Zdexby TheHolyOneZ
4,841 classes
Class

UBoss04CraneState_C

: UAnimNotify : UObject
/Game/Blueprints/Boss/Boss04/Mesh/Boss04CraneState.Boss04CraneState_C 0x0039 (57 B) align 8 inherited 0x0038 1 scripted vtable /Game/Blueprints/Boss/Boss04/Mesh/Boss04CraneState
0x00x0039

Members 1

OffsetSizeNameTypeFlagsDefault
0x01GoToAttackModebool6 flagsfalse

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script9 statements · 184 bytes of bytecode
0x0000CallFunc_GetAnimInstance_ReturnValue = MeshComp.GetAnimInstance();0x002AK2Node_DynamicCast_AsBoss_04Anim = Cast<Boss04Anim_C>(CallFunc_GetAnimInstance_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBoss_04Anim);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00AD;0x0079K2Node_DynamicCast_AsBoss_04Anim.Attacking = GoToAttackMode;0x00A2ReturnValue = false;0x00ADLabel_00AD:0x00ADreturn ReturnValue;0x00B7// end of script
EventPublic0x41