// Generated by Zdex (https://zlogic.eu/zdex) from a reflection dump
// Game:Nightmare Kart — build Steam build 17139097 (2026-09-13)
// Engine: UE 4.25 · process NMKART-Win64-Shipping.exe · dumped 2026-09-16T16:39:48Z
// Offsets and sizes are the reflected values; padding is filled with uint8 arrays.

#pragma once
// Reflected functions by class: signature, native RVA, flags.


// ABP_DynaMus_HuntersDream_C (/Game/Audio/Music/BP_DynaMus_HuntersDream.BP_DynaMus_HuntersDream_C)
    void TL_FadeIn__FinishedFunc(); // 0xb30850
    void TL_FadeIn__UpdateFunc(); // 0xb30850
    void StartHuntersDreamMusic(); // 0xb30850
    void SaveP1+2SongTimeToGI(); // 0xb30850
    void ExecuteUbergraph_BP_DynaMus_HuntersDream(int32 EntryPoint); // 0xb30850 [Final]

// UBPC_FrenzyBuildUp_C (/Game/BP/Components/BPC_FrenzyBuildUp.BPC_FrenzyBuildUp_C)
    void ReceiveBeginPlay(); // 0xb30850 [Event Public]
    void ApplyBuildUp(); // 0xb30850
    void ExecuteUbergraph_BPC_FrenzyBuildUp(int32 EntryPoint); // 0xb30850 [Final]

// UBPC_SEFrenzy_C (/Game/BP/Components/BPC_SEFrenzy.BPC_SEFrenzy_C)
    void ReceiveBeginPlay(); // 0xb30850 [Event Public]
    void ExecuteUbergraph_BPC_SEFrenzy(int32 EntryPoint); // 0xb30850 [Final]

// UBPC_SEPoison_C (/Game/BP/Components/BPC_SEPoison.BPC_SEPoison_C)
    void DamagePlayer(); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Public]
    void ExecuteUbergraph_BPC_SEPoison(int32 EntryPoint); // 0xb30850 [Final]

// UBPC_SERapidPoison_C (/Game/BP/Components/BPC_SERapidPoison.BPC_SERapidPoison_C)
    void ReceiveBeginPlay(); // 0xb30850 [Event Public]
    void DamagePlayer(); // 0xb30850
    void ExecuteUbergraph_BPC_SERapidPoison(int32 EntryPoint); // 0xb30850 [Final]

// UBPC_StatusEffectParent_C (/Game/BP/Components/BPC_StatusEffectParent.BPC_StatusEffectParent_C)
    void ReceiveBeginPlay(); // 0xb30850 [Event Public]
    void RemoveStatusEffect(); // 0xb30850
    void ExecuteUbergraph_BPC_StatusEffectParent(int32 EntryPoint); // 0xb30850 [Final]

// ABP_FrenzySpear_C (/Game/BP/Components/BP_FrenzySpear.BP_FrenzySpear_C)
    void TL_ScaleUpSpear__FinishedFunc(); // 0xb30850
    void TL_ScaleUpSpear__UpdateFunc(); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ExecuteUbergraph_BP_FrenzySpear(int32 EntryPoint); // 0xb30850 [Final]

// UBBKart_FuncLib_C (/Game/BP/Core/BBKart_FuncLib.BBKart_FuncLib_C)
    void FindAllUniqueTrackRecordTracks(UObject* __WorldContext, TArray<FName>& UniqueTrackRecordTrackNames); // 0xb30850 [Static Public]
    void AddAchievementToCoreSave(const FName& AchievementName, UObject* __WorldContext); // 0xb30850 [Static Public]
    void CheckGlobalTrackRecord(float Time, const FName& MapName, UObject* __WorldContext, const bool& NewRecordLogged); // 0xb30850 [Static Public]
    void FindFavoriteRacer(const TMap<E_WhichKartRacer, int32>& MatchesPlayedAsRacer, UObject* __WorldContext, FText& RacerName); // 0xb30850 [Static Public]
    void StatsAddRacer(const E_WhichKartRacer& WhichRacerSelected, UObject* __WorldContext); // 0xb30850 [Static Public]
    void ToggleAllTonemapping(bool Enable, UObject* __WorldContext); // 0xb30850 [Static Public]
    void InputTranslator(const FName& Key Name, UObject* __WorldContext, FText& Translated Text); // 0xb30850 [Static Public]
    void BBKart_SaveCoreSave(UObject* __WorldContext); // 0xb30850 [Static Public]
    void SetFodderBasedOnLevel(const FName& Level, UObject* __WorldContext, const E_WhichKartFodder& Fodder); // 0xb30850 [Static Public]
    void KartMapNameToIconTextConverter(const FName& Name, UObject* __WorldContext, FText& Text, const UTexture2D*& Icon, const USoundBase*& VO, const bool& FoundRegisteredMap); // 0xb30850 [Static Public]
    void SpawnMainMenuKartPlayer(int32 Index, UObject* __WorldContext, const ABP_MainMenuKartChar_C*& PlayerRef); // 0xb30850 [Static Public]
    void GetKartPlayerFodder(int32 PlayerIndex, UObject* __WorldContext, const E_WhichKartFodder& PlayerVehicle); // 0xb30850 [Static Public]
    void GetKartPlayerVehicle(int32 PlayerIndex, UObject* __WorldContext, const E_WhichKartVehicle& PlayerVehicle); // 0xb30850 [Static Public]
    void GetKartPlayerRacer(int32 PlayerIndex, UObject* __WorldContext, const E_WhichKartRacer& PlayerRacer); // 0xb30850 [Static Public]
    bool CheckKartWidgetFocus(UWidget* WidgetTarget, ABP_KartPawn_C* KartPawn, UObject* __WorldContext, const APlayerController*& PlayerController); // 0xb30850 [Static Public]
    void FindWeightedPowerUp(int32 KartPlacement, int32 NumberOfRacers, int32 DebugPlayerIndex, UObject* __WorldContext, TArray<FS_KartPowerUp>& WeightedPowerUps); // 0xb30850 [Static Public]
    void FindProjectileVelocityAimOffset(const FVector& OriginLocation, const FVector& TargetLocation, const FVector& TargetVelocity, float ProjectileSpeed, UObject* __WorldContext, const FVector& PredictiveLoc); // 0xb30850 [Static Public]

// UBBPSX_FuncLib_C (/Game/BP/Core/BBPSX_FuncLib.BBPSX_FuncLib_C)
    void ApplyCheats(UObject* __WorldContext); // 0xb30850 [Static Public]
    void ApplyGraphicsValues(UObject* __WorldContext); // 0xb30850 [Static Public]
    void ApplySoundClasses(UObject* __WorldContext); // 0xb30850 [Static Public]
    void RemoveAllPlayersExcept0(UObject* __WorldContext, TArray<int32>& RemovedPlayerIndexes); // 0xb30850 [Static Public]
    void GetIsEnemyBlocking(AActor* Actor, UObject* __WorldContext, const bool& IsBlocking); // 0xb30850 [Static Public]
    void BBPSXGetScreenResCropped(UObject* __WorldContext, const int32& X, const int32& Y, const int32& PixelCount); // 0xb30850 [Static Public]
    void SortInvSubCateg(TArray<FS_InvCons>& WhichInv, UObject* __WorldContext, TArray<FS_InvCons>& SortedInv); // 0xb30850 [Static Public]
    void SortInv(const E_InvCategory& WhichCateg, UObject* __WorldContext); // 0xb30850 [Static Public]
    void Calculate Final Player Def+Res(int32 PlayerIndex, UObject* __WorldContext, const int32& FinalDef, const int32& FinalRes); // 0xb30850 [Static Public]
    void Calculate Final Player Stats(int32 PlayerIndex, UObject* __WorldContext, const FS_BaseStats& FinalStats); // 0xb30850 [Static Public]
    void GetBBPSXPostProcess(UObject* __WorldContext, const UPostProcessComponent*& PostProcess); // 0xb30850 [Static Public]
    void NeighboringBBPSXMapFinder(const FName& MapName, UObject* __WorldContext, TArray<FName>& NighboringMaps); // 0xb30850 [Static Public]
    void RESToStatusEffectBarLength(const E_WhichStatusEffect& WhichEffect, int32 res, UObject* __WorldContext, const float& BarLength); // 0xb30850 [Static Public]
    void GetWeaponDescription(const E_WhichHunterWeapon& InputPin, UObject* __WorldContext, FText& OutDes, const bool& Found); // 0xb30850 [Static Public]
    void FindWeaponFromString(const FString& String, UObject* __WorldContext, const bool& WeaponFound, const E_WhichHunterWeapon& WhichWeapon); // 0xb30850 [Static Public]
    void CheckUserWidgetFocus(UWidget* Widget Target, ABP_MainChar_C* MainCharRef, UObject* __WorldContext, const bool& Return Value, const APlayerController*& Player Controller); // 0xb30850 [Static Public]
    void ChangeColorOfCharActor(UObject* Actor, const FLinearColor& Color, UObject* __WorldContext); // 0xb30850 [Static Public]
    void GetResFromEndAmt(int32 EndAmt, UObject* __WorldContext, const int32& res); // 0xb30850 [Static Public]
    void RepairTonitrus(UObject* __WorldContext); // 0xb30850 [Static Public]
    void FaceTextureFinder(int32 FaceTexType, UObject* __WorldContext, const UTexture*& FaceTexture); // 0xb30850 [Static Public]
    void HeadTypeFinder(int32 headType, UObject* __WorldContext, const USkeletalMesh*& FaceMesh); // 0xb30850 [Static Public]
    void Hair Type Finder(int32 HairType, const FName& HatDatName, UObject* __WorldContext, const USkeletalMesh*& HairMesh); // 0xb30850 [Static Public]
    void FindAttireFromString(const FString& InText, UObject* __WorldContext, FS_InvCons& OutInvCons, const bool& Found); // 0xb30850 [Static Public]
    void FindKeyItemFromString(const FString& InText, UObject* __WorldContext, FS_InvCons& OutInvCons, const bool& Found); // 0xb30850 [Static Public]
    void FindBldStoneFromString(const FString& InText, UObject* __WorldContext, FS_InvCons& OutInvCons, const bool& Found); // 0xb30850 [Static Public]
    void FindConsFromString(const FString& inString, UObject* __WorldContext, FS_InvCons& OutInvCons, const bool& Found); // 0xb30850 [Static Public]
    void Find Weapon Level Stats(const E_WhichHunterWeapon& WhichWeapon, int32 LevelAdd, UObject* __WorldContext, FS_WeaponStat& WeaponStat); // 0xb30850 [Static Public]
    void LetterSubGradeCalculator(float Value, const FString& Letter, float Min, float Max, UObject* __WorldContext, const bool& InRange, const FString& Grade); // 0xb30850 [Static Public]
    void CalculateScalingGrade(float Value, bool LvlUpMode, float ValueLvlUp, UObject* __WorldContext, const FString& Grade); // 0xb30850 [Static Public]
    void Find Weapon Level / Unlock(const E_WhichHunterWeapon& WeaponName, bool UnlockWeap, UObject* __WorldContext, const int32& Lvl, const bool& UnlockSuccessful); // 0xb30850 [Static Public]
    void AddToBulletAmt(int32 AddAmt, UObject* __WorldContext); // 0xb30850 [Static Public]
    void AddToVialAmt(int32 AddAmt, UObject* __WorldContext); // 0xb30850 [Static Public]
    void CalculateDamageFromDEF(int32 Damage, int32 DEF, UObject* __WorldContext, const int32& OutDamage); // 0xb30850 [Static Public]
    void Calculate Weapon Attack Rating(const TMap<E_BBPSXDamageTypes, int32>& BaseDamage, const TMap<E_WhichBaseStat, float>& WeaponAttributeScaling, bool Print Operations, float AttackMultiplier, const FS_BaseStats& LevelUpPreview, bool IsNPC, const FS_BaseStats& NPCStats, int32 PlayerIndex, UObject* __WorldContext, const int32& AR); // 0xb30850 [Static Public]
    void GetDefFromArcAmt(int32 ArcAmt, UObject* __WorldContext, const int32& DEF); // 0xb30850 [Static Public]
    void GetDefFromBldAmt(int32 BldAmt, UObject* __WorldContext, const int32& DEF); // 0xb30850 [Static Public]
    void GetDefFromSklAmt(int32 SklAmt, UObject* __WorldContext, const int32& DEF); // 0xb30850 [Static Public]
    void GetDefFromStrAmt(int32 StrAmt, UObject* __WorldContext, const int32& DEF); // 0xb30850 [Static Public]
    void GetDefFromEndAmt(int32 EndAmt, UObject* __WorldContext, const int32& DEF); // 0xb30850 [Static Public]
    void GetDefFromVitAmt(int32 VitAmt, UObject* __WorldContext, const int32& DEF); // 0xb30850 [Static Public]
    void GetStmFromEndAmt(int32 EndAmt, UObject* __WorldContext, const int32& STM); // 0xb30850 [Static Public]
    void GetHpFromVitAmt(int32 VitAmt, UObject* __WorldContext, const int32& HP); // 0xb30850 [Static Public]
    void CalculateLevelEchoRequirement(int32 WhichLevel, UObject* __WorldContext, const int32& EchoesRequired); // 0xb30850 [Static Public]
    void GetGI_BBPSX(UObject* __WorldContext, const UGI_BBPSX_C*& AsGI BBPSX); // 0xb30850 [Static Public]
    void RotateSpriteToCam(UPaperSpriteComponent* Sprite, bool Invert, bool YawOnly, UObject* __WorldContext); // 0xb30850 [Static Public]
    void GetBP_MainChar0(UObject* __WorldContext, const ABP_MainChar_C*& AsBP Main Char); // 0xb30850 [Static Public]
    void GetGM_BBPSX(UObject* __WorldContext, const AGM_BBPSX_C*& AsGM BBPSX); // 0xb30850 [Static Public]
    void SetShadowGroundLoc(UStaticMeshComponent* ShadowPlane, UCapsuleComponent* CapsuleComponent, UObject* __WorldContext); // 0xb30850 [Static Public]

// ABP_MainChar_C (/Game/BP/Core/MainChar/BP_MainChar.BP_MainChar_C)
    void CheckStatusEffectsBeginPlay(); // 0xb30850 [Public]
    void UpdateConsInvFromQuickItem(FS_InvCons& InputPin); // 0xb30850 [Public]
    void SwitchToBlackoutMat(USkeletalMeshComponent* SkeletalMesh); // 0xb30850 [Public]
    void SetUpEquippedAttire(); // 0xb30850 [Public]
    void SetUpEquippedWeapon(bool RightWeap); // 0xb30850 [Public]
    void UpdateQuickItem(bool NoHighlight); // 0xb30850 [Public]
    void SetPlayerCurrentHealth(int32 Health); // 0xb30850 [Public]
    void GetPlayerCurrentHealth(const int32& Health); // 0xb30850 [Public]
    void LookForEntranceIDOrSaveSpot(); // 0xb30850 [Public]
    void InitializeCharData(); // 0xb30850 [Public]
    void SelectFurthestLockOnCandi(bool FurthestLeft); // 0xb30850 [Public]
    void ChangeLockOnCandi(bool MoveLeft); // 0xb30850 [Public]
    void FindCorrectLockOnCandidate(); // 0xb30850 [Public]
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void TL_FadeOutDynamicLight__FinishedFunc(); // 0xb30850
    void TL_FadeOutDynamicLight__UpdateFunc(); // 0xb30850
    void TL_FadeInDynamicLight__FinishedFunc(); // 0xb30850
    void TL_FadeInDynamicLight__UpdateFunc(); // 0xb30850
    void TL_InsightPickup__FinishedFunc(); // 0xb30850
    void TL_InsightPickup__UpdateFunc(); // 0xb30850
    void TL_InsightPickup__ShowNot__EventFunc(); // 0xb30850
    void TL_InsightPickup__StartRotation__EventFunc(); // 0xb30850
    void TL_InsightPickup__IncrementInsight__EventFunc(); // 0xb30850
    void TL_InsightPickup__ShowWeap__EventFunc(); // 0xb30850
    void TL_InsightPickup__HideWeap__EventFunc(); // 0xb30850
    void TL_InsightPickup__PlaySound__EventFunc(); // 0xb30850
    void LerpToLadder__FinishedFunc(); // 0xb30850
    void LerpToLadder__UpdateFunc(); // 0xb30850
    void TL_HeadacheGlow__FinishedFunc(); // 0xb30850
    void TL_HeadacheGlow__UpdateFunc(); // 0xb30850
    void TL_HeadacheGlowFast__FinishedFunc(); // 0xb30850
    void TL_HeadacheGlowFast__UpdateFunc(); // 0xb30850
    void DeathFadeOutPlayer__FinishedFunc(); // 0xb30850
    void DeathFadeOutPlayer__UpdateFunc(); // 0xb30850
    void DeathFadeOutPlayer__SwitchToTranslucent__EventFunc(); // 0xb30850
    void DeathFadeOutPlayer__YouDiedPrompt__EventFunc(); // 0xb30850
    void TL_ManualAimTrans__FinishedFunc(); // 0xb30850
    void TL_ManualAimTrans__UpdateFunc(); // 0xb30850
    void TL_SprintCharge__FinishedFunc(); // 0xb30850
    void TL_SprintCharge__UpdateFunc(); // 0xb30850
    void TL_CenterCam__FinishedFunc(); // 0xb30850
    void TL_CenterCam__UpdateFunc(); // 0xb30850
    void TL_LockOnCamOffset__FinishedFunc(); // 0xb30850
    void TL_LockOnCamOffset__UpdateFunc(); // 0xb30850
    void TL_Fader__FinishedFunc(); // 0xb30850
    void TL_Fader__UpdateFunc(); // 0xb30850
    void InpActEvt_Pause_K2Node_InputActionEvent_18(const FKey& Key); // 0xb30850
    void InpActEvt_Gamepad_RightThumbstick_K2Node_InputKeyEvent_4(const FKey& Key); // 0xb30850
    void InpActEvt_NumPadEight_K2Node_InputKeyEvent_3(const FKey& Key); // 0xb30850
    void InpActEvt_NumPadTwo_K2Node_InputKeyEvent_2(const FKey& Key); // 0xb30850
    void InpActEvt_NumPadFive_K2Node_InputKeyEvent_1(const FKey& Key); // 0xb30850
    void InpActEvt_V_K2Node_InputKeyEvent_0(const FKey& Key); // 0xb30850
    void InpActEvt_UILeft_K2Node_InputActionEvent_17(const FKey& Key); // 0xb30850
    void InpActEvt_UIRight_K2Node_InputActionEvent_16(const FKey& Key); // 0xb30850
    void InpActEvt_UIConfirm_K2Node_InputActionEvent_15(const FKey& Key); // 0xb30850
    void InpActEvt_UIBack_K2Node_InputActionEvent_14(const FKey& Key); // 0xb30850
    void OnNotifyEnd_C373269F4053A099294255962D25152D(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_C373269F4053A099294255962D25152D(const FName& NotifyName); // 0xb30850
    void OnInterrupted_C373269F4053A099294255962D25152D(const FName& NotifyName); // 0xb30850
    void OnBlendOut_C373269F4053A099294255962D25152D(const FName& NotifyName); // 0xb30850
    void OnCompleted_C373269F4053A099294255962D25152D(const FName& NotifyName); // 0xb30850
    void InpActEvt_Interact_K2Node_InputActionEvent_13(const FKey& Key); // 0xb30850
    void OnNotifyEnd_93878E7A4F924C90AEBA678A25F443DB(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_93878E7A4F924C90AEBA678A25F443DB(const FName& NotifyName); // 0xb30850
    void OnInterrupted_93878E7A4F924C90AEBA678A25F443DB(const FName& NotifyName); // 0xb30850
    void OnBlendOut_93878E7A4F924C90AEBA678A25F443DB(const FName& NotifyName); // 0xb30850
    void OnCompleted_93878E7A4F924C90AEBA678A25F443DB(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_650A0B03477C79B9BE9D568A71E062AC(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_650A0B03477C79B9BE9D568A71E062AC(const FName& NotifyName); // 0xb30850
    void OnInterrupted_650A0B03477C79B9BE9D568A71E062AC(const FName& NotifyName); // 0xb30850
    void OnBlendOut_650A0B03477C79B9BE9D568A71E062AC(const FName& NotifyName); // 0xb30850
    void OnCompleted_650A0B03477C79B9BE9D568A71E062AC(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_B10D858D4DF1568F6B38A9AB58E26E50(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_B10D858D4DF1568F6B38A9AB58E26E50(const FName& NotifyName); // 0xb30850
    void OnInterrupted_B10D858D4DF1568F6B38A9AB58E26E50(const FName& NotifyName); // 0xb30850
    void OnBlendOut_B10D858D4DF1568F6B38A9AB58E26E50(const FName& NotifyName); // 0xb30850
    void OnCompleted_B10D858D4DF1568F6B38A9AB58E26E50(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_1C14A15E4B8B4F14DD643B813D79363C(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_1C14A15E4B8B4F14DD643B813D79363C(const FName& NotifyName); // 0xb30850
    void OnInterrupted_1C14A15E4B8B4F14DD643B813D79363C(const FName& NotifyName); // 0xb30850
    void OnBlendOut_1C14A15E4B8B4F14DD643B813D79363C(const FName& NotifyName); // 0xb30850
    void OnCompleted_1C14A15E4B8B4F14DD643B813D79363C(const FName& NotifyName); // 0xb30850
    void InpActEvt_QuickItem_K2Node_InputActionEvent_12(const FKey& Key); // 0xb30850
    void InpActEvt_CycleQuickItems_K2Node_InputActionEvent_11(const FKey& Key); // 0xb30850
    void OnNotifyEnd_9D5C0F0845243F5BEFE786851EAF3F49(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_9D5C0F0845243F5BEFE786851EAF3F49(const FName& NotifyName); // 0xb30850
    void OnInterrupted_9D5C0F0845243F5BEFE786851EAF3F49(const FName& NotifyName); // 0xb30850
    void OnBlendOut_9D5C0F0845243F5BEFE786851EAF3F49(const FName& NotifyName); // 0xb30850
    void OnCompleted_9D5C0F0845243F5BEFE786851EAF3F49(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_DA51428A41DB20946B4C0BAD3DC1C190(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_DA51428A41DB20946B4C0BAD3DC1C190(const FName& NotifyName); // 0xb30850
    void OnInterrupted_DA51428A41DB20946B4C0BAD3DC1C190(const FName& NotifyName); // 0xb30850
    void OnBlendOut_DA51428A41DB20946B4C0BAD3DC1C190(const FName& NotifyName); // 0xb30850
    void OnCompleted_DA51428A41DB20946B4C0BAD3DC1C190(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_4C1640EE4879684F831A9D882AB5E558(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_4C1640EE4879684F831A9D882AB5E558(const FName& NotifyName); // 0xb30850
    void OnInterrupted_4C1640EE4879684F831A9D882AB5E558(const FName& NotifyName); // 0xb30850
    void OnBlendOut_4C1640EE4879684F831A9D882AB5E558(const FName& NotifyName); // 0xb30850
    void OnCompleted_4C1640EE4879684F831A9D882AB5E558(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_FBD08D9B464682285BEFAB9EE37A70E6(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_FBD08D9B464682285BEFAB9EE37A70E6(const FName& NotifyName); // 0xb30850
    void OnInterrupted_FBD08D9B464682285BEFAB9EE37A70E6(const FName& NotifyName); // 0xb30850
    void OnBlendOut_FBD08D9B464682285BEFAB9EE37A70E6(const FName& NotifyName); // 0xb30850
    void OnCompleted_FBD08D9B464682285BEFAB9EE37A70E6(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_27C3059445FD00605D28628339ED1AD8(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_27C3059445FD00605D28628339ED1AD8(const FName& NotifyName); // 0xb30850
    void OnInterrupted_27C3059445FD00605D28628339ED1AD8(const FName& NotifyName); // 0xb30850
    void OnBlendOut_27C3059445FD00605D28628339ED1AD8(const FName& NotifyName); // 0xb30850
    void OnCompleted_27C3059445FD00605D28628339ED1AD8(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_B89A85F94AB73C93C99EAF8645448707(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_B89A85F94AB73C93C99EAF8645448707(const FName& NotifyName); // 0xb30850
    void OnInterrupted_B89A85F94AB73C93C99EAF8645448707(const FName& NotifyName); // 0xb30850
    void OnBlendOut_B89A85F94AB73C93C99EAF8645448707(const FName& NotifyName); // 0xb30850
    void OnCompleted_B89A85F94AB73C93C99EAF8645448707(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_7DD58317490C7A50E2D952B75DAB52C4(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_7DD58317490C7A50E2D952B75DAB52C4(const FName& NotifyName); // 0xb30850
    void OnInterrupted_7DD58317490C7A50E2D952B75DAB52C4(const FName& NotifyName); // 0xb30850
    void OnBlendOut_7DD58317490C7A50E2D952B75DAB52C4(const FName& NotifyName); // 0xb30850
    void OnCompleted_7DD58317490C7A50E2D952B75DAB52C4(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_FB687174466875E597DC7B81269CBEB2(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_FB687174466875E597DC7B81269CBEB2(const FName& NotifyName); // 0xb30850
    void OnInterrupted_FB687174466875E597DC7B81269CBEB2(const FName& NotifyName); // 0xb30850
    void OnBlendOut_FB687174466875E597DC7B81269CBEB2(const FName& NotifyName); // 0xb30850
    void OnCompleted_FB687174466875E597DC7B81269CBEB2(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_52CE409147C585FB3395A0B59CD34C50(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_52CE409147C585FB3395A0B59CD34C50(const FName& NotifyName); // 0xb30850
    void OnInterrupted_52CE409147C585FB3395A0B59CD34C50(const FName& NotifyName); // 0xb30850
    void OnBlendOut_52CE409147C585FB3395A0B59CD34C50(const FName& NotifyName); // 0xb30850
    void OnCompleted_52CE409147C585FB3395A0B59CD34C50(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_E7DDD3E6466C4DCD087C29A1EC9F911B(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_E7DDD3E6466C4DCD087C29A1EC9F911B(const FName& NotifyName); // 0xb30850
    void OnInterrupted_E7DDD3E6466C4DCD087C29A1EC9F911B(const FName& NotifyName); // 0xb30850
    void OnBlendOut_E7DDD3E6466C4DCD087C29A1EC9F911B(const FName& NotifyName); // 0xb30850
    void OnCompleted_E7DDD3E6466C4DCD087C29A1EC9F911B(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_8A4F0AE943E58446341D25BACEC88B9E(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_8A4F0AE943E58446341D25BACEC88B9E(const FName& NotifyName); // 0xb30850
    void OnInterrupted_8A4F0AE943E58446341D25BACEC88B9E(const FName& NotifyName); // 0xb30850
    void OnBlendOut_8A4F0AE943E58446341D25BACEC88B9E(const FName& NotifyName); // 0xb30850
    void OnCompleted_8A4F0AE943E58446341D25BACEC88B9E(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_E7C8EA54497D5E8C63B87B873B2BA392(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_E7C8EA54497D5E8C63B87B873B2BA392(const FName& NotifyName); // 0xb30850
    void OnInterrupted_E7C8EA54497D5E8C63B87B873B2BA392(const FName& NotifyName); // 0xb30850
    void OnBlendOut_E7C8EA54497D5E8C63B87B873B2BA392(const FName& NotifyName); // 0xb30850
    void OnCompleted_E7C8EA54497D5E8C63B87B873B2BA392(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_A3DF0F7143FBBC0508CF5594E69813D9(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_A3DF0F7143FBBC0508CF5594E69813D9(const FName& NotifyName); // 0xb30850
    void OnInterrupted_A3DF0F7143FBBC0508CF5594E69813D9(const FName& NotifyName); // 0xb30850
    void OnBlendOut_A3DF0F7143FBBC0508CF5594E69813D9(const FName& NotifyName); // 0xb30850
    void OnCompleted_A3DF0F7143FBBC0508CF5594E69813D9(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_03F76D5B46C35A038F6B9EA8BD7A90B7(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_03F76D5B46C35A038F6B9EA8BD7A90B7(const FName& NotifyName); // 0xb30850
    void OnInterrupted_03F76D5B46C35A038F6B9EA8BD7A90B7(const FName& NotifyName); // 0xb30850
    void OnBlendOut_03F76D5B46C35A038F6B9EA8BD7A90B7(const FName& NotifyName); // 0xb30850
    void OnCompleted_03F76D5B46C35A038F6B9EA8BD7A90B7(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_780443DF45182EAF7809E79BF92F1F0F(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_780443DF45182EAF7809E79BF92F1F0F(const FName& NotifyName); // 0xb30850
    void OnInterrupted_780443DF45182EAF7809E79BF92F1F0F(const FName& NotifyName); // 0xb30850
    void OnBlendOut_780443DF45182EAF7809E79BF92F1F0F(const FName& NotifyName); // 0xb30850
    void OnCompleted_780443DF45182EAF7809E79BF92F1F0F(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_D7CFD09443FF2797F2283CAB82276C22(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_D7CFD09443FF2797F2283CAB82276C22(const FName& NotifyName); // 0xb30850
    void OnInterrupted_D7CFD09443FF2797F2283CAB82276C22(const FName& NotifyName); // 0xb30850
    void OnBlendOut_D7CFD09443FF2797F2283CAB82276C22(const FName& NotifyName); // 0xb30850
    void OnCompleted_D7CFD09443FF2797F2283CAB82276C22(const FName& NotifyName); // 0xb30850
    void InpActEvt_Dodge_K2Node_InputActionEvent_10(const FKey& Key); // 0xb30850
    void InpActEvt_Dodge_K2Node_InputActionEvent_9(const FKey& Key); // 0xb30850
    void OnNotifyEnd_C5CCF0B74A497983288AB2B66A3D40EC(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_C5CCF0B74A497983288AB2B66A3D40EC(const FName& NotifyName); // 0xb30850
    void OnInterrupted_C5CCF0B74A497983288AB2B66A3D40EC(const FName& NotifyName); // 0xb30850
    void OnBlendOut_C5CCF0B74A497983288AB2B66A3D40EC(const FName& NotifyName); // 0xb30850
    void OnCompleted_C5CCF0B74A497983288AB2B66A3D40EC(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_403C5F5B472DE463F920EABC729F16F2(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_403C5F5B472DE463F920EABC729F16F2(const FName& NotifyName); // 0xb30850
    void OnInterrupted_403C5F5B472DE463F920EABC729F16F2(const FName& NotifyName); // 0xb30850
    void OnBlendOut_403C5F5B472DE463F920EABC729F16F2(const FName& NotifyName); // 0xb30850
    void OnCompleted_403C5F5B472DE463F920EABC729F16F2(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_027E293E45806C8CBD3050846A7E72ED(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_027E293E45806C8CBD3050846A7E72ED(const FName& NotifyName); // 0xb30850
    void OnInterrupted_027E293E45806C8CBD3050846A7E72ED(const FName& NotifyName); // 0xb30850
    void OnBlendOut_027E293E45806C8CBD3050846A7E72ED(const FName& NotifyName); // 0xb30850
    void OnCompleted_027E293E45806C8CBD3050846A7E72ED(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_317FA1AE460B722F5E46BCBFCA36647A(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_317FA1AE460B722F5E46BCBFCA36647A(const FName& NotifyName); // 0xb30850
    void OnInterrupted_317FA1AE460B722F5E46BCBFCA36647A(const FName& NotifyName); // 0xb30850
    void OnBlendOut_317FA1AE460B722F5E46BCBFCA36647A(const FName& NotifyName); // 0xb30850
    void OnCompleted_317FA1AE460B722F5E46BCBFCA36647A(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_4753F35744B9D35E6EF7DCAAA702686B(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_4753F35744B9D35E6EF7DCAAA702686B(const FName& NotifyName); // 0xb30850
    void OnInterrupted_4753F35744B9D35E6EF7DCAAA702686B(const FName& NotifyName); // 0xb30850
    void OnBlendOut_4753F35744B9D35E6EF7DCAAA702686B(const FName& NotifyName); // 0xb30850
    void OnCompleted_4753F35744B9D35E6EF7DCAAA702686B(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_F1EF4DCC4CEF4CECE6F0368E6DFE3DD1(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_F1EF4DCC4CEF4CECE6F0368E6DFE3DD1(const FName& NotifyName); // 0xb30850
    void OnInterrupted_F1EF4DCC4CEF4CECE6F0368E6DFE3DD1(const FName& NotifyName); // 0xb30850
    void OnBlendOut_F1EF4DCC4CEF4CECE6F0368E6DFE3DD1(const FName& NotifyName); // 0xb30850
    void OnCompleted_F1EF4DCC4CEF4CECE6F0368E6DFE3DD1(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_A96B976C4DE58F5624E8B2920E079909(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_A96B976C4DE58F5624E8B2920E079909(const FName& NotifyName); // 0xb30850
    void OnInterrupted_A96B976C4DE58F5624E8B2920E079909(const FName& NotifyName); // 0xb30850
    void OnBlendOut_A96B976C4DE58F5624E8B2920E079909(const FName& NotifyName); // 0xb30850
    void OnCompleted_A96B976C4DE58F5624E8B2920E079909(const FName& NotifyName); // 0xb30850
    void InpActEvt_RightAttack_K2Node_InputActionEvent_8(const FKey& Key); // 0xb30850
    void InpActEvt_RightAttack_K2Node_InputActionEvent_7(const FKey& Key); // 0xb30850
    void InpActEvt_LeftAttack_K2Node_InputActionEvent_6(const FKey& Key); // 0xb30850
    void InpActEvt_LeftAttack_K2Node_InputActionEvent_5(const FKey& Key); // 0xb30850
    void InpActEvt_LockOn_K2Node_InputActionEvent_4(const FKey& Key); // 0xb30850
    void InpActEvt_LockOnMoveLeft_K2Node_InputActionEvent_3(const FKey& Key); // 0xb30850
    void InpActEvt_LockOnMoveRight_K2Node_InputActionEvent_2(const FKey& Key); // 0xb30850
    void OnNotifyEnd_1F863ED644A3F3D80F2DE0AF3FDBD099(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_1F863ED644A3F3D80F2DE0AF3FDBD099(const FName& NotifyName); // 0xb30850
    void OnInterrupted_1F863ED644A3F3D80F2DE0AF3FDBD099(const FName& NotifyName); // 0xb30850
    void OnBlendOut_1F863ED644A3F3D80F2DE0AF3FDBD099(const FName& NotifyName); // 0xb30850
    void OnCompleted_1F863ED644A3F3D80F2DE0AF3FDBD099(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_731A0AE2475E2321F5616E84A8FF411C(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_731A0AE2475E2321F5616E84A8FF411C(const FName& NotifyName); // 0xb30850
    void OnInterrupted_731A0AE2475E2321F5616E84A8FF411C(const FName& NotifyName); // 0xb30850
    void OnBlendOut_731A0AE2475E2321F5616E84A8FF411C(const FName& NotifyName); // 0xb30850
    void OnCompleted_731A0AE2475E2321F5616E84A8FF411C(const FName& NotifyName); // 0xb30850
    void InpActEvt_Walk_K2Node_InputActionEvent_1(const FKey& Key); // 0xb30850
    void InpActEvt_Walk_K2Node_InputActionEvent_0(const FKey& Key); // 0xb30850
    void StatusEffectCheck(); // 0xb30850
    void Grant/ModifyStatusEffect(const E_WhichStatusEffect& WhichEffect, float Amt); // 0xb30850
    void DisplayWarningMessage(const FText& Text); // 0xb30850
    void AITransformWeapon(); // 0xb30850
    void NPCCopyTacticsToSecondary(); // 0xb30850
    void SwitchTacticsToSecondary(); // 0xb30850
    void UpdateCharLightParams(float Radius, float Intensity, const FLinearColor& Color, float VertexNormalInfluence, float Angle, bool Enabled, const FString& Causer, float FadeTime); // 0xb30850
    void SetCharLightEnabled(bool Enabled); // 0xb30850
    void FadeOutCharLight(float Time); // 0xb30850
    void quit to menu yes(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void quit to menu no(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ClosePauseMenu(); // 0xb30850
    void ExitToMenu(); // 0xb30850
    void DebugTickDelegate(); // 0xb30850
    void InpAxisKeyEvt_Gamepad_RightY_K2Node_InputAxisKeyEvent_0(float AxisValue); // 0xb30850
    void GrantOrRemoveEchoes(int32 Amt); // 0xb30850
    void ObtainInsight(int32 HowMany); // 0xb30850
    void ObtainInsightInstant(int32 HowMany); // 0xb30850
    void ChangeToLadderMode(ABP_Ladder_C* LadderRef, bool FromBottom); // 0xb30850
    void InteractCheck(); // 0xb30850
    void ForceInteractVisuals(); // 0xb30850
    void PlayHeadacheAnimation(); // 0xb30850
    void PlayAwakenAnimation(); // 0xb30850
    void PlayHeadacheGlowVisualOnly(); // 0xb30850
    void VisceralAttack(); // 0xb30850
    void SubtractStamina(int32 Amt, float TimeToRegen); // 0xb30850
    void RegenStamina(); // 0xb30850
    void DecrementBullets(int32 Amt); // 0xb30850
    void UpdateBulletCounter(); // 0xb30850
    void DecrementVials(int32 Amt); // 0xb30850
    void UpdateVialCounter(); // 0xb30850
    void ForceCycleQuickItem(); // 0xb30850
    void ThrowableHit_Event(); // 0xb30850
    void AIUseBloodVial(); // 0xb30850
    void AIUseQuickItem(const FName& ItemRowName); // 0xb30850
    void ButtonPressed_ChannelBloodEchoes(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ButtonPressed_Leave(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void RemoveAllStatusEffects(); // 0xb30850
    void FullyHealPlayer(); // 0xb30850
    void ReceiveAnyDamage(float Damage, UDamageType* DamageType, AController* InstigatedBy, AActor* DamageCauser); // 0xb30850 [Event Public]
    void ApplyRally(int32 HealAmt); // 0xb30850
    void BndEvt__CapsuleComponent_K2Node_ComponentBoundEvent_0_ComponentHitSignature__DelegateSignature(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit); // 0xb30850
    void RecoveryLocationCheck(); // 0xb30850
    void HuntersMarkReset(bool KeepEchoes); // 0xb30850
    void TransToManualAim(); // 0xb30850
    void DeTransFromManualAim(); // 0xb30850
    void UpdateManualAimHitLoc(); // 0xb30850
    void SprintStaminaReduce(); // 0xb30850
    void HasLandedFromFalling_Event(); // 0xb30850
    void ForceQuickstepFront(); // 0xb30850
    void ForceQuickstepBack(); // 0xb30850
    void ForceQuickstepRight(); // 0xb30850
    void ForceQuickstepLeft(); // 0xb30850
    void ForceStopSprint(); // 0xb30850
    void ForceRightAttackPressed(); // 0xb30850
    void ForceRightAttackReleased(); // 0xb30850
    void ForceLeftAttackPressed(); // 0xb30850
    void ForceLeftAttackReleased(); // 0xb30850
    void AutoCamRotTickDelegate(); // 0xb30850
    void CenterCamera(); // 0xb30850
    void UpdateCullTransparencies(); // 0xb30850
    void BndEvt__LockOnZone_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void BndEvt__LockOnZone_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0xb30850
    void LockOnTickDelegate(); // 0xb30850
    void ForceUnlock(); // 0xb30850
    void ForceLockOnCamCenter(); // 0xb30850
    void ForceLockOnCamOffset(); // 0xb30850
    void KilledEnemy(AActor* EnemyRef); // 0xb30850
    void InpAxisEvt_MoveForward_K2Node_InputAxisEvent_79(float AxisValue); // 0xb30850
    void InpAxisEvt_MoveRight_K2Node_InputAxisEvent_90(float AxisValue); // 0xb30850
    void InpAxisEvt_TurnRate_K2Node_InputAxisEvent_38(float AxisValue); // 0xb30850
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ForceInputDirectionUpdate(); // 0xb30850
    void Load(); // 0xb30850
    void ResetLadderClimbGate(); // 0xb30850
    void ForceClimbUp(); // 0xb30850
    void ForceClimbDown(); // 0xb30850
    void Re-InitCharacter(bool FromLevelUp); // 0xb30850
    void NonPlayer0HasJustDied(); // 0xb30850
    void ForceResetLandedDoOnce(); // 0xb30850
    void AirDragCheck(); // 0xb30850
    void ExecuteUbergraph_BP_MainChar(int32 EntryPoint); // 0xb30850 [Final]
    void AnyDamage__DelegateSignature(); // 0xb30850 [Public]
    void HasLandedFromFalling__DelegateSignature(); // 0xb30850 [Public]
    void UseThrowableQuickItem__DelegateSignature(); // 0xb30850 [Public]
    void LeftWeaponReleaseDispatch__DelegateSignature(); // 0xb30850 [Public]
    void LockOnSwitch__DelegateSignature(); // 0xb30850 [Public]
    void LockOnClear__DelegateSignature(); // 0xb30850 [Public]
    void LockOnStart__DelegateSignature(); // 0xb30850 [Public]
    void UIBack__DelegateSignature(); // 0xb30850 [Public]
    void UIConfirm__DelegateSignature(); // 0xb30850 [Public]
    void UIRight__DelegateSignature(); // 0xb30850 [Public]
    void UILeft__DelegateSignature(); // 0xb30850 [Public]
    void LadderModeSuccessful__DelegateSignature(); // 0xb30850 [Public]
    void PressedInteract__DelegateSignature(); // 0xb30850 [Public]
    void HasDied__DelegateSignature(); // 0xb30850 [Public]

// ABP_AttractModeChar_C (/Game/BP/GameVital/BP_AttractModeChar.BP_AttractModeChar_C)
    void TL_StartDelay1__FinishedFunc(); // 0xb30850
    void TL_StartDelay1__UpdateFunc(); // 0xb30850
    void TL_StartDelay2__FinishedFunc(); // 0xb30850
    void TL_StartDelay2__UpdateFunc(); // 0xb30850
    void TL_CameraStartZoom__FinishedFunc(); // 0xb30850
    void TL_CameraStartZoom__UpdateFunc(); // 0xb30850
    void TL_CameraStartZoom__FadeCameraOut__EventFunc(); // 0xb30850
    void InpActEvt_Pause_K2Node_InputActionEvent_1(const FKey& Key); // 0xb30850
    void InpActEvt_Accelerate_K2Node_InputActionEvent_0(const FKey& Key); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void InpAxisEvt_AccelerateAxis_K2Node_InputAxisEvent_0(float AxisValue); // 0xb30850
    void ExecuteUbergraph_BP_AttractModeChar(int32 EntryPoint); // 0xb30850 [Final]

// ABP_CampInterChar_C (/Game/BP/GameVital/BP_CampInterChar.BP_CampInterChar_C)
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void SaveAnimationOver_Event_0(int32 Slot); // 0xb30850
    void ExecuteUbergraph_BP_CampInterChar(int32 EntryPoint); // 0xb30850 [Final]

// ABP_LightManager_C (/Game/BP/GameVital/BP_LightManager.BP_LightManager_C)
    void FixDynamicLights(); // 0xb30850 [Public]
    void FixStaticLights(); // 0xb30850 [Public]
    void FixAllLights(); // 0xb30850 [Public]
    void Register Light(const ABP_StaticVertexLight_C*& LightActor, TArray<UPrimitiveComponent*>& Primitives, const E_StaticLightIndex& LightIndex); // 0xb30850 [Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ExecuteUbergraph_BP_LightManager(int32 EntryPoint); // 0xb30850 [Final]

// ABP_MainMenuCharacter_C (/Game/BP/GameVital/BP_MainMenuCharacter.BP_MainMenuCharacter_C)
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void TL_FadeOutIntroScene__FinishedFunc(); // 0xb30850
    void TL_FadeOutIntroScene__UpdateFunc(); // 0xb30850
    void InpActEvt_AnyKey_K2Node_InputKeyEvent_1(const FKey& Key); // 0xb30850
    void InpActEvt_AnyKey_K2Node_InputKeyEvent_0(const FKey& Key); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void UpdateCharCustomization_Event(); // 0xb30850
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void ShowChar_Event(); // 0xb30850
    void HideChar_Event(); // 0xb30850
    void UpdateHairCustomization_Event(); // 0xb30850
    void ShowCharCloseup_Event(); // 0xb30850
    void PreviewHatToggle_Event(); // 0xb30850
    void ShowCharCloseupNoRot_Event(); // 0xb30850
    void PressedNewGameOption_Event_0(); // 0xb30850
    void SetUpCoverartCam(); // 0xb30850
    void SetUpDefaultCam(); // 0xb30850
    void SetUpOptions(); // 0xb30850
    void ButtonPressed_Event1(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ButtonPressed_Event2(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void MainMenuBackFromSystem(); // 0xb30850
    void ButtonPressed_Graphics(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ButtonPressed_GraphicsBack(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ResetIntroCutsceneDoOnces(); // 0xb30850
    void CustomEvent_6(); // 0xb30850
    void CustomEvent_5(); // 0xb30850
    void CustomEvent_4(); // 0xb30850
    void CustomEvent_3(); // 0xb30850
    void CustomEvent_2(); // 0xb30850
    void CustomEvent(); // 0xb30850
    void CustomEvent_1(); // 0xb30850
    void ExecuteUbergraph_BP_MainMenuCharacter(int32 EntryPoint); // 0xb30850 [Final]

// ABP_MainMenuHunter_C (/Game/BP/GameVital/BP_MainMenuHunter.BP_MainMenuHunter_C)
    void UpdateCharBodyType(); // 0xb30850 [Public]
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void AssembleHunterFromSave(USAVE_PlayerSave_C* PlayerSaveRef); // 0xb30850
    void AssembleDefaultHunter(); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void SetUpWeapons(); // 0xb30850
    void ExecuteUbergraph_BP_MainMenuHunter(int32 EntryPoint); // 0xb30850 [Final]

// ABP_MainMenuKartChar_C (/Game/BP/GameVital/BP_MainMenuKartChar.BP_MainMenuKartChar_C)
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void Timeline_0__FinishedFunc(); // 0xb30850
    void Timeline_0__UpdateFunc(); // 0xb30850
    void TL_FadeOutIntroScene__FinishedFunc(); // 0xb30850
    void TL_FadeOutIntroScene__UpdateFunc(); // 0xb30850
    void TL_FadeOutIntroScene__Footstep__EventFunc(); // 0xb30850
    void InpActEvt_Seven_K2Node_InputKeyEvent_5(const FKey& Key); // 0xb30850
    void InpActEvt_Eight_K2Node_InputKeyEvent_4(const FKey& Key); // 0xb30850
    void InpActEvt_Nine_K2Node_InputKeyEvent_3(const FKey& Key); // 0xb30850
    void InpActEvt_Zero_K2Node_InputKeyEvent_2(const FKey& Key); // 0xb30850
    void InpActEvt_AnyKey_K2Node_InputKeyEvent_1(const FKey& Key); // 0xb30850
    void InpActEvt_Drift_K2Node_InputActionEvent_2(const FKey& Key); // 0xb30850
    void InpActEvt_Boost_K2Node_InputActionEvent_1(const FKey& Key); // 0xb30850
    void InpActEvt_UsePowerUp_K2Node_InputActionEvent_0(const FKey& Key); // 0xb30850
    void InpActEvt_AnyKey_K2Node_InputKeyEvent_0(const FKey& Key); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void UpdateCharCustomization_Event(); // 0xb30850
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void ShowChar_Event(); // 0xb30850
    void HideChar_Event(); // 0xb30850
    void UpdateHairCustomization_Event(); // 0xb30850
    void ShowCharCloseup_Event(); // 0xb30850
    void PreviewHatToggle_Event(); // 0xb30850
    void ShowCharCloseupNoRot_Event(); // 0xb30850
    void PressedNewGameOption_Event_0(); // 0xb30850
    void SetUpCoverartCam(); // 0xb30850
    void SetUpDefaultCam(); // 0xb30850
    void SetUpOptions(); // 0xb30850
    void ButtonPressed_Event1(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ButtonPressed_Event2(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void MainMenuBackFromSystem(); // 0xb30850
    void ButtonPressed_Graphics(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ButtonPressed_GraphicsBack(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void PlayerPressedStart_Event(); // 0xb30850
    void FadeOutToAttractMode(); // 0xb30850
    void SplitScreenSetup(); // 0xb30850
    void SinglePlayerScreenSetup(); // 0xb30850
    void CustomEvent_20(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_18(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void AssignAccessButtonPress(); // 0xb30850
    void CustomEvent_21(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_22(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_23(); // 0xb30850
    void InpAxisEvt_AccelerateAxis_K2Node_InputAxisEvent_0(float AxisValue); // 0xb30850
    void CustomEvent_9(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ButtonPressed_Event_0(UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_37(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_19(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_14(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void FadeOutIntroSceneReverse(); // 0xb30850
    void CustomEvent_17(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_16(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_15(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_13(); // 0xb30850
    void CustomEvent_12(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ButtonSelected_Event_0(UW_RacerKartSelector_C* ButtonRef); // 0xb30850
    void CustomEvent_11(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_10(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ExitKeyboard_Event(); // 0xb30850
    void ConfirmText_Event_0(const FString& FinalString); // 0xb30850
    void CustomEvent_8(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_7(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_0(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ResetIntroCutsceneDoOnces(); // 0xb30850
    void CustomEvent_6(); // 0xb30850
    void CustomEvent_5(); // 0xb30850
    void CustomEvent_4(); // 0xb30850
    void CustomEvent_3(); // 0xb30850
    void CustomEvent_2(); // 0xb30850
    void CustomEvent(); // 0xb30850
    void CustomEvent_1(); // 0xb30850
    void ExecuteUbergraph_BP_MainMenuKartChar(int32 EntryPoint); // 0xb30850 [Final]

// UGI_BBPSX_C (/Game/BP/GameVital/GI_BBPSX.GI_BBPSX_C)
    void OnFailure_CA91DA2B47C095DCDC8381B98B16FECD(); // 0xb30850
    void OnSuccess_CA91DA2B47C095DCDC8381B98B16FECD(); // 0xb30850
    void OnFailure_9E95DFF1485971AE8F9D649DF030407A(); // 0xb30850
    void OnSuccess_9E95DFF1485971AE8F9D649DF030407A(); // 0xb30850
    void OnFailure_CE97A9D240CEC5BDF58015A55B159757(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_CE97A9D240CEC5BDF58015A55B159757(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnFailure_FF714FF04D7D00A8DC62DFA61405F120(); // 0xb30850
    void OnSuccess_FF714FF04D7D00A8DC62DFA61405F120(); // 0xb30850
    void OnFailure_8786F9E04ADA9B4ABB69D5A85945F3E7(); // 0xb30850
    void OnSuccess_8786F9E04ADA9B4ABB69D5A85945F3E7(); // 0xb30850
    void OnFailure_CC0C973649213DE73E07039BD514202C(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_CC0C973649213DE73E07039BD514202C(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnFailure_5EBB6F944043A7CD1D8BA49430CD3796(); // 0xb30850
    void OnSuccess_5EBB6F944043A7CD1D8BA49430CD3796(); // 0xb30850
    void OnFailure_6D69FB124BE3F2EA9D9CAC986F9509DD(); // 0xb30850
    void OnSuccess_6D69FB124BE3F2EA9D9CAC986F9509DD(); // 0xb30850
    void OnFailure_CF2E9771436821AEB8DD46BBF5CED87C(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_CF2E9771436821AEB8DD46BBF5CED87C(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnFailure_06C5A9644660A1CFF2D4E0A6FB21B5BC(); // 0xb30850
    void OnSuccess_06C5A9644660A1CFF2D4E0A6FB21B5BC(); // 0xb30850
    void OnFailure_DC98F4C745982DEE29DCC5BE51C27F87(); // 0xb30850
    void OnSuccess_DC98F4C745982DEE29DCC5BE51C27F87(); // 0xb30850
    void OnFailure_2DFCBF8C47FC15987E462D857B969D5E(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_2DFCBF8C47FC15987E462D857B969D5E(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnFailure_F4C38E9B4A79CC1A48F96B83514C8C32(); // 0xb30850
    void OnSuccess_F4C38E9B4A79CC1A48F96B83514C8C32(); // 0xb30850
    void OnFailure_2405BCC74F07A40F6A050A95CC5B6ED3(); // 0xb30850
    void OnSuccess_2405BCC74F07A40F6A050A95CC5B6ED3(); // 0xb30850
    void OnFailure_9828324A43967D0D127A5C8190824C0F(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_9828324A43967D0D127A5C8190824C0F(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnFailure_8AAE9FFE41BAB6462DDA6E91F139472E(); // 0xb30850
    void OnSuccess_8AAE9FFE41BAB6462DDA6E91F139472E(); // 0xb30850
    void OnFailure_46CBA1204BDB145E784081A476A1A805(); // 0xb30850
    void OnSuccess_46CBA1204BDB145E784081A476A1A805(); // 0xb30850
    void OnFailure_5C48B0CC45F9150BAA4898B4204D277E(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_5C48B0CC45F9150BAA4898B4204D277E(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnFailure_454DBDE54C303D5ABE082A8DAB2E802B(); // 0xb30850
    void OnSuccess_454DBDE54C303D5ABE082A8DAB2E802B(); // 0xb30850
    void OnFailure_B4ABCF704EA4419941400091CB89874B(); // 0xb30850
    void OnSuccess_B4ABCF704EA4419941400091CB89874B(); // 0xb30850
    void OnFailure_3C9F1E944B0E89C7626839AB015F6542(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_3C9F1E944B0E89C7626839AB015F6542(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnFailure_FE5823DD449EC3756AD7F7A008AA54F9(); // 0xb30850
    void OnSuccess_FE5823DD449EC3756AD7F7A008AA54F9(); // 0xb30850
    void OnFailure_F9DE13F248089496352C76BB88E07348(); // 0xb30850
    void OnSuccess_F9DE13F248089496352C76BB88E07348(); // 0xb30850
    void OnFailure_D9EBECA84206D88C9DDB93B367FE9AD6(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_D9EBECA84206D88C9DDB93B367FE9AD6(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnFailure_C00B9D0A487CB78109371198A3331C9B(); // 0xb30850
    void OnSuccess_C00B9D0A487CB78109371198A3331C9B(); // 0xb30850
    void OnFailure_88A5EC484AFAC77972AF299ADB74CDFF(); // 0xb30850
    void OnSuccess_88A5EC484AFAC77972AF299ADB74CDFF(); // 0xb30850
    void OnFailure_D54671084C54ACE659F87D8D312971F5(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_D54671084C54ACE659F87D8D312971F5(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnFailure_E0C34FFE4768C006494CC48E32ADCE54(); // 0xb30850
    void OnSuccess_E0C34FFE4768C006494CC48E32ADCE54(); // 0xb30850
    void OnFailure_EB46AE064D40526ACF6B40A842FCF41C(); // 0xb30850
    void OnSuccess_EB46AE064D40526ACF6B40A842FCF41C(); // 0xb30850
    void OnFailure_3A9B0F9549B4F2365886BD9B313E0060(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_3A9B0F9549B4F2365886BD9B313E0060(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnFailure_2AEC344D4CC6FBB792C640B7897CB81C(); // 0xb30850
    void OnSuccess_2AEC344D4CC6FBB792C640B7897CB81C(); // 0xb30850
    void OnFailure_A3F8B61F4CC46F0688F7BA8C023321AC(); // 0xb30850
    void OnSuccess_A3F8B61F4CC46F0688F7BA8C023321AC(); // 0xb30850
    void OnFailure_E2EDFDE54CFE66BCF53C3E886422F174(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_E2EDFDE54CFE66BCF53C3E886422F174(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnFailure_8E8DFE4D49EF30CAA9D76AA3D2AF0365(); // 0xb30850
    void OnSuccess_8E8DFE4D49EF30CAA9D76AA3D2AF0365(); // 0xb30850
    void OnFailure_490289104C12EBB213FFA4B0BF747B45(); // 0xb30850
    void OnSuccess_490289104C12EBB213FFA4B0BF747B45(); // 0xb30850
    void OnFailure_00A2803341EAC0127FA2F195DEBCD5F7(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_00A2803341EAC0127FA2F195DEBCD5F7(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnFailure_6F7DDD41447A4218150EC2917722203C(); // 0xb30850
    void OnSuccess_6F7DDD41447A4218150EC2917722203C(); // 0xb30850
    void OnFailure_61F78C4344C972333398CBAF164B29E9(); // 0xb30850
    void OnSuccess_61F78C4344C972333398CBAF164B29E9(); // 0xb30850
    void OnFailure_3AA9AE0E4442069878C6D08A6F8AB967(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_3AA9AE0E4442069878C6D08A6F8AB967(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnFailure_057034BB447DF001BEB2B5897B01795C(); // 0xb30850
    void OnSuccess_057034BB447DF001BEB2B5897B01795C(); // 0xb30850
    void OnFailure_B712DCE447C5ABD94D53BEB840F04889(); // 0xb30850
    void OnSuccess_B712DCE447C5ABD94D53BEB840F04889(); // 0xb30850
    void OnFailure_5AF54E5C41254341439668BEC621088F(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_5AF54E5C41254341439668BEC621088F(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnFailure_83A1030448A9460E71CD12BF3F59F591(); // 0xb30850
    void OnSuccess_83A1030448A9460E71CD12BF3F59F591(); // 0xb30850
    void OnFailure_9916BD304C6C76B3255A49B52BD52B35(); // 0xb30850
    void OnSuccess_9916BD304C6C76B3255A49B52BD52B35(); // 0xb30850
    void OnFailure_0FA1403B4205CD4E72274F9B8F258D7E(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_0FA1403B4205CD4E72274F9B8F258D7E(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnFailure_2204062745ABD46FE14A669EF1E155DC(); // 0xb30850
    void OnSuccess_2204062745ABD46FE14A669EF1E155DC(); // 0xb30850
    void OnFailure_D9CEAB0E4EA129FCF91675AE3DA0C7AE(); // 0xb30850
    void OnSuccess_D9CEAB0E4EA129FCF91675AE3DA0C7AE(); // 0xb30850
    void OnFailure_6791662540D1CEBCC84675A2D012EE72(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_6791662540D1CEBCC84675A2D012EE72(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnFailure_CB92837643B20DA8AA9C83A8F895E277(); // 0xb30850
    void OnSuccess_CB92837643B20DA8AA9C83A8F895E277(); // 0xb30850
    void OnFailure_59C74C5649C606F7D2A2C28AA9F1F563(); // 0xb30850
    void OnSuccess_59C74C5649C606F7D2A2C28AA9F1F563(); // 0xb30850
    void OnFailure_BB77F2A5434A6B3396216C8DDF776957(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_BB77F2A5434A6B3396216C8DDF776957(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnFailure_E88C0A00401E120CA6FB868D061A35CE(); // 0xb30850
    void OnSuccess_E88C0A00401E120CA6FB868D061A35CE(); // 0xb30850
    void OnFailure_D53D3633402B7A38FCE12E9D3BD80655(); // 0xb30850
    void OnSuccess_D53D3633402B7A38FCE12E9D3BD80655(); // 0xb30850
    void OnFailure_7801ED58404119347647C2A328CF6E39(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_7801ED58404119347647C2A328CF6E39(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void ClearGameInstSaveDataCache(); // 0xb30850
    void ReceiveInit(); // 0xb30850 [Event Public]
    void CheckAchievementUnlocks(); // 0xb30850
    void GlobalGameTimer(); // 0xb30850
    void ResetAchievementUnlocksCheck(); // 0xb30850
    void ReInitSerialPortOpenAttempt(); // 0xb30850
    void ExecuteUbergraph_GI_BBPSX(int32 EntryPoint); // 0xb30850 [Final]

// AGM_BBPSX_C (/Game/BP/GameVital/GM_BBPSX.GM_BBPSX_C)
    void TL_FrameLimiterLerp__FinishedFunc(); // 0xb30850
    void TL_FrameLimiterLerp__UpdateFunc(); // 0xb30850
    void FrameLimiterCheck(); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ReceiveEndPlay(const EEndPlayReason& EndPlayReason); // 0xb30850 [Event Protected]
    void CheckScreenRes(); // 0xb30850
    void ExecuteUbergraph_GM_BBPSX(int32 EntryPoint); // 0xb30850 [Final]

// AGM_CampInter_C (/Game/BP/GameVital/GM_CampInter.GM_CampInter_C)
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ExecuteUbergraph_GM_CampInter(int32 EntryPoint); // 0xb30850 [Final]

// AGM_MainMenu_C (/Game/BP/GameVital/GM_MainMenu.GM_MainMenu_C)
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ExecuteUbergraph_GM_MainMenu(int32 EntryPoint); // 0xb30850 [Final]

// AGM_MainMenuKart_C (/Game/BP/GameVital/GM_MainMenuKart.GM_MainMenuKart_C)
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ReceiveEndPlay(const EEndPlayReason& EndPlayReason); // 0xb30850 [Event Protected]
    void ExecuteUbergraph_GM_MainMenuKart(int32 EntryPoint); // 0xb30850 [Final]

// ABP_BloodPool_C (/Game/BP/General/BP_BloodPool.BP_BloodPool_C)
    void TL_ExpandBloodPool__FinishedFunc(); // 0xb30850
    void TL_ExpandBloodPool__UpdateFunc(); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ExecuteUbergraph_BP_BloodPool(int32 EntryPoint); // 0xb30850 [Final]

// ABP_ContinuousDamageVolume_C (/Game/BP/General/BP_ContinuousDamageVolume.BP_ContinuousDamageVolume_C)
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void BndEvt__Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void ApplyDamageToCharsInVolume(); // 0xb30850
    void BndEvt__Box_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0xb30850
    void ExecuteUbergraph_BP_ContinuousDamageVolume(int32 EntryPoint); // 0xb30850 [Final]

// ABP_EchoRecovery_C (/Game/BP/General/BP_EchoRecovery.BP_EchoRecovery_C)
    void SearchForNearbyEnemy(); // 0xb30850 [Public]
    void SwitchInteract(); // 0xb30850 [Public]
    void GenericInteract(ABP_MainChar_C* MainCharRef); // 0xb30850 [Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void BndEvt__Sphere_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void ExecuteUbergraph_BP_EchoRecovery(int32 EntryPoint); // 0xb30850 [Final]

// ABP_FPSLimiter_ScreenSpace_C (/Game/BP/General/BP_FPSLimiter_ScreenSpace.BP_FPSLimiter_ScreenSpace_C)
    void CheckRendered(); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void DeathRemoveLimiter(); // 0xb30850
    void ExecuteUbergraph_BP_FPSLimiter_ScreenSpace(int32 EntryPoint); // 0xb30850 [Final]

// ABP_FallToDeathVolume_C (/Game/BP/General/BP_FallToDeathVolume.BP_FallToDeathVolume_C)
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void BndEvt__Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void ExecuteUbergraph_BP_FallToDeathVolume(int32 EntryPoint); // 0xb30850 [Final]

// ABP_GravestoneLevelLoader_C (/Game/BP/General/BP_GravestoneLevelLoader.BP_GravestoneLevelLoader_C)
    void SwitchInteract(); // 0xb30850 [Public]
    void GenericInteract(ABP_MainChar_C* MainCharRef); // 0xb30850 [Public]
    void ForceShowGravestoneOptions(); // 0xb30850
    void ButtonPressed_Leave(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void PressedNo(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void PressedYes(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void LanternSelected(const FText& LevelName, UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void InactiveLanternContinue(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ExecuteUbergraph_BP_GravestoneLevelLoader(int32 EntryPoint); // 0xb30850 [Final]

// ABP_InvPickup_C (/Game/BP/General/BP_InvPickup.BP_InvPickup_C)
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void FadeUpContinueButton__FinishedFunc(); // 0xb30850
    void FadeUpContinueButton__UpdateFunc(); // 0xb30850
    void SwitchInteract(); // 0xb30850 [Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void GenericInteract(ABP_MainChar_C* MainCharRef); // 0xb30850 [Public]
    void BndEvt__Sphere_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void BndEvt__Sphere_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0xb30850
    void PressedInteract_Event(); // 0xb30850
    void ButtonPressed_Event(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CheckSavedInvPickups(); // 0xb30850
    void ForcePickUp(ABP_MainChar_C* MainCharRef); // 0xb30850
    void KartPickedUpInv(); // 0xb30850
    void ExecuteUbergraph_BP_InvPickup(int32 EntryPoint); // 0xb30850 [Final]
    void PressedContinue__DelegateSignature(ABP_MainChar_C* MainCharRef); // 0xb30850 [Public]
    void PickedUp__DelegateSignature(ABP_MainChar_C* MainCharRef); // 0xb30850 [Public]

// ABP_LevelLoader_C (/Game/BP/General/BP_LevelLoader.BP_LevelLoader_C)
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void ForceInput__FinishedFunc(); // 0xb30850
    void ForceInput__UpdateFunc(); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void BndEvt__Box_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void SpawnWLFollowCheck(); // 0xb30850
    void ExecuteUbergraph_BP_LevelLoader(int32 EntryPoint); // 0xb30850 [Final]

// ABP_LevelTitleTrigger_C (/Game/BP/General/BP_LevelTitleTrigger.BP_LevelTitleTrigger_C)
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void BndEvt__Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ForceTitleDisplay(); // 0xb30850
    void ExecuteUbergraph_BP_LevelTitleTrigger(int32 EntryPoint); // 0xb30850 [Final]
    void TitleDisplayUpdate__DelegateSignature(); // 0xb30850 [Public]
    void HunterOverlap__DelegateSignature(); // 0xb30850 [Public]

// ABP_MessengerAttire_C (/Game/BP/General/BP_MessengerAttire.BP_MessengerAttire_C)
    void SwitchInteract(); // 0xb30850 [Public]
    void Pressed Purchase Items(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ShowInitOptions(); // 0xb30850
    void GenericInteract(ABP_MainChar_C* MainCharRef); // 0xb30850 [Public]
    void Pressed Leave(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void SelectedAttire(const FName& AttireRowName); // 0xb30850
    void CustomEvent(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_1(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CloseMessengerCheckGate(); // 0xb30850
    void ExecuteUbergraph_BP_MessengerAttire(int32 EntryPoint); // 0xb30850 [Final]

// ABP_RollingBoulder_C (/Game/BP/General/BP_RollingBoulder.BP_RollingBoulder_C)
    void StartRolling(); // 0xb30850
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void BndEvt__Sphere1_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void ReceiveAnyDamage(float Damage, UDamageType* DamageType, AController* InstigatedBy, AActor* DamageCauser); // 0xb30850 [Event Public]
    void ExecuteUbergraph_BP_RollingBoulder(int32 EntryPoint); // 0xb30850 [Final]

// ABP_Store_C (/Game/BP/General/BP_Store.BP_Store_C)
    void SwitchInteract(); // 0xb30850 [Public]
    void GenericInteract(ABP_MainChar_C* MainCharRef); // 0xb30850 [Public]
    void Pressed Purchase Items(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void Pressed Sell Items(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void Pressed Leave(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BackButtonPressed(); // 0xb30850
    void ForceShowChoiceOptions(ABP_MainChar_C* MainCharRef); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ExecuteUbergraph_BP_Store(int32 EntryPoint); // 0xb30850 [Final]

// ABP_StormManager_C (/Game/BP/General/BP_StormManager.BP_StormManager_C)
    void TL_LightningFlash__FinishedFunc(); // 0xb30850
    void TL_LightningFlash__UpdateFunc(); // 0xb30850
    void LightningFlash(); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void LightningFlashCheck(bool BypassRecentStrikeGate); // 0xb30850
    void ExecuteUbergraph_BP_StormManager(int32 EntryPoint); // 0xb30850 [Final]

// ABP_UniversalInteract_C (/Game/BP/General/BP_UniversalInteract.BP_UniversalInteract_C)
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void SwitchInteract(); // 0xb30850 [Public]
    void GenericInteract(ABP_MainChar_C* MainCharRef); // 0xb30850 [Public]
    void ExecuteUbergraph_BP_UniversalInteract(int32 EntryPoint); // 0xb30850 [Final]
    void Interacted__DelegateSignature(ABP_MainChar_C* MainCharRef); // 0xb30850 [Public]

// ABP_VisceralPrompt_C (/Game/BP/General/BP_VisceralPrompt.BP_VisceralPrompt_C)
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void RotatePrompt(); // 0xb30850
    void ExecuteUbergraph_BP_VisceralPrompt(int32 EntryPoint); // 0xb30850 [Final]

// ABP_DestructableParent_C (/Game/BP/General/Destructables/BP_DestructableParent.BP_DestructableParent_C)
    void ReceiveAnyDamage(float Damage, UDamageType* DamageType, AController* InstigatedBy, AActor* DamageCauser); // 0xb30850 [Event Public]
    void ExecuteUbergraph_BP_DestructableParent(int32 EntryPoint); // 0xb30850 [Final]
    void DestBreak__DelegateSignature(AActor* DamageCauser); // 0xb30850 [Public]

// ABP_Doors_C (/Game/BP/General/Doors/BP_Doors.BP_Doors_C)
    void CheckWeapVisibility(); // 0xb30850 [Public]
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void TL_OpenDoorRot__FinishedFunc(); // 0xb30850
    void TL_OpenDoorRot__UpdateFunc(); // 0xb30850
    void TL_OpenDoorRot__ShowWeaps__EventFunc(); // 0xb30850
    void TL_CloseDoorRot__FinishedFunc(); // 0xb30850
    void TL_CloseDoorRot__UpdateFunc(); // 0xb30850
    void TL_AutoOpenCamLerp__FinishedFunc(); // 0xb30850
    void TL_AutoOpenCamLerp__UpdateFunc(); // 0xb30850
    void TL_AutoExitRun__FinishedFunc(); // 0xb30850
    void TL_AutoExitRun__UpdateFunc(); // 0xb30850
    void TL_OpenDoorTowardsMed__FinishedFunc(); // 0xb30850
    void TL_OpenDoorTowardsMed__UpdateFunc(); // 0xb30850
    void TL_OpenDoorTowardsMed__ShowWeaps__EventFunc(); // 0xb30850
    void TL_FadeOutCounters__FinishedFunc(); // 0xb30850
    void TL_FadeOutCounters__UpdateFunc(); // 0xb30850
    void TL_FadeOutCounters__ShowWeapon__EventFunc(); // 0xb30850
    void OnNotifyEnd_2935A34D451212D6A881DCA01E4A67E3(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_2935A34D451212D6A881DCA01E4A67E3(const FName& NotifyName); // 0xb30850
    void OnInterrupted_2935A34D451212D6A881DCA01E4A67E3(const FName& NotifyName); // 0xb30850
    void OnBlendOut_2935A34D451212D6A881DCA01E4A67E3(const FName& NotifyName); // 0xb30850
    void OnCompleted_2935A34D451212D6A881DCA01E4A67E3(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_6CCE866A469C7CCEC3C237AD18D4ECFF(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_6CCE866A469C7CCEC3C237AD18D4ECFF(const FName& NotifyName); // 0xb30850
    void OnInterrupted_6CCE866A469C7CCEC3C237AD18D4ECFF(const FName& NotifyName); // 0xb30850
    void OnBlendOut_6CCE866A469C7CCEC3C237AD18D4ECFF(const FName& NotifyName); // 0xb30850
    void OnCompleted_6CCE866A469C7CCEC3C237AD18D4ECFF(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_C5BF5CCC471B2370A0CDE0AA70FB279D(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_C5BF5CCC471B2370A0CDE0AA70FB279D(const FName& NotifyName); // 0xb30850
    void OnInterrupted_C5BF5CCC471B2370A0CDE0AA70FB279D(const FName& NotifyName); // 0xb30850
    void OnBlendOut_C5BF5CCC471B2370A0CDE0AA70FB279D(const FName& NotifyName); // 0xb30850
    void OnCompleted_C5BF5CCC471B2370A0CDE0AA70FB279D(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_2F789E404E42D623AFC89F8CF377ECCB(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_2F789E404E42D623AFC89F8CF377ECCB(const FName& NotifyName); // 0xb30850
    void OnInterrupted_2F789E404E42D623AFC89F8CF377ECCB(const FName& NotifyName); // 0xb30850
    void OnBlendOut_2F789E404E42D623AFC89F8CF377ECCB(const FName& NotifyName); // 0xb30850
    void OnCompleted_2F789E404E42D623AFC89F8CF377ECCB(const FName& NotifyName); // 0xb30850
    void SwitchInteract(); // 0xb30850 [Public]
    void GenericInteract(ABP_MainChar_C* MainCharRef); // 0xb30850 [Public]
    void ConfirmLockMessage(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void TriggerOpenAnim(); // 0xb30850
    void ForceOpen(); // 0xb30850
    void AutoExitCheck(); // 0xb30850
    void DisplayLockedMessage(); // 0xb30850
    void TriggerOpenInstant(); // 0xb30850
    void WLOpenDoorCheck(); // 0xb30850
    void EnableNavLinkForWL(); // 0xb30850
    void ConfirmInsightOpenMessage(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ExecuteUbergraph_BP_Doors(int32 EntryPoint); // 0xb30850 [Final]
    void CloseLockedMessage__DelegateSignature(); // 0xb30850 [Public]
    void OpenDoorAttempt__DelegateSignature(); // 0xb30850 [Public]

// ABP_Ladder_C (/Game/BP/General/Ladder/BP_Ladder.BP_Ladder_C)
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void TL_LowerLadder__FinishedFunc(); // 0xb30850
    void TL_LowerLadder__UpdateFunc(); // 0xb30850
    void OnNotifyEnd_FDE9403B40E10FDDE0D5E3B1406C61C5(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_FDE9403B40E10FDDE0D5E3B1406C61C5(const FName& NotifyName); // 0xb30850
    void OnInterrupted_FDE9403B40E10FDDE0D5E3B1406C61C5(const FName& NotifyName); // 0xb30850
    void OnBlendOut_FDE9403B40E10FDDE0D5E3B1406C61C5(const FName& NotifyName); // 0xb30850
    void OnCompleted_FDE9403B40E10FDDE0D5E3B1406C61C5(const FName& NotifyName); // 0xb30850
    void LowerLadderAnim(); // 0xb30850
    void LowerLadderInstant(); // 0xb30850
    void GenericInteract(ABP_MainChar_C* MainCharRef); // 0xb30850 [Public]
    void SwitchInteract(); // 0xb30850 [Public]
    void LadderModeSuccessful_Event(); // 0xb30850
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void ExecuteUbergraph_BP_Ladder(int32 EntryPoint); // 0xb30850 [Final]

// UW_VisceralPrompt_C (/Game/BP/General/W_VisceralPrompt.W_VisceralPrompt_C)
    void Construct(); // 0xb30850 [Event Public]
    void ExecuteUbergraph_W_VisceralPrompt(int32 EntryPoint); // 0xb30850 [Final]

// IBPI_Attack_C (/Game/BP/Interfaces/BPI_Attack.BPI_Attack_C)
    void LeftWeaponReleaseFail(); // 0xb30850 [Public]
    void LeftWeaponPressFail(); // 0xb30850 [Public]
    void RightWeaponReleaseFail(); // 0xb30850 [Public]
    void RightWeaponPressFail(); // 0xb30850 [Public]
    void WeaponCancelAttack(); // 0xb30850 [Public]
    void LeftWeaponRelease(); // 0xb30850 [Public]
    void LeftWeaponPress(); // 0xb30850 [Public]
    void RightWeaponRelease(); // 0xb30850 [Public]
    void RightWeaponPress(); // 0xb30850 [Public]

// IBPI_GeneralInteract_C (/Game/BP/Interfaces/BPI_GeneralInteract.BPI_GeneralInteract_C)
    void SwitchInteract(); // 0xb30850 [Public]
    void GenericInteract(ABP_MainChar_C* MainCharRef); // 0xb30850 [Public]

// ABPC_Dynamus_KartHurryUp_C (/Game/BP/Kart/Audio/BPC_Dynamus_KartHurryUp.BPC_Dynamus_KartHurryUp_C)
    void Timeline_0__FinishedFunc(); // 0xb30850
    void Timeline_0__UpdateFunc(); // 0xb30850
    void Timeline_0__ToLoop__EventFunc(); // 0xb30850
    void Timeline_1__FinishedFunc(); // 0xb30850
    void Timeline_1__UpdateFunc(); // 0xb30850
    void Timeline_1__End__EventFunc(); // 0xb30850
    void Timeline_1__Loop__EventFunc(); // 0xb30850
    void StartMusic(); // 0xb30850 [Public]
    void StopMusic(); // 0xb30850 [Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ExecuteUbergraph_BPC_Dynamus_KartHurryUp(int32 EntryPoint); // 0xb30850 [Final]
    void TimeUp__DelegateSignature(); // 0xb30850 [Public]

// ABPC_Dynamus_KartMainMenu_C (/Game/BP/Kart/Audio/BPC_Dynamus_KartMainMenu.BPC_Dynamus_KartMainMenu_C)
    void Timeline_4__FinishedFunc(); // 0xb30850
    void Timeline_4__UpdateFunc(); // 0xb30850
    void FadeOutMusic(); // 0xb30850 [Public]
    void StartMusic(); // 0xb30850 [Public]
    void StopMusic(); // 0xb30850 [Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ExecuteUbergraph_BPC_Dynamus_KartMainMenu(int32 EntryPoint); // 0xb30850 [Final]
    void MusicFinished__DelegateSignature(); // 0xb30850 [Public]

// IBPI_DynamusKart_C (/Game/BP/Kart/Audio/BPI_DynamusKart.BPI_DynamusKart_C)
    void StopMusic(); // 0xb30850 [Public]
    void StartRaceJingle(); // 0xb30850 [Public]
    void FinishLineCrossed(bool WinJingle); // 0xb30850 [Public]
    void FadeOutMusic(); // 0xb30850 [Public]
    void StartFinalLapMusic(); // 0xb30850 [Public]
    void StartMusic(); // 0xb30850 [Public]

// ABP_DynamusKartParent_C (/Game/BP/Kart/Audio/BP_DynamusKartParent.BP_DynamusKartParent_C)
    void StartMusic(); // 0xb30850 [Public]
    void StartFinalLapMusic(); // 0xb30850 [Public]
    void FadeOutMusic(); // 0xb30850 [Public]
    void FinishLineCrossed(bool WinJingle); // 0xb30850 [Public]
    void StartRaceJingle(); // 0xb30850 [Public]
    void StopMusic(); // 0xb30850 [Public]
    void ExecuteUbergraph_BP_DynamusKartParent(int32 EntryPoint); // 0xb30850 [Final]

// ABP_BattleObjectiveGoal_C (/Game/BP/Kart/BP_BattleObjectiveGoal.BP_BattleObjectiveGoal_C)
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void BndEvt__Capsule_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void ExecuteUbergraph_BP_BattleObjectiveGoal(int32 EntryPoint); // 0xb30850 [Final]

// ABP_GameplayCineCam_C (/Game/BP/Kart/BP_GameplayCineCam.BP_GameplayCineCam_C)
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void AssignActorToTrailerCam(AActor* ActorToAttachTo, AActor* ActorLookAt, const FVector& CameraOffset, float CameraLagSpeed, float CameraLagMaxDistance, float CameraRotationLagSpeed, float LookAtRotationSpeed, float FOV, bool StaticCam); // 0xb30850
    void ExecuteUbergraph_BP_GameplayCineCam(int32 EntryPoint); // 0xb30850 [Final]

// ABP_KartBattleManager_C (/Game/BP/Kart/BP_KartBattleManager.BP_KartBattleManager_C)
    FText GameTypeDescription(); // 0xb30850 [Public]
    void SetAllPlayersViewToIntroCam(TArray<ABP_KartPawn_C*>& Racers, AActor* WhichIntroCamera); // 0xb30850 [Public]
    void SortSingleTeamSpawnPointsByPriority(); // 0xb30850 [Public]
    void ChangeRacersTeam(ABP_KartPawn_C* KartPawnRef, int32 TeamToChangeTo); // 0xb30850 [Public]
    void FindElimSurvivingRacers(const int32& AliveRacers); // 0xb30850 [Public]
    void FindElimSurvivingTeams(bool TeamMode, const int32& SurvivingTeams); // 0xb30850 [Public]
    void SuddenDeathCheck(const bool& SuddenDeath); // 0xb30850 [Public]
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void Timeline_0__FinishedFunc(); // 0xb30850
    void Timeline_0__UpdateFunc(); // 0xb30850
    void Timeline_0__CamSwitch__EventFunc(); // 0xb30850
    void Timeline_1__FinishedFunc(); // 0xb30850
    void Timeline_1__UpdateFunc(); // 0xb30850
    void Timeline_2__FinishedFunc(); // 0xb30850
    void Timeline_2__UpdateFunc(); // 0xb30850
    void Timeline_4__FinishedFunc(); // 0xb30850
    void Timeline_4__UpdateFunc(); // 0xb30850
    void TL_FadepGameTypeDes__FinishedFunc(); // 0xb30850
    void TL_FadepGameTypeDes__UpdateFunc(); // 0xb30850
    void TL_IntroCamAnim__FinishedFunc(); // 0xb30850
    void TL_IntroCamAnim__UpdateFunc(); // 0xb30850
    void TL_IntroCamAnim__StartFadeOut__EventFunc(); // 0xb30850
    void InpActEvt_AnyKey_K2Node_InputKeyEvent_0(const FKey& Key); // 0xb30850
    void BattleFinished(bool ForceWinState, bool ForcedWinStateWin); // 0xb30850
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void TimeUp_Event_0(); // 0xb30850
    void ScoringSystemInit(); // 0xb30850
    void HasDied_Event_0(ABP_KartPawn_C* DeadKartPawnRef, AActor* DamageCauser, UDamageType* DamageType); // 0xb30850
    void BattleObjectiveScored(ABP_BattleObjectiveGoal_C* BattleObjectiveGoalRef, ABP_KartBattleObjective_C* BattleObjectiveRef, int32 BattleObjectiveTeam); // 0xb30850
    void CheckWinScore(); // 0xb30850
    void SpawnNewBattleObjective(int32 SpawnAmt); // 0xb30850
    void BattleObjectivePickedUp(ABP_KartPawn_C* PickedUpByKartRef); // 0xb30850
    void HoardScoreTimer(ABP_KartPawn_C* ScoringKart); // 0xb30850
    void SortScoringLists(); // 0xb30850
    void SetUpEliminationScoringLives(); // 0xb30850
    void SetUpInfectionScoringLives(); // 0xb30850
    void BattleObjectiveDropped(ABP_KartPawn_C* DroppedUpByKartRef); // 0xb30850
    void BattleObjectiveReset(); // 0xb30850
    void TheHuntScoringUpdate(); // 0xb30850
    void TheHuntEnemiesRespawn(); // 0xb30850
    void BattleObjectiveTimer(); // 0xb30850
    void RestartSpecialPowerUpTimer(); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void FindRespawnPoint(ABP_KartPawn_C* KartPawnRef); // 0xb30850
    void InitBattleManager(); // 0xb30850
    void SkipIntroCams(); // 0xb30850
    void ExecuteUbergraph_BP_KartBattleManager(int32 EntryPoint); // 0xb30850 [Final]
    void BattleCompleted__DelegateSignature(); // 0xb30850 [Public]
    void BattleStarted__DelegateSignature(); // 0xb30850 [Public]

// ABP_KartBattleObjective_C (/Game/BP/Kart/BP_KartBattleObjective.BP_KartBattleObjective_C)
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void BndEvt__Sphere_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void BattleObjectiveDropped(ABP_KartPawn_C* HolderKartRef, bool Thrown); // 0xb30850
    void Launch(USoundBase* LaunchSound); // 0xb30850
    void HoardTimerScore(); // 0xb30850
    void ResetTimer(); // 0xb30850
    void ResetBattleObjective(); // 0xb30850
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void ExecuteUbergraph_BP_KartBattleObjective(int32 EntryPoint); // 0xb30850 [Final]
    void BattleObjectivePickedUpDispatch__DelegateSignature(); // 0xb30850 [Public]
    void BattleObjectiveDroppedDispatch__DelegateSignature(); // 0xb30850 [Public]

// ABP_KartBoostPad_C (/Game/BP/Kart/BP_KartBoostPad.BP_KartBoostPad_C)
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void BndEvt__Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void BndEvt__Box_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0xb30850
    void ExecuteUbergraph_BP_KartBoostPad(int32 EntryPoint); // 0xb30850 [Final]

// ABP_KartIntroCamera_C (/Game/BP/Kart/BP_KartIntroCamera.BP_KartIntroCamera_C)
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void TL_CamLerpAlongSpline__FinishedFunc(); // 0xb30850
    void TL_CamLerpAlongSpline__UpdateFunc(); // 0xb30850
    void TL_LinearMovementLongSpline__FinishedFunc(); // 0xb30850
    void TL_LinearMovementLongSpline__UpdateFunc(); // 0xb30850
    void UpdateCamLocAlongSpline(float Value); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void AnimateCamAlongSpline(float Duration); // 0xb30850
    void ExecuteUbergraph_BP_KartIntroCamera(int32 EntryPoint); // 0xb30850 [Final]

// ABP_KartMirrorTeleporter_C (/Game/BP/Kart/BP_KartMirrorTeleporter.BP_KartMirrorTeleporter_C)
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void BndEvt__TeleportVolume_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void Complete&ShowTeleporterLink(); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void BndEvt__MicoBossTeleportVolumeDetect_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void ExecuteUbergraph_BP_KartMirrorTeleporter(int32 EntryPoint); // 0xb30850 [Final]
    void ExecutedKartTeleport__DelegateSignature(ABP_KartPawn_C* TeleportedKartPawn); // 0xb30850 [Public]

// ABP_KartRaceManager_C (/Game/BP/Kart/BP_KartRaceManager.BP_KartRaceManager_C)
    void SetAllPlayersViewToIntroCam(TArray<ABP_KartPawn_C*>& Racers, ABP_KartIntroCamera_C* WhichIntroCam); // 0xb30850 [Public]
    void CheckNoItemsMode(const bool& NoItemsMode); // 0xb30850 [Public]
    void SortRacersByPlacement(TArray<ABP_KartPawn_C*>& SortedRacers); // 0xb30850 [Public]
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void TL_MoveCamera__FinishedFunc(); // 0xb30850
    void TL_MoveCamera__UpdateFunc(); // 0xb30850
    void TL_MTrioMovement__FinishedFunc(); // 0xb30850
    void TL_MTrioMovement__UpdateFunc(); // 0xb30850
    void TL_MoveUpMTrioCloud__FinishedFunc(); // 0xb30850
    void TL_MoveUpMTrioCloud__UpdateFunc(); // 0xb30850
    void TL_PanIntroCamera__FinishedFunc(); // 0xb30850
    void TL_PanIntroCamera__UpdateFunc(); // 0xb30850
    void TL_PanIntroCamera__StartFadeOut__EventFunc(); // 0xb30850
    void Timeline_0__FinishedFunc(); // 0xb30850
    void Timeline_0__UpdateFunc(); // 0xb30850
    void Timeline_1__FinishedFunc(); // 0xb30850
    void Timeline_1__UpdateFunc(); // 0xb30850
    void Timeline_2__FinishedFunc(); // 0xb30850
    void Timeline_2__UpdateFunc(); // 0xb30850
    void InpActEvt_AnyKey_K2Node_InputKeyEvent_0(const FKey& Key); // 0xb30850
    void OnFailure_EDAB1D1D4BF2A1390AA7998408D7A046(); // 0xb30850
    void OnSuccess_EDAB1D1D4BF2A1390AA7998408D7A046(); // 0xb30850
    void OnFailure_621A2CD64C38A8B66E3497B0276E716A(); // 0xb30850
    void OnSuccess_621A2CD64C38A8B66E3497B0276E716A(); // 0xb30850
    void OnFailure_F89ED07C4D3B2EC2334FE186ABE01B4B(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_F89ED07C4D3B2EC2334FE186ABE01B4B(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnFailure_BB2B76BE4927574F02E582808428EDBC(); // 0xb30850
    void OnSuccess_BB2B76BE4927574F02E582808428EDBC(); // 0xb30850
    void OnFailure_1E570FFC41AB233B4B5A2994F45F7CD2(); // 0xb30850
    void OnSuccess_1E570FFC41AB233B4B5A2994F45F7CD2(); // 0xb30850
    void OnFailure_D5E7282643E1E74C7AEAEEBDCD2A8DC6(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_D5E7282643E1E74C7AEAEEBDCD2A8DC6(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void CheckRopeMolotovPool(); // 0xb30850
    void PlacementTrackerTimer(); // 0xb30850
    void CheckRacerPlacement(); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void CheckpointOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void BndEvt__StartAndFinishLine_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void ResetRacerStartPositions(bool BypassHideUI); // 0xb30850
    void StartAttractMode(); // 0xb30850
    void AttractModeAITakeOverPlayer(ABP_KartPawn_C* PlayerKartPawnRef); // 0xb30850
    void SkipIntroCams(); // 0xb30850
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void ForceWinRace(ABP_KartPawn_C* GetWinnerKartPawn, float DelayToWinScreen); // 0xb30850
    void InitRaceManager(); // 0xb30850
    void RespawnEnemies(); // 0xb30850
    void ExecuteUbergraph_BP_KartRaceManager(int32 EntryPoint); // 0xb30850 [Final]
    void RaceStarted__DelegateSignature(); // 0xb30850 [Public]

// ABP_KartSpawnPoint_C (/Game/BP/Kart/BP_KartSpawnPoint.BP_KartSpawnPoint_C)
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ExecuteUbergraph_BP_KartSpawnPoint(int32 EntryPoint); // 0xb30850 [Final]

// AGM_BBKart_C (/Game/BP/Kart/GM_BBKart.GM_BBKart_C)
    void ReceiveEndPlay(const EEndPlayReason& EndPlayReason); // 0xb30850 [Event Protected]
    void CheckScreenRes(); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ExecuteUbergraph_GM_BBKart(int32 EntryPoint); // 0xb30850 [Final]

// AAICon_KartPawn_C (/Game/BP/Kart/KartAI/AICon_KartPawn.AICon_KartPawn_C)
    void AIMinigunTargetingDot(const float& HighestDot); // 0xb30850 [Public]
    void FindClosestValidTarget(bool AheadOfControlledKart, bool EnemyPawnTarget(NotKart), const AActor*& ClosestTarget, TArray<AActor*>& ReturnCandis); // 0xb30850 [Public]
    void FindClosestPointAlongNavpoint(int32 Accuracy); // 0xb30850 [Public]
    void FindNextNavpoint(bool RefreshCurrentNavpoint); // 0xb30850 [Public]
    void TL_AimPiercingRifleTick__FinishedFunc(); // 0xb30850
    void TL_AimPiercingRifleTick__UpdateFunc(); // 0xb30850
    void TL_BackUpTurn__FinishedFunc(); // 0xb30850
    void TL_BackUpTurn__UpdateFunc(); // 0xb30850
    void SetUpBattleObjectiveTracking(); // 0xb30850
    void BattleObjectiveDropped_Event_0(); // 0xb30850
    void BattleObjectivePickedUp_Event_0(); // 0xb30850
    void RaceStarted(); // 0xb30850
    void StartPreRaceAccelBreak(); // 0xb30850
    void OnComponentBeginOverlap_Event_0(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void BindAIAwarenessVolume(); // 0xb30850
    void OnComponentEndOverlap_Event_0(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0xb30850
    void PowerUpCheck(); // 0xb30850
    void ReceivePowerUp_Event(); // 0xb30850
    void AxeAttackingDistanceCheck(); // 0xb30850
    void StartPowerUpCheckTimer(); // 0xb30850
    void BoostCheck(); // 0xb30850
    void Damaged(); // 0xb30850
    void AITurnAmt(); // 0xb30850
    void DriftTurnPump(); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ReInitAI(bool DisableBattleModeBoolSet); // 0xb30850
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void ReceivePowerUp_Event_0(); // 0xb30850
    void RemovedPowerUp_Event(); // 0xb30850
    void NavPointChecker(); // 0xb30850
    void ResetCheck(); // 0xb30850
    void ExecuteUbergraph_AICon_KartPawn(int32 EntryPoint); // 0xb30850 [Final]

// ABP_AIKartNavpoint_C (/Game/BP/Kart/KartAI/BP_AIKartNavpoint.BP_AIKartNavpoint_C)
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void BndEvt__Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void IncrementOrderBy1(); // 0xb30850
    void BndEvt__NearNavpointBox_K2Node_ComponentBoundEvent_2_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void ExecuteUbergraph_BP_AIKartNavpoint(int32 EntryPoint); // 0xb30850 [Final]

// UBPAC_BurningDmg_C (/Game/BP/Kart/PowerUps/Molotov/BPAC_BurningDmg.BPAC_BurningDmg_C)
    void ReceiveBeginPlay(); // 0xb30850 [Event Public]
    void ReApplyBurningDamage(); // 0xb30850
    void DisableBurning(); // 0xb30850
    void OnActorHit_Event_0(AActor* SelfActor, AActor* OtherActor, const FVector& NormalImpulse, FHitResult& Hit); // 0xb30850
    void ExecuteUbergraph_BPAC_BurningDmg(int32 EntryPoint); // 0xb30850 [Final]

// ABP_BurningAoE_C (/Game/BP/Kart/PowerUps/Molotov/BP_BurningAoE.BP_BurningAoE_C)
    void BndEvt__Sphere_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ExecuteUbergraph_BP_BurningAoE(int32 EntryPoint); // 0xb30850 [Final]

// ABP_RopeMolotovMine_C (/Game/BP/Kart/PowerUps/RopeMolotov/BP_RopeMolotovMine.BP_RopeMolotovMine_C)
    void BndEvt__Sphere_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void TickTimer(); // 0xb30850
    void ForceExplosion(); // 0xb30850
    void ExecuteUbergraph_BP_RopeMolotovMine(int32 EntryPoint); // 0xb30850 [Final]

// AAICon_NPCHunter_C (/Game/BP/NPCAI/AICon_NPCHunter.AICon_NPCHunter_C)
    void RotToFaceSpawnDirection__FinishedFunc(); // 0xb30850
    void RotToFaceSpawnDirection__UpdateFunc(); // 0xb30850
    void OnMoveFinished_4683D962467DECAACF1F7D89BD3DC2B8(const EPathFollowingResult& Result, AAIController* AIController); // 0xb30850
    void OnRequestFailed_4683D962467DECAACF1F7D89BD3DC2B8(); // 0xb30850
    void CheckForNPCEvents(); // 0xb30850
    void AttackCheck(float PlayerDist, float PlayerAngle); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void BndEvt__PawnSensing_K2Node_ComponentBoundEvent_0_SeePawnDelegate__DelegateSignature(APawn* Pawn); // 0xb30850
    void MovementChecker(); // 0xb30850
    void LostPlayerTarget(); // 0xb30850
    void AttackChecker(); // 0xb30850
    void ResetAttackCheckTimer(); // 0xb30850
    void WalkSwitcher(); // 0xb30850
    void ChangeRunDirection(); // 0xb30850
    void AnyDamage_Event(); // 0xb30850
    void AIForceSenseTarget(UObject* Pawn); // 0xb30850
    void ExecuteUbergraph_AICon_NPCHunter(int32 EntryPoint); // 0xb30850 [Final]

// IBPI_PlayerWeapons_C (/Game/BP/PlayerWeapons/BPI_PlayerWeapons.BPI_PlayerWeapons_C)
    void CancelManualAim(); // 0xb30850 [Public]
    void WeapVisibilityCheck(); // 0xb30850 [Public]
    void AtkDmgStop(); // 0xb30850 [Public]
    void AtkDmgStart(); // 0xb30850 [Public]
    void TransformCheck(); // 0xb30850 [Public]
    void TransformWeapon(bool IsTransformed); // 0xb30850 [Public]
    void LevelUpWeapon(); // 0xb30850 [Public]

// ABP_ParentWeapon_C (/Game/BP/PlayerWeapons/BP_ParentWeapon.BP_ParentWeapon_C)
    void HitEnemyKinFinder(ACharacter* Character, const bool& IsKin); // 0xb30850 [Public]
    void GetLeveledUpAttackRating(const FS_BaseStats& LevelUpPreview, const int32& FinalAR); // 0xb30850 [Public]
    void GetFinalAttackRating(float AttackMultiplier, const int32& FinalAR); // 0xb30850 [Public]
    void SetBaseDmgAndWeapAttScaling(UDataTable* DaT_WeapScaling, const E_WhichHunterWeapon& WhichWeapon, int32 WeaponLevelOverride); // 0xb30850 [Public]
    void LevelUpWeapon(); // 0xb30850 [Public]
    void TransformWeapon(bool IsTransformed); // 0xb30850 [Public]
    void TransformCheck(); // 0xb30850 [Public]
    void AtkDmgStart(); // 0xb30850 [Public]
    void AtkDmgStop(); // 0xb30850 [Public]
    void WeapVisibilityCheck(); // 0xb30850 [Public]
    void CancelManualAim(); // 0xb30850 [Public]
    void RightWeaponPress(); // 0xb30850 [Public]
    void RightWeaponRelease(); // 0xb30850 [Public]
    void LeftWeaponPress(); // 0xb30850 [Public]
    void LeftWeaponRelease(); // 0xb30850 [Public]
    void WeaponCancelAttack(); // 0xb30850 [Public]
    void RightWeaponPressFail(); // 0xb30850 [Public]
    void RightWeaponReleaseFail(); // 0xb30850 [Public]
    void LeftWeaponPressFail(); // 0xb30850 [Public]
    void LeftWeaponReleaseFail(); // 0xb30850 [Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ExecuteUbergraph_BP_ParentWeapon(int32 EntryPoint); // 0xb30850 [Final]
    void GunFired__DelegateSignature(); // 0xb30850 [Public]

// ABPC_WeapBareHandedL_C (/Game/BP/PlayerWeapons/BareHanded/BPC_WeapBareHandedL.BPC_WeapBareHandedL_C)
    void TL_ChargeTimer__FinishedFunc(); // 0xb30850
    void TL_ChargeTimer__UpdateFunc(); // 0xb30850
    void OnNotifyEnd_804C4B3D464322CB655C8086057087EC(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_804C4B3D464322CB655C8086057087EC(const FName& NotifyName); // 0xb30850
    void OnInterrupted_804C4B3D464322CB655C8086057087EC(const FName& NotifyName); // 0xb30850
    void OnBlendOut_804C4B3D464322CB655C8086057087EC(const FName& NotifyName); // 0xb30850
    void OnCompleted_804C4B3D464322CB655C8086057087EC(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_994642614E4F88AF1C2E959F626D87D6(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_994642614E4F88AF1C2E959F626D87D6(const FName& NotifyName); // 0xb30850
    void OnInterrupted_994642614E4F88AF1C2E959F626D87D6(const FName& NotifyName); // 0xb30850
    void OnBlendOut_994642614E4F88AF1C2E959F626D87D6(const FName& NotifyName); // 0xb30850
    void OnCompleted_994642614E4F88AF1C2E959F626D87D6(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_1325E4E14D03224A7E49D3A68D216534(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_1325E4E14D03224A7E49D3A68D216534(const FName& NotifyName); // 0xb30850
    void OnInterrupted_1325E4E14D03224A7E49D3A68D216534(const FName& NotifyName); // 0xb30850
    void OnBlendOut_1325E4E14D03224A7E49D3A68D216534(const FName& NotifyName); // 0xb30850
    void OnCompleted_1325E4E14D03224A7E49D3A68D216534(const FName& NotifyName); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void PostAttackChargeCheck(); // 0xb30850
    void DamageCheck(); // 0xb30850
    void WeaponCancelAttack(); // 0xb30850 [Public]
    void LevelUpWeapon(); // 0xb30850 [Public]
    void TransformWeapon(bool IsTransformed); // 0xb30850 [Public]
    void TransformCheck(); // 0xb30850 [Public]
    void AtkDmgStart(); // 0xb30850 [Public]
    void AtkDmgStop(); // 0xb30850 [Public]
    void LeftWeaponPress(); // 0xb30850 [Public]
    void LeftWeaponPressFail(); // 0xb30850 [Public]
    void LeftWeaponReleaseFail(); // 0xb30850 [Public]
    void LeftWeaponRelease(); // 0xb30850 [Public]
    void CheckSockemCheat(); // 0xb30850
    void ExecuteUbergraph_BPC_WeapBareHandedL(int32 EntryPoint); // 0xb30850 [Final]

// ABPC_WeapBareHandedR_C (/Game/BP/PlayerWeapons/BareHanded/BPC_WeapBareHandedR.BPC_WeapBareHandedR_C)
    void TL_ChargeTimer__FinishedFunc(); // 0xb30850
    void TL_ChargeTimer__UpdateFunc(); // 0xb30850
    void TL_InitAtkCheck1__FinishedFunc(); // 0xb30850
    void TL_InitAtkCheck1__UpdateFunc(); // 0xb30850
    void TL_InitAtkCheck2__FinishedFunc(); // 0xb30850
    void TL_InitAtkCheck2__UpdateFunc(); // 0xb30850
    void TL_InitAtkCheck3__FinishedFunc(); // 0xb30850
    void TL_InitAtkCheck3__UpdateFunc(); // 0xb30850
    void OnNotifyEnd_618FDE6B482CBCDE6FCA4F84108D05BD(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_618FDE6B482CBCDE6FCA4F84108D05BD(const FName& NotifyName); // 0xb30850
    void OnInterrupted_618FDE6B482CBCDE6FCA4F84108D05BD(const FName& NotifyName); // 0xb30850
    void OnBlendOut_618FDE6B482CBCDE6FCA4F84108D05BD(const FName& NotifyName); // 0xb30850
    void OnCompleted_618FDE6B482CBCDE6FCA4F84108D05BD(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_3003D65D43C8785AC7718897CF4FDD63(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_3003D65D43C8785AC7718897CF4FDD63(const FName& NotifyName); // 0xb30850
    void OnInterrupted_3003D65D43C8785AC7718897CF4FDD63(const FName& NotifyName); // 0xb30850
    void OnBlendOut_3003D65D43C8785AC7718897CF4FDD63(const FName& NotifyName); // 0xb30850
    void OnCompleted_3003D65D43C8785AC7718897CF4FDD63(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_D0C50EBD40C361A7D62C28A6262B9137(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_D0C50EBD40C361A7D62C28A6262B9137(const FName& NotifyName); // 0xb30850
    void OnInterrupted_D0C50EBD40C361A7D62C28A6262B9137(const FName& NotifyName); // 0xb30850
    void OnBlendOut_D0C50EBD40C361A7D62C28A6262B9137(const FName& NotifyName); // 0xb30850
    void OnCompleted_D0C50EBD40C361A7D62C28A6262B9137(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_68964FEA4D2DCA6B6CEC86A55191615C(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_68964FEA4D2DCA6B6CEC86A55191615C(const FName& NotifyName); // 0xb30850
    void OnInterrupted_68964FEA4D2DCA6B6CEC86A55191615C(const FName& NotifyName); // 0xb30850
    void OnBlendOut_68964FEA4D2DCA6B6CEC86A55191615C(const FName& NotifyName); // 0xb30850
    void OnCompleted_68964FEA4D2DCA6B6CEC86A55191615C(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_ECFAF0384DDA561498594AB2C093AF62(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_ECFAF0384DDA561498594AB2C093AF62(const FName& NotifyName); // 0xb30850
    void OnInterrupted_ECFAF0384DDA561498594AB2C093AF62(const FName& NotifyName); // 0xb30850
    void OnBlendOut_ECFAF0384DDA561498594AB2C093AF62(const FName& NotifyName); // 0xb30850
    void OnCompleted_ECFAF0384DDA561498594AB2C093AF62(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_33361C56436DF9A1A19EAB908845AA9A(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_33361C56436DF9A1A19EAB908845AA9A(const FName& NotifyName); // 0xb30850
    void OnInterrupted_33361C56436DF9A1A19EAB908845AA9A(const FName& NotifyName); // 0xb30850
    void OnBlendOut_33361C56436DF9A1A19EAB908845AA9A(const FName& NotifyName); // 0xb30850
    void OnCompleted_33361C56436DF9A1A19EAB908845AA9A(const FName& NotifyName); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void RightWeaponPress(); // 0xb30850 [Public]
    void RightWeaponRelease(); // 0xb30850 [Public]
    void PostAttackChargeCheck(); // 0xb30850
    void DamageCheck(); // 0xb30850
    void WeaponCancelAttack(); // 0xb30850 [Public]
    void LevelUpWeapon(); // 0xb30850 [Public]
    void TransformWeapon(bool IsTransformed); // 0xb30850 [Public]
    void TransformCheck(); // 0xb30850 [Public]
    void AtkDmgStart(); // 0xb30850 [Public]
    void AtkDmgStop(); // 0xb30850 [Public]
    void RightWeaponPressFail(); // 0xb30850 [Public]
    void RightWeaponReleaseFail(); // 0xb30850 [Public]
    void RestartAttackingDelays(); // 0xb30850
    void CheckSockemCheat(); // 0xb30850
    void ExecuteUbergraph_BPC_WeapBareHandedR(int32 EntryPoint); // 0xb30850 [Final]

// ABPC_WeapBladesOfMercy_C (/Game/BP/PlayerWeapons/BladesOfMercy/BPC_WeapBladesOfMercy.BPC_WeapBladesOfMercy_C)
    void TransAttachments(bool Transformed); // 0xb30850 [Public]
    void TL_ChargeTimer__FinishedFunc(); // 0xb30850
    void TL_ChargeTimer__UpdateFunc(); // 0xb30850
    void OnNotifyEnd_F5D8B63646022491439CC8AE259F9F69(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_F5D8B63646022491439CC8AE259F9F69(const FName& NotifyName); // 0xb30850
    void OnInterrupted_F5D8B63646022491439CC8AE259F9F69(const FName& NotifyName); // 0xb30850
    void OnBlendOut_F5D8B63646022491439CC8AE259F9F69(const FName& NotifyName); // 0xb30850
    void OnCompleted_F5D8B63646022491439CC8AE259F9F69(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_CE713C08451B37D665B1BA98237B005D(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_CE713C08451B37D665B1BA98237B005D(const FName& NotifyName); // 0xb30850
    void OnInterrupted_CE713C08451B37D665B1BA98237B005D(const FName& NotifyName); // 0xb30850
    void OnBlendOut_CE713C08451B37D665B1BA98237B005D(const FName& NotifyName); // 0xb30850
    void OnCompleted_CE713C08451B37D665B1BA98237B005D(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_FEEF413D42DBEA2B3BC05EA4E528C6D3(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_FEEF413D42DBEA2B3BC05EA4E528C6D3(const FName& NotifyName); // 0xb30850
    void OnInterrupted_FEEF413D42DBEA2B3BC05EA4E528C6D3(const FName& NotifyName); // 0xb30850
    void OnBlendOut_FEEF413D42DBEA2B3BC05EA4E528C6D3(const FName& NotifyName); // 0xb30850
    void OnCompleted_FEEF413D42DBEA2B3BC05EA4E528C6D3(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_F861AE4B4E3F861A73BA73AE3ECB31CA(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_F861AE4B4E3F861A73BA73AE3ECB31CA(const FName& NotifyName); // 0xb30850
    void OnInterrupted_F861AE4B4E3F861A73BA73AE3ECB31CA(const FName& NotifyName); // 0xb30850
    void OnBlendOut_F861AE4B4E3F861A73BA73AE3ECB31CA(const FName& NotifyName); // 0xb30850
    void OnCompleted_F861AE4B4E3F861A73BA73AE3ECB31CA(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_F0590CFA464C3F36CBEC66B6C9524B69(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_F0590CFA464C3F36CBEC66B6C9524B69(const FName& NotifyName); // 0xb30850
    void OnInterrupted_F0590CFA464C3F36CBEC66B6C9524B69(const FName& NotifyName); // 0xb30850
    void OnBlendOut_F0590CFA464C3F36CBEC66B6C9524B69(const FName& NotifyName); // 0xb30850
    void OnCompleted_F0590CFA464C3F36CBEC66B6C9524B69(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_0F09F0274B56AD48211890AC46639248(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_0F09F0274B56AD48211890AC46639248(const FName& NotifyName); // 0xb30850
    void OnInterrupted_0F09F0274B56AD48211890AC46639248(const FName& NotifyName); // 0xb30850
    void OnBlendOut_0F09F0274B56AD48211890AC46639248(const FName& NotifyName); // 0xb30850
    void OnCompleted_0F09F0274B56AD48211890AC46639248(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_FA92566343F815A25E7F188382F94388(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_FA92566343F815A25E7F188382F94388(const FName& NotifyName); // 0xb30850
    void OnInterrupted_FA92566343F815A25E7F188382F94388(const FName& NotifyName); // 0xb30850
    void OnBlendOut_FA92566343F815A25E7F188382F94388(const FName& NotifyName); // 0xb30850
    void OnCompleted_FA92566343F815A25E7F188382F94388(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_403936EB4E12CAED7C32458D916CE891(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_403936EB4E12CAED7C32458D916CE891(const FName& NotifyName); // 0xb30850
    void OnInterrupted_403936EB4E12CAED7C32458D916CE891(const FName& NotifyName); // 0xb30850
    void OnBlendOut_403936EB4E12CAED7C32458D916CE891(const FName& NotifyName); // 0xb30850
    void OnCompleted_403936EB4E12CAED7C32458D916CE891(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_8CFDF2394DF0ED4C22105693EB65F77B(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_8CFDF2394DF0ED4C22105693EB65F77B(const FName& NotifyName); // 0xb30850
    void OnInterrupted_8CFDF2394DF0ED4C22105693EB65F77B(const FName& NotifyName); // 0xb30850
    void OnBlendOut_8CFDF2394DF0ED4C22105693EB65F77B(const FName& NotifyName); // 0xb30850
    void OnCompleted_8CFDF2394DF0ED4C22105693EB65F77B(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_60440AC946411544DF190D8DFB5705EC(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_60440AC946411544DF190D8DFB5705EC(const FName& NotifyName); // 0xb30850
    void OnInterrupted_60440AC946411544DF190D8DFB5705EC(const FName& NotifyName); // 0xb30850
    void OnBlendOut_60440AC946411544DF190D8DFB5705EC(const FName& NotifyName); // 0xb30850
    void OnCompleted_60440AC946411544DF190D8DFB5705EC(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_6468B9574D9E819BCB7EB59C2BDB4C9D(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_6468B9574D9E819BCB7EB59C2BDB4C9D(const FName& NotifyName); // 0xb30850
    void OnInterrupted_6468B9574D9E819BCB7EB59C2BDB4C9D(const FName& NotifyName); // 0xb30850
    void OnBlendOut_6468B9574D9E819BCB7EB59C2BDB4C9D(const FName& NotifyName); // 0xb30850
    void OnCompleted_6468B9574D9E819BCB7EB59C2BDB4C9D(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_6B11C6C64058D53DAA86D18D0AFED05C(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_6B11C6C64058D53DAA86D18D0AFED05C(const FName& NotifyName); // 0xb30850
    void OnInterrupted_6B11C6C64058D53DAA86D18D0AFED05C(const FName& NotifyName); // 0xb30850
    void OnBlendOut_6B11C6C64058D53DAA86D18D0AFED05C(const FName& NotifyName); // 0xb30850
    void OnCompleted_6B11C6C64058D53DAA86D18D0AFED05C(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_667CF3C3426D0C6450FE1E972A1BA559(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_667CF3C3426D0C6450FE1E972A1BA559(const FName& NotifyName); // 0xb30850
    void OnInterrupted_667CF3C3426D0C6450FE1E972A1BA559(const FName& NotifyName); // 0xb30850
    void OnBlendOut_667CF3C3426D0C6450FE1E972A1BA559(const FName& NotifyName); // 0xb30850
    void OnCompleted_667CF3C3426D0C6450FE1E972A1BA559(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_1C678FF34E3FEF968D9FB8B83BBB2CE9(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_1C678FF34E3FEF968D9FB8B83BBB2CE9(const FName& NotifyName); // 0xb30850
    void OnInterrupted_1C678FF34E3FEF968D9FB8B83BBB2CE9(const FName& NotifyName); // 0xb30850
    void OnBlendOut_1C678FF34E3FEF968D9FB8B83BBB2CE9(const FName& NotifyName); // 0xb30850
    void OnCompleted_1C678FF34E3FEF968D9FB8B83BBB2CE9(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_3D177FA64672710F0D3474B6A21E478B(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_3D177FA64672710F0D3474B6A21E478B(const FName& NotifyName); // 0xb30850
    void OnInterrupted_3D177FA64672710F0D3474B6A21E478B(const FName& NotifyName); // 0xb30850
    void OnBlendOut_3D177FA64672710F0D3474B6A21E478B(const FName& NotifyName); // 0xb30850
    void OnCompleted_3D177FA64672710F0D3474B6A21E478B(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_B973466D487125F6AA7CDAA0A911E1EA(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_B973466D487125F6AA7CDAA0A911E1EA(const FName& NotifyName); // 0xb30850
    void OnInterrupted_B973466D487125F6AA7CDAA0A911E1EA(const FName& NotifyName); // 0xb30850
    void OnBlendOut_B973466D487125F6AA7CDAA0A911E1EA(const FName& NotifyName); // 0xb30850
    void OnCompleted_B973466D487125F6AA7CDAA0A911E1EA(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_B1C8F1C840D5130474E4569289679FAB(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_B1C8F1C840D5130474E4569289679FAB(const FName& NotifyName); // 0xb30850
    void OnInterrupted_B1C8F1C840D5130474E4569289679FAB(const FName& NotifyName); // 0xb30850
    void OnBlendOut_B1C8F1C840D5130474E4569289679FAB(const FName& NotifyName); // 0xb30850
    void OnCompleted_B1C8F1C840D5130474E4569289679FAB(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_ACB6D1B3431721B6793F828D070E57B3(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_ACB6D1B3431721B6793F828D070E57B3(const FName& NotifyName); // 0xb30850
    void OnInterrupted_ACB6D1B3431721B6793F828D070E57B3(const FName& NotifyName); // 0xb30850
    void OnBlendOut_ACB6D1B3431721B6793F828D070E57B3(const FName& NotifyName); // 0xb30850
    void OnCompleted_ACB6D1B3431721B6793F828D070E57B3(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_D5BFAF554F7ACF1AC4EF69902C01392C(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_D5BFAF554F7ACF1AC4EF69902C01392C(const FName& NotifyName); // 0xb30850
    void OnInterrupted_D5BFAF554F7ACF1AC4EF69902C01392C(const FName& NotifyName); // 0xb30850
    void OnBlendOut_D5BFAF554F7ACF1AC4EF69902C01392C(const FName& NotifyName); // 0xb30850
    void OnCompleted_D5BFAF554F7ACF1AC4EF69902C01392C(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_F3FDC60E4122003EA3483294D864EC15(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_F3FDC60E4122003EA3483294D864EC15(const FName& NotifyName); // 0xb30850
    void OnInterrupted_F3FDC60E4122003EA3483294D864EC15(const FName& NotifyName); // 0xb30850
    void OnBlendOut_F3FDC60E4122003EA3483294D864EC15(const FName& NotifyName); // 0xb30850
    void OnCompleted_F3FDC60E4122003EA3483294D864EC15(const FName& NotifyName); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void RightWeaponPress(); // 0xb30850 [Public]
    void RightWeaponRelease(); // 0xb30850 [Public]
    void PostAttackChargeCheck(); // 0xb30850
    void DamageCheck(); // 0xb30850
    void WeaponCancelAttack(); // 0xb30850 [Public]
    void LevelUpWeapon(); // 0xb30850 [Public]
    void TransformWeapon(bool IsTransformed); // 0xb30850 [Public]
    void TransformCheck(); // 0xb30850 [Public]
    void AtkDmgStart(); // 0xb30850 [Public]
    void AtkDmgStop(); // 0xb30850 [Public]
    void RightWeaponReleaseFail(); // 0xb30850 [Public]
    void RightWeaponPressFail(); // 0xb30850 [Public]
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void LeftWeaponPress(); // 0xb30850 [Public]
    void ExecuteUbergraph_BPC_WeapBladesOfMercy(int32 EntryPoint); // 0xb30850 [Final]

// ABPC_WeapBloodSpear_C (/Game/BP/PlayerWeapons/BloodSpear/BPC_WeapBloodSpear.BPC_WeapBloodSpear_C)
    void TL_ChargeTimer__FinishedFunc(); // 0xb30850
    void TL_ChargeTimer__UpdateFunc(); // 0xb30850
    void OnNotifyEnd_639D804E4C9043F57EAF7F9C216BB0B5(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_639D804E4C9043F57EAF7F9C216BB0B5(const FName& NotifyName); // 0xb30850
    void OnInterrupted_639D804E4C9043F57EAF7F9C216BB0B5(const FName& NotifyName); // 0xb30850
    void OnBlendOut_639D804E4C9043F57EAF7F9C216BB0B5(const FName& NotifyName); // 0xb30850
    void OnCompleted_639D804E4C9043F57EAF7F9C216BB0B5(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_C3DA41A648E725D4C3691DA5BA1813C8(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_C3DA41A648E725D4C3691DA5BA1813C8(const FName& NotifyName); // 0xb30850
    void OnInterrupted_C3DA41A648E725D4C3691DA5BA1813C8(const FName& NotifyName); // 0xb30850
    void OnBlendOut_C3DA41A648E725D4C3691DA5BA1813C8(const FName& NotifyName); // 0xb30850
    void OnCompleted_C3DA41A648E725D4C3691DA5BA1813C8(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_FA2DC78A4FD9E269E47397994B371693(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_FA2DC78A4FD9E269E47397994B371693(const FName& NotifyName); // 0xb30850
    void OnInterrupted_FA2DC78A4FD9E269E47397994B371693(const FName& NotifyName); // 0xb30850
    void OnBlendOut_FA2DC78A4FD9E269E47397994B371693(const FName& NotifyName); // 0xb30850
    void OnCompleted_FA2DC78A4FD9E269E47397994B371693(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_6E8F4C7B4936F500533A4094A6AA4CF1(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_6E8F4C7B4936F500533A4094A6AA4CF1(const FName& NotifyName); // 0xb30850
    void OnInterrupted_6E8F4C7B4936F500533A4094A6AA4CF1(const FName& NotifyName); // 0xb30850
    void OnBlendOut_6E8F4C7B4936F500533A4094A6AA4CF1(const FName& NotifyName); // 0xb30850
    void OnCompleted_6E8F4C7B4936F500533A4094A6AA4CF1(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_B351B04C40752E34613113B4FFDCF69C(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_B351B04C40752E34613113B4FFDCF69C(const FName& NotifyName); // 0xb30850
    void OnInterrupted_B351B04C40752E34613113B4FFDCF69C(const FName& NotifyName); // 0xb30850
    void OnBlendOut_B351B04C40752E34613113B4FFDCF69C(const FName& NotifyName); // 0xb30850
    void OnCompleted_B351B04C40752E34613113B4FFDCF69C(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_8BFFD5A34FF1A0FD77CDBCA2799D14B5(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_8BFFD5A34FF1A0FD77CDBCA2799D14B5(const FName& NotifyName); // 0xb30850
    void OnInterrupted_8BFFD5A34FF1A0FD77CDBCA2799D14B5(const FName& NotifyName); // 0xb30850
    void OnBlendOut_8BFFD5A34FF1A0FD77CDBCA2799D14B5(const FName& NotifyName); // 0xb30850
    void OnCompleted_8BFFD5A34FF1A0FD77CDBCA2799D14B5(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_0FF6716940A2F998E1A18AA06D4995AA(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_0FF6716940A2F998E1A18AA06D4995AA(const FName& NotifyName); // 0xb30850
    void OnInterrupted_0FF6716940A2F998E1A18AA06D4995AA(const FName& NotifyName); // 0xb30850
    void OnBlendOut_0FF6716940A2F998E1A18AA06D4995AA(const FName& NotifyName); // 0xb30850
    void OnCompleted_0FF6716940A2F998E1A18AA06D4995AA(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_06B02193493681FC8895C590D9FAB337(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_06B02193493681FC8895C590D9FAB337(const FName& NotifyName); // 0xb30850
    void OnInterrupted_06B02193493681FC8895C590D9FAB337(const FName& NotifyName); // 0xb30850
    void OnBlendOut_06B02193493681FC8895C590D9FAB337(const FName& NotifyName); // 0xb30850
    void OnCompleted_06B02193493681FC8895C590D9FAB337(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_09A0EC4B4B8475A8AF116EBF93398369(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_09A0EC4B4B8475A8AF116EBF93398369(const FName& NotifyName); // 0xb30850
    void OnInterrupted_09A0EC4B4B8475A8AF116EBF93398369(const FName& NotifyName); // 0xb30850
    void OnBlendOut_09A0EC4B4B8475A8AF116EBF93398369(const FName& NotifyName); // 0xb30850
    void OnCompleted_09A0EC4B4B8475A8AF116EBF93398369(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_709FAE504609BA5F7A544B820A0DEE9B(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_709FAE504609BA5F7A544B820A0DEE9B(const FName& NotifyName); // 0xb30850
    void OnInterrupted_709FAE504609BA5F7A544B820A0DEE9B(const FName& NotifyName); // 0xb30850
    void OnBlendOut_709FAE504609BA5F7A544B820A0DEE9B(const FName& NotifyName); // 0xb30850
    void OnCompleted_709FAE504609BA5F7A544B820A0DEE9B(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_1B20C16B433D11E799319792D010EB0A(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_1B20C16B433D11E799319792D010EB0A(const FName& NotifyName); // 0xb30850
    void OnInterrupted_1B20C16B433D11E799319792D010EB0A(const FName& NotifyName); // 0xb30850
    void OnBlendOut_1B20C16B433D11E799319792D010EB0A(const FName& NotifyName); // 0xb30850
    void OnCompleted_1B20C16B433D11E799319792D010EB0A(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_DD7C103C45839CFD241D2AA1709110C6(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_DD7C103C45839CFD241D2AA1709110C6(const FName& NotifyName); // 0xb30850
    void OnInterrupted_DD7C103C45839CFD241D2AA1709110C6(const FName& NotifyName); // 0xb30850
    void OnBlendOut_DD7C103C45839CFD241D2AA1709110C6(const FName& NotifyName); // 0xb30850
    void OnCompleted_DD7C103C45839CFD241D2AA1709110C6(const FName& NotifyName); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void RightWeaponPress(); // 0xb30850 [Public]
    void RightWeaponRelease(); // 0xb30850 [Public]
    void PostAttackChargeCheck(); // 0xb30850
    void DamageCheck(); // 0xb30850
    void WeaponCancelAttack(); // 0xb30850 [Public]
    void LevelUpWeapon(); // 0xb30850 [Public]
    void TransformWeapon(bool IsTransformed); // 0xb30850 [Public]
    void TransformCheck(); // 0xb30850 [Public]
    void AtkDmgStart(); // 0xb30850 [Public]
    void AtkDmgStop(); // 0xb30850 [Public]
    void RightWeaponReleaseFail(); // 0xb30850 [Public]
    void RightWeaponPressFail(); // 0xb30850 [Public]
    void DripBlood(); // 0xb30850
    void ExecuteUbergraph_BPC_WeapBloodSpear(int32 EntryPoint); // 0xb30850 [Final]

// ABPC_WeapBlunderbuss_C (/Game/BP/PlayerWeapons/Blunderbuss/BPC_WeapBlunderbuss.BPC_WeapBlunderbuss_C)
    void TL_HoldButtonChecker__FinishedFunc(); // 0xb30850
    void TL_HoldButtonChecker__UpdateFunc(); // 0xb30850
    void OnNotifyEnd_20505A3C48C4C289FCF897AFA6A17128(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_20505A3C48C4C289FCF897AFA6A17128(const FName& NotifyName); // 0xb30850
    void OnInterrupted_20505A3C48C4C289FCF897AFA6A17128(const FName& NotifyName); // 0xb30850
    void OnBlendOut_20505A3C48C4C289FCF897AFA6A17128(const FName& NotifyName); // 0xb30850
    void OnCompleted_20505A3C48C4C289FCF897AFA6A17128(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_784B6D944E11DDD705560E91761BC13F(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_784B6D944E11DDD705560E91761BC13F(const FName& NotifyName); // 0xb30850
    void OnInterrupted_784B6D944E11DDD705560E91761BC13F(const FName& NotifyName); // 0xb30850
    void OnBlendOut_784B6D944E11DDD705560E91761BC13F(const FName& NotifyName); // 0xb30850
    void OnCompleted_784B6D944E11DDD705560E91761BC13F(const FName& NotifyName); // 0xb30850
    void LeftWeaponPress(); // 0xb30850 [Public]
    void LeftWeaponRelease(); // 0xb30850 [Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void LevelUpWeapon(); // 0xb30850 [Public]
    void LeftWeaponReleaseFail(); // 0xb30850 [Public]
    void CancelManualAim(); // 0xb30850 [Public]
    void ExecuteUbergraph_BPC_WeapBlunderbuss(int32 EntryPoint); // 0xb30850 [Final]

// ABPC_WeapCleaver_C (/Game/BP/PlayerWeapons/Cleaver/BPC_WeapCleaver.BPC_WeapCleaver_C)
    void TL_ChargeTimer__FinishedFunc(); // 0xb30850
    void TL_ChargeTimer__UpdateFunc(); // 0xb30850
    void OnNotifyEnd_27605DA641FED2DDB313BD93B37ABBE9(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_27605DA641FED2DDB313BD93B37ABBE9(const FName& NotifyName); // 0xb30850
    void OnInterrupted_27605DA641FED2DDB313BD93B37ABBE9(const FName& NotifyName); // 0xb30850
    void OnBlendOut_27605DA641FED2DDB313BD93B37ABBE9(const FName& NotifyName); // 0xb30850
    void OnCompleted_27605DA641FED2DDB313BD93B37ABBE9(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_504BB7AC43361CD58B0BC5843355D0DB(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_504BB7AC43361CD58B0BC5843355D0DB(const FName& NotifyName); // 0xb30850
    void OnInterrupted_504BB7AC43361CD58B0BC5843355D0DB(const FName& NotifyName); // 0xb30850
    void OnBlendOut_504BB7AC43361CD58B0BC5843355D0DB(const FName& NotifyName); // 0xb30850
    void OnCompleted_504BB7AC43361CD58B0BC5843355D0DB(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_66BE6E2B4FBA7EB5527B2B9668FCE24D(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_66BE6E2B4FBA7EB5527B2B9668FCE24D(const FName& NotifyName); // 0xb30850
    void OnInterrupted_66BE6E2B4FBA7EB5527B2B9668FCE24D(const FName& NotifyName); // 0xb30850
    void OnBlendOut_66BE6E2B4FBA7EB5527B2B9668FCE24D(const FName& NotifyName); // 0xb30850
    void OnCompleted_66BE6E2B4FBA7EB5527B2B9668FCE24D(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_DB5560F2498B0716D1212DAB5A2FDEEC(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_DB5560F2498B0716D1212DAB5A2FDEEC(const FName& NotifyName); // 0xb30850
    void OnInterrupted_DB5560F2498B0716D1212DAB5A2FDEEC(const FName& NotifyName); // 0xb30850
    void OnBlendOut_DB5560F2498B0716D1212DAB5A2FDEEC(const FName& NotifyName); // 0xb30850
    void OnCompleted_DB5560F2498B0716D1212DAB5A2FDEEC(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_D8253D6041376E90083103BE57E9FB92(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_D8253D6041376E90083103BE57E9FB92(const FName& NotifyName); // 0xb30850
    void OnInterrupted_D8253D6041376E90083103BE57E9FB92(const FName& NotifyName); // 0xb30850
    void OnBlendOut_D8253D6041376E90083103BE57E9FB92(const FName& NotifyName); // 0xb30850
    void OnCompleted_D8253D6041376E90083103BE57E9FB92(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_97BF977C4787B6CF901018A761DF0EF2(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_97BF977C4787B6CF901018A761DF0EF2(const FName& NotifyName); // 0xb30850
    void OnInterrupted_97BF977C4787B6CF901018A761DF0EF2(const FName& NotifyName); // 0xb30850
    void OnBlendOut_97BF977C4787B6CF901018A761DF0EF2(const FName& NotifyName); // 0xb30850
    void OnCompleted_97BF977C4787B6CF901018A761DF0EF2(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_107816A04106F7F4DD0D9490A8DC02B9(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_107816A04106F7F4DD0D9490A8DC02B9(const FName& NotifyName); // 0xb30850
    void OnInterrupted_107816A04106F7F4DD0D9490A8DC02B9(const FName& NotifyName); // 0xb30850
    void OnBlendOut_107816A04106F7F4DD0D9490A8DC02B9(const FName& NotifyName); // 0xb30850
    void OnCompleted_107816A04106F7F4DD0D9490A8DC02B9(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_80D527E144AC6F4DE1DC398CFB5EE137(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_80D527E144AC6F4DE1DC398CFB5EE137(const FName& NotifyName); // 0xb30850
    void OnInterrupted_80D527E144AC6F4DE1DC398CFB5EE137(const FName& NotifyName); // 0xb30850
    void OnBlendOut_80D527E144AC6F4DE1DC398CFB5EE137(const FName& NotifyName); // 0xb30850
    void OnCompleted_80D527E144AC6F4DE1DC398CFB5EE137(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_DBD901CB437FE15A97688D97B3815E9F(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_DBD901CB437FE15A97688D97B3815E9F(const FName& NotifyName); // 0xb30850
    void OnInterrupted_DBD901CB437FE15A97688D97B3815E9F(const FName& NotifyName); // 0xb30850
    void OnBlendOut_DBD901CB437FE15A97688D97B3815E9F(const FName& NotifyName); // 0xb30850
    void OnCompleted_DBD901CB437FE15A97688D97B3815E9F(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_3DFB93084C3F92E8512EE5AE8730981D(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_3DFB93084C3F92E8512EE5AE8730981D(const FName& NotifyName); // 0xb30850
    void OnInterrupted_3DFB93084C3F92E8512EE5AE8730981D(const FName& NotifyName); // 0xb30850
    void OnBlendOut_3DFB93084C3F92E8512EE5AE8730981D(const FName& NotifyName); // 0xb30850
    void OnCompleted_3DFB93084C3F92E8512EE5AE8730981D(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_AAFFC64D4297F33D1C5B77A312976359(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_AAFFC64D4297F33D1C5B77A312976359(const FName& NotifyName); // 0xb30850
    void OnInterrupted_AAFFC64D4297F33D1C5B77A312976359(const FName& NotifyName); // 0xb30850
    void OnBlendOut_AAFFC64D4297F33D1C5B77A312976359(const FName& NotifyName); // 0xb30850
    void OnCompleted_AAFFC64D4297F33D1C5B77A312976359(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_29E4F4DB4881804B9996248AEFBA1F28(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_29E4F4DB4881804B9996248AEFBA1F28(const FName& NotifyName); // 0xb30850
    void OnInterrupted_29E4F4DB4881804B9996248AEFBA1F28(const FName& NotifyName); // 0xb30850
    void OnBlendOut_29E4F4DB4881804B9996248AEFBA1F28(const FName& NotifyName); // 0xb30850
    void OnCompleted_29E4F4DB4881804B9996248AEFBA1F28(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_EEB9E23D4D7BAD88BF33128F62D1FB7D(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_EEB9E23D4D7BAD88BF33128F62D1FB7D(const FName& NotifyName); // 0xb30850
    void OnInterrupted_EEB9E23D4D7BAD88BF33128F62D1FB7D(const FName& NotifyName); // 0xb30850
    void OnBlendOut_EEB9E23D4D7BAD88BF33128F62D1FB7D(const FName& NotifyName); // 0xb30850
    void OnCompleted_EEB9E23D4D7BAD88BF33128F62D1FB7D(const FName& NotifyName); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void RightWeaponPress(); // 0xb30850 [Public]
    void RightWeaponRelease(); // 0xb30850 [Public]
    void PostAttackChargeCheck(); // 0xb30850
    void DamageCheck(); // 0xb30850
    void WeaponCancelAttack(); // 0xb30850 [Public]
    void LevelUpWeapon(); // 0xb30850 [Public]
    void TransformWeapon(bool IsTransformed); // 0xb30850 [Public]
    void TransformCheck(); // 0xb30850 [Public]
    void AtkDmgStart(); // 0xb30850 [Public]
    void AtkDmgStop(); // 0xb30850 [Public]
    void RightWeaponReleaseFail(); // 0xb30850 [Public]
    void RightWeaponPressFail(); // 0xb30850 [Public]
    void ExecuteUbergraph_BPC_WeapCleaver(int32 EntryPoint); // 0xb30850 [Final]

// ABPC_WeapDBShotgun_C (/Game/BP/PlayerWeapons/DBShotgun/BPC_WeapDBShotgun.BPC_WeapDBShotgun_C)
    void TL_HoldButtonChecker__FinishedFunc(); // 0xb30850
    void TL_HoldButtonChecker__UpdateFunc(); // 0xb30850
    void OnNotifyEnd_B7FC67724CABCC64107031A5406F7820(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_B7FC67724CABCC64107031A5406F7820(const FName& NotifyName); // 0xb30850
    void OnInterrupted_B7FC67724CABCC64107031A5406F7820(const FName& NotifyName); // 0xb30850
    void OnBlendOut_B7FC67724CABCC64107031A5406F7820(const FName& NotifyName); // 0xb30850
    void OnCompleted_B7FC67724CABCC64107031A5406F7820(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_4EDE8688473101ECBC6F4ABE1954F10D(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_4EDE8688473101ECBC6F4ABE1954F10D(const FName& NotifyName); // 0xb30850
    void OnInterrupted_4EDE8688473101ECBC6F4ABE1954F10D(const FName& NotifyName); // 0xb30850
    void OnBlendOut_4EDE8688473101ECBC6F4ABE1954F10D(const FName& NotifyName); // 0xb30850
    void OnCompleted_4EDE8688473101ECBC6F4ABE1954F10D(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_33CE87104A2EF8216A06C6A738932706(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_33CE87104A2EF8216A06C6A738932706(const FName& NotifyName); // 0xb30850
    void OnInterrupted_33CE87104A2EF8216A06C6A738932706(const FName& NotifyName); // 0xb30850
    void OnBlendOut_33CE87104A2EF8216A06C6A738932706(const FName& NotifyName); // 0xb30850
    void OnCompleted_33CE87104A2EF8216A06C6A738932706(const FName& NotifyName); // 0xb30850
    void LeftWeaponPress(); // 0xb30850 [Public]
    void LeftWeaponRelease(); // 0xb30850 [Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void LevelUpWeapon(); // 0xb30850 [Public]
    void LeftWeaponReleaseFail(); // 0xb30850 [Public]
    void CancelManualAim(); // 0xb30850 [Public]
    void ExecuteUbergraph_BPC_WeapDBShotgun(int32 EntryPoint); // 0xb30850 [Final]

// ABPC_WeapFlamesprayer_C (/Game/BP/PlayerWeapons/Flamesprayer/BPC_WeapFlamesprayer.BPC_WeapFlamesprayer_C)
    void TL_HoldButtonChecker__FinishedFunc(); // 0xb30850
    void TL_HoldButtonChecker__UpdateFunc(); // 0xb30850
    void OnNotifyEnd_A6032D2943C354BBCA791B9A5C70AA6C(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_A6032D2943C354BBCA791B9A5C70AA6C(const FName& NotifyName); // 0xb30850
    void OnInterrupted_A6032D2943C354BBCA791B9A5C70AA6C(const FName& NotifyName); // 0xb30850
    void OnBlendOut_A6032D2943C354BBCA791B9A5C70AA6C(const FName& NotifyName); // 0xb30850
    void OnCompleted_A6032D2943C354BBCA791B9A5C70AA6C(const FName& NotifyName); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void LeftWeaponRelease(); // 0xb30850 [Public]
    void LeftWeaponPress(); // 0xb30850 [Public]
    void LevelUpWeapon(); // 0xb30850 [Public]
    void FireFlameBullet(); // 0xb30850
    void SubtractResources(); // 0xb30850
    void EnableLight(); // 0xb30850
    void DisableLight(); // 0xb30850
    void ForceLeftWeaponRelease(); // 0xb30850
    void UseThrowableQuickItem_Event(); // 0xb30850
    void WeaponCancelAttack(); // 0xb30850 [Public]
    void ExecuteUbergraph_BPC_WeapFlamesprayer(int32 EntryPoint); // 0xb30850 [Final]

// ABPC_WeapHunterAxe_C (/Game/BP/PlayerWeapons/HunterAxe/BPC_WeapHunterAxe.BPC_WeapHunterAxe_C)
    void TL_ChargeTimer__FinishedFunc(); // 0xb30850
    void TL_ChargeTimer__UpdateFunc(); // 0xb30850
    void OnNotifyEnd_D66E04A44F40A9A298802DBA3BE01278(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_D66E04A44F40A9A298802DBA3BE01278(const FName& NotifyName); // 0xb30850
    void OnInterrupted_D66E04A44F40A9A298802DBA3BE01278(const FName& NotifyName); // 0xb30850
    void OnBlendOut_D66E04A44F40A9A298802DBA3BE01278(const FName& NotifyName); // 0xb30850
    void OnCompleted_D66E04A44F40A9A298802DBA3BE01278(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_EA31633649DD8C9C74AF27B1F955C9A7(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_EA31633649DD8C9C74AF27B1F955C9A7(const FName& NotifyName); // 0xb30850
    void OnInterrupted_EA31633649DD8C9C74AF27B1F955C9A7(const FName& NotifyName); // 0xb30850
    void OnBlendOut_EA31633649DD8C9C74AF27B1F955C9A7(const FName& NotifyName); // 0xb30850
    void OnCompleted_EA31633649DD8C9C74AF27B1F955C9A7(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_24FBA2A64C87D754B5B2F1AAFD2F0519(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_24FBA2A64C87D754B5B2F1AAFD2F0519(const FName& NotifyName); // 0xb30850
    void OnInterrupted_24FBA2A64C87D754B5B2F1AAFD2F0519(const FName& NotifyName); // 0xb30850
    void OnBlendOut_24FBA2A64C87D754B5B2F1AAFD2F0519(const FName& NotifyName); // 0xb30850
    void OnCompleted_24FBA2A64C87D754B5B2F1AAFD2F0519(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_006D13104DE05E47E2540088609620A3(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_006D13104DE05E47E2540088609620A3(const FName& NotifyName); // 0xb30850
    void OnInterrupted_006D13104DE05E47E2540088609620A3(const FName& NotifyName); // 0xb30850
    void OnBlendOut_006D13104DE05E47E2540088609620A3(const FName& NotifyName); // 0xb30850
    void OnCompleted_006D13104DE05E47E2540088609620A3(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_CD7989274289877249ACA6AD657D9BB9(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_CD7989274289877249ACA6AD657D9BB9(const FName& NotifyName); // 0xb30850
    void OnInterrupted_CD7989274289877249ACA6AD657D9BB9(const FName& NotifyName); // 0xb30850
    void OnBlendOut_CD7989274289877249ACA6AD657D9BB9(const FName& NotifyName); // 0xb30850
    void OnCompleted_CD7989274289877249ACA6AD657D9BB9(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_2F2716E84AB731E87DFF6B8AE6AF751F(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_2F2716E84AB731E87DFF6B8AE6AF751F(const FName& NotifyName); // 0xb30850
    void OnInterrupted_2F2716E84AB731E87DFF6B8AE6AF751F(const FName& NotifyName); // 0xb30850
    void OnBlendOut_2F2716E84AB731E87DFF6B8AE6AF751F(const FName& NotifyName); // 0xb30850
    void OnCompleted_2F2716E84AB731E87DFF6B8AE6AF751F(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_FEA8E1444230EB2F8A5E268BE6E482FB(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_FEA8E1444230EB2F8A5E268BE6E482FB(const FName& NotifyName); // 0xb30850
    void OnInterrupted_FEA8E1444230EB2F8A5E268BE6E482FB(const FName& NotifyName); // 0xb30850
    void OnBlendOut_FEA8E1444230EB2F8A5E268BE6E482FB(const FName& NotifyName); // 0xb30850
    void OnCompleted_FEA8E1444230EB2F8A5E268BE6E482FB(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_D7BEDA1E430D34A3F7CF198FFDAA3238(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_D7BEDA1E430D34A3F7CF198FFDAA3238(const FName& NotifyName); // 0xb30850
    void OnInterrupted_D7BEDA1E430D34A3F7CF198FFDAA3238(const FName& NotifyName); // 0xb30850
    void OnBlendOut_D7BEDA1E430D34A3F7CF198FFDAA3238(const FName& NotifyName); // 0xb30850
    void OnCompleted_D7BEDA1E430D34A3F7CF198FFDAA3238(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_15A0D8D04E31BB6ACE5BD2AF883371E6(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_15A0D8D04E31BB6ACE5BD2AF883371E6(const FName& NotifyName); // 0xb30850
    void OnInterrupted_15A0D8D04E31BB6ACE5BD2AF883371E6(const FName& NotifyName); // 0xb30850
    void OnBlendOut_15A0D8D04E31BB6ACE5BD2AF883371E6(const FName& NotifyName); // 0xb30850
    void OnCompleted_15A0D8D04E31BB6ACE5BD2AF883371E6(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_75C946844D26BDB4E12990BB3AB0A87C(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_75C946844D26BDB4E12990BB3AB0A87C(const FName& NotifyName); // 0xb30850
    void OnInterrupted_75C946844D26BDB4E12990BB3AB0A87C(const FName& NotifyName); // 0xb30850
    void OnBlendOut_75C946844D26BDB4E12990BB3AB0A87C(const FName& NotifyName); // 0xb30850
    void OnCompleted_75C946844D26BDB4E12990BB3AB0A87C(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_18AACAA840D3DC2656EED98248AF4744(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_18AACAA840D3DC2656EED98248AF4744(const FName& NotifyName); // 0xb30850
    void OnInterrupted_18AACAA840D3DC2656EED98248AF4744(const FName& NotifyName); // 0xb30850
    void OnBlendOut_18AACAA840D3DC2656EED98248AF4744(const FName& NotifyName); // 0xb30850
    void OnCompleted_18AACAA840D3DC2656EED98248AF4744(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_B68EC9554B1C503653198486B632E537(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_B68EC9554B1C503653198486B632E537(const FName& NotifyName); // 0xb30850
    void OnInterrupted_B68EC9554B1C503653198486B632E537(const FName& NotifyName); // 0xb30850
    void OnBlendOut_B68EC9554B1C503653198486B632E537(const FName& NotifyName); // 0xb30850
    void OnCompleted_B68EC9554B1C503653198486B632E537(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_7E8D3AF64747EA672827FFA06FAB8491(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_7E8D3AF64747EA672827FFA06FAB8491(const FName& NotifyName); // 0xb30850
    void OnInterrupted_7E8D3AF64747EA672827FFA06FAB8491(const FName& NotifyName); // 0xb30850
    void OnBlendOut_7E8D3AF64747EA672827FFA06FAB8491(const FName& NotifyName); // 0xb30850
    void OnCompleted_7E8D3AF64747EA672827FFA06FAB8491(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_9804AC6141FC1A7941CB05A1CE5BBB08(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_9804AC6141FC1A7941CB05A1CE5BBB08(const FName& NotifyName); // 0xb30850
    void OnInterrupted_9804AC6141FC1A7941CB05A1CE5BBB08(const FName& NotifyName); // 0xb30850
    void OnBlendOut_9804AC6141FC1A7941CB05A1CE5BBB08(const FName& NotifyName); // 0xb30850
    void OnCompleted_9804AC6141FC1A7941CB05A1CE5BBB08(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_B16F426C457F17C7E6D6F3B086DE644D(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_B16F426C457F17C7E6D6F3B086DE644D(const FName& NotifyName); // 0xb30850
    void OnInterrupted_B16F426C457F17C7E6D6F3B086DE644D(const FName& NotifyName); // 0xb30850
    void OnBlendOut_B16F426C457F17C7E6D6F3B086DE644D(const FName& NotifyName); // 0xb30850
    void OnCompleted_B16F426C457F17C7E6D6F3B086DE644D(const FName& NotifyName); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void RightWeaponPress(); // 0xb30850 [Public]
    void RightWeaponRelease(); // 0xb30850 [Public]
    void PostAttackChargeCheck(); // 0xb30850
    void DamageCheck(); // 0xb30850
    void WeaponCancelAttack(); // 0xb30850 [Public]
    void LevelUpWeapon(); // 0xb30850 [Public]
    void TransformWeapon(bool IsTransformed); // 0xb30850 [Public]
    void TransformCheck(); // 0xb30850 [Public]
    void AtkDmgStart(); // 0xb30850 [Public]
    void AtkDmgStop(); // 0xb30850 [Public]
    void RightWeaponReleaseFail(); // 0xb30850 [Public]
    void RightWeaponPressFail(); // 0xb30850 [Public]
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void LeftWeaponPress(); // 0xb30850 [Public]
    void ExecuteUbergraph_BPC_WeapHunterAxe(int32 EntryPoint); // 0xb30850 [Final]

// ABPC_WeapHunterPistol_C (/Game/BP/PlayerWeapons/HunterPistol/BPC_WeapHunterPistol.BPC_WeapHunterPistol_C)
    void TL_HoldButtonChecker__FinishedFunc(); // 0xb30850
    void TL_HoldButtonChecker__UpdateFunc(); // 0xb30850
    void OnNotifyEnd_9DFAE47B4219265F5DBE9BB13C462901(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_9DFAE47B4219265F5DBE9BB13C462901(const FName& NotifyName); // 0xb30850
    void OnInterrupted_9DFAE47B4219265F5DBE9BB13C462901(const FName& NotifyName); // 0xb30850
    void OnBlendOut_9DFAE47B4219265F5DBE9BB13C462901(const FName& NotifyName); // 0xb30850
    void OnCompleted_9DFAE47B4219265F5DBE9BB13C462901(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_C5B4B70C4D5CDF556CA991A806E1D6E7(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_C5B4B70C4D5CDF556CA991A806E1D6E7(const FName& NotifyName); // 0xb30850
    void OnInterrupted_C5B4B70C4D5CDF556CA991A806E1D6E7(const FName& NotifyName); // 0xb30850
    void OnBlendOut_C5B4B70C4D5CDF556CA991A806E1D6E7(const FName& NotifyName); // 0xb30850
    void OnCompleted_C5B4B70C4D5CDF556CA991A806E1D6E7(const FName& NotifyName); // 0xb30850
    void LeftWeaponPress(); // 0xb30850 [Public]
    void LeftWeaponRelease(); // 0xb30850 [Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void LevelUpWeapon(); // 0xb30850 [Public]
    void LeftWeaponReleaseFail(); // 0xb30850 [Public]
    void CancelManualAim(); // 0xb30850 [Public]
    void ExecuteUbergraph_BPC_WeapHunterPistol(int32 EntryPoint); // 0xb30850 [Final]

// ABP_BulletProjectile_C (/Game/BP/PlayerWeapons/Projectiles/BP_BulletProjectile.BP_BulletProjectile_C)
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ReceiveHit(UPrimitiveComponent* MyComp, AActor* Other, UPrimitiveComponent* OtherComp, bool bSelfMoved, const FVector& HitLocation, const FVector& HitNormal, const FVector& NormalImpulse, FHitResult& Hit); // 0xb30850 [Event Public]
    void ExecuteUbergraph_BP_BulletProjectile(int32 EntryPoint); // 0xb30850 [Final]

