Zdexby TheHolyOneZ
4,275 classes
Class

ABP_DialogueCue_C

: AActor : UObject
/Game/0Blueprint/Level/BP_DialogueCue.BP_DialogueCue_C 0x02AC (684 B) align 8 inherited 0x0290 3 scripted vtable /Game/0Blueprint/Level/BP_DialogueCue
0x00x02AC

Members 4

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08CollisionUBoxComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04Phaseint326 flags0
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 3

SignatureFlagsNativeParams
void BndEvt__BP_LivingRoom_Collision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_DialogueCue(454);0x007Breturn;0x007D// end of script
0x118
void Reset()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DialogueCue(534);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_DialogueCue(int32 EntryPoint)
Script41 statements · 542 bytes of bytecode
0x0000PushFlow(Label_021B);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FTemp_bool_Has_Been_Initd_Variable = true;0x001APopFlow();0x001BLabel_001B:0x001BTemp_bool_Has_Been_Initd_Variable = true;0x0026if (!(false)) PopFlow();0x0028Temp_bool_IsClosed_Variable = true;0x0033PopFlow();0x0034Label_0034:0x0034if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_001B;0x0042PopFlow();0x0043Label_0043:0x0043PushFlow(Label_004D);0x0048goto Label_0034;0x004DLabel_004D:0x004Dif (!(Temp_bool_IsClosed_Variable)) goto Label_005C;0x005BPopFlow();0x005CLabel_005C:0x005CTemp_bool_IsClosed_Variable = true;0x0067CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/0Blueprint/Level/BP_Level.BP_Level_C);0x0085Temp_int_Variable = Phase;0x00A0Temp_object_Variable = /Game/0Audio/Dialogue/JA109.JA109;0x00B3Temp_object_Variable_1 = /Game/0Audio/Dialogue/JA108.JA108;0x00C6Temp_int_Variable_1 = Phase;0x00E1Temp_real_Variable = 1.5;0x00FCTemp_real_Variable_1 = 3.5;0x0117CallFunc_GetActorOfClass_ReturnValue.2DDialogue(Switch(Temp_int_Variable, 0 => Temp_object_Variable_1, 1 => Temp_object_Variable, default => K2Node_Select_Default), Switch(Temp_int_Variable_1, 0 => Temp_real_Variable_1, 1 => Temp_real_Variable, default => K2Node_Select_Default_1));0x01B5PopFlow();0x01B6Label_01B6:0x01B6Temp_bool_IsClosed_Variable = false;0x01C1goto Label_000F;0x01C6K2Node_DynamicCast_AsBP_Shinji_Ledge = Cast<BP_ShinjiLedge_C>(K2Node_ComponentBoundEvent_OtherActor);0x01EAK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Ledge);0x0207if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0211goto Label_0043;0x0216goto Label_01B6;0x021BLabel_021B:0x021Breturn;0x021D// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type