Struct FGameplayAbilityTargetDataHandle Path C++ Link /Script/GameplayAbilities.GameplayAbilityTargetDataHandle 0x0028 (40 B) align 8 /Script/GameplayAbilities 0x00x0028 Members 0 OffsetSizeNameTypeFlagsNo reflected members. Used by 8types with a member, parameter or interface of this type UAbilitySystemBlueprintLibraryUAbilitySystemComponentUAbilityTask_ApplyRootMotionMoveToActorForceUAbilityTask_SpawnActorUAbilityTask_WaitTargetDataUGameplayAbilityFGameplayEventDataFServerAbilityRPCBatch // /Script/GameplayAbilities.GameplayAbilityTargetDataHandle // size 0x0028 (40), align 8 struct FGameplayAbilityTargetDataHandle { public: };