// ABP_FlameProjectile_C (/Game/BP/PlayerWeapons/Projectiles/BP_FlameProjectile.BP_FlameProjectile_C)
    void ReceiveHit(UPrimitiveComponent* MyComp, AActor* Other, UPrimitiveComponent* OtherComp, bool bSelfMoved, const FVector& HitLocation, const FVector& HitNormal, const FVector& NormalImpulse, FHitResult& Hit); // 0xb30850 [Event Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ExecuteUbergraph_BP_FlameProjectile(int32 EntryPoint); // 0xb30850 [Final]

// ABP_ThrowableProjectile_C (/Game/BP/PlayerWeapons/Projectiles/BP_ThrowableProjectile.BP_ThrowableProjectile_C)
    void GetHitTargetDEF(UObject* Object, const int32& DEFPhysical, const int32& DEBlood, const int32& DEFArcane); // 0xb30850 [Public]
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void ReceiveHit(UPrimitiveComponent* MyComp, AActor* Other, UPrimitiveComponent* OtherComp, bool bSelfMoved, const FVector& HitLocation, const FVector& HitNormal, const FVector& NormalImpulse, FHitResult& Hit); // 0xb30850 [Event Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void ExecuteUbergraph_BP_ThrowableProjectile(int32 EntryPoint); // 0xb30850 [Final]
    void ThrowableHit__DelegateSignature(); // 0xb30850 [Public]

// ABPC_WeapThreadedCane_C (/Game/BP/PlayerWeapons/ThreadedCane/BPC_WeapThreadedCane.BPC_WeapThreadedCane_C)
    void TL_ChargeTimer__FinishedFunc(); // 0xb30850
    void TL_ChargeTimer__UpdateFunc(); // 0xb30850
    void OnNotifyEnd_9D35603D4298B4060BA629940B2CEDAD(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_9D35603D4298B4060BA629940B2CEDAD(const FName& NotifyName); // 0xb30850
    void OnInterrupted_9D35603D4298B4060BA629940B2CEDAD(const FName& NotifyName); // 0xb30850
    void OnBlendOut_9D35603D4298B4060BA629940B2CEDAD(const FName& NotifyName); // 0xb30850
    void OnCompleted_9D35603D4298B4060BA629940B2CEDAD(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_A55AA474446FD0BC8343FFBE68A79EA5(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_A55AA474446FD0BC8343FFBE68A79EA5(const FName& NotifyName); // 0xb30850
    void OnInterrupted_A55AA474446FD0BC8343FFBE68A79EA5(const FName& NotifyName); // 0xb30850
    void OnBlendOut_A55AA474446FD0BC8343FFBE68A79EA5(const FName& NotifyName); // 0xb30850
    void OnCompleted_A55AA474446FD0BC8343FFBE68A79EA5(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_3C8A390C474EA4A52CFF57B06BA72994(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_3C8A390C474EA4A52CFF57B06BA72994(const FName& NotifyName); // 0xb30850
    void OnInterrupted_3C8A390C474EA4A52CFF57B06BA72994(const FName& NotifyName); // 0xb30850
    void OnBlendOut_3C8A390C474EA4A52CFF57B06BA72994(const FName& NotifyName); // 0xb30850
    void OnCompleted_3C8A390C474EA4A52CFF57B06BA72994(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_BF9BC4474D92B1C3A019BCB67302A030(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_BF9BC4474D92B1C3A019BCB67302A030(const FName& NotifyName); // 0xb30850
    void OnInterrupted_BF9BC4474D92B1C3A019BCB67302A030(const FName& NotifyName); // 0xb30850
    void OnBlendOut_BF9BC4474D92B1C3A019BCB67302A030(const FName& NotifyName); // 0xb30850
    void OnCompleted_BF9BC4474D92B1C3A019BCB67302A030(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_39B715D0494806C61CDCF7A719690569(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_39B715D0494806C61CDCF7A719690569(const FName& NotifyName); // 0xb30850
    void OnInterrupted_39B715D0494806C61CDCF7A719690569(const FName& NotifyName); // 0xb30850
    void OnBlendOut_39B715D0494806C61CDCF7A719690569(const FName& NotifyName); // 0xb30850
    void OnCompleted_39B715D0494806C61CDCF7A719690569(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_AE80ED2F440B4E13231923BD7AA52578(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_AE80ED2F440B4E13231923BD7AA52578(const FName& NotifyName); // 0xb30850
    void OnInterrupted_AE80ED2F440B4E13231923BD7AA52578(const FName& NotifyName); // 0xb30850
    void OnBlendOut_AE80ED2F440B4E13231923BD7AA52578(const FName& NotifyName); // 0xb30850
    void OnCompleted_AE80ED2F440B4E13231923BD7AA52578(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_D7FC1E1A44574B1DDE7CFDA4F75F118B(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_D7FC1E1A44574B1DDE7CFDA4F75F118B(const FName& NotifyName); // 0xb30850
    void OnInterrupted_D7FC1E1A44574B1DDE7CFDA4F75F118B(const FName& NotifyName); // 0xb30850
    void OnBlendOut_D7FC1E1A44574B1DDE7CFDA4F75F118B(const FName& NotifyName); // 0xb30850
    void OnCompleted_D7FC1E1A44574B1DDE7CFDA4F75F118B(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_49E82A81435052C9ABA4B6BE234E7305(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_49E82A81435052C9ABA4B6BE234E7305(const FName& NotifyName); // 0xb30850
    void OnInterrupted_49E82A81435052C9ABA4B6BE234E7305(const FName& NotifyName); // 0xb30850
    void OnBlendOut_49E82A81435052C9ABA4B6BE234E7305(const FName& NotifyName); // 0xb30850
    void OnCompleted_49E82A81435052C9ABA4B6BE234E7305(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_1BA232E94C956304506EC885EF344B7F(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_1BA232E94C956304506EC885EF344B7F(const FName& NotifyName); // 0xb30850
    void OnInterrupted_1BA232E94C956304506EC885EF344B7F(const FName& NotifyName); // 0xb30850
    void OnBlendOut_1BA232E94C956304506EC885EF344B7F(const FName& NotifyName); // 0xb30850
    void OnCompleted_1BA232E94C956304506EC885EF344B7F(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_562371AC4533EDC0EBC099AEDA07699C(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_562371AC4533EDC0EBC099AEDA07699C(const FName& NotifyName); // 0xb30850
    void OnInterrupted_562371AC4533EDC0EBC099AEDA07699C(const FName& NotifyName); // 0xb30850
    void OnBlendOut_562371AC4533EDC0EBC099AEDA07699C(const FName& NotifyName); // 0xb30850
    void OnCompleted_562371AC4533EDC0EBC099AEDA07699C(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_4A4578FE493FF68788B6EB98F16BE409(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_4A4578FE493FF68788B6EB98F16BE409(const FName& NotifyName); // 0xb30850
    void OnInterrupted_4A4578FE493FF68788B6EB98F16BE409(const FName& NotifyName); // 0xb30850
    void OnBlendOut_4A4578FE493FF68788B6EB98F16BE409(const FName& NotifyName); // 0xb30850
    void OnCompleted_4A4578FE493FF68788B6EB98F16BE409(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_4EF7B0E5416A4DCD3012B48F120EC443(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_4EF7B0E5416A4DCD3012B48F120EC443(const FName& NotifyName); // 0xb30850
    void OnInterrupted_4EF7B0E5416A4DCD3012B48F120EC443(const FName& NotifyName); // 0xb30850
    void OnBlendOut_4EF7B0E5416A4DCD3012B48F120EC443(const FName& NotifyName); // 0xb30850
    void OnCompleted_4EF7B0E5416A4DCD3012B48F120EC443(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_9D558F0045D532FCED2DD099B52AA1B9(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_9D558F0045D532FCED2DD099B52AA1B9(const FName& NotifyName); // 0xb30850
    void OnInterrupted_9D558F0045D532FCED2DD099B52AA1B9(const FName& NotifyName); // 0xb30850
    void OnBlendOut_9D558F0045D532FCED2DD099B52AA1B9(const FName& NotifyName); // 0xb30850
    void OnCompleted_9D558F0045D532FCED2DD099B52AA1B9(const FName& NotifyName); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void RightWeaponPress(); // 0xb30850 [Public]
    void RightWeaponRelease(); // 0xb30850 [Public]
    void PostAttackChargeCheck(); // 0xb30850
    void DamageCheck(); // 0xb30850
    void WeaponCancelAttack(); // 0xb30850 [Public]
    void LevelUpWeapon(); // 0xb30850 [Public]
    void TransformWeapon(bool IsTransformed); // 0xb30850 [Public]
    void TransformCheck(); // 0xb30850 [Public]
    void AtkDmgStart(); // 0xb30850 [Public]
    void AtkDmgStop(); // 0xb30850 [Public]
    void RightWeaponReleaseFail(); // 0xb30850 [Public]
    void RightWeaponPressFail(); // 0xb30850 [Public]
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void ExecuteUbergraph_BPC_WeapThreadedCane(int32 EntryPoint); // 0xb30850 [Final]

// ABPC_WeapTonitrus_C (/Game/BP/PlayerWeapons/Tonitrus/BPC_WeapTonitrus.BPC_WeapTonitrus_C)
    void CheckBreak(bool InrementHits); // 0xb30850 [Public]
    void BoltBuff(bool Activate); // 0xb30850 [Public]
    void TL_ChargeTimer__FinishedFunc(); // 0xb30850
    void TL_ChargeTimer__UpdateFunc(); // 0xb30850
    void OnNotifyEnd_7CDFB3D248449148C650139D1BFE667F(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_7CDFB3D248449148C650139D1BFE667F(const FName& NotifyName); // 0xb30850
    void OnInterrupted_7CDFB3D248449148C650139D1BFE667F(const FName& NotifyName); // 0xb30850
    void OnBlendOut_7CDFB3D248449148C650139D1BFE667F(const FName& NotifyName); // 0xb30850
    void OnCompleted_7CDFB3D248449148C650139D1BFE667F(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_337679004F3DD4A976E0D8B9A5A447AC(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_337679004F3DD4A976E0D8B9A5A447AC(const FName& NotifyName); // 0xb30850
    void OnInterrupted_337679004F3DD4A976E0D8B9A5A447AC(const FName& NotifyName); // 0xb30850
    void OnBlendOut_337679004F3DD4A976E0D8B9A5A447AC(const FName& NotifyName); // 0xb30850
    void OnCompleted_337679004F3DD4A976E0D8B9A5A447AC(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_8F2A16DF4FCA6BB876F07A879C46C5DD(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_8F2A16DF4FCA6BB876F07A879C46C5DD(const FName& NotifyName); // 0xb30850
    void OnInterrupted_8F2A16DF4FCA6BB876F07A879C46C5DD(const FName& NotifyName); // 0xb30850
    void OnBlendOut_8F2A16DF4FCA6BB876F07A879C46C5DD(const FName& NotifyName); // 0xb30850
    void OnCompleted_8F2A16DF4FCA6BB876F07A879C46C5DD(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_86E1C3B748096B9BAED631A8019231D4(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_86E1C3B748096B9BAED631A8019231D4(const FName& NotifyName); // 0xb30850
    void OnInterrupted_86E1C3B748096B9BAED631A8019231D4(const FName& NotifyName); // 0xb30850
    void OnBlendOut_86E1C3B748096B9BAED631A8019231D4(const FName& NotifyName); // 0xb30850
    void OnCompleted_86E1C3B748096B9BAED631A8019231D4(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_E728C00947AE612FDC1D60B7691D189D(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_E728C00947AE612FDC1D60B7691D189D(const FName& NotifyName); // 0xb30850
    void OnInterrupted_E728C00947AE612FDC1D60B7691D189D(const FName& NotifyName); // 0xb30850
    void OnBlendOut_E728C00947AE612FDC1D60B7691D189D(const FName& NotifyName); // 0xb30850
    void OnCompleted_E728C00947AE612FDC1D60B7691D189D(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_F4CC555C4A110BBA7C26F4AB07044DE1(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_F4CC555C4A110BBA7C26F4AB07044DE1(const FName& NotifyName); // 0xb30850
    void OnInterrupted_F4CC555C4A110BBA7C26F4AB07044DE1(const FName& NotifyName); // 0xb30850
    void OnBlendOut_F4CC555C4A110BBA7C26F4AB07044DE1(const FName& NotifyName); // 0xb30850
    void OnCompleted_F4CC555C4A110BBA7C26F4AB07044DE1(const FName& NotifyName); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void RightWeaponPress(); // 0xb30850 [Public]
    void RightWeaponRelease(); // 0xb30850 [Public]
    void PostAttackChargeCheck(); // 0xb30850
    void DamageCheck(); // 0xb30850
    void WeaponCancelAttack(); // 0xb30850 [Public]
    void LevelUpWeapon(); // 0xb30850 [Public]
    void TransformWeapon(bool IsTransformed); // 0xb30850 [Public]
    void TransformCheck(); // 0xb30850 [Public]
    void AtkDmgStart(); // 0xb30850 [Public]
    void AtkDmgStop(); // 0xb30850 [Public]
    void RightWeaponReleaseFail(); // 0xb30850 [Public]
    void RightWeaponPressFail(); // 0xb30850 [Public]
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void ForceUnBoltCharge(); // 0xb30850
    void ForceBoltCharge(); // 0xb30850
    void ExecuteUbergraph_BPC_WeapTonitrus(int32 EntryPoint); // 0xb30850 [Final]

// ABPC_WeapTorch_C (/Game/BP/PlayerWeapons/Torch/BPC_WeapTorch.BPC_WeapTorch_C)
    void OnNotifyEnd_23CE48644F1D87E7EC5394B8C3DFF596(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_23CE48644F1D87E7EC5394B8C3DFF596(const FName& NotifyName); // 0xb30850
    void OnInterrupted_23CE48644F1D87E7EC5394B8C3DFF596(const FName& NotifyName); // 0xb30850
    void OnBlendOut_23CE48644F1D87E7EC5394B8C3DFF596(const FName& NotifyName); // 0xb30850
    void OnCompleted_23CE48644F1D87E7EC5394B8C3DFF596(const FName& NotifyName); // 0xb30850
    void LeftWeaponPress(); // 0xb30850 [Public]
    void LeftWeaponRelease(); // 0xb30850 [Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void LevelUpWeapon(); // 0xb30850 [Public]
    void CheckForLight(); // 0xb30850
    void EquipTorchAfterMolotov(); // 0xb30850
    void AtkDmgStart(); // 0xb30850 [Public]
    void AtkDmgStop(); // 0xb30850 [Public]
    void DamageCheck(); // 0xb30850
    void WeapVisibilityCheck(); // 0xb30850 [Public]
    void ExecuteUbergraph_BPC_WeapTorch(int32 EntryPoint); // 0xb30850 [Final]

// ABP_DynamicVertexLight_C (/Game/BP/VertexLighting/BP_DynamicVertexLight.BP_DynamicVertexLight_C)
    void InitializePrameters(); // 0xb30850 [Public]
    void GetVertexNormalInfluence(const float& VertexNormalInfluence); // 0xb30850 [Public]
    void GetAngle(const float& Angle); // 0xb30850 [Public]
    void GetRadius(const float& Radius); // 0xb30850 [Public]
    void GetIntensity(const float& Intensity); // 0xb30850 [Public]
    void GetColor(const FLinearColor& Color); // 0xb30850 [Public]
    void IsEnabled(const bool& Enabled); // 0xb30850 [Public]
    void SetVertexNormalInfluence(float VertexNormalInfluence); // 0xb30850 [Public]
    void SetAngle(float Angle); // 0xb30850 [Public]
    void SetRadius(float Radius); // 0xb30850 [Public]
    void SetIntensity(float Intensity); // 0xb30850 [Public]
    void SetColor(const FLinearColor& Color); // 0xb30850 [Public]
    void UpdateLightDirection(); // 0xb30850 [Public]
    void UpdateLightLocation(); // 0xb30850 [Public]
    void SetLightEnabled(bool Enabled); // 0xb30850 [Public]
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void ReceiveDestroyed(); // 0xb30850 [Event Public]
    void ExecuteUbergraph_BP_DynamicVertexLight(int32 EntryPoint); // 0xb30850 [Final]

// ABP_LightShaft_C (/Game/BP/VertexLighting/BP_LightShaft.BP_LightShaft_C)
    void UserConstructionScript(); // 0xb30850 [Event Public]

// ABP_StaticVertexLight_C (/Game/BP/VertexLighting/BP_StaticVertexLight.BP_StaticVertexLight_C)
    void SetVertexNormalInfluence(float VertexNormalInfluence); // 0xb30850 [Public]
    void SetLightAngle(float Angle); // 0xb30850 [Public]
    void SetLightRadius(float Radius); // 0xb30850 [Public]
    void SetLightColor(const FLinearColor& LightColor); // 0xb30850 [Public]
    void SetLightIntensity(float Intensity); // 0xb30850 [Public]
    void SetLightEnabled(bool IsEnabled); // 0xb30850 [Public]
    TArray<AActor*> GetIgnoredActors(); // 0xb30850 [Public]
    E_StaticLightIndex GetLightIndex(); // 0xb30850 [Public]
    float GetVertexNormalInfluence(); // 0xb30850 [Public]
    float GetAngle(); // 0xb30850 [Public]
    float GetRadius(); // 0xb30850 [Public]
    FLinearColor GetColor(); // 0xb30850 [Public]
    float GetIntensity(); // 0xb30850 [Public]
    bool IsLightEnabled(); // 0xb30850 [Public]
    void FixAllLights(); // 0xb30850 [Public]
    void HandleLighting(); // 0xb30850 [Public]
    UObject* GetObjectWorld(UObject* Object); // 0xb30850 [Protected]
    void SetPrimitiveData(uint8 LightIndex, UPrimitiveComponent* Component, bool Enabled); // 0xb30850 [Private]
    void UpdatePrimitiveData(); // 0xb30850 [Public]
    void HandleEndOverlap(UPrimitiveComponent* OverlapComponent); // 0xb30850 [Private]
    void HandleBeginOverlap(UPrimitiveComponent* OverlapComponent); // 0xb30850 [Private]
    void RemoveLighting(); // 0xb30850 [Private]
    bool FindAndValidateLightManager(); // 0xb30850 [Private]
    void SetSpriteTexture(bool Error); // 0xb30850 [Private]
    void PackLightData(const FVector& DataSet1, const FVector& DataSet2); // 0xb30850 [Private]
    void IlluminateComponents(const bool& Error); // 0xb30850 [Public]
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void BndEvt__OverlapComponent_K2Node_ComponentBoundEvent_2_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void BndEvt__OverlapComponent_K2Node_ComponentBoundEvent_3_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0xb30850
    void TurnLightOff(); // 0xb30850
    void ExecuteUbergraph_BP_StaticVertexLight(int32 EntryPoint); // 0xb30850 [Final]

// UABP_ClericBeast_C (/Game/Char/Bosses/ClericBeast/ABP_ClericBeast.ABP_ClericBeast_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_ClericBeast_AnimGraphNode_BlendListByBool_80EA168345DA69632E9FA3B15856754E(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_ClericBeast_AnimGraphNode_BlendListByBool_F47CDCB540D2B1267D131BA516B4DEE6(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void AnimNotify_ClawStep(); // 0xb30850
    void AnimNotify_FootstepL(); // 0xb30850
    void AnimNotify_FootstepR(); // 0xb30850
    void AnimNotify_AttackStartL(); // 0xb30850
    void AnimNotify_AttackStartM(); // 0xb30850
    void AnimNotify_AttackStartR(); // 0xb30850
    void AnimNotify_AttackEndL(); // 0xb30850
    void AnimNotify_AttackEndM(); // 0xb30850
    void AnimNotify_AttackEndR(); // 0xb30850
    void AnimNotify_DTHeavyAssign(); // 0xb30850
    void AnimNotify_DTLightAssign(); // 0xb30850
    void AnimNotify_DTMedAssign(); // 0xb30850
    void AnimNotify_GrabSlam(); // 0xb30850
    void ExecuteUbergraph_ABP_ClericBeast(int32 EntryPoint); // 0xb30850 [Final]

// ABPC_ClericBeast_C (/Game/Char/Bosses/ClericBeast/BPC_ClericBeast.BPC_ClericBeast_C)
    void TL_JumpSlamTrack__FinishedFunc(); // 0xb30850
    void TL_JumpSlamTrack__UpdateFunc(); // 0xb30850
    void LocationForcer__FinishedFunc(); // 0xb30850
    void LocationForcer__UpdateFunc(); // 0xb30850
    void OnNotifyEnd_CA509883460F699487EB03B2E3591769(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_CA509883460F699487EB03B2E3591769(const FName& NotifyName); // 0xb30850
    void OnInterrupted_CA509883460F699487EB03B2E3591769(const FName& NotifyName); // 0xb30850
    void OnBlendOut_CA509883460F699487EB03B2E3591769(const FName& NotifyName); // 0xb30850
    void OnCompleted_CA509883460F699487EB03B2E3591769(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_B07ABE394A3B0C421EC4649394284C84(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_B07ABE394A3B0C421EC4649394284C84(const FName& NotifyName); // 0xb30850
    void OnInterrupted_B07ABE394A3B0C421EC4649394284C84(const FName& NotifyName); // 0xb30850
    void OnBlendOut_B07ABE394A3B0C421EC4649394284C84(const FName& NotifyName); // 0xb30850
    void OnCompleted_B07ABE394A3B0C421EC4649394284C84(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_3C3A3C5A4871D4780BC3BFB75F738FD1(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_3C3A3C5A4871D4780BC3BFB75F738FD1(const FName& NotifyName); // 0xb30850
    void OnInterrupted_3C3A3C5A4871D4780BC3BFB75F738FD1(const FName& NotifyName); // 0xb30850
    void OnBlendOut_3C3A3C5A4871D4780BC3BFB75F738FD1(const FName& NotifyName); // 0xb30850
    void OnCompleted_3C3A3C5A4871D4780BC3BFB75F738FD1(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_C3D34420478269B40ECA7B9225225518(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_C3D34420478269B40ECA7B9225225518(const FName& NotifyName); // 0xb30850
    void OnInterrupted_C3D34420478269B40ECA7B9225225518(const FName& NotifyName); // 0xb30850
    void OnBlendOut_C3D34420478269B40ECA7B9225225518(const FName& NotifyName); // 0xb30850
    void OnCompleted_C3D34420478269B40ECA7B9225225518(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_55704871472B280A5E7201A908D6DF52(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_55704871472B280A5E7201A908D6DF52(const FName& NotifyName); // 0xb30850
    void OnInterrupted_55704871472B280A5E7201A908D6DF52(const FName& NotifyName); // 0xb30850
    void OnBlendOut_55704871472B280A5E7201A908D6DF52(const FName& NotifyName); // 0xb30850
    void OnCompleted_55704871472B280A5E7201A908D6DF52(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_6B71F981465A78FE796D16A457530F16(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_6B71F981465A78FE796D16A457530F16(const FName& NotifyName); // 0xb30850
    void OnInterrupted_6B71F981465A78FE796D16A457530F16(const FName& NotifyName); // 0xb30850
    void OnBlendOut_6B71F981465A78FE796D16A457530F16(const FName& NotifyName); // 0xb30850
    void OnCompleted_6B71F981465A78FE796D16A457530F16(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_6C5277DC463A1A74B32B899A31503AF3(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_6C5277DC463A1A74B32B899A31503AF3(const FName& NotifyName); // 0xb30850
    void OnInterrupted_6C5277DC463A1A74B32B899A31503AF3(const FName& NotifyName); // 0xb30850
    void OnBlendOut_6C5277DC463A1A74B32B899A31503AF3(const FName& NotifyName); // 0xb30850
    void OnCompleted_6C5277DC463A1A74B32B899A31503AF3(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_820A83504531B61C26C28D946926B54E(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_820A83504531B61C26C28D946926B54E(const FName& NotifyName); // 0xb30850
    void OnInterrupted_820A83504531B61C26C28D946926B54E(const FName& NotifyName); // 0xb30850
    void OnBlendOut_820A83504531B61C26C28D946926B54E(const FName& NotifyName); // 0xb30850
    void OnCompleted_820A83504531B61C26C28D946926B54E(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_36F86B9E4E376E972DD8FF92C57880F1(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_36F86B9E4E376E972DD8FF92C57880F1(const FName& NotifyName); // 0xb30850
    void OnInterrupted_36F86B9E4E376E972DD8FF92C57880F1(const FName& NotifyName); // 0xb30850
    void OnBlendOut_36F86B9E4E376E972DD8FF92C57880F1(const FName& NotifyName); // 0xb30850
    void OnCompleted_36F86B9E4E376E972DD8FF92C57880F1(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_C3CA286F45FFF312DD1F96BE69B0A8FF(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_C3CA286F45FFF312DD1F96BE69B0A8FF(const FName& NotifyName); // 0xb30850
    void OnInterrupted_C3CA286F45FFF312DD1F96BE69B0A8FF(const FName& NotifyName); // 0xb30850
    void OnBlendOut_C3CA286F45FFF312DD1F96BE69B0A8FF(const FName& NotifyName); // 0xb30850
    void OnCompleted_C3CA286F45FFF312DD1F96BE69B0A8FF(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_222FD10D4F8C60787D490FB0DFA40A96(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_222FD10D4F8C60787D490FB0DFA40A96(const FName& NotifyName); // 0xb30850
    void OnInterrupted_222FD10D4F8C60787D490FB0DFA40A96(const FName& NotifyName); // 0xb30850
    void OnBlendOut_222FD10D4F8C60787D490FB0DFA40A96(const FName& NotifyName); // 0xb30850
    void OnCompleted_222FD10D4F8C60787D490FB0DFA40A96(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_9A9AEE4F434F76341A591D8975A86187(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_9A9AEE4F434F76341A591D8975A86187(const FName& NotifyName); // 0xb30850
    void OnInterrupted_9A9AEE4F434F76341A591D8975A86187(const FName& NotifyName); // 0xb30850
    void OnBlendOut_9A9AEE4F434F76341A591D8975A86187(const FName& NotifyName); // 0xb30850
    void OnCompleted_9A9AEE4F434F76341A591D8975A86187(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_4AD3F45F48B5D79CDD923ABDEFD896FC(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_4AD3F45F48B5D79CDD923ABDEFD896FC(const FName& NotifyName); // 0xb30850
    void OnInterrupted_4AD3F45F48B5D79CDD923ABDEFD896FC(const FName& NotifyName); // 0xb30850
    void OnBlendOut_4AD3F45F48B5D79CDD923ABDEFD896FC(const FName& NotifyName); // 0xb30850
    void OnCompleted_4AD3F45F48B5D79CDD923ABDEFD896FC(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_EAAAB58442E45F2D424B5A9C276A1B67(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_EAAAB58442E45F2D424B5A9C276A1B67(const FName& NotifyName); // 0xb30850
    void OnInterrupted_EAAAB58442E45F2D424B5A9C276A1B67(const FName& NotifyName); // 0xb30850
    void OnBlendOut_EAAAB58442E45F2D424B5A9C276A1B67(const FName& NotifyName); // 0xb30850
    void OnCompleted_EAAAB58442E45F2D424B5A9C276A1B67(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_33961A0F4D21D600DECB75B8E543EA6B(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_33961A0F4D21D600DECB75B8E543EA6B(const FName& NotifyName); // 0xb30850
    void OnInterrupted_33961A0F4D21D600DECB75B8E543EA6B(const FName& NotifyName); // 0xb30850
    void OnBlendOut_33961A0F4D21D600DECB75B8E543EA6B(const FName& NotifyName); // 0xb30850
    void OnCompleted_33961A0F4D21D600DECB75B8E543EA6B(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_8020212647A343FEE1DC6FA15B34999B(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_8020212647A343FEE1DC6FA15B34999B(const FName& NotifyName); // 0xb30850
    void OnInterrupted_8020212647A343FEE1DC6FA15B34999B(const FName& NotifyName); // 0xb30850
    void OnBlendOut_8020212647A343FEE1DC6FA15B34999B(const FName& NotifyName); // 0xb30850
    void OnCompleted_8020212647A343FEE1DC6FA15B34999B(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_D35B2FB449FD081CB0E712ACC276040C(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_D35B2FB449FD081CB0E712ACC276040C(const FName& NotifyName); // 0xb30850
    void OnInterrupted_D35B2FB449FD081CB0E712ACC276040C(const FName& NotifyName); // 0xb30850
    void OnBlendOut_D35B2FB449FD081CB0E712ACC276040C(const FName& NotifyName); // 0xb30850
    void OnCompleted_D35B2FB449FD081CB0E712ACC276040C(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_2BEE2AC946F98D84A47F499102E110B3(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_2BEE2AC946F98D84A47F499102E110B3(const FName& NotifyName); // 0xb30850
    void OnInterrupted_2BEE2AC946F98D84A47F499102E110B3(const FName& NotifyName); // 0xb30850
    void OnBlendOut_2BEE2AC946F98D84A47F499102E110B3(const FName& NotifyName); // 0xb30850
    void OnCompleted_2BEE2AC946F98D84A47F499102E110B3(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_D3C7620D42FF1BF1CFE15DB293E677A0(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_D3C7620D42FF1BF1CFE15DB293E677A0(const FName& NotifyName); // 0xb30850
    void OnInterrupted_D3C7620D42FF1BF1CFE15DB293E677A0(const FName& NotifyName); // 0xb30850
    void OnBlendOut_D3C7620D42FF1BF1CFE15DB293E677A0(const FName& NotifyName); // 0xb30850
    void OnCompleted_D3C7620D42FF1BF1CFE15DB293E677A0(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_8D8ED6FB4F0718E185722B9B03EEB107(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_8D8ED6FB4F0718E185722B9B03EEB107(const FName& NotifyName); // 0xb30850
    void OnInterrupted_8D8ED6FB4F0718E185722B9B03EEB107(const FName& NotifyName); // 0xb30850
    void OnBlendOut_8D8ED6FB4F0718E185722B9B03EEB107(const FName& NotifyName); // 0xb30850
    void OnCompleted_8D8ED6FB4F0718E185722B9B03EEB107(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_513D50BE42FAC1A72197BDAFCEFAE4E3(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_513D50BE42FAC1A72197BDAFCEFAE4E3(const FName& NotifyName); // 0xb30850
    void OnInterrupted_513D50BE42FAC1A72197BDAFCEFAE4E3(const FName& NotifyName); // 0xb30850
    void OnBlendOut_513D50BE42FAC1A72197BDAFCEFAE4E3(const FName& NotifyName); // 0xb30850
    void OnCompleted_513D50BE42FAC1A72197BDAFCEFAE4E3(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_7D8CEEF74C529028E1336492676D6772(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_7D8CEEF74C529028E1336492676D6772(const FName& NotifyName); // 0xb30850
    void OnInterrupted_7D8CEEF74C529028E1336492676D6772(const FName& NotifyName); // 0xb30850
    void OnBlendOut_7D8CEEF74C529028E1336492676D6772(const FName& NotifyName); // 0xb30850
    void OnCompleted_7D8CEEF74C529028E1336492676D6772(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_68EE168941494A7B9B23938238718BCF(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_68EE168941494A7B9B23938238718BCF(const FName& NotifyName); // 0xb30850
    void OnInterrupted_68EE168941494A7B9B23938238718BCF(const FName& NotifyName); // 0xb30850
    void OnBlendOut_68EE168941494A7B9B23938238718BCF(const FName& NotifyName); // 0xb30850
    void OnCompleted_68EE168941494A7B9B23938238718BCF(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_65B72322439DF40A901CF898C798C760(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_65B72322439DF40A901CF898C798C760(const FName& NotifyName); // 0xb30850
    void OnInterrupted_65B72322439DF40A901CF898C798C760(const FName& NotifyName); // 0xb30850
    void OnBlendOut_65B72322439DF40A901CF898C798C760(const FName& NotifyName); // 0xb30850
    void OnCompleted_65B72322439DF40A901CF898C798C760(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_94887A934EC0E563017BB28F4E9EBA4D(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_94887A934EC0E563017BB28F4E9EBA4D(const FName& NotifyName); // 0xb30850
    void OnInterrupted_94887A934EC0E563017BB28F4E9EBA4D(const FName& NotifyName); // 0xb30850
    void OnBlendOut_94887A934EC0E563017BB28F4E9EBA4D(const FName& NotifyName); // 0xb30850
    void OnCompleted_94887A934EC0E563017BB28F4E9EBA4D(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_C487F53845DC2D2B61742FA3B2D4DEB8(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_C487F53845DC2D2B61742FA3B2D4DEB8(const FName& NotifyName); // 0xb30850
    void OnInterrupted_C487F53845DC2D2B61742FA3B2D4DEB8(const FName& NotifyName); // 0xb30850
    void OnBlendOut_C487F53845DC2D2B61742FA3B2D4DEB8(const FName& NotifyName); // 0xb30850
    void OnCompleted_C487F53845DC2D2B61742FA3B2D4DEB8(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_C5C6D72F4752F8DF525F1C83E90C614F(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_C5C6D72F4752F8DF525F1C83E90C614F(const FName& NotifyName); // 0xb30850
    void OnInterrupted_C5C6D72F4752F8DF525F1C83E90C614F(const FName& NotifyName); // 0xb30850
    void OnBlendOut_C5C6D72F4752F8DF525F1C83E90C614F(const FName& NotifyName); // 0xb30850
    void OnCompleted_C5C6D72F4752F8DF525F1C83E90C614F(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_D206BFDA478A82058630A384955661F7(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_D206BFDA478A82058630A384955661F7(const FName& NotifyName); // 0xb30850
    void OnInterrupted_D206BFDA478A82058630A384955661F7(const FName& NotifyName); // 0xb30850
    void OnBlendOut_D206BFDA478A82058630A384955661F7(const FName& NotifyName); // 0xb30850
    void OnCompleted_D206BFDA478A82058630A384955661F7(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_A7D7EFD643C491B72139449D30ED9A3F(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_A7D7EFD643C491B72139449D30ED9A3F(const FName& NotifyName); // 0xb30850
    void OnInterrupted_A7D7EFD643C491B72139449D30ED9A3F(const FName& NotifyName); // 0xb30850
    void OnBlendOut_A7D7EFD643C491B72139449D30ED9A3F(const FName& NotifyName); // 0xb30850
    void OnCompleted_A7D7EFD643C491B72139449D30ED9A3F(const FName& NotifyName); // 0xb30850
    void ReceiveDamage(float DamageAmt, float HitFromAngle, UDamageType* DamageType, AActor* DamageCauser); // 0xb30850 [Public]
    void HealLimbs(); // 0xb30850
    void CheckLimbStatus(); // 0xb30850
    void Visceraled(ABP_MainChar_C* PlayerRef); // 0xb30850 [Public]
    void HasDied(bool VisceralDeath, AActor* DamageCauser, UDamageType* DamageType); // 0xb30850 [Public]
    void EnemyDestroyed(); // 0xb30850 [Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void CheckTargetDistance(); // 0xb30850
    void StopStrafing(); // 0xb30850
    void CheckAttack(); // 0xb30850
    void StartAttackDamageL(); // 0xb30850
    void EndAttackDamage(); // 0xb30850
    void DamageCheck(); // 0xb30850
    void ResetDamageDoOnce(); // 0xb30850
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void Backstep(); // 0xb30850
    void StartAttackDamageR(); // 0xb30850
    void StartAttackDamageM(); // 0xb30850
    void ScreamCheck(); // 0xb30850
    void HealCheck(); // 0xb30850
    void GrabSlamHunter(); // 0xb30850
    void InitJumpIn(); // 0xb30850
    void LeftWeaponReleaseDispatch_Event(); // 0xb30850
    void DropPlayerFromGrabCheck(); // 0xb30850
    void GunFired_Event_0(); // 0xb30850
    void LostPlayerTarget(); // 0xb30850
    void ExecuteUbergraph_BPC_ClericBeast(int32 EntryPoint); // 0xb30850 [Final]
    void HasDiedDispatch__DelegateSignature(); // 0xb30850 [Public]

// UABP_GasBeast_C (/Game/Char/Bosses/Gascoigne/ABP_GasBeast.ABP_GasBeast_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeast_AnimGraphNode_ModifyBone_80D70B7042D2DDC7D133D89E0A44184D(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeast_AnimGraphNode_BlendListByBool_298DA9D04A565D59A9996394EDBF05B1(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void AnimNotify_AttackStartR(); // 0xb30850
    void AnimNotify_AttackStopR(); // 0xb30850
    void AnimNotify_Footstep(); // 0xb30850
    void AnimNotify_AttackStartL(); // 0xb30850
    void AnimNotify_DTLight(); // 0xb30850
    void AnimNotify_DTMed(); // 0xb30850
    void AnimNotify_DTHeavy(); // 0xb30850
    void AnimNotify_AttackStopL(); // 0xb30850
    void AnimNotify_AttackStartFR(); // 0xb30850
    void AnimNotify_AttackStopFR(); // 0xb30850
    void ExecuteUbergraph_ABP_GasBeast(int32 EntryPoint); // 0xb30850 [Final]

// UABP_Gascoigne_C (/Game/Char/Bosses/Gascoigne/ABP_Gascoigne.ABP_Gascoigne_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Gascoigne_AnimGraphNode_ModifyBone_1D83CDEA4CB52468CA0EDBB42E16F2D5(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Gascoigne_AnimGraphNode_BlendListByBool_B53135E24733B548722D2FA3D5A75F75(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void AnimNotify_AttackStartR(); // 0xb30850
    void AnimNotify_AttackStopR(); // 0xb30850
    void AnimNotify_Footstep(); // 0xb30850
    void AnimNotify_AttackStartL(); // 0xb30850
    void AnimNotify_DTLight(); // 0xb30850
    void AnimNotify_DTMed(); // 0xb30850
    void AnimNotify_DTHeavy(); // 0xb30850
    void AnimNotify_AttackStopL(); // 0xb30850
    void ExecuteUbergraph_ABP_Gascoigne(int32 EntryPoint); // 0xb30850 [Final]

// ABPC_Gascoigne_C (/Game/Char/Bosses/Gascoigne/BPC_Gascoigne.BPC_Gascoigne_C)
    void TL_FadeUpTransformLight__FinishedFunc(); // 0xb30850
    void TL_FadeUpTransformLight__UpdateFunc(); // 0xb30850
    void TL_FadeDownTransformLight__FinishedFunc(); // 0xb30850
    void TL_FadeDownTransformLight__UpdateFunc(); // 0xb30850
    void Timeline_1__FinishedFunc(); // 0xb30850
    void Timeline_1__UpdateFunc(); // 0xb30850
    void FadeOut__FinishedFunc(); // 0xb30850
    void FadeOut__UpdateFunc(); // 0xb30850
    void Timeline_0__FinishedFunc(); // 0xb30850
    void Timeline_0__UpdateFunc(); // 0xb30850
    void TL_JumpSlamTrack__FinishedFunc(); // 0xb30850
    void TL_JumpSlamTrack__UpdateFunc(); // 0xb30850
    void OnNotifyEnd_4D37DE874B0A552B498E34A9C6AB252D(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_4D37DE874B0A552B498E34A9C6AB252D(const FName& NotifyName); // 0xb30850
    void OnInterrupted_4D37DE874B0A552B498E34A9C6AB252D(const FName& NotifyName); // 0xb30850
    void OnBlendOut_4D37DE874B0A552B498E34A9C6AB252D(const FName& NotifyName); // 0xb30850
    void OnCompleted_4D37DE874B0A552B498E34A9C6AB252D(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_BB90E87A402C29959A2A02B51329F0D9(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_BB90E87A402C29959A2A02B51329F0D9(const FName& NotifyName); // 0xb30850
    void OnInterrupted_BB90E87A402C29959A2A02B51329F0D9(const FName& NotifyName); // 0xb30850
    void OnBlendOut_BB90E87A402C29959A2A02B51329F0D9(const FName& NotifyName); // 0xb30850
    void OnCompleted_BB90E87A402C29959A2A02B51329F0D9(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_7C78B4074242C398E62AED8F32F1B0DB(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_7C78B4074242C398E62AED8F32F1B0DB(const FName& NotifyName); // 0xb30850
    void OnInterrupted_7C78B4074242C398E62AED8F32F1B0DB(const FName& NotifyName); // 0xb30850
    void OnBlendOut_7C78B4074242C398E62AED8F32F1B0DB(const FName& NotifyName); // 0xb30850
    void OnCompleted_7C78B4074242C398E62AED8F32F1B0DB(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_5EC6DB93499A9BCD06D285A1B2E9644F(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_5EC6DB93499A9BCD06D285A1B2E9644F(const FName& NotifyName); // 0xb30850
    void OnInterrupted_5EC6DB93499A9BCD06D285A1B2E9644F(const FName& NotifyName); // 0xb30850
    void OnBlendOut_5EC6DB93499A9BCD06D285A1B2E9644F(const FName& NotifyName); // 0xb30850
    void OnCompleted_5EC6DB93499A9BCD06D285A1B2E9644F(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_0376831F44A539B4CC18D39C435497E3(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_0376831F44A539B4CC18D39C435497E3(const FName& NotifyName); // 0xb30850
    void OnInterrupted_0376831F44A539B4CC18D39C435497E3(const FName& NotifyName); // 0xb30850
    void OnBlendOut_0376831F44A539B4CC18D39C435497E3(const FName& NotifyName); // 0xb30850
    void OnCompleted_0376831F44A539B4CC18D39C435497E3(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_29AB27CB41131F843BFC65BA875ECAF3(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_29AB27CB41131F843BFC65BA875ECAF3(const FName& NotifyName); // 0xb30850
    void OnInterrupted_29AB27CB41131F843BFC65BA875ECAF3(const FName& NotifyName); // 0xb30850
    void OnBlendOut_29AB27CB41131F843BFC65BA875ECAF3(const FName& NotifyName); // 0xb30850
    void OnCompleted_29AB27CB41131F843BFC65BA875ECAF3(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_63D5ABB64A1D84441FA456B4D0FD086A(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_63D5ABB64A1D84441FA456B4D0FD086A(const FName& NotifyName); // 0xb30850
    void OnInterrupted_63D5ABB64A1D84441FA456B4D0FD086A(const FName& NotifyName); // 0xb30850
    void OnBlendOut_63D5ABB64A1D84441FA456B4D0FD086A(const FName& NotifyName); // 0xb30850
    void OnCompleted_63D5ABB64A1D84441FA456B4D0FD086A(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_A364CE8542498012FAC3E18D633D89A9(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_A364CE8542498012FAC3E18D633D89A9(const FName& NotifyName); // 0xb30850
    void OnInterrupted_A364CE8542498012FAC3E18D633D89A9(const FName& NotifyName); // 0xb30850
    void OnBlendOut_A364CE8542498012FAC3E18D633D89A9(const FName& NotifyName); // 0xb30850
    void OnCompleted_A364CE8542498012FAC3E18D633D89A9(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_5F8F8B1848B3E6A43D322DA9DC733624(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_5F8F8B1848B3E6A43D322DA9DC733624(const FName& NotifyName); // 0xb30850
    void OnInterrupted_5F8F8B1848B3E6A43D322DA9DC733624(const FName& NotifyName); // 0xb30850
    void OnBlendOut_5F8F8B1848B3E6A43D322DA9DC733624(const FName& NotifyName); // 0xb30850
    void OnCompleted_5F8F8B1848B3E6A43D322DA9DC733624(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_91C35AC74BE8114C3A4E1F823B265744(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_91C35AC74BE8114C3A4E1F823B265744(const FName& NotifyName); // 0xb30850
    void OnInterrupted_91C35AC74BE8114C3A4E1F823B265744(const FName& NotifyName); // 0xb30850
    void OnBlendOut_91C35AC74BE8114C3A4E1F823B265744(const FName& NotifyName); // 0xb30850
    void OnCompleted_91C35AC74BE8114C3A4E1F823B265744(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_5DEC36CE406F0D3EDA3ABD9074CD8BD0(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_5DEC36CE406F0D3EDA3ABD9074CD8BD0(const FName& NotifyName); // 0xb30850
    void OnInterrupted_5DEC36CE406F0D3EDA3ABD9074CD8BD0(const FName& NotifyName); // 0xb30850
    void OnBlendOut_5DEC36CE406F0D3EDA3ABD9074CD8BD0(const FName& NotifyName); // 0xb30850
    void OnCompleted_5DEC36CE406F0D3EDA3ABD9074CD8BD0(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_DE800A9B4E289761CC7F08AA6C9C5B03(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_DE800A9B4E289761CC7F08AA6C9C5B03(const FName& NotifyName); // 0xb30850
    void OnInterrupted_DE800A9B4E289761CC7F08AA6C9C5B03(const FName& NotifyName); // 0xb30850
    void OnBlendOut_DE800A9B4E289761CC7F08AA6C9C5B03(const FName& NotifyName); // 0xb30850
    void OnCompleted_DE800A9B4E289761CC7F08AA6C9C5B03(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_E99F508E4BA1D930766ACD920CBA350B(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_E99F508E4BA1D930766ACD920CBA350B(const FName& NotifyName); // 0xb30850
    void OnInterrupted_E99F508E4BA1D930766ACD920CBA350B(const FName& NotifyName); // 0xb30850
    void OnBlendOut_E99F508E4BA1D930766ACD920CBA350B(const FName& NotifyName); // 0xb30850
    void OnCompleted_E99F508E4BA1D930766ACD920CBA350B(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_6A3F202347D40D1979EC1DA2E62A785A(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_6A3F202347D40D1979EC1DA2E62A785A(const FName& NotifyName); // 0xb30850
    void OnInterrupted_6A3F202347D40D1979EC1DA2E62A785A(const FName& NotifyName); // 0xb30850
    void OnBlendOut_6A3F202347D40D1979EC1DA2E62A785A(const FName& NotifyName); // 0xb30850
    void OnCompleted_6A3F202347D40D1979EC1DA2E62A785A(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_FB80ACC34464856B9FADC6B58C743FF0(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_FB80ACC34464856B9FADC6B58C743FF0(const FName& NotifyName); // 0xb30850
    void OnInterrupted_FB80ACC34464856B9FADC6B58C743FF0(const FName& NotifyName); // 0xb30850
    void OnBlendOut_FB80ACC34464856B9FADC6B58C743FF0(const FName& NotifyName); // 0xb30850
    void OnCompleted_FB80ACC34464856B9FADC6B58C743FF0(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_FAEE667E4CC59FA1FC6E259235572EE2(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_FAEE667E4CC59FA1FC6E259235572EE2(const FName& NotifyName); // 0xb30850
    void OnInterrupted_FAEE667E4CC59FA1FC6E259235572EE2(const FName& NotifyName); // 0xb30850
    void OnBlendOut_FAEE667E4CC59FA1FC6E259235572EE2(const FName& NotifyName); // 0xb30850
    void OnCompleted_FAEE667E4CC59FA1FC6E259235572EE2(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_72BA4F15494ADA02739BCBB7589F0E04(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_72BA4F15494ADA02739BCBB7589F0E04(const FName& NotifyName); // 0xb30850
    void OnInterrupted_72BA4F15494ADA02739BCBB7589F0E04(const FName& NotifyName); // 0xb30850
    void OnBlendOut_72BA4F15494ADA02739BCBB7589F0E04(const FName& NotifyName); // 0xb30850
    void OnCompleted_72BA4F15494ADA02739BCBB7589F0E04(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_8DBA99F940D663442AC9169C34B12D6A(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_8DBA99F940D663442AC9169C34B12D6A(const FName& NotifyName); // 0xb30850
    void OnInterrupted_8DBA99F940D663442AC9169C34B12D6A(const FName& NotifyName); // 0xb30850
    void OnBlendOut_8DBA99F940D663442AC9169C34B12D6A(const FName& NotifyName); // 0xb30850
    void OnCompleted_8DBA99F940D663442AC9169C34B12D6A(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_E3EE55324BA61BB2D62DE0AE000F1D0B(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_E3EE55324BA61BB2D62DE0AE000F1D0B(const FName& NotifyName); // 0xb30850
    void OnInterrupted_E3EE55324BA61BB2D62DE0AE000F1D0B(const FName& NotifyName); // 0xb30850
    void OnBlendOut_E3EE55324BA61BB2D62DE0AE000F1D0B(const FName& NotifyName); // 0xb30850
    void OnCompleted_E3EE55324BA61BB2D62DE0AE000F1D0B(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_347668AB426D5203E8C80094D6B0A173(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_347668AB426D5203E8C80094D6B0A173(const FName& NotifyName); // 0xb30850
    void OnInterrupted_347668AB426D5203E8C80094D6B0A173(const FName& NotifyName); // 0xb30850
    void OnBlendOut_347668AB426D5203E8C80094D6B0A173(const FName& NotifyName); // 0xb30850
    void OnCompleted_347668AB426D5203E8C80094D6B0A173(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_D82E5C4547A9E07D69F4C89CD6345E8F(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_D82E5C4547A9E07D69F4C89CD6345E8F(const FName& NotifyName); // 0xb30850
    void OnInterrupted_D82E5C4547A9E07D69F4C89CD6345E8F(const FName& NotifyName); // 0xb30850
    void OnBlendOut_D82E5C4547A9E07D69F4C89CD6345E8F(const FName& NotifyName); // 0xb30850
    void OnCompleted_D82E5C4547A9E07D69F4C89CD6345E8F(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_67EA1F2947EBAEBA1CF23489C8DE0C24(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_67EA1F2947EBAEBA1CF23489C8DE0C24(const FName& NotifyName); // 0xb30850
    void OnInterrupted_67EA1F2947EBAEBA1CF23489C8DE0C24(const FName& NotifyName); // 0xb30850
    void OnBlendOut_67EA1F2947EBAEBA1CF23489C8DE0C24(const FName& NotifyName); // 0xb30850
    void OnCompleted_67EA1F2947EBAEBA1CF23489C8DE0C24(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_F08FC88B4B39DC74E1CDC38D321DEA76(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_F08FC88B4B39DC74E1CDC38D321DEA76(const FName& NotifyName); // 0xb30850
    void OnInterrupted_F08FC88B4B39DC74E1CDC38D321DEA76(const FName& NotifyName); // 0xb30850
    void OnBlendOut_F08FC88B4B39DC74E1CDC38D321DEA76(const FName& NotifyName); // 0xb30850
    void OnCompleted_F08FC88B4B39DC74E1CDC38D321DEA76(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_0AF728B440878AC7C0CFCD935101A90E(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_0AF728B440878AC7C0CFCD935101A90E(const FName& NotifyName); // 0xb30850
    void OnInterrupted_0AF728B440878AC7C0CFCD935101A90E(const FName& NotifyName); // 0xb30850
    void OnBlendOut_0AF728B440878AC7C0CFCD935101A90E(const FName& NotifyName); // 0xb30850
    void OnCompleted_0AF728B440878AC7C0CFCD935101A90E(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_714E36674151C254A14C769E9404282A(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_714E36674151C254A14C769E9404282A(const FName& NotifyName); // 0xb30850
    void OnInterrupted_714E36674151C254A14C769E9404282A(const FName& NotifyName); // 0xb30850
    void OnBlendOut_714E36674151C254A14C769E9404282A(const FName& NotifyName); // 0xb30850
    void OnCompleted_714E36674151C254A14C769E9404282A(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_7D8BC88E42A197072F5DC187F0624A94(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_7D8BC88E42A197072F5DC187F0624A94(const FName& NotifyName); // 0xb30850
    void OnInterrupted_7D8BC88E42A197072F5DC187F0624A94(const FName& NotifyName); // 0xb30850
    void OnBlendOut_7D8BC88E42A197072F5DC187F0624A94(const FName& NotifyName); // 0xb30850
    void OnCompleted_7D8BC88E42A197072F5DC187F0624A94(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_A7385D6940806335819808A754A1856F(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_A7385D6940806335819808A754A1856F(const FName& NotifyName); // 0xb30850
    void OnInterrupted_A7385D6940806335819808A754A1856F(const FName& NotifyName); // 0xb30850
    void OnBlendOut_A7385D6940806335819808A754A1856F(const FName& NotifyName); // 0xb30850
    void OnCompleted_A7385D6940806335819808A754A1856F(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_39A59D30419360EBF6357C8AC737B480(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_39A59D30419360EBF6357C8AC737B480(const FName& NotifyName); // 0xb30850
    void OnInterrupted_39A59D30419360EBF6357C8AC737B480(const FName& NotifyName); // 0xb30850
    void OnBlendOut_39A59D30419360EBF6357C8AC737B480(const FName& NotifyName); // 0xb30850
    void OnCompleted_39A59D30419360EBF6357C8AC737B480(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_D3C1AD7E407E025782F7F19D722BA475(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_D3C1AD7E407E025782F7F19D722BA475(const FName& NotifyName); // 0xb30850
    void OnInterrupted_D3C1AD7E407E025782F7F19D722BA475(const FName& NotifyName); // 0xb30850
    void OnBlendOut_D3C1AD7E407E025782F7F19D722BA475(const FName& NotifyName); // 0xb30850
    void OnCompleted_D3C1AD7E407E025782F7F19D722BA475(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_7ABE8B0841A975251DA6BB8D7D7454FD(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_7ABE8B0841A975251DA6BB8D7D7454FD(const FName& NotifyName); // 0xb30850
    void OnInterrupted_7ABE8B0841A975251DA6BB8D7D7454FD(const FName& NotifyName); // 0xb30850
    void OnBlendOut_7ABE8B0841A975251DA6BB8D7D7454FD(const FName& NotifyName); // 0xb30850
    void OnCompleted_7ABE8B0841A975251DA6BB8D7D7454FD(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_FD33E2524409D4CDFC077AB659FAADC6(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_FD33E2524409D4CDFC077AB659FAADC6(const FName& NotifyName); // 0xb30850
    void OnInterrupted_FD33E2524409D4CDFC077AB659FAADC6(const FName& NotifyName); // 0xb30850
    void OnBlendOut_FD33E2524409D4CDFC077AB659FAADC6(const FName& NotifyName); // 0xb30850
    void OnCompleted_FD33E2524409D4CDFC077AB659FAADC6(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_43FB43F146173D7FEC874AB5038BA07B(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_43FB43F146173D7FEC874AB5038BA07B(const FName& NotifyName); // 0xb30850
    void OnInterrupted_43FB43F146173D7FEC874AB5038BA07B(const FName& NotifyName); // 0xb30850
    void OnBlendOut_43FB43F146173D7FEC874AB5038BA07B(const FName& NotifyName); // 0xb30850
    void OnCompleted_43FB43F146173D7FEC874AB5038BA07B(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_8B20957D4C4C0F43DA248391D80BEBDE(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_8B20957D4C4C0F43DA248391D80BEBDE(const FName& NotifyName); // 0xb30850
    void OnInterrupted_8B20957D4C4C0F43DA248391D80BEBDE(const FName& NotifyName); // 0xb30850
    void OnBlendOut_8B20957D4C4C0F43DA248391D80BEBDE(const FName& NotifyName); // 0xb30850
    void OnCompleted_8B20957D4C4C0F43DA248391D80BEBDE(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_DFD6F75147E64FBC70D60CBD98FBCEF4(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_DFD6F75147E64FBC70D60CBD98FBCEF4(const FName& NotifyName); // 0xb30850
    void OnInterrupted_DFD6F75147E64FBC70D60CBD98FBCEF4(const FName& NotifyName); // 0xb30850
    void OnBlendOut_DFD6F75147E64FBC70D60CBD98FBCEF4(const FName& NotifyName); // 0xb30850
    void OnCompleted_DFD6F75147E64FBC70D60CBD98FBCEF4(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_B67E645C405EA061CF3A6CA272ED0529(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_B67E645C405EA061CF3A6CA272ED0529(const FName& NotifyName); // 0xb30850
    void OnInterrupted_B67E645C405EA061CF3A6CA272ED0529(const FName& NotifyName); // 0xb30850
    void OnBlendOut_B67E645C405EA061CF3A6CA272ED0529(const FName& NotifyName); // 0xb30850
    void OnCompleted_B67E645C405EA061CF3A6CA272ED0529(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_D2CB1F834F444B811EE788BEDFB9B61B(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_D2CB1F834F444B811EE788BEDFB9B61B(const FName& NotifyName); // 0xb30850
    void OnInterrupted_D2CB1F834F444B811EE788BEDFB9B61B(const FName& NotifyName); // 0xb30850
    void OnBlendOut_D2CB1F834F444B811EE788BEDFB9B61B(const FName& NotifyName); // 0xb30850
    void OnCompleted_D2CB1F834F444B811EE788BEDFB9B61B(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_F7958C554F0B38A67A6392BDD14FB40C(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_F7958C554F0B38A67A6392BDD14FB40C(const FName& NotifyName); // 0xb30850
    void OnInterrupted_F7958C554F0B38A67A6392BDD14FB40C(const FName& NotifyName); // 0xb30850
    void OnBlendOut_F7958C554F0B38A67A6392BDD14FB40C(const FName& NotifyName); // 0xb30850
    void OnCompleted_F7958C554F0B38A67A6392BDD14FB40C(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_E91F76B64D48701AADFBCDB01AD28462(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_E91F76B64D48701AADFBCDB01AD28462(const FName& NotifyName); // 0xb30850
    void OnInterrupted_E91F76B64D48701AADFBCDB01AD28462(const FName& NotifyName); // 0xb30850
    void OnBlendOut_E91F76B64D48701AADFBCDB01AD28462(const FName& NotifyName); // 0xb30850
    void OnCompleted_E91F76B64D48701AADFBCDB01AD28462(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_9EFB3BD44D8D643133750AAC274C4607(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_9EFB3BD44D8D643133750AAC274C4607(const FName& NotifyName); // 0xb30850
    void OnInterrupted_9EFB3BD44D8D643133750AAC274C4607(const FName& NotifyName); // 0xb30850
    void OnBlendOut_9EFB3BD44D8D643133750AAC274C4607(const FName& NotifyName); // 0xb30850
    void OnCompleted_9EFB3BD44D8D643133750AAC274C4607(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_A183A80242C4A65E241B00A11007C3CF(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_A183A80242C4A65E241B00A11007C3CF(const FName& NotifyName); // 0xb30850
    void OnInterrupted_A183A80242C4A65E241B00A11007C3CF(const FName& NotifyName); // 0xb30850
    void OnBlendOut_A183A80242C4A65E241B00A11007C3CF(const FName& NotifyName); // 0xb30850
    void OnCompleted_A183A80242C4A65E241B00A11007C3CF(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_D78FD4B043A5CABCDABA69A0FFA4A571(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_D78FD4B043A5CABCDABA69A0FFA4A571(const FName& NotifyName); // 0xb30850
    void OnInterrupted_D78FD4B043A5CABCDABA69A0FFA4A571(const FName& NotifyName); // 0xb30850
    void OnBlendOut_D78FD4B043A5CABCDABA69A0FFA4A571(const FName& NotifyName); // 0xb30850
    void OnCompleted_D78FD4B043A5CABCDABA69A0FFA4A571(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_5A82A55140C941BA56B3AA8541A5E7A8(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_5A82A55140C941BA56B3AA8541A5E7A8(const FName& NotifyName); // 0xb30850
    void OnInterrupted_5A82A55140C941BA56B3AA8541A5E7A8(const FName& NotifyName); // 0xb30850
    void OnBlendOut_5A82A55140C941BA56B3AA8541A5E7A8(const FName& NotifyName); // 0xb30850
    void OnCompleted_5A82A55140C941BA56B3AA8541A5E7A8(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_0C7A5C1540C78E5160A072A94AEE66A1(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_0C7A5C1540C78E5160A072A94AEE66A1(const FName& NotifyName); // 0xb30850
    void OnInterrupted_0C7A5C1540C78E5160A072A94AEE66A1(const FName& NotifyName); // 0xb30850
    void OnBlendOut_0C7A5C1540C78E5160A072A94AEE66A1(const FName& NotifyName); // 0xb30850
    void OnCompleted_0C7A5C1540C78E5160A072A94AEE66A1(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_B21F9D934ECCFCCE443CE78D46767111(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_B21F9D934ECCFCCE443CE78D46767111(const FName& NotifyName); // 0xb30850
    void OnInterrupted_B21F9D934ECCFCCE443CE78D46767111(const FName& NotifyName); // 0xb30850
    void OnBlendOut_B21F9D934ECCFCCE443CE78D46767111(const FName& NotifyName); // 0xb30850
    void OnCompleted_B21F9D934ECCFCCE443CE78D46767111(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_76E524B64FE4CA6B5B0909B2E2B1E226(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_76E524B64FE4CA6B5B0909B2E2B1E226(const FName& NotifyName); // 0xb30850
    void OnInterrupted_76E524B64FE4CA6B5B0909B2E2B1E226(const FName& NotifyName); // 0xb30850
    void OnBlendOut_76E524B64FE4CA6B5B0909B2E2B1E226(const FName& NotifyName); // 0xb30850
    void OnCompleted_76E524B64FE4CA6B5B0909B2E2B1E226(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_01D703FE49778376F19B6583785B30B3(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_01D703FE49778376F19B6583785B30B3(const FName& NotifyName); // 0xb30850
    void OnInterrupted_01D703FE49778376F19B6583785B30B3(const FName& NotifyName); // 0xb30850
    void OnBlendOut_01D703FE49778376F19B6583785B30B3(const FName& NotifyName); // 0xb30850
    void OnCompleted_01D703FE49778376F19B6583785B30B3(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_EF7454B245BD54ED071367AECC2D90D5(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_EF7454B245BD54ED071367AECC2D90D5(const FName& NotifyName); // 0xb30850
    void OnInterrupted_EF7454B245BD54ED071367AECC2D90D5(const FName& NotifyName); // 0xb30850
    void OnBlendOut_EF7454B245BD54ED071367AECC2D90D5(const FName& NotifyName); // 0xb30850
    void OnCompleted_EF7454B245BD54ED071367AECC2D90D5(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_C7420CCA4763F18E708A9B8016155D67(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_C7420CCA4763F18E708A9B8016155D67(const FName& NotifyName); // 0xb30850
    void OnInterrupted_C7420CCA4763F18E708A9B8016155D67(const FName& NotifyName); // 0xb30850
    void OnBlendOut_C7420CCA4763F18E708A9B8016155D67(const FName& NotifyName); // 0xb30850
    void OnCompleted_C7420CCA4763F18E708A9B8016155D67(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_05EA99054589F9FBBDDCF5AF5594F959(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_05EA99054589F9FBBDDCF5AF5594F959(const FName& NotifyName); // 0xb30850
    void OnInterrupted_05EA99054589F9FBBDDCF5AF5594F959(const FName& NotifyName); // 0xb30850
    void OnBlendOut_05EA99054589F9FBBDDCF5AF5594F959(const FName& NotifyName); // 0xb30850
    void OnCompleted_05EA99054589F9FBBDDCF5AF5594F959(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_622BCCD64D4F5E8C128781BE9C532108(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_622BCCD64D4F5E8C128781BE9C532108(const FName& NotifyName); // 0xb30850
    void OnInterrupted_622BCCD64D4F5E8C128781BE9C532108(const FName& NotifyName); // 0xb30850
    void OnBlendOut_622BCCD64D4F5E8C128781BE9C532108(const FName& NotifyName); // 0xb30850
    void OnCompleted_622BCCD64D4F5E8C128781BE9C532108(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_483B424048F2B8DFBEF86EA86593FC8D(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_483B424048F2B8DFBEF86EA86593FC8D(const FName& NotifyName); // 0xb30850
    void OnInterrupted_483B424048F2B8DFBEF86EA86593FC8D(const FName& NotifyName); // 0xb30850
    void OnBlendOut_483B424048F2B8DFBEF86EA86593FC8D(const FName& NotifyName); // 0xb30850
    void OnCompleted_483B424048F2B8DFBEF86EA86593FC8D(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_AEAC4B614A4063DFCB8EAFA20279E82A(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_AEAC4B614A4063DFCB8EAFA20279E82A(const FName& NotifyName); // 0xb30850
    void OnInterrupted_AEAC4B614A4063DFCB8EAFA20279E82A(const FName& NotifyName); // 0xb30850
    void OnBlendOut_AEAC4B614A4063DFCB8EAFA20279E82A(const FName& NotifyName); // 0xb30850
    void OnCompleted_AEAC4B614A4063DFCB8EAFA20279E82A(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_A2A12AF348D6F8E4410839B4C0010C79(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_A2A12AF348D6F8E4410839B4C0010C79(const FName& NotifyName); // 0xb30850
    void OnInterrupted_A2A12AF348D6F8E4410839B4C0010C79(const FName& NotifyName); // 0xb30850
    void OnBlendOut_A2A12AF348D6F8E4410839B4C0010C79(const FName& NotifyName); // 0xb30850
    void OnCompleted_A2A12AF348D6F8E4410839B4C0010C79(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_01012BF6485B22A16B5956AE8DE40D13(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_01012BF6485B22A16B5956AE8DE40D13(const FName& NotifyName); // 0xb30850
    void OnInterrupted_01012BF6485B22A16B5956AE8DE40D13(const FName& NotifyName); // 0xb30850
    void OnBlendOut_01012BF6485B22A16B5956AE8DE40D13(const FName& NotifyName); // 0xb30850
    void OnCompleted_01012BF6485B22A16B5956AE8DE40D13(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_61B37895458DE042115D908F225BAF6D(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_61B37895458DE042115D908F225BAF6D(const FName& NotifyName); // 0xb30850
    void OnInterrupted_61B37895458DE042115D908F225BAF6D(const FName& NotifyName); // 0xb30850
    void OnBlendOut_61B37895458DE042115D908F225BAF6D(const FName& NotifyName); // 0xb30850
    void OnCompleted_61B37895458DE042115D908F225BAF6D(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_EECA640A4A5F3AC600C0259728CCF080(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_EECA640A4A5F3AC600C0259728CCF080(const FName& NotifyName); // 0xb30850
    void OnInterrupted_EECA640A4A5F3AC600C0259728CCF080(const FName& NotifyName); // 0xb30850
    void OnBlendOut_EECA640A4A5F3AC600C0259728CCF080(const FName& NotifyName); // 0xb30850
    void OnCompleted_EECA640A4A5F3AC600C0259728CCF080(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_31E6F3404B32227C16261FB5E68FF66D(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_31E6F3404B32227C16261FB5E68FF66D(const FName& NotifyName); // 0xb30850
    void OnInterrupted_31E6F3404B32227C16261FB5E68FF66D(const FName& NotifyName); // 0xb30850
    void OnBlendOut_31E6F3404B32227C16261FB5E68FF66D(const FName& NotifyName); // 0xb30850
    void OnCompleted_31E6F3404B32227C16261FB5E68FF66D(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_C7A1AFDD49C350AD3859829B5A7A2A07(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_C7A1AFDD49C350AD3859829B5A7A2A07(const FName& NotifyName); // 0xb30850
    void OnInterrupted_C7A1AFDD49C350AD3859829B5A7A2A07(const FName& NotifyName); // 0xb30850
    void OnBlendOut_C7A1AFDD49C350AD3859829B5A7A2A07(const FName& NotifyName); // 0xb30850
    void OnCompleted_C7A1AFDD49C350AD3859829B5A7A2A07(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_85BF6DF04DCAD9ED8F7B9D8C4505E9B5(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_85BF6DF04DCAD9ED8F7B9D8C4505E9B5(const FName& NotifyName); // 0xb30850
    void OnInterrupted_85BF6DF04DCAD9ED8F7B9D8C4505E9B5(const FName& NotifyName); // 0xb30850
    void OnBlendOut_85BF6DF04DCAD9ED8F7B9D8C4505E9B5(const FName& NotifyName); // 0xb30850
    void OnCompleted_85BF6DF04DCAD9ED8F7B9D8C4505E9B5(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_8FD8D6184AEDF3F0548C479DE94CD417(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_8FD8D6184AEDF3F0548C479DE94CD417(const FName& NotifyName); // 0xb30850
    void OnInterrupted_8FD8D6184AEDF3F0548C479DE94CD417(const FName& NotifyName); // 0xb30850
    void OnBlendOut_8FD8D6184AEDF3F0548C479DE94CD417(const FName& NotifyName); // 0xb30850
    void OnCompleted_8FD8D6184AEDF3F0548C479DE94CD417(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_AF8E530845272C45194EAAB7B16B2770(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_AF8E530845272C45194EAAB7B16B2770(const FName& NotifyName); // 0xb30850
    void OnInterrupted_AF8E530845272C45194EAAB7B16B2770(const FName& NotifyName); // 0xb30850
    void OnBlendOut_AF8E530845272C45194EAAB7B16B2770(const FName& NotifyName); // 0xb30850
    void OnCompleted_AF8E530845272C45194EAAB7B16B2770(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_434C05BB4A7C5E8BFC67969A2D5B3659(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_434C05BB4A7C5E8BFC67969A2D5B3659(const FName& NotifyName); // 0xb30850
    void OnInterrupted_434C05BB4A7C5E8BFC67969A2D5B3659(const FName& NotifyName); // 0xb30850
    void OnBlendOut_434C05BB4A7C5E8BFC67969A2D5B3659(const FName& NotifyName); // 0xb30850
    void OnCompleted_434C05BB4A7C5E8BFC67969A2D5B3659(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_D0D9FC904A5686BC21A029840AC450C3(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_D0D9FC904A5686BC21A029840AC450C3(const FName& NotifyName); // 0xb30850
    void OnInterrupted_D0D9FC904A5686BC21A029840AC450C3(const FName& NotifyName); // 0xb30850
    void OnBlendOut_D0D9FC904A5686BC21A029840AC450C3(const FName& NotifyName); // 0xb30850
    void OnCompleted_D0D9FC904A5686BC21A029840AC450C3(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_844B5AB34E4641D63811FB868A633E49(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_844B5AB34E4641D63811FB868A633E49(const FName& NotifyName); // 0xb30850
    void OnInterrupted_844B5AB34E4641D63811FB868A633E49(const FName& NotifyName); // 0xb30850
    void OnBlendOut_844B5AB34E4641D63811FB868A633E49(const FName& NotifyName); // 0xb30850
    void OnCompleted_844B5AB34E4641D63811FB868A633E49(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_A36EBBF9473B69AE1ADD24BCFEB75977(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_A36EBBF9473B69AE1ADD24BCFEB75977(const FName& NotifyName); // 0xb30850
    void OnInterrupted_A36EBBF9473B69AE1ADD24BCFEB75977(const FName& NotifyName); // 0xb30850
    void OnBlendOut_A36EBBF9473B69AE1ADD24BCFEB75977(const FName& NotifyName); // 0xb30850
    void OnCompleted_A36EBBF9473B69AE1ADD24BCFEB75977(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_A53639704751AE31C8C341AF48A6AB82(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_A53639704751AE31C8C341AF48A6AB82(const FName& NotifyName); // 0xb30850
    void OnInterrupted_A53639704751AE31C8C341AF48A6AB82(const FName& NotifyName); // 0xb30850
    void OnBlendOut_A53639704751AE31C8C341AF48A6AB82(const FName& NotifyName); // 0xb30850
    void OnCompleted_A53639704751AE31C8C341AF48A6AB82(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_7BCE3D134E662FAD1855639531BED593(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_7BCE3D134E662FAD1855639531BED593(const FName& NotifyName); // 0xb30850
    void OnInterrupted_7BCE3D134E662FAD1855639531BED593(const FName& NotifyName); // 0xb30850
    void OnBlendOut_7BCE3D134E662FAD1855639531BED593(const FName& NotifyName); // 0xb30850
    void OnCompleted_7BCE3D134E662FAD1855639531BED593(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_6247309D4A1D7D35BAE6A9BA55981468(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_6247309D4A1D7D35BAE6A9BA55981468(const FName& NotifyName); // 0xb30850
    void OnInterrupted_6247309D4A1D7D35BAE6A9BA55981468(const FName& NotifyName); // 0xb30850
    void OnBlendOut_6247309D4A1D7D35BAE6A9BA55981468(const FName& NotifyName); // 0xb30850
    void OnCompleted_6247309D4A1D7D35BAE6A9BA55981468(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_E2CA5682458417276F668691B97A4D79(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_E2CA5682458417276F668691B97A4D79(const FName& NotifyName); // 0xb30850
    void OnInterrupted_E2CA5682458417276F668691B97A4D79(const FName& NotifyName); // 0xb30850
    void OnBlendOut_E2CA5682458417276F668691B97A4D79(const FName& NotifyName); // 0xb30850
    void OnCompleted_E2CA5682458417276F668691B97A4D79(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_4F01E8DB4FAF158A035C859F262149C0(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_4F01E8DB4FAF158A035C859F262149C0(const FName& NotifyName); // 0xb30850
    void OnInterrupted_4F01E8DB4FAF158A035C859F262149C0(const FName& NotifyName); // 0xb30850
    void OnBlendOut_4F01E8DB4FAF158A035C859F262149C0(const FName& NotifyName); // 0xb30850
    void OnCompleted_4F01E8DB4FAF158A035C859F262149C0(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_138EB72E43D0DCE070D0F18818D0B7BB(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_138EB72E43D0DCE070D0F18818D0B7BB(const FName& NotifyName); // 0xb30850
    void OnInterrupted_138EB72E43D0DCE070D0F18818D0B7BB(const FName& NotifyName); // 0xb30850
    void OnBlendOut_138EB72E43D0DCE070D0F18818D0B7BB(const FName& NotifyName); // 0xb30850
    void OnCompleted_138EB72E43D0DCE070D0F18818D0B7BB(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_9E65545B4E297625A0375880FE597A70(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_9E65545B4E297625A0375880FE597A70(const FName& NotifyName); // 0xb30850
    void OnInterrupted_9E65545B4E297625A0375880FE597A70(const FName& NotifyName); // 0xb30850
    void OnBlendOut_9E65545B4E297625A0375880FE597A70(const FName& NotifyName); // 0xb30850
    void OnCompleted_9E65545B4E297625A0375880FE597A70(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_AD942126479DEB70C757BF91A2C99C7D(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_AD942126479DEB70C757BF91A2C99C7D(const FName& NotifyName); // 0xb30850
    void OnInterrupted_AD942126479DEB70C757BF91A2C99C7D(const FName& NotifyName); // 0xb30850
    void OnBlendOut_AD942126479DEB70C757BF91A2C99C7D(const FName& NotifyName); // 0xb30850
    void OnCompleted_AD942126479DEB70C757BF91A2C99C7D(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_8E2C3FCB46759F542A3CE7A1A9937E6A(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_8E2C3FCB46759F542A3CE7A1A9937E6A(const FName& NotifyName); // 0xb30850
    void OnInterrupted_8E2C3FCB46759F542A3CE7A1A9937E6A(const FName& NotifyName); // 0xb30850
    void OnBlendOut_8E2C3FCB46759F542A3CE7A1A9937E6A(const FName& NotifyName); // 0xb30850
    void OnCompleted_8E2C3FCB46759F542A3CE7A1A9937E6A(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_3FDF305C4EE2B54DA132EEA18AAEB539(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_3FDF305C4EE2B54DA132EEA18AAEB539(const FName& NotifyName); // 0xb30850
    void OnInterrupted_3FDF305C4EE2B54DA132EEA18AAEB539(const FName& NotifyName); // 0xb30850
    void OnBlendOut_3FDF305C4EE2B54DA132EEA18AAEB539(const FName& NotifyName); // 0xb30850
    void OnCompleted_3FDF305C4EE2B54DA132EEA18AAEB539(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_122B4D544E44474317FB6BBA6B006D68(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_122B4D544E44474317FB6BBA6B006D68(const FName& NotifyName); // 0xb30850
    void OnInterrupted_122B4D544E44474317FB6BBA6B006D68(const FName& NotifyName); // 0xb30850
    void OnBlendOut_122B4D544E44474317FB6BBA6B006D68(const FName& NotifyName); // 0xb30850
    void OnCompleted_122B4D544E44474317FB6BBA6B006D68(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_68430DEE42D815A0CE9EC399DFBDF741(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_68430DEE42D815A0CE9EC399DFBDF741(const FName& NotifyName); // 0xb30850
    void OnInterrupted_68430DEE42D815A0CE9EC399DFBDF741(const FName& NotifyName); // 0xb30850
    void OnBlendOut_68430DEE42D815A0CE9EC399DFBDF741(const FName& NotifyName); // 0xb30850
    void OnCompleted_68430DEE42D815A0CE9EC399DFBDF741(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_65D6A7784CC00D3B2770D3B94756E7FE(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_65D6A7784CC00D3B2770D3B94756E7FE(const FName& NotifyName); // 0xb30850
    void OnInterrupted_65D6A7784CC00D3B2770D3B94756E7FE(const FName& NotifyName); // 0xb30850
    void OnBlendOut_65D6A7784CC00D3B2770D3B94756E7FE(const FName& NotifyName); // 0xb30850
    void OnCompleted_65D6A7784CC00D3B2770D3B94756E7FE(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_3E64F8244302A0AC4960B5AB4D722E7F(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_3E64F8244302A0AC4960B5AB4D722E7F(const FName& NotifyName); // 0xb30850
    void OnInterrupted_3E64F8244302A0AC4960B5AB4D722E7F(const FName& NotifyName); // 0xb30850
    void OnBlendOut_3E64F8244302A0AC4960B5AB4D722E7F(const FName& NotifyName); // 0xb30850
    void OnCompleted_3E64F8244302A0AC4960B5AB4D722E7F(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_2B95459942D1780E4FA95790730D1018(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_2B95459942D1780E4FA95790730D1018(const FName& NotifyName); // 0xb30850
    void OnInterrupted_2B95459942D1780E4FA95790730D1018(const FName& NotifyName); // 0xb30850
    void OnBlendOut_2B95459942D1780E4FA95790730D1018(const FName& NotifyName); // 0xb30850
    void OnCompleted_2B95459942D1780E4FA95790730D1018(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_31F5AB274A66EF936B16569B8CD80B5F(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_31F5AB274A66EF936B16569B8CD80B5F(const FName& NotifyName); // 0xb30850
    void OnInterrupted_31F5AB274A66EF936B16569B8CD80B5F(const FName& NotifyName); // 0xb30850
    void OnBlendOut_31F5AB274A66EF936B16569B8CD80B5F(const FName& NotifyName); // 0xb30850
    void OnCompleted_31F5AB274A66EF936B16569B8CD80B5F(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_CD13345D4CA93D102A7051BC6792E45C(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_CD13345D4CA93D102A7051BC6792E45C(const FName& NotifyName); // 0xb30850
    void OnInterrupted_CD13345D4CA93D102A7051BC6792E45C(const FName& NotifyName); // 0xb30850
    void OnBlendOut_CD13345D4CA93D102A7051BC6792E45C(const FName& NotifyName); // 0xb30850
    void OnCompleted_CD13345D4CA93D102A7051BC6792E45C(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_A38137C14B66B3F2B468268B5E6BB856(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_A38137C14B66B3F2B468268B5E6BB856(const FName& NotifyName); // 0xb30850
    void OnInterrupted_A38137C14B66B3F2B468268B5E6BB856(const FName& NotifyName); // 0xb30850
    void OnBlendOut_A38137C14B66B3F2B468268B5E6BB856(const FName& NotifyName); // 0xb30850
    void OnCompleted_A38137C14B66B3F2B468268B5E6BB856(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_794C99D841C01C096FF0FC835CE47F91(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_794C99D841C01C096FF0FC835CE47F91(const FName& NotifyName); // 0xb30850
    void OnInterrupted_794C99D841C01C096FF0FC835CE47F91(const FName& NotifyName); // 0xb30850
    void OnBlendOut_794C99D841C01C096FF0FC835CE47F91(const FName& NotifyName); // 0xb30850
    void OnCompleted_794C99D841C01C096FF0FC835CE47F91(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_3356182B46B3DDE3C7D56286B7390A43(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_3356182B46B3DDE3C7D56286B7390A43(const FName& NotifyName); // 0xb30850
    void OnInterrupted_3356182B46B3DDE3C7D56286B7390A43(const FName& NotifyName); // 0xb30850
    void OnBlendOut_3356182B46B3DDE3C7D56286B7390A43(const FName& NotifyName); // 0xb30850
    void OnCompleted_3356182B46B3DDE3C7D56286B7390A43(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_57A227A84C54BC06A7BE43AF9FD3A82E(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_57A227A84C54BC06A7BE43AF9FD3A82E(const FName& NotifyName); // 0xb30850
    void OnInterrupted_57A227A84C54BC06A7BE43AF9FD3A82E(const FName& NotifyName); // 0xb30850
    void OnBlendOut_57A227A84C54BC06A7BE43AF9FD3A82E(const FName& NotifyName); // 0xb30850
    void OnCompleted_57A227A84C54BC06A7BE43AF9FD3A82E(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_0D451E394977A9B0CAAAFFA5B6343F32(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_0D451E394977A9B0CAAAFFA5B6343F32(const FName& NotifyName); // 0xb30850
    void OnInterrupted_0D451E394977A9B0CAAAFFA5B6343F32(const FName& NotifyName); // 0xb30850
    void OnBlendOut_0D451E394977A9B0CAAAFFA5B6343F32(const FName& NotifyName); // 0xb30850
    void OnCompleted_0D451E394977A9B0CAAAFFA5B6343F32(const FName& NotifyName); // 0xb30850
    void TransformToBeast(); // 0xb30850
    void BeastRoar(); // 0xb30850
    void InstantGasTransform(); // 0xb30850
    void CheckMiniGFire(); // 0xb30850
    void FireMiniGBullet(); // 0xb30850
    void StopFiringMiniG(); // 0xb30850
    void PlayPhase2Dialogue(); // 0xb30850
    void PlayPlayerDiedDialogue(); // 0xb30850
    void TrueFaceDiaCompleted(); // 0xb30850
    void SportingHuntDiaCompleted(); // 0xb30850
    void CustomEvent(); // 0xb30850
    void CustomEvent_1(); // 0xb30850
    void CustomEvent_2(); // 0xb30850
    void CustomEvent_3(); // 0xb30850
    void DashBShoot(); // 0xb30850
    void DashLShoot(); // 0xb30850
    void DashRShoot(); // 0xb30850
    void GasBDashBAttack(); // 0xb30850
    void SparkLight(); // 0xb30850
    void GunLight(); // 0xb30850
    void ReceiveDamage(float DamageAmt, float HitFromAngle, UDamageType* DamageType, AActor* DamageCauser); // 0xb30850 [Public]
    void ForceCounter(); // 0xb30850
    void Visceraled(ABP_MainChar_C* PlayerRef); // 0xb30850 [Public]
    void DamageRetaliation(float PlayerAngle); // 0xb30850
    void HasDied(bool VisceralDeath, AActor* DamageCauser, UDamageType* DamageType); // 0xb30850 [Public]
    void EnemyDestroyed(); // 0xb30850 [Public]
    void GasShootGun(); // 0xb30850
    void ForceCloseAttackCheck(); // 0xb30850
    void AttackCheck(float PlayerDist, float PlayerAngle); // 0xb30850 [Public]
    void DamageCheck(); // 0xb30850
    void ResetDamageDoOnce(); // 0xb30850
    void StartAttackDamage(); // 0xb30850
    void EndAttackDamage(); // 0xb30850
    void BndEvt__CapsuleComponent_K2Node_ComponentBoundEvent_0_ComponentHitSignature__DelegateSignature(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit); // 0xb30850
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void TransformAxe(); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void MusicBoxStagger(); // 0xb30850
    void ExecuteUbergraph_BPC_Gascoigne(int32 EntryPoint); // 0xb30850 [Final]
    void HasDiedDispatch__DelegateSignature(); // 0xb30850 [Public]
    void BeastTransformTrigger__DelegateSignature(); // 0xb30850 [Public]

// UABP_MicolashKart_C (/Game/Char/Bosses/Micolash/Anim/ABP_MicolashKart.ABP_MicolashKart_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_SequencePlayer_9744F2BD4B3C1D2322A20A94E8CCAB60(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_SequencePlayer_2CC227824ECFBE606D16189592855FB0(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_BlendListByBool_690A5A614FE487CAD667999F76D82A0E(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_LayeredBoneBlend_E8892E554532B2FB80AB369DAEB24A4A(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_BlendListByBool_FBBAE15A4C582BA60AF903935AC8C6E2(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_BlendSpacePlayer_AEA90C0A44E9D5B879A57BAB9A8DEAE7(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_BlendListByBool_CABA830F47C0420620B239AF66BF35B1(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_BlendListByBool_91DE198249179BFB98E4E68AD63D7FE8(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_ModifyBone_0D54CA2C4D2B658199C20EBE9C48812A(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_BlendListByBool_08556F33414D6E0F36D70EA0FBFF40F7(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_BlendListByBool_0EAF4AEE4E1B059551C1628D8DC3C081(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_BlendListByBool_2F97974342864F7F9E69FD897CC33395(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_ModifyBone_2AAAB53940EF460651CE9B81F1075763(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_LayeredBoneBlend_472757AD43B8A3C059BD55811FA3CAA5(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_BlendListByBool_E3B081A84CFF6D023288A9A62F63A701(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_BlendListByBool_17AF406E45548587F141CA97A490939C(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_BlendListByInt_41D54F7B4C9728DEB201C49CC6EFBFC4(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_SequencePlayer_FA7BA3F84251818502F0E59716D76262(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_SequencePlayer_818A95F140BE43362CC3EF9EE908E80E(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_BlendSpacePlayer_A8C3EF364D0AD137F55E7099389EF8E1(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_BlendListByBool_84E0809C4CF2C38D9BCC1FA6CC1B5B24(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_BlendListByBool_7EB830EC4B385CFF71946F89B8F17D2D(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void AnimNotify_Footstep(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_BlendListByBool_99D648B045649C033C615AAE25D7FFA2(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_BlendSpacePlayer_67144140477A341E05D0BFA8CD4BA163(); // 0xb30850
    void AnimNotify_AttackStopL(); // 0xb30850
    void AnimNotify_AttackStopR(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_BlendListByBool_4B7AF97F46077AD710EAB191906A2372(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_SequencePlayer_382262784D5D8400862B63B56EA93A05(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MicolashKart_AnimGraphNode_BlendListByBool_CDA8122447075B41BAFAE6A5882C30BF(); // 0xb30850
    void ExecuteUbergraph_ABP_MicolashKart(int32 EntryPoint); // 0xb30850 [Final]

// UABP_WL_C (/Game/Char/Bosses/WL/ABP_WL.ABP_WL_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WL_AnimGraphNode_BlendListByBool_B449106847D27048F0AC40A363C8561F(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WL_AnimGraphNode_ModifyBone_15C805414F3D0D1EA9B17FBD627453FF(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WL_AnimGraphNode_ModifyBone_41B754E2418FEA4E45183682D3073A60(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WL_AnimGraphNode_BlendListByBool_452F60264A43825825C188AF7B49DD51(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void AnimNotify_Footstep(); // 0xb30850
    void AnimNotify_AttackStart(); // 0xb30850
    void AnimNotify_AttackEnd(); // 0xb30850
    void AnimNotify_GrabLoopNoti(); // 0xb30850
    void AnimNotify_HideTentacles(); // 0xb30850
    void AnimNotify_ShowTentacles(); // 0xb30850
    void ExecuteUbergraph_ABP_WL(int32 EntryPoint); // 0xb30850 [Final]

// ABPC_WL_C (/Game/Char/Bosses/WL/BPC_WL.BPC_WL_C)
    void TL_GrabTransformForcer__FinishedFunc(); // 0xb30850
    void TL_GrabTransformForcer__UpdateFunc(); // 0xb30850
    void TL_FadeUpOpacity__FinishedFunc(); // 0xb30850
    void TL_FadeUpOpacity__UpdateFunc(); // 0xb30850
    void TL_OpenEye__FinishedFunc(); // 0xb30850
    void TL_OpenEye__UpdateFunc(); // 0xb30850
    void TL_TurnOnLight__FinishedFunc(); // 0xb30850
    void TL_TurnOnLight__UpdateFunc(); // 0xb30850
    void TL_FadeUpFrenzyBeamSound__FinishedFunc(); // 0xb30850
    void TL_FadeUpFrenzyBeamSound__UpdateFunc(); // 0xb30850
    void TL_ThruDoorRootMotion__FinishedFunc(); // 0xb30850
    void TL_ThruDoorRootMotion__UpdateFunc(); // 0xb30850
    void OnNotifyEnd_6B42A8574562EDCEF83AD5800A6C9303(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_6B42A8574562EDCEF83AD5800A6C9303(const FName& NotifyName); // 0xb30850
    void OnInterrupted_6B42A8574562EDCEF83AD5800A6C9303(const FName& NotifyName); // 0xb30850
    void OnBlendOut_6B42A8574562EDCEF83AD5800A6C9303(const FName& NotifyName); // 0xb30850
    void OnCompleted_6B42A8574562EDCEF83AD5800A6C9303(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_D7E2479B4647AAF2B06F4EAF5668F8EB(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_D7E2479B4647AAF2B06F4EAF5668F8EB(const FName& NotifyName); // 0xb30850
    void OnInterrupted_D7E2479B4647AAF2B06F4EAF5668F8EB(const FName& NotifyName); // 0xb30850
    void OnBlendOut_D7E2479B4647AAF2B06F4EAF5668F8EB(const FName& NotifyName); // 0xb30850
    void OnCompleted_D7E2479B4647AAF2B06F4EAF5668F8EB(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_5B4A73644BBCC37E9243DEA6670B00EF(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_5B4A73644BBCC37E9243DEA6670B00EF(const FName& NotifyName); // 0xb30850
    void OnInterrupted_5B4A73644BBCC37E9243DEA6670B00EF(const FName& NotifyName); // 0xb30850
    void OnBlendOut_5B4A73644BBCC37E9243DEA6670B00EF(const FName& NotifyName); // 0xb30850
    void OnCompleted_5B4A73644BBCC37E9243DEA6670B00EF(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_D333049A412491E647BC2184ACE1B995(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_D333049A412491E647BC2184ACE1B995(const FName& NotifyName); // 0xb30850
    void OnInterrupted_D333049A412491E647BC2184ACE1B995(const FName& NotifyName); // 0xb30850
    void OnBlendOut_D333049A412491E647BC2184ACE1B995(const FName& NotifyName); // 0xb30850
    void OnCompleted_D333049A412491E647BC2184ACE1B995(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_5B90D2934555F2D23C7AEBB3E5E8BF72(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_5B90D2934555F2D23C7AEBB3E5E8BF72(const FName& NotifyName); // 0xb30850
    void OnInterrupted_5B90D2934555F2D23C7AEBB3E5E8BF72(const FName& NotifyName); // 0xb30850
    void OnBlendOut_5B90D2934555F2D23C7AEBB3E5E8BF72(const FName& NotifyName); // 0xb30850
    void OnCompleted_5B90D2934555F2D23C7AEBB3E5E8BF72(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_8C667B47466C7A21103FEEB94F3253CF(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_8C667B47466C7A21103FEEB94F3253CF(const FName& NotifyName); // 0xb30850
    void OnInterrupted_8C667B47466C7A21103FEEB94F3253CF(const FName& NotifyName); // 0xb30850
    void OnBlendOut_8C667B47466C7A21103FEEB94F3253CF(const FName& NotifyName); // 0xb30850
    void OnCompleted_8C667B47466C7A21103FEEB94F3253CF(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_A96FF89047BAA02A4DFAF0B2A3413439(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_A96FF89047BAA02A4DFAF0B2A3413439(const FName& NotifyName); // 0xb30850
    void OnInterrupted_A96FF89047BAA02A4DFAF0B2A3413439(const FName& NotifyName); // 0xb30850
    void OnBlendOut_A96FF89047BAA02A4DFAF0B2A3413439(const FName& NotifyName); // 0xb30850
    void OnCompleted_A96FF89047BAA02A4DFAF0B2A3413439(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_F440608F42D39B98943F15AAF34DA2EC(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_F440608F42D39B98943F15AAF34DA2EC(const FName& NotifyName); // 0xb30850
    void OnInterrupted_F440608F42D39B98943F15AAF34DA2EC(const FName& NotifyName); // 0xb30850
    void OnBlendOut_F440608F42D39B98943F15AAF34DA2EC(const FName& NotifyName); // 0xb30850
    void OnCompleted_F440608F42D39B98943F15AAF34DA2EC(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_998C82F54FFA72115971FA9829A0FFED(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_998C82F54FFA72115971FA9829A0FFED(const FName& NotifyName); // 0xb30850
    void OnInterrupted_998C82F54FFA72115971FA9829A0FFED(const FName& NotifyName); // 0xb30850
    void OnBlendOut_998C82F54FFA72115971FA9829A0FFED(const FName& NotifyName); // 0xb30850
    void OnCompleted_998C82F54FFA72115971FA9829A0FFED(const FName& NotifyName); // 0xb30850
    void HasDied(bool VisceralDeath, AActor* DamageCauser, UDamageType* DamageType); // 0xb30850 [Public]
    void EnemyDestroyed(); // 0xb30850 [Public]
    void CheckAttack(); // 0xb30850
    void DamageCheck(); // 0xb30850
    void GrabAnimationLoop(); // 0xb30850
    void SproutArms(); // 0xb30850
    void SetUpWLFollowSpawnMode(); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void Sing(); // 0xb30850
    void BrainTextureAnim(); // 0xb30850
    void EnemySeesPlayer(); // 0xb30850 [Public]
    void OpenEye(); // 0xb30850
    void CloseEye(); // 0xb30850
    void FireFrenzyBeam(); // 0xb30850
    void CustomSense(); // 0xb30850
    void BndEvt__Sphere_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void AssembleWLPatrolPoints(bool ClearExistingWaypoints); // 0xb30850
    void FadeOutFrenzyBeamSound(); // 0xb30850
    void LostPlayer_Event(); // 0xb30850
    void FadeUpFrenzyBeamSound(); // 0xb30850
    void ForceTurnOnLight(); // 0xb30850
    void SetUpInitAfterFollowFade(); // 0xb30850
    void EndAttackDamage(); // 0xb30850
    void StartAttackDamage(); // 0xb30850
    void ForceSing(); // 0xb30850
    void ExecuteUbergraph_BPC_WL(int32 EntryPoint); // 0xb30850 [Final]

// ABP_WLPoint_C (/Game/Char/Bosses/WL/BP_WLpoint.BP_WLPoint_C)
    void UserConstructionScript(); // 0xb30850 [Event Public]

// IBPI_Enemy_C (/Game/Char/Enemies/BPI_Enemy.BPI_Enemy_C)
    void StartPatrolling(); // 0xb30850 [Public]
    void EnemyDestroyed(); // 0xb30850 [Public]
    void EnemyLostPlayer(); // 0xb30850 [Public]
    void MovementUpdated(); // 0xb30850 [Public]
    void Visceraled(ABP_MainChar_C* PlayerRef); // 0xb30850 [Public]
    void HasDied(bool VisceralDeath, AActor* DamageCauser, UDamageType* DamageType); // 0xb30850 [Public]
    void ReceiveDamage(float DamageAmt, float HitFromAngle, UDamageType* DamageType, AActor* DamageCauser); // 0xb30850 [Public]
    void AttackCheck(float PlayerDist, float PlayerAngle); // 0xb30850 [Public]
    void EnemySeesPlayer(); // 0xb30850 [Public]

// ABP_EnemyParent_C (/Game/Char/Enemies/BP_EnemyParent.BP_EnemyParent_C)
    void AlertNearbyEnemiesToPlayer(); // 0xb30850 [Public]
    void CheckForInvDrop(); // 0xb30850 [Public]
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void TL_RotToTargetInterpSpeed__FinishedFunc(); // 0xb30850
    void TL_RotToTargetInterpSpeed__UpdateFunc(); // 0xb30850
    void TL_EnemyFadeOut__FinishedFunc(); // 0xb30850
    void TL_EnemyFadeOut__UpdateFunc(); // 0xb30850
    void TL_EnemyFadeOut__SwitchToTranslMat__EventFunc(); // 0xb30850
    void RotToFaceSpawnDirection__FinishedFunc(); // 0xb30850
    void RotToFaceSpawnDirection__UpdateFunc(); // 0xb30850
    void OnMoveFinished_3736AF3849DEA284A67B38BEBEB19DAC(const EPathFollowingResult& Result, AAIController* AIController); // 0xb30850
    void OnRequestFailed_3736AF3849DEA284A67B38BEBEB19DAC(); // 0xb30850
    void OnMoveFinished_7D7AAEC345F28E8A77EF698FC7E0E88B(const EPathFollowingResult& Result, AAIController* AIController); // 0xb30850
    void OnRequestFailed_7D7AAEC345F28E8A77EF698FC7E0E88B(); // 0xb30850
    void OnMoveFinished_C28A29C746D4082E61F72097C809ACF1(const EPathFollowingResult& Result, AAIController* AIController); // 0xb30850
    void OnRequestFailed_C28A29C746D4082E61F72097C809ACF1(); // 0xb30850
    void EnemySeesPlayer(); // 0xb30850 [Public]
    void AttackCheck(float PlayerDist, float PlayerAngle); // 0xb30850 [Public]
    void ReceiveDamage(float DamageAmt, float HitFromAngle, UDamageType* DamageType, AActor* DamageCauser); // 0xb30850 [Public]
    void HasDied(bool VisceralDeath, AActor* DamageCauser, UDamageType* DamageType); // 0xb30850 [Public]
    void Visceraled(ABP_MainChar_C* PlayerRef); // 0xb30850 [Public]
    void MovementUpdated(); // 0xb30850 [Public]
    void EnemyLostPlayer(); // 0xb30850 [Public]
    void EnemyDestroyed(); // 0xb30850 [Public]
    void StartPatrolling(); // 0xb30850 [Public]
    void RootMotionRotOverride(); // 0xb30850
    void StartForceRotToPlayer(float TrackRotOffset, float TrackingStrength); // 0xb30850
    void StopForceRotToPlayer(); // 0xb30850
    void SetUpRecoveryEnemy(); // 0xb30850
    void CheckEchoRecoveryDeath(); // 0xb30850
    void ReceiveAnyDamage(float Damage, UDamageType* DamageType, AController* InstigatedBy, AActor* DamageCauser); // 0xb30850 [Event Public]
    void EnemyHasDied(UDamageType* DamageType); // 0xb30850
    void PlayerVisceralsEnemy(); // 0xb30850
    void BndEvt__PawnSensing1_K2Node_ComponentBoundEvent_1_SeePawnDelegate__DelegateSignature(APawn* Pawn); // 0xb30850
    void MovementChecker(); // 0xb30850
    void LostPlayerTarget(); // 0xb30850
    void AttackChecker(); // 0xb30850
    void ForceSensePlayer(AActor* PlayerPawnRef, bool AlertNearbyEnemies); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void HasDied_Event(); // 0xb30850
    void ResetAttackCheckTimer(); // 0xb30850
    void BeginOrResumePatrolingCheck(); // 0xb30850
    void ExecuteUbergraph_BP_EnemyParent(int32 EntryPoint); // 0xb30850 [Final]
    void SpawnedInvPickup__DelegateSignature(ABP_InvPickup_C* BP_InvPickupRef); // 0xb30850 [Public]
    void LostPlayer__DelegateSignature(); // 0xb30850 [Public]
    void RunToPlayerTargetStart__DelegateSignature(); // 0xb30850 [Public]
    void MovementStop__DelegateSignature(); // 0xb30850 [Public]
    void PatrolStart__DelegateSignature(); // 0xb30850 [Public]
    void Died__DelegateSignature(UDamageType* DamageType); // 0xb30850 [Public]
    void AnyDamage__DelegateSignature(); // 0xb30850 [Public]

// ABPC_CrowDog_C (/Game/Char/Enemies/Chimera/CrowDog/BPC_CrowDog.BPC_CrowDog_C)
    void FaceControlRot__FinishedFunc(); // 0xb30850
    void FaceControlRot__UpdateFunc(); // 0xb30850
    void OnNotifyEnd_D6A9C90E49CB937EA75B57A588134987(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_D6A9C90E49CB937EA75B57A588134987(const FName& NotifyName); // 0xb30850
    void OnInterrupted_D6A9C90E49CB937EA75B57A588134987(const FName& NotifyName); // 0xb30850
    void OnBlendOut_D6A9C90E49CB937EA75B57A588134987(const FName& NotifyName); // 0xb30850
    void OnCompleted_D6A9C90E49CB937EA75B57A588134987(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_E9C4AB6848C0A864EC9694AB6DF97CC7(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_E9C4AB6848C0A864EC9694AB6DF97CC7(const FName& NotifyName); // 0xb30850
    void OnInterrupted_E9C4AB6848C0A864EC9694AB6DF97CC7(const FName& NotifyName); // 0xb30850
    void OnBlendOut_E9C4AB6848C0A864EC9694AB6DF97CC7(const FName& NotifyName); // 0xb30850
    void OnCompleted_E9C4AB6848C0A864EC9694AB6DF97CC7(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_261F48914E1FA02D59B5C4A2BFD3F564(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_261F48914E1FA02D59B5C4A2BFD3F564(const FName& NotifyName); // 0xb30850
    void OnInterrupted_261F48914E1FA02D59B5C4A2BFD3F564(const FName& NotifyName); // 0xb30850
    void OnBlendOut_261F48914E1FA02D59B5C4A2BFD3F564(const FName& NotifyName); // 0xb30850
    void OnCompleted_261F48914E1FA02D59B5C4A2BFD3F564(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_EF22D2804F87EBE68E4B6D99519A35CB(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_EF22D2804F87EBE68E4B6D99519A35CB(const FName& NotifyName); // 0xb30850
    void OnInterrupted_EF22D2804F87EBE68E4B6D99519A35CB(const FName& NotifyName); // 0xb30850
    void OnBlendOut_EF22D2804F87EBE68E4B6D99519A35CB(const FName& NotifyName); // 0xb30850
    void OnCompleted_EF22D2804F87EBE68E4B6D99519A35CB(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_E7199123463A290BD06478AB66C7D40E(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_E7199123463A290BD06478AB66C7D40E(const FName& NotifyName); // 0xb30850
    void OnInterrupted_E7199123463A290BD06478AB66C7D40E(const FName& NotifyName); // 0xb30850
    void OnBlendOut_E7199123463A290BD06478AB66C7D40E(const FName& NotifyName); // 0xb30850
    void OnCompleted_E7199123463A290BD06478AB66C7D40E(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_B0CA452C4DAF4A08CA5943A4FF688006(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_B0CA452C4DAF4A08CA5943A4FF688006(const FName& NotifyName); // 0xb30850
    void OnInterrupted_B0CA452C4DAF4A08CA5943A4FF688006(const FName& NotifyName); // 0xb30850
    void OnBlendOut_B0CA452C4DAF4A08CA5943A4FF688006(const FName& NotifyName); // 0xb30850
    void OnCompleted_B0CA452C4DAF4A08CA5943A4FF688006(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_23D7A18F4EAA33B1861524AA5EFF7D9B(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_23D7A18F4EAA33B1861524AA5EFF7D9B(const FName& NotifyName); // 0xb30850
    void OnInterrupted_23D7A18F4EAA33B1861524AA5EFF7D9B(const FName& NotifyName); // 0xb30850
    void OnBlendOut_23D7A18F4EAA33B1861524AA5EFF7D9B(const FName& NotifyName); // 0xb30850
    void OnCompleted_23D7A18F4EAA33B1861524AA5EFF7D9B(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_AF715AAD463750957D05AAB8C15E731A(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_AF715AAD463750957D05AAB8C15E731A(const FName& NotifyName); // 0xb30850
    void OnInterrupted_AF715AAD463750957D05AAB8C15E731A(const FName& NotifyName); // 0xb30850
    void OnBlendOut_AF715AAD463750957D05AAB8C15E731A(const FName& NotifyName); // 0xb30850
    void OnCompleted_AF715AAD463750957D05AAB8C15E731A(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_CA241125412700627A7D20A36C254FBC(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_CA241125412700627A7D20A36C254FBC(const FName& NotifyName); // 0xb30850
    void OnInterrupted_CA241125412700627A7D20A36C254FBC(const FName& NotifyName); // 0xb30850
    void OnBlendOut_CA241125412700627A7D20A36C254FBC(const FName& NotifyName); // 0xb30850
    void OnCompleted_CA241125412700627A7D20A36C254FBC(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_F131417E44C02C63D493E2A2597AEB61(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_F131417E44C02C63D493E2A2597AEB61(const FName& NotifyName); // 0xb30850
    void OnInterrupted_F131417E44C02C63D493E2A2597AEB61(const FName& NotifyName); // 0xb30850
    void OnBlendOut_F131417E44C02C63D493E2A2597AEB61(const FName& NotifyName); // 0xb30850
    void OnCompleted_F131417E44C02C63D493E2A2597AEB61(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_30E0D7EA41FCC394E585E0B3D984FC5D(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_30E0D7EA41FCC394E585E0B3D984FC5D(const FName& NotifyName); // 0xb30850
    void OnInterrupted_30E0D7EA41FCC394E585E0B3D984FC5D(const FName& NotifyName); // 0xb30850
    void OnBlendOut_30E0D7EA41FCC394E585E0B3D984FC5D(const FName& NotifyName); // 0xb30850
    void OnCompleted_30E0D7EA41FCC394E585E0B3D984FC5D(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_19F410A1490C9215762A43928747B537(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_19F410A1490C9215762A43928747B537(const FName& NotifyName); // 0xb30850
    void OnInterrupted_19F410A1490C9215762A43928747B537(const FName& NotifyName); // 0xb30850
    void OnBlendOut_19F410A1490C9215762A43928747B537(const FName& NotifyName); // 0xb30850
    void OnCompleted_19F410A1490C9215762A43928747B537(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_AD33852746256A53A594D7AFA89DC002(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_AD33852746256A53A594D7AFA89DC002(const FName& NotifyName); // 0xb30850
    void OnInterrupted_AD33852746256A53A594D7AFA89DC002(const FName& NotifyName); // 0xb30850
    void OnBlendOut_AD33852746256A53A594D7AFA89DC002(const FName& NotifyName); // 0xb30850
    void OnCompleted_AD33852746256A53A594D7AFA89DC002(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_2D04B67A4588822AFED4D8B94971CD5E(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_2D04B67A4588822AFED4D8B94971CD5E(const FName& NotifyName); // 0xb30850
    void OnInterrupted_2D04B67A4588822AFED4D8B94971CD5E(const FName& NotifyName); // 0xb30850
    void OnBlendOut_2D04B67A4588822AFED4D8B94971CD5E(const FName& NotifyName); // 0xb30850
    void OnCompleted_2D04B67A4588822AFED4D8B94971CD5E(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_269B9EE242DE053D7DA86493E355CD4F(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_269B9EE242DE053D7DA86493E355CD4F(const FName& NotifyName); // 0xb30850
    void OnInterrupted_269B9EE242DE053D7DA86493E355CD4F(const FName& NotifyName); // 0xb30850
    void OnBlendOut_269B9EE242DE053D7DA86493E355CD4F(const FName& NotifyName); // 0xb30850
    void OnCompleted_269B9EE242DE053D7DA86493E355CD4F(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_2963F4994E54F59C2D210FA5D2A76C56(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_2963F4994E54F59C2D210FA5D2A76C56(const FName& NotifyName); // 0xb30850
    void OnInterrupted_2963F4994E54F59C2D210FA5D2A76C56(const FName& NotifyName); // 0xb30850
    void OnBlendOut_2963F4994E54F59C2D210FA5D2A76C56(const FName& NotifyName); // 0xb30850
    void OnCompleted_2963F4994E54F59C2D210FA5D2A76C56(const FName& NotifyName); // 0xb30850
    void HasDied(bool VisceralDeath, AActor* DamageCauser, UDamageType* DamageType); // 0xb30850 [Public]
    void ReceiveDamage(float DamageAmt, float HitFromAngle, UDamageType* DamageType, AActor* DamageCauser); // 0xb30850 [Public]
    void AttackCheck(float PlayerDist, float PlayerAngle); // 0xb30850 [Public]
    void ForceCloseAttackCheck(); // 0xb30850
    void DamageCheck(); // 0xb30850
    void ResetDamageDoOnce(); // 0xb30850
    void StartAttackDamage(); // 0xb30850
    void EndAttackDamage(); // 0xb30850
    void BndEvt__CapsuleComponent_K2Node_ComponentBoundEvent_0_ComponentHitSignature__DelegateSignature(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit); // 0xb30850
    void ForceShortAtk(); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void PatrolStart_Event(); // 0xb30850
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void MovementStop_Event(); // 0xb30850
    void MovementCheck(); // 0xb30850
    void RunToPlayerTargetStart_Event(); // 0xb30850
    void StartFaceControlLoc(); // 0xb30850
    void EnemySeesPlayer(); // 0xb30850 [Public]
    void EnemyLostPlayer(); // 0xb30850 [Public]
    void RunToPlayerTargetCheck(); // 0xb30850
    void Interacted_Event(ABP_MainChar_C* MainCharRef); // 0xb30850
    void ExecuteUbergraph_BPC_CrowDog(int32 EntryPoint); // 0xb30850 [Final]

// UABP_GiantPig_C (/Game/Char/Enemies/GiantPig/ABP_GiantPig.ABP_GiantPig_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GiantPig_AnimGraphNode_BlendListByBool_8B09ECCC40FC5AD8ADFAC9B74CF9DC65(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void AnimNotify_LandImpact(); // 0xb30850
    void AnimNotify_DamageStartM(); // 0xb30850
    void AnimNotify_DamageEndM(); // 0xb30850
    void AnimNotify_DT_M(); // 0xb30850
    void AnimNotify_FootstepB(); // 0xb30850
    void AnimNotify_FootstepF(); // 0xb30850
    void AnimNotify_DamageStartP(); // 0xb30850
    void AnimNotify_DT_L(); // 0xb30850
    void ExecuteUbergraph_ABP_GiantPig(int32 EntryPoint); // 0xb30850 [Final]

// ABPC_GiantPig_C (/Game/Char/Enemies/GiantPig/BPC_GiantPig.BPC_GiantPig_C)
    void OnNotifyEnd_70F7E0004F2B971BD6BBB4A3AFBEEA9C(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_70F7E0004F2B971BD6BBB4A3AFBEEA9C(const FName& NotifyName); // 0xb30850
    void OnInterrupted_70F7E0004F2B971BD6BBB4A3AFBEEA9C(const FName& NotifyName); // 0xb30850
    void OnBlendOut_70F7E0004F2B971BD6BBB4A3AFBEEA9C(const FName& NotifyName); // 0xb30850
    void OnCompleted_70F7E0004F2B971BD6BBB4A3AFBEEA9C(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_3DDE56E6468CE57C65223C979A0F6D1A(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_3DDE56E6468CE57C65223C979A0F6D1A(const FName& NotifyName); // 0xb30850
    void OnInterrupted_3DDE56E6468CE57C65223C979A0F6D1A(const FName& NotifyName); // 0xb30850
    void OnBlendOut_3DDE56E6468CE57C65223C979A0F6D1A(const FName& NotifyName); // 0xb30850
    void OnCompleted_3DDE56E6468CE57C65223C979A0F6D1A(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_FB9F4EC740C18FE7E78B25AB91843B59(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_FB9F4EC740C18FE7E78B25AB91843B59(const FName& NotifyName); // 0xb30850
    void OnInterrupted_FB9F4EC740C18FE7E78B25AB91843B59(const FName& NotifyName); // 0xb30850
    void OnBlendOut_FB9F4EC740C18FE7E78B25AB91843B59(const FName& NotifyName); // 0xb30850
    void OnCompleted_FB9F4EC740C18FE7E78B25AB91843B59(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_1626ED564E553BD606A083A041108067(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_1626ED564E553BD606A083A041108067(const FName& NotifyName); // 0xb30850
    void OnInterrupted_1626ED564E553BD606A083A041108067(const FName& NotifyName); // 0xb30850
    void OnBlendOut_1626ED564E553BD606A083A041108067(const FName& NotifyName); // 0xb30850
    void OnCompleted_1626ED564E553BD606A083A041108067(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_E17CCEC1420FBF52C8A8C7AA2310A196(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_E17CCEC1420FBF52C8A8C7AA2310A196(const FName& NotifyName); // 0xb30850
    void OnInterrupted_E17CCEC1420FBF52C8A8C7AA2310A196(const FName& NotifyName); // 0xb30850
    void OnBlendOut_E17CCEC1420FBF52C8A8C7AA2310A196(const FName& NotifyName); // 0xb30850
    void OnCompleted_E17CCEC1420FBF52C8A8C7AA2310A196(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_4F0D882844F878B0CE158A8464C44C04(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_4F0D882844F878B0CE158A8464C44C04(const FName& NotifyName); // 0xb30850
    void OnInterrupted_4F0D882844F878B0CE158A8464C44C04(const FName& NotifyName); // 0xb30850
    void OnBlendOut_4F0D882844F878B0CE158A8464C44C04(const FName& NotifyName); // 0xb30850
    void OnCompleted_4F0D882844F878B0CE158A8464C44C04(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_F5CC19A74C4BC1BBDDBB19B6C104D415(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_F5CC19A74C4BC1BBDDBB19B6C104D415(const FName& NotifyName); // 0xb30850
    void OnInterrupted_F5CC19A74C4BC1BBDDBB19B6C104D415(const FName& NotifyName); // 0xb30850
    void OnBlendOut_F5CC19A74C4BC1BBDDBB19B6C104D415(const FName& NotifyName); // 0xb30850
    void OnCompleted_F5CC19A74C4BC1BBDDBB19B6C104D415(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_ED4B91D54D54E8DD88C82C8FA11F2E41(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_ED4B91D54D54E8DD88C82C8FA11F2E41(const FName& NotifyName); // 0xb30850
    void OnInterrupted_ED4B91D54D54E8DD88C82C8FA11F2E41(const FName& NotifyName); // 0xb30850
    void OnBlendOut_ED4B91D54D54E8DD88C82C8FA11F2E41(const FName& NotifyName); // 0xb30850
    void OnCompleted_ED4B91D54D54E8DD88C82C8FA11F2E41(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_A5853FE840332335018CA4ABBBC01159(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_A5853FE840332335018CA4ABBBC01159(const FName& NotifyName); // 0xb30850
    void OnInterrupted_A5853FE840332335018CA4ABBBC01159(const FName& NotifyName); // 0xb30850
    void OnBlendOut_A5853FE840332335018CA4ABBBC01159(const FName& NotifyName); // 0xb30850
    void OnCompleted_A5853FE840332335018CA4ABBBC01159(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_5F4168564016CEBBA9A205A7074640D0(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_5F4168564016CEBBA9A205A7074640D0(const FName& NotifyName); // 0xb30850
    void OnInterrupted_5F4168564016CEBBA9A205A7074640D0(const FName& NotifyName); // 0xb30850
    void OnBlendOut_5F4168564016CEBBA9A205A7074640D0(const FName& NotifyName); // 0xb30850
    void OnCompleted_5F4168564016CEBBA9A205A7074640D0(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_7325CD7145DDC67B489C8BA72EC98EAB(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_7325CD7145DDC67B489C8BA72EC98EAB(const FName& NotifyName); // 0xb30850
    void OnInterrupted_7325CD7145DDC67B489C8BA72EC98EAB(const FName& NotifyName); // 0xb30850
    void OnBlendOut_7325CD7145DDC67B489C8BA72EC98EAB(const FName& NotifyName); // 0xb30850
    void OnCompleted_7325CD7145DDC67B489C8BA72EC98EAB(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_B26D0F664D3B34151B8BC6848ADC451C(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_B26D0F664D3B34151B8BC6848ADC451C(const FName& NotifyName); // 0xb30850
    void OnInterrupted_B26D0F664D3B34151B8BC6848ADC451C(const FName& NotifyName); // 0xb30850
    void OnBlendOut_B26D0F664D3B34151B8BC6848ADC451C(const FName& NotifyName); // 0xb30850
    void OnCompleted_B26D0F664D3B34151B8BC6848ADC451C(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_863BD5674B0496FEA258A7BF5D8A726A(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_863BD5674B0496FEA258A7BF5D8A726A(const FName& NotifyName); // 0xb30850
    void OnInterrupted_863BD5674B0496FEA258A7BF5D8A726A(const FName& NotifyName); // 0xb30850
    void OnBlendOut_863BD5674B0496FEA258A7BF5D8A726A(const FName& NotifyName); // 0xb30850
    void OnCompleted_863BD5674B0496FEA258A7BF5D8A726A(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_2310A89F4C1268ACF47B1F936B087141(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_2310A89F4C1268ACF47B1F936B087141(const FName& NotifyName); // 0xb30850
    void OnInterrupted_2310A89F4C1268ACF47B1F936B087141(const FName& NotifyName); // 0xb30850
    void OnBlendOut_2310A89F4C1268ACF47B1F936B087141(const FName& NotifyName); // 0xb30850
    void OnCompleted_2310A89F4C1268ACF47B1F936B087141(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_ECCCD18D4639B207BFD3F0B1F06BFF58(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_ECCCD18D4639B207BFD3F0B1F06BFF58(const FName& NotifyName); // 0xb30850
    void OnInterrupted_ECCCD18D4639B207BFD3F0B1F06BFF58(const FName& NotifyName); // 0xb30850
    void OnBlendOut_ECCCD18D4639B207BFD3F0B1F06BFF58(const FName& NotifyName); // 0xb30850
    void OnCompleted_ECCCD18D4639B207BFD3F0B1F06BFF58(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_D9400F8E4D07BD5FCE0F018C7BC761C6(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_D9400F8E4D07BD5FCE0F018C7BC761C6(const FName& NotifyName); // 0xb30850
    void OnInterrupted_D9400F8E4D07BD5FCE0F018C7BC761C6(const FName& NotifyName); // 0xb30850
    void OnBlendOut_D9400F8E4D07BD5FCE0F018C7BC761C6(const FName& NotifyName); // 0xb30850
    void OnCompleted_D9400F8E4D07BD5FCE0F018C7BC761C6(const FName& NotifyName); // 0xb30850
    void ReceiveDamage(float DamageAmt, float HitFromAngle, UDamageType* DamageType, AActor* DamageCauser); // 0xb30850 [Public]
    void ForceCounter(); // 0xb30850
    void Visceraled(ABP_MainChar_C* PlayerRef); // 0xb30850 [Public]
    void HasDied(bool VisceralDeath, AActor* DamageCauser, UDamageType* DamageType); // 0xb30850 [Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void StartAttackDamage(); // 0xb30850
    void EndAttackDamage(); // 0xb30850
    void BndEvt__CapsuleComponent_K2Node_ComponentBoundEvent_0_ComponentHitSignature__DelegateSignature(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit); // 0xb30850
    void DamageCheck(); // 0xb30850
    void ResetDamageDoOnce(); // 0xb30850
    void ForceCloseAttackCheck(); // 0xb30850
    void AttackCheck(float PlayerDist, float PlayerAngle); // 0xb30850 [Public]
    void PoisonGasAttack(); // 0xb30850
    void CheckChargeVector(); // 0xb30850
    void ForceChargeStop(); // 0xb30850
    void PlayChargeAttackAnim(); // 0xb30850
    void ExecuteUbergraph_BPC_GiantPig(int32 EntryPoint); // 0xb30850 [Final]

// UABP_RabidDog_C (/Game/Char/Enemies/RabidDog/ABP_RabidDog.ABP_RabidDog_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_RabidDog_AnimGraphNode_TransitionResult_CA8CA1FE4AD8F9FBB6285A8499274C38(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_RabidDog_AnimGraphNode_ModifyBone_FDAF52DD4A76ED827AEDC88BF7A47B8A(); // 0xb30850
    void AnimNotify_DamageStartM(); // 0xb30850
    void AnimNotify_DamageEndM(); // 0xb30850
    void BlueprintInitializeAnimation(); // 0xb30850 [Event Public]
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void ExecuteUbergraph_ABP_RabidDog(int32 EntryPoint); // 0xb30850 [Final]

// ABPC_RabidDog_C (/Game/Char/Enemies/RabidDog/BPC_RabidDog.BPC_RabidDog_C)
    void FaceControlRot__FinishedFunc(); // 0xb30850
    void FaceControlRot__UpdateFunc(); // 0xb30850
    void OnNotifyEnd_A9F8CF5446DE404C8F12DA8A5C7B8084(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_A9F8CF5446DE404C8F12DA8A5C7B8084(const FName& NotifyName); // 0xb30850
    void OnInterrupted_A9F8CF5446DE404C8F12DA8A5C7B8084(const FName& NotifyName); // 0xb30850
    void OnBlendOut_A9F8CF5446DE404C8F12DA8A5C7B8084(const FName& NotifyName); // 0xb30850
    void OnCompleted_A9F8CF5446DE404C8F12DA8A5C7B8084(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_5D54852045C44B1A634EA9A5E81D9A0A(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_5D54852045C44B1A634EA9A5E81D9A0A(const FName& NotifyName); // 0xb30850
    void OnInterrupted_5D54852045C44B1A634EA9A5E81D9A0A(const FName& NotifyName); // 0xb30850
    void OnBlendOut_5D54852045C44B1A634EA9A5E81D9A0A(const FName& NotifyName); // 0xb30850
    void OnCompleted_5D54852045C44B1A634EA9A5E81D9A0A(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_2AD0EEEE4A783E7626EE21A57E424D29(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_2AD0EEEE4A783E7626EE21A57E424D29(const FName& NotifyName); // 0xb30850
    void OnInterrupted_2AD0EEEE4A783E7626EE21A57E424D29(const FName& NotifyName); // 0xb30850
    void OnBlendOut_2AD0EEEE4A783E7626EE21A57E424D29(const FName& NotifyName); // 0xb30850
    void OnCompleted_2AD0EEEE4A783E7626EE21A57E424D29(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_681CE99C4CA79EC80C4DFD8A507A9C1C(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_681CE99C4CA79EC80C4DFD8A507A9C1C(const FName& NotifyName); // 0xb30850
    void OnInterrupted_681CE99C4CA79EC80C4DFD8A507A9C1C(const FName& NotifyName); // 0xb30850
    void OnBlendOut_681CE99C4CA79EC80C4DFD8A507A9C1C(const FName& NotifyName); // 0xb30850
    void OnCompleted_681CE99C4CA79EC80C4DFD8A507A9C1C(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_D2B8000F411D266A92DB638E89C516B2(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_D2B8000F411D266A92DB638E89C516B2(const FName& NotifyName); // 0xb30850
    void OnInterrupted_D2B8000F411D266A92DB638E89C516B2(const FName& NotifyName); // 0xb30850
    void OnBlendOut_D2B8000F411D266A92DB638E89C516B2(const FName& NotifyName); // 0xb30850
    void OnCompleted_D2B8000F411D266A92DB638E89C516B2(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_00FB89B4456C1AED9C516886A22F9AB5(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_00FB89B4456C1AED9C516886A22F9AB5(const FName& NotifyName); // 0xb30850
    void OnInterrupted_00FB89B4456C1AED9C516886A22F9AB5(const FName& NotifyName); // 0xb30850
    void OnBlendOut_00FB89B4456C1AED9C516886A22F9AB5(const FName& NotifyName); // 0xb30850
    void OnCompleted_00FB89B4456C1AED9C516886A22F9AB5(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_223014EC41BD05C36A5D008B7E36D19E(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_223014EC41BD05C36A5D008B7E36D19E(const FName& NotifyName); // 0xb30850
    void OnInterrupted_223014EC41BD05C36A5D008B7E36D19E(const FName& NotifyName); // 0xb30850
    void OnBlendOut_223014EC41BD05C36A5D008B7E36D19E(const FName& NotifyName); // 0xb30850
    void OnCompleted_223014EC41BD05C36A5D008B7E36D19E(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_8D2ACF894CF0C02232C539ADBCE4763B(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_8D2ACF894CF0C02232C539ADBCE4763B(const FName& NotifyName); // 0xb30850
    void OnInterrupted_8D2ACF894CF0C02232C539ADBCE4763B(const FName& NotifyName); // 0xb30850
    void OnBlendOut_8D2ACF894CF0C02232C539ADBCE4763B(const FName& NotifyName); // 0xb30850
    void OnCompleted_8D2ACF894CF0C02232C539ADBCE4763B(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_DA5FCE644AC9ABFCE56267BE099266C4(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_DA5FCE644AC9ABFCE56267BE099266C4(const FName& NotifyName); // 0xb30850
    void OnInterrupted_DA5FCE644AC9ABFCE56267BE099266C4(const FName& NotifyName); // 0xb30850
    void OnBlendOut_DA5FCE644AC9ABFCE56267BE099266C4(const FName& NotifyName); // 0xb30850
    void OnCompleted_DA5FCE644AC9ABFCE56267BE099266C4(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_E52624A349B1E4B4CA8DB094566E1C59(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_E52624A349B1E4B4CA8DB094566E1C59(const FName& NotifyName); // 0xb30850
    void OnInterrupted_E52624A349B1E4B4CA8DB094566E1C59(const FName& NotifyName); // 0xb30850
    void OnBlendOut_E52624A349B1E4B4CA8DB094566E1C59(const FName& NotifyName); // 0xb30850
    void OnCompleted_E52624A349B1E4B4CA8DB094566E1C59(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_49834D9E4177BEA4CBE34CAEC3B9EE28(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_49834D9E4177BEA4CBE34CAEC3B9EE28(const FName& NotifyName); // 0xb30850
    void OnInterrupted_49834D9E4177BEA4CBE34CAEC3B9EE28(const FName& NotifyName); // 0xb30850
    void OnBlendOut_49834D9E4177BEA4CBE34CAEC3B9EE28(const FName& NotifyName); // 0xb30850
    void OnCompleted_49834D9E4177BEA4CBE34CAEC3B9EE28(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_DDA270694CFF8D2316CA53A947A35FD2(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_DDA270694CFF8D2316CA53A947A35FD2(const FName& NotifyName); // 0xb30850
    void OnInterrupted_DDA270694CFF8D2316CA53A947A35FD2(const FName& NotifyName); // 0xb30850
    void OnBlendOut_DDA270694CFF8D2316CA53A947A35FD2(const FName& NotifyName); // 0xb30850
    void OnCompleted_DDA270694CFF8D2316CA53A947A35FD2(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_1A33C6204F3290178D2565AB533A7B80(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_1A33C6204F3290178D2565AB533A7B80(const FName& NotifyName); // 0xb30850
    void OnInterrupted_1A33C6204F3290178D2565AB533A7B80(const FName& NotifyName); // 0xb30850
    void OnBlendOut_1A33C6204F3290178D2565AB533A7B80(const FName& NotifyName); // 0xb30850
    void OnCompleted_1A33C6204F3290178D2565AB533A7B80(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_54290A2C4A644070462E4A9FCDBE8C6E(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_54290A2C4A644070462E4A9FCDBE8C6E(const FName& NotifyName); // 0xb30850
    void OnInterrupted_54290A2C4A644070462E4A9FCDBE8C6E(const FName& NotifyName); // 0xb30850
    void OnBlendOut_54290A2C4A644070462E4A9FCDBE8C6E(const FName& NotifyName); // 0xb30850
    void OnCompleted_54290A2C4A644070462E4A9FCDBE8C6E(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_50A76F3D46A5B608876735B8C9739290(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_50A76F3D46A5B608876735B8C9739290(const FName& NotifyName); // 0xb30850
    void OnInterrupted_50A76F3D46A5B608876735B8C9739290(const FName& NotifyName); // 0xb30850
    void OnBlendOut_50A76F3D46A5B608876735B8C9739290(const FName& NotifyName); // 0xb30850
    void OnCompleted_50A76F3D46A5B608876735B8C9739290(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_D0525442498F3954375DE79B7DA75E45(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_D0525442498F3954375DE79B7DA75E45(const FName& NotifyName); // 0xb30850
    void OnInterrupted_D0525442498F3954375DE79B7DA75E45(const FName& NotifyName); // 0xb30850
    void OnBlendOut_D0525442498F3954375DE79B7DA75E45(const FName& NotifyName); // 0xb30850
    void OnCompleted_D0525442498F3954375DE79B7DA75E45(const FName& NotifyName); // 0xb30850
    void HasDied(bool VisceralDeath, AActor* DamageCauser, UDamageType* DamageType); // 0xb30850 [Public]
    void ReceiveDamage(float DamageAmt, float HitFromAngle, UDamageType* DamageType, AActor* DamageCauser); // 0xb30850 [Public]
    void AttackCheck(float PlayerDist, float PlayerAngle); // 0xb30850 [Public]
    void ForceCloseAttackCheck(); // 0xb30850
    void DamageCheck(); // 0xb30850
    void ResetDamageDoOnce(); // 0xb30850
    void StartAttackDamage(); // 0xb30850
    void EndAttackDamage(); // 0xb30850
    void BndEvt__CapsuleComponent_K2Node_ComponentBoundEvent_0_ComponentHitSignature__DelegateSignature(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit); // 0xb30850
    void ForceShortAtk(); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void PatrolStart_Event(); // 0xb30850
    void MovementStop_Event(); // 0xb30850
    void MovementCheck(); // 0xb30850
    void RunToPlayerTargetStart_Event(); // 0xb30850
    void StartFaceControlLoc(); // 0xb30850
    void EnemySeesPlayer(); // 0xb30850 [Public]
    void EnemyLostPlayer(); // 0xb30850 [Public]
    void RunToPlayerTargetCheck(); // 0xb30850
    void Interacted_Event(ABP_MainChar_C* MainCharRef); // 0xb30850
    void CheckFriendlyMode(); // 0xb30850
    void ExecuteUbergraph_BPC_RabidDog(int32 EntryPoint); // 0xb30850 [Final]

// UABP_SoyTrioKart_C (/Game/Char/Enemies/SoY/Anim/ABP_SoyTrioKart.ABP_SoyTrioKart_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SoyTrioKart_AnimGraphNode_ModifyBone_7357C67341BC7980FC723AA52FB2D065(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SoyTrioKart_AnimGraphNode_ModifyBone_85D024B841A9AB22BFDBD28DC68DBF33(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SoyTrioKart_AnimGraphNode_ModifyBone_B73CA4884C4F792569E156B5D4A6651B(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SoyTrioKart_AnimGraphNode_ModifyBone_A743618D4A793F84E759B7B12E6466DC(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SoyTrioKart_AnimGraphNode_ModifyBone_F7E89F0545879AC46C09E69162A89987(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SoyTrioKart_AnimGraphNode_BlendListByBool_B506D5CE47587638D578DAA5BB589BDA(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SoyTrioKart_AnimGraphNode_BlendSpacePlayer_3273DEC245A671F2E6DF359C598949C1(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SoyTrioKart_AnimGraphNode_BlendListByInt_F0F25AF342C1799DB3FC23AB468F6B6B(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SoyTrioKart_AnimGraphNode_ModifyBone_4246B2AD431F07A5E916BC925D347E32(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SoyTrioKart_AnimGraphNode_BlendListByBool_0288D8394ADB1ADA04F10C838D9FABC4(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SoyTrioKart_AnimGraphNode_ModifyBone_865AFDBB4774C827198F929C13D2C153(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SoyTrioKart_AnimGraphNode_BlendSpacePlayer_54E146E4469640317C37F0B2A0501336(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SoyTrioKart_AnimGraphNode_BlendListByBool_1B2B7EC14070584FCC2AAC81B767E7D7(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SoyTrioKart_AnimGraphNode_ModifyBone_F92069054D97DA02D8F160B606C19A4D(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SoyTrioKart_AnimGraphNode_ModifyBone_F0B04F9144670DF2F3786DB60DA3B789(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SoyTrioKart_AnimGraphNode_LayeredBoneBlend_05B3AD114B706FFE4908DE837BEFC699(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SoyTrioKart_AnimGraphNode_BlendListByBool_2D2F902F40E91E50C9327EBE7604E4F7(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SoyTrioKart_AnimGraphNode_ModifyBone_867E584F4F02F0170572C89A94EB53A4(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SoyTrioKart_AnimGraphNode_BlendSpacePlayer_489D74464E4EB5D36D37CDB186A735F4(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SoyTrioKart_AnimGraphNode_ModifyBone_71F90C2D43FD886CA12842BB73F2CF9C(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SoyTrioKart_AnimGraphNode_ModifyBone_BAAE03B344558AD185C7C7ACDE23868A(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SoyTrioKart_AnimGraphNode_ModifyBone_3F9167E04B12B9848A21168828D576E7(); // 0xb30850
    void ExecuteUbergraph_ABP_SoyTrioKart(int32 EntryPoint); // 0xb30850 [Final]

// UABP_Hunter_C (/Game/Char/Hunter/Anim/ABP_Hunter.ABP_Hunter_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Hunter_AnimGraphNode_ModifyBone_AA5D9064429FE8F75D0247B3B84BA775(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Hunter_AnimGraphNode_ModifyBone_876BFDB94193E44B841CF5B4CB6CB828(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Hunter_AnimGraphNode_ModifyBone_2D1794AB406C827449D62593BE989E77(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Hunter_AnimGraphNode_ModifyBone_E5CA7A57419281CBEFC2E1B53F97865E(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Hunter_AnimGraphNode_ModifyBone_54E9D26D459B6B8B82AB529CFAFC9325(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Hunter_AnimGraphNode_ModifyBone_0850E8884D17FAD8DED46D9CD478F0E4(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Hunter_AnimGraphNode_ModifyBone_6952152F48BB65B637EA2FA68A0F67A0(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Hunter_AnimGraphNode_BlendListByBool_398AE1524459EDAF669B0B9107ABD6ED(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Hunter_AnimGraphNode_BlendListByBool_467C388A42B66529AE6EF6871F779978(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Hunter_AnimGraphNode_BlendListByBool_9B2852EF45B6F947DBAE89B04987E4B3(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Hunter_AnimGraphNode_TransitionResult_685877CD43308FD36D2820AD206F1A78(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Hunter_AnimGraphNode_BlendListByBool_2AEF43F9420426555A2B90A067CAFE04(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void AnimNotify_Footstep(); // 0xb30850
    void UpdateCharSizes(); // 0xb30850
    void BlueprintInitializeAnimation(); // 0xb30850 [Event Public]
    void AnimNotify_AttackStartL(); // 0xb30850
    void AnimNotify_AttackStopL(); // 0xb30850
    void AnimNotify_AttackStartR(); // 0xb30850
    void AnimNotify_AttackStopR(); // 0xb30850
    void ExecuteUbergraph_ABP_Hunter(int32 EntryPoint); // 0xb30850 [Final]

// UABP_MainMenuHunter_C (/Game/Char/Hunter/Anim/ABP_MainMenuHunter.ABP_MainMenuHunter_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MainMenuHunter_AnimGraphNode_ModifyBone_A9628F6543A43C03063FABBF2C90E187(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MainMenuHunter_AnimGraphNode_ModifyBone_8361651149E3EFFEDC8779B9222C0C20(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MainMenuHunter_AnimGraphNode_ModifyBone_0B928B14469F2385382300BFE57D5808(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MainMenuHunter_AnimGraphNode_ModifyBone_B0B4FF3C45232533DD2EF68E50F923B1(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MainMenuHunter_AnimGraphNode_ModifyBone_E5A1D01D4B551970435A648B96FDEEAA(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MainMenuHunter_AnimGraphNode_ModifyBone_79A524DE4C46B8F70CA045BB3EE79C48(); // 0xb30850
    void ExecuteUbergraph_ABP_MainMenuHunter(int32 EntryPoint); // 0xb30850 [Final]

// UABP_AstralMonogear_C (/Game/Char/Karts/AstralMonogear/ABP_AstralMonogear.ABP_AstralMonogear_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_SequencePlayer_4D9C79D6440ED7B611B9C3B9061A7B69(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_BlendListByBool_30906D3047B7C14A9284E29B78BD1EC1(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_ModifyBone_30C6FDF04DB536DFA12D8DBB677159A9(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_ModifyBone_FBADF0674287E961646C23A7DD5E83B0(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_ModifyBone_EB41794548303A19F5949AA24FB1EAAF(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_BlendListByInt_A01138874B7FDBAED1820C9CE56A3EFE(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_ModifyBone_2511F7264761A087C5DAAC8377259AEB(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_ModifyBone_D98266F34C477E4C38A5BD83BA8E1C3C(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_ModifyBone_AA9EC3CC4B9053EEA8485DA4B179674D(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_ModifyBone_D94365B44D94D70FEA437C884BE77156(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_ModifyBone_B8D5FC7C406BA3BF6CBDCD8FDA752B93(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_ModifyBone_8F73538C4FAAE31EC4D506ADAC0FE0D8(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_ModifyBone_B6A580EA48F4A20F09B8FA8E5F58F963(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_ModifyBone_5E0006CC4D9BD6EF8B8F88A69B1224A3(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_ModifyBone_022EF149454186B38ADFF48D9353E37D(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_ModifyBone_CCC892ED47AA1E5C9BF5948ECB0394BC(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_BlendListByInt_4A6DAE944FA2AD9DEC61989AA9CF4FDE(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_ModifyBone_29C4FD5E49CBA7E25966C5938B3140DA(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_ModifyBone_239B9C2C4A5456CD689AD797DD63414E(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_ModifyBone_461DFBF9463D8FA18DA157AAAB437D24(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_ModifyBone_6E1EF74041246C32A5F55EAAD071DF6A(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_ModifyBone_767810984F21B457737F949DB2584080(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_ModifyBone_580462184423ADD82EA0FF80A35D8604(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_ModifyBone_939C1F50454A974DB47258A085B630DF(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_ModifyBone_26E46608492E92C1080F8AA319DD9140(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_ModifyBone_42E45D784E4D7B2A48680787D715DF5A(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_BlendListByInt_288A74554F116CFD660C6380AFDB8AB7(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_ModifyBone_D67EF1474DB6B34159EC27ACB6B668A8(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_BlendListByBool_94E3D6B14FBFFEA8122157876073B785(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_BlendListByBool_C9604ECC41834184FAD5C19E775BDCC6(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_AstralMonogear_AnimGraphNode_ModifyBone_B1FE22184B6BC29390D227AB25383581(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void BlueprintInitializeAnimation(); // 0xb30850 [Event Public]
    void GearShiftPlayed_Event_0(); // 0xb30850
    void ExecuteUbergraph_ABP_AstralMonogear(int32 EntryPoint); // 0xb30850 [Final]

// UABP_HunterMonogear_C (/Game/Char/Karts/AstralMonogear/AnimHunter/ABP_HunterMonogear.ABP_HunterMonogear_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterMonogear_AnimGraphNode_ModifyBone_3694B0BF480B04A153D40DA172AA44C4(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterMonogear_AnimGraphNode_ModifyBone_3540FE054D23822FD85561BD3E2A1120(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterMonogear_AnimGraphNode_ModifyBone_C7E29CAA43549FDA4C18B3B91462D8CF(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterMonogear_AnimGraphNode_ModifyBone_0DB90B714BE703FAE2C8F9BEFEF7DEFE(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterMonogear_AnimGraphNode_BlendSpacePlayer_63C2F652460C86E1E3D19B9EE9A48B42(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterMonogear_AnimGraphNode_BlendListByInt_F378033D4C25875D9C0956957E6635F2(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterMonogear_AnimGraphNode_BlendSpacePlayer_B56B91C84D1E1EABEC8AE59AA9E19B24(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterMonogear_AnimGraphNode_ModifyBone_2F721ED342B33CDCEF9FFCB7089E696B(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterMonogear_AnimGraphNode_LayeredBoneBlend_2DADAEE0402089C413ED36A1BF64F0BF(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterMonogear_AnimGraphNode_BlendListByBool_BA8B7D504FCBC60D02BA0BB9013E8C33(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterMonogear_AnimGraphNode_LayeredBoneBlend_7A4D51AF4E883AA9991E3D937EE788D0(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterMonogear_AnimGraphNode_BlendListByBool_29910C6A4164ACE2029AEA95ED706038(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterMonogear_AnimGraphNode_BlendListByBool_FA5C080046AFE5D8F959FFBC7B7435A5(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterMonogear_AnimGraphNode_BlendListByInt_654F7E42493D8773D2D31D90048F9387(); // 0xb30850
    void ExecuteUbergraph_ABP_HunterMonogear(int32 EntryPoint); // 0xb30850 [Final]

// UABP_MariaMonogear_C (/Game/Char/Karts/AstralMonogear/AnimMaria/ABP_MariaMonogear.ABP_MariaMonogear_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MariaMonogear_AnimGraphNode_ModifyBone_C069EBB84C51696D6E93CFA529415E63(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MariaMonogear_AnimGraphNode_ModifyBone_23A9FD844FEBFE9F2C18BD87039576F8(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MariaMonogear_AnimGraphNode_ModifyBone_9A85609347222A469B9179A21EC330A6(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MariaMonogear_AnimGraphNode_ModifyBone_2144968249F441205C079B9DB7EA1305(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MariaMonogear_AnimGraphNode_BlendSpacePlayer_6FC4A5CD4C919A8D0FBD72AE5F62641B(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MariaMonogear_AnimGraphNode_BlendListByInt_38AB3CC54B98FE896B183E948A4E4FED(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MariaMonogear_AnimGraphNode_BlendSpacePlayer_7F58DD464DB4CD6C0F65E8A75B5DDF23(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MariaMonogear_AnimGraphNode_ModifyBone_567A7AC14C988CA7E9CDC89E0856800C(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MariaMonogear_AnimGraphNode_LayeredBoneBlend_65EE0A014E878A0FAA582596FD2A163A(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MariaMonogear_AnimGraphNode_BlendListByBool_A4C1636D4DD67D86A48329BBC33E1BD3(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MariaMonogear_AnimGraphNode_LayeredBoneBlend_6F7A70854E2DCFC92DB09FB7CA291154(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MariaMonogear_AnimGraphNode_BlendListByBool_57A5321541FDD662C54577B025F1C6DA(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MariaMonogear_AnimGraphNode_BlendListByBool_E744DFB7453BE4DA47DE45AD2CD9B198(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MariaMonogear_AnimGraphNode_BlendListByInt_68402B4247E92D4A6118838C8352A42C(); // 0xb30850
    void ExecuteUbergraph_ABP_MariaMonogear(int32 EntryPoint); // 0xb30850 [Final]

