implements IBPI_Interact_C
0x00x02CC
Members 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | DoorRight | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | DoorLeft | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x04 | OpenTimeline_Open_F3816C324F52AA802F39B8AA8BDA2D93 | float | 4 flags | 0 | |
| 0x01 | OpenTimeline__Direction_F3816C324F52AA802F39B8AA8BDA2D93 | ETimelineDirection | 4 flags | Forward | |
| 0x02B5 | 0x03 | padding / unreflected | |||
| 0x08 | OpenTimeline | UTimelineComponent* | 5 flags | nullptr | |
| 0x08 | Material | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x04 | Type | int32 | 6 flags | 0 | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x70 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0158 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x017D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01A8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E8 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
void UserConstructionScript()Script11 statements · 387 bytes of bytecode0x0000CallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(this, /Game/0Material/PS1/MI_PS1House1.MI_PS1House1, FName(None), 0);0x002DMaterial = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0040DoorRight.SetMaterial(0, Material);0x0072DoorLeft.SetMaterial(0, Material);0x00A4Temp_real_Variable = -0.5f;0x00BBTemp_real_Variable_1 = -0.25f;0x00D2Temp_real_Variable_2 = 0f;0x00E9Temp_int_Variable = Type;0x0104Material.SetScalarParameterValue(FName(YOffset), Switch(Temp_int_Variable, 0 => Temp_real_Variable_2, 1 => Temp_real_Variable_1, 2 => Temp_real_Variable, default => K2Node_Select_Default));0x0180return;0x0182// end of script | EventPublic | 0x00 | |
void OpenTimeline__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_PS1SlidingDoor(986);0x000Freturn;0x0011// end of script | 0x00 | ||
void OpenTimeline__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_PS1SlidingDoor(1063);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_PS1SlidingDoor(701);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void Interact()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_PS1SlidingDoor(702);0x000Freturn;0x0011// end of script | Public | 0x00 | |
void ExecuteUbergraph_BP_PS1SlidingDoor(int32 EntryPoint)Script50 statements · 1,071 bytes of bytecode0x0000PushFlow(Label_042C);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_0023);0x0014if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_02A4;0x0022PopFlow();0x0023Label_0023:0x0023if (!(Temp_bool_IsClosed_Variable)) goto Label_0032;0x0031PopFlow();0x0032Label_0032:0x0032Temp_bool_IsClosed_Variable = true;0x003DCallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x0057K2Node_DynamicCast_AsBP_PS1Shinji = Cast<BP_PS1Shinji_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x007BK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_PS1Shinji);0x0098if (!(K2Node_DynamicCast_bSuccess)) goto Label_023A;0x00A6CallFunc_SelectFloat_ReturnValue = SelectFloat(2, 1, K2Node_DynamicCast_AsBP_PS1Shinji.Sprinting);0x00F3CallFunc_SetPlayRate_NewRate_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x0110OpenTimeline.SetPlayRate(CallFunc_SetPlayRate_NewRate_ImplicitCast);0x0139Temp_object_Variable = /Game/0Audio/PS1/SlidingDoorFast.SlidingDoorFast;0x014CTemp_object_Variable_1 = /Game/0Audio/PS1/SlidingDoorSlow.SlidingDoorSlow;0x015FCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x017BTemp_bool_Variable = K2Node_DynamicCast_AsBP_PS1Shinji.Sprinting;0x01A4PlaySoundAtLocation(this, Switch(Temp_bool_Variable, false => Temp_object_Variable_1, true => Temp_object_Variable, default => K2Node_Select_Default), CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr, nullptr);0x0219Label_0219:0x0219OpenTimeline.PlayFromStart();0x0239PopFlow();0x023ALabel_023A:0x023ACallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0256PlaySoundAtLocation(this, /Game/0Audio/PS1/SlidingDoorSlow.SlidingDoorSlow, CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr, nullptr);0x029Fgoto Label_0219;0x02A4Label_02A4:0x02A4Temp_bool_Has_Been_Initd_Variable = true;0x02AFif (!(false)) PopFlow();0x02B1Temp_bool_IsClosed_Variable = true;0x02BCPopFlow();0x02BDPopFlow();0x02BEgoto Label_000F;0x02C3Label_02C3:0x02C3CallFunc_VLerp_ReturnValue_1 = VLerp(FVector(0, 0, 0), FVector(100, 0, 0), OpenTimeline_Open_F3816C324F52AA802F39B8AA8BDA2D93);0x031ADoorRight.K2_SetRelativeLocation(CallFunc_VLerp_ReturnValue_1, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x034ECallFunc_VLerp_ReturnValue = VLerp(FVector(0, 0, 0), FVector(-100, 0, 0), OpenTimeline_Open_F3816C324F52AA802F39B8AA8BDA2D93);0x03A5DoorLeft.K2_SetRelativeLocation(CallFunc_VLerp_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult_1, false);0x03D9PopFlow();0x03DADoorLeft.SetCollisionEnabled(0);0x0400DoorRight.SetCollisionEnabled(0);0x0426PopFlow();0x0427goto Label_02C3;0x042CLabel_042C:0x042Creturn;0x042E// end of script | Final | 0x04 |