implements IBPI_Interact_C
0x00x0481
Members 57
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Blinking | UAudioComponent* | 6 flags | nullptr | |
| 0x08 | Dripping | UAudioComponent* | 6 flags | nullptr | |
| 0x08 | BloodSpatter3 | UDecalComponent* | 6 flags | nullptr | |
| 0x08 | BloodSpatter2 | UDecalComponent* | 6 flags | nullptr | |
| 0x08 | BloodSpatter1 | UDecalComponent* | 6 flags | nullptr | |
| 0x08 | BloodDrip | UDecalComponent* | 6 flags | nullptr | |
| 0x08 | ArrowDecal | UArrowComponent* | 6 flags | nullptr | |
| 0x08 | Decal | UDecalComponent* | 6 flags | nullptr | |
| 0x08 | EyeLidWallShapeKeys | USkeletalMeshComponent* | 6 flags | nullptr | |
| 0x08 | Eye | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Arrow | UArrowComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x01 | Timeline_0__Direction_3C46D6E348A6582BCFD4509DEA4F451B | ETimelineDirection | 4 flags | Forward | |
| 0x02F9 | 0x07 | padding / unreflected | |||
| 0x08 | Timeline_0 | UTimelineComponent* | 5 flags | nullptr | |
| 0x04 | Timeline_NewTrack_0_7E3CCCAE45885A0301D2A7825647DCEA | float | 4 flags | 0 | |
| 0x01 | Timeline__Direction_7E3CCCAE45885A0301D2A7825647DCEA | ETimelineDirection | 4 flags | Forward | |
| 0x030D | 0x03 | padding / unreflected | |||
| 0x08 | Timeline | UTimelineComponent* | 5 flags | nullptr | |
| 0x04 | BloodDripTimeline_Drip_6DF77ED942473C4250E6978E2F4F96A7 | float | 4 flags | 0 | |
| 0x01 | BloodDripTimeline__Direction_6DF77ED942473C4250E6978E2F4F96A7 | ETimelineDirection | 4 flags | Forward | |
| 0x031D | 0x03 | padding / unreflected | |||
| 0x08 | BloodDripTimeline | UTimelineComponent* | 5 flags | nullptr | |
| 0x18 | EyeExplodeTimeline_Warp_700567E84C31F54EB91B83BC43713D14 | FVector | 4 flags | {X=0, Y=0, Z=0} | |
| 0x04 | EyeExplodeTimeline_EyeClose_700567E84C31F54EB91B83BC43713D14 | float | 4 flags | 0 | |
| 0x04 | EyeExplodeTimeline_Bubble_700567E84C31F54EB91B83BC43713D14 | float | 4 flags | 0 | |
| 0x04 | EyeExplodeTimeline_Shrivel_700567E84C31F54EB91B83BC43713D14 | float | 4 flags | 0 | |
| 0x01 | EyeExplodeTimeline__Direction_700567E84C31F54EB91B83BC43713D14 | ETimelineDirection | 4 flags | Forward | |
| 0x034D | 0x03 | padding / unreflected | |||
| 0x08 | EyeExplodeTimeline | UTimelineComponent* | 5 flags | nullptr | |
| 0x04 | BlinkTimeline_NewTrack_0_CC95F2614A438A04EFF35FAFCDCBB2E4 | float | 4 flags | 0 | |
| 0x01 | BlinkTimeline__Direction_CC95F2614A438A04EFF35FAFCDCBB2E4 | ETimelineDirection | 4 flags | Forward | |
| 0x035D | 0x03 | padding / unreflected | |||
| 0x08 | BlinkTimeline | UTimelineComponent* | 5 flags | nullptr | |
| 0x08 | EyeMaterial | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x04 | X | int32 | 6 flags | 2 | |
| 0x04 | Y | int32 | 6 flags | 0 | |
| 0x18 | FlickerRotation | FRotator | 6 flags | {pitch=0, Yaw=0, Roll=0} | |
| 0x08 | ShinjiRef | ABP_ShinjiPlayer_C* | 7 flags | nullptr | |
| 0x08 | EyelidMaterial | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | EyelidBaseMaterial | UMaterialInterface* | 5 flags | /Game/0Material/Hyakume/MI_EyeLidWall9.MI_EyeLidWall9 | |
| 0x01 | Active | bool | 7 flags | false | |
| 0x01 | ShowVeins | bool | 6 flags | true | |
| 0x03AA | 0x06 | padding / unreflected | |||
| 0x08 | DecalMaterial | UMaterialInterface* | 5 flags | /Game/0Material/Decal/MI_VeinsEye5.MI_VeinsEye5 | |
| 0x08 | BloodMaterial | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x04 | RGB | int32 | 6 flags | 0 | |
| 0x10 | BloodColor | FLinearColor | 6 flags | {R=1, G=1, B=1, A=0} | |
| 0x01 | DarkSpatter | bool | 6 flags | false | |
| 0x01 | IsMirror | bool | 6 flags | false | |
| 0x03D6 | 0x02 | padding / unreflected | |||
| 0x08 | MirrorRef | ABP_EyeWall_C* | 6 flags | nullptr | |