// ABP_KartPawn_C (/Game/Char/Karts/BP_KartPawn.BP_KartPawn_C)
    void IsTimelinePlayingDebugCheck(UTimelineComponent* InputPin); // 0xb30850 [Public]
    float FPSImpulseCompensation(); // 0xb30850 [Public]
    void ShuffleHunterWeapon(); // 0xb30850 [Public]
    void FindTeammates(); // 0xb30850 [Public]
    void SetBattleModePowerUpWeighting(TArray<FS_KartPowerUp>& Array); // 0xb30850 [Public]
    void GetRacerCurrentHealth(const int32& Health); // 0xb30850 [Public]
    void SetRacerCurrentHealth(int32 Health); // 0xb30850 [Public]
    void FindCorrectLockOnCandi(); // 0xb30850 [Public]
    void InitVehAndDriverVars(); // 0xb30850 [Public]
    void WheelGroundCheck(const FName& InSocketName, const FVector& ImpactPoint); // 0xb30850 [Public]
    void TL_AirTrickYaw__FinishedFunc(); // 0xb30850
    void TL_AirTrickYaw__UpdateFunc(); // 0xb30850
    void TL_AirTrickYaw__TrickFinishedCheck__EventFunc(); // 0xb30850
    void TL_LerpEchoesReward__FinishedFunc(); // 0xb30850
    void TL_LerpEchoesReward__UpdateFunc(); // 0xb30850
    void TL_DamageSpin__FinishedFunc(); // 0xb30850
    void TL_DamageSpin__UpdateFunc(); // 0xb30850
    void TL_DamageLerp__FinishedFunc(); // 0xb30850
    void TL_DamageLerp__UpdateFunc(); // 0xb30850
    void TL_FramePerfectInvulFlasher__FinishedFunc(); // 0xb30850
    void TL_FramePerfectInvulFlasher__UpdateFunc(); // 0xb30850
    void TL_DeathAnimationFadeOut__FinishedFunc(); // 0xb30850
    void TL_DeathAnimationFadeOut__UpdateFunc(); // 0xb30850
    void TL_DeathAnimationFadeOut__SwitchToTranslucent__EventFunc(); // 0xb30850
    void TL_DeathAnimationFadeOut__YouDiedPrompt__EventFunc(); // 0xb30850
    void TL_RespawnFadeUp__FinishedFunc(); // 0xb30850
    void TL_RespawnFadeUp__UpdateFunc(); // 0xb30850
    void TL_AimCamera__FinishedFunc(); // 0xb30850
    void TL_AimCamera__UpdateFunc(); // 0xb30850
    void TL_CallBeyondProjAnim6__FinishedFunc(); // 0xb30850
    void TL_CallBeyondProjAnim6__UpdateFunc(); // 0xb30850
    void TL_CallBeyondProjAnim6__NewTrack_0__EventFunc(); // 0xb30850
    void TL_CallBeyondProjAnim5__FinishedFunc(); // 0xb30850
    void TL_CallBeyondProjAnim5__UpdateFunc(); // 0xb30850
    void TL_CallBeyondProjAnim5__NewTrack_0__EventFunc(); // 0xb30850
    void TL_CallBeyondProjAnim4__FinishedFunc(); // 0xb30850
    void TL_CallBeyondProjAnim4__UpdateFunc(); // 0xb30850
    void TL_CallBeyondProjAnim4__NewTrack_0__EventFunc(); // 0xb30850
    void TL_CallBeyondProjAnim3__FinishedFunc(); // 0xb30850
    void TL_CallBeyondProjAnim3__UpdateFunc(); // 0xb30850
    void TL_CallBeyondProjAnim3__NewTrack_1__EventFunc(); // 0xb30850
    void TL_CallBeyondProjAnim2__FinishedFunc(); // 0xb30850
    void TL_CallBeyondProjAnim2__UpdateFunc(); // 0xb30850
    void TL_CallBeyondProjAnim2__NewTrack_0__EventFunc(); // 0xb30850
    void TL_CallBeyondProjAnim__FinishedFunc(); // 0xb30850
    void TL_CallBeyondProjAnim__UpdateFunc(); // 0xb30850
    void TL_CallBeyondProjAnim__NewTrack_1__EventFunc(); // 0xb30850
    void TL_BeastLightStart__FinishedFunc(); // 0xb30850
    void TL_BeastLightStart__UpdateFunc(); // 0xb30850
    void TL_LerpCameraToGasBeastDist__FinishedFunc(); // 0xb30850
    void TL_LerpCameraToGasBeastDist__UpdateFunc(); // 0xb30850
    void TL_BeastLightEnd__FinishedFunc(); // 0xb30850
    void TL_BeastLightEnd__UpdateFunc(); // 0xb30850
    void TL_PiercingRifleZoom__FinishedFunc(); // 0xb30850
    void TL_PiercingRifleZoom__UpdateFunc(); // 0xb30850
    void TL_GearShiftSound__FinishedFunc(); // 0xb30850
    void TL_GearShiftSound__UpdateFunc(); // 0xb30850
    void TL_Hop__FinishedFunc(); // 0xb30850
    void TL_Hop__UpdateFunc(); // 0xb30850
    void TL_DriftTurn__FinishedFunc(); // 0xb30850
    void TL_DriftTurn__UpdateFunc(); // 0xb30850
    void TL_DriftSpeedChecker__FinishedFunc(); // 0xb30850
    void TL_DriftSpeedChecker__UpdateFunc(); // 0xb30850
    void TL_AccelBreakChecker__FinishedFunc(); // 0xb30850
    void TL_AccelBreakChecker__UpdateFunc(); // 0xb30850
    void TL_Boosting__FinishedFunc(); // 0xb30850
    void TL_Boosting__UpdateFunc(); // 0xb30850
    void TL_Boosting__DeactivateBoostVisuals__EventFunc(); // 0xb30850
    void TL_BoostingOriginal__FinishedFunc(); // 0xb30850
    void TL_BoostingOriginal__UpdateFunc(); // 0xb30850
    void TL_BoostingOriginal__DeactivateBoostVisuals__EventFunc(); // 0xb30850
    void TL_AnnouncerMelt__FinishedFunc(); // 0xb30850
    void TL_AnnouncerMelt__UpdateFunc(); // 0xb30850
    void TL_FadeScoreToFullscreen__FinishedFunc(); // 0xb30850
    void TL_FadeScoreToFullscreen__UpdateFunc(); // 0xb30850
    void TL_ReturnToMenuDelay1__FinishedFunc(); // 0xb30850
    void TL_ReturnToMenuDelay1__UpdateFunc(); // 0xb30850
    void TL_ReturnToMenuDelay2__FinishedFunc(); // 0xb30850
    void TL_ReturnToMenuDelay2__UpdateFunc(); // 0xb30850
    void TL_LostFocusFinder__FinishedFunc(); // 0xb30850
    void TL_LostFocusFinder__UpdateFunc(); // 0xb30850
    void TL_NeedlePulseTrans__FinishedFunc(); // 0xb30850
    void TL_NeedlePulseTrans__UpdateFunc(); // 0xb30850
    void TL_RestartLevelDelay1__FinishedFunc(); // 0xb30850
    void TL_RestartLevelDelay1__UpdateFunc(); // 0xb30850
    void TL_RestartLevelDelay2__FinishedFunc(); // 0xb30850
    void TL_RestartLevelDelay2__UpdateFunc(); // 0xb30850
    void TL_UnpauseDelay__FinishedFunc(); // 0xb30850
    void TL_UnpauseDelay__UpdateFunc(); // 0xb30850
    void TL_CamDistChanged__FinishedFunc(); // 0xb30850
    void TL_CamDistChanged__UpdateFunc(); // 0xb30850
    void TL_KartBob__FinishedFunc(); // 0xb30850
    void TL_KartBob__UpdateFunc(); // 0xb30850
    void TL_VisceralBoostDuration__FinishedFunc(); // 0xb30850
    void TL_VisceralBoostDuration__UpdateFunc(); // 0xb30850
    void TL_ChipperChainIncreasedGravity__FinishedFunc(); // 0xb30850
    void TL_ChipperChainIncreasedGravity__UpdateFunc(); // 0xb30850
    void TL_PostMeleeLaunchCamRInterp__FinishedFunc(); // 0xb30850
    void TL_PostMeleeLaunchCamRInterp__UpdateFunc(); // 0xb30850
    void TL_FinishedRaceCamLookAt__FinishedFunc(); // 0xb30850
    void TL_FinishedRaceCamLookAt__UpdateFunc(); // 0xb30850
    void TL_InitFader__FinishedFunc(); // 0xb30850
    void TL_InitFader__UpdateFunc(); // 0xb30850
    void TL_LerpDownCameraLag__FinishedFunc(); // 0xb30850
    void TL_LerpDownCameraLag__UpdateFunc(); // 0xb30850
    void TL_SeamlessTrackTeleportTo__FinishedFunc(); // 0xb30850
    void TL_SeamlessTrackTeleportTo__UpdateFunc(); // 0xb30850
    void InpActEvt_Seven_K2Node_InputKeyEvent_5(const FKey& Key); // 0xb30850
    void InpActEvt_Eight_K2Node_InputKeyEvent_4(const FKey& Key); // 0xb30850
    void InpActEvt_Nine_K2Node_InputKeyEvent_3(const FKey& Key); // 0xb30850
    void InpActEvt_Zero_K2Node_InputKeyEvent_2(const FKey& Key); // 0xb30850
    void InpActEvt_AnyKey_K2Node_InputKeyEvent_1(const FKey& Key); // 0xb30850
    void OnNotifyEnd_224646BA48C38486D7D45B8C741056B4(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_224646BA48C38486D7D45B8C741056B4(const FName& NotifyName); // 0xb30850
    void OnInterrupted_224646BA48C38486D7D45B8C741056B4(const FName& NotifyName); // 0xb30850
    void OnBlendOut_224646BA48C38486D7D45B8C741056B4(const FName& NotifyName); // 0xb30850
    void OnCompleted_224646BA48C38486D7D45B8C741056B4(const FName& NotifyName); // 0xb30850
    void InpActEvt_KartCamL_K2Node_InputActionEvent_17(const FKey& Key); // 0xb30850
    void InpActEvt_KartCamL_K2Node_InputActionEvent_16(const FKey& Key); // 0xb30850
    void InpActEvt_KartCamR_K2Node_InputActionEvent_15(const FKey& Key); // 0xb30850
    void InpActEvt_KartCamR_K2Node_InputActionEvent_14(const FKey& Key); // 0xb30850
    void InpActEvt_ChangeCameraDistance_K2Node_InputActionEvent_13(const FKey& Key); // 0xb30850
    void InpActEvt_UsePowerUp_K2Node_InputActionEvent_12(const FKey& Key); // 0xb30850
    void InpActEvt_UsePowerUp_K2Node_InputActionEvent_11(const FKey& Key); // 0xb30850
    void InpActEvt_DropPowerUp_K2Node_InputActionEvent_10(const FKey& Key); // 0xb30850
    void OnNotifyEnd_B56D78274FA95B6950DFC7941936A4E7(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_B56D78274FA95B6950DFC7941936A4E7(const FName& NotifyName); // 0xb30850
    void OnInterrupted_B56D78274FA95B6950DFC7941936A4E7(const FName& NotifyName); // 0xb30850
    void OnBlendOut_B56D78274FA95B6950DFC7941936A4E7(const FName& NotifyName); // 0xb30850
    void OnCompleted_B56D78274FA95B6950DFC7941936A4E7(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_83B6AA584D8759A2C4B442B8E7AFAA0D(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_83B6AA584D8759A2C4B442B8E7AFAA0D(const FName& NotifyName); // 0xb30850
    void OnInterrupted_83B6AA584D8759A2C4B442B8E7AFAA0D(const FName& NotifyName); // 0xb30850
    void OnBlendOut_83B6AA584D8759A2C4B442B8E7AFAA0D(const FName& NotifyName); // 0xb30850
    void OnCompleted_83B6AA584D8759A2C4B442B8E7AFAA0D(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_5BF3A66147D4A55DD832A886975D5AE7(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_5BF3A66147D4A55DD832A886975D5AE7(const FName& NotifyName); // 0xb30850
    void OnInterrupted_5BF3A66147D4A55DD832A886975D5AE7(const FName& NotifyName); // 0xb30850
    void OnBlendOut_5BF3A66147D4A55DD832A886975D5AE7(const FName& NotifyName); // 0xb30850
    void OnCompleted_5BF3A66147D4A55DD832A886975D5AE7(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_D35ABB234EA520D3D059249446649736(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_D35ABB234EA520D3D059249446649736(const FName& NotifyName); // 0xb30850
    void OnInterrupted_D35ABB234EA520D3D059249446649736(const FName& NotifyName); // 0xb30850
    void OnBlendOut_D35ABB234EA520D3D059249446649736(const FName& NotifyName); // 0xb30850
    void OnCompleted_D35ABB234EA520D3D059249446649736(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_142ADC3449B0A3A7C676D78CFBF6697C(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_142ADC3449B0A3A7C676D78CFBF6697C(const FName& NotifyName); // 0xb30850
    void OnInterrupted_142ADC3449B0A3A7C676D78CFBF6697C(const FName& NotifyName); // 0xb30850
    void OnBlendOut_142ADC3449B0A3A7C676D78CFBF6697C(const FName& NotifyName); // 0xb30850
    void OnCompleted_142ADC3449B0A3A7C676D78CFBF6697C(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_F56C7BAF4E36926DE1C4C89B32E23287(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_F56C7BAF4E36926DE1C4C89B32E23287(const FName& NotifyName); // 0xb30850
    void OnInterrupted_F56C7BAF4E36926DE1C4C89B32E23287(const FName& NotifyName); // 0xb30850
    void OnBlendOut_F56C7BAF4E36926DE1C4C89B32E23287(const FName& NotifyName); // 0xb30850
    void OnCompleted_F56C7BAF4E36926DE1C4C89B32E23287(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_3AF6451D465734940BACF9BE84CE817B(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_3AF6451D465734940BACF9BE84CE817B(const FName& NotifyName); // 0xb30850
    void OnInterrupted_3AF6451D465734940BACF9BE84CE817B(const FName& NotifyName); // 0xb30850
    void OnBlendOut_3AF6451D465734940BACF9BE84CE817B(const FName& NotifyName); // 0xb30850
    void OnCompleted_3AF6451D465734940BACF9BE84CE817B(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_6534DC4944620E6EF074D5A92AB4BC99(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_6534DC4944620E6EF074D5A92AB4BC99(const FName& NotifyName); // 0xb30850
    void OnInterrupted_6534DC4944620E6EF074D5A92AB4BC99(const FName& NotifyName); // 0xb30850
    void OnBlendOut_6534DC4944620E6EF074D5A92AB4BC99(const FName& NotifyName); // 0xb30850
    void OnCompleted_6534DC4944620E6EF074D5A92AB4BC99(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_AC548958421DDBB6B60BCFA330229116(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_AC548958421DDBB6B60BCFA330229116(const FName& NotifyName); // 0xb30850
    void OnInterrupted_AC548958421DDBB6B60BCFA330229116(const FName& NotifyName); // 0xb30850
    void OnBlendOut_AC548958421DDBB6B60BCFA330229116(const FName& NotifyName); // 0xb30850
    void OnCompleted_AC548958421DDBB6B60BCFA330229116(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_F92E98EF44D3B8506434B7ACE9B633D5(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_F92E98EF44D3B8506434B7ACE9B633D5(const FName& NotifyName); // 0xb30850
    void OnInterrupted_F92E98EF44D3B8506434B7ACE9B633D5(const FName& NotifyName); // 0xb30850
    void OnBlendOut_F92E98EF44D3B8506434B7ACE9B633D5(const FName& NotifyName); // 0xb30850
    void OnCompleted_F92E98EF44D3B8506434B7ACE9B633D5(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_1119FF464372B4A025E44D999EB0AC5E(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_1119FF464372B4A025E44D999EB0AC5E(const FName& NotifyName); // 0xb30850
    void OnInterrupted_1119FF464372B4A025E44D999EB0AC5E(const FName& NotifyName); // 0xb30850
    void OnBlendOut_1119FF464372B4A025E44D999EB0AC5E(const FName& NotifyName); // 0xb30850
    void OnCompleted_1119FF464372B4A025E44D999EB0AC5E(const FName& NotifyName); // 0xb30850
    void OnFailure_4BBF00984EEFBF1E53AB5E88B19E74E4(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_4BBF00984EEFBF1E53AB5E88B19E74E4(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnFailure_49EDA5CF40816C574CBC4D8E135794D8(); // 0xb30850
    void OnSuccess_49EDA5CF40816C574CBC4D8E135794D8(); // 0xb30850
    void OnFailure_211860C44B1E58D8E0B1FDAED6823464(); // 0xb30850
    void OnSuccess_211860C44B1E58D8E0B1FDAED6823464(); // 0xb30850
    void OnFailure_C359A20947988938443DA8A271D60B54(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_C359A20947988938443DA8A271D60B54(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnFailure_9FC0371E40B5AD69BBA88297FBC8ED35(); // 0xb30850
    void OnSuccess_9FC0371E40B5AD69BBA88297FBC8ED35(); // 0xb30850
    void OnFailure_CF8D21A04EC33261B204389C4B948081(); // 0xb30850
    void OnSuccess_CF8D21A04EC33261B204389C4B948081(); // 0xb30850
    void OnNotifyEnd_0D1303D14BF30F5B63BCD18555E64C14(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_0D1303D14BF30F5B63BCD18555E64C14(const FName& NotifyName); // 0xb30850
    void OnInterrupted_0D1303D14BF30F5B63BCD18555E64C14(const FName& NotifyName); // 0xb30850
    void OnBlendOut_0D1303D14BF30F5B63BCD18555E64C14(const FName& NotifyName); // 0xb30850
    void OnCompleted_0D1303D14BF30F5B63BCD18555E64C14(const FName& NotifyName); // 0xb30850
    void OnNotifyEnd_D147BA084A871A74D089208D30D31E64(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_D147BA084A871A74D089208D30D31E64(const FName& NotifyName); // 0xb30850
    void OnInterrupted_D147BA084A871A74D089208D30D31E64(const FName& NotifyName); // 0xb30850
    void OnBlendOut_D147BA084A871A74D089208D30D31E64(const FName& NotifyName); // 0xb30850
    void OnCompleted_D147BA084A871A74D089208D30D31E64(const FName& NotifyName); // 0xb30850
    void InpActEvt_Drift_K2Node_InputActionEvent_9(const FKey& Key); // 0xb30850
    void InpActEvt_Drift_K2Node_InputActionEvent_8(const FKey& Key); // 0xb30850
    void InpActEvt_Boost_K2Node_InputActionEvent_7(const FKey& Key); // 0xb30850
    void InpActEvt_Pause_K2Node_InputActionEvent_6(const FKey& Key); // 0xb30850
    void OnFailure_EB311FE344138D74E2DAF79F2B55287F(); // 0xb30850
    void OnSuccess_EB311FE344138D74E2DAF79F2B55287F(); // 0xb30850
    void OnFailure_8CC1E0794A76023F67F669BDBA4E51AD(); // 0xb30850
    void OnSuccess_8CC1E0794A76023F67F669BDBA4E51AD(); // 0xb30850
    void OnFailure_0A0B3FBE45F5286D785C34A51D33E786(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_0A0B3FBE45F5286D785C34A51D33E786(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnFailure_8EC8F8384C6A5999CFF5C495C74DB2C7(); // 0xb30850
    void OnSuccess_8EC8F8384C6A5999CFF5C495C74DB2C7(); // 0xb30850
    void OnFailure_E327F3BD45D260FB48A42CBE62F73D30(); // 0xb30850
    void OnSuccess_E327F3BD45D260FB48A42CBE62F73D30(); // 0xb30850
    void OnFailure_58AC84634F61D1F28E42E9B4BB169F72(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_58AC84634F61D1F28E42E9B4BB169F72(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnFailure_3D8D7CBF47D3AD0EA43B7A88A10CD618(); // 0xb30850
    void OnSuccess_3D8D7CBF47D3AD0EA43B7A88A10CD618(); // 0xb30850
    void OnFailure_0B93FCF0477B3A51777E1DBB1E146DD3(); // 0xb30850
    void OnSuccess_0B93FCF0477B3A51777E1DBB1E146DD3(); // 0xb30850
    void OnFailure_FB8F39D347E5DAD5FEB6AF9FFD3628CA(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_FB8F39D347E5DAD5FEB6AF9FFD3628CA(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void InpActEvt_Brake/Reverse_K2Node_InputActionEvent_5(const FKey& Key); // 0xb30850
    void InpActEvt_Brake/Reverse_K2Node_InputActionEvent_4(const FKey& Key); // 0xb30850
    void OnNotifyEnd_2F725D5549B901F9DEEB2CAB83655AC8(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_2F725D5549B901F9DEEB2CAB83655AC8(const FName& NotifyName); // 0xb30850
    void OnInterrupted_2F725D5549B901F9DEEB2CAB83655AC8(const FName& NotifyName); // 0xb30850
    void OnBlendOut_2F725D5549B901F9DEEB2CAB83655AC8(const FName& NotifyName); // 0xb30850
    void OnCompleted_2F725D5549B901F9DEEB2CAB83655AC8(const FName& NotifyName); // 0xb30850
    void InpActEvt_Accelerate_K2Node_InputActionEvent_3(const FKey& Key); // 0xb30850
    void InpActEvt_Accelerate_K2Node_InputActionEvent_2(const FKey& Key); // 0xb30850
    void InpActEvt_Horn_K2Node_InputActionEvent_1(const FKey& Key); // 0xb30850
    void InpActEvt_Horn_K2Node_InputActionEvent_0(const FKey& Key); // 0xb30850
    void InpActEvt_AnyKey_K2Node_InputKeyEvent_0(const FKey& Key); // 0xb30850
    void OnFailure_B1B5F06D417C9D42C3EA6CA413C6E146(); // 0xb30850
    void OnSuccess_B1B5F06D417C9D42C3EA6CA413C6E146(); // 0xb30850
    void OnFailure_820174B3448196766519418CCEF6732F(); // 0xb30850
    void OnSuccess_820174B3448196766519418CCEF6732F(); // 0xb30850
    void OnFailure_4F1957984F429EA13CEAD2ABAA422649(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_4F1957984F429EA13CEAD2ABAA422649(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void StartArcadeModeTimeoutTimer(); // 0xb30850
    void ForceResetArcadeModeTimeoutTimer(); // 0xb30850
    void CheckFloorActorMovement(); // 0xb30850
    void AirTrickCheck(); // 0xb30850
    void BoostPadDriftTrickCheck(); // 0xb30850
    void AIAttemptTrick(); // 0xb30850
    void WrongWayChecker(); // 0xb30850
    void PlacementUpdated(int32 NewPlacement, int32 LastPlace); // 0xb30850
    void StartPostRaceRewards(float DelayToWinScreen); // 0xb30850
    void RaceSpecificTimer(); // 0xb30850
    void ApplyRaceTime(); // 0xb30850
    void ApplyEchoRewards(); // 0xb30850
    void AICamPlayerRotDegree(float CamPlayerRotDegree); // 0xb30850
    void InpAxisEvt_KartCameraStickX_K2Node_InputAxisEvent_4(float AxisValue); // 0xb30850
    void InpAxisEvt_KartCameraLAxis_K2Node_InputAxisEvent_2(float AxisValue); // 0xb30850
    void InpAxisEvt_KartCameraRAxis_K2Node_InputAxisEvent_3(float AxisValue); // 0xb30850
    void CameraControlTick(); // 0xb30850
    void CheckCineCamLockOnTarget(); // 0xb30850
    void InpAxisKeyEvt_Gamepad_RightX_K2Node_InputAxisKeyEvent_0(float AxisValue); // 0xb30850
    void InpAxisKeyEvt_Gamepad_RightY_K2Node_InputAxisKeyEvent_1(float AxisValue); // 0xb30850
    void InpAxisKeyEvt_Gamepad_LeftTriggerAxis_K2Node_InputAxisKeyEvent_3(float AxisValue); // 0xb30850
    void ReceiveAnyDamage(float Damage, UDamageType* DamageType, AController* InstigatedBy, AActor* DamageCauser); // 0xb30850 [Event Public]
    void ForceDamageStop(); // 0xb30850
    void ForceInvulnerableState(); // 0xb30850
    void ForceStopDamageTLs(); // 0xb30850
    void SpectatorTextPulse(); // 0xb30850
    void NextSpectator(bool Increment); // 0xb30850
    void HasFinishedDeathAnim_Event(); // 0xb30850
    void TeleportToRespawnPoint(); // 0xb30850
    void SetUpSlowDownDeath(); // 0xb30850
    void SlowDownDeathChecker(); // 0xb30850
    void SlowDownDeathDied(); // 0xb30850
    void SlowDownDeathRespawned(); // 0xb30850
    void DisableSlowDownDeath(); // 0xb30850
    void CheckLowHealthSerialComm(); // 0xb30850
    void Emote(); // 0xb30850
    void UnEmote(); // 0xb30850
    void BndEvt__LockOnZone_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void BndEvt__LockOnZone_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0xb30850
    void KilledEnemy(AActor* EnemyRef); // 0xb30850
    void SoftLockonCheck(); // 0xb30850
    void EnemyKartLockedOnto(ABP_KartPawn_C* KartPawnRef); // 0xb30850
    void EnemyKartLockedOff(ABP_KartPawn_C* KartPawnRef); // 0xb30850
    void ZoomOutAimCamera(); // 0xb30850
    void UpdatePowerUp(); // 0xb30850
    void RemovePowerUp(); // 0xb30850
    void AIUsePowerUpPressed(); // 0xb30850
    void AIUsePowerUpReleased(); // 0xb30850
    void UpdatePowerUpRoulette(UTexture2D* Icon, int32 Amt); // 0xb30850
    void DealDamageVO(); // 0xb30850
    void KillTargetVO(); // 0xb30850
    void ForcePowerUpDrop(); // 0xb30850
    void PlacedMolotovExploded(ABP_RopeMolotovMine_C* ExplodedRopeMolotov); // 0xb30850
    void DecrementWhirliAmt(); // 0xb30850
    void ResetMeleeWeapSuppPartDoOnce(); // 0xb30850
    void ReceivedNonInvulnerableDamage_Event_0(); // 0xb30850
    void ResetMinigunEmptyDoOnce(); // 0xb30850
    void FireMinigunBullet(); // 0xb30850
    void PiercingRifleAimEnd(); // 0xb30850
    void ResetMoonlightSuppPartDoOnce(); // 0xb30850
    void MoonlightUnTransCheck(); // 0xb30850
    void MoonlightTransCheck(); // 0xb30850
    void EngineSoundTick(); // 0xb30850
    void EngineGearShiftSound(); // 0xb30850
    void GearShiftPitchAccelDelegate(); // 0xb30850
    void ForceDriftStop(); // 0xb30850
    void IncrementDriftCounter(); // 0xb30850
    void LeftInputDriftCheck(); // 0xb30850
    void RightInputDriftCheck(); // 0xb30850
    void ForceDriftCheckDoOnces(); // 0xb30850
    void CheckDriftPoints(); // 0xb30850
    void StopDriftSpeedChecker(); // 0xb30850
    void ResetCheckDriftPointsDoOnce(); // 0xb30850
    void PointIncrementFeedback(); // 0xb30850
    void ResetAirDriftDoOnces(); // 0xb30850
    void ActivateDriftVisualsAndPoints(); // 0xb30850
    void DeactivateDriftVisualsAndPoints(); // 0xb30850
    void AIDriftStart(); // 0xb30850
    void AIDriftEnd(); // 0xb30850
    void ForceDriftStart(); // 0xb30850
    void StartAccelBreakInAirChecker(); // 0xb30850
    void StopAccelBreakInAirChecker(); // 0xb30850
    void DecrementBullets(int32 Amt); // 0xb30850
    void UpdateBulletCounter(); // 0xb30850
    void DriftFireBoost(int32 StaminaCost); // 0xb30850
    void AIBoostAttempt(); // 0xb30850
    void SteamHiss(); // 0xb30850
    void HitBoostPad(bool ForceDirection); // 0xb30850
    void HitTeleportMirror(); // 0xb30850
    void PickUpInv(ABP_InvPickup_C* InvPickupRef); // 0xb30850
    void DisplayPowerUpMessage(const FText& Text, const FLinearColor& Color); // 0xb30850
    void RoulettePowerUp(TArray<FS_KartPowerUp>& WeightedPowerUpList); // 0xb30850
    void GrantPowerUp(const FS_KartPowerUp& PowerUpToGrant); // 0xb30850
    void RouletteGrindStart(); // 0xb30850
    void RouletteFinish(); // 0xb30850
    void GasBeastTransformCheck(); // 0xb30850
    void IncrementGlobalCollectedPowerUpStat(); // 0xb30850
    void UIBegin(); // 0xb30850
    void GrantOrRemoveEchoes(int32 Amt); // 0xb30850
    void RemoveEchoesCheck(); // 0xb30850
    void SubtractStamina(int32 Amt, float TimeToRegen); // 0xb30850
    void RegenStamina(); // 0xb30850
    void MeltAnnouncerWidget(); // 0xb30850
    void DisplayLastHunterStandingAnn(); // 0xb30850
    void DisplayLastEnemyAnn(); // 0xb30850
    void MultiKillCheck(ABP_KartPawn_C* MostRecentlyKilledKartPawn); // 0xb30850
    void ForceUnpause(); // 0xb30850
    void PauseScreenReturnToMenu(); // 0xb30850
    void PulseMaxSpeedNeedle(); // 0xb30850
    void PauseScreenRestartLevel(); // 0xb30850
    void CameraDistanceChanged_Event_0(bool AnimateChange); // 0xb30850
    void FirstPersonBrainCageStep(); // 0xb30850
    void UpdateFirstPersonSpringArmLocation(); // 0xb30850
    void KartAngleTick(); // 0xb30850
    void KartAngleBegin(); // 0xb30850
    void AIBreakStart(); // 0xb30850
    void AIBreakEnd(); // 0xb30850
    void InpAxisEvt_Brake/ReverseAxis_K2Node_InputAxisEvent_0(float AxisValue); // 0xb30850
    void InpAxisEvt_MoveRight_K2Node_InputAxisEvent_0(float AxisValue); // 0xb30850
    void VehicleRotationCheck(); // 0xb30850
    void AITurn(float AxisValue); // 0xb30850
    void BoostPadTurnDisable(); // 0xb30850
    void AccelerateKart(); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void BndEvt__Sphere_K2Node_ComponentBoundEvent_0_ComponentHitSignature__DelegateSignature(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit); // 0xb30850
    void BndEvt__Sphere_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void VisceralBoost(); // 0xb30850
    void ResetAccelBreakingDoOnce(); // 0xb30850
    void KartVisceralBoost(AActor* VisceraledTarget); // 0xb30850
    void AITakeOverPlayerPawn(bool AttractMode); // 0xb30850
    void InAirTime(); // 0xb30850
    void ForceRev(); // 0xb30850
    void TrackTeleportTo(const FVector& AddActorWorldOffset); // 0xb30850
    void ForceAttractModeCamera(); // 0xb30850
    void DistTraveledChecker(); // 0xb30850
    void InpAxisEvt_AccelerateAxis_K2Node_InputAxisEvent_0(float AxisValue); // 0xb30850
    void ForceInitFaderBlackOutCam(); // 0xb30850
    void ExecuteUbergraph_BP_KartPawn(int32 EntryPoint); // 0xb30850 [Final]
    void SuccessfulAccelBreak__DelegateSignature(); // 0xb30850 [Public]
    void BoostSuccessful__DelegateSignature(); // 0xb30850 [Public]
    void GearShiftPlayed__DelegateSignature(); // 0xb30850 [Public]
    void HasTurned__DelegateSignature(); // 0xb30850 [Public]
    void Accelerated__DelegateSignature(); // 0xb30850 [Public]
    void HasRespawned__DelegateSignature(); // 0xb30850 [Public]
    void ReturnedCameraToForward__DelegateSignature(); // 0xb30850 [Public]
    void PowerUpButtonReleased__DelegateSignature(); // 0xb30850 [Public]
    void SuccessfulTrick__DelegateSignature(); // 0xb30850 [Public]
    void SuccessfulDrift__DelegateSignature(); // 0xb30850 [Public]
    void BoostAttempted__DelegateSignature(); // 0xb30850 [Public]
    void ReceivedNonInvulnerableDamage__DelegateSignature(); // 0xb30850 [Public]
    void HasFinishedDeathAnim__DelegateSignature(); // 0xb30850 [Public]
    void HasDied__DelegateSignature(ABP_KartPawn_C* DeadKartPawnRef, AActor* DamageCauser, UDamageType* DamageType); // 0xb30850 [Public]
    void RemovedPowerUp__DelegateSignature(); // 0xb30850 [Public]
    void ReceivePowerUp__DelegateSignature(); // 0xb30850 [Public]

// UABP_BikeHeavy_C (/Game/Char/Karts/BikeHeavy/ABP_BikeHeavy.ABP_BikeHeavy_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeHeavy_AnimGraphNode_ModifyBone_749A58ED4EAFA73BECC0FA980BB55520(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeHeavy_AnimGraphNode_ModifyBone_E13D7EC148150B0FCB88C2B01C6DA35A(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeHeavy_AnimGraphNode_ModifyBone_60F0123B4674C01C608EDF96D957A1B5(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeHeavy_AnimGraphNode_ModifyBone_1458D5FC4447E6C2647E44A9DC43A71B(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeHeavy_AnimGraphNode_BlendListByInt_3F82AF6E4A2E171DD30A0E9E562380CB(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeHeavy_AnimGraphNode_ModifyBone_399A11A746329165FDECB88172C5973A(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeHeavy_AnimGraphNode_BlendListByBool_2AB30E6342B169C0CF34C4A3BA3E4366(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeHeavy_AnimGraphNode_ModifyBone_3EB46E77413DB42D9238EBB356925753(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeHeavy_AnimGraphNode_BlendListByBool_B26018744FF54AEC7A04EE99023AE9E8(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeHeavy_AnimGraphNode_ModifyBone_105CCA5040C2A0908EE357873564F42B(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeHeavy_AnimGraphNode_ModifyBone_A20912B94E4B59C5539428BD56B146B9(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeHeavy_AnimGraphNode_ModifyBone_3FA2A363424024935588BF8006453500(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeHeavy_AnimGraphNode_ModifyBone_30BE62134D392DC038A099982D15AA51(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void ExecuteUbergraph_ABP_BikeHeavy(int32 EntryPoint); // 0xb30850 [Final]

// UABP_GasBeastBikeHeavy_C (/Game/Char/Karts/BikeHeavy/AnimGas/ABP_GasBeastBikeHeavy.ABP_GasBeastBikeHeavy_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_BlendListByInt_D6E66D2746121F5A0A2FB3956A241C4B(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_BlendListByBool_DE2A71CF44B3B6DF50F6EAA88178790E(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_BlendSpacePlayer_5373E88D4CFE908ABCC7369EF817AAA0(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_ModifyBone_972682564E747CB1F672898F09FAE8FD(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_BlendListByBool_8E5703C649A230D14988BA8CC3E28215(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_ModifyBone_E71799864DC333A9F9874891E1F044C0(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_BlendListByBool_348C6C4A446812C3966F56AB879E7117(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_BlendListByBool_4ABDB6BB40051CF8C2119FAF68CC823D(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_ModifyBone_46DF4869493D786ECA30B5BCC979EF4D(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_BlendListByInt_AA1550094177DF6B4F9F26821D0C3832(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_TransitionResult_5C30335347377CD879FC199CDF4D9B3E(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_BlendSpacePlayer_75735FA74988B94659EA58A35178222E(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_ModifyBone_1138504E4161BB7062F507ADD7B73738(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_ModifyBone_B76991A34D09E1E5ACD93EB0A7224095(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_TransitionResult_70447CAD41D93EFEF789F28C641E17D7(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_TransitionResult_6E2952C24EF9DB82EC2754B538E39B4C(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_BlendListByBool_3631D89E49A8C8BF3969A7AABD01A9D8(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_BlendSpacePlayer_67EA48654CFDA477E45A79B22E9AEB85(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_BlendSpacePlayer_2A1B3C32496ED22E2AC024AC570806E0(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_BlendSpacePlayer_361D7FE14C12B45D56FEC7B4B3948FCB(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_BlendListByBool_45F259C1448B7E502AF0E4B4A6C24FFB(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_TransitionResult_9B56A4DE41CDC4DB52D295B27E1BCC05(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_LayeredBoneBlend_86DC08C34A29C13E9AAE9C945AE99674(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_BlendListByBool_575D24554B4EA574114F12B11EEC462E(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_BlendSpacePlayer_99841F27475D8D8A2B715889C213E915(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_BlendListByBool_659C17AA4F37A43065AF7190F9FB72F5(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_BlendSpacePlayer_D56F77B548EECBE30D281993E15A40D1(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_LayeredBoneBlend_EB3BE8F1431E4A5902A23692457D6170(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBeastBikeHeavy_AnimGraphNode_TransitionResult_C229F6D24379E297C9FFA2A928153EA9(); // 0xb30850
    void ExecuteUbergraph_ABP_GasBeastBikeHeavy(int32 EntryPoint); // 0xb30850 [Final]

// UABP_GasBikeHeavy_C (/Game/Char/Karts/BikeHeavy/AnimGas/ABP_GasBikeHeavy.ABP_GasBikeHeavy_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_TransitionResult_71740CC047E15C1093A43692182A2B06(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_BlendListByBool_60641C9C4CEB2F48E6E99599F5FE2177(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_ModifyBone_1007E6574B1AA1902F4CFAA743D33FC5(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_BlendListByBool_CC3940224B98303152865D8E4542AB89(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_BlendListByBool_962BF5C54BD032DEC4255692084BCBA7(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_ModifyBone_1BE719FD4699F2A6BE067399D4CE3215(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_BlendListByInt_C18DB0E14451581CD3E336AE7C2B9FC2(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_ModifyBone_803EDD1040202D0F2AE61492D087AA09(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_ModifyBone_4EB000C540364C532D7FE4B17C84830D(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_ModifyBone_95B377144C83F0A6B129EA8FF9997DAD(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_TransitionResult_5C552DB44B4152D409FE9A98DFA1FF18(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_BlendListByBool_2C670E4F4A2E2F8C3A3BF6AC5C74C85F(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_TransitionResult_88B643D14E25A4424FA0A199331EE998(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_BlendListByBool_BE8BB3DC4CDC89A3033A7981F48928BB(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_BlendSpacePlayer_723E28654E1CEBBD82AA2884FA4FC71F(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_BlendSpacePlayer_E777BFD146D7BD8B89B44990E413EC98(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_BlendListByInt_8C214954490EDC3B866928A0759A70B1(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_BlendListByInt_0E1B6592490391A5555FD5B922560BBA(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_TransitionResult_9E31C9A54C80B406B4F0209EE4E29D68(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_TransitionResult_B92AA89F4F16FF364ED4008BDBEB2745(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_LayeredBoneBlend_086CD167474DA5D9040A31A2EEFBAF61(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_BlendListByBool_CE50166A4A0102CD8F04889487174E38(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_BlendSpacePlayer_4E33CB524235327CDCD25A96BB917807(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_BlendListByBool_F7C64ECD460F68F8C8DC2AA2E6B1D182(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_LayeredBoneBlend_D0C853B446437FDB276B91B197DB9B6F(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_TransitionResult_F695E6FB41C2E623F463BB9411F9D40C(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GasBikeHeavy_AnimGraphNode_TransitionResult_5C4FDBDD41541E8D177E2D8B653EEF52(); // 0xb30850
    void ExecuteUbergraph_ABP_GasBikeHeavy(int32 EntryPoint); // 0xb30850 [Final]

// UABP_HunterBikeHeavy_C (/Game/Char/Karts/BikeHeavy/AnimHunter/ABP_HunterBikeHeavy.ABP_HunterBikeHeavy_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBikeHeavy_AnimGraphNode_LayeredBoneBlend_028F65224B4E6941E8D8BFB0BA63B719(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBikeHeavy_AnimGraphNode_BlendListByBool_D9F9DD7048F929FB5AC23199E2FE625D(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBikeHeavy_AnimGraphNode_ModifyBone_CB2C5AF64B5971139877148002C0410C(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBikeHeavy_AnimGraphNode_BlendListByBool_3A07E12B45B3B2CA27724FB5037C2E25(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBikeHeavy_AnimGraphNode_ModifyBone_0B11C30344842F9D01C8AAB24B3DC40C(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBikeHeavy_AnimGraphNode_BlendListByBool_9C6447644C6894820F4F63A670D5D6E3(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBikeHeavy_AnimGraphNode_ModifyBone_8FA413234CBC12202B9D408FCDD284E1(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBikeHeavy_AnimGraphNode_ModifyBone_386C29334E5BCB3F38EF6C89A18346D4(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBikeHeavy_AnimGraphNode_LayeredBoneBlend_37768B1B4CE3C2A51959699334F9875F(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBikeHeavy_AnimGraphNode_SequencePlayer_10CACEE34F70FD0358C22E8212CC87F9(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBikeHeavy_AnimGraphNode_BlendListByBool_F0D71D524CA9DE4299810C99F3F7BEC3(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBikeHeavy_AnimGraphNode_BlendListByBool_CDB758C54D3E94886F177DAF89F64001(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBikeHeavy_AnimGraphNode_BlendSpacePlayer_57F9F7F34488F694BDCA568459D52E42(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBikeHeavy_AnimGraphNode_BlendSpacePlayer_C4C39330482B43D44008E9A15930FD22(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBikeHeavy_AnimGraphNode_BlendSpacePlayer_D3163BE54FAE1465A427CB98CBD6C26F(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBikeHeavy_AnimGraphNode_BlendListByInt_A255808E4B25EA646BD493B0173D1B72(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBikeHeavy_AnimGraphNode_BlendListByBool_F391DCE4438461886F061F9DFB1FA623(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void ExecuteUbergraph_ABP_HunterBikeHeavy(int32 EntryPoint); // 0xb30850 [Final]

// UABP_BikeLight_C (/Game/Char/Karts/BikeLight/ABP_BikeLight.ABP_BikeLight_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeLight_AnimGraphNode_ModifyBone_F822B7C44370DBED0FD5FE9ABD416130(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeLight_AnimGraphNode_ModifyBone_368D621F4CDAEF8B76CE28904A848887(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeLight_AnimGraphNode_ModifyBone_3B91A75947EB7E8AE425029B23D4B5BB(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeLight_AnimGraphNode_ModifyBone_BBBCD3E74A457BDB3C15CB8B0A946C33(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeLight_AnimGraphNode_BlendListByInt_386706DF485770AB3AB11DAB1E97BB12(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeLight_AnimGraphNode_ModifyBone_995DF1074A29AEB3DCB05E956A1DADA2(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeLight_AnimGraphNode_BlendListByBool_21ABFEDF473BF1E2CE6BCAA9DBEE9D29(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeLight_AnimGraphNode_ModifyBone_B949E8B648CEC1F1D610FB897208BC60(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeLight_AnimGraphNode_BlendListByBool_FDD6E8AC4FA5CC0171FE59989861EA0D(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeLight_AnimGraphNode_ModifyBone_D41A14C847AC5BDC0AD08692497D1D9A(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeLight_AnimGraphNode_ModifyBone_0A716B234AC8E3490FA9B5B95F140C36(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeLight_AnimGraphNode_ModifyBone_21BDD0C54C59E558FA45638FFB114428(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BikeLight_AnimGraphNode_ModifyBone_4F5CC0FD4AF4FBB77323B08E1A4C59DA(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void ExecuteUbergraph_ABP_BikeLight(int32 EntryPoint); // 0xb30850 [Final]

// UABP_EileenBikeLight_C (/Game/Char/Karts/BikeLight/AnimEileen/ABP_EileenBikeLight.ABP_EileenBikeLight_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_EileenBikeLight_AnimGraphNode_BlendSpacePlayer_CA5A6D884E3F68A27691A28FA0B1B6DF(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_EileenBikeLight_AnimGraphNode_BlendListByBool_99F1CE904BE8D1F4447274AD960FC044(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_EileenBikeLight_AnimGraphNode_ModifyBone_F79EF4C84498862DF133F7B272C62296(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_EileenBikeLight_AnimGraphNode_TwoWayBlend_5545135D43CC083B6C80DC919C6DAFC7(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_EileenBikeLight_AnimGraphNode_BlendListByBool_AE8A6E3843A05A0A7E46FAB4FA390AA9(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_EileenBikeLight_AnimGraphNode_BlendSpacePlayer_89AAD32C4DF6550406A40FA481CBEB94(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_EileenBikeLight_AnimGraphNode_BlendSpacePlayer_D831594C4FA6B4EDB20281BD1D54AD24(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_EileenBikeLight_AnimGraphNode_BlendListByInt_4FD3D52747BD965EF59E7094E4DF6F4F(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_EileenBikeLight_AnimGraphNode_LayeredBoneBlend_9A1309AE406644AE64B020906276769B(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_EileenBikeLight_AnimGraphNode_ModifyBone_A4F078364B1AD259282B97A861E4A7B0(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_EileenBikeLight_AnimGraphNode_BlendListByBool_0E63FA284004C5C605602F80AF6E95A0(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_EileenBikeLight_AnimGraphNode_ModifyBone_C59C4AEE41FA6E48230B1BA8B7DBC7FB(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_EileenBikeLight_AnimGraphNode_BlendListByBool_67D55455434A164424ED79BEDDCBD5FB(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_EileenBikeLight_AnimGraphNode_ModifyBone_0928C89248B6AD910E3A61B9BDA2EB33(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_EileenBikeLight_AnimGraphNode_BlendListByBool_D6ED45B748D3166863E609A49CD35ACA(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_EileenBikeLight_AnimGraphNode_BlendListByBool_9D1549724CE707AA49BE22A0B9B1B41F(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_EileenBikeLight_AnimGraphNode_LayeredBoneBlend_BEFA117141D2EACD4040C6953F224FBC(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_EileenBikeLight_AnimGraphNode_BlendListByBool_8F02265C418EC49BECBC35AC4BB432EB(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_EileenBikeLight_AnimGraphNode_TransitionResult_CFF151424EE8B0D3A72A9AB444E751DE(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_EileenBikeLight_AnimGraphNode_BlendListByBool_0D51757345BEF8295D771EAD6A3BF803(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_EileenBikeLight_AnimGraphNode_BlendSpacePlayer_D59C03604B8FCD88F134B2A2CDF47BFA(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void ExecuteUbergraph_ABP_EileenBikeLight(int32 EntryPoint); // 0xb30850 [Final]

// UABP_HunterBrainCage_C (/Game/Char/Karts/BrainCage/ABP_HunterBrainCage.ABP_HunterBrainCage_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_SequencePlayer_73038C934032864D284ECDB0F4F68184(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_BlendListByBool_E037F93F43D45F17CD999494A5A59573(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_LayeredBoneBlend_99E9C9BD40962887FF5FE39C1BBCB037(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_BlendListByBool_CD9476E945098B8256FF4CB1845F7605(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_BlendSpacePlayer_1A30CDA54E4AE7287EC3468B19E8909C(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_BlendListByBool_08B4C4254AAACD756F182D84C233E5DF(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_ModifyBone_D0BA1FF345D751D2C0B7E8987871970C(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_BlendListByBool_AAD270CE46ABD1D5D409D2BAE08C11AA(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_BlendListByBool_0C67966D42696F9E32A390BE30F6A89C(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_BlendListByBool_DC2C673C4E519FEDC446A1BF48AC391D(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_ModifyBone_256118474EFB54536C884ABD7A5C683A(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_BlendListByBool_DB37494146DE20BDBB643B8CABBACF7E(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_LayeredBoneBlend_59E647ED470A73875CE2E381F1415BBD(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_BlendListByBool_FCD9887140B6422C0E8003891B084419(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_BlendListByBool_AED66EA6433CAA5AAAA913BE718B529E(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_BlendListByBool_29A9A7FE40DC1D448456C9ACF8ED8129(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_BlendListByInt_2FB671FF4112B26DAA85A5A64529A25F(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_SequencePlayer_59E0678D44CBAE71735ED899043E7A85(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_SequencePlayer_8E6E886E47E5530ED1FDADA28BCC597F(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_SequencePlayer_7A8A00D8445A6DB0523330A8C5534D1A(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_BlendSpacePlayer_73C738F14EB4C27E9DBD50A249518478(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_BlendListByBool_556E7C6A41DA1824FAE3968937D3FE1D(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void AnimNotify_Footstep(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_BlendListByBool_E6CBC32B4DB93136E76897B44B52D0DD(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_BlendSpacePlayer_6A949BAF4E9ABAA3C73E3992973EAAC9(); // 0xb30850
    void AnimNotify_AttackStopL(); // 0xb30850
    void AnimNotify_AttackStopR(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_BlendListByBool_C79605C5406770E40227DCA82E24D807(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_SequencePlayer_A01D45204DDB5B3A3D3ECC887344460E(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterBrainCage_AnimGraphNode_BlendListByBool_D7D159C64F99E29775EC80B16BAF3AE3(); // 0xb30850
    void ExecuteUbergraph_ABP_HunterBrainCage(int32 EntryPoint); // 0xb30850 [Final]

// UABP_BabyCarriage_C (/Game/Char/Karts/KartBabyCarriage/ABP_BabyCarriage.ABP_BabyCarriage_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BabyCarriage_AnimGraphNode_BlendListByBool_7594AECD45EDD6DE13BF3EA11B25C7EB(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BabyCarriage_AnimGraphNode_ModifyBone_D54B498943D0AF9CF12DD9918D377D90(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BabyCarriage_AnimGraphNode_ModifyBone_AAF85D4B430C52ECF290F7AC89554483(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BabyCarriage_AnimGraphNode_ModifyBone_D653D835455C708B7E8ADE8B81ED6729(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BabyCarriage_AnimGraphNode_ModifyBone_0527EFFF4821EF0E989293A96790A1D4(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BabyCarriage_AnimGraphNode_ModifyBone_F9A501374C23A2883AEDA897BE595E8A(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BabyCarriage_AnimGraphNode_ModifyBone_DA1D4ADC4032765C8651D3A18F6EAB2E(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_BabyCarriage_AnimGraphNode_BlendSpacePlayer_1F4A9E834722568B446EEBAFB1FA3B48(); // 0xb30850
    void ExecuteUbergraph_ABP_BabyCarriage(int32 EntryPoint); // 0xb30850 [Final]

// UABP_SquidBabyCarr_C (/Game/Char/Karts/KartBabyCarriage/AnimSquid/ABP_SquidBabyCarr.ABP_SquidBabyCarr_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SquidBabyCarr_AnimGraphNode_ModifyBone_B8A7DE92484757222C5F0093D2B53ED1(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SquidBabyCarr_AnimGraphNode_BlendListByBool_92302F6A4E4D9006F48FE2A349204470(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SquidBabyCarr_AnimGraphNode_BlendListByBool_D1E7395B457B1E301DD2188AC6F4615C(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SquidBabyCarr_AnimGraphNode_BlendSpacePlayer_1757CF0A4B4376B1C1A8C0A85F092A0F(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_SquidBabyCarr_AnimGraphNode_ModifyBone_F57619D94551211821BEC89F59632BA6(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void ExecuteUbergraph_ABP_SquidBabyCarr(int32 EntryPoint); // 0xb30850 [Final]

// UABP_KartCarriage_C (/Game/Char/Karts/KartCarriage/ABP_KartCarriage.ABP_KartCarriage_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_KartCarriage_AnimGraphNode_ModifyBone_EE26CF7443216C593DEEBEA240B55E10(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_KartCarriage_AnimGraphNode_ModifyBone_441715FF4FE6421D0E36F898F90DAFF7(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_KartCarriage_AnimGraphNode_ModifyBone_0F801A504B4A9C642B690FA1DBFCC2DA(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_KartCarriage_AnimGraphNode_ModifyBone_2569629E4FAC6783CD399AAB3AA49084(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_KartCarriage_AnimGraphNode_ModifyBone_D337B26F4272F9028B3BED92224F497B(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_KartCarriage_AnimGraphNode_ModifyBone_FED0049749C5B7495211D9B40A580B1D(); // 0xb30850
    void ExecuteUbergraph_ABP_KartCarriage(int32 EntryPoint); // 0xb30850 [Final]

// UABP_DollCarriage_C (/Game/Char/Karts/KartCarriage/AnimDoll/ABP_DollCarriage.ABP_DollCarriage_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_DollCarriage_AnimGraphNode_ModifyBone_12BBF73745FF218F3E254B84DF7AD0E5(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_DollCarriage_AnimGraphNode_BlendSpacePlayer_B82E1E7846729456206E9BBC0C932D18(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_DollCarriage_AnimGraphNode_ModifyBone_0AB0DA5644D0E629B740668B685DD5E6(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_DollCarriage_AnimGraphNode_BlendListByBool_C99C667F4421CD97F522BFA983D06A75(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_DollCarriage_AnimGraphNode_BlendListByBool_36DAC7E349C772881FC8C39AC3E43601(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_DollCarriage_AnimGraphNode_LayeredBoneBlend_5A4209514E75B19189A4049948AAE0B7(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_DollCarriage_AnimGraphNode_LayeredBoneBlend_7E96B3F740C60BF4FC314A9C858FD8AB(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_DollCarriage_AnimGraphNode_ModifyBone_BDA313A44C2BD6CD4B6111A2F6CC9EC1(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void ExecuteUbergraph_ABP_DollCarriage(int32 EntryPoint); // 0xb30850 [Final]

// UABP_KartChariot_C (/Game/Char/Karts/KartChariot/ABP_KartChariot.ABP_KartChariot_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_KartChariot_AnimGraphNode_ModifyBone_DD9EDF02416676FBEB925E8C5B16C8CE(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_KartChariot_AnimGraphNode_ModifyBone_854FEB374B6E533B000135A629987EEE(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_KartChariot_AnimGraphNode_SequencePlayer_7685837C42381472A77E80B576599906(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_KartChariot_AnimGraphNode_ModifyBone_1799B434485AECA47EEEA3B6701C25D4(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_KartChariot_AnimGraphNode_ModifyBone_7CFBCA5B49BA348DFDEB20B9229BEF7B(); // 0xb30850
    void ExecuteUbergraph_ABP_KartChariot(int32 EntryPoint); // 0xb30850 [Final]

// UABP_HunterChariot_C (/Game/Char/Karts/KartChariot/AnimHunter/ABP_HunterChariot.ABP_HunterChariot_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterChariot_AnimGraphNode_BlendListByInt_F8084F5E4E2E5E25B9493C940EF6E5D8(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterChariot_AnimGraphNode_BlendSpacePlayer_F9A7CCFF448005774BE9C58D543692FF(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterChariot_AnimGraphNode_LayeredBoneBlend_AD94BD2D4FEA2E15F9CA84BF7D29F718(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterChariot_AnimGraphNode_BlendListByBool_3C7E415C4006FD2A083A94A3BC2B557C(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterChariot_AnimGraphNode_BlendListByBool_69271BC2412D67F476549397CDE55D64(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterChariot_AnimGraphNode_LayeredBoneBlend_B34BEC674F472080649BF08B382A10CE(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterChariot_AnimGraphNode_ModifyBone_31B36575442D267322ADADA8B4847DFD(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterChariot_AnimGraphNode_ModifyBone_CEAD83A0498F5C4674EED0820C6970F1(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterChariot_AnimGraphNode_BlendSpacePlayer_29A7183B4843FCC3EE09359C374E5946(); // 0xb30850
    void ExecuteUbergraph_ABP_HunterChariot(int32 EntryPoint); // 0xb30850 [Final]

// UABP_KartHeavy_C (/Game/Char/Karts/KartHeavy/ABP_KartHeavy.ABP_KartHeavy_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_KartHeavy_AnimGraphNode_ModifyBone_3B96BA094013C7461A375EA1EAB0B04F(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_KartHeavy_AnimGraphNode_ModifyBone_6BD6D0614164D00CA5505293E9B47C43(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_KartHeavy_AnimGraphNode_ModifyBone_B768210F46E0CFFA34C6249C8A561A89(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_KartHeavy_AnimGraphNode_ModifyBone_9AF0E58E4C5BAEA4C4018FAB73593E02(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_KartHeavy_AnimGraphNode_ModifyBone_45C82BB04D98907DC79A9BBBBF799D95(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_KartHeavy_AnimGraphNode_ModifyBone_F3BE6C2C447DF24C8B577489F8518A3C(); // 0xb30850
    void ExecuteUbergraph_ABP_KartHeavy(int32 EntryPoint); // 0xb30850 [Final]

// UABP_HunterKartHeavy_C (/Game/Char/Karts/KartHeavy/AnimHunter/ABP_HunterKartHeavy.ABP_HunterKartHeavy_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterKartHeavy_AnimGraphNode_BlendListByInt_08F8EFA8434E0D27623E88B50B168466(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterKartHeavy_AnimGraphNode_LayeredBoneBlend_CB2D3F6C45ACA9962183538CEB8C6AC1(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterKartHeavy_AnimGraphNode_BlendListByBool_FF3A748C4FFD0A4554F866BBB5E62174(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterKartHeavy_AnimGraphNode_LayeredBoneBlend_D0BAC98948A7D2A405334EBA0811760A(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterKartHeavy_AnimGraphNode_BlendSpacePlayer_B3C7038E4822D2D980ADD09F35E39CBE(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterKartHeavy_AnimGraphNode_ModifyBone_0FB1B4574AC1E5FD06125AB18D07A040(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterKartHeavy_AnimGraphNode_ModifyBone_40A5B772489CAEE658CB829C4C711CCB(); // 0xb30850
    void ExecuteUbergraph_ABP_HunterKartHeavy(int32 EntryPoint); // 0xb30850 [Final]

// UABP_MPKart_C (/Game/Char/Karts/KartHeavy/AnimMP/ABP_MPKart.ABP_MPKart_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MPKart_AnimGraphNode_BlendSpacePlayer_428D82B24DFF6D2F7FB84597CE157292(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MPKart_AnimGraphNode_BlendListByInt_5542CF4642FBA1AD4B8BB39E93209E4E(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MPKart_AnimGraphNode_BlendSpacePlayer_7390E4554FEC08952CDCE3900173472D(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MPKart_AnimGraphNode_ModifyBone_9C636ACF478751BEB2EDE79D35D34607(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MPKart_AnimGraphNode_LayeredBoneBlend_3A1DC7C64B7F0A80903660B9546855D5(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MPKart_AnimGraphNode_BlendListByBool_3CAAF653420F7E1751C042AB0CCD9B77(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MPKart_AnimGraphNode_ModifyBone_3A49FC6F46085A7012ADBCB1AA47BF44(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MPKart_AnimGraphNode_LayeredBoneBlend_ABA305E4429BCA598048D1B48C8EE022(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MPKart_AnimGraphNode_BlendSpacePlayer_B3FBB51B473D9F7D7159BC90D2DDB782(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MPKart_AnimGraphNode_BlendListByBool_C0F1469D463CB8184E3EB5BE6FE20617(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MPKart_AnimGraphNode_BlendListByBool_E7CC0C0E4EB33DC6AE4BB29CA95731E4(); // 0xb30850
    void ExecuteUbergraph_ABP_MPKart(int32 EntryPoint); // 0xb30850 [Final]

// UABP_KartLight_C (/Game/Char/Karts/KartLight/ABP_KartLight.ABP_KartLight_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_KartLight_AnimGraphNode_ModifyBone_04AB5CCE4376CBFCA01F1BBF2F439054(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_KartLight_AnimGraphNode_SequencePlayer_F280669846795383023323B8CDE2B6E1(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_KartLight_AnimGraphNode_ModifyBone_43D8E54A4BC11F8B911E38BF41725EAB(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_KartLight_AnimGraphNode_ModifyBone_3BD1781043F6269AE98539805A60F807(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_KartLight_AnimGraphNode_ModifyBone_94CCA5D240C6F07EBB128699CAC065E8(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_KartLight_AnimGraphNode_ModifyBone_649CFDEC4AB5DC8A038CE08F1FC8FB68(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_KartLight_AnimGraphNode_ModifyBone_291B522747A66A60720FB1A476748B78(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_KartLight_AnimGraphNode_BlendSpacePlayer_49D7B767415083434CC947A99940539C(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void ExecuteUbergraph_ABP_KartLight(int32 EntryPoint); // 0xb30850 [Final]

// UABP_HunterKartLight_C (/Game/Char/Karts/KartLight/AnimHunter/ABP_HunterKartLight.ABP_HunterKartLight_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterKartLight_AnimGraphNode_BlendListByInt_F8DABD944CB01D3563B65A81B6D40247(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterKartLight_AnimGraphNode_LayeredBoneBlend_F30E1B614DD75C0357E58680B5A0260F(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterKartLight_AnimGraphNode_BlendListByBool_83883D2D4EC32FA7F0E49FA56D74D5C5(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterKartLight_AnimGraphNode_LayeredBoneBlend_D53E4E6A466C430EA7A747B21F16B502(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterKartLight_AnimGraphNode_BlendSpacePlayer_2B23CFD94883161DDEDBE99948A5B2F3(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterKartLight_AnimGraphNode_ModifyBone_1F74E4824E8900A6C5C5948C7DFEBD89(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterKartLight_AnimGraphNode_ModifyBone_1D7C4EC445C5850598DD2EA6D1160393(); // 0xb30850
    void ExecuteUbergraph_ABP_HunterKartLight(int32 EntryPoint); // 0xb30850 [Final]

// UABP_MTrioKartLight_C (/Game/Char/Karts/KartLight/AnimMTrio/ABP_MTrioKartLight.ABP_MTrioKartLight_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MTrioKartLight_AnimGraphNode_BlendListByBool_4BBF7EC5478063EE496F188B96E982C9(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MTrioKartLight_AnimGraphNode_BlendListByBool_4F83E7D34C6B6E860400F6867598C666(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MTrioKartLight_AnimGraphNode_ModifyBone_F6FC983F473AD56CE2314C9AC0EABFAC(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MTrioKartLight_AnimGraphNode_BlendSpacePlayer_96AAE27043ECB26DBC1EAAA902C87B24(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MTrioKartLight_AnimGraphNode_LayeredBoneBlend_2F84B9344F7F61E5B40EB4AA62F4CF02(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MTrioKartLight_AnimGraphNode_ModifyBone_8401181B49684C8D791A1E8A97006B7F(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MTrioKartLight_AnimGraphNode_BlendListByInt_66D69BB84EDCC23F5F8ED798864CF88A(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MTrioKartLight_AnimGraphNode_ModifyBone_6CD50E754DA89D412B043E8F6F1AEA35(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MTrioKartLight_AnimGraphNode_BlendListByBool_2DAFBE91486E7191CE5F50B7CFD6654A(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MTrioKartLight_AnimGraphNode_SequencePlayer_4BAC25A141538259592F708D6F538F58(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MTrioKartLight_AnimGraphNode_ModifyBone_3CD5185B48F8236022EF819477C32D5E(); // 0xb30850
    void ExecuteUbergraph_ABP_MTrioKartLight(int32 EntryPoint); // 0xb30850 [Final]

// UABP_WheelchKart_C (/Game/Char/Karts/KartWheelchair/ABP_WheelchKart.ABP_WheelchKart_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WheelchKart_AnimGraphNode_ModifyBone_52C66A834A53BD2A48B4B3896585A44A(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WheelchKart_AnimGraphNode_ModifyBone_5FD3522745EB3CADE4426DBAB87E2A59(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WheelchKart_AnimGraphNode_BlendSpacePlayer_ED88024C48E7759931B606A31EC33862(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WheelchKart_AnimGraphNode_SequencePlayer_84FE353C42FFFCD9C3791787E901604C(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WheelchKart_AnimGraphNode_ModifyBone_CBEA7870480DA32863C2A1B585ACF286(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WheelchKart_AnimGraphNode_ModifyBone_9870E0EE49A7B304F284E69F5B5F5C81(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WheelchKart_AnimGraphNode_ModifyBone_46CCF0D3411771A3450491ABB85E07C9(); // 0xb30850
    void ExecuteUbergraph_ABP_WheelchKart(int32 EntryPoint); // 0xb30850 [Final]

// UABP_GehrWheelch_C (/Game/Char/Karts/KartWheelchair/AnimGehr/ABP_GehrWheelch.ABP_GehrWheelch_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GehrWheelch_AnimGraphNode_ModifyBone_29C5672D46450DB9B5A91080E865FE80(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GehrWheelch_AnimGraphNode_BlendListByBool_DC910ED349804D8FF31B458C6A36AB01(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GehrWheelch_AnimGraphNode_TransitionResult_9F690D1C43141CF06162529F5ACC793A(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GehrWheelch_AnimGraphNode_BlendListByBool_5B4AAD444039671407397AA1249776C9(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GehrWheelch_AnimGraphNode_BlendSpacePlayer_D8176EF84E6E6F439FDBBB8E341C6B5C(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GehrWheelch_AnimGraphNode_ModifyBone_8A80526B401FD7BD32F635A10015DE14(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GehrWheelch_AnimGraphNode_TransitionResult_EA1C6AFC48725DE436674BBD9794B307(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GehrWheelch_AnimGraphNode_LayeredBoneBlend_2FB11F8E499B0DF400D567984051EA1D(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GehrWheelch_AnimGraphNode_BlendListByBool_ABB17D0D4A5F69C629E0A8BCA9B434F1(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GehrWheelch_AnimGraphNode_LayeredBoneBlend_73E46DC64F8C49F5CCC0D480ECE6EF07(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GehrWheelch_AnimGraphNode_BlendListByBool_28E21E6A452E2204D20E59A2931B9C6B(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GehrWheelch_AnimGraphNode_BlendListByInt_78D1B226443E34739DE057B7E1F0347E(); // 0xb30850
    void ExecuteUbergraph_ABP_GehrWheelch(int32 EntryPoint); // 0xb30850 [Final]

// UABP_Moped_C (/Game/Char/Karts/Moped/Anim/ABP_Moped.ABP_Moped_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Moped_AnimGraphNode_ModifyBone_259B21A34160D7C3B52D67B1E2B3178B(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Moped_AnimGraphNode_ModifyBone_43E4978F44FBB30993503F952CE71415(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Moped_AnimGraphNode_ModifyBone_2A759F0142C2906F324A97A50A365B8B(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Moped_AnimGraphNode_ModifyBone_8C07569B4E14ED8775C08A86440FBC49(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Moped_AnimGraphNode_ModifyBone_CB84A92A4363DB905C7CCF8F21D152EE(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Moped_AnimGraphNode_ModifyBone_3AFAF0694AB9E54B88549995D0B93CA8(); // 0xb30850
    void ExecuteUbergraph_ABP_Moped(int32 EntryPoint); // 0xb30850 [Final]

// UABP_HunterMoped_C (/Game/Char/Karts/Moped/AnimHunter/ABP_HunterMoped.ABP_HunterMoped_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterMoped_AnimGraphNode_BlendListByInt_93B685504A2B4E8F25F56B861A2D827C(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterMoped_AnimGraphNode_BlendSpacePlayer_E900A231432FA75BB5AA749A364BCDD8(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterMoped_AnimGraphNode_BlendSpacePlayer_992D35D7443138A28379488D1205A24B(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterMoped_AnimGraphNode_LayeredBoneBlend_B7E313D44CB6CEBEACD3A9B4903A78FB(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterMoped_AnimGraphNode_BlendListByBool_F86AE8BF43257E146EEA5FAB09A4824C(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterMoped_AnimGraphNode_LayeredBoneBlend_67E55C72450AE2A9B4A1C7BDD88C8205(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterMoped_AnimGraphNode_ModifyBone_3592E76C4FBA6E012E3EE78E12FF7AA7(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterMoped_AnimGraphNode_BlendListByBool_CCBB55884E0C996B408C39B6B9AEF8B9(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterMoped_AnimGraphNode_ModifyBone_A5D0CCEE4EBB83A238809EA9852B1347(); // 0xb30850
    void ExecuteUbergraph_ABP_HunterMoped(int32 EntryPoint); // 0xb30850 [Final]

// UABP_OldKart_C (/Game/Char/Karts/OldKart/ABP_OldKart.ABP_OldKart_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_OldKart_AnimGraphNode_ModifyBone_E606CBEC4D8565809D031E9D450CBEF4(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_OldKart_AnimGraphNode_SequencePlayer_520B96C44917F7785943DB9AB1CBCEAE(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_OldKart_AnimGraphNode_SequencePlayer_28EFEEBF4DCA293E12089E9868276BC7(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_OldKart_AnimGraphNode_ModifyBone_D7CCB03F4993D11BA5EE9E9180BBD03E(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_OldKart_AnimGraphNode_ModifyBone_179C6545471CE477370D0AA22D8260CF(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_OldKart_AnimGraphNode_ModifyBone_F089C4C5430E3390368923B4F7BA6669(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_OldKart_AnimGraphNode_ModifyBone_D40AF3C74E068B28285C8694B708153C(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_OldKart_AnimGraphNode_ModifyBone_94E7379A40228EFF022371AB8B29E1C1(); // 0xb30850
    void ExecuteUbergraph_ABP_OldKart(int32 EntryPoint); // 0xb30850 [Final]

// UABP_HunterOldKart_C (/Game/Char/Karts/OldKart/AnimHunter/ABP_HunterOldKart.ABP_HunterOldKart_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterOldKart_AnimGraphNode_BlendListByInt_9E41F3C2428A49CA83996F8B6EF00A00(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterOldKart_AnimGraphNode_BlendSpacePlayer_01A3053348F7B734F2B90BAA78FDF314(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterOldKart_AnimGraphNode_BlendSpacePlayer_E7EA4A12485703D7A09E7FA140213F45(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterOldKart_AnimGraphNode_LayeredBoneBlend_01A846344C8915939A017BB0C3E19666(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterOldKart_AnimGraphNode_BlendListByBool_460270624E200E4218C59CA7B809D5BC(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterOldKart_AnimGraphNode_LayeredBoneBlend_DD9FC80E48C8AD0D8DA51DB43B5FE5FC(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterOldKart_AnimGraphNode_ModifyBone_7A0A51CD43CFD08FD2C4EF8D97CA2E36(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterOldKart_AnimGraphNode_BlendListByBool_6FF1C0764467AD5AC40F39A9F0FB29C1(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterOldKart_AnimGraphNode_ModifyBone_7E69B4DD43A2E60A1EB8229A10F13DBE(); // 0xb30850
    void ExecuteUbergraph_ABP_HunterOldKart(int32 EntryPoint); // 0xb30850 [Final]

// UABP_OperatingTableKart_C (/Game/Char/Karts/OperatingTableKart/Anim/ABP_OperatingTableKart.ABP_OperatingTableKart_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_OperatingTableKart_AnimGraphNode_ModifyBone_30010957414125CAE95E0190715B19BD(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_OperatingTableKart_AnimGraphNode_ModifyBone_C1136A8F4D9CB526A27A288D9A26ACFE(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_OperatingTableKart_AnimGraphNode_ModifyBone_13FBD6C342FFB12EE9FBCFAA3890FB84(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_OperatingTableKart_AnimGraphNode_ModifyBone_D64743F4422B46FBDBBD52ACF020D4F5(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_OperatingTableKart_AnimGraphNode_ModifyBone_C7DFA8F14DD4EC51CD6AEFA57896460D(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_OperatingTableKart_AnimGraphNode_ModifyBone_97E88EBC46674A25516CD0A20E20B2AE(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_OperatingTableKart_AnimGraphNode_ModifyBone_57AF61FB456D564A16E8CDA8791914E0(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_OperatingTableKart_AnimGraphNode_ModifyBone_EBECA76C4EA6DDE1694A2B8807805EE7(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_OperatingTableKart_AnimGraphNode_ModifyBone_6C701B9149C35E4CB2F08DADF7B72D0A(); // 0xb30850
    void ExecuteUbergraph_ABP_OperatingTableKart(int32 EntryPoint); // 0xb30850 [Final]

// UABP_GilbKart_C (/Game/Char/Karts/OperatingTableKart/AnimGilb/ABP_GilbKart.ABP_GilbKart_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GilbKart_AnimGraphNode_BlendListByBool_DEF0EBD24A4B693FF3B420AE72CE3AD4(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GilbKart_AnimGraphNode_ModifyBone_CCC6C53145337AED530F18919312D581(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GilbKart_AnimGraphNode_LayeredBoneBlend_F2662D6A41B86CCAAB190889659471DB(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GilbKart_AnimGraphNode_LayeredBoneBlend_043059734C318F3DFBFA80A2C9A66FC8(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GilbKart_AnimGraphNode_BlendSpacePlayer_9DD720FF47FE8394CBD66ABDA0DE008C(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GilbKart_AnimGraphNode_TransitionResult_1002A96443441E74FD7E0C869D2C19A5(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GilbKart_AnimGraphNode_BlendListByInt_58C9F8404E3F2640F9735D9F9043D73E(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GilbKart_AnimGraphNode_BlendListByBool_F41DBB7F42A927EFEAA53C8EB9F144F1(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GilbKart_AnimGraphNode_SequencePlayer_74F30A2144802BFC10BE259B3E46746B(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GilbKart_AnimGraphNode_BlendListByBool_BF77F01B4D6BB9FE532C77BE162A57EE(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_GilbKart_AnimGraphNode_ModifyBone_B1E58E364378C09ED7EDA1A779B7D985(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void ExecuteUbergraph_ABP_GilbKart(int32 EntryPoint); // 0xb30850 [Final]

// UABP_HunterOper_C (/Game/Char/Karts/OperatingTableKart/AnimHunter/ABP_HunterOper.ABP_HunterOper_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterOper_AnimGraphNode_ModifyBone_D89140FD44E780406607DF9779C40607(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterOper_AnimGraphNode_LayeredBoneBlend_FA673C2E4366A5B3345202A6C449620A(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterOper_AnimGraphNode_SequencePlayer_16A67ABA49D8759CB7B1CC95C1958B58(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterOper_AnimGraphNode_BlendListByBool_ACE96365435CAFA39EFE87AD02B6409D(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterOper_AnimGraphNode_ModifyBone_82A8B67B4D90A9927B9CF98188805003(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterOper_AnimGraphNode_BlendListByInt_648FED4749557B029972DFA3C6B3F713(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterOper_AnimGraphNode_BlendListByBool_9CB8640040DF5960A13C6EABF7BFC858(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterOper_AnimGraphNode_BlendSpacePlayer_CA6C8273483F475EBDB6CEB0FA255BC4(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterOper_AnimGraphNode_BlendListByBool_15D3632440BAB62483F1CD8EC2520896(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterOper_AnimGraphNode_LayeredBoneBlend_1530538F405311CF6AD9738716E0F1CD(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void ExecuteUbergraph_ABP_HunterOper(int32 EntryPoint); // 0xb30850 [Final]

// UABP_PigKart_C (/Game/Char/Karts/Pig/ABP_PigKart.ABP_PigKart_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_PigKart_AnimGraphNode_BlendListByInt_819A41EE44BD3F09D0FFF0A3A6BDF030(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_PigKart_AnimGraphNode_ModifyBone_FDF0835248C7624BC4DF65B65A41E776(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_PigKart_AnimGraphNode_ModifyBone_543F9F90405F081CC31A47BDA126E2FA(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_PigKart_AnimGraphNode_BlendListByInt_5877711048F0CB0040676B994A5EBC74(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_PigKart_AnimGraphNode_BlendSpacePlayer_8025880645D750771B02B18F8CD42075(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void AnimNotify_FootstepB(); // 0xb30850
    void AnimNotify_FootstepF(); // 0xb30850
    void ExecuteUbergraph_ABP_PigKart(int32 EntryPoint); // 0xb30850 [Final]

// UABP_HunterPigKart_C (/Game/Char/Karts/Pig/AnimHunter/ABP_HunterPigKart.ABP_HunterPigKart_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterPigKart_AnimGraphNode_BlendListByBool_4BED64C9416A83D6DBCF458CA3A14860(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterPigKart_AnimGraphNode_BlendListByInt_F8DABD944CB01D3563B65A81B6D40247(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterPigKart_AnimGraphNode_LayeredBoneBlend_F30E1B614DD75C0357E58680B5A0260F(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterPigKart_AnimGraphNode_BlendListByBool_83883D2D4EC32FA7F0E49FA56D74D5C5(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterPigKart_AnimGraphNode_LayeredBoneBlend_D53E4E6A466C430EA7A747B21F16B502(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterPigKart_AnimGraphNode_ModifyBone_EAA06FE44EC975BA6B8489831D1BA310(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterPigKart_AnimGraphNode_ModifyBone_1D7C4EC445C5850598DD2EA6D1160393(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_HunterPigKart_AnimGraphNode_BlendSpacePlayer_2B23CFD94883161DDEDBE99948A5B2F3(); // 0xb30850
    void ExecuteUbergraph_ABP_HunterPigKart(int32 EntryPoint); // 0xb30850 [Final]

// UABP_WLKart_C (/Game/Char/Karts/Pig/AnimWL/ABP_WLKart.ABP_WLKart_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void OnNotifyEnd_D965387040E7168E16EDFDBEFADF2262(const FName& NotifyName); // 0xb30850
    void OnNotifyBegin_D965387040E7168E16EDFDBEFADF2262(const FName& NotifyName); // 0xb30850
    void OnInterrupted_D965387040E7168E16EDFDBEFADF2262(const FName& NotifyName); // 0xb30850
    void OnBlendOut_D965387040E7168E16EDFDBEFADF2262(const FName& NotifyName); // 0xb30850
    void OnCompleted_D965387040E7168E16EDFDBEFADF2262(const FName& NotifyName); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WLKart_AnimGraphNode_BlendSpacePlayer_1450691943FEC4803E6AE8896268159A(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WLKart_AnimGraphNode_BlendListByBool_51E6DD3D48BE2E35EB30B98FF7676AD6(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WLKart_AnimGraphNode_BlendSpacePlayer_A69920E14A85D7DF17BF5B9EC08C0629(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WLKart_AnimGraphNode_BlendListByInt_7909D94E4F01DBE3EC0EB7A5866C92D1(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WLKart_AnimGraphNode_BlendListByBool_E576179143637D17BC9E27AC255EE74D(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WLKart_AnimGraphNode_SequencePlayer_F22202614FEDDD997CB5C19BA8986CC4(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WLKart_AnimGraphNode_LayeredBoneBlend_1750C48245861757DE2FDABA5B800BDE(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WLKart_AnimGraphNode_SequencePlayer_2B5C97EB49DCD079E87F77937732A39B(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WLKart_AnimGraphNode_ModifyBone_83424F1341F924FCCE6108ADDAEF060B(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WLKart_AnimGraphNode_ModifyBone_84A62B3347C27FAC3464CDB83D7B4426(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WLKart_AnimGraphNode_ModifyBone_08D8CCDB4880EF66F2FAB18D689E5D82(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WLKart_AnimGraphNode_BlendListByBool_916418504F19B329E1BBB2AF38B0D456(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WLKart_AnimGraphNode_SequencePlayer_126963CF4E05C73780ABB7AB4AD9241A(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WLKart_AnimGraphNode_SequencePlayer_451B1BBB46FC5C2278EBE9B0A42353EF(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WLKart_AnimGraphNode_LayeredBoneBlend_562496CA408F9E43CBE5E397E8A1EB40(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WLKart_AnimGraphNode_BlendListByBool_556030D34A68D5C7670CF99B675B893A(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WLKart_AnimGraphNode_BlendListByBool_D66B37034932030FC0BB5DA20F0F5ACC(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WLKart_AnimGraphNode_LayeredBoneBlend_3EE01E79417EA967ED3E07BC26C5D1EB(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void BlueprintInitializeAnimation(); // 0xb30850 [Event Public]
    void BrainTextureAnim(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_WLKart_AnimGraphNode_BlendSpacePlayer_B6090A0C463AD5CF071673AFEF40A965(); // 0xb30850
    void ExecuteUbergraph_ABP_WLKart(int32 EntryPoint); // 0xb30850 [Final]

// UABP_Doll_C (/Game/Char/NPCs/Doll/ABP_Doll.ABP_Doll_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Doll_AnimGraphNode_TransitionResult_0AE7659A492314896194E0BE75FD8208(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Doll_AnimGraphNode_ModifyBone_4378CAE84FDECDA6BEE241B52530402A(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Doll_AnimGraphNode_TransitionResult_9F6F7BAE4AA6FB51F6F2D4BF855EE657(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Doll_AnimGraphNode_BlendListByBool_E45C52B04FE2FBE254265F811BCEA00A(); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Doll_AnimGraphNode_TransitionResult_6956E2E94B28B2555254BA994A692DFF(); // 0xb30850
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void AnimNotify_LevelUpEnded(); // 0xb30850
    void AnimNotify_EnteredLevelingUpIdle(); // 0xb30850
    void ExecuteUbergraph_ABP_Doll(int32 EntryPoint); // 0xb30850 [Final]

// ABP_Doll_C (/Game/Char/NPCs/Doll/BP_Doll.BP_Doll_C)
    void TL_Wind__FinishedFunc(); // 0xb30850
    void TL_Wind__UpdateFunc(); // 0xb30850
    void TL_RotMainCharToDoll__FinishedFunc(); // 0xb30850
    void TL_RotMainCharToDoll__UpdateFunc(); // 0xb30850
    void TL_RotateDollToPlayer__FinishedFunc(); // 0xb30850
    void TL_RotateDollToPlayer__UpdateFunc(); // 0xb30850
    void TL_TurnDollAround__FinishedFunc(); // 0xb30850
    void TL_TurnDollAround__UpdateFunc(); // 0xb30850
    void SwitchInteract(); // 0xb30850 [Public]
    void LevelUpStationSaveToFile(); // 0xb30850
    void BackFromSaveOrLoadSlotMenu_Event_0(); // 0xb30850
    void SaveAnimationOver_Event(int32 Slot); // 0xb30850
    void ButtonPressed_ChannelBloodEchoes(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ButtonPressed_Talk(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ButtonPressed_Leave(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ForceShowChoiceOptions(); // 0xb30850
    void ButtonPressed_Save(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void DialogueCompleted_WelcomeHome(); // 0xb30850
    void DialogueCompleted_WhatDesire(); // 0xb30850
    void DialogueCompleted_VeryWell(); // 0xb30850
    void DialogueCompleted_EchoesStrength(); // 0xb30850
    void DialogueCompleted_ShutEyes(); // 0xb30850
    void DialogueCompleted_StandClose(); // 0xb30850
    void CustomEvent(); // 0xb30850
    void CustomEvent_1(); // 0xb30850
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void GenericInteract(ABP_MainChar_C* MainCharRef); // 0xb30850 [Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void CheckIfWindy(); // 0xb30850
    void BndEvt__Sphere_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void BndEvt__TrackingSphere_K2Node_ComponentBoundEvent_2_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0xb30850
    void ExitLevelingUpScreen(); // 0xb30850
    void LevelUpAnimationEnded(); // 0xb30850
    void LevelUpIdleStarted(); // 0xb30850
    void StopTLTurnDollAround(); // 0xb30850
    void CustomEvent_8(); // 0xb30850
    void CustomEvent_9(); // 0xb30850
    void CustomEvent_10(); // 0xb30850
    void CustomEvent_11(); // 0xb30850
    void CustomEvent_12(); // 0xb30850
    void CustomEvent_13(); // 0xb30850
    void CustomEvent_7(); // 0xb30850
    void CustomEvent_6(); // 0xb30850
    void CustomEvent_5(); // 0xb30850
    void CustomEvent_4(); // 0xb30850
    void CustomEvent_3(); // 0xb30850
    void CustomEvent_2(); // 0xb30850
    void CustomEvent_16(); // 0xb30850
    void CustomEvent_15(); // 0xb30850
    void CustomEvent_14(); // 0xb30850
    void CustomEvent_24(); // 0xb30850
    void CustomEvent_23(); // 0xb30850
    void CustomEvent_22(); // 0xb30850
    void CustomEvent_21(); // 0xb30850
    void CustomEvent_20(); // 0xb30850
    void CustomEvent_19(); // 0xb30850
    void CustomEvent_18(); // 0xb30850
    void CustomEvent_17(); // 0xb30850
    void ExecuteUbergraph_BP_Doll(int32 EntryPoint); // 0xb30850 [Final]
    void AbandonedDollPromptOver__DelegateSignature(); // 0xb30850 [Public]
    void AbandonedDollPrompt__DelegateSignature(); // 0xb30850 [Public]
    void AnyDamage__DelegateSignature(); // 0xb30850 [Public]

// ABP_Messenger_C (/Game/Char/NPCs/Messenger/BP_Messenger.BP_Messenger_C)
    void AttireCheck(); // 0xb30850 [Public]
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void BndEvt__DetectionRadius_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xb30850
    void BndEvt__DetectionRadius_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0xb30850
    void MessengerCull(bool Show); // 0xb30850
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void ForceShowMessenger(ABP_MainChar_C* CharToLookAt(Optional)); // 0xb30850
    void ForceDistanceCheck(); // 0xb30850
    void ForceHideMessenger(); // 0xb30850
    void EmoteAnim(UAnimSequence* Animation, float MaxDelay); // 0xb30850
    void ExecuteUbergraph_BP_Messenger(int32 EntryPoint); // 0xb30850 [Final]

// ABP_MessengerWeapGrant_C (/Game/Char/NPCs/Messenger/BP_MessengerWeapGrant.BP_MessengerWeapGrant_C)
    void GenericInteract(ABP_MainChar_C* MainCharRef); // 0xb30850 [Public]
    void SwitchInteract(); // 0xb30850 [Public]
    void PressedNoteBack(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void CloseMenu(bool Permanent); // 0xb30850
    void ExecuteUbergraph_BP_MessengerWeapGrant(int32 EntryPoint); // 0xb30850 [Final]
    void WeaponGranted__DelegateSignature(); // 0xb30850 [Public]

// UABP_MTrioCloud_C (/Game/Char/NPCs/MessengerTrio/ABP_MTrioCloud.ABP_MTrioCloud_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0xb30850
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MTrioCloud_AnimGraphNode_BlendSpacePlayer_65245AE74AB17E51D78B4790DB67F0D7(); // 0xb30850
    void ExecuteUbergraph_ABP_MTrioCloud(int32 EntryPoint); // 0xb30850 [Final]

// ABP_MTrioCloud_C (/Game/Char/NPCs/MessengerTrio/BP_MTrioCloud.BP_MTrioCloud_C)
    void Timeline_0__FinishedFunc(); // 0xb30850
    void Timeline_0__UpdateFunc(); // 0xb30850
    void Timeline_1__FinishedFunc(); // 0xb30850
    void Timeline_1__UpdateFunc(); // 0xb30850
    void Timeline_1__TextUpdate__EventFunc(); // 0xb30850
    void TL_CloudPulse__FinishedFunc(); // 0xb30850
    void TL_CloudPulse__UpdateFunc(); // 0xb30850
    void DisplayScrollMessage(const FText& MessageToDisplay, float ScrollWidth, bool BadMessageAnim, bool InstantUpdate, float DisplayHeight); // 0xb30850
    void ClearScrollMessage(); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void StartCountdown(); // 0xb30850
    void ExecuteUbergraph_BP_MTrioCloud(int32 EntryPoint); // 0xb30850 [Final]

// AMP_MainMenuKart_C (/Game/Maps/Kart/MP_MainMenuKart.MP_MainMenuKart_C)
    void TL_TitleAnimReveal__FinishedFunc(); // 0xb30850
    void TL_TitleAnimReveal__UpdateFunc(); // 0xb30850
    void TL_TitleAnimReveal__TriggerEngineSounds__EventFunc(); // 0xb30850
    void TL_TitleAnimReveal__TriggerRacerAnims__EventFunc(); // 0xb30850
    void TL_CameraStartZoom__FinishedFunc(); // 0xb30850
    void TL_CameraStartZoom__UpdateFunc(); // 0xb30850
    void TL_CameraStartZoom__FadeCameraOut__EventFunc(); // 0xb30850
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void LoadGame_Event(); // 0xb30850
    void PlayMainMenuMusic_Event(); // 0xb30850
    void PlayerPressedStart_Event(); // 0xb30850
    void PlayerSkippedTitleRead_Event_0(); // 0xb30850
    void MusicFinished_Event(); // 0xb30850
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void ExecuteUbergraph_MP_MainMenuKart(int32 EntryPoint); // 0xb30850 [Final]

// A3DRadialChild_C (/Game/UI/3DRadial/3DRadialChild.3DRadialChild_C)
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void TL_ScaleUp__FinishedFunc(); // 0xb30850
    void TL_ScaleUp__UpdateFunc(); // 0xb30850
    void TL_Rotate__FinishedFunc(); // 0xb30850
    void TL_Rotate__UpdateFunc(); // 0xb30850
    void LerpTransToNew__FinishedFunc(); // 0xb30850
    void LerpTransToNew__UpdateFunc(); // 0xb30850
    void Unselected(); // 0xb30850
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void Re-InitDisplayMeshes(); // 0xb30850
    void SetTransOffsetToInit(); // 0xb30850
    void ChangeTransOffset(const FTransform& Trans); // 0xb30850
    void Selected(); // 0xb30850
    void Init(); // 0xb30850
    void ExecuteUbergraph_3DRadialChild(int32 EntryPoint); // 0xb30850 [Final]

// ABP_3DRadial_C (/Game/UI/3DRadial/BP_3DRadial.BP_3DRadial_C)
    void TL_ScrollRadial__FinishedFunc(); // 0xb30850
    void TL_ScrollRadial__UpdateFunc(); // 0xb30850
    void ShrinkRadialChildrenTo0__FinishedFunc(); // 0xb30850
    void ShrinkRadialChildrenTo0__UpdateFunc(); // 0xb30850
    void TL_OffsetChildUp__FinishedFunc(); // 0xb30850
    void TL_OffsetChildUp__UpdateFunc(); // 0xb30850
    void SetUpChildActorRadial(); // 0xb30850
    void RotateRadialLeft(); // 0xb30850
    void RotateRadialRight(); // 0xb30850
    void ShrinkDownRadials(); // 0xb30850
    void OffsetChild(A3DRadialChild_C* RadialChild); // 0xb30850
    void ReturnOffsetChildToDefaultPosition(); // 0xb30850
    void ExecuteUbergraph_BP_3DRadial(int32 EntryPoint); // 0xb30850 [Final]

// UW_CreditsEntry_C (/Game/UI/Credits/W_CreditsEntry.W_CreditsEntry_C)
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void Construct(); // 0xb30850 [Event Public]
    void ExecuteUbergraph_W_CreditsEntry(int32 EntryPoint); // 0xb30850 [Final]

// UW_CreditsEntry3_C (/Game/UI/Credits/W_CreditsEntry3.W_CreditsEntry3_C)
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void Construct(); // 0xb30850 [Event Public]
    void TintColor(const FLinearColor& Color); // 0xb30850
    void Re-Init(); // 0xb30850
    void UpdateSpacing(float FirstSpacing, float SecondSpacing); // 0xb30850
    void ExecuteUbergraph_W_CreditsEntry3(int32 EntryPoint); // 0xb30850 [Final]

// UW_AorBMessage_C (/Game/UI/HUD/W_AorBMessage.W_AorBMessage_C)
    UWidget* Right(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Left(const EUINavigation& Navigation); // 0xb30850 [Public]
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void Construct(); // 0xb30850 [Event Public]
    void BndEvt__ButtonA_K2Node_ComponentBoundEvent_0_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__ButtonB_K2Node_ComponentBoundEvent_1_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ExecuteUbergraph_W_AorBMessage(int32 EntryPoint); // 0xb30850 [Final]
    void PressedDown__DelegateSignature(); // 0xb30850 [Public]
    void PressedUp__DelegateSignature(); // 0xb30850 [Public]
    void PressedB__DelegateSignature(); // 0xb30850 [Public]
    void PressedA__DelegateSignature(); // 0xb30850 [Public]

// UW_ChoiceOption_C (/Game/UI/HUD/W_ChoiceOption.W_ChoiceOption_C)
    void Construct(); // 0xb30850 [Event Public]
    void UpdateText(); // 0xb30850
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void WideSplitScreenMode(); // 0xb30850
    void NonWideMode(bool SmallScreen); // 0xb30850
    void UpdateToWideMode(); // 0xb30850
    void ExecuteUbergraph_W_ChoiceOption(int32 EntryPoint); // 0xb30850 [Final]

// UW_ChoiceOptionHorizontal_C (/Game/UI/HUD/W_ChoiceOptionHorizontal.W_ChoiceOptionHorizontal_C)
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void Construct(); // 0xb30850 [Event Public]
    void UpdateText(); // 0xb30850
    void ExecuteUbergraph_W_ChoiceOptionHorizontal(int32 EntryPoint); // 0xb30850 [Final]

// UW_DialogueAndSubtitle_C (/Game/UI/HUD/W_DialogueAndSubtitle.W_DialogueAndSubtitle_C)
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void BndEvt__W_BBPSXButton_K2Node_ComponentBoundEvent_0_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void PlayDialogue(ABP_MainChar_C* MainCharRef, USoundBase* VOTrack, const FText& Subtitle, bool RetainPlayerControl); // 0xb30850
    void SetTextSize(int32 Size); // 0xb30850
    void Construct(); // 0xb30850 [Event Public]
    void ExecuteUbergraph_W_DialogueAndSubtitle(int32 EntryPoint); // 0xb30850 [Final]
    void DialogueCompleted__DelegateSignature(); // 0xb30850 [Public]

// UW_ItemResource_C (/Game/UI/HUD/W_ItemResource.W_ItemResource_C)
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void Construct(); // 0xb30850 [Event Public]
    void Re-Init(); // 0xb30850
    void PulseHighlight(); // 0xb30850
    void SwitchToBigNumbersMode(); // 0xb30850
    void ExecuteUbergraph_W_ItemResource(int32 EntryPoint); // 0xb30850 [Final]

// UW_KartArrow_C (/Game/UI/HUD/W_KartArrow.W_KartArrow_C)
    FLinearColor Get_LockOnIcon_ColorAndOpacity_0(); // 0xb30850 [Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0xb30850 [Event Public]
    void Construct(); // 0xb30850 [Event Public]
    void UpdateTheHuntHighestScoreVisuals(); // 0xb30850
    void ExecuteUbergraph_W_KartArrow(int32 EntryPoint); // 0xb30850 [Final]

// UW_Keyboard_C (/Game/UI/HUD/W_Keyboard.W_Keyboard_C)
    UWidget* Select_CheatsClear(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* EscapeUp(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_CheatsEnter(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_CheatsBack(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_CheatsSpace(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_CheatsBackspace(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_M(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_N(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_B(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_V(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_C(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_X(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_Z(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_L(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_K(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_J(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_H(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_G(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_F(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_D(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_S(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_A(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_P(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_O(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_I(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_U(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_Y(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_T(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_R(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_E(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_W(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* Select_Q(const EUINavigation& Navigation); // 0xb30850 [Public]
    void AddCharacter(const FString& WhichCharacter); // 0xb30850
    void SetUpKeyboard(bool AutoCapitalize, const FString& InitialString, bool DisplayNamePrompt); // 0xb30850
    void BndEvt__Button_Q_K2Node_ComponentBoundEvent_1_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_W_K2Node_ComponentBoundEvent_0_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_E_K2Node_ComponentBoundEvent_2_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_R_K2Node_ComponentBoundEvent_3_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_T_K2Node_ComponentBoundEvent_4_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_Y_K2Node_ComponentBoundEvent_5_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_U_K2Node_ComponentBoundEvent_6_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_I_K2Node_ComponentBoundEvent_7_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_O_K2Node_ComponentBoundEvent_8_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_P_K2Node_ComponentBoundEvent_9_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_A_K2Node_ComponentBoundEvent_10_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_S_K2Node_ComponentBoundEvent_11_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_D_K2Node_ComponentBoundEvent_12_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_F_K2Node_ComponentBoundEvent_13_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_G_K2Node_ComponentBoundEvent_14_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_H_K2Node_ComponentBoundEvent_15_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_J_K2Node_ComponentBoundEvent_16_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_K_K2Node_ComponentBoundEvent_17_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_L_K2Node_ComponentBoundEvent_18_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_Z_K2Node_ComponentBoundEvent_19_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_X_K2Node_ComponentBoundEvent_20_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_C_K2Node_ComponentBoundEvent_21_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_V_K2Node_ComponentBoundEvent_22_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_B_K2Node_ComponentBoundEvent_23_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_N_K2Node_ComponentBoundEvent_24_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_M_K2Node_ComponentBoundEvent_25_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void UpdateTextField(); // 0xb30850
    void BndEvt__Button_CheatBackspace_K2Node_ComponentBoundEvent_26_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ExitScreen(); // 0xb30850
    void BndEvt__W_BBPSXButtonCheatsBack_K2Node_ComponentBoundEvent_27_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonCheatsSpace_K2Node_ComponentBoundEvent_3_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Button_CheatEnter_K2Node_ComponentBoundEvent_29_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonCheatsClear_K2Node_ComponentBoundEvent_30_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ExecuteUbergraph_W_Keyboard(int32 EntryPoint); // 0xb30850 [Final]
    void EscapeUpCheck__DelegateSignature(); // 0xb30850 [Public]
    void ConfirmText__DelegateSignature(const FString& FinalString); // 0xb30850 [Public]
    void ExitKeyboard__DelegateSignature(); // 0xb30850 [Public]

// UW_Lockon_C (/Game/UI/HUD/W_Lockon.W_Lockon_C)
    FLinearColor KartCounterColor(); // 0xb30850 [Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0xb30850 [Event Public]
    void ExecuteUbergraph_W_Lockon(int32 EntryPoint); // 0xb30850 [Final]

// UW_MainPlayerUI_C (/Game/UI/HUD/W_MainPlayerUI.W_MainPlayerUI_C)
    FText BloodBulletsDisplay(); // 0xb30850 [Public]
    FText InsightDisplay(); // 0xb30850 [Public]
    FText EchoesDisplay(); // 0xb30850 [Public]
    void ShowEchoesDisplay(int32 Amt); // 0xb30850
    void UpdateBarSizes(); // 0xb30850
    void ShowEnemyDamage(int32 Amt, ABP_EnemyParent_C* EnemyRef, ABP_MainChar_C* NPCMainCharRef); // 0xb30850
    void LockOnStart_Event(); // 0xb30850
    void LockOnClear_Event(); // 0xb30850
    void AssignLockonDelegates(); // 0xb30850
    void LockOnSwitch_Event(); // 0xb30850
    void UpdateEnemyHealthBar(ABP_EnemyParent_C* EnemyRef, ABP_MainChar_C* NPCMainCharRef); // 0xb30850
    void CheckSplitWideScreenMode(); // 0xb30850
    void ForceEnemyHealthBarVisual(ABP_EnemyParent_C* EnemyRef, ABP_KartPawn_C* EnemyKartBPRef); // 0xb30850
    void SetUpBossHealthBar(float Name Offset); // 0xb30850
    void SetUpNormalEnemyHealthBar(); // 0xb30850
    void ForceHideEnemyHealthBar(); // 0xb30850
    void Construct(); // 0xb30850 [Event Public]
    void UserFocusCheck(); // 0xb30850
    void FlashBulletIcon(); // 0xb30850
    void EnterSaveOrLoadMenu(const FText& SavePointTitle); // 0xb30850
    void ExecuteUbergraph_W_MainPlayerUI(int32 EntryPoint); // 0xb30850 [Final]

// UW_MessageWindow_C (/Game/UI/HUD/W_MessageWindow.W_MessageWindow_C)
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void Construct(); // 0xb30850 [Event Public]
    void UpdateText(); // 0xb30850
    void ExecuteUbergraph_W_MessageWindow(int32 EntryPoint); // 0xb30850 [Final]

// UW_NotePage_C (/Game/UI/HUD/W_NotePage.W_NotePage_C)
    UWidget* ScrollDown(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* ScrollUp(const EUINavigation& Navigation); // 0xb30850 [Public]
    void SetUpWindowSize(bool IsCustomText); // 0xb30850
    void ExecuteUbergraph_W_NotePage(int32 EntryPoint); // 0xb30850 [Final]

// UW_ResourceBar_C (/Game/UI/HUD/W_ResourceBar.W_ResourceBar_C)
    void UpdateGlowPosition(); // 0xb30850 [Public]
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void Construct(); // 0xb30850 [Event Public]
    void ReceiveAmtChange(bool Heal); // 0xb30850
    void ForceAmt(float Amt); // 0xb30850
    void UpdateRally(); // 0xb30850
    void ForceUpdate(); // 0xb30850
    void ExecuteUbergraph_W_ResourceBar(int32 EntryPoint); // 0xb30850 [Final]

// UW_SaveOrLoadSlot_C (/Game/UI/HUD/W_SaveOrLoadSlot.W_SaveOrLoadSlot_C)
    UWidget* SelectDelete(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* SelectScrollTop(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* SelectBack(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* SelectScrollBottom(const EUINavigation& Navigation); // 0xb30850 [Public]
    void EnterSaveOrLoadSlotMenu(); // 0xb30850
    void SlotSelected(int32 SlotNumber, UW_SliderBar_C* BBPSXSliderRef); // 0xb30850
    void BndEvt__W_BBPSXButtonBack_K2Node_ComponentBoundEvent_0_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void RefreshSlots(); // 0xb30850
    void BndEvt__W_BBPSXButtonDelete_K2Node_ComponentBoundEvent_1_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void TrapInput(); // 0xb30850
    void ButtonPressed_Event_0(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ButtonPressed_Event_1(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_1(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void SlotHovered(int32 SlotNumber, UW_SliderBar_C* BBPSXSliderRef); // 0xb30850
    void ExecuteUbergraph_W_SaveOrLoadSlot(int32 EntryPoint); // 0xb30850 [Final]
    void PopulatedList__DelegateSignature(); // 0xb30850 [Public]
    void HoveredOverSlot__DelegateSignature(int32 SlotNumber, UW_SliderBar_C* SliderRef); // 0xb30850 [Public]
    void SaveAnimationOver__DelegateSignature(int32 Slot); // 0xb30850 [Public]
    void SelectedSlot__DelegateSignature(int32 SlotNumber); // 0xb30850 [Public]
    void BackFromSaveOrLoadSlotMenu__DelegateSignature(); // 0xb30850 [Public]

// UW_Statistics_C (/Game/UI/HUD/W_Statistics.W_Statistics_C)
    UWidget* CycleStatPagesLeft(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* CycleStatPagesRight(const EUINavigation& Navigation); // 0xb30850 [Public]
    void StatsScrollDown(const EUINavigation& Navigation); // 0xb30850 [Public]
    void StatsScrollUp(const EUINavigation& Navigation); // 0xb30850 [Public]
    void EnterAndPopulateStatistics(int32 PlayerIndex); // 0xb30850
    void ScrollStatsUp(); // 0xb30850
    void ScrollStatsDown(); // 0xb30850
    void BndEvt__W_BBPSXButton_StatsBack_K2Node_ComponentBoundEvent_0_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CycleStatPages(bool Increment); // 0xb30850
    void UpdateStatistics(); // 0xb30850
    void ExecuteUbergraph_W_Statistics(int32 EntryPoint); // 0xb30850 [Final]
    void StatsBackButtonPressed__DelegateSignature(); // 0xb30850 [Public]

// UW_StatusEffectMeter_C (/Game/UI/HUD/W_StatusEffectMeter.W_StatusEffectMeter_C)
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void Construct(); // 0xb30850 [Event Public]
    void UpdateResourceBar(); // 0xb30850
    void ExecuteUbergraph_W_StatusEffectMeter(int32 EntryPoint); // 0xb30850 [Final]

// UW_Store_C (/Game/UI/HUD/W_Store.W_Store_C)
    void FindInvStoredAmt(FS_InvCons& S_InvCons, const int32& Output_Get); // 0xb30850 [Public]
    UWidget* QuantityDecrement(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* QuantityIncrement(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* SelectQuantityOK(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* SelectQuantityCancel(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* TabLeftFromBack(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* TabRightFromBack(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* BackButtonUp(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* ScrollboxDown(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* TabLeft(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* TabRight(const EUINavigation& Navigation); // 0xb30850 [Public]
    void SetUpAttireForSale(); // 0xb30850
    void SetUpWeaponsForSale(bool R); // 0xb30850
    void WideSplitScreenMode(); // 0xb30850
    void NonWideMode(bool SmallScreen); // 0xb30850
    void InitializeStore(); // 0xb30850
    void PopulateItemsToBuy/Sell(); // 0xb30850
    void ButtonHighlighted(const FS_InvCons& InvCons, UW_BBPSXInvButton_C* ButtonRef); // 0xb30850
    void MoveTabRight(); // 0xb30850
    void MoveTabLeft(); // 0xb30850
    void BndEvt__W_BackButton_K2Node_ComponentBoundEvent_0_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BackButton_K2Node_ComponentBoundEvent_1_ButtonHovered__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ClearText(); // 0xb30850
    void ButtonPressed(FS_InvCons& S_InvCons, int32 Price, int32 IndexCache, UW_BBPSXInvButton_C* Button Ref); // 0xb30850
    void IncrementQuantity(); // 0xb30850
    void DecrementQuantity(); // 0xb30850
    void BndEvt__QuantityCancel_K2Node_ComponentBoundEvent_2_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__QuantityOK_K2Node_ComponentBoundEvent_3_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BackFromQuantity(); // 0xb30850
    void CheckScroll(); // 0xb30850
    void UpdateBuyQuantityPosition(); // 0xb30850
    void InitializeWeaponGrant(bool RWeapons); // 0xb30850
    void ResetGrantDesTextFlipFlop(); // 0xb30850
    void ExecuteUbergraph_W_Store(int32 EntryPoint); // 0xb30850 [Final]

// UW_WarningText_C (/Game/UI/HUD/W_WarningText.W_WarningText_C)
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void Construct(); // 0xb30850 [Event Public]
    void ExecuteUbergraph_W_WarningText(int32 EntryPoint); // 0xb30850 [Final]

// UW_InGameMenu_C (/Game/UI/InGameMenu/W_InGameMenu.W_InGameMenu_C)
    void CheatApplyFriendlyDogsMode(); // 0xb30850 [Public]
    void CheatApplySockemMode(); // 0xb30850 [Public]
    UWidget* SelectKeyboardQ(const EUINavigation& Navigation); // 0xb30850 [Public]
    void ConvertStatChangerstoString(const TMap<E_WhichBaseStat, float>& StatChangers, const FString& String); // 0xb30850 [Public]
    UWidget* GraphicsSettingScrollBoxTop(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* GraphicsSettingScrollBoxBottom(const EUINavigation& Navigation); // 0xb30850 [Public]
    void GraphicsSettingsEqual(FS_GraphicsSetting& GraphicsSettings1, FS_GraphicsSetting& GraphicsSettings2, const bool& Equal True); // 0xb30850 [Public]
    void HowManyUnlockedWeapons(bool R, const int32& Amt); // 0xb30850 [Public]
    void SetUpInvEquipIcon(bool RWeapon, const E_WhichHunterWeapon& Weapon, UW_BBPSXInvButton_C* IconRef, bool OverrideTrue, const FName& AttireDatName); // 0xb30850 [Public]
    UWidget* SelectBottomScrollBox(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* SelectBackButton(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* ScrollBoxCategoryLeft(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* ScrollBoxCategoryRight(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* SystemMainUpAndDown(const EUINavigation& Navigation); // 0xb30850 [Public]
    void GetCurrentWeapon(bool RightWeapon, const E_WhichHunterWeapon& WhichWeapon); // 0xb30850 [Public]
    UWidget* ScrollInvDesScrollerDownUp(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* ScrollInvDesScrollerDown(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* SelectInventoryItemScrollBox(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* SelectInventoryDesScroller(const EUINavigation& Navigation); // 0xb30850 [Public]
    void Clear Quick Item(const FS_InvCons& ConsInv); // 0xb30850 [Public]
    UWidget* QuickItemMoveR(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* QuickItemMoveL(const EUINavigation& Navigation); // 0xb30850 [Public]
    void AssembleQuickItemSlots(); // 0xb30850 [Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0xb30850 [Event Public]
    void DestroyCurrentRadial(); // 0xb30850 [Public]
    void SetCategoryTitles(); // 0xb30850 [Public]
    UWidget* ScrollDown(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* ScrollUp(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* ScrollLeft(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* ScrollRight(const EUINavigation& Navigation); // 0xb30850 [Public]
    void OnFailure_35886A1F4FE904ED822843AF8473CF30(); // 0xb30850
    void OnSuccess_35886A1F4FE904ED822843AF8473CF30(); // 0xb30850
    void OnFailure_0F2230FF42482DD4F51F1AB797A5D399(); // 0xb30850
    void OnSuccess_0F2230FF42482DD4F51F1AB797A5D399(); // 0xb30850
    void OnFailure_033B4269433B7538841BDA8F910CBBF0(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void OnSuccess_033B4269433B7538841BDA8F910CBBF0(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0xb30850
    void SetUpAccessScreen(); // 0xb30850
    void BackButtonPressed_Event_0(); // 0xb30850
    void BndEvt__W_SliderBarOverall_K2Node_ComponentBoundEvent_0_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarMusic_K2Node_ComponentBoundEvent_1_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarVoice_K2Node_ComponentBoundEvent_2_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarSFX_K2Node_ComponentBoundEvent_3_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__BBPSX_button_AudioBack_K2Node_ComponentBoundEvent_4_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void EnterAudioScreen(); // 0xb30850
    void AudioScreenControllerBack(); // 0xb30850
    void SetUpCheatsScreen(); // 0xb30850
    void BackFromCheatsScreen(); // 0xb30850
    void ExitKeyboard_Event_0(); // 0xb30850
    void ConfirmText_Event(const FString& FinalString); // 0xb30850
    void CheckActiveCheats(); // 0xb30850
    void EscapeUpCheck_Event(); // 0xb30850
    void CustomEvent_1(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_3(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_4(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_2(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_5(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_6(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_7(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_8(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void SelectStats(); // 0xb30850
    void ExitButtonPressedStatsOnly_Event(); // 0xb30850
    void ExitStatsScreen(); // 0xb30850
    void BndEvt__W_BBPSXButtonPresets_K2Node_ComponentBoundEvent_2_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonPresets_1_K2Node_ComponentBoundEvent_0_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CheckIfPreset(); // 0xb30850
    void BndEvt__W_BBPSXButtonPresets_K2Node_ComponentBoundEvent_44_ButtonHovered__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void SetUpGraphicsSettings(); // 0xb30850
    void UpdateGraphicsValues(bool UpdateResolution); // 0xb30850
    void ApplyGraphicsValues(bool UpdateResolution); // 0xb30850
    void BndEvt__W_BBPSXButtonAffineWarp_K2Node_ComponentBoundEvent_0_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonDithering_K2Node_ComponentBoundEvent_1_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonALLCRTFX_K2Node_ComponentBoundEvent_2_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonFPSCap_K2Node_ComponentBoundEvent_3_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonScreenRes_K2Node_ComponentBoundEvent_4_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonGraphicsBack_K2Node_ComponentBoundEvent_5_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonAffineWarp_1_K2Node_ComponentBoundEvent_6_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarPixelSoftness_K2Node_ComponentBoundEvent_7_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarChrmticDist_K2Node_ComponentBoundEvent_8_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonFPSLimiter_K2Node_ComponentBoundEvent_9_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarDeSaturation_K2Node_ComponentBoundEvent_10_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarBrightness_K2Node_ComponentBoundEvent_11_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarVignette_K2Node_ComponentBoundEvent_12_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarScreenGloss_K2Node_ComponentBoundEvent_13_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarScreenWarp_K2Node_ComponentBoundEvent_14_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarScreenFrame_K2Node_ComponentBoundEvent_15_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarScreenSizeX_K2Node_ComponentBoundEvent_16_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarScreenSizeY_K2Node_ComponentBoundEvent_17_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarTracRayInt_K2Node_ComponentBoundEvent_18_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarTrcRyRepeat_K2Node_ComponentBoundEvent_21_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarTracRaySpeed_K2Node_ComponentBoundEvent_24_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarPhsphrVisib_K2Node_ComponentBoundEvent_27_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarOddlineClarity_K2Node_ComponentBoundEvent_30_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarScanlineCount_K2Node_ComponentBoundEvent_33_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarScnlnIntensity_K2Node_ComponentBoundEvent_34_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarScnlnSpeed_K2Node_ComponentBoundEvent_37_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarHoriOffsetStr_K2Node_ComponentBoundEvent_38_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarHoriOffsetFreq_K2Node_ComponentBoundEvent_41_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarScrnHopInten_K2Node_ComponentBoundEvent_21_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarScrnHopFreq_K2Node_ComponentBoundEvent_26_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarWhtNoiseInten_K2Node_ComponentBoundEvent_32_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarWhtNoiseScale_K2Node_ComponentBoundEvent_38_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarColorTornado_K2Node_ComponentBoundEvent_24_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarTrkngNsDensity_K2Node_ComponentBoundEvent_21_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarTrkngNsLevel_K2Node_ComponentBoundEvent_30_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarTrkngNsScale_K2Node_ComponentBoundEvent_38_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarWarpBeltInten_K2Node_ComponentBoundEvent_30_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarTracRayInt_K2Node_ComponentBoundEvent_1_ButtonHovered__DelegateSignature(); // 0xb30850
    void BndEvt__W_SliderBarScreenSizeY_K2Node_ComponentBoundEvent_38_ButtonHovered__DelegateSignature(); // 0xb30850
    void BndEvt__W_BBPSXButtonGraphicsBack_K2Node_ComponentBoundEvent_40_ButtonHovered__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarWarpBeltInten_K2Node_ComponentBoundEvent_2_ButtonHovered__DelegateSignature(); // 0xb30850
    void BndEvt__W_BBPSXButtonALLCRTFX_K2Node_ComponentBoundEvent_1_ButtonHovered__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonViewGraphicsData_K2Node_ComponentBoundEvent_42_ButtonHovered__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonFPSLimiter_K2Node_ComponentBoundEvent_3_ButtonHovered__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonVertJitter_K2Node_ComponentBoundEvent_4_ButtonHovered__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarPixelSoftness_K2Node_ComponentBoundEvent_5_ButtonHovered__DelegateSignature(); // 0xb30850
    void BndEvt__W_BBPSXButtonLoadLimiter_K2Node_ComponentBoundEvent_43_ButtonHovered__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonLoadLimiter_K2Node_ComponentBoundEvent_44_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonScreenWindowRes_K2Node_ComponentBoundEvent_49_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonWindowResApply_K2Node_ComponentBoundEvent_48_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonScreenApply_K2Node_ComponentBoundEvent_53_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonWindowResToggleFullscreen_K2Node_ComponentBoundEvent_50_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonWindowStartInFullscreen_K2Node_ComponentBoundEvent_52_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonWindowStartInFullscreen_K2Node_ComponentBoundEvent_53_ButtonHovered__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonVSync_K2Node_ComponentBoundEvent_51_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void SelectSystem(); // 0xb30850
    void ExitSystemScreen(); // 0xb30850
    void BndEvt__W_BBPSXButton_53_K2Node_ComponentBoundEvent_0_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ExitGameYes(); // 0xb30850
    void ExitGameNo(); // 0xb30850
    void ExitGameBack(); // 0xb30850
    void BndEvt__W_BBPSXButton_Graphics_K2Node_ComponentBoundEvent_1_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BackToSystem(); // 0xb30850
    void BndEvt__W_BBPSXButton_Cheats_K2Node_ComponentBoundEvent_2_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButton_Audio_K2Node_ComponentBoundEvent_3_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButton_ButtonRebinding_K2Node_ComponentBoundEvent_4_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void RebindingBackPressed(); // 0xb30850
    void ForceCheatsScreenButton(); // 0xb30850
    void ConfirmLeftWeapon(const FText& Title); // 0xb30850
    void CheckEquippedWeapon(bool RightWeap); // 0xb30850
    void ConfirmRightWeapon(const FText& Title); // 0xb30850
    void TransformWeapon(); // 0xb30850
    void CheckWeaponTransform(); // 0xb30850
    void ForceUntransform(); // 0xb30850
    void CheckEquippedAttire(); // 0xb30850
    void SelectInventory(); // 0xb30850
    void ExitInventoryScreen(); // 0xb30850
    void ButtonHighlighted(const FS_InvCons& InvCons); // 0xb30850
    void PopulateItems(); // 0xb30850
    void MoveTabRight(); // 0xb30850
    void MoveTabLeft(); // 0xb30850
    void ClearText(); // 0xb30850
    void BndEvt__W_BackButton_K2Node_ComponentBoundEvent_0_ButtonHovered__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BackButton_K2Node_ComponentBoundEvent_1_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void InvButtonPressed(FS_InvCons& S_InvCons, int32 IndexCache, UW_BBPSXInvButton_C* ButtonRef); // 0xb30850
    void PopulateItemsAtSelectedIndex(); // 0xb30850
    void BndEvt__W_InvSelectedBack_K2Node_ComponentBoundEvent_2_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__ButtonInvDesScroller_K2Node_ComponentBoundEvent_3_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_InvSelectedUse_K2Node_ComponentBoundEvent_4_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ForceInvSelectedBack(); // 0xb30850
    void ConfirmAttireHead(const FS_InvCons& InvRef); // 0xb30850
    void ConfirmAttireBody(const FS_InvCons& InvRef); // 0xb30850
    void BndEvt__W_InvSelectedDescription_K2Node_ComponentBoundEvent_5_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void NonWideMode(bool SmallScreen); // 0xb30850
    void WideSplitScreenMode(); // 0xb30850
    void SelectQuickItem(); // 0xb30850
    void QuickItemSelectMoveL(); // 0xb30850
    void QuickItemSelectMoveR(); // 0xb30850
    void BndEvt__W_SquareButton_QuickItem0_K2Node_ComponentBoundEvent_0_ButtonPressed__DelegateSignature(UW_BBPSXInvButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_SquareButton_QuickItem1_K2Node_ComponentBoundEvent_2_ButtonPressed__DelegateSignature(UW_BBPSXInvButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_SquareButton_QuickItem2_K2Node_ComponentBoundEvent_3_ButtonPressed__DelegateSignature(UW_BBPSXInvButton_C* ButtonRef); // 0xb30850
    void ClearQuickItemSlot(int32 WhichSlot); // 0xb30850
    void SetUpRadialChildren(); // 0xb30850
    void SetUpKeys(); // 0xb30850
    void SetUpColdblood(); // 0xb30850
    void ScrollRadialRight(); // 0xb30850
    void ScrollRadialLeft(); // 0xb30850
    void ScrollRadialsUp(); // 0xb30850
    void ScrollRadialsDown(); // 0xb30850
    void Init(int32 SpawnDirection, const E_InGameMenuCategory& Category, bool Keys, bool Coldblood); // 0xb30850
    void Construct(); // 0xb30850 [Event Public]
    void MoveRadialUp(); // 0xb30850
    void SpawnFromBottom(); // 0xb30850
    void MoveRadialDown(); // 0xb30850
    void SpawnFromTop(); // 0xb30850
    void RadialChildrenSetUpFinished(); // 0xb30850
    void MenuBack(); // 0xb30850
    void BndEvt__StatusButton_K2Node_ComponentBoundEvent_0_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void UserFocusCheck(); // 0xb30850
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void ExecuteUbergraph_W_InGameMenu(int32 EntryPoint); // 0xb30850 [Final]
    void CheatsBackPressed__DelegateSignature(); // 0xb30850 [Public]

// UW_SettingsAccess_C (/Game/UI/InGameMenu/W_SettingsAccess.W_SettingsAccess_C)
    void BndEvt__W_BBPSXButton_AccessSub_K2Node_ComponentBoundEvent_0_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButton_AccessCamShake_K2Node_ComponentBoundEvent_1_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButton_AccessToggle_K2Node_ComponentBoundEvent_2_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButton_AccessCamDist_K2Node_ComponentBoundEvent_3_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__BBPSX_Button_AudioBack_1_K2Node_ComponentBoundEvent_4_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void SetUpAccessScreen(int32 PlayerIndex); // 0xb30850
    void BndEvt__W_SliderBar_FPSensitivity_K2Node_ComponentBoundEvent_5_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButton_FPAimingInvert_K2Node_ComponentBoundEvent_6_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void UpdateAccessButtons(); // 0xb30850
    void BndEvt__W_BBPSXButton_AnalogueSteering_K2Node_ComponentBoundEvent_7_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBar_SteeringSensitivity_K2Node_ComponentBoundEvent_8_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBar_SteeringOffset_K2Node_ComponentBoundEvent_9_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void ExecuteUbergraph_W_SettingsAccess(int32 EntryPoint); // 0xb30850 [Final]
    void CameraDistanceChanged__DelegateSignature(bool AnimateChange); // 0xb30850 [Public]
    void BackButtonPressed__DelegateSignature(); // 0xb30850 [Public]

// UW_SettingsAudio_C (/Game/UI/InGameMenu/W_SettingsAudio.W_SettingsAudio_C)
    void BndEvt__W_SliderBarOverall_K2Node_ComponentBoundEvent_0_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarMusic_K2Node_ComponentBoundEvent_1_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarVoice_K2Node_ComponentBoundEvent_2_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarSFX_K2Node_ComponentBoundEvent_3_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__BBPSX_button_AudioBack_K2Node_ComponentBoundEvent_4_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void EnterAudioScreen(); // 0xb30850
    void AudioScreenControllerBack(); // 0xb30850
    void ExecuteUbergraph_W_SettingsAudio(int32 EntryPoint); // 0xb30850 [Final]
    void BackButtonPressed__DelegateSignature(); // 0xb30850 [Public]

// UW_SettingsButtonRebinding_C (/Game/UI/InGameMenu/W_SettingsButtonRebinding.W_SettingsButtonRebinding_C)
    void SetKey(UW_Settings_ButtonRebindButton_C* InputPin, TArray<FKey>& DefaultKeys); // 0xb30850 [Public]
    UWidget* DecrementHorizontalSelection(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* IncrementHorizontalSelection(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* SelectButtonRebindMenu(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* SelectSideMenu(const EUINavigation& Navigation); // 0xb30850 [Public]
    void EnterButtonRebindingMenu(int32 PlayerIndex); // 0xb30850
    void ButtonHovered_Event_0(UW_Settings_ButtonRebindButton_C* ButtonRef); // 0xb30850
    void ButtonHovered_Event_1(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButton_Confirm_K2Node_ComponentBoundEvent_1_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButton_Cancel_K2Node_ComponentBoundEvent_2_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ForceBackFromButtonRebinding(); // 0xb30850
    void BndEvt__Input_Accel_K2Node_ComponentBoundEvent_3_ButtonPressed__DelegateSignature(UW_Settings_ButtonRebindButton_C* ButtonRef, const FName& BindingName, const FInputChord& SelectedKey); // 0xb30850
    void ButtonPressed_Event_0(UW_Settings_ButtonRebindButton_C* ButtonRef, const FName& BindingName, const FInputChord& SelectedKey); // 0xb30850
    void BndEvt__ButtonClearAccel_K2Node_ComponentBoundEvent_0_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Input_Boost_K2Node_ComponentBoundEvent_13_ButtonPressed__DelegateSignature(UW_Settings_ButtonRebindButton_C* ButtonRef, const FName& BindingName, const FInputChord& SelectedKey); // 0xb30850
    void BndEvt__ButtonClearBoost_K2Node_ComponentBoundEvent_14_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Input_Break_K2Node_ComponentBoundEvent_19_ButtonPressed__DelegateSignature(UW_Settings_ButtonRebindButton_C* ButtonRef, const FName& BindingName, const FInputChord& SelectedKey); // 0xb30850
    void BndEvt__ButtonClearBrake_K2Node_ComponentBoundEvent_20_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Input_Drift_K2Node_ComponentBoundEvent_25_ButtonPressed__DelegateSignature(UW_Settings_ButtonRebindButton_C* ButtonRef, const FName& BindingName, const FInputChord& SelectedKey); // 0xb30850
    void BndEvt__ButtonClearDrift_K2Node_ComponentBoundEvent_26_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Input_DropPowerUp_K2Node_ComponentBoundEvent_31_ButtonPressed__DelegateSignature(UW_Settings_ButtonRebindButton_C* ButtonRef, const FName& BindingName, const FInputChord& SelectedKey); // 0xb30850
    void BndEvt__ButtonClearDropPowerUp_K2Node_ComponentBoundEvent_32_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Input_Horn_K2Node_ComponentBoundEvent_37_ButtonPressed__DelegateSignature(UW_Settings_ButtonRebindButton_C* ButtonRef, const FName& BindingName, const FInputChord& SelectedKey); // 0xb30850
    void BndEvt__ButtonClearHorn_K2Node_ComponentBoundEvent_38_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Input_LookLeft_K2Node_ComponentBoundEvent_39_ButtonPressed__DelegateSignature(UW_Settings_ButtonRebindButton_C* ButtonRef, const FName& BindingName, const FInputChord& SelectedKey); // 0xb30850
    void BndEvt__ButtonClearLookL_K2Node_ComponentBoundEvent_44_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__ButtonClearLookR_K2Node_ComponentBoundEvent_49_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Input_LookRight_K2Node_ComponentBoundEvent_50_ButtonPressed__DelegateSignature(UW_Settings_ButtonRebindButton_C* ButtonRef, const FName& BindingName, const FInputChord& SelectedKey); // 0xb30850
    void BndEvt__Input_Pause_K2Node_ComponentBoundEvent_56_ButtonPressed__DelegateSignature(UW_Settings_ButtonRebindButton_C* ButtonRef, const FName& BindingName, const FInputChord& SelectedKey); // 0xb30850
    void BndEvt__ButtonClearPause_K2Node_ComponentBoundEvent_57_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__ButtonClearUsePowerUp_K2Node_ComponentBoundEvent_62_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__Input_UsePowerUp_K2Node_ComponentBoundEvent_63_ButtonPressed__DelegateSignature(UW_Settings_ButtonRebindButton_C* ButtonRef, const FName& BindingName, const FInputChord& SelectedKey); // 0xb30850
    void BndEvt__W_BBPSXButton_ControllerType_K2Node_ComponentBoundEvent_0_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButton_RestoreDefault_K2Node_ComponentBoundEvent_3_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void SaveButtonRebindings(); // 0xb30850
    void BndEvt__Input_CameraDistance_K2Node_ComponentBoundEvent_12_ButtonPressed__DelegateSignature(UW_Settings_ButtonRebindButton_C* ButtonRef, const FName& BindingName, const FInputChord& SelectedKey); // 0xb30850
    void BndEvt__ButtonClearCameraDistance_1_K2Node_ComponentBoundEvent_13_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ExecuteUbergraph_W_SettingsButtonRebinding(int32 EntryPoint); // 0xb30850 [Final]
    void BackButtonPressed__DelegateSignature(); // 0xb30850 [Public]

// UW_SettingsGraphics_C (/Game/UI/InGameMenu/W_SettingsGraphics.W_SettingsGraphics_C)
    void Graphics Equal(FS_GraphicsSetting& GraphicsSettings1, FS_GraphicsSetting& GraphicsSettings2, const bool& Equal True); // 0xb30850 [Public]
    void BndEvt__W_BBPSXButtonPresets_1_K2Node_ComponentBoundEvent_0_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonPresets_K2Node_ComponentBoundEvent_2_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CheckIfPreset(); // 0xb30850
    void BndEvt__W_BBPSXButtonPresets_K2Node_ComponentBoundEvent_44_ButtonHovered__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void SetUpGraphicsSettings(); // 0xb30850
    void ApplyGraphicsValues(bool UpdateResolution); // 0xb30850
    void UpdateGraphicsValues(bool UpdateResolution); // 0xb30850
    void BndEvt__W_BBPSXButtonAffineWarp_K2Node_ComponentBoundEvent_0_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonDithering_K2Node_ComponentBoundEvent_1_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonALLCRTFX_K2Node_ComponentBoundEvent_2_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonFPSCap_K2Node_ComponentBoundEvent_3_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonScreenRes_K2Node_ComponentBoundEvent_4_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonGraphicsBack_K2Node_ComponentBoundEvent_5_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonAffineWarp_1_K2Node_ComponentBoundEvent_6_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarPixelSoftness_K2Node_ComponentBoundEvent_7_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarChrmticDist_K2Node_ComponentBoundEvent_8_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonFPSLimiter_K2Node_ComponentBoundEvent_9_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarDeSaturation_K2Node_ComponentBoundEvent_10_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarBrightness_K2Node_ComponentBoundEvent_11_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarVignette_K2Node_ComponentBoundEvent_12_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarScreenGloss_K2Node_ComponentBoundEvent_13_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarScreenWarp_K2Node_ComponentBoundEvent_14_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarScreenFrame_K2Node_ComponentBoundEvent_15_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarScreenSizeX_K2Node_ComponentBoundEvent_16_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarScreenSizeY_K2Node_ComponentBoundEvent_17_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarTracRayInt_K2Node_ComponentBoundEvent_18_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarTrcRyRepeat_K2Node_ComponentBoundEvent_21_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarTracRaySpeed_K2Node_ComponentBoundEvent_24_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarPhsphrVisib_K2Node_ComponentBoundEvent_27_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarOddlineClarity_K2Node_ComponentBoundEvent_30_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarScanlineCount_K2Node_ComponentBoundEvent_33_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarScnlnIntensity_K2Node_ComponentBoundEvent_34_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarScnlnSpeed_K2Node_ComponentBoundEvent_37_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarHoriOffsetStr_K2Node_ComponentBoundEvent_38_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarHoriOffsetFreq_K2Node_ComponentBoundEvent_41_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarScrnHopInten_K2Node_ComponentBoundEvent_21_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarScrnHopFreq_K2Node_ComponentBoundEvent_26_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarWhtNoiseInten_K2Node_ComponentBoundEvent_32_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarWhtNoiseScale_K2Node_ComponentBoundEvent_38_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarColorTornado_K2Node_ComponentBoundEvent_24_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarTrkngNsDensity_K2Node_ComponentBoundEvent_21_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarTrkngNsLevel_K2Node_ComponentBoundEvent_30_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarTrkngNsScale_K2Node_ComponentBoundEvent_38_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarWarpBeltInten_K2Node_ComponentBoundEvent_30_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonLoadLimiter_K2Node_ComponentBoundEvent_44_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonScreenWindowRes_K2Node_ComponentBoundEvent_49_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonWindowResApply_K2Node_ComponentBoundEvent_48_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonScreenApply_K2Node_ComponentBoundEvent_53_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonWindowResToggleFullscreen_K2Node_ComponentBoundEvent_50_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonWindowStartInFullscreen_K2Node_ComponentBoundEvent_52_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarTracRayInt_K2Node_ComponentBoundEvent_1_ButtonHovered__DelegateSignature(); // 0xb30850
    void BndEvt__W_SliderBarScreenSizeY_K2Node_ComponentBoundEvent_38_ButtonHovered__DelegateSignature(); // 0xb30850
    void BndEvt__W_BBPSXButtonGraphicsBack_K2Node_ComponentBoundEvent_40_ButtonHovered__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarWarpBeltInten_K2Node_ComponentBoundEvent_2_ButtonHovered__DelegateSignature(); // 0xb30850
    void BndEvt__W_BBPSXButtonALLCRTFX_K2Node_ComponentBoundEvent_1_ButtonHovered__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonViewGraphicsData_K2Node_ComponentBoundEvent_42_ButtonHovered__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonFPSLimiter_K2Node_ComponentBoundEvent_3_ButtonHovered__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonVertJitter_K2Node_ComponentBoundEvent_4_ButtonHovered__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_SliderBarPixelSoftness_K2Node_ComponentBoundEvent_5_ButtonHovered__DelegateSignature(); // 0xb30850
    void BndEvt__W_BBPSXButtonLoadLimiter_K2Node_ComponentBoundEvent_43_ButtonHovered__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonWindowStartInFullscreen_K2Node_ComponentBoundEvent_53_ButtonHovered__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonVertJitter_1_K2Node_ComponentBoundEvent_51_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ExecuteUbergraph_W_SettingsGraphics(int32 EntryPoint); // 0xb30850 [Final]
    void BackButtonPressed__DelegateSignature(); // 0xb30850 [Public]

// UW_Settings_ButtonRebindButton_C (/Game/UI/InGameMenu/W_Settings_ButtonRebindButton.W_Settings_ButtonRebindButton_C)
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void Construct(); // 0xb30850 [Event Public]
    void UpdateText(); // 0xb30850
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0xb30850 [Event Public]
    void BndEvt__InputKeySelector_71_K2Node_ComponentBoundEvent_1_OnKeySelected__DelegateSignature(const FInputChord& SelectedKey); // 0xb30850
    void PopulateInput(); // 0xb30850
    void BndEvt__InputKeySelector_71_K2Node_ComponentBoundEvent_2_OnIsSelectingKeyChanged__DelegateSignature(); // 0xb30850
    void ExecuteUbergraph_W_Settings_ButtonRebindButton(int32 EntryPoint); // 0xb30850 [Final]
    void ButtonHovered__DelegateSignature(UW_Settings_ButtonRebindButton_C* ButtonRef); // 0xb30850 [Public]
    void ButtonPressed__DelegateSignature(UW_Settings_ButtonRebindButton_C* ButtonRef, const FName& BindingName, const FInputChord& SelectedKey); // 0xb30850 [Public]

// ABP_MainMenuRacers_C (/Game/UI/Kart/BP_MainMenuRacers.BP_MainMenuRacers_C)
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void UpdateDriverAndKart(const E_WhichKartRacer& WhichCharToDisplay, const E_WhichKartVehicle& WhichHunterKartToDisplay, bool RandomButtonHighlighted); // 0xb30850
    void StartVisuals(); // 0xb30850
    void ForceClearRacer(); // 0xb30850
    void ExecuteUbergraph_BP_MainMenuRacers(int32 EntryPoint); // 0xb30850 [Final]

// UW_AchievementUnlock_C (/Game/UI/Kart/W_AchievementUnlock.W_AchievementUnlock_C)
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void Construct(); // 0xb30850 [Event Public]
    void ExecuteUbergraph_W_AchievementUnlock(int32 EntryPoint); // 0xb30850 [Final]

// UW_AnnouncerText_C (/Game/UI/Kart/W_AnnouncerText.W_AnnouncerText_C)
    void DisplayAnnouncerHit(const FText& Display Text, USoundBase* VO Sound, bool DelayVOSound); // 0xb30850
    void ExecuteUbergraph_W_AnnouncerText(int32 EntryPoint); // 0xb30850 [Final]

// UW_ArcadeModeLeaderboard_C (/Game/UI/Kart/W_ArcadeModeLeaderboard.W_ArcadeModeLeaderboard_C)
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void Construct(); // 0xb30850 [Event Public]
    void Re/PopulateLeaderboard(bool ThisWeek); // 0xb30850
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0xb30850 [Event Public]
    void ExecuteUbergraph_W_ArcadeModeLeaderboard(int32 EntryPoint); // 0xb30850 [Final]

// UW_BattleModeScoringEntry_C (/Game/UI/Kart/W_BattleModeScoringEntry.W_BattleModeScoringEntry_C)
    FText GetText_0(); // 0xb30850 [Public]
    void Construct(); // 0xb30850 [Event Public]
    void ExecuteUbergraph_W_BattleModeScoringEntry(int32 EntryPoint); // 0xb30850 [Final]

// UW_BattleModeScoringList_C (/Game/UI/Kart/W_BattleModeScoringList.W_BattleModeScoringList_C)
    void OwnerScoreEntryVisibility(); // 0xb30850 [Public]
    void SortEntries(); // 0xb30850 [Public]
    void Construct(); // 0xb30850 [Event Public]
    void PopulateTeamList(); // 0xb30850
    void MoveToCenter(); // 0xb30850
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0xb30850 [Event Public]
    void ScaleOut(); // 0xb30850
    void ExecuteUbergraph_W_BattleModeScoringList(int32 EntryPoint); // 0xb30850 [Final]

// UW_CampInterMenu_C (/Game/UI/Kart/W_CampInterMenu.W_CampInterMenu_C)
    UWidget* MoreDetailsDown(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* MoreDetailsUp(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* SelectMainMenuDetailsMore(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* SelectMainMenuChoiceOptionFirst(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* SelectMainMenuChoiceOptionLast(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* SelectDebugLevelJump(const EUINavigation& Navigation); // 0xb30850 [Public]
    void BndEvt__W_SliderBarDebugJumpTo_K2Node_ComponentBoundEvent_7_ButtonPressed__DelegateSignature(UW_SliderBar_C* ButtonRef); // 0xb30850
    void DebugBeginPlay(); // 0xb30850
    void SetUpReplayLevelScreen(); // 0xb30850
    void ButtonHovered_Event_0(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ButtonPressed_Event_0(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void RepalyLevelButtonPressed(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_AorBMessageReplay_K2Node_ComponentBoundEvent_0_PressedA__DelegateSignature(); // 0xb30850
    void BndEvt__W_AorBMessageReplay_K2Node_ComponentBoundEvent_1_PressedB__DelegateSignature(); // 0xb30850
    void UserFocusCheck(); // 0xb30850
    void Construct(); // 0xb30850 [Event Public]
    void ScrollText(); // 0xb30850
    void BndEvt__W_BBPSXButtonSkip_K2Node_ComponentBoundEvent_0_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_0(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_1(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_2(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_3(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_4(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_RacerKartSelectScreen_K2Node_ComponentBoundEvent_1_ButtonSelected__DelegateSignature(UW_RacerKartSelector_C* ButtonRef); // 0xb30850
    void ReturnToMainInterMenu(); // 0xb30850
    void BndEvt__W_RacerWeaponSelectScreen_K2Node_ComponentBoundEvent_2_ButtonSelected__DelegateSignature(UW_RacerKartSelector_C* ButtonRef); // 0xb30850
    void BndEvt__W_SaveOrLoadSlot_K2Node_ComponentBoundEvent_3_BackFromSaveOrLoadSlotMenu__DelegateSignature(); // 0xb30850
    void BndEvt__W_LevelUpKartCampaign_K2Node_ComponentBoundEvent_0_ButtonExitPressed__DelegateSignature(); // 0xb30850
    void CustomEvent_5(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0xb30850 [Event Public]
    void CloseNarrVOCurrentTimeGate(); // 0xb30850
    void BndEvt__W_AorBMessage_K2Node_ComponentBoundEvent_5_PressedA__DelegateSignature(); // 0xb30850
    void BndEvt__W_AorBMessage_K2Node_ComponentBoundEvent_6_PressedB__DelegateSignature(); // 0xb30850
    void BndEvt__W_BBPSXButton_DetailsMore_K2Node_ComponentBoundEvent_9_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void PopulateMoreDetails(); // 0xb30850
    void EndingDeciSubmitPressed(); // 0xb30850
    void EndingDeciRefusePressed(); // 0xb30850
    void ExecuteUbergraph_W_CampInterMenu(int32 EntryPoint); // 0xb30850 [Final]

// UW_CrosshairPiercingRifle_C (/Game/UI/Kart/W_CrosshairPiercingRifle.W_CrosshairPiercingRifle_C)
    FText GetText_0(); // 0xb30850 [Public]
    void Construct(); // 0xb30850 [Event Public]
    void ExecuteUbergraph_W_CrosshairPiercingRifle(int32 EntryPoint); // 0xb30850 [Final]

// UW_FullscreenScoreTitle_C (/Game/UI/Kart/W_FullscreenScoreTitle.W_FullscreenScoreTitle_C)
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void Construct(); // 0xb30850 [Event Public]
    void ExecuteUbergraph_W_FullscreenScoreTitle(int32 EntryPoint); // 0xb30850 [Final]

// UW_KartMiniMap_C (/Game/UI/Kart/W_KartMiniMap.W_KartMiniMap_C)
    void Construct(); // 0xb30850 [Event Public]
    void ExecuteUbergraph_W_KartMiniMap(int32 EntryPoint); // 0xb30850 [Final]

// UW_KartPauseMenu_C (/Game/UI/Kart/W_KartPauseMenu.W_KartPauseMenu_C)
    FLinearColor Get_MessageWindowBG_ColorAndOpacity_0(); // 0xb30850 [Public]
    UWidget* ToggleControlsList(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* CycleRestart/Respawn(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* FocusOptions(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* FocusMenuSureYes(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* FocusMenuSureNo(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* FocusResume(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* FocusRespawn(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* FocusReturnToMenu(const EUINavigation& Navigation); // 0xb30850 [Public]
    void BndEvt__W_BBPSXButton_Resume_K2Node_ComponentBoundEvent_0_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButton_Respawn_K2Node_ComponentBoundEvent_1_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButton_ReturnToMenu_K2Node_ComponentBoundEvent_2_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButton_Yes_K2Node_ComponentBoundEvent_3_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButton_No_K2Node_ComponentBoundEvent_4_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButton_Options_K2Node_ComponentBoundEvent_5_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButton_Graphics_K2Node_ComponentBoundEvent_6_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BackButtonPressed_Event_0(); // 0xb30850
    void BndEvt__W_BBPSXButton_K2Node_ComponentBoundEvent_7_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButton_Audio_K2Node_ComponentBoundEvent_8_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__3-SettingsAudio_K2Node_ComponentBoundEvent_9_BackButtonPressed__DelegateSignature(); // 0xb30850
    void Construct(); // 0xb30850 [Event Public]
    void ForceAreYouSureNo(); // 0xb30850
    void ForceOptionsBack(); // 0xb30850
    void ForceGraphicsBack(); // 0xb30850
    void ForceAudioBack(); // 0xb30850
    void BndEvt__W_BBPSXButton_ButtonRebinding_K2Node_ComponentBoundEvent_10_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ForceBackFromButtonRebinding(); // 0xb30850
    void BndEvt__4-SettingsButtonRebinding_K2Node_ComponentBoundEvent_12_BackButtonPressed__DelegateSignature(); // 0xb30850
    void BndEvt__W_BBPSXButton_Access_K2Node_ComponentBoundEvent_2_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ForceAccessBack(); // 0xb30850
    void BndEvt__5-SettingsAccess_K2Node_ComponentBoundEvent_14_BackButtonPressed__DelegateSignature(); // 0xb30850
    void ExecuteUbergraph_W_KartPauseMenu(int32 EntryPoint); // 0xb30850 [Final]
    void ExitedGraphicsScreen__DelegateSignature(); // 0xb30850 [Public]
    void EnteredGraphicsScreen__DelegateSignature(); // 0xb30850 [Public]
    void PauseMenuRespawnPressed__DelegateSignature(); // 0xb30850 [Public]
    void PauseMenuResumePressed__DelegateSignature(); // 0xb30850 [Public]

// UW_KartPostRaceWinningRewards_C (/Game/UI/Kart/W_KartPostRaceWinningRewards.W_KartPostRaceWinningRewards_C)
    FEventReply OnAnalogValueChanged(const FGeometry& MyGeometry, const FAnalogInputEvent& InAnalogInputEvent); // 0xb30850 [Event Public]
    UWidget* DecrementInitials3(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* IncrementInitials3(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* DecrementInitials2(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* IncrementInitials2(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* SelectInitials3(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* SelectInitials2(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* SelectInitials1(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* DecrementInitials1(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* IncrementInitials1(const EUINavigation& Navigation); // 0xb30850 [Public]
    void FindFastestLocalTime(TArray<float>& RaceTimeLap, const float& Time, const int32& Index); // 0xb30850 [Public]
    UWidget* SelectHideUIIcon(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* SelectNext(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* SelectRewards(const EUINavigation& Navigation); // 0xb30850 [Public]
    void RawInputIncrementInitials1(float RawInputHoldNavSpeed); // 0xb30850
    void RawInputDecrementInitials1(float RawInputHoldNavSpeed); // 0xb30850
    void RawInputIncrementInitials2(float RawInputHoldNavSpeed); // 0xb30850
    void RawInputDecrementInitials2(float RawInputHoldNavSpeed); // 0xb30850
    void RawInputIncrementInitials3(float RawInputHoldNavSpeed); // 0xb30850
    void RawInputDecrementInitials3(float RawInputHoldNavSpeed); // 0xb30850
    void Pedal(GenericAxis7)Pressed(); // 0xb30850
    void Pedal(GenericAxis7)Released(); // 0xb30850
    void BndEvt__InitialInput1Button_K2Node_ComponentBoundEvent_2_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__InitialInput2Button_K2Node_ComponentBoundEvent_3_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__InitialInput3Button_K2Node_ComponentBoundEvent_0_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void EnterInitialsTickDelegate(); // 0xb30850
    void UserFocusCheck(); // 0xb30850
    void ActivatePostRaceWinScreen(ABP_KartRaceManager_C* RaceManagerRef, ABP_KartBattleManager_C* BattleManagerRef, ABP_KartPawn_C* KartRef); // 0xb30850
    void UpdatePlacement(); // 0xb30850
    void ShowLapTimes(); // 0xb30850
    void ShowRewards(); // 0xb30850
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0xb30850 [Event Public]
    void BndEvt__W_BBPSXButtonNext_K2Node_ComponentBoundEvent_0_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void SkipScreen(); // 0xb30850
    void CloseRewardsScreen(); // 0xb30850
    void PlayerFocusedOnRewardsOrHideUI(); // 0xb30850
    void Construct(); // 0xb30850 [Event Public]
    void UnlockSelected(UW_RacerKartSelector_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButtonHide_K2Node_ComponentBoundEvent_1_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ShowHighScoreInitialsEntry(); // 0xb30850
    void ShowArcadeModeLeaderboard(); // 0xb30850
    void ExecuteUbergraph_W_KartPostRaceWinningRewards(int32 EntryPoint); // 0xb30850 [Final]
    void LoadLevel__DelegateSignature(); // 0xb30850 [Public]
    void RewardsScreenClosed__DelegateSignature(); // 0xb30850 [Public]
    void EnteredRewardsScreen__DelegateSignature(); // 0xb30850 [Public]
    void EnteredLapTimesScreen__DelegateSignature(); // 0xb30850 [Public]

// UW_KartUI_C (/Game/UI/Kart/W_KartUI.W_KartUI_C)
    FEventReply OnKeyUp(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0xb30850 [Event Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0xb30850 [Event Public]
    void FindHighestEchoHolder(TArray<ABP_KartPawn_C*>& Racers, const ABP_KartPawn_C*& HighestSingleScoringRacer, const bool& SingleRacerHasHighestScore); // 0xb30850 [Public]
    void SortNotifs(); // 0xb30850 [Public]
    void FindTotalTime(const float& TotalTime); // 0xb30850 [Public]
    FText RaceTimeMiliseconds(); // 0xb30850 [Public]
    FText RaceTimeMinutes(); // 0xb30850 [Public]
    FText RaceTimeSeconds(); // 0xb30850 [Public]
    ESlateVisibility RaceModeVisibility(); // 0xb30850 [Public]
    FText GetPlacementText(); // 0xb30850 [Public]
    FText GetLapText(); // 0xb30850 [Public]
    void BackButtonPressed(); // 0xb30850
    void AddNotifToQueue(const FText& Text, UTexture2D* Icon, bool Pinned, const FLinearColor& TextColor); // 0xb30850
    void UpdateNotifQueue(); // 0xb30850
    void RemoveAllPinnedNotifs(); // 0xb30850
    void UserFocusCheck(); // 0xb30850
    void PauseGame(); // 0xb30850
    void UnPauseGame(); // 0xb30850
    void PauseConstruct(); // 0xb30850
    void PauseMenuRespawnPressed_Event_0(); // 0xb30850
    void PauseMenuResumePressed_Event_0(); // 0xb30850
    void EnteredGraphicsScreen_Event_0(); // 0xb30850
    void ExitedGraphicsScreen_Event_0(); // 0xb30850
    void FinishedRaceMode(); // 0xb30850
    void Construct(); // 0xb30850 [Event Public]
    void DisplayMiniMapIcon(const FVector& WorldLocation, UTexture2D* Icon, bool DisplayAddSign, AActor* DynamicActorRef(Optional)); // 0xb30850
    void PopulateRacerUIArrows(bool OverrideEnemyCloseRangeVisCheck); // 0xb30850
    void SetUpBattleModeScoreVisuals(ABP_KartBattleManager_C* BattleManagerRef); // 0xb30850
    void PopulateBattleObjectiveArrows(); // 0xb30850
    void RemoveBattleObjectiveArrow(ABP_KartBattleObjective_C* BattleObjectiveRef); // 0xb30850
    void PopulateFullscreenScore(); // 0xb30850
    void AddRacerUIArrow(AActor* KartPawnToAdd, bool OverrideEnemyCloseRangeVisCheck); // 0xb30850
    void RemoveAllRacerUIArrows(); // 0xb30850
    void FindHighestTheHuntScorer(); // 0xb30850
    void CheckBulletReminder(); // 0xb30850
    void BoostSuccessful_Event_0(); // 0xb30850
    void Re-InitMiniMapRacers(); // 0xb30850
    void RemoveBattleObjectiveMiniMap(ABP_KartBattleObjective_C* BattleObjectiveRef); // 0xb30850
    void BoostPromptCheck(); // 0xb30850
    void ExecuteUbergraph_W_KartUI(int32 EntryPoint); // 0xb30850 [Final]

// UW_LevelUpKartCampaign_C (/Game/UI/Kart/W_LevelUpKartCampaign.W_LevelUpKartCampaign_C)
    UWidget* SelectArc(const EUINavigation& Navigation); // 0xb30850 [Public]
    FText Get_TextBlock_Insight_Text_0(); // 0xb30850 [Public]
    FText Get_TextBlock_Echoes_Text_0(); // 0xb30850 [Public]
    void BndEvt__ButtonExit_K2Node_ComponentBoundEvent_0_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void Init(); // 0xb30850
    void UpdateEchoRequirements(); // 0xb30850
    void ChangedAnyValue(); // 0xb30850
    void UIDecrement(const E_WhichBaseStat& WhichStat); // 0xb30850
    void UIIncrement(const E_WhichBaseStat& WhichStat); // 0xb30850
    void UpdateAdvancedStatsVisual(); // 0xb30850
    void BndEvt__ButtonConfirm_K2Node_ComponentBoundEvent_1_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__ButtonNo_K2Node_ComponentBoundEvent_2_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__ButtonYes_K2Node_ComponentBoundEvent_3_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ExecuteUbergraph_W_LevelUpKartCampaign(int32 EntryPoint); // 0xb30850 [Final]
    void ButtonExitPressed__DelegateSignature(); // 0xb30850 [Public]

// UW_MiniMapIcon_C (/Game/UI/Kart/W_MiniMapIcon.W_MiniMapIcon_C)
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0xb30850 [Event Public]
    void ExecuteUbergraph_W_MiniMapIcon(int32 EntryPoint); // 0xb30850 [Final]

// UW_MiniMapRacer_C (/Game/UI/Kart/W_MiniMapRacer.W_MiniMapRacer_C)
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0xb30850 [Event Public]
    void UpdateMinimapRacerColor(); // 0xb30850
    void ExecuteUbergraph_W_MiniMapRacer(int32 EntryPoint); // 0xb30850 [Final]

// UW_NotifQueueEntry_C (/Game/UI/Kart/W_NotifQueueEntry.W_NotifQueueEntry_C)
    FSlateBrush SetIconTexture(); // 0xb30850 [Public]
    FText SetText(); // 0xb30850 [Public]
    void Construct(); // 0xb30850 [Event Public]
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void ExecuteUbergraph_W_NotifQueueEntry(int32 EntryPoint); // 0xb30850 [Final]

// UW_LevelUp_C (/Game/UI/LevelUp/W_LevelUp.W_LevelUp_C)
    void DisplayGraph(FDebugFloatHistory& FloatHistory, const FVector2D& Size, const FVector& Loc, const FRotator& Rot, float Duration, const FString& Y Title, const FString& X Title, int32 Max Y, const FLinearColor& DrawColor); // 0xb30850 [Public]
    UWidget* SelectConfirm(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* SelectArcane(const EUINavigation& Navigation); // 0xb30850 [Public]
    void Init(); // 0xb30850
    void UpdateEchoRequirements(bool StatsOnlyMode); // 0xb30850
    void UIDecrement(const E_WhichBaseStat& WhichStat); // 0xb30850
    void UIIncrement(const E_WhichBaseStat& WhichStat); // 0xb30850
    void BndEvt__ButtonConfirm_K2Node_ComponentBoundEvent_0_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__ButtonExit_K2Node_ComponentBoundEvent_1_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__ButtonNo_K2Node_ComponentBoundEvent_2_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__ButtonYes_K2Node_ComponentBoundEvent_5_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void UpdateAdvancedStatsVisual(); // 0xb30850
    void Construct(); // 0xb30850 [Event Public]
    void UpdateGraphs(); // 0xb30850
    void ChangedAnyValue(); // 0xb30850
    void WideSplitScreenMode(); // 0xb30850
    void NonWideMode(bool SmallScreen); // 0xb30850
    void CheckScrollLocation(); // 0xb30850
    void ButtonPressed_Event(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ForceUnSmallAdv(); // 0xb30850
    void PlayLevelUpAmb(); // 0xb30850
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void ExecuteUbergraph_W_LevelUp(int32 EntryPoint); // 0xb30850 [Final]
    void ExitButtonPressedStatsOnly__DelegateSignature(); // 0xb30850 [Public]

