// Generated by Zdex (https://zlogic.eu/zdex) from a reflection dump
// Game:Mizeria — build Steam build 13233008 (2026-09-13)
// Engine: UE 5.2 · process UnrealGame-Win64-Shipping.exe · dumped 2026-09-16T16:38:23Z
// Offsets and sizes are the reflected values; padding is filled with uint8 arrays.

#pragma once
// Reflected functions by class: signature, native RVA, flags.


// AMenu_C (/Game/Menu.Menu_C)
    void ReceiveBeginPlay(); // 0x1c02120 [Event Protected]
    void ExecuteUbergraph_Menu(int32 EntryPoint); // 0x1c02120 [Final]

// UMenuWidget_C (/Game/UI/MenuWidget.MenuWidget_C)
    void BndEvt__MenuWidget_Button_45_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature(); // 0x1c02120
    void BndEvt__MenuWidget_Button_45_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature(); // 0x1c02120
    void BndEvt__MenuWidget_Button_45_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature(); // 0x1c02120
    void BndEvt__MenuWidget_Button_K2Node_ComponentBoundEvent_3_OnButtonHoverEvent__DelegateSignature(); // 0x1c02120
    void BndEvt__MenuWidget_Button_K2Node_ComponentBoundEvent_4_OnButtonHoverEvent__DelegateSignature(); // 0x1c02120
    void BndEvt__MenuWidget_Button_K2Node_ComponentBoundEvent_5_OnButtonClickedEvent__DelegateSignature(); // 0x1c02120
    void ExecuteUbergraph_MenuWidget(int32 EntryPoint); // 0x1c02120 [Final]

// UAIAsyncTaskBlueprintProxy (/Script/AIModule.AIAsyncTaskBlueprintProxy)
    void OnMoveCompleted(const FAIRequestID& RequestID, const EPathFollowingResult& MovementResult); // 0x407f990 [Final Native Public]

// UPawnAction (/Script/AIModule.PawnAction)
    EAIRequestPriority GetActionPriority(); // 0x407e990 [Final Native Public]
    void Finish(const EPawnActionResult& WithResult); // 0x407e8f0 [Native Protected]
    UPawnAction* CreateActionInstance(UObject* WorldContextObject, TSubclassOf<UPawnAction> ActionClass); // 0x407e6e0 [Final Native Static Public]

// UPawnActionsComponent (/Script/AIModule.PawnActionsComponent)
    bool K2_PushAction(UPawnAction* NewAction, const EAIRequestPriority& Priority, UObject* Instigator); // 0x407efa0 [Final Native Public]
    bool K2_PerformAction(APawn* Pawn, UPawnAction* Action, const EAIRequestPriority& Priority); // 0x407ee30 [Final Native Static Public]
    EPawnActionAbortState K2_ForceAbortAction(UPawnAction* ActionToAbort); // 0x407ed00 [Final Native Public]
    EPawnActionAbortState K2_AbortAction(UPawnAction* ActionToAbort); // 0x407ec20 [Final Native Public]

// UPawnAction_BlueprintBase (/Script/AIModule.PawnAction_BlueprintBase)
    void ActionTick(APawn* ControlledPawn, float DeltaSeconds); // 0x1c02120 [Event Public]
    void ActionStart(APawn* ControlledPawn); // 0x1c02120 [Event Public]
    void ActionResume(APawn* ControlledPawn); // 0x1c02120 [Event Public]
    void ActionPause(APawn* ControlledPawn); // 0x1c02120 [Event Public]
    void ActionFinished(APawn* ControlledPawn, const EPawnActionResult& WithResult); // 0x1c02120 [Event Public]

// AAIController (/Script/AIModule.AIController)
    bool UseBlackboard(UBlackboardData* BlackboardAsset, const UBlackboardComponent*& BlackboardComponent); // 0x407fd80 [Final Native Public]
    void UnclaimTaskResource(TSubclassOf<UGameplayTaskResource> ResourceClass); // 0x407fc20 [Final Native Public]
    void SetPathFollowingComponent(UPathFollowingComponent* NewPFComponent); // 0x407fb90 [Final Native Public]
    void SetMoveBlockDetection(bool bEnable); // 0x407fb00 [Final Native Public]
    bool RunBehaviorTree(UBehaviorTree* BTAsset); // 0x407fa60 [Native Public]
    void OnUsingBlackBoard(UBlackboardComponent* BlackboardComp, UBlackboardData* BlackboardAsset); // 0x1c02120 [Event Protected]
    void OnGameplayTaskResourcesClaimed(const FGameplayResourceSet& NewlyClaimed, const FGameplayResourceSet& FreshlyReleased); // 0x407f8c0 [Native Public]
    EPathFollowingRequestResult MoveToLocation(const FVector& Dest, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bProjectDestinationToNavigation, bool bCanStrafe, TSubclassOf<UNavigationQueryFilter> FilterClass, bool bAllowPartialPath); // 0x407f530 [Final Native Public]
    EPathFollowingRequestResult MoveToActor(AActor* Goal, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bCanStrafe, TSubclassOf<UNavigationQueryFilter> FilterClass, bool bAllowPartialPath); // 0x407f200 [Final Native Public]
    void K2_SetFocus(AActor* NewFocus); // 0x407f170 [Final Native Public]
    void K2_SetFocalPoint(const FVector& FP); // 0x407f0d0 [Final Native Public]
    void K2_ClearFocus(); // 0x407ecd0 [Final Native Public]
    bool HasPartialPath(); // 0x407ebd0 [Final Native Public]
    UPathFollowingComponent* GetPathFollowingComponent(); // 0x407ebb0 [Final Native Public]
    EPathFollowingStatus GetMoveStatus(); // 0x407eb70 [Final Native Public]
    FVector GetImmediateMoveDestination(); // 0x407eaf0 [Final Native Public]
    AActor* GetFocusActor(); // 0x407eac0 [Final Native Public]
    FVector GetFocalPointOnActor(AActor* Actor); // 0x407ea10 [Native Public]
    FVector GetFocalPoint(); // 0x407e9d0 [Final Native Public]
    UPawnActionsComponent* GetDeprecatedActionsComponent(); // 0x407e9b0 [Final Native Public]
    UAIPerceptionComponent* GetAIPerceptionComponent(); // 0x407e970 [Final Native Public]
    void ClaimTaskResource(TSubclassOf<UGameplayTaskResource> ResourceClass); // 0x407e570 [Final Native Public]

// UAISystem (/Script/AIModule.AISystem)
    void AILoggingVerbose(); // 0x37474e0 [Native Public]
    void AIIgnorePlayers(); // 0x2b2aa60 [Native Public]

// UBrainComponent (/Script/AIModule.BrainComponent)
    void StopLogic(const FString& Reason); // 0x40d6e40 [Native Public]
    void StartLogic(); // 0x3584e70 [Native Public]
    void RestartLogic(); // 0x40d6210 [Native Public]
    bool IsRunning(); // 0x40d5c60 [Native Public]
    bool IsPaused(); // 0x40d5c30 [Native Public]

// UBehaviorTreeComponent (/Script/AIModule.BehaviorTreeComponent)
    void SetDynamicSubtree(const FGameplayTag& InjectTag, UBehaviorTree* BehaviorAsset); // 0x40a37c0 [Native Public]
    double GetTagCooldownEndTime(const FGameplayTag& CooldownTag); // 0x40a1bb0 [Final Native Public]
    void AddCooldownTagDuration(const FGameplayTag& CooldownTag, float CooldownDuration, bool bAddToExistingDuration); // 0x40a0190 [Final Native Public]

// IBlackboardAssetProvider (/Script/AIModule.BlackboardAssetProvider)
    UBlackboardData* GetBlackboardAsset(); // 0x40a05f0 [Native Public]

// UBlackboardComponent (/Script/AIModule.BlackboardComponent)
    void SetValueAsVector(const FName& KeyName, const FVector& VectorValue); // 0x40a41a0 [Final Native Public]
    void SetValueAsString(const FName& KeyName, const FString& StringValue); // 0x40a4030 [Final Native Public]
    void SetValueAsRotator(const FName& KeyName, const FRotator& VectorValue); // 0x40a3f20 [Final Native Public]
    void SetValueAsObject(const FName& KeyName, UObject* ObjectValue); // 0x40a3e30 [Final Native Public]
    void SetValueAsName(const FName& KeyName, const FName& NameValue); // 0x40a3d40 [Final Native Public]
    void SetValueAsInt(const FName& KeyName, int32 IntValue); // 0x40a3c50 [Final Native Public]
    void SetValueAsFloat(const FName& KeyName, float FloatValue); // 0x40a3b60 [Final Native Public]
    void SetValueAsEnum(const FName& KeyName, uint8 EnumValue); // 0x40a3a70 [Final Native Public]
    void SetValueAsClass(const FName& KeyName, TSubclassOf<UObject> ClassValue); // 0x40a3980 [Final Native Public]
    void SetValueAsBool(const FName& KeyName, bool BoolValue); // 0x40a3890 [Final Native Public]
    bool IsVectorValueSet(const FName& KeyName); // 0x40a2540 [Final Native Public]
    FVector GetValueAsVector(const FName& KeyName); // 0x40a2330 [Final Native Public]
    FString GetValueAsString(const FName& KeyName); // 0x40a2230 [Final Native Public]
    FRotator GetValueAsRotator(const FName& KeyName); // 0x40a2170 [Final Native Public]
    UObject* GetValueAsObject(const FName& KeyName); // 0x40a20c0 [Final Native Public]
    FName GetValueAsName(const FName& KeyName); // 0x40a2020 [Final Native Public]
    int32 GetValueAsInt(const FName& KeyName); // 0x40a1f70 [Final Native Public]
    float GetValueAsFloat(const FName& KeyName); // 0x40a1ec0 [Final Native Public]
    uint8 GetValueAsEnum(const FName& KeyName); // 0x40a1e10 [Final Native Public]
    TSubclassOf<UObject> GetValueAsClass(const FName& KeyName); // 0x40a1d60 [Final Native Public]
    bool GetValueAsBool(const FName& KeyName); // 0x40a1cb0 [Final Native Public]
    bool GetRotationFromEntry(const FName& KeyName, const FRotator& ResultRotation); // 0x40a19e0 [Final Native Public]
    bool GetLocationFromEntry(const FName& KeyName, const FVector& ResultLocation); // 0x40a1680 [Final Native Public]
    void ClearValue(const FName& KeyName); // 0x40a0540 [Final Native Public]

// UBTFunctionLibrary (/Script/AIModule.BTFunctionLibrary)
    void StopUsingExternalEvent(UBTNode* NodeOwner); // 0x12dc2f0 [Final Native Static Public]
    void StartUsingExternalEvent(UBTNode* NodeOwner, AActor* OwningActor); // 0x3f1fd20 [Final Native Static Public]
    void SetBlackboardValueAsVector(UBTNode* NodeOwner, FBlackboardKeySelector& Key, const FVector& Value); // 0x40a3600 [Final Native Static Public]
    void SetBlackboardValueAsString(UBTNode* NodeOwner, FBlackboardKeySelector& Key, const FString& Value); // 0x40a33d0 [Final Native Static Public]
    void SetBlackboardValueAsRotator(UBTNode* NodeOwner, FBlackboardKeySelector& Key, const FRotator& Value); // 0x40a3210 [Final Native Static Public]
    void SetBlackboardValueAsObject(UBTNode* NodeOwner, FBlackboardKeySelector& Key, UObject* Value); // 0x40a3060 [Final Native Static Public]
    void SetBlackboardValueAsName(UBTNode* NodeOwner, FBlackboardKeySelector& Key, const FName& Value); // 0x40a2ec0 [Final Native Static Public]
    void SetBlackboardValueAsInt(UBTNode* NodeOwner, FBlackboardKeySelector& Key, int32 Value); // 0x40a2d10 [Final Native Static Public]
    void SetBlackboardValueAsFloat(UBTNode* NodeOwner, FBlackboardKeySelector& Key, float Value); // 0x40a2b40 [Final Native Static Public]
    void SetBlackboardValueAsEnum(UBTNode* NodeOwner, FBlackboardKeySelector& Key, uint8 Value); // 0x40a2990 [Final Native Static Public]
    void SetBlackboardValueAsClass(UBTNode* NodeOwner, FBlackboardKeySelector& Key, TSubclassOf<UObject> Value); // 0x40a27e0 [Final Native Static Public]
    void SetBlackboardValueAsBool(UBTNode* NodeOwner, FBlackboardKeySelector& Key, bool Value); // 0x40a2630 [Final Native Static Public]
    UBlackboardComponent* GetOwnersBlackboard(UBTNode* NodeOwner); // 0x40a1910 [Final Native Static Public]
    UBehaviorTreeComponent* GetOwnerComponent(UBTNode* NodeOwner); // 0x40a1850 [Final Native Static Public]
    FVector GetBlackboardValueAsVector(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x40a14f0 [Final Native Static Public]
    FString GetBlackboardValueAsString(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x40a12f0 [Final Native Static Public]
    FRotator GetBlackboardValueAsRotator(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x40a1160 [Final Native Static Public]
    UObject* GetBlackboardValueAsObject(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x40a1000 [Final Native Static Public]
    FName GetBlackboardValueAsName(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x40a0e90 [Final Native Static Public]
    int32 GetBlackboardValueAsInt(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x40a0d30 [Final Native Static Public]
    float GetBlackboardValueAsFloat(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x40a0bd0 [Final Native Static Public]
    uint8 GetBlackboardValueAsEnum(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x40a0a70 [Final Native Static Public]
    TSubclassOf<UObject> GetBlackboardValueAsClass(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x40a0910 [Final Native Static Public]
    bool GetBlackboardValueAsBool(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x40a07b0 [Final Native Static Public]
    AActor* GetBlackboardValueAsActor(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x40a0620 [Final Native Static Public]
    void ClearBlackboardValueAsVector(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x40a03e0 [Final Native Static Public]
    void ClearBlackboardValue(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x40a03e0 [Final Native Static Public]

// UBTDecorator_BlueprintBase (/Script/AIModule.BTDecorator_BlueprintBase)
    void ReceiveTickAI(AAIController* OwnerController, APawn* ControlledPawn, float DeltaSeconds); // 0x1c02120 [Event Protected]
    void ReceiveTick(AActor* OwnerActor, float DeltaSeconds); // 0x1c02120 [Event Protected]
    void ReceiveObserverDeactivatedAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1c02120 [Event Protected]
    void ReceiveObserverDeactivated(AActor* OwnerActor); // 0x1c02120 [Event Protected]
    void ReceiveObserverActivatedAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1c02120 [Event Protected]
    void ReceiveObserverActivated(AActor* OwnerActor); // 0x1c02120 [Event Protected]
    void ReceiveExecutionStartAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1c02120 [Event Protected]
    void ReceiveExecutionStart(AActor* OwnerActor); // 0x1c02120 [Event Protected]
    void ReceiveExecutionFinishAI(AAIController* OwnerController, APawn* ControlledPawn, const EBTNodeResult& NodeResult); // 0x1c02120 [Event Protected]
    void ReceiveExecutionFinish(AActor* OwnerActor, const EBTNodeResult& NodeResult); // 0x1c02120 [Event Protected]
    bool PerformConditionCheckAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1c02120 [Event Protected]
    bool PerformConditionCheck(AActor* OwnerActor); // 0x1c02120 [Event Protected]
    bool IsDecoratorObserverActive(); // 0x40a24b0 [Final Native Protected]
    bool IsDecoratorExecutionActive(); // 0x40a23f0 [Final Native Protected]

// UBTService_BlueprintBase (/Script/AIModule.BTService_BlueprintBase)
    void ReceiveTickAI(AAIController* OwnerController, APawn* ControlledPawn, float DeltaSeconds); // 0x1c02120 [Event Protected]
    void ReceiveTick(AActor* OwnerActor, float DeltaSeconds); // 0x1c02120 [Event Protected]
    void ReceiveSearchStartAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1c02120 [Event Protected]
    void ReceiveSearchStart(AActor* OwnerActor); // 0x1c02120 [Event Protected]
    void ReceiveDeactivationAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1c02120 [Event Protected]
    void ReceiveDeactivation(AActor* OwnerActor); // 0x1c02120 [Event Protected]
    void ReceiveActivationAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1c02120 [Event Protected]
    void ReceiveActivation(AActor* OwnerActor); // 0x1c02120 [Event Protected]
    bool IsServiceActive(); // 0x40d5c90 [Final Native Protected]

// UBTTask_BlueprintBase (/Script/AIModule.BTTask_BlueprintBase)
    void SetFinishOnMessageWithId(const FName& MessageName, int32 RequestID); // 0x40d68a0 [Final Native Protected]
    void SetFinishOnMessage(const FName& MessageName); // 0x40d67e0 [Final Native Protected]
    void ReceiveTickAI(AAIController* OwnerController, APawn* ControlledPawn, float DeltaSeconds); // 0x1c02120 [Event Protected]
    void ReceiveTick(AActor* OwnerActor, float DeltaSeconds); // 0x1c02120 [Event Protected]
    void ReceiveExecuteAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1c02120 [Event Protected]
    void ReceiveExecute(AActor* OwnerActor); // 0x1c02120 [Event Protected]
    void ReceiveAbortAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1c02120 [Event Protected]
    void ReceiveAbort(AActor* OwnerActor); // 0x1c02120 [Event Protected]
    bool IsTaskExecuting(); // 0x40d5d40 [Final Native Protected]
    bool IsTaskAborting(); // 0x40d5d10 [Final Native Protected]
    void FinishExecute(bool bSuccess); // 0x40d5000 [Final Native Protected]
    void FinishAbort(); // 0x40d4f70 [Final Native Protected]

// UAIBlueprintHelperLibrary (/Script/AIModule.AIBlueprintHelperLibrary)
    void UnlockAIResourcesWithAnimation(UAnimInstance* AnimInstance, bool bUnlockMovement, bool UnlockAILogic); // 0x40d6ee0 [Final Native Static Public]
    APawn* SpawnAIFromClass(UObject* WorldContextObject, TSubclassOf<APawn> PawnClass, UBehaviorTree* BehaviorTree, const FVector& Location, const FRotator& Rotation, bool bNoCollisionFail, AActor* Owner); // 0x40d6c10 [Final Native Static Public]
    void SimpleMoveToLocation(AController* Controller, const FVector& Goal); // 0x40d6b40 [Final Native Static Public]
    void SimpleMoveToActor(AController* Controller, AActor* Goal); // 0x40d6a80 [Final Native Static Public]
    void SendAIMessage(APawn* Target, const FName& Message, UObject* MessageSource, bool bSuccess); // 0x40d6620 [Final Native Static Public]
    void LockAIResourcesWithAnimation(UAnimInstance* AnimInstance, bool bLockMovement, bool LockAILogic); // 0x40d6060 [Final Native Static Public]
    bool IsValidAIRotation(const FRotator& Rotation); // 0x40d5fb0 [Final Native Static Public]
    bool IsValidAILocation(const FVector& Location); // 0x40d5ec0 [Final Native Static Public]
    bool IsValidAIDirection(const FVector& DirectionVector); // 0x40d5dc0 [Final Native Static Public]
    int32 GetNextNavLinkIndex(AController* Controller); // 0x40d55e0 [Final Native Static Public]
    TArray<FVector> GetCurrentPathPoints(AController* Controller); // 0x40d5470 [Final Native Static Public]
    int32 GetCurrentPathIndex(AController* Controller); // 0x40d5380 [Final Native Static Public]
    UNavigationPath* GetCurrentPath(AController* Controller); // 0x40d52f0 [Final Native Static Public]
    UBlackboardComponent* GetBlackboard(AActor* Target); // 0x40d51e0 [Final Native Static Public]
    AAIController* GetAIController(AActor* ControlledActor); // 0x40d5100 [Final Native Static Public]
    UAIAsyncTaskBlueprintProxy* CreateMoveToProxyObject(UObject* WorldContextObject, APawn* Pawn, const FVector& Destination, AActor* TargetActor, float AcceptanceRadius, bool bStopOnOverlap); // 0x40d4d80 [Final Native Static Public]

// UEnvQueryContext_BlueprintBase (/Script/AIModule.EnvQueryContext_BlueprintBase)
    void ProvideSingleLocation(UObject* QuerierObject, AActor* QuerierActor, const FVector& ResultingLocation); // 0x1c02120 [Event Public]
    void ProvideSingleActor(UObject* QuerierObject, AActor* QuerierActor, const AActor*& ResultingActor); // 0x1c02120 [Event Public]
    void ProvideLocationsSet(UObject* QuerierObject, AActor* QuerierActor, const TArray<FVector>& ResultingLocationSet); // 0x1c02120 [Event Public]
    void ProvideActorsSet(UObject* QuerierObject, AActor* QuerierActor, const TArray<AActor*>& ResultingActorsSet); // 0x1c02120 [Event Public]

// UEnvQueryInstanceBlueprintWrapper (/Script/AIModule.EnvQueryInstanceBlueprintWrapper)
    void SetNamedParam(const FName& ParamName, float Value); // 0x40d69a0 [Final Native Public]
    TArray<FVector> GetResultsAsLocations(); // 0x40d5b50 [Final Native Public]
    TArray<AActor*> GetResultsAsActors(); // 0x40d59d0 [Final Native Public]
    bool GetQueryResultsAsLocations(const TArray<FVector>& ResultLocations); // 0x40d5890 [Final Native Public]
    bool GetQueryResultsAsActors(const TArray<AActor*>& ResultActors); // 0x40d57d0 [Final Native Public]
    float GetItemScore(int32 ItemIndex); // 0x40d5520 [Final Native Public]
    void EQSQueryDoneSignature__DelegateSignature(UEnvQueryInstanceBlueprintWrapper* QueryInstance, const EEnvQueryStatus& QueryStatus); // 0x1c02120 [Public]

// UEnvQueryManager (/Script/AIModule.EnvQueryManager)
    UEnvQueryInstanceBlueprintWrapper* RunEQSQuery(UObject* WorldContextObject, UEnvQuery* QueryTemplate, UObject* Querier, const EEnvQueryRunMode& RunMode, TSubclassOf<UEnvQueryInstanceBlueprintWrapper> WrapperClass); // 0x40d6230 [Final Native Static Public]

// UEnvQueryGenerator_BlueprintBase (/Script/AIModule.EnvQueryGenerator_BlueprintBase)
    UObject* GetQuerier(); // 0x40d5790 [Final Native Public]
    void DoItemGenerationFromActors(const TArray<AActor*>& ContextActors); // 0x1c02120 [Event Public]
    void DoItemGeneration(const TArray<FVector>& ContextLocations); // 0x1c02120 [Event Public]
    void AddGeneratedVector(const FVector& GeneratedVector); // 0x40d4c70 [Final Native Public]
    void AddGeneratedActor(AActor* GeneratedActor); // 0x40d4ae0 [Final Native Public]

// UPathFollowingComponent (/Script/AIModule.PathFollowingComponent)
    void OnNavDataRegistered(ANavigationData* NavData); // 0x40ff970 [Final Native Protected]
    void OnActorBump(AActor* SelfActor, AActor* OtherActor, const FVector& NormalImpulse, FHitResult& Hit); // 0x40ff790 [Native Public]
    FVector GetPathDestination(); // 0x40ff4e0 [Final Native Public]
    EPathFollowingAction GetPathActionType(); // 0x40ff420 [Final Native Public]

// UCrowdFollowingComponent (/Script/AIModule.CrowdFollowingComponent)
    void SuspendCrowdSteering(bool bSuspend); // 0x41003a0 [Native Public]

// ANavLinkProxy (/Script/AIModule.NavLinkProxy)
    void SetSmartLinkEnabled(bool bEnabled); // 0x4100310 [Final Native Public]
    void ResumePathFollowing(AActor* Agent); // 0x40ffe50 [Final Native Public]
    void ReceiveSmartLinkReached(AActor* Agent, const FVector& Destination); // 0x1c02120 [Event Public]
    bool IsSmartLinkEnabled(); // 0x40ff760 [Final Native Public]
    bool HasMovingAgents(); // 0x40ff720 [Final Native Public]

// UNavLocalGridManager (/Script/AIModule.NavLocalGridManager)
    bool SetLocalNavigationGridDensity(UObject* WorldContextObject, float CellSize); // 0x40fff60 [Final Native Static Public]
    void RemoveLocalNavigationGrid(UObject* WorldContextObject, int32 GridId, bool bRebuildGrids); // 0x40ffc30 [Final Native Static Public]
    bool FindLocalNavigationGridPath(UObject* WorldContextObject, const FVector& Start, const FVector& End, const TArray<FVector>& PathPoints); // 0x40fed40 [Final Native Static Public]
    int32 AddLocalNavigationGridForPoints(UObject* WorldContextObject, const TArray<FVector>& Locations, int32 Radius2D, float Height, bool bRebuildGrids); // 0x40fe970 [Final Native Static Public]
    int32 AddLocalNavigationGridForPoint(UObject* WorldContextObject, const FVector& Location, int32 Radius2D, float Height, bool bRebuildGrids); // 0x40fe6d0 [Final Native Static Public]
    int32 AddLocalNavigationGridForCapsule(UObject* WorldContextObject, const FVector& Location, float CapsuleRadius, float CapsuleHalfHeight, int32 Radius2D, float Height, bool bRebuildGrids); // 0x40fe270 [Final Native Static Public]
    int32 AddLocalNavigationGridForBox(UObject* WorldContextObject, const FVector& Location, const FVector& Extent, const FRotator& Rotation, int32 Radius2D, float Height, bool bRebuildGrids); // 0x40fdf20 [Final Native Static Public]

// UAIPerceptionComponent (/Script/AIModule.AIPerceptionComponent)
    void SetSenseEnabled(TSubclassOf<UAISense> SenseClass, bool bEnable); // 0x4100060 [Final Native Public]
    void RequestStimuliListenerUpdate(); // 0x40ffdf0 [Final Native Public]
    void OnOwnerEndPlay(AActor* Actor, const EEndPlayReason& EndPlayReason); // 0x40ffb50 [Final Native Public]
    void GetPerceivedHostileActorsBySense(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors); // 0x40ff630 [Final Native Public]
    void GetPerceivedHostileActors(const TArray<AActor*>& OutActors); // 0x40ff580 [Final Native Public]
    void GetPerceivedActors(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors); // 0x40ff240 [Final Native Public]
    void GetKnownPerceivedActors(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors); // 0x40ff330 [Final Native Public]
    void GetCurrentlyPerceivedActors(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors); // 0x40ff240 [Final Native Public]
    bool GetActorsPerception(AActor* Actor, FActorPerceptionBlueprintInfo& Info); // 0x40fef80 [Final Native Public]
    void ForgetAll(); // 0x40fef00 [Final Native Public]

// UAIPerceptionStimuliSourceComponent (/Script/AIModule.AIPerceptionStimuliSourceComponent)
    void UnregisterFromSense(TSubclassOf<UAISense> SenseClass); // 0x41146b0 [Final Native Public]
    void UnregisterFromPerceptionSystem(); // 0x41145f0 [Final Native Public]
    void RegisterWithPerceptionSystem(); // 0x4113150 [Final Native Public]
    void RegisterForSense(TSubclassOf<UAISense> SenseClass); // 0x4112dc0 [Final Native Public]

// UAIPerceptionSystem (/Script/AIModule.AIPerceptionSystem)
    void ReportPerceptionEvent(UObject* WorldContextObject, UAISenseEvent* PerceptionEvent); // 0x4113ae0 [Final Native Static Public]
    void ReportEvent(UAISenseEvent* PerceptionEvent); // 0x4113670 [Final Native Public]
    bool RegisterPerceptionStimuliSource(UObject* WorldContextObject, TSubclassOf<UAISense> Sense, AActor* Target); // 0x4112fb0 [Final Native Static Public]
    void OnPerceptionStimuliSourceEndPlay(AActor* Actor, const EEndPlayReason& EndPlayReason); // 0x4112cf0 [Final Native Protected]
    TSubclassOf<UAISense> GetSenseClassForStimulus(UObject* WorldContextObject, FAIStimulus& Stimulus); // 0x4112b20 [Final Native Static Public]

// UAISense_Blueprint (/Script/AIModule.AISense_Blueprint)
    float OnUpdate(const TArray<UAISenseEvent*>& EventsToProcess); // 0x1c02120 [Event Public]
    void OnListenerUpdated(AActor* ActorListener, UAIPerceptionComponent* PerceptionComponent); // 0x1c02120 [Event Public]
    void OnListenerUnregistered(AActor* ActorListener, UAIPerceptionComponent* PerceptionComponent); // 0x1c02120 [Event Public]
    void OnListenerRegistered(AActor* ActorListener, UAIPerceptionComponent* PerceptionComponent); // 0x1c02120 [Event Public]
    void K2_OnNewPawn(APawn* NewPawn); // 0x1c02120 [Event Public]
    void GetAllListenerComponents(const TArray<UAIPerceptionComponent*>& ListenerComponents); // 0x4112a10 [Final Native Public]
    void GetAllListenerActors(const TArray<AActor*>& ListenerActors); // 0x41128f0 [Final Native Public]

// UAISense_Damage (/Script/AIModule.AISense_Damage)
    void ReportDamageEvent(UObject* WorldContextObject, AActor* DamagedActor, AActor* Instigator, float DamageAmount, const FVector& EventLocation, const FVector& HitLocation, const FName& Tag); // 0x4113170 [Final Native Static Public]

// UAISense_Hearing (/Script/AIModule.AISense_Hearing)
    void ReportNoiseEvent(UObject* WorldContextObject, const FVector& NoiseLocation, float Loudness, AActor* Instigator, float MaxRange, const FName& Tag); // 0x41137a0 [Final Native Static Public]

// UAISense_Prediction (/Script/AIModule.AISense_Prediction)
    void RequestPawnPredictionEvent(APawn* Requestor, AActor* PredictedActor, float PredictionTime); // 0x41140d0 [Final Native Static Public]
    void RequestControllerPredictionEvent(AAIController* Requestor, AActor* PredictedActor, float PredictionTime); // 0x4113f50 [Final Native Static Public]

// UAISense_Touch (/Script/AIModule.AISense_Touch)
    void ReportTouchEvent(UObject* WorldContextObject, AActor* TouchReceiver, AActor* OtherActor, const FVector& Location); // 0x4113cb0 [Final Native Static Public]

// UPawnSensingComponent (/Script/AIModule.PawnSensingComponent)
    void SetSensingUpdatesEnabled(bool bEnabled); // 0x4114560 [Native Public]
    void SetSensingInterval(float NewSensingInterval); // 0x41144d0 [Native Public]
    void SetPeripheralVisionAngle(float NewPeripheralVisionAngle); // 0x4114440 [Native Public]
    void SeePawnDelegate__DelegateSignature(APawn* Pawn); // 0x1c02120 [Public]
    void HearNoiseDelegate__DelegateSignature(APawn* Instigator, const FVector& Location, float Volume); // 0x1c02120 [Public]
    float GetPeripheralVisionCosine(); // 0x4112b00 [Final Native Public]
    float GetPeripheralVisionAngle(); // 0x34789a0 [Final Native Public]

// UAITask_MoveTo (/Script/AIModule.AITask_MoveTo)
    UAITask_MoveTo* AIMoveTo(AAIController* Controller, const FVector& GoalLocation, AActor* GoalActor, float AcceptanceRadius, const EAIOptionFlag& StopOnOverlap, const EAIOptionFlag& AcceptPartialPath, bool bUsePathfinding, bool bLockAILogic, bool bUseContinuousGoalTracking, const EAIOptionFlag& ProjectGoalOnNavigation); // 0x41125f0 [Final Native Static Public]

// UAITask_RunEQS (/Script/AIModule.AITask_RunEQS)
    UAITask_RunEQS* RunEQS(AAIController* Controller, UEnvQuery* QueryTemplate); // 0x4114260 [Final Native Static Public]

// ULayersBlueprintLibrary (/Script/ActorLayerUtilities.LayersBlueprintLibrary)
    void RemoveActorFromLayer(AActor* InActor, FActorLayer& Layer); // 0x13ac6e0 [Final Native Static Public]
    TArray<AActor*> GetActors(UObject* WorldContextObject, FActorLayer& ActorLayer); // 0x13ac5c0 [Final Native Static Public]
    void AddActorToLayer(AActor* InActor, FActorLayer& Layer); // 0x13ac4e0 [Final Native Static Public]

// UActorSequenceComponent (/Script/ActorSequence.ActorSequenceComponent)
    void StopSequence(); // 0x1327e20 [Final Native Public]
    void PlaySequence(); // 0x1327df0 [Final Native Public]
    void PauseSequence(); // 0x1327dc0 [Final Native Public]

// URadialSlider (/Script/AdvancedWidgets.RadialSlider)
    void SetValueTags(const TArray<float>& InValueTags); // 0x42b5980 [Final Native Public]
    void SetValue(float InValue); // 0x42b5870 [Final Native Public]
    void SetUseVerticalDrag(bool InUseVerticalDrag); // 0x42b57d0 [Final Native Public]
    void SetStepSize(float InValue); // 0x42b56f0 [Final Native Public]
    void SetSliderRange(FRuntimeFloatCurve& InSliderRange); // 0x42b55b0 [Final Native Public]
    void SetSliderProgressColor(const FLinearColor& InValue); // 0x42b54a0 [Final Native Public]
    void SetSliderHandleStartAngle(float InValue); // 0x42b53e0 [Final Native Public]
    void SetSliderHandleEndAngle(float InValue); // 0x42b5320 [Final Native Public]
    void SetSliderHandleColor(const FLinearColor& InValue); // 0x42b5210 [Final Native Public]
    void SetSliderBarColor(const FLinearColor& InValue); // 0x42b5100 [Final Native Public]
    void SetShowSliderHandle(bool InShowSliderHandle); // 0x42b5060 [Final Native Public]
    void SetShowSliderHand(bool InShowSliderHand); // 0x42b4fc0 [Final Native Public]
    void SetLocked(bool InValue); // 0x42b4eb0 [Final Native Public]
    void SetHandStartEndRatio(const FVector2D& InValue); // 0x42b4dc0 [Final Native Public]
    void SetCustomDefaultValue(float InValue); // 0x42b4cb0 [Final Native Public]
    void SetCenterBackgroundColor(const FLinearColor& InValue); // 0x42b4ba0 [Final Native Public]
    void SetAngularOffset(float InValue); // 0x42b4b00 [Final Native Public]
    float GetValue(); // 0x42b4a50 [Final Native Public]
    float GetNormalizedSliderHandlePosition(); // 0x42b4a00 [Final Native Public]
    float GetCustomDefaultValue(); // 0x42b4950 [Final Native Public]

// UAndroidFileServerBPLibrary (/Script/AndroidFileServer.AndroidFileServerBPLibrary)
    bool StopFileServer(bool bUSB, bool bNetwork); // 0x13acbe0 [Final Native Static Public]
    bool StartFileServer(bool bUSB, bool bNetwork, int32 Port); // 0x13acaf0 [Final Native Static Public]
    EAFSActiveType IsFileServerRunning(); // 0x13acad0 [Final Native Static Public]

// UAndroidPermissionFunctionLibrary (/Script/AndroidPermission.AndroidPermissionFunctionLibrary)
    bool CheckPermission(const FString& permission); // 0x13ad250 [Final Native Static Public]
    UAndroidPermissionCallbackProxy* AcquirePermissions(const TArray<FString>& Permissions); // 0x13ad190 [Final Native Static Public]

// UBlendSpaceLibrary (/Script/AnimGraphRuntime.BlendSpaceLibrary)
    void SnapToPosition(FBlendSpaceReference& BlendSpace, const FVector& NewPosition); // 0x2fe2330 [Final Native Static Public]
    FVector GetPosition(FBlendSpaceReference& BlendSpace); // 0x2fddd80 [Final Native Static Public]
    FVector GetFilteredPosition(FBlendSpaceReference& BlendSpace); // 0x2fdd6f0 [Final Native Static Public]
    void ConvertToBlendSpacePure(FAnimNodeReference& Node, FBlendSpaceReference& BlendSpace, const bool& Result); // 0x2fdb4e0 [Final Native Static Public]
    FBlendSpaceReference ConvertToBlendSpace(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2fdb130 [Final Native Static Public]

// UAnimationStateMachineLibrary (/Script/AnimGraphRuntime.AnimationStateMachineLibrary)
    void SetState(FAnimUpdateContext& UpdateContext, FAnimationStateMachineReference& Node, const FName& TargetState, float Duration, const ETransitionLogicType& BlendType, UBlendProfile* BlendProfile, const EAlphaBlendOption& AlphaBlendOption, UCurveFloat* CustomBlendCurve); // 0x2fe1f60 [Final Native Static Public]
    bool IsStateBlendingOut(FAnimUpdateContext& UpdateContext, FAnimationStateResultReference& Node); // 0x2fdeb40 [Final Native Static Public]
    bool IsStateBlendingIn(FAnimUpdateContext& UpdateContext, FAnimationStateResultReference& Node); // 0x2fde9e0 [Final Native Static Public]
    FName GetState(FAnimUpdateContext& UpdateContext, FAnimationStateMachineReference& Node); // 0x2fde750 [Final Native Static Public]
    float GetRelevantAnimTimeRemainingFraction(FAnimUpdateContext& UpdateContext, FAnimationStateResultReference& Node); // 0x2fde0d0 [Final Native Static Public]
    float GetRelevantAnimTimeRemaining(FAnimUpdateContext& UpdateContext, FAnimationStateResultReference& Node); // 0x2fddf60 [Final Native Static Public]
    void ConvertToAnimationStateResultPure(FAnimNodeReference& Node, FAnimationStateResultReference& AnimationState, const bool& Result); // 0x2fdafd0 [Final Native Static Public]
    void ConvertToAnimationStateResult(FAnimNodeReference& Node, FAnimationStateResultReference& AnimationState, const EAnimNodeReferenceConversionResult& Result); // 0x2fdae80 [Final Native Static Public]
    void ConvertToAnimationStateMachinePure(FAnimNodeReference& Node, FAnimationStateMachineReference& AnimationState, const bool& Result); // 0x2fdace0 [Final Native Static Public]
    void ConvertToAnimationStateMachine(FAnimNodeReference& Node, FAnimationStateMachineReference& AnimationState, const EAnimNodeReferenceConversionResult& Result); // 0x2fdab90 [Final Native Static Public]

// UAnimExecutionContextLibrary (/Script/AnimGraphRuntime.AnimExecutionContextLibrary)
    float GetDeltaTime(FAnimUpdateContext& Context); // 0x2fdd620 [Final Native Static Public]
    float GetCurrentWeight(FAnimUpdateContext& Context); // 0x2fdd550 [Final Native Static Public]
    FAnimNodeReference GetAnimNodeReference(UAnimInstance* Instance, int32 Index); // 0x2fdd380 [Final Native Static Public]
    UAnimInstance* GetAnimInstance(FAnimExecutionContext& Context); // 0x2fdd250 [Final Native Static Public]
    FAnimUpdateContext ConvertToUpdateContext(FAnimExecutionContext& Context, const EAnimExecutionContextConversionResult& Result); // 0x2fdc9b0 [Final Native Static Public]
    FAnimPoseContext ConvertToPoseContext(FAnimExecutionContext& Context, const EAnimExecutionContextConversionResult& Result); // 0x2fdbfb0 [Final Native Static Public]
    FAnimInitializationContext ConvertToInitializationContext(FAnimExecutionContext& Context, const EAnimExecutionContextConversionResult& Result); // 0x2fdb860 [Final Native Static Public]
    FAnimComponentSpacePoseContext ConvertToComponentSpacePoseContext(FAnimExecutionContext& Context, const EAnimExecutionContextConversionResult& Result); // 0x2fdb690 [Final Native Static Public]

// UBlendSpacePlayerLibrary (/Script/AnimGraphRuntime.BlendSpacePlayerLibrary)
    void SnapToPosition(FBlendSpacePlayerReference& BlendSpacePlayer, const FVector& NewPosition); // 0x2fe2450 [Final Native Static Public]
    bool ShouldResetPlayTimeWhenBlendSpaceChanges(FBlendSpacePlayerReference& BlendSpacePlayer); // 0x2fe2260 [Final Native Static Public]
    FBlendSpacePlayerReference SetResetPlayTimeWhenBlendSpaceChanges(FBlendSpacePlayerReference& BlendSpacePlayer, bool bReset); // 0x2fe16e0 [Final Native Static Public]
    FBlendSpacePlayerReference SetPlayRate(FBlendSpacePlayerReference& BlendSpacePlayer, float PlayRate); // 0x2fe1490 [Final Native Static Public]
    FBlendSpacePlayerReference SetLoop(FBlendSpacePlayerReference& BlendSpacePlayer, bool bLoop); // 0x2fe1380 [Final Native Static Public]
    FBlendSpacePlayerReference SetBlendSpaceWithInertialBlending(FAnimUpdateContext& UpdateContext, FBlendSpacePlayerReference& BlendSpacePlayer, UBlendSpace* BlendSpace, float BlendTime); // 0x2fe10a0 [Final Native Static Public]
    FBlendSpacePlayerReference SetBlendSpace(FBlendSpacePlayerReference& BlendSpacePlayer, UBlendSpace* BlendSpace); // 0x2fe0f90 [Final Native Static Public]
    float GetStartPosition(FBlendSpacePlayerReference& BlendSpacePlayer); // 0x2fde560 [Final Native Static Public]
    FVector GetPosition(FBlendSpacePlayerReference& BlendSpacePlayer); // 0x2fdde70 [Final Native Static Public]
    float GetPlayRate(FBlendSpacePlayerReference& BlendSpacePlayer); // 0x2fddb90 [Final Native Static Public]
    bool GetLoop(FBlendSpacePlayerReference& BlendSpacePlayer); // 0x2fdd8f0 [Final Native Static Public]
    UBlendSpace* GetBlendSpace(FBlendSpacePlayerReference& BlendSpacePlayer); // 0x2fdd480 [Final Native Static Public]
    void ConvertToBlendSpacePlayerPure(FAnimNodeReference& Node, FBlendSpacePlayerReference& BlendSpacePlayer, const bool& Result); // 0x2fdb330 [Final Native Static Public]
    FBlendSpacePlayerReference ConvertToBlendSpacePlayer(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2fdb230 [Final Native Static Public]

// UKismetAnimationLibrary (/Script/AnimGraphRuntime.KismetAnimationLibrary)
    void K2_TwoBoneIK(const FVector& RootPos, const FVector& JointPos, const FVector& EndPos, const FVector& JointTarget, const FVector& Effector, const FVector& OutJointPos, const FVector& OutEndPos, bool bAllowStretching, float StartStretchRatio, float MaxStretchScale); // 0x2fe03f0 [Final Native Static Public]
    void K2_StartProfilingTimer(); // 0x2fe0330 [Final Native Static Public]
    FVector K2_MakePerlinNoiseVectorAndRemap(float X, float Y, float Z, float RangeOutMinX, float RangeOutMaxX, float RangeOutMinY, float RangeOutMaxY, float RangeOutMinZ, float RangeOutMaxZ); // 0x2fdff60 [Final Native Static Public]
    float K2_MakePerlinNoiseAndRemap(float Value, float RangeOutMin, float RangeOutMax); // 0x2fdfdf0 [Final Native Static Public]
    FTransform K2_LookAt(FTransform& CurrentTransform, const FVector& TargetPosition, const FVector& LookAtVector, bool bUseUpVector, const FVector& UpVector, float ClampConeInDegree); // 0x2fdfb00 [Final Native Static Public]
    float K2_EndProfilingTimer(bool bLog, const FString& LogPrefix); // 0x2fdf980 [Final Native Static Public]
    float K2_DistanceBetweenTwoSocketsAndMapRange(USkeletalMeshComponent* Component, const FName& SocketOrBoneNameA, const ERelativeTransformSpace& SocketSpaceA, const FName& SocketOrBoneNameB, const ERelativeTransformSpace& SocketSpaceB, bool bRemapRange, float InRangeMin, float InRangeMax, float OutRangeMin, float OutRangeMax); // 0x2fdf520 [Final Native Static Public]
    FVector K2_DirectionBetweenSockets(USkeletalMeshComponent* Component, const FName& SocketOrBoneNameFrom, const FName& SocketOrBoneNameTo); // 0x2fdf340 [Final Native Static Public]
    float K2_CalculateVelocityFromSockets(float DeltaSeconds, USkeletalMeshComponent* Component, const FName& SocketOrBoneName, const FName& ReferenceSocketOrBone, const ERelativeTransformSpace& SocketSpace, const FVector& OffsetInBoneSpace, FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax, const EEasingFuncType& EasingType, FRuntimeFloatCurve& CustomCurve); // 0x2fdeed0 [Final Native Static Public]
    float K2_CalculateVelocityFromPositionHistory(float DeltaSeconds, const FVector& Position, FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax); // 0x2fdeca0 [Final Native Static Public]
    float CalculateDirection(const FVector& Velocity, const FRotator& BaseRotation); // 0x2fda920 [Final Native Static Public]

// ULayeredBoneBlendLibrary (/Script/AnimGraphRuntime.LayeredBoneBlendLibrary)
    FLayeredBoneBlendReference SetBlendMask(FAnimUpdateContext& UpdateContext, FLayeredBoneBlendReference& LayeredBoneBlend, int32 PoseIndex, const FName& BlendMaskName); // 0x2fe0dc0 [Final Native Static Public]
    int32 GetNumPoses(FLayeredBoneBlendReference& LayeredBoneBlend); // 0x2fddac0 [Final Native Static Public]
    FLayeredBoneBlendReference ConvertToLayeredBoneBlend(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2fdbbe0 [Final Native Static Public]
    void ConvertToLayeredBlendPerBonePure(FAnimNodeReference& Node, FLayeredBoneBlendReference& LayeredBoneBlend, const bool& Result); // 0x2fdba30 [Final Native Static Public]

// ULinkedAnimGraphLibrary (/Script/AnimGraphRuntime.LinkedAnimGraphLibrary)
    bool HasLinkedAnimInstance(FLinkedAnimGraphReference& Node); // 0x2fde8e0 [Final Native Static Public]
    UAnimInstance* GetLinkedAnimInstance(FLinkedAnimGraphReference& Node); // 0x2fdd7e0 [Final Native Static Public]
    void ConvertToLinkedAnimGraphPure(FAnimNodeReference& Node, FLinkedAnimGraphReference& LinkedAnimGraph, const bool& Result); // 0x2fdbe20 [Final Native Static Public]
    FLinkedAnimGraphReference ConvertToLinkedAnimGraph(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2fdbce0 [Final Native Static Public]

// UPlayMontageCallbackProxy (/Script/AnimGraphRuntime.PlayMontageCallbackProxy)
    void OnNotifyEndReceived(const FName& NotifyName, FBranchingPointNotifyPayload& BranchingPointNotifyPayload); // 0x2fe0a60 [Final Native Protected]
    void OnNotifyBeginReceived(const FName& NotifyName, FBranchingPointNotifyPayload& BranchingPointNotifyPayload); // 0x2fe0950 [Final Native Protected]
    void OnMontageEnded(UAnimMontage* Montage, bool bInterrupted); // 0x2fe0860 [Final Native Protected]
    void OnMontageBlendingOut(UAnimMontage* Montage, bool bInterrupted); // 0x2fe0760 [Final Native Protected]
    UPlayMontageCallbackProxy* CreateProxyObjectForPlayMontage(USkeletalMeshComponent* InSkeletalMeshComponent, UAnimMontage* MontageToPlay, float PlayRate, float StartingPosition, const FName& StartingSection); // 0x2fdcb80 [Final Native Static Public]

// USequenceEvaluatorLibrary (/Script/AnimGraphRuntime.SequenceEvaluatorLibrary)
    FSequenceEvaluatorReference SetSequenceWithInertialBlending(FAnimUpdateContext& UpdateContext, FSequenceEvaluatorReference& SequenceEvaluator, UAnimSequenceBase* Sequence, float BlendTime); // 0x2fe1a30 [Final Native Static Public]
    FSequenceEvaluatorReference SetSequence(FSequenceEvaluatorReference& SequenceEvaluator, UAnimSequenceBase* Sequence); // 0x2fe17f0 [Final Native Static Public]
    FSequenceEvaluatorReference SetExplicitTime(FSequenceEvaluatorReference& SequenceEvaluator, float Time); // 0x2fe1270 [Final Native Static Public]
    UAnimSequenceBase* GetSequence(FSequenceEvaluatorReference& SequenceEvaluator); // 0x2fde240 [Final Native Static Public]
    float GetAccumulatedTime(FSequenceEvaluatorReference& SequenceEvaluator); // 0x2fdcf80 [Final Native Static Public]
    void ConvertToSequenceEvaluatorPure(FAnimNodeReference& Node, FSequenceEvaluatorReference& SequenceEvaluator, const bool& Result); // 0x2fdc280 [Final Native Static Public]
    FSequenceEvaluatorReference ConvertToSequenceEvaluator(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2fdc180 [Final Native Static Public]
    FSequenceEvaluatorReference AdvanceTime(FAnimUpdateContext& UpdateContext, FSequenceEvaluatorReference& SequenceEvaluator, float PlayRate); // 0x2fda770 [Final Native Static Public]

// USequencePlayerLibrary (/Script/AnimGraphRuntime.SequencePlayerLibrary)
    FSequencePlayerReference SetStartPosition(FSequencePlayerReference& SequencePlayer, float StartPosition); // 0x2fe1e20 [Final Native Static Public]
    FSequencePlayerReference SetSequenceWithInertialBlending(FAnimUpdateContext& UpdateContext, FSequencePlayerReference& SequencePlayer, UAnimSequenceBase* Sequence, float BlendTime); // 0x2fe1c00 [Final Native Static Public]
    FSequencePlayerReference SetSequence(FSequencePlayerReference& SequencePlayer, UAnimSequenceBase* Sequence); // 0x2fe1900 [Final Native Static Public]
    FSequencePlayerReference SetPlayRate(FSequencePlayerReference& SequencePlayer, float PlayRate); // 0x2fe15a0 [Final Native Static Public]
    FSequencePlayerReference SetAccumulatedTime(FSequencePlayerReference& SequencePlayer, float Time); // 0x2fe0b70 [Final Native Static Public]
    float GetStartPosition(FSequencePlayerReference& SequencePlayer); // 0x2fde640 [Final Native Static Public]
    UAnimSequenceBase* GetSequencePure(FSequencePlayerReference& SequencePlayer); // 0x2fde450 [Final Native Static Public]
    FSequencePlayerReference GetSequence(FSequencePlayerReference& SequencePlayer, const UAnimSequenceBase*& SequenceBase); // 0x2fde310 [Final Native Static Public]
    float GetPlayRate(FSequencePlayerReference& SequencePlayer); // 0x2fddc70 [Final Native Static Public]
    bool GetLoopAnimation(FSequencePlayerReference& SequencePlayer); // 0x2fdd9c0 [Final Native Static Public]
    float GetAccumulatedTime(FSequencePlayerReference& SequencePlayer); // 0x2fdd060 [Final Native Static Public]
    void ConvertToSequencePlayerPure(FAnimNodeReference& Node, FSequencePlayerReference& SequencePlayer, const bool& Result); // 0x2fdc570 [Final Native Static Public]
    FSequencePlayerReference ConvertToSequencePlayer(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2fdc430 [Final Native Static Public]
    float ComputePlayRateFromDuration(FSequencePlayerReference& SequencePlayer, float Duration); // 0x2fdaa10 [Final Native Static Public]

// USkeletalControlLibrary (/Script/AnimGraphRuntime.SkeletalControlLibrary)
    FSkeletalControlReference SetAlpha(FSkeletalControlReference& SkeletalControl, float Alpha); // 0x2fe0cb0 [Final Native Static Public]
    float GetAlpha(FSkeletalControlReference& SkeletalControl); // 0x2fdd170 [Final Native Static Public]
    void ConvertToSkeletalControlPure(FAnimNodeReference& Node, FSkeletalControlReference& SkeletalControl, const bool& Result); // 0x2fdc800 [Final Native Static Public]
    FSkeletalControlReference ConvertToSkeletalControl(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2fdc700 [Final Native Static Public]

// UAnimationSharingStateProcessor (/Script/AnimationSharing.AnimationSharingStateProcessor)
    void ProcessActorState(const int32& OutState, AActor* InActor, uint8 CurrentState, uint8 OnDemandState, const bool& bShouldProcess); // 0xc47860 [Native Event Public]
    UEnum* GetAnimationStateEnum(); // 0xc476a0 [Native Event Public]

// UAnimSharingStateInstance (/Script/AnimationSharing.AnimSharingStateInstance)
    void GetInstancedActors(const TArray<AActor*>& Actors); // 0xc476d0 [Final Native Protected]

// UAnimationSharingManager (/Script/AnimationSharing.AnimationSharingManager)
    void RegisterActorWithSkeletonBP(AActor* InActor, USkeleton* SharingSkeleton); // 0xc47a20 [Final Native Public]
    UAnimationSharingManager* GetAnimationSharingManager(UObject* WorldContextObject); // 0xc47550 [Final Native Static Public]
    bool CreateAnimationSharingManager(UObject* WorldContextObject, UAnimationSharingSetup* Setup); // 0xc47450 [Final Native Static Public]
    bool AnimationSharingEnabled(); // 0xc47420 [Final Native Static Public]

// UAppleImageUtilsBaseAsyncTaskBlueprintProxy (/Script/AppleImageUtils.AppleImageUtilsBaseAsyncTaskBlueprintProxy)
    UAppleImageUtilsBaseAsyncTaskBlueprintProxy* CreateProxyObjectForConvertToTIFF(UTexture* SourceImage, bool bWantColor, bool bUseGpu, float Scale, const ETextureRotationDirection& Rotate); // 0x13af0c0 [Final Native Static Public]
    UAppleImageUtilsBaseAsyncTaskBlueprintProxy* CreateProxyObjectForConvertToPNG(UTexture* SourceImage, bool bWantColor, bool bUseGpu, float Scale, const ETextureRotationDirection& Rotate); // 0x13aee10 [Final Native Static Public]
    UAppleImageUtilsBaseAsyncTaskBlueprintProxy* CreateProxyObjectForConvertToJPEG(UTexture* SourceImage, int32 Quality, bool bWantColor, bool bUseGpu, float Scale, const ETextureRotationDirection& Rotate); // 0x13aeb60 [Final Native Static Public]
    UAppleImageUtilsBaseAsyncTaskBlueprintProxy* CreateProxyObjectForConvertToHEIF(UTexture* SourceImage, int32 Quality, bool bWantColor, bool bUseGpu, float Scale, const ETextureRotationDirection& Rotate); // 0x13ae8b0 [Final Native Static Public]

// UAssetRegistryHelpers (/Script/AssetRegistry.AssetRegistryHelpers)
    FSoftObjectPath ToSoftObjectPath(FAssetData& InAssetData); // 0x33a8580 [Final Native Static Public]
    FARFilter SetFilterTagsAndValues(FARFilter& InFilter, const TArray<FTagAndValue>& InTagsAndValues); // 0x33a8390 [Final Native Static Public]
    bool IsValid(FAssetData& InAssetData); // 0x33a7790 [Final Native Static Public]
    bool IsUAsset(FAssetData& InAssetData); // 0x33a7650 [Final Native Static Public]
    bool IsRedirector(FAssetData& InAssetData); // 0x33a74b0 [Final Native Static Public]
    bool IsAssetLoaded(FAssetData& InAssetData); // 0x33a7310 [Final Native Static Public]
    bool GetTagValue(FAssetData& InAssetData, const FName& InTagName, const FString& OutTagValue); // 0x33a7040 [Final Native Static Public]
    FString GetFullName(FAssetData& InAssetData); // 0x33a6ce0 [Final Native Static Public]
    FString GetExportTextName(FAssetData& InAssetData); // 0x33a6b00 [Final Native Static Public]
    TSubclassOf<UObject> GetClass(FAssetData& InAssetData); // 0x33a6710 [Final Native Static Public]
    void GetBlueprintAssets(FARFilter& InFilter, const TArray<FAssetData>& OutAssetData); // 0x33a6570 [Final Native Static Public]
    TScriptInterface<IAssetRegistry> GetAssetRegistry(); // 0x33a5ac0 [Final Native Static Public]
    UObject* GetAsset(FAssetData& InAssetData); // 0x33a5760 [Final Native Static Public]
    TSubclassOf<UObject> FindAssetNativeClass(FAssetData& AssetData); // 0x33a51d0 [Final Native Static Public]
    FAssetData CreateAssetData(UObject* InAsset, bool bAllowBlueprintClass); // 0x33a5020 [Final Native Static Public]

// IAssetRegistry (/Script/AssetRegistry.AssetRegistry)
    void WaitForPackage(const FString& PackageName); // 0x33a88e0 [Native Public]
    void WaitForCompletion(); // 0x33a88c0 [Native Public]
    void UseFilterToExcludeAssets(const TArray<FAssetData>& AssetDataList, FARFilter& Filter); // 0x33a8710 [Native Public]
    void SearchAllAssets(bool bSynchronousSearch); // 0x33a8300 [Native Public]
    void ScanPathsSynchronous(const TArray<FString>& InPaths, bool bForceRescan, bool bIgnoreDenyListScanFilters); // 0x33a8190 [Native Public]
    void ScanModifiedAssetFiles(const TArray<FString>& InFilePaths); // 0x33a80b0 [Native Public]
    void ScanFilesSynchronous(const TArray<FString>& InFilePaths, bool bForceRescan); // 0x33a7f80 [Native Public]
    void RunAssetsThroughFilter(const TArray<FAssetData>& AssetDataList, FARFilter& Filter); // 0x33a7dd0 [Native Public]
    void PrioritizeSearchPath(const FString& PathToPrioritize); // 0x33a7d30 [Native Public]
    bool K2_GetReferencers(const FName& PackageName, FAssetRegistryDependencyOptions& ReferenceOptions, const TArray<FName>& OutReferencers); // 0x33a7bd0 [Native Public]
    bool K2_GetDependencies(const FName& PackageName, FAssetRegistryDependencyOptions& DependencyOptions, const TArray<FName>& OutDependencies); // 0x33a7a70 [Native Public]
    FAssetData K2_GetAssetByObjectPath(const FSoftObjectPath& ObjectPath, bool bIncludeOnlyOnDiskAssets); // 0x33a78e0 [Native Public]
    bool IsSearchAsync(); // 0x33a7620 [Native Public]
    bool IsSearchAllAssets(); // 0x33a75f0 [Native Public]
    bool IsLoadingAssets(); // 0x33a7480 [Native Public]
    bool HasAssets(const FName& PackagePath, bool bRecursive); // 0x33a7240 [Native Public]
    void GetSubPaths(const FString& InBasePath, const TArray<FString>& OutPathList, bool bInRecurse); // 0x33a6ec0 [Native Public]
    void GetDerivedClassNames(const TArray<FTopLevelAssetPath>& ClassNames, TSet<FTopLevelAssetPath>& ExcludedClassNames, TSet<FTopLevelAssetPath>& OutDerivedClassNames); // 0x33a6850 [Native Public]
    bool GetAssetsByPaths(const TArray<FName>& PackagePaths, const TArray<FAssetData>& OutAssetData, bool bRecursive, bool bIncludeOnlyOnDiskAssets); // 0x33a6320 [Native Public]
    bool GetAssetsByPath(const FName& PackagePath, const TArray<FAssetData>& OutAssetData, bool bRecursive, bool bIncludeOnlyOnDiskAssets); // 0x33a6110 [Native Public]
    bool GetAssetsByPackageName(const FName& PackageName, const TArray<FAssetData>& OutAssetData, bool bIncludeOnlyOnDiskAssets, bool bSkipARFilteredAssets); // 0x33a5f00 [Native Public]
    bool GetAssetsByClass(const FTopLevelAssetPath& ClassPathName, const TArray<FAssetData>& OutAssetData, bool bSearchSubClasses); // 0x33a5d30 [Native Public]
    bool GetAssets(FARFilter& Filter, const TArray<FAssetData>& OutAssetData, bool bSkipARFilteredAssets); // 0x33a5b30 [Native Public]
    FAssetData GetAssetByObjectPath(const FName& ObjectPath, bool bIncludeOnlyOnDiskAssets); // 0x33a5960 [Native Public]
    bool GetAncestorClassNames(const FTopLevelAssetPath& ClassPathName, const TArray<FTopLevelAssetPath>& OutAncestorClassNames); // 0x33a5640 [Native Public]
    void GetAllCachedPaths(const TArray<FString>& OutPathList); // 0x33a5560 [Native Public]
    bool GetAllAssets(const TArray<FAssetData>& OutAssetData, bool bIncludeOnlyOnDiskAssets); // 0x33a53f0 [Native Public]

// UAssetTagsSubsystem (/Script/AssetTags.AssetTagsSubsystem)
    TArray<FName> K2_GetCollectionsContainingAsset(const FSoftObjectPath& AssetPath); // 0x13b2ba0 [Final Native Public]
    TArray<FName> GetCollectionsContainingAssetPtr(UObject* AssetPtr); // 0x13b2a60 [Final Native Public]
    TArray<FName> GetCollectionsContainingAssetData(FAssetData& AssetData); // 0x13b28c0 [Final Native Public]
    TArray<FName> GetCollectionsContainingAsset(const FName& AssetPathName); // 0x13b27b0 [Final Native Public]
    TArray<FName> GetCollections(); // 0x13b2680 [Final Native Public]
    TArray<FAssetData> GetAssetsInCollection(const FName& Name); // 0x13b2530 [Final Native Public]
    bool CollectionExists(const FName& Name); // 0x13b2400 [Final Native Public]

// UAudioAnalyzer (/Script/AudioAnalyzer.AudioAnalyzer)
    void StopAnalyzing(UObject* WorldContextObject); // 0x42b7ab0 [Final Native Public]
    void StartAnalyzing(UObject* WorldContextObject, UAudioBus* AudioBusToAnalyze); // 0x42b76c0 [Final Native Public]

// UAudioCapture (/Script/AudioCapture.AudioCapture)
    void StopCapturingAudio(); // 0x13b46d0 [Final Native Public]
    void StartCapturingAudio(); // 0x13b4680 [Final Native Public]
    bool IsCapturingAudio(); // 0x13b4640 [Final Native Public]
    bool GetAudioCaptureDeviceInfo(FAudioCaptureDeviceInfo& OutInfo); // 0x13b4410 [Final Native Public]

// UAudioCaptureFunctionLibrary (/Script/AudioCapture.AudioCaptureFunctionLibrary)
    UAudioCapture* CreateAudioCapture(); // 0x13b4220 [Final Native Static Public]

// UAudioCaptureBlueprintLibrary (/Script/AudioCapture.AudioCaptureBlueprintLibrary)
    void GetAvailableAudioInputDevices(UObject* WorldContextObject, const FScriptDelegate& OnObtainDevicesEvent); // 0x13b4560 [Final Native Static Public]
    FString Conv_AudioInputDeviceInfoToString(FAudioInputDeviceInfo& Info); // 0x13b40b0 [Final Native Static Public]

// IAudioParameterControllerInterface (/Script/AudioExtensions.AudioParameterControllerInterface)
    void SetTriggerParameter(const FName& InName); // 0x302be40 [Native Public]
    void SetStringParameter(const FName& InName, const FString& InValue); // 0x302bd60 [Native Public]
    void SetStringArrayParameter(const FName& InName, const TArray<FString>& InValue); // 0x302bc40 [Native Public]
    void SetParameters_Blueprint(const TArray<FAudioParameter>& InParameters); // 0x302bae0 [Native Public]
    void SetObjectParameter(const FName& InName, UObject* InValue); // 0x302ba10 [Native Public]
    void SetObjectArrayParameter(const FName& InName, const TArray<UObject*>& InValue); // 0x302b920 [Native Public]
    void SetIntParameter(const FName& InName, int32 inInt); // 0x302b850 [Native Public]
    void SetIntArrayParameter(const FName& InName, const TArray<int32>& InValue); // 0x302b760 [Native Public]
    void SetFloatParameter(const FName& InName, float InFloat); // 0x302b690 [Native Public]
    void SetFloatArrayParameter(const FName& InName, const TArray<float>& InValue); // 0x302b5a0 [Native Public]
    void SetBoolParameter(const FName& InName, bool InBool); // 0x302b4d0 [Native Public]
    void SetBoolArrayParameter(const FName& InName, const TArray<bool>& InValue); // 0x302b3e0 [Native Public]
    void ResetParameters(); // 0x302b3c0 [Native Public]

// IAudioLinkBlueprintInterface (/Script/AudioLinkEngine.AudioLinkBlueprintInterface)
    void StopLink(); // 0x32d93e0 [Native Public]
    void SetLinkSound(USoundBase* NewSound); // 0x32d9350 [Native Public]
    void PlayLink(float StartTime); // 0x32d92c0 [Native Public]
    bool IsLinkPlaying(); // 0x32d9290 [Native Public]

// USynthComponent (/Script/AudioMixer.SynthComponent)
    void Stop(); // 0x3328d80 [Final Native Public]
    void Start(); // 0x3328540 [Final Native Public]
    void SetVolumeMultiplier(float VolumeMultiplier); // 0x33284b0 [Final Native Public]
    void SetSubmixSend(USoundSubmixBase* Submix, float SendLevel); // 0x3327e60 [Final Native Public]
    void SetOutputToBusOnly(bool bInOutputToBusOnly); // 0x33274d0 [Final Native Public]
    void SetLowPassFilterFrequency(float InLowPassFilterFrequency); // 0x3327190 [Native Public]
    void SetLowPassFilterEnabled(bool InLowPassFilterEnabled); // 0x3327100 [Final Native Public]
    bool IsPlaying(); // 0x3325060 [Final Native Public]
    void FadeOut(float FadeOutDuration, float FadeVolumeLevel, const EAudioFaderCurve& FadeCurve); // 0x33235b0 [Final Native Public]
    void FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime, const EAudioFaderCurve& FadeCurve); // 0x3323440 [Final Native Public]
    void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel, const EAudioFaderCurve& FadeCurve); // 0x3322760 [Final Native Public]

// UAudioMixerBlueprintLibrary (/Script/AudioMixer.AudioMixerBlueprintLibrary)
    float TrimAudioCache(float InMegabytesToFree); // 0x3329720 [Final Native Static Public]
    void SwapAudioOutputDevice(UObject* WorldContextObject, const FString& NewDeviceId, const FScriptDelegate& OnCompletedDeviceSwap); // 0x33295e0 [Final Native Static Public]
    USoundWave* StopRecordingOutput(UObject* WorldContextObject, const EAudioRecordingExportType& ExportType, const FString& Name, const FString& Path, USoundSubmix* SubmixToRecord, USoundWave* ExistingSoundWaveToOverwrite); // 0x33290d0 [Final Native Static Public]
    void StopAudioBus(UObject* WorldContextObject, UAudioBus* AudioBus); // 0x3328e70 [Final Native Static Public]
    void StopAnalyzingOutput(UObject* WorldContextObject, USoundSubmix* SubmixToStopAnalyzing); // 0x3328da0 [Final Native Static Public]
    void StartRecordingOutput(UObject* WorldContextObject, float ExpectedDuration, USoundSubmix* SubmixToRecord); // 0x3328c50 [Final Native Static Public]
    void StartAudioBus(UObject* WorldContextObject, UAudioBus* AudioBus); // 0x33287c0 [Final Native Static Public]
    void StartAnalyzingOutput(UObject* WorldContextObject, USoundSubmix* SubmixToAnalyze, const EFFTSize& FFTSize, const EFFTPeakInterpolationMethod& InterpolationMethod, const EFFTWindowType& WindowType, float HopSize, const EAudioSpectrumType& SpectrumType); // 0x3328560 [Final Native Static Public]
    void SetSubmixEffectChainOverride(UObject* WorldContextObject, USoundSubmix* SoundSubmix, const TArray<USoundEffectSubmixPreset*>& SubmixEffectPresetChain, float FadeTimeSec); // 0x3327cc0 [Final Native Static Public]
    void SetBypassSourceEffectChainEntry(UObject* WorldContextObject, USoundEffectSourcePresetChain* PresetChain, int32 EntryIndex, bool bBypassed); // 0x3326dc0 [Final Native Static Public]
    void ResumeRecordingOutput(UObject* WorldContextObject, USoundSubmix* SubmixToPause); // 0x3326930 [Final Native Static Public]
    void ReplaceSubmixEffect(UObject* WorldContextObject, USoundSubmix* InSoundSubmix, int32 SubmixChainIndex, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x3326140 [Final Native Static Public]
    void ReplaceSoundEffectSubmix(UObject* WorldContextObject, USoundSubmix* InSoundSubmix, int32 SubmixChainIndex, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x3326140 [Final Native Static Public]
    void RemoveSubmixEffectPresetAtIndex(UObject* WorldContextObject, USoundSubmix* SoundSubmix, int32 SubmixChainIndex); // 0x3326040 [Final Native Static Public]
    void RemoveSubmixEffectPreset(UObject* WorldContextObject, USoundSubmix* SoundSubmix, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x3325f40 [Final Native Static Public]
    void RemoveSubmixEffectAtIndex(UObject* WorldContextObject, USoundSubmix* SoundSubmix, int32 SubmixChainIndex); // 0x3326040 [Final Native Static Public]
    void RemoveSubmixEffect(UObject* WorldContextObject, USoundSubmix* SoundSubmix, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x3325f40 [Final Native Static Public]
    void RemoveSourceEffectFromPresetChain(UObject* WorldContextObject, USoundEffectSourcePresetChain* PresetChain, int32 EntryIndex); // 0x3325d20 [Final Native Static Public]
    void RemoveMasterSubmixEffect(UObject* WorldContextObject, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x3325c00 [Final Native Static Public]
    void PrimeSoundForPlayback(USoundWave* SoundWave, const FScriptDelegate& OnLoadCompletion); // 0x33259f0 [Final Native Static Public]
    void PrimeSoundCueForPlayback(USoundCue* SoundCue); // 0x3325970 [Final Native Static Public]
    void PauseRecordingOutput(UObject* WorldContextObject, USoundSubmix* SubmixToPause); // 0x33258a0 [Final Native Static Public]
    TArray<FSoundSubmixSpectralAnalysisBandSettings> MakePresetSpectralAnalysisBandSettings(const EAudioSpectrumBandPresetType& InBandPresetType, int32 InNumBands, int32 InAttackTimeMsec, int32 InReleaseTimeMsec); // 0x3325590 [Final Native Static Public]
    TArray<FSoundSubmixSpectralAnalysisBandSettings> MakeMusicalSpectralAnalysisBandSettings(int32 InNumSemitones, const EMusicalNoteName& InStartingMusicalNote, int32 InStartingOctave, int32 InAttackTimeMsec, int32 InReleaseTimeMsec); // 0x33252a0 [Final Native Static Public]
    TArray<FSoundSubmixSpectralAnalysisBandSettings> MakeFullSpectrumSpectralAnalysisBandSettings(int32 InNumBands, float InMinimumFrequency, float InMaximumFrequency, int32 InAttackTimeMsec, int32 InReleaseTimeMsec); // 0x33250b0 [Final Native Static Public]
    bool IsAudioBusActive(UObject* WorldContextObject, UAudioBus* AudioBus); // 0x3324dc0 [Final Native Static Public]
    void GetPhaseForFrequencies(UObject* WorldContextObject, const TArray<float>& Frequencies, const TArray<float>& Phases, USoundSubmix* SubmixToAnalyze); // 0x3324740 [Final Native Static Public]
    int32 GetNumberOfEntriesInSourceEffectChain(UObject* WorldContextObject, USoundEffectSourcePresetChain* PresetChain); // 0x3324610 [Final Native Static Public]
    void GetMagnitudeForFrequencies(UObject* WorldContextObject, const TArray<float>& Frequencies, const TArray<float>& Magnitudes, USoundSubmix* SubmixToAnalyze); // 0x33243a0 [Final Native Static Public]
    void GetCurrentAudioOutputDeviceName(UObject* WorldContextObject, const FScriptDelegate& OnObtainCurrentDeviceEvent); // 0x3323930 [Final Native Static Public]
    void GetAvailableAudioOutputDevices(UObject* WorldContextObject, const FScriptDelegate& OnObtainDevicesEvent); // 0x3323790 [Final Native Static Public]
    FString Conv_AudioOutputDeviceInfoToString(FAudioOutputDeviceInfo& Info); // 0x3322c20 [Final Native Static Public]
    void ClearSubmixEffects(UObject* WorldContextObject, USoundSubmix* SoundSubmix); // 0x3322a60 [Final Native Static Public]
    void ClearSubmixEffectChainOverride(UObject* WorldContextObject, USoundSubmix* SoundSubmix, float FadeTimeSec); // 0x3322930 [Final Native Static Public]
    void ClearMasterSubmixEffects(UObject* WorldContextObject); // 0x3322880 [Final Native Static Public]
    int32 AddSubmixEffect(UObject* WorldContextObject, USoundSubmix* SoundSubmix, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x3322560 [Final Native Static Public]
    void AddSourceEffectToPresetChain(UObject* WorldContextObject, USoundEffectSourcePresetChain* PresetChain, const FSourceEffectChainEntry& Entry); // 0x3322350 [Final Native Static Public]
    void AddMasterSubmixEffect(UObject* WorldContextObject, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x3322180 [Final Native Static Public]

// USubmixEffectDynamicsProcessorPreset (/Script/AudioMixer.SubmixEffectDynamicsProcessorPreset)
    void SetSettings(FSubmixEffectDynamicsProcessorSettings& Settings); // 0x3327810 [Final Native Public]
    void SetExternalSubmix(USoundSubmix* Submix); // 0x3326ff0 [Final Native Public]
    void SetAudioBus(UAudioBus* AudioBus); // 0x3326a00 [Final Native Public]
    void ResetKey(); // 0x3326350 [Final Native Public]

// USubmixEffectSubmixEQPreset (/Script/AudioMixer.SubmixEffectSubmixEQPreset)
    void SetSettings(FSubmixEffectSubmixEQSettings& InSettings); // 0x19010a0 [Final Native Public]

// USubmixEffectReverbPreset (/Script/AudioMixer.SubmixEffectReverbPreset)
    void SetSettingsWithReverbEffect(UReverbEffect* InReverbEffect, float WetLevel, float DryLevel); // 0x3327b20 [Final Native Public]
    void SetSettings(FSubmixEffectReverbSettings& InSettings); // 0x33279c0 [Final Native Public]

// UQuartzClockHandle (/Script/AudioMixer.QuartzClockHandle)
    void UnsubscribeFromTimeDivision(UObject* WorldContextObject, const EQuartzCommandQuantization& InQuantizationBoundary, const UQuartzClockHandle*& ClockHandle); // 0x3329a60 [Final Native Public]
    void UnsubscribeFromAllTimeDivisions(UObject* WorldContextObject, const UQuartzClockHandle*& ClockHandle); // 0x3329830 [Final Native Public]
    void SubscribeToQuantizationEvent(UObject* WorldContextObject, const EQuartzCommandQuantization& InQuantizationBoundary, const FScriptDelegate& OnQuantizationEvent, const UQuartzClockHandle*& ClockHandle); // 0x3329440 [Final Native Public]
    void SubscribeToAllQuantizationEvents(UObject* WorldContextObject, const FScriptDelegate& OnQuantizationEvent, const UQuartzClockHandle*& ClockHandle); // 0x3329300 [Final Native Public]
    void StopClock(UObject* WorldContextObject, bool CancelPendingEvents, const UQuartzClockHandle*& ClockHandle); // 0x3328f60 [Final Native Public]
    void StartOtherClock(UObject* WorldContextObject, const FName& OtherClockName, const FQuartzQuantizationBoundary& InQuantizationBoundary, const FScriptDelegate& InDelegate); // 0x33288c0 [Final Native Public]
    void StartClock(UObject* WorldContextObject, const UQuartzClockHandle*& ClockHandle); // 0x3326830 [Final Native Public]
    void SetTicksPerSecond(UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, const FScriptDelegate& Delegate, const UQuartzClockHandle*& ClockHandle, float TicksPerSecond); // 0x33281f0 [Final Native Public]
    void SetThirtySecondNotesPerMinute(UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, const FScriptDelegate& Delegate, const UQuartzClockHandle*& ClockHandle, float ThirtySecondsNotesPerMinute); // 0x3327f40 [Final Native Public]
    void SetSecondsPerTick(UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, const FScriptDelegate& Delegate, const UQuartzClockHandle*& ClockHandle, float SecondsPerTick); // 0x3327560 [Final Native Public]
    void SetMillisecondsPerTick(UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, const FScriptDelegate& Delegate, const UQuartzClockHandle*& ClockHandle, float MillisecondsPerTick); // 0x3327220 [Final Native Public]
    void SetBeatsPerMinute(UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, const FScriptDelegate& Delegate, const UQuartzClockHandle*& ClockHandle, float BeatsPerMinute); // 0x3326b10 [Final Native Public]
    void ResumeClock(UObject* WorldContextObject, const UQuartzClockHandle*& ClockHandle); // 0x3326830 [Final Native Public]
    void ResetTransportQuantized(UObject* WorldContextObject, const FQuartzQuantizationBoundary& InQuantizationBoundary, const FScriptDelegate& InDelegate, const UQuartzClockHandle*& ClockHandle); // 0x3326490 [Final Native Public]
    void ResetTransport(UObject* WorldContextObject, const FScriptDelegate& InDelegate); // 0x33263a0 [Final Native Public]
    void PauseClock(UObject* WorldContextObject, const UQuartzClockHandle*& ClockHandle); // 0x33257a0 [Final Native Public]
    bool IsClockRunning(UObject* WorldContextObject); // 0x3324ec0 [Final Native Public]
    float GetTicksPerSecond(UObject* WorldContextObject); // 0x3324ce0 [Final Native Public]
    float GetThirtySecondNotesPerMinute(UObject* WorldContextObject); // 0x3324c20 [Final Native Public]
    float GetSecondsPerTick(UObject* WorldContextObject); // 0x3324b60 [Final Native Public]
    float GetMillisecondsPerTick(UObject* WorldContextObject); // 0x3324550 [Final Native Public]
    float GetEstimatedRunTime(UObject* WorldContextObject); // 0x3323fd0 [Final Native Public]
    float GetDurationOfQuantizationTypeInSeconds(UObject* WorldContextObject, const EQuartzCommandQuantization& QuantizationType, float Multiplier); // 0x3323bc0 [Final Native Public]
    FQuartzTransportTimeStamp GetCurrentTimestamp(UObject* WorldContextObject); // 0x3323b20 [Final Native Public]
    float GetBeatsPerMinute(UObject* WorldContextObject); // 0x3323870 [Final Native Public]

// UQuartzSubsystem (/Script/AudioMixer.QuartzSubsystem)
    bool IsQuartzEnabled(); // 0x1888ce0 [Final Native Public]
    bool IsClockRunning(UObject* WorldContextObject, const FName& ClockName); // 0x3324f60 [Final Native Public]
    float GetRoundTripMinLatency(UObject* WorldContextObject); // 0x3324a90 [Final Native Public]
    float GetRoundTripMaxLatency(UObject* WorldContextObject); // 0x33249c0 [Final Native Public]
    float GetRoundTripAverageLatency(UObject* WorldContextObject); // 0x33248f0 [Final Native Public]
    UQuartzClockHandle* GetHandleForClock(UObject* WorldContextObject, const FName& ClockName); // 0x33241d0 [Final Native Public]
    float GetGameThreadToAudioRenderThreadMinLatency(UObject* WorldContextObject); // 0x3324120 [Final Native Public]
    float GetGameThreadToAudioRenderThreadMaxLatency(UObject* WorldContextObject); // 0x3324120 [Final Native Public]
    float GetGameThreadToAudioRenderThreadAverageLatency(UObject* WorldContextObject); // 0x3324070 [Final Native Public]
    float GetEstimatedClockRunTime(UObject* WorldContextObject, const FName& InClockName); // 0x3323ec0 [Final Native Public]
    float GetDurationOfQuantizationTypeInSeconds(UObject* WorldContextObject, const FName& ClockName, const EQuartzCommandQuantization& QuantizationType, float Multiplier); // 0x3323cf0 [Final Native Public]
    FQuartzTransportTimeStamp GetCurrentClockTimestamp(UObject* WorldContextObject, const FName& InClockName); // 0x3323a10 [Final Native Public]
    float GetAudioRenderThreadToGameThreadMinLatency(); // 0x3323750 [Final Native Public]
    float GetAudioRenderThreadToGameThreadMaxLatency(); // 0x3323710 [Final Native Public]
    float GetAudioRenderThreadToGameThreadAverageLatency(); // 0x33236d0 [Final Native Public]
    bool DoesClockExist(UObject* WorldContextObject, const FName& ClockName); // 0x3323340 [Final Native Public]
    void DeleteClockByName(UObject* WorldContextObject, const FName& ClockName); // 0x3323250 [Final Native Public]
    void DeleteClockByHandle(UObject* WorldContextObject, const UQuartzClockHandle*& InClockHandle); // 0x3323140 [Final Native Public]
    UQuartzClockHandle* CreateNewClock(UObject* WorldContextObject, const FName& ClockName, const FQuartzClockSettings& InSettings, bool bOverrideSettingsIfClockExists, bool bUseAudioEngineClockManager); // 0x3322d70 [Final Native Public]

// UConstantQNRT (/Script/AudioSynesthesia.ConstantQNRT)
    void GetNormalizedChannelConstantQAtTime(float InSeconds, int32 InChannel, const TArray<float>& OutConstantQ); // 0x1882e00 [Final Native Public]
    void GetChannelConstantQAtTime(float InSeconds, int32 InChannel, const TArray<float>& OutConstantQ); // 0x1882770 [Final Native Public]

// ULoudnessNRT (/Script/AudioSynesthesia.LoudnessNRT)
    void GetNormalizedLoudnessAtTime(float InSeconds, const float& OutLoudness); // 0x1883350 [Final Native Public]
    void GetNormalizedChannelLoudnessAtTime(float InSeconds, int32 InChannel, const float& OutLoudness); // 0x1882f40 [Final Native Public]
    void GetLoudnessAtTime(float InSeconds, const float& OutLoudness); // 0x1882d10 [Final Native Public]
    void GetChannelLoudnessAtTime(float InSeconds, int32 InChannel, const float& OutLoudness); // 0x1882950 [Final Native Public]

// UOnsetNRT (/Script/AudioSynesthesia.OnsetNRT)
    void GetNormalizedChannelOnsetsBetweenTimes(float InStartSeconds, float InEndSeconds, int32 InChannel, const TArray<float>& OutOnsetTimestamps, const TArray<float>& OutOnsetStrengths); // 0x1883060 [Final Native Public]
    void GetChannelOnsetsBetweenTimes(float InStartSeconds, float InEndSeconds, int32 InChannel, const TArray<float>& OutOnsetTimestamps, const TArray<float>& OutOnsetStrengths); // 0x1882a70 [Final Native Public]

// USynesthesiaSpectrumAnalyzer (/Script/AudioSynesthesia.SynesthesiaSpectrumAnalyzer)
    int32 GetNumCenterFrequencies(); // 0x1883440 [Final Native Public]
    void GetCenterFrequencies(float InSampleRate, const TArray<float>& OutCenterFrequencies); // 0x1882670 [Final Native Public]

// UAudioMeter (/Script/AudioWidgets.AudioMeter)
    void SetMeterValueColor(const FLinearColor& InValue); // 0x186d620 [Final Native Public]
    void SetMeterScaleLabelColor(const FLinearColor& InValue); // 0x186d510 [Final Native Public]
    void SetMeterScaleColor(const FLinearColor& InValue); // 0x186d400 [Final Native Public]
    void SetMeterPeakColor(const FLinearColor& InValue); // 0x186d2f0 [Final Native Public]
    void SetMeterClippingColor(const FLinearColor& InValue); // 0x186d1e0 [Final Native Public]
    void SetMeterChannelInfo(const TArray<FMeterChannelInfo>& InMeterChannelInfo); // 0x186d130 [Final Native Public]
    void SetMeterBackgroundColor(const FLinearColor& InValue); // 0x186d020 [Final Native Public]
    void SetBackgroundColor(const FLinearColor& InValue); // 0x186cdd0 [Final Native Public]
    TArray<FMeterChannelInfo> GetMeterChannelInfo__DelegateSignature(); // 0x1c02120 [Public]
    TArray<FMeterChannelInfo> GetMeterChannelInfo(); // 0x186cb00 [Final Native Public]

// UAudioRadialSlider (/Script/AudioWidgets.AudioRadialSlider)
    void SetWidgetLayout(const EAudioRadialSliderLayout& InLayout); // 0x186e500 [Final Native Public]
    void SetValueTextReadOnly(bool bIsReadOnly); // 0x186e2e0 [Final Native Public]
    void SetUnitsTextReadOnly(bool bIsReadOnly); // 0x186e1a0 [Final Native Public]
    void SetUnitsText(const FText& Units); // 0x186dfe0 [Final Native Public]
    void SetTextLabelBackgroundColor(const FSlateColor& InColor); // 0x186de20 [Final Native Public]
    void SetSliderThickness(float InThickness); // 0x186dcd0 [Final Native Public]
    void SetSliderProgressColor(const FLinearColor& InValue); // 0x186dc30 [Final Native Public]
    void SetSliderBarColor(const FLinearColor& InValue); // 0x186daf0 [Final Native Public]
    void SetShowUnitsText(bool bShowUnitsText); // 0x186d910 [Final Native Public]
    void SetShowLabelOnlyOnHover(bool bShowLabelOnlyOnHover); // 0x186d7d0 [Final Native Public]
    void SetOutputRange(const FVector2D& InOutputRange); // 0x186d730 [Final Native Public]
    void SetHandStartEndRatio(const FVector2D& InHandStartEndRatio); // 0x186cf80 [Final Native Public]
    void SetCenterBackgroundColor(const FLinearColor& InValue); // 0x186cee0 [Final Native Public]
    float GetSliderValue(float OutputValue); // 0x186cd30 [Final Native Public]
    float GetOutputValue(float InSliderValue); // 0x186cbf0 [Final Native Public]

// UAudioSliderBase (/Script/AudioWidgets.AudioSliderBase)
    void SetWidgetBackgroundColor(const FLinearColor& InValue); // 0x186e460 [Final Native Public]
    void SetValueTextReadOnly(bool bIsReadOnly); // 0x186e3a0 [Final Native Public]
    void SetUnitsTextReadOnly(bool bIsReadOnly); // 0x186e240 [Final Native Public]
    void SetUnitsText(const FText& Units); // 0x186e0c0 [Final Native Public]
    void SetTextLabelBackgroundColor(const FSlateColor& InColor); // 0x186df00 [Final Native Public]
    void SetSliderThumbColor(const FLinearColor& InValue); // 0x186dd80 [Final Native Public]
    void SetSliderBarColor(const FLinearColor& InValue); // 0x186db90 [Final Native Public]
    void SetSliderBackgroundColor(const FLinearColor& InValue); // 0x186da50 [Final Native Public]
    void SetShowUnitsText(bool bShowUnitsText); // 0x186d9b0 [Final Native Public]
    void SetShowLabelOnlyOnHover(bool bShowLabelOnlyOnHover); // 0x186d870 [Final Native Public]
    float GetSliderValue(float OutputValue); // 0x186ca60 [Final Native Public]
    float GetOutputValue(float InSliderValue); // 0x186cc90 [Final Native Public]
    float GetLinValue(float OutputValue); // 0x186ca60 [Final Native Public]

// AARActor (/Script/AugmentedReality.ARActor)
    UARComponent* AddARComponent(TSubclassOf<UARComponent> InComponentClass, const FGuid& NativeID); // 0x2b4e640 [Final Native Public]

// UARBlueprintLibrary (/Script/AugmentedReality.ARBlueprintLibrary)
    void UnpinComponent(USceneComponent* ComponentToUnpin); // 0x2b57f50 [Final Native Static Public]
    bool ToggleARCapture(bool bOnOff, const EARCaptureType& CaptureType); // 0x2b57da0 [Final Native Static Public]
    void StopARSession(); // 0x2b57cb0 [Final Native Static Public]
    void StartARSession(UARSessionConfig* SessionConfig); // 0x2b57a30 [Final Native Static Public]
    void SetEnabledXRCamera(bool bOnOff); // 0x2b56aa0 [Final Native Static Public]
    void SetARWorldScale(float InWorldScale); // 0x2b56570 [Final Native Static Public]
    void SetARWorldOriginLocationAndRotation(const FVector& OriginLocation, const FRotator& OriginRotation, bool bIsTransformInWorldSpace, bool bMaintainUpDirection); // 0x2b563d0 [Final Native Static Public]
    void SetAlignmentTransform(FTransform& InAlignmentTransform); // 0x2b56620 [Final Native Static Public]
    bool SaveARPinToLocalStore(const FName& InSaveName, UARPin* InPin); // 0x2b55470 [Final Native Static Public]
    FIntPoint ResizeXRCamera(const FIntPoint& InSize); // 0x2b553d0 [Final Native Static Public]
    void RemovePin(UARPin* PinToRemove); // 0x2b55110 [Final Native Static Public]
    void RemoveARPinFromLocalStore(const FName& InSaveName); // 0x2b54ee0 [Final Native Static Public]
    void RemoveAllARPinsFromLocalStore(); // 0x2b55020 [Final Native Static Public]
    UARPin* PinComponentToTraceResult(USceneComponent* ComponentToPin, FARTraceResult& TraceResult, const FName& DebugName); // 0x2b54cd0 [Final Native Static Public]
    bool PinComponentToARPin(USceneComponent* ComponentToPin, UARPin* Pin); // 0x2b54b20 [Final Native Static Public]
    UARPin* PinComponent(USceneComponent* ComponentToPin, FTransform& PinToWorldTransform, UARTrackedGeometry* TrackedGeometry, const FName& DebugName); // 0x2b54870 [Final Native Static Public]
    void PauseARSession(); // 0x2b54740 [Final Native Static Public]
    TMap<FName, UARPin*> LoadARPinsFromLocalStore(); // 0x2b544f0 [Final Native Static Public]
    TArray<FARTraceResult> LineTraceTrackedObjects3D(const FVector& Start, const FVector& End, bool bTestFeaturePoints, bool bTestGroundPlane, bool bTestPlaneExtents, bool bTestPlaneBoundaryPolygon); // 0x2b540d0 [Final Native Static Public]
    TArray<FARTraceResult> LineTraceTrackedObjects(const FVector2D& ScreenCoord, bool bTestFeaturePoints, bool bTestGroundPlane, bool bTestPlaneExtents, bool bTestPlaneBoundaryPolygon); // 0x2b54300 [Final Native Static Public]
    bool IsSessionTypeSupported(const EARSessionType& SessionType); // 0x2b53f20 [Final Native Static Public]
    bool IsSessionTrackingFeatureSupported(const EARSessionType& SessionType, const EARSessionTrackingFeature& SessionTrackingFeature); // 0x2b53d50 [Final Native Static Public]
    bool IsSceneReconstructionSupported(const EARSessionType& SessionType, const EARSceneReconstruction& SceneReconstructionMethod); // 0x2b53b80 [Final Native Static Public]
    bool IsARSupported(); // 0x2b53a40 [Final Native Static Public]
    bool IsARPinLocalStoreSupported(); // 0x2b53920 [Final Native Static Public]
    bool IsARPinLocalStoreReady(); // 0x2b53800 [Final Native Static Public]
    EARWorldMappingState GetWorldMappingStatus(); // 0x2b53410 [Final Native Static Public]
    EARTrackingQualityReason GetTrackingQualityReason(); // 0x2b53240 [Final Native Static Public]
    EARTrackingQuality GetTrackingQuality(); // 0x2b53100 [Final Native Static Public]
    TArray<FARVideoFormat> GetSupportedVideoFormats(const EARSessionType& SessionType); // 0x2b52c90 [Final Native Static Public]
    UARSessionConfig* GetSessionConfig(); // 0x2b52b30 [Final Native Static Public]
    TArray<FVector> GetPointCloud(); // 0x2b52a90 [Final Native Static Public]
    UARTexture* GetPersonSegmentationImage(); // 0x2b529f0 [Final Native Static Public]
    UARTexture* GetPersonSegmentationDepthImage(); // 0x2b529c0 [Final Native Static Public]
    bool GetObjectClassificationAtLocation(const FVector& InWorldLocation, const EARObjectClassification& OutClassification, const FVector& OutClassificationLocation, float MaxLocationDiff); // 0x2b52570 [Final Native Static Public]
    int32 GetNumberOfTrackedFacesSupported(); // 0x2b52450 [Final Native Static Public]
    UARLightEstimate* GetCurrentLightEstimate(); // 0x2b51560 [Final Native Static Public]
    bool GetCameraIntrinsics(FARCameraIntrinsics& OutCameraIntrinsics); // 0x2b51230 [Final Native Static Public]
    UARTextureCameraImage* GetCameraImage(); // 0x2b511b0 [Final Native Static Public]
    UARTextureCameraDepth* GetCameraDepth(); // 0x2b51130 [Final Native Static Public]
    float GetARWorldScale(); // 0x2b505d0 [Final Native Static Public]
    UARTexture* GetARTexture(const EARTextureType& TextureType); // 0x2b50550 [Final Native Static Public]
    FARSessionStatus GetARSessionStatus(); // 0x2b504a0 [Final Native Static Public]
    TArray<UARTrackedPose*> GetAllTrackedPoses(); // 0x2b50cf0 [Final Native Static Public]
    TArray<UARTrackedPoint*> GetAllTrackedPoints(); // 0x2b50c70 [Final Native Static Public]
    TArray<UARPlaneGeometry*> GetAllTrackedPlanes(); // 0x2b50bf0 [Final Native Static Public]
    TArray<UARTrackedImage*> GetAllTrackedImages(); // 0x2b50b70 [Final Native Static Public]
    TArray<UAREnvironmentCaptureProbe*> GetAllTrackedEnvironmentCaptureProbes(); // 0x2b50af0 [Final Native Static Public]
    TArray<FARPose2D> GetAllTracked2DPoses(); // 0x2b509b0 [Final Native Static Public]
    TArray<UARPin*> GetAllPins(); // 0x2b50930 [Final Native Static Public]
    TArray<UARTrackedGeometry*> GetAllGeometriesByClass(TSubclassOf<UARTrackedGeometry> GeometryClass); // 0x2b50700 [Final Native Static Public]
    TArray<UARTrackedGeometry*> GetAllGeometries(); // 0x2b50680 [Final Native Static Public]
    FTransform GetAlignmentTransform(); // 0x2b50620 [Final Native Static Public]
    TArray<UARTrackedPoint*> FindTrackedPointsByName(const FString& PointName); // 0x2b502d0 [Final Native Static Public]
    void DebugDrawTrackedGeometry(UARTrackedGeometry* TrackedGeometry, UObject* WorldContextObject, const FLinearColor& Color, float OutlineThickness, float PersistForSeconds); // 0x2b500e0 [Final Native Static Public]
    void DebugDrawPin(UARPin* ARPin, UObject* WorldContextObject, const FLinearColor& Color, float Scale, float PersistForSeconds); // 0x2b4fef0 [Final Native Static Public]
    void CalculateClosestIntersection(const TArray<FVector>& StartPoints, const TArray<FVector>& EndPoints, const FVector& ClosestIntersection); // 0x2b4f5a0 [Final Native Static Public]
    void CalculateAlignmentTransform(FTransform& TransformInFirstCoordinateSystem, FTransform& TransformInSecondCoordinateSystem, FTransform& AlignmentTransform); // 0x2b4f370 [Final Native Static Public]
    bool AddTrackedPointWithName(FTransform& WorldTransform, const FString& PointName, bool bDeletePointsWithSameName); // 0x2b4f0b0 [Final Native Static Public]
    UARCandidateImage* AddRuntimeCandidateImage(UARSessionConfig* SessionConfig, UTexture2D* CandidateTexture, const FString& FriendlyName, float PhysicalWidth); // 0x2b4ef10 [Final Native Static Public]
    bool AddManualEnvironmentCaptureProbe(const FVector& Location, const FVector& Extent); // 0x2b4ed10 [Final Native Static Public]

// UARTraceResultLibrary (/Script/AugmentedReality.ARTraceResultLibrary)
    UARTrackedGeometry* GetTrackedGeometry(FARTraceResult& TraceResult); // 0x2b52f10 [Final Native Static Public]
    EARLineTraceChannels GetTraceChannel(FARTraceResult& TraceResult); // 0x2b52d60 [Final Native Static Public]
    FTransform GetLocalTransform(FARTraceResult& TraceResult); // 0x2b52200 [Final Native Static Public]
    FTransform GetLocalToWorldTransform(FARTraceResult& TraceResult); // 0x2b51fe0 [Final Native Static Public]
    FTransform GetLocalToTrackingTransform(FARTraceResult& TraceResult); // 0x2b51dc0 [Final Native Static Public]
    float GetDistanceFromCamera(FARTraceResult& TraceResult); // 0x2b51700 [Final Native Static Public]

// UARSaveWorldAsyncTaskBlueprintProxy (/Script/AugmentedReality.ARSaveWorldAsyncTaskBlueprintProxy)
    UARSaveWorldAsyncTaskBlueprintProxy* ARSaveWorld(UObject* WorldContextObject); // 0x2b4e520 [Final Native Static Public]

// UARGetCandidateObjectAsyncTaskBlueprintProxy (/Script/AugmentedReality.ARGetCandidateObjectAsyncTaskBlueprintProxy)
    UARGetCandidateObjectAsyncTaskBlueprintProxy* ARGetCandidateObject(UObject* WorldContextObject, const FVector& Location, const FVector& Extent); // 0x2b4e310 [Final Native Static Public]

// UARComponent (/Script/AugmentedReality.ARComponent)
    void UpdateVisualization(); // 0x2b57fd0 [Native Event Public]
    void SetNativeID(const FGuid& NativeID); // 0x2b570f0 [Final Native Public]
    void ReceiveRemove(); // 0x1c02120 [Event Public]
    void OnRep_Payload(); // 0x2b54720 [Native Protected]
    UMRMeshComponent* GetMRMesh(); // 0x2b523e0 [Final Native Public]

// UARPlaneComponent (/Script/AugmentedReality.ARPlaneComponent)
    void SetPlaneComponentDebugMode(const EPlaneComponentDebugMode& NewDebugMode); // 0x2b572d0 [Final Native Static Public]
    void SetObjectClassificationDebugColors(TMap<EARObjectClassification, FLinearColor>& InColors); // 0x2b57180 [Final Native Static Public]
    void ServerUpdatePayload(const FARPlaneUpdatePayload& NewPayload); // 0x2b55de0 [Native Event Protected]
    void ReceiveUpdate(FARPlaneUpdatePayload& Payload); // 0x1c02120 [Event Public]
    void ReceiveAdd(FARPlaneUpdatePayload& Payload); // 0x1c02120 [Event Public]
    TMap<EARObjectClassification, FLinearColor> GetObjectClassificationDebugColors(); // 0x2b52970 [Final Native Static Public]

// UARPointComponent (/Script/AugmentedReality.ARPointComponent)
    void ServerUpdatePayload(const FARPointUpdatePayload& NewPayload); // 0x2b55f50 [Native Event Protected]
    void ReceiveUpdate(const FARPointUpdatePayload& Payload); // 0x1c02120 [Event Public]
    void ReceiveAdd(const FARPointUpdatePayload& Payload); // 0x1c02120 [Event Public]

// UARFaceComponent (/Script/AugmentedReality.ARFaceComponent)
    void SetFaceComponentDebugMode(const EFaceComponentDebugMode& NewDebugMode); // 0x2b56cc0 [Final Native Static Public]
    void ServerUpdatePayload(const FARFaceUpdatePayload& NewPayload); // 0x2b55940 [Native Event Protected]
    void ReceiveUpdate(FARFaceUpdatePayload& Payload); // 0x1c02120 [Event Public]
    void ReceiveAdd(FARFaceUpdatePayload& Payload); // 0x1c02120 [Event Public]

// UARImageComponent (/Script/AugmentedReality.ARImageComponent)
    void SetImageComponentDebugMode(const EImageComponentDebugMode& NewDebugMode); // 0x2b57030 [Final Native Static Public]
    void ServerUpdatePayload(const FARImageUpdatePayload& NewPayload); // 0x2b55b70 [Native Event Protected]
    void ReceiveUpdate(FARImageUpdatePayload& Payload); // 0x1c02120 [Event Public]
    void ReceiveAdd(FARImageUpdatePayload& Payload); // 0x1c02120 [Event Public]

// UARQRCodeComponent (/Script/AugmentedReality.ARQRCodeComponent)
    void SetQRCodeComponentDebugMode(const EQRCodeComponentDebugMode& NewDebugMode); // 0x2b57580 [Final Native Static Public]
    void ServerUpdatePayload(const FARQRCodeUpdatePayload& NewPayload); // 0x2b56140 [Native Event Protected]
    void ReceiveUpdate(FARQRCodeUpdatePayload& Payload); // 0x1c02120 [Event Public]
    void ReceiveAdd(FARQRCodeUpdatePayload& Payload); // 0x1c02120 [Event Public]

// UARPoseComponent (/Script/AugmentedReality.ARPoseComponent)
    void SetPoseComponentDebugMode(const EPoseComponentDebugMode& NewDebugMode); // 0x2b57390 [Final Native Static Public]
    void ServerUpdatePayload(const FARPoseUpdatePayload& NewPayload); // 0x2b56000 [Native Event Protected]
    void ReceiveUpdate(FARPoseUpdatePayload& Payload); // 0x1c02120 [Event Public]
    void ReceiveAdd(FARPoseUpdatePayload& Payload); // 0x1c02120 [Event Public]

// UAREnvironmentProbeComponent (/Script/AugmentedReality.AREnvironmentProbeComponent)
    void ServerUpdatePayload(const FAREnvironmentProbeUpdatePayload& NewPayload); // 0x2b55830 [Native Event Protected]
    void ReceiveUpdate(FAREnvironmentProbeUpdatePayload& Payload); // 0x1c02120 [Event Public]
    void ReceiveAdd(FAREnvironmentProbeUpdatePayload& Payload); // 0x1c02120 [Event Public]

// UARObjectComponent (/Script/AugmentedReality.ARObjectComponent)
    void ServerUpdatePayload(const FARObjectUpdatePayload& NewPayload); // 0x2b55830 [Native Event Protected]
    void ReceiveUpdate(FARObjectUpdatePayload& Payload); // 0x1c02120 [Event Public]
    void ReceiveAdd(FARObjectUpdatePayload& Payload); // 0x1c02120 [Event Public]

// UARMeshComponent (/Script/AugmentedReality.ARMeshComponent)
    void ServerUpdatePayload(const FARMeshUpdatePayload& NewPayload); // 0x2b55cb0 [Native Event Protected]
    void ReceiveUpdate(FARMeshUpdatePayload& Payload); // 0x1c02120 [Event Public]
    void ReceiveAdd(FARMeshUpdatePayload& Payload); // 0x1c02120 [Event Public]

// UARGeoAnchorComponent (/Script/AugmentedReality.ARGeoAnchorComponent)
    void SetGeoAnchorComponentDebugMode(const EGeoAnchorComponentDebugMode& NewDebugMode); // 0x2b56f70 [Final Native Static Public]
    void ServerUpdatePayload(const FARGeoAnchorUpdatePayload& NewPayload); // 0x2b55a20 [Native Event Protected]
    void ReceiveUpdate(FARGeoAnchorUpdatePayload& Payload); // 0x1c02120 [Event Public]
    void ReceiveAdd(FARGeoAnchorUpdatePayload& Payload); // 0x1c02120 [Event Public]

// UARDependencyHandler (/Script/AugmentedReality.ARDependencyHandler)
    void StartARSessionLatent(UObject* WorldContextObject, UARSessionConfig* SessionConfig, const FLatentActionInfo& LatentInfo); // 0x2b57b70 [Native Public]
    void RequestARSessionPermission(UObject* WorldContextObject, UARSessionConfig* SessionConfig, const FLatentActionInfo& LatentInfo, const EARServicePermissionRequestResult& OutPermissionResult); // 0x2b55250 [Native Public]
    void InstallARService(UObject* WorldContextObject, const FLatentActionInfo& LatentInfo, const EARServiceInstallRequestResult& OutInstallResult); // 0x2b536b0 [Native Public]
    UARDependencyHandler* GetARDependencyHandler(); // 0x2b503b0 [Final Native Static Public]
    void CheckARServiceAvailability(UObject* WorldContextObject, const FLatentActionInfo& LatentInfo, const EARServiceAvailability& OutAvailability); // 0x2b4f710 [Native Public]

// UARGeoTrackingSupport (/Script/AugmentedReality.ARGeoTrackingSupport)
    UARGeoTrackingSupport* GetGeoTrackingSupport(); // 0x2b51bd0 [Final Native Static Public]
    EARGeoTrackingStateReason GetGeoTrackingStateReason(); // 0xb9fa20 [Native Public]
    EARGeoTrackingState GetGeoTrackingState(); // 0x2b2ac00 [Native Public]
    EARGeoTrackingAccuracy GetGeoTrackingAccuracy(); // 0x2b51ba0 [Native Public]
    bool AddGeoAnchorAtLocationWithAltitude(float Longitude, float Latitude, float AltitudeMeters, const FString& OptionalAnchorName); // 0x2b4eb50 [Native Public]
    bool AddGeoAnchorAtLocation(float Longitude, float Latitude, const FString& OptionalAnchorName); // 0x2b4e9d0 [Native Public]

// UCheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy (/Script/AugmentedReality.CheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy)
    void GeoTrackingAvailabilityDelegate__DelegateSignature(bool bIsAvailable, const FString& Error); // 0x1c02120 [Public]
    UCheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy* CheckGeoTrackingAvailabilityAtLocation(UObject* WorldContextObject, float Longitude, float Latitude); // 0x2b4f900 [Final Native Static Public]
    UCheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy* CheckGeoTrackingAvailability(UObject* WorldContextObject); // 0x2b4f860 [Final Native Static Public]

// UGetGeoLocationAsyncTaskBlueprintProxy (/Script/AugmentedReality.GetGeoLocationAsyncTaskBlueprintProxy)
    void GetGeoLocationDelegate__DelegateSignature(float Longitude, float Latitude, float Altitude, const FString& Error); // 0x1c02120 [Public]
    UGetGeoLocationAsyncTaskBlueprintProxy* GetGeoLocationAtWorldPosition(UObject* WorldContextObject, const FVector& WorldPosition); // 0x2b51a20 [Final Native Static Public]

// UARLifeCycleComponent (/Script/AugmentedReality.ARLifeCycleComponent)
    void ServerSpawnARActor(TSubclassOf<UObject> ComponentClass, const FGuid& NativeID); // 0x2b55710 [Final Native Event Private]
    void ServerDestroyARActor(AARActor* Actor); // 0x2b55600 [Final Native Event Private]
    void InstanceARActorToBeDestroyedDelegate__DelegateSignature(AARActor* Actor); // 0x1c02120 [Public]
    void InstanceARActorSpawnedDelegate__DelegateSignature(TSubclassOf<UObject> ComponentClass, const FGuid& NativeID, AARActor* SpawnedActor); // 0x1c02120 [Public]

// UARBasicLightEstimate (/Script/AugmentedReality.ARBasicLightEstimate)
    float GetAmbientIntensityLumens(); // 0x2b50df0 [Final Native Public]
    float GetAmbientColorTemperatureKelvin(); // 0x2b50dd0 [Final Native Public]
    FLinearColor GetAmbientColor(); // 0x2b50db0 [Final Native Public]

// UARPin (/Script/AugmentedReality.ARPin)
    EARTrackingState GetTrackingState(); // 0x2b53380 [Final Native Public]
    UARTrackedGeometry* GetTrackedGeometry(); // 0x2b52ef0 [Final Native Public]
    USceneComponent* GetPinnedComponent(); // 0xc732c0 [Final Native Public]
    FTransform GetLocalToWorldTransform(); // 0x2b51f70 [Final Native Public]
    FTransform GetLocalToTrackingTransform(); // 0x2b51d60 [Final Native Public]
    FName GetDebugName(); // 0x2b51670 [Final Native Public]
    void DebugDraw(UWorld* World, const FLinearColor& Color, float Scale, float PersistForSeconds); // 0x2b4fd80 [Native Public]

// UARSessionConfig (/Script/AugmentedReality.ARSessionConfig)
    bool ShouldResetTrackedObjects(); // 0x2b57a10 [Final Native Public]
    bool ShouldResetCameraTracking(); // 0x2b579f0 [Final Native Public]
    bool ShouldRenderCameraOverlay(); // 0x2b579d0 [Final Native Public]
    bool ShouldEnableCameraTracking(); // 0x2b579b0 [Final Native Public]
    bool ShouldEnableAutoFocus(); // 0x2b57990 [Final Native Public]
    void SetWorldMapData(const TArray<uint8>& WorldMapData); // 0x2b57860 [Final Native Public]
    void SetSessionTrackingFeatureToEnable(const EARSessionTrackingFeature& InSessionTrackingFeature); // 0x2b577e0 [Final Native Public]
    void SetSceneReconstructionMethod(const EARSceneReconstruction& InSceneReconstructionMethod); // 0x2b57760 [Final Native Public]
    void SetResetTrackedObjects(bool bNewValue); // 0x2b576d0 [Final Native Public]
    void SetResetCameraTracking(bool bNewValue); // 0x2b57640 [Final Native Public]
    void SetFaceTrackingUpdate(const EARFaceTrackingUpdate& InUpdate); // 0x2b56e00 [Final Native Public]
    void SetFaceTrackingDirection(const EARFaceTrackingDirection& InDirection); // 0x2b56d80 [Final Native Public]
    void SetEnableAutoFocus(bool bNewValue); // 0x2b56a10 [Final Native Public]
    void SetDesiredVideoFormat(const FARVideoFormat& NewFormat); // 0x2b56970 [Final Native Public]
    void SetCandidateObjectList(const TArray<UARCandidateObject*>& InCandidateObjects); // 0x2b56880 [Final Native Public]
    TArray<uint8> GetWorldMapData(); // 0x2b533e0 [Final Native Public]
    EARWorldAlignment GetWorldAlignment(); // 0x2b533c0 [Final Native Public]
    EARSessionType GetSessionType(); // 0x2b52c50 [Final Native Public]
    EARSceneReconstruction GetSceneReconstructionMethod(); // 0x2b52b10 [Final Native Public]
    EARPlaneDetectionMode GetPlaneDetectionMode(); // 0x2b52a60 [Final Native Public]
    int32 GetMaxNumSimultaneousImagesTracked(); // 0x2b52400 [Final Native Public]
    EARLightEstimationMode GetLightEstimationMode(); // 0x2b51c70 [Final Native Public]
    EARFrameSyncMode GetFrameSyncMode(); // 0x2b519a0 [Final Native Public]
    EARFaceTrackingUpdate GetFaceTrackingUpdate(); // 0x2b51980 [Final Native Public]
    EARFaceTrackingDirection GetFaceTrackingDirection(); // 0x2b51960 [Final Native Public]
    EAREnvironmentCaptureProbeType GetEnvironmentCaptureProbeType(); // 0x2750ef0 [Final Native Public]
    EARSessionTrackingFeature GetEnabledSessionTrackingFeature(); // 0x2b51890 [Final Native Public]
    FARVideoFormat GetDesiredVideoFormat(); // 0x2b516b0 [Final Native Public]
    TArray<UARCandidateObject*> GetCandidateObjectList(); // 0x2b514a0 [Final Native Public]
    TArray<UARCandidateImage*> GetCandidateImageList(); // 0x2b513e0 [Final Native Public]
    void AddCandidateObject(UARCandidateObject* CandidateObject); // 0x2b4e920 [Final Native Public]
    void AddCandidateImage(UARCandidateImage* NewCandidateImage); // 0x2b4e870 [Final Native Public]

// AARSharedWorldGameMode (/Script/AugmentedReality.ARSharedWorldGameMode)
    void SetPreviewImageData(const TArray<uint8>& ImageData); // 0x2b57450 [Final Native Public]
    void SetARWorldSharingIsReady(); // 0x2b565f0 [Final Native Public]
    void SetARSharedWorldData(const TArray<uint8>& ARWorldData); // 0x2b562a0 [Final Native Public]
    AARSharedWorldGameState* GetARSharedWorldGameState(); // 0x2b50530 [Final Native Public]

// AARSharedWorldGameState (/Script/AugmentedReality.ARSharedWorldGameState)
    void K2_OnARWorldMapIsReady(); // 0x1c02120 [Event Public]

// AARSharedWorldPlayerController (/Script/AugmentedReality.ARSharedWorldPlayerController)
    void ServerMarkReadyForReceiving(); // 0x2b556c0 [Native Event Public]
    void ClientUpdatePreviewImageData(int32 Offset, const TArray<uint8>& Buffer); // 0x2b4fc70 [Native Event Public]
    void ClientUpdateARWorldData(int32 Offset, const TArray<uint8>& Buffer); // 0x2b4fb60 [Native Event Public]
    void ClientInitSharedWorld(int32 PreviewImageSize, int32 ARWorldDataSize); // 0x2b4fa60 [Native Event Public]

// AARSkyLight (/Script/AugmentedReality.ARSkyLight)
    void SetEnvironmentCaptureProbe(UAREnvironmentCaptureProbe* InCaptureProbe); // 0x2b56be0 [Final Native Public]

// UARTrackedGeometry (/Script/AugmentedReality.ARTrackedGeometry)
    bool IsTracked(); // 0x2b540a0 [Final Native Public]
    bool HasSpatialMeshUsageFlag(const EARSpatialMeshUsageFlags& InFlag); // 0x2b53620 [Final Native Public]
    UMRMeshComponent* GetUnderlyingMesh(); // 0x2b533a0 [Final Native Public]
    EARTrackingState GetTrackingState(); // 0x2b53380 [Final Native Public]
    EARObjectClassification GetObjectClassification(); // 0x2b52550 [Final Native Public]
    FString GetName(); // 0x2b52420 [Final Native Public]
    FTransform GetLocalToWorldTransform(); // 0x2b52190 [Final Native Public]
    FTransform GetLocalToTrackingTransform(); // 0x2b51d60 [Final Native Public]
    float GetLastUpdateTimestamp(); // 0x2b51c20 [Final Native Public]
    int32 GetLastUpdateFrameNumber(); // 0x2b51c00 [Final Native Public]
    FName GetDebugName(); // 0x2b51690 [Final Native Public]

// UARPlaneGeometry (/Script/AugmentedReality.ARPlaneGeometry)
    UARPlaneGeometry* GetSubsumedBy(); // 0x2b52c70 [Final Native Public]
    EARPlaneOrientation GetOrientation(); // 0x2b529a0 [Final Native Public]
    FVector GetExtent(); // 0x2b51930 [Final Native Public]
    FVector GetCenter(); // 0x2b51530 [Final Native Public]
    TArray<FVector> GetBoundaryPolygonInLocalSpace(); // 0x2b51030 [Final Native Public]

// UARTrackedImage (/Script/AugmentedReality.ARTrackedImage)
    FVector2D GetEstimateSize(); // 0x2b518d0 [Final Native Public]
    UARCandidateImage* GetDetectedImage(); // 0x2b516e0 [Final Native Public]

// UARFaceGeometry (/Script/AugmentedReality.ARFaceGeometry)
    FTransform GetWorldSpaceEyeTransform(const EAREye& Eye); // 0x2b53550 [Final Native Public]
    FTransform GetLocalSpaceEyeTransform(const EAREye& Eye); // 0x2b51c90 [Final Native Public]
    float GetBlendShapeValue(const EARFaceBlendShape& BlendShape); // 0x2b50e10 [Final Native Public]
    TMap<EARFaceBlendShape, float> GetBlendShapes(); // 0x2b50f30 [Final Native Public]

// UAREnvironmentCaptureProbe (/Script/AugmentedReality.AREnvironmentCaptureProbe)
    FVector GetExtent(); // 0x2b51900 [Final Native Public]
    UAREnvironmentCaptureProbeTexture* GetEnvironmentCaptureTexture(); // 0x2b518b0 [Final Native Public]

// UARTrackedObject (/Script/AugmentedReality.ARTrackedObject)
    UARCandidateObject* GetDetectedObject(); // 0x2b516e0 [Final Native Public]

// UARTrackedPose (/Script/AugmentedReality.ARTrackedPose)
    FARPose3D GetTrackedPoseData(); // 0x2b530a0 [Final Native Public]

// UARMeshGeometry (/Script/AugmentedReality.ARMeshGeometry)
    bool GetObjectClassificationAtLocation(const FVector& InWorldLocation, const EARObjectClassification& OutClassification, const FVector& OutClassificationLocation, float MaxLocationDiff); // 0x2b527b0 [Native Public]

// UARGeoAnchor (/Script/AugmentedReality.ARGeoAnchor)
    float GetLongitude(); // 0x2b523c0 [Final Native Public]
    float GetLatitude(); // 0x2b51c50 [Final Native Public]
    EARAltitudeSource GetAltitudeSource(); // 0x2b50d90 [Final Native Public]
    float GetAltitudeMeters(); // 0x2b50d70 [Final Native Public]

// UARCandidateImage (/Script/AugmentedReality.ARCandidateImage)
    float GetPhysicalWidth(); // 0x2b52a40 [Final Native Public]
    float GetPhysicalHeight(); // 0x2b52a20 [Final Native Public]
    EARCandidateImageOrientation GetOrientation(); // 0xc745d0 [Final Native Public]
    FString GetFriendlyName(); // 0x2b519c0 [Final Native Public]
    UTexture2D* GetCandidateTexture(); // 0xc732c0 [Final Native Public]

// UARCandidateObject (/Script/AugmentedReality.ARCandidateObject)
    void SetFriendlyName(const FString& NewName); // 0x2b56e80 [Final Native Public]
    void SetCandidateObjectData(const TArray<uint8>& InCandidateObject); // 0x2b567d0 [Final Native Public]
    void SetBoundingBox(const FBox& InBoundingBox); // 0x2b56720 [Final Native Public]
    FString GetFriendlyName(); // 0x2b519f0 [Final Native Public]
    TArray<uint8> GetCandidateObjectData(); // 0x2b51470 [Final Native Public]
    FBox GetBoundingBox(); // 0x2b510f0 [Final Native Public]

// UAutomationUtilsBlueprintLibrary (/Script/AutomationUtils.AutomationUtilsBlueprintLibrary)
    void TakeGameplayAutomationScreenshot(const FString& ScreenshotName, float MaxGlobalError, float MaxLocalError, const FString& MapNameOverride); // 0xcc4f30 [Final Native Static Public]

// UCableComponent (/Script/CableComponent.CableComponent)
    void SetAttachEndToComponent(USceneComponent* Component, const FName& SocketName); // 0x13b9e40 [Final Native Public]
    void SetAttachEndTo(AActor* Actor, const FName& ComponentProperty, const FName& SocketName); // 0x13b9d30 [Final Native Public]
    void GetCableParticleLocations(const TArray<FVector>& Locations); // 0x13b9c00 [Final Native Public]
    USceneComponent* GetAttachedComponent(); // 0x13b9b70 [Final Native Public]
    AActor* GetAttachedActor(); // 0x13b9b30 [Final Native Public]

// AChaosCacheManager (/Script/ChaosCaching.ChaosCacheManager)
    void TriggerComponentByCache(const FName& InCacheName); // 0xd2d830 [Final Native Protected]
    void TriggerComponent(UPrimitiveComponent* InComponent); // 0xd2d730 [Final Native Protected]
    void TriggerAll(); // 0xd2d660 [Final Native Protected]
    void SetStartTime(float InStartTime); // 0xd2d5d0 [Final Native Public]
    void ResetSingleTransform(int32 InIndex); // 0xd2d490 [Final Native Public]
    void ResetAllComponentTransforms(); // 0xd2d380 [Final Native Public]

// UChaosClothingInteractor (/Script/ChaosCloth.ChaosClothingInteractor)
    void SetWind(const FVector2D& Drag, const FVector2D& Lift, float AirDensity, const FVector& WindVelocity); // 0xd0c950 [Final Native Public]
    void SetVelocityScale(const FVector& LinearVelocityScale, float AngularVelocityScale, float FictitiousAngularScale); // 0xd0c790 [Final Native Public]
    void SetPressure(const FVector2D& Pressure); // 0xd0c6a0 [Final Native Public]
    void SetMaterialLinear(float EdgeStiffness, float BendingStiffness, float AreaStiffness); // 0xd0c430 [Final Native Public]
    void SetMaterial(const FVector2D& EdgeStiffness, const FVector2D& BendingStiffness, const FVector2D& AreaStiffness); // 0xd0c2a0 [Final Native Public]
    void SetLongRangeAttachmentLinear(float TetherStiffness, float TetherScale); // 0xd0c110 [Final Native Public]
    void SetLongRangeAttachment(const FVector2D& TetherStiffness, const FVector2D& TetherScale); // 0xd0bfd0 [Final Native Public]
    void SetGravity(float GravityScale, bool bIsGravityOverridden, const FVector& GravityOverride); // 0xd0be20 [Final Native Public]
    void SetDamping(float DampingCoefficient, float LocalDampingCoefficient); // 0xd0bcd0 [Final Native Public]
    void SetCollision(float CollisionThickness, float FrictionCoefficient, bool bUseCCD, float SelfCollisionThickness); // 0xd0baf0 [Final Native Public]
    void SetBackstop(bool bEnabled); // 0xd0ba00 [Final Native Public]
    void SetAnimDriveLinear(float AnimDriveStiffness); // 0xd0b980 [Final Native Public]
    void SetAnimDrive(const FVector2D& AnimDriveStiffness, const FVector2D& AnimDriveDamping); // 0xd0b840 [Final Native Public]
    void SetAerodynamics(float DragCoefficient, float LiftCoefficient, const FVector& WindVelocity); // 0xd0b6a0 [Final Native Public]
    void ResetAndTeleport(bool bReset, bool bTeleport); // 0xd0b500 [Final Native Public]

// UChaosSolverEngineBlueprintLibrary (/Script/ChaosSolverEngine.ChaosSolverEngineBlueprintLibrary)
    FHitResult ConvertPhysicsCollisionToHitResult(FChaosPhysicsCollisionInfo& PhysicsCollision); // 0x2f14ad0 [Final Native Static Public]

// AChaosSolverActor (/Script/ChaosSolverEngine.ChaosSolverActor)
    void SetSolverActive(bool bActive); // 0xa62ba0 [Native Public]
    void SetAsCurrentWorldSolver(); // 0x2f14d70 [Final Native Public]

// ACameraRig_Rail (/Script/CinematicCamera.CameraRig_Rail)
    USplineComponent* GetRailSplineComponent(); // 0x32d1f10 [Final Native Public]

// ACineCameraActor (/Script/CinematicCamera.CineCameraActor)
    UCineCameraComponent* GetCineCameraComponent(); // 0x32d0c60 [Final Native Public]

// UCineCameraComponent (/Script/CinematicCamera.CineCameraComponent)
    void SetLensSettings(FCameraLensSettings& NewLensSettings); // 0x32d2f10 [Final Native Public]
    void SetLensPresetByName(const FString& InPresetName); // 0x32d2d20 [Final Native Public]
    void SetFocusSettings(FCameraFocusSettings& NewFocusSettings); // 0x32d2bf0 [Final Native Public]
    void SetFilmbackPresetByName(const FString& InPresetName); // 0x32d29c0 [Final Native Public]
    void SetFilmback(FCameraFilmbackSettings& NewFilmback); // 0x32d28f0 [Final Native Public]
    void SetCustomNearClippingPlane(float NewCustomNearClippingPlane); // 0x32d23f0 [Final Native Public]
    void SetCurrentFocalLength(float InFocalLength); // 0x32d2360 [Final Native Public]
    void SetCurrentAperture(float NewCurrentAperture); // 0x32d22d0 [Final Native Public]
    void SetCropSettings(FPlateCropSettings& NewCropSettings); // 0x32d2220 [Final Native Public]
    void SetCropPresetByName(const FString& InPresetName); // 0x32d1fd0 [Final Native Public]
    float GetVerticalFieldOfView(); // 0x32d1f30 [Final Native Public]
    TArray<FNamedLensPreset> GetLensPresetsCopy(); // 0x32d1d90 [Final Native Static Public]
    FString GetLensPresetName(); // 0x32d1ac0 [Final Native Public]
    float GetHorizontalFieldOfView(); // 0x32d1840 [Final Native Public]
    TArray<FNamedFilmbackPreset> GetFilmbackPresetsCopy(); // 0x32d16d0 [Final Native Static Public]
    FString GetFilmbackPresetName(); // 0x32d1450 [Final Native Public]
    FString GetDefaultFilmbackPresetName(); // 0x32d1140 [Final Native Public]
    FString GetCropPresetName(); // 0x32d0ec0 [Final Native Public]

// UCineCameraSettings (/Script/CinematicCamera.CineCameraSettings)
    void SetLensPresets(const TArray<FNamedLensPreset>& InLensPresets); // 0x32d2dd0 [Final Native Private]
    void SetFilmbackPresets(const TArray<FNamedFilmbackPreset>& InFilmbackPresets); // 0x32d2a70 [Final Native Private]
    void SetDefaultLensPresetName(const FString& InDefaultLensPresetName); // 0x32d27e0 [Final Native Private]
    void SetDefaultLensFStop(float InDefaultLensFStop); // 0x32d26a0 [Final Native Private]
    void SetDefaultLensFocalLength(float InDefaultLensFocalLength); // 0x32d2740 [Final Native Private]
    void SetDefaultFilmbackPreset(const FString& InDefaultFilmbackPreset); // 0x32d2590 [Final Native Private]
    void SetDefaultCropPresetName(const FString& InDefaultCropPresetName); // 0x32d2470 [Final Native Private]
    void SetCropPresets(const TArray<FNamedPlateCropPreset>& InCropPresets); // 0x32d2080 [Final Native Private]
    TArray<FString> GetLensPresetNames(); // 0x32d1c40 [Final Native Private]
    bool GetLensPresetByName(const FString& PresetName, FCameraLensSettings& LensSettings); // 0x32d1870 [Final Native Public]
    TArray<FString> GetFilmbackPresetNames(); // 0x32d1580 [Final Native Private]
    bool GetFilmbackPresetByName(const FString& PresetName, FCameraFilmbackSettings& FilmbackSettings); // 0x32d1230 [Final Native Public]
    TArray<FString> GetCropPresetNames(); // 0x32d0ff0 [Final Native Private]
    bool GetCropPresetByName(const FString& PresetName, FPlateCropSettings& CropSettings); // 0x32d0ce0 [Final Native Public]
    UCineCameraSettings* GetCineCameraSettings(); // 0x32d0c80 [Final Native Static Private]

