Struct FBoxSphereBounds Path C++ Link /Script/CoreUObject.BoxSphereBounds 0x0038 (56 B) align 8 /Script/CoreUObject implements FBox3f, FVector3f, FVector3f, FVector3f 0x00x0038 Members 3 OffsetSizeNameTypeFlags—0x18OriginFVector8 flags0x00180x18BoxExtentFVector8 flags0x00300x08SphereRadiusdouble8 flags Used by 13types with a member, parameter or interface of this type UFoliageTypeUHierarchicalInstancedStaticMeshComponentUKismetMathLibraryUProceduralMeshComponentURuntimeVirtualTextureComponentUSkeletalMeshUSkinnedMeshComponentUStaticMeshFStreamingRenderAssetPrimitiveInfoFStructSerializerLWCTypesTestITypedElementWorldInterfaceFVector3dFVector3f // /Script/CoreUObject.BoxSphereBounds // size 0x0038 (56), align 8 struct FBoxSphereBounds { public: FVector Origin; // ????(0x18) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector BoxExtent; // 0x0018(0x18) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic double SphereRadius; // 0x0030(0x08) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };