// Generated by Zdex (https://zlogic.eu/zdex) from a reflection dump
// Game:Lockdown Protocol — build 1.6.1
// Engine: UE 5.5 · process LockdownProtocol-Win64-Shipping.exe · dumped 2026-09-22T10:29:04Z
// Offsets and sizes are the reflected values; padding is filled with uint8 arrays.

#pragma once
// Reflected functions by class: signature, native RVA, flags.


// ASoundPath_C (/Game/Audio/SoundPath.SoundPath_C)
    void Get Travel Datas Save(const FVector& Corner, const float& Distance, const float& Angle); // 0x144c730 [Public]
    void Get Travel Datas on PathTick(const FVector& Corner, const float& Distance, const float& Angle); // 0x144c730 [Public]
    void Get Path(const double& Distance, const FVector& Location); // 0x144c730 [Public]
    void Get Travel Datas(const FVector& Corner, const float& Distance, const float& Angle); // 0x144c730 [Public]
    void Old Set Path Level(const Enum_PathLevel& Path Level); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void ReceiveTick(float DeltaSeconds); // 0x144c730 [Event Public]
    void Path Tick(); // 0x144c730
    void Set Path Level(const Enum_PathLevel& Level); // 0x144c730
    void Start Path Tick(float Time); // 0x144c730
    void Stop Path Tick(); // 0x144c730
    void ExecuteUbergraph_SoundPath(int32 EntryPoint); // 0x144c730 [Final]
    void Restarted__DelegateSignature(); // 0x144c730 [Public]

// ASoundSource_C (/Game/Audio/SoundSource.SoundSource_C)
    void Stop(); // 0x144c730 [Public]
    void Set Effect(USoundEffectSourcePresetChain* Effect); // 0x144c730 [Public]
    void Set Path Level(const Enum_PathLevel& Path Level); // 0x144c730 [Public]
    void Trigger2(const FName& Name, bool TRUE); // 0x144c730 [Public]
    void Play Impact(float Volume, float Pitch, USoundWave* Wave); // 0x144c730 [Public]
    void Play(float StartTime); // 0x144c730 [Public]
    void Set Sound(USoundBase* Sound); // 0x144c730 [Public]
    void Set Attenuation(USoundAttenuation* Attenuation); // 0x144c730 [Public]
    void Trigger(const FName& Name); // 0x144c730 [Public]
    void Set Volume(float Volume); // 0x144c730 [Public]
    void Set Pitch(float Pitch); // 0x144c730 [Public]
    void Set Float(const FName& Input, float Value); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void TL Shut Sound__FinishedFunc(); // 0x144c730
    void TL Shut Sound__UpdateFunc(); // 0x144c730
    void TL Rise Sound__FinishedFunc(); // 0x144c730
    void TL Rise Sound__UpdateFunc(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void ReceiveTick(float DeltaSeconds); // 0x144c730 [Event Public]
    void Activate(bool TRUE, float StartTime); // 0x144c730
    void Force Active(bool TRUE); // 0x144c730
    void Restart(); // 0x144c730
    void BndEvt__SoundSource_MetaSound_K2Node_ComponentBoundEvent_0_OnAudioVirtualizationChanged__DelegateSignature(bool bIsVirtualized); // 0x144c730
    void ExecuteUbergraph_SoundSource(int32 EntryPoint); // 0x144c730 [Final]
    void Restarted__DelegateSignature(); // 0x144c730 [Public]

// UABP_Astronaut_PP_C (/Game/Character/Astronaut/Animations/ABP_Astronaut_PP.ABP_Astronaut_PP_C)
    void AnimGraph(const FPoseLink& InPose, FPoseLink& AnimGraph); // 0x144c730

// UABP_Head_C (/Game/Character/Astronaut/Animations/ABP_Head.ABP_Head_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0x144c730
    void BlueprintBeginPlay(); // 0x144c730 [Event Public]
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0x144c730 [Event Public]
    void Dead(bool Front); // 0x144c730
    void ExecuteUbergraph_ABP_Head(int32 EntryPoint); // 0x144c730 [Final]

// UABP_Astronaut_Body_C (/Game/Character/Astronaut/Animations/Body/ABP_Astronaut_Body.ABP_Astronaut_Body_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0x144c730
    void Draw Segment(const FVector& From, const FVector& To, int32 Start, int32 End, const FLinearColor& Color, float Thickness); // 0x144c730 [Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Astronaut_Body_AnimGraphNode_TransitionResult_5E547E0F42D61B5B92D5F087CFE8352C(); // 0x144c730
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Astronaut_Body_AnimGraphNode_TransitionResult_074A648645149DB5F5245EBD944A3DF3(); // 0x144c730
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Astronaut_Body_AnimGraphNode_TransitionResult_7610C74E40ACF1D7ABBD329D45BD16CD(); // 0x144c730
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Astronaut_Body_AnimGraphNode_TransitionResult_F2282C4B427150F8BA8AFC9C66B96E28(); // 0x144c730
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Astronaut_Body_AnimGraphNode_TransitionResult_F73083B94F33C2F84D81499F0A6143DD(); // 0x144c730
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Astronaut_Body_AnimGraphNode_TransitionResult_4A122B2C4A5804E74589FCBAF64730AB(); // 0x144c730
    void OnCompleted_F6F18FB14478447AB0C0C1BF2A3E90CE(const FName& NotifyName); // 0x144c730
    void OnBlendOut_F6F18FB14478447AB0C0C1BF2A3E90CE(const FName& NotifyName); // 0x144c730
    void OnInterrupted_F6F18FB14478447AB0C0C1BF2A3E90CE(const FName& NotifyName); // 0x144c730
    void OnNotifyBegin_F6F18FB14478447AB0C0C1BF2A3E90CE(const FName& NotifyName); // 0x144c730
    void OnNotifyEnd_F6F18FB14478447AB0C0C1BF2A3E90CE(const FName& NotifyName); // 0x144c730
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0x144c730 [Event Public]
    void BlueprintBeginPlay(); // 0x144c730 [Event Public]
    void AnimNotify_Step L(); // 0x144c730
    void AnimNotify_Step R(); // 0x144c730
    void Use Button(AInteraction_C* Interaction); // 0x144c730
    void Height Hit(double Sub, bool Raw); // 0x144c730
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Astronaut_Body_AnimGraphNode_ControlRig_96BB46D7477D0B06993F52ADA730C3AF(); // 0x144c730
    void Align Legs(); // 0x144c730
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Astronaut_Body_AnimGraphNode_BlendListByBool_E69F3A224C47C94AA733109F49F2A65B(); // 0x144c730
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Astronaut_Body_AnimGraphNode_TwoWayBlend_3B1CBA8846F72FEEA7229E8F3C0FAD14(); // 0x144c730
    void ExecuteUbergraph_ABP_Astronaut_Body(int32 EntryPoint); // 0x144c730 [Final]

// UABP_MecMortBack_C (/Game/Character/Astronaut/Animations/Body/ABP_MecMortBack.ABP_MecMortBack_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0x144c730

// UABP_MecMortFront_C (/Game/Character/Astronaut/Animations/Body/ABP_MecMortFront.ABP_MecMortFront_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0x144c730

// UABP_Astronaut_Hands_C (/Game/Character/Astronaut/Animations/Hands/ABP_Astronaut_Hands.ABP_Astronaut_Hands_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0x144c730
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Astronaut_Hands_AnimGraphNode_BlendListByBool_E817F9BE41086EE32240E294F05545B7(); // 0x144c730
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Astronaut_Hands_AnimGraphNode_ControlRig_9FC680C54CC4CA5AF3F6B6A81530ABEE(); // 0x144c730
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Astronaut_Hands_AnimGraphNode_BlendListByBool_A5141128454C0AC1C20B04A349E66514(); // 0x144c730
    void BlueprintBeginPlay(); // 0x144c730 [Event Public]
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0x144c730 [Event Public]
    void Set Hands Move Settings(); // 0x144c730
    void ExecuteUbergraph_ABP_Astronaut_Hands(int32 EntryPoint); // 0x144c730 [Final]

// UABP_SkinViewer_C (/Game/Character/Astronaut/SkinVIewer/ABP_SkinViewer.ABP_SkinViewer_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0x144c730

// AMec_SkinViewer_C (/Game/Character/Astronaut/SkinVIewer/Mec_SkinViewer.Mec_SkinViewer_C)
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Timeline__FinishedFunc(); // 0x144c730
    void Timeline__UpdateFunc(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Update Skin(); // 0x144c730
    void Set Skin(const FStr_SkinSet& Skin); // 0x144c730
    void Apply Skin(); // 0x144c730
    void Apply Custom(const Enum_SelectedColor& Color, const FStr_SkinCustom_Result& Custom); // 0x144c730
    void ExecuteUbergraph_Mec_SkinViewer(int32 EntryPoint); // 0x144c730 [Final]

// AMec_SkinViewer_UI_C (/Game/Character/Astronaut/SkinVIewer/Mec_SkinViewer_UI.Mec_SkinViewer_UI_C)
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void ReceiveTick(float DeltaSeconds); // 0x144c730 [Event Public]
    void Render(); // 0x144c730
    void ExecuteUbergraph_Mec_SkinViewer_UI(int32 EntryPoint); // 0x144c730 [Final]

// AVoiceSource_C (/Game/Character/Audio/VoiceSource.VoiceSource_C)
    void ReceiveTick(float DeltaSeconds); // 0x144c730 [Event Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void ExecuteUbergraph_VoiceSource(int32 EntryPoint); // 0x144c730 [Final]

// UBuff_C (/Game/Character/Buff.Buff_C)
    void Seringe Level(int32 New, const int32& Result); // 0x144c730 [Public]
    void Add Buff(); // 0x144c730 [Public]
    void Stop Buff(); // 0x144c730 [Public]
    void Get Same Buff(const UBuff_C*& Buff); // 0x144c730 [Public]
    void Sneak Trigger(); // 0x144c730
    void Update Sneak(int32 New Value); // 0x144c730
    void End Sneack(); // 0x144c730
    void Armor Trigger(); // 0x144c730
    void Update Armor(int32 New Value); // 0x144c730
    void End Armor(); // 0x144c730
    void Speed Trigger(); // 0x144c730
    void End Speed(); // 0x144c730
    void Update Speed(int32 New Value); // 0x144c730
    void Heal Trigger(); // 0x144c730
    void Heal Tick(); // 0x144c730
    void Update Heal(int32 New Value); // 0x144c730
    void End Heal(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Public]
    void Tick(); // 0x144c730
    void Start Timer(); // 0x144c730
    void Request Delete(); // 0x144c730
    void Set Duration(int32 Duration, int32 clamp); // 0x144c730
    void ExecuteUbergraph_Buff(int32 EntryPoint); // 0x144c730 [Final]

// UData_Player_C (/Game/Character/Data_Player.Data_Player_C)
    void Force DLC(const bool& Force); // 0x144c730 [Public]

// ADeadBody_C (/Game/Character/Ghost/DeadBody.DeadBody_C)
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void ExecuteUbergraph_DeadBody(int32 EntryPoint); // 0x144c730 [Final]

// AJoinSpawn_C (/Game/Character/JoinSpawn.JoinSpawn_C)
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void ExecuteUbergraph_JoinSpawn(int32 EntryPoint); // 0x144c730 [Final]

// AMapSpawn_C (/Game/Character/MapSpawn.MapSpawn_C)
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void ExecuteUbergraph_MapSpawn(int32 EntryPoint); // 0x144c730 [Final]

// AMec_C (/Game/Character/Mec.Mec_C)
    void Death Update(); // 0x144c730 [Public]
    void OnRep_Net Alive State(); // 0x144c730
    void Load Skin(); // 0x144c730 [Public]
    void Set First Custom(); // 0x144c730 [Public]
    void OnRep_Net FaceMenu(); // 0x144c730
    void OnRep_Net Bag ItemNew(); // 0x144c730
    void Verify Appearance(const FStr_PlayerAppearance& Appearance, const FStr_PlayerAppearance& Result); // 0x144c730 [Public]
    void OnRep_Appearance(); // 0x144c730
    void SkinVector(const FVector2D& Skin, const FLinearColor& Color); // 0x144c730 [Public]
    void OnRep_Net Fish(); // 0x144c730
    void OnRep_Net EyesState(); // 0x144c730
    void Verify Skin(const FStr_SkinSet& Skin, const FStr_SkinSet& Result); // 0x144c730 [Public]
    void Select Possible Color(); // 0x144c730 [Public]
    void OnRep_Skin Set(); // 0x144c730
    void OnRep_Skin Color(); // 0x144c730
    void OnRep_Net Hand ItemNew(); // 0x144c730
    void Detect Corner(); // 0x144c730 [Public]
    void Get Random Sound(const int32& 1, const int32& 2); // 0x144c730 [Public]
    void Set Random Sound(); // 0x144c730 [Public]
    void Get Camera Values(const FVector& Location, const FRotator& Camera, const FRotator& Aim); // 0x144c730 [Public]
    void OnRep_Net Mic Volume(); // 0x144c730
    void OnRep_FaceIndex(); // 0x144c730
    void OnRep_Face(); // 0x144c730
    void Set Planar Reflections(); // 0x144c730 [Public]
    void Stun Stamina(double Time); // 0x144c730 [Public]
    void OnRep_Net On Tablet(); // 0x144c730
    void Item Logic(bool Only In ); // 0x144c730 [Public]
    void OnRep_Net Alive(); // 0x144c730
    void Apply Mic State(); // 0x144c730 [Public]
    void Dead Velocity(double Radius, double Handling, double Normal Speed, double Run Speed, double Walk Speed); // 0x144c730 [Public]
    void Fall Level(double Velocity); // 0x144c730 [Public]
    void Set Exhausted(bool TRUE); // 0x144c730 [Public]
    void OnRep_Player Role(); // 0x144c730
    void Trace Melee(int32 Range, const bool& Hit, FHitResult& OutHit); // 0x144c730 [Public]
    FVector Power Vector(const FVector& Vector, double Power, double clamp); // 0x144c730 [Public]
    void Trace Bullet(UData_Gun_C* Gun Data, double Spread, const FRotator& Deviation); // 0x144c730 [Public]
    void Gun Recoil(); // 0x144c730 [Public]
    void Gun Walk(); // 0x144c730 [Public]
    void Set Body Damage Effects(const Enum_DamageType& Type); // 0x144c730 [Public]
    void Set Player Invisible(); // 0x144c730 [Public]
    void Set Player Skin(); // 0x144c730 [Public]
    void OnRep_Heavy Sneak Buff(); // 0x144c730
    void OnRep_Light Sneak Buff(); // 0x144c730
    void Set SoundSourceSettings(UObject* Source, USoundBase* Sound, USoundAttenuation* Attenuation); // 0x144c730 [Public]
    void OnRep_Buffs(); // 0x144c730
    int32 Apply Armor(int32 Damage, const Enum_DamageType& Raw); // 0x144c730 [Public]
    void OnRep_Heavy Armor Buff(); // 0x144c730
    void OnRep_Light Armor Buff(); // 0x144c730
    void OnRep_Heal Buff(); // 0x144c730
    void OnRep_Heavy Speed Buff(); // 0x144c730
    void OnRep_Light Speed Buff(); // 0x144c730
    void Color Effect(double Aberration, const FLinearColor& Color); // 0x144c730 [Public]
    void Pitch on Speed(const double& Pitch); // 0x144c730 [Public]
    void Set Damage Effects(int32 Damage); // 0x144c730 [Public]
    void Get Right Hand Item(const UData_Item_C*& Hand Item); // 0x144c730 [Public]
    UPrimitiveComponent* Get Right Item Mesh(); // 0x144c730 [Public]
    void OnRep_Net Item State(); // 0x144c730
    void Set Active Materials(); // 0x144c730 [Public]
    void OnRep_Net Hand Item(); // 0x144c730
    void OnRep_Player Index(); // 0x144c730
    void Voice Console Cmd(); // 0x144c730 [Public]
    void OnRep_Inspect(); // 0x144c730
    void Shot and Recoil(UData_Gun_C* Gun Data); // 0x144c730 [Public]
    void Search Interaction(TArray<AInteraction_C*>& Interactions, int32 Normal Range, int32 Long Range, double Pick Angle, double Pick Lateral Range); // 0x144c730 [Public]
    void New Interaction(AActor* New Interaction); // 0x144c730 [Public]
    FVector Get Movmement Inputs(); // 0x144c730 [Public]
    void FOV Relative(const double& Ratio); // 0x144c730 [Public]
    void Set Center of Mass Offset(); // 0x144c730 [Public]
    void Get Target Speed(const double& Speed); // 0x144c730 [Public]
    void AsyncValue(double _, const double& Value); // 0x144c730 [Public]
    void Character Velocity(double Acceleration, double Brake Linearity, double Brake Ratio, double Direction Ratio, double Low Brake Speed); // 0x144c730 [Public]
    void Floor Detection(double Radius, const bool& Touch); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void TL Face Menu__FinishedFunc(); // 0x144c730
    void TL Face Menu__UpdateFunc(); // 0x144c730
    void TL Game Volume__FinishedFunc(); // 0x144c730
    void TL Game Volume__UpdateFunc(); // 0x144c730
    void Timeline__FinishedFunc(); // 0x144c730
    void Timeline__UpdateFunc(); // 0x144c730
    void TL Passive Regen Pulse__FinishedFunc(); // 0x144c730
    void TL Passive Regen Pulse__UpdateFunc(); // 0x144c730
    void Timeline_0__FinishedFunc(); // 0x144c730
    void Timeline_0__UpdateFunc(); // 0x144c730
    void TL Interaction Flash__FinishedFunc(); // 0x144c730
    void TL Interaction Flash__UpdateFunc(); // 0x144c730
    void TL Other Aim Target__FinishedFunc(); // 0x144c730
    void TL Other Aim Target__UpdateFunc(); // 0x144c730
    void TL Local Aim Target__FinishedFunc(); // 0x144c730
    void TL Local Aim Target__UpdateFunc(); // 0x144c730
    void TL Nose Bump__FinishedFunc(); // 0x144c730
    void TL Nose Bump__UpdateFunc(); // 0x144c730
    void Death Deaf TL__FinishedFunc(); // 0x144c730
    void Death Deaf TL__UpdateFunc(); // 0x144c730
    void InpActEvt_IA_DebugMenu_K2Node_EnhancedInputActionEvent_35(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_DebugHeal_K2Node_EnhancedInputActionEvent_34(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_DebugUp_K2Node_EnhancedInputActionEvent_33(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_DebugDown_K2Node_EnhancedInputActionEvent_32(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_DebugLeft_K2Node_EnhancedInputActionEvent_31(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_DebugRight_K2Node_EnhancedInputActionEvent_30(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_DebugBackward_K2Node_EnhancedInputActionEvent_29(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_DebugForward_K2Node_EnhancedInputActionEvent_28(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_DebugHUD_K2Node_EnhancedInputActionEvent_27(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_Primary_K2Node_EnhancedInputActionEvent_26(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_Primary_K2Node_EnhancedInputActionEvent_25(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_24(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_23(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_Inventory_K2Node_EnhancedInputActionEvent_22(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_Inventory_K2Node_EnhancedInputActionEvent_21(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_Secondary_K2Node_EnhancedInputActionEvent_20(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_Secondary_K2Node_EnhancedInputActionEvent_19(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_Walk_K2Node_EnhancedInputActionEvent_18(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_Walk_K2Node_EnhancedInputActionEvent_17(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_OpenMenu_K2Node_EnhancedInputActionEvent_16(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_ToggleWalk_K2Node_EnhancedInputActionEvent_15(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_ToogleMic_K2Node_EnhancedInputActionEvent_14(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_Surrender_K2Node_EnhancedInputActionEvent_13(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_Info_K2Node_EnhancedInputActionEvent_12(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_Camera_K2Node_EnhancedInputActionEvent_11(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_Run_K2Node_EnhancedInputActionEvent_10(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_Run_K2Node_EnhancedInputActionEvent_9(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_HoldMic_K2Node_EnhancedInputActionEvent_8(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_HoldMic_K2Node_EnhancedInputActionEvent_7(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_NavigationUp_K2Node_EnhancedInputActionEvent_6(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_NavigationDown_K2Node_EnhancedInputActionEvent_5(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_EyeL_K2Node_EnhancedInputActionEvent_4(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_EyeL_K2Node_EnhancedInputActionEvent_3(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_EyeR_K2Node_EnhancedInputActionEvent_2(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_EyeR_K2Node_EnhancedInputActionEvent_1(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_HUD_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void OnNotifyEnd_BA158E364092E9B198B4EA9293C18DD2(const FName& NotifyName); // 0x144c730
    void OnNotifyBegin_BA158E364092E9B198B4EA9293C18DD2(const FName& NotifyName); // 0x144c730
    void OnInterrupted_BA158E364092E9B198B4EA9293C18DD2(const FName& NotifyName); // 0x144c730
    void OnBlendOut_BA158E364092E9B198B4EA9293C18DD2(const FName& NotifyName); // 0x144c730
    void OnCompleted_BA158E364092E9B198B4EA9293C18DD2(const FName& NotifyName); // 0x144c730
    void OnNotifyEnd_C44EA95447808BBDFCE8FC8FFD05C88F(const FName& NotifyName); // 0x144c730
    void OnNotifyBegin_C44EA95447808BBDFCE8FC8FFD05C88F(const FName& NotifyName); // 0x144c730
    void OnInterrupted_C44EA95447808BBDFCE8FC8FFD05C88F(const FName& NotifyName); // 0x144c730
    void OnBlendOut_C44EA95447808BBDFCE8FC8FFD05C88F(const FName& NotifyName); // 0x144c730
    void OnCompleted_C44EA95447808BBDFCE8FC8FFD05C88F(const FName& NotifyName); // 0x144c730
    void OnNotifyEnd_F9B5059E49E6370E3C3EC8B4FC0FF638(const FName& NotifyName); // 0x144c730
    void OnNotifyBegin_F9B5059E49E6370E3C3EC8B4FC0FF638(const FName& NotifyName); // 0x144c730
    void OnInterrupted_F9B5059E49E6370E3C3EC8B4FC0FF638(const FName& NotifyName); // 0x144c730
    void OnBlendOut_F9B5059E49E6370E3C3EC8B4FC0FF638(const FName& NotifyName); // 0x144c730
    void OnCompleted_F9B5059E49E6370E3C3EC8B4FC0FF638(const FName& NotifyName); // 0x144c730
    void OnNotifyEnd_42AC668848310244CD1170936A9DC2A6(const FName& NotifyName); // 0x144c730
    void OnNotifyBegin_42AC668848310244CD1170936A9DC2A6(const FName& NotifyName); // 0x144c730
    void OnInterrupted_42AC668848310244CD1170936A9DC2A6(const FName& NotifyName); // 0x144c730
    void OnBlendOut_42AC668848310244CD1170936A9DC2A6(const FName& NotifyName); // 0x144c730
    void OnCompleted_42AC668848310244CD1170936A9DC2A6(const FName& NotifyName); // 0x144c730
    void OnNotifyEnd_2B49A3C942F7CF9520AA7899C9456732(const FName& NotifyName); // 0x144c730
    void OnNotifyBegin_2B49A3C942F7CF9520AA7899C9456732(const FName& NotifyName); // 0x144c730
    void OnInterrupted_2B49A3C942F7CF9520AA7899C9456732(const FName& NotifyName); // 0x144c730
    void OnBlendOut_2B49A3C942F7CF9520AA7899C9456732(const FName& NotifyName); // 0x144c730
    void OnCompleted_2B49A3C942F7CF9520AA7899C9456732(const FName& NotifyName); // 0x144c730
    void OnNotifyEnd_AFA9CA6F4900F368EB776DBDE79981A9(const FName& NotifyName); // 0x144c730
    void OnNotifyBegin_AFA9CA6F4900F368EB776DBDE79981A9(const FName& NotifyName); // 0x144c730
    void OnInterrupted_AFA9CA6F4900F368EB776DBDE79981A9(const FName& NotifyName); // 0x144c730
    void OnBlendOut_AFA9CA6F4900F368EB776DBDE79981A9(const FName& NotifyName); // 0x144c730
    void OnCompleted_AFA9CA6F4900F368EB776DBDE79981A9(const FName& NotifyName); // 0x144c730
    void OnNotifyEnd_7C7DF4EA4C16EC64B15A869C73F5595A(const FName& NotifyName); // 0x144c730
    void OnNotifyBegin_7C7DF4EA4C16EC64B15A869C73F5595A(const FName& NotifyName); // 0x144c730
    void OnInterrupted_7C7DF4EA4C16EC64B15A869C73F5595A(const FName& NotifyName); // 0x144c730
    void OnBlendOut_7C7DF4EA4C16EC64B15A869C73F5595A(const FName& NotifyName); // 0x144c730
    void OnCompleted_7C7DF4EA4C16EC64B15A869C73F5595A(const FName& NotifyName); // 0x144c730
    void OnNotifyEnd_176D055C4E7B1B4F4C1E5E808F94350A(const FName& NotifyName); // 0x144c730
    void OnNotifyBegin_176D055C4E7B1B4F4C1E5E808F94350A(const FName& NotifyName); // 0x144c730
    void OnInterrupted_176D055C4E7B1B4F4C1E5E808F94350A(const FName& NotifyName); // 0x144c730
    void OnBlendOut_176D055C4E7B1B4F4C1E5E808F94350A(const FName& NotifyName); // 0x144c730
    void OnCompleted_176D055C4E7B1B4F4C1E5E808F94350A(const FName& NotifyName); // 0x144c730
    void OnNotifyEnd_0D9D307F4C84AB632E536985103BDC89(const FName& NotifyName); // 0x144c730
    void OnNotifyBegin_0D9D307F4C84AB632E536985103BDC89(const FName& NotifyName); // 0x144c730
    void OnInterrupted_0D9D307F4C84AB632E536985103BDC89(const FName& NotifyName); // 0x144c730
    void OnBlendOut_0D9D307F4C84AB632E536985103BDC89(const FName& NotifyName); // 0x144c730
    void OnCompleted_0D9D307F4C84AB632E536985103BDC89(const FName& NotifyName); // 0x144c730
    void OnNotifyEnd_29A0F22141BA3C7E816AC180A758B1BD(const FName& NotifyName); // 0x144c730
    void OnNotifyBegin_29A0F22141BA3C7E816AC180A758B1BD(const FName& NotifyName); // 0x144c730
    void OnInterrupted_29A0F22141BA3C7E816AC180A758B1BD(const FName& NotifyName); // 0x144c730
    void OnBlendOut_29A0F22141BA3C7E816AC180A758B1BD(const FName& NotifyName); // 0x144c730
    void OnCompleted_29A0F22141BA3C7E816AC180A758B1BD(const FName& NotifyName); // 0x144c730
    void OnNotifyEnd_32A7F41C49F544BA5E4A22AE6A3350F5(const FName& NotifyName); // 0x144c730
    void OnNotifyBegin_32A7F41C49F544BA5E4A22AE6A3350F5(const FName& NotifyName); // 0x144c730
    void OnInterrupted_32A7F41C49F544BA5E4A22AE6A3350F5(const FName& NotifyName); // 0x144c730
    void OnBlendOut_32A7F41C49F544BA5E4A22AE6A3350F5(const FName& NotifyName); // 0x144c730
    void OnCompleted_32A7F41C49F544BA5E4A22AE6A3350F5(const FName& NotifyName); // 0x144c730
    void OnNotifyEnd_FA6C21A9418D953EF321D49747B41A70(const FName& NotifyName); // 0x144c730
    void OnNotifyBegin_FA6C21A9418D953EF321D49747B41A70(const FName& NotifyName); // 0x144c730
    void OnInterrupted_FA6C21A9418D953EF321D49747B41A70(const FName& NotifyName); // 0x144c730
    void OnBlendOut_FA6C21A9418D953EF321D49747B41A70(const FName& NotifyName); // 0x144c730
    void OnCompleted_FA6C21A9418D953EF321D49747B41A70(const FName& NotifyName); // 0x144c730
    void OnNotifyEnd_6161136A492D8407307CEFA9487453EB(const FName& NotifyName); // 0x144c730
    void OnNotifyBegin_6161136A492D8407307CEFA9487453EB(const FName& NotifyName); // 0x144c730
    void OnInterrupted_6161136A492D8407307CEFA9487453EB(const FName& NotifyName); // 0x144c730
    void OnBlendOut_6161136A492D8407307CEFA9487453EB(const FName& NotifyName); // 0x144c730
    void OnCompleted_6161136A492D8407307CEFA9487453EB(const FName& NotifyName); // 0x144c730
    void OnNotifyEnd_728907AE4FDCC38B57DA8A9898AA9365(const FName& NotifyName); // 0x144c730
    void OnNotifyBegin_728907AE4FDCC38B57DA8A9898AA9365(const FName& NotifyName); // 0x144c730
    void OnInterrupted_728907AE4FDCC38B57DA8A9898AA9365(const FName& NotifyName); // 0x144c730
    void OnBlendOut_728907AE4FDCC38B57DA8A9898AA9365(const FName& NotifyName); // 0x144c730
    void OnCompleted_728907AE4FDCC38B57DA8A9898AA9365(const FName& NotifyName); // 0x144c730
    void OnNotifyEnd_40584B0741B9029917258C92D02B0756(const FName& NotifyName); // 0x144c730
    void OnNotifyBegin_40584B0741B9029917258C92D02B0756(const FName& NotifyName); // 0x144c730
    void OnInterrupted_40584B0741B9029917258C92D02B0756(const FName& NotifyName); // 0x144c730
    void OnBlendOut_40584B0741B9029917258C92D02B0756(const FName& NotifyName); // 0x144c730
    void OnCompleted_40584B0741B9029917258C92D02B0756(const FName& NotifyName); // 0x144c730
    void OnNotifyEnd_1C76DAE940DF1390DB4B44B0B4A61804(const FName& NotifyName); // 0x144c730
    void OnNotifyBegin_1C76DAE940DF1390DB4B44B0B4A61804(const FName& NotifyName); // 0x144c730
    void OnInterrupted_1C76DAE940DF1390DB4B44B0B4A61804(const FName& NotifyName); // 0x144c730
    void OnBlendOut_1C76DAE940DF1390DB4B44B0B4A61804(const FName& NotifyName); // 0x144c730
    void OnCompleted_1C76DAE940DF1390DB4B44B0B4A61804(const FName& NotifyName); // 0x144c730
    void OnNotifyEnd_9537A1CB41EE8A0A4D147FBC769D42DC(const FName& NotifyName); // 0x144c730
    void OnNotifyBegin_9537A1CB41EE8A0A4D147FBC769D42DC(const FName& NotifyName); // 0x144c730
    void OnInterrupted_9537A1CB41EE8A0A4D147FBC769D42DC(const FName& NotifyName); // 0x144c730
    void OnBlendOut_9537A1CB41EE8A0A4D147FBC769D42DC(const FName& NotifyName); // 0x144c730
    void OnCompleted_9537A1CB41EE8A0A4D147FBC769D42DC(const FName& NotifyName); // 0x144c730
    void OnNotifyEnd_C185C1E448B540FD34DB3291649E1495(const FName& NotifyName); // 0x144c730
    void OnNotifyBegin_C185C1E448B540FD34DB3291649E1495(const FName& NotifyName); // 0x144c730
    void OnInterrupted_C185C1E448B540FD34DB3291649E1495(const FName& NotifyName); // 0x144c730
    void OnBlendOut_C185C1E448B540FD34DB3291649E1495(const FName& NotifyName); // 0x144c730
    void OnCompleted_C185C1E448B540FD34DB3291649E1495(const FName& NotifyName); // 0x144c730
    void Local Use Rez(); // 0x144c730
    void Request Character Change(UData_Skin_Element_C* Data); // 0x144c730
    void Net Character Change(UData_Skin_Element_C* Data); // 0x144c730
    void Request Color Change(const Enum_SelectedColor& Color); // 0x144c730
    void Net Color Change(const Enum_SelectedColor& Color); // 0x144c730
    void Request Skin Change(const FVector2D& Skin); // 0x144c730
    void Net Skin Change(const FVector2D& Skin); // 0x144c730
    void Net Update Skin(const FStr_SkinSet& Skin Set); // 0x144c730
    void Check Skin Saves(); // 0x144c730
    void Request Color Lock(); // 0x144c730
    void Net Color Lock(); // 0x144c730
    void Request Custom(UData_PlayerCustom_C* Custom, int32 Slot, const FVector2D& Skin); // 0x144c730
    void Net Custom(UData_PlayerCustom_C* Custom, int32 Slot, const FVector2D& Skin); // 0x144c730
    void Request Color(const Enum_SelectedColor& Color); // 0x144c730
    void Net Color(const Enum_SelectedColor& Color); // 0x144c730
    void Net Set Appearance(const FStr_PlayerAppearance& Appearance); // 0x144c730
    void Set Preset(int32 Index); // 0x144c730
    void Request Gun Settings(UData_Gun_C* Gun Data, const FStr_GunSettings& Settings); // 0x144c730
    void All Gun Settings(UData_Gun_C* Gun Data, const FStr_GunSettings& Settings); // 0x144c730
    void Set Player Index(int32 Index); // 0x144c730
    void Set Player Role(const E_PlayerRole& Role); // 0x144c730
    void Game Count Message(int32 Count); // 0x144c730
    void Game Start Message(bool Hacker); // 0x144c730
    void Death(double Orientation, bool Body); // 0x144c730
    void Net Death(const FVector& Location, double Orientation, bool Front); // 0x144c730
    void Set Players Array(); // 0x144c730
    void Respawn(); // 0x144c730
    void Reset Player(); // 0x144c730
    void End Message(bool Employee Win, bool Is Employee); // 0x144c730
    void All Innocents Dead(); // 0x144c730
    void Net Reset Player(); // 0x144c730
    void Set Timer(int32 Time); // 0x144c730
    void Set Hacker Sphere(TArray<AMec_C*>& Hackers); // 0x144c730
    void Clear Hacker Sphere(); // 0x144c730
    void Get Explosion(const FVector& Start, double Range, int32 Health, int32 Stamina); // 0x144c730
    void Update Tasks(TArray<ATask_C*>& Tasks); // 0x144c730
    void Set inGame(bool TRUE); // 0x144c730
    void Session Intro(bool Session, bool First Spawn); // 0x144c730
    void Request Switch Ready(); // 0x144c730
    void Net Switch Ready(); // 0x144c730
    void Update Player Role(); // 0x144c730
    void Switch to Ghost(); // 0x144c730
    void Force Ghost Spawn(const FVector& Location); // 0x144c730
    void Delete C4(); // 0x144c730
    void Detonate C4(); // 0x144c730
    void Force End(); // 0x144c730
    void Quit Death(); // 0x144c730
    void Kick(); // 0x144c730
    void Unset Ready if Host(); // 0x144c730
    void Color Changed(); // 0x144c730
    void Net Face Menu(bool Show Screen); // 0x144c730
    void Set Other Menu Opacity(bool Show); // 0x144c730
    void Is ingame?(); // 0x144c730
    void All Sneack Effect(int32 A); // 0x144c730
    void Net Sneack Effect(); // 0x144c730
    void Net Speed Effect(); // 0x144c730
    void Check Sneak Effect(); // 0x144c730
    void Check Armor Effects(); // 0x144c730
    void Check Speed Effect(); // 0x144c730
    void Refresh Buff(UBuff_C* Buff); // 0x144c730
    void Add Buff(const FStr_ItemState& State, UData_Consumable_C* Consumable Data); // 0x144c730
    void Delete all Buffs(); // 0x144c730
    void Check Buffs(); // 0x144c730
    void All Rez Effect(); // 0x144c730
    void Net Rez(); // 0x144c730
    void Rez Effect(const FVector& Location, float Orientation); // 0x144c730
    void Net Deal Fish(AMec_C* Victim, int32 Fish); // 0x144c730
    void Net Set Fish(int32 Net Fish); // 0x144c730
    void Take Damage(int32 Stamina, int32 Health, const Enum_DamageType& Effect, double Stun, double Orientation); // 0x144c730
    void Hit Stamina(int32 Value, bool Exhaust, double Orientation, double Recover); // 0x144c730
    void Net Damage Effect(const Enum_DamageType& Type); // 0x144c730
    void Hit Health(int32 Health, double Stun, double Orientation); // 0x144c730
    void Other Damage Effect(const Enum_DamageType& Type); // 0x144c730
    void Local Damage Effect(double Orientation); // 0x144c730
    void Net Deal Damage(AMec_C* Victim, int32 Health, int32 Stamina, const Enum_DamageType& Effect, double Stun, double Orientation, UData_Item_C* Item, bool Crit); // 0x144c730
    void Net Request TP(const FVector& Location, float Orientation); // 0x144c730
    void Request TP(const FVector& Location, float Orientation); // 0x144c730
    void All TP(const FVector& Location, float Orientation); // 0x144c730
    void Request Crack(AMec_C* Mec, const FVector& Source, const FRotator& Direction, int32 Bullet Type); // 0x144c730
    void Bullet Crack(const FVector& Source, const FRotator& Direction, int32 Bullet Type); // 0x144c730
    void Other Spawn Impact(const FTransform& Transform, int32 Type, USoundBase* Unique Sound); // 0x144c730
    void Net Spawn Impact(const FTransform& Transform, int32 Type, USoundBase* Unique Sound); // 0x144c730
    void Spawn Impact(const FTransform& Transform, int32 Type, USoundBase* Unique Sound); // 0x144c730
    void Step Sound(); // 0x144c730
    void Jump Sound(); // 0x144c730
    void Net Jump Sound(); // 0x144c730
    void All Jump Sound(); // 0x144c730
    void All Set Mic(); // 0x144c730
    void Net Set Mic(int32 Volume); // 0x144c730
    void BndEvt__Mec_AudioCapture_K2Node_ComponentBoundEvent_0_OnSynthEnvelopeValue__DelegateSignature(float EnvelopeValue); // 0x144c730
    void Net Step Sound(float Step Speed); // 0x144c730
    void All Step Sound(float Step Speed); // 0x144c730
    void Fade Game Volume(bool Rise); // 0x144c730
    void BndEvt__Mec_EnvelopeFollowerListener_K2Node_ComponentBoundEvent_1_OnEnvelopeFollowerUpdate__DelegateSignature(float EnvelopeValue); // 0x144c730
    void Restart All Mics(); // 0x144c730
    void Set Mic Settings(); // 0x144c730
    void Delete Weapon(UData_Gun_C* Data); // 0x144c730
    void Request Heal Reset(); // 0x144c730
    void Heal Reset(); // 0x144c730
    void Change Face(); // 0x144c730
    void Request Change Face(); // 0x144c730
    void Cheat Net Spawn NewItem(const FVector& Location, const FVector& Mec Velocity, const FVector& Drop Direction, UData_Item_C* Data, const FStr_ItemState& Item State); // 0x144c730
    void Random Face(); // 0x144c730
    void Net Cheat Start Game(); // 0x144c730
    void Net Cheat Clear Game(); // 0x144c730
    void Net Cheat End Game(); // 0x144c730
    void Net Cheat DebugSpawn(const FVector& Location, const FVector& Mec Velocity, const FVector& Drop Direction, UData_Item_C* Data, const FStr_ItemState& Item State); // 0x144c730
    void Debug Mic(); // 0x144c730
    void Try Primary(); // 0x144c730
    void Set Secondary(bool Secondary); // 0x144c730
    void Net Sett Secondary(bool Net Secondary); // 0x144c730
    void Set Net Can Interact(bool TRUE); // 0x144c730
    void Check Walk(); // 0x144c730
    void Lock Inputs(bool Lock); // 0x144c730
    void Smooth Camera Lock(); // 0x144c730
    void Close Menu(); // 0x144c730
    void Net Set Primary(bool TRUE); // 0x144c730
    void Net Set Emote Primary(bool TRUE); // 0x144c730
    void Set Tablet Help Key(const FText& Key); // 0x144c730
    void Check Eyes State(); // 0x144c730
    void Net Eye State(const E_EyeState& Eyes State); // 0x144c730
    void Force Menu(int32 ID); // 0x144c730
    void Start Fixed Tick(); // 0x144c730
    void Fixed Ticks(); // 0x144c730
    void Start Shake Ticks(); // 0x144c730
    void Shake Tick(); // 0x144c730
    void Start Aim Offset Ticks(); // 0x144c730
    void Aim Offset Tick(); // 0x144c730
    void Start Recoil Offset Ticks(); // 0x144c730
    void Recoil Offset Tick(); // 0x144c730
    void Send Ping(); // 0x144c730
    void Receive Ping(); // 0x144c730
    void Do Ping(); // 0x144c730
    void ReceiveAsyncPhysicsTick(float DeltaSeconds, float SimSeconds); // 0x144c730 [Event Public]
    void Ping Timer Tick(); // 0x144c730
    void Add Step Height(bool Right); // 0x144c730
    void Passive Heal Effect(int32 Type); // 0x144c730
    void Stamina Regen(bool Start); // 0x144c730
    void Stamina Regen Tick(); // 0x144c730
    void Stamina Damage(bool Start); // 0x144c730
    void Stamina Damage Tick(); // 0x144c730
    void ReceiveTick(float DeltaSeconds); // 0x144c730 [Event Public]
    void Initiate(APC_C* PC Ref); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void ReceiveDestroyed(); // 0x144c730 [Event Public]
    void Clear(); // 0x144c730
    void Set Tablet Factor(bool Lock); // 0x144c730
    void Net Update Locomotion(const FVector& Location, const FVector& Velocity, const FVector& Aim, double Orientation); // 0x144c730
    void All Update Locomotion(const FVector& Location, const FVector& Velocity, const FVector& Aim, double Orientation); // 0x144c730
    void Tutorial Change(bool Start); // 0x144c730
    void Request NewPlayer(); // 0x144c730
    void Real Start(); // 0x144c730
    void Clear All Tablets(bool Force); // 0x144c730
    void Applyl Focus Target(); // 0x144c730
    void Local Button Animation(const FVector& Interaction Aim, UAnimMontage* Animation); // 0x144c730
    void Force Off Tablet(); // 0x144c730
    void Set Net Tablet(bool Net On Tablet); // 0x144c730
    void Put Tablet(); // 0x144c730
    void Draw Tablet(); // 0x144c730
    void Set Net HandsUp(bool Net HandsUp); // 0x144c730
    void Hands Down(); // 0x144c730
    void Hands Up(); // 0x144c730
    void Interaction Flash(); // 0x144c730
    void Search Valid Interactions(); // 0x144c730
    void Set Input Infos(AActor* Target); // 0x144c730
    void Other Button Animation(const FVector& Interaction Aim, UAnimMontage* Animation); // 0x144c730
    void Request Net Interaction(AActor* Actor, int32 Index, const FStr_ItemState& Item State); // 0x144c730
    void Set Net Backward Jog(const Enum_MoveInputState& Move Input State); // 0x144c730
    void Net Hit Button(AButton_C* Button); // 0x144c730
    void Set Bag Item(const FStr_Item& Data); // 0x144c730
    void Net Loose Item(); // 0x144c730
    void Loose Item(double Height); // 0x144c730
    void Clear Bag(); // 0x144c730
    void Set Ammo(); // 0x144c730
    void Setup Item Widget(); // 0x144c730
    void Net Let Item(); // 0x144c730
    void Net Take Item(UData_Item_C* Item Data, const FStr_ItemState& Item State, const FVector& Interaction Aim); // 0x144c730
    void Net Set Item State(const FStr_Item& Item); // 0x144c730
    void Set Sample(int32 Value); // 0x144c730
    void Ready Spread(); // 0x144c730
    void Take Item(UData_Item_C* Item Data, const FStr_ItemState& Item State, const FVector& Interaction Aim); // 0x144c730
    void Let Item(); // 0x144c730
    void Set Hand Item(UData_Item_C* Item Data, const FStr_ItemState& Item State, bool From Bag, const FVector& Interaction Aim, bool CD, bool HUD, bool Exhaust); // 0x144c730
    void Request Switch Item(); // 0x144c730
    void Other Aim Target(double Power, double DeadZone, const FVector& Aim); // 0x144c730
    void Net Pick Item(UData_Item_C* Item Data, AWorldItem_C* Item); // 0x144c730
    void Local Aim Target(double Power, double DeadZone, const FVector& Interaction Aim); // 0x144c730
    void Interaction CD(float Duration, bool Spread); // 0x144c730
    void Item Use(); // 0x144c730
    void Drop Item(bool Place); // 0x144c730
    void Net Drop Item(UData_Item_C* Data, const FStr_ItemState& Item State, const FVector& Location, const FRotator& Spawn Transform Rotation, const FVector& Direction, const FVector& Velocity, bool bag); // 0x144c730
    void All Pick Item(UData_Item_C* Item Data, const FVector& Aim); // 0x144c730
    void Local Pick Item(UData_Item_C* Item Data, const FStr_ItemState& Item State, AWorldItem_C* Item); // 0x144c730
    void Nose Bump(); // 0x144c730
    void Local Gun Fire(); // 0x144c730
    void All Gun Fire(double Hit, int32 Ammo); // 0x144c730
    void Net Gun Fire(double Hit, int32 Ammo); // 0x144c730
    void Rez Hit(bool Crit, AMec_C* Victim, double Orientation); // 0x144c730
    void All Melee(); // 0x144c730
    void Net Melee(); // 0x144c730
    void Local Melee(); // 0x144c730
    void Net Item Logic(const E_Logic& Selection); // 0x144c730
    void All Consume(); // 0x144c730
    void Net Consume(); // 0x144c730
    void Other Empty Bag(); // 0x144c730
    void Net Empty Bag(); // 0x144c730
    void Other Switch Item Anim(bool SWITCH, bool Draw, UData_Item_C* Item Anim); // 0x144c730
    void Net Switch Item Anim(bool SWITCH, bool Draw, UData_Item_C* Item Anim); // 0x144c730
    void Net Switch Item(const FStr_Item& Hand Item); // 0x144c730
    void Other Climb(double Sub); // 0x144c730
    void Net Climb(double Sub); // 0x144c730
    void Climb(double Height); // 0x144c730
    void Net Touch Floor(uint8 Type); // 0x144c730
    void All Touch Floor(uint8 Type); // 0x144c730
    void Loose Floor(); // 0x144c730
    void Touch Floor(double Velocity, bool Walk); // 0x144c730
    void Jump(); // 0x144c730
    void Net Set Stance(const Enum_Stance& Net Stance); // 0x144c730
    void Undeaf Sound(); // 0x144c730
    void Death Deaf(); // 0x144c730
    void Step(); // 0x144c730
    void ExecuteUbergraph_Mec(int32 EntryPoint); // 0x144c730 [Final]
    void Get Color Lock__DelegateSignature(bool Color Lock); // 0x144c730 [Public]
    void All Skin Update__DelegateSignature(); // 0x144c730 [Public]
    void Player Update__DelegateSignature(); // 0x144c730 [Public]
    void Session State Message__DelegateSignature(); // 0x144c730 [Public]
    void Real Init__DelegateSignature(); // 0x144c730 [Public]
    void Appearance Update__DelegateSignature(); // 0x144c730 [Public]
    void Update Tablet Skin__DelegateSignature(); // 0x144c730 [Public]
    void Tuto Step__DelegateSignature(); // 0x144c730 [Public]
    void Tuto Switch Item__DelegateSignature(); // 0x144c730 [Public]
    void Focus Target__DelegateSignature(AInteraction_C* Interaction); // 0x144c730 [Public]
    void Change Role__DelegateSignature(const E_PlayerRole& Role); // 0x144c730 [Public]
    void Set inSession Values__DelegateSignature(const E_SessionState& Session State); // 0x144c730 [Public]
    void Set inGame Values__DelegateSignature(bool TRUE); // 0x144c730 [Public]
    void Lock Plants__DelegateSignature(bool Lock); // 0x144c730 [Public]

// APlayerSpawn_C (/Game/Character/PlayerSpawn.PlayerSpawn_C)
    void Generate Locations(int32 Count, TArray<FVector>& Locations); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]

// ABodyTablet_C (/Game/Character/Tablet/BodyTablet.BodyTablet_C)
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void ExecuteUbergraph_BodyTablet(int32 EntryPoint); // 0x144c730 [Final]
    void Click__DelegateSignature(); // 0x144c730 [Public]

// UW_CustomMenuTabButton_C (/Game/Character/Tablet/Interface/W_CustomMenuTabButton.W_CustomMenuTabButton_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void BndEvt__W_CustomMenuTabButton_W_Tablet_ButtonVideo_K2Node_ComponentBoundEvent_0_On Pressed__DelegateSignature(); // 0x144c730
    void Set Tab(bool TRUE); // 0x144c730
    void ExecuteUbergraph_W_CustomMenuTabButton(int32 EntryPoint); // 0x144c730 [Final]
    void Select__DelegateSignature(const Enum_SkinElement& Type); // 0x144c730 [Public]

// UW_CustomMenuTabs_C (/Game/Character/Tablet/Interface/W_CustomMenuTabs.W_CustomMenuTabs_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Request Tab(const Enum_SkinElement& Type); // 0x144c730
    void ExecuteUbergraph_W_CustomMenuTabs(int32 EntryPoint); // 0x144c730 [Final]
    void Select Tab__DelegateSignature(const Enum_SkinElement& Type); // 0x144c730 [Public]

// UW_MapDot_C (/Game/Character/Tablet/Interface/W_MapDot.W_MapDot_C)
    void Construct(); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_MapDot(int32 EntryPoint); // 0x144c730 [Final]

// UW_Skin_CharacterSelection_C (/Game/Character/Tablet/Interface/W_Skin_CharacterSelection.W_Skin_CharacterSelection_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void BndEvt__W_Tablet_ButtonText_W_Tablet_Trigger_K2Node_ComponentBoundEvent_0_On Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Tablet_ButtonText_W_Tablet_Trigger_K2Node_ComponentBoundEvent_4_On Enter__DelegateSignature(); // 0x144c730
    void BndEvt__W_Tablet_ButtonText_W_Tablet_Trigger_K2Node_ComponentBoundEvent_5_On Leave__DelegateSignature(); // 0x144c730
    void Reset(); // 0x144c730
    void Rename(const FString& Text); // 0x144c730
    void Select Skin(); // 0x144c730
    void Selected(bool TRUE); // 0x144c730
    void Open Page(); // 0x144c730
    void ExecuteUbergraph_W_Skin_CharacterSelection(int32 EntryPoint); // 0x144c730 [Final]
    void On Leave__DelegateSignature(); // 0x144c730 [Public]
    void On Enter__DelegateSignature(); // 0x144c730 [Public]
    void On Pressed__DelegateSignature(); // 0x144c730 [Public]

// UW_Skin_ColorSelection_C (/Game/Character/Tablet/Interface/W_Skin_ColorSelection.W_Skin_ColorSelection_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void BndEvt__W_Tablet_ButtonText_W_Tablet_Trigger_K2Node_ComponentBoundEvent_0_On Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Tablet_ButtonText_W_Tablet_Trigger_K2Node_ComponentBoundEvent_4_On Enter__DelegateSignature(); // 0x144c730
    void BndEvt__W_Tablet_ButtonText_W_Tablet_Trigger_K2Node_ComponentBoundEvent_5_On Leave__DelegateSignature(); // 0x144c730
    void Reset(); // 0x144c730
    void Rename(const FString& Text); // 0x144c730
    void Select Skin(); // 0x144c730
    void Selected(bool TRUE); // 0x144c730
    void Set Owner(AMec_C* Mec); // 0x144c730
    void ExecuteUbergraph_W_Skin_ColorSelection(int32 EntryPoint); // 0x144c730 [Final]
    void On Leave__DelegateSignature(); // 0x144c730 [Public]
    void On Enter__DelegateSignature(); // 0x144c730 [Public]
    void On Pressed__DelegateSignature(); // 0x144c730 [Public]

// UW_Skin_SkinSelection_C (/Game/Character/Tablet/Interface/W_Skin_SkinSelection.W_Skin_SkinSelection_C)
    void Rename(const FString& Text); // 0x144c730
    void Reset(); // 0x144c730
    void BndEvt__W_Tablet_ButtonText_W_Tablet_Trigger_K2Node_ComponentBoundEvent_5_On Leave__DelegateSignature(); // 0x144c730
    void BndEvt__W_Tablet_ButtonText_W_Tablet_Trigger_K2Node_ComponentBoundEvent_4_On Enter__DelegateSignature(); // 0x144c730
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void BndEvt__W_Tablet_ButtonText_W_Tablet_Trigger_K2Node_ComponentBoundEvent_0_On Pressed__DelegateSignature(); // 0x144c730
    void Select Skin(); // 0x144c730
    void Selected(bool TRUE); // 0x144c730
    void Construct(); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_Skin_SkinSelection(int32 EntryPoint); // 0x144c730 [Final]
    void On Leave__DelegateSignature(); // 0x144c730 [Public]
    void On Enter__DelegateSignature(); // 0x144c730 [Public]
    void On Pressed__DelegateSignature(); // 0x144c730 [Public]

// UW_Tablet_ButtonText_C (/Game/Character/Tablet/Interface/W_Tablet_ButtonText.W_Tablet_ButtonText_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void BndEvt__W_Tablet_ButtonText_W_Tablet_Trigger_K2Node_ComponentBoundEvent_0_On Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Tablet_ButtonText_W_Tablet_Trigger_K2Node_ComponentBoundEvent_4_On Enter__DelegateSignature(); // 0x144c730
    void BndEvt__W_Tablet_ButtonText_W_Tablet_Trigger_K2Node_ComponentBoundEvent_5_On Leave__DelegateSignature(); // 0x144c730
    void Reset(); // 0x144c730
    void Set Color(int32 Color); // 0x144c730
    void Rename(const FText& Text); // 0x144c730
    void Set Lock(bool TRUE); // 0x144c730
    void ExecuteUbergraph_W_Tablet_ButtonText(int32 EntryPoint); // 0x144c730 [Final]
    void On Leave__DelegateSignature(); // 0x144c730 [Public]
    void On Enter__DelegateSignature(); // 0x144c730 [Public]
    void On Pressed__DelegateSignature(); // 0x144c730 [Public]

// UW_Tablet_ButtonVideo_C (/Game/Character/Tablet/Interface/W_Tablet_ButtonVideo.W_Tablet_ButtonVideo_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void BndEvt__W_Tablet_ButtonText_W_Tablet_Trigger_K2Node_ComponentBoundEvent_0_On Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Tablet_ButtonText_W_Tablet_Trigger_K2Node_ComponentBoundEvent_4_On Enter__DelegateSignature(); // 0x144c730
    void BndEvt__W_Tablet_ButtonText_W_Tablet_Trigger_K2Node_ComponentBoundEvent_5_On Leave__DelegateSignature(); // 0x144c730
    void Reset(); // 0x144c730
    void Set Color(int32 Color); // 0x144c730
    void Rename(const FString& Text); // 0x144c730
    void Set Lock(bool TRUE); // 0x144c730
    void ExecuteUbergraph_W_Tablet_ButtonVideo(int32 EntryPoint); // 0x144c730 [Final]
    void On Leave__DelegateSignature(); // 0x144c730 [Public]
    void On Enter__DelegateSignature(); // 0x144c730 [Public]
    void On Pressed__DelegateSignature(); // 0x144c730 [Public]

// UW_Tablet_Trigger_C (/Game/Character/Tablet/Interface/W_Tablet_Trigger.W_Tablet_Trigger_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void Click(); // 0x144c730
    void Reset(); // 0x144c730
    void Construct(); // 0x144c730 [Event Public]
    void Reset Trigger(); // 0x144c730
    void ExecuteUbergraph_W_Tablet_Trigger(int32 EntryPoint); // 0x144c730 [Final]
    void On Leave__DelegateSignature(); // 0x144c730 [Public]
    void On Enter__DelegateSignature(); // 0x144c730 [Public]
    void Hold Tick__DelegateSignature(const FVector2D& Mouse Delta); // 0x144c730 [Public]
    void On Released__DelegateSignature(); // 0x144c730 [Public]
    void On Pressed__DelegateSignature(); // 0x144c730 [Public]

// UW_Tablet_UI_C (/Game/Character/Tablet/Interface/W_Tablet_UI.W_Tablet_UI_C)
    void Get Relative Mouse Position(const FVector2D& position, const FVector2D& Limit X, const FVector2D& Limit Y); // 0x144c730 [Public]
    void BndEvt__W_Tablet_UI_VB_Custom_Back_K2Node_ComponentBoundEvent_0_On Pressed__DelegateSignature(); // 0x144c730
    void Select Tab(const Enum_SkinElement& Type); // 0x144c730
    void Refresh Skin Tab(); // 0x144c730
    void BndEvt__W_Tablet_UI_B_Tuto_PageBack_K2Node_ComponentBoundEvent_9_On Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Tablet_UI_B_Tuto_PageNext_K2Node_ComponentBoundEvent_10_On Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Tablet_UI_B_Tuto_Return_K2Node_ComponentBoundEvent_11_On Pressed__DelegateSignature(); // 0x144c730
    void Open Tuto(ATask_C* Task); // 0x144c730
    void BndEvt__W_Tablet_UI_B_return_to_lobby_K2Node_ComponentBoundEvent_1_On Pressed__DelegateSignature(); // 0x144c730
    void Play Video(const FText& Text, const FString& Name, UMediaSource* Source); // 0x144c730
    void Pause Video(); // 0x144c730
    void BndEvt__W_Tablet_UI_Trigger_Video_PlayPause_K2Node_ComponentBoundEvent_5_On Pressed__DelegateSignature(); // 0x144c730
    void Play or Pause Video(); // 0x144c730
    void BndEvt__W_Tablet_UI_VB_Video_Back_K2Node_ComponentBoundEvent_6_On Pressed__DelegateSignature(); // 0x144c730
    void Video End(); // 0x144c730
    void BndEvt__W_Tablet_UI_Trigger_Video_SetTime_K2Node_ComponentBoundEvent_7_On Pressed__DelegateSignature(); // 0x144c730
    void Update Video Jauge(); // 0x144c730
    void BndEvt__W_Tablet_UI_B_return_to_lobby_fromTuto_K2Node_ComponentBoundEvent_4_On Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Tablet_UI_B_Go_lol_tuto_K2Node_ComponentBoundEvent_9_On Pressed__DelegateSignature(); // 0x144c730
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void Update Mouse(const FVector2D& Mouse Position); // 0x144c730
    void Initiate(ATablet_C* Tablet Ref); // 0x144c730
    void Transition Effect(); // 0x144c730
    void Center Mouse(); // 0x144c730
    void Lock Mouse(bool Lock); // 0x144c730
    void Update Tasks(TArray<ATask_C*>& Tasks); // 0x144c730
    void Set inGame Value(bool TRUE); // 0x144c730
    void BndEvt__W_Tablet_UI_B_Lobby_Ready_K2Node_ComponentBoundEvent_0_On Pressed__DelegateSignature(); // 0x144c730
    void Overhead Task(ATask_C* Task); // 0x144c730
    void Unoverhead Task(ATask_C* Task); // 0x144c730
    void Select Task(ATask_C* Task); // 0x144c730
    void Set SessionState(const E_SessionState& Session State); // 0x144c730
    void Force Button 1(); // 0x144c730
    void Search Session(); // 0x144c730
    void Update PlayerList(); // 0x144c730
    void CustomEvent(); // 0x144c730
    void BndEvt__W_Tablet_UI_Butto_custom_K2Node_ComponentBoundEvent_1_On Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Tablet_UI_Butto_lobby_K2Node_ComponentBoundEvent_2_On Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Tablet_UI_Butto_language_K2Node_ComponentBoundEvent_3_On Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Tablet_UI_Butto_discord_K2Node_ComponentBoundEvent_4_On Pressed__DelegateSignature(); // 0x144c730
    void ExecuteUbergraph_W_Tablet_UI(int32 EntryPoint); // 0x144c730 [Final]

// ATablet_C (/Game/Character/Tablet/Tablet.Tablet_C)
    void Move(const FVector2D& Movement); // 0x144c730
    void Initiate(AMec_C* Mec Ref); // 0x144c730
    void Click on Tablet(); // 0x144c730
    void Draw(); // 0x144c730
    void Lock Mouse(bool Lock); // 0x144c730
    void Update Tasks(TArray<ATask_C*>& Tasks); // 0x144c730
    void Reset Buttons(); // 0x144c730
    void Set Screen Shader(bool Video); // 0x144c730
    void Put(); // 0x144c730
    void Force Close Tablet(); // 0x144c730
    void ExecuteUbergraph_Tablet(int32 EntryPoint); // 0x144c730 [Final]
    void Reset Triggers__DelegateSignature(); // 0x144c730 [Public]
    void Click__DelegateSignature(); // 0x144c730 [Public]

// AWaterCamera_C (/Game/Character/WaterCamera.WaterCamera_C)
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void ExecuteUbergraph_WaterCamera(int32 EntryPoint); // 0x144c730 [Final]

// IBPI_Interaction_C (/Game/Gameplay/BPI_Interaction.BPI_Interaction_C)
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]

// AGM_C (/Game/Gameplay/GM.GM_C)
    void Set MapSpanwers(); // 0x144c730 [Public]
    void Select Join Spawn(AMec_C* Mec); // 0x144c730 [Public]
    void Switch Player Color(AMec_C* Mec, const Enum_SelectedColor& Color, const Enum_SelectedColor& Available Color, const AMec_C*& Owner, const bool& Available); // 0x144c730 [Public]
    void Select Players Colors(); // 0x144c730 [Public]
    void Get Valid Players(TArray<AMec_C*>& Players); // 0x144c730 [Public]
    void Resize Player List(); // 0x144c730 [Public]
    void Check Player List(AMec_C* New Mec, const int32& Index); // 0x144c730 [Public]
    void TP Players on Lobby(); // 0x144c730 [Public]
    void TP Players on Start(); // 0x144c730 [Public]
    void Check Deaths(const bool& All Dead); // 0x144c730 [Public]
    void Update Time(); // 0x144c730 [Public]
    void Select Game Roles(int32 Saboters Count); // 0x144c730 [Public]
    void Check Players Ready(const bool& Ready); // 0x144c730 [Public]
    void New Player(AMec_C* Mec); // 0x144c730
    void Start Game(); // 0x144c730
    void Check Ready(); // 0x144c730
    void Start Ready Timer(); // 0x144c730
    void Stop Ready Timer(); // 0x144c730
    void K2_PostLogin(APlayerController* NewPlayer); // 0x144c730 [Event Public]
    void K2_OnLogout(AController* ExitingController); // 0x144c730 [Event Public]
    void Start Timer Tick(); // 0x144c730
    void Start Game Timer(int32 Time); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Game Timer Tick(); // 0x144c730
    void End Game(bool Innocent Win, bool Force); // 0x144c730
    void Stop Game Timer(); // 0x144c730
    void Set HackerSphere(bool Clear); // 0x144c730
    void Switch Ready ForPlayer(AMec_C* Mec); // 0x144c730
    void Quit Player(); // 0x144c730
    void End on Death(); // 0x144c730
    void Set C4 Ref(AActor* Armed C4 Ref); // 0x144c730
    void Detonate C4(); // 0x144c730
    void Death in Lobby(); // 0x144c730
    void Kick All Players(); // 0x144c730
    void Ban Player(AMec_C* Mec); // 0x144c730
    void Start Tutorial(); // 0x144c730
    void Stop Tutorial(); // 0x144c730
    void Set Tutorial Mode(bool Start); // 0x144c730
    void ExecuteUbergraph_GM(int32 EntryPoint); // 0x144c730 [Final]
    void Rule Change__DelegateSignature(const FName& Rule); // 0x144c730 [Public]
    void On Ban__DelegateSignature(); // 0x144c730 [Public]
    void Tutorial Change__DelegateSignature(bool Start); // 0x144c730 [Public]
    void Join Update__DelegateSignature(); // 0x144c730 [Public]
    void Game Clear__DelegateSignature(); // 0x144c730 [Public]

// AInteraction_C (/Game/Gameplay/Interaction.Interaction_C)
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void OnRep_Lock(); // 0x144c730
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Activate(bool Active); // 0x144c730
    void Set Lock(bool Lock); // 0x144c730
    void Set Focus(bool TRUE); // 0x144c730
    void Set Private Lock(bool Lock); // 0x144c730
    void Search Tick(); // 0x144c730
    void ExecuteUbergraph_Interaction(int32 EntryPoint); // 0x144c730 [Final]
    void Focusable__DelegateSignature(bool TRUE); // 0x144c730 [Public]
    void Focus__DelegateSignature(bool TRUE); // 0x144c730 [Public]
    void Net Trigger__DelegateSignature(AMec_C* Source, const FStr_ItemState& State); // 0x144c730 [Public]
    void Local Trigger__DelegateSignature(AMec_C* Source, const FStr_ItemState& State); // 0x144c730 [Public]

// UMainGI_C (/Game/Gameplay/MainGI.MainGI_C)
    void Save Presets(); // 0x144c730 [Public]
    void Load Presets(); // 0x144c730 [Public]
    void Get Dev Banlist(TArray<FString>& Banlist); // 0x144c730 [Public]
    void Set ScreenMessage(const E_LoadMessage& ScreenMessage); // 0x144c730 [Public]
    void Clean Banlist(); // 0x144c730 [Public]
    void Remove from Banlist(const FString& SteamID, const bool& Success); // 0x144c730 [Public]
    void Add to Banlist(const FString& SteamID); // 0x144c730 [Public]
    void Get Banlist(TArray<FString>& Banlist); // 0x144c730 [Public]
    void Generate FilesCode(TMap<FString, int64>& Files, const FString& Code); // 0x144c730 [Public]
    void Container Add Mesh(UMeshComponent* Container); // 0x144c730 [Public]
    void OnFailure_4C9FFA1C4AB73436DE74C8826D52BB4E(); // 0x144c730
    void OnSuccess_4C9FFA1C4AB73436DE74C8826D52BB4E(); // 0x144c730
    void OnFailure_E11D28F341407BAAA92E07BF0B670CE0(); // 0x144c730
    void OnSuccess_E11D28F341407BAAA92E07BF0B670CE0(); // 0x144c730
    void OnFailure_728662F4405B257744D5C795EE667A95(const FString& JoinFailReason); // 0x144c730
    void OnSuccess_728662F4405B257744D5C795EE667A95(const FString& JoinFailReason); // 0x144c730
    void OnCallback_53ADE5D94292283D8FA72FB38DFF9184(); // 0x144c730
    void OnFailure_0206847A41604EC8924E54830D7534CB(); // 0x144c730
    void OnSuccess_0206847A41604EC8924E54830D7534CB(); // 0x144c730
    void ReceiveInit(); // 0x144c730 [Event Public]
    void Create Session(const FString& SessionName, const FString& SessionPassword, const E_SessionVisilibity& Visibility); // 0x144c730
    void Join Session(FBlueprintSessionResult& Session); // 0x144c730
    void Destroy Session(bool Force); // 0x144c730
    void Start Screen(); // 0x144c730
    void HandleNetworkError(const ENetworkFailure& FailureType, bool bIsServer); // 0x144c730 [Event Public]
    void HandleTravelError(const ETravelFailure& FailureType); // 0x144c730 [Event Public]
    void Play Sound(USoundBase* Sound, float Volume, float Pitch); // 0x144c730
    void ReceiveShutdown(); // 0x144c730 [Event Public]
    void Check Server Datas(); // 0x144c730
    void Datas Found(const FRuntimeDataTableCallbackInfo& CallbackInfo); // 0x144c730
    void Set Language(const FString& Culture); // 0x144c730
    void Update Session(const FString& SessionName, int32 MaxPlayers); // 0x144c730
    void Update Player List(); // 0x144c730
    void Invite Accepted(bool bWasSuccessful, int32 LocalPlayerNum, const FString& InvitedBy, FBlueprintSessionResult& Session); // 0x144c730
    void Outpu Device name(const FString& CurrentDevice); // 0x144c730
    void Update Dev Banlist(); // 0x144c730
    void Banlist Datas(const FRuntimeDataTableCallbackInfo& CallbackInfo); // 0x144c730
    void ExecuteUbergraph_MainGI(int32 EntryPoint); // 0x144c730 [Final]
    void Presets Change__DelegateSignature(const E_GameMode& Game Mode); // 0x144c730 [Public]
    void Gamepad Press__DelegateSignature(); // 0x144c730 [Public]
    void language Changed__DelegateSignature(const FString& Language); // 0x144c730 [Public]
    void Cheat Activation__DelegateSignature(); // 0x144c730 [Public]
    void Update Banlist__DelegateSignature(); // 0x144c730 [Public]
    void Update All Skins__DelegateSignature(); // 0x144c730 [Public]

// APC_C (/Game/Gameplay/PC.PC_C)
    void Set Mic input(const FString& Value); // 0x144c730 [Public]
    void Set Global Volume(int32 Value); // 0x144c730 [Public]
    void Get Resolutions(TArray<FIntPoint>& Resolutions); // 0x144c730 [Public]
    void Set Reflections(int32 Value); // 0x144c730 [Public]
    void Set Antialiasing(bool Value); // 0x144c730 [Public]
    void Apply Mic Settings(); // 0x144c730 [Public]
    void Set Mic Gate(int32 Value); // 0x144c730 [Public]
    void Set Mic Volume(int32 Value); // 0x144c730 [Public]
    int32 Get Fog Quality(); // 0x144c730 [Public]
    void Set MotionBlur(int32 Value); // 0x144c730 [Public]
    void Set FPS Cap(int32 Value); // 0x144c730 [Public]
    void Set Reflex(int32 Value); // 0x144c730 [Public]
    void Set VSync(int32 Value); // 0x144c730 [Public]
    void Set RenderScale(int32 Value); // 0x144c730 [Public]
    void Set Indirect(bool On); // 0x144c730 [Public]
    void Set DOF Quality(int32 Value); // 0x144c730 [Public]
    void Set Bloom Quality(int32 Value); // 0x144c730 [Public]
    void Set Fog Quality(int32 Value); // 0x144c730 [Public]
    void Set Resolution(int32 Value); // 0x144c730 [Public]
    void Set Screen Mode(const EWindowMode& Mode); // 0x144c730 [Public]
    void Graphic Commands(double Frame Weight, double Sharpen, int32 ScreenPercentage, int32 Near Clip, int32 Fog, int32 DOF Quality, int32 Bloom Quality, int32 Motion Blur, bool AO, bool AA); // 0x144c730 [Public]
    void Volume Transition__FinishedFunc(); // 0x144c730
    void Volume Transition__UpdateFunc(); // 0x144c730
    void InpActEvt_AnyKey_K2Node_InputKeyEvent_0(const FKey& Key); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Apply Graphics Settings(); // 0x144c730
    void Initiate(); // 0x144c730
    void ReceivePossess(APawn* PossessedPawn); // 0x144c730 [Event Protected]
    void Invite Accepted(bool bWasSuccessful, int32 LocalPlayerNum, const FString& InvitedBy, FBlueprintSessionResult& Session); // 0x144c730
    void Save Graphics(); // 0x144c730
    void Set World Volume(bool TRUE); // 0x144c730
    void Force World Volume(bool TRUE); // 0x144c730
    void Quit Session by Force(bool Client Only, const E_LoadMessage& ScreenMessage); // 0x144c730
    void Check Resolution(); // 0x144c730
    void Banned Session Close(); // 0x144c730
    void Save Language(const FString& Language); // 0x144c730
    void ExecuteUbergraph_PC(int32 EntryPoint); // 0x144c730 [Final]
    void Save Ready__DelegateSignature(); // 0x144c730 [Public]
    void Set Active Trigger__DelegateSignature(bool TRUE); // 0x144c730 [Public]
    void Press Any Key__DelegateSignature(const FKey& Key); // 0x144c730 [Public]

// UBPL_Items_C (/Game/Items/BPL_Items.BPL_Items_C)
    void Set Item Materials(UPrimitiveComponent* Mesh, const E_Logic& Logic, const FStr_ItemState& State, UObject* __WorldContext); // 0x144c730 [Static Public]

// UData_Gun_C (/Game/Items/Data_Gun.Data_Gun_C)
    void Get Random Ammo(bool Crate, const int32& Value); // 0x144c730 [Public]

// UData_Item_C (/Game/Items/Data_Item.Data_Item_C)
    void Use(); // 0x144c730
    void ExecuteUbergraph_Data_Item(int32 EntryPoint); // 0x144c730 [Final]

// ABP_Blast_GreenWhite_C (/Game/Items/Grenade/GrenadeFX/BP_Blast_GreenWhite.BP_Blast_GreenWhite_C)
    void Timeline__FinishedFunc(); // 0x144c730
    void Timeline__UpdateFunc(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void ReceiveTick(float DeltaSeconds); // 0x144c730 [Event Public]
    void ExecuteUbergraph_BP_Blast_GreenWhite(int32 EntryPoint); // 0x144c730 [Final]

// ABP_Blast_GreenYellow_C (/Game/Items/Grenade/GrenadeFX/BP_Blast_GreenYellow.BP_Blast_GreenYellow_C)
    void Timeline__FinishedFunc(); // 0x144c730
    void Timeline__UpdateFunc(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void ReceiveTick(float DeltaSeconds); // 0x144c730 [Event Public]
    void ExecuteUbergraph_BP_Blast_GreenYellow(int32 EntryPoint); // 0x144c730 [Final]

// ABP_Blast_RedWhite_C (/Game/Items/Grenade/GrenadeFX/BP_Blast_RedWhite.BP_Blast_RedWhite_C)
    void Timeline__FinishedFunc(); // 0x144c730
    void Timeline__UpdateFunc(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void ReceiveTick(float DeltaSeconds); // 0x144c730 [Event Public]
    void ExecuteUbergraph_BP_Blast_RedWhite(int32 EntryPoint); // 0x144c730 [Final]

// ABP_Blast_RedYellow_C (/Game/Items/Grenade/GrenadeFX/BP_Blast_RedYellow.BP_Blast_RedYellow_C)
    void Timeline__FinishedFunc(); // 0x144c730
    void Timeline__UpdateFunc(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void ReceiveTick(float DeltaSeconds); // 0x144c730 [Event Public]
    void ExecuteUbergraph_BP_Blast_RedYellow(int32 EntryPoint); // 0x144c730 [Final]

// ABP_GrenadeBlast_Shared_C (/Game/Items/Grenade/GrenadeFX/BP_GrenadeBlast_Shared.BP_GrenadeBlast_Shared_C)
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void ExecuteUbergraph_BP_GrenadeBlast_Shared(int32 EntryPoint); // 0x144c730 [Final]

// ABP_Grenade_AoE_BlueYellow_V2_C (/Game/Items/Grenade/GrenadeFX/BP_Grenade_AoE_BlueYellow_V2.BP_Grenade_AoE_BlueYellow_V2_C)
    void Timeline__FinishedFunc(); // 0x144c730
    void Timeline__UpdateFunc(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void ExecuteUbergraph_BP_Grenade_AoE_BlueYellow_V2(int32 EntryPoint); // 0x144c730 [Final]

// AGrenadeEffect_C (/Game/Items/Grenade/GrenadeFX/GrenadeEffect.GrenadeEffect_C)
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void ExecuteUbergraph_GrenadeEffect(int32 EntryPoint); // 0x144c730 [Final]

// AWeaponFX_C (/Game/Items/Guns/FX/WeaponFX.WeaponFX_C)
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Bullet Shot(int32 Type, bool Light); // 0x144c730
    void ExecuteUbergraph_WeaponFX(int32 EntryPoint); // 0x144c730 [Final]

// AItem_C (/Game/Items/Item.Item_C)
    void OnRep_Simulate(); // 0x144c730
    void OnRep_Item Data(); // 0x144c730
    void OnRep_Interaction(); // 0x144c730
    void Update Shadow(); // 0x144c730 [Public]
    void Initiate(); // 0x144c730 [Public]
    void OnRep_Logic(); // 0x144c730
    void OnRep_Net TargetLocation(); // 0x144c730
    void Set Movement(bool Velocity); // 0x144c730 [Public]
    void OnRep_Mesh(); // 0x144c730
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void TL Place Marge__FinishedFunc(); // 0x144c730
    void TL Place Marge__UpdateFunc(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void ReceiveTick(float DeltaSeconds); // 0x144c730 [Event Public]
    void BndEvt__World_Item_StaticMesh_K2Node_ComponentBoundEvent_0_ComponentSleepSignature__DelegateSignature(UPrimitiveComponent* SleepingComponent, const FName& BoneName); // 0x144c730
    void BndEvt__World_Item_StaticMesh_K2Node_ComponentBoundEvent_1_ComponentWakeSignature__DelegateSignature(UPrimitiveComponent* WakingComponent, const FName& BoneName); // 0x144c730
    void BndEvt__World_Item_StaticMesh_K2Node_ComponentBoundEvent_2_ComponentHitSignature__DelegateSignature(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit); // 0x144c730
    void All Impact Sound(double Value); // 0x144c730
    void Set Simulation(); // 0x144c730
    void Clear(); // 0x144c730
    void BndEvt__Item_Interaction_K2Node_ComponentBoundEvent_3_Local Trigger__DelegateSignature(AMec_C* Source, const FStr_ItemState& State); // 0x144c730
    void BndEvt__Item_Interaction_K2Node_ComponentBoundEvent_4_Focus__DelegateSignature(bool TRUE); // 0x144c730
    void BndEvt__Item_Interaction_K2Node_ComponentBoundEvent_5_Focusable__DelegateSignature(bool TRUE); // 0x144c730
    void ExecuteUbergraph_Item(int32 EntryPoint); // 0x144c730 [Final]

// AItemDynamicMesh_C (/Game/Items/ItemDynamicMesh.ItemDynamicMesh_C)
    void Clear Mesh(); // 0x144c730 [Public]
    void Update Mesh(const FStr_Item& Item); // 0x144c730
    void Focus(bool TRUE); // 0x144c730
    void Focusable(bool TRUE); // 0x144c730
    void Cast Shadow(bool TRUE); // 0x144c730
    void ExecuteUbergraph_ItemDynamicMesh(int32 EntryPoint); // 0x144c730 [Final]

// AItemSpawn_Handler_C (/Game/Items/ItemSpawn_Handler.ItemSpawn_Handler_C)
    void Search Spawners(); // 0x144c730 [Public]
    void Place Items(); // 0x144c730 [Public]
    void Spawn Item(const FStr_Item& Item, TArray<FStr_ItemSpawnRequest>& Locations, FStr_ItemSpawnLocation& Location); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Show Spawners(); // 0x144c730
    void Show Placers(); // 0x144c730
    void ExecuteUbergraph_ItemSpawn_Handler(int32 EntryPoint); // 0x144c730 [Final]

// AItem_Placer_C (/Game/Items/Item_Placer.Item_Placer_C)
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Spawn Item(); // 0x144c730
    void Spawn with Chances(); // 0x144c730
    void ExecuteUbergraph_Item_Placer(int32 EntryPoint); // 0x144c730 [Final]

// AItem_Spawner_C (/Game/Items/Item_Spawner.Item_Spawner_C)
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Spawn Item(const FStr_Item& Item); // 0x144c730
    void Clear Used(); // 0x144c730
    void ExecuteUbergraph_Item_Spawner(int32 EntryPoint); // 0x144c730 [Final]

// ABP_C4Blast_FX_C (/Game/Items/Melee/C4/BP_C4Blast_FX.BP_C4Blast_FX_C)
    void Timeline__FinishedFunc(); // 0x144c730
    void Timeline__UpdateFunc(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void ReceiveTick(float DeltaSeconds); // 0x144c730 [Event Public]
    void ExecuteUbergraph_BP_C4Blast_FX(int32 EntryPoint); // 0x144c730 [Final]

// AWorldItem_C (/Game/Items/WorldItem.WorldItem_C)
    void OnRep_Connection Update(); // 0x144c730
    void Debug Place(); // 0x144c730 [Public]
    void OnRep_Data(); // 0x144c730
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Timeline__FinishedFunc(); // 0x144c730
    void Timeline__UpdateFunc(); // 0x144c730
    void TL Final Drop__FinishedFunc(); // 0x144c730
    void TL Final Drop__UpdateFunc(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Net Physic Tick(); // 0x144c730
    void Start Net Physic(const FVector& Location, const FVector& Velocity); // 0x144c730
    void ReceiveTick(float DeltaSeconds); // 0x144c730 [Event Public]
    void BndEvt__NewItem_Interaction_K2Node_ComponentBoundEvent_2_Focusable__DelegateSignature(bool TRUE); // 0x144c730
    void BndEvt__NewItem_Interaction_K2Node_ComponentBoundEvent_1_Focus__DelegateSignature(bool TRUE); // 0x144c730
    void BndEvt__NewItem_Interaction_K2Node_ComponentBoundEvent_0_Local Trigger__DelegateSignature(AMec_C* Source, const FStr_ItemState& State); // 0x144c730
    void New Client Travel(const FVector& Location, const FVector& Velocity, double Anim, const E_ItemImpactType& Last); // 0x144c730
    void All Final Position(const FVector& Impact Point, float Orientation); // 0x144c730
    void Client Physic Tick(); // 0x144c730
    void All Spawn Position(const FVector& Location, float Orientation); // 0x144c730
    void Kill(const FVector& Location, const FVector& Normal, USoundBase* Unique Sound); // 0x144c730
    void All Kill(); // 0x144c730
    void Client Final Position(const FVector& Impact Point, float Orientation); // 0x144c730
    void Spawned(); // 0x144c730
    void Detonate C4(); // 0x144c730
    void Clear(); // 0x144c730
    void ExecuteUbergraph_WorldItem(int32 EntryPoint); // 0x144c730 [Final]

// ABP_MapInteractive_Aquarium_C (/Game/Map/Assets/BP_MapInteractive_Aquarium.BP_MapInteractive_Aquarium_C)
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void ReceiveActorBeginOverlap(AActor* OtherActor); // 0x144c730 [Event Public]
    void ReceiveTick(float DeltaSeconds); // 0x144c730 [Event Public]
    void Update Mesh Fish(int32 Index); // 0x144c730
    void ExecuteUbergraph_BP_MapInteractive_Aquarium(int32 EntryPoint); // 0x144c730 [Final]

// ABP_WallText_C (/Game/Map/Assets/Map_V3/BP_WallText.BP_WallText_C)
    void UserConstructionScript(); // 0x144c730 [Event Public]

// ABP_groundMarking_C (/Game/Map/Assets/decals/BP_groundMarking.BP_groundMarking_C)
    void UserConstructionScript(); // 0x144c730 [Event Public]

// AEditorRender_C (/Game/Map/EditorRender.EditorRender_C)
    void Higher Priority(const ARenderZone_C*& Selected Zone); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void ReceiveTick(float DeltaSeconds); // 0x144c730 [Event Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void ExecuteUbergraph_EditorRender(int32 EntryPoint); // 0x144c730 [Final]

// ARenderZone_C (/Game/Map/RenderZone.RenderZone_C)
    void UserConstructionScript(); // 0x144c730 [Event Public]

// UFunctionLibrary_C (/Game/Other/FunctionLibrary.FunctionLibrary_C)
    void Get All Rules(UObject* __WorldContext, TMap<FName, int32>& Rules); // 0x144c730 [Static Public]
    void SaveSettings(USaveGame* Save, UObject* __WorldContext); // 0x144c730 [Static Public]
    void Sector Name(const FStr_ItemSpawnLocation& Location, bool Room, UObject* __WorldContext, FText& Result); // 0x144c730 [Static Public]
    void UI PlayerColor(const Enum_SelectedColor& Color, float Opacity, UObject* __WorldContext, const FLinearColor& Result); // 0x144c730 [Static Public]
    void Update Custom(USkeletalMeshComponent* Body, USkeletalMeshComponent* Head, UStaticMeshComponent* Charm, UStaticMeshComponent* Ghost, UStaticMeshComponent* GhostFace, const Enum_SelectedColor& Color, const FStr_SkinCustom_Result& Custom, UObject* __WorldContext, const FName& Socket); // 0x144c730 [Static Public]
    void Rule Check(const FName& Rule, UObject* __WorldContext); // 0x144c730 [Static Public]
    void Get Rule Settings(const FName& Rule, UObject* __WorldContext, FStr_gamerule& Settings); // 0x144c730 [Static Public]
    void Get Rules with Tag(const FString& Tag, UObject* __WorldContext, TMap<FName, int32>& Rules); // 0x144c730 [Static Public]
    void Set Rule(const FName& Rule, int32 Value, UObject* __WorldContext); // 0x144c730 [Static Public]
    void Get Rule(const FName& Rule, UObject* __WorldContext, const int32& Value); // 0x144c730 [Static Public]
    void Is Even(int32 Value, UObject* __WorldContext, const bool& Even); // 0x144c730 [Static Public]
    void Map Range (Vector)(const FVector& Vector, double In A, double In B, double Out A, double Out B, double exp, UObject* __WorldContext, const FVector& _); // 0x144c730 [Static Public]
    void StickHandler(const FVector2D& In, double Power, const FVector2D& Deadzones, UObject* __WorldContext, const double& Out X, const double& Out Y, const double& Amplitude, const bool& Inner, const bool& Outter); // 0x144c730 [Static Public]
    void Saturate(double _, UObject* __WorldContext, const double& __); // 0x144c730 [Static Public]
    void Text Round(double Value, int32 Fraction, bool Use Dot, UObject* __WorldContext, const FString& _); // 0x144c730 [Static Public]
    void DeltaValue(double _, UObject* __WorldContext, const double& __); // 0x144c730 [Static Public]
    void Map Range(double Value, double In A, double In B, double Out A, double Out B, double exp, UObject* __WorldContext, const double& __); // 0x144c730 [Static Public]
    void Delta(clamp)(double clamp, UObject* __WorldContext, const double& _); // 0x144c730 [Static Public]
    void Power(sign)(double base, double exp, UObject* __WorldContext, const double& Returne Value); // 0x144c730 [Static Public]
    void OneMinus(double _, UObject* __WorldContext, const double& __); // 0x144c730 [Static Public]
    void Delta(UObject* __WorldContext, const double& _); // 0x144c730 [Static Public]

// APC_tuto_C (/Game/Other/Tutos/PC_tuto.PC_tuto_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void Get Media Time(const FTimespan& Time); // 0x144c730 [Public]
    void OnRep_Video Index(); // 0x144c730
    void Update Index(); // 0x144c730 [Public]
    void Set Screen Info(); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void BndEvt__Data_PC_Button_K2Node_ComponentBoundEvent_0_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void Clear(); // 0x144c730
    void BndEvt__Data_PC_Button L_K2Node_ComponentBoundEvent_1_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void Join Update(); // 0x144c730
    void BndEvt__PC_tuto_Button Enter_K2Node_ComponentBoundEvent_2_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void Update Screen(); // 0x144c730
    void Video End(); // 0x144c730
    void BndEvt__PC_tuto_Button Play_K2Node_ComponentBoundEvent_3_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void BndEvt__PC_tuto_Button Right_K2Node_ComponentBoundEvent_4_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void BndEvt__PC_tuto_Button Left_K2Node_ComponentBoundEvent_5_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void ExecuteUbergraph_PC_tuto(int32 EntryPoint); // 0x144c730 [Final]
    void Change Video__DelegateSignature(int32 Index); // 0x144c730 [Public]

// ATutorial_Screen_C (/Game/Other/Tutos/Tutorial_Screen.Tutorial_Screen_C)
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Play Video(const FTimespan& Time); // 0x144c730
    void Pause Video(const FTimespan& Time); // 0x144c730
    void Set Video(UMediaSource* Source); // 0x144c730
    void Waiting Video(); // 0x144c730
    void Play or Pause(); // 0x144c730
    void Move in Video(bool Foward); // 0x144c730
    void ReceiveTick(float DeltaSeconds); // 0x144c730 [Event Public]
    void ExecuteUbergraph_Tutorial_Screen(int32 EntryPoint); // 0x144c730 [Final]

// UW_TutoPC_UI_C (/Game/Other/Tutos/W_TutoPC_UI.W_TutoPC_UI_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_TutoPC_UI(int32 EntryPoint); // 0x144c730 [Final]

// UW_TutoScreeWorld_C (/Game/Other/Tutos/W_TutoScreeWorld.W_TutoScreeWorld_C)
    void Construct(); // 0x144c730 [Event Public]
    void Show Video(bool TRUE); // 0x144c730
    void Update jauge(float Value); // 0x144c730
    void Flash Jauge(); // 0x144c730
    void ExecuteUbergraph_W_TutoScreeWorld(int32 EntryPoint); // 0x144c730 [Final]

// UW_TutorialSelection_C (/Game/Other/Tutos/W_TutorialSelection.W_TutorialSelection_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void Update Video on List(int32 Index); // 0x144c730
    void ExecuteUbergraph_W_TutorialSelection(int32 EntryPoint); // 0x144c730 [Final]

// ADLC_Button_C (/Game/Skins/DLC_Button.DLC_Button_C)
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Open Link(); // 0x144c730
    void ExecuteUbergraph_DLC_Button(int32 EntryPoint); // 0x144c730 [Final]

// UData_Skin_Body_C (/Game/Skins/Other/Data_Skin_Body.Data_Skin_Body_C)
    void Set Body(USkeletalMeshComponent* BodyMesh, const Enum_SelectedColor& Color, const FVector2D& Skin, UData_Skin_Patch_C* PatchRound, UData_Skin_Patch_C* PatchSquare, const FLinearColor& Helmet Color); // 0x144c730 [Public]

// UData_Skin_Charm_C (/Game/Skins/Other/Data_Skin_Charm.Data_Skin_Charm_C)
    void Set Charm(UStaticMeshComponent* Charm Mesh, const Enum_SelectedColor& Color); // 0x144c730 [Public]

// UData_Skin_Element_C (/Game/Skins/Other/Data_Skin_Element.Data_Skin_Element_C)
    void SkinColor(const FVector2D& Skin, const FLinearColor& Color); // 0x144c730 [Public]

// UData_Skin_Ghost_C (/Game/Skins/Other/Data_Skin_Ghost.Data_Skin_Ghost_C)
    void Set Ghost(UStaticMeshComponent* Mesh H, UStaticMeshComponent* Mesh V, const Enum_SelectedColor& Color, UData_Face_C* Face); // 0x144c730 [Public]

// UData_Skin_Head_C (/Game/Skins/Other/Data_Skin_Head.Data_Skin_Head_C)
    void Set Head(USkeletalMeshComponent* Mesh, const Enum_SelectedColor& Color, const FVector2D& Skin, UData_Face_C* Face, const FLinearColor& Helmet Color, const UMaterialInstanceDynamic*& Face Material Instnce); // 0x144c730 [Public]

// UAC_SkinCustom_C (/Game/Skins/SkinCustomizationLogic/AC_SkinCustom.AC_SkinCustom_C)
    void Update Body(const Enum_SelectedColor& Color, const FStr_SkinCustom_Result& Custom); // 0x144c730 [Public]
    void Set References(USkeletalMeshComponent* Body, USkeletalMeshComponent* Head, UStaticMeshComponent* Charm); // 0x144c730 [Public]
    void Update Skin and Save(); // 0x144c730
    void Check for save(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Public]
    void Set Skin from Save(); // 0x144c730
    void ExecuteUbergraph_AC_SkinCustom(int32 EntryPoint); // 0x144c730 [Final]

// UW_SkinCustom_Button_C (/Game/Skins/SkinCustomizationLogic/W_SkinCustom_Button.W_SkinCustom_Button_C)
    void Button Click Check(const FVector2D& Mouse Coordinates); // 0x144c730
    void ExecuteUbergraph_W_SkinCustom_Button(int32 EntryPoint); // 0x144c730 [Final]

// UW_SkinCustomisation_C (/Game/Skins/SkinCustomizationLogic/W_SkinCustomisation.W_SkinCustomisation_C)
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Click Screen(const FVector2D& Mouse Coordinates); // 0x144c730
    void ExecuteUbergraph_W_SkinCustomisation(int32 EntryPoint); // 0x144c730 [Final]

// UW_Rules_C (/Game/UI/Debug/W_Rules.W_Rules_C)
    void Get Settings(UData_Gun_C* Data, const FStr_GunSettings& Settings); // 0x144c730 [Public]
    void BndEvt__W_WeaponSetting_B_revert_K2Node_ComponentBoundEvent_1_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_WeaponSetting_B_apply_K2Node_ComponentBoundEvent_2_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void Construct(); // 0x144c730 [Event Public]
    void Refresh Interface(); // 0x144c730
    void Apply(); // 0x144c730
    void ExecuteUbergraph_W_Rules(int32 EntryPoint); // 0x144c730 [Final]

// UW_SettingMenu_C (/Game/UI/Debug/W_SettingMenu.W_SettingMenu_C)
    void BndEvt__W_SettingMenu_B_revolver_K2Node_ComponentBoundEvent_6_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_SettingMenu_B_pistol_K2Node_ComponentBoundEvent_7_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_SettingMenu_B_shorty_K2Node_ComponentBoundEvent_8_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_SettingMenu_B_rifle_K2Node_ComponentBoundEvent_9_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_SettingMenu_B_smg_K2Node_ComponentBoundEvent_10_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_SettingMenu_B_shotgun_K2Node_ComponentBoundEvent_11_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_SettingMenu_B_light_K2Node_ComponentBoundEvent_12_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_SettingMenu_B_heavy_K2Node_ComponentBoundEvent_13_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_SettingMenu_B_knife_K2Node_ComponentBoundEvent_14_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void ExecuteUbergraph_W_SettingMenu(int32 EntryPoint); // 0x144c730 [Final]

// UW_WeaponParameter_C (/Game/UI/Debug/W_WeaponParameter.W_WeaponParameter_C)
    void Set Value(double Value); // 0x144c730 [Public]
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void BndEvt__W_WeaponParameter_SpinBox_73_K2Node_ComponentBoundEvent_0_OnSpinBoxValueChangedEvent__DelegateSignature(float InValue); // 0x144c730
    void ExecuteUbergraph_W_WeaponParameter(int32 EntryPoint); // 0x144c730 [Final]

// UW_WeaponSetting_C (/Game/UI/Debug/W_WeaponSetting.W_WeaponSetting_C)
    void Get Settings(UData_Gun_C* Data, const FStr_GunSettings& Settings); // 0x144c730 [Public]
    void Apply(); // 0x144c730
    void Refresh Interface(); // 0x144c730
    void BndEvt__W_WeaponSetting_B_default_K2Node_ComponentBoundEvent_0_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_WeaponSetting_B_revert_K2Node_ComponentBoundEvent_1_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_WeaponSetting_B_apply_K2Node_ComponentBoundEvent_2_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_WeaponSetting_B_spawn_K2Node_ComponentBoundEvent_3_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_WeaponSetting_B_delete_K2Node_ComponentBoundEvent_4_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void Construct(); // 0x144c730 [Event Public]
    void Override(); // 0x144c730
    void BndEvt__W_WeaponSetting_B_OVERRIDE_K2Node_ComponentBoundEvent_8_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void Set Default(); // 0x144c730
    void ExecuteUbergraph_W_WeaponSetting(int32 EntryPoint); // 0x144c730 [Final]

// UW_Ammo_C (/Game/UI/Game/W_Ammo.W_Ammo_C)
    void Refresh Ammo(); // 0x144c730
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_Ammo(int32 EntryPoint); // 0x144c730 [Final]

// UW_BottumScreen_C (/Game/UI/Game/W_BottumScreen.W_BottumScreen_C)
    void Construct(); // 0x144c730 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void Set Mic State(bool Open); // 0x144c730
    void ExecuteUbergraph_W_BottumScreen(int32 EntryPoint); // 0x144c730 [Final]
    void Microphone Sensitivity__DelegateSignature(double Mic Volume); // 0x144c730 [Public]

// UW_Buff_C (/Game/UI/Game/W_Buff.W_Buff_C)
    void Set Time Text(); // 0x144c730 [Public]
    void Refresh(); // 0x144c730 [Public]
    FLinearColor Color Level(const FLinearColor& -2, const FLinearColor& -1, const FLinearColor& 1, const FLinearColor& 2); // 0x144c730 [Public]
    void Color Type(const FLinearColor& Seringe, const FLinearColor& Bottle, const FLinearColor& Grenade, const FLinearColor& Value); // 0x144c730 [Public]
    void Color State(const FLinearColor& Heal, const FLinearColor& Speed, const FLinearColor& Armor, const FLinearColor& Sneak, const FLinearColor& Value); // 0x144c730 [Public]
    void Select Name(const FString& Value); // 0x144c730 [Public]
    void Set Color(); // 0x144c730 [Public]
    FString Name Level(const FString& -2, const FString& -1, const FString& 1, const FString& 2); // 0x144c730 [Public]
    void Name Type(const FString& Seringe, const FString& Bottle, const FString& Grenade, const FString& Value); // 0x144c730 [Public]
    void Name State(const FString& Heal, const FString& Speed, const FString& Armor, const FString& Sneak, const FString& Value); // 0x144c730 [Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void Delete(); // 0x144c730
    void Full Update(); // 0x144c730
    void Time Update(); // 0x144c730
    void Construct(); // 0x144c730 [Event Public]
    void Set Elevation(int32 Elevation); // 0x144c730
    void ExecuteUbergraph_W_Buff(int32 EntryPoint); // 0x144c730 [Final]

// UW_Crosshair_C (/Game/UI/Game/W_Crosshair.W_Crosshair_C)
    void Construct(); // 0x144c730 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_Crosshair(int32 EntryPoint); // 0x144c730 [Final]

// UW_DebugSpawnItem_C (/Game/UI/Game/W_DebugSpawnItem.W_DebugSpawnItem_C)
    void Construct(); // 0x144c730 [Event Public]
    void Select(bool Index); // 0x144c730
    void Add Padding(); // 0x144c730
    void ExecuteUbergraph_W_DebugSpawnItem(int32 EntryPoint); // 0x144c730 [Final]

// UW_DebugSpawner_C (/Game/UI/Game/W_DebugSpawner.W_DebugSpawner_C)
    void Construct(); // 0x144c730 [Event Public]
    void Set Selection(int32 Index, bool Show); // 0x144c730
    void Set List(TArray<FStr_Item>& Items); // 0x144c730
    void OnInitialized(); // 0x144c730 [Event Public]
    void Cheat Activation(); // 0x144c730
    void ExecuteUbergraph_W_DebugSpawner(int32 EntryPoint); // 0x144c730 [Final]

// UW_GameInfo_C (/Game/UI/Game/W_GameInfo.W_GameInfo_C)
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void Set Ping(int32 Value); // 0x144c730
    void Set Host(const E_SessionState& State); // 0x144c730
    void Show RED(bool Up to date); // 0x144c730
    void ExecuteUbergraph_W_GameInfo(int32 EntryPoint); // 0x144c730 [Final]

// UW_InputInfo_C (/Game/UI/Game/W_InputInfo.W_InputInfo_C)
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void Get Size(); // 0x144c730
    void Set Info(const FString& Text); // 0x144c730
    void Construct(); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_InputInfo(int32 EntryPoint); // 0x144c730 [Final]

// UW_Interaction_C (/Game/UI/Game/W_Interaction.W_Interaction_C)
    void Set Thickness(float Value); // 0x144c730 [Public]
    void Set Radius(float Value); // 0x144c730 [Public]
    void Set Opacity(float Value); // 0x144c730 [Public]
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_Interaction(int32 EntryPoint); // 0x144c730 [Final]

// UW_Inventory_C (/Game/UI/Game/W_Inventory.W_Inventory_C)
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Get Size(); // 0x144c730
    void Set Items(); // 0x144c730
    void Construct(); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_Inventory(int32 EntryPoint); // 0x144c730 [Final]

// UW_ItemStats_C (/Game/UI/Game/W_ItemStats.W_ItemStats_C)
    void Update Item(const FStr_Item& Item); // 0x144c730
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_ItemStats(int32 EntryPoint); // 0x144c730 [Final]

// UW_MainNotif_C (/Game/UI/Game/W_MainNotif.W_MainNotif_C)
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Show Message(const FString& Message, const FLinearColor& Color); // 0x144c730
    void ExecuteUbergraph_W_MainNotif(int32 EntryPoint); // 0x144c730 [Final]

// UW_PlayerState_C (/Game/UI/Game/W_PlayerState.W_PlayerState_C)
    void Refresh Buff(UBuff_C* Buff); // 0x144c730 [Public]
    void Update Buffs(); // 0x144c730 [Public]
    void Organize Buffs(); // 0x144c730 [Public]
    void Does Buff Widget Exist?(UBuff_C* Buff, const bool& Exist?); // 0x144c730 [Public]
    void Buffs Checking(); // 0x144c730 [Public]
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Set Heal BG Color(const FLinearColor& InColorAndOpacity); // 0x144c730
    void Set Walk Text(); // 0x144c730
    void Set Stance Text(const Enum_Stance& Stance); // 0x144c730
    void Hit(); // 0x144c730
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void Delete Buff(UW_Buff_C* Widget); // 0x144c730
    void Add Buff(UBuff_C* Buff); // 0x144c730
    void Set HP(); // 0x144c730
    void Construct(); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_PlayerState(int32 EntryPoint); // 0x144c730 [Final]

// UW_Player_List_C (/Game/UI/Game/W_Player_List.W_Player_List_C)
    void Construct(); // 0x144c730 [Event Public]
    void Update Player(); // 0x144c730
    void ExecuteUbergraph_W_Player_List(int32 EntryPoint); // 0x144c730 [Final]

// UW_PlayersInfo_C (/Game/UI/Game/W_PlayersInfo.W_PlayersInfo_C)
    void Update Player List(TArray<AMec_C*>& Mecs); // 0x144c730
    void Update HUD(); // 0x144c730
    void Set Role(const E_PlayerRole& Role); // 0x144c730
    void Set Color(const Enum_SelectedColor& Color); // 0x144c730
    void Construct(); // 0x144c730 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void Update Player Name(); // 0x144c730
    void ExecuteUbergraph_W_PlayersInfo(int32 EntryPoint); // 0x144c730 [Final]

// UW_SecondaryInfo_C (/Game/UI/Game/W_SecondaryInfo.W_SecondaryInfo_C)
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void Get Size(); // 0x144c730
    void Set Info(const FString& Text); // 0x144c730
    void Construct(); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_SecondaryInfo(int32 EntryPoint); // 0x144c730 [Final]

// UW_UpperNotif_C (/Game/UI/Game/W_UpperNotif.W_UpperNotif_C)
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Show Message(const FString& Message, const FLinearColor& Color); // 0x144c730
    void ExecuteUbergraph_W_UpperNotif(int32 EntryPoint); // 0x144c730 [Final]

// UW_UpperScreen_C (/Game/UI/Game/W_UpperScreen.W_UpperScreen_C)
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void Set Time(int32 Time); // 0x144c730
    void Construct(); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_UpperScreen(int32 EntryPoint); // 0x144c730 [Final]

// UW_inGame_C (/Game/UI/Game/W_inGame.W_inGame_C)
    void Hide HUD(bool TRUE); // 0x144c730
    void Death Hidders(bool TRUE); // 0x144c730
    void Join Spawn(); // 0x144c730
    void First Screen(); // 0x144c730
    void Transition Fade(); // 0x144c730
    void ForceStart(); // 0x144c730
    void Game Start(bool Hacker); // 0x144c730
    void Game End(bool Employee Wins, bool Is Employee); // 0x144c730
    void Force End(); // 0x144c730
    void Show Task Tab(bool TRUE); // 0x144c730
    void Set Tablet Help Key(const FText& Key); // 0x144c730
    void Show Tablet Help(bool TRUE); // 0x144c730
    void Tuto Transition(); // 0x144c730
    void Verify Files(); // 0x144c730
    void Change material(); // 0x144c730
    void Optimize test(); // 0x144c730
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void OnInitialized(); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_inGame(int32 EntryPoint); // 0x144c730 [Final]

// UW_inGame1_C (/Game/UI/Game/W_inGame1.W_inGame1_C)
    void Game End(bool Employee Wins, bool Is Employee); // 0x144c730
    void Join Spawn(); // 0x144c730
    void Death Hidders(bool TRUE); // 0x144c730
    void Game Start(bool Hacker); // 0x144c730
    void Force End(); // 0x144c730
    void ForceStart(); // 0x144c730
    void Show Task Tab(bool TRUE); // 0x144c730
    void Hide HUD(bool TRUE); // 0x144c730
    void Set Tablet Help Key(const FText& Key); // 0x144c730
    void Show Tablet Help(bool TRUE); // 0x144c730
    void Tuto Transition(); // 0x144c730
    void Transition Fade(); // 0x144c730
    void Verify Files(); // 0x144c730
    void First Screen(); // 0x144c730
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_inGame1(int32 EntryPoint); // 0x144c730 [Final]

// UW_GI_HUD_C (/Game/UI/GameInstance/W_GI_HUD.W_GI_HUD_C)
    void Construct(); // 0x144c730 [Event Public]
    void FadeIn(); // 0x144c730
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void FadeOut(); // 0x144c730
    void ExecuteUbergraph_W_GI_HUD(int32 EntryPoint); // 0x144c730 [Final]

// UW_AudioSettings_C (/Game/UI/Menu/W_AudioSettings.W_AudioSettings_C)
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void BndEvt__W_AudioSettings_Slider_MicVolume_K2Node_ComponentBoundEvent_1_On Confirm Value__DelegateSignature(double Value); // 0x144c730
    void BndEvt__W_AudioSettings_Slider_Volume_K2Node_ComponentBoundEvent_0_On Value Change__DelegateSignature(double Value); // 0x144c730
    void Construct(); // 0x144c730 [Event Public]
    void Save Settings(); // 0x144c730
    void BndEvt__W_AudioSettings_Slider_Volume_K2Node_ComponentBoundEvent_2_On Confirm Value__DelegateSignature(double Value); // 0x144c730
    void On Open(); // 0x144c730
    void ExecuteUbergraph_W_AudioSettings(int32 EntryPoint); // 0x144c730 [Final]

// UW_Bannier_C (/Game/UI/Menu/W_Bannier.W_Bannier_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_Bannier(int32 EntryPoint); // 0x144c730 [Final]
    void On Pressed__DelegateSignature(); // 0x144c730 [Public]

// UW_BarPart_C (/Game/UI/Menu/W_BarPart.W_BarPart_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void BndEvt__W_Button_W_Trigger_K2Node_ComponentBoundEvent_1_On Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Button_W_Trigger_K2Node_ComponentBoundEvent_2_On Enter__DelegateSignature(); // 0x144c730
    void BndEvt__W_Button_W_Trigger_K2Node_ComponentBoundEvent_3_On Leave__DelegateSignature(); // 0x144c730
    void Select(bool TRUE); // 0x144c730
    void ExecuteUbergraph_W_BarPart(int32 EntryPoint); // 0x144c730 [Final]
    void On Pressed__DelegateSignature(); // 0x144c730 [Public]

// UW_BlackList_C (/Game/UI/Menu/W_BlackList.W_BlackList_C)
    void Construct(); // 0x144c730 [Event Public]
    void On Open(); // 0x144c730
    void BndEvt__W_BlackList_W_ResetBanList_K2Node_ComponentBoundEvent_5_On Pressed__DelegateSignature(); // 0x144c730
    void ExecuteUbergraph_W_BlackList(int32 EntryPoint); // 0x144c730 [Final]

// UW_Button_C (/Game/UI/Menu/W_Button.W_Button_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void BndEvt__W_Button_W_Trigger_K2Node_ComponentBoundEvent_1_On Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Button_W_Trigger_K2Node_ComponentBoundEvent_2_On Enter__DelegateSignature(); // 0x144c730
    void BndEvt__W_Button_W_Trigger_K2Node_ComponentBoundEvent_3_On Leave__DelegateSignature(); // 0x144c730
    void ExecuteUbergraph_W_Button(int32 EntryPoint); // 0x144c730 [Final]
    void On Pressed__DelegateSignature(); // 0x144c730 [Public]

// UW_GamepadSettings_C (/Game/UI/Menu/W_GamepadSettings.W_GamepadSettings_C)
    void Set Default Modes(); // 0x144c730 [Public]
    void Construct(); // 0x144c730 [Event Public]
    void BndEvt__W_InputsSettings_Slider_Camera_K2Node_ComponentBoundEvent_1_On Confirm Value__DelegateSignature(double Value); // 0x144c730
    void BndEvt__W_InputsSettings_W_Selector_3_K2Node_ComponentBoundEvent_3_On Value Change__DelegateSignature(int32 Index); // 0x144c730
    void BndEvt__W_InputsSettings_W_Selector_2_K2Node_ComponentBoundEvent_4_On Value Change__DelegateSignature(int32 Index); // 0x144c730
    void Save Settings(); // 0x144c730
    void BndEvt__W_GamepadSettings_Slider_Deadzone_K2Node_ComponentBoundEvent_0_On Confirm Value__DelegateSignature(double Value); // 0x144c730
    void BndEvt__W_GamepadSettings_Slider_Linearity_K2Node_ComponentBoundEvent_2_On Confirm Value__DelegateSignature(double Value); // 0x144c730
    void BndEvt__W_GamepadSettings_Slider_Limit_K2Node_ComponentBoundEvent_5_On Confirm Value__DelegateSignature(double Value); // 0x144c730
    void BndEvt__W_GamepadSettings_Slider_Boost_K2Node_ComponentBoundEvent_7_On Confirm Value__DelegateSignature(double Value); // 0x144c730
    void BndEvt__W_GamepadSettings_Slider_Boost_1_K2Node_ComponentBoundEvent_8_On Confirm Value__DelegateSignature(double Value); // 0x144c730
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void BndEvt__W_GamepadSettings_Slider_Deadzone_K2Node_ComponentBoundEvent_6_On Value Change__DelegateSignature(double Value); // 0x144c730
    void BndEvt__W_GamepadSettings_Slider_Limit_K2Node_ComponentBoundEvent_9_On Value Change__DelegateSignature(double Value); // 0x144c730
    void BndEvt__W_GamepadSettings_Selector_UseGamepad_K2Node_ComponentBoundEvent_10_On Value Change__DelegateSignature(int32 Index); // 0x144c730
    void ExecuteUbergraph_W_GamepadSettings(int32 EntryPoint); // 0x144c730 [Final]

// UW_GraphicSettings_C (/Game/UI/Menu/W_GraphicSettings.W_GraphicSettings_C)
    void Update Graphic Settings(); // 0x144c730 [Public]
    void Construct(); // 0x144c730 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void BndEvt__W_GraphicSettings_Selector_Fog_K2Node_ComponentBoundEvent_0_On Value Change__DelegateSignature(int32 Index); // 0x144c730
    void BndEvt__W_GraphicSettings_Selector_DOF_K2Node_ComponentBoundEvent_2_On Value Change__DelegateSignature(int32 Index); // 0x144c730
    void BndEvt__W_GraphicSettings_Selector_Shadow_K2Node_ComponentBoundEvent_3_On Value Change__DelegateSignature(int32 Index); // 0x144c730
    void BndEvt__W_GraphicSettings_Slider_RenderScale_K2Node_ComponentBoundEvent_5_On Confirm Value__DelegateSignature(double Value); // 0x144c730
    void BndEvt__W_GraphicSettings_Slider_FPSCap_K2Node_ComponentBoundEvent_7_On Confirm Value__DelegateSignature(double Value); // 0x144c730
    void BndEvt__W_GraphicSettings_Selector_ScreenMode_K2Node_ComponentBoundEvent_8_On Value Change__DelegateSignature(int32 Index); // 0x144c730
    void BndEvt__W_GraphicSettings_Selector_Reflex_K2Node_ComponentBoundEvent_9_On Value Change__DelegateSignature(int32 Index); // 0x144c730
    void BndEvt__W_GraphicSettings_Selector_Vsync_K2Node_ComponentBoundEvent_10_On Value Change__DelegateSignature(int32 Index); // 0x144c730
    void BndEvt__W_GraphicSettings_Selector_AA_K2Node_ComponentBoundEvent_6_On Value Change__DelegateSignature(int32 Index); // 0x144c730
    void BndEvt__W_GraphicSettings_Selector_Resolution_K2Node_ComponentBoundEvent_1_On Apply__DelegateSignature(int32 Index); // 0x144c730
    void ExecuteUbergraph_W_GraphicSettings(int32 EntryPoint); // 0x144c730 [Final]

// UW_InputsSettings_C (/Game/UI/Menu/W_InputsSettings.W_InputsSettings_C)
    void Set Default Modes(); // 0x144c730 [Public]
    void Construct(); // 0x144c730 [Event Public]
    void BndEvt__W_InputsSettings_Slider_Camera_K2Node_ComponentBoundEvent_1_On Confirm Value__DelegateSignature(double Value); // 0x144c730
    void BndEvt__W_InputsSettings_W_Selector_3_K2Node_ComponentBoundEvent_3_On Value Change__DelegateSignature(int32 Index); // 0x144c730
    void BndEvt__W_InputsSettings_W_Selector_2_K2Node_ComponentBoundEvent_4_On Value Change__DelegateSignature(int32 Index); // 0x144c730
    void Save Settings(); // 0x144c730
    void Save Ready(); // 0x144c730
    void ExecuteUbergraph_W_InputsSettings(int32 EntryPoint); // 0x144c730 [Final]

// UW_KeyMap_C (/Game/UI/Menu/W_KeyMap.W_KeyMap_C)
    void Override Other Action(); // 0x144c730 [Public]
    void Convert Names(const FText& Value, FText& Result); // 0x144c730 [Public]
    void Set KeyText(bool Listen); // 0x144c730 [Public]
    void InpActEvt_IA_CloseMenu_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void BndEvt__W_Selector_All_Trigger_K2Node_ComponentBoundEvent_0_On Enter__DelegateSignature(); // 0x144c730
    void BndEvt__W_Selector_All_Trigger_K2Node_ComponentBoundEvent_1_On Leave__DelegateSignature(); // 0x144c730
    void BndEvt__W_KeyMap_Key_Trigger_K2Node_ComponentBoundEvent_2_On Enter__DelegateSignature(); // 0x144c730
    void BndEvt__W_KeyMap_Key_Trigger_K2Node_ComponentBoundEvent_3_On Leave__DelegateSignature(); // 0x144c730
    void BndEvt__W_KeyMap_Key_Trigger_K2Node_ComponentBoundEvent_6_On Pressed__DelegateSignature(); // 0x144c730
    void On Press Key(const FKey& Key); // 0x144c730
    void BndEvt__W_KeyMap_Button_Default_K2Node_ComponentBoundEvent_7_On Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_KeyMap_Button_Unbind_K2Node_ComponentBoundEvent_4_On Pressed__DelegateSignature(); // 0x144c730
    void Unbind Key(); // 0x144c730
    void Reset Key(bool Override); // 0x144c730
    void Load Key(); // 0x144c730
    void Save Input(const FKey& Key); // 0x144c730
    void Set HUD Tablet Help(); // 0x144c730
    void ExecuteUbergraph_W_KeyMap(int32 EntryPoint); // 0x144c730 [Final]
    void On Value Change__DelegateSignature(int32 Index); // 0x144c730 [Public]

// UW_MainBar_C (/Game/UI/Menu/W_MainBar.W_MainBar_C)
    void Get Padding(const FVector2D& Padding); // 0x144c730 [Public]
    void Get target Padding(const double& Left, const double& Right); // 0x144c730 [Public]
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void Set Bar Index(int32 Index); // 0x144c730
    void BndEvt__W_MainBar_Menu_K2Node_ComponentBoundEvent_3_CloseMenu__DelegateSignature(); // 0x144c730
    void ExecuteUbergraph_W_MainBar(int32 EntryPoint); // 0x144c730 [Final]
    void On Select__DelegateSignature(int32 Index); // 0x144c730 [Public]

// UW_Menu_C (/Game/UI/Menu/W_Menu.W_Menu_C)
    void Center Mouse(); // 0x144c730 [Public]
    void Get Mouse Location(const FVector2D& Coordinate); // 0x144c730 [Public]
    void Close Menu(); // 0x144c730 [Public]
    void Clamp Mouse Location(const FVector2D& DeadZone); // 0x144c730 [Public]
    void Get Mouse Relative Location(bool Center, const FVector2D& Location); // 0x144c730 [Public]
    void W_Settings_AutoGenFunc(const FVector& NewParam); // 0x144c730 [Public]
    void InpActEvt_IA_Click_K2Node_EnhancedInputActionEvent_2(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_Click_K2Node_EnhancedInputActionEvent_1(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_Mouse_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void Construct(); // 0x144c730 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void Show(bool TRUE); // 0x144c730
    void Unlock Cursor(); // 0x144c730
    void Lock Cursor(); // 0x144c730
    void BndEvt__W_Menu_W_MainMenu_K2Node_ComponentBoundEvent_0_On Select__DelegateSignature(int32 Index); // 0x144c730
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Down Mouse(float Value); // 0x144c730
    void ExecuteUbergraph_W_Menu(int32 EntryPoint); // 0x144c730 [Final]
    void Mouse__DelegateSignature(const FVector2D& Coord); // 0x144c730 [Public]
    void Release__DelegateSignature(); // 0x144c730 [Public]
    void Press__DelegateSignature(); // 0x144c730 [Public]
    void Open__DelegateSignature(); // 0x144c730 [Public]
    void CloseMenu__DelegateSignature(); // 0x144c730 [Public]

// UW_NameLine_C (/Game/UI/Menu/W_NameLine.W_NameLine_C)
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void Initiate(const FString& Name, const FString& Detail, int32 Width); // 0x144c730
    void ExecuteUbergraph_W_NameLine(int32 EntryPoint); // 0x144c730 [Final]

// UW_PlayerFromList_C (/Game/UI/Menu/W_PlayerFromList.W_PlayerFromList_C)
    void Construct(); // 0x144c730 [Event Public]
    void BndEvt__W_PlayerFromList_W_Kick_K2Node_ComponentBoundEvent_3_On Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_PlayerFromList_W_Ban_K2Node_ComponentBoundEvent_4_On Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_PlayerFromList_W_Trigger_60_K2Node_ComponentBoundEvent_5_On Pressed__DelegateSignature(); // 0x144c730
    void ExecuteUbergraph_W_PlayerFromList(int32 EntryPoint); // 0x144c730 [Final]
    void On Pressed__DelegateSignature(); // 0x144c730 [Public]

// UW_Selector_C (/Game/UI/Menu/W_Selector.W_Selector_C)
    void Get target Padding(const double& Left, const double& Right); // 0x144c730 [Public]
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void Select(int32 Index); // 0x144c730
    void BndEvt__W_Selector_All_Trigger_K2Node_ComponentBoundEvent_0_On Enter__DelegateSignature(); // 0x144c730
    void BndEvt__W_Selector_All_Trigger_K2Node_ComponentBoundEvent_1_On Leave__DelegateSignature(); // 0x144c730
    void ExecuteUbergraph_W_Selector(int32 EntryPoint); // 0x144c730 [Final]
    void On Value Change__DelegateSignature(int32 Index); // 0x144c730 [Public]

// UW_SelectorPart_C (/Game/UI/Menu/W_SelectorPart.W_SelectorPart_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void BndEvt__W_Button_W_Trigger_K2Node_ComponentBoundEvent_1_On Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Button_W_Trigger_K2Node_ComponentBoundEvent_2_On Enter__DelegateSignature(); // 0x144c730
    void BndEvt__W_Button_W_Trigger_K2Node_ComponentBoundEvent_3_On Leave__DelegateSignature(); // 0x144c730
    void Select(bool TRUE); // 0x144c730
    void ExecuteUbergraph_W_SelectorPart(int32 EntryPoint); // 0x144c730 [Final]
    void On Pressed__DelegateSignature(int32 Index); // 0x144c730 [Public]

// UW_SessionMenu_2_C (/Game/UI/Menu/W_SessionMenu_2.W_SessionMenu_2_C)
    void BndEvt__W_SessionMenu_2_B_StopGame_K2Node_ComponentBoundEvent_4_On Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_SessionMenu_2_B_Session_K2Node_ComponentBoundEvent_3_On Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_SessionMenu_2_B_Cheat_K2Node_ComponentBoundEvent_0_On Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_SessionMenu_2_W_TriggerCode_K2Node_ComponentBoundEvent_1_On Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_SessionMenu_2_B_Quit_K2Node_ComponentBoundEvent_2_On Pressed__DelegateSignature(); // 0x144c730
    void Construct(); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_SessionMenu_2(int32 EntryPoint); // 0x144c730 [Final]

// UW_Slider_C (/Game/UI/Menu/W_Slider.W_Slider_C)
    double Range Relative(double A); // 0x144c730 [Public]
    void Set SpinSettings(); // 0x144c730 [Public]
    void Round Value(const double& Result); // 0x144c730 [Public]
    void Update Text(); // 0x144c730 [Public]
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void BndEvt__W_Slider_SpinBox_K2Node_ComponentBoundEvent_0_OnSpinBoxValueCommittedEvent__DelegateSignature(float InValue, const ETextCommit& CommitMethod); // 0x144c730
    void BndEvt__W_Slider_W_Trigger_1_K2Node_ComponentBoundEvent_2_On Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Slider_W_Trigger_Jauge_K2Node_ComponentBoundEvent_6_Hold Tick__DelegateSignature(const FVector2D& Mouse Delta); // 0x144c730
    void BndEvt__W_Slider_SpinBox_K2Node_ComponentBoundEvent_7_OnSpinBoxValueChangedEvent__DelegateSignature(float InValue); // 0x144c730
    void BndEvt__W_Slider_W_Trigger_Jauge_K2Node_ComponentBoundEvent_8_On Released__DelegateSignature(); // 0x144c730
    void BndEvt__W_Slider_W_Trigger_Jauge_K2Node_ComponentBoundEvent_1_On Enter__DelegateSignature(); // 0x144c730
    void BndEvt__W_Slider_W_Trigger_Jauge_K2Node_ComponentBoundEvent_3_On Leave__DelegateSignature(); // 0x144c730
    void BndEvt__W_Slider_W_Trigger_Text_K2Node_ComponentBoundEvent_4_On Enter__DelegateSignature(); // 0x144c730
    void BndEvt__W_Slider_W_Trigger_Text_K2Node_ComponentBoundEvent_5_On Leave__DelegateSignature(); // 0x144c730
    void BndEvt__W_Slider_All_Trigger_K2Node_ComponentBoundEvent_9_On Enter__DelegateSignature(); // 0x144c730
    void BndEvt__W_Slider_All_Trigger_K2Node_ComponentBoundEvent_10_On Leave__DelegateSignature(); // 0x144c730
    void Set Value(double Value); // 0x144c730
    void ExecuteUbergraph_W_Slider(int32 EntryPoint); // 0x144c730 [Final]
    void On Confirm Value__DelegateSignature(double Value); // 0x144c730 [Public]
    void On Value Change__DelegateSignature(double Value); // 0x144c730 [Public]

// UW_Switcher_C (/Game/UI/Menu/W_Switcher.W_Switcher_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void Select(int32 Index); // 0x144c730
    void BndEvt__W_Selector_All_Trigger_K2Node_ComponentBoundEvent_0_On Enter__DelegateSignature(); // 0x144c730
    void BndEvt__W_Selector_All_Trigger_K2Node_ComponentBoundEvent_1_On Leave__DelegateSignature(); // 0x144c730
    void Update Resolutions(TArray<FIntPoint>& Resolutions); // 0x144c730
    void BndEvt__W_Switcher_ButtonDefault_K2Node_ComponentBoundEvent_2_On Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Switcher_Button_Apply_K2Node_ComponentBoundEvent_3_On Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Switcher_Button_Left_K2Node_ComponentBoundEvent_4_On Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Switcher_Button_Right_K2Node_ComponentBoundEvent_5_On Pressed__DelegateSignature(); // 0x144c730
    void Update Text(); // 0x144c730
    void ExecuteUbergraph_W_Switcher(int32 EntryPoint); // 0x144c730 [Final]
    void On Default__DelegateSignature(); // 0x144c730 [Public]
    void On Apply__DelegateSignature(int32 Index); // 0x144c730 [Public]
    void On Value Change__DelegateSignature(int32 Index); // 0x144c730 [Public]

// UW_Trigger_C (/Game/UI/Menu/W_Trigger.W_Trigger_C)
    void InpActEvt_IA_CloseMenu_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void Press(); // 0x144c730
    void Release(); // 0x144c730
    void Mouse(const FVector2D& Coord); // 0x144c730
    void ExecuteUbergraph_W_Trigger(int32 EntryPoint); // 0x144c730 [Final]
    void On Leave__DelegateSignature(); // 0x144c730 [Public]
    void On Enter__DelegateSignature(); // 0x144c730 [Public]
    void Hold Tick__DelegateSignature(const FVector2D& Mouse Delta); // 0x144c730 [Public]
    void On Released__DelegateSignature(); // 0x144c730 [Public]
    void On Pressed__DelegateSignature(); // 0x144c730 [Public]

// UW_Banlist_Player_C (/Game/UI/Menu2/W_Banlist_Player.W_Banlist_Player_C)
    UWidget* OnGenerateItemWidget(const FName& Item); // 0x144c730 [Public]
    UWidget* OnGenerateContentWidget(const FName& Item); // 0x144c730 [Public]
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_4_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Session_PlayeronList_B_Ban_K2Node_ComponentBoundEvent_5_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Session_PlayeronList_B_Ban_K2Node_ComponentBoundEvent_6_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Session_PlayeronList_B_Ban_K2Node_ComponentBoundEvent_8_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void OnInitialized(); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_Banlist_Player(int32 EntryPoint); // 0x144c730 [Final]
    void Pressed__DelegateSignature(); // 0x144c730 [Public]

// UW_CharacterViewer_C (/Game/UI/Menu2/W_CharacterViewer.W_CharacterViewer_C)
    FEventReply OnMouseButtonDown(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void BndEvt__W_CharacterViewer_Button_179_K2Node_ComponentBoundEvent_3_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_CharacterViewer_Button_179_K2Node_ComponentBoundEvent_4_OnButtonReleasedEvent__DelegateSignature(); // 0x144c730
    void ExecuteUbergraph_W_CharacterViewer(int32 EntryPoint); // 0x144c730 [Final]

// UW_JoinSession_onList_C (/Game/UI/Menu2/W_JoinSession_onList.W_JoinSession_onList_C)
    UWidget* OnGenerateItemWidget(const FName& Item); // 0x144c730 [Public]
    UWidget* OnGenerateContentWidget(const FName& Item); // 0x144c730 [Public]
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_4_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void ExecuteUbergraph_W_JoinSession_onList(int32 EntryPoint); // 0x144c730 [Final]
    void Pressed__DelegateSignature(); // 0x144c730 [Public]

// UW_Menu_Game_C (/Game/UI/Menu2/W_Menu_Game.W_Menu_Game_C)
    void OnInitialized(); // 0x144c730 [Event Public]
    void Mec Init(); // 0x144c730
    void BndEvt__W_Menu_Session_RefreshButton_1_K2Node_ComponentBoundEvent_6_Pressed__DelegateSignature(); // 0x144c730
    void Update Banlist(); // 0x144c730
    void Menu Refresh(int32 Index); // 0x144c730
    void BndEvt__W_Menu_Game_B_QuitGame_K2Node_ComponentBoundEvent_0_Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Menu_Game_B_CloseLobby_K2Node_ComponentBoundEvent_1_Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Menu_Game_B_StopSession_K2Node_ComponentBoundEvent_2_Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Menu_Game_B_Cheat_K2Node_ComponentBoundEvent_4_Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Menu_Game_B_QuitGame_1_K2Node_ComponentBoundEvent_7_Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Menu_Game_B_Tuto_K2Node_ComponentBoundEvent_5_Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Menu_Game_Textbox_SteamID_K2Node_ComponentBoundEvent_8_Text Changed__DelegateSignature(const FText& Text); // 0x144c730
    void BndEvt__W_Menu_Game_BanButton_1_K2Node_ComponentBoundEvent_3_Pressed__DelegateSignature(); // 0x144c730
    void ExecuteUbergraph_W_Menu_Game(int32 EntryPoint); // 0x144c730 [Final]

// UW_Menu_Gamecode_C (/Game/UI/Menu2/W_Menu_Gamecode.W_Menu_Gamecode_C)
    UWidget* OnGenerateItemWidget(const FName& Item); // 0x144c730 [Public]
    UWidget* OnGenerateContentWidget(const FName& Item); // 0x144c730 [Public]
    void Set Code(); // 0x144c730
    void ExecuteUbergraph_W_Menu_Gamecode(int32 EntryPoint); // 0x144c730 [Final]
    void Text Valided__DelegateSignature(const FText& Text); // 0x144c730 [Public]
    void Text Changed__DelegateSignature(const FText& Text); // 0x144c730 [Public]

// UW_Menu_Gamepad_C (/Game/UI/Menu2/W_Menu_Gamepad.W_Menu_Gamepad_C)
    void OnInitialized(); // 0x144c730 [Event Public]
    void BndEvt__W_Menu_Inputs_Setting_Vertical_K2Node_ComponentBoundEvent_1_Value Changed__DelegateSignature(int32 Index); // 0x144c730
    void Save Ready(); // 0x144c730
    void BndEvt__W_Menu_Gamepad_Setting_sensitivity_K2Node_ComponentBoundEvent_3_Value Changed__DelegateSignature(double Value); // 0x144c730
    void BndEvt__W_Menu_Gamepad_Setting_Linearity_K2Node_ComponentBoundEvent_4_Value Changed__DelegateSignature(double Value); // 0x144c730
    void BndEvt__W_Menu_Gamepad_Setting_deadzone_K2Node_ComponentBoundEvent_5_Value Changed__DelegateSignature(double Value); // 0x144c730
    void BndEvt__W_Menu_Gamepad_Setting_Boost_K2Node_ComponentBoundEvent_6_Value Changed__DelegateSignature(double Value); // 0x144c730
    void BndEvt__W_Menu_Gamepad_Setting_limit_K2Node_ComponentBoundEvent_7_Value Changed__DelegateSignature(double Value); // 0x144c730
    void BndEvt__W_Menu_Gamepad_Setting_Ratio_K2Node_ComponentBoundEvent_8_Value Changed__DelegateSignature(double Value); // 0x144c730
    void BndEvt__W_Menu_Gamepad_Setting_Vertical_K2Node_ComponentBoundEvent_9_Value Changed__DelegateSignature(int32 Index); // 0x144c730
    void BndEvt__W_Menu_Gamepad_Setting_Horizontal_K2Node_ComponentBoundEvent_10_Value Changed__DelegateSignature(int32 Index); // 0x144c730
    void ExecuteUbergraph_W_Menu_Gamepad(int32 EntryPoint); // 0x144c730 [Final]

// UW_Menu_Graphics_C (/Game/UI/Menu2/W_Menu_Graphics.W_Menu_Graphics_C)
    void BndEvt__W_Menu_Graphics_Setting_DOF_K2Node_ComponentBoundEvent_0_Value Changed__DelegateSignature(int32 Index); // 0x144c730
    void BndEvt__W_Menu_Graphics_Setting_Fog_K2Node_ComponentBoundEvent_1_Value Changed__DelegateSignature(int32 Index); // 0x144c730
    void OnInitialized(); // 0x144c730 [Event Public]
    void BndEvt__W_Menu_Graphics_Setting_Render_K2Node_ComponentBoundEvent_4_Value Changed__DelegateSignature(double Value); // 0x144c730
    void BndEvt__W_Menu_Graphics_Setting_framerate_K2Node_ComponentBoundEvent_6_Value Changed__DelegateSignature(double Value); // 0x144c730
    void BndEvt__W_Menu_Graphics_Setting_Sync_K2Node_ComponentBoundEvent_7_Value Changed__DelegateSignature(int32 Index); // 0x144c730
    void BndEvt__W_Menu_Graphics_Setting_Shadow_K2Node_ComponentBoundEvent_8_Value Changed__DelegateSignature(int32 Index); // 0x144c730
    void BndEvt__W_Menu_Graphics_Setting_AA_K2Node_ComponentBoundEvent_9_Value Changed__DelegateSignature(int32 Index); // 0x144c730
    void BndEvt__W_Menu_Graphics_Setting_Screemode_K2Node_ComponentBoundEvent_10_Value Changed__DelegateSignature(int32 Index); // 0x144c730
    void BndEvt__W_Menu_Graphics_Setting_Apply_K2Node_ComponentBoundEvent_11_Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Menu_Graphics_Setting_resolution_K2Node_ComponentBoundEvent_12_Value Changed__DelegateSignature(int32 Index); // 0x144c730
    void BndEvt__W_Menu_Graphics_Setting_AA_1_K2Node_ComponentBoundEvent_2_Value Changed__DelegateSignature(int32 Index); // 0x144c730
    void ExecuteUbergraph_W_Menu_Graphics(int32 EntryPoint); // 0x144c730 [Final]

// UW_Menu_HugeButton_C (/Game/UI/Menu2/W_Menu_HugeButton.W_Menu_HugeButton_C)
    UWidget* OnGenerateItemWidget(const FName& Item); // 0x144c730 [Public]
    UWidget* OnGenerateContentWidget(const FName& Item); // 0x144c730 [Public]
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_4_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void Rename(const FText& Name); // 0x144c730
    void Reset Color(const FLinearColor& Color); // 0x144c730
    void Lock(bool Locked); // 0x144c730
    void ExecuteUbergraph_W_Menu_HugeButton(int32 EntryPoint); // 0x144c730 [Final]
    void Pressed__DelegateSignature(); // 0x144c730 [Public]

// UW_Menu_Inputs_C (/Game/UI/Menu2/W_Menu_Inputs.W_Menu_Inputs_C)
    void OnInitialized(); // 0x144c730 [Event Public]
    void BndEvt__W_Menu_Inputs_Setting_sensitivity_K2Node_ComponentBoundEvent_0_Value Changed__DelegateSignature(double Value); // 0x144c730
    void BndEvt__W_Menu_Inputs_Setting_Vertical_K2Node_ComponentBoundEvent_1_Value Changed__DelegateSignature(int32 Index); // 0x144c730
    void BndEvt__W_Menu_Inputs_Setting_Horizontal_K2Node_ComponentBoundEvent_2_Value Changed__DelegateSignature(int32 Index); // 0x144c730
    void ExecuteUbergraph_W_Menu_Inputs(int32 EntryPoint); // 0x144c730 [Final]

// UW_Menu_Language_C (/Game/UI/Menu2/W_Menu_Language.W_Menu_Language_C)
    void OnInitialized(); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_Menu_Language(int32 EntryPoint); // 0x144c730 [Final]

// UW_Menu_MainTab_C (/Game/UI/Menu2/W_Menu_MainTab.W_Menu_MainTab_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Select Tab(int32 ID); // 0x144c730
    void Construct(); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_Menu_MainTab(int32 EntryPoint); // 0x144c730 [Final]
    void Tab Selected__DelegateSignature(const FText& Name, int32 Index); // 0x144c730 [Public]

// UW_Menu_MainTabButton_C (/Game/UI/Menu2/W_Menu_MainTabButton.W_Menu_MainTabButton_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void BndEvt__W_Menu_MainButton_Button_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Menu_MainButton_Button_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void Set Selection(bool TRUE); // 0x144c730
    void BndEvt__W_Menu_MainTabButton_Button_K2Node_ComponentBoundEvent_2_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void ExecuteUbergraph_W_Menu_MainTabButton(int32 EntryPoint); // 0x144c730 [Final]
    void Press__DelegateSignature(const FName& ID); // 0x144c730 [Public]

// UW_Menu_Profil_C (/Game/UI/Menu2/W_Menu_Profil.W_Menu_Profil_C)
    void OnInitialized(); // 0x144c730 [Event Public]
    void Start(); // 0x144c730
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void Update Custom Elements(); // 0x144c730
    void Update Skin(); // 0x144c730
    void CustomEvent(int32 Index); // 0x144c730
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Select Preset(int32 Index); // 0x144c730
    void ExecuteUbergraph_W_Menu_Profil(int32 EntryPoint); // 0x144c730 [Final]

// UW_Menu_Rules_C (/Game/UI/Menu2/W_Menu_Rules.W_Menu_Rules_C)
    void Construct(); // 0x144c730 [Event Public]
    void BndEvt__W_Menu_Rules_S_Difficulty_K2Node_ComponentBoundEvent_0_Value Changed__DelegateSignature(int32 Index); // 0x144c730
    void OnInitialized(); // 0x144c730 [Event Public]
    void Refresh(int32 Index); // 0x144c730
    void BndEvt__W_Menu_Rules_B_StartSession_K2Node_ComponentBoundEvent_1_Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Menu_Rules_BanButton_K2Node_ComponentBoundEvent_4_Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_Menu_Rules_Textbox_SteamID_K2Node_ComponentBoundEvent_5_Text Changed__DelegateSignature(const FText& Text); // 0x144c730
    void Update Preset(const E_GameMode& Game Mode); // 0x144c730
    void Set Preset Name(const FText& Name); // 0x144c730
    void ExecuteUbergraph_W_Menu_Rules(int32 EntryPoint); // 0x144c730 [Final]
    void Rule Switcher__DelegateSignature(int32 Index); // 0x144c730 [Public]

// UW_Menu_Session_C (/Game/UI/Menu2/W_Menu_Session.W_Menu_Session_C)
    void OnCallback_39AAEA42492131422C8142B6113F0171(TArray<FSteamSessionResult>& Results); // 0x144c730
    void OnInitialized(); // 0x144c730 [Event Public]
    void BndEvt__W_Menu_Session_W_Settings_Button_K2Node_ComponentBoundEvent_3_Pressed__DelegateSignature(); // 0x144c730
    void Refresh Search(); // 0x144c730
    void BndEvt__W_Menu_Session_RefreshButton_K2Node_ComponentBoundEvent_0_Pressed__DelegateSignature(); // 0x144c730
    void Mec Init(); // 0x144c730
    void BndEvt__W_Menu_Session_S_ForceColor_K2Node_ComponentBoundEvent_2_Value Changed__DelegateSignature(int32 Index); // 0x144c730
    void Update Players List(); // 0x144c730
    void BndEvt__W_Menu_Session_RefreshButton_1_K2Node_ComponentBoundEvent_6_Pressed__DelegateSignature(); // 0x144c730
    void Update FriendList(); // 0x144c730
    void BndEvt__W_Menu_Session_S_Visibility_K2Node_ComponentBoundEvent_7_Value Changed__DelegateSignature(int32 Index); // 0x144c730
    void BndEvt__W_Menu_Session_B_CreateSession_1_K2Node_ComponentBoundEvent_5_Pressed__DelegateSignature(); // 0x144c730
    void Menu Refresh(int32 Index); // 0x144c730
    void BndEvt__W_Menu_Session_T_SessionName_K2Node_ComponentBoundEvent_4_Text Valided__DelegateSignature(const FText& Text); // 0x144c730
    void BndEvt__W_Menu_Session_B_StartSession_K2Node_ComponentBoundEvent_1_Pressed__DelegateSignature(); // 0x144c730
    void CustomEvent(const FString& InvitedBy, FBlueprintSessionResult& InviteResult); // 0x144c730
    void BndEvt__W_Menu_Session_T_SessionName_K2Node_ComponentBoundEvent_9_Text Changed__DelegateSignature(const FText& Text); // 0x144c730
    void BndEvt__W_Menu_Session_V_PlayerCount_K2Node_ComponentBoundEvent_8_Value Changed__DelegateSignature(double Value); // 0x144c730
    void BndEvt__W_Menu_Session_S_ForceColor_1_K2Node_ComponentBoundEvent_10_Value Changed__DelegateSignature(int32 Index); // 0x144c730
    void BndEvt__W_Menu_Session_Setting_Apply_K2Node_ComponentBoundEvent_11_Pressed__DelegateSignature(); // 0x144c730
    void ExecuteUbergraph_W_Menu_Session(int32 EntryPoint); // 0x144c730 [Final]

// UW_Menu_Sound_C (/Game/UI/Menu2/W_Menu_Sound.W_Menu_Sound_C)
    void Update(int32 Index); // 0x144c730
    void BndEvt__W_Menu_Sound_Setting_Mic_K2Node_ComponentBoundEvent_0_Value Changed__DelegateSignature(double Value); // 0x144c730
    void BndEvt__W_Menu_Graphics_Setting_framerate_K2Node_ComponentBoundEvent_6_Value Changed__DelegateSignature(double Value); // 0x144c730
    void OnInitialized(); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_Menu_Sound(int32 EntryPoint); // 0x144c730 [Final]

// UW_NewMenu_C (/Game/UI/Menu2/W_NewMenu.W_NewMenu_C)
    void Center Mouse(); // 0x144c730 [Public]
    void Close Menu(); // 0x144c730 [Public]
    void Clamp Mouse Location(const FVector2D& DeadZone); // 0x144c730 [Public]
    void W_Settings_AutoGenFunc(const FVector& NewParam); // 0x144c730 [Public]
    void InpActEvt_IA_CloseMenu_K2Node_EnhancedInputActionEvent_1(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void InpActEvt_IA_CloseMenuTablet_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x144c730
    void Unlock Cursor(); // 0x144c730
    void Construct(); // 0x144c730 [Event Public]
    void Show(bool TRUE); // 0x144c730
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Lock Cursor(); // 0x144c730
    void BndEvt__W_NewMenu_MainTab_K2Node_ComponentBoundEvent_0_Tab Selected__DelegateSignature(const FText& Name, int32 Index); // 0x144c730
    void Generate Settings(TArray<FStr_GameSetting_Category>& Settings); // 0x144c730
    void ExecuteUbergraph_W_NewMenu(int32 EntryPoint); // 0x144c730 [Final]
    void Tab Refresh__DelegateSignature(int32 Index); // 0x144c730 [Public]
    void Mouse__DelegateSignature(const FVector2D& Coord); // 0x144c730 [Public]
    void Release__DelegateSignature(); // 0x144c730 [Public]
    void Press__DelegateSignature(); // 0x144c730 [Public]
    void Open__DelegateSignature(); // 0x144c730 [Public]
    void CloseMenu__DelegateSignature(); // 0x144c730 [Public]

// UW_Profil_ColorSelector_C (/Game/UI/Menu2/W_Profil_ColorSelector.W_Profil_ColorSelector_C)
    UWidget* OnGenerateItemWidget(const FName& Item); // 0x144c730 [Public]
    UWidget* OnGenerateContentWidget(const FName& Item); // 0x144c730 [Public]
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_4_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Session_PlayeronList_B_Ban_K2Node_ComponentBoundEvent_5_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Session_PlayeronList_B_Ban_K2Node_ComponentBoundEvent_6_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void OnInitialized(); // 0x144c730 [Event Public]
    void Set BackgroundColor(); // 0x144c730
    void Skin Updated(); // 0x144c730
    void ExecuteUbergraph_W_Profil_ColorSelector(int32 EntryPoint); // 0x144c730 [Final]
    void Pressed__DelegateSignature(); // 0x144c730 [Public]

// UW_Profil_languageSelection_C (/Game/UI/Menu2/W_Profil_languageSelection.W_Profil_languageSelection_C)
    UWidget* OnGenerateItemWidget(const FName& Item); // 0x144c730 [Public]
    UWidget* OnGenerateContentWidget(const FName& Item); // 0x144c730 [Public]
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_4_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void OnInitialized(); // 0x144c730 [Event Public]
    void Set BackgroundColor(); // 0x144c730
    void Skin Updated(); // 0x144c730
    void Check Language(const FString& Language); // 0x144c730
    void ExecuteUbergraph_W_Profil_languageSelection(int32 EntryPoint); // 0x144c730 [Final]
    void Pressed__DelegateSignature(); // 0x144c730 [Public]

// UW_Saved_Preset_C (/Game/UI/Menu2/W_Saved_Preset.W_Saved_Preset_C)
    UWidget* OnGenerateItemWidget(const FName& Item); // 0x144c730 [Public]
    UWidget* OnGenerateContentWidget(const FName& Item); // 0x144c730 [Public]
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_4_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Session_PlayeronList_B_Ban_K2Node_ComponentBoundEvent_5_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Session_PlayeronList_B_Ban_K2Node_ComponentBoundEvent_6_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Session_PlayeronList_B_Ban_K2Node_ComponentBoundEvent_8_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void OnInitialized(); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_Saved_Preset(int32 EntryPoint); // 0x144c730 [Final]
    void Pressed__DelegateSignature(); // 0x144c730 [Public]

// UW_Session_FriendToInvite_C (/Game/UI/Menu2/W_Session_FriendToInvite.W_Session_FriendToInvite_C)
    UWidget* OnGenerateItemWidget(const FName& Item); // 0x144c730 [Public]
    UWidget* OnGenerateContentWidget(const FName& Item); // 0x144c730 [Public]
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_4_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Session_PlayeronList_B_Ban_K2Node_ComponentBoundEvent_5_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Session_PlayeronList_B_Ban_K2Node_ComponentBoundEvent_6_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Session_FriendToInvite_B_Invite_K2Node_ComponentBoundEvent_7_OnButtonClickedEvent__DelegateSignature(); // 0x144c730
    void ExecuteUbergraph_W_Session_FriendToInvite(int32 EntryPoint); // 0x144c730 [Final]
    void Pressed__DelegateSignature(); // 0x144c730 [Public]

// UW_Session_PlayeronList_C (/Game/UI/Menu2/W_Session_PlayeronList.W_Session_PlayeronList_C)
    UWidget* OnGenerateItemWidget(const FName& Item); // 0x144c730 [Public]
    UWidget* OnGenerateContentWidget(const FName& Item); // 0x144c730 [Public]
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_4_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Session_PlayeronList_B_Kick_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Session_PlayeronList_B_Kick_K2Node_ComponentBoundEvent_3_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Session_PlayeronList_B_Ban_K2Node_ComponentBoundEvent_5_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Session_PlayeronList_B_Ban_K2Node_ComponentBoundEvent_6_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Session_PlayeronList_B_Kick_K2Node_ComponentBoundEvent_7_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Session_PlayeronList_B_Ban_K2Node_ComponentBoundEvent_8_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void OnInitialized(); // 0x144c730 [Event Public]
    void Set Background Color(); // 0x144c730
    void Construct(); // 0x144c730 [Event Public]
    void Set banned Mode(); // 0x144c730
    void ExecuteUbergraph_W_Session_PlayeronList(int32 EntryPoint); // 0x144c730 [Final]
    void Pressed__DelegateSignature(); // 0x144c730 [Public]

// UW_Settings_Button_C (/Game/UI/Menu2/W_Settings_Button.W_Settings_Button_C)
    UWidget* OnGenerateItemWidget(const FName& Item); // 0x144c730 [Public]
    UWidget* OnGenerateContentWidget(const FName& Item); // 0x144c730 [Public]
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_4_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void Rename(const FText& Name); // 0x144c730
    void Reset Color(const FLinearColor& Color); // 0x144c730
    void Lock(bool Locked); // 0x144c730
    void ExecuteUbergraph_W_Settings_Button(int32 EntryPoint); // 0x144c730 [Final]
    void Pressed__DelegateSignature(); // 0x144c730 [Public]

// UW_Settings_Category_C (/Game/UI/Menu2/W_Settings_Category.W_Settings_Category_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void BndEvt__W_Settings_Banner_Button_K2Node_ComponentBoundEvent_0_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Banner_Button_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Banner_Button_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void Set Deployed(bool TRUE); // 0x144c730
    void Construct(); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_Settings_Category(int32 EntryPoint); // 0x144c730 [Final]

// UW_Settings_CustomPreset_C (/Game/UI/Menu2/W_Settings_CustomPreset.W_Settings_CustomPreset_C)
    void Selected(bool TRUE); // 0x144c730
    void BndEvt__W_Settings_CustomizeSelection_ButtonL_K2Node_ComponentBoundEvent_0_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_CustomizeSelection_ButtonL_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_CustomizeSelection_ButtonL_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void Set Index(int32 Index); // 0x144c730
    void ExecuteUbergraph_W_Settings_CustomPreset(int32 EntryPoint); // 0x144c730 [Final]
    void Select__DelegateSignature(int32 Index); // 0x144c730 [Public]

// UW_Settings_CustomSelection_C (/Game/UI/Menu2/W_Settings_CustomSelection.W_Settings_CustomSelection_C)
    void Rename(const FString& Text); // 0x144c730
    void Selected(); // 0x144c730
    void Select Skin(); // 0x144c730
    void Open Page(); // 0x144c730
    void Construct(); // 0x144c730 [Event Public]
    void BndEvt__W_Settings_CustomizeSelection_ButtonL_K2Node_ComponentBoundEvent_0_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_CustomizeSelection_ButtonL_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_CustomizeSelection_ButtonL_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void ExecuteUbergraph_W_Settings_CustomSelection(int32 EntryPoint); // 0x144c730 [Final]
    void On Leave__DelegateSignature(); // 0x144c730 [Public]
    void On Enter__DelegateSignature(); // 0x144c730 [Public]
    void On Pressed__DelegateSignature(); // 0x144c730 [Public]

// UW_Settings_CustomizeSelection_C (/Game/UI/Menu2/W_Settings_CustomizeSelection.W_Settings_CustomizeSelection_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Rename(const FString& Text); // 0x144c730
    void Select Skin(); // 0x144c730
    void Selected(); // 0x144c730
    void Open Page(); // 0x144c730
    void Construct(); // 0x144c730 [Event Public]
    void BndEvt__W_Settings_CustomizeSelection_ButtonL_K2Node_ComponentBoundEvent_0_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_CustomizeSelection_ButtonL_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_CustomizeSelection_ButtonL_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void ExecuteUbergraph_W_Settings_CustomizeSelection(int32 EntryPoint); // 0x144c730 [Final]
    void On Leave__DelegateSignature(); // 0x144c730 [Public]
    void On Enter__DelegateSignature(); // 0x144c730 [Public]
    void On Pressed__DelegateSignature(); // 0x144c730 [Public]

// UW_Settings_Keybind_C (/Game/UI/Menu2/W_Settings_Keybind.W_Settings_Keybind_C)
    FEventReply OnPreviewMouseButtonDown(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x144c730 [Event Public]
    FEventReply OnPreviewKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x144c730 [Event Public]
    UWidget* OnGenerateItemWidget(const FName& Item); // 0x144c730 [Public]
    UWidget* OnGenerateContentWidget(const FName& Item); // 0x144c730 [Public]
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_4_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void OnInitialized(); // 0x144c730 [Event Public]
    void Key Pressed(const FKey& Key); // 0x144c730
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void Cancel Keybind(); // 0x144c730
    void Set Keybind(FKey& Key); // 0x144c730
    void Default Keybind(); // 0x144c730
    void Delete Keybind(); // 0x144c730
    void Initite Load(); // 0x144c730
    void Close Tablet(); // 0x144c730
    void ExecuteUbergraph_W_Settings_Keybind(int32 EntryPoint); // 0x144c730 [Final]
    void Pressed__DelegateSignature(); // 0x144c730 [Public]

// UW_Settings_List_Button_C (/Game/UI/Menu2/W_Settings_List_Button.W_Settings_List_Button_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Set Selection(bool TRUE); // 0x144c730
    void ExecuteUbergraph_W_Settings_List_Button(int32 EntryPoint); // 0x144c730 [Final]

// UW_Settings_List_Item_C (/Game/UI/Menu2/W_Settings_List_Item.W_Settings_List_Item_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Set Selection(bool TRUE); // 0x144c730
    void ExecuteUbergraph_W_Settings_List_Item(int32 EntryPoint); // 0x144c730 [Final]

// UW_Settings_Name_C (/Game/UI/Menu2/W_Settings_Name.W_Settings_Name_C)
    void Set Name(const FText& Name); // 0x144c730
    void Set Color(const FLinearColor& Color); // 0x144c730
    void ExecuteUbergraph_W_Settings_Name(int32 EntryPoint); // 0x144c730 [Final]

// UW_Settings_Rule_C (/Game/UI/Menu2/W_Settings_Rule.W_Settings_Rule_C)
    void Get Other Random Task(const FName& Task); // 0x144c730 [Public]
    void Get Valid Tasks Count(const int32& Value); // 0x144c730 [Public]
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void OnInitialized(); // 0x144c730 [Event Public]
    void Update Values(int32 Index); // 0x144c730
    void BndEvt__W_Settings_Rule_Value_K2Node_ComponentBoundEvent_0_Value Changed__DelegateSignature(double Value); // 0x144c730
    void On Rule Change(const FName& Rule); // 0x144c730
    void BndEvt__W_Settings_Rule_Selection_K2Node_ComponentBoundEvent_1_Value Changed__DelegateSignature(int32 Index); // 0x144c730
    void ExecuteUbergraph_W_Settings_Rule(int32 EntryPoint); // 0x144c730 [Final]

// UW_Settings_Scroll_C (/Game/UI/Menu2/W_Settings_Scroll.W_Settings_Scroll_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_Settings_Scroll(int32 EntryPoint); // 0x144c730 [Final]

// UW_Settings_Selection_C (/Game/UI/Menu2/W_Settings_Selection.W_Settings_Selection_C)
    void Value Change(); // 0x144c730 [Public]
    void Update Name(); // 0x144c730 [Public]
    UWidget* OnGenerateItemWidget(const FName& Item); // 0x144c730 [Public]
    UWidget* OnGenerateContentWidget(const FName& Item); // 0x144c730 [Public]
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Selection_ButtonR_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Selection_ButtonR_K2Node_ComponentBoundEvent_3_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_4_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_Settings_Selection_ButtonR_K2Node_ComponentBoundEvent_5_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void Set Value(int32 Index, bool Call Event); // 0x144c730
    void Set Lock(bool TRUE); // 0x144c730
    void Rename(const FText& Name); // 0x144c730
    void ExecuteUbergraph_W_Settings_Selection(int32 EntryPoint); // 0x144c730 [Final]
    void Value Changed__DelegateSignature(int32 Index); // 0x144c730 [Public]

// UW_Settings_Text_C (/Game/UI/Menu2/W_Settings_Text.W_Settings_Text_C)
    void Set Name(const FText& Name); // 0x144c730
    void Set Color(const FLinearColor& Color); // 0x144c730
    void Set Text(const FText& Text); // 0x144c730
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_Settings_Text(int32 EntryPoint); // 0x144c730 [Final]

// UW_Settings_TextBox_C (/Game/UI/Menu2/W_Settings_TextBox.W_Settings_TextBox_C)
    void ClampText(FText& Text, FText& Result); // 0x144c730 [Public]
    UWidget* OnGenerateItemWidget(const FName& Item); // 0x144c730 [Public]
    UWidget* OnGenerateContentWidget(const FName& Item); // 0x144c730 [Public]
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void BndEvt__W_Settings_TextBox_TextEntry_K2Node_ComponentBoundEvent_1_OnEditableTextBoxChangedEvent__DelegateSignature(FText& Text); // 0x144c730
    void BndEvt__W_Settings_TextBox_TextEntry_K2Node_ComponentBoundEvent_3_OnEditableTextBoxCommittedEvent__DelegateSignature(FText& Text, const ETextCommit& CommitMethod); // 0x144c730
    void Set Text(const FText& Text); // 0x144c730
    void ExecuteUbergraph_W_Settings_TextBox(int32 EntryPoint); // 0x144c730 [Final]
    void Text Valided__DelegateSignature(const FText& Text); // 0x144c730 [Public]
    void Text Changed__DelegateSignature(const FText& Text); // 0x144c730 [Public]

// UW_Settings_Title_C (/Game/UI/Menu2/W_Settings_Title.W_Settings_Title_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_Settings_Title(int32 EntryPoint); // 0x144c730 [Final]

// UW_Settings_Value_C (/Game/UI/Menu2/W_Settings_Value.W_Settings_Value_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void BndEvt__W_Settings_Value_SpinBox_115_K2Node_ComponentBoundEvent_0_OnSpinBoxValueChangedEvent__DelegateSignature(float InValue); // 0x144c730
    void BndEvt__W_Settings_Value_SpinBox_115_K2Node_ComponentBoundEvent_1_OnSpinBoxValueCommittedEvent__DelegateSignature(float InValue, const ETextCommit& CommitMethod); // 0x144c730
    void Set Value(double Value, bool Event); // 0x144c730
    void Set Range(float Min Value, float Max Value, float Min Slider, float Max Slider); // 0x144c730
    void Rename(const FText& Name); // 0x144c730
    void ExecuteUbergraph_W_Settings_Value(int32 EntryPoint); // 0x144c730 [Final]
    void Value Changed__DelegateSignature(double Value); // 0x144c730 [Public]

// UW_Settings_VoiceViewer_C (/Game/UI/Menu2/W_Settings_VoiceViewer.W_Settings_VoiceViewer_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_Settings_VoiceViewer(int32 EntryPoint); // 0x144c730 [Final]

// UW_SkinSelection_C (/Game/UI/Menu2/W_SkinSelection.W_SkinSelection_C)
    FEventReply OnMouseButtonDown(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void BndEvt__W_CharacterViewer_Button_179_K2Node_ComponentBoundEvent_3_OnButtonPressedEvent__DelegateSignature(); // 0x144c730
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void BndEvt__W_SkinSelection_Button_179_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void BndEvt__W_SkinSelection_Button_179_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature(); // 0x144c730
    void Set Skin Color Value(); // 0x144c730
    void ExecuteUbergraph_W_SkinSelection(int32 EntryPoint); // 0x144c730 [Final]

// AAlimBox_C (/Game/World/AlimBox/AlimBox.AlimBox_C)
    void Get MapPosition(const FVector& Location); // 0x144c730 [Public]
    void Update PowerLine(const FLinearColor& Request A, const FLinearColor& Request B, const FLinearColor& Valid A, const FLinearColor& Valid B, const FLinearColor& Drain A, const FLinearColor& Drain B); // 0x144c730 [Public]
    void Spawn Batteries(int32 Count, int32 Min Charge, int32 Max Charge, TArray<FStr_Item>& Array); // 0x144c730 [Public]
    void Generate Fuzes(); // 0x144c730 [Public]
    void Set Light State(); // 0x144c730 [Public]
    void Check Fuzes(); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void TL LightAnim__FinishedFunc(); // 0x144c730
    void TL LightAnim__UpdateFunc(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void BndEvt__AlimBox_Battery_K2Node_ComponentBoundEvent_0_Place Item__DelegateSignature(); // 0x144c730
    void BndEvt__AlimBox_Battery_K2Node_ComponentBoundEvent_1_Take Item__DelegateSignature(); // 0x144c730
    void Use Battery(int32 Use); // 0x144c730
    void Start Alim(int32 Batteries Count, int32 Fuze Rab); // 0x144c730
    void Clear(); // 0x144c730
    void Set Request Colors(int32 In Color, int32 Out Color); // 0x144c730
    void Check Alim State(); // 0x144c730
    void Start Process(); // 0x144c730
    void Process Tick(); // 0x144c730
    void Stop Process(); // 0x144c730
    void All Alim State(int32 Battery Value, const E_Alim_FuzeState& Fuze State, int32 Task Value); // 0x144c730
    void Start Light Anim(); // 0x144c730
    void Stop Light Anim(); // 0x144c730
    void All Set Glass State(bool Close); // 0x144c730
    void All PLay Bip(); // 0x144c730
    void All Jauge Bip(int32 Jauge); // 0x144c730
    void ExecuteUbergraph_AlimBox(int32 EntryPoint); // 0x144c730 [Final]
    void Alim Full__DelegateSignature(); // 0x144c730 [Public]

// ABatteryCharger_C (/Game/World/BatteryCharger/BatteryCharger.BatteryCharger_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void Process Screen(); // 0x144c730 [Public]
    void OnRep_Process(); // 0x144c730
    void OnRep_State(); // 0x144c730
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Start Process(); // 0x144c730
    void Pause Process(); // 0x144c730
    void Process Tick(); // 0x144c730
    void BndEvt__Analyzer_Sample_K2Node_ComponentBoundEvent_1_Place Item__DelegateSignature(); // 0x144c730
    void BndEvt__Analyzer_Sample_K2Node_ComponentBoundEvent_2_Take Item__DelegateSignature(); // 0x144c730
    void Clear(); // 0x144c730
    void Finish Sound(); // 0x144c730
    void ExecuteUbergraph_BatteryCharger(int32 EntryPoint); // 0x144c730 [Final]

// ABulletImpact_C (/Game/World/Bullet_Travel/BulletImpact.BulletImpact_C)
    void TL Sphere__FinishedFunc(); // 0x144c730
    void TL Sphere__UpdateFunc(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void ExecuteUbergraph_BulletImpact(int32 EntryPoint); // 0x144c730 [Final]

// ABulletTravel_C (/Game/World/Bullet_Travel/BulletTravel.BulletTravel_C)
    void TL Bullet Travel__FinishedFunc(); // 0x144c730
    void TL Bullet Travel__UpdateFunc(); // 0x144c730
    void Play(); // 0x144c730
    void ExecuteUbergraph_BulletTravel(int32 EntryPoint); // 0x144c730 [Final]

// AButton_C (/Game/World/Buttons/Button.Button_C)
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Timeline_0__FinishedFunc(); // 0x144c730
    void Timeline_0__UpdateFunc(); // 0x144c730
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void BndEvt__Button_Interaction_K2Node_ComponentBoundEvent_0_Local Trigger__DelegateSignature(AMec_C* Source, const FStr_ItemState& State); // 0x144c730
    void BndEvt__Button_Interaction_K2Node_ComponentBoundEvent_1_Net Trigger__DelegateSignature(AMec_C* Source, const FStr_ItemState& State); // 0x144c730
    void BndEvt__Button_Interaction_K2Node_ComponentBoundEvent_3_Focus__DelegateSignature(bool TRUE); // 0x144c730
    void BndEvt__Button_Interaction_K2Node_ComponentBoundEvent_4_Focusable__DelegateSignature(bool TRUE); // 0x144c730
    void All Trigger(AMec_C* Source); // 0x144c730
    void Scalar Materials(const FName& Name, double Value); // 0x144c730
    void Color Materials(const FName& Name, const FLinearColor& Color); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Play Sound(); // 0x144c730
    void Hit Interaction(AMec_C* Source); // 0x144c730
    void ExecuteUbergraph_Button(int32 EntryPoint); // 0x144c730 [Final]
    void Local Push__DelegateSignature(); // 0x144c730 [Public]
    void Button Push__DelegateSignature(AMec_C* Source); // 0x144c730 [Public]

// ACameraRoomHandler_C (/Game/World/Cameras/CameraRoomHandler.CameraRoomHandler_C)
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Check Tick(); // 0x144c730
    void ExecuteUbergraph_CameraRoomHandler(int32 EntryPoint); // 0x144c730 [Final]
    void Stop Screens__DelegateSignature(); // 0x144c730 [Public]
    void Start Screens__DelegateSignature(); // 0x144c730 [Public]

// ACameraScreen_C (/Game/World/Cameras/CameraScreen.CameraScreen_C)
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Capture Tick(); // 0x144c730
    void Start Screen(float Rate); // 0x144c730
    void Stop Screen(); // 0x144c730
    void Set New Camera(ARoomCamera_C* Camera, int32 Index); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void ExecuteUbergraph_CameraScreen(int32 EntryPoint); // 0x144c730 [Final]

// APC_Cameras_C (/Game/World/Cameras/PC_Cameras.PC_Cameras_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void Set Screen Info(); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void BndEvt__Data_PC_Button_K2Node_ComponentBoundEvent_0_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void Clear(); // 0x144c730
    void BndEvt__Data_PC_Button L_K2Node_ComponentBoundEvent_1_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void Start Screens(); // 0x144c730
    void Stop Screens(); // 0x144c730
    void All Update Screen(int32 Index); // 0x144c730
    void Join Update(); // 0x144c730
    void ExecuteUbergraph_PC_Cameras(int32 EntryPoint); // 0x144c730 [Final]
    void Check PC__DelegateSignature(); // 0x144c730 [Public]

// ARoomCamera_C (/Game/World/Cameras/RoomCamera.RoomCamera_C)
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Set Texture(UTextureRenderTarget2D* Texture); // 0x144c730
    void ExecuteUbergraph_RoomCamera(int32 EntryPoint); // 0x144c730 [Final]

// UW_CameraPC_UI_C (/Game/World/Cameras/W_CameraPC_UI.W_CameraPC_UI_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void Set List(TArray<FCamerasStack>& Stacks, int32 Select); // 0x144c730
    void ExecuteUbergraph_W_CameraPC_UI(int32 EntryPoint); // 0x144c730 [Final]

// UW_CameraSector_C (/Game/World/Cameras/W_CameraSector.W_CameraSector_C)
    void Construct(); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_CameraSector(int32 EntryPoint); // 0x144c730 [Final]

// AExplosion_C (/Game/World/Explosion/Explosion.Explosion_C)
    void Explosion Sound(); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void TL Sphere__FinishedFunc(); // 0x144c730
    void TL Sphere__UpdateFunc(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void All Explosion(); // 0x144c730
    void ExecuteUbergraph_Explosion(int32 EntryPoint); // 0x144c730 [Final]

// AItemSlot_C (/Game/World/ItemSlot/ItemSlot.ItemSlot_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void Get State(const FStr_ItemState& State, const bool& In); // 0x144c730 [Public]
    void OnRep_Item Data(); // 0x144c730
    void Update Mesh(); // 0x144c730 [Public]
    void Delete Item(bool Call Take Item); // 0x144c730 [Public]
    void Force Item(const FStr_ItemState& Item State, bool Call Place Item); // 0x144c730 [Public]
    void Set State(const FStr_ItemState& Item State, bool Update Mesh); // 0x144c730 [Public]
    void Lock(bool Locked); // 0x144c730 [Public]
    void Check State(bool Item In, bool Locked, const FStr_ItemState& State); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void BndEvt__ItemSlot_In_K2Node_ComponentBoundEvent_0_Net Trigger__DelegateSignature(AMec_C* Source, const FStr_ItemState& State); // 0x144c730
    void BndEvt__ItemSlot_Out_K2Node_ComponentBoundEvent_1_Net Trigger__DelegateSignature(AMec_C* Source, const FStr_ItemState& State); // 0x144c730
    void Update(bool Item In, bool Locked, const FStr_ItemState& State); // 0x144c730
    void BndEvt__ItemSlot_In_K2Node_ComponentBoundEvent_2_Focus__DelegateSignature(bool TRUE); // 0x144c730
    void BndEvt__ItemSlot_In_K2Node_ComponentBoundEvent_3_Focusable__DelegateSignature(bool TRUE); // 0x144c730
    void BndEvt__ItemSlot_Out_K2Node_ComponentBoundEvent_4_Focus__DelegateSignature(bool TRUE); // 0x144c730
    void BndEvt__ItemSlot_Out_K2Node_ComponentBoundEvent_5_Focusable__DelegateSignature(bool TRUE); // 0x144c730
    void All Sound(bool Place, UData_Item_C* Data); // 0x144c730
    void Hit Sphere(const FStr_ItemState& State); // 0x144c730
    void Set Sphere Collision(bool TRUE); // 0x144c730
    void BndEvt__ItemSlot_Take_K2Node_ComponentBoundEvent_6_Local Trigger__DelegateSignature(AMec_C* Source, const FStr_ItemState& State); // 0x144c730
    void BndEvt__ItemSlot_Place_K2Node_ComponentBoundEvent_7_Local Trigger__DelegateSignature(AMec_C* Source, const FStr_ItemState& State); // 0x144c730
    void Set Data(UData_Item_C* Data); // 0x144c730
    void ExecuteUbergraph_ItemSlot(int32 EntryPoint); // 0x144c730 [Final]
    void Take Item__DelegateSignature(); // 0x144c730 [Public]
    void Place Item__DelegateSignature(); // 0x144c730 [Public]

// ADoorButton_C (/Game/World/LockedDoor/DoorButton.DoorButton_C)
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void BndEvt__AlarmButton_Button_K2Node_ComponentBoundEvent_0_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void Clear(); // 0x144c730
    void ExecuteUbergraph_DoorButton(int32 EntryPoint); // 0x144c730 [Final]

// ADoor_Unlocker_C (/Game/World/LockedDoor/Door_Unlocker.Door_Unlocker_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void OnRep_State(); // 0x144c730
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Card Eat__FinishedFunc(); // 0x144c730
    void Card Eat__UpdateFunc(); // 0x144c730
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void BndEvt__Analyzer_Sample_K2Node_ComponentBoundEvent_1_Place Item__DelegateSignature(); // 0x144c730
    void Clear(); // 0x144c730
    void On State(); // 0x144c730
    void ExecuteUbergraph_Door_Unlocker(int32 EntryPoint); // 0x144c730 [Final]

// ALocked_Door_C (/Game/World/LockedDoor/Locked_Door.Locked_Door_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void OnRep_Open(); // 0x144c730
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Timeline__FinishedFunc(); // 0x144c730
    void Timeline__UpdateFunc(); // 0x144c730
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Open Door(); // 0x144c730
    void Close Door(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Clear(); // 0x144c730
    void ExecuteUbergraph_Locked_Door(int32 EntryPoint); // 0x144c730 [Final]

// AAlarmButton_C (/Game/World/MapCommunication/AlarmButton.AlarmButton_C)
    void OnRep_State(); // 0x144c730
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void BndEvt__AlarmButton_Button_K2Node_ComponentBoundEvent_0_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void Clear(); // 0x144c730
    void BndEvt__AlarmButton_Fuse_K2Node_ComponentBoundEvent_1_Place Item__DelegateSignature(); // 0x144c730
    void BndEvt__AlarmButton_Fuse_K2Node_ComponentBoundEvent_2_Take Item__DelegateSignature(); // 0x144c730
    void Set Ready(); // 0x144c730
    void ExecuteUbergraph_AlarmButton(int32 EntryPoint); // 0x144c730 [Final]

// AAlarmSpeaker_C (/Game/World/MapCommunication/AlarmSpeaker.AlarmSpeaker_C)
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Set Alarm(bool Activate); // 0x144c730
    void ExecuteUbergraph_AlarmSpeaker(int32 EntryPoint); // 0x144c730 [Final]

// AMapText_C (/Game/World/MapText/MapText.MapText_C)
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Update Text(); // 0x144c730
    void Change Language(const FString& Language); // 0x144c730
    void ExecuteUbergraph_MapText(int32 EntryPoint); // 0x144c730 [Final]

// UW_MapText_C (/Game/World/MapText/W_MapText.W_MapText_C)
    void Set Text(const FText& Text, const FName& Typeface, float Size, int32 Letter Spacing, float Line Height, const EVerticalAlignment& Vertical Alignment, const ETextJustify& Horizontal Alignment); // 0x144c730
    void ExecuteUbergraph_W_MapText(int32 EntryPoint); // 0x144c730 [Final]

// UW_MapText_Rich_C (/Game/World/MapText/W_MapText_Rich.W_MapText_Rich_C)
    void Set Text(const FText& Text, const FName& Typeface, float Size, int32 Letter Spacing, float Line Height, const EVerticalAlignment& Vertical Alignment, const ETextJustify& Horizontal Alignment); // 0x144c730
    void ExecuteUbergraph_W_MapText_Rich(int32 EntryPoint); // 0x144c730 [Final]

// AMusic_Small_C (/Game/World/Music/Music_Small.Music_Small_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void Update Volume(int32 Volume); // 0x144c730 [Public]
    void OnRep_Volume(); // 0x144c730
    void OnRep_State(); // 0x144c730
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Start Song(); // 0x144c730
    void Pause Song(); // 0x144c730
    void BndEvt__Analyzer_Button_K2Node_ComponentBoundEvent_0_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void BndEvt__Analyzer_Sample_K2Node_ComponentBoundEvent_1_Place Item__DelegateSignature(); // 0x144c730
    void BndEvt__Analyzer_Sample_K2Node_ComponentBoundEvent_2_Take Item__DelegateSignature(); // 0x144c730
    void Clear(); // 0x144c730
    void Music End(); // 0x144c730
    void BndEvt__Music_Small_Button 1_K2Node_ComponentBoundEvent_3_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void All Start Song(float StartTime, int32 Volume); // 0x144c730
    void All Pause Song(double Time); // 0x144c730
    void BndEvt__Music_Small_Button High_K2Node_ComponentBoundEvent_4_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void All Set Song(int32 Index); // 0x144c730
    void All Update Volume(int32 Volume); // 0x144c730
    void Time Tick(); // 0x144c730
    void All Play Time(double Time); // 0x144c730
    void BndEvt__Music_Small_Button Forward_K2Node_ComponentBoundEvent_5_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void BndEvt__Music_Small_Button Back_K2Node_ComponentBoundEvent_6_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void Stop Song(); // 0x144c730
    void All Remove Song(); // 0x144c730
    void BndEvt__Music_Small_Button Eject_K2Node_ComponentBoundEvent_7_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void Refresh Screen(); // 0x144c730
    void ExecuteUbergraph_Music_Small(int32 EntryPoint); // 0x144c730 [Final]

// UW_MusicPlayerScreen_C (/Game/World/Music/W_MusicPlayerScreen.W_MusicPlayerScreen_C)
    void Construct(); // 0x144c730 [Event Public]
    void Set Title(const FString& Title, const FString& Artists, const FText& NewTitle, const FText& NewArtist); // 0x144c730
    void Set Max Time(double Time); // 0x144c730
    void Set Time(double Time); // 0x144c730
    void Set Volume(int32 Volume); // 0x144c730
    void ExecuteUbergraph_W_MusicPlayerScreen(int32 EntryPoint); // 0x144c730 [Final]

// ARezCharger_C (/Game/World/RezCharger/RezCharger.RezCharger_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void OnRep_Charge L(); // 0x144c730
    void OnRep_Charge R(); // 0x144c730
    void Process Screen(); // 0x144c730 [Public]
    void OnRep_Process(); // 0x144c730
    void OnRep_State(); // 0x144c730
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Start Process(); // 0x144c730
    void Pause Process(); // 0x144c730
    void Process Tick(); // 0x144c730
    void BndEvt__Analyzer_Sample_K2Node_ComponentBoundEvent_1_Place Item__DelegateSignature(); // 0x144c730
    void BndEvt__Analyzer_Sample_K2Node_ComponentBoundEvent_2_Take Item__DelegateSignature(); // 0x144c730
    void Clear(); // 0x144c730
    void BndEvt__RezCharger_Rez_K2Node_ComponentBoundEvent_0_Place Item__DelegateSignature(); // 0x144c730
    void BndEvt__RezCharger_Rez_K2Node_ComponentBoundEvent_3_Take Item__DelegateSignature(); // 0x144c730
    void BndEvt__RezCharger_Battery Top_K2Node_ComponentBoundEvent_4_Place Item__DelegateSignature(); // 0x144c730
    void BndEvt__RezCharger_Battery Top_K2Node_ComponentBoundEvent_5_Take Item__DelegateSignature(); // 0x144c730
    void Bip(); // 0x144c730
    void ExecuteUbergraph_RezCharger(int32 EntryPoint); // 0x144c730 [Final]

// APlayerDoor_C (/Game/World/Rules/PlayerDoor/PlayerDoor.PlayerDoor_C)
    void OnRep_Player(); // 0x144c730
    void UserConstructionScript(); // 0x144c730 [Event Public]

// UW_PlayerDoorInfo_C (/Game/World/Rules/PlayerDoor/W_PlayerDoorInfo.W_PlayerDoorInfo_C)
    void Set Index(int32 Index); // 0x144c730
    void Set Name(const FString& Name); // 0x144c730
    void Set Image(UObject* Image); // 0x144c730
    void Set Ready(bool Ready); // 0x144c730
    void Set Hidder(bool Hide); // 0x144c730
    void ExecuteUbergraph_W_PlayerDoorInfo(int32 EntryPoint); // 0x144c730 [Final]

// ASyncBoard_C (/Game/World/SyncBoard/SyncBoard.SyncBoard_C)
    void Correct Text(const FString& String, const FString& Result); // 0x144c730 [Public]
    void OnRep_Board Text(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Update Board(); // 0x144c730
    void Sheet Result(const FRuntimeDataTableCallbackInfo& CallbackInfo); // 0x144c730
    void ExecuteUbergraph_SyncBoard(int32 EntryPoint); // 0x144c730 [Final]

// UW_SyncBoard_C (/Game/World/SyncBoard/W_SyncBoard.W_SyncBoard_C)
    void Set Text(const FString& Text); // 0x144c730
    void ExecuteUbergraph_W_SyncBoard(int32 EntryPoint); // 0x144c730 [Final]

// AContainerSlot_C (/Game/World/Tasks/ContainerSlot/ContainerSlot.ContainerSlot_C)
    void Get Content(const bool& Container, const FStr_ItemState& Content); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Timeline__FinishedFunc(); // 0x144c730
    void Timeline__UpdateFunc(); // 0x144c730
    void Anim Container(bool In); // 0x144c730
    void Force State(const E_ContainerSlot_State& State, const FStr_ItemState& Content); // 0x144c730
    void BndEvt__ContainerSlot_Container_K2Node_ComponentBoundEvent_0_Place Item__DelegateSignature(); // 0x144c730
    void BndEvt__ContainerSlot_Container_K2Node_ComponentBoundEvent_1_Take Item__DelegateSignature(); // 0x144c730
    void Move In(); // 0x144c730
    void Move Out(const FStr_ItemState& Content, bool Locked); // 0x144c730
    void Lock(bool Lock); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Update Location(const FTransform& Transform); // 0x144c730
    void ExecuteUbergraph_ContainerSlot(int32 EntryPoint); // 0x144c730 [Final]
    void Take Container__DelegateSignature(); // 0x144c730 [Public]
    void Place Container__DelegateSignature(); // 0x144c730 [Public]

// ASampleSlot_C (/Game/World/Tasks/ContainerSlot/SampleSlot.SampleSlot_C)
    void Get Content(const bool& Container, const FStr_ItemState& Content); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Timeline__FinishedFunc(); // 0x144c730
    void Timeline__UpdateFunc(); // 0x144c730
    void Anim Container(bool In); // 0x144c730
    void Force State(const E_ContainerSlot_State& State, const FStr_ItemState& Content); // 0x144c730
    void BndEvt__ContainerSlot_Container_K2Node_ComponentBoundEvent_0_Place Item__DelegateSignature(); // 0x144c730
    void BndEvt__ContainerSlot_Container_K2Node_ComponentBoundEvent_1_Take Item__DelegateSignature(); // 0x144c730
    void Move In(); // 0x144c730
    void Move Out(const FStr_ItemState& Content, bool Locked); // 0x144c730
    void Lock(bool Lock); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Update Location(const FTransform& Transform); // 0x144c730
    void ExecuteUbergraph_SampleSlot(int32 EntryPoint); // 0x144c730 [Final]
    void Take Container__DelegateSignature(); // 0x144c730 [Public]
    void Place Container__DelegateSignature(); // 0x144c730 [Public]

// AScanner_Machine_C (/Game/World/Tasks/Scanner_Calibration/Scanner_Machine.Scanner_Machine_C)
    void Nearest Mec(double Max Distance, const AMec_C*& Mec); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Start Scanner(); // 0x144c730
    void Clear(); // 0x144c730
    void Scanner Tick(); // 0x144c730
    void Finish Scan(); // 0x144c730
    void ExecuteUbergraph_Scanner_Machine(int32 EntryPoint); // 0x144c730 [Final]
    void Finish__DelegateSignature(); // 0x144c730 [Public]
    void Update Rotation__DelegateSignature(const FRotator& Rotation); // 0x144c730 [Public]

// AScanner_PC_C (/Game/World/Tasks/Scanner_Calibration/Scanner_PC.Scanner_PC_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Clear(); // 0x144c730
    void ExecuteUbergraph_Scanner_PC(int32 EntryPoint); // 0x144c730 [Final]
    void Check PC__DelegateSignature(); // 0x144c730 [Public]

// AScanner_Screen_C (/Game/World/Tasks/Scanner_Calibration/Scanner_Screen.Scanner_Screen_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void NewFunction(); // 0x144c730 [Public]
    void Set Screen Info(); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Timeline__FinishedFunc(); // 0x144c730
    void Timeline__UpdateFunc(); // 0x144c730
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Clear(); // 0x144c730
    void Update Rotation(const FRotator& Rotation); // 0x144c730
    void ReceiveTick(float DeltaSeconds); // 0x144c730 [Event Public]
    void New Targets(int32 Dots Count); // 0x144c730
    void Timer Counts(); // 0x144c730
    void All Set Rotation Target(const FRotator& MainRotation Target); // 0x144c730
    void All Set Targets(TArray<FStr_ScannerDot>& Array); // 0x144c730
    void All Sound(); // 0x144c730
    void All Process(TArray<int32>& Targets Process); // 0x144c730
    void All Clear(); // 0x144c730
    void ExecuteUbergraph_Scanner_Screen(int32 EntryPoint); // 0x144c730 [Final]
    void Check PC__DelegateSignature(); // 0x144c730 [Public]

// ATask_Scanner_C (/Game/World/Tasks/Scanner_Calibration/Task_Scanner.Task_Scanner_C)
    void Start Task(double Delay); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Clear(); // 0x144c730
    void Finish(); // 0x144c730
    void ExecuteUbergraph_Task_Scanner(int32 EntryPoint); // 0x144c730 [Final]

// UW_ScannerUpdate_UI_C (/Game/World/Tasks/Scanner_Calibration/W_ScannerUpdate_UI.W_ScannerUpdate_UI_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void Update MainRotation(const FRotator& Rotation); // 0x144c730
    void Add Targets(TArray<FStr_ScannerDot>& Targets); // 0x144c730
    void Clear Targets(); // 0x144c730
    void Delete Target(int32 Index); // 0x144c730
    void Show Dot(bool TRUE); // 0x144c730
    void ExecuteUbergraph_W_ScannerUpdate_UI(int32 EntryPoint); // 0x144c730 [Final]

// UW_Scanner_TargetDot_C (/Game/World/Tasks/Scanner_Calibration/W_Scanner_TargetDot.W_Scanner_TargetDot_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void Process(int32 TRUE); // 0x144c730
    void ExecuteUbergraph_W_Scanner_TargetDot(int32 EntryPoint); // 0x144c730 [Final]

// ATask_C (/Game/World/Tasks/Task.Task_C)
    void Get Task Rule(const int32& Value); // 0x144c730 [Public]
    void Start Task(double Delay); // 0x144c730
    void Finito(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Clear(); // 0x144c730
    void All Check Task(); // 0x144c730
    void All Update Count(int32 Value); // 0x144c730
    void Update(); // 0x144c730
    void ExecuteUbergraph_Task(int32 EntryPoint); // 0x144c730 [Final]
    void Update Count__DelegateSignature(int32 Value); // 0x144c730 [Public]
    void Check__DelegateSignature(); // 0x144c730 [Public]

// ATaskKeyboard_C (/Game/World/Tasks/TaskTable/TaskKeyboard.TaskKeyboard_C)
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void BndEvt__TaskKeyboard_Up_K2Node_ComponentBoundEvent_0_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void BndEvt__TaskKeyboard_Down_K2Node_ComponentBoundEvent_1_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void ExecuteUbergraph_TaskKeyboard(int32 EntryPoint); // 0x144c730 [Final]

// ATaskManager_C (/Game/World/Tasks/TaskTable/TaskManager.TaskManager_C)
    void OnRep_MapTheme(); // 0x144c730
    void Spawn Weapons(); // 0x144c730 [Public]
    void Get Available Tasks(TArray<ATask_C*>& Tasks, const int32& Count); // 0x144c730 [Public]
    void OnRep_Focused Task(); // 0x144c730
    void Set Session Tasks(int32 Task Count, TArray<ATask_C*>& Selected Tasks); // 0x144c730 [Public]
    void OnRep_Session Tasks(); // 0x144c730
    void Check Finished Tasks(const bool& End); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Generate Tasks(int32 Task Count, const E_Difficulty& Difficulty, int32 Player Count); // 0x144c730
    void Focus Task(bool Next); // 0x144c730
    void Check Tasks End(); // 0x144c730
    void Clear Tasks(); // 0x144c730
    void Join Update(); // 0x144c730
    void All Join Update(TArray<ATask_C*>& Tasks); // 0x144c730
    void ExecuteUbergraph_TaskManager(int32 EntryPoint); // 0x144c730 [Final]
    void Check Task Count__DelegateSignature(); // 0x144c730 [Public]
    void Update Tasks__DelegateSignature(TArray<ATask_C*>& Tasks); // 0x144c730 [Public]
    void Clear Item Spawners__DelegateSignature(); // 0x144c730 [Public]

// UW_GhostTaskFromList_C (/Game/World/Tasks/TaskTable/W_GhostTaskFromList.W_GhostTaskFromList_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void Set Check(); // 0x144c730
    void Set Count(int32 Value); // 0x144c730
    void ExecuteUbergraph_W_GhostTaskFromList(int32 EntryPoint); // 0x144c730 [Final]

// UW_GhostTaskList_C (/Game/World/Tasks/TaskTable/W_GhostTaskList.W_GhostTaskList_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void Update Tasks(TArray<ATask_C*>& Tasks); // 0x144c730
    void ExecuteUbergraph_W_GhostTaskList(int32 EntryPoint); // 0x144c730 [Final]

// UW_TaskFromList_C (/Game/World/Tasks/TaskTable/W_TaskFromList.W_TaskFromList_C)
    void Set Check(); // 0x144c730
    void Construct(); // 0x144c730 [Event Public]
    void BndEvt__W_TaskFromList_Trigger_K2Node_ComponentBoundEvent_3_On Pressed__DelegateSignature(); // 0x144c730
    void BndEvt__W_TaskFromList_Trigger_K2Node_ComponentBoundEvent_4_On Enter__DelegateSignature(); // 0x144c730
    void BndEvt__W_TaskFromList_Trigger_K2Node_ComponentBoundEvent_5_On Leave__DelegateSignature(); // 0x144c730
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Set Count(int32 Value); // 0x144c730
    void ExecuteUbergraph_W_TaskFromList(int32 EntryPoint); // 0x144c730 [Final]

// UW_TaskInfo_C (/Game/World/Tasks/TaskTable/W_TaskInfo.W_TaskInfo_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void Random Event(TArray<ATask_C*>& Tasks); // 0x144c730
    void ExecuteUbergraph_W_TaskInfo(int32 EntryPoint); // 0x144c730 [Final]

// UW_TaskList_C (/Game/World/Tasks/TaskTable/W_TaskList.W_TaskList_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void Update Tasks(TArray<ATask_C*>& Tasks); // 0x144c730
    void ExecuteUbergraph_W_TaskList(int32 EntryPoint); // 0x144c730 [Final]

// UW_TaskMap2_C (/Game/World/Tasks/TaskTable/W_TaskMap2.W_TaskMap2_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_TaskMap2(int32 EntryPoint); // 0x144c730 [Final]

// ATask_Alim_C (/Game/World/Tasks/Task_Alim/Task_Alim.Task_Alim_C)
    void Select Alims(int32 Count); // 0x144c730 [Public]
    void Check Alims State(const bool& Finished, const int32& Count); // 0x144c730 [Public]
    void Start Task(double Delay); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Chack All Alims(); // 0x144c730
    void ExecuteUbergraph_Task_Alim(int32 EntryPoint); // 0x144c730 [Final]

// AData_PC_C (/Game/World/Tasks/Task_Datas/Data_PC.Data_PC_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void OnRep_State(); // 0x144c730
    void OnRep_Step(); // 0x144c730
    void Get Map Position(const FVector& Location); // 0x144c730 [Public]
    void Set Screen Info(); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void BndEvt__Data_PC_Button_K2Node_ComponentBoundEvent_0_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void Clear(); // 0x144c730
    void BndEvt__Data_PC_Button L_K2Node_ComponentBoundEvent_1_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void On State(); // 0x144c730
    void ExecuteUbergraph_Data_PC(int32 EntryPoint); // 0x144c730 [Final]
    void Check PC__DelegateSignature(); // 0x144c730 [Public]

// ATask_Data_C (/Game/World/Tasks/Task_Datas/Task_Data.Task_Data_C)
    void Select PC(int32 PC Count); // 0x144c730 [Public]
    void Check PC Task(const bool& Finished, const int32& Count); // 0x144c730 [Public]
    void Start Task(double Delay); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Check PC(); // 0x144c730
    void ExecuteUbergraph_Task_Data(int32 EntryPoint); // 0x144c730 [Final]

// UW_DataPC_UI_C (/Game/World/Tasks/Task_Datas/W_DataPC_UI.W_DataPC_UI_C)
    void NewFunction(const FText& Message, const E_DataPC_Color& Color, const FText& Y, const FText& N); // 0x144c730 [Public]
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void Set Partner(int32 Room); // 0x144c730
    void Draw Message(const FStr_TaskPC_State& State); // 0x144c730
    void Set Index(const FStr_ItemSpawnLocation& Location); // 0x144c730
    void ExecuteUbergraph_W_DataPC_UI(int32 EntryPoint); // 0x144c730 [Final]

// ADeliveryCase_C (/Game/World/Tasks/Task_Delivery/DeliveryCase.DeliveryCase_C)
    void Get Map Position(const FVector& Location); // 0x144c730 [Public]
    void Update Value(); // 0x144c730 [Public]
    void OnRep_Value(); // 0x144c730
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void TL Door__FinishedFunc(); // 0x144c730
    void TL Door__UpdateFunc(); // 0x144c730
    void TL Light__FinishedFunc(); // 0x144c730
    void TL Light__UpdateFunc(); // 0x144c730
    void TL Finish__FinishedFunc(); // 0x144c730
    void TL Finish__UpdateFunc(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void BndEvt__DeliveryCase_Button_K2Node_ComponentBoundEvent_0_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void BndEvt__DeliveryCase_Box_K2Node_ComponentBoundEvent_1_Place Item__DelegateSignature(); // 0x144c730
    void BndEvt__DeliveryCase_Box_K2Node_ComponentBoundEvent_2_Take Item__DelegateSignature(); // 0x144c730
    void Clear(); // 0x144c730
    void All Update Door(bool Open); // 0x144c730
    void Update Door(bool Open); // 0x144c730
    void Set Light(const FLinearColor& Color, uint8 Good Package); // 0x144c730
    void Finish(bool Finished); // 0x144c730
    void All Finish(bool Finish); // 0x144c730
    void Set In Task(bool In Task); // 0x144c730
    void All Bip(bool Succes); // 0x144c730
    void Generate Case(AItemSpawn_Handler_C* Spawner); // 0x144c730
    void All Logo(bool Visibility); // 0x144c730
    void ExecuteUbergraph_DeliveryCase(int32 EntryPoint); // 0x144c730 [Final]
    void Package Delivered__DelegateSignature(); // 0x144c730 [Public]

// ATask_DelivryIn_C (/Game/World/Tasks/Task_Delivery/Task_DelivryIn.Task_DelivryIn_C)
    void Select Cases(int32 Count); // 0x144c730 [Public]
    void Check Cases(const bool& Finished, const int32& Count); // 0x144c730 [Public]
    void Choose Cases(int32 Size, TArray<ADeliveryCase_C*>& Result); // 0x144c730 [Public]
    void Start Task(double Delay); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Check Deliveries(); // 0x144c730
    void ExecuteUbergraph_Task_DelivryIn(int32 EntryPoint); // 0x144c730 [Final]

// ABottleSlot_C (/Game/World/Tasks/Task_Machine/BottleSlot.BottleSlot_C)
    void Get Map Position(const FVector& Location); // 0x144c730 [Public]
    void OnRep_State(); // 0x144c730
    void OnRep_Lock(); // 0x144c730
    void OnRep_Level(); // 0x144c730
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Set Pressure(int32 Pressure); // 0x144c730
    void Set State(int32 TRUE); // 0x144c730
    void OverPressure Tick(); // 0x144c730
    void Try Set State(int32 Value); // 0x144c730
    void BndEvt__MachineSide_Mid Bottle_K2Node_ComponentBoundEvent_4_Take Item__DelegateSignature(); // 0x144c730
    void BndEvt__MachineSide_Mid Bottle_K2Node_ComponentBoundEvent_3_Place Item__DelegateSignature(); // 0x144c730
    void Clear(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Explosion Sound(); // 0x144c730
    void ExecuteUbergraph_BottleSlot(int32 EntryPoint); // 0x144c730 [Final]
    void Explosion__DelegateSignature(); // 0x144c730 [Public]
    void Bottle Change__DelegateSignature(); // 0x144c730 [Public]

// AMachinePannel_C (/Game/World/Tasks/Task_Machine/MachinePannel.MachinePannel_C)
    void Bottles Check(const bool& Full); // 0x144c730 [Public]
    void Set Light Color(); // 0x144c730 [Public]
    void OnRep_Lock(); // 0x144c730
    void OnRep_Pressure(); // 0x144c730
    void OnRep_Pressure Target(); // 0x144c730
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void BndEvt__MachinePannel_Button Top_K2Node_ComponentBoundEvent_0_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void BndEvt__MachinePannel_Button Bot_K2Node_ComponentBoundEvent_1_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void Timer Tick(); // 0x144c730
    void Bottle Change(); // 0x144c730
    void Explosion(); // 0x144c730
    void Finished Machine(); // 0x144c730
    void Start Timer(); // 0x144c730
    void Stop Timer(); // 0x144c730
    void Clear Machine(); // 0x144c730
    void Start Machine(); // 0x144c730
    void All Bip(); // 0x144c730
    void ReceiveTick(float DeltaSeconds); // 0x144c730 [Event Public]
    void All Explosion Bip(); // 0x144c730
    void ExecuteUbergraph_MachinePannel(int32 EntryPoint); // 0x144c730 [Final]
    void Pressure Change__DelegateSignature(); // 0x144c730 [Public]

// ATask_Machine_C (/Game/World/Tasks/Task_Machine/Task_Machine.Task_Machine_C)
    void Check Machines(const bool& End); // 0x144c730 [Public]
    void Suffle Bottles(); // 0x144c730 [Public]
    void Start Task(double Delay); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Check Machines End(); // 0x144c730
    void Clear(); // 0x144c730
    void ExecuteUbergraph_Task_Machine(int32 EntryPoint); // 0x144c730 [Final]

// UW_MachinePannelScreen_C (/Game/World/Tasks/Task_Machine/W_MachinePannelScreen.W_MachinePannelScreen_C)
    void Construct(); // 0x144c730 [Event Public]
    void Set Process(int32 Percent); // 0x144c730
    void Set Target(int32 Target); // 0x144c730
    void ExecuteUbergraph_W_MachinePannelScreen(int32 EntryPoint); // 0x144c730 [Final]

// AFish_Machine_C (/Game/World/Tasks/Task_Pizzushi/Fish_Machine.Fish_Machine_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void OnRep_State(); // 0x144c730
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void TL Open__FinishedFunc(); // 0x144c730
    void TL Open__UpdateFunc(); // 0x144c730
    void TL Close__FinishedFunc(); // 0x144c730
    void TL Close__UpdateFunc(); // 0x144c730
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void BndEvt__Centrifuge_Sample_K2Node_ComponentBoundEvent_1_Take Item__DelegateSignature(); // 0x144c730
    void BndEvt__Centrifuge_Button_K2Node_ComponentBoundEvent_2_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void Clear(); // 0x144c730
    void BndEvt__Fish_Machine_Button 2_K2Node_ComponentBoundEvent_5_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void BndEvt__Fish_Machine_Button 3_K2Node_ComponentBoundEvent_6_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void All Set Step(int32 Step, int32 Fish Type); // 0x144c730
    void Fishing State(); // 0x144c730
    void ExecuteUbergraph_Fish_Machine(int32 EntryPoint); // 0x144c730 [Final]

// APizzushi_Machine_C (/Game/World/Tasks/Task_Pizzushi/Pizzushi_Machine.Pizzushi_Machine_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void Generate Texts(int32 Step, const E_PizzaMachine_State& Sub Step, FText& NewTitle, FText& NewText); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void TL Rail Short__FinishedFunc(); // 0x144c730
    void TL Rail Short__UpdateFunc(); // 0x144c730
    void TL Rail Long__FinishedFunc(); // 0x144c730
    void TL Rail Long__UpdateFunc(); // 0x144c730
    void TL Lights__FinishedFunc(); // 0x144c730
    void TL Lights__UpdateFunc(); // 0x144c730
    void TL Press Down__FinishedFunc(); // 0x144c730
    void TL Press Down__UpdateFunc(); // 0x144c730
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void BndEvt__Pizzushi_Machine_Fish Slot_K2Node_ComponentBoundEvent_2_Place Item__DelegateSignature(); // 0x144c730
    void BndEvt__Pizzushi_Machine_Fish Slot_K2Node_ComponentBoundEvent_5_Take Item__DelegateSignature(); // 0x144c730
    void BndEvt__Pizzushi_Machine_Pizzushi Slot_K2Node_ComponentBoundEvent_7_Take Item__DelegateSignature(); // 0x144c730
    void BndEvt__Pizzushi_Machine_ContainerRice_K2Node_ComponentBoundEvent_10_Place Container__DelegateSignature(); // 0x144c730
    void BndEvt__Pizzushi_Machine_ContainerRice_K2Node_ComponentBoundEvent_11_Take Container__DelegateSignature(); // 0x144c730
    void BndEvt__Pizzushi_Machine_ContainerTopping_K2Node_ComponentBoundEvent_12_Place Container__DelegateSignature(); // 0x144c730
    void BndEvt__Pizzushi_Machine_ContainerTopping_K2Node_ComponentBoundEvent_13_Take Container__DelegateSignature(); // 0x144c730
    void BndEvt__Centrifuge_Button_K2Node_ComponentBoundEvent_2_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void BndEvt__Pizzushi_Machine_Button 2_K2Node_ComponentBoundEvent_5_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void BndEvt__Pizzushi_Machine_Button 3_K2Node_ComponentBoundEvent_6_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void BndEvt__Pizzushi_Machine_Button 4_K2Node_ComponentBoundEvent_7_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void BndEvt__Pizzushi_Machine_Button 5_K2Node_ComponentBoundEvent_8_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Clear(); // 0x144c730
    void Go to Rail Position(int32 position, bool Short); // 0x144c730
    void All Go to Rail Position(double Start, double Stop, bool Short); // 0x144c730
    void All Set Step(int32 Step, const E_PizzaMachine_State& Sub Step); // 0x144c730
    void Start Task(); // 0x144c730
    void All Press Animation(bool Down, int32 Step); // 0x144c730
    void Start Light Anim(); // 0x144c730
    void Stop Light Anim(); // 0x144c730
    void ExecuteUbergraph_Pizzushi_Machine(int32 EntryPoint); // 0x144c730 [Final]

// APizzushi_Table_C (/Game/World/Tasks/Task_Pizzushi/Pizzushi_Table.Pizzushi_Table_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void OnRep_Order(); // 0x144c730
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Clear(); // 0x144c730
    void All Update Text(int32 Index, int32 Rice, int32 Fish, int32 Topping, int32 Request); // 0x144c730
    void Generate Request(); // 0x144c730
    void BndEvt__Pizzushi_Table_Pizzushi_K2Node_ComponentBoundEvent_0_Place Item__DelegateSignature(); // 0x144c730
    void BndEvt__Pizzushi_Table_Pizzushi_K2Node_ComponentBoundEvent_1_Take Item__DelegateSignature(); // 0x144c730
    void ExecuteUbergraph_Pizzushi_Table(int32 EntryPoint); // 0x144c730 [Final]
    void Finish__DelegateSignature(); // 0x144c730 [Public]

// ARice_Machine_C (/Game/World/Tasks/Task_Pizzushi/Rice_Machine.Rice_Machine_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void TL Consume Rice__FinishedFunc(); // 0x144c730
    void TL Consume Rice__UpdateFunc(); // 0x144c730
    void TL Sound__FinishedFunc(); // 0x144c730
    void TL Sound__UpdateFunc(); // 0x144c730
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void BndEvt__Centrifuge_Button_K2Node_ComponentBoundEvent_2_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void BndEvt__Centrifuge_Processed_K2Node_ComponentBoundEvent_3_Take Item__DelegateSignature(); // 0x144c730
    void Clear(); // 0x144c730
    void BndEvt__Rice_Machine_Rice Slot_K2Node_ComponentBoundEvent_4_Place Item__DelegateSignature(); // 0x144c730
    void Consume Rice(); // 0x144c730
    void Set State(const E_RiceMachine_State& State); // 0x144c730
    void All Set State(const E_RiceMachine_State& State, int32 Index); // 0x144c730
    void Reset Rice Root(); // 0x144c730
    void BndEvt__Rice_Machine_Container Slot_K2Node_ComponentBoundEvent_5_Place Container__DelegateSignature(); // 0x144c730
    void BndEvt__Rice_Machine_Container Slot_K2Node_ComponentBoundEvent_6_Take Container__DelegateSignature(); // 0x144c730
    void Set Rice(int32 Index); // 0x144c730
    void Rice Sound(); // 0x144c730
    void ExecuteUbergraph_Rice_Machine(int32 EntryPoint); // 0x144c730 [Final]

// ATask_Pizzushi_C (/Game/World/Tasks/Task_Pizzushi/Task_Pizzushi.Task_Pizzushi_C)
    void Check Tables Finish(const bool& Finish, const int32& Count); // 0x144c730 [Public]
    void Select Tables(int32 Count, TArray<APizzushi_Table_C*>& Task Tables); // 0x144c730 [Public]
    void Start Task(double Delay); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Clear(); // 0x144c730
    void Check Tables(); // 0x144c730
    void ExecuteUbergraph_Task_Pizzushi(int32 EntryPoint); // 0x144c730 [Final]

// UW_Fish_Screen_C (/Game/World/Tasks/Task_Pizzushi/W_Fish_Screen.W_Fish_Screen_C)
    void Set Text(const FText& Text); // 0x144c730
    void ExecuteUbergraph_W_Fish_Screen(int32 EntryPoint); // 0x144c730 [Final]

// UW_Pizzusshi_Screen_C (/Game/World/Tasks/Task_Pizzushi/W_Pizzusshi_Screen.W_Pizzusshi_Screen_C)
    void Set Text(const FText& NewTitle, const FText& NewText); // 0x144c730
    void ExecuteUbergraph_W_Pizzusshi_Screen(int32 EntryPoint); // 0x144c730 [Final]

// UW_Rice_Screen_C (/Game/World/Tasks/Task_Pizzushi/W_Rice_Screen.W_Rice_Screen_C)
    void Set Text(const FText& Title, const FText& Indication); // 0x144c730
    void ExecuteUbergraph_W_Rice_Screen(int32 EntryPoint); // 0x144c730 [Final]

// UW_Table_Order_C (/Game/World/Tasks/Task_Pizzushi/W_Table_Order.W_Table_Order_C)
    void Set Order(const FStr_TableOrder& Order); // 0x144c730
    void ExecuteUbergraph_W_Table_Order(int32 EntryPoint); // 0x144c730 [Final]

// AAnalysis_PC_C (/Game/World/Tasks/Task_Plants/Analysis_PC/Analysis_PC.Analysis_PC_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void Set Screen Info(); // 0x144c730 [Public]
    void OnRep_HDD Step(); // 0x144c730
    void Check Ingredients(const bool& Finish, const int32& Count); // 0x144c730 [Public]
    void OnRep_Process(); // 0x144c730
    void OnRep_HardDrive(); // 0x144c730
    FStr_ItemState Generate Item State(bool NoDebuff); // 0x144c730 [Public]
    void OnRep_Result List(); // 0x144c730
    void OnRep_State(); // 0x144c730
    bool State is Valid(const FStr_ItemState& Str_ItemState); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Generate List(int32 List Size); // 0x144c730
    void Check Result(const FStr_ItemState& Result); // 0x144c730
    void Create List(TArray<FStr_ItemState>& Results, TArray<bool>& List); // 0x144c730
    void Update List(TArray<bool>& List); // 0x144c730
    void Next Step(); // 0x144c730
    void Start Process(); // 0x144c730
    void Pause Process(); // 0x144c730
    void Process Tick(); // 0x144c730
    void BndEvt__Analysis_PC_Button_K2Node_ComponentBoundEvent_0_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void Start Task(int32 List Size); // 0x144c730
    void Update Clear(); // 0x144c730
    void Clear(); // 0x144c730
    void Set State(const E_AnalysisPC_State& State); // 0x144c730
    void All Set State(const E_AnalysisPC_State& State); // 0x144c730
    void ExecuteUbergraph_Analysis_PC(int32 EntryPoint); // 0x144c730 [Final]
    void Finito__DelegateSignature(); // 0x144c730 [Public]

// UW_AnalysisPC_UI_C (/Game/World/Tasks/Task_Plants/Analysis_PC/W_AnalysisPC_UI.W_AnalysisPC_UI_C)
    void Construct(); // 0x144c730 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void Set List(TArray<FStr_ItemState>& Results); // 0x144c730
    void Check Result(TArray<bool>& List); // 0x144c730
    void Clear List(); // 0x144c730
    void ExecuteUbergraph_W_AnalysisPC_UI(int32 EntryPoint); // 0x144c730 [Final]

// UW_ProcessedRequest_C (/Game/World/Tasks/Task_Plants/Analysis_PC/W_ProcessedRequest.W_ProcessedRequest_C)
    void Check(bool Check); // 0x144c730
    void Construct(); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_ProcessedRequest(int32 EntryPoint); // 0x144c730 [Final]

// AAnalyzer_C (/Game/World/Tasks/Task_Plants/Analyzer.Analyzer_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void OnRep_Alimented(); // 0x144c730
    void Process Screen(); // 0x144c730 [Public]
    void OnRep_Process(); // 0x144c730
    void OnRep_State(); // 0x144c730
    bool State is Valid(const FStr_ItemState& Str_ItemState); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Timeline__FinishedFunc(); // 0x144c730
    void Timeline__UpdateFunc(); // 0x144c730
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Start Process(); // 0x144c730
    void Pause Process(); // 0x144c730
    void Process Tick(); // 0x144c730
    void BndEvt__Analyzer_Button_K2Node_ComponentBoundEvent_0_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void Clear(); // 0x144c730
    void Apply State(); // 0x144c730
    void BndEvt__Analyzer_Result_K2Node_ComponentBoundEvent_3_Place Container__DelegateSignature(); // 0x144c730
    void BndEvt__Analyzer_Result_K2Node_ComponentBoundEvent_4_Take Container__DelegateSignature(); // 0x144c730
    void Start Anim(); // 0x144c730
    void ExecuteUbergraph_Analyzer(int32 EntryPoint); // 0x144c730 [Final]

// ACentrifuge_C (/Game/World/Tasks/Task_Plants/Centrifuge.Centrifuge_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void Set Process Screen(); // 0x144c730 [Public]
    void OnRep_Process(); // 0x144c730
    void OnRep_State(); // 0x144c730
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Timeline__FinishedFunc(); // 0x144c730
    void Timeline__UpdateFunc(); // 0x144c730
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Start Process(); // 0x144c730
    void Pause Process(); // 0x144c730
    void Process Tick(); // 0x144c730
    void BndEvt__Centrifuge_Button_K2Node_ComponentBoundEvent_2_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void Clear(); // 0x144c730
    void BndEvt__Centrifuge_Container Slot_K2Node_ComponentBoundEvent_4_Place Container__DelegateSignature(); // 0x144c730
    void BndEvt__Centrifuge_Container Slot_K2Node_ComponentBoundEvent_5_Take Container__DelegateSignature(); // 0x144c730
    void Apply State(const E_GenericMachine_State& State); // 0x144c730
    void All PLay Bip(bool Finish); // 0x144c730
    void BndEvt__Centrifuge_Sample Slot_K2Node_ComponentBoundEvent_0_Take Container__DelegateSignature(); // 0x144c730
    void Start Anim(); // 0x144c730
    void ExecuteUbergraph_Centrifuge(int32 EntryPoint); // 0x144c730 [Final]

// AContainerCleaner_C (/Game/World/Tasks/Task_Plants/ContainerCleaner.ContainerCleaner_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void Set Process Screen(); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Timeline__FinishedFunc(); // 0x144c730
    void Timeline__UpdateFunc(); // 0x144c730
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Start Process(); // 0x144c730
    void Pause Process(); // 0x144c730
    void Process Tick(); // 0x144c730
    void BndEvt__Centrifuge_Button_K2Node_ComponentBoundEvent_2_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void Clear(); // 0x144c730
    void Set State(const E_GenericMachine_State& Selection); // 0x144c730
    void All Set State(const E_GenericMachine_State& State); // 0x144c730
    void Set Process(int32 Process); // 0x144c730
    void All Set Process(int32 Process); // 0x144c730
    void BndEvt__ContainerCleaner_Container Slot_K2Node_ComponentBoundEvent_3_Place Container__DelegateSignature(); // 0x144c730
    void BndEvt__ContainerCleaner_Container Slot_K2Node_ComponentBoundEvent_4_Take Container__DelegateSignature(); // 0x144c730
    void Start Anim(); // 0x144c730
    void ExecuteUbergraph_ContainerCleaner(int32 EntryPoint); // 0x144c730 [Final]

// AMixer_C (/Game/World/Tasks/Task_Plants/Mixer.Mixer_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void Check Result(const FStr_ItemState& Result, const bool& Full); // 0x144c730 [Public]
    void Update Screen(); // 0x144c730 [Public]
    void OnRep_Process(); // 0x144c730
    void OnRep_State(); // 0x144c730
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Timeline__FinishedFunc(); // 0x144c730
    void Timeline__UpdateFunc(); // 0x144c730
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Start Process(); // 0x144c730
    void Pause Process(); // 0x144c730
    void Process Tick(); // 0x144c730
    void BndEvt__Mixer_Button_K2Node_ComponentBoundEvent_0_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void Clear(); // 0x144c730
    void BndEvt__Mixer_Ingredient 1_K2Node_ComponentBoundEvent_6_Place Container__DelegateSignature(); // 0x144c730
    void BndEvt__Mixer_Ingredient 1_K2Node_ComponentBoundEvent_7_Take Container__DelegateSignature(); // 0x144c730
    void BndEvt__Mixer_Ingredient 2_K2Node_ComponentBoundEvent_8_Place Container__DelegateSignature(); // 0x144c730
    void BndEvt__Mixer_Ingredient 2_K2Node_ComponentBoundEvent_9_Take Container__DelegateSignature(); // 0x144c730
    void Apply State(); // 0x144c730
    void BndEvt__Mixer_Result_K2Node_ComponentBoundEvent_10_Take Container__DelegateSignature(); // 0x144c730
    void Start Anim(); // 0x144c730
    void ExecuteUbergraph_Mixer(int32 EntryPoint); // 0x144c730 [Final]

// APlant_C (/Game/World/Tasks/Task_Plants/Plant.Plant_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void OnRep_Fake(); // 0x144c730
    void Update Type(); // 0x144c730 [Public]
    void OnRep_Type(); // 0x144c730
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void BndEvt__Plant_Interaction_K2Node_ComponentBoundEvent_0_Local Trigger__DelegateSignature(AMec_C* Source, const FStr_ItemState& State); // 0x144c730
    void BndEvt__Plant_Interaction_K2Node_ComponentBoundEvent_1_Focus__DelegateSignature(bool TRUE); // 0x144c730
    void BndEvt__Plant_Interaction_K2Node_ComponentBoundEvent_2_Focusable__DelegateSignature(bool TRUE); // 0x144c730
    void Set Type(int32 Type, bool Fake); // 0x144c730
    void All Update Type(bool Lock, int32 Type); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Lock Plant(bool Lock); // 0x144c730
    void BndEvt__Plant_Interaction_K2Node_ComponentBoundEvent_3_Net Trigger__DelegateSignature(AMec_C* Source, const FStr_ItemState& State); // 0x144c730
    void All Trigger(AMec_C* Source); // 0x144c730
    void Request Update(); // 0x144c730
    void ExecuteUbergraph_Plant(int32 EntryPoint); // 0x144c730 [Final]

// ATask_PlantAnalysis_C (/Game/World/Tasks/Task_Plants/Task_PlantAnalysis.Task_PlantAnalysis_C)
    void Set Plants(); // 0x144c730 [Public]
    void Start Task(double Delay); // 0x144c730
    void BndEvt__Task_PlantAnalysis_PC Ref_K2Node_ComponentBoundEvent_0_Finito__DelegateSignature(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Clear(); // 0x144c730
    void ExecuteUbergraph_Task_PlantAnalysis(int32 EntryPoint); // 0x144c730 [Final]

// AFilterCleaner_C (/Game/World/Tasks/Task_Vents/FilterCleaner/FilterCleaner.FilterCleaner_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void Process Screen(); // 0x144c730 [Public]
    void OnRep_Process(); // 0x144c730
    void OnRep_State(); // 0x144c730
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void TL Filter Anim__FinishedFunc(); // 0x144c730
    void TL Filter Anim__UpdateFunc(); // 0x144c730
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Start Process(); // 0x144c730
    void Pause Process(); // 0x144c730
    void Process Tick(); // 0x144c730
    void BndEvt__Analyzer_Button_K2Node_ComponentBoundEvent_0_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void BndEvt__Analyzer_Sample_K2Node_ComponentBoundEvent_1_Place Item__DelegateSignature(); // 0x144c730
    void BndEvt__Analyzer_Sample_K2Node_ComponentBoundEvent_2_Take Item__DelegateSignature(); // 0x144c730
    void Clear(); // 0x144c730
    void All PLay Bip(int32 State); // 0x144c730
    void Filter Animation(bool In); // 0x144c730
    void Set State(const E_GenericMachine_State& State); // 0x144c730
    void Update Screen(int32 Process, const E_GenericMachine_State& State); // 0x144c730
    void Request Update Screen(); // 0x144c730
    void ExecuteUbergraph_FilterCleaner(int32 EntryPoint); // 0x144c730 [Final]

// AScrew_C (/Game/World/Tasks/Task_Vents/Screw.Screw_C)
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void OnRep_Lock(); // 0x144c730
    void Update Position(bool Open); // 0x144c730 [Public]
    void OnRep_Open(); // 0x144c730
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Timeline_0__FinishedFunc(); // 0x144c730
    void Timeline_0__UpdateFunc(); // 0x144c730
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void BndEvt__Button_Interaction_K2Node_ComponentBoundEvent_0_Local Trigger__DelegateSignature(AMec_C* Source, const FStr_ItemState& State); // 0x144c730
    void BndEvt__Button_Interaction_K2Node_ComponentBoundEvent_1_Net Trigger__DelegateSignature(AMec_C* Source, const FStr_ItemState& State); // 0x144c730
    void BndEvt__Button_Interaction_K2Node_ComponentBoundEvent_3_Focus__DelegateSignature(bool TRUE); // 0x144c730
    void BndEvt__Button_Interaction_K2Node_ComponentBoundEvent_4_Focusable__DelegateSignature(bool TRUE); // 0x144c730
    void All Update Lock State(bool Open, bool Lock); // 0x144c730
    void All Trigger(AMec_C* Source); // 0x144c730
    void ExecuteUbergraph_Screw(int32 EntryPoint); // 0x144c730 [Final]
    void Screw Change__DelegateSignature(AMec_C* Source); // 0x144c730 [Public]

// ATask_Vents_C (/Game/World/Tasks/Task_Vents/Task_Vents.Task_Vents_C)
    void Select Vents(int32 Count); // 0x144c730 [Public]
    void Check Filters State(const bool& Finished, const int32& Count); // 0x144c730 [Public]
    void Start Task(double Delay); // 0x144c730
    void Check All Filters(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void ExecuteUbergraph_Task_Vents(int32 EntryPoint); // 0x144c730 [Final]

// AVent_C (/Game/World/Tasks/Task_Vents/Vent.Vent_C)
    void Get Map Position(const FVector& Location); // 0x144c730 [Public]
    void OnRep_Clean Request(); // 0x144c730
    void OnRep_Sound Pitch(); // 0x144c730
    void Update Filter Indicator(uint8 Filter State); // 0x144c730 [Public]
    void OnRep_FilterState(); // 0x144c730
    void OnRep_LockState(); // 0x144c730
    void Update Lock Indicator(const E_VentState& Lock State, uint8 Filter State); // 0x144c730 [Public]
    void Check Screw(const E_VentState& LockState); // 0x144c730 [Public]
    void Set Light State(); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void BndEvt__Vent_Filter_K2Node_ComponentBoundEvent_2_Place Item__DelegateSignature(); // 0x144c730
    void BndEvt__Vent_Filter_K2Node_ComponentBoundEvent_3_Take Item__DelegateSignature(); // 0x144c730
    void Screw Change(AMec_C* Source); // 0x144c730
    void Clear(); // 0x144c730
    void Start Vent(); // 0x144c730
    void Check Pitch(const E_VentState& Lock State, uint8 Filter State); // 0x144c730
    void All Update Filter Indicator(uint8 Filter State); // 0x144c730
    void All Update Lock Indicator(const E_VentState& State, uint8 Filter State); // 0x144c730
    void BndEvt__Vent_Audio_K2Node_ComponentBoundEvent_1_OnAudioVirtualizationChanged__DelegateSignature(bool bIsVirtualized); // 0x144c730
    void ReceiveTick(float DeltaSeconds); // 0x144c730 [Event Public]
    void ExecuteUbergraph_Vent(int32 EntryPoint); // 0x144c730 [Final]
    void Filter Cleaned__DelegateSignature(); // 0x144c730 [Public]

// UW_Battery_Jauge_C (/Game/World/Tasks/W_Battery_Jauge.W_Battery_Jauge_C)
    void Rename Infos(const FText& Standby, const FText& Ready, const FText& Not Valid, const FText& Process Text, const FText& Finished, const FText& Error); // 0x144c730 [Public]
    void Construct(); // 0x144c730 [Event Public]
    void Set Process(int32 Percent); // 0x144c730
    void ExecuteUbergraph_W_Battery_Jauge(int32 EntryPoint); // 0x144c730 [Final]

// UW_GenericMachine_Jauge_C (/Game/World/Tasks/W_GenericMachine_Jauge.W_GenericMachine_Jauge_C)
    void Rename Infos(const FText& Standby, const FText& Ready, const FText& Not Valid, const FText& Process, const FText& Pause, const FText& Finished, const FText& Error); // 0x144c730 [Public]
    void Set Process(int32 Value, const E_GenericMachine_State& State, int32 max); // 0x144c730
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_GenericMachine_Jauge(int32 EntryPoint); // 0x144c730 [Final]

// UABP_Tuto_Mannequin_C (/Game/World/TutoRoom/ABP_Tuto_Mannequin.ABP_Tuto_Mannequin_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0x144c730
    void Draw Segment(const FVector& From, const FVector& To, int32 Start, int32 End, const FLinearColor& Color, float Thickness); // 0x144c730 [Public]
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0x144c730 [Event Public]
    void BlueprintBeginPlay(); // 0x144c730 [Event Public]
    void ExecuteUbergraph_ABP_Tuto_Mannequin(int32 EntryPoint); // 0x144c730 [Final]

// ATutoManager_C (/Game/World/TutoRoom/TutoManager.TutoManager_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void Check Validation(int32 Room, const bool& Validate, const ATuto_Door_C*& Door); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Check Updated(int32 Room); // 0x144c730
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Clear(); // 0x144c730
    void Resart Tutorial(); // 0x144c730
    void Close Tutorial(); // 0x144c730
    void ExecuteUbergraph_TutoManager(int32 EntryPoint); // 0x144c730 [Final]

// ATutoSprintJauge_C (/Game/World/TutoRoom/TutoSprintJauge.TutoSprintJauge_C)
    void Timeline__FinishedFunc(); // 0x144c730
    void Timeline__UpdateFunc(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Go To State(int32 State); // 0x144c730
    void BndEvt__TutoSprintJauge_Button 1_K2Node_ComponentBoundEvent_2_Press__DelegateSignature(); // 0x144c730
    void BndEvt__TutoSprintJauge_Button 2_K2Node_ComponentBoundEvent_3_Press__DelegateSignature(); // 0x144c730
    void Clear(); // 0x144c730
    void Tutorial Change(bool Start); // 0x144c730
    void ExecuteUbergraph_TutoSprintJauge(int32 EntryPoint); // 0x144c730 [Final]

// ATuto_AlimBox_C (/Game/World/TutoRoom/Tuto_AlimBox.Tuto_AlimBox_C)
    void Get MapPosition(const FVector& Location); // 0x144c730 [Public]
    void Update PowerLine(const FLinearColor& Request A, const FLinearColor& Request B, const FLinearColor& Valid A, const FLinearColor& Valid B, const FLinearColor& Drain A, const FLinearColor& Drain B); // 0x144c730 [Public]
    void Spawn Batteries(int32 Count, int32 Min Charge, int32 Max Charge, TArray<FStr_Item>& Array); // 0x144c730 [Public]
    void Generate Fuzes(); // 0x144c730 [Public]
    void Set Light State(); // 0x144c730 [Public]
    void Check Fuzes(); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void TL LightAnim__FinishedFunc(); // 0x144c730
    void TL LightAnim__UpdateFunc(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void BndEvt__AlimBox_Battery_K2Node_ComponentBoundEvent_0_Place Item__DelegateSignature(); // 0x144c730
    void BndEvt__AlimBox_Battery_K2Node_ComponentBoundEvent_1_Take Item__DelegateSignature(); // 0x144c730
    void Clear(); // 0x144c730
    void Set Request Colors(int32 In Color, int32 Out Color); // 0x144c730
    void Start Light Anim(); // 0x144c730
    void Stop Light Anim(); // 0x144c730
    void All Set Glass State(bool Close); // 0x144c730
    void Place Fuses(); // 0x144c730
    void ExecuteUbergraph_Tuto_AlimBox(int32 EntryPoint); // 0x144c730 [Final]
    void Alim Full__DelegateSignature(); // 0x144c730 [Public]

// ATuto_Button_C (/Game/World/TutoRoom/Tuto_Button.Tuto_Button_C)
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void BndEvt__Tuto_Button_Button_K2Node_ComponentBoundEvent_0_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void ExecuteUbergraph_Tuto_Button(int32 EntryPoint); // 0x144c730 [Final]
    void Press__DelegateSignature(); // 0x144c730 [Public]

// ATuto_Check_C (/Game/World/TutoRoom/Tuto_Check.Tuto_Check_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Timeline__FinishedFunc(); // 0x144c730
    void Timeline__UpdateFunc(); // 0x144c730
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Check(bool Force); // 0x144c730
    void Error(bool Force); // 0x144c730
    void Reset(); // 0x144c730
    void Validation(); // 0x144c730
    void Flash(const FLinearColor& Flash Color, const FLinearColor& Constant Color); // 0x144c730
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Clear(); // 0x144c730
    void ExecuteUbergraph_Tuto_Check(int32 EntryPoint); // 0x144c730 [Final]
    void Update Check__DelegateSignature(int32 Room); // 0x144c730 [Public]

// ATuto_Door_C (/Game/World/TutoRoom/Tuto_Door.Tuto_Door_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Timeline__FinishedFunc(); // 0x144c730
    void Timeline__UpdateFunc(); // 0x144c730
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Open Door(); // 0x144c730
    void Close Door(); // 0x144c730
    void Validate Room(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Tutorial Change(bool Start); // 0x144c730
    void ExecuteUbergraph_Tuto_Door(int32 EntryPoint); // 0x144c730 [Final]

// ATuto_HandsSquare_C (/Game/World/TutoRoom/Tuto_HandsSquare.Tuto_HandsSquare_C)
    void Check Items on Square(); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void BndEvt__Tuto_SneakSquare_Button 1_K2Node_ComponentBoundEvent_0_Press__DelegateSignature(); // 0x144c730
    void BndEvt__Tuto_SneakSquare_Button 2_K2Node_ComponentBoundEvent_1_Press__DelegateSignature(); // 0x144c730
    void Go To State(int32 State); // 0x144c730
    void ReceiveTick(float DeltaSeconds); // 0x144c730 [Event Public]
    void Clear(); // 0x144c730
    void Tutorial Change(bool Start); // 0x144c730
    void ExecuteUbergraph_Tuto_HandsSquare(int32 EntryPoint); // 0x144c730 [Final]

// ATuto_ItemSpawn_C (/Game/World/TutoRoom/Tuto_ItemSpawn.Tuto_ItemSpawn_C)
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Spawn Item(); // 0x144c730
    void Clear(); // 0x144c730
    void ExecuteUbergraph_Tuto_ItemSpawn(int32 EntryPoint); // 0x144c730 [Final]

// ATuto_ItemSquare_C (/Game/World/TutoRoom/Tuto_ItemSquare.Tuto_ItemSquare_C)
    void Error(bool Force); // 0x144c730 [Public]
    void Check Items on Square(const int32& Count); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Clear(); // 0x144c730
    void Check Square Item(); // 0x144c730
    void ExecuteUbergraph_Tuto_ItemSquare(int32 EntryPoint); // 0x144c730 [Final]

// ATuto_Mannequin_C (/Game/World/TutoRoom/Tuto_Mannequin.Tuto_Mannequin_C)
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void ReceiveTick(float DeltaSeconds); // 0x144c730 [Event Public]
    void Clear(); // 0x144c730
    void Set State(const Enum_TutoMannequinState& State); // 0x144c730
    void Hit(int32 Health, int32 Stamina, bool Crit); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Fixed Ticks(); // 0x144c730
    void ExecuteUbergraph_Tuto_Mannequin(int32 EntryPoint); // 0x144c730 [Final]

// ATuto_Screw_C (/Game/World/TutoRoom/Tuto_Screw.Tuto_Screw_C)
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Update Position(bool Open); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Timeline_0__FinishedFunc(); // 0x144c730
    void Timeline_0__UpdateFunc(); // 0x144c730
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void BndEvt__Button_Interaction_K2Node_ComponentBoundEvent_0_Local Trigger__DelegateSignature(AMec_C* Source, const FStr_ItemState& State); // 0x144c730
    void BndEvt__Button_Interaction_K2Node_ComponentBoundEvent_1_Net Trigger__DelegateSignature(AMec_C* Source, const FStr_ItemState& State); // 0x144c730
    void BndEvt__Button_Interaction_K2Node_ComponentBoundEvent_3_Focus__DelegateSignature(bool TRUE); // 0x144c730
    void BndEvt__Button_Interaction_K2Node_ComponentBoundEvent_4_Focusable__DelegateSignature(bool TRUE); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Clear(); // 0x144c730
    void ExecuteUbergraph_Tuto_Screw(int32 EntryPoint); // 0x144c730 [Final]
    void Screw Change__DelegateSignature(AMec_C* Source); // 0x144c730 [Public]

// ATuto_SneakSquare_C (/Game/World/TutoRoom/Tuto_SneakSquare.Tuto_SneakSquare_C)
    void Check Items on Square(); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void BndEvt__Tuto_SneakSquare_Button 1_K2Node_ComponentBoundEvent_0_Press__DelegateSignature(); // 0x144c730
    void BndEvt__Tuto_SneakSquare_Button 2_K2Node_ComponentBoundEvent_1_Press__DelegateSignature(); // 0x144c730
    void Go To State(int32 State); // 0x144c730
    void Check Step(); // 0x144c730
    void Clear(); // 0x144c730
    void Tutorial Change(bool Start); // 0x144c730
    void ExecuteUbergraph_Tuto_SneakSquare(int32 EntryPoint); // 0x144c730 [Final]

// ATuto_SwitchSquare_C (/Game/World/TutoRoom/Tuto_SwitchSquare.Tuto_SwitchSquare_C)
    void Check Items on Square(); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Check Items(); // 0x144c730
    void Go To State(int32 State); // 0x144c730
    void Clear(); // 0x144c730
    void ExecuteUbergraph_Tuto_SwitchSquare(int32 EntryPoint); // 0x144c730 [Final]

// AWeaponLoader_C (/Game/World/WeaponLoader/WeaponLoader.WeaponLoader_C)
    void OnRep_State(); // 0x144c730
    void OnRep_Container Type(); // 0x144c730
    void OnRep_Case Open(); // 0x144c730
    void OnRep_Selected Weapon(); // 0x144c730
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void TL Door__FinishedFunc(); // 0x144c730
    void TL Door__UpdateFunc(); // 0x144c730
    void TL Redlight__FinishedFunc(); // 0x144c730
    void TL Redlight__UpdateFunc(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Set Weapon(const Enum_WeaponListCase& Weapon); // 0x144c730
    void BndEvt__WeaponCaseBox_Item Slot_K2Node_ComponentBoundEvent_0_Take Item__DelegateSignature(); // 0x144c730
    void Clear(); // 0x144c730
    void BndEvt__WeaponLoader_Pistol_K2Node_ComponentBoundEvent_1_Place Item__DelegateSignature(); // 0x144c730
    void BndEvt__WeaponLoader_Revoler_K2Node_ComponentBoundEvent_2_Place Item__DelegateSignature(); // 0x144c730
    void BndEvt__WeaponLoader_Shorty_K2Node_ComponentBoundEvent_3_Place Item__DelegateSignature(); // 0x144c730
    void BndEvt__WeaponLoader_Pistol_K2Node_ComponentBoundEvent_4_Take Item__DelegateSignature(); // 0x144c730
    void BndEvt__WeaponLoader_Shorty_K2Node_ComponentBoundEvent_5_Take Item__DelegateSignature(); // 0x144c730
    void Check Combo(); // 0x144c730
    void BndEvt__WeaponLoader_Container_K2Node_ComponentBoundEvent_8_Place Container__DelegateSignature(); // 0x144c730
    void BndEvt__WeaponLoader_Container_K2Node_ComponentBoundEvent_9_Take Container__DelegateSignature(); // 0x144c730
    void BndEvt__WeaponLoader_Button_K2Node_ComponentBoundEvent_6_Button Push__DelegateSignature(AMec_C* Source); // 0x144c730
    void Apply State(); // 0x144c730
    void Set Redlight(bool TRUE); // 0x144c730
    void BndEvt__WeaponLoader_Rifle_K2Node_ComponentBoundEvent_7_Place Item__DelegateSignature(); // 0x144c730
    void BndEvt__WeaponLoader_SMG_K2Node_ComponentBoundEvent_10_Place Item__DelegateSignature(); // 0x144c730
    void BndEvt__WeaponLoader_Shotgun_K2Node_ComponentBoundEvent_11_Place Item__DelegateSignature(); // 0x144c730
    void BndEvt__WeaponLoader_Rifle_K2Node_ComponentBoundEvent_12_Take Item__DelegateSignature(); // 0x144c730
    void BndEvt__WeaponLoader_SMG_K2Node_ComponentBoundEvent_13_Take Item__DelegateSignature(); // 0x144c730
    void BndEvt__WeaponLoader_Shotgun_K2Node_ComponentBoundEvent_14_Take Item__DelegateSignature(); // 0x144c730
    void Lock Machine(); // 0x144c730
    void ExecuteUbergraph_WeaponLoader(int32 EntryPoint); // 0x144c730 [Final]

// AHeavyWeaponCase_C (/Game/World/Weapons/HeavyWeaponCase.HeavyWeaponCase_C)
    void Select Weapon(const Enum_WeaponListCase& OutItem); // 0x144c730 [Public]
    void OnRep_Case Open(); // 0x144c730
    void OnRep_Selected Weapon(); // 0x144c730
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void TL Case Opening__FinishedFunc(); // 0x144c730
    void TL Case Opening__UpdateFunc(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Open Case(); // 0x144c730
    void Set Weapon(const Enum_WeaponListCase& Weapon); // 0x144c730
    void BndEvt__WeaponCaseBox_Item Slot_K2Node_ComponentBoundEvent_0_Take Item__DelegateSignature(); // 0x144c730
    void All Set AO(double Intensity); // 0x144c730
    void Clear(); // 0x144c730
    void ExecuteUbergraph_HeavyWeaponCase(int32 EntryPoint); // 0x144c730 [Final]

// ANumPad_C (/Game/World/Weapons/NumPad.NumPad_C)
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Push 1(AMec_C* Source); // 0x144c730
    void Push 2(AMec_C* Source); // 0x144c730
    void Push 3(AMec_C* Source); // 0x144c730
    void Push 4(AMec_C* Source); // 0x144c730
    void Push 5(AMec_C* Source); // 0x144c730
    void Push 6(AMec_C* Source); // 0x144c730
    void Push 7(AMec_C* Source); // 0x144c730
    void Push 8(AMec_C* Source); // 0x144c730
    void Push 9(AMec_C* Source); // 0x144c730
    void Push 0(AMec_C* Source); // 0x144c730
    void Push Cheat(AMec_C* Source); // 0x144c730
    void ExecuteUbergraph_NumPad(int32 EntryPoint); // 0x144c730 [Final]
    void Cheat Pressed__DelegateSignature(); // 0x144c730 [Public]
    void Push Num__DelegateSignature(uint8 Num); // 0x144c730 [Public]

// UW_WeaponCaseStep_UI_C (/Game/World/Weapons/W_WeaponCaseStep_UI.W_WeaponCaseStep_UI_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void ExecuteUbergraph_W_WeaponCaseStep_UI(int32 EntryPoint); // 0x144c730 [Final]

// UW_WeaponCase_UI_C (/Game/World/Weapons/W_WeaponCase_UI.W_WeaponCase_UI_C)
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void Update Process(TArray<uint8>& Value); // 0x144c730
    void Update Result(TArray<uint8>& Values, TArray<E_NumType>& Type, const E_NumPassState& State, const FStr_WeaponCase_Step& Steps); // 0x144c730
    void ExecuteUbergraph_W_WeaponCase_UI(int32 EntryPoint); // 0x144c730 [Final]

// AWeaponCaseBox_C (/Game/World/Weapons/WeaponCaseBox.WeaponCaseBox_C)
    void OnRep_Case Open(); // 0x144c730
    void OnRep_Selected Weapon(); // 0x144c730
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void TL Case Opening__FinishedFunc(); // 0x144c730
    void TL Case Opening__UpdateFunc(); // 0x144c730
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Open Case(); // 0x144c730
    void Set Weapon(const Enum_WeaponListCase& Weapon); // 0x144c730
    void BndEvt__WeaponCaseBox_Item Slot_K2Node_ComponentBoundEvent_0_Take Item__DelegateSignature(); // 0x144c730
    void All Set AO(double Intensity); // 0x144c730
    void Clear(); // 0x144c730
    void ExecuteUbergraph_WeaponCaseBox(int32 EntryPoint); // 0x144c730 [Final]

// AWeaponCaseCode_C (/Game/World/Weapons/WeaponCaseCode.WeaponCaseCode_C)
    void OnRep_Result(); // 0x144c730
    void OnRep_Process Values(); // 0x144c730
    void OnRep_Step(); // 0x144c730
    void Generate Steps(int32 Step Count); // 0x144c730 [Public]
    void Clear Values(); // 0x144c730 [Public]
    void Check Code(); // 0x144c730 [Public]
    void Generate Code(); // 0x144c730 [Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void Clear(); // 0x144c730
    void Push Num(uint8 Num); // 0x144c730
    void Retry(); // 0x144c730
    void Clear Process(); // 0x144c730
    void Open Crate(); // 0x144c730
    void Cheat zgeg(); // 0x144c730
    void Start Waiting(int32 Delay); // 0x144c730
    void Play State Sound(const E_NumPassState& Result State); // 0x144c730
    void Start Opening(int32 Delay); // 0x144c730
    void Opening Timer Tick(); // 0x144c730
    void All Opening bip(); // 0x144c730
    void Close Box(); // 0x144c730
    void ExecuteUbergraph_WeaponCaseCode(int32 EntryPoint); // 0x144c730 [Final]

// AWeaponCase_Unlocker_C (/Game/World/Weapons/WeaponCase_Unlocker.WeaponCase_Unlocker_C)
    void Get Key(const AActor*& Key); // 0x144c730 [Public]
    void Get Name(AMec_C* Mec, const FString& Name); // 0x144c730 [Public]
    void OnRep_State(); // 0x144c730
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void Card Eat__FinishedFunc(); // 0x144c730
    void Card Eat__UpdateFunc(); // 0x144c730
    void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State); // 0x144c730 [Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void BndEvt__Analyzer_Sample_K2Node_ComponentBoundEvent_1_Place Item__DelegateSignature(); // 0x144c730
    void Clear(); // 0x144c730
    void On State(); // 0x144c730
    void Enable Gun(); // 0x144c730
    void ExecuteUbergraph_WeaponCase_Unlocker(int32 EntryPoint); // 0x144c730 [Final]

// UAnimationCompressionLibraryDatabase (/Script/ACLPlugin.AnimationCompressionLibraryDatabase)
    void SetVisualFidelity(UObject* WorldContextObject, const FLatentActionInfo& LatentInfo, UAnimationCompressionLibraryDatabase* DatabaseAsset, const ACLVisualFidelityChangeResult& Result, const ACLVisualFidelity& VisualFidelity); // 0x4379cb0 [Final Native Static Public]
    ACLVisualFidelity GetVisualFidelity(UAnimationCompressionLibraryDatabase* DatabaseAsset); // 0x4379c10 [Final Native Static Public]

// UAIAsyncTaskBlueprintProxy (/Script/AIModule.AIAsyncTaskBlueprintProxy)
    void OnMoveCompleted(const FAIRequestID& RequestID, const EPathFollowingResult& MovementResult); // 0x42b4df0 [Final Native Public]

// UGeneratedNavLinksProxy (/Script/AIModule.GeneratedNavLinksProxy)
    void ReceiveSmartLinkReached(AActor* Agent, const FVector& Destination); // 0x144c730 [Event Public]

// UValueOrBBKeyBlueprintUtility (/Script/AIModule.ValueOrBBKeyBlueprintUtility)
    FVector GetVector(FValueOrBBKey_Vector& Value, UBehaviorTreeComponent* BehaviorTreeComp); // 0x42b4cd0 [Final Native Static Public]
    FInstancedStruct GetStruct(FValueOrBBKey_Struct& Value, UBehaviorTreeComponent* BehaviorTreeComp); // 0x42b4b80 [Final Native Static Public]
    FString GetString(FValueOrBBKey_String& Value, UBehaviorTreeComponent* BehaviorTreeComp); // 0x42b4a30 [Final Native Static Public]
    FRotator GetRotator(FValueOrBBKey_Rotator& Value, UBehaviorTreeComponent* BehaviorTreeComp); // 0x42b4910 [Final Native Static Public]
    UObject* GetObject(FValueOrBBKey_Object& Value, UBehaviorTreeComponent* BehaviorTreeComp); // 0x42b47f0 [Final Native Static Public]
    FName GetName(FValueOrBBKey_Name& Value, UBehaviorTreeComponent* BehaviorTreeComp); // 0x42b4700 [Final Native Static Public]
    int32 GetInt32(FValueOrBBKey_Int32& Value, UBehaviorTreeComponent* BehaviorTreeComp); // 0x42b4600 [Final Native Static Public]
    float GetFloat(FValueOrBBKey_Float& Value, UBehaviorTreeComponent* BehaviorTreeComp); // 0x42b4500 [Final Native Static Public]
    uint8 GetEnum(FValueOrBBKey_Enum& Value, UBehaviorTreeComponent* BehaviorTreeComp); // 0x42b43e0 [Final Native Static Public]
    TSubclassOf<UObject> GetClass(FValueOrBBKey_Class& Value, UBehaviorTreeComponent* BehaviorTreeComp); // 0x42b42c0 [Final Native Static Public]
    bool GetBool(FValueOrBBKey_Bool& Value, UBehaviorTreeComponent* BehaviorTreeComp); // 0x42b41c0 [Final Native Static Public]

// UPawnAction (/Script/AIModule.PawnAction)
    EAIRequestPriority GetActionPriority(); // 0x3473d30 [Final Native Public]
    void Finish(const EPawnActionResult& WithResult); // 0x42d8f60 [Native Protected]
    UPawnAction* CreateActionInstance(UObject* WorldContextObject, TSubclassOf<UPawnAction> ActionClass); // 0x42d8d30 [Final Native Static Public]

// UPawnActionsComponent (/Script/AIModule.PawnActionsComponent)
    bool K2_PushAction(UPawnAction* NewAction, const EAIRequestPriority& Priority, UObject* Instigator); // 0x42da9d0 [Final Native Public]
    bool K2_PerformAction(APawn* Pawn, UPawnAction* Action, const EAIRequestPriority& Priority); // 0x42da7c0 [Final Native Static Public]
    EPawnActionAbortState K2_ForceAbortAction(UPawnAction* ActionToAbort); // 0x42da690 [Final Native Public]
    EPawnActionAbortState K2_AbortAction(UPawnAction* ActionToAbort); // 0x42da5b0 [Final Native Public]

// UPawnAction_BlueprintBase (/Script/AIModule.PawnAction_BlueprintBase)
    void ActionTick(APawn* ControlledPawn, float DeltaSeconds); // 0x144c730 [Event Public]
    void ActionStart(APawn* ControlledPawn); // 0x144c730 [Event Public]
    void ActionResume(APawn* ControlledPawn); // 0x144c730 [Event Public]
    void ActionPause(APawn* ControlledPawn); // 0x144c730 [Event Public]
    void ActionFinished(APawn* ControlledPawn, const EPawnActionResult& WithResult); // 0x144c730 [Event Public]

// AAIController (/Script/AIModule.AIController)
    bool UseBlackboard(UBlackboardData* BlackboardAsset, const UBlackboardComponent*& BlackboardComponent); // 0x42dc0f0 [Final Native Public]
    void UnclaimTaskResource(TSubclassOf<UGameplayTaskResource> ResourceClass); // 0x42dbf70 [Final Native Public]
    void SetPathFollowingComponent(UPathFollowingComponent* NewPFComponent); // 0x42db4b0 [Final Native Public]
    void SetMoveBlockDetection(bool bEnable); // 0x42db420 [Final Native Public]
    bool RunBehaviorTree(UBehaviorTree* BTAsset); // 0x42db2b0 [Native Public]
    void OnUsingBlackBoard(UBlackboardComponent* BlackboardComp, UBlackboardData* BlackboardAsset); // 0x144c730 [Event Protected]
    void OnGameplayTaskResourcesClaimed(const FGameplayResourceSet& NewlyClaimed, const FGameplayResourceSet& FreshlyReleased); // 0x42db1e0 [Native Public]
    EPathFollowingRequestResult MoveToLocation(const FVector& Dest, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bProjectDestinationToNavigation, bool bCanStrafe, TSubclassOf<UNavigationQueryFilter> FilterClass, bool bAllowPartialPath); // 0x42daf30 [Final Native Public]
    EPathFollowingRequestResult MoveToActor(AActor* Goal, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bCanStrafe, TSubclassOf<UNavigationQueryFilter> FilterClass, bool bAllowPartialPath); // 0x42dace0 [Final Native Public]
    void K2_SetFocus(AActor* NewFocus); // 0x42dac50 [Final Native Public]
    void K2_SetFocalPoint(const FVector& FP); // 0x42dabb0 [Final Native Public]
    void K2_ClearFocus(); // 0x42da660 [Final Native Public]
    bool HasPartialPath(); // 0x42da470 [Final Native Public]
    UPathFollowingComponent* GetPathFollowingComponent(); // 0x42d9420 [Final Native Public]
    EPathFollowingStatus GetMoveStatus(); // 0x42d93e0 [Final Native Public]
    FVector GetImmediateMoveDestination(); // 0x42d9170 [Final Native Public]
    AActor* GetFocusActor(); // 0x42d9140 [Final Native Public]
    FVector GetFocalPointOnActor(AActor* Actor); // 0x42d9090 [Native Public]
    FVector GetFocalPoint(); // 0x42d9050 [Final Native Public]
    UPawnActionsComponent* GetDeprecatedActionsComponent(); // 0x42d9030 [Final Native Public]
    UAIPerceptionComponent* GetAIPerceptionComponent(); // 0x42d8fe0 [Final Native Public]
    void ClaimTaskResource(TSubclassOf<UGameplayTaskResource> ResourceClass); // 0x42d8ad0 [Final Native Public]

// UAISystem (/Script/AIModule.AISystem)
    void AILoggingVerbose(); // 0x3667840 [Native Public]
    void AIIgnorePlayers(); // 0x2198bd0 [Native Public]

// UBrainComponent (/Script/AIModule.BrainComponent)
    void StopLogic(const FString& Reason); // 0x4307990 [Native Public]
    void StartLogic(); // 0x3c67ec0 [Native Public]
    void RestartLogic(); // 0x34779e0 [Native Public]
    bool IsRunning(); // 0x4305660 [Native Public]
    bool IsPaused(); // 0x4305630 [Native Public]

// UBehaviorTreeComponent (/Script/AIModule.BehaviorTreeComponent)
    void SetDynamicSubtree(const FGameplayTag& InjectTag, UBehaviorTree* BehaviorAsset); // 0x42db350 [Native Public]
    double GetTagCooldownEndTime(const FGameplayTag& CooldownTag); // 0x42d9630 [Final Native Public]
    void AddCooldownTagDuration(const FGameplayTag& CooldownTag, float CooldownDuration, bool bAddToExistingDuration); // 0x42d88a0 [Final Native Public]

// IBlackboardAssetProvider (/Script/AIModule.BlackboardAssetProvider)
    UBlackboardData* GetBlackboardAsset(); // 0x42d9000 [Native Public]

// UBlackboardComponent (/Script/AIModule.BlackboardComponent)
    void SetValueAsVector(const FName& KeyName, const FVector& VectorValue); // 0x42dbe60 [Final Native Public]
    void SetValueAsString(const FName& KeyName, const FString& StringValue); // 0x42dbcf0 [Final Native Public]
    void SetValueAsRotator(const FName& KeyName, const FRotator& VectorValue); // 0x42dbbe0 [Final Native Public]
    void SetValueAsObject(const FName& KeyName, UObject* ObjectValue); // 0x42dbaf0 [Final Native Public]
    void SetValueAsName(const FName& KeyName, const FName& NameValue); // 0x42dba00 [Final Native Public]
    void SetValueAsInt(const FName& KeyName, int32 IntValue); // 0x42db910 [Final Native Public]
    void SetValueAsFloat(const FName& KeyName, float FloatValue); // 0x42db820 [Final Native Public]
    void SetValueAsEnum(const FName& KeyName, uint8 EnumValue); // 0x42db730 [Final Native Public]
    void SetValueAsClass(const FName& KeyName, TSubclassOf<UObject> ClassValue); // 0x42db640 [Final Native Public]
    void SetValueAsBool(const FName& KeyName, bool BoolValue); // 0x42db550 [Final Native Public]
    bool IsVectorValueSet(const FName& KeyName); // 0x42da4c0 [Final Native Public]
    FVector GetValueAsVector(const FName& KeyName); // 0x42da3b0 [Final Native Public]
    FString GetValueAsString(const FName& KeyName); // 0x42da2b0 [Final Native Public]
    FRotator GetValueAsRotator(const FName& KeyName); // 0x42da0f0 [Final Native Public]
    UObject* GetValueAsObject(const FName& KeyName); // 0x42d9f80 [Final Native Public]
    FName GetValueAsName(const FName& KeyName); // 0x42d9e20 [Final Native Public]
    int32 GetValueAsInt(const FName& KeyName); // 0x42d9cc0 [Final Native Public]
    float GetValueAsFloat(const FName& KeyName); // 0x42d9b60 [Final Native Public]
    uint8 GetValueAsEnum(const FName& KeyName); // 0x42d9a00 [Final Native Public]
    TSubclassOf<UObject> GetValueAsClass(const FName& KeyName); // 0x42d9890 [Final Native Public]
    bool GetValueAsBool(const FName& KeyName); // 0x42d9730 [Final Native Public]
    bool GetRotationFromEntry(const FName& KeyName, const FRotator& ResultRotation); // 0x42d9440 [Final Native Public]
    bool GetLocationFromEntry(const FName& KeyName, const FVector& ResultLocation); // 0x42d91f0 [Final Native Public]
    void ClearValue(const FName& KeyName); // 0x42d8c80 [Final Native Public]

// UBTFunctionLibrary (/Script/AIModule.BTFunctionLibrary)
    void StopUsingExternalEvent(UBTNode* NodeOwner); // 0x2ede260 [Final Native Static Public]
    void StartUsingExternalEvent(UBTNode* NodeOwner, AActor* OwningActor); // 0x3f35240 [Final Native Static Public]
    void SetBlackboardValueAsVector(UBTNode* NodeOwner, FBlackboardKeySelector& Key, const FVector& Value); // 0x4307120 [Final Native Static Public]
    void SetBlackboardValueAsString(UBTNode* NodeOwner, FBlackboardKeySelector& Key, const FString& Value); // 0x4306f00 [Final Native Static Public]
    void SetBlackboardValueAsRotator(UBTNode* NodeOwner, FBlackboardKeySelector& Key, const FRotator& Value); // 0x4306d50 [Final Native Static Public]
    void SetBlackboardValueAsObject(UBTNode* NodeOwner, FBlackboardKeySelector& Key, UObject* Value); // 0x4306ba0 [Final Native Static Public]
    void SetBlackboardValueAsName(UBTNode* NodeOwner, FBlackboardKeySelector& Key, const FName& Value); // 0x4306a10 [Final Native Static Public]
    void SetBlackboardValueAsInt(UBTNode* NodeOwner, FBlackboardKeySelector& Key, int32 Value); // 0x4306860 [Final Native Static Public]
    void SetBlackboardValueAsFloat(UBTNode* NodeOwner, FBlackboardKeySelector& Key, float Value); // 0x43066a0 [Final Native Static Public]
    void SetBlackboardValueAsEnum(UBTNode* NodeOwner, FBlackboardKeySelector& Key, uint8 Value); // 0x43064f0 [Final Native Static Public]
    void SetBlackboardValueAsClass(UBTNode* NodeOwner, FBlackboardKeySelector& Key, TSubclassOf<UObject> Value); // 0x4306340 [Final Native Static Public]
    void SetBlackboardValueAsBool(UBTNode* NodeOwner, FBlackboardKeySelector& Key, bool Value); // 0x4306190 [Final Native Static Public]
    UBlackboardComponent* GetOwnersBlackboard(UBTNode* NodeOwner); // 0x4304f60 [Final Native Static Public]
    UBehaviorTreeComponent* GetOwnerComponent(UBTNode* NodeOwner); // 0x4304ea0 [Final Native Static Public]
    FVector GetBlackboardValueAsVector(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x4304730 [Final Native Static Public]
    FString GetBlackboardValueAsString(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x4304520 [Final Native Static Public]
    FRotator GetBlackboardValueAsRotator(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x4304380 [Final Native Static Public]
    UObject* GetBlackboardValueAsObject(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x4304220 [Final Native Static Public]
    FName GetBlackboardValueAsName(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x43040a0 [Final Native Static Public]
    int32 GetBlackboardValueAsInt(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x4303f40 [Final Native Static Public]
    float GetBlackboardValueAsFloat(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x4303de0 [Final Native Static Public]
    uint8 GetBlackboardValueAsEnum(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x4303c80 [Final Native Static Public]
    TSubclassOf<UObject> GetBlackboardValueAsClass(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x4303b20 [Final Native Static Public]
    bool GetBlackboardValueAsBool(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x43039c0 [Final Native Static Public]
    AActor* GetBlackboardValueAsActor(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x4303830 [Final Native Static Public]
    void ClearBlackboardValueAsVector(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x4303190 [Final Native Static Public]
    void ClearBlackboardValue(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x4303190 [Final Native Static Public]

// UBTDecorator_BlueprintBase (/Script/AIModule.BTDecorator_BlueprintBase)
    void ReceiveTickAI(AAIController* OwnerController, APawn* ControlledPawn, float DeltaSeconds); // 0x144c730 [Event Protected]
    void ReceiveTick(AActor* OwnerActor, float DeltaSeconds); // 0x144c730 [Event Protected]
    void ReceiveObserverDeactivatedAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x144c730 [Event Protected]
    void ReceiveObserverDeactivated(AActor* OwnerActor); // 0x144c730 [Event Protected]
    void ReceiveObserverActivatedAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x144c730 [Event Protected]
    void ReceiveObserverActivated(AActor* OwnerActor); // 0x144c730 [Event Protected]
    void ReceiveExecutionStartAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x144c730 [Event Protected]
    void ReceiveExecutionStart(AActor* OwnerActor); // 0x144c730 [Event Protected]
    void ReceiveExecutionFinishAI(AAIController* OwnerController, APawn* ControlledPawn, const EBTNodeResult& NodeResult); // 0x144c730 [Event Protected]
    void ReceiveExecutionFinish(AActor* OwnerActor, const EBTNodeResult& NodeResult); // 0x144c730 [Event Protected]
    bool PerformConditionCheckAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x144c730 [Event Protected]
    bool PerformConditionCheck(AActor* OwnerActor); // 0x144c730 [Event Protected]
    bool IsDecoratorObserverActive(); // 0x43055a0 [Final Native Protected]
    bool IsDecoratorExecutionActive(); // 0x43054d0 [Final Native Protected]

// UBTService_BlueprintBase (/Script/AIModule.BTService_BlueprintBase)
    void ReceiveTickAI(AAIController* OwnerController, APawn* ControlledPawn, float DeltaSeconds); // 0x144c730 [Event Protected]
    void ReceiveTick(AActor* OwnerActor, float DeltaSeconds); // 0x144c730 [Event Protected]
    void ReceiveSearchStartAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x144c730 [Event Protected]
    void ReceiveSearchStart(AActor* OwnerActor); // 0x144c730 [Event Protected]
    void ReceiveDeactivationAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x144c730 [Event Protected]
    void ReceiveDeactivation(AActor* OwnerActor); // 0x144c730 [Event Protected]
    void ReceiveActivationAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x144c730 [Event Protected]
    void ReceiveActivation(AActor* OwnerActor); // 0x144c730 [Event Protected]
    bool IsServiceActive(); // 0x4305690 [Final Native Protected]

// UBTTask_BlueprintBase (/Script/AIModule.BTTask_BlueprintBase)
    void SetFinishOnMessageWithId(const FName& MessageName, int32 RequestID); // 0x4307390 [Final Native Protected]
    void SetFinishOnMessage(const FName& MessageName); // 0x43072d0 [Final Native Protected]
    void ReceiveTickAI(AAIController* OwnerController, APawn* ControlledPawn, float DeltaSeconds); // 0x144c730 [Event Protected]
    void ReceiveTick(AActor* OwnerActor, float DeltaSeconds); // 0x144c730 [Event Protected]
    void ReceiveExecuteAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x144c730 [Event Protected]
    void ReceiveExecute(AActor* OwnerActor); // 0x144c730 [Event Protected]
    void ReceiveAbortAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x144c730 [Event Protected]
    void ReceiveAbort(AActor* OwnerActor); // 0x144c730 [Event Protected]
    bool IsTaskExecuting(); // 0x4305740 [Final Native Protected]
    bool IsTaskAborting(); // 0x4305710 [Final Native Protected]
    void FinishExecute(bool bSuccess); // 0x4303570 [Final Native Protected]
    void FinishAbort(); // 0x43034d0 [Final Native Protected]

// UAIBlueprintHelperLibrary (/Script/AIModule.AIBlueprintHelperLibrary)
    void UnlockAIResourcesWithAnimation(UAnimInstance* AnimInstance, bool bUnlockMovement, bool UnlockAILogic); // 0x4307a30 [Final Native Static Public]
    APawn* SpawnAIFromClass(UObject* WorldContextObject, TSubclassOf<APawn> PawnClass, UBehaviorTree* BehaviorTree, const FVector& Location, const FRotator& Rotation, bool bNoCollisionFail, AActor* Owner); // 0x4307710 [Final Native Static Public]
    void SimpleMoveToLocation(AController* Controller, const FVector& Goal); // 0x4307640 [Final Native Static Public]
    void SimpleMoveToActor(AController* Controller, AActor* Goal); // 0x4307580 [Final Native Static Public]
    void SendAIMessage(APawn* Target, const FName& Message, UObject* MessageSource, bool bSuccess); // 0x4305fd0 [Final Native Static Public]
    void LockAIResourcesWithAnimation(UAnimInstance* AnimInstance, bool bLockMovement, bool LockAILogic); // 0x4305a60 [Final Native Static Public]
    bool IsValidAIRotation(const FRotator& Rotation); // 0x43059b0 [Final Native Static Public]
    bool IsValidAILocation(const FVector& Location); // 0x43058c0 [Final Native Static Public]
    bool IsValidAIDirection(const FVector& DirectionVector); // 0x43057c0 [Final Native Static Public]
    int32 GetNextNavLinkIndex(AController* Controller); // 0x4304d00 [Final Native Static Public]
    TArray<FVector> GetCurrentPathPoints(AController* Controller); // 0x4304b90 [Final Native Static Public]
    int32 GetCurrentPathIndex(AController* Controller); // 0x4304ab0 [Final Native Static Public]
    UNavigationPath* GetCurrentPath(AController* Controller); // 0x43048d0 [Final Native Static Public]
    UBlackboardComponent* GetBlackboard(AActor* Target); // 0x4303750 [Final Native Static Public]
    AAIController* GetAIController(AActor* ControlledActor); // 0x4303670 [Final Native Static Public]
    UAIAsyncTaskBlueprintProxy* CreateMoveToProxyObject(UObject* WorldContextObject, APawn* Pawn, const FVector& Destination, AActor* TargetActor, float AcceptanceRadius, bool bStopOnOverlap); // 0x43032f0 [Final Native Static Public]

// UEnvQueryContext_BlueprintBase (/Script/AIModule.EnvQueryContext_BlueprintBase)
    void ProvideSingleLocation(UObject* QuerierObject, AActor* QuerierActor, const FVector& ResultingLocation); // 0x144c730 [Event Public]
    void ProvideSingleActor(UObject* QuerierObject, AActor* QuerierActor, const AActor*& ResultingActor); // 0x144c730 [Event Public]
    void ProvideLocationsSet(UObject* QuerierObject, AActor* QuerierActor, const TArray<FVector>& ResultingLocationSet); // 0x144c730 [Event Public]
    void ProvideActorsSet(UObject* QuerierObject, AActor* QuerierActor, const TArray<AActor*>& ResultingActorsSet); // 0x144c730 [Event Public]

// UEnvQueryInstanceBlueprintWrapper (/Script/AIModule.EnvQueryInstanceBlueprintWrapper)
    void SetNamedParam(const FName& ParamName, float Value); // 0x43074a0 [Final Native Public]
    TArray<FVector> GetResultsAsLocations(); // 0x43053c0 [Final Native Public]
    TArray<AActor*> GetResultsAsActors(); // 0x4305230 [Final Native Public]
    bool GetQueryResultsAsLocations(const TArray<FVector>& ResultLocations); // 0x43050f0 [Final Native Public]
    bool GetQueryResultsAsActors(const TArray<AActor*>& ResultActors); // 0x4305030 [Final Native Public]
    float GetItemScore(int32 ItemIndex); // 0x4304c40 [Final Native Public]
    void EQSQueryDoneSignature__DelegateSignature(UEnvQueryInstanceBlueprintWrapper* QueryInstance, const EEnvQueryStatus& QueryStatus); // 0x144c730 [Public]

// UEnvQueryManager (/Script/AIModule.EnvQueryManager)
    UEnvQueryInstanceBlueprintWrapper* RunEQSQuery(UObject* WorldContextObject, UEnvQuery* QueryTemplate, UObject* Querier, const EEnvQueryRunMode& RunMode, TSubclassOf<UEnvQueryInstanceBlueprintWrapper> WrapperClass); // 0x4305be0 [Final Native Static Public]

// UEnvQueryGenerator_BlueprintBase (/Script/AIModule.EnvQueryGenerator_BlueprintBase)
    UObject* GetQuerier(); // 0x4336270 [Final Native Public]
    void DoItemGenerationFromActors(const TArray<AActor*>& ContextActors); // 0x144c730 [Event Public]
    void DoItemGeneration(const TArray<FVector>& ContextLocations); // 0x144c730 [Event Public]
    void AddGeneratedVector(const FVector& GeneratedVector); // 0x4336150 [Final Native Public]
    void AddGeneratedActor(AActor* GeneratedActor); // 0x4335fb0 [Final Native Public]

// UPathFollowingComponent (/Script/AIModule.PathFollowingComponent)
    void OnNavDataRegistered(ANavigationData* NavData); // 0x435dc70 [Final Native Protected]
    void OnActorBump(AActor* SelfActor, AActor* OtherActor, const FVector& NormalImpulse, FHitResult& Hit); // 0x435da90 [Native Public]
    FVector GetPathDestination(); // 0x435d2e0 [Final Native Public]
    EPathFollowingAction GetPathActionType(); // 0x435d220 [Final Native Public]

// UCrowdFollowingComponent (/Script/AIModule.CrowdFollowingComponent)
    void SuspendCrowdSteering(bool bSuspend); // 0x43362b0 [Native Public]

// ANavLinkProxy (/Script/AIModule.NavLinkProxy)
    void SetSmartLinkEnabled(bool bEnabled); // 0x43600a0 [Final Native Public]
    void ResumePathFollowing(AActor* Agent); // 0x435f800 [Final Native Public]
    void ReceiveSmartLinkReached(AActor* Agent, const FVector& Destination); // 0x144c730 [Event Public]
    bool IsSmartLinkEnabled(); // 0x435da60 [Final Native Public]
    bool HasMovingAgents(); // 0x435d7a0 [Final Native Public]

// UNavLocalGridManager (/Script/AIModule.NavLocalGridManager)
    bool SetLocalNavigationGridDensity(UObject* WorldContextObject, float CellSize); // 0x435fb10 [Final Native Static Public]
    void RemoveLocalNavigationGrid(UObject* WorldContextObject, int32 GridId, bool bRebuildGrids); // 0x435e450 [Final Native Static Public]
    bool FindLocalNavigationGridPath(UObject* WorldContextObject, const FVector& Start, const FVector& End, const TArray<FVector>& PathPoints); // 0x435c8d0 [Final Native Static Public]
    int32 AddLocalNavigationGridForPoints(UObject* WorldContextObject, const TArray<FVector>& Locations, int32 Radius2D, float Height, bool bRebuildGrids); // 0x435c520 [Final Native Static Public]
    int32 AddLocalNavigationGridForPoint(UObject* WorldContextObject, const FVector& Location, int32 Radius2D, float Height, bool bRebuildGrids); // 0x435c290 [Final Native Static Public]
    int32 AddLocalNavigationGridForCapsule(UObject* WorldContextObject, const FVector& Location, float CapsuleRadius, float CapsuleHalfHeight, int32 Radius2D, float Height, bool bRebuildGrids); // 0x435bea0 [Final Native Static Public]
    int32 AddLocalNavigationGridForBox(UObject* WorldContextObject, const FVector& Location, const FVector& Extent, const FRotator& Rotation, int32 Radius2D, float Height, bool bRebuildGrids); // 0x435bb40 [Final Native Static Public]

// UAIPerceptionComponent (/Script/AIModule.AIPerceptionComponent)
    void SetSenseEnabled(TSubclassOf<UAISense> SenseClass, bool bEnable); // 0x435fca0 [Final Native Public]
    void RequestStimuliListenerUpdate(); // 0x435f7e0 [Final Native Public]
    void OnOwnerEndPlay(AActor* Actor, const EEndPlayReason& EndPlayReason); // 0x435de70 [Final Native Public]
    bool IsSenseEnabled(TSubclassOf<UAISense> SenseClass); // 0x435d7e0 [Final Native Public]
    void GetPerceivedHostileActorsBySense(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors); // 0x435d440 [Final Native Public]
    void GetPerceivedHostileActors(const TArray<AActor*>& OutActors); // 0x435d390 [Final Native Public]
    void GetKnownPerceivedActors(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors); // 0x435d110 [Final Native Public]
    void GetCurrentlyPerceivedActors(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors); // 0x435d000 [Final Native Public]
    bool GetActorsPerception(AActor* Actor, FActorPerceptionBlueprintInfo& Info); // 0x435cab0 [Final Native Public]
    void ForgetAll(); // 0x435ca90 [Final Native Public]

// UAIPerceptionStimuliSourceComponent (/Script/AIModule.AIPerceptionStimuliSourceComponent)
    void UnregisterFromSense(TSubclassOf<UAISense> SenseClass); // 0x4360220 [Final Native Public]
    void UnregisterFromPerceptionSystem(); // 0x4360130 [Final Native Public]
    void RegisterWithPerceptionSystem(); // 0x435e430 [Final Native Public]
    void RegisterForSense(TSubclassOf<UAISense> SenseClass); // 0x435e020 [Final Native Public]

// UAIPerceptionSystem (/Script/AIModule.AIPerceptionSystem)
    void ReportPerceptionEvent(UObject* WorldContextObject, UAISenseEvent* PerceptionEvent); // 0x435efc0 [Final Native Static Public]
    void ReportEvent(UAISenseEvent* PerceptionEvent); // 0x435eb30 [Final Native Public]
    bool RegisterPerceptionStimuliSource(UObject* WorldContextObject, TSubclassOf<UAISense> Sense, AActor* Target); // 0x435e250 [Final Native Static Public]
    void OnPerceptionStimuliSourceEndPlay(AActor* Actor, const EEndPlayReason& EndPlayReason); // 0x435df50 [Final Native Protected]
    TSubclassOf<UAISense> GetSenseClassForStimulus(UObject* WorldContextObject, FAIStimulus& Stimulus); // 0x435d5b0 [Final Native Static Public]

// UAISense_Blueprint (/Script/AIModule.AISense_Blueprint)
    float OnUpdate(const TArray<UAISenseEvent*>& EventsToProcess); // 0x144c730 [Event Public]
    void OnListenerUpdated(AActor* ActorListener, UAIPerceptionComponent* PerceptionComponent); // 0x144c730 [Event Public]
    void OnListenerUnregistered(AActor* ActorListener, UAIPerceptionComponent* PerceptionComponent); // 0x144c730 [Event Public]
    void OnListenerRegistered(AActor* ActorListener, UAIPerceptionComponent* PerceptionComponent); // 0x144c730 [Event Public]
    void K2_OnNewPawn(APawn* NewPawn); // 0x144c730 [Event Public]
    void GetAllListenerComponents(const TArray<UAIPerceptionComponent*>& ListenerComponents); // 0x435cf00 [Final Native Public]
    void GetAllListenerActors(const TArray<AActor*>& ListenerActors); // 0x435cdc0 [Final Native Public]

// UAISense_Damage (/Script/AIModule.AISense_Damage)
    void ReportDamageEvent(UObject* WorldContextObject, AActor* DamagedActor, AActor* Instigator, float DamageAmount, const FVector& EventLocation, const FVector& HitLocation, const FName& Tag); // 0x435e5f0 [Final Native Static Public]

// UAISense_Hearing (/Script/AIModule.AISense_Hearing)
    void ReportNoiseEvent(UObject* WorldContextObject, const FVector& NoiseLocation, float Loudness, AActor* Instigator, float MaxRange, const FName& Tag); // 0x435ec60 [Final Native Static Public]

// UAISense_Prediction (/Script/AIModule.AISense_Prediction)
    void RequestPawnPredictionEvent(APawn* Requestor, AActor* PredictedActor, float PredictionTime); // 0x435f620 [Final Native Static Public]
    void RequestControllerPredictionEvent(AAIController* Requestor, AActor* PredictedActor, float PredictionTime); // 0x435f470 [Final Native Static Public]

// UAISense_Touch (/Script/AIModule.AISense_Touch)
    void ReportTouchEvent(UObject* WorldContextObject, AActor* TouchReceiver, AActor* OtherActor, const FVector& Location); // 0x435f190 [Final Native Static Public]

// UPawnSensingComponent (/Script/AIModule.PawnSensingComponent)
    void SetSensingUpdatesEnabled(bool bEnabled); // 0x4360010 [Native Public]
    void SetSensingInterval(float NewSensingInterval); // 0x435ff80 [Native Public]
    void SetPeripheralVisionAngle(float NewPeripheralVisionAngle); // 0x435fc10 [Native Public]
    void SeePawnDelegate__DelegateSignature(APawn* Pawn); // 0x144c730 [Public]
    void HearNoiseDelegate__DelegateSignature(APawn* Instigator, const FVector& Location, float Volume); // 0x144c730 [Public]
    float GetPeripheralVisionCosine(); // 0x435d590 [Final Native Public]
    float GetPeripheralVisionAngle(); // 0x435d570 [Final Native Public]

// UAITask_MoveTo (/Script/AIModule.AITask_MoveTo)
    UAITask_MoveTo* AIMoveTo(AAIController* Controller, const FVector& GoalLocation, AActor* GoalActor, float AcceptanceRadius, const EAIOptionFlag& StopOnOverlap, const EAIOptionFlag& AcceptPartialPath, bool bUsePathfinding, bool bLockAILogic, bool bUseContinuousGoalTracking, const EAIOptionFlag& ProjectGoalOnNavigation, const EAIOptionFlag& RequireNavigableEndLocation); // 0x435b7f0 [Final Native Static Public]

// UAITask_RunEQS (/Script/AIModule.AITask_RunEQS)
    UAITask_RunEQS* RunEQS(AAIController* Controller, UEnvQuery* QueryTemplate); // 0x435f920 [Final Native Static Public]

// ULayersBlueprintLibrary (/Script/ActorLayerUtilities.LayersBlueprintLibrary)
    void RemoveActorFromLayer(AActor* InActor, FActorLayer& Layer); // 0x5af6350 [Final Native Static Public]
    TArray<AActor*> GetActors(UObject* WorldContextObject, FActorLayer& ActorLayer); // 0x5af6230 [Final Native Static Public]
    void AddActorToLayer(AActor* InActor, FActorLayer& Layer); // 0x5af6140 [Final Native Static Public]

// UActorSequenceComponent (/Script/ActorSequence.ActorSequenceComponent)
    void StopSequence(); // 0x5abd9c0 [Final Native Public]
    void PlaySequence(); // 0x5abd990 [Final Native Public]
    void PauseSequence(); // 0x5abd960 [Final Native Public]

// URadialSlider (/Script/AdvancedWidgets.RadialSlider)
    void SetValueTags(const TArray<float>& InValueTags); // 0x5f84670 [Final Native Public]
    void SetValue(float InValue); // 0x5f84560 [Final Native Public]
    void SetUseVerticalDrag(bool InUseVerticalDrag); // 0x5f844c0 [Final Native Public]
    void SetStepSize(float InValue); // 0x5f843a0 [Final Native Public]
    void SetSliderRange(FRuntimeFloatCurve& InSliderRange); // 0x5f84260 [Final Native Public]
    void SetSliderProgressColor(const FLinearColor& InValue); // 0x5f84150 [Final Native Public]
    void SetSliderHandleStartAngle(float InValue); // 0x5f840a0 [Final Native Public]
    void SetSliderHandleEndAngle(float InValue); // 0x5f83ff0 [Final Native Public]
    void SetSliderHandleColor(const FLinearColor& InValue); // 0x5f83ee0 [Final Native Public]
    void SetSliderBarColor(const FLinearColor& InValue); // 0x5f83dd0 [Final Native Public]
    void SetShowSliderHandle(bool InShowSliderHandle); // 0x5f83d30 [Final Native Public]
    void SetShowSliderHand(bool InShowSliderHand); // 0x5f83c90 [Final Native Public]
    void SetLocked(bool InValue); // 0x5f83b90 [Final Native Public]
    void SetHandStartEndRatio(const FVector2D& InValue); // 0x5f83ab0 [Final Native Public]
    void SetCustomDefaultValue(float InValue); // 0x5f839a0 [Final Native Public]
    void SetCenterBackgroundColor(const FLinearColor& InValue); // 0x5f83890 [Final Native Public]
    void SetAngularOffset(float InValue); // 0x5f837f0 [Final Native Public]
    float GetValue(); // 0x5f83740 [Final Native Public]
    float GetNormalizedSliderHandlePosition(); // 0x5f836f0 [Final Native Public]
    float GetCustomDefaultValue(); // 0x5f83640 [Final Native Public]

// UAndroidFileServerBPLibrary (/Script/AndroidFileServer.AndroidFileServerBPLibrary)
    bool StopFileServer(bool bUSB, bool bNetwork); // 0x5af6810 [Final Native Static Public]
    bool StartFileServer(bool bUSB, bool bNetwork, int32 Port); // 0x5af6720 [Final Native Static Public]
    EAFSActiveType IsFileServerRunning(); // 0x399c820 [Final Native Static Public]

// UAndroidPermissionFunctionLibrary (/Script/AndroidPermission.AndroidPermissionFunctionLibrary)
    bool CheckPermission(const FString& permission); // 0x5af7050 [Final Native Static Public]
    UAndroidPermissionCallbackProxy* AcquirePermissions(const TArray<FString>& Permissions); // 0x5af6fa0 [Final Native Static Public]

// UAnimNodeRigidBodyLibrary (/Script/AnimGraphRuntime.AnimNodeRigidBodyLibrary)
    FRigidBodyAnimNodeReference SetOverridePhysicsAsset(FRigidBodyAnimNodeReference& Node, UPhysicsAsset* PhysicsAsset); // 0x2f2ca10 [Final Native Static Public]
    void ConvertToRigidBodyAnimNodePure(FAnimNodeReference& Node, FRigidBodyAnimNodeReference& RigidBodyAnimNode, const bool& Result); // 0x2f2b940 [Final Native Static Public]
    FRigidBodyAnimNodeReference ConvertToRigidBodyAnimNode(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2f2b840 [Final Native Static Public]

// UBlendSpaceLibrary (/Script/AnimGraphRuntime.BlendSpaceLibrary)
    void SnapToPosition(FBlendSpaceReference& BlendSpace, const FVector& NewPosition); // 0x2f2cde0 [Final Native Static Public]
    FVector GetPosition(FBlendSpaceReference& BlendSpace); // 0x2f2c040 [Final Native Static Public]
    FVector GetFilteredPosition(FBlendSpaceReference& BlendSpace); // 0x2f2bf90 [Final Native Static Public]
    void ConvertToBlendSpacePure(FAnimNodeReference& Node, FBlendSpaceReference& BlendSpace, const bool& Result); // 0x2f2b220 [Final Native Static Public]
    FBlendSpaceReference ConvertToBlendSpace(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2f2b120 [Final Native Static Public]

// ISequencerAnimationOverride (/Script/AnimGraphRuntime.SequencerAnimationOverride)
    TArray<FName> GetSequencerAnimSlotNames(); // 0x2f2c410 [Native Event Public]
    bool AllowsCinematicOverride(); // 0x2f2ab30 [Native Event Public]

// UAnimationStateMachineLibrary (/Script/AnimGraphRuntime.AnimationStateMachineLibrary)
    void SetState(FAnimUpdateContext& UpdateContext, FAnimationStateMachineReference& Node, const FName& TargetState, float Duration, const ETransitionLogicType& BlendType, UBlendProfile* BlendProfile, const EAlphaBlendOption& AlphaBlendOption, UCurveFloat* CustomBlendCurve); // 0x2f2cb10 [Final Native Static Public]
    bool IsStateBlendingOut(FAnimUpdateContext& UpdateContext, FAnimationStateResultReference& Node); // 0x2f2c880 [Final Native Static Public]
    bool IsStateBlendingIn(FAnimUpdateContext& UpdateContext, FAnimationStateResultReference& Node); // 0x2f2c6f0 [Final Native Static Public]
    FName GetState(FAnimUpdateContext& UpdateContext, FAnimationStateMachineReference& Node); // 0x2f2c490 [Final Native Static Public]
    float GetRelevantAnimTimeRemainingFraction(FAnimUpdateContext& UpdateContext, FAnimationStateResultReference& Node); // 0x2f2c280 [Final Native Static Public]
    float GetRelevantAnimTimeRemaining(FAnimUpdateContext& UpdateContext, FAnimationStateResultReference& Node); // 0x2f2c0f0 [Final Native Static Public]
    void ConvertToAnimationStateResultPure(FAnimNodeReference& Node, FAnimationStateResultReference& AnimationState, const bool& Result); // 0x2f2af90 [Final Native Static Public]
    void ConvertToAnimationStateResult(FAnimNodeReference& Node, FAnimationStateResultReference& AnimationState, const EAnimNodeReferenceConversionResult& Result); // 0x2f2ae40 [Final Native Static Public]
    void ConvertToAnimationStateMachinePure(FAnimNodeReference& Node, FAnimationStateMachineReference& AnimationState, const bool& Result); // 0x2f2acb0 [Final Native Static Public]
    void ConvertToAnimationStateMachine(FAnimNodeReference& Node, FAnimationStateMachineReference& AnimationState, const EAnimNodeReferenceConversionResult& Result); // 0x2f2ab60 [Final Native Static Public]

// UAnimExecutionContextLibrary (/Script/AnimGraphRuntime.AnimExecutionContextLibrary)
    bool IsActive(FAnimExecutionContext& Context); // 0x2f2c620 [Final Native Static Public]
    float GetDeltaTime(FAnimUpdateContext& Context); // 0x2f2bec0 [Final Native Static Public]
    float GetCurrentWeight(FAnimUpdateContext& Context); // 0x2f2bdf0 [Final Native Static Public]
    FAnimNodeReference GetAnimNodeReference(UAnimInstance* Instance, int32 Index); // 0x2f2bcf0 [Final Native Static Public]
    UAnimInstance* GetAnimInstance(FAnimExecutionContext& Context); // 0x2f2bc20 [Final Native Static Public]
    FAnimUpdateContext ConvertToUpdateContext(FAnimExecutionContext& Context, const EAnimExecutionContextConversionResult& Result); // 0x2f2ba90 [Final Native Static Public]
    FAnimPoseContext ConvertToPoseContext(FAnimExecutionContext& Context, const EAnimExecutionContextConversionResult& Result); // 0x2f2b6b0 [Final Native Static Public]
    FAnimInitializationContext ConvertToInitializationContext(FAnimExecutionContext& Context, const EAnimExecutionContextConversionResult& Result); // 0x2f2b520 [Final Native Static Public]
    FAnimComponentSpacePoseContext ConvertToComponentSpacePoseContext(FAnimExecutionContext& Context, const EAnimExecutionContextConversionResult& Result); // 0x2f2b390 [Final Native Static Public]

// UBlendListBaseLibrary (/Script/AnimGraphRuntime.BlendListBaseLibrary)
    void ResetNode(FBlendListBaseReference& BlendListBase); // 0x2f7feb0 [Final Native Static Public]
    FBlendListBaseReference ConvertToBlendListBase(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2f7bfe0 [Final Native Static Public]

// UBlendSpacePlayerLibrary (/Script/AnimGraphRuntime.BlendSpacePlayerLibrary)
    void SnapToPosition(FBlendSpacePlayerReference& BlendSpacePlayer, const FVector& NewPosition); // 0x2f810a0 [Final Native Static Public]
    bool ShouldResetPlayTimeWhenBlendSpaceChanges(FBlendSpacePlayerReference& BlendSpacePlayer); // 0x2f80fa0 [Final Native Static Public]
    FBlendSpacePlayerReference SetResetPlayTimeWhenBlendSpaceChanges(FBlendSpacePlayerReference& BlendSpacePlayer, bool bReset); // 0x2f80e60 [Final Native Static Public]
    FBlendSpacePlayerReference SetPlayRate(FBlendSpacePlayerReference& BlendSpacePlayer, float PlayRate); // 0x2f80d20 [Final Native Static Public]
    FBlendSpacePlayerReference SetLoop(FBlendSpacePlayerReference& BlendSpacePlayer, bool bLoop); // 0x2f80960 [Final Native Static Public]
    FBlendSpacePlayerReference SetBlendSpaceWithInertialBlending(FAnimUpdateContext& UpdateContext, FBlendSpacePlayerReference& BlendSpacePlayer, UBlendSpace* BlendSpace, float BlendTime); // 0x2f80550 [Final Native Static Public]
    FBlendSpacePlayerReference SetBlendSpace(FBlendSpacePlayerReference& BlendSpacePlayer, UBlendSpace* BlendSpace); // 0x2f80410 [Final Native Static Public]
    float GetStartPosition(FBlendSpacePlayerReference& BlendSpacePlayer); // 0x2f7de40 [Final Native Static Public]
    FVector GetPosition(FBlendSpacePlayerReference& BlendSpacePlayer); // 0x2f7dd10 [Final Native Static Public]
    float GetPlayRate(FBlendSpacePlayerReference& BlendSpacePlayer); // 0x2f7dc10 [Final Native Static Public]
    bool GetLoop(FBlendSpacePlayerReference& BlendSpacePlayer); // 0x2f7d720 [Final Native Static Public]
    UBlendSpace* GetBlendSpace(FBlendSpacePlayerReference& BlendSpacePlayer); // 0x2f7d520 [Final Native Static Public]
    void ConvertToBlendSpacePlayerPure(FAnimNodeReference& Node, FBlendSpacePlayerReference& BlendSpacePlayer, const bool& Result); // 0x2f7c260 [Final Native Static Public]
    FBlendSpacePlayerReference ConvertToBlendSpacePlayer(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2f7c120 [Final Native Static Public]

// UKismetAnimationLibrary (/Script/AnimGraphRuntime.KismetAnimationLibrary)
    void K2_TwoBoneIK(const FVector& RootPos, const FVector& JointPos, const FVector& EndPos, const FVector& JointTarget, const FVector& Effector, const FVector& OutJointPos, const FVector& OutEndPos, bool bAllowStretching, float StartStretchRatio, float MaxStretchScale); // 0x2f7f740 [Final Native Static Public]
    void K2_StartProfilingTimer(); // 0x2f7f680 [Final Native Static Public]
    FVector K2_MakePerlinNoiseVectorAndRemap(float X, float Y, float Z, float RangeOutMinX, float RangeOutMaxX, float RangeOutMinY, float RangeOutMaxY, float RangeOutMinZ, float RangeOutMaxZ); // 0x2f7f2c0 [Final Native Static Public]
    float K2_MakePerlinNoiseAndRemap(float Value, float RangeOutMin, float RangeOutMax); // 0x2f7f160 [Final Native Static Public]
    FTransform K2_LookAt(FTransform& CurrentTransform, const FVector& TargetPosition, const FVector& LookAtVector, bool bUseUpVector, const FVector& UpVector, float ClampConeInDegree); // 0x2f7ee80 [Final Native Static Public]
    float K2_EndProfilingTimer(bool bLog, const FString& LogPrefix); // 0x2f7ed00 [Final Native Static Public]
    float K2_DistanceBetweenTwoSocketsAndMapRange(USkeletalMeshComponent* Component, const FName& SocketOrBoneNameA, const ERelativeTransformSpace& SocketSpaceA, const FName& SocketOrBoneNameB, const ERelativeTransformSpace& SocketSpaceB, bool bRemapRange, float InRangeMin, float InRangeMax, float OutRangeMin, float OutRangeMax); // 0x2f7e8f0 [Final Native Static Public]
    FVector K2_DirectionBetweenSockets(USkeletalMeshComponent* Component, const FName& SocketOrBoneNameFrom, const FName& SocketOrBoneNameTo); // 0x2f7e710 [Final Native Static Public]
    float K2_CalculateVelocityFromSockets(float DeltaSeconds, USkeletalMeshComponent* Component, const FName& SocketOrBoneName, const FName& ReferenceSocketOrBone, const ERelativeTransformSpace& SocketSpace, const FVector& OffsetInBoneSpace, FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax, const EEasingFuncType& EasingType, FRuntimeFloatCurve& CustomCurve); // 0x2f7e2a0 [Final Native Static Public]
    float K2_CalculateVelocityFromPositionHistory(float DeltaSeconds, const FVector& position, FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax); // 0x2f7e070 [Final Native Static Public]
    float CalculateDirection(const FVector& Velocity, const FRotator& BaseRotation); // 0x2f7bef0 [Final Native Static Public]

// ULayeredBoneBlendLibrary (/Script/AnimGraphRuntime.LayeredBoneBlendLibrary)
    FLayeredBoneBlendReference SetBlendMask(FAnimUpdateContext& UpdateContext, FLayeredBoneBlendReference& LayeredBoneBlend, int32 PoseIndex, const FName& BlendMaskName); // 0x2f801f0 [Final Native Static Public]
    int32 GetNumPoses(FLayeredBoneBlendReference& LayeredBoneBlend); // 0x2f7db20 [Final Native Static Public]
    FLayeredBoneBlendReference ConvertToLayeredBoneBlend(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2f7c560 [Final Native Static Public]
    void ConvertToLayeredBlendPerBonePure(FAnimNodeReference& Node, FLayeredBoneBlendReference& LayeredBoneBlend, const bool& Result); // 0x2f7c3e0 [Final Native Static Public]

// ULinkedAnimGraphLibrary (/Script/AnimGraphRuntime.LinkedAnimGraphLibrary)
    bool HasLinkedAnimInstance(FLinkedAnimGraphReference& Node); // 0x2f7df40 [Final Native Static Public]
    UAnimInstance* GetLinkedAnimInstance(FLinkedAnimGraphReference& Node); // 0x2f7d620 [Final Native Static Public]
    void ConvertToLinkedAnimGraphPure(FAnimNodeReference& Node, FLinkedAnimGraphReference& LinkedAnimGraph, const bool& Result); // 0x2f7c7e0 [Final Native Static Public]
    FLinkedAnimGraphReference ConvertToLinkedAnimGraph(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2f7c6a0 [Final Native Static Public]

// UMirrorAnimLibrary (/Script/AnimGraphRuntime.MirrorAnimLibrary)
    FMirrorAnimNodeReference SetMirrorTransitionBlendTime(FMirrorAnimNodeReference& MirrorNode, float InBlendTime); // 0x2f80be0 [Final Native Static Public]
    FMirrorAnimNodeReference SetMirror(FMirrorAnimNodeReference& MirrorNode, bool bInMirror); // 0x2f80aa0 [Final Native Static Public]
    float GetMirrorTransitionBlendTime(FMirrorAnimNodeReference& MirrorNode); // 0x2f7da20 [Final Native Static Public]
    UMirrorDataTable* GetMirrorDataTable(FMirrorAnimNodeReference& MirrorNode); // 0x2f7d920 [Final Native Static Public]
    bool GetMirror(FMirrorAnimNodeReference& MirrorNode); // 0x2f7d820 [Final Native Static Public]
    void ConvertToMirrorNodePure(FAnimNodeReference& Node, FMirrorAnimNodeReference& MirrorNode, const bool& Result); // 0x2f7caa0 [Final Native Static Public]
    FMirrorAnimNodeReference ConvertToMirrorNode(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2f7c960 [Final Native Static Public]

// UModifyCurveAnimLibrary (/Script/AnimGraphRuntime.ModifyCurveAnimLibrary)
    FModifyCurveAnimNodeReference SetCurveMap(FModifyCurveAnimNodeReference& ModifyCurveNode, TMap<FName, float>& InCurveMap); // 0x2f80760 [Final Native Static Public]
    FModifyCurveAnimNodeReference SetApplyMode(FModifyCurveAnimNodeReference& ModifyCurveNode, const EModifyCurveApplyMode& InMode); // 0x2f800c0 [Final Native Static Public]
    FModifyCurveAnimNodeReference SetAlpha(FModifyCurveAnimNodeReference& ModifyCurveNode, float InAlpha); // 0x2f7ff80 [Final Native Static Public]
    EModifyCurveApplyMode GetApplyMode(FModifyCurveAnimNodeReference& ModifyCurveNode); // 0x2f7d430 [Final Native Static Public]
    float GetAlpha(FModifyCurveAnimNodeReference& ModifyCurveNode); // 0x2f7d330 [Final Native Static Public]
    void ConvertToModifyCurveNodePure(FAnimNodeReference& Node, FModifyCurveAnimNodeReference& ModifyCurveNode, const bool& Result); // 0x2f7cd60 [Final Native Static Public]
    FModifyCurveAnimNodeReference ConvertToModifyCurveNode(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2f7cc20 [Final Native Static Public]

// UPlayMontageCallbackProxy (/Script/AnimGraphRuntime.PlayMontageCallbackProxy)
    void OnNotifyEndReceived(const FName& NotifyName, FBranchingPointNotifyPayload& BranchingPointNotifyPayload); // 0x2f7fda0 [Final Native Protected]
    void OnNotifyBeginReceived(const FName& NotifyName, FBranchingPointNotifyPayload& BranchingPointNotifyPayload); // 0x2f7fc90 [Final Native Protected]
    void OnMontageEnded(UAnimMontage* Montage, bool bInterrupted); // 0x2f7fba0 [Final Native Protected]
    void OnMontageBlendingOut(UAnimMontage* Montage, bool bInterrupted); // 0x2f7fab0 [Final Native Protected]
    UPlayMontageCallbackProxy* CreateProxyObjectForPlayMontage(USkeletalMeshComponent* InSkeletalMeshComponent, UAnimMontage* MontageToPlay, float PlayRate, float StartingPosition, const FName& StartingSection, bool bShouldStopAllMontages); // 0x2f7cee0 [Final Native Static Public]

// USequenceEvaluatorLibrary (/Script/AnimGraphRuntime.SequenceEvaluatorLibrary)
    FSequenceEvaluatorReference SetSequenceWithInertialBlending(FAnimUpdateContext& UpdateContext, FSequenceEvaluatorReference& SequenceEvaluator, UAnimSequenceBase* Sequence, float BlendTime); // 0x2f88c60 [Final Native Static Public]
    FSequenceEvaluatorReference SetSequence(FSequenceEvaluatorReference& SequenceEvaluator, UAnimSequenceBase* Sequence); // 0x2f889e0 [Final Native Static Public]
    FSequenceEvaluatorReference SetExplicitTime(FSequenceEvaluatorReference& SequenceEvaluator, float Time); // 0x2f88760 [Final Native Static Public]
    FSequenceEvaluatorReference SetExplicitFrame(FSequenceEvaluatorReference& SequenceEvaluator, int32 Frame); // 0x2f88630 [Final Native Static Public]
    UAnimSequenceBase* GetSequence(FSequenceEvaluatorReference& SequenceEvaluator); // 0x2f87f50 [Final Native Static Public]
    float GetAccumulatedTime(FSequenceEvaluatorReference& SequenceEvaluator); // 0x2f87a60 [Final Native Static Public]
    void ConvertToSequenceEvaluatorPure(FAnimNodeReference& Node, FSequenceEvaluatorReference& SequenceEvaluator, const bool& Result); // 0x2f87360 [Final Native Static Public]
    FSequenceEvaluatorReference ConvertToSequenceEvaluator(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2f87220 [Final Native Static Public]
    FSequenceEvaluatorReference AdvanceTime(FAnimUpdateContext& UpdateContext, FSequenceEvaluatorReference& SequenceEvaluator, float PlayRate); // 0x2f86ee0 [Final Native Static Public]

// USequencePlayerLibrary (/Script/AnimGraphRuntime.SequencePlayerLibrary)
    FSequencePlayerReference SetStartPosition(FSequencePlayerReference& SequencePlayer, float StartPosition); // 0x2f89080 [Final Native Static Public]
    FSequencePlayerReference SetSequenceWithInertialBlending(FAnimUpdateContext& UpdateContext, FSequencePlayerReference& SequencePlayer, UAnimSequenceBase* Sequence, float BlendTime); // 0x2f88e70 [Final Native Static Public]
    FSequencePlayerReference SetSequence(FSequencePlayerReference& SequencePlayer, UAnimSequenceBase* Sequence); // 0x2f88b20 [Final Native Static Public]
    FSequencePlayerReference SetPlayRate(FSequencePlayerReference& SequencePlayer, float PlayRate); // 0x2f888a0 [Final Native Static Public]
    FSequencePlayerReference SetAccumulatedTime(FSequencePlayerReference& SequencePlayer, float Time); // 0x2f883b0 [Final Native Static Public]
    float GetStartPosition(FSequencePlayerReference& SequencePlayer); // 0x2f882b0 [Final Native Static Public]
    UAnimSequenceBase* GetSequencePure(FSequencePlayerReference& SequencePlayer); // 0x2f881b0 [Final Native Static Public]
    FSequencePlayerReference GetSequence(FSequencePlayerReference& SequencePlayer, const UAnimSequenceBase*& SequenceBase); // 0x2f88050 [Final Native Static Public]
    float GetPlayRate(FSequencePlayerReference& SequencePlayer); // 0x2f87e50 [Final Native Static Public]
    bool GetLoopAnimation(FSequencePlayerReference& SequencePlayer); // 0x2f87d50 [Final Native Static Public]
    float GetAccumulatedTime(FSequencePlayerReference& SequencePlayer); // 0x2f87b60 [Final Native Static Public]
    void ConvertToSequencePlayerPure(FAnimNodeReference& Node, FSequencePlayerReference& SequencePlayer, const bool& Result); // 0x2f87620 [Final Native Static Public]
    FSequencePlayerReference ConvertToSequencePlayer(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2f874e0 [Final Native Static Public]
    float ComputePlayRateFromDuration(FSequencePlayerReference& SequencePlayer, float Duration); // 0x2f870a0 [Final Native Static Public]

// USkeletalControlLibrary (/Script/AnimGraphRuntime.SkeletalControlLibrary)
    FSkeletalControlReference SetAlpha(FSkeletalControlReference& SkeletalControl, float Alpha); // 0x2f884f0 [Final Native Static Public]
    float GetAlpha(FSkeletalControlReference& SkeletalControl); // 0x2f87c60 [Final Native Static Public]
    void ConvertToSkeletalControlPure(FAnimNodeReference& Node, FSkeletalControlReference& SkeletalControl, const bool& Result); // 0x2f878e0 [Final Native Static Public]
    FSkeletalControlReference ConvertToSkeletalControl(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2f877a0 [Final Native Static Public]

// UAnimationSharingStateProcessor (/Script/AnimationSharing.AnimationSharingStateProcessor)
    void ProcessActorState(const int32& OutState, AActor* InActor, uint8 CurrentState, uint8 OnDemandState, const bool& bShouldProcess); // 0x5252c70 [Native Event Public]
    UEnum* GetAnimationStateEnum(); // 0x5252ab0 [Native Event Public]

// UAnimSharingStateInstance (/Script/AnimationSharing.AnimSharingStateInstance)
    void GetInstancedActors(const TArray<AActor*>& Actors); // 0x5252ae0 [Final Native Protected]

// UAnimationSharingManager (/Script/AnimationSharing.AnimationSharingManager)
    void RegisterActorWithSkeletonBP(AActor* InActor, USkeleton* SharingSkeleton); // 0x5252e30 [Final Native Public]
    UAnimationSharingManager* GetAnimationSharingManager(UObject* WorldContextObject); // 0x5252950 [Final Native Static Public]
    bool CreateAnimationSharingManager(UObject* WorldContextObject, UAnimationSharingSetup* Setup); // 0x5252850 [Final Native Static Public]
    bool AnimationSharingEnabled(); // 0x5252820 [Final Native Static Public]

// UAppleImageUtilsBaseAsyncTaskBlueprintProxy (/Script/AppleImageUtils.AppleImageUtilsBaseAsyncTaskBlueprintProxy)
    UAppleImageUtilsBaseAsyncTaskBlueprintProxy* CreateProxyObjectForConvertToTIFF(UTexture* SourceImage, bool bWantColor, bool bUseGpu, float Scale, const ETextureRotationDirection& Rotate); // 0x5af8f00 [Final Native Static Public]
    UAppleImageUtilsBaseAsyncTaskBlueprintProxy* CreateProxyObjectForConvertToPNG(UTexture* SourceImage, bool bWantColor, bool bUseGpu, float Scale, const ETextureRotationDirection& Rotate); // 0x5af8c50 [Final Native Static Public]
    UAppleImageUtilsBaseAsyncTaskBlueprintProxy* CreateProxyObjectForConvertToJPEG(UTexture* SourceImage, int32 Quality, bool bWantColor, bool bUseGpu, float Scale, const ETextureRotationDirection& Rotate); // 0x5af89a0 [Final Native Static Public]
    UAppleImageUtilsBaseAsyncTaskBlueprintProxy* CreateProxyObjectForConvertToHEIF(UTexture* SourceImage, int32 Quality, bool bWantColor, bool bUseGpu, float Scale, const ETextureRotationDirection& Rotate); // 0x5af86f0 [Final Native Static Public]

// UAssetRegistryHelpers (/Script/AssetRegistry.AssetRegistryHelpers)
    FSoftObjectPath ToSoftObjectPath(FAssetData& InAssetData); // 0x2131020 [Final Native Static Public]
    bool SortingPredicate__DelegateSignature(FAssetData& Left, FAssetData& Right); // 0x144c730 [Public]
    void SortByPredicate(const TArray<FAssetData>& Assets, const FScriptDelegate& SortingPredicate, const EAssetRegistrySortOrder& SortOrder); // 0x2130ed0 [Final Native Static Public]
    void SortByAssetName(const TArray<FAssetData>& Assets, const EAssetRegistrySortOrder& SortOrder); // 0x2130dd0 [Final Native Static Public]
    FARFilter SetFilterTagsAndValues(FARFilter& InFilter, const TArray<FTagAndValue>& InTagsAndValues); // 0x2130c70 [Final Native Static Public]
    bool IsValid(FAssetData& InAssetData); // 0x21300d0 [Final Native Static Public]
    bool IsUAsset(FAssetData& InAssetData); // 0x212ff90 [Final Native Static Public]
    bool IsRedirector(FAssetData& InAssetData); // 0x212fdf0 [Final Native Static Public]
    bool IsAssetLoaded(FAssetData& InAssetData); // 0x212fc80 [Final Native Static Public]
    bool GetTagValue(FAssetData& InAssetData, const FName& InTagName, const FString& OutTagValue); // 0x212f9b0 [Final Native Static Public]
    FString GetFullName(FAssetData& InAssetData); // 0x212f520 [Final Native Static Public]
    FString GetExportTextName(FAssetData& InAssetData); // 0x212f3a0 [Final Native Static Public]
    TSubclassOf<UObject> GetClass(FAssetData& InAssetData); // 0x212efb0 [Final Native Static Public]
    void GetBlueprintAssets(FARFilter& InFilter, const TArray<FAssetData>& OutAssetData); // 0x212ee70 [Final Native Static Public]
    TScriptInterface<IAssetRegistry> GetAssetRegistry(); // 0x212e5b0 [Final Native Static Public]
    UObject* GetAsset(FAssetData& InAssetData); // 0x212e310 [Final Native Static Public]
    TSubclassOf<UObject> FindAssetNativeClass(FAssetData& AssetData); // 0x212dee0 [Final Native Static Public]
    FAssetData CreateAssetData(UObject* InAsset, bool bAllowBlueprintClass); // 0x212dd80 [Final Native Static Public]

// IAssetRegistry (/Script/AssetRegistry.AssetRegistry)
    void WaitForPackage(const FString& PackageName); // 0x2131320 [Native Public]
    void WaitForCompletion(); // 0x2131300 [Native Public]
    void UseFilterToExcludeAssets(const TArray<FAssetData>& AssetDataList, FARFilter& Filter); // 0x21311b0 [Native Public]
    void SearchAllAssets(bool bSynchronousSearch); // 0x2130be0 [Native Public]
    void ScanPathsSynchronous(const TArray<FString>& InPaths, bool bForceRescan, bool bIgnoreDenyListScanFilters); // 0x2130a80 [Native Public]
    void ScanModifiedAssetFiles(const TArray<FString>& InFilePaths); // 0x21309c0 [Native Public]
    void ScanFilesSynchronous(const TArray<FString>& InFilePaths, bool bForceRescan); // 0x21308b0 [Native Public]
    void RunAssetsThroughFilter(const TArray<FAssetData>& AssetDataList, FARFilter& Filter); // 0x2130760 [Native Public]
    void PrioritizeSearchPath(const FString& PathToPrioritize); // 0x21306c0 [Native Public]
    bool K2_GetReferencers(const FName& PackageName, FAssetRegistryDependencyOptions& ReferenceOptions, const TArray<FName>& OutReferencers); // 0x2130560 [Native Public]
    bool K2_GetDependencies(const FName& PackageName, FAssetRegistryDependencyOptions& DependencyOptions, const TArray<FName>& OutDependencies); // 0x2130400 [Native Public]
    FAssetData K2_GetAssetByObjectPath(const FSoftObjectPath& ObjectPath, bool bIncludeOnlyOnDiskAssets, bool bSkipARFilteredAssets); // 0x2130210 [Native Public]
    bool IsSearchAsync(); // 0x212ff60 [Native Public]
    bool IsSearchAllAssets(); // 0x212ff30 [Native Public]
    bool IsLoadingAssets(); // 0x212fdc0 [Native Public]
    bool HasAssets(const FName& PackagePath, bool bRecursive); // 0x212fbb0 [Native Public]
    void GetSubPaths(const FString& InBasePath, const TArray<FString>& OutPathList, bool bInRecurse); // 0x212f840 [Native Public]
    bool GetInMemoryAssets(FARFilter& Filter, const TArray<FAssetData>& OutAssetData, bool bSkipARFilteredAssets); // 0x212f6a0 [Native Public]
    void GetDerivedClassNames(const TArray<FTopLevelAssetPath>& ClassNames, TSet<FTopLevelAssetPath>& ExcludedClassNames, TSet<FTopLevelAssetPath>& OutDerivedClassNames); // 0x212f0f0 [Native Public]
    bool GetAssetsByPaths(const TArray<FName>& PackagePaths, const TArray<FAssetData>& OutAssetData, bool bRecursive, bool bIncludeOnlyOnDiskAssets); // 0x212ec80 [Native Public]
    bool GetAssetsByPath(const FName& PackagePath, const TArray<FAssetData>& OutAssetData, bool bRecursive, bool bIncludeOnlyOnDiskAssets); // 0x212ead0 [Native Public]
    bool GetAssetsByPackageName(const FName& PackageName, const TArray<FAssetData>& OutAssetData, bool bIncludeOnlyOnDiskAssets, bool bSkipARFilteredAssets); // 0x212e920 [Native Public]
    bool GetAssetsByClass(const FTopLevelAssetPath& ClassPathName, const TArray<FAssetData>& OutAssetData, bool bSearchSubClasses); // 0x212e7b0 [Native Public]
    bool GetAssets(FARFilter& Filter, const TArray<FAssetData>& OutAssetData, bool bSkipARFilteredAssets); // 0x212e610 [Native Public]
    FAssetData GetAssetByObjectPath(const FName& ObjectPath, bool bIncludeOnlyOnDiskAssets); // 0x212e450 [Native Public]
    bool GetAncestorClassNames(const FTopLevelAssetPath& ClassPathName, const TArray<FTopLevelAssetPath>& OutAncestorClassNames); // 0x212e1f0 [Native Public]
    void GetAllCachedPaths(const TArray<FString>& OutPathList); // 0x212e130 [Native Public]
    bool GetAllAssets(const TArray<FAssetData>& OutAssetData, bool bIncludeOnlyOnDiskAssets); // 0x212e020 [Native Public]

// UAssetTagsSubsystem (/Script/AssetTags.AssetTagsSubsystem)
    TArray<FName> K2_GetCollectionsContainingAsset(const FSoftObjectPath& AssetPath); // 0x5afc100 [Final Native Public]
    TArray<FName> GetCollectionsContainingAssetPtr(UObject* AssetPtr); // 0x5afbfb0 [Final Native Public]
    TArray<FName> GetCollectionsContainingAssetData(FAssetData& AssetData); // 0x5afbe00 [Final Native Public]
    TArray<FName> GetCollectionsContainingAsset(const FName& AssetPathName); // 0x5afbcf0 [Final Native Public]
    TArray<FName> GetCollections(); // 0x5afbbc0 [Final Native Public]
    TArray<FAssetData> GetAssetsInCollection(const FName& Name); // 0x5afbad0 [Final Native Public]
    bool CollectionExists(const FName& Name); // 0x5afb9a0 [Final Native Public]

// UAsyncTickActorComponent (/Script/AsyncTickPhysics.AsyncTickActorComponent)
    void AsyncTick(float DeltaTime); // 0x144c730 [Event Public]

// UAsyncTickFunctions (/Script/AsyncTickPhysics.AsyncTickFunctions)
    void ATP_SetWorldRotation(UPrimitiveComponent* Component, const FRotator& Rotation); // 0x41cb430 [Final Native Static Public]
    void ATP_SetWorldLocationAndRotation(UPrimitiveComponent* Component, const FVector& Location, const FRotator& Rotation); // 0x41cb2f0 [Final Native Static Public]
    void ATP_SetWorldLocation(USceneComponent* Component, const FVector& Location); // 0x41caf70 [Final Native Static Public]
    void ATP_SetLinearVelocity(UPrimitiveComponent* Component, const FVector& Velocity, bool bAddToCurrent, const FName& BoneName); // 0x41cad40 [Final Native Static Public]
    void ATP_SetAngularVelocityInRadians(UPrimitiveComponent* Component, const FVector& AngVelocity, bool bAddToCurrent, const FName& BoneName); // 0x41cab10 [Final Native Static Public]
    void ATP_SetAngularVelocityInDegrees(UPrimitiveComponent* Component, const FVector& AngVelocity, bool bAddToCurrent, const FName& BoneName); // 0x41ca8c0 [Final Native Static Public]
    FTransform ATP_GetTransform(UPrimitiveComponent* Component); // 0x41ca720 [Final Native Static Public]
    FVector ATP_GetLinearVelocityAtPoint(UPrimitiveComponent* Component, const FVector& Point, const FName& BoneName); // 0x41ca440 [Final Native Static Public]
    FVector ATP_GetLinearVelocity(UPrimitiveComponent* Component, const FName& BoneName); // 0x41ca2b0 [Final Native Static Public]
    FVector ATP_GetCoMPosition(UPrimitiveComponent* Component); // 0x41ca150 [Final Native Static Public]
    FVector ATP_GetAngularVelocity(UPrimitiveComponent* Component, const FName& BoneName); // 0x41c9fc0 [Final Native Static Public]
    void ATP_AddTorque(UPrimitiveComponent* Component, const FVector& Torque, bool bAccelChange, const FName& BoneName); // 0x41c9e40 [Final Native Static Public]
    void ATP_AddImpulseAtPosition(UPrimitiveComponent* Component, const FVector& position, const FVector& Impulse, const FName& BoneName); // 0x41c9a20 [Final Native Static Public]
    void ATP_AddImpulse(UPrimitiveComponent* Component, const FVector& Impulse, bool bVelChange, const FName& BoneName); // 0x41c95e0 [Final Native Static Public]
    void ATP_AddForceAtPosition(UPrimitiveComponent* Component, const FVector& position, const FVector& Force, const FName& BoneName); // 0x41c9290 [Final Native Static Public]
    void ATP_AddForce(UPrimitiveComponent* Component, const FVector& Force, bool bAccelChange, const FName& BoneName); // 0x41c9070 [Final Native Static Public]
    void ATP_AddAngularImpulseInRadians(UPrimitiveComponent* Component, const FVector& Torque, bool bVelChange, const FName& BoneName); // 0x41c8d60 [Final Native Static Public]
    void ATP_AddAngularImpulseInDegrees(UPrimitiveComponent* Component, const FVector& Torque, bool bVelChange, const FName& BoneName); // 0x41c8a50 [Final Native Static Public]

// AAsyncTickPawn (/Script/AsyncTickPhysics.AsyncTickPawn)
    void AsyncTick(float DeltaTime); // 0x144c730 [Event Public]

// UAudioAnalyzer (/Script/AudioAnalyzer.AudioAnalyzer)
    void StopAnalyzing(UObject* WorldContextObject); // 0x5f55430 [Final Native Public]
    void StartAnalyzing(UObject* WorldContextObject, UAudioBus* AudioBusToAnalyze); // 0x5f54fa0 [Final Native Public]

// UAudioCapture (/Script/AudioCapture.AudioCapture)
    void StopCapturingAudio(); // 0x409fe40 [Final Native Public]
    void StartCapturingAudio(); // 0x409fdf0 [Final Native Public]
    bool IsCapturingAudio(); // 0x409fdb0 [Final Native Public]
    bool GetAudioCaptureDeviceInfo(FAudioCaptureDeviceInfo& OutInfo); // 0x409fb70 [Final Native Public]

// UAudioCaptureFunctionLibrary (/Script/AudioCapture.AudioCaptureFunctionLibrary)
    UAudioCapture* CreateAudioCapture(); // 0x409fb40 [Final Native Static Public]

// UAudioCaptureBlueprintLibrary (/Script/AudioCapture.AudioCaptureBlueprintLibrary)
    void GetAvailableAudioInputDevices(UObject* WorldContextObject, const FScriptDelegate& OnObtainDevicesEvent); // 0x409fcc0 [Final Native Static Public]
    FString Conv_AudioInputDeviceInfoToString(FAudioInputDeviceInfo& Info); // 0x409f9d0 [Final Native Static Public]

// IAudioParameterControllerInterface (/Script/AudioExtensions.AudioParameterControllerInterface)
    void SetTriggerParameter(const FName& InName); // 0x20a55b0 [Native Public]
    void SetStringParameter(const FName& InName, const FString& InValue); // 0x20a54d0 [Native Public]
    void SetStringArrayParameter(const FName& InName, const TArray<FString>& InValue); // 0x20a53d0 [Native Public]
    void SetParameters_Blueprint(const TArray<FAudioParameter>& InParameters); // 0x20a5310 [Native Public]
    void SetObjectParameter(const FName& InName, UObject* InValue); // 0x20a5240 [Native Public]
    void SetObjectArrayParameter(const FName& InName, const TArray<UObject*>& InValue); // 0x20a5150 [Native Public]
    void SetIntParameter(const FName& InName, int32 inInt); // 0x20a5080 [Native Public]
    void SetIntArrayParameter(const FName& InName, const TArray<int32>& InValue); // 0x20a4f90 [Native Public]
    void SetFloatParameter(const FName& InName, float InFloat); // 0x20a4ec0 [Native Public]
    void SetFloatArrayParameter(const FName& InName, const TArray<float>& InValue); // 0x20a4dd0 [Native Public]
    void SetBoolParameter(const FName& InName, bool InBool); // 0x20a4d00 [Native Public]
    void SetBoolArrayParameter(const FName& InName, const TArray<bool>& InValue); // 0x20a4c10 [Native Public]
    void ResetParameters(); // 0x20a4bf0 [Native Public]

// IAudioLinkBlueprintInterface (/Script/AudioLinkEngine.AudioLinkBlueprintInterface)
    void StopLink(); // 0x327f7d0 [Native Public]
    void SetLinkSound(USoundBase* NewSound); // 0x327f740 [Native Public]
    void PlayLink(float StartTime); // 0x327f6c0 [Native Public]
    bool IsLinkPlaying(); // 0x327f690 [Native Public]

// UAudioMixerBlueprintLibrary (/Script/AudioMixer.AudioMixerBlueprintLibrary)
    void UnregisterAudioBusFromSubmix(UObject* WorldContextObject, USoundSubmix* SoundSubmix, UAudioBus* AudioBus); // 0x32b5180 [Final Native Static Public]
    float TrimAudioCache(float InMegabytesToFree); // 0x32b5070 [Final Native Static Public]
    void SwapAudioOutputDevice(UObject* WorldContextObject, const FString& NewDeviceId, const FScriptDelegate& OnCompletedDeviceSwap); // 0x32b4f30 [Final Native Static Public]
    USoundWave* StopRecordingOutput(UObject* WorldContextObject, const EAudioRecordingExportType& ExportType, const FString& Name, const FString& Path, USoundSubmix* SubmixToRecord, USoundWave* ExistingSoundWaveToOverwrite); // 0x32b4d00 [Final Native Static Public]
    void StopAudioBus(UObject* WorldContextObject, UAudioBus* AudioBus); // 0x32b4c10 [Final Native Static Public]
    void StopAnalyzingOutput(UObject* WorldContextObject, USoundSubmix* SubmixToStopAnalyzing); // 0x32b4b40 [Final Native Static Public]
    void StartRecordingOutput(UObject* WorldContextObject, float ExpectedDuration, USoundSubmix* SubmixToRecord); // 0x32b4a20 [Final Native Static Public]
    void StartAudioBus(UObject* WorldContextObject, UAudioBus* AudioBus); // 0x32b4920 [Final Native Static Public]
    void StartAnalyzingOutput(UObject* WorldContextObject, USoundSubmix* SubmixToAnalyze, const EFFTSize& FFTSize, const EFFTPeakInterpolationMethod& InterpolationMethod, const EFFTWindowType& WindowType, float HopSize, const EAudioSpectrumType& SpectrumType); // 0x32b46c0 [Final Native Static Public]
    void SetSubmixEffectChainOverride(UObject* WorldContextObject, USoundSubmix* SoundSubmix, const TArray<USoundEffectSubmixPreset*>& SubmixEffectPresetChain, float FadeTimeSec); // 0x32b4520 [Final Native Static Public]
    void SetBypassSourceEffectChainEntry(UObject* WorldContextObject, USoundEffectSourcePresetChain* PresetChain, int32 EntryIndex, bool bBypassed); // 0x32b42f0 [Final Native Static Public]
    void ResumeRecordingOutput(UObject* WorldContextObject, USoundSubmix* SubmixToPause); // 0x32b4220 [Final Native Static Public]
    void ReplaceSubmixEffect(UObject* WorldContextObject, USoundSubmix* InSoundSubmix, int32 SubmixChainIndex, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x32b4010 [Final Native Static Public]
    void ReplaceSoundEffectSubmix(UObject* WorldContextObject, USoundSubmix* InSoundSubmix, int32 SubmixChainIndex, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x32b4010 [Final Native Static Public]
    void RemoveSubmixEffectPresetAtIndex(UObject* WorldContextObject, USoundSubmix* SoundSubmix, int32 SubmixChainIndex); // 0x32b3f10 [Final Native Static Public]
    void RemoveSubmixEffectPreset(UObject* WorldContextObject, USoundSubmix* SoundSubmix, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x32b3e10 [Final Native Static Public]
    void RemoveSubmixEffectAtIndex(UObject* WorldContextObject, USoundSubmix* SoundSubmix, int32 SubmixChainIndex); // 0x32b3f10 [Final Native Static Public]
    void RemoveSubmixEffect(UObject* WorldContextObject, USoundSubmix* SoundSubmix, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x32b3e10 [Final Native Static Public]
    void RemoveSourceEffectFromPresetChain(UObject* WorldContextObject, USoundEffectSourcePresetChain* PresetChain, int32 EntryIndex); // 0x32b3c00 [Final Native Static Public]
    void RemoveMasterSubmixEffect(UObject* WorldContextObject, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x32b3ae0 [Final Native Static Public]
    void RegisterAudioBusToSubmix(UObject* WorldContextObject, USoundSubmix* SoundSubmix, UAudioBus* AudioBus); // 0x32b3780 [Final Native Static Public]
    void PrimeSoundForPlayback(USoundWave* SoundWave, const FScriptDelegate& OnLoadCompletion); // 0x32b35c0 [Final Native Static Public]
    void PrimeSoundCueForPlayback(USoundCue* SoundCue); // 0x32b3540 [Final Native Static Public]
    void PauseRecordingOutput(UObject* WorldContextObject, USoundSubmix* SubmixToPause); // 0x32b3470 [Final Native Static Public]
    TArray<FSoundSubmixSpectralAnalysisBandSettings> MakePresetSpectralAnalysisBandSettings(const EAudioSpectrumBandPresetType& InBandPresetType, int32 InNumBands, int32 InAttackTimeMsec, int32 InReleaseTimeMsec); // 0x32b3270 [Final Native Static Public]
    TArray<FSoundSubmixSpectralAnalysisBandSettings> MakeMusicalSpectralAnalysisBandSettings(int32 InNumSemitones, const EMusicalNoteName& InStartingMusicalNote, int32 InStartingOctave, int32 InAttackTimeMsec, int32 InReleaseTimeMsec); // 0x32b2f50 [Final Native Static Public]
    TArray<FSoundSubmixSpectralAnalysisBandSettings> MakeFullSpectrumSpectralAnalysisBandSettings(int32 InNumBands, float InMinimumFrequency, float InMaximumFrequency, int32 InAttackTimeMsec, int32 InReleaseTimeMsec); // 0x32b2d60 [Final Native Static Public]
    bool IsAudioBusActive(UObject* WorldContextObject, UAudioBus* AudioBus); // 0x32b2b70 [Final Native Static Public]
    void GetPhaseForFrequencies(UObject* WorldContextObject, const TArray<float>& Frequencies, const TArray<float>& Phases, USoundSubmix* SubmixToAnalyze); // 0x32b29c0 [Final Native Static Public]
    int32 GetNumberOfEntriesInSourceEffectChain(UObject* WorldContextObject, USoundEffectSourcePresetChain* PresetChain); // 0x32b2890 [Final Native Static Public]
    void GetMagnitudeForFrequencies(UObject* WorldContextObject, const TArray<float>& Frequencies, const TArray<float>& Magnitudes, USoundSubmix* SubmixToAnalyze); // 0x32b26e0 [Final Native Static Public]
    void GetCurrentAudioOutputDeviceName(UObject* WorldContextObject, const FScriptDelegate& OnObtainCurrentDeviceEvent); // 0x32b25f0 [Final Native Static Public]
    void GetAvailableAudioOutputDevices(UObject* WorldContextObject, const FScriptDelegate& OnObtainDevicesEvent); // 0x32b2500 [Final Native Static Public]
    FString Conv_AudioOutputDeviceInfoToString(FAudioOutputDeviceInfo& Info); // 0x32b23b0 [Final Native Static Public]
    void ClearSubmixEffects(UObject* WorldContextObject, USoundSubmix* SoundSubmix); // 0x32b21f0 [Final Native Static Public]
    void ClearSubmixEffectChainOverride(UObject* WorldContextObject, USoundSubmix* SoundSubmix, float FadeTimeSec); // 0x32b20d0 [Final Native Static Public]
    void ClearMasterSubmixEffects(UObject* WorldContextObject); // 0x32b2020 [Final Native Static Public]
    int32 AddSubmixEffect(UObject* WorldContextObject, USoundSubmix* SoundSubmix, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x32b1e30 [Final Native Static Public]
    void AddSourceEffectToPresetChain(UObject* WorldContextObject, USoundEffectSourcePresetChain* PresetChain, const FSourceEffectChainEntry& Entry); // 0x32b1c00 [Final Native Static Public]
    void AddMasterSubmixEffect(UObject* WorldContextObject, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x32b19c0 [Final Native Static Public]

// USynthComponent (/Script/AudioMixer.SynthComponent)
    void Stop(); // 0x32db6a0 [Final Native Public]
    void Start(); // 0x32db460 [Final Native Public]
    void SetVolumeMultiplier(float VolumeMultiplier); // 0x32db3d0 [Final Native Public]
    void SetSubmixSend(USoundSubmixBase* Submix, float SendLevel); // 0x32dae00 [Final Native Public]
    void SetSourceBusSendPreEffect(USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); // 0x32dad20 [Final Native Public]
    void SetSourceBusSendPostEffect(USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); // 0x32dac40 [Final Native Public]
    void SetOutputToBusOnly(bool bInOutputToBusOnly); // 0x32da3a0 [Final Native Public]
    void SetModulationRouting(TSet<USoundModulatorBase*>& Modulators, const EModulationDestination& Destination, const EModulationRouting& RoutingMethod); // 0x32da1c0 [Final Native Public]
    void SetLowPassFilterFrequency(float InLowPassFilterFrequency); // 0x32d9ec0 [Native Public]
    void SetLowPassFilterEnabled(bool InLowPassFilterEnabled); // 0x32d9e30 [Final Native Public]
    void SetAudioBusSendPreEffect(UAudioBus* AudioBus, float AudioBusSendLevel); // 0x32d99d0 [Final Native Public]
    void SetAudioBusSendPostEffect(UAudioBus* AudioBus, float AudioBusSendLevel); // 0x32d98f0 [Final Native Public]
    bool IsPlaying(); // 0x32d8f10 [Final Native Public]
    TSet<USoundModulatorBase*> GetModulators(const EModulationDestination& Destination); // 0x32d8700 [Final Native Public]
    void FadeOut(float FadeOutDuration, float FadeVolumeLevel, const EAudioFaderCurve& FadeCurve); // 0x32d7910 [Final Native Public]
    void FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime, const EAudioFaderCurve& FadeCurve); // 0x32d77a0 [Final Native Public]
    void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel, const EAudioFaderCurve& FadeCurve); // 0x32d7010 [Final Native Public]

// USubmixEffectDynamicsProcessorPreset (/Script/AudioMixer.SubmixEffectDynamicsProcessorPreset)
    void SetSettings(FSubmixEffectDynamicsProcessorSettings& Settings); // 0x32da730 [Final Native Public]
    void SetExternalSubmix(USoundSubmix* Submix); // 0x32d9d20 [Final Native Public]
    void SetAudioBus(UAudioBus* AudioBus); // 0x32d97d0 [Final Native Public]
    void ResetKey(); // 0x32d92f0 [Final Native Public]

// USubmixEffectSubmixEQPreset (/Script/AudioMixer.SubmixEffectSubmixEQPreset)
    void SetSettings(FSubmixEffectSubmixEQSettings& InSettings); // 0x32da9c0 [Final Native Public]

// USubmixEffectReverbPreset (/Script/AudioMixer.SubmixEffectReverbPreset)
    void SetSettingsWithReverbEffect(UReverbEffect* InReverbEffect, float WetLevel, float DryLevel); // 0x32daaa0 [Final Native Public]
    void SetSettings(FSubmixEffectReverbSettings& InSettings); // 0x32da890 [Final Native Public]

// UQuartzClockHandle (/Script/AudioMixer.QuartzClockHandle)
    void UnsubscribeFromTimeDivision(UObject* WorldContextObject, const EQuartzCommandQuantization& InQuantizationBoundary, const UQuartzClockHandle*& ClockHandle); // 0x32dbf10 [Final Native Public]
    void UnsubscribeFromAllTimeDivisions(UObject* WorldContextObject, const UQuartzClockHandle*& ClockHandle); // 0x32dbcd0 [Final Native Public]
    void SubscribeToQuantizationEvent(UObject* WorldContextObject, const EQuartzCommandQuantization& InQuantizationBoundary, const FScriptDelegate& OnQuantizationEvent, const UQuartzClockHandle*& ClockHandle); // 0x32dbb00 [Final Native Public]
    void SubscribeToAllQuantizationEvents(UObject* WorldContextObject, const FScriptDelegate& OnQuantizationEvent, const UQuartzClockHandle*& ClockHandle); // 0x32db840 [Final Native Public]
    void StopClock(UObject* WorldContextObject, bool CancelPendingEvents, const UQuartzClockHandle*& ClockHandle); // 0x32db6c0 [Final Native Public]
    void StartOtherClock(UObject* WorldContextObject, const FName& OtherClockName, const FQuartzQuantizationBoundary& InQuantizationBoundary, const FScriptDelegate& InDelegate); // 0x32db480 [Final Native Public]
    void StartClock(UObject* WorldContextObject, const UQuartzClockHandle*& ClockHandle); // 0x32d9690 [Final Native Public]
    void SetTicksPerSecond(UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, const FScriptDelegate& Delegate, const UQuartzClockHandle*& ClockHandle, float TicksPerSecond); // 0x32db150 [Final Native Public]
    void SetThirtySecondNotesPerMinute(UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, const FScriptDelegate& Delegate, const UQuartzClockHandle*& ClockHandle, float ThirtySecondsNotesPerMinute); // 0x32daee0 [Final Native Public]
    void SetSecondsPerTick(UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, const FScriptDelegate& Delegate, const UQuartzClockHandle*& ClockHandle, float SecondsPerTick); // 0x32da4c0 [Final Native Public]
    void SetMillisecondsPerTick(UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, const FScriptDelegate& Delegate, const UQuartzClockHandle*& ClockHandle, float MillisecondsPerTick); // 0x32d9f50 [Final Native Public]
    void SetBeatsPerMinute(UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, const FScriptDelegate& Delegate, const UQuartzClockHandle*& ClockHandle, float BeatsPerMinute); // 0x32d9ab0 [Final Native Public]
    void ResumeClock(UObject* WorldContextObject, const UQuartzClockHandle*& ClockHandle); // 0x32d9690 [Final Native Public]
    void ResetTransportQuantized(UObject* WorldContextObject, const FQuartzQuantizationBoundary& InQuantizationBoundary, const FScriptDelegate& InDelegate, const UQuartzClockHandle*& ClockHandle); // 0x32d9450 [Final Native Public]
    void ResetTransport(UObject* WorldContextObject, const FScriptDelegate& InDelegate); // 0x32d9350 [Final Native Public]
    void PauseClock(UObject* WorldContextObject, const UQuartzClockHandle*& ClockHandle); // 0x32d91b0 [Final Native Public]
    void NotifyOnQuantizationBoundary(UObject* WorldContextObject, const FQuartzQuantizationBoundary& InQuantizationBoundary, const FScriptDelegate& InDelegate, float InMsOffset); // 0x32d8f80 [Final Native Public]
    bool IsClockRunning(UObject* WorldContextObject); // 0x32d8d70 [Final Native Public]
    float GetTicksPerSecond(UObject* WorldContextObject); // 0x32d8c90 [Final Native Public]
    float GetThirtySecondNotesPerMinute(UObject* WorldContextObject); // 0x32d8bd0 [Final Native Public]
    float GetSecondsPerTick(UObject* WorldContextObject); // 0x32d8b10 [Final Native Public]
    float GetMillisecondsPerTick(UObject* WorldContextObject); // 0x32d8640 [Final Native Public]
    float GetEstimatedRunTime(UObject* WorldContextObject); // 0x32d8270 [Final Native Public]
    float GetDurationOfQuantizationTypeInSeconds(UObject* WorldContextObject, const EQuartzCommandQuantization& QuantizationType, float Multiplier); // 0x32d7e70 [Final Native Public]
    FQuartzTransportTimeStamp GetCurrentTimestamp(UObject* WorldContextObject); // 0x32d7dd0 [Final Native Public]
    float GetBeatsPerMinute(UObject* WorldContextObject); // 0x32d7c00 [Final Native Public]
    float GetBeatProgressPercent(const EQuartzCommandQuantization& QuantizationBoundary, float PhaseOffset, float MsOffset); // 0x32d7af0 [Final Native Public]

// UQuartzSubsystem (/Script/AudioMixer.QuartzSubsystem)
    void SetQuartzSubsystemTickableWhenPaused(bool bInTickableWhenPaused); // 0x32da430 [Final Native Public]
    bool IsQuartzEnabled(); // 0x32d8f60 [Final Native Public]
    bool IsClockRunning(UObject* WorldContextObject, const FName& ClockName); // 0x32d8e10 [Final Native Public]
    float GetRoundTripMinLatency(UObject* WorldContextObject); // 0x32d8a40 [Final Native Public]
    float GetRoundTripMaxLatency(UObject* WorldContextObject); // 0x32d8970 [Final Native Public]
    float GetRoundTripAverageLatency(UObject* WorldContextObject); // 0x32d88a0 [Final Native Public]
    UQuartzClockHandle* GetHandleForClock(UObject* WorldContextObject, const FName& ClockName); // 0x32d8470 [Final Native Public]
    float GetGameThreadToAudioRenderThreadMinLatency(UObject* WorldContextObject); // 0x32d83c0 [Final Native Public]
    float GetGameThreadToAudioRenderThreadMaxLatency(UObject* WorldContextObject); // 0x32d83c0 [Final Native Public]
    float GetGameThreadToAudioRenderThreadAverageLatency(UObject* WorldContextObject); // 0x32d8310 [Final Native Public]
    float GetEstimatedClockRunTime(UObject* WorldContextObject, const FName& InClockName); // 0x32d8160 [Final Native Public]
    float GetDurationOfQuantizationTypeInSeconds(UObject* WorldContextObject, const FName& ClockName, const EQuartzCommandQuantization& QuantizationType, float Multiplier); // 0x32d7f90 [Final Native Public]
    FQuartzTransportTimeStamp GetCurrentClockTimestamp(UObject* WorldContextObject, const FName& InClockName); // 0x32d7cc0 [Final Native Public]
    float GetAudioRenderThreadToGameThreadMinLatency(); // 0x32d7ab0 [Final Native Public]
    float GetAudioRenderThreadToGameThreadMaxLatency(); // 0x32d7a70 [Final Native Public]
    float GetAudioRenderThreadToGameThreadAverageLatency(); // 0x32d7a30 [Final Native Public]
    bool DoesClockExist(UObject* WorldContextObject, const FName& ClockName); // 0x32d76a0 [Final Native Public]
    void DeleteClockByName(UObject* WorldContextObject, const FName& ClockName); // 0x32d75d0 [Final Native Public]
    void DeleteClockByHandle(UObject* WorldContextObject, const UQuartzClockHandle*& InClockHandle); // 0x32d74d0 [Final Native Public]
    UQuartzClockHandle* CreateNewClock(UObject* WorldContextObject, const FName& ClockName, const FQuartzClockSettings& InSettings, bool bOverrideSettingsIfClockExists, bool bUseAudioEngineClockManager); // 0x32d7130 [Final Native Public]

// UConstantQAnalyzer (/Script/AudioSynesthesia.ConstantQAnalyzer)
    int32 GetNumCenterFrequencies(); // 0x5f5dfa0 [Final Native Public]
    void GetCenterFrequencies(const TArray<float>& OutCenterFrequencies); // 0x5f5d0e0 [Final Native Public]

// UConstantQNRT (/Script/AudioSynesthesia.ConstantQNRT)
    void GetNormalizedChannelConstantQAtTime(float InSeconds, int32 InChannel, const TArray<float>& OutConstantQ); // 0x5f5d980 [Final Native Public]
    void GetChannelConstantQAtTime(float InSeconds, int32 InChannel, const TArray<float>& OutConstantQ); // 0x5f5d320 [Final Native Public]

// ULoudnessNRT (/Script/AudioSynesthesia.LoudnessNRT)
    void GetNormalizedLoudnessAtTime(float InSeconds, const float& OutLoudness); // 0x5f5deb0 [Final Native Public]
    void GetNormalizedChannelLoudnessAtTime(float InSeconds, int32 InChannel, const float& OutLoudness); // 0x5f5dac0 [Final Native Public]
    void GetLoudnessAtTime(float InSeconds, const float& OutLoudness); // 0x5f5d890 [Final Native Public]
    void GetChannelLoudnessAtTime(float InSeconds, int32 InChannel, const float& OutLoudness); // 0x5f5d4f0 [Final Native Public]

// UOnsetNRT (/Script/AudioSynesthesia.OnsetNRT)
    void GetNormalizedChannelOnsetsBetweenTimes(float InStartSeconds, float InEndSeconds, int32 InChannel, const TArray<float>& OutOnsetTimestamps, const TArray<float>& OutOnsetStrengths); // 0x5f5dbe0 [Final Native Public]
    void GetChannelOnsetsBetweenTimes(float InStartSeconds, float InEndSeconds, int32 InChannel, const TArray<float>& OutOnsetTimestamps, const TArray<float>& OutOnsetStrengths); // 0x5f5d610 [Final Native Public]

// USynesthesiaSpectrumAnalyzer (/Script/AudioSynesthesia.SynesthesiaSpectrumAnalyzer)
    int32 GetNumCenterFrequencies(); // 0x5f5dfd0 [Final Native Public]
    void GetCenterFrequencies(float InSampleRate, const TArray<float>& OutCenterFrequencies); // 0x5f5d230 [Final Native Public]

// UAudioMaterialButton (/Script/AudioWidgets.AudioMaterialButton)
    void SetIsPressed(bool InPressed); // 0x5f89630 [Final Native Public]
    bool GetIsPressed(); // 0x5f89310 [Final Native Public]

// UAudioMaterialKnob (/Script/AudioWidgets.AudioMaterialKnob)
    void SetValue(float InValue); // 0x5f89bd0 [Final Native Public]
    void SetTuneSpeed(float InValue); // 0x5f89ad0 [Final Native Public]
    void SetStepSize(float InValue); // 0x5f899d0 [Final Native Public]
    void SetMouseUsesStep(bool InUsesStep); // 0x5f898b0 [Final Native Public]
    void SetLocked(bool InLocked); // 0x5f896e0 [Final Native Public]
    void SetFineTuneSpeed(float InValue); // 0x5f89530 [Final Native Public]
    float GetValue(); // 0x5f894d0 [Final Native Public]
    float GetTuneSpeed(); // 0x5f89470 [Final Native Public]
    float GetStepSize(); // 0x5f89410 [Final Native Public]
    bool GetMouseUsesStep(); // 0x5f893b0 [Final Native Public]
    bool GetIsLocked(); // 0x5f892b0 [Final Native Public]
    float GetFineTuneSpeed(); // 0x5f89250 [Final Native Public]

// UAudioMaterialMeter (/Script/AudioWidgets.AudioMaterialMeter)
    void SetMeterChannelInfo(const TArray<FMeterChannelInfo>& InMeterChannelInfo); // 0x5f89800 [Final Native Public]
    TArray<FMeterChannelInfo> GetMeterChannelInfo__DelegateSignature(); // 0x144c730 [Public]
    TArray<FMeterChannelInfo> GetMeterChannelInfo(); // 0x5f89330 [Final Native Public]

// UAudioMaterialSlider (/Script/AudioWidgets.AudioMaterialSlider)
    void SetValue(float InValue); // 0x5f89c50 [Final Native Public]
    void SetTuneSpeed(float InValue); // 0x5f89b50 [Final Native Public]
    void SetStepSize(float InValue); // 0x5f89a50 [Final Native Public]
    void SetMouseUsesStep(bool bInUsesStep); // 0x5f89940 [Final Native Public]
    void SetLocked(bool bInLocked); // 0x5f89770 [Final Native Public]
    void SetFineTuneSpeed(float InValue); // 0x5f895b0 [Final Native Public]
    float GetValue(); // 0x5f89500 [Final Native Public]
    float GetTuneSpeed(); // 0x5f894a0 [Final Native Public]
    float GetStepSize(); // 0x5f89440 [Final Native Public]
    bool GetMouseUsesStep(); // 0x5f893e0 [Final Native Public]
    bool GetIsLocked(); // 0x5f892e0 [Final Native Public]
    float GetFineTuneSpeed(); // 0x5f89280 [Final Native Public]

// UAudioMeter (/Script/AudioWidgets.AudioMeter)
    void SetMeterValueColor(const FLinearColor& InValue); // 0x5fccd20 [Final Native Public]
    void SetMeterScaleLabelColor(const FLinearColor& InValue); // 0x5fccc10 [Final Native Public]
    void SetMeterScaleColor(const FLinearColor& InValue); // 0x5fccb00 [Final Native Public]
    void SetMeterPeakColor(const FLinearColor& InValue); // 0x5fcc9f0 [Final Native Public]
    void SetMeterClippingColor(const FLinearColor& InValue); // 0x5fcc8e0 [Final Native Public]
    void SetMeterChannelInfo(const TArray<FMeterChannelInfo>& InMeterChannelInfo); // 0x5fcc750 [Final Native Public]
    void SetMeterBackgroundColor(const FLinearColor& InValue); // 0x5fcc640 [Final Native Public]
    void SetBackgroundColor(const FLinearColor& InValue); // 0x5fcc3f0 [Final Native Public]
    TArray<FMeterChannelInfo> GetMeterChannelInfo__DelegateSignature(); // 0x144c730 [Public]
    TArray<FMeterChannelInfo> GetMeterChannelInfo(); // 0x5fcc160 [Final Native Public]

// UAudioOscilloscope (/Script/AudioWidgets.AudioOscilloscope)
    void StopProcessing(); // 0x5fcdcb0 [Final Native Public]
    void StartProcessing(); // 0x5fcdc50 [Final Native Public]
    TArray<float> GetOscilloscopeAudioSamples__DelegateSignature(); // 0x144c730 [Public]
    bool CanTriggeringBeSet(); // 0x5fcc080 [Final Native Private]

// UAudioRadialSlider (/Script/AudioWidgets.AudioRadialSlider)
    void SetWidgetLayout(const EAudioRadialSliderLayout& InLayout); // 0x5fcdbc0 [Final Native Public]
    void SetValueTextReadOnly(bool bIsReadOnly); // 0x5fcd980 [Final Native Public]
    void SetUnitsTextReadOnly(bool bIsReadOnly); // 0x5fcd840 [Final Native Public]
    void SetUnitsText(const FText& Units); // 0x5fcd6e0 [Final Native Public]
    void SetTextLabelBackgroundColor(const FSlateColor& InColor); // 0x5fcd520 [Final Native Public]
    void SetSliderThickness(float InThickness); // 0x5fcd3d0 [Final Native Public]
    void SetSliderProgressColor(const FLinearColor& InValue); // 0x5fcd330 [Final Native Public]
    void SetSliderBarColor(const FLinearColor& InValue); // 0x5fcd1f0 [Final Native Public]
    void SetShowUnitsText(bool bShowUnitsText); // 0x5fcd010 [Final Native Public]
    void SetShowLabelOnlyOnHover(bool bShowLabelOnlyOnHover); // 0x5fcced0 [Final Native Public]
    void SetOutputRange(const FVector2D& InOutputRange); // 0x5fcce30 [Final Native Public]
    void SetHandStartEndRatio(const FVector2D& InHandStartEndRatio); // 0x5fcc5a0 [Final Native Public]
    void SetCenterBackgroundColor(const FLinearColor& InValue); // 0x5fcc500 [Final Native Public]
    float GetSliderValue(float OutputValue); // 0x5fcc350 [Final Native Public]
    float GetOutputValue(float InSliderValue); // 0x5fcc210 [Final Native Public]

// UAudioSliderBase (/Script/AudioWidgets.AudioSliderBase)
    void SetWidgetBackgroundColor(const FLinearColor& InValue); // 0x5fcdb20 [Final Native Public]
    void SetValueTextReadOnly(bool bIsReadOnly); // 0x5fcda50 [Final Native Public]
    void SetUnitsTextReadOnly(bool bIsReadOnly); // 0x5fcd8e0 [Final Native Public]
    void SetUnitsText(const FText& Units); // 0x5fcd790 [Final Native Public]
    void SetTextLabelBackgroundColor(const FSlateColor& InColor); // 0x5fcd600 [Final Native Public]
    void SetSliderThumbColor(const FLinearColor& InValue); // 0x5fcd480 [Final Native Public]
    void SetSliderBarColor(const FLinearColor& InValue); // 0x5fcd290 [Final Native Public]
    void SetSliderBackgroundColor(const FLinearColor& InValue); // 0x5fcd150 [Final Native Public]
    void SetShowUnitsText(bool bShowUnitsText); // 0x5fcd0b0 [Final Native Public]
    void SetShowLabelOnlyOnHover(bool bShowLabelOnlyOnHover); // 0x5fccf70 [Final Native Public]
    float GetSliderValue(float OutputValue); // 0x5fcc0c0 [Final Native Public]
    float GetOutputValue(float InSliderValue); // 0x5fcc2b0 [Final Native Public]
    float GetLinValue(float OutputValue); // 0x5fcc0c0 [Final Native Public]

// UAudioVectorscope (/Script/AudioWidgets.AudioVectorscope)
    void StopProcessing(); // 0x5fcdce0 [Final Native Public]
    void StartProcessing(); // 0x5fcdc80 [Final Native Public]
    TArray<float> GetVectorscopeAudioSamples__DelegateSignature(); // 0x144c730 [Public]

// UAutomationUtilsBlueprintLibrary (/Script/AutomationUtils.AutomationUtilsBlueprintLibrary)
    void TakeGameplayAutomationScreenshot(const FString& ScreenshotName, float MaxGlobalError, float MaxLocalError, const FString& MapNameOverride); // 0x55ffc10 [Final Native Static Public]

// UCableComponent (/Script/CableComponent.CableComponent)
    void SetAttachEndToComponent(USceneComponent* Component, const FName& SocketName); // 0x5b02710 [Final Native Public]
    void SetAttachEndTo(AActor* Actor, const FName& ComponentProperty, const FName& SocketName); // 0x5b02600 [Final Native Public]
    void GetCableParticleLocations(const TArray<FVector>& Locations); // 0x5b024d0 [Final Native Public]
    USceneComponent* GetAttachedComponent(); // 0x5b02440 [Final Native Public]
    AActor* GetAttachedActor(); // 0x5b02400 [Final Native Public]

// AChaosCacheManager (/Script/ChaosCaching.ChaosCacheManager)
    void TriggerComponentByCache(const FName& InCacheName); // 0x508baa0 [Final Native Protected]
    void TriggerComponent(UPrimitiveComponent* InComponent); // 0x508b980 [Final Native Protected]
    void TriggerAll(); // 0x508b8b0 [Final Native Protected]
    void SetStartTime(float InStartTime); // 0x508b820 [Final Native Public]
    void SetCurrentTime(float CurrentTime); // 0x508b820 [Final Native Public]
    void SetCacheCollection(UChaosCacheCollection* InCacheCollection); // 0x508b750 [Final Native Protected]
    void ResetSingleTransform(int32 InIndex); // 0x508b650 [Final Native Public]
    void ResetAllComponentTransforms(); // 0x508b500 [Final Native Public]
    void EnablePlaybackByCache(const FName& InCacheName, bool bEnable); // 0x508b3f0 [Final Native Protected]
    void EnablePlayback(int32 Index, bool bEnable); // 0x508b300 [Final Native Protected]

// UChaosClothingInteractor (/Script/ChaosCloth.ChaosClothingInteractor)
    void SetWind(const FVector2D& Drag, const FVector2D& Lift, float AirDensity, const FVector& WindVelocity, const FVector2D& OuterDrag, const FVector2D& OuterLift); // 0x50cf2c0 [Final Native Public]
    void SetVelocityScale(const FVector& LinearVelocityScale, float AngularVelocityScale, float FictitiousAngularScale); // 0x50cf110 [Final Native Public]
    void SetPressure(const FVector2D& Pressure); // 0x50ceff0 [Final Native Public]
    void SetMaterialLinear(float EdgeStiffness, float BendingStiffness, float AreaStiffness); // 0x50ced80 [Final Native Public]
    void SetMaterialBuckling(const FVector2D& BucklingRatio, const FVector2D& BucklingStiffness); // 0x50cec10 [Final Native Public]
    void SetMaterial(const FVector2D& EdgeStiffness, const FVector2D& BendingStiffness, const FVector2D& AreaStiffness); // 0x50cea50 [Final Native Public]
    void SetLongRangeAttachmentLinear(float TetherStiffness, float TetherScale); // 0x50ce890 [Final Native Public]
    void SetLongRangeAttachment(const FVector2D& TetherStiffness, const FVector2D& TetherScale); // 0x50ce720 [Final Native Public]
    void SetGravity(float GravityScale, bool bIsGravityOverridden, const FVector& GravityOverride); // 0x50ce560 [Final Native Public]
    void SetDamping(float DampingCoefficient, float LocalDampingCoefficient); // 0x50ce3e0 [Final Native Public]
    void SetCollision(float CollisionThickness, float FrictionCoefficient, bool bUseCCD, float SelfCollisionThickness); // 0x50ce200 [Final Native Public]
    void SetBackstop(bool bEnabled); // 0x50ce0e0 [Final Native Public]
    void SetAnimDriveLinear(float AnimDriveStiffness); // 0x50ce060 [Final Native Public]
    void SetAnimDrive(const FVector2D& AnimDriveStiffness, const FVector2D& AnimDriveDamping); // 0x50cdef0 [Final Native Public]
    void SetAerodynamics(float DragCoefficient, float LiftCoefficient, const FVector& WindVelocity); // 0x50cdd40 [Final Native Public]
    void ResetAndTeleport(bool bReset, bool bTeleport); // 0x50cdc70 [Final Native Public]

// UChaosSolverEngineBlueprintLibrary (/Script/ChaosSolverEngine.ChaosSolverEngineBlueprintLibrary)
    FHitResult ConvertPhysicsCollisionToHitResult(FChaosPhysicsCollisionInfo& PhysicsCollision); // 0x2eaab60 [Final Native Static Public]

// AChaosSolverActor (/Script/ChaosSolverEngine.ChaosSolverActor)
    void SetSolverActive(bool bActive); // 0x2eaae00 [Native Public]
    void SetAsCurrentWorldSolver(); // 0x2eaade0 [Final Native Public]

// UChaosVDRuntimeBlueprintLibrary (/Script/ChaosVDBlueprint.ChaosVDRuntimeBlueprintLibrary)
    void RecordDebugDrawVector(UObject* WorldContext, const FVector& InStartLocation, const FVector& InVector, const FName& Tag, const FLinearColor& Color); // 0x50d0b20 [Final Native Static Private]
    void RecordDebugDrawSphere(UObject* WorldContext, const FVector& InCenter, float Radius, const FName& Tag, const FLinearColor& Color); // 0x50d0c90 [Final Native Static Private]
    void RecordDebugDrawLine(UObject* WorldContext, const FVector& InStartLocation, const FVector& InEndLocation, const FName& Tag, const FLinearColor& Color); // 0x50d0b20 [Final Native Static Private]
    void RecordDebugDrawBox(UObject* WorldContext, const FBox& InBox, const FName& Tag, const FLinearColor& Color); // 0x50d09e0 [Final Native Static Private]

// ACameraRig_Rail (/Script/CinematicCamera.CameraRig_Rail)
    USplineComponent* GetRailSplineComponent(); // 0x3279ba0 [Final Native Public]

// ACineCameraActor (/Script/CinematicCamera.CineCameraActor)
    UCineCameraComponent* GetCineCameraComponent(); // 0x3278900 [Final Native Public]

// UCineCameraComponent (/Script/CinematicCamera.CineCameraComponent)
    void SetLensSettings(FCameraLensSettings& NewLensSettings); // 0x327ab70 [Final Native Public]
    void SetLensPresetByName(const FString& InPresetName); // 0x327a990 [Final Native Public]
    void SetFocusSettings(FCameraFocusSettings& NewFocusSettings); // 0x327a880 [Final Native Public]
    void SetFilmbackPresetByName(const FString& InPresetName); // 0x327a660 [Final Native Public]
    void SetFilmback(FCameraFilmbackSettings& NewFilmback); // 0x327a5a0 [Final Native Public]
    void SetCustomNearClippingPlane(float NewCustomNearClippingPlane); // 0x327a0a0 [Final Native Public]
    void SetCurrentFocalLength(float InFocalLength); // 0x327a010 [Final Native Public]
    void SetCurrentAperture(float NewCurrentAperture); // 0x3279f80 [Final Native Public]
    void SetCropSettings(FPlateCropSettings& NewCropSettings); // 0x3279ed0 [Final Native Public]
    void SetCropPresetByName(const FString& InPresetName); // 0x3279cf0 [Final Native Public]
    float GetVerticalProjectionOffset(); // 0x3279c70 [Final Native Public]
    float GetVerticalFieldOfView(); // 0x3279bc0 [Final Native Public]
    TArray<FNamedLensPreset> GetLensPresetsCopy(); // 0x3279aa0 [Final Native Static Public]
    FString GetLensPresetName(); // 0x3279800 [Final Native Public]
    float GetHorizontalProjectionOffset(); // 0x3279530 [Final Native Public]
    float GetHorizontalFieldOfView(); // 0x3279480 [Final Native Public]
    TArray<FNamedFilmbackPreset> GetFilmbackPresetsCopy(); // 0x3279380 [Final Native Static Public]
    FString GetFilmbackPresetName(); // 0x3279100 [Final Native Public]
    FString GetDefaultFilmbackPresetName(); // 0x3278dd0 [Final Native Public]
    FString GetCropPresetName(); // 0x3278b70 [Final Native Public]

// UCineCameraSettings (/Script/CinematicCamera.CineCameraSettings)
    void SetLensPresets(const TArray<FNamedLensPreset>& InLensPresets); // 0x327aa40 [Final Native Private]
    void SetFilmbackPresets(const TArray<FNamedFilmbackPreset>& InFilmbackPresets); // 0x327a710 [Final Native Private]
    void SetDefaultLensPresetName(const FString& InDefaultLensPresetName); // 0x327a490 [Final Native Private]
    void SetDefaultLensFStop(float InDefaultLensFStop); // 0x327a350 [Final Native Private]
    void SetDefaultLensFocalLength(float InDefaultLensFocalLength); // 0x327a3f0 [Final Native Private]
    void SetDefaultFilmbackPreset(const FString& InDefaultFilmbackPreset); // 0x327a240 [Final Native Private]
    void SetDefaultCropPresetName(const FString& InDefaultCropPresetName); // 0x327a120 [Final Native Private]
    void SetCropPresets(const TArray<FNamedPlateCropPreset>& InCropPresets); // 0x3279da0 [Final Native Private]
    TArray<FString> GetLensPresetNames(); // 0x3279990 [Final Native Private]
    bool GetLensPresetByName(const FString& PresetName, FCameraLensSettings& LensSettings); // 0x32795b0 [Final Native Public]
    TArray<FString> GetFilmbackPresetNames(); // 0x3279270 [Final Native Private]
    bool GetFilmbackPresetByName(const FString& PresetName, FCameraFilmbackSettings& FilmbackSettings); // 0x3278ee0 [Final Native Public]
    TArray<FString> GetCropPresetNames(); // 0x3278cb0 [Final Native Private]
    bool GetCropPresetByName(const FString& PresetName, FPlateCropSettings& CropSettings); // 0x3278990 [Final Native Public]
    UCineCameraSettings* GetCineCameraSettings(); // 0x3278920 [Final Native Static Private]

// UClothingSimulationInteractor (/Script/ClothingSystemRuntimeInterface.ClothingSimulationInteractor)
    void SetNumSubsteps(int32 NumSubsteps); // 0x2199080 [Native Public]
    void SetNumIterations(int32 NumIterations); // 0x2198ff0 [Native Public]
    void SetMaxNumIterations(int32 MaxNumIterations); // 0x2198f60 [Native Public]
    void SetAnimDriveSpringStiffness(float InStiffness); // 0x2198ed0 [Native Public]
    void PhysicsAssetUpdated(); // 0x2198eb0 [Native Public]
    float GetSimulationTime(); // 0x2198e90 [Final Native Public]
    int32 GetNumSubsteps(); // 0x2198e70 [Final Native Public]
    int32 GetNumKinematicParticles(); // 0x2198e50 [Final Native Public]
    int32 GetNumIterations(); // 0x2198e30 [Final Native Public]
    int32 GetNumDynamicParticles(); // 0x2198e10 [Final Native Public]
    int32 GetNumCloths(); // 0x2198df0 [Final Native Public]
    UClothingInteractor* GetClothingInteractor(const FString& ClothingAssetName); // 0x2198c90 [Final Native Public]
    void EnableGravityOverride(const FVector& InVector); // 0x2198bf0 [Native Public]
    void DisableGravityOverride(); // 0x2198bd0 [Native Public]
    void ClothConfigUpdated(); // 0x2198bb0 [Native Public]

// UClothingSimulationInteractorNv (/Script/ClothingSystemRuntimeNv.ClothingSimulationInteractorNv)
    void SetAnimDriveDamperStiffness(float InStiffness); // 0x359ea70 [Final Native Public]

// UComputeGraphComponent (/Script/ComputeFramework.ComputeGraphComponent)
    void QueueExecute(); // 0x4b46830 [Final Native Public]
    void DestroyDataProviders(); // 0x4b46800 [Final Native Public]
    void CreateDataProviders(int32 InBindingIndex, UObject* InBindingObject); // 0x4b46710 [Final Native Public]

// UConstraintSubsystem (/Script/Constraints.ConstraintSubsystem)
    void OnConstraintRemovedFromSystem__DelegateSignature(UConstraintSubsystem* Mananger, UTickableConstraint* Constraint, bool bDoNotCompensate); // 0x144c730 [Public]
    void OnConstraintAddedToSystem__DelegateSignature(UConstraintSubsystem* Mananger, UTickableConstraint* Constraint); // 0x144c730 [Public]

// UConstraintsManager (/Script/Constraints.ConstraintsManager)
    void OnConstraintRemoved__DelegateSignature(UConstraintsManager* Mananger, UTickableConstraint* Constraint, bool bDoNotCompensate); // 0x144c730 [Public]
    void OnConstraintAdded__DelegateSignature(UConstraintsManager* Mananger, UTickableConstraint* Constraint); // 0x144c730 [Public]

// UConstraintsScriptingLibrary (/Script/Constraints.ConstraintsScriptingLibrary)
    bool RemoveThisConstraint(UWorld* InWorld, UTickableConstraint* InTickableConstraint); // 0x2fa2820 [Final Native Static Public]
    bool RemoveConstraint(UWorld* InWorld, int32 InIndex); // 0x2fa2740 [Final Native Static Public]
    TArray<UTickableConstraint*> GetConstraintsArray(UWorld* InWorld); // 0x2fa25f0 [Final Native Static Public]
    UTransformableHandle* CreateTransformableHandle(UWorld* InWorld, UObject* InObject, const FName& InAttachmentName); // 0x2fa2400 [Final Native Static Public]
    UTransformableComponentHandle* CreateTransformableComponentHandle(UWorld* InWorld, USceneComponent* InSceneComponent, const FName& InSocketName); // 0x2fa22f0 [Final Native Static Public]
    UTickableTransformConstraint* CreateFromType(UWorld* InWorld, const ETransformConstraintType& InType); // 0x2fa2220 [Final Native Static Public]
    bool AddConstraint(UWorld* InWorld, UTransformableHandle* InParentHandle, UTransformableHandle* InChildHandle, UTickableTransformConstraint* InConstraint, bool bMaintainOffset); // 0x2fa2090 [Final Native Static Public]

// UControlRigShapeLibraryLink (/Script/ControlRig.ControlRigShapeLibraryLink)
    void SetShapeLibrary(const TSoftObjectPtr<UControlRigShapeLibrary>& InShapeLibrary); // 0x4490e60 [Final Native Public]
    TSoftObjectPtr<UControlRigShapeLibrary> GetShapeLibrary(); // 0x43a7090 [Final Native Public]

// UControlRig (/Script/ControlRig.ControlRig)
    bool SupportsBackwardsSolve(); // 0x44eb340 [Final Native Public]
    void SetInteractionRigClass(TSubclassOf<UControlRig> InInteractionRigClass); // 0x334c6e0 [Final Native Public]
    void SetInteractionRig(UControlRig* InInteractionRig); // 0x2ede260 [Final Native Public]
    void SelectControl(const FName& InControlName, bool bSelect); // 0x44e83d0 [Native Public]
    void RequestConstruction(); // 0x44e82f0 [Final Native Public]
    void OnControlSelectedBP__DelegateSignature(UControlRig* Rig, FRigControlElement& Control, bool bSelected); // 0x144c730 [Public]
    bool IsControlSelected(const FName& InControlName); // 0x44e74a0 [Native Public]
    TSubclassOf<UControlRig> GetInteractionRigClass(); // 0x3985090 [Final Native Public]
    UControlRig* GetInteractionRig(); // 0x3985090 [Final Native Public]
    AActor* GetHostingActor(); // 0x44e6b30 [Final Native Public]
    URigHierarchy* GetHierarchy(); // 0x44e6b10 [Final Native Public]
    TArray<UControlRig*> FindControlRigs(UObject* Outer, TSubclassOf<UControlRig> OptionalClass); // 0x44e55a0 [Final Native Static Public]
    TArray<FName> CurrentControlSelection(); // 0x44e4fe0 [Native Public]
    UTransformableControlHandle* CreateTransformableControlHandle(const FName& ControlName); // 0x44e4f30 [Final Native Public]
    bool ClearControlSelection(); // 0x44e48d0 [Native Public]
    FRigPhysicsSolverID AddPhysicsSolver(const FName& InName, bool bSetupUndo, bool bPrintPythonCommand); // 0x44e4050 [Final Native Public]

// URigHierarchy (/Script/ControlRig.RigHierarchy)
    void UnsetCurveValueByIndex(int32 InElementIndex, bool bSetupUndo); // 0x4491f80 [Final Native Public]
    void UnsetCurveValue(const FRigElementKey& InKey, bool bSetupUndo); // 0x4491e50 [Final Native Public]
    bool SwitchToWorldSpace(const FRigElementKey& InChild, bool bInitial, bool bAffectChildren); // 0x4491d10 [Final Native Public]
    bool SwitchToParent(const FRigElementKey& InChild, const FRigElementKey& InParent, bool bInitial, bool bAffectChildren); // 0x4491ae0 [Final Native Public]
    bool SwitchToDefaultParent(const FRigElementKey& InChild, bool bInitial, bool bAffectChildren); // 0x44919a0 [Final Native Public]
    TArray<FRigElementKey> SortKeys(const TArray<FRigElementKey>& InKeys); // 0x44917c0 [Final Native Public]
    bool SetVectorMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FVector& InValue); // 0x4491630 [Final Native Public]
    bool SetVectorArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<FVector>& InValue); // 0x4491460 [Final Native Public]
    bool SetTransformMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FTransform& InValue); // 0x4491240 [Final Native Public]
    bool SetTransformArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<FTransform>& InValue); // 0x4491070 [Final Native Public]
    bool SetTag(const FRigElementKey& InItem, const FName& InTag); // 0x4490f70 [Final Native Public]
    bool SetRotatorMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FRotator& InValue); // 0x4490cd0 [Final Native Public]
    bool SetRotatorArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<FRotator>& InValue); // 0x4490b00 [Final Native Public]
    bool SetRigElementKeyMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FRigElementKey& InValue); // 0x4490970 [Final Native Public]
    bool SetRigElementKeyArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<FRigElementKey>& InValue); // 0x44907a0 [Final Native Public]
    bool SetQuatMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FQuat& InValue); // 0x4490610 [Final Native Public]
    bool SetQuatArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<FQuat>& InValue); // 0x4490440 [Final Native Public]
    void SetPose_ForBlueprint(const FRigPose& InPose); // 0x4490190 [Final Native Public]
    bool SetParentWeightArray(const FRigElementKey& InChild, const TArray<FRigElementWeight>& InWeights, bool bInitial, bool bAffectChildren); // 0x448ffc0 [Final Native Public]
    bool SetParentWeight(const FRigElementKey& InChild, const FRigElementKey& InParent, const FRigElementWeight& InWeight, bool bInitial, bool bAffectChildren); // 0x448fdd0 [Final Native Public]
    bool SetNameMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FName& InValue); // 0x448fbf0 [Final Native Public]
    bool SetNameArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<FName>& InValue); // 0x448fa20 [Final Native Public]
    void SetLocalTransformByIndex(int32 InElementIndex, const FTransform& InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommands); // 0x448f760 [Final Native Public]
    void SetLocalTransform(const FRigElementKey& InKey, const FTransform& InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommands); // 0x448f430 [Final Native Public]
    bool SetLinearColorMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FLinearColor& InValue); // 0x448f2a0 [Final Native Public]
    bool SetLinearColorArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<FLinearColor>& InValue); // 0x448f0d0 [Final Native Public]
    bool SetInt32Metadata(const FRigElementKey& InItem, const FName& InMetadataName, int32 InValue); // 0x448ef00 [Final Native Public]
    bool SetInt32ArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<int32>& InValue); // 0x448ed30 [Final Native Public]
    void SetGlobalTransformByIndex(int32 InElementIndex, const FTransform& InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommand); // 0x448ea70 [Final Native Public]
    void SetGlobalTransform(const FRigElementKey& InKey, const FTransform& InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommand); // 0x448e730 [Final Native Public]
    bool SetFloatMetadata(const FRigElementKey& InItem, const FName& InMetadataName, float InValue); // 0x448e560 [Final Native Public]
    bool SetFloatArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<float>& InValue); // 0x448e390 [Final Native Public]
    void SetCurveValueByIndex(int32 InElementIndex, float InValue, bool bSetupUndo); // 0x448e270 [Final Native Public]
    void SetCurveValue(const FRigElementKey& InKey, float InValue, bool bSetupUndo); // 0x448e0f0 [Final Native Public]
    void SetControlVisibilityByIndex(int32 InElementIndex, bool bVisibility); // 0x448dff0 [Final Native Public]
    void SetControlVisibility(const FRigElementKey& InKey, bool bVisibility); // 0x448dec0 [Final Native Public]
    void SetControlValueByIndex(int32 InElementIndex, const FRigControlValue& InValue, const ERigControlValueType& InValueType, bool bSetupUndo, bool bPrintPythonCommands); // 0x448dc70 [Final Native Public]
    void SetControlValue(const FRigElementKey& InKey, const FRigControlValue& InValue, const ERigControlValueType& InValueType, bool bSetupUndo, bool bPrintPythonCommands); // 0x448d9a0 [Final Native Public]
    void SetControlShapeTransformByIndex(int32 InElementIndex, const FTransform& InTransform, bool bInitial, bool bSetupUndo); // 0x448d770 [Final Native Public]
    void SetControlShapeTransform(const FRigElementKey& InKey, const FTransform& InTransform, bool bInitial, bool bSetupUndo); // 0x448d4e0 [Final Native Public]
    void SetControlSettingsByIndex(int32 InElementIndex, const FRigControlSettings& InSettings, bool bSetupUndo, bool bForce, bool bPrintPythonCommands); // 0x448d260 [Final Native Public]
    void SetControlSettings(const FRigElementKey& InKey, const FRigControlSettings& InSettings, bool bSetupUndo, bool bForce, bool bPrintPythonCommands); // 0x448cfd0 [Final Native Public]
    void SetControlPreferredRotatorByIndex(int32 InElementIndex, const FRotator& InRotator, bool bInitial, bool bFixEulerFlips); // 0x448ce30 [Final Native Public]
    void SetControlPreferredRotator(const FRigElementKey& InKey, const FRotator& InRotator, bool bInitial, bool bFixEulerFlips); // 0x448cc60 [Final Native Public]
    void SetControlPreferredRotationOrderByIndex(int32 InElementIndex, const EEulerRotationOrder& InRotationOrder); // 0x448cb60 [Final Native Public]
    void SetControlPreferredRotationOrder(const FRigElementKey& InKey, const EEulerRotationOrder& InRotationOrder); // 0x448ca40 [Final Native Public]
    void SetControlPreferredEulerAnglesByIndex(int32 InElementIndex, const FVector& InEulerAngles, const EEulerRotationOrder& InRotationOrder, bool bInitial, bool bFixEulerFlips); // 0x448c840 [Final Native Public]
    void SetControlPreferredEulerAngles(const FRigElementKey& InKey, const FVector& InEulerAngles, const EEulerRotationOrder& InRotationOrder, bool bInitial, bool bFixEulerFlips); // 0x448c650 [Final Native Public]
    void SetControlOffsetTransformByIndex(int32 InElementIndex, const FTransform& InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommands); // 0x448c3a0 [Final Native Public]
    void SetControlOffsetTransform(const FRigElementKey& InKey, const FTransform& InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommands); // 0x448c080 [Final Native Public]
    void SetConnectorSettingsByIndex(int32 InElementIndex, const FRigConnectorSettings& InSettings, bool bSetupUndo, bool bForce, bool bPrintPythonCommands); // 0x448bdc0 [Final Native Public]
    void SetConnectorSettings(const FRigElementKey& InKey, const FRigConnectorSettings& InSettings, bool bSetupUndo, bool bForce, bool bPrintPythonCommands); // 0x448bae0 [Final Native Public]
    bool SetBoolMetadata(const FRigElementKey& InItem, const FName& InMetadataName, bool InValue); // 0x448b910 [Final Native Public]
    bool SetBoolArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<bool>& InValue); // 0x448b740 [Final Native Public]
    void SendAutoKeyEvent(const FRigElementKey& InElement, float InOffsetInSeconds, bool bAsynchronous); // 0x448b610 [Final Native Public]
    TArray<FRigElementKey> RestoreSocketsFromStates(const TArray<FRigSocketState>& InStates, bool bSetupUndoRedo); // 0x448b480 [Final Native Public]
    TArray<FRigElementKey> RestoreConnectorsFromStates(const TArray<FRigConnectorState>& InStates, bool bSetupUndoRedo); // 0x448b2f0 [Final Native Public]
    void ResetToDefault(); // 0x448b2d0 [Final Native Public]
    void ResetPoseToInitial(const ERigElementType& InTypeFilter); // 0x448b250 [Final Native Public]
    void ResetCurveValues(); // 0x448b230 [Final Native Public]
    void Reset(); // 0x448b210 [Final Native Public]
    bool RemoveMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x448b110 [Final Native Public]
    bool RemoveAllMetadata(const FRigElementKey& InItem); // 0x448b060 [Final Native Public]
    int32 Num(); // 0x3230ce0 [Final Native Public]
    FRigControlValue MakeControlValueFromVector2D(const FVector2D& InValue); // 0x448adf0 [Final Native Static Public]
    FRigControlValue MakeControlValueFromVector(const FVector& InValue); // 0x448af20 [Final Native Static Public]
    FRigControlValue MakeControlValueFromTransformNoScale(const FTransformNoScale& InValue); // 0x448ac70 [Final Native Static Public]
    FRigControlValue MakeControlValueFromTransform(const FTransform& InValue); // 0x448aa00 [Final Native Static Public]
    FRigControlValue MakeControlValueFromRotator(const FRotator& InValue); // 0x448a890 [Final Native Static Public]
    FRigControlValue MakeControlValueFromInt(int32 InValue); // 0x448a7b0 [Final Native Static Public]
    FRigControlValue MakeControlValueFromFloat(float InValue); // 0x448a680 [Final Native Static Public]
    FRigControlValue MakeControlValueFromEulerTransform(const FEulerTransform& InValue); // 0x448a490 [Final Native Static Public]
    FRigControlValue MakeControlValueFromBool(bool InValue); // 0x448a3b0 [Final Native Static Public]
    bool IsValidIndex(int32 InElementIndex); // 0x448a310 [Final Native Public]
    bool IsSelectedByIndex(int32 InIndex); // 0x448a250 [Final Native Public]
    bool IsSelected(const FRigElementKey& InKey); // 0x448a170 [Final Native Public]
    bool IsProcedural(FRigElementKey& InKey); // 0x448a0c0 [Final Native Public]
    bool IsParentedTo(const FRigElementKey& InChild, const FRigElementKey& InParent); // 0x4489ef0 [Final Native Public]
    bool IsCurveValueSetByIndex(int32 InElementIndex); // 0x4489e20 [Final Native Public]
    bool IsCurveValueSet(const FRigElementKey& InKey); // 0x4489d30 [Final Native Public]
    bool IsControllerAvailable(); // 0x4489d00 [Final Native Public]
    bool HasTag(const FRigElementKey& InItem, const FName& InTag); // 0x4489bc0 [Final Native Public]
    FVector GetVectorMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FVector& DefaultValue); // 0x4489a30 [Final Native Public]
    FVector GetVectorFromControlValue(const FRigControlValue& InValue); // 0x4489960 [Final Native Static Public]
    TArray<FVector> GetVectorArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x4489730 [Final Native Public]
    FVector2D GetVector2DFromControlValue(const FRigControlValue& InValue); // 0x4489670 [Final Native Static Public]
    FTransformNoScale GetTransformNoScaleFromControlValue(const FRigControlValue& InValue); // 0x4489540 [Final Native Static Public]
    FTransform GetTransformMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FTransform& DefaultValue); // 0x4489300 [Final Native Public]
    FTransform GetTransformFromControlValue(const FRigControlValue& InValue); // 0x4489190 [Final Native Static Public]
    TArray<FTransform> GetTransformArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x4488f60 [Final Native Public]
    TArray<FName> GetTags(const FRigElementKey& InItem); // 0x4488e50 [Final Native Public]
    TArray<FRigSocketState> GetSocketStates(); // 0x4488db0 [Final Native Public]
    TArray<FRigElementKey> GetSocketKeys(bool bTraverse); // 0x4488cc0 [Final Native Public]
    TArray<FRigElementKey> GetSelectedKeys(const ERigElementType& InTypeFilter); // 0x4488be0 [Final Native Public]
    UModularRigRuleManager* GetRuleManager(bool bCreateIfNeeded); // 0x4488b40 [Final Native Public]
    FRotator GetRotatorMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FRotator& DefaultValue); // 0x44889b0 [Final Native Public]
    FRotator GetRotatorFromControlValue(const FRigControlValue& InValue); // 0x44888b0 [Final Native Static Public]
    TArray<FRotator> GetRotatorArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x4488680 [Final Native Public]
    TArray<FRigElementKey> GetRootElementKeys(); // 0x44885d0 [Final Native Public]
    FRigElementKey GetRigElementKeyMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FRigElementKey& DefaultValue); // 0x4488440 [Final Native Public]
    TArray<FRigElementKey> GetRigElementKeyArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x4488210 [Final Native Public]
    TArray<FRigElementKey> GetReferenceKeys(bool bTraverse); // 0x4488120 [Final Native Public]
    FQuat GetQuatMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FQuat& DefaultValue); // 0x4487fa0 [Final Native Public]
    TArray<FQuat> GetQuatArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x4487d70 [Final Native Public]
    FRigElementKey GetPreviousParent(FRigElementKey& InKey); // 0x4487cb0 [Final Native Public]
    FName GetPreviousName(FRigElementKey& InKey); // 0x4487c00 [Final Native Public]
    FRigPose GetPose(bool bInitial, bool bIncludeTransientControls); // 0x4487a20 [Final Native Public]
    TArray<FRigElementKey> GetPhysicsKeys(bool bTraverse); // 0x4487930 [Final Native Public]
    TArray<FRigElementWeight> GetParentWeightArray(const FRigElementKey& InChild, bool bInitial); // 0x44876b0 [Final Native Public]
    FRigElementWeight GetParentWeight(const FRigElementKey& InChild, const FRigElementKey& InParent, bool bInitial); // 0x4487550 [Final Native Public]
    FTransform GetParentTransformByIndex(int32 InElementIndex, bool bInitial); // 0x44873c0 [Final Native Public]
    FTransform GetParentTransform(const FRigElementKey& InKey, bool bInitial); // 0x4487200 [Final Native Public]
    TArray<FRigElementKey> GetParents(const FRigElementKey& InKey, bool bRecursive); // 0x44877f0 [Final Native Public]
    int32 GetNumberOfParents(const FRigElementKey& InKey); // 0x4487150 [Final Native Public]
    TArray<FRigElementKey> GetNullKeys(bool bTraverse); // 0x4487060 [Final Native Public]
    FName GetNameSpaceFName(const FRigElementKey& InItem); // 0x4486fa0 [Final Native Public]
    FString GetNameSpace(const FRigElementKey& InItem); // 0x4486eb0 [Final Native Public]
    FName GetNameMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FName& DefaultValue); // 0x4486d30 [Final Native Public]
    TArray<FName> GetNameArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x4486bf0 [Final Native Public]
    FName GetModulePathFName(const FRigElementKey& InItem); // 0x4486b30 [Final Native Public]
    FString GetModulePath(const FRigElementKey& InItem); // 0x4486a40 [Final Native Public]
    ERigMetadataType GetMetadataType(const FRigElementKey& InItem, const FName& InMetadataName); // 0x4486940 [Final Native Public]
    TArray<FName> GetMetadataNames(const FRigElementKey& InItem); // 0x4486850 [Final Native Public]
    FTransform GetLocalTransformByIndex(int32 InElementIndex, bool bInitial); // 0x44866a0 [Final Native Public]
    FTransform GetLocalTransform(const FRigElementKey& InKey, bool bInitial); // 0x44864c0 [Final Native Public]
    int32 GetLocalIndex_ForBlueprint(const FRigElementKey& InKey); // 0x44863e0 [Final Native Public]
    FTransform GetLocalControlShapeTransformByIndex(int32 InElementIndex, bool bInitial); // 0x4486240 [Final Native Public]
    FTransform GetLocalControlShapeTransform(const FRigElementKey& InKey, bool bInitial); // 0x4486080 [Final Native Public]
    FLinearColor GetLinearColorMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FLinearColor& DefaultValue); // 0x4485f00 [Final Native Public]
    TArray<FLinearColor> GetLinearColorArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x4485cd0 [Final Native Public]
    TArray<FRigElementKey> GetKeys(const TArray<int32>& InElementIndices); // 0x4485b00 [Final Native Public]
    FRigElementKey GetKey(int32 InElementIndex); // 0x4485a30 [Final Native Public]
    int32 GetIntFromControlValue(const FRigControlValue& InValue); // 0x4485980 [Final Native Static Public]
    int32 GetInt32Metadata(const FRigElementKey& InItem, const FName& InMetadataName, int32 DefaultValue); // 0x4485800 [Final Native Public]
    TArray<int32> GetInt32ArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x44855d0 [Final Native Public]
    int32 GetIndex_ForBlueprint(const FRigElementKey& InKey); // 0x4485520 [Final Native Public]
    FTransform GetGlobalTransformByIndex(int32 InElementIndex, bool bInitial); // 0x4485370 [Final Native Public]
    FTransform GetGlobalTransform(const FRigElementKey& InKey, bool bInitial); // 0x4485210 [Final Native Public]
    FTransform GetGlobalControlShapeTransformByIndex(int32 InElementIndex, bool bInitial); // 0x4485070 [Final Native Public]
    FTransform GetGlobalControlShapeTransform(const FRigElementKey& InKey, bool bInitial); // 0x4484ea0 [Final Native Public]
    FTransform GetGlobalControlOffsetTransformByIndex(int32 InElementIndex, bool bInitial); // 0x4484d00 [Final Native Public]
    FTransform GetGlobalControlOffsetTransform(const FRigElementKey& InKey, bool bInitial); // 0x4484b30 [Final Native Public]
    float GetFloatMetadata(const FRigElementKey& InItem, const FName& InMetadataName, float DefaultValue); // 0x44849a0 [Final Native Public]
    float GetFloatFromControlValue(const FRigControlValue& InValue); // 0x44848f0 [Final Native Static Public]
    TArray<float> GetFloatArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x44846c0 [Final Native Public]
    FRigElementKey GetFirstParent(const FRigElementKey& InKey); // 0x4484600 [Final Native Public]
    FEulerTransform GetEulerTransformFromControlValue(const FRigControlValue& InValue); // 0x44844b0 [Final Native Static Public]
    FRigElementKey GetDefaultParent(const FRigElementKey& InKey); // 0x44843f0 [Final Native Public]
    float GetCurveValueByIndex(int32 InElementIndex); // 0x4484330 [Final Native Public]
    float GetCurveValue(const FRigElementKey& InKey); // 0x4484240 [Final Native Public]
    TArray<FRigElementKey> GetCurveKeys(); // 0x44841b0 [Final Native Public]
    FRigControlValue GetControlValueByIndex(int32 InElementIndex, const ERigControlValueType& InValueType); // 0x4483f50 [Final Native Public]
    FRigControlValue GetControlValue(const FRigElementKey& InKey, const ERigControlValueType& InValueType); // 0x4483d90 [Final Native Public]
    FRotator GetControlPreferredRotatorByIndex(int32 InElementIndex, bool bInitial); // 0x4483cb0 [Final Native Public]
    FRotator GetControlPreferredRotator(const FRigElementKey& InKey, bool bInitial); // 0x4483b80 [Final Native Public]
    EEulerRotationOrder GetControlPreferredEulerRotationOrderByIndex(int32 InElementIndex, bool bFromSettings); // 0x4483a50 [Final Native Public]
    EEulerRotationOrder GetControlPreferredEulerRotationOrder(const FRigElementKey& InKey, bool bFromSettings); // 0x4483910 [Final Native Public]
    FVector GetControlPreferredEulerAnglesByIndex(int32 InElementIndex, const EEulerRotationOrder& InRotationOrder, bool bInitial); // 0x44837a0 [Final Native Public]
    FVector GetControlPreferredEulerAngles(const FRigElementKey& InKey, const EEulerRotationOrder& InRotationOrder, bool bInitial); // 0x4483600 [Final Native Public]
    URigHierarchyController* GetController(bool bCreateIfNeeded); // 0x4484110 [Final Native Public]
    TArray<FRigElementKey> GetControlKeys(bool bTraverse); // 0x4483510 [Final Native Public]
    TArray<FRigConnectorState> GetConnectorStates(); // 0x4483470 [Final Native Public]
    TArray<FRigElementKey> GetConnectorKeys(bool bTraverse); // 0x4483380 [Final Native Public]
    TArray<FRigElementKey> GetChildren(const FRigElementKey& InKey, bool bRecursive); // 0x4483240 [Final Native Public]
    bool GetBoolMetadata(const FRigElementKey& InItem, const FName& InMetadataName, bool DefaultValue); // 0x44830c0 [Final Native Public]
    TArray<bool> GetBoolArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x4482e90 [Final Native Public]
    TArray<FRigElementKey> GetBoneKeys(bool bTraverse); // 0x4482da0 [Final Native Public]
    TArray<FRigElementKey> GetAllKeys_ForBlueprint(bool bTraverse); // 0x4482cb0 [Final Native Public]
    FRigNullElement FindNull_ForBlueprintOnly(FRigElementKey& InKey); // 0x44829c0 [Final Native Private]
    FRigControlElement FindControl_ForBlueprintOnly(FRigElementKey& InKey); // 0x4482860 [Final Native Private]
    FRigBoneElement FindBone_ForBlueprintOnly(FRigElementKey& InKey); // 0x44825e0 [Final Native Private]
    void CopyPose(URigHierarchy* InHierarchy, bool bCurrent, bool bInitial, bool bWeights, bool bMatchPoseInGlobalIfNeeded); // 0x4482420 [Final Native Public]
    void CopyHierarchy(URigHierarchy* InHierarchy); // 0x4482390 [Final Native Public]
    bool Contains_ForBlueprint(const FRigElementKey& InKey); // 0x44822d0 [Final Native Public]

// UAnimNodeControlRigLibrary (/Script/ControlRig.AnimNodeControlRigLibrary)
    FControlRigReference SetControlRigClass(FControlRigReference& Node, TSubclassOf<UControlRig> ControlRigClass); // 0x44e9400 [Final Native Static Public]
    void ConvertToControlRigPure(FAnimNodeReference& Node, FControlRigReference& ControlRig, const bool& Result); // 0x44e4bf0 [Final Native Static Public]
    FControlRigReference ConvertToControlRig(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x44e4af0 [Final Native Static Public]

// UControlRigComponent (/Script/ControlRig.ControlRigComponent)
    void Update(float DeltaTime); // 0x44eb860 [Final Native Public]
    void SetObjectBinding(UObject* InObjectToBind); // 0x44eaba0 [Final Native Public]
    void SetMappedElements(const TArray<FControlRigComponentMappedElement>& NewMappedElements); // 0x44ea7a0 [Final Native Public]
    void SetInitialSpaceTransform(const FName& SpaceName, const FTransform& InitialTransform, const EControlRigComponentSpace& Space); // 0x44ea560 [Final Native Public]
    void SetInitialBoneTransform(const FName& BoneName, const FTransform& InitialTransform, const EControlRigComponentSpace& Space, bool bPropagateToChildren); // 0x44ea370 [Final Native Public]
    void SetControlVector2D(const FName& ControlName, const FVector2D& Value); // 0x44ea030 [Final Native Public]
    void SetControlTransform(const FName& ControlName, const FTransform& Value, const EControlRigComponentSpace& Space); // 0x44e9df0 [Final Native Public]
    void SetControlScale(const FName& ControlName, const FVector& Value, const EControlRigComponentSpace& Space); // 0x44e9a80 [Final Native Public]
    void SetControlRotator(const FName& ControlName, const FRotator& Value, const EControlRigComponentSpace& Space); // 0x44e96d0 [Final Native Public]
    void SetControlRigClass(TSubclassOf<UControlRig> InControlRigClass); // 0x44e9580 [Final Native Public]
    void SetControlPosition(const FName& ControlName, const FVector& Value, const EControlRigComponentSpace& Space); // 0x44e9090 [Final Native Public]
    void SetControlOffset(const FName& ControlName, const FTransform& OffsetTransform, const EControlRigComponentSpace& Space); // 0x44e8e50 [Final Native Public]
    void SetControlInt(const FName& ControlName, int32 Value); // 0x44e8d00 [Final Native Public]
    void SetControlFloat(const FName& ControlName, float Value); // 0x44e8ba0 [Final Native Public]
    void SetControlBool(const FName& ControlName, bool Value); // 0x44e8a40 [Final Native Public]
    void SetBoneTransform(const FName& BoneName, const FTransform& Transform, const EControlRigComponentSpace& Space, float Weight, bool bPropagateToChildren); // 0x44e8650 [Final Native Public]
    void SetBoneInitialTransformsFromSkeletalMesh(USkeletalMesh* InSkeletalMesh); // 0x44e85a0 [Final Native Public]
    void OnPreInitialize(UControlRigComponent* Component); // 0x44e7a20 [Native Event Public]
    void OnPreForwardsSolve(UControlRigComponent* Component); // 0x44e7990 [Native Event Public]
    void OnPreConstruction(UControlRigComponent* Component); // 0x44e7900 [Native Event Public]
    void OnPostInitialize(UControlRigComponent* Component); // 0x44e7870 [Native Event Public]
    void OnPostForwardsSolve(UControlRigComponent* Component); // 0x3356680 [Native Event Public]
    void OnPostConstruction(UControlRigComponent* Component); // 0x44e77e0 [Native Event Public]
    void Initialize(); // 0x44e7480 [Final Native Public]
    FTransform GetSpaceTransform(const FName& SpaceName, const EControlRigComponentSpace& Space); // 0x44e71a0 [Final Native Public]
    FTransform GetInitialSpaceTransform(const FName& SpaceName, const EControlRigComponentSpace& Space); // 0x44e6e50 [Final Native Public]
    FTransform GetInitialBoneTransform(const FName& BoneName, const EControlRigComponentSpace& Space); // 0x44e6b80 [Final Native Public]
    TArray<FName> GetElementNames(const ERigElementType& ElementType); // 0x44e67e0 [Final Native Public]
    FVector2D GetControlVector2D(const FName& ControlName); // 0x44e6690 [Final Native Public]
    FTransform GetControlTransform(const FName& ControlName, const EControlRigComponentSpace& Space); // 0x44e6570 [Final Native Public]
    FVector GetControlScale(const FName& ControlName, const EControlRigComponentSpace& Space); // 0x44e6460 [Final Native Public]
    FRotator GetControlRotator(const FName& ControlName, const EControlRigComponentSpace& Space); // 0x44e6330 [Final Native Public]
    UControlRig* GetControlRig(); // 0x44e6300 [Final Native Public]
    FVector GetControlPosition(const FName& ControlName, const EControlRigComponentSpace& Space); // 0x44e61f0 [Final Native Public]
    FTransform GetControlOffset(const FName& ControlName, const EControlRigComponentSpace& Space); // 0x44e5fe0 [Final Native Public]
    int32 GetControlInt(const FName& ControlName); // 0x44e5eb0 [Final Native Public]
    float GetControlFloat(const FName& ControlName); // 0x44e5d80 [Final Native Public]
    bool GetControlBool(const FName& ControlName); // 0x44e5c50 [Final Native Public]
    FTransform GetBoneTransform(const FName& BoneName, const EControlRigComponentSpace& Space); // 0x44e5980 [Final Native Public]
    float GetAbsoluteTime(); // 0x44e5940 [Final Native Public]
    bool DoesElementExist(const FName& Name, const ERigElementType& ElementType); // 0x44e5490 [Final Native Public]
    void ClearMappedElements(); // 0x44e4900 [Final Native Public]
    bool CanExecute(); // 0x44e4840 [Final Native Public]
    void AddMappedSkeletalMesh(USkeletalMeshComponent* SkeletalMeshComponent, const TArray<FControlRigComponentMappedBone>& Bones, const TArray<FControlRigComponentMappedCurve>& Curves, const EControlRigComponentMapDirection& InDirection); // 0x44e38d0 [Final Native Public]
    void AddMappedElements(const TArray<FControlRigComponentMappedElement>& NewMappedElements); // 0x44e37e0 [Final Native Public]
    void AddMappedComponents(const TArray<FControlRigComponentMappedComponent>& Components); // 0x44e3700 [Final Native Public]
    void AddMappedCompleteSkeletalMesh(USkeletalMeshComponent* SkeletalMeshComponent, const EControlRigComponentMapDirection& InDirection); // 0x44e3610 [Final Native Public]

// AControlRigControlActor (/Script/ControlRig.ControlRigControlActor)
    void ResetControlActor(); // 0x44e8360 [Final Native Public]
    void Refresh(); // 0x44e7f80 [Final Native Public]
    void Clear(); // 0x44e48b0 [Final Native Public]

// AControlRigShapeActor (/Script/ControlRig.ControlRigShapeActor)
    void SetSelected(bool bInSelected); // 0x44eade0 [Native Public]
    void SetSelectable(bool bInSelectable); // 0x44ead50 [Native Public]
    void SetHovered(bool bInHovered); // 0x44ea2e0 [Native Public]
    void SetGlobalTransform(FTransform& InTransform); // 0x44ea1c0 [Final Native Public]
    void SetEnabled(bool bInEnabled); // 0x2eaae00 [Native Public]
    void OnTransformChanged(FTransform& NewTransform); // 0x144c730 [Event Public]
    void OnSelectionChanged(bool bIsSelected); // 0x144c730 [Event Public]
    void OnManipulatingChanged(bool bIsManipulating); // 0x144c730 [Event Public]
    void OnHoveredChanged(bool bIsSelected); // 0x144c730 [Event Public]
    void OnEnabledChanged(bool bIsEnabled); // 0x144c730 [Event Public]
    bool IsSelectedInEditor(); // 0x38e1190 [Native Public]
    bool IsHovered(); // 0x44e7580 [Native Public]
    bool IsEnabled(); // 0x44e7550 [Native Public]
    FTransform GetGlobalTransform(); // 0x44e6a40 [Final Native Public]

// UControlRigTestData (/Script/ControlRig.ControlRigTestData)
    bool SetupReplay(UControlRig* InControlRig, bool bGroundTruth); // 0x44eae70 [Final Native Public]
    void ReleaseReplay(); // 0x44e7fa0 [Final Native Public]
    bool Record(UControlRig* InControlRig, double InRecordingDuration); // 0x44e7ab0 [Final Native Public]
    bool IsReplaying(); // 0x44e75e0 [Final Native Public]
    bool IsRecording(); // 0x44e75b0 [Final Native Public]
    FVector2D GetTimeRange(bool bInput); // 0x44e73b0 [Final Native Public]
    EControlRigTestDataPlaybackMode GetPlaybackMode(); // 0x44e7060 [Final Native Public]
    int32 GetFrameIndexForTime(double InSeconds, bool bInput); // 0x44e6960 [Final Native Public]
    UControlRigTestData* CreateNewAsset(const FString& InDesiredPackagePath, const FString& InBlueprintPathName); // 0x44e4da0 [Final Native Static Public]

// UModularRigController (/Script/ControlRig.ModularRigController)
    bool UnBindModuleVariable(const FString& InModulePath, const FName& InVariableName, bool bSetupUndo); // 0x44eb720 [Final Native Public]
    bool SwapModulesOfClass(TSubclassOf<UControlRig> InOldClass, TSubclassOf<UControlRig> InNewClass, bool bSetupUndo); // 0x44eb500 [Final Native Public]
    bool SwapModuleClass(const FString& InModulePath, TSubclassOf<UControlRig> InNewClass, bool bSetupUndo); // 0x44eb3b0 [Final Native Public]
    bool SetModuleShortName(const FString& InModulePath, const FString& InNewShortName, bool bSetupUndo); // 0x44eaa50 [Final Native Public]
    bool SetModuleSelection(const TArray<FString>& InModulePaths); // 0x44ea980 [Final Native Public]
    bool SetConfigValueInModule(const FString& InModulePath, const FName& InVariableName, const FString& InValue, bool bSetupUndo); // 0x44e8890 [Final Native Public]
    bool SelectModule(const FString& InModulePath, bool InSelected); // 0x44e84b0 [Final Native Public]
    FString ReparentModule(const FString& InModulePath, const FString& InNewParentModulePath, bool bSetupUndo); // 0x44e8160 [Final Native Public]
    FString RenameModule(const FString& InModulePath, const FName& InNewName, bool bSetupUndo); // 0x44e7fc0 [Final Native Public]
    FString MirrorModule(const FString& InModulePath, FRigVMMirrorSettings& InSettings, bool bSetupUndo); // 0x44e7620 [Final Native Public]
    TArray<FString> GetSelectedModules(); // 0x44e70c0 [Final Native Public]
    TArray<FRigElementKey> DisconnectCyclicConnectors(bool bSetupUndo); // 0x44e53f0 [Final Native Public]
    bool DisconnectConnector(FRigElementKey& InConnectorKey, bool bDisconnectSubModules, bool bSetupUndo); // 0x44e52a0 [Final Native Public]
    bool DeselectModule(const FString& InModulePath); // 0x44e5150 [Final Native Public]
    bool DeleteModule(const FString& InModulePath, bool bSetupUndo); // 0x44e5060 [Final Native Public]
    bool ConnectConnectorToElement(FRigElementKey& InConnectorKey, FRigElementKey& InTargetKey, bool bSetupUndo, bool bAutoResolveOtherConnectors, bool bCheckValidConnection); // 0x44e4920 [Final Native Public]
    bool CanConnectConnectorToElement(FRigElementKey& InConnectorKey, FRigElementKey& InTargetKey, FText& OutErrorMessage); // 0x44e46c0 [Final Native Public]
    bool BindModuleVariable(const FString& InModulePath, const FName& InVariableName, const FString& InSourcePath, bool bSetupUndo); // 0x44e4510 [Final Native Public]
    bool AutoConnectSecondaryConnectors(const TArray<FRigElementKey>& InConnectorKeys, bool bReplaceExistingConnections, bool bSetupUndo); // 0x44e4400 [Final Native Public]
    bool AutoConnectModules(const TArray<FString>& InModulePaths, bool bReplaceExistingConnections, bool bSetupUndo); // 0x44e42e0 [Final Native Public]
    FString AddModule(const FName& InModuleName, TSubclassOf<UControlRig> InClass, const FString& InParentModulePath, bool bSetupUndo); // 0x44e3ac0 [Final Native Public]

// URigHierarchyController (/Script/ControlRig.RigHierarchyController)
    bool SetSelection(const TArray<FRigElementKey>& InKeys, bool bPrintPythonCommand); // 0x454e490 [Final Native Public]
    bool SetParent(const FRigElementKey& InChild, const FRigElementKey& InParent, bool bMaintainGlobalTransform, bool bSetupUndo, bool bPrintPythonCommand); // 0x454e2c0 [Final Native Public]
    void SetHierarchy(URigHierarchy* InHierarchy); // 0x454e210 [Final Native Public]
    FName SetDisplayName(const FRigElementKey& InControl, const FName& InDisplayName, bool bRenameElement, bool bSetupUndo, bool bPrintPythonCommand); // 0x454e050 [Final Native Public]
    bool SetControlSettings(const FRigElementKey& InKey, const FRigControlSettings& InSettings, bool bSetupUndo); // 0x454de70 [Final Native Public]
    bool SetAvailableSpaceIndex(const FRigElementKey& InControl, const FRigElementKey& InSpace, int32 InIndex, bool bSetupUndo, bool bPrintPythonCommand); // 0x454dca0 [Final Native Public]
    bool SelectElement(const FRigElementKey& InKey, bool bSelect, bool bClearSelection); // 0x454db60 [Final Native Public]
    bool ReorderElement(const FRigElementKey& InElement, int32 InIndex, bool bSetupUndo, bool bPrintPythonCommand); // 0x454d9c0 [Final Native Public]
    FRigElementKey RenameElement(const FRigElementKey& InElement, const FName& InName, bool bSetupUndo, bool bPrintPythonCommand, bool bClearSelection); // 0x454d7f0 [Final Native Public]
    bool RemoveParent(const FRigElementKey& InChild, const FRigElementKey& InParent, bool bMaintainGlobalTransform, bool bSetupUndo, bool bPrintPythonCommand); // 0x454d620 [Final Native Public]
    bool RemoveElement(const FRigElementKey& InElement, bool bSetupUndo, bool bPrintPythonCommand); // 0x454d4e0 [Final Native Public]
    bool RemoveChannelHost(const FRigElementKey& InChannel, const FRigElementKey& InHost, bool bSetupUndo, bool bPrintPythonCommand); // 0x454d350 [Final Native Public]
    bool RemoveAvailableSpace(const FRigElementKey& InControl, const FRigElementKey& InSpace, bool bSetupUndo, bool bPrintPythonCommand); // 0x454d1c0 [Final Native Public]
    bool RemoveAllParents(const FRigElementKey& InChild, bool bMaintainGlobalTransform, bool bSetupUndo, bool bPrintPythonCommand); // 0x454d010 [Final Native Public]
    TArray<FRigElementKey> MirrorElements(const TArray<FRigElementKey>& InKeys, const FRigVMMirrorSettings& InSettings, bool bSelectNewElements, bool bSetupUndo, bool bPrintPythonCommands); // 0x454cd10 [Final Native Public]
    TArray<FRigElementKey> ImportFromText(const FString& InContent, bool bReplaceExistingElements, bool bSelectNewElements, bool bSetupUndo, bool bPrintPythonCommands); // 0x454caa0 [Final Native Public]
    TArray<FRigElementKey> ImportCurvesFromSkeletalMesh(USkeletalMesh* InSkeletalMesh, const FName& InNameSpace, bool bSelectCurves, bool bSetupUndo, bool bPrintPythonCommand); // 0x454c5d0 [Final Native Public]
    TArray<FRigElementKey> ImportCurves(USkeleton* InSkeleton, const FName& InNameSpace, bool bSelectCurves, bool bSetupUndo, bool bPrintPythonCommand); // 0x454c2c0 [Final Native Public]
    TArray<FRigElementKey> ImportBones(USkeleton* InSkeleton, const FName& InNameSpace, bool bReplaceExistingBones, bool bRemoveObsoleteBones, bool bSelectBones, bool bSetupUndo, bool bPrintPythonCommand); // 0x454c030 [Final Native Public]
    URigHierarchy* GetHierarchy(); // 0x454bfc0 [Final Native Public]
    FRigControlSettings GetControlSettings(const FRigElementKey& InKey); // 0x454bdd0 [Final Native Public]
    FString ExportToText(const TArray<FRigElementKey>& InKeys); // 0x454bc90 [Final Native Public]
    FString ExportSelectionToText(); // 0x454bb60 [Final Native Public]
    TArray<FRigElementKey> DuplicateElements(const TArray<FRigElementKey>& InKeys, bool bSelectNewElements, bool bSetupUndo, bool bPrintPythonCommands); // 0x454b950 [Final Native Public]
    bool DeselectElement(const FRigElementKey& InKey); // 0x454b890 [Final Native Public]
    bool ClearSelection(); // 0x454b830 [Final Native Public]
    FRigElementKey AddSocket(const FName& InName, const FRigElementKey& InParent, const FTransform& InTransform, bool bTransformInGlobal, const FLinearColor& InColor, const FString& InDescription, bool bSetupUndo, bool bPrintPythonCommand); // 0x454b4b0 [Final Native Public]
    FRigElementKey AddPhysicsElement(const FName& InName, const FRigElementKey& InParent, const FRigPhysicsSolverID& InSolver, const FRigPhysicsSettings& InSettings, const FTransform& InLocalTransform, bool bSetupUndo, bool bPrintPythonCommand); // 0x454b190 [Final Native Public]
    bool AddParent(const FRigElementKey& InChild, const FRigElementKey& InParent, float InWeight, bool bMaintainGlobalTransform, bool bSetupUndo); // 0x454afc0 [Final Native Public]
    FRigElementKey AddNull(const FName& InName, const FRigElementKey& InParent, const FTransform& InTransform, bool bTransformInGlobal, bool bSetupUndo, bool bPrintPythonCommand); // 0x454ad00 [Final Native Public]
    FRigElementKey AddCurve(const FName& InName, float InValue, bool bSetupUndo, bool bPrintPythonCommand); // 0x454ab70 [Final Native Public]
    FRigElementKey AddControl_ForBlueprint(const FName& InName, const FRigElementKey& InParent, const FRigControlSettings& InSettings, const FRigControlValue& InValue, bool bSetupUndo, bool bPrintPythonCommand); // 0x454a6c0 [Final Native Public]
    FRigElementKey AddConnector(const FName& InName, const FRigConnectorSettings& InSettings, bool bSetupUndo, bool bPrintPythonCommand); // 0x454a480 [Final Native Public]
    bool AddChannelHost(const FRigElementKey& InChannel, const FRigElementKey& InHost, bool bSetupUndo, bool bPrintPythonCommand); // 0x454a2f0 [Final Native Public]
    FRigElementKey AddBone(const FName& InName, const FRigElementKey& InParent, const FTransform& InTransform, bool bTransformInGlobal, const ERigBoneType& InBoneType, bool bSetupUndo, bool bPrintPythonCommand); // 0x4549ff0 [Final Native Public]
    bool AddAvailableSpace(const FRigElementKey& InControl, const FRigElementKey& InSpace, bool bSetupUndo, bool bPrintPythonCommand); // 0x4549e60 [Final Native Public]
    FRigElementKey AddAnimationChannel_ForBlueprint(const FName& InName, const FRigElementKey& InParentControl, const FRigControlSettings& InSettings, bool bSetupUndo, bool bPrintPythonCommand); // 0x4549bb0 [Final Native Public]

// UControlRigPoseAsset (/Script/ControlRig.ControlRigPoseAsset)
    void SelectControls(UControlRig* InControlRig, bool bDoMirror); // 0x4652d40 [Final Native Public]
    void SavePose(UControlRig* InControlRig, bool bUseAll); // 0x4652c70 [Final Native Public]
    void ReplaceControlName(const FName& CurrentName, const FName& NewName); // 0x4652aa0 [Final Native Public]
    void PastePose(UControlRig* InControlRig, bool bDoKey, bool bDoMirror); // 0x46528b0 [Final Native Public]
    void GetCurrentPose(UControlRig* InControlRig, FControlRigControlPose& OutPose); // 0x4652710 [Final Native Public]
    TArray<FName> GetControlNames(); // 0x46525f0 [Final Native Public]
    bool DoesMirrorMatch(UControlRig* ControlRig, const FName& ControlName); // 0x4651900 [Final Native Public]

// UControlRigWorkflowOptions (/Script/ControlRig.ControlRigWorkflowOptions)
    bool EnsureAtLeastOneRigElementSelected(); // 0x4652570 [Final Native Public]

// UControlRigTransformWorkflowOptions (/Script/ControlRig.ControlRigTransformWorkflowOptions)
    TArray<FRigVMUserWorkflow> ProvideWorkflows(UObject* InSubject); // 0x46529f0 [Final Native Public]

// UObject (/Script/CoreUObject.Object)
    void ExecuteUbergraph(int32 EntryPoint); // 0x144c730 [Event Public]

// UCustomMeshComponent (/Script/CustomMeshComponent.CustomMeshComponent)
    bool SetCustomMeshTriangles(const TArray<FCustomMeshTriangle>& Triangles); // 0x5b0afa0 [Final Native Public]
    void ClearCustomMeshTriangles(); // 0x5b0af40 [Final Native Public]
    void AddCustomMeshTriangles(const TArray<FCustomMeshTriangle>& Triangles); // 0x5b0ae20 [Final Native Public]

// UDataflowBlueprintLibrary (/Script/DataflowEngine.DataflowBlueprintLibrary)
    void EvaluateTerminalNodeByName(UDataflow* Dataflow, const FName& TerminalNodeName, UObject* ResultAsset); // 0x2e96fb0 [Final Native Static Public]

// IDataflowSimulationActor (/Script/DataflowSimulation.DataflowSimulationActor)
    void PreDataflowSimulationTick(float SimulationTime, float DeltaTime); // 0x2ea3420 [Native Event Public]
    void PostDataflowSimulationTick(float SimulationTime, float DeltaTime); // 0x2ea3350 [Native Event Public]

// UDatasmithContentBlueprintLibrary (/Script/DatasmithContent.DatasmithContentBlueprintLibrary)
    TArray<FString> GetDatasmithUserDataValuesForKey(UObject* Object, const FName& Key, bool bPartialMatchKey); // 0x5264bf0 [Final Native Static Public]
    FString GetDatasmithUserDataValueForKey(UObject* Object, const FName& Key, bool bPartialMatchKey); // 0x5264aa0 [Final Native Static Public]
    void GetDatasmithUserDataKeysAndValuesForValue(UObject* Object, const FString& StringToMatch, const TArray<FName>& OutKeys, const TArray<FString>& OutValues); // 0x52648f0 [Final Native Static Public]
    UDatasmithAssetUserData* GetDatasmithUserData(UObject* Object); // 0x5264860 [Final Native Static Public]

// ADatasmithImportedSequencesActor (/Script/DatasmithContent.DatasmithImportedSequencesActor)
    void PlayLevelSequence(ULevelSequence* SequenceToPlay); // 0x2d4bb30 [Final Native Public]

// UEasyCsv (/Script/EasyCsv.EasyCsv)
    bool SaveStringToFileWithFullPath(const FString& InString, const FString& InFullPath); // 0x41977a0 [Final Native Static Public]
    bool SaveStringToFile(const FString& InString, const FString& InDirectory, const FString& Filename, const FString& Extension); // 0x4197540 [Final Native Static Public]
    FString ReplaceEscapedCharacters(const FString& InString); // 0x4197410 [Final Native Static Public]
    bool MakeCsvInfoStructFromString(const FString& InString, FEasyCsvInfo& OutCsvInfo, bool ParseHeaders, bool ParseKeys); // 0x4197180 [Final Native Static Public]
    bool MakeCsvInfoStructFromFile(const FString& InPath, FEasyCsvInfo& OutCsvInfo, bool ParseHeaders, bool ParseKeys); // 0x4196e40 [Final Native Static Public]
    bool LoadStringFromLocalFile(const FString& InPath, const FString& OutString); // 0x4196d40 [Final Native Static Public]
    FString GetRowValueAsString(FEasyCsvInfo& CSV_Info, const FString& ColumnName, const FName& RowKey, const bool& Success); // 0x4196ac0 [Final Native Static Public]
    int32 GetRowCount(FEasyCsvInfo& CSV_Info); // 0x4196970 [Final Native Static Public]
    TArray<FString> GetRowAsStringArray(FEasyCsvInfo& CSV_Info, const FName& RowKey, const bool& Success); // 0x4196660 [Final Native Static Public]
    TArray<FName> GetMapKeys(FEasyCsvInfo& CSV_Info); // 0x4196490 [Final Native Static Public]
    int32 GetMapKeyIndex(FEasyCsvInfo& CSV_Info, const FName& Key); // 0x4196270 [Final Native Static Public]
    TArray<FString> GetMapHeaders(FEasyCsvInfo& CSV_Info); // 0x4196080 [Final Native Static Public]
    void GetFTextComponentsFromRepresentativeFString(const FString& InString, const FString& NameSpace, const FString& Key, const FString& SourceString); // 0x4195e60 [Final Native Static Public]
    int32 GetColumnCount(FEasyCsvInfo& CSV_Info); // 0x4195d10 [Final Native Static Public]
    TArray<FString> GetColumnAsStringArray(FEasyCsvInfo& CSV_Info, const FString& ColumnName, const bool& Success); // 0x4195ac0 [Final Native Static Public]
    FString EscapeCharacters(const FString& InString); // 0x4195990 [Final Native Static Public]
    bool DoesStringRepresentContainer(const FString& InString); // 0x41958a0 [Final Native Static Public]
    TArray<FRotator> ConvertStringToRotatorArray(const FString& InString); // 0x41957c0 [Final Native Static Public]
    FRotator ConvertStringToRotator(const FString& InString); // 0x41956c0 [Final Native Static Public]
    TArray<FQuat> ConvertStringToQuatArray(const FString& InString); // 0x4195540 [Final Native Static Public]
    FQuat ConvertStringToQuat(const FString& InString); // 0x4195400 [Final Native Static Public]
    TArray<FRotator> ConvertQuatStringToRotatorArray(const FString& InString); // 0x4195270 [Final Native Static Public]
    FRotator ConvertQuatStringToRotator(const FString& InString); // 0x4195120 [Final Native Static Public]

// UActorComponent (/Script/Engine.ActorComponent)
    void ToggleActive(); // 0x32330f0 [Native Public]
    void SetTickGroup(const ETickingGroup& NewTickGroup); // 0x36b8050 [Final Native Public]
    void SetTickableWhenPaused(bool bTickableWhenPaused); // 0x36b80d0 [Final Native Public]
    void SetIsReplicated(bool ShouldReplicate); // 0x36b6fe0 [Final Native Public]
    void SetComponentTickIntervalAndCooldown(float TickInterval); // 0x36b6870 [Final Native Public]
    void SetComponentTickInterval(float TickInterval); // 0x36b67f0 [Final Native Public]
    void SetComponentTickEnabled(bool bEnabled); // 0x36b6760 [Native Public]
    void SetAutoActivate(bool bNewAutoActivate); // 0x3478520 [Native Public]
    void SetActive(bool bNewActive, bool bReset); // 0x36b58b0 [Native Public]
    void RemoveTickPrerequisiteComponent(UActorComponent* PrerequisiteComponent); // 0x36b5820 [Native Public]
    void RemoveTickPrerequisiteActor(AActor* PrerequisiteActor); // 0x36b5790 [Native Public]
    void ReceiveTick(float DeltaSeconds); // 0x144c730 [Event Public]
    void ReceiveEndPlay(const EEndPlayReason& EndPlayReason); // 0x144c730 [Event Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Public]
    void ReceiveAsyncPhysicsTick(float DeltaSeconds, float SimSeconds); // 0x144c730 [Event Public]
    void OnRep_IsActive(); // 0x3356710 [Native Public]
    void K2_DestroyComponent(UObject* Object); // 0x36b50f0 [Final Native Public]
    bool IsComponentTickEnabled(); // 0x36054f0 [Native Public]
    bool IsBeingDestroyed(); // 0x36b4cf0 [Final Native Public]
    bool IsActive(); // 0x36b4cc0 [Final Native Public]
    AActor* GetOwner(); // 0x36b43a0 [Final Native Public]
    float GetComponentTickInterval(); // 0x36b3bc0 [Final Native Public]
    void Deactivate(); // 0x2198eb0 [Native Public]
    bool ComponentHasTag(const FName& Tag); // 0x36b3820 [Final Native Public]
    void AddTickPrerequisiteComponent(UActorComponent* PrerequisiteComponent); // 0x36b2fe0 [Native Public]
    void AddTickPrerequisiteActor(AActor* PrerequisiteActor); // 0x36b2f50 [Native Public]
    void Activate(bool bReset); // 0x3237dd0 [Native Public]

// USceneComponent (/Script/Engine.SceneComponent)
    void ToggleVisibility(bool bPropagateToChildren); // 0x3425e40 [Final Native Public]
    void SetWorldScale3D(const FVector& NewScale); // 0x3425db0 [Final Native Public]
    void SetVisibility(bool bNewVisibility, bool bPropagateToChildren); // 0x3425ce0 [Final Native Public]
    void SetShouldUpdatePhysicsVolume(bool bInShouldUpdatePhysicsVolume); // 0x3425c50 [Final Native Public]
    void SetRelativeScale3D(const FVector& NewScale3D); // 0x3425bc0 [Final Native Public]
    void SetMobility(const EComponentMobility& NewMobility); // 0x3425b40 [Native Public]
    void SetHiddenInGame(bool NewHidden, bool bPropagateToChildren); // 0x3425a70 [Final Native Public]
    void SetAbsolute(bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale); // 0x3425940 [Final Native Public]
    void ResetRelativeTransform(); // 0x3425920 [Final Native Public]
    void OnRep_Visibility(bool OldValue); // 0x3425730 [Final Native Private]
    void OnRep_Transform(); // 0x3425710 [Final Native Private]
    void OnRep_AttachSocketName(); // 0x34256f0 [Final Native Private]
    void OnRep_AttachParent(); // 0x34256d0 [Final Native Private]
    void OnRep_AttachChildren(); // 0x34256b0 [Final Native Private]
    void K2_SetWorldTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3425450 [Final Native Public]
    void K2_SetWorldRotation(const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3425260 [Final Native Public]
    void K2_SetWorldLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3425020 [Final Native Public]
    void K2_SetWorldLocation(const FVector& NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3424e30 [Final Native Public]
    void K2_SetRelativeTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3424bd0 [Final Native Public]
    void K2_SetRelativeRotation(const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x34249e0 [Final Native Public]
    void K2_SetRelativeLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x34247a0 [Final Native Public]
    void K2_SetRelativeLocation(const FVector& NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x34245b0 [Final Native Public]
    FTransform K2_GetComponentToWorld(); // 0x3424520 [Final Native Public]
    FVector K2_GetComponentScale(); // 0x34244e0 [Final Native Public]
    FRotator K2_GetComponentRotation(); // 0x34244a0 [Final Native Public]
    FVector K2_GetComponentLocation(); // 0x3424460 [Final Native Public]
    void K2_DetachFromComponent(const EDetachmentRule& LocationRule, const EDetachmentRule& RotationRule, const EDetachmentRule& ScaleRule, bool bCallModify); // 0x3424300 [Final Native Public]
    bool K2_AttachToComponent(USceneComponent* Parent, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule, bool bWeldSimulatedBodies); // 0x3424130 [Final Native Public]
    bool K2_AttachTo(USceneComponent* InParent, const FName& InSocketName, const EAttachLocation& AttachType, bool bWeldSimulatedBodies); // 0x3423fd0 [Final Native Public]
    void K2_AddWorldTransformKeepScale(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3423d70 [Final Native Public]
    void K2_AddWorldTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3423b10 [Final Native Public]
    void K2_AddWorldRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3423920 [Final Native Public]
    void K2_AddWorldOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3423730 [Final Native Public]
    void K2_AddRelativeRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3423540 [Final Native Public]
    void K2_AddRelativeLocation(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3423350 [Final Native Public]
    void K2_AddLocalTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x34230f0 [Final Native Public]
    void K2_AddLocalRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3422f00 [Final Native Public]
    void K2_AddLocalOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3422d10 [Final Native Public]
    bool IsVisible(); // 0x3422ce0 [Native Public]
    bool IsSimulatingPhysics(const FName& BoneName); // 0x3422c40 [Native Public]
    bool IsAnySimulatingPhysics(); // 0x3422c10 [Native Public]
    FVector GetUpVector(); // 0x3422bd0 [Final Native Public]
    FTransform GetSocketTransform(const FName& InSocketName, const ERelativeTransformSpace& TransformSpace); // 0x3422aa0 [Native Public]
    FRotator GetSocketRotation(const FName& InSocketName); // 0x34229f0 [Native Public]
    FQuat GetSocketQuaternion(const FName& InSocketName); // 0x3422940 [Native Public]
    FVector GetSocketLocation(const FName& InSocketName); // 0x3422890 [Native Public]
    bool GetShouldUpdatePhysicsVolume(); // 0x3422860 [Final Native Public]
    FVector GetRightVector(); // 0x3422820 [Final Native Public]
    FTransform GetRelativeTransform(); // 0x3422790 [Final Native Public]
    APhysicsVolume* GetPhysicsVolume(); // 0x3422760 [Final Native Public]
    void GetParentComponents(const TArray<USceneComponent*>& Parents); // 0x34226b0 [Final Native Public]
    int32 GetNumChildrenComponents(); // 0x3422680 [Final Native Public]
    FVector GetForwardVector(); // 0x340a1c0 [Final Native Public]
    FVector GetComponentVelocity(); // 0x3422630 [Native Public]
    void GetChildrenComponents(bool bIncludeAllDescendants, const TArray<USceneComponent*>& Children); // 0x3422530 [Final Native Public]
    USceneComponent* GetChildComponent(int32 ChildIndex); // 0x3422490 [Final Native Public]
    FName GetAttachSocketName(); // 0x3422470 [Final Native Public]
    USceneComponent* GetAttachParent(); // 0x3422450 [Final Native Public]
    TArray<FName> GetAllSocketNames(); // 0x34223d0 [Final Native Public]
    bool DoesSocketExist(const FName& InSocketName); // 0x3422330 [Native Public]
    void DetachFromParent(bool bMaintainWorldPosition, bool bCallModify); // 0x3422260 [Native Public]

// UPrimitiveComponent (/Script/Engine.PrimitiveComponent)
    bool WasRecentlyRendered(float Tolerance); // 0x341a9b0 [Final Native Public]
    void WakeRigidBody(const FName& BoneName); // 0x341a920 [Native Public]
    void WakeAllRigidBodies(); // 0x341a900 [Native Public]
    void SetWalkableSlopeOverride(FWalkableSlopeOverride& NewOverride); // 0x3419de0 [Native Public]
    void SetVisibleInSceneCaptureOnly(bool bValue); // 0x3419d50 [Final Native Public]
    void SetVisibleInRayTracing(bool bNewVisibleInRayTracing); // 0x3419cc0 [Final Native Public]
    void SetVectorParameterForDefaultCustomPrimitiveData(const FName& ParameterName, const FVector4& Value); // 0x3419bd0 [Final Native Public]
    void SetVectorParameterForCustomPrimitiveData(const FName& ParameterName, const FVector4& Value); // 0x3419ae0 [Final Native Public]
    void SetUseMACD(bool InUseMACD, const FName& BoneName); // 0x3419a10 [Native Public]
    void SetUseCCD(bool InUseCCD, const FName& BoneName); // 0x3419940 [Native Public]
    void SetUpdateKinematicFromSimulation(bool bUpdateKinematicFromSimulation); // 0x34198b0 [Native Public]
    void SetTranslucentSortPriority(int32 NewTranslucentSortPriority); // 0x3419820 [Final Native Public]
    void SetTranslucencySortDistanceOffset(float NewTranslucencySortDistanceOffset); // 0x34197a0 [Final Native Public]
    void SetStaticWhenNotMoveable(bool bInStaticWhenNotMoveable); // 0x3419710 [Final Native Public]
    void SetSingleSampleShadowFromStationaryLights(bool bNewSingleSampleShadowFromStationaryLights); // 0x3419680 [Final Native Public]
    void SetSimulatePhysics(bool bSimulate); // 0x34195f0 [Native Public]
    void SetScalarParameterForDefaultCustomPrimitiveData(const FName& ParameterName, float Value); // 0x3419520 [Final Native Public]
    void SetScalarParameterForCustomPrimitiveData(const FName& ParameterName, float Value); // 0x3419450 [Final Native Public]
    void SetRenderInMainPass(bool bValue); // 0x34193c0 [Final Native Public]
    void SetRenderInDepthPass(bool bValue); // 0x3419330 [Final Native Public]
    void SetRenderCustomDepth(bool bValue); // 0x34192a0 [Final Native Public]
    void SetReceivesDecals(bool bNewReceivesDecals); // 0x3419210 [Final Native Public]
    void SetPhysMaterialOverride(UPhysicalMaterial* NewPhysMaterial); // 0x3418af0 [Native Public]
    void SetPhysicsMaxAngularVelocityInRadians(float NewMaxAngVel, bool bAddToCurrent, const FName& BoneName); // 0x3419070 [Final Native Public]
    void SetPhysicsMaxAngularVelocityInDegrees(float NewMaxAngVel, bool bAddToCurrent, const FName& BoneName); // 0x3418f50 [Final Native Public]
    void SetPhysicsLinearVelocity(const FVector& NewVel, bool bAddToCurrent, const FName& BoneName); // 0x3418e10 [Native Public]
    void SetPhysicsAngularVelocityInRadians(const FVector& NewAngVel, bool bAddToCurrent, const FName& BoneName); // 0x3418cd0 [Native Public]
    void SetPhysicsAngularVelocityInDegrees(const FVector& NewAngVel, bool bAddToCurrent, const FName& BoneName); // 0x3418b80 [Final Native Public]
    void SetOwnerNoSee(bool bNewOwnerNoSee); // 0x3418a60 [Final Native Public]
    void SetOnlyOwnerSee(bool bNewOnlyOwnerSee); // 0x34189d0 [Final Native Public]
    void SetNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision); // 0x3418940 [Native Public]
    void SetMaxDepenetrationVelocity(const FName& BoneName, float InMaxDepenetrationVelocity); // 0x3418870 [Native Public]
    void SetMaterialByName(const FName& MaterialSlotName, UMaterialInterface* Material); // 0x34187a0 [Native Public]
    void SetMaterial(int32 ElementIndex, UMaterialInterface* Material); // 0x34186d0 [Native Public]
    void SetMassScale(const FName& BoneName, float InMassScale); // 0x3418600 [Native Public]
    void SetMassOverrideInKg(const FName& BoneName, float MassInKg, bool bOverrideMass); // 0x34184f0 [Native Public]
    void SetLinearDamping(float InDamping); // 0x3418340 [Native Public]
    void SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2); // 0x3418210 [Final Native Public]
    void SetLightAttachmentsAsGroup(bool bInLightAttachmentsAsGroup); // 0x3418100 [Final Native Public]
    void SetIgnoreBoundsForEditorFocus(bool bIgnore); // 0x3418060 [Final Native Public]
    void SetHoldout(bool bNewHoldout); // 0x3417fd0 [Final Native Public]
    void SetHiddenInSceneCapture(bool bValue); // 0x3417f40 [Final Native Public]
    void SetGenerateOverlapEvents(bool bInGenerateOverlapEvents); // 0x3417eb0 [Final Native Public]
    void SetFirstPersonPrimitiveType(const EFirstPersonPrimitiveType& Value); // 0x3417e10 [Final Native Public]
    void SetExcludeFromLightAttachmentGroup(bool bInExcludeFromLightAttachmentGroup); // 0x3417cb0 [Final Native Public]
    void SetExcludeForSpecificHLODLevels(const TArray<int32>& InExcludeForSpecificHLODLevels); // 0x3417c00 [Final Native Private]
    void SetExcludedFromHLODLevel(const EHLODLevelExclusion& HLODLevel, bool bExcluded); // 0x3417d40 [Final Native Public]
    void SetEnableGravity(bool bGravityEnabled); // 0x3417b70 [Native Public]
    void SetEmissiveLightSource(bool NewEmissiveLightSource); // 0x3417ae0 [Final Native Public]
    void SetDefaultCustomPrimitiveDataVector4(int32 DataIndex, const FVector4& Value); // 0x34179f0 [Final Native Public]
    void SetDefaultCustomPrimitiveDataVector3(int32 DataIndex, const FVector& Value); // 0x3417910 [Final Native Public]
    void SetDefaultCustomPrimitiveDataVector2(int32 DataIndex, const FVector2D& Value); // 0x3417840 [Final Native Public]
    void SetDefaultCustomPrimitiveDataFloat(int32 DataIndex, float Value); // 0x3417770 [Final Native Public]
    void SetCustomPrimitiveDataVector4(int32 DataIndex, const FVector4& Value); // 0x3417680 [Final Native Public]
    void SetCustomPrimitiveDataVector3(int32 DataIndex, const FVector& Value); // 0x34175a0 [Final Native Public]
    void SetCustomPrimitiveDataVector2(int32 DataIndex, const FVector2D& Value); // 0x34174d0 [Final Native Public]
    void SetCustomPrimitiveDataFloat(int32 DataIndex, float Value); // 0x3417400 [Final Native Public]
    void SetCustomDepthStencilWriteMask(const ERendererStencilMask& WriteMaskBit); // 0x3417380 [Final Native Public]
    void SetCustomDepthStencilValue(int32 Value); // 0x34172f0 [Final Native Public]
    void SetCullDistance(float NewCullDistance); // 0x3417270 [Final Native Public]
    void SetConstraintMode(const EDOFMode& ConstraintMode); // 0x34171f0 [Native Public]
    void SetCollisionResponseToChannel(const ECollisionChannel& Channel, const ECollisionResponse& NewResponse); // 0x3417120 [Native Public]
    void SetCollisionResponseToAllChannels(const ECollisionResponse& NewResponse); // 0x34170a0 [Native Public]
    void SetCollisionProfileName(const FName& InCollisionProfileName, bool bUpdateOverlaps); // 0x3416fd0 [Native Public]
    void SetCollisionObjectType(const ECollisionChannel& Channel); // 0x3416f50 [Native Public]
    void SetCollisionEnabled(const ECollisionEnabled& NewType); // 0x3416ed0 [Native Public]
    void SetCenterOfMass(const FVector& CenterOfMassOffset, const FName& BoneName); // 0x3416df0 [Final Native Public]
    void SetCastShadow(bool NewCastShadow); // 0x3416d60 [Final Native Public]
    void SetCastInsetShadow(bool bInCastInsetShadow); // 0x3416cd0 [Final Native Public]
    void SetCastHiddenShadow(bool NewCastHiddenShadow); // 0x3416c40 [Final Native Public]
    void SetCastContactShadow(bool bInCastContactShadow); // 0x3416bb0 [Final Native Public]
    void SetBoundsScale(float NewBoundsScale); // 0x3416b30 [Final Native Public]
    void SetAngularDamping(float InDamping); // 0x3416aa0 [Native Public]
    void SetAllUseMACD(bool InUseMACD); // 0x3416a10 [Native Public]
    void SetAllUseCCD(bool InUseCCD); // 0x3416980 [Native Public]
    void SetAllPhysicsLinearVelocity(const FVector& NewVel, bool bAddToCurrent); // 0x3416890 [Native Public]
    void SetAllPhysicsAngularVelocityInRadians(const FVector& NewAngVel, bool bAddToCurrent); // 0x34167a0 [Native Public]
    void SetAllPhysicsAngularVelocityInDegrees(const FVector& NewAngVel, bool bAddToCurrent); // 0x3416690 [Final Native Public]
    void SetAllMassScale(float InMassScale); // 0x3416600 [Native Public]
    void SetAffectIndirectLightingWhileHidden(bool bNewAffectIndirectLightingWhileHidden); // 0x3416570 [Final Native Public]
    void SetAffectDynamicIndirectLighting(bool bNewAffectDynamicIndirectLighting); // 0x34164e0 [Final Native Public]
    void SetAffectDistanceFieldLighting(bool NewAffectDistanceFieldLighting); // 0x3416450 [Final Native Public]
    FVector ScaleByMomentOfInertia(const FVector& InputVector, const FName& BoneName); // 0x3416330 [Native Public]
    void PutRigidBodyToSleep(const FName& BoneName); // 0x34160c0 [Final Native Public]
    bool K2_SphereTraceComponent(const FVector& TraceStart, const FVector& TraceEnd, float SphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit); // 0x3415af0 [Final Native Public]
    bool K2_SphereOverlapComponent(const FVector& InSphereCentre, float InSphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit); // 0x3415770 [Final Native Public]
    bool K2_LineTraceComponent(const FVector& TraceStart, const FVector& TraceEnd, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit); // 0x34153e0 [Final Native Public]
    bool K2_IsQueryCollisionEnabled(); // 0x3415390 [Final Native Public]
    bool K2_IsPhysicsCollisionEnabled(); // 0x3415350 [Final Native Public]
    bool K2_IsCollisionEnabled(); // 0x3415310 [Final Native Public]
    bool K2_BoxOverlapComponent(const FVector& InBoxCentre, const FBox& InBox, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit); // 0x3414f60 [Final Native Public]
    bool IsOverlappingComponent(UPrimitiveComponent* OtherComp); // 0x3414e20 [Final Native Public]
    bool IsOverlappingActor(AActor* Other); // 0x3414d80 [Final Native Public]
    bool IsMaterialSlotNameValid(const FName& MaterialSlotName); // 0x3414ce0 [Native Public]
    bool IsGravityEnabled(); // 0x3414cb0 [Native Public]
    bool IsExcludedFromHLODLevel(const EHLODLevelExclusion& HLODLevel); // 0x3414c20 [Final Native Public]
    bool IsAnyRigidBodyAwake(); // 0x3414bf0 [Native Public]
    void InvalidateLumenSurfaceCache(); // 0x3414bd0 [Final Native Public]
    void IgnoreComponentWhenMoving(UPrimitiveComponent* Component, bool bShouldIgnore); // 0x3414b00 [Final Native Public]
    void IgnoreActorWhenMoving(AActor* Actor, bool bShouldIgnore); // 0x3414a30 [Final Native Public]
    FWalkableSlopeOverride GetWalkableSlopeOverride(); // 0x3414a00 [Final Native Public]
    bool GetUpdateKinematicFromSimulation(); // 0x34149d0 [Native Public]
    bool GetStaticWhenNotMoveable(); // 0x34149a0 [Final Native Public]
    FVector GetPhysicsLinearVelocityAtPoint(const FVector& Point, const FName& BoneName); // 0x3413f70 [Final Native Public]
    FVector GetPhysicsLinearVelocity(const FName& BoneName); // 0x3413ec0 [Final Native Public]
    FVector GetPhysicsAngularVelocityInRadians(const FName& BoneName); // 0x3413e10 [Final Native Public]
    FVector GetPhysicsAngularVelocityInDegrees(const FName& BoneName); // 0x3413d50 [Final Native Public]
    void GetOverlappingComponents(const TArray<UPrimitiveComponent*>& OutOverlappingComponents); // 0x3413c70 [Final Native Public]
    void GetOverlappingActors(const TArray<AActor*>& OverlappingActors, TSubclassOf<AActor> ClassFilter); // 0x3413b60 [Final Native Public]
    int32 GetNumMaterials(); // 0x3413b30 [Native Public]
    float GetMaxDepenetrationVelocity(const FName& BoneName); // 0x3413a60 [Native Public]
    TArray<FName> GetMaterialSlotNames(); // 0x34139e0 [Native Public]
    int32 GetMaterialIndex(const FName& MaterialSlotName); // 0x3413940 [Native Public]
    UMaterialInterface* GetMaterialFromCollisionFaceIndex(int32 FaceIndex, const int32& SectionIndex); // 0x3413860 [Native Public]
    UMaterialInterface* GetMaterialByName(const FName& MaterialSlotName); // 0x34137c0 [Native Public]
    UMaterialInterface* GetMaterial(int32 ElementIndex); // 0x3413720 [Native Public]
    float GetMassScale(const FName& BoneName); // 0x3413680 [Native Public]
    float GetMass(); // 0x3413640 [Native Public]
    float GetLinearDamping(); // 0x3413600 [Native Public]
    FVector GetInertiaTensor(const FName& BoneName); // 0x3413550 [Native Public]
    bool GetIgnoreBoundsForEditorFocus(); // 0x3413520 [Native Public]
    bool GetGenerateOverlapEvents(); // 0x3413290 [Final Native Public]
    TArray<int32> GetExcludeForSpecificHLODLevels(); // 0x34131d0 [Final Native Private]
    int32 GetCustomPrimitiveDataIndexForVectorParameter(const FName& ParameterName); // 0x3413090 [Final Native Public]
    int32 GetCustomPrimitiveDataIndexForScalarParameter(const FName& ParameterName); // 0x3412ff0 [Final Native Public]
    ECollisionResponse GetCollisionResponseToChannel(const ECollisionChannel& Channel); // 0x3412f60 [Native Public]
    FName GetCollisionProfileName(); // 0x3412f20 [Final Native Public]
    ECollisionChannel GetCollisionObjectType(); // 0x3412ef0 [Native Public]
    ECollisionEnabled GetCollisionEnabled(); // 0x3412ec0 [Native Public]
    float GetClosestPointOnCollision(const FVector& Point, const FVector& OutPointOnBody, const FName& BoneName); // 0x3412d80 [Final Native Public]
    FVector GetCenterOfMass(const FName& BoneName); // 0x3412cd0 [Final Native Public]
    FBodyInstanceAsyncPhysicsTickHandle GetBodyInstanceAsyncPhysicsTickHandle(const FName& BoneName, bool bGetWelded, int32 Index); // 0x3412af0 [Final Native Public]
    float GetAngularDamping(); // 0x3412ab0 [Native Public]
    UMaterialInstanceDynamic* CreateDynamicMaterialInstance(int32 ElementIndex, UMaterialInterface* SourceMaterial, const FName& OptionalName); // 0x34127b0 [Native Public]
    UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamicFromMaterial(int32 ElementIndex, UMaterialInterface* Parent); // 0x34126e0 [Native Public]
    UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamic(int32 ElementIndex); // 0x3412640 [Native Public]
    TArray<UPrimitiveComponent*> CopyArrayOfMoveIgnoreComponents(); // 0x34125c0 [Final Native Public]
    TArray<AActor*> CopyArrayOfMoveIgnoreActors(); // 0x3412540 [Final Native Public]
    void ClearMoveIgnoreComponents(); // 0x3412510 [Final Native Public]
    void ClearMoveIgnoreActors(); // 0x34124f0 [Final Native Public]
    bool CanCharacterStepUp(APawn* Pawn); // 0x3412430 [Native Public]
    bool AllowHLODLevelsExclusion(); // 0x3412400 [Final Native Private]
    void AddVelocityChangeImpulseAtLocation(const FVector& Impulse, const FVector& Location, const FName& BoneName); // 0x34122b0 [Native Public]
    void AddTorqueInRadians(const FVector& Torque, const FName& BoneName, bool bAccelChange); // 0x3412180 [Native Public]
    void AddTorqueInDegrees(const FVector& Torque, const FName& BoneName, bool bAccelChange); // 0x3412040 [Final Native Public]
    void AddRadialImpulse(const FVector& Origin, float Radius, float Strength, const ERadialImpulseFalloff& Falloff, bool bVelChange); // 0x3411e60 [Native Public]
    void AddRadialForce(const FVector& Origin, float Radius, float Strength, const ERadialImpulseFalloff& Falloff, bool bAccelChange); // 0x3411c80 [Native Public]
    void AddImpulseAtLocation(const FVector& Impulse, const FVector& Location, const FName& BoneName); // 0x3411a80 [Native Public]
    void AddImpulse(const FVector& Impulse, const FName& BoneName, bool bVelChange); // 0x3411950 [Native Public]
    void AddForceAtLocationLocal(const FVector& Force, const FVector& Location, const FName& BoneName); // 0x3411720 [Native Public]
    void AddForceAtLocation(const FVector& Force, const FVector& Location, const FName& BoneName); // 0x34115d0 [Native Public]
    void AddForce(const FVector& Force, const FName& BoneName, bool bAccelChange); // 0x34114a0 [Native Public]
    void AddAngularImpulseInRadians(const FVector& Impulse, const FName& BoneName, bool bVelChange); // 0x34112c0 [Native Public]
    void AddAngularImpulseInDegrees(const FVector& Impulse, const FName& BoneName, bool bVelChange); // 0x3411180 [Final Native Public]

