0x00x0300
Members 12
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | SkyLight | USkyLightComponent* | 6 flags | nullptr | |
| 0x08 | Geometry | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SceneComponent | USceneComponent* | 6 flags | nullptr | |
| 0x08 | Cubemap | UTextureCube* | 5 flags | /HDRIBackdrop/Textures/approaching_storm_4k.approaching_sto… | |
| 0x08 | MaterialInstanceSky | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | MaterialInstanceFloor | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | Intensity | double | 6 flags | 1 | |
| 0x08 | Size | double | 6 flags | 150 | |
| 0x08 | LightingDistanceFactor | double | 7 flags | 0.5 | |
| 0x01 | UseCameraProjection | bool | 7 flags | false | |
| 0x02D9 | 0x07 | padding / unreflected | |||
| 0x08 | Mesh | UStaticMesh* | 6 flags | /HDRIBackdrop/Meshes/EnviroDome.EnviroDome | |
| 0x18 | ProjectionCenter | FVector | 6 flags | {X=0, Y=0, Z=170} | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x70 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0158 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x017D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01A8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E8 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 2
| Signature | Flags | Native | Params |
|---|---|---|---|
void CreateMaterial()Script52 statements · 1,908 bytes of bytecode0x0000PushFlow(Label_0771);0x0005PushFlow(Label_0649);0x000ACallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(this, /HDRIBackdrop/Materials/MI_HDRI_Sky.MI_HDRI_Sky, FName(HDRI_MID), 0);0x0037MaterialInstanceSky = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x004ACallFunc_CreateDynamicMaterialInstance_ReturnValue_1 = CreateDynamicMaterialInstance(this, /HDRIBackdrop/Materials/MI_HDRI_Floor.MI_HDRI_Floor, FName(HDRI_MID), 0);0x0077MaterialInstanceFloor = CallFunc_CreateDynamicMaterialInstance_ReturnValue_1;0x008AMaterialInstanceFloor.SetTextureParameterValue(FName(HDRI_Map), Cubemap);0x00C0MaterialInstanceSky.SetTextureParameterValue(FName(HDRI_Map), Cubemap);0x00F6CallFunc_Conv_BoolToByte_ReturnValue = Conv_BoolToByte(UseCameraProjection);0x011BCallFunc_Conv_ByteToDouble_ReturnValue = Conv_ByteToDouble(CallFunc_Conv_BoolToByte_ReturnValue);0x0140CallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(CallFunc_Conv_ByteToDouble_ReturnValue);0x015DMaterialInstanceFloor.SetScalarParameterValue(FName(UseCameraPosition), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x0193MaterialInstanceSky.SetScalarParameterValue(FName(UseCameraPosition), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x01C9CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(Size, LightingDistanceFactor);0x01F7CallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue, 100);0x0225CallFunc_SetScalarParameterValue_Value_ImplicitCast_1 = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_1);0x0242MaterialInstanceSky.SetScalarParameterValue(FName(LightingDistance), CallFunc_SetScalarParameterValue_Value_ImplicitCast_1);0x0278MaterialInstanceFloor.SetScalarParameterValue(FName(LightingDistance), CallFunc_SetScalarParameterValue_Value_ImplicitCast_1);0x02AECallFunc_K2_GetComponentRotation_ReturnValue_2 = SceneComponent.K2_GetComponentRotation();0x02E0BreakRotator(CallFunc_K2_GetComponentRotation_ReturnValue_2, CallFunc_BreakRotator_Roll_1, CallFunc_BreakRotator_Pitch_1, CallFunc_BreakRotator_Yaw_1);0x030ECallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_BreakRotator_Yaw_1);0x032BCallFunc_Multiply_DoubleDouble_ReturnValue_2 