// UClothingSimulationInteractor (/Script/ClothingSystemRuntimeInterface.ClothingSimulationInteractor)
    void SetNumSubsteps(int32 NumSubsteps); // 0x34535a0 [Native Public]
    void SetNumIterations(int32 NumIterations); // 0x3453510 [Native Public]
    void SetMaxNumIterations(int32 MaxNumIterations); // 0x3453480 [Native Public]
    void SetAnimDriveSpringStiffness(float InStiffness); // 0x34533f0 [Native Public]
    void PhysicsAssetUpdated(); // 0x2b2ac30 [Native Public]
    float GetSimulationTime(); // 0x34533d0 [Final Native Public]
    int32 GetNumSubsteps(); // 0x34533b0 [Final Native Public]
    int32 GetNumKinematicParticles(); // 0x3453390 [Final Native Public]
    int32 GetNumIterations(); // 0x3453370 [Final Native Public]
    int32 GetNumDynamicParticles(); // 0x3453350 [Final Native Public]
    int32 GetNumCloths(); // 0x3453330 [Final Native Public]
    UClothingInteractor* GetClothingInteractor(const FString& ClothingAssetName); // 0x34531d0 [Final Native Public]
    void EnableGravityOverride(const FVector& InVector); // 0x3453130 [Native Public]
    void DisableGravityOverride(); // 0x2b2aa60 [Native Public]
    void ClothConfigUpdated(); // 0x11d6f10 [Native Public]

// UClothingSimulationInteractorNv (/Script/ClothingSystemRuntimeNv.ClothingSimulationInteractorNv)
    void SetAnimDriveDamperStiffness(float InStiffness); // 0x12dc730 [Final Native Public]

// UConstraintsScriptingLibrary (/Script/Constraints.ConstraintsScriptingLibrary)
    bool RemoveThisConstraint(UWorld* InWorld, UTickableConstraint* InTickableConstraint); // 0x3038d10 [Final Native Static Public]
    bool RemoveConstraint(UWorld* InWorld, int32 InIndex); // 0x3038c30 [Final Native Static Public]
    UConstraintsManager* GetManager(UWorld* InWorld); // 0x3038ba0 [Final Native Static Public]
    TArray<UTickableConstraint*> GetConstraintsArray(UWorld* InWorld); // 0x3038a50 [Final Native Static Public]
    UTransformableHandle* CreateTransformableHandle(UWorld* InWorld, UObject* InObject, const FName& InAttachmentName); // 0x3038850 [Final Native Static Public]
    UTransformableComponentHandle* CreateTransformableComponentHandle(UWorld* InWorld, USceneComponent* InSceneComponent, const FName& InSocketName); // 0x3038710 [Final Native Static Public]
    UTickableTransformConstraint* CreateFromType(UWorld* InWorld, const ETransformConstraintType& InType); // 0x3038640 [Final Native Static Public]
    bool AddConstraint(UWorld* InWorld, UTransformableHandle* InParentHandle, UTransformableHandle* InChildHandle, UTickableTransformConstraint* InConstraint, bool bMaintainOffset); // 0x30384b0 [Final Native Static Public]

// URigHierarchy (/Script/ControlRig.RigHierarchy)
    void UnsetCurveValueByIndex(int32 InElementIndex, bool bSetupUndo); // 0x9fc0a0 [Final Native Public]
    void UnsetCurveValue(const FRigElementKey& InKey, bool bSetupUndo); // 0x9fbed0 [Final Native Public]
    bool SwitchToWorldSpace(const FRigElementKey& InChild, bool bInitial, bool bAffectChildren); // 0x9fbd90 [Final Native Public]
    bool SwitchToParent(const FRigElementKey& InChild, const FRigElementKey& InParent, bool bInitial, bool bAffectChildren); // 0x9fbb60 [Final Native Public]
    bool SwitchToDefaultParent(const FRigElementKey& InChild, bool bInitial, bool bAffectChildren); // 0x9fba20 [Final Native Public]
    TArray<FRigElementKey> SortKeys(const TArray<FRigElementKey>& InKeys); // 0x9fb860 [Final Native Public]
    bool SetVectorMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FVector& InValue); // 0x9fb5f0 [Final Native Public]
    bool SetVectorArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<FVector>& InValue); // 0x9fb340 [Final Native Public]
    bool SetTransformMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FTransform& InValue); // 0x9fb040 [Final Native Public]
    bool SetTransformArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<FTransform>& InValue); // 0x9fad90 [Final Native Public]
    bool SetTag(const FRigElementKey& InItem, const FName& InTag); // 0x9fac90 [Final Native Public]
    bool SetRotatorMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FRotator& InValue); // 0x9faa20 [Final Native Public]
    bool SetRotatorArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<FRotator>& InValue); // 0x9fa770 [Final Native Public]
    bool SetRigElementKeyMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FRigElementKey& InValue); // 0x9fa510 [Final Native Public]
    bool SetRigElementKeyArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<FRigElementKey>& InValue); // 0x9fa260 [Final Native Public]
    bool SetQuatMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FQuat& InValue); // 0x9f9ff0 [Final Native Public]
    bool SetQuatArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<FQuat>& InValue); // 0x9f9d40 [Final Native Public]
    void SetPose_ForBlueprint(const FRigPose& InPose); // 0x9f9a90 [Final Native Public]
    bool SetParentWeightArray(const FRigElementKey& InChild, const TArray<FRigElementWeight>& InWeights, bool bInitial, bool bAffectChildren); // 0x9f98c0 [Final Native Public]
    bool SetParentWeight(const FRigElementKey& InChild, const FRigElementKey& InParent, const FRigElementWeight& InWeight, bool bInitial, bool bAffectChildren); // 0x9f96d0 [Final Native Public]
    bool SetNameMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FName& InValue); // 0x9f9470 [Final Native Public]
    bool SetNameArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<FName>& InValue); // 0x9f91c0 [Final Native Public]
    void SetLocalTransformByIndex(int32 InElementIndex, const FTransform& InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommands); // 0x9f8ee0 [Final Native Public]
    void SetLocalTransform(const FRigElementKey& InKey, const FTransform& InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommands); // 0x9f8ae0 [Final Native Public]
    bool SetLinearColorMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FLinearColor& InValue); // 0x9f8890 [Final Native Public]
    bool SetLinearColorArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<FLinearColor>& InValue); // 0x9f85e0 [Final Native Public]
    bool SetInt32Metadata(const FRigElementKey& InItem, const FName& InMetadataName, int32 InValue); // 0x9f8380 [Final Native Public]
    bool SetInt32ArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<int32>& InValue); // 0x9f80d0 [Final Native Public]
    void SetGlobalTransformByIndex(int32 InElementIndex, const FTransform& InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommand); // 0x9f7df0 [Final Native Public]
    void SetGlobalTransform(const FRigElementKey& InKey, const FTransform& InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommand); // 0x9f79e0 [Final Native Public]
    bool SetFloatMetadata(const FRigElementKey& InItem, const FName& InMetadataName, float InValue); // 0x9f7780 [Final Native Public]
    bool SetFloatArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<float>& InValue); // 0x9f74d0 [Final Native Public]
    void SetCurveValueByIndex(int32 InElementIndex, float InValue, bool bSetupUndo); // 0x9f73a0 [Final Native Public]
    void SetCurveValue(const FRigElementKey& InKey, float InValue, bool bSetupUndo); // 0x9f7170 [Final Native Public]
    void SetControlVisibilityByIndex(int32 InElementIndex, bool bVisibility); // 0x9f7080 [Final Native Public]
    void SetControlVisibility(const FRigElementKey& InKey, bool bVisibility); // 0x9f6ec0 [Final Native Public]
    void SetControlValueByIndex(int32 InElementIndex, const FRigControlValue& InValue, const ERigControlValueType& InValueType, bool bSetupUndo, bool bPrintPythonCommands); // 0x9f6c60 [Final Native Public]
    void SetControlValue(const FRigElementKey& InKey, const FRigControlValue& InValue, const ERigControlValueType& InValueType, bool bSetupUndo, bool bPrintPythonCommands); // 0x9f68c0 [Final Native Public]
    void SetControlShapeTransformByIndex(int32 InElementIndex, const FTransform& InTransform, bool bInitial, bool bSetupUndo); // 0x9f6680 [Final Native Public]
    void SetControlShapeTransform(const FRigElementKey& InKey, const FTransform& InTransform, bool bInitial, bool bSetupUndo); // 0x9f6330 [Final Native Public]
    void SetControlSettingsByIndex(int32 InElementIndex, const FRigControlSettings& InSettings, bool bSetupUndo, bool bForce, bool bPrintPythonCommands); // 0x9f60a0 [Final Native Public]
    void SetControlSettings(const FRigElementKey& InKey, const FRigControlSettings& InSettings, bool bSetupUndo, bool bForce, bool bPrintPythonCommands); // 0x9f5d50 [Final Native Public]
    void SetControlPreferredRotatorByIndex(int32 InElementIndex, const FRotator& InValue, bool bInitial, bool bFixEulerFlips); // 0x9f5ba0 [Final Native Public]
    void SetControlPreferredRotator(const FRigElementKey& InKey, const FRotator& InValue, bool bInitial, bool bFixEulerFlips); // 0x9f5940 [Final Native Public]
    void SetControlOffsetTransformByIndex(int32 InElementIndex, const FTransform& InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommands); // 0x9f5670 [Final Native Public]
    void SetControlOffsetTransform(const FRigElementKey& InKey, const FTransform& InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommands); // 0x9f5280 [Final Native Public]
    bool SetBoolMetadata(const FRigElementKey& InItem, const FName& InMetadataName, bool InValue); // 0x9f5020 [Final Native Public]
    bool SetBoolArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<bool>& InValue); // 0x9f4d70 [Final Native Public]
    void SendAutoKeyEvent(const FRigElementKey& InElement, float InOffsetInSeconds, bool bAsynchronous); // 0x9f4c40 [Final Native Public]
    void ResetToDefault(); // 0x9f4c20 [Final Native Public]
    void ResetPoseToInitial(const ERigElementType& InTypeFilter); // 0x9f4ba0 [Final Native Public]
    void ResetCurveValues(); // 0x9f4b80 [Final Native Public]
    void Reset(); // 0x9f4b60 [Final Native Public]
    bool RemoveMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x9f4a60 [Final Native Public]
    bool RemoveAllMetadata(const FRigElementKey& InItem); // 0x9f49b0 [Final Native Public]
    int32 Num(); // 0x9f4990 [Final Native Public]
    FRigControlValue MakeControlValueFromVector2D(const FVector2D& InValue); // 0x9f47b0 [Final Native Static Public]
    FRigControlValue MakeControlValueFromVector(const FVector& InValue); // 0x9f48a0 [Final Native Static Public]
    FRigControlValue MakeControlValueFromTransformNoScale(const FTransformNoScale& InValue); // 0x9f4630 [Final Native Static Public]
    FRigControlValue MakeControlValueFromTransform(const FTransform& InValue); // 0x9f43c0 [Final Native Static Public]
    FRigControlValue MakeControlValueFromRotator(const FRotator& InValue); // 0x9f42a0 [Final Native Static Public]
    FRigControlValue MakeControlValueFromInt(int32 InValue); // 0x9f41c0 [Final Native Static Public]
    FRigControlValue MakeControlValueFromFloat(float InValue); // 0x9f4090 [Final Native Static Public]
    FRigControlValue MakeControlValueFromEulerTransform(const FEulerTransform& InValue); // 0x9f3e90 [Final Native Static Public]
    FRigControlValue MakeControlValueFromBool(bool InValue); // 0x9f3db0 [Final Native Static Public]
    bool IsValidIndex(int32 InElementIndex); // 0x9f3d10 [Final Native Public]
    bool IsSelectedByIndex(int32 InIndex); // 0x9f3c50 [Final Native Public]
    bool IsSelected(const FRigElementKey& InKey); // 0x9f3ac0 [Final Native Public]
    bool IsProcedural(FRigElementKey& InKey); // 0x9f3a10 [Final Native Public]
    bool IsParentedTo(const FRigElementKey& InChild, const FRigElementKey& InParent); // 0x9f3700 [Final Native Public]
    bool IsCurveValueSetByIndex(int32 InElementIndex); // 0x9f3630 [Final Native Public]
    bool IsCurveValueSet(const FRigElementKey& InKey); // 0x9f34b0 [Final Native Public]
    bool IsControllerAvailable(); // 0x9f3480 [Final Native Public]
    bool HasTag(const FRigElementKey& InItem, const FName& InTag); // 0x9f3340 [Final Native Public]
    FVector GetVectorMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FVector& DefaultValue); // 0x9f3130 [Final Native Public]
    FVector GetVectorFromControlValue(const FRigControlValue& InValue); // 0x9f3060 [Final Native Static Public]
    TArray<FVector> GetVectorArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x9f2db0 [Final Native Public]
    FVector2D GetVector2DFromControlValue(const FRigControlValue& InValue); // 0x9f2cf0 [Final Native Static Public]
    FTransformNoScale GetTransformNoScaleFromControlValue(const FRigControlValue& InValue); // 0x9f2bc0 [Final Native Static Public]
    FTransform GetTransformMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FTransform& DefaultValue); // 0x9f28e0 [Final Native Public]
    FTransform GetTransformFromControlValue(const FRigControlValue& InValue); // 0x9f27a0 [Final Native Static Public]
    TArray<FTransform> GetTransformArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x9f24f0 [Final Native Public]
    TArray<FName> GetTags(const FRigElementKey& InItem); // 0x9f23f0 [Final Native Public]
    TArray<FRigElementKey> GetSelectedKeys(const ERigElementType& InTypeFilter); // 0x9f2310 [Final Native Public]
    FRotator GetRotatorMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FRotator& DefaultValue); // 0x9f2100 [Final Native Public]
    FRotator GetRotatorFromControlValue(const FRigControlValue& InValue); // 0x9f2000 [Final Native Static Public]
    TArray<FRotator> GetRotatorArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x9f1d50 [Final Native Public]
    TArray<FRigElementKey> GetRootElementKeys(); // 0x9f1cb0 [Final Native Public]
    TArray<FRigElementKey> GetRigidBodyKeys(bool bTraverse); // 0x9f1a50 [Final Native Public]
    FRigElementKey GetRigElementKeyMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FRigElementKey& DefaultValue); // 0x9f1840 [Final Native Public]
    TArray<FRigElementKey> GetRigElementKeyArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x9f1590 [Final Native Public]
    TArray<FRigElementKey> GetReferenceKeys(bool bTraverse); // 0x9f1330 [Final Native Public]
    FQuat GetQuatMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FQuat& DefaultValue); // 0x9f1120 [Final Native Public]
    TArray<FQuat> GetQuatArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x9f0e70 [Final Native Public]
    FRigElementKey GetPreviousParent(FRigElementKey& InKey); // 0x9f0db0 [Final Native Public]
    FName GetPreviousName(FRigElementKey& InKey); // 0x9f0d00 [Final Native Public]
    FRigPose GetPose(bool bInitial); // 0x9f0b70 [Final Native Public]
    TArray<FRigElementWeight> GetParentWeightArray(const FRigElementKey& InChild, bool bInitial); // 0x9f08f0 [Final Native Public]
    FRigElementWeight GetParentWeight(const FRigElementKey& InChild, const FRigElementKey& InParent, bool bInitial); // 0x9f0790 [Final Native Public]
    FTransform GetParentTransformByIndex(int32 InElementIndex, bool bInitial); // 0x9f0610 [Final Native Public]
    FTransform GetParentTransform(const FRigElementKey& InKey, bool bInitial); // 0x9f03d0 [Final Native Public]
    TArray<FRigElementKey> GetParents(const FRigElementKey& InKey, bool bRecursive); // 0x9f0a30 [Final Native Public]
    int32 GetNumberOfParents(const FRigElementKey& InKey); // 0x9f0320 [Final Native Public]
    TArray<FRigElementKey> GetNullKeys(bool bTraverse); // 0x9f00c0 [Final Native Public]
    FName GetNameMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FName& DefaultValue); // 0x9efea0 [Final Native Public]
    TArray<FName> GetNameArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x9efd60 [Final Native Public]
    ERigMetadataType GetMetadataType(const FRigElementKey& InItem, const FName& InMetadataName); // 0x9efc60 [Final Native Public]
    TArray<FName> GetMetadataNames(const FRigElementKey& InItem); // 0x9efb70 [Final Native Public]
    FTransform GetLocalTransformByIndex(int32 InElementIndex, bool bInitial); // 0x9ef9d0 [Final Native Public]
    FTransform GetLocalTransform(const FRigElementKey& InKey, bool bInitial); // 0x9ef760 [Final Native Public]
    int32 GetLocalIndex_ForBlueprint(const FRigElementKey& InKey); // 0x9ef5d0 [Final Native Public]
    FTransform GetLocalControlShapeTransformByIndex(int32 InElementIndex, bool bInitial); // 0x9ef440 [Final Native Public]
    FTransform GetLocalControlShapeTransform(const FRigElementKey& InKey, bool bInitial); // 0x9ef1f0 [Final Native Public]
    FLinearColor GetLinearColorMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FLinearColor& DefaultValue); // 0x9eeff0 [Final Native Public]
    TArray<FLinearColor> GetLinearColorArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x9eed40 [Final Native Public]
    TArray<FRigElementKey> GetKeys(const TArray<int32>& InElementIndices); // 0x9eeb60 [Final Native Public]
    FRigElementKey GetKey(int32 InElementIndex); // 0x9eea90 [Final Native Public]
    int32 GetIntFromControlValue(const FRigControlValue& InValue); // 0x9ee9e0 [Final Native Static Public]
    int32 GetInt32Metadata(const FRigElementKey& InItem, const FName& InMetadataName, int32 DefaultValue); // 0x9ee7d0 [Final Native Public]
    TArray<int32> GetInt32ArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x9ee520 [Final Native Public]
    int32 GetIndex_ForBlueprint(const FRigElementKey& InKey); // 0x9ee3c0 [Final Native Public]
    FTransform GetGlobalTransformByIndex(int32 InElementIndex, bool bInitial); // 0x9ee220 [Final Native Public]
    FTransform GetGlobalTransform(const FRigElementKey& InKey, bool bInitial); // 0x9edfb0 [Final Native Public]
    FTransform GetGlobalControlShapeTransformByIndex(int32 InElementIndex, bool bInitial); // 0x9ede20 [Final Native Public]
    FTransform GetGlobalControlShapeTransform(const FRigElementKey& InKey, bool bInitial); // 0x9edbc0 [Final Native Public]
    FTransform GetGlobalControlOffsetTransformByIndex(int32 InElementIndex, bool bInitial); // 0x9eda30 [Final Native Public]
    FTransform GetGlobalControlOffsetTransform(const FRigElementKey& InKey, bool bInitial); // 0x9ed7d0 [Final Native Public]
    float GetFloatMetadata(const FRigElementKey& InItem, const FName& InMetadataName, float DefaultValue); // 0x9ed5c0 [Final Native Public]
    float GetFloatFromControlValue(const FRigControlValue& InValue); // 0x9ed510 [Final Native Static Public]
    TArray<float> GetFloatArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x9ed260 [Final Native Public]
    FRigElementKey GetFirstParent(const FRigElementKey& InKey); // 0x9ed1a0 [Final Native Public]
    FEulerTransform GetEulerTransformFromControlValue(const FRigControlValue& InValue); // 0x9ed050 [Final Native Static Public]
    FRigElementKey GetDefaultParent(const FRigElementKey& InKey); // 0x9ecf90 [Final Native Public]
    float GetCurveValueByIndex(int32 InElementIndex); // 0x9eced0 [Final Native Public]
    float GetCurveValue(const FRigElementKey& InKey); // 0x9ecd50 [Final Native Public]
    TArray<FRigElementKey> GetCurveKeys(); // 0x9ecba0 [Final Native Public]
    FRigControlValue GetControlValueByIndex(int32 InElementIndex, const ERigControlValueType& InValueType); // 0x9ec960 [Final Native Public]
    FRigControlValue GetControlValue(const FRigElementKey& InKey, const ERigControlValueType& InValueType); // 0x9ec700 [Final Native Public]
    FRotator GetControlPreferredRotatorByIndex(int32 InElementIndex, bool bInitial); // 0x9ec5e0 [Final Native Public]
    FRotator GetControlPreferredRotator(const FRigElementKey& InKey, bool bInitial); // 0x9ec3d0 [Final Native Public]
    URigHierarchyController* GetController(bool bCreateIfNeeded); // 0x9ecb00 [Final Native Public]
    TArray<FRigElementKey> GetControlKeys(bool bTraverse); // 0x9ec170 [Final Native Public]
    TArray<FRigElementKey> GetChildren(const FRigElementKey& InKey, bool bRecursive); // 0x9ec030 [Final Native Public]
    bool GetBoolMetadata(const FRigElementKey& InItem, const FName& InMetadataName, bool DefaultValue); // 0x9ebe20 [Final Native Public]
    TArray<bool> GetBoolArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x9ebb70 [Final Native Public]
    TArray<FRigElementKey> GetBoneKeys(bool bTraverse); // 0x9eb910 [Final Native Public]
    TArray<FRigElementKey> GetAllKeys_ForBlueprint(bool bTraverse); // 0x9eb830 [Final Native Public]
    FRigNullElement FindNull_ForBlueprintOnly(FRigElementKey& InKey); // 0x9eb5c0 [Final Native Private]
    FRigControlElement FindControl_ForBlueprintOnly(FRigElementKey& InKey); // 0x9eb000 [Final Native Private]
    FRigBoneElement FindBone_ForBlueprintOnly(FRigElementKey& InKey); // 0x9eae40 [Final Native Private]
    void CopyPose(URigHierarchy* InHierarchy, bool bCurrent, bool bInitial, bool bWeights, bool bMatchPoseInGlobalIfNeeded); // 0x9eac80 [Final Native Public]
    void CopyHierarchy(URigHierarchy* InHierarchy); // 0x9eabf0 [Final Native Public]
    bool Contains_ForBlueprint(const FRigElementKey& InKey); // 0x9eaa90 [Final Native Public]

// UControlRig (/Script/ControlRig.ControlRig)
    void SetInteractionRigClass(TSubclassOf<UControlRig> InInteractionRigClass); // 0xa632a0 [Final Native Public]
    void SetInteractionRig(UControlRig* InInteractionRig); // 0xa63210 [Final Native Public]
    void SelectControl(const FName& InControlName, bool bSelect); // 0xa61250 [Native Public]
    void RequestConstruction(); // 0xa611b0 [Final Native Public]
    void OnControlSelectedBP__DelegateSignature(UControlRig* Rig, FRigControlElement& Control, bool bSelected); // 0x1c02120 [Public]
    bool IsControlSelected(const FName& InControlName); // 0xa60730 [Native Public]
    TSubclassOf<UControlRig> GetInteractionRigClass(); // 0xa603d0 [Final Native Public]
    UControlRig* GetInteractionRig(); // 0xa603b0 [Final Native Public]
    AActor* GetHostingActor(); // 0xa5ff10 [Final Native Public]
    URigHierarchy* GetHierarchy(); // 0xa5fef0 [Final Native Public]
    TArray<UControlRig*> FindControlRigs(UObject* Outer, TSubclassOf<UControlRig> OptionalClass); // 0xa5e850 [Final Native Static Public]
    TArray<FName> CurrentControlSelection(); // 0xa5e6d0 [Native Public]
    UTransformableControlHandle* CreateTransformableControlHandle(UObject* Outer, const FName& ControlName); // 0xa5e5f0 [Final Native Public]
    bool ClearControlSelection(); // 0xa5e420 [Native Public]

// UControlRigComponent (/Script/ControlRig.ControlRigComponent)
    void Update(float DeltaTime); // 0xa63ea0 [Final Native Public]
    void SetObjectBinding(UObject* InObjectToBind); // 0xa63690 [Final Native Public]
    void SetMappedElements(const TArray<FControlRigComponentMappedElement>& NewMappedElements); // 0xa634a0 [Final Native Public]
    void SetInitialSpaceTransform(const FName& SpaceName, const FTransform& InitialTransform, const EControlRigComponentSpace& Space); // 0xa62fd0 [Final Native Public]
    void SetInitialBoneTransform(const FName& BoneName, const FTransform& InitialTransform, const EControlRigComponentSpace& Space, bool bPropagateToChildren); // 0xa62de0 [Final Native Public]
    void SetControlVector2D(const FName& ControlName, const FVector2D& Value); // 0xa62a10 [Final Native Public]
    void SetControlTransform(const FName& ControlName, const FTransform& Value, const EControlRigComponentSpace& Space); // 0xa627c0 [Final Native Public]
    void SetControlScale(const FName& ControlName, const FVector& Value, const EControlRigComponentSpace& Space); // 0xa62450 [Final Native Public]
    void SetControlRotator(const FName& ControlName, const FRotator& Value, const EControlRigComponentSpace& Space); // 0xa620a0 [Final Native Public]
    void SetControlRigClass(TSubclassOf<UControlRig> InControlRigClass); // 0xa62000 [Final Native Public]
    void SetControlPosition(const FName& ControlName, const FVector& Value, const EControlRigComponentSpace& Space); // 0xa61ca0 [Final Native Public]
    void SetControlOffset(const FName& ControlName, const FTransform& OffsetTransform, const EControlRigComponentSpace& Space); // 0xa61a50 [Final Native Public]
    void SetControlInt(const FName& ControlName, int32 Value); // 0xa61900 [Final Native Public]
    void SetControlFloat(const FName& ControlName, float Value); // 0xa61790 [Final Native Public]
    void SetControlBool(const FName& ControlName, bool Value); // 0xa61620 [Final Native Public]
    void SetBoneTransform(const FName& BoneName, const FTransform& Transform, const EControlRigComponentSpace& Space, float Weight, bool bPropagateToChildren); // 0xa613e0 [Final Native Public]
    void SetBoneInitialTransformsFromSkeletalMesh(USkeletalMesh* InSkeletalMesh); // 0xa61330 [Final Native Public]
    void OnPreInitialize(UControlRigComponent* Component); // 0xa60bb0 [Native Event Public]
    void OnPreForwardsSolve(UControlRigComponent* Component); // 0xa60b20 [Native Event Public]
    void OnPreConstruction(UControlRigComponent* Component); // 0xa60a90 [Native Event Public]
    void OnPostInitialize(UControlRigComponent* Component); // 0xa60a00 [Native Event Public]
    void OnPostForwardsSolve(UControlRigComponent* Component); // 0xa60970 [Native Event Public]
    void OnPostConstruction(UControlRigComponent* Component); // 0xa608e0 [Native Event Public]
    void Initialize(); // 0xa60710 [Final Native Public]
    FTransform GetSpaceTransform(const FName& SpaceName, const EControlRigComponentSpace& Space); // 0xa60450 [Final Native Public]
    FTransform GetInitialSpaceTransform(const FName& SpaceName, const EControlRigComponentSpace& Space); // 0xa601d0 [Final Native Public]
    FTransform GetInitialBoneTransform(const FName& BoneName, const EControlRigComponentSpace& Space); // 0xa5ff60 [Final Native Public]
    TArray<FName> GetElementNames(const ERigElementType& ElementType); // 0xa5fbc0 [Final Native Public]
    FVector2D GetControlVector2D(const FName& ControlName); // 0xa5fa80 [Final Native Public]
    FTransform GetControlTransform(const FName& ControlName, const EControlRigComponentSpace& Space); // 0xa5f960 [Final Native Public]
    FVector GetControlScale(const FName& ControlName, const EControlRigComponentSpace& Space); // 0xa5f850 [Final Native Public]
    FRotator GetControlRotator(const FName& ControlName, const EControlRigComponentSpace& Space); // 0xa5f720 [Final Native Public]
    UControlRig* GetControlRig(); // 0xa5f6f0 [Final Native Public]
    FVector GetControlPosition(const FName& ControlName, const EControlRigComponentSpace& Space); // 0xa5f5e0 [Final Native Public]
    FTransform GetControlOffset(const FName& ControlName, const EControlRigComponentSpace& Space); // 0xa5f210 [Final Native Public]
    int32 GetControlInt(const FName& ControlName); // 0xa5f0f0 [Final Native Public]
    float GetControlFloat(const FName& ControlName); // 0xa5efd0 [Final Native Public]
    bool GetControlBool(const FName& ControlName); // 0xa5eeb0 [Final Native Public]
    FTransform GetBoneTransform(const FName& BoneName, const EControlRigComponentSpace& Space); // 0xa5ec40 [Final Native Public]
    float GetAbsoluteTime(); // 0xa5ec00 [Final Native Public]
    bool DoesElementExist(const FName& Name, const ERigElementType& ElementType); // 0xa5e750 [Final Native Public]
    void ClearMappedElements(); // 0xa5e450 [Final Native Public]
    bool CanExecute(); // 0xa5e390 [Final Native Public]
    void AddMappedSkeletalMesh(USkeletalMeshComponent* SkeletalMeshComponent, const TArray<FControlRigComponentMappedBone>& Bones, const TArray<FControlRigComponentMappedCurve>& Curves); // 0xa5e1e0 [Final Native Public]
    void AddMappedElements(const TArray<FControlRigComponentMappedElement>& NewMappedElements); // 0xa5e0f0 [Final Native Public]
    void AddMappedComponents(const TArray<FControlRigComponentMappedComponent>& Components); // 0xa5e000 [Final Native Public]
    void AddMappedCompleteSkeletalMesh(USkeletalMeshComponent* SkeletalMeshComponent); // 0xa5df50 [Final Native Public]

// AControlRigControlActor (/Script/ControlRig.ControlRigControlActor)
    void ResetControlActor(); // 0xa611e0 [Final Native Public]
    void Refresh(); // 0xa61170 [Final Native Public]
    void Clear(); // 0xa5e400 [Final Native Public]

// AControlRigShapeActor (/Script/ControlRig.ControlRigShapeActor)
    void SetSelected(bool bInSelected); // 0xa638e0 [Native Public]
    void SetSelectable(bool bInSelectable); // 0xa63850 [Native Public]
    void SetHovered(bool bInHovered); // 0xa62d50 [Native Public]
    void SetGlobalTransform(FTransform& InTransform); // 0xa62c30 [Final Native Public]
    void SetEnabled(bool bInEnabled); // 0xa62ba0 [Native Public]
    void OnTransformChanged(FTransform& NewTransform); // 0x1c02120 [Event Public]
    void OnSelectionChanged(bool bIsSelected); // 0x1c02120 [Event Public]
    void OnManipulatingChanged(bool bIsManipulating); // 0x1c02120 [Event Public]
    void OnHoveredChanged(bool bIsSelected); // 0x1c02120 [Event Public]
    void OnEnabledChanged(bool bIsEnabled); // 0x1c02120 [Event Public]
    bool IsSelectedInEditor(); // 0xa608b0 [Native Public]
    bool IsHovered(); // 0xa60810 [Native Public]
    bool IsEnabled(); // 0xa607e0 [Native Public]
    FTransform GetGlobalTransform(); // 0xa5fe20 [Final Native Public]

// UControlRigTestData (/Script/ControlRig.ControlRigTestData)
    bool SetupReplay(UControlRig* InControlRig, bool bGroundTruth); // 0xa63970 [Final Native Public]
    void ReleaseReplay(); // 0xa61190 [Final Native Public]
    bool Record(UControlRig* InControlRig, double InRecordingDuration); // 0xa60c40 [Final Native Public]
    bool IsReplaying(); // 0xa60870 [Final Native Public]
    bool IsRecording(); // 0xa60840 [Final Native Public]
    FVector2D GetTimeRange(bool bInput); // 0xa60640 [Final Native Public]
    EControlRigTestDataPlaybackMode GetPlaybackMode(); // 0xa603f0 [Final Native Public]
    int32 GetFrameIndexForTime(double InSeconds, bool bInput); // 0xa5fd40 [Final Native Public]
    UControlRigTestData* CreateNewAsset(const FString& InDesiredPackagePath, const FString& InBlueprintPathName); // 0xa5e470 [Final Native Static Public]

// URigHierarchyController (/Script/ControlRig.RigHierarchyController)
    bool SetSelection(const TArray<FRigElementKey>& InKeys, bool bPrintPythonCommand); // 0xb24f60 [Final Native Public]
    bool SetParent(const FRigElementKey& InChild, const FRigElementKey& InParent, bool bMaintainGlobalTransform, bool bSetupUndo, bool bPrintPythonCommand); // 0xb24d90 [Final Native Public]
    void SetHierarchy(URigHierarchy* InHierarchy); // 0xb24d00 [Final Native Public]
    FName SetDisplayName(const FRigElementKey& InControl, const FName& InDisplayName, bool bRenameElement, bool bSetupUndo, bool bPrintPythonCommand); // 0xb24aa0 [Final Native Public]
    bool SetControlSettings(const FRigElementKey& InKey, const FRigControlSettings& InSettings, bool bSetupUndo); // 0xb248c0 [Final Native Public]
    bool SelectElement(const FRigElementKey& InKey, bool bSelect, bool bClearSelection); // 0xb24780 [Final Native Public]
    bool ReorderElement(const FRigElementKey& InElement, int32 InIndex, bool bSetupUndo, bool bPrintPythonCommand); // 0xb24200 [Final Native Public]
    FRigElementKey RenameElement(const FRigElementKey& InElement, const FName& InName, bool bSetupUndo, bool bPrintPythonCommand, bool bClearSelection); // 0xb24030 [Final Native Public]
    bool RemoveParent(const FRigElementKey& InChild, const FRigElementKey& InParent, bool bMaintainGlobalTransform, bool bSetupUndo, bool bPrintPythonCommand); // 0xb23e60 [Final Native Public]
    bool RemoveElement(const FRigElementKey& InElement, bool bSetupUndo, bool bPrintPythonCommand); // 0xb23d20 [Final Native Public]
    bool RemoveAllParents(const FRigElementKey& InChild, bool bMaintainGlobalTransform, bool bSetupUndo, bool bPrintPythonCommand); // 0xb23b70 [Final Native Public]
    TArray<FRigElementKey> MirrorElements(const TArray<FRigElementKey>& InKeys, const FRigVMMirrorSettings& InSettings, bool bSelectNewElements, bool bSetupUndo, bool bPrintPythonCommands); // 0xb23610 [Final Native Public]
    TArray<FRigElementKey> ImportFromText(const FString& InContent, bool bReplaceExistingElements, bool bSelectNewElements, bool bSetupUndo, bool bPrintPythonCommands); // 0xb233c0 [Final Native Public]
    TArray<FRigElementKey> ImportCurves(USkeleton* InSkeleton, const FName& InNameSpace, bool bSelectCurves, bool bSetupUndo, bool bPrintPythonCommand); // 0xb22e80 [Final Native Public]
    TArray<FRigElementKey> ImportBones(USkeleton* InSkeleton, const FName& InNameSpace, bool bReplaceExistingBones, bool bRemoveObsoleteBones, bool bSelectBones, bool bSetupUndo, bool bPrintPythonCommand); // 0xb22bb0 [Final Native Public]
    URigHierarchy* GetHierarchy(); // 0xb22b80 [Final Native Public]
    FRigControlSettings GetControlSettings(const FRigElementKey& InKey); // 0xb22830 [Final Native Public]
    FString ExportToText(const TArray<FRigElementKey>& InKeys); // 0xb22670 [Final Native Public]
    FString ExportSelectionToText(); // 0xb225b0 [Final Native Public]
    TArray<FRigElementKey> DuplicateElements(const TArray<FRigElementKey>& InKeys, bool bSelectNewElements, bool bSetupUndo, bool bPrintPythonCommands); // 0xb22320 [Final Native Public]
    bool DeselectElement(const FRigElementKey& InKey); // 0xb21d60 [Final Native Public]
    bool ClearSelection(); // 0xb21d00 [Final Native Public]
    FRigElementKey AddRigidBody(const FName& InName, const FRigElementKey& InParent, const FRigRigidBodySettings& InSettings, const FTransform& InLocalTransform, bool bSetupUndo, bool bPrintPythonCommand); // 0xb21880 [Final Native Public]
    bool AddParent(const FRigElementKey& InChild, const FRigElementKey& InParent, float InWeight, bool bMaintainGlobalTransform, bool bSetupUndo); // 0xb216b0 [Final Native Public]
    FRigElementKey AddNull(const FName& InName, const FRigElementKey& InParent, const FTransform& InTransform, bool bTransformInGlobal, bool bSetupUndo, bool bPrintPythonCommand); // 0xb213f0 [Final Native Public]
    FRigElementKey AddCurve(const FName& InName, float InValue, bool bSetupUndo, bool bPrintPythonCommand); // 0xb21250 [Final Native Public]
    FRigElementKey AddControl_ForBlueprint(const FName& InName, const FRigElementKey& InParent, const FRigControlSettings& InSettings, const FRigControlValue& InValue, bool bSetupUndo, bool bPrintPythonCommand); // 0xb20da0 [Final Native Public]
    FRigElementKey AddBone(const FName& InName, const FRigElementKey& InParent, const FTransform& InTransform, bool bTransformInGlobal, const ERigBoneType& InBoneType, bool bSetupUndo, bool bPrintPythonCommand); // 0xb20aa0 [Final Native Public]
    FRigElementKey AddAnimationChannel_ForBlueprint(const FName& InName, const FRigElementKey& InParentControl, const FRigControlSettings& InSettings, bool bSetupUndo, bool bPrintPythonCommand); // 0xb207f0 [Final Native Public]

// UControlRigPoseAsset (/Script/ControlRig.ControlRigPoseAsset)
    void SelectControls(UControlRig* InControlRig, bool bDoMirror); // 0xb246b0 [Final Native Public]
    void SavePose(UControlRig* InControlRig, bool bUseAll); // 0xb245e0 [Final Native Public]
    void ReplaceControlName(const FName& CurrentName, const FName& NewName); // 0xb24400 [Final Native Public]
    void PastePose(UControlRig* InControlRig, bool bDoKey, bool bDoMirror); // 0xb23910 [Final Native Public]
    void GetCurrentPose(UControlRig* InControlRig, FControlRigControlPose& OutPose); // 0xb229c0 [Final Native Public]
    TArray<FName> GetControlNames(); // 0xb227b0 [Final Native Public]
    bool DoesMirrorMatch(UControlRig* ControlRig, const FName& ControlName); // 0xb21e20 [Final Native Public]

// UControlRigWorkflowOptions (/Script/ControlRig.ControlRigWorkflowOptions)
    bool EnsureAtLeastOneRigElementSelected(); // 0xb22530 [Final Native Public]

// UControlRigTransformWorkflowOptions (/Script/ControlRig.ControlRigTransformWorkflowOptions)
    TArray<FRigVMUserWorkflow> ProvideWorkflows(UObject* InSubject); // 0xb23a50 [Final Native Public]

// UObject (/Script/CoreUObject.Object)
    void ExecuteUbergraph(int32 EntryPoint); // 0x1c02120 [Event Public]

// UCustomMeshComponent (/Script/CustomMeshComponent.CustomMeshComponent)
    bool SetCustomMeshTriangles(const TArray<FCustomMeshTriangle>& Triangles); // 0x13c35d0 [Final Native Public]
    void ClearCustomMeshTriangles(); // 0x13c3570 [Final Native Public]
    void AddCustomMeshTriangles(const TArray<FCustomMeshTriangle>& Triangles); // 0x13c3460 [Final Native Public]

// UDataflowBlueprintLibrary (/Script/DataflowEngine.DataflowBlueprintLibrary)
    void EvaluateTerminalNodeByName(UDataflow* Dataflow, const FName& TerminalNodeName, UObject* ResultAsset); // 0x2f323f0 [Final Native Static Public]

// UDatasmithContentBlueprintLibrary (/Script/DatasmithContent.DatasmithContentBlueprintLibrary)
    TArray<FString> GetDatasmithUserDataValuesForKey(UObject* Object, const FName& Key, bool bPartialMatchKey); // 0xc79f70 [Final Native Static Public]
    FString GetDatasmithUserDataValueForKey(UObject* Object, const FName& Key, bool bPartialMatchKey); // 0xc79e20 [Final Native Static Public]
    void GetDatasmithUserDataKeysAndValuesForValue(UObject* Object, const FString& StringToMatch, const TArray<FName>& OutKeys, const TArray<FString>& OutValues); // 0xc79c50 [Final Native Static Public]
    UDatasmithAssetUserData* GetDatasmithUserData(UObject* Object); // 0xc79bc0 [Final Native Static Public]

// ADatasmithImportedSequencesActor (/Script/DatasmithContent.DatasmithImportedSequencesActor)
    void PlayLevelSequence(ULevelSequence* SequenceToPlay); // 0xc7a110 [Final Native Public]

