Zdexby TheHolyOneZ
4,275 classes
Class

AHDRIBackdrop_C

: AActor : UObject
/HDRIBackdrop/Blueprints/HDRIBackdrop.HDRIBackdrop_C 0x0300 (768 B) align 8 inherited 0x0290 2 scripted vtable /HDRIBackdrop/Blueprints/HDRIBackdrop
0x00x0300

Members 12

OffsetSizeNameTypeFlagsDefault
0x08SkyLightUSkyLightComponent*6 flagsnullptr
0x08GeometryUStaticMeshComponent*6 flagsnullptr
0x08SceneComponentUSceneComponent*6 flagsnullptr
0x08CubemapUTextureCube*5 flags/HDRIBackdrop/Textures/approaching_storm_4k.approaching_sto…
0x08MaterialInstanceSkyUMaterialInstanceDynamic*6 flagsnullptr
0x08MaterialInstanceFloorUMaterialInstanceDynamic*6 flagsnullptr
0x08Intensitydouble6 flags1
0x08Sizedouble6 flags150
0x08LightingDistanceFactordouble7 flags0.5
0x01UseCameraProjectionbool7 flagsfalse
0x02D90x07padding / unreflected
0x08MeshUStaticMesh*6 flags/HDRIBackdrop/Meshes/EnviroDome.EnviroDome
0x18ProjectionCenterFVector6 flags{X=0, Y=0, Z=170}
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 2