| 0x01 | IsEvent | bool | 6 flags | false | |
| 0x03E1 | 0x07 | padding / unreflected | |||
| 0x18 | LivingRoomLocation | FVector | 7 flags | {X=-0.763519, Y=-165.249733, Z=6.5} | |
| 0x01 | LookPoint | bool | 6 flags | false | |
| 0x0401 | 0x07 | padding / unreflected | |||
| 0x18 | LookLocation | FVector | 6 flags | {X=0, Y=0, Z=0} | |
| 0x01 | CanBlink | bool | 6 flags | true | |
| 0x0421 | 0x07 | padding / unreflected | |||
| 0x08 | StabDecal | UDecalComponent* | 7 flags | nullptr | |
| 0x10 | Color1 | FLinearColor | 6 flags | {R=1, G=1, B=1, A=0} | |
| 0x10 | Color2 | FLinearColor | 6 flags | {R=1, G=1, B=1, A=0} | |
| 0x18 | ControllerTargetPos | FRotator | 6 flags | {pitch=0, Yaw=0, Roll=0} | |
| 0x18 | LastMousePos | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x01 | IsUsingMouse | bool | 7 flags | false | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x70 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0158 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x017D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01A8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E8 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 27
| Signature | Flags | Native | Params |
|---|---|---|---|
void UserConstructionScript()Script38 statements · 1,454 bytes of bytecode0x0000CallFunc_CreateDynamicMaterialInstance_ReturnValue_1 = Eye.CreateDynamicMaterialInstance(0, nullptr, FName(None));0x0041EyeMaterial = CallFunc_CreateDynamicMaterialInstance_ReturnValue_1;0x0054CallFunc_Conv_IntToDouble_ReturnValue_1 = Conv_IntToDouble(X);0x0079CallFunc_SetScalarParameterValue_Value_ImplicitCast_1 = Cast<3>(CallFunc_Conv_IntToDouble_ReturnValue_1);0x0096EyeMaterial.SetScalarParameterValue(FName(X), CallFunc_SetScalarParameterValue_Value_ImplicitCast_1);0x00CCCallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(Y);0x00F1CallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(CallFunc_Conv_IntToDouble_ReturnValue);0x010EEyeMaterial.SetScalarParameterValue(FName(Y), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x0144EyeMaterial.SetVectorParameterValue(FName(Color), Color1);0x017AEyeMaterial.SetVectorParameterValue(FName(Color2), Color2);0x01B0CallFunc_CreateDynamicMaterialInstance_ReturnValue = EyeLidWallShapeKeys.CreateDynamicMaterialInstance(0, EyelidBaseMaterial, FName(None));0x01F9EyelidMaterial = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x020CDecal.SetVisibility(ShowVeins, false);0x0236Decal.SetDecalMaterial(DecalMaterial);0x025FCallFunc_GetTransform_ReturnValue = GetTransform();0x027BBreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x02A9BreakRotator(CallFunc_BreakTransform_Rotation, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x02D7CallFunc_MakeRotator_ReturnValue = MakeRotator(CallFunc_BreakRotator_Roll, 0f, CallFunc_BreakRotator_Yaw);0x030AArrowDecal.K2_SetWorldRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetWorldRotation_SweepHitResult, false);0x033ETemp_object_Variable_6 = /Game/0Material/Decal/MI_BloodDrip3.MI_BloodDrip3;0x0351Temp_object_Variable_7 = /Game/0Material/Decal/MI_BloodDrip2.MI_BloodDrip2;0x0364Temp_object_Variable_8 = /Game/0Material/Decal/MI_BloodDrip1.MI_BloodDrip1;0x0377Temp_int_Variable = RGB;0x0392BloodDrip.SetDecalMaterial(Switch(Temp_int_Variable, 0 => Temp_object_Variable_8, 1 => Temp_object_Variable_7, 2 => Temp_object_Variable_6, default => K2Node_Select_Default_3));0x0401Temp_object_Variable_4 = /Game/0Material/Decal/MI_BloodSpatter4.MI_BloodSpatter4;0x0414Temp_object_Variable_5 = /Game/0Material/Decal/MI_BloodSpatter1.MI_BloodSpatter1;0x0427Temp_bool_Variable_2 = DarkSpatter;0x043ABloodSpatter1.SetDecalMaterial(Switch(Temp_bool_Variable_2, false => Temp_object_Variable_5, true => Temp_object_Variable_4, default => K2Node_Select_Default_2));0x048FTemp_object_Variable_2 = /Game/0Material/Decal/MI_BloodSpatter5.MI_BloodSpatter5;0x04A2Temp_object_Variable_3 = /Game/0Material/Decal/MI_BloodSpatter2.MI_BloodSpatter2;0x04B5Temp_bool_Variable_1 = DarkSpatter;0x04C8BloodSpatter2.SetDecalMaterial(Switch(Temp_bool_Variable_1, false => Temp_object_Variable_3, true => Temp_object_Variable_2, default => K2Node_Select_Default_1));0x051DTemp_object_Variable = /Game/0Material/Decal/MI_BloodSpatter6.MI_BloodSpatter6;0x0530Temp_object_Variable_1 = /Game/0Material/Decal/MI_BloodSpatter3.MI_BloodSpatter3;0x0543Temp_bool_Variable = DarkSpatter;0x0556BloodSpatter3.SetDecalMaterial(Switch(Temp_bool_Variable, false => Temp_object_Variable_1, true => Temp_object_Variable, default => K2Node_Select_Default));0x05ABreturn;0x05AD// end of script | EventPublic | 0x00 | |
void Timeline_0__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_EyeWallMenu(15);0x000Freturn;0x0011// end of script | 0x00 | ||
void Timeline_0__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_EyeWallMenu(6738);0x000Freturn;0x0011// end of script | 0x00 | ||
void BlinkTimeline__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_EyeWallMenu(6640);0x000Freturn;0x0011// end of script | 0x00 | ||
void BlinkTimeline__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_EyeWallMenu(6635);0x000Freturn;0x0011// end of script | 0x00 | ||
void BloodDripTimeline__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_EyeWallMenu(6634);0x000Freturn;0x0011// end of script | 0x00 | ||
void BloodDripTimeline__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_EyeWallMenu(6629);0x000Freturn;0x0011// end of script | 0x00 | ||
void Timeline__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_EyeWallMenu(5809);0x000Freturn;0x0011// end of script | 0x00 | ||
void Timeline__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_EyeWallMenu(5754);0x000Freturn;0x0011// end of script | 0x00 | ||
void EyeExplodeTimeline__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_EyeWallMenu(4937);0x000Freturn;0x0011// end of script | 0x00 | ||
void EyeExplodeTimeline__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_EyeWallMenu(4022);0x000Freturn;0x0011// end of script | 0x00 | ||
void BlackenEyes()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_EyeWallMenu(3465);0x000Freturn;0x0011// end of script | 0x00 | ||
void Sleep()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_EyeWallMenu(3576);0x000Freturn;0x0011// end of script | 0x00 | ||
void CreateDecal(double X, const FVector& Location, const FRotator& Rotation)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_X = X;0x0012PersistentFrame.K2Node_CustomEvent_Location = Location;0x0024PersistentFrame.K2Node_CustomEvent_Rotation = Rotation;0x0036ExecuteUbergraph_BP_EyeWallMenu(3770);0x0045return;0x0047// end of script | 0x38 | ||
void ResetEye()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_EyeWallMenu(4021);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_EyeWallMenu(5445);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void UpdateLook()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_EyeWallMenu(5450);0x000Freturn;0x0011// end of script | 0x00 | ||
void EyeFlicker()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_EyeWallMenu(5451);0x000Freturn;0x0011// end of script | 0x00 | ||
void ForceStab()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_EyeWallMenu(5879);0x000Freturn;0x0011// end of script | 0x00 | ||
