0x00x02E9
Members 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x10 | Pinpoint | TArray<AActor*> | 3 flags | [] | |
| 0x04 | SelectWhenOverlap | int32 | 7 flags | 0 | |
| 0x02D4 | 0x04 | padding / unreflected | |||
| 0x08 | Boss | AActor* | 7 flags | nullptr | |
| 0x04 | CurrentPos | int32 | 7 flags | -1 | |
| 0x04 | CurrentPosStore | int32 | 7 flags | 0 | |
| 0x01 | Active | bool | 6 flags | true | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 7 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x08 | HLODLayer | UHLODLayer* | 7 flags | nullptr | |
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0208 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
void DetectBoss(const AActor*& Output_Get)Script5 statements · 71 bytes of bytecode0x0000CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/Blueprints/Boss/Boss01/Boss01.Boss01_C);0x001EBoss = CallFunc_GetActorOfClass_ReturnValue;0x0031Output_Get = Boss;0x0044return;0x0046// end of script | Public | 0x08 | |
void Level01()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Boss01Teleporter(798);0x000Freturn;0x0011// end of script | 0x00 | ||
void Telo(int32 A)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_A = A;0x0012ExecuteUbergraph_Boss01Teleporter(1504);0x0021return;0x0023// end of script | 0x04 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Boss01Teleporter(1594);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void RemoveTeleporter()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Boss01Teleporter(1599);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_Boss01Teleporter(int32 EntryPoint)Script81 statements · 1,763 bytes of bytecode0x0000PushFlow(Label_06E0);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FDetectBoss(CallFunc_DetectBoss_Output_Get);0x0026CallFunc_IsValid_ReturnValue = IsValid(CallFunc_DetectBoss_Output_Get);0x0043if (!(CallFunc_IsValid_ReturnValue)) goto Label_0132;0x0051CurrentPos = CurrentPosStore;0x006CCallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0086K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x00AAK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x00C7if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x00D1CallFunc_BooleanOR_ReturnValue = BooleanOR(K2Node_DynamicCast_AsMain_Char.WalkingBossArena, K2Node_DynamicCast_AsMain_Char.WalkingBoss);0x0123if (!(CallFunc_BooleanOR_ReturnValue)) goto Label_0169;0x0131PopFlow();0x0132Label_0132:0x0132Delay(this, 0.2f, LatentActionInfo{0xF, 1662130311, FName(ExecuteUbergraph_Boss01Teleporter), this});0x0168PopFlow();0x0169Label_0169:0x0169CallFunc_Conv_IntToString_ReturnValue = Conv_IntToString(CurrentPos);0x018ECallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("TELO", CallFunc_Conv_IntToString_ReturnValue);0x01B9PrintString(this, CallFunc_Concat_StrStr_ReturnValue, true, true, LinearColor{1f, 0.706715f, 0.686806f, 1f}, 2f, FName(None));0x0203/Script/Engine.Default__KismetArrayLibrary.Array_Get(Pinpoint, CurrentPos, CallFunc_Array_Get_Item);0x023ECallFunc_GetTransform_ReturnValue = CallFunc_Array_Get_Item.GetTransform();0x0270CallFunc_K2_SetActorTransform_ReturnValue = Boss.K2_SetActorTransform(CallFunc_GetTransform_ReturnValue, false, CallFunc_K2_SetActorTransform_SweepHitResult, true);0x02AEK2Node_DynamicCast_AsBoss_01 = Cast<Boss01_C>(Boss);0x02D2K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsBoss_01);0x02EFif (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x02F9K2Node_DynamicCast_AsBoss_01.WheelsTurning();0x031DPopFlow();0x031ECallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0333K2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x0357K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x0374if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x037ECallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(K2Node_DynamicCast_AsMy_Game_Mode.LevelID, 0);0x03B6if (!(CallFunc_LessEqual_IntInt_ReturnValue)) goto Label_03C5;0x03C4PopFlow();0x03C5Label_03C5:0x03C5CallFunc_Less_IntInt_ReturnValue = Less_IntInt(K2Node_DynamicCast_AsMy_Game_Mode.LevelID, 1200);0x03FDif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_041F;0x040BTelo(2);0x041EPopFlow();0x041FLabel_041F:0x041FCallFunc_MakeLiteralInt_ReturnValue_1 = MakeLiteralInt(1500);0x0440CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(K2Node_DynamicCast_AsMy_Game_Mode.LevelID, CallFunc_MakeLiteralInt_ReturnValue_1);0x047Cif (!(CallFunc_Less_IntInt_ReturnValue_1)) goto Label_049E;0x048ATelo(3);0x049DPopFlow();0x049ELabel_049E:0x049ECallFunc_MakeLiteralInt_ReturnValue = MakeLiteralInt(1501);0x04BFCallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(K2Node_DynamicCast_AsMy_Game_Mode.LevelID, CallFunc_MakeLiteralInt_ReturnValue);0x04FBif (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_051D;0x0509Telo(4);0x051CPopFlow();0x051DLabel_051D:0x051DTelo(0);0x0530PopFlow();0x0531Label_0531:0x0531CallFunc_GetGameMode_ReturnValue_1 = GetGameMode(this);0x0546K2Node_DynamicCast_AsMy_Game_Mode_1 = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue_1);0x056AK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode_1);0x0587if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0591K2Node_CreateDelegate_OutputDelegate.Bind(this, Level01);0x05A8K2Node_DynamicCast_AsMy_Game_Mode_1.CheckpointStart += K2Node_CreateDelegate_OutputDelegate;0x05D1Level01();0x05DFPopFlow();0x05E0CurrentPosStore = K2Node_CustomEvent_A;0x05FBif (!(Active)) PopFlow();0x0605CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CurrentPosStore, CurrentPos);0x062Bif (!(CallFunc_EqualEqual_IntInt_ReturnValue)) goto Label_000F;0x0639PopFlow();0x063Agoto Label_0531;0x063FCallFunc_GetGameMode_ReturnValue_2 = GetGameMode(this);0x0654K2Node_DynamicCast_AsMy_Game_Mode_2 = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue_2);0x0678K2Node_DynamicCast_bSuccess_4 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode_2);0x0695if (!(K2Node_DynamicCast_bSuccess_4)) PopFlow();0x069FK2Node_CreateDelegate_OutputDelegate_1.Bind(this, Level01);0x06B6K2Node_DynamicCast_AsMy_Game_Mode_2.Level01 -= K2Node_CreateDelegate_OutputDelegate_1;0x06DFPopFlow();0x06E0Label_06E0:0x06E0return;0x06E2// end of script | Final | 0x04 |