0x0000PushFlow(Label_13BB);0x0005goto [EntryPoint];0x000FK2_DestroyActor();0x001DPopFlow();0x001ELabel_001E:0x001EParryWeld.Deactivate();0x0042PushFlow(Label_00BD);0x0047CallFunc_IsValid_ReturnValue = IsValid(As Main Char);0x0064if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x006EAs Main Char.StartEvent(false, 0.25f);0x0098As Main Char.DirtCloth();0x00BCPopFlow();0x00BDLabel_00BD:0x00BDDelay(this, 0.2f, LatentActionInfo{0xF, -1558101271, FName(ExecuteUbergraph_Boss01ParryEvent), this});0x00F3PopFlow();0x00F4K2_DestroyActor();0x0102PopFlow();0x0103CallFunc_Not_PreBool_ReturnValue = Not_PreBool(MirrorMode);0x0120As Main Char.AttackAorB = CallFunc_Not_PreBool_ReturnValue;0x0149As Main Char.MirrorMode(MirrorMode, 0);0x017FAs Main Char.MontagePlay(Montage to Play, 1f, 0f, FName(Default), false);0x01C4PopFlow();0x01C5As Main Char.GlowEyes();0x01E9CallFunc_MakeLiteralDouble_ReturnValue_2 = MakeLiteralDouble(1.5);0x020ECallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_MakeLiteralDouble_ReturnValue_2, 2);0x023CCallFunc_Delay_Duration_ImplicitCast_2 = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue);0x0259Delay(this, CallFunc_Delay_Duration_ImplicitCast_2, LatentActionInfo{0x294, 1585124769, FName(ExecuteUbergraph_Boss01ParryEvent), this});0x0293PopFlow();0x0294CallFunc_GetPlayerController_ReturnValue_2 = GetPlayerController(this, 0);0x02AECallFunc_GetPlayerController_ReturnValue_2.SetViewTargetWithBlend(As Main Char, 0.75f, 1, 0f, false);0x02E8PopFlow();0x02E9Label_02E9:0x02E9As Main Char.StartEvent(true, 0.2f);0x0313CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x0330CallFunc_Delay_Duration_ImplicitCast = Cast<3>(CallFunc_GetWorldDeltaSeconds_ReturnValue);0x034DDelay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{0x103, 488191303, FName(ExecuteUbergraph_Boss01ParryEvent), this});0x0387PopFlow();0x0388Label_0388:0x0388SkeletalMesh.K2_DestroyComponent(this);0x03A9CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x03BEK2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x03E2K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x03FFif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0409K2Node_CreateDelegate_OutputDelegate_3.Bind(this, ParryEnd);0x0420K2Node_DynamicCast_AsMy_Game_Mode.ParryEndBack += K2Node_CreateDelegate_OutputDelegate_3;0x0449CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0463K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x0487K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x04A4if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x04AEAs Main Char = K2Node_DynamicCast_AsMain_Char;0x04C1As Main Char.BossParryEffect(FVector(0, 0, 0), false);0x04FFAs Main Char.StartEvent(true, 0.2f);0x0529As Main Char.InvencibleFrameEvent(1);0x0556CallFunc_K2_GetActorLocation_ReturnValue_3 = As Main Char.K2_GetActorLocation();0x0588CallFunc_GetTransform_ReturnValue_2 = Boss01.GetTransform();0x05BACallFunc_InverseTransformLocation_ReturnValue = InverseTransformLocation(CallFunc_GetTransform_ReturnValue_2, CallFunc_K2_GetActorLocation_ReturnValue_3);0x05E8BreakVector(CallFunc_InverseTransformLocation_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0616CallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(CallFunc_BreakVector_Y, 0);0x063CMirrorMode = CallFunc_Greater_DoubleDouble_ReturnValue;0x064FCallFunc_SelectFloat_ReturnValue = SelectFloat(-1, 1, MirrorMode);0x0686CallFunc_MakeVector_ReturnValue = MakeVector(1, CallFunc_SelectFloat_ReturnValue, 1);0x06BDMirrorRoot.