void ShowEye()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_EyeWallMenu(6099);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveTick(float DeltaSeconds)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_EyeWallMenu(6619);0x0021return;0x0023// end of script | EventPublic | 0x04 | |
void OpenEye()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_EyeWallMenu(6624);0x000Freturn;0x0011// end of script | 0x00 | ||
void Blink()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_EyeWallMenu(6726);0x000Freturn;0x0011// end of script | 0x00 | ||
void Activate()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_EyeWallMenu(6727);0x000Freturn;0x0011// end of script | 0x00 | ||
void Deactivate()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_EyeWallMenu(6732);0x000Freturn;0x0011// end of script | 0x00 | ||
void Interact()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_EyeWallMenu(6733);0x000Freturn;0x0011// end of script | Public | 0x00 | |
void ExecuteUbergraph_BP_EyeWallMenu(int32 EntryPoint)Script308 statements · 6,742 bytes of bytecode0x0000PushFlow(Label_1A53);0x0005goto [EntryPoint];0x000FK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Timeline_0__Direction_3C46D6E348A6582BCFD4509DEA4F451B, 0);0x002Eif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_006A;0x003CK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Timeline_0__Direction_3C46D6E348A6582BCFD4509DEA4F451B, 1);0x005Bif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0076;0x0069PopFlow();0x006ALabel_006A:0x006AIsUsingMouse = true;0x0075PopFlow();0x0076Label_0076:0x0076IsUsingMouse = false;0x0081PopFlow();0x0082Label_0082:0x0082CallFunc_RandomFloat_ReturnValue = RandomFloat();0x009ECallFunc_Lerp_ReturnValue_2 = Lerp(22, 0, CallFunc_RandomFloat_ReturnValue);0x00D5CallFunc_RandomFloat_ReturnValue_1 = RandomFloat();0x00F1CallFunc_Lerp_ReturnValue_3 = Lerp(15, 0, CallFunc_RandomFloat_ReturnValue_1);0x0128CallFunc_RandomFloat_ReturnValue_2 = RandomFloat();0x0144CallFunc_Lerp_ReturnValue_4 = Lerp(5, -5, CallFunc_RandomFloat_ReturnValue_2);0x017BCallFunc_MakeRotator_Roll_ImplicitCast = Cast<3>(CallFunc_Lerp_ReturnValue_3);0x0198CallFunc_MakeRotator_Pitch_ImplicitCast = Cast<3>(CallFunc_Lerp_ReturnValue_4);0x01B5CallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(CallFunc_Lerp_ReturnValue_2);0x01D2CallFunc_MakeRotator_ReturnValue = MakeRotator(CallFunc_MakeRotator_Roll_ImplicitCast, CallFunc_MakeRotator_Pitch_ImplicitCast, CallFunc_MakeRotator_Yaw_ImplicitCast);0x0209ControllerTargetPos = CallFunc_MakeRotator_ReturnValue;0x0224CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(1, 1.5);0x0252CallFunc_Delay_Duration_ImplicitCast = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue);0x026FDelay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{0x82, 1164352583, FName(ExecuteUbergraph_BP_EyeWallMenu), this});0x02A9PopFlow();0x02AAEyeFlicker();0x02B8PopFlow();0x02B9Blink();0x02C7PopFlow();0x02C8BloodSpatter1.SetVisibility(true, false);0x02EAPopFlow();0x02EBBloodSpatter3.SetVisibility(true, false);0x030DDelay(this, 0.15f, LatentActionInfo{0x2C8, 137703219, FName(ExecuteUbergraph_BP_EyeWallMenu), this});0x0343PopFlow();0x0344BloodDripTimeline.PlayFromStart();0x0364PopFlow();0x0365EyeLidWallShapeKeys.SetMaterial(1, /Game/0Material/M_Nothing.M_Nothing);0x0397PushFlow(Label_03C2);0x039CPushFlow(Label_0444);0x03A1EyeExplodeTimeline.PlayFromStart();0x03C1PopFlow();0x03C2Label_03C2:0x03C2BloodSpatter2.SetVisibility(true, false);0x03E4Dripping.Play(0f);0x040DDelay(this, 0.8f, LatentActionInfo{0x2EB, 443593510, FName(ExecuteUbergraph_BP_EyeWallMenu), this});0x0443PopFlow();0x0444Label_0444:0x0444Delay(this, 1f, LatentActionInfo{0x344, -1355669340, FName(ExecuteUbergraph_BP_EyeWallMenu), this});0x047APopFlow();0x047BShinjiRef.Capacitate();0x049FShinjiRef.CanPause = true;0x04C0if (!