// AActor (/Script/Engine.Actor)
    bool WasRecentlyRendered(float Tolerance); // 0x3478750 [Final Native Public]
    void UserConstructionScript(); // 0x144c730 [Event Public]
    void TearOff(); // 0x3356730 [Native Public]
    void SetTickGroup(const ETickingGroup& NewTickGroup); // 0x3478640 [Final Native Public]
    void SetTickableWhenPaused(bool bTickableWhenPaused); // 0x34786c0 [Final Native Public]
    void SetReplicates(bool bInReplicates); // 0x34785b0 [Final Native Public]
    void SetReplicateMovement(bool bInReplicateMovement); // 0x3478520 [Native Public]
    void SetRayTracingGroupId(int32 InRaytracingGroupId); // 0x3478490 [Final Native Public]
    void SetPhysicsReplicationMode(const EPhysicsReplicationMode& ReplicationMode); // 0x34783b0 [Final Native Public]
    void SetOwner(AActor* NewOwner); // 0x3478320 [Native Public]
    void SetNetUpdateFrequency(float Frequency); // 0x34782a0 [Final Native Public]
    void SetNetDormancy(const ENetDormancy& NewDormancy); // 0x3478220 [Final Native Public]
    void SetNetCullDistanceSquared(float DistanceSq); // 0x34781a0 [Final Native Public]
    void SetMinNetUpdateFrequency(float MinFrequency); // 0x3478120 [Final Native Public]
    void SetLifeSpan(float InLifespan); // 0x3478090 [Native Public]
    void SetAutoDestroyWhenFinished(bool bVal); // 0x3477fa0 [Final Native Public]
    void SetActorTickInterval(float TickInterval); // 0x3477f20 [Final Native Public]
    void SetActorTickEnabled(bool bEnabled); // 0x3477e90 [Native Public]
    void SetActorScale3D(const FVector& NewScale3D); // 0x3477df0 [Final Native Public]
    void SetActorRelativeScale3D(const FVector& NewRelativeScale); // 0x3477d60 [Final Native Public]
    void SetActorHiddenInGame(bool bNewHidden); // 0x3477cd0 [Native Public]
    void SetActorEnableCollision(bool bNewActorEnableCollision); // 0x3477c40 [Final Native Public]
    void RemoveTickPrerequisiteComponent(UActorComponent* PrerequisiteComponent); // 0x3477bb0 [Native Public]
    void RemoveTickPrerequisiteActor(AActor* PrerequisiteActor); // 0x3477b20 [Native Public]
    void ReceiveTick(float DeltaSeconds); // 0x144c730 [Event Public]
    void ReceiveRadialDamage(float DamageReceived, UDamageType* DamageType, const FVector& Origin, FHitResult& HitInfo, AController* InstigatedBy, AActor* DamageCauser); // 0x144c730 [Event Public]
    void ReceivePointDamage(float Damage, UDamageType* DamageType, const FVector& HitLocation, const FVector& HitNormal, UPrimitiveComponent* HitComponent, const FName& BoneName, const FVector& ShotFromDirection, AController* InstigatedBy, AActor* DamageCauser, FHitResult& HitInfo); // 0x144c730 [Event Public]
    void ReceiveHit(UPrimitiveComponent* MyComp, AActor* Other, UPrimitiveComponent* OtherComp, bool bSelfMoved, const FVector& HitLocation, const FVector& HitNormal, const FVector& NormalImpulse, FHitResult& Hit); // 0x144c730 [Event Public]
    void ReceiveEndPlay(const EEndPlayReason& EndPlayReason); // 0x144c730 [Event Protected]
    void ReceiveDestroyed(); // 0x144c730 [Event Public]
    void ReceiveBeginPlay(); // 0x144c730 [Event Protected]
    void ReceiveAsyncPhysicsTick(float DeltaSeconds, float SimSeconds); // 0x144c730 [Event Public]
    void ReceiveAnyDamage(float Damage, UDamageType* DamageType, AController* InstigatedBy, AActor* DamageCauser); // 0x144c730 [Event Public]
    void ReceiveActorOnReleased(const FKey& ButtonReleased); // 0x144c730 [Event Public]
    void ReceiveActorOnInputTouchLeave(const ETouchIndex& FingerIndex); // 0x144c730 [Event Public]
    void ReceiveActorOnInputTouchEnter(const ETouchIndex& FingerIndex); // 0x144c730 [Event Public]
    void ReceiveActorOnInputTouchEnd(const ETouchIndex& FingerIndex); // 0x144c730 [Event Public]
    void ReceiveActorOnInputTouchBegin(const ETouchIndex& FingerIndex); // 0x144c730 [Event Public]
    void ReceiveActorOnClicked(const FKey& ButtonPressed); // 0x144c730 [Event Public]
    void ReceiveActorEndOverlap(AActor* OtherActor); // 0x144c730 [Event Public]
    void ReceiveActorEndCursorOver(); // 0x144c730 [Event Public]
    void ReceiveActorBeginOverlap(AActor* OtherActor); // 0x144c730 [Event Public]
    void ReceiveActorBeginCursorOver(); // 0x144c730 [Event Public]
    void PrestreamTextures(float Seconds, bool bEnableStreaming, int32 CinematicTextureGroups); // 0x3477a00 [Native Public]
    void OnRep_ReplicateMovement(); // 0x3356710 [Native Public]
    void OnRep_ReplicatedMovement(); // 0x34779e0 [Native Public]
    void OnRep_Owner(); // 0x32330f0 [Native Protected]
    void OnRep_Instigator(); // 0x333c1f0 [Native Public]
    void OnRep_AttachmentReplication(); // 0x2198bd0 [Native Public]
    void MakeNoise(float Loudness, APawn* NoiseInstigator, const FVector& NoiseLocation, float MaxRange, const FName& Tag); // 0x3477740 [Final Native Public]
    bool K2_TeleportTo(const FVector& DestLocation, const FRotator& DestRotation); // 0x3477630 [Final Native Public]
    bool K2_SetActorTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x34773d0 [Final Native Public]
    bool K2_SetActorRotation(const FRotator& NewRotation, bool bTeleportPhysics); // 0x34772a0 [Final Native Public]
    void K2_SetActorRelativeTransform(FTransform& NewRelativeTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3476f60 [Final Native Public]
    void K2_SetActorRelativeRotation(const FRotator& NewRelativeRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3476c90 [Final Native Public]
    void K2_SetActorRelativeLocation(const FVector& NewRelativeLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3476aa0 [Final Native Public]
    bool K2_SetActorLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3476840 [Final Native Public]
    bool K2_SetActorLocation(const FVector& NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x34764f0 [Final Native Public]
    void K2_OnReset(); // 0x144c730 [Event Public]
    void K2_OnEndViewTarget(APlayerController* PC); // 0x144c730 [Event Public]
    void K2_OnBecomeViewTarget(APlayerController* PC); // 0x144c730 [Event Public]
    USceneComponent* K2_GetRootComponent(); // 0x34764d0 [Final Native Public]
    TArray<UActorComponent*> K2_GetComponentsByClass(TSubclassOf<UActorComponent> ComponentClass); // 0x34762f0 [Final Native Public]
    FRotator K2_GetActorRotation(); // 0x34761d0 [Final Native Public]
    FVector K2_GetActorLocation(); // 0x3476150 [Final Native Public]
    void K2_DetachFromActor(const EDetachmentRule& LocationRule, const EDetachmentRule& RotationRule, const EDetachmentRule& ScaleRule); // 0x3476020 [Final Native Public]
    void K2_DestroyActor(); // 0x3476000 [Native Public]
    bool K2_AttachToComponent(USceneComponent* Parent, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule, bool bWeldSimulatedBodies); // 0x3475e10 [Final Native Public]
    bool K2_AttachToActor(AActor* ParentActor, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule, bool bWeldSimulatedBodies); // 0x3475c00 [Final Native Public]
    void K2_AttachRootComponentToActor(AActor* InParentActor, const FName& InSocketName, const EAttachLocation& AttachLocationType, bool bWeldSimulatedBodies); // 0x3475a80 [Final Native Public]
    void K2_AttachRootComponentTo(USceneComponent* InParent, const FName& InSocketName, const EAttachLocation& AttachLocationType, bool bWeldSimulatedBodies); // 0x3475920 [Final Native Public]
    void K2_AddActorWorldTransformKeepScale(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x34755e0 [Final Native Public]
    void K2_AddActorWorldTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x34752a0 [Final Native Public]
    void K2_AddActorWorldRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3474fd0 [Final Native Public]
    void K2_AddActorWorldOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3474d00 [Final Native Public]
    void K2_AddActorLocalTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x34749c0 [Final Native Public]
    void K2_AddActorLocalRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x34746f0 [Final Native Public]
    void K2_AddActorLocalOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3474420 [Final Native Public]
    bool IsOverlappingActor(AActor* Other); // 0x3474380 [Final Native Public]
    bool IsChildActor(); // 0x3474340 [Final Native Public]
    bool IsActorTickEnabled(); // 0x3474320 [Final Native Public]
    bool IsActorBeingDestroyed(); // 0x3474300 [Final Native Public]
    bool HasAuthority(); // 0x34742d0 [Final Native Public]
    float GetVerticalDistanceTo(AActor* OtherActor); // 0x3474170 [Final Native Public]
    FVector GetVelocity(); // 0x3474120 [Native Public]
    FTransform GetTransform(); // 0x34740b0 [Final Native Public]
    bool GetTickableWhenPaused(); // 0x3474090 [Final Native Public]
    float GetSquaredHorizontalDistanceTo(AActor* OtherActor); // 0x3473f30 [Final Native Public]
    float GetSquaredDistanceTo(AActor* OtherActor); // 0x3473db0 [Final Native Public]
    float GetResimulationThreshold(); // 0x3473d50 [Final Native Public]
    ENetRole GetRemoteRole(); // 0x3473d30 [Final Native Public]
    int32 GetRayTracingGroupId(); // 0x3473d00 [Final Native Public]
    EPhysicsReplicationMode GetPhysicsReplicationMode(); // 0x3473ce0 [Final Native Public]
    UChildActorComponent* GetParentComponent(); // 0x3473ca0 [Final Native Public]
    AActor* GetParentActor(); // 0x3473c50 [Final Native Public]
    AActor* GetOwner(); // 0x3473c30 [Final Native Public]
    void GetOverlappingComponents(const TArray<UPrimitiveComponent*>& OverlappingComponents); // 0x3473b80 [Final Native Public]
    void GetOverlappingActors(const TArray<AActor*>& OverlappingActors, TSubclassOf<AActor> ClassFilter); // 0x3473a70 [Final Native Public]
    float GetNetUpdateFrequency(); // 0x3473a50 [Final Native Public]
    float GetNetCullDistanceSquared(); // 0x3473a30 [Final Native Public]
    float GetMinNetUpdateFrequency(); // 0x3473a10 [Final Native Public]
    ENetRole GetLocalRole(); // 0x34739f0 [Final Native Public]
    float GetLifeSpan(); // 0x34739b0 [Native Public]
    FTransform GetLevelTransform(); // 0x34738f0 [Final Native Public]
    ULevel* GetLevel(); // 0x34738a0 [Final Native Public]
    AController* GetInstigatorController(); // 0x3473830 [Final Native Public]
    APawn* GetInstigator(); // 0x3473810 [Final Native Public]
    FVector GetInputVectorAxisValue(const FKey& InputAxisKey); // 0x3473690 [Final Native Public]
    float GetInputAxisValue(const FName& InputAxisName); // 0x34735e0 [Final Native Public]
    float GetInputAxisKeyValue(const FKey& InputAxisKey); // 0x3473460 [Final Native Public]
    float GetHorizontalDotProductTo(AActor* OtherActor); // 0x3473210 [Final Native Public]
    float GetHorizontalDistanceTo(AActor* OtherActor); // 0x34730b0 [Final Native Public]
    float GetGameTimeSinceCreation(); // 0x3473040 [Final Native Public]
    float GetDotProductTo(AActor* OtherActor); // 0x3472de0 [Final Native Public]
    float GetDistanceTo(AActor* OtherActor); // 0x3472c60 [Final Native Public]
    TArray<UActorComponent*> GetComponentsByTag(TSubclassOf<UActorComponent> ComponentClass, const FName& Tag); // 0x3472b30 [Final Native Public]
    TArray<UActorComponent*> GetComponentsByInterface(TSubclassOf<IInterface> Interface); // 0x3472780 [Final Native Public]
    UActorComponent* GetComponentByClass(TSubclassOf<UActorComponent> ComponentClass); // 0x34726b0 [Final Native Public]
    FName GetAttachParentSocketName(); // 0x3472520 [Final Native Public]
    AActor* GetAttachParentActor(); // 0x34724e0 [Final Native Public]
    void GetAttachedActors(const TArray<AActor*>& OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors); // 0x3472560 [Final Native Public]
    void GetAllChildActors(const TArray<AActor*>& ChildActors, bool bIncludeDescendants); // 0x34723e0 [Final Native Public]
    FVector GetActorUpVector(); // 0x3472370 [Final Native Public]
    float GetActorTimeDilation(); // 0x3472300 [Final Native Public]
    float GetActorTickInterval(); // 0x34722e0 [Final Native Public]
    FVector GetActorScale3D(); // 0x3472270 [Final Native Public]
    FVector GetActorRightVector(); // 0x3472200 [Final Native Public]
    FVector GetActorRelativeScale3D(); // 0x3472190 [Final Native Public]
    FVector GetActorForwardVector(); // 0x3472120 [Final Native Public]
    void GetActorEyesViewPoint(const FVector& OutLocation, const FRotator& OutRotation); // 0x3472030 [Native Public]
    bool GetActorEnableCollision(); // 0x3472010 [Final Native Public]
    void GetActorBounds(bool bOnlyCollidingComponents, const FVector& Origin, const FVector& BoxExtent, bool bIncludeFromChildActors); // 0x3471e70 [Native Public]
    void ForceNetUpdate(); // 0x3471e50 [Native Public]
    void FlushNetDormancy(); // 0x3471e30 [Final Native Public]
    void FinishAddComponent(UActorComponent* Component, bool bManualAttachment, FTransform& RelativeTransform); // 0x3471bb0 [Final Native Public]
    UActorComponent* FindComponentByTag(TSubclassOf<UActorComponent> ComponentClass, const FName& Tag); // 0x3471ac0 [Final Native Public]
    void EnableInput(APlayerController* PlayerController); // 0x326d6c0 [Native Public]
    void DisableInput(APlayerController* PlayerController); // 0x3471a30 [Native Public]
    void DetachRootComponentFromParent(bool bMaintainWorldPosition); // 0x3471910 [Final Native Public]
    void CreateInputComponent(TSubclassOf<UInputComponent> InputComponentToCreate); // 0x3471860 [Native Public]
    bool CanTriggerResimulation(); // 0x3471830 [Final Native Public]
    void AddTickPrerequisiteComponent(UActorComponent* PrerequisiteComponent); // 0x34717a0 [Native Public]
    void AddTickPrerequisiteActor(AActor* PrerequisiteActor); // 0x3471710 [Native Public]
    UActorComponent* AddComponentByClass(TSubclassOf<UActorComponent> Class, bool bManualAttachment, FTransform& RelativeTransform, bool bDeferredFinish); // 0x3471430 [Final Native Public]
    UActorComponent* AddComponent(const FName& TemplateName, bool bManualAttachment, FTransform& RelativeTransform, UObject* ComponentTemplateContext, bool bDeferredFinish); // 0x3471220 [Final Native Public]
    bool ActorHasTag(const FName& Tag); // 0x3471160 [Final Native Public]

// UMeshComponent (/Script/Engine.MeshComponent)
    void SetVectorParameterValueOnMaterials(const FName& ParameterName, const FVector& ParameterValue); // 0x36ff900 [Final Native Public]
    void SetScalarParameterValueOnMaterials(const FName& ParameterName, float ParameterValue); // 0x36fe940 [Final Native Public]
    void SetOverlayMaterialMaxDrawDistance(float InMaxDrawDistance); // 0x36fe3e0 [Final Native Public]
    void SetOverlayMaterial(UMaterialInterface* NewOverlayMaterial); // 0x36fe310 [Final Native Public]
    void SetColorParameterValueOnMaterials(const FName& ParameterName, const FLinearColor& ParameterValue); // 0x36fbc00 [Final Native Public]
    void PrestreamTextures(float Seconds, bool bPrioritizeCharacterTextures, int32 CinematicTextureGroups); // 0x36fa6d0 [Native Public]
    bool PrestreamMeshLODs(float Seconds); // 0x36fa630 [Native Public]
    float GetOverlayMaterialMaxDrawDistance(); // 0x36f94f0 [Final Native Public]
    UMaterialInterface* GetOverlayMaterial(); // 0x36f94a0 [Final Native Public]
    TArray<UMaterialInterface*> GetMaterials(); // 0x36f93e0 [Native Public]

// UStaticMeshComponent (/Script/Engine.StaticMeshComponent)
    void UpdateInitialEvaluateWorldPositionOffset(); // 0x3797f90 [Final Native Public]
    void SetWorldPositionOffsetDisableDistance(int32 NewValue); // 0x3797db0 [Final Native Public]
    bool SetStaticMesh(UStaticMesh* NewMesh); // 0x3796e30 [Native Public]
    void SetReverseCulling(bool ReverseCulling); // 0x3795760 [Final Native Public]
    void SetForcedLodModel(int32 NewForcedLodModel); // 0x37939e0 [Final Native Public]
    void SetForceDisableNanite(bool bInForceDisableNanite); // 0x3793920 [Final Native Public]
    void SetEvaluateWorldPositionOffsetInRayTracing(bool NewValue); // 0x3793890 [Final Native Public]
    void SetEvaluateWorldPositionOffset(bool NewValue); // 0x3793790 [Final Native Public]
    void SetDistanceFieldSelfShadowBias(float NewValue); // 0x37930b0 [Final Native Public]
    void OnRep_StaticMesh(UStaticMesh* OldStaticMesh); // 0x3792240 [Final Native Public]
    void GetLocalBounds(const FVector& min, const FVector& max); // 0x378c1c0 [Final Native Public]
    bool GetInitialEvaluateWorldPositionOffset(); // 0x378bc60 [Final Native Public]

// UInstancedStaticMeshComponent (/Script/Engine.InstancedStaticMeshComponent)
    bool UpdateInstanceTransform(int32 InstanceIndex, FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // 0x33cdc80 [Native Public]
    void SetNumCustomDataFloats(int32 InNumCustomDataFloats); // 0x33cd560 [Native Public]
    void SetLODDistanceScale(float InLODDistanceScale); // 0x33cd430 [Final Native Public]
    bool SetCustomDataValue(int32 InstanceIndex, int32 CustomDataIndex, float CustomDataValue, bool bMarkRenderStateDirty); // 0x33cd1f0 [Native Public]
    void SetCullDistances(int32 StartCullDistance, int32 EndCullDistance); // 0x33cc8b0 [Final Native Public]
    bool RemoveInstances(const TArray<int32>& InstancesToRemove); // 0x33cbc40 [Native Public]
    bool RemoveInstance(int32 InstanceIndex); // 0x33cbba0 [Native Public]
    bool IsValidInstance(int32 InstanceIndex); // 0x33cb150 [Final Native Public]
    float GetLODDistanceScale(); // 0x33cad40 [Final Native Public]
    bool GetInstanceTransform(int32 InstanceIndex, FTransform& OutInstanceTransform, bool bWorldSpace); // 0x33ca8e0 [Final Native Public]
    TArray<int32> GetInstancesOverlappingSphere(const FVector& Center, float Radius, bool bSphereInWorldSpace); // 0x33cabb0 [Native Public]
    TArray<int32> GetInstancesOverlappingBox(const FBox& Box, bool bBoxInWorldSpace); // 0x33caa70 [Native Public]
    int32 GetInstanceCount(); // 0x33ca8b0 [Final Native Public]
    void GetCullDistances(const int32& OutStartCullDistance, const int32& OutEndCullDistance); // 0x33ca780 [Final Native Public]
    void ClearInstances(); // 0x33c9e50 [Native Public]
    bool BatchUpdateInstancesTransforms(int32 StartInstanceIndex, const TArray<FTransform>& NewInstancesTransforms, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // 0x33c9c40 [Native Public]
    bool BatchUpdateInstancesTransform(int32 StartInstanceIndex, int32 NumInstances, FTransform& NewInstancesTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // 0x33c99d0 [Native Public]
    int32 AddInstanceWorldSpace(FTransform& WorldTransform); // 0x33c96c0 [Final Native Public]
    TArray<int32> AddInstances(const TArray<FTransform>& InstanceTransforms, bool bShouldReturnIndices, bool bWorldSpace, bool bUpdateNavigation); // 0x33c97d0 [Native Public]
    int32 AddInstance(FTransform& InstanceTransform, bool bWorldSpace); // 0x33c9560 [Native Public]

// AStaticMeshActor (/Script/Engine.StaticMeshActor)
    void SetMobility(const EComponentMobility& InMobility); // 0x3e52620 [Final Native Public]

// UStreamableRenderAsset (/Script/Engine.StreamableRenderAsset)
    void SetForceMipLevelsToBeResident(float Seconds, int32 CinematicLODGroupMask); // 0x3e8bff0 [Final Native Public]

// UMaterialInterface (/Script/Engine.MaterialInterface)
    void SetForceMipLevelsToBeResident(bool OverrideForceMiplevelsToBeResident, bool bForceMiplevelsToBeResidentValue, float ForceDuration, int32 CinematicTextureGroups, bool bFastResponse); // 0x33f0bf0 [Native Public]
    UPhysicalMaterialMask* GetPhysicalMaterialMask(); // 0x33f0bc0 [Native Public]
    UPhysicalMaterial* GetPhysicalMaterialFromMap(int32 Index); // 0x33f0b20 [Native Public]
    UPhysicalMaterial* GetPhysicalMaterial(); // 0x33f0af0 [Native Public]
    FMaterialParameterInfo GetParameterInfo(const EMaterialParameterAssociation& Association, const FName& ParameterName, UMaterialFunctionInterface* LayerFunction); // 0x33f09d0 [Final Native Public]
    UMaterialInterface* GetNaniteOverideMaterial(); // 0x33f0990 [Final Native Public]
    EBlendMode GetBlendMode(); // 0x33f0960 [Native Public]
    UMaterial* GetBaseMaterial(); // 0x33f0930 [Final Native Public]

// UMaterialInstanceConstant (/Script/Engine.MaterialInstanceConstant)
    FLinearColor K2_GetVectorParameterValue(const FName& ParameterName); // 0x3a73560 [Final Native Public]
    UTexture* K2_GetTextureParameterValue(const FName& ParameterName); // 0x3a733b0 [Final Native Public]
    float K2_GetScalarParameterValue(const FName& ParameterName); // 0x3a73170 [Final Native Public]

// UTimecodeProvider (/Script/Engine.TimecodeProvider)
    FTimecode GetTimecode(); // 0x38791a0 [Final Native Public]
    ETimecodeProviderSynchronizationState GetSynchronizationState(); // 0x3430b00 [Native Public]
    FQualifiedFrameTime GetQualifiedFrameTime(); // 0x3878c00 [Native Public]
    FFrameRate GetFrameRate(); // 0x3877490 [Final Native Public]
    FTimecode GetDelayedTimecode(); // 0x3877310 [Final Native Public]
    FQualifiedFrameTime GetDelayedQualifiedFrameTime(); // 0x38772d0 [Final Native Public]
    bool FetchTimecode(FQualifiedFrameTime& OutFrameTime); // 0x3874bc0 [Native Public]
    void FetchAndUpdate(); // 0x3356730 [Native Public]

// UAnimNotify (/Script/Engine.AnimNotify)
    bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // 0x144c730 [Event Public]
    FString GetNotifyName(); // 0x3533600 [Native Event Public]
    float GetDefaultTriggerWeightThreshold(); // 0x3533410 [Native Event Public]

// UAnimNotifyState (/Script/Engine.AnimNotifyState)
    bool Received_NotifyTick(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference); // 0x144c730 [Event Public]
    bool Received_NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // 0x144c730 [Event Public]
    bool Received_NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference); // 0x144c730 [Event Public]
    FString GetNotifyName(); // 0x3533600 [Native Event Public]
    float GetDefaultTriggerWeightThreshold(); // 0x3533410 [Native Event Public]

// USkinnedMeshComponent (/Script/Engine.SkinnedMeshComponent)
    void UnsetMeshDeformer(); // 0x342bc90 [Final Native Public]
    void UnloadSkinWeightProfile(const FName& InProfileName); // 0x342bc00 [Final Native Public]
    void UnHideBoneByName(const FName& BoneName); // 0x342bb70 [Final Native Public]
    void TransformToBoneSpace(const FName& BoneName, const FVector& InPosition, const FRotator& InRotation, const FVector& OutPosition, const FRotator& OutRotation); // 0x342b9a0 [Final Native Public]
    void TransformFromBoneSpace(const FName& BoneName, const FVector& InPosition, const FRotator& InRotation, const FVector& OutPosition, const FRotator& OutRotation); // 0x342b7d0 [Final Native Public]
    void ShowMaterialSection(int32 MaterialID, int32 SectionIndex, bool bShow, int32 LODIndex); // 0x342b680 [Final Native Public]
    void ShowAllMaterialSections(int32 LODIndex); // 0x342b5f0 [Final Native Public]
    void SetVertexColorOverride_LinearColor(int32 LODIndex, const TArray<FLinearColor>& VertexColors); // 0x342b480 [Final Native Public]
    bool SetSkinWeightProfile(const FName& InProfileName, const ESkinWeightProfileLayer& InLayer); // 0x342b260 [Final Native Public]
    void SetSkinWeightOverride(int32 LODIndex, const TArray<FSkelMeshSkinWeightInfo>& SkinWeights); // 0x342b170 [Final Native Public]
    void SetSkinnedAssetAndUpdate(USkinnedAsset* NewMesh, bool bReinitPose); // 0x342b330 [Native Public]
    void SetRenderStatic(bool bNewValue); // 0x342b0e0 [Final Native Public]
    void SetPhysicsAsset(UPhysicsAsset* NewPhysicsAsset, bool bForceReInit); // 0x342af80 [Native Public]
    void SetMinLOD(int32 InNewMinLOD); // 0x342ace0 [Final Native Public]
    void SetMeshDeformer(UMeshDeformer* InMeshDeformer); // 0x342ac50 [Final Native Public]
    void SetLeaderPoseComponent(USkinnedMeshComponent* NewLeaderBoneComponent, bool bForceUpdate, bool bInFollowerShouldTickPose); // 0x342aa20 [Final Native Public]
    void SetForcedLOD(int32 InNewForcedLOD); // 0x342a890 [Final Native Public]
    void SetCastCapsuleIndirectShadow(bool bNewValue); // 0x342a660 [Final Native Public]
    void SetCastCapsuleDirectShadow(bool bNewValue); // 0x342a5d0 [Final Native Public]
    void SetCapsuleIndirectShadowMinVisibility(float NewValue); // 0x342a550 [Final Native Public]
    void SetAlwaysUseMeshDeformer(bool bShouldAlwaysUseMeshDeformer); // 0x342a4c0 [Final Native Public]
    void OverrideMinLOD(int32 InNewMinLOD); // 0x342a410 [Final Native Public]
    bool IsUsingSkinWeightProfile(); // 0x342a3e0 [Final Native Public]
    bool IsMaterialSectionShown(int32 MaterialID, int32 LODIndex); // 0x342a310 [Final Native Public]
    bool IsBoneHiddenByName(const FName& BoneName); // 0x342a270 [Final Native Public]
    void HideBoneByName(const FName& BoneName, const EPhysBodyOp& PhysBodyOption); // 0x342a050 [Final Native Public]
    bool GetTwistAndSwingAngleOfDeltaRotationFromRefPose(const FName& BoneName, const float& OutTwistAngle, const float& OutSwingAngle); // 0x3429f20 [Final Native Public]
    FName GetSocketBoneName(const FName& InSocketName); // 0x3429de0 [Final Native Public]
    USkinnedAsset* GetSkinnedAsset(); // 0x3429db0 [Final Native Public]
    USkeletalMesh* GetSkeletalMesh_DEPRECATED(); // 0x3429d80 [Final Native Public]
    FTransform GetRefPoseTransform(int32 BoneIndex); // 0x3429ca0 [Final Native Public]
    FVector GetRefPosePosition(int32 BoneIndex); // 0x3429bf0 [Final Native Public]
    int32 GetPredictedLODLevel(); // 0x3429bd0 [Final Native Public]
    FName GetParentBone(const FName& BoneName); // 0x3429b40 [Final Native Public]
    int32 GetNumLODs(); // 0x3429b10 [Final Native Public]
    int32 GetNumBones(); // 0x3429ae0 [Final Native Public]
    UMeshDeformerInstance* GetMeshDeformerInstance(); // 0x3429ab0 [Final Native Public]
    int32 GetForcedLOD(); // 0x3429a80 [Final Native Public]
    FTransform GetDeltaTransformFromRefPose(const FName& BoneName, const FName& BaseName); // 0x3429950 [Final Native Public]
    FName GetCurrentSkinWeightProfileName(const ESkinWeightProfileLayer& InLayer); // 0x34298b0 [Final Native Public]
    TArray<FName> GetCurrentSkinWeightProfileLayerNames(); // 0x3429830 [Final Native Public]
    FTransform GetBoneTransform(const FName& InBoneName, const ERelativeTransformSpace& TransformSpace); // 0x34296f0 [Final Native Public]
    FName GetBoneName(int32 BoneIndex); // 0x3429660 [Final Native Public]
    int32 GetBoneIndex(const FName& BoneName); // 0x34295c0 [Final Native Public]
    bool GetAlwaysUseMeshDeformer(); // 0x3429590 [Final Native Public]
    FName FindClosestBone_K2(const FVector& TestLocation, const FVector& BoneLocation, float IgnoreScale, bool bRequirePhysicsAsset); // 0x34293f0 [Final Native Public]
    void ClearVertexColorOverride(int32 LODIndex); // 0x3429360 [Final Native Public]
    void ClearSkinWeightProfile(const ESkinWeightProfileLayer& InLayer); // 0x34292e0 [Final Native Public]
    void ClearSkinWeightOverride(int32 LODIndex); // 0x3429250 [Final Native Public]
    void ClearAllSkinWeightProfiles(); // 0x3429230 [Final Native Public]
    bool BoneIsChildOf(const FName& BoneName, const FName& ParentBoneName); // 0x3429160 [Final Native Public]

// USkeletalMeshComponent (/Script/Engine.SkeletalMeshComponent)
    void UnlinkAnimClassLayers(TSubclassOf<UAnimInstance> InClass); // 0x374a6e0 [Final Native Public]
    void UnbindClothFromLeaderPoseComponent(bool bRestoreSimulationSpace); // 0x374a620 [Final Native Public]
    void ToggleDisablePostProcessBlueprint(); // 0x374a5b0 [Final Native Public]
    void TermBodiesBelow(const FName& ParentBoneName); // 0x374a520 [Final Native Public]
    void SuspendClothingSimulation(); // 0x374a500 [Final Native Public]
    void Stop(); // 0x374a390 [Final Native Public]
    void SnapshotPose(FPoseSnapshot& Snapshot); // 0x374a2c0 [Final Native Public]
    void SetUpdateClothInEditor(bool NewUpdateState); // 0x2d027b0 [Final Native Public]
    void SetUpdateAnimationInEditor(bool NewUpdateState); // 0x2d027b0 [Final Native Public]
    void SetTeleportRotationThreshold(float Threshold); // 0x3749d70 [Final Native Public]
    void SetTeleportDistanceThreshold(float Threshold); // 0x3749ce0 [Final Native Public]
    void SetSkeletalMeshAsset(USkeletalMesh* NewMesh); // 0x3749ab0 [Final Native Public]
    void SetPosition(float InPos, bool bFireNotifies); // 0x37498c0 [Final Native Public]
    void SetPlayRate(float Rate); // 0x3749800 [Final Native Public]
    void SetPhysicsBlendWeight(float PhysicsBlendWeight); // 0x3749780 [Final Native Public]
    void SetOverridePostProcessAnimBP(TSubclassOf<UAnimInstance> InPostProcessAnimBlueprint, bool ReinitAnimInstances); // 0x3749670 [Final Native Public]
    void SetNotifyRigidBodyCollisionBelow(bool bNewNotifyRigidBodyCollision, const FName& BoneName, bool bIncludeSelf); // 0x3749550 [Native Public]
    void SetMorphTarget(const FName& MorphTargetName, float Value, bool bRemoveZeroWeight); // 0x3749340 [Final Native Public]
    void SetEnablePhysicsBlending(bool bNewBlendPhysics); // 0x3749190 [Final Native Public]
    void SetEnableGravityOnAllBodiesBelow(bool bEnableGravity, const FName& BoneName, bool bIncludeSelf); // 0x3749080 [Final Native Public]
    void SetEnableBodyGravity(bool bEnableGravity, const FName& BoneName); // 0x3748fb0 [Final Native Public]
    void SetDisablePostProcessBlueprint(bool bInDisablePostProcess); // 0x3748ef0 [Final Native Public]
    void SetDisableAnimCurves(bool bInDisableAnimCurves); // 0x3748e40 [Final Native Public]
    void SetConstraintProfileForAll(const FName& ProfileName, bool bDefaultIfNotFound); // 0x3748d70 [Final Native Public]
    void SetConstraintProfile(const FName& JointName, const FName& ProfileName, bool bDefaultIfNotFound); // 0x3748c60 [Final Native Public]
    void SetClothMaxDistanceScale(float Scale); // 0x3748be0 [Final Native Public]
    void SetBodySimulatePhysics(const FName& InBoneName, bool bSimulate); // 0x3748a70 [Final Native Public]
    void SetBodyNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision, const FName& BoneName); // 0x37489a0 [Native Public]
    void SetAnimInstanceClass(TSubclassOf<UObject> NewClass); // 0x37485d0 [Native Public]
    void SetAnimationMode(const EAnimationMode& InAnimationMode, bool bForceInitAnimScriptInstance); // 0x3748740 [Final Native Public]
    void SetAnimation(UAnimationAsset* NewAnimToPlay); // 0x3748660 [Final Native Public]
    void SetAngularLimits(const FName& InBoneName, float Swing1LimitAngle, float TwistLimitAngle, float Swing2LimitAngle); // 0x3748470 [Final Native Public]
    void SetAllowRigidBodyAnimNode(bool bInAllow, bool bReinitAnim); // 0x37481f0 [Final Native Public]
    void SetAllowedAnimCurvesEvaluation(const TArray<FName>& List, bool bAllow); // 0x3748310 [Final Native Public]
    void SetAllowClothActors(bool bInAllow); // 0x3748150 [Final Native Public]
    void SetAllowAnimCurveEvaluation(bool bInAllow); // 0x37480a0 [Final Native Public]
    void SetAllMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType); // 0x3747f70 [Final Native Public]
    void SetAllMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType); // 0x3747e40 [Final Native Public]
    void SetAllMotorsAngularDriveParams(float InSpring, float InDamping, float InForceLimit, bool bSkipCustomPhysicsType); // 0x3747cd0 [Final Native Public]
    void SetAllBodiesSimulatePhysics(bool bNewSimulate); // 0x3747c40 [Final Native Public]
    void SetAllBodiesPhysicsBlendWeight(float PhysicsBlendWeight, bool bSkipCustomPhysicsType); // 0x3747b60 [Final Native Public]
    void SetAllBodiesBelowSimulatePhysics(const FName& InBoneName, bool bNewSimulate, bool bIncludeSelf); // 0x3747a30 [Final Native Public]
    void SetAllBodiesBelowPhysicsDisabled(const FName& InBoneName, bool bDisabled, bool bIncludeSelf); // 0x3747900 [Final Native Public]
    void SetAllBodiesBelowPhysicsBlendWeight(const FName& InBoneName, float PhysicsBlendWeight, bool bSkipCustomPhysicsType, bool bIncludeSelf); // 0x3747780 [Final Native Public]
    void SetAllBodiesBelowLinearVelocity(const FName& InBoneName, const FVector& LinearVelocity, bool bIncludeSelf); // 0x3747640 [Final Native Public]
    void ResumeClothingSimulation(); // 0x3747610 [Final Native Public]
    void ResetClothTeleportMode(); // 0x37475d0 [Final Native Public]
    void ResetClothCollisionSources(); // 0x37475b0 [Final Native Public]
    void ResetAnimInstanceDynamics(const ETeleportType& InTeleportType); // 0x3747530 [Final Native Public]
    void ResetAllowedAnimCurveEvaluation(); // 0x37474e0 [Final Native Public]
    void ResetAllBodiesSimulatePhysics(); // 0x37474c0 [Final Native Public]
    void RemoveClothCollisionSources(USkeletalMeshComponent* InSourceComponent); // 0x3747030 [Final Native Public]
    void RemoveClothCollisionSource(USkeletalMeshComponent* InSourceComponent, UPhysicsAsset* InSourcePhysicsAsset); // 0x3746f60 [Final Native Public]
    void RecreateClothingActors(); // 0x3746f40 [Final Native Public]
    void PlayAnimation(UAnimationAsset* NewAnimToPlay, bool bLooping); // 0x3746e00 [Final Native Public]
    void Play(bool bLooping); // 0x3746d20 [Final Native Public]
    void OverrideAnimationData(UAnimationAsset* InAnimToPlay, bool bIsLooping, bool BIsPlaying, float position, float PlayRate); // 0x3746a80 [Final Native Public]
    void LinkAnimGraphByTag(const FName& InTag, TSubclassOf<UAnimInstance> InClass); // 0x3746880 [Final Native Public]
    void LinkAnimClassLayers(TSubclassOf<UAnimInstance> InClass); // 0x37467a0 [Final Native Public]
    bool K2_GetClosestPointOnPhysicsAsset(const FVector& WorldPosition, const FVector& ClosestWorldPosition, const FVector& Normal, const FName& BoneName, const float& Distance); // 0x37464d0 [Final Native Public]
    bool IsPlaying(); // 0x3746400 [Final Native Public]
    bool IsClothingSimulationSuspended(); // 0x37463a0 [Final Native Public]
    bool IsBodyGravityEnabled(const FName& BoneName); // 0x3746300 [Final Native Public]
    bool HasValidAnimationInstance(); // 0x3745df0 [Final Native Public]
    bool GetTransformAttribute_Ref(const FName& BoneName, const FName& AttributeName, FTransform& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x3745bb0 [Final Native Public]
    bool GetTransformAttribute(const FName& BoneName, const FName& AttributeName, const FTransform& DefaultValue, FTransform& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x37458f0 [Final Native Public]
    float GetTeleportRotationThreshold(); // 0x37458d0 [Final Native Public]
    float GetTeleportDistanceThreshold(); // 0x37458b0 [Final Native Public]
    bool GetStringAttribute_Ref(const FName& BoneName, const FName& AttributeName, const FString& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x37456d0 [Final Native Public]
    bool GetStringAttribute(const FName& BoneName, const FName& AttributeName, const FString& DefaultValue, const FString& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x3745480 [Final Native Public]
    USkeletalMesh* GetSkeletalMeshAsset(); // 0x3429d80 [Final Native Public]
    FVector GetSkeletalCenterOfMass(); // 0x3745440 [Final Native Public]
    UAnimInstance* GetPostProcessInstance(); // 0x37453f0 [Final Native Public]
    float GetPosition(); // 0x3745370 [Final Native Public]
    float GetPlayRate(); // 0x37452f0 [Final Native Public]
    float GetMorphTarget(const FName& MorphTargetName); // 0x37451d0 [Final Native Public]
    UAnimInstance* GetLinkedAnimLayerInstanceByGroup(const FName& InGroup); // 0x3745110 [Final Native Public]
    UAnimInstance* GetLinkedAnimLayerInstanceByClass(TSubclassOf<UAnimInstance> InClass); // 0x3745010 [Final Native Public]
    void GetLinkedAnimGraphInstancesByTag(const FName& InTag, const TArray<UAnimInstance*>& OutLinkedInstances); // 0x3744f10 [Final Native Public]
    UAnimInstance* GetLinkedAnimGraphInstanceByTag(const FName& InTag); // 0x3744e50 [Final Native Public]
    bool GetIntegerAttribute_Ref(const FName& BoneName, const FName& AttributeName, const int32& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x3744ca0 [Final Native Public]
    bool GetIntegerAttribute(const FName& BoneName, const FName& AttributeName, int32 DefaultValue, const int32& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x3744aa0 [Final Native Public]
    bool GetFloatAttribute_Ref(const FName& BoneName, const FName& AttributeName, const float& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x37448f0 [Final Native Public]
    bool GetFloatAttribute(const FName& BoneName, const FName& AttributeName, float DefaultValue, const float& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x37446f0 [Final Native Public]
    bool GetDisablePostProcessBlueprint(); // 0x37446c0 [Final Native Public]
    bool GetDisableAnimCurves(); // 0x3744690 [Final Native Public]
    void GetCurrentJointAngles(const FName& InBoneName, const float& Swing1Angle, const float& TwistAngle, const float& Swing2Angle); // 0x3744500 [Final Native Public]
    void GetConstraintsFromBody(const FName& BodyName, bool bParentConstraints, bool bChildConstraints, bool bIncludesTerminated, const TArray<FConstraintInstanceAccessor>& OutConstraints); // 0x3744330 [Final Native Public]
    void GetConstraints(bool bIncludesTerminated, const TArray<FConstraintInstanceAccessor>& OutConstraints); // 0x3744230 [Final Native Public]
    FConstraintInstanceAccessor GetConstraintByName(const FName& ConstraintName, bool bIncludesTerminated); // 0x3744150 [Final Native Public]
    float GetClothMaxDistanceScale(); // 0x3744100 [Final Native Public]
    UClothingSimulationInteractor* GetClothingSimulationInteractor(); // 0x3744130 [Final Native Public]
    float GetBoneMass(const FName& BoneName, bool bScaleMass); // 0x3744030 [Final Native Public]
    FVector GetBoneLinearVelocity(const FName& InBoneName); // 0x3743f70 [Final Native Public]
    UAnimInstance* GetAnimInstance(); // 0x3743f30 [Final Native Public]
    TSubclassOf<UObject> GetAnimClass(); // 0x3743ea0 [Final Native Public]
    EAnimationMode GetAnimationMode(); // 0x3743f50 [Final Native Public]
    bool GetAllowRigidBodyAnimNode(); // 0x3743e40 [Final Native Public]
    bool GetAllowedAnimCurveEvaluate(); // 0x3743e70 [Final Native Public]
    bool GetAllowClothActors(); // 0x3743e10 [Final Native Public]
    void ForceClothNextUpdateTeleportAndReset(); // 0x3743df0 [Final Native Public]
    void ForceClothNextUpdateTeleport(); // 0x3743dd0 [Final Native Public]
    FName FindConstraintBoneName(int32 ConstraintIndex); // 0x3743d40 [Final Native Public]
    void ClearMorphTargets(); // 0x3743cf0 [Final Native Public]
    void BreakConstraint(const FVector& Impulse, const FVector& HitLocation, const FName& InBoneName); // 0x3743b70 [Final Native Public]
    void BindClothToLeaderPoseComponent(); // 0x3743ad0 [Final Native Public]
    void AllowAnimCurveEvaluation(const FName& NameOfCurve, bool bAllow); // 0x37439c0 [Final Native Public]
    void AddImpulseToAllBodiesBelow(const FVector& Impulse, const FName& BoneName, bool bVelChange, bool bIncludeSelf); // 0x3743820 [Native Public]
    void AddForceToAllBodiesBelow(const FVector& Force, const FName& BoneName, bool bAccelChange, bool bIncludeSelf); // 0x3743680 [Native Public]
    void AddClothCollisionSource(USkeletalMeshComponent* InSourceComponent, UPhysicsAsset* InSourcePhysicsAsset); // 0x37435b0 [Final Native Public]
    void AccumulateAllBodiesBelowPhysicsBlendWeight(const FName& InBoneName, float AddPhysicsBlendWeight, bool bSkipCustomPhysicsType); // 0x3743490 [Final Native Public]

// UAnimInstance (/Script/Engine.AnimInstance)
    bool WasAnimNotifyTriggeredInStateMachine(int32 MachineIndex, TSubclassOf<UAnimNotify> AnimNotifyType); // 0x34e79f0 [Final Native Public]
    bool WasAnimNotifyTriggeredInSourceState(int32 MachineIndex, int32 StateIndex, TSubclassOf<UAnimNotify> AnimNotifyType); // 0x34e78a0 [Final Native Public]
    bool WasAnimNotifyTriggeredInAnyState(TSubclassOf<UAnimNotify> AnimNotifyType); // 0x34e77d0 [Final Native Public]
    bool WasAnimNotifyStateActiveInStateMachine(int32 MachineIndex, TSubclassOf<UAnimNotifyState> AnimNotifyStateType); // 0x34e76a0 [Final Native Public]
    bool WasAnimNotifyStateActiveInSourceState(int32 MachineIndex, int32 StateIndex, TSubclassOf<UAnimNotifyState> AnimNotifyStateType); // 0x34e7550 [Final Native Public]
    bool WasAnimNotifyStateActiveInAnyState(TSubclassOf<UAnimNotifyState> AnimNotifyStateType); // 0x34e7480 [Final Native Public]
    bool WasAnimNotifyNameTriggeredInStateMachine(int32 MachineIndex, const FName& NotifyName); // 0x34e7370 [Final Native Public]
    bool WasAnimNotifyNameTriggeredInSourceState(int32 MachineIndex, int32 StateIndex, const FName& NotifyName); // 0x34e7230 [Final Native Public]
    bool WasAnimNotifyNameTriggeredInAnyState(const FName& NotifyName); // 0x34e7180 [Final Native Public]
    void UnlockAIResources(bool bUnlockMovement, bool UnlockAILogic); // 0x34e33a0 [Final Native Public]
    void UnlinkAnimClassLayers(TSubclassOf<UAnimInstance> InClass); // 0x34e70d0 [Native Public]
    APawn* TryGetPawnOwner(); // 0x34e70a0 [Native Public]
    void StopSlotAnimation(float InBlendOutTime, const FName& SlotNodeName); // 0x34e6eb0 [Final Native Public]
    void SnapshotPose(FPoseSnapshot& Snapshot); // 0x34e6de0 [Native Public]
    void SetUseMainInstanceMontageEvaluationData(bool bSet); // 0x34e6d50 [Final Native Public]
    void SetRootMotionMode(const ERootMotionMode& Value); // 0x3478640 [Final Native Public]
    void SetReceiveNotifiesFromLinkedInstances(bool bSet); // 0x34e6cc0 [Final Native Public]
    void SetPropagateNotifiesToLinkedInstances(bool bSet); // 0x34e6c30 [Final Native Public]
    void SetMorphTarget(const FName& MorphTargetName, float Value); // 0x34e6b50 [Final Native Public]
    void SavePoseSnapshot(const FName& SnapshotName); // 0x34e6ac0 [Native Public]
    void ResetDynamics(const ETeleportType& InTeleportType); // 0x34e6a30 [Final Native Public]
    bool RequestTransitionEvent(const FName& EventName, double RequestTimeout, const ETransitionRequestQueueMode& QueueMode, const ETransitionRequestOverwriteMode& OverwriteMode); // 0x34e67c0 [Final Native Public]
    void RequestSlotGroupInertialization(const FName& InSlotGroupName, float Duration, UBlendProfile* BlendProfile); // 0x34e66b0 [Final Native Public]
    void RemovePoseSnapshot(const FName& SnapshotName); // 0x34e6550 [Final Native Public]
    bool QueryTransitionEvent(int32 MachineIndex, int32 TransitionIndex, const FName& EventName); // 0x34e6390 [Final Native Public]
    bool QueryAndMarkTransitionEvent(int32 MachineIndex, int32 TransitionIndex, const FName& EventName); // 0x34e61b0 [Final Native Public]
    UAnimMontage* PlaySlotAnimationAsDynamicMontage_WithBlendSettings(UAnimSequenceBase* Asset, const FName& SlotNodeName, FMontageBlendSettings& BlendInSettings, FMontageBlendSettings& BlendOutSettings, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt); // 0x34e5ec0 [Final Native Public]
    UAnimMontage* PlaySlotAnimationAsDynamicMontage_WithBlendArgs(UAnimSequenceBase* Asset, const FName& SlotNodeName, FAlphaBlendArgs& BlendIn, FAlphaBlendArgs& BlendOut, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt); // 0x34e5b80 [Final Native Public]
    UAnimMontage* PlaySlotAnimationAsDynamicMontage(UAnimSequenceBase* Asset, const FName& SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt); // 0x34e5870 [Final Native Public]
    void MontageSync_StopFollowing(UAnimMontage* MontageFollower); // 0x34e3590 [Final Native Public]
    void MontageSync_Follow(UAnimMontage* MontageFollower, UAnimInstance* OtherAnimInstance, UAnimMontage* MontageLeader); // 0x34e3450 [Final Native Public]
    void Montage_StopWithBlendSettings(FMontageBlendSettings& BlendOutSettings, UAnimMontage* Montage); // 0x34e5700 [Final Native Public]
    void Montage_StopWithBlendOut(FAlphaBlendArgs& BlendOut, UAnimMontage* Montage); // 0x34e55c0 [Final Native Public]
    void Montage_StopGroupByName(float InBlendOutTime, const FName& GroupName); // 0x34e5430 [Final Native Public]
    void Montage_Stop(float InBlendOutTime, UAnimMontage* Montage); // 0x34e5360 [Final Native Public]
    void Montage_SetPosition(UAnimMontage* Montage, float NewPosition); // 0x34e51f0 [Final Native Public]
    void Montage_SetPlayRate(UAnimMontage* Montage, float NewPlayRate); // 0x34e50a0 [Final Native Public]
    void Montage_SetNextSection(const FName& SectionNameToChange, const FName& NextSection, UAnimMontage* Montage); // 0x34e4f00 [Final Native Public]
    void Montage_Resume(UAnimMontage* Montage); // 0x34e4e00 [Final Native Public]
    float Montage_PlayWithBlendSettings(UAnimMontage* MontageToPlay, FMontageBlendSettings& BlendInSettings, float InPlayRate, const EMontagePlayReturnType& ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages); // 0x34e4a30 [Final Native Public]
    float Montage_PlayWithBlendIn(UAnimMontage* MontageToPlay, FAlphaBlendArgs& BlendIn, float InPlayRate, const EMontagePlayReturnType& ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages); // 0x34e45e0 [Final Native Public]
    float Montage_Play(UAnimMontage* MontageToPlay, float InPlayRate, const EMontagePlayReturnType& ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages); // 0x34e41d0 [Final Native Public]
    void Montage_Pause(UAnimMontage* Montage); // 0x34e40d0 [Final Native Public]
    void Montage_JumpToSectionsEnd(const FName& SectionName, UAnimMontage* Montage); // 0x34e3f60 [Final Native Public]
    void Montage_JumpToSection(const FName& SectionName, UAnimMontage* Montage); // 0x34e3df0 [Final Native Public]
    bool Montage_IsPlaying(UAnimMontage* Montage); // 0x34e3cf0 [Final Native Public]
    bool Montage_IsActive(UAnimMontage* Montage); // 0x34e3c00 [Final Native Public]
    float Montage_GetPosition(UAnimMontage* Montage); // 0x34e3b00 [Final Native Public]
    float Montage_GetPlayRate(UAnimMontage* Montage); // 0x34e3a00 [Final Native Public]
    bool Montage_GetIsStopped(UAnimMontage* Montage); // 0x34e3950 [Final Native Public]
    float Montage_GetEffectivePlayRate(UAnimMontage* Montage); // 0x34e3830 [Final Native Public]
    FName Montage_GetCurrentSection(UAnimMontage* Montage); // 0x34e3730 [Final Native Public]
    float Montage_GetBlendTime(UAnimMontage* Montage); // 0x34e3630 [Final Native Public]
    void LockAIResources(bool bLockMovement, bool LockAILogic); // 0x34e33a0 [Final Native Public]
    void LinkAnimGraphByTag(const FName& InTag, TSubclassOf<UAnimInstance> InClass); // 0x34e3250 [Final Native Public]
    void LinkAnimClassLayers(TSubclassOf<UAnimInstance> InClass); // 0x34e31a0 [Native Public]
    bool IsUsingMainInstanceMontageEvaluationData(); // 0x34e3170 [Final Native Public]
    bool IsSyncGroupBetweenMarkers(const FName& InSyncGroupName, const FName& PreviousMarker, const FName& NextMarker, bool bRespectMarkerOrder); // 0x34e2fa0 [Final Native Public]
    bool IsSlotActive(const FName& SlotNodeName); // 0x34e2e30 [Final Native Public]
    bool IsPlayingSlotAnimation(UAnimSequenceBase* Asset, const FName& SlotNodeName); // 0x34e2cc0 [Final Native Public]
    bool IsAnyMontagePlaying(); // 0x34e2c90 [Final Native Public]
    bool HasMarkerBeenHitThisFrame(const FName& SyncGroup, const FName& MarkerName); // 0x34e2b40 [Final Native Public]
    bool GetTimeToClosestMarker(const FName& SyncGroup, const FName& MarkerName, const float& OutMarkerTime); // 0x34e29c0 [Final Native Public]
    FMarkerSyncAnimPosition GetSyncGroupPosition(const FName& InSyncGroupName); // 0x34e28a0 [Final Native Public]
    float GetRelevantAnimTimeRemainingFraction(int32 MachineIndex, int32 StateIndex); // 0x34e2720 [Final Native Public]
    float GetRelevantAnimTimeRemaining(int32 MachineIndex, int32 StateIndex); // 0x34e25a0 [Final Native Public]
    float GetRelevantAnimTimeFraction(int32 MachineIndex, int32 StateIndex); // 0x34e23d0 [Final Native Public]
    float GetRelevantAnimTime(int32 MachineIndex, int32 StateIndex); // 0x34e2230 [Final Native Public]
    float GetRelevantAnimLength(int32 MachineIndex, int32 StateIndex); // 0x34e2080 [Final Native Public]
    bool GetReceiveNotifiesFromLinkedInstances(); // 0x34e2050 [Final Native Public]
    bool GetPropagateNotifiesToLinkedInstances(); // 0x34e2020 [Final Native Public]
    USkeletalMeshComponent* GetOwningComponent(); // 0x34e2000 [Final Native Public]
    AActor* GetOwningActor(); // 0x34e1fd0 [Final Native Public]
    void GetLinkedAnimLayerInstancesByGroup(const FName& InGroup, const TArray<UAnimInstance*>& OutLinkedInstances); // 0x34e1ee0 [Final Native Public]
    UAnimInstance* GetLinkedAnimLayerInstanceByGroupAndClass(const FName& InGroup, TSubclassOf<UAnimInstance> InClass); // 0x34e1df0 [Final Native Public]
    UAnimInstance* GetLinkedAnimLayerInstanceByGroup(const FName& InGroup); // 0x34e1d50 [Final Native Public]
    UAnimInstance* GetLinkedAnimLayerInstanceByClass(TSubclassOf<UAnimInstance> InClass, bool bCheckForChildClass); // 0x34e1c60 [Final Native Public]
    void GetLinkedAnimGraphInstancesByTag(const FName& InTag, const TArray<UAnimInstance*>& OutLinkedInstances); // 0x34e1b40 [Final Native Public]
    UAnimInstance* GetLinkedAnimGraphInstanceByTag(const FName& InTag); // 0x34e1aa0 [Final Native Public]
    float GetInstanceTransitionTimeElapsedFraction(int32 MachineIndex, int32 TransitionIndex); // 0x34e19d0 [Final Native Public]
    float GetInstanceTransitionTimeElapsed(int32 MachineIndex, int32 TransitionIndex); // 0x34e1900 [Final Native Public]
    float GetInstanceTransitionCrossfadeDuration(int32 MachineIndex, int32 TransitionIndex); // 0x34e1760 [Final Native Public]
    float GetInstanceStateWeight(int32 MachineIndex, int32 StateIndex); // 0x34e1690 [Final Native Public]
    float GetInstanceMachineWeight(int32 MachineIndex); // 0x34e1530 [Final Native Public]
    float GetInstanceCurrentStateElapsedTime(int32 MachineIndex); // 0x34e13f0 [Final Native Public]
    float GetInstanceAssetPlayerTimeFromEndFraction(int32 AssetPlayerIndex); // 0x34e1290 [Final Native Public]
    float GetInstanceAssetPlayerTimeFromEnd(int32 AssetPlayerIndex); // 0x34e1140 [Final Native Public]
    float GetInstanceAssetPlayerTimeFraction(int32 AssetPlayerIndex); // 0x34e0ff0 [Final Native Public]
    float GetInstanceAssetPlayerTime(int32 AssetPlayerIndex); // 0x34e0ed0 [Final Native Public]
    float GetInstanceAssetPlayerLength(int32 AssetPlayerIndex); // 0x34e0db0 [Final Native Public]
    float GetDeltaSeconds(); // 0x34e0cf0 [Final Native Public]
    bool GetCurveValueWithDefault(const FName& CurveName, float DefaultValue, const float& OutValue); // 0x34e0bd0 [Final Native Public]
    float GetCurveValue(const FName& CurveName); // 0x34e0b30 [Final Native Public]
    FName GetCurrentStateName(int32 MachineIndex); // 0x34e0a50 [Final Native Public]
    UAnimMontage* GetCurrentActiveMontage(); // 0x34e09e0 [Final Native Public]
    UBlendProfile* GetBlendProfileByName(const FName& InBlendProfileName); // 0x34e0920 [Final Native Public]
    void GetAllCurveNames(const TArray<FName>& OutNames); // 0x34e0870 [Final Native Public]
    void GetActiveCurveNames(const EAnimCurveType& CurveType, const TArray<FName>& OutNames); // 0x34e0780 [Final Native Public]
    bool DynamicMontage_IsPlayingFrom(UAnimSequenceBase* Animation); // 0x34e0480 [Final Native Public]
    void ClearTransitionEvents(const FName& EventName); // 0x34e0370 [Final Native Public]
    void ClearMorphTargets(); // 0x34e0340 [Final Native Public]
    void ClearAllTransitionEvents(); // 0x34e0280 [Final Native Public]
    float CalculateDirection(const FVector& Velocity, const FRotator& BaseRotation); // 0x34e0180 [Final Native Public]
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0x144c730 [Event Public]
    void BlueprintThreadSafeUpdateAnimation(float DeltaTime); // 0x144c730 [Event Public]
    void BlueprintPostEvaluateAnimation(); // 0x144c730 [Event Public]
    void BlueprintLinkedAnimationLayersInitialized(); // 0x144c730 [Event Public]
    void BlueprintInitializeAnimation(); // 0x144c730 [Event Public]
    void BlueprintBeginPlay(); // 0x144c730 [Event Public]
    float Blueprint_GetSlotMontageLocalWeight(const FName& SlotNodeName); // 0x34e0080 [Final Native Public]
    UAnimInstance* Blueprint_GetMainAnimInstance(); // 0x34e0050 [Final Native Public]

// UBlueprintAsyncActionBase (/Script/Engine.BlueprintAsyncActionBase)
    void Activate(); // 0x3356710 [Native Public]

// ACameraActor (/Script/Engine.CameraActor)
    int32 GetAutoActivatePlayerIndex(); // 0x3604ea0 [Final Native Public]

// UCameraComponent (/Script/Engine.CameraComponent)
    void SetUseFieldOfViewForLOD(bool bInUseFieldOfViewForLOD); // 0x360adc0 [Final Native Public]
    void SetUseCameraHeightAsViewTarget(bool bInUseCameraHeightAsViewTarget); // 0x360ad30 [Final Native Public]
    void SetUpdateOrthoPlanes(bool bInUpdateOrthoPlanes); // 0x360aca0 [Final Native Public]
    void SetScaleResolutionWithOverscan(bool bInScaleResolutionWithOverscan); // 0x360a8e0 [Final Native Public]
    void SetProjectionMode(const ECameraProjectionMode& InProjectionMode); // 0x360a620 [Final Native Public]
    void SetPostProcessBlendWeight(float InPostProcessBlendWeight); // 0x360a4d0 [Final Native Public]
    void SetOverscan(float InOverscan); // 0x360a450 [Final Native Public]
    void SetOrthoWidth(float InOrthoWidth); // 0x360a3d0 [Final Native Public]
    void SetOrthoNearClipPlane(float InOrthoNearClipPlane); // 0x360a350 [Final Native Public]
    void SetOrthoFarClipPlane(float InOrthoFarClipPlane); // 0x360a2d0 [Final Native Public]
    void SetFirstPersonScale(float InFirstPersonScale); // 0x3609c10 [Native Public]
    void SetFirstPersonFieldOfView(float InFirstPersonFieldOfView); // 0x3609b80 [Native Public]
    void SetFieldOfView(float InFieldOfView); // 0x32d9ec0 [Native Public]
    void SetEnableFirstPersonScale(bool bInEnableFirstPersonScale); // 0x3609a20 [Final Native Public]
    void SetEnableFirstPersonFieldOfView(bool bInEnableFirstPersonFieldOfView); // 0x3609980 [Final Native Public]
    void SetCropOverscan(bool bInCropOverscan); // 0x36098f0 [Final Native Public]
    void SetConstraintAspectRatio(bool bInConstrainAspectRatio); // 0x3609860 [Final Native Public]
    void SetAutoPlaneShift(float InAutoPlaneShift); // 0x36097e0 [Final Native Public]
    void SetAutoCalculateOrthoPlanes(bool bAutoCalculate); // 0x3609750 [Final Native Public]
    void SetAspectRatioAxisConstraint(const EAspectRatioAxisConstraint& InAspectRatioAxisConstraint); // 0x36096d0 [Final Native Public]
    void SetAspectRatio(float InAspectRatio); // 0x3609650 [Final Native Public]
    void RemoveBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject); // 0x3607c60 [Final Native Public]
    void OnCameraMeshHiddenChanged(); // 0x3231fe0 [Final Native Protected]
    void GetCameraView(float DeltaTime, FMinimalViewInfo& DesiredView); // 0x3604f60 [Native Public]
    void AddOrUpdateBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject, float InWeight); // 0x3602f50 [Final Native Public]

// USoundBase (/Script/Engine.SoundBase)
    bool IsAttenuationSettingsEditable(); // 0x212fdc0 [Native Public]

// USoundWave (/Script/Engine.SoundWave)
    void SetSoundAssetCompressionType(const ESoundAssetCompressionType& InSoundAssetCompressionType, bool bMarkDirty); // 0x3430c30 [Final Native Public]
    ESoundAssetCompressionType GetSoundAssetCompressionType(); // 0x3430bc0 [Final Native Public]
    TArray<FSoundWaveCuePoint> GetLoopRegions(); // 0x3430a60 [Final Native Public]
    TArray<FSoundWaveCuePoint> GetCuePoints(); // 0x3430680 [Final Native Public]

// UTexture (/Script/Engine.Texture)
    bool ComputeTextureSourceChannelMinMax(const FLinearColor& OutColorMin, const FLinearColor& OutColorMax); // 0x3e9f420 [Final Native Public]
    bool Blueprint_GetTextureSourceIdString(const FString& OutTextureSourceId); // 0x3e9f370 [Final Native Public]
    void Blueprint_GetTextureSourceDiskAndMemorySize(const int64& OutDiskSize, const int64& OutMemorySize); // 0x3e9f280 [Final Native Public]
    int64 Blueprint_GetMemorySize(); // 0x3e9f240 [Final Native Public]
    bool AreDownscalePropertiesEditable(); // 0x387a340 [Native Public]

// UAnimationAsset (/Script/Engine.AnimationAsset)
    float GetPlayLength(); // 0x34ad710 [Native Public]
    UAnimMetaData* FindMetaDataByClass(TSubclassOf<UAnimMetaData> MetaDataClass); // 0x34ad3b0 [Final Native Public]

// URawAnimSequenceTrackExtensions (/Script/Engine.RawAnimSequenceTrackExtensions)
    TArray<FVector> GetScaleKeys(FRawAnimSequenceTrack& Track); // 0x33a7540 [Final Native Static Public]
    TArray<FQuat> GetRotationalKeys(FRawAnimSequenceTrack& Track); // 0x33a7310 [Final Native Static Public]
    TArray<FVector> GetPositionalKeys(FRawAnimSequenceTrack& Track); // 0x33a7120 [Final Native Static Public]

// IAudioPanelWidgetInterface (/Script/Engine.AudioPanelWidgetInterface)
    FName GetIconBrushName(); // 0x144c730 [Event Public]
    FText GetEditorName(); // 0x144c730 [Event Public]

// UChildActorComponent (/Script/Engine.ChildActorComponent)
    void SetChildActorClass(TSubclassOf<AActor> InClass); // 0x36fbb30 [Final Native Public]
    void OnRep_ChildActor(); // 0x36fa5b0 [Final Native Private]
    void OnChildActorDestroyed(AActor* Actor); // 0x36fa290 [Final Native Private]

// UAutoRTFMTestObject (/Script/Engine.AutoRTFMTestObject)
    void OnComponentPhysicsStateChanged(UPrimitiveComponent* ChangedComponent, const EComponentPhysicsStateChange& StateChange); // 0x33af2e0 [Final Native Public]

// UChaosBlueprintLibrary (/Script/Engine.ChaosBlueprintLibrary)
    UChaosEventRelay* GetEventRelayFromContext(UObject* ContextObject); // 0x33af250 [Final Native Static Public]

// UDataLayerManager (/Script/Engine.DataLayerManager)
    bool SetDataLayerRuntimeState(UDataLayerAsset* InDataLayerAsset, const EDataLayerRuntimeState& InState, bool bInIsRecursive); // 0x33b5e10 [Final Native Public]
    bool SetDataLayerInstanceRuntimeState(UDataLayerInstance* InDataLayerInstance, const EDataLayerRuntimeState& InState, bool bInIsRecursive); // 0x33b5d00 [Final Native Public]
    TArray<UDataLayerInstance*> GetDataLayerInstances(); // 0x33b5c80 [Final Native Public]
    EDataLayerRuntimeState GetDataLayerInstanceRuntimeState(UDataLayerInstance* InDataLayerInstance); // 0x33b5be0 [Final Native Public]
    UDataLayerInstance* GetDataLayerInstanceFromName(const FName& InDataLayerInstanceName); // 0x33b5b30 [Final Native Public]
    UDataLayerInstance* GetDataLayerInstanceFromAsset(UDataLayerAsset* InDataLayerAsset); // 0x33b5a90 [Final Native Public]
    EDataLayerRuntimeState GetDataLayerInstanceEffectiveRuntimeState(UDataLayerInstance* InDataLayerInstance); // 0x33b59f0 [Final Native Public]

// ALight (/Script/Engine.Light)
    void ToggleEnabled(); // 0x3a1ba80 [Final Native Public]
    void SetLightFunctionScale(const FVector& NewLightFunctionScale); // 0x3a1b9f0 [Final Native Public]
    void SetLightFunctionMaterial(UMaterialInterface* NewLightFunctionMaterial); // 0x3a1b960 [Final Native Public]
    void SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance); // 0x3a1b8d0 [Final Native Public]
    void SetLightColor(const FLinearColor& NewLightColor); // 0x3a1b840 [Final Native Public]
    void SetEnabled(bool bSetEnabled); // 0x3a1b7a0 [Final Native Public]
    void SetCastShadows(bool bNewValue); // 0x3a1b710 [Final Native Public]
    void SetBrightness(float NewBrightness); // 0x3a1b680 [Final Native Public]
    void SetAffectTranslucentLighting(bool bNewValue); // 0x3a1b5f0 [Final Native Public]
    void OnRep_bEnabled(); // 0x33c4b10 [Native Public]
    bool IsEnabled(); // 0x3a1b340 [Final Native Public]
    FLinearColor GetLightColor(); // 0x3a1b290 [Final Native Public]
    float GetBrightness(); // 0x3a1b250 [Final Native Public]

// AEmitter (/Script/Engine.Emitter)
    void ToggleActive(); // 0x3af9750 [Final Native Public]
    void SetVectorParameter(const FName& ParameterName, const FVector& Param); // 0x3af9660 [Final Native Public]
    void SetTemplate(UParticleSystem* NewTemplate); // 0x3af95d0 [Native Public]
    void SetMaterialParameter(const FName& ParameterName, UMaterialInterface* Param); // 0x3af94f0 [Final Native Public]
    void SetFloatParameter(const FName& ParameterName, float Param); // 0x3af9410 [Final Native Public]
    void SetColorParameter(const FName& ParameterName, const FLinearColor& Param); // 0x3af9330 [Final Native Public]
    void SetActorParameter(const FName& ParameterName, AActor* Param); // 0x3af9250 [Final Native Public]
    void OnRep_bCurrentlyActive(); // 0x3415ec0 [Native Public]
    void OnParticleSystemFinished(UParticleSystemComponent* FinishedComponent); // 0x3879e50 [Native Public]
    bool IsActive(); // 0x3af9210 [Final Native Public]
    void Deactivate(); // 0x3af91d0 [Final Native Public]
    void Activate(); // 0x3af9180 [Final Native Public]

// AExponentialHeightFog (/Script/Engine.ExponentialHeightFog)
    void OnRep_bEnabled(); // 0x33c4b10 [Native Public]

// UExponentialHeightFogComponent (/Script/Engine.ExponentialHeightFogComponent)
    void SetVolumetricFogStartDistance(float NewValue); // 0x33c5b10 [Final Native Public]
    void SetVolumetricFogScatteringDistribution(float NewValue); // 0x33c5a90 [Final Native Public]
    void SetVolumetricFogNearFadeInDistance(float NewValue); // 0x33c5a10 [Final Native Public]
    void SetVolumetricFogExtinctionScale(float NewValue); // 0x33c5990 [Final Native Public]
    void SetVolumetricFogEmissive(const FLinearColor& NewValue); // 0x33c5900 [Final Native Public]
    void SetVolumetricFogDistance(float NewValue); // 0x33c5880 [Final Native Public]
    void SetVolumetricFogAlbedo(const FColor& NewValue); // 0x33c5800 [Final Native Public]
    void SetVolumetricFog(bool bNewValue); // 0x33c5770 [Final Native Public]
    void SetStartDistance(float Value); // 0x33c56f0 [Final Native Public]
    void SetSecondFogHeightOffset(float Value); // 0x33c5670 [Final Native Public]
    void SetSecondFogHeightFalloff(float Value); // 0x33c55f0 [Final Native Public]
    void SetSecondFogDensity(float Value); // 0x33c5570 [Final Native Public]
    void SetSecondFogData(const FExponentialHeightFogData& NewValue); // 0x33c54d0 [Final Native Public]
    void SetRenderInMainPass(bool bValue); // 0x33c5440 [Final Native Public]
    void SetNonDirectionalInscatteringColorDistance(float Value); // 0x33c53c0 [Final Native Public]
    void SetInscatteringTextureTint(const FLinearColor& Value); // 0x33c5330 [Final Native Public]
    void SetInscatteringColorCubemapAngle(float Value); // 0x33c52b0 [Final Native Public]
    void SetInscatteringColorCubemap(UTextureCube* Value); // 0x33c5220 [Final Native Public]
    void SetHoldout(bool bNewHoldout); // 0x33c5190 [Final Native Public]
    void SetFullyDirectionalInscatteringColorDistance(float Value); // 0x33c5110 [Final Native Public]
    void SetFogMaxOpacity(float Value); // 0x33c5090 [Final Native Public]
    void SetFogInscatteringColor(const FLinearColor& Value); // 0x33c5000 [Final Native Public]
    void SetFogHeightFalloff(float Value); // 0x33c4f80 [Final Native Public]
    void SetFogDensity(float Value); // 0x33c4f00 [Final Native Public]
    void SetFogCutoffDistance(float Value); // 0x33c4e80 [Final Native Public]
    void SetEndDistance(float Value); // 0x33c4e00 [Final Native Public]
    void SetDirectionalInscatteringStartDistance(float Value); // 0x33c4d80 [Final Native Public]
    void SetDirectionalInscatteringExponent(float Value); // 0x33c4d00 [Final Native Public]
    void SetDirectionalInscatteringColor(const FLinearColor& Value); // 0x33c4c70 [Final Native Public]

// UExporter (/Script/Engine.Exporter)
    bool ScriptRunAssetExportTask(UAssetExportTask* Task); // 0x144c730 [Event Public]
    bool RunAssetExportTasks(const TArray<UAssetExportTask*>& ExportTasks); // 0x33c4bc0 [Final Native Static Public]
    bool RunAssetExportTask(UAssetExportTask* Task); // 0x33c4b30 [Final Native Static Public]

// UDataLayerAsset (/Script/Engine.DataLayerAsset)
    bool IsServerOnly(); // 0x3f88b90 [Final Native Public]
    bool IsRuntime(); // 0x3f88b30 [Final Native Public]
    bool IsClientOnly(); // 0x3f88a70 [Final Native Public]
    EDataLayerType GetType(); // 0x2d95220 [Native Public]
    FColor GetDebugColor(); // 0x34722e0 [Final Native Public]

// UDataLayerInstance (/Script/Engine.DataLayerInstance)
    bool IsVisible(); // 0x399c820 [Final Native Public]
    bool IsServerOnly(); // 0x3356460 [Native Public]
    bool IsRuntime(); // 0x38e1210 [Native Public]
    bool IsInitiallyVisible(); // 0x399c820 [Final Native Public]
    bool IsEffectiveVisible(); // 0x399c820 [Final Native Public]
    bool IsClientOnly(); // 0x3232050 [Native Public]
    EDataLayerType GetType(); // 0x2d95250 [Native Public]
    EDataLayerRuntimeState GetInitialRuntimeState(); // 0x3f88840 [Final Native Public]
    FColor GetDebugColor(); // 0x38782e0 [Native Public]
    FString GetDataLayerShortName(); // 0x3f886e0 [Native Public]
    FString GetDataLayerFullName(); // 0x3878cf0 [Native Public]
    UDataLayerAsset* GetAsset(); // 0x3f87a10 [Native Public]

// UFieldNotificationLibrary (/Script/Engine.FieldNotificationLibrary)
    bool SetPropertyValueAndBroadcastFields(bool NewValueByRef, const int32& OldValue, const int32& NewValue, UObject* Object, UObject* NetOwner, bool bHasLocalRepNotify, bool bShouldFlushDormancyOnSet, bool bIsNetProperty, const TArray<FFieldNotificationId>& ExtraFieldIds); // 0x387fd00 [Final Native Static Public]
    bool SetPropertyValueAndBroadcast(bool NewValueByRef, const int32& OldValue, const int32& NewValue, UObject* Object, UObject* NetOwner, bool bHasLocalRepNotify, bool bShouldFlushDormancyOnSet, bool bIsNetProperty); // 0x387f560 [Final Native Static Public]
    void BroadcastFieldValueChanged(UObject* Object, const FFieldNotificationId& FieldId); // 0x33c4930 [Final Native Static Public]
    void BroadcastFieldsValueChanged(UObject* Object, const TArray<FFieldNotificationId>& FieldIds); // 0x33c49f0 [Final Native Static Public]

// ASpotLight (/Script/Engine.SpotLight)
    void SetOuterConeAngle(float NewOuterConeAngle); // 0x3e526b0 [Final Native Public]
    void SetInnerConeAngle(float NewInnerConeAngle); // 0x3e524e0 [Final Native Public]

// IAnimationDataController (/Script/Engine.AnimationDataController)
    void UpdateCurveNamesFromSkeleton(USkeleton* Skeleton, const ERawCurveTrackTypes& SupportedCurveType, bool bShouldTransact); // 0x33cdb70 [Native Public]
    bool SetTransformCurveKeys(FAnimationCurveIdentifier& CurveId, const TArray<FTransform>& TransformValues, const TArray<float>& TimeKeys, bool bShouldTransact); // 0x33cd990 [Native Public]
    bool SetTransformCurveKey(FAnimationCurveIdentifier& CurveId, float Time, FTransform& Value, bool bShouldTransact); // 0x33cd7a0 [Native Public]
    void SetPlayLength(float Length, bool bShouldTransact); // 0x33cd6c0 [Native Public]
    void SetNumberOfFrames(const FFrameNumber& NewLengthInFrames, bool bShouldTransact); // 0x33cd5f0 [Native Public]
    void SetModel(const TScriptInterface<IAnimationDataModel>& InModel); // 0x33cd4b0 [Native Public]
    void SetFrameRate(const FFrameRate& FrameRate, bool bShouldTransact); // 0x33cd350 [Native Public]
    bool SetCurveKeys(FAnimationCurveIdentifier& CurveId, const TArray<FRichCurveKey>& CurveKeys, bool bShouldTransact); // 0x33cd080 [Native Public]
    bool SetCurveKey(FAnimationCurveIdentifier& CurveId, const FRichCurveKey& Key, bool bShouldTransact); // 0x33ccf10 [Native Public]
    bool SetCurveFlags(FAnimationCurveIdentifier& CurveId, int32 Flags, bool bShouldTransact); // 0x33ccdd0 [Native Public]
    bool SetCurveFlag(FAnimationCurveIdentifier& CurveId, const EAnimAssetCurveFlags& Flag, bool bState, bool bShouldTransact); // 0x33ccc30 [Native Public]
    bool SetCurveComment(FAnimationCurveIdentifier& CurveId, const FString& Comment, bool bShouldTransact); // 0x33ccad0 [Native Public]
    bool SetCurveColor(FAnimationCurveIdentifier& CurveId, const FLinearColor& Color, bool bShouldTransact); // 0x33cc980 [Native Public]
    bool SetBoneTrackKeys(const FName& BoneName, const TArray<FVector>& PositionalKeys, const TArray<FQuat>& RotationalKeys, const TArray<FVector>& ScalingKeys, bool bShouldTransact); // 0x33cc6a0 [Native Public]
    bool ScaleCurve(FAnimationCurveIdentifier& CurveId, float Origin, float Factor, bool bShouldTransact); // 0x33cc510 [Native Public]
    void ResizePlayLength(float NewLength, float T0, float T1, bool bShouldTransact); // 0x33cc3b0 [Native Public]
    void ResizeNumberOfFrames(const FFrameNumber& NewLengthInFrames, const FFrameNumber& T0, const FFrameNumber& T1, bool bShouldTransact); // 0x33cc260 [Native Public]
    void ResizeInFrames(const FFrameNumber& NewLengthInFrames, const FFrameNumber& T0, const FFrameNumber& T1, bool bShouldTransact); // 0x33cc110 [Native Public]
    void Resize(float Length, float T0, float T1, bool bShouldTransact); // 0x33cbfb0 [Native Public]
    bool RenameCurve(FAnimationCurveIdentifier& CurveToRenameId, FAnimationCurveIdentifier& NewCurveId, bool bShouldTransact); // 0x33cbe40 [Native Public]
    bool RemoveTransformCurveKey(FAnimationCurveIdentifier& CurveId, float Time, bool bShouldTransact); // 0x33cbd00 [Native Public]
    bool RemoveCurveKey(FAnimationCurveIdentifier& CurveId, float Time, bool bShouldTransact); // 0x33cba60 [Native Public]
    bool RemoveCurve(FAnimationCurveIdentifier& CurveId, bool bShouldTransact); // 0x33cb960 [Native Public]
    bool RemoveBoneTrack(const FName& BoneName, bool bShouldTransact); // 0x33cb880 [Native Public]
    bool RemoveAttributeKey(FAnimationAttributeIdentifier& AttributeIdentifier, float Time, bool bShouldTransact); // 0x33cb720 [Native Public]
    bool RemoveAttribute(FAnimationAttributeIdentifier& AttributeIdentifier, bool bShouldTransact); // 0x33cb5f0 [Native Public]
    void RemoveAllCurvesOfType(const ERawCurveTrackTypes& SupportedCurveType, bool bShouldTransact); // 0x33cb510 [Native Public]
    void RemoveAllBoneTracks(bool bShouldTransact); // 0x33cb480 [Native Public]
    int32 RemoveAllAttributesForBone(const FName& BoneName, bool bShouldTransact); // 0x33cb390 [Native Public]
    int32 RemoveAllAttributes(bool bShouldTransact); // 0x33cb2f0 [Native Public]
    void OpenBracket(FText& InTitle, bool bShouldTransact); // 0x33cb1f0 [Native Public]
    int32 InsertBoneTrack(const FName& BoneName, int32 DesiredIndex, bool bShouldTransact); // 0x33caee0 [Native Public]
    TScriptInterface<IAnimationDataModel> GetModelInterface(); // 0x33cad60 [Native Public]
    void FindOrAddCurveNamesOnSkeleton(USkeleton* Skeleton, const ERawCurveTrackTypes& SupportedCurveType, bool bShouldTransact); // 0x33ca220 [Native Public]
    bool DuplicateCurve(FAnimationCurveIdentifier& CopyCurveId, FAnimationCurveIdentifier& NewCurveId, bool bShouldTransact); // 0x33ca0b0 [Native Public]
    bool DuplicateAttribute(FAnimationAttributeIdentifier& AttributeIdentifier, FAnimationAttributeIdentifier& NewAttributeIdentifier, bool bShouldTransact); // 0x33c9f00 [Native Public]
    void CloseBracket(bool bShouldTransact); // 0x33c9e70 [Native Public]
    bool AddCurve(FAnimationCurveIdentifier& CurveId, int32 CurveFlags, bool bShouldTransact); // 0x33c9420 [Native Public]
    int32 AddBoneTrack(const FName& BoneName, bool bShouldTransact); // 0x33c9350 [Native Public]
    bool AddBoneCurve(const FName& BoneName, bool bShouldTransact); // 0x33c9280 [Native Public]
    bool AddAttribute(FAnimationAttributeIdentifier& AttributeIdentifier, bool bShouldTransact); // 0x33c9150 [Native Public]

// IAnimationDataModel (/Script/Engine.AnimationDataModel)
    bool IsValidBoneTrackName(const FName& TrackName); // 0x33cb0a0 [Native Public]
    bool IsValidBoneTrackIndex(int32 TrackIndex); // 0x33cb000 [Native Public]
    double GetPlayLength(); // 0x33caeb0 [Native Public]
    int32 GetNumBoneTracks(); // 0x33cadc0 [Native Public]
    int32 GetNumberOfTransformCurves(); // 0x33cae80 [Native Public]
    int32 GetNumberOfKeys(); // 0x33cae50 [Native Public]
    int32 GetNumberOfFrames(); // 0x33cae20 [Native Public]
    int32 GetNumberOfFloatCurves(); // 0x33cadf0 [Native Public]
    FFrameRate GetFrameRate(); // 0x33ca870 [Native Public]
    void GetBoneTrackNames(const TArray<FName>& OutNames); // 0x33ca6d0 [Native Public]
    int32 GetBoneTrackIndexByName(const FName& TrackName); // 0x33ca630 [Native Public]
    int32 GetBoneTrackIndex(FBoneAnimationTrack& Track); // 0x33ca530 [Native Public]
    FBoneAnimationTrack GetBoneTrackByName(const FName& TrackName); // 0x33ca490 [Native Public]
    FBoneAnimationTrack GetBoneTrackByIndex(int32 TrackIndex); // 0x33ca3f0 [Native Public]
    TArray<FBoneAnimationTrack> GetBoneAnimationTracks(); // 0x33ca360 [Native Public]
    UAnimSequence* GetAnimationSequence(); // 0x33ca330 [Native Public]

// IInterface_AssetUserData (/Script/Engine.Interface_AssetUserData)
    bool HasAssetUserDataOfClass(TSubclassOf<UAssetUserData> InUserDataClass); // 0x33d4830 [Native Public]
    UAssetUserData* GetAssetUserDataOfClass(TSubclassOf<UAssetUserData> InUserDataClass); // 0x33d4450 [Native Public]
    bool AddAssetUserDataOfClass(TSubclassOf<UAssetUserData> InUserDataClass); // 0x33d1bd0 [Native Public]

// UKismetTextLibrary (/Script/Engine.KismetTextLibrary)
    FText TextTrimTrailing(FText& InText); // 0x33d62e0 [Final Native Static Public]
    FText TextTrimPrecedingAndTrailing(FText& InText); // 0x33d6210 [Final Native Static Public]
    FText TextTrimPreceding(FText& InText); // 0x33d6140 [Final Native Static Public]
    FText TextToUpper(FText& InText); // 0x33d6070 [Final Native Static Public]
    FText TextToLower(FText& InText); // 0x33d5fa0 [Final Native Static Public]
    bool TextIsTransient(FText& InText); // 0x33d5ef0 [Final Native Static Public]
    bool TextIsFromStringTable(FText& Text); // 0x33d5e40 [Final Native Static Public]
    bool TextIsEmpty(FText& InText); // 0x33d5d90 [Final Native Static Public]
    bool TextIsCultureInvariant(FText& InText); // 0x33d5ce0 [Final Native Static Public]
    FText TextFromStringTable(const FName& TableId, const FString& Key); // 0x33d5be0 [Final Native Static Public]
    bool StringTableIdAndKeyFromText(const FText& Text, const FName& OutTableId, const FString& OutKey); // 0x33d5a60 [Final Native Static Public]
    FText PolyglotDataToText(FPolyglotTextData& PolyglotData); // 0x33d5450 [Final Native Static Public]
    bool NotEqual_TextText(FText& A, FText& B); // 0x33d5330 [Final Native Static Public]
    bool NotEqual_IgnoreCase_TextText(FText& A, FText& B); // 0x33d5210 [Final Native Static Public]
    FText MakeInvariantText(const FString& InString); // 0x33d3aa0 [Final Native Static Public]
    void IsPolyglotDataValid(FPolyglotTextData& PolyglotData, const bool& IsValid, FText& ErrorMessage); // 0x33d48e0 [Final Native Static Public]
    FString GetTextSourceString(const FText& Text); // 0x33d4730 [Final Native Static Public]
    bool GetTextId(const FText& Text, const FString& OutNamespace, const FString& OutKey); // 0x33d4590 [Final Native Static Public]
    FText GetEmptyText(); // 0x33d4500 [Final Native Static Public]
    FText Format(const FText& InPattern, const TArray<FFormatArgumentData>& InArgs); // 0x33d42d0 [Final Native Static Public]
    bool FindTextInLocalizationTable(const FString& NameSpace, const FString& Key, FText& OutText, const FString& SourceString); // 0x33d4110 [Final Native Static Public]
    bool EqualEqual_TextText(FText& A, FText& B); // 0x33d3ff0 [Final Native Static Public]
    bool EqualEqual_IgnoreCase_TextText(FText& A, FText& B); // 0x33d3ed0 [Final Native Static Public]
    bool EditTextSourceString(UObject* TextOwner, FText& Text, const FString& SourceString); // 0x3989af0 [Final Native Static Public]
    FText Conv_VectorToText(const FVector& InVec); // 0x33d3e20 [Final Native Static Public]
    FText Conv_Vector2dToText(const FVector2D& InVec); // 0x33d3d80 [Final Native Static Public]
    FText Conv_TransformToText(FTransform& InTrans); // 0x33d3c50 [Final Native Static Public]
    FString Conv_TextToString(FText& InText); // 0x33d3b60 [Final Native Static Public]
    FText Conv_StringToText(const FString& InString); // 0x33d3aa0 [Final Native Static Public]
    FText Conv_RotatorToText(const FRotator& InRot); // 0x33d39f0 [Final Native Static Public]
    FText Conv_ObjectToText(UObject* InObj); // 0x33d3940 [Final Native Static Public]
    FText Conv_NumericPropertyToText(const int32& Value); // 0x397ea10 [Final Native Static Public]
    FText Conv_NameToText(const FName& InName); // 0x33d3890 [Final Native Static Public]
    FText Conv_IntToText(int32 Value, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits); // 0x33d36b0 [Final Native Static Public]
    FText Conv_Int64ToText(int64 Value, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits); // 0x33d34d0 [Final Native Static Public]
    FText Conv_DoubleToText(double Value, const ERoundingMode& RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits); // 0x33d3240 [Final Native Static Public]
    FText Conv_ColorToText(const FLinearColor& InColor); // 0x33d31a0 [Final Native Static Public]
    FText Conv_ByteToText(uint8 Value); // 0x33d3100 [Final Native Static Public]
    FText Conv_BoolToText(bool InBool); // 0x33d3050 [Final Native Static Public]
    FText AsTimeZoneTime_DateTime(const FDateTime& InDateTime, const FString& InTimeZone, const EDateTimeStyle& InTimeStyle); // 0x33d2d50 [Final Native Static Public]
    FText AsTimeZoneDateTime_DateTime(const FDateTime& InDateTime, const FString& InTimeZone, const EDateTimeStyle& InDateStyle, const EDateTimeStyle& InTimeStyle); // 0x33d2a50 [Final Native Static Public]
    FText AsTimeZoneDate_DateTime(const FDateTime& InDateTime, const FString& InTimeZone, const EDateTimeStyle& InDateStyle); // 0x33d2c00 [Final Native Static Public]
    FText AsTimespan_Timespan(const FTimespan& InTimespan); // 0x33d2fa0 [Final Native Static Public]
    FText AsTime_DateTime(const FDateTime& In, const EDateTimeStyle& InTimeStyle); // 0x33d2ea0 [Final Native Static Public]
    FText AsPercent_Float(float Value, const ERoundingMode& RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits); // 0x33d27c0 [Final Native Static Public]
    FText AsMemory(int64 NumBytes, const EMemoryUnitStandard& UnitStandard, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits); // 0x33d2580 [Final Native Static Public]
    FText AsDateTime_DateTime(const FDateTime& In, const EDateTimeStyle& InDateStyle, const EDateTimeStyle& InTimeStyle); // 0x33d2340 [Final Native Static Public]
    FText AsDate_DateTime(const FDateTime& InDateTime, const EDateTimeStyle& InDateStyle); // 0x33d2480 [Final Native Static Public]
    FText AsCurrencyBase(int32 BaseValue, const FString& CurrencyCode); // 0x33d1c80 [Final Native Static Public]
    FText AsCurrency_Integer(int32 Value, const ERoundingMode& RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const FString& CurrencyCode); // 0x33d2060 [Final Native Static Public]
    FText AsCurrency_Float(float Value, const ERoundingMode& RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const FString& CurrencyCode); // 0x33d1d80 [Final Native Static Public]

// UWorld (/Script/Engine.World)
    AWorldSettings* K2_GetWorldSettings(); // 0x3f64c70 [Final Native Public]
    void HandleTimelineScrubbed(); // 0x3f64c50 [Final Native Public]
    UDataLayerManager* GetDataLayerManager(); // 0x3f64a20 [Final Native Public]

// ULevelStreaming (/Script/Engine.LevelStreaming)
    bool ShouldBeLoaded(); // 0x39f3d90 [Native Public]
    void SetShouldBeVisible(bool bInShouldBeVisible); // 0x39f3b90 [Final Native Public]
    void SetShouldBeLoaded(bool bInShouldBeLoaded); // 0x39f3b00 [Native Public]
    void SetPriority(int32 NewPriority); // 0x39f3a50 [Final Native Public]
    void SetLevelLODIndex(int32 LODIndex); // 0x39f3990 [Final Native Public]
    void SetIsRequestingUnloadAndRemoval(bool bInIsRequestingUnloadAndRemoval); // 0x39f38d0 [Final Native Public]
    bool IsStreamingStatePending(); // 0x39f22c0 [Final Native Public]
    bool IsLevelVisible(); // 0x39f2250 [Final Native Public]
    bool IsLevelLoaded(); // 0x39f2220 [Final Native Public]
    FName GetWorldAssetPackageFName(); // 0x39f1ed0 [Native Public]
    ULevel* GetLoadedLevel(); // 0x39f1e60 [Final Native Public]
    ALevelScriptActor* GetLevelScriptActor(); // 0x39f1df0 [Final Native Public]
    bool GetIsRequestingUnloadAndRemoval(); // 0x39f1dc0 [Final Native Public]
    ULevelStreaming* CreateInstance(const FString& UniqueInstanceName); // 0x39f1d10 [Final Native Public]

// ULevelStreamingDynamic (/Script/Engine.LevelStreamingDynamic)
    ULevelStreamingDynamic* LoadLevelInstanceBySoftObjectPtr(UObject* WorldContextObject, const TSoftObjectPtr<UWorld>& Level, const FVector& Location, const FRotator& Rotation, const bool& bOutSuccess, const FString& OptionalLevelNameOverride, TSubclassOf<ULevelStreamingDynamic> OptionalLevelStreamingClass, bool bLoadAsTempPackage); // 0x33d4e80 [Final Native Static Public]
    ULevelStreamingDynamic* LoadLevelInstance(UObject* WorldContextObject, const FString& LevelName, const FVector& Location, const FRotator& Rotation, const bool& bOutSuccess, const FString& OptionalLevelNameOverride, TSubclassOf<ULevelStreamingDynamic> OptionalLevelStreamingClass, bool bLoadAsTempPackage); // 0x33d4b30 [Final Native Static Public]

// ULightComponentBase (/Script/Engine.LightComponentBase)
    void SetSamplesPerPixel(int32 NewValue); // 0x33d59d0 [Final Native Public]
    void SetCastVolumetricShadow(bool bNewValue); // 0x33d5940 [Final Native Public]
    void SetCastShadows(bool bNewValue); // 0x33d58b0 [Final Native Public]
    void SetCastRaytracedShadows(const ECastRayTracedShadow& bNewValue); // 0x33d5830 [Final Native Public]
    void SetCastRaytracedShadow(bool bNewValue); // 0x33d57a0 [Final Native Public]
    void SetCastDeepShadow(bool bNewValue); // 0x33d5710 [Final Native Public]
    void SetAffectReflection(bool bNewValue); // 0x33d5680 [Final Native Public]
    void SetAffectGlobalIllumination(bool bNewValue); // 0x33d55f0 [Final Native Public]
    FLinearColor GetLightColor(); // 0x33d4550 [Final Native Public]

// UTexture2D (/Script/Engine.Texture2D)
    int32 Blueprint_GetSizeY(); // 0x3eb0ff0 [Final Native Public]
    int32 Blueprint_GetSizeX(); // 0x3eb0fc0 [Final Native Public]
    FSharedImageConstRefBlueprint Blueprint_GetCPUCopy(); // 0x3eb0f10 [Final Native Public]

// UMaterialExpressionDataDrivenShaderPlatformInfoSwitch (/Script/Engine.MaterialExpressionDataDrivenShaderPlatformInfoSwitch)
    TArray<FString> GetNameOptions(); // 0x33dc7f0 [Final Native Public]

// INavMovementInterface (/Script/Engine.NavMovementInterface)
    void StopMovementKeepPathing(); // 0x33fa090 [Native Public]
    void StopActiveMovement(); // 0x33fa070 [Native Public]
    void RequestPathMove(const FVector& MoveInput); // 0x33f9fe0 [Native Public]
    void RequestDirectMove(const FVector& MoveVelocity, bool bForceMaxSpeed); // 0x33f9ef0 [Native Public]
    bool IsSwimming(); // 0x33f9ec0 [Native Public]
    bool IsMovingOnGround(); // 0x33f9e90 [Native Public]
    bool IsFlying(); // 0x33f9e60 [Native Public]
    bool IsFalling(); // 0x33f9e30 [Native Public]
    bool IsCrouching(); // 0x33f9e00 [Native Public]
    FVector GetVelocityForNavMovement(); // 0x33f9db0 [Native Public]
    float GetMaxSpeedForNavMovement(); // 0x33f9d70 [Native Public]

// UParticleSystem (/Script/Engine.ParticleSystem)
    bool ContainsEmitterType(TSubclassOf<UObject> TypeData); // 0x3409230 [Final Native Public]

// UFXSystemComponent (/Script/Engine.FXSystemComponent)
    void SetVectorParameter(const FName& ParameterName, const FVector& Param); // 0x340b5a0 [Native Public]
    void SetUseAutoManageAttachment(bool bAutoManage); // 0x340b510 [Native Public]
    void SetIntParameter(const FName& ParameterName, int32 Param); // 0x340b180 [Native Public]
    void SetFloatParameter(const FName& ParameterName, float Param); // 0x340b0b0 [Native Public]
    void SetEmitterEnable(const FName& EmitterName, bool bNewEnableState); // 0x340afe0 [Native Public]
    void SetColorParameter(const FName& ParameterName, const FLinearColor& Param); // 0x340af00 [Native Public]
    void SetBoolParameter(const FName& ParameterName, bool Param); // 0x340ae30 [Native Public]
    void SetAutoAttachmentParameters(USceneComponent* Parent, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule); // 0x340a4f0 [Native Public]
    void SetActorParameter(const FName& ParameterName, AActor* Param); // 0x340a2f0 [Native Public]
    void ReleaseToPool(); // 0x340a2d0 [Native Public]
    UFXSystemAsset* GetFXSystemAsset(); // 0x3409f20 [Native Public]

// UParticleSystemComponent (/Script/Engine.ParticleSystemComponent)
    void SetTrailSourceData(const FName& InFirstSocketName, const FName& InSecondSocketName, const ETrailWidthMode& InWidthMode, float InWidth); // 0x340b3b0 [Final Native Public]
    void SetTemplate(UParticleSystem* NewTemplate); // 0x340b320 [Final Native Public]
    void SetMaterialParameter(const FName& ParameterName, UMaterialInterface* Param); // 0x340b250 [Final Native Public]
    void SetBeamTargetTangent(int32 EmitterIndex, const FVector& NewTangentPoint, int32 TargetIndex); // 0x340ad00 [Native Public]
    void SetBeamTargetStrength(int32 EmitterIndex, float NewTargetStrength, int32 TargetIndex); // 0x340ac00 [Native Public]
    void SetBeamTargetPoint(int32 EmitterIndex, const FVector& NewTargetPoint, int32 TargetIndex); // 0x340aad0 [Native Public]
    void SetBeamSourceTangent(int32 EmitterIndex, const FVector& NewTangentPoint, int32 SourceIndex); // 0x340a9a0 [Native Public]
    void SetBeamSourceStrength(int32 EmitterIndex, float NewSourceStrength, int32 SourceIndex); // 0x340a8a0 [Native Public]
    void SetBeamSourcePoint(int32 EmitterIndex, const FVector& NewSourcePoint, int32 SourceIndex); // 0x340a770 [Native Public]
    void SetBeamEndPoint(int32 EmitterIndex, const FVector& NewEndPoint); // 0x340a690 [Native Public]
    void SetAutoAttachParams(USceneComponent* Parent, const FName& SocketName, const EAttachLocation& LocationType); // 0x340a3c0 [Final Native Public]
    int32 GetNumActiveParticles(); // 0x340a020 [Final Native Public]
    UMaterialInterface* GetNamedMaterial(const FName& InName); // 0x3409f50 [Native Public]
    bool GetBeamTargetTangent(int32 EmitterIndex, int32 TargetIndex, const FVector& OutTangentPoint); // 0x3409d10 [Native Public]
    bool GetBeamTargetStrength(int32 EmitterIndex, int32 TargetIndex, const float& OutTargetStrength); // 0x3409bf0 [Native Public]
    bool GetBeamTargetPoint(int32 EmitterIndex, int32 TargetIndex, const FVector& OutTargetPoint); // 0x3409ad0 [Native Public]
    bool GetBeamSourceTangent(int32 EmitterIndex, int32 SourceIndex, const FVector& OutTangentPoint); // 0x34099b0 [Native Public]
    bool GetBeamSourceStrength(int32 EmitterIndex, int32 SourceIndex, const float& OutSourceStrength); // 0x3409890 [Native Public]
    bool GetBeamSourcePoint(int32 EmitterIndex, int32 SourceIndex, const FVector& OutSourcePoint); // 0x3409770 [Native Public]
    bool GetBeamEndPoint(int32 EmitterIndex, const FVector& OutEndPoint); // 0x3409680 [Native Public]
    void GenerateParticleEvent(const FName& InEventName, float InEmitterTime, const FVector& InLocation, const FVector& InDirection, const FVector& InVelocity); // 0x34094c0 [Final Native Public]
    void EndTrails(); // 0x34093a0 [Final Native Public]
    UMaterialInstanceDynamic* CreateNamedDynamicMaterialInstance(const FName& InName, UMaterialInterface* SourceMaterial); // 0x34092d0 [Native Public]
    void BeginTrails(const FName& InFirstSocketName, const FName& InSecondSocketName, const ETrailWidthMode& InWidthMode, float InWidth); // 0x34090d0 [Final Native Public]

// UPhysicsObjectBlueprintLibrary (/Script/Engine.PhysicsObjectBlueprintLibrary)
    FTransform GetPhysicsObjectWorldTransform(UPrimitiveComponent* Component, const FName& BoneName); // 0x340a050 [Final Native Static Public]
    FClosestPhysicsObjectResult GetClosestPhysicsObjectFromWorldLocation(UPrimitiveComponent* Component, const FVector& WorldLocation); // 0x3409e30 [Final Native Static Public]
    bool ExtractClosestPhysicsObjectResults(FClosestPhysicsObjectResult& Result, const FName& OutName); // 0x34093c0 [Final Native Static Public]
    void ApplyRadialImpulse(UPrimitiveComponent* Component, const FVector& Origin, float Radius, float Strength, const ERadialImpulseFalloff& Falloff, bool bApplyStrain, float Strain, bool bVelChange, float MinValue, float MaxValue); // 0x3408dd0 [Final Native Static Public]

// UPhysicsSpringComponent (/Script/Engine.PhysicsSpringComponent)
    FVector GetSpringRestingPoint(); // 0x340a200 [Final Native Public]
    FVector GetSpringDirection(); // 0x340a1c0 [Final Native Public]
    FVector GetSpringCurrentEndPoint(); // 0x340a180 [Final Native Public]
    float GetNormalizedCompressionScalar(); // 0x3409ff0 [Final Native Public]

// UPhysicsThreadLibrary (/Script/Engine.PhysicsThreadLibrary)
    void AddForce(const FBodyInstanceAsyncPhysicsTickHandle& Handle, const FVector& Force, bool bAccelChange); // 0x3408c10 [Final Native Static Private]

// APlanarReflection (/Script/Engine.PlanarReflection)
    void OnInterpToggle(bool bEnable); // 0x340a240 [Final Native Public]

// USceneCaptureComponent (/Script/Engine.SceneCaptureComponent)
    void ShowOnlyComponent(UPrimitiveComponent* InComponent); // 0x374a1b0 [Final Native Public]
    void ShowOnlyActorComponents(AActor* InActor, bool bIncludeFromChildActors); // 0x3749ea0 [Final Native Public]
    void SetShowFlagSettings(const TArray<FEngineShowFlagsSetting>& InShowFlagSettings); // 0x37499e0 [Final Native Public]
    void SetCaptureSortPriority(int32 NewCaptureSortPriority); // 0x3748b50 [Final Native Public]
    void RemoveShowOnlyComponent(UPrimitiveComponent* InComponent); // 0x3747420 [Final Native Public]
    void RemoveShowOnlyActorComponents(AActor* InActor, bool bIncludeFromChildActors); // 0x37470c0 [Final Native Public]
    void HideComponent(UPrimitiveComponent* InComponent); // 0x3746140 [Final Native Public]
    void HideActorComponents(AActor* InActor, bool bIncludeFromChildActors); // 0x3745e30 [Final Native Public]
    TArray<FEngineShowFlagsSetting> GetShowFlagSettings(); // 0x3745410 [Final Native Public]
    void ClearShowOnlyComponents(); // 0x3743d10 [Final Native Public]
    void ClearHiddenComponents(); // 0x3743cc0 [Final Native Public]

// UPlatformInterfaceWebResponse (/Script/Engine.PlatformInterfaceWebResponse)
    int32 GetNumHeaders(); // 0x3413b00 [Native Public]
    FString GetHeaderValue(const FString& HeaderName); // 0x3413430 [Native Public]
    void GetHeader(int32 HeaderIndex, const FString& Header, const FString& Value); // 0x34132c0 [Native Public]

// APlayerCameraManager (/Script/Engine.PlayerCameraManager)
    void SwapPendingViewTargetWhenUsingClientSideCameraUpdates(); // 0x341a8e0 [Final Native Protected]
    void StopCameraShake(UCameraShakeBase* ShakeInstance, bool bImmediately); // 0x341a810 [Native Public]
    void StopCameraFade(); // 0x341a7f0 [Native Public]
    void StopAllInstancesOfCameraShakeFromSource(TSubclassOf<UCameraShakeBase> Shake, UCameraShakeSourceComponent* SourceComponent, bool bImmediately); // 0x341a6b0 [Native Public]
    void StopAllInstancesOfCameraShake(TSubclassOf<UCameraShakeBase> Shake, bool bImmediately); // 0x341a5c0 [Native Public]
    void StopAllCameraShakesFromSource(UCameraShakeSourceComponent* SourceComponent, bool bImmediately); // 0x341a4f0 [Native Public]
    void StopAllCameraShakes(bool bImmediately); // 0x341a460 [Native Public]
    UCameraShakeBase* StartCameraShakeFromSource(TSubclassOf<UCameraShakeBase> ShakeClass, UCameraShakeSourceComponent* SourceComponent, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0x341a260 [Native Public]
    UCameraShakeBase* StartCameraShake(TSubclassOf<UCameraShakeBase> ShakeClass, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0x341a080 [Native Public]
    void StartCameraFade(float FromAlpha, float ToAlpha, float Duration, const FLinearColor& Color, bool bShouldFadeAudio, bool bHoldWhenFinished); // 0x3419e90 [Native Public]
    void SetManualCameraFade(float InFadeAmount, const FLinearColor& Color, bool bInFadeAudio); // 0x34183d0 [Native Public]
    void SetGameCameraCutThisFrame(); // 0x3417e90 [Native Public]
    void RemoveGenericCameraLensEffect(const TScriptInterface<ICameraLensEffectInterface>& Emitter); // 0x3416280 [Native Public]
    bool RemoveCameraModifier(UCameraModifier* ModifierToRemove); // 0x34161e0 [Native Public]
    void RemoveCameraLensEffect(AEmitterCameraLensEffectBase* Emitter); // 0x3416150 [Native Public]
    void PhotographyCameraModify(const FVector& NewCameraLocation, const FVector& PreviousCameraLocation, const FVector& OriginalCameraLocation, const FVector& ResultCameraLocation); // 0x3415f20 [Native Event Public]
    void OnPhotographySessionStart(); // 0x3415f00 [Native Event Public]
    void OnPhotographySessionEnd(); // 0x3415ee0 [Native Event Public]
    void OnPhotographyMultiPartCaptureStart(); // 0x3415ec0 [Native Event Public]
    void OnPhotographyMultiPartCaptureEnd(); // 0x33c4b10 [Native Event Public]
    APlayerController* GetOwningPlayerController(); // 0x3413d20 [Native Public]
    float GetFOVAngle(); // 0x3413250 [Native Public]
    FRotator GetCameraRotation(); // 0x3412c80 [Native Public]
    FVector GetCameraLocation(); // 0x3412c30 [Native Public]
    UCameraModifier* FindCameraModifierByClass(TSubclassOf<UCameraModifier> ModifierClass); // 0x34128d0 [Native Public]
    void ClearCameraLensEffects(); // 0x34124d0 [Native Public]
    bool BlueprintUpdateCamera(AActor* CameraTarget, const FVector& NewCameraLocation, const FRotator& NewCameraRotation, const float& NewCameraFOV); // 0x144c730 [Event Public]
    UCameraModifier* AddNewCameraModifier(TSubclassOf<UCameraModifier> ModifierClass); // 0x3411bd0 [Native Public]
    TScriptInterface<ICameraLensEffectInterface> AddGenericCameraLensEffect(TSubclassOf<AActor> LensEffectEmitterClass); // 0x3411870 [Native Public]
    AEmitterCameraLensEffectBase* AddCameraLensEffect(TSubclassOf<AEmitterCameraLensEffectBase> LensEffectEmitterClass); // 0x34113f0 [Native Public]

// UPluginBlueprintLibrary (/Script/Engine.PluginBlueprintLibrary)
    bool IsPluginMounted(const FString& PluginName); // 0x3414ec0 [Final Native Static Public]
    bool GetPluginVersionName(const FString& PluginName, const FString& OutVersionName); // 0x34148a0 [Final Native Static Public]
    bool GetPluginVersion(const FString& PluginName, const int32& OutVersion); // 0x34147b0 [Final Native Static Public]
    bool GetPluginNameForObjectPath(const FSoftObjectPath& ObjectPath, const FString& OutPluginName); // 0x3414680 [Final Native Static Public]
    bool GetPluginMountedAssetPath(const FString& PluginName, const FString& OutAssetPath); // 0x3414580 [Final Native Static Public]
    bool GetPluginEditorCustomVirtualPath(const FString& PluginName, const FString& OutVirtualPath); // 0x3414480 [Final Native Static Public]
    bool GetPluginDescriptorFilePath(const FString& PluginName, const FString& OutFilePath); // 0x3414380 [Final Native Static Public]
    bool GetPluginDescription(const FString& PluginName, const FString& OutDescription); // 0x3414280 [Final Native Static Public]
    bool GetPluginContentDir(const FString& PluginName, const FString& OutContentDir); // 0x3414180 [Final Native Static Public]
    bool GetPluginBaseDir(const FString& PluginName, const FString& OutBaseDir); // 0x3414080 [Final Native Static Public]
    TArray<FString> GetEnabledPluginNames(); // 0x3413130 [Final Native Static Public]
    TArray<FString> GetAdditionalProjectPluginSearchPaths(); // 0x3412a20 [Final Native Static Public]
    TArray<FString> GetAdditionalPluginSearchPaths(); // 0x3412980 [Final Native Static Public]

// APointLight (/Script/Engine.PointLight)
    void SetRadius(float NewRadius); // 0x3419190 [Final Native Public]
    void SetLightFalloffExponent(float NewLightFalloffExponent); // 0x3418190 [Final Native Public]

// ARadialForceActor (/Script/Engine.RadialForceActor)
    void ToggleForce(); // 0x3415f00 [Native Public]
    void FireImpulse(); // 0x33c4b10 [Native Public]
    void EnableForce(); // 0x3415ec0 [Native Public]
    void DisableForce(); // 0x3415ee0 [Native Public]

// ASceneCapture2D (/Script/Engine.SceneCapture2D)
    void OnInterpToggle(bool bEnable); // 0x340a240 [Final Native Public]

// USceneCaptureComponent2D (/Script/Engine.SceneCaptureComponent2D)
    void RemoveBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject); // 0x34257c0 [Final Native Public]
    void CaptureScene(); // 0x3422240 [Final Native Public]
    void AddOrUpdateBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject, float InWeight); // 0x3422070 [Final Native Public]

// USceneCaptureComponentCube (/Script/Engine.SceneCaptureComponentCube)
    void CaptureScene(); // 0x3422240 [Final Native Public]

// ASceneCaptureCube (/Script/Engine.SceneCaptureCube)
    void OnInterpToggle(bool bEnable); // 0x340a240 [Final Native Public]

// USkeletalMeshSocket (/Script/Engine.SkeletalMeshSocket)
    void InitializeSocketFromLocation(USkeletalMeshComponent* SkelComp, const FVector& WorldLocation, const FVector& WorldNormal); // 0x342a120 [Final Native Public]
    FVector GetSocketLocation(USkeletalMeshComponent* SkelComp); // 0x3429e70 [Final Native Public]

// ASkyLight (/Script/Engine.SkyLight)
    void OnRep_bEnabled(); // 0x33c4b10 [Native Public]

// USkyLightComponent (/Script/Engine.SkyLightComponent)
    void SetVolumetricScatteringIntensity(float NewIntensity); // 0x342b570 [Final Native Public]
    void SetSourceCubemapAngle(float NewValue); // 0x342b400 [Final Native Public]
    void SetRealTimeCapture(bool bInRealTimeCapture); // 0x342b050 [Final Native Public]
    void SetOcclusionTint(const FColor& InTint); // 0x342aef0 [Final Native Public]
    void SetOcclusionExponent(float InOcclusionExponent); // 0x342ae70 [Final Native Public]
    void SetOcclusionContrast(float InOcclusionContrast); // 0x342adf0 [Final Native Public]
    void SetMinOcclusion(float InMinOcclusion); // 0x342ad70 [Final Native Public]
    void SetLowerHemisphereColor(const FLinearColor& InLowerHemisphereColor); // 0x342abc0 [Final Native Public]
    void SetLightColor(const FLinearColor& NewLightColor); // 0x342ab30 [Final Native Public]
    void SetIntensity(float NewIntensity); // 0x342a9a0 [Final Native Public]
    void SetIndirectLightingIntensity(float NewIntensity); // 0x342a920 [Final Native Public]
    void SetCubemapBlend(UTextureCube* SourceCubemap, UTextureCube* DestinationCubemap, float InBlendFraction); // 0x342a780 [Final Native Public]
    void SetCubemap(UTextureCube* NewCubemap); // 0x342a6f0 [Final Native Public]
    void RecaptureSky(); // 0x342a4a0 [Final Native Public]

// ISoundEffectPresetWidgetInterface (/Script/Engine.SoundEffectPresetWidgetInterface)
    void OnPropertyChanged(USoundEffectPreset* Preset, const FName& PropertyName); // 0x144c730 [Event Public]
    void OnConstructed(USoundEffectPreset* Preset); // 0x144c730 [Event Public]
    TSubclassOf<USoundEffectPreset> GetClass(); // 0x144c730 [Event Public]

// ISoundSubmixWidgetInterface (/Script/Engine.SoundSubmixWidgetInterface)
    void OnConstructed(USoundSubmixBase* SoundSubmix); // 0x144c730 [Event Public]

// USparseVolumeTexture (/Script/Engine.SparseVolumeTexture)
    int32 GetSizeZ(); // 0x3430b90 [Native Public]
    int32 GetSizeY(); // 0x3430b60 [Native Public]
    int32 GetSizeX(); // 0x3413b00 [Native Public]
    int32 GetNumMipLevels(); // 0x3430b30 [Native Public]
    int32 GetNumFrames(); // 0x3430b00 [Native Public]
    FTransform GetFrameTransform(); // 0x34309d0 [Native Public]

// UAnimatedSparseVolumeTextureController (/Script/Engine.AnimatedSparseVolumeTextureController)
    void Update(float DeltaTime); // 0x3430d20 [Final Native Public]
    void Stop(); // 0x3430d00 [Final Native Public]
    void Play(); // 0x3430c10 [Final Native Public]
    void Pause(); // 0x3430bf0 [Final Native Public]
    USparseVolumeTextureFrame* GetFrameByIndex(int32 FrameIndex); // 0x3430930 [Final Native Public]
    float GetFractionalFrameIndex(); // 0x3430900 [Final Native Public]
    float GetDuration(); // 0x34308d0 [Final Native Public]
    void GetCurrentFramesForInterpolation(const USparseVolumeTextureFrame*& Frame0, const USparseVolumeTextureFrame*& Frame1, const float& LerpAlpha); // 0x3430750 [Final Native Public]
    USparseVolumeTextureFrame* GetCurrentFrame(); // 0x3430720 [Final Native Public]

// UEditorFlagCollector (/Script/Engine.EditorFlagCollector)
    TArray<FName> GetFlagNames(); // 0x3436670 [Final Native Static Public]

// UStereoLayerShapeCylinder (/Script/Engine.StereoLayerShapeCylinder)
    void SetRadius(float InRadius); // 0x3437850 [Final Native Public]
    void SetOverlayArc(float InOverlayArc); // 0x3437510 [Final Native Public]
    void SetHeight(int32 InHeight); // 0x3437080 [Final Native Public]

// UStereoLayerShapeEquirect (/Script/Engine.StereoLayerShapeEquirect)
    void SetEquirectProps(const FEquirectProps& InScaleBiases); // 0x3436df0 [Final Native Public]

// UStereoLayerComponent (/Script/Engine.StereoLayerComponent)
    void SetUVRect(const FBox2D& InUVRect); // 0x3437cb0 [Final Native Public]
    void SetTexture(UTexture* InTexture); // 0x34379e0 [Final Native Public]
    void SetQuadSize(const FVector2D& InQuadSize); // 0x34377c0 [Final Native Public]
    void SetPriority(int32 InPriority); // 0x3437730 [Final Native Public]
    void SetLeftTexture(UTexture* InTexture); // 0x34372a0 [Final Native Public]
    void SetEquirectProps(const FEquirectProps& InEquirectProps); // 0x3436cc0 [Final Native Public]
    void MarkTextureForUpdate(); // 0x3436a70 [Final Native Public]
    FBox2D GetUVRect(); // 0x34368f0 [Final Native Public]
    UTexture* GetTexture(); // 0x34368a0 [Final Native Public]
    FVector2D GetQuadSize(); // 0x34367c0 [Final Native Public]
    int32 GetPriority(); // 0x34367a0 [Final Native Public]
    UTexture* GetLeftTexture(); // 0x3436720 [Final Native Public]

// UTextRenderComponent (/Script/Engine.TextRenderComponent)
    void SetYScale(float Value); // 0x3438020 [Final Native Public]
    void SetXScale(float Value); // 0x3437fa0 [Final Native Public]
    void SetWorldSize(float Value); // 0x3437f20 [Final Native Public]
    void SetVertSpacingAdjust(float Value); // 0x3437e20 [Final Native Public]
    void SetVerticalAlignment(const EVerticalTextAligment& Value); // 0x3437ea0 [Final Native Public]
    void SetTextRenderColor(const FColor& Value); // 0x3437960 [Final Native Public]
    void SetTextMaterial(UMaterialInterface* Material); // 0x34378d0 [Final Native Public]
    void SetText(FText& Value); // 0x34369c0 [Final Native Public]
    void SetHorizSpacingAdjust(float Value); // 0x3437110 [Final Native Public]
    void SetHorizontalAlignment(const EHorizTextAligment& Value); // 0x3437190 [Final Native Public]
    void SetFont(UFont* Value); // 0x3436ff0 [Final Native Public]
    void K2_SetText(FText& Value); // 0x34369c0 [Final Native Public]
    FVector GetTextWorldSize(); // 0x3436860 [Final Native Public]
    FVector GetTextLocalSize(); // 0x3436820 [Final Native Public]

// UTimelineComponent (/Script/Engine.TimelineComponent)
    void Stop(); // 0x34380a0 [Final Native Public]
    void SetVectorCurve(UCurveVector* NewVectorCurve, const FName& VectorTrackName); // 0x3437d50 [Final Native Public]
    void SetTimelinePostUpdateFunc(const FScriptDelegate& NewTimelinePostUpdateFunc); // 0x3437c10 [Final Native Public]
    void SetTimelineLengthMode(const ETimelineLengthMode& NewLengthMode); // 0x3437b90 [Final Native Public]
    void SetTimelineLength(float NewLength); // 0x3437b10 [Final Native Public]
    void SetTimelineFinishedFunc(const FScriptDelegate& NewTimelineFinishedFunc); // 0x3437a70 [Final Native Public]
    void SetPlayRate(float NewRate); // 0x3437590 [Final Native Public]
    void SetPlaybackPosition(float NewPosition, bool bFireEvents, bool bFireUpdate); // 0x3437610 [Final Native Public]
    void SetNewTime(float NewTime); // 0x3437490 [Final Native Public]
    void SetLooping(bool bNewLooping); // 0x3437400 [Final Native Public]
    void SetLinearColorCurve(UCurveLinearColor* NewLinearColorCurve, const FName& LinearColorTrackName); // 0x3437330 [Final Native Public]
    void SetIgnoreTimeDilation(bool bNewIgnoreTimeDilation); // 0x3437210 [Final Native Public]
    void SetFloatCurve(UCurveFloat* NewFloatCurve, const FName& FloatTrackName); // 0x3436f20 [Final Native Public]
    void ReverseFromEnd(); // 0x3436ca0 [Final Native Public]
    void Reverse(); // 0x3436c80 [Final Native Public]
    void PlayFromStart(); // 0x3436c60 [Final Native Public]
    void Play(); // 0x3436c40 [Final Native Public]
    void OnRep_Timeline(FTimeline& OldTimeline); // 0x3436a90 [Final Native Public]
    bool IsReversing(); // 0x3436990 [Final Native Public]
    bool IsPlaying(); // 0x3436960 [Final Native Public]
    bool IsLooping(); // 0x3436930 [Final Native Public]
    float GetTimelineLength(); // 0x34368c0 [Final Native Public]
    float GetScaledTimelineLength(); // 0x34367f0 [Final Native Public]
    float GetPlayRate(); // 0x3436740 [Final Native Public]
    float GetPlaybackPosition(); // 0x3436770 [Final Native Public]
    bool GetIgnoreTimeDilation(); // 0x34366f0 [Final Native Public]
    void AddInterpVector(UCurveVector* VectorCurve, const FScriptDelegate& InterpFunc, const FName& PropertyName, const FName& TrackName); // 0x3436510 [Final Native Public]
    void AddInterpLinearColor(UCurveLinearColor* LinearColorCurve, const FScriptDelegate& InterpFunc, const FName& PropertyName, const FName& TrackName); // 0x34363b0 [Final Native Public]
    void AddInterpFloat(UCurveFloat* FloatCurve, const FScriptDelegate& InterpFunc, const FName& PropertyName, const FName& TrackName); // 0x3436250 [Final Native Public]
    void AddEvent(float Time, const FScriptDelegate& EventFunc); // 0x3436160 [Final Native Public]

// UTwitterIntegrationBase (/Script/Engine.TwitterIntegrationBase)
    bool TwitterRequest(const FString& URL, const TArray<FString>& ParamKeysAndValues, const ETwitterRequestMethod& RequestMethod, int32 AccountIndex); // 0x343d650 [Native Public]
    bool ShowTweetUI(const FString& InitialMessage, const FString& URL, const FString& Picture); // 0x343d0d0 [Native Public]
    void Init(); // 0x2198eb0 [Native Public]
    int32 GetNumAccounts(); // 0x343cb20 [Native Public]
    FString GetAccountName(int32 AccountIndex); // 0x343ca40 [Native Public]
    bool CanShowTweetUI(); // 0x3232050 [Native Public]
    bool AuthorizeAccounts(); // 0x343ca10 [Native Public]

// UUniversalObjectLocatorScriptingExtensions (/Script/Engine.UniversalObjectLocatorScriptingExtensions)
    FUniversalObjectLocator UniversalObjectLocatorFromString(const FString& InString); // 0x343d7f0 [Final Native Static Public]
    FString ToString(FUniversalObjectLocator& Locator); // 0x343d550 [Final Native Static Public]
    void SyncUnload(FUniversalObjectLocator& Locator, UObject* Context); // 0x343d450 [Final Native Static Public]
    UObject* SyncLoad(FUniversalObjectLocator& Locator, UObject* Context); // 0x343d340 [Final Native Static Public]
    UObject* SyncFind(FUniversalObjectLocator& Locator, UObject* Context); // 0x343d230 [Final Native Static Public]
    FUniversalObjectLocator MakeUniversalObjectLocator(UObject* Object, UObject* Context); // 0x343cc10 [Final Native Static Public]
    bool IsEmpty(FUniversalObjectLocator& Locator); // 0x343cb50 [Final Native Static Public]

// UVectorFieldComponent (/Script/Engine.VectorFieldComponent)
    void SetIntensity(float NewIntensity); // 0x343cd40 [Native Public]

// UWindDirectionalSourceComponent (/Script/Engine.WindDirectionalSourceComponent)
    void SetWindType(const EWindSourceType& InNewType); // 0x343d050 [Final Native Public]
    void SetStrength(float InNewStrength); // 0x343cfd0 [Final Native Public]
    void SetSpeed(float InNewSpeed); // 0x343cf50 [Final Native Public]
    void SetRadius(float InNewRadius); // 0x343ced0 [Final Native Public]
    void SetMinimumGustAmount(float InNewMinGust); // 0x343ce50 [Final Native Public]
    void SetMaximumGustAmount(float InNewMaxGust); // 0x343cdd0 [Final Native Public]

// AWorldSettings (/Script/Engine.WorldSettings)
    void OnRep_WorldGravityZ(); // 0x33c4b10 [Native Public]
    void OnRep_NaniteSettings(); // 0x3415ee0 [Native Public]

// UAvoidanceManager (/Script/Engine.AvoidanceManager)
    bool RegisterMovementComponent(UMovementComponent* MovementComp, float AvoidanceWeight); // 0x34ad860 [Final Native Public]
    int32 GetObjectCount(); // 0x34ad6e0 [Final Native Public]
    int32 GetNewAvoidanceUID(); // 0x34ad690 [Final Native Public]
    FVector GetAvoidanceVelocityForComponent(UMovementComponent* MovementComp); // 0x34ad4d0 [Final Native Public]

// AAmbientSound (/Script/Engine.AmbientSound)
    void Stop(); // 0x34ad9f0 [Final Native Public]
    void Play(float StartTime); // 0x34ad750 [Final Native Public]
    void FadeOut(float FadeOutDuration, float FadeVolumeLevel); // 0x34ad2d0 [Final Native Public]
    void FadeIn(float FadeInDuration, float FadeVolumeLevel); // 0x34ad1f0 [Final Native Public]
    void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel); // 0x34ad110 [Final Native Public]

// UAnimationSettings (/Script/Engine.AnimationSettings)
    TArray<FString> GetBoneCustomAttributeNamesToImport(); // 0x34ad5f0 [Final Native Public]

// UAnimMontage (/Script/Engine.AnimMontage)
    bool IsValidSectionName(const FName& InSectionName); // 0x35340e0 [Final Native Public]
    bool IsValidAdditiveSlot(const FName& SlotNodeName); // 0x3534000 [Final Native Public]
    bool IsDynamicMontage(); // 0x3533920 [Final Native Public]
    FName GetSectionName(int32 SectionIndex); // 0x3533770 [Final Native Public]
    int32 GetSectionIndex(const FName& InSectionName); // 0x35336a0 [Final Native Public]
    int32 GetNumSections(); // 0x3533680 [Final Native Public]
    FName GetGroupName(); // 0x3533490 [Final Native Public]
    UAnimSequenceBase* GetFirstAnimReference(); // 0x3533450 [Final Native Public]
    float GetDefaultBlendOutTime(); // 0x35333f0 [Final Native Public]
    float GetDefaultBlendInTime(); // 0x35333d0 [Final Native Public]
    FAlphaBlendArgs GetBlendOutArgs(); // 0x3532e70 [Final Native Public]
    FAlphaBlendArgs GetBlendInArgs(); // 0x3532e00 [Final Native Public]
    UAnimMontage* CreateSlotAnimationAsDynamicMontage_WithBlendSettings(UAnimSequenceBase* Asset, const FName& SlotNodeName, FMontageBlendSettings& BlendInSettings, FMontageBlendSettings& BlendOutSettings, float InPlayRate, int32 LoopCount, float InBlendOutTriggerTime); // 0x3532ba0 [Final Native Static Public]

// UAnimNotifyLibrary (/Script/Engine.AnimNotifyLibrary)
    bool NotifyStateReachedEnd(FAnimNotifyEventReference& EventReference); // 0x35341b0 [Final Native Static Public]
    bool IsBlendingOut(FAnimNotifyEventReference& EventReference); // 0x3533830 [Final Native Static Public]
    float GetCurrentAnimationTimeRatio(FAnimNotifyEventReference& EventReference); // 0x3533270 [Final Native Static Public]
    float GetCurrentAnimationTime(FAnimNotifyEventReference& EventReference); // 0x3533190 [Final Native Static Public]
    float GetCurrentAnimationNotifyStateTimeRatio(FAnimNotifyEventReference& EventReference); // 0x3533040 [Final Native Static Public]
    float GetCurrentAnimationNotifyStateTime(FAnimNotifyEventReference& EventReference); // 0x3532ee0 [Final Native Static Public]

// UAnimNotifyMirrorInspectionLibrary (/Script/Engine.AnimNotifyMirrorInspectionLibrary)
    bool IsTriggeredByMirroredAnimation(FAnimNotifyEventReference& EventReference); // 0x3533970 [Final Native Static Public]
    UMirrorDataTable* GetMirrorDataTable(FAnimNotifyEventReference& EventReference); // 0x3533500 [Final Native Static Public]

// UAnimNotifyStateMachineInspectionLibrary (/Script/Engine.AnimNotifyStateMachineInspectionLibrary)
    bool IsTriggeredByStateMachine(FAnimNotifyEventReference& EventReference, UAnimInstance* AnimInstance, const FName& StateMachineName); // 0x3533e30 [Final Native Static Public]
    bool IsTriggeredByStateInStateMachine(FAnimNotifyEventReference& EventReference, UAnimInstance* AnimInstance, const FName& StateMachineName, const FName& StateName); // 0x3533c40 [Final Native Static Public]
    bool IsTriggeredByState(FAnimNotifyEventReference& EventReference, UAnimInstance* AnimInstance, const FName& StateName); // 0x3533a60 [Final Native Static Public]

// UAnimNotifyState_Trail (/Script/Engine.AnimNotifyState_Trail)
    UParticleSystem* OverridePSTemplate(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation); // 0x144c730 [Event Public]

// UAnimSingleNodeInstance (/Script/Engine.AnimSingleNodeInstance)
    void StopAnim(); // 0x3563160 [Final Native Public]
    void SetReverse(bool bInReverse); // 0x3562180 [Final Native Public]
    void SetPreviewCurveOverride(const FName& PoseName, float Value, bool bRemoveIfZero); // 0x3562060 [Final Native Public]
    void SetPositionWithPreviousTime(float InPosition, float InPreviousTime, bool bFireNotifies); // 0x3561f40 [Final Native Public]
    void SetPosition(float InPosition, bool bFireNotifies); // 0x3561e10 [Final Native Public]
    void SetPlayRate(float InPlayRate); // 0x3561c90 [Final Native Public]
    void SetPlaying(bool BIsPlaying); // 0x3561d80 [Final Native Public]
    void SetMirrorDataTable(UMirrorDataTable* MirrorDataTable); // 0x3561bb0 [Final Native Public]
    void SetLooping(bool bIsLooping); // 0x3561b20 [Final Native Public]
    void SetBlendSpacePosition(const FVector& InPosition); // 0x3561a30 [Final Native Public]
    void SetAnimationAsset(UAnimationAsset* NewAsset, bool bIsLooping, float InPlayRate); // 0x3561910 [Native Public]
    void PlayAnim(bool bIsLooping, float InPlayRate, float InStartPosition); // 0x3561720 [Final Native Public]
    UMirrorDataTable* GetMirrorDataTable(); // 0x3561390 [Final Native Public]
    float GetLength(); // 0x3561360 [Final Native Public]
    UAnimationAsset* GetAnimationAsset(); // 0x35611a0 [Native Public]

// UAnimationAttributeIdentifierExtensions (/Script/Engine.AnimationAttributeIdentifierExtensions)
    bool IsValid(FAnimationAttributeIdentifier& Identifier); // 0x3561560 [Final Native Static Public]

// USkeleton (/Script/Engine.Skeleton)
    UBlendProfile* GetBlendProfile(const FName& InProfileName); // 0x359e9c0 [Final Native Public]
    void AddCompatibleSkeletonSoft(TSoftObjectPtr<USkeleton>& SourceSkeleton); // 0x359dd40 [Final Native Public]
    void AddCompatibleSkeleton(USkeleton* SourceSkeleton); // 0x359dcb0 [Final Native Public]

// UCachedAnimDataLibrary (/Script/Engine.CachedAnimDataLibrary)
    bool StateMachine_IsStateRelevant(UAnimInstance* InAnimInstance, FCachedAnimStateData& CachedAnimStateData); // 0x3563020 [Final Native Static Public]
    bool StateMachine_IsRelevant(UAnimInstance* InAnimInstance, FCachedAnimStateArray& CachedAnimStateArray); // 0x3562e90 [Final Native Static Public]
    bool StateMachine_IsFullWeight(UAnimInstance* InAnimInstance, FCachedAnimStateArray& CachedAnimStateArray); // 0x3562d90 [Final Native Static Public]
    float StateMachine_GetTotalWeight(UAnimInstance* InAnimInstance, FCachedAnimStateArray& CachedAnimStateArray); // 0x3562c80 [Final Native Static Public]
    float StateMachine_GetRelevantAnimTimeRemainingFraction(UAnimInstance* InAnimInstance, FCachedAnimRelevancyData& CachedAnimRelevancyData); // 0x3562b60 [Final Native Static Public]
    float StateMachine_GetRelevantAnimTimeRemaining(UAnimInstance* InAnimInstance, FCachedAnimRelevancyData& CachedAnimRelevancyData); // 0x3562a40 [Final Native Static Public]
    float StateMachine_GetRelevantAnimTime(UAnimInstance* InAnimInstance, FCachedAnimRelevancyData& CachedAnimRelevancyData); // 0x3562920 [Final Native Static Public]
    float StateMachine_GetLocalWeight(UAnimInstance* InAnimInstance, FCachedAnimStateData& CachedAnimStateData); // 0x3562800 [Final Native Static Public]
    float StateMachine_GetGlobalWeight(UAnimInstance* InAnimInstance, FCachedAnimStateData& CachedAnimStateData); // 0x35626b0 [Final Native Static Public]
    float StateMachine_GetCrossfadeDuration(UAnimInstance* InAnimInstance, FCachedAnimTransitionData& CachedAnimTransitionData); // 0x3562580 [Final Native Static Public]
    float StateMachine_GetAssetPlayerTimeRatio(UAnimInstance* InAnimInstance, FCachedAnimAssetPlayerData& CachedAnimAssetPlayerData); // 0x3562430 [Final Native Static Public]
    float StateMachine_GetAssetPlayerTime(UAnimInstance* InAnimInstance, FCachedAnimAssetPlayerData& CachedAnimAssetPlayerData); // 0x35622e0 [Final Native Static Public]

// UAnimationCurveIdentifierExtensions (/Script/Engine.AnimationCurveIdentifierExtensions)
    bool IsValid(FAnimationCurveIdentifier& Identifier); // 0x3561650 [Final Native Static Public]
    ERawCurveTrackTypes GetType(FAnimationCurveIdentifier& Identifier); // 0x35614c0 [Final Native Static Public]
    FName GetName(FAnimationCurveIdentifier& Identifier); // 0x3561420 [Final Native Static Public]

// ICurveSourceInterface (/Script/Engine.CurveSourceInterface)
    float GetCurveValue(const FName& CurveName); // 0x3561210 [Native Event Public]
    void GetCurves(const TArray<FNamedCurveValue>& OutValues); // 0x35612b0 [Native Event Public]
    FName GetBindingName(); // 0x35611d0 [Native Event Public]

// ASkeletalMeshActor (/Script/Engine.SkeletalMeshActor)
    void OnRep_ReplicatedPhysAsset(); // 0x3415ec0 [Native Public]
    void OnRep_ReplicatedMesh(); // 0x33c4b10 [Native Public]
    void OnRep_ReplicatedMaterial1(); // 0x3415f00 [Native Public]
    void OnRep_ReplicatedMaterial0(); // 0x3415ee0 [Native Public]

// UAsyncActionLoadPrimaryAsset (/Script/Engine.AsyncActionLoadPrimaryAsset)
    UAsyncActionLoadPrimaryAsset* AsyncLoadPrimaryAsset(UObject* WorldContextObject, const FPrimaryAssetId& PrimaryAsset, const TArray<FName>& LoadBundles); // 0x359e1a0 [Final Native Static Public]

// UAsyncActionLoadPrimaryAssetClass (/Script/Engine.AsyncActionLoadPrimaryAssetClass)
    UAsyncActionLoadPrimaryAssetClass* AsyncLoadPrimaryAssetClass(UObject* WorldContextObject, const FPrimaryAssetId& PrimaryAsset, const TArray<FName>& LoadBundles); // 0x359e3b0 [Final Native Static Public]

// UAsyncActionLoadPrimaryAssetList (/Script/Engine.AsyncActionLoadPrimaryAssetList)
    UAsyncActionLoadPrimaryAssetList* AsyncLoadPrimaryAssetList(UObject* WorldContextObject, const TArray<FPrimaryAssetId>& PrimaryAssetList, const TArray<FName>& LoadBundles); // 0x359e7c0 [Final Native Static Public]

// UAsyncActionLoadPrimaryAssetClassList (/Script/Engine.AsyncActionLoadPrimaryAssetClassList)
    UAsyncActionLoadPrimaryAssetClassList* AsyncLoadPrimaryAssetClassList(UObject* WorldContextObject, const TArray<FPrimaryAssetId>& PrimaryAssetList, const TArray<FName>& LoadBundles); // 0x359e5c0 [Final Native Static Public]

// UAsyncActionChangePrimaryAssetBundles (/Script/Engine.AsyncActionChangePrimaryAssetBundles)
    UAsyncActionChangePrimaryAssetBundles* AsyncChangeBundleStateForPrimaryAssetList(UObject* WorldContextObject, const TArray<FPrimaryAssetId>& PrimaryAssetList, const TArray<FName>& AddBundles, const TArray<FName>& RemoveBundles); // 0x359dfa0 [Final Native Static Public]
    UAsyncActionChangePrimaryAssetBundles* AsyncChangeBundleStateForMatchingPrimaryAssets(UObject* WorldContextObject, const TArray<FName>& NewBundles, const TArray<FName>& OldBundles); // 0x359de10 [Final Native Static Public]

// USkyAtmosphereComponent (/Script/Engine.SkyAtmosphereComponent)
    void SetSkyLuminanceFactor(const FLinearColor& NewValue); // 0x3795d70 [Final Native Public]
    void SetRenderInMainPass(bool bValue); // 0x3795600 [Final Native Public]
    void SetRayleighScatteringScale(float NewValue); // 0x3795170 [Final Native Public]
    void SetRayleighScattering(const FLinearColor& NewValue); // 0x37952f0 [Final Native Public]
    void SetRayleighExponentialDistribution(float NewValue); // 0x3795230 [Final Native Public]
    void SetOtherAbsorptionScale(float NewValue); // 0x3794ff0 [Final Native Public]
    void SetOtherAbsorption(const FLinearColor& NewValue); // 0x3794e60 [Final Native Public]
    void SetMultiScatteringFactor(float NewValue); // 0x3794da0 [Final Native Public]
    void SetMieScatteringScale(float NewValue); // 0x3794ce0 [Final Native Public]
    void SetMieScattering(const FLinearColor& NewValue); // 0x3794b50 [Final Native Public]
    void SetMieExponentialDistribution(float NewValue); // 0x3794a90 [Final Native Public]
    void SetMieAnisotropy(float NewValue); // 0x37949d0 [Final Native Public]
    void SetMieAbsorptionScale(float NewValue); // 0x3794910 [Final Native Public]
    void SetMieAbsorption(const FLinearColor& NewValue); // 0x3794780 [Final Native Public]
    void SetHoldout(bool bNewHoldout); // 0x3793da0 [Final Native Public]
    void SetHeightFogContribution(float NewValue); // 0x3793ce0 [Final Native Public]
    void SetGroundAlbedo(const FColor& NewValue); // 0x3793b70 [Final Native Public]
    void SetBottomRadius(float NewValue); // 0x3792870 [Final Native Public]
    void SetAtmosphereHeight(float NewValue); // 0x37927b0 [Final Native Public]
    void SetAerialPespectiveViewDistanceScale(float NewValue); // 0x37926f0 [Final Native Public]
    void ResetAtmosphereLightDirectionOverride(int32 AtmosphereLightIndex); // 0x37925e0 [Final Native Public]
    void OverrideAtmosphereLightDirection(int32 AtmosphereLightIndex, const FVector& LightDirection); // 0x3792310 [Final Native Public]
    bool IsAtmosphereLightDirectionOverriden(int32 AtmosphereLightIndex); // 0x3791e50 [Final Native Public]
    FVector GetOverridenAtmosphereLightDirection(int32 AtmosphereLightIndex); // 0x378d000 [Final Native Public]
    float GetAtmosphericLightToMatchIlluminanceOnGround(const FVector& LightDirection, float IlluminanceOnGround); // 0x378a460 [Final Native Public]
    FLinearColor GetAtmosphereTransmitanceOnGroundAtPlanetTop(UDirectionalLightComponent* DirectionalLight); // 0x378a360 [Final Native Public]

// UAtmosphericFogComponent (/Script/Engine.AtmosphericFogComponent)
    void SetSunMultiplier(float NewSunMultiplier); // 0x359ea70 [Final Native Public]
    void SetStartDistance(float NewStartDistance); // 0x359ea70 [Final Native Public]
    void SetPrecomputeParams(float DensityHeight, int32 MaxScatteringOrder, int32 InscatterAltitudeSampleNum); // 0x359eb40 [Final Native Public]
    void SetFogMultiplier(float NewFogMultiplier); // 0x359ea70 [Final Native Public]
    void SetDistanceScale(float NewDistanceScale); // 0x359ea70 [Final Native Public]
    void SetDistanceOffset(float NewDistanceOffset); // 0x359ea70 [Final Native Public]
    void SetDensityOffset(float NewDensityOffset); // 0x359ea70 [Final Native Public]
    void SetDensityMultiplier(float NewDensityMultiplier); // 0x359ea70 [Final Native Public]
    void SetDefaultLightColor(const FLinearColor& NewLightColor); // 0x359eae0 [Final Native Public]
    void SetDefaultBrightness(float NewBrightness); // 0x359ea70 [Final Native Public]
    void SetAltitudeScale(float NewAltitudeScale); // 0x359ea70 [Final Native Public]
    void DisableSunDisk(bool NewSunDisk); // 0x2d027b0 [Final Native Public]
    void DisableGroundScattering(bool NewGroundScattering); // 0x2d027b0 [Final Native Public]

// AAudioVolume (/Script/Engine.AudioVolume)
    void SetSubmixSendSettings(const TArray<FAudioVolumeSubmixSendSettings>& NewSubmixSendSettings); // 0x360abd0 [Final Native Public]
    void SetSubmixOverrideSettings(const TArray<FAudioVolumeSubmixOverrideSettings>& NewSubmixOverrideSettings); // 0x360ab00 [Final Native Public]
    void SetReverbSettings(FReverbSettings& NewReverbSettings); // 0x360a6a0 [Final Native Public]
    void SetPriority(float NewPriority); // 0x360a550 [Final Native Public]
    void SetInteriorSettings(FInteriorSettings& NewInteriorSettings); // 0x3609ff0 [Final Native Public]
    void SetEnabled(bool bNewEnabled); // 0x3609ac0 [Final Native Public]
    void OnRep_bEnabled(); // 0x3607970 [Final Native Private]

// IActorSoundParameterInterface (/Script/Engine.ActorSoundParameterInterface)
    void GetActorSoundParams(const TArray<FAudioParameter>& Params); // 0x3604d20 [Native Event Public]

// UAudioParameterConversionStatics (/Script/Engine.AudioParameterConversionStatics)
    FAudioParameter StringToAudioParameter(const FName& Name, const FString& String); // 0x360c8a0 [Final Native Static Public]
    FAudioParameter StringArrayToAudioParameter(const FName& Name, const TArray<FString>& Strings); // 0x360c670 [Final Native Static Public]
    FAudioParameter ObjectToAudioParameter(const FName& Name, UObject* Object); // 0x36075d0 [Final Native Static Public]
    FAudioParameter ObjectArrayToAudioParameter(const FName& Name, const TArray<UObject*>& Objects); // 0x3607410 [Final Native Static Public]
    FAudioParameter IntegerToAudioParameter(const FName& Name, int32 Integer); // 0x36058c0 [Final Native Static Public]
    FAudioParameter IntegerArrayToAudioParameter(const FName& Name, const TArray<int32>& Integers); // 0x36056b0 [Final Native Static Public]
    FAudioParameter FloatToAudioParameter(const FName& Name, float float); // 0x3604b70 [Final Native Static Public]
    FAudioParameter FloatArrayToAudioParameter(const FName& Name, const TArray<float>& Floats); // 0x3604960 [Final Native Static Public]
    FAudioParameter BooleanToAudioParameter(const FName& Name, bool bool); // 0x3603330 [Final Native Static Public]
    FAudioParameter BooleanArrayToAudioParameter(const FName& Name, const TArray<bool>& Bools); // 0x3603120 [Final Native Static Public]

// UBlueprintInstancedStructLibrary (/Script/Engine.BlueprintInstancedStructLibrary)
    void SetInstancedStructValue(FInstancedStruct& InstancedStruct, const int32& Value); // 0x3609ca0 [Final Native Static Public]
    void Reset(FInstancedStruct& InstancedStruct, UScriptStruct* StructType); // 0x3607dc0 [Final Native Static Public]
    bool NotEqual_InstancedStruct(FInstancedStruct& A, FInstancedStruct& B); // 0x36072f0 [Final Native Static Public]
    FInstancedStruct MakeInstancedStruct(const int32& Value); // 0x3606000 [Final Native Static Public]
    bool IsValid_InstancedStruct(FInstancedStruct& InstancedStruct); // 0x3605de0 [Final Native Static Public]
    EStructUtilsResult IsInstancedStructValid(FInstancedStruct& InstancedStruct); // 0x3605a60 [Final Native Static Public]
    void GetInstancedStructValue(const EStructUtilsResult& ExecResult, FInstancedStruct& InstancedStruct, const int32& Value); // 0x36050f0 [Final Native Static Public]
    bool EqualEqual_InstancedStruct(FInstancedStruct& A, FInstancedStruct& B); // 0x3604840 [Final Native Static Public]

// UBlueprintMapLibrary (/Script/Engine.BlueprintMapLibrary)
    void SetMapPropertyByName(UObject* Object, const FName& PropertyName, TMap<int32, int32>& Value); // 0x360a140 [Final Native Static Public]
    void Map_Values(TMap<int32, int32>& TargetMap, const TArray<int32>& Values); // 0x36071e0 [Final Native Static Public]
    bool Map_Remove(TMap<int32, int32>& TargetMap, const int32& Key); // 0x3606ed0 [Final Native Static Public]
    int32 Map_Length(TMap<int32, int32>& TargetMap); // 0x3606df0 [Final Native Static Public]
    void Map_Keys(TMap<int32, int32>& TargetMap, const TArray<int32>& Keys); // 0x3606ce0 [Final Native Static Public]
    bool Map_IsNotEmpty(TMap<int32, int32>& TargetMap); // 0x3606be0 [Final Native Static Public]
    bool Map_IsEmpty(TMap<int32, int32>& TargetMap); // 0x3606ae0 [Final Native Static Public]
    bool Map_Find(TMap<int32, int32>& TargetMap, const int32& Key, const int32& Value); // 0x36067b0 [Final Native Static Public]
    bool Map_Contains(TMap<int32, int32>& TargetMap, const int32& Key); // 0x36065f0 [Final Native Static Public]
    void Map_Clear(TMap<int32, int32>& TargetMap); // 0x3606550 [Final Native Static Public]
    void Map_Add(TMap<int32, int32>& TargetMap, const int32& Key, const int32& Value); // 0x36061b0 [Final Native Static Public]

// UBlueprintSetLibrary (/Script/Engine.BlueprintSetLibrary)
    void SetSetPropertyByName(UObject* Object, const FName& PropertyName, TSet<int32>& Value); // 0x360a970 [Final Native Static Public]
    void Set_Union(TSet<int32>& A, TSet<int32>& B, TSet<int32>& Result); // 0x360c050 [Final Native Static Public]
    void Set_ToArray(TSet<int32>& A, const TArray<int32>& Result); // 0x360be10 [Final Native Static Public]
    void Set_RemoveItems(TSet<int32>& TargetSet, const TArray<int32>& Items); // 0x360bc00 [Final Native Static Public]
    bool Set_Remove(TSet<int32>& TargetSet, const int32& Item); // 0x360ba20 [Final Native Static Public]
    int32 Set_Length(TSet<int32>& TargetSet); // 0x360b960 [Final Native Static Public]
    bool Set_IsNotEmpty(TSet<int32>& TargetSet); // 0x360b890 [Final Native Static Public]
    bool Set_IsEmpty(TSet<int32>& TargetSet); // 0x360b7c0 [Final Native Static Public]
    void Set_Intersection(TSet<int32>& A, TSet<int32>& B, TSet<int32>& Result); // 0x360b640 [Final Native Static Public]
    void Set_Difference(TSet<int32>& A, TSet<int32>& B, TSet<int32>& Result); // 0x360b4c0 [Final Native Static Public]
    bool Set_Contains(TSet<int32>& TargetSet, const int32& ItemToFind); // 0x360b280 [Final Native Static Public]
    void Set_Clear(TSet<int32>& TargetSet); // 0x360b1e0 [Final Native Static Public]
    void Set_AddItems(TSet<int32>& TargetSet, const TArray<int32>& NewItems); // 0x360b020 [Final Native Static Public]
    void Set_Add(TSet<int32>& TargetSet, const int32& NewItem); // 0x360ae60 [Final Native Static Public]

// ICameraLensEffectInterface (/Script/Engine.CameraLensEffectInterface)
    UFXSystemComponent* GetPrimaryParticleComponent(); // 0x36054c0 [Native Public]
    TArray<UFXSystemComponent*> GetParticleComponents(); // 0x3605440 [Native Public]

// UCameraLensEffectInterfaceClassSupportLibrary (/Script/Engine.CameraLensEffectInterfaceClassSupportLibrary)
    void SetInterfaceClass(TSubclassOf<AActor> Class, FCameraLensInterfaceClassSupport& Var, const EInterfaceValidResult& Result); // 0x3609eb0 [Final Native Static Public]
    void IsInterfaceValid(const TScriptInterface<ICameraLensEffectInterface>& CameraLens, const EInterfaceValidResult& Result); // 0x3605c10 [Final Native Static Public]
    void IsInterfaceClassValid(FCameraLensInterfaceClassSupport& CameraLens, const EInterfaceValidResult& Result); // 0x3605b10 [Final Native Static Public]
    TSubclassOf<AActor> GetInterfaceClass(FCameraLensInterfaceClassSupport& CameraLens); // 0x3605360 [Final Native Static Public]

// UCameraModifier (/Script/Engine.CameraModifier)
    void OnCameraOwnerDestroyed(AActor* InOwner); // 0x3607790 [Final Native Protected]
    bool IsPendingDisable(); // 0x3605d10 [Native Public]
    bool IsDisabled(); // 0x343ca10 [Native Public]
    AActor* GetViewTarget(); // 0x3605630 [Native Public]
    void EnableModifier(); // 0x3604820 [Native Public]
    void DisableModifier(bool bImmediate); // 0x3604790 [Native Public]
    void BlueprintModifyPostProcess(float DeltaTime, const float& PostProcessBlendWeight, FPostProcessSettings& PostProcessSettings); // 0x144c730 [Event Public]
    void BlueprintModifyCamera(float DeltaTime, const FVector& ViewLocation, const FRotator& ViewRotation, float FOV, const FVector& NewViewLocation, const FRotator& NewViewRotation, const float& NewFOV); // 0x144c730 [Event Public]

// UCameraShakeBase (/Script/Engine.CameraShakeBase)
    void SetRootShakePattern(UCameraShakePattern* InPattern); // 0x360a780 [Final Native Public]
    UCameraShakePattern* GetRootShakePattern(); // 0x322fb70 [Final Native Public]

// UCameraShakeSourceComponent (/Script/Engine.CameraShakeSourceComponent)
    void StopAllCameraShakesOfType(TSubclassOf<UCameraShakeBase> InCameraShake, bool bImmediately); // 0x360c450 [Final Native Public]
    void StopAllCameraShakes(bool bImmediately); // 0x360c3c0 [Final Native Public]
    void StartCameraShake(TSubclassOf<UCameraShakeBase> InCameraShake, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0x360c1f0 [Final Native Public]
    void Start(); // 0x360c1d0 [Final Native Public]
    float GetAttenuationFactor(const FVector& Location); // 0x3604e00 [Final Native Public]

// UCanvasRenderTarget2D (/Script/Engine.CanvasRenderTarget2D)
    void UpdateResource(); // 0x333c1f0 [Native Public]
    void SetSampleCount(const ETextureRenderTargetSampleCount& InSampleCount); // 0x360a820 [Final Native Public]
    void ReceiveUpdate(UCanvas* Canvas, int32 Width, int32 Height); // 0x144c730 [Event Public]
    void GetSize(const int32& Width, const int32& Height); // 0x3605520 [Final Native Public]
    ETextureRenderTargetSampleCount GetSampleCount(); // 0x36054f0 [Native Public]
    UCanvasRenderTarget2D* CreateCanvasRenderTarget2D(UObject* WorldContextObject, TSubclassOf<UCanvasRenderTarget2D> CanvasRenderTarget2DClass, int32 Width, int32 Height); // 0x3604590 [Final Native Static Public]

// APawn (/Script/Engine.Pawn)
    void SpawnDefaultController(); // 0x3bdba00 [Native Public]
    void SetCanAffectNavigationGeneration(bool bNewValue, bool bForceUpdate); // 0x3bdb7d0 [Final Native Public]
    void ReceiveUnpossessed(AController* OldController); // 0x144c730 [Event Public]
    void ReceiveRestarted(); // 0x144c730 [Event Public]
    void ReceivePossessed(AController* NewController); // 0x144c730 [Event Public]
    void ReceiveControllerChanged(AController* OldController, AController* NewController); // 0x144c730 [Event Public]
    void PawnMakeNoise(float Loudness, const FVector& NoiseLocation, bool bUseNoiseMakerLocation, AActor* NoiseMaker); // 0x3bdb3b0 [Final Native Public]
    void OnRep_PlayerState(); // 0x3a1b3a0 [Native Public]
    void OnRep_Controller(); // 0x3bdb370 [Native Public]
    bool IsPlayerControlled(); // 0x3bdb340 [Native Public]
    bool IsPawnControlled(); // 0x3bdb310 [Native Public]
    bool IsMoveInputIgnored(); // 0x3bdb2e0 [Native Public]
    bool IsLocallyViewed(); // 0x3bdb2b0 [Final Native Public]
    bool IsLocallyControlled(); // 0x3bdb280 [Native Public]
    bool IsControlled(); // 0x3bdb210 [Final Native Public]
    bool IsBotControlled(); // 0x3bdb140 [Native Public]
    FPlatformUserId GetPlatformUserId(); // 0x3bdabd0 [Final Native Public]
    FVector GetPendingMovementInputVector(); // 0x3bdaba0 [Final Native Public]
    TSubclassOf<UInputComponent> GetOverrideInputComponentClass(); // 0x3bdab30 [Final Native Public]
    FVector GetNavAgentLocation(); // 0x3bdaae0 [Native Public]
    UPawnMovementComponent* GetMovementComponent(); // 0x3802410 [Native Public]
    AActor* GetMovementBaseActor(APawn* Pawn); // 0x3bdaa30 [Final Native Static Public]
    APlayerController* GetLocalViewingPlayerController(); // 0x3bdaa00 [Final Native Public]
    FVector GetLastMovementInputVector(); // 0x3bda9d0 [Final Native Public]
    FRotator GetControlRotation(); // 0x3bda860 [Final Native Public]
    AController* GetController(); // 0x3bda8d0 [Final Native Public]
    FRotator GetBaseAimRotation(); // 0x3bda810 [Native Public]
    void DetachFromControllerPendingDestroy(); // 0x37926d0 [Native Public]
    FVector ConsumeMovementInputVector(); // 0x3bda520 [Native Public]
    void AddMovementInput(const FVector& WorldDirection, float ScaleValue, bool bForce); // 0x3bda3f0 [Native Public]
    void AddControllerYawInput(float Val); // 0x3bda360 [Native Public]
    void AddControllerRollInput(float Val); // 0x3bda2d0 [Native Public]
    void AddControllerPitchInput(float Val); // 0x3bda240 [Native Public]

// ACharacter (/Script/Engine.Character)
    void UnCrouch(bool bClientSimulation); // 0x360cab0 [Native Public]
    void StopJumping(); // 0x360c650 [Native Public]
    void StopAnimMontage(UAnimMontage* AnimMontage); // 0x360c5c0 [Native Public]
    void ServerMovePacked(const FCharacterServerMovePackedBits& PackedBits); // 0x3609500 [Native Event Public]
    void ServerMoveOld(float OldTimeStamp, const FVector_NetQuantize10& OldAccel, uint8 OldMoveFlags); // 0x3609380 [Native Event Public]
    void ServerMoveNoBase(float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode); // 0x36090a0 [Native Event Public]
    void ServerMoveDualNoBase(float TimeStamp0, const FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode); // 0x3608c50 [Native Event Public]
    void ServerMoveDualHybridRootMotion(float TimeStamp0, const FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, UPrimitiveComponent* ClientMovementBase, const FName& ClientBaseBoneName, uint8 ClientMovementMode); // 0x3608780 [Native Event Public]
    void ServerMoveDual(float TimeStamp0, const FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, UPrimitiveComponent* ClientMovementBase, const FName& ClientBaseBoneName, uint8 ClientMovementMode); // 0x36082b0 [Native Event Public]
    void ServerMove(float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, UPrimitiveComponent* ClientMovementBase, const FName& ClientBaseBoneName, uint8 ClientMovementMode); // 0x3607f50 [Native Event Public]
    void RootMotionDebugClientPrintOnScreen(const FString& InString); // 0x3607eb0 [Native Event Public]
    float PlayAnimMontage(UAnimMontage* AnimMontage, float InPlayRate, const FName& StartSectionName); // 0x3607b40 [Native Public]
    void OnWalkingOffLedge(const FVector& PreviousFloorImpactNormal, const FVector& PreviousFloorContactNormal, const FVector& PreviousLocation, float TimeDelta); // 0x3607990 [Native Event Public]
    void OnRep_RootMotion(); // 0x3607860 [Final Native Public]
    void OnRep_ReplicatedBasedMovement(); // 0x34124d0 [Native Public]
    void OnRep_ReplayLastTransformUpdateTimeStamp(); // 0x3607830 [Final Native Public]
    void OnRep_IsCrouched(); // 0x341a900 [Native Public]
    void OnLaunched(const FVector& LaunchVelocity, bool bXYOverride, bool bZOverride); // 0x144c730 [Event Public]
    void OnLanded(FHitResult& Hit); // 0x144c730 [Event Public]
    void OnJumped(); // 0x3417e90 [Native Event Public]
    void LaunchCharacter(const FVector& LaunchVelocity, bool bXYOverride, bool bZOverride); // 0x3605eb0 [Native Public]
    void K2_UpdateCustomMovement(float DeltaTime); // 0x144c730 [Event Public]
    void K2_OnStartCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust); // 0x144c730 [Event Public]
    void K2_OnMovementModeChanged(const EMovementMode& PrevMovementMode, const EMovementMode& NewMovementMode, uint8 PrevCustomMode, uint8 NewCustomMode); // 0x144c730 [Event Public]
    void K2_OnEndCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust); // 0x144c730 [Event Public]
    void Jump(); // 0x3605e90 [Native Public]
    bool IsPlayingRootMotion(); // 0x3605d90 [Final Native Public]
    bool IsPlayingNetworkedRootMotionMontage(); // 0x3605d40 [Final Native Public]
    bool IsJumpProvidingForce(); // 0x3605ce0 [Native Public]
    bool HasAnyRootMotion(); // 0x3605660 [Final Native Public]
    UAnimMontage* GetCurrentMontage(); // 0x36050a0 [Final Native Public]
    FVector GetBaseTranslationOffset(); // 0x3604f30 [Final Native Public]
    FRotator GetBaseRotationOffsetRotator(); // 0x3604ed0 [Final Native Public]
    float GetAnimRootMotionTranslationScale(); // 0x3604de0 [Final Native Public]
    void Crouch(bool bClientSimulation); // 0x3604700 [Native Public]
    void ClientVeryShortAdjustPosition(float Timestamp, const FVector& NewLoc, UPrimitiveComponent* NewBase, const FName& NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); // 0x3604340 [Native Event Public]
    void ClientMoveResponsePacked(const FCharacterMoveResponsePackedBits& PackedBits); // 0x36041f0 [Native Event Public]
    void ClientCheatWalk(); // 0x36041d0 [Native Event Public]
    void ClientCheatGhost(); // 0x36041b0 [Native Event Public]
    void ClientCheatFly(); // 0x3604190 [Native Event Public]
    void ClientAdjustRootMotionSourcePosition(float Timestamp, const FRootMotionSourceGroup& ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, const FVector& ServerLoc, const FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, UPrimitiveComponent* ServerBase, const FName& ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); // 0x3603ca0 [Native Event Public]
    void ClientAdjustRootMotionPosition(float Timestamp, float ServerMontageTrackPosition, const FVector& ServerLoc, const FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, UPrimitiveComponent* ServerBase, const FName& ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); // 0x3603970 [Native Event Public]
    void ClientAdjustPosition(float Timestamp, const FVector& NewLoc, const FVector& NewVel, UPrimitiveComponent* NewBase, const FName& NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); // 0x36036c0 [Native Event Public]
    void ClientAckGoodMove(float Timestamp); // 0x3603630 [Native Event Public]
    bool CanJumpInternal(); // 0x34149d0 [Native Event Protected]
    bool CanJump(); // 0x3603600 [Final Native Public]
    bool CanCrouch(); // 0x36035d0 [Native Public]
    void CacheInitialMeshOffset(const FVector& MeshRelativeLocation, const FRotator& MeshRelativeRotation); // 0x36034d0 [Native Public]

// AController (/Script/Engine.Controller)
    void UnPossess(); // 0x3797f70 [Final Native Public]
    void StopMovement(); // 0x3797f50 [Native Public]
    void SetInitialLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation); // 0x3794020 [Native Public]
    void SetIgnoreMoveInput(bool bNewMoveInput); // 0x3793f90 [Native Public]
    void SetIgnoreLookInput(bool bNewLookInput); // 0x3793f00 [Native Public]
    void SetControlRotation(const FRotator& NewRotation); // 0x3792d00 [Native Public]
    void ResetIgnoreMoveInput(); // 0x37926d0 [Native Public]
    void ResetIgnoreLookInput(); // 0x37926b0 [Native Public]
    void ResetIgnoreInputFlags(); // 0x3792690 [Native Public]
    void ReceiveUnPossess(APawn* UnpossessedPawn); // 0x144c730 [Event Protected]
    void ReceivePossess(APawn* PossessedPawn); // 0x144c730 [Event Protected]
    void ReceiveInstigatedAnyDamage(float Damage, UDamageType* DamageType, AActor* DamagedActor, AActor* DamageCauser); // 0x144c730 [Event Protected]
    void Possess(APawn* InPawn); // 0x3792480 [Final Native Public]
    void OnRep_PlayerState(); // 0x3792220 [Native Public]
    void OnRep_Pawn(); // 0x36b3800 [Native Public]
    bool LineOfSightTo(AActor* Other, const FVector& ViewPoint, bool bAlternateChecks); // 0x37920d0 [Native Public]
    APawn* K2_GetPawn(); // 0x334c340 [Final Native Public]
    bool IsPlayerController(); // 0x3791ff0 [Final Native Public]
    bool IsMoveInputIgnored(); // 0x3791fc0 [Native Public]
    bool IsLookInputIgnored(); // 0x3791f90 [Native Public]
    bool IsLocalPlayerController(); // 0x3791f40 [Final Native Public]
    bool IsLocalController(); // 0x3791f10 [Native Public]
    AActor* GetViewTarget(); // 0x3791720 [Native Public]
    void GetPlayerViewPoint(const FVector& Location, const FRotator& Rotation); // 0x378d0c0 [Native Public]
    FRotator GetDesiredRotation(); // 0x378a830 [Native Public]
    FRotator GetControlRotation(); // 0x378a5e0 [Native Public]
    void ClientSetRotation(const FRotator& NewRotation, bool bResetCamera); // 0x3787a40 [Native Event Public]
    void ClientSetLocation(const FVector& NewLocation, const FRotator& NewRotation); // 0x3787900 [Native Event Public]

// APlayerController (/Script/Engine.PlayerController)
    bool WasInputKeyJustReleased(const FKey& Key); // 0x3c6d500 [Final Native Public]
    bool WasInputKeyJustPressed(const FKey& Key); // 0x3c6d390 [Final Native Public]
    void ToggleSpeaking(bool bInSpeaking); // 0x3c6d300 [Native Public]
    void TestServerLevelVisibilityChange(const FName& PackageName, const FName& Filename); // 0x3c6d250 [Final Native Private]
    void SwitchLevel(const FString& URL); // 0x3c6d1b0 [Native Public]
    bool StreamingSourceShouldBlockOnSlowStreaming(); // 0x3c6d180 [Native Public]
    bool StreamingSourceShouldActivate(); // 0x3c6d150 [Native Public]
    void StopHapticEffect(const EControllerHand& Hand); // 0x3c6d0c0 [Final Native Public]
    void StartFire(uint8 FireModeNum); // 0x3c6d040 [Native Public]
    void SetVirtualJoystickVisibility(bool bVisible); // 0x3c6cfb0 [Native Public]
    void SetViewTargetWithBlend(AActor* NewViewTarget, float BlendTime, const EViewTargetBlendFunction& BlendFunc, float BlendExp, bool bLockOutgoing); // 0x3c6ce10 [Native Public]
    void SetName(const FString& S); // 0x3c6c4b0 [Native Public]
    void SetMouseLocation(int32 X, int32 Y); // 0x3c6c390 [Final Native Public]
    void SetMouseCursorWidget(const EMouseCursor& Cursor, UUserWidget* CursorWidget); // 0x3c6c280 [Final Native Public]
    void SetMotionControlsEnabled(bool bEnabled); // 0x3c6c1d0 [Final Native Public]
    void SetHapticsByValue(float Frequency, float Amplitude, const EControllerHand& Hand); // 0x3c6b4f0 [Final Native Public]
    void SetDisableHaptics(bool bNewDisabled); // 0x3c6b460 [Native Public]
    void SetDeprecatedInputYawScale(float NewValue); // 0x3c6b320 [Final Native Public]
    void SetDeprecatedInputRollScale(float NewValue); // 0x3c6b270 [Final Native Public]
    void SetDeprecatedInputPitchScale(float NewValue); // 0x3c6b1c0 [Final Native Public]
    void SetControllerLightColor(const FColor& Color); // 0x3c6b110 [Final Native Public]
    void SetControllerDeadZones(float LeftDeadZone, float RightDeadZone); // 0x3c6af50 [Final Native Public]
    void SetCinematicMode(bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning); // 0x3c6a7c0 [Native Public]
    void SetAudioListenerOverride(USceneComponent* AttachToComponent, const FVector& Location, const FRotator& Rotation); // 0x3c6a640 [Final Native Public]
    void SetAudioListenerAttenuationOverride(USceneComponent* AttachToComponent, const FVector& AttenuationLocationOVerride); // 0x3c6a540 [Final Native Public]
    void ServerViewSelf(const FViewTargetTransitionParams& TransitionParams); // 0x3c69850 [Native Event Public]
    void ServerViewPrevPlayer(); // 0x3c69800 [Native Event Public]
    void ServerViewNextPlayer(); // 0x3c697b0 [Native Event Public]
    void ServerVerifyViewTarget(); // 0x3c69760 [Native Event Public]
    void ServerUpdateMultipleLevelsVisibility(const TArray<FUpdateLevelVisibilityLevelInfo>& LevelVisibilities); // 0x3c69660 [Final Native Event Public]
    void ServerUpdateLevelVisibility(const FUpdateLevelVisibilityLevelInfo& LevelVisibility); // 0x3c69520 [Final Native Event Public]
    void ServerUpdateCamera(const FVector_NetQuantize& CamLoc, int32 CamPitchAndYaw); // 0x3c693f0 [Native Event Public]
    void ServerUnmutePlayer(const FUniqueNetIdRepl& PlayerId); // 0x3c691e0 [Native Event Public]
    void ServerUnblockPlayer(const FUniqueNetIdRepl& PlayerId); // 0x3c68fd0 [Native Event Public]
    void ServerToggleAILogging(); // 0x3c68f80 [Native Event Public]
    void ServerShortTimeout(); // 0x3c68f30 [Native Event Public]
    void ServerSetSpectatorWaiting(bool bWaiting); // 0x3c68e70 [Native Event Public]
    void ServerSetSpectatorLocation(const FVector& NewLoc, const FRotator& NewRot); // 0x3c68d30 [Native Event Public]
    void ServerSendLatestAsyncPhysicsTimestamp(const FAsyncPhysicsTimestamp& Timestamp); // 0x3c68ca0 [Native Event Public]
    void ServerRestartPlayer(); // 0x3c68c50 [Native Event Public]
    void ServerRecvClientInputFrame(int32 RecvClientInputFrame, const TArray<uint8>& Data); // 0x3c68b70 [Native Event Public]
    void ServerPause(); // 0x3c68b20 [Native Event Public]
    void ServerNotifyLoadedWorld(const FName& WorldPackageName); // 0x3c68940 [Final Native Event Public]
    void ServerMutePlayer(const FUniqueNetIdRepl& PlayerId); // 0x3c68730 [Native Event Public]
    void ServerExecRPC(const FString& Msg); // 0x3c68670 [Native Event Public]
    void ServerExec(const FString& Msg); // 0x39b4730 [Final Native Public]
    void ServerCheckClientPossessionReliable(); // 0x3c68620 [Native Event Public]
    void ServerCheckClientPossession(); // 0x3c685d0 [Native Event Public]
    void ServerChangeName(const FString& S); // 0x3c68510 [Native Event Public]
    void ServerCamera(const FName& NewMode); // 0x3c68450 [Native Event Public]
    void ServerBlockPlayer(const FUniqueNetIdRepl& PlayerId); // 0x3c68240 [Native Event Public]
    void ServerAcknowledgePossession(APawn* P); // 0x3c68180 [Native Event Public]
    void SendToConsole(const FString& Command); // 0x3c680e0 [Native Public]
    void RestartLevel(); // 0x3c680c0 [Native Public]
    void ResetControllerLightColor(); // 0x3c68050 [Final Native Public]
    void ResetControllerDeadZones(); // 0x3c67f60 [Final Native Public]
    bool ProjectWorldLocationToScreen(const FVector& WorldLocation, const FVector2D& ScreenLocation, bool bPlayerViewportRelative); // 0x3c67d70 [Final Native Public]
    void PlayHapticEffect(UHapticFeedbackEffect_Base* HapticEffect, const EControllerHand& Hand, float Scale, bool bLoop); // 0x3c67750 [Final Native Public]
    void PlayDynamicForceFeedback(float Intensity, float Duration, bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, const EDynamicForceFeedbackAction& Action, const FLatentActionInfo& LatentInfo); // 0x3c67480 [Final Native Public]
    void Pause(); // 0x3c67460 [Native Public]
    void OnServerStartedVisualLogger(bool bIsLogging); // 0x3c673d0 [Native Event Public]
    void LocalTravel(const FString& URL); // 0x3c67330 [Native Public]
    void K2_ClientPlayForceFeedback(UForceFeedbackEffect* ForceFeedbackEffect, const FName& Tag, bool bLooping, bool bIgnoreTimeDilation, bool bPlayWhilePaused); // 0x3c67160 [Final Native Public]
    bool IsStreamingSourceEnabled(); // 0x3c67130 [Native Public]
    bool IsInputKeyDown(const FKey& Key); // 0x3c66f90 [Final Native Public]
    void GetViewportSize(const int32& SizeX, const int32& SizeY); // 0x3c66980 [Final Native Public]
    void GetStreamingSourceShapes(const TArray<FStreamingSourceShape>& OutShapes); // 0x3c66780 [Native Public]
    EStreamingSourcePriority GetStreamingSourcePriority(); // 0x3c66750 [Native Public]
    void GetStreamingSourceLocationAndRotation(const FVector& OutLocation, const FRotator& OutRotation); // 0x3c66660 [Native Public]
    ASpectatorPawn* GetSpectatorPawn(); // 0x3c66640 [Final Native Public]
    FPlatformUserId GetPlatformUserId(); // 0x3c665d0 [Final Native Public]
    TSubclassOf<UPlayerInput> GetOverridePlayerInputClass(); // 0x3c66500 [Final Native Public]
    bool GetMousePosition(const float& LocationX, const float& LocationY); // 0x3c66400 [Final Native Public]
    FVector GetInputVectorKeyState(const FKey& Key); // 0x3c66270 [Final Native Public]
    void GetInputTouchState(const ETouchIndex& FingerIndex, const float& LocationX, const float& LocationY, const bool& bIsCurrentlyPressed); // 0x3c66080 [Final Native Public]
    void GetInputMouseDelta(const float& DeltaX, const float& DeltaY); // 0x3c65f90 [Final Native Public]
    void GetInputMotionState(const FVector& Tilt, const FVector& RotationRate, const FVector& Gravity, const FVector& Acceleration); // 0x3c65cc0 [Final Native Public]
    float GetInputKeyTimeDown(const FKey& Key); // 0x3c65b40 [Final Native Public]
    void GetInputAnalogStickState(const EControllerAnalogStick& WhichStick, const float& StickX, const float& StickY); // 0x3c65a10 [Final Native Public]
    float GetInputAnalogKeyState(const FKey& Key); // 0x3c65890 [Final Native Public]
    AHUD* GetHUD(); // 0x3c647a0 [Final Native Public]
    bool GetHitResultUnderFingerForObjects(const ETouchIndex& FingerIndex, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, FHitResult& HitResult); // 0x3c65570 [Final Native Public]
    bool GetHitResultUnderFingerByChannel(const ETouchIndex& FingerIndex, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, FHitResult& HitResult); // 0x3c65250 [Final Native Public]
    bool GetHitResultUnderFinger(const ETouchIndex& FingerIndex, const ECollisionChannel& TraceChannel, bool bTraceComplex, FHitResult& HitResult); // 0x3c65060 [Final Native Public]
    bool GetHitResultUnderCursorForObjects(const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, FHitResult& HitResult); // 0x3c64d70 [Final Native Public]
    bool GetHitResultUnderCursorByChannel(const ETraceTypeQuery& TraceChannel, bool bTraceComplex, FHitResult& HitResult); // 0x3c64a90 [Final Native Public]
    bool GetHitResultUnderCursor(const ECollisionChannel& TraceChannel, bool bTraceComplex, FHitResult& HitResult); // 0x3c647c0 [Final Native Public]
    FVector GetFocalLocation(); // 0x3c64750 [Native Public]
    float GetDeprecatedInputYawScale(); // 0x3c646d0 [Final Native Public]
    float GetDeprecatedInputRollScale(); // 0x3c64650 [Final Native Public]
    float GetDeprecatedInputPitchScale(); // 0x3c645d0 [Final Native Public]
    void FOV(float NewFOV); // 0x3c64020 [Native Public]
    void EnableCheats(); // 0x3c63c80 [Native Public]
    bool DeprojectScreenPositionToWorld(float ScreenX, float ScreenY, const FVector& WorldLocation, const FVector& WorldDirection); // 0x3c63ad0 [Final Native Public]
    bool DeprojectMousePositionToWorld(const FVector& WorldLocation, const FVector& WorldDirection); // 0x3c63970 [Final Native Public]
    void ConsoleKey(const FKey& Key); // 0x3c63870 [Native Public]
    void ClientWasKicked(const FText& KickReason); // 0x3c637d0 [Native Event Public]
    void ClientVoiceHandshakeComplete(); // 0x3c637b0 [Native Event Public]
    void ClientUpdateMultipleLevelsStreamingStatus(const TArray<FUpdateLevelStreamingLevelStatus>& LevelStatuses); // 0x3c63710 [Native Event Public]
    void ClientUpdateLevelStreamingStatus(const FName& PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int32 LODIndex, const FNetLevelVisibilityTransactionId& TransactionId, bool bNewShouldBlockOnUnload); // 0x3c634e0 [Native Event Public]
    void ClientUnmutePlayers(const TArray<FUniqueNetIdRepl>& PlayerIds); // 0x3c63430 [Native Event Public]
    void ClientUnmutePlayer(const FUniqueNetIdRepl& PlayerId); // 0x3c63290 [Native Event Public]
    void ClientTravelInternal(const FString& URL, const ETravelType& TravelType, bool bSeamless, const FGuid& MapPackageGuid); // 0x3c63110 [Native Event Public]
    void ClientTravel(const FString& URL, const ETravelType& TravelType, bool bSeamless, const FGuid& MapPackageGuid); // 0x3c62f20 [Final Native Public]
    void ClientTeamMessage(APlayerState* SenderPlayerState, const FString& S, const FName& Type, float MsgLifeTime); // 0x3c62dc0 [Native Event Public]
    void ClientStopForceFeedback(UForceFeedbackEffect* ForceFeedbackEffect, const FName& Tag); // 0x3c62cf0 [Native Event Public]
    void ClientStopCameraShakesFromSource(UCameraShakeSourceComponent* SourceComponent, bool bImmediately); // 0x3c62c10 [Final Native Public]
    void ClientStopCameraShake(TSubclassOf<UCameraShakeBase> Shake, bool bImmediately); // 0x3c62b20 [Native Event Public]
    void ClientStartOnlineSession(); // 0x3c62b00 [Native Event Public]
    void ClientStartCameraShakeFromSource(TSubclassOf<UCameraShakeBase> Shake, UCameraShakeSourceComponent* SourceComponent); // 0x3c62980 [Final Native Public]
    void ClientStartCameraShake(TSubclassOf<UCameraShakeBase> Shake, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0x3c627b0 [Native Event Public]
    void ClientSpawnGenericCameraLensEffect(TSubclassOf<AActor> LensEffectEmitterClass); // 0x3c62700 [Native Event Public]
    void ClientSpawnCameraLensEffect(TSubclassOf<AEmitterCameraLensEffectBase> LensEffectEmitterClass); // 0x3c62650 [Native Event Public]
    void ClientSetViewTarget(AActor* A, const FViewTargetTransitionParams& TransitionParams); // 0x3c624d0 [Native Event Public]
    void ClientSetupNetworkPhysicsTimestamp(const FAsyncPhysicsTimestamp& Timestamp); // 0x3c625c0 [Native Event Public]
    void ClientSetSpectatorWaiting(bool bWaiting); // 0x3c62440 [Native Event Public]
    void ClientSetHUD(TSubclassOf<AHUD> NewHUDClass); // 0x3c62390 [Native Event Public]
    void ClientSetForceMipLevelsToBeResident(UMaterialInterface* Material, float ForceDuration, int32 CinematicTextureGroups); // 0x3c62280 [Native Event Public]
    void ClientSetCinematicMode(bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD); // 0x3c62100 [Native Event Public]
    void ClientSetCameraMode(const FName& NewCamMode); // 0x3c62070 [Native Event Public]
    void ClientSetCameraFade(bool bEnableFading, const FColor& FadeColor, const FVector2D& FadeAlpha, float FadeTime, bool bFadeAudio, bool bHoldWhenFinished); // 0x3c61e80 [Native Event Public]
    void ClientSetBlockOnAsyncLoading(); // 0x3c61e60 [Native Event Public]
    void ClientReturnToMainMenuWithTextReason(const FText& ReturnReason); // 0x3c61dc0 [Native Event Public]
    void ClientRetryClientRestart(APawn* NewPawn); // 0x3418af0 [Native Event Public]
    void ClientRestart(APawn* NewPawn); // 0x3c61d30 [Native Event Public]
    void ClientReset(); // 0x3797ff0 [Native Event Public]
    void ClientRepObjRef(UObject* Object); // 0x3c61ca0 [Native Event Public]
    void ClientRecvServerAckFrameDebug(uint8 NumBuffered, float TargetNumBufferedCmds); // 0x3c61bd0 [Native Event Public]
    void ClientRecvServerAckFrame(int32 LastProcessedInputFrame, int32 RecvServerFrameNumber, int8 TimeDilation); // 0x3c61ad0 [Native Event Public]
    void ClientReceiveLocalizedMessage(TSubclassOf<ULocalMessage> Message, int32 SWITCH, APlayerState* RelatedPlayerState_1, APlayerState* RelatedPlayerState_2, UObject* OptionalObject); // 0x3c618d0 [Native Event Public]
    void ClientPrestreamTextures(AActor* ForcedActor, float ForceDuration, bool bEnableStreaming, int32 CinematicTextureGroups); // 0x3c61770 [Native Event Public]
    void ClientPrepareMapChange(const FName& LevelName, bool bFirst, bool bLast); // 0x3c61650 [Native Event Public]
    void ClientPlaySoundAtLocation(USoundBase* Sound, const FVector& Location, float VolumeMultiplier, float PitchMultiplier); // 0x3c614c0 [Native Event Public]
    void ClientPlaySound(USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier); // 0x3c613b0 [Native Event Public]
    void ClientPlayForceFeedback_Internal(UForceFeedbackEffect* ForceFeedbackEffect, const FForceFeedbackParameters& Params); // 0x3c612c0 [Final Native Event Private]
    void ClientMutePlayer(const FUniqueNetIdRepl& PlayerId); // 0x3c61120 [Native Event Public]
    void ClientMessage(const FString& S, const FName& Type, float MsgLifeTime); // 0x3c60ff0 [Native Event Public]
    void ClientIgnoreMoveInput(bool bIgnore); // 0x3c60f60 [Native Event Public]
    void ClientIgnoreLookInput(bool bIgnore); // 0x3c60ed0 [Native Event Public]
    void ClientGotoState(const FName& NewState); // 0x3c60e40 [Native Event Public]
    void ClientGameEnded(AActor* EndGameFocus, bool bIsWinner); // 0x3c60d70 [Native Event Public]
    void ClientForceGarbageCollection(); // 0x3c60d50 [Native Event Public]
    void ClientFlushLevelStreaming(); // 0x3c60d00 [Final Native Event Public]
    void ClientEndOnlineSession(); // 0x3c60ce0 [Native Event Public]
    void ClientEnableNetworkVoice(bool bEnable); // 0x3c60c50 [Native Event Public]
    void ClientCorrectionAsyncPhysicsTimestamp(const FAsyncPhysicsTimestamp& Timestamp); // 0x3c60bc0 [Final Native Event Private]
    void ClientCommitMapChange(); // 0x3c60ba0 [Native Event Public]
    void ClientClearCameraLensEffects(); // 0x3c60b80 [Native Event Public]
    void ClientCapBandwidth(int32 Cap); // 0x3c60af0 [Native Event Public]
    void ClientCancelPendingMapChange(); // 0x3c60ad0 [Native Event Public]
    void ClientAddTextureStreamingLoc(const FVector& InLoc, float Duration, bool bOverrideLocation); // 0x3c60960 [Final Native Event Public]
    void ClientAckUpdateLevelVisibility(const FName& PackageName, const FNetLevelVisibilityTransactionId& TransactionId, bool bClientAckCanMakeVisible); // 0x3c60850 [Native Event Public]
    void ClientAckTimeDilation(float TimeDilation, int32 ServerStep); // 0x3c60770 [Native Event Public]
    void ClearAudioListenerOverride(); // 0x3c60720 [Final Native Public]
    void ClearAudioListenerAttenuationOverride(); // 0x3c606d0 [Final Native Public]
    bool CanRestartPlayer(); // 0x3c606a0 [Native Public]
    void Camera(const FName& NewMode); // 0x3c60610 [Native Public]
    void AddYawInput(float Val); // 0x3c60060 [Native Public]
    void AddRollInput(float Val); // 0x3c5ffd0 [Native Public]
    void AddPitchInput(float Val); // 0x3c5ff40 [Native Public]
    void ActivateTouchInterface(UTouchInterface* NewTouchInterface); // 0x3c5fe30 [Native Public]

// UCheatManager (/Script/Engine.CheatManager)
    void Walk(); // 0x2198bd0 [Native Public]
    void ViewSelf(); // 0x36681c0 [Native Public]
    void ViewPlayer(const FString& S); // 0x3668120 [Native Public]
    void ViewClass(TSubclassOf<AActor> DesiredClass); // 0x3668070 [Native Public]
    void ViewActor(const FName& ActorName); // 0x3667fe0 [Native Public]
    void UpdateSafeArea(); // 0x3667fc0 [Final Native Public]
    void ToggleServerStatReplicatorUpdateStatNet(); // 0x3667f40 [Final Native Public]
    void ToggleServerStatReplicatorClientOverwrite(); // 0x3667ec0 [Final Native Public]
    void ToggleDebugCamera(); // 0x3667ea0 [Native Public]
    void ToggleAILogging(); // 0x3667e80 [Native Public]
    void TestCollisionDistance(); // 0x3667e60 [Native Public]
    void Teleport(); // 0x2198bb0 [Native Public]
    void Summon(const FString& ClassName); // 0x3667dc0 [Native Public]
    void StreamLevelOut(const FName& PackageName); // 0x3667d30 [Native Public]
    void StreamLevelIn(const FName& PackageName); // 0x3667ca0 [Native Public]
    void SpawnServerStatReplicator(); // 0x3667c60 [Final Native Public]
    void Slomo(float NewTimeDilation); // 0x3667bd0 [Native Public]
    void SetWorldOrigin(); // 0x3667ab0 [Final Native Public]
    void SetMouseSensitivityToDefault(); // 0x3667a90 [Native Public]
    void ServerToggleAILogging(); // 0x3667a40 [Native Event Public]
    void ReceiveInitCheatManager(); // 0x144c730 [Event Public]
    void ReceiveEndPlay(); // 0x144c730 [Event Public]
    void PlayersOnly(); // 0x3667a20 [Native Public]
    void OnPlayerEndPlayed(AActor* Player, const EEndPlayReason& EndPlayReason); // 0x36678c0 [Final Native Public]
    void OnlyLoadLevel(const FName& PackageName); // 0x3667990 [Native Public]
    void LogLoc(); // 0x36678a0 [Native Public]
    void InvertMouse(); // 0x3667880 [Native Public]
    void God(); // 0x3667860 [Native Public]
    void Ghost(); // 0x3667840 [Native Public]
    APlayerController* GetPlayerController(); // 0x36677d0 [Final Native Public]
    void FreezeFrame(float Delay); // 0x3667740 [Native Public]
    void Fly(); // 0x3667720 [Native Public]
    void FlushLog(); // 0x3667700 [Native Public]
    void EnableDebugCamera(); // 0x36676e0 [Native Protected]
    void DumpVoiceMutingState(); // 0x36676c0 [Native Public]
    void DumpPartyState(); // 0x36676a0 [Native Public]
    void DumpOnlineSessionState(); // 0x3667680 [Native Public]
    void DumpChatState(); // 0x3667660 [Native Public]
    void DisableDebugCamera(); // 0x3667640 [Native Protected]
    void DestroyTarget(); // 0x3667620 [Native Public]
    void DestroyServerStatReplicator(); // 0x3667600 [Final Native Public]
    void DestroyPawns(TSubclassOf<APawn> aClass); // 0x3667550 [Native Public]
    void DestroyAllPawnsExceptTarget(); // 0x3667530 [Native Public]
    void DestroyAll(TSubclassOf<AActor> aClass); // 0x3667480 [Native Public]
    void DebugCapsuleSweepSize(float HalfHeight, float Radius); // 0x36673b0 [Native Public]
    void DebugCapsuleSweepPawn(); // 0x3667390 [Native Public]
    void DebugCapsuleSweepComplex(bool bTraceComplex); // 0x3667300 [Native Public]
    void DebugCapsuleSweepClear(); // 0x36672e0 [Native Public]
    void DebugCapsuleSweepChannel(const ECollisionChannel& Channel); // 0x3667260 [Native Public]
    void DebugCapsuleSweepCapture(); // 0x3667240 [Native Public]
    void DebugCapsuleSweep(); // 0x3667220 [Native Public]
    void DamageTarget(float DamageAmount); // 0x3667190 [Native Public]
    void CheatScript(const FString& ScriptName); // 0x36670a0 [Final Native Public]
    void ChangeSize(float F); // 0x2198ed0 [Native Public]
    void BugItStringCreator(const FVector& ViewLocation, const FRotator& ViewRotation, const FString& GoString, const FString& LocString); // 0x3666ed0 [Native Public]
    void BugItGo(float X, float Y, float Z, float Pitch, float Yaw, float Roll); // 0x3666ce0 [Native Public]
    void BugIt(const FString& ScreenShotDescription); // 0x3666c40 [Native Public]

// UCheatManagerExtension (/Script/Engine.CheatManagerExtension)
    void RemovedFromCheatManager(); // 0x3356730 [Native Event Public]
    APlayerController* GetPlayerController(); // 0x3667800 [Final Native Public]
    void AddedToCheatManager(); // 0x3356710 [Native Event Public]

// UApplicationLifecycleComponent (/Script/Engine.ApplicationLifecycleComponent)
    void OnTemperatureChangeDelegate__DelegateSignature(const ETemperatureSeverityType& Severity); // 0x144c730 [Public]
    void OnLowPowerModeDelegate__DelegateSignature(bool bInLowPowerMode); // 0x144c730 [Public]
    void ApplicationStartupArgumentsDelegate__DelegateSignature(const TArray<FString>& StartupArguments); // 0x144c730 [Public]
    void ApplicationLifetimeDelegate__DelegateSignature(); // 0x144c730 [Public]

// UArrowComponent (/Script/Engine.ArrowComponent)
    void SetUseInEditorScaling(bool bNewValue); // 0x2d027b0 [Final Native Public]
    void SetTreatAsASprite(bool bNewValue); // 0x36b8160 [Final Native Public]
    void SetScreenSize(float NewScreenSize); // 0x36b7a70 [Final Native Public]
    void SetIsScreenSizeScaled(bool bNewValue); // 0x36b70c0 [Final Native Public]
    void SetArrowSize(float NewSize); // 0x36b5b20 [Final Native Public]
    void SetArrowLength(float NewLength); // 0x36b5a90 [Final Native Public]
    void SetArrowFColor(const FColor& NewColor); // 0x36b5a10 [Final Native Public]
    void SetArrowColor(const FLinearColor& NewColor); // 0x36b5980 [Native Public]

// UAudioComponent (/Script/Engine.AudioComponent)
    void StopDelayed(float DelayTime); // 0x36b87c0 [Final Native Public]
    void Stop(); // 0x36b87a0 [Native Public]
    void SetWaveParameter(const FName& InName, USoundWave* InWave); // 0x36b86d0 [Final Native Public]
    void SetVolumeMultiplier(float NewVolumeMultiplier); // 0x36b8440 [Final Native Public]
    void SetUISound(bool bInUISound); // 0x36b8200 [Final Native Public]
    void SetSubmixSend(USoundSubmixBase* Submix, float SendLevel); // 0x36b7f80 [Final Native Public]
    void SetSourceBusSendPreEffect(USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); // 0x36b7d10 [Final Native Public]
    void SetSourceBusSendPostEffect(USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); // 0x36b7c30 [Final Native Public]
    void SetSound(USoundBase* NewSound); // 0x36b7b00 [Final Native Public]
    void SetPitchMultiplier(float NewPitchMultiplier); // 0x36b7960 [Final Native Public]
    void SetPaused(bool bPause); // 0x36b7820 [Final Native Public]
    void SetOverrideAttenuation(bool bInOverrideAttenuation); // 0x36b7730 [Final Native Public]
    void SetOutputToBusOnly(bool bInOutputToBusOnly); // 0x36b7660 [Final Native Public]
    void SetModulationRouting(TSet<USoundModulatorBase*>& Modulators, const EModulationDestination& Destination, const EModulationRouting& RoutingMethod); // 0x36b7320 [Final Native Public]
    void SetLowPassFilterFrequency(float InLowPassFilterFrequency); // 0x36b7230 [Final Native Public]
    void SetLowPassFilterEnabled(bool InLowPassFilterEnabled); // 0x36b7160 [Final Native Public]
    void SetIntParameter(const FName& InName, int32 inInt); // 0x36b6f10 [Native Public]
    void SetHighPassFilterFrequency(float InHighPassFilterFrequency); // 0x36b6e20 [Final Native Public]
    void SetHighPassFilterEnabled(bool InHighPassFilterEnabled); // 0x36b6d50 [Final Native Public]
    void SetFloatParameter(const FName& InName, float InFloat); // 0x36b6980 [Native Public]
    void SetBoolParameter(const FName& InName, bool InBool); // 0x36b6230 [Native Public]
    void SetAudioBusSendPreEffect(UAudioBus* AudioBus, float AudioBusSendLevel); // 0x36b5f10 [Final Native Public]
    void SetAudioBusSendPostEffect(UAudioBus* AudioBus, float AudioBusSendLevel); // 0x36b5e40 [Final Native Public]
    void SetAttenuationSettings(USoundAttenuation* InAttenuationSettings); // 0x36b5d40 [Final Native Public]
    void SetAttenuationOverrides(FSoundAttenuationSettings& InAttenuationOverrides); // 0x36b5bb0 [Final Native Public]
    void RemoveModulationRouting(TSet<USoundModulatorBase*>& Modulators, const EModulationDestination& Destination); // 0x36b55f0 [Final Native Public]
    void PlayQuantized(UObject* WorldContextObject, const UQuartzClockHandle*& InClockHandle, FQuartzQuantizationBoundary& InQuantizationBoundary, const FScriptDelegate& InDelegate, float InStartTime, float InFadeInDuration, float InFadeVolumeLevel, const EAudioFaderCurve& InFadeCurve); // 0x36b52f0 [Native Public]
    void Play(float StartTime); // 0x3609c10 [Native Public]
    bool IsVirtualized(); // 0x36b4d60 [Final Native Public]
    bool IsPlaying(); // 0x36b4d20 [Native Public]
    bool HasCookedFFTData(); // 0x36b4c50 [Final Native Public]
    bool HasCookedAmplitudeEnvelopeData(); // 0x36b4c00 [Final Native Public]
    EAudioComponentPlayState GetPlayState(); // 0x36b43f0 [Final Native Public]
    TSet<USoundModulatorBase*> GetModulators(const EModulationDestination& Destination); // 0x36b4240 [Final Native Public]
    bool GetCookedFFTDataForAllPlayingSounds(const TArray<FSoundWaveSpectralDataPerSound>& OutSoundWaveSpectralData); // 0x36b3e80 [Final Native Public]
    bool GetCookedFFTData(const TArray<float>& FrequenciesToGet, const TArray<FSoundWaveSpectralData>& OutSoundWaveSpectralData); // 0x36b3d50 [Final Native Public]
    bool GetCookedEnvelopeDataForAllPlayingSounds(const TArray<FSoundWaveEnvelopeDataPerSound>& OutEnvelopeData); // 0x36b3c90 [Final Native Public]
    bool GetCookedEnvelopeData(const float& OutEnvelopeData); // 0x36b3be0 [Final Native Public]
    void FadeOut(float FadeOutDuration, float FadeVolumeLevel, const EAudioFaderCurve& FadeCurve); // 0x36b3a60 [Native Public]
    void FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime, const EAudioFaderCurve& FadeCurve); // 0x36b3900 [Native Public]
    bool BP_GetAttenuationSettingsToApply(FSoundAttenuationSettings& OutAttenuationSettings); // 0x36b3320 [Final Native Public]
    void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel, const EAudioFaderCurve& FadeCurve); // 0x36b3200 [Final Native Public]
    void AdjustAttenuation(FSoundAttenuationSettings& InAttenuationSettings); // 0x36b3070 [Final Native Public]
    void AddModulationRouting(TSet<USoundModulatorBase*>& Modulators, const EModulationDestination& Destination); // 0x36b2db0 [Final Native Public]

// UBillboardComponent (/Script/Engine.BillboardComponent)
    void SetUV(int32 NewU, int32 NewUL, int32 NewV, int32 NewVL); // 0x36b82f0 [Native Public]
    void SetSpriteAndUV(UTexture2D* NewSprite, int32 NewU, int32 NewUL, int32 NewV, int32 NewVL); // 0x36b7df0 [Native Public]
    void SetSprite(UTexture2D* NewSprite); // 0x3356680 [Native Public]
    void SetOpacityMaskRefVal(float RefVal); // 0x36b75d0 [Final Native Public]

// UShapeComponent (/Script/Engine.ShapeComponent)
    void SetLineThickness(float Thickness); // 0x37492b0 [Final Native Public]

// UBoxComponent (/Script/Engine.BoxComponent)
    void SetBoxExtent(const FVector& InBoxExtent, bool bUpdateOverlaps); // 0x36b6310 [Final Native Public]
    FVector GetUnscaledBoxExtent(); // 0x36b48e0 [Final Native Public]
    FVector GetScaledBoxExtent(); // 0x36b44a0 [Final Native Public]

// UCapsuleComponent (/Script/Engine.CapsuleComponent)
    void SetCapsuleSize(float InRadius, float InHalfHeight, bool bUpdateOverlaps); // 0x36b6640 [Final Native Public]
    void SetCapsuleRadius(float Radius, bool bUpdateOverlaps); // 0x36b6560 [Final Native Public]
    void SetCapsuleHalfHeight(float HalfHeight, bool bUpdateOverlaps); // 0x36b6480 [Final Native Public]
    void GetUnscaledCapsuleSize_WithoutHemisphere(const float& OutRadius, const float& OutHalfHeightWithoutHemisphere); // 0x36b4a70 [Final Native Public]
    void GetUnscaledCapsuleSize(const float& OutRadius, const float& OutHalfHeight); // 0x36b4980 [Final Native Public]
    float GetUnscaledCapsuleRadius(); // 0x36b4960 [Final Native Public]
    float GetUnscaledCapsuleHalfHeight_WithoutHemisphere(); // 0x36b4930 [Final Native Public]
    float GetUnscaledCapsuleHalfHeight(); // 0x36b4910 [Final Native Public]
    float GetShapeScale(); // 0x36b4860 [Final Native Public]
    void GetScaledCapsuleSize_WithoutHemisphere(const float& OutRadius, const float& OutHalfHeightWithoutHemisphere); // 0x36b4720 [Final Native Public]
    void GetScaledCapsuleSize(const float& OutRadius, const float& OutHalfHeight); // 0x36b4600 [Final Native Public]
    float GetScaledCapsuleRadius(); // 0x36b45b0 [Final Native Public]
    float GetScaledCapsuleHalfHeight_WithoutHemisphere(); // 0x36b4550 [Final Native Public]
    float GetScaledCapsuleHalfHeight(); // 0x36b4510 [Final Native Public]

// UMovementComponent (/Script/Engine.MovementComponent)
    void StopMovementImmediately(); // 0x36ffc20 [Native Public]
    void SnapUpdatedComponentToPlane(); // 0x36ffbe0 [Native Public]
    void SetUpdatedComponent(USceneComponent* NewUpdatedComponent); // 0x36ff520 [Native Public]
    void SetPlaneConstraintOrigin(const FVector& PlaneOrigin); // 0x36fe710 [Native Public]
    void SetPlaneConstraintNormal(const FVector& PlaneNormal); // 0x36fe680 [Native Public]
    void SetPlaneConstraintFromVectors(const FVector& Forward, const FVector& Up); // 0x36fe580 [Native Public]
    void SetPlaneConstraintEnabled(bool bEnabled); // 0x36fe4f0 [Native Public]
    void SetPlaneConstraintAxisSetting(const EPlaneConstraintAxisSetting& NewAxisSetting); // 0x36fe470 [Native Public]
    void PhysicsVolumeChanged(APhysicsVolume* NewVolume); // 0x3478320 [Native Public]
    bool K2_MoveUpdatedComponent(const FVector& Delta, const FRotator& NewRotation, FHitResult& OutHit, bool bSweep, bool bTeleport); // 0x36f9d10 [Final Native Public]
    bool IsExceedingMaxSpeed(float MaxSpeed); // 0x36f9b20 [Native Public]
    FVector GetPlaneConstraintOrigin(); // 0x36f9660 [Final Native Public]
    FVector GetPlaneConstraintNormal(); // 0x36f9630 [Final Native Public]
    EPlaneConstraintAxisSetting GetPlaneConstraintAxisSetting(); // 0x36f9610 [Final Native Public]
    APhysicsVolume* GetPhysicsVolume(); // 0x36f95e0 [Native Public]
    float GetMaxSpeed(); // 0x36f9460 [Native Public]
    float GetGravityZ(); // 0x36f92a0 [Native Public]
    FVector ConstrainNormalToPlane(const FVector& Normal); // 0x36f8630 [Native Public]
    FVector ConstrainLocationToPlane(const FVector& Location); // 0x36f8570 [Native Public]
    FVector ConstrainDirectionToPlane(const FVector& Direction); // 0x36f84b0 [Native Public]

// UNavMovementComponent (/Script/Engine.NavMovementComponent)
    bool IsSwimming(); // 0x36f9cd0 [Native Public]
    bool IsMovingOnGround(); // 0x36b4ea0 [Native Public]
    bool IsFlying(); // 0x36f9c00 [Native Public]
    bool IsFalling(); // 0x36f9bc0 [Native Public]
    bool IsCrouching(); // 0x36f9ae0 [Native Public]
    FVector GetVelocityForNavMovement(); // 0x36f9990 [Native Public]

// UPawnMovementComponent (/Script/Engine.PawnMovementComponent)
    void ServerAsyncPhysicsStateAction(UPrimitiveComponent* ActionComponent, const FName& BoneName, const FAsyncPhysicsTimestamp& Timestamp, const EPhysicsStateAction& ActionType, const FVector& ActionDatas, const FVector& ActionPosition); // 0x36faa60 [Final Native Event Private]
    void MulticastAsyncPhysicsStateAction(UPrimitiveComponent* ActionComponent, const FName& BoneName, const FAsyncPhysicsTimestamp& Timestamp, const EPhysicsStateAction& ActionType, const FVector& ActionDatas, const FVector& ActionPosition); // 0x36fa090 [Final Native Event Private]
    bool IsMoveInputIgnored(); // 0x36f9ca0 [Native Public]
    FVector GetPendingInputVector(); // 0x36f9560 [Final Native Public]
    APawn* GetPawnOwner(); // 0x36f9540 [Final Native Public]
    FVector GetLastInputVector(); // 0x36f9360 [Final Native Public]
    FVector ConsumeInputVector(); // 0x36f86f0 [Native Public]
    void AddInputVector(const FVector& WorldVector, bool bForce); // 0x36f7ff0 [Native Public]

// UCharacterMovementComponent (/Script/Engine.CharacterMovementComponent)
    void SetWalkableFloorZ(float InWalkableFloorZ); // 0x36b8600 [Final Native Public]
    void SetWalkableFloorAngle(float InWalkableFloorAngle); // 0x36b8550 [Final Native Public]
    void SetMovementMode(const EMovementMode& NewMovementMode, uint8 NewCustomMode); // 0x36b7500 [Native Public]
    void SetGroupsToIgnoreMask(FNavAvoidanceMask& GroupMask); // 0x36b6cb0 [Final Native Public]
    void SetGroupsToIgnore(int32 GroupFlags); // 0x36b6c20 [Final Native Public]
    void SetGroupsToAvoidMask(FNavAvoidanceMask& GroupMask); // 0x36b6b80 [Final Native Public]
    void SetGroupsToAvoid(int32 GroupFlags); // 0x36b6af0 [Final Native Public]
    void SetGravityDirection(const FVector& GravityDir); // 0x36b6a50 [Native Public]
    void SetCrouchedHalfHeight(float NewValue); // 0x36b68f0 [Final Native Public]
    void SetAvoidanceGroupMask(FNavAvoidanceMask& GroupMask); // 0x36b6190 [Final Native Public]
    void SetAvoidanceGroup(int32 GroupFlags); // 0x36b6100 [Final Native Public]
    void SetAvoidanceEnabled(bool bEnable); // 0x36b5fe0 [Final Native Public]
    float K2_GetWalkableFloorZ(); // 0x36b52d0 [Final Native Public]
    float K2_GetWalkableFloorAngle(); // 0x36b52b0 [Final Native Public]
    void K2_FindFloor(const FVector& CapsuleLocation, FFindFloorResult& FloorResult); // 0x36b51a0 [Native Public]
    void K2_ComputeFloorDist(const FVector& CapsuleLocation, float LineDistance, float SweepDistance, float SweepRadius, FFindFloorResult& FloorResult); // 0x36b4ee0 [Native Public]
    bool IsWalking(); // 0x36b4ea0 [Final Native Public]
    bool IsWalkable(FHitResult& Hit); // 0x36b4d90 [Native Public]
    bool HasCustomGravity(); // 0x36b4ca0 [Final Native Public]
    float GetValidPerchRadius(); // 0x36b4b70 [Final Native Public]
    float GetPerchRadiusThreshold(); // 0x36b43c0 [Final Native Public]
    UPrimitiveComponent* GetMovementBase(); // 0x36b4360 [Final Native Public]
    float GetMinAnalogSpeed(); // 0x36b4200 [Native Public]
    float GetMaxJumpHeightWithJumpTime(); // 0x36b41c0 [Native Public]
    float GetMaxJumpHeight(); // 0x36b4180 [Native Public]
    float GetMaxBrakingDeceleration(); // 0x36b4140 [Native Public]
    float GetMaxAcceleration(); // 0x36b4100 [Native Public]
    FVector GetLastUpdateVelocity(); // 0x36b40d0 [Final Native Public]
    FRotator GetLastUpdateRotation(); // 0x36b4080 [Final Native Public]
    FVector GetLastUpdateRequestedVelocity(); // 0x36b4050 [Final Native Public]
    FVector GetLastUpdateLocation(); // 0x36b4020 [Final Native Public]
    FVector GetImpartedMovementBaseVelocity(); // 0x36b3fd0 [Native Public]
    FVector GetGravityDirection(); // 0x36b3fa0 [Final Native Public]
    FVector GetCurrentAcceleration(); // 0x36b3f70 [Final Native Public]
    float GetCrouchedHalfHeight(); // 0x36b3f50 [Final Native Public]
    ACharacter* GetCharacterOwner(); // 0x36b3ba0 [Final Native Public]
    float GetAnalogInputModifier(); // 0x36b3b80 [Final Native Public]
    void DisableMovement(); // 0x36b38e0 [Native Public]
    void ClearAccumulatedForces(); // 0x36b3800 [Native Public]
    void CapsuleTouched(UPrimitiveComponent* OverlappedComp, AActor* Other, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x36b35a0 [Native Protected]
    void CalcVelocity(float DeltaTime, float Friction, bool bFluid, float BrakingDeceleration); // 0x36b3430 [Native Public]
    void AddImpulse(const FVector& Impulse, bool bVelocityChange); // 0x36b2cc0 [Native Public]
    void AddForce(const FVector& Force); // 0x36b2c30 [Native Public]

// UDecalComponent (/Script/Engine.DecalComponent)
    void SetSortOrder(int32 Value); // 0x36feef0 [Final Native Public]
    void SetFadeScreenSize(float NewFadeScreenSize); // 0x36fc6d0 [Final Native Public]
    void SetFadeOut(float StartDelay, float Duration, bool DestroyOwnerAfterFade); // 0x36fc540 [Final Native Public]
    void SetFadeIn(float StartDelay, float Duration); // 0x36fc420 [Final Native Public]
    void SetDecalMaterial(UMaterialInterface* NewDecalMaterial); // 0x36fbd70 [Final Native Public]
    void SetDecalColor(const FLinearColor& Color); // 0x36fbcd0 [Final Native Public]
    float GetFadeStartDelay(); // 0x36f9280 [Final Native Public]
    float GetFadeInStartDelay(); // 0x36f9260 [Final Native Public]
    float GetFadeInDuration(); // 0x36f9240 [Final Native Public]
    float GetFadeDuration(); // 0x36f9220 [Final Native Public]
    UMaterialInterface* GetDecalMaterial(); // 0x36f9200 [Final Native Public]
    UMaterialInstanceDynamic* CreateDynamicMaterialInstance(); // 0x36f8940 [Native Public]

// ULightComponent (/Script/Engine.LightComponent)
    void SetVolumetricScatteringIntensity(float NewIntensity); // 0x36ffaf0 [Final Native Public]
    void SetUseTemperature(bool bNewValue); // 0x36ff830 [Final Native Public]
    void SetUseRayTracedDistanceFieldShadows(bool bNewValue); // 0x36ff750 [Final Native Public]
    void SetUseIESBrightness(bool bNewValue); // 0x36ff5b0 [Final Native Public]
    void SetTransmission(bool bNewValue); // 0x36ff440 [Final Native Public]
    void SetTemperature(float NewTemperature); // 0x36ff350 [Final Native Public]
    void SetSpecularScale(float NewValue); // 0x36ff100 [Final Native Public]
    void SetShadowSlopeBias(float NewValue); // 0x36fecb0 [Final Native Public]
    void SetShadowBias(float NewValue); // 0x36fead0 [Final Native Public]
    void SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2); // 0x36fdf50 [Final Native Public]
    void SetLightFunctionScale(const FVector& NewLightFunctionScale); // 0x36fdbc0 [Final Native Public]
    void SetLightFunctionMaterial(UMaterialInterface* NewLightFunctionMaterial); // 0x36fdae0 [Final Native Public]
    void SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance); // 0x36fda20 [Final Native Public]
    void SetLightFunctionDisabledBrightness(float NewValue); // 0x36fd960 [Final Native Public]
    void SetLightFColor(const FColor& NewLightColor); // 0x36fd820 [Final Native Public]
    void SetLightColor(const FLinearColor& NewLightColor, bool bSRGB); // 0x36fd6a0 [Final Native Public]
    void SetIntensity(float NewIntensity); // 0x36fd470 [Final Native Public]
    void SetIndirectLightingIntensity(float NewIntensity); // 0x36fd380 [Final Native Public]
    void SetIESTexture(UTextureLightProfile* NewValue); // 0x36fd2a0 [Final Native Public]
    void SetIESBrightnessScale(float NewValue); // 0x36fd1e0 [Final Native Public]
    void SetForceCachedShadowsForMovablePrimitives(bool bNewValue); // 0x36fcb50 [Final Native Public]
    void SetEnableLightShaftBloom(bool bNewValue); // 0x36fc1c0 [Final Native Public]
    void SetDiffuseScale(float NewValue); // 0x36fbe20 [Final Native Public]
    void SetBloomTint(const FColor& NewValue); // 0x36fb350 [Final Native Public]
    void SetBloomThreshold(float NewValue); // 0x36fb290 [Final Native Public]
    void SetBloomScale(float NewValue); // 0x36fb1d0 [Final Native Public]
    void SetBloomMaxBrightness(float NewValue); // 0x36fb110 [Final Native Public]
    void SetAffectTranslucentLighting(bool bNewValue); // 0x36fac60 [Final Native Public]

// UDirectionalLightComponent (/Script/Engine.DirectionalLightComponent)
    void SetShadowSourceAngleFactor(float NewValue); // 0x36fed70 [Final Native Public]
    void SetShadowDistanceFadeoutFraction(float NewValue); // 0x36fec20 [Final Native Public]
    void SetShadowCascadeBiasDistribution(float NewValue); // 0x36feb90 [Final Native Public]
    void SetShadowAmount(float NewValue); // 0x36fea10 [Final Native Public]
    void SetOcclusionMaskDarkness(float NewValue); // 0x36fe250 [Final Native Public]
    void SetOcclusionDepthRange(float NewValue); // 0x36fe190 [Final Native Public]
    void SetLightSourceSoftAngle(float NewValue); // 0x36fde90 [Final Native Public]
    void SetLightSourceAngle(float NewValue); // 0x36fddd0 [Final Native Public]
    void SetLightShaftOverrideDirection(const FVector& NewValue); // 0x36fdcc0 [Final Native Public]
    void SetForwardShadingPriority(int32 NewValue); // 0x36fcd30 [Final Native Public]
    void SetEnableLightShaftOcclusion(bool bNewValue); // 0x36fc290 [Final Native Public]
    void SetDynamicShadowDistanceStationaryLight(float NewValue); // 0x36fc020 [Final Native Public]
    void SetDynamicShadowDistanceMovableLight(float NewValue); // 0x36fbf90 [Final Native Public]
    void SetDynamicShadowCascades(int32 NewValue); // 0x36fbef0 [Final Native Public]
    void SetCascadeTransitionFraction(float NewValue); // 0x36fbaa0 [Final Native Public]
    void SetCascadeDistributionExponent(float NewValue); // 0x36fba10 [Final Native Public]
    void SetAtmosphereSunLightIndex(int32 NewValue); // 0x36faf60 [Final Native Public]
    void SetAtmosphereSunLight(bool bNewValue); // 0x36fae80 [Final Native Public]
    void SetAtmosphereSunDiskColorScale(const FLinearColor& NewValue); // 0x36fad40 [Final Native Public]

// USphereComponent (/Script/Engine.SphereComponent)
    void SetSphereRadius(float InSphereRadius, bool bUpdateOverlaps); // 0x3795f00 [Final Native Public]
    float GetUnscaledSphereRadius(); // 0x36b4910 [Final Native Public]
    float GetShapeScale(); // 0x36b4860 [Final Native Public]
    float GetScaledSphereRadius(); // 0x378f0b0 [Final Native Public]

// UForceFeedbackComponent (/Script/Engine.ForceFeedbackComponent)
    void Stop(); // 0x36ffc00 [Native Public]
    void SetIntensityMultiplier(float NewIntensityMultiplier); // 0x360a3d0 [Final Native Public]
    void SetForceFeedbackEffect(UForceFeedbackEffect* NewForceFeedbackEffect); // 0x36fcc30 [Final Native Public]
    void Play(float StartTime); // 0x32d9ec0 [Native Public]
    bool BP_GetAttenuationSettingsToApply(FForceFeedbackAttenuationSettings& OutAttenuationSettings); // 0x36f83a0 [Final Native Public]
    void AdjustAttenuation(FForceFeedbackAttenuationSettings& InAttenuationSettings); // 0x36f82b0 [Final Native Public]

// UHeterogeneousVolumeComponent (/Script/Engine.HeterogeneousVolumeComponent)
    void SetVolumeResolution(const FIntVector& NewValue); // 0x36ffa10 [Final Native Public]
    void SetStreamingMipBias(int32 NewValue); // 0x36ff290 [Final Native Public]
    void SetStartFrame(float NewValue); // 0x36ff1d0 [Final Native Public]
    void SetPlaying(bool NewValue); // 0x36fe7a0 [Final Native Public]
    void SetLooping(bool NewValue); // 0x36fe0b0 [Final Native Public]
    void SetFrameRate(float NewValue); // 0x36fceb0 [Final Native Public]
    void SetFrame(float NewValue); // 0x36fcdf0 [Final Native Public]
    void SetEndFrame(float NewValue); // 0x36fc360 [Final Native Public]
    void Play(); // 0x36fa5d0 [Final Native Public]

// UInputComponent (/Script/Engine.InputComponent)
    bool WasControllerKeyJustReleased(const FKey& Key); // 0x36f99e0 [Final Native Private]
    bool WasControllerKeyJustPressed(const FKey& Key); // 0x36f99e0 [Final Native Private]
    void OnInputOwnerEndPlayed(AActor* InOwner, const EEndPlayReason& EndPlayReason); // 0x36fa4e0 [Final Native Private]
    bool IsControllerKeyDown(const FKey& Key); // 0x36f99e0 [Final Native Private]
    void GetTouchState(int32 FingerIndex, const float& LocationX, const float& LocationY, const bool& bIsCurrentlyPressed); // 0x36f9690 [Final Native Private]
    FVector GetControllerVectorKeyState(const FKey& Key); // 0x36f90e0 [Final Native Private]
    void GetControllerMouseDelta(const float& DeltaX, const float& DeltaY); // 0x36f9020 [Final Native Private]
    float GetControllerKeyTimeDown(const FKey& Key); // 0x36f8e10 [Final Native Private]
    void GetControllerAnalogStickState(const EControllerAnalogStick& WhichStick, const float& StickX, const float& StickY); // 0x36f8f20 [Final Native Private]
    float GetControllerAnalogKeyState(const FKey& Key); // 0x36f8e10 [Final Native Private]

// UInterpToMovementComponent (/Script/Engine.InterpToMovementComponent)
    void StopSimulating(FHitResult& HitResult); // 0x36ffc40 [Final Native Public]
    void RestartMovement(float InitialDirection); // 0x36fa9c0 [Final Native Public]
    void ResetControlPoints(); // 0x36fa970 [Final Native Public]
    void OnInterpToWaitEndDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // 0x144c730 [Public]
    void OnInterpToWaitBeginDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // 0x144c730 [Public]
    void OnInterpToStopDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // 0x144c730 [Public]
    void OnInterpToReverseDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // 0x144c730 [Public]
    void OnInterpToResetDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // 0x144c730 [Public]
    void FinaliseControlPoints(); // 0x36f8970 [Final Native Public]
    void AddControlPointPosition(const FVector& Pos, bool bPositionIsRelative); // 0x36f7c40 [Native Public]

// ULocalFogVolumeComponent (/Script/Engine.LocalFogVolumeComponent)
    void SetRadialFogExtinction(float NewValue); // 0x36fe870 [Final Native Public]
    void SetHeightFogOffset(float NewValue); // 0x36fd110 [Final Native Public]
    void SetHeightFogFalloff(float NewValue); // 0x36fd040 [Final Native Public]
    void SetHeightFogExtinction(float NewValue); // 0x36fcf70 [Final Native Public]
    void SetFogPhaseG(float NewValue); // 0x36fca80 [Final Native Public]
    void SetFogEmissive(const FLinearColor& NewValue); // 0x36fc8f0 [Final Native Public]
    void SetFogAlbedo(const FLinearColor& NewValue); // 0x36fc760 [Final Native Public]

// ULocalLightComponent (/Script/Engine.LocalLightComponent)
    void SetIntensityUnits(const ELightUnits& NewIntensityUnits); // 0x36fd530 [Final Native Public]
    void SetAttenuationRadius(float NewRadius); // 0x36fb020 [Final Native Public]
    float GetUnitsConversionFactor(const ELightUnits& SrcUnits, const ELightUnits& TargetUnits, float CosHalfConeAngle); // 0x36f97c0 [Final Native Static Public]

// ULODSyncComponent (/Script/Engine.LODSyncComponent)
    FString GetLODSyncDebugText(); // 0x36f92e0 [Final Native Public]

// UMaterialBillboardComponent (/Script/Engine.MaterialBillboardComponent)
    void SetElements(const TArray<FMaterialSpriteElement>& NewElements); // 0x36fc0b0 [Final Native Public]
    void AddElement(UMaterialInterface* Material, UCurveFloat* DistanceToOpacityCurve, bool bSizeIsInScreenSpace, float BaseSizeX, float BaseSizeY, UCurveFloat* DistanceToSizeCurve); // 0x36f7d30 [Final Native Public]

// UPawnNoiseEmitterComponent (/Script/Engine.PawnNoiseEmitterComponent)
    void MakeNoise(AActor* NoiseMaker, float Loudness, const FVector& NoiseLocation); // 0x36f9f70 [Native Public]

// UPlatformEventsComponent (/Script/Engine.PlatformEventsComponent)
    bool SupportsConvertibleLaptops(); // 0x36ffd80 [Final Native Public]
    void PlatformEventDelegate__DelegateSignature(); // 0x144c730 [Public]
    bool IsInTabletMode(); // 0x36f9c70 [Final Native Public]
    bool IsInLaptopMode(); // 0x36f9c40 [Final Native Public]

// UPointLightComponent (/Script/Engine.PointLightComponent)
    void SetUseInverseSquaredFalloff(bool bNewValue); // 0x36ff680 [Final Native Public]
    void SetSourceRadius(float bNewValue); // 0x36ff040 [Final Native Public]
    void SetSourceLength(float NewValue); // 0x36fef80 [Final Native Public]
    void SetSoftSourceRadius(float bNewValue); // 0x36fee30 [Final Native Public]
    void SetLightFalloffExponent(float NewLightFalloffExponent); // 0x36fd8a0 [Final Native Public]
    void SetInverseExposureBlend(float NewInverseExposureBlend); // 0x36fd5e0 [Final Native Public]