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue);0x06E6PushFlow(Label_0945);0x06EBCurrent Focal Length = ParryCam.CurrentFocalLength;0x071CK2Node_VariableSet_StoreFOV_ImplicitCast = Cast<4>(Current Focal Length);0x0739StoreFOV = K2Node_VariableSet_StoreFOV_ImplicitCast;0x0754CallFunc_GetRelativeTransform_ReturnValue = ParryCam.GetRelativeTransform();0x0786TransA = CallFunc_GetRelativeTransform_ReturnValue;0x07A1PushFlow(Label_09DE);0x07A6CallFunc_GetTransform_ReturnValue = GetTransform();0x07C2CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/Blueprints/Boss/Parry/ParryMaster.ParryMaster_C, CallFunc_GetTransform_ReturnValue, 1, nullptr, 1);0x07EESetDoublePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(ShakeAmountMesh), 1);0x0817SetDoublePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(CameraShake), 1);0x0840CallFunc_GetTransform_ReturnValue = GetTransform();0x085CCallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_GetTransform_ReturnValue, 1);0x0884K2Node_CreateDelegate_OutputDelegate.Bind(this, Lerp);0x089BCallFunc_FinishSpawningActor_ReturnValue.LerpDispatcher += K2Node_CreateDelegate_OutputDelegate;0x08C4K2Node_CreateDelegate_OutputDelegate_1.Bind(this, Win);0x08DBCallFunc_FinishSpawningActor_ReturnValue.VictoryDispatcher += K2Node_CreateDelegate_OutputDelegate_1;0x0904K2Node_CreateDelegate_OutputDelegate_2.Bind(this, Fail);0x091BCallFunc_FinishSpawningActor_ReturnValue.FailDispatcher += K2Node_CreateDelegate_OutputDelegate_2;0x0944PopFlow();0x0945Label_0945:0x0945CallFunc_K2_AttachToComponent_ReturnValue = ParryWeld.K2_AttachToComponent(As Main Char.ChainsawActor.Mesh, FName(Mid), 2, 2, 1, true);0x09B8ParryWeld.Activate(true);0x09DDPopFlow();0x09DELabel_09DE:0x09DEAs Main Char.MirrorMode(false, 0);0x0A0CPushFlow(Label_0B3F);0x0A11CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0A2BCallFunc_GetPlayerController_ReturnValue.SetViewTargetWithBlend(this, 0f, 0, 0f, false);0x0A5DCallFunc_K2_GetComponentLocation_ReturnValue = LookAt.K2_GetComponentLocation();0x0A8FCallFunc_K2_GetActorLocation_ReturnValue_2 = As Main Char.K2_GetActorLocation();0x0AC1CallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_K2_GetActorLocation_ReturnValue_2, CallFunc_K2_GetComponentLocation_ReturnValue);0x0AEFAs Main Char.CameraFocus(CallFunc_FindLookAtRotation_ReturnValue, 1, 0.5, true, false, true, 0);0x0B3Agoto Label_02E9;0x0B3FLabel_0B3F:0x0B3FCallFunc_MakeLiteralDouble_ReturnValue_2 = MakeLiteralDouble(1.5);0x0B64CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_MakeLiteralDouble_ReturnValue_2, 2);0x0B92CallFunc_Delay_Duration_ImplicitCast_1 = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue);0x0BAFDelay(this, CallFunc_Delay_Duration_ImplicitCast_1, LatentActionInfo{0x1C5, 1645965732, FName(ExecuteUbergraph_Boss01ParryEvent), this});0x0BE9PopFlow();0x0BEALabel_0BEA:0x0BEAif (!(Environmental)) goto Label_0388;0x0BF8SetActorHiddenInGame(true);0x0C07PopFlow();0x0C08CallFunc_Lerp_Alpha_ImplicitCast = Cast<4>(Timeline_0_NewTrack_0_3D43BD1D43591CDDAD77B4BBA676D525);0x0C25CallFunc_Lerp_ReturnValue_3 = Lerp(As Main Char.EventFocalFOV, 0, CallFunc_Lerp_Alpha_ImplicitCast);0x0C72As Main Char.EventFocalFOV = CallFunc_Lerp_ReturnValue_3;0x0CA3CallFunc_Lerp_Alpha_ImplicitCast_1 = Cast<4>(Timeline_0_NewTrack_0_3D43BD1D43591CDDAD77B4BBA676D525);0x0CC0CallFunc_Lerp_ReturnValue_2 = Lerp(As Main Char.EventExtraCameraLength, 0, CallFunc_Lerp_Alpha_ImplicitCast_1);0x0D0DAs Main Char.EventExtraCameraLength = CallFunc_Lerp_ReturnValue_2;0x0D3ECallFunc_RLerp_ReturnValue = RLerp(As Main Char.LeanOffsetCam, FRotator(0, 0, 0), Timeline_0_NewTrack_0_3D43BD1D43591CDDAD77B4BBA676D525, true);0x0D9CAs Main Char.LeanOffsetCam = CallFunc_RLerp_ReturnValue;0x0DCDPopFlow();0x0DCEif (!