Zdexby TheHolyOneZ
4,841 classes
Class

UBorderEnemyWidget_C

: UUserWidget : UWidget : UVisual : UObject
/Game/Blueprints/Border/BorderEnemyWidget.BorderEnemyWidget_C 0x0358 (856 B) align 8 inherited 0x0328 6 scripted vtable /Game/Blueprints/Border/BorderEnemyWidget
0x00x0358

Members 6

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08RichTextBlockURichTextBlock*10 flagsnullptr
0x08BlurryUBlurry_C*10 flagsnullptr
0x08FadeUWidgetAnimation*Transient+6 flagsnullptr
0x01Startedbool7 flagsfalse
0x03490x07padding / unreflected
0x08WidgetUWidgetComponent*7 flagsnullptr
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01F40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x02080x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x024D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x02880x18padding / unreflected
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02C90x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02E10x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x02F40x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 24
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01bWrappedByComponent : 1bit 0boolTransient+3 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DF0x01padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x50padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 6

SignatureFlagsNativeParams
void Count(int32 inInt)
Script11 statements · 422 bytes of bytecode
0x0000CallFunc_MakeLiteralText_ReturnValue = MakeLiteralText(FText::FromStringTable("/Game/Dialogue/System/HUD.HUD", "EnemiesRemaining"));0x0057CallFunc_Conv_IntToString_ReturnValue = Conv_IntToString(inInt);0x007CCallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_MakeLiteralText_ReturnValue);0x00A1CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_Conv_TextToString_ReturnValue, " ");0x00C9CallFunc_Concat_StrStr_ReturnValue_1 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue, "<Special>");0x00F9CallFunc_Concat_StrStr_ReturnValue_2 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue_1, CallFunc_Conv_IntToString_ReturnValue);0x0127CallFunc_Concat_StrStr_ReturnValue_3 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue_2, "</>");0x0151CallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_Concat_StrStr_ReturnValue_3);0x0176RichTextBlock.SetText(CallFunc_Conv_StringToText_ReturnValue);0x01A3return;0x01A5// end of script
Public0x04
void CustomEvent(int32 NewParam)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NewParam = NewParam;0x0012ExecuteUbergraph_BorderEnemyWidget(31);0x0021return;0x0023// end of script
0x04
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BorderEnemyWidget(233);0x000Freturn;0x0011// end of script
EventPublic0x00
void StartText(int32 Amount, bool End, UWidgetComponent* Widget)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Amount = Amount;0x0012PersistentFrame.K2Node_CustomEvent_End = End;0x0024PersistentFrame.K2Node_CustomEvent_Widget = Widget;0x0036ExecuteUbergraph_BorderEnemyWidget(615);0x0045return;0x0047// end of script
0x10
void Destruct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BorderEnemyWidget(639);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_BorderEnemyWidget(int32 EntryPoint)
Script37 statements · 642 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ASetVisibility(0);0x001Agoto Label_027F;0x001FCount(K2Node_CustomEvent_NewParam);0x0036goto Label_027F;0x003BLabel_003B:0x003BCallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0055K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x0079K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x0096if (!(K2Node_DynamicCast_bSuccess)) goto Label_027F;0x00A4K2Node_CreateDelegate_OutputDelegate.Bind(this, CustomEvent);0x00BBK2Node_DynamicCast_AsMain_Char.EnemiesRemaining += K2Node_CreateDelegate_OutputDelegate;0x00E4goto Label_000A;0x00E9CallFunc_PlayAnimation_ReturnValue = PlayAnimation(Fade, 0f, 1, 0, 0f, false);0x0120goto Label_027F;0x0125Label_0125:0x0125if (!(K2Node_CustomEvent_End)) goto Label_01F4;0x0133if (!(Started)) goto Label_027F;0x0141CallFunc_PlayAnimation_ReturnValue_2 = PlayAnimation(Fade, 0f, 1, 1, 1f, false);0x0178CallFunc_K2_GetComponentLocation_ReturnValue = Widget.K2_GetComponentLocation();0x01AA/Game/Blueprints/Essentials/LocationInScreen.Default__LocationInScreen_C.InScreen(CallFunc_K2_GetComponentLocation_ReturnValue, this, CallFunc_InScreen_OnScreen);0x01E1if (!(CallFunc_InScreen_OnScreen)) goto Label_0252;0x01EFgoto Label_027F;0x01F4Label_01F4:0x01F4Started = true;0x01FFCount(K2Node_CustomEvent_Amount);0x0216CallFunc_PlayAnimation_ReturnValue_1 = PlayAnimation(Fade, 0f, 1, 0, 1f, false);0x024Dgoto Label_003B;0x0252Label_0252:0x0252SetVisibility(2);0x0262goto Label_027F;0x0267Widget = K2Node_CustomEvent_Widget;0x027Agoto Label_0125;0x027FLabel_027F:0x027Freturn;0x0281// end of script
Final0x04