(IsEvent)) PopFlow();0x04CAPushFlow(Label_04F7);0x04CFif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_04DE;0x04DDPopFlow();0x04DELabel_04DE:0x04DETemp_bool_Has_Been_Initd_Variable = true;0x04E9if (!(false)) PopFlow();0x04EBTemp_bool_IsClosed_Variable = true;0x04F6PopFlow();0x04F7Label_04F7:0x04F7if (!(Temp_bool_IsClosed_Variable)) goto Label_0506;0x0505PopFlow();0x0506Label_0506:0x0506Temp_bool_IsClosed_Variable = true;0x0511CallFunc_MakeTransform_ReturnValue = MakeTransform(LivingRoomLocation, FRotator(0, 0, 0), FVector(1, 1, 1));0x0568CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/0Blueprint/Level/BP_LivingRoom.BP_LivingRoom_C, CallFunc_MakeTransform_ReturnValue, 1, nullptr, 1);0x0594CallFunc_MakeTransform_ReturnValue = MakeTransform(LivingRoomLocation, FRotator(0, 0, 0), FVector(1, 1, 1));0x05EBCallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue, 1);0x0613CallFunc_FinishSpawningActor_ReturnValue.Phase = 4;0x0640/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/Dialogue/ShinjiDisgust.ShinjiDisgust, 1f, 1f, 0f, nullptr, nullptr, true);0x067CCallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/0Blueprint/Level/BP_Level.BP_Level_C);0x069ACallFunc_GetActorOfClass_ReturnValue.DarkAmbient.FadeOut(5f, 0f, 0);0x06E0CallFunc_GetActorOfClass_ReturnValue.StartTransitional();0x0704PopFlow();0x0705Label_0705:0x0705CallFunc_IsValid_ReturnValue = IsValid(MirrorRef);0x0722if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x072CMirrorRef.EyeLidWallShapeKeys.SetVisibility(true, false);0x0764MirrorRef.Eye.SetVisibility(true, false);0x079CPopFlow();0x079DLabel_079D:0x079DPushFlow(Label_08FD);0x07A2PushFlow(Label_0C1D);0x07A7CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x07C1CallFunc_DeprojectMousePositionToWorld_ReturnValue = CallFunc_GetPlayerController_ReturnValue.DeprojectMousePositionToWorld(CallFunc_DeprojectMousePositionToWorld_WorldLocation, CallFunc_DeprojectMousePositionToWorld_WorldDirection);0x07FDCallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(20);0x0822CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_DeprojectMousePositionToWorld_WorldDirection, CallFunc_Conv_DoubleToVector_ReturnValue);0x0850CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_DeprojectMousePositionToWorld_WorldLocation, CallFunc_Multiply_VectorVector_ReturnValue);0x087ECallFunc_NotEqual_VectorVector_ReturnValue = NotEqual_VectorVector(LastMousePos, CallFunc_Add_VectorVector_ReturnValue, 1f);0x08A9if (!(CallFunc_NotEqual_VectorVector_ReturnValue)) goto Label_0D10;0x08B7Timeline_0.SetPlayRate(100f);0x08DCTimeline_0.Play();0x08FCPopFlow();0x08FDLabel_08FD:0x08FDCallFunc_K2_GetComponentRotation_ReturnValue = Eye.K2_GetComponentRotation();0x092FCallFunc_K2_GetComponentLocation_ReturnValue = Eye.K2_GetComponentLocation();0x0961CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x097BCallFunc_DeprojectMousePositionToWorld_ReturnValue = CallFunc_GetPlayerController_ReturnValue.DeprojectMousePositionToWorld(CallFunc_DeprojectMousePositionToWorld_WorldLocation, CallFunc_DeprojectMousePositionToWorld_WorldDirection);0x09B7Temp_bool_Variable = IsUsingMouse;0x09CACallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(20);0x09EFCallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_DeprojectMousePositionToWorld_WorldDirection, CallFunc_Conv_DoubleToVector_ReturnValue);0x0A1DCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_DeprojectMousePositionToWorld_WorldLocation, CallFunc_Multiply_VectorVector_ReturnValue);0x0A4BCallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Add_VectorVector_ReturnValue);0x0A79CallFunc_ComposeRotators_ReturnValue = ComposeRotators(CallFunc_FindLookAtRotation_ReturnValue, FRotator(-15, -110, 0));0x0AB7BreakRotator(CallFunc_ComposeRotators_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x0AE5CallFunc_Multiply_DoubleDouble_A_ImplicitCast_1 = Cast<4>(CallFunc_BreakRotator_Pitch);0x0B02CallFunc_Multiply_DoubleDouble_ReturnValue_4 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast_1, -1);0x0B30CallFunc_MakeRotator_Roll_ImplicitCast_2 = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_4);0x0B4DCallFunc_MakeRotator_ReturnValue_2 = MakeRotator(CallFunc_MakeRotator_Roll_ImplicitCast_2, 0f, CallFunc_BreakRotator_Yaw);0x0B80CallFunc_RInterpTo_ReturnValue = RInterpTo(CallFunc_K2_GetComponentRotation_ReturnValue, Switch(Temp_bool_Variable, false => ControllerTargetPos, true => CallFunc_MakeRotator_ReturnValue_2, default => K2Node_Select_Default), K2Node_Event_DeltaSeconds, 6f);0x0BE8Eye.K2_SetWorldRotation(CallFunc_RInterpTo_ReturnValue, false, CallFunc_K2_SetWorldRotation_SweepHitResult, false);0x0C1CPopFlow();0x0C1DLabel_0C1D:0x0C1DCallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0C37CallFunc_DeprojectMousePositionToWorld_ReturnValue = CallFunc_GetPlayerController_ReturnValue.DeprojectMousePositionToWorld(CallFunc_DeprojectMousePositionToWorld_WorldLocation, CallFunc_DeprojectMousePositionToWorld_WorldDirection);0x0C73CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(20);0x0C98CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_DeprojectMousePositionToWorld_WorldDirection, CallFunc_Conv_DoubleToVector_ReturnValue);0x0CC6CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_DeprojectMousePositionToWorld_WorldLocation, CallFunc_Multiply_VectorVector_ReturnValue);0x0CF4LastMousePos = CallFunc_Add_VectorVector_ReturnValue;0x0D0FPopFlow();0x0D10Label_0D10:0x0D10Timeline_0.SetPlayRate(1f);0x0D35Timeline_0.Reverse();0x0D55PopFlow();0x0D56Label_0D56:0x0D56Eye.SetMaterial(0, /Game/0Material/MI_Tendrils3.MI_Tendrils3);0x0D88PopFlow();0x0D89goto Label_0D56;0x0D8ELabel_0D8E:0x0D8ECanBlink = false;0x0D99EyelidMaterial.SetScalarParameterValue(FName(LidsOpen), 0f);0x0DCBPopFlow();0x0DCCLabel_0DCC:0x0DCCActive = false;0x0DD7goto Label_0D8E;0x0DDCLabel_0DDC:0x0DDCK2_PauseTimer(this, "UpdateLook");0x0DF3goto Label_0DCC;0x0DF8goto Label_0DDC;0x0DFDLabel_0DFD:0x0DFDK2Node_CreateDelegate_OutputDelegate.Bind(this, UpdateLook);0x0E14CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 0.25f, true, false, 0f, 0f);0x0E4AActive = true;0x0E55Eye.SetVisibility(true, false);0x0E77EyeLidWallShapeKeys.SetVisibility(true, false);0x0E99EyeFlicker();0x0EA7Blink();0x0EB5goto Label_0705;0x0EBACallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(K2Node_CustomEvent_X, 12);0x0EE8CallFunc_Multiply_DoubleDouble_ReturnValue_2 = Multiply_DoubleDouble(K2Node_CustomEvent_X, 10);0x0F16CallFunc_MakeVector_ReturnValue_1 = MakeVector(CallFunc_Multiply_DoubleDouble_ReturnValue_1, CallFunc_Multiply_DoubleDouble_ReturnValue_2, CallFunc_Multiply_DoubleDouble_ReturnValue_2);0x0F4DCallFunc_SpawnDecalAtLocation_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnDecalAtLocation(this, /Game/0Material/Decal/M_KnifeWound.M_KnifeWound, CallFunc_MakeVector_ReturnValue_1, K2Node_CustomEvent_Location, K2Node_CustomEvent_Rotation, 0f);0x0FA1StabDecal = CallFunc_SpawnDecalAtLocation_ReturnValue;0x0FB4PopFlow();0x0FB5PopFlow();0x0FB6EyeLidWallShapeKeys.SetMorphTarget(FName(Shrivel), EyeExplodeTimeline_Shrivel_700567E84C31F54EB91B83BC43713D14, true);0x0FEDEyelidMaterial.SetScalarParameterValue(FName(OffsetIntensity), EyeExplodeTimeline_Bubble_700567E84C31F54EB91B83BC43713D14);0x1023BreakVector(EyeExplodeTimeline_Warp_700567E84C31F54EB91B83BC43713D14, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x1051CallFunc_SetMorphTarget_Value_ImplicitCast = Cast<3>(CallFunc_BreakVector_X);0x106EEyeLidWallShapeKeys.SetMorphTarget(FName(Warp1), CallFunc_SetMorphTarget_Value_ImplicitCast, true);0x10A5BreakVector(EyeExplodeTimeline_Warp_700567E84C31F54EB91B83BC43713D14, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x10D3CallFunc_SetMorphTarget_Value_ImplicitCast_1 = Cast<3>(CallFunc_BreakVector_Y);0x10F0EyeLidWallShapeKeys.SetMorphTarget(FName(Warp2), CallFunc_SetMorphTarget_Value_ImplicitCast_1, true);0x1127BreakVector(EyeExplodeTimeline_Warp_700567E84C31F54EB91B83BC43713D14, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x1155CallFunc_SetMorphTarget_Value_ImplicitCast_2 = Cast<3>(CallFunc_BreakVector_Z);0x1172EyeLidWallShapeKeys.SetMorphTarget(FName(Warp3), CallFunc_SetMorphTarget_Value_ImplicitCast_2, true);0x11A9CallFunc_Lerp_Alpha_ImplicitCast = Cast<4>(EyeExplodeTimeline_EyeClose_700567E84C31F54EB91B83BC43713D14);0x11C6CallFunc_Lerp_ReturnValue_1 = Lerp(1, 0, CallFunc_Lerp_Alpha_ImplicitCast);0x11FDCallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(CallFunc_Lerp_ReturnValue_1);0x121AEyelidMaterial.SetScalarParameterValue(FName(LidsOpen), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x1250CallFunc_Lerp_Alpha_ImplicitCast_1 = Cast<4>(EyeExplodeTimeline_EyeClose_700567E84C31F54EB91B83BC43713D14);0x126DCallFunc_Lerp_ReturnValue = Lerp(1, 0.01, CallFunc_Lerp_Alpha_ImplicitCast_1);0x12A4CallFunc_MakeVector_ReturnValue = MakeVector(1, CallFunc_Lerp_ReturnValue, 1);0x12DBEye.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue);0x1304Arrow.K2_SetRelativeRotation(FRotator(0, 90, 0), false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x1348PopFlow();0x1349PopFlow();0x134ALabel_134A:0x134ACallFunc_RandomFloatInRange_ReturnValue_1 = RandomFloatInRange(0.1, 0.5);0x1378CallFunc_Delay_Duration_ImplicitCast_1 = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue_1);0x1395Delay(this, CallFunc_Delay_Duration_ImplicitCast_1, LatentActionInfo{0x2AA, -2079080018, FName(ExecuteUbergraph_BP_EyeWallMenu), this});0x13CFPopFlow();0x13D0Label_13D0:0x13D0if (!(Active)) PopFlow();0x13DACallFunc_MakeLiteralDouble_ReturnValue = MakeLiteralDouble(2);0x13FFCallFunc_Multiply_DoubleDouble_ReturnValue_3 = Multiply_DoubleDouble(CallFunc_MakeLiteralDouble_ReturnValue, -1);0x142DCallFunc_RandomFloatInRange_ReturnValue_2 = RandomFloatInRange(CallFunc_MakeLiteralDouble_ReturnValue, CallFunc_Multiply_DoubleDouble_ReturnValue_3);0x145BCallFunc_RandomFloatInRange_ReturnValue_3 = RandomFloatInRange(CallFunc_MakeLiteralDouble_ReturnValue, CallFunc_Multiply_DoubleDouble_ReturnValue_3);0x1489CallFunc_MakeRotator_Roll_ImplicitCast_1 = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue_3);0x14A6CallFunc_MakeRotator_Yaw_ImplicitCast_1 = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue_2);0x14C3CallFunc_MakeRotator_ReturnValue_1 = MakeRotator(CallFunc_MakeRotator_Roll_ImplicitCast_1, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast_1);0x14F6FlickerRotation = CallFunc_MakeRotator_ReturnValue_1;0x1511goto Label_134A;0x1516Label_1516:0x1516Timeline.PlayFromStart();0x1536PopFlow();0x1537Label_1537:0x1537if (!(false)) PopFlow();0x1539Temp_bool_IsClosed_Variable_1 = true;0x1544PopFlow();0x1545goto Label_0082;0x154APopFlow();0x154Bgoto Label_13D0;0x1550Label_1550:0x1550PushFlow(Label_1574);0x1555if (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_1564;0x1563PopFlow();0x1564Label_1564:0x1564Temp_bool_Has_Been_Initd_Variable_1 = true;0x156Fgoto Label_1537;0x1574Label_1574:0x1574if (!