// UPoseableMeshComponent (/Script/Engine.PoseableMeshComponent)
    void SetBoneTransformByName(const FName& BoneName, FTransform& InTransform, const EBoneSpaces& BoneSpace); // 0x36fb880 [Final Native Public]
    void SetBoneScaleByName(const FName& BoneName, const FVector& InScale3D, const EBoneSpaces& BoneSpace); // 0x36fb700 [Final Native Public]
    void SetBoneRotationByName(const FName& BoneName, const FRotator& InRotation, const EBoneSpaces& BoneSpace); // 0x36fb570 [Final Native Public]
    void SetBoneLocationByName(const FName& BoneName, const FVector& InLocation, const EBoneSpaces& BoneSpace); // 0x36fb3f0 [Final Native Public]
    void ResetBoneTransformByName(const FName& BoneName); // 0x36fa7f0 [Final Native Public]
    FTransform GetBoneTransformByName(const FName& BoneName, const EBoneSpaces& BoneSpace); // 0x36f8ce0 [Final Native Public]
    FVector GetBoneScaleByName(const FName& BoneName, const EBoneSpaces& BoneSpace); // 0x36f8bd0 [Final Native Public]
    FRotator GetBoneRotationByName(const FName& BoneName, const EBoneSpaces& BoneSpace); // 0x36f8aa0 [Final Native Public]
    FVector GetBoneLocationByName(const FName& BoneName, const EBoneSpaces& BoneSpace); // 0x36f8990 [Final Native Public]
    void CopyPoseFromSkeletalComponent(USkeletalMeshComponent* InComponentToCopy); // 0x36f8740 [Final Native Public]

// UPostProcessComponent (/Script/Engine.PostProcessComponent)
    void AddOrUpdateBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject, float InWeight); // 0x36f80e0 [Final Native Public]

// UProjectileMovementComponent (/Script/Engine.ProjectileMovementComponent)
    void StopSimulating(FHitResult& HitResult); // 0x374a400 [Native Public]
    void SetVelocityInLocalSpace(const FVector& NewVelocity); // 0x3749e10 [Native Public]
    void SetInterpolatedComponent(USceneComponent* Component); // 0x3749220 [Native Public]
    void ResetInterpolation(); // 0x37475f0 [Native Public]
    void OnProjectileStopDelegate__DelegateSignature(FHitResult& ImpactResult); // 0x144c730 [Public]
    void OnProjectileBounceDelegate__DelegateSignature(FHitResult& ImpactResult, const FVector& ImpactVelocity); // 0x144c730 [Public]
    void MoveInterpolationTarget(const FVector& NewLocation, const FRotator& NewRotation); // 0x3746990 [Native Public]
    FVector LimitVelocity(const FVector& NewVelocity); // 0x37466e0 [Final Native Public]
    bool IsVelocityUnderSimulationThreshold(); // 0x3746470 [Final Native Public]
    bool IsInterpolationComplete(); // 0x37463d0 [Final Native Public]

// URectLightComponent (/Script/Engine.RectLightComponent)
    void SetSourceWidth(float NewValue); // 0x3749c20 [Final Native Public]
    void SetSourceTexture(UTexture* NewValue); // 0x3749b40 [Final Native Public]
    void SetSourceHeight(float NewValue); // 0x36fd8a0 [Final Native Public]
    void SetBarnDoorLength(float NewValue); // 0x37488e0 [Final Native Public]
    void SetBarnDoorAngle(float NewValue); // 0x3748810 [Final Native Public]

// URuntimeVirtualTextureComponent (/Script/Engine.RuntimeVirtualTextureComponent)
    void Invalidate(const FBoxSphereBounds& WorldBounds); // 0x3746240 [Final Native Public]

// USplineComponent (/Script/Engine.SplineComponent)
    void UpdateSpline(); // 0x3797ff0 [Native Public]
    void SetWorldLocationAtSplinePoint(int32 PointIndex, const FVector& InLocation); // 0x3797cd0 [Final Native Public]
    void SetUpVectorAtSplinePoint(int32 PointIndex, const FVector& InUpVector, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x3797b60 [Final Native Public]
    void SetUnselectedSplineSegmentColor(const FLinearColor& SegmentColor); // 0x3795ac0 [Final Native Public]
    void SetTangentsAtSplinePoint(int32 PointIndex, const FVector& InArriveTangent, const FVector& InLeaveTangent, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x37973a0 [Final Native Public]
    void SetTangentColor(const FLinearColor& TangentColor); // 0x3795ac0 [Final Native Public]
    void SetTangentAtSplinePoint(int32 PointIndex, const FVector& InTangent, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x3796f90 [Final Native Public]
    void SetSplineWorldPoints(const TArray<FVector>& Points); // 0x3796530 [Final Native Public]
    void SetSplinePointType(int32 PointIndex, const ESplinePointType& Type, bool bUpdateSpline); // 0x3796100 [Final Native Public]
    void SetSplinePoints(const TArray<FVector>& Points, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x3796270 [Final Native Public]
    void SetSplineLocalPoints(const TArray<FVector>& Points); // 0x3796050 [Final Native Public]
    void SetSelectedSplineSegmentColor(const FLinearColor& SegmentColor); // 0x3795ac0 [Final Native Public]
    void SetScaleAtSplinePoint(int32 PointIndex, const FVector& InScaleVector, bool bUpdateSpline); // 0x3795980 [Final Native Public]
    void SetRotationAtSplinePoint(int32 PointIndex, const FRotator& InRotation, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x3795810 [Final Native Public]
    void SetOverrideConstructionScript(bool InOverride); // 0x340b510 [Native Public]
    void SetLocationAtSplinePoint(int32 PointIndex, const FVector& InLocation, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x3794290 [Final Native Public]
    void SetDrawDebug(bool bShow); // 0x3793130 [Final Native Public]
    void SetDefaultUpVector(const FVector& UpVector, const ESplineCoordinateSpace& CoordinateSpace); // 0x3792da0 [Final Native Public]
    void SetClosedLoopAtPosition(bool bInClosedLoop, float Key, bool bUpdateSpline); // 0x3792bd0 [Final Native Public]
    void SetClosedLoop(bool bInClosedLoop, bool bUpdateSpline); // 0x3792af0 [Final Native Public]
    void RemoveSplinePoint(int32 Index, bool bUpdateSpline); // 0x3792510 [Final Native Public]
    bool IsClosedLoop(); // 0x3791ef0 [Final Native Public]
    FVector GetWorldTangentAtDistanceAlongSpline(float Distance); // 0x3791d80 [Final Native Public]
    FRotator GetWorldRotationAtTime(float Time, bool bUseConstantVelocity); // 0x3791c80 [Final Native Public]
    FRotator GetWorldRotationAtDistanceAlongSpline(float Distance); // 0x3791ba0 [Final Native Public]
    FVector GetWorldLocationAtTime(float Time, bool bUseConstantVelocity); // 0x3791aa0 [Final Native Public]
    FVector GetWorldLocationAtSplinePoint(int32 PointIndex); // 0x37919f0 [Final Native Public]
    FVector GetWorldLocationAtDistanceAlongSpline(float Distance); // 0x3791920 [Final Native Public]
    FVector GetWorldDirectionAtTime(float Time, bool bUseConstantVelocity); // 0x3791820 [Final Native Public]
    FVector GetWorldDirectionAtDistanceAlongSpline(float Distance); // 0x3791750 [Final Native Public]
    FVector GetVectorPropertyAtSplinePoint(int32 Index, const FName& PropertyName); // 0x37915e0 [Final Native Public]
    FVector GetVectorPropertyAtSplineInputKey(float InKey, const FName& PropertyName); // 0x3791480 [Final Native Public]
    FVector GetUpVectorAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x3790e50 [Final Native Public]
    FVector GetUpVectorAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x3790ae0 [Final Native Public]
    FVector GetUpVectorAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x37907a0 [Final Native Public]
    FVector GetUpVectorAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x3790450 [Final Native Public]
    FTransform GetTransformAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity, bool bUseScale); // 0x37901f0 [Final Native Public]
    FTransform GetTransformAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace, bool bUseScale); // 0x3790030 [Final Native Public]
    FTransform GetTransformAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace, bool bUseScale); // 0x378feb0 [Final Native Public]
    FTransform GetTransformAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace, bool bUseScale); // 0x378fd00 [Final Native Public]
    float GetTimeAtDistanceAlongSpline(float Distance); // 0x378bc90 [Final Native Public]
    FVector GetTangentAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x378f9b0 [Final Native Public]
    FVector GetTangentAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x378bf10 [Final Native Public]
    FVector GetTangentAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x378f740 [Final Native Public]
    FVector GetTangentAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x378f4c0 [Final Native Public]
    ESplinePointType GetSplinePointType(int32 PointIndex); // 0x378f2c0 [Final Native Public]
    FSplinePoint GetSplinePointAt(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x378f180 [Final Native Public]
    float GetSplineLength(); // 0x378f130 [Final Native Public]
    FVector GetScaleAtTime(float Time, bool bUseConstantVelocity); // 0x378eec0 [Final Native Public]
    FVector GetScaleAtSplinePoint(int32 PointIndex); // 0x378ede0 [Final Native Public]
    FVector GetScaleAtSplineInputKey(float InKey); // 0x378ed10 [Final Native Public]
    FVector GetScaleAtDistanceAlongSpline(float Distance); // 0x378ec20 [Final Native Public]
    FRotator GetRotationAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x378ead0 [Final Native Public]
    FRotator GetRotationAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x378e980 [Final Native Public]
    FRotator GetRotationAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x378e870 [Final Native Public]
    FRotator GetRotationAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x378e740 [Final Native Public]
    float GetRollAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x378e560 [Final Native Public]
    float GetRollAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x378e410 [Final Native Public]
    float GetRollAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x378e300 [Final Native Public]
    float GetRollAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x378e1e0 [Final Native Public]
    FVector GetRightVectorAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x378dbb0 [Final Native Public]
    FVector GetRightVectorAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x378d840 [Final Native Public]
    FVector GetRightVectorAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x378d500 [Final Native Public]
    FVector GetRightVectorAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x378d1b0 [Final Native Public]
    int32 GetNumberOfSplineSegments(); // 0x378cfc0 [Final Native Public]
    int32 GetNumberOfSplinePoints(); // 0x378cfa0 [Final Native Public]
    FVector GetLocationAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x378ce50 [Final Native Public]
    FVector GetLocationAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x378cba0 [Final Native Public]
    FVector GetLocationAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x378c920 [Final Native Public]
    FVector GetLocationAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x378c680 [Final Native Public]
    void GetLocationAndTangentAtSplinePoint(int32 PointIndex, const FVector& Location, const FVector& Tangent, const ESplineCoordinateSpace& CoordinateSpace); // 0x378c4f0 [Final Native Public]
    void GetLocalLocationAndTangentAtSplinePoint(int32 PointIndex, const FVector& LocalLocation, const FVector& LocalTangent); // 0x378c3b0 [Final Native Public]
    FVector GetLeaveTangentAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x378bf10 [Final Native Public]
    float GetInputKeyValueAtSplinePoint(int32 PointIndex); // 0x378be40 [Final Native Public]
    float GetInputKeyValueAtDistanceAlongSpline(float Distance); // 0x378bd80 [Final Native Public]
    float GetInputKeyAtDistanceAlongSpline(float Distance); // 0x378bc90 [Final Native Public]
    float GetFloatPropertyAtSplinePoint(int32 Index, const FName& PropertyName); // 0x378bb10 [Final Native Public]
    float GetFloatPropertyAtSplineInputKey(float InKey, const FName& PropertyName); // 0x378b9e0 [Final Native Public]
    float GetDistanceAlongSplineAtSplinePoint(int32 PointIndex); // 0x378b820 [Final Native Public]
    float GetDistanceAlongSplineAtSplineInputKey(float InKey); // 0x378b790 [Final Native Public]
    float GetDistanceAlongSplineAtLocation(const FVector& InLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x378b3f0 [Final Native Public]
    FVector GetDirectionAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x378b2a0 [Final Native Public]
    FVector GetDirectionAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x378af60 [Final Native Public]
    FVector GetDirectionAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x378ac00 [Final Native Public]
    FVector GetDirectionAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x378a880 [Final Native Public]
    FVector GetDefaultUpVector(const ESplineCoordinateSpace& CoordinateSpace); // 0x378a630 [Final Native Public]
    FVector GetArriveTangentAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x378a0b0 [Final Native Public]
    FVector FindUpVectorClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x3789d60 [Final Native Public]
    FTransform FindTransformClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace, bool bUseScale); // 0x3789bc0 [Final Native Public]
    FVector FindTangentClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x3789930 [Final Native Public]
    FVector FindScaleClosestToWorldLocation(const FVector& WorldLocation); // 0x3789840 [Final Native Public]
    FRotator FindRotationClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x3789720 [Final Native Public]
    float FindRollClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x3789600 [Final Native Public]
    FVector FindRightVectorClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x37892b0 [Final Native Public]
    FVector FindLocationClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x3789000 [Final Native Public]
    float FindInputKeyClosestToWorldLocation(const FVector& WorldLocation); // 0x3788f60 [Final Native Public]
    FVector FindDirectionClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x3788bd0 [Final Native Public]
    bool DivideSplineIntoPolylineRecursiveWithDistances(float StartDistanceAlongSpline, float EndDistanceAlongSpline, const ESplineCoordinateSpace& CoordinateSpace, float MaxSquareDistanceFromSpline, const TArray<FVector>& OutPoints, const TArray<double>& OutDistancesAlongSpline); // 0x3788970 [Final Native Public]
    bool DivideSplineIntoPolylineRecursive(float StartDistanceAlongSpline, float EndDistanceAlongSpline, const ESplineCoordinateSpace& CoordinateSpace, float MaxSquareDistanceFromSpline, const TArray<FVector>& OutPoints); // 0x3788780 [Final Native Public]
    bool ConvertSplineToPolyLineWithDistances(const ESplineCoordinateSpace& CoordinateSpace, float MaxSquareDistanceFromSpline, const TArray<FVector>& OutPoints, const TArray<double>& OutDistancesAlongSpline); // 0x3787f70 [Final Native Public]
    bool ConvertSplineToPolyline_InTimeRange(const ESplineCoordinateSpace& CoordinateSpace, float MaxSquareDistanceFromSpline, float StartTimeAlongSpline, float EndTimeAlongSpline, bool bUseConstantVelocity, const TArray<FVector>& OutPoints, const TArray<double>& OutDistancesAlongSpline, bool bAllowWrappingIfClosed); // 0x37883f0 [Final Native Public]
    bool ConvertSplineToPolyline_InDistanceRange(const ESplineCoordinateSpace& CoordinateSpace, float MaxSquareDistanceFromSpline, float StartDistAlongSpline, float EndDistAlongSpline, const TArray<FVector>& OutPoints, const TArray<double>& OutDistancesAlongSpline, bool bAllowWrappingIfClosed); // 0x3788180 [Final Native Public]
    bool ConvertSplineToPolyLine(const ESplineCoordinateSpace& CoordinateSpace, float MaxSquareDistanceFromSpline, const TArray<FVector>& OutPoints); // 0x3787cf0 [Final Native Public]
    bool ConvertSplineSegmentToPolyLine(int32 SplinePointStartIndex, const ESplineCoordinateSpace& CoordinateSpace, float MaxSquareDistanceFromSpline, const TArray<FVector>& OutPoints); // 0x3787b70 [Final Native Public]
    void ClearSplinePoints(bool bUpdateSpline); // 0x37877f0 [Final Native Public]
    void AddSplineWorldPoint(const FVector& position); // 0x3787750 [Final Native Public]
    void AddSplinePointAtIndex(const FVector& position, int32 Index, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x37875e0 [Final Native Public]
    void AddSplinePoint(const FVector& position, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x37874c0 [Final Native Public]
    void AddSplineLocalPoint(const FVector& position); // 0x3787420 [Final Native Public]
    void AddPoints(const TArray<FSplinePoint>& Points, bool bUpdateSpline); // 0x3787290 [Final Native Public]
    void AddPoint(FSplinePoint& Point, bool bUpdateSpline); // 0x3787150 [Final Native Public]

// USplineMeshComponent (/Script/Engine.SplineMeshComponent)
    void UpdateMesh(); // 0x3797fc0 [Final Native Public]
    void SetStartTangent(const FVector& StartTangent, bool bUpdateMesh); // 0x3796d40 [Final Native Public]
    void SetStartScale(const FVector2D& StartScale, bool bUpdateMesh); // 0x3796c30 [Final Native Public]
    void SetStartRollDegrees(float StartRollDegrees, bool bUpdateMesh); // 0x3796b40 [Final Native Public]
    void SetStartRoll(float StartRoll, bool bUpdateMesh); // 0x3796a60 [Final Native Public]
    void SetStartPosition(const FVector& StartPos, bool bUpdateMesh); // 0x3796970 [Final Native Public]
    void SetStartOffset(const FVector2D& StartOffset, bool bUpdateMesh); // 0x3796890 [Final Native Public]
    void SetStartAndEnd(const FVector& StartPos, const FVector& StartTangent, const FVector& EndPos, const FVector& EndTangent, bool bUpdateMesh); // 0x37965e0 [Final Native Public]
    void SetSplineUpDir(const FVector& InSplineUpDir, bool bUpdateMesh); // 0x37963a0 [Final Native Public]
    void SetForwardAxis(const ESplineMeshAxis& InForwardAxis, bool bUpdateMesh); // 0x3793a80 [Final Native Public]
    void SetEndTangent(const FVector& EndTangent, bool bUpdateMesh); // 0x3793670 [Final Native Public]
    void SetEndScale(const FVector2D& EndScale, bool bUpdateMesh); // 0x3793560 [Final Native Public]
    void SetEndRollDegrees(float EndRollDegrees, bool bUpdateMesh); // 0x3793470 [Final Native Public]
    void SetEndRoll(float EndRoll, bool bUpdateMesh); // 0x3793390 [Final Native Public]
    void SetEndPosition(const FVector& EndPos, bool bUpdateMesh); // 0x37932a0 [Final Native Public]
    void SetEndOffset(const FVector2D& EndOffset, bool bUpdateMesh); // 0x37931c0 [Final Native Public]
    void SetBoundaryMin(float InBoundaryMin, bool bUpdateMesh); // 0x3792a10 [Final Native Public]
    void SetBoundaryMax(float InBoundaryMax, bool bUpdateMesh); // 0x3792930 [Final Native Public]
    FVector GetStartTangent(); // 0x378f490 [Final Native Public]
    FVector2D GetStartScale(); // 0x378f460 [Final Native Public]
    float GetStartRoll(); // 0x378f440 [Final Native Public]
    FVector GetStartPosition(); // 0x378f410 [Final Native Public]
    FVector2D GetStartOffset(); // 0x378f3e0 [Final Native Public]
    FVector GetSplineUpDir(); // 0x378f3b0 [Final Native Public]
    ESplineMeshAxis GetForwardAxis(); // 0x378bc40 [Final Native Public]
    FVector GetEndTangent(); // 0x378b9b0 [Final Native Public]
    FVector2D GetEndScale(); // 0x378b980 [Final Native Public]
    float GetEndRoll(); // 0x378b960 [Final Native Public]
    FVector GetEndPosition(); // 0x378b930 [Final Native Public]
    FVector2D GetEndOffset(); // 0x378b900 [Final Native Public]
    float GetBoundaryMin(); // 0x378a5c0 [Final Native Public]
    float GetBoundaryMax(); // 0x378a5a0 [Final Native Public]

// USpotLightComponent (/Script/Engine.SpotLightComponent)
    void SetOuterConeAngle(float NewOuterConeAngle); // 0x37950b0 [Final Native Public]
    void SetInnerConeAngle(float NewInnerConeAngle); // 0x3794110 [Final Native Public]

// UVolumetricCloudComponent (/Script/Engine.VolumetricCloudComponent)
    void SetViewSampleCountScale(float NewValue); // 0x3794ce0 [Final Native Public]
    void SetTracingStartMaxDistance(float NewValue); // 0x3797aa0 [Final Native Public]
    void SetTracingStartDistanceFromCamera(float NewValue); // 0x37927b0 [Final Native Public]
    void SetTracingMaxDistance(float NewValue); // 0x37979e0 [Final Native Public]
    void SetStopTracingTransmittanceThreshold(float NewValue); // 0x3796ed0 [Final Native Public]
    void SetSkyLightCloudBottomOcclusion(float NewValue); // 0x3795230 [Final Native Public]
    void SetShadowViewSampleCountScale(float NewValue); // 0x3795cb0 [Final Native Public]
    void SetShadowTracingDistance(float NewValue); // 0x3795bf0 [Final Native Public]
    void SetShadowReflectionViewSampleCountScale(float NewValue); // 0x3794910 [Final Native Public]
    void SetShadowReflectionSampleCountScale(float NewValue); // 0x3795b30 [Final Native Public]
    void SetRenderInMainPass(bool bValue); // 0x37956b0 [Final Native Public]
    void SetReflectionViewSampleCountScale(float NewValue); // 0x3795540 [Final Native Public]
    void SetReflectionSampleCountScale(float NewValue); // 0x3795480 [Final Native Public]
    void SetPlanetRadius(float NewValue); // 0x3795170 [Final Native Public]
    void SetMaterial(UMaterialInterface* NewValue); // 0x37946a0 [Final Native Public]
    void SetLayerHeight(float NewValue); // 0x3792870 [Final Native Public]
    void SetLayerBottomAltitude(float NewValue); // 0x37941d0 [Final Native Public]
    void SetHoldout(bool bNewHoldout); // 0x3793e50 [Final Native Public]
    void SetGroundAlbedo(const FColor& NewValue); // 0x3793c40 [Final Native Public]
    void SetbUsePerSampleAtmosphericLightTransmittance(bool NewValue); // 0x3797e80 [Final Native Public]

// UWorldPartitionStreamingSourceComponent (/Script/Engine.WorldPartitionStreamingSourceComponent)
    bool IsStreamingSourceEnabled(); // 0x37920b0 [Final Native Public]
    bool IsStreamingCompleted(); // 0x3792020 [Final Native Public]
    void EnableStreamingSource(); // 0x3788bb0 [Final Native Public]
    void DisableStreamingSource(); // 0x3788760 [Final Native Public]

// UCurveBase (/Script/Engine.CurveBase)
    void GetValueRange(const float& MinValue, const float& MaxValue); // 0x37c4150 [Final Native Public]
    void GetTimeRange(const float& MinTime, const float& MaxTime); // 0x37c3f30 [Final Native Public]

// UCurveFloat (/Script/Engine.CurveFloat)
    float GetFloatValue(float InTime); // 0x37c3df0 [Final Native Public]

// UCurveLinearColor (/Script/Engine.CurveLinearColor)
    FLinearColor GetUnadjustedLinearColorValue(float InTime); // 0x37c4020 [Final Native Public]
    FLinearColor GetLinearColorValue(float InTime); // 0x37c3e90 [Native Public]
    FLinearColor GetClampedLinearColorValue(float InTime); // 0x37c2db0 [Native Public]

// UCurveLinearColorAtlas (/Script/Engine.CurveLinearColorAtlas)
    bool GetCurvePosition(UCurveLinearColor* InCurve, const float& position); // 0x37c2e50 [Final Native Public]

// UCurveVector (/Script/Engine.CurveVector)
    FVector GetVectorValue(float InTime); // 0x37c4240 [Final Native Public]

// UDataDrivenCVarEngineSubsystem (/Script/Engine.DataDrivenCVarEngineSubsystem)
    void OnDataDrivenCVarChanged__DelegateSignature(const FString& CVarName); // 0x144c730 [Public]

// UDataTableFunctionLibrary (/Script/Engine.DataTableFunctionLibrary)
    UScriptStruct* GetDataTableRowStruct(UDataTable* Table); // 0x37c3d50 [Final Native Static Public]
    void GetDataTableRowNames(UDataTable* Table, const TArray<FName>& OutRowNames); // 0x37c3be0 [Final Native Static Public]
    bool GetDataTableRowFromName(UDataTable* Table, const FName& RowName, FTableRowBase& OutRow); // 0x37c3660 [Final Native Static Public]
    void GetDataTableColumnNames(UDataTable* Table, const TArray<FName>& OutColumnNames); // 0x37c3500 [Final Native Static Public]
    bool GetDataTableColumnNameFromExportName(UDataTable* Table, const FString& ColumnExportName, const FName& OutColumnName); // 0x37c3300 [Final Native Static Public]
    void GetDataTableColumnExportNames(UDataTable* Table, const TArray<FString>& OutExportColumnNames); // 0x37c3110 [Final Native Static Public]
    TArray<FString> GetDataTableColumnAsString(UDataTable* DataTable, const FName& PropertyName); // 0x37c2fc0 [Final Native Static Public]
    void EvaluateCurveTableRow(UCurveTable* CurveTable, const FName& RowName, float InXY, const EEvaluateCurveTableResult& OutResult, const float& OutXY, const FString& ContextString); // 0x37c2af0 [Final Native Static Public]
    bool DoesDataTableRowExist(UDataTable* Table, const FName& RowName); // 0x37c2990 [Final Native Static Public]

// ADebugCameraController (/Script/Engine.DebugCameraController)
    void ToggleDisplay(); // 0x3802850 [Final Native Public]
    void ShowDebugSelectedInfo(); // 0x3802830 [Native Public]
    void SetPawnMovementSpeedScale(float NewSpeedScale); // 0x38027a0 [Final Native Public]
    void ReceiveOnDeactivate(APlayerController* RestoredPC); // 0x144c730 [Event Public]
    void ReceiveOnActorSelected(AActor* NewSelectedActor, const FVector& SelectHitLocation, const FVector& SelectHitNormal, FHitResult& Hit); // 0x144c730 [Event Protected]
    void ReceiveOnActivate(APlayerController* OriginalPC); // 0x144c730 [Event Public]
    AActor* GetSelectedActor(); // 0x3802490 [Final Native Public]

// AHUD (/Script/Engine.HUD)
    void ShowHUD(); // 0x33c4b10 [Native Public]
    void ShowDebugToggleSubCategory(const FName& Category); // 0x39173b0 [Final Native Public]
    void ShowDebugForReticleTargetToggle(TSubclassOf<AActor> DesiredClass); // 0x39172e0 [Final Native Public]
    void ShowDebug(const FName& DebugType); // 0x3917250 [Native Public]
    void RemoveDebugText(AActor* SrcActor, bool bLeaveDurationText); // 0x3917180 [Final Native Event Public]
    void RemoveAllDebugStrings(); // 0x3917110 [Final Native Event Public]
    void ReceiveHitBoxRelease(const FName& BoxName); // 0x144c730 [Event Public]
    void ReceiveHitBoxEndCursorOver(const FName& BoxName); // 0x144c730 [Event Public]
    void ReceiveHitBoxClick(const FName& BoxName); // 0x144c730 [Event Public]
    void ReceiveHitBoxBeginCursorOver(const FName& BoxName); // 0x144c730 [Event Public]
    void ReceiveDrawHUD(int32 SizeX, int32 SizeY); // 0x144c730 [Event Public]
    FVector Project(const FVector& Location, bool bClampToZeroPlane); // 0x3916fc0 [Final Native Public]
    void PreviousDebugTarget(); // 0x3916fa0 [Native Public]
    void NextDebugTarget(); // 0x38e1340 [Native Public]
    void GetTextSize(const FString& Text, const float& OutWidth, const float& OutHeight, UFont* Font, float Scale); // 0x39168f0 [Final Native Public]
    APlayerController* GetOwningPlayerController(); // 0x3916630 [Final Native Public]
    APawn* GetOwningPawn(); // 0x39165f0 [Final Native Public]
    void GetActorsInSelectionRectangle(TSubclassOf<AActor> ClassFilter, const FVector2D& FirstPoint, const FVector2D& SecondPoint, const TArray<AActor*>& OutActors, bool bIncludeNonCollidingComponents, bool bActorMustBeFullyEnclosed); // 0x3915f50 [Final Native Public]
    void DrawTextureSimple(UTexture* Texture, float ScreenX, float ScreenY, float Scale, bool bScalePosition); // 0x3915c50 [Final Native Public]
    void DrawTexture(UTexture* Texture, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float TextureU, float TextureV, float TextureUWidth, float TextureVHeight, const FLinearColor& TintColor, const EBlendMode& BlendMode, float Scale, bool bScalePosition, float Rotation, const FVector2D& RotPivot); // 0x3915670 [Final Native Public]
    void DrawText(const FString& Text, const FLinearColor& TextColor, float ScreenX, float ScreenY, UFont* Font, float Scale, bool bScalePosition); // 0x3915350 [Final Native Public]
    void DrawRect(const FLinearColor& RectColor, float ScreenX, float ScreenY, float ScreenW, float ScreenH); // 0x39150f0 [Final Native Public]
    void DrawMaterialTriangle(UMaterialInterface* Material, const FVector2D& V0_Pos, const FVector2D& V1_Pos, const FVector2D& V2_Pos, const FVector2D& V0_UV, const FVector2D& V1_UV, const FVector2D& V2_UV, const FLinearColor& V0_Color, const FLinearColor& V1_Color, const FLinearColor& V2_Color); // 0x3914cb0 [Final Native Public]
    void DrawMaterialSimple(UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float Scale, bool bScalePosition); // 0x39149b0 [Final Native Public]
    void DrawMaterial(UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float MaterialU, float MaterialV, float MaterialUWidth, float MaterialVHeight, float Scale, bool bScalePosition, float Rotation, const FVector2D& RotPivot); // 0x3914460 [Final Native Public]
    void DrawLine(float StartScreenX, float StartScreenY, float EndScreenX, float EndScreenY, const FLinearColor& LineColor, float LineThickness); // 0x39141b0 [Final Native Public]
    void Deproject(float ScreenX, float ScreenY, const FVector& WorldPosition, const FVector& WorldDirection); // 0x3913fc0 [Final Native Public]
    void AddHitBox(const FVector2D& position, const FVector2D& Size, const FName& InName, bool bConsumesInput, int32 Priority); // 0x3913df0 [Final Native Public]
    void AddDebugText(const FString& DebugText, AActor* SrcActor, float Duration, const FVector& Offset, const FVector& DesiredOffset, const FColor& TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, UFont* InFont, float FontScale, bool bDrawShadow); // 0x39136d0 [Final Native Event Public]

// ADecalActor (/Script/Engine.DecalActor)
    void SetDecalMaterial(UMaterialInterface* NewDecalMaterial); // 0x3802710 [Final Native Public]
    UMaterialInterface* GetDecalMaterial(); // 0x3802440 [Final Native Public]
    UMaterialInstanceDynamic* CreateDynamicMaterialInstance(); // 0x3802410 [Native Public]

// ADefaultPawn (/Script/Engine.DefaultPawn)
    void TurnAtRate(float Rate); // 0x3802880 [Native Public]
    void MoveUp_World(float Val); // 0x3802680 [Native Public]
    void MoveRight(float Val); // 0x38025f0 [Native Public]
    void MoveForward(float Val); // 0x3802560 [Native Public]
    void LookUpAtRate(float Rate); // 0x38024d0 [Native Public]

// UTypedElementCommonActions (/Script/Engine.TypedElementCommonActions)
    TArray<FScriptTypedElementHandle> PasteNormalizedElementsFromString(FScriptTypedElementListProxy& ElementList, UWorld* World, FTypedElementPasteOptions& PasteOption, const FString& InputString); // 0x382bd80 [Final Native Public]
    TArray<FScriptTypedElementHandle> PasteElementsFromString(UTypedElementSelectionSet* SelectionSet, UWorld* World, FTypedElementPasteOptions& PasteOption, const FString& InputString); // 0x382b9d0 [Final Native Public]
    TArray<FScriptTypedElementHandle> K2_PasteNormalizedElements(FScriptTypedElementListProxy& ElementList, UWorld* World, FTypedElementPasteOptions& PasteOption); // 0x382b340 [Final Native Public]
    TArray<FScriptTypedElementHandle> K2_PasteElements(UTypedElementSelectionSet* SelectionSet, UWorld* World, FTypedElementPasteOptions& PasteOption); // 0x382aff0 [Final Native Public]
    TArray<FScriptTypedElementHandle> K2_DuplicateSelectedElements(UTypedElementSelectionSet* SelectionSet, UWorld* World, const FVector& LocationOffset); // 0x382aca0 [Final Native Public]
    TArray<FScriptTypedElementHandle> DuplicateNormalizedElements(const FScriptTypedElementListProxy& ElementList, UWorld* World, const FVector& LocationOffset); // 0x382a3b0 [Final Native Public]
    bool DeleteSelectedElements(UTypedElementSelectionSet* SelectionSet, UWorld* World, FTypedElementDeletionOptions& DeletionOptions); // 0x3829fe0 [Final Native Public]
    bool DeleteNormalizedElements(const FScriptTypedElementListProxy& ElementList, UWorld* World, UTypedElementSelectionSet* InSelectionSet, FTypedElementDeletionOptions& DeletionOptions); // 0x3829e00 [Final Native Public]
    bool CopySelectedElementsToString(UTypedElementSelectionSet* SelectionSet, const FString& OutputString); // 0x3829a70 [Final Native Public]
    bool CopySelectedElements(UTypedElementSelectionSet* SelectionSet); // 0x38298f0 [Final Native Public]
    bool CopyNormalizedElementsToString(FScriptTypedElementListProxy& ElementList, const FString& OutputString); // 0x3829790 [Final Native Public]
    bool CopyNormalizedElements(FScriptTypedElementListProxy& ElementList); // 0x38296b0 [Final Native Public]

// ITypedElementWorldInterface (/Script/Engine.TypedElementWorldInterface)
    bool SetWorldTransform(FScriptTypedElementHandle& InElementHandle, FTransform& InTransform); // 0x382c5d0 [Native Public]
    bool SetRelativeTransform(FScriptTypedElementHandle& InElementHandle, FTransform& InTransform); // 0x382c450 [Native Public]
    bool SetPivotOffset(FScriptTypedElementHandle& InElementHandle, const FVector& InPivotOffset); // 0x382c330 [Native Public]
    FScriptTypedElementHandle PromoteElement(FScriptTypedElementHandle& InElementHandle, UWorld* OverrideWorld); // 0x382c200 [Native Public]
    void NotifyMovementStarted(FScriptTypedElementHandle& InElementHandle); // 0x382b730 [Native Public]
    void NotifyMovementOngoing(FScriptTypedElementHandle& InElementHandle); // 0x382b670 [Native Public]
    void NotifyMovementEnded(FScriptTypedElementHandle& InElementHandle); // 0x382b5b0 [Native Public]
    bool IsTemplateElement(FScriptTypedElementHandle& InElementHandle); // 0x20b6da0 [Native Public]
    bool GetWorldTransform(FScriptTypedElementHandle& InElementHandle, FTransform& OutTransform); // 0x382ab20 [Native Public]
    bool GetRelativeTransform(FScriptTypedElementHandle& InElementHandle, FTransform& OutTransform); // 0x382a9a0 [Native Public]
    bool GetPivotOffset(FScriptTypedElementHandle& InElementHandle, const FVector& OutPivotOffset); // 0x382a880 [Native Public]
    UWorld* GetOwnerWorld(FScriptTypedElementHandle& InElementHandle); // 0x382a7b0 [Native Public]
    ULevel* GetOwnerLevel(FScriptTypedElementHandle& InElementHandle); // 0x382a6e0 [Native Public]
    bool GetBounds(FScriptTypedElementHandle& InElementHandle, const FBoxSphereBounds& OutBounds); // 0x382a5b0 [Native Public]
    FScriptTypedElementHandle DuplicateElement(FScriptTypedElementHandle& InElementHandle, UWorld* InWorld, const FVector& InLocationOffset); // 0x382a210 [Native Public]
    bool DeleteElement(FScriptTypedElementHandle& InElementHandle, UWorld* InWorld, UTypedElementSelectionSet* InSelectionSet, FTypedElementDeletionOptions& InDeletionOptions); // 0x3829c50 [Native Public]
    bool CanScaleElement(FScriptTypedElementHandle& InElementHandle); // 0x38295e0 [Native Public]
    bool CanPromoteElement(FScriptTypedElementHandle& InElementHandle); // 0x3829510 [Native Public]
    bool CanMoveElement(FScriptTypedElementHandle& InElementHandle, const ETypedElementWorldType& InWorldType); // 0x3829400 [Native Public]
    bool CanEditElement(FScriptTypedElementHandle& InElementHandle); // 0x3829330 [Native Public]
    bool CanDuplicateElement(FScriptTypedElementHandle& InElementHandle); // 0x3829260 [Native Public]
    bool CanDeleteElement(FScriptTypedElementHandle& InElementHandle); // 0x3829190 [Native Public]

// UAutoDestroySubsystem (/Script/Engine.AutoDestroySubsystem)
    void OnActorEndPlay(AActor* Actor, const EEndPlayReason& EndPlayReason); // 0x382b7f0 [Final Native Private]

// UCancellableAsyncAction (/Script/Engine.CancellableAsyncAction)
    bool IsActive(); // 0x343ca10 [Native Public]
    void Cancel(); // 0x32330f0 [Native Public]

// UViewportStatsSubsystem (/Script/Engine.ViewportStatsSubsystem)
    void RemoveDisplayDelegate(int32 IndexToRemove); // 0x387db40 [Final Native Public]
    void AddTimedDisplay(const FText& Text, const FLinearColor& Color, float Duration, const FVector2D& DisplayOffset); // 0x386f760 [Final Native Public]
    int32 AddDisplayDelegate(const FScriptDelegate& Delegate); // 0x386f600 [Final Native Public]

// UAsyncActionHandleSaveGame (/Script/Engine.AsyncActionHandleSaveGame)
    UAsyncActionHandleSaveGame* AsyncSaveGameToSlot(UObject* WorldContextObject, USaveGame* SaveGameObject, const FString& SlotName, int32 UserIndex); // 0x3871130 [Final Native Static Public]
    UAsyncActionHandleSaveGame* AsyncLoadGameFromSlot(UObject* WorldContextObject, const FString& SlotName, int32 UserIndex); // 0x3870af0 [Final Native Static Public]

// UInputDeviceProperty (/Script/Engine.InputDeviceProperty)
    void ResetDeviceProperty(const FPlatformUserId& PlatformUser, const FInputDeviceId& DeviceID, bool bForceReset); // 0x387ddb0 [Native Event Protected]
    void EvaluateDeviceProperty(const FPlatformUserId& PlatformUser, const FInputDeviceId& DeviceID, float DeltaTime, float Duration); // 0x3874a50 [Native Event Protected]
    void ApplyDeviceProperty(const FPlatformUserId& UserId, const FInputDeviceId& DeviceID); // 0x386fcd0 [Native Protected]

// UInputDeviceSubsystem (/Script/Engine.InputDeviceSubsystem)
    void RemoveDevicePropertyHandles(TSet<FInputDevicePropertyHandle>& HandlesToRemove); // 0x387d9f0 [Final Native Public]
    void RemoveDevicePropertyByHandle(const FInputDevicePropertyHandle& HandleToRemove); // 0x387d960 [Final Native Public]
    void RemoveAllDeviceProperties(); // 0x387d940 [Final Native Public]
    bool IsPropertyActive(const FInputDevicePropertyHandle& Handle); // 0x387a200 [Final Native Public]
    FInputDeviceId GetMostRecentlyUsedInputDeviceId(const FPlatformUserId& InUserId); // 0x3877dd0 [Final Native Public]
    FHardwareDeviceIdentifier GetMostRecentlyUsedHardwareDevice(const FPlatformUserId& InUserId); // 0x3877d30 [Final Native Public]
    FHardwareDeviceIdentifier GetInputDeviceHardwareIdentifier(const FInputDeviceId& InputDevice); // 0x38777a0 [Final Native Public]
    UInputDeviceProperty* GetActiveDeviceProperty(const FInputDevicePropertyHandle& Handle); // 0x3875580 [Final Native Public]
    FInputDevicePropertyHandle ActivateDevicePropertyOfClass(TSubclassOf<UInputDeviceProperty> PropertyClass, FActivateDevicePropertyParams& Params); // 0x386f170 [Final Native Public]

// ULocalPlayerSaveGame (/Script/Engine.LocalPlayerSaveGame)
    bool WasSaveRequested(); // 0x33087a0 [Native Public]
    bool WasLoaded(); // 0x3884f10 [Native Public]
    bool WasLastSaveSuccessful(); // 0x3884ee0 [Native Public]
    bool SaveGameToSlotForLocalPlayer(); // 0x2d95220 [Native Public]
    void ResetToDefault(); // 0x36681c0 [Native Public]
    void OnResetToDefault(); // 0x144c730 [Event Public]
    void OnPreSave(); // 0x144c730 [Event Public]
    void OnPostSave(bool bSuccess); // 0x144c730 [Event Public]
    void OnPostLoad(); // 0x144c730 [Event Public]
    ULocalPlayerSaveGame* LoadOrCreateSaveGameForLocalPlayer(TSubclassOf<ULocalPlayerSaveGame> SaveGameClass, APlayerController* LocalPlayerController, const FString& SlotName); // 0x387a6c0 [Final Native Static Public]
    bool IsSaveInProgress(); // 0x387a340 [Native Public]
    FString GetSaveSlotName(); // 0x3878cf0 [Native Public]
    int32 GetSavedDataVersion(); // 0x3878d70 [Native Public]
    int32 GetPlatformUserIndex(); // 0x343cb20 [Native Public]
    FPlatformUserId GetPlatformUserId(); // 0x38782e0 [Native Public]
    APlayerController* GetLocalPlayerController(); // 0x3877bd0 [Native Public]
    int32 GetLatestDataVersion(); // 0x3877ba0 [Native Public]
    int32 GetInvalidDataVersion(); // 0x3877a00 [Native Public]
    bool AsyncSaveGameToSlotForLocalPlayer(); // 0x2d95250 [Native Public]
    bool AsyncLoadOrCreateSaveGameForLocalPlayer(TSubclassOf<ULocalPlayerSaveGame> SaveGameClass, APlayerController* LocalPlayerController, const FString& SlotName, const FScriptDelegate& Delegate); // 0x3870cd0 [Final Native Static Public]

// USpringArmComponent (/Script/Engine.SpringArmComponent)
    bool IsCollisionFixApplied(); // 0x387a0f0 [Final Native Public]
    FVector GetUnfixedCameraPosition(); // 0x3879260 [Final Native Public]
    FRotator GetTargetRotation(); // 0x38790b0 [Final Native Public]

// UGameInstance (/Script/Engine.GameInstance)
    void ReceiveShutdown(); // 0x144c730 [Event Public]
    void ReceiveInit(); // 0x144c730 [Event Public]
    void HandleTravelError(const ETravelFailure& FailureType); // 0x144c730 [Event Public]
    void HandleNetworkError(const ENetworkFailure& FailureType, bool bIsServer); // 0x144c730 [Event Public]
    void DebugRemovePlayer(int32 ControllerId); // 0x38740a0 [Native Public]
    void DebugCreatePlayer(int32 ControllerId); // 0x3874010 [Native Public]

// AGameModeBase (/Script/Engine.GameModeBase)
    void StartPlay(); // 0x38840b0 [Native Public]
    APawn* SpawnDefaultPawnFor(AController* NewPlayer, AActor* StartSpot); // 0x38815a0 [Native Event Public]
    APawn* SpawnDefaultPawnAtTransform(AController* NewPlayer, FTransform& SpawnTransform); // 0x3881440 [Native Event Public]
    bool ShouldReset(AActor* ActorToReset); // 0x3880c60 [Native Event Public]
    void ReturnToMainMenuHost(); // 0x387e1c0 [Native Public]
    void RestartPlayerAtTransform(AController* NewPlayer, FTransform& SpawnTransform); // 0x387e060 [Native Public]
    void RestartPlayerAtPlayerStart(AController* NewPlayer, AActor* StartSpot); // 0x387df90 [Native Public]
    void RestartPlayer(AController* NewPlayer); // 0x387df00 [Native Public]
    void ResetLevel(); // 0x387dec0 [Native Public]
    bool PlayerCanRestart(APlayerController* Player); // 0x387cf40 [Native Event Public]
    bool MustSpectate(APlayerController* NewPlayerController); // 0x387b4c0 [Native Event Public]
    void K2_PostLogin(APlayerController* NewPlayer); // 0x144c730 [Event Public]
    void K2_OnSwapPlayerControllers(APlayerController* OldPC, APlayerController* NewPC); // 0x144c730 [Event Protected]
    void K2_OnRestartPlayer(AController* NewPlayer); // 0x144c730 [Event Public]
    void K2_OnLogout(AController* ExitingController); // 0x144c730 [Event Public]
    void K2_OnChangeName(AController* Other, const FString& NewName, bool bNameChange); // 0x144c730 [Event Public]
    AActor* K2_FindPlayerStart(AController* Player, const FString& IncomingName); // 0x387a430 [Final Native Public]
    void InitStartSpot(AActor* StartSpot, AController* NewPlayer); // 0x3879d80 [Native Event Public]
    void InitializeHUDForPlayer(APlayerController* NewPlayer); // 0x3879e50 [Native Event Protected]
    bool HasMatchStarted(); // 0x3791f10 [Native Public]
    bool HasMatchEnded(); // 0x3879c10 [Native Public]
    void HandleStartingNewPlayer(APlayerController* NewPlayer); // 0x3879ad0 [Native Event Public]
    int32 GetNumSpectators(); // 0x3878180 [Native Public]
    int32 GetNumPlayers(); // 0x3878150 [Native Public]
    TSubclassOf<UObject> GetDefaultPawnClassForController(AController* InController); // 0x3877230 [Native Event Public]
    AActor* FindPlayerStart(AController* Player, const FString& IncomingName); // 0x38750d0 [Native Event Public]
    AActor* ChoosePlayerStart(AController* Player); // 0x3873560 [Native Event Public]
    void ChangeName(AController* Controller, const FString& NewName, bool bNameChange); // 0x3873430 [Native Public]
    bool CanSpectate(APlayerController* Viewer, APlayerState* ViewTarget); // 0x3873340 [Native Event Public]

// AGameMode (/Script/Engine.GameMode)
    void StartMatch(); // 0x3884090 [Native Public]
    void Say(const FString& Msg); // 0x3607eb0 [Native Public]
    void RestartGame(); // 0x387dee0 [Native Public]
    bool ReadyToStartMatch(); // 0x387d670 [Native Event Protected]
    bool ReadyToEndMatch(); // 0x387d640 [Native Event Protected]
    void K2_OnSetMatchState(const FName& NewState); // 0x144c730 [Event Protected]
    bool IsMatchInProgress(); // 0x387a1d0 [Native Public]
    FName GetMatchState(); // 0x3877c00 [Final Native Public]
    void EndMatch(); // 0x3874a30 [Native Public]
    void AbortMatch(); // 0x386f150 [Native Public]

// UGameplayStatics (/Script/Engine.GameplayStatics)
    void UnRetainAllSoundsInSoundClass(USoundClass* InSoundClass); // 0x3884a50 [Final Native Static Public]
    void UnloadStreamLevelBySoftObjectPtr(UObject* WorldContextObject, const TSoftObjectPtr<UWorld>& Level, const FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload); // 0x3884c50 [Final Native Static Public]
    void UnloadStreamLevel(UObject* WorldContextObject, const FName& LevelName, const FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload); // 0x3884ad0 [Final Native Static Public]
    FVector TransformWorldToFirstPerson(FMinimalViewInfo& ViewInfo, const FVector& WorldPosition, bool bIgnoreFirstPersonScale); // 0x38848b0 [Final Native Static Public]
    bool SuggestProjectileVelocity_MovingTarget(UObject* WorldContextObject, const FVector& OutLaunchVelocity, const FVector& ProjectileStartLocation, AActor* TargetActor, const FVector& TargetLocationOffset, double GravityZOverride, double TimeToTarget, const EDrawDebugTrace& DrawDebugType, float DrawDebugTime, const FLinearColor& DrawDebugColor); // 0x38842d0 [Final Native Static Public]
    bool SuggestProjectileVelocity_CustomArc(UObject* WorldContextObject, const FVector& OutLaunchVelocity, const FVector& StartPos, const FVector& EndPos, float OverrideGravityZ, float ArcParam); // 0x38840d0 [Final Native Static Public]
    UAudioComponent* SpawnSoundAttached(USoundBase* Sound, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bAutoDestroy); // 0x3883cb0 [Final Native Static Public]
    UAudioComponent* SpawnSoundAtLocation(UObject* WorldContextObject, USoundBase* Sound, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bAutoDestroy); // 0x38837b0 [Final Native Static Public]
    UAudioComponent* SpawnSound2D(UObject* WorldContextObject, USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy); // 0x3883530 [Final Native Static Public]
    UObject* SpawnObject(TSubclassOf<UObject> ObjectClass, UObject* Outer); // 0x3883450 [Final Native Static Public]
    UForceFeedbackComponent* SpawnForceFeedbackAttached(UForceFeedbackEffect* ForceFeedbackEffect, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bStopWhenAttachedToDestroyed, bool bLooping, float IntensityMultiplier, float StartTime, UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy); // 0x3882fc0 [Final Native Static Public]
    UForceFeedbackComponent* SpawnForceFeedbackAtLocation(UObject* WorldContextObject, UForceFeedbackEffect* ForceFeedbackEffect, const FVector& Location, const FRotator& Rotation, bool bLooping, float IntensityMultiplier, float StartTime, UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy); // 0x3882c30 [Final Native Static Public]
    UParticleSystemComponent* SpawnEmitterAttached(UParticleSystem* EmitterTemplate, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const FVector& Scale, const EAttachLocation& LocationType, bool bAutoDestroy, const EPSCPoolMethod& PoolingMethod, bool bAutoActivate); // 0x3882610 [Final Native Static Public]
    UParticleSystemComponent* SpawnEmitterAtLocation(UObject* WorldContextObject, UParticleSystem* EmitterTemplate, const FVector& Location, const FRotator& Rotation, const FVector& Scale, bool bAutoDestroy, const EPSCPoolMethod& PoolingMethod, bool bAutoActivateSystem); // 0x3882270 [Final Native Static Public]
    UAudioComponent* SpawnDialogueAttached(UDialogueWave* Dialogue, FDialogueContext& Context, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, bool bAutoDestroy); // 0x3881d50 [Final Native Static Public]
    UAudioComponent* SpawnDialogueAtLocation(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, bool bAutoDestroy); // 0x3881910 [Final Native Static Public]
    UAudioComponent* SpawnDialogue2D(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime, bool bAutoDestroy); // 0x3881670 [Final Native Static Public]
    UDecalComponent* SpawnDecalAttached(UMaterialInterface* DecalMaterial, const FVector& DecalSize, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, float LifeSpan); // 0x3880fc0 [Final Native Static Public]
    UDecalComponent* SpawnDecalAtLocation(UObject* WorldContextObject, UMaterialInterface* DecalMaterial, const FVector& DecalSize, const FVector& Location, const FRotator& Rotation, float LifeSpan); // 0x3880d00 [Final Native Static Public]
    void SetWorldOriginLocation(UObject* WorldContextObject, const FIntVector& NewLocation); // 0x3880b70 [Final Native Static Public]
    void SetViewportMouseCaptureMode(UObject* WorldContextObject, const EMouseCaptureMode& MouseCaptureMode); // 0x3880a80 [Final Native Static Public]
    void SetSubtitlesEnabled(bool bEnabled); // 0x38809e0 [Final Native Static Public]
    void SetSoundMixClassOverride(UObject* WorldContextObject, USoundMix* InSoundMixModifier, USoundClass* InSoundClass, float Volume, float Pitch, float FadeInTime, bool bApplyToChildren); // 0x3880720 [Final Native Static Public]
    void SetSoundClassDistanceScale(UObject* WorldContextObject, USoundClass* SoundClass, float DistanceAttenuationScale, float TimeSec); // 0x3880540 [Final Native Static Public]
    void SetPlayerPlatformUserId(APlayerController* PlayerController, const FPlatformUserId& UserId); // 0x387f480 [Final Native Static Public]
    void SetPlayerControllerID(APlayerController* Player, int32 ControllerId); // 0x387f3a0 [Final Native Static Public]
    void SetMaxAudioChannelsScaled(UObject* WorldContextObject, float MaxChannelCountScale); // 0x387f270 [Final Native Static Public]
    void SetGlobalTimeDilation(UObject* WorldContextObject, float TimeDilation); // 0x387f170 [Final Native Static Public]
    void SetGlobalPitchModulation(UObject* WorldContextObject, float PitchModulation, float TimeSec); // 0x387efe0 [Final Native Static Public]
    void SetGlobalListenerFocusParameters(UObject* WorldContextObject, float FocusAzimuthScale, float NonFocusAzimuthScale, float FocusDistanceScale, float NonFocusDistanceScale, float FocusVolumeScale, float NonFocusVolumeScale, float FocusPriorityScale, float NonFocusPriorityScale); // 0x387ebf0 [Final Native Static Public]
    bool SetGamePaused(UObject* WorldContextObject, bool bPaused); // 0x387eaa0 [Final Native Static Public]
    void SetForceDisableSplitscreen(UObject* WorldContextObject, bool bDisable); // 0x387e9b0 [Final Native Static Public]
    void SetEnableWorldRendering(UObject* WorldContextObject, bool bEnable); // 0x387e8b0 [Final Native Static Public]
    void SetBaseSoundMix(UObject* WorldContextObject, USoundMix* InSoundMix); // 0x387e780 [Final Native Static Public]
    bool SetActiveSpatialPluginByName(UObject* WorldContextObject, const FName& InPluginName); // 0x387e650 [Final Native Static Public]
    bool SaveGameToSlot(USaveGame* SaveGameObject, const FString& SlotName, int32 UserIndex); // 0x387e1e0 [Final Native Static Public]
    void RemovePlayer(APlayerController* Player, bool bDestroyPawn); // 0x387dc90 [Final Native Static Public]
    FVector RebaseZeroOriginOntoLocal(UObject* WorldContextObject, const FVector& WorldLocation); // 0x387d7f0 [Final Native Static Public]
    FVector RebaseLocalOriginOntoZero(UObject* WorldContextObject, const FVector& WorldLocation); // 0x387d6a0 [Final Native Static Public]
    void PushSoundMixModifier(UObject* WorldContextObject, USoundMix* InSoundMixModifier); // 0x387d510 [Final Native Static Public]
    bool ProjectWorldToScreen(APlayerController* Player, const FVector& WorldPosition, const FVector2D& ScreenPosition, bool bPlayerViewportRelative); // 0x387d390 [Final Native Static Public]
    void PrimeSound(USoundBase* InSound); // 0x387d190 [Final Native Static Public]
    void PrimeAllSoundsInSoundClass(USoundClass* InSoundClass); // 0x387d110 [Final Native Static Public]
    void PopSoundMixModifier(UObject* WorldContextObject, USoundMix* InSoundMixModifier); // 0x387cfe0 [Final Native Static Public]
    void PlayWorldCameraShake(UObject* WorldContextObject, TSubclassOf<UCameraShakeBase> Shake, const FVector& Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bOrientShakeTowardsEpicenter); // 0x387cc90 [Final Native Static Public]
    void PlaySoundAtLocation(UObject* WorldContextObject, USoundBase* Sound, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, AActor* OwningActor, UInitialActiveSoundParams* InitialParams); // 0x387c800 [Final Native Static Public]
    void PlaySound2D(UObject* WorldContextObject, USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, AActor* OwningActor, bool bIsUISound); // 0x387c380 [Final Native Static Public]
    void PlayDialogueAtLocation(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings); // 0x387bee0 [Final Native Static Public]
    void PlayDialogue2D(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime); // 0x387bca0 [Final Native Static Public]
    FString ParseOption(const FString& Options, const FString& Key); // 0x387bb20 [Final Native Static Public]
    void OpenLevelBySoftObjectPtr(UObject* WorldContextObject, const TSoftObjectPtr<UWorld>& Level, bool bAbsolute, const FString& Options); // 0x387b880 [Final Native Static Public]
    void OpenLevel(UObject* WorldContextObject, const FName& LevelName, bool bAbsolute, const FString& Options); // 0x387b6e0 [Final Native Static Public]
    bool ObjectIsA(UObject* Object, TSubclassOf<UObject> ObjectClass); // 0x387b560 [Final Native Static Public]
    FHitResult MakeHitResult(bool bBlockingHit, bool bInitialOverlap, float Time, float Distance, const FVector& Location, const FVector& ImpactPoint, const FVector& Normal, const FVector& ImpactNormal, UPhysicalMaterial* PhysMat, AActor* HitActor, UPrimitiveComponent* HitComponent, const FName& HitBoneName, const FName& BoneName, int32 HitItem, int32 ElementIndex, int32 FaceIndex, const FVector& TraceStart, const FVector& TraceEnd); // 0x387adf0 [Final Native Static Public]
    void LoadStreamLevelBySoftObjectPtr(UObject* WorldContextObject, const TSoftObjectPtr<UWorld>& Level, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const FLatentActionInfo& LatentInfo); // 0x387ab10 [Final Native Static Public]
    void LoadStreamLevel(UObject* WorldContextObject, const FName& LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const FLatentActionInfo& LatentInfo); // 0x387a930 [Final Native Static Public]
    USaveGame* LoadGameFromSlot(const FString& SlotName, int32 UserIndex); // 0x387a5e0 [Final Native Static Public]
    bool IsSplitscreenForceDisabled(UObject* WorldContextObject); // 0x387a370 [Final Native Static Public]
    bool IsGamePaused(UObject* WorldContextObject); // 0x387a110 [Final Native Static Public]
    bool IsAnyLocalPlayerCameraWithinRange(UObject* WorldContextObject, const FVector& Location, float MaximumRange); // 0x3879ee0 [Final Native Static Public]
    bool HasOption(const FString& Options, const FString& InKey); // 0x3879c40 [Final Native Static Public]
    bool HasLaunchOption(const FString& OptionToCheck); // 0x3879b60 [Final Native Static Public]
    int32 GrassOverlappingSphereCount(UObject* WorldContextObject, UStaticMesh* StaticMesh, const FVector& CenterPosition, float Radius); // 0x3879950 [Final Native Static Public]
    FIntVector GetWorldOriginLocation(UObject* WorldContextObject); // 0x38798a0 [Final Native Static Public]
    double GetWorldDeltaSeconds(UObject* WorldContextObject); // 0x38797f0 [Final Native Static Public]
    void GetViewProjectionMatrix(const FMinimalViewInfo& DesiredView, const FMatrix& ViewMatrix, const FMatrix& ProjectionMatrix, const FMatrix& ViewProjectionMatrix); // 0x3879340 [Final Native Static Public]
    EMouseCaptureMode GetViewportMouseCaptureMode(UObject* WorldContextObject); // 0x3879720 [Final Native Static Public]
    double GetUnpausedTimeSeconds(UObject* WorldContextObject); // 0x3879290 [Final Native Static Public]
    double GetTimeSeconds(UObject* WorldContextObject); // 0x38790f0 [Final Native Static Public]
    EPhysicalSurface GetSurfaceType(FHitResult& Hit); // 0x3878fb0 [Final Native Static Public]
    ULevelStreaming* GetStreamingLevel(UObject* WorldContextObject, const FName& PackageName); // 0x3878da0 [Final Native Static Public]
    double GetRealTimeSeconds(UObject* WorldContextObject); // 0x3878c40 [Final Native Static Public]
    APlayerState* GetPlayerStateFromUniqueNetId(UObject* WorldContextObject, FUniqueNetIdRepl& UniqueID); // 0x3878a40 [Final Native Static Public]
    APlayerState* GetPlayerState(UObject* WorldContextObject, int32 PlayerStateIndex); // 0x3878920 [Final Native Static Public]
    APawn* GetPlayerPawn(UObject* WorldContextObject, int32 PlayerIndex); // 0x3878830 [Final Native Static Public]
    int32 GetPlayerControllerID(APlayerController* Player); // 0x3878790 [Final Native Static Public]
    APlayerController* GetPlayerControllerFromPlatformUser(UObject* WorldContextObject, const FPlatformUserId& UserId); // 0x38786c0 [Final Native Static Public]
    APlayerController* GetPlayerControllerFromID(UObject* WorldContextObject, int32 ControllerId); // 0x38785f0 [Final Native Static Public]
    APlayerController* GetPlayerController(UObject* WorldContextObject, int32 PlayerIndex); // 0x3878520 [Final Native Static Public]
    ACharacter* GetPlayerCharacter(UObject* WorldContextObject, int32 PlayerIndex); // 0x3878410 [Final Native Static Public]
    APlayerCameraManager* GetPlayerCameraManager(UObject* WorldContextObject, int32 PlayerIndex); // 0x3878320 [Final Native Static Public]
    FString GetPlatformName(); // 0x3878250 [Final Native Static Public]
    TSubclassOf<UObject> GetObjectClass(UObject* Object); // 0x38781b0 [Final Native Static Public]
    int32 GetNumPlayerStates(UObject* WorldContextObject); // 0x3878090 [Final Native Static Public]
    int32 GetNumPlayerControllers(UObject* WorldContextObject); // 0x3877fe0 [Final Native Static Public]
    int32 GetNumLocalPlayerControllers(UObject* WorldContextObject); // 0x3877ef0 [Final Native Static Public]
    int32 GetMaxAudioChannelCount(UObject* WorldContextObject); // 0x3877c20 [Final Native Static Public]
    void GetKeyValue(const FString& Pair, const FString& Key, const FString& Value); // 0x3877a30 [Final Native Static Public]
    int32 GetIntOption(const FString& Options, const FString& Key, int32 DefaultValue); // 0x3877840 [Final Native Static Public]
    float GetGlobalTimeDilation(UObject* WorldContextObject); // 0x38776e0 [Final Native Static Public]
    AGameStateBase* GetGameState(UObject* WorldContextObject); // 0x3877630 [Final Native Static Public]
    AGameModeBase* GetGameMode(UObject* WorldContextObject); // 0x3877580 [Final Native Static Public]
    UGameInstance* GetGameInstance(UObject* WorldContextObject); // 0x38774d0 [Final Native Static Public]
    bool GetEnableWorldRendering(UObject* WorldContextObject); // 0x38773d0 [Final Native Static Public]
    UReverbEffect* GetCurrentReverbEffect(UObject* WorldContextObject); // 0x3877120 [Final Native Static Public]
    FString GetCurrentLevelName(UObject* WorldContextObject, bool bRemovePrefixString); // 0x3876f80 [Final Native Static Public]
    bool GetClosestListenerLocation(UObject* WorldContextObject, const FVector& Location, float MaximumRange, bool bAllowAttenuationOverride, const FVector& ListenerPosition); // 0x3876d30 [Final Native Static Public]
    TArray<FName> GetAvailableSpatialPluginNames(UObject* WorldContextObject); // 0x3876c00 [Final Native Static Public]
    double GetAudioTimeSeconds(UObject* WorldContextObject); // 0x3876b50 [Final Native Static Public]
    void GetAllActorsWithTag(UObject* WorldContextObject, const FName& Tag, const TArray<AActor*>& OutActors); // 0x3876760 [Final Native Static Public]
    void GetAllActorsWithInterface(UObject* WorldContextObject, TSubclassOf<IInterface> Interface, const TArray<AActor*>& OutActors); // 0x3876610 [Final Native Static Public]
    void GetAllActorsOfClassWithTag(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, const FName& Tag, const TArray<AActor*>& OutActors); // 0x3876150 [Final Native Static Public]
    void GetAllActorsOfClass(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, const TArray<AActor*>& OutActors); // 0x3875d10 [Final Native Static Public]
    AActor* GetActorOfClass(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass); // 0x3875b00 [Final Native Static Public]
    void GetActorArrayBounds(const TArray<AActor*>& Actors, bool bOnlyCollidingComponents, const FVector& Center, const FVector& BoxExtent); // 0x3875960 [Final Native Static Public]
    FVector GetActorArrayAverageLocation(const TArray<AActor*>& Actors); // 0x3875800 [Final Native Static Public]
    FName GetActiveSpatialPluginName(UObject* WorldContextObject); // 0x38756e0 [Final Native Static Public]
    void GetAccurateRealTime(const int32& Seconds, const double& PartialSeconds); // 0x3875420 [Final Native Static Public]
    void FlushLevelStreaming(UObject* WorldContextObject); // 0x3875380 [Final Native Static Public]
    AActor* FinishSpawningActor(AActor* Actor, FTransform& SpawnTransform, const ESpawnActorScaleMethod& TransformScaleMethod); // 0x38751d0 [Final Native Static Public]
    AActor* FindNearestActor(const FVector& Origin, const TArray<AActor*>& ActorsToCheck, const float& Distance); // 0x3874e20 [Final Native Static Public]
    bool FindCollisionUV(FHitResult& Hit, int32 UVChannel, const FVector2D& UV); // 0x3874c80 [Final Native Static Public]
    void EnableLiveStreaming(bool Enable); // 0x3874990 [Final Native Static Public]
    bool DoesSaveGameExist(const FString& SlotName, int32 UserIndex); // 0x3874880 [Final Native Static Public]
    bool DeprojectScreenToWorld(APlayerController* Player, const FVector2D& ScreenPosition, const FVector& WorldPosition, const FVector& WorldDirection); // 0x38745a0 [Final Native Static Public]
    bool DeprojectSceneCaptureToWorld(ASceneCapture2D* SceneCapture2D, const FVector2D& TargetUV, const FVector& WorldPosition, const FVector& WorldDirection); // 0x38743d0 [Final Native Static Public]
    bool DeprojectSceneCaptureComponentToWorld(USceneCaptureComponent2D* SceneCaptureComponent2D, const FVector2D& TargetUV, const FVector& WorldPosition, const FVector& WorldDirection); // 0x3874240 [Final Native Static Public]
    bool DeleteGameInSlot(const FString& SlotName, int32 UserIndex); // 0x3874130 [Final Native Static Public]
    void DeactivateReverbEffect(UObject* WorldContextObject, const FName& TagName); // 0x3873ee0 [Final Native Static Public]
    UAudioComponent* CreateSound2D(UObject* WorldContextObject, USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy); // 0x3873c80 [Final Native Static Public]
    USaveGame* CreateSaveGameObject(TSubclassOf<USaveGame> SaveGameClass); // 0x3873af0 [Final Native Static Public]
    APlayerController* CreatePlayerFromPlatformUser(UObject* WorldContextObject, const FPlatformUserId& UserId, bool bSpawnPlayerController); // 0x38739e0 [Final Native Static Public]
    APlayerController* CreatePlayer(UObject* WorldContextObject, int32 ControllerId, bool bSpawnPlayerController); // 0x38738c0 [Final Native Static Public]
    void ClearSoundMixModifiers(UObject* WorldContextObject); // 0x38737e0 [Final Native Static Public]
    void ClearSoundMixClassOverride(UObject* WorldContextObject, USoundMix* InSoundMixModifier, USoundClass* InSoundClass, float FadeOutTime); // 0x3873600 [Final Native Static Public]
    void CancelAsyncLoading(); // 0x3873410 [Final Native Static Public]
    void BreakHitResult(FHitResult& Hit, const bool& bBlockingHit, const bool& bInitialOverlap, const float& Time, const float& Distance, const FVector& Location, const FVector& ImpactPoint, const FVector& Normal, const FVector& ImpactNormal, const UPhysicalMaterial*& PhysMat, const AActor*& HitActor, const UPrimitiveComponent*& HitComponent, const FName& HitBoneName, const FName& BoneName, const int32& HitItem, const int32& ElementIndex, const int32& FaceIndex, const FVector& TraceStart, const FVector& TraceEnd); // 0x3872ae0 [Final Native Static Public]
    bool BlueprintSuggestProjectileVelocity(UObject* WorldContextObject, const FVector& TossVelocity, const FVector& StartLocation, const FVector& EndLocation, float LaunchSpeed, float OverrideGravityZ, const ESuggestProjVelocityTraceOption& TraceOption, float CollisionRadius, bool bFavorHighArc, bool bDrawDebug, bool bAcceptClosestOnNoSolutions); // 0x38719e0 [Final Native Static Public]
    bool Blueprint_PredictProjectilePath_ByTraceChannel(UObject* WorldContextObject, FHitResult& OutHit, const TArray<FVector>& OutPathPositions, const FVector& OutLastTraceDestination, const FVector& StartPos, const FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, const ECollisionChannel& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ); // 0x3872550 [Final Native Static Public]
    bool Blueprint_PredictProjectilePath_ByObjectType(UObject* WorldContextObject, FHitResult& OutHit, const TArray<FVector>& OutPathPositions, const FVector& OutLastTraceDestination, const FVector& StartPos, const FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ); // 0x3871f90 [Final Native Static Public]
    bool Blueprint_PredictProjectilePath_Advanced(UObject* WorldContextObject, FPredictProjectilePathParams& PredictParams, FPredictProjectilePathResult& PredictResult); // 0x3871d80 [Final Native Static Public]
    AActor* BeginSpawningActorFromBlueprint(UObject* WorldContextObject, UBlueprint* Blueprint, FTransform& SpawnTransform, bool bNoCollisionFail); // 0x38716e0 [Final Native Static Public]
    AActor* BeginDeferredActorSpawnFromClass(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, FTransform& SpawnTransform, const ESpawnActorCollisionHandlingMethod& CollisionHandlingOverride, AActor* Owner, const ESpawnActorScaleMethod& TransformScaleMethod); // 0x3871370 [Final Native Static Public]
    bool AreSubtitlesEnabled(); // 0x3870ab0 [Final Native Static Public]
    bool AreAnyListenersWithinRange(UObject* WorldContextObject, const FVector& Location, float MaximumRange); // 0x3870900 [Final Native Static Public]
    bool ApplyRadialDamageWithFalloff(UObject* WorldContextObject, float BaseDamage, float MinimumDamage, const FVector& Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, TSubclassOf<UDamageType> DamageTypeClass, const TArray<AActor*>& IgnoreActors, AActor* DamageCauser, AController* InstigatedByController, const ECollisionChannel& DamagePreventionChannel); // 0x3870540 [Final Native Static Public]
    bool ApplyRadialDamage(UObject* WorldContextObject, float BaseDamage, const FVector& Origin, float DamageRadius, TSubclassOf<UDamageType> DamageTypeClass, const TArray<AActor*>& IgnoreActors, AActor* DamageCauser, AController* InstigatedByController, bool bDoFullDamage, const ECollisionChannel& DamagePreventionChannel); // 0x3870180 [Final Native Static Public]
    float ApplyPointDamage(AActor* DamagedActor, float BaseDamage, const FVector& HitFromDirection, FHitResult& HitInfo, AController* EventInstigator, AActor* DamageCauser, TSubclassOf<UDamageType> DamageTypeClass); // 0x386fda0 [Final Native Static Public]
    float ApplyDamage(AActor* DamagedActor, float BaseDamage, AController* EventInstigator, AActor* DamageCauser, TSubclassOf<UDamageType> DamageTypeClass); // 0x386fa20 [Final Native Static Public]
    void AnnounceAccessibleString(const FString& AnnouncementString); // 0x386f930 [Final Native Static Public]
    void ActivateReverbEffect(UObject* WorldContextObject, UReverbEffect* ReverbEffect, const FName& TagName, float Priority, float Volume, float FadeTime); // 0x386f3a0 [Final Native Static Public]

// AGameStateBase (/Script/Engine.GameStateBase)
    void OnRep_SpectatorClass(); // 0x3792220 [Native Protected]
    void OnRep_ReplicatedWorldTimeSecondsDouble(); // 0x38e13f0 [Native Protected]
    void OnRep_ReplicatedWorldTimeSeconds(); // 0x38e1360 [Final Native Protected]
    void OnRep_ReplicatedHasBegunPlay(); // 0x38e1340 [Native Protected]
    void OnRep_GameModeClass(); // 0x36b3800 [Native Protected]
    bool HasMatchStarted(); // 0x38e1190 [Native Public]
    bool HasMatchEnded(); // 0x38e1160 [Native Public]
    bool HasBegunPlay(); // 0x38e1130 [Native Public]
    double GetServerWorldTimeSeconds(); // 0x38e0fd0 [Native Public]
    float GetPlayerStartTime(AController* Controller); // 0x38e0c50 [Native Public]
    float GetPlayerRespawnDelay(AController* Controller); // 0x38e0bb0 [Native Public]

// AGameState (/Script/Engine.GameState)
    void OnRep_MatchState(); // 0x387dec0 [Native Public]
    void OnRep_ElapsedTime(); // 0x387e1c0 [Native Public]

// UGameUserSettings (/Script/Engine.GameUserSettings)
    void ValidateSettings(); // 0x3667840 [Native Public]
    bool SupportsHDRDisplayOutput(); // 0x38e20b0 [Native Public]
    void SetVSyncEnabled(bool bEnable); // 0x38e1f00 [Final Native Public]
    void SetVisualEffectQuality(int32 Value); // 0x38e2020 [Final Native Public]
    void SetViewDistanceQuality(int32 Value); // 0x38e1f90 [Final Native Public]
    void SetToDefaults(); // 0x3667530 [Native Public]
    void SetTextureQuality(int32 Value); // 0x38e1e70 [Final Native Public]
    void SetShadowQuality(int32 Value); // 0x38e1de0 [Final Native Public]
    void SetShadingQuality(int32 Value); // 0x38e1d50 [Final Native Public]
    void SetScreenResolution(const FIntPoint& Resolution); // 0x38e1cb0 [Final Native Public]
    void SetResolutionScaleValueEx(float NewScaleValue); // 0x38e1c30 [Final Native Public]
    void SetResolutionScaleNormalized(float NewScaleNormalized); // 0x38e1ba0 [Final Native Public]
    void SetReflectionQuality(int32 Value); // 0x38e1b10 [Final Native Public]
    void SetPostProcessingQuality(int32 Value); // 0x38e1a80 [Final Native Public]
    void SetOverallScalabilityLevel(int32 Value); // 0x38e19f0 [Native Public]
    void SetGlobalIlluminationQuality(int32 Value); // 0x38e1960 [Final Native Public]
    void SetFullscreenMode(const EWindowMode& InFullscreenMode); // 0x38e18e0 [Final Native Public]
    void SetFrameRateLimit(float NewLimit); // 0x38e1860 [Final Native Public]
    void SetFoliageQuality(int32 Value); // 0x38e17d0 [Final Native Public]
    void SetDynamicResolutionEnabled(bool bEnable); // 0x38e1740 [Final Native Public]
    void SetBenchmarkFallbackValues(); // 0x38e1690 [Final Native Public]
    void SetAudioQualityLevel(int32 QualityLevel); // 0x38e1600 [Final Native Public]
    void SetAntiAliasingQuality(int32 Value); // 0x38e1570 [Final Native Public]
    void SaveSettings(); // 0x3604820 [Native Public]
    void RunHardwareBenchmark(int32 WorkScale, float CPUMultiplier, float GPUMultiplier); // 0x38e1470 [Native Public]
    void RevertVideoMode(); // 0x38e1430 [Final Native Public]
    void ResetToCurrentSettings(); // 0x38e1410 [Native Public]
    void LoadSettings(bool bForceReload); // 0x3604790 [Native Public]
    bool IsVSyncEnabled(); // 0x38e1320 [Final Native Public]
    bool IsVSyncDirty(); // 0x38e12f0 [Final Native Public]
    bool IsScreenResolutionDirty(); // 0x38e1290 [Final Native Public]
    bool IsHDREnabled(); // 0x38e1270 [Final Native Public]
    bool IsFullscreenModeDirty(); // 0x38e1240 [Final Native Public]
    bool IsDynamicResolutionEnabled(); // 0x38e1210 [Native Public]
    bool IsDynamicResolutionDirty(); // 0x38e11c0 [Final Native Public]
    bool IsDirty(); // 0x3605d10 [Native Public]
    int32 GetVisualEffectQuality(); // 0x38e1110 [Final Native Public]
    int32 GetViewDistanceQuality(); // 0x34722e0 [Final Native Public]
    int32 GetTextureQuality(); // 0x38e10f0 [Final Native Public]
    int32 GetSyncInterval(); // 0x38e1030 [Final Native Static Public]
    int32 GetShadowQuality(); // 0x36b3bc0 [Final Native Public]
    int32 GetShadingQuality(); // 0x38e1010 [Final Native Public]
    FIntPoint GetScreenResolution(); // 0x38e0f90 [Final Native Public]
    float GetResolutionScaleNormalized(); // 0x38e0f60 [Final Native Public]
    void GetResolutionScaleInformationEx(const float& CurrentScaleNormalized, const float& CurrentScaleValue, const float& MinScaleValue, const float& MaxScaleValue); // 0x38e0da0 [Final Native Public]
    int32 GetReflectionQuality(); // 0x38e0d80 [Final Native Public]
    float GetRecommendedResolutionScale(); // 0x38e0d40 [Native Public]
    EWindowMode GetPreferredFullscreenMode(); // 0x38e0d10 [Final Native Public]
    int32 GetPostProcessingQuality(); // 0x38e0cf0 [Final Native Public]
    int32 GetOverallScalabilityLevel(); // 0x38e0b80 [Native Public]
    FIntPoint GetLastConfirmedScreenResolution(); // 0x38e0b40 [Final Native Public]
    EWindowMode GetLastConfirmedFullscreenMode(); // 0x38e0b00 [Final Native Public]
    int32 GetGlobalIlluminationQuality(); // 0x38e0ae0 [Final Native Public]
    UGameUserSettings* GetGameUserSettings(); // 0x38e0aa0 [Final Native Static Public]
    EWindowMode GetFullscreenMode(); // 0x38e0a60 [Final Native Public]
    float GetFrameRateLimit(); // 0x2e7d3c0 [Final Native Public]
    int32 GetFramePace(); // 0x38e0a30 [Final Native Static Public]
    int32 GetFoliageQuality(); // 0x38e0a10 [Final Native Public]
    FIntPoint GetDesktopResolution(); // 0x38e09d0 [Final Native Public]
    FIntPoint GetDefaultWindowPosition(); // 0x38e09a0 [Final Native Static Public]
    EWindowMode GetDefaultWindowMode(); // 0x32d8f60 [Final Native Static Public]
    float GetDefaultResolutionScale(); // 0x38e0960 [Native Public]
    FIntPoint GetDefaultResolution(); // 0x38e0940 [Final Native Static Public]
    int32 GetCurrentHDRDisplayNits(); // 0x38e0910 [Final Native Public]
    int32 GetAudioQualityLevel(); // 0x2e7d3a0 [Final Native Public]
    int32 GetAntiAliasingQuality(); // 0x38e08f0 [Final Native Public]
    void EnableHDRDisplayOutput(bool bEnable, int32 DisplayNits); // 0x38e0820 [Final Native Public]
    void ConfirmVideoMode(); // 0x2198bb0 [Native Public]
    void ApplySettings(bool bCheckForCommandLineOverrides); // 0x38e0790 [Native Public]
    void ApplyResolutionSettings(bool bCheckForCommandLineOverrides); // 0x38e0700 [Final Native Public]
    void ApplyNonResolutionSettings(); // 0x3356730 [Native Public]
    void ApplyHardwareBenchmarkResults(); // 0x36681c0 [Native Public]

// UGameViewportClient (/Script/Engine.GameViewportClient)
    void SSSwapControllers(); // 0x3356710 [Native Public]
    void ShowTitleSafeArea(); // 0x3356730 [Native Public]
    void SetConsoleTarget(int32 PlayerIndex); // 0x38e16b0 [Native Public]

// UInputDeviceLibrary (/Script/Engine.InputDeviceLibrary)
    FPlatformUserId PlatformUserId_None(); // 0x3916bf0 [Final Native Static Public]
    bool NotEqual_PlatformUserId(const FPlatformUserId& A, const FPlatformUserId& B); // 0x3916ed0 [Final Native Static Public]
    bool NotEqual_InputDeviceId(const FInputDeviceId& A, const FInputDeviceId& B); // 0x3916ed0 [Final Native Static Public]
    bool IsValidPlatformId(const FPlatformUserId& UserId); // 0x3916e50 [Final Native Static Public]
    bool IsValidInputDevice(const FInputDeviceId& DeviceID); // 0x3916dd0 [Final Native Static Public]
    bool IsUnpairedUserId(const FPlatformUserId& PlatformId); // 0x3916d40 [Final Native Static Public]
    bool IsInputDeviceMappedToUnpairedUser(const FInputDeviceId& InputDevice); // 0x3916cb0 [Final Native Static Public]
    bool IsDevicePropertyHandleValid(FInputDevicePropertyHandle& InHandle); // 0x3916c10 [Final Native Static Public]
    FInputDeviceId InputDeviceId_None(); // 0x3916bf0 [Final Native Static Public]
    FPlatformUserId GetUserForUnpairedInputDevices(); // 0x3916bb0 [Final Native Static Public]
    FPlatformUserId GetUserForInputDevice(const FInputDeviceId& DeviceID); // 0x3916b10 [Final Native Static Public]
    FPlatformUserId GetPrimaryPlatformUser(); // 0x39168b0 [Final Native Static Public]
    FInputDeviceId GetPrimaryInputDeviceForUser(const FPlatformUserId& UserId); // 0x3916810 [Final Native Static Public]
    APlayerController* GetPlayerControllerFromPlatformUser(const FPlatformUserId& UserId); // 0x39166f0 [Final Native Static Public]
    APlayerController* GetPlayerControllerFromInputDevice(const FInputDeviceId& DeviceID); // 0x3916650 [Final Native Static Public]
    EInputDeviceConnectionState GetInputDeviceConnectionState(const FInputDeviceId& DeviceID); // 0x3916560 [Final Native Static Public]
    FInputDeviceId GetDefaultInputDevice(); // 0x3916520 [Final Native Static Public]
    int32 GetAllInputDevicesForUser(const FPlatformUserId& UserId, const TArray<FInputDeviceId>& OutInputDevices); // 0x3916410 [Final Native Static Public]
    int32 GetAllInputDevices(const TArray<FInputDeviceId>& OutInputDevices); // 0x3916340 [Final Native Static Public]
    int32 GetAllConnectedInputDevices(const TArray<FInputDeviceId>& OutInputDevices); // 0x3916270 [Final Native Static Public]
    int32 GetAllActiveUsers(const TArray<FPlatformUserId>& OutUsers); // 0x39161a0 [Final Native Static Public]
    bool EqualEqual_PlatformUserId(const FPlatformUserId& A, const FPlatformUserId& B); // 0x3915e80 [Final Native Static Public]
    bool EqualEqual_InputDeviceId(const FInputDeviceId& A, const FInputDeviceId& B); // 0x3915e80 [Final Native Static Public]

// UKismetArrayLibrary (/Script/Engine.KismetArrayLibrary)
    void SortStringArray(const TArray<FString>& TargetArray, bool bStableSort, const EArraySortOrder& SortOrder); // 0x39c3930 [Final Native Static Public]
    void SortNameArray(const TArray<FName>& TargetArray, bool bStableSort, bool bLexicalSort, const EArraySortOrder& SortOrder); // 0x39c3790 [Final Native Static Public]
    void SortIntArray(const TArray<int32>& TargetArray, bool bStableSort, const EArraySortOrder& SortOrder); // 0x39c3610 [Final Native Static Public]
    void SortInt64Array(const TArray<int64>& TargetArray, bool bStableSort, const EArraySortOrder& SortOrder); // 0x39c3490 [Final Native Static Public]
    void SortFloatArray(const TArray<double>& TargetArray, bool bStableSort, const EArraySortOrder& SortOrder); // 0x39c3310 [Final Native Static Public]
    void SortByteArray(const TArray<uint8>& TargetArray, bool bStableSort, const EArraySortOrder& SortOrder); // 0x39c3190 [Final Native Static Public]
    void SetArrayPropertyByName(UObject* Object, const FName& PropertyName, const TArray<int32>& Value); // 0x39bf0b0 [Final Native Static Public]
    void FilterArray(const TArray<AActor*>& TargetArray, TSubclassOf<AActor> FilterClass, const TArray<AActor*>& FilteredArray); // 0x398dd50 [Final Native Static Public]
    void Array_Swap(const TArray<int32>& TargetArray, int32 FirstIndex, int32 SecondIndex); // 0x396f290 [Final Native Static Public]
    void Array_ShuffleFromStream(const TArray<int32>& TargetArray, const FRandomStream& RandomStream); // 0x396f1a0 [Final Native Static Public]
    void Array_Shuffle(const TArray<int32>& TargetArray); // 0x396f100 [Final Native Static Public]
    void Array_Set(const TArray<int32>& TargetArray, int32 Index, const int32& Item, bool bSizeToFit); // 0x396eec0 [Final Native Static Public]
    void Array_Reverse(const TArray<int32>& TargetArray); // 0x396ed40 [Final Native Static Public]
    void Array_Resize(const TArray<int32>& TargetArray, int32 Size); // 0x396ec50 [Final Native Static Public]
    bool Array_RemoveItem(const TArray<int32>& TargetArray, const int32& Item); // 0x396ea20 [Final Native Static Public]
    void Array_Remove(const TArray<int32>& TargetArray, int32 IndexToRemove); // 0x396e930 [Final Native Static Public]
    void Array_RandomFromStream(const TArray<int32>& TargetArray, const FRandomStream& RandomStream, const int32& OutItem, const int32& OutIndex); // 0x396e7a0 [Final Native Static Public]
    void Array_Random(const TArray<int32>& TargetArray, const int32& OutItem, const int32& OutIndex); // 0x396e660 [Final Native Static Public]
    int32 Array_Length(const TArray<int32>& TargetArray); // 0x396e5a0 [Final Native Static Public]
    int32 Array_LastIndex(const TArray<int32>& TargetArray); // 0x396e4d0 [Final Native Static Public]
    bool Array_IsValidIndex(const TArray<int32>& TargetArray, int32 IndexToTest); // 0x396e3c0 [Final Native Static Public]
    bool Array_IsNotEmpty(const TArray<int32>& TargetArray); // 0x396e2f0 [Final Native Static Public]
    bool Array_IsEmpty(const TArray<int32>& TargetArray); // 0x396e220 [Final Native Static Public]
    void Array_Insert(const TArray<int32>& TargetArray, const int32& NewItem, int32 Index); // 0x396e020 [Final Native Static Public]
    bool Array_Identical(const TArray<int32>& ArrayA, const TArray<int32>& ArrayB); // 0x396df00 [Final Native Static Public]
    void Array_Get(const TArray<int32>& TargetArray, int32 Index, const int32& Item); // 0x396dc80 [Final Native Static Public]
    int32 Array_Find(const TArray<int32>& TargetArray, const int32& ItemToFind); // 0x396da90 [Final Native Static Public]
    bool Array_Contains(const TArray<int32>& TargetArray, const int32& ItemToFind); // 0x396d8a0 [Final Native Static Public]
    void Array_Clear(const TArray<int32>& TargetArray); // 0x396d750 [Final Native Static Public]
    void Array_Append(const TArray<int32>& TargetArray, const TArray<int32>& SourceArray); // 0x396d640 [Final Native Static Public]
    int32 Array_AddUnique(const TArray<int32>& TargetArray, const int32& NewItem); // 0x396d480 [Final Native Static Public]
    int32 Array_Add(const TArray<int32>& TargetArray, const int32& NewItem); // 0x396d2c0 [Final Native Static Public]

// UKismetGuidLibrary (/Script/Engine.KismetGuidLibrary)
    void Parse_StringToGuid(const FString& GuidString, const FGuid& OutGuid, const bool& Success); // 0x39b2aa0 [Final Native Static Public]
    bool NotEqual_GuidGuid(const FGuid& A, const FGuid& B); // 0x39b0cc0 [Final Native Static Public]
    FGuid NewGuid(); // 0x39af9e0 [Final Native Static Public]
    bool IsValid_Guid(const FGuid& InGuid); // 0x399ccc0 [Final Native Static Public]
    void Invalidate_Guid(const FGuid& InGuid); // 0x399a560 [Final Native Static Public]
    bool EqualEqual_GuidGuid(const FGuid& A, const FGuid& B); // 0x398a9e0 [Final Native Static Public]
    FString Conv_GuidToString(const FGuid& InGuid); // 0x397d690 [Final Native Static Public]

// UKismetInputLibrary (/Script/Engine.KismetInputLibrary)
    bool PointerEvent_IsTouchEvent(FPointerEvent& Input); // 0x39b40d0 [Final Native Static Public]
    bool PointerEvent_IsMouseButtonDown(FPointerEvent& Input, const FKey& MouseButton); // 0x39b3ee0 [Final Native Static Public]
    float PointerEvent_GetWheelDelta(FPointerEvent& Input); // 0x39b3d90 [Final Native Static Public]
    int32 PointerEvent_GetUserIndex(FPointerEvent& Input); // 0x39b3c40 [Final Native Static Public]
    int32 PointerEvent_GetTouchpadIndex(FPointerEvent& Input); // 0x39b3af0 [Final Native Static Public]
    FVector2D PointerEvent_GetScreenSpacePosition(FPointerEvent& Input); // 0x39b3990 [Final Native Static Public]
    int32 PointerEvent_GetPointerIndex(FPointerEvent& Input); // 0x39b3840 [Final Native Static Public]
    FVector2D PointerEvent_GetLastScreenSpacePosition(FPointerEvent& Input); // 0x39b36e0 [Final Native Static Public]
    ESlateGesture PointerEvent_GetGestureType(FPointerEvent& Input); // 0x39b3550 [Final Native Static Public]
    FVector2D PointerEvent_GetGestureDelta(FPointerEvent& Input); // 0x39b33f0 [Final Native Static Public]
    FKey PointerEvent_GetEffectingButton(FPointerEvent& Input); // 0x39b3220 [Final Native Static Public]
    FVector2D PointerEvent_GetCursorDelta(FPointerEvent& Input); // 0x39b30c0 [Final Native Static Public]
    bool ModifierKeysState_IsShiftDown(FSlateModifierKeysState& KeysState); // 0x39adb60 [Final Native Static Public]
    bool ModifierKeysState_IsControlDown(FSlateModifierKeysState& KeysState); // 0x39adac0 [Final Native Static Public]
    bool ModifierKeysState_IsCommandDown(FSlateModifierKeysState& KeysState); // 0x39ada20 [Final Native Static Public]
    bool ModifierKeysState_IsAltDown(FSlateModifierKeysState& KeysState); // 0x39ad980 [Final Native Static Public]
    bool Key_IsVectorAxis(FKey& Key); // 0x39a0220 [Final Native Static Public]
    bool Key_IsValid(FKey& Key); // 0x39a0140 [Final Native Static Public]
    bool Key_IsMouseButton(FKey& Key); // 0x39a0060 [Final Native Static Public]
    bool Key_IsModifierKey(FKey& Key); // 0x399ff80 [Final Native Static Public]
    bool Key_IsKeyboardKey(FKey& Key); // 0x399fe70 [Final Native Static Public]
    bool Key_IsGamepadKey(FKey& Key); // 0x399fd90 [Final Native Static Public]
    bool Key_IsDigital(FKey& Key); // 0x399fcb0 [Final Native Static Public]
    bool Key_IsButtonAxis(FKey& Key); // 0x399fbd0 [Final Native Static Public]
    bool Key_IsAxis3D(FKey& Key); // 0x399faf0 [Final Native Static Public]
    bool Key_IsAxis2D(FKey& Key); // 0x399fa10 [Final Native Static Public]
    bool Key_IsAxis1D(FKey& Key); // 0x399f930 [Final Native Static Public]
    bool Key_IsAnalog(FKey& Key); // 0x399f850 [Final Native Static Public]
    EUINavigation Key_GetNavigationDirectionFromKey(FKeyEvent& InKeyEvent); // 0x399f730 [Final Native Static Public]
    EUINavigation Key_GetNavigationDirectionFromAnalog(FAnalogInputEvent& InAnalogEvent); // 0x399f600 [Final Native Static Public]
    EUINavigationAction Key_GetNavigationActionFromKey(FKeyEvent& InKeyEvent); // 0x399f4e0 [Final Native Static Public]
    EUINavigationAction Key_GetNavigationAction(FKey& InKey); // 0x399f3f0 [Final Native Static Public]
    FText Key_GetDisplayName(FKey& Key, bool bLongDisplayName); // 0x399f2a0 [Final Native Static Public]
    bool InputEvent_IsShiftDown(FInputEvent& Input); // 0x399a3b0 [Final Native Static Public]
    bool InputEvent_IsRightShiftDown(FInputEvent& Input); // 0x399a2f0 [Final Native Static Public]
    bool InputEvent_IsRightControlDown(FInputEvent& Input); // 0x399a230 [Final Native Static Public]
    bool InputEvent_IsRightCommandDown(FInputEvent& Input); // 0x399a170 [Final Native Static Public]
    bool InputEvent_IsRightAltDown(FInputEvent& Input); // 0x399a0b0 [Final Native Static Public]
    bool InputEvent_IsRepeat(FInputEvent& Input); // 0x3999ff0 [Final Native Static Public]
    bool InputEvent_IsLeftShiftDown(FInputEvent& Input); // 0x3999f30 [Final Native Static Public]
    bool InputEvent_IsLeftControlDown(FInputEvent& Input); // 0x3999e70 [Final Native Static Public]
    bool InputEvent_IsLeftCommandDown(FInputEvent& Input); // 0x3999db0 [Final Native Static Public]
    bool InputEvent_IsLeftAltDown(FInputEvent& Input); // 0x3999cf0 [Final Native Static Public]
    bool InputEvent_IsControlDown(FInputEvent& Input); // 0x3999c30 [Final Native Static Public]
    bool InputEvent_IsCommandDown(FInputEvent& Input); // 0x3999b70 [Final Native Static Public]
    bool InputEvent_IsAltDown(FInputEvent& Input); // 0x3999ab0 [Final Native Static Public]
    FText InputChord_GetDisplayName(FInputChord& Key); // 0x39999b0 [Final Native Static Public]
    int32 GetUserIndex(FKeyEvent& Input); // 0x3997910 [Final Native Static Public]
    FSlateModifierKeysState GetModifierKeysState(); // 0x3993cb0 [Final Native Static Public]
    FKey GetKey(FKeyEvent& Input); // 0x3992fb0 [Final Native Static Public]
    float GetAnalogValue(FAnalogInputEvent& Input); // 0x398fb40 [Final Native Static Public]
    bool EqualEqual_KeyKey(const FKey& A, const FKey& B); // 0x398aec0 [Final Native Static Public]
    bool EqualEqual_InputChordInputChord(const FInputChord& A, const FInputChord& B); // 0x398ab00 [Final Native Static Public]
    void CalibrateTilt(); // 0x3977d00 [Final Native Static Public]

// UKismetInternationalizationLibrary (/Script/Engine.KismetInternationalizationLibrary)
    bool SetCurrentLocale(const FString& Culture, bool SaveToConfig); // 0x39c02e0 [Final Native Static Public]
    bool SetCurrentLanguageAndLocale(const FString& Culture, bool SaveToConfig); // 0x39c0160 [Final Native Static Public]
    bool SetCurrentLanguage(const FString& Culture, bool SaveToConfig); // 0x39c0010 [Final Native Static Public]
    bool SetCurrentCulture(const FString& Culture, bool SaveToConfig); // 0x39bfea0 [Final Native Static Public]
    bool SetCurrentAssetGroupCulture(const FName& AssetGroup, const FString& Culture, bool SaveToConfig); // 0x39bfd00 [Final Native Static Public]
    bool IsCultureRightToLeft(const FString& Culture); // 0x399b0e0 [Final Native Static Public]
    FString GetSuitableCulture(const TArray<FString>& AvailableCultures, const FString& CultureToMatch, const FString& FallbackCulture); // 0x3996750 [Final Native Static Public]
    FString GetNativeCulture(const ELocalizedTextSourceCategory& TextCategory); // 0x3993dd0 [Final Native Static Public]
    TArray<FString> GetLocalizedCultures(bool IncludeGame, bool IncludeEngine, bool IncludeEditor, bool IncludeAdditional); // 0x3993420 [Final Native Static Public]
    FString GetCurrentLocale(); // 0x3991a70 [Final Native Static Public]
    FString GetCurrentLanguage(); // 0x3991950 [Final Native Static Public]
    FString GetCurrentCulture(); // 0x3991950 [Final Native Static Public]
    FString GetCurrentAssetGroupCulture(const FName& AssetGroup); // 0x3991640 [Final Native Static Public]
    FString GetCultureDisplayName(const FString& Culture, bool Localized); // 0x3991460 [Final Native Static Public]
    void ClearCurrentAssetGroupCulture(const FName& AssetGroup, bool SaveToConfig); // 0x397af70 [Final Native Static Public]

// UKismetMaterialLibrary (/Script/Engine.KismetMaterialLibrary)
    void SetVectorParameterValue(UObject* WorldContextObject, UMaterialParameterCollection* Collection, const FName& ParameterName, const FLinearColor& ParameterValue); // 0x39c2670 [Final Native Static Public]
    void SetScalarParameterValue(UObject* WorldContextObject, UMaterialParameterCollection* Collection, const FName& ParameterName, float ParameterValue); // 0x39c1800 [Final Native Static Public]
    FLinearColor GetVectorParameterValue(UObject* WorldContextObject, UMaterialParameterCollection* Collection, const FName& ParameterName); // 0x3997cb0 [Final Native Static Public]
    float GetScalarParameterValue(UObject* WorldContextObject, UMaterialParameterCollection* Collection, const FName& ParameterName); // 0x3995c40 [Final Native Static Public]
    UMaterialInstanceDynamic* CreateDynamicMaterialInstance(UObject* WorldContextObject, UMaterialInterface* Parent, const FName& OptionalName, const EMIDCreationFlags& CreationFlags); // 0x3983b30 [Final Native Static Public]

// UKismetMathLibrary (/Script/Engine.KismetMathLibrary)
    int32 Xor_IntInt(int32 A, int32 B); // 0x39cec90 [Final Native Static Public]
    int64 Xor_Int64Int64(int64 A, int64 B); // 0x39cebc0 [Final Native Static Public]
    int32 Wrap(int32 Value, int32 min, int32 max); // 0x39cea60 [Final Native Static Public]
    FVector WeightedMovingAverage_FVector(const FVector& CurrentSample, const FVector& PreviousSample, float Weight); // 0x39ce7c0 [Final Native Static Public]
    FRotator WeightedMovingAverage_FRotator(const FRotator& CurrentSample, const FRotator& PreviousSample, float Weight); // 0x39ce630 [Final Native Static Public]
    float WeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float Weight); // 0x39ce920 [Final Native Static Public]
    double VSizeXYSquared(const FVector& A); // 0x39c9bd0 [Final Native Static Public]
    double VSizeXY(const FVector& A); // 0x39c9b40 [Final Native Static Public]
    double VSizeSquared(const FVector& A); // 0x39c9aa0 [Final Native Static Public]
    double VSize2DSquared(const FVector2D& A); // 0x39c9970 [Final Native Static Public]
    double VSize2D(const FVector2D& A); // 0x39c98e0 [Final Native Static Public]
    double VSize(const FVector& A); // 0x39c9a00 [Final Native Static Public]
    FVector VLerp(const FVector& A, const FVector& B, float Alpha); // 0x39c9790 [Final Native Static Public]
    FVector VInterpTo_Constant(const FVector& Current, const FVector& Target, float DeltaTime, float InterpSpeed); // 0x39c9600 [Final Native Static Public]
    FVector VInterpTo(const FVector& Current, const FVector& Target, float DeltaTime, float InterpSpeed); // 0x39c9470 [Final Native Static Public]
    FVector VectorSpringInterp(const FVector& Current, const FVector& Target, FVectorSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass, float TargetVelocityAmount, bool bClamp, const FVector& MinValue, const FVector& MaxValue, bool bInitializeFromTarget); // 0x39cb6f0 [Final Native Static Public]
    FVector Vector_Zero(); // 0x39ce570 [Final Native Static Public]
    FVector Vector_Up(); // 0x39ce540 [Final Native Static Public]
    void Vector_UnwindEuler(const FVector& A); // 0x39ce4c0 [Final Native Static Public]
    FVector2D Vector_UnitCartesianToSpherical(const FVector& A); // 0x39ce3d0 [Final Native Static Public]
    FVector Vector_ToRadians(const FVector& A); // 0x39ce340 [Final Native Static Public]
    FVector Vector_ToDegrees(const FVector& A); // 0x39ce2b0 [Final Native Static Public]
    FVector Vector_SnappedToGrid(const FVector& InVect, float InGridSize); // 0x39ce160 [Final Native Static Public]
    FVector Vector_SlerpVectorToDirection(const FVector& Vector, const FVector& Direction, double Alpha); // 0x39cdff0 [Final Native Static Public]
    FVector Vector_SlerpNormals(const FVector& NormalA, const FVector& NormalB, double Alpha); // 0x39cde80 [Final Native Static Public]
    void Vector_Set(const FVector& A, double X, double Y, double Z); // 0x39cdd10 [Final Native Static Public]
    FVector Vector_Right(); // 0x39cdce0 [Final Native Static Public]
    FVector Vector_Reciprocal(const FVector& A); // 0x39cdbf0 [Final Native Static Public]
    FVector Vector_ProjectOnToNormal(const FVector& V, const FVector& InNormal); // 0x39cdaf0 [Final Native Static Public]
    FVector Vector_One(); // 0x39cdac0 [Final Native Static Public]
    FVector Vector_NormalUnsafe(const FVector& A); // 0x39cd880 [Final Native Static Public]
    void Vector_Normalize(const FVector& A, float Tolerance); // 0x39cd980 [Final Native Static Public]
    FVector Vector_Normal2D(const FVector& A, float Tolerance); // 0x39cd730 [Final Native Static Public]
    FVector Vector_MirrorByPlane(const FVector& A, const FPlane& InPlane); // 0x39cd5d0 [Final Native Static Public]
    FVector Vector_Left(); // 0x39cd5a0 [Final Native Static Public]
    bool Vector_IsZero(const FVector& A); // 0x39cd4e0 [Final Native Static Public]
    bool Vector_IsUnit(const FVector& A, float SquaredLenthTolerance); // 0x39cd3c0 [Final Native Static Public]
    bool Vector_IsUniform(const FVector& A, float Tolerance); // 0x39cd290 [Final Native Static Public]
    bool Vector_IsNormal(const FVector& A); // 0x39cd1c0 [Final Native Static Public]
    bool Vector_IsNearlyZero(const FVector& A, float Tolerance); // 0x39cd0a0 [Final Native Static Public]
    bool Vector_IsNAN(const FVector& A); // 0x39ccfd0 [Final Native Static Public]
    double Vector_HeadingAngle(const FVector& A); // 0x39ccea0 [Final Native Static Public]
    FVector Vector_GetSignVector(const FVector& A); // 0x39ccdd0 [Final Native Static Public]
    FVector Vector_GetProjection(const FVector& A); // 0x39ccd30 [Final Native Static Public]
    double Vector_GetAbsMin(const FVector& A); // 0x39ccc90 [Final Native Static Public]
    double Vector_GetAbsMax(const FVector& A); // 0x39ccbf0 [Final Native Static Public]
    FVector Vector_GetAbs(const FVector& A); // 0x39ccb60 [Final Native Static Public]
    FVector Vector_Forward(); // 0x39ccb30 [Final Native Static Public]
    FVector Vector_Down(); // 0x39ccb00 [Final Native Static Public]
    double Vector_DistanceSquared(const FVector& v1, const FVector& v2); // 0x39cca20 [Final Native Static Public]
    double Vector_Distance2DSquared(const FVector& v1, const FVector& v2); // 0x39cc860 [Final Native Static Public]
    double Vector_Distance2D(const FVector& v1, const FVector& v2); // 0x39cc790 [Final Native Static Public]
    double Vector_Distance(const FVector& v1, const FVector& v2); // 0x39cc930 [Final Native Static Public]
    double Vector_CosineAngle2D(const FVector& A, const FVector& B); // 0x39cc630 [Final Native Static Public]
    FVector Vector_ComponentMin(const FVector& A, const FVector& B); // 0x39cc550 [Final Native Static Public]
    FVector Vector_ComponentMax(const FVector& A, const FVector& B); // 0x39cc470 [Final Native Static Public]
    FVector Vector_ClampSizeMax2D(const FVector& A, double max); // 0x39cc1c0 [Final Native Static Public]
    FVector Vector_ClampSizeMax(const FVector& A, double max); // 0x39cc300 [Final Native Static Public]
    FVector Vector_ClampSize2D(const FVector& A, double min, double max); // 0x39cc000 [Final Native Static Public]
    FVector Vector_BoundedToCube(const FVector& InVect, float InRadius); // 0x39cbf00 [Final Native Static Public]
    FVector Vector_BoundedToBox(const FVector& InVect, const FVector& InBoxMin, const FVector& InBoxMax); // 0x39cbdb0 [Final Native Static Public]
    FVector Vector_Backward(); // 0x39cbd80 [Final Native Static Public]
    void Vector_Assign(const FVector& A, const FVector& InVector); // 0x39cbca0 [Final Native Static Public]
    void Vector_AddBounded(const FVector& A, const FVector& InAddVect, float InRadius); // 0x39cbb40 [Final Native Static Public]
    FVector4 Vector4_Zero(); // 0x39cb6c0 [Final Native Static Public]
    double Vector4_SizeSquared3(const FVector4& A); // 0x39cb530 [Final Native Static Public]
    double Vector4_SizeSquared(const FVector4& A); // 0x39cb5f0 [Final Native Static Public]
    double Vector4_Size3(const FVector4& A); // 0x39cb380 [Final Native Static Public]
    double Vector4_Size(const FVector4& A); // 0x39cb450 [Final Native Static Public]
    void Vector4_Set(const FVector4& A, double X, double Y, double Z, double W); // 0x39cb1a0 [Final Native Static Public]
    FVector4 Vector4_NormalUnsafe3(const FVector4& A); // 0x39caf30 [Final Native Static Public]
    void Vector4_Normalize3(const FVector4& A, float Tolerance); // 0x39cb040 [Final Native Static Public]
    FVector4 Vector4_Normal3(const FVector4& A, float Tolerance); // 0x39cadc0 [Final Native Static Public]
    FVector4 Vector4_Negated(const FVector4& A); // 0x39cad00 [Final Native Static Public]
    FVector4 Vector4_MirrorByVector3(const FVector4& Direction, const FVector4& SurfaceNormal); // 0x39cab50 [Final Native Static Public]
    bool Vector4_IsZero(const FVector4& A); // 0x39caa80 [Final Native Static Public]
    bool Vector4_IsUnit3(const FVector4& A, float SquaredLenthTolerance); // 0x39ca950 [Final Native Static Public]
    bool Vector4_IsNormal3(const FVector4& A); // 0x39ca870 [Final Native Static Public]
    bool Vector4_IsNearlyZero3(const FVector4& A, float Tolerance); // 0x39ca740 [Final Native Static Public]
    bool Vector4_IsNAN(const FVector4& A); // 0x39ca650 [Final Native Static Public]
    double Vector4_DotProduct3(const FVector4& A, const FVector4& B); // 0x39ca3d0 [Final Native Static Public]
    double Vector4_DotProduct(const FVector4& A, const FVector4& B); // 0x39ca510 [Final Native Static Public]
    FVector4 Vector4_CrossProduct3(const FVector4& A, const FVector4& B); // 0x39ca240 [Final Native Static Public]
    void Vector4_Assign(const FVector4& A, const FVector4& InVector); // 0x39ca130 [Final Native Static Public]
    FVector2D Vector2DInterpTo_Constant(const FVector2D& Current, const FVector2D& Target, float DeltaTime, float InterpSpeed); // 0x39c9f40 [Final Native Static Public]
    FVector2D Vector2DInterpTo(const FVector2D& Current, const FVector2D& Target, float DeltaTime, float InterpSpeed); // 0x39c9db0 [Final Native Static Public]
    FVector2D Vector2D_Zero(); // 0x39ca110 [Final Native Static Public]
    FVector2D Vector2D_Unit45Deg(); // 0x39ca0f0 [Final Native Static Public]
    FVector2D Vector2D_One(); // 0x39ca0d0 [Final Native Static Public]
    FVector VEase(const FVector& A, const FVector& B, float Alpha, const EEasingFunc& EasingFunc, float BlendExp, int32 Steps); // 0x39c9240 [Final Native Static Public]
    FDateTime UtcNow(); // 0x39c9200 [Final Native Static Public]
    FVector4 TransformVector4(const FMatrix& Matrix, const FVector4& Vec4); // 0x39c8c00 [Final Native Static Public]
    FRotator TransformRotation(FTransform& T, const FRotator& Rotation); // 0x39c8960 [Final Native Static Public]
    FVector TransformLocation(FTransform& T, const FVector& Location); // 0x39c86e0 [Final Native Static Public]
    FVector TransformDirection(FTransform& T, const FVector& Direction); // 0x39c8470 [Final Native Static Public]
    float Transform_Determinant(FTransform& Transform); // 0x39c8db0 [Final Native Static Public]
    double ToUnixTimestampDouble(const FDateTime& Time); // 0x39c8260 [Final Native Static Public]
    int64 ToUnixTimestamp(const FDateTime& Time); // 0x39c8180 [Final Native Static Public]
    FVector2D ToSign2D(const FVector2D& A); // 0x39c80c0 [Final Native Static Public]
    FVector2D ToRounded2D(const FVector2D& A); // 0x39c8020 [Final Native Static Public]
    FString ToHex_LinearColor(const FLinearColor& InColor); // 0x39c7e40 [Final Native Static Public]
    void ToDirectionAndLength2D(const FVector2D& A, const FVector2D& OutDir, const double& OutLength); // 0x39c7cb0 [Final Native Static Public]
    FDateTime Today(); // 0x39c8420 [Final Native Static Public]
    FTransform TLerp(FTransform& A, FTransform& B, float Alpha, const ELerpInterpolationMode& InterpMode); // 0x39c75a0 [Final Native Static Public]
    FTransform TInterpTo(FTransform& Current, FTransform& Target, float DeltaTime, float InterpSpeed); // 0x39c72f0 [Final Native Static Public]
    FTimespan TimespanZeroValue(); // 0x3985090 [Final Native Static Public]
    float TimespanRatio(const FTimespan& A, const FTimespan& B); // 0x39c7bc0 [Final Native Static Public]
    FTimespan TimespanMinValue(); // 0x39c7b90 [Final Native Static Public]
    FTimespan TimespanMaxValue(); // 0x39c7b60 [Final Native Static Public]
    bool TimespanFromString(const FString& TimespanString, const FTimespan& Result); // 0x39c7a10 [Final Native Static Public]
    FTransform TEase(FTransform& A, FTransform& B, float Alpha, const EEasingFunc& EasingFunc, float BlendExp, int32 Steps); // 0x39c7000 [Final Native Static Public]
    double tan(double A); // 0x39c7800 [Final Native Static Public]
    FVector Subtract_VectorVector(const FVector& A, const FVector& B); // 0x39c6f20 [Final Native Static Public]
    FVector Subtract_VectorInt(const FVector& A, int32 B); // 0x39c6e40 [Final Native Static Public]
    FVector Subtract_VectorFloat(const FVector& A, double B); // 0x39c6d60 [Final Native Static Public]
    FVector4 Subtract_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x39c6c00 [Final Native Static Public]
    FVector2D Subtract_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x39c6b30 [Final Native Static Public]
    FVector2D Subtract_Vector2DFloat(const FVector2D& A, double B); // 0x39c6a60 [Final Native Static Public]
    FTimespan Subtract_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x39c6390 [Final Native Static Public]
    FQuat Subtract_QuatQuat(FQuat& A, FQuat& B); // 0x39c6960 [Final Native Static Public]
    FLinearColor Subtract_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x39c6870 [Final Native Static Public]
    FIntPoint Subtract_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x39c67a0 [Final Native Static Public]
    FIntPoint Subtract_IntPointInt(const FIntPoint& A, int32 B); // 0x39c66c0 [Final Native Static Public]
    int32 Subtract_IntInt(int32 A, int32 B); // 0x39c6600 [Final Native Static Public]
    int64 Subtract_Int64Int64(int64 A, int64 B); // 0x39c6530 [Final Native Static Public]
    double Subtract_DoubleDouble(double A, double B); // 0x39c6460 [Final Native Static Public]
    FDateTime Subtract_DateTimeTimespan(const FDateTime& A, const FTimespan& B); // 0x39c6390 [Final Native Static Public]
    FTimespan Subtract_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x39c6390 [Final Native Static Public]
    uint8 Subtract_ByteByte(uint8 A, uint8 B); // 0x39c62d0 [Final Native Static Public]
    double Square(double A); // 0x39c60c0 [Final Native Static Public]
    double sqrt(double A); // 0x39c6000 [Final Native Static Public]
    FVector Spherical2DToUnitCartesian(const FVector2D& A); // 0x39c5b40 [Final Native Static Public]
    double sin(double A); // 0x39c3100 [Final Native Static Public]
    int64 SignOfInteger64(int64 A); // 0x39c2fb0 [Final Native Static Public]
    int32 SignOfInteger(int32 A); // 0x39c3060 [Final Native Static Public]
    double SignOfFloat(double A); // 0x39c2ee0 [Final Native Static Public]
    void SetVectorSpringStateVelocity(FVectorSpringState& SpringState, const FVector& Velocity); // 0x39c2970 [Final Native Static Public]
    void SetRandomStreamSeed(const FRandomStream& Stream, int32 NewSeed); // 0x39c1580 [Final Native Static Public]
    void SetQuaternionSpringStateAngularVelocity(FQuaternionSpringState& SpringState, const FVector& AngularVelocity); // 0x39c1470 [Final Native Static Public]
    void SetFloatSpringStateVelocity(FFloatSpringState& SpringState, float Velocity); // 0x39c0950 [Final Native Static Public]
    void Set2D(const FVector2D& A, double X, double Y); // 0x39bee50 [Final Native Static Public]
    FVector SelectVector(const FVector& A, const FVector& B, bool bPickA); // 0x39be740 [Final Native Static Public]
    FTransform SelectTransform(FTransform& A, FTransform& B, bool bPickA); // 0x39bec10 [Final Native Static Public]
    FText SelectText(const FText& A, const FText& B, bool bPickA); // 0x39bea40 [Final Native Static Public]
    FString SelectString(const FString& A, const FString& B, bool bPickA); // 0x39be890 [Final Native Static Public]
    FRotator SelectRotator(const FRotator& A, const FRotator& B, bool bPickA); // 0x39be740 [Final Native Static Public]
    UObject* SelectObject(UObject* A, UObject* B, bool bSelectA); // 0x39be200 [Final Native Static Public]
    FName SelectName(const FName& A, const FName& B, bool bPickA); // 0x39be640 [Final Native Static Public]
    int32 SelectInt(int32 A, int32 B, bool bPickA); // 0x39be540 [Final Native Static Public]
    double SelectFloat(double A, double B, bool bPickA); // 0x39be420 [Final Native Static Public]
    FLinearColor SelectColor(const FLinearColor& A, const FLinearColor& B, bool bPickA); // 0x39be300 [Final Native Static Public]
    TSubclassOf<UObject> SelectClass(TSubclassOf<UObject> A, TSubclassOf<UObject> B, bool bSelectA); // 0x39be200 [Final Native Static Public]
    void SeedRandomStream(const FRandomStream& Stream); // 0x39be160 [Final Native Static Public]
    double SafeDivide(double A, double B); // 0x39bd7e0 [Final Native Static Public]
    int64 Round64(double A); // 0x39bd6b0 [Final Native Static Public]
    int32 round(double A); // 0x39bd740 [Final Native Static Public]
    FRotator RotatorFromAxisAndAngle(const FVector& Axis, float Angle); // 0x39bd4b0 [Final Native Static Public]
    FVector RotateAngleAxis(const FVector& InVect, float AngleDeg, const FVector& Axis); // 0x39bd2d0 [Final Native Static Public]
    FRotator RLerp(const FRotator& A, const FRotator& B, float Alpha, bool bShortestPath); // 0x39b8010 [Final Native Static Public]
    FRotator RInterpTo_Constant(const FRotator& Current, const FRotator& Target, float DeltaTime, float InterpSpeed); // 0x39b7e80 [Final Native Static Public]
    FRotator RInterpTo(const FRotator& Current, const FRotator& Target, float DeltaTime, float InterpSpeed); // 0x39b7cf0 [Final Native Static Public]
    void RGBToHSV_Vector(const FLinearColor& RGB, const FLinearColor& HSV); // 0x39b7c10 [Final Native Static Public]
    void RGBToHSV(const FLinearColor& InColor, const float& H, const float& S, const float& V, const float& A); // 0x39b7a10 [Final Native Static Public]
    FLinearColor RGBLinearToHSV(const FLinearColor& RGB); // 0x39b7980 [Final Native Static Public]
    void ResetVectorSpringState(FVectorSpringState& SpringState); // 0x39bc870 [Final Native Static Public]
    void ResetRandomStream(const FRandomStream& Stream); // 0x39bc7e0 [Final Native Static Public]
    void ResetQuaternionSpringState(FQuaternionSpringState& SpringState); // 0x39bc700 [Final Native Static Public]
    void ResetFloatSpringState(FFloatSpringState& SpringState); // 0x39bc670 [Final Native Static Public]
    FRotator REase(const FRotator& A, const FRotator& B, float Alpha, bool bShortestPath, const EEasingFunc& EasingFunc, float BlendExp, int32 Steps); // 0x39b7730 [Final Native Static Public]
    FVector RandomUnitVectorInEllipticalConeInRadiansFromStream(const FRandomStream& Stream, const FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians); // 0x39ba2e0 [Final Native Static Public]
    FVector RandomUnitVectorInEllipticalConeInRadians(const FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians); // 0x39ba180 [Final Native Static Public]
    FVector RandomUnitVectorInEllipticalConeInDegreesFromStream(const FRandomStream& Stream, const FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees); // 0x39b9fd0 [Final Native Static Public]
    FVector RandomUnitVectorInEllipticalConeInDegrees(const FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees); // 0x39b9e60 [Final Native Static Public]
    FVector RandomUnitVectorInConeInRadiansFromStream(const FRandomStream& Stream, const FVector& ConeDir, float ConeHalfAngleInRadians); // 0x39b9d10 [Final Native Static Public]
    FVector RandomUnitVectorInConeInRadians(const FVector& ConeDir, float ConeHalfAngleInRadians); // 0x39b9c10 [Final Native Static Public]
    FVector RandomUnitVectorInConeInDegreesFromStream(const FRandomStream& Stream, const FVector& ConeDir, float ConeHalfAngleInDegrees); // 0x39b9ab0 [Final Native Static Public]
    FVector RandomUnitVectorInConeInDegrees(const FVector& ConeDir, float ConeHalfAngleInDegrees); // 0x39b99a0 [Final Native Static Public]
    FVector RandomUnitVectorFromStream(const FRandomStream& Stream); // 0x39b98f0 [Final Native Static Public]
    FVector RandomUnitVector(); // 0x39b9790 [Final Native Static Public]
    FRotator RandomRotatorFromStream(const FRandomStream& Stream, bool bRoll); // 0x39b9610 [Final Native Static Public]
    FRotator RandomRotator(bool bRoll); // 0x39b9500 [Final Native Static Public]
    FVector RandomPointInBoundingBoxFromStream_Box(const FRandomStream& Stream, const FBox& Box); // 0x39b9280 [Final Native Static Public]
    FVector RandomPointInBoundingBoxFromStream(const FRandomStream& Stream, const FVector& Center, const FVector& HalfSize); // 0x39b9060 [Final Native Static Public]
    FVector RandomPointInBoundingBox_Box(const FBox& Box); // 0x39b9430 [Final Native Static Public]
    FVector RandomPointInBoundingBox(const FVector& Center, const FVector& HalfSize); // 0x39b8f10 [Final Native Static Public]
    int32 RandomIntegerInRangeFromStream(const FRandomStream& Stream, int32 min, int32 max); // 0x39b8db0 [Final Native Static Public]
    int32 RandomIntegerInRange(int32 min, int32 max); // 0x39b8ca0 [Final Native Static Public]
    int32 RandomIntegerFromStream(const FRandomStream& Stream, int32 max); // 0x39b8b80 [Final Native Static Public]
    int64 RandomInteger64InRange(int64 min, int64 max); // 0x39b89a0 [Final Native Static Public]
    int64 RandomInteger64(int64 max); // 0x39b88c0 [Final Native Static Public]
    int32 RandomInteger(int32 max); // 0x39b8ac0 [Final Native Static Public]
    float RandomFloatInRangeFromStream(const FRandomStream& Stream, float min, float max); // 0x39b8770 [Final Native Static Public]
    double RandomFloatInRange(double min, double max); // 0x39b8670 [Final Native Static Public]
    float RandomFloatFromStream(const FRandomStream& Stream); // 0x39b85b0 [Final Native Static Public]
    double RandomFloat(); // 0x39b8560 [Final Native Static Public]
    bool RandomBoolWithWeightFromStream(const FRandomStream& RandomStream, float Weight); // 0x39b8440 [Final Native Static Public]
    bool RandomBoolWithWeight(float Weight); // 0x39b8380 [Final Native Static Public]
    bool RandomBoolFromStream(const FRandomStream& Stream); // 0x39b82c0 [Final Native Static Public]
    bool RandomBool(); // 0x39b8260 [Final Native Static Public]
    double RadiansToDegrees(double A); // 0x39b81d0 [Final Native Static Public]
    FQuat QuaternionSpringInterp(const FQuat& Current, const FQuat& Target, FQuaternionSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass, float TargetVelocityAmount, bool bInitializeFromTarget); // 0x39b7230 [Final Native Static Public]
    FVector Quat_VectorUp(FQuat& Q); // 0x39b5b60 [Final Native Static Public]
    FVector Quat_VectorRight(FQuat& Q); // 0x39b5a40 [Final Native Static Public]
    FVector Quat_VectorForward(FQuat& Q); // 0x39b5940 [Final Native Static Public]
    FVector Quat_UnrotateVector(FQuat& Q, const FVector& V); // 0x39b7000 [Final Native Static Public]
    FQuat Quat_Slerp(FQuat& A, FQuat& B, double Alpha); // 0x39b6e10 [Final Native Static Public]
    float Quat_SizeSquared(FQuat& Q); // 0x39b6d50 [Final Native Static Public]
    float Quat_Size(FQuat& Q); // 0x39b6c80 [Final Native Static Public]
    void Quat_SetFromEuler(FQuat& Q, const FVector& Euler); // 0x39b6b90 [Final Native Static Public]
    void Quat_SetComponents(FQuat& Q, float X, float Y, float Z, float W); // 0x39b69d0 [Final Native Static Public]
    FRotator Quat_Rotator(FQuat& Q); // 0x39b6920 [Final Native Static Public]
    FVector Quat_RotateVector(FQuat& Q, const FVector& V); // 0x39b6710 [Final Native Static Public]
    FQuat Quat_Normalized(FQuat& Q, float Tolerance); // 0x39b65a0 [Final Native Static Public]
    void Quat_Normalize(FQuat& Q, float Tolerance); // 0x39b6430 [Final Native Static Public]
    FQuat Quat_MakeFromEuler(const FVector& Euler); // 0x39b6380 [Final Native Static Public]
    FQuat Quat_Log(FQuat& Q); // 0x39b62d0 [Final Native Static Public]
    bool Quat_IsNormalized(FQuat& Q); // 0x39b61c0 [Final Native Static Public]
    bool Quat_IsNonFinite(FQuat& Q); // 0x39b60e0 [Final Native Static Public]
    bool Quat_IsIdentity(FQuat& Q, float Tolerance); // 0x39b5f60 [Final Native Static Public]
    bool Quat_IsFinite(FQuat& Q); // 0x39b5e80 [Final Native Static Public]
    FQuat Quat_Inversed(FQuat& Q); // 0x39b5dd0 [Final Native Static Public]
    FQuat Quat_Identity(); // 0x39b5da0 [Final Native Static Public]
    FVector Quat_GetRotationAxis(FQuat& Q); // 0x39b5c70 [Final Native Static Public]
    FVector Quat_GetAxisZ(FQuat& Q); // 0x39b5b60 [Final Native Static Public]
    FVector Quat_GetAxisY(FQuat& Q); // 0x39b5a40 [Final Native Static Public]
    FVector Quat_GetAxisX(FQuat& Q); // 0x39b5940 [Final Native Static Public]
    float Quat_GetAngle(FQuat& Q); // 0x39b5880 [Final Native Static Public]
    FQuat Quat_FindBetweenVectors(const FVector& Start, const FVector& End); // 0x39b5770 [Final Native Static Public]
    FQuat Quat_FindBetweenNormals(const FVector& StartNormal, const FVector& EndNormal); // 0x39b5660 [Final Native Static Public]
    FQuat Quat_Exp(FQuat& Q); // 0x39b55b0 [Final Native Static Public]
    FVector Quat_Euler(FQuat& Q); // 0x39b5500 [Final Native Static Public]
    void Quat_EnforceShortestArcWith(FQuat& A, FQuat& B); // 0x39b5390 [Final Native Static Public]
    float Quat_AngularDistance(FQuat& A, FQuat& B); // 0x39b5230 [Final Native Static Public]
    FVector ProjectVectorOnToVector(const FVector& V, const FVector& Target); // 0x39b50d0 [Final Native Static Public]
    FVector ProjectVectorOnToPlane(const FVector& V, const FVector& PlaneNormal); // 0x39b4fa0 [Final Native Static Public]
    FVector ProjectPointOnToPlane(const FVector& Point, const FVector& PlaneBase, const FVector& PlaneNormal); // 0x39b4cc0 [Final Native Static Public]
    bool PointsAreCoplanar(const TArray<FVector>& Points, float Tolerance); // 0x39b4220 [Final Native Static Public]
    float PerlinNoise1D(float Value); // 0x39b3040 [Final Native Static Public]
    int32 Percent_IntInt(int32 A, int32 B); // 0x39b2f50 [Final Native Static Public]
    int64 Percent_Int64Int64(int64 A, int64 B); // 0x39b2e50 [Final Native Static Public]
    double Percent_FloatFloat(double A, double B); // 0x39b2ce0 [Final Native Static Public]
    uint8 Percent_ByteByte(uint8 A, uint8 B); // 0x39b2bf0 [Final Native Static Public]
    int32 Or_IntInt(int32 A, int32 B); // 0x39b2340 [Final Native Static Public]
    int64 Or_Int64Int64(int64 A, int64 B); // 0x39b2270 [Final Native Static Public]
    FDateTime Now(); // 0x39b2230 [Final Native Static Public]
    bool NotEqualExactly_VectorVector(const FVector& A, const FVector& B); // 0x39b0880 [Final Native Static Public]
    bool NotEqualExactly_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x39b0730 [Final Native Static Public]
    bool NotEqualExactly_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x39b0650 [Final Native Static Public]
    bool NotEqual_VectorVector(const FVector& A, const FVector& B, float ErrorTolerance); // 0x39b1f40 [Final Native Static Public]
    bool NotEqual_Vector4Vector4(const FVector4& A, const FVector4& B, float ErrorTolerance); // 0x39b1d80 [Final Native Static Public]
    bool NotEqual_Vector2DVector2D(const FVector2D& A, const FVector2D& B, float ErrorTolerance); // 0x39b1c40 [Final Native Static Public]
    bool NotEqual_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x32ef330 [Final Native Static Public]
    bool NotEqual_RotatorRotator(const FRotator& A, const FRotator& B, float ErrorTolerance); // 0x39b1680 [Final Native Static Public]
    bool NotEqual_QuatQuat(FQuat& A, FQuat& B, float ErrorTolerance); // 0x39b14b0 [Final Native Static Public]
    bool NotEqual_ObjectObject(UObject* A, UObject* B); // 0x39b0b00 [Final Native Static Public]
    bool NotEqual_NameName(const FName& A, const FName& B); // 0x39b12f0 [Final Native Static Public]
    bool NotEqual_MatrixMatrix(const FMatrix& A, const FMatrix& B, float Tolerance); // 0x39b1140 [Final Native Static Public]
    bool NotEqual_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x39b1050 [Final Native Static Public]
    bool NotEqual_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x39b0f80 [Final Native Static Public]
    bool NotEqual_IntInt(int32 A, int32 B); // 0x39b0eb0 [Final Native Static Public]
    bool NotEqual_Int64Int64(int64 A, int64 B); // 0x39b0de0 [Final Native Static Public]
    bool NotEqual_DoubleDouble(double A, double B); // 0x39b0bd0 [Final Native Static Public]
    bool NotEqual_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x32ef330 [Final Native Static Public]
    bool NotEqual_ClassClass(TSubclassOf<UObject> A, TSubclassOf<UObject> B); // 0x39b0b00 [Final Native Static Public]
    bool NotEqual_ByteByte(uint8 A, uint8 B); // 0x39b0a40 [Final Native Static Public]
    bool NotEqual_BoolBool(bool A, bool B); // 0x39b0960 [Final Native Static Public]
    bool Not_PreBool(bool A); // 0x39b21a0 [Final Native Static Public]
    int64 Not_Int64(int64 A); // 0x39b2090 [Final Native Static Public]
    int32 Not_Int(int32 A); // 0x39b2120 [Final Native Static Public]
    FVector2D NormalSafe2D(const FVector2D& A, float Tolerance); // 0x39afc40 [Final Native Static Public]
    double NormalizeToRange(double Value, double RangeMin, double RangeMax); // 0x39b0340 [Final Native Static Public]
    FRotator NormalizedDeltaRotator(const FRotator& A, const FRotator& B); // 0x39b04b0 [Final Native Static Public]
    float NormalizeAxis(float Angle); // 0x39afe90 [Final Native Static Public]
    void Normalize2D(const FVector2D& A, float Tolerance); // 0x39afd60 [Final Native Static Public]
    FVector2D Normal2D(const FVector2D& A); // 0x39afa20 [Final Native Static Public]
    FVector Normal(const FVector& A, float Tolerance); // 0x39afaf0 [Final Native Static Public]
    FVector NegateVector(const FVector& A); // 0x39af8b0 [Final Native Static Public]
    FRotator NegateRotator(const FRotator& A); // 0x39af800 [Final Native Static Public]
    FVector2D Negated2D(const FVector2D& A); // 0x39af940 [Final Native Static Public]
    bool NearlyEqual_TransformTransform(FTransform& A, FTransform& B, float LocationTolerance, float RotationTolerance, float Scale3DTolerance); // 0x39af590 [Final Native Static Public]
    bool NearlyEqual_FloatFloat(double A, double B, double ErrorTolerance); // 0x39af470 [Final Native Static Public]
    double MultiplyMultiply_FloatFloat(double base, double exp); // 0x39adfb0 [Final Native Static Public]
    double MultiplyByPi(double Value); // 0x39adf20 [Final Native Static Public]
    FVector Multiply_VectorVector(const FVector& A, const FVector& B); // 0x39af390 [Final Native Static Public]
    FVector Multiply_VectorInt(const FVector& A, int32 B); // 0x39aedf0 [Final Native Static Public]
    FVector Multiply_VectorFloat(const FVector& A, double B); // 0x39af2b0 [Final Native Static Public]
    FVector4 Multiply_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x39af150 [Final Native Static Public]
    FVector2D Multiply_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x39af080 [Final Native Static Public]
    FVector2D Multiply_Vector2DFloat(const FVector2D& A, double B); // 0x39aefb0 [Final Native Static Public]
    FTimespan Multiply_TimespanFloat(const FTimespan& A, float Scalar); // 0x39aeed0 [Final Native Static Public]
    FRotator Multiply_RotatorInt(const FRotator& A, int32 B); // 0x39aedf0 [Final Native Static Public]
    FRotator Multiply_RotatorFloat(const FRotator& A, float B); // 0x39aed10 [Final Native Static Public]
    FQuat Multiply_QuatQuat(FQuat& A, FQuat& B); // 0x39aeb30 [Final Native Static Public]
    FMatrix Multiply_MatrixMatrix(const FMatrix& A, const FMatrix& B); // 0x39ae9c0 [Final Native Static Public]
    FMatrix Multiply_MatrixFloat(const FMatrix& A, double B); // 0x39ae800 [Final Native Static Public]
    FLinearColor Multiply_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x39ae710 [Final Native Static Public]
    FLinearColor Multiply_LinearColorFloat(const FLinearColor& A, float B); // 0x39ae640 [Final Native Static Public]
    FIntPoint Multiply_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x39ae560 [Final Native Static Public]
    FIntPoint Multiply_IntPointInt(const FIntPoint& A, int32 B); // 0x39ae480 [Final Native Static Public]
    int32 Multiply_IntInt(int32 A, int32 B); // 0x39ae3c0 [Final Native Static Public]
    double Multiply_IntFloat(int32 A, double B); // 0x39ae2f0 [Final Native Static Public]
    int64 Multiply_Int64Int64(int64 A, int64 B); // 0x39ae220 [Final Native Static Public]
    double Multiply_DoubleDouble(double A, double B); // 0x39ae150 [Final Native Static Public]
    uint8 Multiply_ByteByte(uint8 A, uint8 B); // 0x39ae090 [Final Native Static Public]
    FVector MirrorVectorByNormal(const FVector& InVect, const FVector& InNormal); // 0x39954a0 [Final Native Static Public]
    void MinOfIntArray(const TArray<int32>& IntArray, const int32& IndexOfMinValue, const int32& MinValue); // 0x39ad7f0 [Final Native Static Public]
    void MinOfFloatArray(const TArray<float>& FloatArray, const int32& IndexOfMinValue, const float& MinValue); // 0x39ad580 [Final Native Static Public]
    void MinOfByteArray(const TArray<uint8>& ByteArray, const int32& IndexOfMinValue, const uint8& MinValue); // 0x39ad3f0 [Final Native Static Public]
    int64 MinInt64(int64 A, int64 B); // 0x39ad320 [Final Native Static Public]
    void MinAreaRectangle(UObject* WorldContextObject, const TArray<FVector>& InPoints, const FVector& SampleSurfaceNormal, const FVector& OutRectCenter, const FRotator& OutRectRotation, const float& OutRectLengthX, const float& OutRectLengthY, bool bDebugDraw); // 0x39ad050 [Final Native Static Public]
    int32 min(int32 A, int32 B); // 0x39acf80 [Final Native Static Public]
    void MedianOfIntArray(const TArray<int32>& IntArray, const float& MedianValue); // 0x39acdd0 [Final Native Static Public]
    void MaxOfIntArray(const TArray<int32>& IntArray, const int32& IndexOfMaxValue, const int32& MaxValue); // 0x39acc40 [Final Native Static Public]
    void MaxOfFloatArray(const TArray<float>& FloatArray, const int32& IndexOfMaxValue, const float& MaxValue); // 0x39ac9d0 [Final Native Static Public]
    void MaxOfByteArray(const TArray<uint8>& ByteArray, const int32& IndexOfMaxValue, const uint8& MaxValue); // 0x39ac840 [Final Native Static Public]
    int64 MaxInt64(int64 A, int64 B); // 0x39ac770 [Final Native Static Public]
    int32 max(int32 A, int32 B); // 0x39ac6a0 [Final Native Static Public]
    FVector4 Matrix_TransformVector4(const FMatrix& M, const FVector4& V); // 0x39ac370 [Final Native Static Public]
    FVector4 Matrix_TransformVector(const FMatrix& M, const FVector& V); // 0x39ac510 [Final Native Static Public]
    FVector4 Matrix_TransformPosition(const FMatrix& M, const FVector& V); // 0x39ac1d0 [Final Native Static Public]
    FQuat Matrix_ToQuat(const FMatrix& M); // 0x39ac100 [Final Native Static Public]
    void Matrix_SetOrigin(const FMatrix& M, const FVector& NewOrigin); // 0x39abff0 [Final Native Static Public]
    void Matrix_SetColumn(const FMatrix& M, const EMatrixColumns& Column, const FVector& Value); // 0x39abea0 [Final Native Static Public]
    void Matrix_SetAxis(const FMatrix& M, const EAxis& Axis, const FVector& AxisVector); // 0x39abd50 [Final Native Static Public]
    FMatrix Matrix_ScaleTranslation(const FMatrix& M, const FVector& Scale3D); // 0x39abbb0 [Final Native Static Public]
    FMatrix Matrix_RemoveTranslation(const FMatrix& M); // 0x39aba90 [Final Native Static Public]
    void Matrix_RemoveScaling(const FMatrix& M, float Tolerance); // 0x39ab990 [Final Native Static Public]
    FMatrix Matrix_Mirror(const FMatrix& M, const EAxis& MirrorAxis, const EAxis& FlipAxis); // 0x39ab7b0 [Final Native Static Public]
    FVector Matrix_InverseTransformVector(const FMatrix& M, const FVector& V); // 0x39ab5f0 [Final Native Static Public]
    FVector Matrix_InverseTransformPosition(const FMatrix& M, const FVector& V); // 0x39ab420 [Final Native Static Public]
    FMatrix Matrix_Identity(); // 0x39ab3a0 [Final Native Static Public]
    FVector Matrix_GetUnitAxis(const FMatrix& M, const EAxis& Axis); // 0x39ab280 [Final Native Static Public]
    void Matrix_GetUnitAxes(const FMatrix& M, const FVector& X, const FVector& Y, const FVector& Z); // 0x39ab0d0 [Final Native Static Public]
    FMatrix Matrix_GetTransposed(const FMatrix& M); // 0x39aaf10 [Final Native Static Public]
    FMatrix Matrix_GetTransposeAdjoint(const FMatrix& M); // 0x39aae00 [Final Native Static Public]
    FVector Matrix_GetScaleVector(const FMatrix& M, float Tolerance); // 0x39aa9b0 [Final Native Static Public]
    FVector Matrix_GetScaledAxis(const FMatrix& M, const EAxis& Axis); // 0x39aacb0 [Final Native Static Public]
    void Matrix_GetScaledAxes(const FMatrix& M, const FVector& X, const FVector& Y, const FVector& Z); // 0x39aaad0 [Final Native Static Public]
    float Matrix_GetRotDeterminant(const FMatrix& M); // 0x39aa880 [Final Native Static Public]
    FRotator Matrix_GetRotator(const FMatrix& M); // 0x397e4e0 [Final Native Static Public]
    FVector Matrix_GetOrigin(const FMatrix& InMatrix); // 0x39aa7c0 [Final Native Static Public]
    float Matrix_GetMaximumAxisScale(const FMatrix& M); // 0x39aa700 [Final Native Static Public]
    FMatrix Matrix_GetMatrixWithoutScale(const FMatrix& M, float Tolerance); // 0x39aa560 [Final Native Static Public]
    FMatrix Matrix_GetInverse(const FMatrix& M); // 0x39aa450 [Final Native Static Public]
    bool Matrix_GetFrustumTopPlane(const FMatrix& M, const FPlane& OutPlane); // 0x39aa290 [Final Native Static Public]
    bool Matrix_GetFrustumRightPlane(const FMatrix& M, const FPlane& OutPlane); // 0x39aa0d0 [Final Native Static Public]
    bool Matrix_GetFrustumNearPlane(const FMatrix& M, const FPlane& OutPlane); // 0x39a9f10 [Final Native Static Public]
    bool Matrix_GetFrustumLeftPlane(const FMatrix& M, const FPlane& OutPlane); // 0x39a9d50 [Final Native Static Public]
    bool Matrix_GetFrustumFarPlane(const FMatrix& M, const FPlane& OutPlane); // 0x39a9bc0 [Final Native Static Public]
    bool Matrix_GetFrustumBottomPlane(const FMatrix& M, const FPlane& OutPlane); // 0x39a9a00 [Final Native Static Public]
    float Matrix_GetDeterminant(const FMatrix& M); // 0x39a9940 [Final Native Static Public]
    FVector Matrix_GetColumn(const FMatrix& M, const EMatrixColumns& Column); // 0x39a9830 [Final Native Static Public]
    bool Matrix_ContainsNaN(const FMatrix& M); // 0x39a9770 [Final Native Static Public]
    FMatrix Matrix_ConcatenateTranslation(const FMatrix& M, const FVector& Translation); // 0x39a9590 [Final Native Static Public]
    FMatrix Matrix_ApplyScale(const FMatrix& M, float Scale); // 0x39a93e0 [Final Native Static Public]
    double MapRangeUnclamped(double Value, double InRangeA, double InRangeB, double OutRangeA, double OutRangeB); // 0x39a8fe0 [Final Native Static Public]
    double MapRangeClamped(double Value, double InRangeA, double InRangeB, double OutRangeA, double OutRangeB); // 0x39a8e00 [Final Native Static Public]
    FVector_NetQuantizeNormal MakeVector_NetQuantizeNormal(double X, double Y, double Z); // 0x39a8ce0 [Final Native Static Public]
    FVector_NetQuantize100 MakeVector_NetQuantize100(double X, double Y, double Z); // 0x39a8ce0 [Final Native Static Public]
    FVector_NetQuantize10 MakeVector_NetQuantize10(double X, double Y, double Z); // 0x39a8ce0 [Final Native Static Public]
    FVector_NetQuantize MakeVector_NetQuantize(double X, double Y, double Z); // 0x39a8ce0 [Final Native Static Public]
    FVector4 MakeVector4(double X, double Y, double Z, double W); // 0x39a8b70 [Final Native Static Public]
    FVector2D MakeVector2D(double X, double Y); // 0x39a8a90 [Final Native Static Public]
    FVector MakeVector(double X, double Y, double Z); // 0x39a8ce0 [Final Native Static Public]
    FTransform MakeTransform(const FVector& Location, const FRotator& Rotation, const FVector& Scale); // 0x39a8790 [Final Native Static Public]
    FTimespan MakeTimespan2(int32 Days, int32 Hours, int32 Minutes, int32 Seconds, int32 FractionNano); // 0x39a8360 [Final Native Static Public]
    FTimespan MakeTimespan(int32 Days, int32 Hours, int32 Minutes, int32 Seconds, int32 Milliseconds); // 0x39a84f0 [Final Native Static Public]
    FRotator MakeRotFromZY(const FVector& Z, const FVector& Y); // 0x39a7ad0 [Final Native Static Public]
    FRotator MakeRotFromZX(const FVector& Z, const FVector& X); // 0x39a79a0 [Final Native Static Public]
    FRotator MakeRotFromZ(const FVector& Z); // 0x39a78c0 [Final Native Static Public]
    FRotator MakeRotFromYZ(const FVector& Y, const FVector& Z); // 0x39a7790 [Final Native Static Public]
    FRotator MakeRotFromYX(const FVector& Y, const FVector& X); // 0x39a7660 [Final Native Static Public]
    FRotator MakeRotFromY(const FVector& Y); // 0x39a7580 [Final Native Static Public]
    FRotator MakeRotFromXZ(const FVector& X, const FVector& Z); // 0x39a7450 [Final Native Static Public]
    FRotator MakeRotFromXY(const FVector& X, const FVector& Y); // 0x39a7320 [Final Native Static Public]
    FRotator MakeRotFromX(const FVector& X); // 0x39a7240 [Final Native Static Public]
    FRotator MakeRotator(float Roll, float Pitch, float Yaw); // 0x39a7d70 [Final Native Static Public]
    FRotator MakeRotationFromAxes(const FVector& Forward, const FVector& Right, const FVector& Up); // 0x39a7c00 [Final Native Static Public]
    FTransform MakeRelativeTransform(FTransform& A, FTransform& RelativeTo); // 0x39a7070 [Final Native Static Public]
    FRandomStream MakeRandomStream(int32 InitialSeed); // 0x39a6fe0 [Final Native Static Public]
    FQuat MakeQuat(float X, float Y, float Z, float W); // 0x39a6e60 [Final Native Static Public]
    FQualifiedFrameTime MakeQualifiedFrameTime(const FFrameNumber& Frame, const FFrameRate& FrameRate, float SubFrame); // 0x39a6d20 [Final Native Static Public]
    float MakePulsatingValue(float InCurrentTime, float InPulsesPerSecond, float InPhase); // 0x39a6be0 [Final Native Static Public]
    FPlane MakePlaneFromPointAndNormal(const FVector& Point, const FVector& Normal); // 0x39a68e0 [Final Native Static Public]
    FFrameRate MakeFrameRate(int32 Numerator, int32 Denominator); // 0x39a61c0 [Final Native Static Public]
    FDateTime MakeDateTime(int32 Year, int32 Month, int32 Day, int32 Hour, int32 Minute, int32 Second, int32 Millisecond); // 0x39a5ee0 [Final Native Static Public]
    FLinearColor MakeColor(float R, float G, float B, float A); // 0x39a5d70 [Final Native Static Public]
    FBox MakeBoxWithOrigin(const FVector& Origin, const FVector& Extent); // 0x39a5bf0 [Final Native Static Public]
    FBoxSphereBounds MakeBoxSphereBounds(const FVector& Origin, const FVector& BoxExtent, float SphereRadius); // 0x39a5aa0 [Final Native Static Public]
    FBox2D MakeBox2D(const FVector2D& min, const FVector2D& max); // 0x39a58d0 [Final Native Static Public]
    FBox MakeBox(const FVector& min, const FVector& max); // 0x39a59a0 [Final Native Static Public]
    double Loge(double A); // 0x39a52e0 [Final Native Static Public]
    double log(double A, double base); // 0x39a5110 [Final Native Static Public]
    bool LinePlaneIntersection_OriginNormal(const FVector& LineStart, const FVector& LineEnd, const FVector& PlaneOrigin, const FVector& PlaneNormal, const float& T, const FVector& Intersection); // 0x39a17b0 [Final Native Static Public]
    bool LinePlaneIntersection(const FVector& LineStart, const FVector& LineEnd, const FPlane& APlane, const float& T, const FVector& Intersection); // 0x39a14a0 [Final Native Static Public]
    FLinearColor LinearColorLerpUsingHSV(const FLinearColor& A, const FLinearColor& B, float Alpha); // 0x39a3650 [Final Native Static Public]
    FLinearColor LinearColorLerp(const FLinearColor& A, const FLinearColor& B, float Alpha); // 0x39a34e0 [Final Native Static Public]
    FLinearColor LinearColor_Yellow(); // 0x39a4880 [Final Native Static Public]
    FLinearColor LinearColor_White(); // 0x39a4860 [Final Native Static Public]
    FLinearColor LinearColor_Transparent(); // 0x39a4840 [Final Native Static Public]
    FColor LinearColor_ToRGBE(const FLinearColor& InLinearColor); // 0x39a47b0 [Final Native Static Public]
    FLinearColor LinearColor_ToNewOpacity(const FLinearColor& InColor, float InOpacity); // 0x39a46c0 [Final Native Static Public]
    void LinearColor_SetTemperature(const FLinearColor& InOutColor, float InTemperature); // 0x39a45e0 [Final Native Static Public]
    void LinearColor_SetRGBA(const FLinearColor& InOutColor, float R, float G, float B, float A); // 0x39a4390 [Final Native Static Public]
    void LinearColor_SetRandomHue(const FLinearColor& InOutColor); // 0x39a4540 [Final Native Static Public]
    void LinearColor_SetFromSRGB(const FLinearColor& InOutColor, const FColor& InSRGB); // 0x39a4270 [Final Native Static Public]
    void LinearColor_SetFromPow22(const FLinearColor& InOutColor, const FColor& InColor); // 0x39a4190 [Final Native Static Public]
    void LinearColor_SetFromHSV(const FLinearColor& InOutColor, float H, float S, float V, float A); // 0x39a3fe0 [Final Native Static Public]
    void LinearColor_Set(const FLinearColor& InOutColor, const FLinearColor& InColor); // 0x39a3f10 [Final Native Static Public]
    FLinearColor LinearColor_Red(); // 0x39a3ef0 [Final Native Static Public]
    FColor LinearColor_QuantizeRound(const FLinearColor& InColor); // 0x39a3de0 [Final Native Static Public]
    FColor LinearColor_Quantize(const FLinearColor& InColor); // 0x39a3cf0 [Final Native Static Public]
    bool LinearColor_IsNearEqual(const FLinearColor& A, const FLinearColor& B, float Tolerance); // 0x39a3b90 [Final Native Static Public]
    FLinearColor LinearColor_Green(); // 0x39a3b70 [Final Native Static Public]
    FLinearColor LinearColor_Gray(); // 0x39a3b50 [Final Native Static Public]
    float LinearColor_GetMin(const FLinearColor& InColor); // 0x39a3ac0 [Final Native Static Public]
    float LinearColor_GetMax(const FLinearColor& InColor); // 0x39a3a30 [Final Native Static Public]
    float LinearColor_GetLuminance(const FLinearColor& InColor); // 0x39a39a0 [Final Native Static Public]
    float LinearColor_Distance(const FLinearColor& C1, const FLinearColor& C2); // 0x39a38a0 [Final Native Static Public]
    FLinearColor LinearColor_Desaturated(const FLinearColor& InColor, float InDesaturation); // 0x39a37c0 [Final Native Static Public]
    FLinearColor LinearColor_Blue(); // 0x39a37a0 [Final Native Static Public]
    FLinearColor LinearColor_Black(); // 0x39a3780 [Final Native Static Public]
    FVector LessLess_VectorRotator(const FVector& A, const FRotator& B); // 0x39a0f90 [Final Native Static Public]
    bool LessEqual_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x39a0c50 [Final Native Static Public]
    bool LessEqual_IntInt(int32 A, int32 B); // 0x39a0ec0 [Final Native Static Public]
    bool LessEqual_Int64Int64(int64 A, int64 B); // 0x39a0df0 [Final Native Static Public]
    bool LessEqual_DoubleDouble(double A, double B); // 0x39a0d20 [Final Native Static Public]
    bool LessEqual_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x39a0c50 [Final Native Static Public]
    bool LessEqual_ByteByte(uint8 A, uint8 B); // 0x39a0b90 [Final Native Static Public]
    bool Less_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x39a1160 [Final Native Static Public]
    bool Less_IntInt(int32 A, int32 B); // 0x39a13d0 [Final Native Static Public]
    bool Less_Int64Int64(int64 A, int64 B); // 0x39a1300 [Final Native Static Public]
    bool Less_DoubleDouble(double A, double B); // 0x39a1230 [Final Native Static Public]
    bool Less_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x39a1160 [Final Native Static Public]
    bool Less_ByteByte(uint8 A, uint8 B); // 0x39a10a0 [Final Native Static Public]
    double Lerp(double A, double B, double Alpha); // 0x39a0a70 [Final Native Static Public]
    bool IsZero2D(const FVector2D& A); // 0x399cd60 [Final Native Static Public]
    bool IsPointInBoxWithTransform_Box(const FVector& Point, FTransform& BoxWorldTransform, const FBox& BoxExtent); // 0x399c000 [Final Native Static Public]
    bool IsPointInBoxWithTransform(const FVector& Point, FTransform& BoxWorldTransform, const FVector& BoxExtent); // 0x399be30 [Final Native Static Public]
    bool IsPointInBox_Box(const FVector& Point, const FBox& Box); // 0x399c1c0 [Final Native Static Public]
    bool IsPointInBox(const FVector& Point, const FVector& BoxOrigin, const FVector& BoxExtent); // 0x399bca0 [Final Native Static Public]
    bool IsNearlyZero2D(const FVector2D& A, float Tolerance); // 0x399b730 [Final Native Static Public]
    bool IsMorning(const FDateTime& A); // 0x399b670 [Final Native Static Public]
    bool IsLeapYear(int32 Year); // 0x399b4f0 [Final Native Static Public]
    bool IsAfternoon(const FDateTime& A); // 0x399af90 [Final Native Static Public]
    FTransform InvertTransform(FTransform& T); // 0x399ae50 [Final Native Static Public]
    FRotator InverseTransformRotation(FTransform& T, const FRotator& Rotation); // 0x399aba0 [Final Native Static Public]
    FVector InverseTransformLocation(FTransform& T, const FVector& Location); // 0x399a870 [Final Native Static Public]
    FVector InverseTransformDirection(FTransform& T, const FVector& Direction); // 0x399a5f0 [Final Native Static Public]
    FIntPoint IntPoint_Zero(); // 0x38e0940 [Final Native Static Public]
    FIntPoint IntPoint_Up(); // 0x399a530 [Final Native Static Public]
    FIntPoint IntPoint_Right(); // 0x399a500 [Final Native Static Public]
    FIntPoint IntPoint_One(); // 0x399a4d0 [Final Native Static Public]
    FIntPoint IntPoint_Left(); // 0x399a4a0 [Final Native Static Public]
    FIntPoint IntPoint_Down(); // 0x399a470 [Final Native Static Public]
    bool InRange_IntInt(int32 Value, int32 min, int32 max, bool InclusiveMin, bool InclusiveMax); // 0x39997e0 [Final Native Static Public]
    bool InRange_Int64Int64(int64 Value, int64 min, int64 max, bool InclusiveMin, bool InclusiveMax); // 0x3999600 [Final Native Static Public]
    bool InRange_FloatFloat(double Value, double min, double max, bool InclusiveMin, bool InclusiveMax); // 0x3999410 [Final Native Static Public]
    double Hypotenuse(double Width, double Height); // 0x3999120 [Final Native Static Public]
    FLinearColor HSVToRGBLinear(const FLinearColor& HSV); // 0x3998c50 [Final Native Static Public]
    void HSVToRGB_Vector(const FLinearColor& HSV, const FLinearColor& RGB); // 0x3998ce0 [Final Native Static Public]
    FLinearColor HSVToRGB(float H, float S, float V, float A); // 0x3998ac0 [Final Native Static Public]
    double GridSnap_Float(double Location, double GridSize); // 0x39989b0 [Final Native Static Public]
    FVector GreaterGreater_VectorRotator(const FVector& A, const FRotator& B); // 0x39984a0 [Final Native Static Public]
    bool GreaterEqual_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x3998160 [Final Native Static Public]
    bool GreaterEqual_IntInt(int32 A, int32 B); // 0x39983d0 [Final Native Static Public]
    bool GreaterEqual_Int64Int64(int64 A, int64 B); // 0x3998300 [Final Native Static Public]
    bool GreaterEqual_DoubleDouble(double A, double B); // 0x3998230 [Final Native Static Public]
    bool GreaterEqual_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x3998160 [Final Native Static Public]
    bool GreaterEqual_ByteByte(uint8 A, uint8 B); // 0x39980a0 [Final Native Static Public]
    bool Greater_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x3998670 [Final Native Static Public]
    bool Greater_IntInt(int32 A, int32 B); // 0x39988e0 [Final Native Static Public]
    bool Greater_Int64Int64(int64 A, int64 B); // 0x3998810 [Final Native Static Public]
    bool Greater_DoubleDouble(double A, double B); // 0x3998740 [Final Native Static Public]
    bool Greater_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x3998670 [Final Native Static Public]
    bool Greater_ByteByte(uint8 A, uint8 B); // 0x39985b0 [Final Native Static Public]
    int32 GetYear(const FDateTime& A); // 0x3998010 [Final Native Static Public]
    void GetYawPitchFromVector(const FVector& InVec, const float& Yaw, const float& Pitch); // 0x3997dc0 [Final Native Static Public]
    FVector GetVectorArrayAverage(const TArray<FVector>& Vectors); // 0x3997b20 [Final Native Static Public]
    FVector GetUpVector(const FRotator& InRot); // 0x3997840 [Final Native Static Public]
    float GetTotalSeconds(const FTimespan& A); // 0x39974e0 [Final Native Static Public]
    float GetTotalMinutes(const FTimespan& A); // 0x3997440 [Final Native Static Public]
    float GetTotalMilliseconds(const FTimespan& A); // 0x39973a0 [Final Native Static Public]
    float GetTotalHours(const FTimespan& A); // 0x3997300 [Final Native Static Public]
    float GetTotalDays(const FTimespan& A); // 0x3997260 [Final Native Static Public]
    FTimespan GetTimeOfDay(const FDateTime& A); // 0x3997190 [Final Native Static Public]
    double GetTAU(); // 0x3996c50 [Final Native Static Public]
    void GetSlopeDegreeAngles(const FVector& MyRightYAxis, const FVector& FloorNormal, const FVector& UpVector, const float& OutSlopePitchDegreeAngle, const float& OutSlopeRollDegreeAngle); // 0x3995e10 [Final Native Static Public]
    int32 GetSeconds(const FTimespan& A); // 0x3995d40 [Final Native Static Public]
    int32 GetSecond(const FDateTime& A); // 0x3995d40 [Final Native Static Public]
    float GetRuntimeFloatCurveValue(FRuntimeFloatCurve& Curve, float InTime, float InDefaultValue); // 0x3995a60 [Final Native Static Public]
    FVector2D GetRotated2D(const FVector2D& A, float AngleDeg); // 0x3995960 [Final Native Static Public]
    FVector GetRightVector(const FRotator& InRot); // 0x3995890 [Final Native Static Public]
    FVector GetReflectionVector(const FVector& Direction, const FVector& SurfaceNormal); // 0x39954a0 [Final Native Static Public]
    float GetPointDistanceToSegment(const FVector& Point, const FVector& SegmentStart, const FVector& SegmentEnd); // 0x3994680 [Final Native Static Public]
    float GetPointDistanceToLine(const FVector& Point, const FVector& LineOrigin, const FVector& LineDirection); // 0x3994520 [Final Native Static Public]
    double GetPI(); // 0x39941f0 [Final Native Static Public]
    int32 GetMonth(const FDateTime& A); // 0x3993d40 [Final Native Static Public]
    int32 GetMinutes(const FTimespan& A); // 0x3993bf0 [Final Native Static Public]
    int32 GetMinute(const FDateTime& A); // 0x3993bf0 [Final Native Static Public]
    double GetMinElement(const FVector& A); // 0x3993af0 [Final Native Static Public]
    double GetMin2D(const FVector2D& A); // 0x3993a70 [Final Native Static Public]
    int32 GetMilliseconds(const FTimespan& A); // 0x39939a0 [Final Native Static Public]
    int32 GetMillisecond(const FDateTime& A); // 0x39938e0 [Final Native Static Public]
    double GetMaxElement(const FVector& A); // 0x3993670 [Final Native Static Public]
    double GetMax2D(const FVector2D& A); // 0x39935f0 [Final Native Static Public]
    int32 GetHours(const FTimespan& A); // 0x3992e60 [Final Native Static Public]
    int32 GetHour12(const FDateTime& A); // 0x3992dd0 [Final Native Static Public]
    int32 GetHour(const FDateTime& A); // 0x3992e60 [Final Native Static Public]
    FVector GetForwardVector(const FRotator& InRot); // 0x397f490 [Final Native Static Public]
    FTimespan GetDuration(const FTimespan& A); // 0x39922e0 [Final Native Static Public]
    FVector GetDirectionUnitVector(const FVector& From, const FVector& To); // 0x3991fd0 [Final Native Static Public]
    int32 GetDays(const FTimespan& A); // 0x3991d50 [Final Native Static Public]
    int32 GetDayOfYear(const FDateTime& A); // 0x3991cc0 [Final Native Static Public]
    int32 GetDay(const FDateTime& A); // 0x3991c30 [Final Native Static Public]
    FDateTime GetDate(const FDateTime& A); // 0x3991b90 [Final Native Static Public]
    double GetBoxVolume(const FBox& InBox); // 0x39902f0 [Final Native Static Public]
    FVector GetBoxSize(const FBox& InBox); // 0x3990230 [Final Native Static Public]
    FVector GetBoxCenter(const FBox& InBox); // 0x3990150 [Final Native Static Public]
    void GetAzimuthAndElevation(const FVector& InDirection, FTransform& ReferenceFrame, const float& Azimuth, const float& Elevation); // 0x398fe30 [Final Native Static Public]
    void GetAxes(const FRotator& A, const FVector& X, const FVector& Y, const FVector& Z); // 0x398fc60 [Final Native Static Public]
    double GetAbsMax2D(const FVector2D& A); // 0x398f690 [Final Native Static Public]
    FVector2D GetAbs2D(const FVector2D& A); // 0x398f610 [Final Native Static Public]
    double FWrap(double Value, double min, double max); // 0x398da80 [Final Native Static Public]
    FIntVector FTruncVector(const FVector& InVector); // 0x398d9c0 [Final Native Static Public]
    int64 FTrunc64(double A); // 0x397d300 [Final Native Static Public]
    int32 FTrunc(double A); // 0x398d940 [Final Native Static Public]
    FDateTime FromUnixTimestamp(int64 UnixTime); // 0x398f310 [Final Native Static Public]
    FTimespan FromSeconds(float Seconds); // 0x398f280 [Final Native Static Public]
    FTimespan FromMinutes(float Minutes); // 0x398f1f0 [Final Native Static Public]
    FTimespan FromMilliseconds(float Milliseconds); // 0x398f160 [Final Native Static Public]
    FTimespan FromHours(float Hours); // 0x398f0d0 [Final Native Static Public]
    FTimespan FromDays(float Days); // 0x398f040 [Final Native Static Public]
    double Fraction(double A); // 0x398efa0 [Final Native Static Public]
    int64 FMod64(double Dividend, double Divisor, const double& Remainder); // 0x398d610 [Final Native Static Public]
    int32 FMod(double Dividend, double Divisor, const double& Remainder); // 0x398d7b0 [Final Native Static Public]
    double FMin(double A, double B); // 0x398d540 [Final Native Static Public]
    double FMax(double A, double B); // 0x398d470 [Final Native Static Public]
    float FloatSpringInterp(float Current, float Target, FFloatSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass, float TargetVelocityAmount, bool bClamp, float MinValue, float MaxValue, bool bInitializeFromTarget); // 0x398eb00 [Final Native Static Public]
    float FixedTurn(float InCurrent, float InDesired, float InDeltaRate); // 0x398e9e0 [Final Native Static Public]
    double FInterpTo_Constant(double Current, double Target, double DeltaTime, double InterpSpeed); // 0x398d2e0 [Final Native Static Public]
    double FInterpTo(double Current, double Target, double DeltaTime, double InterpSpeed); // 0x398d120 [Final Native Static Public]
    double FInterpEaseInOut(double A, double B, double Alpha, double Exponent); // 0x398cf60 [Final Native Static Public]
    FRotator FindRelativeLookAtRotation(FTransform& StartTransform, const FVector& TargetLocation); // 0x398e690 [Final Native Static Public]
    void FindNearestPointsOnLineSegments(const FVector& Segment1Start, const FVector& Segment1End, const FVector& Segment2Start, const FVector& Segment2End, const FVector& Segment1Point, const FVector& Segment2Point); // 0x398e450 [Final Native Static Public]
    FRotator FindLookAtRotation(const FVector& Start, const FVector& Target); // 0x398e2f0 [Final Native Static Public]
    FVector FindClosestPointOnSegment(const FVector& Point, const FVector& SegmentStart, const FVector& SegmentEnd); // 0x398e1a0 [Final Native Static Public]
    FVector FindClosestPointOnLine(const FVector& Point, const FVector& LineOrigin, const FVector& LineDirection); // 0x398dfa0 [Final Native Static Public]
    int64 FFloor64(double A); // 0x398ce30 [Final Native Static Public]
    int32 FFloor(double A); // 0x398cec0 [Final Native Static Public]
    double FClamp(double Value, double min, double max); // 0x398cd10 [Final Native Static Public]
    int64 FCeil64(double A); // 0x398cbe0 [Final Native Static Public]
    int32 FCeil(double A); // 0x398cc70 [Final Native Static Public]
    double exp(double A); // 0x398c870 [Final Native Static Public]
    bool EqualExactly_VectorVector(const FVector& A, const FVector& B); // 0x398c4e0 [Final Native Static Public]
    bool EqualExactly_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x398c390 [Final Native Static Public]
    bool EqualExactly_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x398c2b0 [Final Native Static Public]
    bool EqualEqual_VectorVector(const FVector& A, const FVector& B, float ErrorTolerance); // 0x398c160 [Final Native Static Public]
    bool EqualEqual_Vector4Vector4(const FVector4& A, const FVector4& B, float ErrorTolerance); // 0x398bfa0 [Final Native Static Public]
    bool EqualEqual_Vector2DVector2D(const FVector2D& A, const FVector2D& B, float ErrorTolerance); // 0x398be60 [Final Native Static Public]
    bool EqualEqual_TransformTransform(FTransform& A, FTransform& B); // 0x398bc90 [Final Native Static Public]
    bool EqualEqual_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x32ec7d0 [Final Native Static Public]
    bool EqualEqual_RotatorRotator(const FRotator& A, const FRotator& B, float ErrorTolerance); // 0x398b6e0 [Final Native Static Public]
    bool EqualEqual_QuatQuat(FQuat& A, FQuat& B, float Tolerance); // 0x398b510 [Final Native Static Public]
    bool EqualEqual_ObjectObject(UObject* A, UObject* B); // 0x398a820 [Final Native Static Public]
    bool EqualEqual_NameName(const FName& A, const FName& B); // 0x398b350 [Final Native Static Public]
    bool EqualEqual_MatrixMatrix(const FMatrix& A, const FMatrix& B, float Tolerance); // 0x398b1a0 [Final Native Static Public]
    bool EqualEqual_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x398b0b0 [Final Native Static Public]
    bool EqualEqual_IntInt(int32 A, int32 B); // 0x398adf0 [Final Native Static Public]
    bool EqualEqual_Int64Int64(int64 A, int64 B); // 0x398ad20 [Final Native Static Public]
    bool EqualEqual_DoubleDouble(double A, double B); // 0x398a8f0 [Final Native Static Public]
    bool EqualEqual_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x32ec7d0 [Final Native Static Public]
    bool EqualEqual_ClassClass(TSubclassOf<UObject> A, TSubclassOf<UObject> B); // 0x398a820 [Final Native Static Public]
    bool EqualEqual_ByteByte(uint8 A, uint8 B); // 0x398a760 [Final Native Static Public]
    bool EqualEqual_BoolBool(bool A, bool B); // 0x398a680 [Final Native Static Public]
    bool Equal_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x398c5c0 [Final Native Static Public]
    double Ease(double A, double B, double Alpha, const EEasingFunc& EasingFunc, double BlendExp, int32 Steps); // 0x3989900 [Final Native Static Public]
    FVector DynamicWeightedMovingAverage_FVector(const FVector& CurrentSample, const FVector& PreviousSample, float MaxDistance, float MinWeight, float MaxWeight); // 0x3989490 [Final Native Static Public]
    FRotator DynamicWeightedMovingAverage_FRotator(const FRotator& CurrentSample, const FRotator& PreviousSample, float MaxDistance, float MinWeight, float MaxWeight); // 0x39891b0 [Final Native Static Public]
    float DynamicWeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float MaxDistance, float MinWeight, float MaxWeight); // 0x3989700 [Final Native Static Public]
    double DotProduct2D(const FVector2D& A, const FVector2D& B); // 0x39870b0 [Final Native Static Public]
    double Dot_VectorVector(const FVector& A, const FVector& B); // 0x3987180 [Final Native Static Public]
    FVector Divide_VectorVector(const FVector& A, const FVector& B); // 0x3986ba0 [Final Native Static Public]
    FVector Divide_VectorInt(const FVector& A, int32 B); // 0x3986a70 [Final Native Static Public]
    FVector Divide_VectorFloat(const FVector& A, double B); // 0x3986940 [Final Native Static Public]
    FVector4 Divide_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x39867e0 [Final Native Static Public]
    FVector2D Divide_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x39866d0 [Final Native Static Public]
    FVector2D Divide_Vector2DFloat(const FVector2D& A, double B); // 0x39865b0 [Final Native Static Public]
    FTimespan Divide_TimespanFloat(const FTimespan& A, float Scalar); // 0x39864d0 [Final Native Static Public]
    FLinearColor Divide_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x39863d0 [Final Native Static Public]
    FIntPoint Divide_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x39862c0 [Final Native Static Public]
    FIntPoint Divide_IntPointInt(const FIntPoint& A, int32 B); // 0x39861b0 [Final Native Static Public]
    int32 Divide_IntInt(int32 A, int32 B); // 0x39860c0 [Final Native Static Public]
    int64 Divide_Int64Int64(int64 A, int64 B); // 0x3985fc0 [Final Native Static Public]
    double Divide_DoubleDouble(double A, double B); // 0x3985ec0 [Final Native Static Public]
    uint8 Divide_ByteByte(uint8 A, uint8 B); // 0x3985dd0 [Final Native Static Public]
    double DistanceSquared2D(const FVector2D& v1, const FVector2D& v2); // 0x3985d00 [Final Native Static Public]
    double Distance2D(const FVector2D& v1, const FVector2D& v2); // 0x3985c30 [Final Native Static Public]
    double DegTan(double A); // 0x3985630 [Final Native Static Public]
    double DegSin(double A); // 0x39855a0 [Final Native Static Public]
    double DegreesToRadians(double A); // 0x39856c0 [Final Native Static Public]
    double DegCos(double A); // 0x3985510 [Final Native Static Public]
    double DegAtan2(double Y, double X); // 0x39853a0 [Final Native Static Public]
    double DegAtan(double A); // 0x3985480 [Final Native Static Public]
    double DegAsin(double A); // 0x39852f0 [Final Native Static Public]
    double DegAcos(double A); // 0x3985240 [Final Native Static Public]
    int32 DaysInYear(int32 Year); // 0x39851b0 [Final Native Static Public]
    int32 DaysInMonth(int32 Year, int32 Month); // 0x39850b0 [Final Native Static Public]
    FDateTime DateTimeMinValue(); // 0x3985090 [Final Native Static Public]
    FDateTime DateTimeMaxValue(); // 0x3985060 [Final Native Static Public]
    bool DateTimeFromString(const FString& DateTimeString, const FDateTime& Result); // 0x3984f10 [Final Native Static Public]
    bool DateTimeFromIsoString(const FString& IsoString, const FDateTime& Result); // 0x3984db0 [Final Native Static Public]
    double CrossProduct2D(const FVector2D& A, const FVector2D& B); // 0x3984ab0 [Final Native Static Public]
    FVector Cross_VectorVector(const FVector& A, const FVector& B); // 0x3984b80 [Final Native Static Public]
    FVector CreateVectorFromYawPitch(float Yaw, float Pitch, float Length); // 0x3984980 [Final Native Static Public]
    double cos(double A); // 0x3983aa0 [Final Native Static Public]
    int32 Convert3DTo1D(const FIntVector& Index3D, int32 XSize, int32 YSize); // 0x3981c30 [Final Native Static Public]
    int32 Convert2DTo1D(const FIntPoint& Index2D, int32 XSize); // 0x3981b10 [Final Native Static Public]
    FIntVector Convert1DTo3D(int32 Index1D, int32 XSize, int32 YSize); // 0x39819a0 [Final Native Static Public]
    FIntPoint Convert1DTo2D(int32 Index1D, int32 XSize); // 0x3981860 [Final Native Static Public]
    FVector2D Conv_VectorToVector2D(const FVector& InVector); // 0x39817e0 [Final Native Static Public]
    FTransform Conv_VectorToTransform(const FVector& InLocation); // 0x3981720 [Final Native Static Public]
    FRotator Conv_VectorToRotator(const FVector& InVec); // 0x3981570 [Final Native Static Public]
    FQuat Conv_VectorToQuaternion(const FVector& InVec); // 0x39814c0 [Final Native Static Public]
    FLinearColor Conv_VectorToLinearColor(const FVector& InVec); // 0x3981420 [Final Native Static Public]
    FVector Conv_Vector4ToVector(const FVector4& InVector4); // 0x3981370 [Final Native Static Public]
    FRotator Conv_Vector4ToRotator(const FVector4& InVec); // 0x39812b0 [Final Native Static Public]
    FQuat Conv_Vector4ToQuaternion(const FVector4& InVec); // 0x39811f0 [Final Native Static Public]
    FVector Conv_Vector2DToVector(const FVector2D& InVector2D, float Z); // 0x3980f30 [Final Native Static Public]
    FIntPoint Conv_Vector2DToIntPoint(const FVector2D& InVector2D); // 0x3980e70 [Final Native Static Public]
    FMatrix Conv_TransformToMatrix(FTransform& Transform); // 0x39808e0 [Final Native Static Public]
    FVector Conv_RotatorToVector(const FRotator& InRot); // 0x397f490 [Final Native Static Public]
    FTransform Conv_RotatorToTransform(const FRotator& InRotator); // 0x397f3b0 [Final Native Static Public]
    FQuat Conv_RotatorToQuaternion(const FRotator& InRot); // 0x397f200 [Final Native Static Public]
    FTransform Conv_MatrixToTransform(const FMatrix& InMatrix); // 0x397e830 [Final Native Static Public]
    FRotator Conv_MatrixToRotator(const FMatrix& InMatrix); // 0x397e4e0 [Final Native Static Public]
    FVector Conv_LinearColorToVector(const FLinearColor& InLinearColor); // 0x397e440 [Final Native Static Public]
    FColor Conv_LinearColorToColor(const FLinearColor& InLinearColor, bool InUseSRGB); // 0x397e2d0 [Final Native Static Public]
    FVector Conv_IntVectorToVector(const FIntVector& InIntVector); // 0x397e160 [Final Native Static Public]
    FVector Conv_IntToVector(int32 inInt); // 0x397dfe0 [Final Native Static Public]
    FIntVector Conv_IntToIntVector(int32 inInt); // 0x397de70 [Final Native Static Public]
    int64 Conv_IntToInt64(int32 inInt); // 0x397ddf0 [Final Native Static Public]
    double Conv_IntToDouble(int32 inInt); // 0x397dd60 [Final Native Static Public]
    uint8 Conv_IntToByte(int32 inInt); // 0x397dce0 [Final Native Static Public]
    bool Conv_IntToBool(int32 inInt); // 0x397dc50 [Final Native Static Public]
    FVector2D Conv_IntPointToVector2D(const FIntPoint& InIntPoint); // 0x397dbc0 [Final Native Static Public]
    int32 Conv_Int64ToInt(int64 inInt); // 0x397d980 [Final Native Static Public]
    double Conv_Int64ToDouble(int64 inInt); // 0x397d8f0 [Final Native Static Public]
    uint8 Conv_Int64ToByte(int64 inInt); // 0x397d870 [Final Native Static Public]
    double Conv_FloatToDouble(float InFloat); // 0x397d610 [Final Native Static Public]
    FVector2D Conv_DoubleToVector2D(double InDouble); // 0x397d500 [Final Native Static Public]
    FVector Conv_DoubleToVector(double InDouble); // 0x397d580 [Final Native Static Public]
    FLinearColor Conv_DoubleToLinearColor(double InDouble); // 0x397d380 [Final Native Static Public]
    int64 Conv_DoubleToInt64(double InDouble); // 0x397d300 [Final Native Static Public]
    float Conv_DoubleToFloat(double InDouble); // 0x397d280 [Final Native Static Public]
    FLinearColor Conv_ColorToLinearColor(const FColor& InColor); // 0x397cf90 [Final Native Static Public]
    int64 Conv_ByteToInt64(uint8 InByte); // 0x397cd00 [Final Native Static Public]
    int32 Conv_ByteToInt(uint8 InByte); // 0x397cd80 [Final Native Static Public]
    double Conv_ByteToDouble(uint8 InByte); // 0x397cc80 [Final Native Static Public]
    int32 Conv_BoolToInt(bool InBool); // 0x397c750 [Final Native Static Public]
    double Conv_BoolToDouble(bool InBool); // 0x397c6c0 [Final Native Static Public]
    uint8 Conv_BoolToByte(bool InBool); // 0x397c630 [Final Native Static Public]
    FTransform ComposeTransforms(FTransform& A, FTransform& B); // 0x397c0c0 [Final Native Static Public]
    FRotator ComposeRotators(const FRotator& A, const FRotator& B); // 0x397be90 [Final Native Static Public]
    bool ClassIsChildOf(TSubclassOf<UObject> TestClass, TSubclassOf<UObject> ParentClass); // 0x397abd0 [Final Native Static Public]
    FVector ClampVectorSize(const FVector& A, double min, double max); // 0x397a9f0 [Final Native Static Public]
    int64 ClampInt64(int64 Value, int64 min, int64 max); // 0x397a8e0 [Final Native Static Public]
    float ClampAxis(float Angle); // 0x397a830 [Final Native Static Public]
    FVector2D ClampAxes2D(const FVector2D& A, double MinAxisVal, double MaxAxisVal); // 0x397a700 [Final Native Static Public]
    double ClampAngle(double AngleDegrees, double MinAngleDegrees, double MaxAngleDegrees); // 0x397a4c0 [Final Native Static Public]
    int32 clamp(int32 Value, int32 min, int32 max); // 0x397a3c0 [Final Native Static Public]
    FLinearColor CInterpTo(const FLinearColor& Current, const FLinearColor& Target, float DeltaTime, float InterpSpeed); // 0x39779a0 [Final Native Static Public]
    void BreakVector_NetQuantizeNormal(const FVector_NetQuantizeNormal& InVec, const double& X, const double& Y, const double& Z); // 0x3975c90 [Final Native Static Public]
    void BreakVector_NetQuantize100(const FVector_NetQuantize100& InVec, const double& X, const double& Y, const double& Z); // 0x3975c90 [Final Native Static Public]
    void BreakVector_NetQuantize10(const FVector_NetQuantize10& InVec, const double& X, const double& Y, const double& Z); // 0x3975c90 [Final Native Static Public]
    void BreakVector_NetQuantize(const FVector_NetQuantize& InVec, const double& X, const double& Y, const double& Z); // 0x3975c90 [Final Native Static Public]
    void BreakVector4(const FVector4& InVec, const double& X, const double& Y, const double& Z, const double& W); // 0x3975a60 [Final Native Static Public]
    void BreakVector2D(const FVector2D& InVec, const double& X, const double& Y); // 0x3975920 [Final Native Static Public]
    void BreakVector(const FVector& InVec, const double& X, const double& Y, const double& Z); // 0x3975c90 [Final Native Static Public]
    void BreakTransform(FTransform& InTransform, const FVector& Location, const FRotator& Rotation, const FVector& Scale); // 0x39756d0 [Final Native Static Public]
    void BreakTimespan2(const FTimespan& InTimespan, const int32& Days, const int32& Hours, const int32& Minutes, const int32& Seconds, const int32& FractionNano); // 0x3974fa0 [Final Native Static Public]
    void BreakTimespan(const FTimespan& InTimespan, const int32& Days, const int32& Hours, const int32& Minutes, const int32& Seconds, const int32& Milliseconds); // 0x39752b0 [Final Native Static Public]
    void BreakRotIntoAxes(const FRotator& InRot, const FVector& X, const FVector& Y, const FVector& Z); // 0x39746b0 [Final Native Static Public]
    void BreakRotator(const FRotator& InRot, const float& Roll, const float& Pitch, const float& Yaw); // 0x39748b0 [Final Native Static Public]
    void BreakRandomStream(const FRandomStream& InRandomStream, const int32& InitialSeed); // 0x39745d0 [Final Native Static Public]
    void BreakQuat(FQuat& InQuat, const float& X, const float& Y, const float& Z, const float& W); // 0x39743b0 [Final Native Static Public]
    void BreakQualifiedFrameTime(FQualifiedFrameTime& InFrameTime, const FFrameNumber& Frame, FFrameRate& FrameRate, const float& SubFrame); // 0x39741f0 [Final Native Static Public]
    void BreakFrameRate(FFrameRate& InFrameRate, const int32& Numerator, const int32& Denominator); // 0x39740b0 [Final Native Static Public]
    void BreakDateTime(const FDateTime& InDateTime, const int32& Year, const int32& Month, const int32& Day, const int32& Hour, const int32& Minute, const int32& Second, const int32& Millisecond); // 0x3973cc0 [Final Native Static Public]
    void BreakColor(const FLinearColor& InColor, const float& R, const float& G, const float& B, const float& A); // 0x3973ad0 [Final Native Static Public]
    void BreakBoxSphereBounds(const FBoxSphereBounds& InBoxSphereBounds, const FVector& Origin, const FVector& BoxExtent, const float& SphereRadius); // 0x3973910 [Final Native Static Public]
    FBox Box_Overlap(const FBox& A, const FBox& B); // 0x3973080 [Final Native Static Public]
    bool Box_IsPointInside(const FBox& Box, const FVector& Point); // 0x3972f50 [Final Native Static Public]
    bool Box_IsInsideOrOn(const FBox& InnerTest, const FBox& OuterTest); // 0x3972dd0 [Final Native Static Public]
    bool Box_IsInside(const FBox& InnerTest, const FBox& OuterTest); // 0x3972c50 [Final Native Static Public]
    bool Box_Intersects(const FBox& A, const FBox& B); // 0x3972b10 [Final Native Static Public]
    FVector Box_GetClosestPointTo(const FBox& Box, const FVector& Point); // 0x39729b0 [Final Native Static Public]
    FBox Box_ExpandBy(const FBox& Box, const FVector& Negative, const FVector& Positive); // 0x39727e0 [Final Native Static Public]
    bool BooleanXOR(bool A, bool B); // 0x3970390 [Final Native Static Public]
    bool BooleanOR(bool A, bool B); // 0x39702b0 [Final Native Static Public]
    bool BooleanNOR(bool A, bool B); // 0x39701d0 [Final Native Static Public]
    bool BooleanNAND(bool A, bool B); // 0x39700f0 [Final Native Static Public]
    bool BooleanAND(bool A, bool B); // 0x3970010 [Final Native Static Public]
    uint8 BMin(uint8 A, uint8 B); // 0x396fb20 [Final Native Static Public]
    uint8 BMax(uint8 A, uint8 B); // 0x396fa50 [Final Native Static Public]
    void AverageOfIntArray(const TArray<int32>& IntArray, const float& AverageValue); // 0x396f900 [Final Native Static Public]
    double Atan2(double Y, double X); // 0x396f5e0 [Final Native Static Public]
    double atan(double A); // 0x396f6c0 [Final Native Static Public]
    double asin(double A); // 0x396f540 [Final Native Static Public]
    int32 And_IntInt(int32 A, int32 B); // 0x396d200 [Final Native Static Public]
    int64 And_Int64Int64(int64 A, int64 B); // 0x396d130 [Final Native Static Public]
    FVector Add_VectorVector(const FVector& A, const FVector& B); // 0x396d050 [Final Native Static Public]
    FVector Add_VectorInt(const FVector& A, int32 B); // 0x396cf70 [Final Native Static Public]
    FVector Add_VectorFloat(const FVector& A, double B); // 0x396ce90 [Final Native Static Public]
    FVector4 Add_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x396cd30 [Final Native Static Public]
    FVector2D Add_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x396cc60 [Final Native Static Public]
    FVector2D Add_Vector2DFloat(const FVector2D& A, double B); // 0x396cb90 [Final Native Static Public]
    FTimespan Add_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x396c250 [Final Native Static Public]
    FQuat Add_QuatQuat(FQuat& A, FQuat& B); // 0x396ca90 [Final Native Static Public]
    FMatrix Add_MatrixMatrix(const FMatrix& A, const FMatrix& B); // 0x396c820 [Final Native Static Public]
    FLinearColor Add_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x396c730 [Final Native Static Public]
    FIntPoint Add_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x396c660 [Final Native Static Public]
    FIntPoint Add_IntPointInt(const FIntPoint& A, int32 B); // 0x396c580 [Final Native Static Public]
    int32 Add_IntInt(int32 A, int32 B); // 0x396c4c0 [Final Native Static Public]
    int64 Add_Int64Int64(int64 A, int64 B); // 0x396c3f0 [Final Native Static Public]
    double Add_DoubleDouble(double A, double B); // 0x396c320 [Final Native Static Public]
    FDateTime Add_DateTimeTimespan(const FDateTime& A, const FTimespan& B); // 0x396c250 [Final Native Static Public]
    FDateTime Add_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x396c250 [Final Native Static Public]
    uint8 Add_ByteByte(uint8 A, uint8 B); // 0x396c190 [Final Native Static Public]
    double acos(double A); // 0x396bf90 [Final Native Static Public]
    int64 Abs_Int64(int64 A); // 0x396be70 [Final Native Static Public]
    int32 Abs_Int(int32 A); // 0x396bf00 [Final Native Static Public]
    double abs(double A); // 0x396bde0 [Final Native Static Public]

// UKismetNodeHelperLibrary (/Script/Engine.KismetNodeHelperLibrary)
    void MarkBit(const int32& Data, int32 Index); // 0x39a91b0 [Final Native Static Public]
    bool HasUnmarkedBit(int32 Data, int32 NumBits); // 0x3998fb0 [Final Native Static Public]
    bool HasMarkedBit(int32 Data, int32 NumBits); // 0x3998dc0 [Final Native Static Public]
    uint8 GetValidValue(UEnum* Enum, uint8 EnumeratorValue); // 0x3997a10 [Final Native Static Public]
    int32 GetUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits, bool bRandom); // 0x39975d0 [Final Native Static Public]
    int32 GetRandomUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits); // 0x39952f0 [Final Native Static Public]
    int32 GetFirstUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits); // 0x3992920 [Final Native Static Public]
    uint8 GetEnumeratorValueFromIndex(UEnum* Enum, uint8 EnumeratorIndex); // 0x3992700 [Final Native Static Public]
    FString GetEnumeratorUserFriendlyName(UEnum* Enum, uint8 EnumeratorValue); // 0x3992580 [Final Native Static Public]
    FName GetEnumeratorName(UEnum* Enum, uint8 EnumeratorValue); // 0x3992480 [Final Native Static Public]
    void ClearBit(const int32& Data, int32 Index); // 0x397ae90 [Final Native Static Public]
    void ClearAllBits(const int32& Data); // 0x397add0 [Final Native Static Public]
    bool BitIsMarked(int32 Data, int32 Index); // 0x396ff20 [Final Native Static Public]

// UKismetRenderingLibrary (/Script/Engine.KismetRenderingLibrary)
    void SetCastInsetShadowForAllAttachments(UPrimitiveComponent* PrimitiveComponent, bool bCastInsetShadow, bool bLightAttachmentsAsGroup); // 0x39bf610 [Final Native Static Public]
    void ResizeRenderTarget2D(UTextureRenderTarget2D* TextureRenderTarget, int32 Width, int32 Height); // 0x39bc940 [Final Native Static Public]
    UVolumeTexture* RenderTargetCreateStaticVolumeTextureEditorOnly(UTextureRenderTargetVolume* RenderTarget, const FString& Name, const TextureCompressionSettings& CompressionSettings, const TextureMipGenSettings& MipSettings); // 0x39bc100 [Final Native Static Public]
    UTextureCube* RenderTargetCreateStaticTextureCubeEditorOnly(UTextureRenderTargetCube* RenderTarget, const FString& Name, const TextureCompressionSettings& CompressionSettings, const TextureMipGenSettings& MipSettings); // 0x39bbf30 [Final Native Static Public]
    UTexture2D* RenderTargetCreateStaticTexture2DEditorOnly(UTextureRenderTarget2D* RenderTarget, const FString& Name, const TextureCompressionSettings& CompressionSettings, const TextureMipGenSettings& MipSettings); // 0x39bbd60 [Final Native Static Public]
    UTexture2DArray* RenderTargetCreateStaticTexture2DArrayEditorOnly(UTextureRenderTarget2DArray* RenderTarget, const FString& Name, const TextureCompressionSettings& CompressionSettings, const TextureMipGenSettings& MipSettings); // 0x39bbb90 [Final Native Static Public]
    void ReleaseRenderTarget2D(UTextureRenderTarget2D* TextureRenderTarget); // 0x39bb9b0 [Final Native Static Public]
    void RefreshPathTracingOutput(); // 0x39bb930 [Final Native Static Public]
    FColor ReadRenderTargetUV(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, float U, float V); // 0x39bb760 [Final Native Static Public]
    TArray<FLinearColor> ReadRenderTargetRawUVArea(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const FBox2D& Area, bool bNormalize); // 0x39bb500 [Final Native Static Public]
    FLinearColor ReadRenderTargetRawUV(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, float U, float V, bool bNormalize); // 0x39bb2d0 [Final Native Static Public]
    TArray<FLinearColor> ReadRenderTargetRawPixelArea(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, int32 MinX, int32 MinY, int32 MaxX, int32 MaxY, bool bNormalize); // 0x39bb080 [Final Native Static Public]
    FLinearColor ReadRenderTargetRawPixel(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y, bool bNormalize); // 0x39baed0 [Final Native Static Public]
    bool ReadRenderTargetRaw(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const TArray<FLinearColor>& OutLinearSamples, bool bNormalize); // 0x39ba9f0 [Final Native Static Public]
    FColor ReadRenderTargetPixel(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y); // 0x39ba8a0 [Final Native Static Public]
    bool ReadRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const TArray<FColor>& OutSamples, bool bNormalize); // 0x39ba480 [Final Native Static Public]
    FSkelMeshSkinWeightInfo MakeSkinWeightInfo(int32 Bone0, uint8 Weight0, int32 Bone1, uint8 Weight1, int32 Bone2, uint8 Weight2, int32 Bone3, uint8 Weight3); // 0x39a7e90 [Final Native Static Public]
    UTexture2D* ImportFileAsTexture2D(UObject* WorldContextObject, const FString& Filename); // 0x3999330 [Final Native Static Public]
    UTexture2D* ImportBufferAsTexture2D(UObject* WorldContextObject, const TArray<uint8>& Buffer); // 0x3999240 [Final Native Static Public]
    void ExportTexture2D(UObject* WorldContextObject, UTexture2D* Texture, const FString& FilePath, const FString& Filename); // 0x398ca70 [Final Native Static Public]
    void ExportRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const FString& FilePath, const FString& Filename); // 0x398c900 [Final Native Static Public]
    void EndDrawCanvasToRenderTarget(UObject* WorldContextObject, FDrawToRenderTargetContext& Context); // 0x3989da0 [Final Native Static Public]
    void EnablePathTracing(bool bEnablePathTracer); // 0x3989ce0 [Final Native Static Public]
    void DrawMaterialToRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, UMaterialInterface* Material); // 0x39890b0 [Final Native Static Public]
    UTextureRenderTargetVolume* CreateRenderTargetVolume(UObject* WorldContextObject, int32 Width, int32 Height, int32 Depth, const ETextureRenderTargetFormat& Format, const FLinearColor& ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs); // 0x3984400 [Final Native Static Public]
    UTextureRenderTarget2DArray* CreateRenderTarget2DArray(UObject* WorldContextObject, int32 Width, int32 Height, int32 Slices, const ETextureRenderTargetFormat& Format, const FLinearColor& ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs); // 0x3984030 [Final Native Static Public]
    UTextureRenderTarget2D* CreateRenderTarget2D(UObject* WorldContextObject, int32 Width, int32 Height, const ETextureRenderTargetFormat& Format, const FLinearColor& ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs); // 0x3983cf0 [Final Native Static Public]
    void ConvertRenderTargetToTextureVolumeEditorOnly(UObject* WorldContextObject, UTextureRenderTargetVolume* RenderTarget, UVolumeTexture* Texture); // 0x39832d0 [Final Native Static Public]
    void ConvertRenderTargetToTextureCubeEditorOnly(UObject* WorldContextObject, UTextureRenderTargetCube* RenderTarget, UTextureCube* Texture); // 0x39832d0 [Final Native Static Public]
    void ConvertRenderTargetToTexture2DEditorOnly(UObject* WorldContextObject, UTextureRenderTarget2D* RenderTarget, UTexture2D* Texture); // 0x39832d0 [Final Native Static Public]
    void ConvertRenderTargetToTexture2DArrayEditorOnly(UObject* WorldContextObject, UTextureRenderTarget2DArray* RenderTarget, UTexture2DArray* Texture); // 0x39832d0 [Final Native Static Public]
    void ClearRenderTarget2D(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const FLinearColor& ClearColor); // 0x397b080 [Final Native Static Public]
    FMatrix CalculateProjectionMatrix(FMinimalViewInfo& MinimalViewInfo); // 0x3977b30 [Final Native Static Public]
    void BreakSkinWeightInfo(const FSkelMeshSkinWeightInfo& InWeight, const int32& Bone0, const uint8& Weight0, const int32& Bone1, const uint8& Weight1, const int32& Bone2, const uint8& Weight2, const int32& Bone3, const uint8& Weight3); // 0x3974a40 [Final Native Static Public]
    void BeginDrawCanvasToRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const UCanvas*& Canvas, const FVector2D& Size, FDrawToRenderTargetContext& Context); // 0x396fbf0 [Final Native Static Public]

// UKismetStringLibrary (/Script/Engine.KismetStringLibrary)
    FString TrimTrailing(const FString& SourceString); // 0x39c8fb0 [Final Native Static Public]
    FString Trim(const FString& SourceString); // 0x39c8ec0 [Final Native Static Public]
    FString ToUpper(const FString& SourceString); // 0x39c8330 [Final Native Static Public]
    FString ToLower(const FString& SourceString); // 0x39c7f30 [Final Native Static Public]
    FString TimeSecondsToString(float InSeconds); // 0x39c7890 [Final Native Static Public]
    bool StartsWith(const FString& SourceString, const FString& InPrefix, const ESearchCase& SearchCase); // 0x39c6180 [Final Native Static Public]
    bool Split(const FString& SourceString, const FString& InStr, const FString& LeftS, const FString& RightS, const ESearchCase& SearchCase, const ESearchDir& SearchDir); // 0x39c5dc0 [Final Native Static Public]
    FString RightPad(const FString& SourceString, int32 ChCount); // 0x39bd110 [Final Native Static Public]
    FString RightChop(const FString& SourceString, int32 Count); // 0x39bcfe0 [Final Native Static Public]
    FString Right(const FString& SourceString, int32 Count); // 0x39bce80 [Final Native Static Public]
    FString Reverse(const FString& SourceString); // 0x39bcd50 [Final Native Static Public]
    int32 ReplaceInline(const FString& SourceString, const FString& SearchText, const FString& ReplacementText, const ESearchCase& SearchCase); // 0x39bc4c0 [Final Native Static Public]
    FString Replace(const FString& SourceString, const FString& From, const FString& To, const ESearchCase& SearchCase); // 0x39bc2d0 [Final Native Static Public]
    TArray<FString> ParseIntoArray(const FString& SourceString, const FString& Delimiter, bool CullEmptyStrings); // 0x39b2660 [Final Native Static Public]
    bool NotEqual_StrStr(const FString& A, const FString& B); // 0x39b1a00 [Final Native Static Public]
    bool NotEqual_StriStri(const FString& A, const FString& B); // 0x39b1b30 [Final Native Static Public]
    FString Mid(const FString& SourceString, int32 Start, int32 Count); // 0x3996580 [Final Native Static Public]
    bool MatchesWildcard(const FString& SourceString, const FString& Wildcard, const ESearchCase& SearchCase); // 0x39a9290 [Final Native Static Public]
    int32 Len(const FString& S); // 0x39a09d0 [Final Native Static Public]
    FString LeftPad(const FString& SourceString, int32 ChCount); // 0x39a08a0 [Final Native Static Public]
    FString LeftChop(const FString& SourceString, int32 Count); // 0x39a0740 [Final Native Static Public]
    FString Left(const FString& SourceString, int32 Count); // 0x39a05f0 [Final Native Static Public]
    FString JoinStringArray(const TArray<FString>& SourceArray, const FString& Separator); // 0x399ce10 [Final Native Static Public]
    bool IsNumeric(const FString& SourceString); // 0x399b840 [Final Native Static Public]
    bool IsEmpty(const FString& InString); // 0x399b350 [Final Native Static Public]
    FString GetSubstring(const FString& SourceString, int32 StartIndex, int32 Length); // 0x3996580 [Final Native Static Public]
    int32 GetCharacterAsNumber(const FString& SourceString, int32 Index); // 0x39906f0 [Final Native Static Public]
    TArray<FString> GetCharacterArrayFromString(const FString& SourceString); // 0x39904e0 [Final Native Static Public]
    int32 FindSubstring(const FString& SearchIn, const FString& Substring, bool bUseCase, bool bSearchFromEnd, int32 StartPosition); // 0x398e800 [Final Native Static Public]
    bool EqualEqual_StrStr(const FString& A, const FString& B); // 0x398ba50 [Final Native Static Public]
    bool EqualEqual_StriStri(const FString& A, const FString& B); // 0x398bb80 [Final Native Static Public]
    bool EndsWith(const FString& SourceString, const FString& InSuffix, const ESearchCase& SearchCase); // 0x3989e70 [Final Native Static Public]
    int32 CullArray(const FString& SourceString, const TArray<FString>& inArray); // 0x3984ca0 [Final Native Static Public]
    FString Conv_VectorToString(const FVector& InVec); // 0x3981620 [Final Native Static Public]
    FString Conv_Vector3fToString(const FVector3f& InVec); // 0x39810f0 [Final Native Static Public]
    FString Conv_Vector2dToString(const FVector2D& InVec); // 0x3981000 [Final Native Static Public]
    FString Conv_TransformToString(FTransform& InTrans); // 0x3980be0 [Final Native Static Public]
    void Conv_StringToVector3f(const FString& InString, const FVector3f& OutConvertedVector, const bool& OutIsValid); // 0x3980560 [Final Native Static Public]
    void Conv_StringToVector2D(const FString& InString, const FVector2D& OutConvertedVector2D, const bool& OutIsValid); // 0x39803d0 [Final Native Static Public]
    void Conv_StringToVector(const FString& InString, const FVector& OutConvertedVector, const bool& OutIsValid); // 0x3980720 [Final Native Static Public]
    void Conv_StringToRotator(const FString& InString, const FRotator& OutConvertedRotator, const bool& OutIsValid); // 0x3980210 [Final Native Static Public]
    FName Conv_StringToName(const FString& InString); // 0x3980150 [Final Native Static Public]
    int64 Conv_StringToInt64(const FString& InString); // 0x397fff0 [Final Native Static Public]
    int32 Conv_StringToInt(const FString& InString); // 0x39800a0 [Final Native Static Public]
    double Conv_StringToDouble(const FString& InString); // 0x397ff40 [Final Native Static Public]
    void Conv_StringToColor(const FString& InString, const FLinearColor& OutConvertedColor, const bool& OutIsValid); // 0x397fdf0 [Final Native Static Public]
    FString Conv_RotatorToString(const FRotator& InRot); // 0x397f2b0 [Final Native Static Public]
    FString Conv_PlatformUserIdToString(const FPlatformUserId& InPlatformUserId); // 0x397d790 [Final Native Static Public]
    FString Conv_ObjectToString(UObject* InObj); // 0x397eee0 [Final Native Static Public]
    FString Conv_NameToString(const FName& InName); // 0x397e930 [Final Native Static Public]
    FString Conv_MatrixToString(const FMatrix& InMatrix); // 0x397e5b0 [Final Native Static Public]
    FString Conv_IntVectorToString(const FIntVector& InIntVec); // 0x397e070 [Final Native Static Public]
    FString Conv_IntToString(int32 inInt); // 0x397df00 [Final Native Static Public]
    FString Conv_IntPointToString(const FIntPoint& InIntPoint); // 0x397dae0 [Final Native Static Public]
    FString Conv_Int64ToString(int64 inInt); // 0x397da00 [Final Native Static Public]
    FString Conv_InputDeviceIdToString(const FInputDeviceId& InDeviceId); // 0x397d790 [Final Native Static Public]
    FString Conv_DoubleToString(double InDouble); // 0x397d420 [Final Native Static Public]
    FString Conv_ColorToString(const FLinearColor& InColor); // 0x397d050 [Final Native Static Public]
    FString Conv_ByteToString(uint8 InByte); // 0x397ce00 [Final Native Static Public]
    FString Conv_BoxToString(const FBox& Box); // 0x397cac0 [Final Native Static Public]
    FString Conv_BoxCenterAndExtentsToString(const FBox& Box); // 0x397c8d0 [Final Native Static Public]
    FString Conv_BoolToString(bool InBool); // 0x397c7e0 [Final Native Static Public]
    bool Contains(const FString& SearchIn, const FString& Substring, bool bUseCase, bool bSearchFromEnd); // 0x397c470 [Final Native Static Public]
    FString Concat_StrStr(const FString& A, const FString& B); // 0x397c2d0 [Final Native Static Public]
    FString BuildString_Vector2d(const FString& AppendTo, const FString& Prefix, const FVector2D& InVector2D, const FString& Suffix); // 0x3977430 [Final Native Static Public]
    FString BuildString_Vector(const FString& AppendTo, const FString& Prefix, const FVector& InVector, const FString& Suffix); // 0x39776e0 [Final Native Static Public]
    FString BuildString_Rotator(const FString& AppendTo, const FString& Prefix, const FRotator& InRot, const FString& Suffix); // 0x3977170 [Final Native Static Public]
    FString BuildString_Object(const FString& AppendTo, const FString& Prefix, UObject* InObj, const FString& Suffix); // 0x3976eb0 [Final Native Static Public]
    FString BuildString_Name(const FString& AppendTo, const FString& Prefix, const FName& InName, const FString& Suffix); // 0x3976c20 [Final Native Static Public]
    FString BuildString_IntVector(const FString& AppendTo, const FString& Prefix, const FIntVector& InIntVector, const FString& Suffix); // 0x3976970 [Final Native Static Public]
    FString BuildString_Int(const FString& AppendTo, const FString& Prefix, int32 inInt, const FString& Suffix); // 0x39766d0 [Final Native Static Public]
    FString BuildString_Double(const FString& AppendTo, const FString& Prefix, double InDouble, const FString& Suffix); // 0x3976430 [Final Native Static Public]
    FString BuildString_Color(const FString& AppendTo, const FString& Prefix, const FLinearColor& InColor, const FString& Suffix); // 0x3976180 [Final Native Static Public]
    FString BuildString_Bool(const FString& AppendTo, const FString& Prefix, bool InBool, const FString& Suffix); // 0x3975ed0 [Final Native Static Public]

// UKismetStringTableLibrary (/Script/Engine.KismetStringTableLibrary)
    bool IsRegisteredTableId(const FName& TableId); // 0x399c4f0 [Final Native Static Public]
    bool IsRegisteredTableEntry(const FName& TableId, const FString& Key); // 0x399c300 [Final Native Static Public]
    FString GetTableNamespace(const FName& TableId); // 0x3997040 [Final Native Static Public]
    FString GetTableEntrySourceString(const FName& TableId, const FString& Key); // 0x3996e70 [Final Native Static Public]
    FString GetTableEntryMetaData(const FName& TableId, const FString& Key, const FName& MetaDataId); // 0x3996c80 [Final Native Static Public]
    TArray<FName> GetRegisteredStringTables(); // 0x39955b0 [Final Native Static Public]
    TArray<FName> GetMetaDataIdsFromStringTableEntry(const FName& TableId, const FString& Key); // 0x39936f0 [Final Native Static Public]
    TArray<FString> GetKeysFromStringTable(const FName& TableId); // 0x3993140 [Final Native Static Public]

