Struct FRigUnit_ConvertRotationToVector : FRigUnit : FRigVMStruct Path C++ Link /Script/ControlRig.RigUnit_ConvertRotationToVector 0x0038 (56 B) align 8 inherited 0x0008 /Script/ControlRig implements FRigUnit_ConvertVectorToRotation, FRigUnit_ConvertVectorToRotation, FRigUnit_ConvertQuaternion, FRigUnit_ConvertQuaternion, FRigUnit_ConvertRotation, FRigUnit_ConvertRotation, FRigUnit_ConvertEulerTransform 0x00x0038 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00080x18InputFRotator6 flags0x00200x18ResultFVector7 flags Used by 3types with a member, parameter or interface of this type FRigUnit_BinaryFloatOpFRigUnit_Multiply_FloatFloatFRigUnit_ToSwingAndTwist // /Script/ControlRig.RigUnit_ConvertRotationToVector // size 0x0038 (56), inherited 0x0008, align 8 struct FRigUnit_ConvertRotationToVector : public FRigUnit { public: FRotator Input; // 0x0008(0x18) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor NativeAccessSpecifierPublic FVector Result; // 0x0020(0x18) BlueprintVisible BlueprintReadOnly ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };