Struct FGameViewportWidgetSlot Path C++ Link /Script/UMG.GameViewportWidgetSlot 0x0048 (72 B) align 8 /Script/UMG implements FBlueprintWidgetAnimationDelegateBinding, EWidgetAnimationEvent, FWidgetNavigationData, EUINavigationRule, FMovieSceneSkeletalAnimationParams 0x00x0048 Members 4 OffsetSizeNameTypeFlags—0x20AnchorsFAnchors4 flags0x00200x10OffsetsFMargin6 flags0x00300x10AlignmentFVector2D7 flags0x00400x04ZOrderint327 flags0x00440x04unreflected bytes to end of FGameViewportWidgetSlot Used by 4types with a member, parameter or interface of this type FAnchorDataFDataCacheDuplicatedObjectDataUGameViewportSubsystemFRichImageRow // /Script/UMG.GameViewportWidgetSlot // size 0x0048 (72), align 8 struct FGameViewportWidgetSlot { public: FAnchors Anchors; // ????(0x20) Edit BlueprintVisible NoDestructor NativeAccessSpecifierPublic FMargin Offsets; // 0x0020(0x10) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor NativeAccessSpecifierPublic FVector2D Alignment; // 0x0030(0x10) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic int32 ZOrder; // 0x0040(0x04) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic uint8 pad_0[0x04]; // 0x0044(0x04) };