// UW_LevelUpStatBar_C (/Game/UI/LevelUp/W_LevelUpStatBar.W_LevelUpStatBar_C)
    UWidget* CustomLeft(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* CustomRight(const EUINavigation& Navigation); // 0xb30850 [Public]
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void Construct(); // 0xb30850 [Event Public]
    void UpdateCurrentStatNumber(); // 0xb30850
    void IncrementRight(); // 0xb30850
    void DecrementLeft(); // 0xb30850
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0xb30850 [Event Public]
    void SetToLargeSize(); // 0xb30850
    void SetToDefaultSize(); // 0xb30850
    void BndEvt__Button_Focus_K2Node_ComponentBoundEvent_0_OnButtonPressedEvent__DelegateSignature(); // 0xb30850
    void ExecuteUbergraph_W_LevelUpStatBar(int32 EntryPoint); // 0xb30850 [Final]
    void ButtonPressed__DelegateSignature(); // 0xb30850 [Public]
    void ChangedValue__DelegateSignature(); // 0xb30850 [Public]

// UW_LevelUpStatDisp_C (/Game/UI/LevelUp/W_LevelUpStatDisp.W_LevelUpStatDisp_C)
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void Construct(); // 0xb30850 [Event Public]
    void UpdateCurrentStatNumber(int32 Amt); // 0xb30850
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0xb30850 [Event Public]
    void PreviewStatNum(int32 Amt); // 0xb30850
    void SetToLargeSize(); // 0xb30850
    void SetToDefaultSize(); // 0xb30850
    void ExecuteUbergraph_W_LevelUpStatDisp(int32 EntryPoint); // 0xb30850 [Final]

// UW_WeaponStats_C (/Game/UI/LevelUp/W_WeaponStats.W_WeaponStats_C)
    FText StatToText(int32 Stat, int32 LvlUpStat); // 0xb30850 [Public]
    void SetUpStats(const FS_WeaponStat& S_WeaponStat, const FText& QS Bullet Use); // 0xb30850
    void Construct(); // 0xb30850 [Event Public]
    void ExecuteUbergraph_W_WeaponStats(int32 EntryPoint); // 0xb30850 [Final]

// UW_Loading_C (/Game/UI/Loading/W_Loading.W_Loading_C)
    void ShowLoadWithDelayCheck(); // 0xb30850
    void ExecuteUbergraph_W_Loading(int32 EntryPoint); // 0xb30850 [Final]

// ABP_TitleFlag_C (/Game/UI/MainMenu/BP_TitleFlag.BP_TitleFlag_C)
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ExecuteUbergraph_BP_TitleFlag(int32 EntryPoint); // 0xb30850 [Final]

// UW_RacerKartSelectScreen_C (/Game/UI/MainMenu/RacerKartSelect/W_RacerKartSelectScreen.W_RacerKartSelectScreen_C)
    void FindRandomKartAndVeh(const bool& NewParam); // 0xb30850 [Public]
    UWidget* SelectReadyToRaceBack(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* SelectReadyToRaceStart(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* SelectRacers(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* SelectFodder(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* SelectTeam(const EUINavigation& Navigation); // 0xb30850 [Public]
    void Construct(); // 0xb30850 [Event Public]
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void RacerButtonHovered_Event(UW_RacerKartSelector_C* ButtonRef); // 0xb30850
    void RacerButtonPressed_Event(UW_RacerKartSelector_C* ButtonRef); // 0xb30850
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0xb30850 [Event Public]
    void SetUpSplitScreen(int32 PlayerIndex); // 0xb30850
    void BndEvt__W_SliderBarTeamSelection_K2Node_ComponentBoundEvent_0_ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void UpdateTeamSelectionVisuals(); // 0xb30850
    void RepopulateSelectors(); // 0xb30850
    void CycleFodder(); // 0xb30850
    void BndEvt__W_BBPSXButton_Back_K2Node_ComponentBoundEvent_1_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButton_Start_K2Node_ComponentBoundEvent_2_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ControllerBackButtonFromReady(); // 0xb30850
    void ForceButtonPressed(); // 0xb30850
    void ForceReadyScreenStart(); // 0xb30850
    void ForceNavigateRight(float HoldNavSpeed); // 0xb30850
    void ForceNavigateLeft(float HoldNavSpeed); // 0xb30850
    void ExecuteUbergraph_W_RacerKartSelectScreen(int32 EntryPoint); // 0xb30850 [Final]
    void ButtonSelected__DelegateSignature(UW_RacerKartSelector_C* ButtonRef); // 0xb30850 [Public]

// UW_RacerKartSelector_C (/Game/UI/MainMenu/RacerKartSelect/W_RacerKartSelector.W_RacerKartSelector_C)
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0xb30850 [Event Public]
    void ForceHovered(); // 0xb30850
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void Construct(); // 0xb30850 [Event Public]
    void BndEvt__ButtonFocus_K2Node_ComponentBoundEvent_2_OnButtonPressedEvent__DelegateSignature(); // 0xb30850
    void ChangeSize(float Size); // 0xb30850
    void UpdateVisuals(); // 0xb30850
    void ForcePress(); // 0xb30850
    void ExecuteUbergraph_W_RacerKartSelector(int32 EntryPoint); // 0xb30850 [Final]
    void ButtonPressed__DelegateSignature(UW_RacerKartSelector_C* ButtonRef); // 0xb30850 [Public]
    void ButtonHovered__DelegateSignature(UW_RacerKartSelector_C* ButtonRef); // 0xb30850 [Public]

// UW_AttractModeLeaderboard_C (/Game/UI/MainMenu/W_AttractModeLeaderboard.W_AttractModeLeaderboard_C)
    void Construct(); // 0xb30850 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0xb30850 [Event Public]
    void ExecuteUbergraph_W_AttractModeLeaderboard(int32 EntryPoint); // 0xb30850 [Final]

// UW_MainMenu_C (/Game/UI/MainMenu/W_MainMenu.W_MainMenu_C)
    void AddWeaponToTransferItemList(const E_WhichHunterWeapon& WhichWeapon, int32 WeaponLevel, const E_WhichItemTransferCateg& Categ); // 0xb30850 [Public]
    void CompletedGameSlotSelected(int32 SlotNumber); // 0xb30850
    void CustomEvent_40(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_41(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void KeepItemSelected(const E_WhichItemTransferCateg& Categ, const E_WhichHunterWeapon& WhichWeapon, int32 WeaponLvl, const FS_InvCons& Cons); // 0xb30850
    void CustomEvent_42(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_43(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void SelectItemToKeepMenu(); // 0xb30850
    void SetUpPostProcessFromSave(USAVE_PlayerSave_C* PlayerSaveRef); // 0xb30850
    void Construct(); // 0xb30850 [Event Public]
    void PressedNewGame(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void PressedLoadGame(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void PressedExit(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void OptionsPressed(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ReturnToMainMenu(); // 0xb30850
    void ButtonPressed_Event(); // 0xb30850
    void ChangedValue_Event(); // 0xb30850
    void CustomizeContinue(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_1(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ButtonHovered_Event(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_2(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_3(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_4(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_5(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_6(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_7(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_8(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_9(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_10(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_11(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_12(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_13(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_14(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_15(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_16(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_17(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void SetUpCustomizeChar(bool PlayMenuOpenSound); // 0xb30850
    void CustomEvent_18(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_19(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void UpdateCharOriginStats(); // 0xb30850
    void BackToCharacterOrigin(); // 0xb30850
    void CustomEvent_20(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_22(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_23(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BackToExtraOptions(); // 0xb30850
    void CustomEvent_24(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_25(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_26(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_28(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_29(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BackToLoadExtraOptions(); // 0xb30850
    void PressedStart(); // 0xb30850
    void BodyType(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ChangedValue_Event_0(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_30(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_31(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_32(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_33(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_34(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_35(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void HairTypeSelected(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void Skin Type Selected(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_27(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_36(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void RestartMainMenuFully(); // 0xb30850
    void CustomEvent_37(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void ButtonPressed_Event_0(UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_0(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void PopulatedList_Event(); // 0xb30850
    void HoveredOverSlot_Event_0(int32 SlotNumber, UW_SliderBar_C* SliderRef); // 0xb30850
    void PopulateSaveInfo(); // 0xb30850
    void BackFromSaveOrLoadSlotMenu_Event(); // 0xb30850
    void SelectedSlot_Event(int32 SlotNumber); // 0xb30850
    void CustomEvent_38(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_39(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void UserFocusCheck(); // 0xb30850
    void BackToLoadGame(); // 0xb30850
    void HatPreviewPressed(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ChangeHairColorB(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void ChangeHairColorG(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void ChangeHairColorR(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void ConfirmHairTypePressed(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void Hair Type Value Changed(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_21(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void ResetSkinColorValuesToGIValue(); // 0xb30850
    void PressedCycleSkinPreset(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void PreviewHat(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ChangeSkinColorB(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void ChangeSkinColorG(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void ChangeSkinColorR(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void ConfirmFace(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ChangeFaceType(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void ExitKeyboard_Event(); // 0xb30850
    void ConfirmText_Event_0(const FString& FinalString); // 0xb30850
    void ExecuteUbergraph_W_MainMenu(int32 EntryPoint); // 0xb30850 [Final]
    void PressedNewGameOption__DelegateSignature(); // 0xb30850 [Public]
    void ShowCharCloseupNoRot__DelegateSignature(); // 0xb30850 [Public]
    void PreviewHatToggle__DelegateSignature(); // 0xb30850 [Public]
    void ShowCharCloseup__DelegateSignature(); // 0xb30850 [Public]
    void UpdateHairAndFaceCusto__DelegateSignature(); // 0xb30850 [Public]
    void HideChar__DelegateSignature(); // 0xb30850 [Public]
    void ShowChar__DelegateSignature(); // 0xb30850 [Public]
    void UpdateCharCustomization__DelegateSignature(); // 0xb30850 [Public]
    void LoadGame__DelegateSignature(); // 0xb30850 [Public]

// UW_MainMenuKart_C (/Game/UI/MainMenu/W_MainMenuKart.W_MainMenuKart_C)
    FText CurrentPressStartText(); // 0xb30850 [Public]
    FEventReply OnAnalogValueChanged(const FGeometry& MyGeometry, const FAnalogInputEvent& InAnalogInputEvent); // 0xb30850 [Event Public]
    FText GetText_0(); // 0xb30850 [Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0xb30850 [Event Public]
    void SetBattleModeGameTypeDefaults(const E_WhichKartBattleGameType& WhichGameType); // 0xb30850 [Public]
    void Pedal(GenericAxis7)Pressed(); // 0xb30850
    void Pedal(GenericAxis7)Released(); // 0xb30850
    void CustomCabinetGraphicsSwitch(int32 WhichSwitch); // 0xb30850
    void Re/StartArcadeModeTimer(); // 0xb30850
    void ArcadeModeTimerDecrement(); // 0xb30850
    void EnterExtras(); // 0xb30850
    void ReturnToExtras(int32 WhichMenuOption); // 0xb30850
    void BndEvt__W_BBPSXButton_ExtrasBack_K2Node_ComponentBoundEvent_0_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_BBPSXButton_ExtrasStats_K2Node_ComponentBoundEvent_2_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_Statistics_K2Node_ComponentBoundEvent_3_StatsBackButtonPressed__DelegateSignature(); // 0xb30850
    void BndEvt__W_BBPSXButton_Cheats_K2Node_ComponentBoundEvent_1_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CheatsBackPressed_Event_0(); // 0xb30850
    void BndEvt__W_BBPSXButton_ExtrasArcadeMode_K2Node_ComponentBoundEvent_4_ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BndEvt__W_AorBArcadeModeMessage_K2Node_ComponentBoundEvent_5_PressedB__DelegateSignature(); // 0xb30850
    void ForceBackArcadeModeMessage(); // 0xb30850
    void BndEvt__W_AorBArcadeModeMessage_K2Node_ComponentBoundEvent_0_PressedA__DelegateSignature(); // 0xb30850
    void ArcadeModeResetKeyPressed(); // 0xb30850
    void MenuControllerBackButton(); // 0xb30850
    void SetUpSplitScreen(); // 0xb30850
    void SetUpPostProcessFromSave(USAVE_PlayerSave_C* PlayerSaveRef); // 0xb30850
    void Construct(); // 0xb30850 [Event Public]
    void PressedLoadGame(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void PressedExit(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void OptionsPressed(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ReturnToMainMenu(int32 WhichButtonSelected); // 0xb30850
    void ButtonPressed_Event(); // 0xb30850
    void ChangedValue_Event(); // 0xb30850
    void CustomizeContinue(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_1(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ButtonHovered_Event(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_2(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_3(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_4(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_5(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_6(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_7(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_8(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_9(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_10(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_11(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_12(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_13(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_14(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_15(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_16(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_17(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void SetUpCustomizeChar(bool PlayMenuOpenSound); // 0xb30850
    void CustomEvent_18(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_19(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void UpdateCharOriginStats(); // 0xb30850
    void BackToCharacterOrigin(); // 0xb30850
    void CustomEvent_20(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_22(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_23(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BackToExtraOptions(); // 0xb30850
    void CustomEvent_24(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_25(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_26(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_28(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_29(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void BackToLoadExtraOptions(); // 0xb30850
    void PressedStart(); // 0xb30850
    void BodyType(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ChangedValue_Event_0(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_30(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_31(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_32(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_33(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_34(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_35(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void HairTypeSelected(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void Skin Type Selected(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_27(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_36(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void RestartMainMenuFully(); // 0xb30850
    void CustomEvent_37(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void ButtonPressed_Event_0(UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_0(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void PopulatedList_Event(); // 0xb30850
    void HoveredOverSlot_Event_0(int32 SlotNumber, UW_SliderBar_C* SliderRef); // 0xb30850
    void PopulateSaveInfo(); // 0xb30850
    void BackFromSaveOrLoadSlotMenu_Event(); // 0xb30850
    void SelectedSlot_Event(int32 SlotNumber); // 0xb30850
    void CustomEvent_38(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_39(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void UserFocusCheck(); // 0xb30850
    void BackToLoadGame(); // 0xb30850
    void CustomEvent_40(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent51(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void EnterFreePlay(); // 0xb30850
    void CustomEvent_42(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_43(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_44(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_45(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_46(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_47(UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_48(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_49(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_50(UW_SliderBar_C* ButtonRef); // 0xb30850
    void ButtonPressed_Event_1(); // 0xb30850
    void ChangedValue_Event_1(int32 Amt); // 0xb30850
    void CustomEvent_51(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ReturnToFreePlay(int32 WhichMenuOptionToSelect); // 0xb30850
    void CustomEvent_52(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_53(UW_SliderBar_C* ButtonRef); // 0xb30850
    void Racer Selected(UW_RacerKartSelector_C* ButtonRef); // 0xb30850
    void SelectedKart(UW_RacerKartSelector_C* ButtonRef); // 0xb30850
    void CustomEvent_54(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ReturnToFreeRace(); // 0xb30850
    void UpdatePreviewMap(); // 0xb30850
    void CustomEvent_56(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ReturnToFreeBattle(); // 0xb30850
    void CustomEvent_58(); // 0xb30850
    void CustomEvent_59(); // 0xb30850
    void CustomEvent_60(int32 Amt); // 0xb30850
    void CustomEvent_61(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_63(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_64(UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_65(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_66(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_67(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_71(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_73(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_74(UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_62(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_75(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_76(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_77(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_78(UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_79(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_80(UW_SliderBar_C* ButtonRef); // 0xb30850
    void SkipToRacerSelect(bool BattleMode); // 0xb30850
    void CustomEvent_70(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_81(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_82(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ReturnToLoadScreenKart(); // 0xb30850
    void CustomEvent_84(); // 0xb30850
    void CustomEvent_85(int32 SlotNumber, UW_SliderBar_C* SliderRef); // 0xb30850
    void PopulateSaveInfoKart(); // 0xb30850
    void CustomEvent_87(); // 0xb30850
    void CustomEvent_88(int32 SlotNumber); // 0xb30850
    void CustomEvent_86(); // 0xb30850
    void CustomEvent_89(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_90(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_68(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_69(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_83(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_91(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_95(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_96(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void UnbindKartButtonSelected(bool RepopSelectors); // 0xb30850
    void ReturnToCampMenu(int32 WhichButtonFocus); // 0xb30850
    void RemoveSelectRacerMenu(); // 0xb30850
    void UpdateScoreToWin(); // 0xb30850
    void UpdateBattleTime(); // 0xb30850
    void UpdateTeamMode(); // 0xb30850
    void CustomEvent_41(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void CustomEvent_97(UW_BBPSXInvButton_C* ButtonRef); // 0xb30850
    void ButtonPressed_Event_3(UW_BBPSXInvButton_C* ButtonRef); // 0xb30850
    void ButtonPressed_Event_4(UW_BBPSXInvButton_C* ButtonRef); // 0xb30850
    void ArcadeTimerReached0_Event_0(); // 0xb30850
    void ArcadeTimerReached0_2(); // 0xb30850
    void HatPreviewPressed(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ChangeHairColorB(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void ChangeHairColorG(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void ChangeHairColorR(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void ConfirmHairTypePressed(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void Hair Type Value Changed(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_21(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void ResetSkinColorValuesToGIValue(); // 0xb30850
    void PressedCycleSkinPreset(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void PreviewHat(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ChangeSkinColorB(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void ChangeSkinColorG(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void ChangeSkinColorR(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void ConfirmFace(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ChangeFaceType(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void ExitKeyboard_Event(); // 0xb30850
    void ConfirmText_Event_0(const FString& FinalString); // 0xb30850
    void AI racer selected(UW_SliderBar_C* ButtonRef); // 0xb30850
    void CheckAIRacerKartSelections(); // 0xb30850
    void ChangedValue_Event_3(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_55(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ChangedValue_Event_2(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void BackFromCustPowerUpsRace(); // 0xb30850
    void CustomEvent_100(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void RefreshPowerUpButton(UW_BBPSXInvButton_C* ButtonRef, bool Active); // 0xb30850
    void ButtonPressed_Event_2(UW_BBPSXInvButton_C* ButtonRef); // 0xb30850
    void BackFromCustPowerUpsBattle(); // 0xb30850
    void CustomEvent_72(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void ChangedValue_Event_5(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void CustomEvent_57(UW_BBPSXButton_C* ButtonRef); // 0xb30850
    void ChangedValue_Event_4(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850
    void ExecuteUbergraph_W_MainMenuKart(int32 EntryPoint); // 0xb30850 [Final]
    void ArcadeTimerReached0__DelegateSignature(); // 0xb30850 [Public]
    void PlayerSkippedTitleRead__DelegateSignature(); // 0xb30850 [Public]
    void PlayerPressedStart__DelegateSignature(); // 0xb30850 [Public]
    void PlayMainMenuMusic__DelegateSignature(); // 0xb30850 [Public]
    void PressedNewGameOption__DelegateSignature(); // 0xb30850 [Public]
    void ShowCharCloseupNoRot__DelegateSignature(); // 0xb30850 [Public]
    void PreviewHatToggle__DelegateSignature(); // 0xb30850 [Public]
    void ShowCharCloseup__DelegateSignature(); // 0xb30850 [Public]
    void UpdateHairAndFaceCusto__DelegateSignature(); // 0xb30850 [Public]
    void HideChar__DelegateSignature(); // 0xb30850 [Public]
    void ShowChar__DelegateSignature(); // 0xb30850 [Public]
    void UpdateCharCustomization__DelegateSignature(); // 0xb30850 [Public]
    void LoadGame__DelegateSignature(); // 0xb30850 [Public]

// UW_PressStartThrobber_C (/Game/UI/MainMenu/W_PressStartThrobber.W_PressStartThrobber_C)
    FText CurrentPressStartText(); // 0xb30850 [Public]
    void Construct(); // 0xb30850 [Event Public]
    void ExecuteUbergraph_W_PressStartThrobber(int32 EntryPoint); // 0xb30850 [Final]

// UW_TitleDisplay_C (/Game/UI/Titles/W_TitleDisplay.W_TitleDisplay_C)
    void StartTitleAnim(const FText& TitleText); // 0xb30850
    void ExecuteUbergraph_W_TitleDisplay(int32 EntryPoint); // 0xb30850 [Final]

// UW_TitlePrompt_C (/Game/UI/Titles/W_TitlePrompt.W_TitlePrompt_C)
    void ShowTitleNoti(const FText& TextToDisplay, const FLinearColor& TextColor, bool FadeToBlack, float XScale); // 0xb30850
    void ExecuteUbergraph_W_TitlePrompt(int32 EntryPoint); // 0xb30850 [Final]

// UW_BBPSXButton_C (/Game/UI/W_BBPSXButton.W_BBPSXButton_C)
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void Construct(); // 0xb30850 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0xb30850 [Event Public]
    void BndEvt__Button_Focus_K2Node_ComponentBoundEvent_0_OnButtonPressedEvent__DelegateSignature(); // 0xb30850
    void SetToLargeSize(); // 0xb30850
    void SetToDefaultSize(); // 0xb30850
    void SetToSmallSize(); // 0xb30850
    void ForceHovered(); // 0xb30850
    void BndEvt__Button_Focus_K2Node_ComponentBoundEvent_1_OnButtonReleasedEvent__DelegateSignature(); // 0xb30850
    void ForcePress(); // 0xb30850
    void ExecuteUbergraph_W_BBPSXButton(int32 EntryPoint); // 0xb30850 [Final]
    void ButtonReleased__DelegateSignature(); // 0xb30850 [Public]
    void ButtonHovered__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850 [Public]
    void ButtonPressed__DelegateSignature(UW_BBPSXButton_C* ButtonRef); // 0xb30850 [Public]

// UW_BBPSXInvButton_C (/Game/UI/W_BBPSXInvButton.W_BBPSXInvButton_C)
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void Construct(); // 0xb30850 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0xb30850 [Event Public]
    void BndEvt__Button_Focus_K2Node_ComponentBoundEvent_0_OnButtonPressedEvent__DelegateSignature(); // 0xb30850
    void Re-InitButton(); // 0xb30850
    void ForcePress(); // 0xb30850
    void ExecuteUbergraph_W_BBPSXInvButton(int32 EntryPoint); // 0xb30850 [Final]
    void ButtonHovered__DelegateSignature(); // 0xb30850 [Public]
    void ButtonPressed__DelegateSignature(UW_BBPSXInvButton_C* ButtonRef); // 0xb30850 [Public]

// UW_InsightGate_C (/Game/UI/W_InsightGate.W_InsightGate_C)
    void UpdateInsightRequirement(int32 InsightValue); // 0xb30850
    void ExecuteUbergraph_W_InsightGate(int32 EntryPoint); // 0xb30850 [Final]

// UW_KartTrackSelect_C (/Game/UI/W_KartTrackSelect.W_KartTrackSelect_C)
    UWidget* CustomLeft(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* CustomRight(const EUINavigation& Navigation); // 0xb30850 [Public]
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void Construct(); // 0xb30850 [Event Public]
    void UpdateCurrentStatNumber(); // 0xb30850
    void IncrementRight(float RawInputHoldNavSpeed); // 0xb30850
    void DecrementLeft(float RawInputHoldNavSpeed); // 0xb30850
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0xb30850 [Event Public]
    void SetToLargeSize(); // 0xb30850
    void SetToDefaultSize(); // 0xb30850
    void BndEvt__Button_Focus_K2Node_ComponentBoundEvent_0_OnButtonPressedEvent__DelegateSignature(); // 0xb30850
    void UpdateValue(int32 Amt); // 0xb30850
    void ForceHovered(); // 0xb30850
    void ForcePress(); // 0xb30850
    void ExecuteUbergraph_W_KartTrackSelect(int32 EntryPoint); // 0xb30850 [Final]
    void ButtonHovered__DelegateSignature(); // 0xb30850 [Public]
    void ButtonPressed__DelegateSignature(); // 0xb30850 [Public]
    void ChangedValue__DelegateSignature(int32 Amt); // 0xb30850 [Public]

// UW_SliderBar_C (/Game/UI/W_SliderBar.W_SliderBar_C)
    UWidget* CustomLeft(const EUINavigation& Navigation); // 0xb30850 [Public]
    UWidget* CustomRight(const EUINavigation& Navigation); // 0xb30850 [Public]
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void Construct(); // 0xb30850 [Event Public]
    void UpdateCurrentStatNumber(); // 0xb30850
    void IncrementRight(); // 0xb30850
    void DecrementLeft(); // 0xb30850
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0xb30850 [Event Public]
    void SetToLargeSize(); // 0xb30850
    void SetToDefaultSize(); // 0xb30850
    void BndEvt__Button_Focus_K2Node_ComponentBoundEvent_0_OnButtonPressedEvent__DelegateSignature(); // 0xb30850
    void UpdateValue(int32 Amt); // 0xb30850
    void ForceHovered(); // 0xb30850
    void ExecuteUbergraph_W_SliderBar(int32 EntryPoint); // 0xb30850 [Final]
    void ButtonHovered__DelegateSignature(); // 0xb30850 [Public]
    void ButtonPressed__DelegateSignature(UW_SliderBar_C* ButtonRef); // 0xb30850 [Public]
    void ChangedValue__DelegateSignature(int32 Amt, UW_SliderBar_C* ButtonRef); // 0xb30850 [Public]

// UAIAsyncTaskBlueprintProxy (/Script/AIModule.AIAsyncTaskBlueprintProxy)
    void OnMoveCompleted(const FAIRequestID& RequestID, const EPathFollowingResult& MovementResult); // 0x2552950 [Final Native Public]

// UAIBlueprintHelperLibrary (/Script/AIModule.AIBlueprintHelperLibrary)
    void UnlockAIResourcesWithAnimation(UAnimInstance* AnimInstance, bool bUnlockMovement, bool UnlockAILogic); // 0x2553620 [Final Native Static Public]
    APawn* SpawnAIFromClass(UObject* WorldContextObject, TSubclassOf<APawn> PawnClass, UBehaviorTree* BehaviorTree, const FVector& Location, const FRotator& Rotation, bool bNoCollisionFail, AActor* Owner); // 0x2553390 [Final Native Static Public]
    void SimpleMoveToLocation(AController* Controller, const FVector& Goal); // 0x25532d0 [Final Native Static Public]
    void SimpleMoveToActor(AController* Controller, AActor* Goal); // 0x2553220 [Final Native Static Public]
    void SendAIMessage(APawn* Target, const FName& Message, UObject* MessageSource, bool bSuccess); // 0x2552f10 [Final Native Static Public]
    void LockAIResourcesWithAnimation(UAnimInstance* AnimInstance, bool bLockMovement, bool LockAILogic); // 0x25522e0 [Final Native Static Public]
    bool IsValidAIRotation(const FRotator& Rotation); // 0x2552120 [Final Native Static Public]
    bool IsValidAILocation(const FVector& Location); // 0x2552090 [Final Native Static Public]
    bool IsValidAIDirection(const FVector& DirectionVector); // 0x2552000 [Final Native Static Public]
    UNavigationPath* GetCurrentPath(AController* Controller); // 0x25518f0 [Final Native Static Public]
    UBlackboardComponent* GetBlackboard(AActor* Target); // 0x2551870 [Final Native Static Public]
    AAIController* GetAIController(AActor* ControlledActor); // 0x25516d0 [Final Native Static Public]
    UAIAsyncTaskBlueprintProxy* CreateMoveToProxyObject(UObject* WorldContextObject, APawn* Pawn, const FVector& Destination, AActor* TargetActor, float AcceptanceRadius, bool bStopOnOverlap); // 0x25514f0 [Final Native Static Public]

// AAIController (/Script/AIModule.AIController)
    bool UseBlackboard(UBlackboardData* BlackboardAsset, const UBlackboardComponent*& BlackboardComponent); // 0x25537d0 [Final Native Public]
    void UnclaimTaskResource(TSubclassOf<UGameplayTaskResource> ResourceClass); // 0x25535a0 [Final Native Public]
    void SetPathFollowingComponent(UPathFollowingComponent* NewPFComponent); // 0x25530d0 [Final Native Public]
    void SetMoveBlockDetection(bool bEnable); // 0x2553040 [Final Native Public]
    bool RunBehaviorTree(UBehaviorTree* BTAsset); // 0x2552e70 [Native Public]
    void OnUsingBlackBoard(UBlackboardComponent* BlackboardComp, UBlackboardData* BlackboardAsset); // 0xb30850 [Event Protected]
    void OnGameplayTaskResourcesClaimed(const FGameplayResourceSet& NewlyClaimed, const FGameplayResourceSet& FreshlyReleased); // 0x2552880 [Native Public]
    EPathFollowingRequestResult MoveToLocation(const FVector& Dest, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bProjectDestinationToNavigation, bool bCanStrafe, TSubclassOf<UNavigationQueryFilter> FilterClass, bool bAllowPartialPath); // 0x2552610 [Final Native Public]
    EPathFollowingRequestResult MoveToActor(AActor* Goal, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bCanStrafe, TSubclassOf<UNavigationQueryFilter> FilterClass, bool bAllowPartialPath); // 0x25523f0 [Final Native Public]
    void K2_SetFocus(AActor* NewFocus); // 0x2552260 [Final Native Public]
    void K2_SetFocalPoint(const FVector& FP); // 0x25521d0 [Final Native Public]
    void K2_ClearFocus(); // 0x25521b0 [Final Native Public]
    bool HasPartialPath(); // 0x2551fd0 [Final Native Public]
    UPathFollowingComponent* GetPathFollowingComponent(); // 0x2551ce0 [Final Native Public]
    EPathFollowingStatus GetMoveStatus(); // 0x2551cb0 [Final Native Public]
    FVector GetImmediateMoveDestination(); // 0x2551b80 [Final Native Public]
    AActor* GetFocusActor(); // 0x2551b50 [Final Native Public]
    FVector GetFocalPointOnActor(AActor* Actor); // 0x2551aa0 [Native Public]
    FVector GetFocalPoint(); // 0x2551a60 [Final Native Public]
    UAIPerceptionComponent* GetAIPerceptionComponent(); // 0x2551750 [Final Native Public]
    void ClaimTaskResource(TSubclassOf<UGameplayTaskResource> ResourceClass); // 0x2551470 [Final Native Public]

// UAIPerceptionComponent (/Script/AIModule.AIPerceptionComponent)
    void SetSenseEnabled(TSubclassOf<UAISense> SenseClass, bool bEnable); // 0x2553150 [Final Native Public]
    void RequestStimuliListenerUpdate(); // 0x2552e50 [Final Native Public]
    void OnOwnerEndPlay(AActor* Actor, const EEndPlayReason& EndPlayReason); // 0x2552a10 [Final Native Public]
    void GetPerceivedHostileActors(const TArray<AActor*>& OutActors); // 0x2551df0 [Final Native Public]
    void GetPerceivedActors(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors); // 0x2551d00 [Final Native Public]
    void GetKnownPerceivedActors(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors); // 0x2551bc0 [Final Native Public]
    void GetCurrentlyPerceivedActors(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors); // 0x2551970 [Final Native Public]
    bool GetActorsPerception(AActor* Actor, FActorPerceptionBlueprintInfo& Info); // 0x2551770 [Final Native Public]
    void ForgetAll(); // 0x25516b0 [Final Native Public]

// UAIPerceptionStimuliSourceComponent (/Script/AIModule.AIPerceptionStimuliSourceComponent)
    void UnregisterFromSense(TSubclassOf<UAISense> SenseClass); // 0x2553750 [Final Native Public]
    void UnregisterFromPerceptionSystem(); // 0x2553730 [Final Native Public]
    void RegisterWithPerceptionSystem(); // 0x2552d00 [Final Native Public]
    void RegisterForSense(TSubclassOf<UAISense> SenseClass); // 0x2552b90 [Final Native Public]

// UAIPerceptionSystem (/Script/AIModule.AIPerceptionSystem)
    void ReportPerceptionEvent(UObject* WorldContextObject, UAISenseEvent* PerceptionEvent); // 0x2552da0 [Final Native Static Public]
    void ReportEvent(UAISenseEvent* PerceptionEvent); // 0x2552d20 [Final Native Public]
    bool RegisterPerceptionStimuliSource(UObject* WorldContextObject, TSubclassOf<UAISense> Sense, AActor* Target); // 0x2552c10 [Final Native Static Public]
    void OnPerceptionStimuliSourceEndPlay(AActor* Actor, const EEndPlayReason& EndPlayReason); // 0x2552ad0 [Final Native Protected]
    TSubclassOf<UAISense> GetSenseClassForStimulus(UObject* WorldContextObject, FAIStimulus& Stimulus); // 0x2551ea0 [Final Native Static Public]

// UAISense_Blueprint (/Script/AIModule.AISense_Blueprint)
    float OnUpdate(const TArray<UAISenseEvent*>& EventsToProcess); // 0xb30850 [Event Public]
    void OnListenerUpdated(AActor* ActorListener, UAIPerceptionComponent* PerceptionComponent); // 0xb30850 [Event Public]
    void OnListenerUnregistered(AActor* ActorListener, UAIPerceptionComponent* PerceptionComponent); // 0xb30850 [Event Public]
    void OnListenerRegistered(AActor* ActorListener, UAIPerceptionComponent* PerceptionComponent); // 0xb30850 [Event Public]
    void K2_OnNewPawn(APawn* NewPawn); // 0xb30850 [Event Public]
    void GetAllListenerComponents(const TArray<UAIPerceptionComponent*>& ListenerComponents); // 0x25576b0 [Final Native Public]
    void GetAllListenerActors(const TArray<AActor*>& ListenerActors); // 0x2557600 [Final Native Public]

// UAISense_Damage (/Script/AIModule.AISense_Damage)
    void ReportDamageEvent(UObject* WorldContextObject, AActor* DamagedActor, AActor* Instigator, float DamageAmount, const FVector& EventLocation, const FVector& HitLocation); // 0x2557800 [Final Native Static Public]

// UAISense_Hearing (/Script/AIModule.AISense_Hearing)
    void ReportNoiseEvent(UObject* WorldContextObject, const FVector& NoiseLocation, float Loudness, AActor* Instigator, float MaxRange, const FName& Tag); // 0x25579d0 [Final Native Static Public]

// UAISense_Prediction (/Script/AIModule.AISense_Prediction)
    void RequestPawnPredictionEvent(APawn* Requestor, AActor* PredictedActor, float PredictionTime); // 0x2557c90 [Final Native Static Public]
    void RequestControllerPredictionEvent(AAIController* Requestor, AActor* PredictedActor, float PredictionTime); // 0x2557b90 [Final Native Static Public]

// UAISystem (/Script/AIModule.AISystem)
    void AILoggingVerbose(); // 0x15b1d90 [Native Public]
    void AIIgnorePlayers(); // 0x1b31c70 [Native Public]

// UAITask_MoveTo (/Script/AIModule.AITask_MoveTo)
    UAITask_MoveTo* AIMoveTo(AAIController* Controller, const FVector& GoalLocation, AActor* GoalActor, float AcceptanceRadius, const EAIOptionFlag& StopOnOverlap, const EAIOptionFlag& AcceptPartialPath, bool bUsePathfinding, bool bLockAILogic, bool bUseContinuosGoalTracking, const EAIOptionFlag& ProjectGoalOnNavigation); // 0x2557220 [Final Native Static Public]

// UAITask_RunEQS (/Script/AIModule.AITask_RunEQS)
    UAITask_RunEQS* RunEQS(AAIController* Controller, UEnvQuery* QueryTemplate); // 0x2557d90 [Final Native Static Public]

// UBrainComponent (/Script/AIModule.BrainComponent)
    void StopLogic(const FString& Reason); // 0x255c7f0 [Native Public]
    void StartLogic(); // 0x2359640 [Native Public]
    void RestartLogic(); // 0x255bf10 [Native Public]
    bool IsRunning(); // 0x255be40 [Native Public]
    bool IsPaused(); // 0x255be10 [Native Public]

// UBehaviorTreeComponent (/Script/AIModule.BehaviorTreeComponent)
    void SetDynamicSubtree(const FGameplayTag& InjectTag, UBehaviorTree* BehaviorAsset); // 0x2557e50 [Native Public]
    float GetTagCooldownEndTime(const FGameplayTag& CooldownTag); // 0x2557760 [Final Native Public]
    void AddCooldownTagDuration(const FGameplayTag& CooldownTag, float CooldownDuration, bool bAddToExistingDuration); // 0x25574f0 [Final Native Public]

// IBlackboardAssetProvider (/Script/AIModule.BlackboardAssetProvider)
    UBlackboardData* GetBlackboardAsset(); // 0x255b500 [Native Public]

// UBlackboardComponent (/Script/AIModule.BlackboardComponent)
    void SetValueAsVector(const FName& KeyName, const FVector& VectorValue); // 0x255c700 [Final Native Public]
    void SetValueAsString(const FName& KeyName, const FString& StringValue); // 0x255c5d0 [Final Native Public]
    void SetValueAsRotator(const FName& KeyName, const FRotator& VectorValue); // 0x255c4e0 [Final Native Public]
    void SetValueAsObject(const FName& KeyName, UObject* ObjectValue); // 0x255c410 [Final Native Public]
    void SetValueAsName(const FName& KeyName, const FName& NameValue); // 0x255c340 [Final Native Public]
    void SetValueAsInt(const FName& KeyName, int32 IntValue); // 0x255c270 [Final Native Public]
    void SetValueAsFloat(const FName& KeyName, float FloatValue); // 0x255c1a0 [Final Native Public]
    void SetValueAsEnum(const FName& KeyName, uint8 EnumValue); // 0x255c0d0 [Final Native Public]
    void SetValueAsClass(const FName& KeyName, TSubclassOf<UObject> ClassValue); // 0x255c000 [Final Native Public]
    void SetValueAsBool(const FName& KeyName, bool BoolValue); // 0x255bf30 [Final Native Public]
    bool IsVectorValueSet(const FName& KeyName); // 0x255be70 [Final Native Public]
    FVector GetValueAsVector(const FName& KeyName); // 0x255bd00 [Final Native Public]
    FString GetValueAsString(const FName& KeyName); // 0x255bc20 [Final Native Public]
    FRotator GetValueAsRotator(const FName& KeyName); // 0x255bb70 [Final Native Public]
    UObject* GetValueAsObject(const FName& KeyName); // 0x255bad0 [Final Native Public]
    FName GetValueAsName(const FName& KeyName); // 0x255ba30 [Final Native Public]
    int32 GetValueAsInt(const FName& KeyName); // 0x255b990 [Final Native Public]
    float GetValueAsFloat(const FName& KeyName); // 0x255b8f0 [Final Native Public]
    uint8 GetValueAsEnum(const FName& KeyName); // 0x255b850 [Final Native Public]
    TSubclassOf<UObject> GetValueAsClass(const FName& KeyName); // 0x255b7b0 [Final Native Public]
    bool GetValueAsBool(const FName& KeyName); // 0x255b710 [Final Native Public]
    bool GetRotationFromEntry(const FName& KeyName, const FRotator& ResultRotation); // 0x255b620 [Final Native Public]
    bool GetLocationFromEntry(const FName& KeyName, const FVector& ResultLocation); // 0x255b530 [Final Native Public]
    void ClearValue(const FName& KeyName); // 0x255b470 [Final Native Public]

// UBTDecorator_BlueprintBase (/Script/AIModule.BTDecorator_BlueprintBase)
    void ReceiveTickAI(AAIController* OwnerController, APawn* ControlledPawn, float DeltaSeconds); // 0xb30850 [Event Protected]
    void ReceiveTick(AActor* OwnerActor, float DeltaSeconds); // 0xb30850 [Event Protected]
    void ReceiveObserverDeactivatedAI(AAIController* OwnerController, APawn* ControlledPawn); // 0xb30850 [Event Protected]
    void ReceiveObserverDeactivated(AActor* OwnerActor); // 0xb30850 [Event Protected]
    void ReceiveObserverActivatedAI(AAIController* OwnerController, APawn* ControlledPawn); // 0xb30850 [Event Protected]
    void ReceiveObserverActivated(AActor* OwnerActor); // 0xb30850 [Event Protected]
    void ReceiveExecutionStartAI(AAIController* OwnerController, APawn* ControlledPawn); // 0xb30850 [Event Protected]
    void ReceiveExecutionStart(AActor* OwnerActor); // 0xb30850 [Event Protected]
    void ReceiveExecutionFinishAI(AAIController* OwnerController, APawn* ControlledPawn, const EBTNodeResult& NodeResult); // 0xb30850 [Event Protected]
    void ReceiveExecutionFinish(AActor* OwnerActor, const EBTNodeResult& NodeResult); // 0xb30850 [Event Protected]
    bool PerformConditionCheckAI(AAIController* OwnerController, APawn* ControlledPawn); // 0xb30850 [Event Protected]
    bool PerformConditionCheck(AActor* OwnerActor); // 0xb30850 [Event Protected]
    bool IsDecoratorObserverActive(); // 0x255bde0 [Final Native Protected]
    bool IsDecoratorExecutionActive(); // 0x255bdb0 [Final Native Protected]

// UBTFunctionLibrary (/Script/AIModule.BTFunctionLibrary)
    void StopUsingExternalEvent(UBTNode* NodeOwner); // 0x230e210 [Final Native Static Public]
    void StartUsingExternalEvent(UBTNode* NodeOwner, AActor* OwningActor); // 0x2343860 [Final Native Static Public]
    void SetBlackboardValueAsVector(UBTNode* NodeOwner, FBlackboardKeySelector& Key, const FVector& Value); // 0x2560c50 [Final Native Static Public]
    void SetBlackboardValueAsString(UBTNode* NodeOwner, FBlackboardKeySelector& Key, const FString& Value); // 0x2560ad0 [Final Native Static Public]
    void SetBlackboardValueAsRotator(UBTNode* NodeOwner, FBlackboardKeySelector& Key, const FRotator& Value); // 0x2560990 [Final Native Static Public]
    void SetBlackboardValueAsObject(UBTNode* NodeOwner, FBlackboardKeySelector& Key, UObject* Value); // 0x2560850 [Final Native Static Public]
    void SetBlackboardValueAsName(UBTNode* NodeOwner, FBlackboardKeySelector& Key, const FName& Value); // 0x2560710 [Final Native Static Public]
    void SetBlackboardValueAsInt(UBTNode* NodeOwner, FBlackboardKeySelector& Key, int32 Value); // 0x25605d0 [Final Native Static Public]
    void SetBlackboardValueAsFloat(UBTNode* NodeOwner, FBlackboardKeySelector& Key, float Value); // 0x2560490 [Final Native Static Public]
    void SetBlackboardValueAsEnum(UBTNode* NodeOwner, FBlackboardKeySelector& Key, uint8 Value); // 0x2560350 [Final Native Static Public]
    void SetBlackboardValueAsClass(UBTNode* NodeOwner, FBlackboardKeySelector& Key, TSubclassOf<UObject> Value); // 0x2560210 [Final Native Static Public]
    void SetBlackboardValueAsBool(UBTNode* NodeOwner, FBlackboardKeySelector& Key, bool Value); // 0x25600d0 [Final Native Static Public]
    UBlackboardComponent* GetOwnersBlackboard(UBTNode* NodeOwner); // 0x255ffc0 [Final Native Static Public]
    UBehaviorTreeComponent* GetOwnerComponent(UBTNode* NodeOwner); // 0x255ff40 [Final Native Static Public]
    FVector GetBlackboardValueAsVector(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x255fe30 [Final Native Static Public]
    FString GetBlackboardValueAsString(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x255fcf0 [Final Native Static Public]
    FRotator GetBlackboardValueAsRotator(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x255fbe0 [Final Native Static Public]
    UObject* GetBlackboardValueAsObject(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x255fae0 [Final Native Static Public]
    FName GetBlackboardValueAsName(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x255f9e0 [Final Native Static Public]
    int32 GetBlackboardValueAsInt(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x255f8e0 [Final Native Static Public]
    float GetBlackboardValueAsFloat(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x255f7e0 [Final Native Static Public]
    uint8 GetBlackboardValueAsEnum(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x255f6e0 [Final Native Static Public]
    TSubclassOf<UObject> GetBlackboardValueAsClass(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x255f5e0 [Final Native Static Public]
    bool GetBlackboardValueAsBool(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x255f4e0 [Final Native Static Public]
    AActor* GetBlackboardValueAsActor(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x255f3e0 [Final Native Static Public]
    void ClearBlackboardValueAsVector(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x255f240 [Final Native Static Public]
    void ClearBlackboardValue(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x255f240 [Final Native Static Public]

// UBTService_BlueprintBase (/Script/AIModule.BTService_BlueprintBase)
    void ReceiveTickAI(AAIController* OwnerController, APawn* ControlledPawn, float DeltaSeconds); // 0xb30850 [Event Protected]
    void ReceiveTick(AActor* OwnerActor, float DeltaSeconds); // 0xb30850 [Event Protected]
    void ReceiveSearchStartAI(AAIController* OwnerController, APawn* ControlledPawn); // 0xb30850 [Event Protected]
    void ReceiveSearchStart(AActor* OwnerActor); // 0xb30850 [Event Protected]
    void ReceiveDeactivationAI(AAIController* OwnerController, APawn* ControlledPawn); // 0xb30850 [Event Protected]
    void ReceiveDeactivation(AActor* OwnerActor); // 0xb30850 [Event Protected]
    void ReceiveActivationAI(AAIController* OwnerController, APawn* ControlledPawn); // 0xb30850 [Event Protected]
    void ReceiveActivation(AActor* OwnerActor); // 0xb30850 [Event Protected]
    bool IsServiceActive(); // 0x2560040 [Final Native Protected]

// UBTTask_BlueprintBase (/Script/AIModule.BTTask_BlueprintBase)
    void SetFinishOnMessageWithId(const FName& MessageName, int32 RequestID); // 0x2560e10 [Final Native Protected]
    void SetFinishOnMessage(const FName& MessageName); // 0x2560d90 [Final Native Protected]
    void ReceiveTickAI(AAIController* OwnerController, APawn* ControlledPawn, float DeltaSeconds); // 0xb30850 [Event Protected]
    void ReceiveTick(AActor* OwnerActor, float DeltaSeconds); // 0xb30850 [Event Protected]
    void ReceiveExecuteAI(AAIController* OwnerController, APawn* ControlledPawn); // 0xb30850 [Event Protected]
    void ReceiveExecute(AActor* OwnerActor); // 0xb30850 [Event Protected]
    void ReceiveAbortAI(AAIController* OwnerController, APawn* ControlledPawn); // 0xb30850 [Event Protected]
    void ReceiveAbort(AActor* OwnerActor); // 0xb30850 [Event Protected]
    bool IsTaskExecuting(); // 0x25600a0 [Final Native Protected]
    bool IsTaskAborting(); // 0x2560070 [Final Native Protected]
    void FinishExecute(bool bSuccess); // 0x255f350 [Final Native Protected]
    void FinishAbort(); // 0x255f330 [Final Native Protected]

// UPathFollowingComponent (/Script/AIModule.PathFollowingComponent)
    void OnNavDataRegistered(ANavigationData* NavData); // 0x256b1d0 [Final Native Protected]
    void OnActorBump(AActor* SelfActor, AActor* OtherActor, const FVector& NormalImpulse, FHitResult& Hit); // 0x256b030 [Native Public]
    FVector GetPathDestination(); // 0x256ac40 [Final Native Public]
    EPathFollowingAction GetPathActionType(); // 0x256ac10 [Final Native Public]

// UCrowdFollowingComponent (/Script/AIModule.CrowdFollowingComponent)
    void SuspendCrowdSteering(bool bSuspend); // 0x25642f0 [Native Public]

// UEnvQueryContext_BlueprintBase (/Script/AIModule.EnvQueryContext_BlueprintBase)
    void ProvideSingleLocation(UObject* QuerierObject, AActor* QuerierActor, const FVector& ResultingLocation); // 0xb30850 [Event Public]
    void ProvideSingleActor(UObject* QuerierObject, AActor* QuerierActor, const AActor*& ResultingActor); // 0xb30850 [Event Public]
    void ProvideLocationsSet(UObject* QuerierObject, AActor* QuerierActor, const TArray<FVector>& ResultingLocationSet); // 0xb30850 [Event Public]
    void ProvideActorsSet(UObject* QuerierObject, AActor* QuerierActor, const TArray<AActor*>& ResultingActorsSet); // 0xb30850 [Event Public]

// UEnvQueryGenerator_BlueprintBase (/Script/AIModule.EnvQueryGenerator_BlueprintBase)
    UObject* GetQuerier(); // 0x25642c0 [Final Native Public]
    void DoItemGeneration(const TArray<FVector>& ContextLocations); // 0xb30850 [Event Public]
    void AddGeneratedVector(const FVector& GeneratedVector); // 0x2564230 [Final Native Public]
    void AddGeneratedActor(AActor* GeneratedActor); // 0x25641b0 [Final Native Public]

// UEnvQueryInstanceBlueprintWrapper (/Script/AIModule.EnvQueryInstanceBlueprintWrapper)
    void SetNamedParam(const FName& ParamName, float Value); // 0x2567e40 [Final Native Public]
    TArray<FVector> GetResultsAsLocations(); // 0x2567c40 [Final Native Public]
    TArray<AActor*> GetResultsAsActors(); // 0x2567bc0 [Final Native Public]
    bool GetQueryResultsAsLocations(const TArray<FVector>& ResultLocations); // 0x2567b00 [Final Native Public]
    bool GetQueryResultsAsActors(const TArray<AActor*>& ResultActors); // 0x2567a40 [Final Native Public]
    float GetItemScore(int32 ItemIndex); // 0x25679b0 [Final Native Public]
    void EQSQueryDoneSignature__DelegateSignature(UEnvQueryInstanceBlueprintWrapper* QueryInstance, const EEnvQueryStatus& QueryStatus); // 0xb30850 [Public]

// UEnvQueryManager (/Script/AIModule.EnvQueryManager)
    UEnvQueryInstanceBlueprintWrapper* RunEQSQuery(UObject* WorldContextObject, UEnvQuery* QueryTemplate, UObject* Querier, const EEnvQueryRunMode& RunMode, TSubclassOf<UEnvQueryInstanceBlueprintWrapper> WrapperClass); // 0x2567cc0 [Final Native Static Public]

// ANavLinkProxy (/Script/AIModule.NavLinkProxy)
    void SetSmartLinkEnabled(bool bEnabled); // 0x256b620 [Final Native Public]
    void ResumePathFollowing(AActor* Agent); // 0x256b340 [Final Native Public]
    void ReceiveSmartLinkReached(AActor* Agent, const FVector& Destination); // 0xb30850 [Event Public]
    bool IsSmartLinkEnabled(); // 0x256acf0 [Final Native Public]
    bool HasMovingAgents(); // 0x256acc0 [Final Native Public]

// UNavLocalGridManager (/Script/AIModule.NavLocalGridManager)
    bool SetLocalNavigationGridDensity(UObject* WorldContextObject, float CellSize); // 0x256b3c0 [Final Native Static Public]
    void RemoveLocalNavigationGrid(UObject* WorldContextObject, int32 GridId, bool bRebuildGrids); // 0x256b250 [Final Native Static Public]
    bool FindLocalNavigationGridPath(UObject* WorldContextObject, const FVector& Start, const FVector& End, const TArray<FVector>& PathPoints); // 0x256aa60 [Final Native Static Public]
    int32 AddLocalNavigationGridForPoints(UObject* WorldContextObject, const TArray<FVector>& Locations, int32 Radius2D, float Height, bool bRebuildGrids); // 0x256a7e0 [Final Native Static Public]
    int32 AddLocalNavigationGridForPoint(UObject* WorldContextObject, const FVector& Location, int32 Radius2D, float Height, bool bRebuildGrids); // 0x256a630 [Final Native Static Public]
    int32 AddLocalNavigationGridForCapsule(UObject* WorldContextObject, const FVector& Location, float CapsuleRadius, float CapsuleHalfHeight, int32 Radius2D, float Height, bool bRebuildGrids); // 0x256a430 [Final Native Static Public]
    int32 AddLocalNavigationGridForBox(UObject* WorldContextObject, const FVector& Location, const FVector& Extent, const FRotator& Rotation, int32 Radius2D, float Height, bool bRebuildGrids); // 0x256a210 [Final Native Static Public]

// UPawnAction (/Script/AIModule.PawnAction)
    EAIRequestPriority GetActionPriority(); // 0x256abf0 [Final Native Public]
    void Finish(const EPawnActionResult& WithResult); // 0x19f9ec0 [Native Protected]
    UPawnAction* CreateActionInstance(UObject* WorldContextObject, TSubclassOf<UPawnAction> ActionClass); // 0x256a9a0 [Final Native Static Public]

// UPawnAction_BlueprintBase (/Script/AIModule.PawnAction_BlueprintBase)
    void ActionTick(APawn* ControlledPawn, float DeltaSeconds); // 0xb30850 [Event Public]
    void ActionStart(APawn* ControlledPawn); // 0xb30850 [Event Public]
    void ActionResume(APawn* ControlledPawn); // 0xb30850 [Event Public]
    void ActionPause(APawn* ControlledPawn); // 0xb30850 [Event Public]
    void ActionFinished(APawn* ControlledPawn, const EPawnActionResult& WithResult); // 0xb30850 [Event Public]

// UPawnActionsComponent (/Script/AIModule.PawnActionsComponent)
    bool K2_PushAction(UPawnAction* NewAction, const EAIRequestPriority& Priority, UObject* Instigator); // 0x256af30 [Final Native Public]
    bool K2_PerformAction(APawn* Pawn, UPawnAction* Action, const EAIRequestPriority& Priority); // 0x256ae40 [Final Native Static Public]
    EPawnActionAbortState K2_ForceAbortAction(UPawnAction* ActionToAbort); // 0x256adb0 [Final Native Public]
    EPawnActionAbortState K2_AbortAction(UPawnAction* ActionToAbort); // 0x256ad20 [Final Native Public]

// UPawnSensingComponent (/Script/AIModule.PawnSensingComponent)
    void SetSensingUpdatesEnabled(bool bEnabled); // 0x256b590 [Native Public]
    void SetSensingInterval(float NewSensingInterval); // 0x256b510 [Native Public]
    void SetPeripheralVisionAngle(float NewPeripheralVisionAngle); // 0x256b490 [Native Public]
    void SeePawnDelegate__DelegateSignature(APawn* Pawn); // 0xb30850 [Public]
    void HearNoiseDelegate__DelegateSignature(APawn* Instigator, const FVector& Location, float Volume); // 0xb30850 [Public]
    float GetPeripheralVisionCosine(); // 0x256aca0 [Final Native Public]
    float GetPeripheralVisionAngle(); // 0x256ac80 [Final Native Public]

// UKismetAnimationLibrary (/Script/AnimGraphRuntime.KismetAnimationLibrary)
    void K2_TwoBoneIK(const FVector& RootPos, const FVector& JointPos, const FVector& EndPos, const FVector& JointTarget, const FVector& Effector, const FVector& OutJointPos, const FVector& OutEndPos, bool bAllowStretching, float StartStretchRatio, float MaxStretchScale); // 0x18c88e0 [Final Native Static Public]
    void K2_StartProfilingTimer(); // 0x18c88c0 [Final Native Static Public]
    FVector K2_MakePerlinNoiseVectorAndRemap(float X, float Y, float Z, float RangeOutMinX, float RangeOutMaxX, float RangeOutMinY, float RangeOutMaxY, float RangeOutMinZ, float RangeOutMaxZ); // 0x18c8610 [Final Native Static Public]
    float K2_MakePerlinNoiseAndRemap(float Value, float RangeOutMin, float RangeOutMax); // 0x18c8500 [Final Native Static Public]
    FTransform K2_LookAt(FTransform& CurrentTransform, const FVector& TargetPosition, const FVector& LookAtVector, bool bUseUpVector, const FVector& UpVector, float ClampConeInDegree); // 0x18c8280 [Final Native Static Public]
    float K2_EndProfilingTimer(bool bLog, const FString& LogPrefix); // 0x18c8190 [Final Native Static Public]
    float K2_DistanceBetweenTwoSocketsAndMapRange(USkeletalMeshComponent* Component, const FName& SocketOrBoneNameA, const ERelativeTransformSpace& SocketSpaceA, const FName& SocketOrBoneNameB, const ERelativeTransformSpace& SocketSpaceB, bool bRemapRange, float InRangeMin, float InRangeMax, float OutRangeMin, float OutRangeMax); // 0x18c7ed0 [Final Native Static Public]
    FVector K2_DirectionBetweenSockets(USkeletalMeshComponent* Component, const FName& SocketOrBoneNameFrom, const FName& SocketOrBoneNameTo); // 0x18c7dd0 [Final Native Static Public]
    float K2_CalculateVelocityFromSockets(float DeltaSeconds, USkeletalMeshComponent* Component, const FName& SocketOrBoneName, const FName& ReferenceSocketOrBone, const ERelativeTransformSpace& SocketSpace, const FVector& OffsetInBoneSpace, FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax, const EEasingFuncType& EasingType, FRuntimeFloatCurve& CustomCurve); // 0x18c79c0 [Final Native Static Public]
    float K2_CalculateVelocityFromPositionHistory(float DeltaSeconds, const FVector& Position, FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax); // 0x18c77b0 [Final Native Static Public]

// UPlayMontageCallbackProxy (/Script/AnimGraphRuntime.PlayMontageCallbackProxy)
    void OnNotifyEndReceived(const FName& NotifyName, FBranchingPointNotifyPayload& BranchingPointNotifyPayload); // 0x18c8e90 [Final Native Protected]
    void OnNotifyBeginReceived(const FName& NotifyName, FBranchingPointNotifyPayload& BranchingPointNotifyPayload); // 0x18c8db0 [Final Native Protected]
    void OnMontageEnded(UAnimMontage* Montage, bool bInterrupted); // 0x18c8ce0 [Final Native Protected]
    void OnMontageBlendingOut(UAnimMontage* Montage, bool bInterrupted); // 0x18c8c10 [Final Native Protected]
    UPlayMontageCallbackProxy* CreateProxyObjectForPlayMontage(USkeletalMeshComponent* InSkeletalMeshComponent, UAnimMontage* MontageToPlay, float PlayRate, float StartingPosition, const FName& StartingSection); // 0x18c7630 [Final Native Static Public]

// UAnimSharingStateInstance (/Script/AnimationSharing.AnimSharingStateInstance)
    void GetInstancedActors(const TArray<AActor*>& Actors); // 0x6deec0 [Final Native Protected]

// UAnimationSharingManager (/Script/AnimationSharing.AnimationSharingManager)
    void RegisterActorWithSkeletonBP(AActor* InActor, USkeleton* SharingSkeleton); // 0x6df120 [Final Native Public]
    UAnimationSharingManager* GetAnimationSharingManager(UObject* WorldContextObject); // 0x6dee10 [Final Native Static Public]
    bool CreateAnimationSharingManager(UObject* WorldContextObject, UAnimationSharingSetup* Setup); // 0x6ded50 [Final Native Static Public]
    bool AnimationSharingEnabled(); // 0x6ded20 [Final Native Static Public]

// UAnimationSharingStateProcessor (/Script/AnimationSharing.AnimationSharingStateProcessor)
    void ProcessActorState(const int32& OutState, AActor* InActor, uint8 CurrentState, uint8 OnDemandState, const bool& bShouldProcess); // 0x6def70 [Native Event Public]
    UEnum* GetAnimationStateEnum(); // 0x6dee90 [Native Event Public]

// UAssetRegistryHelpers (/Script/AssetRegistry.AssetRegistryHelpers)
    FSoftObjectPath ToSoftObjectPath(FAssetData& InAssetData); // 0x1aa8440 [Final Native Static Public]
    FARFilter SetFilterTagsAndValues(FARFilter& InFilter, const TArray<FTagAndValue>& InTagsAndValues); // 0x1aa8240 [Final Native Static Public]
    bool IsValid(FAssetData& InAssetData); // 0x1aa78b0 [Final Native Static Public]
    bool IsUAsset(FAssetData& InAssetData); // 0x1aa77c0 [Final Native Static Public]
    bool IsRedirector(FAssetData& InAssetData); // 0x1aa76d0 [Final Native Static Public]
    bool IsAssetLoaded(FAssetData& InAssetData); // 0x1aa75b0 [Final Native Static Public]
    bool GetTagValue(FAssetData& InAssetData, const FName& InTagName, const FString& OutTagValue); // 0x1aa7330 [Final Native Static Public]
    FString GetFullName(FAssetData& InAssetData); // 0x1aa7070 [Final Native Static Public]
    FString GetExportTextName(FAssetData& InAssetData); // 0x1aa6f30 [Final Native Static Public]
    TSubclassOf<UObject> GetClass(FAssetData& InAssetData); // 0x1aa6e40 [Final Native Static Public]
    TScriptInterface<IAssetRegistry> GetAssetRegistry(); // 0x1aa6860 [Final Native Static Public]
    UObject* GetAsset(FAssetData& InAssetData); // 0x1aa6650 [Final Native Static Public]
    FAssetData CreateAssetData(UObject* InAsset, bool bAllowBlueprintClass); // 0x1aa6360 [Final Native Static Public]

// IAssetRegistry (/Script/AssetRegistry.AssetRegistry)
    void UseFilterToExcludeAssets(const TArray<FAssetData>& AssetDataList, FARFilter& Filter); // 0x1aa8580 [Native Public]
    void SearchAllAssets(bool bSynchronousSearch); // 0x1aa81b0 [Native Public]
    void ScanPathsSynchronous(const TArray<FString>& InPaths, bool bForceRescan); // 0x1aa8090 [Native Public]
    void ScanModifiedAssetFiles(const TArray<FString>& InFilePaths); // 0x1aa7fc0 [Native Public]
    void ScanFilesSynchronous(const TArray<FString>& InFilePaths, bool bForceRescan); // 0x1aa7ea0 [Native Public]
    void RunAssetsThroughFilter(const TArray<FAssetData>& AssetDataList, FARFilter& Filter); // 0x1aa7ce0 [Native Public]
    void PrioritizeSearchPath(const FString& PathToPrioritize); // 0x1aa7c40 [Native Public]
    bool K2_GetReferencers(const FName& PackageName, FAssetRegistryDependencyOptions& ReferenceOptions, const TArray<FName>& OutReferencers); // 0x1aa7af0 [Native Public]
    bool K2_GetDependencies(const FName& PackageName, FAssetRegistryDependencyOptions& DependencyOptions, const TArray<FName>& OutDependencies); // 0x1aa79a0 [Native Public]
    bool IsLoadingAssets(); // 0x1aa76a0 [Native Public]
    bool HasAssets(const FName& PackagePath, bool bRecursive); // 0x1aa74e0 [Native Public]
    void GetSubPaths(const FString& InBasePath, const TArray<FString>& OutPathList, bool bInRecurse); // 0x1aa71b0 [Native Public]
    bool GetAssetsByPath(const FName& PackagePath, const TArray<FAssetData>& OutAssetData, bool bRecursive, bool bIncludeOnlyOnDiskAssets); // 0x1aa6cc0 [Native Public]
    bool GetAssetsByPackageName(const FName& PackageName, const TArray<FAssetData>& OutAssetData, bool bIncludeOnlyOnDiskAssets); // 0x1aa6b90 [Native Public]
    bool GetAssetsByClass(const FName& ClassName, const TArray<FAssetData>& OutAssetData, bool bSearchSubClasses); // 0x1aa6a60 [Native Public]
    bool GetAssets(FARFilter& Filter, const TArray<FAssetData>& OutAssetData); // 0x1aa68a0 [Native Public]
    FAssetData GetAssetByObjectPath(const FName& ObjectPath, bool bIncludeOnlyOnDiskAssets); // 0x1aa6740 [Native Public]
    void GetAllCachedPaths(const TArray<FString>& OutPathList); // 0x1aa6580 [Native Public]
    bool GetAllAssets(const TArray<FAssetData>& OutAssetData, bool bIncludeOnlyOnDiskAssets); // 0x1aa6480 [Native Public]

// UAssetTagsSubsystem (/Script/AssetTags.AssetTagsSubsystem)
    TArray<FName> GetCollectionsContainingAssetPtr(UObject* AssetPtr); // 0x767a50 [Final Native Public]
    TArray<FName> GetCollectionsContainingAssetData(FAssetData& AssetData); // 0x767910 [Final Native Public]
    TArray<FName> GetCollectionsContainingAsset(const FName& AssetPathName); // 0x767830 [Final Native Public]
    TArray<FName> GetCollections(); // 0x7677b0 [Final Native Public]
    TArray<FAssetData> GetAssetsInCollection(const FName& Name); // 0x767620 [Final Native Public]
    bool CollectionExists(const FName& Name); // 0x767590 [Final Native Public]

// USynthComponent (/Script/AudioMixer.SynthComponent)
    void Stop(); // 0x1a65bc0 [Final Native Public]
    void Start(); // 0x1a658e0 [Final Native Public]
    void SetVolumeMultiplier(float VolumeMultiplier); // 0x1a65860 [Final Native Public]
    void SetSubmixSend(USoundSubmixBase* Submix, float SendLevel); // 0x1a65790 [Final Native Public]
    bool IsPlaying(); // 0x1a649d0 [Final Native Public]

// UAudioMixerBlueprintLibrary (/Script/AudioMixer.AudioMixerBlueprintLibrary)
    float TrimAudioCache(float InMegabytesToFree); // 0x1a65ea0 [Final Native Static Public]
    USoundWave* StopRecordingOutput(UObject* WorldContextObject, const EAudioRecordingExportType& ExportType, const FString& Name, const FString& Path, USoundSubmix* SubmixToRecord, USoundWave* ExistingSoundWaveToOverwrite); // 0x1a65c90 [Final Native Static Public]
    void StopAnalyzingOutput(UObject* WorldContextObject, USoundSubmix* SubmixToStopAnalyzing); // 0x1a65be0 [Final Native Static Public]
    void StartRecordingOutput(UObject* WorldContextObject, float ExpectedDuration, USoundSubmix* SubmixToRecord); // 0x1a65ac0 [Final Native Static Public]
    void StartAnalyzingOutput(UObject* WorldContextObject, USoundSubmix* SubmixToAnalyze, const EFFTSize& FFTSize, const EFFTPeakInterpolationMethod& InterpolationMethod, const EFFTWindowType& WindowType, float HopSize); // 0x1a65900 [Final Native Static Public]
    void SetBypassSourceEffectChainEntry(UObject* WorldContextObject, USoundEffectSourcePresetChain* PresetChain, int32 EntryIndex, bool bBypassed); // 0x1a65150 [Final Native Static Public]
    void ResumeRecordingOutput(UObject* WorldContextObject, USoundSubmix* SubmixToPause); // 0x1a650a0 [Final Native Static Public]
    void ReplaceSoundEffectSubmix(UObject* WorldContextObject, USoundSubmix* InSoundSubmix, int32 SubmixChainIndex, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x1a64f70 [Final Native Static Public]
    void RemoveSubmixEffectPresetAtIndex(UObject* WorldContextObject, USoundSubmix* SoundSubmix, int32 SubmixChainIndex); // 0x1a64e80 [Final Native Static Public]
    void RemoveSubmixEffectPreset(UObject* WorldContextObject, USoundSubmix* SoundSubmix, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x1a64d90 [Final Native Static Public]
    void RemoveSourceEffectFromPresetChain(UObject* WorldContextObject, USoundEffectSourcePresetChain* PresetChain, int32 EntryIndex); // 0x1a64ca0 [Final Native Static Public]
    void RemoveMasterSubmixEffect(UObject* WorldContextObject, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x1a64bf0 [Final Native Static Public]
    void PrimeSoundForPlayback(USoundWave* SoundWave, const FScriptDelegate& OnLoadCompletion); // 0x1a64b20 [Final Native Static Public]
    void PrimeSoundCueForPlayback(USoundCue* SoundCue); // 0x1a64ab0 [Final Native Static Public]
    void PauseRecordingOutput(UObject* WorldContextObject, USoundSubmix* SubmixToPause); // 0x1a64a00 [Final Native Static Public]
    void GetPhaseForFrequencies(UObject* WorldContextObject, const TArray<float>& Frequencies, const TArray<float>& Phases, USoundSubmix* SubmixToAnalyze); // 0x1a64850 [Final Native Static Public]
    int32 GetNumberOfEntriesInSourceEffectChain(UObject* WorldContextObject, USoundEffectSourcePresetChain* PresetChain); // 0x1a64790 [Final Native Static Public]
    void GetMagnitudeForFrequencies(UObject* WorldContextObject, const TArray<float>& Frequencies, const TArray<float>& Magnitudes, USoundSubmix* SubmixToAnalyze); // 0x1a64610 [Final Native Static Public]
    void ClearSubmixEffects(UObject* WorldContextObject, USoundSubmix* SoundSubmix); // 0x1a64560 [Final Native Static Public]
    void ClearMasterSubmixEffects(UObject* WorldContextObject); // 0x1a644f0 [Final Native Static Public]
    int32 AddSubmixEffect(UObject* WorldContextObject, USoundSubmix* SoundSubmix, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x1a64400 [Final Native Static Public]
    void AddSourceEffectToPresetChain(UObject* WorldContextObject, USoundEffectSourcePresetChain* PresetChain, const FSourceEffectChainEntry& Entry); // 0x1a64300 [Final Native Static Public]
    void AddMasterSubmixEffect(UObject* WorldContextObject, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x1a64250 [Final Native Static Public]

// USubmixEffectDynamicsProcessorPreset (/Script/AudioMixer.SubmixEffectDynamicsProcessorPreset)
    void SetSettings(FSubmixEffectDynamicsProcessorSettings& Settings); // 0x1a65300 [Final Native Public]
    void SetExternalSubmix(USoundSubmix* Submix); // 0x1a65280 [Final Native Public]

// USubmixEffectSubmixEQPreset (/Script/AudioMixer.SubmixEffectSubmixEQPreset)
    void SetSettings(FSubmixEffectSubmixEQSettings& InSettings); // 0x814530 [Final Native Public]

// USubmixEffectReverbPreset (/Script/AudioMixer.SubmixEffectReverbPreset)
    void SetSettingsWithReverbEffect(UReverbEffect* InReverbEffect, float WetLevel, float DryLevel); // 0x1a65690 [Final Native Public]
    void SetSettings(FSubmixEffectReverbSettings& InSettings); // 0x1a654d0 [Final Native Public]

// USubmixEffectReverbFastPreset (/Script/AudioMixer.SubmixEffectReverbFastPreset)
    void SetSettingsWithReverbEffect(UReverbEffect* InReverbEffect, float WetLevel, float DryLevel); // 0x1a65590 [Final Native Public]
    void SetSettings(FSubmixEffectReverbFastSettings& InSettings); // 0x1a65410 [Final Native Public]

// UARBlueprintLibrary (/Script/AugmentedReality.ARBlueprintLibrary)
    void UnpinComponent(USceneComponent* ComponentToUnpin); // 0x15c11b0 [Final Native Static Public]
    void StopARSession(); // 0x15c1190 [Final Native Static Public]
    void StartARSession(UARSessionConfig* SessionConfig); // 0x15c1120 [Final Native Static Public]
    void SetAlignmentTransform(FTransform& InAlignmentTransform); // 0x15c0a00 [Final Native Static Public]
    void RemovePin(UARPin* PinToRemove); // 0x15c0990 [Final Native Static Public]
    UARPin* PinComponentToTraceResult(USceneComponent* ComponentToPin, FARTraceResult& TraceResult, const FName& DebugName); // 0x15c0810 [Final Native Static Public]
    UARPin* PinComponent(USceneComponent* ComponentToPin, FTransform& PinToWorldTransform, UARTrackedGeometry* TrackedGeometry, const FName& DebugName); // 0x15c0670 [Final Native Static Public]
    void PauseARSession(); // 0x15c0650 [Final Native Static Public]
    TArray<FARTraceResult> LineTraceTrackedObjects3D(const FVector& Start, const FVector& End, bool bTestFeaturePoints, bool bTestGroundPlane, bool bTestPlaneExtents, bool bTestPlaneBoundaryPolygon); // 0x15c0270 [Final Native Static Public]
    TArray<FARTraceResult> LineTraceTrackedObjects(const FVector2D& ScreenCoord, bool bTestFeaturePoints, bool bTestGroundPlane, bool bTestPlaneExtents, bool bTestPlaneBoundaryPolygon); // 0x15c0480 [Final Native Static Public]
    bool IsSessionTypeSupported(const EARSessionType& SessionType); // 0x15c01f0 [Final Native Static Public]
    bool IsSessionTrackingFeatureSupported(const EARSessionType& SessionType, const EARSessionTrackingFeature& SessionTrackingFeature); // 0x15c0130 [Final Native Static Public]
    bool IsARSupported(); // 0x15c0100 [Final Native Static Public]
    EARWorldMappingState GetWorldMappingStatus(); // 0x15c00d0 [Final Native Static Public]
    EARTrackingQualityReason GetTrackingQualityReason(); // 0x15c0030 [Final Native Static Public]
    EARTrackingQuality GetTrackingQuality(); // 0x15c0000 [Final Native Static Public]
    TArray<FARVideoFormat> GetSupportedVideoFormats(const EARSessionType& SessionType); // 0x15bfd10 [Final Native Static Public]
    UARSessionConfig* GetSessionConfig(); // 0x15bfcb0 [Final Native Static Public]
    TArray<FVector> GetPointCloud(); // 0x15bfc30 [Final Native Static Public]
    UARTextureCameraImage* GetPersonSegmentationImage(); // 0x15bfba0 [Final Native Static Public]
    UARTextureCameraImage* GetPersonSegmentationDepthImage(); // 0x15bfb70 [Final Native Static Public]
    UARLightEstimate* GetCurrentLightEstimate(); // 0x15bf570 [Final Native Static Public]
    UARTextureCameraImage* GetCameraImage(); // 0x15bf420 [Final Native Static Public]
    UARTextureCameraDepth* GetCameraDepth(); // 0x15bf3f0 [Final Native Static Public]
    FARSessionStatus GetARSessionStatus(); // 0x15bee00 [Final Native Static Public]
    TArray<UARTrackedPose*> GetAllTrackedPoses(); // 0x15bf2d0 [Final Native Static Public]
    TArray<UARTrackedPoint*> GetAllTrackedPoints(); // 0x15bf250 [Final Native Static Public]
    TArray<UARPlaneGeometry*> GetAllTrackedPlanes(); // 0x15bf1d0 [Final Native Static Public]
    TArray<UARTrackedImage*> GetAllTrackedImages(); // 0x15bf150 [Final Native Static Public]
    TArray<UAREnvironmentCaptureProbe*> GetAllTrackedEnvironmentCaptureProbes(); // 0x15bf0d0 [Final Native Static Public]
    TArray<FARPose2D> GetAllTracked2DPoses(); // 0x15bef90 [Final Native Static Public]
    TArray<UARPin*> GetAllPins(); // 0x15bef10 [Final Native Static Public]
    TArray<UARTrackedGeometry*> GetAllGeometries(); // 0x15bee90 [Final Native Static Public]
    void DebugDrawTrackedGeometry(UARTrackedGeometry* TrackedGeometry, UObject* WorldContextObject, const FLinearColor& Color, float OutlineThickness, float PersistForSeconds); // 0x15bec70 [Final Native Static Public]
    void DebugDrawPin(UARPin* ARPin, UObject* WorldContextObject, const FLinearColor& Color, float Scale, float PersistForSeconds); // 0x15beae0 [Final Native Static Public]
    UARCandidateImage* AddRuntimeCandidateImage(UARSessionConfig* SessionConfig, UTexture2D* CandidateTexture, const FString& FriendlyName, float PhysicalWidth); // 0x15be810 [Final Native Static Public]
    bool AddManualEnvironmentCaptureProbe(const FVector& Location, const FVector& Extent); // 0x15be730 [Final Native Static Public]

// UARTraceResultLibrary (/Script/AugmentedReality.ARTraceResultLibrary)
    UARTrackedGeometry* GetTrackedGeometry(FARTraceResult& TraceResult); // 0x15bff00 [Final Native Static Public]
    EARLineTraceChannels GetTraceChannel(FARTraceResult& TraceResult); // 0x15bfdd0 [Final Native Static Public]
    FTransform GetLocalToWorldTransform(FARTraceResult& TraceResult); // 0x15bfa20 [Final Native Static Public]
    FTransform GetLocalToTrackingTransform(FARTraceResult& TraceResult); // 0x15bf8a0 [Final Native Static Public]
    float GetDistanceFromCamera(FARTraceResult& TraceResult); // 0x15bf620 [Final Native Static Public]

// UARSaveWorldAsyncTaskBlueprintProxy (/Script/AugmentedReality.ARSaveWorldAsyncTaskBlueprintProxy)
    UARSaveWorldAsyncTaskBlueprintProxy* ARSaveWorld(UObject* WorldContextObject); // 0x15be5b0 [Final Native Static Public]

// UARGetCandidateObjectAsyncTaskBlueprintProxy (/Script/AugmentedReality.ARGetCandidateObjectAsyncTaskBlueprintProxy)
    UARGetCandidateObjectAsyncTaskBlueprintProxy* ARGetCandidateObject(UObject* WorldContextObject, const FVector& Location, const FVector& Extent); // 0x15be490 [Final Native Static Public]

// UARBasicLightEstimate (/Script/AugmentedReality.ARBasicLightEstimate)
    float GetAmbientIntensityLumens(); // 0x15bf3c0 [Final Native Public]
    float GetAmbientColorTemperatureKelvin(); // 0x15bf390 [Final Native Public]
    FLinearColor GetAmbientColor(); // 0x15bf350 [Final Native Public]

// UARPin (/Script/AugmentedReality.ARPin)
    EARTrackingState GetTrackingState(); // 0x15bf720 [Final Native Public]
    UARTrackedGeometry* GetTrackedGeometry(); // 0x15bfed0 [Final Native Public]
    USceneComponent* GetPinnedComponent(); // 0x15bfbd0 [Final Native Public]
    FTransform GetLocalToWorldTransform(); // 0x15bf9c0 [Final Native Public]
    FTransform GetLocalToTrackingTransform(); // 0x15bf840 [Final Native Public]
    FName GetDebugName(); // 0x15bf5a0 [Final Native Public]
    void DebugDraw(UWorld* World, const FLinearColor& Color, float Scale, float PersistForSeconds); // 0x15be990 [Native Public]

// UARSessionConfig (/Script/AugmentedReality.ARSessionConfig)
    bool ShouldResetTrackedObjects(); // 0x15c10f0 [Final Native Public]
    bool ShouldResetCameraTracking(); // 0x15c10c0 [Final Native Public]
    bool ShouldRenderCameraOverlay(); // 0x15c1090 [Final Native Public]
    bool ShouldEnableCameraTracking(); // 0x15c1060 [Final Native Public]
    bool ShouldEnableAutoFocus(); // 0x15c1030 [Final Native Public]
    void SetWorldMapData(const TArray<uint8>& WorldMapData); // 0x15c0f50 [Final Native Public]
    void SetSessionTrackingFeatureToEnable(const EARSessionTrackingFeature& InSessionTrackingFeature); // 0x15c0ed0 [Final Native Public]
    void SetResetTrackedObjects(bool bNewValue); // 0x15c0e40 [Final Native Public]
    void SetResetCameraTracking(bool bNewValue); // 0x15c0db0 [Final Native Public]
    void SetFaceTrackingUpdate(const EARFaceTrackingUpdate& InUpdate); // 0x15c0d30 [Final Native Public]
    void SetFaceTrackingDirection(const EARFaceTrackingDirection& InDirection); // 0x15c0cb0 [Final Native Public]
    void SetEnableAutoFocus(bool bNewValue); // 0x15c0c20 [Final Native Public]
    void SetDesiredVideoFormat(const FARVideoFormat& NewFormat); // 0x15c0b80 [Final Native Public]
    void SetCandidateObjectList(const TArray<UARCandidateObject*>& InCandidateObjects); // 0x15c0ad0 [Final Native Public]
    TArray<uint8> GetWorldMapData(); // 0x15c0090 [Final Native Public]
    EARWorldAlignment GetWorldAlignment(); // 0x15c0060 [Final Native Public]
    EARSessionType GetSessionType(); // 0x15bfce0 [Final Native Public]
    EARPlaneDetectionMode GetPlaneDetectionMode(); // 0x15bfc00 [Final Native Public]
    int32 GetMaxNumSimultaneousImagesTracked(); // 0x15bfb40 [Final Native Public]
    EARLightEstimationMode GetLightEstimationMode(); // 0x15bf810 [Final Native Public]
    EARFrameSyncMode GetFrameSyncMode(); // 0x15bf7e0 [Final Native Public]
    EARFaceTrackingUpdate GetFaceTrackingUpdate(); // 0x15bf7b0 [Final Native Public]
    EARFaceTrackingDirection GetFaceTrackingDirection(); // 0x15bf780 [Final Native Public]
    EAREnvironmentCaptureProbeType GetEnvironmentCaptureProbeType(); // 0x15bf750 [Final Native Public]
    EARSessionTrackingFeature GetEnabledSessionTrackingFeature(); // 0x15bf720 [Final Native Public]
    FARVideoFormat GetDesiredVideoFormat(); // 0x15bf5e0 [Final Native Public]
    TArray<UARCandidateObject*> GetCandidateObjectList(); // 0x15bf4e0 [Final Native Public]
    TArray<UARCandidateImage*> GetCandidateImageList(); // 0x15bf450 [Final Native Public]
    void AddCandidateObject(UARCandidateObject* CandidateObject); // 0x15be6b0 [Final Native Public]
    void AddCandidateImage(UARCandidateImage* NewCandidateImage); // 0x15be630 [Final Native Public]

// AARSharedWorldGameMode (/Script/AugmentedReality.ARSharedWorldGameMode)
    void SetPreviewImageData(const TArray<uint8>& ImageData); // 0x15c6550 [Final Native Public]
    void SetARWorldSharingIsReady(); // 0x15c6280 [Final Native Public]
    void SetARSharedWorldData(const TArray<uint8>& ARWorldData); // 0x15c61a0 [Final Native Public]
    AARSharedWorldGameState* GetARSharedWorldGameState(); // 0x15c5810 [Final Native Public]

// AARSharedWorldGameState (/Script/AugmentedReality.ARSharedWorldGameState)
    void K2_OnARWorldMapIsReady(); // 0xb30850 [Event Public]

// AARSharedWorldPlayerController (/Script/AugmentedReality.ARSharedWorldPlayerController)
    void ServerMarkReadyForReceiving(); // 0x15c6150 [Native Event Public]
    void ClientUpdatePreviewImageData(int32 Offset, const TArray<uint8>& Buffer); // 0x15c5710 [Native Event Public]
    void ClientUpdateARWorldData(int32 Offset, const TArray<uint8>& Buffer); // 0x15c5610 [Native Event Public]
    void ClientInitSharedWorld(int32 PreviewImageSize, int32 ARWorldDataSize); // 0x15c5510 [Native Event Public]

// AARSkyLight (/Script/AugmentedReality.ARSkyLight)
    void SetEnvironmentCaptureProbe(UAREnvironmentCaptureProbe* InCaptureProbe); // 0x15c63f0 [Final Native Public]

// UARTrackedGeometry (/Script/AugmentedReality.ARTrackedGeometry)
    bool IsTracked(); // 0x15c6120 [Final Native Public]
    UMRMeshComponent* GetUnderlyingMesh(); // 0x15c6040 [Final Native Public]
    EARTrackingState GetTrackingState(); // 0x15bf720 [Final Native Public]
    EARObjectClassification GetObjectClassification(); // 0x15c5f50 [Final Native Public]
    FTransform GetLocalToWorldTransform(); // 0x15c5ef0 [Final Native Public]
    FTransform GetLocalToTrackingTransform(); // 0x15bf840 [Final Native Public]
    float GetLastUpdateTimestamp(); // 0x15c5e20 [Final Native Public]
    int32 GetLastUpdateFrameNumber(); // 0x15c5df0 [Final Native Public]
    FName GetDebugName(); // 0x15c5c50 [Final Native Public]

// UARPlaneGeometry (/Script/AugmentedReality.ARPlaneGeometry)
    UARPlaneGeometry* GetSubsumedBy(); // 0x15c5ff0 [Final Native Public]
    EARPlaneOrientation GetOrientation(); // 0x15c5f90 [Final Native Public]
    FVector GetExtent(); // 0x15c5d60 [Final Native Public]
    FVector GetCenter(); // 0x15c5c20 [Final Native Public]
    TArray<FVector> GetBoundaryPolygonInLocalSpace(); // 0x15c5ae0 [Final Native Public]

// UARTrackedImage (/Script/AugmentedReality.ARTrackedImage)
    FVector2D GetEstimateSize(); // 0x15c5ce0 [Final Native Public]
    UARCandidateImage* GetDetectedImage(); // 0x15c5c90 [Final Native Public]

// UARFaceGeometry (/Script/AugmentedReality.ARFaceGeometry)
    FTransform GetWorldSpaceEyeTransform(const EAREye& Eye); // 0x15c6070 [Final Native Public]
    FTransform GetLocalSpaceEyeTransform(const EAREye& Eye); // 0x15c5e50 [Final Native Public]
    float GetBlendShapeValue(const EARFaceBlendShape& BlendShape); // 0x15c5840 [Final Native Public]
    TMap<EARFaceBlendShape, float> GetBlendShapes(); // 0x15c58d0 [Final Native Public]

// UAREnvironmentCaptureProbe (/Script/AugmentedReality.AREnvironmentCaptureProbe)
    FVector GetExtent(); // 0x15c5d20 [Final Native Public]
    UAREnvironmentCaptureProbeTexture* GetEnvironmentCaptureTexture(); // 0x15c5cb0 [Final Native Public]

// UARTrackedObject (/Script/AugmentedReality.ARTrackedObject)
    UARCandidateObject* GetDetectedObject(); // 0x15c5c90 [Final Native Public]

// UARTrackedPose (/Script/AugmentedReality.ARTrackedPose)
    FARPose3D GetTrackedPoseData(); // 0x15c6010 [Final Native Public]

// UARCandidateImage (/Script/AugmentedReality.ARCandidateImage)
    float GetPhysicalWidth(); // 0x15c5fd0 [Final Native Public]
    float GetPhysicalHeight(); // 0x15c5fb0 [Final Native Public]
    EARCandidateImageOrientation GetOrientation(); // 0x15c5f70 [Final Native Public]
    FString GetFriendlyName(); // 0x15c5d90 [Final Native Public]
    UTexture2D* GetCandidateTexture(); // 0x15c5c00 [Final Native Public]

// UARCandidateObject (/Script/AugmentedReality.ARCandidateObject)
    void SetFriendlyName(const FString& NewName); // 0x15c6470 [Final Native Public]
    void SetCandidateObjectData(const TArray<uint8>& InCandidateObject); // 0x15c6340 [Final Native Public]
    void SetBoundingBox(const FBox& InBoundingBox); // 0x15c62a0 [Final Native Public]
    FString GetFriendlyName(); // 0x15c5dc0 [Final Native Public]
    TArray<uint8> GetCandidateObjectData(); // 0x15c5bd0 [Final Native Public]
    FBox GetBoundingBox(); // 0x15c5ba0 [Final Native Public]

// UAutomationUtilsBlueprintLibrary (/Script/AutomationUtils.AutomationUtilsBlueprintLibrary)
    void TakeGameplayAutomationScreenshot(const FString& ScreenshotName, float MaxGlobalError, float MaxLocalError, const FString& MapNameOverride); // 0x6fc8e0 [Final Native Static Public]

// UChaosSolverEngineBlueprintLibrary (/Script/ChaosSolverEngine.ChaosSolverEngineBlueprintLibrary)
    FHitResult ConvertPhysicsCollisionToHitResult(FChaosPhysicsCollisionInfo& PhysicsCollision); // 0x256ed70 [Final Native Static Public]

// AChaosSolverActor (/Script/ChaosSolverEngine.ChaosSolverActor)
    void SetSolverActive(bool bActive); // 0x256ee80 [Native Public]
    void SetAsCurrentWorldSolver(); // 0x256ee60 [Final Native Public]

// ACameraRig_Rail (/Script/CinematicCamera.CameraRig_Rail)
    USplineComponent* GetRailSplineComponent(); // 0x1a08c40 [Final Native Public]

// ACineCameraActor (/Script/CinematicCamera.CineCameraActor)
    UCineCameraComponent* GetCineCameraComponent(); // 0x1a08950 [Final Native Public]

// UCineCameraComponent (/Script/CinematicCamera.CineCameraComponent)
    void SetLensPresetByName(const FString& InPresetName); // 0x1a08dd0 [Final Native Public]
    void SetFilmbackPresetByName(const FString& InPresetName); // 0x1a08d30 [Final Native Public]
    void SetCurrentFocalLength(const float& InFocalLength); // 0x1a08c90 [Final Native Public]
    float GetVerticalFieldOfView(); // 0x1a08c60 [Final Native Public]
    TArray<FNamedLensPreset> GetLensPresetsCopy(); // 0x1a08b60 [Final Native Static Public]
    FString GetLensPresetName(); // 0x1a08ae0 [Final Native Public]
    float GetHorizontalFieldOfView(); // 0x1a08ab0 [Final Native Public]
    FString GetFilmbackPresetName(); // 0x1a08a30 [Final Native Public]
    FString GetDefaultFilmbackPresetName(); // 0x1a08970 [Final Native Public]

// UClothingSimulationInteractor (/Script/ClothingSystemRuntimeInterface.ClothingSimulationInteractor)
    void SetAnimDriveSpringStiffness(float InStiffness); // 0x1b31d20 [Native Public]
    void PhysicsAssetUpdated(); // 0x15b1f10 [Native Public]
    void EnableGravityOverride(const FVector& InVector); // 0x1b31c90 [Native Public]
    void DisableGravityOverride(); // 0x1b31c70 [Native Public]
    void ClothConfigUpdated(); // 0x15b1f30 [Native Public]

// UClothingSimulationInteractorNv (/Script/ClothingSystemRuntimeNv.ClothingSimulationInteractorNv)
    void SetAnimDriveDamperStiffness(float InStiffness); // 0x23d7880 [Final Native Public]

// UObject (/Script/CoreUObject.Object)
    void ExecuteUbergraph(int32 EntryPoint); // 0xb30850 [Event Public]

// UCustomMeshComponent (/Script/CustomMeshComponent.CustomMeshComponent)
    bool SetCustomMeshTriangles(const TArray<FCustomMeshTriangle>& Triangles); // 0x769e90 [Final Native Public]
    void ClearCustomMeshTriangles(); // 0x769e70 [Final Native Public]
    void AddCustomMeshTriangles(const TArray<FCustomMeshTriangle>& Triangles); // 0x769dc0 [Final Native Public]

// UDatasmithContentBlueprintLibrary (/Script/DatasmithContent.DatasmithContentBlueprintLibrary)
    FString GetDatasmithUserDataValueForKey(UObject* Object, const FName& Key); // 0x6ef000 [Final Native Static Public]
    void GetDatasmithUserDataKeysAndValuesForValue(UObject* Object, const FString& StringToMatch, const TArray<FName>& OutKeys, const TArray<FString>& OutValues); // 0x6eee50 [Final Native Static Public]
    UDatasmithAssetUserData* GetDatasmithUserData(UObject* Object); // 0x6eedd0 [Final Native Static Public]

// ADatasmithImportedSequencesActor (/Script/DatasmithContent.DatasmithImportedSequencesActor)
    void PlayLevelSequence(ULevelSequence* SequenceToPlay); // 0x6ef100 [Final Native Public]

// UEditableMesh (/Script/EditableMesh.EditableMesh)
    void WeldVertices(const TArray<FVertexID>& VertexIDs, FVertexID& OutNewVertexID); // 0x7c9d30 [Final Native Public]
    void TryToRemoveVertex(const FVertexID& VertexID, const bool& bOutWasVertexRemoved, FEdgeID& OutNewEdgeID); // 0x7c9c00 [Final Native Public]
    void TryToRemovePolygonEdge(const FEdgeID& EdgeID, const bool& bOutWasEdgeRemoved, FPolygonID& OutNewPolygonID); // 0x7c9ad0 [Final Native Public]
    void TriangulatePolygons(const TArray<FPolygonID>& PolygonIDs, const TArray<FPolygonID>& OutNewTrianglePolygons); // 0x7c99b0 [Final Native Public]
    void TessellatePolygons(const TArray<FPolygonID>& PolygonIDs, const ETriangleTessellationMode& TriangleTessellationMode, const TArray<FPolygonID>& OutNewPolygonIDs); // 0x7c9850 [Final Native Public]
    void StartModification(const EMeshModificationType& MeshModificationType, const EMeshTopologyChange& MeshTopologyChange); // 0x7c9790 [Final Native Public]
    void SplitPolygons(const TArray<FPolygonToSplit>& PolygonsToSplit, const TArray<FEdgeID>& OutNewEdgeIDs); // 0x7c9650 [Final Native Public]
    void SplitPolygonalMesh(const FPlane& InPlane, const TArray<FPolygonID>& PolygonIDs1, const TArray<FPolygonID>& PolygonIDs2, const TArray<FEdgeID>& BoundaryIDs); // 0x7c9480 [Final Native Public]
    void SplitEdge(const FEdgeID& EdgeID, const TArray<float>& Splits, const TArray<FVertexID>& OutNewVertexIDs); // 0x7c9320 [Final Native Public]
    void SetVerticesCornerSharpness(const TArray<FVertexID>& VertexIDs, const TArray<float>& VerticesNewCornerSharpness); // 0x7c9200 [Final Native Public]
    void SetVerticesAttributes(const TArray<FAttributesForVertex>& AttributesForVertices); // 0x7c9130 [Final Native Public]
    void SetVertexInstancesAttributes(const TArray<FAttributesForVertexInstance>& AttributesForVertexInstances); // 0x7c9060 [Final Native Public]
    void SetTextureCoordinateCount(int32 NumTexCoords); // 0x7c8fe0 [Final Native Public]
    void SetSubdivisionCount(int32 NewSubdivisionCount); // 0x7c8f60 [Final Native Public]
    void SetPolygonsVertexAttributes(const TArray<FVertexAttributesForPolygon>& VertexAttributesForPolygons); // 0x7c8dd0 [Final Native Public]
    void SetEdgesHardnessAutomatically(const TArray<FEdgeID>& EdgeIDs, float MaxDotProductForSoftEdge); // 0x7c8cd0 [Final Native Public]
    void SetEdgesHardness(const TArray<FEdgeID>& EdgeIDs, const TArray<bool>& EdgesNewIsHard); // 0x7c8bb0 [Final Native Public]
    void SetEdgesCreaseSharpness(const TArray<FEdgeID>& EdgeIDs, const TArray<float>& EdgesNewCreaseSharpness); // 0x7c8a90 [Final Native Public]
    void SetEdgesAttributes(const TArray<FAttributesForEdge>& AttributesForEdges); // 0x7c89c0 [Final Native Public]
    void SetAllowUndo(bool bInAllowUndo); // 0x7c8940 [Final Native Public]
    void SetAllowSpatialDatabase(bool bInAllowSpatialDatabase); // 0x7c88b0 [Final Native Public]
    void SetAllowCompact(bool bInAllowCompact); // 0x7c8830 [Final Native Public]
    void SearchSpatialDatabaseForPolygonsPotentiallyIntersectingPlane(const FPlane& InPlane, const TArray<FPolygonID>& OutPolygons); // 0x7c8730 [Final Native Public]
    void SearchSpatialDatabaseForPolygonsPotentiallyIntersectingLineSegment(const FVector& LineSegmentStart, const FVector& LineSegmentEnd, const TArray<FPolygonID>& OutPolygons); // 0x7c85e0 [Final Native Public]
    void SearchSpatialDatabaseForPolygonsInVolume(const TArray<FPlane>& Planes, const TArray<FPolygonID>& OutPolygons); // 0x7c84c0 [Final Native Public]
    UEditableMesh* RevertInstance(); // 0x7c8490 [Final Native Public]
    void Revert(); // 0x7c83a0 [Final Native Public]
    void RebuildRenderMesh(); // 0x7c8470 [Final Native Public]
    void QuadrangulateMesh(const TArray<FPolygonID>& OutNewPolygonIDs); // 0x7c83c0 [Final Native Public]
    void PropagateInstanceChanges(); // 0x7c83a0 [Final Native Public]
    void MoveVertices(const TArray<FVertexToMove>& VerticesToMove); // 0x7c82f0 [Final Native Public]
    FVertexID MakeVertexID(int32 VertexIndex); // 0x7c8270 [Final Native Static Public]
    FPolygonID MakePolygonID(int32 PolygonIndex); // 0x7c8270 [Final Native Static Public]
    FPolygonGroupID MakePolygonGroupID(int32 PolygonGroupIndex); // 0x7c8270 [Final Native Static Public]
    FEdgeID MakeEdgeID(int32 EdgeIndex); // 0x7c8270 [Final Native Static Public]
    bool IsValidVertex(const FVertexID& VertexID); // 0x7c81e0 [Final Native Public]
    bool IsValidPolygonGroup(const FPolygonGroupID& PolygonGroupID); // 0x7c8150 [Final Native Public]
    bool IsValidPolygon(const FPolygonID& PolygonID); // 0x7c80c0 [Final Native Public]
    bool IsValidEdge(const FEdgeID& EdgeID); // 0x7c8030 [Final Native Public]
    bool IsUndoAllowed(); // 0x7c8010 [Final Native Public]
    bool IsSpatialDatabaseAllowed(); // 0x7c7ff0 [Final Native Public]
    bool IsPreviewingSubdivisions(); // 0x7c7fc0 [Final Native Public]
    bool IsOrphanedVertex(const FVertexID& VertexID); // 0x7c7f30 [Final Native Public]
    bool IsCompactAllowed(); // 0x7c7f10 [Final Native Public]
    bool IsCommittedAsInstance(); // 0x7c7ee0 [Final Native Public]
    bool IsCommitted(); // 0x7c7eb0 [Final Native Public]
    bool IsBeingModified(); // 0x7c7e80 [Native Public]
    FVertexID InvalidVertexID(); // 0x7c7e60 [Final Native Static Public]
    FPolygonID InvalidPolygonID(); // 0x7c7e40 [Final Native Static Public]
    FPolygonGroupID InvalidPolygonGroupID(); // 0x7c7e20 [Final Native Static Public]
    FEdgeID InvalidEdgeID(); // 0x7c7e00 [Final Native Static Public]
    void InsetPolygons(const TArray<FPolygonID>& PolygonIDs, float InsetFixedDistance, float InsetProgressTowardCenter, const EInsetPolygonsMode& Mode, const TArray<FPolygonID>& OutNewCenterPolygonIDs, const TArray<FPolygonID>& OutNewSidePolygonIDs); // 0x7c7bd0 [Final Native Public]
    void InsertEdgeLoop(const FEdgeID& EdgeID, const TArray<float>& Splits, const TArray<FEdgeID>& OutNewEdgeIDs); // 0x7c7a70 [Final Native Public]
    void InitializeAdapters(); // 0x7c7a50 [Final Native Public]
    FEdgeID GetVertexPairEdge(const FVertexID& VertexID, const FVertexID& NextVertexID, const bool& bOutEdgeWindingIsReversed); // 0x7c7920 [Final Native Public]
    FVertexID GetVertexInstanceVertex(const FVertexInstanceID& VertexInstanceID); // 0x7c7880 [Final Native Public]
    int32 GetVertexInstanceCount(); // 0x7c7850 [Final Native Public]
    void GetVertexInstanceConnectedPolygons(const FVertexInstanceID& VertexInstanceID, const TArray<FPolygonID>& OutConnectedPolygonIDs); // 0x7c7760 [Final Native Public]
    int32 GetVertexInstanceConnectedPolygonCount(const FVertexInstanceID& VertexInstanceID); // 0x7c76d0 [Final Native Public]
    FPolygonID GetVertexInstanceConnectedPolygon(const FVertexInstanceID& VertexInstanceID, int32 ConnectedPolygonNumber); // 0x7c7600 [Final Native Public]
    int32 GetVertexCount(); // 0x7c75d0 [Final Native Public]
    void GetVertexConnectedPolygons(const FVertexID& VertexID, const TArray<FPolygonID>& OutConnectedPolygonIDs); // 0x7c74e0 [Final Native Public]
    void GetVertexConnectedEdges(const FVertexID& VertexID, const TArray<FEdgeID>& OutConnectedEdgeIDs); // 0x7c73f0 [Final Native Public]
    int32 GetVertexConnectedEdgeCount(const FVertexID& VertexID); // 0x7c7360 [Final Native Public]
    FEdgeID GetVertexConnectedEdge(const FVertexID& VertexID, int32 ConnectedEdgeNumber); // 0x7c7290 [Final Native Public]
    void GetVertexAdjacentVertices(const FVertexID& VertexID, const TArray<FVertexID>& OutAdjacentVertexIDs); // 0x7c71a0 [Final Native Public]
    int32 GetTextureCoordinateCount(); // 0x7c7170 [Final Native Public]
    FSubdivisionLimitData GetSubdivisionLimitData(); // 0x7c7130 [Final Native Public]
    int32 GetSubdivisionCount(); // 0x7c7100 [Final Native Public]
    int32 GetPolygonTriangulatedTriangleCount(const FPolygonID& PolygonID); // 0x7c7070 [Final Native Public]
    FTriangleID GetPolygonTriangulatedTriangle(const FPolygonID& PolygonID, int32 PolygonTriangleNumber); // 0x7c6fa0 [Final Native Public]
    void GetPolygonPerimeterVertices(const FPolygonID& PolygonID, const TArray<FVertexID>& OutPolygonPerimeterVertexIDs); // 0x7c6eb0 [Final Native Public]
    void GetPolygonPerimeterVertexInstances(const FPolygonID& PolygonID, const TArray<FVertexInstanceID>& OutPolygonPerimeterVertexInstanceIDs); // 0x7c6dc0 [Final Native Public]
    FVertexInstanceID GetPolygonPerimeterVertexInstance(const FPolygonID& PolygonID, int32 PolygonVertexNumber); // 0x7c6cf0 [Final Native Public]
    int32 GetPolygonPerimeterVertexCount(const FPolygonID& PolygonID); // 0x7c6aa0 [Final Native Public]
    FVertexID GetPolygonPerimeterVertex(const FPolygonID& PolygonID, int32 PolygonVertexNumber); // 0x7c6c20 [Final Native Public]
    void GetPolygonPerimeterEdges(const FPolygonID& PolygonID, const TArray<FEdgeID>& OutPolygonPerimeterEdgeIDs); // 0x7c6b30 [Final Native Public]
    int32 GetPolygonPerimeterEdgeCount(const FPolygonID& PolygonID); // 0x7c6aa0 [Final Native Public]
    FEdgeID GetPolygonPerimeterEdge(const FPolygonID& PolygonID, int32 PerimeterEdgeNumber, const bool& bOutEdgeWindingIsReversedForPolygon); // 0x7c6980 [Final Native Public]
    FPolygonID GetPolygonInGroup(const FPolygonGroupID& PolygonGroupID, int32 PolygonNumber); // 0x7c68b0 [Final Native Public]
    int32 GetPolygonGroupCount(); // 0x7c6880 [Final Native Public]
    int32 GetPolygonCountInGroup(const FPolygonGroupID& PolygonGroupID); // 0x7c67f0 [Final Native Public]
    int32 GetPolygonCount(); // 0x7c67c0 [Final Native Public]
    void GetPolygonAdjacentPolygons(const FPolygonID& PolygonID, const TArray<FPolygonID>& OutAdjacentPolygons); // 0x7c66d0 [Final Native Public]
    FPolygonGroupID GetGroupForPolygon(const FPolygonID& PolygonID); // 0x7c6630 [Final Native Public]
    FPolygonGroupID GetFirstValidPolygonGroup(); // 0x7c65f0 [Final Native Public]
    void GetEdgeVertices(const FEdgeID& EdgeID, FVertexID& OutEdgeVertexID0, FVertexID& OutEdgeVertexID1); // 0x7c64c0 [Final Native Public]
    FVertexID GetEdgeVertex(const FEdgeID& EdgeID, int32 EdgeVertexNumber); // 0x7c63f0 [Final Native Public]
    FEdgeID GetEdgeThatConnectsVertices(const FVertexID& VertexID0, const FVertexID& VertexID1); // 0x7c6320 [Final Native Public]
    void GetEdgeLoopElements(const FEdgeID& EdgeID, const TArray<FEdgeID>& EdgeLoopIDs); // 0x7c6230 [Final Native Public]
    int32 GetEdgeCount(); // 0x7c6200 [Final Native Public]
    void GetEdgeConnectedPolygons(const FEdgeID& EdgeID, const TArray<FPolygonID>& OutConnectedPolygonIDs); // 0x7c6110 [Final Native Public]
    int32 GetEdgeConnectedPolygonCount(const FEdgeID& EdgeID); // 0x7c6080 [Final Native Public]
    FPolygonID GetEdgeConnectedPolygon(const FEdgeID& EdgeID, int32 ConnectedPolygonNumber); // 0x7c5fb0 [Final Native Public]
    void GeneratePolygonTangentsAndNormals(const TArray<FPolygonID>& PolygonIDs); // 0x7c5f00 [Final Native Public]
    void FlipPolygons(const TArray<FPolygonID>& PolygonIDs); // 0x7c5e50 [Final Native Public]
    int32 FindPolygonPerimeterVertexNumberForVertex(const FPolygonID& PolygonID, const FVertexID& VertexID); // 0x7c5d80 [Final Native Public]
    int32 FindPolygonPerimeterEdgeNumberForVertices(const FPolygonID& PolygonID, const FVertexID& EdgeVertexID0, const FVertexID& EdgeVertexID1); // 0x7c5c70 [Final Native Public]
    void FindPolygonLoop(const FEdgeID& EdgeID, const TArray<FEdgeID>& OutEdgeLoopEdgeIDs, const TArray<FEdgeID>& OutFlippedEdgeIDs, const TArray<FEdgeID>& OutReversedEdgeIDPathToTake, const TArray<FPolygonID>& OutPolygonIDsToSplit); // 0x7c5a50 [Final Native Public]
    void ExtrudePolygons(const TArray<FPolygonID>& Polygons, float ExtrudeDistance, bool bKeepNeighborsTogether, const TArray<FPolygonID>& OutNewExtrudedFrontPolygons); // 0x7c58a0 [Final Native Public]
    void ExtendVertices(const TArray<FVertexID>& VertexIDs, bool bOnlyExtendClosestEdge, const FVector& ReferencePosition, const TArray<FVertexID>& OutNewExtendedVertexIDs); // 0x7c5700 [Final Native Public]
    void ExtendEdges(const TArray<FEdgeID>& EdgeIDs, bool bWeldNeighbors, const TArray<FEdgeID>& OutNewExtendedEdgeIDs); // 0x7c55a0 [Final Native Public]
    void EndModification(bool bFromUndo); // 0x7c5510 [Final Native Public]
    void DeleteVertexInstances(const TArray<FVertexInstanceID>& VertexInstanceIDsToDelete, bool bDeleteOrphanedVertices); // 0x7c5410 [Final Native Public]
    void DeleteVertexAndConnectedEdgesAndPolygons(const FVertexID& VertexID, bool bDeleteOrphanedEdges, bool bDeleteOrphanedVertices, bool bDeleteOrphanedVertexInstances, bool bDeleteEmptyPolygonGroups); // 0x7c5260 [Final Native Public]
    void DeletePolygons(const TArray<FPolygonID>& PolygonIDsToDelete, bool bDeleteOrphanedEdges, bool bDeleteOrphanedVertices, bool bDeleteOrphanedVertexInstances, bool bDeleteEmptyPolygonGroups); // 0x7c5070 [Final Native Public]
    void DeletePolygonGroups(const TArray<FPolygonGroupID>& PolygonGroupIDs); // 0x7c4fc0 [Final Native Public]
    void DeleteOrphanVertices(const TArray<FVertexID>& VertexIDsToDelete); // 0x7c4f10 [Final Native Public]
    void DeleteEdges(const TArray<FEdgeID>& EdgeIDsToDelete, bool bDeleteOrphanedVertices); // 0x7c4e10 [Final Native Public]
    void DeleteEdgeAndConnectedPolygons(const FEdgeID& EdgeID, bool bDeleteOrphanedEdges, bool bDeleteOrphanedVertices, bool bDeleteOrphanedVertexInstances, bool bDeleteEmptyPolygonGroups); // 0x7c4c60 [Final Native Public]
    void CreateVertices(const TArray<FVertexToCreate>& VerticesToCreate, const TArray<FVertexID>& OutNewVertexIDs); // 0x7c4b20 [Final Native Public]
    void CreateVertexInstances(const TArray<FVertexInstanceToCreate>& VertexInstancesToCreate, const TArray<FVertexInstanceID>& OutNewVertexInstanceIDs); // 0x7c49e0 [Final Native Public]
    void CreatePolygons(const TArray<FPolygonToCreate>& PolygonsToCreate, const TArray<FPolygonID>& OutNewPolygonIDs, const TArray<FEdgeID>& OutNewEdgeIDs); // 0x7c4810 [Final Native Public]
    void CreatePolygonGroups(const TArray<FPolygonGroupToCreate>& PolygonGroupsToCreate, const TArray<FPolygonGroupID>& OutNewPolygonGroupIDs); // 0x7c46d0 [Final Native Public]
    void CreateMissingPolygonPerimeterEdges(const FPolygonID& PolygonID, const TArray<FEdgeID>& OutNewEdgeIDs); // 0x7c45e0 [Final Native Public]
    void CreateEmptyVertexRange(int32 NumVerticesToCreate, const TArray<FVertexID>& OutNewVertexIDs); // 0x7c4500 [Final Native Public]
    void CreateEdges(const TArray<FEdgeToCreate>& EdgesToCreate, const TArray<FEdgeID>& OutNewEdgeIDs); // 0x7c43c0 [Final Native Public]
    void ComputePolygonsSharedEdges(const TArray<FPolygonID>& PolygonIDs, const TArray<FEdgeID>& OutSharedEdgeIDs); // 0x7c42a0 [Final Native Public]
    FPlane ComputePolygonPlane(const FPolygonID& PolygonID); // 0x7c4200 [Final Native Public]
    FVector ComputePolygonNormal(const FPolygonID& PolygonID); // 0x7c4160 [Final Native Public]
    FVector ComputePolygonCenter(const FPolygonID& PolygonID); // 0x7c40c0 [Final Native Public]
    FBoxSphereBounds ComputeBoundingBoxAndSphere(); // 0x7c4070 [Final Native Public]
    FBox ComputeBoundingBox(); // 0x7c4020 [Final Native Public]
    UEditableMesh* CommitInstance(UPrimitiveComponent* ComponentToInstanceTo); // 0x7c3f90 [Final Native Public]
    void Commit(); // 0x7c3f70 [Final Native Public]
    void ChangePolygonsVertexInstances(const TArray<FChangeVertexInstancesForPolygon>& VertexInstancesForPolygons); // 0x7c3e50 [Final Native Public]
    void BevelPolygons(const TArray<FPolygonID>& PolygonIDs, float BevelFixedDistance, float BevelProgressTowardCenter, const TArray<FPolygonID>& OutNewCenterPolygonIDs, const TArray<FPolygonID>& OutNewSidePolygonIDs); // 0x7c3c70 [Final Native Public]
    void AssignPolygonsToPolygonGroups(const TArray<FPolygonGroupForPolygon>& PolygonGroupForPolygons, bool bDeleteOrphanedPolygonGroups); // 0x7c3b70 [Final Native Public]
    bool AnyChangesToUndo(); // 0x7c3b40 [Final Native Public]

// UEditableMeshFactory (/Script/EditableMesh.EditableMeshFactory)
    UEditableMesh* MakeEditableMesh(UPrimitiveComponent* PrimitiveComponent, int32 LODIndex); // 0x7cd270 [Final Native Static Public]

// AActor (/Script/Engine.Actor)
    bool WasRecentlyRendered(float Tolerance); // 0x224bbe0 [Final Native Public]
    void UserConstructionScript(); // 0xb30850 [Event Public]
    void TearOff(); // 0x15b1f30 [Native Public]
    void SnapRootComponentTo(AActor* InParentActor, const FName& InSocketName); // 0x224bb20 [Final Native Public]
    void SetTickGroup(const ETickingGroup& NewTickGroup); // 0x224ba10 [Final Native Public]
    void SetTickableWhenPaused(bool bTickableWhenPaused); // 0x224ba90 [Final Native Public]
    void SetReplicates(bool bInReplicates); // 0x224b980 [Final Native Public]
    void SetReplicateMovement(bool bInReplicateMovement); // 0x224b8f0 [Native Public]
    void SetOwner(AActor* NewOwner); // 0x224b860 [Native Public]
    void SetNetDormancy(const ENetDormancy& NewDormancy); // 0x224b7e0 [Final Native Public]
    void SetLifeSpan(float InLifespan); // 0x224b760 [Native Public]
    void SetAutoDestroyWhenFinished(bool bVal); // 0x224b6d0 [Final Native Public]
    void SetActorTickInterval(float TickInterval); // 0x224b650 [Final Native Public]
    void SetActorTickEnabled(bool bEnabled); // 0x224b5c0 [Final Native Public]
    void SetActorScale3D(const FVector& NewScale3D); // 0x224b530 [Final Native Public]
    void SetActorRelativeScale3D(const FVector& NewRelativeScale); // 0x224b4a0 [Final Native Public]
    void SetActorHiddenInGame(bool bNewHidden); // 0x224b410 [Native Public]
    void SetActorEnableCollision(bool bNewActorEnableCollision); // 0x224b380 [Final Native Public]
    void RemoveTickPrerequisiteComponent(UActorComponent* PrerequisiteComponent); // 0x224b2f0 [Native Public]
    void RemoveTickPrerequisiteActor(AActor* PrerequisiteActor); // 0x224b260 [Native Public]
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void ReceiveRadialDamage(float DamageReceived, UDamageType* DamageType, const FVector& Origin, FHitResult& HitInfo, AController* InstigatedBy, AActor* DamageCauser); // 0xb30850 [Event Public]
    void ReceivePointDamage(float Damage, UDamageType* DamageType, const FVector& HitLocation, const FVector& HitNormal, UPrimitiveComponent* HitComponent, const FName& BoneName, const FVector& ShotFromDirection, AController* InstigatedBy, AActor* DamageCauser, FHitResult& HitInfo); // 0xb30850 [Event Public]
    void ReceiveHit(UPrimitiveComponent* MyComp, AActor* Other, UPrimitiveComponent* OtherComp, bool bSelfMoved, const FVector& HitLocation, const FVector& HitNormal, const FVector& NormalImpulse, FHitResult& Hit); // 0xb30850 [Event Public]
    void ReceiveEndPlay(const EEndPlayReason& EndPlayReason); // 0xb30850 [Event Protected]
    void ReceiveDestroyed(); // 0xb30850 [Event Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Protected]
    void ReceiveAnyDamage(float Damage, UDamageType* DamageType, AController* InstigatedBy, AActor* DamageCauser); // 0xb30850 [Event Public]
    void ReceiveActorOnReleased(const FKey& ButtonReleased); // 0xb30850 [Event Public]
    void ReceiveActorOnInputTouchLeave(const ETouchIndex& FingerIndex); // 0xb30850 [Event Public]
    void ReceiveActorOnInputTouchEnter(const ETouchIndex& FingerIndex); // 0xb30850 [Event Public]
    void ReceiveActorOnInputTouchEnd(const ETouchIndex& FingerIndex); // 0xb30850 [Event Public]
    void ReceiveActorOnInputTouchBegin(const ETouchIndex& FingerIndex); // 0xb30850 [Event Public]
    void ReceiveActorOnClicked(const FKey& ButtonPressed); // 0xb30850 [Event Public]
    void ReceiveActorEndOverlap(AActor* OtherActor); // 0xb30850 [Event Public]
    void ReceiveActorEndCursorOver(); // 0xb30850 [Event Public]
    void ReceiveActorBeginOverlap(AActor* OtherActor); // 0xb30850 [Event Public]
    void ReceiveActorBeginCursorOver(); // 0xb30850 [Event Public]
    void PrestreamTextures(float Seconds, bool bEnableStreaming, int32 CinematicTextureGroups); // 0x224b150 [Native Public]
    void OnRep_ReplicateMovement(); // 0x15b1f10 [Native Public]
    void OnRep_ReplicatedMovement(); // 0x224b130 [Native Public]
    void OnRep_Owner(); // 0x19f8eb0 [Native Protected]
    void OnRep_Instigator(); // 0x224b110 [Native Public]
    void OnRep_AttachmentReplication(); // 0x15b1d90 [Native Public]
    void MakeNoise(float Loudness, APawn* NoiseInstigator, const FVector& NoiseLocation, float MaxRange, const FName& Tag); // 0x224af80 [Final Native Public]
    UMaterialInstanceDynamic* MakeMIDForMaterial(UMaterialInterface* Parent); // 0x224aef0 [Final Native Public]
    bool K2_TeleportTo(const FVector& DestLocation, const FRotator& DestRotation); // 0x224ae00 [Final Native Public]
    bool K2_SetActorTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x224ac10 [Final Native Public]
    bool K2_SetActorRotation(const FRotator& NewRotation, bool bTeleportPhysics); // 0x224ab30 [Final Native Public]
    void K2_SetActorRelativeTransform(FTransform& NewRelativeTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x224a940 [Final Native Public]
    void K2_SetActorRelativeRotation(const FRotator& NewRelativeRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x224a790 [Final Native Public]
    void K2_SetActorRelativeLocation(const FVector& NewRelativeLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x224a5e0 [Final Native Public]
    bool K2_SetActorLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x224a3f0 [Final Native Public]
    bool K2_SetActorLocation(const FVector& NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x224a240 [Final Native Public]
    void K2_OnReset(); // 0xb30850 [Event Public]
    void K2_OnEndViewTarget(APlayerController* PC); // 0xb30850 [Event Public]
    void K2_OnBecomeViewTarget(APlayerController* PC); // 0xb30850 [Event Public]
    USceneComponent* K2_GetRootComponent(); // 0x224a220 [Final Native Public]
    TArray<UActorComponent*> K2_GetComponentsByClass(TSubclassOf<UActorComponent> ComponentClass); // 0x224a140 [Final Native Public]
    FRotator K2_GetActorRotation(); // 0x224a080 [Final Native Public]
    FVector K2_GetActorLocation(); // 0x224a000 [Final Native Public]
    void K2_DetachFromActor(const EDetachmentRule& LocationRule, const EDetachmentRule& RotationRule, const EDetachmentRule& ScaleRule); // 0x2249f00 [Final Native Public]
    void K2_DestroyComponent(UActorComponent* Component); // 0x2249e80 [Final Native Public]
    void K2_DestroyActor(); // 0x2249e60 [Native Public]
    void K2_AttachToComponent(USceneComponent* Parent, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule, bool bWeldSimulatedBodies); // 0x2249ca0 [Final Native Public]
    void K2_AttachToActor(AActor* ParentActor, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule, bool bWeldSimulatedBodies); // 0x2249ae0 [Final Native Public]
    void K2_AttachRootComponentToActor(AActor* InParentActor, const FName& InSocketName, const EAttachLocation& AttachLocationType, bool bWeldSimulatedBodies); // 0x2249990 [Final Native Public]
    void K2_AttachRootComponentTo(USceneComponent* InParent, const FName& InSocketName, const EAttachLocation& AttachLocationType, bool bWeldSimulatedBodies); // 0x2249840 [Final Native Public]
    void K2_AddActorWorldTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2249650 [Final Native Public]
    void K2_AddActorWorldRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x22494a0 [Final Native Public]
    void K2_AddActorWorldOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x22492f0 [Final Native Public]
    void K2_AddActorLocalTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2249100 [Final Native Public]
    void K2_AddActorLocalRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2248f50 [Final Native Public]
    void K2_AddActorLocalOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2248da0 [Final Native Public]
    bool IsOverlappingActor(AActor* Other); // 0x2248d10 [Final Native Public]
    bool IsChildActor(); // 0x2248ce0 [Final Native Public]
    bool IsActorTickEnabled(); // 0x2248cb0 [Final Native Public]
    bool IsActorBeingDestroyed(); // 0x2248c80 [Final Native Public]
    bool HasAuthority(); // 0x2248c50 [Final Native Public]
    float GetVerticalDistanceTo(AActor* OtherActor); // 0x2248bb0 [Final Native Public]
    FVector GetVelocity(); // 0x2248b70 [Native Public]
    FTransform GetTransform(); // 0x2248b20 [Final Native Public]
    bool GetTickableWhenPaused(); // 0x2248af0 [Final Native Public]
    float GetSquaredDistanceTo(AActor* OtherActor); // 0x2248a50 [Final Native Public]
    ENetRole GetRemoteRole(); // 0x2248a30 [Final Native Public]
    UChildActorComponent* GetParentComponent(); // 0x2248a00 [Final Native Public]
    AActor* GetParentActor(); // 0x22489d0 [Final Native Public]
    AActor* GetOwner(); // 0x191a770 [Final Native Public]
    void GetOverlappingComponents(const TArray<UPrimitiveComponent*>& OverlappingComponents); // 0x2248920 [Final Native Public]
    void GetOverlappingActors(const TArray<AActor*>& OverlappingActors, TSubclassOf<AActor> ClassFilter); // 0x2248830 [Final Native Public]
    ENetRole GetLocalRole(); // 0x2248810 [Final Native Public]
    float GetLifeSpan(); // 0x22487d0 [Native Public]
    AController* GetInstigatorController(); // 0x22487a0 [Final Native Public]
    APawn* GetInstigator(); // 0x2248770 [Final Native Public]
    FVector GetInputVectorAxisValue(const FKey& InputAxisKey); // 0x2248670 [Final Native Public]
    float GetInputAxisValue(const FName& InputAxisName); // 0x22485d0 [Final Native Public]
    float GetInputAxisKeyValue(const FKey& InputAxisKey); // 0x22484e0 [Final Native Public]
    float GetHorizontalDotProductTo(AActor* OtherActor); // 0x2248440 [Final Native Public]
    float GetHorizontalDistanceTo(AActor* OtherActor); // 0x22483a0 [Final Native Public]
    float GetGameTimeSinceCreation(); // 0x2248370 [Final Native Public]
    float GetDotProductTo(AActor* OtherActor); // 0x22482d0 [Final Native Public]
    float GetDistanceTo(AActor* OtherActor); // 0x2248230 [Final Native Public]
    TArray<UActorComponent*> GetComponentsByTag(TSubclassOf<UActorComponent> ComponentClass, const FName& Tag); // 0x2248130 [Final Native Public]
    TArray<UActorComponent*> GetComponentsByInterface(TSubclassOf<IInterface> Interface); // 0x2248050 [Final Native Public]
    UActorComponent* GetComponentByClass(TSubclassOf<UActorComponent> ComponentClass); // 0x2247fc0 [Final Native Public]
    FName GetAttachParentSocketName(); // 0x2247e80 [Final Native Public]
    AActor* GetAttachParentActor(); // 0x2247e50 [Final Native Public]
    void GetAttachedActors(const TArray<AActor*>& OutActors, bool bResetArray); // 0x2247ec0 [Final Native Public]
    void GetAllChildActors(const TArray<AActor*>& ChildActors, bool bIncludeDescendants); // 0x2247d50 [Final Native Public]
    FVector GetActorUpVector(); // 0x2247ce0 [Final Native Public]
    float GetActorTimeDilation(); // 0x2247cb0 [Final Native Public]
    float GetActorTickInterval(); // 0x2247c80 [Final Native Public]
    FVector GetActorScale3D(); // 0x2247c40 [Final Native Public]
    FVector GetActorRightVector(); // 0x2247bd0 [Final Native Public]
    FVector GetActorRelativeScale3D(); // 0x2247b90 [Final Native Public]
    FVector GetActorForwardVector(); // 0x2247b20 [Final Native Public]
    void GetActorEyesViewPoint(const FVector& OutLocation, const FRotator& OutRotation); // 0x2247a30 [Native Public]
    bool GetActorEnableCollision(); // 0x2247a00 [Final Native Public]
    void GetActorBounds(bool bOnlyCollidingComponents, const FVector& Origin, const FVector& BoxExtent, bool bIncludeFromChildActors); // 0x2247880 [Final Native Public]
    void ForceNetUpdate(); // 0x2247860 [Native Public]
    void FlushNetDormancy(); // 0x2247840 [Final Native Public]
    void EnableInput(APlayerController* PlayerController); // 0x19f4fa0 [Native Public]
    void DisableInput(APlayerController* PlayerController); // 0x19e1f70 [Native Public]
    void DetachRootComponentFromParent(bool bMaintainWorldPosition); // 0x22477b0 [Final Native Public]
    void AddTickPrerequisiteComponent(UActorComponent* PrerequisiteComponent); // 0x2247720 [Native Public]
    void AddTickPrerequisiteActor(AActor* PrerequisiteActor); // 0x2247690 [Native Public]
    UActorComponent* AddComponent(const FName& TemplateName, bool bManualAttachment, FTransform& RelativeTransform, UObject* ComponentTemplateContext); // 0x22474d0 [Final Native Public]
    bool ActorHasTag(const FName& Tag); // 0x2247440 [Final Native Public]

// UGameInstance (/Script/Engine.GameInstance)
    void ReceiveShutdown(); // 0xb30850 [Event Public]
    void ReceiveInit(); // 0xb30850 [Event Public]
    void HandleTravelError(const ETravelFailure& FailureType); // 0xb30850 [Event Public]
    void HandleNetworkError(const ENetworkFailure& FailureType, bool bIsServer); // 0xb30850 [Event Public]
    void DebugRemovePlayer(int32 ControllerId); // 0x22a3460 [Native Public]
    void DebugCreatePlayer(int32 ControllerId); // 0x22a33d0 [Native Public]

// UBlueprintAsyncActionBase (/Script/Engine.BlueprintAsyncActionBase)
    void Activate(); // 0x15b1f10 [Native Public]

// UActorComponent (/Script/Engine.ActorComponent)
    void ToggleActive(); // 0x19f8eb0 [Native Public]
    void SetTickGroup(const ETickingGroup& NewTickGroup); // 0x224f530 [Final Native Public]
    void SetTickableWhenPaused(bool bTickableWhenPaused); // 0x224f5b0 [Final Native Public]
    void SetIsReplicated(bool ShouldReplicate); // 0x224f4a0 [Final Native Public]
    void SetComponentTickInterval(float TickInterval); // 0x224f420 [Final Native Public]
    void SetComponentTickEnabled(bool bEnabled); // 0x224f390 [Native Public]
    void SetAutoActivate(bool bNewAutoActivate); // 0x224b8f0 [Native Public]
    void SetActive(bool bNewActive, bool bReset); // 0x224f2c0 [Native Public]
    void RemoveTickPrerequisiteComponent(UActorComponent* PrerequisiteComponent); // 0x224f230 [Native Public]
    void RemoveTickPrerequisiteActor(AActor* PrerequisiteActor); // 0x224f1a0 [Native Public]
    void ReceiveTick(float DeltaSeconds); // 0xb30850 [Event Public]
    void ReceiveEndPlay(const EEndPlayReason& EndPlayReason); // 0xb30850 [Event Public]
    void ReceiveBeginPlay(); // 0xb30850 [Event Public]
    void OnRep_IsActive(); // 0x15b1f10 [Native Public]
    void K2_DestroyComponent(UObject* Object); // 0x224f0a0 [Final Native Public]
    bool IsComponentTickEnabled(); // 0x224f070 [Native Public]
    bool IsBeingDestroyed(); // 0x224f040 [Final Native Public]
    bool IsActive(); // 0x224f010 [Final Native Public]
    AActor* GetOwner(); // 0x224eff0 [Final Native Public]
    float GetComponentTickInterval(); // 0x224efc0 [Final Native Public]
    void Deactivate(); // 0x15b1ef0 [Native Public]
    bool ComponentHasTag(const FName& Tag); // 0x224edb0 [Final Native Public]
    void AddTickPrerequisiteComponent(UActorComponent* PrerequisiteComponent); // 0x224ec60 [Native Public]
    void AddTickPrerequisiteActor(AActor* PrerequisiteActor); // 0x224ebd0 [Native Public]
    void Activate(bool bReset); // 0x19f9150 [Native Public]

// USceneComponent (/Script/Engine.SceneComponent)
    void ToggleVisibility(bool bPropagateToChildren); // 0x237f700 [Final Native Public]
    bool SnapTo(USceneComponent* InParent, const FName& InSocketName); // 0x237f640 [Final Native Public]
    void SetWorldScale3D(const FVector& NewScale); // 0x237f460 [Final Native Public]
    void SetVisibility(bool bNewVisibility, bool bPropagateToChildren); // 0x237f390 [Final Native Public]
    void SetShouldUpdatePhysicsVolume(bool bInShouldUpdatePhysicsVolume); // 0x237f300 [Final Native Public]
    void SetRelativeScale3D(const FVector& NewScale3D); // 0x237f270 [Final Native Public]
    void SetMobility(const EComponentMobility& NewMobility); // 0x237f1f0 [Native Public]
    void SetHiddenInGame(bool NewHidden, bool bPropagateToChildren); // 0x237f120 [Final Native Public]
    void SetAbsolute(bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale); // 0x237ef80 [Final Native Public]
    void ResetRelativeTransform(); // 0x237ef60 [Final Native Public]
    void OnRep_Visibility(bool OldValue); // 0x237ed80 [Final Native Private]
    void OnRep_Transform(); // 0x237ed60 [Final Native Private]
    void OnRep_AttachSocketName(); // 0x237ed40 [Final Native Private]
    void OnRep_AttachParent(); // 0x237ed40 [Final Native Private]
    void OnRep_AttachChildren(); // 0x237ed20 [Final Native Private]
    void K2_SetWorldTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x237eb30 [Final Native Public]
    void K2_SetWorldRotation(const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x237e980 [Final Native Public]
    void K2_SetWorldLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x237e7a0 [Final Native Public]
    void K2_SetWorldLocation(const FVector& NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x237e5f0 [Final Native Public]
    void K2_SetRelativeTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x237e400 [Final Native Public]
    void K2_SetRelativeRotation(const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x237e250 [Final Native Public]
    void K2_SetRelativeLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x237e070 [Final Native Public]
    void K2_SetRelativeLocation(const FVector& NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x237dec0 [Final Native Public]
    FTransform K2_GetComponentToWorld(); // 0x237de60 [Final Native Public]
    FVector K2_GetComponentScale(); // 0x237de20 [Final Native Public]
    FRotator K2_GetComponentRotation(); // 0x237dde0 [Final Native Public]
    FVector K2_GetComponentLocation(); // 0x237dda0 [Final Native Public]
    void K2_DetachFromComponent(const EDetachmentRule& LocationRule, const EDetachmentRule& RotationRule, const EDetachmentRule& ScaleRule, bool bCallModify); // 0x237dc50 [Final Native Public]
    bool K2_AttachToComponent(USceneComponent* Parent, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule, bool bWeldSimulatedBodies); // 0x237daa0 [Final Native Public]
    bool K2_AttachTo(USceneComponent* InParent, const FName& InSocketName, const EAttachLocation& AttachType, bool bWeldSimulatedBodies); // 0x237d950 [Final Native Public]
    void K2_AddWorldTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x237d760 [Final Native Public]
    void K2_AddWorldRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x237d5b0 [Final Native Public]
    void K2_AddWorldOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x237d400 [Final Native Public]
    void K2_AddRelativeRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x237d250 [Final Native Public]
    void K2_AddRelativeLocation(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x237d0a0 [Final Native Public]
    void K2_AddLocalTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x237ceb0 [Final Native Public]
    void K2_AddLocalRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x237cd00 [Final Native Public]
    void K2_AddLocalOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x237cb50 [Final Native Public]
    bool IsVisible(); // 0x237cb20 [Native Public]
    bool IsSimulatingPhysics(const FName& BoneName); // 0x237ca80 [Native Public]
    bool IsAnySimulatingPhysics(); // 0x237ca50 [Native Public]
    FVector GetUpVector(); // 0x237c8c0 [Final Native Public]
    FTransform GetSocketTransform(const FName& InSocketName, const ERelativeTransformSpace& TransformSpace); // 0x237c7c0 [Native Public]
    FRotator GetSocketRotation(const FName& InSocketName); // 0x237c710 [Native Public]
    FQuat GetSocketQuaternion(const FName& InSocketName); // 0x237c670 [Native Public]
    FVector GetSocketLocation(const FName& InSocketName); // 0x237c5c0 [Native Public]
    bool GetShouldUpdatePhysicsVolume(); // 0x237c590 [Final Native Public]
    FVector GetRightVector(); // 0x237c550 [Final Native Public]
    FTransform GetRelativeTransform(); // 0x237c4f0 [Final Native Public]
    APhysicsVolume* GetPhysicsVolume(); // 0x237c4c0 [Final Native Public]
    void GetParentComponents(const TArray<USceneComponent*>& Parents); // 0x237c410 [Final Native Public]
    int32 GetNumChildrenComponents(); // 0x237c3e0 [Final Native Public]
    FVector GetForwardVector(); // 0x2359010 [Final Native Public]
    FVector GetComponentVelocity(); // 0x237c3a0 [Native Public]
    void GetChildrenComponents(bool bIncludeAllDescendants, const TArray<USceneComponent*>& Children); // 0x237c2a0 [Final Native Public]
    USceneComponent* GetChildComponent(int32 ChildIndex); // 0x237c210 [Final Native Public]
    FName GetAttachSocketName(); // 0x1b4e7d0 [Final Native Public]
    USceneComponent* GetAttachParent(); // 0x237c1f0 [Final Native Public]
    TArray<FName> GetAllSocketNames(); // 0x237c170 [Final Native Public]
    bool DoesSocketExist(const FName& InSocketName); // 0x237c0d0 [Native Public]
    void DetachFromParent(bool bMaintainWorldPosition, bool bCallModify); // 0x237c000 [Native Public]

// APawn (/Script/Engine.Pawn)
    void SpawnDefaultController(); // 0x2352e80 [Native Public]
    void SetCanAffectNavigationGeneration(bool bNewValue, bool bForceUpdate); // 0x2352740 [Final Native Public]
    void ReceiveUnpossessed(AController* OldController); // 0xb30850 [Event Public]
    void ReceivePossessed(AController* NewController); // 0xb30850 [Event Public]
    void PawnMakeNoise(float Loudness, const FVector& NoiseLocation, bool bUseNoiseMakerLocation, AActor* NoiseMaker); // 0x2351a60 [Final Native Public]
    void OnRep_PlayerState(); // 0x667990 [Native Public]
    void OnRep_Controller(); // 0x2351a40 [Native Public]
    void LaunchPawn(const FVector& LaunchVelocity, bool bXYOverride, bool bZOverride); // 0x2351920 [Final Native Public]
    FVector K2_GetMovementInputVector(); // 0x23517f0 [Final Native Public]
    bool IsPlayerControlled(); // 0x22ac7f0 [Native Public]
    bool IsPawnControlled(); // 0x23518f0 [Final Native Public]
    bool IsMoveInputIgnored(); // 0x23518c0 [Native Public]
    bool IsLocallyControlled(); // 0x2351890 [Native Public]
    bool IsControlled(); // 0x2351860 [Final Native Public]
    bool IsBotControlled(); // 0x2351830 [Native Public]
    FVector GetPendingMovementInputVector(); // 0x23517f0 [Final Native Public]
    FVector GetNavAgentLocation(); // 0x2351770 [Native Public]
    UPawnMovementComponent* GetMovementComponent(); // 0x2291900 [Native Public]
    AActor* GetMovementBaseActor(APawn* Pawn); // 0x2351650 [Final Native Static Public]
    FVector GetLastMovementInputVector(); // 0x2351610 [Final Native Public]
    FRotator GetControlRotation(); // 0x2351580 [Final Native Public]
    AController* GetController(); // 0x23515c0 [Final Native Public]
    FRotator GetBaseAimRotation(); // 0x2350de0 [Native Public]
    void DetachFromControllerPendingDestroy(); // 0x2350bf0 [Native Public]
    FVector ConsumeMovementInputVector(); // 0x2350ae0 [Native Public]
    void AddMovementInput(const FVector& WorldDirection, float ScaleValue, bool bForce); // 0x2350870 [Native Public]
    void AddControllerYawInput(float Val); // 0x23507f0 [Native Public]
    void AddControllerRollInput(float Val); // 0x2350770 [Native Public]
    void AddControllerPitchInput(float Val); // 0x23506f0 [Native Public]

// ACharacter (/Script/Engine.Character)
    void UnCrouch(bool bClientSimulation); // 0x2284150 [Native Public]
    void StopJumping(); // 0x2284130 [Native Public]
    void StopAnimMontage(UAnimMontage* AnimMontage); // 0x22840a0 [Native Public]
    void ServerMoveOld(float OldTimeStamp, const FVector_NetQuantize10& OldAccel, uint8 OldMoveFlags); // 0x2283c00 [Native Event Public]
    void ServerMoveNoBase(float timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode); // 0x2283980 [Native Event Public]
    void ServerMoveDualNoBase(float TimeStamp0, const FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode); // 0x22835c0 [Native Event Public]
    void ServerMoveDualHybridRootMotion(float TimeStamp0, const FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, UPrimitiveComponent* ClientMovementBase, const FName& ClientBaseBoneName, uint8 ClientMovementMode); // 0x2283170 [Native Event Public]
    void ServerMoveDual(float TimeStamp0, const FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, UPrimitiveComponent* ClientMovementBase, const FName& ClientBaseBoneName, uint8 ClientMovementMode); // 0x2282d20 [Native Event Public]
    void ServerMove(float timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, UPrimitiveComponent* ClientMovementBase, const FName& ClientBaseBoneName, uint8 ClientMovementMode); // 0x2282a10 [Native Event Public]
    void RootMotionDebugClientPrintOnScreen(const FString& inString); // 0x2282970 [Native Event Public]
    float PlayAnimMontage(UAnimMontage* AnimMontage, float InPlayRate, const FName& StartSectionName); // 0x22827e0 [Native Public]
    void OnWalkingOffLedge(const FVector& PreviousFloorImpactNormal, const FVector& PreviousFloorContactNormal, const FVector& PreviousLocation, float TimeDelta); // 0x2282620 [Native Event Public]
    void OnRep_RootMotion(); // 0x2282600 [Final Native Public]
    void OnRep_ReplicatedBasedMovement(); // 0x22825e0 [Native Public]
    void OnRep_ReplayLastTransformUpdateTimeStamp(); // 0x22825c0 [Final Native Public]
    void OnRep_IsCrouched(); // 0x22825a0 [Native Public]
    void OnLaunched(const FVector& LaunchVelocity, bool bXYOverride, bool bZOverride); // 0xb30850 [Event Public]
    void OnLanded(FHitResult& Hit); // 0xb30850 [Event Public]
    void OnJumped(); // 0x2282580 [Native Event Public]
    void LaunchCharacter(const FVector& LaunchVelocity, bool bXYOverride, bool bZOverride); // 0x2282460 [Native Public]
    void K2_UpdateCustomMovement(float DeltaTime); // 0xb30850 [Event Public]
    void K2_OnStartCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust); // 0xb30850 [Event Public]
    void K2_OnMovementModeChanged(const EMovementMode& PrevMovementMode, const EMovementMode& NewMovementMode, uint8 PrevCustomMode, uint8 NewCustomMode); // 0xb30850 [Event Public]
    void K2_OnEndCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust); // 0xb30850 [Event Public]
    void Jump(); // 0x2280da0 [Native Public]
    bool IsPlayingRootMotion(); // 0x2280d70 [Final Native Public]
    bool IsPlayingNetworkedRootMotionMontage(); // 0x2280d40 [Final Native Public]
    bool IsJumpProvidingForce(); // 0x2280d10 [Native Public]
    bool HasAnyRootMotion(); // 0x2280ce0 [Final Native Public]
    UAnimMontage* GetCurrentMontage(); // 0x2280650 [Final Native Public]
    FVector GetBaseTranslationOffset(); // 0x2280620 [Final Native Public]
    FRotator GetBaseRotationOffsetRotator(); // 0x22805d0 [Final Native Public]
    float GetAnimRootMotionTranslationScale(); // 0x2280500 [Final Native Public]
    void Crouch(bool bClientSimulation); // 0x2280470 [Native Public]
    void ClientVeryShortAdjustPosition(float timestamp, const FVector& NewLoc, UPrimitiveComponent* NewBase, const FName& NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); // 0x2280120 [Native Event Public]
    void ClientCheatWalk(); // 0x2280100 [Native Event Public]
    void ClientCheatGhost(); // 0x22800e0 [Native Event Public]
    void ClientCheatFly(); // 0x22800c0 [Native Event Public]
    void ClientAdjustRootMotionSourcePosition(float timestamp, const FRootMotionSourceGroup& ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, const FVector& ServerLoc, const FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, UPrimitiveComponent* ServerBase, const FName& ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); // 0x227fc20 [Native Event Public]
    void ClientAdjustRootMotionPosition(float timestamp, float ServerMontageTrackPosition, const FVector& ServerLoc, const FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, UPrimitiveComponent* ServerBase, const FName& ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); // 0x227f930 [Native Event Public]
    void ClientAdjustPosition(float timestamp, const FVector& NewLoc, const FVector& NewVel, UPrimitiveComponent* NewBase, const FName& NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); // 0x227f6c0 [Native Event Public]
    void ClientAckGoodMove(float timestamp); // 0x227f640 [Native Event Public]
    bool CanJumpInternal(); // 0x227f610 [Native Event Protected]
    bool CanJump(); // 0x227f5e0 [Final Native Public]
    bool CanCrouch(); // 0x227f5b0 [Native Public]
    void CacheInitialMeshOffset(const FVector& MeshRelativeLocation, const FRotator& MeshRelativeRotation); // 0x227f4d0 [Native Public]

// UPrimitiveComponent (/Script/Engine.PrimitiveComponent)
    bool WasRecentlyRendered(float Tolerance); // 0x23721d0 [Final Native Public]
    void WakeRigidBody(const FName& BoneName); // 0x2372140 [Native Public]
    void WakeAllRigidBodies(); // 0x22825e0 [Native Public]
    void SetWalkableSlopeOverride(FWalkableSlopeOverride& NewOverride); // 0x2372090 [Native Public]
    void SetUseCCD(bool InUseCCD, const FName& BoneName); // 0x2371fc0 [Native Public]
    void SetTranslucentSortPriority(int32 NewTranslucentSortPriority); // 0x2371f40 [Final Native Public]
    void SetSingleSampleShadowFromStationaryLights(bool bNewSingleSampleShadowFromStationaryLights); // 0x2371d30 [Final Native Public]
    void SetSimulatePhysics(bool bSimulate); // 0x2371ca0 [Native Public]
    void SetRenderInMainPass(bool bValue); // 0x2371c10 [Final Native Public]
    void SetRenderCustomDepth(bool bValue); // 0x2371b80 [Final Native Public]
    void SetReceivesDecals(bool bNewReceivesDecals); // 0x2371af0 [Final Native Public]
    void SetPhysMaterialOverride(UPhysicalMaterial* NewPhysMaterial); // 0x2371430 [Native Public]
    void SetPhysicsMaxAngularVelocityInRadians(float NewMaxAngVel, bool bAddToCurrent, const FName& BoneName); // 0x2371960 [Final Native Public]
    void SetPhysicsMaxAngularVelocityInDegrees(float NewMaxAngVel, bool bAddToCurrent, const FName& BoneName); // 0x2371850 [Final Native Public]
    void SetPhysicsMaxAngularVelocity(float NewMaxAngVel, bool bAddToCurrent, const FName& BoneName); // 0x2371850 [Final Native Public]
    void SetPhysicsLinearVelocity(const FVector& NewVel, bool bAddToCurrent, const FName& BoneName); // 0x2371730 [Native Public]
    void SetPhysicsAngularVelocityInRadians(const FVector& NewAngVel, bool bAddToCurrent, const FName& BoneName); // 0x2371610 [Native Public]
    void SetPhysicsAngularVelocityInDegrees(const FVector& NewAngVel, bool bAddToCurrent, const FName& BoneName); // 0x23714c0 [Final Native Public]
    void SetPhysicsAngularVelocity(const FVector& NewAngVel, bool bAddToCurrent, const FName& BoneName); // 0x23714c0 [Final Native Public]
    void SetOwnerNoSee(bool bNewOwnerNoSee); // 0x23713a0 [Final Native Public]
    void SetOnlyOwnerSee(bool bNewOnlyOwnerSee); // 0x2371310 [Final Native Public]
    void SetNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision); // 0x2371280 [Native Public]
    void SetMaterialByName(const FName& MaterialSlotName, UMaterialInterface* Material); // 0x2371130 [Native Public]
    void SetMaterial(int32 ElementIndex, UMaterialInterface* Material); // 0x2371060 [Native Public]
    void SetMassScale(const FName& BoneName, float InMassScale); // 0x2370f90 [Native Public]
    void SetMassOverrideInKg(const FName& BoneName, float MassInKg, bool bOverrideMass); // 0x2370e90 [Native Public]
    void SetLinearDamping(float InDamping); // 0x2370e10 [Native Public]
    void SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2); // 0x2370cf0 [Final Native Public]
    void SetLightAttachmentsAsGroup(bool bInLightAttachmentsAsGroup); // 0x2370b60 [Final Native Public]
    void SetGenerateOverlapEvents(bool bInGenerateOverlapEvents); // 0x2370ad0 [Final Native Public]
    void SetExcludeFromLightAttachmentGroup(bool bInExcludeFromLightAttachmentGroup); // 0x2370a40 [Final Native Public]
    void SetEnableGravity(bool bGravityEnabled); // 0x2362a10 [Native Public]
    void SetCustomPrimitiveDataVector4(int32 DataIndex, const FVector4& Value); // 0x2370970 [Final Native Public]
    void SetCustomPrimitiveDataVector3(int32 DataIndex, const FVector& Value); // 0x23708a0 [Final Native Public]
    void SetCustomPrimitiveDataVector2(int32 DataIndex, const FVector2D& Value); // 0x23707e0 [Final Native Public]
    void SetCustomPrimitiveDataFloat(int32 DataIndex, float Value); // 0x2370710 [Final Native Public]
    void SetCustomDepthStencilWriteMask(const ERendererStencilMask& WriteMaskBit); // 0x2370690 [Final Native Public]
    void SetCustomDepthStencilValue(int32 Value); // 0x2370610 [Final Native Public]
    void SetCullDistance(float NewCullDistance); // 0x2370590 [Final Native Public]
    void SetConstraintMode(const EDOFMode& ConstraintMode); // 0x2370510 [Native Public]
    void SetCollisionResponseToChannel(const ECollisionChannel& Channel, const ECollisionResponse& NewResponse); // 0x2370450 [Native Public]
    void SetCollisionResponseToAllChannels(const ECollisionResponse& NewResponse); // 0x23703d0 [Native Public]
    void SetCollisionProfileName(const FName& InCollisionProfileName, bool bUpdateOverlaps); // 0x2370300 [Native Public]
    void SetCollisionObjectType(const ECollisionChannel& Channel); // 0x2370280 [Native Public]
    void SetCollisionEnabled(const ECollisionEnabled& NewType); // 0x2370200 [Native Public]
    void SetCenterOfMass(const FVector& CenterOfMassOffset, const FName& BoneName); // 0x2370130 [Final Native Public]
    void SetCastShadow(bool NewCastShadow); // 0x23700a0 [Final Native Public]
    void SetCastInsetShadow(bool bInCastInsetShadow); // 0x2370010 [Final Native Public]
    void SetBoundsScale(float NewBoundsScale); // 0x236ff90 [Final Native Public]
    void SetAngularDamping(float InDamping); // 0x236f9a0 [Native Public]
    void SetAllUseCCD(bool InUseCCD); // 0x23654b0 [Native Public]
    void SetAllPhysicsLinearVelocity(const FVector& NewVel, bool bAddToCurrent); // 0x236f8c0 [Native Public]
    void SetAllPhysicsAngularVelocityInRadians(const FVector& NewAngVel, bool bAddToCurrent); // 0x236f7e0 [Native Public]
    void SetAllPhysicsAngularVelocityInDegrees(const FVector& NewAngVel, bool bAddToCurrent); // 0x236f6c0 [Final Native Public]
    void SetAllMassScale(float InMassScale); // 0x236f640 [Native Public]
    FVector ScaleByMomentOfInertia(const FVector& InputVector, const FName& BoneName); // 0x236f540 [Native Public]
    void PutRigidBodyToSleep(const FName& BoneName); // 0x236f440 [Final Native Public]
    bool K2_SphereTraceComponent(const FVector& TraceStart, const FVector& TraceEnd, float SphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit); // 0x236f0d0 [Final Native Public]
    bool K2_SphereOverlapComponent(const FVector& InSphereCentre, float InSphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit); // 0x236eda0 [Final Native Public]
    bool K2_LineTraceComponent(const FVector& TraceStart, const FVector& TraceEnd, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit); // 0x236ea70 [Final Native Public]
    bool K2_IsQueryCollisionEnabled(); // 0x236ea30 [Final Native Public]
    bool K2_IsPhysicsCollisionEnabled(); // 0x236e9f0 [Final Native Public]
    bool K2_IsCollisionEnabled(); // 0x236e9b0 [Final Native Public]
    bool K2_BoxOverlapComponent(const FVector& InBoxCentre, const FBox& InBox, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit); // 0x236e670 [Final Native Public]
    bool IsOverlappingComponent(UPrimitiveComponent* OtherComp); // 0x236e5e0 [Final Native Public]
    bool IsOverlappingActor(AActor* Other); // 0x236e550 [Final Native Public]
    bool IsGravityEnabled(); // 0x236e520 [Native Public]
    bool IsAnyRigidBodyAwake(); // 0x236e4f0 [Native Public]
    void IgnoreComponentWhenMoving(UPrimitiveComponent* Component, bool bShouldIgnore); // 0x236e2c0 [Final Native Public]
    void IgnoreActorWhenMoving(AActor* Actor, bool bShouldIgnore); // 0x236e1f0 [Final Native Public]
    FWalkableSlopeOverride GetWalkableSlopeOverride(); // 0x236e1c0 [Final Native Public]
    FVector GetPhysicsLinearVelocityAtPoint(const FVector& Point, const FName& BoneName); // 0x236e050 [Final Native Public]
    FVector GetPhysicsLinearVelocity(const FName& BoneName); // 0x236dfb0 [Final Native Public]
    FVector GetPhysicsAngularVelocityInRadians(const FName& BoneName); // 0x236df10 [Final Native Public]
    FVector GetPhysicsAngularVelocityInDegrees(const FName& BoneName); // 0x236de40 [Final Native Public]
    FVector GetPhysicsAngularVelocity(const FName& BoneName); // 0x236de40 [Final Native Public]
    void GetOverlappingComponents(const TArray<UPrimitiveComponent*>& OutOverlappingComponents); // 0x236dd90 [Final Native Public]
    void GetOverlappingActors(const TArray<AActor*>& OverlappingActors, TSubclassOf<AActor> ClassFilter); // 0x236dca0 [Final Native Public]
    int32 GetNumMaterials(); // 0x22ab7b0 [Native Public]
    UMaterialInterface* GetMaterialFromCollisionFaceIndex(int32 FaceIndex, const int32& SectionIndex); // 0x236dbc0 [Native Public]
    UMaterialInterface* GetMaterial(int32 ElementIndex); // 0x236db20 [Native Public]
    float GetMassScale(const FName& BoneName); // 0x236da80 [Native Public]
    float GetMass(); // 0x236da40 [Native Public]
    float GetLinearDamping(); // 0x236da00 [Native Public]
    FVector GetInertiaTensor(const FName& BoneName); // 0x236d950 [Native Public]
    bool GetGenerateOverlapEvents(); // 0x236d920 [Final Native Public]
    ECollisionResponse GetCollisionResponseToChannel(const ECollisionChannel& Channel); // 0x236d890 [Native Public]
    FName GetCollisionProfileName(); // 0x236d850 [Final Native Public]
    ECollisionChannel GetCollisionObjectType(); // 0x236d820 [Native Public]
    ECollisionEnabled GetCollisionEnabled(); // 0x236d7f0 [Native Public]
    float GetClosestPointOnCollision(const FVector& Point, const FVector& OutPointOnBody, const FName& BoneName); // 0x236d6b0 [Final Native Public]
    FVector GetCenterOfMass(const FName& BoneName); // 0x236d610 [Final Native Public]
    float GetAngularDamping(); // 0x236d260 [Native Public]
    UMaterialInstanceDynamic* CreateDynamicMaterialInstance(int32 ElementIndex, UMaterialInterface* SourceMaterial, const FName& OptionalName); // 0x236d150 [Native Public]
    UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamicFromMaterial(int32 ElementIndex, UMaterialInterface* Parent); // 0x236d080 [Native Public]
    UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamic(int32 ElementIndex); // 0x236cfe0 [Native Public]
    TArray<UPrimitiveComponent*> CopyArrayOfMoveIgnoreComponents(); // 0x236cee0 [Final Native Public]
    TArray<AActor*> CopyArrayOfMoveIgnoreActors(); // 0x236ce60 [Final Native Public]
    void ClearMoveIgnoreComponents(); // 0x236ce10 [Final Native Public]
    void ClearMoveIgnoreActors(); // 0x236cdf0 [Final Native Public]
    bool CanCharacterStepUp(APawn* Pawn); // 0x236cd50 [Native Public]
    void AddTorqueInRadians(const FVector& Torque, const FName& BoneName, bool bAccelChange); // 0x236cae0 [Native Public]
    void AddTorqueInDegrees(const FVector& Torque, const FName& BoneName, bool bAccelChange); // 0x236cc00 [Final Native Public]
    void AddTorque(const FVector& Torque, const FName& BoneName, bool bAccelChange); // 0x236cae0 [Final Native Public]
    void AddRadialImpulse(const FVector& Origin, float Radius, float Strength, const ERadialImpulseFalloff& Falloff, bool bVelChange); // 0x236c920 [Native Public]
    void AddRadialForce(const FVector& Origin, float Radius, float Strength, const ERadialImpulseFalloff& Falloff, bool bAccelChange); // 0x236c760 [Native Public]
    void AddImpulseAtLocation(const FVector& Impulse, const FVector& Location, const FName& BoneName); // 0x236c450 [Native Public]
    void AddImpulse(const FVector& Impulse, const FName& BoneName, bool bVelChange); // 0x236c330 [Native Public]
    void AddForceAtLocationLocal(const FVector& Force, const FVector& Location, const FName& BoneName); // 0x236c200 [Native Public]
    void AddForceAtLocation(const FVector& Force, const FVector& Location, const FName& BoneName); // 0x236c0d0 [Native Public]
    void AddForce(const FVector& Force, const FName& BoneName, bool bAccelChange); // 0x236bfb0 [Native Public]
    void AddAngularImpulseInRadians(const FVector& Impulse, const FName& BoneName, bool bVelChange); // 0x236be90 [Native Public]
    void AddAngularImpulseInDegrees(const FVector& Impulse, const FName& BoneName, bool bVelChange); // 0x236bd40 [Final Native Public]
    void AddAngularImpulse(const FVector& Impulse, const FName& BoneName, bool bVelChange); // 0x236bc20 [Native Public]

// UMeshComponent (/Script/Engine.MeshComponent)
    void SetVectorParameterValueOnMaterials(const FName& ParameterName, const FVector& ParameterValue); // 0x233c920 [Final Native Public]
    void SetScalarParameterValueOnMaterials(const FName& ParameterName, float ParameterValue); // 0x233c850 [Final Native Public]
    void PrestreamTextures(float Seconds, bool bPrioritizeCharacterTextures, int32 CinematicTextureGroups); // 0x233c5c0 [Native Public]
    bool IsMaterialSlotNameValid(const FName& MaterialSlotName); // 0x233c520 [Native Public]
    TArray<FName> GetMaterialSlotNames(); // 0x233c420 [Native Public]
    TArray<UMaterialInterface*> GetMaterials(); // 0x233c4a0 [Native Public]
    int32 GetMaterialIndex(const FName& MaterialSlotName); // 0x233c380 [Native Public]

// USplineComponent (/Script/Engine.SplineComponent)
    void UpdateSpline(); // 0x239db90 [Final Native Public]
    void SetWorldLocationAtSplinePoint(int32 PointIndex, const FVector& InLocation); // 0x239d700 [Final Native Public]
    void SetUpVectorAtSplinePoint(int32 PointIndex, const FVector& InUpVector, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x239d5a0 [Final Native Public]
    void SetUnselectedSplineSegmentColor(const FLinearColor& SegmentColor); // 0x239ccc0 [Final Native Public]
    void SetTangentsAtSplinePoint(int32 PointIndex, const FVector& InArriveTangent, const FVector& InLeaveTangent, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x239d3e0 [Final Native Public]
    void SetTangentAtSplinePoint(int32 PointIndex, const FVector& InTangent, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x239d280 [Final Native Public]
    void SetSplineWorldPoints(const TArray<FVector>& Points); // 0x239d100 [Final Native Public]
    void SetSplinePointType(int32 PointIndex, const ESplinePointType& Type, bool bUpdateSpline); // 0x239ced0 [Final Native Public]
    void SetSplinePoints(const TArray<FVector>& Points, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x239cfd0 [Final Native Public]
    void SetSplineLocalPoints(const TArray<FVector>& Points); // 0x239ce20 [Final Native Public]
    void SetSelectedSplineSegmentColor(const FLinearColor& SegmentColor); // 0x239ccc0 [Final Native Public]
    void SetLocationAtSplinePoint(int32 PointIndex, const FVector& InLocation, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x239cb60 [Final Native Public]
    void SetDrawDebug(bool bShow); // 0x239cad0 [Final Native Public]
    void SetDefaultUpVector(const FVector& UpVector, const ESplineCoordinateSpace& CoordinateSpace); // 0x239c9f0 [Final Native Public]
    void SetClosedLoopAtPosition(bool bInClosedLoop, float Key, bool bUpdateSpline); // 0x239c8e0 [Final Native Public]
    void SetClosedLoop(bool bInClosedLoop, bool bUpdateSpline); // 0x239c810 [Final Native Public]
    void RemoveSplinePoint(int32 Index, bool bUpdateSpline); // 0x239c750 [Final Native Public]
    bool IsClosedLoop(); // 0x239c720 [Final Native Public]
    FVector GetWorldTangentAtDistanceAlongSpline(float Distance); // 0x239c670 [Final Native Public]
    FRotator GetWorldRotationAtTime(float Time, bool bUseConstantVelocity); // 0x239c580 [Final Native Public]
    FRotator GetWorldRotationAtDistanceAlongSpline(float Distance); // 0x239c4d0 [Final Native Public]
    FVector GetWorldLocationAtTime(float Time, bool bUseConstantVelocity); // 0x239c3e0 [Final Native Public]
    FVector GetWorldLocationAtSplinePoint(int32 PointIndex); // 0x239c330 [Final Native Public]
    FVector GetWorldLocationAtDistanceAlongSpline(float Distance); // 0x239c280 [Final Native Public]
    FVector GetWorldDirectionAtTime(float Time, bool bUseConstantVelocity); // 0x239c190 [Final Native Public]
    FVector GetWorldDirectionAtDistanceAlongSpline(float Distance); // 0x239c0e0 [Final Native Public]
    FVector GetVectorPropertyAtSplinePoint(int32 Index, const FName& PropertyName); // 0x239c010 [Final Native Public]
    FVector GetVectorPropertyAtSplineInputKey(float InKey, const FName& PropertyName); // 0x239bf30 [Final Native Public]
    FVector GetUpVectorAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x239be10 [Final Native Public]
    FVector GetUpVectorAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x239bd40 [Final Native Public]
    FVector GetUpVectorAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x239bc60 [Final Native Public]
    FVector GetUpVectorAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x239bb80 [Final Native Public]
    FTransform GetTransformAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity, bool bUseScale); // 0x239b9f0 [Final Native Public]
    FTransform GetTransformAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace, bool bUseScale); // 0x239b8b0 [Final Native Public]
    FTransform GetTransformAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace, bool bUseScale); // 0x239b760 [Final Native Public]
    FTransform GetTransformAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace, bool bUseScale); // 0x239b610 [Final Native Public]
    FVector GetTangentAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x239b4f0 [Final Native Public]
    FVector GetTangentAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x2399cd0 [Final Native Public]
    FVector GetTangentAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x239b410 [Final Native Public]
    FVector GetTangentAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x239b330 [Final Native Public]
    ESplinePointType GetSplinePointType(int32 PointIndex); // 0x239b2a0 [Final Native Public]
    float GetSplineLength(); // 0x239b270 [Final Native Public]
    FVector GetScaleAtTime(float Time, bool bUseConstantVelocity); // 0x239b100 [Final Native Public]
    FVector GetScaleAtSplinePoint(int32 PointIndex); // 0x239b060 [Final Native Public]
    FVector GetScaleAtSplineInputKey(float InKey); // 0x239afc0 [Final Native Public]
    FVector GetScaleAtDistanceAlongSpline(float Distance); // 0x239af20 [Final Native Public]
    FRotator GetRotationAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x239ae00 [Final Native Public]
    FRotator GetRotationAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x239ad30 [Final Native Public]
    FRotator GetRotationAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x239ac50 [Final Native Public]
    FRotator GetRotationAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x239ab70 [Final Native Public]
    float GetRollAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x239aa60 [Final Native Public]
    float GetRollAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x239a9a0 [Final Native Public]
    float GetRollAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x239a8d0 [Final Native Public]
    float GetRollAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x239a800 [Final Native Public]
    FVector GetRightVectorAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x239a6e0 [Final Native Public]
    FVector GetRightVectorAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x239a610 [Final Native Public]
    FVector GetRightVectorAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x239a530 [Final Native Public]
    FVector GetRightVectorAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x239a450 [Final Native Public]
    int32 GetNumberOfSplineSegments(); // 0x239a420 [Final Native Public]
    int32 GetNumberOfSplinePoints(); // 0x239a3f0 [Final Native Public]
    FVector GetLocationAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x239a2d0 [Final Native Public]
    FVector GetLocationAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x239a200 [Final Native Public]
    FVector GetLocationAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x239a120 [Final Native Public]
    FVector GetLocationAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x239a040 [Final Native Public]
    void GetLocationAndTangentAtSplinePoint(int32 PointIndex, const FVector& Location, const FVector& Tangent, const ESplineCoordinateSpace& CoordinateSpace); // 0x2399ed0 [Final Native Public]
    void GetLocalLocationAndTangentAtSplinePoint(int32 PointIndex, const FVector& LocalLocation, const FVector& LocalTangent); // 0x2399da0 [Final Native Public]
    FVector GetLeaveTangentAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x2399cd0 [Final Native Public]
    float GetInputKeyAtDistanceAlongSpline(float Distance); // 0x2399c40 [Final Native Public]
    float GetFloatPropertyAtSplinePoint(int32 Index, const FName& PropertyName); // 0x2399b80 [Final Native Public]
    float GetFloatPropertyAtSplineInputKey(float InKey, const FName& PropertyName); // 0x2399ab0 [Final Native Public]
    float GetDistanceAlongSplineAtSplinePoint(int32 PointIndex); // 0x2399a20 [Final Native Public]
    FVector GetDirectionAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x2399900 [Final Native Public]
    FVector GetDirectionAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x2399830 [Final Native Public]
    FVector GetDirectionAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x2399750 [Final Native Public]
    FVector GetDirectionAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x2399670 [Final Native Public]
    FVector GetDefaultUpVector(const ESplineCoordinateSpace& CoordinateSpace); // 0x23995d0 [Final Native Public]
    FVector GetArriveTangentAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x2399500 [Final Native Public]
    FVector FindUpVectorClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x2399410 [Final Native Public]
    FTransform FindTransformClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace, bool bUseScale); // 0x23992c0 [Final Native Public]
    FVector FindTangentClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x23991d0 [Final Native Public]
    FVector FindScaleClosestToWorldLocation(const FVector& WorldLocation); // 0x2399120 [Final Native Public]
    FRotator FindRotationClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x2399030 [Final Native Public]
    float FindRollClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x2398f50 [Final Native Public]
    FVector FindRightVectorClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x2398e60 [Final Native Public]
    FVector FindLocationClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x2398d70 [Final Native Public]
    float FindInputKeyClosestToWorldLocation(const FVector& WorldLocation); // 0x2398cd0 [Final Native Public]
    FVector FindDirectionClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x2398be0 [Final Native Public]
    void ClearSplinePoints(bool bUpdateSpline); // 0x2398b50 [Final Native Public]
    void AddSplineWorldPoint(const FVector& Position); // 0x2398ab0 [Final Native Public]
    void AddSplinePointAtIndex(const FVector& Position, int32 Index, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x2398950 [Final Native Public]
    void AddSplinePoint(const FVector& Position, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x2398840 [Final Native Public]
    void AddSplineLocalPoint(const FVector& Position); // 0x23987b0 [Final Native Public]
    void AddPoints(const TArray<FSplinePoint>& Points, bool bUpdateSpline); // 0x23986b0 [Final Native Public]
    void AddPoint(FSplinePoint& Point, bool bUpdateSpline); // 0x23985a0 [Final Native Public]

// USkinnedMeshComponent (/Script/Engine.SkinnedMeshComponent)
    void UnloadSkinWeightProfile(const FName& InProfileName); // 0x238d3f0 [Final Native Public]
    void UnHideBoneByName(const FName& BoneName); // 0x238d370 [Final Native Public]
    void TransformToBoneSpace(const FName& BoneName, const FVector& InPosition, const FRotator& InRotation, const FVector& OutPosition, const FRotator& OutRotation); // 0x238d1b0 [Final Native Public]
    void TransformFromBoneSpace(const FName& BoneName, const FVector& InPosition, const FRotator& InRotation, const FVector& OutPosition, const FRotator& OutRotation); // 0x238cff0 [Final Native Public]
    void ShowMaterialSection(int32 MaterialID, int32 SectionIndex, bool bShow, int32 LODIndex); // 0x238ceb0 [Final Native Public]
    void ShowAllMaterialSections(int32 LODIndex); // 0x238ce30 [Final Native Public]
    void SetVertexColorOverride_LinearColor(int32 LODIndex, const TArray<FLinearColor>& VertexColors); // 0x238cd50 [Final Native Public]
    bool SetSkinWeightProfile(const FName& InProfileName); // 0x238ccc0 [Final Native Public]
    void SetSkinWeightOverride(int32 LODIndex, const TArray<FSkelMeshSkinWeightInfo>& SkinWeights); // 0x238cbe0 [Final Native Public]
    void SetSkeletalMesh(USkeletalMesh* NewMesh, bool bReinitPose); // 0x238cb10 [Native Public]
    void SetRenderStatic(bool bNewValue); // 0x238ca80 [Final Native Public]
    void SetPhysicsAsset(UPhysicsAsset* NewPhysicsAsset, bool bForceReInit); // 0x238c9b0 [Native Public]
    void SetMinLOD(int32 InNewMinLOD); // 0x238c930 [Final Native Public]
    void SetMasterPoseComponent(USkinnedMeshComponent* NewMasterBoneComponent, bool bForceUpdate); // 0x238c860 [Final Native Public]
    void SetForcedLOD(int32 InNewForcedLOD); // 0x238c7e0 [Final Native Public]
    void SetCastCapsuleIndirectShadow(bool bNewValue); // 0x238c750 [Final Native Public]
    void SetCastCapsuleDirectShadow(bool bNewValue); // 0x238c6c0 [Final Native Public]
    void SetCapsuleIndirectShadowMinVisibility(float NewValue); // 0x238c640 [Final Native Public]
    bool IsUsingSkinWeightProfile(); // 0x238c610 [Final Native Public]
    bool IsMaterialSectionShown(int32 MaterialID, int32 LODIndex); // 0x238c550 [Final Native Public]
    bool IsBoneHiddenByName(const FName& BoneName); // 0x238c4c0 [Final Native Public]
    void HideBoneByName(const FName& BoneName, const EPhysBodyOp& PhysBodyOption); // 0x238c2e0 [Final Native Public]
    bool GetTwistAndSwingAngleOfDeltaRotationFromRefPose(const FName& BoneName, const float& OutTwistAngle, const float& OutSwingAngle); // 0x238c1c0 [Final Native Public]
    FName GetSocketBoneName(const FName& InSocketName); // 0x238c090 [Final Native Public]
    FVector GetRefPosePosition(int32 BoneIndex); // 0x238bff0 [Final Native Public]
    FName GetParentBone(const FName& BoneName); // 0x238bf60 [Final Native Public]
    int32 GetNumLODs(); // 0x238bf30 [Final Native Public]
    int32 GetNumBones(); // 0x238bf00 [Final Native Public]
    int32 GetForcedLOD(); // 0x238bed0 [Final Native Public]
    FTransform GetDeltaTransformFromRefPose(const FName& BoneName, const FName& BaseName); // 0x238bdd0 [Final Native Public]
    FName GetCurrentSkinWeightProfileName(); // 0x238bdb0 [Final Native Public]
    FName GetBoneName(int32 BoneIndex); // 0x238bd20 [Final Native Public]
    int32 GetBoneIndex(const FName& BoneName); // 0x238bc90 [Final Native Public]
    FName FindClosestBone_K2(const FVector& TestLocation, const FVector& BoneLocation, float IgnoreScale, bool bRequirePhysicsAsset); // 0x238bb00 [Final Native Public]
    void ClearVertexColorOverride(int32 LODIndex); // 0x238ba80 [Final Native Public]
    void ClearSkinWeightProfile(); // 0x238ba60 [Final Native Public]
    void ClearSkinWeightOverride(int32 LODIndex); // 0x238b9e0 [Final Native Public]
    bool BoneIsChildOf(const FName& BoneName, const FName& ParentBoneName); // 0x238b920 [Final Native Public]

// USkeletalMeshComponent (/Script/Engine.SkeletalMeshComponent)
    void UnlinkAnimClassLayers(TSubclassOf<UAnimInstance> InClass); // 0x2388110 [Final Native Public]
    void UnbindClothFromMasterPoseComponent(bool bRestoreSimulationSpace); // 0x2388080 [Final Native Public]
    void ToggleDisablePostProcessBlueprint(); // 0x2388060 [Final Native Public]
    void TermBodiesBelow(const FName& ParentBoneName); // 0x2387fe0 [Final Native Public]
    void SuspendClothingSimulation(); // 0x2387fc0 [Final Native Public]
    void Stop(); // 0x2387fa0 [Final Native Public]
    void SnapshotPose(FPoseSnapshot& Snapshot); // 0x2387ed0 [Final Native Public]
    void SetUpdateAnimationInEditor(bool NewUpdateState); // 0x2387e40 [Final Native Public]
    void SetTeleportRotationThreshold(float Threshold); // 0x2387dc0 [Final Native Public]
    void SetTeleportDistanceThreshold(float Threshold); // 0x2387d40 [Final Native Public]
    void SetPosition(float InPos, bool bFireNotifies); // 0x2387c70 [Final Native Public]
    void SetPlayRate(float Rate); // 0x2387bf0 [Final Native Public]
    void SetPhysicsBlendWeight(float PhysicsBlendWeight); // 0x2387b70 [Final Native Public]
    void SetNotifyRigidBodyCollisionBelow(bool bNewNotifyRigidBodyCollision, const FName& BoneName, bool bIncludeSelf); // 0x2387a60 [Native Public]
    void SetMorphTarget(const FName& MorphTargetName, float Value, bool bRemoveZeroWeight); // 0x2387950 [Final Native Public]
    void SetEnablePhysicsBlending(bool bNewBlendPhysics); // 0x23878c0 [Final Native Public]
    void SetEnableGravityOnAllBodiesBelow(bool bEnableGravity, const FName& BoneName, bool bIncludeSelf); // 0x23877b0 [Final Native Public]
    void SetEnableBodyGravity(bool bEnableGravity, const FName& BoneName); // 0x23876f0 [Final Native Public]
    void SetDisablePostProcessBlueprint(bool bInDisablePostProcess); // 0x2387660 [Final Native Public]
    void SetDisableAnimCurves(bool bInDisableAnimCurves); // 0x23875d0 [Final Native Public]
    void SetConstraintProfileForAll(const FName& ProfileName, bool bDefaultIfNotFound); // 0x2387500 [Final Native Public]
    void SetConstraintProfile(const FName& JointName, const FName& ProfileName, bool bDefaultIfNotFound); // 0x23873f0 [Final Native Public]
    void SetClothMaxDistanceScale(float Scale); // 0x2387370 [Final Native Public]
    void SetBodyNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision, const FName& BoneName); // 0x23872a0 [Native Public]
    void SetAnimClass(TSubclassOf<UObject> NewClass); // 0x2387110 [Native Public]
    void SetAnimationMode(const EAnimationMode& InAnimationMode); // 0x2387220 [Final Native Public]
    void SetAnimation(UAnimationAsset* NewAnimToPlay); // 0x23871a0 [Final Native Public]
    void SetAngularLimits(const FName& InBoneName, float Swing1LimitAngle, float TwistLimitAngle, float Swing2LimitAngle); // 0x2386fc0 [Final Native Public]
    void SetAllowRigidBodyAnimNode(bool bInAllow, bool bReinitAnim); // 0x2386df0 [Final Native Public]
    void SetAllowedAnimCurvesEvaluation(const TArray<FName>& List, bool bAllow); // 0x2386ec0 [Final Native Public]
    void SetAllowAnimCurveEvaluation(bool bInAllow); // 0x2386d60 [Final Native Public]
    void SetAllMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType); // 0x2386c40 [Final Native Public]
    void SetAllMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType); // 0x2386b20 [Final Native Public]
    void SetAllMotorsAngularDriveParams(float InSpring, float InDamping, float InForceLimit, bool bSkipCustomPhysicsType); // 0x23869c0 [Final Native Public]
    void SetAllBodiesSimulatePhysics(bool bNewSimulate); // 0x2386930 [Final Native Public]
    void SetAllBodiesPhysicsBlendWeight(float PhysicsBlendWeight, bool bSkipCustomPhysicsType); // 0x2386860 [Final Native Public]
    void SetAllBodiesBelowSimulatePhysics(const FName& InBoneName, bool bNewSimulate, bool bIncludeSelf); // 0x2386740 [Final Native Public]
    void SetAllBodiesBelowPhysicsBlendWeight(const FName& InBoneName, float PhysicsBlendWeight, bool bSkipCustomPhysicsType, bool bIncludeSelf); // 0x23865d0 [Final Native Public]
    void ResumeClothingSimulation(); // 0x23865b0 [Final Native Public]
    void ResetClothTeleportMode(); // 0x2386590 [Final Native Public]
    void ResetAnimInstanceDynamics(const ETeleportType& InTeleportType); // 0x2386510 [Final Native Public]
    void ResetAllowedAnimCurveEvaluation(); // 0x23864f0 [Final Native Public]
    void ResetAllBodiesSimulatePhysics(); // 0x23864d0 [Final Native Public]
    void PlayAnimation(UAnimationAsset* NewAnimToPlay, bool bLooping); // 0x2386400 [Final Native Public]
    void Play(bool bLooping); // 0x2386370 [Final Native Public]
    void OverrideAnimationData(UAnimationAsset* InAnimToPlay, bool bIsLooping, bool bIsPlaying, float Position, float PlayRate); // 0x23861d0 [Final Native Public]
    void LinkAnimGraphByTag(const FName& InTag, TSubclassOf<UAnimInstance> InClass); // 0x2386110 [Final Native Public]
    void LinkAnimClassLayers(TSubclassOf<UAnimInstance> InClass); // 0x2386090 [Final Native Public]
    bool K2_GetClosestPointOnPhysicsAsset(const FVector& WorldPosition, const FVector& ClosestWorldPosition, const FVector& Normal, const FName& BoneName, const float& Distance); // 0x2385e90 [Final Native Public]
    bool IsPlaying(); // 0x2385e60 [Final Native Public]
    bool IsClothingSimulationSuspended(); // 0x2385e30 [Final Native Public]
    bool IsBodyGravityEnabled(const FName& BoneName); // 0x2385da0 [Final Native Public]
    bool HasValidAnimationInstance(); // 0x2385d70 [Final Native Public]
    float GetTeleportRotationThreshold(); // 0x2385d40 [Final Native Public]
    float GetTeleportDistanceThreshold(); // 0x2385d40 [Final Native Public]
    FVector GetSkeletalCenterOfMass(); // 0x2385d00 [Final Native Public]
    UAnimInstance* GetPostProcessInstance(); // 0x2385cd0 [Final Native Public]
    float GetPosition(); // 0x2385ca0 [Final Native Public]
    float GetPlayRate(); // 0x2385c70 [Final Native Public]
    float GetMorphTarget(const FName& MorphTargetName); // 0x2385bd0 [Final Native Public]
    UAnimInstance* GetLinkedAnimLayerInstanceByGroup(const FName& InGroup); // 0x2385b40 [Final Native Public]
    UAnimInstance* GetLinkedAnimLayerInstanceByClass(TSubclassOf<UAnimInstance> InClass); // 0x2385ab0 [Final Native Public]
    void GetLinkedAnimGraphInstancesByTag(const FName& InTag, const TArray<UAnimInstance*>& OutLinkedInstances); // 0x23859c0 [Final Native Public]
    UAnimInstance* GetLinkedAnimGraphInstanceByTag(const FName& InTag); // 0x2385930 [Final Native Public]
    bool GetDisablePostProcessBlueprint(); // 0x2385900 [Final Native Public]
    bool GetDisableAnimCurves(); // 0x23858d0 [Final Native Public]
    void GetCurrentJointAngles(const FName& InBoneName, const float& Swing1Angle, const float& TwistAngle, const float& Swing2Angle); // 0x2385750 [Final Native Public]
    float GetClothMaxDistanceScale(); // 0x23856f0 [Final Native Public]
    UClothingSimulationInteractor* GetClothingSimulationInteractor(); // 0x2385720 [Final Native Public]
    float GetBoneMass(const FName& BoneName, bool bScaleMass); // 0x2385620 [Final Native Public]
    UAnimInstance* GetAnimInstance(); // 0x23855c0 [Final Native Public]
    TSubclassOf<UObject> GetAnimClass(); // 0x2385590 [Final Native Public]
    EAnimationMode GetAnimationMode(); // 0x23855f0 [Final Native Public]
    bool GetAllowRigidBodyAnimNode(); // 0x2385530 [Final Native Public]
    bool GetAllowedAnimCurveEvaluate(); // 0x2385560 [Final Native Public]
    void ForceClothNextUpdateTeleportAndReset(); // 0x2385510 [Final Native Public]
    void ForceClothNextUpdateTeleport(); // 0x23854f0 [Final Native Public]
    FName FindConstraintBoneName(int32 ConstraintIndex); // 0x2385460 [Final Native Public]
    void ClearMorphTargets(); // 0x2385440 [Final Native Public]
    void BreakConstraint(const FVector& Impulse, const FVector& HitLocation, const FName& InBoneName); // 0x2385310 [Final Native Public]
    void BindClothToMasterPoseComponent(); // 0x23852f0 [Final Native Public]
    void AllowAnimCurveEvaluation(const FName& NameOfCurve, bool bAllow); // 0x2385220 [Final Native Public]
    void AddImpulseToAllBodiesBelow(const FVector& Impulse, const FName& BoneName, bool bVelChange, bool bIncludeSelf); // 0x23850b0 [Native Public]
    void AddForceToAllBodiesBelow(const FVector& Force, const FName& BoneName, bool bAccelChange, bool bIncludeSelf); // 0x2384f40 [Native Public]
    void AccumulateAllBodiesBelowPhysicsBlendWeight(const FName& InBoneName, float AddPhysicsBlendWeight, bool bSkipCustomPhysicsType); // 0x2384e20 [Final Native Public]

// UAnimInstance (/Script/Engine.AnimInstance)
    void UnlockAIResources(bool bUnlockMovement, bool UnlockAILogic); // 0x2255e20 [Final Native Public]
    void UnlinkAnimClassLayers(TSubclassOf<UAnimInstance> InClass); // 0x2257430 [Final Native Public]
    APawn* TryGetPawnOwner(); // 0x2257400 [Native Public]
    void StopSlotAnimation(float InBlendOutTime, const FName& SlotNodeName); // 0x2257330 [Final Native Public]
    void SnapshotPose(FPoseSnapshot& Snapshot); // 0x2257260 [Native Public]
    void SetRootMotionMode(const ERootMotionMode& Value); // 0x224ba10 [Final Native Public]
    void SetReceiveNotifiesFromLinkedInstances(bool bSet); // 0x22571d0 [Final Native Public]
    void SetPropagateNotifiesToLinkedInstances(bool bSet); // 0x2257140 [Final Native Public]
    void SetMorphTarget(const FName& MorphTargetName, float Value); // 0x2257070 [Final Native Public]
    void SavePoseSnapshot(const FName& SnapshotName); // 0x2256fe0 [Native Public]
    void ResetDynamics(const ETeleportType& InTeleportType); // 0x2256f60 [Final Native Public]
    UAnimMontage* PlaySlotAnimationAsDynamicMontage(UAnimSequenceBase* Asset, const FName& SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt); // 0x2256d20 [Final Native Public]
    float PlaySlotAnimation(UAnimSequenceBase* Asset, const FName& SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int32 LoopCount); // 0x2256b60 [Final Native Public]
    void Montage_StopGroupByName(float InBlendOutTime, const FName& GroupName); // 0x2256a90 [Final Native Public]
    void Montage_Stop(float InBlendOutTime, UAnimMontage* Montage); // 0x22569c0 [Final Native Public]
    void Montage_SetPosition(UAnimMontage* Montage, float NewPosition); // 0x22568f0 [Final Native Public]
    void Montage_SetPlayRate(UAnimMontage* Montage, float NewPlayRate); // 0x2256820 [Final Native Public]
    void Montage_SetNextSection(const FName& SectionNameToChange, const FName& NextSection, UAnimMontage* Montage); // 0x2256720 [Final Native Public]
    void Montage_Resume(UAnimMontage* Montage); // 0x22566a0 [Final Native Public]
    float Montage_Play(UAnimMontage* MontageToPlay, float InPlayRate, const EMontagePlayReturnType& ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages); // 0x2256510 [Final Native Public]
    void Montage_Pause(UAnimMontage* Montage); // 0x2256490 [Final Native Public]
    void Montage_JumpToSectionsEnd(const FName& SectionName, UAnimMontage* Montage); // 0x22563d0 [Final Native Public]
    void Montage_JumpToSection(const FName& SectionName, UAnimMontage* Montage); // 0x2256310 [Final Native Public]
    bool Montage_IsPlaying(UAnimMontage* Montage); // 0x2256280 [Final Native Public]
    bool Montage_IsActive(UAnimMontage* Montage); // 0x22561f0 [Final Native Public]
    float Montage_GetPosition(UAnimMontage* Montage); // 0x2256150 [Final Native Public]
    float Montage_GetPlayRate(UAnimMontage* Montage); // 0x22560b0 [Final Native Public]
    bool Montage_GetIsStopped(UAnimMontage* Montage); // 0x2256020 [Final Native Public]
    FName Montage_GetCurrentSection(UAnimMontage* Montage); // 0x2255f90 [Final Native Public]
    float Montage_GetBlendTime(UAnimMontage* Montage); // 0x2255ef0 [Final Native Public]
    void LockAIResources(bool bLockMovement, bool LockAILogic); // 0x2255e20 [Final Native Public]
    void LinkAnimGraphByTag(const FName& InTag, TSubclassOf<UAnimInstance> InClass); // 0x2255d60 [Final Native Public]
    void LinkAnimClassLayers(TSubclassOf<UAnimInstance> InClass); // 0x2255ce0 [Final Native Public]
    bool IsSyncGroupBetweenMarkers(const FName& InSyncGroupName, const FName& PreviousMarker, const FName& NextMarker, bool bRespectMarkerOrder); // 0x2255b90 [Final Native Public]
    bool IsPlayingSlotAnimation(UAnimSequenceBase* Asset, const FName& SlotNodeName); // 0x2255ad0 [Final Native Public]
    bool IsAnyMontagePlaying(); // 0x2255aa0 [Final Native Public]
    bool HasMarkerBeenHitThisFrame(const FName& SyncGroup, const FName& MarkerName); // 0x22559e0 [Final Native Public]
    bool GetTimeToClosestMarker(const FName& SyncGroup, const FName& MarkerName, const float& OutMarkerTime); // 0x22558d0 [Final Native Public]
    FMarkerSyncAnimPosition GetSyncGroupPosition(const FName& InSyncGroupName); // 0x2255830 [Final Native Public]
    float GetRelevantAnimTimeRemainingFraction(int32 MachineIndex, int32 StateIndex); // 0x2255770 [Final Native Public]
    float GetRelevantAnimTimeRemaining(int32 MachineIndex, int32 StateIndex); // 0x22556b0 [Final Native Public]
    float GetRelevantAnimTimeFraction(int32 MachineIndex, int32 StateIndex); // 0x22555f0 [Final Native Public]
    float GetRelevantAnimTime(int32 MachineIndex, int32 StateIndex); // 0x2255530 [Final Native Public]
    float GetRelevantAnimLength(int32 MachineIndex, int32 StateIndex); // 0x2255470 [Final Native Public]
    bool GetReceiveNotifiesFromLinkedInstances(); // 0x2255440 [Final Native Public]
    bool GetPropagateNotifiesToLinkedInstances(); // 0x2255410 [Final Native Public]
    USkeletalMeshComponent* GetOwningComponent(); // 0x22553e0 [Final Native Public]
    AActor* GetOwningActor(); // 0x22553b0 [Final Native Public]
    UAnimInstance* GetLinkedAnimLayerInstanceByGroup(const FName& InGroup); // 0x2255320 [Final Native Public]
    UAnimInstance* GetLinkedAnimLayerInstanceByClass(TSubclassOf<UAnimInstance> InClass); // 0x2255290 [Final Native Public]
    void GetLinkedAnimGraphInstancesByTag(const FName& InTag, const TArray<UAnimInstance*>& OutLinkedInstances); // 0x22551a0 [Final Native Public]
    UAnimInstance* GetLinkedAnimGraphInstanceByTag(const FName& InTag); // 0x2255110 [Final Native Public]
    float GetInstanceTransitionTimeElapsedFraction(int32 MachineIndex, int32 TransitionIndex); // 0x2255050 [Final Native Public]
    float GetInstanceTransitionTimeElapsed(int32 MachineIndex, int32 TransitionIndex); // 0x2254f90 [Final Native Public]
    float GetInstanceTransitionCrossfadeDuration(int32 MachineIndex, int32 TransitionIndex); // 0x2254ed0 [Final Native Public]
    float GetInstanceStateWeight(int32 MachineIndex, int32 StateIndex); // 0x2254e10 [Final Native Public]
    float GetInstanceMachineWeight(int32 MachineIndex); // 0x2254d80 [Final Native Public]
    float GetInstanceCurrentStateElapsedTime(int32 MachineIndex); // 0x2254cf0 [Final Native Public]
    float GetInstanceAssetPlayerTimeFromEndFraction(int32 AssetPlayerIndex); // 0x2254c60 [Final Native Public]
    float GetInstanceAssetPlayerTimeFromEnd(int32 AssetPlayerIndex); // 0x2254bd0 [Final Native Public]
    float GetInstanceAssetPlayerTimeFraction(int32 AssetPlayerIndex); // 0x2254b40 [Final Native Public]
    float GetInstanceAssetPlayerTime(int32 AssetPlayerIndex); // 0x2254ab0 [Final Native Public]
    float GetInstanceAssetPlayerLength(int32 AssetPlayerIndex); // 0x2254a20 [Final Native Public]
    float GetCurveValue(const FName& CurveName); // 0x2254980 [Final Native Public]
    FName GetCurrentStateName(int32 MachineIndex); // 0x22548f0 [Final Native Public]
    UAnimMontage* GetCurrentActiveMontage(); // 0x22548c0 [Final Native Public]
    void GetAllCurveNames(const TArray<FName>& OutNames); // 0x2254810 [Final Native Public]
    void GetActiveCurveNames(const EAnimCurveType& CurveType, const TArray<FName>& OutNames); // 0x2254720 [Final Native Public]
    void ClearMorphTargets(); // 0x2254700 [Final Native Public]
    float CalculateDirection(const FVector& Velocity, const FRotator& BaseRotation); // 0x2254600 [Final Native Public]
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0xb30850 [Event Public]
    void BlueprintPostEvaluateAnimation(); // 0xb30850 [Event Public]
    void BlueprintLinkedAnimationLayersInitialized(); // 0xb30850 [Event Public]
    void BlueprintInitializeAnimation(); // 0xb30850 [Event Public]
    void BlueprintBeginPlay(); // 0xb30850 [Event Public]

// UAudioComponent (/Script/Engine.AudioComponent)
    void StopDelayed(float DelayTime); // 0x2268da0 [Final Native Public]
    void Stop(); // 0x2268d80 [Native Public]
    void SetWaveParameter(const FName& InName, USoundWave* InWave); // 0x2268cc0 [Final Native Public]
    void SetVolumeMultiplier(float NewVolumeMultiplier); // 0x2268c40 [Final Native Public]
    void SetUISound(bool bInUISound); // 0x2268bb0 [Final Native Public]
    void SetSubmixSend(USoundSubmixBase* Submix, float SendLevel); // 0x2268a60 [Final Native Public]
    void SetSourceBusSendPreEffect(USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); // 0x2268910 [Final Native Public]
    void SetSourceBusSendPostEffect(USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); // 0x2268840 [Final Native Public]
    void SetSound(USoundBase* NewSound); // 0x22687c0 [Final Native Public]
    void SetPitchMultiplier(float NewPitchMultiplier); // 0x2268630 [Final Native Public]
    void SetPaused(bool bPause); // 0x22685a0 [Final Native Public]
    void SetLowPassFilterFrequency(float InLowPassFilterFrequency); // 0x2268520 [Final Native Public]
    void SetLowPassFilterEnabled(bool InLowPassFilterEnabled); // 0x2268490 [Final Native Public]
    void SetIntParameter(const FName& InName, int32 inInt); // 0x22683d0 [Final Native Public]
    void SetFloatParameter(const FName& InName, float InFloat); // 0x2268280 [Final Native Public]
    void SetBoolParameter(const FName& InName, bool InBool); // 0x2267eb0 [Final Native Public]
    void Play(float StartTime); // 0x2267db0 [Native Public]
    bool IsPlaying(); // 0x2267d80 [Native Public]
    bool HasCookedFFTData(); // 0x2267d50 [Final Native Public]
    bool HasCookedAmplitudeEnvelopeData(); // 0x2267d20 [Final Native Public]
    EAudioComponentPlayState GetPlayState(); // 0x2267cf0 [Final Native Public]
    bool GetCookedFFTDataForAllPlayingSounds(const TArray<FSoundWaveSpectralDataPerSound>& OutSoundWaveSpectralData); // 0x2267c10 [Final Native Public]
    bool GetCookedFFTData(const TArray<float>& FrequenciesToGet, const TArray<FSoundWaveSpectralData>& OutSoundWaveSpectralData); // 0x2267af0 [Final Native Public]
    bool GetCookedEnvelopeDataForAllPlayingSounds(const TArray<FSoundWaveEnvelopeDataPerSound>& OutEnvelopeData); // 0x2267a30 [Final Native Public]
    bool GetCookedEnvelopeData(const float& OutEnvelopeData); // 0x2267980 [Final Native Public]
    void FadeOut(float FadeOutDuration, float FadeVolumeLevel, const EAudioFaderCurve& FadeCurve); // 0x2267870 [Native Public]
    void FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime, const EAudioFaderCurve& FadeCurve); // 0x2267720 [Native Public]
    bool BP_GetAttenuationSettingsToApply(FSoundAttenuationSettings& OutAttenuationSettings); // 0x2267530 [Final Native Public]
    void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel, const EAudioFaderCurve& FadeCurve); // 0x2266be0 [Final Native Public]
    void AdjustAttenuation(FSoundAttenuationSettings& InAttenuationSettings); // 0x2266b10 [Final Native Public]

// AGameModeBase (/Script/Engine.GameModeBase)
    void StartPlay(); // 0x22b2040 [Native Public]
    APawn* SpawnDefaultPawnFor(AController* NewPlayer, AActor* StartSpot); // 0x22b0210 [Native Event Public]
    APawn* SpawnDefaultPawnAtTransform(AController* NewPlayer, FTransform& SpawnTransform); // 0x22b00f0 [Native Event Public]
    bool ShouldReset(AActor* ActorToReset); // 0x22afc10 [Native Event Public]
    void ReturnToMainMenuHost(); // 0x22aec20 [Native Public]
    void RestartPlayerAtTransform(AController* NewPlayer, FTransform& SpawnTransform); // 0x22aeb00 [Native Public]
    void RestartPlayerAtPlayerStart(AController* NewPlayer, AActor* StartSpot); // 0x22aea30 [Native Public]
    void RestartPlayer(AController* NewPlayer); // 0x22ae9a0 [Native Public]
    void ResetLevel(); // 0x22ae960 [Native Public]
    bool PlayerCanRestart(APlayerController* Player); // 0x22ae2c0 [Native Event Public]
    bool MustSpectate(APlayerController* NewPlayerController); // 0x22ad3c0 [Native Event Public]
    void K2_PostLogin(APlayerController* NewPlayer); // 0xb30850 [Event Public]
    void K2_OnSwapPlayerControllers(APlayerController* OldPC, APlayerController* NewPC); // 0xb30850 [Event Protected]
    void K2_OnRestartPlayer(AController* NewPlayer); // 0xb30850 [Event Public]
    void K2_OnLogout(AController* ExitingController); // 0xb30850 [Event Public]
    void K2_OnChangeName(AController* Other, const FString& NewName, bool bNameChange); // 0xb30850 [Event Public]
    AActor* K2_FindPlayerStart(AController* Player, const FString& IncomingName); // 0x22acb30 [Final Native Public]
    void InitStartSpot(AActor* StartSpot, AController* NewPlayer); // 0x22ac960 [Native Event Public]
    void InitializeHUDForPlayer(APlayerController* NewPlayer); // 0x22989d0 [Native Event Protected]
    bool HasMatchStarted(); // 0x22ac7f0 [Native Public]
    void HandleStartingNewPlayer(APlayerController* NewPlayer); // 0x22ac690 [Native Event Public]
    int32 GetNumSpectators(); // 0x22ab7e0 [Native Public]
    int32 GetNumPlayers(); // 0x22ab7b0 [Native Public]
    TSubclassOf<UObject> GetDefaultPawnClassForController(AController* InController); // 0x22ab150 [Native Event Public]
    AActor* FindPlayerStart(AController* Player, const FString& IncomingName); // 0x22aa210 [Native Event Public]
    AActor* ChoosePlayerStart(AController* Player); // 0x22a9670 [Native Event Public]
    void ChangeName(AController* Controller, const FString& NewName, bool bNameChange); // 0x22a9550 [Native Public]
    bool CanSpectate(APlayerController* Viewer, APlayerState* ViewTarget); // 0x22a9460 [Native Event Public]

// AGameMode (/Script/Engine.GameMode)
    void StartMatch(); // 0x22b2020 [Native Public]
    void SetBandwidthLimit(float AsyncIOBandwidthLimit); // 0x22aedf0 [Native Public]
    void Say(const FString& Msg); // 0x22aed50 [Native Public]
    void RestartGame(); // 0x22ae980 [Native Public]
    bool ReadyToStartMatch(); // 0x22ae6b0 [Native Event Protected]
    bool ReadyToEndMatch(); // 0x22ae680 [Native Event Protected]
    void K2_OnSetMatchState(const FName& NewState); // 0xb30850 [Event Protected]
    bool IsMatchInProgress(); // 0x227f5b0 [Native Public]
    bool HasMatchEnded(); // 0x22ac7c0 [Native Public]
    FName GetMatchState(); // 0x22ab710 [Final Native Public]
    void EndMatch(); // 0x22aa0a0 [Native Public]
    void AbortMatch(); // 0x22a6c50 [Native Public]

// AGameStateBase (/Script/Engine.GameStateBase)
    void OnRep_SpectatorClass(); // 0x22b51e0 [Native Protected]
    void OnRep_ReplicatedWorldTimeSeconds(); // 0x22b51c0 [Native Protected]
    void OnRep_ReplicatedHasBegunPlay(); // 0x22b51a0 [Native Protected]
    void OnRep_GameModeClass(); // 0x228e4b0 [Native Protected]
    bool HasMatchStarted(); // 0x22b4f60 [Native Public]
    bool HasBegunPlay(); // 0x22b4f30 [Native Public]
    float GetServerWorldTimeSeconds(); // 0x22b4dd0 [Native Public]
    float GetPlayerStartTime(AController* Controller); // 0x22b48e0 [Native Public]
    float GetPlayerRespawnDelay(AController* Controller); // 0x22b4840 [Native Public]

// AGameState (/Script/Engine.GameState)
    void OnRep_MatchState(); // 0x22ae960 [Native Public]
    void OnRep_ElapsedTime(); // 0x22aec20 [Native Public]

// AController (/Script/Engine.Controller)
    void UnPossess(); // 0x228e870 [Final Native Public]
    void StopMovement(); // 0x228e850 [Native Public]
    void SetInitialLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation); // 0x228e760 [Native Public]
    void SetIgnoreMoveInput(bool bNewMoveInput); // 0x228e6d0 [Native Public]
    void SetIgnoreLookInput(bool bNewLookInput); // 0x228e640 [Native Public]
    void SetControlRotation(const FRotator& NewRotation); // 0x228e5b0 [Native Public]
    void ResetIgnoreMoveInput(); // 0x228e590 [Native Public]
    void ResetIgnoreLookInput(); // 0x228e570 [Native Public]
    void ResetIgnoreInputFlags(); // 0x228e550 [Native Public]
    void ReceiveUnPossess(APawn* UnpossessedPawn); // 0xb30850 [Event Protected]
    void ReceivePossess(APawn* PossessedPawn); // 0xb30850 [Event Protected]
    void ReceiveInstigatedAnyDamage(float Damage, UDamageType* DamageType, AActor* DamagedActor, AActor* DamageCauser); // 0xb30850 [Event Protected]
    void Possess(APawn* InPawn); // 0x228e4d0 [Final Native Public]
    void OnRep_PlayerState(); // 0x228e4b0 [Native Public]
    void OnRep_Pawn(); // 0x667990 [Native Public]
    bool LineOfSightTo(AActor* Other, const FVector& ViewPoint, bool bAlternateChecks); // 0x228e390 [Native Public]
    APawn* K2_GetPawn(); // 0x228e360 [Final Native Public]
    bool IsPlayerController(); // 0x228e330 [Final Native Public]
    bool IsMoveInputIgnored(); // 0x228e300 [Native Public]
    bool IsLookInputIgnored(); // 0x228e2d0 [Native Public]
    bool IsLocalPlayerController(); // 0x228e280 [Final Native Public]
    bool IsLocalController(); // 0x228e250 [Native Public]
    AActor* GetViewTarget(); // 0x228e220 [Native Public]
    FRotator GetDesiredRotation(); // 0x228de50 [Native Public]
    FRotator GetControlRotation(); // 0x228dbe0 [Native Public]
    void ClientSetRotation(const FRotator& NewRotation, bool bResetCamera); // 0x228da20 [Native Event Public]
    void ClientSetLocation(const FVector& NewLocation, const FRotator& NewRotation); // 0x228d940 [Native Event Public]
    APlayerController* CastToPlayerController(); // 0x228d910 [Final Native Public]

// APlayerController (/Script/Engine.PlayerController)
    bool WasInputKeyJustReleased(const FKey& Key); // 0x2365d60 [Final Native Public]
    bool WasInputKeyJustPressed(const FKey& Key); // 0x2365c70 [Final Native Public]
    void ToggleSpeaking(bool bInSpeaking); // 0x2365be0 [Native Public]
    void TestServerLevelVisibilityChange(const FName& PackageName, const FName& Filename); // 0x2365b20 [Final Native Private]
    void SwitchLevel(const FString& URL); // 0x2365a80 [Native Public]
    void StopHapticEffect(const EControllerHand& Hand); // 0x2365a00 [Final Native Public]
    void StartFire(uint8 FireModeNum); // 0x2365430 [Native Public]
    void SetVirtualJoystickVisibility(bool bVisible); // 0x23651d0 [Native Public]
    void SetViewTargetWithBlend(AActor* NewViewTarget, float BlendTime, const EViewTargetBlendFunction& BlendFunc, float BlendExp, bool bLockOutgoing); // 0x2365050 [Native Public]
    void SetName(const FString& S); // 0x2364fb0 [Native Public]
    void SetMouseLocation(int32 X, int32 Y); // 0x2364ef0 [Final Native Public]
    void SetMouseCursorWidget(const EMouseCursor& Cursor, UUserWidget* CursorWidget); // 0x2364e30 [Final Native Public]
    void SetHapticsByValue(float Frequency, float Amplitude, const EControllerHand& Hand); // 0x2364c10 [Final Native Public]
    void SetDisableHaptics(bool bNewDisabled); // 0x2364b60 [Native Public]
    void SetControllerLightColor(const FColor& Color); // 0x2364af0 [Final Native Public]
    void SetCinematicMode(bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning); // 0x2364930 [Native Public]
    void SetAudioListenerOverride(USceneComponent* AttachToComponent, const FVector& Location, const FRotator& Rotation); // 0x2364810 [Final Native Public]
    void SetAudioListenerAttenuationOverride(USceneComponent* AttachToComponent, const FVector& AttenuationLocationOVerride); // 0x2364740 [Final Native Public]
    void ServerViewSelf(const FViewTargetTransitionParams& TransitionParams); // 0x2364650 [Native Event Public]
    void ServerViewPrevPlayer(); // 0x2364600 [Native Event Public]
    void ServerViewNextPlayer(); // 0x23645b0 [Native Event Public]
    void ServerVerifyViewTarget(); // 0x2364560 [Native Event Public]
    void ServerUpdateMultipleLevelsVisibility(const TArray<FUpdateLevelVisibilityLevelInfo>& LevelVisibilities); // 0x23644a0 [Final Native Event Public]
    void ServerUpdateLevelVisibility(const FUpdateLevelVisibilityLevelInfo& LevelVisibility); // 0x23643e0 [Final Native Event Public]
    void ServerUpdateCamera(const FVector_NetQuantize& CamLoc, int32 CamPitchAndYaw); // 0x23642c0 [Native Event Public]
    void ServerUnmutePlayer(const FUniqueNetIdRepl& PlayerId); // 0x2364160 [Native Event Public]
    void ServerToggleAILogging(); // 0x2364110 [Native Event Public]
    void ServerShortTimeout(); // 0x23640c0 [Native Event Public]
    void ServerSetSpectatorWaiting(bool bWaiting); // 0x2364000 [Native Event Public]
    void ServerSetSpectatorLocation(const FVector& NewLoc, const FRotator& NewRot); // 0x2363ed0 [Native Event Public]
    void ServerRestartPlayer(); // 0x2363e80 [Native Event Public]
    void ServerPause(); // 0x2363e30 [Native Event Public]
    void ServerNotifyLoadedWorld(const FName& WorldPackageName); // 0x2363d80 [Final Native Event Public]
    void ServerMutePlayer(const FUniqueNetIdRepl& PlayerId); // 0x2363c20 [Native Event Public]
    void ServerExecRPC(const FString& Msg); // 0x2363b60 [Native Event Public]
    void ServerExec(const FString& Msg); // 0x2363ac0 [Final Native Public]
    void ServerCheckClientPossessionReliable(); // 0x2363a70 [Native Event Public]
    void ServerCheckClientPossession(); // 0x2363a20 [Native Event Public]
    void ServerChangeName(const FString& S); // 0x2363960 [Native Event Public]
    void ServerCamera(const FName& NewMode); // 0x23638a0 [Native Event Public]
    void ServerAcknowledgePossession(APawn* P); // 0x23637e0 [Native Event Public]
    void SendToConsole(const FString& Command); // 0x2363740 [Native Public]
    void RestartLevel(); // 0x2363720 [Native Public]
    void ResetControllerLightColor(); // 0x2363700 [Final Native Public]
    bool ProjectWorldLocationToScreen(const FVector& WorldLocation, const FVector2D& ScreenLocation, bool bPlayerViewportRelative); // 0x2363530 [Final Native Public]
    void PlayHapticEffect(UHapticFeedbackEffect_Base* HapticEffect, const EControllerHand& Hand, float Scale, bool bLoop); // 0x23633e0 [Final Native Public]
    void PlayDynamicForceFeedback(float Intensity, float Duration, bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, const EDynamicForceFeedbackAction& Action, const FLatentActionInfo& LatentInfo); // 0x2363160 [Final Native Private]
    void Pause(); // 0x2362aa0 [Native Public]
    void OnServerStartedVisualLogger(bool bIsLogging); // 0x2362a10 [Native Event Public]
    void LocalTravel(const FString& URL); // 0x2362970 [Native Public]
    void K2_ClientPlayForceFeedback(UForceFeedbackEffect* ForceFeedbackEffect, const FName& Tag, bool bLooping, bool bIgnoreTimeDilation, bool bPlayWhilePaused); // 0x23627c0 [Final Native Public]
    bool IsInputKeyDown(const FKey& Key); // 0x23626d0 [Final Native Public]
    void GetViewportSize(const int32& SizeX, const int32& SizeY); // 0x23625f0 [Final Native Public]
    ASpectatorPawn* GetSpectatorPawn(); // 0x23625d0 [Final Native Public]
    bool GetMousePosition(const float& LocationX, const float& LocationY); // 0x2362480 [Final Native Public]
    FVector GetInputVectorKeyState(const FKey& Key); // 0x2362380 [Final Native Public]
    void GetInputTouchState(const ETouchIndex& FingerIndex, const float& LocationX, const float& LocationY, const bool& bIsCurrentlyPressed); // 0x2362200 [Final Native Public]
    void GetInputMouseDelta(const float& DeltaX, const float& DeltaY); // 0x2362120 [Final Native Public]
    void GetInputMotionState(const FVector& Tilt, const FVector& RotationRate, const FVector& Gravity, const FVector& Acceleration); // 0x2361f90 [Final Native Public]
    float GetInputKeyTimeDown(const FKey& Key); // 0x2361ea0 [Final Native Public]
    void GetInputAnalogStickState(const EControllerAnalogStick& WhichStick, const float& StickX, const float& StickY); // 0x2361d80 [Final Native Public]
    float GetInputAnalogKeyState(const FKey& Key); // 0x2361c90 [Final Native Public]
    AHUD* GetHUD(); // 0x23610d0 [Final Native Public]
    bool GetHitResultUnderFingerForObjects(const ETouchIndex& FingerIndex, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, FHitResult& HitResult); // 0x2361ad0 [Final Native Public]
    bool GetHitResultUnderFingerByChannel(const ETouchIndex& FingerIndex, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, FHitResult& HitResult); // 0x2361930 [Final Native Public]
    bool GetHitResultUnderFinger(const ETouchIndex& FingerIndex, const ECollisionChannel& TraceChannel, bool bTraceComplex, FHitResult& HitResult); // 0x2361790 [Final Native Public]
    bool GetHitResultUnderCursorForObjects(const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, FHitResult& HitResult); // 0x2361610 [Final Native Public]
    bool GetHitResultUnderCursorByChannel(const ETraceTypeQuery& TraceChannel, bool bTraceComplex, FHitResult& HitResult); // 0x23614b0 [Final Native Public]
    bool GetHitResultUnderCursor(const ECollisionChannel& TraceChannel, bool bTraceComplex, FHitResult& HitResult); // 0x2361350 [Final Native Public]
    FVector GetFocalLocation(); // 0x2361090 [Native Public]
    void FOV(float NewFOV); // 0x2360eb0 [Native Public]
    void EnableCheats(); // 0x2360e90 [Native Public]
    bool DeprojectScreenPositionToWorld(float ScreenX, float ScreenY, const FVector& WorldLocation, const FVector& WorldDirection); // 0x2360d10 [Final Native Public]
    bool DeprojectMousePositionToWorld(const FVector& WorldLocation, const FVector& WorldDirection); // 0x2360c10 [Final Native Public]
    void ConsoleKey(const FKey& Key); // 0x2360b30 [Native Public]
    void ClientWasKicked(const FText& KickReason); // 0x2360a70 [Native Event Public]
    void ClientVoiceHandshakeComplete(); // 0x2360a50 [Native Event Public]
    void ClientUpdateMultipleLevelsStreamingStatus(const TArray<FUpdateLevelStreamingLevelStatus>& LevelStatuses); // 0x23609b0 [Native Event Public]
    void ClientUpdateLevelStreamingStatus(const FName& PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int32 LODIndex); // 0x2360800 [Native Event Public]
    void ClientUnmutePlayer(const FUniqueNetIdRepl& PlayerId); // 0x23606e0 [Native Event Public]
    void ClientTravelInternal(const FString& URL, const ETravelType& TravelType, bool bSeamless, const FGuid& MapPackageGuid); // 0x2360570 [Native Event Public]
    void ClientTravel(const FString& URL, const ETravelType& TravelType, bool bSeamless, const FGuid& MapPackageGuid); // 0x2360400 [Final Native Public]
    void ClientTeamMessage(APlayerState* SenderPlayerState, const FString& S, const FName& Type, float MsgLifeTime); // 0x23602a0 [Native Event Public]
    void ClientStopForceFeedback(UForceFeedbackEffect* ForceFeedbackEffect, const FName& Tag); // 0x23601d0 [Native Event Public]
    void ClientStopCameraShakesFromSource(UCameraShakeSourceComponent* SourceComponent, bool bImmediately); // 0x2360100 [Final Native Public]
    void ClientStopCameraShake(TSubclassOf<UCameraShake> Shake, bool bImmediately); // 0x2360030 [Native Event Public]
    void ClientStopCameraAnim(UCameraAnim* AnimToStop); // 0x1a02e70 [Native Event Public]
    void ClientStartOnlineSession(); // 0x2360010 [Native Event Public]
    void ClientSpawnCameraLensEffect(TSubclassOf<AEmitterCameraLensEffectBase> LensEffectEmitterClass); // 0x235ff80 [Native Event Public]
    void ClientSetViewTarget(AActor* A, const FViewTargetTransitionParams& TransitionParams); // 0x235fe90 [Native Event Public]
    void ClientSetSpectatorWaiting(bool bWaiting); // 0x235fe00 [Native Event Public]
    void ClientSetHUD(TSubclassOf<AHUD> NewHUDClass); // 0x235fd70 [Native Event Public]
    void ClientSetForceMipLevelsToBeResident(UMaterialInterface* Material, float ForceDuration, int32 CinematicTextureGroups); // 0x235fc70 [Native Event Public]
    void ClientSetCinematicMode(bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD); // 0x235fb00 [Native Event Public]
    void ClientSetCameraMode(const FName& NewCamMode); // 0x235fa70 [Native Event Public]
    void ClientSetCameraFade(bool bEnableFading, const FColor& FadeColor, const FVector2D& FadeAlpha, float FadeTime, bool bFadeAudio); // 0x235f8e0 [Native Event Public]
    void ClientSetBlockOnAsyncLoading(); // 0x235f8c0 [Native Event Public]
    void ClientReturnToMainMenuWithTextReason(const FText& ReturnReason); // 0x235f800 [Native Event Public]
    void ClientReturnToMainMenu(const FString& ReturnReason); // 0x235f760 [Native Event Public]
    void ClientRetryClientRestart(APawn* NewPawn); // 0x235f6d0 [Native Event Public]
    void ClientRestart(APawn* NewPawn); // 0x235f640 [Native Event Public]
    void ClientReset(); // 0x235f620 [Native Event Public]
    void ClientRepObjRef(UObject* Object); // 0x235f590 [Native Event Public]
    void ClientReceiveLocalizedMessage(TSubclassOf<ULocalMessage> Message, int32 Switch, APlayerState* RelatedPlayerState_1, APlayerState* RelatedPlayerState_2, UObject* OptionalObject); // 0x235f410 [Native Event Public]
    void ClientPrestreamTextures(AActor* ForcedActor, float ForceDuration, bool bEnableStreaming, int32 CinematicTextureGroups); // 0x235f2c0 [Native Event Public]
    void ClientPrepareMapChange(const FName& LevelName, bool bFirst, bool bLast); // 0x235f1b0 [Native Event Public]
    void ClientPlaySoundAtLocation(USoundBase* Sound, const FVector& Location, float VolumeMultiplier, float PitchMultiplier); // 0x235f060 [Native Event Public]
    void ClientPlaySound(USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier); // 0x235ef60 [Native Event Public]
    void ClientPlayForceFeedback_Internal(UForceFeedbackEffect* ForceFeedbackEffect, const FForceFeedbackParameters& Params); // 0x235ee70 [Final Native Event Private]
    void ClientPlayCameraShakeFromSource(TSubclassOf<UCameraShake> Shake, UCameraShakeSourceComponent* SourceComponent); // 0x235edb0 [Final Native Public]
    void ClientPlayCameraShake(TSubclassOf<UCameraShake> Shake, float Scale, const ECameraAnimPlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0x235ec50 [Native Event Public]
    void ClientPlayCameraAnim(UCameraAnim* AnimToPlay, float Scale, float Rate, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, const ECameraAnimPlaySpace& Space, const FRotator& CustomPlaySpace); // 0x235e9b0 [Native Event Public]
    void ClientMutePlayer(const FUniqueNetIdRepl& PlayerId); // 0x235e890 [Native Event Public]
    void ClientMessage(const FString& S, const FName& Type, float MsgLifeTime); // 0x235e770 [Native Event Public]
    void ClientIgnoreMoveInput(bool bIgnore); // 0x235e6e0 [Native Event Public]
    void ClientIgnoreLookInput(bool bIgnore); // 0x235e650 [Native Event Public]
    void ClientGotoState(const FName& NewState); // 0x235e5c0 [Native Event Public]
    void ClientGameEnded(AActor* EndGameFocus, bool bIsWinner); // 0x235e4f0 [Native Event Public]
    void ClientForceGarbageCollection(); // 0x235e4d0 [Native Event Public]
    void ClientFlushLevelStreaming(); // 0x235e4b0 [Final Native Event Public]
    void ClientEndOnlineSession(); // 0x235e490 [Native Event Public]
    void ClientEnableNetworkVoice(bool bEnable); // 0x235e400 [Native Event Public]
    void ClientCommitMapChange(); // 0x235e3e0 [Native Event Public]
    void ClientClearCameraLensEffects(); // 0x235e3c0 [Native Event Public]
    void ClientCapBandwidth(int32 Cap); // 0x235e330 [Native Event Public]
    void ClientCancelPendingMapChange(); // 0x235e310 [Native Event Public]
    void ClientAddTextureStreamingLoc(const FVector& InLoc, float Duration, bool bOverrideLocation); // 0x235e1f0 [Final Native Event Public]
    void ClearAudioListenerOverride(); // 0x235e1d0 [Final Native Public]
    void ClearAudioListenerAttenuationOverride(); // 0x235e1b0 [Final Native Public]
    bool CanRestartPlayer(); // 0x235e180 [Native Public]
    void Camera(const FName& NewMode); // 0x235e0f0 [Native Public]
    void AddYawInput(float Val); // 0x235e070 [Native Public]
    void AddRollInput(float Val); // 0x235dff0 [Native Public]
    void AddPitchInput(float Val); // 0x235df70 [Native Public]
    void ActivateTouchInterface(UTouchInterface* NewTouchInterface); // 0x235dda0 [Native Public]

// ASkyLight (/Script/Engine.SkyLight)
    void OnRep_bEnabled(); // 0x22a34f0 [Native Public]

// UStaticMeshComponent (/Script/Engine.StaticMeshComponent)
    bool SetStaticMesh(UStaticMesh* NewMesh); // 0x6d4760 [Native Public]
    void SetReverseCulling(bool ReverseCulling); // 0x23a5010 [Final Native Public]
    void SetForcedLodModel(int32 NewForcedLodModel); // 0x23a4c10 [Final Native Public]
    void SetDistanceFieldSelfShadowBias(float NewValue); // 0x23a4990 [Final Native Public]
    void OnRep_StaticMesh(UStaticMesh* OldStaticMesh); // 0x23a4910 [Final Native Public]
    void GetLocalBounds(const FVector& Min, const FVector& Max); // 0x23a4770 [Final Native Public]

// UInstancedStaticMeshComponent (/Script/Engine.InstancedStaticMeshComponent)
    bool UpdateInstanceTransform(int32 InstanceIndex, FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // 0x22c04d0 [Native Public]
    bool SetCustomDataValue(int32 InstanceIndex, int32 CustomDataIndex, float CustomDataValue, bool bMarkRenderStateDirty); // 0x22c0380 [Native Public]
    void SetCullDistances(int32 StartCullDistance, int32 EndCullDistance); // 0x22c02c0 [Final Native Public]
    bool RemoveInstance(int32 InstanceIndex); // 0x22c0200 [Native Public]
    bool GetInstanceTransform(int32 InstanceIndex, FTransform& OutInstanceTransform, bool bWorldSpace); // 0x22bf8b0 [Final Native Public]
    TArray<int32> GetInstancesOverlappingSphere(const FVector& Center, float Radius, bool bSphereInWorldSpace); // 0x22bfb40 [Native Public]
    TArray<int32> GetInstancesOverlappingBox(const FBox& Box, bool bBoxInWorldSpace); // 0x22bfa10 [Native Public]
    int32 GetInstanceCount(); // 0x22bf880 [Final Native Public]
    void ClearInstances(); // 0x22bf060 [Native Public]
    bool BatchUpdateInstancesTransforms(int32 StartInstanceIndex, const TArray<FTransform>& NewInstancesTransforms, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // 0x22bee70 [Native Public]
    bool BatchUpdateInstancesTransform(int32 StartInstanceIndex, int32 NumInstances, FTransform& NewInstancesTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // 0x22bec40 [Native Public]
    int32 AddInstanceWorldSpace(FTransform& WorldTransform); // 0x22beb60 [Final Native Public]
    int32 AddInstance(FTransform& InstanceTransform); // 0x22bea80 [Native Public]

// UHierarchicalInstancedStaticMeshComponent (/Script/Engine.HierarchicalInstancedStaticMeshComponent)
    bool RemoveInstances(const TArray<int32>& InstancesToRemove); // 0x22bac00 [Final Native Public]

// AStaticMeshActor (/Script/Engine.StaticMeshActor)
    void SetMobility(const EComponentMobility& InMobility); // 0x23a4d90 [Final Native Public]

// UMaterialInterface (/Script/Engine.MaterialInterface)
    void SetForceMipLevelsToBeResident(bool OverrideForceMiplevelsToBeResident, bool bForceMiplevelsToBeResidentValue, float ForceDuration, int32 CinematicTextureGroups, bool bFastResponse); // 0x2338c20 [Native Public]
    UPhysicalMaterialMask* GetPhysicalMaterialMask(); // 0x19f8910 [Native Public]
    UPhysicalMaterial* GetPhysicalMaterialFromMap(int32 Index); // 0x23383d0 [Native Public]
    UPhysicalMaterial* GetPhysicalMaterial(); // 0x19f8940 [Native Public]
    FMaterialParameterInfo GetParameterInfo(const EMaterialParameterAssociation& Association, const FName& ParameterName, UMaterialFunctionInterface* LayerFunction); // 0x23382c0 [Final Native Public]
    UMaterial* GetBaseMaterial(); // 0x2338290 [Final Native Public]

// UMaterialInstanceConstant (/Script/Engine.MaterialInstanceConstant)
    FLinearColor K2_GetVectorParameterValue(const FName& ParameterName); // 0x2338910 [Final Native Public]
    UTexture* K2_GetTextureParameterValue(const FName& ParameterName); // 0x2338740 [Final Native Public]
    float K2_GetScalarParameterValue(const FName& ParameterName); // 0x2338540 [Final Native Public]

// UAnimNotify (/Script/Engine.AnimNotify)
    bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation); // 0xb30850 [Event Public]
    FString GetNotifyName(); // 0x1b4ef40 [Native Event Public]

// UAnimNotifyState (/Script/Engine.AnimNotifyState)
    bool Received_NotifyTick(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float FrameDeltaTime); // 0xb30850 [Event Public]
    bool Received_NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation); // 0xb30850 [Event Public]
    bool Received_NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float TotalDuration); // 0xb30850 [Event Public]
    FString GetNotifyName(); // 0x1b4ef40 [Native Event Public]

// ACameraActor (/Script/Engine.CameraActor)
    int32 GetAutoActivatePlayerIndex(); // 0x227b380 [Final Native Public]

// UCameraComponent (/Script/Engine.CameraComponent)
    void SetUseFieldOfViewForLOD(bool bInUseFieldOfViewForLOD); // 0x227bb60 [Final Native Public]
    void SetProjectionMode(const ECameraProjectionMode& InProjectionMode); // 0x227ba60 [Final Native Public]
    void SetPostProcessBlendWeight(float InPostProcessBlendWeight); // 0x227b9e0 [Final Native Public]
    void SetOrthoWidth(float InOrthoWidth); // 0x227b960 [Final Native Public]
    void SetOrthoNearClipPlane(float InOrthoNearClipPlane); // 0x227b8e0 [Final Native Public]
    void SetOrthoFarClipPlane(float InOrthoFarClipPlane); // 0x227b860 [Final Native Public]
    void SetFieldOfView(float InFieldOfView); // 0x227b7e0 [Native Public]
    void SetConstraintAspectRatio(bool bInConstrainAspectRatio); // 0x227b6d0 [Final Native Public]
    void SetAspectRatio(float InAspectRatio); // 0x227b650 [Final Native Public]
    void RemoveBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject); // 0x227b520 [Final Native Public]
    void OnCameraMeshHiddenChanged(); // 0x7c83a0 [Final Native Protected]
    void GetCameraView(float DeltaTime, FMinimalViewInfo& DesiredView); // 0x227b3b0 [Native Public]
    void AddOrUpdateBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject, float InWeight); // 0x227b180 [Final Native Public]

// AAmbientSound (/Script/Engine.AmbientSound)
    void Stop(); // 0x224f640 [Final Native Public]
    void Play(float StartTime); // 0x224f120 [Final Native Public]
    void FadeOut(float FadeOutDuration, float FadeVolumeLevel); // 0x224ef00 [Final Native Public]
    void FadeIn(float FadeInDuration, float FadeVolumeLevel); // 0x224ee40 [Final Native Public]
    void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel); // 0x224ecf0 [Final Native Public]

// UAnimSequenceBase (/Script/Engine.AnimSequenceBase)
    float GetPlayLength(); // 0x22610f0 [Native Public]

// UAnimMontage (/Script/Engine.AnimMontage)
    float GetDefaultBlendOutTime(); // 0x191a790 [Final Native Public]

// UAnimNotifyState_Trail (/Script/Engine.AnimNotifyState_Trail)
    UParticleSystem* OverridePSTemplate(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation); // 0xb30850 [Event Public]

// UAnimSingleNodeInstance (/Script/Engine.AnimSingleNodeInstance)
    void StopAnim(); // 0x2261900 [Final Native Public]
    void SetReverse(bool bInReverse); // 0x2261870 [Final Native Public]
    void SetPreviewCurveOverride(const FName& PoseName, float Value, bool bRemoveIfZero); // 0x2261750 [Final Native Public]
    void SetPositionWithPreviousTime(float InPosition, float InPreviousTime, bool bFireNotifies); // 0x2261640 [Final Native Public]
    void SetPosition(float InPosition, bool bFireNotifies); // 0x2261570 [Final Native Public]
    void SetPlayRate(float InPlayRate); // 0x2261460 [Final Native Public]
    void SetPlaying(bool bIsPlaying); // 0x22614e0 [Final Native Public]
    void SetLooping(bool bIsLooping); // 0x22613d0 [Final Native Public]
    void SetBlendSpaceInput(const FVector& InBlendInput); // 0x2261340 [Final Native Public]
    void SetAnimationAsset(UAnimationAsset* NewAsset, bool bIsLooping, float InPlayRate); // 0x2261230 [Native Public]
    void PlayAnim(bool bIsLooping, float InPlayRate, float InStartPosition); // 0x2261130 [Final Native Public]
    float GetLength(); // 0x22610c0 [Final Native Public]
    UAnimationAsset* GetAnimationAsset(); // 0x2261090 [Native Public]

// UArrowComponent (/Script/Engine.ArrowComponent)
    void SetArrowColor(const FLinearColor& NewColor); // 0x2264740 [Native Public]

// UAsyncActionHandleSaveGame (/Script/Engine.AsyncActionHandleSaveGame)
    UAsyncActionHandleSaveGame* AsyncSaveGameToSlot(UObject* WorldContextObject, USaveGame* SaveGameObject, const FString& SlotName, int32 UserIndex); // 0x22645f0 [Final Native Static Public]
    UAsyncActionHandleSaveGame* AsyncLoadGameFromSlot(UObject* WorldContextObject, const FString& SlotName, int32 UserIndex); // 0x22644d0 [Final Native Static Public]

// UAsyncActionLoadPrimaryAsset (/Script/Engine.AsyncActionLoadPrimaryAsset)
    UAsyncActionLoadPrimaryAsset* AsyncLoadPrimaryAsset(UObject* WorldContextObject, const FPrimaryAssetId& PrimaryAsset, const TArray<FName>& LoadBundles); // 0x2266ff0 [Final Native Static Public]

// UAsyncActionLoadPrimaryAssetClass (/Script/Engine.AsyncActionLoadPrimaryAssetClass)
    UAsyncActionLoadPrimaryAssetClass* AsyncLoadPrimaryAssetClass(UObject* WorldContextObject, const FPrimaryAssetId& PrimaryAsset, const TArray<FName>& LoadBundles); // 0x2267130 [Final Native Static Public]

// UAsyncActionLoadPrimaryAssetList (/Script/Engine.AsyncActionLoadPrimaryAssetList)
    UAsyncActionLoadPrimaryAssetList* AsyncLoadPrimaryAssetList(UObject* WorldContextObject, const TArray<FPrimaryAssetId>& PrimaryAssetList, const TArray<FName>& LoadBundles); // 0x22673d0 [Final Native Static Public]

// UAsyncActionLoadPrimaryAssetClassList (/Script/Engine.AsyncActionLoadPrimaryAssetClassList)
    UAsyncActionLoadPrimaryAssetClassList* AsyncLoadPrimaryAssetClassList(UObject* WorldContextObject, const TArray<FPrimaryAssetId>& PrimaryAssetList, const TArray<FName>& LoadBundles); // 0x2267270 [Final Native Static Public]

// UAsyncActionChangePrimaryAssetBundles (/Script/Engine.AsyncActionChangePrimaryAssetBundles)
    UAsyncActionChangePrimaryAssetBundles* AsyncChangeBundleStateForPrimaryAssetList(UObject* WorldContextObject, const TArray<FPrimaryAssetId>& PrimaryAssetList, const TArray<FName>& AddBundles, const TArray<FName>& RemoveBundles); // 0x2266e40 [Final Native Static Public]
    UAsyncActionChangePrimaryAssetBundles* AsyncChangeBundleStateForMatchingPrimaryAssets(UObject* WorldContextObject, const TArray<FName>& NewBundles, const TArray<FName>& OldBundles); // 0x2266ce0 [Final Native Static Public]

// UAtmosphericFogComponent (/Script/Engine.AtmosphericFogComponent)
    void StartPrecompute(); // 0x7c83a0 [Final Native Public]
    void SetSunMultiplier(float NewSunMultiplier); // 0x2268b30 [Final Native Public]
    void SetStartDistance(float NewStartDistance); // 0x22689e0 [Final Native Public]
    void SetPrecomputeParams(float DensityHeight, int32 MaxScatteringOrder, int32 InscatterAltitudeSampleNum); // 0x22686b0 [Final Native Public]
    void SetFogMultiplier(float NewFogMultiplier); // 0x2268350 [Final Native Public]
    void SetDistanceScale(float NewDistanceScale); // 0x2268200 [Final Native Public]
    void SetDistanceOffset(float NewDistanceOffset); // 0x2268180 [Final Native Public]
    void SetDensityOffset(float NewDensityOffset); // 0x2268100 [Final Native Public]
    void SetDensityMultiplier(float NewDensityMultiplier); // 0x2268080 [Final Native Public]
    void SetDefaultLightColor(const FLinearColor& NewLightColor); // 0x2268000 [Final Native Public]
    void SetDefaultBrightness(float NewBrightness); // 0x2267f80 [Final Native Public]
    void SetAltitudeScale(float NewAltitudeScale); // 0x2267e30 [Final Native Public]
    void DisableSunDisk(bool NewSunDisk); // 0x2267690 [Final Native Public]
    void DisableGroundScattering(bool NewGroundScattering); // 0x2267600 [Final Native Public]

// AAudioVolume (/Script/Engine.AudioVolume)
    void SetReverbSettings(FReverbSettings& NewReverbSettings); // 0x226c9c0 [Final Native Public]
    void SetPriority(float NewPriority); // 0x226c940 [Final Native Public]
    void SetInteriorSettings(FInteriorSettings& NewInteriorSettings); // 0x226c8a0 [Final Native Public]
    void SetEnabled(bool bNewEnabled); // 0x226c810 [Final Native Public]
    void OnRep_bEnabled(); // 0x226c720 [Final Native Private]

// UAutoDestroySubsystem (/Script/Engine.AutoDestroySubsystem)
    void OnActorEndPlay(AActor* Actor, const EEndPlayReason& EndPlayReason); // 0x226c660 [Final Native Private]

// UAvoidanceManager (/Script/Engine.AvoidanceManager)
    bool RegisterMovementComponent(UMovementComponent* MovementComp, float AvoidanceWeight); // 0x226c740 [Final Native Public]
    int32 GetObjectCount(); // 0x226c630 [Final Native Public]
    int32 GetNewAvoidanceUID(); // 0x226c600 [Final Native Public]
    FVector GetAvoidanceVelocityForComponent(UMovementComponent* MovementComp); // 0x226c560 [Final Native Public]

// UBillboardComponent (/Script/Engine.BillboardComponent)
    void SetUV(int32 NewU, int32 NewUL, int32 NewV, int32 NewVL); // 0x226cc80 [Native Public]
    void SetSpriteAndUV(UTexture2D* NewSprite, int32 NewU, int32 NewUL, int32 NewV, int32 NewVL); // 0x226cb00 [Native Public]
    void SetSprite(UTexture2D* NewSprite); // 0x226ca70 [Native Public]

// UBlueprintMapLibrary (/Script/Engine.BlueprintMapLibrary)
    void SetMapPropertyByName(UObject* Object, const FName& PropertyName, TMap<int32, int32>& Value); // 0x2274510 [Final Native Static Public]
    void Map_Values(TMap<int32, int32>& TargetMap, const TArray<int32>& Values); // 0x2273910 [Final Native Static Public]
    bool Map_Remove(TMap<int32, int32>& TargetMap, const int32& Key); // 0x2273760 [Final Native Static Public]
    int32 Map_Length(TMap<int32, int32>& TargetMap); // 0x22736b0 [Final Native Static Public]
    void Map_Keys(TMap<int32, int32>& TargetMap, const TArray<int32>& Keys); // 0x22735b0 [Final Native Static Public]
    bool Map_Find(TMap<int32, int32>& TargetMap, const int32& Key, const int32& Value); // 0x2273320 [Final Native Static Public]
    bool Map_Contains(TMap<int32, int32>& TargetMap, const int32& Key); // 0x2273170 [Final Native Static Public]
    void Map_Clear(TMap<int32, int32>& TargetMap); // 0x22730d0 [Final Native Static Public]
    void Map_Add(TMap<int32, int32>& TargetMap, const int32& Key, const int32& Value); // 0x2272e60 [Final Native Static Public]

// UBlueprintPathsLibrary (/Script/Engine.BlueprintPathsLibrary)
    FString VideoCaptureDir(); // 0x2274a70 [Final Native Static Public]
    void ValidatePath(const FString& InPath, const bool& bDidSucceed, FText& OutReason); // 0x2274900 [Final Native Static Public]
    void Split(const FString& InPath, const FString& PathPart, const FString& FilenamePart, const FString& ExtensionPart); // 0x2274740 [Final Native Static Public]
    FString SourceConfigDir(); // 0x2273c70 [Final Native Static Public]
    bool ShouldSaveToUserDir(); // 0x2274710 [Final Native Static Public]
    FString ShaderWorkingDir(); // 0x2274690 [Final Native Static Public]
    void SetProjectFilePath(const FString& NewGameProjectFilePath); // 0x2274600 [Final Native Static Public]
    FString SetExtension(const FString& InPath, const FString& InNewExtension); // 0x22743e0 [Final Native Static Public]
    FString ScreenShotDir(); // 0x2274360 [Final Native Static Public]
    FString SandboxesDir(); // 0x22742e0 [Final Native Static Public]
    FString RootDir(); // 0x2274260 [Final Native Static Public]
    void RemoveDuplicateSlashes(const FString& InPath, const FString& OutPath); // 0x2274170 [Final Native Static Public]
    FString ProjectUserDir(); // 0x22740f0 [Final Native Static Public]
    FString ProjectSavedDir(); // 0x2274070 [Final Native Static Public]
    FString ProjectPluginsDir(); // 0x2273ff0 [Final Native Static Public]
    FString ProjectPersistentDownloadDir(); // 0x2273f70 [Final Native Static Public]
    FString ProjectModsDir(); // 0x2273ef0 [Final Native Static Public]
    FString ProjectLogDir(); // 0x2273e70 [Final Native Static Public]
    FString ProjectIntermediateDir(); // 0x2273df0 [Final Native Static Public]
    FString ProjectDir(); // 0x2273d70 [Final Native Static Public]
    FString ProjectContentDir(); // 0x2273cf0 [Final Native Static Public]
    FString ProjectConfigDir(); // 0x2273c70 [Final Native Static Public]
    FString ProfilingDir(); // 0x2273bf0 [Final Native Static Public]
    void NormalizeFilename(const FString& InPath, const FString& OutPath); // 0x2273b00 [Final Native Static Public]
    void NormalizeDirectoryName(const FString& InPath, const FString& OutPath); // 0x2273a10 [Final Native Static Public]
    FString MakeValidFileName(const FString& inString, const FString& InReplacementChar); // 0x2272d30 [Final Native Static Public]
    void MakeStandardFilename(const FString& InPath, const FString& OutPath); // 0x2272c40 [Final Native Static Public]
    void MakePlatformFilename(const FString& InPath, const FString& OutPath); // 0x2272b50 [Final Native Static Public]
    bool MakePathRelativeTo(const FString& InPath, const FString& InRelativeTo, const FString& OutPath); // 0x2272a00 [Final Native Static Public]
    FString LaunchDir(); // 0x2272980 [Final Native Static Public]
    bool IsSamePath(const FString& PathA, const FString& PathB); // 0x2272890 [Final Native Static Public]
    bool IsRestrictedPath(const FString& InPath); // 0x22727f0 [Final Native Static Public]
    bool IsRelative(const FString& InPath); // 0x2272750 [Final Native Static Public]
    bool IsProjectFilePathSet(); // 0x2272720 [Final Native Static Public]
    bool IsDrive(const FString& InPath); // 0x2272680 [Final Native Static Public]
    bool HasProjectPersistentDownloadDir(); // 0x2272650 [Final Native Static Public]
    TArray<FString> GetToolTipLocalizationPaths(); // 0x2272610 [Final Native Static Public]
    TArray<FString> GetRestrictedFolderNames(); // 0x22725d0 [Final Native Static Public]
    FString GetRelativePathToRoot(); // 0x2272590 [Final Native Static Public]
    TArray<FString> GetPropertyNameLocalizationPaths(); // 0x2272550 [Final Native Static Public]
    FString GetProjectFilePath(); // 0x22724d0 [Final Native Static Public]
    FString GetPath(const FString& InPath); // 0x22723f0 [Final Native Static Public]
    FString GetInvalidFileSystemChars(); // 0x2272370 [Final Native Static Public]
    TArray<FString> GetGameLocalizationPaths(); // 0x2272330 [Final Native Static Public]
    FString GetExtension(const FString& InPath, bool bIncludeDot); // 0x2272210 [Final Native Static Public]
    TArray<FString> GetEngineLocalizationPaths(); // 0x22721d0 [Final Native Static Public]
    TArray<FString> GetEditorLocalizationPaths(); // 0x2272190 [Final Native Static Public]
    FString GetCleanFilename(const FString& InPath); // 0x22720b0 [Final Native Static Public]
    FString GetBaseFilename(const FString& InPath, bool bRemovePath); // 0x2271f90 [Final Native Static Public]
    FString GeneratedConfigDir(); // 0x2271f10 [Final Native Static Public]
    FString GameUserDeveloperDir(); // 0x2271e90 [Final Native Static Public]
    FString GameSourceDir(); // 0x2271e10 [Final Native Static Public]
    FString GameDevelopersDir(); // 0x2271d90 [Final Native Static Public]
    FString GameAgnosticSavedDir(); // 0x22718f0 [Final Native Static Public]
    bool FileExists(const FString& InPath); // 0x2271cf0 [Final Native Static Public]
    FString FeaturePackDir(); // 0x2271c70 [Final Native Static Public]
    FString EnterprisePluginsDir(); // 0x2271bf0 [Final Native Static Public]
    FString EnterpriseFeaturePackDir(); // 0x2271b70 [Final Native Static Public]
    FString EnterpriseDir(); // 0x2271af0 [Final Native Static Public]
    FString EngineVersionAgnosticUserDir(); // 0x2271a70 [Final Native Static Public]
    FString EngineUserDir(); // 0x22719f0 [Final Native Static Public]
    FString EngineSourceDir(); // 0x2271970 [Final Native Static Public]
    FString EngineSavedDir(); // 0x22718f0 [Final Native Static Public]
    FString EnginePluginsDir(); // 0x2271870 [Final Native Static Public]
    FString EngineIntermediateDir(); // 0x22717f0 [Final Native Static Public]
    FString EngineDir(); // 0x2271770 [Final Native Static Public]
    FString EngineContentDir(); // 0x22716f0 [Final Native Static Public]
    FString EngineConfigDir(); // 0x2271670 [Final Native Static Public]
    bool DirectoryExists(const FString& InPath); // 0x22715d0 [Final Native Static Public]
    FString DiffDir(); // 0x2271550 [Final Native Static Public]
    FString CreateTempFilename(const FString& Path, const FString& Prefix, const FString& Extension); // 0x22713d0 [Final Native Static Public]
    FString ConvertToSandboxPath(const FString& InPath, const FString& InSandboxName); // 0x22712a0 [Final Native Static Public]
    FString ConvertRelativePathToFull(const FString& InPath, const FString& InBasePath); // 0x2271170 [Final Native Static Public]
    FString ConvertFromSandboxPath(const FString& InPath, const FString& InSandboxName); // 0x2271040 [Final Native Static Public]
    FString Combine(const TArray<FString>& InPaths); // 0x2270f30 [Final Native Static Public]
    bool CollapseRelativeDirectories(const FString& InPath, const FString& OutPath); // 0x2270e30 [Final Native Static Public]
    FString CloudDir(); // 0x2270db0 [Final Native Static Public]
    FString ChangeExtension(const FString& InPath, const FString& InNewExtension); // 0x2270c80 [Final Native Static Public]
    FString BugItDir(); // 0x2270c00 [Final Native Static Public]
    FString AutomationTransientDir(); // 0x2270b80 [Final Native Static Public]
    FString AutomationLogDir(); // 0x2270b00 [Final Native Static Public]
    FString AutomationDir(); // 0x2270a80 [Final Native Static Public]

// UBlueprintPlatformLibrary (/Script/Engine.BlueprintPlatformLibrary)
    int32 ScheduleLocalNotificationFromNow(int32 inSecondsFromNow, FText& Title, FText& Body, FText& Action, const FString& ActivationEvent); // 0x2277380 [Final Native Static Public]
    void ScheduleLocalNotificationBadgeFromNow(int32 inSecondsFromNow, const FString& ActivationEvent); // 0x22772b0 [Final Native Static Public]
    int32 ScheduleLocalNotificationBadgeAtTime(const FDateTime& FireDateTime, bool LocalTime, const FString& ActivationEvent); // 0x2277180 [Final Native Static Public]
    int32 ScheduleLocalNotificationAtTime(const FDateTime& FireDateTime, bool LocalTime, FText& Title, FText& Body, FText& Action, const FString& ActivationEvent); // 0x2276ea0 [Final Native Static Public]
    void GetLaunchNotification(const bool& NotificationLaunchedApp, const FString& ActivationEvent, const int32& FireDate); // 0x2276cc0 [Final Native Static Public]
    EScreenOrientation GetDeviceOrientation(); // 0x2276c90 [Final Native Static Public]
    void ClearAllLocalNotifications(); // 0x2276c70 [Final Native Static Public]
    void CancelLocalNotificationById(int32 NotificationId); // 0x2276c00 [Final Native Static Public]
    void CancelLocalNotification(const FString& ActivationEvent); // 0x2276b70 [Final Native Static Public]

// UBlueprintSetLibrary (/Script/Engine.BlueprintSetLibrary)
    void SetSetPropertyByName(UObject* Object, const FName& PropertyName, TSet<int32>& Value); // 0x22776f0 [Final Native Static Public]
    void Set_Union(TSet<int32>& A, TSet<int32>& B, TSet<int32>& Result); // 0x2278410 [Final Native Static Public]
    void Set_ToArray(TSet<int32>& A, const TArray<int32>& Result); // 0x2278310 [Final Native Static Public]
    void Set_RemoveItems(TSet<int32>& TargetSet, const TArray<int32>& Items); // 0x2278210 [Final Native Static Public]
    bool Set_Remove(TSet<int32>& TargetSet, const int32& Item); // 0x2278060 [Final Native Static Public]
    int32 Set_Length(TSet<int32>& TargetSet); // 0x2277fb0 [Final Native Static Public]
    void Set_Intersection(TSet<int32>& A, TSet<int32>& B, TSet<int32>& Result); // 0x2277e40 [Final Native Static Public]
    void Set_Difference(TSet<int32>& A, TSet<int32>& B, TSet<int32>& Result); // 0x2277cd0 [Final Native Static Public]
    bool Set_Contains(TSet<int32>& TargetSet, const int32& ItemToFind); // 0x2277b20 [Final Native Static Public]
    void Set_Clear(TSet<int32>& TargetSet); // 0x2277a80 [Final Native Static Public]
    void Set_AddItems(TSet<int32>& TargetSet, const TArray<int32>& NewItems); // 0x2277980 [Final Native Static Public]
    void Set_Add(TSet<int32>& TargetSet, const int32& NewItem); // 0x22777e0 [Final Native Static Public]

// UBoxComponent (/Script/Engine.BoxComponent)
    void SetBoxExtent(const FVector& InBoxExtent, bool bUpdateOverlaps); // 0x2277610 [Final Native Public]
    FVector GetUnscaledBoxExtent(); // 0x2276e70 [Final Native Public]
    FVector GetScaledBoxExtent(); // 0x2276e00 [Final Native Public]

// UCameraAnimInst (/Script/Engine.CameraAnimInst)
    void Stop(bool bImmediate); // 0x227bbf0 [Final Native Public]
    void SetScale(float NewDuration); // 0x227bae0 [Final Native Public]
    void SetDuration(float NewDuration); // 0x227b760 [Final Native Public]

// UCameraModifier (/Script/Engine.CameraModifier)
    bool IsDisabled(); // 0x15b1e90 [Native Public]
    AActor* GetViewTarget(); // 0x19f8940 [Native Public]
    void EnableModifier(); // 0x227b360 [Native Public]
    void DisableModifier(bool bImmediate); // 0x227b2d0 [Native Public]
    void BlueprintModifyPostProcess(float DeltaTime, const float& PostProcessBlendWeight, FPostProcessSettings& PostProcessSettings); // 0xb30850 [Event Public]
    void BlueprintModifyCamera(float DeltaTime, const FVector& ViewLocation, const FRotator& ViewRotation, float FOV, const FVector& NewViewLocation, const FRotator& NewViewRotation, const float& NewFOV); // 0xb30850 [Event Public]

// UCameraShake (/Script/Engine.CameraShake)
    void ReceiveStopShake(bool bImmediately); // 0xb30850 [Event Public]
    void ReceivePlayShake(float Scale); // 0xb30850 [Event Public]
    bool ReceiveIsFinished(); // 0x7c7e80 [Native Event Public]
    void BlueprintUpdateCameraShake(float DeltaTime, float Alpha, FMinimalViewInfo& POV, FMinimalViewInfo& ModifiedPOV); // 0xb30850 [Event Public]

// UCameraShakeSourceComponent (/Script/Engine.CameraShakeSourceComponent)
    void StopAllCameraShakes(bool bImmediately); // 0x2284010 [Final Native Public]
    void PlayCameraShake(TSubclassOf<UCameraShake> InCameraShake); // 0x22828f0 [Final Native Public]
    void Play(); // 0x22827c0 [Final Native Public]
    float GetAttenuationFactor(const FVector& Location); // 0x2280530 [Final Native Public]

// UCanvas (/Script/Engine.Canvas)
    FVector2D K2_TextSize(UFont* RenderFont, const FString& RenderText, const FVector2D& Scale); // 0x2282340 [Final Native Public]
    FVector2D K2_StrLen(UFont* RenderFont, const FString& RenderText); // 0x2282260 [Final Native Public]
    FVector K2_Project(const FVector& WorldLocation); // 0x22821b0 [Final Native Public]
    void K2_DrawTriangle(UTexture* RenderTexture, const TArray<FCanvasUVTri>& Triangles); // 0x2282090 [Final Native Public]
    void K2_DrawTexture(UTexture* RenderTexture, const FVector2D& ScreenPosition, const FVector2D& ScreenSize, const FVector2D& CoordinatePosition, const FVector2D& CoordinateSize, const FLinearColor& RenderColor, const EBlendMode& BlendMode, float Rotation, const FVector2D& PivotPoint); // 0x2281e10 [Final Native Public]
    void K2_DrawText(UFont* RenderFont, const FString& RenderText, const FVector2D& ScreenPosition, const FVector2D& Scale, const FLinearColor& RenderColor, float Kerning, const FLinearColor& ShadowColor, const FVector2D& ShadowOffset, bool bCentreX, bool bCentreY, bool bOutlined, const FLinearColor& OutlineColor); // 0x2281a90 [Final Native Public]
    void K2_DrawPolygon(UTexture* RenderTexture, const FVector2D& ScreenPosition, const FVector2D& Radius, int32 NumberOfSides, const FLinearColor& RenderColor); // 0x2281900 [Final Native Public]
    void K2_DrawMaterialTriangle(UMaterialInterface* RenderMaterial, const TArray<FCanvasUVTri>& Triangles); // 0x22817e0 [Final Native Public]
    void K2_DrawMaterial(UMaterialInterface* RenderMaterial, const FVector2D& ScreenPosition, const FVector2D& ScreenSize, const FVector2D& CoordinatePosition, const FVector2D& CoordinateSize, float Rotation, const FVector2D& PivotPoint); // 0x22815c0 [Final Native Public]
    void K2_DrawLine(const FVector2D& ScreenPositionA, const FVector2D& ScreenPositionB, float Thickness, const FLinearColor& RenderColor); // 0x2281470 [Final Native Public]
    void K2_DrawBox(const FVector2D& ScreenPosition, const FVector2D& ScreenSize, float Thickness, const FLinearColor& RenderColor); // 0x2281320 [Final Native Public]
    void K2_DrawBorder(UTexture* BorderTexture, UTexture* BackgroundTexture, UTexture* LeftBorderTexture, UTexture* RightBorderTexture, UTexture* TopBorderTexture, UTexture* BottomBorderTexture, const FVector2D& ScreenPosition, const FVector2D& ScreenSize, const FVector2D& CoordinatePosition, const FVector2D& CoordinateSize, const FLinearColor& RenderColor, const FVector2D& BorderScale, const FVector2D& BackgroundScale, float Rotation, const FVector2D& PivotPoint, const FVector2D& CornerSize); // 0x2280ee0 [Final Native Public]
    void K2_Deproject(const FVector2D& ScreenPosition, const FVector& WorldOrigin, const FVector& WorldDirection); // 0x2280dc0 [Final Native Public]

// UCanvasRenderTarget2D (/Script/Engine.CanvasRenderTarget2D)
    void UpdateResource(); // 0x22841e0 [Native Public]
    void ReceiveUpdate(UCanvas* Canvas, int32 Width, int32 Height); // 0xb30850 [Event Public]
    void GetSize(const int32& Width, const int32& Height); // 0x22809b0 [Final Native Public]
    UCanvasRenderTarget2D* CreateCanvasRenderTarget2D(UObject* WorldContextObject, TSubclassOf<UCanvasRenderTarget2D> CanvasRenderTarget2DClass, int32 Width, int32 Height); // 0x2280340 [Final Native Static Public]

// UCapsuleComponent (/Script/Engine.CapsuleComponent)
    void SetCapsuleSize(float InRadius, float InHalfHeight, bool bUpdateOverlaps); // 0x2283f00 [Final Native Public]
    void SetCapsuleRadius(float Radius, bool bUpdateOverlaps); // 0x2283e30 [Final Native Public]
    void SetCapsuleHalfHeight(float HalfHeight, bool bUpdateOverlaps); // 0x2283d60 [Final Native Public]
    void GetUnscaledCapsuleSize_WithoutHemisphere(const float& OutRadius, const float& OutHalfHeightWithoutHemisphere); // 0x2280bf0 [Final Native Public]
    void GetUnscaledCapsuleSize(const float& OutRadius, const float& OutHalfHeight); // 0x2280b00 [Final Native Public]
    float GetUnscaledCapsuleRadius(); // 0x2280ae0 [Final Native Public]
    float GetUnscaledCapsuleHalfHeight_WithoutHemisphere(); // 0x2280ab0 [Final Native Public]
    float GetUnscaledCapsuleHalfHeight(); // 0x2280a90 [Final Native Public]
    float GetShapeScale(); // 0x2280970 [Final Native Public]
    void GetScaledCapsuleSize_WithoutHemisphere(const float& OutRadius, const float& OutHalfHeightWithoutHemisphere); // 0x2280850 [Final Native Public]
    void GetScaledCapsuleSize(const float& OutRadius, const float& OutHalfHeight); // 0x2280740 [Final Native Public]
    float GetScaledCapsuleRadius(); // 0x2280700 [Final Native Public]
    float GetScaledCapsuleHalfHeight_WithoutHemisphere(); // 0x22806b0 [Final Native Public]
    float GetScaledCapsuleHalfHeight(); // 0x2280680 [Final Native Public]

// UMovementComponent (/Script/Engine.MovementComponent)
    void StopMovementImmediately(); // 0x224b130 [Native Public]
    void SnapUpdatedComponentToPlane(); // 0x23406b0 [Native Public]
    void SetUpdatedComponent(USceneComponent* NewUpdatedComponent); // 0x224b860 [Native Public]
    void SetPlaneConstraintOrigin(const FVector& PlaneOrigin); // 0x2340620 [Native Public]
    void SetPlaneConstraintNormal(const FVector& PlaneNormal); // 0x2340590 [Native Public]
    void SetPlaneConstraintFromVectors(const FVector& Forward, const FVector& Up); // 0x23404b0 [Native Public]
    void SetPlaneConstraintEnabled(bool bEnabled); // 0x2340420 [Native Public]
    void SetPlaneConstraintAxisSetting(const EPlaneConstraintAxisSetting& NewAxisSetting); // 0x23403a0 [Native Public]
    void PhysicsVolumeChanged(APhysicsVolume* NewVolume); // 0x23402a0 [Native Public]
    bool K2_MoveUpdatedComponent(const FVector& Delta, const FRotator& NewRotation, FHitResult& OutHit, bool bSweep, bool bTeleport); // 0x233fdf0 [Final Native Public]
    float K2_GetModifiedMaxSpeed(); // 0x233fdb0 [Native Public]
    float K2_GetMaxSpeedModifier(); // 0x233fd70 [Native Public]
    bool IsExceedingMaxSpeed(float MaxSpeed); // 0x233fce0 [Native Public]
    FVector GetPlaneConstraintOrigin(); // 0x233fca0 [Final Native Public]
    FVector GetPlaneConstraintNormal(); // 0x233fc60 [Final Native Public]
    EPlaneConstraintAxisSetting GetPlaneConstraintAxisSetting(); // 0x233fc40 [Final Native Public]
    APhysicsVolume* GetPhysicsVolume(); // 0x233fc10 [Native Public]
    float GetMaxSpeed(); // 0x233fbd0 [Native Public]
    float GetGravityZ(); // 0x233fb90 [Native Public]
    FVector ConstrainNormalToPlane(const FVector& Normal); // 0x233fae0 [Native Public]
    FVector ConstrainLocationToPlane(const FVector& Location); // 0x233fa30 [Native Public]
    FVector ConstrainDirectionToPlane(const FVector& Direction); // 0x233f980 [Native Public]

// UNavMovementComponent (/Script/Engine.NavMovementComponent)
    void StopMovementKeepPathing(); // 0x2343a20 [Final Native Public]
    void StopActiveMovement(); // 0x2343a00 [Native Public]
    bool IsSwimming(); // 0x2343830 [Native Public]
    bool IsMovingOnGround(); // 0x22859a0 [Native Public]
    bool IsFlying(); // 0x2343800 [Native Public]
    bool IsFalling(); // 0x23437d0 [Native Public]
    bool IsCrouching(); // 0x2267d80 [Native Public]

// UPawnMovementComponent (/Script/Engine.PawnMovementComponent)
    FVector K2_GetInputVector(); // 0x23557e0 [Final Native Public]
    bool IsMoveInputIgnored(); // 0x2355850 [Native Public]
    FVector GetPendingInputVector(); // 0x23557e0 [Final Native Public]
    APawn* GetPawnOwner(); // 0x23557b0 [Final Native Public]
    FVector GetLastInputVector(); // 0x2355770 [Final Native Public]
    FVector ConsumeInputVector(); // 0x2355500 [Native Public]
    void AddInputVector(const FVector& WorldVector, bool bForce); // 0x23550a0 [Native Public]

// UCharacterMovementComponent (/Script/Engine.CharacterMovementComponent)
    void SetWalkableFloorZ(float InWalkableFloorZ); // 0x22862a0 [Final Native Public]
    void SetWalkableFloorAngle(float InWalkableFloorAngle); // 0x2286220 [Final Native Public]
    void SetMovementMode(const EMovementMode& NewMovementMode, uint8 NewCustomMode); // 0x2286160 [Native Public]
    void SetGroupsToIgnoreMask(const FNavAvoidanceMask& GroupMask); // 0x22860d0 [Final Native Public]
    void SetGroupsToIgnore(int32 GroupFlags); // 0x2286050 [Final Native Public]
    void SetGroupsToAvoidMask(const FNavAvoidanceMask& GroupMask); // 0x2285fc0 [Final Native Public]
    void SetGroupsToAvoid(int32 GroupFlags); // 0x2285f40 [Final Native Public]
    void SetAvoidanceGroupMask(const FNavAvoidanceMask& GroupMask); // 0x2285eb0 [Final Native Public]
    void SetAvoidanceGroup(int32 GroupFlags); // 0x2285e30 [Final Native Public]
    void SetAvoidanceEnabled(bool bEnable); // 0x2285da0 [Final Native Public]
    float K2_GetWalkableFloorZ(); // 0x2285d70 [Final Native Public]
    float K2_GetWalkableFloorAngle(); // 0x2285d40 [Final Native Public]
    float K2_GetModifiedMaxAcceleration(); // 0x2285d00 [Native Public]
    void K2_FindFloor(const FVector& CapsuleLocation, FFindFloorResult& FloorResult); // 0x2285bc0 [Native Public]
    void K2_ComputeFloorDist(const FVector& CapsuleLocation, float LineDistance, float SweepDistance, float SweepRadius, FFindFloorResult& FloorResult); // 0x22859d0 [Native Public]
    bool IsWalking(); // 0x22859a0 [Final Native Public]
    bool IsWalkable(FHitResult& Hit); // 0x22858d0 [Native Public]
    float GetValidPerchRadius(); // 0x22858a0 [Final Native Public]
    float GetPerchRadiusThreshold(); // 0x2285870 [Final Native Public]
    UPrimitiveComponent* GetMovementBase(); // 0x2285840 [Final Native Public]
    float GetMinAnalogSpeed(); // 0x2285800 [Native Public]
    float GetMaxJumpHeightWithJumpTime(); // 0x22857c0 [Native Public]
    float GetMaxJumpHeight(); // 0x2285780 [Native Public]
    float GetMaxBrakingDeceleration(); // 0x2285740 [Native Public]
    float GetMaxAcceleration(); // 0x2285700 [Native Public]
    FVector GetLastUpdateVelocity(); // 0x22856d0 [Final Native Public]
    FRotator GetLastUpdateRotation(); // 0x2285680 [Final Native Public]
    FVector GetLastUpdateLocation(); // 0x2285650 [Final Native Public]
    FVector GetImpartedMovementBaseVelocity(); // 0x2285610 [Native Public]
    FVector GetCurrentAcceleration(); // 0x22855d0 [Final Native Public]
    ACharacter* GetCharacterOwner(); // 0x22855b0 [Final Native Public]
    float GetAnalogInputModifier(); // 0x2285580 [Final Native Public]
    void DisableMovement(); // 0x2285560 [Native Public]
    void ClearAccumulatedForces(); // 0x2285540 [Native Public]
    void CapsuleTouched(UPrimitiveComponent* OverlappedComp, AActor* Other, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x2285350 [Native Protected]
    void CalcVelocity(float DeltaTime, float Friction, bool bFluid, float BrakingDeceleration); // 0x22851f0 [Native Public]
    void AddImpulse(const FVector& Impulse, bool bVelocityChange); // 0x2285110 [Native Public]
    void AddForce(const FVector& Force); // 0x2285080 [Native Public]

// UCheatManager (/Script/Engine.CheatManager)
    void Walk(); // 0x15b1d90 [Native Public]
    void ViewSelf(); // 0x228a6e0 [Native Public]
    void ViewPlayer(const FString& S); // 0x228a640 [Native Public]
    void ViewClass(TSubclassOf<AActor> DesiredClass); // 0x228a5b0 [Native Public]
    void ViewActor(const FName& ActorName); // 0x228a520 [Native Public]
    void UpdateSafeArea(); // 0x228a500 [Final Native Public]
    void ToggleServerStatReplicatorUpdateStatNet(); // 0x228a4e0 [Final Native Public]
    void ToggleServerStatReplicatorClientOverwrite(); // 0x228a4c0 [Final Native Public]
    void ToggleDebugCamera(); // 0x228a4a0 [Native Public]
    void ToggleAILogging(); // 0x228a480 [Native Public]
    void TestCollisionDistance(); // 0x228a460 [Native Public]
    void Teleport(); // 0x228a440 [Native Public]
    void Summon(const FString& ClassName); // 0x228a3a0 [Native Public]
    void StreamLevelOut(const FName& PackageName); // 0x224b260 [Native Public]
    void StreamLevelIn(const FName& PackageName); // 0x2247690 [Native Public]
    void SpawnServerStatReplicator(); // 0x228a380 [Final Native Public]
    void Slomo(float NewTimeDilation); // 0x228a300 [Native Public]
    void SetWorldOrigin(); // 0x228a2e0 [Final Native Public]
    void SetMouseSensitivityToDefault(); // 0x228a2c0 [Native Public]
    void ServerToggleAILogging(); // 0x228a1e0 [Native Event Public]
    void ReceiveInitCheatManager(); // 0xb30850 [Event Public]
    void ReceiveEndPlay(); // 0xb30850 [Event Public]
    void PlayersOnly(); // 0x228a1c0 [Native Public]
    void OnlyLoadLevel(const FName& PackageName); // 0x2247720 [Native Public]
    void LogLoc(); // 0x228a1a0 [Native Public]
    void InvertMouse(); // 0x228a180 [Native Public]
    void God(); // 0x228a160 [Native Public]
    void Ghost(); // 0x227b360 [Native Public]
    void FreezeFrame(float Delay); // 0x228a0e0 [Native Public]
    void Fly(); // 0x1b31c70 [Native Public]
    void FlushLog(); // 0x228a0c0 [Native Public]
    void EnableDebugCamera(); // 0x228a0a0 [Native Protected]
    void DumpVoiceMutingState(); // 0x228a080 [Native Public]
    void DumpPartyState(); // 0x228a060 [Native Public]
    void DumpOnlineSessionState(); // 0x228a040 [Native Public]
    void DumpChatState(); // 0x228a020 [Native Public]
    void DisableDebugCamera(); // 0x228a000 [Native Protected]
    void DestroyTarget(); // 0x2289fe0 [Native Public]
    void DestroyServerStatReplicator(); // 0x2289fc0 [Final Native Public]
    void DestroyPawns(TSubclassOf<APawn> aClass); // 0x2289f30 [Native Public]
    void DestroyAllPawnsExceptTarget(); // 0x2289f10 [Native Public]
    void DestroyAll(TSubclassOf<AActor> aClass); // 0x2289e80 [Native Public]
    void DebugCapsuleSweepSize(float HalfHeight, float Radius); // 0x2289db0 [Native Public]
    void DebugCapsuleSweepPawn(); // 0x2289d90 [Native Public]
    void DebugCapsuleSweepComplex(bool bTraceComplex); // 0x2289d00 [Native Public]
    void DebugCapsuleSweepClear(); // 0x2289ce0 [Native Public]
    void DebugCapsuleSweepChannel(const ECollisionChannel& Channel); // 0x2289c60 [Native Public]
    void DebugCapsuleSweepCapture(); // 0x2289c40 [Native Public]
    void DebugCapsuleSweep(); // 0x2289c20 [Native Public]
    void DamageTarget(float DamageAmount); // 0x2289ba0 [Native Public]
    void CheatScript(const FString& ScriptName); // 0x2289ac0 [Final Native Public]
    void ChangeSize(float F); // 0x2289a40 [Native Public]
    void BugItStringCreator(const FVector& ViewLocation, const FRotator& ViewRotation, const FString& GoString, const FString& LocString); // 0x2289880 [Native Public]
    void BugItGo(float X, float Y, float Z, float Pitch, float Yaw, float Roll); // 0x22896b0 [Native Public]
    void BugIt(const FString& ScreenShotDescription); // 0x2289610 [Native Public]

// UChildActorComponent (/Script/Engine.ChildActorComponent)
    void SetChildActorClass(TSubclassOf<AActor> InClass); // 0x228a230 [Final Native Public]

// UGameViewportClient (/Script/Engine.GameViewportClient)
    void SSSwapControllers(); // 0x15b1f10 [Native Public]
    void ShowTitleSafeArea(); // 0x15b1f30 [Native Public]
    void SetConsoleTarget(int32 PlayerIndex); // 0x22b5460 [Native Public]

// UCurveBase (/Script/Engine.CurveBase)
    void GetValueRange(const float& MinValue, const float& MaxValue); // 0x228e0a0 [Final Native Public]
    void GetTimeRange(const float& MinTime, const float& MaxTime); // 0x228dfc0 [Final Native Public]

// UCurveFloat (/Script/Engine.CurveFloat)
    float GetFloatValue(float InTime); // 0x228de90 [Final Native Public]

// UCurveLinearColor (/Script/Engine.CurveLinearColor)
    FLinearColor GetLinearColorValue(float InTime); // 0x228df20 [Native Public]
    FLinearColor GetClampedLinearColorValue(float InTime); // 0x228db40 [Native Public]

// UTexture2D (/Script/Engine.Texture2D)
    int32 Blueprint_GetSizeY(); // 0x23a7880 [Final Native Public]
    int32 Blueprint_GetSizeX(); // 0x23a7850 [Final Native Public]

// UCurveLinearColorAtlas (/Script/Engine.CurveLinearColorAtlas)
    bool GetCurvePosition(UCurveLinearColor* InCurve, const float& Position); // 0x228dc20 [Final Native Public]

// ICurveSourceInterface (/Script/Engine.CurveSourceInterface)
    float GetCurveValue(const FName& CurveName); // 0x228dd00 [Native Event Public]
    void GetCurves(const TArray<FNamedCurveValue>& OutValues); // 0x228dda0 [Native Event Public]
    FName GetBindingName(); // 0x228db00 [Native Event Public]

// UCurveVector (/Script/Engine.CurveVector)
    FVector GetVectorValue(float InTime); // 0x228e180 [Final Native Public]

// UDataTableFunctionLibrary (/Script/Engine.DataTableFunctionLibrary)
    void GetDataTableRowNames(UDataTable* Table, const TArray<FName>& OutRowNames); // 0x22920f0 [Final Native Static Public]
    bool GetDataTableRowFromName(UDataTable* Table, const FName& RowName, FTableRowBase& OutRow); // 0x2291d70 [Final Native Static Public]
    TArray<FString> GetDataTableColumnAsString(UDataTable* DataTable, const FName& PropertyName); // 0x2291c10 [Final Native Static Public]
    void EvaluateCurveTableRow(UCurveTable* CurveTable, const FName& RowName, float InXY, const EEvaluateCurveTableResult& OutResult, const float& OutXY, const FString& ContextString); // 0x2291a20 [Final Native Static Public]
    bool DoesDataTableRowExist(UDataTable* Table, const FName& RowName); // 0x2291960 [Final Native Static Public]

// ADebugCameraController (/Script/Engine.DebugCameraController)
    void ToggleDisplay(); // 0x2292990 [Final Native Public]
    void ShowDebugSelectedInfo(); // 0x2292970 [Native Public]
    void SetPawnMovementSpeedScale(float NewSpeedScale); // 0x2292870 [Final Native Public]
    void ReceiveOnDeactivate(APlayerController* RestoredPC); // 0xb30850 [Event Public]
    void ReceiveOnActorSelected(AActor* NewSelectedActor, const FVector& SelectHitLocation, const FVector& SelectHitNormal, FHitResult& Hit); // 0xb30850 [Event Protected]
    void ReceiveOnActivate(APlayerController* OriginalPC); // 0xb30850 [Event Public]
    AActor* GetSelectedActor(); // 0x22922f0 [Final Native Public]

// AHUD (/Script/Engine.HUD)
    void ShowHUD(); // 0x22a34f0 [Native Public]
    void ShowDebugToggleSubCategory(const FName& Category); // 0x22badd0 [Final Native Public]
    void ShowDebugForReticleTargetToggle(TSubclassOf<AActor> DesiredClass); // 0x22bad50 [Final Native Public]
    void ShowDebug(const FName& DebugType); // 0x22bacc0 [Native Public]
    void RemoveDebugText(AActor* SrcActor, bool bLeaveDurationText); // 0x22bab30 [Final Native Event Public]
    void RemoveAllDebugStrings(); // 0x22bab10 [Final Native Event Public]
    void ReceiveHitBoxRelease(const FName& BoxName); // 0xb30850 [Event Public]
    void ReceiveHitBoxEndCursorOver(const FName& BoxName); // 0xb30850 [Event Public]
    void ReceiveHitBoxClick(const FName& BoxName); // 0xb30850 [Event Public]
    void ReceiveHitBoxBeginCursorOver(const FName& BoxName); // 0xb30850 [Event Public]
    void ReceiveDrawHUD(int32 SizeX, int32 SizeY); // 0xb30850 [Event Public]
    FVector Project(const FVector& Location); // 0x22ba690 [Final Native Public]
    void PreviousDebugTarget(); // 0x22b51c0 [Native Public]
    void NextDebugTarget(); // 0x5e87a0 [Native Public]
    void GetTextSize(const FString& Text, const float& OutWidth, const float& OutHeight, UFont* Font, float Scale); // 0x22b9bb0 [Final Native Public]
    APlayerController* GetOwningPlayerController(); // 0x22b9b80 [Final Native Public]
    APawn* GetOwningPawn(); // 0x22b9b50 [Final Native Public]
    void GetActorsInSelectionRectangle(TSubclassOf<AActor> ClassFilter, const FVector2D& FirstPoint, const FVector2D& SecondPoint, const TArray<AActor*>& OutActors, bool bIncludeNonCollidingComponents, bool bActorMustBeFullyEnclosed); // 0x22b9940 [Final Native Public]
    void DrawTextureSimple(UTexture* Texture, float ScreenX, float ScreenY, float Scale, bool bScalePosition); // 0x22b97b0 [Final Native Public]
    void DrawTexture(UTexture* Texture, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float TextureU, float TextureV, float TextureUWidth, float TextureVHeight, const FLinearColor& TintColor, const EBlendMode& BlendMode, float Scale, bool bScalePosition, float Rotation, const FVector2D& RotPivot); // 0x22b9390 [Final Native Public]
    void DrawText(const FString& Text, const FLinearColor& TextColor, float ScreenX, float ScreenY, UFont* Font, float Scale, bool bScalePosition); // 0x22b9170 [Final Native Public]
    void DrawRect(const FLinearColor& RectColor, float ScreenX, float ScreenY, float ScreenW, float ScreenH); // 0x22b8fc0 [Final Native Public]
    void DrawMaterialTriangle(UMaterialInterface* Material, const FVector2D& V0_Pos, const FVector2D& V1_Pos, const FVector2D& V2_Pos, const FVector2D& V0_UV, const FVector2D& V1_UV, const FVector2D& V2_UV, const FLinearColor& V0_Color, const FLinearColor& V1_Color, const FLinearColor& V2_Color); // 0x22b8d00 [Final Native Public]
    void DrawMaterialSimple(UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float Scale, bool bScalePosition); // 0x22b8b00 [Final Native Public]
    void DrawMaterial(UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float MaterialU, float MaterialV, float MaterialUWidth, float MaterialVHeight, float Scale, bool bScalePosition, float Rotation, const FVector2D& RotPivot); // 0x22b8770 [Final Native Public]
    void DrawLine(float StartScreenX, float StartScreenY, float EndScreenX, float EndScreenY, const FLinearColor& LineColor, float LineThickness); // 0x22b8590 [Final Native Public]
    void Deproject(float ScreenX, float ScreenY, const FVector& WorldPosition, const FVector& WorldDirection); // 0x22b8420 [Final Native Public]
    void AddHitBox(const FVector2D& Position, const FVector2D& Size, const FName& InName, bool bConsumesInput, int32 Priority); // 0x22b8110 [Final Native Public]
    void AddDebugText(const FString& DebugText, AActor* SrcActor, float Duration, const FVector& Offset, const FVector& DesiredOffset, const FColor& TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, UFont* InFont, float FontScale, bool bDrawShadow); // 0x22b7d90 [Final Native Event Public]

// ADecalActor (/Script/Engine.DecalActor)
    void SetDecalMaterial(UMaterialInterface* NewDecalMaterial); // 0x2292520 [Final Native Public]
    UMaterialInterface* GetDecalMaterial(); // 0x22921d0 [Final Native Public]
    UMaterialInstanceDynamic* CreateDynamicMaterialInstance(); // 0x2291900 [Native Public]

// UDecalComponent (/Script/Engine.DecalComponent)
    void SetSortOrder(int32 Value); // 0x22928f0 [Final Native Public]
    void SetFadeScreenSize(float NewFadeScreenSize); // 0x22927f0 [Final Native Public]
    void SetFadeOut(float StartDelay, float Duration, bool DestroyOwnerAfterFade); // 0x22926e0 [Final Native Public]
    void SetFadeIn(float StartDelay, float Duaration); // 0x2292620 [Final Native Public]
    void SetDecalMaterial(UMaterialInterface* NewDecalMaterial); // 0x22925a0 [Final Native Public]
    float GetFadeStartDelay(); // 0x22922c0 [Final Native Public]
    float GetFadeInStartDelay(); // 0x2292290 [Final Native Public]
    float GetFadeInDuration(); // 0x2292260 [Final Native Public]
    float GetFadeDuration(); // 0x2292230 [Final Native Public]
    UMaterialInterface* GetDecalMaterial(); // 0x2292200 [Final Native Public]
    UMaterialInstanceDynamic* CreateDynamicMaterialInstance(); // 0x2291930 [Native Public]

// ADefaultPawn (/Script/Engine.DefaultPawn)
    void TurnAtRate(float Rate); // 0x22929b0 [Native Public]
    void MoveUp_World(float Val); // 0x22924a0 [Native Public]
    void MoveRight(float Val); // 0x2292420 [Native Public]
    void MoveForward(float Val); // 0x22923a0 [Native Public]
    void LookUpAtRate(float Rate); // 0x2292320 [Native Public]

// ALight (/Script/Engine.Light)
    void ToggleEnabled(); // 0x2324c80 [Final Native Public]
    void SetLightFunctionScale(const FVector& NewLightFunctionScale); // 0x2324510 [Final Native Public]
    void SetLightFunctionMaterial(UMaterialInterface* NewLightFunctionMaterial); // 0x2324410 [Final Native Public]
    void SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance); // 0x2324310 [Final Native Public]
    void SetLightColor(const FLinearColor& NewLightColor); // 0x2324140 [Final Native Public]
    void SetEnabled(bool bSetEnabled); // 0x2323da0 [Final Native Public]
    void SetCastShadows(bool bNewValue); // 0x23239a0 [Final Native Public]
    void SetBrightness(float NewBrightness); // 0x2323800 [Final Native Public]
    void SetAffectTranslucentLighting(bool bNewValue); // 0x23234f0 [Final Native Public]
    void OnRep_bEnabled(); // 0x22a34f0 [Native Public]
    bool IsEnabled(); // 0x2322df0 [Final Native Public]
    FLinearColor GetLightColor(); // 0x2322d10 [Final Native Public]
    float GetBrightness(); // 0x2322cb0 [Final Native Public]

// ULightComponentBase (/Script/Engine.LightComponentBase)
    void SetSamplesPerPixel(int32 NewValue); // 0x23247d0 [Final Native Public]
    void SetCastVolumetricShadow(bool bNewValue); // 0x2323ac0 [Final Native Public]
    void SetCastShadows(bool bNewValue); // 0x2323a30 [Final Native Public]
    void SetCastRaytracedShadow(bool bNewValue); // 0x2323910 [Final Native Public]
    void SetCastDeepShadow(bool bNewValue); // 0x2323880 [Final Native Public]
    void SetAffectReflection(bool bNewValue); // 0x2323460 [Final Native Public]
    void SetAffectGlobalIllumination(bool bNewValue); // 0x23233d0 [Final Native Public]
    FLinearColor GetLightColor(); // 0x2322d50 [Final Native Public]

// ULightComponent (/Script/Engine.LightComponent)
    void SetVolumetricScatteringIntensity(float NewIntensity); // 0x2324c00 [Final Native Public]
    void SetUseIESBrightness(bool bNewValue); // 0x2324b70 [Final Native Public]
    void SetTransmission(bool bNewValue); // 0x2324ae0 [Final Native Public]
    void SetTemperature(float NewTemperature); // 0x2324a60 [Final Native Public]
    void SetSpecularScale(float NewValue); // 0x23249e0 [Final Native Public]
    void SetShadowSlopeBias(float NewValue); // 0x23248d0 [Final Native Public]
    void SetShadowBias(float NewValue); // 0x2324850 [Final Native Public]
    void SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2); // 0x2324630 [Final Native Public]
    void SetLightFunctionScale(const FVector& NewLightFunctionScale); // 0x23245a0 [Final Native Public]
    void SetLightFunctionMaterial(UMaterialInterface* NewLightFunctionMaterial); // 0x2324490 [Final Native Public]
    void SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance); // 0x2324390 [Final Native Public]
    void SetLightFunctionDisabledBrightness(float NewValue); // 0x2324290 [Final Native Public]
    void SetLightColor(const FLinearColor& NewLightColor, bool bSRGB); // 0x23241c0 [Final Native Public]
    void SetIntensity(float NewIntensity); // 0x2324040 [Final Native Public]
    void SetIndirectLightingIntensity(float NewIntensity); // 0x2323fc0 [Final Native Public]
    void SetIESTexture(UTextureLightProfile* NewValue); // 0x2323f40 [Final Native Public]
    void SetIESBrightnessScale(float NewValue); // 0x2323ec0 [Final Native Public]
    void SetForceCachedShadowsForMovablePrimitives(bool bNewValue); // 0x2323e30 [Final Native Public]
    void SetEnableLightShaftBloom(bool bNewValue); // 0x2323d10 [Final Native Public]
    void SetBloomTint(const FColor& NewValue); // 0x2323790 [Final Native Public]
    void SetBloomThreshold(float NewValue); // 0x2323710 [Final Native Public]
    void SetBloomScale(float NewValue); // 0x2323690 [Final Native Public]
    void SetBloomMaxBrightness(float NewValue); // 0x2323610 [Final Native Public]
    void SetAffectTranslucentLighting(bool bNewValue); // 0x2323580 [Final Native Public]
    void SetAffectDynamicIndirectLighting(bool bNewValue); // 0x2323340 [Final Native Public]

// UDirectionalLightComponent (/Script/Engine.DirectionalLightComponent)
    void SetShadowDistanceFadeoutFraction(float NewValue); // 0x2295e00 [Final Native Public]
    void SetShadowAmount(float NewValue); // 0x2295d80 [Final Native Public]
    void SetOcclusionMaskDarkness(float NewValue); // 0x2295d00 [Final Native Public]
    void SetLightShaftOverrideDirection(const FVector& NewValue); // 0x2295c70 [Final Native Public]
    void SetEnableLightShaftOcclusion(bool bNewValue); // 0x2295be0 [Final Native Public]
    void SetDynamicShadowDistanceStationaryLight(float NewValue); // 0x2295b60 [Final Native Public]
    void SetDynamicShadowDistanceMovableLight(float NewValue); // 0x2295ae0 [Final Native Public]
    void SetDynamicShadowCascades(int32 NewValue); // 0x2295a60 [Final Native Public]
    void SetCascadeTransitionFraction(float NewValue); // 0x22959e0 [Final Native Public]
    void SetCascadeDistributionExponent(float NewValue); // 0x2295960 [Final Native Public]

// USphereComponent (/Script/Engine.SphereComponent)
    void SetSphereRadius(float InSphereRadius, bool bUpdateOverlaps); // 0x239cd50 [Final Native Public]
    float GetUnscaledSphereRadius(); // 0x2280a90 [Final Native Public]
    float GetShapeScale(); // 0x239b230 [Final Native Public]
    float GetScaledSphereRadius(); // 0x239b1e0 [Final Native Public]

// AEmitter (/Script/Engine.Emitter)
    void ToggleActive(); // 0x2298f00 [Final Native Public]
    void SetVectorParameter(const FName& ParameterName, const FVector& Param); // 0x2298e30 [Final Native Public]
    void SetTemplate(UParticleSystem* NewTemplate); // 0x2298da0 [Native Public]
    void SetMaterialParameter(const FName& ParameterName, UMaterialInterface* Param); // 0x2298ce0 [Final Native Public]
    void SetFloatParameter(const FName& ParameterName, float Param); // 0x2298c10 [Final Native Public]
    void SetColorParameter(const FName& ParameterName, const FLinearColor& Param); // 0x2298b40 [Final Native Public]
    void SetActorParameter(const FName& ParameterName, AActor* Param); // 0x2298a80 [Final Native Public]
    void OnRep_bCurrentlyActive(); // 0x2298a60 [Native Public]
    void OnParticleSystemFinished(UParticleSystemComponent* FinishedComponent); // 0x22989d0 [Native Public]
    bool IsActive(); // 0x22989a0 [Final Native Public]
    void Deactivate(); // 0x2298980 [Final Native Public]
    void Activate(); // 0x2298960 [Final Native Public]

// AExponentialHeightFog (/Script/Engine.ExponentialHeightFog)
    void OnRep_bEnabled(); // 0x22a34f0 [Native Public]

// UExponentialHeightFogComponent (/Script/Engine.ExponentialHeightFogComponent)
    void SetVolumetricFogScatteringDistribution(float NewValue); // 0x22a3fc0 [Final Native Public]
    void SetVolumetricFogExtinctionScale(float NewValue); // 0x22a3f40 [Final Native Public]
    void SetVolumetricFogEmissive(const FLinearColor& NewValue); // 0x22a3ec0 [Final Native Public]
    void SetVolumetricFogDistance(float NewValue); // 0x22a3e40 [Final Native Public]
    void SetVolumetricFogAlbedo(const FColor& NewValue); // 0x22a3dd0 [Final Native Public]
    void SetVolumetricFog(bool bNewValue); // 0x22a3d40 [Final Native Public]
    void SetStartDistance(float Value); // 0x22a3cc0 [Final Native Public]
    void SetNonDirectionalInscatteringColorDistance(float Value); // 0x22a3c40 [Final Native Public]
    void SetInscatteringTextureTint(const FLinearColor& Value); // 0x22a3b40 [Final Native Public]
    void SetInscatteringColorCubemapAngle(float Value); // 0x22a3ac0 [Final Native Public]
    void SetInscatteringColorCubemap(UTextureCube* Value); // 0x22a3a40 [Final Native Public]
    void SetFullyDirectionalInscatteringColorDistance(float Value); // 0x22a39c0 [Final Native Public]
    void SetFogMaxOpacity(float Value); // 0x22a38c0 [Final Native Public]
    void SetFogInscatteringColor(const FLinearColor& Value); // 0x22a3840 [Final Native Public]
    void SetFogHeightFalloff(float Value); // 0x2268350 [Final Native Public]
    void SetFogDensity(float Value); // 0x2268b30 [Final Native Public]
    void SetFogCutoffDistance(float Value); // 0x22a37c0 [Final Native Public]
    void SetDirectionalInscatteringStartDistance(float Value); // 0x22a3740 [Final Native Public]
    void SetDirectionalInscatteringExponent(float Value); // 0x22a36c0 [Final Native Public]
    void SetDirectionalInscatteringColor(const FLinearColor& Value); // 0x22a3640 [Final Native Public]

// UExporter (/Script/Engine.Exporter)
    bool ScriptRunAssetExportTask(UAssetExportTask* Task); // 0xb30850 [Event Public]
    bool RunAssetExportTasks(const TArray<UAssetExportTask*>& ExportTasks); // 0x22a3590 [Final Native Static Public]
    bool RunAssetExportTask(UAssetExportTask* Task); // 0x22a3510 [Final Native Static Public]

// UForceFeedbackComponent (/Script/Engine.ForceFeedbackComponent)
    void Stop(); // 0x22a4040 [Native Public]
    void SetIntensityMultiplier(float NewIntensityMultiplier); // 0x22a3bc0 [Final Native Public]
    void SetForceFeedbackEffect(UForceFeedbackEffect* NewForceFeedbackEffect); // 0x22a3940 [Final Native Public]
    void Play(float StartTime); // 0x227b7e0 [Native Public]
    bool BP_GetAttenuationSettingsToApply(FForceFeedbackAttenuationSettings& OutAttenuationSettings); // 0x22a32d0 [Final Native Public]
    void AdjustAttenuation(FForceFeedbackAttenuationSettings& InAttenuationSettings); // 0x22a31d0 [Final Native Public]

// UGameplayStatics (/Script/Engine.GameplayStatics)
    void UnloadStreamLevel(UObject* WorldContextObject, const FName& LevelName, const FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload); // 0x22b2240 [Final Native Static Public]
    bool SuggestProjectileVelocity_CustomArc(UObject* WorldContextObject, const FVector& OutLaunchVelocity, const FVector& StartPos, const FVector& EndPos, float OverrideGravityZ, float ArcParam); // 0x22b2060 [Final Native Static Public]
    UAudioComponent* SpawnSoundAttached(USoundBase* Sound, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bAutoDestroy); // 0x22b1c90 [Final Native Static Public]
    UAudioComponent* SpawnSoundAtLocation(UObject* WorldContextObject, USoundBase* Sound, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bAutoDestroy); // 0x22b19c0 [Final Native Static Public]
    UAudioComponent* SpawnSound2D(UObject* WorldContextObject, USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy); // 0x22b1790 [Final Native Static Public]
    UObject* SpawnObject(TSubclassOf<UObject> ObjectClass, UObject* Outer); // 0x22b16d0 [Final Native Static Public]
    UForceFeedbackComponent* SpawnForceFeedbackAttached(UForceFeedbackEffect* ForceFeedbackEffect, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bStopWhenAttachedToDestroyed, bool bLooping, float IntensityMultiplier, float StartTime, UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy); // 0x22b1370 [Final Native Static Public]
    UForceFeedbackComponent* SpawnForceFeedbackAtLocation(UObject* WorldContextObject, UForceFeedbackEffect* ForceFeedbackEffect, const FVector& Location, const FRotator& Rotation, bool bLooping, float IntensityMultiplier, float StartTime, UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy); // 0x22b10e0 [Final Native Static Public]
    UParticleSystemComponent* SpawnEmitterAttached(UParticleSystem* EmitterTemplate, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const FVector& Scale, const EAttachLocation& LocationType, bool bAutoDestroy, const EPSCPoolMethod& PoolingMethod, bool bAutoActivate); // 0x22b0e00 [Final Native Static Public]
    UParticleSystemComponent* SpawnEmitterAtLocation(UObject* WorldContextObject, UParticleSystem* EmitterTemplate, const FVector& Location, const FRotator& Rotation, const FVector& Scale, bool bAutoDestroy, const EPSCPoolMethod& PoolingMethod, bool bAutoActivateSystem); // 0x22b0ba0 [Final Native Static Public]
    UAudioComponent* SpawnDialogueAttached(UDialogueWave* Dialogue, FDialogueContext& Context, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, bool bAutoDestroy); // 0x22b07e0 [Final Native Static Public]
    UAudioComponent* SpawnDialogueAtLocation(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, bool bAutoDestroy); // 0x22b04f0 [Final Native Static Public]
    UAudioComponent* SpawnDialogue2D(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime, bool bAutoDestroy); // 0x22b02e0 [Final Native Static Public]
    UDecalComponent* SpawnDecalAttached(UMaterialInterface* DecalMaterial, const FVector& DecalSize, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, float LifeSpan); // 0x22afe90 [Final Native Static Public]
    UDecalComponent* SpawnDecalAtLocation(UObject* WorldContextObject, UMaterialInterface* DecalMaterial, const FVector& DecalSize, const FVector& Location, const FRotator& Rotation, float LifeSpan); // 0x22afcb0 [Final Native Static Public]
    void SetWorldOriginLocation(UObject* WorldContextObject, const FIntVector& NewLocation); // 0x22afb50 [Final Native Static Public]
    void SetViewportMouseCaptureMode(UObject* WorldContextObject, const EMouseCaptureMode& MouseCaptureMode); // 0x22afaa0 [Final Native Static Public]
    void SetSubtitlesEnabled(bool bEnabled); // 0x22afa20 [Final Native Static Public]
    void SetSoundMixClassOverride(UObject* WorldContextObject, USoundMix* InSoundMixModifier, USoundClass* InSoundClass, float Volume, float Pitch, float FadeInTime, bool bApplyToChildren); // 0x22af830 [Final Native Static Public]
    void SetSoundClassDistanceScale(UObject* WorldContextObject, USoundClass* SoundClass, float DistanceAttenuationScale, float TimeSec); // 0x22af700 [Final Native Static Public]
    void SetPlayerControllerID(APlayerController* Player, int32 ControllerId); // 0x22af650 [Final Native Static Public]
    void SetMaxAudioChannelsScaled(UObject* WorldContextObject, float MaxChannelCountScale); // 0x22af590 [Final Native Static Public]
    void SetGlobalTimeDilation(UObject* WorldContextObject, float TimeDilation); // 0x22af4d0 [Final Native Static Public]
    void SetGlobalPitchModulation(UObject* WorldContextObject, float PitchModulation, float TimeSec); // 0x22af3e0 [Final Native Static Public]
    void SetGlobalListenerFocusParameters(UObject* WorldContextObject, float FocusAzimuthScale, float NonFocusAzimuthScale, float FocusDistanceScale, float NonFocusDistanceScale, float FocusVolumeScale, float NonFocusVolumeScale, float FocusPriorityScale, float NonFocusPriorityScale); // 0x22af160 [Final Native Static Public]
    bool SetGamePaused(UObject* WorldContextObject, bool bPaused); // 0x22af0a0 [Final Native Static Public]
    void SetForceDisableSplitscreen(UObject* WorldContextObject, bool bDisable); // 0x22aefe0 [Final Native Static Public]
    void SetEnableWorldRendering(UObject* WorldContextObject, bool bEnable); // 0x22aef20 [Final Native Static Public]
    void SetBaseSoundMix(UObject* WorldContextObject, USoundMix* InSoundMix); // 0x22aee70 [Final Native Static Public]
    bool SaveGameToSlot(USaveGame* SaveGameObject, const FString& SlotName, int32 UserIndex); // 0x22aec40 [Final Native Static Public]
    void RemovePlayer(APlayerController* Player, bool bDestroyPawn); // 0x22ae8a0 [Final Native Static Public]
    FVector RebaseZeroOriginOntoLocal(UObject* WorldContextObject, const FVector& WorldLocation); // 0x22ae7c0 [Final Native Static Public]
    FVector RebaseLocalOriginOntoZero(UObject* WorldContextObject, const FVector& WorldLocation); // 0x22ae6e0 [Final Native Static Public]
    void PushSoundMixModifier(UObject* WorldContextObject, USoundMix* InSoundMixModifier); // 0x22ae5d0 [Final Native Static Public]
    bool ProjectWorldToScreen(APlayerController* Player, const FVector& WorldPosition, const FVector2D& ScreenPosition, bool bPlayerViewportRelative); // 0x22ae480 [Final Native Static Public]
    void PrimeSound(USoundBase* InSound); // 0x22ae410 [Final Native Static Public]
    void PopSoundMixModifier(UObject* WorldContextObject, USoundMix* InSoundMixModifier); // 0x22ae360 [Final Native Static Public]
    void PlayWorldCameraShake(UObject* WorldContextObject, TSubclassOf<UCameraShake> Shake, const FVector& Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bOrientShakeTowardsEpicenter); // 0x22ae0b0 [Final Native Static Public]
    void PlaySoundAtLocation(UObject* WorldContextObject, USoundBase* Sound, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, AActor* OwningActor); // 0x22adde0 [Final Native Static Public]
    void PlaySound2D(UObject* WorldContextObject, USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, AActor* OwningActor); // 0x22adbf0 [Final Native Static Public]
    void PlayDialogueAtLocation(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings); // 0x22ad940 [Final Native Static Public]
    void PlayDialogue2D(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime); // 0x22ad770 [Final Native Static Public]
    FString ParseOption(const FString& Options, const FString& Key); // 0x22ad5f0 [Final Native Static Public]
    void OpenLevel(UObject* WorldContextObject, const FName& LevelName, bool bAbsolute, const FString& Options); // 0x22ad460 [Final Native Static Public]
    FHitResult MakeHitResult(bool bBlockingHit, bool bInitialOverlap, float Time, float Distance, const FVector& Location, const FVector& ImpactPoint, const FVector& Normal, const FVector& ImpactNormal, UPhysicalMaterial* PhysMat, AActor* HitActor, UPrimitiveComponent* HitComponent, const FName& HitBoneName, int32 HitItem, int32 FaceIndex, const FVector& TraceStart, const FVector& TraceEnd); // 0x22aceb0 [Final Native Static Public]
    void LoadStreamLevel(UObject* WorldContextObject, const FName& LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const FLatentActionInfo& LatentInfo); // 0x22acd00 [Final Native Static Public]
    USaveGame* LoadGameFromSlot(const FString& SlotName, int32 UserIndex); // 0x22acc20 [Final Native Static Public]
    bool IsSplitscreenForceDisabled(UObject* WorldContextObject); // 0x22acab0 [Final Native Static Public]
    bool IsGamePaused(UObject* WorldContextObject); // 0x22aca30 [Final Native Static Public]
    bool HasOption(const FString& Options, const FString& InKey); // 0x22ac820 [Final Native Static Public]
    bool HasLaunchOption(const FString& OptionToCheck); // 0x22ac720 [Final Native Static Public]
    int32 GrassOverlappingSphereCount(UObject* WorldContextObject, UStaticMesh* StaticMesh, const FVector& CenterPosition, float Radius); // 0x22ac540 [Final Native Static Public]
    FIntVector GetWorldOriginLocation(UObject* WorldContextObject); // 0x22ac4a0 [Final Native Static Public]
    float GetWorldDeltaSeconds(UObject* WorldContextObject); // 0x22ac410 [Final Native Static Public]
    void GetViewProjectionMatrix(const FMinimalViewInfo& DesiredView, const FMatrix& ViewMatrix, const FMatrix& ProjectionMatrix, const FMatrix& ViewProjectionMatrix); // 0x22ac080 [Final Native Static Public]
    EMouseCaptureMode GetViewportMouseCaptureMode(UObject* WorldContextObject); // 0x22ac390 [Final Native Static Public]
    float GetUnpausedTimeSeconds(UObject* WorldContextObject); // 0x22abff0 [Final Native Static Public]
    float GetTimeSeconds(UObject* WorldContextObject); // 0x22abf60 [Final Native Static Public]
    EPhysicalSurface GetSurfaceType(FHitResult& Hit); // 0x22abea0 [Final Native Static Public]
    ULevelStreaming* GetStreamingLevel(UObject* WorldContextObject, const FName& PackageName); // 0x22abde0 [Final Native Static Public]
    float GetRealTimeSeconds(UObject* WorldContextObject); // 0x22abd50 [Final Native Static Public]
    APawn* GetPlayerPawn(UObject* WorldContextObject, int32 PlayerIndex); // 0x22abc90 [Final Native Static Public]
    int32 GetPlayerControllerID(APlayerController* Player); // 0x22abc10 [Final Native Static Public]
    APlayerController* GetPlayerControllerFromID(UObject* WorldContextObject, int32 ControllerId); // 0x22abb50 [Final Native Static Public]
    APlayerController* GetPlayerController(UObject* WorldContextObject, int32 PlayerIndex); // 0x22aba90 [Final Native Static Public]
    ACharacter* GetPlayerCharacter(UObject* WorldContextObject, int32 PlayerIndex); // 0x22ab9d0 [Final Native Static Public]
    APlayerCameraManager* GetPlayerCameraManager(UObject* WorldContextObject, int32 PlayerIndex); // 0x22ab910 [Final Native Static Public]
    FString GetPlatformName(); // 0x22ab890 [Final Native Static Public]
    TSubclassOf<UObject> GetObjectClass(UObject* Object); // 0x22ab810 [Final Native Static Public]
    int32 GetMaxAudioChannelCount(UObject* WorldContextObject); // 0x22ab730 [Final Native Static Public]
    void GetKeyValue(const FString& Pair, const FString& Key, const FString& Value); // 0x22ab5b0 [Final Native Static Public]
    int32 GetIntOption(const FString& Options, const FString& Key, int32 DefaultValue); // 0x22ab480 [Final Native Static Public]
    float GetGlobalTimeDilation(UObject* WorldContextObject); // 0x22ab3f0 [Final Native Static Public]
    AGameStateBase* GetGameState(UObject* WorldContextObject); // 0x22ab370 [Final Native Static Public]
    AGameModeBase* GetGameMode(UObject* WorldContextObject); // 0x22ab2f0 [Final Native Static Public]
    UGameInstance* GetGameInstance(UObject* WorldContextObject); // 0x22ab270 [Final Native Static Public]
    bool GetEnableWorldRendering(UObject* WorldContextObject); // 0x22ab1f0 [Final Native Static Public]
    UReverbEffect* GetCurrentReverbEffect(UObject* WorldContextObject); // 0x22ab0d0 [Final Native Static Public]
    FString GetCurrentLevelName(UObject* WorldContextObject, bool bRemovePrefixString); // 0x22aafc0 [Final Native Static Public]
    bool GetClosestListenerLocation(UObject* WorldContextObject, const FVector& Location, float MaximumRange, bool bAllowAttenuationOverride, const FVector& ListenerPosition); // 0x22aae00 [Final Native Static Public]
    float GetAudioTimeSeconds(UObject* WorldContextObject); // 0x22aad70 [Final Native Static Public]
    void GetAllActorsWithTag(UObject* WorldContextObject, const FName& Tag, const TArray<AActor*>& OutActors); // 0x22aac50 [Final Native Static Public]
    void GetAllActorsWithInterface(UObject* WorldContextObject, TSubclassOf<IInterface> Interface, const TArray<AActor*>& OutActors); // 0x22aab30 [Final Native Static Public]
    void GetAllActorsOfClassWithTag(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, const FName& Tag, const TArray<AActor*>& OutActors); // 0x22aa9e0 [Final Native Static Public]
    void GetAllActorsOfClass(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, const TArray<AActor*>& OutActors); // 0x22aa8c0 [Final Native Static Public]
    AActor* GetActorOfClass(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass); // 0x22aa800 [Final Native Static Public]
    void GetActorArrayBounds(const TArray<AActor*>& Actors, bool bOnlyCollidingComponents, const FVector& Center, const FVector& BoxExtent); // 0x22aa670 [Final Native Static Public]
    FVector GetActorArrayAverageLocation(const TArray<AActor*>& Actors); // 0x22aa5b0 [Final Native Static Public]
    void GetAccurateRealTime(UObject* WorldContextObject, const int32& Seconds, const float& PartialSeconds); // 0x22aa490 [Final Native Static Public]
    void FlushLevelStreaming(UObject* WorldContextObject); // 0x22aa420 [Final Native Static Public]
    AActor* FinishSpawningActor(AActor* Actor, FTransform& SpawnTransform); // 0x22aa300 [Final Native Static Public]
    bool FindCollisionUV(FHitResult& Hit, int32 UVChannel, const FVector2D& UV); // 0x22aa0c0 [Final Native Static Public]
    void EnableLiveStreaming(bool Enable); // 0x22aa020 [Final Native Static Public]
    bool DoesSaveGameExist(const FString& SlotName, int32 UserIndex); // 0x22a9f50 [Final Native Static Public]
    bool DeprojectScreenToWorld(APlayerController* Player, const FVector2D& ScreenPosition, const FVector& WorldPosition, const FVector& WorldDirection); // 0x22a9de0 [Final Native Static Public]
    bool DeleteGameInSlot(const FString& SlotName, int32 UserIndex); // 0x22a9d10 [Final Native Static Public]
    void DeactivateReverbEffect(UObject* WorldContextObject, const FName& TagName); // 0x22a9c60 [Final Native Static Public]
    UAudioComponent* CreateSound2D(UObject* WorldContextObject, USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy); // 0x22a9a30 [Final Native Static Public]
    USaveGame* CreateSaveGameObject(TSubclassOf<USaveGame> SaveGameClass); // 0x22a99b0 [Final Native Static Public]
    APlayerController* CreatePlayer(UObject* WorldContextObject, int32 ControllerId, bool bSpawnPlayerController); // 0x22a98c0 [Final Native Static Public]
    void ClearSoundMixModifiers(UObject* WorldContextObject); // 0x22a9850 [Final Native Static Public]
    void ClearSoundMixClassOverride(UObject* WorldContextObject, USoundMix* InSoundMixModifier, USoundClass* InSoundClass, float FadeOutTime); // 0x22a9710 [Final Native Static Public]
    void CancelAsyncLoading(); // 0x22a9530 [Final Native Static Public]
    void BreakHitResult(FHitResult& Hit, const bool& bBlockingHit, const bool& bInitialOverlap, const float& Time, const float& Distance, const FVector& Location, const FVector& ImpactPoint, const FVector& Normal, const FVector& ImpactNormal, const UPhysicalMaterial*& PhysMat, const AActor*& HitActor, const UPrimitiveComponent*& HitComponent, const FName& HitBoneName, const int32& HitItem, const int32& FaceIndex, const FVector& TraceStart, const FVector& TraceEnd); // 0x22a8e60 [Final Native Static Public]
    bool BlueprintSuggestProjectileVelocity(UObject* WorldContextObject, const FVector& TossVelocity, const FVector& StartLocation, const FVector& EndLocation, float LaunchSpeed, float OverrideGravityZ, const ESuggestProjVelocityTraceOption& TraceOption, float CollisionRadius, bool bFavorHighArc, bool bDrawDebug); // 0x22a7f10 [Final Native Static Public]
    bool Blueprint_PredictProjectilePath_ByTraceChannel(UObject* WorldContextObject, FHitResult& OutHit, const TArray<FVector>& OutPathPositions, const FVector& OutLastTraceDestination, const FVector& StartPos, const FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, const ECollisionChannel& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ); // 0x22a8950 [Final Native Static Public]
    bool Blueprint_PredictProjectilePath_ByObjectType(UObject* WorldContextObject, FHitResult& OutHit, const TArray<FVector>& OutPathPositions, const FVector& OutLastTraceDestination, const FVector& StartPos, const FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ); // 0x22a8420 [Final Native Static Public]
    bool Blueprint_PredictProjectilePath_Advanced(UObject* WorldContextObject, FPredictProjectilePathParams& PredictParams, FPredictProjectilePathResult& PredictResult); // 0x22a8200 [Final Native Static Public]
    AActor* BeginSpawningActorFromClass(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, FTransform& SpawnTransform, bool bNoCollisionFail, AActor* Owner); // 0x22a7d10 [Final Native Static Public]
    AActor* BeginSpawningActorFromBlueprint(UObject* WorldContextObject, UBlueprint* Blueprint, FTransform& SpawnTransform, bool bNoCollisionFail); // 0x22a7b70 [Final Native Static Public]
    AActor* BeginDeferredActorSpawnFromClass(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, FTransform& SpawnTransform, const ESpawnActorCollisionHandlingMethod& CollisionHandlingOverride, AActor* Owner); // 0x22a7980 [Final Native Static Public]
    bool AreSubtitlesEnabled(); // 0x22a7950 [Final Native Static Public]
    bool AreAnyListenersWithinRange(UObject* WorldContextObject, const FVector& Location, float MaximumRange); // 0x22a7840 [Final Native Static Public]
    bool ApplyRadialDamageWithFalloff(UObject* WorldContextObject, float BaseDamage, float MinimumDamage, const FVector& Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, TSubclassOf<UDamageType> DamageTypeClass, const TArray<AActor*>& IgnoreActors, AActor* DamageCauser, AController* InstigatedByController, const ECollisionChannel& DamagePreventionChannel); // 0x22a74d0 [Final Native Static Public]
    bool ApplyRadialDamage(UObject* WorldContextObject, float BaseDamage, const FVector& Origin, float DamageRadius, TSubclassOf<UDamageType> DamageTypeClass, const TArray<AActor*>& IgnoreActors, AActor* DamageCauser, AController* InstigatedByController, bool bDoFullDamage, const ECollisionChannel& DamagePreventionChannel); // 0x22a71e0 [Final Native Static Public]
    float ApplyPointDamage(AActor* DamagedActor, float BaseDamage, const FVector& HitFromDirection, FHitResult& HitInfo, AController* EventInstigator, AActor* DamageCauser, TSubclassOf<UDamageType> DamageTypeClass); // 0x22a6fa0 [Final Native Static Public]
    float ApplyDamage(AActor* DamagedActor, float BaseDamage, AController* EventInstigator, AActor* DamageCauser, TSubclassOf<UDamageType> DamageTypeClass); // 0x22a6e20 [Final Native Static Public]
    void ActivateReverbEffect(UObject* WorldContextObject, UReverbEffect* ReverbEffect, const FName& TagName, float Priority, float Volume, float FadeTime); // 0x22a6c70 [Final Native Static Public]

// UGameUserSettings (/Script/Engine.GameUserSettings)
    void ValidateSettings(); // 0x15b1d90 [Native Public]
    bool SupportsHDRDisplayOutput(); // 0x22b5d20 [Native Public]
    void SetVSyncEnabled(bool bEnable); // 0x22b5b90 [Final Native Public]
    void SetVisualEffectQuality(int32 Value); // 0x22b5ca0 [Final Native Public]
    void SetViewDistanceQuality(int32 Value); // 0x22b5c20 [Final Native Public]
    void SetToDefaults(); // 0x19e65a0 [Native Public]
    void SetTextureQuality(int32 Value); // 0x22b5b10 [Final Native Public]
    void SetShadowQuality(int32 Value); // 0x22b5a90 [Final Native Public]
    void SetShadingQuality(int32 Value); // 0x22b5a10 [Final Native Public]
    void SetScreenResolution(const FIntPoint& Resolution); // 0x22b5990 [Final Native Public]
    void SetResolutionScaleValueEx(float NewScaleValue); // 0x22b5910 [Final Native Public]
    void SetResolutionScaleValue(int32 NewScaleValue); // 0x22b5890 [Final Native Public]
    void SetResolutionScaleNormalized(float NewScaleNormalized); // 0x22b5810 [Final Native Public]
    void SetPostProcessingQuality(int32 Value); // 0x22b5790 [Final Native Public]
    void SetOverallScalabilityLevel(int32 Value); // 0x22b5700 [Native Public]
    void SetFullscreenMode(const EWindowMode& InFullscreenMode); // 0x22b5680 [Final Native Public]
    void SetFrameRateLimit(float NewLimit); // 0x22b5600 [Final Native Public]
    void SetFoliageQuality(int32 Value); // 0x22b5580 [Final Native Public]
    void SetDynamicResolutionEnabled(bool bEnable); // 0x22b54f0 [Final Native Public]
    void SetBenchmarkFallbackValues(); // 0x22b5440 [Final Native Public]
    void SetAudioQualityLevel(int32 QualityLevel); // 0x22b53c0 [Final Native Public]
    void SetAntiAliasingQuality(int32 Value); // 0x22b5340 [Final Native Public]
    void SaveSettings(); // 0x228a160 [Native Public]
    void RunHardwareBenchmark(int32 WorkScale, float CPUMultiplier, float GPUMultiplier); // 0x22b5240 [Native Public]
    void RevertVideoMode(); // 0x22b5220 [Final Native Public]
    void ResetToCurrentSettings(); // 0x22b5200 [Native Public]
    void LoadSettings(bool bForceReload); // 0x22b5110 [Native Public]
    bool IsVSyncEnabled(); // 0x22b50e0 [Final Native Public]
    bool IsVSyncDirty(); // 0x22b50b0 [Final Native Public]
    bool IsScreenResolutionDirty(); // 0x22b5080 [Final Native Public]
    bool IsHDREnabled(); // 0x22b5050 [Final Native Public]
    bool IsFullscreenModeDirty(); // 0x22b5020 [Final Native Public]
    bool IsDynamicResolutionEnabled(); // 0x22b4ff0 [Final Native Public]
    bool IsDynamicResolutionDirty(); // 0x22b4fc0 [Final Native Public]
    bool IsDirty(); // 0x22b4f90 [Native Public]
    int32 GetVisualEffectQuality(); // 0x22b4f00 [Final Native Public]
    int32 GetViewDistanceQuality(); // 0x22b4ed0 [Final Native Public]
    int32 GetTextureQuality(); // 0x22b4ea0 [Final Native Public]
    int32 GetSyncInterval(); // 0x22b4e70 [Final Native Static Public]
    int32 GetShadowQuality(); // 0x22b4e40 [Final Native Public]
    int32 GetShadingQuality(); // 0x22b4e10 [Final Native Public]
    FIntPoint GetScreenResolution(); // 0x22b4d90 [Final Native Public]
    float GetResolutionScaleNormalized(); // 0x22b4d60 [Final Native Public]
    void GetResolutionScaleInformationEx(const float& CurrentScaleNormalized, const float& CurrentScaleValue, const float& MinScaleValue, const float& MaxScaleValue); // 0x22b4bc0 [Final Native Public]
    void GetResolutionScaleInformation(const float& CurrentScaleNormalized, const int32& CurrentScaleValue, const int32& MinScaleValue, const int32& MaxScaleValue); // 0x22b4a20 [Final Native Public]
    float GetRecommendedResolutionScale(); // 0x22b49e0 [Native Public]
    EWindowMode GetPreferredFullscreenMode(); // 0x22b49b0 [Final Native Public]
    int32 GetPostProcessingQuality(); // 0x22b4980 [Final Native Public]
    int32 GetOverallScalabilityLevel(); // 0x22b4810 [Native Public]
    FIntPoint GetLastConfirmedScreenResolution(); // 0x22b47d0 [Final Native Public]
    EWindowMode GetLastConfirmedFullscreenMode(); // 0x22b47a0 [Final Native Public]
    UGameUserSettings* GetGameUserSettings(); // 0x22b4770 [Final Native Static Public]
    EWindowMode GetFullscreenMode(); // 0x22b4740 [Final Native Public]
    float GetFrameRateLimit(); // 0x22b4710 [Final Native Public]
    int32 GetFramePace(); // 0x22b46e0 [Final Native Static Public]
    int32 GetFoliageQuality(); // 0x22b46b0 [Final Native Public]
    FIntPoint GetDesktopResolution(); // 0x22b4670 [Final Native Public]
    FIntPoint GetDefaultWindowPosition(); // 0x22b4630 [Final Native Static Public]
    EWindowMode GetDefaultWindowMode(); // 0x22b4600 [Final Native Static Public]
    float GetDefaultResolutionScale(); // 0x22b45c0 [Native Public]
    FIntPoint GetDefaultResolution(); // 0x22b4580 [Final Native Static Public]
    int32 GetCurrentHDRDisplayNits(); // 0x22b4550 [Final Native Public]
    int32 GetAudioQualityLevel(); // 0x1857610 [Final Native Public]
    int32 GetAntiAliasingQuality(); // 0x6f89f0 [Final Native Public]
    void EnableHDRDisplayOutput(bool bEnable, int32 DisplayNits); // 0x22b4490 [Final Native Public]
    void ConfirmVideoMode(); // 0x15b1ef0 [Native Public]
    void ApplySettings(bool bCheckForCommandLineOverrides); // 0x22b4400 [Native Public]
    void ApplyResolutionSettings(bool bCheckForCommandLineOverrides); // 0x22b4370 [Final Native Public]
    void ApplyNonResolutionSettings(); // 0x15b1f30 [Native Public]
    void ApplyHardwareBenchmarkResults(); // 0x228a1c0 [Native Public]

// ASpotLight (/Script/Engine.SpotLight)
    void SetOuterConeAngle(float NewOuterConeAngle); // 0x23a0c90 [Final Native Public]
    void SetInnerConeAngle(float NewInnerConeAngle); // 0x23a0b90 [Final Native Public]

// UHealthSnapshotBlueprintLibrary (/Script/Engine.HealthSnapshotBlueprintLibrary)
    void StopPerformanceSnapshots(); // 0x22bae70 [Final Native Static Public]
    void StartPerformanceSnapshots(); // 0x22bae50 [Final Native Static Public]
    void LogPerformanceSnapshot(const FString& SnapshotTitle, bool bResetStats); // 0x22ba080 [Final Native Static Public]

// UImportanceSamplingLibrary (/Script/Engine.ImportanceSamplingLibrary)
    float RandomSobolFloat(int32 Index, int32 Dimension, float Seed); // 0x22baa10 [Final Native Static Public]
    FVector RandomSobolCell3D(int32 Index, int32 NumCells, const FVector& Cell, const FVector& Seed); // 0x22ba880 [Final Native Static Public]
    FVector2D RandomSobolCell2D(int32 Index, int32 NumCells, const FVector2D& Cell, const FVector2D& Seed); // 0x22ba740 [Final Native Static Public]
    float NextSobolFloat(int32 Index, int32 Dimension, float PreviousValue); // 0x22ba590 [Final Native Static Public]
    FVector NextSobolCell3D(int32 Index, int32 NumCells, const FVector& PreviousValue); // 0x22ba470 [Final Native Static Public]
    FVector2D NextSobolCell2D(int32 Index, int32 NumCells, const FVector2D& PreviousValue); // 0x22ba370 [Final Native Static Public]
    FImportanceTexture MakeImportanceTexture(UTexture2D* Texture, const EImportanceWeight& WeightingFunc); // 0x22ba1a0 [Final Native Static Public]
    void ImportanceSample(FImportanceTexture& Texture, const FVector2D& Rand, int32 Samples, float Intensity, const FVector2D& SamplePosition, const FLinearColor& SampleColor, const float& SampleIntensity, const float& SampleSize); // 0x22b9d90 [Final Native Static Public]
    void BreakImportanceTexture(FImportanceTexture& ImportanceTexture, const UTexture2D*& Texture, const EImportanceWeight& WeightingFunc); // 0x22b82a0 [Final Native Static Public]

// UInputComponent (/Script/Engine.InputComponent)
    bool WasControllerKeyJustReleased(const FKey& Key); // 0x22bfe30 [Final Native Private]
    bool WasControllerKeyJustPressed(const FKey& Key); // 0x22bfe30 [Final Native Private]
    bool IsControllerKeyDown(const FKey& Key); // 0x22bfe30 [Final Native Private]
    void GetTouchState(int32 FingerIndex, const float& LocationX, const float& LocationY, const bool& bIsCurrentlyPressed); // 0x22bfcb0 [Final Native Private]
    FVector GetControllerVectorKeyState(const FKey& Key); // 0x22bf750 [Final Native Private]
    void GetControllerMouseDelta(const float& DeltaX, const float& DeltaY); // 0x22bf670 [Final Native Private]
    float GetControllerKeyTimeDown(const FKey& Key); // 0x22bf460 [Final Native Private]
    void GetControllerAnalogStickState(const EControllerAnalogStick& WhichStick, const float& StickX, const float& StickY); // 0x22bf550 [Final Native Private]
    float GetControllerAnalogKeyState(const FKey& Key); // 0x22bf460 [Final Native Private]

// UInputSettings (/Script/Engine.InputSettings)
    void SaveKeyMappings(); // 0x22c02a0 [Final Native Public]
    void RemoveAxisMapping(FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // 0x22c0090 [Final Native Public]
    void RemoveActionMapping(FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // 0x22bff20 [Final Native Public]
    UInputSettings* GetInputSettings(); // 0x22bf850 [Final Native Static Public]
    void GetAxisNames(const TArray<FName>& AxisNames); // 0x22bf3b0 [Final Native Public]
    void GetAxisMappingByName(const FName& InAxisName, const TArray<FInputAxisKeyMapping>& OutMappings); // 0x22bf280 [Final Native Public]
    void GetActionNames(const TArray<FName>& ActionNames); // 0x22bf1d0 [Final Native Public]
    void GetActionMappingByName(const FName& InActionName, const TArray<FInputActionKeyMapping>& OutMappings); // 0x22bf0a0 [Final Native Public]
    void ForceRebuildKeymaps(); // 0x22bf080 [Final Native Public]
    void AddAxisMapping(FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // 0x22be910 [Final Native Public]
    void AddActionMapping(FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // 0x22be7a0 [Final Native Public]

// UInterpToMovementComponent (/Script/Engine.InterpToMovementComponent)
    void StopSimulating(FHitResult& HitResult); // 0x22c3a50 [Final Native Public]
    void RestartMovement(float InitialDirection); // 0x22c39d0 [Final Native Public]
    void OnInterpToWaitEndDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // 0xb30850 [Public]
    void OnInterpToWaitBeginDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // 0xb30850 [Public]
    void OnInterpToStopDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // 0xb30850 [Public]
    void OnInterpToReverseDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // 0xb30850 [Public]
    void OnInterpToResetDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // 0xb30850 [Public]
    void FinaliseControlPoints(); // 0x22c39b0 [Final Native Public]

// UKismetArrayLibrary (/Script/Engine.KismetArrayLibrary)
    void SetArrayPropertyByName(UObject* Object, const FName& PropertyName, const TArray<int32>& Value); // 0x22c9050 [Final Native Static Public]
    void FilterArray(const TArray<AActor*>& TargetArray, TSubclassOf<AActor> FilterClass, const TArray<AActor*>& FilteredArray); // 0x22c8f00 [Final Native Static Public]
    void Array_Swap(const TArray<int32>& TargetArray, int32 FirstIndex, int32 SecondIndex); // 0x22c8dd0 [Final Native Static Public]
    void Array_Shuffle(const TArray<int32>& TargetArray); // 0x22c8d30 [Final Native Static Public]
    void Array_Set(const TArray<int32>& TargetArray, int32 Index, const int32& Item, bool bSizeToFit); // 0x22c8b10 [Final Native Static Public]
    void Array_Resize(const TArray<int32>& TargetArray, int32 Size); // 0x22c8a20 [Final Native Static Public]
    bool Array_RemoveItem(const TArray<int32>& TargetArray, const int32& Item); // 0x22c8870 [Final Native Static Public]
    void Array_Remove(const TArray<int32>& TargetArray, int32 IndexToRemove); // 0x22c8780 [Final Native Static Public]
    int32 Array_Length(const TArray<int32>& TargetArray); // 0x22c86d0 [Final Native Static Public]
    int32 Array_LastIndex(const TArray<int32>& TargetArray); // 0x22c8620 [Final Native Static Public]
    bool Array_IsValidIndex(const TArray<int32>& TargetArray, int32 IndexToTest); // 0x22c8530 [Final Native Static Public]
    void Array_Insert(const TArray<int32>& TargetArray, const int32& NewItem, int32 Index); // 0x22c8350 [Final Native Static Public]
    bool Array_Identical(const TArray<int32>& ArrayA, const TArray<int32>& ArrayB); // 0x22c8240 [Final Native Static Public]
    void Array_Get(const TArray<int32>& TargetArray, int32 Index, const int32& Item); // 0x22c8050 [Final Native Static Public]
    int32 Array_Find(const TArray<int32>& TargetArray, const int32& ItemToFind); // 0x22c7ea0 [Final Native Static Public]
    bool Array_Contains(const TArray<int32>& TargetArray, const int32& ItemToFind); // 0x22c7ce0 [Final Native Static Public]
    void Array_Clear(const TArray<int32>& TargetArray); // 0x22c7c40 [Final Native Static Public]
    void Array_Append(const TArray<int32>& TargetArray, const TArray<int32>& SourceArray); // 0x22c7b40 [Final Native Static Public]
    int32 Array_AddUnique(const TArray<int32>& TargetArray, const int32& NewItem); // 0x22c7990 [Final Native Static Public]
    int32 Array_Add(const TArray<int32>& TargetArray, const int32& NewItem); // 0x22c77e0 [Final Native Static Public]

// UKismetGuidLibrary (/Script/Engine.KismetGuidLibrary)
    void Parse_StringToGuid(const FString& GuidString, const FGuid& OutGuid, const bool& Success); // 0x22cce90 [Final Native Static Public]
    bool NotEqual_GuidGuid(const FGuid& A, const FGuid& B); // 0x22ccd90 [Final Native Static Public]
    FGuid NewGuid(); // 0x22ccd50 [Final Native Static Public]
    bool IsValid_Guid(const FGuid& InGuid); // 0x22cc200 [Final Native Static Public]
    void Invalidate_Guid(const FGuid& InGuid); // 0x22cc170 [Final Native Static Public]
    bool EqualEqual_GuidGuid(const FGuid& A, const FGuid& B); // 0x22ca640 [Final Native Static Public]
    FString Conv_GuidToString(const FGuid& InGuid); // 0x22ca470 [Final Native Static Public]

// UKismetInputLibrary (/Script/Engine.KismetInputLibrary)
    bool PointerEvent_IsTouchEvent(FPointerEvent& Input); // 0x22cde00 [Final Native Static Public]
    bool PointerEvent_IsMouseButtonDown(FPointerEvent& Input, const FKey& MouseButton); // 0x22cdc30 [Final Native Static Public]
    float PointerEvent_GetWheelDelta(FPointerEvent& Input); // 0x22cdb00 [Final Native Static Public]
    int32 PointerEvent_GetUserIndex(FPointerEvent& Input); // 0x22cd9d0 [Final Native Static Public]
    int32 PointerEvent_GetTouchpadIndex(FPointerEvent& Input); // 0x22cd8a0 [Final Native Static Public]
    FVector2D PointerEvent_GetScreenSpacePosition(FPointerEvent& Input); // 0x22cd760 [Final Native Static Public]
    int32 PointerEvent_GetPointerIndex(FPointerEvent& Input); // 0x22cd630 [Final Native Static Public]
    FVector2D PointerEvent_GetLastScreenSpacePosition(FPointerEvent& Input); // 0x22cd4f0 [Final Native Static Public]
    ESlateGesture PointerEvent_GetGestureType(FPointerEvent& Input); // 0x22cd3c0 [Final Native Static Public]
    FVector2D PointerEvent_GetGestureDelta(FPointerEvent& Input); // 0x22cd280 [Final Native Static Public]
    FKey PointerEvent_GetEffectingButton(FPointerEvent& Input); // 0x22cd110 [Final Native Static Public]
    FVector2D PointerEvent_GetCursorDelta(FPointerEvent& Input); // 0x22ccfd0 [Final Native Static Public]
    bool Key_IsVectorAxis(FKey& Key); // 0x22ccc80 [Final Native Static Public]
    bool Key_IsValid(FKey& Key); // 0x22ccbb0 [Final Native Static Public]
    bool Key_IsMouseButton(FKey& Key); // 0x22ccae0 [Final Native Static Public]
    bool Key_IsModifierKey(FKey& Key); // 0x22cca10 [Final Native Static Public]
    bool Key_IsKeyboardKey(FKey& Key); // 0x22cc940 [Final Native Static Public]
    bool Key_IsGamepadKey(FKey& Key); // 0x22cc870 [Final Native Static Public]
    bool Key_IsFloatAxis(FKey& Key); // 0x22cc7a0 [Final Native Static Public]
    EUINavigation Key_GetNavigationDirectionFromKey(FKeyEvent& InKeyEvent); // 0x22cc6a0 [Final Native Static Public]
    EUINavigation Key_GetNavigationDirectionFromAnalog(FAnalogInputEvent& InAnalogEvent); // 0x22cc590 [Final Native Static Public]
    EUINavigationAction Key_GetNavigationActionFromKey(FKeyEvent& InKeyEvent); // 0x22cc490 [Final Native Static Public]
    EUINavigationAction Key_GetNavigationAction(FKey& InKey); // 0x22cc3c0 [Final Native Static Public]
    FText Key_GetDisplayName(FKey& Key); // 0x22cc2a0 [Final Native Static Public]
    bool InputEvent_IsShiftDown(FInputEvent& Input); // 0x22cc0c0 [Final Native Static Public]
    bool InputEvent_IsRightShiftDown(FInputEvent& Input); // 0x22cc010 [Final Native Static Public]
    bool InputEvent_IsRightControlDown(FInputEvent& Input); // 0x22cbf60 [Final Native Static Public]
    bool InputEvent_IsRightCommandDown(FInputEvent& Input); // 0x22cbeb0 [Final Native Static Public]
    bool InputEvent_IsRightAltDown(FInputEvent& Input); // 0x22cbe00 [Final Native Static Public]
    bool InputEvent_IsRepeat(FInputEvent& Input); // 0x22cbd50 [Final Native Static Public]
    bool InputEvent_IsLeftShiftDown(FInputEvent& Input); // 0x22cbca0 [Final Native Static Public]
    bool InputEvent_IsLeftControlDown(FInputEvent& Input); // 0x22cbbf0 [Final Native Static Public]
    bool InputEvent_IsLeftCommandDown(FInputEvent& Input); // 0x22cbb40 [Final Native Static Public]
    bool InputEvent_IsLeftAltDown(FInputEvent& Input); // 0x22cba90 [Final Native Static Public]
    bool InputEvent_IsControlDown(FInputEvent& Input); // 0x22cb9e0 [Final Native Static Public]
    bool InputEvent_IsCommandDown(FInputEvent& Input); // 0x22cb930 [Final Native Static Public]
    bool InputEvent_IsAltDown(FInputEvent& Input); // 0x22cb880 [Final Native Static Public]
    FText InputChord_GetDisplayName(FInputChord& Key); // 0x22cb730 [Final Native Static Public]
    int32 GetUserIndex(FKeyEvent& Input); // 0x22cb530 [Final Native Static Public]
    FKey GetKey(FKeyEvent& Input); // 0x22cae80 [Final Native Static Public]
    float GetAnalogValue(FAnalogInputEvent& Input); // 0x22caa80 [Final Native Static Public]
    bool EqualEqual_KeyKey(const FKey& A, const FKey& B); // 0x22ca910 [Final Native Static Public]
    bool EqualEqual_InputChordInputChord(const FInputChord& A, const FInputChord& B); // 0x22ca740 [Final Native Static Public]
    void CalibrateTilt(); // 0x22ca390 [Final Native Static Public]

// UKismetInternationalizationLibrary (/Script/Engine.KismetInternationalizationLibrary)
    bool SetCurrentLocale(const FString& Culture, bool SaveToConfig); // 0x22ce2f0 [Final Native Static Public]
    bool SetCurrentLanguageAndLocale(const FString& Culture, bool SaveToConfig); // 0x22ce210 [Final Native Static Public]
    bool SetCurrentLanguage(const FString& Culture, bool SaveToConfig); // 0x22ce130 [Final Native Static Public]
    bool SetCurrentCulture(const FString& Culture, bool SaveToConfig); // 0x22ce050 [Final Native Static Public]
    bool SetCurrentAssetGroupCulture(const FName& AssetGroup, const FString& Culture, bool SaveToConfig); // 0x22cdf30 [Final Native Static Public]
    FString GetSuitableCulture(const TArray<FString>& AvailableCultures, const FString& CultureToMatch, const FString& FallbackCulture); // 0x22cb370 [Final Native Static Public]
    FString GetNativeCulture(const ELocalizedTextSourceCategory& TextCategory); // 0x22cb1c0 [Final Native Static Public]
    TArray<FString> GetLocalizedCultures(bool IncludeGame, bool IncludeEngine, bool IncludeEditor, bool IncludeAdditional); // 0x22cafb0 [Final Native Static Public]
    FString GetCurrentLocale(); // 0x22cae00 [Final Native Static Public]
    FString GetCurrentLanguage(); // 0x22cad80 [Final Native Static Public]
    FString GetCurrentCulture(); // 0x22cad80 [Final Native Static Public]
    FString GetCurrentAssetGroupCulture(const FName& AssetGroup); // 0x22cacb0 [Final Native Static Public]
    FString GetCultureDisplayName(const FString& Culture, bool Localized); // 0x22cab90 [Final Native Static Public]
    void ClearCurrentAssetGroupCulture(const FName& AssetGroup, bool SaveToConfig); // 0x22ca3b0 [Final Native Static Public]

// UKismetMaterialLibrary (/Script/Engine.KismetMaterialLibrary)
    void SetVectorParameterValue(UObject* WorldContextObject, UMaterialParameterCollection* Collection, const FName& ParameterName, const FLinearColor& ParameterValue); // 0x22ce510 [Final Native Static Public]
    void SetScalarParameterValue(UObject* WorldContextObject, UMaterialParameterCollection* Collection, const FName& ParameterName, float ParameterValue); // 0x22ce3d0 [Final Native Static Public]
    FLinearColor GetVectorParameterValue(UObject* WorldContextObject, UMaterialParameterCollection* Collection, const FName& ParameterName); // 0x22cb630 [Final Native Static Public]
    float GetScalarParameterValue(UObject* WorldContextObject, UMaterialParameterCollection* Collection, const FName& ParameterName); // 0x22cb280 [Final Native Static Public]
    UMaterialInstanceDynamic* CreateDynamicMaterialInstance(UObject* WorldContextObject, UMaterialInterface* Parent, const FName& OptionalName); // 0x22ca550 [Final Native Static Public]

// UKismetMathLibrary (/Script/Engine.KismetMathLibrary)
    int32 Xor_IntInt(int32 A, int32 B); // 0x22fd580 [Final Native Static Public]
    int64 Xor_Int64Int64(int64 A, int64 B); // 0x22fd4c0 [Final Native Static Public]
    FVector WeightedMovingAverage_FVector(const FVector& CurrentSample, const FVector& PreviousSample, float Weight); // 0x22fd270 [Final Native Static Public]
    FRotator WeightedMovingAverage_FRotator(const FRotator& CurrentSample, const FRotator& PreviousSample, float Weight); // 0x22fd130 [Final Native Static Public]
    float WeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float Weight); // 0x22fd3b0 [Final Native Static Public]
    float VSizeXYSquared(const FVector& A); // 0x22f8b00 [Final Native Static Public]
    float VSizeXY(const FVector& A); // 0x22f8a70 [Final Native Static Public]
    float VSizeSquared(const FVector& A); // 0x22f89e0 [Final Native Static Public]
    float VSize2DSquared(const FVector2D& A); // 0x22f88c0 [Final Native Static Public]
    float VSize2D(const FVector2D& A); // 0x22f8830 [Final Native Static Public]
    float VSize(const FVector& A); // 0x22f8940 [Final Native Static Public]
    FVector VLerp(const FVector& A, const FVector& B, float Alpha); // 0x22f86f0 [Final Native Static Public]
    FVector VInterpTo_Constant(const FVector& Current, const FVector& Target, float DeltaTime, float InterpSpeed); // 0x22f8570 [Final Native Static Public]
    FVector VInterpTo(const FVector& Current, const FVector& Target, float DeltaTime, float InterpSpeed); // 0x22f83f0 [Final Native Static Public]
    FVector VectorSpringInterp(const FVector& Current, const FVector& Target, FVectorSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass); // 0x22fa450 [Final Native Static Public]
    FVector Vector_Zero(); // 0x22fd100 [Final Native Static Public]
    FVector Vector_Up(); // 0x22fd0d0 [Final Native Static Public]
    void Vector_UnwindEuler(const FVector& A); // 0x22fd050 [Final Native Static Public]
    FVector2D Vector_UnitCartesianToSpherical(const FVector& A); // 0x22fcf70 [Final Native Static Public]
    FVector Vector_ToRadians(const FVector& A); // 0x22fcec0 [Final Native Static Public]
    FVector Vector_ToDegrees(const FVector& A); // 0x22fce10 [Final Native Static Public]
    FVector Vector_SnappedToGrid(const FVector& InVect, float InGridSize); // 0x22fcc50 [Final Native Static Public]
    void Vector_Set(const FVector& A, float X, float Y, float Z); // 0x22fcb00 [Final Native Static Public]
    FVector Vector_Right(); // 0x22fcad0 [Final Native Static Public]
    FVector Vector_Reciprocal(const FVector& A); // 0x22fc9d0 [Final Native Static Public]
    FVector Vector_ProjectOnToNormal(const FVector& V, const FVector& InNormal); // 0x22fc8d0 [Final Native Static Public]
    FVector Vector_One(); // 0x22fc8a0 [Final Native Static Public]
    FVector Vector_NormalUnsafe(const FVector& A); // 0x22fc5c0 [Final Native Static Public]
    void Vector_Normalize(const FVector& A, float Tolerance); // 0x22fc710 [Final Native Static Public]
    FVector Vector_Normal2D(const FVector& A, float Tolerance); // 0x22fc3f0 [Final Native Static Public]
    FVector Vector_MirrorByPlane(const FVector& A, const FPlane& InPlane); // 0x22fc290 [Final Native Static Public]
    FVector Vector_Left(); // 0x22fc260 [Final Native Static Public]
    bool Vector_IsZero(const FVector& A); // 0x22fc1b0 [Final Native Static Public]
    bool Vector_IsUnit(const FVector& A, float SquaredLenthTolerance); // 0x22fc0a0 [Final Native Static Public]
    bool Vector_IsUniform(const FVector& A, float Tolerance); // 0x22fbf80 [Final Native Static Public]
    bool Vector_IsNormal(const FVector& A); // 0x22fbeb0 [Final Native Static Public]
    bool Vector_IsNearlyZero(const FVector& A, float Tolerance); // 0x22fbda0 [Final Native Static Public]
    bool Vector_IsNAN(const FVector& A); // 0x22fbcd0 [Final Native Static Public]
    float Vector_HeadingAngle(const FVector& A); // 0x22fbb80 [Final Native Static Public]
    FVector Vector_GetSignVector(const FVector& A); // 0x22fbab0 [Final Native Static Public]
    FVector Vector_GetProjection(const FVector& A); // 0x22fba10 [Final Native Static Public]
    float Vector_GetAbsMin(const FVector& A); // 0x22fb970 [Final Native Static Public]
    float Vector_GetAbsMax(const FVector& A); // 0x22fb8d0 [Final Native Static Public]
    FVector Vector_GetAbs(const FVector& A); // 0x22fb830 [Final Native Static Public]
    FVector Vector_Forward(); // 0x22fb800 [Final Native Static Public]
    FVector Vector_Down(); // 0x22fb7d0 [Final Native Static Public]
    float Vector_DistanceSquared(const FVector& v1, const FVector& v2); // 0x22fb6f0 [Final Native Static Public]
    float Vector_Distance2DSquared(const FVector& v1, const FVector& v2); // 0x22fb540 [Final Native Static Public]
    float Vector_Distance2D(const FVector& v1, const FVector& v2); // 0x22fb470 [Final Native Static Public]
    float Vector_Distance(const FVector& v1, const FVector& v2); // 0x22fb610 [Final Native Static Public]
    float Vector_CosineAngle2D(const FVector& A, const FVector& B); // 0x22fb270 [Final Native Static Public]
    FVector Vector_ComponentMin(const FVector& A, const FVector& B); // 0x22fb190 [Final Native Static Public]
    FVector Vector_ComponentMax(const FVector& A, const FVector& B); // 0x22fb0b0 [Final Native Static Public]
    FVector Vector_ClampSizeMax2D(const FVector& A, float Max); // 0x22fad10 [Final Native Static Public]
    FVector Vector_ClampSizeMax(const FVector& A, float Max); // 0x22faec0 [Final Native Static Public]
    FVector Vector_ClampSize2D(const FVector& A, float Min, float Max); // 0x22fab60 [Final Native Static Public]
    FVector Vector_BoundedToCube(const FVector& InVect, float InRadius); // 0x22faa50 [Final Native Static Public]
    FVector Vector_BoundedToBox(const FVector& InVect, const FVector& InBoxMin, const FVector& InBoxMax); // 0x22fa910 [Final Native Static Public]
    FVector Vector_Backward(); // 0x22fa8e0 [Final Native Static Public]
    void Vector_Assign(const FVector& A, const FVector& InVector); // 0x22fa800 [Final Native Static Public]
    void Vector_AddBounded(const FVector& A, const FVector& InAddVect, float InRadius); // 0x22fa6a0 [Final Native Static Public]
    FVector4 Vector4_Zero(); // 0x22fa430 [Final Native Static Public]
    float Vector4_SizeSquared3(const FVector4& A); // 0x22fa2a0 [Final Native Static Public]
    float Vector4_SizeSquared(const FVector4& A); // 0x22fa360 [Final Native Static Public]
    float Vector4_Size3(const FVector4& A); // 0x22fa110 [Final Native Static Public]
    float Vector4_Size(const FVector4& A); // 0x22fa1d0 [Final Native Static Public]
    void Vector4_Set(const FVector4& A, float X, float Y, float Z, float W); // 0x22f9f70 [Final Native Static Public]
    FVector4 Vector4_NormalUnsafe3(const FVector4& A); // 0x22f9c40 [Final Native Static Public]
    void Vector4_Normalize3(const FVector4& A, float Tolerance); // 0x22f9db0 [Final Native Static Public]
    FVector4 Vector4_Normal3(const FVector4& A, float Tolerance); // 0x22f9a80 [Final Native Static Public]
    FVector4 Vector4_Negated(const FVector4& A); // 0x22f99e0 [Final Native Static Public]
    FVector4 Vector4_MirrorByVector3(const FVector4& Direction, const FVector4& SurfaceNormal); // 0x22f9850 [Final Native Static Public]
    bool Vector4_IsZero(const FVector4& A); // 0x22f9790 [Final Native Static Public]
    bool Vector4_IsUnit3(const FVector4& A, float SquaredLenthTolerance); // 0x22f9670 [Final Native Static Public]
    bool Vector4_IsNormal3(const FVector4& A); // 0x22f95a0 [Final Native Static Public]
    bool Vector4_IsNearlyZero3(const FVector4& A, float Tolerance); // 0x22f9480 [Final Native Static Public]
    bool Vector4_IsNAN(const FVector4& A); // 0x22f9390 [Final Native Static Public]
    float Vector4_DotProduct3(const FVector4& A, const FVector4& B); // 0x22f9140 [Final Native Static Public]
    float Vector4_DotProduct(const FVector4& A, const FVector4& B); // 0x22f9260 [Final Native Static Public]
    FVector4 Vector4_CrossProduct3(const FVector4& A, const FVector4& B); // 0x22f8fc0 [Final Native Static Public]
    void Vector4_Assign(const FVector4& A, const FVector4& InVector); // 0x22f8ed0 [Final Native Static Public]
    FVector2D Vector2DInterpTo_Constant(const FVector2D& Current, const FVector2D& Target, float DeltaTime, float InterpSpeed); // 0x22f8ce0 [Final Native Static Public]
    FVector2D Vector2DInterpTo(const FVector2D& Current, const FVector2D& Target, float DeltaTime, float InterpSpeed); // 0x22f8b80 [Final Native Static Public]
    FVector2D Vector2D_Zero(); // 0x22f8ea0 [Final Native Static Public]
    FVector2D Vector2D_Unit45Deg(); // 0x22f8e70 [Final Native Static Public]
    FVector2D Vector2D_One(); // 0x22f8e40 [Final Native Static Public]
    FVector VEase(const FVector& A, const FVector& B, float Alpha, const EEasingFunc& EasingFunc, float BlendExp, int32 Steps); // 0x22f8200 [Final Native Static Public]
    FDateTime UtcNow(); // 0x22f81c0 [Final Native Static Public]
    FVector4 TransformVector4(const FMatrix& Matrix, const FVector4& Vec4); // 0x22f7fc0 [Final Native Static Public]
    FRotator TransformRotation(FTransform& T, const FRotator& Rotation); // 0x22f7e80 [Final Native Static Public]
    FVector TransformLocation(FTransform& T, const FVector& Location); // 0x22f7cd0 [Final Native Static Public]
    FVector TransformDirection(FTransform& T, const FVector& Direction); // 0x22f7b30 [Final Native Static Public]
    float Transform_Determinant(FTransform& Transform); // 0x22f80e0 [Final Native Static Public]
    FVector2D ToSign2D(const FVector2D& A); // 0x22f7a30 [Final Native Static Public]
    FVector2D ToRounded2D(const FVector2D& A); // 0x22f7930 [Final Native Static Public]
    void ToDirectionAndLength2D(const FVector2D& A, const FVector2D& OutDir, const float& OutLength); // 0x22f77b0 [Final Native Static Public]
    FDateTime Today(); // 0x22f7ae0 [Final Native Static Public]
    FTransform TLerp(FTransform& A, FTransform& B, float Alpha, const ELerpInterpolationMode& InterpMode); // 0x22f7290 [Final Native Static Public]
    FTransform TInterpTo(FTransform& Current, FTransform& Target, float DeltaTime, float InterpSpeed); // 0x22f7070 [Final Native Static Public]
    FTimespan TimespanZeroValue(); // 0x1b5ebe0 [Final Native Static Public]
    float TimespanRatio(const FTimespan& A, const FTimespan& B); // 0x22f76d0 [Final Native Static Public]
    FTimespan TimespanMinValue(); // 0x22f76a0 [Final Native Static Public]
    FTimespan TimespanMaxValue(); // 0x22f7670 [Final Native Static Public]
    bool TimespanFromString(const FString& TimespanString, const FTimespan& Result); // 0x22f7530 [Final Native Static Public]
    FTransform TEase(FTransform& A, FTransform& B, float Alpha, const EEasingFunc& EasingFunc, float BlendExp, int32 Steps); // 0x22f6df0 [Final Native Static Public]
    float Tan(float A); // 0x22f74b0 [Final Native Static Public]
    FVector Subtract_VectorVector(const FVector& A, const FVector& B); // 0x22f6d10 [Final Native Static Public]
    FVector Subtract_VectorInt(const FVector& A, int32 B); // 0x22f6c20 [Final Native Static Public]
    FVector Subtract_VectorFloat(const FVector& A, float B); // 0x22f6b40 [Final Native Static Public]
    FVector4 Subtract_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x22f6a00 [Final Native Static Public]
    FVector2D Subtract_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x22f6940 [Final Native Static Public]
    FVector2D Subtract_Vector2DFloat(const FVector2D& A, float B); // 0x22f6870 [Final Native Static Public]
    FTimespan Subtract_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x22f61d0 [Final Native Static Public]
    FQuat Subtract_QuatQuat(FQuat& A, FQuat& B); // 0x22f6750 [Final Native Static Public]
    FLinearColor Subtract_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x22f6660 [Final Native Static Public]
    FIntPoint Subtract_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x22f6590 [Final Native Static Public]
    FIntPoint Subtract_IntPointInt(const FIntPoint& A, int32 B); // 0x22f64c0 [Final Native Static Public]
    int32 Subtract_IntInt(int32 A, int32 B); // 0x22f6400 [Final Native Static Public]
    int64 Subtract_Int64Int64(int64 A, int64 B); // 0x22f6340 [Final Native Static Public]
    float Subtract_FloatFloat(float A, float B); // 0x22f6280 [Final Native Static Public]
    FDateTime Subtract_DateTimeTimespan(const FDateTime& A, const FTimespan& B); // 0x22f61d0 [Final Native Static Public]
    FTimespan Subtract_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x22f61d0 [Final Native Static Public]
    uint8 Subtract_ByteByte(uint8 A, uint8 B); // 0x22f6120 [Final Native Static Public]
    float Square(float A); // 0x22f60a0 [Final Native Static Public]
    float Sqrt(float A); // 0x22f5ff0 [Final Native Static Public]
    FVector Spherical2DToUnitCartesian(const FVector2D& A); // 0x22f5f10 [Final Native Static Public]
    float Sin(float A); // 0x22f5e90 [Final Native Static Public]
    int64 SignOfInteger64(int64 A); // 0x22f5d50 [Final Native Static Public]
    int32 SignOfInteger(int32 A); // 0x22f5df0 [Final Native Static Public]
    float SignOfFloat(float A); // 0x22f5c80 [Final Native Static Public]
    void SetRandomStreamSeed(const FRandomStream& Stream, int32 NewSeed); // 0x22f5bb0 [Final Native Static Public]
    void Set2D(const FVector2D& A, float X, float Y); // 0x22f5aa0 [Final Native Static Public]
    FVector SelectVector(const FVector& A, const FVector& B, bool bPickA); // 0x22f5610 [Final Native Static Public]
    FTransform SelectTransform(FTransform& A, FTransform& B, bool bPickA); // 0x22f58e0 [Final Native Static Public]
    FString SelectString(const FString& A, const FString& B, bool bPickA); // 0x22f5740 [Final Native Static Public]
    FRotator SelectRotator(const FRotator& A, const FRotator& B, bool bPickA); // 0x22f5610 [Final Native Static Public]
    UObject* SelectObject(UObject* A, UObject* B, bool bSelectA); // 0x22f5210 [Final Native Static Public]
    int32 SelectInt(int32 A, int32 B, bool bPickA); // 0x22f5520 [Final Native Static Public]
    float SelectFloat(float A, float B, bool bPickA); // 0x22f5410 [Final Native Static Public]
    FLinearColor SelectColor(const FLinearColor& A, const FLinearColor& B, bool bPickA); // 0x22f5300 [Final Native Static Public]
    TSubclassOf<UObject> SelectClass(TSubclassOf<UObject> A, TSubclassOf<UObject> B, bool bSelectA); // 0x22f5210 [Final Native Static Public]
    void SeedRandomStream(const FRandomStream& Stream); // 0x22f5190 [Final Native Static Public]
    float SafeDivide(float A, float B); // 0x22f50d0 [Final Native Static Public]
    int64 Round64(float A); // 0x22f4f70 [Final Native Static Public]
    int32 Round(float A); // 0x22f5040 [Final Native Static Public]
    FRotator RotatorFromAxisAndAngle(const FVector& Axis, float Angle); // 0x22f4e90 [Final Native Static Public]
    FVector RotateAngleAxis(const FVector& InVect, float AngleDeg, const FVector& Axis); // 0x22f4d50 [Final Native Static Public]
    FRotator RLerp(const FRotator& A, const FRotator& B, float Alpha, bool bShortestPath); // 0x22f3170 [Final Native Static Public]
    FRotator RInterpTo_Constant(const FRotator& Current, const FRotator& Target, float DeltaTime, float InterpSpeed); // 0x22f2ff0 [Final Native Static Public]
    FRotator RInterpTo(const FRotator& Current, const FRotator& Target, float DeltaTime, float InterpSpeed); // 0x22f2e70 [Final Native Static Public]
    void RGBToHSV_Vector(const FLinearColor& RGB, const FLinearColor& HSV); // 0x22f2d90 [Final Native Static Public]
    void RGBToHSV(const FLinearColor& InColor, const float& H, const float& S, const float& V, const float& A); // 0x22f2ba0 [Final Native Static Public]
    FLinearColor RGBLinearToHSV(const FLinearColor& RGB); // 0x22f2b10 [Final Native Static Public]
    void ResetVectorSpringState(FVectorSpringState& SpringState); // 0x22f4cb0 [Final Native Static Public]
    void ResetRandomStream(const FRandomStream& Stream); // 0x22f4c30 [Final Native Static Public]
    void ResetFloatSpringState(FFloatSpringState& SpringState); // 0x22f4ba0 [Final Native Static Public]
    FRotator REase(const FRotator& A, const FRotator& B, float Alpha, bool bShortestPath, const EEasingFunc& EasingFunc, float BlendExp, int32 Steps); // 0x22f28e0 [Final Native Static Public]
    FVector RandomUnitVectorInEllipticalConeInRadiansFromStream(const FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians, const FRandomStream& Stream); // 0x22f4a10 [Final Native Static Public]
    FVector RandomUnitVectorInEllipticalConeInRadians(const FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians); // 0x22f48f0 [Final Native Static Public]
    FVector RandomUnitVectorInEllipticalConeInDegreesFromStream(const FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees, const FRandomStream& Stream); // 0x22f4750 [Final Native Static Public]
    FVector RandomUnitVectorInEllipticalConeInDegrees(const FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees); // 0x22f4620 [Final Native Static Public]
    FVector RandomUnitVectorInConeInRadiansFromStream(const FVector& ConeDir, float ConeHalfAngleInRadians, const FRandomStream& Stream); // 0x22f44f0 [Final Native Static Public]
    FVector RandomUnitVectorInConeInRadians(const FVector& ConeDir, float ConeHalfAngleInRadians); // 0x22f4410 [Final Native Static Public]
    FVector RandomUnitVectorInConeInDegreesFromStream(const FVector& ConeDir, float ConeHalfAngleInDegrees, const FRandomStream& Stream); // 0x22f42d0 [Final Native Static Public]
    FVector RandomUnitVectorInConeInDegrees(const FVector& ConeDir, float ConeHalfAngleInDegrees); // 0x22f41e0 [Final Native Static Public]
    FVector RandomUnitVectorFromStream(const FRandomStream& Stream); // 0x22f4140 [Final Native Static Public]
    FVector RandomUnitVector(); // 0x22f4100 [Final Native Static Public]
    FRotator RandomRotatorFromStream(bool bRoll, const FRandomStream& Stream); // 0x22f4020 [Final Native Static Public]
    FRotator RandomRotator(bool bRoll); // 0x22f3f80 [Final Native Static Public]
    FVector RandomPointInBoundingBox(const FVector& Origin, const FVector& BoxExtent); // 0x22f3e20 [Final Native Static Public]
    int32 RandomIntegerInRangeFromStream(int32 Min, int32 Max, const FRandomStream& Stream); // 0x22f3d20 [Final Native Static Public]
    int32 RandomIntegerInRange(int32 Min, int32 Max); // 0x22f3c20 [Final Native Static Public]
    int32 RandomIntegerFromStream(int32 Max, const FRandomStream& Stream); // 0x22f3b50 [Final Native Static Public]
    int64 RandomInteger64InRange(int64 Min, int64 Max); // 0x22f3980 [Final Native Static Public]
    int64 RandomInteger64(int64 Max); // 0x22f38b0 [Final Native Static Public]
    int32 RandomInteger(int32 Max); // 0x22f3a90 [Final Native Static Public]
    float RandomFloatInRangeFromStream(float Min, float Max, const FRandomStream& Stream); // 0x22f37a0 [Final Native Static Public]
    float RandomFloatInRange(float Min, float Max); // 0x22f36b0 [Final Native Static Public]
    float RandomFloatFromStream(const FRandomStream& Stream); // 0x22f3620 [Final Native Static Public]
    float RandomFloat(); // 0x22f35e0 [Final Native Static Public]
    bool RandomBoolWithWeightFromStream(float Weight, const FRandomStream& RandomStream); // 0x22f3500 [Final Native Static Public]
    bool RandomBoolWithWeight(float Weight); // 0x22f3480 [Final Native Static Public]
    bool RandomBoolFromStream(const FRandomStream& Stream); // 0x22f33f0 [Final Native Static Public]
    bool RandomBool(); // 0x22f3390 [Final Native Static Public]
    float RadiansToDegrees(float A); // 0x22f3310 [Final Native Static Public]
    FVector Quat_VectorUp(FQuat& Q); // 0x22f1550 [Final Native Static Public]
    FVector Quat_VectorRight(FQuat& Q); // 0x22f1430 [Final Native Static Public]
    FVector Quat_VectorForward(FQuat& Q); // 0x22f1330 [Final Native Static Public]
    FVector Quat_UnrotateVector(FQuat& Q, const FVector& V); // 0x22f26a0 [Final Native Static Public]
    float Quat_SizeSquared(FQuat& Q); // 0x22f25e0 [Final Native Static Public]
    float Quat_Size(FQuat& Q); // 0x22f2520 [Final Native Static Public]
    void Quat_SetFromEuler(FQuat& Q, const FVector& Euler); // 0x22f2440 [Final Native Static Public]
    void Quat_SetComponents(FQuat& Q, float X, float Y, float Z, float W); // 0x22f22b0 [Final Native Static Public]
    FRotator Quat_Rotator(FQuat& Q); // 0x22f2210 [Final Native Static Public]
    FVector Quat_RotateVector(FQuat& Q, const FVector& V); // 0x22f1fe0 [Final Native Static Public]
    FQuat Quat_Normalized(FQuat& Q, float Tolerance); // 0x22f1e80 [Final Native Static Public]
    void Quat_Normalize(FQuat& Q, float Tolerance); // 0x22f1d30 [Final Native Static Public]
    FQuat Quat_MakeFromEuler(const FVector& Euler); // 0x22f1c90 [Final Native Static Public]
    FQuat Quat_Log(FQuat& Q); // 0x22f1bf0 [Final Native Static Public]
    bool Quat_IsNormalized(FQuat& Q); // 0x22f1b20 [Final Native Static Public]
    bool Quat_IsNonFinite(FQuat& Q); // 0x22f1a40 [Final Native Static Public]
    bool Quat_IsIdentity(FQuat& Q, float Tolerance); // 0x22f1920 [Final Native Static Public]
    bool Quat_IsFinite(FQuat& Q); // 0x22f1840 [Final Native Static Public]
    FQuat Quat_Inversed(FQuat& Q); // 0x22f1770 [Final Native Static Public]
    FQuat Quat_Identity(); // 0x22f1750 [Final Native Static Public]
    FVector Quat_GetRotationAxis(FQuat& Q); // 0x22f1650 [Final Native Static Public]
    FVector Quat_GetAxisZ(FQuat& Q); // 0x22f1550 [Final Native Static Public]
    FVector Quat_GetAxisY(FQuat& Q); // 0x22f1430 [Final Native Static Public]
    FVector Quat_GetAxisX(FQuat& Q); // 0x22f1330 [Final Native Static Public]
    float Quat_GetAngle(FQuat& Q); // 0x22f1280 [Final Native Static Public]
    FQuat Quat_Exp(FQuat& Q); // 0x22f11e0 [Final Native Static Public]
    FVector Quat_Euler(FQuat& Q); // 0x22f1140 [Final Native Static Public]
    void Quat_EnforceShortestArcWith(FQuat& A, FQuat& B); // 0x22f1010 [Final Native Static Public]
    float Quat_AngularDistance(FQuat& A, FQuat& B); // 0x22f0ed0 [Final Native Static Public]
    FVector ProjectVectorOnToVector(const FVector& V, const FVector& Target); // 0x22f0d60 [Final Native Static Public]
    FVector ProjectVectorOnToPlane(const FVector& V, const FVector& PlaneNormal); // 0x22f0c40 [Final Native Static Public]
    FVector ProjectPointOnToPlane(const FVector& Point, const FVector& PlaneBase, const FVector& PlaneNormal); // 0x22f0ad0 [Final Native Static Public]
    bool PointsAreCoplanar(const TArray<FVector>& Points, float Tolerance); // 0x22f09d0 [Final Native Static Public]
    float PerlinNoise1D(float Value); // 0x22f0950 [Final Native Static Public]
    int32 Percent_IntInt(int32 A, int32 B); // 0x22f0870 [Final Native Static Public]
    float Percent_FloatFloat(float A, float B); // 0x22f06f0 [Final Native Static Public]
    uint8 Percent_ByteByte(uint8 A, uint8 B); // 0x22f0620 [Final Native Static Public]
    int32 Or_IntInt(int32 A, int32 B); // 0x22f0560 [Final Native Static Public]
    int64 Or_Int64Int64(int64 A, int64 B); // 0x22f04a0 [Final Native Static Public]
    FDateTime Now(); // 0x22f0460 [Final Native Static Public]
    bool NotEqualExactly_VectorVector(const FVector& A, const FVector& B); // 0x22ef2c0 [Final Native Static Public]
    bool NotEqualExactly_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x22ef190 [Final Native Static Public]
    bool NotEqualExactly_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x22ef0c0 [Final Native Static Public]
    bool NotEqual_VectorVector(const FVector& A, const FVector& B, float ErrorTolerance); // 0x22f01a0 [Final Native Static Public]
    bool NotEqual_Vector4Vector4(const FVector4& A, const FVector4& B, float ErrorTolerance); // 0x22f0010 [Final Native Static Public]
    bool NotEqual_Vector2DVector2D(const FVector2D& A, const FVector2D& B, float ErrorTolerance); // 0x22efef0 [Final Native Static Public]
    bool NotEqual_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x22ef5f0 [Final Native Static Public]
    bool NotEqual_RotatorRotator(const FRotator& A, const FRotator& B, float ErrorTolerance); // 0x22efce0 [Final Native Static Public]
    bool NotEqual_QuatQuat(FQuat& A, FQuat& B, float ErrorTolerance); // 0x22efb70 [Final Native Static Public]
    bool NotEqual_ObjectObject(UObject* A, UObject* B); // 0x22ef530 [Final Native Static Public]
    bool NotEqual_NameName(const FName& A, const FName& B); // 0x22ef530 [Final Native Static Public]
    bool NotEqual_MatrixMatrix(const FMatrix& A, const FMatrix& B, float Tolerance); // 0x22ef9e0 [Final Native Static Public]
    bool NotEqual_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x22ef900 [Final Native Static Public]
    bool NotEqual_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x22ef830 [Final Native Static Public]
    bool NotEqual_IntInt(int32 A, int32 B); // 0x22ef770 [Final Native Static Public]
    bool NotEqual_Int64Int64(int64 A, int64 B); // 0x22ef530 [Final Native Static Public]
    bool NotEqual_FloatFloat(float A, float B); // 0x22ef6a0 [Final Native Static Public]
    bool NotEqual_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x22ef5f0 [Final Native Static Public]
    bool NotEqual_ClassClass(TSubclassOf<UObject> A, TSubclassOf<UObject> B); // 0x22ef530 [Final Native Static Public]
    bool NotEqual_ByteByte(uint8 A, uint8 B); // 0x22ef470 [Final Native Static Public]
    bool NotEqual_BoolBool(bool A, bool B); // 0x22ef3a0 [Final Native Static Public]
    bool Not_PreBool(bool A); // 0x22f03e0 [Final Native Static Public]
    int64 Not_Int64(int64 A); // 0x22f02e0 [Final Native Static Public]
    int32 Not_Int(int32 A); // 0x22f0360 [Final Native Static Public]
    FVector2D NormalSafe2D(const FVector2D& A, float Tolerance); // 0x22eeb60 [Final Native Static Public]
    float NormalizeToRange(float Value, float RangeMin, float RangeMax); // 0x22eeec0 [Final Native Static Public]
    FRotator NormalizedDeltaRotator(const FRotator& A, const FRotator& B); // 0x22eefd0 [Final Native Static Public]
    float NormalizeAxis(float Angle); // 0x22eee40 [Final Native Static Public]
    void Normalize2D(const FVector2D& A, float Tolerance); // 0x22eecc0 [Final Native Static Public]
    FVector2D Normal2D(const FVector2D& A); // 0x22ee880 [Final Native Static Public]
    FVector Normal(const FVector& A, float Tolerance); // 0x22ee9a0 [Final Native Static Public]
    FVector NegateVector(const FVector& A); // 0x22ee740 [Final Native Static Public]
    FRotator NegateRotator(const FRotator& A); // 0x22ee6a0 [Final Native Static Public]
    FVector2D Negated2D(const FVector2D& A); // 0x22ee7e0 [Final Native Static Public]
    bool NearlyEqual_TransformTransform(FTransform& A, FTransform& B, float LocationTolerance, float RotationTolerance, float Scale3DTolerance); // 0x22ee480 [Final Native Static Public]
    bool NearlyEqual_FloatFloat(float A, float B, float ErrorTolerance); // 0x22ee370 [Final Native Static Public]
    float MultiplyMultiply_FloatFloat(float Base, float Exp); // 0x22ed040 [Final Native Static Public]
    float MultiplyByPi(float Value); // 0x22ecfc0 [Final Native Static Public]
    FVector Multiply_VectorVector(const FVector& A, const FVector& B); // 0x22ee290 [Final Native Static Public]
    FVector Multiply_VectorInt(const FVector& A, int32 B); // 0x22ede00 [Final Native Static Public]
    FVector Multiply_VectorFloat(const FVector& A, float B); // 0x22edd20 [Final Native Static Public]
    FVector4 Multiply_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x22ee150 [Final Native Static Public]
    FVector2D Multiply_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x22ee090 [Final Native Static Public]
    FVector2D Multiply_Vector2DFloat(const FVector2D& A, float B); // 0x22edfc0 [Final Native Static Public]
    FTimespan Multiply_TimespanFloat(const FTimespan& A, float Scalar); // 0x22edef0 [Final Native Static Public]
    FRotator Multiply_RotatorInt(const FRotator& A, int32 B); // 0x22ede00 [Final Native Static Public]
    FRotator Multiply_RotatorFloat(const FRotator& A, float B); // 0x22edd20 [Final Native Static Public]
    FQuat Multiply_QuatQuat(FQuat& A, FQuat& B); // 0x22edbe0 [Final Native Static Public]
    FMatrix Multiply_MatrixMatrix(const FMatrix& A, const FMatrix& B); // 0x22ed9d0 [Final Native Static Public]
    FMatrix Multiply_MatrixFloat(const FMatrix& A, float B); // 0x22ed860 [Final Native Static Public]
    FLinearColor Multiply_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x22ed770 [Final Native Static Public]
    FLinearColor Multiply_LinearColorFloat(const FLinearColor& A, float B); // 0x22ed680 [Final Native Static Public]
    FIntPoint Multiply_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x22ed5b0 [Final Native Static Public]
    FIntPoint Multiply_IntPointInt(const FIntPoint& A, int32 B); // 0x22ed4d0 [Final Native Static Public]
    int32 Multiply_IntInt(int32 A, int32 B); // 0x22ed410 [Final Native Static Public]
    float Multiply_IntFloat(int32 A, float B); // 0x22ed340 [Final Native Static Public]
    int64 Multiply_Int64Int64(int64 A, int64 B); // 0x22ed280 [Final Native Static Public]
    float Multiply_FloatFloat(float A, float B); // 0x22ed1c0 [Final Native Static Public]
    uint8 Multiply_ByteByte(uint8 A, uint8 B); // 0x22ed100 [Final Native Static Public]
    FVector MirrorVectorByNormal(const FVector& InVect, const FVector& InNormal); // 0x22e2870 [Final Native Static Public]
    void MinOfIntArray(const TArray<int32>& IntArray, const int32& IndexOfMinValue, const int32& MinValue); // 0x22ecbd0 [Final Native Static Public]
    void MinOfFloatArray(const TArray<float>& FloatArray, const int32& IndexOfMinValue, const float& MinValue); // 0x22eca90 [Final Native Static Public]
    void MinOfByteArray(const TArray<uint8>& ByteArray, const int32& IndexOfMinValue, const uint8& MinValue); // 0x22ec950 [Final Native Static Public]
    int64 MinInt64(int64 A, int64 B); // 0x22ec890 [Final Native Static Public]
    void MinimumAreaRectangle(UObject* WorldContextObject, const TArray<FVector>& InVerts, const FVector& SampleSurfaceNormal, const FVector& OutRectCenter, const FRotator& OutRectRotation, const float& OutSideLengthX, const float& OutSideLengthY, bool bDebugDraw); // 0x22ecd10 [Final Native Static Public]
    int32 Min(int32 A, int32 B); // 0x22ec7d0 [Final Native Static Public]
    void MaxOfIntArray(const TArray<int32>& IntArray, const int32& IndexOfMaxValue, const int32& MaxValue); // 0x22ec690 [Final Native Static Public]
    void MaxOfFloatArray(const TArray<float>& FloatArray, const int32& IndexOfMaxValue, const float& MaxValue); // 0x22ec550 [Final Native Static Public]
    void MaxOfByteArray(const TArray<uint8>& ByteArray, const int32& IndexOfMaxValue, const uint8& MaxValue); // 0x22ec410 [Final Native Static Public]
    int64 MaxInt64(int64 A, int64 B); // 0x22ec350 [Final Native Static Public]
    int32 Max(int32 A, int32 B); // 0x22ec290 [Final Native Static Public]
    FVector4 Matrix_TransformVector4(const FMatrix& M, const FVector4& V); // 0x22ec040 [Final Native Static Public]
    FVector4 Matrix_TransformVector(const FMatrix& M, const FVector& V); // 0x22ec160 [Final Native Static Public]
    FVector4 Matrix_TransformPosition(const FMatrix& M, const FVector& V); // 0x22ebf00 [Final Native Static Public]
    FQuat Matrix_ToQuat(const FMatrix& M); // 0x22ebe60 [Final Native Static Public]
    void Matrix_SetOrigin(const FMatrix& M, const FVector& NewOrigin); // 0x22ebd80 [Final Native Static Public]
    void Matrix_SetColumn(const FMatrix& M, const EMatrixColumns& Column, const FVector& Value); // 0x22ebc50 [Final Native Static Public]
    void Matrix_SetAxis(const FMatrix& M, const EAxis& Axis, const FVector& AxisVector); // 0x22ebb20 [Final Native Static Public]
    FMatrix Matrix_ScaleTranslation(const FMatrix& M, const FVector& Scale3D); // 0x22eb9e0 [Final Native Static Public]
    FMatrix Matrix_RemoveTranslation(const FMatrix& M); // 0x22eb920 [Final Native Static Public]
    void Matrix_RemoveScaling(const FMatrix& M, float Tolerance); // 0x22eb850 [Final Native Static Public]
    FMatrix Matrix_Mirror(const FMatrix& M, const EAxis& MirrorAxis, const EAxis& FlipAxis); // 0x22eb6e0 [Final Native Static Public]
    FVector Matrix_InverseTransformVector(const FMatrix& M, const FVector& V); // 0x22eb550 [Final Native Static Public]
    FVector Matrix_InverseTransformPosition(const FMatrix& M, const FVector& V); // 0x22eb3d0 [Final Native Static Public]
    FMatrix Matrix_Identity(); // 0x22eb380 [Final Native Static Public]
    FVector Matrix_GetUnitAxis(const FMatrix& M, const EAxis& Axis); // 0x22eb280 [Final Native Static Public]
    void Matrix_GetUnitAxes(const FMatrix& M, const FVector& X, const FVector& Y, const FVector& Z); // 0x22eb0f0 [Final Native Static Public]
    FMatrix Matrix_GetTransposed(const FMatrix& M); // 0x22eaf00 [Final Native Static Public]
    FMatrix Matrix_GetTransposeAdjoint(const FMatrix& M); // 0x22eae40 [Final Native Static Public]
    FVector Matrix_GetScaleVector(const FMatrix& M, float Tolerance); // 0x22eaa20 [Final Native Static Public]
    FVector Matrix_GetScaledAxis(const FMatrix& M, const EAxis& Axis); // 0x22eacd0 [Final Native Static Public]
    void Matrix_GetScaledAxes(const FMatrix& M, const FVector& X, const FVector& Y, const FVector& Z); // 0x22eab20 [Final Native Static Public]
    float Matrix_GetRotDeterminant(const FMatrix& M); // 0x22ea910 [Final Native Static Public]
    FRotator Matrix_GetRotator(const FMatrix& M); // 0x22db9d0 [Final Native Static Public]
    FVector Matrix_GetOrigin(const FMatrix& InMatrix); // 0x22ea860 [Final Native Static Public]
    float Matrix_GetMaximumAxisScale(const FMatrix& M); // 0x22ea7d0 [Final Native Static Public]
    FMatrix Matrix_GetMatrixWithoutScale(const FMatrix& M, float Tolerance); // 0x22ea690 [Final Native Static Public]
    FMatrix Matrix_GetInverse(const FMatrix& M); // 0x22ea5d0 [Final Native Static Public]
    bool Matrix_GetFrustumTopPlane(const FMatrix& M, const FPlane& OutPlane); // 0x22ea3d0 [Final Native Static Public]
    bool Matrix_GetFrustumRightPlane(const FMatrix& M, const FPlane& OutPlane); // 0x22ea1d0 [Final Native Static Public]
    bool Matrix_GetFrustumNearPlane(const FMatrix& M, const FPlane& OutPlane); // 0x22ea010 [Final Native Static Public]
    bool Matrix_GetFrustumLeftPlane(const FMatrix& M, const FPlane& OutPlane); // 0x22e9e10 [Final Native Static Public]
    bool Matrix_GetFrustumFarPlane(const FMatrix& M, const FPlane& OutPlane); // 0x22e9c10 [Final Native Static Public]
    bool Matrix_GetFrustumBottomPlane(const FMatrix& M, const FPlane& OutPlane); // 0x22e9a10 [Final Native Static Public]
    float Matrix_GetDeterminant(const FMatrix& M); // 0x22e9980 [Final Native Static Public]
    FVector Matrix_GetColumn(const FMatrix& M, const EMatrixColumns& Column); // 0x22e9880 [Final Native Static Public]
    bool Matrix_ContainsNaN(const FMatrix& M); // 0x22e97f0 [Final Native Static Public]
    FMatrix Matrix_ConcatenateTranslation(const FMatrix& M, const FVector& Translation); // 0x22e96a0 [Final Native Static Public]
    FMatrix Matrix_ApplyScale(const FMatrix& M, float Scale); // 0x22e9580 [Final Native Static Public]
    float MapRangeUnclamped(float Value, float InRangeA, float InRangeB, float OutRangeA, float OutRangeB); // 0x22e93e0 [Final Native Static Public]
    float MapRangeClamped(float Value, float InRangeA, float InRangeB, float OutRangeA, float OutRangeB); // 0x22e9240 [Final Native Static Public]
    FVector4 MakeVector4(float X, float Y, float Z, float W); // 0x22e8fd0 [Final Native Static Public]
    FVector2D MakeVector2D(float X, float Y); // 0x22e8f10 [Final Native Static Public]
    FVector MakeVector(float X, float Y, float Z); // 0x22e9130 [Final Native Static Public]
    FTransform MakeTransform(const FVector& Location, const FRotator& Rotation, const FVector& Scale); // 0x22e8d70 [Final Native Static Public]
    FTimespan MakeTimespan2(int32 Days, int32 Hours, int32 Minutes, int32 Seconds, int32 FractionNano); // 0x22e8a70 [Final Native Static Public]
    FTimespan MakeTimespan(int32 Days, int32 Hours, int32 Minutes, int32 Seconds, int32 Milliseconds); // 0x22e8bf0 [Final Native Static Public]
    FRotator MakeRotFromZY(const FVector& Z, const FVector& Y); // 0x22e8710 [Final Native Static Public]
    FRotator MakeRotFromZX(const FVector& Z, const FVector& X); // 0x22e8600 [Final Native Static Public]
    FRotator MakeRotFromZ(const FVector& Z); // 0x22e8540 [Final Native Static Public]
    FRotator MakeRotFromYZ(const FVector& Y, const FVector& Z); // 0x22e8430 [Final Native Static Public]
    FRotator MakeRotFromYX(const FVector& Y, const FVector& X); // 0x22e8320 [Final Native Static Public]
    FRotator MakeRotFromY(const FVector& Y); // 0x22e8260 [Final Native Static Public]
    FRotator MakeRotFromXZ(const FVector& X, const FVector& Z); // 0x22e8150 [Final Native Static Public]
    FRotator MakeRotFromXY(const FVector& X, const FVector& Y); // 0x22e8040 [Final Native Static Public]
    FRotator MakeRotFromX(const FVector& X); // 0x22e7f80 [Final Native Static Public]
    FRotator MakeRotator(float Roll, float Pitch, float Yaw); // 0x22e8960 [Final Native Static Public]
    FRotator MakeRotationFromAxes(const FVector& Forward, const FVector& Right, const FVector& Up); // 0x22e8820 [Final Native Static Public]
    FTransform MakeRelativeTransform(FTransform& A, FTransform& RelativeTo); // 0x22e7df0 [Final Native Static Public]
    FRandomStream MakeRandomStream(int32 InitialSeed); // 0x22e7d60 [Final Native Static Public]
    FQualifiedFrameTime MakeQualifiedFrameTime(const FFrameNumber& Frame, const FFrameRate& FrameRate, float SubFrame); // 0x22e7c50 [Final Native Static Public]
    float MakePulsatingValue(float InCurrentTime, float InPulsesPerSecond, float InPhase); // 0x22e7b40 [Final Native Static Public]
    FPlane MakePlaneFromPointAndNormal(const FVector& Point, const FVector& Normal); // 0x22e7a60 [Final Native Static Public]
    FFrameRate MakeFrameRate(int32 Numerator, int32 Denominator); // 0x22e79a0 [Final Native Static Public]
    FDateTime MakeDateTime(int32 Year, int32 Month, int32 Day, int32 Hour, int32 Minute, int32 Second, int32 Millisecond); // 0x22e77b0 [Final Native Static Public]
    FLinearColor MakeColor(float R, float G, float B, float A); // 0x22e7650 [Final Native Static Public]
    FBox2D MakeBox2D(const FVector2D& Min, const FVector2D& Max); // 0x22e74a0 [Final Native Static Public]
    FBox MakeBox(const FVector& Min, const FVector& Max); // 0x22e7570 [Final Native Static Public]
    float Loge(float A); // 0x22e7420 [Final Native Static Public]
    float Log(float A, float Base); // 0x22e7360 [Final Native Static Public]
    bool LinePlaneIntersection_OriginNormal(const FVector& LineStart, const FVector& LineEnd, const FVector& PlaneOrigin, const FVector& PlaneNormal, const float& T, const FVector& Intersection); // 0x22e5f60 [Final Native Static Public]
    bool LinePlaneIntersection(const FVector& LineStart, const FVector& LineEnd, const FPlane& APlane, const float& T, const FVector& Intersection); // 0x22e5d70 [Final Native Static Public]
    FLinearColor LinearColorLerpUsingHSV(const FLinearColor& A, const FLinearColor& B, float Alpha); // 0x22e62e0 [Final Native Static Public]
    FLinearColor LinearColorLerp(const FLinearColor& A, const FLinearColor& B, float Alpha); // 0x22e6180 [Final Native Static Public]
    FLinearColor LinearColor_Yellow(); // 0x22e7340 [Final Native Static Public]
    FLinearColor LinearColor_White(); // 0x22e7320 [Final Native Static Public]
    FLinearColor LinearColor_Transparent(); // 0x22e7300 [Final Native Static Public]
    FColor LinearColor_ToRGBE(const FLinearColor& InLinearColor); // 0x22e7270 [Final Native Static Public]
    FLinearColor LinearColor_ToNewOpacity(const FLinearColor& InColor, float InOpacity); // 0x22e7190 [Final Native Static Public]
    void LinearColor_SetTemperature(const FLinearColor& InOutColor, float InTemperature); // 0x22e70b0 [Final Native Static Public]
    void LinearColor_SetRGBA(const FLinearColor& InOutColor, float R, float G, float B, float A); // 0x22e6e90 [Final Native Static Public]
    void LinearColor_SetRandomHue(const FLinearColor& InOutColor); // 0x22e7020 [Final Native Static Public]
    void LinearColor_SetFromSRGB(const FLinearColor& InOutColor, const FColor& InSRGB); // 0x22e6db0 [Final Native Static Public]
    void LinearColor_SetFromPow22(const FLinearColor& InOutColor, const FColor& InColor); // 0x22e6cd0 [Final Native Static Public]
    void LinearColor_SetFromHSV(const FLinearColor& InOutColor, float H, float S, float V, float A); // 0x22e6b40 [Final Native Static Public]
    void LinearColor_Set(const FLinearColor& InOutColor, const FLinearColor& InColor); // 0x22e6a80 [Final Native Static Public]
    FLinearColor LinearColor_Red(); // 0x22e6a60 [Final Native Static Public]
    FColor LinearColor_QuantizeRound(const FLinearColor& InColor); // 0x22e69d0 [Final Native Static Public]
    FColor LinearColor_Quantize(const FLinearColor& InColor); // 0x22e6940 [Final Native Static Public]
    bool LinearColor_IsNearEqual(const FLinearColor& A, const FLinearColor& B, float Tolerance); // 0x22e67f0 [Final Native Static Public]
    FLinearColor LinearColor_Green(); // 0x22e67d0 [Final Native Static Public]
    FLinearColor LinearColor_Gray(); // 0x22e67b0 [Final Native Static Public]
    float LinearColor_GetMin(const FLinearColor& InColor); // 0x22e6730 [Final Native Static Public]
    float LinearColor_GetMax(const FLinearColor& InColor); // 0x22e66b0 [Final Native Static Public]
    float LinearColor_GetLuminance(const FLinearColor& InColor); // 0x22e6610 [Final Native Static Public]
    float LinearColor_Distance(const FLinearColor& C1, const FLinearColor& C2); // 0x22e6510 [Final Native Static Public]
    FLinearColor LinearColor_Desaturated(const FLinearColor& InColor, float InDesaturation); // 0x22e6440 [Final Native Static Public]
    FLinearColor LinearColor_Blue(); // 0x22e6420 [Final Native Static Public]
    FLinearColor LinearColor_Black(); // 0x22e6400 [Final Native Static Public]
    FVector LessLess_VectorRotator(const FVector& A, const FRotator& B); // 0x22e58d0 [Final Native Static Public]
    bool LessEqual_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x22e55e0 [Final Native Static Public]
    bool LessEqual_IntInt(int32 A, int32 B); // 0x22e5810 [Final Native Static Public]
    bool LessEqual_Int64Int64(int64 A, int64 B); // 0x22e5750 [Final Native Static Public]
    bool LessEqual_FloatFloat(float A, float B); // 0x22e5690 [Final Native Static Public]
    bool LessEqual_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x22e55e0 [Final Native Static Public]
    bool LessEqual_ByteByte(uint8 A, uint8 B); // 0x22e5520 [Final Native Static Public]
    bool Less_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x22e5a80 [Final Native Static Public]
    bool Less_IntInt(int32 A, int32 B); // 0x22e5cb0 [Final Native Static Public]
    bool Less_Int64Int64(int64 A, int64 B); // 0x22e5bf0 [Final Native Static Public]
    bool Less_FloatFloat(float A, float B); // 0x22e5b30 [Final Native Static Public]
    bool Less_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x22e5a80 [Final Native Static Public]
    bool Less_ByteByte(uint8 A, uint8 B); // 0x22e59c0 [Final Native Static Public]
    float Lerp(float A, float B, float Alpha); // 0x22e5410 [Final Native Static Public]
    bool IsZero2D(const FVector2D& A); // 0x22e5360 [Final Native Static Public]
    bool IsPointInBoxWithTransform(const FVector& Point, FTransform& BoxWorldTransform, const FVector& BoxExtent); // 0x22e51d0 [Final Native Static Public]
    bool IsPointInBox(const FVector& Point, const FVector& BoxOrigin, const FVector& BoxExtent); // 0x22e50a0 [Final Native Static Public]
    bool IsNearlyZero2D(const FVector2D& A, float Tolerance); // 0x22e4fa0 [Final Native Static Public]
    bool IsMorning(const FDateTime& A); // 0x22e4ef0 [Final Native Static Public]
    bool IsLeapYear(int32 Year); // 0x22e4e70 [Final Native Static Public]
    bool IsAfternoon(const FDateTime& A); // 0x22e4dc0 [Final Native Static Public]
    FTransform InvertTransform(FTransform& T); // 0x22e4cc0 [Final Native Static Public]
    FRotator InverseTransformRotation(FTransform& T, const FRotator& Rotation); // 0x22e4b80 [Final Native Static Public]
    FVector InverseTransformLocation(FTransform& T, const FVector& Location); // 0x22e4960 [Final Native Static Public]
    FVector InverseTransformDirection(FTransform& T, const FVector& Direction); // 0x22e47b0 [Final Native Static Public]
    FIntPoint IntPoint_Zero(); // 0x22e4780 [Final Native Static Public]
    FIntPoint IntPoint_Up(); // 0x22e4750 [Final Native Static Public]
    FIntPoint IntPoint_Right(); // 0x22e4730 [Final Native Static Public]
    FIntPoint IntPoint_One(); // 0x22e4700 [Final Native Static Public]
    FIntPoint IntPoint_Left(); // 0x22e46d0 [Final Native Static Public]
    FIntPoint IntPoint_Down(); // 0x22e46a0 [Final Native Static Public]
    bool InRange_IntInt(int32 Value, int32 Min, int32 Max, bool InclusiveMin, bool InclusiveMax); // 0x22e4520 [Final Native Static Public]
    bool InRange_Int64Int64(int64 Value, int64 Min, int64 Max, bool InclusiveMin, bool InclusiveMax); // 0x22e4390 [Final Native Static Public]
    bool InRange_FloatFloat(float Value, float Min, float Max, bool InclusiveMin, bool InclusiveMax); // 0x22e41f0 [Final Native Static Public]
    float Hypotenuse(float Width, float Height); // 0x22e4130 [Final Native Static Public]
    FLinearColor HSVToRGBLinear(const FLinearColor& HSV); // 0x22e3fc0 [Final Native Static Public]
    void HSVToRGB_Vector(const FLinearColor& HSV, const FLinearColor& RGB); // 0x22e4050 [Final Native Static Public]
    FLinearColor HSVToRGB(float H, float S, float V, float A); // 0x22e3e50 [Final Native Static Public]
    float GridSnap_Float(float Location, float GridSize); // 0x22e3d20 [Final Native Static Public]
    FVector GreaterGreater_VectorRotator(const FVector& A, const FRotator& B); // 0x22e3880 [Final Native Static Public]
    bool GreaterEqual_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x22e3590 [Final Native Static Public]
    bool GreaterEqual_IntInt(int32 A, int32 B); // 0x22e37c0 [Final Native Static Public]
    bool GreaterEqual_Int64Int64(int64 A, int64 B); // 0x22e3700 [Final Native Static Public]
    bool GreaterEqual_FloatFloat(float A, float B); // 0x22e3640 [Final Native Static Public]
    bool GreaterEqual_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x22e3590 [Final Native Static Public]
    bool GreaterEqual_ByteByte(uint8 A, uint8 B); // 0x22e34d0 [Final Native Static Public]
    bool Greater_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x22e3a30 [Final Native Static Public]
    bool Greater_IntInt(int32 A, int32 B); // 0x22e3c60 [Final Native Static Public]
    bool Greater_Int64Int64(int64 A, int64 B); // 0x22e3ba0 [Final Native Static Public]
    bool Greater_FloatFloat(float A, float B); // 0x22e3ae0 [Final Native Static Public]
    bool Greater_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x22e3a30 [Final Native Static Public]
    bool Greater_ByteByte(uint8 A, uint8 B); // 0x22e3970 [Final Native Static Public]
    int32 GetYear(const FDateTime& A); // 0x22e3450 [Final Native Static Public]
    void GetYawPitchFromVector(const FVector& InVec, const float& Yaw, const float& Pitch); // 0x22e3320 [Final Native Static Public]
    FVector GetVectorArrayAverage(const TArray<FVector>& Vectors); // 0x22e3260 [Final Native Static Public]
    FVector GetUpVector(const FRotator& InRot); // 0x22e31c0 [Final Native Static Public]
    float GetTotalSeconds(const FTimespan& A); // 0x22e3140 [Final Native Static Public]
    float GetTotalMinutes(const FTimespan& A); // 0x22e30c0 [Final Native Static Public]
    float GetTotalMilliseconds(const FTimespan& A); // 0x22e3040 [Final Native Static Public]
    float GetTotalHours(const FTimespan& A); // 0x22e2fc0 [Final Native Static Public]
    float GetTotalDays(const FTimespan& A); // 0x22e2f40 [Final Native Static Public]
    FTimespan GetTimeOfDay(const FDateTime& A); // 0x22e2ec0 [Final Native Static Public]
    float GetTAU(); // 0x22e2ea0 [Final Native Static Public]
    void GetSlopeDegreeAngles(const FVector& MyRightYAxis, const FVector& FloorNormal, const FVector& UpVector, const float& OutSlopePitchDegreeAngle, const float& OutSlopeRollDegreeAngle); // 0x22e2cc0 [Final Native Static Public]
    int32 GetSeconds(const FTimespan& A); // 0x22e2c10 [Final Native Static Public]
    int32 GetSecond(const FDateTime& A); // 0x22e2c10 [Final Native Static Public]
    FVector2D GetRotated2D(const FVector2D& A, float AngleDeg); // 0x22e2a00 [Final Native Static Public]
    FVector GetRightVector(const FRotator& InRot); // 0x22e2960 [Final Native Static Public]
    FVector GetReflectionVector(const FVector& Direction, const FVector& SurfaceNormal); // 0x22e2870 [Final Native Static Public]
    float GetPointDistanceToSegment(const FVector& Point, const FVector& SegmentStart, const FVector& SegmentEnd); // 0x22e2740 [Final Native Static Public]
    float GetPointDistanceToLine(const FVector& Point, const FVector& LineOrigin, const FVector& LineDirection); // 0x22e2610 [Final Native Static Public]
    float GetPI(); // 0x22e25f0 [Final Native Static Public]
    int32 GetMonth(const FDateTime& A); // 0x22e2570 [Final Native Static Public]
    int32 GetMinutes(const FTimespan& A); // 0x22e24c0 [Final Native Static Public]
    int32 GetMinute(const FDateTime& A); // 0x22e24c0 [Final Native Static Public]
    float GetMinElement(const FVector& A); // 0x22e2440 [Final Native Static Public]
    float GetMin2D(const FVector2D& A); // 0x22e23c0 [Final Native Static Public]
    int32 GetMilliseconds(const FTimespan& A); // 0x22e2310 [Final Native Static Public]
    int32 GetMillisecond(const FDateTime& A); // 0x22e2260 [Final Native Static Public]
    float GetMaxElement(const FVector& A); // 0x22e21e0 [Final Native Static Public]
    float GetMax2D(const FVector2D& A); // 0x22e2160 [Final Native Static Public]
    int32 GetHours(const FTimespan& A); // 0x22e20b0 [Final Native Static Public]
    int32 GetHour12(const FDateTime& A); // 0x22e2030 [Final Native Static Public]
    int32 GetHour(const FDateTime& A); // 0x22e20b0 [Final Native Static Public]
    FVector GetForwardVector(const FRotator& InRot); // 0x22e1f90 [Final Native Static Public]
    FTimespan GetDuration(const FTimespan& A); // 0x22e1f10 [Final Native Static Public]
    FVector GetDirectionUnitVector(const FVector& From, const FVector& To); // 0x22e1d40 [Final Native Static Public]
    int32 GetDays(const FTimespan& A); // 0x22e1cc0 [Final Native Static Public]
    int32 GetDayOfYear(const FDateTime& A); // 0x22e1c40 [Final Native Static Public]
    int32 GetDay(const FDateTime& A); // 0x22e1bc0 [Final Native Static Public]
    FDateTime GetDate(const FDateTime& A); // 0x22e1b30 [Final Native Static Public]
    void GetAzimuthAndElevation(const FVector& InDirection, FTransform& ReferenceFrame, const float& Azimuth, const float& Elevation); // 0x22e1950 [Final Native Static Public]
    void GetAxes(const FRotator& A, const FVector& X, const FVector& Y, const FVector& Z); // 0x22e17d0 [Final Native Static Public]
    float GetAbsMax2D(const FVector2D& A); // 0x22e1740 [Final Native Static Public]
    FVector2D GetAbs2D(const FVector2D& A); // 0x22e16b0 [Final Native Static Public]
    FIntVector FTruncVector(const FVector& InVector); // 0x22e09c0 [Final Native Static Public]
    int64 FTrunc64(float A); // 0x22e08c0 [Final Native Static Public]
    int32 FTrunc(float A); // 0x22e0940 [Final Native Static Public]
    FTimespan FromSeconds(float Seconds); // 0x22e1620 [Final Native Static Public]
    FTimespan FromMinutes(float Minutes); // 0x22e1590 [Final Native Static Public]
    FTimespan FromMilliseconds(float Milliseconds); // 0x22e1500 [Final Native Static Public]
    FTimespan FromHours(float Hours); // 0x22e1470 [Final Native Static Public]
    FTimespan FromDays(float Days); // 0x22e13e0 [Final Native Static Public]
    float Fraction(float A); // 0x22e1350 [Final Native Static Public]
    int32 FMod(float Dividend, float Divisor, const float& Remainder); // 0x22e07b0 [Final Native Static Public]
    float FMin(float A, float B); // 0x22e06f0 [Final Native Static Public]
    float FMax(float A, float B); // 0x22e0630 [Final Native Static Public]
    float FloatSpringInterp(float Current, float Target, FFloatSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass); // 0x22e1140 [Final Native Static Public]
    float FixedTurn(float InCurrent, float InDesired, float InDeltaRate); // 0x22e1030 [Final Native Static Public]
    float FInterpTo_Constant(float Current, float Target, float DeltaTime, float InterpSpeed); // 0x22e04e0 [Final Native Static Public]
    float FInterpTo(float Current, float Target, float DeltaTime, float InterpSpeed); // 0x22e0390 [Final Native Static Public]
    float FInterpEaseInOut(float A, float B, float Alpha, float Exponent); // 0x22e0240 [Final Native Static Public]
    void FindNearestPointsOnLineSegments(const FVector& Segment1Start, const FVector& Segment1End, const FVector& Segment2Start, const FVector& Segment2End, const FVector& Segment1Point, const FVector& Segment2Point); // 0x22e0e20 [Final Native Static Public]
    FRotator FindLookAtRotation(const FVector& Start, const FVector& Target); // 0x22e0ce0 [Final Native Static Public]
    FVector FindClosestPointOnSegment(const FVector& Point, const FVector& SegmentStart, const FVector& SegmentEnd); // 0x22e0ba0 [Final Native Static Public]
    FVector FindClosestPointOnLine(const FVector& Point, const FVector& LineOrigin, const FVector& LineDirection); // 0x22e0a60 [Final Native Static Public]
    int64 FFloor64(float A); // 0x22e00f0 [Final Native Static Public]
    int32 FFloor(float A); // 0x22e01b0 [Final Native Static Public]
    float FClamp(float Value, float Min, float Max); // 0x22dffe0 [Final Native Static Public]
    int64 FCeil64(float A); // 0x22dfe80 [Final Native Static Public]
    int32 FCeil(float A); // 0x22dff40 [Final Native Static Public]
    float Exp(float A); // 0x22dfe00 [Final Native Static Public]
    bool EqualExactly_VectorVector(const FVector& A, const FVector& B); // 0x22dfc50 [Final Native Static Public]
    bool EqualExactly_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x22dfb20 [Final Native Static Public]
    bool EqualExactly_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x22dfa50 [Final Native Static Public]
    bool EqualEqual_VectorVector(const FVector& A, const FVector& B, float ErrorTolerance); // 0x22df910 [Final Native Static Public]
    bool EqualEqual_Vector4Vector4(const FVector4& A, const FVector4& B, float ErrorTolerance); // 0x22df780 [Final Native Static Public]
    bool EqualEqual_Vector2DVector2D(const FVector2D& A, const FVector2D& B, float ErrorTolerance); // 0x22df660 [Final Native Static Public]
    bool EqualEqual_TransformTransform(FTransform& A, FTransform& B); // 0x22df4e0 [Final Native Static Public]
    bool EqualEqual_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x22decb0 [Final Native Static Public]
    bool EqualEqual_RotatorRotator(const FRotator& A, const FRotator& B, float ErrorTolerance); // 0x22df2d0 [Final Native Static Public]
    bool EqualEqual_QuatQuat(FQuat& A, FQuat& B, float Tolerance); // 0x22df160 [Final Native Static Public]
    bool EqualEqual_ObjectObject(UObject* A, UObject* B); // 0x22debf0 [Final Native Static Public]
    bool EqualEqual_NameName(const FName& A, const FName& B); // 0x22debf0 [Final Native Static Public]
    bool EqualEqual_MatrixMatrix(const FMatrix& A, const FMatrix& B, float Tolerance); // 0x22defd0 [Final Native Static Public]
    bool EqualEqual_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x22deef0 [Final Native Static Public]
    bool EqualEqual_IntInt(int32 A, int32 B); // 0x22dee30 [Final Native Static Public]
    bool EqualEqual_Int64Int64(int64 A, int64 B); // 0x22debf0 [Final Native Static Public]
    bool EqualEqual_FloatFloat(float A, float B); // 0x22ded60 [Final Native Static Public]
    bool EqualEqual_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x22decb0 [Final Native Static Public]
    bool EqualEqual_ClassClass(TSubclassOf<UObject> A, TSubclassOf<UObject> B); // 0x22debf0 [Final Native Static Public]
    bool EqualEqual_ByteByte(uint8 A, uint8 B); // 0x22deb30 [Final Native Static Public]
    bool EqualEqual_BoolBool(bool A, bool B); // 0x22dea60 [Final Native Static Public]
    bool Equal_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x22dfd30 [Final Native Static Public]
    float Ease(float A, float B, float Alpha, const EEasingFunc& EasingFunc, float BlendExp, int32 Steps); // 0x22de8a0 [Final Native Static Public]
    FVector DynamicWeightedMovingAverage_FVector(const FVector& CurrentSample, const FVector& PreviousSample, float MaxDistance, float MinWeight, float MaxWeight); // 0x22de550 [Final Native Static Public]
    FRotator DynamicWeightedMovingAverage_FRotator(const FRotator& CurrentSample, const FRotator& PreviousSample, float MaxDistance, float MinWeight, float MaxWeight); // 0x22de3a0 [Final Native Static Public]
    float DynamicWeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float MaxDistance, float MinWeight, float MaxWeight); // 0x22de700 [Final Native Static Public]
    float DotProduct2D(const FVector2D& A, const FVector2D& B); // 0x22de210 [Final Native Static Public]
    float Dot_VectorVector(const FVector& A, const FVector& B); // 0x22de2d0 [Final Native Static Public]
    FVector Divide_VectorVector(const FVector& A, const FVector& B); // 0x22de0e0 [Final Native Static Public]
    FVector Divide_VectorInt(const FVector& A, int32 B); // 0x22ddfa0 [Final Native Static Public]
    FVector Divide_VectorFloat(const FVector& A, float B); // 0x22dde70 [Final Native Static Public]
    FVector4 Divide_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x22ddd30 [Final Native Static Public]
    FVector2D Divide_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x22ddc30 [Final Native Static Public]
    FVector2D Divide_Vector2DFloat(const FVector2D& A, float B); // 0x22ddb20 [Final Native Static Public]
    FTimespan Divide_TimespanFloat(const FTimespan& A, float Scalar); // 0x22dda50 [Final Native Static Public]
    FLinearColor Divide_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x22dd960 [Final Native Static Public]
    FIntPoint Divide_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x22dd870 [Final Native Static Public]
    FIntPoint Divide_IntPointInt(const FIntPoint& A, int32 B); // 0x22dd780 [Final Native Static Public]
    int32 Divide_IntInt(int32 A, int32 B); // 0x22dd6a0 [Final Native Static Public]
    int64 Divide_Int64Int64(int64 A, int64 B); // 0x22dd5c0 [Final Native Static Public]
    float Divide_FloatFloat(float A, float B); // 0x22dd440 [Final Native Static Public]
    uint8 Divide_ByteByte(uint8 A, uint8 B); // 0x22dd370 [Final Native Static Public]
    float DistanceSquared2D(const FVector2D& v1, const FVector2D& v2); // 0x22dd2a0 [Final Native Static Public]
    float Distance2D(const FVector2D& v1, const FVector2D& v2); // 0x22dd1d0 [Final Native Static Public]
    float DegTan(float A); // 0x22dd0c0 [Final Native Static Public]
    float DegSin(float A); // 0x22dd030 [Final Native Static Public]
    float DegreesToRadians(float A); // 0x22dd150 [Final Native Static Public]
    float DegCos(float A); // 0x22dcfa0 [Final Native Static Public]
    float DegAtan2(float Y, float X); // 0x22dce40 [Final Native Static Public]
    float DegAtan(float A); // 0x22dcf10 [Final Native Static Public]
    float DegAsin(float A); // 0x22dcda0 [Final Native Static Public]
    float DegAcos(float A); // 0x22dcd00 [Final Native Static Public]
    int32 DaysInYear(int32 Year); // 0x22dcc80 [Final Native Static Public]
    int32 DaysInMonth(int32 Year, int32 Month); // 0x22dcba0 [Final Native Static Public]
    FDateTime DateTimeMinValue(); // 0x1b5ebe0 [Final Native Static Public]
    FDateTime DateTimeMaxValue(); // 0x22dcb70 [Final Native Static Public]
    bool DateTimeFromString(const FString& DateTimeString, const FDateTime& Result); // 0x22dca30 [Final Native Static Public]
    bool DateTimeFromIsoString(const FString& IsoString, const FDateTime& Result); // 0x22dc8f0 [Final Native Static Public]
    float CrossProduct2D(const FVector2D& A, const FVector2D& B); // 0x22dc720 [Final Native Static Public]
    FVector Cross_VectorVector(const FVector& A, const FVector& B); // 0x22dc7e0 [Final Native Static Public]
    FVector CreateVectorFromYawPitch(float Yaw, float Pitch, float Length); // 0x22dc600 [Final Native Static Public]
    float Cos(float A); // 0x22dc580 [Final Native Static Public]
    FTransform ConvertTransformToRelative(FTransform& Transform, FTransform& ParentTransform); // 0x22dc3f0 [Final Native Static Public]
    FVector2D Conv_VectorToVector2D(const FVector& InVector); // 0x22dc370 [Final Native Static Public]
    FTransform Conv_VectorToTransform(const FVector& InLocation); // 0x22dc2c0 [Final Native Static Public]
    FRotator Conv_VectorToRotator(const FVector& InVec); // 0x22dc220 [Final Native Static Public]
    FQuat Conv_VectorToQuaterion(const FVector& InVec); // 0x22dc190 [Final Native Static Public]
    FLinearColor Conv_VectorToLinearColor(const FVector& InVec); // 0x22dc100 [Final Native Static Public]
    FVector Conv_Vector4ToVector(const FVector4& InVector4); // 0x22dc050 [Final Native Static Public]
    FRotator Conv_Vector4ToRotator(const FVector4& InVec); // 0x22dbfa0 [Final Native Static Public]
    FQuat Conv_Vector4ToQuaterion(const FVector4& InVec); // 0x22dbf00 [Final Native Static Public]
    FVector Conv_Vector2DToVector(const FVector2D& InVector2D, float Z); // 0x22dbe30 [Final Native Static Public]
    FIntPoint Conv_Vector2DToIntPoint(const FVector2D& InVector2D); // 0x22dbd80 [Final Native Static Public]
    FMatrix Conv_TransformToMatrix(FTransform& Transform); // 0x22dbc70 [Final Native Static Public]
    FVector Conv_RotatorToVector(const FRotator& InRot); // 0x22dbbd0 [Final Native Static Public]
    FTransform Conv_RotatorToTransform(const FRotator& InRotator); // 0x22dbb20 [Final Native Static Public]
    FTransform Conv_MatrixToTransform(const FMatrix& InMatrix); // 0x22dba70 [Final Native Static Public]
    FRotator Conv_MatrixToRotator(const FMatrix& InMatrix); // 0x22db9d0 [Final Native Static Public]
    FVector Conv_LinearColorToVector(const FLinearColor& InLinearColor); // 0x22db940 [Final Native Static Public]
    FColor Conv_LinearColorToColor(const FLinearColor& InLinearColor, bool InUseSRGB); // 0x22db860 [Final Native Static Public]
    FVector Conv_IntVectorToVector(const FIntVector& InIntVector); // 0x22db790 [Final Native Static Public]
    FIntVector Conv_IntToIntVector(int32 inInt); // 0x22db710 [Final Native Static Public]
    int64 Conv_IntToInt64(int32 inInt); // 0x22db690 [Final Native Static Public]
    float Conv_IntToFloat(int32 inInt); // 0x22db610 [Final Native Static Public]
    uint8 Conv_IntToByte(int32 inInt); // 0x22db590 [Final Native Static Public]
    bool Conv_IntToBool(int32 inInt); // 0x22dafc0 [Final Native Static Public]
    FVector2D Conv_IntPointToVector2D(const FIntPoint& InIntPoint); // 0x22db500 [Final Native Static Public]
    int32 Conv_Int64ToInt(int64 inInt); // 0x22db480 [Final Native Static Public]
    uint8 Conv_Int64ToByte(int64 inInt); // 0x22db400 [Final Native Static Public]
    FVector Conv_FloatToVector(float InFloat); // 0x22db370 [Final Native Static Public]
    FLinearColor Conv_FloatToLinearColor(float InFloat); // 0x22db2d0 [Final Native Static Public]
    FLinearColor Conv_ColorToLinearColor(const FColor& InColor); // 0x22db240 [Final Native Static Public]
    int32 Conv_ByteToInt(uint8 InByte); // 0x22db1d0 [Final Native Static Public]
    float Conv_ByteToFloat(uint8 InByte); // 0x22db150 [Final Native Static Public]
    int32 Conv_BoolToInt(bool InBool); // 0x22db0d0 [Final Native Static Public]
    float Conv_BoolToFloat(bool InBool); // 0x22db040 [Final Native Static Public]
    uint8 Conv_BoolToByte(bool InBool); // 0x22dafc0 [Final Native Static Public]
    FTransform ComposeTransforms(FTransform& A, FTransform& B); // 0x22dae30 [Final Native Static Public]
    FRotator ComposeRotators(const FRotator& A, const FRotator& B); // 0x22dad40 [Final Native Static Public]
    bool ClassIsChildOf(TSubclassOf<UObject> TestClass, TSubclassOf<UObject> ParentClass); // 0x22dac80 [Final Native Static Public]
    FVector ClampVectorSize(const FVector& A, float Min, float Max); // 0x22daab0 [Final Native Static Public]
    int64 ClampInt64(int64 Value, int64 Min, int64 Max); // 0x22da9b0 [Final Native Static Public]
    float ClampAxis(float Angle); // 0x22da930 [Final Native Static Public]
    FVector2D ClampAxes2D(const FVector2D& A, float MinAxisVal, float MaxAxisVal); // 0x22da810 [Final Native Static Public]
    float ClampAngle(float AngleDegrees, float MinAngleDegrees, float MaxAngleDegrees); // 0x22da700 [Final Native Static Public]
    int32 Clamp(int32 Value, int32 Min, int32 Max); // 0x22da610 [Final Native Static Public]
    FLinearColor CInterpTo(const FLinearColor& Current, const FLinearColor& Target, float DeltaTime, float InterpSpeed); // 0x22da490 [Final Native Static Public]
    void BreakVector4(const FVector4& InVec, const float& X, const float& Y, const float& Z, const float& W); // 0x22da130 [Final Native Static Public]
    void BreakVector2D(const FVector2D& InVec, const float& X, const float& Y); // 0x22da010 [Final Native Static Public]
    void BreakVector(const FVector& InVec, const float& X, const float& Y, const float& Z); // 0x22da320 [Final Native Static Public]
    void BreakTransform(FTransform& InTransform, const FVector& Location, const FRotator& Rotation, const FVector& Scale); // 0x22d9de0 [Final Native Static Public]
    void BreakTimespan2(const FTimespan& InTimespan, const int32& Days, const int32& Hours, const int32& Minutes, const int32& Seconds, const int32& FractionNano); // 0x22d9980 [Final Native Static Public]
    void BreakTimespan(const FTimespan& InTimespan, const int32& Days, const int32& Hours, const int32& Minutes, const int32& Seconds, const int32& Milliseconds); // 0x22d9bb0 [Final Native Static Public]
    void BreakRotIntoAxes(const FRotator& InRot, const FVector& X, const FVector& Y, const FVector& Z); // 0x22d9690 [Final Native Static Public]
    void BreakRotator(const FRotator& InRot, const float& Roll, const float& Pitch, const float& Yaw); // 0x22d9810 [Final Native Static Public]
    void BreakRandomStream(const FRandomStream& InRandomStream, const int32& InitialSeed); // 0x22d95b0 [Final Native Static Public]
    void BreakQualifiedFrameTime(FQualifiedFrameTime& InFrameTime, FFrameNumber& Frame, const FFrameRate& FrameRate, const float& SubFrame); // 0x22d9410 [Final Native Static Public]
    void BreakFrameRate(const FFrameRate& InFrameRate, const int32& Numerator, const int32& Denominator); // 0x22d92e0 [Final Native Static Public]
    void BreakDateTime(const FDateTime& InDateTime, const int32& Year, const int32& Month, const int32& Day, const int32& Hour, const int32& Minute, const int32& Second, const int32& Millisecond); // 0x22d9030 [Final Native Static Public]
    void BreakColor(const FLinearColor& InColor, const float& R, const float& G, const float& B, const float& A); // 0x22d8e50 [Final Native Static Public]
    bool BooleanXOR(bool A, bool B); // 0x22d8d90 [Final Native Static Public]
    bool BooleanOR(bool A, bool B); // 0x22d8cc0 [Final Native Static Public]
    bool BooleanNOR(bool A, bool B); // 0x22d8bf0 [Final Native Static Public]
    bool BooleanNAND(bool A, bool B); // 0x22d8b20 [Final Native Static Public]
    bool BooleanAND(bool A, bool B); // 0x22d8a50 [Final Native Static Public]
    uint8 BMin(uint8 A, uint8 B); // 0x22d8990 [Final Native Static Public]
    uint8 BMax(uint8 A, uint8 B); // 0x22d88d0 [Final Native Static Public]
    float Atan2(float Y, float X); // 0x22d8790 [Final Native Static Public]
    float Atan(float A); // 0x22d8850 [Final Native Static Public]
    float Asin(float A); // 0x22d86f0 [Final Native Static Public]
    int32 And_IntInt(int32 A, int32 B); // 0x22d8630 [Final Native Static Public]
    int64 And_Int64Int64(int64 A, int64 B); // 0x22d8570 [Final Native Static Public]
    FVector Add_VectorVector(const FVector& A, const FVector& B); // 0x22d8490 [Final Native Static Public]
    FVector Add_VectorInt(const FVector& A, int32 B); // 0x22d83a0 [Final Native Static Public]
    FVector Add_VectorFloat(const FVector& A, float B); // 0x22d82c0 [Final Native Static Public]
    FVector4 Add_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x22d8180 [Final Native Static Public]
    FVector2D Add_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x22d80c0 [Final Native Static Public]
    FVector2D Add_Vector2DFloat(const FVector2D& A, float B); // 0x22d7ff0 [Final Native Static Public]
    FTimespan Add_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x22d77c0 [Final Native Static Public]
    FQuat Add_QuatQuat(FQuat& A, FQuat& B); // 0x22d7ed0 [Final Native Static Public]
    FMatrix Add_MatrixMatrix(const FMatrix& A, const FMatrix& B); // 0x22d7d40 [Final Native Static Public]
    FLinearColor Add_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x22d7c50 [Final Native Static Public]
    FIntPoint Add_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x22d7b80 [Final Native Static Public]
    FIntPoint Add_IntPointInt(const FIntPoint& A, int32 B); // 0x22d7ab0 [Final Native Static Public]
    int32 Add_IntInt(int32 A, int32 B); // 0x22d79f0 [Final Native Static Public]
    int64 Add_Int64Int64(int64 A, int64 B); // 0x22d7930 [Final Native Static Public]
    float Add_FloatFloat(float A, float B); // 0x22d7870 [Final Native Static Public]
    FDateTime Add_DateTimeTimespan(const FDateTime& A, const FTimespan& B); // 0x22d77c0 [Final Native Static Public]
    FDateTime Add_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x22d77c0 [Final Native Static Public]
    uint8 Add_ByteByte(uint8 A, uint8 B); // 0x22d7710 [Final Native Static Public]
    float Acos(float A); // 0x22d7670 [Final Native Static Public]
    int64 Abs_Int64(int64 A); // 0x22d7560 [Final Native Static Public]
    int32 Abs_Int(int32 A); // 0x22d75f0 [Final Native Static Public]
    float Abs(float A); // 0x22d74e0 [Final Native Static Public]

// UKismetNodeHelperLibrary (/Script/Engine.KismetNodeHelperLibrary)
    void MarkBit(const int32& Data, int32 Index); // 0x2303d90 [Final Native Static Public]
    bool HasUnmarkedBit(int32 Data, int32 NumBits); // 0x23031f0 [Final Native Static Public]
    bool HasMarkedBit(int32 Data, int32 NumBits); // 0x2303130 [Final Native Static Public]
    uint8 GetValidValue(UEnum* Enum, uint8 EnumeratorValue); // 0x2303070 [Final Native Static Public]
    int32 GetUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits, bool bRandom); // 0x2302f40 [Final Native Static Public]
    int32 GetRandomUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits); // 0x2302cf0 [Final Native Static Public]
    int32 GetFirstUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits); // 0x2302c00 [Final Native Static Public]
    uint8 GetEnumeratorValueFromIndex(UEnum* Enum, uint8 EnumeratorIndex); // 0x2302b40 [Final Native Static Public]
    FString GetEnumeratorUserFriendlyName(UEnum* Enum, uint8 EnumeratorValue); // 0x2302a30 [Final Native Static Public]
    FName GetEnumeratorName(UEnum* Enum, uint8 EnumeratorValue); // 0x2302970 [Final Native Static Public]
    void ClearBit(const int32& Data, int32 Index); // 0x2300510 [Final Native Static Public]
    void ClearAllBits(const int32& Data); // 0x2300490 [Final Native Static Public]
    bool BitIsMarked(int32 Data, int32 Index); // 0x22fee90 [Final Native Static Public]

// UKismetRenderingLibrary (/Script/Engine.KismetRenderingLibrary)
    void SetCastInsetShadowForAllAttachments(UPrimitiveComponent* PrimitiveComponent, bool bCastInsetShadow, bool bLightAttachmentsAsGroup); // 0x2305190 [Final Native Static Public]
    UTexture2D* RenderTargetCreateStaticTexture2DEditorOnly(UTextureRenderTarget2D* RenderTarget, const FString& Name, const TextureCompressionSettings& CompressionSettings, const TextureMipGenSettings& MipSettings); // 0x2304880 [Final Native Static Public]
    void ReleaseRenderTarget2D(UTextureRenderTarget2D* TextureRenderTarget); // 0x2304810 [Final Native Static Public]
    FColor ReadRenderTargetUV(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, float U, float V); // 0x23046d0 [Final Native Static Public]
    FLinearColor ReadRenderTargetRawUV(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, float U, float V); // 0x2304570 [Final Native Static Public]
    FLinearColor ReadRenderTargetRawPixel(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y); // 0x2304420 [Final Native Static Public]
    FColor ReadRenderTargetPixel(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y); // 0x23042e0 [Final Native Static Public]
    FSkelMeshSkinWeightInfo MakeSkinWeightInfo(int32 Bone0, uint8 Weight0, int32 Bone1, uint8 Weight1, int32 Bone2, uint8 Weight2, int32 Bone3, uint8 Weight3); // 0x2303b30 [Final Native Static Public]
    UTexture2D* ImportFileAsTexture2D(UObject* WorldContextObject, const FString& Filename); // 0x23033a0 [Final Native Static Public]
    UTexture2D* ImportBufferAsTexture2D(UObject* WorldContextObject, const TArray<uint8>& Buffer); // 0x23032b0 [Final Native Static Public]
    void ExportTexture2D(UObject* WorldContextObject, UTexture2D* Texture, const FString& FilePath, const FString& Filename); // 0x23024b0 [Final Native Static Public]
    void ExportRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const FString& FilePath, const FString& Filename); // 0x2302350 [Final Native Static Public]
    void EndDrawCanvasToRenderTarget(UObject* WorldContextObject, FDrawToRenderTargetContext& Context); // 0x2301f70 [Final Native Static Public]
    void DrawMaterialToRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, UMaterialInterface* Material); // 0x2301e80 [Final Native Static Public]
    UTextureRenderTarget2D* CreateRenderTarget2D(UObject* WorldContextObject, int32 Width, int32 Height, const ETextureRenderTargetFormat& Format, const FLinearColor& ClearColor, bool bAutoGenerateMipMaps); // 0x2301bb0 [Final Native Static Public]
    void ConvertRenderTargetToTexture2DEditorOnly(UObject* WorldContextObject, UTextureRenderTarget2D* RenderTarget, UTexture2D* Texture); // 0x2301ac0 [Final Native Static Public]
    void ClearRenderTarget2D(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const FLinearColor& ClearColor); // 0x23005e0 [Final Native Static Public]
    void BreakSkinWeightInfo(const FSkelMeshSkinWeightInfo& InWeight, const int32& Bone0, const uint8& Weight0, const int32& Bone1, const uint8& Weight1, const int32& Bone2, const uint8& Weight2, const int32& Bone3, const uint8& Weight3); // 0x22fef50 [Final Native Static Public]
    void BeginDrawCanvasToRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const UCanvas*& Canvas, const FVector2D& Size, FDrawToRenderTargetContext& Context); // 0x22fecd0 [Final Native Static Public]

// UKismetStringLibrary (/Script/Engine.KismetStringLibrary)
    FString TrimTrailing(const FString& SourceString); // 0x2305960 [Final Native Static Public]
    FString Trim(const FString& SourceString); // 0x2305880 [Final Native Static Public]
    FString ToUpper(const FString& SourceString); // 0x23057a0 [Final Native Static Public]
    FString ToLower(const FString& SourceString); // 0x23056c0 [Final Native Static Public]
    FString TimeSecondsToString(float InSeconds); // 0x23055f0 [Final Native Static Public]
    bool StartsWith(const FString& SourceString, const FString& InPrefix, const ESearchCase& SearchCase); // 0x23054c0 [Final Native Static Public]
    bool Split(const FString& SourceString, const FString& InStr, const FString& LeftS, const FString& RightS, const ESearchCase& SearchCase, const ESearchDir& SearchDir); // 0x23052a0 [Final Native Static Public]
    FString RightPad(const FString& SourceString, int32 ChCount); // 0x2305070 [Final Native Static Public]
    FString RightChop(const FString& SourceString, int32 Count); // 0x2304f50 [Final Native Static Public]
    FString Right(const FString& SourceString, int32 Count); // 0x2304e30 [Final Native Static Public]
    FString Reverse(const FString& SourceString); // 0x2304d50 [Final Native Static Public]
    int32 ReplaceInline(const FString& SourceString, const FString& SearchText, const FString& ReplacementText, const ESearchCase& SearchCase); // 0x2304bc0 [Final Native Static Public]
    FString Replace(const FString& SourceString, const FString& From, const FString& To, const ESearchCase& SearchCase); // 0x2304a00 [Final Native Static Public]
    TArray<FString> ParseIntoArray(const FString& SourceString, const FString& Delimiter, bool CullEmptyStrings); // 0x2304170 [Final Native Static Public]
    bool NotEqual_StrStr(const FString& A, const FString& B); // 0x2303f90 [Final Native Static Public]
    bool NotEqual_StriStri(const FString& A, const FString& B); // 0x2304080 [Final Native Static Public]
    FString Mid(const FString& SourceString, int32 Start, int32 Count); // 0x2302de0 [Final Native Static Public]
    bool MatchesWildcard(const FString& SourceString, const FString& Wildcard, const ESearchCase& SearchCase); // 0x2303e60 [Final Native Static Public]
    int32 Len(const FString& S); // 0x2303a90 [Final Native Static Public]
    FString LeftPad(const FString& SourceString, int32 ChCount); // 0x2303970 [Final Native Static Public]
    FString LeftChop(const FString& SourceString, int32 Count); // 0x2303850 [Final Native Static Public]
    FString Left(const FString& SourceString, int32 Count); // 0x2303730 [Final Native Static Public]
    FString JoinStringArray(const TArray<FString>& SourceArray, const FString& Separator); // 0x23035c0 [Final Native Static Public]
    bool IsNumeric(const FString& SourceString); // 0x2303520 [Final Native Static Public]
    bool IsEmpty(const FString& inString); // 0x2303480 [Final Native Static Public]
    FString GetSubstring(const FString& SourceString, int32 StartIndex, int32 Length); // 0x2302de0 [Final Native Static Public]
    int32 GetCharacterAsNumber(const FString& SourceString, int32 Index); // 0x23028a0 [Final Native Static Public]
    TArray<FString> GetCharacterArrayFromString(const FString& SourceString); // 0x23027c0 [Final Native Static Public]
    int32 FindSubstring(const FString& SearchIn, const FString& Substring, bool bUseCase, bool bSearchFromEnd, int32 StartPosition); // 0x2302610 [Final Native Static Public]
    bool EqualEqual_StrStr(const FString& A, const FString& B); // 0x2302170 [Final Native Static Public]
    bool EqualEqual_StriStri(const FString& A, const FString& B); // 0x2302260 [Final Native Static Public]
    bool EndsWith(const FString& SourceString, const FString& InSuffix, const ESearchCase& SearchCase); // 0x2302040 [Final Native Static Public]
    int32 CullArray(const FString& SourceString, const TArray<FString>& inArray); // 0x2301d60 [Final Native Static Public]
    FString Conv_VectorToString(const FVector& InVec); // 0x23019f0 [Final Native Static Public]
    FString Conv_Vector2dToString(const FVector2D& InVec); // 0x2301930 [Final Native Static Public]
    FString Conv_TransformToString(FTransform& InTrans); // 0x2301810 [Final Native Static Public]
    void Conv_StringToVector2D(const FString& inString, const FVector2D& OutConvertedVector2D, const bool& OutIsValid); // 0x23015b0 [Final Native Static Public]
    void Conv_StringToVector(const FString& inString, const FVector& OutConvertedVector, const bool& OutIsValid); // 0x23016e0 [Final Native Static Public]
    void Conv_StringToRotator(const FString& inString, const FRotator& OutConvertedRotator, const bool& OutIsValid); // 0x2301480 [Final Native Static Public]
    FName Conv_StringToName(const FString& inString); // 0x23013e0 [Final Native Static Public]
    int32 Conv_StringToInt(const FString& inString); // 0x2301340 [Final Native Static Public]
    float Conv_StringToFloat(const FString& inString); // 0x23012a0 [Final Native Static Public]
    void Conv_StringToColor(const FString& inString, const FLinearColor& OutConvertedColor, const bool& OutIsValid); // 0x2301170 [Final Native Static Public]
    FString Conv_RotatorToString(const FRotator& InRot); // 0x23010a0 [Final Native Static Public]
    FString Conv_ObjectToString(UObject* InObj); // 0x2300fd0 [Final Native Static Public]
    FString Conv_NameToString(const FName& InName); // 0x1ab70c0 [Final Native Static Public]
    FString Conv_MatrixToString(const FMatrix& InMatrix); // 0x2300f00 [Final Native Static Public]
    FString Conv_IntVectorToString(const FIntVector& InIntVec); // 0x2300e30 [Final Native Static Public]
    FString Conv_IntToString(int32 inInt); // 0x2300d70 [Final Native Static Public]
    FString Conv_IntPointToString(const FIntPoint& InIntPoint); // 0x2300cb0 [Final Native Static Public]
    FString Conv_FloatToString(float InFloat); // 0x2300be0 [Final Native Static Public]
    FString Conv_ColorToString(const FLinearColor& InColor); // 0x2300b10 [Final Native Static Public]
    FString Conv_ByteToString(uint8 InByte); // 0x2300a50 [Final Native Static Public]
    FString Conv_BoolToString(bool InBool); // 0x2300980 [Final Native Static Public]
    bool Contains(const FString& SearchIn, const FString& Substring, bool bUseCase, bool bSearchFromEnd); // 0x2300810 [Final Native Static Public]
    FString Concat_StrStr(const FString& A, const FString& B); // 0x23006e0 [Final Native Static Public]
    FString BuildString_Vector2d(const FString& AppendTo, const FString& Prefix, const FVector2D& InVector2D, const FString& Suffix); // 0x2300100 [Final Native Static Public]
    FString BuildString_Vector(const FString& AppendTo, const FString& Prefix, const FVector& InVector, const FString& Suffix); // 0x23002c0 [Final Native Static Public]
    FString BuildString_Rotator(const FString& AppendTo, const FString& Prefix, const FRotator& InRot, const FString& Suffix); // 0x22fff30 [Final Native Static Public]
    FString BuildString_Object(const FString& AppendTo, const FString& Prefix, UObject* InObj, const FString& Suffix); // 0x22ffd70 [Final Native Static Public]
    FString BuildString_Name(const FString& AppendTo, const FString& Prefix, const FName& InName, const FString& Suffix); // 0x22ffbb0 [Final Native Static Public]
    FString BuildString_IntVector(const FString& AppendTo, const FString& Prefix, const FIntVector& InIntVector, const FString& Suffix); // 0x22ff9e0 [Final Native Static Public]
    FString BuildString_Int(const FString& AppendTo, const FString& Prefix, int32 inInt, const FString& Suffix); // 0x22ff820 [Final Native Static Public]
    FString BuildString_Float(const FString& AppendTo, const FString& Prefix, float InFloat, const FString& Suffix); // 0x22ff660 [Final Native Static Public]
    FString BuildString_Color(const FString& AppendTo, const FString& Prefix, const FLinearColor& InColor, const FString& Suffix); // 0x22ff490 [Final Native Static Public]
    FString BuildString_Bool(const FString& AppendTo, const FString& Prefix, bool InBool, const FString& Suffix); // 0x22ff2d0 [Final Native Static Public]

// UKismetStringTableLibrary (/Script/Engine.KismetStringTableLibrary)
    bool IsRegisteredTableId(const FName& TableId); // 0x2312da0 [Final Native Static Public]
    bool IsRegisteredTableEntry(const FName& TableId, const FString& Key); // 0x2312cc0 [Final Native Static Public]
    FString GetTableNamespace(const FName& TableId); // 0x23129f0 [Final Native Static Public]
    FString GetTableEntrySourceString(const FName& TableId, const FString& Key); // 0x23128d0 [Final Native Static Public]
    FString GetTableEntryMetaData(const FName& TableId, const FString& Key, const FName& MetaDataId); // 0x2312770 [Final Native Static Public]
    TArray<FName> GetRegisteredStringTables(); // 0x2312460 [Final Native Static Public]
    TArray<FName> GetMetaDataIdsFromStringTableEntry(const FName& TableId, const FString& Key); // 0x2311820 [Final Native Static Public]
    TArray<FString> GetKeysFromStringTable(const FName& TableId); // 0x2311750 [Final Native Static Public]

// UKismetSystemLibrary (/Script/Engine.KismetSystemLibrary)
    void UnregisterForRemoteNotifications(); // 0x2317a30 [Final Native Static Public]
    void UnloadPrimaryAssetList(const TArray<FPrimaryAssetId>& PrimaryAssetIdList); // 0x231b230 [Final Native Static Public]
    void UnloadPrimaryAsset(const FPrimaryAssetId& PrimaryAssetId); // 0x231b1b0 [Final Native Static Public]
    void TransactObject(UObject* Object); // 0x230e210 [Final Native Static Public]
    void StackTrace(); // 0x231b190 [Final Native Static Public]
    bool SphereTraceSingleForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x231ad40 [Final Native Static Public]
    bool SphereTraceSingleByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x231a910 [Final Native Static Public]
    bool SphereTraceSingle(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x231a4e0 [Final Native Static Public]
    bool SphereTraceMultiForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x231a0a0 [Final Native Static Public]
    bool SphereTraceMultiByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2319c80 [Final Native Static Public]
    bool SphereTraceMulti(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2319860 [Final Native Static Public]
    bool SphereOverlapComponents(UObject* WorldContextObject, const FVector& SpherePos, float SphereRadius, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents); // 0x23195e0 [Final Native Static Public]
    bool SphereOverlapActors(UObject* WorldContextObject, const FVector& SpherePos, float SphereRadius, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors); // 0x2319360 [Final Native Static Public]
    void SnapshotObject(UObject* Object); // 0x230e210 [Final Native Static Public]
    void ShowPlatformSpecificLeaderboardScreen(const FString& CategoryName); // 0x23192d0 [Final Native Static Public]
    void ShowPlatformSpecificAchievementsScreen(APlayerController* SpecificPlayer); // 0x2319260 [Final Native Static Public]
    void ShowInterstitialAd(); // 0x2319240 [Final Native Static Public]
    void ShowAdBanner(int32 AdIdIndex, bool bShowOnBottomOfScreen); // 0x2319190 [Final Native Static Public]
    void SetWindowTitle(FText& Title); // 0x23190d0 [Final Native Static Public]
    void SetVolumeButtonsHandledBySystem(bool bEnabled); // 0x230d8a0 [Final Native Static Public]
    void SetVectorPropertyByName(UObject* Object, const FName& PropertyName, const FVector& Value); // 0x2318fd0 [Final Native Static Public]
    void SetUserActivity(FUserActivity& UserActivity); // 0x2318f30 [Final Native Static Public]
    void SetTransformPropertyByName(UObject* Object, const FName& PropertyName, FTransform& Value); // 0x2318de0 [Final Native Static Public]
    void SetTextPropertyByName(UObject* Object, const FName& PropertyName, FText& Value); // 0x2318ca0 [Final Native Static Public]
    void SetSuppressViewportTransitionMessage(UObject* WorldContextObject, bool bState); // 0x2318be0 [Final Native Static Public]
    void SetStructurePropertyByName(UObject* Object, const FName& PropertyName, const FGenericStruct& Value); // 0x2317e70 [Final Native Static Public]
    void SetStringPropertyByName(UObject* Object, const FName& PropertyName, const FString& Value); // 0x2318ad0 [Final Native Static Public]
    void SetSoftObjectPropertyByName(UObject* Object, const FName& PropertyName, TSoftObjectPtr<UObject>& Value); // 0x23189a0 [Final Native Static Public]
    void SetSoftClassPropertyByName(UObject* Object, const FName& PropertyName, TSoftClassPtr<UObject>& Value); // 0x2318870 [Final Native Static Public]
    void SetRotatorPropertyByName(UObject* Object, const FName& PropertyName, const FRotator& Value); // 0x2318770 [Final Native Static Public]
    void SetObjectPropertyByName(UObject* Object, const FName& PropertyName, UObject* Value); // 0x2318680 [Final Native Static Public]
    void SetNamePropertyByName(UObject* Object, const FName& PropertyName, const FName& Value); // 0x2318580 [Final Native Static Public]
    void SetLinearColorPropertyByName(UObject* Object, const FName& PropertyName, const FLinearColor& Value); // 0x2318480 [Final Native Static Public]
    void SetIntPropertyByName(UObject* Object, const FName& PropertyName, int32 Value); // 0x2318280 [Final Native Static Public]
    void SetInterfacePropertyByName(UObject* Object, const FName& PropertyName, const TScriptInterface<IInterface>& Value); // 0x2318370 [Final Native Static Public]
    void SetInt64PropertyByName(UObject* Object, const FName& PropertyName, int64 Value); // 0x2318190 [Final Native Static Public]
    void SetGamepadsBlockDeviceFeedback(bool bBlock); // 0x230d8a0 [Final Native Static Public]
    void SetFloatPropertyByName(UObject* Object, const FName& PropertyName, float Value); // 0x2318090 [Final Native Static Public]
    void SetFieldPathPropertyByName(UObject* Object, const FName& PropertyName, TFieldPath<FProperty>& Value); // 0x2317f60 [Final Native Static Public]
    void SetCollisionProfileNameProperty(UObject* Object, const FName& PropertyName, FCollisionProfileName& Value); // 0x2317e70 [Final Native Static Public]
    void SetClassPropertyByName(UObject* Object, const FName& PropertyName, TSubclassOf<UObject> Value); // 0x2317d80 [Final Native Static Public]
    void SetBytePropertyByName(UObject* Object, const FName& PropertyName, uint8 Value); // 0x2317c90 [Final Native Static Public]
    void SetBoolPropertyByName(UObject* Object, const FName& PropertyName, bool Value); // 0x2317b90 [Final Native Static Public]
    void RetriggerableDelay(UObject* WorldContextObject, float Duration, const FLatentActionInfo& LatentInfo); // 0x2317a70 [Final Native Static Public]
    void ResetGamepadAssignmentToController(int32 ControllerId); // 0x7ce0b0 [Final Native Static Public]
    void ResetGamepadAssignments(); // 0x2317a50 [Final Native Static Public]
    void RegisterForRemoteNotifications(); // 0x2317a30 [Final Native Static Public]
    void QuitGame(UObject* WorldContextObject, APlayerController* SpecificPlayer, const EQuitPreference& QuitPreference, bool bIgnorePlatformRestrictions); // 0x23178f0 [Final Native Static Public]
    void PrintWarning(const FString& inString); // 0x2317860 [Final Native Static Public]
    void PrintText(UObject* WorldContextObject, const FText& InText, bool bPrintToScreen, bool bPrintToLog, const FLinearColor& TextColor, float Duration); // 0x2317630 [Final Native Static Public]
    void PrintString(UObject* WorldContextObject, const FString& inString, bool bPrintToScreen, bool bPrintToLog, const FLinearColor& TextColor, float Duration); // 0x2317450 [Final Native Static Public]
    void OnAssetLoaded__DelegateSignature(UObject* Loaded); // 0xb30850 [Public]
    void OnAssetClassLoaded__DelegateSignature(TSubclassOf<UObject> Loaded); // 0xb30850 [Public]
    bool NotEqual_SoftObjectReference(TSoftObjectPtr<UObject>& A, TSoftObjectPtr<UObject>& B); // 0x2317310 [Final Native Static Public]
    bool NotEqual_SoftClassReference(TSoftClassPtr<UObject>& A, TSoftClassPtr<UObject>& B); // 0x2317310 [Final Native Static Public]
    bool NotEqual_PrimaryAssetType(const FPrimaryAssetType& A, const FPrimaryAssetType& B); // 0x1ab8430 [Final Native Static Public]
    bool NotEqual_PrimaryAssetId(const FPrimaryAssetId& A, const FPrimaryAssetId& B); // 0x2317230 [Final Native Static Public]
    FString NormalizeFilename(const FString& InFilename); // 0x2317150 [Final Native Static Public]
    void MoveComponentTo(USceneComponent* Component, const FVector& TargetRelativeLocation, const FRotator& TargetRelativeRotation, bool bEaseOut, bool bEaseIn, float OverTime, bool bForceShortestRotationPath, const EMoveComponentAction& MoveAction, const FLatentActionInfo& LatentInfo); // 0x2316e90 [Final Native Static Public]
    FSoftObjectPath MakeSoftObjectPath(const FString& PathString); // 0x2316db0 [Final Native Static Public]
    FSoftClassPath MakeSoftClassPath(const FString& PathString); // 0x2316d00 [Final Native Static Public]
    FText MakeLiteralText(const FText& Value); // 0x2316b90 [Final Native Static Public]
    FString MakeLiteralString(const FString& Value); // 0x2316a80 [Final Native Static Public]
    FName MakeLiteralName(const FName& Value); // 0x2316a00 [Final Native Static Public]
    int32 MakeLiteralInt(int32 Value); // 0x7c8270 [Final Native Static Public]
    float MakeLiteralFloat(float Value); // 0x2316980 [Final Native Static Public]
    uint8 MakeLiteralByte(uint8 Value); // 0x2316910 [Final Native Static Public]
    bool MakeLiteralBool(bool Value); // 0x22dafc0 [Final Native Static Public]
    void LoadInterstitialAd(int32 AdIdIndex); // 0x23168a0 [Final Native Static Public]
    TSubclassOf<UObject> LoadClassAsset_Blocking(const TSoftClassPtr<UObject>& AssetClass); // 0x23167b0 [Final Native Static Public]
    void LoadAssetClass(UObject* WorldContextObject, const TSoftClassPtr<UObject>& AssetClass, const FScriptDelegate& OnLoaded, const FLatentActionInfo& LatentInfo); // 0x2316500 [Final Native Static Public]
    UObject* LoadAsset_Blocking(const TSoftObjectPtr<UObject>& Asset); // 0x23166c0 [Final Native Static Public]
    void LoadAsset(UObject* WorldContextObject, const TSoftObjectPtr<UObject>& Asset, const FScriptDelegate& OnLoaded, const FLatentActionInfo& LatentInfo); // 0x2316340 [Final Native Static Public]
    bool LineTraceSingleForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2315f20 [Final Native Static Public]
    bool LineTraceSingleByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2315b20 [Final Native Static Public]
    bool LineTraceSingle(UObject* WorldContextObject, const FVector& Start, const FVector& End, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2315720 [Final Native Static Public]
    bool LineTraceMultiForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2315330 [Final Native Static Public]
    bool LineTraceMultiByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2314f60 [Final Native Static Public]
    bool LineTraceMulti(UObject* WorldContextObject, const FVector& Start, const FVector& End, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2314b90 [Final Native Static Public]
    void LaunchURL(const FString& URL); // 0x2314b00 [Final Native Static Public]
    void K2_UnPauseTimerHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x2314a50 [Final Native Static Public]
    void K2_UnPauseTimerDelegate(const FScriptDelegate& Delegate); // 0x23149c0 [Final Native Static Public]
    void K2_UnPauseTimer(UObject* Object, const FString& FunctionName); // 0x23148b0 [Final Native Static Public]
    bool K2_TimerExistsHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x23147f0 [Final Native Static Public]
    bool K2_TimerExistsDelegate(const FScriptDelegate& Delegate); // 0x2314750 [Final Native Static Public]
    bool K2_TimerExists(UObject* Object, const FString& FunctionName); // 0x2314630 [Final Native Static Public]
    FTimerHandle K2_SetTimerDelegate(const FScriptDelegate& Delegate, float Time, bool bLooping, float InitialStartDelay, float InitialStartDelayVariance); // 0x23144a0 [Final Native Static Public]
    FTimerHandle K2_SetTimer(UObject* Object, const FString& FunctionName, float Time, bool bLooping, float InitialStartDelay, float InitialStartDelayVariance); // 0x2314280 [Final Native Static Public]
    void K2_PauseTimerHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x23141d0 [Final Native Static Public]
    void K2_PauseTimerDelegate(const FScriptDelegate& Delegate); // 0x2314140 [Final Native Static Public]
    void K2_PauseTimer(UObject* Object, const FString& FunctionName); // 0x2314030 [Final Native Static Public]
    bool K2_IsValidTimerHandle(const FTimerHandle& Handle); // 0x2313fb0 [Final Native Static Public]
    bool K2_IsTimerPausedHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x2313ef0 [Final Native Static Public]
    bool K2_IsTimerPausedDelegate(const FScriptDelegate& Delegate); // 0x2313e50 [Final Native Static Public]
    bool K2_IsTimerPaused(UObject* Object, const FString& FunctionName); // 0x2313d30 [Final Native Static Public]
    bool K2_IsTimerActiveHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x2313c70 [Final Native Static Public]
    bool K2_IsTimerActiveDelegate(const FScriptDelegate& Delegate); // 0x2313bd0 [Final Native Static Public]
    bool K2_IsTimerActive(UObject* Object, const FString& FunctionName); // 0x2313ab0 [Final Native Static Public]
    FTimerHandle K2_InvalidateTimerHandle(FTimerHandle& Handle); // 0x2313a10 [Final Native Static Public]
    float K2_GetTimerRemainingTimeHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x2313950 [Final Native Static Public]
    float K2_GetTimerRemainingTimeDelegate(const FScriptDelegate& Delegate); // 0x23138b0 [Final Native Static Public]
    float K2_GetTimerRemainingTime(UObject* Object, const FString& FunctionName); // 0x2313790 [Final Native Static Public]
    float K2_GetTimerElapsedTimeHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x23136d0 [Final Native Static Public]
    float K2_GetTimerElapsedTimeDelegate(const FScriptDelegate& Delegate); // 0x2313630 [Final Native Static Public]
    float K2_GetTimerElapsedTime(UObject* Object, const FString& FunctionName); // 0x2313510 [Final Native Static Public]
    void K2_ClearTimerHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x2313460 [Final Native Static Public]
    void K2_ClearTimerDelegate(const FScriptDelegate& Delegate); // 0x23133d0 [Final Native Static Public]
    void K2_ClearTimer(UObject* Object, const FString& FunctionName); // 0x23132c0 [Final Native Static Public]
    void K2_ClearAndInvalidateTimerHandle(UObject* WorldContextObject, FTimerHandle& Handle); // 0x2313200 [Final Native Static Public]
    bool IsValidSoftObjectReference(TSoftObjectPtr<UObject>& SoftObjectReference); // 0x2313140 [Final Native Static Public]
    bool IsValidSoftClassReference(TSoftClassPtr<UObject>& SoftClassReference); // 0x2313140 [Final Native Static Public]
    bool IsValidPrimaryAssetType(const FPrimaryAssetType& PrimaryAssetType); // 0x1ab7c50 [Final Native Static Public]
    bool IsValidPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId); // 0x23130b0 [Final Native Static Public]
    bool IsValidClass(TSubclassOf<UObject> Class); // 0x2312fd0 [Final Native Static Public]
    bool IsValid(UObject* Object); // 0x2312fd0 [Final Native Static Public]
    bool IsUnattended(); // 0x2312fa0 [Final Native Static Public]
    bool IsStandalone(UObject* WorldContextObject); // 0x2312f20 [Final Native Static Public]
    bool IsSplitScreen(UObject* WorldContextObject); // 0x2312ea0 [Final Native Static Public]
    bool IsServer(UObject* WorldContextObject); // 0x2312e20 [Final Native Static Public]
    bool IsScreensaverEnabled(); // 0x15c0030 [Final Native Static Public]
    bool IsPackagedForDistribution(); // 0x15c0100 [Final Native Static Public]
    bool IsLoggedIn(APlayerController* SpecificPlayer); // 0x2312c40 [Final Native Static Public]
    bool IsInterstitialAdRequested(); // 0x2312c10 [Final Native Static Public]
    bool IsInterstitialAdAvailable(); // 0x2312be0 [Final Native Static Public]
    bool IsDedicatedServer(UObject* WorldContextObject); // 0x2312b60 [Final Native Static Public]
    bool IsControllerAssignedToGamepad(int32 ControllerId); // 0x2312ae0 [Final Native Static Public]
    void HideAdBanner(); // 0x2312ac0 [Final Native Static Public]
    bool GetVolumeButtonsHandledBySystem(); // 0x15c0100 [Final Native Static Public]
    FString GetUniqueDeviceId(); // 0x2311390 [Final Native Static Public]
    bool GetSupportedFullscreenResolutions(const TArray<FIntPoint>& Resolutions); // 0x23126c0 [Final Native Static Public]
    TSoftObjectPtr<UObject> GetSoftObjectReferenceFromPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId); // 0x2312600 [Final Native Static Public]
    TSoftClassPtr<UObject> GetSoftClassReferenceFromPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId); // 0x2312540 [Final Native Static Public]
    int32 GetRenderingMaterialQualityLevel(); // 0x2312510 [Final Native Static Public]
    int32 GetRenderingDetailMode(); // 0x23124e0 [Final Native Static Public]
    FString GetProjectSavedDirectory(); // 0x23123e0 [Final Native Static Public]
    FString GetProjectDirectory(); // 0x2312360 [Final Native Static Public]
    FString GetProjectContentDirectory(); // 0x23122e0 [Final Native Static Public]
    void GetPrimaryAssetsWithBundleState(const TArray<FName>& RequiredBundles, const TArray<FName>& ExcludedBundles, const TArray<FPrimaryAssetType>& ValidTypes, bool bForceCurrentState, const TArray<FPrimaryAssetId>& OutPrimaryAssetIdList); // 0x23120d0 [Final Native Static Public]
    void GetPrimaryAssetIdList(const FPrimaryAssetType& PrimaryAssetType, const TArray<FPrimaryAssetId>& OutPrimaryAssetIdList); // 0x2311ff0 [Final Native Static Public]
    FPrimaryAssetId GetPrimaryAssetIdFromSoftObjectReference(const TSoftObjectPtr<UObject>& SoftObjectReference); // 0x2311ef0 [Final Native Static Public]
    FPrimaryAssetId GetPrimaryAssetIdFromSoftClassReference(const TSoftClassPtr<UObject>& SoftClassReference); // 0x2311ef0 [Final Native Static Public]
    FPrimaryAssetId GetPrimaryAssetIdFromObject(UObject* Object); // 0x2311e60 [Final Native Static Public]
    FPrimaryAssetId GetPrimaryAssetIdFromClass(TSubclassOf<UObject> Class); // 0x2311dd0 [Final Native Static Public]
    TArray<FString> GetPreferredLanguages(); // 0x2311d50 [Final Native Static Public]
    FString GetPlatformUserName(); // 0x2311cd0 [Final Native Static Public]
    FString GetPlatformUserDir(); // 0x2311c50 [Final Native Static Public]
    FString GetPathName(UObject* Object); // 0x2311b80 [Final Native Static Public]
    UObject* GetOuterObject(UObject* Object); // 0x2311b00 [Final Native Static Public]
    FString GetObjectName(UObject* Object); // 0x2311a30 [Final Native Static Public]
    UObject* GetObjectFromPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId); // 0x23119a0 [Final Native Static Public]
    int32 GetMinYResolutionForUI(); // 0x2311970 [Final Native Static Public]
    int32 GetMinYResolutionFor3DView(); // 0x2311940 [Final Native Static Public]
    FString GetLocalCurrencySymbol(); // 0x2311590 [Final Native Static Public]
    FString GetLocalCurrencyCode(); // 0x2311590 [Final Native Static Public]
    float GetGameTimeInSeconds(UObject* WorldContextObject); // 0x22abf60 [Final Native Static Public]
    FString GetGamepadControllerName(int32 ControllerId); // 0x2311690 [Final Native Static Public]
    FString GetGameName(); // 0x2311610 [Final Native Static Public]
    FString GetGameBundleId(); // 0x2311590 [Final Native Static Public]
    int64 GetFrameCount(); // 0x2311560 [Final Native Static Public]
    FString GetEngineVersion(); // 0x23114e0 [Final Native Static Public]
    FString GetDisplayName(UObject* Object); // 0x2311410 [Final Native Static Public]
    FString GetDeviceId(); // 0x2311390 [Final Native Static Public]
    FString GetDefaultLocale(); // 0x2311310 [Final Native Static Public]
    FString GetDefaultLanguage(); // 0x2311290 [Final Native Static Public]
    bool GetCurrentBundleState(const FPrimaryAssetId& PrimaryAssetId, bool bForceCurrentState, const TArray<FName>& OutBundles); // 0x2311140 [Final Native Static Public]
    bool GetConvenientWindowedResolutions(const TArray<FIntPoint>& Resolutions); // 0x2311090 [Final Native Static Public]
    int32 GetConsoleVariableIntValue(const FString& VariableName); // 0x2310ff0 [Final Native Static Public]
    float GetConsoleVariableFloatValue(const FString& VariableName); // 0x2310f50 [Final Native Static Public]
    bool GetConsoleVariableBoolValue(const FString& VariableName); // 0x2310eb0 [Final Native Static Public]
    void GetComponentBounds(USceneComponent* Component, const FVector& Origin, const FVector& BoxExtent, const float& SphereRadius); // 0x2310d50 [Final Native Static Public]
    FString GetCommandLine(); // 0x2310cd0 [Final Native Static Public]
    TSubclassOf<UObject> GetClassFromPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId); // 0x2310c30 [Final Native Static Public]
    FString GetClassDisplayName(TSubclassOf<UObject> Class); // 0x2310b60 [Final Native Static Public]
    int32 GetAdIDCount(); // 0x2310b30 [Final Native Static Public]
    void GetActorListFromComponentList(const TArray<UPrimitiveComponent*>& ComponentList, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& OutActorList); // 0x23109e0 [Final Native Static Public]
    void GetActorBounds(AActor* Actor, const FVector& Origin, const FVector& BoxExtent); // 0x23108d0 [Final Native Static Public]
    void ForceCloseAdBanner(); // 0x23108b0 [Final Native Static Public]
    void FlushPersistentDebugLines(UObject* WorldContextObject); // 0x230e210 [Final Native Static Public]
    void FlushDebugStrings(UObject* WorldContextObject); // 0x230e210 [Final Native Static Public]
    void ExecuteConsoleCommand(UObject* WorldContextObject, const FString& Command, APlayerController* SpecificPlayer); // 0x23107a0 [Final Native Static Public]
    bool EqualEqual_SoftObjectReference(TSoftObjectPtr<UObject>& A, TSoftObjectPtr<UObject>& B); // 0x2310660 [Final Native Static Public]
    bool EqualEqual_SoftClassReference(TSoftClassPtr<UObject>& A, TSoftClassPtr<UObject>& B); // 0x2310660 [Final Native Static Public]
    bool EqualEqual_PrimaryAssetType(const FPrimaryAssetType& A, const FPrimaryAssetType& B); // 0x1ab6ce0 [Final Native Static Public]
    bool EqualEqual_PrimaryAssetId(const FPrimaryAssetId& A, const FPrimaryAssetId& B); // 0x2310580 [Final Native Static Public]
    int32 EndTransaction(); // 0x2310550 [Final Native Static Public]
    void DrawDebugString(UObject* WorldContextObject, const FVector& TextLocation, const FString& Text, AActor* TestBaseActor, const FLinearColor& TextColor, float Duration); // 0x2310370 [Final Native Static Public]
    void DrawDebugSphere(UObject* WorldContextObject, const FVector& Center, float Radius, int32 Segments, const FLinearColor& LineColor, float Duration, float Thickness); // 0x2310160 [Final Native Static Public]
    void DrawDebugPoint(UObject* WorldContextObject, const FVector& Position, float Size, const FLinearColor& PointColor, float Duration); // 0x230ffd0 [Final Native Static Public]
    void DrawDebugPlane(UObject* WorldContextObject, const FPlane& PlaneCoordinates, const FVector& Location, float Size, const FLinearColor& PlaneColor, float Duration); // 0x230fe00 [Final Native Static Public]
    void DrawDebugLine(UObject* WorldContextObject, const FVector& LineStart, const FVector& LineEnd, const FLinearColor& LineColor, float Duration, float Thickness); // 0x230fc20 [Final Native Static Public]
    void DrawDebugFrustum(UObject* WorldContextObject, FTransform& FrustumTransform, const FLinearColor& FrustumColor, float Duration, float Thickness); // 0x230fa30 [Final Native Static Public]
    void DrawDebugFloatHistoryTransform(UObject* WorldContextObject, FDebugFloatHistory& FloatHistory, FTransform& DrawTransform, const FVector2D& DrawSize, const FLinearColor& DrawColor, float Duration); // 0x230f7e0 [Final Native Static Public]
    void DrawDebugFloatHistoryLocation(UObject* WorldContextObject, FDebugFloatHistory& FloatHistory, const FVector& DrawLocation, const FVector2D& DrawSize, const FLinearColor& DrawColor, float Duration); // 0x230f5e0 [Final Native Static Public]
    void DrawDebugCylinder(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, int32 Segments, const FLinearColor& LineColor, float Duration, float Thickness); // 0x230f390 [Final Native Static Public]
    void DrawDebugCoordinateSystem(UObject* WorldContextObject, const FVector& AxisLoc, const FRotator& AxisRot, float Scale, float Duration, float Thickness); // 0x230f1c0 [Final Native Static Public]
    void DrawDebugConeInDegrees(UObject* WorldContextObject, const FVector& Origin, const FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const FLinearColor& LineColor, float Duration, float Thickness); // 0x230eee0 [Final Native Static Public]
    void DrawDebugCone(UObject* WorldContextObject, const FVector& Origin, const FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const FLinearColor& LineColor, float Duration, float Thickness); // 0x230eee0 [Final Native Static Public]
    void DrawDebugCircle(UObject* WorldContextObject, const FVector& Center, float Radius, int32 NumSegments, const FLinearColor& LineColor, float Duration, float Thickness, const FVector& YAxis, const FVector& ZAxis, bool bDrawAxis); // 0x230ec00 [Final Native Static Public]
    void DrawDebugCapsule(UObject* WorldContextObject, const FVector& Center, float HalfHeight, float Radius, const FRotator& Rotation, const FLinearColor& LineColor, float Duration, float Thickness); // 0x230e9a0 [Final Native Static Public]
    void DrawDebugCamera(ACameraActor* CameraActor, const FLinearColor& CameraColor, float Duration); // 0x230e8a0 [Final Native Static Public]
    void DrawDebugBox(UObject* WorldContextObject, const FVector& Center, const FVector& Extent, const FLinearColor& LineColor, const FRotator& Rotation, float Duration, float Thickness); // 0x230e680 [Final Native Static Public]
    void DrawDebugArrow(UObject* WorldContextObject, const FVector& LineStart, const FVector& LineEnd, float ArrowSize, const FLinearColor& LineColor, float Duration, float Thickness); // 0x230e460 [Final Native Static Public]
    bool DoesImplementInterface(UObject* TestObject, TSubclassOf<IInterface> Interface); // 0x230e3a0 [Final Native Static Public]
    void Delay(UObject* WorldContextObject, float Duration, const FLatentActionInfo& LatentInfo); // 0x230e280 [Final Native Static Public]
    void CreateCopyForUndoBuffer(UObject* ObjectToModify); // 0x230e210 [Final Native Static Public]
    FString ConvertToRelativePath(const FString& Filename); // 0x230e130 [Final Native Static Public]
    FString ConvertToAbsolutePath(const FString& Filename); // 0x230e050 [Final Native Static Public]
    TSoftObjectPtr<UObject> Conv_SoftObjPathToSoftObjRef(const FSoftObjectPath& SoftObjectPath); // 0x230deb0 [Final Native Static Public]
    FString Conv_SoftObjectReferenceToString(TSoftObjectPtr<UObject>& SoftObjectReference); // 0x230ddb0 [Final Native Static Public]
    UObject* Conv_SoftObjectReferenceToObject(TSoftObjectPtr<UObject>& SoftObject); // 0x230df90 [Final Native Static Public]
    FString Conv_SoftClassReferenceToString(TSoftClassPtr<UObject>& SoftClassReference); // 0x230ddb0 [Final Native Static Public]
    TSubclassOf<UObject> Conv_SoftClassReferenceToClass(TSoftClassPtr<UObject>& SoftClass); // 0x230dcf0 [Final Native Static Public]
    TSoftClassPtr<UObject> Conv_SoftClassPathToSoftClassRef(const FSoftClassPath& SoftClassPath); // 0x230dc10 [Final Native Static Public]
    FString Conv_PrimaryAssetTypeToString(const FPrimaryAssetType& PrimaryAssetType); // 0x1ab70c0 [Final Native Static Public]
    FString Conv_PrimaryAssetIdToString(const FPrimaryAssetId& PrimaryAssetId); // 0x230db30 [Final Native Static Public]
    TSoftObjectPtr<UObject> Conv_ObjectToSoftObjectReference(UObject* Object); // 0x230da80 [Final Native Static Public]
    UObject* Conv_InterfaceToObject(const TScriptInterface<IInterface>& Interface); // 0x230d9e0 [Final Native Static Public]
    TSoftClassPtr<UObject> Conv_ClassToSoftClassReference(const TSubclassOf<UObject>& Class); // 0x230d920 [Final Native Static Public]
    void ControlScreensaver(bool bAllowScreenSaver); // 0x230d8a0 [Final Native Static Public]
    bool ComponentOverlapComponents(UPrimitiveComponent* Component, FTransform& ComponentTransform, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents); // 0x230d610 [Final Native Static Public]
    bool ComponentOverlapActors(UPrimitiveComponent* Component, FTransform& ComponentTransform, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors); // 0x230d380 [Final Native Static Public]
    void CollectGarbage(); // 0x230d360 [Final Native Static Public]
    bool CapsuleTraceSingleForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x230ced0 [Final Native Static Public]
    bool CapsuleTraceSingleByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x230ca60 [Final Native Static Public]
    bool CapsuleTraceSingle(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x230c5f0 [Final Native Static Public]
    bool CapsuleTraceMultiForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x230c170 [Final Native Static Public]
    bool CapsuleTraceMultiByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x230bd10 [Final Native Static Public]
    bool CapsuleTraceMulti(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x230b8b0 [Final Native Static Public]
    bool CapsuleOverlapComponents(UObject* WorldContextObject, const FVector& CapsulePos, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents); // 0x230b600 [Final Native Static Public]
    bool CapsuleOverlapActors(UObject* WorldContextObject, const FVector& CapsulePos, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors); // 0x230b350 [Final Native Static Public]
    bool CanLaunchURL(const FString& URL); // 0x230b2b0 [Final Native Static Public]
    void CancelTransaction(int32 Index); // 0x7ce0b0 [Final Native Static Public]
    void BreakSoftObjectPath(const FSoftObjectPath& InSoftObjectPath, const FString& PathString); // 0x230b190 [Final Native Static Public]
    void BreakSoftClassPath(const FSoftClassPath& InSoftClassPath, const FString& PathString); // 0x230b190 [Final Native Static Public]
    bool BoxTraceSingleForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x230ace0 [Final Native Static Public]
    bool BoxTraceSingleByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x230a850 [Final Native Static Public]
    bool BoxTraceSingle(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x230a3c0 [Final Native Static Public]
    bool BoxTraceMultiForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2309f20 [Final Native Static Public]
    bool BoxTraceMultiByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2309aa0 [Final Native Static Public]
    bool BoxTraceMulti(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2309620 [Final Native Static Public]
    bool BoxOverlapComponents(UObject* WorldContextObject, const FVector& BoxPos, const FVector& Extent, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents); // 0x23093a0 [Final Native Static Public]
    bool BoxOverlapActors(UObject* WorldContextObject, const FVector& BoxPos, const FVector& BoxExtent, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors); // 0x2309120 [Final Native Static Public]
    int32 BeginTransaction(const FString& Context, const FText& Description, UObject* PrimaryObject); // 0x2308fa0 [Final Native Static Public]
    FDebugFloatHistory AddFloatHistorySample(float Value, FDebugFloatHistory& FloatHistory); // 0x2308e40 [Final Native Static Public]