SignatureFlagsNativeParams
void CreateMaterial()
Script52 statements · 1,908 bytes of bytecode
0x0000PushFlow(Label_0771);0x0005PushFlow(Label_0649);0x000ACallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(this, /HDRIBackdrop/Materials/MI_HDRI_Sky.MI_HDRI_Sky, FName(HDRI_MID), 0);0x0037MaterialInstanceSky = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x004ACallFunc_CreateDynamicMaterialInstance_ReturnValue_1 = CreateDynamicMaterialInstance(this, /HDRIBackdrop/Materials/MI_HDRI_Floor.MI_HDRI_Floor, FName(HDRI_MID), 0);0x0077MaterialInstanceFloor = CallFunc_CreateDynamicMaterialInstance_ReturnValue_1;0x008AMaterialInstanceFloor.SetTextureParameterValue(FName(HDRI_Map), Cubemap);0x00C0MaterialInstanceSky.SetTextureParameterValue(FName(HDRI_Map), Cubemap);0x00F6CallFunc_Conv_BoolToByte_ReturnValue = Conv_BoolToByte(UseCameraProjection);0x011BCallFunc_Conv_ByteToDouble_ReturnValue = Conv_ByteToDouble(CallFunc_Conv_BoolToByte_ReturnValue);0x0140CallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(CallFunc_Conv_ByteToDouble_ReturnValue);0x015DMaterialInstanceFloor.SetScalarParameterValue(FName(UseCameraPosition), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x0193MaterialInstanceSky.SetScalarParameterValue(FName(UseCameraPosition), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x01C9CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(Size, LightingDistanceFactor);0x01F7CallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue, 100);0x0225CallFunc_SetScalarParameterValue_Value_ImplicitCast_1 = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_1);0x0242MaterialInstanceSky.SetScalarParameterValue(FName(LightingDistance), CallFunc_SetScalarParameterValue_Value_ImplicitCast_1);0x0278MaterialInstanceFloor.SetScalarParameterValue(FName(LightingDistance), CallFunc_SetScalarParameterValue_Value_ImplicitCast_1);0x02AECallFunc_K2_GetComponentRotation_ReturnValue_2 = SceneComponent.K2_GetComponentRotation();0x02E0BreakRotator(CallFunc_K2_GetComponentRotation_ReturnValue_2, CallFunc_BreakRotator_Roll_1, CallFunc_BreakRotator_Pitch_1, CallFunc_BreakRotator_Yaw_1);0x030ECallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_BreakRotator_Yaw_1);0x032BCallFunc_Multiply_DoubleDouble_ReturnValue_2 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, -1);0x0359CallFunc_SetScalarParameterValue_Value_ImplicitCast_2 = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_2);0x0376MaterialInstanceFloor.SetScalarParameterValue(FName(HDRI_Angle), CallFunc_SetScalarParameterValue_Value_ImplicitCast_2);0x03ACMaterialInstanceSky.SetScalarParameterValue(FName(HDRI_Angle), CallFunc_SetScalarParameterValue_Value_ImplicitCast_2);0x03E2CallFunc_K2_GetComponentRotation_ReturnValue = SceneComponent.K2_GetComponentRotation();0x0414CallFunc_GreaterGreater_VectorRotator_ReturnValue = GreaterGreater_VectorRotator(ProjectionCenter, CallFunc_K2_GetComponentRotation_ReturnValue);0x0442BreakVector(CallFunc_GreaterGreater_VectorRotator_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0470K2Node_MakeStruct_R_ImplicitCast = Cast<3>(CallFunc_BreakVector_X);0x048DK2Node_MakeStruct_LinearColor.R = K2Node_MakeStruct_R_ImplicitCast;0x04B1K2Node_MakeStruct_G_ImplicitCast = Cast<3>(CallFunc_BreakVector_Y);0x04CEK2Node_MakeStruct_LinearColor.G = K2Node_MakeStruct_G_ImplicitCast;0x04F2K2Node_MakeStruct_B_ImplicitCast = Cast<3>(CallFunc_BreakVector_Z);0x050FK2Node_MakeStruct_LinearColor.B = K2Node_MakeStruct_B_ImplicitCast;0x0533K2Node_MakeStruct_LinearColor.A = 0f;0x0553MaterialInstanceFloor.SetVectorParameterValue(FName(ProjectionPosition), K2Node_MakeStruct_LinearColor);0x0589MaterialInstanceSky.SetVectorParameterValue(FName(ProjectionPosition), K2Node_MakeStruct_LinearColor);0x05BFCallFunc_SetScalarParameterValue_Value_ImplicitCast_3 = Cast<3>(Intensity);0x05DCMaterialInstanceFloor.SetScalarParameterValue(FName(Intensity), CallFunc_SetScalarParameterValue_Value_ImplicitCast_3);0x0612MaterialInstanceSky.SetScalarParameterValue(FName(Intensity), CallFunc_SetScalarParameterValue_Value_ImplicitCast_3);0x0648PopFlow();0x0649Label_0649:0x0649Geometry.SetMaterial(0, MaterialInstanceFloor);0x067BGeometry.SetMaterial(1, MaterialInstanceSky);0x06ADCallFunc_K2_GetComponentRotation_ReturnValue_1 = SceneComponent.K2_GetComponentRotation();0x06DFBreakRotator(CallFunc_K2_GetComponentRotation_ReturnValue_1, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x070DCallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_BreakRotator_Yaw);0x073CSceneComponent.K2_SetWorldRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetWorldRotation_SweepHitResult, false);0x0770PopFlow();0x0771Label_0771:0x0771return;0x0773// end of script
Public0x00
void UserConstructionScript()
Script12 statements · 382 bytes of bytecode
0x0000CallFunc_SetStaticMesh_ReturnValue = Geometry.SetStaticMesh(Mesh);0x0037Geometry.SetAffectDynamicIndirectLighting(false);0x0058GetComponentBounds(Geometry, CallFunc_GetComponentBounds_Origin, CallFunc_GetComponentBounds_BoxExtent, CallFunc_GetComponentBounds_SphereRadius);0x0086CallFunc_Divide_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetComponentBounds_SphereRadius);0x00A3CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Divide_DoubleDouble_A_ImplicitCast, 50);0x00D1CallFunc_Divide_DoubleDouble_ReturnValue_1 = Divide_DoubleDouble(Size, CallFunc_Divide_DoubleDouble_ReturnValue);0x00FFCallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(CallFunc_Divide_DoubleDouble_ReturnValue_1);0x0124Geometry.SetWorldScale3D(CallFunc_Conv_DoubleToVector_ReturnValue);0x014DCreateMaterial();0x015BSkyLight.RecaptureSky();0x017Breturn;0x017D// end of script
EventPublic0x00