(Temp_bool_IsClosed_Variable_1)) goto Label_1583;0x1582PopFlow();0x1583Label_1583:0x1583Temp_bool_IsClosed_Variable_1 = true;0x158EPopFlow();0x158FLabel_158F:0x158FCallFunc_RandomFloatInRange_ReturnValue_4 = RandomFloatInRange(1, 5);0x15BDCallFunc_RandomFloatInRange_ReturnValue_5 = RandomFloatInRange(0.1, CallFunc_RandomFloatInRange_ReturnValue_4);0x15EBCallFunc_Delay_Duration_ImplicitCast_2 = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue_5);0x1608Delay(this, CallFunc_Delay_Duration_ImplicitCast_2, LatentActionInfo{0x2B9, 383926611, FName(ExecuteUbergraph_BP_EyeWallMenu), this});0x1642PopFlow();0x1643Label_1643:0x1643EyelidMaterial.SetScalarParameterValue(FName(LidsOpen), BlinkTimeline_NewTrack_0_CC95F2614A438A04EFF35FAFCDCBB2E4);0x1679PopFlow();0x167AEyelidMaterial.SetScalarParameterValue(FName(LidsOpen), Timeline_NewTrack_0_7E3CCCAE45885A0301D2A7825647DCEA);0x16B0PopFlow();0x16B1PopFlow();0x16B2Label_16B2:0x16B2EyeLidWallShapeKeys.SetVisibility(true, true);0x16D4Eye.SetVisibility(true, true);0x16F6PopFlow();0x16F7PushFlow(Label_1724);0x16FCif (!(Temp_bool_Has_Been_Initd_Variable_2)) goto Label_170B;0x170APopFlow();0x170BLabel_170B:0x170BTemp_bool_Has_Been_Initd_Variable_2 = true;0x1716if (!(false)) PopFlow();0x1718Temp_bool_IsClosed_Variable_2 = true;0x1723PopFlow();0x1724Label_1724:0x1724if (!(Temp_bool_IsClosed_Variable_2)) goto Label_1733;0x1732PopFlow();0x1733Label_1733:0x1733Temp_bool_IsClosed_Variable_2 = true;0x173EActive = false;0x1749K2_PauseTimer(this, "UpdateLook");0x1760PushFlow(Label_179C);0x1765Delay(this, 0.5f, LatentActionInfo{0x365, -1243926399, FName(ExecuteUbergraph_BP_EyeWallMenu), this});0x179BPopFlow();0x179CLabel_179C:0x179CDelay(this, 2.3f, LatentActionInfo{0x47B, -582032834, FName(ExecuteUbergraph_BP_EyeWallMenu), this});0x17D2PopFlow();0x17D3goto Label_16B2;0x17D8Label_17D8:0x17D8CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x17F4CallFunc_K2_GetComponentLocation_ReturnValue_1 = ShinjiRef.ImmersiveCamera.K2_GetComponentLocation();0x183CCallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_K2_GetComponentLocation_ReturnValue_1, CallFunc_K2_GetActorLocation_ReturnValue);0x186ACallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, 90);0x1890CallFunc_BooleanAND_ReturnValue = BooleanAND(ShinjiRef.HoldKnife, CallFunc_Less_DoubleDouble_ReturnValue);0x18CCCallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_BooleanAND_ReturnValue, Active);0x18F2if (!(CallFunc_BooleanAND_ReturnValue_1)) PopFlow();0x18FCgoto Label_1550;0x1901Label_1901:0x1901CallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(BloodDripTimeline_Drip_6DF77ED942473C4250E6978E2F4F96A7);0x191ECallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, -0.5);0x194CCallFunc_SetScalarParameterValue_Value_ImplicitCast_1 = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x1969BloodMaterial.SetScalarParameterValue(FName(Run), CallFunc_SetScalarParameterValue_Value_ImplicitCast_1);0x199FPopFlow();0x19A0Label_19A0:0x19A0BloodMaterial.SetScalarParameterValue(FName(Drip), BloodDripTimeline_Drip_6DF77ED942473C4250E6978E2F4F96A7);0x19D6goto Label_1901;0x19DBgoto Label_079D;0x19E0goto Label_1516;0x19E5goto Label_19A0;0x19EAPopFlow();0x19EBgoto Label_1643;0x19F0goto Label_158F;0x19F5Label_19F5:0x19F5if (!(false)) PopFlow();0x19F7Temp_bool_IsClosed_Variable_3 = true;0x1A02PopFlow();0x1A03Label_1A03:0x1A03PushFlow(Label_1A27);0x1A08if (!(Temp_bool_Has_Been_Initd_Variable_3)) goto Label_1A17;0x1A16PopFlow();0x1A17Label_1A17:0x1A17Temp_bool_Has_Been_Initd_Variable_3 = true;0x1A22goto Label_19F5;0x1A27Label_1A27:0x1A27if (!(Temp_bool_IsClosed_Variable_3)) goto Label_1A36;0x1A35PopFlow();0x1A36Label_1A36:0x1A36Temp_bool_IsClosed_Variable_3 = true;0x1A41goto Label_0DFD;0x1A46PopFlow();0x1A47goto Label_1A03;0x1A4CPopFlow();0x1A4Dgoto Label_17D8;0x1A52PopFlow();0x1A53Label_1A53:0x1A53return;0x1A55// end of script | Final | 0x04 |