Zdexby TheHolyOneZ
4,841 classes
Class

UCraneStartNotify_C

: UAnimNotify : UObject
/Game/Blueprints/Boss/Boss04/Mesh/CraneStartNotify.CraneStartNotify_C 0x003C (60 B) align 8 inherited 0x0038 1 scripted vtable /Game/Blueprints/Boss/Boss04/Mesh/CraneStartNotify
0x00x003C

Members 1

OffsetSizeNameTypeFlagsDefault
0x04IDint326 flags0

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script9 statements · 188 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002AK2Node_DynamicCast_AsBoss_04 = Cast<Boss04_C>(CallFunc_GetOwner_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBoss_04);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00B1;0x0079K2Node_DynamicCast_AsBoss_04.RedEyesCrane(ID);0x00A6ReturnValue = false;0x00B1Label_00B1:0x00B1return ReturnValue;0x00BB// end of script
EventPublic0x41