// AActor (/Script/Engine.Actor)
    bool WasRecentlyRendered(float Tolerance); // 0x3585990 [Final Native Public]
    void UserConstructionScript(); // 0x1c02120 [Event Public]
    void TearOff(); // 0x2b2af30 [Native Public]
    void SetTickGroup(const ETickingGroup& NewTickGroup); // 0x3585880 [Final Native Public]
    void SetTickableWhenPaused(bool bTickableWhenPaused); // 0x3585900 [Final Native Public]
    void SetReplicates(bool bInReplicates); // 0x35857f0 [Final Native Public]
    void SetReplicateMovement(bool bInReplicateMovement); // 0x3585760 [Native Public]
    void SetRayTracingGroupId(int32 InRaytracingGroupId); // 0x35856d0 [Final Native Public]
    void SetOwner(AActor* NewOwner); // 0x3585640 [Native Public]
    void SetNetDormancy(const ENetDormancy& NewDormancy); // 0x35855c0 [Final Native Public]
    void SetLifeSpan(float InLifespan); // 0x3585530 [Native Public]
    void SetAutoDestroyWhenFinished(bool bVal); // 0x3585450 [Final Native Public]
    void SetActorTickInterval(float TickInterval); // 0x35853d0 [Final Native Public]
    void SetActorTickEnabled(bool bEnabled); // 0x3585320 [Final Native Public]
    void SetActorScale3D(const FVector& NewScale3D); // 0x3585280 [Final Native Public]
    void SetActorRelativeScale3D(const FVector& NewRelativeScale); // 0x35851f0 [Final Native Public]
    void SetActorHiddenInGame(bool bNewHidden); // 0x3585160 [Native Public]
    void SetActorEnableCollision(bool bNewActorEnableCollision); // 0x35850d0 [Final Native Public]
    void RemoveTickPrerequisiteComponent(UActorComponent* PrerequisiteComponent); // 0x3585040 [Native Public]
    void RemoveTickPrerequisiteActor(AActor* PrerequisiteActor); // 0x3584fb0 [Native Public]
    void ReceiveTick(float DeltaSeconds); // 0x1c02120 [Event Public]
    void ReceiveRadialDamage(float DamageReceived, UDamageType* DamageType, const FVector& Origin, FHitResult& HitInfo, AController* InstigatedBy, AActor* DamageCauser); // 0x1c02120 [Event Public]
    void ReceivePointDamage(float Damage, UDamageType* DamageType, const FVector& HitLocation, const FVector& HitNormal, UPrimitiveComponent* HitComponent, const FName& BoneName, const FVector& ShotFromDirection, AController* InstigatedBy, AActor* DamageCauser, FHitResult& HitInfo); // 0x1c02120 [Event Public]
    void ReceiveHit(UPrimitiveComponent* MyComp, AActor* Other, UPrimitiveComponent* OtherComp, bool bSelfMoved, const FVector& HitLocation, const FVector& HitNormal, const FVector& NormalImpulse, FHitResult& Hit); // 0x1c02120 [Event Public]
    void ReceiveEndPlay(const EEndPlayReason& EndPlayReason); // 0x1c02120 [Event Protected]
    void ReceiveDestroyed(); // 0x1c02120 [Event Public]
    void ReceiveBeginPlay(); // 0x1c02120 [Event Protected]
    void ReceiveAsyncPhysicsTick(float DeltaSeconds, float SimSeconds); // 0x1c02120 [Event Public]
    void ReceiveAnyDamage(float Damage, UDamageType* DamageType, AController* InstigatedBy, AActor* DamageCauser); // 0x1c02120 [Event Public]
    void ReceiveActorOnReleased(const FKey& ButtonReleased); // 0x1c02120 [Event Public]
    void ReceiveActorOnInputTouchLeave(const ETouchIndex& FingerIndex); // 0x1c02120 [Event Public]
    void ReceiveActorOnInputTouchEnter(const ETouchIndex& FingerIndex); // 0x1c02120 [Event Public]
    void ReceiveActorOnInputTouchEnd(const ETouchIndex& FingerIndex); // 0x1c02120 [Event Public]
    void ReceiveActorOnInputTouchBegin(const ETouchIndex& FingerIndex); // 0x1c02120 [Event Public]
    void ReceiveActorOnClicked(const FKey& ButtonPressed); // 0x1c02120 [Event Public]
    void ReceiveActorEndOverlap(AActor* OtherActor); // 0x1c02120 [Event Public]
    void ReceiveActorEndCursorOver(); // 0x1c02120 [Event Public]
    void ReceiveActorBeginOverlap(AActor* OtherActor); // 0x1c02120 [Event Public]
    void ReceiveActorBeginCursorOver(); // 0x1c02120 [Event Public]
    void PrestreamTextures(float Seconds, bool bEnableStreaming, int32 CinematicTextureGroups); // 0x3584e90 [Native Public]
    void OnRep_ReplicateMovement(); // 0x2b2af10 [Native Public]
    void OnRep_ReplicatedMovement(); // 0x3584e70 [Native Public]
    void OnRep_Owner(); // 0x32847b0 [Native Protected]
    void OnRep_Instigator(); // 0x3584e50 [Native Public]
    void OnRep_AttachmentReplication(); // 0x2b2aa60 [Native Public]
    void MakeNoise(float Loudness, APawn* NoiseInstigator, const FVector& NoiseLocation, float MaxRange, const FName& Tag); // 0x3584bb0 [Final Native Public]
    bool K2_TeleportTo(const FVector& DestLocation, const FRotator& DestRotation); // 0x3584aa0 [Final Native Public]
    bool K2_SetActorTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3584670 [Final Native Public]
    bool K2_SetActorRotation(const FRotator& NewRotation, bool bTeleportPhysics); // 0x3584540 [Final Native Public]
    void K2_SetActorRelativeTransform(FTransform& NewRelativeTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3584230 [Final Native Public]
    void K2_SetActorRelativeRotation(const FRotator& NewRelativeRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3583f90 [Final Native Public]
    void K2_SetActorRelativeLocation(const FVector& NewRelativeLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3583d90 [Final Native Public]
    bool K2_SetActorLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3583b30 [Final Native Public]
    bool K2_SetActorLocation(const FVector& NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3583820 [Final Native Public]
    void K2_OnReset(); // 0x1c02120 [Event Public]
    void K2_OnEndViewTarget(APlayerController* PC); // 0x1c02120 [Event Public]
    void K2_OnBecomeViewTarget(APlayerController* PC); // 0x1c02120 [Event Public]
    USceneComponent* K2_GetRootComponent(); // 0x3583800 [Final Native Public]
    TArray<UActorComponent*> K2_GetComponentsByClass(TSubclassOf<UActorComponent> ComponentClass); // 0x35836d0 [Final Native Public]
    FRotator K2_GetActorRotation(); // 0x35835e0 [Final Native Public]
    FVector K2_GetActorLocation(); // 0x3583560 [Final Native Public]
    void K2_DetachFromActor(const EDetachmentRule& LocationRule, const EDetachmentRule& RotationRule, const EDetachmentRule& ScaleRule); // 0x3583430 [Final Native Public]
    void K2_DestroyActor(); // 0x3583410 [Native Public]
    bool K2_AttachToComponent(USceneComponent* Parent, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule, bool bWeldSimulatedBodies); // 0x3583220 [Final Native Public]
    bool K2_AttachToActor(AActor* ParentActor, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule, bool bWeldSimulatedBodies); // 0x3583010 [Final Native Public]
    void K2_AttachRootComponentToActor(AActor* InParentActor, const FName& InSocketName, const EAttachLocation& AttachLocationType, bool bWeldSimulatedBodies); // 0x3582e90 [Final Native Public]
    void K2_AttachRootComponentTo(USceneComponent* InParent, const FName& InSocketName, const EAttachLocation& AttachLocationType, bool bWeldSimulatedBodies); // 0x3582d30 [Final Native Public]
    void K2_AddActorWorldTransformKeepScale(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3582a20 [Final Native Public]
    void K2_AddActorWorldTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3582710 [Final Native Public]
    void K2_AddActorWorldRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3582470 [Final Native Public]
    void K2_AddActorWorldOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x35821d0 [Final Native Public]
    void K2_AddActorLocalTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3581ec0 [Final Native Public]
    void K2_AddActorLocalRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3581c20 [Final Native Public]
    void K2_AddActorLocalOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3581980 [Final Native Public]
    bool IsOverlappingActor(AActor* Other); // 0x35818e0 [Final Native Public]
    bool IsChildActor(); // 0x35818a0 [Final Native Public]
    bool IsActorTickEnabled(); // 0x3581880 [Final Native Public]
    bool IsActorBeingDestroyed(); // 0x3581860 [Final Native Public]
    bool HasAuthority(); // 0x3581830 [Final Native Public]
    float GetVerticalDistanceTo(AActor* OtherActor); // 0x35816e0 [Final Native Public]
    FVector GetVelocity(); // 0x3581690 [Native Public]
    FTransform GetTransform(); // 0x3581620 [Final Native Public]
    bool GetTickableWhenPaused(); // 0x3581600 [Final Native Public]
    float GetSquaredHorizontalDistanceTo(AActor* OtherActor); // 0x35814b0 [Final Native Public]
    float GetSquaredDistanceTo(AActor* OtherActor); // 0x3581340 [Final Native Public]
    ENetRole GetRemoteRole(); // 0x3581320 [Final Native Public]
    int32 GetRayTracingGroupId(); // 0x35812f0 [Final Native Public]
    UChildActorComponent* GetParentComponent(); // 0x35812b0 [Final Native Public]
    AActor* GetParentActor(); // 0x3581260 [Final Native Public]
    AActor* GetOwner(); // 0x2b51690 [Final Native Public]
    void GetOverlappingComponents(const TArray<UPrimitiveComponent*>& OverlappingComponents); // 0x35811b0 [Final Native Public]
    void GetOverlappingActors(const TArray<AActor*>& OverlappingActors, TSubclassOf<AActor> ClassFilter); // 0x35810b0 [Final Native Public]
    ENetRole GetLocalRole(); // 0x3581090 [Final Native Public]
    float GetLifeSpan(); // 0x3581050 [Native Public]
    FTransform GetLevelTransform(); // 0x3580f90 [Final Native Public]
    ULevel* GetLevel(); // 0x3580f40 [Final Native Public]
    AController* GetInstigatorController(); // 0x3580f00 [Final Native Public]
    APawn* GetInstigator(); // 0x3580ee0 [Final Native Public]
    FVector GetInputVectorAxisValue(const FKey& InputAxisKey); // 0x3580d60 [Final Native Public]
    float GetInputAxisValue(const FName& InputAxisName); // 0x3580cb0 [Final Native Public]
    float GetInputAxisKeyValue(const FKey& InputAxisKey); // 0x3580b50 [Final Native Public]
    float GetHorizontalDotProductTo(AActor* OtherActor); // 0x3580910 [Final Native Public]
    float GetHorizontalDistanceTo(AActor* OtherActor); // 0x35807c0 [Final Native Public]
    float GetGameTimeSinceCreation(); // 0x3580750 [Final Native Public]
    float GetDotProductTo(AActor* OtherActor); // 0x3580500 [Final Native Public]
    float GetDistanceTo(AActor* OtherActor); // 0x3580390 [Final Native Public]
    TArray<UActorComponent*> GetComponentsByTag(TSubclassOf<UActorComponent> ComponentClass, const FName& Tag); // 0x3580120 [Final Native Public]
    TArray<UActorComponent*> GetComponentsByInterface(TSubclassOf<IInterface> Interface); // 0x357fdc0 [Final Native Public]
    UActorComponent* GetComponentByClass(TSubclassOf<UActorComponent> ComponentClass); // 0x357fd20 [Final Native Public]
    FName GetAttachParentSocketName(); // 0x357fb80 [Final Native Public]
    AActor* GetAttachParentActor(); // 0x357fb40 [Final Native Public]
    void GetAttachedActors(const TArray<AActor*>& OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors); // 0x357fbd0 [Final Native Public]
    void GetAllChildActors(const TArray<AActor*>& ChildActors, bool bIncludeDescendants); // 0x357fa40 [Final Native Public]
    FVector GetActorUpVector(); // 0x357f9d0 [Final Native Public]
    float GetActorTimeDilation(); // 0x357f960 [Final Native Public]
    float GetActorTickInterval(); // 0x357f940 [Final Native Public]
    FVector GetActorScale3D(); // 0x357f8d0 [Final Native Public]
    FVector GetActorRightVector(); // 0x357f860 [Final Native Public]
    FVector GetActorRelativeScale3D(); // 0x357f7f0 [Final Native Public]
    FVector GetActorForwardVector(); // 0x357f780 [Final Native Public]
    void GetActorEyesViewPoint(const FVector& OutLocation, const FRotator& OutRotation); // 0x357f690 [Native Public]
    bool GetActorEnableCollision(); // 0x357f670 [Final Native Public]
    void GetActorBounds(bool bOnlyCollidingComponents, const FVector& Origin, const FVector& BoxExtent, bool bIncludeFromChildActors); // 0x357f4d0 [Native Public]
    void ForceNetUpdate(); // 0x357f4b0 [Native Public]
    void FlushNetDormancy(); // 0x357f490 [Final Native Public]
    void FinishAddComponent(UActorComponent* Component, bool bManualAttachment, FTransform& RelativeTransform); // 0x357f200 [Final Native Public]
    void EnableInput(APlayerController* PlayerController); // 0x32bb5e0 [Native Public]
    void DisableInput(APlayerController* PlayerController); // 0x357f170 [Native Public]
    void DetachRootComponentFromParent(bool bMaintainWorldPosition); // 0x357f040 [Final Native Public]
    void CreateInputComponent(TSubclassOf<UInputComponent> InputComponentToCreate); // 0x3285ca0 [Native Public]
    void AddTickPrerequisiteComponent(UActorComponent* PrerequisiteComponent); // 0x357efb0 [Native Public]
    void AddTickPrerequisiteActor(AActor* PrerequisiteActor); // 0x357ef20 [Native Public]
    UActorComponent* AddComponentByClass(TSubclassOf<UActorComponent> Class, bool bManualAttachment, FTransform& RelativeTransform, bool bDeferredFinish); // 0x357ec60 [Final Native Public]
    UActorComponent* AddComponent(const FName& TemplateName, bool bManualAttachment, FTransform& RelativeTransform, UObject* ComponentTemplateContext, bool bDeferredFinish); // 0x357ea50 [Final Native Public]
    bool ActorHasTag(const FName& Tag); // 0x357e980 [Final Native Public]

// APawn (/Script/Engine.Pawn)
    void SpawnDefaultController(); // 0x3863380 [Native Public]
    void SetCanAffectNavigationGeneration(bool bNewValue, bool bForceUpdate); // 0x3c39a20 [Final Native Public]
    void ReceiveUnpossessed(AController* OldController); // 0x1c02120 [Event Public]
    void ReceiveRestarted(); // 0x1c02120 [Event Public]
    void ReceivePossessed(AController* NewController); // 0x1c02120 [Event Public]
    void ReceiveControllerChanged(AController* OldController, AController* NewController); // 0x1c02120 [Event Public]
    void PawnMakeNoise(float Loudness, const FVector& NoiseLocation, bool bUseNoiseMakerLocation, AActor* NoiseMaker); // 0x3c38300 [Final Native Public]
    void OnRep_PlayerState(); // 0x13a8450 [Native Public]
    void OnRep_Controller(); // 0x3c382e0 [Native Public]
    bool IsPlayerControlled(); // 0x3c382b0 [Native Public]
    bool IsPawnControlled(); // 0x3c38280 [Native Public]
    bool IsMoveInputIgnored(); // 0x3c38250 [Native Public]
    bool IsLocallyViewed(); // 0x3c38220 [Final Native Public]
    bool IsLocallyControlled(); // 0x3c381f0 [Native Public]
    bool IsControlled(); // 0x3c38170 [Final Native Public]
    bool IsBotControlled(); // 0x3c38140 [Native Public]
    FPlatformUserId GetPlatformUserId(); // 0x3c37ea0 [Final Native Public]
    FVector GetPendingMovementInputVector(); // 0x3c37e70 [Final Native Public]
    TSubclassOf<UInputComponent> GetOverrideInputComponentClass(); // 0xa603d0 [Final Native Public]
    FVector GetNavAgentLocation(); // 0x3c37ac0 [Native Public]
    UPawnMovementComponent* GetMovementComponent(); // 0x38997c0 [Native Public]
    AActor* GetMovementBaseActor(APawn* Pawn); // 0x3c37a10 [Final Native Static Public]
    APlayerController* GetLocalViewingPlayerController(); // 0x3c37910 [Final Native Public]
    FVector GetLastMovementInputVector(); // 0x3c36840 [Final Native Public]
    FRotator GetControlRotation(); // 0x3c36620 [Final Native Public]
    AController* GetController(); // 0x348c320 [Final Native Public]
    FRotator GetBaseAimRotation(); // 0x3c364b0 [Native Public]
    void DetachFromControllerPendingDestroy(); // 0x3c34ff0 [Native Public]
    FVector ConsumeMovementInputVector(); // 0x3c34dc0 [Native Public]
    void AddMovementInput(const FVector& WorldDirection, float ScaleValue, bool bForce); // 0x3c34c90 [Native Public]
    void AddControllerYawInput(float Val); // 0x3c34c00 [Native Public]
    void AddControllerRollInput(float Val); // 0x3c34b70 [Native Public]
    void AddControllerPitchInput(float Val); // 0x3c34ae0 [Native Public]

// ACharacter (/Script/Engine.Character)
    void UnCrouch(bool bClientSimulation); // 0x370ab30 [Native Public]
    void StopJumping(); // 0x370a630 [Native Public]
    void StopAnimMontage(UAnimMontage* AnimMontage); // 0x370a5a0 [Native Public]
    void ServerMovePacked(const FCharacterServerMovePackedBits& PackedBits); // 0x37079f0 [Native Event Public]
    void ServerMoveOld(float OldTimeStamp, const FVector_NetQuantize10& OldAccel, uint8 OldMoveFlags); // 0x3707870 [Native Event Public]
    void ServerMoveNoBase(float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode); // 0x3707590 [Native Event Public]
    void ServerMoveDualNoBase(float TimeStamp0, const FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode); // 0x3707140 [Native Event Public]
    void ServerMoveDualHybridRootMotion(float TimeStamp0, const FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, UPrimitiveComponent* ClientMovementBase, const FName& ClientBaseBoneName, uint8 ClientMovementMode); // 0x3706c70 [Native Event Public]
    void ServerMoveDual(float TimeStamp0, const FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, UPrimitiveComponent* ClientMovementBase, const FName& ClientBaseBoneName, uint8 ClientMovementMode); // 0x37067a0 [Native Event Public]
    void ServerMove(float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, UPrimitiveComponent* ClientMovementBase, const FName& ClientBaseBoneName, uint8 ClientMovementMode); // 0x3706440 [Native Event Public]
    void RootMotionDebugClientPrintOnScreen(const FString& InString); // 0x37063a0 [Native Event Public]
    float PlayAnimMontage(UAnimMontage* AnimMontage, float InPlayRate, const FName& StartSectionName); // 0x3706150 [Native Public]
    void OnWalkingOffLedge(const FVector& PreviousFloorImpactNormal, const FVector& PreviousFloorContactNormal, const FVector& PreviousLocation, float TimeDelta); // 0x3705fa0 [Native Event Public]
    void OnRep_RootMotion(); // 0x3705e20 [Final Native Public]
    void OnRep_ReplicatedBasedMovement(); // 0x3705e00 [Native Public]
    void OnRep_ReplayLastTransformUpdateTimeStamp(); // 0x3705dd0 [Final Native Public]
    void OnRep_IsCrouched(); // 0x352a7e0 [Native Public]
    void OnLaunched(const FVector& LaunchVelocity, bool bXYOverride, bool bZOverride); // 0x1c02120 [Event Public]
    void OnLanded(FHitResult& Hit); // 0x1c02120 [Event Public]
    void OnJumped(); // 0x3705db0 [Native Event Public]
    void LaunchCharacter(const FVector& LaunchVelocity, bool bXYOverride, bool bZOverride); // 0x3704400 [Native Public]
    void K2_UpdateCustomMovement(float DeltaTime); // 0x1c02120 [Event Public]
    void K2_OnStartCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust); // 0x1c02120 [Event Public]
    void K2_OnMovementModeChanged(const EMovementMode& PrevMovementMode, const EMovementMode& NewMovementMode, uint8 PrevCustomMode, uint8 NewCustomMode); // 0x1c02120 [Event Public]
    void K2_OnEndCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust); // 0x1c02120 [Event Public]
    void Jump(); // 0x37043e0 [Native Public]
    bool IsPlayingRootMotion(); // 0x3704390 [Final Native Public]
    bool IsPlayingNetworkedRootMotionMontage(); // 0x3704340 [Final Native Public]
    bool IsJumpProvidingForce(); // 0x3704310 [Native Public]
    bool HasAnyRootMotion(); // 0x3703c80 [Final Native Public]
    UAnimMontage* GetCurrentMontage(); // 0x37039d0 [Final Native Public]
    FVector GetBaseTranslationOffset(); // 0x37037f0 [Final Native Public]
    FRotator GetBaseRotationOffsetRotator(); // 0x3703790 [Final Native Public]
    float GetAnimRootMotionTranslationScale(); // 0x37036a0 [Final Native Public]
    void Crouch(bool bClientSimulation); // 0x3536110 [Native Public]
    void ClientVeryShortAdjustPosition(float Timestamp, const FVector& NewLoc, UPrimitiveComponent* NewBase, const FName& NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); // 0x3702b10 [Native Event Public]
    void ClientMoveResponsePacked(const FCharacterMoveResponsePackedBits& PackedBits); // 0x3702a10 [Native Event Public]
    void ClientCheatWalk(); // 0x37029f0 [Native Event Public]
    void ClientCheatGhost(); // 0x37029d0 [Native Event Public]
    void ClientCheatFly(); // 0x37029b0 [Native Event Public]
    void ClientAdjustRootMotionSourcePosition(float Timestamp, const FRootMotionSourceGroup& ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, const FVector& ServerLoc, const FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, UPrimitiveComponent* ServerBase, const FName& ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); // 0x3702500 [Native Event Public]
    void ClientAdjustRootMotionPosition(float Timestamp, float ServerMontageTrackPosition, const FVector& ServerLoc, const FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, UPrimitiveComponent* ServerBase, const FName& ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); // 0x37021d0 [Native Event Public]
    void ClientAdjustPosition(float Timestamp, const FVector& NewLoc, const FVector& NewVel, UPrimitiveComponent* NewBase, const FName& NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); // 0x3701f20 [Native Event Public]
    void ClientAckGoodMove(float Timestamp); // 0x3701e90 [Native Event Public]
    bool CanJumpInternal(); // 0x3701e60 [Native Event Protected]
    bool CanJump(); // 0x3701df0 [Final Native Public]
    bool CanCrouch(); // 0x35347c0 [Native Public]
    void CacheInitialMeshOffset(const FVector& MeshRelativeLocation, const FRotator& MeshRelativeRotation); // 0x3701cf0 [Native Public]

// UActorComponent (/Script/Engine.ActorComponent)
    void ToggleActive(); // 0x32847b0 [Native Public]
    void SetTickGroup(const ETickingGroup& NewTickGroup); // 0x3749790 [Final Native Public]
    void SetTickableWhenPaused(bool bTickableWhenPaused); // 0x3749810 [Final Native Public]
    void SetIsReplicated(bool ShouldReplicate); // 0x3748850 [Final Native Public]
    void SetComponentTickIntervalAndCooldown(float TickInterval); // 0x3748610 [Final Native Public]
    void SetComponentTickInterval(float TickInterval); // 0x188fb60 [Final Native Public]
    void SetComponentTickEnabled(bool bEnabled); // 0x3748580 [Native Public]
    void SetAutoActivate(bool bNewAutoActivate); // 0x3585760 [Native Public]
    void SetActive(bool bNewActive, bool bReset); // 0x3747e60 [Native Public]
    void RemoveTickPrerequisiteComponent(UActorComponent* PrerequisiteComponent); // 0x3747d80 [Native Public]
    void RemoveTickPrerequisiteActor(AActor* PrerequisiteActor); // 0x3747cf0 [Native Public]
    void ReceiveTick(float DeltaSeconds); // 0x1c02120 [Event Public]
    void ReceiveEndPlay(const EEndPlayReason& EndPlayReason); // 0x1c02120 [Event Public]
    void ReceiveBeginPlay(); // 0x1c02120 [Event Public]
    void ReceiveAsyncPhysicsTick(float DeltaSeconds, float SimSeconds); // 0x1c02120 [Event Public]
    void OnRep_IsActive(); // 0x2b2af10 [Native Public]
    void K2_DestroyComponent(UObject* Object); // 0x37476c0 [Final Native Public]
    bool IsComponentTickEnabled(); // 0x3747620 [Native Public]
    bool IsBeingDestroyed(); // 0x37475f0 [Final Native Public]
    bool IsActive(); // 0x37475c0 [Final Native Public]
    AActor* GetOwner(); // 0x126ac60 [Final Native Public]
    float GetComponentTickInterval(); // 0x3746e70 [Final Native Public]
    void Deactivate(); // 0x2b2ac30 [Native Public]
    bool ComponentHasTag(const FName& Tag); // 0x3746520 [Final Native Public]
    void AddTickPrerequisiteComponent(UActorComponent* PrerequisiteComponent); // 0x3745b60 [Native Public]
    void AddTickPrerequisiteActor(AActor* PrerequisiteActor); // 0x3745ad0 [Native Public]
    void Activate(bool bReset); // 0x3288dc0 [Native Public]

// USceneComponent (/Script/Engine.SceneComponent)
    void ToggleVisibility(bool bPropagateToChildren); // 0x3543820 [Final Native Public]
    void SetWorldScale3D(const FVector& NewScale); // 0x3543790 [Final Native Public]
    void SetVisibility(bool bNewVisibility, bool bPropagateToChildren); // 0x35436c0 [Final Native Public]
    void SetShouldUpdatePhysicsVolume(bool bInShouldUpdatePhysicsVolume); // 0x3543630 [Final Native Public]
    void SetRelativeScale3D(const FVector& NewScale3D); // 0x35435a0 [Final Native Public]
    void SetMobility(const EComponentMobility& NewMobility); // 0x3543520 [Native Public]
    void SetHiddenInGame(bool NewHidden, bool bPropagateToChildren); // 0x3543450 [Final Native Public]
    void SetAbsolute(bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale); // 0x3543320 [Final Native Public]
    void ResetRelativeTransform(); // 0x3543300 [Final Native Public]
    void OnRep_Visibility(bool OldValue); // 0x3543140 [Final Native Private]
    void OnRep_Transform(); // 0x3543120 [Final Native Private]
    void OnRep_AttachSocketName(); // 0x3543100 [Final Native Private]
    void OnRep_AttachParent(); // 0x35430e0 [Final Native Private]
    void OnRep_AttachChildren(); // 0x35430c0 [Final Native Private]
    void K2_SetWorldTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3542e70 [Final Native Public]
    void K2_SetWorldRotation(const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3542c80 [Final Native Public]
    void K2_SetWorldLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3542a40 [Final Native Public]
    void K2_SetWorldLocation(const FVector& NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3542850 [Final Native Public]
    void K2_SetRelativeTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3542600 [Final Native Public]
    void K2_SetRelativeRotation(const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3542410 [Final Native Public]
    void K2_SetRelativeLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x35421d0 [Final Native Public]
    void K2_SetRelativeLocation(const FVector& NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3541fe0 [Final Native Public]
    FTransform K2_GetComponentToWorld(); // 0x3541f50 [Final Native Public]
    FVector K2_GetComponentScale(); // 0x3541f10 [Final Native Public]
    FRotator K2_GetComponentRotation(); // 0x3541ed0 [Final Native Public]
    FVector K2_GetComponentLocation(); // 0x3541e90 [Final Native Public]
    void K2_DetachFromComponent(const EDetachmentRule& LocationRule, const EDetachmentRule& RotationRule, const EDetachmentRule& ScaleRule, bool bCallModify); // 0x3541d30 [Final Native Public]
    bool K2_AttachToComponent(USceneComponent* Parent, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule, bool bWeldSimulatedBodies); // 0x3541b60 [Final Native Public]
    bool K2_AttachTo(USceneComponent* InParent, const FName& InSocketName, const EAttachLocation& AttachType, bool bWeldSimulatedBodies); // 0x3541a00 [Final Native Public]
    void K2_AddWorldTransformKeepScale(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x35417b0 [Final Native Public]
    void K2_AddWorldTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3541560 [Final Native Public]
    void K2_AddWorldRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3541370 [Final Native Public]
    void K2_AddWorldOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3541180 [Final Native Public]
    void K2_AddRelativeRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3540f90 [Final Native Public]
    void K2_AddRelativeLocation(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3540da0 [Final Native Public]
    void K2_AddLocalTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3540b50 [Final Native Public]
    void K2_AddLocalRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3540960 [Final Native Public]
    void K2_AddLocalOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3540770 [Final Native Public]
    bool IsVisible(); // 0x3540740 [Native Public]
    bool IsSimulatingPhysics(const FName& BoneName); // 0x35406a0 [Native Public]
    bool IsAnySimulatingPhysics(); // 0x3540670 [Native Public]
    FVector GetUpVector(); // 0x3540630 [Final Native Public]
    FTransform GetSocketTransform(const FName& InSocketName, const ERelativeTransformSpace& TransformSpace); // 0x3540500 [Native Public]
    FRotator GetSocketRotation(const FName& InSocketName); // 0x3540450 [Native Public]
    FQuat GetSocketQuaternion(const FName& InSocketName); // 0x35403a0 [Native Public]
    FVector GetSocketLocation(const FName& InSocketName); // 0x35402f0 [Native Public]
    bool GetShouldUpdatePhysicsVolume(); // 0x35402c0 [Final Native Public]
    FVector GetRightVector(); // 0x3540280 [Final Native Public]
    FTransform GetRelativeTransform(); // 0x35401f0 [Final Native Public]
    APhysicsVolume* GetPhysicsVolume(); // 0x35401c0 [Final Native Public]
    void GetParentComponents(const TArray<USceneComponent*>& Parents); // 0x3540110 [Final Native Public]
    int32 GetNumChildrenComponents(); // 0x35400e0 [Final Native Public]
    FVector GetForwardVector(); // 0x352bb30 [Final Native Public]
    FVector GetComponentVelocity(); // 0x3540090 [Native Public]
    void GetChildrenComponents(bool bIncludeAllDescendants, const TArray<USceneComponent*>& Children); // 0x353ff90 [Final Native Public]
    USceneComponent* GetChildComponent(int32 ChildIndex); // 0x353fef0 [Final Native Public]
    FName GetAttachSocketName(); // 0x353fed0 [Final Native Public]
    USceneComponent* GetAttachParent(); // 0x353feb0 [Final Native Public]
    TArray<FName> GetAllSocketNames(); // 0x353fe30 [Final Native Public]
    bool DoesSocketExist(const FName& InSocketName); // 0x353fd90 [Native Public]
    void DetachFromParent(bool bMaintainWorldPosition, bool bCallModify); // 0x353fcb0 [Native Public]

// UPrimitiveComponent (/Script/Engine.PrimitiveComponent)
    bool WasRecentlyRendered(float Tolerance); // 0x35391a0 [Final Native Public]
    void WakeRigidBody(const FName& BoneName); // 0x3539110 [Native Public]
    void WakeAllRigidBodies(); // 0x352a7e0 [Native Public]
    void SetWalkableSlopeOverride(FWalkableSlopeOverride& NewOverride); // 0x3539060 [Native Public]
    void SetVisibleInSceneCaptureOnly(bool bValue); // 0x3538fd0 [Final Native Public]
    void SetVisibleInRayTracing(bool bNewVisibleInRayTracing); // 0x3538f40 [Final Native Public]
    void SetVectorParameterForDefaultCustomPrimitiveData(const FName& ParameterName, const FVector4& Value); // 0x3538e50 [Final Native Public]
    void SetVectorParameterForCustomPrimitiveData(const FName& ParameterName, const FVector4& Value); // 0x3538d60 [Final Native Public]
    void SetUseCCD(bool InUseCCD, const FName& BoneName); // 0x3538c90 [Native Public]
    void SetTranslucentSortPriority(int32 NewTranslucentSortPriority); // 0x3538c00 [Final Native Public]
    void SetTranslucencySortDistanceOffset(float NewTranslucencySortDistanceOffset); // 0x3538b80 [Final Native Public]
    void SetStaticWhenNotMoveable(bool bInStaticWhenNotMoveable); // 0x3538af0 [Final Native Public]
    void SetSingleSampleShadowFromStationaryLights(bool bNewSingleSampleShadowFromStationaryLights); // 0x3538a60 [Final Native Public]
    void SetSimulatePhysics(bool bSimulate); // 0x35389d0 [Native Public]
    void SetScalarParameterForDefaultCustomPrimitiveData(const FName& ParameterName, float Value); // 0x3538900 [Final Native Public]
    void SetScalarParameterForCustomPrimitiveData(const FName& ParameterName, float Value); // 0x3538830 [Final Native Public]
    void SetRenderInMainPass(bool bValue); // 0x35387a0 [Final Native Public]
    void SetRenderInDepthPass(bool bValue); // 0x3538710 [Final Native Public]
    void SetRenderCustomDepth(bool bValue); // 0x3538680 [Final Native Public]
    void SetReceivesDecals(bool bNewReceivesDecals); // 0x35385f0 [Final Native Public]
    void SetPhysMaterialOverride(UPhysicalMaterial* NewPhysMaterial); // 0x3537ed0 [Native Public]
    void SetPhysicsMaxAngularVelocityInRadians(float NewMaxAngVel, bool bAddToCurrent, const FName& BoneName); // 0x3538450 [Final Native Public]
    void SetPhysicsMaxAngularVelocityInDegrees(float NewMaxAngVel, bool bAddToCurrent, const FName& BoneName); // 0x3538330 [Final Native Public]
    void SetPhysicsLinearVelocity(const FVector& NewVel, bool bAddToCurrent, const FName& BoneName); // 0x35381f0 [Native Public]
    void SetPhysicsAngularVelocityInRadians(const FVector& NewAngVel, bool bAddToCurrent, const FName& BoneName); // 0x35380b0 [Native Public]
    void SetPhysicsAngularVelocityInDegrees(const FVector& NewAngVel, bool bAddToCurrent, const FName& BoneName); // 0x3537f60 [Final Native Public]
    void SetOwnerNoSee(bool bNewOwnerNoSee); // 0x3537e40 [Final Native Public]
    void SetOnlyOwnerSee(bool bNewOnlyOwnerSee); // 0x3537db0 [Final Native Public]
    void SetNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision); // 0x3537d20 [Native Public]
    void SetMaterialByName(const FName& MaterialSlotName, UMaterialInterface* Material); // 0x3537c50 [Native Public]
    void SetMaterial(int32 ElementIndex, UMaterialInterface* Material); // 0x3537b80 [Native Public]
    void SetMassScale(const FName& BoneName, float InMassScale); // 0x3537aa0 [Native Public]
    void SetMassOverrideInKg(const FName& BoneName, float MassInKg, bool bOverrideMass); // 0x3537990 [Native Public]
    void SetLinearDamping(float InDamping); // 0x3537900 [Native Public]
    void SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2); // 0x35377d0 [Final Native Public]
    void SetLightAttachmentsAsGroup(bool bInLightAttachmentsAsGroup); // 0x35376c0 [Final Native Public]
    void SetHoldout(bool bNewHoldout); // 0x3537630 [Final Native Public]
    void SetHiddenInSceneCapture(bool bValue); // 0x35375a0 [Final Native Public]
    void SetGenerateOverlapEvents(bool bInGenerateOverlapEvents); // 0x3537510 [Final Native Public]
    void SetExcludeFromLightAttachmentGroup(bool bInExcludeFromLightAttachmentGroup); // 0x35373b0 [Final Native Public]
    void SetExcludeForSpecificHLODLevels(const TArray<int32>& InExcludeForSpecificHLODLevels); // 0x3537300 [Final Native Private]
    void SetExcludedFromHLODLevel(const EHLODLevelExclusion& HLODLevel, bool bExcluded); // 0x3537440 [Final Native Public]
    void SetEnableGravity(bool bGravityEnabled); // 0x3537270 [Native Public]
    void SetEmissiveLightSource(bool NewEmissiveLightSource); // 0x35371e0 [Final Native Public]
    void SetDefaultCustomPrimitiveDataVector4(int32 DataIndex, const FVector4& Value); // 0x35370f0 [Final Native Public]
    void SetDefaultCustomPrimitiveDataVector3(int32 DataIndex, const FVector& Value); // 0x3537010 [Final Native Public]
    void SetDefaultCustomPrimitiveDataVector2(int32 DataIndex, const FVector2D& Value); // 0x3536f40 [Final Native Public]
    void SetDefaultCustomPrimitiveDataFloat(int32 DataIndex, float Value); // 0x3536e70 [Final Native Public]
    void SetCustomPrimitiveDataVector4(int32 DataIndex, const FVector4& Value); // 0x3536d80 [Final Native Public]
    void SetCustomPrimitiveDataVector3(int32 DataIndex, const FVector& Value); // 0x3536ca0 [Final Native Public]
    void SetCustomPrimitiveDataVector2(int32 DataIndex, const FVector2D& Value); // 0x3536bd0 [Final Native Public]
    void SetCustomPrimitiveDataFloat(int32 DataIndex, float Value); // 0x3536b00 [Final Native Public]
    void SetCustomDepthStencilWriteMask(const ERendererStencilMask& WriteMaskBit); // 0x3536a80 [Final Native Public]
    void SetCustomDepthStencilValue(int32 Value); // 0x35369f0 [Final Native Public]
    void SetCullDistance(float NewCullDistance); // 0x3536970 [Final Native Public]
    void SetConstraintMode(const EDOFMode& ConstraintMode); // 0x35368f0 [Native Public]
    void SetCollisionResponseToChannel(const ECollisionChannel& Channel, const ECollisionResponse& NewResponse); // 0x3536820 [Native Public]
    void SetCollisionResponseToAllChannels(const ECollisionResponse& NewResponse); // 0x35367a0 [Native Public]
    void SetCollisionProfileName(const FName& InCollisionProfileName, bool bUpdateOverlaps); // 0x35366d0 [Native Public]
    void SetCollisionObjectType(const ECollisionChannel& Channel); // 0x3536650 [Native Public]
    void SetCollisionEnabled(const ECollisionEnabled& NewType); // 0x35365d0 [Native Public]
    void SetCenterOfMass(const FVector& CenterOfMassOffset, const FName& BoneName); // 0x35364f0 [Final Native Public]
    void SetCastShadow(bool NewCastShadow); // 0x3536460 [Final Native Public]
    void SetCastInsetShadow(bool bInCastInsetShadow); // 0x35363d0 [Final Native Public]
    void SetCastHiddenShadow(bool NewCastHiddenShadow); // 0x3536340 [Final Native Public]
    void SetCastContactShadow(bool bInCastContactShadow); // 0x35362b0 [Final Native Public]
    void SetBoundsScale(float NewBoundsScale); // 0x3536230 [Final Native Public]
    void SetAngularDamping(float InDamping); // 0x35361a0 [Native Public]
    void SetAllUseCCD(bool InUseCCD); // 0x3536110 [Native Public]
    void SetAllPhysicsLinearVelocity(const FVector& NewVel, bool bAddToCurrent); // 0x3536020 [Native Public]
    void SetAllPhysicsAngularVelocityInRadians(const FVector& NewAngVel, bool bAddToCurrent); // 0x3535f30 [Native Public]
    void SetAllPhysicsAngularVelocityInDegrees(const FVector& NewAngVel, bool bAddToCurrent); // 0x3535e20 [Final Native Public]
    void SetAllMassScale(float InMassScale); // 0x3535d90 [Native Public]
    void SetAffectIndirectLightingWhileHidden(bool bNewAffectIndirectLightingWhileHidden); // 0x3535d00 [Final Native Public]
    void SetAffectDynamicIndirectLighting(bool bNewAffectDynamicIndirectLighting); // 0x3535c70 [Final Native Public]
    void SetAffectDistanceFieldLighting(bool NewAffectDistanceFieldLighting); // 0x3535be0 [Final Native Public]
    FVector ScaleByMomentOfInertia(const FVector& InputVector, const FName& BoneName); // 0x3535ac0 [Native Public]
    void PutRigidBodyToSleep(const FName& BoneName); // 0x3535a30 [Final Native Public]
    bool K2_SphereTraceComponent(const FVector& TraceStart, const FVector& TraceEnd, float SphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit); // 0x3535640 [Final Native Public]
    bool K2_SphereOverlapComponent(const FVector& InSphereCentre, float InSphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit); // 0x35352b0 [Final Native Public]
    bool K2_LineTraceComponent(const FVector& TraceStart, const FVector& TraceEnd, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit); // 0x3534f10 [Final Native Public]
    bool K2_IsQueryCollisionEnabled(); // 0x3534ec0 [Final Native Public]
    bool K2_IsPhysicsCollisionEnabled(); // 0x3534e80 [Final Native Public]
    bool K2_IsCollisionEnabled(); // 0x3534e40 [Final Native Public]
    bool K2_BoxOverlapComponent(const FVector& InBoxCentre, const FBox& InBox, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit); // 0x3534a90 [Final Native Public]
    bool IsOverlappingComponent(UPrimitiveComponent* OtherComp); // 0x3534950 [Final Native Public]
    bool IsOverlappingActor(AActor* Other); // 0x35348b0 [Final Native Public]
    bool IsGravityEnabled(); // 0x3534880 [Native Public]
    bool IsExcludedFromHLODLevel(const EHLODLevelExclusion& HLODLevel); // 0x35347f0 [Final Native Public]
    bool IsAnyRigidBodyAwake(); // 0x35347c0 [Native Public]
    void InvalidateLumenSurfaceCache(); // 0x35347a0 [Final Native Public]
    void IgnoreComponentWhenMoving(UPrimitiveComponent* Component, bool bShouldIgnore); // 0x35346d0 [Final Native Public]
    void IgnoreActorWhenMoving(AActor* Actor, bool bShouldIgnore); // 0x3534600 [Final Native Public]
    FWalkableSlopeOverride GetWalkableSlopeOverride(); // 0x35345d0 [Final Native Public]
    bool GetStaticWhenNotMoveable(); // 0x35345a0 [Final Native Public]
    FVector GetPhysicsLinearVelocityAtPoint(const FVector& Point, const FName& BoneName); // 0x3533b70 [Final Native Public]
    FVector GetPhysicsLinearVelocity(const FName& BoneName); // 0x3533ac0 [Final Native Public]
    FVector GetPhysicsAngularVelocityInRadians(const FName& BoneName); // 0x3533a10 [Final Native Public]
    FVector GetPhysicsAngularVelocityInDegrees(const FName& BoneName); // 0x3533950 [Final Native Public]
    void GetOverlappingComponents(const TArray<UPrimitiveComponent*>& OutOverlappingComponents); // 0x35338a0 [Final Native Public]
    void GetOverlappingActors(const TArray<AActor*>& OverlappingActors, TSubclassOf<AActor> ClassFilter); // 0x35337a0 [Final Native Public]
    int32 GetNumMaterials(); // 0x3533770 [Native Public]
    UMaterialInterface* GetMaterialFromCollisionFaceIndex(int32 FaceIndex, const int32& SectionIndex); // 0x3533690 [Native Public]
    UMaterialInterface* GetMaterial(int32 ElementIndex); // 0x35335f0 [Native Public]
    float GetMassScale(const FName& BoneName); // 0x3533550 [Native Public]
    float GetMass(); // 0x3533510 [Native Public]
    float GetLinearDamping(); // 0x35334d0 [Native Public]
    FVector GetInertiaTensor(const FName& BoneName); // 0x3533420 [Native Public]
    bool GetGenerateOverlapEvents(); // 0x35333f0 [Final Native Public]
    TArray<int32> GetExcludeForSpecificHLODLevels(); // 0x3533370 [Final Native Private]
    int32 GetCustomPrimitiveDataIndexForVectorParameter(const FName& ParameterName); // 0x3533250 [Final Native Public]
    int32 GetCustomPrimitiveDataIndexForScalarParameter(const FName& ParameterName); // 0x35331b0 [Final Native Public]
    ECollisionResponse GetCollisionResponseToChannel(const ECollisionChannel& Channel); // 0x3533120 [Native Public]
    FName GetCollisionProfileName(); // 0x35330e0 [Final Native Public]
    ECollisionChannel GetCollisionObjectType(); // 0x35330b0 [Native Public]
    ECollisionEnabled GetCollisionEnabled(); // 0x3533080 [Native Public]
    float GetClosestPointOnCollision(const FVector& Point, const FVector& OutPointOnBody, const FName& BoneName); // 0x3532f40 [Final Native Public]
    FVector GetCenterOfMass(const FName& BoneName); // 0x3532e90 [Final Native Public]
    FBodyInstanceAsyncPhysicsTickHandle GetBodyInstanceAsyncPhysicsTickHandle(const FName& BoneName, bool bGetWelded, int32 Index); // 0x3532d50 [Final Native Public]
    float GetAngularDamping(); // 0x3532d10 [Native Public]
    UMaterialInstanceDynamic* CreateDynamicMaterialInstance(int32 ElementIndex, UMaterialInterface* SourceMaterial, const FName& OptionalName); // 0x3532a70 [Native Public]
    UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamicFromMaterial(int32 ElementIndex, UMaterialInterface* Parent); // 0x35329a0 [Native Public]
    UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamic(int32 ElementIndex); // 0x3532900 [Native Public]
    TArray<UPrimitiveComponent*> CopyArrayOfMoveIgnoreComponents(); // 0x3532880 [Final Native Public]
    TArray<AActor*> CopyArrayOfMoveIgnoreActors(); // 0x3532800 [Final Native Public]
    void ClearMoveIgnoreComponents(); // 0x35327d0 [Final Native Public]
    void ClearMoveIgnoreActors(); // 0x35327b0 [Final Native Public]
    bool CanCharacterStepUp(APawn* Pawn); // 0x3532710 [Native Public]
    void AddVelocityChangeImpulseAtLocation(const FVector& Impulse, const FVector& Location, const FName& BoneName); // 0x35325c0 [Native Public]
    void AddTorqueInRadians(const FVector& Torque, const FName& BoneName, bool bAccelChange); // 0x3532490 [Native Public]
    void AddTorqueInDegrees(const FVector& Torque, const FName& BoneName, bool bAccelChange); // 0x3532350 [Final Native Public]
    void AddRadialImpulse(const FVector& Origin, float Radius, float Strength, const ERadialImpulseFalloff& Falloff, bool bVelChange); // 0x3532170 [Native Public]
    void AddRadialForce(const FVector& Origin, float Radius, float Strength, const ERadialImpulseFalloff& Falloff, bool bAccelChange); // 0x3531f90 [Native Public]
    void AddImpulseAtLocation(const FVector& Impulse, const FVector& Location, const FName& BoneName); // 0x3531e40 [Native Public]
    void AddImpulse(const FVector& Impulse, const FName& BoneName, bool bVelChange); // 0x3531d10 [Native Public]
    void AddForceAtLocationLocal(const FVector& Force, const FVector& Location, const FName& BoneName); // 0x3531bc0 [Native Public]
    void AddForceAtLocation(const FVector& Force, const FVector& Location, const FName& BoneName); // 0x3531a70 [Native Public]
    void AddForce(const FVector& Force, const FName& BoneName, bool bAccelChange); // 0x3531940 [Native Public]
    void AddAngularImpulseInRadians(const FVector& Impulse, const FName& BoneName, bool bVelChange); // 0x3531810 [Native Public]
    void AddAngularImpulseInDegrees(const FVector& Impulse, const FName& BoneName, bool bVelChange); // 0x35316d0 [Final Native Public]