// UKismetSystemLibrary (/Script/Engine.KismetSystemLibrary)
    void UnregisterForRemoteNotifications(); // 0x39bb990 [Final Native Static Public]
    void UnloadPrimaryAssetList(const TArray<FPrimaryAssetId>& PrimaryAssetIdList); // 0x39c9140 [Final Native Static Public]
    void UnloadPrimaryAsset(const FPrimaryAssetId& PrimaryAssetId); // 0x39c90a0 [Final Native Static Public]
    void TransactObject(UObject* Object); // 0x2ede260 [Final Native Static Public]
    void StackTrace(); // 0x39c6140 [Final Native Static Public]
    bool SphereTraceSingleForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x39c5680 [Final Native Static Public]
    bool SphereTraceSingleByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x39c51e0 [Final Native Static Public]
    bool SphereTraceSingle(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x39c4d40 [Final Native Static Public]
    bool SphereTraceMultiForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x39c48c0 [Final Native Static Public]
    bool SphereTraceMultiByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x39c4450 [Final Native Static Public]
    bool SphereTraceMulti(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x39c3ff0 [Final Native Static Public]
    bool SphereOverlapComponents(UObject* WorldContextObject, const FVector& SpherePos, float SphereRadius, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents); // 0x39c3d50 [Final Native Static Public]
    bool SphereOverlapActors(UObject* WorldContextObject, const FVector& SpherePos, float SphereRadius, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors); // 0x39c3ab0 [Final Native Static Public]
    void SnapshotObject(UObject* Object); // 0x2ede260 [Final Native Static Public]
    void ShowPlatformSpecificLeaderboardScreen(const FString& CategoryName); // 0x39c2e40 [Final Native Static Public]
    void ShowPlatformSpecificAchievementsScreen(APlayerController* SpecificPlayer); // 0x39c2d50 [Final Native Static Public]
    void ShowInterstitialAd(); // 0x39c2ce0 [Final Native Static Public]
    void ShowAdBanner(int32 AdIdIndex, bool bShowOnBottomOfScreen); // 0x39c2bd0 [Final Native Static Public]
    void SetWindowTitle(FText& Title); // 0x39c2a70 [Final Native Static Public]
    void SetVolumeButtonsHandledBySystem(bool bEnabled); // 0x2d027b0 [Final Native Static Public]
    void SetVectorPropertyByName(UObject* Object, const FName& PropertyName, const FVector& Value); // 0x39c27c0 [Final Native Static Public]
    void SetVector3fPropertyByName(UObject* Object, const FName& PropertyName, const FVector3f& Value); // 0x39c24c0 [Final Native Static Public]
    void SetUserActivity(FUserActivity& UserActivity); // 0x39c2420 [Final Native Static Public]
    void SetTransformPropertyByName(UObject* Object, const FName& PropertyName, FTransform& Value); // 0x39c21c0 [Final Native Static Public]
    void SetTextPropertyByName(UObject* Object, const FName& PropertyName, FText& Value); // 0x39c1ff0 [Final Native Static Public]
    void SetSuppressViewportTransitionMessage(UObject* WorldContextObject, bool bState); // 0x39c1ee0 [Final Native Static Public]
    void SetStructurePropertyByName(UObject* Object, const FName& PropertyName, FGenericStruct& Value); // 0x39bf970 [Final Native Static Public]
    void SetStringPropertyByName(UObject* Object, const FName& PropertyName, const FString& Value); // 0x39c1d10 [Final Native Static Public]
    void SetSoftObjectPropertyByName(UObject* Object, const FName& PropertyName, TSoftObjectPtr<UObject>& Value); // 0x39c1b30 [Final Native Static Public]
    void SetSoftClassPropertyByName(UObject* Object, const FName& PropertyName, TSoftClassPtr<UObject>& Value); // 0x39c1950 [Final Native Static Public]
    void SetRotatorPropertyByName(UObject* Object, const FName& PropertyName, const FRotator& Value); // 0x39c1650 [Final Native Static Public]
    void SetObjectPropertyByName(UObject* Object, const FName& PropertyName, UObject* Value); // 0x39c1220 [Final Native Static Public]
    void SetNamePropertyByName(UObject* Object, const FName& PropertyName, const FName& Value); // 0x39c1090 [Final Native Static Public]
    void SetLinearColorPropertyByName(UObject* Object, const FName& PropertyName, const FLinearColor& Value); // 0x39c0ee0 [Final Native Static Public]
    void SetIntPropertyByName(UObject* Object, const FName& PropertyName, int32 Value); // 0x39c0bb0 [Final Native Static Public]
    void SetInterfacePropertyByName(UObject* Object, const FName& PropertyName, const TScriptInterface<IInterface>& Value); // 0x39c0d20 [Final Native Static Public]
    void SetInt64PropertyByName(UObject* Object, const FName& PropertyName, int64 Value); // 0x39c0a30 [Final Native Static Public]
    void SetGamepadsBlockDeviceFeedback(bool bBlock); // 0x2d027b0 [Final Native Static Public]
    void SetFieldPathPropertyByName(UObject* Object, const FName& PropertyName, TFieldPath<FProperty>& Value); // 0x39c0780 [Final Native Static Public]
    void SetDoublePropertyByName(UObject* Object, const FName& PropertyName, double Value); // 0x39c0430 [Final Native Static Public]
    void SetColorPropertyByName(UObject* Object, const FName& PropertyName, const FColor& Value); // 0x39bfb50 [Final Native Static Public]
    void SetCollisionProfileNameProperty(UObject* Object, const FName& PropertyName, FCollisionProfileName& Value); // 0x39bf970 [Final Native Static Public]
    void SetClassPropertyByName(UObject* Object, const FName& PropertyName, TSubclassOf<UObject> Value); // 0x39bf720 [Final Native Static Public]
    void SetBytePropertyByName(UObject* Object, const FName& PropertyName, uint8 Value); // 0x39bf400 [Final Native Static Public]
    void SetBoolPropertyByName(UObject* Object, const FName& PropertyName, bool Value); // 0x39bf260 [Final Native Static Public]
    void RetriggerableDelay(UObject* WorldContextObject, float Duration, const FLatentActionInfo& LatentInfo); // 0x39bcb50 [Final Native Static Public]
    void ResetGamepadAssignmentToController(int32 ControllerId); // 0x3977f30 [Final Native Static Public]
    void ResetGamepadAssignments(); // 0x3231fe0 [Final Native Static Public]
    void RegisterForRemoteNotifications(); // 0x39bb990 [Final Native Static Public]
    void QuitGame(UObject* WorldContextObject, APlayerController* SpecificPlayer, const EQuitPreference& QuitPreference, bool bIgnorePlatformRestrictions); // 0x39b7570 [Final Native Static Public]
    void PrintWarning(const FString& InString); // 0x39b4730 [Final Native Static Public]
    void PrintText(UObject* WorldContextObject, const FText& InText, bool bPrintToScreen, bool bPrintToLog, const FLinearColor& TextColor, float Duration, const FName& Key); // 0x39b4510 [Final Native Static Public]
    void PrintString(UObject* WorldContextObject, const FString& InString, bool bPrintToScreen, bool bPrintToLog, const FLinearColor& TextColor, float Duration, const FName& Key); // 0x39b4320 [Final Native Static Public]
    bool ParseParamValue(const FString& InString, const FString& InParam, const FString& OutValue); // 0x39b2920 [Final Native Static Public]
    bool ParseParam(const FString& InString, const FString& InParam); // 0x39b2810 [Final Native Static Public]
    void ParseCommandLine(const FString& InCmdLine, const TArray<FString>& OutTokens, const TArray<FString>& OutSwitches, TMap<FString, FString>& OutParams); // 0x39b2400 [Final Native Static Public]
    void OnAssetLoaded__DelegateSignature(UObject* Loaded); // 0x144c730 [Public]
    void OnAssetClassLoaded__DelegateSignature(TSubclassOf<UObject> Loaded); // 0x144c730 [Public]
    bool NotEqual_SoftObjectReference(TSoftObjectPtr<UObject>& A, TSoftObjectPtr<UObject>& B); // 0x39b18a0 [Final Native Static Public]
    bool NotEqual_SoftClassReference(TSoftClassPtr<UObject>& A, TSoftClassPtr<UObject>& B); // 0x39b18a0 [Final Native Static Public]
    bool NotEqual_PrimaryAssetType(const FPrimaryAssetType& A, const FPrimaryAssetType& B); // 0x32ef330 [Final Native Static Public]
    bool NotEqual_PrimaryAssetId(const FPrimaryAssetId& A, const FPrimaryAssetId& B); // 0x39b13c0 [Final Native Static Public]
    FString NormalizeFilename(const FString& InFilename); // 0x39b0210 [Final Native Static Public]
    void MoveComponentTo(USceneComponent* Component, const FVector& TargetRelativeLocation, const FRotator& TargetRelativeRotation, bool bEaseOut, bool bEaseIn, float OverTime, bool bForceShortestRotationPath, const EMoveComponentAction& MoveAction, const FLatentActionInfo& LatentInfo); // 0x39adc00 [Final Native Static Public]
    FTopLevelAssetPath MakeTopLevelAssetPath(const FString& PackageName, const FString& AssetName); // 0x39a8690 [Final Native Static Public]
    FSoftObjectPath MakeSoftObjectPath(const FString& PathString); // 0x39a8110 [Final Native Static Public]
    FSoftClassPath MakeSoftClassPath(const FString& PathString); // 0x39a8110 [Final Native Static Public]
    FText MakeLiteralText(const FText& Value); // 0x39a6650 [Final Native Static Public]
    FString MakeLiteralString(const FString& Value); // 0x39a6520 [Final Native Static Public]
    FName MakeLiteralName(const FName& Value); // 0x39a64a0 [Final Native Static Public]
    int64 MakeLiteralInt64(int64 Value); // 0x39a63a0 [Final Native Static Public]
    int32 MakeLiteralInt(int32 Value); // 0x39a6420 [Final Native Static Public]
    double MakeLiteralDouble(double Value); // 0x39a6320 [Final Native Static Public]
    uint8 MakeLiteralByte(uint8 Value); // 0x39a62a0 [Final Native Static Public]
    bool MakeLiteralBool(bool Value); // 0x397c630 [Final Native Static Public]
    FARFilter MakeARFilter(const TArray<FName>& PackageNames, const TArray<FName>& PackagePaths, const TArray<FSoftObjectPath>& SoftObjectPaths, const TArray<FTopLevelAssetPath>& ClassPaths, TSet<FTopLevelAssetPath>& RecursiveClassPathsExclusionSet, const TArray<FName>& ClassNames, TSet<FName>& RecursiveClassesExclusionSet, bool bRecursivePaths, bool bRecursiveClasses, bool bIncludeOnlyOnDiskAssets); // 0x39a5370 [Final Native Static Public]
    void LogString(const FString& InString, bool bPrintToLog); // 0x39a5220 [Final Native Static Public]
    void LoadInterstitialAd(int32 AdIdIndex); // 0x39a5050 [Final Native Static Public]
    TSubclassOf<UObject> LoadClassAsset_Blocking(const TSoftClassPtr<UObject>& AssetClass); // 0x39a4ee0 [Final Native Static Public]
    void LoadAssetClass(UObject* WorldContextObject, const TSoftClassPtr<UObject>& AssetClass, const FScriptDelegate& OnLoaded, const FLatentActionInfo& LatentInfo); // 0x39a4b30 [Final Native Static Public]
    UObject* LoadAsset_Blocking(const TSoftObjectPtr<UObject>& Asset); // 0x39a4dc0 [Final Native Static Public]
    void LoadAsset(UObject* WorldContextObject, const TSoftObjectPtr<UObject>& Asset, const FScriptDelegate& OnLoaded, const FLatentActionInfo& LatentInfo); // 0x39a48a0 [Final Native Static Public]
    bool LineTraceSingleForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x39a3060 [Final Native Static Public]
    bool LineTraceSingleByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x39a2c00 [Final Native Static Public]
    bool LineTraceSingle(UObject* WorldContextObject, const FVector& Start, const FVector& End, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x39a27a0 [Final Native Static Public]
    bool LineTraceMultiForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x39a2360 [Final Native Static Public]
    bool LineTraceMultiByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x39a1f30 [Final Native Static Public]
    bool LineTraceMulti(UObject* WorldContextObject, const FVector& Start, const FVector& End, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x39a1b00 [Final Native Static Public]
    void LaunchURL(const FString& URL); // 0x39a04c0 [Final Native Static Public]
    void LaunchExternalUrl(const TArray<FString>& InDomainStrings, const FString& URL); // 0x39a03b0 [Final Native Static Public]
    void K2_UnPauseTimerHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x399f1b0 [Final Native Static Public]
    void K2_UnPauseTimerDelegate(const FScriptDelegate& Delegate); // 0x399f120 [Final Native Static Public]
    void K2_UnPauseTimer(UObject* Object, const FString& FunctionName); // 0x399efb0 [Final Native Static Public]
    bool K2_TimerExistsHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x399eeb0 [Final Native Static Public]
    bool K2_TimerExistsDelegate(const FScriptDelegate& Delegate); // 0x399ee10 [Final Native Static Public]
    bool K2_TimerExists(UObject* Object, const FString& FunctionName); // 0x399ec90 [Final Native Static Public]
    FTimerHandle K2_SetTimerForNextTickDelegate(const FScriptDelegate& Delegate); // 0x399ebe0 [Final Native Static Public]
    FTimerHandle K2_SetTimerForNextTick(UObject* Object, const FString& FunctionName); // 0x399ea40 [Final Native Static Public]
    FTimerHandle K2_SetTimerDelegate(const FScriptDelegate& Delegate, float Time, bool bLooping, bool bMaxOncePerFrame, float InitialStartDelay, float InitialStartDelayVariance); // 0x399e840 [Final Native Static Public]
    FTimerHandle K2_SetTimer(UObject* Object, const FString& FunctionName, float Time, bool bLooping, bool bMaxOncePerFrame, float InitialStartDelay, float InitialStartDelayVariance); // 0x399e530 [Final Native Static Public]
    void K2_PauseTimerHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x399e440 [Final Native Static Public]
    void K2_PauseTimerDelegate(const FScriptDelegate& Delegate); // 0x399e3b0 [Final Native Static Public]
    void K2_PauseTimer(UObject* Object, const FString& FunctionName); // 0x399e240 [Final Native Static Public]
    bool K2_IsValidTimerHandle(const FTimerHandle& Handle); // 0x399e1b0 [Final Native Static Public]
    bool K2_IsTimerPausedHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x399e0a0 [Final Native Static Public]
    bool K2_IsTimerPausedDelegate(const FScriptDelegate& Delegate); // 0x399e000 [Final Native Static Public]
    bool K2_IsTimerPaused(UObject* Object, const FString& FunctionName); // 0x399de80 [Final Native Static Public]
    bool K2_IsTimerActiveHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x399dd70 [Final Native Static Public]
    bool K2_IsTimerActiveDelegate(const FScriptDelegate& Delegate); // 0x399dcd0 [Final Native Static Public]
    bool K2_IsTimerActive(UObject* Object, const FString& FunctionName); // 0x399db50 [Final Native Static Public]
    FTimerHandle K2_InvalidateTimerHandle(FTimerHandle& Handle); // 0x399dab0 [Final Native Static Public]
    float K2_GetTimerRemainingTimeHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x399d990 [Final Native Static Public]
    float K2_GetTimerRemainingTimeDelegate(const FScriptDelegate& Delegate); // 0x399d8f0 [Final Native Static Public]
    float K2_GetTimerRemainingTime(UObject* Object, const FString& FunctionName); // 0x399d760 [Final Native Static Public]
    float K2_GetTimerElapsedTimeHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x399d640 [Final Native Static Public]
    float K2_GetTimerElapsedTimeDelegate(const FScriptDelegate& Delegate); // 0x399d5a0 [Final Native Static Public]
    float K2_GetTimerElapsedTime(UObject* Object, const FString& FunctionName); // 0x399d410 [Final Native Static Public]
    void K2_ClearTimerHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x399d310 [Final Native Static Public]
    void K2_ClearTimerDelegate(const FScriptDelegate& Delegate); // 0x399d280 [Final Native Static Public]
    void K2_ClearTimer(UObject* Object, const FString& FunctionName); // 0x399d110 [Final Native Static Public]
    void K2_ClearAndInvalidateTimerHandle(UObject* WorldContextObject, FTimerHandle& Handle); // 0x399cff0 [Final Native Static Public]
    bool IsValidSoftObjectReference(TSoftObjectPtr<UObject>& SoftObjectReference); // 0x399cbf0 [Final Native Static Public]
    bool IsValidSoftClassReference(TSoftClassPtr<UObject>& SoftClassReference); // 0x399cbf0 [Final Native Static Public]
    bool IsValidPrimaryAssetType(const FPrimaryAssetType& PrimaryAssetType); // 0x32edfe0 [Final Native Static Public]
    bool IsValidPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId); // 0x399cb40 [Final Native Static Public]
    bool IsValidInterface(const TScriptInterface<IInterface>& Interface); // 0x399ca80 [Final Native Static Public]
    bool IsValidClass(TSubclassOf<UObject> Class); // 0x399c9d0 [Final Native Static Public]
    bool IsValid(UObject* Object); // 0x399c9d0 [Final Native Static Public]
    bool IsUnattended(); // 0x399c9a0 [Final Native Static Public]
    bool IsStandalone(UObject* WorldContextObject); // 0x399c8f0 [Final Native Static Public]
    bool IsSplitScreen(UObject* WorldContextObject); // 0x3998ec0 [Final Native Static Public]
    bool IsServer(UObject* WorldContextObject); // 0x399c840 [Final Native Static Public]
    bool IsScreensaverEnabled(); // 0x399c820 [Final Native Static Public]
    bool IsPackagedForDistribution(); // 0x32d8f60 [Final Native Static Public]
    bool IsObjectOfSoftClass(UObject* Object, const TSoftClassPtr<UObject>& SoftClass); // 0x399b8e0 [Final Native Static Public]
    bool IsLoggedIn(APlayerController* SpecificPlayer); // 0x399b580 [Final Native Static Public]
    bool IsInterstitialAdRequested(); // 0x399b470 [Final Native Static Public]
    bool IsInterstitialAdAvailable(); // 0x399b3f0 [Final Native Static Public]
    bool IsDedicatedServer(UObject* WorldContextObject); // 0x399b1f0 [Final Native Static Public]
    bool IsControllerAssignedToGamepad(int32 ControllerId); // 0x399b050 [Final Native Static Public]
    void HideAdBanner(); // 0x39990b0 [Final Native Static Public]
    bool HasMultipleLocalPlayers(UObject* WorldContextObject); // 0x3998ec0 [Final Native Static Public]
    bool GetVolumeButtonsHandledBySystem(); // 0x32d8f60 [Final Native Static Public]
    FString GetUniqueDeviceId(); // 0x3997580 [Final Native Static Public]
    FString GetSystemPath(UObject* Object); // 0x3996a90 [Final Native Static Public]
    bool GetSupportedFullscreenResolutions(const TArray<FIntPoint>& Resolutions); // 0x39969e0 [Final Native Static Public]
    FTopLevelAssetPath GetStructTopLevelAssetPath(UScriptStruct* Struct); // 0x3990ad0 [Final Native Static Public]
    TSoftObjectPtr<UObject> GetSoftObjectReferenceFromPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId); // 0x39964c0 [Final Native Static Public]
    FSoftObjectPath GetSoftObjectPath(UObject* Object); // 0x3996180 [Final Native Static Public]
    FTopLevelAssetPath GetSoftClassTopLevelAssetPath(const TSoftClassPtr<UObject>& SoftClassReference); // 0x3996380 [Final Native Static Public]
    TSoftClassPtr<UObject> GetSoftClassReferenceFromPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId); // 0x39962c0 [Final Native Static Public]
    FSoftClassPath GetSoftClassPath(TSubclassOf<UObject> Class); // 0x3996180 [Final Native Static Public]
    int32 GetRenderingMaterialQualityLevel(); // 0x3995780 [Final Native Static Public]
    int32 GetRenderingDetailMode(); // 0x39956b0 [Final Native Static Public]
    FString GetProjectSavedDirectory(); // 0x3995220 [Final Native Static Public]
    FString GetProjectDirectory(); // 0x39950f0 [Final Native Static Public]
    FString GetProjectContentDirectory(); // 0x3995050 [Final Native Static Public]
    void GetPrimaryAssetsWithBundleState(const TArray<FName>& RequiredBundles, const TArray<FName>& ExcludedBundles, const TArray<FPrimaryAssetType>& ValidTypes, bool bForceCurrentState, const TArray<FPrimaryAssetId>& OutPrimaryAssetIdList); // 0x3994e10 [Final Native Static Public]
    void GetPrimaryAssetIdList(const FPrimaryAssetType& PrimaryAssetType, const TArray<FPrimaryAssetId>& OutPrimaryAssetIdList); // 0x3994d10 [Final Native Static Public]
    FPrimaryAssetId GetPrimaryAssetIdFromSoftObjectReference(const TSoftObjectPtr<UObject>& SoftObjectReference); // 0x3994bd0 [Final Native Static Public]
    FPrimaryAssetId GetPrimaryAssetIdFromSoftClassReference(const TSoftClassPtr<UObject>& SoftClassReference); // 0x3994a90 [Final Native Static Public]
    FPrimaryAssetId GetPrimaryAssetIdFromObject(UObject* Object); // 0x39949d0 [Final Native Static Public]
    FPrimaryAssetId GetPrimaryAssetIdFromClass(TSubclassOf<UObject> Class); // 0x3994880 [Final Native Static Public]
    TArray<FString> GetPreferredLanguages(); // 0x39947e0 [Final Native Static Public]
    FString GetPlatformUserName(); // 0x3994490 [Final Native Static Public]
    FString GetPlatformUserDir(); // 0x3994400 [Final Native Static Public]
    FString GetPathName(UObject* Object); // 0x3994310 [Final Native Static Public]
    UObject* GetOuterObject(UObject* Object); // 0x3994150 [Final Native Static Public]
    FString GetObjectName(UObject* Object); // 0x3994050 [Final Native Static Public]
    UObject* GetObjectFromPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId); // 0x3993eb0 [Final Native Static Public]
    int32 GetMinYResolutionForUI(); // 0x3993bb0 [Final Native Static Public]
    int32 GetMinYResolutionFor3DView(); // 0x3993b70 [Final Native Static Public]
    FString GetLocalCurrencySymbol(); // 0x3991f00 [Final Native Static Public]
    FString GetLocalCurrencyCode(); // 0x3991f00 [Final Native Static Public]
    double GetGameTimeInSeconds(UObject* WorldContextObject); // 0x38790f0 [Final Native Static Public]
    FString GetGamepadControllerName(int32 ControllerId); // 0x3992ce0 [Final Native Static Public]
    UTexture2D* GetGamepadButtonGlyph(const FString& ButtonKey, int32 ControllerIndex); // 0x3992bf0 [Final Native Static Public]
    FString GetGameName(); // 0x3992b60 [Final Native Static Public]
    FString GetGameBundleId(); // 0x3992a90 [Final Native Static Public]
    int64 GetFrameCount(); // 0x3992a70 [Final Native Static Public]
    FTopLevelAssetPath GetEnumTopLevelAssetPath(UEnum* Enum); // 0x3990ad0 [Final Native Static Public]
    FString GetEngineVersion(); // 0x39923f0 [Final Native Static Public]
    FString GetDisplayName(UObject* Object); // 0x3992130 [Final Native Static Public]
    FString GetDeviceId(); // 0x3991f00 [Final Native Static Public]
    FString GetDefaultLocale(); // 0x3991e70 [Final Native Static Public]
    FString GetDefaultLanguage(); // 0x3991de0 [Final Native Static Public]
    bool GetCurrentBundleState(const FPrimaryAssetId& PrimaryAssetId, bool bForceCurrentState, const TArray<FName>& OutBundles); // 0x39917a0 [Final Native Static Public]
    bool GetConvenientWindowedResolutions(const TArray<FIntPoint>& Resolutions); // 0x3991320 [Final Native Static Public]
    FString GetConsoleVariableStringValue(const FString& VariableName); // 0x39911a0 [Final Native Static Public]
    int32 GetConsoleVariableIntValue(const FString& VariableName); // 0x39910c0 [Final Native Static Public]
    float GetConsoleVariableFloatValue(const FString& VariableName); // 0x3990fd0 [Final Native Static Public]
    bool GetConsoleVariableBoolValue(const FString& VariableName); // 0x3990ef0 [Final Native Static Public]
    void GetComponentBounds(USceneComponent* Component, const FVector& Origin, const FVector& BoxExtent, const float& SphereRadius); // 0x3990cf0 [Final Native Static Public]
    FString GetCommandLine(); // 0x3990c60 [Final Native Static Public]
    FTopLevelAssetPath GetClassTopLevelAssetPath(TSubclassOf<UObject> Class); // 0x3990ad0 [Final Native Static Public]
    TSubclassOf<UObject> GetClassFromPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId); // 0x3990930 [Final Native Static Public]
    FString GetClassDisplayName(TSubclassOf<UObject> Class); // 0x39907e0 [Final Native Static Public]
    FString GetBuildVersion(); // 0x3990450 [Final Native Static Public]
    FString GetBuildConfiguration(); // 0x39903b0 [Final Native Static Public]
    int32 GetAdIDCount(); // 0x398fa80 [Final Native Static Public]
    void GetActorListFromComponentList(const TArray<UPrimitiveComponent*>& ComponentList, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& OutActorList); // 0x398f930 [Final Native Static Public]
    void GetActorBounds(AActor* Actor, const FVector& Origin, const FVector& BoxExtent); // 0x398f720 [Final Native Static Public]
    void ForceCloseAdBanner(); // 0x398ef30 [Final Native Static Public]
    void FlushPersistentDebugLines(UObject* WorldContextObject); // 0x2ede260 [Final Native Static Public]
    void FlushDebugStrings(UObject* WorldContextObject); // 0x2ede260 [Final Native Static Public]
    void ExecuteConsoleCommand(UObject* WorldContextObject, const FString& Command, APlayerController* SpecificPlayer); // 0x398c690 [Final Native Static Public]
    bool EqualEqual_SoftObjectReference(TSoftObjectPtr<UObject>& A, TSoftObjectPtr<UObject>& B); // 0x398b900 [Final Native Static Public]
    bool EqualEqual_SoftClassReference(TSoftClassPtr<UObject>& A, TSoftClassPtr<UObject>& B); // 0x398b900 [Final Native Static Public]
    bool EqualEqual_PrimaryAssetType(const FPrimaryAssetType& A, const FPrimaryAssetType& B); // 0x32ec7d0 [Final Native Static Public]
    bool EqualEqual_PrimaryAssetId(const FPrimaryAssetId& A, const FPrimaryAssetId& B); // 0x398b420 [Final Native Static Public]
    int32 EndTransaction(); // 0x3916bf0 [Final Native Static Public]
    void DrawDebugString(UObject* WorldContextObject, const FVector& TextLocation, const FString& Text, AActor* TestBaseActor, const FLinearColor& TextColor, float Duration); // 0x3988ef0 [Final Native Static Public]
    void DrawDebugSphere(UObject* WorldContextObject, const FVector& Center, float Radius, int32 Segments, const FLinearColor& LineColor, float Duration, float Thickness); // 0x3988d10 [Final Native Static Public]
    void DrawDebugPoint(UObject* WorldContextObject, const FVector& position, float Size, const FLinearColor& PointColor, float Duration); // 0x3988bb0 [Final Native Static Public]
    void DrawDebugPlane(UObject* WorldContextObject, const FPlane& PlaneCoordinates, const FVector& Location, float Size, const FLinearColor& PlaneColor, float Duration); // 0x3988a00 [Final Native Static Public]
    void DrawDebugLine(UObject* WorldContextObject, const FVector& LineStart, const FVector& LineEnd, const FLinearColor& LineColor, float Duration, float Thickness); // 0x3988850 [Final Native Static Public]
    void DrawDebugFrustum(UObject* WorldContextObject, FTransform& FrustumTransform, const FLinearColor& FrustumColor, float Duration, float Thickness); // 0x3988670 [Final Native Static Public]
    void DrawDebugFloatHistoryTransform(UObject* WorldContextObject, FDebugFloatHistory& FloatHistory, FTransform& DrawTransform, const FVector2D& DrawSize, const FLinearColor& DrawColor, float Duration); // 0x3988440 [Final Native Static Public]
    void DrawDebugFloatHistoryLocation(UObject* WorldContextObject, FDebugFloatHistory& FloatHistory, const FVector& DrawLocation, const FVector2D& DrawSize, const FLinearColor& DrawColor, float Duration); // 0x3988260 [Final Native Static Public]
    void DrawDebugCylinder(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, int32 Segments, const FLinearColor& LineColor, float Duration, float Thickness); // 0x3988030 [Final Native Static Public]
    void DrawDebugCoordinateSystem(UObject* WorldContextObject, const FVector& AxisLoc, const FRotator& AxisRot, float Scale, float Duration, float Thickness); // 0x3987e80 [Final Native Static Public]
    void DrawDebugConeInDegrees(UObject* WorldContextObject, const FVector& Origin, const FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const FLinearColor& LineColor, float Duration, float Thickness); // 0x3987bf0 [Final Native Static Public]
    void DrawDebugCone(UObject* WorldContextObject, const FVector& Origin, const FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const FLinearColor& LineColor, float Duration, float Thickness); // 0x3987bf0 [Final Native Static Public]
    void DrawDebugCircle(UObject* WorldContextObject, const FVector& Center, float Radius, int32 NumSegments, const FLinearColor& LineColor, float Duration, float Thickness, const FVector& YAxis, const FVector& ZAxis, bool bDrawAxis); // 0x3987960 [Final Native Static Public]
    void DrawDebugCapsule(UObject* WorldContextObject, const FVector& Center, float HalfHeight, float Radius, const FRotator& Rotation, const FLinearColor& LineColor, float Duration, float Thickness); // 0x3987730 [Final Native Static Public]
    void DrawDebugCamera(ACameraActor* CameraActor, const FLinearColor& CameraColor, float Duration); // 0x3987640 [Final Native Static Public]
    void DrawDebugBox(UObject* WorldContextObject, const FVector& Center, const FVector& Extent, const FLinearColor& LineColor, const FRotator& Rotation, float Duration, float Thickness); // 0x3987450 [Final Native Static Public]
    void DrawDebugArrow(UObject* WorldContextObject, const FVector& LineStart, const FVector& LineEnd, float ArrowSize, const FLinearColor& LineColor, float Duration, float Thickness); // 0x3987260 [Final Native Static Public]
    bool DoesImplementInterface(UObject* TestObject, TSubclassOf<IInterface> Interface); // 0x3986ea0 [Final Native Static Public]
    bool DoesClassImplementInterface(TSubclassOf<UObject> TestClass, TSubclassOf<IInterface> Interface); // 0x3986cd0 [Final Native Static Public]
    void DelayUntilNextTick(UObject* WorldContextObject, const FLatentActionInfo& LatentInfo); // 0x3985950 [Final Native Static Public]
    void Delay(UObject* WorldContextObject, float Duration, const FLatentActionInfo& LatentInfo); // 0x3985750 [Final Native Static Public]
    void CreateCopyForUndoBuffer(UObject* ObjectToModify); // 0x2ede260 [Final Native Static Public]
    FString ConvertToRelativePath(const FString& Filename); // 0x3983840 [Final Native Static Public]
    FString ConvertToAbsolutePath(const FString& Filename); // 0x3983750 [Final Native Static Public]
    FSoftObjectPath Conv_SoftObjRefToSoftObjPath(const TSoftObjectPtr<UObject>& SoftObjectReference); // 0x397fb00 [Final Native Static Public]
    FSoftClassPath Conv_SoftObjRefToSoftClassPath(const TSoftClassPtr<UObject>& SoftClassReference); // 0x397f940 [Final Native Static Public]
    TSoftObjectPtr<UObject> Conv_SoftObjPathToSoftObjRef(const FSoftObjectPath& SoftObjectPath); // 0x397f830 [Final Native Static Public]
    FString Conv_SoftObjectReferenceToString(TSoftObjectPtr<UObject>& SoftObjectReference); // 0x397f710 [Final Native Static Public]
    UObject* Conv_SoftObjectReferenceToObject(TSoftObjectPtr<UObject>& SoftObject); // 0x397fc80 [Final Native Static Public]
    FString Conv_SoftClassReferenceToString(TSoftClassPtr<UObject>& SoftClassReference); // 0x397f710 [Final Native Static Public]
    TSubclassOf<UObject> Conv_SoftClassReferenceToClass(TSoftClassPtr<UObject>& SoftClass); // 0x397f620 [Final Native Static Public]
    TSoftClassPtr<UObject> Conv_SoftClassPathToSoftClassRef(const FSoftClassPath& SoftClassPath); // 0x397f540 [Final Native Static Public]
    FString Conv_PrimaryAssetTypeToString(const FPrimaryAssetType& PrimaryAssetType); // 0x32ed080 [Final Native Static Public]
    FString Conv_PrimaryAssetIdToString(const FPrimaryAssetId& PrimaryAssetId); // 0x397f030 [Final Native Static Public]
    TSoftObjectPtr<UObject> Conv_ObjectToSoftObjectReference(UObject* Object); // 0x397ed80 [Final Native Static Public]
    TSubclassOf<UObject> Conv_ObjectToClass(UObject* Object, TSubclassOf<UObject> Class); // 0x397ec60 [Final Native Static Public]
    UObject* Conv_InterfaceToObject(const TScriptInterface<IInterface>& Interface); // 0x397e230 [Final Native Static Public]
    FSoftComponentReference Conv_ComponentReferenceToSoftComponentReference(FComponentReference& ComponentReference); // 0x397d130 [Final Native Static Public]
    TSoftClassPtr<UObject> Conv_ClassToSoftClassReference(const TSubclassOf<UObject>& Class); // 0x397cee0 [Final Native Static Public]
    void ControlScreensaver(bool bAllowScreenSaver); // 0x2d027b0 [Final Native Static Public]
    bool ComponentOverlapComponents(UPrimitiveComponent* Component, FTransform& ComponentTransform, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents); // 0x397bbd0 [Final Native Static Public]
    bool ComponentOverlapActors(UPrimitiveComponent* Component, FTransform& ComponentTransform, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors); // 0x397b910 [Final Native Static Public]
    void CollectGarbage(); // 0x397b670 [Final Native Static Public]
    bool CapsuleTraceSingleForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3979d70 [Final Native Static Public]
    bool CapsuleTraceSingleByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3979880 [Final Native Static Public]
    bool CapsuleTraceSingle(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3979390 [Final Native Static Public]
    bool CapsuleTraceMultiForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3978ec0 [Final Native Static Public]
    bool CapsuleTraceMultiByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3978a10 [Final Native Static Public]
    bool CapsuleTraceMulti(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3978560 [Final Native Static Public]
    bool CapsuleOverlapComponents(UObject* WorldContextObject, const FVector& CapsulePos, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents); // 0x3978280 [Final Native Static Public]
    bool CapsuleOverlapActors(UObject* WorldContextObject, const FVector& CapsulePos, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors); // 0x3977fa0 [Final Native Static Public]
    bool CanLaunchURL(const FString& URL); // 0x3977d60 [Final Native Static Public]
    void CancelTransaction(int32 Index); // 0x3977f30 [Final Native Static Public]
    void BreakTopLevelAssetPath(FTopLevelAssetPath& TopLevelAssetPath, const FString& PathString); // 0x39755d0 [Final Native Static Public]
    void BreakSoftObjectPath(const FSoftObjectPath& InSoftObjectPath, const FString& PathString); // 0x3974df0 [Final Native Static Public]
    void BreakSoftClassPath(const FSoftClassPath& InSoftClassPath, const FString& PathString); // 0x3974df0 [Final Native Static Public]
    void BreakARFilter(const FARFilter& InARFilter, const TArray<FName>& PackageNames, const TArray<FName>& PackagePaths, const TArray<FSoftObjectPath>& SoftObjectPaths, const TArray<FTopLevelAssetPath>& ClassPaths, TSet<FTopLevelAssetPath>& RecursiveClassPathsExclusionSet, const TArray<FName>& ClassNames, TSet<FName>& RecursiveClassesExclusionSet, const bool& bRecursivePaths, const bool& bRecursiveClasses, const bool& bIncludeOnlyOnDiskAssets); // 0x39732a0 [Final Native Static Public]
    bool BoxTraceSingleForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x39722a0 [Final Native Static Public]
    bool BoxTraceSingleByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3971d80 [Final Native Static Public]
    bool BoxTraceSingle(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3971860 [Final Native Static Public]
    bool BoxTraceMultiForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3971360 [Final Native Static Public]
    bool BoxTraceMultiByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3970e80 [Final Native Static Public]
    bool BoxTraceMulti(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x39709a0 [Final Native Static Public]
    bool BoxOverlapComponents(UObject* WorldContextObject, const FVector& BoxPos, const FVector& Extent, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents); // 0x3970700 [Final Native Static Public]
    bool BoxOverlapActors(UObject* WorldContextObject, const FVector& BoxPos, const FVector& BoxExtent, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors); // 0x3970460 [Final Native Static Public]
    int32 BeginTransaction(const FString& Context, const FText& Description, UObject* PrimaryObject); // 0x396fdd0 [Final Native Static Public]
    FDebugFloatHistory AddFloatHistorySample(float Value, FDebugFloatHistory& FloatHistory); // 0x396c030 [Final Native Static Public]

// UBlueprintPathsLibrary (/Script/Engine.BlueprintPathsLibrary)
    FString VideoCaptureDir(); // 0x39ce5a0 [Final Native Static Public]
    void ValidatePath(const FString& InPath, const bool& bDidSucceed, FText& OutReason); // 0x39c9c60 [Final Native Static Public]
    void Split(const FString& InPath, const FString& PathPart, const FString& FilenamePart, const FString& ExtensionPart); // 0x39c5bf0 [Final Native Static Public]
    FString SourceConfigDir(); // 0x39b4840 [Final Native Static Public]
    bool ShouldSaveToUserDir(); // 0x39c2ba0 [Final Native Static Public]
    FString ShaderWorkingDir(); // 0x39c2b10 [Final Native Static Public]
    void SetProjectFilePath(const FString& NewGameProjectFilePath); // 0x39c13e0 [Final Native Static Public]
    FString SetExtension(const FString& InPath, const FString& InNewExtension); // 0x39c0640 [Final Native Static Public]
    FString ScreenShotDir(); // 0x39be0d0 [Final Native Static Public]
    FString SandboxesDir(); // 0x39bd8d0 [Final Native Static Public]
    FString RootDir(); // 0x39bd240 [Final Native Static Public]
    void RemoveDuplicateSlashes(const FString& InPath, const FString& OutPath); // 0x39bba30 [Final Native Static Public]
    FString ProjectUserDir(); // 0x39b4f10 [Final Native Static Public]
    FString ProjectSavedDir(); // 0x39b4e40 [Final Native Static Public]
    FString ProjectPluginsDir(); // 0x39b4c30 [Final Native Static Public]
    FString ProjectPersistentDownloadDir(); // 0x39b4ba0 [Final Native Static Public]
    FString ProjectModsDir(); // 0x39b4b10 [Final Native Static Public]
    FString ProjectLogDir(); // 0x39b4a80 [Final Native Static Public]
    FString ProjectIntermediateDir(); // 0x39b49f0 [Final Native Static Public]
    FString ProjectDir(); // 0x39b4960 [Final Native Static Public]
    FString ProjectContentDir(); // 0x39b48d0 [Final Native Static Public]
    FString ProjectConfigDir(); // 0x39b4840 [Final Native Static Public]
    FString ProfilingDir(); // 0x39b47b0 [Final Native Static Public]
    void NormalizeFilename(const FString& InPath, const FString& OutPath); // 0x39b00b0 [Final Native Static Public]
    void NormalizeDirectoryName(const FString& InPath, const FString& OutPath); // 0x39aff50 [Final Native Static Public]
    FString MakeValidFileName(const FString& InString, const FString& InReplacementChar); // 0x39a8930 [Final Native Static Public]
    void MakeStandardFilename(const FString& InPath, const FString& OutPath); // 0x39a8200 [Final Native Static Public]
    void MakePlatformFilename(const FString& InPath, const FString& OutPath); // 0x39a6a80 [Final Native Static Public]
    bool MakePathRelativeTo(const FString& InPath, const FString& InRelativeTo, const FString& OutPath); // 0x39a6730 [Final Native Static Public]
    FString LaunchDir(); // 0x39a0320 [Final Native Static Public]
    bool IsSamePath(const FString& PathA, const FString& PathB); // 0x399c730 [Final Native Static Public]
    bool IsRestrictedPath(const FString& InPath); // 0x399c690 [Final Native Static Public]
    bool IsRelative(const FString& InPath); // 0x399c5f0 [Final Native Static Public]
    bool IsProjectFilePathSet(); // 0x399c2d0 [Final Native Static Public]
    bool IsDrive(const FString& InPath); // 0x399b2b0 [Final Native Static Public]
    bool HasProjectPersistentDownloadDir(); // 0x3998f80 [Final Native Static Public]
    TArray<FString> GetToolTipLocalizationPaths(); // 0x3997220 [Final Native Static Public]
    TArray<FString> GetRestrictedFolderNames(); // 0x3995850 [Final Native Static Public]
    FString GetRelativePathToRoot(); // 0x3995670 [Final Native Static Public]
    TArray<FString> GetPropertyNameLocalizationPaths(); // 0x39952b0 [Final Native Static Public]
    FString GetProjectFilePath(); // 0x3995190 [Final Native Static Public]
    FString GetPath(const FString& InPath); // 0x3994220 [Final Native Static Public]
    FString GetInvalidFileSystemChars(); // 0x3992f20 [Final Native Static Public]
    TArray<FString> GetGameLocalizationPaths(); // 0x3992b20 [Final Native Static Public]
    FString GetExtension(const FString& InPath, bool bIncludeDot); // 0x39927f0 [Final Native Static Public]
    TArray<FString> GetEngineLocalizationPaths(); // 0x39923b0 [Final Native Static Public]
    TArray<FString> GetEditorLocalizationPaths(); // 0x3992370 [Final Native Static Public]
    FString GetCleanFilename(const FString& InPath); // 0x3990b70 [Final Native Static Public]
    FString GetBaseFilename(const FString& InPath, bool bRemovePath); // 0x3990020 [Final Native Static Public]
    FString GeneratedConfigDir(); // 0x398f580 [Final Native Static Public]
    FString GameUserDeveloperDir(); // 0x398f4f0 [Final Native Static Public]
    FString GameSourceDir(); // 0x398f460 [Final Native Static Public]
    FString GameDevelopersDir(); // 0x398f3d0 [Final Native Static Public]
    FString GameAgnosticSavedDir(); // 0x398a290 [Final Native Static Public]
    bool FileExists(const FString& InPath); // 0x398dcb0 [Final Native Static Public]
    FString FeaturePackDir(); // 0x398dc20 [Final Native Static Public]
    FString EnterprisePluginsDir(); // 0x398a5f0 [Final Native Static Public]
    FString EnterpriseFeaturePackDir(); // 0x398a560 [Final Native Static Public]
    FString EnterpriseDir(); // 0x398a4d0 [Final Native Static Public]
    FString EngineVersionAgnosticUserDir(); // 0x398a440 [Final Native Static Public]
    FString EngineUserDir(); // 0x398a3b0 [Final Native Static Public]
    FString EngineSourceDir(); // 0x398a320 [Final Native Static Public]
    FString EngineSavedDir(); // 0x398a290 [Final Native Static Public]
    FString EnginePluginsDir(); // 0x398a200 [Final Native Static Public]
    FString EngineIntermediateDir(); // 0x398a170 [Final Native Static Public]
    FString EngineDir(); // 0x398a0e0 [Final Native Static Public]
    FString EngineContentDir(); // 0x398a050 [Final Native Static Public]
    FString EngineConfigDir(); // 0x3989fc0 [Final Native Static Public]
    bool DirectoryExists(const FString& InPath); // 0x3985b90 [Final Native Static Public]
    FString DiffDir(); // 0x3985b00 [Final Native Static Public]
    FString CreateTempFilename(const FString& Path, const FString& Prefix, const FString& Extension); // 0x39847d0 [Final Native Static Public]
    FString ConvertToSandboxPath(const FString& InPath, const FString& InSandboxName); // 0x3983950 [Final Native Static Public]
    FString ConvertRelativePathToFull(const FString& InPath, const FString& InBasePath); // 0x3983170 [Final Native Static Public]
    FString ConvertFromSandboxPath(const FString& InPath, const FString& InSandboxName); // 0x3982b00 [Final Native Static Public]
    FString Combine(const TArray<FString>& InPaths); // 0x397b6a0 [Final Native Static Public]
    bool CollapseRelativeDirectories(const FString& InPath, const FString& OutPath); // 0x397b510 [Final Native Static Public]
    FString CloudDir(); // 0x397b480 [Final Native Static Public]
    FString ChangeExtension(const FString& InPath, const FString& InNewExtension); // 0x397a280 [Final Native Static Public]
    FString BugItDir(); // 0x3975e40 [Final Native Static Public]
    FString AutomationTransientDir(); // 0x396f870 [Final Native Static Public]
    FString AutomationLogDir(); // 0x396f7e0 [Final Native Static Public]
    FString AutomationDir(); // 0x396f750 [Final Native Static Public]

// UPlatformGameInstance (/Script/Engine.PlatformGameInstance)
    void PlatformStartupArgumentsDelegate__DelegateSignature(const TArray<FString>& StartupArguments); // 0x144c730 [Public]
    void PlatformScreenOrientationChangedDelegate__DelegateSignature(const EScreenOrientation& inScreenOrientation); // 0x144c730 [Public]
    void PlatformRegisteredForUserNotificationsDelegate__DelegateSignature(int32 inInt); // 0x144c730 [Public]
    void PlatformRegisteredForRemoteNotificationsDelegate__DelegateSignature(const TArray<uint8>& inArray); // 0x144c730 [Public]
    void PlatformReceivedRemoteNotificationDelegate__DelegateSignature(const FString& InString, const EApplicationState& inAppState); // 0x144c730 [Public]
    void PlatformReceivedLocalNotificationDelegate__DelegateSignature(const FString& InString, int32 inInt, const EApplicationState& inAppState); // 0x144c730 [Public]
    void PlatformFailedToRegisterForRemoteNotificationsDelegate__DelegateSignature(const FString& InString); // 0x144c730 [Public]
    void PlatformDelegate__DelegateSignature(); // 0x144c730 [Public]

// UBlueprintPlatformLibrary (/Script/Engine.BlueprintPlatformLibrary)
    void SetAllowedDeviceOrientation(const EScreenOrientation& NewAllowedDeviceOrientation); // 0x39bef80 [Final Native Static Public]
    int32 ScheduleLocalNotificationFromNow(int32 inSecondsFromNow, FText& Title, FText& Body, FText& Action, const FString& ActivationEvent); // 0x39bde60 [Final Native Static Public]
    void ScheduleLocalNotificationBadgeFromNow(int32 inSecondsFromNow, const FString& ActivationEvent); // 0x39bdd40 [Final Native Static Public]
    int32 ScheduleLocalNotificationBadgeAtTime(const FDateTime& FireDateTime, bool LocalTime, const FString& ActivationEvent); // 0x39bdbf0 [Final Native Static Public]
    int32 ScheduleLocalNotificationAtTime(const FDateTime& FireDateTime, bool LocalTime, FText& Title, FText& Body, FText& Action, const FString& ActivationEvent); // 0x39bd960 [Final Native Static Public]
    void GetLaunchNotification(const bool& NotificationLaunchedApp, const FString& ActivationEvent, const int32& FireDate); // 0x39932c0 [Final Native Static Public]
    EScreenOrientation GetDeviceOrientation(); // 0x3991f90 [Final Native Static Public]
    EScreenOrientation GetAllowedDeviceOrientation(); // 0x398fb00 [Final Native Static Public]
    void ClearAllLocalNotifications(); // 0x397ae60 [Final Native Static Public]
    void CancelLocalNotificationById(int32 NotificationId); // 0x3977eb0 [Final Native Static Public]
    void CancelLocalNotification(const FString& ActivationEvent); // 0x3977e10 [Final Native Static Public]

// UBlueprintTypeConversions (/Script/Engine.BlueprintTypeConversions)
    TSet<int32> ConvertSetType(TSet<int32>& Inset); // 0x39833d0 [Final Native Static Public]
    TMap<int32, int32> ConvertMapType(TMap<int32, int32>& InMap); // 0x3982c50 [Final Native Static Public]
    int32 ConvertFVector4fToFVector4d(int32 InFromData); // 0x3982670 [Final Native Static Public]
    int32 ConvertFVector4dToFVector4f(int32 InFromData); // 0x39825c0 [Final Native Static Public]
    int32 ConvertFVector3fToFVector3d(int32 InFromData); // 0x39827c0 [Final Native Static Public]
    int32 ConvertFVector3dToFVector3f(int32 InFromData); // 0x3982720 [Final Native Static Public]
    int32 ConvertFVector2fToFVector2d(int32 InFromData); // 0x3982a70 [Final Native Static Public]
    int32 ConvertFVector2dToFVector2f(int32 InFromData); // 0x39829d0 [Final Native Static Public]
    int32 ConvertFTransform3fToFTransform3d(int32 InFromData); // 0x3982910 [Final Native Static Public]
    int32 ConvertFTransform3dToFTransform3f(int32 InFromData); // 0x3982860 [Final Native Static Public]
    int32 ConvertFRotator3fToFRotator3d(int32 InFromData); // 0x39827c0 [Final Native Static Public]
    int32 ConvertFRotator3dToFRotator3f(int32 InFromData); // 0x3982720 [Final Native Static Public]
    int32 ConvertFQuat4fToFQuat4d(int32 InFromData); // 0x3982670 [Final Native Static Public]
    int32 ConvertFQuat4dToFQuat4f(int32 InFromData); // 0x39825c0 [Final Native Static Public]
    int32 ConvertFPlane4fToFPlane4d(int32 InFromData); // 0x3982670 [Final Native Static Public]
    int32 ConvertFPlane4dToFPlane4f(int32 InFromData); // 0x39825c0 [Final Native Static Public]
    int32 ConvertFMatrix44fToFMatrix44d(int32 InFromData); // 0x3982400 [Final Native Static Public]
    int32 ConvertFMatrix44dToFMatrix44f(int32 InFromData); // 0x39821e0 [Final Native Static Public]
    int32 ConvertFBox2fToFBox2d(int32 InFromData); // 0x3982120 [Final Native Static Public]
    int32 ConvertFBox2dToFBox2f(int32 InFromData); // 0x3982050 [Final Native Static Public]
    TArray<int32> ConvertArrayType(const TArray<int32>& inArray); // 0x3981da0 [Final Native Static Public]

// UImportanceSamplingLibrary (/Script/Engine.ImportanceSamplingLibrary)
    float RandomSobolFloat(int32 Index, int32 Dimension, float Seed); // 0x39f3530 [Final Native Static Public]
    FVector RandomSobolCell3D(int32 Index, int32 NumCells, const FVector& Cell, const FVector& Seed); // 0x39f3300 [Final Native Static Public]
    FVector2D RandomSobolCell2D(int32 Index, int32 NumCells, const FVector2D& Cell, const FVector2D& Seed); // 0x39f3080 [Final Native Static Public]
    float NextSobolFloat(int32 Index, int32 Dimension, float PreviousValue); // 0x39f2f10 [Final Native Static Public]
    FVector NextSobolCell3D(int32 Index, int32 NumCells, const FVector& PreviousValue); // 0x39f2d30 [Final Native Static Public]
    FVector2D NextSobolCell2D(int32 Index, int32 NumCells, const FVector2D& PreviousValue); // 0x39f2b80 [Final Native Static Public]
    FImportanceTexture MakeImportanceTexture(UTexture2D* Texture, const EImportanceWeight& WeightingFunc); // 0x39f2440 [Final Native Static Public]
    void ImportanceSample(FImportanceTexture& Texture, const FVector2D& Rand, int32 Samples, float Intensity, const FVector2D& SamplePosition, const FLinearColor& SampleColor, const float& SampleIntensity, const float& SampleSize); // 0x39f1f10 [Final Native Static Public]
    void BreakImportanceTexture(FImportanceTexture& ImportanceTexture, const UTexture2D*& Texture, const EImportanceWeight& WeightingFunc); // 0x39f1b60 [Final Native Static Public]

// ALevelInstance (/Script/Engine.LevelInstance)
    void OnRep_LevelInstanceSpawnGuid(); // 0x39f3020 [Final Native Public]

// ILevelInstanceInterface (/Script/Engine.LevelInstanceInterface)
    void UnloadLevelInstance(); // 0x39f3dc0 [Native Public]
    bool SetWorldAsset(const TSoftObjectPtr<UWorld>& WorldAsset); // 0x39f3c60 [Native Public]
    void LoadLevelInstance(); // 0x39f2420 [Native Public]
    bool IsLoaded(); // 0x39f2290 [Native Public]
    TSoftObjectPtr<UWorld> GetWorldAsset(); // 0x39f1e80 [Native Public]
    ULevel* GetLoadedLevel(); // 0x39f1e30 [Native Public]

// ALevelScriptActor (/Script/Engine.LevelScriptActor)
    void WorldOriginLocationChanged(const FIntVector& OldOriginLocation, const FIntVector& NewOriginLocation); // 0x144c730 [Event Public]
    void SetCinematicMode(bool bCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning); // 0x39f36f0 [Native Public]
    bool RemoteEvent(const FName& EventName); // 0x39f3650 [Native Public]
    void LevelReset(); // 0x144c730 [Event Public]

// ULightWeightInstanceBlueprintFunctionLibrary (/Script/Engine.LightWeightInstanceBlueprintFunctionLibrary)
    FActorInstanceHandle CreateNewLightWeightInstance(TSubclassOf<UObject> ActorClass, const FTransform& Transform, UDataLayerInstance* Layer, UWorld* World); // 0x3a1af60 [Final Native Static Public]
    FActorInstanceHandle ConvertActorToLightWeightInstance(AActor* Actor); // 0x3a1ab60 [Final Native Static Public]

// ALightWeightInstanceManager (/Script/Engine.LightWeightInstanceManager)
    void OnSpawnedActorDestroyed(AActor* DestroyedActor); // 0x3a1b3c0 [Final Native Private]
    void OnRep_Transforms(); // 0x3a1b3a0 [Native Protected]

// ALightWeightInstanceStaticMeshManager (/Script/Engine.LightWeightInstanceStaticMeshManager)
    void OnRep_StaticMesh(); // 0x3a1b380 [Final Native Protected]

// ALocationVolume (/Script/Engine.LocationVolume)
    void Unload(); // 0x3231fe0 [Final Native Public]
    void Load(); // 0x3231fe0 [Final Native Public]
    bool IsLoaded(); // 0x399c820 [Final Native Public]

// ALODActor (/Script/Engine.LODActor)
    void OnSubActorEndPlay(AActor* Actor, const EEndPlayReason& Reason); // 0x3a1b460 [Final Native Private]

// UMaterialInstanceDynamic (/Script/Engine.MaterialInstanceDynamic)
    void SetVectorParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, const FLinearColor& Value); // 0x3a74490 [Final Native Public]
    void SetVectorParameterValue(const FName& ParameterName, const FLinearColor& Value); // 0x3a743a0 [Final Native Public]
    void SetTextureParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, UTexture* Value); // 0x3a74190 [Final Native Public]
    void SetTextureParameterValue(const FName& ParameterName, UTexture* Value); // 0x3a73f90 [Final Native Public]
    void SetSparseVolumeTextureParameterValue(const FName& ParameterName, USparseVolumeTexture* Value); // 0x3a73eb0 [Final Native Public]
    void SetScalarParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, float Value); // 0x3a73d90 [Final Native Public]
    void SetScalarParameterValue(const FName& ParameterName, float Value); // 0x3a73c70 [Final Native Public]
    bool SetScalarParameterByIndex(int32 ParameterIndex, float Value); // 0x3a73ba0 [Final Native Public]
    void SetRuntimeVirtualTextureParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, URuntimeVirtualTexture* Value); // 0x3a73ab0 [Final Native Public]
    void SetRuntimeVirtualTextureParameterValue(const FName& ParameterName, URuntimeVirtualTexture* Value); // 0x3a739d0 [Final Native Public]
    void SetDoubleVectorParameterValue(const FName& ParameterName, const FVector4& Value); // 0x3a738b0 [Final Native Public]
    void K2_InterpolateMaterialInstanceParams(UMaterialInstance* SourceA, UMaterialInstance* SourceB, float Alpha); // 0x3a737a0 [Final Native Public]
    FLinearColor K2_GetVectorParameterValueByInfo(FMaterialParameterInfo& ParameterInfo); // 0x3a73670 [Final Native Public]
    FLinearColor K2_GetVectorParameterValue(const FName& ParameterName); // 0x3a73560 [Final Native Public]
    UTexture* K2_GetTextureParameterValueByInfo(FMaterialParameterInfo& ParameterInfo); // 0x3a73470 [Final Native Public]
    UTexture* K2_GetTextureParameterValue(const FName& ParameterName); // 0x3a733b0 [Final Native Public]
    float K2_GetScalarParameterValueByInfo(FMaterialParameterInfo& ParameterInfo); // 0x3a73280 [Final Native Public]
    float K2_GetScalarParameterValue(const FName& ParameterName); // 0x3a73170 [Final Native Public]
    void K2_CopyMaterialInstanceParameters(UMaterialInterface* Source, bool bQuickParametersOnly); // 0x3a73090 [Final Native Public]
    bool InitializeScalarParameterAndGetIndex(const FName& ParameterName, float Value, const int32& OutParameterIndex); // 0x3a72ea0 [Final Native Public]
    void CopyParameterOverrides(UMaterialInstance* MaterialInstance); // 0x3a729a0 [Final Native Public]
    void CopyInterpParameters(UMaterialInstance* Source); // 0x3a72730 [Final Native Public]

// UMaterialParameterCollection (/Script/Engine.MaterialParameterCollection)
    TArray<FName> GetVectorParameterNames(); // 0x3a72e20 [Final Native Public]
    FLinearColor GetVectorParameterDefaultValue(const FName& ParameterName, const bool& bParameterFound); // 0x3a72d40 [Final Native Public]
    TArray<FName> GetScalarParameterNames(); // 0x3a72cc0 [Final Native Public]
    float GetScalarParameterDefaultValue(const FName& ParameterName, const bool& bParameterFound); // 0x3a72be0 [Final Native Public]

// UMeshVertexPainterKismetLibrary (/Script/Engine.MeshVertexPainterKismetLibrary)
    void RemovePaintedVertices(UStaticMeshComponent* StaticMeshComponent); // 0x3a9ed10 [Final Native Static Public]
    void PaintVerticesSingleColor(UStaticMeshComponent* StaticMeshComponent, const FLinearColor& FillColor, bool bConvertToSRGB); // 0x3a9ea10 [Final Native Static Public]
    void PaintVerticesLerpAlongAxis(UStaticMeshComponent* StaticMeshComponent, const FLinearColor& StartColor, const FLinearColor& EndColor, const EVertexPaintAxis& Axis, bool bConvertToSRGB); // 0x3a9e400 [Final Native Static Public]

// UNetPushModelHelpers (/Script/Engine.NetPushModelHelpers)
    void MarkPropertyDirtyFromRepIndex(UObject* Object, int32 RepIndex, const FName& PropertyName); // 0x3ad3ba0 [Final Native Static Public]
    void MarkPropertyDirty(UObject* Object, const FName& PropertyName); // 0x3ad3af0 [Final Native Static Public]

// UAsyncPhysicsInputComponent (/Script/Engine.AsyncPhysicsInputComponent)
    void ServerRPCBufferInput(UAsyncPhysicsData* AsyncPhysicsData); // 0x3bdb740 [Native Event Public]
    UAsyncPhysicsData* GetDataToWrite(); // 0x3bda9b0 [Final Native Public]
    UAsyncPhysicsData* GetDataToConsume(); // 0x3bda8f0 [Final Native Public]

// AClusterUnionActor (/Script/Engine.ClusterUnionActor)
    UClusterUnionComponent* GetClusterUnionComponent(); // 0x3916630 [Final Native Public]

// UClusterUnionComponent (/Script/Engine.ClusterUnionComponent)
    void SetIsAnchored(bool bIsAnchored); // 0x3bdb970 [Native Public]
    void SetEnableDamageFromCollision(bool bValue); // 0x3bdb8d0 [Final Native Public]
    void RemoveComponentFromCluster(UPrimitiveComponent* InComponent); // 0x3bdb6b0 [Final Native Public]
    void RemoveComponentBonesFromCluster(UPrimitiveComponent* InComponent, const TArray<int32>& BoneIds); // 0x3bdb5c0 [Final Native Public]
    void OnRep_RigidState(); // 0x3bdb390 [Native Protected]
    bool IsComponentAdded(UPrimitiveComponent* Component); // 0x3bdb170 [Final Native Public]
    bool IsAuthority(); // 0x3bdb110 [Final Native Protected]
    void HandleComponentPhysicsStateChangePostAddIntoClusterUnion(UPrimitiveComponent* ChangedComponent, const EComponentPhysicsStateChange& StateChange); // 0x3bdafb0 [Final Native Private]
    void HandleComponentPhysicsStateChange(UPrimitiveComponent* ChangedComponent, const EComponentPhysicsStateChange& StateChange); // 0x3bdacd0 [Final Native Private]
    TArray<UPrimitiveComponent*> GetPrimitiveComponents(); // 0x3bdac50 [Final Native Public]
    TArray<AActor*> GetActors(); // 0x3bda790 [Final Native Public]
    void ForceSetChildToParent(UPrimitiveComponent* InComponent, const TArray<int32>& BoneIds, const TArray<FTransform>& ChildToParent); // 0x3bda570 [Final Native Public]
    void AddComponentToCluster(UPrimitiveComponent* InComponent, const TArray<int32>& BoneIds, bool bRebuildGeometry); // 0x3bda110 [Final Native Public]

// UClusterUnionReplicatedProxyComponent (/Script/Engine.ClusterUnionReplicatedProxyComponent)
    void SetParticleChildToParent(int32 BoneID, FTransform& ChildToParent); // 0x3c1f650 [Final Native Public]
    void SetParticleBoneIds(const TArray<int32>& InIds); // 0x3c1f490 [Final Native Public]
    void SetParentClusterUnion(UClusterUnionComponent* InComponent); // 0x3c1f240 [Final Native Public]
    void SetChildClusteredComponent(UPrimitiveComponent* InComponent); // 0x3c1d8e0 [Final Native Public]
    void OnRep_ParticleChildToParents(); // 0x3c1c190 [Final Native Protected]
    void OnRep_ParticleBoneIds(); // 0x3c1c170 [Final Native Protected]
    void OnRep_ParentClusterUnion(); // 0x3c1c150 [Final Native Protected]
    void OnRep_ChildClusteredComponent(); // 0x3c1c130 [Final Native Protected]
    void MarkPendingDeletion(); // 0x3c1bfd0 [Final Native Public]
    bool IsPendingDeletion(); // 0x3c1bfb0 [Final Native Public]
    TArray<int32> GetParticleBoneIds(); // 0x3c1bd80 [Final Native Public]
    UClusterUnionComponent* GetParentClusterUnionComponent(); // 0x3c1bc70 [Final Native Public]
    UPrimitiveComponent* GetChildClusteredComponent(); // 0x3c1a640 [Final Native Public]

// UConstraintInstanceBlueprintLibrary (/Script/Engine.ConstraintInstanceBlueprintLibrary)
    void SetProjectionParams(FConstraintInstanceAccessor& Accessor, bool bEnableProjection, float ProjectionLinearAlpha, float ProjectionAngularAlpha); // 0x3c1f7a0 [Final Native Static Public]
    void SetParentDominates(FConstraintInstanceAccessor& Accessor, bool bParentDominates); // 0x3c1f300 [Final Native Static Public]
    void SetOrientationDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, bool bEnableTwistDrive, bool bEnableSwingDrive); // 0x3c1f080 [Final Native Static Public]
    void SetOrientationDriveSLERP(FConstraintInstanceAccessor& Accessor, bool bEnableSLERP); // 0x3c1ef30 [Final Native Static Public]
    void SetMassConditioningEnabled(FConstraintInstanceAccessor& Accessor, bool bEnableMassConditioning); // 0x3c1eda0 [Final Native Static Public]
    void SetLinearVelocityTarget(FConstraintInstanceAccessor& Accessor, const FVector& InVelTarget); // 0x3c1ec30 [Final Native Static Public]
    void SetLinearVelocityDrive(FConstraintInstanceAccessor& Accessor, bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); // 0x3c1ea00 [Final Native Static Public]
    void SetLinearSoftLimitParams(FConstraintInstanceAccessor& Accessor, bool bSoftLinearLimit, float LinearLimitStiffness, float LinearLimitDamping, float LinearLimitRestitution, float LinearLimitContactDistance); // 0x3c1e780 [Final Native Static Public]
    void SetLinearPositionTarget(FConstraintInstanceAccessor& Accessor, const FVector& InPosTarget); // 0x3c1e610 [Final Native Static Public]
    void SetLinearPositionDrive(FConstraintInstanceAccessor& Accessor, bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); // 0x3c1e3f0 [Final Native Static Public]
    void SetLinearPlasticity(FConstraintInstanceAccessor& Accessor, bool bLinearPlasticity, float LinearPlasticityThreshold, const EConstraintPlasticityType& PlasticityType); // 0x3c1e220 [Final Native Static Public]
    void SetLinearLimits(FConstraintInstanceAccessor& Accessor, const ELinearConstraintMotion& XMotion, const ELinearConstraintMotion& YMotion, const ELinearConstraintMotion& ZMotion, float Limit); // 0x3c1e010 [Final Native Static Public]
    void SetLinearDriveParams(FConstraintInstanceAccessor& Accessor, float PositionStrength, float VelocityStrength, float InForceLimit); // 0x3c1ddc0 [Final Native Static Public]
    void SetLinearBreakable(FConstraintInstanceAccessor& Accessor, bool bLinearBreakable, float LinearBreakThreshold); // 0x3c1dc50 [Final Native Static Public]
    void SetDisableCollision(FConstraintInstanceAccessor& Accessor, bool bDisableCollision); // 0x3c1daf0 [Final Native Static Public]
    void SetContactTransferScale(FConstraintInstanceAccessor& Accessor, float ContactTransferScale); // 0x3c1d9a0 [Final Native Static Public]
    void SetAngularVelocityTarget(FConstraintInstanceAccessor& Accessor, const FVector& InVelTarget); // 0x3c1d710 [Final Native Static Public]
    void SetAngularVelocityDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, bool bEnableTwistDrive, bool bEnableSwingDrive); // 0x3c1d540 [Final Native Static Public]
    void SetAngularVelocityDriveSLERP(FConstraintInstanceAccessor& Accessor, bool bEnableSLERP); // 0x3c1d3f0 [Final Native Static Public]
    void SetAngularSoftTwistLimitParams(FConstraintInstanceAccessor& Accessor, bool bSoftTwistLimit, float TwistLimitStiffness, float TwistLimitDamping, float TwistLimitRestitution, float TwistLimitContactDistance); // 0x3c1d170 [Final Native Static Public]
    void SetAngularSoftSwingLimitParams(FConstraintInstanceAccessor& Accessor, bool bSoftSwingLimit, float SwingLimitStiffness, float SwingLimitDamping, float SwingLimitRestitution, float SwingLimitContactDistance); // 0x3c1cef0 [Final Native Static Public]
    void SetAngularPlasticity(FConstraintInstanceAccessor& Accessor, bool bAngularPlasticity, float AngularPlasticityThreshold); // 0x3c1cd80 [Final Native Static Public]
    void SetAngularOrientationTarget(FConstraintInstanceAccessor& Accessor, const FRotator& InPosTarget); // 0x3c1cc50 [Final Native Static Public]
    void SetAngularLimits(FConstraintInstanceAccessor& Accessor, const EAngularConstraintMotion& Swing1MotionType, float Swing1LimitAngle, const EAngularConstraintMotion& Swing2MotionType, float Swing2LimitAngle, const EAngularConstraintMotion& TwistMotionType, float TwistLimitAngle); // 0x3c1c9a0 [Final Native Static Public]
    void SetAngularDriveParams(FConstraintInstanceAccessor& Accessor, float PositionStrength, float VelocityStrength, float InForceLimit); // 0x3c1c760 [Final Native Static Public]
    void SetAngularDriveMode(FConstraintInstanceAccessor& Accessor, const EAngularDriveMode& DriveMode); // 0x3c1c610 [Final Native Static Public]
    void SetAngularBreakable(FConstraintInstanceAccessor& Accessor, bool bAngularBreakable, float AngularBreakThreshold); // 0x3c1c4a0 [Final Native Static Public]
    void GetProjectionParams(FConstraintInstanceAccessor& Accessor, const bool& bEnableProjection, const float& ProjectionLinearAlpha, const float& ProjectionAngularAlpha); // 0x3c1bdb0 [Final Native Static Public]
    bool GetParentDominates(FConstraintInstanceAccessor& Accessor); // 0x3c1bcb0 [Final Native Static Public]
    void GetOrientationDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableTwistDrive, const bool& bOutEnableSwingDrive); // 0x3c1bb00 [Final Native Static Public]
    void GetOrientationDriveSLERP(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableSLERP); // 0x3c1b9e0 [Final Native Static Public]
    bool GetMassConditioningEnabled(FConstraintInstanceAccessor& Accessor); // 0x3c1b910 [Final Native Static Public]
    void GetLinearVelocityTarget(FConstraintInstanceAccessor& Accessor, const FVector& OutVelTarget); // 0x3c1b7e0 [Final Native Static Public]
    void GetLinearVelocityDrive(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableDriveX, const bool& bOutEnableDriveY, const bool& bOutEnableDriveZ); // 0x3c1b5f0 [Final Native Static Public]
    void GetLinearSoftLimitParams(FConstraintInstanceAccessor& Accessor, const bool& bSoftLinearLimit, const float& LinearLimitStiffness, const float& LinearLimitDamping, const float& LinearLimitRestitution, const float& LinearLimitContactDistance); // 0x3c1b360 [Final Native Static Public]
    void GetLinearPositionTarget(FConstraintInstanceAccessor& Accessor, const FVector& OutPosTarget); // 0x3c1b230 [Final Native Static Public]
    void GetLinearPositionDrive(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableDriveX, const bool& bOutEnableDriveY, const bool& bOutEnableDriveZ); // 0x3c1b040 [Final Native Static Public]
    void GetLinearPlasticity(FConstraintInstanceAccessor& Accessor, const bool& bLinearPlasticity, const float& LinearPlasticityThreshold, const EConstraintPlasticityType& PlasticityType); // 0x3c1ae50 [Final Native Static Public]
    void GetLinearLimits(FConstraintInstanceAccessor& Accessor, const ELinearConstraintMotion& XMotion, const ELinearConstraintMotion& YMotion, const ELinearConstraintMotion& ZMotion, const float& Limit); // 0x3c1abf0 [Final Native Static Public]
    void GetLinearDriveParams(FConstraintInstanceAccessor& Accessor, const float& OutPositionStrength, const float& OutVelocityStrength, const float& OutForceLimit); // 0x3c1a9f0 [Final Native Static Public]
    void GetLinearBreakable(FConstraintInstanceAccessor& Accessor, const bool& bLinearBreakable, const float& LinearBreakThreshold); // 0x3c1a870 [Final Native Static Public]
    bool GetDisableCollsion(FConstraintInstanceAccessor& Accessor); // 0x3c1a7a0 [Final Native Static Public]
    void GetContactTransferScale(FConstraintInstanceAccessor& Accessor, const float& ContactTransferScale); // 0x3c1a680 [Final Native Static Public]
    void GetAttachedBodyNames(FConstraintInstanceAccessor& Accessor, const FName& ParentBody, const FName& ChildBody); // 0x3c1a4e0 [Final Native Static Public]
    void GetAngularVelocityTarget(FConstraintInstanceAccessor& Accessor, const FVector& OutVelTarget); // 0x3c1a3b0 [Final Native Static Public]
    void GetAngularVelocityDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableTwistDrive, const bool& bOutEnableSwingDrive); // 0x3c1a230 [Final Native Static Public]
    void GetAngularVelocityDriveSLERP(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableSLERP); // 0x3c1a110 [Final Native Static Public]
    void GetAngularSoftTwistLimitParams(FConstraintInstanceAccessor& Accessor, const bool& bSoftTwistLimit, const float& TwistLimitStiffness, const float& TwistLimitDamping, const float& TwistLimitRestitution, const float& TwistLimitContactDistance); // 0x3c19e80 [Final Native Static Public]
    void GetAngularSoftSwingLimitParams(FConstraintInstanceAccessor& Accessor, const bool& bSoftSwingLimit, const float& SwingLimitStiffness, const float& SwingLimitDamping, const float& SwingLimitRestitution, const float& SwingLimitContactDistance); // 0x3c19bf0 [Final Native Static Public]
    void GetAngularPlasticity(FConstraintInstanceAccessor& Accessor, const bool& bAngularPlasticity, const float& AngularPlasticityThreshold); // 0x3c19a60 [Final Native Static Public]
    void GetAngularOrientationTarget(FConstraintInstanceAccessor& Accessor, const FRotator& OutPosTarget); // 0x3c19930 [Final Native Static Public]
    void GetAngularLimits(FConstraintInstanceAccessor& Accessor, const EAngularConstraintMotion& Swing1MotionType, const float& Swing1LimitAngle, const EAngularConstraintMotion& Swing2MotionType, const float& Swing2LimitAngle, const EAngularConstraintMotion& TwistMotionType, const float& TwistLimitAngle); // 0x3c19640 [Final Native Static Public]
    void GetAngularDriveParams(FConstraintInstanceAccessor& Accessor, const float& OutPositionStrength, const float& OutVelocityStrength, const float& OutForceLimit); // 0x3c19440 [Final Native Static Public]
    void GetAngularDriveMode(FConstraintInstanceAccessor& Accessor, const EAngularDriveMode& OutDriveMode); // 0x3c19330 [Final Native Static Public]
    void GetAngularBreakable(FConstraintInstanceAccessor& Accessor, const bool& bAngularBreakable, const float& AngularBreakThreshold); // 0x3c191a0 [Final Native Static Public]
    void CopyParams(FConstraintInstanceAccessor& Accessor, FConstraintInstanceAccessor& SourceAccessor, bool bKeepPosition, bool bKeepRotation); // 0x3c18cf0 [Final Native Static Public]

// UNetworkPhysicsComponent (/Script/Engine.NetworkPhysicsComponent)
    void ServerReceiveInputsDatas(const FNetworkPhysicsRewindDataInputProxy& ClientInputs); // 0x3c1c400 [Native Event Public]
    void ServerReceiveInputData(const FNetworkPhysicsRewindDataInputProxy& ClientInputs); // 0x3c1c360 [Native Event Protected]
    void ServerReceiveImportantInputData(const FNetworkPhysicsRewindDataImportantInputProxy& ClientInputs); // 0x3c1c2c0 [Native Event Protected]
    void OnRep_SetReplicatedStates(); // 0x3c1c2a0 [Final Native Protected]
    void OnRep_SetReplicatedInputs(); // 0x3c1c1b0 [Final Native Protected]
    void MulticastReceiveImportantStateData(const FNetworkPhysicsRewindDataImportantStateProxy& ServerStates); // 0x3c1c090 [Native Event Protected]
    void MulticastReceiveImportantInputData(const FNetworkPhysicsRewindDataImportantInputProxy& ServerInputs); // 0x3c1bff0 [Native Event Protected]

// UPhysicalAnimationComponent (/Script/Engine.PhysicalAnimationComponent)
    void SetStrengthMultiplyer(float InStrengthMultiplyer); // 0x3c6cab0 [Final Native Public]
    void SetSkeletalMeshComponent(USkeletalMeshComponent* InSkeletalMeshComponent); // 0x3c6c8d0 [Final Native Public]
    FTransform GetBodyTargetTransform(const FName& BodyName); // 0x3c640d0 [Final Native Public]
    void ApplyPhysicalAnimationSettingsBelow(const FName& BodyName, FPhysicalAnimationData& PhysicalAnimationData, bool bIncludeSelf); // 0x3c60410 [Final Native Public]
    void ApplyPhysicalAnimationSettings(const FName& BodyName, FPhysicalAnimationData& PhysicalAnimationData); // 0x3c602d0 [Final Native Public]
    void ApplyPhysicalAnimationProfileBelow(const FName& BodyName, const FName& ProfileName, bool bIncludeSelf, bool bClearNotFound); // 0x3c600f0 [Final Native Public]

// UPhysicsConstraintComponent (/Script/Engine.PhysicsConstraintComponent)
    void SetProjectionParams(float ProjectionLinearAlpha, float ProjectionAngularAlpha, float ProjectionLinearTolerance, float ProjectionAngularTolerance); // 0x3c6c750 [Final Native Public]
    void SetProjectionEnabled(bool bProjectionEnabled); // 0x3c6c6b0 [Final Native Public]
    void SetOrientationDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive); // 0x3c6c5e0 [Final Native Public]
    void SetOrientationDriveSLERP(bool bEnableSLERP); // 0x3c6c550 [Final Native Public]
    void SetLinearZLimit(const ELinearConstraintMotion& ConstraintType, float LimitSize); // 0x3c6c0e0 [Final Native Public]
    void SetLinearYLimit(const ELinearConstraintMotion& ConstraintType, float LimitSize); // 0x3c6bff0 [Final Native Public]
    void SetLinearXLimit(const ELinearConstraintMotion& ConstraintType, float LimitSize); // 0x3c6bef0 [Final Native Public]
    void SetLinearVelocityTarget(const FVector& InVelTarget); // 0x3c6be50 [Final Native Public]
    void SetLinearVelocityDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); // 0x3c6bd30 [Final Native Public]
    void SetLinearPositionTarget(const FVector& InPosTarget); // 0x3c6bc00 [Final Native Public]
    void SetLinearPositionDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); // 0x3c6bae0 [Final Native Public]
    void SetLinearPlasticity(bool bLinearPlasticity, float LinearPlasticityThreshold, const EConstraintPlasticityType& PlasticityType); // 0x3c6b9b0 [Final Native Public]
    void SetLinearDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit); // 0x3c6b890 [Final Native Public]
    void SetLinearDriveAccelerationMode(bool bAccelerationMode); // 0x3c6b800 [Final Native Public]
    void SetLinearBreakable(bool bLinearBreakable, float LinearBreakThreshold); // 0x3c6b680 [Final Native Public]
    void SetDisableCollision(bool bDisableCollision); // 0x3c6b3d0 [Final Native Public]
    void SetContactTransferScale(float ContactTransferScale); // 0x3c6aec0 [Final Native Public]
    void SetConstraintReferencePosition(const EConstraintFrame& Frame, const FVector& RefPosition); // 0x3c6ade0 [Final Native Public]
    void SetConstraintReferenceOrientation(const EConstraintFrame& Frame, const FVector& PriAxis, const FVector& SecAxis); // 0x3c6aca0 [Final Native Public]
    void SetConstraintReferenceFrame(const EConstraintFrame& Frame, FTransform& RefFrame); // 0x3c6ab40 [Final Native Public]
    void SetConstrainedComponents(UPrimitiveComponent* Component1, const FName& BoneName1, UPrimitiveComponent* Component2, const FName& BoneName2); // 0x3c6a9a0 [Final Native Public]
    void SetAngularVelocityTarget(const FVector& InVelTarget); // 0x3c6a4a0 [Final Native Public]
    void SetAngularVelocityDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive); // 0x3c6a3d0 [Final Native Public]
    void SetAngularVelocityDriveSLERP(bool bEnableSLERP); // 0x3c6a340 [Final Native Public]
    void SetAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive); // 0x3c6a270 [Final Native Public]
    void SetAngularTwistLimit(const EAngularConstraintMotion& ConstraintType, float TwistLimitAngle); // 0x3c6a190 [Final Native Public]
    void SetAngularSwing2Limit(const EAngularConstraintMotion& MotionType, float Swing2LimitAngle); // 0x3c6a0b0 [Final Native Public]
    void SetAngularSwing1Limit(const EAngularConstraintMotion& MotionType, float Swing1LimitAngle); // 0x3c69fd0 [Final Native Public]
    void SetAngularPlasticity(bool bAngularPlasticity, float AngularPlasticityThreshold); // 0x3c69e50 [Final Native Public]
    void SetAngularOrientationTarget(const FRotator& InPosTarget); // 0x3c69db0 [Final Native Public]
    void SetAngularOrientationDrive(bool bEnableSwingDrive, bool bEnableTwistDrive); // 0x3c69ce0 [Final Native Public]
    void SetAngularDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit); // 0x3c69bc0 [Final Native Public]
    void SetAngularDriveMode(const EAngularDriveMode& DriveMode); // 0x3c69b40 [Final Native Public]
    void SetAngularDriveAccelerationMode(bool bAccelerationMode); // 0x3c69ab0 [Final Native Public]
    void SetAngularBreakable(bool bAngularBreakable, float AngularBreakThreshold); // 0x3c69930 [Final Native Public]
    bool IsProjectionEnabled(); // 0x3c67100 [Final Native Public]
    bool IsBroken(); // 0x3c66f50 [Final Native Public]
    float GetCurrentTwist(); // 0x3c64590 [Final Native Public]
    float GetCurrentSwing2(); // 0x3c64550 [Final Native Public]
    float GetCurrentSwing1(); // 0x3c64510 [Final Native Public]
    void GetConstraintForce(const FVector& OutLinearForce, const FVector& OutAngularForce); // 0x3c64420 [Final Native Public]
    FConstraintInstanceAccessor GetConstraint(); // 0x3c643a0 [Final Native Public]
    void GetConstrainedComponents(const UPrimitiveComponent*& OutComponent1, const FName& OutBoneName1, const UPrimitiveComponent*& OutComponent2, const FName& OutBoneName2); // 0x3c641b0 [Final Native Public]
    void BreakConstraint(); // 0x3c605e0 [Final Native Public]

// UPhysicsHandleComponent (/Script/Engine.PhysicsHandleComponent)
    void SetTargetRotation(const FRotator& NewRotation); // 0x3c6cd60 [Final Native Public]
    void SetTargetLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation); // 0x3c6cc00 [Final Native Public]
    void SetTargetLocation(const FVector& NewLocation); // 0x3c6cb70 [Final Native Public]
    void SetLinearStiffness(float NewLinearStiffness); // 0x3c6bca0 [Final Native Public]
    void SetLinearDamping(float NewLinearDamping); // 0x3c6b770 [Final Native Public]
    void SetInterpolationSpeed(float NewInterpolationSpeed); // 0x3c6b600 [Final Native Public]
    void SetAngularStiffness(float NewAngularStiffness); // 0x3c69f40 [Final Native Public]
    void SetAngularDamping(float NewAngularDamping); // 0x3c69a20 [Final Native Public]
    void ReleaseComponent(); // 0x3c67ec0 [Native Public]
    void GrabComponentAtLocationWithRotation(UPrimitiveComponent* Component, const FName& InBoneName, const FVector& Location, const FRotator& Rotation); // 0x3c66da0 [Final Native Public]
    void GrabComponentAtLocation(UPrimitiveComponent* Component, const FName& InBoneName, const FVector& GrabLocation); // 0x3c66c50 [Final Native Public]
    void GrabComponent(UPrimitiveComponent* Component, const FName& InBoneName, const FVector& GrabLocation, bool bConstrainRotation); // 0x3c66ac0 [Native Public]
    void GetTargetLocationAndRotation(const FVector& TargetLocation, const FRotator& TargetRotation); // 0x3c66830 [Final Native Public]
    UPrimitiveComponent* GetGrabbedComponent(); // 0x3337510 [Final Native Public]

// UPhysicsSettings (/Script/Engine.PhysicsSettings)
    int32 GetPhysicsHistoryCount(); // 0x3c66570 [Final Native Public]

// URadialForceComponent (/Script/Engine.RadialForceComponent)
    void RemoveObjectTypeToAffect(const EObjectTypeQuery& ObjectType); // 0x3c67ee0 [Native Public]
    void FireImpulse(); // 0x3c640b0 [Native Public]
    void AddObjectTypeToAffect(const EObjectTypeQuery& ObjectType); // 0x3c5fec0 [Native Public]

// UPhysicsFieldStatics (/Script/Engine.PhysicsFieldStatics)
    FVector EvalPhysicsVectorField(UObject* WorldContextObject, const FVector& WorldPosition, const EFieldVectorType& VectorType); // 0x3c63ee0 [Final Native Static Public]
    float EvalPhysicsScalarField(UObject* WorldContextObject, const FVector& WorldPosition, const EFieldScalarType& ScalarType); // 0x3c63dc0 [Final Native Static Public]
    int32 EvalPhysicsIntegerField(UObject* WorldContextObject, const FVector& WorldPosition, const EFieldIntegerType& IntegerType); // 0x3c63ca0 [Final Native Static Public]

// APlayerState (/Script/Engine.PlayerState)
    void ReceiveOverrideWith(APlayerState* OldPlayerState); // 0x144c730 [Event Protected]
    void ReceiveCopyProperties(APlayerState* NewPlayerState); // 0x144c730 [Event Protected]
    void OnRep_UniqueId(); // 0x3cabf70 [Native Public]
    void OnRep_Score(); // 0x33c4b10 [Native Public]
    void OnRep_PlayerName(); // 0x3415ec0 [Native Public]
    void OnRep_PlayerId(); // 0x3415f00 [Native Public]
    void OnRep_bIsInactive(); // 0x3415ee0 [Native Public]
    void OnPawnPrivateDestroyed(AActor* InActor); // 0x3cabed0 [Final Native Private]
    bool IsSpectator(); // 0x3cabd70 [Final Native Public]
    bool IsOnlyASpectator(); // 0x3cabd40 [Final Native Public]
    bool IsABot(); // 0x3cabd10 [Final Native Public]
    float GetScore(); // 0x34367a0 [Final Native Public]
    FString GetPlayerName(); // 0x3cabc90 [Final Native Public]
    int32 GetPlayerId(); // 0x3cabc70 [Final Native Public]
    APlayerController* GetPlayerController(); // 0x3cabc00 [Final Native Public]
    float GetPingInMilliseconds(); // 0x3cabbb0 [Final Native Public]
    APawn* GetPawn(); // 0x3cabb90 [Final Native Public]
    uint8 GetCompressedPing(); // 0x3cabb70 [Final Native Public]
    FUniqueNetIdRepl BP_GetUniqueId(); // 0x3cabab0 [Final Native Public]

// APostProcessVolume (/Script/Engine.PostProcessVolume)
    void AddOrUpdateBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject, float InWeight); // 0x3cab8e0 [Final Native Public]

// UHealthSnapshotBlueprintLibrary (/Script/Engine.HealthSnapshotBlueprintLibrary)
    void StopPerformanceSnapshots(); // 0x3cac110 [Final Native Static Public]
    void StartPerformanceSnapshots(); // 0x3cabf90 [Final Native Static Public]
    void LogPerformanceSnapshot(const FString& SnapshotTitle, bool bResetStats); // 0x3cabda0 [Final Native Static Public]

// UReplaySubsystem (/Script/Engine.ReplaySubsystem)
    void RequestCheckpoint(); // 0x3d15400 [Final Native Public]
    bool IsRecording(); // 0x3d15390 [Final Native Public]
    bool IsPlaying(); // 0x3d15340 [Final Native Public]
    float GetReplayCurrentTime(); // 0x3d152b0 [Final Native Public]
    FString GetActiveReplayName(); // 0x3d15180 [Final Native Public]

// USkinnedAsset (/Script/Engine.SkinnedAsset)
    USkeletalMeshSocket* FindSocketInfo(const FName& InSocketName, FTransform& OutTransform, const int32& OutBoneIndex, const int32& OutIndex); // 0x3dfe3d0 [Native Public]
    USkeletalMeshSocket* FindSocket(const FName& InSocketName); // 0x3dfe330 [Native Public]

// USkeletalMesh (/Script/Engine.SkeletalMesh)
    void SetSkeleton(USkeleton* InSkeleton); // 0x3da0af0 [Final Native Public]
    void SetOverlayMaterialMaxDrawDistance(float InMaxDrawDistance); // 0x3da0a40 [Final Native Public]
    void SetOverlayMaterial(UMaterialInterface* NewOverlayMaterial); // 0x3da0980 [Final Native Public]
    void SetMorphTargets(const TArray<UMorphTarget*>& InMorphTargets); // 0x3da0880 [Final Native Public]
    void SetMinLODForQualityLevels(TMap<EPerQualityLevels, int32>& QualityLevelMinimumLODs, int32 Default); // 0x3da0710 [Final Native Public]
    void SetMeshClothingAssets(const TArray<UClothingAssetBase*>& InMeshClothingAssets); // 0x3da0610 [Final Native Public]
    void SetMaterials(const TArray<FSkeletalMaterial>& InMaterials); // 0x3da0540 [Final Native Public]
    void SetLODSettings(USkeletalMeshLODSettings* InLODSettings); // 0x3da04b0 [Final Native Public]
    void SetDefaultAnimatingRig(const TSoftObjectPtr<UObject>& InAnimatingRig); // 0x3da0380 [Final Native Public]
    int32 NumSockets(); // 0x3da0310 [Final Native Public]
    TArray<FString> K2_GetAllMorphTargetNames(); // 0x3da01a0 [Final Native Public]
    bool IsSectionUsingCloth(int32 InSectionIndex, bool bCheckCorrespondingSections); // 0x3da0070 [Final Native Public]
    USkeletalMeshSocket* GetSocketByIndex(int32 Index); // 0x3d9ff70 [Final Native Public]
    USkeleton* GetSkeleton(); // 0x3d9ff40 [Native Public]
    UPhysicsAsset* GetShadowPhysicsAsset(); // 0x3d9ff10 [Native Public]
    UPhysicsAsset* GetPhysicsAsset(); // 0x3d9fee0 [Native Public]
    float GetOverlayMaterialMaxDrawDistance(); // 0x3d9fea0 [Native Public]
    UMaterialInterface* GetOverlayMaterial(); // 0x3d9fe70 [Native Public]
    TArray<UNodeMappingContainer*> GetNodeMappingData(); // 0x3d9fdd0 [Final Native Public]
    UNodeMappingContainer* GetNodeMappingContainer(UBlueprint* SourceAsset); // 0x3d9fd30 [Final Native Public]
    TArray<UMorphTarget*> GetMorphTargetsPtrConv(); // 0x3d9fc50 [Final Native Public]
    void GetMinLODForQualityLevels(TMap<EPerQualityLevels, int32>& QualityLevelMinimumLODs, const int32& Default); // 0x3d9fae0 [Final Native Public]
    TArray<UClothingAssetBase*> GetMeshClothingAssets(); // 0x3d9fa40 [Final Native Public]
    TArray<FSkeletalMaterial> GetMaterials(); // 0x3d9fa00 [Native Public]
    USkeletalMeshLODSettings* GetLODSettings(); // 0x3d9f9c0 [Final Native Public]
    FBoxSphereBounds GetImportedBounds(); // 0x3d9f940 [Final Native Public]
    bool GetHasVertexColors(); // 0x3d9f910 [Native Public]
    UMeshDeformer* GetDefaultMeshDeformer(); // 0x3d9f8e0 [Native Public]
    TSoftObjectPtr<UObject> GetDefaultAnimatingRig(); // 0x3d9f830 [Final Native Public]
    FBoxSphereBounds GetBounds(); // 0x3d9f7d0 [Native Public]
    USkeletalMeshSocket* FindSocketAndIndex(const FName& InSocketName, const int32& OutIndex); // 0x3d9f6f0 [Final Native Public]

// USoundSubmixBase (/Script/Engine.SoundSubmixBase)
    USoundSubmixBase* FindDynamicAncestor(); // 0x3877bd0 [Native Public]
    bool DynamicDisconnect(UObject* WorldContextObject); // 0x3e2bf30 [Native Public]
    bool DynamicConnect(UObject* WorldContextObject, USoundSubmixBase* InParent); // 0x3e2be60 [Native Public]

// USoundSubmix (/Script/Engine.SoundSubmix)
    void StopSpectralAnalysis(UObject* WorldContextObject); // 0x3e2d050 [Final Native Public]
    void StopRecordingOutput(UObject* WorldContextObject, const EAudioRecordingExportType& ExportType, const FString& Name, const FString& Path, USoundWave* ExistingSoundWaveToOverwrite); // 0x3e2ce20 [Final Native Public]
    void StopEnvelopeFollowing(UObject* WorldContextObject); // 0x3e2cd60 [Final Native Public]
    void StartSpectralAnalysis(UObject* WorldContextObject, const EFFTSize& FFTSize, const EFFTPeakInterpolationMethod& InterpolationMethod, const EFFTWindowType& WindowType, float HopSize, const EAudioSpectrumType& SpectrumType); // 0x3e2cb50 [Final Native Public]
    void StartRecordingOutput(UObject* WorldContextObject, float ExpectedDuration); // 0x3e2ca40 [Final Native Public]
    void StartEnvelopeFollowing(UObject* WorldContextObject); // 0x3e2c980 [Final Native Public]
    void SetWetVolumeModulation(FSoundModulationDestinationSettings& InVolMod); // 0x3e2c820 [Final Native Protected]
    void SetSubmixWetLevel(UObject* WorldContextObject, float InWetLevel); // 0x3e2c710 [Final Native Public]
    void SetSubmixOutputVolume(UObject* WorldContextObject, float InOutputVolume); // 0x3e2c600 [Final Native Public]
    void SetSubmixDryLevel(UObject* WorldContextObject, float InDryLevel); // 0x3e2c4f0 [Final Native Public]
    void SetOutputVolumeModulation(FSoundModulationDestinationSettings& InVolMod); // 0x3e2c390 [Final Native Protected]
    void SetDryVolumeModulation(FSoundModulationDestinationSettings& InVolMod); // 0x3e2c230 [Final Native Protected]
    void RemoveSpectralAnalysisDelegate(UObject* WorldContextObject, const FScriptDelegate& OnSubmixSpectralAnalysisBP); // 0x3e2c100 [Final Native Public]
    void RemoveEnvelopeFollowerDelegate(UObject* WorldContextObject, const FScriptDelegate& OnSubmixEnvelopeBP); // 0x3e2bfd0 [Final Native Public]
    void AddSpectralAnalysisDelegate(UObject* WorldContextObject, const TArray<FSoundSubmixSpectralAnalysisBandSettings>& InBandSettings, const FScriptDelegate& OnSubmixSpectralAnalysisBP, float UpdateRate, float DecibelNoiseFloor, bool bDoNormalize, bool bDoAutoRange, float AutoRangeAttackTime, float AutoRangeReleaseTime); // 0x3e2bac0 [Final Native Public]
    void AddEnvelopeFollowerDelegate(UObject* WorldContextObject, const FScriptDelegate& OnSubmixEnvelopeBP); // 0x3e2b990 [Final Native Public]

// UStaticMesh (/Script/Engine.StaticMesh)
    void SetStaticMaterials(const TArray<FStaticMaterial>& InStaticMaterials); // 0x3e52740 [Final Native Public]
    void SetMinLODForQualityLevels(TMap<EPerQualityLevels, int32>& QualityLevelMinimumLODs, int32 Default); // 0x3da0710 [Final Native Public]
    void SetMinimumLODForPlatforms(TMap<FName, int32>& PlatformMinimumLODs); // 0x3e51e00 [Final Native Public]
    void SetMinimumLODForPlatform(const FName& PlatformName, int32 InMinLOD); // 0x3e52570 [Final Native Public]
    void RemoveSocket(UStaticMeshSocket* Socket); // 0x3e52350 [Final Native Public]
    UStaticMeshDescription* GetStaticMeshDescription(int32 LODIndex); // 0x3e522d0 [Final Native Public]
    TArray<FStaticMaterial> GetStaticMaterials(); // 0x3e522a0 [Final Native Public]
    TArray<UStaticMeshSocket*> GetSocketsByTag(const FString& InSocketTag); // 0x3e52100 [Final Native Public]
    int32 GetNumTriangles(int32 LODIndex); // 0x3e52020 [Final Native Public]
    int32 GetNumSections(int32 InLOD); // 0x3e51f60 [Final Native Public]
    int32 GetNumLODs(); // 0x3e51f30 [Final Native Public]
    void GetMinLODForQualityLevels(TMap<EPerQualityLevels, int32>& QualityLevelMinimumLODs, const int32& Default); // 0x3d9fae0 [Final Native Public]
    void GetMinimumLODForQualityLevels(TMap<FName, int32>& QualityLevelMinimumLODs); // 0x3e51e00 [Final Native Public]
    int32 GetMinimumLODForQualityLevel(const FName& QualityLevel); // 0x3e51d70 [Final Native Public]
    void GetMinimumLODForPlatforms(TMap<FName, int32>& PlatformMinimumLODs); // 0x3e51e00 [Final Native Public]
    int32 GetMinimumLODForPlatform(const FName& PlatformName); // 0x3e51d70 [Final Native Public]
    int32 GetMaterialIndex(const FName& MaterialSlotName); // 0x3e51ca0 [Final Native Public]
    UMaterialInterface* GetMaterial(int32 MaterialIndex); // 0x3e51be0 [Final Native Public]
    FBoxSphereBounds GetBounds(); // 0x3e51b90 [Final Native Public]
    FBox GetBoundingBox(); // 0x3e51ab0 [Final Native Public]
    UStaticMeshSocket* FindSocket(const FName& InSocketName); // 0x3e519e0 [Final Native Public]
    UStaticMeshDescription* CreateStaticMeshDescription(UObject* Outer); // 0x3e51890 [Final Native Static Public]
    void BuildFromStaticMeshDescriptions(const TArray<UStaticMeshDescription*>& StaticMeshDescriptions, bool bBuildSimpleCollision, bool bFastBuild); // 0x3e516a0 [Final Native Public]
    void AddSocket(UStaticMeshSocket* Socket); // 0x3e51580 [Final Native Public]
    FName AddMaterial(UMaterialInterface* Material); // 0x3e513e0 [Final Native Public]

// USubsystemBlueprintLibrary (/Script/Engine.SubsystemBlueprintLibrary)
    UWorldSubsystem* GetWorldSubsystem(UObject* ContextObject, TSubclassOf<UWorldSubsystem> Class); // 0x3e9fd30 [Final Native Static Public]
    ULocalPlayerSubsystem* GetLocalPlayerSubSystemFromPlayerController(APlayerController* PlayerController, TSubclassOf<ULocalPlayerSubsystem> Class); // 0x3e9f980 [Final Native Static Public]
    ULocalPlayerSubsystem* GetLocalPlayerSubsystem(UObject* ContextObject, TSubclassOf<ULocalPlayerSubsystem> Class); // 0x3e9fb20 [Final Native Static Public]
    UGameInstanceSubsystem* GetGameInstanceSubsystem(UObject* ContextObject, TSubclassOf<UGameInstanceSubsystem> Class); // 0x3e9f7f0 [Final Native Static Public]
    UEngineSubsystem* GetEngineSubsystem(TSubclassOf<UEngineSubsystem> Class); // 0x3e9f6d0 [Final Native Static Public]
    UAudioEngineSubsystem* GetAudioEngineSubsystem(UObject* ContextObject, TSubclassOf<UAudioEngineSubsystem> Class); // 0x3e9f510 [Final Native Static Public]

// UUserInterfaceSettings (/Script/Engine.UserInterfaceSettings)
    bool ShouldDisplayDistanceFieldFontSettings(); // 0x3f35a30 [Final Native Static Private]

// UCanvas (/Script/Engine.Canvas)
    FVector2D K2_TextSize(UFont* RenderFont, const FString& RenderText, const FVector2D& Scale); // 0x3f320e0 [Final Native Public]
    FVector2D K2_StrLen(UFont* RenderFont, const FString& RenderText); // 0x3f31e00 [Final Native Public]
    FVector K2_Project(const FVector& WorldLocation); // 0x3f31cc0 [Final Native Public]
    void K2_DrawTriangle(UTexture* RenderTexture, const TArray<FCanvasUVTri>& Triangles); // 0x3f31a10 [Final Native Public]
    void K2_DrawTexture(UTexture* RenderTexture, const FVector2D& ScreenPosition, const FVector2D& ScreenSize, const FVector2D& CoordinatePosition, const FVector2D& CoordinateSize, const FLinearColor& RenderColor, const EBlendMode& BlendMode, float Rotation, const FVector2D& PivotPoint); // 0x3f31580 [Final Native Public]
    void K2_DrawText(UFont* RenderFont, const FString& RenderText, const FVector2D& ScreenPosition, const FVector2D& Scale, const FLinearColor& RenderColor, float Kerning, const FLinearColor& ShadowColor, const FVector2D& ShadowOffset, bool bCentreX, bool bCentreY, bool bOutlined, const FLinearColor& OutlineColor); // 0x3f31050 [Final Native Public]
    void K2_DrawPolygon(UTexture* RenderTexture, const FVector2D& ScreenPosition, const FVector2D& Radius, int32 NumberOfSides, const FLinearColor& RenderColor); // 0x3f30d90 [Final Native Public]
    void K2_DrawMaterialTriangle(UMaterialInterface* RenderMaterial, const TArray<FCanvasUVTri>& Triangles); // 0x3f30ba0 [Final Native Public]
    void K2_DrawMaterial(UMaterialInterface* RenderMaterial, const FVector2D& ScreenPosition, const FVector2D& ScreenSize, const FVector2D& CoordinatePosition, const FVector2D& CoordinateSize, float Rotation, const FVector2D& PivotPoint); // 0x3f30640 [Final Native Public]
    void K2_DrawLine(const FVector2D& ScreenPositionA, const FVector2D& ScreenPositionB, float Thickness, const FLinearColor& RenderColor); // 0x3f30450 [Final Native Public]
    void K2_DrawBox(const FVector2D& ScreenPosition, const FVector2D& ScreenSize, float Thickness, const FLinearColor& RenderColor); // 0x3f30280 [Final Native Public]
    void K2_DrawBorder(UTexture* BorderTexture, UTexture* BackgroundTexture, UTexture* LeftBorderTexture, UTexture* RightBorderTexture, UTexture* TopBorderTexture, UTexture* BottomBorderTexture, const FVector2D& ScreenPosition, const FVector2D& ScreenSize, const FVector2D& CoordinatePosition, const FVector2D& CoordinateSize, const FLinearColor& RenderColor, const FVector2D& BorderScale, const FVector2D& BackgroundScale, float Rotation, const FVector2D& PivotPoint, const FVector2D& CornerSize); // 0x3f2fbe0 [Final Native Public]
    void K2_Deproject(const FVector2D& ScreenPosition, const FVector& WorldOrigin, const FVector& WorldDirection); // 0x3f2faa0 [Final Native Public]

// UInputSettings (/Script/Engine.InputSettings)
    void SaveKeyMappings(); // 0x3f35730 [Final Native Public]
    void RemoveAxisMapping(FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // 0x3f35480 [Final Native Public]
    void RemoveActionMapping(FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // 0x3f352f0 [Final Native Public]
    UInputSettings* GetInputSettings(); // 0x3f2f720 [Final Native Static Public]
    void GetAxisNames(const TArray<FName>& AxisNames); // 0x3f2f620 [Final Native Public]
    void GetAxisMappingByName(const FName& InAxisName, const TArray<FInputAxisKeyMapping>& OutMappings); // 0x3f2f440 [Final Native Public]
    void GetActionNames(const TArray<FName>& ActionNames); // 0x3f2f2b0 [Final Native Public]
    void GetActionMappingByName(const FName& InActionName, const TArray<FInputActionKeyMapping>& OutMappings); // 0x3f2f110 [Final Native Public]
    void ForceRebuildKeymaps(); // 0x3f2f0f0 [Final Native Public]
    void AddAxisMapping(FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // 0x3f2ef00 [Final Native Public]
    void AddActionMapping(FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // 0x3f2ed10 [Final Native Public]

// UPlayerInput (/Script/Engine.PlayerInput)
    void SetMouseSensitivity(float Sensitivity); // 0x3f35890 [Final Native Public]
    void SetBind(const FName& BindName, const FString& Command); // 0x3f357d0 [Final Native Public]
    void InvertAxisKey(const FKey& AxisKey); // 0x3f2f890 [Final Native Public]
    void InvertAxis(const FName& AxisName); // 0x3f2f800 [Final Native Public]
    APlayerController* GetOuterAPlayerController(); // 0x3f2f790 [Final Native Public]
    void ClearSmoothing(); // 0x3f2f0d0 [Final Native Public]

// UVisualLoggerKismetLibrary (/Script/Engine.VisualLoggerKismetLibrary)
    void RedirectVislog(UObject* SourceOwner, UObject* DestinationOwner); // 0x3f35240 [Final Native Static Public]
    void LogText(UObject* WorldContextObject, const FString& Text, const FName& LogCategory, bool bAddToMessageLog); // 0x3f34fe0 [Final Native Static Public]
    void LogSphere(UObject* WorldContextObject, const FVector& Center, float Radius, const FString& Text, const FLinearColor& ObjectColor, const FName& LogCategory, bool bAddToMessageLog, bool bWireframe); // 0x3f34bf0 [Final Native Static Public]
    void LogSegment(UObject* WorldContextObject, const FVector& SegmentStart, const FVector& SegmentEnd, const FString& Text, const FLinearColor& ObjectColor, float Thickness, const FName& CategoryName, bool bAddToMessageLog); // 0x3f34780 [Final Native Static Public]
    void LogOrientedBox(UObject* WorldContextObject, const FBox& BoxShape, const FTransform& Transform, const FString& Text, const FLinearColor& ObjectColor, const FName& LogCategory, bool bAddToMessageLog, bool bWireframe); // 0x3f343b0 [Final Native Static Public]
    void LogLocation(UObject* WorldContextObject, const FVector& Location, const FString& Text, const FLinearColor& ObjectColor, float Radius, const FName& LogCategory, bool bAddToMessageLog); // 0x3f34020 [Final Native Static Public]
    void LogCylinder(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const FString& Text, const FLinearColor& ObjectColor, const FName& LogCategory, bool bAddToMessageLog, bool bWireframe); // 0x3f33b80 [Final Native Static Public]
    void LogCone(UObject* WorldContextObject, const FVector& Origin, const FVector& Direction, float Length, float Angle, const FString& Text, const FLinearColor& ObjectColor, const FName& LogCategory, bool bAddToMessageLog, bool bWireframe); // 0x3f33690 [Final Native Static Public]
    void LogCircle(UObject* WorldContextObject, const FVector& Center, const FVector& UpAxis, float Radius, const FString& Text, const FLinearColor& ObjectColor, float Thickness, const FName& CategoryName, bool bAddToMessageLog); // 0x3f331f0 [Final Native Static Public]
    void LogCapsule(UObject* WorldContextObject, const FVector& base, float HalfHeight, float Radius, const FQuat& Rotation, const FString& Text, const FLinearColor& ObjectColor, const FName& LogCategory, bool bAddToMessageLog, bool bWireframe); // 0x3f32cd0 [Final Native Static Public]
    void LogBox(UObject* WorldContextObject, const FBox& BoxShape, const FString& Text, const FLinearColor& ObjectColor, const FName& LogCategory, bool bAddToMessageLog, bool bWireframe); // 0x3f328b0 [Final Native Static Public]
    void LogArrow(UObject* WorldContextObject, const FVector& SegmentStart, const FVector& SegmentEnd, const FString& Text, const FLinearColor& ObjectColor, const FName& CategoryName, bool bAddToMessageLog); // 0x3f32470 [Final Native Static Public]
    void EnableRecording(bool bEnabled); // 0x2d027b0 [Final Native Static Public]

// UVOIPTalker (/Script/Engine.VOIPTalker)
    void RegisterWithPlayerState(APlayerState* OwningState); // 0x3f64cc0 [Final Native Public]
    float GetVoiceLevel(); // 0x3f64c30 [Final Native Public]
    UVOIPTalker* CreateTalkerForPlayer(APlayerState* OwningState); // 0x3f64900 [Final Native Static Public]
    void BPOnTalkingEnd(); // 0x3f648e0 [Native Event Protected]
    void BPOnTalkingBegin(UAudioComponent* AudioComponent); // 0x3f64850 [Native Event Protected]

// UVOIPStatics (/Script/Engine.VOIPStatics)
    void SetMicThreshold(float InThreshold); // 0x3f64d50 [Final Native Static Public]

// URuntimeVirtualTexture (/Script/Engine.RuntimeVirtualTexture)
    int32 GetTileSize(); // 0x3f64bf0 [Final Native Public]
    int32 GetTileCount(); // 0x3f64ba0 [Final Native Public]
    int32 GetTileBorderSize(); // 0x3f64b60 [Final Native Public]
    int32 GetSize(); // 0x3f64af0 [Final Native Public]
    int32 GetPageTableSize(); // 0x3f64a80 [Final Native Public]

// UWorldPartitionBlueprintLibrary (/Script/Engine.WorldPartitionBlueprintLibrary)
    void UnpinActors(const TArray<FGuid>& InActorsToUnpin); // 0x3f88c00 [Final Native Static Public]
    void UnloadActors(const TArray<FGuid>& InActorsToUnload); // 0x3f88c00 [Final Native Static Public]
    void PinActors(const TArray<FGuid>& InActorsToPin); // 0x3f88c00 [Final Native Static Public]
    void LoadActors(const TArray<FGuid>& InActorsToLoad); // 0x3f88c00 [Final Native Static Public]
    FBox GetRuntimeWorldBounds(); // 0x3f88760 [Final Native Static Public]
    bool GetIntersectingActorDescs(const FBox& InBox, const TArray<FActorDesc>& OutActorDescs); // 0x3f888a0 [Final Native Static Public]
    FBox GetEditorWorldBounds(); // 0x3f88760 [Final Native Static Public]
    UDataLayerManager* GetDataLayerManager(UObject* WorldContextObject); // 0x3f884b0 [Final Native Static Public]
    bool GetActorDescsForActors(const TArray<AActor*>& InActors, const TArray<FActorDesc>& OutActorDescs); // 0x3f87910 [Final Native Static Public]
    bool GetActorDescs(const TArray<FActorDesc>& OutActorDescs); // 0x3f87870 [Final Native Static Public]

// AWorldDataLayers (/Script/Engine.WorldDataLayers)
    void OnRep_LoadedDataLayerNames(); // 0x3f88f80 [Final Native Protected]
    void OnRep_EffectiveLoadedDataLayerNames(); // 0x3f88ec0 [Final Native Protected]
    void OnRep_EffectiveActiveDataLayerNames(); // 0x3f88e10 [Final Native Protected]
    void OnRep_ActiveDataLayerNames(); // 0x3f88d60 [Final Native Protected]
    void OnDataLayerRuntimeStateChanged(UDataLayerInstance* InDataLayer, const EDataLayerRuntimeState& InState); // 0x3f88c90 [Native Event Public]

// UDataLayer (/Script/Engine.DataLayer)
    bool IsVisible(); // 0x399c820 [Final Native Public]
    bool IsRuntime(); // 0x3f88ae0 [Final Native Public]
    bool IsInitiallyVisible(); // 0x399c820 [Final Native Public]
    bool IsInitiallyActive(); // 0x3f88b00 [Final Native Public]
    bool IsEffectiveVisible(); // 0x399c820 [Final Native Public]
    bool IsDynamicallyLoaded(); // 0x3f88ae0 [Final Native Public]
    EDataLayerState GetInitialState(); // 0x3f88810 [Final Native Public]
    EDataLayerRuntimeState GetInitialRuntimeState(); // 0x3f88810 [Final Native Public]
    FColor GetDebugColor(); // 0x38e08f0 [Final Native Public]
    FName GetDataLayerLabel(); // 0x3f88490 [Final Native Public]
    bool Equals(FActorDataLayer& ActorDataLayer); // 0x3f876e0 [Final Native Public]

// UDataLayerSubsystem (/Script/Engine.DataLayerSubsystem)
    void SetDataLayerStateByLabel(const FName& InDataLayerLabel, const EDataLayerState& InState); // 0x3f89750 [Final Native Public]
    void SetDataLayerState(FActorDataLayer& InDataLayer, const EDataLayerState& InState); // 0x3f89670 [Final Native Public]
    void SetDataLayerRuntimeStateByLabel(const FName& InDataLayerLabel, const EDataLayerRuntimeState& InState, bool bInIsRecursive); // 0x3f89550 [Final Native Public]
    void SetDataLayerRuntimeState(FActorDataLayer& InDataLayer, const EDataLayerRuntimeState& InState, bool bInIsRecursive); // 0x3f89430 [Final Native Public]
    void SetDataLayerInstanceRuntimeState(UDataLayerAsset* InDataLayerAsset, const EDataLayerRuntimeState& InState, bool bInIsRecursive); // 0x3f89030 [Final Native Public]
    TSet<FName> GetLoadedDataLayerNames(); // 0x3f88990 [Final Native Public]
    EDataLayerState GetDataLayerStateByLabel(const FName& InDataLayerLabel); // 0x3f88630 [Final Native Public]
    EDataLayerState GetDataLayerState(FActorDataLayer& InDataLayer); // 0x3f88580 [Final Native Public]
    EDataLayerRuntimeState GetDataLayerRuntimeStateByLabel(const FName& InDataLayerLabel); // 0x3f88630 [Final Native Public]
    EDataLayerRuntimeState GetDataLayerRuntimeState(FActorDataLayer& InDataLayer); // 0x3f88580 [Final Native Public]
    EDataLayerRuntimeState GetDataLayerInstanceRuntimeState(UDataLayerAsset* InDataLayerAsset); // 0x3f88300 [Final Native Public]
    UDataLayerInstance* GetDataLayerInstanceFromAsset(UDataLayerAsset* InDataLayerAsset); // 0x3f881a0 [Final Native Public]
    EDataLayerRuntimeState GetDataLayerInstanceEffectiveRuntimeState(UDataLayerAsset* InDataLayerAsset); // 0x3f88000 [Final Native Public]
    UDataLayerInstance* GetDataLayerFromName(const FName& InDataLayerName); // 0x3f87df0 [Final Native Public]
    UDataLayerInstance* GetDataLayerFromLabel(const FName& InDataLayerLabel); // 0x3f87d50 [Final Native Public]
    EDataLayerRuntimeState GetDataLayerEffectiveRuntimeStateByLabel(const FName& InDataLayerLabel); // 0x3f87c50 [Final Native Public]
    EDataLayerRuntimeState GetDataLayerEffectiveRuntimeState(FActorDataLayer& InDataLayer); // 0x3f87b30 [Final Native Public]
    UDataLayerInstance* GetDataLayer(FActorDataLayer& InDataLayer); // 0x3f87a40 [Final Native Public]
    TSet<FName> GetActiveDataLayerNames(); // 0x3f87790 [Final Native Public]

// IWorldPartitionDestructibleInHLODInterface (/Script/Engine.WorldPartitionDestructibleInHLODInterface)
    void SetHLODDestructionTag(FWorldPartitionHLODDestructionTag& InDestructionTag); // 0x3f89830 [Native Event Public]
    FWorldPartitionHLODDestructionTag GetHLODDestructionTag(); // 0x3f887b0 [Native Event Public]

// UWorldPartitionDestructibleInHLODSupportLibrary (/Script/Engine.WorldPartitionDestructibleInHLODSupportLibrary)
    void DestroyInHLOD(const TScriptInterface<IWorldPartitionDestructibleInHLODInterface>& DestructibleInHLOD); // 0x3f87610 [Final Native Static Public]
    void DamageInHLOD(const TScriptInterface<IWorldPartitionDestructibleInHLODInterface>& DestructibleInHLOD, float DamagePercent); // 0x3f874d0 [Final Native Static Public]

// UWorldPartitionRuntimeLevelStreamingCell (/Script/Engine.WorldPartitionRuntimeLevelStreamingCell)
    void OnLevelShown(); // 0x3fc7ff0 [Final Native Private]
    void OnLevelHidden(); // 0x3fc7fd0 [Final Native Private]

// UWorldPartitionSubsystem (/Script/Engine.WorldPartitionSubsystem)
    bool IsStreamingCompleted(const EWorldPartitionRuntimeCellState& QueryState, const TArray<FWorldPartitionStreamingQuerySource>& QuerySources, bool bExactState); // 0x3fc7e80 [Final Native Public]
    bool IsAllStreamingCompleted(); // 0x3fc7e50 [Final Native Public]

// ULegacyCameraShake (/Script/EngineCameras.LegacyCameraShake)
    ULegacyCameraShake* StartLegacyCameraShakeFromSource(APlayerCameraManager* PlayerCameraManager, TSubclassOf<ULegacyCameraShake> ShakeClass, UCameraShakeSourceComponent* SourceComponent, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0x506a4a0 [Final Native Static Public]
    ULegacyCameraShake* StartLegacyCameraShake(APlayerCameraManager* PlayerCameraManager, TSubclassOf<ULegacyCameraShake> ShakeClass, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0x506a260 [Final Native Static Public]
    void ReceiveStopShake(bool bImmediately); // 0x144c730 [Event Public]
    void ReceivePlayShake(float Scale); // 0x144c730 [Event Public]
    bool ReceiveIsFinished(); // 0x2d95220 [Native Event Public]
    void BlueprintUpdateCameraShake(float DeltaTime, float Alpha, FMinimalViewInfo& POV, FMinimalViewInfo& ModifiedPOV); // 0x144c730 [Event Public]

// ULegacyCameraShakeFunctionLibrary (/Script/EngineCameras.LegacyCameraShakeFunctionLibrary)
    ULegacyCameraShake* Conv_LegacyCameraShake(UCameraShakeBase* CameraShake); // 0x50413c0 [Final Native Static Public]

// UCameraAnimationCameraModifier (/Script/EngineCameras.CameraAnimationCameraModifier)
    void StopCameraAnimation(FCameraAnimationHandle& Handle, bool bImmediate); // 0x506abc0 [Final Native Public]
    void StopAllCameraAnimationsOf(UCameraAnimationSequence* Sequence, bool bImmediate); // 0x506a8e0 [Final Native Public]
    void StopAllCameraAnimations(bool bImmediate); // 0x506a710 [Native Public]
    FCameraAnimationHandle PlayCameraAnimation(UCameraAnimationSequence* Sequence, const FCameraAnimationParams& Params); // 0x5069850 [Final Native Public]
    bool IsCameraAnimationActive(FCameraAnimationHandle& Handle); // 0x50695e0 [Final Native Public]
    UCameraAnimationCameraModifier* GetCameraAnimationCameraModifierFromPlayerController(APlayerController* PlayerController); // 0x5069500 [Final Native Static Public]
    UCameraAnimationCameraModifier* GetCameraAnimationCameraModifierFromID(UObject* WorldContextObject, int32 ControllerId); // 0x50693f0 [Final Native Static Public]
    UCameraAnimationCameraModifier* GetCameraAnimationCameraModifier(UObject* WorldContextObject, int32 PlayerIndex); // 0x50692e0 [Final Native Static Public]

// UEngineCameraAnimationFunctionLibrary (/Script/EngineCameras.EngineCameraAnimationFunctionLibrary)
    ECameraShakePlaySpace Conv_CameraShakePlaySpace(const ECameraAnimationPlaySpace& CameraAnimationPlaySpace); // 0x5069230 [Final Native Static Public]
    ECameraAnimationPlaySpace Conv_CameraAnimationPlaySpace(const ECameraShakePlaySpace& CameraShakePlaySpace); // 0x5069230 [Final Native Static Public]
    UCameraAnimationCameraModifier* Conv_CameraAnimationCameraModifier(APlayerCameraManager* PlayerCameraManager); // 0x5069130 [Final Native Static Public]

// UEngineCamerasSubsystem (/Script/EngineCameras.EngineCamerasSubsystem)
    void StopCameraAnimation(APlayerController* PlayerController, FCameraAnimationHandle& Handle, bool bImmediate); // 0x506aca0 [Final Native Public]
    void StopAllCameraAnimationsOf(APlayerController* PlayerController, UCameraAnimationSequence* Sequence, bool bImmediate); // 0x506aa00 [Final Native Public]
    void StopAllCameraAnimations(APlayerController* PlayerController, bool bImmediate); // 0x506a7a0 [Final Native Public]
    FCameraAnimationHandle PlayCameraAnimation(APlayerController* PlayerController, UCameraAnimationSequence* Sequence, const FCameraAnimationParams& Params); // 0x5069d00 [Final Native Public]
    bool IsCameraAnimationActive(APlayerController* PlayerController, FCameraAnimationHandle& Handle); // 0x50696d0 [Final Native Public]

// UGameMapsSettings (/Script/EngineSettings.GameMapsSettings)
    void SetSkipAssigningGamepadToPlayer1(bool bSkipFirstPlayer); // 0x185a9d0 [Final Native Public]
    bool GetSkipAssigningGamepadToPlayer1(); // 0x185a9b0 [Final Native Public]
    UGameMapsSettings* GetGameMapsSettings(); // 0x185a940 [Final Native Static Public]

// UEnhancedPlayerMappableKeyProfile (/Script/EnhancedInput.EnhancedPlayerMappableKeyProfile)
    FString ToString(); // 0x4fb0010 [Native Public]
    void SetDisplayName(FText& NewDisplayName); // 0x4faf9f0 [Native Public]
    void ResetToDefault(); // 0x3667860 [Native Public]
    void ResetMappingToDefault(const FName& InMappingName); // 0x4faf960 [Final Native Public]
    int32 QueryPlayerMappedKeys(FPlayerMappableKeyQueryOptions& Options, const TArray<FKey>& OutKeys); // 0x4faef70 [Native Public]
    void K2_FindKeyMapping(FPlayerKeyMapping& OutKeyMapping, FMapPlayerKeyArgs& InArgs); // 0x4fae250 [Final Native Public]
    FGameplayTag GetProfileIdentifer(); // 0x4fad7d0 [Final Native Public]
    FText GetProfileDisplayName(); // 0x4fad740 [Final Native Public]
    TMap<FName, FKeyMappingRow> GetPlayerMappingRows(); // 0x4fad700 [Final Native Public]
    int32 GetMappingNamesForKey(FKey& InKey, const TArray<FName>& OutMappingNames); // 0x4fad410 [Native Public]
    int32 GetMappedKeysInRow(const FName& MappingName, const TArray<FKey>& OutKeys); // 0x4fad140 [Native Public]
    void DumpProfileToLog(); // 0x3356730 [Native Public]
    bool DoesMappingPassQueryOptions(FPlayerKeyMapping& PlayerMapping, FPlayerMappableKeyQueryOptions& Options); // 0x4fac7f0 [Native Public]

// UEnhancedInputUserSettings (/Script/EnhancedInput.EnhancedInputUserSettings)
    bool UnregisterInputMappingContexts(TSet<UInputMappingContext*>& MappingContexts); // 0x4fb02a0 [Final Native Public]
    bool UnregisterInputMappingContext(UInputMappingContext* IMC); // 0x4fb0200 [Native Public]
    void UnMapPlayerKey(FMapPlayerKeyArgs& InArgs, FGameplayTagContainer& FailureReason); // 0x4fb0090 [Native Public]
    bool SetKeyProfile(FGameplayTag& InProfileId); // 0x4fafaa0 [Native Public]
    void SaveSettings(); // 0x2198eb0 [Native Public]
    void ResetKeyProfileToDefault(FGameplayTag& ProfileId, FGameplayTagContainer& FailureReason); // 0x4faf830 [Native Public]
    void ResetAllPlayerKeysInRow(FMapPlayerKeyArgs& InArgs, FGameplayTagContainer& FailureReason); // 0x4faf6c0 [Native Public]
    bool RegisterInputMappingContexts(TSet<UInputMappingContext*>& MappingContexts); // 0x4faf180 [Final Native Public]
    bool RegisterInputMappingContext(UInputMappingContext* IMC); // 0x4faf0e0 [Native Public]
    void MapPlayerKey(FMapPlayerKeyArgs& InArgs, FGameplayTagContainer& FailureReason); // 0x4fae730 [Native Public]
    void MappingContextRegisteredWithSettings__DelegateSignature(UInputMappingContext* IMC); // 0x144c730 [Public]
    void MappableKeyProfileChanged__DelegateSignature(UEnhancedPlayerMappableKeyProfile* NewProfile); // 0x144c730 [Public]
    bool IsMappingContextRegistered(UInputMappingContext* IMC); // 0x4fae1b0 [Final Native Public]
    UEnhancedPlayerMappableKeyProfile* GetKeyProfileWithIdentifier(FGameplayTag& ProfileId); // 0x4fad090 [Native Public]
    FGameplayTag GetCurrentKeyProfileIdentifier(); // 0x4fad010 [Native Public]
    UEnhancedPlayerMappableKeyProfile* GetCurrentKeyProfile(); // 0x4facfe0 [Final Native Public]
    TSet<FPlayerKeyMapping> FindMappingsInRow(const FName& MappingName); // 0x4fac950 [Native Public]
    void EnhancedInputUserSettingsChanged__DelegateSignature(UEnhancedInputUserSettings* Settings); // 0x144c730 [Public]
    void EnhancedInputUserSettingsApplied__DelegateSignature(); // 0x144c730 [Public]
    UEnhancedPlayerMappableKeyProfile* CreateNewKeyProfile(FPlayerMappableKeyProfileCreationArgs& InArgs); // 0x4fac730 [Native Public]
    void AsyncSaveSettings(); // 0x2198bb0 [Native Public]
    void ApplySettings(); // 0x3356730 [Native Public]

// UEnhancedInputComponent (/Script/EnhancedInput.EnhancedInputComponent)
    FInputActionValue GetBoundActionValue(UInputAction* Action); // 0x4facb20 [Final Native Public]

// UEnhancedInputLibrary (/Script/EnhancedInput.EnhancedInputLibrary)
    void RequestRebuildControlMappingsUsingContext(UInputMappingContext* Context, bool bForceImmediately); // 0x4faf5e0 [Final Native Static Public]
    FInputActionValue MakeInputActionValueOfType(double X, double Y, double Z, const EInputActionValueType& ValueType); // 0x4fae580 [Final Native Static Public]
    FInputActionValue MakeInputActionValue(double X, double Y, double Z, FInputActionValue& MatchValueType); // 0x4fae3a0 [Final Native Static Public]
    bool IsActionKeyMappingPlayerMappable(FEnhancedActionKeyMapping& ActionKeyMapping); // 0x4fae020 [Final Native Static Public]
    FPlayerMappableKeySlot GetThirdPlayerMappableKeySlot(); // 0x4fad820 [Final Native Static Public]
    FPlayerMappableKeySlot GetSecondPlayerMappableKeySlot(); // 0x4fad800 [Final Native Static Public]
    UPlayerMappableKeySettings* GetPlayerMappableKeySettings(FEnhancedActionKeyMapping& ActionKeyMapping); // 0x4fad570 [Final Native Static Public]
    FName GetMappingName(FEnhancedActionKeyMapping& ActionKeyMapping); // 0x4fad250 [Final Native Static Public]
    FPlayerMappableKeySlot GetFourthPlayerMappableKeySlot(); // 0x4fad070 [Final Native Static Public]
    FPlayerMappableKeySlot GetFirstPlayerMappableKeySlot(); // 0x4fad050 [Final Native Static Public]
    FInputActionValue GetBoundActionValue(AActor* Actor, UInputAction* Action); // 0x4facc50 [Final Native Static Public]
    void FlushPlayerInput(APlayerController* PlayerController); // 0x4faca00 [Final Native Static Public]
    FString Conv_TriggerEventValueToString(const ETriggerEvent& TriggerEvent); // 0x4fac650 [Final Native Static Public]
    FString Conv_InputActionValueToString(const FInputActionValue& ActionValue); // 0x4fac480 [Final Native Static Public]
    bool Conv_InputActionValueToBool(const FInputActionValue& InValue); // 0x4fac3c0 [Final Native Static Public]
    FVector Conv_InputActionValueToAxis3D(const FInputActionValue& ActionValue); // 0x4fac320 [Final Native Static Public]
    FVector2D Conv_InputActionValueToAxis2D(const FInputActionValue& InValue); // 0x4fac290 [Final Native Static Public]
    double Conv_InputActionValueToAxis1D(const FInputActionValue& InValue); // 0x4fac1f0 [Final Native Static Public]
    void BreakInputActionValue(const FInputActionValue& InActionValue, const double& X, const double& Y, const double& Z, const EInputActionValueType& Type); // 0x4fabfc0 [Final Native Static Public]

// UEnhancedInputPlatformData (/Script/EnhancedInput.EnhancedInputPlatformData)
    UInputMappingContext* GetContextRedirect(UInputMappingContext* InContext); // 0x4face90 [Final Native Public]

// IEnhancedInputSubsystemInterface (/Script/EnhancedInput.EnhancedInputSubsystemInterface)
    void UpdateValueOfContinuousInputInjectionForPlayerMapping(const FName& MappingName, const FInputActionValue& RawValue); // 0x4fb04f0 [Native Public]
    void UpdateValueOfContinuousInputInjectionForAction(UInputAction* Action, const FInputActionValue& RawValue); // 0x4fb03f0 [Native Public]
    void StopContinuousInputInjectionForPlayerMapping(const FName& MappingName); // 0x4faff80 [Native Public]
    void StopContinuousInputInjectionForAction(UInputAction* Action); // 0x4fafef0 [Native Public]
    void StartContinuousInputInjectionForPlayerMapping(const FName& MappingName, const FInputActionValue& RawValue, const TArray<UInputModifier*>& Modifiers, const TArray<UInputTrigger*>& Triggers); // 0x4fafd20 [Native Public]
    void StartContinuousInputInjectionForAction(UInputAction* Action, const FInputActionValue& RawValue, const TArray<UInputModifier*>& Modifiers, const TArray<UInputTrigger*>& Triggers); // 0x4fafb50 [Native Public]
    void RequestRebuildControlMappings(FModifyContextOptions& Options, const EInputMappingRebuildType& RebuildType); // 0x4faf4f0 [Native Public]
    void RemoveMappingContext(UInputMappingContext* MappingContext, FModifyContextOptions& Options); // 0x4faf400 [Native Public]
    EMappingQueryResult QueryMapKeyInContextSet(const TArray<UInputMappingContext*>& PrioritizedActiveContexts, UInputMappingContext* InputContext, UInputAction* Action, const FKey& Key, const TArray<FMappingQueryIssue>& OutIssues, const EMappingQueryIssue& BlockingIssues); // 0x4faece0 [Native Public]
    EMappingQueryResult QueryMapKeyInActiveContextSet(UInputMappingContext* InputContext, UInputAction* Action, const FKey& Key, const TArray<FMappingQueryIssue>& OutIssues, const EMappingQueryIssue& BlockingIssues); // 0x4faeac0 [Native Public]
    TArray<FKey> QueryKeysMappedToAction(UInputAction* Action); // 0x4fae9c0 [Native Public]
    void OnUserSettingsChanged(UEnhancedInputUserSettings* Settings); // 0x4fae930 [Native Protected]
    void OnUserKeyProfileChanged(UEnhancedPlayerMappableKeyProfile* InNewProfile); // 0x4fae8a0 [Native Protected]
    void InjectInputVectorForPlayerMapping(const FName& MappingName, const FVector& Value, const TArray<UInputModifier*>& Modifiers, const TArray<UInputTrigger*>& Triggers); // 0x4fade70 [Native Public]
    void InjectInputVectorForAction(UInputAction* Action, const FVector& Value, const TArray<UInputModifier*>& Modifiers, const TArray<UInputTrigger*>& Triggers); // 0x4fadcc0 [Native Public]
    void InjectInputForPlayerMapping(const FName& MappingName, const FInputActionValue& RawValue, const TArray<UInputModifier*>& Modifiers, const TArray<UInputTrigger*>& Triggers); // 0x4fadaf0 [Native Public]
    void InjectInputForAction(UInputAction* Action, const FInputActionValue& RawValue, const TArray<UInputModifier*>& Modifiers, const TArray<UInputTrigger*>& Triggers); // 0x4fad920 [Native Public]
    bool HasMappingContext(UInputMappingContext* MappingContext, const int32& OutFoundPriority); // 0x4fad840 [Native Public]
    UEnhancedInputUserSettings* GetUserSettings(); // 0x36054c0 [Native Public]
    TArray<FEnhancedActionKeyMapping> GetAllPlayerMappableActionKeyMappings(); // 0x4faca80 [Native Public]
    void ClearAllMappings(); // 0x4fac1d0 [Native Public]
    void AddMappingContext(UInputMappingContext* MappingContext, int32 Priority, FModifyContextOptions& Options); // 0x4fabea0 [Native Public]

// UEnhancedInputLocalPlayerSubsystem (/Script/EnhancedInput.EnhancedInputLocalPlayerSubsystem)
    void OnControlMappingsRebuilt__DelegateSignature(); // 0x144c730 [Public]

// UEnhancedInputWorldSubsystem (/Script/EnhancedInput.EnhancedInputWorldSubsystem)
    bool RemoveActorInputComponent(AActor* Actor); // 0x4faf2d0 [Final Native Public]
    void AddActorInputComponent(AActor* Actor); // 0x4fabc50 [Final Native Public]

// UInputMappingContext (/Script/EnhancedInput.InputMappingContext)
    void UnmapKey(UInputAction* Action, const FKey& Key); // 0x4fc87c0 [Final Native Public]
    void UnmapAllKeysFromAction(UInputAction* Action); // 0x4fc86c0 [Final Native Public]
    void UnmapAll(); // 0x4fc8750 [Final Native Public]
    void UnmapAction(UInputAction* Action); // 0x4fc86c0 [Final Native Public]
    FEnhancedActionKeyMapping MapKey(UInputAction* Action, const FKey& ToKey); // 0x4fc83f0 [Final Native Public]

// UInputModifier (/Script/EnhancedInput.InputModifier)
    FInputActionValue ModifyRaw(UEnhancedPlayerInput* PlayerInput, const FInputActionValue& CurrentValue, float DeltaTime); // 0x4fc8540 [Native Event Public]
    FLinearColor GetVisualizationColor(const FInputActionValue& SampleValue, const FInputActionValue& FinalValue); // 0x4fc81b0 [Native Event Public]

// UInputTrigger (/Script/EnhancedInput.InputTrigger)
    ETriggerState UpdateState(UEnhancedPlayerInput* PlayerInput, const FInputActionValue& ModifiedValue, float DeltaTime); // 0x4fc89a0 [Native Event Public]
    bool IsActuated(FInputActionValue& ForValue); // 0x4fc8300 [Final Native Public]
    ETriggerType GetTriggerType(); // 0x2d95220 [Native Event Public]

// UPlayerMappableInputConfig (/Script/EnhancedInput.PlayerMappableInputConfig)
    void ResetToDefault(); // 0x3231fe0 [Final Native Public]
    bool IsDeprecated(); // 0x4fc83d0 [Final Native Public]
    TArray<FEnhancedActionKeyMapping> GetPlayerMappableKeys(); // 0x4fc80e0 [Final Native Public]
    UObject* GetMetadata(); // 0x4abdba0 [Final Native Public]
    TMap<UInputMappingContext*, int32> GetMappingContexts(); // 0x4fc80b0 [Final Native Public]
    FEnhancedActionKeyMapping GetMappingByName(const FName& MappingName); // 0x4fc7d80 [Final Native Public]
    TArray<FEnhancedActionKeyMapping> GetKeysBoundToAction(UInputAction* InAction); // 0x4fc7c60 [Final Native Public]
    FText GetDisplayName(); // 0x4fc7be0 [Final Native Public]
    FName GetConfigName(); // 0x322fb70 [Final Native Public]

// UEyeTrackerFunctionLibrary (/Script/EyeTracker.EyeTrackerFunctionLibrary)
    void SetEyeTrackedPlayer(APlayerController* PlayerController); // 0x21ab600 [Final Native Static Public]
    bool IsStereoGazeDataAvailable(); // 0x21ab5b0 [Final Native Static Public]
    bool IsEyeTrackerConnected(); // 0x21ab550 [Final Native Static Public]
    bool GetStereoGazeData(FEyeTrackerStereoGazeData& OutGazeData); // 0x21ab3e0 [Final Native Static Public]
    bool GetGazeData(FEyeTrackerGazeData& OutGazeData); // 0x21ab290 [Final Native Static Public]

// UFieldSystemComponent (/Script/FieldSystemEngine.FieldSystemComponent)
    void ResetFieldSystem(); // 0x2eb3550 [Final Native Public]
    void RemovePersistentFields(); // 0x2eb3530 [Final Native Public]
    void ApplyUniformVectorFalloffForce(bool Enabled, const FVector& position, const FVector& Direction, float Radius, float Magnitude); // 0x2eb31f0 [Final Native Public]
    void ApplyStrainField(bool Enabled, const FVector& position, float Radius, float Magnitude, int32 Iterations); // 0x2eb2f60 [Final Native Public]
    void ApplyStayDynamicField(bool Enabled, const FVector& position, float Radius); // 0x2eb2d50 [Final Native Public]
    void ApplyRadialVectorFalloffForce(bool Enabled, const FVector& position, float Radius, float Magnitude); // 0x2eb2a60 [Final Native Public]
    void ApplyRadialForce(bool Enabled, const FVector& position, float Magnitude); // 0x2eb2860 [Final Native Public]
    void ApplyPhysicsField(bool Enabled, const EFieldPhysicsType& Target, UFieldSystemMetaData* MetaData, UFieldNodeBase* Field); // 0x2eb2700 [Final Native Public]
    void ApplyLinearForce(bool Enabled, const FVector& Direction, float Magnitude); // 0x2eb2500 [Final Native Public]
    void AddPersistentField(bool Enabled, const EFieldPhysicsType& Target, UFieldSystemMetaData* MetaData, UFieldNodeBase* Field); // 0x2eb23a0 [Final Native Public]
    void AddFieldCommand(bool Enabled, const EFieldPhysicsType& Target, UFieldSystemMetaData* MetaData, UFieldNodeBase* Field); // 0x2eb2240 [Final Native Public]

// UFieldSystemMetaDataIteration (/Script/FieldSystemEngine.FieldSystemMetaDataIteration)
    UFieldSystemMetaDataIteration* SetMetaDataIteration(int32 Iterations); // 0x2eb3b60 [Final Native Public]

// UFieldSystemMetaDataProcessingResolution (/Script/FieldSystemEngine.FieldSystemMetaDataProcessingResolution)
    UFieldSystemMetaDataProcessingResolution* SetMetaDataaProcessingResolutionType(const EFieldResolutionType& ResolutionType); // 0x2eb3c00 [Final Native Public]

// UFieldSystemMetaDataFilter (/Script/FieldSystemEngine.FieldSystemMetaDataFilter)
    UFieldSystemMetaDataFilter* SetMetaDataFilterType(const EFieldFilterType& FilterType, const EFieldObjectType& ObjectType, const EFieldPositionType& PositionType); // 0x2eb3a50 [Final Native Public]

// UUniformInteger (/Script/FieldSystemEngine.UniformInteger)
    UUniformInteger* SetUniformInteger(int32 Magnitude); // 0x2eb3b60 [Final Native Public]

// URadialIntMask (/Script/FieldSystemEngine.RadialIntMask)
    URadialIntMask* SetRadialIntMask(float Radius, const FVector& position, int32 InteriorValue, int32 ExteriorValue, const ESetMaskConditionType& SetMaskConditionIn); // 0x2eb44f0 [Final Native Public]

// UUniformScalar (/Script/FieldSystemEngine.UniformScalar)
    UUniformScalar* SetUniformScalar(float Magnitude); // 0x2eb47b0 [Final Native Public]

// UWaveScalar (/Script/FieldSystemEngine.WaveScalar)
    UWaveScalar* SetWaveScalar(float Magnitude, const FVector& position, float Wavelength, float Period, float Time, const EWaveFunctionType& Function, const EFieldFalloffType& Falloff); // 0x2eb4910 [Final Native Public]

// URadialFalloff (/Script/FieldSystemEngine.RadialFalloff)
    URadialFalloff* SetRadialFalloff(float Magnitude, float MinRange, float MaxRange, float Default, float Radius, const FVector& position, const EFieldFalloffType& Falloff); // 0x2eb42a0 [Final Native Public]

// UPlaneFalloff (/Script/FieldSystemEngine.PlaneFalloff)
    UPlaneFalloff* SetPlaneFalloff(float Magnitude, float MinRange, float MaxRange, float Default, float Distance, const FVector& position, const FVector& Normal, const EFieldFalloffType& Falloff); // 0x2eb4000 [Final Native Public]

// UBoxFalloff (/Script/FieldSystemEngine.BoxFalloff)
    UBoxFalloff* SetBoxFalloff(float Magnitude, float MinRange, float MaxRange, float Default, const FTransform& Transform, const EFieldFalloffType& Falloff); // 0x2eb3660 [Final Native Public]

// UNoiseField (/Script/FieldSystemEngine.NoiseField)
    UNoiseField* SetNoiseField(float MinRange, float MaxRange, const FTransform& Transform); // 0x2eb3c90 [Final Native Public]

// UUniformVector (/Script/FieldSystemEngine.UniformVector)
    UUniformVector* SetUniformVector(float Magnitude, const FVector& Direction); // 0x2eb46c0 [Final Native Public]

// URadialVector (/Script/FieldSystemEngine.RadialVector)
    URadialVector* SetRadialVector(float Magnitude, const FVector& position); // 0x2eb46c0 [Final Native Public]

// URandomVector (/Script/FieldSystemEngine.RandomVector)
    URandomVector* SetRandomVector(float Magnitude); // 0x2eb47b0 [Final Native Public]

// UOperatorField (/Script/FieldSystemEngine.OperatorField)
    UOperatorField* SetOperatorField(float Magnitude, UFieldNodeBase* LeftField, UFieldNodeBase* RightField, const EFieldOperationType& Operation); // 0x2eb3e60 [Final Native Public]

// UToIntegerField (/Script/FieldSystemEngine.ToIntegerField)
    UToIntegerField* SetToIntegerField(UFieldNodeFloat* FloatField); // 0x2eb4860 [Final Native Public]

// UToFloatField (/Script/FieldSystemEngine.ToFloatField)
    UToFloatField* SetToFloatField(UFieldNodeInt* IntegerField); // 0x2eb4860 [Final Native Public]

// UCullingField (/Script/FieldSystemEngine.CullingField)
    UCullingField* SetCullingField(UFieldNodeBase* Culling, UFieldNodeBase* Field, const EFieldCullingOperationType& Operation); // 0x2eb3900 [Final Native Public]

// UReturnResultsTerminal (/Script/FieldSystemEngine.ReturnResultsTerminal)
    UReturnResultsTerminal* SetReturnResultsTerminal(); // 0x2eb4840 [Final Native Public]

// UFileToolkitXBPLibrary (/Script/FileToolkitX.FileToolkitXBPLibrary)
    bool RunFileWithOptions(const FString& InFilePath, const FString& InArguments, bool InWithAdminRights); // 0x41b0bd0 [Final Native Static Public]
    bool RunExeFile(const FString& FilePath); // 0x41b0af0 [Final Native Static Public]
    FString ReadFileContent(const FString& FilePath); // 0x41b09d0 [Final Native Static Public]
    void PrintMapContents(const TMap<FString, FString>& MapToPrint, const FLinearColor& TextColor, float DisplayTime); // 0x41b07f0 [Final Native Static Public]
    bool MoveFile(const FString& SourceFilePath, const FString& DestFilePath); // 0x41b06b0 [Final Native Static Public]
    bool IsFolderEmpty(const FString& FolderPath); // 0x41b05b0 [Final Native Static Public]
    bool IsFileReadOnly(const FString& FilePath); // 0x41b04c0 [Final Native Static Public]
    int64 GetFileSize(const FString& FilePath); // 0x41b03f0 [Final Native Static Public]
    bool GetFileModificationDate(const FString& FilePath, const FDateTime& OutModificationDate); // 0x41b02b0 [Final Native Static Public]
    int32 GetFileCount(const FString& FolderPath); // 0x41b00f0 [Final Native Static Public]
    TMap<FString, int64> GetAllFileSizes(const FString& FolderPath); // 0x41afe70 [Final Native Static Public]
    bool DoesFileExist(const FString& FilePath); // 0x41afdb0 [Final Native Static Public]
    bool DeleteFileX(const FString& FilePath); // 0x41afce0 [Final Native Static Public]
    bool DeleteDirectory(const FString& DirectoryPath); // 0x41afbf0 [Final Native Static Public]
    bool CreateJsonFile(const FString& FilePath, TMap<FString, FString>& Data); // 0x41afa90 [Final Native Static Public]
    bool CopyFile(const FString& SourceFilePath, const FString& DestFilePath); // 0x41af940 [Final Native Static Public]
    bool CompareFileSizes(const FString& FilePath1, const FString& FilePath2, const int64& Difference); // 0x41af770 [Final Native Static Public]
    bool CheckFileModificationDate(const FString& FilePath, const FDateTime& ReferenceDate); // 0x41af620 [Final Native Static Public]

// URunFileWithOptionsAsyncAction (/Script/FileToolkitX.RunFileWithOptionsAsyncAction)
    URunFileWithOptionsAsyncAction* RunFileWithOptionsAsync(const FString& InFilePath, const FString& InArguments, bool InWithAdminRights); // 0x41b0d90 [Final Native Static Public]

// UFoliageStatistics (/Script/Foliage.FoliageStatistics)
    int32 FoliageOverlappingSphereCount(UObject* WorldContextObject, UStaticMesh* StaticMesh, const FVector& CenterPosition, float Radius); // 0x2cdfd20 [Final Native Static Public]
    void FoliageOverlappingBoxTransforms(UObject* WorldContextObject, UStaticMesh* StaticMesh, const FBox& Box, const TArray<FTransform>& OutTransforms); // 0x2cdfb90 [Final Native Static Public]
    int32 FoliageOverlappingBoxCount(UObject* WorldContextObject, UStaticMesh* StaticMesh, const FBox& Box); // 0x2cdfa30 [Final Native Static Public]

// AInteractiveFoliageActor (/Script/Foliage.InteractiveFoliageActor)
    void CapsuleTouched(UPrimitiveComponent* OverlappedComp, AActor* Other, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& OverlapInfo); // 0x2ce69b0 [Final Native Protected]

// UProceduralFoliageSpawner (/Script/Foliage.ProceduralFoliageSpawner)
    void Simulate(int32 NumSteps); // 0x2ce6c10 [Final Native Public]

// UGLTFExportOptions (/Script/GLTFExporter.GLTFExportOptions)
    void ResetToDefault(); // 0x529aad0 [Final Native Public]

// UGLTFExporter (/Script/GLTFExporter.GLTFExporter)
    bool ExportToGLTF(UObject* Object, const FString& FilePath, UGLTFExportOptions* Options, TSet<AActor*>& SelectedActors, FGLTFExportMessages& OutMessages); // 0x529a7f0 [Final Native Static Public]

// UGLTFProxyOptions (/Script/GLTFExporter.GLTFProxyOptions)
    void ResetToDefault(); // 0x529ab50 [Final Native Public]

// UBlueprintCameraDirectorEvaluator (/Script/GameplayCameras.BlueprintCameraDirectorEvaluator)
    void SetInitialContextCameraPose(FBlueprintCameraPose& InCameraPose); // 0x5044b00 [Final Native Public]
    void RunCameraDirector(FBlueprintCameraDirectorEvaluationParams& Params); // 0x144c730 [Event Public]
    FBlueprintCameraVariableTable GetInitialContextVariableTable(); // 0x5041c30 [Final Native Public]
    FBlueprintCameraPose GetInitialContextCameraPose(); // 0x5041b00 [Final Native Public]
    UCameraRigAsset* GetCameraRig(UCameraRigAsset* CameraRig); // 0x50413c0 [Final Native Public]
    AActor* FindEvaluationContextOwnerActor(TSubclassOf<AActor> ActorClass); // 0x5040d50 [Final Native Public]
    void DeactivatePersistentVisualCameraRig(UCameraRigAsset* CameraRigPrefab); // 0x5040c90 [Final Native Public]
    void DeactivatePersistentGlobalCameraRig(UCameraRigAsset* CameraRigPrefab); // 0x5040bd0 [Final Native Public]
    void DeactivatePersistentBaseCameraRig(UCameraRigAsset* CameraRigPrefab); // 0x5040b10 [Final Native Public]
    void DeactivateCameraDirector(FBlueprintCameraDirectorDeactivateParams& Params); // 0x144c730 [Event Public]
    void ActivatePersistentVisualCameraRig(UCameraRigAsset* CameraRigPrefab); // 0x50407a0 [Final Native Public]
    void ActivatePersistentGlobalCameraRig(UCameraRigAsset* CameraRigPrefab); // 0x5040560 [Final Native Public]
    void ActivatePersistentBaseCameraRig(UCameraRigAsset* CameraRigPrefab); // 0x5040320 [Final Native Public]
    void ActivateCameraRigViaProxy(UCameraRigProxyAsset* CameraRigProxy); // 0x503f9b0 [Final Native Public]
    void ActivateCameraRigPrefab(UCameraRigAsset* CameraRig); // 0x503f900 [Final Native Public]
    void ActivateCameraRig(UCameraRigAsset* CameraRig); // 0x503f900 [Final Native Public]
    void ActivateCameraDirector(FBlueprintCameraDirectorActivateParams& Params); // 0x144c730 [Event Public]

// UActivateCameraRigFunctions (/Script/GameplayCameras.ActivateCameraRigFunctions)
    void ActivatePersistentVisualCameraRig(UObject* WorldContextObject, APlayerController* PlayerController, UCameraRigAsset* CameraRig); // 0x5040620 [Final Native Static Public]
    void ActivatePersistentGlobalCameraRig(UObject* WorldContextObject, APlayerController* PlayerController, UCameraRigAsset* CameraRig); // 0x50403e0 [Final Native Static Public]
    void ActivatePersistentBaseCameraRig(UObject* WorldContextObject, APlayerController* PlayerController, UCameraRigAsset* CameraRig); // 0x50401a0 [Final Native Static Public]

// UBlueprintCameraPoseFunctionLibrary (/Script/GameplayCameras.BlueprintCameraPoseFunctionLibrary)
    FBlueprintCameraPose SetTransform(FBlueprintCameraPose& CameraPose, FTransform& Transform); // 0x5045d10 [Final Native Static Public]
    FBlueprintCameraPose SetTargetDistance(FBlueprintCameraPose& CameraPose, double TargetDistance); // 0x5045b70 [Final Native Static Public]
    FBlueprintCameraPose SetRotation(FBlueprintCameraPose& CameraPose, const FRotator& Rotation); // 0x5045500 [Final Native Static Public]
    FBlueprintCameraPose SetLocation(FBlueprintCameraPose& CameraPose, const FVector& Location); // 0x5045340 [Final Native Static Public]
    FBlueprintCameraPose SetFocalLength(FBlueprintCameraPose& CameraPose, float FocalLength); // 0x5044960 [Final Native Static Public]
    FBlueprintCameraPose SetFieldOfView(FBlueprintCameraPose& CameraPose, float FieldOfView); // 0x5044320 [Final Native Static Public]
    FBlueprintCameraPose MakeCameraPoseFromCineCameraComponent(UCineCameraComponent* CameraComponent); // 0x5043850 [Final Native Static Public]
    FBlueprintCameraPose MakeCameraPoseFromCameraComponent(UCameraComponent* CameraComponent); // 0x5043770 [Final Native Static Public]
    FTransform GetTransform(FBlueprintCameraPose& CameraPose); // 0x5042d20 [Final Native Static Public]
    double GetTargetDistance(FBlueprintCameraPose& CameraPose); // 0x5042c20 [Final Native Static Public]
    FVector GetTargetAtDistance(FBlueprintCameraPose& CameraPose, double TargetDistance); // 0x5042a60 [Final Native Static Public]
    FVector GetTarget(FBlueprintCameraPose& CameraPose); // 0x50428e0 [Final Native Static Public]
    double GetSensorAspectRatio(FBlueprintCameraPose& CameraPose); // 0x50427b0 [Final Native Static Public]
    FRotator GetRotation(FBlueprintCameraPose& CameraPose); // 0x50424c0 [Final Native Static Public]
    FVector GetLocation(FBlueprintCameraPose& CameraPose); // 0x50423b0 [Final Native Static Public]
    double GetFocalLength(FBlueprintCameraPose& CameraPose); // 0x50419f0 [Final Native Static Public]
    double GetFieldOfView(FBlueprintCameraPose& CameraPose); // 0x5041720 [Final Native Static Public]
    double GetEffectiveFieldOfView(FBlueprintCameraPose& CameraPose); // 0x5041600 [Final Native Static Public]
    FRay GetAimRay(FBlueprintCameraPose& CameraPose); // 0x5040fe0 [Final Native Static Public]
    FVector GetAimDir(FBlueprintCameraPose& CameraPose); // 0x5040ea0 [Final Native Static Public]

// UBlueprintCameraVariableTableFunctionLibrary (/Script/GameplayCameras.BlueprintCameraVariableTableFunctionLibrary)
    void SetVector4CameraVariable(FBlueprintCameraVariableTable& VariableTable, UVector4dCameraVariable* Variable, const FVector4& Value); // 0x5046c30 [Final Native Static Public]
    void SetVector3CameraVariable(FBlueprintCameraVariableTable& VariableTable, UVector3dCameraVariable* Variable, const FVector& Value); // 0x50456e0 [Final Native Static Public]
    void SetVector2CameraVariable(FBlueprintCameraVariableTable& VariableTable, UVector2dCameraVariable* Variable, const FVector2D& Value); // 0x5046570 [Final Native Static Public]
    void SetTransformCameraVariable(FBlueprintCameraVariableTable& VariableTable, UTransform3dCameraVariable* Variable, FTransform& Value); // 0x5045fa0 [Final Native Static Public]
    void SetRotatorCameraVariable(FBlueprintCameraVariableTable& VariableTable, URotator3dCameraVariable* Variable, const FRotator& Value); // 0x50456e0 [Final Native Static Public]
    void SetInteger32CameraVariable(FBlueprintCameraVariableTable& VariableTable, UInteger32CameraVariable* Variable, int32 Value); // 0x5044e80 [Final Native Static Public]
    void SetFloatCameraVariable(FBlueprintCameraVariableTable& VariableTable, UFloatCameraVariable* Variable, float Value); // 0x50444c0 [Final Native Static Public]
    void SetDoubleCameraVariable(FBlueprintCameraVariableTable& VariableTable, UDoubleCameraVariable* Variable, double Value); // 0x5043e80 [Final Native Static Public]
    void SetBooleanCameraVariable(FBlueprintCameraVariableTable& VariableTable, UBooleanCameraVariable* Variable, bool Value); // 0x50439f0 [Final Native Static Public]
    FVector4 GetVector4CameraVariable(FBlueprintCameraVariableTable& VariableTable, UVector4dCameraVariable* Variable); // 0x50434d0 [Final Native Static Public]
    FVector GetVector3CameraVariable(FBlueprintCameraVariableTable& VariableTable, UVector3dCameraVariable* Variable); // 0x50432f0 [Final Native Static Public]
    FVector2D GetVector2CameraVariable(FBlueprintCameraVariableTable& VariableTable, UVector2dCameraVariable* Variable); // 0x5043130 [Final Native Static Public]
    FTransform GetTransformCameraVariable(FBlueprintCameraVariableTable& VariableTable, UTransform3dCameraVariable* Variable); // 0x5042ea0 [Final Native Static Public]
    FRotator GetRotatorCameraVariable(FBlueprintCameraVariableTable& VariableTable, URotator3dCameraVariable* Variable); // 0x50425d0 [Final Native Static Public]
    int32 GetInteger32CameraVariable(FBlueprintCameraVariableTable& VariableTable, UInteger32CameraVariable* Variable); // 0x5042210 [Final Native Static Public]
    float GetFloatCameraVariable(FBlueprintCameraVariableTable& VariableTable, UFloatCameraVariable* Variable); // 0x5041830 [Final Native Static Public]
    double GetDoubleCameraVariable(FBlueprintCameraVariableTable& VariableTable, UDoubleCameraVariable* Variable); // 0x5041440 [Final Native Static Public]
    bool GetBooleanCameraVariable(FBlueprintCameraVariableTable& VariableTable, UBooleanCameraVariable* Variable); // 0x5041220 [Final Native Static Public]

// UCameraRigParameterInterop (/Script/GameplayCameras.CameraRigParameterInterop)
    void SetVector4Parameter(FBlueprintCameraVariableTable& VariableTable, UCameraRigAsset* CameraRig, const FString& ParameterName, const FVector4& ParameterValue); // 0x5046ec0 [Final Native Static Public]
    void SetVector3Parameter(FBlueprintCameraVariableTable& VariableTable, UCameraRigAsset* CameraRig, const FString& ParameterName, const FVector& ParameterValue); // 0x5046a00 [Final Native Static Public]
    void SetVector2Parameter(FBlueprintCameraVariableTable& VariableTable, UCameraRigAsset* CameraRig, const FString& ParameterName, const FVector2D& ParameterValue); // 0x50467c0 [Final Native Static Public]
    void SetTransformParameter(FBlueprintCameraVariableTable& VariableTable, UCameraRigAsset* CameraRig, const FString& ParameterName, const FTransform& ParameterValue); // 0x5046270 [Final Native Static Public]
    void SetRotatorParameter(FBlueprintCameraVariableTable& VariableTable, UCameraRigAsset* CameraRig, const FString& ParameterName, const FRotator& ParameterValue); // 0x5045940 [Final Native Static Public]
    void SetIntegerParameter(FBlueprintCameraVariableTable& VariableTable, UCameraRigAsset* CameraRig, const FString& ParameterName, int32 ParameterValue); // 0x50450d0 [Final Native Static Public]
    void SetFloatParameter(FBlueprintCameraVariableTable& VariableTable, UCameraRigAsset* CameraRig, const FString& ParameterName, double ParameterValue); // 0x5044720 [Final Native Static Public]
    void SetDoubleParameter(FBlueprintCameraVariableTable& VariableTable, UCameraRigAsset* CameraRig, const FString& ParameterName, double ParameterValue); // 0x50440e0 [Final Native Static Public]
    void SetBooleanParameter(FBlueprintCameraVariableTable& VariableTable, UCameraRigAsset* CameraRig, const FString& ParameterName, bool bParameterValue); // 0x5043c50 [Final Native Static Public]

// AGameplayCameraActor (/Script/GameplayCameras.GameplayCameraActor)
    UGameplayCameraComponent* GetCameraComponent(); // 0x3916630 [Final Native Public]

// UGameplayCameraComponent (/Script/GameplayCameras.GameplayCameraComponent)
    void SetInitialPose(FBlueprintCameraPose& CameraPose); // 0x5044c30 [Final Native Public]
    FBlueprintCameraVariableTable GetInitialVariableTable(); // 0x5041f90 [Final Native Public]
    FBlueprintCameraPose GetInitialPose(); // 0x5041d90 [Final Native Public]
    void DeactivateCamera(); // 0x5040a40 [Final Native Public]
    void ActivateCameraForPlayerIndex(int32 PlayerIndex); // 0x503f840 [Final Native Public]
    void ActivateCameraForPlayerController(APlayerController* PlayerController); // 0x503f2e0 [Final Native Public]

// AGameplayCameraSystemActor (/Script/GameplayCameras.GameplayCameraSystemActor)
    UGameplayCameraSystemComponent* GetCameraSystemComponent(); // 0x3916630 [Final Native Public]
    AGameplayCameraSystemActor* GetAutoSpawnedCameraSystemActor(APlayerController* PlayerController, bool bForceSpawn); // 0x5041150 [Final Native Static Public]
    void AutoManageActiveViewTarget(APlayerController* PlayerController); // 0x5040860 [Final Native Static Public]

// UGameplayCameraSystemComponent (/Script/GameplayCameras.GameplayCameraSystemComponent)
    bool IsCameraSystemActiveForPlayController(APlayerController* PlayerController); // 0x5043690 [Final Native Public]
    void DeactivateCameraSystem(AActor* NextViewTarget); // 0x5040a60 [Final Native Public]
    void ActivateCameraSystemForPlayerIndex(int32 PlayerIndex); // 0x503fc20 [Final Native Public]
    void ActivateCameraSystemForPlayerController(APlayerController* PlayerController); // 0x503fa60 [Final Native Public]

// UGameplayControlRotationComponent (/Script/GameplayCameras.GameplayControlRotationComponent)
    void DeactivateControlRotationManagement(); // 0x5040af0 [Final Native Public]
    void ActivateControlRotationManagementForPlayerIndex(int32 PlayerIndex); // 0x5040110 [Final Native Public]
    void ActivateControlRotationManagementForPlayerController(APlayerController* PlayerController); // 0x503fcd0 [Final Native Public]

// UBlueprintCameraNodeEvaluator (/Script/GameplayCameras.BlueprintCameraNodeEvaluator)
    void TickCameraNode(float DeltaTime); // 0x144c730 [Event Public]
    AActor* FindEvaluationContextOwnerActor(TSubclassOf<AActor> ActorClass); // 0x5062b90 [Final Native Public]

// UBlueprintGameplayTagLibrary (/Script/GameplayTags.BlueprintGameplayTagLibrary)
    bool RemoveGameplayTag(FGameplayTagContainer& TagContainer, const FGameplayTag& Tag); // 0x32ef950 [Final Native Static Public]
    bool NotEqual_TagTag(const FGameplayTag& A, const FString& B); // 0x32ef7e0 [Final Native Static Public]
    bool NotEqual_TagContainerTagContainer(const FGameplayTagContainer& A, const FString& B); // 0x32ef5b0 [Final Native Static Public]
    bool NotEqual_GameplayTagContainer(FGameplayTagContainer& A, FGameplayTagContainer& B); // 0x32ef400 [Final Native Static Public]
    bool NotEqual_GameplayTag(const FGameplayTag& A, const FGameplayTag& B); // 0x32ef330 [Final Native Static Public]
    bool MatchesTag(const FGameplayTag& TagOne, const FGameplayTag& TagTwo, bool bExactMatch); // 0x32ef1f0 [Final Native Static Public]
    bool MatchesAnyTags(const FGameplayTag& TagOne, FGameplayTagContainer& OtherContainer, bool bExactMatch); // 0x32ef060 [Final Native Static Public]
    FGameplayTagContainer MakeLiteralGameplayTagContainer(const FGameplayTagContainer& Value); // 0x32eee10 [Final Native Static Public]
    FGameplayTag MakeLiteralGameplayTag(const FGameplayTag& Value); // 0x32eed90 [Final Native Static Public]
    FGameplayTagQuery MakeGameplayTagQuery_MatchNoTags(FGameplayTagContainer& InTags); // 0x32eeb60 [Final Native Static Public]
    FGameplayTagQuery MakeGameplayTagQuery_MatchAnyTags(FGameplayTagContainer& InTags); // 0x32ee930 [Final Native Static Public]
    FGameplayTagQuery MakeGameplayTagQuery_MatchAllTags(FGameplayTagContainer& InTags); // 0x32ee700 [Final Native Static Public]
    FGameplayTagQuery MakeGameplayTagQuery(const FGameplayTagQuery& TagQuery); // 0x32ee400 [Final Native Static Public]
    FGameplayTagContainer MakeGameplayTagContainerFromTag(const FGameplayTag& SingleTag); // 0x32ee2a0 [Final Native Static Public]
    FGameplayTagContainer MakeGameplayTagContainerFromArray(const TArray<FGameplayTag>& GameplayTags); // 0x32ee160 [Final Native Static Public]
    bool IsTagQueryEmpty(FGameplayTagQuery& TagQuery); // 0x32ee070 [Final Native Static Public]
    bool IsGameplayTagValid(const FGameplayTag& GameplayTag); // 0x32edfe0 [Final Native Static Public]
    bool HasTag(FGameplayTagContainer& TagContainer, const FGameplayTag& Tag, bool bExactMatch); // 0x32ede10 [Final Native Static Public]
    bool HasAnyTags(FGameplayTagContainer& TagContainer, FGameplayTagContainer& OtherContainer, bool bExactMatch); // 0x32edb10 [Final Native Static Public]
    bool HasAllTags(FGameplayTagContainer& TagContainer, FGameplayTagContainer& OtherContainer, bool bExactMatch); // 0x32ed7e0 [Final Native Static Public]
    bool HasAllMatchingGameplayTags(const TScriptInterface<IGameplayTagAssetInterface>& TagContainerInterface, FGameplayTagContainer& OtherContainer); // 0x32ed690 [Final Native Static Public]
    FName GetTagName(FGameplayTag& GameplayTag); // 0x32ed520 [Final Native Static Public]
    FGameplayTagContainer GetOwnedGameplayTags(const TScriptInterface<IGameplayTagAssetInterface>& TagContainerInterface); // 0x32ed3b0 [Final Native Static Public]
    int32 GetNumGameplayTagsInContainer(FGameplayTagContainer& TagContainer); // 0x32ed2f0 [Final Native Static Public]
    FString GetDebugStringFromGameplayTagContainer(FGameplayTagContainer& TagContainer); // 0x32ed160 [Final Native Static Public]
    FString GetDebugStringFromGameplayTag(const FGameplayTag& GameplayTag); // 0x32ed080 [Final Native Static Public]
    void GetAllActorsOfClassMatchingTagQuery(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, FGameplayTagQuery& GameplayTagQuery, const TArray<AActor*>& OutActors); // 0x32eca50 [Final Native Static Public]
    bool EqualEqual_GameplayTagContainer(FGameplayTagContainer& A, FGameplayTagContainer& B); // 0x32ec8a0 [Final Native Static Public]
    bool EqualEqual_GameplayTag(const FGameplayTag& A, const FGameplayTag& B); // 0x32ec7d0 [Final Native Static Public]
    bool DoesTagAssetInterfaceHaveTag(const TScriptInterface<IGameplayTagAssetInterface>& TagContainerInterface, const FGameplayTag& Tag); // 0x32ec6c0 [Final Native Static Public]
    bool DoesContainerMatchTagQuery(FGameplayTagContainer& TagContainer, FGameplayTagQuery& TagQuery); // 0x32ec540 [Final Native Static Public]
    TScriptInterface<IGameplayTagAssetInterface> Conv_ObjectToGameplayTagAssetInterface(UObject* InObject); // 0x32ec470 [Final Native Static Public]
    void BreakGameplayTagContainer(FGameplayTagContainer& GameplayTagContainer, const TArray<FGameplayTag>& GameplayTags); // 0x32ec350 [Final Native Static Public]
    void AppendGameplayTagContainers(FGameplayTagContainer& InOutTagContainer, FGameplayTagContainer& InTagContainer); // 0x32ec1b0 [Final Native Static Public]
    void AddGameplayTag(FGameplayTagContainer& TagContainer, const FGameplayTag& Tag); // 0x32ec070 [Final Native Static Public]

// IGameplayTagAssetInterface (/Script/GameplayTags.GameplayTagAssetInterface)
    bool HasMatchingGameplayTag(const FGameplayTag& TagToCheck); // 0x32edd70 [Native Public]
    bool HasAnyMatchingGameplayTags(FGameplayTagContainer& TagContainer); // 0x32eda40 [Native Public]
    bool HasAllMatchingGameplayTags(FGameplayTagContainer& TagContainer); // 0x32ed5c0 [Native Public]
    FGameplayTagContainer BP_GetOwnedGameplayTags(); // 0x32ec2f0 [Native Protected]

// UGameplayTask (/Script/GameplayTasks.GameplayTask)
    void ReadyForActivation(); // 0x42af1c0 [Final Native Public]
    void GenericGameplayTaskDelegate__DelegateSignature(); // 0x144c730 [Public]
    void EndTask(); // 0x42aeda0 [Final Native Public]

// UGameplayTasksComponent (/Script/GameplayTasks.GameplayTasksComponent)
    void OnRep_SimulatedTasks(const TArray<UGameplayTask*>& PreviousSimulatedTasks); // 0x42af110 [Final Native Public]
    EGameplayTaskRunResult K2_RunGameplayTask(const TScriptInterface<IGameplayTaskOwnerInterface>& TaskOwner, UGameplayTask* Task, uint8 Priority, const TArray<TSubclassOf<UGameplayTaskResource>>& AdditionalRequiredResources, const TArray<TSubclassOf<UGameplayTaskResource>>& AdditionalClaimedResources); // 0x42aeeb0 [Final Native Static Public]

// UGameplayTask_ClaimResource (/Script/GameplayTasks.GameplayTask_ClaimResource)
    UGameplayTask_ClaimResource* ClaimResources(const TScriptInterface<IGameplayTaskOwnerInterface>& InTaskOwner, const TArray<TSubclassOf<UGameplayTaskResource>>& ResourceClasses, uint8 Priority, const FName& TaskInstanceName); // 0x42aeb60 [Final Native Static Public]
    UGameplayTask_ClaimResource* ClaimResource(const TScriptInterface<IGameplayTaskOwnerInterface>& InTaskOwner, TSubclassOf<UGameplayTaskResource> ResourceClass, uint8 Priority, const FName& TaskInstanceName); // 0x42ae890 [Final Native Static Public]

// UGameplayTask_SpawnActor (/Script/GameplayTasks.GameplayTask_SpawnActor)
    UGameplayTask_SpawnActor* SpawnActor(const TScriptInterface<IGameplayTaskOwnerInterface>& TaskOwner, const FVector& SpawnLocation, const FRotator& SpawnRotation, TSubclassOf<AActor> Class, bool bSpawnOnlyOnAuthority); // 0x42af1e0 [Final Native Static Public]
    void FinishSpawningActor(UObject* WorldContextObject, AActor* SpawnedActor); // 0x42aede0 [Native Public]
    bool BeginSpawningActor(UObject* WorldContextObject, const AActor*& SpawnedActor); // 0x42ae780 [Native Public]

// UGameplayTask_TimeLimitedExecution (/Script/GameplayTasks.GameplayTask_TimeLimitedExecution)
    void TaskFinishDelegate__DelegateSignature(); // 0x144c730 [Public]

// UGameplayTask_WaitDelay (/Script/GameplayTasks.GameplayTask_WaitDelay)
    UGameplayTask_WaitDelay* TaskWaitDelay(const TScriptInterface<IGameplayTaskOwnerInterface>& TaskOwner, float Time, uint8 Priority); // 0x42af4a0 [Final Native Static Public]
    void TaskDelayDelegate__DelegateSignature(); // 0x144c730 [Public]

// AGeometryCacheActor (/Script/GeometryCache.GeometryCacheActor)
    UGeometryCacheComponent* GetGeometryCacheComponent(); // 0x3916630 [Final Native Public]

// UGeometryCacheComponent (/Script/GeometryCache.GeometryCacheComponent)
    void TickAtThisTime(float Time, bool bInIsRunning, bool bInBackwards, bool bInIsLooping); // 0x4aaadc0 [Final Native Public]
    void Stop(); // 0x4aaada0 [Final Native Public]
    void SetWireframeOverrideColor(const FLinearColor& Color); // 0x4aaad20 [Final Native Public]
    void SetStartTimeOffset(float NewStartTimeOffset); // 0x4aaac70 [Final Native Public]
    void SetPlaybackSpeed(float NewPlaybackSpeed); // 0x4aaabd0 [Final Native Public]
    void SetOverrideWireframeColor(bool bOverride); // 0x4aaab40 [Final Native Public]
    void SetMotionVectorScale(float NewMotionVectorScale); // 0x4aaaaa0 [Final Native Public]
    void SetLooping(bool bNewLooping); // 0x4aaa7a0 [Final Native Public]
    bool SetGeometryCache(UGeometryCache* NewGeomCache); // 0x4aaa700 [Final Native Public]
    void SetExtrapolateFrames(bool bNewExtrapolating); // 0x4aaa670 [Final Native Public]
    void PlayReversedFromEnd(); // 0x4aaa610 [Final Native Public]
    void PlayReversed(); // 0x4aaa5c0 [Final Native Public]
    void PlayFromStart(); // 0x4aaa560 [Final Native Public]
    void Play(); // 0x4aaa510 [Final Native Public]
    void Pause(); // 0x4aaa4e0 [Final Native Public]
    bool IsPlayingReversed(); // 0x4aaa4a0 [Final Native Public]
    bool IsPlaying(); // 0x326c660 [Final Native Public]
    bool IsLooping(); // 0x326c620 [Final Native Public]
    bool IsExtrapolatingFrames(); // 0x326c640 [Final Native Public]
    FLinearColor GetWireframeOverrideColor(); // 0x4aaa470 [Final Native Public]
    float GetStartTimeOffset(); // 0x4aaa450 [Final Native Public]
    float GetPlaybackSpeed(); // 0x4aaa410 [Final Native Public]
    float GetPlaybackDirection(); // 0x4aaa3f0 [Final Native Public]
    bool GetOverrideWireframeColor(); // 0x4aaa3d0 [Final Native Public]
    int32 GetNumberOfTracks(); // 0x4aaa3a0 [Final Native Public]
    int32 GetNumberOfFrames(); // 0x4aaa360 [Final Native Public]
    float GetMotionVectorScale(); // 0x4aaa320 [Final Native Public]
    float GetElapsedTime(); // 0x3230c70 [Final Native Public]
    float GetDuration(); // 0x4aaa300 [Final Native Public]
    float GetAnimationTime(); // 0x4aaa2c0 [Final Native Public]

// UGeometryCacheTrack_FlipbookAnimation (/Script/GeometryCache.GeometryCacheTrack_FlipbookAnimation)
    void AddMeshSample(FGeometryCacheMeshData& MeshData, float SampleTime); // 0x4aa9fb0 [Final Native Public]

// UGeometryCacheTrack_TransformAnimation (/Script/GeometryCache.GeometryCacheTrack_TransformAnimation)
    void SetMesh(FGeometryCacheMeshData& NewMeshData); // 0x4aaa830 [Final Native Public]

// UGeometryCacheTrack_TransformGroupAnimation (/Script/GeometryCache.GeometryCacheTrack_TransformGroupAnimation)
    void SetMesh(FGeometryCacheMeshData& NewMeshData); // 0x4aaa830 [Final Native Public]

// UGeometryCollectionBlueprintLibrary (/Script/GeometryCollectionEngine.GeometryCollectionBlueprintLibrary)
    void SetISMPoolCustomInstanceData(UGeometryCollectionComponent* GeometryCollectionComponent, int32 CustomDataIndex, float CustomDataValue); // 0x2ee07b0 [Final Native Static Public]
    void SetCustomInstanceDataByName(UGeometryCollectionComponent* GeometryCollectionComponent, const FName& CustomDataName, float CustomDataValue); // 0x2ee0900 [Final Native Static Public]
    void SetCustomInstanceDataByIndex(UGeometryCollectionComponent* GeometryCollectionComponent, int32 CustomDataIndex, float CustomDataValue); // 0x2ee07b0 [Final Native Static Public]

// UGeometryCollectionISMPoolSubSystem (/Script/GeometryCollectionEngine.GeometryCollectionISMPoolSubSystem)
    void OnActorEndPlay(AActor* InSource, const EEndPlayReason& Reason); // 0x2edfaf0 [Final Native Protected]

// UChaosDestructionListener (/Script/GeometryCollectionEngine.ChaosDestructionListener)
    void SortTrailingEvents(const TArray<FChaosTrailingEventData>& TrailingEvents, const EChaosTrailingSortMethod& SortMethod); // 0x2ee2510 [Final Native Public]
    void SortRemovalEvents(const TArray<FChaosRemovalEventData>& RemovalEvents, const EChaosRemovalSortMethod& SortMethod); // 0x2ee2400 [Final Native Public]
    void SortCollisionEvents(const TArray<FChaosCollisionEventData>& CollisionEvents, const EChaosCollisionSortMethod& SortMethod); // 0x2ee22f0 [Final Native Public]
    void SortBreakingEvents(const TArray<FChaosBreakingEventData>& BreakingEvents, const EChaosBreakingSortMethod& SortMethod); // 0x2ee21e0 [Final Native Public]
    void SetTrailingEventRequestSettings(FChaosTrailingEventRequestSettings& InSettings); // 0x2ee1fd0 [Final Native Public]
    void SetTrailingEventEnabled(bool bIsEnabled); // 0x2ee1f30 [Final Native Public]
    void SetRemovalEventRequestSettings(FChaosRemovalEventRequestSettings& InSettings); // 0x2ee1880 [Final Native Public]
    void SetRemovalEventEnabled(bool bIsEnabled); // 0x2ee17e0 [Final Native Public]
    void SetCollisionEventRequestSettings(FChaosCollisionEventRequestSettings& InSettings); // 0x2ee06f0 [Final Native Public]
    void SetCollisionEventEnabled(bool bIsEnabled); // 0x2ee0650 [Final Native Public]
    void SetBreakingEventRequestSettings(FChaosBreakingEventRequestSettings& InSettings); // 0x2ee0590 [Final Native Public]
    void SetBreakingEventEnabled(bool bIsEnabled); // 0x2ee04f0 [Final Native Public]
    void RemoveGeometryCollectionActor(AGeometryCollectionActor* GeometryCollectionActor); // 0x2edfee0 [Final Native Public]
    void RemoveChaosSolverActor(AChaosSolverActor* ChaosSolverActor); // 0x2ede260 [Final Native Public]
    bool IsEventListening(); // 0x2edfaa0 [Final Native Public]
    void AddGeometryCollectionActor(AGeometryCollectionActor* GeometryCollectionActor); // 0x2ede2d0 [Final Native Public]
    void AddChaosSolverActor(AChaosSolverActor* ChaosSolverActor); // 0x2ede260 [Final Native Public]

// AGeometryCollectionActor (/Script/GeometryCollectionEngine.GeometryCollectionActor)
    bool RaycastSingle(const FVector& Start, const FVector& End, FHitResult& OutHit); // 0x2edfc20 [Final Native Public]

// UGeometryCollectionComponent (/Script/GeometryCollectionEngine.GeometryCollectionComponent)
    void SetUseStaticMeshCollisionForTraces(bool bInUseStaticMeshCollisionForTraces); // 0x2ee2130 [Final Native Public]
    void SetUseMaterialDamageModifiers(bool bInUseMaterialDamageModifiers); // 0x2ee2090 [Final Native Public]
    void SetSolverActor(AChaosSolverActor* InSolverActor); // 0x2ee1e80 [Final Native Private]
    void SetRootProxyComponentSpaceTransform(int32 Index, FTransform& RootProxyTransform); // 0x2ee1c10 [Final Native Public]
    void SetRestCollection(UGeometryCollection* RestCollectionIn, bool bApplyAssetDefaults); // 0x2ee1930 [Final Native Public]
    void SetPerParticleCollisionProfileName(const TArray<int32>& BoneIds, const FName& ProfileName); // 0x2ee16d0 [Final Native Public]
    void SetPerLevelCollisionProfileNames(const TArray<FName>& ProfileNames); // 0x2ee1610 [Final Native Public]
    void SetOneWayInteractionLevel(int32 InOneWayInteractionLevel); // 0x2ee1570 [Final Native Public]
    void SetNotifyRemovals(bool bNewNotifyRemovals); // 0x2ee14b0 [Final Native Public]
    void SetNotifyGlobalRemovals(bool bNewNotifyGlobalRemovals); // 0x2ee13d0 [Final Native Public]
    void SetNotifyGlobalCrumblings(bool bNewNotifyGlobalCrumblings, bool bGlobalNewCrumblingEventIncludesChildren); // 0x2ee12d0 [Final Native Public]
    void SetNotifyGlobalCollision(bool bNewNotifyGlobalCollisions); // 0x2ee1200 [Final Native Public]
    void SetNotifyGlobalBreaks(bool bNewNotifyGlobalBreaks); // 0x2ee1150 [Final Native Public]
    void SetNotifyCrumblings(bool bNewNotifyCrumblings, bool bNewCrumblingEventIncludesChildren); // 0x2ee1040 [Final Native Public]
    void SetNotifyBreaks(bool bNewNotifyBreaks); // 0x2ee0f80 [Final Native Public]
    void SetLocalRestTransforms(const TArray<FTransform>& Transforms, bool bOnlyLeaves); // 0x2ee0e80 [Final Native Public]
    void SetGravityGroupIndex(int32 InGravityGroupIndex); // 0x2ee0de0 [Final Native Public]
    void SetEnableDamageFromCollision(bool bValue); // 0x2ee0d40 [Final Native Public]
    void SetDensityFromPhysicsMaterial(bool bInDensityFromPhysicsMaterial); // 0x2ee0c90 [Final Native Public]
    void SetDamageThreshold(const TArray<float>& InDamageThreshold); // 0x2ee0bc0 [Final Native Public]
    void SetDamagePropagationData(FGeometryCollectionDamagePropagationData& InDamagePropagationData); // 0x2ee0ae0 [Final Native Public]
    void SetDamageModel(const EDamageModelTypeEnum& InDamageModel); // 0x2ee0a50 [Final Native Public]
    void SetAnchoredByTransformedBox(const FBox& Box, const FTransform& Transform, bool bAnchored, int32 MaxLevel); // 0x2ee02c0 [Final Native Public]
    void SetAnchoredByIndex(int32 Index, bool bAnchored); // 0x2ee01e0 [Final Native Public]
    void SetAnchoredByBox(const FBox& WorldSpaceBox, bool bAnchored, int32 MaxLevel); // 0x2ee0040 [Final Native Public]
    void SetAbandonedParticleCollisionProfileName(const FName& CollisionProfile); // 0x2edffa0 [Final Native Public]
    void RemoveAllAnchors(); // 0x2edfeb0 [Final Native Public]
    void ReceivePhysicsCollision(FChaosPhysicsCollisionInfo& CollisionInfo); // 0x144c730 [Event Public]
    void OnRep_RepStateData(); // 0x2edfc00 [Final Native Protected]
    void OnRep_RepDynamicData(); // 0x2edfbe0 [Final Native Protected]
    void OnRep_RepData(); // 0x2edfbc0 [Final Native Protected]
    void NotifyGeometryCollectionPhysicsStateChange__DelegateSignature(UGeometryCollectionComponent* FracturedComponent); // 0x144c730 [Public]
    void NotifyGeometryCollectionPhysicsLoadingStateChange__DelegateSignature(UGeometryCollectionComponent* FracturedComponent); // 0x144c730 [Public]
    bool IsRootBroken(); // 0x2edfad0 [Final Native Public]
    bool GetUseStaticMeshCollisionForTraces(); // 0x2edfa80 [Final Native Public]
    AChaosSolverActor* GetSolverActor(); // 0x2edfa60 [Final Native Private]
    FTransform GetRootInitialTransform(); // 0x2edf9f0 [Final Native Public]
    int32 GetRootIndex(); // 0x2edf9b0 [Final Native Public]
    FTransform GetRootCurrentTransform(); // 0x2edf940 [Final Native Public]
    void GetMassAndExtents(int32 ItemIndex, const float& OutMass, const FBox& OutExtents); // 0x2edf800 [Final Native Public]
    TArray<FTransform> GetLocalRestTransforms(bool bInitialTransforms); // 0x2edf720 [Final Native Public]
    FBox GetLocalBounds(); // 0x2edf6d0 [Final Native Public]
    TArray<FTransform> GetInitialLocalRestTransforms(); // 0x2edf650 [Final Native Public]
    int32 GetInitialLevel(int32 ItemIndex); // 0x2edf5b0 [Final Native Public]
    FString GetDebugInfo(); // 0x2edf530 [Final Native Public]
    TArray<float> GetDamageThreshold(); // 0x2edf460 [Final Native Public]
    void ForceBrokenForCustomRenderer(bool bForceBroken); // 0x2edf3c0 [Final Native Public]
    void EnableRootProxyForCustomRenderer(bool bEnable); // 0x2edf320 [Final Native Public]
    void CrumbleCluster(int32 ItemIndex); // 0x2edf240 [Final Native Public]
    void CrumbleActiveClusters(); // 0x2edf210 [Final Native Public]
    void ApplyPhysicsField(bool Enabled, const EGeometryCollectionPhysicsTypeEnum& Target, UFieldSystemMetaData* MetaData, UFieldNodeBase* Field); // 0x2eded90 [Final Native Public]
    void ApplyLinearVelocity(int32 ItemIndex, const FVector& LinearVelocity); // 0x2edeca0 [Final Native Public]
    void ApplyKinematicField(float Radius, const FVector& position); // 0x2edeb00 [Final Native Public]
    void ApplyInternalStrain(int32 ItemIndex, const FVector& Location, float Radius, int32 PropagationDepth, float PropagationFactor, float Strain); // 0x2ede910 [Final Native Public]
    void ApplyExternalStrain(int32 ItemIndex, const FVector& Location, float Radius, int32 PropagationDepth, float PropagationFactor, float Strain); // 0x2ede720 [Final Native Public]
    void ApplyBreakingLinearVelocity(int32 ItemIndex, const FVector& LinearVelocity); // 0x2ede630 [Final Native Public]
    void ApplyBreakingAngularVelocity(int32 ItemIndex, const FVector& AngularVelocity); // 0x2ede540 [Final Native Public]
    void ApplyAssetDefaults(); // 0x2ede520 [Final Native Public]
    void ApplyAngularVelocity(int32 ItemIndex, const FVector& AngularVelocity); // 0x2ede430 [Final Native Public]

// UGeometryCollection (/Script/GeometryCollectionEngine.GeometryCollection)
    void SetEnableNanite(bool bValue); // 0x2efc640 [Final Native Public]
    void SetConvertVertexColorsToSRGB(bool bValue); // 0x2efc5b0 [Final Native Public]

// UBaseDynamicMeshComponent (/Script/GeometryFramework.BaseDynamicMeshComponent)
    void SetViewModeOverridesEnabled(bool bEnabled); // 0x5428b40 [Native Public]
    void SetVertexColorSpaceTransformMode(const EDynamicMeshVertexColorTransformMode& NewMode); // 0x5428ac0 [Native Public]
    void SetShadowsEnabled(bool bEnabled); // 0x54289a0 [Native Public]
    void SetSecondaryRenderMaterial(UMaterialInterface* Material); // 0x5428910 [Native Public]
    void SetSecondaryBuffersVisibility(bool bSetVisible); // 0x5428880 [Native Public]
    void SetOverrideRenderMaterial(UMaterialInterface* Material); // 0x54287f0 [Native Public]
    void SetMeshDrawPath(const EDynamicMeshDrawPath& NewDrawPath); // 0x5428770 [Native Public]
    void SetEnableWireframeRenderPass(bool bEnable); // 0x54286e0 [Native Public]
    void SetEnableRaytracing(bool bSetEnabled); // 0x5428650 [Native Public]
    void SetEnableFlatShading(bool bEnable); // 0x54285c0 [Native Public]
    void SetDistanceFieldMode(const EDynamicMeshComponentDistanceFieldMode& NewDistFieldMode); // 0x54283e0 [Native Public]
    void SetConstantOverrideColor(const FColor& NewColor); // 0x5428270 [Native Public]
    void SetColorOverrideMode(const EDynamicMeshComponentColorOverrideMode& NewMode); // 0x5428120 [Native Public]
    bool HasOverrideRenderMaterial(int32 K); // 0x5427950 [Native Public]
    bool GetViewModeOverridesEnabled(); // 0x5427920 [Native Public]
    EDynamicMeshVertexColorTransformMode GetVertexColorSpaceTransformMode(); // 0x54278f0 [Native Public]
    bool GetShadowsEnabled(); // 0x5427860 [Native Public]
    UMaterialInterface* GetSecondaryRenderMaterial(); // 0x5427830 [Native Public]
    bool GetSecondaryBuffersVisibility(); // 0x5427800 [Native Public]
    UMaterialInterface* GetOverrideRenderMaterial(int32 MaterialIndex); // 0x5427760 [Native Public]
    EDynamicMeshDrawPath GetMeshDrawPath(); // 0x5427730 [Native Public]
    bool GetFlatShadingEnabled(); // 0x5427700 [Native Public]
    bool GetEnableWireframeRenderPass(); // 0x54276d0 [Native Public]
    bool GetEnableRaytracing(); // 0x54276a0 [Native Public]
    UDynamicMesh* GetDynamicMesh(); // 0x5427670 [Native Public]
    EDynamicMeshComponentDistanceFieldMode GetDistanceFieldMode(); // 0x5427640 [Native Public]
    FColor GetConstantOverrideColor(); // 0x5427600 [Native Public]
    EDynamicMeshComponentColorOverrideMode GetColorOverrideMode(); // 0x54275a0 [Native Public]
    void ClearSecondaryRenderMaterial(); // 0x3c63c80 [Native Public]
    void ClearOverrideRenderMaterial(); // 0x5427300 [Native Public]

// UDynamicMeshComponent (/Script/GeometryFramework.DynamicMeshComponent)
    bool ValidateMaterialSlots(bool bCreateIfMissing, bool bDeleteExtraSlots); // 0x5428c60 [Final Native Public]
    void UpdateCollision(bool bOnlyIfPending); // 0x5428bd0 [Native Public]
    void SetTangentsType(const EDynamicMeshComponentTangentsMode& NewTangentsType); // 0x5428a30 [Final Native Public]
    void SetDynamicMesh(UDynamicMesh* NewMesh); // 0x5428460 [Final Native Public]
    void SetDeferredCollisionUpdatesEnabled(bool bEnabled, bool bImmediateUpdate); // 0x54282f0 [Final Native Public]
    void SetComplexAsSimpleCollisionEnabled(bool bEnabled, bool bImmediateUpdate); // 0x54281a0 [Final Native Public]
    void SetAllowsGeometrySelection(bool bInAllowsGeometrySelection); // 0x5428090 [Final Native Public]
    void NotifyMeshVertexAttributesModified(bool bPositions, bool bNormals, bool bUVs, bool bColors); // 0x5427a40 [Native Public]
    void NotifyMeshModified(); // 0x5427a20 [Native Public]
    EDynamicMeshComponentTangentsMode GetTangentsTypePure(); // 0x5427890 [Final Native Private]
    EDynamicMeshComponentTangentsMode GetTangentsType(); // 0x5427890 [Final Native Public]
    void EnableComplexAsSimpleCollision(); // 0x5427460 [Final Native Public]
    void ConfigureMaterialSet(const TArray<UMaterialInterface*>& NewMaterialSet, bool bDeleteExtraSlots); // 0x5427320 [Final Native Public]
    bool AllowsGeometrySelection(); // 0x54272e0 [Final Native Public]

// ADynamicMeshActor (/Script/GeometryFramework.DynamicMeshActor)
    bool ReleaseComputeMesh(UDynamicMesh* Mesh); // 0x5427c00 [Final Native Public]
    void ReleaseAllComputeMeshes(); // 0x5427bc0 [Final Native Public]
    UDynamicMeshComponent* GetDynamicMeshComponent(); // 0x3916630 [Final Native Public]
    UDynamicMeshPool* GetComputeMeshPool(); // 0x54275d0 [Final Native Public]
    void FreeAllComputeMeshes(); // 0x54274d0 [Final Native Public]
    UDynamicMesh* AllocateComputeMesh(); // 0x5427270 [Final Native Public]

// UDynamicMesh (/Script/GeometryFramework.DynamicMesh)
    UDynamicMesh* ResetToCube(); // 0x5427de0 [Final Native Public]
    UDynamicMesh* Reset(); // 0x5427db0 [Final Native Public]
    bool IsEmpty(); // 0x54279f0 [Final Native Public]
    int32 GetTriangleCount(); // 0x54278c0 [Final Native Public]

// UDynamicMeshPool (/Script/GeometryFramework.DynamicMeshPool)
    void ReturnMesh(UDynamicMesh* Mesh); // 0x5427f30 [Final Native Public]
    void ReturnAllMeshes(); // 0x5427f10 [Final Native Public]
    UDynamicMesh* RequestMesh(); // 0x5427d80 [Final Native Public]
    void FreeAllMeshes(); // 0x5427540 [Final Native Public]

// UGooglePADFunctionLibrary (/Script/GooglePAD.GooglePADFunctionLibrary)
    EGooglePADErrorCode ShowConfirmationDialog(); // 0x5b0bf70 [Final Native Static Public]
    EGooglePADErrorCode ShowCellularDataConfirmation(); // 0x5b0bf70 [Final Native Static Public]
    EGooglePADErrorCode RequestRemoval(const FString& Name); // 0x5b0bee0 [Final Native Static Public]
    EGooglePADErrorCode RequestInfo(const TArray<FString>& AssetPacks); // 0x5b0b9e0 [Final Native Static Public]
    EGooglePADErrorCode RequestDownload(const TArray<FString>& AssetPacks); // 0x5b0b9e0 [Final Native Static Public]
    void ReleaseDownloadState(int32 State); // 0x3977f30 [Final Native Static Public]
    void ReleaseAssetPackLocation(int32 Location); // 0x3977f30 [Final Native Static Public]
    int32 GetTotalBytesToDownload(int32 State); // 0x5b0bcc0 [Final Native Static Public]
    EGooglePADStorageMethod GetStorageMethod(int32 Location); // 0x5b0be60 [Final Native Static Public]
    EGooglePADErrorCode GetShowConfirmationDialogStatus(const EGooglePADConfirmationDialogStatus& Status); // 0x5b0bdc0 [Final Native Static Public]
    EGooglePADErrorCode GetShowCellularDataConfirmationStatus(const EGooglePADCellularDataConfirmStatus& Status); // 0x5b0bdc0 [Final Native Static Public]
    EGooglePADDownloadStatus GetDownloadStatus(int32 State); // 0x5b0bd40 [Final Native Static Public]
    EGooglePADErrorCode GetDownloadState(const FString& Name, const int32& State); // 0x5b0baf0 [Final Native Static Public]
    int32 GetBytesDownloaded(int32 State); // 0x5b0bcc0 [Final Native Static Public]
    FString GetAssetsPath(int32 Location); // 0x5b0bbe0 [Final Native Static Public]
    EGooglePADErrorCode GetAssetPackLocation(const FString& Name, const int32& Location); // 0x5b0baf0 [Final Native Static Public]
    EGooglePADErrorCode CancelDownload(const TArray<FString>& AssetPacks); // 0x5b0b9e0 [Final Native Static Public]

// UGroomAsset (/Script/HairStrandsCore.GroomAsset)
    void SetRiggedSkeletalMesh(USkeletalMesh* In); // 0x4abe630 [Final Native Public]
    void SetHairInterpolationType(const EGroomInterpolationType& In); // 0x4abe4b0 [Final Native Public]
    void SetHairGroupsRendering(const TArray<FHairGroupsRendering>& In); // 0x4abe400 [Final Native Public]
    void SetHairGroupsPhysics(const TArray<FHairGroupsPhysics>& In); // 0x4abe340 [Final Native Public]
    void SetHairGroupsMeshes(const TArray<FHairGroupsMeshesSourceDescription>& In); // 0x4abe280 [Final Native Public]
    void SetHairGroupsMaterials(const TArray<FHairGroupsMaterial>& In); // 0x4abe1d0 [Final Native Public]
    void SetHairGroupsLOD(const TArray<FHairGroupsLOD>& In); // 0x4abe110 [Final Native Public]
    void SetHairGroupsInterpolation(const TArray<FHairGroupsInterpolation>& In); // 0x4abe060 [Final Native Public]
    void SetHairGroupsCards(const TArray<FHairGroupsCardsSourceDescription>& In); // 0x4abdfa0 [Final Native Public]
    void SetEnableSimulationCache(bool In); // 0x4abdd40 [Final Native Public]
    void SetEnableGlobalInterpolation(bool In); // 0x4abdcb0 [Final Native Public]
    void SetDeformedGroupSections(const TArray<int32>& In); // 0x4abdc00 [Final Native Public]
    USkeletalMesh* GetRiggedSkeletalMesh(); // 0x3bda9b0 [Final Native Public]
    EGroomInterpolationType GetHairInterpolationType(); // 0x4abdb60 [Final Native Public]
    TArray<FHairGroupsRendering> GetHairGroupsRendering(); // 0x4abdb30 [Final Native Public]
    TArray<FHairGroupsPhysics> GetHairGroupsPhysics(); // 0x4abdb00 [Final Native Public]
    TArray<FHairGroupsMeshesSourceDescription> GetHairGroupsMeshes(); // 0x4abdad0 [Final Native Public]
    TArray<FHairGroupsMaterial> GetHairGroupsMaterials(); // 0x4abdaa0 [Final Native Public]
    TArray<FHairGroupsLOD> GetHairGroupsLOD(); // 0x4abda70 [Final Native Public]
    TArray<FHairGroupsInterpolation> GetHairGroupsInterpolation(); // 0x4abda40 [Final Native Public]
    TArray<FHairGroupsCardsSourceDescription> GetHairGroupsCards(); // 0x4abda10 [Final Native Public]
    bool GetEnableSimulationCache(); // 0x4abd980 [Final Native Public]
    bool GetEnableGlobalInterpolation(); // 0x4abd960 [Final Native Public]
    TArray<int32> GetDeformedGroupSections(); // 0x4abd930 [Final Native Public]

// UGroomBindingAsset (/Script/HairStrandsCore.GroomBindingAsset)
    void SetTargetSkeletalMesh(USkeletalMesh* InSkeletalMesh); // 0x4abe8b0 [Final Native Public]
    void SetTargetGeometryCache(UGeometryCache* InGeometryCache); // 0x4abe810 [Final Native Public]
    void SetSourceSkeletalMesh(USkeletalMesh* InSkeletalMesh); // 0x4abe770 [Final Native Public]
    void SetSourceGeometryCache(UGeometryCache* InGeometryCache); // 0x4abe6d0 [Final Native Public]
    void SetNumInterpolationPoints(int32 InNumInterpolationPoints); // 0x4abe5b0 [Final Native Public]
    void SetMatchingSection(int32 InMatchingSection); // 0x4abe530 [Final Native Public]
    void SetGroupInfos(const TArray<FGoomBindingGroupInfo>& InGroupInfos); // 0x4abdef0 [Final Native Public]
    void SetGroomBindingType(const EGroomBindingMeshType& InGroomBindingType); // 0x4abde70 [Final Native Public]
    void SetGroom(UGroomAsset* InGroom); // 0x4abddd0 [Final Native Public]
    USkeletalMesh* GetTargetSkeletalMesh(); // 0x4abdbe0 [Final Native Public]
    UGeometryCache* GetTargetGeometryCache(); // 0x4abdbc0 [Final Native Public]
    USkeletalMesh* GetSourceSkeletalMesh(); // 0x2e7cee0 [Final Native Public]
    UGeometryCache* GetSourceGeometryCache(); // 0x4abdba0 [Final Native Public]
    int32 GetNumInterpolationPoints(); // 0x4a445d0 [Final Native Public]
    int32 GetMatchingSection(); // 0x4abdb80 [Final Native Public]
    TArray<FGoomBindingGroupInfo> GetGroupInfos(); // 0x4abd9e0 [Final Native Public]
    EGroomBindingMeshType GetGroomBindingType(); // 0x4abd9c0 [Final Native Public]
    UGroomAsset* GetGroom(); // 0x4abd9a0 [Final Native Public]

// UGroomBlueprintLibrary (/Script/HairStrandsCore.GroomBlueprintLibrary)
    bool IsHairStrandsSupportedInWorld(UObject* WorldContextObject); // 0x4adcfb0 [Final Native Static Public]
    UGroomBindingAsset* CreateNewGroomBindingAssetWithPath(const FString& InDesiredPackagePath, UGroomAsset* InGroomAsset, USkeletalMesh* InSkeletalMesh, int32 InNumInterpolationPoints, USkeletalMesh* InSourceSkeletalMeshForTransfer, int32 InMatchingSection); // 0x4adccc0 [Final Native Static Public]
    UGroomBindingAsset* CreateNewGroomBindingAsset(UGroomAsset* InGroomAsset, USkeletalMesh* InSkeletalMesh, int32 InNumInterpolationPoints, USkeletalMesh* InSourceSkeletalMeshForTransfer, int32 InMatchingSection); // 0x4adcb50 [Final Native Static Public]
    UGroomBindingAsset* CreateNewGeometryCacheGroomBindingAssetWithPath(const FString& DesiredPackagePath, UGroomAsset* GroomAsset, UGeometryCache* GeometryCache, int32 NumInterpolationPoints, UGeometryCache* SourceGeometryCacheForTransfer, int32 MatchingSection); // 0x4adccc0 [Final Native Static Public]
    UGroomBindingAsset* CreateNewGeometryCacheGroomBindingAsset(UGroomAsset* GroomAsset, UGeometryCache* GeometryCache, int32 NumInterpolationPoints, UGeometryCache* SourceGeometryCacheForTransfer, int32 MatchingSection); // 0x4adcb50 [Final Native Static Public]

// UGroomComponent (/Script/HairStrandsCore.GroomComponent)
    void SetPhysicsAsset(UPhysicsAsset* InPhysicsAsset); // 0x4add810 [Final Native Public]
    void SetMeshDeformer(UMeshDeformer* InMeshDeformer); // 0x4add700 [Final Native Public]
    void SetHairLengthScaleEnable(bool bEnable); // 0x4add5c0 [Final Native Public]
    void SetHairLengthScale(float Scale); // 0x4add490 [Final Native Public]
    void SetGroomCache(UGroomCache* InGroomCache); // 0x4add320 [Final Native Public]
    void SetGroomAsset(UGroomAsset* Asset); // 0x4add290 [Final Native Public]
    void SetEnableSimulation(bool bInEnableSimulation); // 0x4add1d0 [Final Native Public]
    void SetBindingAsset(UGroomBindingAsset* InBinding); // 0x4add0d0 [Final Native Public]
    void ResetSimulation(); // 0x4add0b0 [Final Native Public]
    void ResetCollisionComponents(); // 0x4add080 [Final Native Public]
    UNiagaraComponent* GetNiagaraComponent(int32 GroupIndex); // 0x4adcef0 [Final Native Public]
    bool GetIsHairLengthScaleEnabled(); // 0x4adce80 [Final Native Public]
    void AddCollisionComponent(USkeletalMeshComponent* SkeletalMeshComponent); // 0x4adca20 [Final Native Public]

// UHandKeypointConversion (/Script/HeadMountedDisplay.HandKeypointConversion)
    int32 Conv_HandKeypointToInt32(const EHandKeypoint& Input); // 0x2a623c0 [Final Native Static Public]

// UMotionControllerComponent (/Script/HeadMountedDisplay.MotionControllerComponent)
    void SetTrackingSource(const EControllerHand& NewSource); // 0x2a62a60 [Final Native Public]
    void SetTrackingMotionSource(const FName& NewSource); // 0x2a62990 [Final Native Public]
    void SetAssociatedPlayerIndex(int32 NewPlayer); // 0x2a628d0 [Final Native Public]
    void OnMotionControllerUpdated(); // 0x144c730 [Event Protected]
    bool IsTracked(); // 0x2a628b0 [Final Native Public]
    EControllerHand GetTrackingSource(); // 0x2a62860 [Final Native Public]
    float GetParameterValue(const FName& InName, const bool& bValueFound); // 0x2a62750 [Final Native Protected]
    bool GetLinearVelocity(const FVector& OutLinearVelocity); // 0x2a626b0 [Final Native Protected]
    bool GetLinearAcceleration(const FVector& OutLinearAcceleration); // 0x2a62610 [Final Native Protected]
    FVector GetHandJointPosition(int32 jointIndex, const bool& bValueFound); // 0x2a624e0 [Final Native Protected]
    bool GetAngularVelocity(const FRotator& OutAngularVelocity); // 0x2a62440 [Final Native Protected]

// UHoldoutCompositeComponent (/Script/HoldoutComposite.HoldoutCompositeComponent)
    void SetEnabled(bool bInEnabled); // 0x5a7d750 [Final Native Public]
    bool IsEnabled(); // 0x5a7d500 [Final Native Public]

// UHoldoutCompositeSubsystem (/Script/HoldoutComposite.HoldoutCompositeSubsystem)
    void UnregisterPrimitive(const TSoftObjectPtr<UPrimitiveComponent>& InPrimitiveComponent, bool bInHoldoutState); // 0x5a7d800 [Final Native Public]
    void RegisterPrimitive(const TSoftObjectPtr<UPrimitiveComponent>& InPrimitiveComponent, bool bInHoldoutState); // 0x5a7d520 [Final Native Public]

// IIKGoalCreatorInterface (/Script/IKRig.IKGoalCreatorInterface)
    void AddIKGoals(TMap<FName, FIKRigGoal>& OutGoals); // 0x46d6130 [Native Event Public]

// UIKRigComponent (/Script/IKRig.IKRigComponent)
    void SetIKRigGoalTransform(const FName& GoalName, const FTransform& Transform, float PositionAlpha, float RotationAlpha); // 0x46d85f0 [Final Native Public]
    void SetIKRigGoalPositionAndRotation(const FName& GoalName, const FVector& position, const FQuat& Rotation, float PositionAlpha, float RotationAlpha); // 0x46d8390 [Final Native Public]
    void SetIKRigGoal(FIKRigGoal& Goal); // 0x46d8270 [Final Native Public]
    void ClearAllGoals(); // 0x46d6270 [Final Native Public]

// UIKRetargeter (/Script/IKRig.IKRetargeter)
    void SetRootSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FTargetRootSettings& RootSettings); // 0x46d8860 [Final Native Static Public]
    void SetGlobalSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FRetargetGlobalSettings& GlobalSettings); // 0x46d80f0 [Final Native Static Public]
    void SetChainSpeedPlantSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FTargetChainSpeedPlantSettings& SpeedPlantSettings, const FName& TargetChainName); // 0x46d7eb0 [Final Native Static Public]
    void SetChainSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FTargetChainSettings& ChainSettings, const FName& TargetChainName); // 0x46d7c70 [Final Native Static Public]
    void SetChainIKSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FTargetChainIKSettings& IKSettings, const FName& TargetChainName); // 0x46d79b0 [Final Native Static Public]
    void SetChainFKSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FTargetChainFKSettings& FKSettings, const FName& TargetChainName); // 0x46d7760 [Final Native Static Public]
    bool HasTargetIKRig(); // 0x46d7660 [Final Native Public]
    bool HasSourceIKRig(); // 0x46d7560 [Final Native Public]
    FTargetRootSettings GetRootSettingsFromRetargetProfile(FRetargetProfile& RetargetProfile); // 0x46d7420 [Final Native Static Public]
    void GetRootSettingsFromRetargetAsset(UIKRetargeter* RetargetAsset, const FName& OptionalProfileName, FTargetRootSettings& OutSettings); // 0x46d7130 [Final Native Static Public]
    FRetargetGlobalSettings GetGlobalSettingsFromRetargetProfile(FRetargetProfile& RetargetProfile); // 0x46d7030 [Final Native Static Public]
    void GetGlobalSettingsFromRetargetAsset(UIKRetargeter* RetargetAsset, const FName& OptionalProfileName, FRetargetGlobalSettings& OutSettings); // 0x46d6e40 [Final Native Static Public]
    FTargetChainSettings GetChainUsingGoalFromRetargetAsset(UIKRetargeter* RetargetAsset, const FName& IKGoalName); // 0x46d6a20 [Final Native Static Public]
    FTargetChainSettings GetChainSettingsFromRetargetProfile(FRetargetProfile& RetargetProfile, const FName& TargetChainName); // 0x46d6760 [Final Native Static Public]
    FTargetChainSettings GetChainSettingsFromRetargetAsset(UIKRetargeter* RetargetAsset, const FName& TargetChainName, const FName& OptionalProfileName); // 0x46d6370 [Final Native Static Public]

// UIKRigFBIKSolver (/Script/IKRig.IKRigFBIKSolver)
    TArray<UIKRig_FBIKEffector*> GetEffectors(); // 0x46d6d70 [Final Native Public]
    TArray<UIKRig_FBIKBoneSettings*> GetBoneSettings(); // 0x46d62a0 [Final Native Public]

// USharedImageConstRefBlueprintFns (/Script/ImageCore.SharedImageConstRefBlueprintFns)
    bool IsValid(FSharedImageConstRefBlueprint& Image); // 0x1601190 [Final Native Static Public]
    int32 GetWidth(FSharedImageConstRefBlueprint& Image); // 0x16010a0 [Final Native Static Public]
    FVector2f GetSize(FSharedImageConstRefBlueprint& Image); // 0x1600f80 [Final Native Static Public]
    FVector4f GetPixelValue(FSharedImageConstRefBlueprint& Image, int32 X, int32 Y, const bool& bValid); // 0x1600dc0 [Final Native Static Public]
    FLinearColor GetPixelLinearColor(FSharedImageConstRefBlueprint& Image, int32 X, int32 Y, const bool& bValid, const FLinearColor& FailureColor); // 0x1600b30 [Final Native Static Public]
    int32 GetHeight(FSharedImageConstRefBlueprint& Image); // 0x1600a40 [Final Native Static Public]

// UImageWriteBlueprintLibrary (/Script/ImageWriteQueue.ImageWriteBlueprintLibrary)
    void ExportToDisk(UTexture* Texture, const FString& Filename, FImageWriteOptions& Options); // 0x21a9d30 [Final Native Static Public]

// UImgMediaSource (/Script/ImgMedia.ImgMediaSource)
    void SetTokenizedSequencePath(const FString& Path); // 0x5a6aa90 [Final Native Public]
    void SetSequencePath(const FString& Path); // 0x5a6a9f0 [Final Native Public]
    void RemoveTargetObject(AActor* InActor); // 0x5a6a850 [Final Native Public]
    FString GetSequencePath(); // 0x5a6a7e0 [Final Native Public]
    void GetProxies(const TArray<FString>& OutProxies); // 0x5a6a670 [Final Native Public]
    void AddTargetObject(AActor* InActor); // 0x5a6a600 [Final Native Public]

// UGizmoBaseComponent (/Script/InteractiveToolsFramework.GizmoBaseComponent)
    void UpdateWorldLocalState(bool bWorldIn); // 0x53b90e0 [Native Public]
    void UpdateHoverState(bool bHoveringIn); // 0x53b9050 [Native Public]

// IGizmoTransformSource (/Script/InteractiveToolsFramework.GizmoTransformSource)
    void SetTransform(FTransform& NewTransform); // 0x53f83a0 [Native Public]
    FTransform GetTransform(); // 0x53f81d0 [Native Public]

// IGizmoAxisSource (/Script/InteractiveToolsFramework.GizmoAxisSource)
    bool HasTangentVectors(); // 0x53f8260 [Native Public]
    void GetTangentVectors(const FVector& TangentXOut, const FVector& TangentYOut); // 0x53f80e0 [Native Public]
    FVector GetOrigin(); // 0x53f8030 [Native Public]
    FVector GetDirection(); // 0x53f7ff0 [Native Public]

// IGizmoClickTarget (/Script/InteractiveToolsFramework.GizmoClickTarget)
    void UpdateInteractingState(bool bInteracting); // 0x53f87b0 [Native Public]
    void UpdateHoverState(bool bHovering); // 0x53f8650 [Native Public]

// IGizmoClickMultiTarget (/Script/InteractiveToolsFramework.GizmoClickMultiTarget)
    void UpdateInteractingState(bool bInteracting, uint32 InPartIdentifier); // 0x53f86e0 [Native Public]
    void UpdateHoverState(bool bHovering, uint32 InPartIdentifier); // 0x53f8580 [Native Public]
    void UpdateHittableState(bool bHittable, uint32 InPartIdentifier); // 0x53f84b0 [Native Public]

// IGizmoRenderMultiTarget (/Script/InteractiveToolsFramework.GizmoRenderMultiTarget)
    void UpdateVisibilityState(bool bVisible, uint32 InPartIdentifier); // 0x53f8580 [Native Public]

// IGizmoStateTarget (/Script/InteractiveToolsFramework.GizmoStateTarget)
    void EndUpdate(); // 0x53f7fb0 [Native Public]
    void BeginUpdate(); // 0x20a4bf0 [Native Public]

// IGizmoFloatParameterSource (/Script/InteractiveToolsFramework.GizmoFloatParameterSource)
    void SetParameter(float NewValue); // 0x53f8290 [Native Public]
    float GetParameter(); // 0x53f8070 [Native Public]
    void EndModify(); // 0x53f7fd0 [Native Public]
    void BeginModify(); // 0x53f7fb0 [Native Public]

// IGizmoVec2ParameterSource (/Script/InteractiveToolsFramework.GizmoVec2ParameterSource)
    void SetParameter(const FVector2D& NewValue); // 0x53f8310 [Native Public]
    FVector2D GetParameter(); // 0x53f80a0 [Native Public]
    void EndModify(); // 0x53f7fd0 [Native Public]
    void BeginModify(); // 0x53f7fb0 [Native Public]

// UInterchangeFactoryBase (/Script/InterchangeCore.InterchangeFactoryBase)
    TSubclassOf<UObject> GetFactoryClass(); // 0x34e70a0 [Native Public]

// UInterchangeSourceData (/Script/InterchangeCore.InterchangeSourceData)
    bool SetFilename(const FString& InFilename); // 0x52d02c0 [Final Native Public]
    FString GetFilename(); // 0x52cb210 [Final Native Public]

// UInterchangePipelineBase (/Script/InterchangeCore.InterchangePipelineBase)
    void ScriptedSetReimportSourceIndex(TSubclassOf<UObject> ReimportObjectClass, int32 SourceFileIndex); // 0x52ced80 [Native Event Public]
    FString ScriptedGetPipelineDisplayName(); // 0x52cecf0 [Native Event Public]
    void ScriptedExecutePostImportPipeline(UInterchangeBaseNodeContainer* BaseNodeContainer, const FString& FactoryNodeKey, UObject* CreatedAsset, bool bIsAReimport); // 0x52ceb80 [Native Event Public]
    void ScriptedExecutePostFactoryPipeline(UInterchangeBaseNodeContainer* BaseNodeContainer, const FString& FactoryNodeKey, UObject* CreatedAsset, bool bIsAReimport); // 0x52cea10 [Native Event Public]
    void ScriptedExecutePostBroadcastPipeline(UInterchangeBaseNodeContainer* BaseNodeContainer, const FString& FactoryNodeKey, UObject* CreatedAsset, bool bIsAReimport); // 0x52ce8a0 [Native Event Public]
    void ScriptedExecutePipeline(UInterchangeBaseNodeContainer* BaseNodeContainer, const TArray<UInterchangeSourceData*>& SourceDatas, const FString& ContentBasePath); // 0x52ce740 [Native Event Public]
    void ScriptedExecuteExportPipeline(UInterchangeBaseNodeContainer* BaseNodeContainer); // 0x326d750 [Native Event Public]
    FInterchangePipelinePropertyStates FindOrAddPropertyStates(const FName& PropertyPath); // 0x52c9ab0 [Final Native Public]
    bool DoesPropertyStatesExist(const FName& PropertyPath); // 0x52c98a0 [Final Native Public]

// UInterchangeTranslatorSettings (/Script/InterchangeCore.InterchangeTranslatorSettings)
    void SaveSettings(); // 0x52ce5c0 [Final Native Public]
    void LoadSettings(); // 0x52cd850 [Final Native Public]

// UInterchangeBaseNode (/Script/InterchangeCore.InterchangeBaseNode)
    bool SetParentUid(const FString& ParentUid); // 0x52d05a0 [Final Native Public]
    bool SetEnabled(bool bIsEnabled); // 0x52d0080 [Final Native Public]
    bool SetDisplayLabel(const FString& DisplayName); // 0x52cffd0 [Final Native Public]
    bool SetAssetName(const FString& AssetName); // 0x52cee50 [Native Public]
    bool RemoveTargetNodeUid(const FString& AssetUid); // 0x52cdb40 [Final Native Public]
    bool RemoveAttribute(const FString& NodeAttributeKey); // 0x52cd870 [Final Native Public]
    bool IsEnabled(); // 0x52cd500 [Final Native Public]
    void InitializeNode(const FString& UniqueID, const FString& DisplayLabel, const EInterchangeNodeContainerType& NodeContainerType); // 0x52cd2c0 [Final Native Public]
    bool GetVector2Attribute(const FString& NodeAttributeKey, const FVector2f& OutValue); // 0x52cd0b0 [Final Native Public]
    FString GetUniqueID(); // 0x52cc480 [Final Native Public]
    void GetTargetNodeUids(const TArray<FString>& OutTargetAssets); // 0x52cc3c0 [Final Native Public]
    int32 GetTargetNodeCount(); // 0x52cc390 [Final Native Public]
    bool GetStringAttribute(const FString& NodeAttributeKey, const FString& OutValue); // 0x52cc280 [Final Native Public]
    FString GetParentUid(); // 0x52cc0d0 [Final Native Public]
    EInterchangeNodeContainerType GetNodeContainerType(); // 0x52cbe90 [Final Native Public]
    bool GetLinearColorAttribute(const FString& NodeAttributeKey, const FLinearColor& OutValue); // 0x52cb910 [Final Native Public]
    bool GetInt32Attribute(const FString& NodeAttributeKey, const int32& OutValue); // 0x52cb5f0 [Final Native Public]
    bool GetGuidAttribute(const FString& NodeAttributeKey, const FGuid& OutValue); // 0x52cb4f0 [Final Native Public]
    bool GetFloatAttribute(const FString& NodeAttributeKey, const float& OutValue); // 0x52cb2d0 [Final Native Public]
    bool GetDoubleAttribute(const FString& NodeAttributeKey, const double& OutValue); // 0x52caaf0 [Final Native Public]
    FString GetDisplayLabel(); // 0x52caa20 [Final Native Public]
    bool GetBooleanAttribute(const FString& NodeAttributeKey, const bool& OutValue); // 0x52c9be0 [Final Native Public]
    FString GetAssetName(); // 0x52c9b60 [Native Public]
    bool AddVector2Attribute(const FString& NodeAttributeKey, const FVector2f& Value); // 0x52c8a70 [Final Native Public]
    bool AddTargetNodeUid(const FString& AssetUid); // 0x52c89c0 [Final Native Public]
    bool AddStringAttribute(const FString& NodeAttributeKey, const FString& Value); // 0x52c88c0 [Final Native Public]
    bool AddLinearColorAttribute(const FString& NodeAttributeKey, const FLinearColor& Value); // 0x52c8530 [Final Native Public]
    bool AddInt32Attribute(const FString& NodeAttributeKey, const int32& Value); // 0x52c8430 [Final Native Public]
    bool AddGuidAttribute(const FString& NodeAttributeKey, const FGuid& Value); // 0x52c8330 [Final Native Public]
    bool AddFloatAttribute(const FString& NodeAttributeKey, const float& Value); // 0x52c8230 [Final Native Public]
    bool AddDoubleAttribute(const FString& NodeAttributeKey, const double& Value); // 0x52c8080 [Final Native Public]
    bool AddBooleanAttribute(const FString& NodeAttributeKey, const bool& Value); // 0x52c7f80 [Final Native Public]

// UInterchangeBaseNodeContainer (/Script/InterchangeCore.InterchangeBaseNodeContainer)
    bool SetNodeParentUid(const FString& NodeUniqueID, const FString& NewParentNodeUid); // 0x52d04a0 [Final Native Public]
    void SaveToFile(const FString& Filename); // 0x52ce5e0 [Final Native Public]
    void ResetChildrenCache(); // 0x52ce5a0 [Final Native Public]
    void Reset(); // 0x52ce560 [Final Native Public]
    void ReplaceNode(const FString& NodeUniqueID, UInterchangeFactoryBaseNode* NewNode); // 0x52ce240 [Final Native Public]
    void LoadFromFile(const FString& Filename); // 0x52cd730 [Final Native Public]
    bool IsNodeUidValid(const FString& NodeUniqueID); // 0x52cd5f0 [Final Native Public]
    void GetRoots(const TArray<FString>& RootNodes); // 0x52cc1c0 [Final Native Public]
    void GetNodes(TSubclassOf<UObject> ClassNode, const TArray<FString>& OutNodes); // 0x52cbf80 [Final Native Public]
    TArray<FString> GetNodeChildrenUids(const FString& NodeUniqueID); // 0x52cbd80 [Final Native Public]
    int32 GetNodeChildrenCount(const FString& NodeUniqueID); // 0x52cbc50 [Final Native Public]
    UInterchangeBaseNode* GetNodeChildren(const FString& NodeUniqueID, int32 ChildIndex); // 0x52cbb60 [Final Native Public]
    UInterchangeBaseNode* GetNode(const FString& NodeUniqueID); // 0x52cba10 [Final Native Public]
    bool GetIsAncestor(const FString& NodeUniqueID, const FString& AncestorUID); // 0x52cb810 [Final Native Public]
    UInterchangeFactoryBaseNode* GetFactoryNode(const FString& NodeUniqueID); // 0x52cb0a0 [Final Native Public]
    void ComputeChildrenCache(); // 0x52c8b70 [Final Native Public]
    FString AddNode(UInterchangeBaseNode* Node); // 0x52c8630 [Final Native Public]

// UInterchangeFactoryBaseNode (/Script/InterchangeCore.InterchangeFactoryBaseNode)
    bool UnsetSkipNodeImport(); // 0x52d0a90 [Final Native Public]
    bool UnsetForceNodeReimport(); // 0x52d09a0 [Final Native Public]
    bool ShouldSkipNodeImport(); // 0x52d08f0 [Final Native Public]
    bool ShouldForceNodeReimport(); // 0x52d0840 [Final Native Public]
    bool SetSkipNodeImport(); // 0x52d0770 [Final Native Public]
    bool SetReimportStrategyFlags(const EReimportStrategyFlags& ReimportStrategyFlags); // 0x52d0650 [Final Native Public]
    bool SetForceNodeReimport(); // 0x52d03d0 [Final Native Public]
    bool SetCustomSubPath(const FString& AttributeValue); // 0x52cfe50 [Final Native Public]
    bool SetCustomReferenceObject(const FSoftObjectPath& AttributeValue); // 0x52cf6e0 [Final Native Public]
    bool SetCustomLevelUid(const FString& AttributeValue); // 0x52cf560 [Final Native Public]
    bool RemoveFactoryDependencyUid(const FString& DependencyUid); // 0x52cda90 [Final Native Public]
    bool IsRuntimeImportAllowed(); // 0x52cd700 [Native Public]
    EReimportStrategyFlags GetReimportStrategyFlags(); // 0x52cc150 [Final Native Public]
    void GetFactoryDependency(int32 Index, const FString& OutDependency); // 0x52cafb0 [Final Native Public]
    int32 GetFactoryDependenciesCount(); // 0x52caf80 [Final Native Public]
    void GetFactoryDependencies(const TArray<FString>& OutDependencies); // 0x52caec0 [Final Native Public]
    bool GetCustomSubPath(const FString& AttributeValue); // 0x52ca900 [Final Native Public]
    bool GetCustomReferenceObject(const FSoftObjectPath& AttributeValue); // 0x52ca460 [Final Native Public]
    bool GetCustomLevelUid(const FString& AttributeValue); // 0x52ca340 [Final Native Public]
    bool AddFactoryDependencyUid(const FString& DependencyUid); // 0x52c8180 [Final Native Public]

// UInterchangeSourceNode (/Script/InterchangeCore.InterchangeSourceNode)
    bool SetExtraInformation(const FString& Name, const FString& Value); // 0x52d0190 [Final Native Public]
    bool SetCustomSourceTimelineStart(const double& AttributeValue); // 0x52cfcd0 [Final Native Public]
    bool SetCustomSourceTimelineEnd(const double& AttributeValue); // 0x52cfb50 [Final Native Public]
    bool SetCustomSourceFrameRateNumerator(const int32& AttributeValue); // 0x52cf9e0 [Final Native Public]
    bool SetCustomSourceFrameRateDenominator(const int32& AttributeValue); // 0x52cf870 [Final Native Public]
    bool SetCustomImportUnusedMaterial(const bool& AttributeValue); // 0x52cf3e0 [Final Native Public]
    bool SetCustomAxisConversionInverseTransform(FTransform& AxisConversionInverseTransform); // 0x52cf200 [Final Native Public]
    bool SetCustomAnimatedTimeStart(const double& AttributeValue); // 0x52cf080 [Final Native Public]
    bool SetCustomAnimatedTimeEnd(const double& AttributeValue); // 0x52cef00 [Final Native Public]
    bool RemoveExtraInformation(const FString& Name); // 0x52cd9e0 [Final Native Public]
    void InitializeSourceNode(const FString& UniqueID, const FString& DisplayLabel); // 0x52cd400 [Final Native Public]
    void GetExtraInformation(TMap<FString, FString>& OutExtraInformation); // 0x52cad10 [Final Native Public]
    bool GetCustomSourceTimelineStart(const double& AttributeValue); // 0x52ca800 [Final Native Public]
    bool GetCustomSourceTimelineEnd(const double& AttributeValue); // 0x52ca700 [Final Native Public]
    bool GetCustomSourceFrameRateNumerator(const int32& AttributeValue); // 0x52ca610 [Final Native Public]
    bool GetCustomSourceFrameRateDenominator(const int32& AttributeValue); // 0x52ca520 [Final Native Public]
    bool GetCustomImportUnusedMaterial(const bool& AttributeValue); // 0x52ca160 [Final Native Public]
    bool GetCustomAxisConversionInverseTransform(FTransform& AxisConversionInverseTransform); // 0x52ca000 [Final Native Public]
    bool GetCustomAnimatedTimeStart(const double& AttributeValue); // 0x52c9f00 [Final Native Public]
    bool GetCustomAnimatedTimeEnd(const double& AttributeValue); // 0x52c9e00 [Final Native Public]

// UInterchangeUserDefinedAttributesAPI (/Script/InterchangeCore.InterchangeUserDefinedAttributesAPI)
    bool RemoveUserDefinedAttribute(UInterchangeBaseNode* InterchangeNode, const FString& UserDefinedAttributeName); // 0x52cdbf0 [Final Native Static Public]
    void GetUserDefinedAttributeInfos(UInterchangeBaseNode* InterchangeNode, const TArray<FInterchangeUserDefinedAttributeInfo>& UserDefinedAttributeInfos); // 0x52cc550 [Final Native Static Public]
    bool GetUserDefinedAttribute_Int32(UInterchangeBaseNode* InterchangeNode, const FString& UserDefinedAttributeName, const int32& OutValue, const FString& OutPayloadKey); // 0x52cceb0 [Final Native Static Public]
    bool GetUserDefinedAttribute_FString(UInterchangeBaseNode* InterchangeNode, const FString& UserDefinedAttributeName, const FString& OutValue, const FString& OutPayloadKey); // 0x52ccaa0 [Final Native Static Public]
    bool GetUserDefinedAttribute_Float(UInterchangeBaseNode* InterchangeNode, const FString& UserDefinedAttributeName, const float& OutValue, const FString& OutPayloadKey); // 0x52cccb0 [Final Native Static Public]
    bool GetUserDefinedAttribute_Double(UInterchangeBaseNode* InterchangeNode, const FString& UserDefinedAttributeName, const double& OutValue, const FString& OutPayloadKey); // 0x52cc8a0 [Final Native Static Public]
    bool GetUserDefinedAttribute_Boolean(UInterchangeBaseNode* InterchangeNode, const FString& UserDefinedAttributeName, const bool& OutValue, const FString& OutPayloadKey); // 0x52cc6a0 [Final Native Static Public]
    void DuplicateAllUserDefinedAttribute(UInterchangeBaseNode* InterchangeSourceNode, UInterchangeBaseNode* InterchangeDestinationNode, bool bAddSourceNodeName); // 0x52c99b0 [Final Native Static Public]
    bool CreateUserDefinedAttribute_Int32(UInterchangeBaseNode* InterchangeNode, const FString& UserDefinedAttributeName, const int32& Value, const FString& PayloadKey, bool RequiresDelegate); // 0x52c9600 [Final Native Static Public]
    bool CreateUserDefinedAttribute_FString(UInterchangeBaseNode* InterchangeNode, const FString& UserDefinedAttributeName, const FString& Value, const FString& PayloadKey, bool RequiresDelegate); // 0x52c90d0 [Final Native Static Public]
    bool CreateUserDefinedAttribute_Float(UInterchangeBaseNode* InterchangeNode, const FString& UserDefinedAttributeName, const float& Value, const FString& PayloadKey, bool RequiresDelegate); // 0x52c9360 [Final Native Static Public]
    bool CreateUserDefinedAttribute_Double(UInterchangeBaseNode* InterchangeNode, const FString& UserDefinedAttributeName, const double& Value, const FString& PayloadKey, bool RequiresDelegate); // 0x52c8e30 [Final Native Static Public]
    bool CreateUserDefinedAttribute_Boolean(UInterchangeBaseNode* InterchangeNode, const FString& UserDefinedAttributeName, const bool& Value, const FString& PayloadKey, bool RequiresDelegate); // 0x52c8b90 [Final Native Static Public]

// UInterchangeFilePickerBase (/Script/InterchangeEngine.InterchangeFilePickerBase)
    bool ScriptedFilePickerForTranslatorType(const EInterchangeTranslatorType& TranslatorType, FInterchangeFilePickerParameters& Parameters, const TArray<FString>& OutFilenames); // 0x5337030 [Native Event Public]
    bool ScriptedFilePickerForTranslatorAssetType(const EInterchangeTranslatorAssetType& TranslatorAssetType, FInterchangeFilePickerParameters& Parameters, const TArray<FString>& OutFilenames); // 0x5336e70 [Native Event Public]

// UInterchangePipelineConfigurationBase (/Script/InterchangeEngine.InterchangePipelineConfigurationBase)
    EInterchangePipelineConfigurationDialogResult ScriptedShowScenePipelineConfigurationDialog(const TArray<FInterchangeStackInfo>& PipelineStacks, const TArray<UInterchangePipelineBase*>& OutPipelines, UInterchangeSourceData* SourceData, UInterchangeTranslatorBase* Translator, UInterchangeBaseNodeContainer* BaseNodeContainer); // 0x5337c90 [Native Event Public]
    EInterchangePipelineConfigurationDialogResult ScriptedShowReimportPipelineConfigurationDialog(const TArray<FInterchangeStackInfo>& PipelineStacks, const TArray<UInterchangePipelineBase*>& OutPipelines, UInterchangeSourceData* SourceData, UInterchangeTranslatorBase* Translator, UInterchangeBaseNodeContainer* BaseNodeContainer, UObject* ReimportAsset); // 0x5337a60 [Native Event Public]
    EInterchangePipelineConfigurationDialogResult ScriptedShowPipelineConfigurationDialog(const TArray<FInterchangeStackInfo>& PipelineStacks, const TArray<UInterchangePipelineBase*>& OutPipelines, UInterchangeSourceData* SourceData, UInterchangeTranslatorBase* Translator, UInterchangeBaseNodeContainer* BaseNodeContainer); // 0x5337870 [Native Event Public]

// UInterchangeEditorSettings (/Script/InterchangeEngine.InterchangeEditorSettings)
    void SetUsedGroupName(const FName& InUsedGroupName); // 0x5338370 [Final Native Public]
    FName GetUsedGroupName(); // 0x5336920 [Final Native Public]
    TArray<FName> GetSelectableItems(); // 0x5336620 [Final Native Private]

