Struct FTransform3d Path C++ Link /Script/CoreUObject.Transform3d 0x0060 (96 B) align 16 /Script/CoreUObject 0x00x0060 Members 3 OffsetSizeNameTypeFlags—0x20RotationFQuat4d6 flags0x00200x18TranslationFVector3d7 flags0x00380x08padding / unreflected0x00400x18Scale3DFVector3d7 flags0x00580x08unreflected bytes to end of FTransform3d // /Script/CoreUObject.Transform3d // size 0x0060 (96), align 16 struct FTransform3d { public: FQuat4d Rotation; // ????(0x20) Edit SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector3d Translation; // 0x0020(0x18) Edit ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic uint8 pad_0[0x08]; // 0x0038(0x08) FVector3d Scale3D; // 0x0040(0x18) Edit ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic uint8 pad_1[0x08]; // 0x0058(0x08) };