// UKismetTextLibrary (/Script/Engine.KismetTextLibrary)
    FText TextTrimTrailing(FText& InText); // 0x23209a0 [Final Native Static Public]
    FText TextTrimPrecedingAndTrailing(FText& InText); // 0x2320870 [Final Native Static Public]
    FText TextTrimPreceding(FText& InText); // 0x2320740 [Final Native Static Public]
    FText TextToUpper(FText& InText); // 0x2320610 [Final Native Static Public]
    FText TextToLower(FText& InText); // 0x23204e0 [Final Native Static Public]
    bool TextIsTransient(FText& InText); // 0x2320410 [Final Native Static Public]
    bool TextIsFromStringTable(FText& Text); // 0x2320340 [Final Native Static Public]
    bool TextIsEmpty(FText& InText); // 0x2320270 [Final Native Static Public]
    bool TextIsCultureInvariant(FText& InText); // 0x23201a0 [Final Native Static Public]
    FText TextFromStringTable(const FName& TableId, const FString& Key); // 0x2320070 [Final Native Static Public]
    bool StringTableIdAndKeyFromText(const FText& Text, const FName& OutTableId, const FString& OutKey); // 0x231fec0 [Final Native Static Public]
    FText PolyglotDataToText(FPolyglotTextData& PolyglotData); // 0x231fd40 [Final Native Static Public]
    bool NotEqual_TextText(FText& A, FText& B); // 0x231fbd0 [Final Native Static Public]
    bool NotEqual_IgnoreCase_TextText(FText& A, FText& B); // 0x231fa60 [Final Native Static Public]
    void IsPolyglotDataValid(FPolyglotTextData& PolyglotData, const bool& IsValid, FText& ErrorMessage); // 0x231f850 [Final Native Static Public]
    FText GetEmptyText(); // 0x231f7c0 [Final Native Static Public]
    FText Format(const FText& InPattern, const TArray<FFormatArgumentData>& InArgs); // 0x231f610 [Final Native Static Public]
    bool FindTextInLocalizationTable(const FString& Namespace, const FString& Key, FText& OutText); // 0x231f490 [Final Native Static Public]
    bool EqualEqual_TextText(FText& A, FText& B); // 0x231f320 [Final Native Static Public]
    bool EqualEqual_IgnoreCase_TextText(FText& A, FText& B); // 0x231f1b0 [Final Native Static Public]
    FText Conv_VectorToText(const FVector& InVec); // 0x231f0c0 [Final Native Static Public]
    FText Conv_Vector2dToText(const FVector2D& InVec); // 0x231eff0 [Final Native Static Public]
    FText Conv_TransformToText(FTransform& InTrans); // 0x231eeb0 [Final Native Static Public]
    FString Conv_TextToString(FText& InText); // 0x231eda0 [Final Native Static Public]
    FText Conv_StringToText(const FString& inString); // 0x231ecb0 [Final Native Static Public]
    FText Conv_RotatorToText(const FRotator& InRot); // 0x231ebc0 [Final Native Static Public]
    FText Conv_ObjectToText(UObject* InObj); // 0x231eae0 [Final Native Static Public]
    FText Conv_NameToText(const FName& InName); // 0x231ea00 [Final Native Static Public]
    FText Conv_IntToText(int32 Value, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits); // 0x231e7f0 [Final Native Static Public]
    FText Conv_Int64ToText(int64 Value, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits); // 0x231e5e0 [Final Native Static Public]
    FText Conv_FloatToText(float Value, const ERoundingMode& RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits); // 0x231e340 [Final Native Static Public]
    FText Conv_ColorToText(const FLinearColor& InColor); // 0x231e260 [Final Native Static Public]
    FText Conv_ByteToText(uint8 Value); // 0x231e180 [Final Native Static Public]
    FText Conv_BoolToText(bool InBool); // 0x231e0a0 [Final Native Static Public]
    FText AsTimeZoneTime_DateTime(const FDateTime& InDateTime, const FString& InTimeZone); // 0x231dd70 [Final Native Static Public]
    FText AsTimeZoneDateTime_DateTime(const FDateTime& InDateTime, const FString& InTimeZone); // 0x231dad0 [Final Native Static Public]
    FText AsTimeZoneDate_DateTime(const FDateTime& InDateTime, const FString& InTimeZone); // 0x231dc20 [Final Native Static Public]
    FText AsTimespan_Timespan(const FTimespan& InTimespan); // 0x231dfb0 [Final Native Static Public]
    FText AsTime_DateTime(const FDateTime& In); // 0x231dec0 [Final Native Static Public]
    FText AsPercent_Float(float Value, const ERoundingMode& RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits); // 0x231d830 [Final Native Static Public]
    FText AsDateTime_DateTime(const FDateTime& In); // 0x231d650 [Final Native Static Public]
    FText AsDate_DateTime(const FDateTime& InDateTime); // 0x231d740 [Final Native Static Public]
    FText AsCurrencyBase(int32 BaseValue, const FString& CurrencyCode); // 0x231cf30 [Final Native Static Public]
    FText AsCurrency_Integer(int32 Value, const ERoundingMode& RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const FString& CurrencyCode); // 0x231d360 [Final Native Static Public]
    FText AsCurrency_Float(float Value, const ERoundingMode& RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const FString& CurrencyCode); // 0x231d060 [Final Native Static Public]

// ALevelScriptActor (/Script/Engine.LevelScriptActor)
    void WorldOriginLocationChanged(const FIntVector& OldOriginLocation, const FIntVector& NewOriginLocation); // 0xb30850 [Event Public]
    void SetCinematicMode(bool bCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning); // 0x2323b50 [Native Public]
    bool RemoteEvent(const FName& EventName); // 0x23232a0 [Native Public]
    void LevelReset(); // 0xb30850 [Event Public]

// UWorld (/Script/Engine.World)
    AWorldSettings* K2_GetWorldSettings(); // 0x23b25f0 [Final Native Public]
    void HandleTimelineScrubbed(); // 0x23b25d0 [Final Native Public]

// ULevelStreaming (/Script/Engine.LevelStreaming)
    bool ShouldBeLoaded(); // 0x1b512a0 [Native Public]
    void SetShouldBeVisible(bool bInShouldBeVisible); // 0x2324950 [Final Native Public]
    void SetShouldBeLoaded(bool bInShouldBeLoaded); // 0x22b4400 [Native Public]
    void SetPriority(int32 NewPriority); // 0x2324750 [Final Native Public]
    void SetLevelLODIndex(int32 LODIndex); // 0x23240c0 [Final Native Public]
    bool IsStreamingStatePending(); // 0x2322e80 [Final Native Public]
    bool IsLevelVisible(); // 0x2322e50 [Final Native Public]
    bool IsLevelLoaded(); // 0x2322e20 [Final Native Public]
    FName GetWorldAssetPackageFName(); // 0x2322db0 [Final Native Public]
    ULevel* GetLoadedLevel(); // 0x2322d90 [Final Native Public]
    ALevelScriptActor* GetLevelScriptActor(); // 0x2322ce0 [Final Native Public]
    ULevelStreaming* CreateInstance(const FString& UniqueInstanceName); // 0x2322c00 [Final Native Public]

// ULevelStreamingDynamic (/Script/Engine.LevelStreamingDynamic)
    ULevelStreamingDynamic* LoadLevelInstanceBySoftObjectPtr(UObject* WorldContextObject, const TSoftObjectPtr<UWorld>& Level, const FVector& Location, const FRotator& Rotation, const bool& bOutSuccess); // 0x23230b0 [Final Native Static Public]
    ULevelStreamingDynamic* LoadLevelInstance(UObject* WorldContextObject, const FString& LevelName, const FVector& Location, const FRotator& Rotation, const bool& bOutSuccess); // 0x2322eb0 [Final Native Static Public]

// ULocalLightComponent (/Script/Engine.LocalLightComponent)
    void SetIntensityUnits(const ELightUnits& NewIntensityUnits); // 0x23269e0 [Final Native Public]
    void SetAttenuationRadius(float NewRadius); // 0x2326960 [Final Native Public]
    float GetUnitsConversionFactor(const ELightUnits& SrcUnits, const ELightUnits& TargetUnits, float CosHalfConeAngle); // 0x2326860 [Final Native Static Public]

// UMaterialBillboardComponent (/Script/Engine.MaterialBillboardComponent)
    void SetElements(const TArray<FMaterialSpriteElement>& NewElements); // 0x232a750 [Final Native Public]
    void AddElement(UMaterialInterface* Material, UCurveFloat* DistanceToOpacityCurve, bool bSizeIsInScreenSpace, float BaseSizeX, float BaseSizeY, UCurveFloat* DistanceToSizeCurve); // 0x232a580 [Final Native Public]

// UMaterialInstanceDynamic (/Script/Engine.MaterialInstanceDynamic)
    void SetVectorParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, const FLinearColor& Value); // 0x2339210 [Final Native Public]
    void SetVectorParameterValue(const FName& ParameterName, const FLinearColor& Value); // 0x2339140 [Final Native Public]
    void SetTextureParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, UTexture* Value); // 0x2339050 [Final Native Public]
    void SetTextureParameterValue(const FName& ParameterName, UTexture* Value); // 0x2338f90 [Final Native Public]
    void SetScalarParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, float Value); // 0x2338e90 [Final Native Public]
    void SetScalarParameterValue(const FName& ParameterName, float Value); // 0x2338dc0 [Final Native Public]
    void K2_InterpolateMaterialInstanceParams(UMaterialInstance* SourceA, UMaterialInstance* SourceB, float Alpha); // 0x2338b10 [Final Native Public]
    FLinearColor K2_GetVectorParameterValueByInfo(FMaterialParameterInfo& ParameterInfo); // 0x2338a50 [Final Native Public]
    FLinearColor K2_GetVectorParameterValue(const FName& ParameterName); // 0x23389b0 [Final Native Public]
    UTexture* K2_GetTextureParameterValueByInfo(FMaterialParameterInfo& ParameterInfo); // 0x2338860 [Final Native Public]
    UTexture* K2_GetTextureParameterValue(const FName& ParameterName); // 0x23387d0 [Final Native Public]
    float K2_GetScalarParameterValueByInfo(FMaterialParameterInfo& ParameterInfo); // 0x2338680 [Final Native Public]
    float K2_GetScalarParameterValue(const FName& ParameterName); // 0x23385e0 [Final Native Public]
    void K2_CopyMaterialInstanceParameters(UMaterialInterface* Source, bool bQuickParametersOnly); // 0x2338470 [Final Native Public]
    void CopyParameterOverrides(UMaterialInstance* MaterialInstance); // 0x2338210 [Final Native Public]
    void CopyInterpParameters(UMaterialInstance* Source); // 0x2338190 [Final Native Public]

// AMatineeActor (/Script/Engine.MatineeActor)
    void Stop(); // 0x233c9f0 [Native Public]
    void SetPosition(float NewPosition, bool bJump); // 0x233c780 [Final Native Public]
    void SetLoopingState(bool bNewLooping); // 0x233c6f0 [Native Public]
    void Reverse(); // 0x233c6d0 [Native Public]
    void Play(); // 0x2298a60 [Native Public]
    void Pause(); // 0x667850 [Native Public]
    void EnableGroupByName(const FString& GroupName, bool bEnable); // 0x233c250 [Final Native Public]
    void ChangePlaybackDirection(); // 0x226c720 [Native Public]

// UMeshVertexPainterKismetLibrary (/Script/Engine.MeshVertexPainterKismetLibrary)
    void RemovePaintedVertices(UStaticMeshComponent* StaticMeshComponent); // 0x2340330 [Final Native Static Public]
    void PaintVerticesSingleColor(UStaticMeshComponent* StaticMeshComponent, const FLinearColor& FillColor, bool bConvertToSRGB); // 0x2340190 [Final Native Static Public]
    void PaintVerticesLerpAlongAxis(UStaticMeshComponent* StaticMeshComponent, const FLinearColor& StartColor, const FLinearColor& EndColor, const EVertexPaintAxis& Axis, bool bConvertToSRGB); // 0x233ffe0 [Final Native Static Public]

// UNetPushModelHelpers (/Script/Engine.NetPushModelHelpers)
    void MarkPropertyDirtyFromRepIndex(UObject* Object, int32 RepIndex, const FName& PropertyName); // 0x2343910 [Final Native Static Public]
    void MarkPropertyDirty(UObject* Object, const FName& PropertyName); // 0x2343860 [Final Native Static Public]

// UParticleSystem (/Script/Engine.ParticleSystem)
    bool ContainsEmitterType(TSubclassOf<UObject> TypeData); // 0x234eba0 [Final Native Public]

// UFXSystemComponent (/Script/Engine.FXSystemComponent)
    void SetVectorParameter(const FName& ParameterName, const FVector& Param); // 0x2352da0 [Native Public]
    void SetUseAutoManageAttachment(bool bAutoManage); // 0x2352d10 [Native Public]
    void SetFloatParameter(const FName& ParameterName, float Param); // 0x23529b0 [Native Public]
    void SetEmitterEnable(const FName& EmitterName, bool bNewEnableState); // 0x23528e0 [Native Public]
    void SetColorParameter(const FName& ParameterName, const FLinearColor& Param); // 0x2352810 [Native Public]
    void SetBoolParameter(const FName& ParameterName, bool Param); // 0x2352670 [Native Public]
    void SetAutoAttachmentParameters(USceneComponent* Parent, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule); // 0x2351de0 [Native Public]
    void SetActorParameter(const FName& ParameterName, AActor* Param); // 0x2351bf0 [Native Public]
    void ReleaseToPool(); // 0x2351bd0 [Native Public]
    UFXSystemAsset* GetFXSystemAsset(); // 0x23515e0 [Native Public]

// UParticleSystemComponent (/Script/Engine.ParticleSystemComponent)
    void SetTrailSourceData(const FName& InFirstSocketName, const FName& InSecondSocketName, const ETrailWidthMode& InWidthMode, float InWidth); // 0x2352bc0 [Final Native Public]
    void SetTemplate(UParticleSystem* NewTemplate); // 0x2352b40 [Final Native Public]
    void SetMaterialParameter(const FName& ParameterName, UMaterialInterface* Param); // 0x2352a80 [Final Native Public]
    void SetBeamTargetTangent(int32 EmitterIndex, const FVector& NewTangentPoint, int32 TargetIndex); // 0x2352560 [Native Public]
    void SetBeamTargetStrength(int32 EmitterIndex, float NewTargetStrength, int32 TargetIndex); // 0x2352460 [Native Public]
    void SetBeamTargetPoint(int32 EmitterIndex, const FVector& NewTargetPoint, int32 TargetIndex); // 0x2352350 [Native Public]
    void SetBeamSourceTangent(int32 EmitterIndex, const FVector& NewTangentPoint, int32 SourceIndex); // 0x2352240 [Native Public]
    void SetBeamSourceStrength(int32 EmitterIndex, float NewSourceStrength, int32 SourceIndex); // 0x2352140 [Native Public]
    void SetBeamSourcePoint(int32 EmitterIndex, const FVector& NewSourcePoint, int32 SourceIndex); // 0x2352030 [Native Public]
    void SetBeamEndPoint(int32 EmitterIndex, const FVector& NewEndPoint); // 0x2351f60 [Native Public]
    void SetAutoAttachParams(USceneComponent* Parent, const FName& SocketName, const EAttachLocation& LocationType); // 0x2351cc0 [Final Native Public]
    int32 GetNumActiveParticles(); // 0x23517c0 [Final Native Public]
    UMaterialInterface* GetNamedMaterial(const FName& InName); // 0x23516d0 [Native Public]
    bool GetBeamTargetTangent(int32 EmitterIndex, int32 TargetIndex, const FVector& OutTangentPoint); // 0x2351470 [Native Public]
    bool GetBeamTargetStrength(int32 EmitterIndex, int32 TargetIndex, const float& OutTargetStrength); // 0x2351350 [Native Public]
    bool GetBeamTargetPoint(int32 EmitterIndex, int32 TargetIndex, const FVector& OutTargetPoint); // 0x2351240 [Native Public]
    bool GetBeamSourceTangent(int32 EmitterIndex, int32 SourceIndex, const FVector& OutTangentPoint); // 0x2351130 [Native Public]
    bool GetBeamSourceStrength(int32 EmitterIndex, int32 SourceIndex, const float& OutSourceStrength); // 0x2351010 [Native Public]
    bool GetBeamSourcePoint(int32 EmitterIndex, int32 SourceIndex, const FVector& OutSourcePoint); // 0x2350f00 [Native Public]
    bool GetBeamEndPoint(int32 EmitterIndex, const FVector& OutEndPoint); // 0x2350e20 [Native Public]
    void GenerateParticleEvent(const FName& InEventName, float InEmitterTime, const FVector& InLocation, const FVector& InDirection, const FVector& InVelocity); // 0x2350c30 [Final Native Public]
    void EndTrails(); // 0x2350c10 [Final Native Public]
    UMaterialInstanceDynamic* CreateNamedDynamicMaterialInstance(const FName& InName, UMaterialInterface* SourceMaterial); // 0x2350b20 [Native Public]
    void BeginTrails(const FName& InFirstSocketName, const FName& InSecondSocketName, const ETrailWidthMode& InWidthMode, float InWidth); // 0x2350990 [Final Native Public]

// UPawnNoiseEmitterComponent (/Script/Engine.PawnNoiseEmitterComponent)
    void MakeNoise(AActor* NoiseMaker, float Loudness, const FVector& NoiseLocation); // 0x2355880 [Native Public]

// UPhysicalAnimationComponent (/Script/Engine.PhysicalAnimationComponent)
    void SetStrengthMultiplyer(float InStrengthMultiplyer); // 0x23570b0 [Final Native Public]
    void SetSkeletalMeshComponent(USkeletalMeshComponent* InSkeletalMeshComponent); // 0x2357030 [Final Native Public]
    FTransform GetBodyTargetTransform(const FName& BodyName); // 0x2355540 [Final Native Public]
    void ApplyPhysicalAnimationSettingsBelow(const FName& BodyName, FPhysicalAnimationData& PhysicalAnimationData, bool bIncludeSelf); // 0x23553b0 [Final Native Public]
    void ApplyPhysicalAnimationSettings(const FName& BodyName, FPhysicalAnimationData& PhysicalAnimationData); // 0x23552d0 [Final Native Public]
    void ApplyPhysicalAnimationProfileBelow(const FName& BodyName, const FName& ProfileName, bool bIncludeSelf, bool bClearNotFound); // 0x2355180 [Final Native Public]

// UPhysicsConstraintComponent (/Script/Engine.PhysicsConstraintComponent)
    void SetOrientationDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive); // 0x2356f60 [Final Native Public]
    void SetOrientationDriveSLERP(bool bEnableSLERP); // 0x2356ed0 [Final Native Public]
    void SetLinearZLimit(const ELinearConstraintMotion& ConstraintType, float LimitSize); // 0x2356e10 [Final Native Public]
    void SetLinearYLimit(const ELinearConstraintMotion& ConstraintType, float LimitSize); // 0x2356d50 [Final Native Public]
    void SetLinearXLimit(const ELinearConstraintMotion& ConstraintType, float LimitSize); // 0x2356c90 [Final Native Public]
    void SetLinearVelocityTarget(const FVector& InVelTarget); // 0x2356c00 [Final Native Public]
    void SetLinearVelocityDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); // 0x2356ae0 [Final Native Public]
    void SetLinearPositionTarget(const FVector& InPosTarget); // 0x2356a50 [Final Native Public]
    void SetLinearPositionDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); // 0x2356930 [Final Native Public]
    void SetLinearDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit); // 0x2356820 [Final Native Public]
    void SetLinearBreakable(bool bLinearBreakable, float LinearBreakThreshold); // 0x2356750 [Final Native Public]
    void SetDisableCollision(bool bDisableCollision); // 0x23566c0 [Final Native Public]
    void SetConstraintReferencePosition(const EConstraintFrame& Frame, const FVector& RefPosition); // 0x23565f0 [Final Native Public]
    void SetConstraintReferenceOrientation(const EConstraintFrame& Frame, const FVector& PriAxis, const FVector& SecAxis); // 0x23564d0 [Final Native Public]
    void SetConstraintReferenceFrame(const EConstraintFrame& Frame, FTransform& RefFrame); // 0x23563b0 [Final Native Public]
    void SetConstrainedComponents(UPrimitiveComponent* Component1, const FName& BoneName1, UPrimitiveComponent* Component2, const FName& BoneName2); // 0x2356260 [Final Native Public]
    void SetAngularVelocityTarget(const FVector& InVelTarget); // 0x23561d0 [Final Native Public]
    void SetAngularVelocityDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive); // 0x2356100 [Final Native Public]
    void SetAngularVelocityDriveSLERP(bool bEnableSLERP); // 0x2356070 [Final Native Public]
    void SetAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive); // 0x2355fa0 [Final Native Public]
    void SetAngularTwistLimit(const EAngularConstraintMotion& ConstraintType, float TwistLimitAngle); // 0x2355ee0 [Final Native Public]
    void SetAngularSwing2Limit(const EAngularConstraintMotion& MotionType, float Swing2LimitAngle); // 0x2355e20 [Final Native Public]
    void SetAngularSwing1Limit(const EAngularConstraintMotion& MotionType, float Swing1LimitAngle); // 0x2355d60 [Final Native Public]
    void SetAngularOrientationTarget(const FRotator& InPosTarget); // 0x2355cd0 [Final Native Public]
    void SetAngularOrientationDrive(bool bEnableSwingDrive, bool bEnableTwistDrive); // 0x2355c00 [Final Native Public]
    void SetAngularDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit); // 0x2355af0 [Final Native Public]
    void SetAngularDriveMode(const EAngularDriveMode& DriveMode); // 0x2355a70 [Final Native Public]
    void SetAngularBreakable(bool bAngularBreakable, float AngularBreakThreshold); // 0x23559a0 [Final Native Public]
    bool IsBroken(); // 0x2355820 [Final Native Public]
    float GetCurrentTwist(); // 0x2355740 [Final Native Public]
    float GetCurrentSwing2(); // 0x2355710 [Final Native Public]
    float GetCurrentSwing1(); // 0x23556e0 [Final Native Public]
    void GetConstraintForce(const FVector& OutLinearForce, const FVector& OutAngularForce); // 0x2355600 [Final Native Public]
    void BreakConstraint(); // 0x23554e0 [Final Native Public]

// UPhysicsHandleComponent (/Script/Engine.PhysicsHandleComponent)
    void SetTargetRotation(const FRotator& NewRotation); // 0x2359a50 [Final Native Public]
    void SetTargetLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation); // 0x2359970 [Final Native Public]
    void SetTargetLocation(const FVector& NewLocation); // 0x23598e0 [Final Native Public]
    void SetLinearStiffness(float NewLinearStiffness); // 0x2359860 [Final Native Public]
    void SetLinearDamping(float NewLinearDamping); // 0x23597e0 [Final Native Public]
    void SetInterpolationSpeed(float NewInterpolationSpeed); // 0x2359760 [Final Native Public]
    void SetAngularStiffness(float NewAngularStiffness); // 0x23596e0 [Final Native Public]
    void SetAngularDamping(float NewAngularDamping); // 0x2359660 [Final Native Public]
    void ReleaseComponent(); // 0x2359640 [Native Public]
    void GrabComponentAtLocationWithRotation(UPrimitiveComponent* Component, const FName& InBoneName, const FVector& Location, const FRotator& Rotation); // 0x23593d0 [Final Native Public]
    void GrabComponentAtLocation(UPrimitiveComponent* Component, const FName& InBoneName, const FVector& GrabLocation); // 0x23592c0 [Final Native Public]
    void GrabComponent(UPrimitiveComponent* Component, const FName& InBoneName, const FVector& GrabLocation, bool bConstrainRotation); // 0x2359170 [Native Public]
    void GetTargetLocationAndRotation(const FVector& TargetLocation, const FRotator& TargetRotation); // 0x2359090 [Final Native Public]
    UPrimitiveComponent* GetGrabbedComponent(); // 0x15c6040 [Final Native Public]

// UPhysicsSpringComponent (/Script/Engine.PhysicsSpringComponent)
    FVector GetSpringRestingPoint(); // 0x2359050 [Final Native Public]
    FVector GetSpringDirection(); // 0x2359010 [Final Native Public]
    FVector GetSpringCurrentEndPoint(); // 0x2358fd0 [Final Native Public]
    float GetNormalizedCompressionScalar(); // 0x2358fa0 [Final Native Public]

// APlanarReflection (/Script/Engine.PlanarReflection)
    void OnInterpToggle(bool bEnable); // 0x23595b0 [Final Native Public]

// USceneCaptureComponent (/Script/Engine.SceneCaptureComponent)
    void ShowOnlyComponent(UPrimitiveComponent* InComponent); // 0x237f5c0 [Final Native Public]
    void ShowOnlyActorComponents(AActor* InActor, bool bIncludeFromChildActors); // 0x237f4f0 [Final Native Public]
    void SetCaptureSortPriority(int32 NewCaptureSortPriority); // 0x237f0a0 [Final Native Public]
    void RemoveShowOnlyComponent(UPrimitiveComponent* InComponent); // 0x237eee0 [Final Native Public]
    void RemoveShowOnlyActorComponents(AActor* InActor, bool bIncludeFromChildActors); // 0x237ee10 [Final Native Public]
    void HideComponent(UPrimitiveComponent* InComponent); // 0x237c9d0 [Final Native Public]
    void HideActorComponents(AActor* InActor, bool bIncludeFromChildActors); // 0x237c900 [Final Native Public]
    void ClearShowOnlyComponents(); // 0x237bfe0 [Final Native Public]
    void ClearHiddenComponents(); // 0x237bfc0 [Final Native Public]

// UPlatformEventsComponent (/Script/Engine.PlatformEventsComponent)
    bool SupportsConvertibleLaptops(); // 0x2359ae0 [Final Native Public]
    void PlatformEventDelegate__DelegateSignature(); // 0xb30850 [Public]
    bool IsInTabletMode(); // 0x2359580 [Final Native Public]
    bool IsInLaptopMode(); // 0x2359550 [Final Native Public]

// UPlatformInterfaceWebResponse (/Script/Engine.PlatformInterfaceWebResponse)
    int32 GetNumHeaders(); // 0x2362570 [Native Public]
    FString GetHeaderValue(const FString& HeaderName); // 0x2361260 [Native Public]
    void GetHeader(int32 HeaderIndex, const FString& Header, const FString& Value); // 0x2361100 [Native Public]

// APlayerCameraManager (/Script/Engine.PlayerCameraManager)
    void StopCameraShake(UCameraShake* ShakeInstance, bool bImmediately); // 0x2365930 [Native Public]
    void StopCameraFade(); // 0x2365910 [Native Public]
    void StopCameraAnimInst(UCameraAnimInst* AnimInst, bool bImmediate); // 0x2365840 [Native Public]
    void StopAllInstancesOfCameraShakeFromSource(UCameraShakeSourceComponent* SourceComponent, bool bImmediately); // 0x2365770 [Native Public]
    void StopAllInstancesOfCameraShake(TSubclassOf<UCameraShake> Shake, bool bImmediately); // 0x23656a0 [Native Public]
    void StopAllInstancesOfCameraAnim(UCameraAnim* Anim, bool bImmediate); // 0x23655d0 [Native Public]
    void StopAllCameraShakes(bool bImmediately); // 0x2365540 [Native Public]
    void StopAllCameraAnims(bool bImmediate); // 0x23654b0 [Native Public]
    void StartCameraFade(float FromAlpha, float ToAlpha, float Duration, const FLinearColor& Color, bool bShouldFadeAudio, bool bHoldWhenFinished); // 0x2365260 [Native Public]
    void SetManualCameraFade(float InFadeAmount, const FLinearColor& Color, bool bInFadeAudio); // 0x2364d10 [Native Public]
    void SetGameCameraCutThisFrame(); // 0x2364bf0 [Final Native Public]
    bool RemoveCameraModifier(UCameraModifier* ModifierToRemove); // 0x2363660 [Native Public]
    void RemoveCameraLensEffect(AEmitterCameraLensEffectBase* Emitter); // 0x22ae9a0 [Native Public]
    UCameraShake* PlayCameraShakeFromSource(TSubclassOf<UCameraShake> ShakeClass, UCameraShakeSourceComponent* SourceComponent); // 0x2363090 [Native Public]
    UCameraShake* PlayCameraShake(TSubclassOf<UCameraShake> ShakeClass, float Scale, const ECameraAnimPlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0x2362f20 [Native Public]
    UCameraAnimInst* PlayCameraAnim(UCameraAnim* Anim, float Rate, float Scale, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, float Duration, const ECameraAnimPlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0x2362c40 [Native Public]
    void PhotographyCameraModify(const FVector& NewCameraLocation, const FVector& PreviousCameraLocation, const FVector& OriginalCameraLocation, const FVector& ResultCameraLocation); // 0x2362ac0 [Native Event Public]
    void OnPhotographySessionStart(); // 0x233c6d0 [Native Event Public]
    void OnPhotographySessionEnd(); // 0x233c9f0 [Native Event Public]
    void OnPhotographyMultiPartCaptureStart(); // 0x2298a60 [Native Event Public]
    void OnPhotographyMultiPartCaptureEnd(); // 0x22a34f0 [Native Event Public]
    APlayerController* GetOwningPlayerController(); // 0x23625a0 [Native Public]
    float GetFOVAngle(); // 0x2361050 [Native Public]
    FRotator GetCameraRotation(); // 0x2361010 [Native Public]
    FVector GetCameraLocation(); // 0x2360fd0 [Native Public]
    UCameraModifier* FindCameraModifierByClass(TSubclassOf<UCameraModifier> ModifierClass); // 0x2360f30 [Native Public]
    void ClearCameraLensEffects(); // 0x22825a0 [Native Public]
    bool BlueprintUpdateCamera(AActor* CameraTarget, const FVector& NewCameraLocation, const FRotator& NewCameraRotation, const float& NewCameraFOV); // 0xb30850 [Event Public]
    UCameraModifier* AddNewCameraModifier(TSubclassOf<UCameraModifier> ModifierClass); // 0x235ded0 [Native Public]
    AEmitterCameraLensEffectBase* AddCameraLensEffect(TSubclassOf<AEmitterCameraLensEffectBase> LensEffectEmitterClass); // 0x235de30 [Native Public]

// UPlayerInput (/Script/Engine.PlayerInput)
    void SetMouseSensitivity(float Sensitivity); // 0x2371200 [Final Native Public]
    void SetBind(const FName& BindName, const FString& Command); // 0x236fa20 [Final Native Public]
    void InvertAxisKey(const FKey& AxisKey); // 0x236e410 [Final Native Public]
    void InvertAxis(const FName& AxisName); // 0x236e390 [Final Native Public]
    void ClearSmoothing(); // 0x236ce40 [Final Native Public]

// APlayerState (/Script/Engine.PlayerState)
    void ReceiveOverrideWith(APlayerState* OldPlayerState); // 0xb30850 [Event Protected]
    void ReceiveCopyProperties(APlayerState* NewPlayerState); // 0xb30850 [Event Protected]
    void OnRep_UniqueId(); // 0x667850 [Native Public]
    void OnRep_Score(); // 0x22a34f0 [Native Public]
    void OnRep_PlayerName(); // 0x2298a60 [Native Public]
    void OnRep_PlayerId(); // 0x233c6d0 [Native Public]
    void OnRep_bIsInactive(); // 0x233c9f0 [Native Public]
    FString GetPlayerName(); // 0x236e140 [Final Native Public]

// APointLight (/Script/Engine.PointLight)
    void SetRadius(float NewRadius); // 0x2371a70 [Final Native Public]
    void SetLightFalloffExponent(float NewLightFalloffExponent); // 0x2370bf0 [Final Native Public]

// UPointLightComponent (/Script/Engine.PointLightComponent)
    void SetSourceRadius(float bNewValue); // 0x2371ec0 [Final Native Public]
    void SetSourceLength(float NewValue); // 0x2371e40 [Final Native Public]
    void SetSoftSourceRadius(float bNewValue); // 0x2371dc0 [Final Native Public]
    void SetLightFalloffExponent(float NewLightFalloffExponent); // 0x2370c70 [Final Native Public]

// UPoseableMeshComponent (/Script/Engine.PoseableMeshComponent)
    void SetBoneTransformByName(const FName& BoneName, FTransform& InTransform, const EBoneSpaces& BoneSpace); // 0x236fe30 [Final Native Public]
    void SetBoneScaleByName(const FName& BoneName, const FVector& InScale3D, const EBoneSpaces& BoneSpace); // 0x236fd20 [Final Native Public]
    void SetBoneRotationByName(const FName& BoneName, const FRotator& InRotation, const EBoneSpaces& BoneSpace); // 0x236fc10 [Final Native Public]
    void SetBoneLocationByName(const FName& BoneName, const FVector& InLocation, const EBoneSpaces& BoneSpace); // 0x236fb00 [Final Native Public]
    void ResetBoneTransformByName(const FName& BoneName); // 0x236f4c0 [Final Native Public]
    FTransform GetBoneTransformByName(const FName& BoneName, const EBoneSpaces& BoneSpace); // 0x236d510 [Final Native Public]
    FVector GetBoneScaleByName(const FName& BoneName, const EBoneSpaces& BoneSpace); // 0x236d440 [Final Native Public]
    FRotator GetBoneRotationByName(const FName& BoneName, const EBoneSpaces& BoneSpace); // 0x236d370 [Final Native Public]
    FVector GetBoneLocationByName(const FName& BoneName, const EBoneSpaces& BoneSpace); // 0x236d2a0 [Final Native Public]
    void CopyPoseFromSkeletalComponent(USkeletalMeshComponent* InComponentToCopy); // 0x236cf60 [Final Native Public]

// UPostProcessComponent (/Script/Engine.PostProcessComponent)
    void AddOrUpdateBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject, float InWeight); // 0x236c670 [Final Native Public]

// APostProcessVolume (/Script/Engine.PostProcessVolume)
    void AddOrUpdateBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject, float InWeight); // 0x236c580 [Final Native Public]

// UProjectileMovementComponent (/Script/Engine.ProjectileMovementComponent)
    void StopSimulating(FHitResult& HitResult); // 0x2374310 [Native Public]
    void SetVelocityInLocalSpace(const FVector& NewVelocity); // 0x2374280 [Native Public]
    void SetInterpolatedComponent(USceneComponent* Component); // 0x23740f0 [Native Public]
    void ResetInterpolation(); // 0x2373fd0 [Native Public]
    void OnProjectileStopDelegate__DelegateSignature(FHitResult& ImpactResult); // 0xb30850 [Public]
    void OnProjectileBounceDelegate__DelegateSignature(FHitResult& ImpactResult, const FVector& ImpactVelocity); // 0xb30850 [Public]
    void MoveInterpolationTarget(const FVector& NewLocation, const FRotator& NewRotation); // 0x2373e60 [Native Public]
    FVector LimitVelocity(const FVector& NewVelocity); // 0x2373db0 [Final Native Public]
    bool IsVelocityUnderSimulationThreshold(); // 0x2373d50 [Final Native Public]
    bool IsInterpolationComplete(); // 0x2373d20 [Final Native Public]

// ARadialForceActor (/Script/Engine.RadialForceActor)
    void ToggleForce(); // 0x233c6d0 [Native Public]
    void FireImpulse(); // 0x22a34f0 [Native Public]
    void EnableForce(); // 0x2298a60 [Native Public]
    void DisableForce(); // 0x233c9f0 [Native Public]

// URadialForceComponent (/Script/Engine.RadialForceComponent)
    void RemoveObjectTypeToAffect(const EObjectTypeQuery& ObjectType); // 0x2373f50 [Native Public]
    void FireImpulse(); // 0x2373d00 [Native Public]
    void AddObjectTypeToAffect(const EObjectTypeQuery& ObjectType); // 0x2373c80 [Native Public]

// URectLightComponent (/Script/Engine.RectLightComponent)
    void SetSourceWidth(float bNewValue); // 0x2374200 [Final Native Public]
    void SetSourceTexture(UTexture* bNewValue); // 0x2374180 [Final Native Public]
    void SetSourceHeight(float NewValue); // 0x2370c70 [Final Native Public]
    void SetBarnDoorLength(float NewValue); // 0x2374070 [Final Native Public]
    void SetBarnDoorAngle(float NewValue); // 0x2373ff0 [Final Native Public]

// URuntimeVirtualTexture (/Script/Engine.RuntimeVirtualTexture)
    int32 GetTileSize(); // 0x2379a70 [Final Native Public]
    int32 GetTileCount(); // 0x2379a30 [Final Native Public]
    int32 GetTileBorderSize(); // 0x23799f0 [Final Native Public]
    int32 GetSize(); // 0x2379980 [Final Native Public]

// URuntimeVirtualTextureComponent (/Script/Engine.RuntimeVirtualTextureComponent)
    FTransform GetVirtualTextureTransform(); // 0x2379ac0 [Final Native Public]

// ASceneCapture2D (/Script/Engine.SceneCapture2D)
    void OnInterpToggle(bool bEnable); // 0x23595b0 [Final Native Public]

// USceneCaptureComponent2D (/Script/Engine.SceneCaptureComponent2D)
    void CaptureScene(); // 0x237bfa0 [Final Native Public]
    void AddOrUpdateBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject, float InWeight); // 0x237be50 [Final Native Public]

// USceneCaptureComponentCube (/Script/Engine.SceneCaptureComponentCube)
    void CaptureScene(); // 0x237bfa0 [Final Native Public]

// ASceneCaptureCube (/Script/Engine.SceneCaptureCube)
    void OnInterpToggle(bool bEnable); // 0x23595b0 [Final Native Public]

// USkeletalMesh (/Script/Engine.SkeletalMesh)
    void SetLODSettings(USkeletalMeshLODSettings* InLODSettings); // 0x6ef100 [Final Native Public]
    int32 NumSockets(); // 0x2383200 [Final Native Public]
    TArray<FString> K2_GetAllMorphTargetNames(); // 0x2383120 [Final Native Public]
    bool IsSectionUsingCloth(int32 InSectionIndex, bool bCheckCorrespondingSections); // 0x2383060 [Final Native Public]
    USkeletalMeshSocket* GetSocketByIndex(int32 Index); // 0x2382fd0 [Final Native Public]
    UNodeMappingContainer* GetNodeMappingContainer(UBlueprint* SourceAsset); // 0x2382f40 [Final Native Public]
    FBoxSphereBounds GetImportedBounds(); // 0x2382ef0 [Final Native Public]
    FBoxSphereBounds GetBounds(); // 0x2382ea0 [Final Native Public]
    USkeletalMeshSocket* FindSocketInfo(const FName& InSocketName, FTransform& OutTransform, const int32& OutBoneIndex, const int32& OutIndex); // 0x2382cd0 [Final Native Public]
    USkeletalMeshSocket* FindSocketAndIndex(const FName& InSocketName, const int32& OutIndex); // 0x2382c00 [Final Native Public]
    USkeletalMeshSocket* FindSocket(const FName& InSocketName); // 0x2382b70 [Final Native Public]

// ASkeletalMeshActor (/Script/Engine.SkeletalMeshActor)
    void OnRep_ReplicatedPhysAsset(); // 0x2298a60 [Native Public]
    void OnRep_ReplicatedMesh(); // 0x22a34f0 [Native Public]
    void OnRep_ReplicatedMaterial1(); // 0x233c6d0 [Native Public]
    void OnRep_ReplicatedMaterial0(); // 0x233c9f0 [Native Public]

// USkeletalMeshSocket (/Script/Engine.SkeletalMeshSocket)
    void InitializeSocketFromLocation(USkeletalMeshComponent* SkelComp, const FVector& WorldLocation, const FVector& WorldNormal); // 0x238c3a0 [Final Native Public]
    FVector GetSocketLocation(USkeletalMeshComponent* SkelComp); // 0x238c120 [Final Native Public]

// USkyAtmosphereComponent (/Script/Engine.SkyAtmosphereComponent)
    void SetSkyLuminanceFactor(const FLinearColor& NewValue); // 0x2390c60 [Final Native Public]
    void SetRayleighScatteringScale(float NewValue); // 0x2390be0 [Final Native Public]
    void SetRayleighScattering(const FLinearColor& NewValue); // 0x2390b60 [Final Native Public]
    void SetRayleighExponentialDistribution(float NewValue); // 0x2390ae0 [Final Native Public]
    void SetOtherAbsorptionScale(float NewValue); // 0x2390a60 [Final Native Public]
    void SetOtherAbsorption(const FLinearColor& NewValue); // 0x23909e0 [Final Native Public]
    void SetMieScatteringScale(float NewValue); // 0x2390750 [Final Native Public]
    void SetMieScattering(const FLinearColor& NewValue); // 0x23906d0 [Final Native Public]
    void SetMieExponentialDistribution(float NewValue); // 0x23248d0 [Final Native Public]
    void SetMieAnisotropy(float NewValue); // 0x2324850 [Final Native Public]
    void SetMieAbsorptionScale(float NewValue); // 0x2390650 [Final Native Public]
    void SetMieAbsorption(const FLinearColor& NewValue); // 0x23905d0 [Final Native Public]
    void SetHeightFogContribution(float NewValue); // 0x2390340 [Final Native Public]
    void SetAerialPespectiveViewDistanceScale(float NewValue); // 0x2390130 [Final Native Public]
    void OverrideAtmosphereLightDirection(int32 AtmosphereLightIndex, const FVector& LightDirection); // 0x2390040 [Final Native Public]

// USkyLightComponent (/Script/Engine.SkyLightComponent)
    void SetVolumetricScatteringIntensity(float NewIntensity); // 0x2390ce0 [Final Native Public]
    void SetOcclusionTint(const FColor& InTint); // 0x2390950 [Final Native Public]
    void SetOcclusionExponent(float InOcclusionExponent); // 0x23908d0 [Final Native Public]
    void SetOcclusionContrast(float InOcclusionContrast); // 0x2390850 [Final Native Public]
    void SetMinOcclusion(float InMinOcclusion); // 0x23907d0 [Final Native Public]
    void SetLowerHemisphereColor(const FLinearColor& InLowerHemisphereColor); // 0x2390540 [Final Native Public]
    void SetLightColor(const FLinearColor& NewLightColor); // 0x23904c0 [Final Native Public]
    void SetIntensity(float NewIntensity); // 0x2390440 [Final Native Public]
    void SetIndirectLightingIntensity(float NewIntensity); // 0x23903c0 [Final Native Public]
    void SetCubemapBlend(UTextureCube* SourceCubemap, UTextureCube* DestinationCubemap, float InBlendFraction); // 0x2390230 [Final Native Public]
    void SetCubemap(UTextureCube* NewCubemap); // 0x23901b0 [Final Native Public]
    void RecaptureSky(); // 0x2390110 [Final Native Public]

// USoundSubmix (/Script/Engine.SoundSubmix)
    void StopRecordingOutput(UObject* WorldContextObject, const EAudioRecordingExportType& ExportType, const FString& Name, const FString& Path, USoundWave* ExistingSoundWaveToOverwrite); // 0x239d9b0 [Final Native Public]
    void StopEnvelopeFollowing(UObject* WorldContextObject); // 0x239d930 [Final Native Public]
    void StartRecordingOutput(UObject* WorldContextObject, float ExpectedDuration); // 0x239d860 [Final Native Public]
    void StartEnvelopeFollowing(UObject* WorldContextObject); // 0x239d7e0 [Final Native Public]
    void SetSubmixOutputVolume(UObject* WorldContextObject, float InOutputVolume); // 0x239d1b0 [Final Native Public]
    void AddEnvelopeFollowerDelegate(UObject* WorldContextObject, const FScriptDelegate& OnSubmixEnvelopeBP); // 0x23984b0 [Final Native Public]

// USplineMeshComponent (/Script/Engine.SplineMeshComponent)
    void UpdateMesh(); // 0x23a1440 [Final Native Public]
    void SetStartTangent(const FVector& StartTangent, bool bUpdateMesh); // 0x23a1360 [Final Native Public]
    void SetStartScale(const FVector2D& StartScale, bool bUpdateMesh); // 0x23a12a0 [Final Native Public]
    void SetStartRoll(float StartRoll, bool bUpdateMesh); // 0x23a11d0 [Final Native Public]
    void SetStartPosition(const FVector& StartPos, bool bUpdateMesh); // 0x23a10f0 [Final Native Public]
    void SetStartOffset(const FVector2D& StartOffset, bool bUpdateMesh); // 0x23a1030 [Final Native Public]
    void SetStartAndEnd(const FVector& StartPos, const FVector& StartTangent, const FVector& EndPos, const FVector& EndTangent, bool bUpdateMesh); // 0x23a0e70 [Final Native Public]
    void SetSplineUpDir(const FVector& InSplineUpDir, bool bUpdateMesh); // 0x23a0d90 [Final Native Public]
    void SetForwardAxis(const ESplineMeshAxis& InForwardAxis, bool bUpdateMesh); // 0x23a0ac0 [Final Native Public]
    void SetEndTangent(const FVector& EndTangent, bool bUpdateMesh); // 0x23a09e0 [Final Native Public]
    void SetEndScale(const FVector2D& EndScale, bool bUpdateMesh); // 0x23a0920 [Final Native Public]
    void SetEndRoll(float EndRoll, bool bUpdateMesh); // 0x23a0850 [Final Native Public]
    void SetEndPosition(const FVector& EndPos, bool bUpdateMesh); // 0x23a0770 [Final Native Public]
    void SetEndOffset(const FVector2D& EndOffset, bool bUpdateMesh); // 0x23a06b0 [Final Native Public]
    void SetBoundaryMin(float InBoundaryMin, bool bUpdateMesh); // 0x23a05e0 [Final Native Public]
    void SetBoundaryMax(float InBoundaryMax, bool bUpdateMesh); // 0x23a0510 [Final Native Public]
    FVector GetStartTangent(); // 0x23a03e0 [Final Native Public]
    FVector2D GetStartScale(); // 0x23a03a0 [Final Native Public]
    float GetStartRoll(); // 0x23a0370 [Final Native Public]
    FVector GetStartPosition(); // 0x23a0330 [Final Native Public]
    FVector2D GetStartOffset(); // 0x23a02f0 [Final Native Public]
    FVector GetSplineUpDir(); // 0x23a02b0 [Final Native Public]
    ESplineMeshAxis GetForwardAxis(); // 0x239ff00 [Final Native Public]
    FVector GetEndTangent(); // 0x239fec0 [Final Native Public]
    FVector2D GetEndScale(); // 0x239fe80 [Final Native Public]
    float GetEndRoll(); // 0x239fe50 [Final Native Public]
    FVector GetEndPosition(); // 0x239fe10 [Final Native Public]
    FVector2D GetEndOffset(); // 0x239fdd0 [Final Native Public]
    float GetBoundaryMin(); // 0x239fd00 [Final Native Public]
    float GetBoundaryMax(); // 0x239fcd0 [Final Native Public]

// USpotLightComponent (/Script/Engine.SpotLightComponent)
    void SetOuterConeAngle(float NewOuterConeAngle); // 0x23a0d10 [Final Native Public]
    void SetInnerConeAngle(float NewInnerConeAngle); // 0x23a0c10 [Final Native Public]

// USpringArmComponent (/Script/Engine.SpringArmComponent)
    bool IsCollisionFixApplied(); // 0x23a0460 [Final Native Public]
    FVector GetUnfixedCameraPosition(); // 0x22855d0 [Final Native Public]
    FRotator GetTargetRotation(); // 0x23a0420 [Final Native Public]

// UStaticMesh (/Script/Engine.StaticMesh)
    void RemoveSocket(UStaticMeshSocket* Socket); // 0x23a0490 [Final Native Public]
    int32 GetNumSections(int32 InLOD); // 0x23a0220 [Final Native Public]
    int32 GetNumLODs(); // 0x23a01f0 [Final Native Public]
    void GetMinimumLODForPlatforms(TMap<FName, int32>& PlatformMinimumLODs); // 0x23a00d0 [Final Native Public]
    int32 GetMinimumLODForPlatform(const FName& PlatformName); // 0x23a0050 [Final Native Public]
    int32 GetMaterialIndex(const FName& MaterialSlotName); // 0x239ffc0 [Final Native Public]
    UMaterialInterface* GetMaterial(int32 MaterialIndex); // 0x239ff30 [Final Native Public]
    FBoxSphereBounds GetBounds(); // 0x239fd80 [Final Native Public]
    FBox GetBoundingBox(); // 0x239fd30 [Final Native Public]
    UStaticMeshSocket* FindSocket(const FName& InSocketName); // 0x239fc40 [Final Native Public]
    UStaticMeshDescription* CreateStaticMeshDescription(UObject* Outer); // 0x239fbc0 [Final Native Static Public]
    void BuildFromStaticMeshDescriptions(const TArray<UStaticMeshDescription*>& StaticMeshDescriptions, bool bBuildSimpleCollision); // 0x239fac0 [Final Native Public]
    void AddSocket(UStaticMeshSocket* Socket); // 0x239fa40 [Final Native Public]
    FName AddMaterial(UMaterialInterface* Material); // 0x239f9b0 [Final Native Public]

// UStereoLayerComponent (/Script/Engine.StereoLayerComponent)
    void SetUVRect(const FBox2D& InUVRect); // 0x23a52c0 [Final Native Public]
    void SetTexture(UTexture* InTexture); // 0x23a5240 [Final Native Public]
    void SetQuadSize(const FVector2D& InQuadSize); // 0x23a4f10 [Final Native Public]
    void SetPriority(int32 InPriority); // 0x23a4e90 [Final Native Public]
    void SetLeftTexture(UTexture* InTexture); // 0x23a4d10 [Final Native Public]
    void SetEquirectProps(const FEquirectProps& InScaleBiases); // 0x23a4a10 [Final Native Public]
    void MarkTextureForUpdate(); // 0x23a48f0 [Final Native Public]
    FBox2D GetUVRect(); // 0x23a48c0 [Final Native Public]
    UTexture* GetTexture(); // 0x23a48a0 [Final Native Public]
    FVector2D GetQuadSize(); // 0x23a4870 [Final Native Public]
    int32 GetPriority(); // 0x23a4850 [Final Native Public]
    UTexture* GetLeftTexture(); // 0x23a4750 [Final Native Public]

// UStereoLayerShapeCylinder (/Script/Engine.StereoLayerShapeCylinder)
    void SetRadius(float InRadius); // 0x23a4f90 [Final Native Public]
    void SetOverlayArc(float InOverlayArc); // 0x23a4e10 [Final Native Public]
    void SetHeight(int32 InHeight); // 0x23a4c90 [Final Native Public]

// UStereoLayerShapeEquirect (/Script/Engine.StereoLayerShapeEquirect)
    void SetEquirectProps(const FEquirectProps& InScaleBiases); // 0x23a4b10 [Final Native Public]

// UStereoLayerFunctionLibrary (/Script/Engine.StereoLayerFunctionLibrary)
    void ShowSplashScreen(); // 0x15d73d0 [Final Native Static Public]
    void SetSplashScreen(UTexture* Texture, const FVector2D& Scale, const FVector& Offset, bool bShowLoadingMovie, bool bShowOnSet); // 0x23a50a0 [Final Native Static Public]
    void HideSplashScreen(); // 0x15d64c0 [Final Native Static Public]
    void EnableAutoLoadingSplashScreen(bool InAutoShowEnabled); // 0x23a46d0 [Final Native Static Public]

// USubsystemBlueprintLibrary (/Script/Engine.SubsystemBlueprintLibrary)
    UWorldSubsystem* GetWorldSubsystem(UObject* ContextObject, TSubclassOf<UWorldSubsystem> Class); // 0x23a7bf0 [Final Native Static Public]
    ULocalPlayerSubsystem* GetLocalPlayerSubSystemFromPlayerController(APlayerController* PlayerController, TSubclassOf<ULocalPlayerSubsystem> Class); // 0x23a79f0 [Final Native Static Public]
    ULocalPlayerSubsystem* GetLocalPlayerSubsystem(UObject* ContextObject, TSubclassOf<ULocalPlayerSubsystem> Class); // 0x23a7ab0 [Final Native Static Public]
    UGameInstanceSubsystem* GetGameInstanceSubsystem(UObject* ContextObject, TSubclassOf<UGameInstanceSubsystem> Class); // 0x23a7930 [Final Native Static Public]
    UEngineSubsystem* GetEngineSubsystem(TSubclassOf<UEngineSubsystem> Class); // 0x23a78b0 [Final Native Static Public]

// UTimecodeProvider (/Script/Engine.TimecodeProvider)
    FTimecode GetTimecode(); // 0x23ab150 [Final Native Public]
    ETimecodeProviderSynchronizationState GetSynchronizationState(); // 0x23ab120 [Native Public]
    FQualifiedFrameTime GetQualifiedFrameTime(); // 0x23ab0e0 [Native Public]
    FFrameRate GetFrameRate(); // 0x23ab010 [Final Native Public]
    FTimecode GetDelayedTimecode(); // 0x23aafd0 [Final Native Public]
    FQualifiedFrameTime GetDelayedQualifiedFrameTime(); // 0x23aaf90 [Final Native Public]

// UTextRenderComponent (/Script/Engine.TextRenderComponent)
    void SetYScale(float Value); // 0x23a8290 [Final Native Public]
    void SetXScale(float Value); // 0x23a8210 [Final Native Public]
    void SetWorldSize(float Value); // 0x23a8190 [Final Native Public]
    void SetVertSpacingAdjust(float Value); // 0x23a8090 [Final Native Public]
    void SetVerticalAlignment(const EVerticalTextAligment& Value); // 0x23a8110 [Final Native Public]
    void SetTextRenderColor(const FColor& Value); // 0x23a8020 [Final Native Public]
    void SetTextMaterial(UMaterialInterface* Material); // 0x23a7fa0 [Final Native Public]
    void SetText(const FString& Value); // 0x23a7f00 [Final Native Public]
    void SetHorizSpacingAdjust(float Value); // 0x23a7e00 [Final Native Public]
    void SetHorizontalAlignment(const EHorizTextAligment& Value); // 0x23a7e80 [Final Native Public]
    void SetFont(UFont* Value); // 0x23a7d80 [Final Native Public]
    void K2_SetText(FText& Value); // 0x23a7cb0 [Final Native Public]
    FVector GetTextWorldSize(); // 0x23a7bb0 [Final Native Public]
    FVector GetTextLocalSize(); // 0x23a7b70 [Final Native Public]

// UTimelineComponent (/Script/Engine.TimelineComponent)
    void Stop(); // 0x23ab960 [Final Native Public]
    void SetVectorCurve(UCurveVector* NewVectorCurve, const FName& VectorTrackName); // 0x23ab8a0 [Final Native Public]
    void SetTimelineLengthMode(const ETimelineLengthMode& NewLengthMode); // 0x23ab820 [Final Native Public]
    void SetTimelineLength(float NewLength); // 0x23ab7a0 [Final Native Public]
    void SetPlayRate(float NewRate); // 0x23ab610 [Final Native Public]
    void SetPlaybackPosition(float NewPosition, bool bFireEvents, bool bFireUpdate); // 0x23ab690 [Final Native Public]
    void SetNewTime(float NewTime); // 0x23ab590 [Final Native Public]
    void SetLooping(bool bNewLooping); // 0x23ab500 [Final Native Public]
    void SetLinearColorCurve(UCurveLinearColor* NewLinearColorCurve, const FName& LinearColorTrackName); // 0x23ab440 [Final Native Public]
    void SetIgnoreTimeDilation(bool bNewIgnoreTimeDilation); // 0x23ab3b0 [Final Native Public]
    void SetFloatCurve(UCurveFloat* NewFloatCurve, const FName& FloatTrackName); // 0x23ab2f0 [Final Native Public]
    void ReverseFromEnd(); // 0x23ab2d0 [Final Native Public]
    void Reverse(); // 0x23ab2b0 [Final Native Public]
    void PlayFromStart(); // 0x23ab290 [Final Native Public]
    void Play(); // 0x23ab270 [Final Native Public]
    void OnRep_Timeline(); // 0x23ab250 [Final Native Public]
    bool IsReversing(); // 0x23ab220 [Final Native Public]
    bool IsPlaying(); // 0x23ab1f0 [Final Native Public]
    bool IsLooping(); // 0x23ab1c0 [Final Native Public]
    float GetTimelineLength(); // 0x23ab190 [Final Native Public]
    float GetPlayRate(); // 0x23ab080 [Final Native Public]
    float GetPlaybackPosition(); // 0x23ab0b0 [Final Native Public]
    bool GetIgnoreTimeDilation(); // 0x23ab050 [Final Native Public]

// UTwitterIntegrationBase (/Script/Engine.TwitterIntegrationBase)
    bool TwitterRequest(const FString& URL, const TArray<FString>& ParamKeysAndValues, const ETwitterRequestMethod& RequestMethod, int32 AccountIndex); // 0x23afdb0 [Native Public]
    bool ShowTweetUI(const FString& InitialMessage, const FString& URL, const FString& Picture); // 0x23afc60 [Native Public]
    void Init(); // 0x15b1ef0 [Native Public]
    int32 GetNumAccounts(); // 0x23aeeb0 [Native Public]
    FString GetAccountName(int32 AccountIndex); // 0x23aedd0 [Native Public]
    bool CanShowTweetUI(); // 0x15b1ec0 [Native Public]
    bool AuthorizeAccounts(); // 0x22b4f90 [Native Public]

// UVectorFieldComponent (/Script/Engine.VectorFieldComponent)
    void SetIntensity(float NewIntensity); // 0x23af870 [Native Public]

// UVisualLoggerKismetLibrary (/Script/Engine.VisualLoggerKismetLibrary)
    void RedirectVislog(UObject* SourceOwner, UObject* DestinationOwner); // 0x2343860 [Final Native Static Public]
    void LogText(UObject* WorldContextObject, const FString& Text, const FName& LogCategory, bool bAddToMessageLog); // 0x23af660 [Final Native Static Public]
    void LogSegment(UObject* WorldContextObject, const FVector& SegmentStart, const FVector& SegmentEnd, const FString& Text, const FLinearColor& ObjectColor, float Thickness, const FName& CategoryName, bool bAddToMessageLog); // 0x23af3b0 [Final Native Static Public]
    void LogLocation(UObject* WorldContextObject, const FVector& Location, const FString& Text, const FLinearColor& ObjectColor, float Radius, const FName& LogCategory, bool bAddToMessageLog); // 0x23af140 [Final Native Static Public]
    void LogBox(UObject* WorldContextObject, const FBox& BoxShape, const FString& Text, const FLinearColor& ObjectColor, const FName& LogCategory, bool bAddToMessageLog); // 0x23aef10 [Final Native Static Public]
    void EnableRecording(bool bEnabled); // 0x230d8a0 [Final Native Static Public]

// UVOIPTalker (/Script/Engine.VOIPTalker)
    void RegisterWithPlayerState(APlayerState* OwningState); // 0x23af7f0 [Final Native Public]
    float GetVoiceLevel(); // 0x23aeee0 [Final Native Public]
    UVOIPTalker* CreateTalkerForPlayer(APlayerState* OwningState); // 0x23aed50 [Final Native Static Public]
    void BPOnTalkingEnd(); // 0x23aed30 [Native Event Protected]
    void BPOnTalkingBegin(UAudioComponent* AudioComponent); // 0x23aeca0 [Native Event Protected]

// UVOIPStatics (/Script/Engine.VOIPStatics)
    void SetMicThreshold(float InThreshold); // 0x23af970 [Final Native Static Public]

// UWindDirectionalSourceComponent (/Script/Engine.WindDirectionalSourceComponent)
    void SetWindType(const EWindSourceType& InNewType); // 0x23afbe0 [Final Native Public]
    void SetStrength(float InNewStrength); // 0x23afb60 [Final Native Public]
    void SetSpeed(float InNewSpeed); // 0x23afae0 [Final Native Public]
    void SetRadius(float InNewRadius); // 0x23afa60 [Final Native Public]
    void SetMinimumGustAmount(float InNewMinGust); // 0x23af9e0 [Final Native Public]
    void SetMaximumGustAmount(float InNewMaxGust); // 0x23af8f0 [Final Native Public]

// AWorldSettings (/Script/Engine.WorldSettings)
    void OnRep_WorldGravityZ(); // 0x22a34f0 [Native Public]

// UGameMapsSettings (/Script/EngineSettings.GameMapsSettings)
    void SetSkipAssigningGamepadToPlayer1(bool bSkipFirstPlayer); // 0x12fccb0 [Final Native Public]
    bool GetSkipAssigningGamepadToPlayer1(); // 0x12fcc80 [Final Native Public]
    UGameMapsSettings* GetGameMapsSettings(); // 0x12fcc50 [Final Native Static Public]

// UEyeTrackerFunctionLibrary (/Script/EyeTracker.EyeTrackerFunctionLibrary)
    void SetEyeTrackedPlayer(APlayerController* PlayerController); // 0x1b325d0 [Final Native Static Public]
    bool IsStereoGazeDataAvailable(); // 0x1b325a0 [Final Native Static Public]
    bool IsEyeTrackerConnected(); // 0x1b32570 [Final Native Static Public]
    bool GetStereoGazeData(FEyeTrackerStereoGazeData& OutGazeData); // 0x1b324d0 [Final Native Static Public]
    bool GetGazeData(FEyeTrackerGazeData& OutGazeData); // 0x1b32420 [Final Native Static Public]

// UFieldSystemComponent (/Script/FieldSystemEngine.FieldSystemComponent)
    void ResetFieldSystem(); // 0x25765f0 [Final Native Public]
    void ApplyUniformVectorFalloffForce(bool Enabled, const FVector& Position, const FVector& Direction, float Radius, float Magnitude); // 0x2576440 [Final Native Public]
    void ApplyStrainField(bool Enabled, const FVector& Position, float Radius, float Magnitude, int32 Iterations); // 0x2576290 [Final Native Public]
    void ApplyStayDynamicField(bool Enabled, const FVector& Position, float Radius); // 0x2576170 [Final Native Public]
    void ApplyRadialVectorFalloffForce(bool Enabled, const FVector& Position, float Radius, float Magnitude); // 0x2576000 [Final Native Public]
    void ApplyRadialForce(bool Enabled, const FVector& Position, float Magnitude); // 0x2575ee0 [Final Native Public]
    void ApplyPhysicsField(bool Enabled, const EFieldPhysicsType& Target, UFieldSystemMetaData* MetaData, UFieldNodeBase* Field); // 0x2575d90 [Final Native Public]
    void ApplyLinearForce(bool Enabled, const FVector& Direction, float Magnitude); // 0x2575c70 [Final Native Public]
    void AddFieldCommand(bool Enabled, const EFieldPhysicsType& Target, UFieldSystemMetaData* MetaData, UFieldNodeBase* Field); // 0x2575b20 [Final Native Public]

// UFieldSystemMetaDataIteration (/Script/FieldSystemEngine.FieldSystemMetaDataIteration)
    UFieldSystemMetaDataIteration* SetMetaDataIteration(int32 Iterations); // 0x2576940 [Final Native Public]

// UFieldSystemMetaDataProcessingResolution (/Script/FieldSystemEngine.FieldSystemMetaDataProcessingResolution)
    UFieldSystemMetaDataProcessingResolution* SetMetaDataaProcessingResolutionType(const EFieldResolutionType& ResolutionType); // 0x25769d0 [Final Native Public]

// UUniformInteger (/Script/FieldSystemEngine.UniformInteger)
    UUniformInteger* SetUniformInteger(int32 Magnitude); // 0x2576940 [Final Native Public]

// URadialIntMask (/Script/FieldSystemEngine.RadialIntMask)
    URadialIntMask* SetRadialIntMask(float Radius, const FVector& Position, int32 InteriorValue, int32 ExteriorValue, const ESetMaskConditionType& SetMaskConditionIn); // 0x25771d0 [Final Native Public]

// UUniformScalar (/Script/FieldSystemEngine.UniformScalar)
    UUniformScalar* SetUniformScalar(float Magnitude); // 0x2577470 [Final Native Public]

// URadialFalloff (/Script/FieldSystemEngine.RadialFalloff)
    URadialFalloff* SetRadialFalloff(float Magnitude, float MinRange, float MaxRange, float Default, float Radius, const FVector& Position, const EFieldFalloffType& Falloff); // 0x2576fb0 [Final Native Public]

// UPlaneFalloff (/Script/FieldSystemEngine.PlaneFalloff)
    UPlaneFalloff* SetPlaneFalloff(float Magnitude, float MinRange, float MaxRange, float Default, float Distance, const FVector& Position, const FVector& Normal, const EFieldFalloffType& Falloff); // 0x2576d30 [Final Native Public]

// UBoxFalloff (/Script/FieldSystemEngine.BoxFalloff)
    UBoxFalloff* SetBoxFalloff(float Magnitude, float MinRange, float MaxRange, float Default, const FTransform& Transform, const EFieldFalloffType& Falloff); // 0x2576610 [Final Native Public]

// UNoiseField (/Script/FieldSystemEngine.NoiseField)
    UNoiseField* SetNoiseField(float MinRange, float MaxRange, const FTransform& Transform); // 0x2576a60 [Final Native Public]

// UUniformVector (/Script/FieldSystemEngine.UniformVector)
    UUniformVector* SetUniformVector(float Magnitude, const FVector& Direction); // 0x2577390 [Final Native Public]

// URadialVector (/Script/FieldSystemEngine.RadialVector)
    URadialVector* SetRadialVector(float Magnitude, const FVector& Position); // 0x2577390 [Final Native Public]

// URandomVector (/Script/FieldSystemEngine.RandomVector)
    URandomVector* SetRandomVector(float Magnitude); // 0x2577470 [Final Native Public]

// UOperatorField (/Script/FieldSystemEngine.OperatorField)
    UOperatorField* SetOperatorField(float Magnitude, UFieldNodeBase* RightField, UFieldNodeBase* LeftField, const EFieldOperationType& Operation); // 0x2576be0 [Final Native Public]

// UToIntegerField (/Script/FieldSystemEngine.ToIntegerField)
    UToIntegerField* SetToIntegerField(UFieldNodeFloat* FloatField); // 0x2577530 [Final Native Public]

// UToFloatField (/Script/FieldSystemEngine.ToFloatField)
    UToFloatField* SetToFloatField(UFieldNodeInt* IntegerField); // 0x2577530 [Final Native Public]

// UCullingField (/Script/FieldSystemEngine.CullingField)
    UCullingField* SetCullingField(UFieldNodeBase* Culling, UFieldNodeBase* Field, const EFieldCullingOperationType& Operation); // 0x2576840 [Final Native Public]

// UReturnResultsTerminal (/Script/FieldSystemEngine.ReturnResultsTerminal)
    UReturnResultsTerminal* SetReturnResultsTerminal(); // 0x2577500 [Final Native Public]

// UFoliageStatistics (/Script/Foliage.FoliageStatistics)
    int32 FoliageOverlappingSphereCount(UObject* WorldContextObject, UStaticMesh* StaticMesh, const FVector& CenterPosition, float Radius); // 0x17c5e00 [Final Native Static Public]
    int32 FoliageOverlappingBoxCount(UObject* WorldContextObject, UStaticMesh* StaticMesh, const FBox& Box); // 0x17c5ce0 [Final Native Static Public]

// AInteractiveFoliageActor (/Script/Foliage.InteractiveFoliageActor)
    void CapsuleTouched(UPrimitiveComponent* OverlappedComp, AActor* Other, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& OverlapInfo); // 0x17c5af0 [Final Native Protected]

// UProceduralFoliageSpawner (/Script/Foliage.ProceduralFoliageSpawner)
    void Simulate(int32 NumSteps); // 0x17c5f50 [Final Native Public]

// UBlueprintGameplayTagLibrary (/Script/GameplayTags.BlueprintGameplayTagLibrary)
    bool RemoveGameplayTag(FGameplayTagContainer& TagContainer, const FGameplayTag& Tag); // 0x1ab88d0 [Final Native Static Public]
    bool NotEqual_TagTag(const FGameplayTag& A, const FString& B); // 0x1ab87b0 [Final Native Static Public]
    bool NotEqual_TagContainerTagContainer(const FGameplayTagContainer& A, const FString& B); // 0x1ab8640 [Final Native Static Public]
    bool NotEqual_GameplayTagContainer(FGameplayTagContainer& A, FGameplayTagContainer& B); // 0x1ab84f0 [Final Native Static Public]
    bool NotEqual_GameplayTag(const FGameplayTag& A, const FGameplayTag& B); // 0x1ab8430 [Final Native Static Public]
    bool MatchesTag(const FGameplayTag& TagOne, const FGameplayTag& TagTwo, bool bExactMatch); // 0x1ab8340 [Final Native Static Public]
    bool MatchesAnyTags(const FGameplayTag& TagOne, FGameplayTagContainer& OtherContainer, bool bExactMatch); // 0x1ab8200 [Final Native Static Public]
    FGameplayTagContainer MakeLiteralGameplayTagContainer(const FGameplayTagContainer& Value); // 0x1ab80f0 [Final Native Static Public]
    FGameplayTag MakeLiteralGameplayTag(const FGameplayTag& Value); // 0x1ab8060 [Final Native Static Public]
    FGameplayTagQuery MakeGameplayTagQuery(const FGameplayTagQuery& TagQuery); // 0x1ab7f30 [Final Native Static Public]
    FGameplayTagContainer MakeGameplayTagContainerFromTag(const FGameplayTag& SingleTag); // 0x1ab7e80 [Final Native Static Public]
    FGameplayTagContainer MakeGameplayTagContainerFromArray(const TArray<FGameplayTag>& GameplayTags); // 0x1ab7db0 [Final Native Static Public]
    bool IsTagQueryEmpty(FGameplayTagQuery& TagQuery); // 0x1ab7cd0 [Final Native Static Public]
    bool IsGameplayTagValid(const FGameplayTag& GameplayTag); // 0x1ab7c50 [Final Native Static Public]
    bool HasTag(FGameplayTagContainer& TagContainer, const FGameplayTag& Tag, bool bExactMatch); // 0x1ab7b10 [Final Native Static Public]
    bool HasAnyTags(FGameplayTagContainer& TagContainer, FGameplayTagContainer& OtherContainer, bool bExactMatch); // 0x1ab78f0 [Final Native Static Public]
    bool HasAllTags(FGameplayTagContainer& TagContainer, FGameplayTagContainer& OtherContainer, bool bExactMatch); // 0x1ab76a0 [Final Native Static Public]
    bool HasAllMatchingGameplayTags(const TScriptInterface<IGameplayTagAssetInterface>& TagContainerInterface, FGameplayTagContainer& OtherContainer); // 0x1ab7580 [Final Native Static Public]
    FName GetTagName(FGameplayTag& GameplayTag); // 0x1ab7410 [Final Native Static Public]
    int32 GetNumGameplayTagsInContainer(FGameplayTagContainer& TagContainer); // 0x1ab7290 [Final Native Static Public]
    FString GetDebugStringFromGameplayTagContainer(FGameplayTagContainer& TagContainer); // 0x1ab7190 [Final Native Static Public]
    FString GetDebugStringFromGameplayTag(const FGameplayTag& GameplayTag); // 0x1ab70c0 [Final Native Static Public]
    void GetAllActorsOfClassMatchingTagQuery(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, FGameplayTagQuery& GameplayTagQuery, const TArray<AActor*>& OutActors); // 0x1ab6ef0 [Final Native Static Public]
    bool EqualEqual_GameplayTagContainer(FGameplayTagContainer& A, FGameplayTagContainer& B); // 0x1ab6da0 [Final Native Static Public]
    bool EqualEqual_GameplayTag(const FGameplayTag& A, const FGameplayTag& B); // 0x1ab6ce0 [Final Native Static Public]
    bool DoesTagAssetInterfaceHaveTag(const TScriptInterface<IGameplayTagAssetInterface>& TagContainerInterface, const FGameplayTag& Tag); // 0x1ab6c00 [Final Native Static Public]
    bool DoesContainerMatchTagQuery(FGameplayTagContainer& TagContainer, FGameplayTagQuery& TagQuery); // 0x1ab6aa0 [Final Native Static Public]
    void BreakGameplayTagContainer(FGameplayTagContainer& GameplayTagContainer, const TArray<FGameplayTag>& GameplayTags); // 0x1ab6980 [Final Native Static Public]
    void AppendGameplayTagContainers(FGameplayTagContainer& InOutTagContainer, FGameplayTagContainer& InTagContainer); // 0x1ab6850 [Final Native Static Public]
    void AddGameplayTag(FGameplayTagContainer& TagContainer, const FGameplayTag& Tag); // 0x1ab6750 [Final Native Static Public]

// IGameplayTagAssetInterface (/Script/GameplayTags.GameplayTagAssetInterface)
    bool HasMatchingGameplayTag(const FGameplayTag& TagToCheck); // 0x1ab7a70 [Native Public]
    bool HasAnyMatchingGameplayTags(FGameplayTagContainer& TagContainer); // 0x1ab7820 [Native Public]
    bool HasAllMatchingGameplayTags(FGameplayTagContainer& TagContainer); // 0x1ab74b0 [Native Public]
    void GetOwnedGameplayTags(FGameplayTagContainer& TagContainer); // 0x1ab7350 [Native Public]

// UGameplayTask (/Script/GameplayTasks.GameplayTask)
    void ReadyForActivation(); // 0x24cc030 [Final Native Public]
    void GenericGameplayTaskDelegate__DelegateSignature(); // 0xb30850 [Public]
    void EndTask(); // 0x24cbce0 [Final Native Public]

// UGameplayTask_ClaimResource (/Script/GameplayTasks.GameplayTask_ClaimResource)
    UGameplayTask_ClaimResource* ClaimResources(const TScriptInterface<IGameplayTaskOwnerInterface>& InTaskOwner, const TArray<TSubclassOf<UGameplayTaskResource>>& ResourceClasses, uint8 Priority, const FName& TaskInstanceName); // 0x24cbb40 [Final Native Static Public]
    UGameplayTask_ClaimResource* ClaimResource(const TScriptInterface<IGameplayTaskOwnerInterface>& InTaskOwner, TSubclassOf<UGameplayTaskResource> ResourceClass, uint8 Priority, const FName& TaskInstanceName); // 0x24cb9f0 [Final Native Static Public]

// UGameplayTask_SpawnActor (/Script/GameplayTasks.GameplayTask_SpawnActor)
    UGameplayTask_SpawnActor* SpawnActor(const TScriptInterface<IGameplayTaskOwnerInterface>& TaskOwner, const FVector& SpawnLocation, const FRotator& SpawnRotation, TSubclassOf<AActor> Class, bool bSpawnOnlyOnAuthority); // 0x24cc050 [Final Native Static Public]
    void FinishSpawningActor(UObject* WorldContextObject, AActor* SpawnedActor); // 0x24cbd00 [Native Public]
    bool BeginSpawningActor(UObject* WorldContextObject, const AActor*& SpawnedActor); // 0x24cb910 [Native Public]

// UGameplayTask_WaitDelay (/Script/GameplayTasks.GameplayTask_WaitDelay)
    UGameplayTask_WaitDelay* TaskWaitDelay(const TScriptInterface<IGameplayTaskOwnerInterface>& TaskOwner, float Time, uint8 Priority); // 0x24cc200 [Final Native Static Public]
    void TaskDelayDelegate__DelegateSignature(); // 0xb30850 [Public]

// UGameplayTasksComponent (/Script/GameplayTasks.GameplayTasksComponent)
    void OnRep_SimulatedTasks(); // 0x24cc010 [Final Native Public]
    EGameplayTaskRunResult K2_RunGameplayTask(const TScriptInterface<IGameplayTaskOwnerInterface>& TaskOwner, UGameplayTask* Task, uint8 Priority, const TArray<TSubclassOf<UGameplayTaskResource>>& AdditionalRequiredResources, const TArray<TSubclassOf<UGameplayTaskResource>>& AdditionalClaimedResources); // 0x24cbdd0 [Final Native Static Public]

// UChaosDestructionListener (/Script/GeometryCollectionEngine.ChaosDestructionListener)
    void SortTrailingEvents(const TArray<FChaosTrailingEventData>& TrailingEvents, const EChaosTrailingSortMethod& SortMethod); // 0x2591cb0 [Final Native Public]
    void SortCollisionEvents(const TArray<FChaosCollisionEventData>& CollisionEvents, const EChaosCollisionSortMethod& SortMethod); // 0x2591bc0 [Final Native Public]
    void SortBreakingEvents(const TArray<FChaosBreakingEventData>& BreakingEvents, const EChaosBreakingSortMethod& SortMethod); // 0x2591ad0 [Final Native Public]
    void SetTrailingEventRequestSettings(FChaosTrailingEventRequestSettings& InSettings); // 0x2591a30 [Final Native Public]
    void SetTrailingEventEnabled(bool bIsEnabled); // 0x25919a0 [Final Native Public]
    void SetCollisionEventRequestSettings(FChaosCollisionEventRequestSettings& InSettings); // 0x2591870 [Final Native Public]
    void SetCollisionEventEnabled(bool bIsEnabled); // 0x25917e0 [Final Native Public]
    void SetBreakingEventRequestSettings(FChaosBreakingEventRequestSettings& InSettings); // 0x2591740 [Final Native Public]
    void SetBreakingEventEnabled(bool bIsEnabled); // 0x25916b0 [Final Native Public]
    void RemoveGeometryCollectionActor(AGeometryCollectionActor* GeometryCollectionActor); // 0x2591630 [Final Native Public]
    void RemoveChaosSolverActor(AChaosSolverActor* ChaosSolverActor); // 0x6ef100 [Final Native Public]
    bool IsEventListening(); // 0x25914a0 [Final Native Public]
    void AddGeometryCollectionActor(AGeometryCollectionActor* GeometryCollectionActor); // 0x25911e0 [Final Native Public]
    void AddChaosSolverActor(AChaosSolverActor* ChaosSolverActor); // 0x6ef100 [Final Native Public]

// AGeometryCollectionActor (/Script/GeometryCollectionEngine.GeometryCollectionActor)
    bool RaycastSingle(const FVector& Start, const FVector& End, FHitResult& OutHit); // 0x25914d0 [Final Native Public]

// UGeometryCollectionComponent (/Script/GeometryCollectionEngine.GeometryCollectionComponent)
    void SetNotifyBreaks(bool bNewNotifyBreaks); // 0x2591910 [Final Native Public]
    void ReceivePhysicsCollision(FChaosPhysicsCollisionInfo& CollisionInfo); // 0xb30850 [Event Public]
    void NotifyGeometryCollectionPhysicsStateChange__DelegateSignature(UGeometryCollectionComponent* FracturedComponent); // 0xb30850 [Public]
    void NotifyGeometryCollectionPhysicsLoadingStateChange__DelegateSignature(UGeometryCollectionComponent* FracturedComponent); // 0xb30850 [Public]
    void ApplyPhysicsField(bool Enabled, const EGeometryCollectionPhysicsTypeEnum& Target, UFieldSystemMetaData* MetaData, UFieldNodeBase* Field); // 0x2591330 [Final Native Public]
    void ApplyKinematicField(float Radius, const FVector& Position); // 0x2591260 [Final Native Public]

// USkeletalMeshSimulationComponent (/Script/GeometryCollectionEngine.SkeletalMeshSimulationComponent)
    void ReceivePhysicsCollision(FChaosPhysicsCollisionInfo& CollisionInfo); // 0xb30850 [Event Public]

// UStaticMeshSimulationComponent (/Script/GeometryCollectionEngine.StaticMeshSimulationComponent)
    void ReceivePhysicsCollision(FChaosPhysicsCollisionInfo& CollisionInfo); // 0xb30850 [Event Public]
    void ForceRecreatePhysicsState(); // 0x2591480 [Final Native Public]

// UGooglePADFunctionLibrary (/Script/GooglePAD.GooglePADFunctionLibrary)
    EGooglePADErrorCode ShowCellularDataConfirmation(); // 0x7ce1c0 [Final Native Static Public]
    EGooglePADErrorCode RequestRemoval(const FString& Name); // 0x7ce120 [Final Native Static Public]
    EGooglePADErrorCode RequestInfo(const TArray<FString>& AssetPacks); // 0x7cdba0 [Final Native Static Public]
    EGooglePADErrorCode RequestDownload(const TArray<FString>& AssetPacks); // 0x7cdba0 [Final Native Static Public]
    void ReleaseDownloadState(int32 State); // 0x7ce0b0 [Final Native Static Public]
    void ReleaseAssetPackLocation(int32 Location); // 0x7ce0b0 [Final Native Static Public]
    int32 GetTotalBytesToDownload(int32 State); // 0x7cdea0 [Final Native Static Public]
    EGooglePADStorageMethod GetStorageMethod(int32 Location); // 0x7ce030 [Final Native Static Public]
    EGooglePADErrorCode GetShowCellularDataConfirmationStatus(const EGooglePADCellularDataConfirmStatus& Status); // 0x7cdfa0 [Final Native Static Public]
    EGooglePADDownloadStatus GetDownloadStatus(int32 State); // 0x7cdf20 [Final Native Static Public]
    EGooglePADErrorCode GetDownloadState(const FString& Name, const int32& State); // 0x7cdd00 [Final Native Static Public]
    int32 GetBytesDownloaded(int32 State); // 0x7cdea0 [Final Native Static Public]
    FString GetAssetsPath(int32 Location); // 0x7cdde0 [Final Native Static Public]
    EGooglePADErrorCode GetAssetPackLocation(const FString& Name, const int32& Location); // 0x7cdd00 [Final Native Static Public]
    EGooglePADErrorCode CancelDownload(const TArray<FString>& AssetPacks); // 0x7cdba0 [Final Native Static Public]

// UHeadMountedDisplayFunctionLibrary (/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary)
    void UpdateExternalTrackingHMDPosition(FTransform& ExternalTrackingTransform); // 0x15d73f0 [Final Native Static Public]
    void SetWorldToMetersScale(UObject* WorldContext, float NewScale); // 0x15d7310 [Final Native Static Public]
    void SetTrackingOrigin(const EHMDTrackingOrigin& Origin); // 0x15d7220 [Final Native Static Public]
    void SetSpectatorScreenTexture(UTexture* InTexture); // 0x15d7130 [Final Native Static Public]
    void SetSpectatorScreenModeTexturePlusEyeLayout(const FVector2D& EyeRectMin, const FVector2D& EyeRectMax, const FVector2D& TextureRectMin, const FVector2D& TextureRectMax, bool bDrawEyeFirst, bool bClearBlack, bool bUseAlpha); // 0x15d6f40 [Final Native Static Public]
    void SetSpectatorScreenMode(const ESpectatorScreenMode& Mode); // 0x15d6ed0 [Final Native Static Public]
    void SetClippingPlanes(float Near, float Far); // 0x15d6a70 [Final Native Static Public]
    void ResetOrientationAndPosition(float Yaw, const EOrientPositionSelector& Options); // 0x15d6940 [Final Native Static Public]
    bool IsSpectatorScreenModeControllable(); // 0x15d68f0 [Final Native Static Public]
    bool IsInLowPersistenceMode(); // 0x15d65e0 [Final Native Static Public]
    bool IsHeadMountedDisplayEnabled(); // 0x15d65b0 [Final Native Static Public]
    bool IsHeadMountedDisplayConnected(); // 0x15d6580 [Final Native Static Public]
    bool IsDeviceTracking(FXRDeviceId& XRDeviceId); // 0x15d64e0 [Final Native Static Public]
    bool HasValidTrackingPosition(); // 0x15d6490 [Final Native Static Public]
    float GetWorldToMetersScale(UObject* WorldContext); // 0x15d6400 [Final Native Static Public]
    void GetVRFocusState(const bool& bUseFocus, const bool& bHasFocus); // 0x15d6320 [Final Native Static Public]
    FTransform GetTrackingToWorldTransform(UObject* WorldContext); // 0x15d6260 [Final Native Static Public]
    void GetTrackingSensorParameters(const FVector& Origin, const FRotator& Rotation, const float& LeftFOV, const float& RightFOV, const float& TopFOV, const float& BottomFOV, const float& Distance, const float& NearPlane, const float& FarPlane, const bool& IsActive, int32 Index); // 0x15d5e80 [Final Native Static Public]
    EHMDTrackingOrigin GetTrackingOrigin(); // 0x15d5e40 [Final Native Static Public]
    float GetScreenPercentage(); // 0x15d5e10 [Final Native Static Public]
    void GetPositionalTrackingCameraParameters(const FVector& CameraOrigin, const FRotator& CameraRotation, const float& HFOV, const float& VFOV, const float& CameraDistance, const float& NearPlane, const float& FarPlane); // 0x15d5ba0 [Final Native Static Public]
    float GetPixelDensity(); // 0x15d5b70 [Final Native Static Public]
    void GetOrientationAndPosition(const FRotator& DeviceRotation, const FVector& DevicePosition); // 0x15d59d0 [Final Native Static Public]
    int32 GetNumOfTrackingSensors(); // 0x15d59a0 [Final Native Static Public]
    EHMDWornState GetHMDWornState(); // 0x15d5830 [Final Native Static Public]
    FName GetHMDDeviceName(); // 0x15d57f0 [Final Native Static Public]
    void GetDeviceWorldPose(UObject* WorldContext, FXRDeviceId& XRDeviceId, const bool& bIsTracked, const FRotator& Orientation, const bool& bHasPositionalTracking, const FVector& Position); // 0x15d55c0 [Final Native Static Public]
    void GetDevicePose(FXRDeviceId& XRDeviceId, const bool& bIsTracked, const FRotator& Orientation, const bool& bHasPositionalTracking, const FVector& Position); // 0x15d53d0 [Final Native Static Public]
    TArray<FXRDeviceId> EnumerateTrackedDevices(const FName& SystemId, const EXRTrackedDeviceType& DeviceType); // 0x15d5280 [Final Native Static Public]
    void EnableLowPersistenceMode(bool bEnable); // 0x15d4f90 [Final Native Static Public]
    bool EnableHMD(bool bEnable); // 0x15d4f10 [Final Native Static Public]
    void CalibrateExternalTrackingToHMD(FTransform& ExternalTrackingTransform); // 0x15d4bc0 [Final Native Static Public]

// UMotionControllerComponent (/Script/HeadMountedDisplay.MotionControllerComponent)
    void SetTrackingSource(const EControllerHand& NewSource); // 0x15d7290 [Final Native Public]
    void SetTrackingMotionSource(const FName& NewSource); // 0x15d71a0 [Final Native Public]
    void SetShowDeviceModel(bool bShowControllerModel); // 0x15d6e40 [Final Native Public]
    void SetDisplayModelSource(const FName& NewDisplayModelSource); // 0x15d6ba0 [Final Native Public]
    void SetCustomDisplayMesh(UStaticMesh* NewDisplayMesh); // 0x15d6b20 [Final Native Public]
    void SetAssociatedPlayerIndex(int32 NewPlayer); // 0x15d69f0 [Final Native Public]
    void OnMotionControllerUpdated(); // 0xb30850 [Event Protected]
    bool IsTracked(); // 0x15d6920 [Final Native Public]
    EControllerHand GetTrackingSource(); // 0x15d6230 [Final Native Public]
    float GetParameterValue(const FName& InName, const bool& bValueFound); // 0x15d5aa0 [Final Native Protected]
    FVector GetHandJointPosition(int32 jointIndex, const bool& bValueFound); // 0x15d5860 [Final Native Protected]

// UMotionTrackedDeviceFunctionLibrary (/Script/HeadMountedDisplay.MotionTrackedDeviceFunctionLibrary)
    void SetIsControllerMotionTrackingEnabledByDefault(bool Enable); // 0x15d6c20 [Final Native Static Public]
    bool IsMotionTrackingEnabledForSource(int32 PlayerIndex, const FName& SourceName); // 0x15d6830 [Final Native Static Public]
    bool IsMotionTrackingEnabledForDevice(int32 PlayerIndex, const EControllerHand& Hand); // 0x15d6770 [Final Native Static Public]
    bool IsMotionTrackingEnabledForComponent(UMotionControllerComponent* MotionControllerComponent); // 0x15d66f0 [Final Native Static Public]
    bool IsMotionTrackedDeviceCountManagementNecessary(); // 0x15d66c0 [Final Native Static Public]
    bool IsMotionSourceTracking(int32 PlayerIndex, const FName& SourceName); // 0x15d6600 [Final Native Static Public]
    int32 GetMotionTrackingEnabledControllerCount(); // 0x15d5970 [Final Native Static Public]
    int32 GetMaximumMotionTrackedControllerCount(); // 0x15d5940 [Final Native Static Public]
    FName GetActiveTrackingSystemName(); // 0x15d5390 [Final Native Static Public]
    TArray<FName> EnumerateMotionSources(); // 0x15d5200 [Final Native Static Public]
    bool EnableMotionTrackingOfSource(int32 PlayerIndex, const FName& SourceName); // 0x15d5140 [Final Native Static Public]
    bool EnableMotionTrackingOfDevice(int32 PlayerIndex, const EControllerHand& Hand); // 0x15d5080 [Final Native Static Public]
    bool EnableMotionTrackingForComponent(UMotionControllerComponent* MotionControllerComponent); // 0x15d5000 [Final Native Static Public]
    void DisableMotionTrackingOfSource(int32 PlayerIndex, const FName& SourceName); // 0x15d4e60 [Final Native Static Public]
    void DisableMotionTrackingOfDevice(int32 PlayerIndex, const EControllerHand& Hand); // 0x15d4db0 [Final Native Static Public]
    void DisableMotionTrackingOfControllersForPlayer(int32 PlayerIndex); // 0x15d4d40 [Final Native Static Public]
    void DisableMotionTrackingOfAllControllers(); // 0x15d4d20 [Final Native Static Public]
    void DisableMotionTrackingForComponent(UMotionControllerComponent* MotionControllerComponent); // 0x15d4cb0 [Final Native Static Public]

// UXRAssetFunctionLibrary (/Script/HeadMountedDisplay.XRAssetFunctionLibrary)
    UPrimitiveComponent* AddNamedDeviceVisualizationComponentBlocking(AActor* Target, const FName& SystemName, const FName& DeviceName, bool bManualAttachment, FTransform& RelativeTransform, FXRDeviceId& XRDeviceId); // 0x15d4990 [Final Native Static Public]
    UPrimitiveComponent* AddDeviceVisualizationComponentBlocking(AActor* Target, FXRDeviceId& XRDeviceId, bool bManualAttachment, FTransform& RelativeTransform); // 0x15d4360 [Final Native Static Public]

// UAsyncTask_LoadXRDeviceVisComponent (/Script/HeadMountedDisplay.AsyncTask_LoadXRDeviceVisComponent)
    UAsyncTask_LoadXRDeviceVisComponent* AddNamedDeviceVisualizationComponentAsync(AActor* Target, const FName& SystemName, const FName& DeviceName, bool bManualAttachment, FTransform& RelativeTransform, FXRDeviceId& XRDeviceId, const UPrimitiveComponent*& NewComponent); // 0x15d4700 [Final Native Static Public]
    UAsyncTask_LoadXRDeviceVisComponent* AddDeviceVisualizationComponentAsync(AActor* Target, FXRDeviceId& XRDeviceId, bool bManualAttachment, FTransform& RelativeTransform, const UPrimitiveComponent*& NewComponent); // 0x15d4140 [Final Native Static Public]

// UXRLoadingScreenFunctionLibrary (/Script/HeadMountedDisplay.XRLoadingScreenFunctionLibrary)
    void ShowLoadingScreen(); // 0x15d73d0 [Final Native Static Public]
    void SetLoadingScreen(UTexture* Texture, const FVector2D& Scale, const FVector& Offset, bool bShowLoadingMovie, bool bShowOnSet); // 0x15d6ca0 [Final Native Static Public]
    void HideLoadingScreen(); // 0x15d64c0 [Final Native Static Public]
    void ClearLoadingScreenSplashes(); // 0x15d4c90 [Final Native Static Public]
    void AddLoadingScreenSplash(UTexture* Texture, const FVector& Translation, const FRotator& Rotation, const FVector2D& Size, const FRotator& DeltaRotation, bool bClearBeforeAdd); // 0x15d4520 [Final Native Static Public]

// UOnlineHotfixManager (/Script/Hotfix.OnlineHotfixManager)
    void StartHotfixProcess(); // 0x5f9300 [Native Public]

// UImageWriteBlueprintLibrary (/Script/ImageWriteQueue.ImageWriteBlueprintLibrary)
    void ExportToDisk(UTexture* Texture, const FString& Filename, FImageWriteOptions& Options); // 0xe46960 [Final Native Static Public]

// UImgMediaSource (/Script/ImgMedia.ImgMediaSource)
    void SetSequencePath(const FString& Path); // 0x708eb0 [Final Native Public]
    FString GetSequencePath(); // 0x708de0 [Final Native Public]
    void GetProxies(const TArray<FString>& OutProxies); // 0x708d10 [Final Native Public]

// UGizmoBaseComponent (/Script/InteractiveToolsFramework.GizmoBaseComponent)
    void UpdateWorldLocalState(bool bWorldIn); // 0x25b61f0 [Final Native Public]
    void UpdateHoverState(bool bHoveringIn); // 0x25b6160 [Final Native Public]

// IGizmoTransformSource (/Script/InteractiveToolsFramework.GizmoTransformSource)
    void SetTransform(FTransform& NewTransform); // 0x25b5ff0 [Native Public]
    FTransform GetTransform(); // 0x25b5e40 [Native Public]

// IGizmoAxisSource (/Script/InteractiveToolsFramework.GizmoAxisSource)
    bool HasTangentVectors(); // 0x25b5eb0 [Native Public]
    void GetTangentVectors(const FVector& TangentXOut, const FVector& TangentYOut); // 0x25b5d50 [Native Public]
    FVector GetOrigin(); // 0x25b5ca0 [Native Public]
    FVector GetDirection(); // 0x25b5c60 [Native Public]

// IGizmoClickTarget (/Script/InteractiveToolsFramework.GizmoClickTarget)
    void UpdateHoverState(bool bHovering); // 0x25b60d0 [Native Public]

// IGizmoStateTarget (/Script/InteractiveToolsFramework.GizmoStateTarget)
    void EndUpdate(); // 0x25b5c00 [Native Public]
    void BeginUpdate(); // 0x25b5c20 [Native Public]

// IGizmoFloatParameterSource (/Script/InteractiveToolsFramework.GizmoFloatParameterSource)
    void SetParameter(float NewValue); // 0x25b5ee0 [Native Public]
    float GetParameter(); // 0x25b5ce0 [Native Public]
    void EndModify(); // 0x25b5c40 [Native Public]
    void BeginModify(); // 0x25b5c00 [Native Public]

// IGizmoVec2ParameterSource (/Script/InteractiveToolsFramework.GizmoVec2ParameterSource)
    void SetParameter(const FVector2D& NewValue); // 0x25b5f60 [Native Public]
    FVector2D GetParameter(); // 0x25b5d10 [Native Public]
    void EndModify(); // 0x25b5c40 [Native Public]
    void BeginModify(); // 0x25b5c00 [Native Public]

// ALandscapeProxy (/Script/Landscape.LandscapeProxy)
    void SetLandscapeMaterialVectorParameterValue(const FName& ParameterName, const FLinearColor& Value); // 0x18004d0 [Final Native Public]
    void SetLandscapeMaterialTextureParameterValue(const FName& ParameterName, UTexture* Value); // 0x1800410 [Final Native Public]
    void SetLandscapeMaterialScalarParameterValue(const FName& ParameterName, float Value); // 0x1800340 [Final Native Public]
    void EditorSetLandscapeMaterial(UMaterialInterface* NewLandscapeMaterial); // 0x6ef100 [Final Native Public]
    void EditorApplySpline(USplineComponent* InSplineComponent, float StartWidth, float EndWidth, float StartSideFalloff, float EndSideFalloff, float StartRoll, float EndRoll, int32 NumSubdivisions, bool bRaiseHeights, bool bLowerHeights, ULandscapeLayerInfoObject* PaintLayer); // 0x17fffb0 [Final Native Public]
    void ChangeUseTessellationComponentScreenSizeFalloff(bool InComponentScreenSizeToUseSubSections); // 0x17fff20 [Native Public]
    void ChangeTessellationComponentScreenSizeFalloff(float InUseTessellationComponentScreenSizeFalloff); // 0x17ffea0 [Native Public]
    void ChangeTessellationComponentScreenSize(float InTessellationComponentScreenSize); // 0x17ffe20 [Native Public]
    void ChangeLODDistanceFactor(float InLODDistanceFactor); // 0x17ffda0 [Native Public]
    void ChangeComponentScreenSizeToUseSubSections(float InComponentScreenSizeToUseSubSections); // 0x17ffd20 [Native Public]

// ALandscapeBlueprintBrushBase (/Script/Landscape.LandscapeBlueprintBrushBase)
    void RequestLandscapeUpdate(); // 0x7c83a0 [Final Native Public]
    UTextureRenderTarget2D* Render(bool InIsHeightmap, UTextureRenderTarget2D* InCombinedResult, const FName& InWeightmapLayerName); // 0xb30850 [Event Public]
    void Initialize(FTransform& InLandscapeTransform, const FIntPoint& InLandscapeSize, const FIntPoint& InLandscapeRenderTargetSize); // 0xb30850 [Event Public]
    void GetBlueprintRenderDependencies(const TArray<UTexture2D*>& OutStreamableAssets); // 0xb30850 [Event Public]

// ULandscapeComponent (/Script/Landscape.LandscapeComponent)
    UMaterialInstanceDynamic* GetMaterialInstanceDynamic(int32 InIndex); // 0x17fe420 [Final Native Public]
    float EditorGetPaintLayerWeightByNameAtLocation(const FVector& InLocation, const FName& InPaintLayerName); // 0x17fe340 [Final Native Public]
    float EditorGetPaintLayerWeightAtLocation(const FVector& InLocation, ULandscapeLayerInfoObject* PaintLayer); // 0x17fe340 [Final Native Public]

// ULandscapeHeightfieldCollisionComponent (/Script/Landscape.LandscapeHeightfieldCollisionComponent)
    ULandscapeComponent* GetRenderComponent(); // 0x17fe4b0 [Final Native Public]

// ULandscapeSplinesComponent (/Script/Landscape.LandscapeSplinesComponent)
    TArray<USplineMeshComponent*> GetSplineMeshComponents(); // 0x18002c0 [Final Native Public]

// ULevelSequence (/Script/LevelSequence.LevelSequence)
    void RemoveMetaDataByClass(TSubclassOf<UObject> InClass); // 0x1b5ee40 [Final Native Public]
    UObject* FindOrAddMetaDataByClass(TSubclassOf<UObject> InClass); // 0x1b5e7a0 [Final Native Public]
    UObject* FindMetaDataByClass(TSubclassOf<UObject> InClass); // 0x1b5e7a0 [Final Native Public]
    UObject* CopyMetaData(UObject* InMetaData); // 0x1b5e7a0 [Final Native Public]

// ULevelSequenceBurnInOptions (/Script/LevelSequence.LevelSequenceBurnInOptions)
    void SetBurnIn(const FSoftClassPath& InBurnInClass); // 0x1b5f200 [Final Native Public]

// ALevelSequenceActor (/Script/LevelSequence.LevelSequenceActor)
    void ShowBurnin(); // 0x1b5f510 [Final Native Public]
    void SetSequence(ULevelSequence* InSequence); // 0x1b5f490 [Final Native Public]
    void SetReplicatePlayback(bool ReplicatePlayback); // 0x1b5f400 [Final Native Public]
    void SetEventReceivers(const TArray<AActor*>& AdditionalReceivers); // 0x1b5f2c0 [Final Native Public]
    void SetBindingByTag(const FName& BindingTag, const TArray<AActor*>& Actors, bool bAllowBindingsFromAsset); // 0x1b5f0d0 [Final Native Public]
    void SetBinding(const FMovieSceneObjectBindingID& Binding, const TArray<AActor*>& Actors, bool bAllowBindingsFromAsset); // 0x1b5ef80 [Final Native Public]
    void ResetBindings(); // 0x1b5ef60 [Final Native Public]
    void ResetBinding(const FMovieSceneObjectBindingID& Binding); // 0x1b5eeb0 [Final Native Public]
    void RemoveBindingByTag(const FName& Tag, AActor* Actor); // 0x1b5ed80 [Final Native Public]
    void RemoveBinding(const FMovieSceneObjectBindingID& Binding, AActor* Actor); // 0x1b5ec90 [Final Native Public]
    void OnLevelSequenceLoaded__DelegateSignature(); // 0xb30850 [Public]
    ULevelSequence* LoadSequence(); // 0x1b5ec20 [Final Native Public]
    void HideBurnin(); // 0x1b5ec00 [Final Native Public]
    ULevelSequencePlayer* GetSequencePlayer(); // 0x1b5ebb0 [Final Native Public]
    ULevelSequence* GetSequence(); // 0x1b5eb60 [Final Native Public]
    TArray<FMovieSceneObjectBindingID> FindNamedBindings(const FName& Tag); // 0x1b5ea40 [Final Native Public]
    FMovieSceneObjectBindingID FindNamedBinding(const FName& Tag); // 0x1b5e990 [Final Native Public]
    void AddBindingByTag(const FName& BindingTag, AActor* Actor, bool bAllowBindingsFromAsset); // 0x1b5e690 [Final Native Public]
    void AddBinding(const FMovieSceneObjectBindingID& Binding, AActor* Actor, bool bAllowBindingsFromAsset); // 0x1b5e550 [Final Native Public]

// ULevelSequenceBurnIn (/Script/LevelSequence.LevelSequenceBurnIn)
    void SetSettings(UObject* InSettings); // 0xb30850 [Event Public]
    TSubclassOf<ULevelSequenceBurnInInitSettings> GetSettingsClass(); // 0x1b5ebe0 [Native Event Public]

// ULevelSequenceDirector (/Script/LevelSequence.LevelSequenceDirector)
    void OnCreated(); // 0xb30850 [Event Public]

// ULevelSequencePlayer (/Script/LevelSequence.LevelSequencePlayer)
    UCameraComponent* GetActiveCameraComponent(); // 0x1b5eb20 [Final Native Public]
    ULevelSequencePlayer* CreateLevelSequencePlayer(UObject* WorldContextObject, ULevelSequence* LevelSequence, const FMovieSceneSequencePlaybackSettings& Settings, const ALevelSequenceActor*& OutActor); // 0x1b5e820 [Final Native Static Public]

// ALevelSequenceMediaController (/Script/LevelSequence.LevelSequenceMediaController)
    void SynchronizeToServer(float DesyncThresholdSeconds); // 0x1b5f530 [Final Native Public]
    void Play(); // 0x1b5ec70 [Final Native Public]
    void OnRep_ServerStartTimeSeconds(); // 0x1b5ec50 [Final Native Private]
    ALevelSequenceActor* GetSequence(); // 0x1b5eb90 [Final Native Public]
    UMediaComponent* GetMediaComponent(); // 0x1a08c40 [Final Native Public]

// ALobbyBeaconClient (/Script/Lobby.LobbyBeaconClient)
    void ServerSetPartyOwner(const FUniqueNetIdRepl& InUniqueId, const FUniqueNetIdRepl& InPartyOwnerId); // 0x5e9200 [Native Event Protected]
    void ServerNotifyJoiningServer(); // 0x5e91b0 [Native Event Protected]
    void ServerLoginPlayer(const FString& InSessionId, const FUniqueNetIdRepl& InUniqueId, const FString& UrlString); // 0x5e9000 [Native Event Protected]
    void ServerKickPlayer(const FUniqueNetIdRepl& PlayerToKick, const FText& Reason); // 0x5e8e70 [Native Event Protected]
    void ServerDisconnectFromLobby(); // 0x5e8e20 [Native Event Protected]
    void ServerCheat(const FString& Msg); // 0x5e8d60 [Native Event Public]
    void ClientWasKicked(const FText& KickReason); // 0x5e8c00 [Native Event Protected]
    void ClientSetInviteFlags(const FJoinabilitySettings& Settings); // 0x5e8b70 [Native Event Public]
    void ClientPlayerLeft(const FUniqueNetIdRepl& InUniqueId); // 0x5e8a80 [Native Event Protected]
    void ClientPlayerJoined(const FText& NewPlayerName, const FUniqueNetIdRepl& InUniqueId); // 0x5e8910 [Native Event Protected]
    void ClientLoginComplete(const FUniqueNetIdRepl& InUniqueId, bool bWasSuccessful); // 0x5e87e0 [Native Event Protected]
    void ClientJoinGame(); // 0x5e87c0 [Native Event Public]
    void ClientAckJoiningServer(); // 0x5e87a0 [Native Event Protected]

// ALobbyBeaconPlayerState (/Script/Lobby.LobbyBeaconPlayerState)
    void OnRep_UniqueId(); // 0x5e8d20 [Final Native Protected]
    void OnRep_PartyOwner(); // 0x5e8d00 [Final Native Protected]
    void OnRep_InLobby(); // 0x5e8cc0 [Final Native Protected]

// ALobbyBeaconState (/Script/Lobby.LobbyBeaconState)
    void OnRep_WaitForPlayersTimeRemaining(); // 0x5e8d40 [Final Native Protected]
    void OnRep_LobbyStarted(); // 0x5e8ce0 [Final Native Protected]

// UMeshReconstructorBase (/Script/MRMesh.MeshReconstructorBase)
    void StopReconstruction(); // 0x15b1f30 [Native Public]
    void StartReconstruction(); // 0x15b1f10 [Native Public]
    void PauseReconstruction(); // 0x15b1ef0 [Native Public]
    bool IsReconstructionStarted(); // 0x15b1ec0 [Native Public]
    bool IsReconstructionPaused(); // 0x15b1e90 [Native Public]
    void DisconnectMRMesh(); // 0x15b1d90 [Native Public]
    void ConnectMRMesh(UMRMeshComponent* Mesh); // 0x15b1c80 [Native Public]

// UMockDataMeshTrackerComponent (/Script/MRMesh.MockDataMeshTrackerComponent)
    void OnMockDataMeshTrackerUpdated__DelegateSignature(int32 Index, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<float>& Confidence); // 0xb30850 [Public]
    void DisconnectMRMesh(UMRMeshComponent* InMRMeshPtr); // 0x15b1db0 [Final Native Public]
    void ConnectMRMesh(UMRMeshComponent* InMRMeshPtr); // 0x15b1d10 [Final Native Public]

// UMRMeshComponent (/Script/MRMesh.MRMeshComponent)
    bool IsConnected(); // 0x15b1e50 [Final Native Public]
    void ForceNavMeshUpdate(); // 0x15b1e30 [Final Native Public]
    void Clear(); // 0x15b1c50 [Final Native Public]

// UMediaSource (/Script/MediaAssets.MediaSource)
    bool Validate(); // 0x1b512a0 [Native Public]
    void SetMediaOptionString(const FName& Key, const FString& Value); // 0x1b50850 [Final Native Public]
    void SetMediaOptionInt64(const FName& Key, int64 Value); // 0x1b50780 [Final Native Public]
    void SetMediaOptionFloat(const FName& Key, float Value); // 0x1b506b0 [Final Native Public]
    void SetMediaOptionBool(const FName& Key, bool Value); // 0x1b505e0 [Final Native Public]
    FString GetUrl(); // 0x1b4ef40 [Native Public]

// UFileMediaSource (/Script/MediaAssets.FileMediaSource)
    void SetFilePath(const FString& Path); // 0x1b504b0 [Final Native Public]

// UMediaBlueprintFunctionLibrary (/Script/MediaAssets.MediaBlueprintFunctionLibrary)
    void EnumerateWebcamCaptureDevices(const TArray<FMediaCaptureDevice>& OutDevices, int32 Filter); // 0x1b4dec0 [Final Native Static Public]
    void EnumerateVideoCaptureDevices(const TArray<FMediaCaptureDevice>& OutDevices, int32 Filter); // 0x1b4dde0 [Final Native Static Public]
    void EnumerateAudioCaptureDevices(const TArray<FMediaCaptureDevice>& OutDevices, int32 Filter); // 0x1b4dd00 [Final Native Static Public]

// UMediaComponent (/Script/MediaAssets.MediaComponent)
    UMediaTexture* GetMediaTexture(); // 0x15c6040 [Final Native Public]
    UMediaPlayer* GetMediaPlayer(); // 0x1b4e510 [Final Native Public]

// UMediaPlayer (/Script/MediaAssets.MediaPlayer)
    bool SupportsSeeking(); // 0x1b51270 [Final Native Public]
    bool SupportsScrubbing(); // 0x1b51240 [Final Native Public]
    bool SupportsRate(float Rate, bool Unthinned); // 0x1b51170 [Final Native Public]
    bool SetViewRotation(const FRotator& Rotation, bool Absolute); // 0x1b51090 [Final Native Public]
    bool SetViewField(float Horizontal, float Vertical, bool Absolute); // 0x1b50f80 [Final Native Public]
    bool SetVideoTrackFrameRate(int32 TrackIndex, int32 FormatIndex, float FrameRate); // 0x1b50e80 [Final Native Public]
    bool SetTrackFormat(const EMediaPlayerTrack& TrackType, int32 TrackIndex, int32 FormatIndex); // 0x1b50d80 [Final Native Public]
    void SetTimeDelay(const FTimespan& TimeDelay); // 0x1b50d00 [Final Native Public]
    bool SetRate(float Rate); // 0x1b50b50 [Final Native Public]
    bool SetNativeVolume(float Volume); // 0x1b50ac0 [Final Native Public]
    void SetMediaOptions(UMediaSource* Options); // 0x1b50940 [Final Native Public]
    bool SetLooping(bool Looping); // 0x1b50550 [Final Native Public]
    void SetDesiredPlayerName(const FName& PlayerName); // 0x1b50250 [Final Native Public]
    void SetBlockOnTime(const FTimespan& Time); // 0x1b501c0 [Final Native Public]
    bool SelectTrack(const EMediaPlayerTrack& TrackType, int32 TrackIndex); // 0x1b50100 [Final Native Public]
    bool Seek(const FTimespan& Time); // 0x1b50060 [Final Native Public]
    bool Rewind(); // 0x1b50030 [Final Native Public]
    bool Reopen(); // 0x1b4ff40 [Final Native Public]
    bool Previous(); // 0x1b4fdf0 [Final Native Public]
    void PlayAndSeek(); // 0x1b4fdd0 [Final Native Public]
    bool Play(); // 0x1b4fda0 [Final Native Public]
    bool Pause(); // 0x1b4fd70 [Final Native Public]
    bool OpenUrl(const FString& URL); // 0x1b4fcc0 [Final Native Public]
    bool OpenSourceWithOptions(UMediaSource* MediaSource, FMediaPlayerOptions& Options); // 0x1b4fbc0 [Final Native Public]
    void OpenSourceLatent(UObject* WorldContextObject, const FLatentActionInfo& LatentInfo, UMediaSource* MediaSource, FMediaPlayerOptions& Options, const bool& bSuccess); // 0x1b4f9e0 [Final Native Public]
    bool OpenSource(UMediaSource* MediaSource); // 0x1b4f950 [Final Native Public]
    bool OpenPlaylistIndex(UMediaPlaylist* InPlaylist, int32 Index); // 0x1b4f890 [Final Native Public]
    bool OpenPlaylist(UMediaPlaylist* InPlaylist); // 0x1b4f7f0 [Final Native Public]
    bool OpenFile(const FString& FilePath); // 0x1b4f740 [Final Native Public]
    bool Next(); // 0x1b4f6f0 [Final Native Public]
    bool IsReady(); // 0x1b4f6c0 [Final Native Public]
    bool IsPreparing(); // 0x1b4f690 [Final Native Public]
    bool IsPlaying(); // 0x1b4f660 [Final Native Public]
    bool IsPaused(); // 0x1b4f630 [Final Native Public]
    bool IsLooping(); // 0x1b4f600 [Final Native Public]
    bool IsConnecting(); // 0x1b4f5d0 [Final Native Public]
    bool IsClosed(); // 0x1b4f5a0 [Final Native Public]
    bool IsBuffering(); // 0x1b4f570 [Final Native Public]
    bool HasError(); // 0x1b4f480 [Final Native Public]
    FRotator GetViewRotation(); // 0x1b4f410 [Final Native Public]
    FString GetVideoTrackType(int32 TrackIndex, int32 FormatIndex); // 0x1b4f310 [Final Native Public]
    FFloatRange GetVideoTrackFrameRates(int32 TrackIndex, int32 FormatIndex); // 0x1b4f240 [Final Native Public]
    float GetVideoTrackFrameRate(int32 TrackIndex, int32 FormatIndex); // 0x1b4f180 [Final Native Public]
    FIntPoint GetVideoTrackDimensions(int32 TrackIndex, int32 FormatIndex); // 0x1b4f0b0 [Final Native Public]
    float GetVideoTrackAspectRatio(int32 TrackIndex, int32 FormatIndex); // 0x1b4eff0 [Final Native Public]
    float GetVerticalFieldOfView(); // 0x1b4efc0 [Final Native Public]
    FString GetUrl(); // 0x1b4ef00 [Final Native Public]
    FString GetTrackLanguage(const EMediaPlayerTrack& TrackType, int32 TrackIndex); // 0x1b4edf0 [Final Native Public]
    int32 GetTrackFormat(const EMediaPlayerTrack& TrackType, int32 TrackIndex); // 0x1b4ed30 [Final Native Public]
    FText GetTrackDisplayName(const EMediaPlayerTrack& TrackType, int32 TrackIndex); // 0x1b4ec10 [Final Native Public]
    FTimespan GetTimeDelay(); // 0x1b4ebd0 [Final Native Public]
    FTimespan GetTime(); // 0x1b4eb90 [Final Native Public]
    void GetSupportedRates(const TArray<FFloatRange>& OutRates, bool Unthinned); // 0x1b4ea90 [Final Native Public]
    int32 GetSelectedTrack(const EMediaPlayerTrack& TrackType); // 0x1b4e980 [Final Native Public]
    float GetRate(); // 0x1b4e950 [Final Native Public]
    int32 GetPlaylistIndex(); // 0x1b4e7f0 [Final Native Public]
    UMediaPlaylist* GetPlaylist(); // 0x1b4e7d0 [Final Native Public]
    FName GetPlayerName(); // 0x1b4e790 [Final Native Public]
    int32 GetNumTracks(const EMediaPlayerTrack& TrackType); // 0x1b4e700 [Final Native Public]
    int32 GetNumTrackFormats(const EMediaPlayerTrack& TrackType, int32 TrackIndex); // 0x1b4e640 [Final Native Public]
    FText GetMediaName(); // 0x1b4e470 [Native Public]
    FTimespan GetLastVideoSampleProcessedTime(); // 0x1b4e430 [Final Native Public]
    FTimespan GetLastAudioSampleProcessedTime(); // 0x1b4e3f0 [Final Native Public]
    float GetHorizontalFieldOfView(); // 0x1b4e3c0 [Final Native Public]
    FTimespan GetDuration(); // 0x1b4e320 [Final Native Public]
    FName GetDesiredPlayerName(); // 0x1b4e2e0 [Final Native Public]
    FString GetAudioTrackType(int32 TrackIndex, int32 FormatIndex); // 0x1b4e1e0 [Final Native Public]
    int32 GetAudioTrackSampleRate(int32 TrackIndex, int32 FormatIndex); // 0x1b4e120 [Final Native Public]
    int32 GetAudioTrackChannels(int32 TrackIndex, int32 FormatIndex); // 0x1b4e060 [Final Native Public]
    void Close(); // 0x1b4dce0 [Final Native Public]
    bool CanPlayUrl(const FString& URL); // 0x1b4dc30 [Final Native Public]
    bool CanPlaySource(UMediaSource* MediaSource); // 0x1b4dba0 [Final Native Public]
    bool CanPause(); // 0x1b4db70 [Final Native Public]

// UMediaPlaylist (/Script/MediaAssets.MediaPlaylist)
    bool Replace(int32 Index, UMediaSource* Replacement); // 0x1b4ff70 [Final Native Public]
    bool RemoveAt(int32 Index); // 0x1b4feb0 [Final Native Public]
    bool Remove(UMediaSource* MediaSource); // 0x1b4fe20 [Final Native Public]
    int32 Num(); // 0x1b4f720 [Final Native Public]
    void Insert(UMediaSource* MediaSource, int32 Index); // 0x1b4f4b0 [Final Native Public]
    UMediaSource* GetRandom(const int32& OutIndex); // 0x1b4e8b0 [Final Native Public]
    UMediaSource* GetPrevious(const int32& InOutIndex); // 0x1b4e810 [Final Native Public]
    UMediaSource* GetNext(const int32& InOutIndex); // 0x1b4e5a0 [Final Native Public]
    UMediaSource* Get(int32 Index); // 0x1b4dfa0 [Final Native Public]
    bool AddUrl(const FString& URL); // 0x1b4d870 [Final Native Public]
    bool AddFile(const FString& FilePath); // 0x1b4d7c0 [Final Native Public]
    bool Add(UMediaSource* MediaSource); // 0x1b4d730 [Final Native Public]

// UMediaSoundComponent (/Script/MediaAssets.MediaSoundComponent)
    void SetSpectralAnalysisSettings(const TArray<float>& InFrequenciesToAnalyze, const EMediaSoundComponentFFTSize& InFFTSize); // 0x1b50be0 [Final Native Public]
    void SetMediaPlayer(UMediaPlayer* NewMediaPlayer); // 0x1b509c0 [Final Native Public]
    void SetEnvelopeFollowingsettings(int32 AttackTimeMsec, int32 ReleaseTimeMsec); // 0x1b503f0 [Final Native Public]
    void SetEnableSpectralAnalysis(bool bInSpectralAnalysisEnabled); // 0x1b50360 [Final Native Public]
    void SetEnableEnvelopeFollowing(bool bInEnvelopeFollowing); // 0x1b502d0 [Final Native Public]
    TArray<FMediaSoundComponentSpectralData> GetSpectralData(); // 0x1b4ea10 [Final Native Public]
    UMediaPlayer* GetMediaPlayer(); // 0x1b4e540 [Final Native Public]
    float GetEnvelopeValue(); // 0x1b4e360 [Final Native Public]
    bool BP_GetAttenuationSettingsToApply(FSoundAttenuationSettings& OutAttenuationSettings); // 0x1b4d920 [Final Native Public]

// UMediaTexture (/Script/MediaAssets.MediaTexture)
    void SetMediaPlayer(UMediaPlayer* NewMediaPlayer); // 0x1b50a40 [Final Native Public]
    int32 GetWidth(); // 0x1b4f450 [Final Native Public]
    UMediaPlayer* GetMediaPlayer(); // 0x1b4e570 [Final Native Public]
    int32 GetHeight(); // 0x1b4e390 [Final Native Public]
    float GetAspectRatio(); // 0x1b4e030 [Final Native Public]

// UMeshDescriptionBase (/Script/MeshDescription.MeshDescriptionBase)
    void SetVertexPosition(const FVertexID& VertexID, const FVector& Position); // 0x1ad4c10 [Final Native Public]
    void SetPolygonVertexInstance(const FPolygonID& PolygonID, int32 PerimeterIndex, const FVertexInstanceID& VertexInstanceID); // 0x1ad4b00 [Final Native Public]
    void SetPolygonPolygonGroup(const FPolygonID& PolygonID, const FPolygonGroupID& PolygonGroupID); // 0x1ad4a40 [Final Native Public]
    void ReversePolygonFacing(const FPolygonID& PolygonID); // 0x1ad49c0 [Final Native Public]
    void ReserveNewVertices(int32 NumberOfNewVertices); // 0x1ad4940 [Final Native Public]
    void ReserveNewVertexInstances(int32 NumberOfNewVertexInstances); // 0x1ad4740 [Final Native Public]
    void ReserveNewTriangles(int32 NumberOfNewTriangles); // 0x1ad48c0 [Final Native Public]
    void ReserveNewPolygons(int32 NumberOfNewPolygons); // 0x1ad4840 [Final Native Public]
    void ReserveNewPolygonGroups(int32 NumberOfNewPolygonGroups); // 0x1ad47c0 [Final Native Public]
    void ReserveNewEdges(int32 NumberOfNewEdges); // 0x1ad4740 [Final Native Public]
    bool IsVertexValid(const FVertexID& VertexID); // 0x1ad46b0 [Final Native Public]
    bool IsVertexOrphaned(const FVertexID& VertexID); // 0x1ad4620 [Final Native Public]
    bool IsVertexInstanceValid(const FVertexInstanceID& VertexInstanceID); // 0x1ad4590 [Final Native Public]
    bool IsTriangleValid(const FTriangleID& TriangleID); // 0x1ad4500 [Final Native Public]
    bool IsTrianglePartOfNgon(const FTriangleID& TriangleID); // 0x1ad4470 [Final Native Public]
    bool IsPolygonValid(const FPolygonID& PolygonID); // 0x1ad43e0 [Final Native Public]
    bool IsPolygonGroupValid(const FPolygonGroupID& PolygonGroupID); // 0x1ad4350 [Final Native Public]
    bool IsEmpty(); // 0x1ad4320 [Final Native Public]
    bool IsEdgeValid(const FEdgeID& EdgeID); // 0x1ad4290 [Final Native Public]
    bool IsEdgeInternalToPolygon(const FEdgeID& EdgeID, const FPolygonID& PolygonID); // 0x1ad41c0 [Final Native Public]
    bool IsEdgeInternal(const FEdgeID& EdgeID); // 0x1ad4130 [Final Native Public]
    void GetVertexVertexInstances(const FVertexID& VertexID, const TArray<FVertexInstanceID>& OutVertexInstanceIDs); // 0x1ad4040 [Final Native Public]
    FVector GetVertexPosition(const FVertexID& VertexID); // 0x1ad3fa0 [Final Native Public]
    FEdgeID GetVertexPairEdge(const FVertexID& VertexID0, const FVertexID& VertexID1); // 0x1ad3ed0 [Final Native Public]
    FVertexID GetVertexInstanceVertex(const FVertexInstanceID& VertexInstanceID); // 0x1ad3e30 [Final Native Public]
    FEdgeID GetVertexInstancePairEdge(const FVertexInstanceID& VertexInstanceID0, const FVertexInstanceID& VertexInstanceID1); // 0x1ad3d60 [Final Native Public]
    FVertexInstanceID GetVertexInstanceForTriangleVertex(const FTriangleID& TriangleID, const FVertexID& VertexID); // 0x1ad3c90 [Final Native Public]
    FVertexInstanceID GetVertexInstanceForPolygonVertex(const FPolygonID& PolygonID, const FVertexID& VertexID); // 0x1ad3bc0 [Final Native Public]
    void GetVertexInstanceConnectedTriangles(const FVertexInstanceID& VertexInstanceID, const TArray<FTriangleID>& OutConnectedTriangleIDs); // 0x1ad3ad0 [Final Native Public]
    void GetVertexInstanceConnectedPolygons(const FVertexInstanceID& VertexInstanceID, const TArray<FPolygonID>& OutConnectedPolygonIDs); // 0x1ad39e0 [Final Native Public]
    void GetVertexConnectedTriangles(const FVertexID& VertexID, const TArray<FTriangleID>& OutConnectedTriangleIDs); // 0x1ad38f0 [Final Native Public]
    void GetVertexConnectedPolygons(const FVertexID& VertexID, const TArray<FPolygonID>& OutConnectedPolygonIDs); // 0x1ad3800 [Final Native Public]
    void GetVertexConnectedEdges(const FVertexID& VertexID, const TArray<FEdgeID>& OutEdgeIDs); // 0x1ad3710 [Final Native Public]
    void GetVertexAdjacentVertices(const FVertexID& VertexID, const TArray<FVertexID>& OutAdjacentVertexIDs); // 0x1ad3620 [Final Native Public]
    void GetTriangleVertices(const FTriangleID& TriangleID, const TArray<FVertexID>& OutVertexIDs); // 0x1ad3530 [Final Native Public]
    void GetTriangleVertexInstances(const FTriangleID& TriangleID, const TArray<FVertexInstanceID>& OutVertexInstanceIDs); // 0x1ad3440 [Final Native Public]
    FVertexInstanceID GetTriangleVertexInstance(const FTriangleID& TriangleID, int32 Index); // 0x1ad3370 [Final Native Public]
    FPolygonGroupID GetTrianglePolygonGroup(const FTriangleID& TriangleID); // 0x1ad32d0 [Final Native Public]
    FPolygonID GetTrianglePolygon(const FTriangleID& TriangleID); // 0x1ad3230 [Final Native Public]
    void GetTriangleEdges(const FTriangleID& TriangleID, const TArray<FEdgeID>& OutEdgeIDs); // 0x1ad3140 [Final Native Public]
    void GetTriangleAdjacentTriangles(const FTriangleID& TriangleID, const TArray<FTriangleID>& OutTriangleIDs); // 0x1ad3050 [Final Native Public]
    void GetPolygonVertices(const FPolygonID& PolygonID, const TArray<FVertexID>& OutVertexIDs); // 0x1ad2f60 [Final Native Public]
    void GetPolygonVertexInstances(const FPolygonID& PolygonID, const TArray<FVertexInstanceID>& OutVertexInstanceIDs); // 0x1ad2e70 [Final Native Public]
    void GetPolygonTriangles(const FPolygonID& PolygonID, const TArray<FTriangleID>& OutTriangleIDs); // 0x1ad2d80 [Final Native Public]
    FPolygonGroupID GetPolygonPolygonGroup(const FPolygonID& PolygonID); // 0x1ad2ce0 [Final Native Public]
    void GetPolygonPerimeterEdges(const FPolygonID& PolygonID, const TArray<FEdgeID>& OutEdgeIDs); // 0x1ad2bf0 [Final Native Public]
    void GetPolygonInternalEdges(const FPolygonID& PolygonID, const TArray<FEdgeID>& OutEdgeIDs); // 0x1ad2b00 [Final Native Public]
    void GetPolygonGroupPolygons(const FPolygonGroupID& PolygonGroupID, const TArray<FPolygonID>& OutPolygonIDs); // 0x1ad2a10 [Final Native Public]
    void GetPolygonAdjacentPolygons(const FPolygonID& PolygonID, const TArray<FPolygonID>& OutPolygonIDs); // 0x1ad2920 [Final Native Public]
    int32 GetNumVertexVertexInstances(const FVertexID& VertexID); // 0x1ad2890 [Final Native Public]
    int32 GetNumVertexInstanceConnectedTriangles(const FVertexInstanceID& VertexInstanceID); // 0x1ad2800 [Final Native Public]
    int32 GetNumVertexInstanceConnectedPolygons(const FVertexInstanceID& VertexInstanceID); // 0x1ad2770 [Final Native Public]
    int32 GetNumVertexConnectedTriangles(const FVertexID& VertexID); // 0x1ad26e0 [Final Native Public]
    int32 GetNumVertexConnectedPolygons(const FVertexID& VertexID); // 0x1ad2650 [Final Native Public]
    int32 GetNumVertexConnectedEdges(const FVertexID& VertexID); // 0x1ad25c0 [Final Native Public]
    int32 GetNumPolygonVertices(const FPolygonID& PolygonID); // 0x1ad2530 [Final Native Public]
    int32 GetNumPolygonTriangles(const FPolygonID& PolygonID); // 0x1ad24a0 [Final Native Public]
    int32 GetNumPolygonInternalEdges(const FPolygonID& PolygonID); // 0x1ad2410 [Final Native Public]
    int32 GetNumPolygonGroupPolygons(const FPolygonGroupID& PolygonGroupID); // 0x1ad2380 [Final Native Public]
    int32 GetNumEdgeConnectedTriangles(const FEdgeID& EdgeID); // 0x1ad22f0 [Final Native Public]
    int32 GetNumEdgeConnectedPolygons(const FEdgeID& EdgeID); // 0x1ad2260 [Final Native Public]
    void GetEdgeVertices(const FEdgeID& EdgeID, const TArray<FVertexID>& OutVertexIDs); // 0x1ad2170 [Final Native Public]
    FVertexID GetEdgeVertex(const FEdgeID& EdgeID, int32 VertexNumber); // 0x1ad20a0 [Final Native Public]
    void GetEdgeConnectedTriangles(const FEdgeID& EdgeID, const TArray<FTriangleID>& OutConnectedTriangleIDs); // 0x1ad1fb0 [Final Native Public]
    void GetEdgeConnectedPolygons(const FEdgeID& EdgeID, const TArray<FPolygonID>& OutConnectedPolygonIDs); // 0x1ad1ec0 [Final Native Public]
    void Empty(); // 0x1ad1ea0 [Final Native Public]
    void DeleteVertexInstance(const FVertexInstanceID& VertexInstanceID, const TArray<FVertexID>& OrphanedVertices); // 0x1ad1db0 [Final Native Public]
    void DeleteVertex(const FVertexID& VertexID); // 0x1ad1d30 [Final Native Public]
    void DeleteTriangle(const FTriangleID& TriangleID, const TArray<FEdgeID>& OrphanedEdges, const TArray<FVertexInstanceID>& OrphanedVertexInstances, const TArray<FPolygonGroupID>& OrphanedPolygonGroupsPtr); // 0x1ad1b70 [Final Native Public]
    void DeletePolygonGroup(const FPolygonGroupID& PolygonGroupID); // 0x1ad1af0 [Final Native Public]
    void DeletePolygon(const FPolygonID& PolygonID, const TArray<FEdgeID>& OrphanedEdges, const TArray<FVertexInstanceID>& OrphanedVertexInstances, const TArray<FPolygonGroupID>& OrphanedPolygonGroups); // 0x1ad1930 [Final Native Public]
    void DeleteEdge(const FEdgeID& EdgeID, const TArray<FVertexID>& OrphanedVertices); // 0x1ad1840 [Final Native Public]
    void CreateVertexWithID(const FVertexID& VertexID); // 0x1ad17c0 [Final Native Public]
    void CreateVertexInstanceWithID(const FVertexInstanceID& VertexInstanceID, const FVertexID& VertexID); // 0x1ad1700 [Final Native Public]
    FVertexInstanceID CreateVertexInstance(const FVertexID& VertexID); // 0x1ad1660 [Final Native Public]
    FVertexID CreateVertex(); // 0x1ad1620 [Final Native Public]
    void CreateTriangleWithID(const FTriangleID& TriangleID, const FPolygonGroupID& PolygonGroupID, const TArray<FVertexInstanceID>& VertexInstanceIDs, const TArray<FEdgeID>& NewEdgeIDs); // 0x1ad1480 [Final Native Public]
    FTriangleID CreateTriangle(const FPolygonGroupID& PolygonGroupID, const TArray<FVertexInstanceID>& VertexInstanceIDs, const TArray<FEdgeID>& NewEdgeIDs); // 0x1ad1310 [Final Native Public]
    void CreatePolygonWithID(const FPolygonID& PolygonID, const FPolygonGroupID& PolygonGroupID, const TArray<FVertexInstanceID>& VertexInstanceIDs, const TArray<FEdgeID>& NewEdgeIDs); // 0x1ad1170 [Final Native Public]
    void CreatePolygonGroupWithID(const FPolygonGroupID& PolygonGroupID); // 0x1ad10f0 [Final Native Public]
    FPolygonGroupID CreatePolygonGroup(); // 0x1ad10b0 [Final Native Public]
    FPolygonID CreatePolygon(const FPolygonGroupID& PolygonGroupID, const TArray<FVertexInstanceID>& VertexInstanceIDs, const TArray<FEdgeID>& NewEdgeIDs); // 0x1ad0f40 [Final Native Public]
    void CreateEdgeWithID(const FEdgeID& EdgeID, const FVertexID& VertexID0, const FVertexID& VertexID1); // 0x1ad0e30 [Final Native Public]
    FEdgeID CreateEdge(const FVertexID& VertexID0, const FVertexID& VertexID1); // 0x1ad0d60 [Final Native Public]
    void ComputePolygonTriangulation(const FPolygonID& PolygonID); // 0x1ad0ce0 [Final Native Public]

// UMovieSceneSection (/Script/MovieScene.MovieSceneSection)
    void SetRowIndex(int32 NewRowIndex); // 0x1857a50 [Final Native Public]
    void SetPreRollFrames(int32 InPreRollFrames); // 0x18579c0 [Final Native Public]
    void SetPostRollFrames(int32 InPostRollFrames); // 0x1857930 [Final Native Public]
    void SetOverlapPriority(int32 NewPriority); // 0x18578b0 [Final Native Public]
    void SetIsLocked(bool bInIsLocked); // 0x1857820 [Final Native Public]
    void SetIsActive(bool bInIsActive); // 0x1857790 [Final Native Public]
    void SetCompletionMode(const EMovieSceneCompletionMode& InCompletionMode); // 0x1857710 [Final Native Public]
    void SetBlendType(const EMovieSceneBlendType& InBlendType); // 0x1857690 [Native Public]
    bool IsLocked(); // 0x1857660 [Final Native Public]
    bool IsActive(); // 0x1857630 [Final Native Public]
    int32 GetRowIndex(); // 0x1857610 [Final Native Public]
    int32 GetPreRollFrames(); // 0x18575f0 [Final Native Public]
    int32 GetPostRollFrames(); // 0x18575d0 [Final Native Public]
    int32 GetOverlapPriority(); // 0x18575b0 [Final Native Public]
    EMovieSceneCompletionMode GetCompletionMode(); // 0x1857590 [Final Native Public]
    FOptionalMovieSceneBlendType GetBlendType(); // 0x1857560 [Final Native Public]

// UMovieSceneSequence (/Script/MovieScene.MovieSceneSequence)
    TArray<FMovieSceneObjectBindingID> FindBindingsByTag(const FName& InBindingName); // 0x1857480 [Final Native Public]
    FMovieSceneObjectBindingID FindBindingByTag(const FName& InBindingName); // 0x18573d0 [Final Native Public]

// UMovieSceneSequencePlayer (/Script/MovieScene.MovieSceneSequencePlayer)
    void StopAtCurrentTime(); // 0x185bcc0 [Final Native Public]
    void Stop(); // 0x185bca0 [Final Native Public]
    void SetTimeRange(float StartTime, float Duration); // 0x185bbe0 [Final Native Public]
    void SetPlayRate(float PlayRate); // 0x185b920 [Final Native Public]
    void SetPlaybackRange(float NewStartTime, float NewEndTime); // 0x185baa0 [Final Native Public]
    void SetPlaybackPosition(float NewPlaybackPosition); // 0x185b9a0 [Final Native Public]
    void SetFrameRate(const FFrameRate& FrameRate); // 0x185b890 [Final Native Public]
    void SetFrameRange(int32 StartFrame, int32 Duration); // 0x185b7d0 [Final Native Public]
    void SetDisableCameraCuts(bool bInDisableCameraCuts); // 0x185b740 [Final Native Public]
    void ScrubToSeconds(float TimeInSeconds); // 0x185b0e0 [Final Native Public]
    bool ScrubToMarkedFrame(const FString& InLabel); // 0x185b690 [Final Native Public]
    void ScrubToFrame(const FFrameTime& NewPosition); // 0x185b600 [Final Native Public]
    void Scrub(); // 0x185b5e0 [Final Native Public]
    void RPC_OnStopEvent(const FFrameTime& StoppedTime); // 0x185b550 [Final Native Event Private]
    void RPC_ExplicitServerUpdateEvent(const EUpdatePositionMethod& Method, const FFrameTime& RelevantTime); // 0x185b480 [Final Native Event Private]
    void PlayToSeconds(float TimeInSeconds); // 0x185b400 [Final Native Public]
    bool PlayToMarkedFrame(const FString& InLabel); // 0x185b350 [Final Native Public]
    void PlayToFrame(const FFrameTime& NewPosition); // 0x185b2c0 [Final Native Public]
    void PlayReverse(); // 0x185b2a0 [Final Native Public]
    void PlayLooping(int32 NumLoops); // 0x185b220 [Final Native Public]
    void Play(); // 0x185b200 [Final Native Public]
    void Pause(); // 0x185b1e0 [Final Native Public]
    void JumpToSeconds(float TimeInSeconds); // 0x185b160 [Final Native Public]
    void JumpToPosition(float NewPlaybackPosition); // 0x185b0e0 [Final Native Public]
    bool JumpToMarkedFrame(const FString& InLabel); // 0x185b030 [Final Native Public]
    void JumpToFrame(const FFrameTime& NewPosition); // 0x185afa0 [Final Native Public]
    bool IsReversed(); // 0x185af70 [Final Native Public]
    bool IsPlaying(); // 0x185af40 [Final Native Public]
    bool IsPaused(); // 0x185af10 [Final Native Public]
    void GoToEndAndStop(); // 0x185aef0 [Final Native Public]
    FQualifiedFrameTime GetStartTime(); // 0x185aea0 [Final Native Public]
    float GetPlayRate(); // 0x185ac40 [Final Native Public]
    float GetPlaybackStart(); // 0x185adf0 [Final Native Public]
    float GetPlaybackPosition(); // 0x185ad00 [Final Native Public]
    float GetPlaybackEnd(); // 0x185ac70 [Final Native Public]
    TArray<FMovieSceneObjectBindingID> GetObjectBindings(UObject* InObject); // 0x185ab60 [Final Native Public]
    float GetLength(); // 0x185ab30 [Final Native Public]
    FFrameRate GetFrameRate(); // 0x185ab10 [Final Native Public]
    int32 GetFrameDuration(); // 0x185aae0 [Final Native Public]
    FQualifiedFrameTime GetEndTime(); // 0x185aa80 [Final Native Public]
    FQualifiedFrameTime GetDuration(); // 0x185aa40 [Final Native Public]
    bool GetDisableCameraCuts(); // 0x185aa10 [Final Native Public]
    FQualifiedFrameTime GetCurrentTime(); // 0x185a9d0 [Final Native Public]
    TArray<UObject*> GetBoundObjects(const FMovieSceneObjectBindingID& ObjectBinding); // 0x185a8d0 [Final Native Public]
    void ChangePlaybackDirection(); // 0x185a8b0 [Final Native Public]