// UInterchangeAssetImportData (/Script/InterchangeEngine.InterchangeAssetImportData)
    void SetTranslatorSettings(UInterchangeTranslatorSettings* TranslatorSettings); // 0x5338110 [Final Native Public]
    void SetPipelines(const TArray<UObject*>& InPipelines); // 0x5338060 [Final Native Public]
    void SetNodeContainer(UInterchangeBaseNodeContainer* InNodeContainer); // 0x5337e80 [Final Native Public]
    FString ScriptGetFirstFilename(); // 0x3997580 [Final Native Public]
    TArray<FString> ScriptExtractFilenames(); // 0x5336e10 [Final Native Public]
    TArray<FString> ScriptExtractDisplayLabels(); // 0x5336e10 [Final Native Public]
    UInterchangeTranslatorSettings* GetTranslatorSettings(); // 0x53368e0 [Final Native Public]
    UInterchangeBaseNode* GetStoredNode(const FString& InNodeUniqueId); // 0x5336820 [Final Native Public]
    UInterchangeFactoryBaseNode* GetStoredFactoryNode(const FString& InNodeUniqueId); // 0x5336760 [Final Native Public]
    TArray<UObject*> GetPipelines(); // 0x5336470 [Final Native Public]
    int32 GetNumberOfPipelines(); // 0x5336430 [Final Native Public]
    UInterchangeBaseNodeContainer* GetNodeContainer(); // 0x53363f0 [Final Native Public]

// UInterchangePipelineStackOverride (/Script/InterchangeEngine.InterchangePipelineStackOverride)
    void AddPythonPipeline(UInterchangePythonPipelineBase* PipelineBase); // 0x5336110 [Final Native Public]
    void AddPipeline(UInterchangePipelineBase* PipelineBase); // 0x5336110 [Final Native Public]
    void AddBlueprintPipeline(UInterchangeBlueprintPipelineBase* PipelineBase); // 0x5336110 [Final Native Public]

// UInterchangeManager (/Script/InterchangeEngine.InterchangeManager)
    bool ScriptedImportSceneAsync(const FString& ContentPath, UInterchangeSourceData* SourceData, FImportAssetParameters& ImportAssetParameters); // 0x53375f0 [Final Native Public]
    bool ScriptedImportAssetAsync(const FString& ContentPath, UInterchangeSourceData* SourceData, FImportAssetParameters& ImportAssetParameters); // 0x53371f0 [Final Native Public]
    bool ImportScene(const FString& ContentPath, UInterchangeSourceData* SourceData, FImportAssetParameters& ImportAssetParameters); // 0x5336b70 [Final Native Public]
    bool ImportAsset(const FString& ContentPath, UInterchangeSourceData* SourceData, FImportAssetParameters& ImportAssetParameters, const TArray<UObject*>& OutImportedObjects); // 0x5336940 [Final Native Public]
    TSubclassOf<UObject> GetRegisteredFactoryClass(TSubclassOf<UObject> ClassToMake); // 0x5336580 [Final Native Public]
    UInterchangeManager* GetInterchangeManagerScripted(); // 0x53363c0 [Final Native Static Public]
    bool ExportScene(UObject* World, bool bIsAutomated); // 0x5336300 [Final Native Public]
    bool ExportAsset(UObject* Asset, bool bIsAutomated); // 0x5336300 [Final Native Public]
    UInterchangeSourceData* CreateSourceData(const FString& InFilename); // 0x5336260 [Final Native Static Public]

// UInterchangeMeshUtilities (/Script/InterchangeEngine.InterchangeMeshUtilities)
    bool ScriptedImportMorphTarget(USkeletalMesh* SkeletalMesh, int32 LODIndex, UInterchangeSourceData* SourceData, const FString& MorphTargetName); // 0x5337480 [Final Native Public]

// UInterchangeActorFactoryNode (/Script/InterchangeFactoryNodes.InterchangeActorFactoryNode)
    bool SetCustomMobility(const uint8& AttributeValue, bool bAddApplyDelegate); // 0x538b290 [Final Native Public]
    bool SetCustomLocalTransform(FTransform& AttributeValue, bool bAddApplyDelegate); // 0x53898f0 [Final Native Public]
    bool SetCustomGlobalTransform(FTransform& AttributeValue, bool bAddApplyDelegate); // 0x53898f0 [Final Native Public]
    bool SetCustomActorClassName(const FString& AttributeValue); // 0x53873c0 [Final Native Public]
    bool GetCustomMobility(const uint8& AttributeValue); // 0x5380810 [Final Native Public]
    bool GetCustomLocalTransform(FTransform& AttributeValue); // 0x537f5f0 [Final Native Public]
    bool GetCustomGlobalTransform(FTransform& AttributeValue); // 0x537f5f0 [Final Native Public]
    bool GetCustomActorClassName(const FString& AttributeValue); // 0x537d730 [Final Native Public]

// UInterchangePhysicalCameraFactoryNode (/Script/InterchangeFactoryNodes.InterchangePhysicalCameraFactoryNode)
    bool SetCustomSensorWidth(const float& AttributeValue, bool bAddApplyDelegate); // 0x53534c0 [Final Native Public]
    bool SetCustomSensorHeight(const float& AttributeValue, bool bAddApplyDelegate); // 0x53533d0 [Final Native Public]
    bool SetCustomFocusMethod(const ECameraFocusMethod& AttributeValue, bool bAddApplyDelegate); // 0x53526b0 [Final Native Public]
    bool SetCustomFocalLength(const float& AttributeValue, bool bAddApplyDelegate); // 0x53525c0 [Final Native Public]
    bool GetCustomSensorWidth(const float& AttributeValue); // 0x5351610 [Final Native Public]
    bool GetCustomSensorHeight(const float& AttributeValue); // 0x5351510 [Final Native Public]
    bool GetCustomFocusMethod(const ECameraFocusMethod& AttributeValue); // 0x5350900 [Final Native Public]
    bool GetCustomFocalLength(const float& AttributeValue); // 0x5350800 [Final Native Public]

// UInterchangeStandardCameraFactoryNode (/Script/InterchangeFactoryNodes.InterchangeStandardCameraFactoryNode)
    bool SetCustomWidth(const float& AttributeValue, bool bAddApplyDelegate); // 0x5353c70 [Final Native Public]
    bool SetCustomProjectionMode(const ECameraProjectionMode& AttributeValue, bool bAddApplyDelegate); // 0x5353140 [Final Native Public]
    bool SetCustomNearClipPlane(const float& AttributeValue, bool bAddApplyDelegate); // 0x5352ed0 [Final Native Public]
    bool SetCustomFieldOfView(const float& AttributeValue, bool bAddApplyDelegate); // 0x53524d0 [Final Native Public]
    bool SetCustomFarClipPlane(const float& AttributeValue, bool bAddApplyDelegate); // 0x53523e0 [Final Native Public]
    bool SetCustomAspectRatio(const float& AttributeValue, bool bAddApplyDelegate); // 0x5351f20 [Final Native Public]
    bool GetCustomWidth(const float& AttributeValue); // 0x5351c90 [Final Native Public]
    bool GetCustomProjectionMode(const ECameraProjectionMode& AttributeValue); // 0x53512b0 [Final Native Public]
    bool GetCustomNearClipPlane(const float& AttributeValue); // 0x5351040 [Final Native Public]
    bool GetCustomFieldOfView(const float& AttributeValue); // 0x5350700 [Final Native Public]
    bool GetCustomFarClipPlane(const float& AttributeValue); // 0x5350600 [Final Native Public]
    bool GetCustomAspectRatio(const float& AttributeValue); // 0x5350180 [Final Native Public]

// UInterchangeDecalActorFactoryNode (/Script/InterchangeFactoryNodes.InterchangeDecalActorFactoryNode)
    bool SetCustomSortOrder(const int32& AttributeValue, bool bAddApplyDelegate); // 0x5353660 [Final Native Public]
    bool SetCustomDecalSize(const FVector& AttributeValue, bool bAddApplyDelegate); // 0x5352240 [Final Native Public]
    bool SetCustomDecalMaterialPathName(const FString& AttributeValue); // 0x5352190 [Final Native Public]
    TSubclassOf<UObject> GetObjectClass(); // 0x5351d90 [Final Native Public]
    bool GetCustomSortOrder(const int32& AttributeValue); // 0x53517c0 [Final Native Public]
    bool GetCustomDecalSize(const FVector& AttributeValue); // 0x53504a0 [Final Native Public]
    bool GetCustomDecalMaterialPathName(const FString& AttributeValue); // 0x53503e0 [Final Native Public]

// UInterchangeBaseMaterialFactoryNode (/Script/InterchangeFactoryNodes.InterchangeBaseMaterialFactoryNode)
    bool SetCustomIsMaterialImportEnabled(const bool& AttributeValue); // 0x538a770 [Final Native Public]
    bool GetCustomIsMaterialImportEnabled(const bool& AttributeValue); // 0x5380090 [Final Native Public]

// UInterchangeDecalMaterialFactoryNode (/Script/InterchangeFactoryNodes.InterchangeDecalMaterialFactoryNode)
    bool SetCustomNormalTexturePath(const FString& AttributeValue); // 0x5352fc0 [Final Native Public]
    bool SetCustomDiffuseTexturePath(const FString& AttributeValue); // 0x5352330 [Final Native Public]
    TSubclassOf<UObject> GetObjectClass(); // 0x5351d90 [Final Native Public]
    bool GetCustomNormalTexturePath(const FString& AttributeValue); // 0x5351140 [Final Native Public]
    bool GetCustomDiffuseTexturePath(const FString& AttributeValue); // 0x5350540 [Final Native Public]

// UInterchangeLevelFactoryNode (/Script/InterchangeFactoryNodes.InterchangeLevelFactoryNode)
    bool SetCustomShouldCreateLevel(const bool& AttributeValue); // 0x53535b0 [Final Native Public]
    bool SetCustomSceneImportAssetFactoryNodeUid(const FString& AttributeValue); // 0x5353320 [Final Native Public]
    bool SetCustomCreateWorldPartitionLevel(const bool& AttributeValue); // 0x53520e0 [Final Native Public]
    bool RemoveCustomActorFactoryNodeUid(const FString& ActorFactoryNodeUid); // 0x5351dc0 [Final Native Public]
    TSubclassOf<UObject> GetObjectClass(); // 0x5351d90 [Native Public]
    bool GetCustomShouldCreateLevel(const bool& AttributeValue); // 0x5351710 [Final Native Public]
    bool GetCustomSceneImportAssetFactoryNodeUid(const FString& AttributeValue); // 0x5351450 [Final Native Public]
    bool GetCustomCreateWorldPartitionLevel(const bool& AttributeValue); // 0x5350330 [Final Native Public]
    void GetCustomActorFactoryNodeUids(const TArray<FString>& OutActorFactoryNodeUids); // 0x534fee0 [Final Native Public]
    int32 GetCustomActorFactoryNodeUidCount(); // 0x534feb0 [Final Native Public]
    void GetCustomActorFactoryNodeUid(int32 Index, const FString& OutActorFactoryNodeUid); // 0x534fdc0 [Final Native Public]
    bool AddCustomActorFactoryNodeUid(const FString& ActorFactoryNodeUid); // 0x534fc60 [Final Native Public]

// UInterchangeLevelInstanceActorFactoryNode (/Script/InterchangeFactoryNodes.InterchangeLevelInstanceActorFactoryNode)
    bool SetCustomLevelReference(const FString& AttributeValue); // 0x5352c60 [Final Native Public]
    bool GetCustomLevelReference(const FString& AttributeValue); // 0x5350e30 [Final Native Public]

// UInterchangeLevelSequenceFactoryNode (/Script/InterchangeFactoryNodes.InterchangeLevelSequenceFactoryNode)
    bool SetCustomFrameRate(const float& AttributeValue); // 0x53527a0 [Final Native Public]
    bool RemoveCustomAnimationTrackUid(const FString& AnimationTrackUid); // 0x5351e70 [Final Native Public]
    TSubclassOf<UObject> GetObjectClass(); // 0x5351d90 [Native Public]
    bool GetCustomFrameRate(const float& AttributeValue); // 0x5350a00 [Final Native Public]
    void GetCustomAnimationTrackUids(const TArray<FString>& OutAnimationTrackUids); // 0x53500c0 [Final Native Public]
    int32 GetCustomAnimationTrackUidCount(); // 0x5350090 [Final Native Public]
    void GetCustomAnimationTrackUid(int32 Index, const FString& OutAnimationTrackUid); // 0x534ffa0 [Final Native Public]
    bool AddCustomAnimationTrackUid(const FString& AnimationTrackUid); // 0x534fd10 [Final Native Public]

// UInterchangeBaseLightFactoryNode (/Script/InterchangeFactoryNodes.InterchangeBaseLightFactoryNode)
    bool SetCustomUseTemperature(bool AttributeValue, bool bAddApplyDelegate); // 0x5353b90 [Final Native Public]
    bool SetCustomTemperature(float AttributeValue, bool bAddApplyDelegate); // 0x53538f0 [Final Native Public]
    bool SetCustomLightColor(const FColor& AttributeValue, bool bAddApplyDelegate); // 0x5352d10 [Final Native Public]
    bool SetCustomIntensity(float AttributeValue, bool bAddApplyDelegate); // 0x5352ac0 [Final Native Public]
    bool GetCustomUseTemperature(const bool& AttributeValue); // 0x5351be0 [Final Native Public]
    bool GetCustomTemperature(const float& AttributeValue); // 0x53519d0 [Final Native Public]
    bool GetCustomLightColor(const FColor& AttributeValue); // 0x5350ef0 [Final Native Public]
    bool GetCustomIntensity(const float& AttributeValue); // 0x5350cd0 [Final Native Public]

// UInterchangeLightFactoryNode (/Script/InterchangeFactoryNodes.InterchangeLightFactoryNode)
    bool SetCustomUseIESBrightness(const bool& AttributeValue, bool bAddApplyDelegate); // 0x53539c0 [Final Native Public]
    bool SetCustomRotation(const FRotator& AttributeValue, bool bAddApplyDelegate); // 0x5353230 [Final Native Public]
    bool SetCustomIntensityUnits(const ELightUnits& AttributeValue, bool bAddApplyDelegate); // 0x5352b90 [Final Native Public]
    bool SetCustomIESTexture(const FString& AttributeValue); // 0x5352940 [Final Native Public]
    bool SetCustomIESBrightnessScale(const float& AttributeValue, bool bAddApplyDelegate); // 0x5352850 [Final Native Public]
    bool SetCustomAttenuationRadius(float AttributeValue, bool bAddApplyDelegate); // 0x5352010 [Final Native Public]
    bool GetCustomUseIESBrightness(const bool& AttributeValue); // 0x5351a80 [Final Native Public]
    bool GetCustomRotation(const FRotator& AttributeValue); // 0x53513b0 [Final Native Public]
    bool GetCustomIntensityUnits(const ELightUnits& AttributeValue); // 0x5350d80 [Final Native Public]
    bool GetCustomIESTexture(const FString& AttributeValue); // 0x5350b60 [Final Native Public]
    bool GetCustomIESBrightnessScale(const float& AttributeValue); // 0x5350ab0 [Final Native Public]
    bool GetCustomAttenuationRadius(const float& AttributeValue); // 0x5350280 [Final Native Public]

// UInterchangeRectLightFactoryNode (/Script/InterchangeFactoryNodes.InterchangeRectLightFactoryNode)
    bool SetCustomSourceWidth(float AttributeValue, bool bAddApplyDelegate); // 0x5353820 [Final Native Public]
    bool SetCustomSourceHeight(float AttributeValue, bool bAddApplyDelegate); // 0x5353750 [Final Native Public]
    bool GetCustomSourceWidth(const float& AttributeValue); // 0x5351920 [Final Native Public]
    bool GetCustomSourceHeight(const float& AttributeValue); // 0x5351870 [Final Native Public]

// UInterchangePointLightFactoryNode (/Script/InterchangeFactoryNodes.InterchangePointLightFactoryNode)
    bool SetCustomUseInverseSquaredFalloff(bool AttributeValue, bool bAddApplyDelegate); // 0x5353ab0 [Final Native Public]
    bool SetCustomLightFalloffExponent(float AttributeValue, bool bAddApplyDelegate); // 0x5352e00 [Final Native Public]
    bool GetCustomUseInverseSquaredFalloff(const bool& AttributeValue); // 0x5351b30 [Final Native Public]
    bool GetCustomLightFalloffExponent(const float& AttributeValue); // 0x5350f90 [Final Native Public]

// UInterchangeSpotLightFactoryNode (/Script/InterchangeFactoryNodes.InterchangeSpotLightFactoryNode)
    bool SetCustomOuterConeAngle(float AttributeValue, bool bAddApplyDelegate); // 0x5353070 [Final Native Public]
    bool SetCustomInnerConeAngle(float AttributeValue, bool bAddApplyDelegate); // 0x53529f0 [Final Native Public]
    bool GetCustomOuterConeAngle(const float& AttributeValue); // 0x5351200 [Final Native Public]
    bool GetCustomInnerConeAngle(const float& AttributeValue); // 0x5350c20 [Final Native Public]

// UInterchangePhysicsAssetFactoryNode (/Script/InterchangeFactoryNodes.InterchangePhysicsAssetFactoryNode)
    bool SetCustomSkeletalMeshUid(const FString& AttributeValue); // 0x538c700 [Final Native Public]
    void InitializePhysicsAssetNode(const FString& UniqueID, const FString& DisplayLabel, const FString& InAssetClass); // 0x5385800 [Final Native Public]
    TSubclassOf<UObject> GetObjectClass(); // 0x5351d90 [Native Public]
    bool GetCustomSkeletalMeshUid(const FString& AttributeValue); // 0x5381850 [Final Native Public]

// UInterchangeSceneVariantSetsFactoryNode (/Script/InterchangeFactoryNodes.InterchangeSceneVariantSetsFactoryNode)
    bool RemoveCustomVariantSetUid(const FString& VariantUid); // 0x531d060 [Final Native Public]
    TSubclassOf<UObject> GetObjectClass(); // 0x5351d90 [Native Public]
    void GetCustomVariantSetUids(const TArray<FString>& OutVariantUids); // 0x531b430 [Final Native Public]
    int32 GetCustomVariantSetUidCount(); // 0x531b4f0 [Final Native Public]
    void GetCustomVariantSetUid(int32 Index, const FString& OutVariantUid); // 0x531b340 [Final Native Public]
    bool AddCustomVariantSetUid(const FString& VariantUid); // 0x53206a0 [Final Native Public]

// UInterchangeSkeletonFactoryNode (/Script/InterchangeFactoryNodes.InterchangeSkeletonFactoryNode)
    bool SetCustomUseTimeZeroForBindPose(const bool& AttributeValue); // 0x538ddb0 [Final Native Public]
    bool SetCustomSkeletalMeshFactoryNodeUid(const FString& AttributeValue); // 0x538c570 [Final Native Public]
    bool SetCustomRootJointUid(const FString& AttributeValue); // 0x538c080 [Final Native Public]
    void InitializeSkeletonNode(const FString& UniqueID, const FString& DisplayLabel, const FString& InAssetClass); // 0x5385c80 [Final Native Public]
    TSubclassOf<UObject> GetObjectClass(); // 0x5351d90 [Native Public]
    bool GetCustomUseTimeZeroForBindPose(const bool& AttributeValue); // 0x5382bd0 [Final Native Public]
    bool GetCustomSkeletalMeshFactoryNodeUid(const FString& AttributeValue); // 0x5381730 [Final Native Public]
    bool GetCustomRootJointUid(const FString& AttributeValue); // 0x5381330 [Final Native Public]

// UInterchangeTextureFactoryNode (/Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode)
    bool SetCustomVirtualTextureStreaming(const bool& AttributeValue, bool bAddApplyDelegate); // 0x5396ec0 [Final Native Public]
    bool SetCustomTranslatedTextureNodeUid(const FString& AttributeValue); // 0x5396d30 [Final Native Public]
    bool SetCustomSRGB(const bool& AttributeValue, bool bAddApplyDelegate); // 0x5396b40 [Final Native Public]
    bool SetCustomPreferCompressedSourceData(const bool& AttributeValue); // 0x53969d0 [Final Native Public]
    bool SetCustomPowerOfTwoMode(const uint8& AttributeValue, bool bAddApplyDelegate); // 0x5396800 [Final Native Public]
    bool SetCustomPaddingColor(const FColor& AttributeValue, bool bAddApplyDelegate); // 0x5396640 [Final Native Public]
    bool SetCustomMipLoadOptions(const uint8& AttributeValue, bool bAddApplyDelegate); // 0x5396450 [Final Native Public]
    bool SetCustomMipGenSettings(const uint8& AttributeValue, bool bAddApplyDelegate); // 0x5396280 [Final Native Public]
    bool SetCustomMaxTextureSize(const int32& AttributeValue, bool bAddApplyDelegate); // 0x53960b0 [Final Native Public]
    bool SetCustomLossyCompressionAmount(const uint8& AttributeValue, bool bAddApplyDelegate); // 0x5395ee0 [Final Native Public]
    bool SetCustomLODGroup(const uint8& AttributeValue, bool bAddApplyDelegate); // 0x5395cf0 [Final Native Public]
    bool SetCustomLODBias(const int32& AttributeValue, bool bAddApplyDelegate); // 0x5395b00 [Final Native Public]
    bool SetCustomFilter(const uint8& AttributeValue, bool bAddApplyDelegate); // 0x5395910 [Final Native Public]
    bool SetCustomDownscaleOptions(const uint8& AttributeValue, bool bAddApplyDelegate); // 0x5395720 [Final Native Public]
    bool SetCustomDownscale(const float& AttributeValue, bool bAddApplyDelegate); // 0x5395630 [Final Native Public]
    bool SetCustomDeferCompression(const bool& AttributeValue, bool bAddApplyDelegate); // 0x5395460 [Final Native Public]
    bool SetCustomCompressionSettings(const uint8& AttributeValue, bool bAddApplyDelegate); // 0x5395270 [Final Native Public]
    bool SetCustomCompressionQuality(const uint8& AttributeValue, bool bAddApplyDelegate); // 0x53950a0 [Final Native Public]
    bool SetCustomCompressionNoAlpha(const bool& AttributeValue, bool bAddApplyDelegate); // 0x5394ed0 [Final Native Public]
    bool SetCustomCompositeTextureMode(const uint8& AttributeValue, bool bAddApplyDelegate); // 0x5394d00 [Final Native Public]
    bool SetCustomCompositePower(const float& AttributeValue, bool bAddApplyDelegate); // 0x5394b30 [Final Native Public]
    bool SetCustomColorSpace(const ETextureColorSpace& AttributeValue, bool bAddApplyDelegate); // 0x5394970 [Final Native Public]
    bool SetCustomChromaKeyThreshold(const float& AttributeValue, bool bAddApplyDelegate); // 0x53947a0 [Final Native Public]
    bool SetCustomChromaKeyColor(const FColor& AttributeValue, bool bAddApplyDelegate); // 0x53945e0 [Final Native Public]
    bool SetCustombUseLegacyGamma(const bool& AttributeValue, bool bAddApplyDelegate); // 0x53977f0 [Final Native Public]
    bool SetCustombPreserveBorder(const bool& AttributeValue, bool bAddApplyDelegate); // 0x5397620 [Final Native Public]
    bool SetCustombFlipGreenChannel(const bool& AttributeValue, bool bAddApplyDelegate); // 0x5397450 [Final Native Public]
    bool SetCustombDoScaleMipsForAlphaCoverage(const bool& AttributeValue, bool bAddApplyDelegate); // 0x5397280 [Final Native Public]
    bool SetCustombChromaKeyTexture(const bool& AttributeValue, bool bAddApplyDelegate); // 0x53970b0 [Final Native Public]
    bool SetCustomAlphaCoverageThresholds(const FVector4& AttributeValue, bool bAddApplyDelegate); // 0x5394400 [Final Native Public]
    bool SetCustomAllowNonPowerOfTwo(const bool& AttributeValue); // 0x5394290 [Final Native Public]
    bool SetCustomAdjustVibrance(const float& AttributeValue, bool bAddApplyDelegate); // 0x53940c0 [Final Native Public]
    bool SetCustomAdjustSaturation(const float& AttributeValue, bool bAddApplyDelegate); // 0x5393ef0 [Final Native Public]
    bool SetCustomAdjustRGBCurve(const float& AttributeValue, bool bAddApplyDelegate); // 0x5393d20 [Final Native Public]
    bool SetCustomAdjustMinAlpha(const float& AttributeValue, bool bAddApplyDelegate); // 0x5393b50 [Final Native Public]
    bool SetCustomAdjustMaxAlpha(const float& AttributeValue, bool bAddApplyDelegate); // 0x5393980 [Final Native Public]
    bool SetCustomAdjustHue(const float& AttributeValue, bool bAddApplyDelegate); // 0x53937b0 [Final Native Public]
    bool SetCustomAdjustBrightnessCurve(const float& AttributeValue, bool bAddApplyDelegate); // 0x53935e0 [Final Native Public]
    bool SetCustomAdjustBrightness(const float& AttributeValue, bool bAddApplyDelegate); // 0x5393410 [Final Native Public]
    void InitializeTextureNode(const FString& UniqueID, const FString& DisplayLabel, const FString& InAssetName); // 0x53931f0 [Final Native Public]
    TSubclassOf<UObject> GetObjectClass(); // 0x5351d90 [Native Public]
    bool GetCustomVirtualTextureStreaming(const bool& AttributeValue); // 0x5392bf0 [Final Native Public]
    bool GetCustomTranslatedTextureNodeUid(const FString& AttributeValue); // 0x5392b30 [Final Native Public]
    bool GetCustomSRGB(const bool& AttributeValue); // 0x5392a30 [Final Native Public]
    bool GetCustomPreferCompressedSourceData(const bool& AttributeValue); // 0x5392930 [Final Native Public]
    bool GetCustomPowerOfTwoMode(const uint8& AttributeValue); // 0x5392830 [Final Native Public]
    bool GetCustomPaddingColor(const FColor& AttributeValue); // 0x5392740 [Final Native Public]
    bool GetCustomMipLoadOptions(const uint8& AttributeValue); // 0x5392640 [Final Native Public]
    bool GetCustomMipGenSettings(const uint8& AttributeValue); // 0x5392540 [Final Native Public]
    bool GetCustomMaxTextureSize(const int32& AttributeValue); // 0x5392440 [Final Native Public]
    bool GetCustomLossyCompressionAmount(const uint8& AttributeValue); // 0x5392340 [Final Native Public]
    bool GetCustomLODGroup(const uint8& AttributeValue); // 0x5392240 [Final Native Public]
    bool GetCustomLODBias(const int32& AttributeValue); // 0x5392140 [Final Native Public]
    bool GetCustomFilter(const uint8& AttributeValue); // 0x5392040 [Final Native Public]
    bool GetCustomDownscaleOptions(const uint8& AttributeValue); // 0x5391f40 [Final Native Public]
    bool GetCustomDownscale(const float& AttributeValue); // 0x5391e90 [Final Native Public]
    bool GetCustomDeferCompression(const bool& AttributeValue); // 0x5391d90 [Final Native Public]
    bool GetCustomCompressionSettings(const uint8& AttributeValue); // 0x5391c90 [Final Native Public]
    bool GetCustomCompressionQuality(const uint8& AttributeValue); // 0x5391b90 [Final Native Public]
    bool GetCustomCompressionNoAlpha(const bool& AttributeValue); // 0x5391a90 [Final Native Public]
    bool GetCustomCompositeTextureMode(const uint8& AttributeValue); // 0x5391990 [Final Native Public]
    bool GetCustomCompositePower(const float& AttributeValue); // 0x5391890 [Final Native Public]
    bool GetCustomColorSpace(const ETextureColorSpace& AttributeValue); // 0x5391790 [Final Native Public]
    bool GetCustomChromaKeyThreshold(const float& AttributeValue); // 0x5391690 [Final Native Public]
    bool GetCustomChromaKeyColor(const FColor& AttributeValue); // 0x53915a0 [Final Native Public]
    bool GetCustombUseLegacyGamma(const bool& AttributeValue); // 0x53930f0 [Final Native Public]
    bool GetCustombPreserveBorder(const bool& AttributeValue); // 0x5392ff0 [Final Native Public]
    bool GetCustombFlipGreenChannel(const bool& AttributeValue); // 0x5392ef0 [Final Native Public]
    bool GetCustombDoScaleMipsForAlphaCoverage(const bool& AttributeValue); // 0x5392df0 [Final Native Public]
    bool GetCustombChromaKeyTexture(const bool& AttributeValue); // 0x5392cf0 [Final Native Public]
    bool GetCustomAlphaCoverageThresholds(const FVector4& AttributeValue); // 0x5391490 [Final Native Public]
    bool GetCustomAllowNonPowerOfTwo(const bool& AttributeValue); // 0x5391390 [Final Native Public]
    bool GetCustomAdjustVibrance(const float& AttributeValue); // 0x5391290 [Final Native Public]
    bool GetCustomAdjustSaturation(const float& AttributeValue); // 0x5391190 [Final Native Public]
    bool GetCustomAdjustRGBCurve(const float& AttributeValue); // 0x5391090 [Final Native Public]
    bool GetCustomAdjustMinAlpha(const float& AttributeValue); // 0x5390f90 [Final Native Public]
    bool GetCustomAdjustMaxAlpha(const float& AttributeValue); // 0x5390e90 [Final Native Public]
    bool GetCustomAdjustHue(const float& AttributeValue); // 0x5390d90 [Final Native Public]
    bool GetCustomAdjustBrightnessCurve(const float& AttributeValue); // 0x5390c90 [Final Native Public]
    bool GetCustomAdjustBrightness(const float& AttributeValue); // 0x5390b90 [Final Native Public]

// UInterchangeTexture2DArrayFactoryNode (/Script/InterchangeFactoryNodes.InterchangeTexture2DArrayFactoryNode)
    bool SetCustomAddressZ(uint8 AttributeValue, bool bAddApplyDelegate); // 0x5387a80 [Final Native Public]
    bool GetCustomAddressZ(const uint8& AttributeValue); // 0x537dcf0 [Final Native Public]
    bool GetCustomAddressY(const uint8& AttributeValue); // 0x537daf0 [Final Native Public]
    bool GetCustomAddressX(const uint8& AttributeValue); // 0x537d8f0 [Final Native Public]

// UInterchangeTexture2DFactoryNode (/Script/InterchangeFactoryNodes.InterchangeTexture2DFactoryNode)
    void SetSourceBlocks(TMap<int32, FString>& InSourceBlocks); // 0x538ed60 [Final Native Public]
    void SetSourceBlockByCoordinates(int32 X, int32 Y, const FString& InSourceFile); // 0x538ec30 [Final Native Public]
    void SetSourceBlock(int32 BlockIndex, const FString& InSourceFile); // 0x538eb40 [Final Native Public]
    bool SetCustomAddressY(const TextureAddress& AttributeValue, bool bAddApplyDelegate); // 0x53878a0 [Final Native Public]
    bool SetCustomAddressX(const TextureAddress& AttributeValue, bool bAddApplyDelegate); // 0x53876c0 [Final Native Public]
    TMap<int32, FString> GetSourceBlocks(); // 0x5384e30 [Final Native Public]
    bool GetSourceBlockByCoordinates(int32 X, int32 Y, const FString& OutSourceFile); // 0x5384cf0 [Final Native Public]
    bool GetSourceBlock(int32 BlockIndex, const FString& OutSourceFile); // 0x5384bf0 [Final Native Public]
    bool GetCustomAddressY(const TextureAddress& AttributeValue); // 0x537dbf0 [Final Native Public]
    bool GetCustomAddressX(const TextureAddress& AttributeValue); // 0x537d9f0 [Final Native Public]

// UInterchangeTextureLightProfileFactoryNode (/Script/InterchangeFactoryNodes.InterchangeTextureLightProfileFactoryNode)
    bool SetCustomTextureMultiplier(float AttributeValue, bool bAddApplyDelegate); // 0x538d090 [Final Native Public]
    bool SetCustomBrightness(float AttributeValue, bool bAddApplyDelegate); // 0x5388220 [Final Native Public]
    bool GetCustomTextureMultiplier(const float& AttributeValue); // 0x5381ff0 [Final Native Public]
    bool GetCustomBrightness(const float& AttributeValue); // 0x537e2f0 [Final Native Public]

// UInterchangeAnimSequenceFactoryNode (/Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode)
    bool SetCustomSkeletonSoftObjectPath(const FSoftObjectPath& AttributeValue); // 0x538ca20 [Final Native Public]
    bool SetCustomSkeletonFactoryNodeUid(const FString& AttributeValue); // 0x538c890 [Final Native Public]
    bool SetCustomRemoveCurveRedundantKeys(const bool& AttributeValue); // 0x538be20 [Final Native Public]
    bool SetCustomMaterialDriveParameterOnCustomAttribute(const bool& AttributeValue); // 0x538ac20 [Final Native Public]
    bool SetCustomImportBoneTracksSampleRate(const double& AttributeValue); // 0x538a000 [Final Native Public]
    bool SetCustomImportBoneTracksRangeStop(const double& AttributeValue); // 0x5389e90 [Final Native Public]
    bool SetCustomImportBoneTracksRangeStart(const double& AttributeValue); // 0x5389d20 [Final Native Public]
    bool SetCustomImportBoneTracks(const bool& AttributeValue); // 0x5389bb0 [Final Native Public]
    bool SetCustomImportAttributeCurves(const bool& AttributeValue); // 0x5389a40 [Final Native Public]
    bool SetCustomDoNotImportCurveWithZero(const bool& AttributeValue); // 0x5388f30 [Final Native Public]
    bool SetCustomDeleteExistingNonCurveCustomAttributes(const bool& AttributeValue); // 0x5388bc0 [Final Native Public]
    bool SetCustomDeleteExistingMorphTargetCurves(const bool& AttributeValue); // 0x5388a50 [Final Native Public]
    bool SetCustomDeleteExistingCustomAttributeCurves(const bool& AttributeValue); // 0x53888e0 [Final Native Public]
    bool SetCustomAddCurveMetadataToSkeleton(const bool& AttributeValue); // 0x5387550 [Final Native Public]
    void SetAnimationPayloadKeysForSceneNodeUids(TMap<FString, FString>& SceneNodeAnimationPayloadKeyUids, TMap<FString, uint8>& SceneNodeAnimationPayloadKeyTypes); // 0x5386f10 [Final Native Public]
    void SetAnimationPayloadKeysForMorphTargetNodeUids(TMap<FString, FString>& MorphTargetAnimationPayloadKeyUids, TMap<FString, uint8>& MorphTargetAnimationPayloadKeyTypes); // 0x5386d40 [Final Native Public]
    bool SetAnimatedMaterialCurveSuffixe(const FString& MaterialCurveSuffixe); // 0x5386c90 [Final Native Public]
    bool SetAnimatedAttributeStepCurveName(const FString& AttributeStepCurveName); // 0x5386be0 [Final Native Public]
    bool SetAnimatedAttributeCurveName(const FString& AttributeCurveName); // 0x5386b30 [Final Native Public]
    bool RemoveAnimatedMaterialCurveSuffixe(const FString& MaterialCurveSuffixe); // 0x53863e0 [Final Native Public]
    bool RemoveAnimatedAttributeStepCurveName(const FString& AttributeStepCurveName); // 0x5386330 [Final Native Public]
    bool RemoveAnimatedAttributeCurveName(const FString& AttributeCurveName); // 0x5386280 [Final Native Public]
    void InitializeAnimSequenceNode(const FString& UniqueID, const FString& DisplayLabel); // 0x5385700 [Final Native Public]
    void GetSceneNodeAnimationPayloadKeys(TMap<FString, FInterchangeAnimationPayLoadKey>& OutSceneNodeAnimationPayloadKeys); // 0x53844c0 [Final Native Public]
    TSubclassOf<UObject> GetObjectClass(); // 0x5351d90 [Native Public]
    void GetMorphTargetNodeAnimationPayloadKeys(TMap<FString, FInterchangeAnimationPayLoadKey>& OutMorphTargetNodeAnimationPayloads); // 0x5383bc0 [Final Native Public]
    bool GetCustomSkeletonSoftObjectPath(const FSoftObjectPath& AttributeValue); // 0x5381a90 [Final Native Public]
    bool GetCustomSkeletonFactoryNodeUid(const FString& AttributeValue); // 0x5381970 [Final Native Public]
    bool GetCustomRemoveCurveRedundantKeys(const bool& AttributeValue); // 0x5381130 [Final Native Public]
    bool GetCustomMaterialDriveParameterOnCustomAttribute(const bool& AttributeValue); // 0x53802f0 [Final Native Public]
    bool GetCustomImportBoneTracksSampleRate(const double& AttributeValue); // 0x537fb00 [Final Native Public]
    bool GetCustomImportBoneTracksRangeStop(const double& AttributeValue); // 0x537fa00 [Final Native Public]
    bool GetCustomImportBoneTracksRangeStart(const double& AttributeValue); // 0x537f900 [Final Native Public]
    bool GetCustomImportBoneTracks(const bool& AttributeValue); // 0x537f800 [Final Native Public]
    bool GetCustomImportAttributeCurves(const bool& AttributeValue); // 0x537f700 [Final Native Public]
    bool GetCustomDoNotImportCurveWithZero(const bool& AttributeValue); // 0x537ee10 [Final Native Public]
    bool GetCustomDeleteExistingNonCurveCustomAttributes(const bool& AttributeValue); // 0x537eaf0 [Final Native Public]
    bool GetCustomDeleteExistingMorphTargetCurves(const bool& AttributeValue); // 0x537e9f0 [Final Native Public]
    bool GetCustomDeleteExistingCustomAttributeCurves(const bool& AttributeValue); // 0x537e8f0 [Final Native Public]
    bool GetCustomAddCurveMetadataToSkeleton(const bool& AttributeValue); // 0x537d7f0 [Final Native Public]
    int32 GetAnimatedMaterialCurveSuffixesCount(); // 0x537c9b0 [Final Native Public]
    void GetAnimatedMaterialCurveSuffixes(const TArray<FString>& OutMaterialCurveSuffixes); // 0x537c8f0 [Final Native Public]
    void GetAnimatedMaterialCurveSuffixe(int32 Index, const FString& OutMaterialCurveSuffixe); // 0x537c800 [Final Native Public]
    int32 GetAnimatedAttributeStepCurveNamesCount(); // 0x537c7c0 [Final Native Public]
    void GetAnimatedAttributeStepCurveNames(const TArray<FString>& OutAttributeStepCurveNames); // 0x537c700 [Final Native Public]
    void GetAnimatedAttributeStepCurveName(int32 Index, const FString& OutAttributeStepCurveName); // 0x537c610 [Final Native Public]
    int32 GetAnimatedAttributeCurveNamesCount(); // 0x537c5d0 [Final Native Public]
    void GetAnimatedAttributeCurveNames(const TArray<FString>& OutAttributeCurveNames); // 0x537c510 [Final Native Public]
    void GetAnimatedAttributeCurveName(int32 Index, const FString& OutAttributeCurveName); // 0x537c420 [Final Native Public]

// UInterchangeCommonPipelineDataFactoryNode (/Script/InterchangeFactoryNodes.InterchangeCommonPipelineDataFactoryNode)
    bool SetCustomGlobalOffsetTransform(UInterchangeBaseNodeContainer* NodeContainer, FTransform& AttributeValue); // 0x53896d0 [Final Native Public]
    bool SetBakePivotMeshes(const bool& AttributeValue); // 0x5387250 [Final Native Public]
    bool SetBakeMeshes(const bool& AttributeValue); // 0x53870e0 [Final Native Public]
    bool GetCustomGlobalOffsetTransform(FTransform& AttributeValue); // 0x537f490 [Final Native Public]
    bool GetBakePivotMeshes(const bool& AttributeValue); // 0x537cc50 [Final Native Public]
    bool GetBakeMeshes(const bool& AttributeValue); // 0x537cb50 [Final Native Public]

// UInterchangeMaterialFactoryNode (/Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode)
    bool SetCustomTwoSided(const bool& AttributeValue, bool bAddApplyDelegate); // 0x538d710 [Final Native Public]
    bool SetCustomTranslucencyLightingMode(const ETranslucencyLightingMode& AttributeValue, bool bAddApplyDelegate); // 0x538d520 [Final Native Public]
    bool SetCustomShadingModel(const EMaterialShadingModel& AttributeValue, bool bAddApplyDelegate); // 0x538c380 [Final Native Public]
    bool SetCustomScreenSpaceReflections(const bool& AttributeValue); // 0x538c210 [Final Native Public]
    bool SetCustomRefractionMethod(const ERefractionMode& AttributeValue, bool bAddApplyDelegate); // 0x538bc30 [Final Native Public]
    bool SetCustomOpacityMaskClipValue(const float& AttributeValue, bool bAddApplyDelegate); // 0x538b550 [Final Native Public]
    bool SetCustomBlendMode(const EBlendMode& AttributeValue, bool bAddApplyDelegate); // 0x5387f40 [Final Native Public]
    bool GetTransmissionColorConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x53855a0 [Final Native Public]
    bool GetTangentConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x5385440 [Final Native Public]
    bool GetSurfaceCoverageConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x53852e0 [Final Native Public]
    bool GetSubsurfaceConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x5385180 [Final Native Public]
    bool GetSpecularConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x5384f20 [Final Native Public]
    bool GetRoughnessConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x5384360 [Final Native Public]
    bool GetRefractionConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x5384200 [Final Native Public]
    bool GetOpacityConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x53840a0 [Final Native Public]
    bool GetOcclusionConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x5383e40 [Final Native Public]
    TSubclassOf<UObject> GetObjectClass(); // 0x5351d90 [Native Public]
    bool GetNormalConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x5383ce0 [Final Native Public]
    bool GetMetallicConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x5383a60 [Final Native Public]
    bool GetFuzzColorConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x5383280 [Final Native Public]
    bool GetEmissiveColorConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x5383120 [Final Native Public]
    bool GetDisplacementConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x5382fc0 [Final Native Public]
    bool GetCustomTwoSided(const bool& AttributeValue); // 0x53825d0 [Final Native Public]
    bool GetCustomTranslucencyLightingMode(const ETranslucencyLightingMode& AttributeValue); // 0x53823f0 [Final Native Public]
    bool GetCustomShadingModel(const EMaterialShadingModel& AttributeValue); // 0x5381550 [Final Native Public]
    bool GetCustomScreenSpaceReflections(const bool& AttributeValue); // 0x5381450 [Final Native Public]
    bool GetCustomRefractionMethod(const ERefractionMode& AttributeValue); // 0x5380f50 [Final Native Public]
    bool GetCustomOpacityMaskClipValue(const float& AttributeValue); // 0x5380a10 [Final Native Public]
    bool GetCustomBlendMode(const EBlendMode& AttributeValue); // 0x537e010 [Final Native Public]
    bool GetClothConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x537d4d0 [Final Native Public]
    bool GetClearCoatRoughnessConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x537d370 [Final Native Public]
    bool GetClearCoatNormalConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x537d210 [Final Native Public]
    bool GetClearCoatConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x537d0b0 [Final Native Public]
    bool GetBaseColorConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x537cd50 [Final Native Public]
    bool GetAnisotropyConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x537c9f0 [Final Native Public]
    bool ConnectToTransmissionColor(const FString& AttributeValue); // 0x537c350 [Final Native Public]
    bool ConnectToTangent(const FString& ExpressionNodeUid); // 0x537c280 [Final Native Public]
    bool ConnectToSurfaceCoverage(const FString& ExpressionUid); // 0x537c1b0 [Final Native Public]
    bool ConnectToSubsurface(const FString& ExpressionNodeUid); // 0x537c0e0 [Final Native Public]
    bool ConnectToSpecular(const FString& ExpressionNodeUid); // 0x537c010 [Final Native Public]
    bool ConnectToRoughness(const FString& ExpressionNodeUid); // 0x537bf40 [Final Native Public]
    bool ConnectToRefraction(const FString& AttributeValue); // 0x537be70 [Final Native Public]
    bool ConnectToOpacity(const FString& AttributeValue); // 0x537bda0 [Final Native Public]
    bool ConnectToOcclusion(const FString& AttributeValue); // 0x537bcd0 [Final Native Public]
    bool ConnectToNormal(const FString& ExpressionNodeUid); // 0x537bc00 [Final Native Public]
    bool ConnectToMetallic(const FString& AttributeValue); // 0x537bb30 [Final Native Public]
    bool ConnectToFuzzColor(const FString& AttributeValue); // 0x537ba60 [Final Native Public]
    bool ConnectToEmissiveColor(const FString& ExpressionNodeUid); // 0x537b990 [Final Native Public]
    bool ConnectToDisplacement(const FString& AttributeValue); // 0x537b8c0 [Final Native Public]
    bool ConnectToCloth(const FString& AttributeValue); // 0x537b7f0 [Final Native Public]
    bool ConnectToClearCoatRoughness(const FString& AttributeValue); // 0x537b720 [Final Native Public]
    bool ConnectToClearCoatNormal(const FString& AttributeValue); // 0x537b650 [Final Native Public]
    bool ConnectToClearCoat(const FString& AttributeValue); // 0x537b580 [Final Native Public]
    bool ConnectToBaseColor(const FString& AttributeValue); // 0x537b4b0 [Final Native Public]
    bool ConnectToAnisotropy(const FString& ExpressionNodeUid); // 0x537b3e0 [Final Native Public]
    bool ConnectOutputToTransmissionColor(const FString& ExpressionNodeUid, const FString& OutputName); // 0x537b2b0 [Final Native Public]
    bool ConnectOutputToTangent(const FString& ExpressionNodeUid, const FString& OutputName); // 0x537b180 [Final Native Public]
    bool ConnectOutputToSurfaceCoverage(const FString& ExpressionNodeUid, const FString& OutputName); // 0x537b050 [Final Native Public]
    bool ConnectOutputToSubsurface(const FString& ExpressionNodeUid, const FString& OutputName); // 0x537af20 [Final Native Public]
    bool ConnectOutputToSpecular(const FString& ExpressionNodeUid, const FString& OutputName); // 0x537adf0 [Final Native Public]
    bool ConnectOutputToRoughness(const FString& ExpressionNodeUid, const FString& OutputName); // 0x537acc0 [Final Native Public]
    bool ConnectOutputToRefraction(const FString& ExpressionNodeUid, const FString& OutputName); // 0x537ab90 [Final Native Public]
    bool ConnectOutputToOpacity(const FString& ExpressionNodeUid, const FString& OutputName); // 0x537aa60 [Final Native Public]
    bool ConnectOutputToOcclusion(const FString& ExpressionNodeUid, const FString& OutputName); // 0x537a930 [Final Native Public]
    bool ConnectOutputToNormal(const FString& ExpressionNodeUid, const FString& OutputName); // 0x537a800 [Final Native Public]
    bool ConnectOutputToMetallic(const FString& ExpressionNodeUid, const FString& OutputName); // 0x537a6d0 [Final Native Public]
    bool ConnectOutputToFuzzColor(const FString& ExpressionNodeUid, const FString& OutputName); // 0x537a5a0 [Final Native Public]
    bool ConnectOutputToEmissiveColor(const FString& ExpressionNodeUid, const FString& OutputName); // 0x537a470 [Final Native Public]
    bool ConnectOutputToDisplacement(const FString& ExpressionNodeUid, const FString& OutputName); // 0x537a340 [Final Native Public]
    bool ConnectOutputToCloth(const FString& ExpressionNodeUid, const FString& OutputName); // 0x537a210 [Final Native Public]
    bool ConnectOutputToClearCoatRoughness(const FString& ExpressionNodeUid, const FString& OutputName); // 0x537a0e0 [Final Native Public]
    bool ConnectOutputToClearCoatNormal(const FString& ExpressionNodeUid, const FString& OutputName); // 0x5379fb0 [Final Native Public]
    bool ConnectOutputToClearCoat(const FString& ExpressionNodeUid, const FString& OutputName); // 0x5379e80 [Final Native Public]
    bool ConnectOutputToBaseColor(const FString& ExpressionNodeUid, const FString& OutputName); // 0x5379d50 [Final Native Public]
    bool ConnectOutputToAnisotropy(const FString& ExpressionNodeUid, const FString& OutputName); // 0x5379c20 [Final Native Public]

// UInterchangeMaterialExpressionFactoryNode (/Script/InterchangeFactoryNodes.InterchangeMaterialExpressionFactoryNode)
    bool SetCustomExpressionClassName(const FString& AttributeValue); // 0x5389190 [Final Native Public]
    bool GetCustomExpressionClassName(const FString& AttributeValue); // 0x537f010 [Final Native Public]

// UInterchangeMaterialInstanceFactoryNode (/Script/InterchangeFactoryNodes.InterchangeMaterialInstanceFactoryNode)
    bool SetCustomParent(const FString& AttributeValue); // 0x538b740 [Final Native Public]
    bool SetCustomInstanceClassName(const FString& AttributeValue); // 0x538a5e0 [Final Native Public]
    bool GetCustomParent(const FString& AttributeValue); // 0x5380b10 [Final Native Public]
    bool GetCustomInstanceClassName(const FString& AttributeValue); // 0x537ffd0 [Final Native Public]

// UInterchangeMaterialFunctionCallExpressionFactoryNode (/Script/InterchangeFactoryNodes.InterchangeMaterialFunctionCallExpressionFactoryNode)
    bool SetCustomMaterialFunctionDependency(const FString& AttributeValue); // 0x538ad90 [Final Native Public]
    bool GetCustomMaterialFunctionDependency(const FString& AttributeValue); // 0x53803f0 [Final Native Public]

// UInterchangeMaterialFunctionFactoryNode (/Script/InterchangeFactoryNodes.InterchangeMaterialFunctionFactoryNode)
    TSubclassOf<UObject> GetObjectClass(); // 0x5351d90 [Native Public]
    bool GetInputConnection(const FString& InputName, const FString& ExpressionNodeUid, const FString& OutputName); // 0x53835e0 [Final Native Public]

// UInterchangeMeshActorFactoryNode (/Script/InterchangeFactoryNodes.InterchangeMeshActorFactoryNode)
    bool SetSlotMaterialDependencyUid(const FString& SlotName, const FString& MaterialDependencyUid); // 0x538e8e0 [Final Native Public]
    bool SetCustomGeometricTransform(FTransform& AttributeValue); // 0x5389500 [Final Native Public]
    bool SetCustomAnimationAssetUidToPlay(const FString& AttributeValue); // 0x5387c40 [Final Native Public]
    bool RemoveSlotMaterialDependencyUid(const FString& SlotName); // 0x5386800 [Final Native Public]
    bool GetSlotMaterialDependencyUid(const FString& SlotName, const FString& OutMaterialDependency); // 0x53848b0 [Final Native Public]
    void GetSlotMaterialDependencies(TMap<FString, FString>& OutMaterialDependencies); // 0x53845e0 [Final Native Public]
    bool GetCustomGeometricTransform(FTransform& AttributeValue); // 0x537f330 [Final Native Public]
    bool GetCustomAnimationAssetUidToPlay(const FString& AttributeValue); // 0x537ddf0 [Final Native Public]

// UInterchangeMeshFactoryNode (/Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode)
    bool SetSlotMaterialDependencyUid(const FString& SlotName, const FString& MaterialDependencyUid); // 0x538ea10 [Final Native Public]
    bool SetCustomVertexColorReplace(const bool& AttributeValue); // 0x538e200 [Final Native Public]
    bool SetCustomVertexColorOverride(const FColor& AttributeValue); // 0x538e090 [Final Native Public]
    bool SetCustomVertexColorIgnore(const bool& AttributeValue); // 0x538df20 [Final Native Public]
    bool SetCustomUseMikkTSpace(const bool& AttributeValue, bool bAddApplyDelegate); // 0x538dcc0 [Final Native Public]
    bool SetCustomUseHighPrecisionTangentBasis(const bool& AttributeValue, bool bAddApplyDelegate); // 0x538dbd0 [Final Native Public]
    bool SetCustomUseFullPrecisionUVs(const bool& AttributeValue, bool bAddApplyDelegate); // 0x538d9f0 [Final Native Public]
    bool SetCustomUseBackwardsCompatibleF16TruncUVs(const bool& AttributeValue, bool bAddApplyDelegate); // 0x538d900 [Final Native Public]
    bool SetCustomRemoveDegenerates(const bool& AttributeValue, bool bAddApplyDelegate); // 0x538bf90 [Final Native Public]
    bool SetCustomRecomputeTangents(const bool& AttributeValue, bool bAddApplyDelegate); // 0x538bb40 [Final Native Public]
    bool SetCustomRecomputeNormals(const bool& AttributeValue, bool bAddApplyDelegate); // 0x538ba50 [Final Native Public]
    bool SetCustomLODGroup(const FName& AttributeValue, bool bAddApplyDelegate); // 0x538aa50 [Final Native Public]
    bool SetCustomKeepSectionsSeparate(const bool& AttributeValue); // 0x538a8e0 [Final Native Public]
    bool SetCustomComputeWeightedNormals(const bool& AttributeValue, bool bAddApplyDelegate); // 0x5388680 [Final Native Public]
    bool ResetSlotMaterialDependencies(); // 0x5386ae0 [Final Native Public]
    bool RemoveSlotMaterialDependencyUid(const FString& SlotName); // 0x53868b0 [Final Native Public]
    bool RemoveLodDataUniqueId(const FString& LodDataUniqueId); // 0x53866a0 [Final Native Public]
    bool GetSlotMaterialDependencyUid(const FString& SlotName, const FString& OutMaterialDependency); // 0x53849d0 [Final Native Public]
    void GetSlotMaterialDependencies(TMap<FString, FString>& OutMaterialDependencies); // 0x5384790 [Final Native Public]
    void GetLodDataUniqueIds(const TArray<FString>& OutLodDataUniqueIds); // 0x53838a0 [Final Native Public]
    int32 GetLodDataCount(); // 0x5383860 [Final Native Public]
    bool GetCustomVertexColorReplace(const bool& AttributeValue); // 0x5382ec0 [Final Native Public]
    bool GetCustomVertexColorOverride(const FColor& AttributeValue); // 0x5382dd0 [Final Native Public]
    bool GetCustomVertexColorIgnore(const bool& AttributeValue); // 0x5382cd0 [Final Native Public]
    bool GetCustomUseMikkTSpace(const bool& AttributeValue); // 0x5382ad0 [Final Native Public]
    bool GetCustomUseHighPrecisionTangentBasis(const bool& AttributeValue); // 0x53829d0 [Final Native Public]
    bool GetCustomUseFullPrecisionUVs(const bool& AttributeValue); // 0x53827d0 [Final Native Public]
    bool GetCustomUseBackwardsCompatibleF16TruncUVs(const bool& AttributeValue); // 0x53826d0 [Final Native Public]
    bool GetCustomRemoveDegenerates(const bool& AttributeValue); // 0x5381230 [Final Native Public]
    bool GetCustomRecomputeTangents(const bool& AttributeValue); // 0x5380e50 [Final Native Public]
    bool GetCustomRecomputeNormals(const bool& AttributeValue); // 0x5380d50 [Final Native Public]
    bool GetCustomLODGroup(const FName& AttributeValue); // 0x5380240 [Final Native Public]
    bool GetCustomKeepSectionsSeparate(const bool& AttributeValue); // 0x5380190 [Final Native Public]
    bool GetCustomComputeWeightedNormals(const bool& AttributeValue); // 0x537e6f0 [Final Native Public]
    bool AddLodDataUniqueId(const FString& LodDataUniqueId); // 0x5379890 [Final Native Public]

// UInterchangeSkeletalMeshFactoryNode (/Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode)
    bool SetCustomUseHighPrecisionSkinWeights(const bool& AttributeValue, bool bAddApplyDelegate); // 0x538dae0 [Final Native Public]
    bool SetCustomThresholdUV(const float& AttributeValue, bool bAddApplyDelegate); // 0x538d430 [Final Native Public]
    bool SetCustomThresholdTangentNormal(const float& AttributeValue, bool bAddApplyDelegate); // 0x538d340 [Final Native Public]
    bool SetCustomThresholdPosition(const float& AttributeValue, bool bAddApplyDelegate); // 0x538d250 [Final Native Public]
    bool SetCustomSkeletonSoftObjectPath(const FSoftObjectPath& AttributeValue); // 0x538cba0 [Final Native Public]
    bool SetCustomPhysicAssetSoftObjectPath(const FSoftObjectPath& AttributeValue); // 0x538b8d0 [Final Native Public]
    bool SetCustomMorphThresholdPosition(const float& AttributeValue, bool bAddApplyDelegate); // 0x538b460 [Final Native Public]
    bool SetCustomMergeMorphTargetShapeWithSameName(const bool& AttributeValue); // 0x538b030 [Final Native Public]
    bool SetCustomImportVertexAttributes(const bool& AttributeValue); // 0x538a470 [Final Native Public]
    bool SetCustomImportMorphTarget(const bool& AttributeValue); // 0x538a300 [Final Native Public]
    bool SetCustomImportContentType(const EInterchangeSkeletalMeshContentType& AttributeValue); // 0x538a170 [Final Native Public]
    bool SetCustomCreatePhysicsAsset(const bool& AttributeValue); // 0x5388770 [Final Native Public]
    bool SetCustomBoneInfluenceLimit(const int32& AttributeValue, bool bAddApplyDelegate); // 0x5388130 [Final Native Public]
    void InitializeSkeletalMeshNode(const FString& UniqueID, const FString& DisplayLabel, const FString& InAssetClass); // 0x5385a40 [Final Native Public]
    TSubclassOf<UObject> GetObjectClass(); // 0x5351d90 [Native Public]
    bool GetCustomUseHighPrecisionSkinWeights(const bool& AttributeValue); // 0x53828d0 [Final Native Public]
    bool GetCustomThresholdUV(const float& AttributeValue); // 0x53822f0 [Final Native Public]
    bool GetCustomThresholdTangentNormal(const float& AttributeValue); // 0x53821f0 [Final Native Public]
    bool GetCustomThresholdPosition(const float& AttributeValue); // 0x53820f0 [Final Native Public]
    bool GetCustomSkeletonSoftObjectPath(const FSoftObjectPath& AttributeValue); // 0x5381bb0 [Final Native Public]
    bool GetCustomPhysicAssetSoftObjectPath(const FSoftObjectPath& AttributeValue); // 0x5380c30 [Final Native Public]
    bool GetCustomMorphThresholdPosition(const float& AttributeValue); // 0x5380910 [Final Native Public]
    bool GetCustomMergeMorphTargetShapeWithSameName(const bool& AttributeValue); // 0x5380610 [Final Native Public]
    bool GetCustomImportVertexAttributes(const bool& AttributeValue); // 0x537fed0 [Final Native Public]
    bool GetCustomImportMorphTarget(const bool& AttributeValue); // 0x537fdd0 [Final Native Public]
    bool GetCustomImportContentType(const EInterchangeSkeletalMeshContentType& AttributeValue); // 0x537fc00 [Final Native Public]
    bool GetCustomCreatePhysicsAsset(const bool& AttributeValue); // 0x537e7f0 [Final Native Public]
    bool GetCustomBoneInfluenceLimit(const int32& AttributeValue); // 0x537e1f0 [Final Native Public]

// UInterchangeSkeletalMeshLodDataNode (/Script/InterchangeFactoryNodes.InterchangeSkeletalMeshLodDataNode)
    bool SetCustomSkeletonUid(const FString& AttributeValue); // 0x538cd20 [Final Native Public]
    bool RemoveMeshUid(const FString& MeshName); // 0x5386750 [Final Native Public]
    bool RemoveAllMeshes(); // 0x53861c0 [Final Native Public]
    int32 GetMeshUidsCount(); // 0x5383a20 [Final Native Public]
    void GetMeshUids(const TArray<FString>& OutMeshNames); // 0x5383960 [Final Native Public]
    bool GetCustomSkeletonUid(const FString& AttributeValue); // 0x5381cd0 [Final Native Public]
    bool AddMeshUid(const FString& MeshName); // 0x5379940 [Final Native Public]

// UInterchangeStaticMeshFactoryNode (/Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode)
    bool SetLODScreenSizes(const TArray<float>& InLODScreenSizes); // 0x538e660 [Final Native Public]
    bool SetCustomSupportFaceRemap(const bool& AttributeValue, bool bAddApplyDelegate); // 0x538cfa0 [Final Native Public]
    bool SetCustomSrcLightmapIndex(const int32& AttributeValue, bool bAddApplyDelegate); // 0x538ceb0 [Final Native Public]
    bool SetCustomMinLightmapResolution(const int32& AttributeValue, bool bAddApplyDelegate); // 0x538b1a0 [Final Native Public]
    bool SetCustomMaxLumenMeshCards(const int32& AttributeValue, bool bAddApplyDelegate); // 0x538af40 [Final Native Public]
    bool SetCustomGenerateLightmapUVs(const bool& AttributeValue, bool bAddApplyDelegate); // 0x5389410 [Final Native Public]
    bool SetCustomGenerateDistanceFieldAsIfTwoSided(const bool& AttributeValue, bool bAddApplyDelegate); // 0x5389320 [Final Native Public]
    bool SetCustomDstLightmapIndex(const int32& AttributeValue, bool bAddApplyDelegate); // 0x53890a0 [Final Native Public]
    bool SetCustomDistanceFieldResolutionScale(const float& AttributeValue, bool bAddApplyDelegate); // 0x5388e40 [Final Native Public]
    bool SetCustomDistanceFieldReplacementMesh(const FSoftObjectPath& AttributeValue, bool bAddApplyDelegate); // 0x5388d30 [Final Native Public]
    bool SetCustomBuildScale3D(const FVector& AttributeValue, bool bAddApplyDelegate); // 0x5388590 [Final Native Public]
    bool SetCustomBuildReversedIndexBuffer(const bool& AttributeValue, bool bAddApplyDelegate); // 0x53884a0 [Final Native Public]
    bool SetCustomBuildNanite(const bool& AttributeValue, bool bAddApplyDelegate); // 0x53883e0 [Final Native Public]
    bool SetCustomAutoComputeLODScreenSizes(const bool& AttributeValue); // 0x5387dd0 [Final Native Public]
    bool RemoveSocketUd(const FString& SocketUid); // 0x5386980 [Final Native Public]
    void InitializeStaticMeshNode(const FString& UniqueID, const FString& DisplayLabel, const FString& InAssetClass); // 0x5385ec0 [Final Native Public]
    void GetSocketUids(const TArray<FString>& OutSocketUids); // 0x5384b30 [Final Native Public]
    int32 GetSocketUidCount(); // 0x5384af0 [Final Native Public]
    TSubclassOf<UObject> GetObjectClass(); // 0x5351d90 [Native Public]
    void GetLODScreenSizes(const TArray<float>& OutLODScreenSizes); // 0x53837b0 [Final Native Public]
    int32 GetLODScreenSizeCount(); // 0x5383770 [Final Native Public]
    bool GetCustomSupportFaceRemap(const bool& AttributeValue); // 0x5381ef0 [Final Native Public]
    bool GetCustomSrcLightmapIndex(const int32& AttributeValue); // 0x5381df0 [Final Native Public]
    bool GetCustomMinLightmapResolution(const int32& AttributeValue); // 0x5380710 [Final Native Public]
    bool GetCustomMaxLumenMeshCards(const int32& AttributeValue); // 0x5380510 [Final Native Public]
    bool GetCustomGenerateLightmapUVs(const bool& AttributeValue); // 0x537f230 [Final Native Public]
    bool GetCustomGenerateDistanceFieldAsIfTwoSided(const bool& AttributeValue); // 0x537f130 [Final Native Public]
    bool GetCustomDstLightmapIndex(const int32& AttributeValue); // 0x537ef10 [Final Native Public]
    bool GetCustomDistanceFieldResolutionScale(const float& AttributeValue); // 0x537ed10 [Final Native Public]
    bool GetCustomDistanceFieldReplacementMesh(const FSoftObjectPath& AttributeValue); // 0x537ebf0 [Final Native Public]
    bool GetCustomBuildScale3D(const FVector& AttributeValue); // 0x537e5f0 [Final Native Public]
    bool GetCustomBuildReversedIndexBuffer(const bool& AttributeValue); // 0x537e4f0 [Final Native Public]
    bool GetCustomBuildNanite(const bool& AttributeValue); // 0x537e3f0 [Final Native Public]
    bool GetCustomAutoComputeLODScreenSizes(const bool& AttributeValue); // 0x537df10 [Final Native Public]
    bool AddSocketUids(const TArray<FString>& InSocketUids); // 0x5379aa0 [Final Native Public]
    bool AddSocketUid(const FString& SocketUid); // 0x53799f0 [Final Native Public]

// UInterchangeStaticMeshLodDataNode (/Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode)
    bool SetOneConvexHullPerUCX(bool AttributeValue); // 0x538e760 [Final Native Public]
    bool SetImportCollisionType(const EInterchangeMeshCollision& AttributeValue); // 0x538e4f0 [Final Native Public]
    bool SetImportCollision(bool AttributeValue); // 0x538e370 [Final Native Public]
    bool RemoveSphereCollisionMeshUid(const FString& MeshName); // 0x5386a30 [Final Native Public]
    bool RemoveMeshUid(const FString& MeshName); // 0x531d060 [Final Native Public]
    bool RemoveConvexCollisionMeshUid(const FString& MeshName); // 0x53865f0 [Final Native Public]
    bool RemoveCapsuleCollisionMeshUid(const FString& MeshName); // 0x5386540 [Final Native Public]
    bool RemoveBoxCollisionMeshUid(const FString& MeshName); // 0x5386490 [Final Native Public]
    bool RemoveAllSphereCollisionMeshes(); // 0x5386240 [Final Native Public]
    bool RemoveAllMeshes(); // 0x5386200 [Final Native Public]
    bool RemoveAllConvexCollisionMeshes(); // 0x5386180 [Final Native Public]
    bool RemoveAllCapsuleCollisionMeshes(); // 0x5386140 [Final Native Public]
    bool RemoveAllBoxCollisionMeshes(); // 0x5386100 [Final Native Public]
    int32 GetSphereCollisionMeshUidsCount(); // 0x5385140 [Final Native Public]
    void GetSphereCollisionMeshUids(const TArray<FString>& OutMeshNames); // 0x5385080 [Final Native Public]
    bool GetOneConvexHullPerUCX(const bool& AttributeValue); // 0x5383fa0 [Final Native Public]
    int32 GetMeshUidsCount(); // 0x531b4f0 [Final Native Public]
    void GetMeshUids(const TArray<FString>& OutMeshNames); // 0x531b430 [Final Native Public]
    bool GetImportCollisionType(const EInterchangeMeshCollision& AttributeValue); // 0x53834e0 [Final Native Public]
    bool GetImportCollision(const bool& AttributeValue); // 0x53833e0 [Final Native Public]
    int32 GetConvexCollisionMeshUidsCount(); // 0x537d6f0 [Final Native Public]
    void GetConvexCollisionMeshUids(const TArray<FString>& OutMeshNames); // 0x537d630 [Final Native Public]
    int32 GetCapsuleCollisionMeshUidsCount(); // 0x537d070 [Final Native Public]
    void GetCapsuleCollisionMeshUids(const TArray<FString>& OutMeshNames); // 0x537cfb0 [Final Native Public]
    int32 GetBoxCollisionMeshUidsCount(); // 0x537cf70 [Final Native Public]
    void GetBoxCollisionMeshUids(const TArray<FString>& OutMeshNames); // 0x537ceb0 [Final Native Public]
    bool AddSphereCollisionMeshUid(const FString& MeshName); // 0x5379b70 [Final Native Public]
    bool AddMeshUid(const FString& MeshName); // 0x53206a0 [Final Native Public]
    bool AddConvexCollisionMeshUid(const FString& MeshName); // 0x53797e0 [Final Native Public]
    bool AddCapsuleCollisionMeshUid(const FString& MeshName); // 0x5379730 [Final Native Public]
    bool AddBoxCollisionMeshUid(const FString& MeshName); // 0x5379680 [Final Native Public]

// UInterchangeAnimationTrackSetNode (/Script/InterchangeNodes.InterchangeAnimationTrackSetNode)
    bool SetCustomFrameRate(const float& AttributeValue); // 0x52fb8e0 [Final Native Public]
    bool RemoveCustomAnimationTrackUid(const FString& AnimationTrackUid); // 0x52fa870 [Final Native Public]
    bool GetCustomFrameRate(const float& AttributeValue); // 0x52f9a30 [Final Native Public]
    void GetCustomAnimationTrackUids(const TArray<FString>& OutAnimationTrackUids); // 0x52f9260 [Final Native Public]
    int32 GetCustomAnimationTrackUidCount(); // 0x52f9230 [Final Native Public]
    void GetCustomAnimationTrackUid(int32 Index, const FString& OutAnimationTrackUid); // 0x52f9140 [Final Native Public]
    bool AddCustomAnimationTrackUid(const FString& AnimationTrackUid); // 0x52f8cf0 [Final Native Public]

// UInterchangeAnimationTrackBaseNode (/Script/InterchangeNodes.InterchangeAnimationTrackBaseNode)
    bool SetCustomCompletionMode(const int32& AttributeValue); // 0x52fb110 [Final Native Public]
    bool GetCustomCompletionMode(const int32& AttributeValue); // 0x52f9420 [Final Native Public]

// UInterchangeAnimationTrackSetInstanceNode (/Script/InterchangeNodes.InterchangeAnimationTrackSetInstanceNode)
    bool SetCustomTrackSetDependencyUid(const FString& AttributeValue); // 0x52fc200 [Final Native Public]
    bool SetCustomTimeScale(const float& AttributeValue); // 0x52fc150 [Final Native Public]
    bool SetCustomStartFrame(const int32& AttributeValue); // 0x52fc0a0 [Final Native Public]
    bool SetCustomDuration(const int32& AttributeValue); // 0x52fb1c0 [Final Native Public]
    bool GetCustomTrackSetDependencyUid(const FString& AttributeValue); // 0x52fa1b0 [Final Native Public]
    bool GetCustomTimeScale(const float& AttributeValue); // 0x52fa100 [Final Native Public]
    bool GetCustomStartFrame(const int32& AttributeValue); // 0x52fa050 [Final Native Public]
    bool GetCustomDuration(const int32& AttributeValue); // 0x52f94d0 [Final Native Public]

// UInterchangeAnimationTrackNode (/Script/InterchangeNodes.InterchangeAnimationTrackNode)
    bool SetCustomPropertyTrack(const EInterchangePropertyTracks& PropertyTrack); // 0x52fbc70 [Final Native Public]
    bool SetCustomFrameCount(const int32& AttributeValue); // 0x52fb830 [Final Native Public]
    bool SetCustomAnimationPayloadKey(const FString& InUniqueId, const EInterchangeAnimationPayLoadType& InType); // 0x52fac90 [Final Native Public]
    bool SetCustomActorDependencyUid(const FString& DependencyUid); // 0x52fabe0 [Final Native Public]
    bool GetCustomPropertyTrack(const EInterchangePropertyTracks& PropertyTrack); // 0x52f9ce0 [Final Native Public]
    bool GetCustomFrameCount(const int32& AttributeValue); // 0x52f9980 [Final Native Public]
    bool GetCustomAnimationPayloadKey(FInterchangeAnimationPayLoadKey& AnimationPayLoadKey); // 0x52f8e60 [Final Native Public]
    bool GetCustomActorDependencyUid(const FString& DependencyUid); // 0x52f8da0 [Final Native Public]

// UInterchangeTransformAnimationTrackNode (/Script/InterchangeNodes.InterchangeTransformAnimationTrackNode)
    bool SetCustomUsedChannels(const int32& AttributeValue); // 0x52fc2b0 [Final Native Public]
    bool GetCustomUsedChannels(const int32& AttributeValue); // 0x52fa270 [Final Native Public]

// UInterchangeSkeletalAnimationTrackNode (/Script/InterchangeNodes.InterchangeSkeletalAnimationTrackNode)
    bool SetCustomSkeletonNodeUid(const FString& AttributeValue); // 0x52fbff0 [Final Native Public]
    bool SetCustomAnimationStopTime(const double& StopTime); // 0x52faef0 [Final Native Public]
    bool SetCustomAnimationStartTime(const double& StartTime); // 0x52fae40 [Final Native Public]
    bool SetCustomAnimationSampleRate(const double& SampleRate); // 0x52fad90 [Final Native Public]
    bool SetAnimationPayloadKeyForSceneNodeUid(const FString& SceneNodeUid, const FString& InUniqueId, const EInterchangeAnimationPayLoadType& InType); // 0x52faa80 [Final Native Public]
    bool SetAnimationPayloadKeyForMorphTargetNodeUid(const FString& MorphTargetNodeUid, const FString& InUniqueId, const EInterchangeAnimationPayLoadType& InType); // 0x52fa920 [Final Native Public]
    bool IsNodeAnimatedWithBakedCurve(const FString& SceneNodeUid); // 0x52fa7c0 [Final Native Public]
    void GetSceneNodeAnimationPayloadKeys(TMap<FString, FString>& OutSceneNodeAnimationPayloadKeyUids, TMap<FString, uint8>& OutSceneNodeAnimationPayloadKeyTypes); // 0x52fa5f0 [Final Native Public]
    void GetMorphTargetNodeAnimationPayloadKeys(TMap<FString, FString>& OutMorphTargetNodeAnimationPayloadKeyUids, TMap<FString, uint8>& OutMorphTargetNodeAnimationPayloadKeyTypes); // 0x52fa420 [Final Native Public]
    bool GetCustomSkeletonNodeUid(const FString& AttributeValue); // 0x52f9f90 [Final Native Public]
    bool GetCustomAnimationStopTime(const double& StopTime); // 0x52f9090 [Final Native Public]
    bool GetCustomAnimationStartTime(const double& StartTime); // 0x52f8fe0 [Final Native Public]
    bool GetCustomAnimationSampleRate(const double& SampleRate); // 0x52f8f30 [Final Native Public]

// UInterchangePhysicalCameraNode (/Script/InterchangeNodes.InterchangePhysicalCameraNode)
    bool SetCustomSensorWidth(const float& AttributeValue); // 0x52fbe80 [Final Native Public]
    bool SetCustomSensorHeight(const float& AttributeValue); // 0x52fbd10 [Final Native Public]
    bool SetCustomFocalLength(const float& AttributeValue); // 0x52fb6c0 [Final Native Public]
    bool SetCustomEnableDepthOfField(const bool& AttributeValue); // 0x52fb270 [Final Native Public]
    bool GetCustomSensorWidth(const float& AttributeValue); // 0x52f9e90 [Final Native Public]
    bool GetCustomSensorHeight(const float& AttributeValue); // 0x52f9d90 [Final Native Public]
    bool GetCustomFocalLength(const float& AttributeValue); // 0x52f9880 [Final Native Public]
    bool GetCustomEnableDepthOfField(const bool& AttributeValue); // 0x52f9580 [Final Native Public]

// UInterchangeStandardCameraNode (/Script/InterchangeNodes.InterchangeStandardCameraNode)
    bool SetCustomWidth(const float& AttributeValue); // 0x52fc360 [Final Native Public]
    bool SetCustomProjectionMode(const EInterchangeCameraProjectionType& AttributeValue); // 0x52fbb00 [Final Native Public]
    bool SetCustomNearClipPlane(const float& AttributeValue); // 0x52fb990 [Final Native Public]
    bool SetCustomFieldOfView(const float& AttributeValue); // 0x52fb550 [Final Native Public]
    bool SetCustomFarClipPlane(const float& AttributeValue); // 0x52fb3e0 [Final Native Public]
    bool SetCustomAspectRatio(const float& AttributeValue); // 0x52fafa0 [Final Native Public]
    bool GetCustomWidth(const float& AttributeValue); // 0x52fa320 [Final Native Public]
    bool GetCustomProjectionMode(const EInterchangeCameraProjectionType& AttributeValue); // 0x52f9be0 [Final Native Public]
    bool GetCustomNearClipPlane(const float& AttributeValue); // 0x52f9ae0 [Final Native Public]
    bool GetCustomFieldOfView(const float& AttributeValue); // 0x52f9780 [Final Native Public]
    bool GetCustomFarClipPlane(const float& AttributeValue); // 0x52f9680 [Final Native Public]
    bool GetCustomAspectRatio(const float& AttributeValue); // 0x52f9320 [Final Native Public]

// UInterchangeShaderNode (/Script/InterchangeNodes.InterchangeShaderNode)
    bool SetCustomShaderType(const FString& AttributeValue); // 0x531f400 [Final Native Public]
    bool GetCustomShaderType(const FString& AttributeValue); // 0x5319f30 [Final Native Public]
    bool AddStringInput(const FString& InputName, const FString& AttributeValue, bool bIsAParameter); // 0x5317b20 [Final Native Public]
    bool AddLinearColorInput(const FString& InputName, const FLinearColor& AttributeValue, bool bIsAParameter); // 0x53176d0 [Final Native Public]
    bool AddFloatInput(const FString& InputName, const float& AttributeValue, bool bIsAParameter); // 0x5317540 [Final Native Public]

// UInterchangeDecalNode (/Script/InterchangeNodes.InterchangeDecalNode)
    bool SetCustomSortOrder(const int32& AttributeValue); // 0x5301ec0 [Final Native Public]
    bool SetCustomDecalSize(const FVector& AttributeValue); // 0x53013a0 [Final Native Public]
    bool SetCustomDecalMaterialPathName(const FString& AttributeValue); // 0x5301210 [Final Native Public]
    bool GetCustomSortOrder(const int32& AttributeValue); // 0x5300600 [Final Native Public]
    bool GetCustomDecalSize(const FVector& AttributeValue); // 0x52ffa40 [Final Native Public]
    bool GetCustomDecalMaterialPathName(const FString& AttributeValue); // 0x52ff980 [Final Native Public]

// UInterchangeBaseLightNode (/Script/InterchangeNodes.InterchangeBaseLightNode)
    bool SetCustomUseTemperature(bool AttributeValue); // 0x5302370 [Final Native Public]
    bool SetCustomTemperature(float AttributeValue); // 0x5302150 [Final Native Public]
    bool SetCustomLightColor(const FLinearColor& AttributeValue); // 0x5301aa0 [Final Native Public]
    bool SetCustomIntensity(float AttributeValue); // 0x5301960 [Final Native Public]
    bool GetCustomUseTemperature(const bool& AttributeValue); // 0x5300a60 [Final Native Public]
    bool GetCustomTemperature(const float& AttributeValue); // 0x5300850 [Final Native Public]
    bool GetCustomLightColor(const FLinearColor& AttributeValue); // 0x5300260 [Final Native Public]
    bool GetCustomIntensity(const float& AttributeValue); // 0x5300100 [Final Native Public]

// UInterchangeLightNode (/Script/InterchangeNodes.InterchangeLightNode)
    bool SetCustomUseIESBrightness(const bool& AttributeValue, bool bAddApplyDelegate); // 0x53021e0 [Final Native Public]
    bool SetCustomRotation(const FRotator& AttributeValue, bool bAddApplyDelegate); // 0x5301c60 [Final Native Public]
    bool SetCustomIntensityUnits(const EInterchangeLightUnits& AttributeValue); // 0x53019f0 [Final Native Public]
    bool SetCustomIESTexture(const FString& AttributeValue); // 0x5301820 [Final Native Public]
    bool SetCustomIESBrightnessScale(const float& AttributeValue, bool bAddApplyDelegate); // 0x5301730 [Final Native Public]
    bool SetCustomAttenuationRadius(float AttributeValue); // 0x5301010 [Final Native Public]
    bool GetCustomUseIESBrightness(const bool& AttributeValue); // 0x5300900 [Final Native Public]
    bool GetCustomRotation(const FRotator& AttributeValue); // 0x5300460 [Final Native Public]
    bool GetCustomIntensityUnits(const EInterchangeLightUnits& AttributeValue); // 0x53001b0 [Final Native Public]
    bool GetCustomIESTexture(const FString& AttributeValue); // 0x52fff90 [Final Native Public]
    bool GetCustomIESBrightnessScale(const float& AttributeValue); // 0x52ffee0 [Final Native Public]
    bool GetCustomAttenuationRadius(const float& AttributeValue); // 0x52ff7d0 [Final Native Public]

// UInterchangePointLightNode (/Script/InterchangeNodes.InterchangePointLightNode)
    bool SetCustomUseInverseSquaredFalloff(bool AttributeValue); // 0x53022d0 [Final Native Public]
    bool SetCustomLightFalloffExponent(float AttributeValue); // 0x5301b40 [Final Native Public]
    bool GetCustomUseInverseSquaredFalloff(const bool& AttributeValue); // 0x53009b0 [Final Native Public]
    bool GetCustomLightFalloffExponent(const float& AttributeValue); // 0x5300300 [Final Native Public]

// UInterchangeSpotLightNode (/Script/InterchangeNodes.InterchangeSpotLightNode)
    bool SetCustomOuterConeAngle(float AttributeValue); // 0x5301bd0 [Final Native Public]
    bool SetCustomInnerConeAngle(float AttributeValue); // 0x53018d0 [Final Native Public]
    bool GetCustomOuterConeAngle(const float& AttributeValue); // 0x53003b0 [Final Native Public]
    bool GetCustomInnerConeAngle(const float& AttributeValue); // 0x5300050 [Final Native Public]

// UInterchangeRectLightNode (/Script/InterchangeNodes.InterchangeRectLightNode)
    bool SetCustomSourceWidth(float AttributeValue); // 0x53020c0 [Final Native Public]
    bool SetCustomSourceHeight(float AttributeValue); // 0x5302030 [Final Native Public]
    bool GetCustomSourceWidth(const float& AttributeValue); // 0x53007a0 [Final Native Public]
    bool GetCustomSourceHeight(const float& AttributeValue); // 0x53006f0 [Final Native Public]

// UInterchangeTextureNode (/Script/InterchangeNodes.InterchangeTextureNode)
    void SetPayLoadKey(const FString& PayloadKey); // 0x5302630 [Native Public]
    bool SetCustomSRGB(const bool& AttributeValue); // 0x5301d50 [Final Native Public]
    bool SetCustomFilter(const EInterchangeTextureFilterMode& AttributeValue); // 0x53015c0 [Final Native Public]
    bool SetCustomColorSpace(const EInterchangeTextureColorSpace& AttributeValue); // 0x53010a0 [Final Native Public]
    bool SetCustombFlipGreenChannel(const bool& AttributeValue); // 0x53024c0 [Final Native Public]
    bool GetCustomSRGB(const bool& AttributeValue); // 0x5300500 [Final Native Public]
    bool GetCustomFilter(const EInterchangeTextureFilterMode& AttributeValue); // 0x52ffde0 [Final Native Public]
    bool GetCustomColorSpace(const EInterchangeTextureColorSpace& AttributeValue); // 0x52ff880 [Final Native Public]
    bool GetCustombFlipGreenChannel(const bool& AttributeValue); // 0x5300db0 [Final Native Public]

// UInterchangeVariantSetNode (/Script/InterchangeNodes.InterchangeVariantSetNode)
    bool SetCustomVariantsPayloadKey(const FString& PayloadKey); // 0x5302410 [Final Native Public]
    bool SetCustomDisplayText(const FString& AttributeValue); // 0x5301510 [Final Native Public]
    bool RemoveCustomDependencyUid(const FString& DependencyUid); // 0x5300eb0 [Final Native Public]
    bool GetCustomVariantsPayloadKey(const FString& PayloadKey); // 0x5300cf0 [Final Native Public]
    bool GetCustomDisplayText(const FString& AttributeValue); // 0x52ffd20 [Final Native Public]
    void GetCustomDependencyUids(const TArray<FString>& OutDependencyUids); // 0x52ffc60 [Final Native Public]
    int32 GetCustomDependencyUidCount(); // 0x52ffc30 [Final Native Public]
    void GetCustomDependencyUid(int32 Index, const FString& OutDependencyUid); // 0x52ffb40 [Final Native Public]
    bool AddCustomDependencyUid(const FString& DependencyUid); // 0x52ff670 [Final Native Public]

// UInterchangeSceneVariantSetsNode (/Script/InterchangeNodes.InterchangeSceneVariantSetsNode)
    bool RemoveCustomVariantSetUid(const FString& VariantUid); // 0x5300f60 [Final Native Public]
    void GetCustomVariantSetUids(const TArray<FString>& OutVariantUids); // 0x5300c30 [Final Native Public]
    int32 GetCustomVariantSetUidCount(); // 0x5300c00 [Final Native Public]
    void GetCustomVariantSetUid(int32 Index, const FString& OutVariantUid); // 0x5300b10 [Final Native Public]
    bool AddCustomVariantSetUid(const FString& VariantUid); // 0x52ff720 [Final Native Public]

// UInterchangeMaterialInstanceNode (/Script/InterchangeNodes.InterchangeMaterialInstanceNode)
    bool SetCustomParent(const FString& AttributeValue); // 0x531edc0 [Final Native Public]
    bool GetVectorParameterValue(const FString& ParameterName, const FLinearColor& AttributeValue); // 0x531c200 [Final Native Public]
    bool GetTextureParameterValue(const FString& ParameterName, const FString& AttributeValue); // 0x531c0c0 [Final Native Public]
    bool GetStaticSwitchParameterValue(const FString& ParameterName, const bool& AttributeValue); // 0x531bfa0 [Final Native Public]
    bool GetScalarParameterValue(const FString& ParameterName, const float& AttributeValue); // 0x531b220 [Final Native Public]
    bool GetCustomParent(const FString& AttributeValue); // 0x5319ac0 [Final Native Public]
    bool AddVectorParameterValue(const FString& ParameterName, const FLinearColor& AttributeValue); // 0x5317db0 [Final Native Public]
    bool AddTextureParameterValue(const FString& ParameterName, const FString& AttributeValue); // 0x5317c90 [Final Native Public]
    bool AddStaticSwitchParameterValue(const FString& ParameterName, bool AttributeValue); // 0x5317a10 [Final Native Public]
    bool AddScalarParameterValue(const FString& ParameterName, float AttributeValue); // 0x5317850 [Final Native Public]

// UInterchangeMeshNode (/Script/InterchangeNodes.InterchangeMeshNode)
    bool SetSlotMaterialDependencyUid(const FString& SlotName, const FString& MaterialDependencyUid); // 0x5320910 [Final Native Public]
    bool SetSkinnedMesh(bool bIsSkinnedMesh); // 0x5320800 [Final Native Public]
    bool SetSkeletonDependencyUid(const FString& DependencyUid); // 0x5320750 [Final Native Public]
    bool SetSceneInstanceUid(const FString& DependencyUid); // 0x53206a0 [Final Native Public]
    void SetPayLoadKey(const FString& PayloadKey, const EInterchangeMeshPayLoadType& PayLoadType); // 0x53205b0 [Native Public]
    bool SetMorphTargetName(const FString& MorphTargetName); // 0x5320490 [Final Native Public]
    bool SetMorphTargetDependencyUid(const FString& DependencyUid); // 0x53203e0 [Final Native Public]
    bool SetMorphTarget(bool bIsMorphTarget); // 0x53201a0 [Final Native Public]
    bool SetCustomVertexCount(const int32& AttributeValue); // 0x531fc30 [Final Native Public]
    bool SetCustomUVCount(const int32& AttributeValue); // 0x531fac0 [Final Native Public]
    bool SetCustomPolygonCount(const int32& AttributeValue); // 0x531f120 [Final Native Public]
    bool SetCustomHasVertexTangent(const bool& AttributeValue); // 0x531e530 [Final Native Public]
    bool SetCustomHasVertexNormal(const bool& AttributeValue); // 0x531e3c0 [Final Native Public]
    bool SetCustomHasVertexColor(const bool& AttributeValue); // 0x531e250 [Final Native Public]
    bool SetCustomHasVertexBinormal(const bool& AttributeValue); // 0x531e0e0 [Final Native Public]
    bool SetCustomHasSmoothGroup(const bool& AttributeValue); // 0x531df70 [Final Native Public]
    bool SetCustomBoundingBox(const FBox& AttributeValue); // 0x531dab0 [Final Native Public]
    bool RemoveSlotMaterialDependencyUid(const FString& SlotName); // 0x531d1c0 [Final Native Public]
    bool RemoveSkeletonDependencyUid(const FString& DependencyUid); // 0x531d110 [Final Native Public]
    bool RemoveSceneInstanceUid(const FString& DependencyUid); // 0x531d060 [Final Native Public]
    bool RemoveMorphTargetDependencyUid(const FString& DependencyUid); // 0x531cfb0 [Final Native Public]
    bool IsSkinnedMesh(); // 0x531c9f0 [Final Native Public]
    bool IsMorphTarget(); // 0x531c900 [Final Native Public]
    bool GetSlotMaterialDependencyUid(const FString& SlotName, const FString& OutMaterialDependency); // 0x531ba80 [Final Native Public]
    void GetSlotMaterialDependencies(TMap<FString, FString>& OutMaterialDependencies); // 0x531b720 [Final Native Public]
    void GetSkeletonDependency(int32 Index, const FString& OutDependency); // 0x531b630 [Final Native Public]
    void GetSkeletonDependencies(const TArray<FString>& OutDependencies); // 0x531b570 [Final Native Public]
    int32 GetSkeletonDependeciesCount(); // 0x531b530 [Final Native Public]
    int32 GetSceneInstanceUidsCount(); // 0x531b4f0 [Final Native Public]
    void GetSceneInstanceUids(const TArray<FString>& OutDependencies); // 0x531b430 [Final Native Public]
    void GetSceneInstanceUid(int32 Index, const FString& OutDependency); // 0x531b340 [Final Native Public]
    bool GetMorphTargetName(const FString& OutMorphTargetName); // 0x531b0c0 [Final Native Public]
    void GetMorphTargetDependency(int32 Index, const FString& OutDependency); // 0x531afd0 [Final Native Public]
    void GetMorphTargetDependencies(const TArray<FString>& OutDependencies); // 0x531af10 [Final Native Public]
    int32 GetMorphTargetDependeciesCount(); // 0x531aed0 [Final Native Public]
    bool GetCustomVertexCount(const int32& AttributeValue); // 0x531a6e0 [Final Native Public]
    bool GetCustomUVCount(const int32& AttributeValue); // 0x531a5e0 [Final Native Public]
    bool GetCustomPolygonCount(const int32& AttributeValue); // 0x5319d40 [Final Native Public]
    bool GetCustomHasVertexTangent(const bool& AttributeValue); // 0x5319540 [Final Native Public]
    bool GetCustomHasVertexNormal(const bool& AttributeValue); // 0x5319440 [Final Native Public]
    bool GetCustomHasVertexColor(const bool& AttributeValue); // 0x5319340 [Final Native Public]
    bool GetCustomHasVertexBinormal(const bool& AttributeValue); // 0x5319240 [Final Native Public]
    bool GetCustomHasSmoothGroup(const bool& AttributeValue); // 0x5319140 [Final Native Public]
    bool GetCustomBoundingBox(const FBox& AttributeValue); // 0x5318ba0 [Final Native Public]

// UInterchangeSceneNode (/Script/InterchangeNodes.InterchangeSceneNode)
    bool SetSlotMaterialDependencyUid(const FString& SlotName, const FString& MaterialDependencyUid); // 0x5320a40 [Final Native Public]
    bool SetMorphTargetCurveWeight(const FString& MorphTargetName, const float& Weight); // 0x53202b0 [Final Native Public]
    void SetGlobalBindPoseReferenceForMeshUIDs(TMap<FString, FMatrix>& GlobalBindPoseReferenceForMeshUIDs); // 0x5320080 [Final Native Public]
    bool SetCustomTimeZeroLocalTransform(UInterchangeBaseNodeContainer* BaseNodeContainer, FTransform& AttributeValue, bool bResetCache); // 0x531f590 [Final Native Public]
    bool SetCustomPivotNodeTransform(FTransform& AttributeValue); // 0x531ef50 [Final Native Public]
    bool SetCustomLocalTransform(UInterchangeBaseNodeContainer* BaseNodeContainer, FTransform& AttributeValue, bool bResetCache); // 0x531e810 [Final Native Public]
    bool SetCustomHasBindPose(const bool& bHasBindPose); // 0x531de00 [Final Native Public]
    bool SetCustomGeometricTransform(FTransform& AttributeValue); // 0x531dc30 [Final Native Public]
    bool SetCustomBindPoseLocalTransform(UInterchangeBaseNodeContainer* BaseNodeContainer, FTransform& AttributeValue, bool bResetCache); // 0x531d6f0 [Final Native Public]
    bool SetCustomAssetInstanceUid(const FString& AttributeValue); // 0x531d560 [Final Native Public]
    bool SetCustomAnimationAssetUidToPlay(const FString& AttributeValue); // 0x531d3d0 [Final Native Public]
    bool RemoveSpecializedType(const FString& SpecializedType); // 0x531d320 [Final Native Public]
    bool RemoveSlotMaterialDependencyUid(const FString& SlotName); // 0x531d270 [Final Native Public]
    bool IsSpecializedTypeContains(const FString& SpecializedType); // 0x531ca20 [Final Native Public]
    void GetSpecializedTypes(const TArray<FString>& OutSpecializedTypes); // 0x531bee0 [Final Native Public]
    int32 GetSpecializedTypeCount(); // 0x531bea0 [Final Native Public]
    void GetSpecializedType(int32 Index, const FString& OutSpecializedType); // 0x531bdb0 [Final Native Public]
    bool GetSlotMaterialDependencyUid(const FString& SlotName, const FString& OutMaterialDependency); // 0x531bba0 [Final Native Public]
    void GetSlotMaterialDependencies(TMap<FString, FString>& OutMaterialDependencies); // 0x531b8d0 [Final Native Public]
    void GetMorphTargetCurveWeights(TMap<FString, float>& OutMorphTargetCurveWeights); // 0x531ad20 [Final Native Public]
    bool GetGlobalBindPoseReferenceForMeshUID(const FString& MeshUid, const FMatrix& GlobalBindPoseReference); // 0x531a9d0 [Final Native Public]
    bool GetCustomTimeZeroLocalTransform(FTransform& AttributeValue); // 0x531a280 [Final Native Public]
    bool GetCustomTimeZeroGlobalTransform(UInterchangeBaseNodeContainer* BaseNodeContainer, FTransform& GlobalOffsetTransform, FTransform& AttributeValue, bool bForceRecache); // 0x531a050 [Final Native Public]
    bool GetCustomPivotNodeTransform(FTransform& AttributeValue); // 0x5319be0 [Final Native Public]
    bool GetCustomLocalTransform(FTransform& AttributeValue); // 0x5319740 [Final Native Public]
    bool GetCustomHasBindPose(const bool& bHasBindPose); // 0x5319040 [Final Native Public]
    bool GetCustomGlobalTransform(UInterchangeBaseNodeContainer* BaseNodeContainer, FTransform& GlobalOffsetTransform, FTransform& AttributeValue, bool bForceRecache); // 0x5318e10 [Final Native Public]
    bool GetCustomGeometricTransform(FTransform& AttributeValue); // 0x5318cb0 [Final Native Public]
    bool GetCustomBindPoseLocalTransform(FTransform& AttributeValue); // 0x5318940 [Final Native Public]
    bool GetCustomBindPoseGlobalTransform(UInterchangeBaseNodeContainer* BaseNodeContainer, FTransform& GlobalOffsetTransform, FTransform& AttributeValue, bool bForceRecache); // 0x5318710 [Final Native Public]
    bool GetCustomAssetInstanceUid(const FString& AttributeValue); // 0x53185f0 [Final Native Public]
    bool GetCustomAnimationAssetUidToPlay(const FString& AttributeValue); // 0x53184d0 [Final Native Public]
    bool AddSpecializedType(const FString& SpecializedType); // 0x5317960 [Final Native Public]

// UInterchangeShaderPortsAPI (/Script/InterchangeNodes.InterchangeShaderPortsAPI)
    FString MakeInputValueKey(const FString& InputName); // 0x531ced0 [Final Native Static Public]
    FString MakeInputParameterKey(const FString& InputName); // 0x531cdf0 [Final Native Static Public]
    FString MakeInputName(const FString& InputKey); // 0x531cc70 [Final Native Static Public]
    FString MakeInputConnectionKey(const FString& InputName); // 0x531cb90 [Final Native Static Public]
    bool IsAParameter(const FString& AttributeKey); // 0x531c670 [Final Native Static Public]
    bool IsAnInput(const FString& AttributeKey); // 0x531c860 [Final Native Static Public]
    bool HasParameter(UInterchangeBaseNode* InterchangeNode, const FName& InInputName); // 0x531c4e0 [Final Native Static Public]
    bool HasInput(UInterchangeBaseNode* InterchangeNode, const FName& InInputName); // 0x531c330 [Final Native Static Public]
    bool GetInputConnection(UInterchangeBaseNode* InterchangeNode, const FString& InputName, const FString& OutExpressionUid, const FString& OutputName); // 0x531ab10 [Final Native Static Public]
    void GatherInputs(UInterchangeBaseNode* InterchangeNode, const TArray<FString>& OutInputNames); // 0x53183e0 [Final Native Static Public]
    bool ConnectOuputToInputByName(UInterchangeBaseNode* InterchangeNode, const FString& InputName, const FString& ExpressionUid, const FString& OutputName); // 0x53181c0 [Final Native Static Public]
    bool ConnectOuputToInputByIndex(UInterchangeBaseNode* InterchangeNode, const FString& InputName, const FString& ExpressionUid, int32 OutputIndex); // 0x5318040 [Final Native Static Public]
    bool ConnectDefaultOuputToInput(UInterchangeBaseNode* InterchangeNode, const FString& InputName, const FString& ExpressionUid); // 0x5317ee0 [Final Native Static Public]

// UInterchangeFunctionCallShaderNode (/Script/InterchangeNodes.InterchangeFunctionCallShaderNode)
    bool SetCustomMaterialFunction(const FString& AttributeValue); // 0x531ea60 [Final Native Public]
    bool GetCustomMaterialFunction(const FString& AttributeValue); // 0x53198a0 [Final Native Public]

// UInterchangeShaderGraphNode (/Script/InterchangeNodes.InterchangeShaderGraphNode)
    bool SetCustomTwoSidedTransmission(const bool& AttributeValue); // 0x531f950 [Final Native Public]
    bool SetCustomTwoSided(const bool& AttributeValue); // 0x531f7e0 [Final Native Public]
    bool SetCustomScreenSpaceReflections(const bool& AttributeValue); // 0x531f290 [Final Native Public]
    bool SetCustomOpacityMaskClipValue(const float& AttributeValue, bool bAddApplyDelegate); // 0x531ebf0 [Final Native Public]
    bool SetCustomIsAShaderFunction(const bool& AttributeValue); // 0x531e6a0 [Final Native Public]
    bool SetCustomBlendMode(int32 AttributeValue); // 0x531d940 [Final Native Public]
    bool GetCustomTwoSidedTransmission(const bool& AttributeValue); // 0x531a4e0 [Final Native Public]
    bool GetCustomTwoSided(const bool& AttributeValue); // 0x531a3e0 [Final Native Public]
    bool GetCustomScreenSpaceReflections(const bool& AttributeValue); // 0x5319e30 [Final Native Public]
    bool GetCustomOpacityMaskClipValue(const float& AttributeValue); // 0x53199c0 [Final Native Public]
    bool GetCustomIsAShaderFunction(const bool& AttributeValue); // 0x5319640 [Final Native Public]
    bool GetCustomBlendMode(const int32& AttributeValue); // 0x5318aa0 [Final Native Public]

// UInterchangeTexture2DNode (/Script/InterchangeNodes.InterchangeTexture2DNode)
    bool SetCustomWrapV(const EInterchangeTextureWrapMode& AttributeValue); // 0x531ff10 [Final Native Public]
    bool SetCustomWrapU(const EInterchangeTextureWrapMode& AttributeValue); // 0x531fda0 [Final Native Public]
    TMap<int32, FString> GetSourceBlocks(); // 0x531bcc0 [Final Native Public]
    bool GetCustomWrapV(const EInterchangeTextureWrapMode& AttributeValue); // 0x531a8d0 [Final Native Public]
    bool GetCustomWrapU(const EInterchangeTextureWrapMode& AttributeValue); // 0x531a7d0 [Final Native Public]

// UInterchangeGenericMeshPipeline (/Script/InterchangePipelines.InterchangeGenericMeshPipeline)
    void SetCombineSkeletalMeshes(bool InbCombineSkeletalMeshes); // 0x2d027b0 [Final Native Public]
    bool GetCombineSkeletalMeshes(); // 0x5501910 [Final Native Public]

// UInterchangePipelineMeshesUtilities (/Script/InterchangePipelines.InterchangePipelineMeshesUtilities)
    void SetContext(FInterchangePipelineMeshesUtilitiesContext& Context); // 0x5501fb0 [Final Native Public]
    bool IsValidMeshInstanceUid(const FString& MeshInstanceUid); // 0x5501ed0 [Final Native Public]
    bool IsValidMeshGeometryUid(const FString& MeshGeometryUid); // 0x5501df0 [Final Native Public]
    FString GetMeshInstanceSkeletonRootUid(const FString& MeshInstanceUid); // 0x5501c40 [Final Native Public]
    FInterchangeMeshInstance GetMeshInstanceByUid(const FString& MeshInstanceUid); // 0x5501b50 [Final Native Public]
    FString GetMeshGeometrySkeletonRootUid(const FString& MeshGeometryUid); // 0x5501a60 [Final Native Public]
    FInterchangeMeshGeometry GetMeshGeometryByUid(const FString& MeshGeometryUid); // 0x5501930 [Final Native Public]
    void GetAllStaticMeshInstance(const TArray<FString>& MeshInstanceUids); // 0x5501850 [Final Native Public]
    void GetAllStaticMeshGeometry(const TArray<FString>& MeshGeometryUids); // 0x5501790 [Final Native Public]
    void GetAllSkinnedMeshInstance(const TArray<FString>& MeshInstanceUids); // 0x55016d0 [Final Native Public]
    void GetAllSkinnedMeshGeometry(const TArray<FString>& MeshGeometryUids); // 0x5501610 [Final Native Public]
    void GetAllMeshInstanceUidsUsingMeshGeometryUid(const FString& MeshGeometryUid, const TArray<FString>& MeshInstanceUids); // 0x55014b0 [Final Native Public]
    void GetAllMeshInstanceUids(const TArray<FString>& MeshInstanceUids); // 0x55013f0 [Final Native Public]
    void GetAllMeshGeometryNotInstanced(const TArray<FString>& MeshGeometryUids); // 0x5501330 [Final Native Public]
    void GetAllMeshGeometry(const TArray<FString>& MeshGeometryUids); // 0x5501270 [Final Native Public]
    UInterchangePipelineMeshesUtilities* CreateInterchangePipelineMeshesUtilities(UInterchangeBaseNodeContainer* BaseNodeContainer); // 0x55011e0 [Final Native Static Public]

// ALandscapeProxy (/Script/Landscape.LandscapeProxy)
    void SetVirtualTextureRenderPassType(const ERuntimeVirtualTextureMainPassType& InType); // 0x2d4bf80 [Final Native Public]
    void SetLandscapeMaterialVectorParameterValue(const FName& ParameterName, const FLinearColor& Value); // 0x2d4beb0 [Final Native Public]
    void SetLandscapeMaterialTextureParameterValue(const FName& ParameterName, UTexture* Value); // 0x2d4bde0 [Final Native Public]
    void SetLandscapeMaterialScalarParameterValue(const FName& ParameterName, float Value); // 0x2d4bd10 [Final Native Public]
    bool LandscapeExportHeightmapToRenderTarget(UTextureRenderTarget2D* InRenderTarget, bool InExportHeightIntoRGChannel, bool InExportLandscapeProxies); // 0x2d4bbf0 [Final Native Public]
    ALandscape* GetLandscapeActor(); // 0x2d4bbc0 [Native Public]
    void EditorSetLandscapeMaterial(UMaterialInterface* NewLandscapeMaterial); // 0x2d4bb30 [Final Native Public]
    void EditorApplySpline(USplineComponent* InSplineComponent, float StartWidth, float EndWidth, float StartSideFalloff, float EndSideFalloff, float StartRoll, float EndRoll, int32 NumSubdivisions, bool bRaiseHeights, bool bLowerHeights, ULandscapeLayerInfoObject* PaintLayer, const FName& EditLayerName); // 0x2d4b7a0 [Final Native Public]
    void ChangeLODDistanceFactor(float InLODDistanceFactor); // 0x2d4b710 [Native Public]
    void ChangeComponentScreenSizeToUseSubSections(float InComponentScreenSizeToUseSubSections); // 0x2d4b680 [Native Public]

// ALandscape (/Script/Landscape.Landscape)
    bool RenderWeightmaps(const FTransform& InWorldTransform, const FBox2D& InExtents, const TArray<FName>& InWeightmapLayerNames, UTextureRenderTarget* OutRenderTarget); // 0x2ceb440 [Final Native Public]
    bool RenderWeightmap(const FTransform& InWorldTransform, const FBox2D& InExtents, const FName& InWeightmapLayerName, UTextureRenderTarget2D* OutRenderTarget); // 0x2ceb230 [Final Native Public]
    bool RenderHeightmap(const FTransform& InWorldTransform, const FBox2D& InExtents, UTextureRenderTarget2D* OutRenderTarget); // 0x2ceb070 [Final Native Public]
    TArray<FName> GetTargetLayerNames(bool bInIncludeVisibilityLayer); // 0x2ceaf90 [Final Native Public]

// ULandscapeComponent (/Script/Landscape.LandscapeComponent)
    void SetLODBias(int32 InLODBias); // 0x2ceb710 [Final Native Public]
    void SetForcedLOD(int32 InForcedLOD); // 0x2ceb680 [Final Native Public]
    UMaterialInstanceDynamic* GetMaterialInstanceDynamic(int32 InIndex); // 0x2ceaef0 [Final Native Public]
    float EditorGetPaintLayerWeightByNameAtLocation(const FVector& InLocation, const FName& InPaintLayerName); // 0x2ceae00 [Final Native Public]
    float EditorGetPaintLayerWeightAtLocation(const FVector& InLocation, ULandscapeLayerInfoObject* PaintLayer); // 0x2cead10 [Final Native Public]

// ULandscapeHeightfieldCollisionComponent (/Script/Landscape.LandscapeHeightfieldCollisionComponent)
    ULandscapeComponent* GetRenderComponent(); // 0x2cee540 [Final Native Public]

// ULandscapeSplinesComponent (/Script/Landscape.LandscapeSplinesComponent)
    TArray<USplineMeshComponent*> GetSplineMeshComponents(); // 0x2cee570 [Final Native Public]

// ALandscapeBlueprintBrushBase (/Script/Landscape.LandscapeBlueprintBrushBase)
    void RequestLandscapeUpdate(bool bInUserTriggered); // 0x2d027b0 [Final Native Public]
    UTextureRenderTarget2D* RenderLayer(FLandscapeBrushParameters& InParameters); // 0x2d02680 [Native Event Public]
    UTextureRenderTarget2D* Render(bool InIsHeightmap, UTextureRenderTarget2D* InCombinedResult, const FName& InWeightmapLayerName); // 0x2d02550 [Native Event Public]
    void Initialize(FTransform& InLandscapeTransform, const FIntPoint& InLandscapeSize, const FIntPoint& InLandscapeRenderTargetSize); // 0x2d02390 [Native Event Public]
    void GetBlueprintRenderDependencies(const TArray<UObject*>& OutStreamableAssets); // 0x144c730 [Event Public]

// ULevelSequence (/Script/LevelSequence.LevelSequence)
    void RemoveMetaDataByClass(TSubclassOf<UObject> InClass); // 0x334c6e0 [Final Native Public]
    UObject* FindOrAddMetaDataByClass(TSubclassOf<UObject> InClass); // 0x334bb70 [Final Native Public]
    UObject* FindMetaDataByClass(TSubclassOf<UObject> InClass); // 0x334bb70 [Final Native Public]
    UObject* CopyMetaData(UObject* InMetaData); // 0x334b6b0 [Final Native Public]

// ULevelSequenceBurnInOptions (/Script/LevelSequence.LevelSequenceBurnInOptions)
    void SetBurnIn(const FSoftClassPath& InBurnInClass); // 0x334cb10 [Final Native Public]

// ALevelSequenceActor (/Script/LevelSequence.LevelSequenceActor)
    void ShowBurnin(); // 0x334cdb0 [Final Native Public]
    void SetSequence(ULevelSequence* InSequence); // 0x334ccd0 [Final Native Public]
    void SetReplicatePlayback(bool ReplicatePlayback); // 0x334cc30 [Final Native Public]
    void SetBindingByTag(const FName& BindingTag, const TArray<AActor*>& Actors, bool bAllowBindingsFromAsset); // 0x334c9e0 [Final Native Public]
    void SetBinding(const FMovieSceneObjectBindingID& Binding, const TArray<AActor*>& Actors, bool bAllowBindingsFromAsset); // 0x334c880 [Final Native Public]
    void ResetBindings(); // 0x334c830 [Final Native Public]
    void ResetBinding(const FMovieSceneObjectBindingID& Binding); // 0x334c770 [Final Native Public]
    void RemoveBindingByTag(const FName& Tag, AActor* Actor); // 0x334c610 [Final Native Public]
    void RemoveBinding(const FMovieSceneObjectBindingID& Binding, AActor* Actor); // 0x334c510 [Final Native Public]
    void OnLevelSequenceLoaded__DelegateSignature(); // 0x144c730 [Public]
    void HideBurnin(); // 0x334c3e0 [Final Native Public]
    ULevelSequencePlayer* GetSequencePlayer(); // 0x334c340 [Final Native Public]
    ULevelSequence* GetSequence(); // 0x334c2d0 [Final Native Public]
    TArray<FMovieSceneObjectBindingID> FindNamedBindings(const FName& Tag); // 0x334bcf0 [Final Native Public]
    FMovieSceneObjectBindingID FindNamedBinding(const FName& Tag); // 0x334bc10 [Final Native Public]
    void AddBindingByTag(const FName& BindingTag, AActor* Actor, bool bAllowBindingsFromAsset); // 0x334b5a0 [Final Native Public]
    void AddBinding(const FMovieSceneObjectBindingID& Binding, AActor* Actor, bool bAllowBindingsFromAsset); // 0x334b450 [Final Native Public]

// ULevelSequenceBurnIn (/Script/LevelSequence.LevelSequenceBurnIn)
    void SetSettings(UObject* InSettings); // 0x144c730 [Event Public]
    TSubclassOf<ULevelSequenceBurnInInitSettings> GetSettingsClass(); // 0x334c360 [Native Event Public]

// ULevelSequenceDirector (/Script/LevelSequence.LevelSequenceDirector)
    void OnCreated(); // 0x144c730 [Event Public]
    UMovieSceneSequence* GetSequence(); // 0x334c310 [Final Native Public]
    FQualifiedFrameTime GetRootSequenceTime(); // 0x334c290 [Final Native Public]
    FQualifiedFrameTime GetCurrentTime(); // 0x334c250 [Final Native Public]
    TArray<UObject*> GetBoundObjects(const FMovieSceneObjectBindingID& ObjectBinding); // 0x334c140 [Final Native Public]
    UObject* GetBoundObject(const FMovieSceneObjectBindingID& ObjectBinding); // 0x334c070 [Final Native Public]
    TArray<AActor*> GetBoundActors(const FMovieSceneObjectBindingID& ObjectBinding); // 0x334bf60 [Final Native Public]
    AActor* GetBoundActor(const FMovieSceneObjectBindingID& ObjectBinding); // 0x334be90 [Final Native Public]

// ULevelSequencePlayer (/Script/LevelSequence.LevelSequencePlayer)
    UCameraComponent* GetActiveCameraComponent(); // 0x334be50 [Final Native Public]
    ULevelSequencePlayer* CreateLevelSequencePlayer(UObject* WorldContextObject, ULevelSequence* LevelSequence, const FMovieSceneSequencePlaybackSettings& Settings, const ALevelSequenceActor*& OutActor); // 0x334b730 [Final Native Static Public]

// ALevelSequenceMediaController (/Script/LevelSequence.LevelSequenceMediaController)
    void SynchronizeToServer(float DesyncThresholdSeconds); // 0x334cde0 [Final Native Public]
    void Play(); // 0x334c420 [Final Native Public]
    void OnRep_ServerStartTimeSeconds(); // 0x334c400 [Final Native Private]
    ALevelSequenceActor* GetSequence(); // 0x334c2f0 [Final Native Public]
    UMediaComponent* GetMediaComponent(); // 0x3279ba0 [Final Native Public]

// ULiveLinkBlueprintLibrary (/Script/LiveLink.LiveLinkBlueprintLibrary)
    void TransformNames(FSubjectFrameHandle& SubjectFrameHandle, const TArray<FName>& TransformNames); // 0x55444a0 [Final Native Static Private]
    void TransformName(FLiveLinkTransform& LiveLinkTransform, const FName& Name); // 0x5544380 [Final Native Static Private]
    void SetLiveLinkSubjectEnabled(const FLiveLinkSubjectKey& SubjectKey, bool bEnabled); // 0x5544240 [Final Native Static Public]
    bool RemoveSource(FLiveLinkSourceHandle& SourceHandle); // 0x55440e0 [Final Native Static Private]
    void ParentBoneSpaceTransform(FLiveLinkTransform& LiveLinkTransform, FTransform& Transform); // 0x5543f40 [Final Native Static Private]
    int32 NumberOfTransforms(FSubjectFrameHandle& SubjectFrameHandle); // 0x5543e60 [Final Native Static Private]
    bool IsSpecificLiveLinkSubjectEnabled(const FLiveLinkSubjectKey& SubjectKey, bool bForThisFrame); // 0x5543d10 [Final Native Static Public]
    bool IsSourceStillValid(FLiveLinkSourceHandle& SourceHandle); // 0x5543c20 [Final Native Static Private]
    bool IsLiveLinkSubjectEnabled(const FLiveLinkSubjectName& SubjectName); // 0x5543b40 [Final Native Static Public]
    bool HasParent(FLiveLinkTransform& LiveLinkTransform); // 0x5543a70 [Final Native Static Private]
    void GetTransformByName(FSubjectFrameHandle& SubjectFrameHandle, const FName& TransformName, FLiveLinkTransform& LiveLinkTransform); // 0x55438c0 [Final Native Static Private]
    void GetTransformByIndex(FSubjectFrameHandle& SubjectFrameHandle, int32 TransformIndex, FLiveLinkTransform& LiveLinkTransform); // 0x5543710 [Final Native Static Private]
    TSubclassOf<ULiveLinkRole> GetSpecificLiveLinkSubjectRole(const FLiveLinkSubjectKey& SubjectKey); // 0x5543090 [Final Native Static Public]
    FText GetSourceTypeFromGuid(const FGuid& SourceGuid); // 0x5542f60 [Final Native Static Public]
    FText GetSourceType(FLiveLinkSourceHandle& SourceHandle); // 0x5542e30 [Final Native Static Private]
    FText GetSourceStatus(FLiveLinkSourceHandle& SourceHandle); // 0x5542d00 [Final Native Static Private]
    FText GetSourceMachineName(FLiveLinkSourceHandle& SourceHandle); // 0x5542bd0 [Final Native Static Private]
    void GetRootTransform(FSubjectFrameHandle& SubjectFrameHandle, FLiveLinkTransform& LiveLinkTransform); // 0x5542a60 [Final Native Static Private]
    bool GetPropertyValue(FLiveLinkBasicBlueprintData& BasicData, const FName& PropertyName, const float& Value); // 0x5542840 [Final Native Static Private]
    void GetParent(FLiveLinkTransform& LiveLinkTransform, FLiveLinkTransform& Parent); // 0x55426e0 [Final Native Static Private]
    void GetMetadata(FSubjectFrameHandle& SubjectFrameHandle, FSubjectMetadata& MetaData); // 0x5542510 [Final Native Static Private]
    ELiveLinkSubjectState GetLiveLinkSubjectState(const FLiveLinkSubjectName& SubjectName); // 0x55422a0 [Final Native Static Public]
    TArray<FLiveLinkSubjectKey> GetLiveLinkSubjects(bool bIncludeDisabledSubject, bool bIncludeVirtualSubject); // 0x5542380 [Final Native Static Public]
    TSubclassOf<ULiveLinkRole> GetLiveLinkSubjectRole(const FLiveLinkSubjectName& SubjectName); // 0x5542190 [Final Native Static Public]
    TArray<FLiveLinkSubjectName> GetLiveLinkEnabledSubjectNames(bool bIncludeVirtualSubject); // 0x5541fd0 [Final Native Static Public]
    void GetCurves(FSubjectFrameHandle& SubjectFrameHandle, TMap<FName, float>& Curves); // 0x5541df0 [Final Native Static Private]
    void GetChildren(FLiveLinkTransform& LiveLinkTransform, const TArray<FLiveLinkTransform>& Children); // 0x5541ca0 [Final Native Static Private]
    void GetBasicData(FSubjectFrameHandle& SubjectFrameHandle, FLiveLinkBasicBlueprintData& BasicBlueprintData); // 0x5541a90 [Final Native Static Private]
    bool GetAnimationStaticData(FSubjectFrameHandle& SubjectFrameHandle, FLiveLinkSkeletonStaticData& AnimationStaticData); // 0x55414b0 [Final Native Static Private]
    bool GetAnimationFrameData(FSubjectFrameHandle& SubjectFrameHandle, FLiveLinkAnimationFrameData& AnimationFrameData); // 0x55412a0 [Final Native Static Private]
    bool EvaluateLiveLinkFrameWithSpecificRole(const FLiveLinkSubjectName& SubjectName, TSubclassOf<ULiveLinkRole> Role, FLiveLinkBaseBlueprintData& OutBlueprintData); // 0x55410d0 [Final Native Static Public]
    bool EvaluateLiveLinkFrameAtWorldTimeOffset(const FLiveLinkSubjectName& SubjectName, TSubclassOf<ULiveLinkRole> Role, float WorldTimeOffset, FLiveLinkBaseBlueprintData& OutBlueprintData); // 0x5540eb0 [Final Native Static Public]
    bool EvaluateLiveLinkFrameAtSceneTime(const FLiveLinkSubjectName& SubjectName, TSubclassOf<ULiveLinkRole> Role, const FTimecode& SceneTime, FLiveLinkBaseBlueprintData& OutBlueprintData); // 0x5540b90 [Final Native Static Public]
    bool EvaluateLiveLinkFrame(const FLiveLinkSubjectRepresentation& SubjectRepresentation, FLiveLinkBaseBlueprintData& OutBlueprintData); // 0x55405f0 [Final Native Static Public]
    void ComponentSpaceTransform(FLiveLinkTransform& LiveLinkTransform, FTransform& Transform); // 0x55401a0 [Final Native Static Private]
    int32 ChildCount(FLiveLinkTransform& LiveLinkTransform); // 0x55400d0 [Final Native Static Private]

// ULiveLinkComponent (/Script/LiveLink.LiveLinkComponent)
    void GetSubjectDataAtWorldTime(const FName& SubjectName, float WorldTime, const bool& bSuccess, FSubjectFrameHandle& SubjectFrameHandle); // 0x5543540 [Final Native Public]
    void GetSubjectDataAtSceneTime(const FName& SubjectName, const FTimecode& SceneTime, const bool& bSuccess, FSubjectFrameHandle& SubjectFrameHandle); // 0x5543340 [Final Native Public]
    void GetSubjectData(const FName& SubjectName, const bool& bSuccess, FSubjectFrameHandle& SubjectFrameHandle); // 0x55431d0 [Final Native Public]
    void GetAvailableSubjectNames(const TArray<FName>& SubjectNames); // 0x5541910 [Final Native Public]

// ULiveLinkMessageBusFinder (/Script/LiveLink.LiveLinkMessageBusFinder)
    void GetAvailableProviders(UObject* WorldContextObject, const FLatentActionInfo& LatentInfo, float Duration, const TArray<FProviderPollResult>& AvailableProviders); // 0x5541670 [Final Native Public]
    ULiveLinkMessageBusFinder* ConstructMessageBusFinder(); // 0x5540530 [Final Native Static Public]
    void ConnectToProvider(FProviderPollResult& Provider, FLiveLinkSourceHandle& SourceHandle); // 0x5540340 [Final Native Static Public]

// ULiveLinkPreset (/Script/LiveLink.LiveLinkPreset)
    void BuildFromClient(); // 0x55400b0 [Final Native Public]
    void ApplyToClientLatent(UObject* WorldContextObject, const FLatentActionInfo& LatentInfo); // 0x553fef0 [Final Native Public]
    bool ApplyToClient(); // 0x553fd80 [Final Native Public]
    bool AddToClient(bool bRecreatePresets); // 0x553fce0 [Final Native Public]

// ULiveLinkBlueprintVirtualSubject (/Script/LiveLink.LiveLinkBlueprintVirtualSubject)
    bool UpdateVirtualSubjectStaticData_Internal(FLiveLinkBaseStaticData& InStruct); // 0x5544830 [Final Native Public]
    bool UpdateVirtualSubjectFrameData_Internal(FLiveLinkBaseFrameData& InStruct, bool bInShouldStampCurrentTime); // 0x55445e0 [Final Native Public]
    void OnUpdate(); // 0x144c730 [Event Public]
    void OnInitialize(); // 0x144c730 [Event Public]

// ULiveLinkInstance (/Script/LiveLinkAnimationCore.LiveLinkInstance)
    void SetSubject(const FLiveLinkSubjectName& SubjectName); // 0x5504fc0 [Final Native Public]
    void SetRetargetAsset(TSubclassOf<ULiveLinkRetargetAsset> RetargetAsset); // 0x5504ec0 [Final Native Public]
    void EnableLiveLinkEvaluation(bool bDoEnable); // 0x5504b50 [Final Native Public]

// ULiveLinkRemapAsset (/Script/LiveLinkAnimationCore.LiveLinkRemapAsset)
    void RemapCurveElements(TMap<FName, float>& CurveItems); // 0x5504d70 [Native Event Public]
    FName GetRemappedCurveName(const FName& CurveName); // 0x5504cd0 [Native Event Public]
    FName GetRemappedBoneName(const FName& BoneName); // 0x5504c30 [Native Event Public]

// ULiveLinkComponentController (/Script/LiveLinkComponents.LiveLinkComponentController)
    void SetSubjectRepresentation(const FLiveLinkSubjectRepresentation& InSubjectRepresentation); // 0x545fbe0 [Final Native Public]
    void SetControlledComponent(TSubclassOf<ULiveLinkRole> InRoleClass, UActorComponent* InComponent); // 0x545fa30 [Final Native Public]
    FLiveLinkSubjectRepresentation GetSubjectRepresentation(); // 0x545f9b0 [Final Native Public]
    UActorComponent* GetControlledComponent(TSubclassOf<ULiveLinkRole> InRoleClass); // 0x545f810 [Final Native Public]

// ULocalizableMessageLibrary (/Script/LocalizableMessageBlueprint.LocalizableMessageLibrary)
    void Reset_LocalizableMessage(FLocalizableMessage& Message); // 0x5a15b30 [Final Native Static Public]
    bool IsEmpty_LocalizableMessage(FLocalizableMessage& Message); // 0x5a15a80 [Final Native Static Public]
    FText Conv_LocalizableMessageToText(UObject* WorldContextObject, FLocalizableMessage& Message); // 0x5a158b0 [Final Native Static Public]

// ULocationServices (/Script/LocationServicesBPLibrary.LocationServices)
    bool StopLocationServices(); // 0x5b0c7c0 [Final Native Static Public]
    bool StartLocationServices(); // 0x5b0c770 [Final Native Static Public]
    bool IsLocationAccuracyAvailable(const ELocationAccuracy& Accuracy); // 0x5b0c6d0 [Final Native Static Public]
    bool InitLocationServices(const ELocationAccuracy& Accuracy, float UpdateFrequency, float MinDistanceFilter); // 0x5b0c5a0 [Final Native Static Public]
    ULocationServicesImpl* GetLocationServicesImpl(); // 0x5b0c580 [Final Native Static Public]
    FLocationServicesData GetLastKnownLocation(); // 0x5b0c520 [Final Native Static Public]
    bool AreLocationServicesEnabled(); // 0x5b0c4d0 [Final Native Static Public]

// UMockDataMeshTrackerComponent (/Script/MRMesh.MockDataMeshTrackerComponent)
    void OnMockDataMeshTrackerUpdated__DelegateSignature(int32 Index, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<float>& Confidence); // 0x144c730 [Public]
    void DisconnectMRMesh(UMRMeshComponent* InMRMeshPtr); // 0x33562e0 [Final Native Public]
    void ConnectMRMesh(UMRMeshComponent* InMRMeshPtr); // 0x3356210 [Final Native Public]

// UMRMeshComponent (/Script/MRMesh.MRMeshComponent)
    void SetWireframeMaterial(UMaterialInterface* InMaterial); // 0x3356680 [Native Public]
    void SetWireframeColor(const FLinearColor& InColor); // 0x33565f0 [Final Native Public]
    void SetUseWireframe(bool bUseWireframe); // 0x3356560 [Final Native Public]
    void SetEnableMeshOcclusion(bool bEnable); // 0x33564d0 [Final Native Public]
    void RequestNavMeshUpdate(); // 0x3356490 [Final Native Public]
    bool IsConnected(); // 0x3356420 [Final Native Public]
    FLinearColor GetWireframeColor(); // 0x33563f0 [Final Native Public]
    bool GetUseWireframe(); // 0x33563d0 [Final Native Public]
    bool GetEnableMeshOcclusion(); // 0x33563b0 [Final Native Public]
    void ForceNavMeshUpdate(); // 0x3356380 [Final Native Public]
    void Clear(); // 0x3356150 [Final Native Public]

// UMeshReconstructorBase (/Script/MRMesh.MeshReconstructorBase)
    void StopReconstruction(); // 0x3356730 [Native Public]
    void StartReconstruction(); // 0x3356710 [Native Public]
    void PauseReconstruction(); // 0x2198eb0 [Native Public]
    bool IsReconstructionStarted(); // 0x3232050 [Native Public]
    bool IsReconstructionPaused(); // 0x3356460 [Native Public]
    void DisconnectMRMesh(); // 0x2198bd0 [Native Public]
    void ConnectMRMesh(UMRMeshComponent* Mesh); // 0x3356180 [Native Public]

// UMediaTexture (/Script/MediaAssets.MediaTexture)
    void UpdateResource(); // 0x333c1f0 [Native Public]
    void SetMediaPlayer(UMediaPlayer* NewMediaPlayer); // 0x333b670 [Final Native Public]
    int32 GetWidth(); // 0x3338b30 [Final Native Public]
    int32 GetTextureNumMips(); // 0x3338110 [Final Native Public]
    UMediaPlayer* GetMediaPlayer(); // 0x33374d0 [Final Native Public]
    int32 GetHeight(); // 0x3337290 [Final Native Public]
    float GetAspectRatio(); // 0x3336df0 [Final Native Public]

// UMediaSource (/Script/MediaAssets.MediaSource)
    bool Validate(); // 0x2d95250 [Native Public]
    void SetMediaOptionString(const FName& Key, const FString& Value); // 0x333b320 [Final Native Public]
    void SetMediaOptionInt64(const FName& Key, int64 Value); // 0x333b140 [Final Native Public]
    void SetMediaOptionFloat(const FName& Key, float Value); // 0x333af60 [Final Native Public]
    void SetMediaOptionBool(const FName& Key, bool Value); // 0x333ad80 [Final Native Public]
    FString GetUrl(); // 0x3338530 [Native Public]

// UFileMediaSource (/Script/MediaAssets.FileMediaSource)
    void SetFilePath(const FString& Path); // 0x333aa70 [Final Native Public]

// UMediaComponent (/Script/MediaAssets.MediaComponent)
    UMediaTexture* GetMediaTexture(); // 0x3337510 [Final Native Public]
    UMediaPlayer* GetMediaPlayer(); // 0x3337470 [Final Native Public]

// UMediaPlayer (/Script/MediaAssets.MediaPlayer)
    bool SupportsSeeking(); // 0x333c1b0 [Final Native Public]
    bool SupportsScrubbing(); // 0x333c170 [Final Native Public]
    bool SupportsRate(float Rate, bool Unthinned); // 0x333c090 [Final Native Public]
    bool SupportsPlaybackTimeRange(); // 0x333c050 [Final Native Public]
    bool SetViewRotation(const FRotator& Rotation, bool Absolute); // 0x333bf10 [Final Native Public]
    bool SetViewField(float Horizontal, float Vertical, bool Absolute); // 0x333bdc0 [Final Native Public]
    bool SetVideoTrackFrameRate(int32 TrackIndex, int32 FormatIndex, float FrameRate); // 0x333bcb0 [Final Native Public]
    bool SetTrackFormat(const EMediaPlayerTrack& TrackType, int32 TrackIndex, int32 FormatIndex); // 0x333bba0 [Final Native Public]
    void SetTimeDelay(const FTimespan& TimeDelay); // 0x333bb10 [Final Native Public]
    bool SetRate(float Rate); // 0x333b8b0 [Final Native Public]
    bool SetPlaybackTimeRange(const FFloatInterval& InTimeRange); // 0x333b7b0 [Final Native Public]
    bool SetNativeVolume(float Volume); // 0x333b710 [Final Native Public]
    void SetMediaOptions(UMediaSource* Options); // 0x333b540 [Final Native Public]
    bool SetLooping(bool Looping); // 0x333acb0 [Final Native Public]
    void SetDesiredPlayerName(const FName& PlayerName); // 0x333a740 [Final Native Public]
    void SetBlockOnTime(const FTimespan& Time); // 0x333a6a0 [Final Native Public]
    bool SelectTrack(const EMediaPlayerTrack& TrackType, int32 TrackIndex); // 0x333a5d0 [Final Native Public]
    bool Seek(const FTimespan& Time); // 0x333a520 [Final Native Public]
    bool Rewind(); // 0x333a4e0 [Final Native Public]
    bool Reopen(); // 0x333a380 [Final Native Public]
    bool Previous(); // 0x333a0b0 [Final Native Public]
    void PlayAndSeek(); // 0x333a090 [Final Native Public]
    bool Play(); // 0x333a050 [Final Native Public]
    bool Pause(); // 0x333a010 [Final Native Public]
    bool OpenUrl(const FString& URL); // 0x3339de0 [Final Native Public]
    bool OpenSourceWithOptions(UMediaSource* MediaSource, FMediaPlayerOptions& Options); // 0x3339b30 [Final Native Public]
    void OpenSourceLatent(UObject* WorldContextObject, const FLatentActionInfo& LatentInfo, UMediaSource* MediaSource, FMediaPlayerOptions& Options, const bool& bSuccess); // 0x33397d0 [Final Native Public]
    bool OpenSource(UMediaSource* MediaSource); // 0x3339630 [Final Native Public]
    bool OpenPlaylistIndex(UMediaPlaylist* InPlaylist, int32 Index); // 0x3339480 [Final Native Public]
    bool OpenPlaylist(UMediaPlaylist* InPlaylist); // 0x3339320 [Final Native Public]
    bool OpenFile(const FString& FilePath); // 0x3338f30 [Final Native Public]
    bool Next(); // 0x3338ee0 [Final Native Public]
    bool IsReady(); // 0x3338ea0 [Final Native Public]
    bool IsPreparing(); // 0x3338e60 [Final Native Public]
    bool IsPlaying(); // 0x3338e20 [Final Native Public]
    bool IsPaused(); // 0x3338de0 [Final Native Public]
    bool IsLooping(); // 0x3338da0 [Final Native Public]
    bool IsConnecting(); // 0x3338d60 [Final Native Public]
    bool IsClosed(); // 0x3338d20 [Final Native Public]
    bool IsBuffering(); // 0x3338ce0 [Final Native Public]
    bool HasError(); // 0x3338b50 [Final Native Public]
    FRotator GetViewRotation(); // 0x3338ab0 [Final Native Public]
    FString GetVideoTrackType(int32 TrackIndex, int32 FormatIndex); // 0x3338990 [Final Native Public]
    FFloatRange GetVideoTrackFrameRates(int32 TrackIndex, int32 FormatIndex); // 0x33388b0 [Final Native Public]
    float GetVideoTrackFrameRate(int32 TrackIndex, int32 FormatIndex); // 0x33387e0 [Final Native Public]
    FIntPoint GetVideoTrackDimensions(int32 TrackIndex, int32 FormatIndex); // 0x3338700 [Final Native Public]
    float GetVideoTrackAspectRatio(int32 TrackIndex, int32 FormatIndex); // 0x3338630 [Final Native Public]
    float GetVerticalFieldOfView(); // 0x33385b0 [Final Native Public]
    FString GetUrl(); // 0x3338500 [Final Native Public]
    FString GetTrackLanguage(const EMediaPlayerTrack& TrackType, int32 TrackIndex); // 0x33383e0 [Final Native Public]
    int32 GetTrackFormat(const EMediaPlayerTrack& TrackType, int32 TrackIndex); // 0x3338310 [Final Native Public]
    FText GetTrackDisplayName(const EMediaPlayerTrack& TrackType, int32 TrackIndex); // 0x3338220 [Final Native Public]
    UMediaTimeStampInfo* GetTimeStamp(); // 0x33381a0 [Final Native Public]
    FTimespan GetTimeDelay(); // 0x3338170 [Final Native Public]
    FTimespan GetTime(); // 0x3338130 [Final Native Public]
    void GetSupportedRates(const TArray<FFloatRange>& OutRates, bool Unthinned); // 0x3337fb0 [Final Native Public]
    int32 GetSelectedTrack(const EMediaPlayerTrack& TrackType); // 0x3337d40 [Final Native Public]
    float GetRate(); // 0x3337d00 [Final Native Public]
    int32 GetPlaylistIndex(); // 0x3337b50 [Final Native Public]
    UMediaPlaylist* GetPlaylist(); // 0x3337ab0 [Final Native Public]
    FName GetPlayerName(); // 0x3337a70 [Final Native Public]
    FFloatInterval GetPlaybackTimeRange(const EMediaTimeRangeBPType& InRangeToGet); // 0x3337950 [Final Native Public]
    int32 GetNumTracks(const EMediaPlayerTrack& TrackType); // 0x33378c0 [Final Native Public]
    int32 GetNumTrackFormats(const EMediaPlayerTrack& TrackType, int32 TrackIndex); // 0x33377f0 [Final Native Public]
    FText GetMediaName(); // 0x3337420 [Native Public]
    TMap<FString, FMediaMetadataItemsBPT> GetMediaMetadataItems(); // 0x3337330 [Final Native Public]
    float GetHorizontalFieldOfView(); // 0x33372b0 [Final Native Public]
    FTimespan GetDuration(); // 0x3337210 [Final Native Public]
    UMediaTimeStampInfo* GetDisplayTimeStamp(); // 0x3337190 [Final Native Public]
    FTimespan GetDisplayTime(); // 0x3337130 [Final Native Public]
    FName GetDesiredPlayerName(); // 0x3337100 [Final Native Public]
    FString GetAudioTrackType(int32 TrackIndex, int32 FormatIndex); // 0x3336fe0 [Final Native Public]
    int32 GetAudioTrackSampleRate(int32 TrackIndex, int32 FormatIndex); // 0x3336f10 [Final Native Public]
    int32 GetAudioTrackChannels(int32 TrackIndex, int32 FormatIndex); // 0x3336e40 [Final Native Public]
    void Close(); // 0x33367a0 [Final Native Public]
    bool CanPlayUrl(const FString& URL); // 0x33366b0 [Final Native Public]
    bool CanPlaySource(UMediaSource* MediaSource); // 0x33365c0 [Final Native Public]
    bool CanPause(); // 0x3336580 [Final Native Public]

// UMediaPlaylist (/Script/MediaAssets.MediaPlaylist)
    bool Replace(int32 Index, UMediaSource* Replacement); // 0x333a3d0 [Final Native Public]
    bool RemoveAt(int32 Index); // 0x333a2b0 [Final Native Public]
    bool Remove(UMediaSource* MediaSource); // 0x333a0e0 [Final Native Public]
    int32 Num(); // 0x3338f10 [Final Native Public]
    void Insert(UMediaSource* MediaSource, int32 Index); // 0x3338b90 [Final Native Public]
    UMediaSource* GetRandom(const int32& OutIndex); // 0x3337c50 [Final Native Public]
    UMediaSource* GetPrevious(const int32& InOutIndex); // 0x3337b70 [Final Native Public]
    UMediaSource* GetNext(const int32& InOutIndex); // 0x3337530 [Final Native Public]
    UMediaSource* Get(int32 Index); // 0x3336d30 [Final Native Public]
    bool AddUrl(const FString& URL); // 0x33362d0 [Final Native Public]
    bool AddFile(const FString& FilePath); // 0x3335f60 [Final Native Public]
    bool Add(UMediaSource* MediaSource); // 0x3335e70 [Final Native Public]

// UMediaSoundComponent (/Script/MediaAssets.MediaSoundComponent)
    void SetSpectralAnalysisSettings(const TArray<float>& InFrequenciesToAnalyze, const EMediaSoundComponentFFTSize& InFFTSize); // 0x333b950 [Final Native Public]
    void SetMediaPlayer(UMediaPlayer* NewMediaPlayer); // 0x333b5e0 [Final Native Public]
    void SetEnvelopeFollowingsettings(int32 AttackTimeMsec, int32 ReleaseTimeMsec); // 0x333a960 [Final Native Public]
    void SetEnableSpectralAnalysis(bool bInSpectralAnalysisEnabled); // 0x333a8a0 [Final Native Public]
    void SetEnableEnvelopeFollowing(bool bInEnvelopeFollowing); // 0x333a7d0 [Final Native Public]
    TArray<FMediaSoundComponentSpectralData> GetSpectralData(); // 0x3337dd0 [Final Native Public]
    TArray<FMediaSoundComponentSpectralData> GetNormalizedSpectralData(); // 0x3337610 [Final Native Public]
    UMediaPlayer* GetMediaPlayer(); // 0x3337490 [Final Native Public]
    float GetEnvelopeValue(); // 0x3337250 [Final Native Public]
    bool BP_GetAttenuationSettingsToApply(FSoundAttenuationSettings& OutAttenuationSettings); // 0x3336480 [Final Native Public]

// UMediaBlueprintFunctionLibrary (/Script/MediaAssets.MediaBlueprintFunctionLibrary)
    void EnumerateWebcamCaptureDevices(const TArray<FMediaCaptureDevice>& OutDevices, int32 Filter); // 0x3336b10 [Final Native Static Public]
    void EnumerateVideoCaptureDevices(const TArray<FMediaCaptureDevice>& OutDevices, int32 Filter); // 0x3336a10 [Final Native Static Public]
    void EnumerateAudioCaptureDevices(const TArray<FMediaCaptureDevice>& OutDevices, int32 Filter); // 0x33367f0 [Final Native Static Public]

// UMediaPlateComponent (/Script/MediaPlate.MediaPlateComponent)
    void SetPlayOnlyWhenVisible(bool bInPlayOnlyWhenVisible); // 0x5a767d0 [Final Native Public]
    void SetMeshRange(const FVector2D& InMeshRange); // 0x5a76740 [Final Native Public]
    void SetLoop(bool bInLoop); // 0x5a766a0 [Final Native Public]
    void SetLetterboxAspectRatio(float AspectRatio); // 0x5a76580 [Final Native Public]
    void SetIsAspectRatioAuto(bool bInIsAspectRatioAuto); // 0x5a764e0 [Final Native Public]
    bool Seek(const FTimespan& Time); // 0x5a76430 [Final Native Public]
    bool Rewind(); // 0x5a763e0 [Final Native Public]
    void Play(); // 0x5a763b0 [Final Native Public]
    void Pause(); // 0x5a76380 [Final Native Public]
    void Open(); // 0x5a76360 [Final Native Public]
    void OnMediaSuspended(); // 0x5a76340 [Final Native Private]
    void OnMediaResumed(); // 0x5a76320 [Final Native Private]
    void OnMediaOpened(const FString& DeviceUrl); // 0x5a761f0 [Final Native Private]
    void OnMediaEnd(); // 0x5a76180 [Final Native Private]
    bool IsMediaPlatePlaying(); // 0x5a76160 [Final Native Public]
    FVector2D GetMeshRange(); // 0x5a76130 [Final Native Public]
    UMediaTexture* GetMediaTexture(int32 Index); // 0x5a76070 [Final Native Public]
    UMediaPlayer* GetMediaPlayer(); // 0x5a76050 [Final Native Public]
    bool GetLoop(); // 0x5a76030 [Final Native Public]
    float GetLetterboxAspectRatio(); // 0x5a76010 [Final Native Public]
    bool GetIsAspectRatioAuto(); // 0x5a75ff0 [Final Native Public]
    void Close(); // 0x5a75f90 [Final Native Public]

// UMeshDescriptionBase (/Script/MeshDescription.MeshDescriptionBase)
    void SetVertexPosition(const FVertexID& VertexID, const FVector& position); // 0x200f520 [Final Native Public]
    void SetPolygonVertexInstances(const FPolygonID& PolygonID, const TArray<FVertexInstanceID>& VertexInstanceIDs); // 0x200f310 [Final Native Public]
    void SetPolygonPolygonGroup(const FPolygonID& PolygonID, const FPolygonGroupID& PolygonGroupID); // 0x200f1a0 [Final Native Public]
    void ReversePolygonFacing(const FPolygonID& PolygonID); // 0x200f0d0 [Final Native Public]
    void ReserveNewVertices(int32 NumberOfNewVertices); // 0x200f030 [Final Native Public]
    void ReserveNewVertexInstances(int32 NumberOfNewVertexInstances); // 0x200edb0 [Final Native Public]
    void ReserveNewTriangles(int32 NumberOfNewTriangles); // 0x200ef90 [Final Native Public]
    void ReserveNewPolygons(int32 NumberOfNewPolygons); // 0x200eef0 [Final Native Public]
    void ReserveNewPolygonGroups(int32 NumberOfNewPolygonGroups); // 0x200ee50 [Final Native Public]
    void ReserveNewEdges(int32 NumberOfNewEdges); // 0x200edb0 [Final Native Public]
    bool IsVertexValid(const FVertexID& VertexID); // 0x200ecd0 [Final Native Public]
    bool IsVertexOrphaned(const FVertexID& VertexID); // 0x200ebe0 [Final Native Public]
    bool IsVertexInstanceValid(const FVertexInstanceID& VertexInstanceID); // 0x200eb00 [Final Native Public]
    bool IsTriangleValid(const FTriangleID& TriangleID); // 0x200ea20 [Final Native Public]
    bool IsTrianglePartOfNgon(const FTriangleID& TriangleID); // 0x200e8c0 [Final Native Public]
    bool IsPolygonValid(const FPolygonID& PolygonID); // 0x200e7e0 [Final Native Public]
    bool IsPolygonGroupValid(const FPolygonGroupID& PolygonGroupID); // 0x200e700 [Final Native Public]
    bool IsEmpty(); // 0x200e6d0 [Final Native Public]
    bool IsEdgeValid(const FEdgeID& EdgeID); // 0x200e5f0 [Final Native Public]
    bool IsEdgeInternalToPolygon(const FEdgeID& EdgeID, const FPolygonID& PolygonID); // 0x200e460 [Final Native Public]
    bool IsEdgeInternal(const FEdgeID& EdgeID); // 0x200e370 [Final Native Public]
    void GetVertexVertexInstances(const FVertexID& VertexID, const TArray<FVertexInstanceID>& OutVertexInstanceIDs); // 0x200e170 [Final Native Public]
    FVector GetVertexPosition(const FVertexID& VertexID); // 0x200df90 [Final Native Public]
    FEdgeID GetVertexPairEdge(const FVertexID& VertexID0, const FVertexID& VertexID1); // 0x200de20 [Final Native Public]
    FVertexID GetVertexInstanceVertex(const FVertexInstanceID& VertexInstanceID); // 0x200dd10 [Final Native Public]
    FEdgeID GetVertexInstancePairEdge(const FVertexInstanceID& VertexInstanceID0, const FVertexInstanceID& VertexInstanceID1); // 0x200db90 [Final Native Public]
    FVertexInstanceID GetVertexInstanceForTriangleVertex(const FTriangleID& TriangleID, const FVertexID& VertexID); // 0x200d9a0 [Final Native Public]
    FVertexInstanceID GetVertexInstanceForPolygonVertex(const FPolygonID& PolygonID, const FVertexID& VertexID); // 0x200d7e0 [Final Native Public]
    int32 GetVertexInstanceCount(); // 0x200d7a0 [Final Native Public]
    void GetVertexInstanceConnectedTriangles(const FVertexInstanceID& VertexInstanceID, const TArray<FTriangleID>& OutConnectedTriangleIDs); // 0x200d5a0 [Final Native Public]
    void GetVertexInstanceConnectedPolygons(const FVertexInstanceID& VertexInstanceID, const TArray<FPolygonID>& OutConnectedPolygonIDs); // 0x200d450 [Final Native Public]
    int32 GetVertexCount(); // 0x200d410 [Final Native Public]
    void GetVertexConnectedTriangles(const FVertexID& VertexID, const TArray<FTriangleID>& OutConnectedTriangleIDs); // 0x200d2c0 [Final Native Public]
    void GetVertexConnectedPolygons(const FVertexID& VertexID, const TArray<FPolygonID>& OutConnectedPolygonIDs); // 0x200d170 [Final Native Public]
    void GetVertexConnectedEdges(const FVertexID& VertexID, const TArray<FEdgeID>& OutEdgeIDs); // 0x200cf70 [Final Native Public]
    void GetVertexAdjacentVertices(const FVertexID& VertexID, const TArray<FVertexID>& OutAdjacentVertexIDs); // 0x200ce20 [Final Native Public]
    void GetTriangleVertices(const FTriangleID& TriangleID, const TArray<FVertexID>& OutVertexIDs); // 0x200cc00 [Final Native Public]
    void GetTriangleVertexInstances(const FTriangleID& TriangleID, const TArray<FVertexInstanceID>& OutVertexInstanceIDs); // 0x200ca20 [Final Native Public]
    FVertexInstanceID GetTriangleVertexInstance(const FTriangleID& TriangleID, int32 Index); // 0x200c860 [Final Native Public]
    FPolygonGroupID GetTrianglePolygonGroup(const FTriangleID& TriangleID); // 0x200c750 [Final Native Public]
    FPolygonID GetTrianglePolygon(const FTriangleID& TriangleID); // 0x200c640 [Final Native Public]
    void GetTriangleEdges(const FTriangleID& TriangleID, const TArray<FEdgeID>& OutEdgeIDs); // 0x200c420 [Final Native Public]
    int32 GetTriangleCount(); // 0x200c3e0 [Final Native Public]
    void GetTriangleAdjacentTriangles(const FTriangleID& TriangleID, const TArray<FTriangleID>& OutTriangleIDs); // 0x200c290 [Final Native Public]
    void GetPolygonVertices(const FPolygonID& PolygonID, const TArray<FVertexID>& OutVertexIDs); // 0x200c140 [Final Native Public]
    void GetPolygonVertexInstances(const FPolygonID& PolygonID, const TArray<FVertexInstanceID>& OutVertexInstanceIDs); // 0x200bf90 [Final Native Public]
    void GetPolygonTriangles(const FPolygonID& PolygonID, const TArray<FTriangleID>& OutTriangleIDs); // 0x200bd90 [Final Native Public]
    FPolygonGroupID GetPolygonPolygonGroup(const FPolygonID& PolygonID); // 0x200bc80 [Final Native Public]
    void GetPolygonPerimeterEdges(const FPolygonID& PolygonID, const TArray<FEdgeID>& OutEdgeIDs); // 0x200bb30 [Final Native Public]
    void GetPolygonInternalEdges(const FPolygonID& PolygonID, const TArray<FEdgeID>& OutEdgeIDs); // 0x200b9e0 [Final Native Public]
    void GetPolygonGroupPolygons(const FPolygonGroupID& PolygonGroupID, const TArray<FPolygonID>& OutPolygonIDs); // 0x200b7e0 [Final Native Public]
    int32 GetPolygonGroupCount(); // 0x200b7a0 [Final Native Public]
    int32 GetPolygonCount(); // 0x200b760 [Final Native Public]
    void GetPolygonAdjacentPolygons(const FPolygonID& PolygonID, const TArray<FPolygonID>& OutPolygonIDs); // 0x200b490 [Final Native Public]
    int32 GetNumVertexVertexInstances(const FVertexID& VertexID); // 0x200b360 [Final Native Public]
    int32 GetNumVertexInstanceConnectedTriangles(const FVertexInstanceID& VertexInstanceID); // 0x200b230 [Final Native Public]
    int32 GetNumVertexInstanceConnectedPolygons(const FVertexInstanceID& VertexInstanceID); // 0x200b110 [Final Native Public]
    int32 GetNumVertexConnectedTriangles(const FVertexID& VertexID); // 0x200b020 [Final Native Public]
    int32 GetNumVertexConnectedPolygons(const FVertexID& VertexID); // 0x200af00 [Final Native Public]
    int32 GetNumVertexConnectedEdges(const FVertexID& VertexID); // 0x200add0 [Final Native Public]
    int32 GetNumPolygonVertices(const FPolygonID& PolygonID); // 0x200acd0 [Final Native Public]
    int32 GetNumPolygonTriangles(const FPolygonID& PolygonID); // 0x200aba0 [Final Native Public]
    int32 GetNumPolygonInternalEdges(const FPolygonID& PolygonID); // 0x200aa60 [Final Native Public]
    int32 GetNumPolygonGroupPolygons(const FPolygonGroupID& PolygonGroupID); // 0x200a930 [Final Native Public]
    int32 GetNumEdgeConnectedTriangles(const FEdgeID& EdgeID); // 0x200a800 [Final Native Public]
    int32 GetNumEdgeConnectedPolygons(const FEdgeID& EdgeID); // 0x200a6e0 [Final Native Public]
    void GetEdgeVertices(const FEdgeID& EdgeID, const TArray<FVertexID>& OutVertexIDs); // 0x200a500 [Final Native Public]
    FVertexID GetEdgeVertex(const FEdgeID& EdgeID, int32 VertexNumber); // 0x200a340 [Final Native Public]
    int32 GetEdgeCount(); // 0x200a300 [Final Native Public]
    void GetEdgeConnectedTriangles(const FEdgeID& EdgeID, const TArray<FTriangleID>& OutConnectedTriangleIDs); // 0x200a100 [Final Native Public]
    void GetEdgeConnectedPolygons(const FEdgeID& EdgeID, const TArray<FPolygonID>& OutConnectedPolygonIDs); // 0x2009fb0 [Final Native Public]
    void Empty(); // 0x2009f90 [Final Native Public]
    void DeleteVertexInstance(const FVertexInstanceID& VertexInstanceID, const TArray<FVertexID>& OrphanedVertices); // 0x2009e40 [Final Native Public]
    void DeleteVertex(const FVertexID& VertexID); // 0x2009d70 [Final Native Public]
    void DeleteTriangle(const FTriangleID& TriangleID, const TArray<FEdgeID>& OrphanedEdges, const TArray<FVertexInstanceID>& OrphanedVertexInstances, const TArray<FPolygonGroupID>& OrphanedPolygonGroupsPtr); // 0x2009b60 [Final Native Public]
    void DeletePolygonGroup(const FPolygonGroupID& PolygonGroupID); // 0x2009a90 [Final Native Public]
    void DeletePolygon(const FPolygonID& PolygonID, const TArray<FEdgeID>& OrphanedEdges, const TArray<FVertexInstanceID>& OrphanedVertexInstances, const TArray<FPolygonGroupID>& OrphanedPolygonGroups); // 0x2009880 [Final Native Public]
    void DeleteEdge(const FEdgeID& EdgeID, const TArray<FVertexID>& OrphanedVertices); // 0x2009730 [Final Native Public]
    void CreateVertexWithID(const FVertexID& VertexID); // 0x2009660 [Final Native Public]
    void CreateVertexInstanceWithID(const FVertexInstanceID& VertexInstanceID, const FVertexID& VertexID); // 0x20094c0 [Final Native Public]
    FVertexInstanceID CreateVertexInstance(const FVertexID& VertexID); // 0x2009380 [Final Native Public]
    FVertexID CreateVertex(); // 0x2009340 [Final Native Public]
    void CreateTriangleWithID(const FTriangleID& TriangleID, const FPolygonGroupID& PolygonGroupID, const TArray<FVertexInstanceID>& VertexInstanceIDs, const TArray<FEdgeID>& NewEdgeIDs); // 0x20090e0 [Final Native Public]
    FTriangleID CreateTriangle(const FPolygonGroupID& PolygonGroupID, const TArray<FVertexInstanceID>& VertexInstanceIDs, const TArray<FEdgeID>& NewEdgeIDs); // 0x2008ed0 [Final Native Public]
    void CreatePolygonWithID(const FPolygonID& PolygonID, const FPolygonGroupID& PolygonGroupID, const TArray<FVertexInstanceID>& VertexInstanceIDs, const TArray<FEdgeID>& NewEdgeIDs); // 0x2008c70 [Final Native Public]
    void CreatePolygonGroupWithID(const FPolygonGroupID& PolygonGroupID); // 0x2008ba0 [Final Native Public]
    FPolygonGroupID CreatePolygonGroup(); // 0x2008b60 [Final Native Public]
    FPolygonID CreatePolygon(const FPolygonGroupID& PolygonGroupID, const TArray<FVertexInstanceID>& VertexInstanceIDs, const TArray<FEdgeID>& NewEdgeIDs); // 0x2008950 [Final Native Public]
    void CreateEdgeWithID(const FEdgeID& EdgeID, const FVertexID& VertexID0, const FVertexID& VertexID1); // 0x20086e0 [Final Native Public]
    FEdgeID CreateEdge(const FVertexID& VertexID0, const FVertexID& VertexID1); // 0x2008550 [Final Native Public]
    void ComputePolygonTriangulation(const FPolygonID& PolygonID); // 0x2008480 [Final Native Public]

// UPolyEditTopologyProperties (/Script/MeshModelingTools.PolyEditTopologyProperties)
    void RegenerateExtraCorners(); // 0x5880db0 [Final Native Public]

// UEditMeshPolygonsToolActions (/Script/MeshModelingTools.EditMeshPolygonsToolActions)
    void SimplifyByGroups(); // 0x5880ed0 [Final Native Public]
    void Retriangulate(); // 0x5880e10 [Final Native Public]
    void RecalcNormals(); // 0x5880d50 [Final Native Public]
    void PushPull(); // 0x5880cf0 [Final Native Public]
    void Outset(); // 0x5880bd0 [Final Native Public]
    void Offset(); // 0x5880b70 [Final Native Public]
    void Merge(); // 0x5880b10 [Final Native Public]
    void Inset(); // 0x5880ab0 [Final Native Public]
    void InsertEdgeLoop(); // 0x5880a50 [Final Native Public]
    void InsertEdge(); // 0x58809f0 [Final Native Public]
    void Flip(); // 0x58808d0 [Final Native Public]
    void Extrude(); // 0x58807b0 [Final Native Public]
    void Duplicate(); // 0x5880750 [Final Native Public]
    void Disconnect(); // 0x58806f0 [Final Native Public]
    void Delete(); // 0x5880690 [Final Native Public]
    void Decompose(); // 0x5880630 [Final Native Public]
    void CutFaces(); // 0x58805d0 [Final Native Public]
    void Bevel(); // 0x5880450 [Final Native Public]

// UEditMeshPolygonsToolActions_Triangles (/Script/MeshModelingTools.EditMeshPolygonsToolActions_Triangles)
    void RecalcNormals(); // 0x5880d50 [Final Native Public]
    void PushPull(); // 0x5880cf0 [Final Native Public]
    void Poke(); // 0x5880c90 [Final Native Public]
    void Outset(); // 0x5880bd0 [Final Native Public]
    void Offset(); // 0x5880b70 [Final Native Public]
    void Inset(); // 0x5880ab0 [Final Native Public]
    void Flip(); // 0x58808d0 [Final Native Public]
    void Extrude(); // 0x58807b0 [Final Native Public]
    void Duplicate(); // 0x5880750 [Final Native Public]
    void Disconnect(); // 0x58806f0 [Final Native Public]
    void Delete(); // 0x5880690 [Final Native Public]
    void CutFaces(); // 0x58805d0 [Final Native Public]

// UEditMeshPolygonsToolUVActions (/Script/MeshModelingTools.EditMeshPolygonsToolUVActions)
    void PlanarProjection(); // 0x5880c30 [Final Native Public]

// UEditMeshPolygonsToolEdgeActions (/Script/MeshModelingTools.EditMeshPolygonsToolEdgeActions)
    void WeldCentered(); // 0x5881050 [Final Native Public]
    void Weld(); // 0x5880ff0 [Final Native Public]
    void Straighten(); // 0x5880f90 [Final Native Public]
    void Simplify(); // 0x5880e70 [Final Native Public]
    void FillHole(); // 0x5880870 [Final Native Public]
    void Extrude(); // 0x5880810 [Final Native Public]
    void DeleteEdge(); // 0x5880690 [Final Native Public]
    void Collapse(); // 0x5880570 [Final Native Public]
    void Bridge(); // 0x5880510 [Final Native Public]
    void Bevel(); // 0x58804b0 [Final Native Public]

// UEditMeshPolygonsToolEdgeActions_Triangles (/Script/MeshModelingTools.EditMeshPolygonsToolEdgeActions_Triangles)
    void WeldCentered(); // 0x5881050 [Final Native Public]
    void Weld(); // 0x5880ff0 [Final Native Public]
    void Split(); // 0x5880f30 [Final Native Public]
    void Flip(); // 0x5880930 [Final Native Public]
    void FillHole(); // 0x5880870 [Final Native Public]
    void Extrude(); // 0x5880810 [Final Native Public]
    void Collapse(); // 0x5880570 [Final Native Public]
    void Bridge(); // 0x5880510 [Final Native Public]

// UExistingMeshMaterialProperties (/Script/MeshModelingTools.ExistingMeshMaterialProperties)
    TArray<FString> GetUVChannelNamesFunc(); // 0x5880990 [Final Native Public]

// UMeshUVChannelProperties (/Script/MeshModelingTools.MeshUVChannelProperties)
    TArray<FString> GetUVChannelNamesFunc(); // 0x58809c0 [Final Native Public]

// UUVProjectionToolEditActions (/Script/MeshModelingTools.UVProjectionToolEditActions)
    void Reset(); // 0x58807b0 [Final Native Public]
    void AutoFitAlign(); // 0x58a44c0 [Final Native Public]
    void AutoFit(); // 0x58a4460 [Final Native Public]

// UBakeInputMeshProperties (/Script/MeshModelingToolsExp.BakeInputMeshProperties)
    TArray<FString> GetTargetUVLayerNamesFunc(); // 0x58a8590 [Final Native Public]
    TArray<FString> GetSourceUVLayerNamesFunc(); // 0x58a8560 [Final Native Public]

// UBakeTexture2DProperties (/Script/MeshModelingToolsExp.BakeTexture2DProperties)
    TArray<FString> GetUVLayerNamesFunc(); // 0x581de40 [Final Native Public]

// UBakeMultiTexture2DProperties (/Script/MeshModelingToolsExp.BakeMultiTexture2DProperties)
    TArray<FString> GetUVLayerNamesFunc(); // 0x5880990 [Final Native Public]

// UMeshConstraintProperties (/Script/MeshModelingToolsExp.MeshConstraintProperties)
    bool IsPreventTinyTrianglesEnabled(); // 0x3356460 [Native Protected]
    bool IsPreventNormalFlipsEnabled(); // 0x3232050 [Native Protected]

// URevolveSplineToolActionPropertySet (/Script/MeshModelingToolsExp.RevolveSplineToolActionPropertySet)
    void ResetAxis(); // 0x58c82e0 [Final Native Public]

// UBakeMeshAttributeMapsToolProperties (/Script/MeshModelingToolsExp.BakeMeshAttributeMapsToolProperties)
    TArray<FString> GetMapPreviewNamesFunc(); // 0x58c8280 [Final Native Public]

// UBakeMultiMeshAttributeMapsToolProperties (/Script/MeshModelingToolsExp.BakeMultiMeshAttributeMapsToolProperties)
    TArray<FString> GetMapPreviewNamesFunc(); // 0x58c8280 [Final Native Public]

// UBakeMultiMeshInputToolProperties (/Script/MeshModelingToolsExp.BakeMultiMeshInputToolProperties)
    TArray<FString> GetTargetUVLayerNamesFunc(); // 0x58c82b0 [Final Native Public]

// UConvertToPolygonsToolProperties (/Script/MeshModelingToolsExp.ConvertToPolygonsToolProperties)
    TArray<FString> GetGroupOptionsList(); // 0x5917d30 [Final Native Public]

// UCubeGridToolActions (/Script/MeshModelingToolsExp.CubeGridToolActions)
    void SlideForward(); // 0x5918150 [Final Native Public]
    void SlideBack(); // 0x59180f0 [Final Native Public]
    void ResetGridFromActor(); // 0x5918090 [Final Native Public]
    void Push(); // 0x5918030 [Final Native Public]
    void Pull(); // 0x5917fd0 [Final Native Public]
    void Flip(); // 0x5917cd0 [Final Native Public]
    void CornerMode(); // 0x5917c30 [Final Native Public]
    void AcceptAndStartNew(); // 0x5917bd0 [Final Native Public]

// UDisplaceMeshCommonProperties (/Script/MeshModelingToolsExp.DisplaceMeshCommonProperties)
    TArray<FString> GetWeightMapsFunc(); // 0x5917ef0 [Final Native Public]

// USelectiveTessellationProperties (/Script/MeshModelingToolsExp.SelectiveTessellationProperties)
    TArray<FString> GetMaterialIDsFunc(); // 0x5917e10 [Final Native Public]

// UDynamicSculptToolActions (/Script/MeshModelingToolsExp.DynamicSculptToolActions)
    void DiscardAttributes(); // 0x5917c90 [Final Native Public]

// UEditPivotToolActionPropertySet (/Script/MeshModelingToolsExp.EditPivotToolActionPropertySet)
    void WorldOrigin(); // 0x5981d20 [Final Native Public]
    void Top(); // 0x5981cc0 [Final Native Public]
    void Right(); // 0x5981a30 [Final Native Public]
    void Left(); // 0x5981910 [Final Native Public]
    void Front(); // 0x5981700 [Final Native Public]
    void Center(); // 0x5981060 [Final Native Public]
    void Bottom(); // 0x5981000 [Final Native Public]
    void Back(); // 0x5980fa0 [Final Native Public]

// UHoleFillToolActions (/Script/MeshModelingToolsExp.HoleFillToolActions)
    void SelectAll(); // 0x5981a90 [Final Native Public]
    void Clear(); // 0x59810c0 [Final Native Public]

// ULatticeDeformerToolProperties (/Script/MeshModelingToolsExp.LatticeDeformerToolProperties)
    void Constrain(); // 0x5981290 [Final Native Public]
    void ClearConstraints(); // 0x59811e0 [Final Native Public]

// UMeshAttributePaintToolProperties (/Script/MeshModelingToolsExp.MeshAttributePaintToolProperties)
    TArray<FString> GetAttributeNames(); // 0x58809c0 [Final Native Public]

// UMeshGroupPaintToolFreezeActions (/Script/MeshModelingToolsExp.MeshGroupPaintToolFreezeActions)
    void UnfreezeAll(); // 0x59819d0 [Final Native Public]
    void ShrinkCurrent(); // 0x5980f40 [Final Native Public]
    void GrowCurrent(); // 0x5981580 [Final Native Public]
    void FreezeOthers(); // 0x5981520 [Final Native Public]
    void FreezeCurrent(); // 0x5981460 [Final Native Public]
    void FloodFillCurrent(); // 0x59816a0 [Final Native Public]
    void ClearCurrent(); // 0x5981230 [Final Native Public]
    void ClearAll(); // 0x5981180 [Final Native Public]

// UMeshInspectorMaterialProperties (/Script/MeshModelingToolsExp.MeshInspectorMaterialProperties)
    TArray<FString> GetUVChannelNamesFunc(); // 0x5880990 [Final Native Public]

// UMeshSelectionEditActions (/Script/MeshModelingToolsExp.MeshSelectionEditActions)
    void Shrink(); // 0x5981c00 [Final Native Public]
    void SelectAll(); // 0x5981af0 [Final Native Public]
    void OptimizeBorder(); // 0x5981970 [Final Native Public]
    void LargestTriCountPart(); // 0x59818b0 [Final Native Public]
    void LargestAreaPart(); // 0x5981850 [Final Native Public]
    void Invert(); // 0x59817f0 [Final Native Public]
    void Grow(); // 0x5981790 [Final Native Public]
    void FloodFill(); // 0x5981640 [Final Native Public]
    void ExpandToMaterials(); // 0x59814c0 [Final Native Public]
    void Clear(); // 0x5981120 [Final Native Public]

// UMeshSelectionMeshEditActions (/Script/MeshModelingToolsExp.MeshSelectionMeshEditActions)
    void SmoothBorder(); // 0x5981c60 [Final Native Public]
    void Separate(); // 0x5981b50 [Final Native Public]
    void FlipNormals(); // 0x59815e0 [Final Native Public]
    void Duplicate(); // 0x5981400 [Final Native Public]
    void Disconnect(); // 0x59813a0 [Final Native Public]
    void Delete(); // 0x5981340 [Final Native Public]
    void CreatePolygroup(); // 0x59812e0 [Final Native Public]

// UMeshSpaceDeformerToolActionPropertySet (/Script/MeshModelingToolsExp.MeshSpaceDeformerToolActionPropertySet)
    void ShiftToCenter(); // 0x5981bb0 [Final Native Public]

// UMeshVertexPaintToolQuickActions (/Script/MeshModelingToolsExp.MeshVertexPaintToolQuickActions)
    void PaintAll(); // 0x59819d0 [Final Native Public]
    void FillWhite(); // 0x5981580 [Final Native Public]
    void FillBlack(); // 0x5981520 [Final Native Public]
    void EraseAll(); // 0x5981460 [Final Native Public]

// UMeshVertexPaintToolUtilityActions (/Script/MeshModelingToolsExp.MeshVertexPaintToolUtilityActions)
    TArray<FString> GetWeightMapsFunc(); // 0x5917ef0 [Final Native Public]
    TArray<FString> GetLODNamesFunc(); // 0x5981760 [Final Native Public]
    void ApplySelectedOperation(); // 0x5980f40 [Final Native Public]

// UMirrorToolActionPropertySet (/Script/MeshModelingToolsExp.MirrorToolActionPropertySet)
    void Up(); // 0x59d9f90 [Final Native Public]
    void ShiftToCenter(); // 0x59d9f40 [Final Native Public]
    void Right(); // 0x59d9ef0 [Final Native Public]
    void Left(); // 0x59d9ea0 [Final Native Public]
    void Forward(); // 0x59d9e50 [Final Native Public]
    void Down(); // 0x59d9d90 [Final Native Public]
    void Backward(); // 0x59d9c80 [Final Native Public]

// USimpleCollisionEditorToolActionProperties (/Script/MeshModelingToolsExp.SimpleCollisionEditorToolActionProperties)
    void Duplicate(); // 0x59d9de0 [Final Native Public]
    void DeleteAll(); // 0x59d9d40 [Final Native Public]
    void Delete(); // 0x59d9cf0 [Final Native Public]
    void AddSphere(); // 0x59d9c30 [Final Native Public]
    void AddCapsule(); // 0x59d9be0 [Final Native Public]
    void AddBox(); // 0x59d9b90 [Final Native Public]

// UPlaneCutTool (/Script/MeshModelingToolsExp.PlaneCutTool)
    void FlipPlane(); // 0x59d9e30 [Final Native Protected]
    void Cut(); // 0x59d9cd0 [Final Native Protected]

// UTransferMeshToolProperties (/Script/MeshModelingToolsExp.TransferMeshToolProperties)
    TArray<FString> GetTargetLODNamesFunc(); // 0x59e92f0 [Final Native Public]
    TArray<FString> GetSourceLODNamesFunc(); // 0x58c8280 [Final Native Public]

// UMetasoundFrontendLiteralBlueprintAccess (/Script/MetasoundEngine.MetasoundFrontendLiteralBlueprintAccess)
    FMetasoundFrontendLiteral CreateStringMetaSoundLiteral(const FString& Value); // 0x5ea1400 [Final Native Static Private]
    FMetasoundFrontendLiteral CreateStringArrayMetaSoundLiteral(const TArray<FString>& Value); // 0x5ea12d0 [Final Native Static Private]
    FMetasoundFrontendLiteral CreateObjectMetaSoundLiteral(UObject* Value); // 0x5ea11d0 [Final Native Static Private]
    FMetasoundFrontendLiteral CreateObjectArrayMetaSoundLiteral(const TArray<UObject*>& Value); // 0x5ea10b0 [Final Native Static Private]
    FMetasoundFrontendLiteral CreateMetaSoundLiteralFromParam(FAudioParameter& Param); // 0x5ea0ed0 [Final Native Static Private]
    FMetasoundFrontendLiteral CreateIntMetaSoundLiteral(int32 Value); // 0x5ea0d40 [Final Native Static Private]
    FMetasoundFrontendLiteral CreateIntArrayMetaSoundLiteral(const TArray<int32>& Value); // 0x5ea0c20 [Final Native Static Private]
    FMetasoundFrontendLiteral CreateFloatMetaSoundLiteral(float Value); // 0x5ea0b20 [Final Native Static Private]
    FMetasoundFrontendLiteral CreateFloatArrayMetaSoundLiteral(const TArray<float>& Value); // 0x5ea0a00 [Final Native Static Private]
    FMetasoundFrontendLiteral CreateBoolMetaSoundLiteral(bool Value); // 0x5ea0900 [Final Native Static Private]
    FMetasoundFrontendLiteral CreateBoolArrayMetaSoundLiteral(const TArray<bool>& Value); // 0x5ea07e0 [Final Native Static Private]

// UMetasoundGeneratorHandle (/Script/MetasoundEngine.MetasoundGeneratorHandle)
    bool WatchOutput(const FName& OutputName, const FScriptDelegate& OnOutputValueChanged, const FName& AnalyzerName, const FName& AnalyzerOutputName); // 0x5ea2600 [Final Native Public]
    void UpdateWatchers(); // 0x5ea2420 [Final Native Public]
    double GetCPUCoreUtilization(); // 0x5ea16b0 [Final Native Public]
    void EnableRuntimeRenderTiming(bool Enable); // 0x5ea1510 [Final Native Public]
    UMetasoundGeneratorHandle* CreateMetaSoundGeneratorHandle(UAudioComponent* OnComponent); // 0x5ea0e40 [Final Native Static Public]
    bool ApplyParameterPack(UMetasoundParameterPack* Pack); // 0x5ea0740 [Final Native Public]

// UMetaSoundCacheSubsystem (/Script/MetasoundEngine.MetaSoundCacheSubsystem)
    void TouchOrPrecacheMetaSound(UMetaSoundSource* InMetaSound, int32 InNumInstances); // 0x5ea21c0 [Final Native Public]
    void RemoveCachedOperatorsForMetaSound(UMetaSoundSource* InMetaSound); // 0x5ea2130 [Final Native Public]
    void PrecacheMetaSound(UMetaSoundSource* InMetaSound, int32 InNumInstances); // 0x5ea1ed0 [Final Native Public]

// UMetasoundOutputBlueprintAccess (/Script/MetasoundEngine.MetasoundOutputBlueprintAccess)
    bool IsTime(FMetaSoundOutput& Output); // 0x5ea1e20 [Final Native Static Private]
    bool IsString(FMetaSoundOutput& Output); // 0x5ea1d70 [Final Native Static Private]
    bool IsInt32(FMetaSoundOutput& Output); // 0x5ea1cc0 [Final Native Static Private]
    bool IsFloat(FMetaSoundOutput& Output); // 0x5ea1c10 [Final Native Static Private]
    bool IsBool(FMetaSoundOutput& Output); // 0x5ea1b60 [Final Native Static Private]
    double GetTimeSeconds(FMetaSoundOutput& Output, const bool& Success); // 0x5ea1a50 [Final Native Static Private]
    FString GetString(FMetaSoundOutput& Output, const bool& Success); // 0x5ea1900 [Final Native Static Private]
    int32 GetInt32(FMetaSoundOutput& Output, const bool& Success); // 0x5ea17f0 [Final Native Static Private]
    float GetFloat(FMetaSoundOutput& Output, const bool& Success); // 0x5ea16e0 [Final Native Static Private]
    bool GetBool(FMetaSoundOutput& Output, const bool& Success); // 0x5ea15a0 [Final Native Static Private]

// UMetaSoundOutputSubsystem (/Script/MetasoundEngine.MetaSoundOutputSubsystem)
    bool WatchOutput(UAudioComponent* AudioComponent, const FName& OutputName, const FScriptDelegate& OnOutputValueChanged, const FName& AnalyzerName, const FName& AnalyzerOutputName); // 0x5ea2440 [Final Native Public]

// UMetaSoundQualityHelper (/Script/MetasoundEngine.MetaSoundQualityHelper)
    TArray<FName> GetQualityNames(); // 0x3997580 [Final Native Static Public]

// UMetaSoundAssetSubsystem (/Script/MetasoundEngine.MetaSoundAssetSubsystem)
    void UnregisterAssetClassesInDirectories(const TArray<FMetaSoundAssetDirectory>& Directories); // 0x5ea2290 [Final Native Public]
    void RegisterAssetClassesInDirectories(const TArray<FMetaSoundAssetDirectory>& Directories); // 0x5ea1fa0 [Final Native Public]

// UMetaSoundBuilderBase (/Script/MetasoundEngine.MetaSoundBuilderBase)
    void SetNodeInputDefault(FMetaSoundBuilderNodeInputHandle& NodeInputHandle, FMetasoundFrontendLiteral& Literal, const EMetaSoundBuilderResult& OutResult); // 0x5f459b0 [Final Native Public]
    void SetGraphOutputName(const FName& OutputName, const FName& NewName, const EMetaSoundBuilderResult& OutResult); // 0x5f45890 [Final Native Public]
    void SetGraphOutputDataType(const FName& OutputName, const FName& DataType, const EMetaSoundBuilderResult& OutResult); // 0x5f45770 [Final Native Public]
    void SetGraphOutputAccessType(const FName& OutputName, const EMetasoundFrontendVertexAccessType& AccessType, const EMetaSoundBuilderResult& OutResult); // 0x5f45650 [Final Native Public]
    void SetGraphInputName(const FName& InputName, const FName& NewName, const EMetaSoundBuilderResult& OutResult); // 0x5f45530 [Final Native Public]
    void SetGraphInputDefault(const FName& InputName, FMetasoundFrontendLiteral& Literal, const EMetaSoundBuilderResult& OutResult); // 0x5f45360 [Final Native Public]
    void SetGraphInputDataType(const FName& InputName, const FName& DataType, const EMetaSoundBuilderResult& OutResult); // 0x5f45240 [Final Native Public]
    void SetGraphInputAccessType(const FName& InputName, const EMetasoundFrontendVertexAccessType& AccessType, const EMetaSoundBuilderResult& OutResult); // 0x5f45120 [Final Native Public]
    void RemoveUnusedDependencies(); // 0x5f45020 [Final Native Public]
    void RemoveNodeInputDefault(FMetaSoundBuilderNodeInputHandle& InputHandle, const EMetaSoundBuilderResult& OutResult); // 0x5f44f10 [Final Native Public]
    void RemoveNode(FMetaSoundNodeHandle& NodeHandle, const EMetaSoundBuilderResult& OutResult, bool bRemoveUnusedDependencies); // 0x5f44db0 [Final Native Public]
    void RemoveInterface(const FName& InterfaceName, const EMetaSoundBuilderResult& OutResult); // 0x5f44cd0 [Final Native Public]
    void RemoveGraphOutput(const FName& Name, const EMetaSoundBuilderResult& OutResult); // 0x5f44bf0 [Final Native Public]
    void RemoveGraphInput(const FName& Name, const EMetaSoundBuilderResult& OutResult); // 0x5f44b10 [Final Native Public]
    bool NodesAreConnected(FMetaSoundBuilderNodeOutputHandle& OutputHandle, FMetaSoundBuilderNodeInputHandle& InputHandle); // 0x5f448d0 [Final Native Public]
    bool NodeOutputIsConnected(FMetaSoundBuilderNodeOutputHandle& OutputHandle); // 0x5f44810 [Final Native Public]
    bool NodeInputIsConnected(FMetaSoundBuilderNodeInputHandle& InputHandle); // 0x5f44750 [Final Native Public]
    bool IsPreset(); // 0x5f44720 [Final Native Public]
    bool InterfaceIsDeclared(const FName& InterfaceName); // 0x5f44550 [Final Native Public]
    FMetasoundFrontendClassName GetRootGraphClassName(); // 0x5f44500 [Final Native Public]
    UObject* GetReferencedPresetAsset(); // 0x5f44490 [Final Native Public]
    bool GetNodeOutputIsConstructorPin(FMetaSoundBuilderNodeOutputHandle& OutputHandle); // 0x5f443d0 [Final Native Public]
    void GetNodeOutputData(FMetaSoundBuilderNodeOutputHandle& OutputHandle, const FName& Name, const FName& DataType, const EMetaSoundBuilderResult& OutResult); // 0x5f44200 [Final Native Public]
    bool GetNodeInputIsConstructorPin(FMetaSoundBuilderNodeInputHandle& InputHandle); // 0x5f44140 [Final Native Public]
    FMetasoundFrontendLiteral GetNodeInputDefault(FMetaSoundBuilderNodeInputHandle& InputHandle, const EMetaSoundBuilderResult& OutResult); // 0x5f43f70 [Final Native Public]
    void GetNodeInputData(FMetaSoundBuilderNodeInputHandle& InputHandle, const FName& Name, const FName& DataType, const EMetaSoundBuilderResult& OutResult); // 0x5f43da0 [Final Native Public]
    FMetasoundFrontendLiteral GetNodeInputClassDefault(FMetaSoundBuilderNodeInputHandle& InputHandle, const EMetaSoundBuilderResult& OutResult); // 0x5f43b30 [Final Native Public]
    TArray<FMetaSoundBuilderNodeOutputHandle> FindNodeOutputsByDataType(FMetaSoundNodeHandle& NodeHandle, const EMetaSoundBuilderResult& OutResult, const FName& DataType); // 0x5f43720 [Final Native Public]
    TArray<FMetaSoundBuilderNodeOutputHandle> FindNodeOutputs(FMetaSoundNodeHandle& NodeHandle, const EMetaSoundBuilderResult& OutResult); // 0x5f435c0 [Final Native Public]
    FMetaSoundNodeHandle FindNodeOutputParent(FMetaSoundBuilderNodeOutputHandle& OutputHandle, const EMetaSoundBuilderResult& OutResult); // 0x5f42f70 [Final Native Public]
    FMetaSoundBuilderNodeOutputHandle FindNodeOutputByName(FMetaSoundNodeHandle& NodeHandle, const FName& OutputName, const EMetaSoundBuilderResult& OutResult); // 0x5f433a0 [Final Native Public]
    TArray<FMetaSoundBuilderNodeInputHandle> FindNodeInputsByDataType(FMetaSoundNodeHandle& NodeHandle, const EMetaSoundBuilderResult& OutResult, const FName& DataType); // 0x5f43200 [Final Native Public]
    TArray<FMetaSoundBuilderNodeInputHandle> FindNodeInputs(FMetaSoundNodeHandle& NodeHandle, const EMetaSoundBuilderResult& OutResult); // 0x5f430a0 [Final Native Public]
    FMetaSoundNodeHandle FindNodeInputParent(FMetaSoundBuilderNodeInputHandle& InputHandle, const EMetaSoundBuilderResult& OutResult); // 0x5f42f70 [Final Native Public]
    FMetaSoundBuilderNodeInputHandle FindNodeInputByName(FMetaSoundNodeHandle& NodeHandle, const FName& InputName, const EMetaSoundBuilderResult& OutResult); // 0x5f42d50 [Final Native Public]
    FMetasoundFrontendVersion FindNodeClassVersion(FMetaSoundNodeHandle& NodeHandle, const EMetaSoundBuilderResult& OutResult); // 0x5f42c00 [Final Native Public]
    TArray<FMetaSoundNodeHandle> FindInterfaceOutputNodes(const FName& InterfaceName, const EMetaSoundBuilderResult& OutResult); // 0x5f42ae0 [Final Native Public]
    TArray<FMetaSoundNodeHandle> FindInterfaceInputNodes(const FName& InterfaceName, const EMetaSoundBuilderResult& OutResult); // 0x5f42900 [Final Native Public]
    FMetaSoundNodeHandle FindGraphOutputNode(const FName& OutputName, const EMetaSoundBuilderResult& OutResult); // 0x5f427f0 [Final Native Public]
    FMetaSoundNodeHandle FindGraphInputNode(const FName& InputName, const EMetaSoundBuilderResult& OutResult); // 0x5f426e0 [Final Native Public]
    void DisconnectNodesByInterfaceBindings(FMetaSoundNodeHandle& FromNodeHandle, FMetaSoundNodeHandle& ToNodeHandle, const EMetaSoundBuilderResult& OutResult); // 0x5f42330 [Final Native Public]
    void DisconnectNodes(FMetaSoundBuilderNodeOutputHandle& NodeOutputHandle, FMetaSoundBuilderNodeInputHandle& NodeInputHandle, const EMetaSoundBuilderResult& OutResult); // 0x5f421a0 [Final Native Public]
    void DisconnectNodeOutput(FMetaSoundBuilderNodeOutputHandle& NodeOutputHandle, const EMetaSoundBuilderResult& OutResult); // 0x5f42090 [Final Native Public]
    void DisconnectNodeInput(FMetaSoundBuilderNodeInputHandle& NodeInputHandle, const EMetaSoundBuilderResult& OutResult); // 0x5f41f80 [Final Native Public]
    void ConvertToPreset(const TScriptInterface<IMetaSoundDocumentInterface>& ReferencedNodeClass, const EMetaSoundBuilderResult& OutResult); // 0x5f40570 [Final Native Public]
    void ConvertFromPreset(const EMetaSoundBuilderResult& OutResult); // 0x5f404c0 [Final Native Public]
    bool ContainsNodeOutput(FMetaSoundBuilderNodeOutputHandle& Output); // 0x5f40400 [Final Native Public]
    bool ContainsNodeInput(FMetaSoundBuilderNodeInputHandle& Input); // 0x5f40340 [Final Native Public]
    bool ContainsNode(FMetaSoundNodeHandle& Node); // 0x5f40290 [Final Native Public]
    void ConnectNodesByInterfaceBindings(FMetaSoundNodeHandle& FromNodeHandle, FMetaSoundNodeHandle& ToNodeHandle, const EMetaSoundBuilderResult& OutResult); // 0x5f40120 [Final Native Public]
    void ConnectNodes(FMetaSoundBuilderNodeOutputHandle& NodeOutputHandle, FMetaSoundBuilderNodeInputHandle& NodeInputHandle, const EMetaSoundBuilderResult& OutResult); // 0x5f3ff60 [Final Native Public]
    void ConnectNodeOutputToGraphOutput(const FName& GraphOutputName, FMetaSoundBuilderNodeOutputHandle& NodeOutputHandle, const EMetaSoundBuilderResult& OutResult); // 0x5f3fbb0 [Final Native Public]
    TArray<FMetaSoundBuilderNodeInputHandle> ConnectNodeOutputsToMatchingGraphInterfaceOutputs(FMetaSoundNodeHandle& NodeHandle, const EMetaSoundBuilderResult& OutResult); // 0x5f3fd60 [Final Native Public]
    void ConnectNodeInputToGraphInput(const FName& GraphInputName, FMetaSoundBuilderNodeInputHandle& NodeInputHandle, const EMetaSoundBuilderResult& OutResult); // 0x5f3f800 [Final Native Public]
    TArray<FMetaSoundBuilderNodeOutputHandle> ConnectNodeInputsToMatchingGraphInterfaceInputs(FMetaSoundNodeHandle& NodeHandle, const EMetaSoundBuilderResult& OutResult); // 0x5f3f9b0 [Final Native Public]
    TScriptInterface<IMetaSoundDocumentInterface> BuildNewMetaSound(const FName& NameBase); // 0x5f3f730 [Native Public]
    void BuildAndOverwriteMetaSound(const TScriptInterface<IMetaSoundDocumentInterface>& ExistingMetaSound, bool bForceUniqueClassName); // 0x5f3f5e0 [Final Native Public]
    TScriptInterface<IMetaSoundDocumentInterface> Build(UObject* Parent, FMetaSoundBuilderOptions& Options); // 0x5f3f4b0 [Native Public]
    FMetaSoundNodeHandle AddNodeByClassName(FMetasoundFrontendClassName& ClassName, const EMetaSoundBuilderResult& OutResult, int32 MajorVersion); // 0x5f3efa0 [Final Native Public]
    FMetaSoundNodeHandle AddNode(const TScriptInterface<IMetaSoundDocumentInterface>& NodeClass, const EMetaSoundBuilderResult& OutResult); // 0x5f3edf0 [Final Native Public]
    void AddInterface(const FName& InterfaceName, const EMetaSoundBuilderResult& OutResult); // 0x5f3ed10 [Final Native Public]
    FMetaSoundBuilderNodeInputHandle AddGraphOutputNode(const FName& Name, const FName& DataType, const FMetasoundFrontendLiteral& DefaultValue, const EMetaSoundBuilderResult& OutResult, bool bIsConstructorOutput); // 0x5f3e960 [Final Native Public]
    FMetaSoundBuilderNodeOutputHandle AddGraphInputNode(const FName& Name, const FName& DataType, const FMetasoundFrontendLiteral& DefaultValue, const EMetaSoundBuilderResult& OutResult, bool bIsConstructorInput); // 0x5f3e5b0 [Final Native Public]

// UMetaSoundSourceBuilder (/Script/MetasoundEngine.MetaSoundSourceBuilder)
    void SetSampleRateOverride(int32 SampleRate); // 0x3977f30 [Final Native Public]
    void SetQuality(const FName& Quality); // 0x5f45ba0 [Final Native Public]
    void SetFormat(const EMetaSoundOutputAudioFormat& OutputFormat, const EMetaSoundBuilderResult& OutResult); // 0x5f45040 [Final Native Public]
    void SetBlockRateOverride(float BlockRate); // 0x359ea70 [Final Native Public]
    bool GetLiveUpdatesEnabled(); // 0x5f43a80 [Final Native Public]
    void Audition(UObject* Parent, UAudioComponent* AudioComponent, const FScriptDelegate& OnCreateGenerator, bool bLiveUpdatesEnabled); // 0x5f3f150 [Final Native Public]

// UMetaSoundBuilderSubsystem (/Script/MetasoundEngine.MetaSoundBuilderSubsystem)
    bool UnregisterSourceBuilder(const FName& BuilderName); // 0x5f45cb0 [Final Native Public]
    bool UnregisterPatchBuilder(const FName& BuilderName); // 0x5f45cb0 [Final Native Public]
    bool UnregisterBuilder(const FName& BuilderName); // 0x5f45cb0 [Final Native Public]
    bool SetTargetPage(const FName& PageName); // 0x5f45c10 [Final Native Public]
    void RegisterSourceBuilder(const FName& BuilderName, UMetaSoundSourceBuilder* Builder); // 0x5f44a10 [Final Native Public]
    void RegisterPatchBuilder(const FName& BuilderName, UMetaSoundPatchBuilder* Builder); // 0x5f44a10 [Final Native Public]
    void RegisterBuilder(const FName& BuilderName, UMetaSoundBuilderBase* Builder); // 0x5f44a10 [Final Native Public]
    bool IsInterfaceRegistered(const FName& InInterfaceName); // 0x5f445f0 [Final Native Public]
    UMetaSoundSourceBuilder* FindSourceBuilder(const FName& BuilderName); // 0x5f439a0 [Final Native Public]
    UMetaSoundPatchBuilder* FindPatchBuilder(const FName& BuilderName); // 0x5f438c0 [Final Native Public]
    UMetaSoundBuilderBase* FindBuilderOfDocument(const TScriptInterface<IMetaSoundDocumentInterface>& InMetaSound); // 0x5f42540 [Final Native Public]
    UMetaSoundBuilderBase* FindBuilder(const FName& BuilderName); // 0x5f424a0 [Final Native Public]
    FMetasoundFrontendLiteral CreateStringMetaSoundLiteral(const FString& Value, const FName& DataType); // 0x5f41de0 [Final Native Public]
    FMetasoundFrontendLiteral CreateStringArrayMetaSoundLiteral(const TArray<FString>& Value, const FName& DataType); // 0x5f41bb0 [Final Native Public]
    UMetaSoundSourceBuilder* CreateSourcePresetBuilder(const FName& BuilderName, const TScriptInterface<IMetaSoundDocumentInterface>& ReferencedSourceClass, const EMetaSoundBuilderResult& OutResult); // 0x5f41a50 [Final Native Public]
    UMetaSoundSourceBuilder* CreateSourceBuilder(const FName& BuilderName, FMetaSoundBuilderNodeOutputHandle& OnPlayNodeOutput, FMetaSoundBuilderNodeInputHandle& OnFinishedNodeInput, const TArray<FMetaSoundBuilderNodeInputHandle>& AudioOutNodeInputs, const EMetaSoundBuilderResult& OutResult, const EMetaSoundOutputAudioFormat& OutputFormat, bool bIsOneShot); // 0x5f417b0 [Final Native Public]
    UMetaSoundPatchBuilder* CreatePatchPresetBuilder(const FName& BuilderName, const TScriptInterface<IMetaSoundDocumentInterface>& ReferencedPatchClass, const EMetaSoundBuilderResult& OutResult); // 0x5f41650 [Final Native Public]
    UMetaSoundPatchBuilder* CreatePatchBuilder(const FName& BuilderName, const EMetaSoundBuilderResult& OutResult); // 0x5f41560 [Final Native Public]
    FMetasoundFrontendLiteral CreateObjectMetaSoundLiteral(UObject* Value); // 0x5f41430 [Final Native Public]
    FMetasoundFrontendLiteral CreateObjectArrayMetaSoundLiteral(const TArray<UObject*>& Value); // 0x5f412e0 [Final Native Public]
    FMetasoundFrontendLiteral CreateMetaSoundLiteralFromParam(FAudioParameter& Param); // 0x5f41100 [Final Native Public]
    FMetasoundFrontendLiteral CreateIntMetaSoundLiteral(int32 Value, const FName& DataType); // 0x5f40f80 [Final Native Public]
    FMetasoundFrontendLiteral CreateIntArrayMetaSoundLiteral(const TArray<int32>& Value, const FName& DataType); // 0x5f40d60 [Final Native Public]
    FMetasoundFrontendLiteral CreateFloatMetaSoundLiteral(float Value, const FName& DataType); // 0x5f40bd0 [Final Native Public]
    FMetasoundFrontendLiteral CreateFloatArrayMetaSoundLiteral(const TArray<float>& Value, const FName& DataType); // 0x5f40a20 [Final Native Public]
    FMetasoundFrontendLiteral CreateBoolMetaSoundLiteral(bool Value, const FName& DataType); // 0x5f40890 [Final Native Public]
    FMetasoundFrontendLiteral CreateBoolArrayMetaSoundLiteral(const TArray<bool>& Value, const FName& DataType); // 0x5f40670 [Final Native Public]

// UMetasoundParameterPack (/Script/MetasoundFrontend.MetasoundParameterPack)
    ESetParamResult SetTrigger(const FName& ParameterName, bool OnlyIfExists); // 0x5b5ac50 [Final Native Public]
    ESetParamResult SetString(const FName& ParameterName, const FString& InValue, bool OnlyIfExists); // 0x5b5ab20 [Final Native Public]
    ESetParamResult SetInt(const FName& ParameterName, int32 InValue, bool OnlyIfExists); // 0x5b5aa10 [Final Native Public]
    ESetParamResult SetFloat(const FName& ParameterName, float InValue, bool OnlyIfExists); // 0x5b5a900 [Final Native Public]
    ESetParamResult SetBool(const FName& ParameterName, bool InValue, bool OnlyIfExists); // 0x5b5a7e0 [Final Native Public]
    UMetasoundParameterPack* MakeMetasoundParameterPack(); // 0x5b5a7b0 [Final Native Static Public]
    bool HasTrigger(const FName& ParameterName); // 0x5b5a710 [Final Native Public]
    bool HasString(const FName& ParameterName); // 0x5b5a670 [Final Native Public]
    bool HasInt(const FName& ParameterName); // 0x5b5a5d0 [Final Native Public]
    bool HasFloat(const FName& ParameterName); // 0x5b5a530 [Final Native Public]
    bool HasBool(const FName& ParameterName); // 0x5b5a490 [Final Native Public]
    bool GetTrigger(const FName& ParameterName, const ESetParamResult& Result); // 0x5b5a3b0 [Final Native Public]
    FString GetString(const FName& ParameterName, const ESetParamResult& Result); // 0x5b5a290 [Final Native Public]
    int32 GetInt(const FName& ParameterName, const ESetParamResult& Result); // 0x5b5a1b0 [Final Native Public]
    float GetFloat(const FName& ParameterName, const ESetParamResult& Result); // 0x5b5a0d0 [Final Native Public]
    bool GetBool(const FName& ParameterName, const ESetParamResult& Result); // 0x5b59ff0 [Final Native Public]

// UMobileInstalledContent (/Script/MobilePatchingUtils.MobileInstalledContent)
    bool Mount(int32 PakOrder, const FString& MountPoint); // 0x5fd1740 [Final Native Public]
    float GetInstalledContentSize(); // 0x5fd1570 [Final Native Public]
    float GetDiskFreeSpace(); // 0x5fd1350 [Final Native Public]

// UMobilePendingContent (/Script/MobilePatchingUtils.MobilePendingContent)
    void StartInstall(const FScriptDelegate& OnSucceeded, const FScriptDelegate& OnFailed); // 0x5fd1a20 [Final Native Public]
    float GetTotalDownloadedSize(); // 0x5fd16e0 [Final Native Public]
    float GetRequiredDiskSpace(); // 0x5fd15d0 [Final Native Public]
    float GetInstallProgress(); // 0x5fd1480 [Final Native Public]
    FText GetDownloadStatusText(); // 0x5fd1410 [Final Native Public]
    float GetDownloadSpeed(); // 0x5fd13b0 [Final Native Public]
    float GetDownloadSize(); // 0x5fd1380 [Final Native Public]

// UMobilePatchingLibrary (/Script/MobilePatchingUtils.MobilePatchingLibrary)
    void RequestContent(const FString& RemoteManifestURL, const FString& CloudURL, const FString& InstallDirectory, const FScriptDelegate& OnSucceeded, const FScriptDelegate& OnFailed); // 0x5fd1830 [Final Native Static Public]
    bool HasActiveWiFiConnection(); // 0x32d8f60 [Final Native Static Public]
    TArray<FString> GetSupportedPlatformNames(); // 0x5fd1630 [Final Native Static Public]
    UMobileInstalledContent* GetInstalledContent(const FString& InstallDirectory); // 0x5fd14d0 [Final Native Static Public]
    FString GetActiveDeviceProfileName(); // 0x5fd12b0 [Final Native Static Public]

// UMeshTopologySelectionMechanicProperties (/Script/ModelingComponents.MeshTopologySelectionMechanicProperties)
    void SelectAll(); // 0x57959f0 [Final Native Public]
    void InvertSelection(); // 0x57959d0 [Final Native Public]

// UOctreeDynamicMeshComponent (/Script/ModelingComponents.OctreeDynamicMeshComponent)
    void SetDynamicMesh(UDynamicMesh* NewMesh); // 0x5795a10 [Final Native Public]

// ULineSetComponent (/Script/ModelingComponents.LineSetComponent)
    void SetLineMaterial(UMaterialInterface* InLineMaterial); // 0x5795d60 [Final Native Public]
    void Clear(); // 0x5795960 [Final Native Public]
    int32 AddLines(const TArray<FVector>& InStart, const TArray<FVector>& InEnd, const FColor& InColor, float InThickness, float InDepthBias); // 0x57956f0 [Final Native Public]

// UPreviewGeometry (/Script/ModelingComponents.PreviewGeometry)
    bool SetPointSetVisibility(const FString& PointSetIdentifier, bool bVisible); // 0x57e8710 [Final Native Public]
    bool SetPointSetMaterial(const FString& PointSetIdentifier, UMaterialInterface* NewMaterial); // 0x57e8590 [Final Native Public]
    bool SetLineSetVisibility(const FString& LineSetIdentifier, bool bVisible); // 0x57e8430 [Final Native Public]
    bool SetLineSetMaterial(const FString& LineSetIdentifier, UMaterialInterface* NewMaterial); // 0x57e82e0 [Final Native Public]
    void SetAllPointSetsMaterial(UMaterialInterface* Material); // 0x57e8250 [Final Native Public]
    void SetAllLineSetsMaterial(UMaterialInterface* Material); // 0x57e81c0 [Final Native Public]
    bool RemoveTriangleSet(const FString& TriangleSetIdentifier, bool bDestroy); // 0x57e8050 [Final Native Public]
    bool RemovePointSet(const FString& PointSetIdentifier, bool bDestroy); // 0x57e7ed0 [Final Native Public]
    bool RemoveLineSet(const FString& LineSetIdentifier, bool bDestroy); // 0x57e7d50 [Final Native Public]
    void RemoveAllTriangleSets(bool bDestroy); // 0x57e7cc0 [Final Native Public]
    void RemoveAllPointSets(bool bDestroy); // 0x57e7c30 [Final Native Public]
    void RemoveAllLineSets(bool bDestroy); // 0x57e7ba0 [Final Native Public]
    APreviewGeometryActor* GetActor(); // 0x3f88490 [Final Native Public]
    UTriangleSetComponent* FindTriangleSet(const FString& TriangleSetIdentifier); // 0x57e7ab0 [Final Native Public]
    UPointSetComponent* FindPointSet(const FString& PointSetIdentifier); // 0x57e79b0 [Final Native Public]
    ULineSetComponent* FindLineSet(const FString& LineSetIdentifier); // 0x57e78b0 [Final Native Public]
    void Disconnect(); // 0x57e7860 [Final Native Public]
    void CreateInWorld(UWorld* World, FTransform& WithTransform); // 0x57e7250 [Final Native Public]
    UTriangleSetComponent* AddTriangleSet(const FString& TriangleSetIdentifier); // 0x57e71a0 [Final Native Public]
    UPointSetComponent* AddPointSet(const FString& PointSetIdentifier); // 0x57e70f0 [Final Native Public]
    ULineSetComponent* AddLineSet(const FString& LineSetIdentifier); // 0x57e7040 [Final Native Public]

// UModelingObjectsCreationAPI (/Script/ModelingComponents.ModelingObjectsCreationAPI)
    FCreateTextureObjectResult CreateTextureObject(FCreateTextureObjectParams& CreateTexParams); // 0x57e7740 [Native Public]
    FCreateActorResult CreateNewActor(FCreateActorParams& CreateActorParams); // 0x57e75e0 [Native Public]
    FCreateMeshObjectResult CreateMeshObject(FCreateMeshObjectParams& CreateMeshParams); // 0x57e74a0 [Native Public]
    FCreateMaterialObjectResult CreateMaterialObject(FCreateMaterialObjectParams& CreateMaterialParams); // 0x57e73a0 [Native Public]

// UCreateMeshObjectTypeProperties (/Script/ModelingComponents.CreateMeshObjectTypeProperties)
    bool ShouldShowPropertySet(); // 0x581de70 [Final Native Public]
    TArray<FString> GetOutputTypeNamesFunc(); // 0x581de40 [Final Native Public]
    ECreateObjectTypeHint GetCurrentCreateMeshType(); // 0x581dc50 [Final Native Public]

// UPolygroupLayersProperties (/Script/ModelingComponents.PolygroupLayersProperties)
    TArray<FString> GetGroupLayersFunc(); // 0x581dd60 [Final Native Public]

// UWeightMapSetProperties (/Script/ModelingComponents.WeightMapSetProperties)
    TArray<FString> GetWeightMapsFunc(); // 0x581dd60 [Final Native Public]

// UUVEditorTexelDensitySettings (/Script/ModelingOperators.UVEditorTexelDensitySettings)
    bool InSamplingMode(); // 0x3232050 [Native Public]

// IMovieSceneBoundObjectProxy (/Script/MovieScene.MovieSceneBoundObjectProxy)
    UObject* BP_GetBoundObjectForSequencer(UObject* ResolvedObject); // 0x144c730 [Event Public]

// IMovieSceneBindingEventReceiverInterface (/Script/MovieScene.MovieSceneBindingEventReceiverInterface)
    void OnObjectUnboundBySequencer(UMovieSceneSequencePlayer* Player, const FMovieSceneObjectBindingID& BindingID); // 0x2d953c0 [Native Event Public]
    void OnObjectBoundBySequencer(UMovieSceneSequencePlayer* Player, const FMovieSceneObjectBindingID& BindingID); // 0x2d952c0 [Native Event Public]

// UMovieSceneCondition (/Script/MovieScene.MovieSceneCondition)
    EMovieSceneConditionScope BP_GetScope(); // 0x2d95250 [Native Event Protected]
    EMovieSceneConditionCheckFrequency BP_GetCheckFrequency(); // 0x2d95220 [Native Event Protected]
    bool BP_EvaluateCondition(FMovieSceneConditionContext& ConditionContext); // 0x144c730 [Event Protected]

// UMovieSceneCustomBinding (/Script/MovieScene.MovieSceneCustomBinding)
    int32 GetBaseEnginePriority(); // 0x2d952a0 [Final Native Static Public]
    int32 GetBaseCustomPriority(); // 0x2d95280 [Final Native Static Public]

// IMovieSceneEasingFunction (/Script/MovieScene.MovieSceneEasingFunction)
    float OnEvaluate(float Interp); // 0x144c730 [Event Protected]

// UMovieSceneSection (/Script/MovieScene.MovieSceneSection)
    void SetRowIndex(int32 NewRowIndex); // 0x2e7ee30 [Final Native Public]
    void SetPreRollFrames(int32 InPreRollFrames); // 0x2e7eda0 [Final Native Public]
    void SetPostRollFrames(int32 InPostRollFrames); // 0x2e7ed10 [Final Native Public]
    void SetOverlapPriority(int32 NewPriority); // 0x2e7eab0 [Final Native Public]
    void SetIsLocked(bool bInIsLocked); // 0x2e7e900 [Final Native Public]
    void SetIsActive(bool bInIsActive); // 0x2e7e860 [Final Native Public]
    void SetCompletionMode(const EMovieSceneCompletionMode& InCompletionMode); // 0x2e7e310 [Final Native Public]
    void SetColorTint(const FColor& InColorTint); // 0x2e7e2a0 [Final Native Public]
    void SetBlendType(const EMovieSceneBlendType& InBlendType); // 0x2e7e220 [Native Public]
    bool IsLocked(); // 0x2e7d680 [Final Native Public]
    bool IsActive(); // 0x2e7d650 [Final Native Public]
    int32 GetRowIndex(); // 0x2e7d3c0 [Final Native Public]
    int32 GetPreRollFrames(); // 0x2e7d3a0 [Final Native Public]
    int32 GetPostRollFrames(); // 0x2e7d380 [Final Native Public]
    int32 GetOverlapPriority(); // 0x2e7d340 [Final Native Public]
    EMovieSceneCompletionMode GetCompletionMode(); // 0x2e7cea0 [Final Native Public]
    FColor GetColorTint(); // 0x2e7ce70 [Final Native Public]
    FOptionalMovieSceneBlendType GetBlendType(); // 0x2e7cd30 [Final Native Public]

// IMovieSceneCustomClockSource (/Script/MovieScene.MovieSceneCustomClockSource)
    void OnTick(float DeltaSeconds, float InPlayRate); // 0x2e49840 [Native Public]
    void OnStopPlaying(FQualifiedFrameTime& InStopTime); // 0x2e49790 [Native Public]
    void OnStartPlaying(FQualifiedFrameTime& InStartTime); // 0x2e496e0 [Native Public]
    FFrameTime OnRequestCurrentTime(FQualifiedFrameTime& InCurrentTime, float InPlayRate); // 0x2e495d0 [Native Public]

// UBuiltInDynamicBindingResolverLibrary (/Script/MovieScene.BuiltInDynamicBindingResolverLibrary)
    FMovieSceneDynamicBindingResolveResult ResolveToPlayerPawn(UObject* WorldContextObject, int32 PlayerControllerIndex); // 0x2e7df60 [Final Native Static Public]

// UMovieSceneMetaData (/Script/MovieScene.MovieSceneMetaData)
    void SetNotes(const FString& InNotes); // 0x2e7e9a0 [Final Native Public]
    void SetCreated(const FDateTime& InCreated); // 0x2e7e410 [Final Native Public]
    void SetAuthor(const FString& InAuthor); // 0x2e7e110 [Final Native Public]
    FString GetNotes(); // 0x2e7d0c0 [Final Native Public]
    FDateTime GetCreated(); // 0x2e7cee0 [Final Native Public]
    FString GetAuthor(); // 0x2e7cc70 [Final Native Public]

// UMovieSceneSequence (/Script/MovieScene.MovieSceneSequence)
    FMovieSceneTimecodeSource GetEarliestTimecodeSource(); // 0x2e7cfb0 [Final Native Public]
    TArray<FMovieSceneObjectBindingID> FindBindingsByTag(const FName& InBindingName); // 0x2e7cbd0 [Final Native Public]
    FMovieSceneObjectBindingID FindBindingByTag(const FName& InBindingName); // 0x2e7cb20 [Final Native Public]

// UMovieSceneSequencePlayer (/Script/MovieScene.MovieSceneSequencePlayer)
    void StopAtCurrentTime(); // 0x2e7f1c0 [Final Native Public]
    void Stop(); // 0x2e7f100 [Final Native Public]
    void SetWeight(double InWeight); // 0x2e7f070 [Final Native Public]
    void SetTimeRange(float StartTime, float Duration); // 0x2e7eec0 [Final Native Public]
    void SetPlayRate(float PlayRate); // 0x2e7eb40 [Final Native Public]
    void SetPlaybackPosition(const FMovieSceneSequencePlaybackParams& PlaybackParams); // 0x2e7ebc0 [Final Native Public]
    void SetHideHud(bool HideHud); // 0x2e7e7c0 [Final Native Public]
    void SetFrameRate(const FFrameRate& FrameRate); // 0x2e7e650 [Final Native Public]
    void SetFrameRange(int32 StartFrame, int32 Duration, float SubFrames); // 0x2e7e540 [Final Native Public]
    void SetDisableCameraCuts(bool bInDisableCameraCuts); // 0x2e7e4a0 [Final Native Public]
    void SetCompletionModeOverride(const EMovieSceneCompletionModeOverride& CompletionModeOverride); // 0x2e7e390 [Final Native Public]
    void Scrub(); // 0x2e7e0f0 [Final Native Public]
    void RPC_OnStopEvent(const FFrameTime& StoppedTime, int32 NewSerialNumber); // 0x2e7dd60 [Final Native Event Private]
    void RPC_OnFinishPlaybackEvent(const FFrameTime& StoppedTime, int32 NewSerialNumber); // 0x2e7dc90 [Final Native Event Private]
    void RPC_ExplicitServerUpdateEvent(const EUpdatePositionMethod& Method, const FFrameTime& RelevantTime, int32 NewSerialNumber); // 0x2e7db80 [Final Native Event Private]
    void RestoreState(); // 0x2e7e0d0 [Final Native Public]
    void RequestInvalidateBinding(const FMovieSceneObjectBindingID& ObjectBinding); // 0x2e7de90 [Final Native Public]
    void RemoveWeight(); // 0x2e7de30 [Final Native Public]
    void PlayTo(const FMovieSceneSequencePlaybackParams& PlaybackParams, const FMovieSceneSequencePlayToParams& PlayToParams); // 0x2e7d830 [Final Native Public]
    void PlayReverse(); // 0x2e7d810 [Final Native Public]
    void PlayLooping(int32 NumLoops); // 0x2e7d780 [Final Native Public]
    void Play(); // 0x2e7d760 [Final Native Public]
    void Pause(); // 0x2e7d740 [Final Native Public]
    bool IsReversed(); // 0x2e7d710 [Final Native Public]
    bool IsPlaying(); // 0x2e7d6e0 [Final Native Public]
    bool IsPaused(); // 0x2e7d6b0 [Final Native Public]
    void GoToEndAndStop(); // 0x2e7d530 [Final Native Public]
    FQualifiedFrameTime GetStartTime(); // 0x2e7d4e0 [Final Native Public]
    FString GetSequenceName(bool bAddClientInfo); // 0x2e7d400 [Final Native Public]
    UMovieSceneSequence* GetSequence(); // 0x2e7d3e0 [Final Native Public]
    float GetPlayRate(); // 0x2e7d360 [Final Native Public]
    TArray<FMovieSceneObjectBindingID> GetObjectBindings(UObject* InObject); // 0x2e7d180 [Final Native Public]
    bool GetHideHud(); // 0x2e7d090 [Final Native Public]
    FFrameRate GetFrameRate(); // 0x2e7d070 [Final Native Public]
    int32 GetFrameDuration(); // 0x2e7d050 [Final Native Public]
    FQualifiedFrameTime GetEndTime(); // 0x2e7d000 [Final Native Public]
    FQualifiedFrameTime GetDuration(); // 0x2e7cf60 [Final Native Public]
    bool GetDisableCameraCuts(); // 0x2e7cf30 [Final Native Public]
    FQualifiedFrameTime GetCurrentTime(); // 0x2e7cf00 [Final Native Public]
    EMovieSceneCompletionModeOverride GetCompletionModeOverride(); // 0x2e7cec0 [Final Native Public]
    TArray<UObject*> GetBoundObjects(const FMovieSceneObjectBindingID& ObjectBinding); // 0x2e7cd60 [Final Native Public]
    void ChangePlaybackDirection(); // 0x2e7cb00 [Final Native Public]

// UMovieSceneSubSection (/Script/MovieScene.MovieSceneSubSection)
    void SetSequence(UMovieSceneSequence* Sequence); // 0x2e94110 [Final Native Public]
    UMovieSceneSequence* GetSequence(); // 0x2e940f0 [Final Native Public]

// UMovieSceneCaptureProtocolBase (/Script/MovieSceneCapture.MovieSceneCaptureProtocolBase)
    bool IsCapturing(); // 0x3308730 [Final Native Public]
    EMovieSceneCaptureProtocolState GetState(); // 0x33086d0 [Final Native Public]

// UMovieSceneCapture (/Script/MovieSceneCapture.MovieSceneCapture)
    void SetImageCaptureProtocolType(TSubclassOf<UMovieSceneCaptureProtocolBase> ProtocolType); // 0x3308b00 [Final Native Public]
    void SetAudioCaptureProtocolType(TSubclassOf<UMovieSceneCaptureProtocolBase> ProtocolType); // 0x3308950 [Final Native Public]
    UMovieSceneCaptureProtocolBase* GetImageCaptureProtocol(); // 0x33086b0 [Final Native Public]
    UMovieSceneCaptureProtocolBase* GetAudioCaptureProtocol(); // 0x33085a0 [Final Native Public]

// UMovieSceneCaptureEnvironment (/Script/MovieSceneCapture.MovieSceneCaptureEnvironment)
    bool IsCaptureInProgress(); // 0x33086f0 [Final Native Static Public]
    int32 GetCaptureFrameNumber(); // 0x3308630 [Final Native Static Public]
    float GetCaptureElapsedTime(); // 0x33085c0 [Final Native Static Public]
    UMovieSceneImageCaptureProtocolBase* FindImageCaptureProtocol(); // 0x33080e0 [Final Native Static Public]
    UMovieSceneAudioCaptureProtocolBase* FindAudioCaptureProtocol(); // 0x3308050 [Final Native Static Public]

// UUserDefinedCaptureProtocol (/Script/MovieSceneCapture.UserDefinedCaptureProtocol)
    void StopCapturingFinalPixels(); // 0x3308e10 [Final Native Public]
    void StartCapturingFinalPixels(FCapturedPixelsID& StreamID); // 0x3308cb0 [Final Native Public]
    void ResolveBuffer(UTexture* Buffer, FCapturedPixelsID& BufferID); // 0x33087d0 [Final Native Public]
    void OnWarmUp(); // 0x144c730 [Event Protected]
    void OnTick(); // 0x144c730 [Event Protected]
    void OnStartCapture(); // 0x144c730 [Event Protected]
    bool OnSetup(); // 0x33087a0 [Native Event Protected]
    void OnPreTick(); // 0x144c730 [Event Protected]
    void OnPixelsReceived(FCapturedPixels& Pixels, FCapturedPixelsID& ID, const FFrameMetrics& FrameMetrics); // 0x144c730 [Event Protected]
    void OnPauseCapture(); // 0x144c730 [Event Protected]
    void OnFinalize(); // 0x144c730 [Event Protected]
    void OnCaptureFrame(); // 0x144c730 [Event Protected]
    bool OnCanFinalize(); // 0x3308770 [Native Event Protected]
    void OnBeginFinalize(); // 0x144c730 [Event Protected]
    FFrameMetrics GetCurrentFrameMetrics(); // 0x3308690 [Final Native Public]
    FString GenerateFilename(FFrameMetrics& InFrameMetrics); // 0x3308170 [Native Public]

// UUserDefinedImageCaptureProtocol (/Script/MovieSceneCapture.UserDefinedImageCaptureProtocol)
    void WriteImageToDisk(FCapturedPixels& PixelData, FCapturedPixelsID& StreamID, FFrameMetrics& FrameMetrics, bool bCopyImageData); // 0x3308e50 [Final Native Public]
    FString GenerateFilenameForCurrentFrame(); // 0x3308510 [Final Native Public]
    FString GenerateFilenameForBuffer(UTexture* Buffer, FCapturedPixelsID& StreamID); // 0x3308270 [Final Native Public]

// IMovieSceneTransformOrigin (/Script/MovieSceneTracks.MovieSceneTransformOrigin)
    FTransform BP_GetTransformOrigin(); // 0x144c730 [Event Protected]

// UMovieSceneReplaceableActorBinding_BPBase (/Script/MovieSceneTracks.MovieSceneReplaceableActorBinding_BPBase)
    bool BP_SupportsBindingCreationFromObject(UObject* SourceObject); // 0x303c190 [Native Event Public]
    FMovieSceneBindingResolveResult BP_ResolveRuntimeBinding(FMovieSceneBindingResolveContext& ResolveContext); // 0x144c730 [Event Public]
    void BP_InitReplaceableBinding(UObject* SourceObject, UMovieScene* OwnerMovieScene); // 0x303c0c0 [Native Event Public]

// UMovieScene3DConstraintSection (/Script/MovieSceneTracks.MovieScene3DConstraintSection)
    void SetConstraintBindingID(FMovieSceneObjectBindingID& InConstraintBindingID); // 0x30aab20 [Final Native Public]
    FMovieSceneObjectBindingID GetConstraintBindingID(); // 0x30a9780 [Final Native Public]

// UMovieSceneAudioSection (/Script/MovieSceneTracks.MovieSceneAudioSection)
    void SetSuppressSubtitles(bool bInSuppressSubtitles); // 0x30ab3a0 [Final Native Public]
    void SetStartOffset(const FFrameNumber& InStartOffset); // 0x30ab310 [Final Native Public]
    void SetSound(USoundBase* InSound); // 0x30ab260 [Final Native Public]
    void SetOverrideAttenuation(bool bInOverrideAttenuation); // 0x30ab050 [Final Native Public]
    void SetLooping(bool bInLooping); // 0x30aafc0 [Final Native Public]
    void SetAttenuationSettings(USoundAttenuation* InAttenuationSettings); // 0x30aa9c0 [Final Native Public]
    bool GetSuppressSubtitles(); // 0x30a9f50 [Final Native Public]
    FFrameNumber GetStartOffset(); // 0x30a9cc0 [Final Native Public]
    USoundBase* GetSound(); // 0x30a9ca0 [Final Native Public]
    bool GetOverrideAttenuation(); // 0x30a98f0 [Final Native Public]
    bool GetLooping(); // 0x30a98d0 [Final Native Public]
    USoundAttenuation* GetAttenuationSettings(); // 0x30a9730 [Final Native Public]

// UMovieSceneCameraCutSection (/Script/MovieSceneTracks.MovieSceneCameraCutSection)
    void SetCameraBindingID(FMovieSceneObjectBindingID& InCameraBindingID); // 0x30aaa60 [Final Native Public]
    FMovieSceneObjectBindingID GetCameraBindingID(); // 0x30a9750 [Final Native Public]

// UMovieSceneCinematicShotSection (/Script/MovieSceneTracks.MovieSceneCinematicShotSection)
    void SetShotDisplayName(const FString& InShotDisplayName); // 0x30ab160 [Final Native Public]
    FString GetShotDisplayName(); // 0x30a9b90 [Final Native Public]

// UMovieSceneComponentMaterialParameterSection (/Script/MovieSceneTracks.MovieSceneComponentMaterialParameterSection)
    bool RemoveScalarParameter(FMaterialParameterInfo& InParameterInfo); // 0x30aa3b0 [Final Native Public]
    bool RemoveColorParameter(FMaterialParameterInfo& InParameterInfo); // 0x30aa0e0 [Final Native Public]
    void AddScalarParameterKey(FMaterialParameterInfo& InParameterInfo, const FFrameNumber& InTime, float InValue, const FString& InLayerName, const FString& InAssetName); // 0x30a9060 [Final Native Public]
    void AddColorParameterKey(FMaterialParameterInfo& InParameterInfo, const FFrameNumber& InTime, const FLinearColor& InValue, const FString& InLayerName, const FString& InAssetName, FParameterChannelNames& InChannelNames); // 0x30a8ca0 [Final Native Public]

// UMovieSceneParameterSection (/Script/MovieSceneTracks.MovieSceneParameterSection)
    bool RemoveVectorParameter(const FName& InParameterName); // 0x30aa890 [Final Native Public]
    bool RemoveVector2DParameter(const FName& InParameterName); // 0x30aa760 [Final Native Public]
    bool RemoveTransformParameter(const FName& InParameterName); // 0x30aa640 [Final Native Public]
    bool RemoveScalarParameter(const FName& InParameterName); // 0x30aa520 [Final Native Public]
    bool RemoveColorParameter(const FName& InParameterName); // 0x30aa270 [Final Native Public]
    bool RemoveBoolParameter(const FName& InParameterName); // 0x30a9fc0 [Final Native Public]
    void GetParameterNames(TSet<FName>& ParameterNames); // 0x30a9910 [Final Native Public]
    void AddVectorParameterKey(const FName& InParameterName, const FFrameNumber& InTime, const FVector& InValue); // 0x30a9600 [Final Native Public]
    void AddVector2DParameterKey(const FName& InParameterName, const FFrameNumber& InTime, const FVector2D& InValue); // 0x30a94e0 [Final Native Public]
    void AddTransformParameterKey(const FName& InParameterName, const FFrameNumber& InTime, FTransform& InValue); // 0x30a9350 [Final Native Public]
    void AddScalarParameterKey(const FName& InParameterName, const FFrameNumber& InTime, float InValue); // 0x30a9240 [Final Native Public]
    void AddColorParameterKey(const FName& InParameterName, const FFrameNumber& InTime, const FLinearColor& InValue); // 0x30a8f40 [Final Native Public]
    void AddBoolParameterKey(const FName& InParameterName, const FFrameNumber& InTime, bool InValue); // 0x30a8b90 [Final Native Public]

// UMovieSceneCVarSection (/Script/MovieSceneTracks.MovieSceneCVarSection)
    void SetFromString(const FString& InString); // 0x30aae70 [Final Native Public]
    FString GetString(); // 0x30a9ce0 [Final Native Public]

// UMovieSceneDataLayerSection (/Script/MovieSceneTracks.MovieSceneDataLayerSection)
    void SetPrerollState(const EDataLayerRuntimeState& InPrerollState); // 0x30ab0e0 [Final Native Public]
    void SetFlushOnUnload(bool bFlushOnUnload); // 0x30aade0 [Final Native Public]
    void SetFlushOnActivated(bool bFlushOnActivated); // 0x30aad50 [Final Native Public]
    void SetDesiredState(const EDataLayerRuntimeState& InDesiredState); // 0x30aacd0 [Final Native Public]
    void SetDataLayerAssets(const TArray<UDataLayerAsset*>& InDataLayerAssets); // 0x30aabe0 [Final Native Public]
    bool HasPreRoll(); // 0x30a9f90 [Final Native Private]
    EDataLayerRuntimeState GetPrerollState(); // 0x30a9b70 [Final Native Public]
    bool GetFlushOnUnload(); // 0x30a9880 [Final Native Public]
    bool GetFlushOnActivated(); // 0x30a9860 [Final Native Public]
    EDataLayerRuntimeState GetDesiredState(); // 0x30a9840 [Final Native Public]
    TArray<UDataLayerAsset*> GetDataLayerAssets(); // 0x30a97b0 [Final Native Public]

// UMovieSceneLevelVisibilitySection (/Script/MovieSceneTracks.MovieSceneLevelVisibilitySection)
    void SetVisibility(const ELevelVisibility& InVisibility); // 0x30ab430 [Final Native Public]
    void SetLevelNames(const TArray<FName>& InLevelNames); // 0x30aaf10 [Final Native Public]
    ELevelVisibility GetVisibility(); // 0x30a9f70 [Final Native Public]
    TArray<FName> GetLevelNames(); // 0x30a98a0 [Final Native Public]

// UMovieSceneAsyncAction_SequencePrediction (/Script/MovieSceneTracks.MovieSceneAsyncAction_SequencePrediction)
    UMovieSceneAsyncAction_SequencePrediction* PredictWorldTransformAtTime(UMovieSceneSequencePlayer* Player, USceneComponent* TargetComponent, float TimeInSeconds); // 0x311c580 [Final Native Static Public]
    UMovieSceneAsyncAction_SequencePrediction* PredictWorldTransformAtFrame(UMovieSceneSequencePlayer* Player, USceneComponent* TargetComponent, const FFrameTime& FrameTime); // 0x311c3c0 [Final Native Static Public]
    UMovieSceneAsyncAction_SequencePrediction* PredictLocalTransformAtTime(UMovieSceneSequencePlayer* Player, USceneComponent* TargetComponent, float TimeInSeconds); // 0x311c190 [Final Native Static Public]
    UMovieSceneAsyncAction_SequencePrediction* PredictLocalTransformAtFrame(UMovieSceneSequencePlayer* Player, USceneComponent* TargetComponent, const FFrameTime& FrameTime); // 0x311bfd0 [Final Native Static Public]

// UMovieSceneSkeletalAnimationTrack (/Script/MovieSceneTracks.MovieSceneSkeletalAnimationTrack)
    void SetSwapRootBone(const ESwapRootBone& InValue); // 0x315a7d0 [Final Native Public]
    ESwapRootBone GetSwapRootBone(); // 0x315a7b0 [Final Native Public]

// UNavigationPath (/Script/NavigationSystem.NavigationPath)
    bool IsValid(); // 0x4235790 [Final Native Public]
    bool IsStringPulled(); // 0x399c820 [Final Native Public]
    bool IsPartial(); // 0x4235750 [Final Native Public]
    double GetPathLength(); // 0x42351b0 [Final Native Public]
    double GetPathCost(); // 0x4234e10 [Final Native Public]
    FString GetDebugString(); // 0x4234c80 [Final Native Public]
    void EnableRecalculationOnInvalidation(const ENavigationOptionFlag& DoRecalculation); // 0x4234670 [Final Native Public]
    void EnableDebugDrawing(bool bShouldDrawDebugData, const FLinearColor& PathColor); // 0x4234480 [Final Native Public]

// UNavigationSystemV1 (/Script/NavigationSystem.NavigationSystemV1)
    void UnregisterNavigationInvoker(AActor* Invoker); // 0x4236b60 [Final Native Public]
    void SetMaxSimultaneousTileGenerationJobsCount(int32 MaxNumberOfJobs); // 0x4236a70 [Final Native Public]
    void SetGeometryGatheringMode(const ENavDataGatheringModeConfig& NewMode); // 0x42369e0 [Final Native Public]
    void ResetMaxSimultaneousTileGenerationJobsCount(); // 0x42368f0 [Final Native Public]
    void RegisterNavigationInvoker(AActor* Invoker, float TileGenerationRadius, float TileRemovalRadius); // 0x4236790 [Final Native Public]
    void OnNavigationBoundsUpdated(ANavMeshBoundsVolume* NavVolume); // 0x4236640 [Final Native Public]
    bool NavigationRaycast(UObject* WorldContextObject, const FVector& RayStart, const FVector& RayEnd, const FVector& HitLocation, TSubclassOf<UNavigationQueryFilter> FilterClass, AController* Querier); // 0x42363b0 [Final Native Static Public]
    bool K2_ReplaceAreaInOctreeData(UObject* Object, TSubclassOf<UNavArea> OldArea, TSubclassOf<UNavArea> NewArea); // 0x42361b0 [Final Native Public]
    bool K2_ProjectPointToNavigation(UObject* WorldContextObject, const FVector& Point, const FVector& ProjectedLocation, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass, const FVector& QueryExtent); // 0x4235f80 [Final Native Static Public]
    bool K2_GetRandomReachablePointInRadius(UObject* WorldContextObject, const FVector& Origin, const FVector& RandomLocation, float Radius, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x4235c00 [Final Native Static Public]
    bool K2_GetRandomPointInNavigableRadius(UObject* WorldContextObject, const FVector& Origin, const FVector& RandomLocation, float Radius, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x42359c0 [Final Native Static Public]
    bool K2_GetRandomLocationInNavigableRadius(UObject* WorldContextObject, const FVector& Origin, const FVector& RandomLocation, float Radius, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x42357b0 [Final Native Static Public]
    bool IsNavigationBeingBuiltOrLocked(UObject* WorldContextObject); // 0x4235670 [Final Native Static Public]
    bool IsNavigationBeingBuilt(UObject* WorldContextObject); // 0x4235590 [Final Native Static Public]
    ENavigationQueryResult GetPathLength(UObject* WorldContextObject, const FVector& PathStart, const FVector& PathEnd, const double& PathLength, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x4235240 [Final Native Static Public]
    ENavigationQueryResult GetPathCost(UObject* WorldContextObject, const FVector& PathStart, const FVector& PathEnd, const double& PathCost, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x4234e60 [Final Native Static Public]
    UNavigationSystemV1* GetNavigationSystem(UObject* WorldContextObject); // 0x4234d60 [Final Native Static Public]
    UNavigationPath* FindPathToLocationSynchronously(UObject* WorldContextObject, const FVector& PathStart, const FVector& PathEnd, AActor* PathfindingContext, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x4234a90 [Final Native Static Public]
    UNavigationPath* FindPathToActorSynchronously(UObject* WorldContextObject, const FVector& PathStart, AActor* GoalActor, float TetherDistance, AActor* PathfindingContext, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x4234720 [Final Native Static Public]

// UNavRelevantComponent (/Script/NavigationSystem.NavRelevantComponent)
    void SetNavigationRelevancy(bool bRelevant); // 0x4283e80 [Final Native Public]

// ARecastNavMesh (/Script/NavigationSystem.RecastNavMesh)
    bool K2_ReplaceAreaInTileBounds(const FBox& Bounds, TSubclassOf<UNavArea> OldArea, TSubclassOf<UNavArea> NewArea, bool ReplaceLinks); // 0x4262710 [Final Native Public]

// UNavModifierComponent (/Script/NavigationSystem.NavModifierComponent)
    void SetAreaClassToReplace(TSubclassOf<UNavArea> NewAreaClassToReplace); // 0x4283d30 [Final Native Public]
    void SetAreaClass(TSubclassOf<UNavArea> NewAreaClass); // 0x4283aa0 [Final Native Public]

// ANavModifierVolume (/Script/NavigationSystem.NavModifierVolume)
    void SetAreaClassToReplace(TSubclassOf<UNavArea> NewAreaClassToReplace); // 0x4283bf0 [Final Native Public]
    void SetAreaClass(TSubclassOf<UNavArea> NewAreaClass); // 0x4283960 [Final Native Public]

// USplineNavModifierComponent (/Script/NavigationSystem.SplineNavModifierComponent)
    void UpdateNavigationWithComponentData(); // 0x3231fe0 [Final Native Private]

// UNiagaraDataChannelReader (/Script/Niagara.NiagaraDataChannelReader)
    FVector4 ReadVector4(const FName& VarName, int32 Index, const bool& IsValid); // 0x476e080 [Final Native Public]
    FVector2D ReadVector2D(const FName& VarName, int32 Index, const bool& IsValid); // 0x476df50 [Final Native Public]
    FVector ReadVector(const FName& VarName, int32 Index, const bool& IsValid); // 0x476e1d0 [Final Native Public]
    FNiagaraSpawnInfo ReadSpawnInfo(const FName& VarName, int32 Index, const bool& IsValid); // 0x476de20 [Final Native Public]
    FQuat ReadQuat(const FName& VarName, int32 Index, const bool& IsValid); // 0x476dcd0 [Final Native Public]
    FVector ReadPosition(const FName& VarName, int32 Index, const bool& IsValid); // 0x476db80 [Final Native Public]
    FLinearColor ReadLinearColor(const FName& VarName, int32 Index, const bool& IsValid); // 0x476da50 [Final Native Public]
    int32 ReadInt(const FName& VarName, int32 Index, const bool& IsValid); // 0x476d930 [Final Native Public]
    FNiagaraID ReadID(const FName& VarName, int32 Index, const bool& IsValid); // 0x476d800 [Final Native Public]
    double ReadFloat(const FName& VarName, int32 Index, const bool& IsValid); // 0x476d6e0 [Final Native Public]
    uint8 ReadEnum(const FName& VarName, int32 Index, const bool& IsValid); // 0x476d5c0 [Final Native Public]
    bool ReadBool(const FName& VarName, int32 Index, const bool& IsValid); // 0x476d4a0 [Final Native Public]
    int32 Num(); // 0x476d440 [Final Native Public]
    bool InitAccess(const FNiagaraDataChannelSearchParameters& SearchParams, bool bReadPrevFrameData); // 0x476d080 [Final Native Public]

// UNiagaraDataChannelWriter (/Script/Niagara.NiagaraDataChannelWriter)
    void WriteVector4(const FName& VarName, int32 Index, const FVector4& InData); // 0x476ee40 [Final Native Public]
    void WriteVector2D(const FName& VarName, int32 Index, const FVector2D& InData); // 0x476ed20 [Final Native Public]
    void WriteVector(const FName& VarName, int32 Index, const FVector& InData); // 0x476ef80 [Final Native Public]
    void WriteSpawnInfo(const FName& VarName, int32 Index, const FNiagaraSpawnInfo& InData); // 0x476ec00 [Final Native Public]
    void WriteQuat(const FName& VarName, int32 Index, const FQuat& InData); // 0x476ead0 [Final Native Public]
    void WritePosition(const FName& VarName, int32 Index, const FVector& InData); // 0x476e9a0 [Final Native Public]
    void WriteLinearColor(const FName& VarName, int32 Index, const FLinearColor& InData); // 0x476e880 [Final Native Public]
    void WriteInt(const FName& VarName, int32 Index, int32 InData); // 0x476e770 [Final Native Public]
    void WriteID(const FName& VarName, int32 Index, const FNiagaraID& InData); // 0x476e660 [Final Native Public]
    void WriteFloat(const FName& VarName, int32 Index, double InData); // 0x476e540 [Final Native Public]
    void WriteEnum(const FName& VarName, int32 Index, uint8 InData); // 0x476e430 [Final Native Public]
    void WriteBool(const FName& VarName, int32 Index, bool InData); // 0x476e320 [Final Native Public]
    int32 Num(); // 0x476d470 [Final Native Public]
    bool InitWrite(const FNiagaraDataChannelSearchParameters& SearchParams, int32 Count, bool bVisibleToGame, bool bVisibleToCPU, bool bVisibleToGPU, const FString& DebugSource); // 0x476d1d0 [Final Native Public]

// UNiagaraDataChannelHandler (/Script/Niagara.NiagaraDataChannelHandler)
    UNiagaraDataChannelWriter* GetDataChannelWriter(); // 0x4775650 [Final Native Public]
    UNiagaraDataChannelReader* GetDataChannelReader(); // 0x4775620 [Final Native Public]

// UNiagaraStatelessModule_MeshIndex (/Script/Niagara.NiagaraStatelessModule_MeshIndex)
    bool NeedsMeshIndexWeights(); // 0x4784210 [Final Native Public]

// UNiagaraStatelessModule_ScaleMeshSize (/Script/Niagara.NiagaraStatelessModule_ScaleMeshSize)
    bool UseScaleCurveRange(); // 0x4784240 [Final Native Public]

// UNiagaraStatelessModule_ScaleSpriteSize (/Script/Niagara.NiagaraStatelessModule_ScaleSpriteSize)
    bool UseScaleCurveRange(); // 0x4784240 [Final Native Public]

// UNiagaraDataInterfaceSceneCapture2D (/Script/Niagara.NiagaraDataInterfaceSceneCapture2D)
    void SetSceneCapture2DManagedShowOnlyActors(UNiagaraComponent* NiagaraSystem, const FName& ParameterName, const TArray<AActor*>& ShowOnlyActors); // 0x480de70 [Final Native Static Protected]

// UNiagaraDataInterfaceStaticMesh (/Script/Niagara.NiagaraDataInterfaceStaticMesh)
    void SetNiagaraStaticMeshDIInstanceIndex(UNiagaraComponent* NiagaraSystem, const FName& UserParameterName, int32 NewInstanceIndex); // 0x480dd40 [Final Native Static Public]
    void OnSourceEndPlay(AActor* InSource, const EEndPlayReason& Reason); // 0x480dc60 [Final Native Protected]

// UNiagaraDataInterfaceUObjectPropertyReader (/Script/Niagara.NiagaraDataInterfaceUObjectPropertyReader)
    void SetUObjectReaderPropertyRemap(UNiagaraComponent* NiagaraComponent, const FName& UserParameterName, const FName& GraphName, const FName& RemapName); // 0x4880190 [Final Native Static Public]

// ANiagaraActor (/Script/Niagara.NiagaraActor)
    void SetDestroyOnSystemFinish(bool bShouldDestroyOnSystemFinish); // 0x48800f0 [Final Native Public]
    void OnNiagaraSystemFinished(UNiagaraComponent* FinishedComponent); // 0x4880050 [Final Native Private]
    bool GetDestroyOnSystemFinish(); // 0x4880020 [Final Native Public]

// UNiagaraComponent (/Script/Niagara.NiagaraComponent)
    void SetVariableVec4(const FName& InVariableName, const FVector4& InValue); // 0x48f97d0 [Final Native Public]
    void SetVariableVec3(const FName& InVariableName, const FVector& InValue); // 0x48f96f0 [Final Native Public]
    void SetVariableVec2(const FName& InVariableName, const FVector2D& InValue); // 0x48f9620 [Final Native Public]
    void SetVariableTextureRenderTarget(const FName& InVariableName, UTextureRenderTarget* TextureRenderTarget); // 0x48f9490 [Final Native Public]
    void SetVariableTexture(const FName& InVariableName, UTexture* Texture); // 0x48f9300 [Final Native Public]
    void SetVariableStaticMesh(const FName& InVariableName, UStaticMesh* InValue); // 0x48f9160 [Final Native Public]
    void SetVariableQuat(const FName& InVariableName, FQuat& InValue); // 0x48f9080 [Final Native Public]
    void SetVariablePosition(const FName& InVariableName, const FVector& InValue); // 0x48f8fa0 [Final Native Public]
    void SetVariableObject(const FName& InVariableName, UObject* Object); // 0x48f88e0 [Final Native Public]
    void SetVariableMatrix(const FName& InVariableName, const FMatrix& InValue); // 0x48f8ea0 [Final Native Public]
    void SetVariableMaterial(const FName& InVariableName, UMaterialInterface* Object); // 0x48f8d00 [Final Native Public]
    void SetVariableLinearColor(const FName& InVariableName, const FLinearColor& InValue); // 0x48f8c20 [Final Native Public]
    void SetVariableInt(const FName& InVariableName, int32 InValue); // 0x48f8b50 [Final Native Public]
    void SetVariableFloat(const FName& InVariableName, float InValue); // 0x48f8a80 [Final Native Public]
    void SetVariableBool(const FName& InVariableName, bool InValue); // 0x48f89b0 [Final Native Public]
    void SetVariableActor(const FName& InVariableName, AActor* Actor); // 0x48f88e0 [Final Native Public]
    void SetTickBehavior(const ENiagaraTickBehavior& NewTickBehavior); // 0x48f8850 [Final Native Public]
    void SetSystemFixedBounds(const FBox& LocalBounds); // 0x48f8780 [Final Native Public]
    void SetSimCache(UNiagaraSimCache* SimCache, bool bResetSystem); // 0x48f8640 [Final Native Public]
    void SetSeekDelta(float InSeekDelta); // 0x48f85c0 [Final Native Public]
    void SetRenderingEnabled(bool bInRenderingEnabled); // 0x48f8520 [Final Native Public]
    void SetRandomSeedOffset(int32 NewRandomSeedOffset); // 0x48f8480 [Final Native Public]
    void SetPreviewLODDistance(bool bEnablePreviewLODDistance, float PreviewLODDistance, float PreviewMaxDistance); // 0x48f8310 [Final Native Public]
    void SetPaused(bool bInPaused); // 0x48f8280 [Final Native Public]
    void SetOcclusionQueryMode(const ENiagaraOcclusionQueryMode& Mode); // 0x48f81f0 [Final Native Public]
    void SetNiagaraVariableVec4(const FString& InVariableName, const FVector4& InValue); // 0x48f80c0 [Final Native Public]
    void SetNiagaraVariableVec3(const FString& InVariableName, const FVector& InValue); // 0x48f7f80 [Final Native Public]
    void SetNiagaraVariableVec2(const FString& InVariableName, const FVector2D& InValue); // 0x48f7e70 [Final Native Public]
    void SetNiagaraVariableQuat(const FString& InVariableName, FQuat& InValue); // 0x48f7d50 [Final Native Public]
    void SetNiagaraVariablePosition(const FString& InVariableName, const FVector& InValue); // 0x48f7c10 [Final Native Public]
    void SetNiagaraVariableObject(const FString& InVariableName, UObject* Object); // 0x48f75b0 [Final Native Public]
    void SetNiagaraVariableMatrix(const FString& InVariableName, const FMatrix& InValue); // 0x48f7ae0 [Final Native Public]
    void SetNiagaraVariableLinearColor(const FString& InVariableName, const FLinearColor& InValue); // 0x48f79c0 [Final Native Public]
    void SetNiagaraVariableInt(const FString& InVariableName, int32 InValue); // 0x48f78c0 [Final Native Public]
    void SetNiagaraVariableFloat(const FString& InVariableName, float InValue); // 0x48f77b0 [Final Native Public]
    void SetNiagaraVariableBool(const FString& InVariableName, bool InValue); // 0x48f76b0 [Final Native Public]
    void SetNiagaraVariableActor(const FString& InVariableName, AActor* Actor); // 0x48f75b0 [Final Native Public]
    void SetMaxSimTime(float InMaxTime); // 0x48f4de0 [Final Native Public]
    void SetLockDesiredAgeDeltaTimeToSeekDelta(bool bLock); // 0x48f4d50 [Final Native Public]
    void SetGpuComputeDebug(bool bEnableDebug); // 0x48f4c90 [Final Native Public]
    void SetForceSolo(bool bInForceSolo); // 0x48f4be0 [Final Native Public]
    void SetForceLocalPlayerEffect(bool bIsPlayerEffect); // 0x48f4b40 [Final Native Public]
    void SetEmitterFixedBounds(const FName& EmitterName, const FBox& LocalBounds); // 0x48f49b0 [Final Native Public]
    void SetDesiredAge(float InDesiredAge); // 0x48f4920 [Final Native Public]
    void SetCustomTimeDilation(float Dilation); // 0x48f4870 [Final Native Public]
    void SetCanRenderWhileSeeking(bool bInCanRenderWhileSeeking); // 0x48f47e0 [Final Native Public]
    void SetAutoDestroy(bool bInAutoDestroy); // 0x48f4730 [Final Native Public]
    void SetAsset(UNiagaraSystem* InAsset, bool bResetExistingOverrideParameters); // 0x48f4660 [Final Native Public]
    void SetAllowScalability(bool bAllow); // 0x48f4590 [Final Native Public]
    void SetAgeUpdateMode(const ENiagaraAgeUpdateMode& InAgeUpdateMode); // 0x32374a0 [Final Native Public]
    void SeekToDesiredAge(float InDesiredAge); // 0x48f4500 [Final Native Public]
    void ResetSystem(); // 0x48f44d0 [Final Native Public]
    void ReinitializeSystem(); // 0x48f44b0 [Final Native Public]
    bool IsPaused(); // 0x48f4090 [Final Native Public]
    void InitForPerformanceBaseline(); // 0x48f4010 [Final Native Public]
    ENiagaraTickBehavior GetTickBehavior(); // 0x48f3ff0 [Final Native Public]
    FBox GetSystemFixedBounds(); // 0x48f3fa0 [Final Native Public]
    UNiagaraSimCache* GetSimCache(); // 0x48f3f80 [Final Native Public]
    float GetSeekDelta(); // 0x378f440 [Final Native Public]
    int32 GetRandomSeedOffset(); // 0x48f3f60 [Final Native Public]
    bool GetPreviewLODDistanceEnabled(); // 0x48f3f30 [Final Native Public]
    float GetPreviewLODDistance(); // 0x48f3ef0 [Final Native Public]
    ENiagaraOcclusionQueryMode GetOcclusionQueryMode(); // 0x48f3ed0 [Final Native Public]
    float GetMaxSimTime(); // 0x48f1df0 [Final Native Public]
    bool GetLockDesiredAgeDeltaTimeToSeekDelta(); // 0x48f1dd0 [Final Native Public]
    bool GetForceSolo(); // 0x48f1da0 [Final Native Public]
    bool GetForceLocalPlayerEffect(); // 0x48f1d70 [Final Native Public]
    FBox GetEmitterFixedBounds(const FName& EmitterName); // 0x48f1c80 [Final Native Public]
    float GetDesiredAge(); // 0x48f1c60 [Final Native Public]
    UNiagaraDataInterface* GetDataInterface(const FString& Name); // 0x48f1b80 [Final Native Public]
    float GetCustomTimeDilation(); // 0x48f1980 [Final Native Public]
    UNiagaraSystem* GetAsset(); // 0x48f1960 [Final Native Public]
    bool GetAllowScalability(); // 0x48f1930 [Final Native Public]
    ENiagaraAgeUpdateMode GetAgeUpdateMode(); // 0x30a98d0 [Final Native Public]
    void ClearSystemFixedBounds(); // 0x48f1880 [Final Native Public]
    void ClearSimCache(bool bResetSystem); // 0x48f17b0 [Final Native Public]
    void ClearEmitterFixedBounds(const FName& EmitterName); // 0x48f1680 [Final Native Public]
    void AdvanceSimulationByTime(float SimulateTime, float TickDeltaSeconds); // 0x48f1580 [Final Native Public]
    void AdvanceSimulation(int32 TickCount, float TickDeltaSeconds); // 0x48f14a0 [Final Native Public]

// UNiagaraDataChannelLibrary (/Script/Niagara.NiagaraDataChannelLibrary)
    void WriteToNiagaraDataChannelSingle(UObject* WorldContextObject, UNiagaraDataChannelAsset* Channel, const FNiagaraDataChannelSearchParameters& SearchParams, bool bVisibleToBlueprint, bool bVisibleToNiagaraCPU, bool bVisibleToNiagaraGPU); // 0x48fa050 [Final Native Static Public]
    UNiagaraDataChannelWriter* WriteToNiagaraDataChannel(UObject* WorldContextObject, UNiagaraDataChannelAsset* Channel, const FNiagaraDataChannelSearchParameters& SearchParams, int32 Count, bool bVisibleToGame, bool bVisibleToCPU, bool bVisibleToGPU, const FString& DebugSource); // 0x48f98c0 [Final Native Static Public]
    void ReadFromNiagaraDataChannelSingle(UObject* WorldContextObject, UNiagaraDataChannelAsset* Channel, int32 Index, const FNiagaraDataChannelSearchParameters& SearchParams, bool bReadPreviousFrame, const ENiagartaDataChannelReadResult& ReadResult); // 0x48f42c0 [Final Native Static Public]
    UNiagaraDataChannelReader* ReadFromNiagaraDataChannel(UObject* WorldContextObject, UNiagaraDataChannelAsset* Channel, const FNiagaraDataChannelSearchParameters& SearchParams, bool bReadPreviousFrame); // 0x48f40c0 [Final Native Static Public]
    UNiagaraDataChannelHandler* GetNiagaraDataChannel(UObject* WorldContextObject, UNiagaraDataChannelAsset* Channel); // 0x48f3db0 [Final Native Static Public]
    int32 GetDataChannelElementCount(UObject* WorldContextObject, UNiagaraDataChannelAsset* Channel, const FNiagaraDataChannelSearchParameters& SearchParams, bool bReadPreviousFrame); // 0x48f19a0 [Final Native Static Public]

// UNiagaraDataInterfaceArrayFunctionLibrary (/Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary)
    void SetNiagaraArrayVectorValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, const FVector& Value, bool bSizeToFit); // 0x48f73d0 [Final Native Static Public]
    void SetNiagaraArrayVector4Value(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, const FVector4& Value, bool bSizeToFit); // 0x48f7080 [Final Native Static Public]
    void SetNiagaraArrayVector4(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<FVector4>& ArrayData); // 0x48f6f20 [Final Native Static Public]
    void SetNiagaraArrayVector2DValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, const FVector2D& Value, bool bSizeToFit); // 0x48f6d50 [Final Native Static Public]
    void SetNiagaraArrayVector2D(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<FVector2D>& ArrayData); // 0x48f6bf0 [Final Native Static Public]
    void SetNiagaraArrayVector(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<FVector>& ArrayData); // 0x48f7270 [Final Native Static Public]
    void SetNiagaraArrayUInt8Value(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, int32 Value, bool bSizeToFit); // 0x48f6a30 [Final Native Static Public]
    void SetNiagaraArrayUInt8(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<int32>& ArrayData); // 0x48f68d0 [Final Native Static Public]
    void SetNiagaraArrayQuatValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, FQuat& Value, bool bSizeToFit); // 0x48f66f0 [Final Native Static Public]
    void SetNiagaraArrayQuat(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<FQuat>& ArrayData); // 0x48f6590 [Final Native Static Public]
    void SetNiagaraArrayPositionValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, const FVector& Value, bool bSizeToFit); // 0x48f6300 [Final Native Static Public]
    void SetNiagaraArrayPosition(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<FVector>& ArrayData); // 0x48f61e0 [Final Native Static Public]
    void SetNiagaraArrayMatrixValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, const FMatrix& Value, bool bSizeToFit, bool bApplyLWCRebase); // 0x48f5ec0 [Final Native Static Public]
    void SetNiagaraArrayMatrix(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<FMatrix>& ArrayData, bool bApplyLWCRebase); // 0x48f5b00 [Final Native Static Public]
    void SetNiagaraArrayInt32Value(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, int32 Value, bool bSizeToFit); // 0x48f5940 [Final Native Static Public]
    void SetNiagaraArrayInt32(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<int32>& ArrayData); // 0x48f57e0 [Final Native Static Public]
    void SetNiagaraArrayFloatValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, float Value, bool bSizeToFit); // 0x48f5620 [Final Native Static Public]
    void SetNiagaraArrayFloat(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<float>& ArrayData); // 0x48f54c0 [Final Native Static Public]
    void SetNiagaraArrayColorValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, const FLinearColor& Value, bool bSizeToFit); // 0x48f52f0 [Final Native Static Public]
    void SetNiagaraArrayColor(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<FLinearColor>& ArrayData); // 0x48f5190 [Final Native Static Public]
    void SetNiagaraArrayBoolValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, const bool& Value, bool bSizeToFit); // 0x48f4fc0 [Final Native Static Public]
    void SetNiagaraArrayBool(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<bool>& ArrayData); // 0x48f4e60 [Final Native Static Public]
    FVector GetNiagaraArrayVectorValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x48f3c90 [Final Native Static Public]
    FVector4 GetNiagaraArrayVector4Value(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x48f3a00 [Final Native Static Public]
    TArray<FVector4> GetNiagaraArrayVector4(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x48f38c0 [Final Native Static Public]
    FVector2D GetNiagaraArrayVector2DValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x48f37b0 [Final Native Static Public]
    TArray<FVector2D> GetNiagaraArrayVector2D(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x48f3670 [Final Native Static Public]
    TArray<FVector> GetNiagaraArrayVector(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x48f3b50 [Final Native Static Public]
    int32 GetNiagaraArrayUInt8Value(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x48f3570 [Final Native Static Public]
    TArray<int32> GetNiagaraArrayUInt8(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x48f3430 [Final Native Static Public]
    FQuat GetNiagaraArrayQuatValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x48f3320 [Final Native Static Public]
    TArray<FQuat> GetNiagaraArrayQuat(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x48f31e0 [Final Native Static Public]
    FVector GetNiagaraArrayPositionValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x48f2ff0 [Final Native Static Public]
    TArray<FVector> GetNiagaraArrayPosition(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x48f2d50 [Final Native Static Public]
    FMatrix GetNiagaraArrayMatrixValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, bool bApplyLWCRebase); // 0x48f2a10 [Final Native Static Public]
    TArray<FMatrix> GetNiagaraArrayMatrix(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, bool bApplyLWCRebase); // 0x48f2720 [Final Native Static Public]
    int32 GetNiagaraArrayInt32Value(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x48f2620 [Final Native Static Public]
    TArray<int32> GetNiagaraArrayInt32(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x48f24e0 [Final Native Static Public]
    float GetNiagaraArrayFloatValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x48f23e0 [Final Native Static Public]
    TArray<float> GetNiagaraArrayFloat(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x48f22a0 [Final Native Static Public]
    FLinearColor GetNiagaraArrayColorValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x48f2190 [Final Native Static Public]
    TArray<FLinearColor> GetNiagaraArrayColor(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x48f2050 [Final Native Static Public]
    bool GetNiagaraArrayBoolValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x48f1f50 [Final Native Static Public]
    TArray<bool> GetNiagaraArrayBool(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x48f1e10 [Final Native Static Public]

// INiagaraParticleCallbackHandler (/Script/Niagara.NiagaraParticleCallbackHandler)
    void ReceiveParticleData(const TArray<FBasicParticleData>& Data, UNiagaraSystem* NiagaraSystem, const FVector& SimulationPositionOffset); // 0x491d950 [Native Event Public]

// UNiagaraDataInterfaceGrid2DCollection (/Script/Niagara.NiagaraDataInterfaceGrid2DCollection)
    void GetTextureSize(UNiagaraComponent* Component, const int32& SizeX, const int32& SizeY); // 0x491d690 [Native Public]
    void GetRawTextureSize(UNiagaraComponent* Component, const int32& SizeX, const int32& SizeY); // 0x491d3d0 [Native Public]
    bool FillTexture2D(UNiagaraComponent* Component, UTextureRenderTarget2D* Dest, int32 AttributeIndex); // 0x491d2b0 [Native Public]
    bool FillRawTexture2D(UNiagaraComponent* Component, UTextureRenderTarget2D* Dest, const int32& TilesX, const int32& TilesY); // 0x491cf30 [Native Public]

// UNiagaraDataInterfaceGrid3DCollection (/Script/Niagara.NiagaraDataInterfaceGrid3DCollection)
    void GetTextureSize(UNiagaraComponent* Component, const int32& SizeX, const int32& SizeY, const int32& SizeZ); // 0x491d7c0 [Native Public]
    void GetRawTextureSize(UNiagaraComponent* Component, const int32& SizeX, const int32& SizeY, const int32& SizeZ); // 0x491d500 [Native Public]
    bool FillVolumeTexture(UNiagaraComponent* Component, UVolumeTexture* Dest, int32 AttributeIndex); // 0x491d2b0 [Native Public]
    bool FillRawVolumeTexture(UNiagaraComponent* Component, UVolumeTexture* Dest, const int32& TilesX, const int32& TilesY, const int32& TileZ); // 0x491d0b0 [Native Public]

// UNiagaraDIRigidMeshCollisionFunctionLibrary (/Script/Niagara.NiagaraDIRigidMeshCollisionFunctionLibrary)
    void SetSourceActors(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<AActor*>& SourceActors); // 0x498c210 [Final Native Static Public]

// UNiagaraDataInterfaceSkeletalMesh (/Script/Niagara.NiagaraDataInterfaceSkeletalMesh)
    void OnSourceEndPlay(AActor* InSource, const EEndPlayReason& Reason); // 0x498c130 [Final Native Protected]

// UNiagaraFunctionLibrary (/Script/Niagara.NiagaraFunctionLibrary)
    UNiagaraComponent* SpawnSystemAttachedWithParams(FFXSystemSpawnParameters& SpawnParams); // 0x49dcec0 [Final Native Static Public]
    UNiagaraComponent* SpawnSystemAttached(UNiagaraSystem* SystemTemplate, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bAutoDestroy, bool bAutoActivate, const ENCPoolMethod& PoolingMethod, bool bPreCullCheck); // 0x49dcb70 [Final Native Static Public]
    UNiagaraComponent* SpawnSystemAtLocationWithParams(FFXSystemSpawnParameters& SpawnParams); // 0x49dca70 [Final Native Static Public]
    UNiagaraComponent* SpawnSystemAtLocation(UObject* WorldContextObject, UNiagaraSystem* SystemTemplate, const FVector& Location, const FRotator& Rotation, const FVector& Scale, bool bAutoDestroy, bool bAutoActivate, const ENCPoolMethod& PoolingMethod, bool bPreCullCheck); // 0x49dc570 [Final Native Static Public]
    void SetVolumeTextureObject(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UVolumeTexture* Texture); // 0x49dc450 [Final Native Static Public]
    void SetTextureObject(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UTexture* Texture); // 0x49dc450 [Final Native Static Public]
    void SetTexture2DArrayObject(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UTexture2DArray* Texture); // 0x49dc450 [Final Native Static Public]
    void SetSkeletalMeshDataInterfaceSamplingRegions(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, const TArray<FName>& SamplingRegions); // 0x49dc200 [Final Native Static Public]
    void SetSkeletalMeshDataInterfaceFilteredSockets(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, const TArray<FName>& FilteredSockets); // 0x49dbfb0 [Final Native Static Public]
    void SetSkeletalMeshDataInterfaceFilteredBones(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, const TArray<FName>& FilteredBones); // 0x49dbd60 [Final Native Static Public]
    void SetSceneCapture2DDataInterfaceManagedMode(UNiagaraComponent* NiagaraSystem, const FName& DIName, const ESceneCaptureSource& ManagedCaptureSource, const FIntPoint& ManagedTextureSize, const ETextureRenderTargetFormat& ManagedTextureFormat, const ECameraProjectionMode& ManagedProjectionType, float ManagedFOVAngle, float ManagedOrthoWidth, bool bManagedCaptureEveryFrame, bool bManagedCaptureOnMovement, const TArray<AActor*>& ShowOnlyActors); // 0x49db830 [Final Native Static Public]
    void SetComponentNiagaraGPURayTracedCollisionGroup(UObject* WorldContextObject, UPrimitiveComponent* Primitive, int32 CollisionGroup); // 0x49db6e0 [Final Native Static Public]
    void SetActorNiagaraGPURayTracedCollisionGroup(UObject* WorldContextObject, AActor* Actor, int32 CollisionGroup); // 0x49db4b0 [Final Native Static Public]
    void ReleaseNiagaraGPURayTracedCollisionGroup(UObject* WorldContextObject, int32 CollisionGroup); // 0x49db390 [Final Native Static Public]
    void OverrideSystemUserVariableStaticMeshComponent(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UStaticMeshComponent* StaticMeshComponent); // 0x49db160 [Final Native Static Public]
    void OverrideSystemUserVariableStaticMesh(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UStaticMesh* StaticMesh); // 0x49daf30 [Final Native Static Public]
    void OverrideSystemUserVariableSkeletalMeshComponent(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, USkeletalMeshComponent* SkeletalMeshComponent); // 0x49dad00 [Final Native Static Public]
    UNiagaraParameterCollectionInstance* GetNiagaraParameterCollection(UObject* WorldContextObject, UNiagaraParameterCollection* Collection); // 0x49dac00 [Final Native Static Public]
    int32 AcquireNiagaraGPURayTracedCollisionGroup(UObject* WorldContextObject); // 0x49dab00 [Final Native Static Public]

// UNiagaraParameterCollectionInstance (/Script/Niagara.NiagaraParameterCollectionInstance)
    void SetVectorParameter(const FString& InVariableName, const FVector& InValue); // 0x4a1b3c0 [Final Native Public]
    void SetVector4Parameter(const FString& InVariableName, const FVector4& InValue); // 0x4a1b1c0 [Final Native Public]
    void SetVector2DParameter(const FString& InVariableName, const FVector2D& InValue); // 0x4a1b000 [Final Native Public]
    void SetQuatParameter(const FString& InVariableName, FQuat& InValue); // 0x4a1ae10 [Final Native Public]
    void SetIntParameter(const FString& InVariableName, int32 InValue); // 0x4a1abe0 [Final Native Public]
    void SetFloatParameter(const FString& InVariableName, float InValue); // 0x4a1aa40 [Final Native Public]
    void SetColorParameter(const FString& InVariableName, const FLinearColor& InValue); // 0x4a1a8a0 [Final Native Public]
    void SetBoolParameter(const FString& InVariableName, bool InValue); // 0x4a1a700 [Final Native Public]
    FVector GetVectorParameter(const FString& InVariableName); // 0x4a1a440 [Final Native Public]
    FVector4 GetVector4Parameter(const FString& InVariableName); // 0x4a1a270 [Final Native Public]
    FVector2D GetVector2DParameter(const FString& InVariableName); // 0x4a1a0e0 [Final Native Public]
    FQuat GetQuatParameter(const FString& InVariableName); // 0x4a19f20 [Final Native Public]
    int32 GetIntParameter(const FString& InVariableName); // 0x4a19d10 [Final Native Public]
    float GetFloatParameter(const FString& InVariableName); // 0x4a19bb0 [Final Native Public]
    FLinearColor GetColorParameter(const FString& InVariableName); // 0x4a19a50 [Final Native Public]
    bool GetBoolParameter(const FString& InVariableName); // 0x4a19910 [Final Native Public]

// UNiagaraBaselineController (/Script/Niagara.NiagaraBaselineController)
    bool OnTickTest(); // 0x38e1210 [Native Event Public]
    void OnOwnerTick(float DeltaTime); // 0x4a1a670 [Native Event Public]
    void OnEndTest(const FNiagaraPerfBaselineStats& Stats); // 0x4a1a5e0 [Native Event Public]
    void OnBeginTest(); // 0x2198bb0 [Native Event Public]
    UNiagaraSystem* GetSystem(); // 0x3985090 [Final Native Public]

// ANiagaraPreviewBase (/Script/Niagara.NiagaraPreviewBase)
    void SetSystem(UNiagaraSystem* InSystem); // 0x144c730 [Event Public]
    void SetLabelText(FText& InXAxisText, FText& InYAxisText); // 0x144c730 [Event Public]

// UNiagaraPreviewAxis (/Script/Niagara.NiagaraPreviewAxis)
    int32 Num(); // 0x3413b00 [Native Event Public]
    void ApplyToPreview(UNiagaraComponent* PreviewComponent, int32 PreviewIndex, bool bIsXAxis, const FString& OutLabelText); // 0x4a19770 [Native Event Public]

// ANiagaraPreviewGrid (/Script/Niagara.NiagaraPreviewGrid)
    void SetPaused(bool bPaused); // 0x4a1ad80 [Final Native Public]
    void GetPreviews(const TArray<UNiagaraComponent*>& OutPreviews); // 0x4a19e70 [Final Native Public]
    void DeactivatePreviews(); // 0x4a198f0 [Final Native Public]
    void ActivatePreviews(bool bReset); // 0x4a196e0 [Final Native Public]

// UNiagaraScript (/Script/Niagara.NiagaraScript)
    void RaiseOnGPUCompilationComplete(); // 0x3231fe0 [Final Native Public]

// UNiagaraSimCache (/Script/Niagara.NiagaraSimCache)
    void ReadVectorAttribute(const TArray<FVector>& OutValues, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x4a45f30 [Final Native Public]
    void ReadVector4Attribute(const TArray<FVector4>& OutValues, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x4a45db0 [Final Native Public]
    void ReadVector2Attribute(const TArray<FVector2D>& OutValues, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x4a45a20 [Final Native Public]
    void ReadQuatAttributeWithRebase(const TArray<FQuat>& OutValues, const FQuat& Quat, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x4a45850 [Final Native Public]
    void ReadQuatAttribute(const TArray<FQuat>& OutValues, const FName& AttributeName, const FName& EmitterName, bool bLocalSpaceToWorld, int32 FrameIndex); // 0x4a45690 [Final Native Public]
    void ReadPositionAttributeWithRebase(const TArray<FVector>& OutValues, const FTransform& Transform, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x4a45420 [Final Native Public]
    void ReadPositionAttribute(const TArray<FVector>& OutValues, const FName& AttributeName, const FName& EmitterName, bool bLocalSpaceToWorld, int32 FrameIndex); // 0x4a45260 [Final Native Public]
    void ReadIntAttribute(const TArray<int32>& OutValues, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x4a450e0 [Final Native Public]
    void ReadIDAttribute(const TArray<FNiagaraID>& OutValues, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x4a44d60 [Final Native Public]
    void ReadFloatAttribute(const TArray<float>& OutValues, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x4a44a10 [Final Native Public]
    UObject* ReadDataInterfaceAs(TSubclassOf<UObject> RequestedType, const FName& AttributeName, int32 FrameIndex); // 0x4a447d0 [Final Native Public]
    void ReadColorAttribute(const TArray<FLinearColor>& OutValues, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x4a44650 [Final Native Public]
    bool IsEmpty(); // 0x4a44620 [Final Native Public]
    bool IsCacheValid(); // 0x4a445f0 [Final Native Public]
    float GetStartSeconds(); // 0x4a445d0 [Final Native Public]
    int32 GetNumFrames(); // 0x4a445b0 [Final Native Public]
    int32 GetNumEmitters(); // 0x3473a50 [Final Native Public]
    TArray<FName> GetEmitterNames(); // 0x4a44480 [Final Native Public]
    FName GetEmitterName(int32 EmitterIndex); // 0x4a443c0 [Final Native Public]
    ENiagaraSimCacheAttributeCaptureMode GetAttributeCaptureMode(); // 0x4a443a0 [Final Native Public]

// UAsyncNiagaraCaptureSimCache (/Script/Niagara.AsyncNiagaraCaptureSimCache)
    void OnCaptureComplete__DelegateSignature(bool bSuccess); // 0x144c730 [Public]
    UAsyncNiagaraCaptureSimCache* CaptureNiagaraSimCacheUntilComplete(UNiagaraSimCache* SimCache, const FNiagaraSimCacheCreateParameters& CreateParameters, UNiagaraComponent* NiagaraComponent, const UNiagaraSimCache*& OutSimCache, int32 CaptureRate, bool bAdvanceSimulation, float AdvanceDeltaTime); // 0x4a43d90 [Final Native Static Public]
    UAsyncNiagaraCaptureSimCache* CaptureNiagaraSimCacheMultiFrame(UNiagaraSimCache* SimCache, const FNiagaraSimCacheCreateParameters& CreateParameters, UNiagaraComponent* NiagaraComponent, const UNiagaraSimCache*& OutSimCache, int32 NumFrames, int32 CaptureRate, bool bAdvanceSimulation, float AdvanceDeltaTime); // 0x4a43860 [Final Native Static Public]
    UAsyncNiagaraCaptureSimCache* CaptureNiagaraSimCache(UNiagaraSimCache* SimCache, const FNiagaraSimCacheCreateParameters& CreateParameters, UNiagaraComponent* NiagaraComponent, const FNiagaraSimCacheCaptureParameters& CaptureParameters, const UNiagaraSimCache*& OutSimCache); // 0x4a42d60 [Final Native Static Public]

// UNiagaraSimCacheFunctionLibrary (/Script/Niagara.NiagaraSimCacheFunctionLibrary)
    UNiagaraSimCache* CreateNiagaraSimCache(UObject* WorldContextObject); // 0x4a44280 [Final Native Static Public]
    bool CaptureNiagaraSimCacheImmediate(UNiagaraSimCache* SimCache, const FNiagaraSimCacheCreateParameters& CreateParameters, UNiagaraComponent* NiagaraComponent, const UNiagaraSimCache*& OutSimCache, bool bAdvanceSimulation, float AdvanceDeltaTime); // 0x4a431d0 [Final Native Static Public]

// UAnimNotifyState_TimedNiagaraEffect (/Script/NiagaraAnimNotifies.AnimNotifyState_TimedNiagaraEffect)
    UFXSystemComponent* GetSpawnedEffect(UMeshComponent* MeshComp); // 0x4bfb7d0 [Final Native Public]

// UAnimNotifyState_TimedNiagaraEffectAdvanced (/Script/NiagaraAnimNotifies.AnimNotifyState_TimedNiagaraEffectAdvanced)
    float GetNotifyProgress(UMeshComponent* MeshComp); // 0x4bfb730 [Final Native Public]

// UAnimNotify_PlayNiagaraEffect (/Script/NiagaraAnimNotifies.AnimNotify_PlayNiagaraEffect)
    UFXSystemComponent* GetSpawnedEffect(); // 0x36b43a0 [Final Native Public]

// ITurnBasedMatchInterface (/Script/OnlineSubsystem.TurnBasedMatchInterface)
    void OnMatchReceivedTurn(const FString& Match, bool bDidBecomeActive); // 0x144c730 [Event Public]
    void OnMatchEnded(const FString& Match); // 0x144c730 [Event Public]

// UOnlineSessionInterfaceSteamCoreUtils (/Script/OnlineSubsystemSteamCore.OnlineSessionInterfaceSteamCoreUtils)
    FString GetLastJoinedLobbyId(); // 0x40ec0d0 [Final Native Static Private]
    TArray<FString> GetJoinedLobbyIds(); // 0x40ec030 [Final Native Static Private]

// USteamCoreSubsystemUtilities (/Script/OnlineSubsystemSteamCore.SteamCoreSubsystemUtilities)
    bool SendSessionInviteToFriend(int32 LocalUserNum, const FString& FriendSteamId); // 0x40ec680 [Final Native Static Public]
    void GetSessionSettings(UObject* WorldContextObject, const TArray<FSteamSessionSetting>& SessionSettings, const FString& SessionName, const int32& MaxPlayers, const bool& bAllowInvites, const bool& bUsesPresence, const bool& bAllowJoinInProgress, const bool& bAllowJoinViaPresence, const bool& bAllowJoinViaPresenceFriendsOnly, const bool& bAntiCheatProtected, const bool& bUsesStats, const bool& bShouldAdvertise, const bool& bUseLobbiesIfAvailable, const bool& bUseLobbiesVoiceChatIfAvailable); // 0x40ec150 [Final Native Static Public]
    void GetExtraSessionSettings(const TArray<FSteamSessionSetting>& SessionSettings); // 0x40ebf20 [Final Native Static Public]
    void FindFriendSessions(); // 0x40ebf00 [Final Native Static Public]

// UAchievementBlueprintLibrary (/Script/OnlineSubsystemUtils.AchievementBlueprintLibrary)
    void GetCachedAchievementProgress(UObject* WorldContextObject, APlayerController* PlayerController, const FName& AchievementID, const bool& bFoundID, const float& Progress); // 0x40714b0 [Final Native Static Public]
    void GetCachedAchievementDescription(UObject* WorldContextObject, APlayerController* PlayerController, const FName& AchievementID, const bool& bFoundID, FText& Title, FText& LockedDescription, FText& UnlockedDescription, const bool& bHidden); // 0x40711c0 [Final Native Static Public]

// UAchievementQueryCallbackProxy (/Script/OnlineSubsystemUtils.AchievementQueryCallbackProxy)
    UAchievementQueryCallbackProxy* CacheAchievements(UObject* WorldContextObject, APlayerController* PlayerController); // 0x406cba0 [Final Native Static Public]
    UAchievementQueryCallbackProxy* CacheAchievementDescriptions(UObject* WorldContextObject, APlayerController* PlayerController); // 0x406cab0 [Final Native Static Public]

// UAchievementWriteCallbackProxy (/Script/OnlineSubsystemUtils.AchievementWriteCallbackProxy)
    UAchievementWriteCallbackProxy* WriteProgress(UObject* WorldContextObject, APlayerController* PlayerController, const FString& AchievementName, float Progress, int32 UserTag); // 0x40723e0 [Final Native Static Public]
    UAchievementWriteCallbackProxy* WriteAchievementProgress(UObject* WorldContextObject, APlayerController* PlayerController, const FName& AchievementName, float Progress, int32 UserTag); // 0x4072130 [Final Native Static Public]

// UConnectionCallbackProxy (/Script/OnlineSubsystemUtils.ConnectionCallbackProxy)
    UConnectionCallbackProxy* ConnectToService(UObject* WorldContextObject, APlayerController* PlayerController); // 0x406cc90 [Final Native Static Public]

// UCreateSessionCallbackProxy (/Script/OnlineSubsystemUtils.CreateSessionCallbackProxy)
    UCreateSessionCallbackProxy* CreateSession(UObject* WorldContextObject, APlayerController* PlayerController, int32 PublicConnections, bool bUseLAN, bool bUseLobbiesIfAvailable); // 0x4070340 [Final Native Static Public]

// UDestroySessionCallbackProxy (/Script/OnlineSubsystemUtils.DestroySessionCallbackProxy)
    UDestroySessionCallbackProxy* DestroySession(UObject* WorldContextObject, APlayerController* PlayerController); // 0x4070590 [Final Native Static Public]

// UEndMatchCallbackProxy (/Script/OnlineSubsystemUtils.EndMatchCallbackProxy)
    UEndMatchCallbackProxy* EndMatch(UObject* WorldContextObject, APlayerController* PlayerController, const TScriptInterface<ITurnBasedMatchInterface>& MatchActor, const FString& MatchID, const EMPMatchOutcome& LocalPlayerOutcome, const EMPMatchOutcome& OtherPlayersOutcome); // 0x40706f0 [Final Native Static Public]

// UEndTurnCallbackProxy (/Script/OnlineSubsystemUtils.EndTurnCallbackProxy)
    UEndTurnCallbackProxy* EndTurn(UObject* WorldContextObject, APlayerController* PlayerController, const FString& MatchID, const TScriptInterface<ITurnBasedMatchInterface>& TurnBasedMatchInterface); // 0x4070a00 [Final Native Static Public]

// UFindSessionsCallbackProxy (/Script/OnlineSubsystemUtils.FindSessionsCallbackProxy)
    FString GetServerName(FBlueprintSessionResult& Result); // 0x4071b20 [Final Native Static Public]
    int32 GetPingInMs(FBlueprintSessionResult& Result); // 0x4071990 [Final Native Static Public]
    int32 GetMaxPlayers(FBlueprintSessionResult& Result); // 0x4071800 [Final Native Static Public]
    int32 GetCurrentPlayers(FBlueprintSessionResult& Result); // 0x4071670 [Final Native Static Public]
    UFindSessionsCallbackProxy* FindSessions(UObject* WorldContextObject, APlayerController* PlayerController, int32 MaxResults, bool bUseLAN, bool bUseLobbies); // 0x4070c80 [Final Native Static Public]

// UFindTurnBasedMatchCallbackProxy (/Script/OnlineSubsystemUtils.FindTurnBasedMatchCallbackProxy)
    UFindTurnBasedMatchCallbackProxy* FindTurnBasedMatch(UObject* WorldContextObject, APlayerController* PlayerController, const TScriptInterface<ITurnBasedMatchInterface>& MatchActor, int32 MinPlayers, int32 MaxPlayers, int32 PlayerGroup, bool ShowExistingMatches); // 0x4070ed0 [Final Native Static Public]

// UInAppPurchaseCallbackProxy2 (/Script/OnlineSubsystemUtils.InAppPurchaseCallbackProxy2)
    UInAppPurchaseCallbackProxy2* CreateProxyObjectForInAppPurchaseUnprocessedPurchases(APlayerController* PlayerController); // 0x406f730 [Final Native Static Public]
    UInAppPurchaseCallbackProxy2* CreateProxyObjectForInAppPurchaseQueryOwned(APlayerController* PlayerController); // 0x406e580 [Final Native Static Public]
    UInAppPurchaseCallbackProxy2* CreateProxyObjectForInAppPurchase(APlayerController* PlayerController, FInAppPurchaseProductRequest2& ProductRequest); // 0x406d220 [Final Native Static Public]

// UInAppPurchaseCheckoutCallbackProxy (/Script/OnlineSubsystemUtils.InAppPurchaseCheckoutCallbackProxy)
    UInAppPurchaseCheckoutCallbackProxy* CreateProxyObjectForInAppPurchaseCheckout(APlayerController* PlayerController, FInAppPurchaseProductRequest2& ProductRequest); // 0x406d860 [Final Native Static Public]

// UInAppPurchaseFinalizeProxy (/Script/OnlineSubsystemUtils.InAppPurchaseFinalizeProxy)
    UInAppPurchaseFinalizeProxy* CreateProxyObjectForInAppPurchaseFinalize(FInAppPurchaseReceiptInfo2& InAppPurchaseReceipt, APlayerController* PlayerController); // 0x406da00 [Final Native Static Public]

// UInAppPurchaseQueryCallbackProxy2 (/Script/OnlineSubsystemUtils.InAppPurchaseQueryCallbackProxy2)
    UInAppPurchaseQueryCallbackProxy2* CreateProxyObjectForInAppPurchaseQuery(APlayerController* PlayerController, const TArray<FString>& ProductIdentifiers); // 0x406e120 [Final Native Static Public]

// UInAppPurchaseReceiptsCallbackProxy (/Script/OnlineSubsystemUtils.InAppPurchaseReceiptsCallbackProxy)
    UInAppPurchaseReceiptsCallbackProxy* CreateProxyObjectForInAppPurchaseRestoreOwnedProducts(APlayerController* PlayerController); // 0x406f2d0 [Final Native Static Public]
    UInAppPurchaseReceiptsCallbackProxy* CreateProxyObjectForInAppPurchaseQueryOwnedProducts(APlayerController* PlayerController); // 0x406e970 [Final Native Static Public]
    UInAppPurchaseReceiptsCallbackProxy* CreateProxyObjectForInAppPurchaseGetKnownReceipts(APlayerController* PlayerController); // 0x406dde0 [Final Native Static Public]

// UInAppPurchaseRestoreCallbackProxy2 (/Script/OnlineSubsystemUtils.InAppPurchaseRestoreCallbackProxy2)
    UInAppPurchaseRestoreCallbackProxy2* CreateProxyObjectForInAppPurchaseRestore(const TArray<FInAppPurchaseProductRequest2>& ConsumableProductFlags, APlayerController* PlayerController); // 0x406edd0 [Final Native Static Public]

// UJoinSessionCallbackProxy (/Script/OnlineSubsystemUtils.JoinSessionCallbackProxy)
    UJoinSessionCallbackProxy* JoinSession(UObject* WorldContextObject, APlayerController* PlayerController, FBlueprintSessionResult& SearchResult); // 0x4071d30 [Final Native Static Public]

// ULeaderboardBlueprintLibrary (/Script/OnlineSubsystemUtils.LeaderboardBlueprintLibrary)
    bool WriteLeaderboardInteger(APlayerController* PlayerController, const FName& StatName, int32 StatValue); // 0x40722e0 [Final Native Static Public]

// ULeaderboardFlushCallbackProxy (/Script/OnlineSubsystemUtils.LeaderboardFlushCallbackProxy)
    ULeaderboardFlushCallbackProxy* CreateProxyObjectForFlush(APlayerController* PlayerController, const FName& SessionName); // 0x406cdf0 [Final Native Static Public]

// ULeaderboardQueryCallbackProxy (/Script/OnlineSubsystemUtils.LeaderboardQueryCallbackProxy)
    ULeaderboardQueryCallbackProxy* CreateProxyObjectForIntQuery(APlayerController* PlayerController, const FString& StatName); // 0x406fbd0 [Final Native Static Public]

// ULogoutCallbackProxy (/Script/OnlineSubsystemUtils.LogoutCallbackProxy)
    ULogoutCallbackProxy* Logout(UObject* WorldContextObject, APlayerController* PlayerController); // 0x4071fd0 [Final Native Static Public]

// AOnlineBeaconClient (/Script/OnlineSubsystemUtils.OnlineBeaconClient)
    void ClientOnConnected(); // 0x3cabf70 [Final Native Event Private]

// APartyBeaconClient (/Script/OnlineSubsystemUtils.PartyBeaconClient)
    void ServerUpdateReservationRequest(const FString& SessionID, const FPartyReservation& ReservationUpdate); // 0x4084ad0 [Native Event Protected]
    void ServerReservationRequest(const FString& SessionID, const FPartyReservation& Reservation); // 0x4084670 [Native Event Protected]
    void ServerRemoveMemberFromReservationRequest(const FString& SessionID, const FPartyReservation& ReservationUpdate); // 0x4084470 [Native Event Protected]
    void ServerCancelReservationRequest(const FUniqueNetIdRepl& PartyLeader); // 0x40842c0 [Native Event Protected]
    void ServerAddOrUpdateReservationRequest(const FString& SessionID, const FPartyReservation& Reservation); // 0x40840c0 [Native Event Protected]
    void ClientSendReservationUpdates(int32 NumRemainingReservations); // 0x4083cf0 [Native Event Public]
    void ClientSendReservationFull(); // 0x38e13f0 [Native Event Public]
    void ClientReservationResponse(const EPartyReservationResult& ReservationResponse); // 0x4083bd0 [Native Event Public]
    void ClientCancelReservationResponse(const EPartyReservationResult& ReservationResponse); // 0x4083ad0 [Native Event Public]

// UQuitMatchCallbackProxy (/Script/OnlineSubsystemUtils.QuitMatchCallbackProxy)
    UQuitMatchCallbackProxy* QuitMatch(UObject* WorldContextObject, APlayerController* PlayerController, const FString& MatchID, const EMPMatchOutcome& Outcome, int32 TurnTimeoutInSeconds); // 0x4083e10 [Final Native Static Public]

// UShowLoginUICallbackProxy (/Script/OnlineSubsystemUtils.ShowLoginUICallbackProxy)
    UShowLoginUICallbackProxy* ShowExternalLoginUI(UObject* WorldContextObject, APlayerController* InPlayerController); // 0x4084cd0 [Final Native Static Public]

// ASpectatorBeaconClient (/Script/OnlineSubsystemUtils.SpectatorBeaconClient)
    void ServerReservationRequest(const FString& SessionID, const FSpectatorReservation& Reservation); // 0x4084870 [Native Event Protected]
    void ServerCancelReservationRequest(const FUniqueNetIdRepl& Spectator); // 0x40842c0 [Native Event Protected]
    void ClientSendReservationUpdates(int32 NumRemainingReservations); // 0x4083d80 [Native Event Public]
    void ClientSendReservationFull(); // 0x4083cd0 [Native Event Public]
    void ClientReservationResponse(const ESpectatorReservationResult& ReservationResponse); // 0x4083c50 [Native Event Public]
    void ClientCancelReservationResponse(const ESpectatorReservationResult& ReservationResponse); // 0x4083b50 [Native Event Public]

// ATestBeaconClient (/Script/OnlineSubsystemUtils.TestBeaconClient)
    void ServerPong(); // 0x4084420 [Native Event Public]
    void ClientPing(); // 0x3bdb370 [Native Event Public]

// UTurnBasedBlueprintLibrary (/Script/OnlineSubsystemUtils.TurnBasedBlueprintLibrary)
    void RegisterTurnBasedMatchInterfaceObject(UObject* WorldContextObject, APlayerController* PlayerController, UObject* Object); // 0x408fc60 [Final Native Static Public]
    void GetPlayerDisplayName(UObject* WorldContextObject, APlayerController* PlayerController, const FString& MatchID, int32 PlayerIndex, const FString& PlayerDisplayName); // 0x408fa20 [Final Native Static Public]
    void GetMyPlayerIndex(UObject* WorldContextObject, APlayerController* PlayerController, const FString& MatchID, const int32& PlayerIndex); // 0x408f870 [Final Native Static Public]
    void GetIsMyTurn(UObject* WorldContextObject, APlayerController* PlayerController, const FString& MatchID, const bool& bIsMyTurn); // 0x408f6c0 [Final Native Static Public]

// UVoipListenerSynthComponent (/Script/OnlineSubsystemUtils.VoipListenerSynthComponent)
    bool IsIdling(); // 0x408fc20 [Final Native Public]

// UOptimusNode (/Script/OptimusCore.OptimusNode)
    bool SetGraphPosition(const FVector2D& InPosition); // 0x4be7d80 [Final Native Public]
    FName GetNodeName(); // 0x4be6910 [Final Native Public]
    FName GetNodeCategory(); // 0x4be68d0 [Native Public]
    FVector2D GetGraphPosition(); // 0x4be6820 [Final Native Public]
    FText GetDisplayName(); // 0x4be6740 [Native Public]

// UOptimusDeformer (/Script/OptimusCore.OptimusDeformer)
    TArray<UOptimusVariableDescription*> GetVariables(); // 0x4be6a30 [Final Native Public]
    TArray<UOptimusResourceDescription*> GetResources(); // 0x4be6990 [Final Native Public]
    UOptimusComponentSourceBinding* GetPrimaryComponentBinding(); // 0x4be6940 [Final Native Public]
    TArray<UOptimusComponentSourceBinding*> GetComponentBindings(); // 0x4be66a0 [Final Native Public]

// UOptimusDeformerInstance (/Script/OptimusCore.OptimusDeformerInstance)
    bool SetVectorVariable(const FName& InVariableName, const FVector& InValue); // 0x4bea970 [Final Native Public]
    bool SetVectorArrayVariable(const FName& InVariableName, const TArray<FVector>& InValue); // 0x4bea740 [Final Native Public]
    bool SetVector4Variable(const FName& InVariableName, const FVector4& InValue); // 0x4bea570 [Final Native Public]
    bool SetVector4ArrayVariable(const FName& InVariableName, const TArray<FVector4>& InValue); // 0x4bea340 [Final Native Public]
    bool SetVector2Variable(const FName& InVariableName, const FVector2D& InValue); // 0x4bea190 [Final Native Public]
    bool SetVector2ArrayVariable(const FName& InVariableName, const TArray<FVector2D>& InValue); // 0x4be9f60 [Final Native Public]
    bool SetTransformVariable(const FName& InVariableName, FTransform& InValue); // 0x4be9d60 [Final Native Public]
    bool SetTransformArrayVariable(const FName& InVariableName, const TArray<FTransform>& InValue); // 0x4be9b30 [Final Native Public]
    bool SetRotatorVariable(const FName& InVariableName, const FRotator& InValue); // 0x4be9980 [Final Native Public]
    bool SetRotatorArrayVariable(const FName& InVariableName, const TArray<FRotator>& InValue); // 0x4be9750 [Final Native Public]
    bool SetQuatVariable(const FName& InVariableName, FQuat& InValue); // 0x4be95a0 [Final Native Public]
    bool SetQuatArrayVariable(const FName& InVariableName, const TArray<FQuat>& InValue); // 0x4be9370 [Final Native Public]
    bool SetNameVariable(const FName& InVariableName, const FName& InValue); // 0x4be9270 [Final Native Public]
    bool SetNameArrayVariable(const FName& InVariableName, const TArray<FName>& InValue); // 0x4be90e0 [Final Native Public]
    bool SetLinearColorVariable(const FName& InVariableName, const FLinearColor& InValue); // 0x4be8f30 [Final Native Public]
    bool SetLinearColorArrayVariable(const FName& InVariableName, const TArray<FLinearColor>& InValue); // 0x4be8d00 [Final Native Public]
    bool SetIntVariable(const FName& InVariableName, int32 InValue); // 0x4be8c10 [Final Native Public]
    bool SetIntArrayVariable(const FName& InVariableName, const TArray<int32>& InValue); // 0x4be8a80 [Final Native Public]
    bool SetInt4Variable(const FName& InVariableName, const FIntVector4& InValue); // 0x4be88d0 [Final Native Public]
    bool SetInt4ArrayVariable(const FName& InVariableName, const TArray<FIntVector4>& InValue); // 0x4be86a0 [Final Native Public]
    bool SetInt3Variable(const FName& InVariableName, const FIntVector& InValue); // 0x4be84f0 [Final Native Public]
    bool SetInt3ArrayVariable(const FName& InVariableName, const TArray<FIntVector>& InValue); // 0x4be82c0 [Final Native Public]
    bool SetInt2Variable(const FName& InVariableName, const FIntPoint& InValue); // 0x4be8110 [Final Native Public]
    bool SetInt2ArrayVariable(const FName& InVariableName, const TArray<FIntPoint>& InValue); // 0x4be7ee0 [Final Native Public]
    bool SetFloatVariable(const FName& InVariableName, double InValue); // 0x4be7c40 [Final Native Public]
    bool SetFloatArrayVariable(const FName& InVariableName, const TArray<double>& InValue); // 0x4be7ab0 [Final Native Public]
    bool SetBoolVariable(const FName& InVariableName, bool InValue); // 0x4be79c0 [Final Native Public]
    bool SetBoolArrayVariable(const FName& InVariableName, const TArray<bool>& InValue); // 0x4be7830 [Final Native Public]
    bool EnqueueTriggerGraph(const FName& InTriggerGraphName); // 0x4be6410 [Final Native Public]

// UOptimusNodeGraph (/Script/OptimusCore.OptimusNodeGraph)
    bool RenameGraphDirect(UOptimusNodeGraph* InGraph, const FString& InNewName); // 0x4be7740 [Final Native Public]
    bool RenameGraph(UOptimusNodeGraph* InGraph, const FString& InNewName); // 0x4be7650 [Final Native Public]
    bool RemoveNodes(const TArray<UOptimusNode*>& InNodes); // 0x4be7590 [Final Native Public]
    bool RemoveNode(UOptimusNode* InNode); // 0x4be74a0 [Final Native Public]
    bool RemoveLink(UOptimusNodePin* InNodeOutputPin, UOptimusNodePin* InNodeInputPin); // 0x4be72a0 [Final Native Public]
    bool RemoveAllLinks(UOptimusNodePin* InNodePin); // 0x4be6ea0 [Final Native Public]
    bool MoveGraphDirect(UOptimusNodeGraph* InGraph, int32 InInsertBefore); // 0x4be6dd0 [Final Native Public]
    bool IsSubGraphReference(UOptimusNode* InNode); // 0x4be6d20 [Final Native Public]
    bool IsKernelFunction(UOptimusNode* InNode); // 0x4be6c70 [Final Native Public]
    bool IsFunctionReference(UOptimusNode* InNode); // 0x4be6bc0 [Final Native Public]
    bool IsFunctionGraph(); // 0x4be6ba0 [Final Native Public]
    bool IsExecutionGraph(); // 0x4be6b80 [Final Native Public]
    bool IsCustomKernel(UOptimusNode* InNode); // 0x4be6ad0 [Final Native Public]
    EOptimusNodeGraphType GetGraphType(); // 0x3338f10 [Final Native Public]
    TArray<UOptimusNodeGraph*> GetGraphs(); // 0x4be6840 [Final Native Public]
    int32 GetGraphIndex(); // 0x4be6790 [Final Native Public]
    TArray<UOptimusNode*> ExpandCollapsedNodes(UOptimusNode* InGraphReferenceNode); // 0x4be6500 [Final Native Public]
    bool DuplicateNodes(const TArray<UOptimusNode*>& InNodes, const FVector2D& InPosition); // 0x4be62d0 [Final Native Public]
    UOptimusNode* DuplicateNode(UOptimusNode* InNode, const FVector2D& InPosition); // 0x4be60a0 [Final Native Public]
    bool ConvertToSubGraph(UOptimusNode* InFunctionNode); // 0x4be6000 [Final Native Public]
    bool ConvertToFunction(UOptimusNode* InSubGraphNode); // 0x4be5f60 [Final Native Public]
    UOptimusNode* ConvertFunctionToCustomKernel(UOptimusNode* InKernelFunction); // 0x4be5ec0 [Final Native Public]
    UOptimusNode* ConvertCustomKernelToFunction(UOptimusNode* InCustomKernel); // 0x4be58e0 [Final Native Public]
    UOptimusNode* CollapseNodesToSubGraph(const TArray<UOptimusNode*>& InNodes); // 0x4be5820 [Final Native Public]
    UOptimusNode* CollapseNodesToFunction(const TArray<UOptimusNode*>& InNodes); // 0x4be5780 [Final Native Public]
    UOptimusNode* AddVariableGetNode(UOptimusVariableDescription* InVariableDesc, const FVector2D& InPosition); // 0x4be5630 [Final Native Public]
    UOptimusNode* AddValueNode(const FOptimusDataTypeRef& InDataTypeRef, const FVector2D& InPosition); // 0x4be5410 [Final Native Public]
    UOptimusNode* AddResourceSetNode(UOptimusResourceDescription* InResourceDesc, const FVector2D& InPosition); // 0x4be52c0 [Final Native Public]
    UOptimusNode* AddResourceNode(UOptimusResourceDescription* InResourceDesc, const FVector2D& InPosition); // 0x4be5170 [Final Native Public]
    UOptimusNode* AddResourceGetNode(UOptimusResourceDescription* InResourceDesc, const FVector2D& InPosition); // 0x4be5020 [Final Native Public]
    UOptimusNode* AddNode(TSubclassOf<UOptimusNode> InNodeClass, const FVector2D& InPosition); // 0x4be4ed0 [Final Native Public]
    TArray<UOptimusNode*> AddLoopTerminalNodes(const FVector2D& InPosition); // 0x4be4df0 [Final Native Public]
    bool AddLink(UOptimusNodePin* InNodeOutputPin, UOptimusNodePin* InNodeInputPin); // 0x4be4ad0 [Final Native Public]
    UOptimusNode* AddFunctionReferenceNode(const TSoftObjectPtr<UOptimusFunctionNodeGraph>& InFunctionGraph, const FVector2D& InPosition); // 0x4be48a0 [Final Native Public]
    UOptimusNode* AddDataInterfaceNode(TSubclassOf<UOptimusComputeDataInterface> InDataInterfaceClass, const FVector2D& InPosition); // 0x4be4710 [Final Native Public]
    UOptimusNode* AddComponentBindingGetNode(UOptimusComponentSourceBinding* InComponentBinding, const FVector2D& InPosition); // 0x4be4620 [Final Native Public]

// UOptimusFunctionNodeGraph (/Script/OptimusCore.OptimusFunctionNodeGraph)
    TArray<FName> GetAccessSpecifierOptions(); // 0x4be65e0 [Final Native Public]

// UPaperFlipbook (/Script/Paper2D.PaperFlipbook)
    bool IsValidKeyFrameIndex(int32 Index); // 0x42a79c0 [Final Native Public]
    float GetTotalDuration(); // 0x42a78d0 [Final Native Public]
    UPaperSprite* GetSpriteAtTime(float Time, bool bClampToEnds); // 0x42a6ed0 [Final Native Public]
    UPaperSprite* GetSpriteAtFrame(int32 FrameIndex); // 0x42a6e10 [Final Native Public]
    int32 GetNumKeyFrames(); // 0x38e08f0 [Final Native Public]
    int32 GetNumFrames(); // 0x42a6d40 [Final Native Public]
    int32 GetKeyFrameIndexAtTime(float Time, bool bClampToEnds); // 0x42a6a40 [Final Native Public]

// UPaperFlipbookComponent (/Script/Paper2D.PaperFlipbookComponent)
    void Stop(); // 0x42a9520 [Final Native Public]
    void SetSpriteColor(const FLinearColor& NewColor); // 0x42a8db0 [Final Native Public]
    void SetPlayRate(float NewRate); // 0x42a8b40 [Final Native Public]
    void SetPlaybackPositionInFrames(int32 NewFramePosition, bool bFireEvents); // 0x42a8ca0 [Final Native Public]
    void SetPlaybackPosition(float NewPosition, bool bFireEvents); // 0x42a8bc0 [Final Native Public]
    void SetNewTime(float NewTime); // 0x42a8aa0 [Final Native Public]
    void SetLooping(bool bNewLooping); // 0x42a8a00 [Final Native Public]
    bool SetFlipbook(UPaperFlipbook* NewFlipbook); // 0x3796e30 [Native Public]
    void ReverseFromEnd(); // 0x42a8510 [Final Native Public]
    void Reverse(); // 0x42a84d0 [Final Native Public]
    void PlayFromStart(); // 0x42a8260 [Final Native Public]
    void Play(); // 0x42a8210 [Final Native Public]
    void OnRep_SourceFlipbook(UPaperFlipbook* OldFlipbook); // 0x42a8120 [Final Native Protected]
    bool IsReversing(); // 0x42a7990 [Final Native Public]
    bool IsPlaying(); // 0x42a7960 [Final Native Public]
    bool IsLooping(); // 0x42a7930 [Final Native Public]
    FLinearColor GetSpriteColor(); // 0x42a6fe0 [Final Native Public]
    float GetPlayRate(); // 0x42a6d70 [Final Native Public]
    int32 GetPlaybackPositionInFrames(); // 0x42a6d90 [Final Native Public]
    float GetPlaybackPosition(); // 0x42a6890 [Final Native Public]
    int32 GetFlipbookLengthInFrames(); // 0x42a6840 [Final Native Public]
    float GetFlipbookLength(); // 0x42a67c0 [Final Native Public]
    float GetFlipbookFramerate(); // 0x42a6780 [Final Native Public]
    UPaperFlipbook* GetFlipbook(); // 0x42a6750 [Native Public]

// UPaperGroupedSpriteComponent (/Script/Paper2D.PaperGroupedSpriteComponent)
    bool UpdateInstanceTransform(int32 InstanceIndex, FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // 0x42a9660 [Native Public]
    bool UpdateInstanceColor(int32 InstanceIndex, const FLinearColor& NewInstanceColor, bool bMarkRenderStateDirty); // 0x42a9540 [Native Public]
    void SortInstancesAlongAxis(const FVector& WorldSpaceSortAxis); // 0x42a9490 [Final Native Public]
    bool RemoveInstance(int32 InstanceIndex); // 0x42a8330 [Native Public]
    bool GetInstanceTransform(int32 InstanceIndex, FTransform& OutInstanceTransform, bool bWorldSpace); // 0x42a68b0 [Final Native Public]
    int32 GetInstanceCount(); // 0x42a6890 [Final Native Public]
    void ClearInstances(); // 0x3c60ba0 [Native Public]
    int32 AddInstance(FTransform& Transform, UPaperSprite* Sprite, bool bWorldSpace, const FLinearColor& Color); // 0x42a6010 [Final Native Public]

// UPaperSpriteBlueprintLibrary (/Script/Paper2D.PaperSpriteBlueprintLibrary)
    FSlateBrush MakeBrushFromSprite(UPaperSprite* Sprite, int32 Width, int32 Height); // 0x42a7a60 [Final Native Static Public]

// UPaperSpriteComponent (/Script/Paper2D.PaperSpriteComponent)
    void SetSpriteColor(const FLinearColor& NewColor); // 0x42a8ee0 [Final Native Public]
    bool SetSprite(UPaperSprite* NewSprite); // 0x3796e30 [Native Public]
    UPaperSprite* GetSprite(); // 0x42a6750 [Native Public]

// UPaperTileMapComponent (/Script/Paper2D.PaperTileMapComponent)
    void SetTileMapColor(const FLinearColor& NewColor); // 0x42a9410 [Final Native Public]
    bool SetTileMap(UPaperTileMap* NewTileMap); // 0x3796e30 [Native Public]
    void SetTile(int32 X, int32 Y, int32 Layer, const FPaperTileInfo& NewValue); // 0x42a9250 [Final Native Public]
    void SetLayerColor(const FLinearColor& NewColor, int32 Layer); // 0x42a8900 [Final Native Public]
    void SetLayerCollision(int32 Layer, bool bHasCollision, bool bOverrideThickness, float CustomThickness, bool bOverrideOffset, float CustomOffset, bool bRebuildCollision); // 0x42a86c0 [Final Native Public]
    void SetDefaultCollisionThickness(float Thickness, bool bRebuildCollision); // 0x42a85a0 [Final Native Public]
    void ResizeMap(int32 NewWidthInTiles, int32 NewHeightInTiles); // 0x42a83d0 [Final Native Public]
    void RebuildCollision(); // 0x42a82d0 [Final Native Public]
    bool OwnsTileMap(); // 0x42a81d0 [Final Native Public]
    void MakeTileMapEditable(); // 0x42a80a0 [Final Native Public]
    void GetTilePolygon(int32 TileX, int32 TileY, const TArray<FVector>& Points, int32 LayerIndex, bool bWorldSpace); // 0x42a7510 [Final Native Public]
    FLinearColor GetTileMapColor(); // 0x42a74e0 [Final Native Public]
    FVector GetTileCornerPosition(int32 TileX, int32 TileY, int32 LayerIndex, bool bWorldSpace); // 0x42a7350 [Final Native Public]
    FVector GetTileCenterPosition(int32 TileX, int32 TileY, int32 LayerIndex, bool bWorldSpace); // 0x42a71c0 [Final Native Public]
    FPaperTileInfo GetTile(int32 X, int32 Y, int32 Layer); // 0x42a7010 [Final Native Public]
    void GetMapSize(const int32& MapWidth, const int32& MapHeight, const int32& NumLayers); // 0x42a6bd0 [Final Native Public]
    FLinearColor GetLayerColor(int32 Layer); // 0x42a6b10 [Final Native Public]
    void CreateNewTileMap(int32 MapWidth, int32 MapHeight, int32 TileWidth, int32 TileHeight, float PixelsPerUnrealUnit, bool bCreateLayer); // 0x42a6510 [Final Native Public]
    UPaperTileLayer* AddNewLayer(); // 0x42a6210 [Final Native Public]

// UPaperTerrainComponent (/Script/Paper2D.PaperTerrainComponent)
    void SetTerrainColor(const FLinearColor& NewColor); // 0x42a9010 [Final Native Public]

// UTileMapBlueprintLibrary (/Script/Paper2D.TileMapBlueprintLibrary)
    FPaperTileInfo MakeTile(int32 TileIndex, UPaperTileSet* TileSet, bool bFlipH, bool bFlipV, bool bFlipD); // 0x42a7e70 [Final Native Static Public]
    FName GetTileUserData(const FPaperTileInfo& Tile); // 0x42a77d0 [Final Native Static Public]
    FTransform GetTileTransform(const FPaperTileInfo& Tile); // 0x42a76e0 [Final Native Static Public]
    void BreakTile(const FPaperTileInfo& Tile, const int32& TileIndex, const UPaperTileSet*& TileSet, const bool& bFlipH, const bool& bFlipV, const bool& bFlipD); // 0x42a62a0 [Final Native Static Public]

// UKismetProceduralMeshLibrary (/Script/ProceduralMeshComponent.KismetProceduralMeshLibrary)
    void SliceProceduralMesh(UProceduralMeshComponent* InProcMesh, const FVector& PlanePosition, const FVector& PlaneNormal, bool bCreateOtherHalf, const UProceduralMeshComponent*& OutOtherHalfProcMesh, const EProcMeshSliceCapOption& CapOption, UMaterialInterface* CapMaterial); // 0x5739c40 [Final Native Static Public]
    void GetSectionFromStaticMesh(UStaticMesh* InMesh, int32 LODIndex, int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UVs, const TArray<FProcMeshTangent>& Tangents); // 0x57397b0 [Final Native Static Public]
    void GetSectionFromProceduralMesh(UProceduralMeshComponent* InProcMesh, int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UVs, const TArray<FProcMeshTangent>& Tangents); // 0x5739300 [Final Native Static Public]
    void GenerateBoxMesh(const FVector& BoxRadius, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UVs, const TArray<FProcMeshTangent>& Tangents); // 0x5739030 [Final Native Static Public]
    void CreateGridMeshWelded(int32 NumX, int32 NumY, const TArray<int32>& Triangles, const TArray<FVector>& Vertices, const TArray<FVector2D>& UVs, float GridSpacing); // 0x5738210 [Final Native Static Public]
    void CreateGridMeshTriangles(int32 NumX, int32 NumY, bool bWinding, const TArray<int32>& Triangles); // 0x5737f80 [Final Native Static Public]
    void CreateGridMeshSplit(int32 NumX, int32 NumY, const TArray<int32>& Triangles, const TArray<FVector>& Vertices, const TArray<FVector2D>& UVs, const TArray<FVector2D>& UV1s, float GridSpacing); // 0x57376a0 [Final Native Static Public]
    void CopyProceduralMeshFromStaticMeshComponent(UStaticMeshComponent* StaticMeshComponent, int32 LODIndex, UProceduralMeshComponent* ProcMeshComponent, bool bCreateCollision); // 0x5737290 [Final Native Static Public]
    void ConvertQuadToTriangles(const TArray<int32>& Triangles, int32 Vert0, int32 Vert1, int32 Vert2, int32 Vert3); // 0x57370d0 [Final Native Static Public]
    void CalculateTangentsForMesh(const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector2D>& UVs, const TArray<FVector>& Normals, const TArray<FProcMeshTangent>& Tangents); // 0x5736d30 [Final Native Static Public]

// UProceduralMeshComponent (/Script/ProceduralMeshComponent.ProceduralMeshComponent)
    void UpdateMeshSection_LinearColor(int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FVector2D>& UV1, const TArray<FVector2D>& UV2, const TArray<FVector2D>& UV3, const TArray<FLinearColor>& VertexColors, const TArray<FProcMeshTangent>& Tangents, bool bSRGBConversion); // 0x573a180 [Final Native Public]
    void UpdateMeshSection(int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FColor>& VertexColors, const TArray<FProcMeshTangent>& Tangents); // 0x5739eb0 [Final Native Public]
    void SetMeshSectionVisible(int32 SectionIndex, bool bNewVisibility); // 0x5739b70 [Final Native Public]
    bool IsMeshSectionVisible(int32 SectionIndex); // 0x5739ac0 [Final Native Public]
    int32 GetNumSections(); // 0x57392e0 [Final Native Public]
    void CreateMeshSection_LinearColor(int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FVector2D>& UV1, const TArray<FVector2D>& UV2, const TArray<FVector2D>& UV3, const TArray<FLinearColor>& VertexColors, const TArray<FProcMeshTangent>& Tangents, bool bCreateCollision, bool bSRGBConversion); // 0x5738b40 [Final Native Public]
    void CreateMeshSection(int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FColor>& VertexColors, const TArray<FProcMeshTangent>& Tangents, bool bCreateCollision); // 0x57387d0 [Final Native Public]
    void ClearMeshSection(int32 SectionIndex); // 0x5737020 [Final Native Public]
    void ClearCollisionConvexMeshes(); // 0x5736fb0 [Final Native Public]
    void ClearAllMeshSections(); // 0x5736f90 [Final Native Public]
    void AddCollisionConvexMesh(const TArray<FVector>& ConvexVerts); // 0x5736c40 [Final Native Public]

// UPropertyPathTestObject (/Script/PropertyPath.PropertyPathTestObject)
    void SetStructRef(const FPropertyPathTestStruct& InStruct); // 0x205efb0 [Final Native Public]
    void SetStructConstRef(const FPropertyPathTestStruct& InStruct); // 0x205ee80 [Final Native Public]
    void SetStruct(const FPropertyPathTestStruct& InStruct); // 0x205ed50 [Final Native Public]
    void SetFloat(float InFloat); // 0x205ecc0 [Final Native Public]
    FPropertyPathTestStruct GetStructRef(); // 0x205ec90 [Final Native Public]
    FPropertyPathTestStruct GetStructConstRef(); // 0x205ec60 [Final Native Public]
    FPropertyPathTestStruct GetStruct(); // 0x205ec00 [Final Native Public]
    float GetFloat(); // 0x205ebd0 [Final Native Public]

// UReflexBlueprintLibrary (/Script/Reflex.ReflexBlueprintLibrary)
    void SetReflexMode(const EReflexMode& Mode); // 0x41c2fa0 [Final Native Static Public]
    void SetFlashIndicatorEnabled(bool bEnabled); // 0x41c2e60 [Final Native Static Public]
    float GetRenderLatencyInMs(); // 0x41c2d20 [Final Native Static Public]
    EReflexMode GetReflexMode(); // 0x41c2c20 [Final Native Static Public]
    bool GetReflexAvailable(); // 0x41c2a50 [Final Native Static Public]
    float GetGameToRenderLatencyInMs(); // 0x41c2910 [Final Native Static Public]
    float GetGameLatencyInMs(); // 0x41c27d0 [Final Native Static Public]
    bool GetFlashIndicatorEnabled(); // 0x41c26d0 [Final Native Static Public]

// UResonanceAudioBlueprintFunctionLibrary (/Script/ResonanceAudio.ResonanceAudioBlueprintFunctionLibrary)
    void SetGlobalReverbPreset(UResonanceAudioReverbPluginPreset* InPreset); // 0x5fd7dd0 [Final Native Static Public]
    UResonanceAudioReverbPluginPreset* GetGlobalReverbPreset(); // 0x5fd7ca0 [Final Native Static Public]

// UResonanceAudioReverbPluginPreset (/Script/ResonanceAudio.ResonanceAudioReverbPluginPreset)
    void SetRoomRotation(FQuat& InRotation); // 0x5fd8430 [Final Native Public]
    void SetRoomPosition(const FVector& InPosition); // 0x5fd8350 [Final Native Public]
    void SetRoomMaterials(const TArray<ERaMaterialName>& InMaterials); // 0x5fd8250 [Final Native Public]
    void SetRoomDimensions(const FVector& InDimensions); // 0x5fd8170 [Final Native Public]
    void SetReverbTimeModifier(float InReverbTimeModifier); // 0x5fd80e0 [Final Native Public]
    void SetReverbGain(float InReverbGain); // 0x5fd8050 [Final Native Public]
    void SetReverbBrightness(float InReverbBrightness); // 0x5fd7fc0 [Final Native Public]
    void SetReflectionScalar(float InReflectionScalar); // 0x5fd7f30 [Final Native Public]
    void SetEnableRoomEffects(bool bInEnableRoomEffects); // 0x5fd7d40 [Final Native Public]

// UResonanceAudioSpatializationSourceSettings (/Script/ResonanceAudio.ResonanceAudioSpatializationSourceSettings)
    void SetSoundSourceSpread(float InSpread); // 0x36b67f0 [Final Native Public]
    void SetSoundSourceDirectivity(float InPattern, float InSharpness); // 0x5fd8510 [Final Native Public]

// URigVM (/Script/RigVM.RigVM)
    void SetParameterValueVector2D(const FName& InParameterName, const FVector2D& InValue, int32 InArrayIndex); // 0x43a8420 [Final Native Public]
    void SetParameterValueVector(const FName& InParameterName, const FVector& InValue, int32 InArrayIndex); // 0x43a80c0 [Final Native Public]
    void SetParameterValueTransform(const FName& InParameterName, FTransform& InValue, int32 InArrayIndex); // 0x43a82b0 [Final Native Public]
    void SetParameterValueString(const FName& InParameterName, const FString& InValue, int32 InArrayIndex); // 0x43a81b0 [Final Native Public]
    void SetParameterValueQuat(const FName& InParameterName, FQuat& InValue, int32 InArrayIndex); // 0x43a80c0 [Final Native Public]
    void SetParameterValueName(const FName& InParameterName, const FName& InValue, int32 InArrayIndex); // 0x43a7fd0 [Final Native Public]
    void SetParameterValueInt(const FName& InParameterName, int32 InValue, int32 InArrayIndex); // 0x43a7ee0 [Final Native Public]
    void SetParameterValueFloat(const FName& InParameterName, float InValue, int32 InArrayIndex); // 0x43a7df0 [Final Native Public]
    void SetParameterValueDouble(const FName& InParameterName, double InValue, int32 InArrayIndex); // 0x43a7d00 [Final Native Public]
    void SetParameterValueBool(const FName& InParameterName, bool InValue, int32 InArrayIndex); // 0x43a7c10 [Final Native Public]
    FRigVMStatistics GetStatistics(); // 0x43a7940 [Final Native Public]
    FString GetRigVMFunctionName(int32 InFunctionIndex); // 0x43a7860 [Native Public]
    FVector2D GetParameterValueVector2D(const FName& InParameterName, int32 InArrayIndex); // 0x43a76c0 [Final Native Public]
    FVector GetParameterValueVector(const FName& InParameterName, int32 InArrayIndex); // 0x43a7790 [Final Native Public]
    FTransform GetParameterValueTransform(const FName& InParameterName, int32 InArrayIndex); // 0x43a75c0 [Final Native Public]
    FString GetParameterValueString(const FName& InParameterName, int32 InArrayIndex); // 0x43a74e0 [Final Native Public]
    FQuat GetParameterValueQuat(const FName& InParameterName, int32 InArrayIndex); // 0x43a7410 [Final Native Public]
    FName GetParameterValueName(const FName& InParameterName, int32 InArrayIndex); // 0x43a7340 [Final Native Public]
    int32 GetParameterValueInt(const FName& InParameterName, int32 InArrayIndex); // 0x43a7280 [Final Native Public]
    float GetParameterValueFloat(const FName& InParameterName, int32 InArrayIndex); // 0x43a7280 [Final Native Public]
    double GetParameterValueDouble(const FName& InParameterName, int32 InArrayIndex); // 0x43a71c0 [Final Native Public]
    bool GetParameterValueBool(const FName& InParameterName, int32 InArrayIndex); // 0x43a7100 [Final Native Public]
    bool Execute(FRigVMExtendedExecuteContext& Context, const FName& InEntryName); // 0x43a6f60 [Native Public]
    int32 AddRigVMFunction(UScriptStruct* InRigVMStruct, const FName& InMethodName); // 0x43a6e80 [Native Public]

// UDataAssetLink (/Script/RigVM.DataAssetLink)
    void SetDataAsset(const TSoftObjectPtr<UDataAsset>& InDataAsset); // 0x43a7a30 [Final Native Public]
    TSoftObjectPtr<UDataAsset> GetDataAsset(); // 0x43a7090 [Final Native Public]

// URigVMUserWorkflowOptions (/Script/RigVM.RigVMUserWorkflowOptions)
    bool RequiresDialog(); // 0x4440700 [Final Native Public]
    void ReportWarning(const FString& InMessage); // 0x4440600 [Final Native Public]
    void ReportInfo(const FString& InMessage); // 0x4440520 [Final Native Public]
    void ReportError(const FString& InMessage); // 0x4440420 [Final Native Public]
    bool IsValid(); // 0x44403f0 [Final Native Public]

// URigVMHost (/Script/RigVM.RigVMHost)
    bool SupportsEvent(const FName& InEventName); // 0x447a030 [Native Public]
    bool SetVariableFromString(const FName& InVariableName, const FString& InValue); // 0x4479f50 [Final Native Public]
    void SetFramesPerSecond(float InFramesPerSecond); // 0x4479ed0 [Final Native Public]
    void SetDeltaTime(float InDeltaTime); // 0x4479e50 [Final Native Public]
    void SetAbsoluteTime(float InAbsoluteTime, bool InSetDeltaTimeZero); // 0x4479d70 [Final Native Public]
    void SetAbsoluteAndDeltaTime(float InAbsoluteTime, float InDeltaTime); // 0x4479ca0 [Final Native Public]
    void RequestRunOnceEvent(const FName& InEventName, int32 InEventIndex); // 0x4479bb0 [Final Native Public]
    void RequestInit(); // 0x3667530 [Native Public]
    bool RemoveRunOnceEvent(const FName& InEventName); // 0x4479b00 [Final Native Public]
    bool IsInitRequired(); // 0x3884ee0 [Native Public]
    URigVM* GetVM(); // 0x4479920 [Final Native Public]
    FName GetVariableType(const FName& InVariableName); // 0x4479a20 [Final Native Public]
    FString GetVariableAsString(const FName& InVariableName); // 0x4479980 [Final Native Public]
    TArray<FName> GetSupportedEvents(); // 0x4479720 [Native Public]
    TArray<FName> GetScriptAccessibleVariables(); // 0x4479580 [Final Native Public]
    FRigVMExtendedExecuteContext GetExtendedExecuteContext(); // 0x4479540 [Native Public]
    float GetDeltaTime(); // 0x38e0cf0 [Final Native Public]
    float GetCurrentFramesPerSecond(); // 0x44794e0 [Final Native Public]
    float GetAbsoluteTime(); // 0x38e10f0 [Final Native Public]
    TArray<URigVMHost*> FindRigVMHosts(UObject* Outer, TSubclassOf<URigVMHost> OptionalClass); // 0x44791b0 [Final Native Static Public]
    bool ExecuteEvent(const FName& InEventName); // 0x4478fe0 [Final Native Public]
    bool Execute(const FName& InEventName); // 0x4478f30 [Native Public]
    bool CanExecute(); // 0x2d95250 [Native Public]

// URigVMProjectSettings (/Script/RigVM.RigVMProjectSettings)
    FRigVMTag GetTag(const FName& InTagName); // 0x4479760 [Final Native Public]

// URuntimeDataTableWebToken (/Script/RuntimeDataTable.RuntimeDataTableWebToken)
    bool Init(const FString& InTokenText, int32 SecondsUntilExpiration); // 0x41ab380 [Final Native Public]
    bool HasTokenExpired(); // 0x41ab310 [Final Native Public]
    FString GetTokenText(); // 0x41ab250 [Final Native Public]
    int32 GetNumberOfSecondsUntilExpiration(); // 0x41aada0 [Final Native Public]

// URuntimeDataTableObject (/Script/RuntimeDataTable.RuntimeDataTableObject)
    void WriteCsvToSheet(const FRuntimeDataTableTokenInfo& InTokenInfo, const FRuntimeDataTableOperationParams& OperationParams, const FScriptDelegate& CallOnComplete, const FString& InSpreadsheetId, int32 InSheetId, const FString& InCsv); // 0x41abbe0 [Final Native Static Public]
    bool ValidateGoogleSheetsDownloadAndLoadBackupIfNeeded(const FRuntimeDataTableCallbackInfo& InCallbackInfo, FEasyCsvInfo& OutCsvInfo, const ERuntimeDataTableBackupResultCode& OutResultCode, const FString& BackupSavePath, const FString& BackupLoadPath); // 0x41ab820 [Final Native Static Public]
    void UpdateArrayFromCsvInfo(const TArray<int32>& ArrayToUpdate, const bool& Successful, const FEasyCsvInfo& CSVInfo, bool MatchStructMemberNames, UObject* OwningObject); // 0x41ab4c0 [Final Native Static Public]
    FString GetSpreadsheetIdFromUrl(const FString& SheetURL); // 0x41ab120 [Final Native Static Public]
    int32 GetSheetIdFromUrl_Int(const FString& SheetURL); // 0x41aaff0 [Final Native Static Public]
    FString GetSheetIdFromUrl(const FString& SheetURL); // 0x41aaec0 [Final Native Static Public]
    FString GetMimeCsv(); // 0x41aac70 [Final Native Static Public]
    FString GetGoogleSheetsValuesBatchUpdateURL(const FString& InSpreadsheetId); // 0x41aab40 [Final Native Static Public]
    FString GetGoogleSheetsUrlPrefix(); // 0x41aaa20 [Final Native Static Public]
    FString GetGoogleSheetsBatchUpdateURL(const FString& InSpreadsheetId); // 0x41aa8f0 [Final Native Static Public]
    FString GetGoogleSheetsApiUrlPrefix(); // 0x41aa7d0 [Final Native Static Public]
    FString GetAllObjectVariableNames(UObject* Object, bool bIncludeOnlyConfigVariables, bool bIncludeInheritedVariables, const FString& MemberBlacklist); // 0x41aa5d0 [Final Native Static Public]
    FString GetAllObjectPropertyNames(UObject* Object, bool bIncludeOnlyConfigVariables, bool bIncludeInheritedVariables, const FString& MemberDenylist); // 0x41aa3e0 [Final Native Static Public]
    bool GenerateTokenInfoFromString(FRuntimeDataTableTokenInfo& OutTokenInfo, const FString& InJsonString, int32 DesiredSecondsUntilExpiration); // 0x41aa1f0 [Final Native Static Public]
    bool GenerateTokenInfoFromFile(FRuntimeDataTableTokenInfo& OutTokenInfo, const FString& InPathToFile, int32 DesiredSecondsUntilExpiration); // 0x41a9f50 [Final Native Static Public]
    void GenerateCsvFromArray(const TArray<int32>& ArrayToExport, const FString& OutCSV_String, const TArray<FName>& Keys, const FString& MembersToInclude, bool bSortColumnsAlphanumerically, UObject* OwningObject); // 0x41a9620 [Final Native Static Public]
    void BuildGoogleSheetDownloadLinkAndGetAsCsv(const FRuntimeDataTableTokenInfo& InTokenInfo, const FRuntimeDataTableOperationParams& OperationParams, const FScriptDelegate& CallOnComplete, const FString& InSheetURL, bool bSheetIsPublic); // 0x41a9230 [Final Native Static Public]
    TArray<FName> AutoGenerateKeys(); // 0x41a91e0 [Final Native Static Public]

// UMovieSceneScriptingActorReferenceKey (/Script/SequencerScripting.MovieSceneScriptingActorReferenceKey)
    void SetValue(FMovieSceneObjectBindingID& InNewValue); // 0x466adb0 [Final Native Public]
    void SetTime(const FFrameNumber& NewFrameNumber, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x466ab50 [Final Native Public]
    FMovieSceneObjectBindingID GetValue(); // 0x4669520 [Final Native Public]
    FFrameTime GetTime(const EMovieSceneTimeUnit& TimeUnit); // 0x4669480 [Native Public]

// UMovieSceneScriptingActorReferenceChannel (/Script/SequencerScripting.MovieSceneScriptingActorReferenceChannel)
    void SetDefault(const FMovieSceneObjectBindingID& InDefaultValue); // 0x466a050 [Final Native Public]
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0x4669dd0 [Native Public]
    void RemoveDefault(); // 0x4669bb0 [Final Native Public]
    bool HasDefault(); // 0x4669990 [Final Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeysByIndex(const TArray<int32>& Indices); // 0x4669080 [Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0x3338530 [Native Public]
    FMovieSceneObjectBindingID GetDefault(); // 0x4668e30 [Final Native Public]
    UMovieSceneScriptingActorReferenceKey* AddKey(const FFrameNumber& InTime, const FMovieSceneObjectBindingID& NewValue, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x4667f90 [Final Native Public]

// UMovieSceneScriptingBoolKey (/Script/SequencerScripting.MovieSceneScriptingBoolKey)
    void SetValue(bool InNewValue); // 0x466af20 [Final Native Public]
    void SetTime(const FFrameNumber& NewFrameNumber, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x466ab50 [Final Native Public]
    bool GetValue(); // 0x4669620 [Final Native Public]
    FFrameTime GetTime(const EMovieSceneTimeUnit& TimeUnit); // 0x4669480 [Native Public]

// UMovieSceneScriptingBoolChannel (/Script/SequencerScripting.MovieSceneScriptingBoolChannel)
    void SetDefault(bool InDefaultValue); // 0x466a1c0 [Final Native Public]
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0x4669dd0 [Native Public]
    void RemoveDefault(); // 0x4669c30 [Final Native Public]
    bool HasDefault(); // 0x4669a70 [Final Native Public]
    int32 GetNumKeys(); // 0x4669240 [Final Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeysByIndex(const TArray<int32>& Indices); // 0x4669080 [Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0x3338530 [Native Public]
    bool GetDefault(); // 0x4668ed0 [Final Native Public]
    TArray<bool> EvaluateKeys(const FSequencerScriptingRange& Range, const FFrameRate& FrameRate); // 0x4668a70 [Final Native Public]
    FSequencerScriptingRange ComputeEffectiveRange(); // 0x46687f0 [Final Native Public]
    UMovieSceneScriptingBoolKey* AddKey(const FFrameNumber& InTime, bool NewValue, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x4668100 [Final Native Public]

// UMovieSceneScriptingByteKey (/Script/SequencerScripting.MovieSceneScriptingByteKey)
    void SetValue(uint8 InNewValue); // 0x466b030 [Final Native Public]
    void SetTime(const FFrameNumber& NewFrameNumber, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x466ab50 [Final Native Public]
    uint8 GetValue(); // 0x46696d0 [Final Native Public]
    FFrameTime GetTime(const EMovieSceneTimeUnit& TimeUnit); // 0x4669480 [Native Public]

// UMovieSceneScriptingByteChannel (/Script/SequencerScripting.MovieSceneScriptingByteChannel)
    void SetDefault(uint8 InDefaultValue); // 0x466a2f0 [Final Native Public]
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0x4669dd0 [Native Public]
    void RemoveDefault(); // 0x4669c30 [Final Native Public]
    bool HasDefault(); // 0x4669a70 [Final Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeysByIndex(const TArray<int32>& Indices); // 0x4669080 [Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0x3338530 [Native Public]
    uint8 GetDefault(); // 0x4668ed0 [Final Native Public]
    UMovieSceneScriptingByteKey* AddKey(const FFrameNumber& InTime, uint8 NewValue, float SubFrame, const EMovieSceneTimeUnit& TimeUnit, const EMovieSceneKeyInterpolation& InInterpolation); // 0x4668290 [Final Native Public]

// UMovieSceneScriptingDoubleKey (/Script/SequencerScripting.MovieSceneScriptingDoubleKey)
    void SetValue(double InNewValue); // 0x466b150 [Final Native Public]
    void SetTime(const FFrameNumber& NewFrameNumber, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x466ab50 [Final Native Public]
    void SetTangentWeightMode(const ERichCurveTangentWeightMode& InNewValue); // 0x466aa70 [Final Native Public]
    void SetTangentMode(const ERichCurveTangentMode& InNewValue); // 0x466a990 [Final Native Public]
    void SetLeaveTangentWeight(float InNewValue); // 0x466a730 [Final Native Public]
    void SetLeaveTangent(float InNewValue); // 0x466a630 [Final Native Public]
    void SetInterpolationMode(const ERichCurveInterpMode& InNewValue); // 0x466a550 [Final Native Public]
    void SetArriveTangentWeight(float InNewValue); // 0x4669f60 [Final Native Public]
    void SetArriveTangent(float InNewValue); // 0x4669e60 [Final Native Public]
    double GetValue(); // 0x4669790 [Final Native Public]
    FFrameTime GetTime(const EMovieSceneTimeUnit& TimeUnit); // 0x4669480 [Native Public]
    ERichCurveTangentWeightMode GetTangentWeightMode(); // 0x4669420 [Final Native Public]
    ERichCurveTangentMode GetTangentMode(); // 0x46693c0 [Final Native Public]
    float GetLeaveTangentWeight(); // 0x46691e0 [Final Native Public]
    float GetLeaveTangent(); // 0x4669180 [Final Native Public]
    ERichCurveInterpMode GetInterpolationMode(); // 0x4669020 [Final Native Public]
    float GetArriveTangentWeight(); // 0x4668dd0 [Final Native Public]
    float GetArriveTangent(); // 0x4668d70 [Final Native Public]

// UMovieSceneScriptingDoubleChannel (/Script/SequencerScripting.MovieSceneScriptingDoubleChannel)
    void SetPreInfinityExtrapolation(const ERichCurveExtrapolation& InExtrapolation); // 0x466a8e0 [Final Native Public]
    void SetPostInfinityExtrapolation(const ERichCurveExtrapolation& InExtrapolation); // 0x466a830 [Final Native Public]
    void SetDefault(double InDefaultValue); // 0x466a410 [Final Native Public]
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0x4669dd0 [Native Public]
    void RemoveDefault(); // 0x4669d00 [Final Native Public]
    bool HasDefault(); // 0x4669b30 [Final Native Public]
    ERichCurveExtrapolation GetPreInfinityExtrapolation(); // 0x4669360 [Final Native Public]
    ERichCurveExtrapolation GetPostInfinityExtrapolation(); // 0x4669300 [Final Native Public]
    int32 GetNumKeys(); // 0x46692a0 [Final Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeysByIndex(const TArray<int32>& Indices); // 0x4669080 [Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0x3338530 [Native Public]
    double GetDefault(); // 0x4668f90 [Final Native Public]
    TArray<double> EvaluateKeys(const FSequencerScriptingRange& Range, const FFrameRate& FrameRate); // 0x4668bf0 [Final Native Public]
    FSequencerScriptingRange ComputeEffectiveRange(); // 0x4668930 [Final Native Public]
    UMovieSceneScriptingDoubleKey* AddKey(const FFrameNumber& InTime, double NewValue, float SubFrame, const EMovieSceneTimeUnit& TimeUnit, const EMovieSceneKeyInterpolation& InInterpolation); // 0x4668460 [Final Native Public]

// UMovieSceneScriptingEventKey (/Script/SequencerScripting.MovieSceneScriptingEventKey)
    void SetValue(FMovieSceneEvent& InNewValue); // 0x466b240 [Final Native Public]
    void SetTime(const FFrameNumber& NewFrameNumber, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x466ab50 [Final Native Public]
    FMovieSceneEvent GetValue(); // 0x46697f0 [Final Native Public]
    FFrameTime GetTime(const EMovieSceneTimeUnit& TimeUnit); // 0x4669480 [Native Public]

// UMovieSceneScriptingEventChannel (/Script/SequencerScripting.MovieSceneScriptingEventChannel)
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0x4669dd0 [Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeysByIndex(const TArray<int32>& Indices); // 0x4669080 [Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0x3338530 [Native Public]
    UMovieSceneScriptingEventKey* AddKey(const FFrameNumber& InTime, const FMovieSceneEvent& NewValue, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x4668630 [Final Native Public]

// UMovieSceneScriptingFloatKey (/Script/SequencerScripting.MovieSceneScriptingFloatKey)
    void SetValue(float InNewValue); // 0x4673f30 [Native Public]
    void SetTime(const FFrameNumber& NewFrameNumber, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x4673e10 [Native Public]
    void SetTangentWeightMode(const ERichCurveTangentWeightMode& InNewValue); // 0x4673d90 [Native Public]
    void SetTangentMode(const ERichCurveTangentMode& InNewValue); // 0x4673d10 [Native Public]
    void SetLeaveTangentWeight(float InNewValue); // 0x4673b00 [Native Public]
    void SetLeaveTangent(float InNewValue); // 0x4673a70 [Native Public]
    void SetInterpolationMode(const ERichCurveInterpMode& InNewValue); // 0x46739f0 [Native Public]
    void SetArriveTangentWeight(float InNewValue); // 0x46734b0 [Native Public]
    void SetArriveTangent(float InNewValue); // 0x3667bd0 [Native Public]
    float GetValue(); // 0x34ad710 [Native Public]
    FFrameTime GetTime(const EMovieSceneTimeUnit& TimeUnit); // 0x4669480 [Native Public]
    ERichCurveTangentWeightMode GetTangentWeightMode(); // 0x3884f10 [Native Public]
    ERichCurveTangentMode GetTangentMode(); // 0x3605d10 [Native Public]
    float GetLeaveTangentWeight(); // 0x4672c60 [Native Public]
    float GetLeaveTangent(); // 0x4672c20 [Native Public]
    ERichCurveInterpMode GetInterpolationMode(); // 0x3356460 [Native Public]
    float GetArriveTangentWeight(); // 0x38e0960 [Native Public]
    float GetArriveTangent(); // 0x4672840 [Native Public]

// UMovieSceneScriptingFloatChannel (/Script/SequencerScripting.MovieSceneScriptingFloatChannel)
    void SetPreInfinityExtrapolation(const ERichCurveExtrapolation& InExtrapolation); // 0x4673c50 [Final Native Public]
    void SetPostInfinityExtrapolation(const ERichCurveExtrapolation& InExtrapolation); // 0x4673b90 [Final Native Public]
    void SetDefault(float InDefaultValue); // 0x4673540 [Final Native Public]
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0x4669dd0 [Native Public]
    void RemoveDefault(); // 0x46733c0 [Final Native Public]
    bool HasDefault(); // 0x4673170 [Final Native Public]
    ERichCurveExtrapolation GetPreInfinityExtrapolation(); // 0x4672db0 [Final Native Public]
    ERichCurveExtrapolation GetPostInfinityExtrapolation(); // 0x4672d30 [Final Native Public]
    int32 GetNumKeys(); // 0x4672ca0 [Final Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeysByIndex(const TArray<int32>& Indices); // 0x4669080 [Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0x3338530 [Native Public]
    float GetDefault(); // 0x4672880 [Final Native Public]
    TArray<float> EvaluateKeys(const FSequencerScriptingRange& Range, const FFrameRate& FrameRate); // 0x4672440 [Final Native Public]
    FSequencerScriptingRange ComputeEffectiveRange(); // 0x4672400 [Final Native Public]
    UMovieSceneScriptingFloatKey* AddKey(const FFrameNumber& InTime, float NewValue, float SubFrame, const EMovieSceneTimeUnit& TimeUnit, const EMovieSceneKeyInterpolation& InInterpolation); // 0x4671d30 [Final Native Public]

// UMovieSceneScriptingIntegerKey (/Script/SequencerScripting.MovieSceneScriptingIntegerKey)
    void SetValue(int32 InNewValue); // 0x4673fc0 [Final Native Public]
    void SetTime(const FFrameNumber& NewFrameNumber, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x466ab50 [Final Native Public]
    int32 GetValue(); // 0x4672e30 [Final Native Public]
    FFrameTime GetTime(const EMovieSceneTimeUnit& TimeUnit); // 0x4669480 [Native Public]

// UMovieSceneScriptingIntegerChannel (/Script/SequencerScripting.MovieSceneScriptingIntegerChannel)
    void SetInterpolateLinearKeys(bool bInInterpolateLinearKeys); // 0x4673950 [Final Native Public]
    void SetDefault(int32 InDefaultValue); // 0x46735c0 [Final Native Public]
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0x4669dd0 [Native Public]
    void RemoveDefault(); // 0x46733e0 [Final Native Public]
    bool HasDefault(); // 0x4673250 [Final Native Public]
    int32 GetNumKeys(); // 0x46692a0 [Final Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeysByIndex(const TArray<int32>& Indices); // 0x4669080 [Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0x3338530 [Native Public]
    bool GetInterpolateLinearKeys(); // 0x4672be0 [Final Native Public]
    int32 GetDefault(); // 0x4672980 [Final Native Public]
    TArray<int32> EvaluateKeys(const FSequencerScriptingRange& Range, const FFrameRate& FrameRate); // 0x46726c0 [Final Native Public]
    UMovieSceneScriptingIntegerKey* AddKey(const FFrameNumber& InTime, int32 NewValue, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x4671ef0 [Final Native Public]

// UMovieSceneScriptingObjectPathKey (/Script/SequencerScripting.MovieSceneScriptingObjectPathKey)
    void SetValue(UObject* InNewValue); // 0x46740e0 [Final Native Public]
    void SetTime(const FFrameNumber& NewFrameNumber, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x466ab50 [Final Native Public]
    UObject* GetValue(); // 0x4672ef0 [Final Native Public]
    FFrameTime GetTime(const EMovieSceneTimeUnit& TimeUnit); // 0x4669480 [Native Public]

// UMovieSceneScriptingObjectPathChannel (/Script/SequencerScripting.MovieSceneScriptingObjectPathChannel)
    void SetDefault(UObject* InDefaultValue); // 0x46736e0 [Final Native Public]
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0x4669dd0 [Native Public]
    void RemoveDefault(); // 0x4669bb0 [Final Native Public]
    bool HasDefault(); // 0x46732d0 [Final Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeysByIndex(const TArray<int32>& Indices); // 0x4669080 [Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0x3338530 [Native Public]
    UObject* GetDefault(); // 0x4672a10 [Final Native Public]
    UMovieSceneScriptingObjectPathKey* AddKey(const FFrameNumber& InTime, UObject* NewValue, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x4672070 [Final Native Public]

// UMovieSceneScriptingStringKey (/Script/SequencerScripting.MovieSceneScriptingStringKey)
    void SetValue(const FString& InNewValue); // 0x4674250 [Final Native Public]
    void SetTime(const FFrameNumber& NewFrameNumber, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x466ab50 [Final Native Public]
    FString GetValue(); // 0x4673040 [Final Native Public]
    FFrameTime GetTime(const EMovieSceneTimeUnit& TimeUnit); // 0x4669480 [Native Public]

// UMovieSceneScriptingStringChannel (/Script/SequencerScripting.MovieSceneScriptingStringChannel)
    void SetDefault(const FString& InDefaultValue); // 0x46737a0 [Final Native Public]
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0x4669dd0 [Native Public]
    void RemoveDefault(); // 0x4669d00 [Final Native Public]
    bool HasDefault(); // 0x4673310 [Final Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeysByIndex(const TArray<int32>& Indices); // 0x4669080 [Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0x3338530 [Native Public]
    FString GetDefault(); // 0x4672a40 [Final Native Public]
    UMovieSceneScriptingStringKey* AddKey(const FFrameNumber& InTime, const FString& NewValue, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x4672230 [Final Native Public]

// UMovieSceneBindingExtensions (/Script/SequencerScripting.MovieSceneBindingExtensions)
    void SetSpawnableBindingID(FMovieSceneBindingProxy& InBinding, FMovieSceneObjectBindingID& SpawnableBindingID); // 0x4684fa0 [Final Native Static Public]
    void SetSortingOrder(FMovieSceneBindingProxy& InBinding, int32 SortingOrder); // 0x4684e00 [Final Native Static Public]
    void SetParent(FMovieSceneBindingProxy& InBinding, FMovieSceneBindingProxy& InParentBinding); // 0x4683d50 [Final Native Static Public]
    void SetName(FMovieSceneBindingProxy& InBinding, const FString& InName); // 0x4683960 [Final Native Static Public]
    void SetDisplayName(FMovieSceneBindingProxy& InBinding, FText& InDisplayName); // 0x4682420 [Final Native Static Public]
    void RemoveTrack(FMovieSceneBindingProxy& InBinding, UMovieSceneTrack* TrackToRemove); // 0x4681cb0 [Final Native Static Public]
    void Remove(FMovieSceneBindingProxy& InBinding); // 0x4681480 [Final Native Static Public]
    void MoveBindingContents(FMovieSceneBindingProxy& SourceBindingId, FMovieSceneBindingProxy& DestinationBindingId); // 0x46812e0 [Final Native Static Public]
    bool IsValid(FMovieSceneBindingProxy& InBinding); // 0x46807e0 [Final Native Static Public]
    TArray<UMovieSceneTrack*> GetTracks(FMovieSceneBindingProxy& InBinding); // 0x467fd20 [Final Native Static Public]
    int32 GetSortingOrder(FMovieSceneBindingProxy& InBinding); // 0x467f300 [Final Native Static Public]
    TSubclassOf<UObject> GetPossessedObjectClass(FMovieSceneBindingProxy& InBinding); // 0x467eda0 [Final Native Static Public]
    FMovieSceneBindingProxy GetParent(FMovieSceneBindingProxy& InBinding); // 0x467d910 [Final Native Static Public]
    UObject* GetObjectTemplate(FMovieSceneBindingProxy& InBinding); // 0x467d7b0 [Final Native Static Public]
    FString GetName(FMovieSceneBindingProxy& InBinding); // 0x467d490 [Final Native Static Public]
    FGuid GetId(FMovieSceneBindingProxy& InBinding); // 0x467cc50 [Final Native Static Public]
    FText GetDisplayName(FMovieSceneBindingProxy& InBinding); // 0x467c310 [Final Native Static Public]
    TArray<FMovieSceneBindingProxy> GetChildPossessables(FMovieSceneBindingProxy& InBinding); // 0x467bf80 [Final Native Static Public]
    TArray<UMovieSceneTrack*> FindTracksByType(FMovieSceneBindingProxy& InBinding, TSubclassOf<UMovieSceneTrack> TrackType); // 0x467a380 [Final Native Static Public]
    TArray<UMovieSceneTrack*> FindTracksByExactType(FMovieSceneBindingProxy& InBinding, TSubclassOf<UMovieSceneTrack> TrackType); // 0x4679de0 [Final Native Static Public]
    UMovieSceneTrack* AddTrack(FMovieSceneBindingProxy& InBinding, TSubclassOf<UMovieSceneTrack> TrackType); // 0x4678a40 [Final Native Static Public]

// UMovieSceneEventTrackExtensions (/Script/SequencerScripting.MovieSceneEventTrackExtensions)
    TSubclassOf<UObject> GetBoundObjectPropertyClass(FMovieSceneEvent& EventKey); // 0x467b480 [Final Native Static Public]
    UMovieSceneEventTriggerSection* AddEventTriggerSection(UMovieSceneEventTrack* InTrack); // 0x4677ee0 [Final Native Static Public]
    UMovieSceneEventRepeaterSection* AddEventRepeaterSection(UMovieSceneEventTrack* InTrack); // 0x4677d70 [Final Native Static Public]

// UMovieSceneFolderExtensions (/Script/SequencerScripting.MovieSceneFolderExtensions)
    bool SetFolderName(UMovieSceneFolder* Folder, const FName& InFolderName); // 0x46830a0 [Final Native Static Public]
    bool SetFolderColor(UMovieSceneFolder* Folder, const FColor& InFolderColor); // 0x4682fb0 [Final Native Static Public]
    bool RemoveChildTrack(UMovieSceneFolder* Folder, UMovieSceneTrack* InTrack); // 0x4681790 [Final Native Static Public]
    bool RemoveChildObjectBinding(UMovieSceneFolder* Folder, const FMovieSceneBindingProxy& InObjectBinding); // 0x4681650 [Final Native Static Public]
    bool RemoveChildFolder(UMovieSceneFolder* TargetFolder, UMovieSceneFolder* FolderToRemove); // 0x4681540 [Final Native Static Public]
    FName GetFolderName(UMovieSceneFolder* Folder); // 0x467cb90 [Final Native Static Public]
    FColor GetFolderColor(UMovieSceneFolder* Folder); // 0x467caf0 [Final Native Static Public]
    TArray<UMovieSceneTrack*> GetChildTracks(UMovieSceneFolder* Folder); // 0x467c060 [Final Native Static Public]
    TArray<FMovieSceneBindingProxy> GetChildObjectBindings(UMovieSceneFolder* Folder); // 0x467bd60 [Final Native Static Public]
    TArray<UMovieSceneFolder*> GetChildFolders(UMovieSceneFolder* Folder); // 0x467bc00 [Final Native Static Public]
    bool AddChildTrack(UMovieSceneFolder* Folder, UMovieSceneTrack* InTrack); // 0x4677c60 [Final Native Static Public]
    bool AddChildObjectBinding(UMovieSceneFolder* Folder, const FMovieSceneBindingProxy& InObjectBinding); // 0x4677b20 [Final Native Static Public]
    bool AddChildFolder(UMovieSceneFolder* TargetFolder, UMovieSceneFolder* FolderToAdd); // 0x4677a10 [Final Native Static Public]

// UMovieSceneMaterialTrackExtensions (/Script/SequencerScripting.MovieSceneMaterialTrackExtensions)
    void SetMaterialInfo(UMovieSceneComponentMaterialTrack* Track, FComponentMaterialInfo& MaterialInfo); // 0x4683760 [Final Native Static Public]
    void SetMaterialIndex(UMovieSceneComponentMaterialTrack* Track, int32 MaterialIndex); // 0x4683580 [Final Native Static Public]
    FComponentMaterialInfo GetMaterialInfo(UMovieSceneComponentMaterialTrack* Track); // 0x467d270 [Final Native Static Public]
    int32 GetMaterialIndex(UMovieSceneComponentMaterialTrack* Track); // 0x467d110 [Final Native Static Public]

// UMovieScenePrimitiveMaterialTrackExtensions (/Script/SequencerScripting.MovieScenePrimitiveMaterialTrackExtensions)
    void SetMaterialInfo(UMovieScenePrimitiveMaterialTrack* Track, FComponentMaterialInfo& MaterialInfo); // 0x4683860 [Final Native Static Public]
    void SetMaterialIndex(UMovieScenePrimitiveMaterialTrack* Track, int32 MaterialIndex); // 0x4683670 [Final Native Static Public]
    FComponentMaterialInfo GetMaterialInfo(UMovieScenePrimitiveMaterialTrack* Track); // 0x467d320 [Final Native Static Public]
    int32 GetMaterialIndex(UMovieScenePrimitiveMaterialTrack* Track); // 0x467d1c0 [Final Native Static Public]

// UMovieScenePropertyTrackExtensions (/Script/SequencerScripting.MovieScenePropertyTrackExtensions)
    void SetPropertyNameAndPath(UMovieScenePropertyTrack* Track, const FName& InPropertyName, const FString& InPropertyPath); // 0x4684610 [Final Native Static Public]
    void SetObjectPropertyClass(UMovieSceneObjectPropertyTrack* Track, TSubclassOf<UObject> PropertyClass); // 0x4683c40 [Final Native Static Public]
    void SetByteTrackEnum(UMovieSceneByteTrack* Track, UEnum* InEnum); // 0x4682140 [Final Native Static Public]
    FName GetUniqueTrackName(UMovieScenePropertyTrack* Track); // 0x4680040 [Final Native Static Public]
    FString GetPropertyPath(UMovieScenePropertyTrack* Track); // 0x467ef20 [Final Native Static Public]
    FName GetPropertyName(UMovieScenePropertyTrack* Track); // 0x467ee60 [Final Native Static Public]
    TSubclassOf<UObject> GetObjectPropertyClass(UMovieSceneObjectPropertyTrack* Track); // 0x467d6f0 [Final Native Static Public]
    UEnum* GetByteTrackEnum(UMovieSceneByteTrack* Track); // 0x467b540 [Final Native Static Public]

// UMovieSceneSectionExtensions (/Script/SequencerScripting.MovieSceneSectionExtensions)
    void SetStartFrameSeconds(UMovieSceneSection* Section, float StartTime); // 0x4685470 [Final Native Static Public]
    void SetStartFrameBounded(UMovieSceneSection* Section, bool bIsBounded); // 0x4685330 [Final Native Static Public]
    void SetStartFrame(UMovieSceneSection* Section, int32 StartFrame); // 0x4685110 [Final Native Static Public]
    void SetRangeSeconds(UMovieSceneSection* Section, float StartTime, float EndTime); // 0x4684960 [Final Native Static Public]
    void SetRange(UMovieSceneSection* Section, int32 StartFrame, int32 EndFrame); // 0x4684760 [Final Native Static Public]
    void SetEndFrameSeconds(UMovieSceneSection* Section, float EndTime); // 0x4682a70 [Final Native Static Public]
    void SetEndFrameBounded(UMovieSceneSection* Section, bool bIsBounded); // 0x4682930 [Final Native Static Public]
    void SetEndFrame(UMovieSceneSection* Section, int32 EndFrame); // 0x4682710 [Final Native Static Public]
    bool HasStartFrame(UMovieSceneSection* Section); // 0x46805f0 [Final Native Static Public]
    bool HasEndFrame(UMovieSceneSection* Section); // 0x46804a0 [Final Native Static Public]
    float GetStartFrameSeconds(UMovieSceneSection* Section); // 0x467f8a0 [Final Native Static Public]
    int32 GetStartFrame(UMovieSceneSection* Section); // 0x467f6c0 [Final Native Static Public]
    int32 GetParentSequenceFrame(UMovieSceneSubSection* Section, int32 InFrame, UMovieSceneSequence* ParentSequence); // 0x467da20 [Final Native Static Public]
    float GetEndFrameSeconds(UMovieSceneSection* Section); // 0x467c7a0 [Final Native Static Public]
    int32 GetEndFrame(UMovieSceneSection* Section); // 0x467c5c0 [Final Native Static Public]
    TArray<UMovieSceneScriptingChannel*> GetChannelsByType(UMovieSceneSection* Section, TSubclassOf<UMovieSceneScriptingChannel> ChannelType); // 0x467b6d0 [Final Native Static Public]
    UMovieSceneScriptingChannel* GetChannel(UMovieSceneSection* Section, const FName& ChannelName); // 0x467b600 [Final Native Static Public]
    float GetAutoSizeStartFrameSeconds(UMovieSceneSection* Section); // 0x467b020 [Final Native Static Public]
    int32 GetAutoSizeStartFrame(UMovieSceneSection* Section); // 0x467aed0 [Final Native Static Public]
    bool GetAutoSizeHasStartFrame(UMovieSceneSection* Section); // 0x467adf0 [Final Native Static Public]
    bool GetAutoSizeHasEndFrame(UMovieSceneSection* Section); // 0x467ad10 [Final Native Static Public]
    float GetAutoSizeEndFrameSeconds(UMovieSceneSection* Section); // 0x467ab60 [Final Native Static Public]
    int32 GetAutoSizeEndFrame(UMovieSceneSection* Section); // 0x467aa10 [Final Native Static Public]
    TArray<UMovieSceneScriptingChannel*> GetAllChannels(UMovieSceneSection* Section); // 0x467a800 [Final Native Static Public]

// UMovieSceneSequenceExtensions (/Script/SequencerScripting.MovieSceneSequenceExtensions)
    void SortMarkedFrames(UMovieSceneSequence* Sequence); // 0x4685e10 [Final Native Static Public]
    void SetWorkRangeStart(UMovieSceneSequence* InSequence, double StartTimeInSeconds); // 0x4685d30 [Final Native Static Public]
    void SetWorkRangeEnd(UMovieSceneSequence* InSequence, double EndTimeInSeconds); // 0x4685c50 [Final Native Static Public]
    void SetViewRangeStart(UMovieSceneSequence* InSequence, double StartTimeInSeconds); // 0x4685b70 [Final Native Static Public]
    void SetViewRangeEnd(UMovieSceneSequence* InSequence, double EndTimeInSeconds); // 0x4685a90 [Final Native Static Public]
    void SetTickResolutionDirectly(UMovieSceneSequence* Sequence, const FFrameRate& TickResolution); // 0x4685860 [Final Native Static Public]
    void SetTickResolution(UMovieSceneSequence* Sequence, const FFrameRate& TickResolution); // 0x4685760 [Final Native Static Public]
    void SetReadOnly(UMovieSceneSequence* Sequence, bool bInReadOnly); // 0x4684c40 [Final Native Static Public]
    void SetPlaybackStartSeconds(UMovieSceneSequence* Sequence, float StartTime); // 0x4684440 [Final Native Static Public]
    void SetPlaybackStart(UMovieSceneSequence* Sequence, int32 StartFrame); // 0x46842b0 [Final Native Static Public]
    void SetPlaybackRangeLocked(UMovieSceneSequence* Sequence, bool bInLocked); // 0x46841e0 [Final Native Static Public]
    void SetPlaybackEndSeconds(UMovieSceneSequence* Sequence, float EndTime); // 0x4684010 [Final Native Static Public]
    void SetPlaybackEnd(UMovieSceneSequence* Sequence, int32 EndFrame); // 0x4683e80 [Final Native Static Public]
    void SetMarkedFramesLocked(UMovieSceneSequence* Sequence, bool bInLocked); // 0x46834b0 [Final Native Static Public]
    void SetMarkedFrameInSequence(UMovieSceneSequence* Sequence, int32 InMarkIndex, const FFrameNumber& InFrameNumber, const EMovieSceneTimeUnit& TimeUnit); // 0x46832e0 [Final Native Static Public]
    void SetMarkedFrame(UMovieSceneSequence* Sequence, int32 InMarkIndex, const FFrameNumber& InFrameNumber); // 0x4683190 [Final Native Static Public]
    void SetEvaluationType(UMovieSceneSequence* InSequence, const EMovieSceneEvaluationType& InEvaluationType); // 0x4682da0 [Final Native Static Public]
    void SetDisplayRate(UMovieSceneSequence* Sequence, const FFrameRate& DisplayRate); // 0x4682610 [Final Native Static Public]
    void SetClockSource(UMovieSceneSequence* InSequence, const EUpdateClockSource& InClockSource); // 0x4682230 [Final Native Static Public]
    FMovieSceneBindingProxy ResolveBindingID(UMovieSceneSequence* RootSequence, const FMovieSceneObjectBindingID& InObjectBindingID); // 0x4681f10 [Final Native Static Public]
    bool RemoveTrack(UMovieSceneSequence* Sequence, UMovieSceneTrack* Track); // 0x4681dd0 [Final Native Static Public]
    void RemoveRootFolderFromSequence(UMovieSceneSequence* Sequence, UMovieSceneFolder* Folder); // 0x4681940 [Final Native Static Public]
    FSequencerScriptingRange MakeRangeSeconds(UMovieSceneSequence* Sequence, float StartTime, float Duration); // 0x4681010 [Final Native Static Public]
    FSequencerScriptingRange MakeRange(UMovieSceneSequence* Sequence, int32 StartFrame, int32 Duration); // 0x4680e50 [Final Native Static Public]
    TArray<UObject*> LocateBoundObjects(UMovieSceneSequence* Sequence, FMovieSceneBindingProxy& InBinding, UObject* Context); // 0x46808c0 [Final Native Static Public]
    bool IsReadOnly(UMovieSceneSequence* Sequence); // 0x4680740 [Final Native Static Public]
    bool IsPlaybackRangeLocked(UMovieSceneSequence* Sequence); // 0x46806a0 [Final Native Static Public]
    double GetWorkRangeStart(UMovieSceneSequence* InSequence); // 0x4680330 [Final Native Static Public]
    double GetWorkRangeEnd(UMovieSceneSequence* InSequence); // 0x4680270 [Final Native Static Public]
    double GetViewRangeStart(UMovieSceneSequence* InSequence); // 0x46801b0 [Final Native Static Public]
    double GetViewRangeEnd(UMovieSceneSequence* InSequence); // 0x46800f0 [Final Native Static Public]
    TArray<UMovieSceneTrack*> GetTracks(UMovieSceneSequence* Sequence); // 0x467fe80 [Final Native Static Public]
    FFrameRate GetTickResolution(UMovieSceneSequence* Sequence); // 0x467fb30 [Final Native Static Public]
    TArray<FMovieSceneBindingProxy> GetSpawnables(UMovieSceneSequence* Sequence); // 0x467f450 [Final Native Static Public]
    TArray<UMovieSceneFolder*> GetRootFoldersInSequence(UMovieSceneSequence* Sequence); // 0x467f030 [Final Native Static Public]
    TArray<FMovieSceneBindingProxy> GetPossessables(UMovieSceneSequence* Sequence); // 0x467eb50 [Final Native Static Public]
    FMovieSceneObjectBindingID GetPortableBindingID(UMovieSceneSequence* RootSequence, UMovieSceneSequence* DestinationSequence, FMovieSceneBindingProxy& InBinding); // 0x467e530 [Final Native Static Public]
    float GetPlaybackStartSeconds(UMovieSceneSequence* Sequence); // 0x467e320 [Final Native Static Public]
    int32 GetPlaybackStart(UMovieSceneSequence* Sequence); // 0x467e190 [Final Native Static Public]
    FSequencerScriptingRange GetPlaybackRange(UMovieSceneSequence* Sequence); // 0x467e030 [Final Native Static Public]
    float GetPlaybackEndSeconds(UMovieSceneSequence* Sequence); // 0x467de20 [Final Native Static Public]
    int32 GetPlaybackEnd(UMovieSceneSequence* Sequence); // 0x467dc90 [Final Native Static Public]
    UMovieScene* GetMovieScene(UMovieSceneSequence* Sequence); // 0x467d3d0 [Final Native Static Public]
    TArray<FMovieSceneMarkedFrame> GetMarkedFramesFromSequence(UMovieSceneSequence* Sequence, const EMovieSceneTimeUnit& TimeUnit); // 0x467ce90 [Final Native Static Public]
    TArray<FMovieSceneMarkedFrame> GetMarkedFrames(UMovieSceneSequence* Sequence); // 0x467ccf0 [Final Native Static Public]
    EMovieSceneEvaluationType GetEvaluationType(UMovieSceneSequence* InSequence); // 0x467ca30 [Final Native Static Public]
    FFrameRate GetDisplayRate(UMovieSceneSequence* Sequence); // 0x467c4f0 [Final Native Static Public]
    EUpdateClockSource GetClockSource(UMovieSceneSequence* InSequence); // 0x467c1b0 [Final Native Static Public]
    TArray<FMovieSceneBindingProxy> GetBindings(UMovieSceneSequence* Sequence); // 0x467b2d0 [Final Native Static Public]
    FMovieSceneObjectBindingID GetBindingID(UMovieSceneSequence* Sequence, FMovieSceneBindingProxy& InBinding); // 0x467b1d0 [Final Native Static Public]
    TArray<UMovieSceneTrack*> FindTracksByType(UMovieSceneSequence* Sequence, TSubclassOf<UMovieSceneTrack> TrackType); // 0x467a4d0 [Final Native Static Public]
    TArray<UMovieSceneTrack*> FindTracksByExactType(UMovieSceneSequence* Sequence, TSubclassOf<UMovieSceneTrack> TrackType); // 0x467a080 [Final Native Static Public]
    int32 FindNextMarkedFrameInSequence(UMovieSceneSequence* Sequence, const FFrameNumber& InFrameNumber, bool bForward, const EMovieSceneTimeUnit& TimeUnit); // 0x4679c00 [Final Native Static Public]
    int32 FindNextMarkedFrame(UMovieSceneSequence* Sequence, const FFrameNumber& InFrameNumber, bool bForward); // 0x4679ab0 [Final Native Static Public]
    int32 FindMarkedFrameByLabel(UMovieSceneSequence* Sequence, const FString& InLabel); // 0x4679990 [Final Native Static Public]
    int32 FindMarkedFrameByFrameNumberInSequence(UMovieSceneSequence* Sequence, const FFrameNumber& InFrameNumber, const EMovieSceneTimeUnit& TimeUnit); // 0x4679800 [Final Native Static Public]
    int32 FindMarkedFrameByFrameNumber(UMovieSceneSequence* Sequence, const FFrameNumber& InFrameNumber); // 0x4679700 [Final Native Static Public]
    FMovieSceneBindingProxy FindBindingByName(UMovieSceneSequence* Sequence, const FString& Name); // 0x4679500 [Final Native Static Public]
    FMovieSceneBindingProxy FindBindingById(UMovieSceneSequence* Sequence, const FGuid& BindingID); // 0x4679390 [Final Native Static Public]
    void DeleteMarkedFrames(UMovieSceneSequence* Sequence); // 0x46792e0 [Final Native Static Public]
    void DeleteMarkedFrame(UMovieSceneSequence* Sequence, int32 DeleteIndex); // 0x46791e0 [Final Native Static Public]
    bool AreMarkedFramesLocked(UMovieSceneSequence* Sequence); // 0x4678e30 [Final Native Static Public]
    UMovieSceneTrack* AddTrack(UMovieSceneSequence* Sequence, TSubclassOf<UMovieSceneTrack> TrackType); // 0x4678c60 [Final Native Static Public]
    FMovieSceneBindingProxy AddSpawnableFromInstance(UMovieSceneSequence* Sequence, UObject* ObjectToSpawn); // 0x46788d0 [Final Native Static Public]
    FMovieSceneBindingProxy AddSpawnableFromClass(UMovieSceneSequence* Sequence, TSubclassOf<UObject> ClassToSpawn); // 0x4678760 [Final Native Static Public]
    UMovieSceneFolder* AddRootFolderToSequence(UMovieSceneSequence* Sequence, const FString& NewFolderName); // 0x4678530 [Final Native Static Public]
    FMovieSceneBindingProxy AddPossessable(UMovieSceneSequence* Sequence, UObject* ObjectToPossess); // 0x46783c0 [Final Native Static Public]
    int32 AddMarkedFrameToSequence(UMovieSceneSequence* Sequence, FMovieSceneMarkedFrame& InMarkedFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x46781d0 [Final Native Static Public]
    int32 AddMarkedFrame(UMovieSceneSequence* Sequence, FMovieSceneMarkedFrame& InMarkedFrame); // 0x4678050 [Final Native Static Public]

// UMovieSceneTimeWarpExtensions (/Script/SequencerScripting.MovieSceneTimeWarpExtensions)
    double ToFixedPlayRate(FMovieSceneTimeWarpVariant& TimeWarp); // 0x46790d0 [Final Native Static Public]
    void SetFixedPlayRate(FMovieSceneTimeWarpVariant& TimeWarp, double FixedPlayRate); // 0x4682ea0 [Final Native Static Public]
    FMovieSceneTimeWarpVariant MakeTimeWarp(double FixedPlayRate); // 0x4679010 [Final Native Static Public]
    double Conv_TimeWarpVariantToPlayRate(FMovieSceneTimeWarpVariant& TimeWarp); // 0x46790d0 [Final Native Static Public]
    FMovieSceneTimeWarpVariant Conv_PlayRateToTimeWarpVariant(double ConstantPlayRate); // 0x4679010 [Final Native Static Public]
    void BreakTimeWarp(FMovieSceneTimeWarpVariant& TimeWarp, const double& FixedPlayRate); // 0x4678ed0 [Final Native Static Public]

// UMovieSceneTrackExtensions (/Script/SequencerScripting.MovieSceneTrackExtensions)
    void SetTrackRowDisplayName(UMovieSceneTrack* Track, FText& InName, int32 RowIndex); // 0x4685960 [Final Native Static Public]
    void SetSortingOrder(UMovieSceneTrack* Track, int32 SortingOrder); // 0x4684ed0 [Final Native Static Public]
    void SetSectionToKey(UMovieSceneTrack* Track, UMovieSceneSection* Section); // 0x4684d10 [Final Native Static Public]
    void SetDisplayName(UMovieSceneTrack* Track, FText& InName); // 0x4682520 [Final Native Static Public]
    void SetColorTint(UMovieSceneTrack* Track, const FColor& ColorTint); // 0x4682350 [Final Native Static Public]
    void RemoveSection(UMovieSceneTrack* Track, UMovieSceneSection* Section); // 0x4681b20 [Final Native Static Public]
    FText GetTrackRowDisplayName(UMovieSceneTrack* Track, int32 RowIndex); // 0x467fc00 [Final Native Static Public]
    int32 GetSortingOrder(UMovieSceneTrack* Track); // 0x467f3a0 [Final Native Static Public]
    UMovieSceneSection* GetSectionToKey(UMovieSceneTrack* Track); // 0x467f0f0 [Final Native Static Public]
    TArray<UMovieSceneSection*> GetSections(UMovieSceneTrack* Track); // 0x467f1b0 [Final Native Static Public]
    FText GetDisplayName(UMovieSceneTrack* Track); // 0x467c410 [Final Native Static Public]
    FColor GetColorTint(UMovieSceneTrack* Track); // 0x467c270 [Final Native Static Public]
    UMovieSceneSection* AddSection(UMovieSceneTrack* Track); // 0x4678680 [Final Native Static Public]

// UMovieSceneFloatVectorTrackExtensions (/Script/SequencerScripting.MovieSceneFloatVectorTrackExtensions)
    void SetNumChannelsUsed(UMovieSceneFloatVectorTrack* Track, int32 InNumChannelsUsed); // 0x4683b60 [Final Native Static Public]
    int32 GetNumChannelsUsed(UMovieSceneFloatVectorTrack* Track); // 0x467d640 [Final Native Static Public]

// UMovieSceneDoubleVectorTrackExtensions (/Script/SequencerScripting.MovieSceneDoubleVectorTrackExtensions)
    void SetNumChannelsUsed(UMovieSceneDoubleVectorTrack* Track, int32 InNumChannelsUsed); // 0x4683b60 [Final Native Static Public]
    int32 GetNumChannelsUsed(UMovieSceneDoubleVectorTrack* Track); // 0x467d640 [Final Native Static Public]

// USequencerScriptingRangeExtensions (/Script/SequencerScripting.SequencerScriptingRangeExtensions)
    void SetStartSeconds(FSequencerScriptingRange& Range, float Start); // 0x4685630 [Final Native Static Public]
    void SetStartFrame(FSequencerScriptingRange& Range, int32 Start); // 0x4685250 [Final Native Static Public]
    void SetEndSeconds(FSequencerScriptingRange& Range, float End); // 0x4682c30 [Final Native Static Public]
    void SetEndFrame(FSequencerScriptingRange& Range, int32 End); // 0x4682850 [Final Native Static Public]
    void RemoveStart(FSequencerScriptingRange& Range); // 0x4681c10 [Final Native Static Public]
    void RemoveEnd(FSequencerScriptingRange& Range); // 0x46818a0 [Final Native Static Public]
    bool HasStart(FSequencerScriptingRange& Range); // 0x4680550 [Final Native Static Public]
    bool HasEnd(FSequencerScriptingRange& Range); // 0x46803f0 [Final Native Static Public]
    float GetStartSeconds(FSequencerScriptingRange& Range); // 0x467fa30 [Final Native Static Public]
    int32 GetStartFrame(FSequencerScriptingRange& Range); // 0x467f800 [Final Native Static Public]
    float GetEndSeconds(FSequencerScriptingRange& Range); // 0x467c930 [Final Native Static Public]
    int32 GetEndFrame(FSequencerScriptingRange& Range); // 0x467c700 [Final Native Static Public]

// USlateFXSubsystem (/Script/SlateRHIRenderer.SlateFXSubsystem)
    USlateRHIPostBufferProcessor* GetSlatePostProcessor(const ESlatePostRT& InPostBufferBit); // 0x2d84680 [Final Native Public]

// USlateRHIRendererSettings (/Script/SlateRHIRenderer.SlateRHIRendererSettings)
    FSlatePostSettings GetSlatePostSetting(const ESlatePostRT& InPostBufferBit); // 0x2d84710 [Final Native Public]
    FSlatePostSettings GetMutableSlatePostSetting(const ESlatePostRT& InPostBufferBit); // 0x2d84590 [Final Native Public]

// UStateTreeNodeBlueprintBase (/Script/StateTreeModule.StateTreeNodeBlueprintBase)
    void SendEvent(FStateTreeEvent& Event); // 0x4fcffe0 [Final Native Public]
    void RequestTransition(FStateTreeStateLink& TargetState, const EStateTreeTransitionPriority& Priority); // 0x4fcfe50 [Final Native Public]
    FText ReceiveGetDescription(const EStateTreeNodeFormatting& Formatting); // 0x144c730 [Event Protected]
    bool IsPropertyRefValid(FStateTreeBlueprintPropertyRef& PropertyRef); // 0x4fcfd80 [Final Native Public]
    void GetPropertyReference(FStateTreeBlueprintPropertyRef& PropertyRef); // 0x4fcfc50 [Final Native Public]
    FText GetPropertyDescriptionByPropertyName(const FName& PropertyName); // 0x4fcfbb0 [Final Native Public]

// UStateTreeConditionBlueprintBase (/Script/StateTreeModule.StateTreeConditionBlueprintBase)
    bool ReceiveTestCondition(); // 0x144c730 [Event Public]

// UStateTreeConsiderationBlueprintBase (/Script/StateTreeModule.StateTreeConsiderationBlueprintBase)
    float ReceiveGetScore(); // 0x144c730 [Event Public]

// UStateTreeEvaluatorBlueprintBase (/Script/StateTreeModule.StateTreeEvaluatorBlueprintBase)
    void ReceiveTreeStop(); // 0x144c730 [Event Public]
    void ReceiveTreeStart(); // 0x144c730 [Event Public]
    void ReceiveTick(float DeltaTime); // 0x144c730 [Event Public]

// UStateTreeTaskBlueprintBase (/Script/StateTreeModule.StateTreeTaskBlueprintBase)
    EStateTreeRunStatus ReceiveTick(float DeltaTime); // 0x144c730 [Event Public]
    void ReceiveStateCompleted(const EStateTreeRunStatus& CompletionStatus, const FStateTreeActiveStates& CompletedActiveStates); // 0x144c730 [Event Public]
    void ReceiveLatentTick(float DeltaTime); // 0x144c730 [Event Public]
    void ReceiveLatentEnterState(FStateTreeTransitionResult& Transition); // 0x144c730 [Event Public]
    void ReceiveExitState(FStateTreeTransitionResult& Transition); // 0x144c730 [Event Public]
    EStateTreeRunStatus ReceiveEnterState(FStateTreeTransitionResult& Transition); // 0x144c730 [Event Public]
    void FinishTask(bool bSucceeded); // 0x4fcfb20 [Final Native Protected]

// UStaticMeshDescription (/Script/StaticMeshDescription.StaticMeshDescription)
    void SetVertexInstanceUV(const FVertexInstanceID& VertexInstanceID, const FVector2D& UV, int32 UVIndex); // 0x201d2e0 [Final Native Public]
    void SetPolygonGroupMaterialSlotName(const FPolygonGroupID& PolygonGroupID, const FName& SlotName); // 0x201d0e0 [Final Native Public]
    FVector2D GetVertexInstanceUV(const FVertexInstanceID& VertexInstanceID, int32 UVIndex); // 0x201ced0 [Final Native Public]
    void CreateCube(const FVector& Center, const FVector& HalfExtents, const FPolygonGroupID& PolygonGroup, FPolygonID& PolygonID_PlusX, FPolygonID& PolygonID_MinusX, FPolygonID& PolygonID_PlusY, FPolygonID& PolygonID_MinusY, FPolygonID& PolygonID_PlusZ, FPolygonID& PolygonID_MinusZ); // 0x201cb80 [Final Native Public]

// USteamCoreProAppsAsyncActionGetFileDetails (/Script/SteamCorePro.SteamCoreProAppsAsyncActionGetFileDetails)
    void HandleCallback(FFileDetailsResult& Data, bool bWasSuccessful); // 0x40f1da0 [Final Native Public]
    USteamCoreProAppsAsyncActionGetFileDetails* GetFileDetailsAsync(UObject* WorldContextObject, const FString& Filename, float Timeout); // 0x40f01d0 [Final Native Static Public]

// USteamProFriends (/Script/SteamCorePro.SteamProFriends)
    bool SetRichPresence(const FString& Key, const FString& Value); // 0x40f3000 [Final Native Static Public]
    void SetPlayedWith(const FSteamID& SteamIDUserPlayedWith); // 0x40f2f80 [Final Native Static Public]
    bool SetListenForFriendsMessages(bool bInterceptEnabled); // 0x40f2ef0 [Final Native Static Public]
    void SetInGameVoiceSpeaking(const FSteamID& SteamIDUser, bool bSpeaking); // 0x40f2e30 [Final Native Static Public]
    bool SendClanChatMessage(const FSteamID& SteamIDClanChat, const FString& Text); // 0x40f2d00 [Final Native Static Public]
    bool RequestUserInformation(const FSteamID& SteamIDUser, bool bRequireNameOnly); // 0x40f2c30 [Final Native Static Public]
    void RequestFriendRichPresence(const FSteamID& SteamIDFriend); // 0x40f2bb0 [Final Native Static Public]
    void RequestEquippedProfileItems(const FScriptDelegate& Callback, const FSteamID& SteamID); // 0x40f2ab0 [Final Native Public]
    void RequestClanOfficerList(const FScriptDelegate& Callback, const FSteamID& SteamIDClan); // 0x40f29b0 [Final Native Public]
    bool ReplyToFriendMessage(const FSteamID& SteamIDFriend, const FString& MsgToSend); // 0x40f2880 [Final Native Static Public]
    bool RegisterProtocolInOverlayBrowser(const FString& Protocol); // 0x40f2790 [Final Native Static Public]
    bool OpenClanChatWindowInSteam(const FSteamID& SteamIDClanChat); // 0x40f2700 [Final Native Static Public]
    bool LeaveClanChatRoom(const FSteamID& SteamIDClan); // 0x40f2670 [Final Native Static Public]
    void JoinClanChatRoom(const FScriptDelegate& Callback, const FSteamID& SteamIDClan); // 0x40f2570 [Final Native Public]
    bool IsUserInSource(const FSteamID& SteamIDUser, const FSteamID& SteamIDSource); // 0x40f24a0 [Final Native Static Public]
    void IsFollowing(const FScriptDelegate& Callback, const FSteamID& SteamID); // 0x40f23a0 [Final Native Public]
    bool IsClanPublic(const FSteamID& SteamIDClan); // 0x40f2310 [Final Native Static Public]
    bool IsClanOfficialGameGroup(const FSteamID& SteamIDClan); // 0x40f2280 [Final Native Static Public]
    bool IsClanChatWindowOpenInSteam(const FSteamID& SteamIDClanChat); // 0x40f21f0 [Final Native Static Public]
    bool IsClanChatAdmin(const FSteamID& SteamIDClanChat, const FSteamID& SteamIDUser); // 0x40f2120 [Final Native Static Public]
    bool InviteUserToGame(const FSteamID& SteamIDFriend, const FString& ConnectString); // 0x40f1ff0 [Final Native Static Public]
    bool HasFriend(const FSteamID& SteamIDFriend, const TArray<ESteamFriendFlags>& Flags); // 0x40f1ec0 [Final Native Static Public]
    USteamProFriends* GetSteamFriends(); // 0x40f1d70 [Final Native Static Public]
    UTexture2D* GetSmallFriendAvatar(const FSteamID& SteamIDFriend); // 0x40f1ce0 [Final Native Static Public]
    int32 GetProfileItemPropertyUint(const FSteamID& SteamID, const ESteamCommunityProfileItemType& ItemType, const ESteamCommunityProfileItemProperty& Prop); // 0x40f1be0 [Final Native Static Public]
    FString GetProfileItemPropertyString(const FSteamID& SteamID, const ESteamCommunityProfileItemType& ItemType, const ESteamCommunityProfileItemProperty& Prop); // 0x40f1a90 [Final Native Static Public]
    FString GetPlayerNickname_Pure(const FSteamID& steamIDPlayer); // 0x40f19b0 [Final Native Static Public]
    FString GetPlayerNickname(const FSteamID& steamIDPlayer); // 0x40f18e0 [Final Native Static Public]
    ESteamPersonaState GetPersonaState_Pure(); // 0x40f18b0 [Final Native Static Public]
    ESteamPersonaState GetPersonaState(); // 0x40f18b0 [Final Native Static Public]
    FString GetPersonaName_Pure(); // 0x40f1820 [Final Native Static Public]
    FString GetPersonaName(); // 0x40f17a0 [Final Native Static Public]
    UTexture2D* GetMediumFriendAvatar(const FSteamID& SteamIDFriend); // 0x40f1710 [Final Native Static Public]
    UTexture2D* GetLargeFriendAvatar(const FSteamID& SteamIDFriend); // 0x40f1680 [Final Native Static Public]
    int32 GetFriendSteamLevel(const FSteamID& SteamIDFriend); // 0x40f12a0 [Final Native Static Public]
    FString GetFriendsGroupName(const FSteamFriendsGroupID& FriendsGroupID); // 0x40f15b0 [Final Native Static Public]
    void GetFriendsGroupMembersList(const FSteamFriendsGroupID& FriendsGroupID, const TArray<FSteamID>& SteamIDMembers, int32 MembersCount); // 0x40f1480 [Final Native Static Public]
    int32 GetFriendsGroupMembersCount(const FSteamFriendsGroupID& FriendsGroupID); // 0x40f13f0 [Final Native Static Public]
    FSteamFriendsGroupID GetFriendsGroupIDByIndex(int32 FriendGroup); // 0x40f1360 [Final Native Static Public]
    int32 GetFriendsGroupCount(); // 0x40f1330 [Final Native Static Public]
    int32 GetFriendRichPresenceKeyCount(const FSteamID& SteamIDFriend); // 0x40f1210 [Final Native Static Public]
    FString GetFriendRichPresenceKeyByIndex(const FSteamID& SteamIDFriend, int32 Key); // 0x40f1100 [Final Native Static Public]
    FString GetFriendRichPresence(const FSteamID& SteamIDFriend, const FString& Key); // 0x40f0f90 [Final Native Static Public]
    ESteamFriendRelationship GetFriendRelationship(const FSteamID& SteamIDFriend); // 0x40f0f00 [Final Native Static Public]
    ESteamPersonaState GetFriendPersonaState(const FSteamID& SteamIDFriend); // 0x40f0e70 [Final Native Static Public]
    FString GetFriendPersonaNameHistory(const FSteamID& SteamIDFriend, int32 PersonaName); // 0x40f0d60 [Final Native Static Public]
    FString GetFriendPersonaName(const FSteamID& SteamIDFriend); // 0x40f0c90 [Final Native Static Public]
    int32 GetFriendMessage(const FSteamID& SteamIDFriend, int32 MessageID, const FString& Text, const ESteamChatEntryType& ChatEntryType); // 0x40f0b10 [Final Native Static Public]
    bool GetFriendGamePlayed(const FSteamID& SteamIDFriend, FSteamGameID& GameID, const FString& GameIP, const int32& ConnectionPort, const int32& QueryPort, FSteamID& SteamIDLobby); // 0x40f08d0 [Final Native Static Public]
    FSteamID GetFriendFromSourceByIndex(const FSteamID& SteamIDSource, int32 Ifriend); // 0x40f0800 [Final Native Static Public]
    int32 GetFriendCountFromSource(const FSteamID& SteamIDSource); // 0x40f0770 [Final Native Static Public]
    int32 GetFriendCount(const TArray<ESteamFriendFlags>& Flags); // 0x40f0690 [Final Native Static Public]
    int32 GetFriendCoplayTime(const FSteamID& SteamIDFriend); // 0x40f0600 [Final Native Static Public]
    int32 GetFriendCoplayGame(const FSteamID& SteamIDFriend); // 0x40f0570 [Final Native Static Public]
    FSteamID GetFriendByIndex(int32 Ifriend, const TArray<ESteamFriendFlags>& Flags); // 0x40f0450 [Final Native Static Public]
    void GetFollowerCount(const FScriptDelegate& Callback, const FSteamID& SteamID); // 0x40f0350 [Final Native Public]
    int32 GetCoplayFriendCount(); // 0x40f01a0 [Final Native Static Public]
    FSteamID GetCoplayFriend(int32 CoplayFriend); // 0x40f0110 [Final Native Static Public]
    FString GetClanTag(const FSteamID& SteamIDClan); // 0x40f0040 [Final Native Static Public]
    FSteamID GetClanOwner(const FSteamID& SteamIDClan); // 0x40effb0 [Final Native Static Public]
    int32 GetClanOfficerCount(const FSteamID& SteamIDClan); // 0x40eff20 [Final Native Static Public]
    FSteamID GetClanOfficerByIndex(const FSteamID& SteamIDClan, int32 Officer); // 0x40efe50 [Final Native Static Public]
    FString GetClanName(const FSteamID& SteamIDClan); // 0x40efd80 [Final Native Static Public]
    int32 GetClanCount(); // 0x40efd50 [Final Native Static Public]
    int32 GetClanChatMessage(const FSteamID& SteamIDClanChat, int32 MessageID, const FString& Text, const ESteamChatEntryType& ChatEntryType, FSteamID& SteamIDChatter); // 0x40efb50 [Final Native Static Public]
    int32 GetClanChatMemberCount(const FSteamID& SteamIDClan); // 0x40efac0 [Final Native Static Public]
    FSteamID GetClanByIndex(int32 Clan); // 0x40efa30 [Final Native Static Public]
    bool GetClanActivityCounts(const FSteamID& SteamIDClan, const int32& Online, const int32& InGame, const int32& Chatting); // 0x40ef8b0 [Final Native Static Public]
    FSteamID GetChatMemberByIndex(const FSteamID& SteamIDClan, int32 User); // 0x40ef7e0 [Final Native Static Public]
    void EnumerateFollowingList(const FScriptDelegate& Callback, int32 StartIndex); // 0x40ef6e0 [Final Native Public]
    void DownloadClanActivityCounts(const FScriptDelegate& Callback, const TArray<FSteamID>& SteamIDClans); // 0x40ef590 [Final Native Public]
    bool CloseClanChatWindowInSteam(const FSteamID& SteamIDClanChat); // 0x40ef500 [Final Native Static Public]
    void ClearRichPresence(); // 0x40ef4e0 [Final Native Static Public]
    bool BHasEquippedProfileItem(const FSteamID& SteamID, const ESteamCommunityProfileItemType& ItemType); // 0x40ef410 [Final Native Static Public]
    void ActivateGameOverlayToWebPage(const FString& URL, const ESteamActivateGameOverlayToWebPageMode& Mode); // 0x40ef2e0 [Final Native Static Public]
    void ActivateGameOverlayToUser(const FString& Dialog, const FSteamID& SteamID); // 0x40ef1b0 [Final Native Static Public]
    void ActivateGameOverlayToStore(int32 AppID, const ESteamOverlayToStoreFlag& Flag); // 0x40ef0f0 [Final Native Static Public]
    void ActivateGameOverlayInviteDialogConnectString(const FString& ConnectString); // 0x40eef90 [Final Native Static Public]
    void ActivateGameOverlayInvitedialog(const FSteamID& SteamIDLobby); // 0x40ef070 [Final Native Static Public]
    void ActivateGameOverlay(const FString& Dialog); // 0x40eeeb0 [Final Native Static Public]

// USteamCoreProFriendsAsyncActionDownloadClanActivityCounts (/Script/SteamCorePro.SteamCoreProFriendsAsyncActionDownloadClanActivityCounts)
    void HandleCallback(FDownloadClanActivityCountsResult& Data, bool bWasSuccessful); // 0x40f62e0 [Final Native Public]
    USteamCoreProFriendsAsyncActionDownloadClanActivityCounts* DownloadClanActivityCountsAsync(UObject* WorldContextObject, const TArray<FSteamID>& SteamIDClans, float Timeout); // 0x40f5f60 [Final Native Static Public]

// USteamCoreProFriendsAsyncActionRequestClanOfficerList (/Script/SteamCorePro.SteamCoreProFriendsAsyncActionRequestClanOfficerList)
    USteamCoreProFriendsAsyncActionRequestClanOfficerList* RequestClanOfficerListAsync(UObject* WorldContextObject, const FSteamID& SteamIDClan, float Timeout); // 0x40f6aa0 [Final Native Static Public]
    void HandleCallback(FClanOfficerListResponse& Data, bool bWasSuccessful); // 0x40f6790 [Final Native Public]

// USteamCoreProFriendsAsyncActionJoinClanChatRoom (/Script/SteamCorePro.SteamCoreProFriendsAsyncActionJoinClanChatRoom)
    USteamCoreProFriendsAsyncActionJoinClanChatRoom* JoinClanChatRoomAsync(UObject* WorldContextObject, const FSteamID& SteamIDClan, float Timeout); // 0x40f69a0 [Final Native Static Public]
    void HandleCallback(FJoinClanChatRoomCompletionResult& Data, bool bWasSuccessful); // 0x40f66a0 [Final Native Public]

// USteamCoreProFriendsAsyncActionEnumerateFollowingList (/Script/SteamCorePro.SteamCoreProFriendsAsyncActionEnumerateFollowingList)
    void HandleCallback(FFriendsEnumerateFollowingList& Data, bool bWasSuccessful); // 0x40f63c0 [Final Native Public]
    USteamCoreProFriendsAsyncActionEnumerateFollowingList* EnumerateFollowingListAsync(UObject* WorldContextObject, int32 StartIndex, float Timeout); // 0x40f60e0 [Final Native Static Public]

// USteamCoreProFriendsAsyncActionIsFollowing (/Script/SteamCorePro.SteamCoreProFriendsAsyncActionIsFollowing)
    USteamCoreProFriendsAsyncActionIsFollowing* IsFollowingAsync(UObject* WorldContextObject, const FSteamID& SteamID, float Timeout); // 0x40f68a0 [Final Native Static Public]
    void HandleCallback(FFriendsIsFollowing& Data, bool bWasSuccessful); // 0x40f65b0 [Final Native Public]

// USteamCoreProFriendsAsyncActionGetFollowerCount (/Script/SteamCorePro.SteamCoreProFriendsAsyncActionGetFollowerCount)
    void HandleCallback(FFriendsGetFollowerCount& Data, bool bWasSuccessful); // 0x40f64c0 [Final Native Public]
    USteamCoreProFriendsAsyncActionGetFollowerCount* GetFollowerCountAsync(UObject* WorldContextObject, const FSteamID& SteamID, float Timeout); // 0x40f61e0 [Final Native Static Public]

// USteamCoreProFriendsAsyncActionRequestUserInformation (/Script/SteamCorePro.SteamCoreProFriendsAsyncActionRequestUserInformation)
    USteamCoreProFriendsAsyncActionRequestUserInformation* RequestUserInformationAsync(UObject* WorldContextObject, const FSteamID& SteamIDUser, bool bRequireNameOnly, float Timeout); // 0x40f6ba0 [Final Native Static Public]
    void HandleCallback(); // 0x40f6880 [Final Native Public]

// USteamProGameServerStats (/Script/SteamCorePro.SteamProGameServerStats)
    bool UpdateUserAvgRateStat(const FSteamID& SteamIDUser, const FString& Name, float CountThisSession, float SessionLength); // 0x40fbaa0 [Final Native Public]
    bool SetUserStatInt(const FSteamID& SteamIDUser, const FString& Name, int32 Data); // 0x40fb5a0 [Final Native Public]
    bool SetUserStatFloat(const FSteamID& SteamIDUser, const FString& Name, float Data); // 0x40fb410 [Final Native Public]
    bool SetUserAchievement(const FSteamID& SteamIDUser, const FString& Name); // 0x40fb2e0 [Final Native Public]
    void ServerStoreUserStats(const FScriptDelegate& Callback, const FSteamID& SteamIDUser); // 0x40fab60 [Final Native Public]
    void ServerRequestUserStats(const FScriptDelegate& Callback, const FSteamID& SteamIDUser); // 0x40faa60 [Final Native Public]
    bool GetUserStatInt(const FSteamID& SteamIDUser, const FString& Name, const int32& Data); // 0x40fa5c0 [Final Native Public]
    bool GetUserStatFloat(const FSteamID& SteamIDUser, const FString& Name, const float& Data); // 0x40fa430 [Final Native Public]
    bool GetUserAchievement(const FSteamID& SteamIDUser, const FString& Name, const bool& bAchieved); // 0x40fa2a0 [Final Native Public]
    USteamProGameServerStats* GetSteamGameServerStats(); // 0x40f9ee0 [Final Native Static Public]
    bool ClearUserAchievement(const FSteamID& SteamIDUser, const FString& Name); // 0x40f8630 [Final Native Public]

// USteamProInput (/Script/SteamCorePro.SteamProInput)
    void TriggerVibration(const FInputHandle& Handle, float LeftSpeed, float RightSpeed); // 0x40fb990 [Final Native Public]
    int32 TranslateActionOrigin(const ESteamCoreProInputType& DestinationInputType, int32 SourceOrigin); // 0x40fb8c0 [Final Native Public]
    void StopAnalogActionMomentum(const FInputHandle& Handle, const FInputAnalogActionHandle& EAction); // 0x40fb7f0 [Final Native Public]
    bool Shutdown(); // 0x40fb7c0 [Final Native Public]
    bool ShowBindingPanel(const FInputHandle& Handle); // 0x40fb720 [Final Native Public]
    void SetLEDColor(const FInputHandle& Handle, uint8 ColorR, uint8 ColorG, uint8 ColorB, const ESteamCoreProInputLEDFlag& Flags); // 0x40fb140 [Final Native Public]
    bool SetInputActionManifestFilePath(const FString& InputActionManifestAbsolutePath); // 0x40fb040 [Final Native Public]
    void SetDualSenseTriggerEffect(const FInputHandle& InputHandle, const FScePadTriggerEffectCommand& R2, const FScePadTriggerEffectCommand& L2); // 0x40fac60 [Final Native Static Public]
    void Legacy_TriggerRepeatedHapticPulse(const FInputHandle& Handle, const ESteamCoreProControllerPad& TargetPad, float DurationMicroSec, float OffMicroSec, int32 Repeat, uint8 Flags); // 0x40fa890 [Final Native Public]
    void Legacy_TriggerHapticPulse(const FInputHandle& Handle, const ESteamCoreProControllerPad& TargetPad, float DurationMicroSec); // 0x40fa780 [Final Native Public]
    bool Init(); // 0x40fa750 [Final Native Public]
    FString GetStringForXboxOrigin(const ESteamCoreProXboxOrigin& Origin); // 0x40fa1c0 [Final Native Public]
    FString GetStringForDigitalActionName(const FInputDigitalActionHandle& ActionHandle); // 0x40fa0f0 [Final Native Static Public]
    FString GetStringForAnalogActionName(const FInputAnalogActionHandle& ActionHandle); // 0x40fa020 [Final Native Static Public]
    FString GetStringForActionOrigin(int32 Origin); // 0x40f9f40 [Final Native Public]
    USteamProInput* GetSteamInput(); // 0x40f9f10 [Final Native Static Public]
    TArray<ESteamCoreInputConfigurationEnableType> GetSessionInputConfigurationSettings(); // 0x40f9e60 [Final Native Static Public]
    int32 GetRemotePlaySessionID(const FInputHandle& Handle); // 0x40f9dc0 [Final Native Public]
    FInputMotionData GetMotionData(const FInputHandle& Handle); // 0x40f9d10 [Final Native Public]
    ESteamCoreProInputType GetInputTypeForHandle(const FInputHandle& Handle); // 0x40f9c70 [Final Native Public]
    TArray<FString> GetInputActionOrigins(); // 0x40f9bd0 [Final Native Public]
    FString GetInputActionOriginAsString(int32 ID); // 0x40f9af0 [Final Native Public]
    int32 GetInputActionOriginAsInteger(const FString& Value); // 0x40f99f0 [Final Native Public]
    FString GetGlyphSVGForActionOrigin(int32 Origin, int32 Flags); // 0x40f98e0 [Final Native Public]
    FString GetGlyphPNGForActionOrigin(int32 Origin, const ESteamCoreProInputGlyphSize& Size, int32 Flags); // 0x40f9790 [Final Native Public]
    FString GetGlyphForXboxOrigin(const ESteamCoreProXboxOrigin& Origin); // 0x40f96b0 [Final Native Public]
    FString GetGlyphForActionOrigin_Legacy(int32 Origin); // 0x40f95d0 [Final Native Public]
    int32 GetGamepadIndexForController(const FInputHandle& Handle); // 0x40f9530 [Final Native Public]
    int32 GetDigitalActionOrigins(const FInputHandle& Handle, const FInputActionSetHandle& ActionSetHandle, const FInputDigitalActionHandle& DigitalActionHandle, const TArray<int32>& OriginsOut); // 0x40f93b0 [Final Native Public]
    FInputDigitalActionHandle GetDigitalActionHandle(const FString& PszActionName); // 0x40f92c0 [Final Native Public]
    FInputDigitalActionData GetDigitalActionData(const FInputHandle& Handle, const FInputDigitalActionHandle& DigitalActionHandle); // 0x40f91e0 [Final Native Public]
    bool GetDeviceBindingRevision(const FInputHandle& Handle, const int32& Major, const int32& Minor); // 0x40f90b0 [Final Native Public]
    FInputActionSetHandle GetCurrentActionSet(const FInputHandle& Handle); // 0x40f9020 [Final Native Public]
    FInputHandle GetControllerForGamepadIndex(int32 Index); // 0x40f8f90 [Final Native Public]
    int32 GetConnectedControllers(const TArray<FInputHandle>& OutHandles); // 0x40f8ed0 [Final Native Public]
    int32 GetAnalogActionOrigins(const FInputHandle& Handle, const FInputActionSetHandle& ActionSetHandle, const FInputAnalogActionHandle& AnalogActionHandle, const TArray<int32>& OriginsOut); // 0x40f8d50 [Final Native Public]
    FInputAnalogActionHandle GetAnalogActionHandle(const FString& PszActionName); // 0x40f8c60 [Final Native Public]
    FInputAnalogActionData GetAnalogActionData(const FInputHandle& Handle, const FInputAnalogActionHandle& AnalogActionHandle); // 0x40f8b80 [Final Native Public]
    int32 GetActiveActionSetLayers(const FInputHandle& Handle, const TArray<FInputActionSetHandle>& Data); // 0x40f8a80 [Final Native Public]
    FInputActionSetHandle GetActionSetHandle(const FString& ActionSetName); // 0x40f8990 [Final Native Public]
    int32 GetActionOriginFromXboxOrigin(const FInputHandle& Handle, const ESteamCoreProXboxOrigin& Origin); // 0x40f88c0 [Final Native Public]
    void DeactivateAllActionSetLayers(const FInputHandle& Handle); // 0x40f8830 [Final Native Public]
    void DeactivateActionSetLayer(const FInputHandle& Handle, const FInputActionSetHandle& ActionSetLayerHandle); // 0x40f8760 [Final Native Public]
    bool BWaitForData(bool bWaitForever, int32 Timeout); // 0x40f8560 [Final Native Static Public]
    bool BNewDataAvailable(); // 0x40f8530 [Final Native Static Public]
    void ActivateActionSetLayer(const FInputHandle& Handle, const FInputActionSetHandle& ActionSetLayerHandle); // 0x40f8460 [Final Native Public]
    void ActivateActionSet(const FInputHandle& Handle, const FInputActionSetHandle& ActionSetHandle); // 0x40f8390 [Final Native Public]

// USteamProInventory (/Script/SteamCorePro.SteamProInventory)
    bool TriggerItemDrop(FSteamInventoryResult& Result, const FSteamItemDef& ListDefinition); // 0x4100130 [Final Native Static Public]
    bool TransferItemQuantity(FSteamInventoryResult& Result, const FSteamItemInstanceID& ItemIDSource, int32 Quantity, const FSteamItemInstanceID& ItemIDDest); // 0x40fffc0 [Final Native Static Public]
    bool SubmitUpdateProperties(const FSteamInventoryUpdateHandle& Handle, FSteamInventoryResult& ResultHandle); // 0x40ffee0 [Final Native Static Public]
    FSteamInventoryUpdateHandle StartUpdateProperties(); // 0x40ffea0 [Final Native Static Public]
    void StartPurchase(const FScriptDelegate& Callback, const TArray<FSteamItemDef>& ItemDefs, const TArray<int32>& Quantity); // 0x40ffcc0 [Final Native Public]
    bool SetPropertyString(const FSteamInventoryUpdateHandle& Handle, const FSteamItemInstanceID& ItemId, const FString& PropertyName, const FString& Value); // 0x40ffad0 [Final Native Static Public]
    bool SetPropertyInt(const FSteamInventoryUpdateHandle& Handle, const FSteamItemInstanceID& ItemId, const FString& PropertyName, int32 Value); // 0x40ff930 [Final Native Static Public]
    bool SetPropertyFloat(const FSteamInventoryUpdateHandle& Handle, const FSteamItemInstanceID& ItemId, const FString& PropertyName, float Value); // 0x40ff790 [Final Native Static Public]
    bool SetPropertyBool(const FSteamInventoryUpdateHandle& Handle, const FSteamItemInstanceID& ItemId, const FString& PropertyName, bool bValue); // 0x40ff5e0 [Final Native Static Public]
    bool SerializeResult(const FSteamInventoryResult& Handle, const TArray<uint8>& Buffer); // 0x40ff4f0 [Final Native Static Public]
    void RequestPrices(const FScriptDelegate& Callback); // 0x40ff440 [Final Native Public]
    void RequestEligiblePromoItemDefinitionsIDs(const FScriptDelegate& Callback, const FSteamID& SteamID); // 0x40ff340 [Final Native Public]
    bool RemoveProperty(const FSteamInventoryUpdateHandle& Handle, const FSteamItemInstanceID& ItemId, const FString& PropertyName); // 0x40ff1d0 [Final Native Static Public]
    bool LoadItemDefinitions(); // 0x40ff1a0 [Final Native Static Public]
    bool GrantPromoItems(FSteamInventoryResult& Result); // 0x40ff100 [Final Native Static Public]
    USteamProInventory* GetSteamInventory(); // 0x40ff0d0 [Final Native Static Public]
    int32 GetResultTimestamp(const FSteamInventoryResult& Handle); // 0x40ff040 [Final Native Static Public]
    ESteamResult GetResultStatus(const FSteamInventoryResult& Handle); // 0x40fefb0 [Final Native Static Public]
    bool GetResultItems(const FSteamInventoryResult& Handle, const TArray<FSteamItemDetails>& Items); // 0x40feeb0 [Final Native Static Public]
    bool GetResultItemProperty(const FSteamInventoryResult& Handle, int32 ItemIndex, const FString& PropertyName, const FString& Value); // 0x40fecf0 [Final Native Static Public]
    int32 GetNumItemsWithPrices(); // 0x40fecc0 [Final Native Static Public]
    bool GetItemsWithPrices(const TArray<FSteamItemDef>& ItemDefs, const TArray<int32>& Prices, const TArray<int32>& BasePrices); // 0x40feb30 [Final Native Static Public]
    bool GetItemsByID(FSteamInventoryResult& InventoryResult, const TArray<FSteamItemInstanceID>& InstanceIDs); // 0x40fe9f0 [Final Native Static Public]
    bool GetItemPrice(const FSteamItemDef& ItemDef, const int32& Price, const int32& BasePrice); // 0x40fe8c0 [Final Native Static Public]
    bool GetItemDefinitionProperty(const FSteamItemDef& ItemDef, const FString& PropertyName, const FString& Value); // 0x40fe730 [Final Native Static Public]
    bool GetItemDefinitionIDs(const TArray<FSteamItemDef>& ItemDefs); // 0x40fe680 [Final Native Static Public]
    bool GetEligiblePromoItemDefinitionIDs(const FSteamID& SteamID, const TArray<FSteamItemDef>& ItemDefs); // 0x40fe590 [Final Native Static Public]
    bool GetAllItems(FSteamInventoryResult& Handle); // 0x40fe4f0 [Final Native Static Public]
    bool GenerateItems(FSteamInventoryResult& Result, const TArray<FSteamItemDef>& ItemDefs, const TArray<int32>& Quantity); // 0x40fe320 [Final Native Static Public]
    bool ExchangeItems(FSteamInventoryResult& Result, const TArray<FSteamItemDef>& ArrayGenerate, const TArray<int32>& ArrayGenerateQuantity, const TArray<FSteamItemInstanceID>& ArrayDestroy, const TArray<int32>& ArrayDestroyQuantity); // 0x40fe030 [Final Native Static Public]
    void DestroyResult(const FSteamInventoryResult& Handle); // 0x40fdfb0 [Final Native Static Public]
    bool DeserializeResult(FSteamInventoryResult& Result, const TArray<uint8>& Buffer, bool bReservedMustBeFalse); // 0x40fde20 [Final Native Static Public]
    bool ConsumeItem(FSteamInventoryResult& Result, const FSteamItemInstanceID& ItemConsume, int32 Quantity); // 0x40fdd00 [Final Native Static Public]
    bool CheckResultSteamID(const FSteamInventoryResult& Handle, const FSteamID& SteamIDExpected); // 0x40fdc30 [Final Native Static Public]
    bool AddPromoItems(FSteamInventoryResult& OutResult, const TArray<FSteamItemDef>& ItemDefs); // 0x40fdaf0 [Final Native Static Public]
    bool AddPromoItem(FSteamInventoryResult& Result, const FSteamItemDef& ItemDef); // 0x40fda10 [Final Native Static Public]

// USteamCoreProInventoryAsyncActionRequestEligiblePromoItemDefinitionsIDs (/Script/SteamCorePro.SteamCoreProInventoryAsyncActionRequestEligiblePromoItemDefinitionsIDs)
    USteamCoreProInventoryAsyncActionRequestEligiblePromoItemDefinitionsIDs* RequestEligiblePromoItemDefinitionsIDsAsync(UObject* WorldContextObject, const FSteamID& SteamID, float Timeout); // 0x4104030 [Final Native Static Public]
    void HandleCallback(FSteamInventoryEligiblePromoItemDefIDs& Data, bool bWasSuccessful); // 0x41037d0 [Final Native Public]

// USteamCoreProInventoryAsyncActionRequestPricesResult (/Script/SteamCorePro.SteamCoreProInventoryAsyncActionRequestPricesResult)
    USteamCoreProInventoryAsyncActionRequestPricesResult* RequestPricesAsync(UObject* WorldContextObject, float Timeout); // 0x4104270 [Final Native Static Public]
    void HandleCallback(FSteamInventoryRequestPricesResult& Data, bool bWasSuccessful); // 0x41038c0 [Final Native Public]

// USteamCoreProInventoryAsyncActionStartPurchaseResult (/Script/SteamCorePro.SteamCoreProInventoryAsyncActionStartPurchaseResult)
    USteamCoreProInventoryAsyncActionStartPurchaseResult* StartPurchaseAsync(UObject* WorldContextObject, const TArray<FSteamItemDef>& ItemDefs, const TArray<int32>& Quantity, float Timeout); // 0x4104d70 [Final Native Static Public]
    void HandleCallback(FSteamInventoryStartPurchaseResult& Data, bool bWasSuccessful); // 0x41039c0 [Final Native Public]

// USteamProMatchmaking (/Script/SteamCorePro.SteamProMatchmaking)
    bool SetLobbyType(const FSteamID& SteamIDLobby, const ESteamLobbyType& LobbyType); // 0x4104ca0 [Final Native Static Public]
    bool SetLobbyOwner(const FSteamID& SteamIDLobby, const FSteamID& SteamIDNewOwner); // 0x4104bd0 [Final Native Static Public]
    bool SetLobbyMemberLimit(const FSteamID& SteamIDLobby, int32 MaxMembers); // 0x4104b00 [Final Native Static Public]
    void SetLobbyMemberData(const FSteamID& SteamIDLobby, const FString& Key, const FString& Value); // 0x4104960 [Final Native Static Public]
    bool SetLobbyJoinable(const FSteamID& SteamIDLobby, bool bLobbyJoinable); // 0x4104890 [Final Native Static Public]
    void SetLobbyGameServer(const FSteamID& SteamIDLobby, const FString& GameServerIP, int32 GameServerPort, const FSteamID& SteamIDGameServer); // 0x41046f0 [Final Native Static Public]
    bool SetLobbyData(const FSteamID& SteamIDLobby, const FString& Key, const FString& Value); // 0x4104540 [Final Native Static Public]
    bool SetLinkedLobby(const FSteamID& SteamIDLobby, const FSteamID& SteamIDLobbyDependent); // 0x4104470 [Final Native Static Public]
    bool SendLobbyChatMsg(const FSteamID& SteamIDLobby, const FString& Message); // 0x4104340 [Final Native Static Public]
    void RequestLobbyList(const FScriptDelegate& Callback); // 0x41041c0 [Final Native Public]
    bool RequestLobbyData(const FSteamID& SteamIDLobby); // 0x4104130 [Final Native Static Public]
    bool RemoveFavoriteGame(int32 AppID, const FString& IP, int32 ConnectionPort, int32 QueryPort, const TArray<ESteamFavoriteFlags>& Flags); // 0x4103e00 [Final Native Static Public]
    void LeaveLobby(const FSteamID& SteamIDLobby); // 0x4103d80 [Final Native Static Public]
    bool KickLobbyMember(const FSteamID& LobbyId, const FSteamID& PlayerToKick); // 0x4103cb0 [Final Native Static Public]
    void JoinLobby(const FScriptDelegate& Callback, const FSteamID& SteamIDLobby); // 0x4103bb0 [Final Native Public]
    bool InviteUserToLobby(const FSteamID& SteamIDLobby, const FSteamID& SteamIDInvitee); // 0x4103ae0 [Final Native Static Public]
    USteamProMatchmaking* GetSteamMatchmaking(); // 0x41037a0 [Final Native Static Public]
    int32 GetNumLobbyMembers(const FSteamID& SteamIDLobby); // 0x4103710 [Final Native Static Public]
    FSteamID GetLobbyOwner(const FSteamID& SteamIDLobby); // 0x4103680 [Final Native Static Public]
    int32 GetLobbyMemberLimit(const FSteamID& SteamIDLobby); // 0x41035f0 [Final Native Static Public]
    FString GetLobbyMemberData(const FSteamID& SteamIDLobby, const FSteamID& SteamIDUser, const FString& Key); // 0x4103450 [Final Native Static Public]
    FSteamID GetLobbyMemberByIndex(const FSteamID& SteamIDLobby, int32 Member); // 0x4103380 [Final Native Static Public]
    bool GetLobbyGameServer(const FSteamID& SteamIDLobby, const FString& GameServerIP, const int32& GameServerPort, FSteamID& SteamIDGameServer); // 0x41031f0 [Final Native Static Public]
    int32 GetLobbyDataCount(const FSteamID& SteamIDLobby); // 0x4103160 [Final Native Static Public]
    bool GetLobbyDataByIndex(const FSteamID& SteamIDLobby, int32 LobbyData, const FString& Key, const FString& Value); // 0x4102fc0 [Final Native Static Public]
    FString GetLobbyData(const FSteamID& SteamIDLobby, const FString& Key); // 0x4102e50 [Final Native Static Public]
    int32 GetLobbyChatEntry(const FSteamID& SteamIDLobby, int32 MessageID, FSteamID& SteamIDUser, const FString& Message, const ESteamChatEntryType& ChatEntryType); // 0x4102c50 [Final Native Static Public]
    FSteamID GetLobbyByIndex(int32 Lobby); // 0x4102bc0 [Final Native Static Public]
    int32 GetFavoriteGameCount(); // 0x4102b90 [Final Native Static Public]
    bool GetFavoriteGame(int32 Game, const int32& AppID, const FString& IP, const int32& ConnectionPort, const int32& QueryPort, const TArray<ESteamFavoriteFlags>& Flags, const int32& TimeLastPlayedOnServer); // 0x41028f0 [Final Native Static Public]
    bool DeleteLobbyData(const FSteamID& SteamIDLobby, const FString& Key); // 0x41027c0 [Final Native Static Public]
    void CreateLobby(const FScriptDelegate& Callback, const ESteamLobbyType& LobbyType, int32 MaxMembers); // 0x4102690 [Final Native Public]
    void AddRequestLobbyListStringFilter(const FString& KeyToMatch, const FString& ValueToMatch, const ESteamLobbyComparison& ComparisonType); // 0x41024e0 [Final Native Static Public]
    void AddRequestLobbyListResultCountFilter(int32 MaxResults); // 0x4102460 [Final Native Static Public]
    void AddRequestLobbyListNumericalFilter(const FString& KeyToMatch, int32 ValueToMatch, const ESteamLobbyComparison& ComparisonType); // 0x41022f0 [Final Native Static Public]
    void AddRequestLobbyListNearValueFilter(const FString& KeyToMatch, int32 ValueToBeCloseTo); // 0x41021c0 [Final Native Static Public]
    void AddRequestLobbyListFilterSlotsAvailable(int32 SlotsAvailable); // 0x4102140 [Final Native Static Public]
    void AddRequestLobbyListDistanceFilter(const ESteamLobbyDistanceFilter& LobbyDistanceFilter); // 0x41020d0 [Final Native Static Public]
    void AddRequestLobbyListCompatibleMembersFilter(const FSteamID& SteamIDLobby); // 0x4102050 [Final Native Static Public]
    int32 AddFavoriteGame(int32 AppID, const FString& IP, int32 ConnectionPort, int32 QueryPort, const TArray<ESteamFavoriteFlags>& Flags, int32 TimeLastPlayedOnServer); // 0x4101dd0 [Final Native Static Public]

// USteamCoreProMatchmakingAsyncActionCreateLobby (/Script/SteamCorePro.SteamCoreProMatchmakingAsyncActionCreateLobby)
    void HandleCallback(FCreateLobbyData& Data, bool bWasSuccessful); // 0x4109270 [Final Native Public]
    USteamCoreProMatchmakingAsyncActionCreateLobby* CreateLobbyAsync(UObject* WorldContextObject, const ESteamLobbyType& LobbyType, int32 MaxMembers, float Timeout); // 0x41082b0 [Final Native Static Public]

// USteamCoreProMatchmakingAsyncActionRequestLobbyList (/Script/SteamCorePro.SteamCoreProMatchmakingAsyncActionRequestLobbyList)
    USteamCoreProMatchmakingAsyncActionRequestLobbyList* RequestLobbyListAsync(UObject* WorldContextObject, float Timeout); // 0x410b5a0 [Final Native Static Public]
    void HandleCallback(FLobbyMatchList& Data, bool bWasSuccessful); // 0x4109450 [Final Native Public]

// USteamCoreProMatchmakingAsyncActionJoinLobby (/Script/SteamCorePro.SteamCoreProMatchmakingAsyncActionJoinLobby)
    USteamCoreProMatchmakingAsyncActionJoinLobby* JoinLobbyAsync(UObject* WorldContextObject, const FSteamID& SteamIDLobby, float Timeout); // 0x4109980 [Final Native Static Public]
    void HandleCallback(FJoinLobbyData& Data, bool bWasSuccessful); // 0x4109360 [Final Native Public]

// USteamCoreProCreateSessionExtra (/Script/SteamCorePro.SteamCoreProCreateSessionExtra)
    USteamCoreProCreateSessionExtra* CreateSteamCoreProSessionExtra(UObject* WorldContextObject, const TMap<FString, FSteamSessionSetting>& SessionSettings, const FString& SessionPassword, const FString& SessionName, int32 MaxPlayers, bool bUseLAN, bool bAllowInvites, bool bUsesPresence, bool bAllowJoinViaPresence, bool bAllowJoinViaPresenceFriendsOnly, bool bAntiCheatProtected, bool bUsesStats, bool bShouldAdvertise, bool bUseLobbiesVoiceChatIfAvailable); // 0x4108830 [Final Native Static Public]

// USteamCoreProCreateSession (/Script/SteamCorePro.SteamCoreProCreateSession)
    USteamCoreProCreateSession* CreateSteamCoreProSession(UObject* WorldContextObject, const TMap<FString, FSteamSessionSetting>& SessionSettings, const FString& SessionPassword, const FString& SessionName, int32 MaxPlayers, bool bUseLAN, bool bAllowJoinViaPresence, bool bAntiCheatProtected, bool bShouldAdvertise); // 0x4108400 [Final Native Static Public]

// USteamCoreProFindSession (/Script/SteamCorePro.SteamCoreProFindSession)
    void OnCompleted(bool bSuccessful); // 0x4109df0 [Final Native Public]
    USteamCoreProFindSession* FindSteamCoreProSessions(UObject* WorldContextObject, const TMap<FString, FSteamSessionSearchSetting>& SearchSettings, int32 MaxResults, bool bUseLAN, const ESteamSessionFindType& ServerType, const ESteamLobbyDistanceFilter& DistanceFilter, bool bEmptyServersOnly, bool bSecureServersOnly, float Timeout); // 0x4108ea0 [Final Native Static Public]

// USteamCoreProJoinSession (/Script/SteamCorePro.SteamCoreProJoinSession)
    USteamCoreProJoinSession* JoinSteamCoreProSession(UObject* WorldContextObject, APlayerController* PlayerController, const FString& SessionPassword, FBlueprintSessionResult& SearchResult); // 0x4109a80 [Final Native Static Public]

// USteamCoreProDestroySession (/Script/SteamCorePro.SteamCoreProDestroySession)
    void OnCompleted(const FName& SessionName, bool bWasSuccessful); // 0x4109d20 [Final Native Public]
    USteamCoreProDestroySession* DestroySteamCoreProSession(UObject* WorldContextObject, float Timeout); // 0x4108dd0 [Final Native Static Public]

// USteamCoreProUpdateSession (/Script/SteamCorePro.SteamCoreProUpdateSession)
    USteamCoreProUpdateSession* UpdateSteamCoreProSession(UObject* WorldContextObject, const TMap<FString, FSteamSessionSetting>& Settings, const FString& SessionName, int32 MaxPlayers, bool bAllowJoinInProgress); // 0x410bd80 [Final Native Static Public]
    void OnCompleted(const FName& SessionName, bool bWasSuccessful); // 0x4109e80 [Final Native Public]

// USteamProMatchmakingServers (/Script/SteamCorePro.SteamProMatchmakingServers)
    void ServerRules(const FScriptDelegate& Callback, const FString& IP, int32 QueryPort); // 0x410ba40 [Final Native Public]
    void RequestSpectatorServerList(const FScriptDelegate& ServerCallback, int32 AppID, float Timeout, int32 MaxResults, bool bIgnoreNonResponsive, UServerFilter* ServerFilter); // 0x410b670 [Final Native Public]
    void RequestLANServerList(const FScriptDelegate& ServerCallback, int32 AppID, float Timeout, int32 MaxResults, bool bIgnoreNonResponsive, UServerFilter* ServerFilter); // 0x410b1d0 [Final Native Public]
    void RequestInternetServerList(const FScriptDelegate& ServerCallback, int32 AppID, float Timeout, int32 MaxResults, bool bIgnoreNonResponsive, UServerFilter* ServerFilter); // 0x410ae00 [Final Native Public]
    void RequestHistoryServerList(const FScriptDelegate& ServerCallback, int32 AppID, float Timeout, int32 MaxResults, bool bIgnoreNonResponsive, UServerFilter* ServerFilter); // 0x410aa30 [Final Native Public]
    void RequestFriendsServerList(const FScriptDelegate& ServerCallback, int32 AppID, float Timeout, int32 MaxResults, bool bIgnoreNonResponsive, UServerFilter* ServerFilter); // 0x410a660 [Final Native Public]
    void RequestFavoritesServerList(const FScriptDelegate& ServerCallback, int32 AppID, float Timeout, int32 MaxResults, bool bIgnoreNonResponsive, UServerFilter* ServerFilter); // 0x410a290 [Final Native Public]
    void PingServer(const FScriptDelegate& Callback, const FString& IP, int32 QueryPort); // 0x4109f50 [Final Native Public]
    USteamProMatchmakingServers* GetSteamMatchmakingServers(); // 0x4109240 [Final Native Static Public]

// USteamCoreProMatchmakingServersAsyncActionPingServer (/Script/SteamCorePro.SteamCoreProMatchmakingServersAsyncActionPingServer)
    USteamCoreProMatchmakingServersAsyncActionPingServer* PingServerAsync(UObject* WorldContextObject, const FString& IP, int32 Port, float Timeout); // 0x410a0e0 [Final Native Static Public]
    void HandleCallback(FGameServerItem& Data, bool bWasSuccessful); // 0x4109530 [Final Native Public]
    void CancelPingQueries(UObject* WorldContextObject); // 0x4108130 [Final Native Static Public]

// USteamCoreProMatchmakingServersAsyncActionRequestServerList (/Script/SteamCorePro.SteamCoreProMatchmakingServersAsyncActionRequestServerList)
    USteamCoreProMatchmakingServersAsyncActionRequestServerList* RequestSpectatorServerListAsync(UObject* WorldContextObject, int32 AppID, float Timeout, int32 MaxResults, bool bIgnoreNonResponsive, UServerFilter* ServerFilter); // 0x410b870 [Final Native Static Public]
    USteamCoreProMatchmakingServersAsyncActionRequestServerList* RequestLANServerListAsync(UObject* WorldContextObject, int32 AppID, float Timeout, int32 MaxResults, bool bIgnoreNonResponsive, UServerFilter* ServerFilter); // 0x410b3d0 [Final Native Static Public]
    USteamCoreProMatchmakingServersAsyncActionRequestServerList* RequestInternetServerListAsync(UObject* WorldContextObject, int32 AppID, float Timeout, int32 MaxResults, bool bIgnoreNonResponsive, UServerFilter* ServerFilter); // 0x410b000 [Final Native Static Public]
    USteamCoreProMatchmakingServersAsyncActionRequestServerList* RequestHistoryServerListAsync(UObject* WorldContextObject, int32 AppID, float Timeout, int32 MaxResults, bool bIgnoreNonResponsive, UServerFilter* ServerFilter); // 0x410ac30 [Final Native Static Public]
    USteamCoreProMatchmakingServersAsyncActionRequestServerList* RequestFriendsServerListAsync(UObject* WorldContextObject, int32 AppID, float Timeout, int32 MaxResults, bool bIgnoreNonResponsive, UServerFilter* ServerFilter); // 0x410a860 [Final Native Static Public]
    USteamCoreProMatchmakingServersAsyncActionRequestServerList* RequestFavoritesServerListAsync(UObject* WorldContextObject, int32 AppID, float Timeout, int32 MaxResults, bool bIgnoreNonResponsive, UServerFilter* ServerFilter); // 0x410a490 [Final Native Static Public]
    void HandleServerListFinished(); // 0x4109960 [Final Native Private]
    void HandleCallback(FGameServerItem& Data); // 0x41096e0 [Final Native Private]
    void CancelServerListQueries(UObject* WorldContextObject); // 0x41081b0 [Final Native Static Public]

// USteamCoreProMatchmakingServersAsyncActionServerRules (/Script/SteamCorePro.SteamCoreProMatchmakingServersAsyncActionServerRules)
    USteamCoreProMatchmakingServersAsyncActionServerRules* ServerRulesAsync(UObject* WorldContextObject, const FString& IP, int32 QueryPort, float Timeout); // 0x410bbd0 [Final Native Static Public]
    void HandleCallback(const TArray<FGameServerRule>& Data, bool bWasSuccessful); // 0x4109850 [Final Native Public]
    void CancelServerRulesQueries(UObject* WorldContextObject); // 0x4108230 [Final Native Static Public]

// UServerFilter (/Script/SteamCorePro.ServerFilter)
    TMap<FString, FString> GetFilters(); // 0x4110150 [Final Native Public]
    void AddFilterWhitelisted(); // 0x410fec0 [Final Native Public]
    void AddFilterVersion(const FString& Value); // 0x410fdd0 [Final Native Public]
    void AddFilterSecure(); // 0x410fdb0 [Final Native Public]
    void AddFilterProxy(); // 0x410fd90 [Final Native Public]
    void AddFilterPassword(); // 0x410fd70 [Final Native Public]
    void AddFilterOr(const FString& Value); // 0x410fc80 [Final Native Public]
    void AddFilterNotFull(); // 0x410fc60 [Final Native Public]
    void AddFilterNotAppId(const FString& Value); // 0x410fb70 [Final Native Public]
    void AddFilterNor(const FString& Value); // 0x410fa80 [Final Native Public]
    void AddFilterNoPlayers(); // 0x410fa60 [Final Native Public]
    void AddFilterNand(const FString& Value); // 0x410f970 [Final Native Public]
    void AddFilterName(const FString& Value); // 0x410f880 [Final Native Public]
    void AddFilterMap(const FString& Value); // 0x410f790 [Final Native Public]
    void AddFilterLinux(); // 0x410f770 [Final Native Public]
    void AddFilterHasPlayers(); // 0x410f750 [Final Native Public]
    void AddFilterGameTagsNor(const FString& Value); // 0x410f660 [Final Native Public]
    void AddFilterGameTagsAnd(const FString& Value); // 0x410f570 [Final Native Public]
    void AddFilterGameDataOr(const FString& Value); // 0x410f480 [Final Native Public]
    void AddFilterGameDataNor(const FString& Value); // 0x410f390 [Final Native Public]
    void AddFilterGameDataAnd(const FString& Value); // 0x410f2a0 [Final Native Public]
    void AddFilterGameAddr(const FString& Value); // 0x410f1b0 [Final Native Public]
    void AddFilterDedicated(); // 0x410f190 [Final Native Public]
    void AddFilterAnd(const FString& Value); // 0x410f0a0 [Final Native Public]

// USteamProMusic (/Script/SteamCorePro.SteamProMusic)
    void SetVolume(float flVolume); // 0x41108e0 [Final Native Public]
    void PlayPrevious(); // 0x4110560 [Final Native Public]
    void PlayNext(); // 0x4110540 [Final Native Public]
    void Play(); // 0x4110520 [Final Native Public]
    void Pause(); // 0x4110500 [Final Native Public]
    float GetVolume(); // 0x41103e0 [Final Native Public]
    USteamProMusic* GetSteamMusic(); // 0x4110380 [Final Native Static Public]
    ESteamAudioPlaybackStatus GetPlaybackStatus(); // 0x4110350 [Final Native Public]
    bool BIsPlaying(); // 0x410ffb0 [Final Native Public]
    bool bIsEnabled(); // 0x410ff80 [Final Native Public]

// USteamProNetworking (/Script/SteamCorePro.SteamProNetworking)
    bool SendP2PPacket(const FSteamID& SteamIDRemote, const TArray<uint8>& Data, const ESteamP2PSend& P2PSendType, int32 Channel); // 0x4110730 [Final Native Public]
    bool ReadP2PPacket(const TArray<uint8>& Data, FSteamID& OutSteamIdRemote, int32 MessageSize, int32 Channel); // 0x4110580 [Final Native Public]
    bool IsP2PPacketAvailable(const int32& MessageSize, int32 Channel); // 0x4110410 [Final Native Public]
    USteamProNetworking* GetSteamNetworking(); // 0x41103b0 [Final Native Static Public]
    bool GetP2PSessionState(const FSteamID& SteamIDRemote, FSteamP2PSessionState& ConnectionState); // 0x4110240 [Final Native Public]
    bool CloseP2PSessionWithUser(const FSteamID& SteamIDRemote); // 0x41100b0 [Final Native Public]
    bool CloseP2PChannelWithUser(const FSteamID& SteamIDRemote, int32 Channel); // 0x410ffe0 [Final Native Public]
    bool AllowP2PPacketRelay(bool bAllow); // 0x410fee0 [Final Native Public]
    bool AcceptP2PSessionWithUser(const FSteamID& SteamIDRemote); // 0x410f000 [Final Native Public]

// USteamProNetworkingUtils (/Script/SteamCorePro.SteamProNetworkingUtils)
    bool ParsePingLocationString(const FString& String, FSteamNetworkPingLocation& Result); // 0x4114520 [Final Native Static Public]
    void InitRelayNetworkAccess(); // 0x41142f0 [Final Native Public]
    USteamProNetworkingUtils* GetSteamNetworkingUtils(); // 0x4114180 [Final Native Static Public]
    float GetLocalPingLocation(FSteamNetworkPingLocation& Result); // 0x4113fa0 [Final Native Public]
    int32 EstimatePingTimeFromLocalHost(FSteamNetworkPingLocation& RemoteLocation); // 0x4113370 [Final Native Public]
    int32 EstimatePingTimeBetweenTwoLocations(FSteamNetworkPingLocation& Location1, FSteamNetworkPingLocation& Location2); // 0x4113240 [Final Native Public]
    void ConvertPingLocationToString(FSteamNetworkPingLocation& Location, const FString& String); // 0x4112e60 [Final Native Static Public]
    bool CheckPingDataUpToDate(float MaxAgeSeconds); // 0x4112dd0 [Final Native Public]

// USteamProParentalSettings (/Script/SteamCorePro.SteamProParentalSettings)
    USteamProParentalSettings* GetSteamParentalSettings(); // 0x41141b0 [Final Native Static Public]
    bool BIsParentalLockLocked(); // 0x4112a10 [Final Native Public]
    bool BIsParentalLockEnabled(); // 0x41129e0 [Final Native Public]
    bool BIsFeatureInBlockList(const ESteamParentalFeature& Feature); // 0x4112920 [Final Native Public]
    bool BIsFeatureBlocked(const ESteamParentalFeature& Feature); // 0x4112890 [Final Native Public]
    bool BIsAppInBlockList(int32 AppID); // 0x41126a0 [Final Native Public]
    bool BIsAppBlocked(int32 AppID); // 0x4112600 [Final Native Public]

// USteamCoreProSteamPartiesAsyncActionJoinParty (/Script/SteamCorePro.SteamCoreProSteamPartiesAsyncActionJoinParty)
    USteamCoreProSteamPartiesAsyncActionJoinParty* JoinPartyAsync(UObject* WorldContextObject, const FPartyBeaconID& BeaconID, float Timeout); // 0x4114390 [Final Native Static Public]
    void HandleCallback(FJoinPartyData& Data, bool bWasSuccessful); // 0x41141e0 [Final Native Public]

// USteamCoreProSteamPartiesAsyncActionCreateBeacon (/Script/SteamCorePro.SteamCoreProSteamPartiesAsyncActionCreateBeacon)
    void HandleCallback(FCreateBeaconData& Data, bool bWasSuccessful); // 0x4109270 [Final Native Public]
    USteamCoreProSteamPartiesAsyncActionCreateBeacon* CreateBeaconAsync(UObject* WorldContextObject, int32 OpenSlots, const FSteamPartyBeaconLocation& BeaconLocation, const FString& ConnectString, const FString& MetaData, float Timeout); // 0x4112f70 [Final Native Static Public]

// USteamCoreProSteamPartiesAsyncActionChangeNumOpenSlots (/Script/SteamCorePro.SteamCoreProSteamPartiesAsyncActionChangeNumOpenSlots)
    void HandleCallback(FChangeNumOpenSlotsData& Data, bool bWasSuccessful); // 0x40f62e0 [Final Native Public]
    USteamCoreProSteamPartiesAsyncActionChangeNumOpenSlots* ChangeNumOpenSlotsAsync(UObject* WorldContextObject, const FPartyBeaconID& BeaconID, int32 OpenSlots, float Timeout); // 0x4112c80 [Final Native Static Public]

// USteamProApps (/Script/SteamCorePro.SteamProApps)
    void UninstallDLC(int32 AppID); // 0x4114800 [Final Native Static Public]
    bool SetDlcContext(int32 AppID); // 0x4114770 [Final Native Static Public]
    bool SetActiveBeta(const FString& BetaName); // 0x4114680 [Final Native Static Public]
    bool MarkContentCorrupt(bool bMissingFilesOnly); // 0x4114490 [Final Native Static Public]
    void InstallDLC(int32 AppID); // 0x4114310 [Final Native Static Public]
    USteamProApps* GetSteamApps(); // 0x4114150 [Final Native Static Public]
    int32 GetNumBetas(const int32& Available, const int32& Private); // 0x4114060 [Final Native Static Public]
    FString GetLaunchQueryParam(const FString& Key); // 0x4113e70 [Final Native Static Public]
    int32 GetLaunchCommandLine(const FString& CommandLine); // 0x4113dc0 [Final Native Static Public]
    int32 GetInstalledDepots(int32 AppID, int32 MaxDepots, const TArray<int32>& Depots); // 0x4113c90 [Final Native Static Public]
    void GetFileDetails(const FScriptDelegate& Callback, const FString& Filename); // 0x4113b40 [Final Native Public]
    int32 GetEarliestPurchaseUnixTime(int32 AppID); // 0x4113ab0 [Final Native Static Public]
    bool GetDlcDownloadProgress(int32 AppID, const int32& BytesDownloaded, const int32& BytesTotal); // 0x4113980 [Final Native Static Public]
    int32 GetDLCCount(); // 0x4113950 [Final Native Static Public]
    FString GetCurrentGameLanguage(); // 0x41138d0 [Final Native Static Public]
    bool GetCurrentBetaName(const FString& Name); // 0x4113820 [Final Native Static Public]
    bool GetBetaInfo(int32 BetaIndex, const TArray<ESteamBetaBranchFlags>& Flags, const int32& BuildId, const FString& BetaName, const FString& Description); // 0x4113610 [Final Native Static Public]
    FString GetAvailableGameLanguages(); // 0x4113590 [Final Native Static Public]
    FSteamID GetAppOwner(); // 0x4113550 [Final Native Static Public]
    int32 GetAppInstallDir(int32 AppID, const FString& Folder); // 0x4113460 [Final Native Static Public]
    int32 GetAppBuildId(); // 0x4113430 [Final Native Static Public]
    bool BIsVACBanned(); // 0x4112c50 [Final Native Static Public]
    bool BIsTimedTrial(const int32& SecondsAllowed, const int32& SecondsPlayed); // 0x4112b60 [Final Native Static Public]
    bool BIsSubscribedFromFreeWeekend(); // 0x4112b30 [Final Native Static Public]
    bool BIsSubscribedFromFamilySharing(); // 0x4112b00 [Final Native Static Public]
    bool BIsSubscribedApp(int32 AppID); // 0x4112a70 [Final Native Static Public]
    bool BIsSubscribed(); // 0x4112a40 [Final Native Static Public]
    bool BIsLowViolence(); // 0x41129b0 [Final Native Static Public]
    bool BIsDlcInstalled(int32 AppID); // 0x4112800 [Final Native Static Public]
    bool BIsCybercafe(); // 0x41127d0 [Final Native Static Public]
    bool BIsAppInstalled(int32 AppID); // 0x4112740 [Final Native Static Public]
    bool BGetDLCDataByIndex(int32 DLC, const int32& AppID, const bool& bAvailable, const FString& Name); // 0x4112470 [Final Native Static Public]

// USteamProGameServer (/Script/SteamCorePro.SteamProGameServer)
    bool WasRestartRequested(); // 0x4119430 [Final Native Public]
    ESteamUserHasLicenseForAppResult UserHasLicenseForApp(const FSteamID& SteamID, int32 AppID); // 0x4119360 [Final Native Public]
    void SetSpectatorServerName(const FString& SpectatorServerName); // 0x4119240 [Final Native Public]
    void SetSpectatorPort(int32 SpectatorPort); // 0x41191b0 [Final Native Public]
    void SetServerName(const FString& ServerName); // 0x41190c0 [Final Native Public]
    void SetRegion(const FString& Region); // 0x4118fd0 [Final Native Public]
    void SetProduct(const FString& Product); // 0x4118ee0 [Final Native Public]
    void SetPasswordProtected(bool bPasswordProtected); // 0x4118e50 [Final Native Public]
    void SetModDir(const FString& ModDir); // 0x4118ab0 [Final Native Public]
    void SetMaxPlayerCount(int32 PlayersMax); // 0x4118a20 [Final Native Public]
    void SetMapName(const FString& MapName); // 0x4118930 [Final Native Public]
    void SetKeyValue(const FString& Key, const FString& Value); // 0x41187b0 [Final Native Public]
    void SetGameTags(const FString& GameTags); // 0x41186c0 [Final Native Public]
    void SetGameDescription(const FString& GameDescription); // 0x41185d0 [Final Native Public]
    void SetGameData(const FString& GameData); // 0x41184e0 [Final Native Public]
    void SetDedicatedServer(bool bDedicated); // 0x4118450 [Final Native Public]
    void SetBotPlayerCount(int32 BotPlayers); // 0x41183c0 [Final Native Public]
    void SetAdvertiseServerActive(bool bActive); // 0x4118330 [Final Native Public]
    bool RequestUserGroupStatus(const FSteamID& SteamIDUser, const FSteamID& SteamIDGroup); // 0x4118260 [Final Native Public]
    void LogOnAnonymous(); // 0x4118180 [Final Native Public]
    void LogOn(const FString& Token); // 0x4118090 [Final Native Public]
    void LogOff(); // 0x4118070 [Final Native Public]
    USteamProGameServer* GetSteamGameServer(); // 0x4117ee0 [Final Native Static Public]
    FSteamID GetServerSteamID_PureCompact(); // 0x4117bc0 [Final Native Public]
    FSteamID GetServerSteamID_Pure(); // 0x4117bc0 [Final Native Public]
    FSteamID GetServerSteamID(); // 0x4117b80 [Final Native Public]
    FString GetServerPublicIP_PureCompact(); // 0x4117af0 [Final Native Public]
    FString GetServerPublicIP_Pure(); // 0x4117af0 [Final Native Public]
    FString GetServerPublicIP(); // 0x4117a70 [Final Native Public]
    FSteamTicketHandle GetAuthSessionTicket(const TArray<uint8>& Ticket, const FSteamNetworkingIdentity& SteamNetworkingIdentity); // 0x41171e0 [Final Native Public]
    void EndAuthSession(const FSteamID& SteamID); // 0x4117150 [Final Native Public]
    FSteamID CreateUnauthenticatedUserConnection(); // 0x4117060 [Final Native Public]
    void ComputeNewPlayerCompatibility(const FScriptDelegate& Callback, const FSteamID& SteamIDNewPlayer); // 0x4116ca0 [Final Native Public]
    void ClearAllKeyValues(); // 0x4116c80 [Final Native Public]
    void CancelAuthTicket(const FSteamTicketHandle& TicketHandle); // 0x4116a00 [Final Native Public]
    bool BUpdateUserData(const FSteamID& SteamIDUser, const FString& PlayerName, int32 Score); // 0x4116740 [Final Native Public]
    bool BSecure(); // 0x4116670 [Final Native Public]
    bool BLoggedOn(); // 0x4116640 [Final Native Public]
    ESteamBeginAuthSessionResult BeginAuthSession(const TArray<uint8>& Ticket, const FSteamID& SteamID); // 0x41168c0 [Final Native Public]
    void AssociateWithClan(const FScriptDelegate& Callback, const FSteamID& SteamIDClan); // 0x41163e0 [Final Native Public]

// USteamProParties (/Script/SteamCorePro.SteamProParties)
    void OnReservationCompleted(const FPartyBeaconID& BeaconID, const FSteamID& SteamIDUser); // 0x41181a0 [Final Native Static Public]
    void JoinParty(const FScriptDelegate& Callback, const FPartyBeaconID& BeaconID); // 0x4117f70 [Final Native Public]
    USteamProParties* GetSteamParties(); // 0x4117f10 [Final Native Static Public]
    bool GetNumAvailableBeaconLocations(const int32& NumLocations); // 0x41179d0 [Final Native Static Public]
    int32 GetNumActiveBeacons(); // 0x41179a0 [Final Native Static Public]
    bool GetBeaconLocationData(const FSteamPartyBeaconLocation& BeaconLocation, const ESteamPartiesBeaconLocationData& EData, const FString& PCHDataStringOut); // 0x41176e0 [Final Native Static Public]
    bool GetBeaconDetails(const FPartyBeaconID& BeaconID, FSteamID& SteamIDBeaconOwner, FSteamPartyBeaconLocation& Location, const FString& OutMetadata); // 0x4117510 [Final Native Static Public]
    FPartyBeaconID GetBeaconByIndex(int32 Index); // 0x4117480 [Final Native Static Public]
    bool GetAvailableBeaconLocations(const TArray<FSteamPartyBeaconLocation>& LocationList, int32 MaxNumLocations); // 0x4117370 [Final Native Static Public]
    bool DestroyBeacon(const FPartyBeaconID& BeaconID); // 0x41170a0 [Final Native Static Public]
    void CreateBeacon(const FScriptDelegate& Callback, int32 OpenSlots, const FSteamPartyBeaconLocation& BeaconLocation, const FString& ConnectString, const FString& MetaData); // 0x4116da0 [Final Native Public]
    void ChangeNumOpenSlots(const FScriptDelegate& Callback, const FPartyBeaconID& BeaconID, int32 OpenSlots); // 0x4116b50 [Final Native Public]
    void CancelReservation(const FPartyBeaconID& BeaconID, const FSteamID& SteamIDUser); // 0x4116a90 [Final Native Static Public]

// USteamProRemotePlay (/Script/SteamCorePro.SteamProRemotePlay)
    bool ShowRemotePlayTogetherUI(); // 0x4119330 [Final Native Public]
    void SetMouseVisibility(const FRemotePlaySessionID& SessionID, bool bVisible); // 0x4118d80 [Final Native Public]
    void SetMousePosition(const FRemotePlaySessionID& SessionID, float NormalizedX, float NormalizedY); // 0x4118c70 [Final Native Public]
    void SetMouseCursor(const FRemotePlaySessionID& SessionID, const FRemotePlayCursorID& CursorID); // 0x4118ba0 [Final Native Public]
    USteamProRemotePlay* GetSteamRemotePlay(); // 0x4117f40 [Final Native Static Public]
    FSteamID GetSessionSteamID(int32 SessionID); // 0x4117e50 [Final Native Public]
    int32 GetSessionID(int32 SessionIndex); // 0x4117db0 [Final Native Public]
    int32 GetSessionCount(); // 0x4117d80 [Final Native Public]
    FString GetSessionClientName(int32 SessionID); // 0x4117ca0 [Final Native Public]
    ESteamCoreProDeviceFormFactor GetSessionClientFormFactor(int32 SessionID); // 0x4117c00 [Final Native Public]
    int32 GetInput(const FRemotePlayInput& Input, int32 MaxEvents); // 0x4117880 [Final Native Public]
    void DisableRemotePlayTogetherDirectInput(); // 0x4117130 [Final Native Public]
    bool BSendRemotePlayTogetherInvite(const FSteamID& SteamIDFriend); // 0x41166a0 [Final Native Public]
    bool BGetSessionClientResolution(int32 SessionID, const int32& ResolutionX, const int32& ResolutionY); // 0x4116510 [Final Native Public]
    bool BEnableRemotePlayTogetherDirectInput(); // 0x41164e0 [Final Native Public]

