Struct
FGameplayTag
implements FRigUnit_VerletIntegrateVector, FRigUnit_VerletIntegrateVector, FRigUnit_VerletIntegrateVector, FRigUnit_VerletIntegrateVector, FRigUnit_VerletIntegrateVector, FRigUnit_VerletIntegrateVector, FRigUnit_VerletIntegrateVector, FRigUnit_VerletIntegrateVector, FRigUnit_VerletIntegrateVector, FRigUnit_VerletIntegrateVector, FRigUnit_TimeOffsetTransform, FRigUnit_TimeOffsetTransform, FRigUnit_TimeOffsetTransform, FRigUnit_TimeOffsetTransform, UScriptStruct, I/Script/ControlRig, FRigUnit_MathVectorBinaryAggregateOp, UScriptStruct, I/Script/ControlRig, FRigUnit_MathVectorBinaryOp, UScriptStruct, I/Script/ControlRig, FRigUnit_MathVectorBinaryOp, UScriptStruct, I/Script/ControlRig, FRigUnit_MathVectorBase
0x00x0008
Members 1
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| — | 0x08 | TagName | FName | Protected+8 flags |
Subclasses 1
Used by 14
types with a member, parameter or interface of this typeUBehaviorTreeComponentUBlueprintGameplayTagLibraryUBTDecorator_SetTagCooldownUBTDecorator_TagCooldownUBTTask_RunBehaviorDynamicUBTTask_SetTagCooldownFCommonInputActionDataBaseUCommonUISettingsIGameplayTagAssetInterfaceFGameplayTagContainerFGameplayTagContainerNetSerializerSerializationHelperFGameplayTagQueryFTableRowBaseFUIActionTag