0x00x0310
Members 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Collision | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x04 | Phase | int32 | 7 flags | 1 | |
| 0x02AC | 0x04 | padding / unreflected | |||
| 0x60 | BalconyTransform | FTransform | 6 flags | {Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=77, Y=-464,… | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x70 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0158 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x017D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01A8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E8 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 2
| Signature | Flags | Native | Params |
|---|---|---|---|
void BndEvt__BP_LivingRoom_Collision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_LivingRoom(1800);0x007Breturn;0x007D// end of script | 0x118 | ||
void ExecuteUbergraph_BP_LivingRoom(int32 EntryPoint)Script98 statements · 1,883 bytes of bytecode0x0000PushFlow(Label_0758);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/0Blueprint/Level/BP_Level.BP_Level_C);0x002DCallFunc_GetActorOfClass_ReturnValue.SaveGame(4);0x0056Delay(this, 1f, LatentActionInfo{0x8D, 1778246865, FName(ExecuteUbergraph_BP_LivingRoom), this});0x008CPopFlow();0x008DK2_DestroyActor();0x009BPopFlow();0x009CK2_DestroyActor();0x00AAPopFlow();0x00ABK2_DestroyActor();0x00B9PopFlow();0x00BACallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x00D4K2Node_DynamicCast_AsBP_Shinji_Player_1 = Cast<BP_ShinjiPlayer_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x00F8K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player_1);0x0115if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x011FK2Node_DynamicCast_AsBP_Shinji_Player_1.MomCall2();0x0143Delay(this, 1f, LatentActionInfo{0x17A, -513028219, FName(ExecuteUbergraph_BP_LivingRoom), this});0x0179PopFlow();0x017AK2_DestroyActor();0x0188PopFlow();0x0189K2_DestroyActor();0x0197PopFlow();0x0198K2_DestroyActor();0x01A6PopFlow();0x01A7CallFunc_GetActorOfClass_ReturnValue_7 = GetActorOfClass(this, /Game/0Blueprint/Level/BP_TV.BP_TV_C);0x01C5CallFunc_GetActorOfClass_ReturnValue_7.ShowMHK();0x01E9goto Label_000F;0x01EELabel_01EE:0x01EEPushFlow(Label_0202);0x01F3if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_03B6;0x0201PopFlow();0x0202Label_0202:0x0202if (!(Temp_bool_IsClosed_Variable)) goto Label_0211;0x0210PopFlow();0x0211Label_0211:0x0211Temp_bool_IsClosed_Variable = true;0x021CK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Phase, 1);0x023Eif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_033D;0x024CK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Phase, 2);0x026Eif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_03CF;0x027CK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Phase, 3);0x029Eif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0496;0x02ACK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Phase, 4);0x02CEif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_050F;0x02DCK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Phase, 5);0x02FEif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0588;0x030CK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Phase, 6);0x032Eif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_06D1;0x033CPopFlow();0x033DLabel_033D:0x033DCallFunc_GetActorOfClass_ReturnValue_1 = GetActorOfClass(this, /Game/0Blueprint/Level/BP_PC.BP_PC_C);0x035BCallFunc_GetActorOfClass_ReturnValue_1.Shinji!();0x037FDelay(this, 1f, LatentActionInfo{0x9C, -1353719932, FName(ExecuteUbergraph_BP_LivingRoom), this});0x03B5PopFlow();0x03B6Label_03B6:0x03B6Temp_bool_Has_Been_Initd_Variable = true;0x03C1if (!(false)) PopFlow();0x03C3Temp_bool_IsClosed_Variable = true;0x03CEPopFlow();0x03CFLabel_03CF:0x03CFCallFunc_GetActorOfClass_ReturnValue_2 = GetActorOfClass(this, /Game/0Blueprint/Level/BP_Peephole.BP_Peephole_C);0x03EDCallFunc_GetActorOfClass_ReturnValue_2.RingIncessantly();0x0411CallFunc_GetActorOfClass_ReturnValue_2.Phase = 4;0x043ECallFunc_GetActorOfClass_ReturnValue_2.IsEvent = true;0x045FDelay(this, 1f, LatentActionInfo{0xAB, -32493336, FName(ExecuteUbergraph_BP_LivingRoom), this});0x0495PopFlow();0x0496Label_0496:0x0496CallFunc_GetActorOfClass_ReturnValue_3 = GetActorOfClass(this, /Game/0Blueprint/Level/BP_Level.BP_Level_C);0x04B4CallFunc_GetActorOfClass_ReturnValue_3.LockAll();0x04D8Delay(this, 5f, LatentActionInfo{0xBA, 50545464, FName(ExecuteUbergraph_BP_LivingRoom), this});0x050EPopFlow();0x050FLabel_050F:0x050FCallFunc_GetActorOfClass_ReturnValue_4 = GetActorOfClass(this, /Game/0Blueprint/Level/BP_Level.BP_Level_C);0x052DCallFunc_GetActorOfClass_ReturnValue_4.HyakumeRoar();0x0551Delay(this, 1f, LatentActionInfo{0x189, -969790483, FName(ExecuteUbergraph_BP_LivingRoom), this});0x0587PopFlow();0x0588Label_0588:0x0588CallFunc_GetActorOfClass_ReturnValue_5 = GetActorOfClass(this, /Game/0Blueprint/Level/BP_Level.BP_Level_C);0x05A6CallFunc_GetActorOfClass_ReturnValue_5.ApartmentsOn(true);0x05CB/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/Music/EyeRushEnd.EyeRushEnd, 1f, 1f, 0f, nullptr, nullptr, true);0x0607CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/0Blueprint/Level/BP_Balcony.BP_Balcony_C, BalconyTransform, 1, nullptr, 1);0x0633CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, BalconyTransform, 1);0x065BCallFunc_GetActorOfClass_ReturnValue_6 = GetActorOfClass(this, /Game/0Blueprint/Level/BP_ClimbLedge.BP_ClimbLedge_C);0x0679CallFunc_GetActorOfClass_ReturnValue_6.Active = true;0x069ADelay(this, 1f, LatentActionInfo{0x198, 903174865, FName(ExecuteUbergraph_BP_LivingRoom), this});0x06D0PopFlow();0x06D1Label_06D1:0x06D1Delay(this, 10f, LatentActionInfo{0x1A7, -1763562535, FName(ExecuteUbergraph_BP_LivingRoom), this});0x0707PopFlow();0x0708K2Node_DynamicCast_AsBP_Shinji_Player = Cast<BP_ShinjiPlayer_C>(K2Node_ComponentBoundEvent_OtherActor);0x072CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player);0x0749if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0753goto Label_01EE;0x0758Label_0758:0x0758return;0x075A// end of script | Final | 0x04 |