// IMovieSceneCustomClockSource (/Script/MovieScene.MovieSceneCustomClockSource)
    void OnTick(float DeltaSeconds, float InPlayRate); // 0x1852c00 [Native Public]
    void OnStopPlaying(FQualifiedFrameTime& InStopTime); // 0x1852b50 [Native Public]
    void OnStartPlaying(FQualifiedFrameTime& InStartTime); // 0x1852aa0 [Native Public]
    FFrameTime OnRequestCurrentTime(FQualifiedFrameTime& InCurrentTime, float InPlayRate); // 0x18529a0 [Native Public]

// IMovieSceneEasingFunction (/Script/MovieScene.MovieSceneEasingFunction)
    float OnEvaluate(float Interp); // 0xb30850 [Event Protected]

// UMovieSceneSubSection (/Script/MovieScene.MovieSceneSubSection)
    void SetSequence(UMovieSceneSequence* Sequence); // 0x185bb60 [Final Native Public]
    UMovieSceneSequence* GetSequence(); // 0x185ae70 [Final Native Public]

// UMovieSceneCaptureProtocolBase (/Script/MovieSceneCapture.MovieSceneCaptureProtocolBase)
    bool IsCapturing(); // 0x1b716f0 [Final Native Public]
    EMovieSceneCaptureProtocolState GetState(); // 0x15c5f70 [Final Native Public]

// UMovieSceneCapture (/Script/MovieSceneCapture.MovieSceneCapture)
    void SetImageCaptureProtocolType(TSubclassOf<UMovieSceneCaptureProtocolBase> ProtocolType); // 0x1b71950 [Final Native Public]
    void SetAudioCaptureProtocolType(TSubclassOf<UMovieSceneCaptureProtocolBase> ProtocolType); // 0x1b718d0 [Final Native Public]
    UMovieSceneCaptureProtocolBase* GetImageCaptureProtocol(); // 0x1b716a0 [Final Native Public]
    UMovieSceneCaptureProtocolBase* GetAudioCaptureProtocol(); // 0x1b71600 [Final Native Public]

// UMovieSceneCaptureEnvironment (/Script/MovieSceneCapture.MovieSceneCaptureEnvironment)
    bool IsCaptureInProgress(); // 0x1b716c0 [Final Native Static Public]
    int32 GetCaptureFrameNumber(); // 0x1b71650 [Final Native Static Public]
    float GetCaptureElapsedTime(); // 0x1b71620 [Final Native Static Public]
    UMovieSceneImageCaptureProtocolBase* FindImageCaptureProtocol(); // 0x1b71300 [Final Native Static Public]
    UMovieSceneAudioCaptureProtocolBase* FindAudioCaptureProtocol(); // 0x1b712d0 [Final Native Static Public]

// UUserDefinedCaptureProtocol (/Script/MovieSceneCapture.UserDefinedCaptureProtocol)
    void StopCapturingFinalPixels(); // 0x1b71ac0 [Final Native Public]
    void StartCapturingFinalPixels(FCapturedPixelsID& StreamID); // 0x1b719d0 [Final Native Public]
    void ResolveBuffer(UTexture* Buffer, FCapturedPixelsID& BufferID); // 0x1b71790 [Final Native Public]
    void OnWarmUp(); // 0xb30850 [Event Protected]
    void OnTick(); // 0xb30850 [Event Protected]
    void OnStartCapture(); // 0xb30850 [Event Protected]
    bool OnSetup(); // 0x1b71760 [Native Event Protected]
    void OnPreTick(); // 0xb30850 [Event Protected]
    void OnPixelsReceived(FCapturedPixels& Pixels, FCapturedPixelsID& ID, const FFrameMetrics& FrameMetrics); // 0xb30850 [Event Protected]
    void OnPauseCapture(); // 0xb30850 [Event Protected]
    void OnFinalize(); // 0xb30850 [Event Protected]
    void OnCaptureFrame(); // 0xb30850 [Event Protected]
    bool OnCanFinalize(); // 0x1b71730 [Native Event Protected]
    void OnBeginFinalize(); // 0xb30850 [Event Protected]
    FFrameMetrics GetCurrentFrameMetrics(); // 0x1b71680 [Final Native Public]
    FString GenerateFilename(FFrameMetrics& InFrameMetrics); // 0x1b71330 [Native Public]

// UUserDefinedImageCaptureProtocol (/Script/MovieSceneCapture.UserDefinedImageCaptureProtocol)
    void WriteImageToDisk(FCapturedPixels& PixelData, FCapturedPixelsID& StreamID, FFrameMetrics& FrameMetrics, bool bCopyImageData); // 0x1b71ae0 [Final Native Public]
    FString GenerateFilenameForCurrentFrame(); // 0x1b71580 [Final Native Public]
    FString GenerateFilenameForBuffer(UTexture* Buffer, FCapturedPixelsID& StreamID); // 0x1b71420 [Final Native Public]

// IMovieSceneTransformOrigin (/Script/MovieSceneTracks.MovieSceneTransformOrigin)
    FTransform BP_GetTransformOrigin(); // 0xb30850 [Event Protected]

// UMovieScene3DConstraintSection (/Script/MovieSceneTracks.MovieScene3DConstraintSection)
    void SetConstraintBindingID(FMovieSceneObjectBindingID& InConstraintBindingID); // 0x191a7b0 [Final Native Public]
    FMovieSceneObjectBindingID GetConstraintBindingID(); // 0x191a730 [Final Native Public]

// UMovieSceneAudioSection (/Script/MovieSceneTracks.MovieSceneAudioSection)
    void SetStartOffset(const FFrameNumber& InStartOffset); // 0x191a8f0 [Final Native Public]
    void SetSound(USoundBase* InSound); // 0x191a870 [Final Native Public]
    FFrameNumber GetStartOffset(); // 0x191a790 [Final Native Public]
    USoundBase* GetSound(); // 0x191a770 [Final Native Public]

// UMovieSceneCameraCutSection (/Script/MovieSceneTracks.MovieSceneCameraCutSection)
    void SetCameraBindingID(FMovieSceneObjectBindingID& InCameraBindingID); // 0x191a7b0 [Final Native Public]
    FMovieSceneObjectBindingID GetCameraBindingID(); // 0x191a730 [Final Native Public]

// UMovieSceneCinematicShotSection (/Script/MovieSceneTracks.MovieSceneCinematicShotSection)
    void SetShotDisplayName(const FString& InShotDisplayName); // 0x1921350 [Final Native Public]
    FString GetShotDisplayName(); // 0x19211b0 [Final Native Public]

// UMovieSceneLevelVisibilitySection (/Script/MovieSceneTracks.MovieSceneLevelVisibilitySection)
    void SetVisibility(const ELevelVisibility& InVisibility); // 0x1921440 [Final Native Public]
    void SetLevelNames(const TArray<FName>& InLevelNames); // 0x19212a0 [Final Native Public]
    ELevelVisibility GetVisibility(); // 0x1921270 [Final Native Public]
    TArray<FName> GetLevelNames(); // 0x1921180 [Final Native Public]

// UNavigationPath (/Script/NavigationSystem.NavigationPath)
    bool IsValid(); // 0x24c3b70 [Final Native Public]
    bool IsStringPulled(); // 0x24c3b40 [Final Native Public]
    bool IsPartial(); // 0x24c3b10 [Final Native Public]
    float GetPathLength(); // 0x24c3420 [Final Native Public]
    float GetPathCost(); // 0x24c31d0 [Final Native Public]
    FString GetDebugString(); // 0x24c30d0 [Final Native Public]
    void EnableRecalculationOnInvalidation(const ENavigationOptionFlag& DoRecalculation); // 0x24c2cb0 [Final Native Public]
    void EnableDebugDrawing(bool bShouldDrawDebugData, const FLinearColor& PathColor); // 0x24c2bd0 [Final Native Public]

// UNavigationSystemV1 (/Script/NavigationSystem.NavigationSystemV1)
    void UnregisterNavigationInvoker(AActor* Invoker); // 0x24c49c0 [Final Native Public]
    void SimpleMoveToLocation(AController* Controller, const FVector& Goal); // 0x24c4900 [Final Native Static Public]
    void SimpleMoveToActor(AController* Controller, AActor* Goal); // 0x2343860 [Final Native Static Public]
    void SetMaxSimultaneousTileGenerationJobsCount(int32 MaxNumberOfJobs); // 0x24c4880 [Final Native Public]
    void SetGeometryGatheringMode(const ENavDataGatheringModeConfig& NewMode); // 0x24c4800 [Final Native Public]
    void ResetMaxSimultaneousTileGenerationJobsCount(); // 0x24c47e0 [Final Native Public]
    void RegisterNavigationInvoker(AActor* Invoker, float TileGenerationRadius, float TileRemovalRadius); // 0x24c46e0 [Final Native Public]
    FVector ProjectPointToNavigation(UObject* WorldContextObject, const FVector& Point, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass, const FVector& QueryExtent); // 0x24c4510 [Final Native Static Public]
    void OnNavigationBoundsUpdated(ANavMeshBoundsVolume* NavVolume); // 0x24c4490 [Final Native Public]
    bool NavigationRaycast(UObject* WorldContextObject, const FVector& RayStart, const FVector& RayEnd, const FVector& HitLocation, TSubclassOf<UNavigationQueryFilter> FilterClass, AController* Querier); // 0x24c4280 [Final Native Static Public]
    bool K2_ReplaceAreaInOctreeData(UObject* Object, TSubclassOf<UNavArea> OldArea, TSubclassOf<UNavArea> NewArea); // 0x24c4180 [Final Native Public]
    bool K2_ProjectPointToNavigation(UObject* WorldContextObject, const FVector& Point, const FVector& ProjectedLocation, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass, const FVector& QueryExtent); // 0x24c3fa0 [Final Native Static Public]
    bool K2_GetRandomReachablePointInRadius(UObject* WorldContextObject, const FVector& Origin, const FVector& RandomLocation, float Radius, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x24c3da0 [Final Native Static Public]
    bool K2_GetRandomPointInNavigableRadius(UObject* WorldContextObject, const FVector& Origin, const FVector& RandomLocation, float Radius, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x24c3ba0 [Final Native Static Public]
    bool K2_GetRandomLocationInNavigableRadius(UObject* WorldContextObject, const FVector& Origin, const FVector& RandomLocation, float Radius, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x24c3ba0 [Final Native Static Public]
    bool IsNavigationBeingBuiltOrLocked(UObject* WorldContextObject); // 0x24c3a90 [Final Native Static Public]
    bool IsNavigationBeingBuilt(UObject* WorldContextObject); // 0x24c3a10 [Final Native Static Public]
    FVector GetRandomReachablePointInRadius(UObject* WorldContextObject, const FVector& Origin, float Radius, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x24c3840 [Final Native Static Public]
    FVector GetRandomPointInNavigableRadius(UObject* WorldContextObject, const FVector& Origin, float Radius, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x24c3670 [Final Native Static Public]
    ENavigationQueryResult GetPathLength(UObject* WorldContextObject, const FVector& PathStart, const FVector& PathEnd, const float& PathLength, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x24c3450 [Final Native Static Public]
    ENavigationQueryResult GetPathCost(UObject* WorldContextObject, const FVector& PathStart, const FVector& PathEnd, const float& PathCost, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x24c3200 [Final Native Static Public]
    UNavigationSystemV1* GetNavigationSystem(UObject* WorldContextObject); // 0x24c3150 [Final Native Static Public]
    UNavigationPath* FindPathToLocationSynchronously(UObject* WorldContextObject, const FVector& PathStart, const FVector& PathEnd, AActor* PathfindingContext, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x24c2f20 [Final Native Static Public]
    UNavigationPath* FindPathToActorSynchronously(UObject* WorldContextObject, const FVector& PathStart, AActor* GoalActor, float TetherDistance, AActor* PathfindingContext, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x24c2d30 [Final Native Static Public]

// UNavRelevantComponent (/Script/NavigationSystem.NavRelevantComponent)
    void SetNavigationRelevancy(bool bRelevant); // 0x24c6940 [Final Native Public]

// UNavModifierComponent (/Script/NavigationSystem.NavModifierComponent)
    void SetAreaClass(TSubclassOf<UNavArea> NewAreaClass); // 0x24c68c0 [Final Native Public]

// ANavModifierVolume (/Script/NavigationSystem.NavModifierVolume)
    void SetAreaClass(TSubclassOf<UNavArea> NewAreaClass); // 0x24c6840 [Final Native Public]

// ARecastNavMesh (/Script/NavigationSystem.RecastNavMesh)
    bool K2_ReplaceAreaInTileBounds(const FBox& Bounds, TSubclassOf<UNavArea> OldArea, TSubclassOf<UNavArea> NewArea, bool ReplaceLinks); // 0x24c66b0 [Final Native Public]

// ITurnBasedMatchInterface (/Script/OnlineSubsystem.TurnBasedMatchInterface)
    void OnMatchReceivedTurn(const FString& Match, bool bDidBecomeActive); // 0xb30850 [Event Public]
    void OnMatchEnded(const FString& Match); // 0xb30850 [Event Public]

// AOnlineBeaconClient (/Script/OnlineSubsystemUtils.OnlineBeaconClient)
    void ClientOnConnected(); // 0x667850 [Final Native Event Private]

// UAchievementBlueprintLibrary (/Script/OnlineSubsystemUtils.AchievementBlueprintLibrary)
    void GetCachedAchievementProgress(UObject* WorldContextObject, APlayerController* PlayerController, const FName& AchievementID, const bool& bFoundID, const float& Progress); // 0x6638b0 [Final Native Static Public]
    void GetCachedAchievementDescription(UObject* WorldContextObject, APlayerController* PlayerController, const FName& AchievementID, const bool& bFoundID, FText& Title, FText& LockedDescription, FText& UnlockedDescription, const bool& bHidden); // 0x663560 [Final Native Static Public]

// UAchievementQueryCallbackProxy (/Script/OnlineSubsystemUtils.AchievementQueryCallbackProxy)
    UAchievementQueryCallbackProxy* CacheAchievements(UObject* WorldContextObject, APlayerController* PlayerController); // 0x6623b0 [Final Native Static Public]
    UAchievementQueryCallbackProxy* CacheAchievementDescriptions(UObject* WorldContextObject, APlayerController* PlayerController); // 0x6622f0 [Final Native Static Public]

// UAchievementWriteCallbackProxy (/Script/OnlineSubsystemUtils.AchievementWriteCallbackProxy)
    UAchievementWriteCallbackProxy* WriteAchievementProgress(UObject* WorldContextObject, APlayerController* PlayerController, const FName& AchievementName, float Progress, int32 UserTag); // 0x663f50 [Final Native Static Public]

// UConnectionCallbackProxy (/Script/OnlineSubsystemUtils.ConnectionCallbackProxy)
    UConnectionCallbackProxy* ConnectToService(UObject* WorldContextObject, APlayerController* PlayerController); // 0x662470 [Final Native Static Public]

// UCreateSessionCallbackProxy (/Script/OnlineSubsystemUtils.CreateSessionCallbackProxy)
    UCreateSessionCallbackProxy* CreateSession(UObject* WorldContextObject, APlayerController* PlayerController, int32 PublicConnections, bool bUseLAN); // 0x662c70 [Final Native Static Public]

// UDestroySessionCallbackProxy (/Script/OnlineSubsystemUtils.DestroySessionCallbackProxy)
    UDestroySessionCallbackProxy* DestroySession(UObject* WorldContextObject, APlayerController* PlayerController); // 0x662da0 [Final Native Static Public]

// UEndMatchCallbackProxy (/Script/OnlineSubsystemUtils.EndMatchCallbackProxy)
    UEndMatchCallbackProxy* EndMatch(UObject* WorldContextObject, APlayerController* PlayerController, const TScriptInterface<ITurnBasedMatchInterface>& MatchActor, const FString& MatchID, const EMPMatchOutcome& LocalPlayerOutcome, const EMPMatchOutcome& OtherPlayersOutcome); // 0x662e60 [Final Native Static Public]

// UEndTurnCallbackProxy (/Script/OnlineSubsystemUtils.EndTurnCallbackProxy)
    UEndTurnCallbackProxy* EndTurn(UObject* WorldContextObject, APlayerController* PlayerController, const FString& MatchID, const TScriptInterface<ITurnBasedMatchInterface>& TurnBasedMatchInterface); // 0x663070 [Final Native Static Public]

// UFindSessionsCallbackProxy (/Script/OnlineSubsystemUtils.FindSessionsCallbackProxy)
    FString GetServerName(FBlueprintSessionResult& Result); // 0x663de0 [Final Native Static Public]
    int32 GetPingInMs(FBlueprintSessionResult& Result); // 0x663cb0 [Final Native Static Public]
    int32 GetMaxPlayers(FBlueprintSessionResult& Result); // 0x663b80 [Final Native Static Public]
    int32 GetCurrentPlayers(FBlueprintSessionResult& Result); // 0x663a50 [Final Native Static Public]
    UFindSessionsCallbackProxy* FindSessions(UObject* WorldContextObject, APlayerController* PlayerController, int32 MaxResults, bool bUseLAN); // 0x663220 [Final Native Static Public]

// UFindTurnBasedMatchCallbackProxy (/Script/OnlineSubsystemUtils.FindTurnBasedMatchCallbackProxy)
    UFindTurnBasedMatchCallbackProxy* FindTurnBasedMatch(UObject* WorldContextObject, APlayerController* PlayerController, const TScriptInterface<ITurnBasedMatchInterface>& MatchActor, int32 MinPlayers, int32 MaxPlayers, int32 PlayerGroup, bool ShowExistingMatches); // 0x663350 [Final Native Static Public]

// UInAppPurchaseCallbackProxy (/Script/OnlineSubsystemUtils.InAppPurchaseCallbackProxy)
    UInAppPurchaseCallbackProxy* CreateProxyObjectForInAppPurchase(APlayerController* PlayerController, FInAppPurchaseProductRequest& ProductRequest); // 0x662620 [Final Native Static Public]

// UInAppPurchaseCallbackProxy2 (/Script/OnlineSubsystemUtils.InAppPurchaseCallbackProxy2)
    UInAppPurchaseCallbackProxy2* CreateProxyObjectForInAppPurchaseUnprocessedPurchases(APlayerController* PlayerController); // 0x662bf0 [Final Native Static Public]
    UInAppPurchaseCallbackProxy2* CreateProxyObjectForInAppPurchaseQueryOwned(APlayerController* PlayerController); // 0x662930 [Final Native Static Public]
    UInAppPurchaseCallbackProxy2* CreateProxyObjectForInAppPurchase(APlayerController* PlayerController, FInAppPurchaseProductRequest2& ProductRequest); // 0x662530 [Final Native Static Public]

// UInAppPurchaseQueryCallbackProxy (/Script/OnlineSubsystemUtils.InAppPurchaseQueryCallbackProxy)
    UInAppPurchaseQueryCallbackProxy* CreateProxyObjectForInAppPurchaseQuery(APlayerController* PlayerController, const TArray<FString>& ProductIdentifiers); // 0x662820 [Final Native Static Public]

// UInAppPurchaseQueryCallbackProxy2 (/Script/OnlineSubsystemUtils.InAppPurchaseQueryCallbackProxy2)
    UInAppPurchaseQueryCallbackProxy2* CreateProxyObjectForInAppPurchaseQuery(APlayerController* PlayerController, const TArray<FString>& ProductIdentifiers); // 0x662710 [Final Native Static Public]

// UInAppPurchaseRestoreCallbackProxy (/Script/OnlineSubsystemUtils.InAppPurchaseRestoreCallbackProxy)
    UInAppPurchaseRestoreCallbackProxy* CreateProxyObjectForInAppPurchaseRestore(const TArray<FInAppPurchaseProductRequest>& ConsumableProductFlags, APlayerController* PlayerController); // 0x662ad0 [Final Native Static Public]

// UInAppPurchaseRestoreCallbackProxy2 (/Script/OnlineSubsystemUtils.InAppPurchaseRestoreCallbackProxy2)
    UInAppPurchaseRestoreCallbackProxy2* CreateProxyObjectForInAppPurchaseRestore(const TArray<FInAppPurchaseProductRequest2>& ConsumableProductFlags, APlayerController* PlayerController); // 0x6629b0 [Final Native Static Public]

// UJoinSessionCallbackProxy (/Script/OnlineSubsystemUtils.JoinSessionCallbackProxy)
    UJoinSessionCallbackProxy* JoinSession(UObject* WorldContextObject, APlayerController* PlayerController, FBlueprintSessionResult& SearchResult); // 0x667c50 [Final Native Static Public]

// ULeaderboardBlueprintLibrary (/Script/OnlineSubsystemUtils.LeaderboardBlueprintLibrary)
    bool WriteLeaderboardInteger(APlayerController* PlayerController, const FName& StatName, int32 StatValue); // 0x668890 [Final Native Static Public]

// ULeaderboardFlushCallbackProxy (/Script/OnlineSubsystemUtils.LeaderboardFlushCallbackProxy)
    ULeaderboardFlushCallbackProxy* CreateProxyObjectForFlush(APlayerController* PlayerController, const FName& SessionName); // 0x667ad0 [Final Native Static Public]

// ULeaderboardQueryCallbackProxy (/Script/OnlineSubsystemUtils.LeaderboardQueryCallbackProxy)
    ULeaderboardQueryCallbackProxy* CreateProxyObjectForIntQuery(APlayerController* PlayerController, const FName& StatName); // 0x667b90 [Final Native Static Public]

// ULogoutCallbackProxy (/Script/OnlineSubsystemUtils.LogoutCallbackProxy)
    ULogoutCallbackProxy* Logout(UObject* WorldContextObject, APlayerController* PlayerController); // 0x667da0 [Final Native Static Public]

// APartyBeaconClient (/Script/OnlineSubsystemUtils.PartyBeaconClient)
    void ServerUpdateReservationRequest(const FString& SessionId, const FPartyReservation& ReservationUpdate); // 0x668640 [Native Event Protected]
    void ServerReservationRequest(const FString& SessionId, const FPartyReservation& Reservation); // 0x668310 [Native Event Protected]
    void ServerRemoveMemberFromReservationRequest(const FString& SessionId, const FPartyReservation& ReservationUpdate); // 0x668180 [Native Event Protected]
    void ServerCancelReservationRequest(const FUniqueNetIdRepl& PartyLeader); // 0x668020 [Native Event Protected]
    void ClientSendReservationUpdates(int32 NumRemainingReservations); // 0x6679b0 [Native Event Public]
    void ClientSendReservationFull(); // 0x5e87a0 [Native Event Public]
    void ClientReservationResponse(const EPartyReservationResult& ReservationResponse); // 0x667890 [Native Event Public]
    void ClientCancelReservationResponse(const EPartyReservationResult& ReservationResponse); // 0x667750 [Native Event Public]

// UQuitMatchCallbackProxy (/Script/OnlineSubsystemUtils.QuitMatchCallbackProxy)
    UQuitMatchCallbackProxy* QuitMatch(UObject* WorldContextObject, APlayerController* PlayerController, const FString& MatchID, const EMPMatchOutcome& Outcome, int32 TurnTimeoutInSeconds); // 0x667e60 [Final Native Static Public]

// UShowLoginUICallbackProxy (/Script/OnlineSubsystemUtils.ShowLoginUICallbackProxy)
    UShowLoginUICallbackProxy* ShowExternalLoginUI(UObject* WorldContextObject, APlayerController* InPlayerController); // 0x6687d0 [Final Native Static Public]

// ASpectatorBeaconClient (/Script/OnlineSubsystemUtils.SpectatorBeaconClient)
    void ServerReservationRequest(const FString& SessionId, const FSpectatorReservation& Reservation); // 0x6684a0 [Native Event Protected]
    void ServerCancelReservationRequest(const FUniqueNetIdRepl& Spectator); // 0x668020 [Native Event Protected]
    void ClientSendReservationUpdates(int32 NumRemainingReservations); // 0x667a40 [Native Event Public]
    void ClientSendReservationFull(); // 0x667990 [Native Event Public]
    void ClientReservationResponse(const ESpectatorReservationResult& ReservationResponse); // 0x667910 [Native Event Public]
    void ClientCancelReservationResponse(const ESpectatorReservationResult& ReservationResponse); // 0x6677d0 [Native Event Public]

// ATestBeaconClient (/Script/OnlineSubsystemUtils.TestBeaconClient)
    void ServerPong(); // 0x668130 [Native Event Public]
    void ClientPing(); // 0x667870 [Native Event Public]

// UTurnBasedBlueprintLibrary (/Script/OnlineSubsystemUtils.TurnBasedBlueprintLibrary)
    void RegisterTurnBasedMatchInterfaceObject(UObject* WorldContextObject, APlayerController* PlayerController, UObject* Object); // 0x6693e0 [Final Native Static Public]
    void GetPlayerDisplayName(UObject* WorldContextObject, APlayerController* PlayerController, const FString& MatchID, int32 PlayerIndex, const FString& PlayerDisplayName); // 0x6691c0 [Final Native Static Public]
    void GetMyPlayerIndex(UObject* WorldContextObject, APlayerController* PlayerController, const FString& MatchID, const int32& PlayerIndex); // 0x669020 [Final Native Static Public]
    void GetIsMyTurn(UObject* WorldContextObject, APlayerController* PlayerController, const FString& MatchID, const bool& bIsMyTurn); // 0x668e80 [Final Native Static Public]

// UVoipListenerSynthComponent (/Script/OnlineSubsystemUtils.VoipListenerSynthComponent)
    bool IsIdling(); // 0x6693b0 [Final Native Public]

// UPaperFlipbook (/Script/Paper2D.PaperFlipbook)
    bool IsValidKeyFrameIndex(int32 Index); // 0x6d3fe0 [Final Native Public]
    float GetTotalDuration(); // 0x6d3f20 [Final Native Public]
    UPaperSprite* GetSpriteAtTime(float Time, bool bClampToEnds); // 0x6d3720 [Final Native Public]
    UPaperSprite* GetSpriteAtFrame(int32 FrameIndex); // 0x6d3690 [Final Native Public]
    int32 GetNumKeyFrames(); // 0x6d35e0 [Final Native Public]
    int32 GetNumFrames(); // 0x6d35b0 [Final Native Public]
    int32 GetKeyFrameIndexAtTime(float Time, bool bClampToEnds); // 0x6d3300 [Final Native Public]

// UPaperFlipbookComponent (/Script/Paper2D.PaperFlipbookComponent)
    void Stop(); // 0x6d5200 [Final Native Public]
    void SetSpriteColor(const FLinearColor& NewColor); // 0x6d4e10 [Final Native Public]
    void SetPlayRate(float NewRate); // 0x6d4c00 [Final Native Public]
    void SetPlaybackPositionInFrames(int32 NewFramePosition, bool bFireEvents); // 0x6d4d50 [Final Native Public]
    void SetPlaybackPosition(float NewPosition, bool bFireEvents); // 0x6d4c80 [Final Native Public]
    void SetNewTime(float NewTime); // 0x6d4b80 [Final Native Public]
    void SetLooping(bool bNewLooping); // 0x6d4af0 [Final Native Public]
    bool SetFlipbook(UPaperFlipbook* NewFlipbook); // 0x6d4760 [Native Public]
    void ReverseFromEnd(); // 0x6d4670 [Final Native Public]
    void Reverse(); // 0x6d4650 [Final Native Public]
    void PlayFromStart(); // 0x6d44b0 [Final Native Public]
    void Play(); // 0x6d4490 [Final Native Public]
    void OnRep_SourceFlipbook(UPaperFlipbook* OldFlipbook); // 0x6d43e0 [Final Native Protected]
    bool IsReversing(); // 0x6d3fb0 [Final Native Public]
    bool IsPlaying(); // 0x6d3f80 [Final Native Public]
    bool IsLooping(); // 0x6d3f50 [Final Native Public]
    float GetPlayRate(); // 0x6d3600 [Final Native Public]
    int32 GetPlaybackPositionInFrames(); // 0x6d3660 [Final Native Public]
    float GetPlaybackPosition(); // 0x6d3630 [Final Native Public]
    int32 GetFlipbookLengthInFrames(); // 0x6d3140 [Final Native Public]
    float GetFlipbookLength(); // 0x6d3110 [Final Native Public]
    float GetFlipbookFramerate(); // 0x6d30e0 [Final Native Public]
    UPaperFlipbook* GetFlipbook(); // 0x6d30b0 [Native Public]

// UPaperGroupedSpriteComponent (/Script/Paper2D.PaperGroupedSpriteComponent)
    bool UpdateInstanceTransform(int32 InstanceIndex, FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // 0x6d5330 [Native Public]
    bool UpdateInstanceColor(int32 InstanceIndex, const FLinearColor& NewInstanceColor, bool bMarkRenderStateDirty); // 0x6d5220 [Native Public]
    void SortInstancesAlongAxis(const FVector& WorldSpaceSortAxis); // 0x6d5170 [Final Native Public]
    bool RemoveInstance(int32 InstanceIndex); // 0x6d44f0 [Native Public]
    bool GetInstanceTransform(int32 InstanceIndex, FTransform& OutInstanceTransform, bool bWorldSpace); // 0x6d31a0 [Final Native Public]
    int32 GetInstanceCount(); // 0x6d3170 [Final Native Public]
    void ClearInstances(); // 0x6d2ee0 [Native Public]
    int32 AddInstance(FTransform& Transform, UPaperSprite* Sprite, bool bWorldSpace, const FLinearColor& Color); // 0x6d2ad0 [Final Native Public]

// UPaperSpriteBlueprintLibrary (/Script/Paper2D.PaperSpriteBlueprintLibrary)
    FSlateBrush MakeBrushFromSprite(UPaperSprite* Sprite, int32 Width, int32 Height); // 0x6d4080 [Final Native Static Public]

// UPaperSpriteComponent (/Script/Paper2D.PaperSpriteComponent)
    void SetSpriteColor(const FLinearColor& NewColor); // 0x6d4e90 [Final Native Public]
    bool SetSprite(UPaperSprite* NewSprite); // 0x6d4760 [Native Public]
    UPaperSprite* GetSprite(); // 0x6d30b0 [Native Public]

// UPaperTerrainComponent (/Script/Paper2D.PaperTerrainComponent)
    void SetTerrainColor(const FLinearColor& NewColor); // 0x6d4f10 [Final Native Public]

// UPaperTileMapComponent (/Script/Paper2D.PaperTileMapComponent)
    void SetTileMapColor(const FLinearColor& NewColor); // 0x6d50f0 [Final Native Public]
    bool SetTileMap(UPaperTileMap* NewTileMap); // 0x6d4760 [Native Public]
    void SetTile(int32 X, int32 Y, int32 Layer, const FPaperTileInfo& NewValue); // 0x6d4f90 [Final Native Public]
    void SetLayerColor(const FLinearColor& NewColor, int32 Layer); // 0x6d4a20 [Final Native Public]
    void SetLayerCollision(int32 Layer, bool bHasCollision, bool bOverrideThickness, float CustomThickness, bool bOverrideOffset, float CustomOffset, bool bRebuildCollision); // 0x6d4800 [Final Native Public]
    void SetDefaultCollisionThickness(float Thickness, bool bRebuildCollision); // 0x6d4690 [Final Native Public]
    void ResizeMap(int32 NewWidthInTiles, int32 NewHeightInTiles); // 0x6d4590 [Final Native Public]
    void RebuildCollision(); // 0x6d44d0 [Final Native Public]
    bool OwnsTileMap(); // 0x6d4460 [Final Native Public]
    void MakeTileMapEditable(); // 0x6d43c0 [Final Native Public]
    void GetTilePolygon(int32 TileX, int32 TileY, const TArray<FVector>& Points, int32 LayerIndex, bool bWorldSpace); // 0x6d3c00 [Final Native Public]
    FLinearColor GetTileMapColor(); // 0x6d3bc0 [Final Native Public]
    FVector GetTileCornerPosition(int32 TileX, int32 TileY, int32 LayerIndex, bool bWorldSpace); // 0x6d3a60 [Final Native Public]
    FVector GetTileCenterPosition(int32 TileX, int32 TileY, int32 LayerIndex, bool bWorldSpace); // 0x6d3900 [Final Native Public]
    FPaperTileInfo GetTile(int32 X, int32 Y, int32 Layer); // 0x6d37f0 [Final Native Public]
    void GetMapSize(const int32& MapWidth, const int32& MapHeight, const int32& NumLayers); // 0x6d3470 [Final Native Public]
    FLinearColor GetLayerColor(int32 Layer); // 0x6d33d0 [Final Native Public]
    void CreateNewTileMap(int32 MapWidth, int32 MapHeight, int32 TileWidth, int32 TileHeight, float PixelsPerUnrealUnit, bool bCreateLayer); // 0x6d2f00 [Final Native Public]
    UPaperTileLayer* AddNewLayer(); // 0x6d2c90 [Final Native Public]

// UTileMapBlueprintLibrary (/Script/Paper2D.TileMapBlueprintLibrary)
    FPaperTileInfo MakeTile(int32 TileIndex, UPaperTileSet* TileSet, bool bFlipH, bool bFlipV, bool bFlipD); // 0x6d4210 [Final Native Static Public]
    FName GetTileUserData(const FPaperTileInfo& Tile); // 0x6d3e80 [Final Native Static Public]
    FTransform GetTileTransform(const FPaperTileInfo& Tile); // 0x6d3db0 [Final Native Static Public]
    void BreakTile(const FPaperTileInfo& Tile, const int32& TileIndex, const UPaperTileSet*& TileSet, const bool& bFlipH, const bool& bFlipV, const bool& bFlipD); // 0x6d2cc0 [Final Native Static Public]

// UKismetProceduralMeshLibrary (/Script/ProceduralMeshComponent.KismetProceduralMeshLibrary)
    void SliceProceduralMesh(UProceduralMeshComponent* InProcMesh, const FVector& PlanePosition, const FVector& PlaneNormal, bool bCreateOtherHalf, const UProceduralMeshComponent*& OutOtherHalfProcMesh, const EProcMeshSliceCapOption& CapOption, UMaterialInterface* CapMaterial); // 0x7e36c0 [Final Native Static Public]
    void GetSectionFromStaticMesh(UStaticMesh* InMesh, int32 LODIndex, int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UVs, const TArray<FProcMeshTangent>& Tangents); // 0x7e3280 [Final Native Static Public]
    void GetSectionFromProceduralMesh(UProceduralMeshComponent* InProcMesh, int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UVs, const TArray<FProcMeshTangent>& Tangents); // 0x7e2fd0 [Final Native Static Public]
    void GenerateBoxMesh(const FVector& BoxRadius, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UVs, const TArray<FProcMeshTangent>& Tangents); // 0x7e2d10 [Final Native Static Public]
    void CreateGridMeshWelded(int32 NumX, int32 NumY, const TArray<int32>& Triangles, const TArray<FVector>& Vertices, const TArray<FVector2D>& UVs, float GridSpacing); // 0x7e2330 [Final Native Static Public]
    void CreateGridMeshTriangles(int32 NumX, int32 NumY, bool bWinding, const TArray<int32>& Triangles); // 0x7e21d0 [Final Native Static Public]
    void CreateGridMeshSplit(int32 NumX, int32 NumY, const TArray<int32>& Triangles, const TArray<FVector>& Vertices, const TArray<FVector2D>& UVs, const TArray<FVector2D>& UV1s, float GridSpacing); // 0x7e1f40 [Final Native Static Public]
    void CopyProceduralMeshFromStaticMeshComponent(UStaticMeshComponent* StaticMeshComponent, int32 LODIndex, UProceduralMeshComponent* ProcMeshComponent, bool bCreateCollision); // 0x7e1e10 [Final Native Static Public]
    void ConvertQuadToTriangles(const TArray<int32>& Triangles, int32 Vert0, int32 Vert1, int32 Vert2, int32 Vert3); // 0x7e1c70 [Final Native Static Public]
    void CalculateTangentsForMesh(const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector2D>& UVs, const TArray<FVector>& Normals, const TArray<FProcMeshTangent>& Tangents); // 0x7e1970 [Final Native Static Public]

// UProceduralMeshComponent (/Script/ProceduralMeshComponent.ProceduralMeshComponent)
    void UpdateMeshSection_LinearColor(int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FVector2D>& UV1, const TArray<FVector2D>& UV2, const TArray<FVector2D>& UV3, const TArray<FLinearColor>& VertexColors, const TArray<FProcMeshTangent>& Tangents); // 0x7e3bb0 [Final Native Public]
    void UpdateMeshSection(int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FColor>& VertexColors, const TArray<FProcMeshTangent>& Tangents); // 0x7e38f0 [Final Native Public]
    void SetMeshSectionVisible(int32 SectionIndex, bool bNewVisibility); // 0x7e3600 [Final Native Public]
    bool IsMeshSectionVisible(int32 SectionIndex); // 0x7e3570 [Final Native Public]
    int32 GetNumSections(); // 0x7e2fa0 [Final Native Public]
    void CreateMeshSection_LinearColor(int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FVector2D>& UV1, const TArray<FVector2D>& UV2, const TArray<FVector2D>& UV3, const TArray<FLinearColor>& VertexColors, const TArray<FProcMeshTangent>& Tangents, bool bCreateCollision); // 0x7e28a0 [Final Native Public]
    void CreateMeshSection(int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FColor>& VertexColors, const TArray<FProcMeshTangent>& Tangents, bool bCreateCollision); // 0x7e2550 [Final Native Public]
    void ClearMeshSection(int32 SectionIndex); // 0x7e1bf0 [Final Native Public]
    void ClearCollisionConvexMeshes(); // 0x7e1bd0 [Final Native Public]
    void ClearAllMeshSections(); // 0x7e1bb0 [Final Native Public]
    void AddCollisionConvexMesh(const TArray<FVector>& ConvexVerts); // 0x7e1880 [Final Native Public]

// AQosBeaconClient (/Script/Qos.QosBeaconClient)
    void ServerQosRequest(const FString& InSessionId); // 0x5958c0 [Native Event Protected]
    void ClientQosResponse(const EQosResponseType& Response); // 0x595840 [Native Event Protected]

// USERIALCOM (/Script/SERIALCOM.SERIALCOM)
    bool WriteInt(int32 Value); // 0x6af0c0 [Final Native Public]
    bool WriteFloat(float Value); // 0x6af030 [Final Native Public]
    bool WriteBytes(const TArray<uint8>& Buffer); // 0x6aef40 [Final Native Public]
    bool WriteByte(uint8 Value); // 0x6aeeb0 [Final Native Public]
    FString ReadString(const bool& bSuccess); // 0x6aecf0 [Final Native Public]
    FString Readln(const bool& bSuccess); // 0x6aedd0 [Final Native Public]
    int32 ReadInt(const bool& bSuccess); // 0x6aec50 [Final Native Public]
    float ReadFloat(const bool& bSuccess); // 0x6aebb0 [Final Native Public]
    TArray<uint8> ReadBytes(int32 Limit); // 0x6aeae0 [Final Native Public]
    uint8 ReadByte(const bool& bSuccess); // 0x6aea40 [Final Native Public]
    bool Println(const FString& String); // 0x6ae950 [Final Native Public]
    bool Print(const FString& String); // 0x6ae860 [Final Native Public]
    bool OpenWFC(int32 Port, int32 BaudRate, bool DTR, bool RTS); // 0x6ae700 [Final Native Public]
    USERIALCOM* OpenComPortWithFlowControl(const bool& bOpened, int32 Port, int32 BaudRate, bool DTR, bool RTS); // 0x6ae550 [Final Native Static Public]
    USERIALCOM* OpenComPort(const bool& bOpened, int32 Port, int32 BaudRate); // 0x6ae440 [Final Native Static Public]
    FString LineEndToStr(const ELineEnd& LineEnd); // 0x6ae370 [Final Native Public]
    bool IsOpened(); // 0x6ae340 [Final Native Public]
    TArray<uint8> IntToBytes(const int32& Int); // 0x6ae270 [Final Native Static Public]
    int32 GetPort(); // 0x6ae250 [Final Native Public]
    int32 GetBaud(); // 0x6ae230 [Final Native Public]
    void Flush(); // 0x6ae210 [Final Native Public]
    TArray<uint8> FloatToBytes(const float& Float); // 0x6ae130 [Final Native Static Public]
    void Close(); // 0x6ae110 [Final Native Public]
    int32 BytesToInt(const TArray<uint8>& Bytes); // 0x6ae030 [Final Native Static Public]
    float BytesToFloat(const TArray<uint8>& Bytes); // 0x6adf50 [Final Native Static Public]

// UStaticMeshDescription (/Script/StaticMeshDescription.StaticMeshDescription)
    void SetVertexInstanceUV(const FVertexInstanceID& VertexInstanceID, const FVector2D& UV, int32 UVIndex); // 0x1add1d0 [Final Native Public]
    void SetPolygonGroupMaterialSlotName(const FPolygonGroupID& PolygonGroupID, const FName& SlotName); // 0x1add0f0 [Final Native Public]
    FVector2D GetVertexInstanceUV(const FVertexInstanceID& VertexInstanceID, int32 UVIndex); // 0x1add020 [Final Native Public]
    void CreateCube(const FVector& Center, const FVector& HalfExtents, const FPolygonGroupID& PolygonGroup, FPolygonID& PolygonID_PlusX, FPolygonID& PolygonID_MinusX, FPolygonID& PolygonID_PlusY, FPolygonID& PolygonID_MinusY, FPolygonID& PolygonID_PlusZ, FPolygonID& PolygonID_MinusZ); // 0x1adccf0 [Final Native Public]

// UModularSynthLibrary (/Script/Synthesis.ModularSynthLibrary)
    void AddModularSynthPresetToBankAsset(UModularSynthPresetBank* InBank, FModularSynthPreset& Preset, const FString& PresetName); // 0x80d1c0 [Final Native Static Private]

// UModularSynthComponent (/Script/Synthesis.ModularSynthComponent)
    void SetSynthPreset(FModularSynthPreset& SynthPreset); // 0x80f730 [Final Native Public]
    void SetSustainGain(float SustainGain); // 0x80f6b0 [Final Native Public]
    void SetStereoDelayWetlevel(float DelayWetlevel); // 0x80f630 [Final Native Public]
    void SetStereoDelayTime(float DelayTimeMsec); // 0x80f5b0 [Final Native Public]
    void SetStereoDelayRatio(float DelayRatio); // 0x80f530 [Final Native Public]
    void SetStereoDelayMode(const ESynthStereoDelayMode& StereoDelayMode); // 0x80f4b0 [Final Native Public]
    void SetStereoDelayIsEnabled(bool StereoDelayEnabled); // 0x80f420 [Final Native Public]
    void SetStereoDelayFeedback(float DelayFeedback); // 0x80f3a0 [Final Native Public]
    void SetSpread(float Spread); // 0x80f320 [Final Native Public]
    void SetReleaseTime(float ReleaseTimeMsec); // 0x80f2a0 [Final Native Public]
    void SetPortamento(float Portamento); // 0x80f220 [Final Native Public]
    void SetPitchBend(float PitchBend); // 0x80f1a0 [Final Native Public]
    void SetPan(float Pan); // 0x80f120 [Final Native Public]
    void SetOscType(int32 OscIndex, const ESynth1OscType& OscType); // 0x80f060 [Final Native Public]
    void SetOscSync(bool bIsSynced); // 0x80efd0 [Final Native Public]
    void SetOscSemitones(int32 OscIndex, float Semitones); // 0x80ef00 [Final Native Public]
    void SetOscPulsewidth(int32 OscIndex, float Pulsewidth); // 0x80ee30 [Final Native Public]
    void SetOscOctave(int32 OscIndex, float Octave); // 0x80ed60 [Final Native Public]
    void SetOscGainMod(int32 OscIndex, float OscGainMod); // 0x80ec90 [Final Native Public]
    void SetOscGain(int32 OscIndex, float OscGain); // 0x80ebc0 [Final Native Public]
    void SetOscFrequencyMod(int32 OscIndex, float OscFreqMod); // 0x80eaf0 [Final Native Public]
    void SetOscCents(int32 OscIndex, float Cents); // 0x80ea20 [Final Native Public]
    void SetModEnvSustainGain(float SustainGain); // 0x80e9a0 [Final Native Public]
    void SetModEnvReleaseTime(float Release); // 0x80e920 [Final Native Public]
    void SetModEnvPatch(const ESynthModEnvPatch& InPatchType); // 0x80e8a0 [Final Native Public]
    void SetModEnvInvert(bool bInvert); // 0x80e810 [Final Native Public]
    void SetModEnvDepth(float Depth); // 0x80e790 [Final Native Public]
    void SetModEnvDecayTime(float DecayTimeMsec); // 0x80e710 [Final Native Public]
    void SetModEnvBiasPatch(const ESynthModEnvBiasPatch& InPatchType); // 0x80e690 [Final Native Public]
    void SetModEnvBiasInvert(bool bInvert); // 0x80e600 [Final Native Public]
    void SetModEnvAttackTime(float AttackTimeMsec); // 0x80e580 [Final Native Public]
    void SetLFOType(int32 LFOIndex, const ESynthLFOType& LFOType); // 0x80e4c0 [Final Native Public]
    void SetLFOPatch(int32 LFOIndex, const ESynthLFOPatchType& LFOPatchType); // 0x80e400 [Final Native Public]
    void SetLFOMode(int32 LFOIndex, const ESynthLFOMode& LFOMode); // 0x80e340 [Final Native Public]
    void SetLFOGainMod(int32 LFOIndex, float GainMod); // 0x80e270 [Final Native Public]
    void SetLFOGain(int32 LFOIndex, float Gain); // 0x80e1a0 [Final Native Public]
    void SetLFOFrequencyMod(int32 LFOIndex, float FrequencyModHz); // 0x80e0d0 [Final Native Public]
    void SetLFOFrequency(int32 LFOIndex, float FrequencyHz); // 0x80e000 [Final Native Public]
    void SetGainDb(float GainDb); // 0x80df80 [Final Native Public]
    void SetFilterType(const ESynthFilterType& FilterType); // 0x80df00 [Final Native Public]
    void SetFilterQMod(float FilterQ); // 0x80de80 [Final Native Public]
    void SetFilterQ(float FilterQ); // 0x80de00 [Final Native Public]
    void SetFilterFrequencyMod(float FilterFrequencyHz); // 0x80dd80 [Final Native Public]
    void SetFilterFrequency(float FilterFrequencyHz); // 0x80dd00 [Final Native Public]
    void SetFilterAlgorithm(const ESynthFilterAlgorithm& FilterAlgorithm); // 0x80dc80 [Final Native Public]
    void SetEnableUnison(bool EnableUnison); // 0x80dbf0 [Final Native Public]
    void SetEnableRetrigger(bool RetriggerEnabled); // 0x80db60 [Final Native Public]
    void SetEnablePolyphony(bool bEnablePolyphony); // 0x80dad0 [Final Native Public]
    bool SetEnablePatch(const FPatchId& PatchId, bool bIsEnabled); // 0x80da00 [Final Native Public]
    void SetEnableLegato(bool LegatoEnabled); // 0x80d970 [Final Native Public]
    void SetDecayTime(float DecayTimeMsec); // 0x80d8f0 [Final Native Public]
    void SetChorusFrequency(float Frequency); // 0x80d870 [Final Native Public]
    void SetChorusFeedback(float Feedback); // 0x80d7f0 [Final Native Public]
    void SetChorusEnabled(bool EnableChorus); // 0x80d760 [Final Native Public]
    void SetChorusDepth(float Depth); // 0x80d6e0 [Final Native Public]
    void SetAttackTime(float AttackTimeMsec); // 0x80d660 [Final Native Public]
    void NoteOn(float Note, int32 Velocity, float Duration); // 0x80d550 [Final Native Public]
    void NoteOff(float Note, bool bAllNotesOff, bool bKillAllNotes); // 0x80d440 [Final Native Public]
    FPatchId CreatePatch(const ESynth1PatchSource& PatchSource, const TArray<FSynth1PatchCable>& PatchCables, bool bEnableByDefault); // 0x80d300 [Final Native Public]

// USourceEffectBitCrusherPreset (/Script/Synthesis.SourceEffectBitCrusherPreset)
    void SetSettings(FSourceEffectBitCrusherSettings& InSettings); // 0x814320 [Final Native Public]

// USourceEffectChorusPreset (/Script/Synthesis.SourceEffectChorusPreset)
    void SetSettings(FSourceEffectChorusSettings& InSettings); // 0x8143d0 [Final Native Public]

// USourceEffectDynamicsProcessorPreset (/Script/Synthesis.SourceEffectDynamicsProcessorPreset)
    void SetSettings(FSourceEffectDynamicsProcessorSettings& InSettings); // 0x814480 [Final Native Public]

// USourceEffectEnvelopeFollowerPreset (/Script/Synthesis.SourceEffectEnvelopeFollowerPreset)
    void UnregisterEnvelopeFollowerListener(UEnvelopeFollowerListener* EnvelopeFollowerListener); // 0x814ca0 [Final Native Public]
    void SetSettings(FSourceEffectEnvelopeFollowerSettings& InSettings); // 0x8145e0 [Final Native Public]
    void RegisterEnvelopeFollowerListener(UEnvelopeFollowerListener* EnvelopeFollowerListener); // 0x814220 [Final Native Public]

// USourceEffectEQPreset (/Script/Synthesis.SourceEffectEQPreset)
    void SetSettings(FSourceEffectEQSettings& InSettings); // 0x814530 [Final Native Public]

// USourceEffectFilterPreset (/Script/Synthesis.SourceEffectFilterPreset)
    void SetSettings(FSourceEffectFilterSettings& InSettings); // 0x814690 [Final Native Public]

// USourceEffectFoldbackDistortionPreset (/Script/Synthesis.SourceEffectFoldbackDistortionPreset)
    void SetSettings(FSourceEffectFoldbackDistortionSettings& InSettings); // 0x814740 [Final Native Public]

// USourceEffectMidSideSpreaderPreset (/Script/Synthesis.SourceEffectMidSideSpreaderPreset)
    void SetSettings(FSourceEffectMidSideSpreaderSettings& InSettings); // 0x8147f0 [Final Native Public]

// USourceEffectPannerPreset (/Script/Synthesis.SourceEffectPannerPreset)
    void SetSettings(FSourceEffectPannerSettings& InSettings); // 0x8148a0 [Final Native Public]

// USourceEffectPhaserPreset (/Script/Synthesis.SourceEffectPhaserPreset)
    void SetSettings(FSourceEffectPhaserSettings& InSettings); // 0x814950 [Final Native Public]

// USourceEffectRingModulationPreset (/Script/Synthesis.SourceEffectRingModulationPreset)
    void SetSettings(FSourceEffectRingModulationSettings& InSettings); // 0x814a10 [Final Native Public]

// USourceEffectSimpleDelayPreset (/Script/Synthesis.SourceEffectSimpleDelayPreset)
    void SetSettings(FSourceEffectSimpleDelaySettings& InSettings); // 0x814ab0 [Final Native Public]

// USourceEffectStereoDelayPreset (/Script/Synthesis.SourceEffectStereoDelayPreset)
    void SetSettings(FSourceEffectStereoDelaySettings& InSettings); // 0x814b60 [Final Native Public]

// USourceEffectWaveShaperPreset (/Script/Synthesis.SourceEffectWaveShaperPreset)
    void SetSettings(FSourceEffectWaveShaperSettings& InSettings); // 0x8148a0 [Final Native Public]

// USubmixEffectConvolutionReverbPreset (/Script/Synthesis.SubmixEffectConvolutionReverbPreset)
    void SetSettings(FSubmixEffectConvolutionReverbSettings& InSettings); // 0x814c00 [Final Native Public]
    void SetImpulseResponse(UAudioImpulseResponse* InImpulseResponse); // 0x8142a0 [Final Native Public]

// USubmixEffectDelayPreset (/Script/Synthesis.SubmixEffectDelayPreset)
    void SetSettings(FSubmixEffectDelaySettings& InSettings); // 0x81a3c0 [Final Native Public]
    void SetInterpolationTime(float Time); // 0x819900 [Final Native Public]
    void SetDelay(float Length); // 0x818ad0 [Final Native Public]
    float GetMaxDelayInMilliseconds(); // 0x817c80 [Final Native Public]

// USubmixEffectFilterPreset (/Script/Synthesis.SubmixEffectFilterPreset)
    void SetSettings(FSubmixEffectFilterSettings& InSettings); // 0x81a480 [Final Native Public]
    void SetFilterType(const ESubmixFilterType& InType); // 0x8191f0 [Final Native Public]
    void SetFilterQMod(float InQ); // 0x819170 [Final Native Public]
    void SetFilterQ(float InQ); // 0x8190f0 [Final Native Public]
    void SetFilterCutoffFrequencyMod(float InFrequency); // 0x818c50 [Final Native Public]
    void SetFilterCutoffFrequency(float InFrequency); // 0x818bd0 [Final Native Public]
    void SetFilterAlgorithm(const ESubmixFilterAlgorithm& InAlgorithm); // 0x818b50 [Final Native Public]

// USubmixEffectFlexiverbPreset (/Script/Synthesis.SubmixEffectFlexiverbPreset)
    void SetSettings(FSubmixEffectFlexiverbSettings& InSettings); // 0x81a530 [Final Native Public]

// USubmixEffectTapDelayPreset (/Script/Synthesis.SubmixEffectTapDelayPreset)
    void SetTap(int32 TapId, FTapDelayInfo& TapInfo); // 0x81a940 [Final Native Public]
    void SetSettings(FSubmixEffectTapDelaySettings& InSettings); // 0x81a5f0 [Final Native Public]
    void SetInterpolationTime(float Time); // 0x819980 [Final Native Public]
    void RemoveTap(int32 TapId); // 0x818320 [Final Native Public]
    void GetTapIds(const TArray<int32>& TapIds); // 0x817e40 [Final Native Public]
    void GetTap(int32 TapId, FTapDelayInfo& TapInfo); // 0x817d60 [Final Native Public]
    float GetMaxDelayInMilliseconds(); // 0x817ca0 [Final Native Public]
    void AddTap(const int32& TapId); // 0x817a50 [Final Native Public]

// USynth2DSlider (/Script/Synthesis.Synth2DSlider)
    void SetValue(const FVector2D& InValue); // 0x81aa20 [Final Native Public]
    void SetStepSize(float InValue); // 0x81a7b0 [Final Native Public]
    void SetSliderHandleColor(const FLinearColor& InValue); // 0x81a6b0 [Final Native Public]
    void SetLocked(bool InValue); // 0x819a00 [Final Native Public]
    void SetIndentHandle(bool InValue); // 0x819870 [Final Native Public]
    FVector2D GetValue(); // 0x817ef0 [Final Native Public]

// UGranularSynth (/Script/Synthesis.GranularSynth)
    void SetSustainGain(float SustainGain); // 0x81a830 [Final Native Public]
    void SetSoundWave(USoundWave* InSoundWave); // 0x81a730 [Final Native Public]
    void SetScrubMode(bool bScrubMode); // 0x81a330 [Final Native Public]
    void SetReleaseTimeMsec(float ReleaseTimeMsec); // 0x81a2b0 [Final Native Public]
    void SetPlayheadTime(float InPositionSec, float LerpTimeSec, const EGranularSynthSeekType& SeekType); // 0x819c10 [Final Native Public]
    void SetPlaybackSpeed(float InPlayheadRate); // 0x819b90 [Final Native Public]
    void SetGrainVolume(float BaseVolume, const FVector2D& VolumeRange); // 0x819730 [Final Native Public]
    void SetGrainsPerSecond(float InGrainsPerSecond); // 0x8197f0 [Final Native Public]
    void SetGrainProbability(float InGrainProbability); // 0x8196b0 [Final Native Public]
    void SetGrainPitch(float BasePitch, const FVector2D& PitchRange); // 0x8195f0 [Final Native Public]
    void SetGrainPan(float BasePan, const FVector2D& PanRange); // 0x819530 [Final Native Public]
    void SetGrainEnvelopeType(const EGranularSynthEnvelopeType& EnvelopeType); // 0x8194b0 [Final Native Public]
    void SetGrainDuration(float BaseDurationMsec, const FVector2D& DurationRange); // 0x8193f0 [Final Native Public]
    void SetDecayTime(float DecayTimeMsec); // 0x8187c0 [Final Native Public]
    void SetAttackTime(float AttackTimeMsec); // 0x8187c0 [Final Native Public]
    void NoteOn(float Note, int32 Velocity, float Duration); // 0x8180b0 [Final Native Public]
    void NoteOff(float Note, bool bKill); // 0x817f60 [Final Native Public]
    bool IsLoaded(); // 0x817f30 [Final Native Public]
    float GetSampleDuration(); // 0x817d30 [Final Native Public]
    float GetCurrentPlayheadTime(); // 0x817ae0 [Final Native Public]

// USynthComponentMonoWaveTable (/Script/Synthesis.SynthComponentMonoWaveTable)
    void SetWaveTablePosition(float InPosition); // 0x81aaa0 [Final Native Public]
    void SetSustainPedalState(bool InSustainPedalState); // 0x81a8b0 [Final Native Public]
    void SetPosLfoType(const ESynthLFOType& InLfoType); // 0x819e10 [Final Native Public]
    void SetPosLfoFrequency(float InLfoFrequency); // 0x819d90 [Final Native Public]
    void SetPosLfoDepth(float InLfoDepth); // 0x819d10 [Final Native Public]
    void SetPositionEnvelopeSustainGain(float InSustainGain); // 0x81a230 [Final Native Public]
    void SetPositionEnvelopeReleaseTime(float InReleaseTimeMsec); // 0x81a1b0 [Final Native Public]
    void SetPositionEnvelopeInvert(bool bInInvert); // 0x81a120 [Final Native Public]
    void SetPositionEnvelopeDepth(float InDepth); // 0x81a0a0 [Final Native Public]
    void SetPositionEnvelopeDecayTime(float InDecayTimeMsec); // 0x81a020 [Final Native Public]
    void SetPositionEnvelopeBiasInvert(bool bInBiasInvert); // 0x819f90 [Final Native Public]
    void SetPositionEnvelopeBiasDepth(float InDepth); // 0x819f10 [Final Native Public]
    void SetPositionEnvelopeAttackTime(float InAttackTimeMsec); // 0x819e90 [Final Native Public]
    void SetLowPassFilterResonance(float InNewQ); // 0x819b10 [Final Native Public]
    void SetLowPassFilterFrequency(float InNewFrequency); // 0x819a90 [Final Native Public]
    void SetFrequencyWithMidiNote(float InMidiNote); // 0x819370 [Final Native Public]
    void SetFrequencyPitchBend(float FrequencyOffsetCents); // 0x8192f0 [Final Native Public]
    void SetFrequency(float FrequencyHz); // 0x819270 [Final Native Public]
    void SetFilterEnvelopeSustainGain(float InSustainGain); // 0x818ff0 [Final Native Public]
    void SetFilterEnvelopeReleaseTime(float InReleaseTimeMsec); // 0x818f70 [Final Native Public]
    void SetFilterEnvelopenDecayTime(float InDecayTimeMsec); // 0x819070 [Final Native Public]
    void SetFilterEnvelopeInvert(bool bInInvert); // 0x818ee0 [Final Native Public]
    void SetFilterEnvelopeDepth(float InDepth); // 0x818e60 [Final Native Public]
    void SetFilterEnvelopeBiasInvert(bool bInBiasInvert); // 0x818dd0 [Final Native Public]
    void SetFilterEnvelopeBiasDepth(float InDepth); // 0x818d50 [Final Native Public]
    void SetFilterEnvelopeAttackTime(float InAttackTimeMsec); // 0x818cd0 [Final Native Public]
    bool SetCurveValue(int32 TableIndex, int32 KeyframeIndex, float NewValue); // 0x8189d0 [Final Native Public]
    bool SetCurveTangent(int32 TableIndex, float InNewTangent); // 0x818900 [Final Native Public]
    bool SetCurveInterpolationType(const CurveInterpolationType& InterpolationType, int32 TableIndex); // 0x818840 [Final Native Public]
    void SetAmpEnvelopeSustainGain(float InSustainGain); // 0x818740 [Final Native Public]
    void SetAmpEnvelopeReleaseTime(float InReleaseTimeMsec); // 0x8186c0 [Final Native Public]
    void SetAmpEnvelopeInvert(bool bInInvert); // 0x818630 [Final Native Public]
    void SetAmpEnvelopeDepth(float InDepth); // 0x8185b0 [Final Native Public]
    void SetAmpEnvelopeDecayTime(float InDecayTimeMsec); // 0x818530 [Final Native Public]
    void SetAmpEnvelopeBiasInvert(bool bInBiasInvert); // 0x8184a0 [Final Native Public]
    void SetAmpEnvelopeBiasDepth(float InDepth); // 0x818420 [Final Native Public]
    void SetAmpEnvelopeAttackTime(float InAttackTimeMsec); // 0x8183a0 [Final Native Public]
    void RefreshWaveTable(int32 Index); // 0x8182a0 [Final Native Public]
    void RefreshAllWaveTables(); // 0x818280 [Final Native Public]
    void NoteOn(float InMidiNote, float InVelocity); // 0x8181c0 [Final Native Public]
    void NoteOff(float InMidiNote); // 0x818030 [Final Native Public]
    int32 GetNumTableEntries(); // 0x817d00 [Final Native Public]
    int32 GetMaxTableIndex(); // 0x817cc0 [Final Native Public]
    TArray<float> GetKeyFrameValuesForTable(float TableIndex); // 0x817ba0 [Final Native Public]
    float GetCurveTangent(int32 TableIndex); // 0x817b10 [Final Native Public]

// USynthSamplePlayer (/Script/Synthesis.SynthSamplePlayer)
    void SetSoundWave(USoundWave* InSoundWave); // 0x81bba0 [Final Native Public]
    void SetScrubTimeWidth(float InScrubTimeWidthSec); // 0x81bb20 [Final Native Public]
    void SetScrubMode(bool bScrubMode); // 0x81ba90 [Final Native Public]
    void SetPitch(float InPitch, float TimeSec); // 0x81b9d0 [Final Native Public]
    void SeekToTime(float TimeSec, const ESamplePlayerSeekType& SeekType, bool bWrap); // 0x81b830 [Final Native Public]
    bool IsLoaded(); // 0x81b800 [Final Native Public]
    float GetSampleDuration(); // 0x81b7a0 [Final Native Public]
    float GetCurrentPlaybackProgressTime(); // 0x81b770 [Final Native Public]
    float GetCurrentPlaybackProgressPercent(); // 0x81b740 [Final Native Public]

// USynthKnob (/Script/Synthesis.SynthKnob)
    void SetValue(float InValue); // 0x81bca0 [Final Native Public]
    void SetStepSize(float InValue); // 0x81bc20 [Final Native Public]
    void SetLocked(bool InValue); // 0x81b940 [Final Native Public]
    float GetValue(); // 0x81b7d0 [Final Native Public]

// UTimeManagementBlueprintLibrary (/Script/TimeManagement.TimeManagementBlueprintLibrary)
    FFrameTime TransformTime(FFrameTime& SourceTime, const FFrameRate& SourceRate, const FFrameRate& DestinationRate); // 0x1803920 [Final Native Static Public]
    FFrameNumber Subtract_FrameNumberInteger(const FFrameNumber& A, int32 B); // 0x1803860 [Final Native Static Public]
    FFrameNumber Subtract_FrameNumberFrameNumber(const FFrameNumber& A, const FFrameNumber& B); // 0x1803860 [Final Native Static Public]
    FFrameTime SnapFrameTimeToRate(FFrameTime& SourceTime, const FFrameRate& SourceRate, const FFrameRate& SnapToRate); // 0x1803710 [Final Native Static Public]
    FFrameTime Multiply_SecondsFrameRate(float TimeInSeconds, const FFrameRate& FrameRate); // 0x1803630 [Final Native Static Public]
    FFrameNumber Multiply_FrameNumberInteger(const FFrameNumber& A, int32 B); // 0x1803570 [Final Native Static Public]
    bool IsValid_MultipleOf(const FFrameRate& InFrameRate, const FFrameRate& OtherFramerate); // 0x1803470 [Final Native Static Public]
    bool IsValid_Framerate(const FFrameRate& InFrameRate); // 0x18033d0 [Final Native Static Public]
    FFrameRate GetTimecodeFrameRate(); // 0x1803390 [Final Native Static Public]
    FTimecode GetTimecode(); // 0x1803350 [Final Native Static Public]
    FFrameNumber Divide_FrameNumberInteger(const FFrameNumber& A, int32 B); // 0x1803290 [Final Native Static Public]
    FString Conv_TimecodeToString(const FTimecode& InTimecode, bool bForceSignDisplay); // 0x1803160 [Final Native Static Public]
    float Conv_QualifiedFrameTimeToSeconds(FQualifiedFrameTime& InFrameTime); // 0x18030b0 [Final Native Static Public]
    float Conv_FrameRateToSeconds(const FFrameRate& InFrameRate); // 0x1803010 [Final Native Static Public]
    int32 Conv_FrameNumberToInteger(FFrameNumber& InFrameNumber); // 0x1802f80 [Final Native Static Public]
    FFrameNumber Add_FrameNumberInteger(const FFrameNumber& A, int32 B); // 0x1802ec0 [Final Native Static Public]
    FFrameNumber Add_FrameNumberFrameNumber(const FFrameNumber& A, const FFrameNumber& B); // 0x1802ec0 [Final Native Static Public]

// UWidget (/Script/UMG.Widget)
    void SetVisibility(const ESlateVisibility& InVisibility); // 0x19f9ec0 [Native Public]
    void SetUserFocus(APlayerController* PlayerController); // 0x19f9ca0 [Final Native Public]
    void SetToolTipText(FText& InToolTipText); // 0x19f9bd0 [Final Native Public]
    void SetToolTip(UWidget* Widget); // 0x19f9b50 [Final Native Public]
    void SetRenderTranslation(const FVector2D& Translation); // 0x19f9a40 [Final Native Public]
    void SetRenderTransformPivot(const FVector2D& Pivot); // 0x19f99c0 [Final Native Public]
    void SetRenderTransformAngle(float Angle); // 0x19f9940 [Final Native Public]
    void SetRenderTransform(const FWidgetTransform& InTransform); // 0x19f9860 [Final Native Public]
    void SetRenderShear(const FVector2D& Shear); // 0x19f97e0 [Final Native Public]
    void SetRenderScale(const FVector2D& Scale); // 0x19f9760 [Final Native Public]
    void SetRenderOpacity(float InOpacity); // 0x19f96e0 [Final Native Public]
    void SetNavigationRuleExplicit(const EUINavigation& Direction, UWidget* InWidget); // 0x19f9590 [Final Native Public]
    void SetNavigationRuleCustomBoundary(const EUINavigation& Direction, const FScriptDelegate& InCustomDelegate); // 0x19f94b0 [Final Native Public]
    void SetNavigationRuleCustom(const EUINavigation& Direction, const FScriptDelegate& InCustomDelegate); // 0x19f93d0 [Final Native Public]
    void SetNavigationRuleBase(const EUINavigation& Direction, const EUINavigationRule& Rule); // 0x19f9310 [Final Native Public]
    void SetNavigationRule(const EUINavigation& Direction, const EUINavigationRule& Rule, const FName& WidgetToFocus); // 0x19f9200 [Final Native Public]
    void SetKeyboardFocus(); // 0x19f91e0 [Final Native Public]
    void SetIsEnabled(bool bInIsEnabled); // 0x19f9150 [Native Public]
    void SetFocus(); // 0x19f90b0 [Final Native Public]
    void SetCursor(const EMouseCursor& InCursor); // 0x19f9030 [Final Native Public]
    void SetClipping(const EWidgetClipping& InClipping); // 0x19f8fb0 [Final Native Public]
    void SetAllNavigationRules(const EUINavigationRule& Rule, const FName& WidgetToFocus); // 0x19f8ef0 [Final Native Public]
    void ResetCursor(); // 0x19f8ed0 [Final Native Public]
    void RemoveFromParent(); // 0x19f8eb0 [Native Public]
    FEventReply OnReply__DelegateSignature(); // 0xb30850 [Public]
    FEventReply OnPointerEvent__DelegateSignature(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0xb30850 [Public]
    bool IsVisible(); // 0x19f8e80 [Final Native Public]
    bool IsHovered(); // 0x15b1ec0 [Native Public]
    void InvalidateLayoutAndVolatility(); // 0x19f8e60 [Final Native Public]
    bool HasUserFocusedDescendants(APlayerController* PlayerController); // 0x19f8dd0 [Final Native Public]
    bool HasUserFocus(APlayerController* PlayerController); // 0x19f8d40 [Final Native Public]
    bool HasMouseCaptureByUser(int32 UserIndex, int32 PointerIndex); // 0x19f8c80 [Final Native Public]
    bool HasMouseCapture(); // 0x19f8c50 [Final Native Public]
    bool HasKeyboardFocus(); // 0x19f8c20 [Final Native Public]
    bool HasFocusedDescendants(); // 0x19f8bf0 [Final Native Public]
    bool HasAnyUserFocus(); // 0x19f8bc0 [Final Native Public]
    UWidget* GetWidget__DelegateSignature(); // 0xb30850 [Public]
    ESlateVisibility GetVisibility(); // 0x19f8b90 [Final Native Public]
    FGeometry GetTickSpaceGeometry(); // 0x19f8a70 [Final Native Public]
    FText GetText__DelegateSignature(); // 0xb30850 [Public]
    ESlateVisibility GetSlateVisibility__DelegateSignature(); // 0xb30850 [Public]
    FSlateColor GetSlateColor__DelegateSignature(); // 0xb30850 [Public]
    FSlateBrush GetSlateBrush__DelegateSignature(); // 0xb30850 [Public]
    float GetRenderTransformAngle(); // 0x19f8a10 [Final Native Public]
    float GetRenderOpacity(); // 0x19f89e0 [Final Native Public]
    UPanelWidget* GetParent(); // 0x19f89b0 [Final Native Public]
    FGeometry GetPaintSpaceGeometry(); // 0x19f8970 [Final Native Public]
    APlayerController* GetOwningPlayer(); // 0x19f8940 [Native Public]
    ULocalPlayer* GetOwningLocalPlayer(); // 0x19f8910 [Native Public]
    EMouseCursor GetMouseCursor__DelegateSignature(); // 0xb30850 [Public]
    FLinearColor GetLinearColor__DelegateSignature(); // 0xb30850 [Public]
    bool GetIsEnabled(); // 0x19f88e0 [Final Native Public]
    int32 GetInt32__DelegateSignature(); // 0xb30850 [Public]
    UGameInstance* GetGameInstance(); // 0x19f88b0 [Final Native Public]
    float GetFloat__DelegateSignature(); // 0xb30850 [Public]
    FVector2D GetDesiredSize(); // 0x19f8840 [Final Native Public]
    EWidgetClipping GetClipping(); // 0x19f8810 [Final Native Public]
    ECheckBoxState GetCheckBoxState__DelegateSignature(); // 0xb30850 [Public]
    FGeometry GetCachedGeometry(); // 0x19f87d0 [Final Native Public]
    bool GetBool__DelegateSignature(); // 0xb30850 [Public]
    UWidget* GenerateWidgetForString__DelegateSignature(const FString& Item); // 0xb30850 [Public]
    UWidget* GenerateWidgetForObject__DelegateSignature(UObject* Item); // 0xb30850 [Public]
    void ForceVolatile(bool bForce); // 0x19f8740 [Final Native Public]
    void ForceLayoutPrepass(); // 0x19f8720 [Final Native Public]

// UAsyncTaskDownloadImage (/Script/UMG.AsyncTaskDownloadImage)
    UAsyncTaskDownloadImage* DownloadImage(const FString& URL); // 0x19d86c0 [Final Native Static Public]

// UPanelWidget (/Script/UMG.PanelWidget)
    bool RemoveChildAt(int32 Index); // 0x19e6cf0 [Final Native Public]
    bool RemoveChild(UWidget* Content); // 0x19e6c60 [Final Native Public]
    bool HasChild(UWidget* Content); // 0x19e6bd0 [Final Native Public]
    bool HasAnyChildren(); // 0x19e6ba0 [Final Native Public]
    int32 GetChildrenCount(); // 0x19e6760 [Final Native Public]
    int32 GetChildIndex(UWidget* Content); // 0x19e66d0 [Final Native Public]
    UWidget* GetChildAt(int32 Index); // 0x19e6640 [Final Native Public]
    TArray<UWidget*> GetAllChildren(); // 0x19e65c0 [Final Native Public]
    void ClearChildren(); // 0x19e65a0 [Native Public]
    UPanelSlot* AddChild(UWidget* Content); // 0x19e6460 [Final Native Public]

// UContentWidget (/Script/UMG.ContentWidget)
    UPanelSlot* SetContent(UWidget* Content); // 0x19dd870 [Final Native Public]
    UPanelSlot* GetContentSlot(); // 0x19dd0b0 [Final Native Public]
    UWidget* GetContent(); // 0x19dd080 [Final Native Public]

// UBackgroundBlur (/Script/UMG.BackgroundBlur)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x19da440 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x19d9d90 [Final Native Public]
    void SetLowQualityFallbackBrush(FSlateBrush& InBrush); // 0x19d9a00 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x19d9650 [Final Native Public]
    void SetBlurStrength(float InStrength); // 0x19d9050 [Native Public]
    void SetBlurRadius(int32 InBlurRadius); // 0x19d8fd0 [Final Native Public]
    void SetApplyAlphaToBlur(bool bInApplyAlphaToBlur); // 0x19d8e30 [Final Native Public]

// UBackgroundBlurSlot (/Script/UMG.BackgroundBlurSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x19da4c0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x19d9e20 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x19d96d0 [Final Native Public]

// UBoolBinding (/Script/UMG.BoolBinding)
    bool GetValue(); // 0x19d8a70 [Final Native Public]

// UBorder (/Script/UMG.Border)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x19da540 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x19d9eb0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x19d9750 [Final Native Public]
    void SetDesiredSizeScale(const FVector2D& InScale); // 0x19d95d0 [Final Native Public]
    void SetContentColorAndOpacity(const FLinearColor& InContentColorAndOpacity); // 0x19d9550 [Final Native Public]
    void SetBrushFromTexture(UTexture2D* Texture); // 0x19d9350 [Final Native Public]
    void SetBrushFromMaterial(UMaterialInterface* Material); // 0x19d9350 [Final Native Public]
    void SetBrushFromAsset(USlateBrushAsset* Asset); // 0x19d92d0 [Final Native Public]
    void SetBrushColor(const FLinearColor& InBrushColor); // 0x19d9250 [Final Native Public]
    void SetBrush(FSlateBrush& InBrush); // 0x19d90d0 [Final Native Public]
    UMaterialInstanceDynamic* GetDynamicMaterial(); // 0x19d8880 [Final Native Public]

// UBorderSlot (/Script/UMG.BorderSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x19da5c0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x19d9f40 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x19d97d0 [Final Native Public]

// UBrushBinding (/Script/UMG.BrushBinding)
    FSlateBrush GetValue(); // 0x19d8aa0 [Final Native Public]

// UButton (/Script/UMG.Button)
    void SetTouchMethod(const EButtonTouchMethod& InTouchMethod); // 0x19da3c0 [Final Native Public]
    void SetStyle(FButtonStyle& InStyle); // 0x19da2e0 [Final Native Public]
    void SetPressMethod(const EButtonPressMethod& InPressMethod); // 0x19da160 [Final Native Public]
    void SetColorAndOpacity(const FLinearColor& InColorAndOpacity); // 0x19d94d0 [Final Native Public]
    void SetClickMethod(const EButtonClickMethod& InClickMethod); // 0x19d9450 [Final Native Public]
    void SetBackgroundColor(const FLinearColor& InBackgroundColor); // 0x19d8f50 [Final Native Public]
    bool IsPressed(); // 0x19d8cc0 [Final Native Public]

// UButtonSlot (/Script/UMG.ButtonSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x19da640 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x19d9fd0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x19d9850 [Final Native Public]

// UCanvasPanel (/Script/UMG.CanvasPanel)
    UCanvasPanelSlot* AddChildToCanvas(UWidget* Content); // 0x19d8630 [Final Native Public]

// UCanvasPanelSlot (/Script/UMG.CanvasPanelSlot)
    void SetZOrder(int32 InZOrder); // 0x19da6c0 [Final Native Public]
    void SetSize(const FVector2D& InSize); // 0x19da260 [Final Native Public]
    void SetPosition(const FVector2D& InPosition); // 0x19da0e0 [Final Native Public]
    void SetOffsets(const FMargin& InOffset); // 0x19d9d00 [Final Native Public]
    void SetMinimum(const FVector2D& InMinimumAnchors); // 0x19d9c00 [Final Native Public]
    void SetMaximum(const FVector2D& InMaximumAnchors); // 0x19d9b80 [Final Native Public]
    void SetLayout(FAnchorData& InLayoutData); // 0x19d9960 [Final Native Public]
    void SetAutoSize(bool InbAutoSize); // 0x19d8ec0 [Final Native Public]
    void SetAnchors(const FAnchors& InAnchors); // 0x19d8da0 [Final Native Public]
    void SetAlignment(const FVector2D& InAlignment); // 0x19d8d20 [Final Native Public]
    int32 GetZOrder(); // 0x19d8c60 [Final Native Public]
    FVector2D GetSize(); // 0x19d89c0 [Final Native Public]
    FVector2D GetPosition(); // 0x19d8980 [Final Native Public]
    FMargin GetOffsets(); // 0x19d8940 [Final Native Public]
    FAnchorData GetLayout(); // 0x19d88b0 [Final Native Public]
    bool GetAutoSize(); // 0x19d8820 [Final Native Public]
    FAnchors GetAnchors(); // 0x19d87e0 [Final Native Public]
    FVector2D GetAlignment(); // 0x19d87a0 [Final Native Public]

// UCheckBox (/Script/UMG.CheckBox)
    void SetIsChecked(bool InIsChecked); // 0x19d98d0 [Final Native Public]
    void SetCheckedState(const ECheckBoxState& InCheckedState); // 0x19d93d0 [Final Native Public]
    bool IsPressed(); // 0x19d8cf0 [Final Native Public]
    bool IsChecked(); // 0x19d8c90 [Final Native Public]
    ECheckBoxState GetCheckedState(); // 0x19d8850 [Final Native Public]

// UCheckedStateBinding (/Script/UMG.CheckedStateBinding)
    ECheckBoxState GetValue(); // 0x19d8c30 [Final Native Public]

// UCircularThrobber (/Script/UMG.CircularThrobber)
    void SetRadius(float InRadius); // 0x19da1e0 [Final Native Public]
    void SetPeriod(float InPeriod); // 0x19da060 [Final Native Public]
    void SetNumberOfPieces(int32 InNumberOfPieces); // 0x19d9c80 [Final Native Public]

// UColorBinding (/Script/UMG.ColorBinding)
    FSlateColor GetSlateValue(); // 0x19d8a00 [Final Native Public]
    FLinearColor GetLinearValue(); // 0x19d8900 [Final Native Public]

// UComboBoxString (/Script/UMG.ComboBoxString)
    void SetSelectedOption(const FString& Option); // 0x19de4f0 [Final Native Public]
    void SetSelectedIndex(int32 Index); // 0x19de470 [Final Native Public]
    bool RemoveOption(const FString& Option); // 0x19dd560 [Final Native Public]
    void RefreshOptions(); // 0x19dd4c0 [Final Native Public]
    void OnSelectionChangedEvent__DelegateSignature(const FString& SelectedItem, const ESelectInfo& SelectionType); // 0xb30850 [Public]
    void OnOpeningEvent__DelegateSignature(); // 0xb30850 [Public]
    bool IsOpen(); // 0x19dd490 [Final Native Public]
    FString GetSelectedOption(); // 0x19dd270 [Final Native Public]
    int32 GetSelectedIndex(); // 0x19dd240 [Final Native Public]
    int32 GetOptionCount(); // 0x19dd210 [Final Native Public]
    FString GetOptionAtIndex(int32 Index); // 0x19dd140 [Final Native Public]
    int32 FindOptionIndex(const FString& Option); // 0x19dcf40 [Final Native Public]
    void ClearSelection(); // 0x19dcb90 [Final Native Public]
    void ClearOptions(); // 0x19dcb70 [Final Native Public]
    void AddOption(const FString& Option); // 0x19dc9f0 [Final Native Public]

// UDragDropOperation (/Script/UMG.DragDropOperation)
    void Drop(FPointerEvent& PointerEvent); // 0x19dce10 [Native Event Public]
    void Dragged(FPointerEvent& PointerEvent); // 0x19dcce0 [Native Event Public]
    void DragCancelled(FPointerEvent& PointerEvent); // 0x19dcbb0 [Native Event Public]

// UDynamicEntryBoxBase (/Script/UMG.DynamicEntryBoxBase)
    void SetEntrySpacing(const FVector2D& InEntrySpacing); // 0x19dd900 [Final Native Public]
    int32 GetNumEntries(); // 0x19dd110 [Final Native Public]
    TArray<UUserWidget*> GetAllEntries(); // 0x19dcff0 [Final Native Public]

// UDynamicEntryBox (/Script/UMG.DynamicEntryBox)
    void Reset(bool bDeleteWidgets); // 0x19dd610 [Final Native Public]
    void RemoveEntry(UUserWidget* EntryWidget); // 0x19dd4e0 [Final Native Public]
    UUserWidget* BP_CreateEntryOfClass(TSubclassOf<UUserWidget> EntryClass); // 0x19dcac0 [Final Native Private]
    UUserWidget* BP_CreateEntry(); // 0x19dca90 [Final Native Private]

// UEditableText (/Script/UMG.EditableText)
    void SetText(const FText& InText); // 0x19de5d0 [Final Native Public]
    void SetJustification(const ETextJustify& InJustification); // 0x19de010 [Final Native Public]
    void SetIsReadOnly(bool InbIsReadyOnly); // 0x19ddef0 [Final Native Public]
    void SetIsPassword(bool InbIsPassword); // 0x19dddd0 [Final Native Public]
    void SetHintText(const FText& InHintText); // 0x19dda70 [Final Native Public]
    void OnEditableTextCommittedEvent__DelegateSignature(FText& Text, const ETextCommit& CommitMethod); // 0xb30850 [Public]
    void OnEditableTextChangedEvent__DelegateSignature(FText& Text); // 0xb30850 [Public]
    FText GetText(); // 0x19dd2f0 [Final Native Public]

// UEditableTextBox (/Script/UMG.EditableTextBox)
    void SetText(const FText& InText); // 0x19de6b0 [Final Native Public]
    void SetJustification(const ETextJustify& InJustification); // 0x19de090 [Final Native Public]
    void SetIsReadOnly(bool bReadOnly); // 0x19ddf80 [Final Native Public]
    void SetIsPassword(bool bIsPassword); // 0x19dde60 [Final Native Public]
    void SetHintText(const FText& InText); // 0x19ddb50 [Final Native Public]
    void SetError(const FText& InError); // 0x19dd990 [Final Native Public]
    void OnEditableTextBoxCommittedEvent__DelegateSignature(FText& Text, const ETextCommit& CommitMethod); // 0xb30850 [Public]
    void OnEditableTextBoxChangedEvent__DelegateSignature(FText& Text); // 0xb30850 [Public]
    bool HasError(); // 0x19dd460 [Final Native Public]
    FText GetText(); // 0x19dd390 [Final Native Public]
    void ClearError(); // 0x19dcb50 [Final Native Public]

// UExpandableArea (/Script/UMG.ExpandableArea)
    void SetIsExpanded_Animated(bool IsExpanded); // 0x19ddd40 [Final Native Public]
    void SetIsExpanded(bool IsExpanded); // 0x19ddcb0 [Final Native Public]
    bool GetIsExpanded(); // 0x19dd0e0 [Final Native Public]

// UFloatBinding (/Script/UMG.FloatBinding)
    float GetValue(); // 0x19dd430 [Final Native Public]

// UGridPanel (/Script/UMG.GridPanel)
    void SetRowFill(int32 ColumnIndex, float Coefficient); // 0x19de320 [Final Native Public]
    void SetColumnFill(int32 ColumnIndex, float Coefficient); // 0x19dd720 [Final Native Public]
    UGridSlot* AddChildToGrid(UWidget* Content, int32 InRow, int32 InColumn); // 0x19dc8f0 [Final Native Public]

// UGridSlot (/Script/UMG.GridSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x19de790 [Final Native Public]
    void SetRowSpan(int32 InRowSpan); // 0x19de3f0 [Final Native Public]
    void SetRow(int32 InRow); // 0x19de2a0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x19de210 [Final Native Public]
    void SetNudge(const FVector2D& InNudge); // 0x19de190 [Final Native Public]
    void SetLayer(int32 InLayer); // 0x19de110 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x19ddc30 [Final Native Public]
    void SetColumnSpan(int32 InColumnSpan); // 0x19dd7f0 [Final Native Public]
    void SetColumn(int32 InColumn); // 0x19dd6a0 [Final Native Public]

// UHorizontalBox (/Script/UMG.HorizontalBox)
    UHorizontalBoxSlot* AddChildToHorizontalBox(UWidget* Content); // 0x19e0bd0 [Final Native Public]

// UHorizontalBoxSlot (/Script/UMG.HorizontalBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x19e2f80 [Final Native Public]
    void SetSize(const FSlateChildSize& InSize); // 0x19e2e70 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x19e2a70 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x19e27b0 [Final Native Public]

// UImage (/Script/UMG.Image)
    void SetOpacity(float InOpacity); // 0x19e29f0 [Final Native Public]
    void SetColorAndOpacity(const FLinearColor& InColorAndOpacity); // 0x19e2640 [Final Native Public]
    void SetBrushTintColor(const FSlateColor& TintColor); // 0x19e24c0 [Final Native Public]
    void SetBrushSize(const FVector2D& DesiredSize); // 0x19e2440 [Final Native Public]
    void SetBrushResourceObject(UObject* ResourceObject); // 0x19e23c0 [Final Native Public]
    void SetBrushFromTextureDynamic(UTexture2DDynamic* Texture, bool bMatchSize); // 0x19e22f0 [Native Public]
    void SetBrushFromTexture(UTexture2D* Texture, bool bMatchSize); // 0x19e2220 [Native Public]
    void SetBrushFromSoftTexture(const TSoftObjectPtr<UTexture2D>& SoftTexture, bool bMatchSize); // 0x19e20f0 [Native Public]
    void SetBrushFromSoftMaterial(const TSoftObjectPtr<UMaterialInterface>& SoftMaterial); // 0x19e2000 [Native Public]
    void SetBrushFromMaterial(UMaterialInterface* Material); // 0x19e1f70 [Native Public]
    void SetBrushFromAtlasInterface(const TScriptInterface<ISlateTextureAtlasInterface>& AtlasRegion, bool bMatchSize); // 0x19e1e80 [Native Public]
    void SetBrushFromAsset(USlateBrushAsset* Asset); // 0x19e1df0 [Native Public]
    void SetBrush(FSlateBrush& InBrush); // 0x19e1c70 [Native Public]
    UMaterialInstanceDynamic* GetDynamicMaterial(); // 0x19e1360 [Final Native Public]

// UInputKeySelector (/Script/UMG.InputKeySelector)
    void SetTextBlockVisibility(const ESlateVisibility& InVisibility); // 0x19e2f00 [Final Native Public]
    void SetSelectedKey(FInputChord& InSelectedKey); // 0x19e2d00 [Final Native Public]
    void SetNoKeySpecifiedText(const FText& InNoKeySpecifiedText); // 0x19e2910 [Final Native Public]
    void SetKeySelectionText(const FText& InKeySelectionText); // 0x19e2830 [Final Native Public]
    void SetEscapeKeys(const TArray<FKey>& InKeys); // 0x19e26c0 [Final Native Public]
    void SetAllowModifierKeys(bool bInAllowModifierKeys); // 0x19e1be0 [Final Native Public]
    void SetAllowGamepadKeys(bool bInAllowGamepadKeys); // 0x19e1b50 [Final Native Public]
    void OnKeySelected__DelegateSignature(const FInputChord& SelectedKey); // 0xb30850 [Public]
    void OnIsSelectingKeyChanged__DelegateSignature(); // 0xb30850 [Public]
    bool GetIsSelectingKey(); // 0x19e1420 [Final Native Public]

// UInt32Binding (/Script/UMG.Int32Binding)
    int32 GetValue(); // 0x19e16c0 [Final Native Public]

// UInvalidationBox (/Script/UMG.InvalidationBox)
    void SetCanCache(bool CanCache); // 0x19e25b0 [Final Native Public]
    void InvalidateCache(); // 0x7c83a0 [Final Native Public]
    bool GetCanCache(); // 0x19e12a0 [Final Native Public]

// IUserListEntry (/Script/UMG.UserListEntry)
    void BP_OnItemSelectionChanged(bool bIsSelected); // 0xb30850 [Event Protected]
    void BP_OnItemExpansionChanged(bool bIsExpanded); // 0xb30850 [Event Protected]
    void BP_OnEntryReleased(); // 0xb30850 [Event Protected]

// UUserListEntryLibrary (/Script/UMG.UserListEntryLibrary)
    bool IsListItemSelected(const TScriptInterface<IUserListEntry>& UserListEntry); // 0x19e17c0 [Final Native Static Public]
    bool IsListItemExpanded(const TScriptInterface<IUserListEntry>& UserListEntry); // 0x19e1720 [Final Native Static Public]
    UListViewBase* GetOwningListView(const TScriptInterface<IUserListEntry>& UserListEntry); // 0x19e1620 [Final Native Static Public]

// IUserObjectListEntry (/Script/UMG.UserObjectListEntry)
    void OnListItemObjectSet(UObject* ListItemObject); // 0xb30850 [Event Protected]

// UUserObjectListEntryLibrary (/Script/UMG.UserObjectListEntryLibrary)
    UObject* GetListItemObject(const TScriptInterface<IUserObjectListEntry>& UserObjectListEntry); // 0x19e14e0 [Final Native Static Public]

// UListViewBase (/Script/UMG.ListViewBase)
    void SetWheelScrollMultiplier(float NewWheelScrollMultiplier); // 0x19e3000 [Final Native Public]
    void SetScrollOffset(float InScrollOffset); // 0x19e2b80 [Final Native Public]
    void SetScrollbarVisibility(const ESlateVisibility& InVisibility); // 0x19e2c00 [Final Native Public]
    void ScrollToTop(); // 0x19e1b30 [Final Native Public]
    void ScrollToBottom(); // 0x19e1b10 [Final Native Public]
    void RequestRefresh(); // 0x19e1a70 [Final Native Public]
    void RegenerateAllEntries(); // 0x19e19d0 [Final Native Public]
    TArray<UUserWidget*> GetDisplayedEntryWidgets(); // 0x19e12d0 [Final Native Public]

// UListView (/Script/UMG.ListView)
    void SetSelectionMode(const ESelectionMode& SelectionMode); // 0x19e2df0 [Final Native Public]
    void SetSelectedIndex(int32 Index); // 0x19e2c80 [Final Native Public]
    void ScrollIndexIntoView(int32 Index); // 0x19e1a90 [Final Native Public]
    void RemoveItem(UObject* Item); // 0x19e19f0 [Final Native Public]
    void NavigateToIndex(int32 Index); // 0x19e18c0 [Final Native Public]
    bool IsRefreshPending(); // 0x19e1890 [Final Native Public]
    int32 GetNumItems(); // 0x19e15f0 [Final Native Public]
    TArray<UObject*> GetListItems(); // 0x19e1580 [Final Native Public]
    UObject* GetItemAt(int32 Index); // 0x19e1450 [Final Native Public]
    int32 GetIndexForItem(UObject* Item); // 0x19e1390 [Final Native Public]
    void ClearListItems(); // 0x19e11d0 [Final Native Public]
    void BP_SetSelectedItem(UObject* Item); // 0x19e1150 [Final Native Private]
    void BP_SetListItems(const TArray<UObject*>& InListItems); // 0x19e10a0 [Final Native Private]
    void BP_SetItemSelection(UObject* Item, bool bSelected); // 0x19e0fd0 [Final Native Private]
    void BP_ScrollItemIntoView(UObject* Item); // 0x19e0f50 [Final Native Private]
    void BP_NavigateToItem(UObject* Item); // 0x19e0ed0 [Final Native Private]
    bool BP_IsItemVisible(UObject* Item); // 0x19e0e40 [Final Native Private]
    bool BP_GetSelectedItems(const TArray<UObject*>& Items); // 0x19e0d80 [Final Native Private]
    UObject* BP_GetSelectedItem(); // 0x19e0d50 [Final Native Private]
    int32 BP_GetNumItemsSelected(); // 0x19e0d20 [Final Native Private]
    void BP_ClearSelection(); // 0x19e0d00 [Final Native Private]
    void BP_CancelScrollIntoView(); // 0x19e0ce0 [Final Native Private]
    void AddItem(UObject* Item); // 0x19e0c60 [Final Native Public]

// UMenuAnchor (/Script/UMG.MenuAnchor)
    void ToggleOpen(bool bFocusOnOpen); // 0x19e30b0 [Final Native Public]
    bool ShouldOpenDueToClick(); // 0x19e3080 [Final Native Public]
    void SetPlacement(const EMenuPlacement& InPlacement); // 0x19e2b00 [Final Native Public]
    void Open(bool bFocusMenu); // 0x19e1940 [Final Native Public]
    bool IsOpen(); // 0x19e1860 [Final Native Public]
    bool HasOpenSubMenus(); // 0x19e16f0 [Final Native Public]
    FVector2D GetMenuPosition(); // 0x19e15b0 [Final Native Public]
    void FitInWindow(bool bFit); // 0x19e1210 [Final Native Public]
    void Close(); // 0x19e11f0 [Final Native Public]

// UMouseCursorBinding (/Script/UMG.MouseCursorBinding)
    EMouseCursor GetValue(); // 0x19e6b70 [Final Native Public]

// UTextLayoutWidget (/Script/UMG.TextLayoutWidget)
    void SetJustification(const ETextJustify& InJustification); // 0x19ef950 [Native Public]

// UMultiLineEditableText (/Script/UMG.MultiLineEditableText)
    void SetWidgetStyle(FTextBlockStyle& InWidgetStyle); // 0x19e8060 [Final Native Public]
    void SetText(const FText& InText); // 0x19e7ba0 [Final Native Public]
    void SetIsReadOnly(bool bReadOnly); // 0x19e7830 [Final Native Public]
    void SetHintText(const FText& InHintText); // 0x19e7560 [Final Native Public]
    void OnMultiLineEditableTextCommittedEvent__DelegateSignature(FText& Text, const ETextCommit& CommitMethod); // 0xb30850 [Public]
    void OnMultiLineEditableTextChangedEvent__DelegateSignature(FText& Text); // 0xb30850 [Public]
    FText GetText(); // 0x19e6990 [Final Native Public]
    FText GetHintText(); // 0x19e6850 [Final Native Public]

// UMultiLineEditableTextBox (/Script/UMG.MultiLineEditableTextBox)
    void SetTextStyle(FTextBlockStyle& InTextStyle); // 0x19e7e30 [Final Native Public]
    void SetText(const FText& InText); // 0x19e7c80 [Final Native Public]
    void SetIsReadOnly(bool bReadOnly); // 0x19e78c0 [Final Native Public]
    void SetHintText(const FText& InHintText); // 0x19e7640 [Final Native Public]
    void SetError(const FText& InError); // 0x19e7400 [Final Native Public]
    void OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature(FText& Text, const ETextCommit& CommitMethod); // 0xb30850 [Public]
    void OnMultiLineEditableTextBoxChangedEvent__DelegateSignature(FText& Text); // 0xb30850 [Public]
    FText GetText(); // 0x19e6a30 [Final Native Public]
    FText GetHintText(); // 0x19e68f0 [Final Native Public]

// UOverlay (/Script/UMG.Overlay)
    UOverlaySlot* AddChildToOverlay(UWidget* Content); // 0x19e64f0 [Final Native Public]

// UOverlaySlot (/Script/UMG.OverlaySlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x19e7fe0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x19e79d0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x19e7720 [Final Native Public]

// UProgressBar (/Script/UMG.ProgressBar)
    void SetPercent(float InPercent); // 0x19e7a60 [Final Native Public]
    void SetIsMarquee(bool InbIsMarquee); // 0x19e77a0 [Final Native Public]
    void SetFillColorAndOpacity(const FLinearColor& InColor); // 0x19e74e0 [Final Native Public]

// URetainerBox (/Script/UMG.RetainerBox)
    void SetTextureParameter(const FName& TextureParameter); // 0x19e7f60 [Final Native Public]
    void SetRenderingPhase(int32 RenderPhase, int32 TotalPhases); // 0x19e7ae0 [Final Native Public]
    void SetEffectMaterial(UMaterialInterface* EffectMaterial); // 0x19e7380 [Final Native Public]
    void RequestRender(); // 0x19e6d80 [Final Native Public]
    UMaterialInstanceDynamic* GetEffectMaterial(); // 0x19e6820 [Final Native Public]

// URichTextBlock (/Script/UMG.RichTextBlock)
    void SetTextStyleSet(UDataTable* NewTextStyleSet); // 0x19e7ee0 [Final Native Public]
    void SetText(FText& InText); // 0x19e7d60 [Native Public]
    void SetMinDesiredWidth(float InMinDesiredWidth); // 0x19e7950 [Final Native Public]
    void SetDefaultTextStyle(FTextBlockStyle& InDefaultTextStyle); // 0x19e72d0 [Final Native Public]
    void SetDefaultStrikeBrush(FSlateBrush& InStrikeBrush); // 0x19e7150 [Final Native Public]
    void SetDefaultShadowOffset(const FVector2D& InShadowOffset); // 0x19e70d0 [Final Native Public]
    void SetDefaultShadowColorAndOpacity(const FLinearColor& InShadowColorAndOpacity); // 0x19e7050 [Final Native Public]
    void SetDefaultFont(const FSlateFontInfo& InFontInfo); // 0x19e6f20 [Final Native Public]
    void SetDefaultColorAndOpacity(const FSlateColor& InColorAndOpacity); // 0x19e6e30 [Final Native Public]
    void SetAutoWrapText(bool InAutoTextWrap); // 0x19e6da0 [Final Native Public]
    FText GetText(); // 0x19e6ad0 [Final Native Public]
    URichTextBlockDecorator* GetDecoratorByClass(TSubclassOf<URichTextBlockDecorator> DecoratorClass); // 0x19e6790 [Final Native Public]
    void ClearAllDefaultStyleOverrides(); // 0x19e6580 [Final Native Public]

// USafeZone (/Script/UMG.SafeZone)
    void SetSidesToPad(bool InPadLeft, bool InPadRight, bool InPadTop, bool InPadBottom); // 0x19ebff0 [Final Native Public]

// UScaleBox (/Script/UMG.ScaleBox)
    void SetUserSpecifiedScale(float InUserSpecifiedScale); // 0x19ec320 [Final Native Public]
    void SetStretchDirection(const EStretchDirection& InStretchDirection); // 0x19ec2a0 [Final Native Public]
    void SetStretch(const EStretch& InStretch); // 0x19ec220 [Final Native Public]
    void SetIgnoreInheritedScale(bool bInIgnoreInheritedScale); // 0x19eb800 [Final Native Public]

// UScaleBoxSlot (/Script/UMG.ScaleBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x19da640 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x19ebc10 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x19d9850 [Final Native Public]

// UScrollBar (/Script/UMG.ScrollBar)
    void SetState(float InOffsetFraction, float InThumbSizeFraction); // 0x19ec160 [Final Native Public]

// UScrollBox (/Script/UMG.ScrollBox)
    void SetWheelScrollMultiplier(float NewWheelScrollMultiplier); // 0x19ec4a0 [Final Native Public]
    void SetScrollOffset(float NewScrollOffset); // 0x19ebe40 [Final Native Public]
    void SetScrollbarVisibility(const ESlateVisibility& NewScrollBarVisibility); // 0x19ebdc0 [Final Native Public]
    void SetScrollbarThickness(const FVector2D& NewScrollbarThickness); // 0x19ebf60 [Final Native Public]
    void SetScrollbarPadding(const FMargin& NewScrollbarPadding); // 0x19ebec0 [Final Native Public]
    void SetOrientation(const EOrientation& NewOrientation); // 0x19ebb90 [Final Native Public]
    void SetConsumeMouseWheel(const EConsumeMouseWheel& NewConsumeMouseWheel); // 0x19eb600 [Final Native Public]
    void SetAnimateWheelScrolling(bool bShouldAnimateWheelScrolling); // 0x19eb570 [Final Native Public]
    void SetAlwaysShowScrollbar(bool NewAlwaysShowScrollbar); // 0x19eb4e0 [Final Native Public]
    void SetAllowOverscroll(bool NewAllowOverscroll); // 0x19eb450 [Final Native Public]
    void ScrollWidgetIntoView(UWidget* WidgetToFind, bool AnimateScroll, const EDescendantScrollDestination& ScrollDestination, float Padding); // 0x19eb300 [Final Native Public]
    void ScrollToStart(); // 0x19eb2e0 [Final Native Public]
    void ScrollToEnd(); // 0x19eb2c0 [Final Native Public]
    float GetViewOffsetFraction(); // 0x19eaa90 [Final Native Public]
    float GetScrollOffsetOfEnd(); // 0x19eaa60 [Final Native Public]
    float GetScrollOffset(); // 0x19eaa30 [Final Native Public]
    void EndInertialScrolling(); // 0x19ea520 [Final Native Public]

// UScrollBoxSlot (/Script/UMG.ScrollBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x19ec3a0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x19ebca0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x19eb700 [Final Native Public]

// USizeBox (/Script/UMG.SizeBox)
    void SetWidthOverride(float InWidthOverride); // 0x19ec520 [Final Native Public]
    void SetMinDesiredWidth(float InMinDesiredWidth); // 0x19ebb10 [Final Native Public]
    void SetMinDesiredHeight(float InMinDesiredHeight); // 0x19eba90 [Final Native Public]
    void SetMinAspectRatio(float InMinAspectRatio); // 0x19eba10 [Final Native Public]
    void SetMaxDesiredWidth(float InMaxDesiredWidth); // 0x19eb990 [Final Native Public]
    void SetMaxDesiredHeight(float InMaxDesiredHeight); // 0x19eb910 [Final Native Public]
    void SetMaxAspectRatio(float InMaxAspectRatio); // 0x19eb890 [Final Native Public]
    void SetHeightOverride(float InHeightOverride); // 0x19eb680 [Final Native Public]
    void ClearWidthOverride(); // 0x19ea500 [Final Native Public]
    void ClearMinDesiredWidth(); // 0x19ea4e0 [Final Native Public]
    void ClearMinDesiredHeight(); // 0x19ea4c0 [Final Native Public]
    void ClearMinAspectRatio(); // 0x19ea4a0 [Final Native Public]
    void ClearMaxDesiredWidth(); // 0x19ea480 [Final Native Public]
    void ClearMaxDesiredHeight(); // 0x19ea460 [Final Native Public]
    void ClearMaxAspectRatio(); // 0x19ea440 [Final Native Public]
    void ClearHeightOverride(); // 0x19ea420 [Final Native Public]

// USizeBoxSlot (/Script/UMG.SizeBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x19ec420 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x19ebd30 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x19eb780 [Final Native Public]

// USlateBlueprintLibrary (/Script/UMG.SlateBlueprintLibrary)
    FVector2D TransformVectorLocalToAbsolute(FGeometry& Geometry, const FVector2D& LocalVector); // 0x19ec8a0 [Final Native Static Public]
    FVector2D TransformVectorAbsoluteToLocal(FGeometry& Geometry, const FVector2D& AbsoluteVector); // 0x19ec7a0 [Final Native Static Public]
    float TransformScalarLocalToAbsolute(FGeometry& Geometry, float LocalScalar); // 0x19ec6a0 [Final Native Static Public]
    float TransformScalarAbsoluteToLocal(FGeometry& Geometry, float AbsoluteScalar); // 0x19ec5a0 [Final Native Static Public]
    void ScreenToWidgetLocal(UObject* WorldContextObject, FGeometry& Geometry, const FVector2D& ScreenPosition, const FVector2D& LocalCoordinate, bool bIncludeWindowPosition); // 0x19eb0f0 [Final Native Static Public]
    void ScreenToWidgetAbsolute(UObject* WorldContextObject, const FVector2D& ScreenPosition, const FVector2D& AbsoluteCoordinate, bool bIncludeWindowPosition); // 0x19eafa0 [Final Native Static Public]
    void ScreenToViewport(UObject* WorldContextObject, const FVector2D& ScreenPosition, const FVector2D& ViewportPosition); // 0x19eaea0 [Final Native Static Public]
    void LocalToViewport(UObject* WorldContextObject, FGeometry& Geometry, const FVector2D& LocalCoordinate, const FVector2D& PixelPosition, const FVector2D& ViewportPosition); // 0x19eacc0 [Final Native Static Public]
    FVector2D LocalToAbsolute(FGeometry& Geometry, const FVector2D& LocalCoordinate); // 0x19eabc0 [Final Native Static Public]
    bool IsUnderLocation(FGeometry& Geometry, const FVector2D& AbsoluteCoordinate); // 0x19eaac0 [Final Native Static Public]
    FVector2D GetLocalTopLeft(FGeometry& Geometry); // 0x19ea970 [Final Native Static Public]
    FVector2D GetLocalSize(FGeometry& Geometry); // 0x19ea8b0 [Final Native Static Public]
    FVector2D GetAbsoluteSize(FGeometry& Geometry); // 0x19ea7f0 [Final Native Static Public]
    bool EqualEqual_SlateBrush(FSlateBrush& A, FSlateBrush& B); // 0x19ea540 [Final Native Static Public]
    void AbsoluteToViewport(UObject* WorldContextObject, const FVector2D& AbsoluteDesktopCoordinate, const FVector2D& PixelPosition, const FVector2D& ViewportPosition); // 0x19ea2d0 [Final Native Static Public]
    FVector2D AbsoluteToLocal(FGeometry& Geometry, const FVector2D& AbsoluteCoordinate); // 0x19ea1d0 [Final Native Static Public]

// USlider (/Script/UMG.Slider)
    void SetValue(float InValue); // 0x19f0540 [Final Native Public]
    void SetStepSize(float InValue); // 0x19f0260 [Final Native Public]
    void SetSliderHandleColor(const FLinearColor& InValue); // 0x19f01e0 [Final Native Public]
    void SetSliderBarColor(const FLinearColor& InValue); // 0x19f0160 [Final Native Public]
    void SetMinValue(float InValue); // 0x19efde0 [Final Native Public]
    void SetMaxValue(float InValue); // 0x19efb60 [Final Native Public]
    void SetLocked(bool InValue); // 0x19ef9d0 [Final Native Public]
    void SetIndentHandle(bool InValue); // 0x19ef7f0 [Final Native Public]
    float GetValue(); // 0x19ef030 [Final Native Public]
    float GetNormalizedValue(); // 0x19eee40 [Final Native Public]

// USpacer (/Script/UMG.Spacer)
    void SetSize(const FVector2D& InSize); // 0x19f00e0 [Final Native Public]

// USpinBox (/Script/UMG.SpinBox)
    void SetValue(float NewValue); // 0x19f05c0 [Final Native Public]
    void SetMinValue(float NewValue); // 0x19efe60 [Final Native Public]
    void SetMinSliderValue(float NewValue); // 0x19efd60 [Final Native Public]
    void SetMinFractionalDigits(int32 NewValue); // 0x19efce0 [Final Native Public]
    void SetMaxValue(float NewValue); // 0x19efbe0 [Final Native Public]
    void SetMaxSliderValue(float NewValue); // 0x19efae0 [Final Native Public]
    void SetMaxFractionalDigits(int32 NewValue); // 0x19efa60 [Final Native Public]
    void SetForegroundColor(const FSlateColor& InForegroundColor); // 0x19ef700 [Final Native Public]
    void SetDelta(float NewValue); // 0x19ef450 [Final Native Public]
    void SetAlwaysUsesDeltaSnap(bool bNewValue); // 0x19ef090 [Final Native Public]
    void OnSpinBoxValueCommittedEvent__DelegateSignature(float InValue, const ETextCommit& CommitMethod); // 0xb30850 [Public]
    void OnSpinBoxValueChangedEvent__DelegateSignature(float InValue); // 0xb30850 [Public]
    void OnSpinBoxBeginSliderMovement__DelegateSignature(); // 0xb30850 [Public]
    float GetValue(); // 0x19ef060 [Final Native Public]
    float GetMinValue(); // 0x19eee10 [Final Native Public]
    float GetMinSliderValue(); // 0x19eede0 [Final Native Public]
    int32 GetMinFractionalDigits(); // 0x19eedb0 [Final Native Public]
    float GetMaxValue(); // 0x19eed80 [Final Native Public]
    float GetMaxSliderValue(); // 0x19eed50 [Final Native Public]
    int32 GetMaxFractionalDigits(); // 0x19eed20 [Final Native Public]
    float GetDelta(); // 0x19eec90 [Final Native Public]
    bool GetAlwaysUsesDeltaSnap(); // 0x19eec60 [Final Native Public]
    void ClearMinValue(); // 0x19eec00 [Final Native Public]
    void ClearMinSliderValue(); // 0x19eebe0 [Final Native Public]
    void ClearMaxValue(); // 0x19eebc0 [Final Native Public]
    void ClearMaxSliderValue(); // 0x19eeba0 [Final Native Public]

// UTextBinding (/Script/UMG.TextBinding)
    FText GetTextValue(); // 0x19eef90 [Final Native Public]
    FString GetStringValue(); // 0x19eee70 [Final Native Public]

// UTextBlock (/Script/UMG.TextBlock)
    void SetText(const FText& InText); // 0x19f0460 [Native Public]
    void SetStrikeBrush(const FSlateBrush& InStrikeBrush); // 0x19f02e0 [Final Native Public]
    void SetShadowOffset(const FVector2D& InShadowOffset); // 0x19f0060 [Final Native Public]
    void SetShadowColorAndOpacity(const FLinearColor& InShadowColorAndOpacity); // 0x19effe0 [Final Native Public]
    void SetOpacity(float InOpacity); // 0x19eff60 [Final Native Public]
    void SetMinDesiredWidth(float InMinDesiredWidth); // 0x19efc60 [Final Native Public]
    void SetFont(const FSlateFontInfo& InFontInfo); // 0x19ef5d0 [Final Native Public]
    void SetColorAndOpacity(const FSlateColor& InColorAndOpacity); // 0x19ef360 [Final Native Public]
    void SetAutoWrapText(bool InAutoTextWrap); // 0x19ef2d0 [Final Native Public]
    FText GetText(); // 0x19eeef0 [Final Native Public]
    UMaterialInstanceDynamic* GetDynamicOutlineMaterial(); // 0x19eecf0 [Final Native Public]
    UMaterialInstanceDynamic* GetDynamicFontMaterial(); // 0x19eecc0 [Final Native Public]

// UThrobber (/Script/UMG.Throbber)
    void SetNumberOfPieces(int32 InNumberOfPieces); // 0x19efee0 [Final Native Public]
    void SetAnimateVertically(bool bInAnimateVertically); // 0x19ef240 [Final Native Public]
    void SetAnimateOpacity(bool bInAnimateOpacity); // 0x19ef1b0 [Final Native Public]
    void SetAnimateHorizontally(bool bInAnimateHorizontally); // 0x19ef120 [Final Native Public]

// UTileView (/Script/UMG.TileView)
    void SetEntryWidth(float NewWidth); // 0x19ef550 [Final Native Public]
    void SetEntryHeight(float NewHeight); // 0x19ef4d0 [Final Native Public]

// UTreeView (/Script/UMG.TreeView)
    void SetItemExpansion(UObject* Item, bool bExpandItem); // 0x19ef880 [Final Native Public]
    void ExpandAll(); // 0x19eec40 [Final Native Public]
    void CollapseAll(); // 0x19eec20 [Final Native Public]

// UUMGSequencePlayer (/Script/UMG.UMGSequencePlayer)
    void SetUserTag(const FName& InUserTag); // 0x19f62f0 [Final Native Public]
    FName GetUserTag(); // 0x19f4bf0 [Final Native Public]

// UUniformGridPanel (/Script/UMG.UniformGridPanel)
    void SetSlotPadding(const FMargin& InSlotPadding); // 0x19f6260 [Final Native Public]
    void SetMinDesiredSlotWidth(float InMinDesiredSlotWidth); // 0x19f5e00 [Final Native Public]
    void SetMinDesiredSlotHeight(float InMinDesiredSlotHeight); // 0x19f5d80 [Final Native Public]
    UUniformGridSlot* AddChildToUniformGrid(UWidget* Content, int32 InRow, int32 InColumn); // 0x19f4510 [Final Native Public]

// UUniformGridSlot (/Script/UMG.UniformGridSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x19f6370 [Final Native Public]
    void SetRow(int32 InRow); // 0x19f61e0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x19f5bf0 [Final Native Public]
    void SetColumn(int32 InColumn); // 0x19f5a00 [Final Native Public]

// UUserWidget (/Script/UMG.UserWidget)
    void UnregisterInputComponent(); // 0x19f6850 [Final Native Protected]
    void UnbindFromAnimationStarted(UWidgetAnimation* Animation, const FScriptDelegate& Delegate); // 0x19f6770 [Final Native Public]
    void UnbindFromAnimationFinished(UWidgetAnimation* Animation, const FScriptDelegate& Delegate); // 0x19f6690 [Final Native Public]
    void UnbindAllFromAnimationStarted(UWidgetAnimation* Animation); // 0x19f6610 [Final Native Public]
    void UnbindAllFromAnimationFinished(UWidgetAnimation* Animation); // 0x19f6590 [Final Native Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0xb30850 [Event Public]
    void StopListeningForInputAction(const FName& ActionName, const EInputEvent& EventType); // 0x19f64d0 [Final Native Protected]
    void StopListeningForAllInputActions(); // 0x19f64b0 [Final Native Protected]
    void StopAnimationsAndLatentActions(); // 0x19f6490 [Final Native Public]
    void StopAnimation(UWidgetAnimation* InAnimation); // 0x19f6410 [Final Native Public]
    void StopAllAnimations(); // 0x19f63f0 [Final Native Public]
    void SetPositionInViewport(const FVector2D& Position, bool bRemoveDPIScale); // 0x19f6120 [Final Native Public]
    void SetPlaybackSpeed(UWidgetAnimation* InAnimation, float PlaybackSpeed); // 0x19f6050 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x19f5fc0 [Final Native Public]
    void SetOwningPlayer(APlayerController* LocalPlayerController); // 0x19f5f40 [Final Native Public]
    void SetNumLoopsToPlay(UWidgetAnimation* InAnimation, int32 NumLoopsToPlay); // 0x19f5e80 [Final Native Public]
    void SetInputActionPriority(int32 NewPriority); // 0x19f5d00 [Final Native Protected]
    void SetInputActionBlocking(bool bShouldBlock); // 0x19f5c70 [Final Native Protected]
    void SetForegroundColor(const FSlateColor& InForegroundColor); // 0x19f5b00 [Final Native Public]
    void SetDesiredSizeInViewport(const FVector2D& Size); // 0x19f5a80 [Final Native Public]
    void SetColorAndOpacity(const FLinearColor& InColorAndOpacity); // 0x19f5980 [Final Native Public]
    void SetAnchorsInViewport(const FAnchors& Anchors); // 0x19f58f0 [Final Native Public]
    void SetAlignmentInViewport(const FVector2D& Alignment); // 0x19f5870 [Final Native Public]
    void ReverseAnimation(UWidgetAnimation* InAnimation); // 0x19f57f0 [Final Native Public]
    void RemoveFromViewport(); // 0x19f57d0 [Final Native Public]
    void RegisterInputComponent(); // 0x19f57b0 [Final Native Protected]
    void PreConstruct(bool IsDesignTime); // 0xb30850 [Event Public]
    void PlaySound(USoundBase* SoundToPlay); // 0x19f5730 [Final Native Public]
    UUMGSequencePlayer* PlayAnimationTimeRange(UWidgetAnimation* InAnimation, float StartAtTime, float EndAtTime, int32 NumLoopsToPlay, const EUMGSequencePlayMode& PlayMode, float PlaybackSpeed, bool bRestoreState); // 0x19f5540 [Final Native Public]
    UUMGSequencePlayer* PlayAnimationReverse(UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState); // 0x19f5430 [Final Native Public]
    UUMGSequencePlayer* PlayAnimationForward(UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState); // 0x19f5320 [Final Native Public]
    UUMGSequencePlayer* PlayAnimation(UWidgetAnimation* InAnimation, float StartAtTime, int32 NumLoopsToPlay, const EUMGSequencePlayMode& PlayMode, float PlaybackSpeed, bool bRestoreState); // 0x19f5160 [Final Native Public]
    float PauseAnimation(UWidgetAnimation* InAnimation); // 0x19f50c0 [Final Native Public]
    FEventReply OnTouchStarted(const FGeometry& MyGeometry, FPointerEvent& InTouchEvent); // 0xb30850 [Event Public]
    FEventReply OnTouchMoved(const FGeometry& MyGeometry, FPointerEvent& InTouchEvent); // 0xb30850 [Event Public]
    FEventReply OnTouchGesture(const FGeometry& MyGeometry, FPointerEvent& GestureEvent); // 0xb30850 [Event Public]
    FEventReply OnTouchForceChanged(const FGeometry& MyGeometry, FPointerEvent& InTouchEvent); // 0xb30850 [Event Public]
    FEventReply OnTouchEnded(const FGeometry& MyGeometry, FPointerEvent& InTouchEvent); // 0xb30850 [Event Public]
    void OnRemovedFromFocusPath(const FFocusEvent& InFocusEvent); // 0xb30850 [Event Public]
    FEventReply OnPreviewMouseButtonDown(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0xb30850 [Event Public]
    FEventReply OnPreviewKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0xb30850 [Event Public]
    void OnPaint(FPaintContext& Context); // 0xb30850 [Event Public]
    FEventReply OnMouseWheel(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0xb30850 [Event Public]
    FEventReply OnMouseMove(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0xb30850 [Event Public]
    void OnMouseLeave(FPointerEvent& MouseEvent); // 0xb30850 [Event Public]
    void OnMouseEnter(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0xb30850 [Event Public]
    void OnMouseCaptureLost(); // 0xb30850 [Event Public]
    FEventReply OnMouseButtonUp(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0xb30850 [Event Public]
    FEventReply OnMouseButtonDown(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0xb30850 [Event Public]
    FEventReply OnMouseButtonDoubleClick(const FGeometry& InMyGeometry, FPointerEvent& InMouseEvent); // 0xb30850 [Event Public]
    FEventReply OnMotionDetected(const FGeometry& MyGeometry, const FMotionEvent& InMotionEvent); // 0xb30850 [Event Public]
    FEventReply OnKeyUp(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0xb30850 [Event Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0xb30850 [Event Public]
    FEventReply OnKeyChar(const FGeometry& MyGeometry, const FCharacterEvent& InCharacterEvent); // 0xb30850 [Event Public]
    void OnInitialized(); // 0xb30850 [Event Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0xb30850 [Event Public]
    void OnFocusLost(const FFocusEvent& InFocusEvent); // 0xb30850 [Event Public]
    bool OnDrop(const FGeometry& MyGeometry, const FPointerEvent& PointerEvent, UDragDropOperation* Operation); // 0xb30850 [Event Public]
    bool OnDragOver(const FGeometry& MyGeometry, const FPointerEvent& PointerEvent, UDragDropOperation* Operation); // 0xb30850 [Event Public]
    void OnDragLeave(const FPointerEvent& PointerEvent, UDragDropOperation* Operation); // 0xb30850 [Event Public]
    void OnDragEnter(const FGeometry& MyGeometry, const FPointerEvent& PointerEvent, UDragDropOperation* Operation); // 0xb30850 [Event Public]
    void OnDragDetected(const FGeometry& MyGeometry, FPointerEvent& PointerEvent, const UDragDropOperation*& Operation); // 0xb30850 [Event Public]
    void OnDragCancelled(FPointerEvent& PointerEvent, UDragDropOperation* Operation); // 0xb30850 [Event Public]
    void OnAnimationStarted(UWidgetAnimation* Animation); // 0x19f5030 [Native Event Protected]
    void OnAnimationFinished(UWidgetAnimation* Animation); // 0x19f4fa0 [Native Event Protected]
    FEventReply OnAnalogValueChanged(const FGeometry& MyGeometry, const FAnalogInputEvent& InAnalogInputEvent); // 0xb30850 [Event Public]
    void OnAddedToFocusPath(const FFocusEvent& InFocusEvent); // 0xb30850 [Event Public]
    void ListenForInputAction(const FName& ActionName, const EInputEvent& EventType, bool bConsume, const FScriptDelegate& Callback); // 0x19f4e20 [Final Native Protected]
    bool IsPlayingAnimation(); // 0x19f4df0 [Final Native Public]
    bool IsListeningForInputAction(const FName& ActionName); // 0x19f4d60 [Final Native Protected]
    bool IsInViewport(); // 0x19f4b90 [Final Native Public]
    bool IsInteractable(); // 0xb30850 [Event Public]
    bool IsAnyAnimationPlaying(); // 0x19f4d30 [Final Native Public]
    bool IsAnimationPlayingForward(UWidgetAnimation* InAnimation); // 0x19f4ca0 [Final Native Public]
    bool IsAnimationPlaying(UWidgetAnimation* InAnimation); // 0x19f4c10 [Final Native Public]
    APawn* GetOwningPlayerPawn(); // 0x19f4bc0 [Final Native Public]
    bool GetIsVisible(); // 0x19f4b90 [Final Native Public]
    float GetAnimationCurrentTime(UWidgetAnimation* InAnimation); // 0x19f4af0 [Final Native Public]
    FAnchors GetAnchorsInViewport(); // 0x19f4ab0 [Final Native Public]
    FVector2D GetAlignmentInViewport(); // 0x19f4a70 [Final Native Public]
    void Destruct(); // 0xb30850 [Event Public]
    void Construct(); // 0xb30850 [Event Public]
    void CancelLatentActions(); // 0x19f4a50 [Final Native Public]
    void BindToAnimationStarted(UWidgetAnimation* Animation, const FScriptDelegate& Delegate); // 0x19f4970 [Final Native Public]
    void BindToAnimationFinished(UWidgetAnimation* Animation, const FScriptDelegate& Delegate); // 0x19f4890 [Final Native Public]
    void BindToAnimationEvent(UWidgetAnimation* Animation, const FScriptDelegate& Delegate, const EWidgetAnimationEvent& AnimationEvent, const FName& UserTag); // 0x19f4720 [Final Native Public]
    void AddToViewport(int32 ZOrder); // 0x19f46a0 [Final Native Public]
    bool AddToPlayerScreen(int32 ZOrder); // 0x19f4610 [Final Native Public]

// UVerticalBox (/Script/UMG.VerticalBox)
    UVerticalBoxSlot* AddChildToVerticalBox(UWidget* Content); // 0x19f84d0 [Final Native Public]

// UVerticalBoxSlot (/Script/UMG.VerticalBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x19f9d20 [Final Native Public]
    void SetSize(const FSlateChildSize& InSize); // 0x19f9ac0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x19f9650 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x19f90d0 [Final Native Public]

// UViewport (/Script/UMG.Viewport)
    AActor* Spawn(TSubclassOf<AActor> ActorClass); // 0x19f9f40 [Final Native Public]
    void SetViewRotation(const FRotator& Rotation); // 0x19f9e30 [Final Native Public]
    void SetViewLocation(const FVector& Location); // 0x19f9da0 [Final Native Public]
    FRotator GetViewRotation(); // 0x19f8b20 [Final Native Public]
    UWorld* GetViewportWorld(); // 0x19f8b60 [Final Native Public]
    FVector GetViewLocation(); // 0x19f8ae0 [Final Native Public]

// UVisibilityBinding (/Script/UMG.VisibilityBinding)
    ESlateVisibility GetValue(); // 0x19f8ab0 [Final Native Public]

// UWidgetAnimation (/Script/UMG.WidgetAnimation)
    void UnbindFromAnimationStarted(UUserWidget* Widget, const FScriptDelegate& Delegate); // 0x19fa1b0 [Final Native Public]
    void UnbindFromAnimationFinished(UUserWidget* Widget, const FScriptDelegate& Delegate); // 0x19fa0d0 [Final Native Public]
    void UnbindAllFromAnimationStarted(UUserWidget* Widget); // 0x19fa050 [Final Native Public]
    void UnbindAllFromAnimationFinished(UUserWidget* Widget); // 0x19f9fd0 [Final Native Public]
    float GetStartTime(); // 0x19f8a40 [Final Native Public]
    float GetEndTime(); // 0x19f8880 [Final Native Public]
    void BindToAnimationStarted(UUserWidget* Widget, const FScriptDelegate& Delegate); // 0x19f8640 [Final Native Public]
    void BindToAnimationFinished(UUserWidget* Widget, const FScriptDelegate& Delegate); // 0x19f8560 [Final Native Public]

// UWidgetAnimationPlayCallbackProxy (/Script/UMG.WidgetAnimationPlayCallbackProxy)
    UWidgetAnimationPlayCallbackProxy* CreatePlayAnimationTimeRangeProxyObject(const UUMGSequencePlayer*& Result, UUserWidget* Widget, UWidgetAnimation* InAnimation, float StartAtTime, float EndAtTime, int32 NumLoopsToPlay, const EUMGSequencePlayMode& PlayMode, float PlaybackSpeed); // 0x19fc230 [Final Native Static Public]
    UWidgetAnimationPlayCallbackProxy* CreatePlayAnimationProxyObject(const UUMGSequencePlayer*& Result, UUserWidget* Widget, UWidgetAnimation* InAnimation, float StartAtTime, int32 NumLoopsToPlay, const EUMGSequencePlayMode& PlayMode, float PlaybackSpeed); // 0x19fc030 [Final Native Static Public]

// UWidgetBinding (/Script/UMG.WidgetBinding)
    UWidget* GetValue(); // 0x19fe3d0 [Final Native Public]

// UWidgetBlueprintLibrary (/Script/UMG.WidgetBlueprintLibrary)
    FEventReply UnlockMouse(FEventReply& Reply); // 0x19ffa60 [Final Native Static Public]
    FEventReply Unhandled(); // 0x19ff9f0 [Final Native Static Public]
    void SetWindowTitleBarState(UWidget* TitleBarContent, const EWindowTitleBarMode& Mode, bool bTitleBarDragEnabled, bool bWindowButtonsVisible, bool bTitleBarVisible); // 0x19ff860 [Final Native Static Public]
    void SetWindowTitleBarOnCloseClickedDelegate(const FScriptDelegate& Delegate); // 0x19ff7d0 [Final Native Static Public]
    void SetWindowTitleBarCloseButtonActive(bool bActive); // 0x19ff750 [Final Native Static Public]
    FEventReply SetUserFocus(FEventReply& Reply, UWidget* FocusWidget, bool bInAllUsers); // 0x19fb9a0 [Final Native Static Public]
    FEventReply SetMousePosition(FEventReply& Reply, const FVector2D& NewMousePosition); // 0x19ff5c0 [Final Native Static Public]
    void SetInputMode_UIOnlyEx(APlayerController* PlayerController, UWidget* InWidgetToFocus, const EMouseLockMode& InMouseLockMode); // 0x19ff4d0 [Final Native Static Public]
    void SetInputMode_UIOnly(APlayerController* Target, UWidget* InWidgetToFocus, bool bLockMouseToViewport); // 0x19ff3d0 [Final Native Static Public]
    void SetInputMode_GameOnly(APlayerController* PlayerController); // 0x19ff360 [Final Native Static Public]
    void SetInputMode_GameAndUIEx(APlayerController* PlayerController, UWidget* InWidgetToFocus, const EMouseLockMode& InMouseLockMode, bool bHideCursorDuringCapture); // 0x19ff220 [Final Native Static Public]
    void SetInputMode_GameAndUI(APlayerController* Target, UWidget* InWidgetToFocus, bool bLockMouseToViewport, bool bHideCursorDuringCapture); // 0x19ff0e0 [Final Native Static Public]
    bool SetHardwareCursor(UObject* WorldContextObject, const EMouseCursor& CursorShape, const FName& CursorName, const FVector2D& HotSpot); // 0x19fefb0 [Final Native Static Public]
    void SetFocusToGameViewport(); // 0x19fef90 [Final Native Static Public]
    void SetColorVisionDeficiencyType(const EColorVisionDeficiency& Type, float Severity, bool CorrectDeficiency, bool ShowCorrectionWithDeficiency); // 0x19fee40 [Final Native Static Public]
    void SetBrushResourceToTexture(FSlateBrush& Brush, UTexture2D* Texture); // 0x19fec90 [Final Native Static Public]
    void SetBrushResourceToMaterial(FSlateBrush& Brush, UMaterialInterface* Material); // 0x19fec90 [Final Native Static Public]
    void RestorePreviousWindowTitleBarState(); // 0x19fec70 [Final Native Static Public]
    FEventReply ReleaseMouseCapture(FEventReply& Reply); // 0x19feb20 [Final Native Static Public]
    FEventReply ReleaseJoystickCapture(FEventReply& Reply, bool bInAllJoysticks); // 0x19fbd20 [Final Native Static Public]
    void OnGameWindowCloseButtonClickedDelegate__DelegateSignature(); // 0xb30850 [Public]
    FSlateBrush NoResourceBrush(); // 0x19fea70 [Final Native Static Public]
    FSlateBrush MakeBrushFromTexture(UTexture2D* Texture, int32 Width, int32 Height); // 0x19fe8e0 [Final Native Static Public]
    FSlateBrush MakeBrushFromMaterial(UMaterialInterface* Material, int32 Width, int32 Height); // 0x19fe750 [Final Native Static Public]
    FSlateBrush MakeBrushFromAsset(USlateBrushAsset* BrushAsset); // 0x19fe640 [Final Native Static Public]
    FEventReply LockMouse(FEventReply& Reply, UWidget* CapturingWidget); // 0x19fe4a0 [Final Native Static Public]
    bool IsDragDropping(); // 0x19fe470 [Final Native Static Public]
    FEventReply Handled(); // 0x19fe400 [Final Native Static Public]
    void GetSafeZonePadding(UObject* WorldContextObject, const FVector4& SafePadding, const FVector2D& SafePaddingScale, const FVector4& SpillOverPadding); // 0x19fe260 [Final Native Static Public]
    FKeyEvent GetKeyEventFromAnalogInputEvent(FAnalogInputEvent& Event); // 0x19fe0e0 [Final Native Static Public]
    FInputEvent GetInputEventFromPointerEvent(FPointerEvent& Event); // 0x19fdf90 [Final Native Static Public]
    FInputEvent GetInputEventFromNavigationEvent(FNavigationEvent& Event); // 0x19fdeb0 [Final Native Static Public]
    FInputEvent GetInputEventFromKeyEvent(FKeyEvent& Event); // 0x19fdd90 [Final Native Static Public]
    FInputEvent GetInputEventFromCharacterEvent(FCharacterEvent& Event); // 0x19fdcb0 [Final Native Static Public]
    UMaterialInstanceDynamic* GetDynamicMaterial(FSlateBrush& Brush); // 0x19fdb30 [Final Native Static Public]
    UDragDropOperation* GetDragDroppingContent(); // 0x19fdb00 [Final Native Static Public]
    UTexture2D* GetBrushResourceAsTexture2D(FSlateBrush& Brush); // 0x19fd980 [Final Native Static Public]
    UMaterialInterface* GetBrushResourceAsMaterial(FSlateBrush& Brush); // 0x19fd800 [Final Native Static Public]
    UObject* GetBrushResource(FSlateBrush& Brush); // 0x19fd680 [Final Native Static Public]
    void GetAllWidgetsWithInterface(UObject* WorldContextObject, const TArray<UUserWidget*>& FoundWidgets, TSubclassOf<IInterface> Interface, bool TopLevelOnly); // 0x19fd520 [Final Native Static Public]
    void GetAllWidgetsOfClass(UObject* WorldContextObject, const TArray<UUserWidget*>& FoundWidgets, TSubclassOf<UUserWidget> WidgetClass, bool TopLevelOnly); // 0x19fd3c0 [Final Native Static Public]
    FEventReply EndDragDrop(FEventReply& Reply); // 0x19fd270 [Final Native Static Public]
    void DrawTextFormatted(FPaintContext& Context, FText& Text, const FVector2D& Position, UFont* Font, int32 FontSize, const FName& FontTypeFace, const FLinearColor& Tint); // 0x19fd010 [Final Native Static Public]
    void DrawText(FPaintContext& Context, const FString& inString, const FVector2D& Position, const FLinearColor& Tint); // 0x19fce90 [Final Native Static Public]
    void DrawLines(FPaintContext& Context, const TArray<FVector2D>& Points, const FLinearColor& Tint, bool bAntiAlias, float Thickness); // 0x19fccc0 [Final Native Static Public]
    void DrawLine(FPaintContext& Context, const FVector2D& PositionA, const FVector2D& PositionB, const FLinearColor& Tint, bool bAntiAlias, float Thickness); // 0x19fcac0 [Final Native Static Public]
    void DrawBox(FPaintContext& Context, const FVector2D& Position, const FVector2D& Size, USlateBrushAsset* Brush, const FLinearColor& Tint); // 0x19fc910 [Final Native Static Public]
    void DismissAllMenus(); // 0x19fc8f0 [Final Native Static Public]
    FEventReply DetectDragIfPressed(FPointerEvent& PointerEvent, UWidget* WidgetDetectingDrag, const FKey& DragKey); // 0x19fc6a0 [Final Native Static Public]
    FEventReply DetectDrag(FEventReply& Reply, UWidget* WidgetDetectingDrag, const FKey& DragKey); // 0x19fc470 [Final Native Static Public]
    UDragDropOperation* CreateDragDropOperation(TSubclassOf<UDragDropOperation> OperationClass); // 0x19fbfb0 [Final Native Static Public]
    UUserWidget* Create(UObject* WorldContextObject, TSubclassOf<UUserWidget> WidgetType, APlayerController* OwningPlayer); // 0x19fbec0 [Final Native Static Public]
    FEventReply ClearUserFocus(FEventReply& Reply, bool bInAllUsers); // 0x19fbd20 [Final Native Static Public]
    FEventReply CaptureMouse(FEventReply& Reply, UWidget* CapturingWidget); // 0x19fbb80 [Final Native Static Public]
    FEventReply CaptureJoystick(FEventReply& Reply, UWidget* CapturingWidget, bool bInAllJoysticks); // 0x19fb9a0 [Final Native Static Public]
    void CancelDragDrop(); // 0x19fb980 [Final Native Static Public]

// UWidgetComponent (/Script/UMG.WidgetComponent)
    void SetWindowVisibility(const EWindowVisibility& InVisibility); // 0x1a03010 [Final Native Public]
    void SetWindowFocusable(bool bInWindowFocusable); // 0x1a02f80 [Final Native Public]
    void SetWidgetSpace(const EWidgetSpace& NewSpace); // 0x1a02f00 [Final Native Public]
    void SetWidget(UUserWidget* Widget); // 0x1a02e70 [Native Public]
    void SetTwoSided(bool bWantTwoSided); // 0x1a02de0 [Final Native Public]
    void SetTintColorAndOpacity(const FLinearColor& NewTintColorAndOpacity); // 0x1a02d60 [Final Native Public]
    void SetTickWhenOffscreen(bool bWantTickWhenOffscreen); // 0x1a02ce0 [Final Native Public]
    void SetRedrawTime(float InRedrawTime); // 0x1a02c60 [Final Native Public]
    void SetPivot(const FVector2D& InPivot); // 0x1a02bd0 [Final Native Public]
    void SetOwnerPlayer(ULocalPlayer* LocalPlayer); // 0x1a02b50 [Final Native Public]
    void SetManuallyRedraw(bool bUseManualRedraw); // 0x1a02ac0 [Final Native Public]
    void SetGeometryMode(const EWidgetGeometryMode& InGeometryMode); // 0x1a02a40 [Final Native Public]
    void SetDrawSize(const FVector2D& Size); // 0x1a02940 [Final Native Public]
    void SetDrawAtDesiredSize(bool bInDrawAtDesiredSize); // 0x1a028c0 [Final Native Public]
    void SetCylinderArcAngle(float InCylinderArcAngle); // 0x1a02840 [Final Native Public]
    void SetBackgroundColor(const FLinearColor& NewBackgroundColor); // 0x1a02700 [Final Native Public]
    void RequestRedraw(); // 0x1a02520 [Native Public]
    EWindowVisibility GetWindowVisiblility(); // 0x1a01da0 [Final Native Public]
    bool GetWindowFocusable(); // 0x1a01d80 [Final Native Public]
    EWidgetSpace GetWidgetSpace(); // 0x1a01d60 [Final Native Public]
    UUserWidget* GetUserWidgetObject(); // 0x1a01b60 [Final Native Public]
    bool GetTwoSided(); // 0x1a01b40 [Final Native Public]
    bool GetTickWhenOffscreen(); // 0x1a01b20 [Final Native Public]
    UTextureRenderTarget2D* GetRenderTarget(); // 0x1a01af0 [Final Native Public]
    float GetRedrawTime(); // 0x1a01ad0 [Final Native Public]
    FVector2D GetPivot(); // 0x1a019f0 [Final Native Public]
    ULocalPlayer* GetOwnerPlayer(); // 0x1a019c0 [Final Native Public]
    UMaterialInstanceDynamic* GetMaterialInstance(); // 0x1a017a0 [Final Native Public]
    bool GetManuallyRedraw(); // 0x15d6920 [Final Native Public]
    EWidgetGeometryMode GetGeometryMode(); // 0x1a016d0 [Final Native Public]
    FVector2D GetDrawSize(); // 0x1a01690 [Final Native Public]
    bool GetDrawAtDesiredSize(); // 0x1a01670 [Final Native Public]
    float GetCylinderArcAngle(); // 0x1a01650 [Final Native Public]
    FVector2D GetCurrentDrawSize(); // 0x1a01610 [Final Native Public]

// UWidgetInteractionComponent (/Script/UMG.WidgetInteractionComponent)
    void SetFocus(UWidget* FocusWidget); // 0x1a029c0 [Final Native Public]
    void SetCustomHitResult(FHitResult& HitResult); // 0x1a02780 [Final Native Public]
    bool SendKeyChar(const FString& Characters, bool bRepeat); // 0x1a025c0 [Native Public]
    void ScrollWheel(float ScrollDelta); // 0x1a02540 [Native Public]
    void ReleasePointerKey(const FKey& Key); // 0x1a023d0 [Native Public]
    bool ReleaseKey(const FKey& Key); // 0x1a022d0 [Native Public]
    void PressPointerKey(const FKey& Key); // 0x1a02090 [Native Public]
    bool PressKey(const FKey& Key, bool bRepeat); // 0x1a01f50 [Native Public]
    bool PressAndReleaseKey(const FKey& Key); // 0x1a01e50 [Native Public]
    bool IsOverInteractableWidget(); // 0x1a01e20 [Final Native Public]
    bool IsOverHitTestVisibleWidget(); // 0x1a01df0 [Final Native Public]
    bool IsOverFocusableWidget(); // 0x1a01dc0 [Final Native Public]
    FHitResult GetLastHitResult(); // 0x1a01720 [Final Native Public]
    UWidgetComponent* GetHoveredWidgetComponent(); // 0x1a016f0 [Final Native Public]
    FVector2D Get2DHitLocation(); // 0x1a015d0 [Final Native Public]

// UWidgetLayoutLibrary (/Script/UMG.WidgetLayoutLibrary)
    UWrapBoxSlot* SlotAsWrapBoxSlot(UWidget* Widget); // 0x1a03690 [Final Native Static Public]
    UWidgetSwitcherSlot* SlotAsWidgetSwitcherSlot(UWidget* Widget); // 0x1a03610 [Final Native Static Public]
    UVerticalBoxSlot* SlotAsVerticalBoxSlot(UWidget* Widget); // 0x1a03590 [Final Native Static Public]
    UUniformGridSlot* SlotAsUniformGridSlot(UWidget* Widget); // 0x1a03510 [Final Native Static Public]
    USizeBoxSlot* SlotAsSizeBoxSlot(UWidget* Widget); // 0x1a03490 [Final Native Static Public]
    UScrollBoxSlot* SlotAsScrollBoxSlot(UWidget* Widget); // 0x1a03410 [Final Native Static Public]
    UScaleBoxSlot* SlotAsScaleBoxSlot(UWidget* Widget); // 0x1a03390 [Final Native Static Public]
    USafeZoneSlot* SlotAsSafeBoxSlot(UWidget* Widget); // 0x1a03310 [Final Native Static Public]
    UOverlaySlot* SlotAsOverlaySlot(UWidget* Widget); // 0x1a03290 [Final Native Static Public]
    UHorizontalBoxSlot* SlotAsHorizontalBoxSlot(UWidget* Widget); // 0x1a03210 [Final Native Static Public]
    UGridSlot* SlotAsGridSlot(UWidget* Widget); // 0x1a03190 [Final Native Static Public]
    UCanvasPanelSlot* SlotAsCanvasSlot(UWidget* Widget); // 0x1a03110 [Final Native Static Public]
    UBorderSlot* SlotAsBorderSlot(UWidget* Widget); // 0x1a03090 [Final Native Static Public]
    void RemoveAllWidgets(UObject* WorldContextObject); // 0x1a024b0 [Final Native Static Public]
    bool ProjectWorldLocationToWidgetPosition(APlayerController* PlayerController, const FVector& WorldLocation, const FVector2D& ScreenPosition, bool bPlayerViewportRelative); // 0x1a02170 [Final Native Static Public]
    FGeometry GetViewportWidgetGeometry(UObject* WorldContextObject); // 0x1a01cb0 [Final Native Static Public]
    FVector2D GetViewportSize(UObject* WorldContextObject); // 0x1a01c20 [Final Native Static Public]
    float GetViewportScale(UObject* WorldContextObject); // 0x1a01b90 [Final Native Static Public]
    FGeometry GetPlayerScreenWidgetGeometry(APlayerController* PlayerController); // 0x1a01a20 [Final Native Static Public]
    bool GetMousePositionScaledByDPI(APlayerController* Player, const float& LocationX, const float& LocationY); // 0x1a018a0 [Final Native Static Public]
    FVector2D GetMousePositionOnViewport(UObject* WorldContextObject); // 0x1a01810 [Final Native Static Public]
    FVector2D GetMousePositionOnPlatform(); // 0x1a017d0 [Final Native Static Public]

// UWidgetSwitcher (/Script/UMG.WidgetSwitcher)
    void SetActiveWidgetIndex(int32 Index); // 0x1a049b0 [Native Public]
    void SetActiveWidget(UWidget* Widget); // 0x19e1f70 [Native Public]
    UWidget* GetWidgetAtIndex(int32 Index); // 0x1a04920 [Final Native Public]
    int32 GetNumWidgets(); // 0x1a048f0 [Final Native Public]
    int32 GetActiveWidgetIndex(); // 0x1a048c0 [Final Native Public]
    UWidget* GetActiveWidget(); // 0x1a04890 [Final Native Public]

// UWidgetSwitcherSlot (/Script/UMG.WidgetSwitcherSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x1a04f80 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x19e79d0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x1a04b50 [Final Native Public]

// UWindowTitleBarArea (/Script/UMG.WindowTitleBarArea)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x1a05000 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x1a04dd0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x1a04bd0 [Final Native Public]

// UWindowTitleBarAreaSlot (/Script/UMG.WindowTitleBarAreaSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x1a05080 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x1a04e60 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x1a04c50 [Final Native Public]

// UWrapBox (/Script/UMG.WrapBox)
    void SetInnerSlotPadding(const FVector2D& InPadding); // 0x1a04d50 [Final Native Public]
    UWrapBoxSlot* AddChildToWrapBox(UWidget* Content); // 0x1a04800 [Final Native Public]

// UWrapBoxSlot (/Script/UMG.WrapBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x1a05100 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x1a04ef0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x1a04cd0 [Final Native Public]
    void SetFillSpanWhenLessThan(float InFillSpanWhenLessThan); // 0x1a04ad0 [Final Native Public]
    void SetFillEmptySpace(bool InbFillEmptySpace); // 0x1a04a40 [Final Native Public]

// ULevelVariantSets (/Script/VariantManagerContent.LevelVariantSets)
    UVariantSet* GetVariantSetByName(const FString& VariantSetName); // 0x6f8de0 [Final Native Public]
    UVariantSet* GetVariantSet(int32 VariantSetIndex); // 0x6f8d50 [Final Native Public]
    int32 GetNumVariantSets(); // 0x6f89f0 [Final Native Public]

// ALevelVariantSetsActor (/Script/VariantManagerContent.LevelVariantSetsActor)
    bool SwitchOnVariantByName(const FString& VariantSetName, const FString& VariantName); // 0x6f91e0 [Final Native Public]
    bool SwitchOnVariantByIndex(int32 VariantSetIndex, int32 VariantIndex); // 0x6f9120 [Final Native Public]
    void SetLevelVariantSets(ULevelVariantSets* InVariantSets); // 0x6f9080 [Final Native Public]
    ULevelVariantSets* GetLevelVariantSets(bool bLoad); // 0x6f8920 [Final Native Public]

// UPropertyValue (/Script/VariantManagerContent.PropertyValue)
    bool HasRecordedData(); // 0x6f8ed0 [Final Native Public]
    FText GetPropertyTooltip(); // 0x6f8ad0 [Final Native Public]
    FString GetFullDisplayString(); // 0x6f88e0 [Final Native Public]

// ASwitchActor (/Script/VariantManagerContent.SwitchActor)
    void SelectOption(int32 OptionIndex); // 0x6f8f30 [Final Native Public]
    int32 GetSelectedOption(); // 0x6f8b70 [Final Native Public]
    TArray<AActor*> GetOptions(); // 0x6f8a50 [Final Native Public]

// UVariant (/Script/VariantManagerContent.Variant)
    void SwitchOn(); // 0x6f9100 [Final Native Public]
    void SetDisplayText(FText& NewDisplayText); // 0x6f8fb0 [Final Native Public]
    bool IsActive(); // 0x6f8f00 [Final Native Public]
    UTexture2D* GetThumbnail(); // 0x6f8ba0 [Final Native Public]
    int32 GetNumActors(); // 0x6f89c0 [Final Native Public]
    FText GetDisplayText(); // 0x6f8840 [Final Native Public]
    AActor* GetActor(int32 ActorIndex); // 0x6f87b0 [Final Native Public]

// UVariantSet (/Script/VariantManagerContent.VariantSet)
    void SetDisplayText(FText& NewDisplayText); // 0x6f8fb0 [Final Native Public]
    UVariant* GetVariantByName(const FString& VariantName); // 0x6f8c60 [Final Native Public]
    UVariant* GetVariant(int32 VariantIndex); // 0x6f8bd0 [Final Native Public]
    int32 GetNumVariants(); // 0x6f8a20 [Final Native Public]
    FText GetDisplayText(); // 0x6f8840 [Final Native Public]
