Zdexby TheHolyOneZ
4,841 classes
Class

UBoss04Impact_C

: UAnimNotify : UObject
/Game/Blueprints/Boss/Boss04/Mesh/Boss04Impact.Boss04Impact_C 0x0038 (56 B) align 8 inherited 0x0038 1 scripted vtable /Game/Blueprints/Boss/Boss04/Mesh/Boss04Impact
0x00x0038

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script9 statements · 179 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002AK2Node_DynamicCast_AsBoss_04 = Cast<Boss04_C>(CallFunc_GetOwner_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBoss_04);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00A8;0x0079K2Node_DynamicCast_AsBoss_04.Shockwave();0x009DReturnValue = false;0x00A8Label_00A8:0x00A8return ReturnValue;0x00B2// end of script
EventPublic0x41