Zdexby TheHolyOneZ
4,841 classes
Class

ABoss01Teleporter_C

: AActor : UObject
/Game/Blueprints/Boss/Boss01/Boss01Teleporter.Boss01Teleporter_C 0x02E9 (745 B) align 8 inherited 0x02B0 6 scripted vtable /Game/Blueprints/Boss/Boss01/Boss01Teleporter
0x00x02E9

Members 8

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x10PinpointTArray<AActor*>3 flags[]
0x04SelectWhenOverlapint327 flags0
0x02D40x04padding / unreflected
0x08BossAActor*7 flagsnullptr
0x04CurrentPosint327 flags-1
0x04CurrentPosStoreint327 flags0
0x01Activebool6 flagstrue
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 6

SignatureFlagsNativeParams
void DetectBoss(const AActor*& Output_Get)
Script5 statements · 71 bytes of bytecode
0x0000CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/Blueprints/Boss/Boss01/Boss01.Boss01_C);0x001EBoss = CallFunc_GetActorOfClass_ReturnValue;0x0031Output_Get = Boss;0x0044return;0x0046// end of script
Public0x08
void Level01()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Boss01Teleporter(798);0x000Freturn;0x0011// end of script
0x00
void Telo(int32 A)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_A = A;0x0012ExecuteUbergraph_Boss01Teleporter(1504);0x0021return;0x0023// end of script
0x04
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Boss01Teleporter(1594);0x000Freturn;0x0011// end of script
EventProtected0x00
void RemoveTeleporter()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Boss01Teleporter(1599);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_Boss01Teleporter(int32 EntryPoint)
Script81 statements · 1,763 bytes of bytecode
0x0000PushFlow(Label_06E0);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FDetectBoss(CallFunc_DetectBoss_Output_Get);0x0026CallFunc_IsValid_ReturnValue = IsValid(CallFunc_DetectBoss_Output_Get);0x0043if (!(CallFunc_IsValid_ReturnValue)) goto Label_0132;0x0051CurrentPos = CurrentPosStore;0x006CCallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0086K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x00AAK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x00C7if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x00D1CallFunc_BooleanOR_ReturnValue = BooleanOR(K2Node_DynamicCast_AsMain_Char.WalkingBossArena, K2Node_DynamicCast_AsMain_Char.WalkingBoss);0x0123if (!(CallFunc_BooleanOR_ReturnValue)) goto Label_0169;0x0131PopFlow();0x0132Label_0132:0x0132Delay(this, 0.2f, LatentActionInfo{0xF, 1662130311, FName(ExecuteUbergraph_Boss01Teleporter), this});0x0168PopFlow();0x0169Label_0169:0x0169CallFunc_Conv_IntToString_ReturnValue = Conv_IntToString(CurrentPos);0x018ECallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("TELO", CallFunc_Conv_IntToString_ReturnValue);0x01B9PrintString(this, CallFunc_Concat_StrStr_ReturnValue, true, true, LinearColor{1f, 0.706715f, 0.686806f, 1f}, 2f, FName(None));0x0203/Script/Engine.Default__KismetArrayLibrary.Array_Get(Pinpoint, CurrentPos, CallFunc_Array_Get_Item);0x023ECallFunc_GetTransform_ReturnValue = CallFunc_Array_Get_Item.GetTransform();0x0270CallFunc_K2_SetActorTransform_ReturnValue = Boss.K2_SetActorTransform(CallFunc_GetTransform_ReturnValue, false, CallFunc_K2_SetActorTransform_SweepHitResult, true);0x02AEK2Node_DynamicCast_AsBoss_01 = Cast<Boss01_C>(Boss);0x02D2K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsBoss_01);0x02EFif (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x02F9K2Node_DynamicCast_AsBoss_01.WheelsTurning();0x031DPopFlow();0x031ECallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0333K2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x0357K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x0374if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x037ECallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(K2Node_DynamicCast_AsMy_Game_Mode.LevelID, 0);0x03B6if (!(CallFunc_LessEqual_IntInt_ReturnValue)) goto Label_03C5;0x03C4PopFlow();0x03C5Label_03C5:0x03C5CallFunc_Less_IntInt_ReturnValue = Less_IntInt(K2Node_DynamicCast_AsMy_Game_Mode.LevelID, 1200);0x03FDif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_041F;0x040BTelo(2);0x041EPopFlow();0x041FLabel_041F:0x041FCallFunc_MakeLiteralInt_ReturnValue_1 = MakeLiteralInt(1500);0x0440CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(K2Node_DynamicCast_AsMy_Game_Mode.LevelID, CallFunc_MakeLiteralInt_ReturnValue_1);0x047Cif (!(CallFunc_Less_IntInt_ReturnValue_1)) goto Label_049E;0x048ATelo(3);0x049DPopFlow();0x049ELabel_049E:0x049ECallFunc_MakeLiteralInt_ReturnValue = MakeLiteralInt(1501);0x04BFCallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(K2Node_DynamicCast_AsMy_Game_Mode.LevelID, CallFunc_MakeLiteralInt_ReturnValue);0x04FBif (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_051D;0x0509Telo(4);0x051CPopFlow();0x051DLabel_051D:0x051DTelo(0);0x0530PopFlow();0x0531Label_0531:0x0531CallFunc_GetGameMode_ReturnValue_1 = GetGameMode(this);0x0546K2Node_DynamicCast_AsMy_Game_Mode_1 = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue_1);0x056AK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode_1);0x0587if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0591K2Node_CreateDelegate_OutputDelegate.Bind(this, Level01);0x05A8K2Node_DynamicCast_AsMy_Game_Mode_1.CheckpointStart += K2Node_CreateDelegate_OutputDelegate;0x05D1Level01();0x05DFPopFlow();0x05E0CurrentPosStore = K2Node_CustomEvent_A;0x05FBif (!(Active)) PopFlow();0x0605CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CurrentPosStore, CurrentPos);0x062Bif (!(CallFunc_EqualEqual_IntInt_ReturnValue)) goto Label_000F;0x0639PopFlow();0x063Agoto Label_0531;0x063FCallFunc_GetGameMode_ReturnValue_2 = GetGameMode(this);0x0654K2Node_DynamicCast_AsMy_Game_Mode_2 = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue_2);0x0678K2Node_DynamicCast_bSuccess_4 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode_2);0x0695if (!(K2Node_DynamicCast_bSuccess_4)) PopFlow();0x069FK2Node_CreateDelegate_OutputDelegate_1.Bind(this, Level01);0x06B6K2Node_DynamicCast_AsMy_Game_Mode_2.Level01 -= K2Node_CreateDelegate_OutputDelegate_1;0x06DFPopFlow();0x06E0Label_06E0:0x06E0return;0x06E2// end of script
Final0x04