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, -1);0x0359CallFunc_SetScalarParameterValue_Value_ImplicitCast_2 = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_2);0x0376MaterialInstanceFloor.SetScalarParameterValue(FName(HDRI_Angle), CallFunc_SetScalarParameterValue_Value_ImplicitCast_2);0x03ACMaterialInstanceSky.SetScalarParameterValue(FName(HDRI_Angle), CallFunc_SetScalarParameterValue_Value_ImplicitCast_2);0x03E2CallFunc_K2_GetComponentRotation_ReturnValue = SceneComponent.K2_GetComponentRotation();0x0414CallFunc_GreaterGreater_VectorRotator_ReturnValue = GreaterGreater_VectorRotator(ProjectionCenter, CallFunc_K2_GetComponentRotation_ReturnValue);0x0442BreakVector(CallFunc_GreaterGreater_VectorRotator_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0470K2Node_MakeStruct_R_ImplicitCast = Cast<3>(CallFunc_BreakVector_X);0x048DK2Node_MakeStruct_LinearColor.R = K2Node_MakeStruct_R_ImplicitCast;0x04B1K2Node_MakeStruct_G_ImplicitCast = Cast<3>(CallFunc_BreakVector_Y);0x04CEK2Node_MakeStruct_LinearColor.G = K2Node_MakeStruct_G_ImplicitCast;0x04F2K2Node_MakeStruct_B_ImplicitCast = Cast<3>(CallFunc_BreakVector_Z);0x050FK2Node_MakeStruct_LinearColor.B = K2Node_MakeStruct_B_ImplicitCast;0x0533K2Node_MakeStruct_LinearColor.A = 0f;0x0553MaterialInstanceFloor.SetVectorParameterValue(FName(ProjectionPosition), K2Node_MakeStruct_LinearColor);0x0589MaterialInstanceSky.SetVectorParameterValue(FName(ProjectionPosition), K2Node_MakeStruct_LinearColor);0x05BFCallFunc_SetScalarParameterValue_Value_ImplicitCast_3 = Cast<3>(Intensity);0x05DCMaterialInstanceFloor.SetScalarParameterValue(FName(Intensity), CallFunc_SetScalarParameterValue_Value_ImplicitCast_3);0x0612MaterialInstanceSky.SetScalarParameterValue(FName(Intensity), CallFunc_SetScalarParameterValue_Value_ImplicitCast_3);0x0648PopFlow();0x0649Label_0649:0x0649Geometry.SetMaterial(0, MaterialInstanceFloor);0x067BGeometry.SetMaterial(1, MaterialInstanceSky);0x06ADCallFunc_K2_GetComponentRotation_ReturnValue_1 = SceneComponent.K2_GetComponentRotation();0x06DFBreakRotator(CallFunc_K2_GetComponentRotation_ReturnValue_1, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x070DCallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_BreakRotator_Yaw);0x073CSceneComponent.K2_SetWorldRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetWorldRotation_SweepHitResult, false);0x0770PopFlow();0x0771Label_0771:0x0771return;0x0773// end of script | Public | 0x00 | |
void UserConstructionScript()Script12 statements · 382 bytes of bytecode0x0000CallFunc_SetStaticMesh_ReturnValue = Geometry.SetStaticMesh(Mesh);0x0037Geometry.SetAffectDynamicIndirectLighting(false);0x0058GetComponentBounds(Geometry, CallFunc_GetComponentBounds_Origin, CallFunc_GetComponentBounds_BoxExtent, CallFunc_GetComponentBounds_SphereRadius);0x0086CallFunc_Divide_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetComponentBounds_SphereRadius);0x00A3CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Divide_DoubleDouble_A_ImplicitCast, 50);0x00D1CallFunc_Divide_DoubleDouble_ReturnValue_1 = Divide_DoubleDouble(Size, CallFunc_Divide_DoubleDouble_ReturnValue);0x00FFCallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(CallFunc_Divide_DoubleDouble_ReturnValue_1);0x0124Geometry.SetWorldScale3D(CallFunc_Conv_DoubleToVector_ReturnValue);0x014DCreateMaterial();0x015BSkyLight.RecaptureSky();0x017Breturn;0x017D// end of script | EventPublic | 0x00 |