// UMeshComponent (/Script/Engine.MeshComponent)
    void SetVectorParameterValueOnMaterials(const FName& ParameterName, const FVector& ParameterValue); // 0x37ce8d0 [Final Native Public]
    void SetScalarParameterValueOnMaterials(const FName& ParameterName, float ParameterValue); // 0x37cdd30 [Final Native Public]
    void SetOverlayMaterialMaxDrawDistance(float InMaxDrawDistance); // 0x37cd960 [Final Native Public]
    void SetOverlayMaterial(UMaterialInterface* NewOverlayMaterial); // 0x37cd8c0 [Final Native Public]
    void PrestreamTextures(float Seconds, bool bPrioritizeCharacterTextures, int32 CinematicTextureGroups); // 0x37cb3f0 [Native Public]
    bool IsMaterialSlotNameValid(const FName& MaterialSlotName); // 0x37cac00 [Native Public]
    UMaterialInterface* GetOverlayMaterial(); // 0x37ca0c0 [Final Native Public]
    TArray<FName> GetMaterialSlotNames(); // 0x37c9f80 [Native Public]
    TArray<UMaterialInterface*> GetMaterials(); // 0x37ca000 [Native Public]
    int32 GetMaterialIndex(const FName& MaterialSlotName); // 0x37c9ee0 [Native Public]

// USplineComponent (/Script/Engine.SplineComponent)
    void UpdateSpline(); // 0x382adb0 [Native Public]
    void SetWorldLocationAtSplinePoint(int32 PointIndex, const FVector& InLocation); // 0x382a8c0 [Final Native Public]
    void SetUpVectorAtSplinePoint(int32 PointIndex, const FVector& InUpVector, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x382a390 [Final Native Public]
    void SetUnselectedSplineSegmentColor(const FLinearColor& SegmentColor); // 0x3828730 [Final Native Public]
    void SetTangentsAtSplinePoint(int32 PointIndex, const FVector& InArriveTangent, const FVector& InLeaveTangent, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x3829c20 [Final Native Public]
    void SetTangentColor(const FLinearColor& TangentColor); // 0x3828730 [Final Native Public]
    void SetTangentAtSplinePoint(int32 PointIndex, const FVector& InTangent, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x3829800 [Final Native Public]
    void SetSplineWorldPoints(const TArray<FVector>& Points); // 0x3828fd0 [Final Native Public]
    void SetSplinePointType(int32 PointIndex, const ESplinePointType& Type, bool bUpdateSpline); // 0x3828bc0 [Final Native Public]
    void SetSplinePoints(const TArray<FVector>& Points, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x3828d30 [Final Native Public]
    void SetSplineLocalPoints(const TArray<FVector>& Points); // 0x3828b10 [Final Native Public]
    void SetSelectedSplineSegmentColor(const FLinearColor& SegmentColor); // 0x3828730 [Final Native Public]
    void SetScaleAtSplinePoint(int32 PointIndex, const FVector& InScaleVector, bool bUpdateSpline); // 0x38285e0 [Final Native Public]
    void SetRotationAtSplinePoint(int32 PointIndex, const FRotator& InRotation, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x3828470 [Final Native Public]
    void SetLocationAtSplinePoint(int32 PointIndex, const FVector& InLocation, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x3826e60 [Final Native Public]
    void SetDrawDebug(bool bShow); // 0x3826010 [Final Native Public]
    void SetDefaultUpVector(const FVector& UpVector, const ESplineCoordinateSpace& CoordinateSpace); // 0x38259a0 [Final Native Public]
    void SetClosedLoopAtPosition(bool bInClosedLoop, float Key, bool bUpdateSpline); // 0x3825610 [Final Native Public]
    void SetClosedLoop(bool bInClosedLoop, bool bUpdateSpline); // 0x3825530 [Final Native Public]
    void RemoveSplinePoint(int32 Index, bool bUpdateSpline); // 0x3823d90 [Final Native Public]
    bool IsClosedLoop(); // 0x3823380 [Final Native Public]
    FVector GetWorldTangentAtDistanceAlongSpline(float Distance); // 0x3823130 [Final Native Public]
    FRotator GetWorldRotationAtTime(float Time, bool bUseConstantVelocity); // 0x3823030 [Final Native Public]
    FRotator GetWorldRotationAtDistanceAlongSpline(float Distance); // 0x3822f50 [Final Native Public]
    FVector GetWorldLocationAtTime(float Time, bool bUseConstantVelocity); // 0x3822e50 [Final Native Public]
    FVector GetWorldLocationAtSplinePoint(int32 PointIndex); // 0x3822da0 [Final Native Public]
    FVector GetWorldLocationAtDistanceAlongSpline(float Distance); // 0x3822cd0 [Final Native Public]
    FVector GetWorldDirectionAtTime(float Time, bool bUseConstantVelocity); // 0x3822bd0 [Final Native Public]
    FVector GetWorldDirectionAtDistanceAlongSpline(float Distance); // 0x3822b00 [Final Native Public]
    FVector GetVectorPropertyAtSplinePoint(int32 Index, const FName& PropertyName); // 0x38229c0 [Final Native Public]
    FVector GetVectorPropertyAtSplineInputKey(float InKey, const FName& PropertyName); // 0x3822860 [Final Native Public]
    FVector GetUpVectorAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x3822250 [Final Native Public]
    FVector GetUpVectorAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x3821ee0 [Final Native Public]
    FVector GetUpVectorAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x3821ba0 [Final Native Public]
    FVector GetUpVectorAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x3821850 [Final Native Public]
    FTransform GetTransformAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity, bool bUseScale); // 0x38210f0 [Final Native Public]
    FTransform GetTransformAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace, bool bUseScale); // 0x3820f30 [Final Native Public]
    FTransform GetTransformAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace, bool bUseScale); // 0x3820db0 [Final Native Public]
    FTransform GetTransformAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace, bool bUseScale); // 0x3820c10 [Final Native Public]
    float GetTimeAtDistanceAlongSpline(float Distance); // 0x381c120 [Final Native Public]
    FVector GetTangentAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x3820880 [Final Native Public]
    FVector GetTangentAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x381c630 [Final Native Public]
    FVector GetTangentAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x3820610 [Final Native Public]
    FVector GetTangentAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x3820390 [Final Native Public]
    ESplinePointType GetSplinePointType(int32 PointIndex); // 0x381fd70 [Final Native Public]
    float GetSplineLength(); // 0x381fd20 [Final Native Public]
    FVector GetScaleAtTime(float Time, bool bUseConstantVelocity); // 0x381f9f0 [Final Native Public]
    FVector GetScaleAtSplinePoint(int32 PointIndex); // 0x381f910 [Final Native Public]
    FVector GetScaleAtSplineInputKey(float InKey); // 0x381f840 [Final Native Public]
    FVector GetScaleAtDistanceAlongSpline(float Distance); // 0x381f750 [Final Native Public]
    FRotator GetRotationAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x381f600 [Final Native Public]
    FRotator GetRotationAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x381f4b0 [Final Native Public]
    FRotator GetRotationAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x381f3a0 [Final Native Public]
    FRotator GetRotationAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x381f270 [Final Native Public]
    float GetRollAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x381f090 [Final Native Public]
    float GetRollAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x381ef40 [Final Native Public]
    float GetRollAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x381ee30 [Final Native Public]
    float GetRollAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x381ed10 [Final Native Public]
    FVector GetRightVectorAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x381e700 [Final Native Public]
    FVector GetRightVectorAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x381e390 [Final Native Public]
    FVector GetRightVectorAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x381e050 [Final Native Public]
    FVector GetRightVectorAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x381dd00 [Final Native Public]
    int32 GetNumberOfSplineSegments(); // 0x381dad0 [Final Native Public]
    int32 GetNumberOfSplinePoints(); // 0x381dab0 [Final Native Public]
    FVector GetLocationAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x381d840 [Final Native Public]
    FVector GetLocationAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x381d5a0 [Final Native Public]
    FVector GetLocationAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x381d310 [Final Native Public]
    FVector GetLocationAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x381d070 [Final Native Public]
    void GetLocationAndTangentAtSplinePoint(int32 PointIndex, const FVector& Location, const FVector& Tangent, const ESplineCoordinateSpace& CoordinateSpace); // 0x381cee0 [Final Native Public]
    void GetLocalLocationAndTangentAtSplinePoint(int32 PointIndex, const FVector& LocalLocation, const FVector& LocalTangent); // 0x381cda0 [Final Native Public]
    FVector GetLeaveTangentAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x381c630 [Final Native Public]
    float GetInputKeyValueAtDistanceAlongSpline(float Distance); // 0x381c1c0 [Final Native Public]
    float GetInputKeyAtDistanceAlongSpline(float Distance); // 0x381c120 [Final Native Public]
    float GetFloatPropertyAtSplinePoint(int32 Index, const FName& PropertyName); // 0x381bfb0 [Final Native Public]
    float GetFloatPropertyAtSplineInputKey(float InKey, const FName& PropertyName); // 0x381be80 [Final Native Public]
    float GetDistanceAlongSplineAtSplinePoint(int32 PointIndex); // 0x381b900 [Final Native Public]
    float GetDistanceAlongSplineAtSplineInputKey(float InKey); // 0x381b7a0 [Final Native Public]
    FVector GetDirectionAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x381b5f0 [Final Native Public]
    FVector GetDirectionAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x381b2c0 [Final Native Public]
    FVector GetDirectionAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x381af50 [Final Native Public]
    FVector GetDirectionAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x381abf0 [Final Native Public]
    FVector GetDefaultUpVector(const ESplineCoordinateSpace& CoordinateSpace); // 0x381a9f0 [Final Native Public]
    FVector GetArriveTangentAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x3819ee0 [Final Native Public]
    FVector FindUpVectorClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x38199f0 [Final Native Public]
    FTransform FindTransformClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace, bool bUseScale); // 0x3819850 [Final Native Public]
    FVector FindTangentClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x38195c0 [Final Native Public]
    FVector FindScaleClosestToWorldLocation(const FVector& WorldLocation); // 0x38194d0 [Final Native Public]
    FRotator FindRotationClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x38193b0 [Final Native Public]
    float FindRollClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x3819290 [Final Native Public]
    FVector FindRightVectorClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x3818f40 [Final Native Public]
    FVector FindLocationClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x3818c90 [Final Native Public]
    float FindInputKeyClosestToWorldLocation(const FVector& WorldLocation); // 0x3818bf0 [Final Native Public]
    FVector FindDirectionClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x3818870 [Final Native Public]
    bool DivideSplineIntoPolylineRecursiveWithDistances(float StartDistanceAlongSpline, float EndDistanceAlongSpline, const ESplineCoordinateSpace& CoordinateSpace, float MaxSquareDistanceFromSpline, const TArray<FVector>& OutPoints, const TArray<double>& OutDistancesAlongSpline); // 0x38185b0 [Final Native Public]
    bool DivideSplineIntoPolylineRecursive(float StartDistanceAlongSpline, float EndDistanceAlongSpline, const ESplineCoordinateSpace& CoordinateSpace, float MaxSquareDistanceFromSpline, const TArray<FVector>& OutPoints); // 0x38183c0 [Final Native Public]
    bool ConvertSplineToPolyLine(const ESplineCoordinateSpace& CoordinateSpace, float MaxSquareDistanceFromSpline, const TArray<FVector>& OutPoints); // 0x3818150 [Final Native Public]
    bool ConvertSplineSegmentToPolyLine(int32 SplinePointStartIndex, const ESplineCoordinateSpace& CoordinateSpace, float MaxSquareDistanceFromSpline, const TArray<FVector>& OutPoints); // 0x3817fd0 [Final Native Public]
    void ClearSplinePoints(bool bUpdateSpline); // 0x3817ec0 [Final Native Public]
    void AddSplineWorldPoint(const FVector& Position); // 0x38179c0 [Final Native Public]
    void AddSplinePointAtIndex(const FVector& Position, int32 Index, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x3817850 [Final Native Public]
    void AddSplinePoint(const FVector& Position, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x3817730 [Final Native Public]
    void AddSplineLocalPoint(const FVector& Position); // 0x3817690 [Final Native Public]
    void AddPoints(const TArray<FSplinePoint>& Points, bool bUpdateSpline); // 0x3817530 [Final Native Public]
    void AddPoint(FSplinePoint& Point, bool bUpdateSpline); // 0x38173f0 [Final Native Public]

// USkinnedMeshComponent (/Script/Engine.SkinnedMeshComponent)
    void UnsetMeshDeformer(); // 0x3548ab0 [Final Native Public]
    void UnloadSkinWeightProfile(const FName& InProfileName); // 0x3548a20 [Final Native Public]
    void UnHideBoneByName(const FName& BoneName); // 0x3548990 [Final Native Public]
    void TransformToBoneSpace(const FName& BoneName, const FVector& InPosition, const FRotator& InRotation, const FVector& OutPosition, const FRotator& OutRotation); // 0x35487c0 [Final Native Public]
    void TransformFromBoneSpace(const FName& BoneName, const FVector& InPosition, const FRotator& InRotation, const FVector& OutPosition, const FRotator& OutRotation); // 0x35485f0 [Final Native Public]
    void ShowMaterialSection(int32 MaterialID, int32 SectionIndex, bool bShow, int32 LODIndex); // 0x35484a0 [Final Native Public]
    void ShowAllMaterialSections(int32 LODIndex); // 0x3548410 [Final Native Public]
    void SetVertexOffsetUsage(int32 LODIndex, int32 Usage); // 0x35482e0 [Final Native Public]
    void SetVertexColorOverride_LinearColor(int32 LODIndex, const TArray<FLinearColor>& VertexColors); // 0x35481f0 [Final Native Public]
    bool SetSkinWeightProfile(const FName& InProfileName); // 0x3548000 [Final Native Public]
    void SetSkinWeightOverride(int32 LODIndex, const TArray<FSkelMeshSkinWeightInfo>& SkinWeights); // 0x3547f10 [Final Native Public]
    void SetSkinnedAssetAndUpdate(USkinnedAsset* NewMesh, bool bReinitPose); // 0x35480a0 [Native Public]
    void SetRenderStatic(bool bNewValue); // 0x3547e80 [Final Native Public]
    void SetPreSkinningOffsets(int32 LODIndex, const TArray<FVector>& Offsets); // 0x3547d70 [Final Native Public]
    void SetPostSkinningOffsets(int32 LODIndex, const TArray<FVector>& Offsets); // 0x3547d70 [Final Native Public]
    void SetPhysicsAsset(UPhysicsAsset* NewPhysicsAsset, bool bForceReInit); // 0x3547ca0 [Native Public]
    void SetMinLOD(int32 InNewMinLOD); // 0x3547a00 [Final Native Public]
    void SetMeshDeformer(UMeshDeformer* InMeshDeformer); // 0x3547970 [Final Native Public]
    void SetLeaderPoseComponent(USkinnedMeshComponent* NewLeaderBoneComponent, bool bForceUpdate, bool bInFollowerShouldTickPose); // 0x3547740 [Final Native Public]
    void SetForcedLOD(int32 InNewForcedLOD); // 0x35475b0 [Final Native Public]
    void SetCastCapsuleIndirectShadow(bool bNewValue); // 0x3547370 [Final Native Public]
    void SetCastCapsuleDirectShadow(bool bNewValue); // 0x35472e0 [Final Native Public]
    void SetCapsuleIndirectShadowMinVisibility(float NewValue); // 0x3547260 [Final Native Public]
    bool IsUsingSkinWeightProfile(); // 0x3547210 [Final Native Public]
    bool IsMaterialSectionShown(int32 MaterialID, int32 LODIndex); // 0x3547140 [Final Native Public]
    bool IsBoneHiddenByName(const FName& BoneName); // 0x35470a0 [Final Native Public]
    void HideBoneByName(const FName& BoneName, const EPhysBodyOp& PhysBodyOption); // 0x3546e80 [Final Native Public]
    int32 GetVertexOffsetUsage(int32 LODIndex); // 0x13c4040 [Final Native Public]
    bool GetTwistAndSwingAngleOfDeltaRotationFromRefPose(const FName& BoneName, const float& OutTwistAngle, const float& OutSwingAngle); // 0x3546d50 [Final Native Public]
    FName GetSocketBoneName(const FName& InSocketName); // 0x3546c10 [Final Native Public]
    USkinnedAsset* GetSkinnedAsset(); // 0x3546be0 [Final Native Public]
    USkeletalMesh* GetSkeletalMesh_DEPRECATED(); // 0x3546bb0 [Final Native Public]
    FTransform GetRefPoseTransform(int32 BoneIndex); // 0x3546ad0 [Final Native Public]
    FVector GetRefPosePosition(int32 BoneIndex); // 0x3546a20 [Final Native Public]
    int32 GetPredictedLODLevel(); // 0x3546a00 [Final Native Public]
    FName GetParentBone(const FName& BoneName); // 0x3546970 [Final Native Public]
    int32 GetNumLODs(); // 0x3546940 [Final Native Public]
    int32 GetNumBones(); // 0x3546910 [Final Native Public]
    UMeshDeformerInstance* GetMeshDeformerInstance(); // 0x35468f0 [Final Native Public]
    int32 GetForcedLOD(); // 0x35468c0 [Final Native Public]
    FTransform GetDeltaTransformFromRefPose(const FName& BoneName, const FName& BaseName); // 0x3546790 [Final Native Public]
    FName GetCurrentSkinWeightProfileName(); // 0x3546770 [Final Native Public]
    FName GetBoneName(int32 BoneIndex); // 0x35466e0 [Final Native Public]
    int32 GetBoneIndex(const FName& BoneName); // 0x3546640 [Final Native Public]
    FName FindClosestBone_K2(const FVector& TestLocation, const FVector& BoneLocation, float IgnoreScale, bool bRequirePhysicsAsset); // 0x3546490 [Final Native Public]
    void ClearVertexColorOverride(int32 LODIndex); // 0x3546400 [Final Native Public]
    void ClearSkinWeightProfile(); // 0x35463e0 [Final Native Public]
    void ClearSkinWeightOverride(int32 LODIndex); // 0x3546350 [Final Native Public]
    bool BoneIsChildOf(const FName& BoneName, const FName& ParentBoneName); // 0x3546280 [Final Native Public]

// USkeletalMeshComponent (/Script/Engine.SkeletalMeshComponent)
    void UnlinkAnimClassLayers(TSubclassOf<UAnimInstance> InClass); // 0x382ace0 [Final Native Public]
    void UnbindClothFromLeaderPoseComponent(bool bRestoreSimulationSpace); // 0x382ac10 [Final Native Public]
    void ToggleDisablePostProcessBlueprint(); // 0x382aba0 [Final Native Public]
    void TermBodiesBelow(const FName& ParentBoneName); // 0x382ab10 [Final Native Public]
    void SuspendClothingSimulation(); // 0x382aaf0 [Final Native Public]
    void Stop(); // 0x382aa70 [Final Native Public]
    void SnapshotPose(FPoseSnapshot& Snapshot); // 0x382a9a0 [Final Native Public]
    void SetUpdateClothInEditor(bool NewUpdateState); // 0x2b68f20 [Final Native Public]
    void SetUpdateAnimationInEditor(bool NewUpdateState); // 0x2b68f20 [Final Native Public]
    void SetTeleportRotationThreshold(float Threshold); // 0x382a2f0 [Final Native Public]
    void SetTeleportDistanceThreshold(float Threshold); // 0x382a260 [Final Native Public]
    void SetSkeletalMeshAsset(USkeletalMesh* NewMesh); // 0x38287a0 [Final Native Public]
    void SetPosition(float InPos, bool bFireNotifies); // 0x3827f90 [Final Native Public]
    void SetPlayRate(float Rate); // 0x3827ec0 [Final Native Public]
    void SetPhysicsBlendWeight(float PhysicsBlendWeight); // 0x3827e40 [Final Native Public]
    void SetNotifyRigidBodyCollisionBelow(bool bNewNotifyRigidBodyCollision, const FName& BoneName, bool bIncludeSelf); // 0x3827ad0 [Native Public]
    void SetMorphTarget(const FName& MorphTargetName, float Value, bool bRemoveZeroWeight); // 0x38277d0 [Final Native Public]
    void SetEnablePhysicsBlending(bool bNewBlendPhysics); // 0x3826280 [Final Native Public]
    void SetEnableGravityOnAllBodiesBelow(bool bEnableGravity, const FName& BoneName, bool bIncludeSelf); // 0x3826170 [Final Native Public]
    void SetEnableBodyGravity(bool bEnableGravity, const FName& BoneName); // 0x38260a0 [Final Native Public]
    void SetDisablePostProcessBlueprint(bool bInDisablePostProcess); // 0x3825d70 [Final Native Public]
    void SetDisableAnimCurves(bool bInDisableAnimCurves); // 0x3825cc0 [Final Native Public]
    void SetConstraintProfileForAll(const FName& ProfileName, bool bDefaultIfNotFound); // 0x38258d0 [Final Native Public]
    void SetConstraintProfile(const FName& JointName, const FName& ProfileName, bool bDefaultIfNotFound); // 0x38257c0 [Final Native Public]
    void SetClothMaxDistanceScale(float Scale); // 0x3825740 [Final Native Public]
    void SetBodyNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision, const FName& BoneName); // 0x3825280 [Native Public]
    void SetAnimClass(TSubclassOf<UObject> NewClass); // 0x3825020 [Native Public]
    void SetAnimationMode(const EAnimationMode& InAnimationMode); // 0x3825140 [Final Native Public]
    void SetAnimation(UAnimationAsset* NewAnimToPlay); // 0x38250b0 [Final Native Public]
    void SetAngularLimits(const FName& InBoneName, float Swing1LimitAngle, float TwistLimitAngle, float Swing2LimitAngle); // 0x3824ec0 [Final Native Public]
    void SetAllowRigidBodyAnimNode(bool bInAllow, bool bReinitAnim); // 0x3824cb0 [Final Native Public]
    void SetAllowedAnimCurvesEvaluation(const TArray<FName>& List, bool bAllow); // 0x3824dc0 [Final Native Public]
    void SetAllowClothActors(bool bInAllow); // 0x3824c20 [Final Native Public]
    void SetAllowAnimCurveEvaluation(bool bInAllow); // 0x3824b70 [Final Native Public]
    void SetAllMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType); // 0x3824a40 [Final Native Public]
    void SetAllMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType); // 0x3824910 [Final Native Public]
    void SetAllMotorsAngularDriveParams(float InSpring, float InDamping, float InForceLimit, bool bSkipCustomPhysicsType); // 0x38247a0 [Final Native Public]
    void SetAllBodiesSimulatePhysics(bool bNewSimulate); // 0x3824710 [Final Native Public]
    void SetAllBodiesPhysicsBlendWeight(float PhysicsBlendWeight, bool bSkipCustomPhysicsType); // 0x3824630 [Final Native Public]
    void SetAllBodiesBelowSimulatePhysics(const FName& InBoneName, bool bNewSimulate, bool bIncludeSelf); // 0x3824500 [Final Native Public]
    void SetAllBodiesBelowPhysicsDisabled(const FName& InBoneName, bool bDisabled, bool bIncludeSelf); // 0x38243d0 [Final Native Public]
    void SetAllBodiesBelowPhysicsBlendWeight(const FName& InBoneName, float PhysicsBlendWeight, bool bSkipCustomPhysicsType, bool bIncludeSelf); // 0x3824250 [Final Native Public]
    void SetAllBodiesBelowLinearVelocity(const FName& InBoneName, const FVector& LinearVelocity, bool bIncludeSelf); // 0x3824110 [Final Native Public]
    void ResumeClothingSimulation(); // 0x3824020 [Final Native Public]
    void ResetClothTeleportMode(); // 0x3824000 [Final Native Public]
    void ResetAnimInstanceDynamics(const ETeleportType& InTeleportType); // 0x3823ed0 [Final Native Public]
    void ResetAllowedAnimCurveEvaluation(); // 0x3823e80 [Final Native Public]
    void ResetAllBodiesSimulatePhysics(); // 0x3823e60 [Final Native Public]
    void PlayAnimation(UAnimationAsset* NewAnimToPlay, bool bLooping); // 0x3823ca0 [Final Native Public]
    void Play(bool bLooping); // 0x3823c10 [Final Native Public]
    void OverrideAnimationData(UAnimationAsset* InAnimToPlay, bool bIsLooping, bool bIsPlaying, float Position, float PlayRate); // 0x38238a0 [Final Native Public]
    void LinkAnimGraphByTag(const FName& InTag, TSubclassOf<UAnimInstance> InClass); // 0x3823720 [Final Native Public]
    void LinkAnimClassLayers(TSubclassOf<UAnimInstance> InClass); // 0x3823680 [Final Native Public]
    bool K2_GetClosestPointOnPhysicsAsset(const FVector& WorldPosition, const FVector& ClosestWorldPosition, const FVector& Normal, const FName& BoneName, const float& Distance); // 0x3823460 [Final Native Public]
    bool IsPlaying(); // 0x38233d0 [Final Native Public]
    bool IsClothingSimulationSuspended(); // 0x38233a0 [Final Native Public]
    bool IsBodyGravityEnabled(const FName& BoneName); // 0x38232e0 [Final Native Public]
    bool HasValidAnimationInstance(); // 0x3823200 [Final Native Public]
    bool GetTransformAttribute_Ref(const FName& BoneName, const FName& AttributeName, FTransform& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x3821610 [Final Native Public]
    bool GetTransformAttribute(const FName& BoneName, const FName& AttributeName, const FTransform& DefaultValue, FTransform& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x3821350 [Final Native Public]
    float GetTeleportRotationThreshold(); // 0x3820bf0 [Final Native Public]
    float GetTeleportDistanceThreshold(); // 0x3820bd0 [Final Native Public]
    bool GetStringAttribute_Ref(const FName& BoneName, const FName& AttributeName, const FString& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x38201b0 [Final Native Public]
    bool GetStringAttribute(const FName& BoneName, const FName& AttributeName, const FString& DefaultValue, const FString& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x381ff60 [Final Native Public]
    USkeletalMesh* GetSkeletalMeshAsset(); // 0x381fca0 [Final Native Public]
    FVector GetSkeletalCenterOfMass(); // 0x381fc60 [Final Native Public]
    UAnimInstance* GetPostProcessInstance(); // 0x381dce0 [Final Native Public]
    float GetPosition(); // 0x381dc50 [Final Native Public]
    float GetPlayRate(); // 0x381dbc0 [Final Native Public]
    float GetMorphTarget(const FName& MorphTargetName); // 0x381d990 [Final Native Public]
    UAnimInstance* GetLinkedAnimLayerInstanceByGroup(const FName& InGroup); // 0x381cb40 [Final Native Public]
    UAnimInstance* GetLinkedAnimLayerInstanceByClass(TSubclassOf<UAnimInstance> InClass); // 0x381ca90 [Final Native Public]
    void GetLinkedAnimGraphInstancesByTag(const FName& InTag, const TArray<UAnimInstance*>& OutLinkedInstances); // 0x381c990 [Final Native Public]
    UAnimInstance* GetLinkedAnimGraphInstanceByTag(const FName& InTag); // 0x381c8e0 [Final Native Public]
    bool GetIntegerAttribute_Ref(const FName& BoneName, const FName& AttributeName, const int32& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x381c480 [Final Native Public]
    bool GetIntegerAttribute(const FName& BoneName, const FName& AttributeName, int32 DefaultValue, const int32& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x381c280 [Final Native Public]
    bool GetFloatAttribute_Ref(const FName& BoneName, const FName& AttributeName, const float& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x381bcc0 [Final Native Public]
    bool GetFloatAttribute(const FName& BoneName, const FName& AttributeName, float DefaultValue, const float& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x381bac0 [Final Native Public]
    bool GetDisablePostProcessBlueprint(); // 0x381b770 [Final Native Public]
    bool GetDisableAnimCurves(); // 0x381b740 [Final Native Public]
    void GetCurrentJointAngles(const FName& InBoneName, const float& Swing1Angle, const float& TwistAngle, const float& Swing2Angle); // 0x381a860 [Final Native Public]
    void GetConstraintsFromBody(const FName& BodyName, bool bParentConstraints, bool bChildConstraints, bool bIncludesTerminated, const TArray<FConstraintInstanceAccessor>& OutConstraints); // 0x381a690 [Final Native Public]
    void GetConstraints(bool bIncludesTerminated, const TArray<FConstraintInstanceAccessor>& OutConstraints); // 0x381a590 [Final Native Public]
    FConstraintInstanceAccessor GetConstraintByName(const FName& ConstraintName, bool bIncludesTerminated); // 0x381a4b0 [Final Native Public]
    float GetClothMaxDistanceScale(); // 0x381a460 [Final Native Public]
    UClothingSimulationInteractor* GetClothingSimulationInteractor(); // 0x381a490 [Final Native Public]
    float GetBoneMass(const FName& BoneName, bool bScaleMass); // 0x381a350 [Final Native Public]
    FVector GetBoneLinearVelocity(const FName& InBoneName); // 0x381a290 [Final Native Public]
    UAnimInstance* GetAnimInstance(); // 0x3819ea0 [Final Native Public]
    TSubclassOf<UObject> GetAnimClass(); // 0x3819e10 [Final Native Public]
    EAnimationMode GetAnimationMode(); // 0x3819ec0 [Final Native Public]
    bool GetAllowRigidBodyAnimNode(); // 0x3819db0 [Final Native Public]
    bool GetAllowedAnimCurveEvaluate(); // 0x3819de0 [Final Native Public]
    bool GetAllowClothActors(); // 0x3819d80 [Final Native Public]
    void ForceClothNextUpdateTeleportAndReset(); // 0x3819d60 [Final Native Public]
    void ForceClothNextUpdateTeleport(); // 0x3819d40 [Final Native Public]
    FName FindConstraintBoneName(int32 ConstraintIndex); // 0x38187e0 [Final Native Public]
    void ClearMorphTargets(); // 0x3817ea0 [Final Native Public]
    void BreakConstraint(const FVector& Impulse, const FVector& HitLocation, const FName& InBoneName); // 0x3817d50 [Final Native Public]
    void BindClothToLeaderPoseComponent(); // 0x3817c30 [Final Native Public]
    void AllowAnimCurveEvaluation(const FName& NameOfCurve, bool bAllow); // 0x3817a60 [Final Native Public]
    void AddImpulseToAllBodiesBelow(const FVector& Impulse, const FName& BoneName, bool bVelChange, bool bIncludeSelf); // 0x3817250 [Native Public]
    void AddForceToAllBodiesBelow(const FVector& Force, const FName& BoneName, bool bAccelChange, bool bIncludeSelf); // 0x38170b0 [Native Public]
    void AccumulateAllBodiesBelowPhysicsBlendWeight(const FName& InBoneName, float AddPhysicsBlendWeight, bool bSkipCustomPhysicsType); // 0x3816f90 [Final Native Public]

// UAnimInstance (/Script/Engine.AnimInstance)
    bool WasAnimNotifyTriggeredInStateMachine(int32 MachineIndex, TSubclassOf<UAnimNotify> AnimNotifyType); // 0x35e5e00 [Final Native Public]
    bool WasAnimNotifyTriggeredInSourceState(int32 MachineIndex, int32 StateIndex, TSubclassOf<UAnimNotify> AnimNotifyType); // 0x35e5cc0 [Final Native Public]
    bool WasAnimNotifyTriggeredInAnyState(TSubclassOf<UAnimNotify> AnimNotifyType); // 0x35e5c10 [Final Native Public]
    bool WasAnimNotifyStateActiveInStateMachine(int32 MachineIndex, TSubclassOf<UAnimNotifyState> AnimNotifyStateType); // 0x35e5b00 [Final Native Public]
    bool WasAnimNotifyStateActiveInSourceState(int32 MachineIndex, int32 StateIndex, TSubclassOf<UAnimNotifyState> AnimNotifyStateType); // 0x35e59c0 [Final Native Public]
    bool WasAnimNotifyStateActiveInAnyState(TSubclassOf<UAnimNotifyState> AnimNotifyStateType); // 0x35e5910 [Final Native Public]
    bool WasAnimNotifyNameTriggeredInStateMachine(int32 MachineIndex, const FName& NotifyName); // 0x35e5800 [Final Native Public]
    bool WasAnimNotifyNameTriggeredInSourceState(int32 MachineIndex, int32 StateIndex, const FName& NotifyName); // 0x35e56c0 [Final Native Public]
    bool WasAnimNotifyNameTriggeredInAnyState(const FName& NotifyName); // 0x35e5610 [Final Native Public]
    void UnlockAIResources(bool bUnlockMovement, bool UnlockAILogic); // 0x35e1ab0 [Final Native Public]
    void UnlinkAnimClassLayers(TSubclassOf<UAnimInstance> InClass); // 0x35e5580 [Native Public]
    APawn* TryGetPawnOwner(); // 0x35e5550 [Native Public]
    void StopSlotAnimation(float InBlendOutTime, const FName& SlotNodeName); // 0x35e5350 [Final Native Public]
    void SnapshotPose(FPoseSnapshot& Snapshot); // 0x35e5280 [Native Public]
    void SetUseMainInstanceMontageEvaluationData(bool bSet); // 0x35e51f0 [Final Native Public]
    void SetRootMotionMode(const ERootMotionMode& Value); // 0x3585880 [Final Native Public]
    void SetReceiveNotifiesFromLinkedInstances(bool bSet); // 0x35e5160 [Final Native Public]
    void SetPropagateNotifiesToLinkedInstances(bool bSet); // 0x35e50d0 [Final Native Public]
    void SetMorphTarget(const FName& MorphTargetName, float Value); // 0x35e4ff0 [Final Native Public]
    void SavePoseSnapshot(const FName& SnapshotName); // 0x35e4f60 [Native Public]
    void ResetDynamics(const ETeleportType& InTeleportType); // 0x35e4ed0 [Final Native Public]
    bool RequestTransitionEvent(const FName& EventName, double RequestTimeout, const ETransitionRequestQueueMode& QueueMode, const ETransitionRequestOverwriteMode& OverwriteMode); // 0x35e4cc0 [Final Native Public]
    void RequestSlotGroupInertialization(const FName& InSlotGroupName, float Duration, UBlendProfile* BlendProfile); // 0x35e4ba0 [Final Native Public]
    void RemovePoseSnapshot(const FName& SnapshotName); // 0x35e4ab0 [Final Native Public]
    bool QueryTransitionEvent(int32 MachineIndex, int32 TransitionIndex, const FName& EventName); // 0x35e4930 [Final Native Public]
    bool QueryAndMarkTransitionEvent(int32 MachineIndex, int32 TransitionIndex, const FName& EventName); // 0x35e47b0 [Final Native Public]
    UAnimMontage* PlaySlotAnimationAsDynamicMontage_WithBlendSettings(UAnimSequenceBase* Asset, const FName& SlotNodeName, FMontageBlendSettings& BlendInSettings, FMontageBlendSettings& BlendOutSettings, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt); // 0x35e44c0 [Final Native Public]
    UAnimMontage* PlaySlotAnimationAsDynamicMontage_WithBlendArgs(UAnimSequenceBase* Asset, const FName& SlotNodeName, FAlphaBlendArgs& BlendIn, FAlphaBlendArgs& BlendOut, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt); // 0x35e4180 [Final Native Public]
    UAnimMontage* PlaySlotAnimationAsDynamicMontage(UAnimSequenceBase* Asset, const FName& SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt); // 0x35e3e70 [Final Native Public]
    void MontageSync_StopFollowing(UAnimMontage* MontageFollower); // 0x35e1ca0 [Final Native Public]
    void MontageSync_Follow(UAnimMontage* MontageFollower, UAnimInstance* OtherAnimInstance, UAnimMontage* MontageLeader); // 0x35e1b60 [Final Native Public]
    void Montage_StopWithBlendSettings(FMontageBlendSettings& BlendOutSettings, UAnimMontage* Montage); // 0x35e3d50 [Final Native Public]
    void Montage_StopWithBlendOut(FAlphaBlendArgs& BlendOut, UAnimMontage* Montage); // 0x35e3c40 [Final Native Public]
    void Montage_StopGroupByName(float InBlendOutTime, const FName& GroupName); // 0x35e3aa0 [Final Native Public]
    void Montage_Stop(float InBlendOutTime, UAnimMontage* Montage); // 0x35e39d0 [Final Native Public]
    void Montage_SetPosition(UAnimMontage* Montage, float NewPosition); // 0x35e3870 [Final Native Public]
    void Montage_SetPlayRate(UAnimMontage* Montage, float NewPlayRate); // 0x35e3730 [Final Native Public]
    void Montage_SetNextSection(const FName& SectionNameToChange, const FName& NextSection, UAnimMontage* Montage); // 0x35e3590 [Final Native Public]
    void Montage_Resume(UAnimMontage* Montage); // 0x35e3490 [Final Native Public]
    float Montage_PlayWithBlendSettings(UAnimMontage* MontageToPlay, FMontageBlendSettings& BlendInSettings, float InPlayRate, const EMontagePlayReturnType& ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages); // 0x35e30b0 [Final Native Public]
    float Montage_PlayWithBlendIn(UAnimMontage* MontageToPlay, FAlphaBlendArgs& BlendIn, float InPlayRate, const EMontagePlayReturnType& ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages); // 0x35e2ca0 [Final Native Public]
    float Montage_Play(UAnimMontage* MontageToPlay, float InPlayRate, const EMontagePlayReturnType& ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages); // 0x35e28e0 [Final Native Public]
    void Montage_Pause(UAnimMontage* Montage); // 0x35e27e0 [Final Native Public]
    void Montage_JumpToSectionsEnd(const FName& SectionName, UAnimMontage* Montage); // 0x35e2670 [Final Native Public]
    void Montage_JumpToSection(const FName& SectionName, UAnimMontage* Montage); // 0x35e2500 [Final Native Public]
    bool Montage_IsPlaying(UAnimMontage* Montage); // 0x35e2400 [Final Native Public]
    bool Montage_IsActive(UAnimMontage* Montage); // 0x35e2310 [Final Native Public]
    float Montage_GetPosition(UAnimMontage* Montage); // 0x35e2210 [Final Native Public]
    float Montage_GetPlayRate(UAnimMontage* Montage); // 0x35e2110 [Final Native Public]
    bool Montage_GetIsStopped(UAnimMontage* Montage); // 0x35e2060 [Final Native Public]
    float Montage_GetEffectivePlayRate(UAnimMontage* Montage); // 0x35e1f40 [Final Native Public]
    FName Montage_GetCurrentSection(UAnimMontage* Montage); // 0x35e1e40 [Final Native Public]
    float Montage_GetBlendTime(UAnimMontage* Montage); // 0x35e1d40 [Final Native Public]
    void LockAIResources(bool bLockMovement, bool LockAILogic); // 0x35e1ab0 [Final Native Public]
    void LinkAnimGraphByTag(const FName& InTag, TSubclassOf<UAnimInstance> InClass); // 0x35e1980 [Final Native Public]
    void LinkAnimClassLayers(TSubclassOf<UAnimInstance> InClass); // 0x2b2a910 [Native Public]
    bool IsUsingMainInstanceMontageEvaluationData(); // 0x35e1950 [Final Native Public]
    bool IsSyncGroupBetweenMarkers(const FName& InSyncGroupName, const FName& PreviousMarker, const FName& NextMarker, bool bRespectMarkerOrder); // 0x35e1760 [Final Native Public]
    bool IsPlayingSlotAnimation(UAnimSequenceBase* Asset, const FName& SlotNodeName); // 0x35e1610 [Final Native Public]
    bool IsAnyMontagePlaying(); // 0x35e15e0 [Final Native Public]
    bool HasMarkerBeenHitThisFrame(const FName& SyncGroup, const FName& MarkerName); // 0x35e14a0 [Final Native Public]
    bool GetTimeToClosestMarker(const FName& SyncGroup, const FName& MarkerName, const float& OutMarkerTime); // 0x35e1300 [Final Native Public]
    FMarkerSyncAnimPosition GetSyncGroupPosition(const FName& InSyncGroupName); // 0x35e11f0 [Final Native Public]
    float GetRelevantAnimTimeRemainingFraction(int32 MachineIndex, int32 StateIndex); // 0x35e10b0 [Final Native Public]
    float GetRelevantAnimTimeRemaining(int32 MachineIndex, int32 StateIndex); // 0x35e0f70 [Final Native Public]
    float GetRelevantAnimTimeFraction(int32 MachineIndex, int32 StateIndex); // 0x35e0e30 [Final Native Public]
    float GetRelevantAnimTime(int32 MachineIndex, int32 StateIndex); // 0x35e0cf0 [Final Native Public]
    float GetRelevantAnimLength(int32 MachineIndex, int32 StateIndex); // 0x35e0bb0 [Final Native Public]
    bool GetReceiveNotifiesFromLinkedInstances(); // 0x35e0b80 [Final Native Public]
    bool GetPropagateNotifiesToLinkedInstances(); // 0x35e0b50 [Final Native Public]
    USkeletalMeshComponent* GetOwningComponent(); // 0x35e0b30 [Final Native Public]
    AActor* GetOwningActor(); // 0x35e0b00 [Final Native Public]
    void GetLinkedAnimLayerInstancesByGroup(const FName& InGroup, const TArray<UAnimInstance*>& OutLinkedInstances); // 0x35e0a10 [Final Native Public]
    UAnimInstance* GetLinkedAnimLayerInstanceByGroupAndClass(const FName& InGroup, TSubclassOf<UAnimInstance> InClass); // 0x35e0940 [Final Native Public]
    UAnimInstance* GetLinkedAnimLayerInstanceByGroup(const FName& InGroup); // 0x35e08a0 [Final Native Public]
    UAnimInstance* GetLinkedAnimLayerInstanceByClass(TSubclassOf<UAnimInstance> InClass); // 0x35e0720 [Final Native Public]
    void GetLinkedAnimGraphInstancesByTag(const FName& InTag, const TArray<UAnimInstance*>& OutLinkedInstances); // 0x35e0600 [Final Native Public]
    UAnimInstance* GetLinkedAnimGraphInstanceByTag(const FName& InTag); // 0x35e0560 [Final Native Public]
    float GetInstanceTransitionTimeElapsedFraction(int32 MachineIndex, int32 TransitionIndex); // 0x35e0420 [Final Native Public]
    float GetInstanceTransitionTimeElapsed(int32 MachineIndex, int32 TransitionIndex); // 0x35e02e0 [Final Native Public]
    float GetInstanceTransitionCrossfadeDuration(int32 MachineIndex, int32 TransitionIndex); // 0x35e01a0 [Final Native Public]
    float GetInstanceStateWeight(int32 MachineIndex, int32 StateIndex); // 0x35e0060 [Final Native Public]
    float GetInstanceMachineWeight(int32 MachineIndex); // 0x35dff60 [Final Native Public]
    float GetInstanceCurrentStateElapsedTime(int32 MachineIndex); // 0x35dfe60 [Final Native Public]
    float GetInstanceAssetPlayerTimeFromEndFraction(int32 AssetPlayerIndex); // 0x35dfd60 [Final Native Public]
    float GetInstanceAssetPlayerTimeFromEnd(int32 AssetPlayerIndex); // 0x35dfc60 [Final Native Public]
    float GetInstanceAssetPlayerTimeFraction(int32 AssetPlayerIndex); // 0x35dfb60 [Final Native Public]
    float GetInstanceAssetPlayerTime(int32 AssetPlayerIndex); // 0x35dfa60 [Final Native Public]
    float GetInstanceAssetPlayerLength(int32 AssetPlayerIndex); // 0x35df960 [Final Native Public]
    float GetDeltaSeconds(); // 0x35df8b0 [Final Native Public]
    bool GetCurveValueWithDefault(const FName& CurveName, float DefaultValue, const float& OutValue); // 0x35df790 [Final Native Public]
    float GetCurveValue(const FName& CurveName); // 0x35df6f0 [Final Native Public]
    FName GetCurrentStateName(int32 MachineIndex); // 0x35df610 [Final Native Public]
    UAnimMontage* GetCurrentActiveMontage(); // 0x35df5a0 [Final Native Public]
    void GetAllCurveNames(const TArray<FName>& OutNames); // 0x35df490 [Final Native Public]
    void GetActiveCurveNames(const EAnimCurveType& CurveType, const TArray<FName>& OutNames); // 0x35df2d0 [Final Native Public]
    void ClearTransitionEvents(const FName& EventName); // 0x35df1d0 [Final Native Public]
    void ClearMorphTargets(); // 0x35df1a0 [Final Native Public]
    void ClearAllTransitionEvents(); // 0x35df100 [Final Native Public]
    float CalculateDirection(const FVector& Velocity, const FRotator& BaseRotation); // 0x35df000 [Final Native Public]
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0x1c02120 [Event Public]
    void BlueprintThreadSafeUpdateAnimation(float DeltaTime); // 0x1c02120 [Event Public]
    void BlueprintPostEvaluateAnimation(); // 0x1c02120 [Event Public]
    void BlueprintLinkedAnimationLayersInitialized(); // 0x1c02120 [Event Public]
    void BlueprintInitializeAnimation(); // 0x1c02120 [Event Public]
    void BlueprintBeginPlay(); // 0x1c02120 [Event Public]