(End)) goto Label_0DDD;0x0DDCPopFlow();0x0DDDLabel_0DDD:0x0DDDPushFlow(Label_0F32);0x0DE2CallFunc_Lerp_ReturnValue = Lerp(30, -30, K2Node_CustomEvent_Value);0x0E19As Main Char.EventFocalFOV = CallFunc_Lerp_ReturnValue;0x0E4ACallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(K2Node_CustomEvent_ClickLerp, 100);0x0E78CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(1000, CallFunc_Multiply_DoubleDouble_ReturnValue);0x0EA6As Main Char.EventExtraCameraLength = CallFunc_Add_DoubleDouble_ReturnValue;0x0ED7CallFunc_GetTransform_ReturnValue_1 = As Main Char.GetTransform();0x0F09CallFunc_K2_SetActorTransform_ReturnValue = K2_SetActorTransform(CallFunc_GetTransform_ReturnValue_1, false, CallFunc_K2_SetActorTransform_SweepHitResult, false);0x0F31PopFlow();0x0F32Label_0F32:0x0F32CallFunc_MakeLiteralDouble_ReturnValue = MakeLiteralDouble(4);0x0F57CallFunc_MakeLiteralDouble_ReturnValue_1 = MakeLiteralDouble(0.05);0x0F7CCallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_MakeLiteralDouble_ReturnValue, CallFunc_MakeLiteralDouble_ReturnValue_1);0x0FAACallFunc_Lerp_ReturnValue_1 = Lerp(CallFunc_MakeLiteralDouble_ReturnValue_1, CallFunc_Subtract_DoubleDouble_ReturnValue, K2Node_CustomEvent_Value);0x0FE1CallFunc_Montage_SetPosition_NewPosition_ImplicitCast = Cast<3>(CallFunc_Lerp_ReturnValue_1);0x0FFEAs Main Char.Anim.Montage_SetPosition(Montage to Play, CallFunc_Montage_SetPosition_NewPosition_ImplicitCast);0x1046Boss01.ParryLerp(K2Node_CustomEvent_Value);0x1073PopFlow();0x1074End = true;0x107FPushFlow(Label_12AA);0x1084As Main Char.MontagePlay(Montage to Play, 1f, 0f, FName(End), false);0x10C9CallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x10E3CallFunc_GetPlayerController_ReturnValue_1.SetViewTargetWithBlend(As Main Char, 2f, 0, 0f, false);0x111DParryWeld.Deactivate();0x1141CallFunc_K2_GetActorLocation_ReturnValue_1 = As Main Char.K2_GetActorLocation();0x1173CallFunc_GetSocketLocation_ReturnValue = Boss01.Boss01Dump_Rig.GetSocketLocation(FName(ParryLookSocket));0x11CCCallFunc_FindLookAtRotation_ReturnValue_1 = FindLookAtRotation(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_GetSocketLocation_ReturnValue);0x11FAAs Main Char.CameraFocus(CallFunc_FindLookAtRotation_ReturnValue_1, 0, 0.5, false, false, true, 0);0x1245CallFunc_SpawnSystemAttached_ReturnValue = SpawnSystemAttached(/Game/Blueprints/Boss/Particles/Parry_NS.Parry_NS, nullptr, FName(Mid), FVector(0, 0, 0), FRotator(0, 0, 0), 2, false, true, 0, false);0x12A9PopFlow();0x12AALabel_12AA:0x12AABoss01.ParryWin();0x12CETimeline_0.PlayFromStart();0x12EEPopFlow();0x12EFPushFlow(Label_1355);0x12F4CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x1310As Main Char.DeathRestartEvent(4, CallFunc_K2_GetActorLocation_ReturnValue, Boss01, false);0x1349End = true;0x1354PopFlow();0x1355Label_1355:0x1355Boss01.ParryFail();0x1379Delay(this, 1f, LatentActionInfo{0xF4, 1374797126, FName(ExecuteUbergraph_Boss01ParryEvent), this});0x13AFPopFlow();0x13B0goto Label_0BEA;0x13B5goto Label_001E;0x13BAPopFlow();0x13BBLabel_13BB:0x13BBreturn;