Zdexby TheHolyOneZ
4,275 classes
Class

ABP_LivingRoom_C

: AActor : UObject
/Game/0Blueprint/Level/BP_LivingRoom.BP_LivingRoom_C 0x0310 (784 B) align 16 inherited 0x0290 2 scripted vtable /Game/0Blueprint/Level/BP_LivingRoom
0x00x0310

Members 5

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08CollisionUBoxComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04Phaseint327 flags1
0x02AC0x04padding / unreflected
0x60BalconyTransformFTransform6 flags{Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=77, Y=-464,…
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 2

SignatureFlagsNativeParams
void BndEvt__BP_LivingRoom_Collision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_LivingRoom(1800);0x007Breturn;0x007D// end of script
0x118
void ExecuteUbergraph_BP_LivingRoom(int32 EntryPoint)
Script98 statements · 1,883 bytes of bytecode
0x0000PushFlow(Label_0758);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/0Blueprint/Level/BP_Level.BP_Level_C);0x002DCallFunc_GetActorOfClass_ReturnValue.SaveGame(4);0x0056Delay(this, 1f, LatentActionInfo{0x8D, 1778246865, FName(ExecuteUbergraph_BP_LivingRoom), this});0x008CPopFlow();0x008DK2_DestroyActor();0x009BPopFlow();0x009CK2_DestroyActor();0x00AAPopFlow();0x00ABK2_DestroyActor();0x00B9PopFlow();0x00BACallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x00D4K2Node_DynamicCast_AsBP_Shinji_Player_1 = Cast<BP_ShinjiPlayer_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x00F8K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player_1);0x0115if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x011FK2Node_DynamicCast_AsBP_Shinji_Player_1.MomCall2();0x0143Delay(this, 1f, LatentActionInfo{0x17A, -513028219, FName(ExecuteUbergraph_BP_LivingRoom), this});0x0179PopFlow();0x017AK2_DestroyActor();0x0188PopFlow();0x0189K2_DestroyActor();0x0197PopFlow();0x0198K2_DestroyActor();0x01A6PopFlow();0x01A7CallFunc_GetActorOfClass_ReturnValue_7 = GetActorOfClass(this, /Game/0Blueprint/Level/BP_TV.BP_TV_C);0x01C5CallFunc_GetActorOfClass_ReturnValue_7.ShowMHK();0x01E9goto Label_000F;0x01EELabel_01EE:0x01EEPushFlow(Label_0202);0x01F3if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_03B6;0x0201PopFlow();0x0202Label_0202:0x0202if (!(Temp_bool_IsClosed_Variable)) goto Label_0211;0x0210PopFlow();0x0211Label_0211:0x0211Temp_bool_IsClosed_Variable = true;0x021CK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Phase, 1);0x023Eif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_033D;0x024CK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Phase, 2);0x026Eif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_03CF;0x027CK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Phase, 3);0x029Eif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0496;0x02ACK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Phase, 4);0x02CEif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_050F;0x02DCK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Phase, 5);0x02FEif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0588;0x030CK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Phase, 6);0x032Eif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_06D1;0x033CPopFlow();0x033DLabel_033D:0x033DCallFunc_GetActorOfClass_ReturnValue_1 = GetActorOfClass(this, /Game/0Blueprint/Level/BP_PC.BP_PC_C);0x035BCallFunc_GetActorOfClass_ReturnValue_1.Shinji!();0x037FDelay(this, 1f, LatentActionInfo{0x9C, -1353719932, FName(ExecuteUbergraph_BP_LivingRoom), this});0x03B5PopFlow();0x03B6Label_03B6:0x03B6Temp_bool_Has_Been_Initd_Variable = true;0x03C1if (!(false)) PopFlow();0x03C3Temp_bool_IsClosed_Variable = true;0x03CEPopFlow();0x03CFLabel_03CF:0x03CFCallFunc_GetActorOfClass_ReturnValue_2 = GetActorOfClass(this, /Game/0Blueprint/Level/BP_Peephole.BP_Peephole_C);0x03EDCallFunc_GetActorOfClass_ReturnValue_2.RingIncessantly();0x0411CallFunc_GetActorOfClass_ReturnValue_2.Phase = 4;0x043ECallFunc_GetActorOfClass_ReturnValue_2.IsEvent = true;0x045FDelay(this, 1f, LatentActionInfo{0xAB, -32493336, FName(ExecuteUbergraph_BP_LivingRoom), this});0x0495PopFlow();0x0496Label_0496:0x0496CallFunc_GetActorOfClass_ReturnValue_3 = GetActorOfClass(this, /Game/0Blueprint/Level/BP_Level.BP_Level_C);0x04B4CallFunc_GetActorOfClass_ReturnValue_3.LockAll();0x04D8Delay(this, 5f, LatentActionInfo{0xBA, 50545464, FName(ExecuteUbergraph_BP_LivingRoom), this});0x050EPopFlow();0x050FLabel_050F:0x050FCallFunc_GetActorOfClass_ReturnValue_4 = GetActorOfClass(this, /Game/0Blueprint/Level/BP_Level.BP_Level_C);0x052DCallFunc_GetActorOfClass_ReturnValue_4.HyakumeRoar();0x0551Delay(this, 1f, LatentActionInfo{0x189, -969790483, FName(ExecuteUbergraph_BP_LivingRoom), this});0x0587PopFlow();0x0588Label_0588:0x0588CallFunc_GetActorOfClass_ReturnValue_5 = GetActorOfClass(this, /Game/0Blueprint/Level/BP_Level.BP_Level_C);0x05A6CallFunc_GetActorOfClass_ReturnValue_5.ApartmentsOn(true);0x05CB/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/Music/EyeRushEnd.EyeRushEnd, 1f, 1f, 0f, nullptr, nullptr, true);0x0607CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/0Blueprint/Level/BP_Balcony.BP_Balcony_C, BalconyTransform, 1, nullptr, 1);0x0633CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, BalconyTransform, 1);0x065BCallFunc_GetActorOfClass_ReturnValue_6 = GetActorOfClass(this, /Game/0Blueprint/Level/BP_ClimbLedge.BP_ClimbLedge_C);0x0679CallFunc_GetActorOfClass_ReturnValue_6.Active = true;0x069ADelay(this, 1f, LatentActionInfo{0x198, 903174865, FName(ExecuteUbergraph_BP_LivingRoom), this});0x06D0PopFlow();0x06D1Label_06D1:0x06D1Delay(this, 10f, LatentActionInfo{0x1A7, -1763562535, FName(ExecuteUbergraph_BP_LivingRoom), this});0x0707PopFlow();0x0708K2Node_DynamicCast_AsBP_Shinji_Player = Cast<BP_ShinjiPlayer_C>(K2Node_ComponentBoundEvent_OtherActor);0x072CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player);0x0749if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0753goto Label_01EE;0x0758Label_0758:0x0758return;0x075A// end of script
Final0x04