// UCameraShakeBase (/Script/Engine.CameraShakeBase)
    void SetRootShakePattern(UCameraShakePattern* InPattern); // 0x3708950 [Final Native Public]
    UCameraShakePattern* GetRootShakePattern(); // 0xc732c0 [Final Native Public]

// UCameraModifier (/Script/Engine.CameraModifier)
    void OnCameraOwnerDestroyed(AActor* InOwner); // 0x3705d20 [Final Native Protected]
    bool IsDisabled(); // 0x2b51ba0 [Native Public]
    AActor* GetViewTarget(); // 0x3282570 [Native Public]
    void EnableModifier(); // 0x37030a0 [Native Public]
    void DisableModifier(bool bImmediate); // 0x3703010 [Native Public]
    void BlueprintModifyPostProcess(float DeltaTime, const float& PostProcessBlendWeight, FPostProcessSettings& PostProcessSettings); // 0x1c02120 [Event Public]
    void BlueprintModifyCamera(float DeltaTime, const FVector& ViewLocation, const FRotator& ViewRotation, float FOV, const FVector& NewViewLocation, const FRotator& NewViewRotation, const float& NewFOV); // 0x1c02120 [Event Public]

// UAudioComponent (/Script/Engine.AudioComponent)
    void StopDelayed(float DelayTime); // 0x3749f10 [Final Native Public]
    void Stop(); // 0x3749ef0 [Native Public]
    void SetWaveParameter(const FName& InName, USoundWave* InWave); // 0x3749c90 [Final Native Public]
    void SetVolumeMultiplier(float NewVolumeMultiplier); // 0x3749b80 [Final Native Public]
    void SetUISound(bool bInUISound); // 0x3749940 [Final Native Public]
    void SetSubmixSend(USoundSubmixBase* Submix, float SendLevel); // 0x37496c0 [Final Native Public]
    void SetSourceBusSendPreEffect(USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); // 0x3749450 [Final Native Public]
    void SetSourceBusSendPostEffect(USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); // 0x3749370 [Final Native Public]
    void SetSound(USoundBase* NewSound); // 0x3749250 [Final Native Public]
    void SetPitchMultiplier(float NewPitchMultiplier); // 0x37490b0 [Final Native Public]
    void SetPaused(bool bPause); // 0x3748f70 [Final Native Public]
    void SetOutputToBusOnly(bool bInOutputToBusOnly); // 0x3748ea0 [Final Native Public]
    void SetModulationRouting(TSet<USoundModulatorBase*>& Modulators, const EModulationDestination& Destination, const EModulationRouting& RoutingMethod); // 0x3748c10 [Final Native Public]
    void SetLowPassFilterFrequency(float InLowPassFilterFrequency); // 0x3748b20 [Final Native Public]
    void SetLowPassFilterEnabled(bool InLowPassFilterEnabled); // 0x3748a50 [Final Native Public]
    void SetIntParameter(const FName& InName, int32 inInt); // 0x3748780 [Native Public]
    void SetFloatParameter(const FName& InName, float InFloat); // 0x37486a0 [Native Public]
    void SetBoolParameter(const FName& InName, bool InBool); // 0x3748330 [Native Public]
    void SetAudioBusSendPreEffect(UAudioBus* AudioBus, float AudioBusSendLevel); // 0x3748250 [Final Native Public]
    void SetAudioBusSendPostEffect(UAudioBus* AudioBus, float AudioBusSendLevel); // 0x3748170 [Final Native Public]
    void PlayQuantized(UObject* WorldContextObject, const UQuartzClockHandle*& InClockHandle, FQuartzQuantizationBoundary& InQuantizationBoundary, const FScriptDelegate& InDelegate, float InStartTime, float InFadeInDuration, float InFadeVolumeLevel, const EAudioFaderCurve& InFadeCurve); // 0x3747980 [Native Public]
    void Play(float StartTime); // 0x37478f0 [Native Public]
    bool IsVirtualized(); // 0x3747690 [Final Native Public]
    bool IsPlaying(); // 0x3747650 [Native Public]
    bool HasCookedFFTData(); // 0x3747550 [Final Native Public]
    bool HasCookedAmplitudeEnvelopeData(); // 0x3747500 [Final Native Public]
    EAudioComponentPlayState GetPlayState(); // 0x3747330 [Final Native Public]
    TSet<USoundModulatorBase*> GetModulators(const EModulationDestination& Destination); // 0x3747210 [Final Native Public]
    bool GetCookedFFTDataForAllPlayingSounds(const TArray<FSoundWaveSpectralDataPerSound>& OutSoundWaveSpectralData); // 0x3747130 [Final Native Public]
    bool GetCookedFFTData(const TArray<float>& FrequenciesToGet, const TArray<FSoundWaveSpectralData>& OutSoundWaveSpectralData); // 0x3747000 [Final Native Public]
    bool GetCookedEnvelopeDataForAllPlayingSounds(const TArray<FSoundWaveEnvelopeDataPerSound>& OutEnvelopeData); // 0x3746f40 [Final Native Public]
    bool GetCookedEnvelopeData(const float& OutEnvelopeData); // 0x3746e90 [Final Native Public]
    void FadeOut(float FadeOutDuration, float FadeVolumeLevel, const EAudioFaderCurve& FadeCurve); // 0x3746c80 [Native Public]
    void FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime, const EAudioFaderCurve& FadeCurve); // 0x3746b20 [Native Public]
    bool BP_GetAttenuationSettingsToApply(FSoundAttenuationSettings& OutAttenuationSettings); // 0x3745ec0 [Final Native Public]
    void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel, const EAudioFaderCurve& FadeCurve); // 0x3745da0 [Final Native Public]
    void AdjustAttenuation(FSoundAttenuationSettings& InAttenuationSettings); // 0x3745bf0 [Final Native Public]

// UInputComponent (/Script/Engine.InputComponent)
    bool WasControllerKeyJustReleased(const FKey& Key); // 0x37ca940 [Final Native Private]
    bool WasControllerKeyJustPressed(const FKey& Key); // 0x37ca940 [Final Native Private]
    void OnInputOwnerEndPlayed(AActor* InOwner, const EEndPlayReason& EndPlayReason); // 0x37cb290 [Final Native Private]
    bool IsControllerKeyDown(const FKey& Key); // 0x37ca940 [Final Native Private]
    void GetTouchState(int32 FingerIndex, const float& LocationX, const float& LocationY, const bool& bIsCurrentlyPressed); // 0x37ca220 [Final Native Private]
    FVector GetControllerVectorKeyState(const FKey& Key); // 0x37c9ca0 [Final Native Private]
    void GetControllerMouseDelta(const float& DeltaX, const float& DeltaY); // 0x37c9be0 [Final Native Private]
    float GetControllerKeyTimeDown(const FKey& Key); // 0x37c99d0 [Final Native Private]
    void GetControllerAnalogStickState(const EControllerAnalogStick& WhichStick, const float& StickX, const float& StickY); // 0x37c9ae0 [Final Native Private]
    float GetControllerAnalogKeyState(const FKey& Key); // 0x37c99d0 [Final Native Private]

// UPlayerInput (/Script/Engine.PlayerInput)
    void SetMouseSensitivity(float Sensitivity); // 0x3f20590 [Final Native Public]
    void SetBind(const FName& BindName, const FString& Command); // 0x3f20370 [Final Native Public]
    void InvertAxisKey(const FKey& AxisKey); // 0x3f1c7b0 [Final Native Public]
    void InvertAxis(const FName& AxisName); // 0x3f1c720 [Final Native Public]
    APlayerController* GetOuterAPlayerController(); // 0x3f1c690 [Final Native Public]
    void ClearSmoothing(); // 0x3f1be30 [Final Native Public]

// UExporter (/Script/Engine.Exporter)
    bool ScriptRunAssetExportTask(UAssetExportTask* Task); // 0x1c02120 [Event Public]
    bool RunAssetExportTasks(const TArray<UAssetExportTask*>& ExportTasks); // 0x34eef70 [Final Native Static Public]
    bool RunAssetExportTask(UAssetExportTask* Task); // 0x34eeee0 [Final Native Static Public]

// UFXSystemComponent (/Script/Engine.FXSystemComponent)
    void SetVectorParameter(const FName& ParameterName, const FVector& Param); // 0x352d450 [Native Public]
    void SetUseAutoManageAttachment(bool bAutoManage); // 0x352d3c0 [Native Public]
    void SetIntParameter(const FName& ParameterName, int32 Param); // 0x352cf00 [Native Public]
    void SetFloatParameter(const FName& ParameterName, float Param); // 0x352ce00 [Native Public]
    void SetEmitterEnable(const FName& EmitterName, bool bNewEnableState); // 0x352cd30 [Native Public]
    void SetColorParameter(const FName& ParameterName, const FLinearColor& Param); // 0x352cc50 [Native Public]
    void SetBoolParameter(const FName& ParameterName, bool Param); // 0x352cb80 [Native Public]
    void SetAutoAttachmentParameters(USceneComponent* Parent, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule); // 0x352c220 [Native Public]
    void SetActorParameter(const FName& ParameterName, AActor* Param); // 0x352c020 [Native Public]
    void ReleaseToPool(); // 0x352be40 [Native Public]
    UFXSystemAsset* GetFXSystemAsset(); // 0x352b600 [Native Public]

// UBlueprintAsyncActionBase (/Script/Engine.BlueprintAsyncActionBase)
    void Activate(); // 0x2b2af10 [Native Public]

// UAnimNotifyState (/Script/Engine.AnimNotifyState)
    bool Received_NotifyTick(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference); // 0x1c02120 [Event Public]
    bool Received_NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // 0x1c02120 [Event Public]
    bool Received_NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference); // 0x1c02120 [Event Public]
    FString GetNotifyName(); // 0x362d560 [Native Event Public]
    float GetDefaultTriggerWeightThreshold(); // 0x362d430 [Native Event Public]

// UAnimNotify (/Script/Engine.AnimNotify)
    bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // 0x1c02120 [Event Public]
    FString GetNotifyName(); // 0x362d560 [Native Event Public]
    float GetDefaultTriggerWeightThreshold(); // 0x362d430 [Native Event Public]

// UMovementComponent (/Script/Engine.MovementComponent)
    void StopMovementImmediately(); // 0x37cee80 [Native Public]
    void SnapUpdatedComponentToPlane(); // 0x37cee20 [Native Public]
    void SetUpdatedComponent(USceneComponent* NewUpdatedComponent); // 0x37ce5d0 [Native Public]
    void SetPlaneConstraintOrigin(const FVector& PlaneOrigin); // 0x37cdca0 [Native Public]
    void SetPlaneConstraintNormal(const FVector& PlaneNormal); // 0x37cdc10 [Native Public]
    void SetPlaneConstraintFromVectors(const FVector& Forward, const FVector& Up); // 0x37cdb10 [Native Public]
    void SetPlaneConstraintEnabled(bool bEnabled); // 0x37cda80 [Native Public]
    void SetPlaneConstraintAxisSetting(const EPlaneConstraintAxisSetting& NewAxisSetting); // 0x37cda00 [Native Public]
    void PhysicsVolumeChanged(APhysicsVolume* NewVolume); // 0x37cb360 [Native Public]
    bool K2_MoveUpdatedComponent(const FVector& Delta, const FRotator& NewRotation, FHitResult& OutHit, bool bSweep, bool bTeleport); // 0x37cad60 [Final Native Public]
    bool IsExceedingMaxSpeed(float MaxSpeed); // 0x37caa70 [Native Public]
    FVector GetPlaneConstraintOrigin(); // 0x37ca1f0 [Final Native Public]
    FVector GetPlaneConstraintNormal(); // 0x37ca1c0 [Final Native Public]
    EPlaneConstraintAxisSetting GetPlaneConstraintAxisSetting(); // 0x37ca1a0 [Final Native Public]
    APhysicsVolume* GetPhysicsVolume(); // 0x37ca170 [Native Public]
    float GetMaxSpeed(); // 0x37ca080 [Native Public]
    float GetGravityZ(); // 0x37c9db0 [Native Public]
    FVector ConstrainNormalToPlane(const FVector& Normal); // 0x37c9220 [Native Public]
    FVector ConstrainLocationToPlane(const FVector& Location); // 0x37c9160 [Native Public]
    FVector ConstrainDirectionToPlane(const FVector& Direction); // 0x37c90a0 [Native Public]

// UNavMovementComponent (/Script/Engine.NavMovementComponent)
    void StopMovementKeepPathing(); // 0x37ceea0 [Final Native Public]
    void StopActiveMovement(); // 0x37cee60 [Native Public]
    bool IsSwimming(); // 0x37cacd0 [Native Public]
    bool IsMovingOnGround(); // 0x377ed60 [Native Public]
    bool IsFlying(); // 0x37cab40 [Native Public]
    bool IsFalling(); // 0x37cab10 [Native Public]
    bool IsCrouching(); // 0x37caa40 [Native Public]

// UPawnMovementComponent (/Script/Engine.PawnMovementComponent)
    bool IsMoveInputIgnored(); // 0x37caca0 [Native Public]
    FVector GetPendingInputVector(); // 0x37ca100 [Final Native Public]
    APawn* GetPawnOwner(); // 0x37ca0e0 [Final Native Public]
    FVector GetLastInputVector(); // 0x37c9e70 [Final Native Public]
    FVector ConsumeInputVector(); // 0x37c92e0 [Native Public]
    void AddInputVector(const FVector& WorldVector, bool bForce); // 0x37c8b60 [Native Public]

// UCharacterMovementComponent (/Script/Engine.CharacterMovementComponent)
    void SetWalkableFloorZ(float InWalkableFloorZ); // 0x3780ee0 [Final Native Public]
    void SetWalkableFloorAngle(float InWalkableFloorAngle); // 0x3780e20 [Final Native Public]
    void SetMovementMode(const EMovementMode& NewMovementMode, uint8 NewCustomMode); // 0x3780880 [Native Public]
    void SetGroupsToIgnoreMask(FNavAvoidanceMask& GroupMask); // 0x37805d0 [Final Native Public]
    void SetGroupsToIgnore(int32 GroupFlags); // 0x3780540 [Final Native Public]
    void SetGroupsToAvoidMask(FNavAvoidanceMask& GroupMask); // 0x37804a0 [Final Native Public]
    void SetGroupsToAvoid(int32 GroupFlags); // 0x3780410 [Final Native Public]
    void SetCrouchedHalfHeight(float NewValue); // 0x377fb90 [Final Native Public]
    void SetAvoidanceGroupMask(FNavAvoidanceMask& GroupMask); // 0x377f640 [Final Native Public]
    void SetAvoidanceGroup(int32 GroupFlags); // 0x377f5b0 [Final Native Public]
    void SetAvoidanceEnabled(bool bEnable); // 0x377f4b0 [Final Native Public]
    float K2_GetWalkableFloorZ(); // 0x1210de0 [Final Native Public]
    float K2_GetWalkableFloorAngle(); // 0x377f0b0 [Final Native Public]
    void K2_FindFloor(const FVector& CapsuleLocation, FFindFloorResult& FloorResult); // 0x377efa0 [Native Public]
    void K2_ComputeFloorDist(const FVector& CapsuleLocation, float LineDistance, float SweepDistance, float SweepRadius, FFindFloorResult& FloorResult); // 0x377ed90 [Native Public]
    bool IsWalking(); // 0x377ed60 [Final Native Public]
    bool IsWalkable(FHitResult& Hit); // 0x377ec50 [Native Public]
    float GetValidPerchRadius(); // 0x377ec20 [Final Native Public]
    float GetPerchRadiusThreshold(); // 0x377e5c0 [Final Native Public]
    UPrimitiveComponent* GetMovementBase(); // 0x377e580 [Final Native Public]
    float GetMinAnalogSpeed(); // 0x377e540 [Native Public]
    float GetMaxJumpHeightWithJumpTime(); // 0x377e500 [Native Public]
    float GetMaxJumpHeight(); // 0x377e4c0 [Native Public]
    float GetMaxBrakingDeceleration(); // 0x377e480 [Native Public]
    float GetMaxAcceleration(); // 0x377e440 [Native Public]
    FVector GetLastUpdateVelocity(); // 0x377e410 [Final Native Public]
    FRotator GetLastUpdateRotation(); // 0x377e3c0 [Final Native Public]
    FVector GetLastUpdateRequestedVelocity(); // 0x377e390 [Final Native Public]
    FVector GetLastUpdateLocation(); // 0x377e360 [Final Native Public]
    FVector GetImpartedMovementBaseVelocity(); // 0x377e310 [Native Public]
    FVector GetCurrentAcceleration(); // 0x377e2a0 [Final Native Public]
    float GetCrouchedHalfHeight(); // 0x377e280 [Final Native Public]
    ACharacter* GetCharacterOwner(); // 0x377e260 [Final Native Public]
    float GetAnalogInputModifier(); // 0x377e240 [Final Native Public]
    void DisableMovement(); // 0x377e220 [Native Public]
    void ClearAccumulatedForces(); // 0x377e1d0 [Native Public]
    void CapsuleTouched(UPrimitiveComponent* OverlappedComp, AActor* Other, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x377df70 [Native Protected]
    void CalcVelocity(float DeltaTime, float Friction, bool bFluid, float BrakingDeceleration); // 0x377de00 [Native Public]
    void AddImpulse(const FVector& Impulse, bool bVelocityChange); // 0x377dd10 [Native Public]
    void AddForce(const FVector& Force); // 0x377dc80 [Native Public]

// USoundWave (/Script/Engine.SoundWave)
    void SetSoundAssetCompressionType(const ESoundAssetCompressionType& InSoundAssetCompressionType, bool bMarkDirty); // 0x354e120 [Final Native Public]
    ESoundAssetCompressionType GetSoundAssetCompressionType(); // 0x354daf0 [Final Native Public]

// AGameModeBase (/Script/Engine.GameModeBase)
    void StartPlay(); // 0x3908360 [Native Public]
    APawn* SpawnDefaultPawnFor(AController* NewPlayer, AActor* StartSpot); // 0x3908270 [Native Event Public]
    APawn* SpawnDefaultPawnAtTransform(AController* NewPlayer, FTransform& SpawnTransform); // 0x3908110 [Native Event Public]
    bool ShouldReset(AActor* ActorToReset); // 0x3908070 [Native Event Public]
    void ReturnToMainMenuHost(); // 0x3907b90 [Native Public]
    void RestartPlayerAtTransform(AController* NewPlayer, FTransform& SpawnTransform); // 0x3907a30 [Native Public]
    void RestartPlayerAtPlayerStart(AController* NewPlayer, AActor* StartSpot); // 0x3907960 [Native Public]
    void RestartPlayer(AController* NewPlayer); // 0x39078d0 [Native Public]
    void ResetLevel(); // 0x3907890 [Native Public]
    bool PlayerCanRestart(APlayerController* Player); // 0x39071d0 [Native Event Public]
    bool MustSpectate(APlayerController* NewPlayerController); // 0x3906d50 [Native Event Public]
    void K2_PostLogin(APlayerController* NewPlayer); // 0x1c02120 [Event Public]
    void K2_OnSwapPlayerControllers(APlayerController* OldPC, APlayerController* NewPC); // 0x1c02120 [Event Protected]
    void K2_OnRestartPlayer(AController* NewPlayer); // 0x1c02120 [Event Public]
    void K2_OnLogout(AController* ExitingController); // 0x1c02120 [Event Public]
    void K2_OnChangeName(AController* Other, const FString& NewName, bool bNameChange); // 0x1c02120 [Event Public]
    AActor* K2_FindPlayerStart(AController* Player, const FString& IncomingName); // 0x3906be0 [Final Native Public]
    void InitStartSpot(AActor* StartSpot, AController* NewPlayer); // 0x39068f0 [Native Event Public]
    void InitializeHUDForPlayer(APlayerController* NewPlayer); // 0x39069c0 [Native Event Protected]
    bool HasMatchStarted(); // 0x3862390 [Native Public]
    bool HasMatchEnded(); // 0x39068c0 [Native Public]
    void HandleStartingNewPlayer(APlayerController* NewPlayer); // 0x3906830 [Native Event Public]
    int32 GetNumSpectators(); // 0x39060a0 [Native Public]
    int32 GetNumPlayers(); // 0x3906070 [Native Public]
    TSubclassOf<UObject> GetDefaultPawnClassForController(AController* InController); // 0x3905c50 [Native Event Public]
    AActor* FindPlayerStart(AController* Player, const FString& IncomingName); // 0x39058c0 [Native Event Public]
    AActor* ChoosePlayerStart(AController* Player); // 0x3905160 [Native Event Public]
    void ChangeName(AController* Controller, const FString& NewName, bool bNameChange); // 0x3905030 [Native Public]
    bool CanSpectate(APlayerController* Viewer, APlayerState* ViewTarget); // 0x3904f60 [Native Event Public]

// AGameMode (/Script/Engine.GameMode)
    void StartMatch(); // 0x3908340 [Native Public]
    void Say(const FString& Msg); // 0x3907bb0 [Native Public]
    void RestartGame(); // 0x39078b0 [Native Public]
    bool ReadyToStartMatch(); // 0x39073a0 [Native Event Protected]
    bool ReadyToEndMatch(); // 0x35347c0 [Native Event Protected]
    void K2_OnSetMatchState(const FName& NewState); // 0x1c02120 [Event Protected]
    bool IsMatchInProgress(); // 0x3906a70 [Native Public]
    FName GetMatchState(); // 0x3905f40 [Final Native Public]
    void EndMatch(); // 0x3905670 [Native Public]
    void AbortMatch(); // 0x39040e0 [Native Public]

// AGameStateBase (/Script/Engine.GameStateBase)
    void OnRep_SpectatorClass(); // 0x38626d0 [Native Protected]
    void OnRep_ReplicatedWorldTimeSecondsDouble(); // 0x138df30 [Native Protected]
    void OnRep_ReplicatedWorldTimeSeconds(); // 0x3964280 [Final Native Protected]
    void OnRep_ReplicatedHasBegunPlay(); // 0x3964260 [Native Protected]
    void OnRep_GameModeClass(); // 0x38626b0 [Native Protected]
    bool HasMatchStarted(); // 0xa608b0 [Native Public]
    bool HasMatchEnded(); // 0x3962f20 [Native Public]
    bool HasBegunPlay(); // 0x3962e40 [Native Public]
    double GetServerWorldTimeSeconds(); // 0x3962100 [Native Public]
    float GetPlayerStartTime(AController* Controller); // 0x3961890 [Native Public]
    float GetPlayerRespawnDelay(AController* Controller); // 0x39617f0 [Native Public]

// AGameState (/Script/Engine.GameState)
    void OnRep_MatchState(); // 0x3907890 [Native Public]
    void OnRep_ElapsedTime(); // 0x3907b90 [Native Public]

// AController (/Script/Engine.Controller)
    void UnPossess(); // 0x38633a0 [Final Native Public]
    void StopMovement(); // 0x3863380 [Native Public]
    void SetInitialLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation); // 0x3862a40 [Native Public]
    void SetIgnoreMoveInput(bool bNewMoveInput); // 0x38629b0 [Native Public]
    void SetIgnoreLookInput(bool bNewLookInput); // 0x3862920 [Native Public]
    void SetControlRotation(const FRotator& NewRotation); // 0x38627e0 [Native Public]
    void ResetIgnoreMoveInput(); // 0x38627c0 [Native Public]
    void ResetIgnoreLookInput(); // 0x38627a0 [Native Public]
    void ResetIgnoreInputFlags(); // 0x3862780 [Native Public]
    void ReceiveUnPossess(APawn* UnpossessedPawn); // 0x1c02120 [Event Protected]
    void ReceivePossess(APawn* PossessedPawn); // 0x1c02120 [Event Protected]
    void ReceiveInstigatedAnyDamage(float Damage, UDamageType* DamageType, AActor* DamagedActor, AActor* DamageCauser); // 0x1c02120 [Event Protected]
    void Possess(APawn* InPawn); // 0x38626f0 [Final Native Public]
    void OnRep_PlayerState(); // 0x38626d0 [Native Public]
    void OnRep_Pawn(); // 0x38626b0 [Native Public]
    bool LineOfSightTo(AActor* Other, const FVector& ViewPoint, bool bAlternateChecks); // 0x3862560 [Native Public]
    APawn* K2_GetPawn(); // 0x3862540 [Final Native Public]
    bool IsPlayerController(); // 0x3862470 [Final Native Public]
    bool IsMoveInputIgnored(); // 0x3862440 [Native Public]
    bool IsLookInputIgnored(); // 0x3862410 [Native Public]
    bool IsLocalPlayerController(); // 0x38623c0 [Final Native Public]
    bool IsLocalController(); // 0x3862390 [Native Public]
    AActor* GetViewTarget(); // 0x3862360 [Native Public]
    void GetPlayerViewPoint(const FVector& Location, const FRotator& Rotation); // 0x3861e80 [Native Public]
    FRotator GetDesiredRotation(); // 0x3861cf0 [Native Public]
    FRotator GetControlRotation(); // 0x3861b70 [Native Public]
    void ClientSetRotation(const FRotator& NewRotation, bool bResetCamera); // 0x3861960 [Native Event Public]
    void ClientSetLocation(const FVector& NewLocation, const FRotator& NewRotation); // 0x3861820 [Native Event Public]

// APlayerController (/Script/Engine.PlayerController)
    bool WasInputKeyJustReleased(const FKey& Key); // 0x3cce4d0 [Final Native Public]
    bool WasInputKeyJustPressed(const FKey& Key); // 0x3cce380 [Final Native Public]
    void ToggleSpeaking(bool bInSpeaking); // 0x3cce2f0 [Native Public]
    void TestServerLevelVisibilityChange(const FName& PackageName, const FName& Filename); // 0x3cce240 [Final Native Private]
    void SwitchLevel(const FString& URL); // 0x3cce1a0 [Native Public]
    bool StreamingSourceShouldBlockOnSlowStreaming(); // 0x3cce170 [Native Public]
    bool StreamingSourceShouldActivate(); // 0x3cce140 [Native Public]
    void StopHapticEffect(const EControllerHand& Hand); // 0x3ccdf90 [Final Native Public]
    void StartFire(uint8 FireModeNum); // 0x3ccdd80 [Native Public]
    void SetVirtualJoystickVisibility(bool bVisible); // 0x3ccdcf0 [Native Public]
    void SetViewTargetWithBlend(AActor* NewViewTarget, float BlendTime, const EViewTargetBlendFunction& BlendFunc, float BlendExp, bool bLockOutgoing); // 0x3ccdb50 [Native Public]
    void SetName(const FString& S); // 0x3ccdab0 [Native Public]
    void SetMouseLocation(int32 X, int32 Y); // 0x3ccd980 [Final Native Public]
    void SetMouseCursorWidget(const EMouseCursor& Cursor, UUserWidget* CursorWidget); // 0x3ccd860 [Final Native Public]
    void SetMotionControlsEnabled(bool bEnabled); // 0x3ccd7b0 [Final Native Public]
    void SetHapticsByValue(float Frequency, float Amplitude, const EControllerHand& Hand); // 0x3ccd540 [Final Native Public]
    void SetDisableHaptics(bool bNewDisabled); // 0x3ccd4b0 [Native Public]
    void SetDeprecatedInputYawScale(float NewValue); // 0x3ccd3f0 [Final Native Public]
    void SetDeprecatedInputRollScale(float NewValue); // 0x3ccd330 [Final Native Public]
    void SetDeprecatedInputPitchScale(float NewValue); // 0x3ccd270 [Final Native Public]
    void SetControllerLightColor(const FColor& Color); // 0x3ccd1c0 [Final Native Public]
    void SetCinematicMode(bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning); // 0x3cccfe0 [Native Public]
    void SetAudioListenerOverride(USceneComponent* AttachToComponent, const FVector& Location, const FRotator& Rotation); // 0x3ccce60 [Final Native Public]
    void SetAudioListenerAttenuationOverride(USceneComponent* AttachToComponent, const FVector& AttenuationLocationOVerride); // 0x3cccd60 [Final Native Public]
    void ServerViewSelf(const FViewTargetTransitionParams& TransitionParams); // 0x3cccc70 [Native Event Public]
    void ServerViewPrevPlayer(); // 0x3cccc20 [Native Event Public]
    void ServerViewNextPlayer(); // 0x3cccbd0 [Native Event Public]
    void ServerVerifyViewTarget(); // 0x3cccb80 [Native Event Public]
    void ServerUpdateMultipleLevelsVisibility(const TArray<FUpdateLevelVisibilityLevelInfo>& LevelVisibilities); // 0x3ccca80 [Final Native Event Public]
    void ServerUpdateLevelVisibility(const FUpdateLevelVisibilityLevelInfo& LevelVisibility); // 0x3ccc9c0 [Final Native Event Public]
    void ServerUpdateCamera(const FVector_NetQuantize& CamLoc, int32 CamPitchAndYaw); // 0x3ccc890 [Native Event Public]
    void ServerUnmutePlayer(const FUniqueNetIdRepl& PlayerId); // 0x3ccc680 [Native Event Public]
    void ServerUnblockPlayer(const FUniqueNetIdRepl& PlayerId); // 0x3ccc470 [Native Event Public]
    void ServerToggleAILogging(); // 0x3ccc420 [Native Event Public]
    void ServerShortTimeout(); // 0x3ccc3d0 [Native Event Public]
    void ServerSetSpectatorWaiting(bool bWaiting); // 0x3ccc310 [Native Event Public]
    void ServerSetSpectatorLocation(const FVector& NewLoc, const FRotator& NewRot); // 0x3ccc1d0 [Native Event Public]
    void ServerSendLatestAsyncPhysicsTimestamp(const FAsyncPhysicsTimestamp& Timestamp); // 0x3ccc140 [Final Native Event Private]
    void ServerRestartPlayer(); // 0x3ccc0f0 [Native Event Public]
    void ServerRecvClientInputFrame(int32 RecvClientInputFrame, const TArray<uint8>& Data); // 0x3ccc010 [Native Event Public]
    void ServerPause(); // 0x3ccbfc0 [Native Event Public]
    void ServerNotifyLoadedWorld(const FName& WorldPackageName); // 0x3ccbdd0 [Final Native Event Public]
    void ServerMutePlayer(const FUniqueNetIdRepl& PlayerId); // 0x3ccbbc0 [Native Event Public]
    void ServerExecRPC(const FString& Msg); // 0x3ccbb00 [Native Event Public]
    void ServerExec(const FString& Msg); // 0x19119a0 [Final Native Public]
    void ServerCheckClientPossessionReliable(); // 0x3ccbab0 [Native Event Public]
    void ServerCheckClientPossession(); // 0x3ccba60 [Native Event Public]
    void ServerChangeName(const FString& S); // 0x3ccb9a0 [Native Event Public]
    void ServerCamera(const FName& NewMode); // 0x3ccb8e0 [Native Event Public]
    void ServerBlockPlayer(const FUniqueNetIdRepl& PlayerId); // 0x3ccb6d0 [Native Event Public]
    void ServerAcknowledgePossession(APawn* P); // 0x3ccb610 [Native Event Public]
    void SendToConsole(const FString& Command); // 0x3ccb570 [Native Public]
    void RestartLevel(); // 0x3ccb550 [Native Public]
    void ResetControllerLightColor(); // 0x3ccb4e0 [Final Native Public]
    bool ProjectWorldLocationToScreen(const FVector& WorldLocation, const FVector2D& ScreenLocation, bool bPlayerViewportRelative); // 0x3ccb390 [Final Native Public]
    void PlayHapticEffect(UHapticFeedbackEffect_Base* HapticEffect, const EControllerHand& Hand, float Scale, bool bLoop); // 0x3ccada0 [Final Native Public]
    void PlayDynamicForceFeedback(float Intensity, float Duration, bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, const EDynamicForceFeedbackAction& Action, const FLatentActionInfo& LatentInfo); // 0x3ccaaf0 [Final Native Private]
    void Pause(); // 0x3ccaad0 [Native Public]
    void OnServerStartedVisualLogger(bool bIsLogging); // 0x3ccaa40 [Native Event Public]
    void OnRep_AsyncPhysicsDataComponent(); // 0x3ccaa10 [Final Native Private]
    void LocalTravel(const FString& URL); // 0x3cca7b0 [Native Public]
    void K2_ClientPlayForceFeedback(UForceFeedbackEffect* ForceFeedbackEffect, const FName& Tag, bool bLooping, bool bIgnoreTimeDilation, bool bPlayWhilePaused); // 0x3cca5e0 [Final Native Public]
    bool IsStreamingSourceEnabled(); // 0x3cca5b0 [Native Public]
    bool IsInputKeyDown(const FKey& Key); // 0x3cca400 [Final Native Public]
    void GetViewportSize(const int32& SizeX, const int32& SizeY); // 0x3cca270 [Final Native Public]
    void GetStreamingSourceShapes(const TArray<FStreamingSourceShape>& OutShapes); // 0x3cca1c0 [Native Public]
    EStreamingSourcePriority GetStreamingSourcePriority(); // 0x3cca190 [Native Public]
    void GetStreamingSourceLocationAndRotation(const FVector& OutLocation, const FRotator& OutRotation); // 0x3cca0a0 [Native Public]
    ASpectatorPawn* GetSpectatorPawn(); // 0x3282d00 [Final Native Public]
    FPlatformUserId GetPlatformUserId(); // 0x3cc9ee0 [Final Native Public]
    TSubclassOf<UPlayerInput> GetOverridePlayerInputClass(); // 0x3cc9e70 [Final Native Public]
    bool GetMousePosition(const float& LocationX, const float& LocationY); // 0x3cc9d70 [Final Native Public]
    FVector GetInputVectorKeyState(const FKey& Key); // 0x3cc9bf0 [Final Native Public]
    void GetInputTouchState(const ETouchIndex& FingerIndex, const float& LocationX, const float& LocationY, const bool& bIsCurrentlyPressed); // 0x3cc9a00 [Final Native Public]
    void GetInputMouseDelta(const float& DeltaX, const float& DeltaY); // 0x3cc9910 [Final Native Public]
    void GetInputMotionState(const FVector& Tilt, const FVector& RotationRate, const FVector& Gravity, const FVector& Acceleration); // 0x3cc9640 [Final Native Public]
    float GetInputKeyTimeDown(const FKey& Key); // 0x3cc94e0 [Final Native Public]
    void GetInputAnalogStickState(const EControllerAnalogStick& WhichStick, const float& StickX, const float& StickY); // 0x3cc9270 [Final Native Public]
    float GetInputAnalogKeyState(const FKey& Key); // 0x3cc9110 [Final Native Public]
    AHUD* GetHUD(); // 0x3cc7f10 [Final Native Public]
    bool GetHitResultUnderFingerForObjects(const ETouchIndex& FingerIndex, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, FHitResult& HitResult); // 0x3cc8dd0 [Final Native Public]
    bool GetHitResultUnderFingerByChannel(const ETouchIndex& FingerIndex, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, FHitResult& HitResult); // 0x3cc8a80 [Final Native Public]
    bool GetHitResultUnderFinger(const ETouchIndex& FingerIndex, const ECollisionChannel& TraceChannel, bool bTraceComplex, FHitResult& HitResult); // 0x3cc88a0 [Final Native Public]
    bool GetHitResultUnderCursorForObjects(const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, FHitResult& HitResult); // 0x3cc8570 [Final Native Public]
    bool GetHitResultUnderCursorByChannel(const ETraceTypeQuery& TraceChannel, bool bTraceComplex, FHitResult& HitResult); // 0x3cc8240 [Final Native Public]
    bool GetHitResultUnderCursor(const ECollisionChannel& TraceChannel, bool bTraceComplex, FHitResult& HitResult); // 0x3cc7f30 [Final Native Public]
    FVector GetFocalLocation(); // 0x3cc7ec0 [Native Public]
    float GetDeprecatedInputYawScale(); // 0x3cc7e40 [Final Native Public]
    float GetDeprecatedInputRollScale(); // 0x3cc7dc0 [Final Native Public]
    float GetDeprecatedInputPitchScale(); // 0x3cc7d40 [Final Native Public]
    UAsyncPhysicsData* GetAsyncPhysicsDataToWrite(); // 0x3cc7cd0 [Final Native Protected]
    UAsyncPhysicsData* GetAsyncPhysicsDataToConsume(); // 0x3cc7c80 [Final Native Protected]
    void FOV(float NewFOV); // 0x3cc7bf0 [Native Public]
    void EnableCheats(); // 0x3cc7bd0 [Native Public]
    bool DeprojectScreenPositionToWorld(float ScreenX, float ScreenY, const FVector& WorldLocation, const FVector& WorldDirection); // 0x3cc7a20 [Final Native Public]
    bool DeprojectMousePositionToWorld(const FVector& WorldLocation, const FVector& WorldDirection); // 0x3cc78b0 [Final Native Public]
    void ConsoleKey(const FKey& Key); // 0x3cc77b0 [Native Public]
    void ClientWasKicked(const FText& KickReason); // 0x3cc76f0 [Native Event Public]
    void ClientVoiceHandshakeComplete(); // 0x3cc76d0 [Native Event Public]
    void ClientUpdateMultipleLevelsStreamingStatus(const TArray<FUpdateLevelStreamingLevelStatus>& LevelStatuses); // 0x3cc7630 [Native Event Public]
    void ClientUpdateLevelStreamingStatus(const FName& PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int32 LODIndex, const FNetLevelVisibilityTransactionId& TransactionId, bool bNewShouldBlockOnUnload); // 0x3cc7400 [Native Event Public]
    void ClientUnmutePlayers(const TArray<FUniqueNetIdRepl>& PlayerIds); // 0x3cc7300 [Native Event Public]
    void ClientUnmutePlayer(const FUniqueNetIdRepl& PlayerId); // 0x3cc7160 [Native Event Public]
    void ClientTravelInternal(const FString& URL, const ETravelType& TravelType, bool bSeamless, const FGuid& MapPackageGuid); // 0x3cc6fe0 [Native Event Public]
    void ClientTravel(const FString& URL, const ETravelType& TravelType, bool bSeamless, const FGuid& MapPackageGuid); // 0x3cc6de0 [Final Native Public]
    void ClientTeamMessage(APlayerState* SenderPlayerState, const FString& S, const FName& Type, float MsgLifeTime); // 0x3cc6c70 [Native Event Public]
    void ClientStopForceFeedback(UForceFeedbackEffect* ForceFeedbackEffect, const FName& Tag); // 0x3cc6ba0 [Native Event Public]
    void ClientStopCameraShakesFromSource(UCameraShakeSourceComponent* SourceComponent, bool bImmediately); // 0x3cc6ac0 [Final Native Public]
    void ClientStopCameraShake(TSubclassOf<UCameraShakeBase> Shake, bool bImmediately); // 0x3cc69f0 [Native Event Public]
    void ClientStartOnlineSession(); // 0x3cc69d0 [Native Event Public]
    void ClientStartCameraShakeFromSource(TSubclassOf<UCameraShakeBase> Shake, UCameraShakeSourceComponent* SourceComponent); // 0x3cc68c0 [Final Native Public]
    void ClientStartCameraShake(TSubclassOf<UCameraShakeBase> Shake, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0x3cc6730 [Native Event Public]
    void ClientSpawnGenericCameraLensEffect(TSubclassOf<AActor> LensEffectEmitterClass); // 0x3cc66a0 [Native Event Public]
    void ClientSpawnCameraLensEffect(TSubclassOf<AEmitterCameraLensEffectBase> LensEffectEmitterClass); // 0x3cc6610 [Native Event Public]
    void ClientSetViewTarget(AActor* A, const FViewTargetTransitionParams& TransitionParams); // 0x3cc6510 [Native Event Public]
    void ClientSetSpectatorWaiting(bool bWaiting); // 0x3cc6480 [Native Event Public]
    void ClientSetHUD(TSubclassOf<AHUD> NewHUDClass); // 0x3cc63f0 [Native Event Public]
    void ClientSetForceMipLevelsToBeResident(UMaterialInterface* Material, float ForceDuration, int32 CinematicTextureGroups); // 0x3cc62e0 [Native Event Public]
    void ClientSetCinematicMode(bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD); // 0x3cc6160 [Native Event Public]
    void ClientSetCameraMode(const FName& NewCamMode); // 0x3cc60d0 [Native Event Public]
    void ClientSetCameraFade(bool bEnableFading, const FColor& FadeColor, const FVector2D& FadeAlpha, float FadeTime, bool bFadeAudio, bool bHoldWhenFinished); // 0x3cc5ee0 [Native Event Public]
    void ClientSetBlockOnAsyncLoading(); // 0x3cc5ec0 [Native Event Public]
    void ClientReturnToMainMenuWithTextReason(const FText& ReturnReason); // 0x3cc5e00 [Native Event Public]
    void ClientReturnToMainMenu(const FString& ReturnReason); // 0x3cc5d60 [Native Event Public]
    void ClientRetryClientRestart(APawn* NewPawn); // 0xa60a00 [Native Event Public]
    void ClientRestart(APawn* NewPawn); // 0x3cc5cd0 [Native Event Public]
    void ClientReset(); // 0x3cc5cb0 [Native Event Public]
    void ClientRepObjRef(UObject* Object); // 0x3cc5c20 [Native Event Public]
    void ClientRecvServerAckFrameDebug(uint8 NumBuffered, float TargetNumBufferedCmds); // 0x3cc5b50 [Native Event Public]
    void ClientRecvServerAckFrame(int32 LastProcessedInputFrame, int32 RecvServerFrameNumber, int8 TimeDilation); // 0x3cc5a50 [Native Event Public]
    void ClientReceiveLocalizedMessage(TSubclassOf<ULocalMessage> Message, int32 SWITCH, APlayerState* RelatedPlayerState_1, APlayerState* RelatedPlayerState_2, UObject* OptionalObject); // 0x3cc58b0 [Native Event Public]
    void ClientPrestreamTextures(AActor* ForcedActor, float ForceDuration, bool bEnableStreaming, int32 CinematicTextureGroups); // 0x3cc5750 [Native Event Public]
    void ClientPrepareMapChange(const FName& LevelName, bool bFirst, bool bLast); // 0x3cc5630 [Native Event Public]
    void ClientPlaySoundAtLocation(USoundBase* Sound, const FVector& Location, float VolumeMultiplier, float PitchMultiplier); // 0x3cc54a0 [Native Event Public]
    void ClientPlaySound(USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier); // 0x3cc5390 [Native Event Public]
    void ClientPlayForceFeedback_Internal(UForceFeedbackEffect* ForceFeedbackEffect, const FForceFeedbackParameters& Params); // 0x3cc52a0 [Final Native Event Private]
    void ClientMutePlayer(const FUniqueNetIdRepl& PlayerId); // 0x3cc5100 [Native Event Public]
    void ClientMessage(const FString& S, const FName& Type, float MsgLifeTime); // 0x3cc4fd0 [Native Event Public]
    void ClientIgnoreMoveInput(bool bIgnore); // 0x3cc4f40 [Native Event Public]
    void ClientIgnoreLookInput(bool bIgnore); // 0x3cc4eb0 [Native Event Public]
    void ClientGotoState(const FName& NewState); // 0x3cc4e20 [Native Event Public]
    void ClientGameEnded(AActor* EndGameFocus, bool bIsWinner); // 0x3cc4d50 [Native Event Public]
    void ClientForceGarbageCollection(); // 0x3cc4d30 [Native Event Public]
    void ClientFlushLevelStreaming(); // 0x3cc4cd0 [Final Native Event Public]
    void ClientEndOnlineSession(); // 0x3cc4cb0 [Native Event Public]
    void ClientEnableNetworkVoice(bool bEnable); // 0x3cc4c20 [Native Event Public]
    void ClientCorrectionAsyncPhysicsTimestamp(const FAsyncPhysicsTimestamp& Timestamp); // 0x3cc4b90 [Final Native Event Private]
    void ClientCommitMapChange(); // 0x3cc4b70 [Native Event Public]
    void ClientClearCameraLensEffects(); // 0x3cc4b50 [Native Event Public]
    void ClientCapBandwidth(int32 Cap); // 0x3cc4ac0 [Native Event Public]
    void ClientCancelPendingMapChange(); // 0x34f6e10 [Native Event Public]
    void ClientAddTextureStreamingLoc(const FVector& InLoc, float Duration, bool bOverrideLocation); // 0x3cc4950 [Final Native Event Public]
    void ClientAckUpdateLevelVisibility(const FName& PackageName, const FNetLevelVisibilityTransactionId& TransactionId, bool bClientAckCanMakeVisible); // 0x3cc4840 [Native Event Public]
    void ClientAckTimeDilation(float TimeDilation, int32 ServerStep); // 0x3cc4760 [Final Native Event Private]
    void ClearAudioListenerOverride(); // 0x3cc4710 [Final Native Public]
    void ClearAudioListenerAttenuationOverride(); // 0x3cc46c0 [Final Native Public]
    bool CanRestartPlayer(); // 0x3cc4690 [Native Public]
    void Camera(const FName& NewMode); // 0x3cc4600 [Native Public]
    void AddYawInput(float Val); // 0x3cc44b0 [Native Public]
    void AddRollInput(float Val); // 0x3cc4420 [Native Public]
    void AddPitchInput(float Val); // 0x3cc4390 [Native Public]
    void ActivateTouchInterface(UTouchInterface* NewTouchInterface); // 0x3cc41b0 [Native Public]

