Zdexby TheHolyOneZ
4,275 classes
Class

ABP_PS1SlidingDoor_C

: AActor : UObject
/Game/0Blueprint/PS1/BP_PS1SlidingDoor.BP_PS1SlidingDoor_C 0x02CC (716 B) align 8 inherited 0x0290 6 scripted vtable /Game/0Blueprint/PS1/BP_PS1SlidingDoor
implements IBPI_Interact_C
0x00x02CC

Members 9

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DoorRightUStaticMeshComponent*6 flagsnullptr
0x08DoorLeftUStaticMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04OpenTimeline_Open_F3816C324F52AA802F39B8AA8BDA2D93float4 flags0
0x01OpenTimeline__Direction_F3816C324F52AA802F39B8AA8BDA2D93ETimelineDirection4 flagsForward
0x02B50x03padding / unreflected
0x08OpenTimelineUTimelineComponent*5 flagsnullptr
0x08MaterialUMaterialInstanceDynamic*6 flagsnullptr
0x04Typeint326 flags0
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 6

SignatureFlagsNativeParams
void UserConstructionScript()
Script11 statements · 387 bytes of bytecode
0x0000CallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(this, /Game/0Material/PS1/MI_PS1House1.MI_PS1House1, FName(None), 0);0x002DMaterial = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0040DoorRight.SetMaterial(0, Material);0x0072DoorLeft.SetMaterial(0, Material);0x00A4Temp_real_Variable = -0.5f;0x00BBTemp_real_Variable_1 = -0.25f;0x00D2Temp_real_Variable_2 = 0f;0x00E9Temp_int_Variable = Type;0x0104Material.SetScalarParameterValue(FName(YOffset), Switch(Temp_int_Variable, 0 => Temp_real_Variable_2, 1 => Temp_real_Variable_1, 2 => Temp_real_Variable, default => K2Node_Select_Default));0x0180return;0x0182// end of script
EventPublic0x00
void OpenTimeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1SlidingDoor(986);0x000Freturn;0x0011// end of script
0x00
void OpenTimeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1SlidingDoor(1063);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1SlidingDoor(701);0x000Freturn;0x0011// end of script
EventProtected0x00
void Interact()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1SlidingDoor(702);0x000Freturn;0x0011// end of script
Public0x00
void ExecuteUbergraph_BP_PS1SlidingDoor(int32 EntryPoint)
Script50 statements · 1,071 bytes of bytecode
0x0000PushFlow(Label_042C);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_0023);0x0014if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_02A4;0x0022PopFlow();0x0023Label_0023:0x0023if (!(Temp_bool_IsClosed_Variable)) goto Label_0032;0x0031PopFlow();0x0032Label_0032:0x0032Temp_bool_IsClosed_Variable = true;0x003DCallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x0057K2Node_DynamicCast_AsBP_PS1Shinji = Cast<BP_PS1Shinji_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x007BK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_PS1Shinji);0x0098if (!(K2Node_DynamicCast_bSuccess)) goto Label_023A;0x00A6CallFunc_SelectFloat_ReturnValue = SelectFloat(2, 1, K2Node_DynamicCast_AsBP_PS1Shinji.Sprinting);0x00F3CallFunc_SetPlayRate_NewRate_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x0110OpenTimeline.SetPlayRate(CallFunc_SetPlayRate_NewRate_ImplicitCast);0x0139Temp_object_Variable = /Game/0Audio/PS1/SlidingDoorFast.SlidingDoorFast;0x014CTemp_object_Variable_1 = /Game/0Audio/PS1/SlidingDoorSlow.SlidingDoorSlow;0x015FCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x017BTemp_bool_Variable = K2Node_DynamicCast_AsBP_PS1Shinji.Sprinting;0x01A4PlaySoundAtLocation(this, Switch(Temp_bool_Variable, false => Temp_object_Variable_1, true => Temp_object_Variable, default => K2Node_Select_Default), CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr, nullptr);0x0219Label_0219:0x0219OpenTimeline.PlayFromStart();0x0239PopFlow();0x023ALabel_023A:0x023ACallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0256PlaySoundAtLocation(this, /Game/0Audio/PS1/SlidingDoorSlow.SlidingDoorSlow, CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr, nullptr);0x029Fgoto Label_0219;0x02A4Label_02A4:0x02A4Temp_bool_Has_Been_Initd_Variable = true;0x02AFif (!(false)) PopFlow();0x02B1Temp_bool_IsClosed_Variable = true;0x02BCPopFlow();0x02BDPopFlow();0x02BEgoto Label_000F;0x02C3Label_02C3:0x02C3CallFunc_VLerp_ReturnValue_1 = VLerp(FVector(0, 0, 0), FVector(100, 0, 0), OpenTimeline_Open_F3816C324F52AA802F39B8AA8BDA2D93);0x031ADoorRight.K2_SetRelativeLocation(CallFunc_VLerp_ReturnValue_1, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x034ECallFunc_VLerp_ReturnValue = VLerp(FVector(0, 0, 0), FVector(-100, 0, 0), OpenTimeline_Open_F3816C324F52AA802F39B8AA8BDA2D93);0x03A5DoorLeft.K2_SetRelativeLocation(CallFunc_VLerp_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult_1, false);0x03D9PopFlow();0x03DADoorLeft.SetCollisionEnabled(0);0x0400DoorRight.SetCollisionEnabled(0);0x0426PopFlow();0x0427goto Label_02C3;0x042CLabel_042C:0x042Creturn;0x042E// end of script
Final0x04