0x00x02F9
Members 10
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x04 | Timeline_NewTrack_0_08F9F985440EFD48A7D8C5891319F4FD | float | 4 flags | 0 | |
| 0x01 | Timeline__Direction_08F9F985440EFD48A7D8C5891319F4FD | ETimelineDirection | 4 flags | Forward | |
| 0x02C5 | 0x03 | padding / unreflected | |||
| 0x08 | Timeline | UTimelineComponent* | 5 flags | nullptr | |
| 0x04 | RandomScale | int32 | 7 flags | 0 | |
| 0x04 | Scale | float | 7 flags | 1 | |
| 0x01 | test | bool | 6 flags | false | |
| 0x02D9 | 0x07 | padding / unreflected | |||
| 0x18 | NewVar | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x01 | Deactive | bool | 7 flags | false | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 7 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x08 | HLODLayer | UHLODLayer* | 7 flags | nullptr | |
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0208 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
void Timeline__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Earthquake(1839);0x000Freturn;0x0011// end of script | 0x00 | ||
void Timeline__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Earthquake(1784);0x000Freturn;0x0011// end of script | 0x00 | ||
void RandomEarthquake()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Earthquake(1544);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Earthquake(1779);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ExecuteUbergraph_Earthquake(int32 EntryPoint)Script81 statements · 1,843 bytes of bytecode0x0000PushFlow(Label_0730);0x0005goto [EntryPoint];0x000FPushFlow(Label_0023);0x0014Label_0014:0x0014RandomEarthquake();0x0022PopFlow();0x0023Label_0023:0x0023CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0038K2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x005CK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x0079if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0083CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x009DK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x00C1K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x00DEif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x00E8CallFunc_BooleanOR_ReturnValue = BooleanOR(K2Node_DynamicCast_AsMain_Char.isCutsceneMode, K2Node_DynamicCast_AsMy_Game_Mode.GoToStartScreen);0x013ACallFunc_BooleanOR_ReturnValue_1 = BooleanOR(CallFunc_BooleanOR_ReturnValue, false);0x0158if (!(CallFunc_BooleanOR_ReturnValue_1)) goto Label_016B;0x0166goto Label_0014;0x016BLabel_016B:0x016BCallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(0, 2);0x0191RandomScale = CallFunc_RandomIntegerInRange_ReturnValue;0x01ACPushFlow(Label_0242);0x01B1K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(RandomScale, 0);0x01D3if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0545;0x01E1K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(RandomScale, 1);0x0203if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_055D;0x0211K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(RandomScale, 2);0x0233if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0575;0x0241PopFlow();0x0242Label_0242:0x0242CallFunc_RandomFloatInRange_ReturnValue_1 = RandomFloatInRange(3000, 12000);0x0270CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(CallFunc_RandomFloatInRange_ReturnValue_1);0x0295CallFunc_GetPlayerCameraManager_ReturnValue = GetPlayerCameraManager(this, 0);0x02AFCallFunc_RandomFloatInRange_ReturnValue_3 = RandomFloatInRange(0, 360);0x02DDCallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetPlayerCameraManager_ReturnValue.K2_GetActorLocation();0x030FCallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue_3);0x032CCallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x035BCallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_MakeRotator_ReturnValue);0x0380CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x03AECallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_Multiply_VectorVector_ReturnValue);0x03DCNewVar = CallFunc_Add_VectorVector_ReturnValue;0x03F7CallFunc_SpawnSoundAtLocation_ReturnValue = SpawnSoundAtLocation(this, /Game/Sound/SFX/Tremor/EnvTremor_Cue.EnvTremor_Cue, NewVar, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, true);0x0449CallFunc_SpawnSoundAtLocation_ReturnValue.SetIntParameter(FName(Level), RandomScale);0x0484CallFunc_Divide_DoubleDouble_B_ImplicitCast = Cast<4>(Scale);0x04A1CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(1, CallFunc_Divide_DoubleDouble_B_ImplicitCast);0x04CFCallFunc_SetPlayRate_NewRate_ImplicitCast = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue);0x04ECTimeline.SetPlayRate(CallFunc_SetPlayRate_NewRate_ImplicitCast);0x0515if (!(Deactive)) goto Label_0524;0x0523PopFlow();0x0524Label_0524:0x0524Timeline.PlayFromStart();0x0544PopFlow();0x0545Label_0545:0x0545Scale = 3f;0x055CPopFlow();0x055DLabel_055D:0x055DScale = 8.8f;0x0574PopFlow();0x0575Label_0575:0x0575Scale = 8f;0x058CPopFlow();0x058DCallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x05A7CallFunc_GetPlayerController_ReturnValue.ClientStartCameraShake(/Game/Blueprints/Ambient/Particles/CameraShakeEarthquake.CameraShakeEarthquake_C, Timeline_NewTrack_0_08F9F985440EFD48A7D8C5891319F4FD, 0, FRotator(0, 0, 0));0x05F8PopFlow();0x05F9Label_05F9:0x05F9RandomEarthquake();0x0607PopFlow();0x0608CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(15, 60);0x0636CallFunc_RandomFloatInRange_ReturnValue_2 = RandomFloatInRange(3, 6);0x0664CallFunc_SelectFloat_ReturnValue = SelectFloat(CallFunc_RandomFloatInRange_ReturnValue_2, CallFunc_RandomFloatInRange_ReturnValue, test);0x069BCallFunc_RetriggerableDelay_Duration_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x06B8RetriggerableDelay(this, CallFunc_RetriggerableDelay_Duration_ImplicitCast, LatentActionInfo{0xF, 397066523, FName(ExecuteUbergraph_Earthquake), this});0x06F2PopFlow();0x06F3goto Label_05F9;0x06F8Delay(this, 0.1f, LatentActionInfo{0x58D, -1196749417, FName(ExecuteUbergraph_Earthquake), this});0x072EPopFlow();0x072FPopFlow();0x0730Label_0730:0x0730return;0x0732// end of script | Final | 0x04 |