// USteamProRemoteStorage (/Script/SteamCorePro.SteamProRemoteStorage)
    int32 UGCRead(const FSteamUGCHandle& Content, const TArray<uint8>& OutData, int32 DataToRead, int32 Offset, const ESteamUGCReadAction& Action); // 0x411d220 [Final Native Static Public]
    void UGCDownloadToLocation(const FScriptDelegate& Callback, const FSteamUGCHandle& Content, const FString& Location, int32 Priority); // 0x411d050 [Final Native Public]
    void UGCDownload(const FScriptDelegate& Callback, const FSteamUGCHandle& Content, int32 Priority); // 0x411cf20 [Final Native Public]
    bool SetSyncPlatforms(const FString& File, const ESteamRemoteStoragePlatform& RemoteStoragePlatform); // 0x411cc30 [Final Native Static Public]
    void SetCloudEnabledForApp(bool bEnabled); // 0x411ca80 [Final Native Static Public]
    bool IsCloudEnabledForApp(); // 0x411ca20 [Final Native Static Public]
    bool IsCloudEnabledForAccount(); // 0x411c9f0 [Final Native Static Public]
    bool GetUGCDownloadProgress(const FSteamUGCHandle& Handle, const int32& BytesDownloaded, const int32& BytesExpected); // 0x411c840 [Final Native Static Public]
    bool GetUGCDetails(const FSteamUGCHandle& Handle, const int32& AppID, const FString& Name, const int32& FileSizeInBytes, FSteamID& SteamIDOwner); // 0x411c620 [Final Native Static Public]
    ESteamRemoteStoragePlatform GetSyncPlatforms(const FString& File); // 0x411c530 [Final Native Static Public]
    USteamProRemoteStorage* GetSteamRemoteStorage(); // 0x411c4d0 [Final Native Static Public]
    bool GetQuota(const int32& TotalBytes, const int32& AvailableBytes); // 0x411c3e0 [Final Native Static Public]
    int32 GetLocalFileChangeCount(); // 0x411c3b0 [Final Native Static Public]
    int32 GetFileTimestamp(const FString& File); // 0x411c2c0 [Final Native Static Public]
    int32 GetFileSize(const FString& File); // 0x411c1d0 [Final Native Static Public]
    FString GetFileNameAndSize(int32 File, const int32& FileSizeInBytes); // 0x411c0b0 [Final Native Static Public]
    int32 GetFileCount(); // 0x411c080 [Final Native Static Public]
    FSteamUGCHandle GetCachedUGCHandle(int32 ICachedContent); // 0x411bff0 [Final Native Static Public]
    int32 GetCachedUGCCount(); // 0x411bfc0 [Final Native Static Public]
    bool FileWriteStreamWriteChunk(const FUGCFileWriteStreamHandle& Handle, const TArray<uint8>& Data); // 0x411be90 [Final Native Static Public]
    FUGCFileWriteStreamHandle FileWriteStreamOpen(const FString& File); // 0x411bda0 [Final Native Static Public]
    bool FileWriteStreamClose(const FUGCFileWriteStreamHandle& Handle); // 0x411bd10 [Final Native Static Public]
    bool FileWriteStreamCancel(const FUGCFileWriteStreamHandle& Handle); // 0x411bc80 [Final Native Static Public]
    void FileWriteAsync(const FScriptDelegate& Callback, const FString& File, const TArray<uint8>& Data); // 0x411baa0 [Final Native Public]
    bool FileWrite(const FString& File, const TArray<uint8>& Data); // 0x411b930 [Final Native Static Public]
    void FileShare(const FScriptDelegate& Callback, const FString& File); // 0x411b7e0 [Final Native Public]
    bool FileReadAsyncComplete(const FRemoteStorageFileReadAsyncComplete& ReadCall, const TArray<uint8>& Buffer, int32 BytesToRead); // 0x411b670 [Final Native Static Public]
    void FileReadAsync(const FScriptDelegate& Callback, const FString& File, int32 Offset, int32 BytesToRead); // 0x411b4a0 [Final Native Public]
    int32 FileRead(const FString& File, const TArray<uint8>& Buffer, int32 DataToRead); // 0x411b310 [Final Native Static Public]
    bool FilePersisted(const FString& File); // 0x411b220 [Final Native Static Public]
    bool FileForget(const FString& File); // 0x411b130 [Final Native Static Public]
    bool FileExists(const FString& File); // 0x411b040 [Final Native Static Public]
    bool FileDelete(const FString& File); // 0x411af50 [Final Native Static Public]
    bool EndFileWriteBatch(); // 0x411af20 [Final Native Static Public]
    bool BeginFileWriteBatch(); // 0x411aef0 [Final Native Static Public]

// USteamProScreenshots (/Script/SteamCorePro.SteamProScreenshots)
    FScreenshotHandle WriteScreenshot(const TArray<uint8>& PubRGB, int32 Width, int32 Height); // 0x411d3f0 [Final Native Static Public]
    void TriggerScreenshot(); // 0x411cf00 [Final Native Static Public]
    bool TagUser(const FScreenshotHandle& Handle, const FSteamID& SteamID); // 0x411ce30 [Final Native Static Public]
    bool TagPublishedFile(const FScreenshotHandle& Handle, const FPublishedFileID& PublishedFileID); // 0x411cd60 [Final Native Static Public]
    bool SetLocation(const FScreenshotHandle& Handle, const FString& Location); // 0x411cb00 [Final Native Static Public]
    bool IsScreenshotsHooked(); // 0x411ca50 [Final Native Static Public]
    void HookScreenshots(bool bHook); // 0x411c970 [Final Native Static Public]
    USteamProScreenshots* GetSteamScreenshots(); // 0x411c500 [Final Native Static Public]
    FScreenshotHandle AddVRScreenshotToLibrary(const ESteamVRScreenshotType& EType, const FString& Filename, const FString& VRFileName); // 0x411ad40 [Final Native Static Public]
    FScreenshotHandle AddScreenshotToLibrary(const FString& Filename, const FString& ThumbnailFilename, int32 Width, int32 Height); // 0x411ab50 [Final Native Static Public]

// USteamProTimeline (/Script/SteamCorePro.SteamProTimeline)
    void UpdateRangeTimelineEvent(const FTimelineEventHandle& Event, const FString& Title, const FString& Description, const FString& Icon, int32 Priority, const ESteamTimelineEventClipPriority& PossibleClip); // 0x4127b80 [Final Native Static Public]
    FTimelineEventHandle StartRangeTimelineEvent(const FString& Title, const FString& Description, const FString& Icon, int32 IconPriority, float StartOffsetSeconds, const ESteamTimelineEventClipPriority& PossibleClip); // 0x4126fd0 [Final Native Static Public]
    void SetTimelineTooltip(const FString& Description, float Delta); // 0x4126b00 [Final Native Static Public]
    void SetTimelineGameMode(const ESteamTimelineGameMode& Mode); // 0x4126a90 [Final Native Static Public]
    void RemoveTimelineEvent(const FTimelineEventHandle& Event); // 0x4124b60 [Final Native Static Public]
    USteamProTimeline* GetSteamTimeline(); // 0x4123c60 [Final Native Static Public]
    void EndRangeTimelineEvent(const FTimelineEventHandle& Event, float EndOffsetSeconds); // 0x4122400 [Final Native Static Public]
    void ClearTimelineTooltip(float Delta); // 0x4121bc0 [Final Native Static Public]
    FTimelineEventHandle AddRangeTimelineEvent(const FString& Title, const FString& Description, const FString& Icon, int32 IconPriority, float StartOffsetSeconds, float Duration, const ESteamTimelineEventClipPriority& PossibleClip); // 0x4121340 [Final Native Static Public]
    FTimelineEventHandle AddInstantaneousTimelineEvent(const FString& Title, const FString& Description, const FString& Icon, int32 IconPriority, float StartOffsetSeconds, const ESteamTimelineEventClipPriority& PossibleClip); // 0x4120ae0 [Final Native Static Public]

// USteamProTimelineGamePhases (/Script/SteamCorePro.SteamProTimelineGamePhases)
    void StartGamePhase(); // 0x4126da0 [Final Native Static Public]
    void SetGamePhaseID(const FString& PhaseID); // 0x4125230 [Final Native Static Public]
    void SetGamePhaseAttribute(const FString& AttributeGroup, const FString& AttributeValue, int32 Priority); // 0x4125080 [Final Native Static Public]
    void OpenOverlayToTimelineEvent(const FTimelineEventHandle& Event); // 0x41243f0 [Final Native Static Public]
    void OpenOverlayToGamePhase(const FString& PhaseID); // 0x4124310 [Final Native Static Public]
    USteamProTimelineGamePhases* GetSteamTimelineGamePhase(); // 0x4123c90 [Final Native Static Public]
    void EndGamePhase(); // 0x41223e0 [Final Native Static Public]
    void AddGamePhaseTag(const FString& TagName, const FString& TagIcon, const FString& TagGroup, int32 Priority); // 0x41208a0 [Final Native Static Public]

// USteamProUGC (/Script/SteamCorePro.SteamProUGC)
    bool UpdateItemPreviewVideo(const FUGCUpdateHandle& Handle, int32 Index, const FString& PreviewVideo); // 0x4127a20 [Final Native Static Public]
    bool UpdateItemPreviewFile(const FUGCUpdateHandle& Handle, int32 Index, const FString& PreviewFile); // 0x41278c0 [Final Native Static Public]
    void UnsubscribeItem(const FScriptDelegate& Callback, const FPublishedFileID& PublishedFileID); // 0x41277c0 [Final Native Public]
    void SuspendDownloads(bool bSuspend); // 0x4127740 [Final Native Static Public]
    void SubscribeItem(const FScriptDelegate& Callback, const FPublishedFileID& PublishedFileID); // 0x4127640 [Final Native Public]
    void SubmitItemUpdate(const FScriptDelegate& Callback, const FUGCUpdateHandle& Handle, const FString& ChangeNote); // 0x41274b0 [Final Native Public]
    void StopPlaytimeTrackingForAllItems(const FScriptDelegate& Callback); // 0x4127400 [Final Native Public]
    void StopPlaytimeTracking(const FScriptDelegate& Callback, const TArray<FPublishedFileID>& PublishedFileIDs); // 0x41272b0 [Final Native Public]
    void StartPlaytimeTracking(const FScriptDelegate& Callback, const TArray<FPublishedFileID>& PublishedFileID); // 0x4126e80 [Final Native Public]
    FUGCUpdateHandle StartItemUpdate(int32 ConsumerAppID, const FPublishedFileID& PublishedFileID); // 0x4126dc0 [Final Native Static Public]
    bool ShowWorkshopEULA(); // 0x4126d70 [Final Native Static Public]
    void SetUserItemVote(const FScriptDelegate& Callback, const FPublishedFileID& PublishedFileID, bool bVoteUp); // 0x4126c30 [Final Native Public]
    bool SetSubscriptionsLoadOrder(const TArray<FPublishedFileID>& PublishedFileIDs); // 0x41269a0 [Final Native Static Public]
    bool SetSearchText(const FUGCQueryHandle& Handle, const FString& SearchText); // 0x4126870 [Final Native Static Public]
    bool SetReturnTotalOnly(const FUGCQueryHandle& Handle, bool bReturnTotalOnly); // 0x41267a0 [Final Native Static Public]
    bool SetReturnPlaytimeStats(const FUGCQueryHandle& Handle, int32 Days); // 0x41266d0 [Final Native Static Public]
    bool SetReturnOnlyIDs(const FUGCQueryHandle& Handle, bool bReturnOnlyIDs); // 0x4126600 [Final Native Static Public]
    bool SetReturnMetadata(const FUGCQueryHandle& Handle, bool bReturnMetadata); // 0x4126530 [Final Native Static Public]
    bool SetReturnLongDescription(const FUGCQueryHandle& Handle, bool bReturnLongDescription); // 0x4126460 [Final Native Static Public]
    bool SetReturnKeyValueTags(const FUGCQueryHandle& Handle, bool bReturnKeyValueTags); // 0x4126390 [Final Native Static Public]
    bool SetReturnChildren(const FUGCQueryHandle& Handle, bool bReturnChildren); // 0x41262c0 [Final Native Static Public]
    bool SetReturnAdditionalPreviews(const FUGCQueryHandle& Handle, bool bReturnAdditionalPreviews); // 0x41261f0 [Final Native Static Public]
    bool SetRequiredGameVersions(const FUGCUpdateHandle& Handle, const FString& GameBranchMin, const FString& GameBranchMax); // 0x4126040 [Final Native Static Public]
    bool SetRankedByTrendDays(const FUGCQueryHandle& Handle, int32 Days); // 0x4125f70 [Final Native Static Public]
    bool SetMatchAnyTag(const FUGCQueryHandle& Handle, bool bMatchAnyTag); // 0x4125ea0 [Final Native Static Public]
    bool SetLanguage(const FUGCQueryHandle& Handle, const FString& Language); // 0x4125d70 [Final Native Static Public]
    bool SetItemVisibility(const FUGCUpdateHandle& Handle, const ESteamRemoteStoragePublishedFileVisibility& Visibility); // 0x4125b70 [Final Native Static Public]
    bool SetItemUpdateLanguage(const FUGCUpdateHandle& Handle, const FString& Language); // 0x4125a40 [Final Native Static Public]
    bool SetItemTitle(const FUGCUpdateHandle& Handle, const FString& Title); // 0x4125910 [Final Native Static Public]
    bool SetItemTags(const FUGCUpdateHandle& Handle, const TArray<FString>& Tags); // 0x41257d0 [Final Native Static Public]
    bool SetItemsDisabledLocally(const TArray<FPublishedFileID>& PublishedFileIDs, bool bDisabledLocally); // 0x4125c40 [Final Native Static Public]
    bool SetItemPreview(const FUGCUpdateHandle& Handle, const FString& PreviewFile); // 0x41256a0 [Final Native Static Public]
    bool SetItemMetadata(const FUGCUpdateHandle& Handle, const FString& MetaData); // 0x4125570 [Final Native Static Public]
    bool SetItemDescription(const FUGCUpdateHandle& Handle, const FString& Description); // 0x4125440 [Final Native Static Public]
    bool SetItemContent(const FUGCUpdateHandle& Handle, const FString& ContentFolder); // 0x4125310 [Final Native Static Public]
    bool SetCloudFileNameFilter(const FUGCQueryHandle& Handle, const FString& MatchCloudFileName); // 0x4124f50 [Final Native Static Public]
    bool SetAllowLegacyUpload(const FUGCUpdateHandle& Handle, bool bAllowLegacyUpload); // 0x4124e80 [Final Native Public]
    bool SetAllowCachedResponse(const FUGCQueryHandle& Handle, int32 MaxAgeSeconds); // 0x4124db0 [Final Native Static Public]
    bool SetAdminQuery(const FUGCUpdateHandle& Handle, bool bAdminQuery); // 0x4124ce0 [Final Native Static Public]
    void SendQueryUGCRequest(const FScriptDelegate& Callback, const FUGCQueryHandle& Handle); // 0x4124be0 [Final Native Public]
    bool RemoveItemPreview(const FUGCUpdateHandle& Handle, int32 Index); // 0x4124a90 [Final Native Static Public]
    bool RemoveItemKeyValueTags(const FUGCUpdateHandle& Handle, const FString& Key); // 0x4124960 [Final Native Static Public]
    void RemoveItemFromFavorites(const FScriptDelegate& Callback, int32 AppID, const FPublishedFileID& PublishedFileID); // 0x4124830 [Final Native Public]
    void RemoveDependency(const FScriptDelegate& Callback, const FPublishedFileID& ParentPublishedFileID, const FPublishedFileID& ChildPublishedFileId); // 0x4124700 [Final Native Public]
    bool RemoveContentDescriptor(const FUGCUpdateHandle& Handle, const ESteamUGCContentDescriptorID& DescId); // 0x4124630 [Final Native Static Public]
    void RemoveAppDependency(const FScriptDelegate& Callback, const FPublishedFileID& PublishedFileID, int32 AppID); // 0x4124500 [Final Native Public]
    bool ReleaseQueryUGCRequest(const FUGCQueryHandle& Handle); // 0x4124470 [Final Native Static Public]
    void GetWorkshopEULAStatus(const FScriptDelegate& Callback); // 0x4124260 [Final Native Public]
    void GetUserItemVote(const FScriptDelegate& Callback, const FPublishedFileID& PublishedFileID); // 0x4124160 [Final Native Public]
    int32 GetUserContentDescriptorPreferences(const TArray<ESteamUGCContentDescriptorID>& Descriptors, int32 MaxEntries); // 0x4124030 [Final Native Static Public]
    bool GetSupportedGameVersionData(const FUGCQueryHandle& Handle, int32 Index, int32 VersionIndex, const FString& GameBranchMin, const FString& GameBranchMax, int32 GameBranchSize); // 0x4123e20 [Final Native Static Public]
    int32 GetSubscribedItems(const TArray<FPublishedFileID>& PublishedFileIDs, int32 MaxEntries, bool bIncludeLocallyDisabled); // 0x4123cf0 [Final Native Static Public]
    USteamProUGC* GetSteamUGC(); // 0x4123cc0 [Final Native Static Public]
    bool GetQueryUGCTagDisplayName(const FUGCQueryHandle& Handle, int32 Index, int32 IndexTag, const FString& Value); // 0x4123b00 [Final Native Static Public]
    bool GetQueryUGCTag(const FUGCQueryHandle& Handle, int32 Index, int32 IndexTag, const FString& Value); // 0x41239a0 [Final Native Static Public]
    bool GetQueryUGCStatistic(const FUGCQueryHandle& Handle, int32 Index, const ESteamItemStatistic& StatType, const FString& StatValue); // 0x4123830 [Final Native Static Public]
    bool GetQueryUGCResult(const FUGCQueryHandle& Handle, int32 Index, FSteamUGCDetails& Details); // 0x4123670 [Final Native Static Public]
    bool GetQueryUGCPreviewURL(const FUGCQueryHandle& Handle, int32 Index, const FString& URL); // 0x4123540 [Final Native Static Public]
    int32 GetQueryUGCNumTags(const FUGCQueryHandle& Handle, int32 Index); // 0x4123470 [Final Native Static Public]
    int32 GetQueryUGCNumKeyValueTags(const FUGCQueryHandle& Handle, int32 Index); // 0x41233a0 [Final Native Static Public]
    int32 GetQueryUGCNumAdditionalPreviews(const FUGCQueryHandle& Handle, int32 Index); // 0x41232d0 [Final Native Static Public]
    bool GetQueryUGCMetadata(const FUGCQueryHandle& Handle, int32 Index, const FString& MetaData, int32 MetadataSize); // 0x4123160 [Final Native Static Public]
    bool GetQueryUGCKeyValueTag(const FUGCQueryHandle& Handle, int32 Index, int32 KeyValueTagIndex, const FString& Key, const FString& Value); // 0x4122fa0 [Final Native Static Public]
    bool GetQueryUGCChildren(const FUGCQueryHandle& Handle, int32 Index, const TArray<FPublishedFileID>& PublishedFileIDs, int32 MaxEntries); // 0x4122e30 [Final Native Static Public]
    bool GetQueryUGCAdditionalPreview(const FUGCQueryHandle& Handle, int32 Index, int32 PreviewIndex, const FString& URLOrVideoID, const FString& OriginalFileName, const ESteamItemPreviewType& PreviewType); // 0x4122c00 [Final Native Static Public]
    int32 GetNumSupportedGameVersions(const FUGCQueryHandle& Handle, int32 Index); // 0x4122b30 [Final Native Static Public]
    int32 GetNumSubscribedItems(bool bIncludeLocallyDisabled); // 0x4122aa0 [Final Native Static Public]
    ESteamItemUpdateStatus GetItemUpdateProgress(const FUGCUpdateHandle& Handle, const int32& BytesProcessed, const int32& BytesTotal); // 0x4122970 [Final Native Static Public]
    int32 GetItemState(const FPublishedFileID& PublishedFileID, const TArray<ESteamItemState>& States); // 0x4122880 [Final Native Static Public]
    bool GetItemInstallInfo(const FPublishedFileID& PublishedFileID, const int32& SizeOnDisk, const FString& Folder, const int32& Timestamp); // 0x41226f0 [Final Native Static Public]
    bool GetItemDownloadInfo(const FPublishedFileID& PublishedFileID, const int32& BytesDownloaded, const int32& BytesTotal); // 0x41225c0 [Final Native Static Public]
    void GetAppDependencies(const FScriptDelegate& Callback, const FPublishedFileID& PublishedFileID); // 0x41224c0 [Final Native Public]
    bool DownloadItem(const FPublishedFileID& PublishedFileID, bool bHighPriority); // 0x4122310 [Final Native Static Public]
    void DeleteItem(const FScriptDelegate& Callback, const FPublishedFileID& PublishedFileID); // 0x4122210 [Final Native Public]
    FUGCQueryHandle CreateQueryUserUGCRequest(const FSteamID& SteamID, const ESteamUserUGCList& ListType, const ESteamUGCMatchingUGCType& MatchingUGCType, const ESteamUserUGCListSortOrder& SortOrder, int32 CreatorAppID, int32 ConsumerAppID, int32 Page); // 0x4121ff0 [Final Native Static Public]
    FUGCQueryHandle CreateQueryUGCDetailsRequest(const TArray<FPublishedFileID>& PublishedFileIDs); // 0x4121f00 [Final Native Static Public]
    FUGCQueryHandle CreateQueryAllUGCRequest(const ESteamUGCQuery& QueryType, const ESteamUGCMatchingUGCType& FileType, int32 CreatorAppID, int32 ConsumerAppID, int32 Page); // 0x4121d60 [Final Native Static Public]
    void CreateItem(const FScriptDelegate& Callback, int32 ConsumerAppID, const ESteamWorkshopFileType& FileType); // 0x4121c30 [Final Native Public]
    bool BInitWorkshopForGameServer(int32 WorkshopDepotID, const FString& Folder); // 0x4121a90 [Final Native Static Public]
    bool AddRequiredTagGroup(const FUGCQueryHandle& Handle, const TArray<FString>& TagGroups); // 0x4121950 [Final Native Static Public]
    bool AddRequiredTag(const FUGCQueryHandle& Handle, const FString& TagName); // 0x4121820 [Final Native Static Public]
    bool AddRequiredKeyValueTag(const FUGCQueryHandle& Handle, const FString& Key, const FString& Value); // 0x4121670 [Final Native Static Public]
    void AddItemToFavorites(const FScriptDelegate& Callback, int32 AppID, const FPublishedFileID& PublishedFileID); // 0x4121210 [Final Native Public]
    bool AddItemPreviewVideo(const FUGCUpdateHandle& Handle, const FString& VideoID); // 0x41210e0 [Final Native Static Public]
    bool AddItemPreviewFile(const FUGCUpdateHandle& Handle, const FString& PreviewFile, const ESteamItemPreviewType& Type); // 0x4120f70 [Final Native Static Public]
    bool AddItemKeyValueTag(const FUGCUpdateHandle& Handle, const FString& Key, const FString& Value); // 0x4120dc0 [Final Native Static Public]
    bool AddExcludedTag(const FUGCQueryHandle& Handle, const FString& TagName); // 0x4120770 [Final Native Static Public]
    void AddDependency(const FScriptDelegate& Callback, const FPublishedFileID& PublishedFileID, const FPublishedFileID& ChildPublishedFileId); // 0x4120640 [Final Native Public]
    bool AddContentDescriptor(const FUGCUpdateHandle& Handle, const ESteamUGCContentDescriptorID& DescId); // 0x4120570 [Final Native Static Public]
    void AddAppDependency(const FScriptDelegate& Callback, const FPublishedFileID& PublishedFileID, int32 AppID); // 0x4120440 [Final Native Public]

// USteamCoreProUGCAsyncActionStopPlaytimeTrackingForAllItems (/Script/SteamCorePro.SteamCoreProUGCAsyncActionStopPlaytimeTrackingForAllItems)
    USteamCoreProUGCAsyncActionStopPlaytimeTrackingForAllItems* StopPlaytimeTrackingForAllItemsAsync(UObject* WorldContextObject, float Timeout); // 0x412b8b0 [Final Native Static Public]
    void HandleCallback(FStopPlaytimeTrackingResult& Data, bool bWasSuccessful); // 0x40f62e0 [Final Native Public]

// USteamCoreProUGCAsyncActionStopPlaytimeTracking (/Script/SteamCorePro.SteamCoreProUGCAsyncActionStopPlaytimeTracking)
    USteamCoreProUGCAsyncActionStopPlaytimeTracking* StopPlaytimeTrackingAsync(UObject* WorldContextObject, const TArray<FPublishedFileID>& PublishedFileIDs, float Timeout); // 0x412b730 [Final Native Static Public]
    void HandleCallback(FStopPlaytimeTrackingResult& Data, bool bWasSuccessful); // 0x40f62e0 [Final Native Public]

// USteamCoreProUGCAsyncActionStartPlaytimeTracking (/Script/SteamCorePro.SteamCoreProUGCAsyncActionStartPlaytimeTracking)
    USteamCoreProUGCAsyncActionStartPlaytimeTracking* StartPlaytimeTrackingAsync(UObject* WorldContextObject, const TArray<FPublishedFileID>& PublishedFileIDs, float Timeout); // 0x412b5b0 [Final Native Static Public]
    void HandleCallback(FStartPlaytimeTrackingResult& Data, bool bWasSuccessful); // 0x40f62e0 [Final Native Public]

// USteamCoreProUGCAsyncActionUnsubscribeItem (/Script/SteamCorePro.SteamCoreProUGCAsyncActionUnsubscribeItem)
    USteamCoreProUGCAsyncActionUnsubscribeItem* UnsubscribeItemAsync(UObject* WorldContextObject, const FPublishedFileID& PublishedFileIDs, float Timeout); // 0x412bc20 [Final Native Static Public]
    void HandleCallback(FRemoteStorageSubscribePublishedFileResult& Data, bool bWasSuccessful); // 0x4109270 [Final Native Public]

// USteamCoreProUGCAsyncActionSubscribeItem (/Script/SteamCorePro.SteamCoreProUGCAsyncActionSubscribeItem)
    USteamCoreProUGCAsyncActionSubscribeItem* SubscribeItemAsync(UObject* WorldContextObject, const FPublishedFileID& PublishedFileIDs, float Timeout); // 0x412bb20 [Final Native Static Public]
    void HandleCallback(FRemoteStorageSubscribePublishedFileResult& Data, bool bWasSuccessful); // 0x4109270 [Final Native Public]

// USteamCoreProUGCAsyncActionRemoveItemFromFavorites (/Script/SteamCorePro.SteamCoreProUGCAsyncActionRemoveItemFromFavorites)
    USteamCoreProUGCAsyncActionRemoveItemFromFavorites* RemoveItemFromFavoritesAsync(UObject* WorldContextObject, int32 AppID, const FPublishedFileID& PublishedFileID, float Timeout); // 0x412b210 [Final Native Static Public]
    void HandleCallback(FUserFavoriteItemsListChanged& Data, bool bWasSuccessful); // 0x412a8b0 [Final Native Public]

// USteamCoreProUGCAsyncActionAddItemToFavorites (/Script/SteamCorePro.SteamCoreProUGCAsyncActionAddItemToFavorites)
    void HandleCallback(FUserFavoriteItemsListChanged& Data, bool bWasSuccessful); // 0x412a8b0 [Final Native Public]
    USteamCoreProUGCAsyncActionAddItemToFavorites* AddItemToFavoritesAsync(UObject* WorldContextObject, int32 AppID, const FPublishedFileID& PublishedFileID, float Timeout); // 0x412a1c0 [Final Native Static Public]

// USteamCoreProUGCAsyncActionGetUserItemVote (/Script/SteamCorePro.SteamCoreProUGCAsyncActionGetUserItemVote)
    void HandleCallback(FGetUserItemVoteResult& Data, bool bWasSuccessful); // 0x412ac90 [Final Native Public]
    USteamCoreProUGCAsyncActionGetUserItemVote* GetUserItemVoteAsync(UObject* WorldContextObject, const FPublishedFileID& PublishedFileID, float Timeout); // 0x412a7b0 [Final Native Static Public]

// USteamCoreProUGCAsyncActionSetUserItemVote (/Script/SteamCorePro.SteamCoreProUGCAsyncActionSetUserItemVote)
    USteamCoreProUGCAsyncActionSetUserItemVote* SetUserItemVoteAsync(UObject* WorldContextObject, const FPublishedFileID& PublishedFileID, bool bVoteUp, float Timeout); // 0x412b450 [Final Native Static Public]
    void HandleCallback(FSetUserItemVoteResult& Data, bool bWasSuccessful); // 0x412a8b0 [Final Native Public]

// USteamCoreProUGCAsyncActionSubmitItemUpdate (/Script/SteamCorePro.SteamCoreProUGCAsyncActionSubmitItemUpdate)
    USteamCoreProUGCAsyncActionSubmitItemUpdate* SubmitItemUpdateAsync(UObject* WorldContextObject, const FUGCUpdateHandle& Handle, const FString& ChangeNote, float Timeout); // 0x412b980 [Final Native Static Public]
    void HandleCallback(FSubmitItemUpdateResult& Data, bool bWasSuccessful); // 0x412ae80 [Final Native Public]

// USteamCoreProUGCAsyncActionCreateItem (/Script/SteamCorePro.SteamCoreProUGCAsyncActionCreateItem)
    void HandleCallback(FCreateItemResult& Data, bool bWasSuccessful); // 0x40f65b0 [Final Native Public]
    USteamCoreProUGCAsyncActionCreateItem* CreateItemAsync(UObject* WorldContextObject, int32 ConsumerAppID, const ESteamWorkshopFileType& FileType, float Timeout); // 0x412a300 [Final Native Static Public]

// USteamCoreProUGCAsyncActionSendQueryUGCRequest (/Script/SteamCorePro.SteamCoreProUGCAsyncActionSendQueryUGCRequest)
    USteamCoreProUGCAsyncActionSendQueryUGCRequest* SendQueryUGCRequestAsync(UObject* WorldContextObject, const FUGCQueryHandle& Handle, float Timeout); // 0x412b350 [Final Native Static Public]
    void HandleCallback(FSteamUGCQueryCompleted& Data, bool bWasSuccessful); // 0x412ad80 [Final Native Public]

// USteamCoreProUGCAsyncActionAddAppDependency (/Script/SteamCorePro.SteamCoreProUGCAsyncActionAddAppDependency)
    void HandleCallback(FAddAppDependencyResult& Data, bool bWasSuccessful); // 0x40f64c0 [Final Native Public]
    USteamCoreProUGCAsyncActionAddAppDependency* AddAppDependencyAsync(UObject* WorldContextObject, const FPublishedFileID& PublishedFileID, int32 AppID, float Timeout); // 0x4129f20 [Final Native Static Public]

// USteamCoreProUGCAsyncActionRemoveAppDependency (/Script/SteamCorePro.SteamCoreProUGCAsyncActionRemoveAppDependency)
    USteamCoreProUGCAsyncActionRemoveAppDependency* RemoveAppDependencyAsync(UObject* WorldContextObject, const FPublishedFileID& PublishedFileID, int32 AppID, float Timeout); // 0x412af70 [Final Native Static Public]
    void HandleCallback(FRemoveAppDependencyResult& Data, bool bWasSuccessful); // 0x40f64c0 [Final Native Public]

// USteamCoreProUGCAsyncActionAddUGCDependency (/Script/SteamCorePro.SteamCoreProUGCAsyncActionAddUGCDependency)
    void HandleCallback(FAddUGCDependencyResult& Data, bool bWasSuccessful); // 0x412a9a0 [Final Native Public]
    USteamCoreProUGCAsyncActionAddUGCDependency* AddDependencyAsync(UObject* WorldContextObject, const FPublishedFileID& PublishedFileID, const FPublishedFileID& ChildPublishedFileId, float Timeout); // 0x412a070 [Final Native Static Public]

// USteamCoreProUGCAsyncActionRemoveUGCDependency (/Script/SteamCorePro.SteamCoreProUGCAsyncActionRemoveUGCDependency)
    USteamCoreProUGCAsyncActionRemoveUGCDependency* RemoveDependencyAsync(UObject* WorldContextObject, const FPublishedFileID& PublishedFileID, const FPublishedFileID& ChildPublishedFileId, float Timeout); // 0x412b0c0 [Final Native Static Public]
    void HandleCallback(FRemoveUGCDependencyResult& Data, bool bWasSuccessful); // 0x412a9a0 [Final Native Public]

// USteamCoreProUGCAsyncActionDeleteItem (/Script/SteamCorePro.SteamCoreProUGCAsyncActionDeleteItem)
    void HandleCallback(FUGCDeleteItemResult& Data, bool bWasSuccessful); // 0x4109270 [Final Native Public]
    USteamCoreProUGCAsyncActionDeleteItem* DeleteItemAsync(UObject* WorldContextObject, const FPublishedFileID& PublishedFileID, float Timeout); // 0x412a450 [Final Native Static Public]

// USteamCoreProUGCAsyncActionGetAppDependencies (/Script/SteamCorePro.SteamCoreProUGCAsyncActionGetAppDependencies)
    void HandleCallback(FGetAppDependenciesResult& Data, bool bWasSuccessful); // 0x412ab80 [Final Native Public]
    USteamCoreProUGCAsyncActionGetAppDependencies* GetAppDependenciesAsync(UObject* WorldContextObject, const FPublishedFileID& PublishedFileID, float Timeout); // 0x412a6b0 [Final Native Static Public]

// USteamCoreProUGCAsyncActionDownloadItem (/Script/SteamCorePro.SteamCoreProUGCAsyncActionDownloadItem)
    void HandleCallback(FDownloadItemResult& Data, bool bWasSuccessful); // 0x412aa90 [Final Native Public]
    USteamCoreProUGCAsyncActionDownloadItem* DownloadItemAsync(UObject* WorldContextObject, const FPublishedFileID& PublishedFileID, bool bHighPriority, float Timeout); // 0x412a550 [Final Native Static Public]

// USteamProUser (/Script/SteamCorePro.SteamProUser)
    ESteamUserHasLicenseForAppResult UserHasLicenseForApp(const FSteamID& SteamID, int32 AppID); // 0x412f050 [Final Native Static Public]
    void StopVoiceRecording(); // 0x412f030 [Final Native Static Public]
    void StartVoiceRecording(); // 0x412f010 [Final Native Static Public]
    void RequestStoreAuthURL(const FScriptDelegate& Callback, const FString& RedirectURL); // 0x412eec0 [Final Native Public]
    void RequestEncryptedAppTicket(const FScriptDelegate& Callback, const TArray<uint8>& DataToInclude); // 0x412ed70 [Final Native Public]
    int32 GetVoiceOptimalSampleRate(); // 0x412ed40 [Final Native Static Public]
    ESteamVoiceResult GetVoice(const TArray<uint8>& DestBuffer, const int32& BytesWritten); // 0x412ec30 [Final Native Static Public]
    USteamProUser* GetSteamUser(); // 0x412ec00 [Final Native Static Public]
    FString GetSteamIDAsString(); // 0x412eb40 [Final Native Static Public]
    FSteamID GetSteamID_Pure(); // 0x412ebc0 [Final Native Static Public]
    FSteamID GetSteamID(); // 0x412eb00 [Final Native Static Public]
    int32 GetPlayerSteamLevel(); // 0x412ead0 [Final Native Static Public]
    int32 GetGameBadgeLevel(int32 Series, bool bFoil); // 0x412ea00 [Final Native Static Public]
    bool GetEncryptedAppTicket(const TArray<uint8>& Ticket); // 0x412e950 [Final Native Static Public]
    ESteamVoiceResult GetAvailableVoice(const int32& CompressedBytes, const int32& UncompressedBytes, int32 UncompressedVoiceDesiredSampleRate); // 0x412e820 [Final Native Static Public]
    FSteamTicketHandle GetAuthTicketForWebApi(const FString& Identity); // 0x412e730 [Final Native Static Public]
    FSteamTicketHandle GetAuthSessionTicket(const TArray<uint8>& Ticket, const FSteamNetworkingIdentity& SteamNetworkingIdentity); // 0x412e5b0 [Final Native Static Public]
    void EndAuthSession(const FSteamID& SteamID); // 0x412e530 [Final Native Static Public]
    ESteamVoiceResult DecompressVoice(const TArray<uint8>& CompressedBuffer, int32 DesiredSampleRate, const TArray<uint8>& DestBuffer); // 0x412e3d0 [Final Native Static Public]
    void CancelAuthTicket(const FSteamTicketHandle& TicketHandle); // 0x412e350 [Final Native Static Public]
    bool BLoggedOn(); // 0x412e1f0 [Final Native Static Public]
    bool BIsTwoFactorEnabled(); // 0x412e1c0 [Final Native Static Public]
    bool BIsPhoneVerified(); // 0x412e190 [Final Native Static Public]
    bool BIsPhoneRequiringVerification(); // 0x412e160 [Final Native Static Public]
    bool BIsPhoneIdentifying(); // 0x412e130 [Final Native Static Public]
    bool BIsBehindNAT(); // 0x412e100 [Final Native Static Public]
    ESteamBeginAuthSessionResult BeginAuthSession(const TArray<uint8>& Ticket, const FSteamID& SteamID); // 0x412e220 [Final Native Static Public]
    void AdvertiseGame(const FSteamID& SteamIDGameServer, const FString& ServerIP, int32 ServerPort); // 0x412dfa0 [Final Native Static Public]

// USteamCoreProUserAsyncActionRequestEncryptedAppTicket (/Script/SteamCorePro.SteamCoreProUserAsyncActionRequestEncryptedAppTicket)
    USteamCoreProUserAsyncActionRequestEncryptedAppTicket* RequestEncryptedAppTicketAsync(UObject* WorldContextObject, const TArray<uint8>& DataToInclude, float Timeout); // 0x4134f20 [Final Native Static Public]
    void HandleCallback(FEncryptedAppTicketResponse& Data, bool bWasSuccessful); // 0x40f62e0 [Final Native Public]

// USteamCoreProUserAsyncActionRequestStoreAuthURL (/Script/SteamCorePro.SteamCoreProUserAsyncActionRequestStoreAuthURL)
    USteamCoreProUserAsyncActionRequestStoreAuthURL* RequestStoreAuthURLAsync(UObject* WorldContextObject, const FString& RedirectURL, float Timeout); // 0x4135420 [Final Native Static Public]
    void HandleCallback(FStoreAuthURLResponse& Data, bool bWasSuccessful); // 0x41347e0 [Final Native Public]

// USteamProUserStats (/Script/SteamCorePro.SteamProUserStats)
    void UploadLeaderboardScore(const FScriptDelegate& Callback, const FSteamLeaderboard& SteamLeaderboard, const ESteamLeaderboardUploadScoreMethod& UploadScoreMethod, int32 Score, const TArray<int32>& ScoreDetails); // 0x4135d50 [Final Native Public]
    bool UpdateAvgRateStat(const FString& Name, float CountThisSession, float SessionLength); // 0x4135bc0 [Final Native Static Public]
    bool StoreStats(); // 0x4135b90 [Final Native Static Public]
    bool SetStatInt(const FString& Name, int32 Data); // 0x4135a60 [Final Native Static Public]
    bool SetStatFloat(const FString& Name, float Data); // 0x4135920 [Final Native Static Public]
    bool SetAchievement(const FString& Name); // 0x4135830 [Final Native Static Public]
    bool ResetAllStats(bool bAchievementsToo); // 0x41357a0 [Final Native Static Public]
    void RequestUserStats(const FScriptDelegate& Callback, const FSteamID& SteamID); // 0x41355a0 [Final Native Public]
    void RequestGlobalStats(const FScriptDelegate& Callback, int32 HistoryDays); // 0x4135220 [Final Native Public]
    void RequestGlobalAchievementPercentages(const FScriptDelegate& Callback); // 0x41350a0 [Final Native Public]
    bool RequestCurrentStats(); // 0x4134e20 [Final Native Static Public]
    bool IndicateAchievementProgress(const FString& Name, int32 CurrentProgress, int32 MaxProgress); // 0x4134ca0 [Final Native Static Public]
    bool GetUserStatInteger(const FSteamID& SteamIDUser, const FString& Name, const int32& Data); // 0x4134660 [Final Native Static Public]
    bool GetUserStatFloat(const FSteamID& SteamIDUser, const FString& Name, const float& Data); // 0x41344e0 [Final Native Static Public]
    bool GetUserAchievementAndUnlockTime(const FSteamID& SteamIDUser, const FString& Name, const bool& bAchieved, const int32& UnlockTime); // 0x4134320 [Final Native Static Public]
    bool GetUserAchievement(const FSteamID& SteamIDUser, const FString& Name, const bool& bAchieved); // 0x41341a0 [Final Native Static Public]
    USteamProUserStats* GetSteamUserStats(); // 0x4134170 [Final Native Static Public]
    bool GetStatInt(const FString& Name, const int32& Data); // 0x4134030 [Final Native Static Public]
    bool GetStatFloat(const FString& Name, const float& Data); // 0x4133ef0 [Final Native Static Public]
    void GetNumberOfCurrentPlayers(const FScriptDelegate& Callback); // 0x4133d70 [Final Native Public]
    int32 GetNumAchievements(); // 0x4133d40 [Final Native Static Public]
    int32 GetNextMostAchievedAchievementInfo(int32 IteratorPrevious, const FString& Name, const float& Percent, const bool& bAchieved); // 0x4133bb0 [Final Native Static Public]
    int32 GetMostAchievedAchievementInfo(const FString& Name, const float& Percent, const bool& bAchieved); // 0x4133a50 [Final Native Static Public]
    ESteamLeaderboardSortMethod GetLeaderboardSortMethod(const FSteamLeaderboard& SteamLeaderboard); // 0x41339c0 [Final Native Static Public]
    FString GetLeaderboardName(const FSteamLeaderboard& SteamLeaderboard); // 0x41338f0 [Final Native Static Public]
    int32 GetLeaderboardEntryCount(const FSteamLeaderboard& SteamLeaderboard); // 0x4133860 [Final Native Static Public]
    ESteamLeaderboardDisplayType GetLeaderboardDisplayType(const FSteamLeaderboard& SteamLeaderboard); // 0x41337d0 [Final Native Static Public]
    bool GetGlobalStatInt(const FString& StatName, const int32& Data); // 0x4133690 [Final Native Static Public]
    int32 GetGlobalStatHistoryInt(const FString& StatName, int32 HistoryDays, const TArray<int32>& Data); // 0x4133500 [Final Native Static Public]
    int32 GetGlobalStatHistoryFloat(const FString& StatName, int32 HistoryDays, const TArray<float>& Data); // 0x4133370 [Final Native Static Public]
    bool GetGlobalStatFloat(const FString& StatName, const float& Data); // 0x4133230 [Final Native Static Public]
    bool GetDownloadedLeaderboardEntry(const FSteamLeaderboardEntries& LeaderboardEntries, int32 Index, FSteamLeaderboardEntry& LeaderboardEntry, const TArray<int32>& Details, const TArray<int32>& outDetails); // 0x4133000 [Final Native Static Public]
    bool GetAchievementProgressLimitsFloat(const FString& Name, const float& MinProgress, const float& MaxProgress); // 0x4132e60 [Final Native Static Public]
    bool GetAchievementProgressLimits(const FString& Name, const int32& MinProgress, const int32& MaxProgress); // 0x4132cc0 [Final Native Static Public]
    FString GetAchievementName(int32 Achievement); // 0x4132bf0 [Final Native Static Public]
    UTexture2D* GetAchievementIcon(const FString& Name); // 0x4132b00 [Final Native Static Public]
    FString GetAchievementDisplayAttribute(const FString& Name, const FString& Key); // 0x4132950 [Final Native Static Public]
    bool GetAchievementAndUnlockTime(const FString& Name, const bool& bAchieved, const int32& UnlockTime); // 0x41327b0 [Final Native Static Public]
    bool GetAchievementAchievedPercent(const FString& Name, const float& Percent); // 0x4132670 [Final Native Static Public]
    bool GetAchievement(const FString& Name, const bool& bAchieved); // 0x4132530 [Final Native Static Public]
    void FindOrCreateLeaderboard(const FScriptDelegate& Callback, const FString& LeaderboardName, const ESteamLeaderboardSortMethod& SortMethod, const ESteamLeaderboardDisplayType& DisplayType); // 0x4132170 [Final Native Public]
    void FindLeaderboard(const FScriptDelegate& Callback, const FString& LeaderboardName); // 0x4131ea0 [Final Native Public]
    void DownloadLeaderboardEntriesForUsers(const FScriptDelegate& Callback, const FSteamLeaderboard& SteamLeaderboard, const TArray<FSteamID>& Users); // 0x4131b70 [Final Native Public]
    void DownloadLeaderboardEntries(const FScriptDelegate& Callback, const FSteamLeaderboard& SteamLeaderboard, const ESteamLeaderboardDataRequest& DataRequest, int32 RangeStart, int32 RangeEnd); // 0x41317e0 [Final Native Public]
    bool ClearAchievement(const FString& Name); // 0x41316f0 [Final Native Static Public]
    void AttachLeaderboardUGC(const FScriptDelegate& Callback, const FSteamLeaderboard& SteamLeaderboard, const FSteamUGCHandle& Handle); // 0x4131470 [Final Native Public]

// USteamCoreProUserStatsAsyncActionFindLeaderboard (/Script/SteamCorePro.SteamCoreProUserStatsAsyncActionFindLeaderboard)
    void HandleCallback(FLeaderboardFindResult& Data, bool bWasSuccessful); // 0x40f66a0 [Final Native Public]
    USteamCoreProUserStatsAsyncActionFindLeaderboard* FindLeaderboardAsync(UObject* WorldContextObject, const FString& LeaderboardName, float Timeout); // 0x4131ff0 [Final Native Static Public]

// USteamCoreProUserStatsAsyncActionDownloadLeaderboardEntries (/Script/SteamCorePro.SteamCoreProUserStatsAsyncActionDownloadLeaderboardEntries)
    void HandleCallback(FLeaderboardScoresDownloaded& Data, bool bWasSuccessful); // 0x41348e0 [Final Native Public]
    USteamCoreProUserStatsAsyncActionDownloadLeaderboardEntries* DownloadLeaderboardEntriesAsync(UObject* WorldContextObject, const FSteamLeaderboard& SteamLeaderboard, const ESteamLeaderboardDataRequest& Request, int32 RangeStart, int32 RangeEnd, float Timeout); // 0x41319a0 [Final Native Static Public]

// USteamCoreProUserStatsAsyncActionDownloadRequestGlobalStats (/Script/SteamCorePro.SteamCoreProUserStatsAsyncActionDownloadRequestGlobalStats)
    USteamCoreProUserStatsAsyncActionDownloadRequestGlobalStats* RequestGlobalStatsAsync(UObject* WorldContextObject, int32 HistoryDays, float Timeout); // 0x4135320 [Final Native Static Public]
    void HandleCallback(FGlobalStatsReceived& Data, bool bWasSuccessful); // 0x40f66a0 [Final Native Public]

// USteamCoreProUserStatsAsyncActionRequestGlobalAchievementPercentages (/Script/SteamCorePro.SteamCoreProUserStatsAsyncActionRequestGlobalAchievementPercentages)
    USteamCoreProUserStatsAsyncActionRequestGlobalAchievementPercentages* RequestGlobalAchievementPercentagesAsync(UObject* WorldContextObject, float Timeout); // 0x4135150 [Final Native Static Public]
    void HandleCallback(FGlobalAchievementPercentagesReady& Data, bool bWasSuccessful); // 0x40f66a0 [Final Native Public]

// USteamCoreProUserStatsAsyncActionGetNumberOfCurrentPlayers (/Script/SteamCorePro.SteamCoreProUserStatsAsyncActionGetNumberOfCurrentPlayers)
    void HandleCallback(FNumberOfCurrentPlayers& Data, bool bWasSuccessful); // 0x41349d0 [Final Native Public]
    USteamCoreProUserStatsAsyncActionGetNumberOfCurrentPlayers* GetNumberOfCurrentPlayersAsync(UObject* WorldContextObject, float Timeout); // 0x4133e20 [Final Native Static Public]

// USteamCoreProUserStatsAsyncActionUploadLeaderboardScore (/Script/SteamCorePro.SteamCoreProUserStatsAsyncActionUploadLeaderboardScore)
    USteamCoreProUserStatsAsyncActionUploadLeaderboardScore* UploadLeaderboardScoreAsync(UObject* WorldContextObject, const FSteamLeaderboard& SteamLeaderboard, const ESteamLeaderboardUploadScoreMethod& UploadScoreMethod, int32 Score, const TArray<int32>& ScoreDetails, float Timeout); // 0x4135f60 [Final Native Static Public]
    void HandleCallback(FLeaderboardScoreUploaded& Data, bool bWasSuccessful); // 0x4134ba0 [Final Native Public]

// USteamCoreProUserStatsAsyncActionFindOrCreateLeaderboard (/Script/SteamCorePro.SteamCoreProUserStatsAsyncActionFindOrCreateLeaderboard)
    void HandleCallback(FFindOrCreateLeaderboardData& Data, bool bWasSuccessful); // 0x40f66a0 [Final Native Public]
    USteamCoreProUserStatsAsyncActionFindOrCreateLeaderboard* FindOrCreateLeaderboardAsync(UObject* WorldContextObject, const FString& LeaderboardName, const ESteamLeaderboardSortMethod& SortMethod, const ESteamLeaderboardDisplayType& DisplayType, float Timeout); // 0x4132340 [Final Native Static Public]

// USteamCoreProUserStatsAsyncActionRequestUserStats (/Script/SteamCorePro.SteamCoreProUserStatsAsyncActionRequestUserStats)
    USteamCoreProUserStatsAsyncActionRequestUserStats* RequestUserStatsAsync(UObject* WorldContextObject, const FSteamID& SteamID, float Timeout); // 0x41356a0 [Final Native Static Public]
    void HandleCallback(FRequestUserStatsData& Data, bool bWasSuccessful); // 0x4134ab0 [Final Native Public]

// USteamCoreProUserStatsAsyncActionRequestCurrentStats (/Script/SteamCorePro.SteamCoreProUserStatsAsyncActionRequestCurrentStats)
    USteamCoreProUserStatsAsyncActionRequestCurrentStats* RequestCurrentStatsAsync(UObject* WorldContextObject, float Timeout); // 0x4134e50 [Final Native Static Public]
    void HandleCallback(FRequestCurrentStatsData& Data, bool bWasSuccessful); // 0x4134ab0 [Final Native Public]

// USteamCoreProUserStatsAsyncActionDownloadLeaderboardEntriesForUsers (/Script/SteamCorePro.SteamCoreProUserStatsAsyncActionDownloadLeaderboardEntriesForUsers)
    void HandleCallback(FLeaderboardScoresDownloadedForUsers& Data, bool bWasSuccessful); // 0x41348e0 [Final Native Public]
    USteamCoreProUserStatsAsyncActionDownloadLeaderboardEntriesForUsers* DownloadLeaderboardEntriesForUsersAsync(UObject* WorldContextObject, const FSteamLeaderboard& SteamLeaderboard, const TArray<FSteamID>& Users, float Timeout); // 0x4131d00 [Final Native Static Public]

// USteamCoreProUserStatsAsyncActionAttachLeaderboardUGC (/Script/SteamCorePro.SteamCoreProUserStatsAsyncActionAttachLeaderboardUGC)
    void HandleCallback(FAttachLeaderboardUGCData& Data, bool bWasSuccessful); // 0x40f66a0 [Final Native Public]
    USteamCoreProUserStatsAsyncActionAttachLeaderboardUGC* AttachLeaderboardUGCAsync(UObject* WorldContextObject, const FSteamLeaderboard& SteamLeaderboard, const FSteamUGCHandle& Handle, float Timeout); // 0x41315a0 [Final Native Static Public]

// USteamCoreProVoice (/Script/SteamCorePro.SteamCoreProVoice)
    void DestroySteamCoreProVoice(USteamCoreProVoice* Obj); // 0x413a660 [Final Native Static Public]
    USteamCoreProVoice* ConstructSteamCoreProVoice(int32 AudioSampleRate); // 0x413a5d0 [Final Native Static Public]
    void AddAudioBuffer(const TArray<uint8>& Buffer); // 0x4139f50 [Final Native Public]

// USteamCoreProAsyncActionListenForControllerChange (/Script/SteamCorePro.SteamCoreProAsyncActionListenForControllerChange)
    USteamCoreProAsyncActionListenForControllerChange* ListenForControllerChange(UObject* WorldContextObject); // 0x413ca20 [Final Native Static Public]
    void HandleCallback(bool bIsConnected, int32 PlatformUserId, int32 UserId); // 0x413b760 [Final Native Public]

// USteamUtilities (/Script/SteamCorePro.SteamUtilities)
    bool WriteBytesToFile(bool bOverwriteIfExists, const FString& AbsoluteFilePath, const TArray<uint8>& DataBuffer); // 0x413e7f0 [Final Native Static Public]
    void UpdateVoiceInputDevice(const FString& DeviceID); // 0x413e710 [Final Native Static Public]
    bool UnmuteRemoteTalker(UObject* WorldContextObject, int32 LocalUserNum, APlayerState* PlayerState, bool bIsSystemWide); // 0x413e5c0 [Final Native Static Public]
    bool TryJoinServer(const FString& OutErrorMessage, UObject* WorldContextObject, FSteamServerAddr& ServerAddr, APlayerController* SpecificPlayer, bool bUsingSockets); // 0x413e3b0 [Final Native Static Public]
    void StopListeningForSessionInviteRecieved(); // 0x413e390 [Final Native Static Public]
    void StopListeningForSessionInviteAccepted(); // 0x413e370 [Final Native Static Public]
    void SteamItemInstanceID_Equals_Exec(const FSteamItemInstanceID& A, const FSteamItemInstanceID& B, const ESteamCoreProIdentical& Result); // 0x413e250 [Final Native Static Public]
    bool SteamItemInstanceID_Equals(const FSteamItemInstanceID& A, const FSteamItemInstanceID& B); // 0x413e180 [Final Native Static Public]
    void SetXboxPairwiseId(FSteamNetworkingIdentity& SteamNetworkingIdentity, const FString& String); // 0x413def0 [Final Native Static Public]
    void SetType(FSteamNetworkingIdentity& SteamNetworkingIdentity, const ESteamCoreNetworkingIdentityType& Type); // 0x413dde0 [Final Native Static Public]
    void SetSteamId64(FSteamNetworkingIdentity& SteamNetworkingIdentity, const FSteamID& SteamID); // 0x413dcc0 [Final Native Static Public]
    void SetPSNId(FSteamNetworkingIdentity& SteamNetworkingIdentity, int64 ID); // 0x413dba0 [Final Native Static Public]
    void SetLocalHost(FSteamNetworkingIdentity& SteamNetworkingIdentity); // 0x413dad0 [Final Native Static Public]
    void ServerTravel(UObject* WorldContextObject, const TSoftObjectPtr<UWorld>& Level, bool bAbsolute); // 0x413d940 [Final Native Static Public]
    void ReadFriendList(UObject* WorldContextObject, const FLatentActionInfo& LatentInfo, const EFriendListType& FriendListType); // 0x413d800 [Final Native Static Public]
    TArray<uint8> ReadFileToBytes(const FString& AbsoluteFilePath); // 0x413d720 [Final Native Static Public]
    bool PublishedFileID_NotEquals(const FPublishedFileID& A, const FPublishedFileID& B); // 0x413d650 [Final Native Static Public]
    void PublishedFileID_Equals_Exec(const FPublishedFileID& A, const FPublishedFileID& B, const ESteamCoreProIdentical& Result); // 0x413a8e0 [Final Native Static Public]
    bool PublishedFileID_Equals(const FPublishedFileID& A, const FPublishedFileID& B); // 0x413a810 [Final Native Static Public]
    bool NotEqual(const FSteamID& A, const FSteamID& B); // 0x413d650 [Final Native Static Public]
    bool MuteRemoteTalker(UObject* WorldContextObject, int32 LocalUserNum, APlayerState* PlayerState, bool bIsSystemWide); // 0x413d500 [Final Native Static Public]
    FSteamUGCHandle MakeUGCHandle(const FString& Value); // 0x413cd80 [Final Native Static Public]
    FSteamTicketHandle MakeTicketHandle(const FString& Value); // 0x413d410 [Final Native Static Public]
    FSteamSessionSetting MakeString(const FString& Value); // 0x413d280 [Final Native Static Public]
    FSteamItemInstanceID MakeSteamItemInstanceID(int64 Value); // 0x413d1f0 [Final Native Static Public]
    FSteamID MakeSteamID(const FString& Value); // 0x413cd80 [Final Native Static Public]
    FSteamGameID MakeSteamGameID(const FString& Value); // 0x413cd80 [Final Native Static Public]
    FSteamSessionSearchSetting MakeSearchString(const FString& Value); // 0x413cfe0 [Final Native Static Public]
    FSteamSessionSearchSetting MakeSearchInteger(const ESteamComparisonOp& ComparisonOperator, int32 Value); // 0x413ce70 [Final Native Static Public]
    FPublishedFileID MakePublishedFileID(const FString& Value); // 0x413cd80 [Final Native Static Public]
    FSteamInventoryUpdateHandle MakeInventoryUpdateHandle(const FString& Value); // 0x413cd80 [Final Native Static Public]
    FSteamSessionSetting MakeInteger(int32 Value); // 0x413cc90 [Final Native Static Public]
    void ListenForSteamMessages(const FScriptDelegate& Callback); // 0x413cbf0 [Final Native Static Public]
    void ListenForSessionInviteRecieved(const FScriptDelegate& Callback); // 0x413cb50 [Final Native Static Public]
    void ListenForSessionInviteAccepted(const FScriptDelegate& Callback); // 0x413cab0 [Final Native Static Public]
    bool KickPlayer(UObject* WorldContextObject, APlayerController* KickedPlayer, FText& KickReason); // 0x413c8f0 [Final Native Static Public]
    bool K2_IsPlayerInSession(int32 LocalUserNum); // 0x413c860 [Final Native Static Public]
    FString K2_HexToString(const TArray<uint8>& Array); // 0x413c740 [Final Native Static Public]
    TArray<uint8> K2_HexToBytes(const FString& String); // 0x413c610 [Final Native Static Public]
    bool IsValid(const FSteamID& SteamID); // 0x413c580 [Final Native Static Public]
    bool IsUsingP2PRelays(); // 0x413c550 [Final Native Static Public]
    void IsUGCHandleValid_Exec(const FSteamUGCHandle& Handle, const ESteamCoreProValid& Result); // 0x413c480 [Final Native Static Public]
    bool IsUGCHandleValid(const FSteamUGCHandle& Handle); // 0x413c3f0 [Final Native Static Public]
    void IsSteamTicketHandleValid_Exec(const FSteamTicketHandle& Handle, const ESteamCoreProValid& Result); // 0x413c320 [Final Native Static Public]
    bool IsSteamTicketHandleValid(const FSteamTicketHandle& Handle); // 0x413c290 [Final Native Static Public]
    bool IsSteamServerInitialized(); // 0x413c260 [Final Native Static Public]
    void IsSteamInventoryUpdateHandleValid_Exec(const FSteamInventoryUpdateHandle& Handle, const ESteamCoreProValid& Result); // 0x413c190 [Final Native Static Public]
    bool IsSteamInventoryUpdateHandleValid(const FSteamInventoryUpdateHandle& Handle); // 0x413c110 [Final Native Static Public]
    void IsSteamIDValid_Exec(const FSteamID& SteamID, const ESteamCoreProValid& Result); // 0x413bfa0 [Final Native Static Public]
    bool IsSteamAvailable(); // 0x413bf70 [Final Native Static Public]
    bool IsRemotePlayerTalking(UObject* WorldContextObject, APlayerState* Player); // 0x413bea0 [Final Native Static Public]
    bool IsRecalculatingPing(); // 0x413be70 [Final Native Static Public]
    void IsPublishedFileIDValid_Exec(const FPublishedFileID& Handle, const ESteamCoreProValid& Result); // 0x413bda0 [Final Native Static Public]
    bool IsPublishedFileIDValid(const FPublishedFileID& PublishedFileID); // 0x413bd10 [Final Native Static Public]
    bool IsPlayerMuted(UObject* WorldContextObject, APlayerState* Player); // 0x413bc40 [Final Native Static Public]
    bool IsLocalPlayerTalking(UObject* WorldContextObject, int32 LocalUserNum); // 0x413bb70 [Final Native Static Public]
    bool IsLobby(const FSteamID& SteamID); // 0x413bae0 [Final Native Static Public]
    void IsGameIDValid_Exec(const FSteamGameID& GameID, const ESteamCoreProValid& Result); // 0x413b980 [Final Native Static Public]
    bool IsGameIDValid(const FSteamGameID& GameID); // 0x413b870 [Final Native Static Public]
    FString GetVoiceInputDevice(); // 0x413b6e0 [Final Native Static Public]
    ESteamAttributeType GetType(const FSteamSessionSetting& Settings); // 0x413b540 [Final Native Static Public]
    bool GetString(const FSteamSessionSetting& Settings, const FString& Key, const FString& OutValue); // 0x413b290 [Final Native Static Public]
    FSteamID GetSteamIdFromPlayerState(APlayerState* PlayerState); // 0x413b200 [Final Native Static Public]
    void GetPublicIp(const FScriptDelegate& Callback); // 0x413b160 [Final Native Static Public]
    int32 GetPingFromHostData(const FString& Data); // 0x413b0c0 [Final Native Static Public]
    bool GetInteger(const FSteamSessionSetting& Settings, const FString& Key, const int32& OutValue); // 0x413ae30 [Final Native Static Public]
    FString GetHostPingData(); // 0x413adb0 [Final Native Static Public]
    bool GetGameEngineInitialized(); // 0x413ad80 [Final Native Static Public]
    TArray<FOnlineFriendSteamCoreBlueprint> GetFriendsList(const EFriendListType& FriendListType); // 0x413aca0 [Final Native Static Public]
    ESteamAccountType GetAccountType(const FSteamID& SteamID); // 0x413ac10 [Final Native Static Public]
    FString GetAccountId(FSteamID& SteamID); // 0x413ab30 [Final Native Static Public]
    FDateTime FromUnixTimestamp(const FString& Timestamp); // 0x413a9f0 [Final Native Static Public]
    void Equal_Exec(const FSteamID& A, const FSteamID& B, const ESteamCoreProIdentical& Result); // 0x413a8e0 [Final Native Static Public]
    bool Equal(const FSteamID& A, const FSteamID& B); // 0x413a810 [Final Native Static Public]
    FString EncryptString(const FString& String); // 0x413a6e0 [Final Native Static Public]
    UServerFilter* ConstructServerFilter(UObject* WorldContextObject); // 0x413a540 [Final Native Static Public]
    FString BreakUGCHandle(const FSteamUGCHandle& Handle); // 0x413a320 [Final Native Static Public]
    FString BreakTicketHandle(const FSteamTicketHandle& Handle); // 0x413a470 [Final Native Static Public]
    int64 BreakSteamItemInstanceID(const FSteamItemInstanceID& SteamItemInstanceID); // 0x413a3f0 [Final Native Static Public]
    FString BreakSteamID(const FSteamID& SteamID); // 0x413a320 [Final Native Static Public]
    FString BreakSteamGameID(const FSteamGameID& SteamID); // 0x413a320 [Final Native Static Public]
    FString BreakPublishedFileID(const FPublishedFileID& FileID); // 0x413a320 [Final Native Static Public]
    FString BreakInventoryUpdateHandle(const FSteamInventoryUpdateHandle& Handle); // 0x413a250 [Final Native Static Public]
    TArray<uint8> BP_StringToBytes(const FString& String); // 0x413a120 [Final Native Static Public]
    FString BP_BytesToString(const TArray<uint8>& Array); // 0x413a000 [Final Native Static Public]

// USteamProUtils (/Script/SteamCorePro.SteamProUtils)
    void StartVRDashboard(); // 0x414d340 [Final Native Static Public]
    bool ShowGamepadTextInput(const ESteamGamepadTextInputMode& InputMode, const ESteamGamepadTextInputLineMode& LineInputMode, const FString& Description, int32 CharMax, const FString& ExistingText); // 0x414d110 [Final Native Static Public]
    bool ShowFloatingGamepadTextInput(const ESteamFloatingGamepadTextInputMode& KeyboardMode, int32 TextFieldXPosition, int32 TextFieldYPosition, int32 TextFieldWidth, int32 TextFieldHeight); // 0x414cf80 [Final Native Static Public]
    void SetVRHeadsetStreamingEnabled(bool bEnabled); // 0x414cf00 [Final Native Static Public]
    void SetOverlayNotificationPosition(const ESteamNotificationPosition& NotificationPosition); // 0x414ce90 [Final Native Static Public]
    void SetOverlayNotificationInset(int32 HorizontalInset, int32 VerticalInset); // 0x414cdd0 [Final Native Static Public]
    void SetGameLauncherMode(bool bLauncherMode); // 0x414cd50 [Final Native Static Public]
    bool IsVRHeadsetStreamingEnabled(); // 0x414cd20 [Final Native Static Public]
    bool IsSteamRunningOnSteamDeck(); // 0x414ccf0 [Native Public]
    bool IsSteamRunningInVR(); // 0x414ccc0 [Final Native Static Public]
    bool IsSteamInBigPictureMode(); // 0x414cc90 [Final Native Static Public]
    bool IsSteamChinaLauncher(); // 0x414cc60 [Final Native Static Public]
    bool IsOverlayEnabled(); // 0x414cc30 [Final Native Static Public]
    bool InitFilterText(); // 0x414cb60 [Final Native Static Public]
    USteamProUtils* GetSteamUtils(); // 0x414ca80 [Final Native Static Public]
    FString GetSteamUILanguage(); // 0x414ca00 [Final Native Static Public]
    int32 GetServerRealTime(); // 0x414c9d0 [Final Native Static Public]
    int32 GetSecondsSinceComputerActive(); // 0x414c9a0 [Final Native Static Public]
    int32 GetSecondsSinceAppActive(); // 0x414c970 [Final Native Static Public]
    ESteamCoreIPv6ConnectivityState GetIPv6ConnectivityState(const ESteamCoreIPv6ConnectivityProtocol& Protocol); // 0x414c560 [Final Native Static Public]
    FString GetIPCountry(); // 0x414c4e0 [Final Native Static Public]
    int32 GetIPCCallCount(); // 0x414c4b0 [Final Native Static Public]
    bool GetImageSize(int32 iImage, const int32& Width, const int32& Height); // 0x414c6d0 [Final Native Static Public]
    bool GetImageRGBA(int32 iImage, const TArray<uint8>& OutBuffer); // 0x414c5e0 [Final Native Static Public]
    int32 GetEnteredGamepadTextLength(); // 0x414c480 [Final Native Static Public]
    bool GetEnteredGamepadTextInput(const FString& Text); // 0x414c3d0 [Final Native Static Public]
    int32 GetCurrentBatteryPower(); // 0x414c3a0 [Final Native Static Public]
    ESteamUniverse GetConnectedUniverse(); // 0x414c370 [Final Native Static Public]
    int32 GetAppID_Pure(); // 0x414c340 [Final Native Static Public]
    int32 GetAppID(); // 0x414c340 [Final Native Static Public]
    int32 FilterText(const ESteamTextFilteringContext& Context, const FSteamID& SourceSteamID, const FString& InputMessage, const FString& OutFilteredText); // 0x414c180 [Final Native Static Public]
    bool DismissGamepadTextInput(); // 0x414c150 [Final Native Static Public]
    bool DismissFloatingGamepadTextInput(); // 0x414c120 [Final Native Static Public]
    bool BOverlayNeedsPresent(); // 0x414c0f0 [Final Native Static Public]

// USteamProVideo (/Script/SteamCorePro.SteamProVideo)
    bool IsBroadcasting(const int32& NumViewers); // 0x414cb90 [Final Native Static Public]
    void GetVideoURL(int32 VideoAppID); // 0x414cae0 [Final Native Static Public]
    USteamProVideo* GetSteamVideo(); // 0x414cab0 [Final Native Static Public]
    bool GetOPFStringForApp(int32 VideoAppID, const FString& OutBuffer); // 0x414c880 [Final Native Static Public]
    void GetOPFSettings(int32 VideoAppID); // 0x414c800 [Final Native Static Public]

// USteamCoreAudioCaptureBlueprintLibrary (/Script/SteamCoreShared.SteamCoreAudioCaptureBlueprintLibrary)
    void GetAvailableAudioInputDevices(UObject* WorldContextObject, const FScriptDelegate& OnObtainDevicesEvent); // 0x40a3330 [Final Native Static Public]
    FString Conv_AudioInputDeviceInfoToString(FSteamCoreAudioInputDeviceInfo& Info); // 0x40a31c0 [Final Native Static Public]

// USteamCoreSharedAudioSubsystem (/Script/SteamCoreShared.SteamCoreSharedAudioSubsystem)
    TArray<FSteamCoreAudioInputDeviceInfo> K2_GetAudioInputDevices(); // 0x40a3670 [Final Native Static Public]
    FSteamCoreAudioInputDeviceInfo K2_FindAudioDeviceInfoFromDeviceName(const FString& DeviceName); // 0x40a3560 [Final Native Static Public]
    FSteamCoreAudioInputDeviceInfo K2_FindAudioDeviceInfoFromDeviceId(const FString& DeviceID); // 0x40a3420 [Final Native Static Public]

// UModularSynthLibrary (/Script/Synthesis.ModularSynthLibrary)
    void AddModularSynthPresetToBankAsset(UModularSynthPresetBank* InBank, FModularSynthPreset& Preset, const FString& PresetName); // 0x6033ef0 [Final Native Static Private]

// UModularSynthComponent (/Script/Synthesis.ModularSynthComponent)
    void SetSynthPreset(FModularSynthPreset& SynthPreset); // 0x603f630 [Final Native Public]
    void SetSustainGain(float SustainGain); // 0x603f490 [Final Native Public]
    void SetStereoDelayWetlevel(float DelayWetlevel); // 0x603f2f0 [Final Native Public]
    void SetStereoDelayTime(float DelayTimeMsec); // 0x603f220 [Final Native Public]
    void SetStereoDelayRatio(float DelayRatio); // 0x603f150 [Final Native Public]
    void SetStereoDelayMode(const ESynthStereoDelayMode& StereoDelayMode); // 0x603f080 [Final Native Public]
    void SetStereoDelayIsEnabled(bool StereoDelayEnabled); // 0x603efb0 [Final Native Public]
    void SetStereoDelayFeedback(float DelayFeedback); // 0x603eee0 [Final Native Public]
    void SetSpread(float Spread); // 0x603eb50 [Final Native Public]
    void SetReleaseTime(float ReleaseTimeMsec); // 0x603cda0 [Final Native Public]
    void SetPortamento(float Portamento); // 0x603c3e0 [Final Native Public]
    void SetPitchBend(float PitchBend); // 0x603c0e0 [Final Native Public]
    void SetPan(float Pan); // 0x603bf00 [Final Native Public]
    void SetOscType(int32 OscIndex, const ESynth1OscType& OscType); // 0x603bde0 [Final Native Public]
    void SetOscSync(bool bIsSynced); // 0x603bd10 [Final Native Public]
    void SetOscSemitones(int32 OscIndex, float Semitones); // 0x603bc10 [Final Native Public]
    void SetOscPulsewidth(int32 OscIndex, float Pulsewidth); // 0x603bb10 [Final Native Public]
    void SetOscOctave(int32 OscIndex, float Octave); // 0x603ba10 [Final Native Public]
    void SetOscGainMod(int32 OscIndex, float OscGainMod); // 0x603b910 [Final Native Public]
    void SetOscGain(int32 OscIndex, float OscGain); // 0x603b810 [Final Native Public]
    void SetOscFrequencyMod(int32 OscIndex, float OscFreqMod); // 0x603b710 [Final Native Public]
    void SetOscCents(int32 OscIndex, float Cents); // 0x603b610 [Final Native Public]
    void SetModEnvSustainGain(float SustainGain); // 0x603b1c0 [Final Native Public]
    void SetModEnvReleaseTime(float Release); // 0x603b0f0 [Final Native Public]
    void SetModEnvPatch(const ESynthModEnvPatch& InPatchType); // 0x603b020 [Final Native Public]
    void SetModEnvInvert(bool bInvert); // 0x603af50 [Final Native Public]
    void SetModEnvDepth(float Depth); // 0x603ae80 [Final Native Public]
    void SetModEnvDecayTime(float DecayTimeMsec); // 0x603adb0 [Final Native Public]
    void SetModEnvBiasPatch(const ESynthModEnvBiasPatch& InPatchType); // 0x603ace0 [Final Native Public]
    void SetModEnvBiasInvert(bool bInvert); // 0x603ac10 [Final Native Public]
    void SetModEnvAttackTime(float AttackTimeMsec); // 0x603ab40 [Final Native Public]
    void SetLFOType(int32 LFOIndex, const ESynthLFOType& LFOType); // 0x603a830 [Final Native Public]
    void SetLFOPatch(int32 LFOIndex, const ESynthLFOPatchType& LFOPatchType); // 0x603a710 [Final Native Public]
    void SetLFOMode(int32 LFOIndex, const ESynthLFOMode& LFOMode); // 0x603a5f0 [Final Native Public]
    void SetLFOGainMod(int32 LFOIndex, float GainMod); // 0x603a4f0 [Final Native Public]
    void SetLFOGain(int32 LFOIndex, float Gain); // 0x603a3f0 [Final Native Public]
    void SetLFOFrequencyMod(int32 LFOIndex, float FrequencyModHz); // 0x603a2f0 [Final Native Public]
    void SetLFOFrequency(int32 LFOIndex, float FrequencyHz); // 0x603a1f0 [Final Native Public]
    void SetGainDb(float GainDb); // 0x60395b0 [Final Native Public]
    void SetFilterType(const ESynthFilterType& FilterType); // 0x6038df0 [Final Native Public]
    void SetFilterQMod(float FilterQ); // 0x6038c70 [Final Native Public]
    void SetFilterQ(float FilterQ); // 0x6038af0 [Final Native Public]
    void SetFilterFrequencyMod(float FilterFrequencyHz); // 0x6038a20 [Final Native Public]
    void SetFilterFrequency(float FilterFrequencyHz); // 0x6038950 [Final Native Public]
    void SetFilterAlgorithm(const ESynthFilterAlgorithm& FilterAlgorithm); // 0x6037ff0 [Final Native Public]
    void SetEnableUnison(bool EnableUnison); // 0x6037b50 [Final Native Public]
    void SetEnableRetrigger(bool RetriggerEnabled); // 0x6037a80 [Final Native Public]
    void SetEnablePolyphony(bool bEnablePolyphony); // 0x60379b0 [Final Native Public]
    bool SetEnablePatch(const FPatchId& PatchId, bool bIsEnabled); // 0x6037820 [Final Native Public]
    void SetEnableLegato(bool LegatoEnabled); // 0x6037750 [Final Native Public]
    void SetDecayTime(float DecayTimeMsec); // 0x6036e10 [Final Native Public]
    void SetChorusFrequency(float Frequency); // 0x6036870 [Final Native Public]
    void SetChorusFeedback(float Feedback); // 0x60367a0 [Final Native Public]
    void SetChorusEnabled(bool EnableChorus); // 0x60366d0 [Final Native Public]
    void SetChorusDepth(float Depth); // 0x6036600 [Final Native Public]
    void SetAttackTime(float AttackTimeMsec); // 0x6036150 [Final Native Public]
    void NoteOn(float Note, int32 Velocity, float Duration); // 0x60352c0 [Final Native Public]
    void NoteOff(float Note, bool bAllNotesOff, bool bKillAllNotes); // 0x6034ee0 [Final Native Public]
    FPatchId CreatePatch(const ESynth1PatchSource& PatchSource, const TArray<FSynth1PatchCable>& PatchCables, bool bEnableByDefault); // 0x6034180 [Final Native Public]

// USourceEffectBitCrusherPreset (/Script/Synthesis.SourceEffectBitCrusherPreset)
    void SetSettings(FSourceEffectBitCrusherBaseSettings& Settings); // 0x603d470 [Final Native Public]
    void SetSampleRateModulators(TSet<USoundModulatorBase*>& InModulators); // 0x603d0a0 [Final Native Public]
    void SetSampleRateModulator(USoundModulatorBase* Modulator); // 0x603cff0 [Final Native Public]
    void SetSampleRate(float SampleRate); // 0x603cf40 [Final Native Public]
    void SetModulationSettings(FSourceEffectBitCrusherSettings& ModulationSettings); // 0x603b290 [Final Native Public]
    void SetBits(float Bits); // 0x6036550 [Final Native Public]
    void SetBitModulators(TSet<USoundModulatorBase*>& InModulators); // 0x60363f0 [Final Native Public]
    void SetBitModulator(USoundModulatorBase* Modulator); // 0x6036340 [Final Native Public]

// USourceEffectChorusPreset (/Script/Synthesis.SourceEffectChorusPreset)
    void SetWetModulators(TSet<USoundModulatorBase*>& Modulators); // 0x603fc70 [Final Native Public]
    void SetWetModulator(USoundModulatorBase* Modulator); // 0x603fbc0 [Final Native Public]
    void SetWet(float WetAmount); // 0x603fb10 [Final Native Public]
    void SetSpreadModulators(TSet<USoundModulatorBase*>& Modulators); // 0x603ed80 [Final Native Public]
    void SetSpreadModulator(USoundModulatorBase* Modulator); // 0x603ecd0 [Final Native Public]
    void SetSpread(float Spread); // 0x603ec20 [Final Native Public]
    void SetSettings(FSourceEffectChorusBaseSettings& Settings); // 0x603d550 [Final Native Public]
    void SetModulationSettings(FSourceEffectChorusSettings& ModulationSettings); // 0x603b510 [Final Native Public]
    void SetFrequencyModulators(TSet<USoundModulatorBase*>& Modulators); // 0x6039280 [Final Native Public]
    void SetFrequencyModulator(USoundModulatorBase* Modulator); // 0x60391d0 [Final Native Public]
    void SetFrequency(float Frequency); // 0x6038f70 [Final Native Public]
    void SetFeedbackModulators(TSet<USoundModulatorBase*>& Modulators); // 0x6037e90 [Final Native Public]
    void SetFeedbackModulator(USoundModulatorBase* Modulator); // 0x6037de0 [Final Native Public]
    void SetFeedback(float Feedback); // 0x6037d30 [Final Native Public]
    void SetDryModulators(TSet<USoundModulatorBase*>& Modulators); // 0x60375f0 [Final Native Public]
    void SetDryModulator(USoundModulatorBase* Modulator); // 0x6037540 [Final Native Public]
    void SetDry(float DryAmount); // 0x6037490 [Final Native Public]
    void SetDepthModulators(TSet<USoundModulatorBase*>& Modulators); // 0x6037330 [Final Native Public]
    void SetDepthModulator(USoundModulatorBase* Modulator); // 0x6037280 [Final Native Public]
    void SetDepth(float Depth); // 0x60371d0 [Final Native Public]

// USourceEffectConvolutionReverbPreset (/Script/Synthesis.SourceEffectConvolutionReverbPreset)
    void SetSettings(FSourceEffectConvolutionReverbSettings& InSettings); // 0x603d640 [Final Native Public]
    void SetImpulseResponse(UAudioImpulseResponse* InImpulseResponse); // 0x6039df0 [Final Native Public]

// USourceEffectDynamicsProcessorPreset (/Script/Synthesis.SourceEffectDynamicsProcessorPreset)
    void SetSettings(FSourceEffectDynamicsProcessorSettings& InSettings); // 0x603d730 [Final Native Public]

// USourceEffectEnvelopeFollowerPreset (/Script/Synthesis.SourceEffectEnvelopeFollowerPreset)
    void UnregisterEnvelopeFollowerListener(UEnvelopeFollowerListener* EnvelopeFollowerListener); // 0x603fdd0 [Final Native Public]
    void SetSettings(FSourceEffectEnvelopeFollowerSettings& InSettings); // 0x603d830 [Final Native Public]
    void RegisterEnvelopeFollowerListener(UEnvelopeFollowerListener* EnvelopeFollowerListener); // 0x6035630 [Final Native Public]

// USourceEffectEQPreset (/Script/Synthesis.SourceEffectEQPreset)
    void SetSettings(FSourceEffectEQSettings& InSettings); // 0x32da9c0 [Final Native Public]

// USourceEffectFilterPreset (/Script/Synthesis.SourceEffectFilterPreset)
    void SetSettings(FSourceEffectFilterSettings& InSettings); // 0x603d910 [Final Native Public]

// USourceEffectFoldbackDistortionPreset (/Script/Synthesis.SourceEffectFoldbackDistortionPreset)
    void SetSettings(FSourceEffectFoldbackDistortionSettings& InSettings); // 0x603da00 [Final Native Public]

// USourceEffectMidSideSpreaderPreset (/Script/Synthesis.SourceEffectMidSideSpreaderPreset)
    void SetSettings(FSourceEffectMidSideSpreaderSettings& InSettings); // 0x603dae0 [Final Native Public]

// USourceEffectMotionFilterPreset (/Script/Synthesis.SourceEffectMotionFilterPreset)
    void SetSettings(FSourceEffectMotionFilterSettings& InSettings); // 0x603dbb0 [Final Native Public]

// USourceEffectPannerPreset (/Script/Synthesis.SourceEffectPannerPreset)
    void SetSettings(FSourceEffectPannerSettings& InSettings); // 0x603dd20 [Final Native Public]

// USourceEffectPhaserPreset (/Script/Synthesis.SourceEffectPhaserPreset)
    void SetSettings(FSourceEffectPhaserSettings& InSettings); // 0x603ddf0 [Final Native Public]

// USourceEffectRingModulationPreset (/Script/Synthesis.SourceEffectRingModulationPreset)
    void SetSettings(FSourceEffectRingModulationSettings& InSettings); // 0x603ded0 [Final Native Public]

// USourceEffectSimpleDelayPreset (/Script/Synthesis.SourceEffectSimpleDelayPreset)
    void SetSettings(FSourceEffectSimpleDelaySettings& InSettings); // 0x603dff0 [Final Native Public]

// USourceEffectStereoDelayPreset (/Script/Synthesis.SourceEffectStereoDelayPreset)
    void SetSettings(FSourceEffectStereoDelaySettings& InSettings); // 0x603e0d0 [Final Native Public]

// USourceEffectWaveShaperPreset (/Script/Synthesis.SourceEffectWaveShaperPreset)
    void SetSettings(FSourceEffectWaveShaperSettings& InSettings); // 0x603dd20 [Final Native Public]

// USubmixEffectConvolutionReverbPreset (/Script/Synthesis.SubmixEffectConvolutionReverbPreset)
    void SetSettings(FSubmixEffectConvolutionReverbSettings& InSettings); // 0x603e1d0 [Final Native Public]
    void SetImpulseResponse(UAudioImpulseResponse* InImpulseResponse); // 0x6039ea0 [Final Native Public]

// USubmixEffectDelayStatics (/Script/Synthesis.SubmixEffectDelayStatics)
    FSubmixEffectDelaySettings SetMaximumDelayLength(FSubmixEffectDelaySettings& DelaySettings, float MaximumDelayLength); // 0x603aa20 [Final Native Static Public]
    FSubmixEffectDelaySettings SetInterpolationTime(FSubmixEffectDelaySettings& DelaySettings, float InterpolationTime); // 0x603a010 [Final Native Static Public]
    FSubmixEffectDelaySettings SetDelayLength(FSubmixEffectDelaySettings& DelaySettings, float DelayLength); // 0x60370b0 [Final Native Static Public]

// USubmixEffectDelayPreset (/Script/Synthesis.SubmixEffectDelayPreset)
    void SetSettings(FSubmixEffectDelaySettings& InSettings); // 0x603e2e0 [Final Native Public]
    void SetInterpolationTime(float Time); // 0x6039f50 [Final Native Public]
    void SetDelay(float Length); // 0x6036ff0 [Final Native Public]
    void SetDefaultSettings(FSubmixEffectDelaySettings& InSettings); // 0x6036ee0 [Final Native Public]
    float GetMaxDelayInMilliseconds(); // 0x6034a50 [Final Native Public]

// USubmixEffectFilterPreset (/Script/Synthesis.SubmixEffectFilterPreset)
    void SetSettings(FSubmixEffectFilterSettings& InSettings); // 0x603e3e0 [Final Native Public]
    void SetFilterType(const ESubmixFilterType& InType); // 0x6038ec0 [Final Native Public]
    void SetFilterQMod(float InQ); // 0x6038d40 [Final Native Public]
    void SetFilterQ(float InQ); // 0x6038bc0 [Final Native Public]
    void SetFilterCutoffFrequencyMod(float InFrequency); // 0x6038220 [Final Native Public]
    void SetFilterCutoffFrequency(float InFrequency); // 0x6038170 [Final Native Public]
    void SetFilterAlgorithm(const ESubmixFilterAlgorithm& InAlgorithm); // 0x60380c0 [Final Native Public]

// USubmixEffectFlexiverbPreset (/Script/Synthesis.SubmixEffectFlexiverbPreset)
    void SetSettings(FSubmixEffectFlexiverbSettings& InSettings); // 0x603e4c0 [Final Native Public]

// USubmixEffectMultibandCompressorPreset (/Script/Synthesis.SubmixEffectMultibandCompressorPreset)
    void SetSettings(FSubmixEffectMultibandCompressorSettings& InSettings); // 0x603e5a0 [Final Native Public]
    void SetExternalSubmix(USoundSubmix* Submix); // 0x6037c20 [Final Native Public]
    void SetAudioBus(UAudioBus* AudioBus); // 0x6036220 [Final Native Public]
    void ResetKey(); // 0x6035830 [Final Native Public]

// USubmixEffectStereoDelayPreset (/Script/Synthesis.SubmixEffectStereoDelayPreset)
    void SetSettings(FSubmixEffectStereoDelaySettings& InSettings); // 0x603e0d0 [Final Native Public]

// USubmixEffectStereoToQuadPreset (/Script/Synthesis.SubmixEffectStereoToQuadPreset)
    void SetSettings(FSubmixEffectStereoToQuadSettings& InSettings); // 0x603e6f0 [Final Native Public]

// USubmixEffectTapDelayPreset (/Script/Synthesis.SubmixEffectTapDelayPreset)
    void SetTap(int32 TapId, FTapDelayInfo& TapInfo); // 0x603f790 [Final Native Public]
    void SetSettings(FSubmixEffectTapDelaySettings& InSettings); // 0x603e7c0 [Final Native Public]
    void SetInterpolationTime(float Time); // 0x603a130 [Final Native Public]
    void RemoveTap(int32 TapId); // 0x60356d0 [Final Native Public]
    void GetTapIds(const TArray<int32>& TapIds); // 0x6034c80 [Final Native Public]
    void GetTap(int32 TapId, FTapDelayInfo& TapInfo); // 0x6034b40 [Final Native Public]
    float GetMaxDelayInMilliseconds(); // 0x3230ce0 [Final Native Public]
    void AddTap(const int32& TapId); // 0x6034030 [Final Native Public]

// UGranularSynth (/Script/Synthesis.GranularSynth)
    void SetSustainGain(float SustainGain); // 0x603f3c0 [Final Native Public]
    void SetSoundWave(USoundWave* InSoundWave); // 0x603e8e0 [Final Native Public]
    void SetScrubMode(bool bScrubMode); // 0x603d200 [Final Native Public]
    void SetReleaseTimeMsec(float ReleaseTimeMsec); // 0x603ce70 [Final Native Public]
    void SetPlayheadTime(float InPositionSec, float LerpTimeSec, const EGranularSynthSeekType& SeekType); // 0x603c280 [Final Native Public]
    void SetPlaybackSpeed(float InPlayheadRate); // 0x603c1b0 [Final Native Public]
    void SetGrainVolume(float BaseVolume, const FVector2D& VolumeRange); // 0x6039be0 [Final Native Public]
    void SetGrainsPerSecond(float InGrainsPerSecond); // 0x6039d20 [Final Native Public]
    void SetGrainProbability(float InGrainProbability); // 0x6039b10 [Final Native Public]
    void SetGrainPitch(float BasePitch, const FVector2D& PitchRange); // 0x60399d0 [Final Native Public]
    void SetGrainPan(float BasePan, const FVector2D& PanRange); // 0x6039890 [Final Native Public]
    void SetGrainEnvelopeType(const EGranularSynthEnvelopeType& EnvelopeType); // 0x60397c0 [Final Native Public]
    void SetGrainDuration(float BaseDurationMsec, const FVector2D& DurationRange); // 0x6039680 [Final Native Public]
    void SetDecayTime(float DecayTimeMsec); // 0x6036080 [Final Native Public]
    void SetAttackTime(float AttackTimeMsec); // 0x6036080 [Final Native Public]
    void NoteOn(float Note, int32 Velocity, float Duration); // 0x6035160 [Final Native Public]
    void NoteOff(float Note, bool bKill); // 0x6034db0 [Final Native Public]
    bool IsLoaded(); // 0x6034d70 [Final Native Public]
    float GetSampleDuration(); // 0x6034ae0 [Final Native Public]
    float GetCurrentPlayheadTime(); // 0x6034330 [Final Native Public]

// USynthComponentMonoWaveTable (/Script/Synthesis.SynthComponentMonoWaveTable)
    void SetWaveTablePosition(float InPosition); // 0x603fa40 [Final Native Public]
    void SetSustainPedalState(bool InSustainPedalState); // 0x603f560 [Final Native Public]
    void SetPosLfoType(const ESynthLFOType& InLfoType); // 0x603c650 [Final Native Public]
    void SetPosLfoFrequency(float InLfoFrequency); // 0x603c580 [Final Native Public]
    void SetPosLfoDepth(float InLfoDepth); // 0x603c4b0 [Final Native Public]
    void SetPositionEnvelopeSustainGain(float InSustainGain); // 0x603ccd0 [Final Native Public]
    void SetPositionEnvelopeReleaseTime(float InReleaseTimeMsec); // 0x603cc00 [Final Native Public]
    void SetPositionEnvelopeInvert(bool bInInvert); // 0x603cb30 [Final Native Public]
    void SetPositionEnvelopeDepth(float InDepth); // 0x603ca60 [Final Native Public]
    void SetPositionEnvelopeDecayTime(float InDecayTimeMsec); // 0x603c990 [Final Native Public]
    void SetPositionEnvelopeBiasInvert(bool bInBiasInvert); // 0x603c8c0 [Final Native Public]
    void SetPositionEnvelopeBiasDepth(float InDepth); // 0x603c7f0 [Final Native Public]
    void SetPositionEnvelopeAttackTime(float InAttackTimeMsec); // 0x603c720 [Final Native Public]
    void SetLowPassFilterResonance(float InNewQ); // 0x603a950 [Final Native Public]
    void SetFrequencyWithMidiNote(float InMidiNote); // 0x60394b0 [Final Native Public]
    void SetFrequencyPitchBend(float FrequencyOffsetCents); // 0x60393e0 [Final Native Public]
    void SetFrequency(float FrequencyHz); // 0x6039020 [Final Native Public]
    void SetFilterEnvelopeSustainGain(float InSustainGain); // 0x60387b0 [Final Native Public]
    void SetFilterEnvelopeReleaseTime(float InReleaseTimeMsec); // 0x60386e0 [Final Native Public]
    void SetFilterEnvelopenDecayTime(float InDecayTimeMsec); // 0x6038880 [Final Native Public]
    void SetFilterEnvelopeInvert(bool bInInvert); // 0x6038610 [Final Native Public]
    void SetFilterEnvelopeDepth(float InDepth); // 0x6038540 [Final Native Public]
    void SetFilterEnvelopeBiasInvert(bool bInBiasInvert); // 0x6038470 [Final Native Public]
    void SetFilterEnvelopeBiasDepth(float InDepth); // 0x60383a0 [Final Native Public]
    void SetFilterEnvelopeAttackTime(float InAttackTimeMsec); // 0x60382d0 [Final Native Public]
    bool SetCurveValue(int32 TableIndex, int32 KeyframeIndex, float NewValue); // 0x6036c80 [Final Native Public]
    bool SetCurveTangent(int32 TableIndex, float InNewTangent); // 0x6036ac0 [Final Native Public]
    bool SetCurveInterpolationType(const CurveInterpolationType& InterpolationType, int32 TableIndex); // 0x6036940 [Final Native Public]
    void SetAmpEnvelopeSustainGain(float InSustainGain); // 0x6035fb0 [Final Native Public]
    void SetAmpEnvelopeReleaseTime(float InReleaseTimeMsec); // 0x6035ee0 [Final Native Public]
    void SetAmpEnvelopeInvert(bool bInInvert); // 0x6035e10 [Final Native Public]
    void SetAmpEnvelopeDepth(float InDepth); // 0x6035d40 [Final Native Public]
    void SetAmpEnvelopeDecayTime(float InDecayTimeMsec); // 0x6035c70 [Final Native Public]
    void SetAmpEnvelopeBiasInvert(bool bInBiasInvert); // 0x6035ba0 [Final Native Public]
    void SetAmpEnvelopeBiasDepth(float InDepth); // 0x6035ad0 [Final Native Public]
    void SetAmpEnvelopeAttackTime(float InAttackTimeMsec); // 0x6035a00 [Final Native Public]
    void RefreshWaveTable(int32 Index); // 0x60355a0 [Final Native Public]
    void RefreshAllWaveTables(); // 0x6035580 [Final Native Public]
    void NoteOn(float InMidiNote, float InVelocity); // 0x6035420 [Final Native Public]
    void NoteOff(float InMidiNote); // 0x6035060 [Final Native Public]
    int32 GetNumTableEntries(); // 0x6034ab0 [Final Native Public]
    int32 GetMaxTableIndex(); // 0x6034a70 [Final Native Public]
    TArray<float> GetKeyFrameValuesForTable(float TableIndex); // 0x6034440 [Final Native Public]
    float GetCurveTangent(int32 TableIndex); // 0x6034370 [Final Native Public]

// USynthComponentToneGenerator (/Script/Synthesis.SynthComponentToneGenerator)
    void SetVolume(float InVolume); // 0x603f960 [Final Native Public]
    void SetFrequency(float InFrequency); // 0x60390f0 [Final Native Public]

// USynthSamplePlayer (/Script/Synthesis.SynthSamplePlayer)
    void SetSoundWave(USoundWave* InSoundWave); // 0x603ea90 [Final Native Public]
    void SetScrubTimeWidth(float InScrubTimeWidthSec); // 0x603d3a0 [Final Native Public]
    void SetScrubMode(bool bScrubMode); // 0x603d2d0 [Final Native Public]
    void SetPitch(float InPitch, float TimeSec); // 0x603bfd0 [Final Native Public]
    void SeekToTime(float TimeSec, const ESamplePlayerSeekType& SeekType, bool bWrap); // 0x6035890 [Final Native Public]
    bool IsLoaded(); // 0x6034d90 [Final Native Public]
    float GetSampleDuration(); // 0x6034b20 [Final Native Public]
    float GetCurrentPlaybackProgressTime(); // 0x6034310 [Final Native Public]
    float GetCurrentPlaybackProgressPercent(); // 0x60342d0 [Final Native Public]

// USynthesisUtilitiesBlueprintFunctionLibrary (/Script/Synthesis.SynthesisUtilitiesBlueprintFunctionLibrary)
    float GetLogFrequency(float InLinearValue, float InDomainMin, float InDomainMax, float InRangeMin, float InRangeMax); // 0x60347c0 [Final Native Static Private]
    float GetLinearFrequency(float InLogFrequencyValue, float InDomainMin, float InDomainMax, float InRangeMin, float InRangeMax); // 0x6034520 [Final Native Static Private]

// USynth2DSlider (/Script/Synthesis.Synth2DSlider)
    void SetValue(const FVector2D& InValue); // 0x6048080 [Final Native Public]
    void SetStepSize(float InValue); // 0x6047ef0 [Final Native Public]
    void SetSliderHandleColor(const FLinearColor& InValue); // 0x6047e50 [Final Native Public]
    void SetLocked(bool InValue); // 0x6047c40 [Final Native Public]
    void SetIndentHandle(bool InValue); // 0x6047b40 [Final Native Public]
    FVector2D GetValue(); // 0x6047a60 [Final Native Public]

// USynthKnob (/Script/Synthesis.SynthKnob)
    void SetValue(float InValue); // 0x6048200 [Final Native Public]
    void SetStepSize(float InValue); // 0x6047ff0 [Final Native Public]
    void SetLocked(bool InValue); // 0x6047d40 [Final Native Public]
    float GetValue(); // 0x6047af0 [Final Native Public]

// USystemMicControlLiteBPLibrary (/Script/SystemMicControlLite.SystemMicControlLiteBPLibrary)
    void SetMicVolumeForDeviceName(const FString& DeviceName, float Volume); // 0x41c53f0 [Final Native Static Public]
    void SetMicVolumeForDeviceId(const FString& DeviceID, float Volume); // 0x41c52e0 [Final Native Static Public]
    void SetMicVolume(float Value); // 0x41c51f0 [Final Native Static Public]
    void GetMicVolumeForDeviceName(const FString& InDeviceName, const float& OutVolume); // 0x41c5000 [Final Native Static Public]
    void GetMicVolumeForDeviceId(const FString& InDeviceId, const float& OutVolume); // 0x41c4dd0 [Final Native Static Public]
    float GetMicVolume(); // 0x41c4d20 [Final Native Static Public]
    void GetMicDeviceNameFromId(const FString& InDeviceId, const FString& OutDeviceName); // 0x41c4bb0 [Final Native Static Public]
    void GetMicDeviceIdFromName(const FString& InDeviceName, const FString& OutDeviceId); // 0x41c4a40 [Final Native Static Public]
    FString GetMicDefaultDeviceName(); // 0x41c48e0 [Final Native Static Public]
    FString GetMicDefaultDeviceId(); // 0x41c4780 [Final Native Static Public]
    TMap<FString, FString> GetMicActiveDevices(); // 0x41c4660 [Final Native Static Public]

// ATemplateSequenceActor (/Script/TemplateSequence.TemplateSequenceActor)
    void SetSequence(UTemplateSequence* InSequence); // 0x5002290 [Final Native Public]
    void SetBinding(AActor* Actor, bool bOverridesDefault); // 0x50020d0 [Final Native Public]
    UTemplateSequence* LoadSequence(); // 0x5002050 [Final Native Public]
    UTemplateSequencePlayer* GetSequencePlayer(); // 0x5001fe0 [Final Native Public]
    UTemplateSequence* GetSequence(); // 0x5001f60 [Final Native Public]

// UTemplateSequencePlayer (/Script/TemplateSequence.TemplateSequencePlayer)
    UTemplateSequencePlayer* CreateTemplateSequencePlayer(UObject* WorldContextObject, UTemplateSequence* TemplateSequence, const FMovieSceneSequencePlaybackSettings& Settings, const ATemplateSequenceActor*& OutActor); // 0x5001760 [Final Native Static Public]

// USequenceCameraShakeTestUtil (/Script/TemplateSequence.SequenceCameraShakeTestUtil)
    bool GetPostProcessBlendCache(APlayerController* PlayerController, int32 PPIndex, FPostProcessSettings& OutPPSettings, const float& OutPPBlendWeight); // 0x5001d60 [Final Native Static Public]
    FMinimalViewInfo GetLastFrameCameraCachePOV(APlayerController* PlayerController); // 0x5001c60 [Final Native Static Public]
    FMinimalViewInfo GetCameraCachePOV(APlayerController* PlayerController); // 0x5001b60 [Final Native Static Public]

// UTimeManagementBlueprintLibrary (/Script/TimeManagement.TimeManagementBlueprintLibrary)
    FFrameTime TransformTime(const FFrameTime& SourceTime, FFrameRate& SourceRate, FFrameRate& DestinationRate); // 0x2d8fdd0 [Final Native Static Public]
    FFrameNumber Subtract_FrameNumberInteger(const FFrameNumber& A, int32 B); // 0x2d8fd10 [Final Native Static Public]
    FFrameNumber Subtract_FrameNumberFrameNumber(const FFrameNumber& A, const FFrameNumber& B); // 0x2d8fc50 [Final Native Static Public]
    FFrameTime SnapFrameTimeToRate(const FFrameTime& SourceTime, FFrameRate& SourceRate, FFrameRate& SnapToRate); // 0x2d8fab0 [Final Native Static Public]
    FFrameTime Multiply_SecondsFrameRate(float TimeInSeconds, FFrameRate& FrameRate); // 0x2d8f940 [Final Native Static Public]
    FFrameNumber Multiply_FrameNumberInteger(const FFrameNumber& A, int32 B); // 0x2d8f880 [Final Native Static Public]
    bool IsValid_MultipleOf(FFrameRate& InFrameRate, FFrameRate& OtherFramerate); // 0x2d8f740 [Final Native Static Public]
    bool IsValid_Framerate(FFrameRate& InFrameRate); // 0x2d8f6a0 [Final Native Static Public]
    FFrameRate GetTimecodeFrameRate(); // 0x2d8f660 [Final Native Static Public]
    FTimecode GetTimecode(); // 0x2d8f620 [Final Native Static Public]
    FFrameNumber Divide_FrameNumberInteger(const FFrameNumber& A, int32 B); // 0x2d8f560 [Final Native Static Public]
    FString Conv_TimecodeToString(const FTimecode& InTimecode, bool bForceSignDisplay); // 0x2d8f410 [Final Native Static Public]
    float Conv_QualifiedFrameTimeToSeconds(FQualifiedFrameTime& InFrameTime); // 0x2d8f320 [Final Native Static Public]
    float Conv_FrameRateToSeconds(FFrameRate& InFrameRate); // 0x2d8f260 [Final Native Static Public]
    float Conv_FrameRateToInterval(const FFrameRate& InFrameRate); // 0x2d8f1c0 [Final Native Static Public]
    int32 Conv_FrameNumberToInteger(const FFrameNumber& InFrameNumber); // 0x2d8f130 [Final Native Static Public]
    FFrameNumber Add_FrameNumberInteger(const FFrameNumber& A, int32 B); // 0x2d8f070 [Final Native Static Public]
    FFrameNumber Add_FrameNumberFrameNumber(const FFrameNumber& A, const FFrameNumber& B); // 0x2d8efb0 [Final Native Static Public]

// UTraceUtilLibrary (/Script/TraceUtilities.TraceUtilLibrary)
    void TraceScreenshot(const FString& Name, bool bShowUI); // 0x39a5220 [Final Native Static Public]
    void TraceMarkRegionStart(const FString& Name); // 0x39b4730 [Final Native Static Public]
    void TraceMarkRegionEnd(const FString& Name); // 0x39b4730 [Final Native Static Public]
    void TraceBookmark(const FString& Name); // 0x39b4730 [Final Native Static Public]
    bool ToggleChannel(const FString& ChannelName, bool Enabled); // 0x60552b0 [Final Native Static Public]
    bool StopTracing(); // 0x6054f00 [Final Native Static Public]
    bool StartTraceToFile(const FString& Filename, const TArray<FString>& Channels); // 0x60550f0 [Final Native Static Public]
    bool StartTraceSendTo(const FString& Target, const TArray<FString>& Channels); // 0x6054f30 [Final Native Static Public]
    bool ResumeTracing(); // 0x3998f80 [Final Native Static Public]
    bool PauseTracing(); // 0x3998f80 [Final Native Static Public]
    bool IsTracing(); // 0x6054f00 [Final Native Static Public]
    bool IsChannelEnabled(const FString& ChannelName); // 0x5af7050 [Final Native Static Public]
    TArray<FString> GetEnabledChannels(); // 0x6054d60 [Final Native Static Public]
    TArray<FString> GetAllChannels(); // 0x5336e10 [Final Native Static Public]

// UTypedElementHandleLibrary (/Script/TypedElementFramework.TypedElementHandleLibrary)
    void Release(FScriptTypedElementHandle& ElementHandle); // 0x20ab350 [Final Native Static Public]
    bool NotEqual(FScriptTypedElementHandle& LHS, FScriptTypedElementHandle& RHS); // 0x20ab0b0 [Final Native Static Public]
    bool IsSet(FScriptTypedElementHandle& ElementHandle); // 0x20aae40 [Final Native Static Public]
    bool Equal(FScriptTypedElementHandle& LHS, FScriptTypedElementHandle& RHS); // 0x20aa4a0 [Final Native Static Public]

// UTypedElementListLibrary (/Script/TypedElementFramework.TypedElementListLibrary)
    void Shrink(const FScriptTypedElementListProxy& ElementList); // 0x20ab910 [Final Native Static Public]
    void Reset(const FScriptTypedElementListProxy& ElementList); // 0x20ab830 [Final Native Static Public]
    void Reserve(const FScriptTypedElementListProxy& ElementList, int32 Size); // 0x20ab620 [Final Native Static Public]
    bool Remove(const FScriptTypedElementListProxy& ElementList, FScriptTypedElementHandle& ElementHandle); // 0x20ab420 [Final Native Static Public]
    int32 Num(const FScriptTypedElementListProxy& ElementList); // 0x20ab1f0 [Final Native Static Public]
    bool IsValidIndex(const FScriptTypedElementListProxy& ElementList, int32 Index); // 0x20aaf10 [Final Native Static Public]
    bool HasElementsOfType(const FScriptTypedElementListProxy& ElementList, const FName& ElementTypeName); // 0x20aaca0 [Final Native Static Public]
    bool HasElements(const FScriptTypedElementListProxy& ElementList, TSubclassOf<IInterface> BaseInterfaceType); // 0x20aaaf0 [Final Native Static Public]
    UObject* GetElementInterface(const FScriptTypedElementListProxy& ElementList, FScriptTypedElementHandle& ElementHandle, TSubclassOf<IInterface> BaseInterfaceType); // 0x20aa8d0 [Final Native Static Public]
    TArray<FScriptTypedElementHandle> GetElementHandles(const FScriptTypedElementListProxy& ElementList, TSubclassOf<IInterface> BaseInterfaceType); // 0x20aa730 [Final Native Static Public]
    FScriptTypedElementHandle GetElementHandleAt(const FScriptTypedElementListProxy& ElementList, int32 Index); // 0x20aa5e0 [Final Native Static Public]
    void Empty(const FScriptTypedElementListProxy& ElementList, int32 Slack); // 0x20aa380 [Final Native Static Public]
    FScriptTypedElementListProxy CreateScriptElementList(UTypedElementRegistry* Registry); // 0x20aa230 [Final Native Static Public]
    int32 CountElementsOfType(const FScriptTypedElementListProxy& ElementList, const FName& ElementTypeName); // 0x20aa0a0 [Final Native Static Public]
    int32 CountElements(const FScriptTypedElementListProxy& ElementList, TSubclassOf<IInterface> BaseInterfaceType); // 0x20a9ef0 [Final Native Static Public]
    bool Contains(const FScriptTypedElementListProxy& ElementList, FScriptTypedElementHandle& ElementHandle); // 0x20a9cf0 [Final Native Static Public]
    FScriptTypedElementListProxy Clone(const FScriptTypedElementListProxy& ElementList); // 0x20a9bc0 [Final Native Static Public]
    void AppendList(const FScriptTypedElementListProxy& ElementList, const FScriptTypedElementListProxy& OtherElementList); // 0x20a9a50 [Final Native Static Public]
    void Append(const FScriptTypedElementListProxy& ElementList, const TArray<FScriptTypedElementHandle>& ElementHandles); // 0x20a9900 [Final Native Static Public]
    bool Add(const FScriptTypedElementListProxy& ElementList, FScriptTypedElementHandle& ElementHandle); // 0x20a96f0 [Final Native Static Public]

// UTypedElementRegistry (/Script/TypedElementFramework.TypedElementRegistry)
    UTypedElementRegistry* GetInstance(); // 0x20b6d70 [Final Native Static Public]
    UObject* GetElementInterface(FScriptTypedElementHandle& InElementHandle, TSubclassOf<IInterface> InBaseInterfaceType); // 0x20b6c30 [Final Native Public]

// ITestTypedElementInterfaceA (/Script/TypedElementFramework.TestTypedElementInterfaceA)
    bool SetDisplayName(FScriptTypedElementHandle& InElementHandle, const FText& InNewName, bool bNotify); // 0x20b6e70 [Native Public]
    FText GetDisplayName(FScriptTypedElementHandle& InElementHandle); // 0x20b6b40 [Native Public]

// ITestTypedElementInterfaceB (/Script/TypedElementFramework.TestTypedElementInterfaceB)
    bool MarkAsTested(FScriptTypedElementHandle& InElementHandle); // 0x20b6da0 [Native Public]

// ITestTypedElementInterfaceC (/Script/TypedElementFramework.TestTypedElementInterfaceC)
    bool GetIsTested(FScriptTypedElementHandle& InElementHandle); // 0x20b6da0 [Native Public]

// UTypedElementSelectionSetLibrary (/Script/TypedElementRuntime.TypedElementSelectionSetLibrary)
    bool SetSelectionFromList(UTypedElementSelectionSet* SelectionSet, const FScriptTypedElementListProxy& ElementList, const FTypedElementSelectionOptions& SelectionOptions); // 0x20c2a30 [Final Native Static Public]
    bool SelectElementsFromList(UTypedElementSelectionSet* SelectionSet, const FScriptTypedElementListProxy& ElementList, const FTypedElementSelectionOptions& SelectionOptions); // 0x20c2400 [Final Native Static Public]
    FScriptTypedElementListProxy GetNormalizedSelection(UTypedElementSelectionSet* SelectionSet, const FTypedElementSelectionNormalizationOptions& NormalizationOptions); // 0x20c0d20 [Final Native Static Public]
    FScriptTypedElementListProxy GetNormalizedElementList(UTypedElementSelectionSet* SelectionSet, const FScriptTypedElementListProxy& ElementList, const FTypedElementSelectionNormalizationOptions& NormalizationOptions); // 0x20c0b50 [Final Native Static Public]
    bool DeselectElementsFromList(UTypedElementSelectionSet* SelectionSet, const FScriptTypedElementListProxy& ElementList, const FTypedElementSelectionOptions& SelectionOptions); // 0x20c0360 [Final Native Static Public]

// UTypedElementSelectionSet (/Script/TypedElementRuntime.TypedElementSelectionSet)
    bool SetSelection(const TArray<FScriptTypedElementHandle>& InElementHandles, const FTypedElementSelectionOptions& InSelectionOptions); // 0x20c2880 [Final Native Public]
    bool SelectElements(const TArray<FScriptTypedElementHandle>& InElementHandles, const FTypedElementSelectionOptions& InSelectionOptions); // 0x20c2280 [Final Native Public]
    bool SelectElement(FScriptTypedElementHandle& InElementHandle, const FTypedElementSelectionOptions& InSelectionOptions); // 0x20c2100 [Final Native Public]
    void RestoreSelectionState(FTypedElementSelectionSetState& InSelectionState); // 0x20c1e70 [Final Native Public]
    void OnPreChangeDynamic__DelegateSignature(UTypedElementSelectionSet* SelectionSet); // 0x144c730 [Public]
    void OnChangeDynamic__DelegateSignature(UTypedElementSelectionSet* SelectionSet); // 0x144c730 [Public]
    TArray<FScriptTypedElementHandle> K2_GetSelectedElementHandles(TSubclassOf<IInterface> InBaseInterfaceType); // 0x20c1d00 [Final Native Public]
    bool IsElementSelected(FScriptTypedElementHandle& InElementHandle, const FTypedElementIsSelectedOptions& InSelectionOptions); // 0x20c1b60 [Final Native Public]
    bool HasSelectedObjects(TSubclassOf<UObject> InRequiredClass); // 0x20c1800 [Final Native Public]
    bool HasSelectedElements(TSubclassOf<IInterface> InBaseInterfaceType); // 0x20c1750 [Final Native Public]
    UObject* GetTopSelectedObject(TSubclassOf<UObject> InRequiredClass); // 0x20c1640 [Final Native Public]
    FScriptTypedElementHandle GetSelectionElement(FScriptTypedElementHandle& InElementHandle, const ETypedElementSelectionMethod& InSelectionMethod); // 0x20c1510 [Final Native Public]
    TArray<UObject*> GetSelectedObjects(TSubclassOf<UObject> InRequiredClass); // 0x20c1160 [Final Native Public]
    int32 GetNumSelectedElements(); // 0x20c0e60 [Final Native Public]
    FTypedElementSelectionSetState GetCurrentSelectionState(); // 0x20c0a80 [Final Native Public]
    UObject* GetBottomSelectedObject(TSubclassOf<UObject> InRequiredClass); // 0x20c07f0 [Final Native Public]
    bool DeselectElements(const TArray<FScriptTypedElementHandle>& InElementHandles, const FTypedElementSelectionOptions& InSelectionOptions); // 0x20c01e0 [Final Native Public]
    bool DeselectElement(FScriptTypedElementHandle& InElementHandle, const FTypedElementSelectionOptions& InSelectionOptions); // 0x20c0060 [Final Native Public]
    int32 CountSelectedObjects(TSubclassOf<UObject> InRequiredClass); // 0x20bfd00 [Final Native Public]
    int32 CountSelectedElements(TSubclassOf<IInterface> InBaseInterfaceType); // 0x20bfc50 [Final Native Public]
    bool ClearSelection(const FTypedElementSelectionOptions& InSelectionOptions); // 0x20bfba0 [Final Native Public]
    bool CanSelectElement(FScriptTypedElementHandle& InElementHandle, const FTypedElementSelectionOptions& InSelectionOptions); // 0x20bf990 [Final Native Public]
    bool CanDeselectElement(FScriptTypedElementHandle& InElementHandle, const FTypedElementSelectionOptions& InSelectionOptions); // 0x20bf650 [Final Native Public]
    bool AllowSelectionModifiers(FScriptTypedElementHandle& InElementHandle); // 0x20bf400 [Final Native Public]

// ITypedElementAssetDataInterface (/Script/TypedElementRuntime.TypedElementAssetDataInterface)
    FAssetData GetAssetData(FScriptTypedElementHandle& InElementHandle); // 0x20c0600 [Native Public]
    TArray<FAssetData> GetAllReferencedAssetDatas(FScriptTypedElementHandle& InElementHandle); // 0x20c04e0 [Native Public]

// ITypedElementHierarchyInterface (/Script/TypedElementRuntime.TypedElementHierarchyInterface)
    FScriptTypedElementHandle GetParentElement(FScriptTypedElementHandle& InElementHandle, bool bAllowCreate); // 0x20c1030 [Native Public]
    void GetChildElements(FScriptTypedElementHandle& InElementHandle, const TArray<FScriptTypedElementHandle>& OutElementHandles, bool bAllowCreate); // 0x20c0900 [Native Public]

// ITypedElementObjectInterface (/Script/TypedElementRuntime.TypedElementObjectInterface)
    TSubclassOf<UObject> GetObjectClass(FScriptTypedElementHandle& InElementHandle); // 0x20c0f60 [Native Public]
    UObject* GetObject(FScriptTypedElementHandle& InElementHandle); // 0x20c0e90 [Native Public]

// ITypedElementPrimitiveCustomDataInterface (/Script/TypedElementRuntime.TypedElementPrimitiveCustomDataInterface)
    void SetCustomDataValue(FScriptTypedElementHandle& InElementHandle, int32 CustomDataIndex, float CustomDataValue, bool bMarkRenderStateDirty); // 0x20c26f0 [Native Public]
    void SetCustomData(FScriptTypedElementHandle& InElementHandle, const TArray<float>& CustomDataFloats, bool bMarkRenderStateDirty); // 0x20c2580 [Native Public]

// ITypedElementSelectionInterface (/Script/TypedElementRuntime.TypedElementSelectionInterface)
    bool SelectElement(FScriptTypedElementHandle& InElementHandle, const FScriptTypedElementListProxy& InSelectionSet, FTypedElementSelectionOptions& InSelectionOptions); // 0x20c1f30 [Native Public]
    bool IsElementSelected(FScriptTypedElementHandle& InElementHandle, const FScriptTypedElementListProxy& InSelectionSet, FTypedElementIsSelectedOptions& InSelectionOptions); // 0x20c1990 [Native Public]
    FScriptTypedElementHandle GetSelectionElement(FScriptTypedElementHandle& InElementHandle, const FScriptTypedElementListProxy& InCurrentSelection, const ETypedElementSelectionMethod& InSelectionMethod); // 0x20c1320 [Native Public]
    bool DeselectElement(FScriptTypedElementHandle& InElementHandle, const FScriptTypedElementListProxy& InSelectionSet, FTypedElementSelectionOptions& InSelectionOptions); // 0x20bfe90 [Native Public]
    bool CanSelectElement(FScriptTypedElementHandle& InElementHandle, FTypedElementSelectionOptions& InSelectionOptions); // 0x20bf860 [Native Public]
    bool CanDeselectElement(FScriptTypedElementHandle& InElementHandle, FTypedElementSelectionOptions& InSelectionOptions); // 0x20bf520 [Native Public]
    bool AllowSelectionModifiers(FScriptTypedElementHandle& InElementHandle, const FScriptTypedElementListProxy& InSelectionSet); // 0x20bf290 [Native Public]

// UWidget (/Script/UMG.Widget)
    void SetVisibility(const ESlateVisibility& InVisibility); // 0x323e4b0 [Native Public]
    void SetUserFocus(APlayerController* PlayerController); // 0x323dc70 [Final Native Public]
    void SetToolTipText(FText& InToolTipText); // 0x323db20 [Final Native Public]
    void SetToolTip(UWidget* Widget); // 0x323da90 [Final Native Public]
    void SetRenderTranslation(const FVector2D& Translation); // 0x323b070 [Final Native Public]
    void SetRenderTransformPivot(const FVector2D& Pivot); // 0x323afe0 [Final Native Public]
    void SetRenderTransformAngle(float Angle); // 0x323af50 [Final Native Public]
    void SetRenderTransform(const FWidgetTransform& InTransform); // 0x323ae80 [Final Native Public]
    void SetRenderShear(const FVector2D& Shear); // 0x323ae00 [Final Native Public]
    void SetRenderScale(const FVector2D& Scale); // 0x323ad80 [Final Native Public]
    void SetRenderOpacity(float InOpacity); // 0x323ad00 [Final Native Public]
    void SetNavigationRuleExplicit(const EUINavigation& Direction, UWidget* InWidget); // 0x3239e70 [Final Native Public]
    void SetNavigationRuleCustomBoundary(const EUINavigation& Direction, const FScriptDelegate& InCustomDelegate); // 0x3239d60 [Final Native Public]
    void SetNavigationRuleCustom(const EUINavigation& Direction, const FScriptDelegate& InCustomDelegate); // 0x3239c50 [Final Native Public]
    void SetNavigationRuleBase(const EUINavigation& Direction, const EUINavigationRule& Rule); // 0x3239b50 [Final Native Public]
    void SetNavigationRule(const EUINavigation& Direction, const EUINavigationRule& Rule, const FName& WidgetToFocus); // 0x3239a10 [Final Native Public]
    void SetKeyboardFocus(); // 0x3238a00 [Final Native Public]
    void SetIsEnabled(bool bInIsEnabled); // 0x3237dd0 [Native Public]
    void SetFocus(); // 0x3236a40 [Final Native Public]
    void SetCursor(const EMouseCursor& InCursor); // 0x32355d0 [Final Native Public]
    void SetClipping(const EWidgetClipping& InClipping); // 0x3234e20 [Final Native Public]
    void SetAllNavigationRules(const EUINavigationRule& Rule, const FName& WidgetToFocus); // 0x32339b0 [Final Native Public]
    void ResetCursor(); // 0x32334d0 [Final Native Public]
    void RemoveFromParent(); // 0x32330f0 [Native Public]
    FEventReply OnReply__DelegateSignature(); // 0x144c730 [Public]
    FEventReply OnPointerEvent__DelegateSignature(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x144c730 [Public]
    void K2_RemoveFieldValueChangedDelegate(const FFieldNotificationId& FieldId, const FScriptDelegate& Delegate); // 0x3232620 [Final Native Public]
    void K2_BroadcastFieldValueChanged(const FFieldNotificationId& FieldId); // 0x32324d0 [Final Native Protected]
    void K2_AddFieldValueChangedDelegate(const FFieldNotificationId& FieldId, const FScriptDelegate& Delegate); // 0x3232300 [Final Native Public]
    bool IsVisible(); // 0x32322a0 [Final Native Public]
    bool IsRendered(); // 0x3232190 [Final Native Public]
    bool IsInViewport(); // 0x3232080 [Final Native Public]
    bool IsHovered(); // 0x3232050 [Native Public]
    void InvalidateLayoutAndVolatility(); // 0x3232000 [Final Native Public]
    bool HasUserFocusedDescendants(APlayerController* PlayerController); // 0x3231e40 [Final Native Public]
    bool HasUserFocus(APlayerController* PlayerController); // 0x3231c80 [Final Native Public]
    bool HasMouseCaptureByUser(int32 UserIndex, int32 PointerIndex); // 0x3231aa0 [Final Native Public]
    bool HasMouseCapture(); // 0x32319a0 [Final Native Public]
    bool HasKeyboardFocus(); // 0x32318a0 [Final Native Public]
    bool HasFocusedDescendants(); // 0x32317a0 [Final Native Public]
    bool HasAnyUserFocus(); // 0x3231590 [Final Native Public]
    UWidget* GetWidget__DelegateSignature(); // 0x144c730 [Public]
    ESlateVisibility GetVisibility(); // 0x32314a0 [Final Native Public]
    FGeometry GetTickSpaceGeometry(); // 0x322f870 [Final Native Public]
    FText GetText__DelegateSignature(); // 0x144c730 [Public]
    ESlateVisibility GetSlateVisibility__DelegateSignature(); // 0x144c730 [Public]
    FSlateColor GetSlateColor__DelegateSignature(); // 0x144c730 [Public]
    FSlateBrush GetSlateBrush__DelegateSignature(); // 0x144c730 [Public]
    float GetRenderTransformAngle(); // 0x3230ce0 [Final Native Public]
    float GetRenderOpacity(); // 0x3230c90 [Final Native Public]
    UPanelWidget* GetParent(); // 0x3230c10 [Final Native Public]
    FGeometry GetPaintSpaceGeometry(); // 0x3230b60 [Final Native Public]
    APlayerController* GetOwningPlayer(); // 0x3230b30 [Native Public]
    ULocalPlayer* GetOwningLocalPlayer(); // 0x3230b00 [Native Public]
    EMouseCursor GetMouseCursor__DelegateSignature(); // 0x144c730 [Public]
    FLinearColor GetLinearColor__DelegateSignature(); // 0x144c730 [Public]
    bool GetIsEnabled(); // 0x3230690 [Final Native Public]
    int32 GetInt32__DelegateSignature(); // 0x144c730 [Public]
    UGameInstance* GetGameInstance(); // 0x3230390 [Final Native Public]
    float GetFloat__DelegateSignature(); // 0x144c730 [Public]
    FVector2D GetDesiredSize(); // 0x322fed0 [Final Native Public]
    EWidgetClipping GetClipping(); // 0x322fad0 [Final Native Public]
    ECheckBoxState GetCheckBoxState__DelegateSignature(); // 0x144c730 [Public]
    FGeometry GetCachedGeometry(); // 0x322f870 [Final Native Public]
    bool GetBool__DelegateSignature(); // 0x144c730 [Public]
    FText GetAccessibleText(); // 0x322f5e0 [Final Native Public]
    FText GetAccessibleSummaryText(); // 0x322f500 [Final Native Public]
    UWidget* GenerateWidgetForString__DelegateSignature(const FString& Item); // 0x144c730 [Public]
    UWidget* GenerateWidgetForObject__DelegateSignature(UObject* Item); // 0x144c730 [Public]
    void ForceVolatile(bool bForce); // 0x322f3e0 [Final Native Public]
    void ForceLayoutPrepass(); // 0x322f340 [Final Native Public]

// UListViewBase (/Script/UMG.ListViewBase)
    void SetWheelScrollMultiplier(float NewWheelScrollMultiplier); // 0x323e530 [Final Native Public]
    void SetScrollOffset(float InScrollOffset); // 0x323b8d0 [Final Native Public]
    void SetScrollbarVisibility(const ESlateVisibility& InVisibility); // 0x323bc00 [Final Native Public]
    void SetIsPointerScrollingEnabled(bool bInIsPointerScrollingEnabled); // 0x3238310 [Final Native Public]
    void SetIsGamepadScrollingEnabled(bool bInIsGamepadScrollingEnabled); // 0x3238020 [Final Native Public]
    void ScrollToTop(); // 0x3233750 [Final Native Public]
    void ScrollToBottom(); // 0x32336c0 [Final Native Public]
    void RequestRefresh(); // 0x32333c0 [Final Native Public]
    void RegenerateAllEntries(); // 0x3232c00 [Final Native Public]
    float GetScrollOffset(); // 0x3230d30 [Final Native Public]
    TArray<UUserWidget*> GetDisplayedEntryWidgets(); // 0x322f7f0 [Final Native Public]
    void EndInertialScrolling(); // 0x322f1b0 [Final Native Public]

// UListView (/Script/UMG.ListView)
    void SetSelectionMode(const ESelectionMode& SelectionMode); // 0x323bf00 [Final Native Public]
    void SetSelectedIndex(int32 Index); // 0x323bd20 [Final Native Public]
    void SetScrollIntoViewAlignment(const EScrollIntoViewAlignment& NewScrollIntoViewAlignment); // 0x323b840 [Final Native Public]
    void SetScrollBarPadding(const FMargin& InScrollBarPadding); // 0x323b680 [Final Native Public]
    void ScrollIndexIntoView(int32 Index); // 0x32335e0 [Final Native Public]
    void RemoveItem(UObject* Item); // 0x3233110 [Final Native Public]
    void OnListItemOuterEndPlayed(AActor* ItemOuter, const EEndPlayReason& EndPlayReason); // 0x3232a10 [Final Native Protected]
    void OnListItemEndPlayed(AActor* Item, const EEndPlayReason& EndPlayReason); // 0x3232940 [Final Native Protected]
    void NavigateToIndex(int32 Index); // 0x3232810 [Final Native Public]
    bool IsRefreshPending(); // 0x3232140 [Final Native Public]
    float GetVerticalEntrySpacing(); // 0x32312c0 [Final Native Public]
    FMargin GetScrollBarPadding(); // 0x3230d00 [Final Native Public]
    int32 GetNumItems(); // 0x3230ab0 [Final Native Public]
    TArray<UObject*> GetListItems(); // 0x3230800 [Final Native Public]
    UObject* GetItemAt(int32 Index); // 0x3230720 [Final Native Public]
    int32 GetIndexForItem(UObject* Item); // 0x32305b0 [Final Native Public]
    float GetHorizontalEntrySpacing(); // 0x3230590 [Final Native Public]
    void ClearListItems(); // 0x322ecb0 [Final Native Public]
    void BP_SetSelectedItem(UObject* Item); // 0x322eac0 [Final Native Private]
    void BP_SetListItems(const TArray<UObject*>& InListItems); // 0x322e920 [Final Native Private]
    void BP_SetItemSelection(UObject* Item, bool bSelected); // 0x322e7c0 [Final Native Private]
    void BP_ScrollItemIntoView(UObject* Item); // 0x322e6f0 [Final Native Private]
    void BP_NavigateToItem(UObject* Item); // 0x322e650 [Final Native Private]
    bool BP_IsItemVisible(UObject* Item); // 0x322e550 [Final Native Private]
    bool BP_GetSelectedItems(const TArray<UObject*>& Items); // 0x322e470 [Final Native Private]
    UObject* BP_GetSelectedItem(); // 0x322e3e0 [Final Native Private]
    int32 BP_GetNumItemsSelected(); // 0x322e380 [Final Native Private]
    void BP_ClearSelection(); // 0x322e100 [Final Native Private]
    void BP_CancelScrollIntoView(); // 0x322e0c0 [Final Native Private]
    void AddItem(UObject* Item); // 0x322dec0 [Final Native Public]

// USlateAccessibleWidgetData (/Script/UMG.SlateAccessibleWidgetData)
    FText GetText__DelegateSignature(); // 0x144c730 [Public]

// UUserWidget (/Script/UMG.UserWidget)
    void UnregisterInputComponent(); // 0x3274140 [Final Native Protected]
    void UnbindFromAnimationStarted(UWidgetAnimation* Animation, const FScriptDelegate& Delegate); // 0x3273ea0 [Final Native Public]
    void UnbindFromAnimationFinished(UWidgetAnimation* Animation, const FScriptDelegate& Delegate); // 0x3273db0 [Final Native Public]
    void UnbindAllFromAnimationStarted(UWidgetAnimation* Animation); // 0x3273d10 [Final Native Public]
    void UnbindAllFromAnimationFinished(UWidgetAnimation* Animation); // 0x3273c70 [Final Native Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x144c730 [Event Public]
    void StopListeningForInputAction(const FName& ActionName, const EInputEvent& EventType); // 0x3273610 [Final Native Protected]
    void StopListeningForAllInputActions(); // 0x32735f0 [Final Native Protected]
    void StopAnimationsAndLatentActions(); // 0x32735c0 [Final Native Public]
    void StopAnimation(UWidgetAnimation* InAnimation); // 0x3273520 [Final Native Public]
    void StopAllAnimations(); // 0x3273500 [Final Native Public]
    void SetPositionInViewport(const FVector2D& position, bool bRemoveDPIScale); // 0x32724f0 [Final Native Public]
    void SetPlaybackSpeed(UWidgetAnimation* InAnimation, float PlaybackSpeed); // 0x3272400 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x32720e0 [Final Native Public]
    void SetOwningPlayer(APlayerController* LocalPlayerController); // 0x3272030 [Final Native Public]
    void SetNumLoopsToPlay(UWidgetAnimation* InAnimation, int32 NumLoopsToPlay); // 0x3271f50 [Final Native Public]
    void SetInputActionPriority(int32 NewPriority); // 0x3271690 [Final Native Protected]
    void SetInputActionBlocking(bool bShouldBlock); // 0x32715d0 [Final Native Protected]
    void SetForegroundColor(const FSlateColor& InForegroundColor); // 0x3271070 [Final Native Public]
    void SetDesiredSizeInViewport(const FVector2D& Size); // 0x3270c50 [Final Native Public]
    void SetColorAndOpacity(const FLinearColor& InColorAndOpacity); // 0x32708e0 [Final Native Public]
    void SetAnimationCurrentTime(UWidgetAnimation* InAnimation, float InTime); // 0x3270610 [Final Native Public]
    void SetAnchorsInViewport(const FAnchors& Anchors); // 0x3270490 [Final Native Public]
    void SetAlignmentInViewport(const FVector2D& Alignment); // 0x3270340 [Final Native Public]
    void ReverseAnimation(UWidgetAnimation* InAnimation); // 0x326fa60 [Final Native Public]
    void RemoveFromViewport(); // 0x32330f0 [Final Native Public]
    void RemoveExtensions(TSubclassOf<UUserWidgetExtension> InExtensionType); // 0x326f8d0 [Final Native Public]
    void RemoveExtension(UUserWidgetExtension* InExtension); // 0x326f760 [Final Native Public]
    void RegisterInputComponent(); // 0x326f2f0 [Final Native Protected]
    void QueueStopAnimation(UWidgetAnimation* InAnimation); // 0x326f1e0 [Final Native Public]
    void QueueStopAllAnimations(); // 0x326f0a0 [Final Native Public]
    void QueuePlayAnimationTimeRange(UWidgetAnimation* InAnimation, float StartAtTime, float EndAtTime, int32 NumLoopsToPlay, const EUMGSequencePlayMode& PlayMode, float PlaybackSpeed, bool bRestoreState); // 0x326ed80 [Final Native Public]
    void QueuePlayAnimationReverse(UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState); // 0x326eba0 [Final Native Public]
    void QueuePlayAnimationForward(UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState); // 0x326e9c0 [Final Native Public]
    void QueuePlayAnimation(UWidgetAnimation* InAnimation, float StartAtTime, int32 NumLoopsToPlay, const EUMGSequencePlayMode& PlayMode, float PlaybackSpeed, bool bRestoreState); // 0x326e6b0 [Final Native Public]
    float QueuePauseAnimation(UWidgetAnimation* InAnimation); // 0x326e520 [Final Native Public]
    void PreConstruct(bool IsDesignTime); // 0x144c730 [Event Public]
    void PlaySound(USoundBase* SoundToPlay); // 0x326df00 [Final Native Public]
    UUMGSequencePlayer* PlayAnimationTimeRange(UWidgetAnimation* InAnimation, float StartAtTime, float EndAtTime, int32 NumLoopsToPlay, const EUMGSequencePlayMode& PlayMode, float PlaybackSpeed, bool bRestoreState); // 0x326dce0 [Final Native Public]
    UUMGSequencePlayer* PlayAnimationReverse(UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState); // 0x326dbd0 [Final Native Public]
    UUMGSequencePlayer* PlayAnimationForward(UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState); // 0x326dac0 [Final Native Public]
    UUMGSequencePlayer* PlayAnimation(UWidgetAnimation* InAnimation, float StartAtTime, int32 NumLoopsToPlay, const EUMGSequencePlayMode& PlayMode, float PlaybackSpeed, bool bRestoreState); // 0x326d8f0 [Final Native Public]
    float PauseAnimation(UWidgetAnimation* InAnimation); // 0x326d7e0 [Final Native Public]
    FEventReply OnTouchStarted(const FGeometry& MyGeometry, FPointerEvent& InTouchEvent); // 0x144c730 [Event Public]
    FEventReply OnTouchMoved(const FGeometry& MyGeometry, FPointerEvent& InTouchEvent); // 0x144c730 [Event Public]
    FEventReply OnTouchGesture(const FGeometry& MyGeometry, FPointerEvent& GestureEvent); // 0x144c730 [Event Public]
    FEventReply OnTouchForceChanged(const FGeometry& MyGeometry, FPointerEvent& InTouchEvent); // 0x144c730 [Event Public]
    FEventReply OnTouchEnded(const FGeometry& MyGeometry, FPointerEvent& InTouchEvent); // 0x144c730 [Event Public]
    void OnRemovedFromFocusPath(const FFocusEvent& InFocusEvent); // 0x144c730 [Event Public]
    FEventReply OnPreviewMouseButtonDown(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x144c730 [Event Public]
    FEventReply OnPreviewKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x144c730 [Event Public]
    void OnPaint(FPaintContext& Context); // 0x144c730 [Event Public]
    FEventReply OnMouseWheel(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x144c730 [Event Public]
    FEventReply OnMouseMove(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x144c730 [Event Public]
    void OnMouseLeave(FPointerEvent& MouseEvent); // 0x144c730 [Event Public]
    void OnMouseEnter(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x144c730 [Event Public]
    void OnMouseCaptureLost(); // 0x144c730 [Event Public]
    FEventReply OnMouseButtonUp(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x144c730 [Event Public]
    FEventReply OnMouseButtonDown(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x144c730 [Event Public]
    FEventReply OnMouseButtonDoubleClick(const FGeometry& InMyGeometry, FPointerEvent& InMouseEvent); // 0x144c730 [Event Public]
    FEventReply OnMotionDetected(const FGeometry& MyGeometry, const FMotionEvent& InMotionEvent); // 0x144c730 [Event Public]
    FEventReply OnKeyUp(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x144c730 [Event Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x144c730 [Event Public]
    FEventReply OnKeyChar(const FGeometry& MyGeometry, const FCharacterEvent& InCharacterEvent); // 0x144c730 [Event Public]
    void OnInitialized(); // 0x144c730 [Event Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x144c730 [Event Public]
    void OnFocusLost(const FFocusEvent& InFocusEvent); // 0x144c730 [Event Public]
    bool OnDrop(const FGeometry& MyGeometry, const FPointerEvent& PointerEvent, UDragDropOperation* Operation); // 0x144c730 [Event Public]
    bool OnDragOver(const FGeometry& MyGeometry, const FPointerEvent& PointerEvent, UDragDropOperation* Operation); // 0x144c730 [Event Public]
    void OnDragLeave(const FPointerEvent& PointerEvent, UDragDropOperation* Operation); // 0x144c730 [Event Public]
    void OnDragEnter(const FGeometry& MyGeometry, const FPointerEvent& PointerEvent, UDragDropOperation* Operation); // 0x144c730 [Event Public]
    void OnDragDetected(const FGeometry& MyGeometry, FPointerEvent& PointerEvent, const UDragDropOperation*& Operation); // 0x144c730 [Event Public]
    void OnDragCancelled(FPointerEvent& PointerEvent, UDragDropOperation* Operation); // 0x144c730 [Event Public]
    void OnAnimationStarted(UWidgetAnimation* Animation); // 0x326d750 [Native Event Protected]
    void OnAnimationFinished(UWidgetAnimation* Animation); // 0x326d6c0 [Native Event Protected]
    FEventReply OnAnalogValueChanged(const FGeometry& MyGeometry, const FAnalogInputEvent& InAnalogInputEvent); // 0x144c730 [Event Public]
    void OnAddedToFocusPath(const FFocusEvent& InFocusEvent); // 0x144c730 [Event Public]
    void ListenForInputAction(const FName& ActionName, const EInputEvent& EventType, bool bConsume, const FScriptDelegate& Callback); // 0x326c800 [Final Native Protected]
    bool IsPlayingAnimation(); // 0x326c410 [Final Native Public]
    bool IsListeningForInputAction(const FName& ActionName); // 0x326c550 [Final Native Protected]
    bool IsInteractable(); // 0x144c730 [Event Public]
    bool IsAnyAnimationPlaying(); // 0x326c410 [Final Native Public]
    bool IsAnimationPlayingForward(UWidgetAnimation* InAnimation); // 0x326c340 [Final Native Public]
    bool IsAnimationPlaying(UWidgetAnimation* InAnimation); // 0x326c280 [Final Native Public]
    APawn* GetOwningPlayerPawn(); // 0x326bc40 [Final Native Public]
    APlayerCameraManager* GetOwningPlayerCameraManager(); // 0x326bbf0 [Final Native Public]
    bool GetIsVisible(); // 0x326b2c0 [Final Native Public]
    TArray<UUserWidgetExtension*> GetExtensions(TSubclassOf<UUserWidgetExtension> ExtensionType); // 0x326ac60 [Final Native Public]
    UUserWidgetExtension* GetExtension(TSubclassOf<UUserWidgetExtension> ExtensionType); // 0x326ab20 [Final Native Public]
    float GetAnimationCurrentTime(UWidgetAnimation* InAnimation); // 0x326a450 [Final Native Public]
    FAnchors GetAnchorsInViewport(); // 0x326a3d0 [Final Native Public]
    FVector2D GetAlignmentInViewport(); // 0x3269d40 [Final Native Public]
    void FlushAnimations(); // 0x3269b20 [Final Native Public]
    void Destruct(); // 0x144c730 [Event Public]
    void Construct(); // 0x144c730 [Event Public]
    void CancelLatentActions(); // 0x3266ee0 [Final Native Public]
    void BindToAnimationStarted(UWidgetAnimation* Animation, const FScriptDelegate& Delegate); // 0x3266d50 [Final Native Public]
    void BindToAnimationFinished(UWidgetAnimation* Animation, const FScriptDelegate& Delegate); // 0x3266be0 [Final Native Public]
    void BindToAnimationEvent(UWidgetAnimation* Animation, const FScriptDelegate& Delegate, const EWidgetAnimationEvent& AnimationEvent, const FName& UserTag); // 0x32669f0 [Final Native Public]
    void AddToViewport(int32 ZOrder); // 0x32668b0 [Final Native Public]
    bool AddToPlayerScreen(int32 ZOrder); // 0x3266810 [Final Native Public]
    UUserWidgetExtension* AddExtension(TSubclassOf<UUserWidgetExtension> InExtensionType); // 0x3266760 [Final Native Public]

// UUMGSequencePlayer (/Script/UMG.UMGSequencePlayer)
    void SetUserTag(const FName& InUserTag); // 0x31cad30 [Final Native Public]
    FName GetUserTag(); // 0x31c7170 [Final Native Public]

// UWidgetAnimation (/Script/UMG.WidgetAnimation)
    void UnbindFromAnimationStarted(UUserWidget* Widget, const FScriptDelegate& Delegate); // 0x31cbb90 [Final Native Public]
    void UnbindFromAnimationFinished(UUserWidget* Widget, const FScriptDelegate& Delegate); // 0x31cbaa0 [Final Native Public]
    void UnbindAllFromAnimationStarted(UUserWidget* Widget); // 0x31cba10 [Final Native Public]
    void UnbindAllFromAnimationFinished(UUserWidget* Widget); // 0x31cb980 [Final Native Public]
    float GetStartTime(); // 0x31c7010 [Final Native Public]
    float GetEndTime(); // 0x31c64b0 [Final Native Public]
    void BindToAnimationStarted(UUserWidget* Widget, const FScriptDelegate& Delegate); // 0x31c57a0 [Final Native Public]
    void BindToAnimationFinished(UUserWidget* Widget, const FScriptDelegate& Delegate); // 0x31c56b0 [Final Native Public]

// UWidgetAnimationPlayCallbackProxy (/Script/UMG.WidgetAnimationPlayCallbackProxy)
    UWidgetAnimationPlayCallbackProxy* CreatePlayAnimationTimeRangeProxyObject(const UUMGSequencePlayer*& Result, UUserWidget* Widget, UWidgetAnimation* InAnimation, float StartAtTime, float EndAtTime, int32 NumLoopsToPlay, const EUMGSequencePlayMode& PlayMode, float PlaybackSpeed); // 0x31c5ca0 [Final Native Static Public]
    UWidgetAnimationPlayCallbackProxy* CreatePlayAnimationProxyObject(const UUMGSequencePlayer*& Result, UUserWidget* Widget, UWidgetAnimation* InAnimation, float StartAtTime, int32 NumLoopsToPlay, const EUMGSequencePlayMode& PlayMode, float PlaybackSpeed); // 0x31c59e0 [Final Native Static Public]

// UBoolBinding (/Script/UMG.BoolBinding)
    bool GetValue(); // 0x31c7190 [Final Native Public]

// UBrushBinding (/Script/UMG.BrushBinding)
    FSlateBrush GetValue(); // 0x31c7250 [Final Native Public]

// UCheckedStateBinding (/Script/UMG.CheckedStateBinding)
    ECheckBoxState GetValue(); // 0x31c72f0 [Final Native Public]

// UColorBinding (/Script/UMG.ColorBinding)
    FSlateColor GetSlateValue(); // 0x31c6ed0 [Final Native Public]
    FLinearColor GetLinearValue(); // 0x31c6580 [Final Native Public]

// UFloatBinding (/Script/UMG.FloatBinding)
    float GetValue(); // 0x31c7420 [Final Native Public]

// UInt32Binding (/Script/UMG.Int32Binding)
    int32 GetValue(); // 0x31c75a0 [Final Native Public]

// UMouseCursorBinding (/Script/UMG.MouseCursorBinding)
    EMouseCursor GetValue(); // 0x31c7610 [Final Native Public]

// UTextBinding (/Script/UMG.TextBinding)
    FText GetTextValue(); // 0x31c7120 [Final Native Public]
    FString GetStringValue(); // 0x31c70a0 [Final Native Public]

// UVisibilityBinding (/Script/UMG.VisibilityBinding)
    ESlateVisibility GetValue(); // 0x31c7680 [Final Native Public]

// UWidgetBinding (/Script/UMG.WidgetBinding)
    UWidget* GetValue(); // 0x31c76f0 [Final Native Public]

// UAsyncTaskDownloadImage (/Script/UMG.AsyncTaskDownloadImage)
    UAsyncTaskDownloadImage* DownloadImage(const FString& URL); // 0x31c5fc0 [Final Native Static Public]

// UGameViewportSubsystem (/Script/UMG.GameViewportSubsystem)
    FGameViewportWidgetSlot SetWidgetSlotPosition(const FGameViewportWidgetSlot& Slot, UWidget* Widget, const FVector2D& position, bool bRemoveDPIScale); // 0x31cb6c0 [Final Native Static Public]
    FGameViewportWidgetSlot SetWidgetSlotDesiredSize(const FGameViewportWidgetSlot& Slot, const FVector2D& Size); // 0x31cb550 [Final Native Static Public]
    void SetWidgetSlot(UWidget* Widget, const FGameViewportWidgetSlot& Slot); // 0x31cb0a0 [Final Native Public]
    void RemoveWidget(UWidget* Widget); // 0x31c84a0 [Final Native Public]
    bool IsWidgetAdded(UWidget* Widget); // 0x31c7f30 [Final Native Public]
    FGameViewportWidgetSlot GetWidgetSlot(UWidget* Widget); // 0x31c77f0 [Final Native Public]
    bool AddWidgetForPlayer(UWidget* Widget, ULocalPlayer* Player, const FGameViewportWidgetSlot& Slot); // 0x31c5520 [Final Native Public]
    bool AddWidget(UWidget* Widget, const FGameViewportWidgetSlot& Slot); // 0x31c53d0 [Final Native Public]

// IUserListEntry (/Script/UMG.UserListEntry)
    void BP_OnItemSelectionChanged(bool bIsSelected); // 0x144c730 [Event Protected]
    void BP_OnItemExpansionChanged(bool bIsExpanded); // 0x144c730 [Event Protected]
    void BP_OnEntryReleased(); // 0x144c730 [Event Protected]

// UUserListEntryLibrary (/Script/UMG.UserListEntryLibrary)
    bool IsListItemSelected(const TScriptInterface<IUserListEntry>& UserListEntry); // 0x31c7c80 [Final Native Static Public]
    bool IsListItemExpanded(const TScriptInterface<IUserListEntry>& UserListEntry); // 0x31c7af0 [Final Native Static Public]
    UListViewBase* GetOwningListView(const TScriptInterface<IUserListEntry>& UserListEntry); // 0x31c6a60 [Final Native Static Public]

// IUserObjectListEntry (/Script/UMG.UserObjectListEntry)
    void OnListItemObjectSet(UObject* ListItemObject); // 0x144c730 [Event Protected]

// UUserObjectListEntryLibrary (/Script/UMG.UserObjectListEntryLibrary)
    UObject* GetListItemObject(const TScriptInterface<IUserObjectListEntry>& UserObjectListEntry); // 0x31c66f0 [Final Native Static Public]

// UPanelWidget (/Script/UMG.PanelWidget)
    bool RemoveChildAt(int32 Index); // 0x3232d70 [Final Native Public]
    bool RemoveChild(UWidget* Content); // 0x3232c70 [Final Native Public]
    bool HasChild(UWidget* Content); // 0x32316a0 [Final Native Public]
    bool HasAnyChildren(); // 0x3231560 [Final Native Public]
    int32 GetChildrenCount(); // 0x322fab0 [Final Native Public]
    int32 GetChildIndex(UWidget* Content); // 0x322f9c0 [Final Native Public]
    UWidget* GetChildAt(int32 Index); // 0x322f900 [Final Native Public]
    TArray<UWidget*> GetAllChildren(); // 0x322f6c0 [Final Native Public]
    void ClearChildren(); // 0x322ebd0 [Native Public]
    UPanelSlot* AddChild(UWidget* Content); // 0x322cf00 [Final Native Public]

// UContentWidget (/Script/UMG.ContentWidget)
    UPanelSlot* SetContent(UWidget* Content); // 0x3235410 [Final Native Public]
    UPanelSlot* GetContentSlot(); // 0x322fb90 [Final Native Public]
    UWidget* GetContent(); // 0x322fb00 [Final Native Public]

// UBackgroundBlur (/Script/UMG.BackgroundBlur)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x31cadc0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x31c9fc0 [Final Native Public]
    void SetLowQualityFallbackBrush(FSlateBrush& InBrush); // 0x31c9ad0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x31c96b0 [Final Native Public]
    void SetCornerRadius(const FVector4& InCornerRadius); // 0x31c9550 [Native Public]
    void SetBlurStrength(float InStrength); // 0x31c8d70 [Native Public]
    void SetBlurRadius(int32 InBlurRadius); // 0x31c8cb0 [Final Native Public]
    void SetApplyAlphaToBlur(bool bInApplyAlphaToBlur); // 0x31c8ad0 [Final Native Public]

// UPanelSlot (/Script/UMG.PanelSlot)
    UWidget* GetContent(); // 0x322fb70 [Final Native Public]

// UBackgroundBlurSlot (/Script/UMG.BackgroundBlurSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x31cae50 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x31ca080 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x31c9740 [Final Native Public]

// UBorder (/Script/UMG.Border)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x31caef0 [Final Native Public]
    void SetShowEffectWhenDisabled(bool bInShowEffectWhenDisabled); // 0x31ca960 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x31ca140 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x31c97e0 [Final Native Public]
    void SetDesiredSizeScale(const FVector2D& InScale); // 0x31c9600 [Final Native Public]
    void SetContentColorAndOpacity(const FLinearColor& InContentColorAndOpacity); // 0x31c94a0 [Final Native Public]
    void SetBrushFromTexture(UTexture2D* Texture); // 0x31c9190 [Final Native Public]
    void SetBrushFromMaterial(UMaterialInterface* Material); // 0x31c9190 [Final Native Public]
    void SetBrushFromAsset(USlateBrushAsset* Asset); // 0x31c8fe0 [Final Native Public]
    void SetBrushColor(const FLinearColor& InBrushColor); // 0x31c8f30 [Final Native Public]
    void SetBrush(FSlateBrush& InBrush); // 0x31c8e00 [Final Native Public]
    UMaterialInstanceDynamic* GetDynamicMaterial(); // 0x31c63a0 [Final Native Public]

// UBorderSlot (/Script/UMG.BorderSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x31caf80 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x31ca200 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x31c9870 [Final Native Public]

// UButton (/Script/UMG.Button)
    void SetTouchMethod(const EButtonTouchMethod& InTouchMethod); // 0x31cac10 [Final Native Public]
    void SetStyle(FButtonStyle& InStyle); // 0x31cab40 [Final Native Public]
    void SetPressMethod(const EButtonPressMethod& InPressMethod); // 0x31ca500 [Final Native Public]
    void SetColorAndOpacity(const FLinearColor& InColorAndOpacity); // 0x31c93f0 [Final Native Public]
    void SetClickMethod(const EButtonClickMethod& InClickMethod); // 0x31c92d0 [Final Native Public]
    void SetBackgroundColor(const FLinearColor& InBackgroundColor); // 0x31c8c00 [Final Native Public]
    bool IsPressed(); // 0x31c7eb0 [Final Native Public]

// UButtonSlot (/Script/UMG.ButtonSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x31cb020 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x31ca2c0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x31c9910 [Final Native Public]

// UCanvasPanel (/Script/UMG.CanvasPanel)
    UCanvasPanelSlot* AddChildToCanvas(UWidget* Content); // 0x31c5190 [Final Native Public]

// UCanvasPanelSlot (/Script/UMG.CanvasPanelSlot)
    void SetZOrder(int32 InZOrder); // 0x31cb8e0 [Final Native Public]
    void SetSize(const FVector2D& InSize); // 0x31caa30 [Final Native Public]
    void SetPosition(const FVector2D& InPosition); // 0x31ca3f0 [Final Native Public]
    void SetOffsets(const FMargin& InOffset); // 0x31c9eb0 [Final Native Public]
    void SetMinimum(const FVector2D& InMinimumAnchors); // 0x31c9cf0 [Final Native Public]
    void SetMaximum(const FVector2D& InMaximumAnchors); // 0x31c9be0 [Final Native Public]
    void SetLayout(FAnchorData& InLayoutData); // 0x31c9a20 [Final Native Public]
    void SetAutoSize(bool InbAutoSize); // 0x31c8b70 [Final Native Public]
    void SetAnchors(const FAnchors& InAnchors); // 0x31c89b0 [Final Native Public]
    void SetAlignment(const FVector2D& InAlignment); // 0x31c88b0 [Final Native Public]
    int32 GetZOrder(); // 0x31c7a00 [Final Native Public]
    FVector2D GetSize(); // 0x31c6e10 [Final Native Public]
    FVector2D GetPosition(); // 0x31c6bf0 [Final Native Public]
    FMargin GetOffsets(); // 0x31c6850 [Final Native Public]
    FAnchorData GetLayout(); // 0x31c6540 [Final Native Public]
    bool GetAutoSize(); // 0x31c6320 [Final Native Public]
    FAnchors GetAnchors(); // 0x31c6270 [Final Native Public]
    FVector2D GetAlignment(); // 0x31c61c0 [Final Native Public]

// UCheckBox (/Script/UMG.CheckBox)
    void SetTouchMethod(const EButtonTouchMethod& InTouchMethod); // 0x31caca0 [Final Native Public]
    void SetPressMethod(const EButtonPressMethod& InPressMethod); // 0x31ca590 [Final Native Public]
    void SetIsChecked(bool InIsChecked); // 0x31c9990 [Final Native Public]
    void SetClickMethod(const EButtonClickMethod& InClickMethod); // 0x31c9360 [Final Native Public]
    void SetCheckedState(const ECheckBoxState& InCheckedState); // 0x31c9250 [Final Native Public]
    bool IsPressed(); // 0x31c7ef0 [Final Native Public]
    bool IsChecked(); // 0x31c7a40 [Final Native Public]
    ECheckBoxState GetCheckedState(); // 0x31c6350 [Final Native Public]

// UCircularThrobber (/Script/UMG.CircularThrobber)
    void SetRadius(float InRadius); // 0x31ca620 [Final Native Public]
    void SetPeriod(float InPeriod); // 0x31ca350 [Final Native Public]
    void SetNumberOfPieces(int32 InNumberOfPieces); // 0x31c9e00 [Final Native Public]

// UComboBoxKey (/Script/UMG.ComboBoxKey)
    void SetSelectedOption(const FName& Option); // 0x31ca740 [Final Native Public]
    bool RemoveOption(const FName& Option); // 0x31c8180 [Final Native Public]
    void OnSelectionChangedEvent__DelegateSignature(const FName& SelectedItem, const ESelectInfo& SelectionType); // 0x144c730 [Public]
    void OnOpeningEvent__DelegateSignature(); // 0x144c730 [Public]
    bool IsOpen(); // 0x31c7e10 [Final Native Public]
    FName GetSelectedOption(); // 0x31c6d00 [Final Native Public]
    UWidget* GenerateWidgetEvent__DelegateSignature(const FName& Item); // 0x144c730 [Public]
    void ClearSelection(); // 0x31c5990 [Final Native Public]
    void ClearOptions(); // 0x31c5890 [Final Native Public]
    void AddOption(const FName& Option); // 0x31c5270 [Final Native Public]

// UComboBoxString (/Script/UMG.ComboBoxString)
    void SetSelectedOption(const FString& Option); // 0x31ca860 [Final Native Public]
    void SetSelectedIndex(int32 Index); // 0x31ca6b0 [Final Native Public]
    bool RemoveOption(const FString& Option); // 0x31c82b0 [Final Native Public]
    void RefreshOptions(); // 0x31c8140 [Final Native Public]
    void OnSelectionChangedEvent__DelegateSignature(const FString& SelectedItem, const ESelectInfo& SelectionType); // 0x144c730 [Public]
    void OnOpeningEvent__DelegateSignature(); // 0x144c730 [Public]
    bool IsOpen(); // 0x31c7e60 [Final Native Public]
    FString GetSelectedOption(); // 0x31c6d20 [Final Native Public]
    int32 GetSelectedIndex(); // 0x31c6ca0 [Final Native Public]
    int32 GetOptionCount(); // 0x31c6a40 [Final Native Public]
    FString GetOptionAtIndex(int32 Index); // 0x31c68f0 [Final Native Public]
    int32 FindOptionIndex(const FString& Option); // 0x31c60b0 [Final Native Public]
    void ClearSelection(); // 0x31c59c0 [Final Native Public]
    void ClearOptions(); // 0x31c5910 [Final Native Public]
    void AddOption(const FString& Option); // 0x31c5330 [Final Native Public]

// UDynamicEntryBoxBase (/Script/UMG.DynamicEntryBoxBase)
    void SetRadialSettings(FRadialBoxSettings& InSettings); // 0x323abd0 [Final Native Public]
    void SetEntrySpacing(const FVector2D& InEntrySpacing); // 0x32364c0 [Final Native Public]
    int32 GetNumEntries(); // 0x3230a90 [Final Native Public]
    TArray<UUserWidget*> GetAllEntries(); // 0x322f7f0 [Final Native Public]

// UDynamicEntryBox (/Script/UMG.DynamicEntryBox)
    void Reset(bool bDeleteWidgets); // 0x3233440 [Final Native Public]
    void RemoveEntry(UUserWidget* EntryWidget); // 0x3232e10 [Final Native Public]
    UUserWidget* BP_CreateEntryOfClass(TSubclassOf<UUserWidget> EntryClass); // 0x322e180 [Final Native Private]
    UUserWidget* BP_CreateEntry(); // 0x322e140 [Final Native Private]

// UEditableText (/Script/UMG.EditableText)
    void SetTextOverflowPolicy(const ETextOverflowPolicy& InOverflowPolicy); // 0x323d290 [Final Native Public]
    void SetText(const FText& InText); // 0x323cd40 [Final Native Public]
    void SetMinimumDesiredWidth(float InMinDesiredWidth); // 0x3239900 [Final Native Public]
    void SetJustification(const ETextJustify& InJustification); // 0x32387d0 [Final Native Public]
    void SetIsReadOnly(bool InbIsReadyOnly); // 0x32383b0 [Final Native Public]
    void SetIsPassword(bool InbIsPassword); // 0x3238190 [Final Native Public]
    void SetHintText(const FText& InHintText); // 0x32375e0 [Final Native Public]
    void SetFontOutlineMaterial(UMaterialInterface* InMaterial); // 0x3237010 [Final Native Public]
    void SetFontMaterial(UMaterialInterface* InMaterial); // 0x3236dc0 [Final Native Public]
    void SetFont(const FSlateFontInfo& InFontInfo); // 0x3236a80 [Final Native Public]
    void OnEditableTextCommittedEvent__DelegateSignature(FText& Text, const ETextCommit& CommitMethod); // 0x144c730 [Public]
    void OnEditableTextChangedEvent__DelegateSignature(FText& Text); // 0x144c730 [Public]
    FText GetText(); // 0x3230e20 [Final Native Public]
    ETextJustify GetJustification(); // 0x32307e0 [Final Native Public]
    FText GetHintText(); // 0x32303e0 [Final Native Public]
    FSlateFontInfo GetFont(); // 0x3230330 [Final Native Public]

// UEditableTextBox (/Script/UMG.EditableTextBox)
    void SetTextOverflowPolicy(const ETextOverflowPolicy& InOverflowPolicy); // 0x323d330 [Final Native Public]
    void SetText(const FText& InText); // 0x323cdf0 [Final Native Public]
    void SetJustification(const ETextJustify& InJustification); // 0x3238850 [Final Native Public]
    void SetIsReadOnly(bool bReadOnly); // 0x3238470 [Final Native Public]
    void SetIsPassword(bool bIsPassword); // 0x3238250 [Final Native Public]
    void SetHintText(const FText& InText); // 0x3237690 [Final Native Public]
    void SetForegroundColor(const FLinearColor& Color); // 0x3237260 [Final Native Public]
    void SetError(const FText& InError); // 0x3236640 [Final Native Public]
    void OnEditableTextBoxCommittedEvent__DelegateSignature(FText& Text, const ETextCommit& CommitMethod); // 0x144c730 [Public]
    void OnEditableTextBoxChangedEvent__DelegateSignature(FText& Text); // 0x144c730 [Public]
    bool HasError(); // 0x3231750 [Final Native Public]
    FText GetText(); // 0x3230eb0 [Final Native Public]
    void ClearError(); // 0x322ebf0 [Final Native Public]

// UExpandableArea (/Script/UMG.ExpandableArea)
    void SetIsExpanded_Animated(bool IsExpanded); // 0x3237ef0 [Final Native Public]
    void SetIsExpanded(bool IsExpanded); // 0x3237e60 [Final Native Public]
    bool GetIsExpanded(); // 0x32306c0 [Final Native Public]

// UGridPanel (/Script/UMG.GridPanel)
    void SetRowFill(int32 RowIndex, float Coefficient); // 0x323b3b0 [Final Native Public]
    void SetColumnFill(int32 ColumnIndex, float Coefficient); // 0x3235140 [Final Native Public]
    UGridSlot* AddChildToGrid(UWidget* Content, int32 InRow, int32 InColumn); // 0x322d0c0 [Final Native Public]

// UGridSlot (/Script/UMG.GridSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x323df90 [Final Native Public]
    void SetRowSpan(int32 InRowSpan); // 0x323b560 [Final Native Public]
    void SetRow(int32 InRow); // 0x323b280 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x323a490 [Final Native Public]
    void SetNudge(const FVector2D& InNudge); // 0x323a020 [Final Native Public]
    void SetLayer(int32 InLayer); // 0x3238af0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x32378a0 [Final Native Public]
    void SetColumnSpan(int32 InColumnSpan); // 0x32352f0 [Final Native Public]
    void SetColumn(int32 InColumn); // 0x3235010 [Final Native Public]

// UHorizontalBox (/Script/UMG.HorizontalBox)
    UHorizontalBoxSlot* AddChildToHorizontalBox(UWidget* Content); // 0x322d390 [Final Native Public]

// UHorizontalBoxSlot (/Script/UMG.HorizontalBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x323e020 [Final Native Public]
    void SetSize(const FSlateChildSize& InSize); // 0x323c4e0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x323a5a0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x3237930 [Final Native Public]

// UImage (/Script/UMG.Image)
    void SetOpacity(float InOpacity); // 0x323a160 [Final Native Public]
    void SetDesiredSizeOverride(const FVector2D& DesiredSize); // 0x3235fd0 [Final Native Public]
    void SetColorAndOpacity(const FLinearColor& InColorAndOpacity); // 0x3234ea0 [Final Native Public]
    void SetBrushTintColor(const FSlateColor& TintColor); // 0x3234c00 [Final Native Public]
    void SetBrushResourceObject(UObject* ResourceObject); // 0x3234b70 [Final Native Public]
    void SetBrushFromTextureDynamic(UTexture2DDynamic* Texture, bool bMatchSize); // 0x3234aa0 [Native Public]
    void SetBrushFromTexture(UTexture2D* Texture, bool bMatchSize); // 0x32349d0 [Native Public]
    void SetBrushFromSoftTexture(const TSoftObjectPtr<UTexture2D>& SoftTexture, bool bMatchSize); // 0x3234870 [Native Public]
    void SetBrushFromSoftMaterial(const TSoftObjectPtr<UMaterialInterface>& SoftMaterial); // 0x3234740 [Native Public]
    void SetBrushFromMaterial(UMaterialInterface* Material); // 0x32346b0 [Native Public]
    void SetBrushFromAtlasInterface(const TScriptInterface<ISlateTextureAtlasInterface>& AtlasRegion, bool bMatchSize); // 0x32345a0 [Native Public]
    void SetBrushFromAsset(USlateBrushAsset* Asset); // 0x3234510 [Native Public]
    void SetBrush(FSlateBrush& InBrush); // 0x3234420 [Native Public]
    UMaterialInstanceDynamic* GetDynamicMaterial(); // 0x32300e0 [Final Native Public]

// UInputKeySelector (/Script/UMG.InputKeySelector)
    void SetTextBlockVisibility(const ESlateVisibility& InVisibility); // 0x323d170 [Final Native Public]
    void SetSelectedKey(FInputChord& InSelectedKey); // 0x323be30 [Final Native Public]
    void SetNoKeySpecifiedText(const FText& InNoKeySpecifiedText); // 0x3239f70 [Final Native Public]
    void SetKeySelectionText(const FText& InKeySelectionText); // 0x3238950 [Final Native Public]
    void SetEscapeKeys(const TArray<FKey>& InKeys); // 0x3236800 [Final Native Public]
    void SetAllowModifierKeys(bool bInAllowModifierKeys); // 0x3233c10 [Final Native Public]
    void SetAllowGamepadKeys(bool bInAllowGamepadKeys); // 0x3233b70 [Final Native Public]
    void OnKeySelected__DelegateSignature(const FInputChord& SelectedKey); // 0x144c730 [Public]
    void OnIsSelectingKeyChanged__DelegateSignature(); // 0x144c730 [Public]
    bool GetIsSelectingKey(); // 0x32306e0 [Final Native Public]

// UInvalidationBox (/Script/UMG.InvalidationBox)
    void SetCanCache(bool CanCache); // 0x3234d80 [Final Native Public]
    void InvalidateCache(); // 0x3231fe0 [Final Native Public]
    bool GetCanCache(); // 0x322f8b0 [Final Native Public]

// UMenuAnchor (/Script/UMG.MenuAnchor)
    void ToggleOpen(bool bFocusOnOpen); // 0x323ed40 [Final Native Public]
    bool ShouldOpenDueToClick(); // 0x323eb60 [Final Native Public]
    void SetPlacement(const EMenuPlacement& InPlacement); // 0x323ab20 [Final Native Public]
    void Open(bool bFocusMenu); // 0x3232ae0 [Final Native Public]
    bool IsOpen(); // 0x32320f0 [Final Native Public]
    bool HasOpenSubMenus(); // 0x3231c30 [Final Native Public]
    UUserWidget* GetUserWidget__DelegateSignature(); // 0x144c730 [Public]
    FVector2D GetMenuPosition(); // 0x3230910 [Final Native Public]
    void FitInWindow(bool bFit); // 0x322f2a0 [Final Native Public]
    void Close(); // 0x322f060 [Final Native Public]

// UTextLayoutWidget (/Script/UMG.TextLayoutWidget)
    void SetJustification(const ETextJustify& InJustification); // 0x32388d0 [Native Public]

// UMultiLineEditableText (/Script/UMG.MultiLineEditableText)
    void SetWidgetStyle(FTextBlockStyle& InWidgetStyle); // 0x323e7a0 [Final Native Public]
    void SetText(const FText& InText); // 0x323cea0 [Final Native Public]
    void SetIsReadOnly(bool bReadOnly); // 0x3238530 [Final Native Public]
    void SetHintText(const FText& InHintText); // 0x3237740 [Final Native Public]
    void SetFontOutlineMaterial(UMaterialInterface* InMaterial); // 0x32370d0 [Final Native Public]
    void SetFontMaterial(UMaterialInterface* InMaterial); // 0x3236e80 [Final Native Public]
    void SetFont(const FSlateFontInfo& InFontInfo); // 0x3236bb0 [Final Native Public]
    void OnMultiLineEditableTextCommittedEvent__DelegateSignature(FText& Text, const ETextCommit& CommitMethod); // 0x144c730 [Public]
    void OnMultiLineEditableTextChangedEvent__DelegateSignature(FText& Text); // 0x144c730 [Public]
    FText GetText(); // 0x3230f40 [Final Native Public]
    FText GetHintText(); // 0x3230470 [Final Native Public]
    FSlateFontInfo GetFont(); // 0x3230360 [Final Native Public]

// UMultiLineEditableTextBox (/Script/UMG.MultiLineEditableTextBox)
    void SetTextStyle(FTextBlockStyle& InTextStyle); // 0x323d500 [Final Native Public]
    void SetText(const FText& InText); // 0x323cf50 [Final Native Public]
    void SetIsReadOnly(bool bReadOnly); // 0x32385c0 [Final Native Public]
    void SetHintText(const FText& InHintText); // 0x32377f0 [Final Native Public]
    void SetForegroundColor(const FLinearColor& Color); // 0x3237320 [Final Native Public]
    void SetError(const FText& InError); // 0x3236720 [Final Native Public]
    void OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature(FText& Text, const ETextCommit& CommitMethod); // 0x144c730 [Public]
    void OnMultiLineEditableTextBoxChangedEvent__DelegateSignature(FText& Text); // 0x144c730 [Public]
    FText GetText(); // 0x3230fd0 [Final Native Public]
    FText GetHintText(); // 0x3230500 [Final Native Public]

// UOverlay (/Script/UMG.Overlay)
    bool ReplaceOverlayChildAt(int32 Index, UWidget* Content); // 0x32331a0 [Final Native Public]
    UOverlaySlot* AddChildToOverlay(UWidget* Content); // 0x322d5a0 [Final Native Public]

// UOverlaySlot (/Script/UMG.OverlaySlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x323e0b0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x323a6b0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x32379c0 [Final Native Public]

// UProgressBar (/Script/UMG.ProgressBar)
    void SetPercent(float InPercent); // 0x323a9d0 [Final Native Public]
    void SetIsMarquee(bool InbIsMarquee); // 0x32380c0 [Final Native Public]
    void SetFillColorAndOpacity(const FLinearColor& InColor); // 0x3236990 [Final Native Public]

// URetainerBox (/Script/UMG.RetainerBox)
    void SetTextureParameter(const FName& TextureParameter); // 0x323d7f0 [Final Native Public]
    void SetRetainRendering(bool bInRetainRendering); // 0x323b1e0 [Final Native Public]
    void SetRenderingPhase(int32 RenderPhase, int32 TotalPhases); // 0x323b0f0 [Final Native Public]
    void SetEffectMaterial(UMaterialInterface* EffectMaterial); // 0x32361c0 [Final Native Public]
    void RequestRender(); // 0x32333f0 [Final Native Public]
    UMaterialInstanceDynamic* GetEffectMaterial(); // 0x32302a0 [Final Native Public]

// URichTextBlock (/Script/UMG.RichTextBlock)
    void SetTextTransformPolicy(const ETextTransformPolicy& InTransformPolicy); // 0x323d6c0 [Final Native Public]
    void SetTextStyleSet(UDataTable* NewTextStyleSet); // 0x323d5d0 [Final Native Public]
    void SetTextOverflowPolicy(const ETextOverflowPolicy& InOverflowPolicy); // 0x323d3d0 [Final Native Public]
    void SetText(FText& InText); // 0x323d000 [Native Public]
    void SetMinDesiredWidth(float InMinDesiredWidth); // 0x32394d0 [Final Native Public]
    void SetDefaultTextStyle(FTextBlockStyle& InDefaultTextStyle); // 0x3235e50 [Final Native Public]
    void SetDefaultStrikeBrush(FSlateBrush& InStrikeBrush); // 0x3235d20 [Final Native Public]
    void SetDefaultShadowOffset(const FVector2D& InShadowOffset); // 0x3235c50 [Final Native Public]
    void SetDefaultShadowColorAndOpacity(const FLinearColor& InShadowColorAndOpacity); // 0x3235ba0 [Final Native Public]
    void SetDefaultMaterial(UMaterialInterface* InMaterial); // 0x3235ad0 [Final Native Public]
    void SetDefaultFont(const FSlateFontInfo& InFontInfo); // 0x3235990 [Final Native Public]
    void SetDefaultColorAndOpacity(const FSlateColor& InColorAndOpacity); // 0x32358c0 [Final Native Public]
    void SetDecorators(const TArray<TSubclassOf<URichTextBlockDecorator>>& InDecoratorClasses); // 0x32356d0 [Final Native Public]
    void SetAutoWrapText(bool InAutoTextWrap); // 0x3234170 [Final Native Public]
    void RefreshTextLayout(); // 0x3232bd0 [Final Native Public]
    UDataTable* GetTextStyleSet(); // 0x32311d0 [Final Native Public]
    FText GetText(); // 0x3231060 [Final Native Public]
    UMaterialInstanceDynamic* GetDefaultDynamicMaterial(); // 0x322fd80 [Final Native Public]
    URichTextBlockDecorator* GetDecoratorByClass(TSubclassOf<URichTextBlockDecorator> DecoratorClass); // 0x322fc40 [Final Native Public]
    void ClearAllDefaultStyleOverrides(); // 0x322eba0 [Final Native Public]

// USafeZone (/Script/UMG.SafeZone)
    void SetSidesToPad(bool InPadLeft, bool InPadRight, bool InPadTop, bool InPadBottom); // 0x323c330 [Final Native Public]

// UScaleBox (/Script/UMG.ScaleBox)
    void SetUserSpecifiedScale(float InUserSpecifiedScale); // 0x323de00 [Final Native Public]
    void SetStretchDirection(const EStretchDirection& InStretchDirection); // 0x323cbd0 [Final Native Public]
    void SetStretch(const EStretch& InStretch); // 0x323cb40 [Final Native Public]
    void SetIgnoreInheritedScale(bool bInIgnoreInheritedScale); // 0x3237c70 [Final Native Public]

// UScaleBoxSlot (/Script/UMG.ScaleBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x323e140 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x323a7c0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x3237a50 [Final Native Public]

// UScrollBar (/Script/UMG.ScrollBar)
    void SetState(float InOffsetFraction, float InThumbSizeFraction); // 0x323c9a0 [Final Native Public]

// UScrollBox (/Script/UMG.ScrollBox)
    void SetWheelScrollMultiplier(float NewWheelScrollMultiplier); // 0x323e600 [Final Native Public]
    void SetScrollWhenFocusChanges(const EScrollWhenFocusChanges& NewScrollWhenFocusChanges); // 0x323b9f0 [Final Native Public]
    void SetScrollOffset(float NewScrollOffset); // 0x323b960 [Final Native Public]
    void SetScrollbarVisibility(const ESlateVisibility& NewScrollBarVisibility); // 0x323b730 [Final Native Public]
    void SetScrollbarThickness(const FVector2D& NewScrollbarThickness); // 0x323bb30 [Final Native Public]
    void SetScrollBarPadding(const FMargin& NewScrollbarPadding); // 0x323ba80 [Final Native Public]
    void SetScrollAnimationInterpolationSpeed(float NewScrollAnimationInterpolationSpeed); // 0x323b5f0 [Final Native Public]
    void SetOrientation(const EOrientation& NewOrientation); // 0x323a340 [Final Native Public]
    void SetNavigationDestination(const EDescendantScrollDestination& NewNavigationDestination); // 0x3239980 [Final Native Public]
    void SetIsTouchScrollingEnabled(bool bInEnableTouchScrolling); // 0x3238650 [Final Native Public]
    void SetConsumeMouseWheel(const EConsumeMouseWheel& NewConsumeMouseWheel); // 0x3235380 [Final Native Public]
    void SetAnimateWheelScrolling(bool bShouldAnimateWheelScrolling); // 0x32340d0 [Final Native Public]
    void SetAlwaysShowScrollbar(bool NewAlwaysShowScrollbar); // 0x3233d50 [Final Native Public]
    void SetAllowOverscroll(bool NewAllowOverscroll); // 0x3233cb0 [Final Native Public]
    void ScrollWidgetIntoView(UWidget* WidgetToFind, bool AnimateScroll, const EDescendantScrollDestination& ScrollDestination, float Padding); // 0x3233780 [Final Native Public]
    void ScrollToStart(); // 0x3233720 [Final Native Public]
    void ScrollToEnd(); // 0x32336f0 [Final Native Public]
    float GetViewOffsetFraction(); // 0x32313a0 [Final Native Public]
    float GetViewFraction(); // 0x32312e0 [Final Native Public]
    float GetScrollOffsetOfEnd(); // 0x3230dd0 [Final Native Public]
    float GetScrollOffset(); // 0x3230d80 [Final Native Public]
    void EndInertialScrolling(); // 0x322f1e0 [Final Native Public]

// UScrollBoxSlot (/Script/UMG.ScrollBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x323e1c0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x323a830 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x3237ad0 [Final Native Public]

// USizeBox (/Script/UMG.SizeBox)
    void SetWidthOverride(float InWidthOverride); // 0x323e870 [Final Native Public]
    void SetMinDesiredWidth(float InMinDesiredWidth); // 0x3239550 [Final Native Public]
    void SetMinDesiredHeight(float InMinDesiredHeight); // 0x3239290 [Final Native Public]
    void SetMinAspectRatio(float InMinAspectRatio); // 0x32391d0 [Final Native Public]
    void SetMaxDesiredWidth(float InMaxDesiredWidth); // 0x3238ee0 [Final Native Public]
    void SetMaxDesiredHeight(float InMaxDesiredHeight); // 0x3238e20 [Final Native Public]
    void SetMaxAspectRatio(float InMaxAspectRatio); // 0x3238d60 [Final Native Public]
    void SetHeightOverride(float InHeightOverride); // 0x3237520 [Final Native Public]
    void ClearWidthOverride(); // 0x322eff0 [Final Native Public]
    void ClearMinDesiredWidth(); // 0x322ef40 [Final Native Public]
    void ClearMinDesiredHeight(); // 0x322eed0 [Final Native Public]
    void ClearMinAspectRatio(); // 0x322ee60 [Final Native Public]
    void ClearMaxDesiredWidth(); // 0x322edb0 [Final Native Public]
    void ClearMaxDesiredHeight(); // 0x322ed40 [Final Native Public]
    void ClearMaxAspectRatio(); // 0x322ecd0 [Final Native Public]
    void ClearHeightOverride(); // 0x322ec40 [Final Native Public]

// USizeBoxSlot (/Script/UMG.SizeBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x323e250 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x323a940 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x3237b60 [Final Native Public]

// USlider (/Script/UMG.Slider)
    void SetValue(float InValue); // 0x323de90 [Final Native Public]
    void SetStepSize(float InValue); // 0x323ca80 [Final Native Public]
    void SetSliderHandleColor(const FLinearColor& InValue); // 0x323c830 [Final Native Public]
    void SetSliderBarColor(const FLinearColor& InValue); // 0x323c780 [Final Native Public]
    void SetMinValue(float InValue); // 0x32397e0 [Final Native Public]
    void SetMaxValue(float InValue); // 0x32390b0 [Final Native Public]
    void SetLocked(bool InValue); // 0x3238c10 [Final Native Public]
    void SetIndentHandle(bool InValue); // 0x3237d10 [Final Native Public]
    float GetValue(); // 0x3231250 [Final Native Public]
    float GetNormalizedValue(); // 0x3230a00 [Final Native Public]

// USpacer (/Script/UMG.Spacer)
    void SetSize(const FVector2D& InSize); // 0x323c590 [Final Native Public]

// USpinBox (/Script/UMG.SpinBox)
    void SetValue(float NewValue); // 0x323df10 [Final Native Public]
    void SetMinValue(float NewValue); // 0x3239880 [Final Native Public]
    void SetMinSliderValue(float NewValue); // 0x3239760 [Final Native Public]
    void SetMinFractionalDigits(int32 NewValue); // 0x32396d0 [Final Native Public]
    void SetMaxValue(float NewValue); // 0x3239150 [Final Native Public]
    void SetMaxSliderValue(float NewValue); // 0x3239030 [Final Native Public]
    void SetMaxFractionalDigits(int32 NewValue); // 0x3238fa0 [Final Native Public]
    void SetForegroundColor(const FSlateColor& InForegroundColor); // 0x32373d0 [Final Native Public]
    void SetDelta(float NewValue); // 0x3235f40 [Final Native Public]
    void SetAlwaysUsesDeltaSnap(bool bNewValue); // 0x3233df0 [Final Native Public]
    void OnSpinBoxValueCommittedEvent__DelegateSignature(float InValue, const ETextCommit& CommitMethod); // 0x144c730 [Public]
    void OnSpinBoxValueChangedEvent__DelegateSignature(float InValue); // 0x144c730 [Public]
    void OnSpinBoxBeginSliderMovement__DelegateSignature(); // 0x144c730 [Public]
    float GetValue(); // 0x32312a0 [Final Native Public]
    float GetMinValue(); // 0x32309c0 [Final Native Public]
    float GetMinSliderValue(); // 0x3230980 [Final Native Public]
    int32 GetMinFractionalDigits(); // 0x3230960 [Final Native Public]
    float GetMaxValue(); // 0x32308d0 [Final Native Public]
    float GetMaxSliderValue(); // 0x3230890 [Final Native Public]
    int32 GetMaxFractionalDigits(); // 0x3230870 [Final Native Public]
    float GetDelta(); // 0x322feb0 [Final Native Public]
    bool GetAlwaysUsesDeltaSnap(); // 0x322f820 [Final Native Public]
    void ClearMinValue(); // 0x322efd0 [Final Native Public]
    void ClearMinSliderValue(); // 0x322efb0 [Final Native Public]
    void ClearMaxValue(); // 0x322ee40 [Final Native Public]
    void ClearMaxSliderValue(); // 0x322ee20 [Final Native Public]

// UStackBox (/Script/UMG.StackBox)
    bool ReplaceStackBoxChildAt(int32 Index, UWidget* Content); // 0x32332a0 [Final Native Public]
    UStackBoxSlot* AddChildToStackBox(UWidget* Content); // 0x322d7b0 [Final Native Public]

// UTextBlock (/Script/UMG.TextBlock)
    void SetTextTransformPolicy(const ETextTransformPolicy& InTransformPolicy); // 0x323d740 [Final Native Public]
    void SetTextOverflowPolicy(const ETextOverflowPolicy& InOverflowPolicy); // 0x323d470 [Final Native Public]
    void SetText(const FText& InText); // 0x323d0b0 [Native Public]
    void SetStrikeBrush(const FSlateBrush& InStrikeBrush); // 0x323cc60 [Final Native Public]
    void SetShadowOffset(const FVector2D& InShadowOffset); // 0x323c0b0 [Final Native Public]
    void SetShadowColorAndOpacity(const FLinearColor& InShadowColorAndOpacity); // 0x323c000 [Final Native Public]
    void SetOpacity(float InOpacity); // 0x323a210 [Final Native Public]
    void SetMinDesiredWidth(float InMinDesiredWidth); // 0x3239610 [Final Native Public]
    void SetFontOutlineMaterial(UMaterialInterface* InMaterial); // 0x3237190 [Final Native Public]
    void SetFontMaterial(UMaterialInterface* InMaterial); // 0x3236f40 [Final Native Public]
    void SetFont(const FSlateFontInfo& InFontInfo); // 0x3236ce0 [Final Native Public]
    void SetColorAndOpacity(const FSlateColor& InColorAndOpacity); // 0x3234f40 [Final Native Public]
    void SetAutoWrapText(bool InAutoTextWrap); // 0x3234270 [Final Native Public]
    FText GetText(); // 0x3231120 [Final Native Public]
    UMaterialInstanceDynamic* GetDynamicOutlineMaterial(); // 0x32301c0 [Final Native Public]
    UMaterialInstanceDynamic* GetDynamicFontMaterial(); // 0x3230000 [Final Native Public]

// UThrobber (/Script/UMG.Throbber)
    void SetNumberOfPieces(int32 InNumberOfPieces); // 0x323a0b0 [Final Native Public]
    void SetAnimateVertically(bool bInAnimateVertically); // 0x3234010 [Final Native Public]
    void SetAnimateOpacity(bool bInAnimateOpacity); // 0x3233f50 [Final Native Public]
    void SetAnimateHorizontally(bool bInAnimateHorizontally); // 0x3233e90 [Final Native Public]

// UTileView (/Script/UMG.TileView)
    void SetEntryWidth(float NewWidth); // 0x3236550 [Final Native Public]
    void SetEntryHeight(float NewHeight); // 0x32363d0 [Final Native Public]
    bool IsAligned(); // 0x3232020 [Final Native Private]
    float GetEntryWidth(); // 0x3230310 [Final Native Public]
    float GetEntryHeight(); // 0x32302f0 [Final Native Public]

// UTreeView (/Script/UMG.TreeView)
    void SetItemExpansion(UObject* Item, bool bExpandItem); // 0x32386f0 [Final Native Public]
    void ExpandAll(); // 0x322f210 [Final Native Public]
    void CollapseAll(); // 0x322f0e0 [Final Native Public]

// UUniformGridPanel (/Script/UMG.UniformGridPanel)
    void SetSlotPadding(const FMargin& InSlotPadding); // 0x323c8e0 [Final Native Public]
    void SetMinDesiredSlotWidth(float InMinDesiredSlotWidth); // 0x3239410 [Final Native Public]
    void SetMinDesiredSlotHeight(float InMinDesiredSlotHeight); // 0x3239350 [Final Native Public]
    UUniformGridSlot* AddChildToUniformGrid(UWidget* Content, int32 InRow, int32 InColumn); // 0x322d9c0 [Final Native Public]

// UUniformGridSlot (/Script/UMG.UniformGridSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x323e2d0 [Final Native Public]
    void SetRow(int32 InRow); // 0x323b310 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x3237be0 [Final Native Public]
    void SetColumn(int32 InColumn); // 0x32350a0 [Final Native Public]

// UVerticalBox (/Script/UMG.VerticalBox)
    UVerticalBoxSlot* AddChildToVerticalBox(UWidget* Content); // 0x322dcb0 [Final Native Public]

// UVerticalBoxSlot (/Script/UMG.VerticalBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x323e1c0 [Final Native Public]
    void SetSize(const FSlateChildSize& InSize); // 0x323c640 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x323a830 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x3237ad0 [Final Native Public]

// UViewport (/Script/UMG.Viewport)
    AActor* Spawn(TSubclassOf<AActor> ActorClass); // 0x323ebb0 [Final Native Public]
    void SetViewRotation(const FRotator& Rotation); // 0x323e410 [Final Native Public]
    void SetViewLocation(const FVector& Location); // 0x323e360 [Final Native Public]
    void SetSkyIntensity(float LightIntensity); // 0x323c6f0 [Final Native Public]
    void SetShowFlag(const FString& InShowFlagName, bool InValue); // 0x323c160 [Final Native Public]
    void SetLightIntensity(float LightIntensity); // 0x3238b80 [Final Native Public]
    void SetEnableAdvancedFeatures(bool InEnableAdvancedFeatures); // 0x3236270 [Final Native Public]
    FRotator GetViewRotation(); // 0x32313f0 [Final Native Public]
    UWorld* GetViewportWorld(); // 0x3231460 [Final Native Public]
    FVector GetViewLocation(); // 0x3231330 [Final Native Public]

// UWidgetComponent (/Script/UMG.WidgetComponent)
    void SetWindowVisibility(const EWindowVisibility& InVisibility); // 0x323e9d0 [Final Native Public]
    void SetWindowFocusable(bool bInWindowFocusable); // 0x323e930 [Final Native Public]
    void SetWidgetSpace(const EWidgetSpace& NewSpace); // 0x323e720 [Final Native Public]
    void SetWidget(UUserWidget* Widget); // 0x323e690 [Native Public]
    void SetTwoSided(bool bWantTwoSided); // 0x323dbd0 [Final Native Public]
    void SetTintColorAndOpacity(const FLinearColor& NewTintColorAndOpacity); // 0x323d9b0 [Final Native Public]
    void SetTickWhenOffscreen(bool bWantTickWhenOffscreen); // 0x323d920 [Final Native Public]
    void SetTickMode(const ETickMode& InTickMode); // 0x323d890 [Final Native Public]
    void SetRedrawTime(float InRedrawTime); // 0x323ac80 [Final Native Public]
    void SetPivot(const FVector2D& InPivot); // 0x323aa90 [Final Native Public]
    void SetOwnerPlayer(ULocalPlayer* LocalPlayer); // 0x323a3d0 [Final Native Public]
    void SetManuallyRedraw(bool bUseManualRedraw); // 0x3238cd0 [Final Native Public]
    void SetGeometryMode(const EWidgetGeometryMode& InGeometryMode); // 0x32374a0 [Final Native Public]
    void SetDrawSize(const FVector2D& Size); // 0x3236110 [Final Native Public]
    void SetDrawAtDesiredSize(bool bInDrawAtDesiredSize); // 0x3236080 [Final Native Public]
    void SetCylinderArcAngle(double InCylinderArcAngle); // 0x3235650 [Final Native Public]
    void SetBackgroundColor(const FLinearColor& NewBackgroundColor); // 0x3234340 [Final Native Public]
    void RequestRenderUpdate(); // 0x3233420 [Native Public]
    void RequestRedraw(); // 0x32333a0 [Native Public]
    bool IsWidgetVisible(); // 0x32322d0 [Final Native Public]
    EWindowVisibility GetWindowVisiblility(); // 0x3231540 [Final Native Public]
    bool GetWindowFocusable(); // 0x3231520 [Final Native Public]
    EWidgetSpace GetWidgetSpace(); // 0x3231500 [Final Native Public]
    UUserWidget* GetWidget(); // 0x32314d0 [Native Public]
    UUserWidget* GetUserWidgetObject(); // 0x3231230 [Final Native Public]
    bool GetTwoSided(); // 0x3231210 [Final Native Public]
    bool GetTickWhenOffscreen(); // 0x32311f0 [Final Native Public]
    UTextureRenderTarget2D* GetRenderTarget(); // 0x3230cc0 [Final Native Public]
    float GetRedrawTime(); // 0x3230c70 [Final Native Public]
    FVector2D GetPivot(); // 0x3230c40 [Final Native Public]
    ULocalPlayer* GetOwnerPlayer(); // 0x3230ad0 [Final Native Public]
    UMaterialInstanceDynamic* GetMaterialInstance(); // 0x3230850 [Final Native Public]
    bool GetManuallyRedraw(); // 0x3230830 [Final Native Public]
    EWidgetGeometryMode GetGeometryMode(); // 0x30a98d0 [Final Native Public]
    FVector2D GetDrawSize(); // 0x322ffc0 [Final Native Public]
    bool GetDrawAtDesiredSize(); // 0x322ffa0 [Final Native Public]
    double GetCylinderArcAngle(); // 0x30a9730 [Final Native Public]
    FVector2D GetCurrentDrawSize(); // 0x322fc00 [Final Native Public]

// UWidgetInteractionComponent (/Script/UMG.WidgetInteractionComponent)
    void SetFocus(UWidget* FocusWidget); // 0x3270f50 [Final Native Public]
    void SetCustomHitResult(FHitResult& HitResult); // 0x3270b00 [Final Native Public]
    bool SendKeyChar(const FString& Characters, bool bRepeat); // 0x3270160 [Native Public]
    void ScrollWheel(float ScrollDelta); // 0x32700d0 [Native Public]
    void ReleasePointerKey(const FKey& Key); // 0x326f5b0 [Native Public]
    bool ReleaseKey(const FKey& Key); // 0x326f350 [Native Public]
    void PressPointerKey(const FKey& Key); // 0x326e210 [Native Public]
    bool PressKey(const FKey& Key, bool bRepeat); // 0x326e0c0 [Native Public]
    bool PressAndReleaseKey(const FKey& Key); // 0x326dfb0 [Native Public]
    bool IsOverInteractableWidget(); // 0x326c660 [Final Native Public]
    bool IsOverHitTestVisibleWidget(); // 0x326c640 [Final Native Public]
    bool IsOverFocusableWidget(); // 0x326c620 [Final Native Public]
    FHitResult GetLastHitResult(); // 0x326b510 [Final Native Public]
    UWidgetComponent* GetHoveredWidgetComponent(); // 0x326ae30 [Final Native Public]
    FVector2D Get2DHitLocation(); // 0x3269b50 [Final Native Public]

// UWidgetSwitcher (/Script/UMG.WidgetSwitcher)
    void SetActiveWidgetIndex(int32 Index); // 0x32702b0 [Native Public]
    void SetActiveWidget(UWidget* Widget); // 0x32346b0 [Native Public]
    UWidget* GetWidgetAtIndex(int32 Index); // 0x326c150 [Final Native Public]
    int32 GetNumWidgets(); // 0x326bbb0 [Final Native Public]
    int32 GetActiveWidgetIndex(); // 0x3269d10 [Final Native Public]
    UWidget* GetActiveWidget(); // 0x3269ca0 [Final Native Public]

// UWidgetSwitcherSlot (/Script/UMG.WidgetSwitcherSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x323e0b0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x323a6b0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x32379c0 [Final Native Public]

// UWindowTitleBarArea (/Script/UMG.WindowTitleBarArea)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x3272720 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x3272170 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x32712d0 [Final Native Public]

// UWindowTitleBarAreaSlot (/Script/UMG.WindowTitleBarAreaSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x32727b0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x3272230 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x3271360 [Final Native Public]

// UWrapBox (/Script/UMG.WrapBox)
    void SetInnerSlotPadding(const FVector2D& InPadding); // 0x3271530 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x32713f0 [Final Native Public]
    UWrapBoxSlot* AddChildToWrapBox(UWidget* Content); // 0x3266680 [Final Native Public]

// UWrapBoxSlot (/Script/UMG.WrapBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x3272840 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x32722f0 [Final Native Public]
    void SetNewLine(bool InForceNewLine); // 0x3271eb0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x32714a0 [Final Native Public]
    void SetFillSpanWhenLessThan(float InFillSpanWhenLessThan); // 0x3270ed0 [Final Native Public]
    void SetFillEmptySpace(bool InbFillEmptySpace); // 0x3270e30 [Final Native Public]

// UDragDropOperation (/Script/UMG.DragDropOperation)
    void Drop(FPointerEvent& PointerEvent); // 0x3269580 [Native Event Public]
    void Dragged(FPointerEvent& PointerEvent); // 0x3268270 [Native Event Public]
    void DragCancelled(FPointerEvent& PointerEvent); // 0x3268120 [Native Event Public]

// USlateBlueprintLibrary (/Script/UMG.SlateBlueprintLibrary)
    FVector2D TransformVectorLocalToAbsolute(FGeometry& Geometry, const FVector2D& LocalVector); // 0x3273ae0 [Final Native Static Public]
    FVector2D TransformVectorAbsoluteToLocal(FGeometry& Geometry, const FVector2D& AbsoluteVector); // 0x32739a0 [Final Native Static Public]
    float TransformScalarLocalToAbsolute(FGeometry& Geometry, float LocalScalar); // 0x3273850 [Final Native Static Public]
    float TransformScalarAbsoluteToLocal(FGeometry& Geometry, float AbsoluteScalar); // 0x3273730 [Final Native Static Public]
    void ScreenToWidgetLocal(UObject* WorldContextObject, FGeometry& Geometry, const FVector2D& ScreenPosition, const FVector2D& LocalCoordinate, bool bIncludeWindowPosition); // 0x326fdb0 [Final Native Static Public]
    void ScreenToWidgetAbsolute(UObject* WorldContextObject, const FVector2D& ScreenPosition, const FVector2D& AbsoluteCoordinate, bool bIncludeWindowPosition); // 0x326fc50 [Final Native Static Public]
    void ScreenToViewport(UObject* WorldContextObject, const FVector2D& ScreenPosition, const FVector2D& ViewportPosition); // 0x326fb00 [Final Native Static Public]
    void LocalToViewport(UObject* WorldContextObject, FGeometry& Geometry, const FVector2D& LocalCoordinate, const FVector2D& PixelPosition, const FVector2D& ViewportPosition); // 0x326caf0 [Final Native Static Public]
    FVector2D LocalToAbsolute(FGeometry& Geometry, const FVector2D& LocalCoordinate); // 0x326c970 [Final Native Static Public]
    bool IsUnderLocation(FGeometry& Geometry, const FVector2D& AbsoluteCoordinate); // 0x326c680 [Final Native Static Public]
    FVector2D GetLocalTopLeft(FGeometry& Geometry); // 0x326b670 [Final Native Static Public]
    FVector2D GetLocalSize(FGeometry& Geometry); // 0x326b590 [Final Native Static Public]
    FVector2D GetAbsoluteSize(FGeometry& Geometry); // 0x3269b80 [Final Native Static Public]
    bool EqualEqual_SlateBrush(FSlateBrush& A, FSlateBrush& B); // 0x32697e0 [Final Native Static Public]
    void AbsoluteToViewport(UObject* WorldContextObject, const FVector2D& AbsoluteDesktopCoordinate, const FVector2D& PixelPosition, const FVector2D& ViewportPosition); // 0x3266510 [Final Native Static Public]
    FVector2D AbsoluteToLocal(FGeometry& Geometry, const FVector2D& AbsoluteCoordinate); // 0x32662d0 [Final Native Static Public]

// UWidgetBlueprintLibrary (/Script/UMG.WidgetBlueprintLibrary)
    FEventReply UnlockMouse(FEventReply& Reply); // 0x3274000 [Final Native Static Public]
    FEventReply Unhandled(); // 0x3273f90 [Final Native Static Public]
    void SetWindowTitleBarState(UWidget* TitleBarContent, const EWindowTitleBarMode& Mode, bool bTitleBarDragEnabled, bool bWindowButtonsVisible, bool bTitleBarVisible); // 0x3272a70 [Final Native Static Public]
    void SetWindowTitleBarOnCloseClickedDelegate(const FScriptDelegate& Delegate); // 0x3272950 [Final Native Static Public]
    void SetWindowTitleBarCloseButtonActive(bool bActive); // 0x32728d0 [Final Native Static Public]
    FEventReply SetUserFocus(FEventReply& Reply, UWidget* FocusWidget, bool bInAllUsers); // 0x3266f00 [Final Native Static Public]
    FEventReply SetMousePosition(FEventReply& Reply, const FVector2D& NewMousePosition); // 0x3271d50 [Final Native Static Public]
    void SetInputMode_UIOnlyEx(APlayerController* PlayerController, UWidget* InWidgetToFocus, const EMouseLockMode& InMouseLockMode, bool bFlushInput); // 0x3271b10 [Final Native Static Public]
    void SetInputMode_GameOnly(APlayerController* PlayerController, bool bFlushInput); // 0x3271a10 [Final Native Static Public]
    void SetInputMode_GameAndUIEx(APlayerController* PlayerController, UWidget* InWidgetToFocus, const EMouseLockMode& InMouseLockMode, bool bHideCursorDuringCapture, bool bFlushInput); // 0x3271730 [Final Native Static Public]
    bool SetHardwareCursor(UObject* WorldContextObject, const EMouseCursor& CursorShape, const FName& CursorName, const FVector2D& HotSpot); // 0x3271110 [Final Native Static Public]
    void SetFocusToGameViewport(); // 0x3271040 [Final Native Static Public]
    void SetColorVisionDeficiencyType(const EColorVisionDeficiency& Type, float Severity, bool CorrectDeficiency, bool ShowCorrectionWithDeficiency); // 0x3270970 [Final Native Static Public]
    void SetBrushResourceToTexture(FSlateBrush& Brush, UTexture2D* Texture); // 0x32707a0 [Final Native Static Public]
    void SetBrushResourceToMaterial(FSlateBrush& Brush, UMaterialInterface* Material); // 0x32707a0 [Final Native Static Public]
    void RestorePreviousWindowTitleBarState(); // 0x326f980 [Final Native Static Public]
    FEventReply ReleaseMouseCapture(FEventReply& Reply); // 0x326f460 [Final Native Static Public]
    FEventReply ReleaseJoystickCapture(FEventReply& Reply, bool bInAllJoysticks); // 0x3267360 [Final Native Static Public]
    void OnGameWindowCloseButtonClickedDelegate__DelegateSignature(); // 0x144c730 [Public]
    FSlateBrush NoResourceBrush(); // 0x326d5b0 [Final Native Static Public]
    FSlateBrush MakeBrushFromTexture(UTexture2D* Texture, int32 Width, int32 Height); // 0x326d360 [Final Native Static Public]
    FSlateBrush MakeBrushFromMaterial(UMaterialInterface* Material, int32 Width, int32 Height); // 0x326d130 [Final Native Static Public]
    FSlateBrush MakeBrushFromAsset(USlateBrushAsset* BrushAsset); // 0x326cfb0 [Final Native Static Public]
    FEventReply LockMouse(FEventReply& Reply, UWidget* CapturingWidget); // 0x326cd70 [Final Native Static Public]
    bool IsDragDropping(); // 0x326c440 [Final Native Static Public]
    FEventReply Handled(); // 0x326c210 [Final Native Static Public]
    void GetSafeZonePadding(UObject* WorldContextObject, const FVector4& SafePadding, const FVector2D& SafePaddingScale, const FVector4& SpillOverPadding); // 0x326bd40 [Final Native Static Public]
    FKeyEvent GetKeyEventFromAnalogInputEvent(FAnalogInputEvent& Event); // 0x326b2f0 [Final Native Static Public]
    FInputEvent GetInputEventFromPointerEvent(FPointerEvent& Event); // 0x326b150 [Final Native Static Public]
    FInputEvent GetInputEventFromNavigationEvent(FNavigationEvent& Event); // 0x326b060 [Final Native Static Public]
    FInputEvent GetInputEventFromKeyEvent(FKeyEvent& Event); // 0x326af30 [Final Native Static Public]
    FInputEvent GetInputEventFromCharacterEvent(FCharacterEvent& Event); // 0x326ae50 [Final Native Static Public]
    UMaterialInstanceDynamic* GetDynamicMaterial(FSlateBrush& Brush); // 0x326a9b0 [Final Native Static Public]
    UDragDropOperation* GetDragDroppingContent(); // 0x326a860 [Final Native Static Public]
    UTexture2D* GetBrushResourceAsTexture2D(FSlateBrush& Brush); // 0x326a750 [Final Native Static Public]
    UMaterialInterface* GetBrushResourceAsMaterial(FSlateBrush& Brush); // 0x326a640 [Final Native Static Public]
    UObject* GetBrushResource(FSlateBrush& Brush); // 0x326a550 [Final Native Static Public]
    void GetAllWidgetsWithInterface(UObject* WorldContextObject, const TArray<UUserWidget*>& FoundWidgets, TSubclassOf<IInterface> Interface, bool TopLevelOnly); // 0x326a0c0 [Final Native Static Public]
    void GetAllWidgetsOfClass(UObject* WorldContextObject, const TArray<UUserWidget*>& FoundWidgets, TSubclassOf<UUserWidget> WidgetClass, bool TopLevelOnly); // 0x3269dc0 [Final Native Static Public]
    FEventReply EndDragDrop(FEventReply& Reply); // 0x32696d0 [Final Native Static Public]
    void DrawTextFormatted(FPaintContext& Context, FText& Text, const FVector2D& position, UFont* Font, float FontSize, const FName& FontTypeFace, const FLinearColor& Tint); // 0x3269160 [Final Native Static Public]
    void DrawText(FPaintContext& Context, const FString& InString, const FVector2D& position, const FLinearColor& Tint); // 0x3268fd0 [Final Native Static Public]
    void DrawSpline(FPaintContext& Context, const FVector2D& Start, const FVector2D& StartDir, const FVector2D& End, const FVector2D& EndDir, const FLinearColor& Tint, float Thickness); // 0x3268c90 [Final Native Static Public]
    void DrawLines(FPaintContext& Context, const TArray<FVector2D>& Points, const FLinearColor& Tint, bool bAntiAlias, float Thickness); // 0x3268ab0 [Final Native Static Public]
    void DrawLine(FPaintContext& Context, const FVector2D& PositionA, const FVector2D& PositionB, const FLinearColor& Tint, bool bAntiAlias, float Thickness); // 0x32686b0 [Final Native Static Public]
    void DrawBox(FPaintContext& Context, const FVector2D& position, const FVector2D& Size, USlateBrushAsset* Brush, const FLinearColor& Tint); // 0x32683c0 [Final Native Static Public]
    void DismissAllMenus(); // 0x3268100 [Final Native Static Public]
    FEventReply DetectDragIfPressed(FPointerEvent& PointerEvent, UWidget* WidgetDetectingDrag, const FKey& DragKey); // 0x3267e80 [Final Native Static Public]
    FEventReply DetectDrag(FEventReply& Reply, UWidget* WidgetDetectingDrag, const FKey& DragKey); // 0x3267ae0 [Final Native Static Public]
    UDragDropOperation* CreateDragDropOperation(TSubclassOf<UDragDropOperation> OperationClass); // 0x3267a30 [Final Native Static Public]
    UUserWidget* Create(UObject* WorldContextObject, TSubclassOf<UUserWidget> WidgetType, APlayerController* OwningPlayer); // 0x32674b0 [Final Native Static Public]
    FEventReply ClearUserFocus(FEventReply& Reply, bool bInAllUsers); // 0x3267360 [Final Native Static Public]
    FEventReply CaptureMouse(FEventReply& Reply, UWidget* CapturingWidget); // 0x3267120 [Final Native Static Public]
    FEventReply CaptureJoystick(FEventReply& Reply, UWidget* CapturingWidget, bool bInAllJoysticks); // 0x3266f00 [Final Native Static Public]
    void CancelDragDrop(); // 0x3266ec0 [Final Native Static Public]

// UWidgetLayoutLibrary (/Script/UMG.WidgetLayoutLibrary)
    UWrapBoxSlot* SlotAsWrapBoxSlot(UWidget* Widget); // 0x3273450 [Final Native Static Public]
    UWidgetSwitcherSlot* SlotAsWidgetSwitcherSlot(UWidget* Widget); // 0x32733a0 [Final Native Static Public]
    UVerticalBoxSlot* SlotAsVerticalBoxSlot(UWidget* Widget); // 0x32732f0 [Final Native Static Public]
    UUniformGridSlot* SlotAsUniformGridSlot(UWidget* Widget); // 0x3273240 [Final Native Static Public]
    USizeBoxSlot* SlotAsSizeBoxSlot(UWidget* Widget); // 0x3273190 [Final Native Static Public]
    UScrollBoxSlot* SlotAsScrollBoxSlot(UWidget* Widget); // 0x32730e0 [Final Native Static Public]
    UScaleBoxSlot* SlotAsScaleBoxSlot(UWidget* Widget); // 0x3273030 [Final Native Static Public]
    USafeZoneSlot* SlotAsSafeBoxSlot(UWidget* Widget); // 0x3272f80 [Final Native Static Public]
    UOverlaySlot* SlotAsOverlaySlot(UWidget* Widget); // 0x3272ed0 [Final Native Static Public]
    UHorizontalBoxSlot* SlotAsHorizontalBoxSlot(UWidget* Widget); // 0x3272e20 [Final Native Static Public]
    UGridSlot* SlotAsGridSlot(UWidget* Widget); // 0x3272d70 [Final Native Static Public]
    UCanvasPanelSlot* SlotAsCanvasSlot(UWidget* Widget); // 0x3272cc0 [Final Native Static Public]
    UBorderSlot* SlotAsBorderSlot(UWidget* Widget); // 0x3272c10 [Final Native Static Public]
    void RemoveAllWidgets(UObject* WorldContextObject); // 0x326f6b0 [Final Native Static Public]
    bool ProjectWorldLocationToWidgetPosition(APlayerController* PlayerController, const FVector& WorldLocation, const FVector2D& ScreenPosition, bool bPlayerViewportRelative); // 0x326e310 [Final Native Static Public]
    FGeometry GetViewportWidgetGeometry(UObject* WorldContextObject); // 0x326c0a0 [Final Native Static Public]
    FVector2D GetViewportSize(UObject* WorldContextObject); // 0x326c010 [Final Native Static Public]
    float GetViewportScale(UObject* WorldContextObject); // 0x326bf80 [Final Native Static Public]
    FGeometry GetPlayerScreenWidgetGeometry(APlayerController* PlayerController); // 0x326bc90 [Final Native Static Public]
    bool GetMousePositionScaledByDPI(APlayerController* Player, const float& LocationX, const float& LocationY); // 0x326ba40 [Final Native Static Public]
    FVector2D GetMousePositionOnViewport(UObject* WorldContextObject); // 0x326b820 [Final Native Static Public]
    FVector2D GetMousePositionOnPlatform(); // 0x326b7c0 [Final Native Static Public]

// UUsdAssetCache2 (/Script/USDClasses.UsdAssetCache2)
    bool TouchAsset(UObject* Asset, UObject* Referencer); // 0x542ee90 [Final Native Public]
    void Reset(); // 0x542e5a0 [Final Native Public]
    bool RemoveAssetReference(UObject* Asset, UObject* Referencer); // 0x542e3e0 [Final Native Public]
    UObject* RemoveAsset(const FString& Hash); // 0x542e330 [Final Native Public]
    bool RemoveAllAssetReferences(UObject* Referencer); // 0x542e150 [Final Native Public]
    void RefreshStorage(); // 0x542e100 [Final Native Public]
    bool IsAssetOwnedByCache(const FString& AssetPath); // 0x542dea0 [Final Native Public]
    int32 GetNumAssets(); // 0x542daf0 [Final Native Public]
    FString GetHashForAsset(UObject* Asset); // 0x542d910 [Final Native Public]
    UObject* GetCachedAsset(const FString& Hash); // 0x542d6b0 [Final Native Public]
    TArray<UObject*> GetAllLoadedAssets(); // 0x542d540 [Final Native Public]
    TArray<FString> GetAllCachedAssetPaths(); // 0x542d4a0 [Final Native Public]
    TArray<FString> GetAllAssetHashes(); // 0x542d400 [Final Native Public]
    bool CanRemoveAsset(const FString& Hash); // 0x542d2a0 [Final Native Public]
    void CacheAsset(const FString& Hash, UObject* Asset, UObject* Referencer); // 0x542d010 [Final Native Public]
    bool AddAssetReference(UObject* Asset, UObject* Referencer); // 0x542ce70 [Final Native Public]

// UUsdAssetCache3 (/Script/USDClasses.UsdAssetCache3)
    FSoftObjectPath StopTrackingAsset(const FString& Hash); // 0x542ed90 [Final Native Public]
    void SetAssetDeletable(UObject* Asset, bool bIsDeletable); // 0x542e5c0 [Final Native Public]
    void RescanAssetDirectory(); // 0x542e580 [Final Native Public]
    bool RemoveAssetReferencer(UObject* Asset, UObject* Referencer); // 0x542e4b0 [Final Native Public]
    bool RemoveAllReferencersForAsset(UObject* Asset); // 0x542e290 [Final Native Public]
    bool RemoveAllReferencerAssets(UObject* Referencer); // 0x542e1f0 [Final Native Public]
    bool RemoveAllAssetReferencers(); // 0x542e120 [Final Native Public]
    TMap<FString, UObject*> LoadAndGetAllTrackedAssets(); // 0x542e010 [Final Native Public]
    bool IsAssetTrackedByCache(const FSoftObjectPath& AssetPath); // 0x542df50 [Final Native Public]
    bool IsAssetDeletable(UObject* Asset); // 0x542de00 [Final Native Public]
    UObject* GetOrCreateCachedAsset(const FString& Hash, TSubclassOf<UObject> Class, const FString& DesiredName, int32 DesiredFlags, const bool& bOutCreatedAsset, UObject* Referencer); // 0x542db50 [Final Native Public]
    int32 GetNumAssets(); // 0x542db20 [Final Native Public]
    FString GetHashForAsset(const FSoftObjectPath& AssetPath); // 0x542d9f0 [Final Native Public]
    FSoftObjectPath GetCachedAssetPath(const FString& Hash); // 0x542d810 [Final Native Public]
    UObject* GetCachedAsset(const FString& Hash); // 0x542d760 [Final Native Public]
    TMap<FString, FSoftObjectPath> GetAllTrackedAssets(); // 0x542d5c0 [Final Native Public]
    void DeleteUnreferencedAssetsWithConfirmation(); // 0x542d3e0 [Final Native Public]
    void DeleteUnreferencedAssets(bool bShowConfirmation); // 0x542d350 [Final Native Public]
    void CacheAsset(const FString& Hash, const FSoftObjectPath& AssetPath, UObject* Referencer); // 0x542d140 [Final Native Public]
    bool AddAssetReferencer(UObject* Asset, UObject* Referencer); // 0x542cf40 [Final Native Public]

// UUsdDrawModeComponent (/Script/USDClasses.UsdDrawModeComponent)
    void SetTextureForFace(const EUsdModelCardFace& Face, UTexture2D* Texture); // 0x542ecc0 [Final Native Public]
    void SetDrawMode(const EUsdDrawMode& NewDrawMode); // 0x542ec30 [Final Native Public]
    void SetCardTextureZPos(UTexture2D* NewTexture); // 0x542eba0 [Final Native Public]
    void SetCardTextureZNeg(UTexture2D* NewTexture); // 0x542eb10 [Final Native Public]
    void SetCardTextureYPos(UTexture2D* NewTexture); // 0x542ea80 [Final Native Public]
    void SetCardTextureYNeg(UTexture2D* NewTexture); // 0x542e9f0 [Final Native Public]
    void SetCardTextureXPos(UTexture2D* NewTexture); // 0x542e960 [Final Native Public]
    void SetCardTextureXNeg(UTexture2D* NewTexture); // 0x542e8d0 [Final Native Public]
    void SetCardGeometry(const EUsdModelCardGeometry& NewGeometry); // 0x542e840 [Final Native Public]
    void SetBoundsMin(const FVector& NewMin); // 0x542e7b0 [Final Native Public]
    void SetBoundsMax(const FVector& NewMax); // 0x542e720 [Final Native Public]
    void SetBoundsColor(const FLinearColor& NewColor); // 0x542e690 [Final Native Public]
    UTexture2D* GetTextureForFace(const EUsdModelCardFace& Face); // 0x542dd60 [Final Native Public]

// ULevelVariantSets (/Script/VariantManagerContent.LevelVariantSets)
    UVariantSet* GetVariantSetByName(const FString& VariantSetName); // 0x525ff80 [Final Native Public]
    UVariantSet* GetVariantSet(int32 VariantSetIndex); // 0x525fec0 [Final Native Public]
    int32 GetNumVariantSets(); // 0x38e08f0 [Final Native Public]

// ALevelVariantSetsActor (/Script/VariantManagerContent.LevelVariantSetsActor)
    bool SwitchOnVariantByName(const FString& VariantSetName, const FString& VariantName); // 0x5261020 [Final Native Public]
    bool SwitchOnVariantByIndex(int32 VariantSetIndex, int32 VariantIndex); // 0x5260f00 [Final Native Public]
    void SetLevelVariantSets(ULevelVariantSets* InVariantSets); // 0x5260530 [Final Native Public]
    ULevelVariantSets* GetLevelVariantSets(bool bLoad); // 0x525f9c0 [Final Native Public]

// UPropertyValue (/Script/VariantManagerContent.PropertyValue)
    bool HasRecordedData(); // 0x52600e0 [Final Native Public]
    FText GetPropertyTooltip(); // 0x525fbf0 [Final Native Public]
    FString GetFullDisplayString(); // 0x525f990 [Final Native Public]

// ASwitchActor (/Script/VariantManagerContent.SwitchActor)
    void SelectOption(int32 OptionIndex); // 0x52601c0 [Final Native Public]
    int32 GetSelectedOption(); // 0x525fc40 [Final Native Public]
    TArray<AActor*> GetOptions(); // 0x525fa60 [Final Native Public]

// UVariant (/Script/VariantManagerContent.Variant)
    void SwitchOn(); // 0x5260ee0 [Final Native Public]
    void SetThumbnailFromTexture(UTexture2D* NewThumbnail); // 0x5260d60 [Final Native Public]
    void SetThumbnailFromFile(const FString& FilePath); // 0x5260b00 [Final Native Public]
    void SetThumbnailFromEditorViewport(); // 0x3231fe0 [Final Native Public]
    void SetThumbnailFromCamera(UObject* WorldContextObject, FTransform& CameraTransform, float FOVDegrees, float MinZ, float Gamma); // 0x5260680 [Final Native Public]
    void SetDisplayText(FText& NewDisplayText); // 0x52603d0 [Final Native Public]
    void SetDependency(int32 Index, FVariantDependency& Dependency); // 0x5260250 [Final Native Public]
    bool IsActive(); // 0x5260100 [Final Native Public]
    UTexture2D* GetThumbnail(); // 0x525fc60 [Final Native Public]
    UVariantSet* GetParent(); // 0x525fb10 [Final Native Public]
    int32 GetNumDependencies(); // 0x3338f10 [Final Native Public]
    int32 GetNumActors(); // 0x4a445d0 [Final Native Public]
    FText GetDisplayText(); // 0x525f8b0 [Final Native Public]
    TArray<UVariant*> GetDependents(ULevelVariantSets* LevelVariantSets, bool bOnlyEnabledDependencies); // 0x525f690 [Final Native Public]
    FVariantDependency GetDependency(int32 Index); // 0x525f5c0 [Final Native Public]
    AActor* GetActor(int32 ActorIndex); // 0x525f4d0 [Final Native Public]
    void DeleteDependency(int32 Index); // 0x525f3e0 [Final Native Public]
    int32 AddDependency(FVariantDependency& Dependency); // 0x525f200 [Final Native Public]

// UVariantSet (/Script/VariantManagerContent.VariantSet)
    void SetThumbnailFromTexture(UTexture2D* NewThumbnail); // 0x5260e40 [Final Native Public]
    void SetThumbnailFromFile(const FString& FilePath); // 0x5260c50 [Final Native Public]
    void SetThumbnailFromEditorViewport(); // 0x3231fe0 [Final Native Public]
    void SetThumbnailFromCamera(UObject* WorldContextObject, FTransform& CameraTransform, float FOVDegrees, float MinZ, float Gamma); // 0x52608e0 [Final Native Public]
    void SetDisplayText(FText& NewDisplayText); // 0x5260480 [Final Native Public]
    UVariant* GetVariantByName(const FString& VariantName); // 0x525fd60 [Final Native Public]
    UVariant* GetVariant(int32 VariantIndex); // 0x525fca0 [Final Native Public]
    UTexture2D* GetThumbnail(); // 0x525fc80 [Final Native Public]
    ULevelVariantSets* GetParent(); // 0x525fb80 [Final Native Public]
    int32 GetNumVariants(); // 0x38e1010 [Final Native Public]
    FText GetDisplayText(); // 0x525f920 [Final Native Public]