// ASkyLight (/Script/Engine.SkyLight)
    void OnRep_bEnabled(); // 0x34edca0 [Native Public]

// UStreamableRenderAsset (/Script/Engine.StreamableRenderAsset)
    void SetForceMipLevelsToBeResident(float Seconds, int32 CinematicLODGroupMask); // 0x3e94440 [Final Native Public]

// UTexture (/Script/Engine.Texture)
    bool ComputeTextureSourceChannelMinMax(const FLinearColor& OutColorMin, const FLinearColor& OutColorMax); // 0x3ea13b0 [Final Native Public]
    void Blueprint_GetTextureSourceDiskAndMemorySize(const int64& OutDiskSize, const int64& OutMemorySize); // 0x3ea12c0 [Final Native Public]
    int64 Blueprint_GetMemorySize(); // 0x3ea1220 [Final Native Public]

// UStaticMeshComponent (/Script/Engine.StaticMeshComponent)
    bool SetStaticMesh(UStaticMesh* NewMesh); // 0x9e3cd0 [Native Public]
    void SetReverseCulling(bool ReverseCulling); // 0x38283c0 [Final Native Public]
    void SetForcedLodModel(int32 NewForcedLodModel); // 0x3826b50 [Final Native Public]
    void SetForceDisableNanite(bool bInForceDisableNanite); // 0x3826a90 [Final Native Public]
    void SetEvaluateWorldPositionOffsetInRayTracing(bool NewValue); // 0x38268d0 [Final Native Public]
    void SetEvaluateWorldPositionOffset(bool NewValue); // 0x38267f0 [Final Native Public]
    void SetDistanceFieldSelfShadowBias(float NewValue); // 0x3825e30 [Final Native Public]
    void OnRep_StaticMesh(UStaticMesh* OldStaticMesh); // 0x3823800 [Final Native Public]
    void GetLocalBounds(const FVector& Min, const FVector& Max); // 0x381cbf0 [Final Native Public]
    bool GetInitialEvaluateWorldPositionOffset(); // 0x381c0f0 [Final Native Public]

// UInstancedStaticMeshComponent (/Script/Engine.InstancedStaticMeshComponent)
    bool UpdateInstanceTransform(int32 InstanceIndex, FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // 0x34faa80 [Native Public]
    bool SetCustomDataValue(int32 InstanceIndex, int32 CustomDataIndex, float CustomDataValue, bool bMarkRenderStateDirty); // 0x34f9d00 [Native Public]
    void SetCullDistances(int32 StartCullDistance, int32 EndCullDistance); // 0x34f9c30 [Final Native Public]
    bool RemoveInstances(const TArray<int32>& InstancesToRemove); // 0x34f9b70 [Native Public]
    bool RemoveInstance(int32 InstanceIndex); // 0x34f9ad0 [Native Public]
    bool IsValidInstance(int32 InstanceIndex); // 0x34f9540 [Final Native Public]
    bool GetInstanceTransform(int32 InstanceIndex, FTransform& OutInstanceTransform, bool bWorldSpace); // 0x34f8bd0 [Final Native Public]
    TArray<int32> GetInstancesOverlappingSphere(const FVector& Center, float Radius, bool bSphereInWorldSpace); // 0x34f8ea0 [Native Public]
    TArray<int32> GetInstancesOverlappingBox(const FBox& Box, bool bBoxInWorldSpace); // 0x34f8d60 [Native Public]
    int32 GetInstanceCount(); // 0x34f8ba0 [Final Native Public]
    void ClearInstances(); // 0x34f6e10 [Native Public]
    bool BatchUpdateInstancesTransforms(int32 StartInstanceIndex, const TArray<FTransform>& NewInstancesTransforms, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // 0x34f6c00 [Native Public]
    bool BatchUpdateInstancesTransform(int32 StartInstanceIndex, int32 NumInstances, FTransform& NewInstancesTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // 0x34f6990 [Native Public]
    int32 AddInstanceWorldSpace(FTransform& WorldTransform); // 0x34f54a0 [Final Native Public]
    TArray<int32> AddInstances(const TArray<FTransform>& InstanceTransforms, bool bShouldReturnIndices, bool bWorldSpace); // 0x34f55b0 [Native Public]
    int32 AddInstance(FTransform& InstanceTransform, bool bWorldSpace); // 0x34f5340 [Native Public]

// AStaticMeshActor (/Script/Engine.StaticMeshActor)
    void SetMobility(const EComponentMobility& InMobility); // 0x3e59b20 [Final Native Public]

// UMaterialInterface (/Script/Engine.MaterialInterface)
    void SetForceMipLevelsToBeResident(bool OverrideForceMiplevelsToBeResident, bool bForceMiplevelsToBeResidentValue, float ForceDuration, int32 CinematicTextureGroups, bool bFastResponse); // 0x3513e20 [Native Public]
    UPhysicalMaterialMask* GetPhysicalMaterialMask(); // 0x3513df0 [Native Public]
    UPhysicalMaterial* GetPhysicalMaterialFromMap(int32 Index); // 0x3513d50 [Native Public]
    UPhysicalMaterial* GetPhysicalMaterial(); // 0x3513d20 [Native Public]
    FMaterialParameterInfo GetParameterInfo(const EMaterialParameterAssociation& Association, const FName& ParameterName, UMaterialFunctionInterface* LayerFunction); // 0x3513c00 [Final Native Public]
    EBlendMode GetBlendMode(); // 0x3513bd0 [Native Public]
    UMaterial* GetBaseMaterial(); // 0x3513ba0 [Final Native Public]

// UMaterialInstanceConstant (/Script/Engine.MaterialInstanceConstant)
    FLinearColor K2_GetVectorParameterValue(const FName& ParameterName); // 0x3ae8b50 [Final Native Public]
    UTexture* K2_GetTextureParameterValue(const FName& ParameterName); // 0x3ae8930 [Final Native Public]
    float K2_GetScalarParameterValue(const FName& ParameterName); // 0x3ae86f0 [Final Native Public]

// UTimecodeProvider (/Script/Engine.TimecodeProvider)
    FTimecode GetTimecode(); // 0x39065c0 [Final Native Public]
    ETimecodeProviderSynchronizationState GetSynchronizationState(); // 0x3906550 [Native Public]
    FQualifiedFrameTime GetQualifiedFrameTime(); // 0x3906390 [Native Public]
    FFrameRate GetFrameRate(); // 0x3905df0 [Final Native Public]
    FTimecode GetDelayedTimecode(); // 0x3905d30 [Final Native Public]
    FQualifiedFrameTime GetDelayedQualifiedFrameTime(); // 0x3905cf0 [Final Native Public]
    bool FetchTimecode(FQualifiedFrameTime& OutFrameTime); // 0x3905800 [Native Public]
    void FetchAndUpdate(); // 0x2b2af30 [Native Public]

// ACameraActor (/Script/Engine.CameraActor)
    int32 GetAutoActivatePlayerIndex(); // 0x3703760 [Final Native Public]

// UCameraComponent (/Script/Engine.CameraComponent)
    void SetUseFieldOfViewForLOD(bool bInUseFieldOfViewForLOD); // 0x3708d50 [Final Native Public]
    void SetProjectionMode(const ECameraProjectionMode& InProjectionMode); // 0x37087e0 [Final Native Public]
    void SetPostProcessBlendWeight(float InPostProcessBlendWeight); // 0x3708690 [Final Native Public]
    void SetOrthoWidth(float InOrthoWidth); // 0x3708610 [Final Native Public]
    void SetOrthoNearClipPlane(float InOrthoNearClipPlane); // 0x3708590 [Final Native Public]
    void SetOrthoFarClipPlane(float InOrthoFarClipPlane); // 0x3708510 [Final Native Public]
    void SetFieldOfView(float InFieldOfView); // 0x3327190 [Native Public]
    void SetConstraintAspectRatio(bool bInConstrainAspectRatio); // 0x3707b70 [Final Native Public]
    void SetAspectRatio(float InAspectRatio); // 0x3707af0 [Final Native Public]
    void RemoveBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject); // 0x3706270 [Final Native Public]
    void OnCameraMeshHiddenChanged(); // 0xc75c30 [Final Native Protected]
    void GetCameraView(float DeltaTime, FMinimalViewInfo& DesiredView); // 0x3703820 [Native Public]
    void AddOrUpdateBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject, float InWeight); // 0x3701740 [Final Native Public]

// UAnimationAsset (/Script/Engine.AnimationAsset)
    float GetPlayLength(); // 0xba0eb0 [Native Public]

// URawAnimSequenceTrackExtensions (/Script/Engine.RawAnimSequenceTrackExtensions)
    TArray<FVector> GetScaleKeys(FRawAnimSequenceTrack& Track); // 0x34d9090 [Final Native Static Public]
    TArray<FQuat> GetRotationalKeys(FRawAnimSequenceTrack& Track); // 0x34d8e50 [Final Native Static Public]
    TArray<FVector> GetPositionalKeys(FRawAnimSequenceTrack& Track); // 0x34d8c30 [Final Native Static Public]

// IAudioPanelWidgetInterface (/Script/Engine.AudioPanelWidgetInterface)
    FName GetIconBrushName(); // 0x1c02120 [Event Public]
    FText GetEditorName(); // 0x1c02120 [Event Public]

// ALight (/Script/Engine.Light)
    void ToggleEnabled(); // 0x3a84da0 [Final Native Public]
    void SetLightFunctionScale(const FVector& NewLightFunctionScale); // 0x3a84ad0 [Final Native Public]
    void SetLightFunctionMaterial(UMaterialInterface* NewLightFunctionMaterial); // 0x3a84a40 [Final Native Public]
    void SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance); // 0x3a849b0 [Final Native Public]
    void SetLightColor(const FLinearColor& NewLightColor); // 0x3a84920 [Final Native Public]
    void SetEnabled(bool bSetEnabled); // 0x3a84700 [Final Native Public]
    void SetCastShadows(bool bNewValue); // 0x3a84490 [Final Native Public]
    void SetBrightness(float NewBrightness); // 0x3a84400 [Final Native Public]
    void SetAffectTranslucentLighting(bool bNewValue); // 0x3a84370 [Final Native Public]
    void OnRep_bEnabled(); // 0x34edca0 [Native Public]
    bool IsEnabled(); // 0x3a84030 [Final Native Public]
    FLinearColor GetLightColor(); // 0x3a83f40 [Final Native Public]
    float GetBrightness(); // 0x3a83e80 [Final Native Public]

// AEmitter (/Script/Engine.Emitter)
    void ToggleActive(); // 0x3b838d0 [Final Native Public]
    void SetVectorParameter(const FName& ParameterName, const FVector& Param); // 0x3b837e0 [Final Native Public]
    void SetTemplate(UParticleSystem* NewTemplate); // 0x3b83750 [Native Public]
    void SetMaterialParameter(const FName& ParameterName, UMaterialInterface* Param); // 0x3b83570 [Final Native Public]
    void SetFloatParameter(const FName& ParameterName, float Param); // 0x3b83490 [Final Native Public]
    void SetColorParameter(const FName& ParameterName, const FLinearColor& Param); // 0x3b833b0 [Final Native Public]
    void SetActorParameter(const FName& ParameterName, AActor* Param); // 0x3b832d0 [Final Native Public]
    void OnRep_bCurrentlyActive(); // 0x352bc40 [Native Public]
    void OnParticleSystemFinished(UParticleSystemComponent* FinishedComponent); // 0x39069c0 [Native Public]
    bool IsActive(); // 0x3b83290 [Final Native Public]
    void Deactivate(); // 0x3b83250 [Final Native Public]
    void Activate(); // 0x3b83200 [Final Native Public]

// AExponentialHeightFog (/Script/Engine.ExponentialHeightFog)
    void OnRep_bEnabled(); // 0x34edca0 [Native Public]

// UExponentialHeightFogComponent (/Script/Engine.ExponentialHeightFogComponent)
    void SetVolumetricFogScatteringDistribution(float NewValue); // 0x34f0e20 [Final Native Public]
    void SetVolumetricFogExtinctionScale(float NewValue); // 0x34f0da0 [Final Native Public]
    void SetVolumetricFogEmissive(const FLinearColor& NewValue); // 0x34f0d10 [Final Native Public]
    void SetVolumetricFogDistance(float NewValue); // 0x34f0c90 [Final Native Public]
    void SetVolumetricFogAlbedo(const FColor& NewValue); // 0x34f0c10 [Final Native Public]
    void SetVolumetricFog(bool bNewValue); // 0x34f0b80 [Final Native Public]
    void SetStartDistance(float Value); // 0x34f0720 [Final Native Public]
    void SetSecondFogHeightOffset(float Value); // 0x34f06a0 [Final Native Public]
    void SetSecondFogHeightFalloff(float Value); // 0x34f0620 [Final Native Public]
    void SetSecondFogDensity(float Value); // 0x34f05a0 [Final Native Public]
    void SetSecondFogData(const FExponentialHeightFogData& NewValue); // 0x34f04f0 [Final Native Public]
    void SetNonDirectionalInscatteringColorDistance(float Value); // 0x34f02c0 [Final Native Public]
    void SetInscatteringTextureTint(const FLinearColor& Value); // 0x34f01a0 [Final Native Public]
    void SetInscatteringColorCubemapAngle(float Value); // 0x34f0120 [Final Native Public]
    void SetInscatteringColorCubemap(UTextureCube* Value); // 0x34f0090 [Final Native Public]
    void SetFullyDirectionalInscatteringColorDistance(float Value); // 0x34f0010 [Final Native Public]
    void SetFogMaxOpacity(float Value); // 0x34efeb0 [Final Native Public]
    void SetFogInscatteringColor(const FLinearColor& Value); // 0x34efe20 [Final Native Public]
    void SetFogHeightFalloff(float Value); // 0x34efda0 [Final Native Public]
    void SetFogDensity(float Value); // 0x34efd20 [Final Native Public]
    void SetFogCutoffDistance(float Value); // 0x34efca0 [Final Native Public]
    void SetDirectionalInscatteringStartDistance(float Value); // 0x34efc20 [Final Native Public]
    void SetDirectionalInscatteringExponent(float Value); // 0x34efba0 [Final Native Public]
    void SetDirectionalInscatteringColor(const FLinearColor& Value); // 0x34efb10 [Final Native Public]

// ASpotLight (/Script/Engine.SpotLight)
    void SetOuterConeAngle(float NewOuterConeAngle); // 0x3e59bb0 [Final Native Public]
    void SetInnerConeAngle(float NewInnerConeAngle); // 0x3e599e0 [Final Native Public]

// IAnimationDataController (/Script/Engine.AnimationDataController)
    void UpdateCurveNamesFromSkeleton(USkeleton* Skeleton, const ERawCurveTrackTypes& SupportedCurveType, bool bShouldTransact); // 0x34f0ea0 [Native Public]
    bool SetTransformCurveKeys(FAnimationCurveIdentifier& CurveId, const TArray<FTransform>& TransformValues, const TArray<float>& TimeKeys, bool bShouldTransact); // 0x34f09a0 [Native Public]
    bool SetTransformCurveKey(FAnimationCurveIdentifier& CurveId, float Time, FTransform& Value, bool bShouldTransact); // 0x34f07a0 [Native Public]
    void SetPlayLength(float Length, bool bShouldTransact); // 0x34f0410 [Native Public]
    void SetNumberOfFrames(const FFrameNumber& NewLengthInFrames, bool bShouldTransact); // 0x34f0340 [Native Public]
    void SetModel(const TScriptInterface<IAnimationDataModel>& InModel); // 0x34f0230 [Native Public]
    void SetFrameRate(const FFrameRate& FrameRate, bool bShouldTransact); // 0x34eff30 [Native Public]
    bool SetCurveKeys(FAnimationCurveIdentifier& CurveId, const TArray<FRichCurveKey>& CurveKeys, bool bShouldTransact); // 0x34ef990 [Native Public]
    bool SetCurveKey(FAnimationCurveIdentifier& CurveId, const FRichCurveKey& Key, bool bShouldTransact); // 0x34ef810 [Native Public]
    bool SetCurveFlags(FAnimationCurveIdentifier& CurveId, int32 Flags, bool bShouldTransact); // 0x34ef6c0 [Native Public]
    bool SetCurveFlag(FAnimationCurveIdentifier& CurveId, const EAnimAssetCurveFlags& Flag, bool bState, bool bShouldTransact); // 0x34ef520 [Native Public]
    bool SetCurveColor(FAnimationCurveIdentifier& CurveId, const FLinearColor& Color, bool bShouldTransact); // 0x34ef3c0 [Native Public]
    bool SetBoneTrackKeys(const FName& BoneName, const TArray<FVector>& PositionalKeys, const TArray<FQuat>& RotationalKeys, const TArray<FVector>& ScalingKeys, bool bShouldTransact); // 0x34ef1b0 [Native Public]
    bool ScaleCurve(FAnimationCurveIdentifier& CurveId, float Origin, float Factor, bool bShouldTransact); // 0x34ef020 [Native Public]
    void ResizePlayLength(float NewLength, float T0, float T1, bool bShouldTransact); // 0x34eed80 [Native Public]
    void ResizeNumberOfFrames(const FFrameNumber& NewLengthInFrames, const FFrameNumber& T0, const FFrameNumber& T1, bool bShouldTransact); // 0x34eec30 [Native Public]
    void ResizeInFrames(const FFrameNumber& NewLengthInFrames, const FFrameNumber& T0, const FFrameNumber& T1, bool bShouldTransact); // 0x34eeae0 [Native Public]
    void Resize(float Length, float T0, float T1, bool bShouldTransact); // 0x34ee980 [Native Public]
    bool RenameCurve(FAnimationCurveIdentifier& CurveToRenameId, FAnimationCurveIdentifier& NewCurveId, bool bShouldTransact); // 0x34ee810 [Native Public]
    bool RemoveTransformCurveKey(FAnimationCurveIdentifier& CurveId, float Time, bool bShouldTransact); // 0x34ee6c0 [Native Public]
    bool RemoveCurveKey(FAnimationCurveIdentifier& CurveId, float Time, bool bShouldTransact); // 0x34ee570 [Native Public]
    bool RemoveCurve(FAnimationCurveIdentifier& CurveId, bool bShouldTransact); // 0x34ee460 [Native Public]
    bool RemoveBoneTrack(const FName& BoneName, bool bShouldTransact); // 0x34ee380 [Native Public]
    bool RemoveAttributeKey(FAnimationAttributeIdentifier& AttributeIdentifier, float Time, bool bShouldTransact); // 0x34ee220 [Native Public]
    bool RemoveAttribute(FAnimationAttributeIdentifier& AttributeIdentifier, bool bShouldTransact); // 0x34ee0f0 [Native Public]
    void RemoveAllCurvesOfType(const ERawCurveTrackTypes& SupportedCurveType, bool bShouldTransact); // 0x34ee010 [Native Public]
    void RemoveAllBoneTracks(bool bShouldTransact); // 0x34edf80 [Native Public]
    int32 RemoveAllAttributesForBone(const FName& BoneName, bool bShouldTransact); // 0x34ede90 [Native Public]
    int32 RemoveAllAttributes(bool bShouldTransact); // 0x34eddf0 [Native Public]
    void OpenBracket(FText& InTitle, bool bShouldTransact); // 0x34edcc0 [Native Public]
    int32 InsertBoneTrack(const FName& BoneName, int32 DesiredIndex, bool bShouldTransact); // 0x34edb80 [Native Public]
    TScriptInterface<IAnimationDataModel> GetModelInterface(); // 0x34edb40 [Native Public]
    void FindOrAddCurveNamesOnSkeleton(USkeleton* Skeleton, const ERawCurveTrackTypes& SupportedCurveType, bool bShouldTransact); // 0x34eda30 [Native Public]
    bool DuplicateCurve(FAnimationCurveIdentifier& CopyCurveId, FAnimationCurveIdentifier& NewCurveId, bool bShouldTransact); // 0x34ed8c0 [Native Public]
    bool DuplicateAttribute(FAnimationAttributeIdentifier& AttributeIdentifier, FAnimationAttributeIdentifier& NewAttributeIdentifier, bool bShouldTransact); // 0x34ed710 [Native Public]
    void CloseBracket(bool bShouldTransact); // 0x34ed680 [Native Public]
    bool AddCurve(FAnimationCurveIdentifier& CurveId, int32 CurveFlags, bool bShouldTransact); // 0x34ed530 [Native Public]
    int32 AddBoneTrack(const FName& BoneName, bool bShouldTransact); // 0x34ed460 [Native Public]
    bool AddBoneCurve(const FName& BoneName, bool bShouldTransact); // 0x34ed390 [Native Public]
    bool AddAttribute(FAnimationAttributeIdentifier& AttributeIdentifier, bool bShouldTransact); // 0x34ed260 [Native Public]

// IAnimationDataModel (/Script/Engine.AnimationDataModel)
    bool IsValidBoneTrackName(const FName& TrackName); // 0x34f9490 [Native Public]
    bool IsValidBoneTrackIndex(int32 TrackIndex); // 0x34f93f0 [Native Public]
    double GetPlayLength(); // 0x34f9120 [Native Public]
    int32 GetNumBoneTracks(); // 0x34f9030 [Native Public]
    int32 GetNumberOfTransformCurves(); // 0x34f90f0 [Native Public]
    int32 GetNumberOfKeys(); // 0x34f90c0 [Native Public]
    int32 GetNumberOfFrames(); // 0x34f9090 [Native Public]
    int32 GetNumberOfFloatCurves(); // 0x34f9060 [Native Public]
    FFrameRate GetFrameRate(); // 0x34f8b60 [Native Public]
    void GetBoneTrackNames(const TArray<FName>& OutNames); // 0x34f8a20 [Native Public]
    int32 GetBoneTrackIndexByName(const FName& TrackName); // 0x34f8980 [Native Public]
    int32 GetBoneTrackIndex(FBoneAnimationTrack& Track); // 0x34f8880 [Native Public]
    FBoneAnimationTrack GetBoneTrackByName(const FName& TrackName); // 0x34f87e0 [Native Public]
    FBoneAnimationTrack GetBoneTrackByIndex(int32 TrackIndex); // 0x34f8740 [Native Public]
    TArray<FBoneAnimationTrack> GetBoneAnimationTracks(); // 0x34f8700 [Native Public]
    UAnimSequence* GetAnimationSequence(); // 0x34f86d0 [Native Public]

// UKismetTextLibrary (/Script/Engine.KismetTextLibrary)
    FText TextTrimTrailing(FText& InText); // 0x34fa950 [Final Native Static Public]
    FText TextTrimPrecedingAndTrailing(FText& InText); // 0x34fa820 [Final Native Static Public]
    FText TextTrimPreceding(FText& InText); // 0x34fa6f0 [Final Native Static Public]
    FText TextToUpper(FText& InText); // 0x34fa5c0 [Final Native Static Public]
    FText TextToLower(FText& InText); // 0x34fa490 [Final Native Static Public]
    bool TextIsTransient(FText& InText); // 0x34fa3c0 [Final Native Static Public]
    bool TextIsFromStringTable(FText& Text); // 0x34fa2f0 [Final Native Static Public]
    bool TextIsEmpty(FText& InText); // 0x34fa220 [Final Native Static Public]
    bool TextIsCultureInvariant(FText& InText); // 0x34fa150 [Final Native Static Public]
    FText TextFromStringTable(const FName& TableId, const FString& Key); // 0x34fa010 [Final Native Static Public]
    bool StringTableIdAndKeyFromText(const FText& Text, const FName& OutTableId, const FString& OutKey); // 0x34f9e60 [Final Native Static Public]
    FText PolyglotDataToText(FPolyglotTextData& PolyglotData); // 0x34f98c0 [Final Native Static Public]
    bool NotEqual_TextText(FText& A, FText& B); // 0x34f9750 [Final Native Static Public]
    bool NotEqual_IgnoreCase_TextText(FText& A, FText& B); // 0x34f95e0 [Final Native Static Public]
    void IsPolyglotDataValid(FPolyglotTextData& PolyglotData, const bool& IsValid, FText& ErrorMessage); // 0x34f9150 [Final Native Static Public]
    FText GetEmptyText(); // 0x34f8ad0 [Final Native Static Public]
    FText Format(const FText& InPattern, const TArray<FFormatArgumentData>& InArgs); // 0x34f84a0 [Final Native Static Public]
    bool FindTextInLocalizationTable(const FString& Namespace, const FString& Key, FText& OutText); // 0x34f8320 [Final Native Static Public]
    bool EqualEqual_TextText(FText& A, FText& B); // 0x34f81b0 [Final Native Static Public]
    bool EqualEqual_IgnoreCase_TextText(FText& A, FText& B); // 0x34f8040 [Final Native Static Public]
    FText Conv_VectorToText(const FVector& InVec); // 0x34f7f40 [Final Native Static Public]
    FText Conv_Vector2dToText(const FVector2D& InVec); // 0x34f7e60 [Final Native Static Public]
    FText Conv_TransformToText(FTransform& InTrans); // 0x34f7cf0 [Final Native Static Public]
    FString Conv_TextToString(FText& InText); // 0x34f7bd0 [Final Native Static Public]
    FText Conv_StringToText(const FString& InString); // 0x34f7ad0 [Final Native Static Public]
    FText Conv_RotatorToText(const FRotator& InRot); // 0x34f79d0 [Final Native Static Public]
    FText Conv_ObjectToText(UObject* InObj); // 0x34f78e0 [Final Native Static Public]
    FText Conv_NameToText(const FName& InName); // 0x34f77f0 [Final Native Static Public]
    FText Conv_IntToText(int32 Value, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits); // 0x34f75d0 [Final Native Static Public]
    FText Conv_Int64ToText(int64 Value, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits); // 0x34f73b0 [Final Native Static Public]
    FText Conv_DoubleToText(double Value, const ERoundingMode& RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits); // 0x34f70e0 [Final Native Static Public]
    FText Conv_ColorToText(const FLinearColor& InColor); // 0x34f7000 [Final Native Static Public]
    FText Conv_ByteToText(uint8 Value); // 0x34f6f20 [Final Native Static Public]
    FText Conv_BoolToText(bool InBool); // 0x34f6e30 [Final Native Static Public]
    FText AsTimeZoneTime_DateTime(const FDateTime& InDateTime, const FString& InTimeZone); // 0x34f6650 [Final Native Static Public]
    FText AsTimeZoneDateTime_DateTime(const FDateTime& InDateTime, const FString& InTimeZone); // 0x34f6390 [Final Native Static Public]
    FText AsTimeZoneDate_DateTime(const FDateTime& InDateTime, const FString& InTimeZone); // 0x34f64f0 [Final Native Static Public]
    FText AsTimespan_Timespan(const FTimespan& InTimespan); // 0x34f68a0 [Final Native Static Public]
    FText AsTime_DateTime(const FDateTime& In); // 0x34f67b0 [Final Native Static Public]
    FText AsPercent_Float(float Value, const ERoundingMode& RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits); // 0x34f60c0 [Final Native Static Public]
    FText AsDateTime_DateTime(const FDateTime& In); // 0x34f5ee0 [Final Native Static Public]
    FText AsDate_DateTime(const FDateTime& InDateTime); // 0x34f5fd0 [Final Native Static Public]
    FText AsCurrencyBase(int32 BaseValue, const FString& CurrencyCode); // 0x34f5760 [Final Native Static Public]
    FText AsCurrency_Integer(int32 Value, const ERoundingMode& RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const FString& CurrencyCode); // 0x34f5bc0 [Final Native Static Public]
    FText AsCurrency_Float(float Value, const ERoundingMode& RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const FString& CurrencyCode); // 0x34f58a0 [Final Native Static Public]

// UWorld (/Script/Engine.World)
    AWorldSettings* K2_GetWorldSettings(); // 0x3f49a60 [Final Native Public]
    void HandleTimelineScrubbed(); // 0x3f49960 [Final Native Public]

// ULevelStreaming (/Script/Engine.LevelStreaming)
    bool ShouldBeLoaded(); // 0x3a84d70 [Native Public]
    void SetShouldBeVisible(bool bInShouldBeVisible); // 0x3a84ca0 [Final Native Public]
    void SetShouldBeLoaded(bool bInShouldBeLoaded); // 0x3a84c10 [Native Public]
    void SetPriority(int32 NewPriority); // 0x3a84b60 [Final Native Public]
    void SetLevelLODIndex(int32 LODIndex); // 0x3a84860 [Final Native Public]
    void SetIsRequestingUnloadAndRemoval(bool bInIsRequestingUnloadAndRemoval); // 0x3a847a0 [Final Native Public]
    bool IsStreamingStatePending(); // 0x3a840e0 [Final Native Public]
    bool IsLevelVisible(); // 0x3a840a0 [Final Native Public]
    bool IsLevelLoaded(); // 0x3a84070 [Final Native Public]
    FName GetWorldAssetPackageFName(); // 0x3a83ff0 [Native Public]
    ULevel* GetLoadedLevel(); // 0x377e260 [Final Native Public]
    ALevelScriptActor* GetLevelScriptActor(); // 0x3a83ef0 [Final Native Public]
    bool GetIsRequestingUnloadAndRemoval(); // 0x3a83ec0 [Final Native Public]
    ULevelStreaming* CreateInstance(const FString& UniqueInstanceName); // 0x3a83bb0 [Final Native Public]

// ULevelStreamingDynamic (/Script/Engine.LevelStreamingDynamic)
    ULevelStreamingDynamic* LoadLevelInstanceBySoftObjectPtr(UObject* WorldContextObject, const TSoftObjectPtr<UWorld>& Level, const FVector& Location, const FRotator& Rotation, const bool& bOutSuccess, const FString& OptionalLevelNameOverride, TSubclassOf<ULevelStreamingDynamic> OptionalLevelStreamingClass, bool bLoadAsTempPackage); // 0x35006a0 [Final Native Static Public]
    ULevelStreamingDynamic* LoadLevelInstance(UObject* WorldContextObject, const FString& LevelName, const FVector& Location, const FRotator& Rotation, const bool& bOutSuccess, const FString& OptionalLevelNameOverride, TSubclassOf<ULevelStreamingDynamic> OptionalLevelStreamingClass, bool bLoadAsTempPackage); // 0x3500370 [Final Native Static Public]

// ULightComponentBase (/Script/Engine.LightComponentBase)
    void SetSamplesPerPixel(int32 NewValue); // 0x3500e30 [Final Native Public]
    void SetCastVolumetricShadow(bool bNewValue); // 0x3500da0 [Final Native Public]
    void SetCastShadows(bool bNewValue); // 0x3500d10 [Final Native Public]
    void SetCastRaytracedShadows(const ECastRayTracedShadow& bNewValue); // 0x3500c90 [Final Native Public]
    void SetCastRaytracedShadow(bool bNewValue); // 0x3500c00 [Final Native Public]
    void SetCastDeepShadow(bool bNewValue); // 0x3500b70 [Final Native Public]
    void SetAffectReflection(bool bNewValue); // 0x3500ae0 [Final Native Public]
    void SetAffectGlobalIllumination(bool bNewValue); // 0x3500a50 [Final Native Public]
    FLinearColor GetLightColor(); // 0x3500330 [Final Native Public]

// UTexture2D (/Script/Engine.Texture2D)
    int32 Blueprint_GetSizeY(); // 0x3ea1290 [Final Native Public]
    int32 Blueprint_GetSizeX(); // 0x3ea1260 [Final Native Public]

// UMaterialExpressionDataDrivenShaderPlatformInfoSwitch (/Script/Engine.MaterialExpressionDataDrivenShaderPlatformInfoSwitch)
    TArray<FString> GetNameOptions(); // 0x3505fd0 [Final Native Public]

// UParticleSystem (/Script/Engine.ParticleSystem)
    bool ContainsEmitterType(TSubclassOf<UObject> TypeData); // 0x35265f0 [Final Native Public]

// UParticleSystemComponent (/Script/Engine.ParticleSystemComponent)
    void SetTrailSourceData(const FName& InFirstSocketName, const FName& InSecondSocketName, const ETrailWidthMode& InWidthMode, float InWidth); // 0x352d260 [Final Native Public]
    void SetTemplate(UParticleSystem* NewTemplate); // 0x352d1d0 [Final Native Public]
    void SetMaterialParameter(const FName& ParameterName, UMaterialInterface* Param); // 0x352d100 [Final Native Public]
    void SetBeamTargetTangent(int32 EmitterIndex, const FVector& NewTangentPoint, int32 TargetIndex); // 0x352ca50 [Native Public]
    void SetBeamTargetStrength(int32 EmitterIndex, float NewTargetStrength, int32 TargetIndex); // 0x352c940 [Native Public]
    void SetBeamTargetPoint(int32 EmitterIndex, const FVector& NewTargetPoint, int32 TargetIndex); // 0x352c810 [Native Public]
    void SetBeamSourceTangent(int32 EmitterIndex, const FVector& NewTangentPoint, int32 SourceIndex); // 0x352c6e0 [Native Public]
    void SetBeamSourceStrength(int32 EmitterIndex, float NewSourceStrength, int32 SourceIndex); // 0x352c5d0 [Native Public]
    void SetBeamSourcePoint(int32 EmitterIndex, const FVector& NewSourcePoint, int32 SourceIndex); // 0x352c4a0 [Native Public]
    void SetBeamEndPoint(int32 EmitterIndex, const FVector& NewEndPoint); // 0x352c3c0 [Native Public]
    void SetAutoAttachParams(USceneComponent* Parent, const FName& SocketName, const EAttachLocation& LocationType); // 0x352c0f0 [Final Native Public]
    int32 GetNumActiveParticles(); // 0x352b960 [Final Native Public]
    UMaterialInterface* GetNamedMaterial(const FName& InName); // 0x352b890 [Native Public]
    bool GetBeamTargetTangent(int32 EmitterIndex, int32 TargetIndex, const FVector& OutTangentPoint); // 0x352b310 [Native Public]
    bool GetBeamTargetStrength(int32 EmitterIndex, int32 TargetIndex, const float& OutTargetStrength); // 0x352b1e0 [Native Public]
    bool GetBeamTargetPoint(int32 EmitterIndex, int32 TargetIndex, const FVector& OutTargetPoint); // 0x352b0c0 [Native Public]
    bool GetBeamSourceTangent(int32 EmitterIndex, int32 SourceIndex, const FVector& OutTangentPoint); // 0x352afa0 [Native Public]
    bool GetBeamSourceStrength(int32 EmitterIndex, int32 SourceIndex, const float& OutSourceStrength); // 0x352ae70 [Native Public]
    bool GetBeamSourcePoint(int32 EmitterIndex, int32 SourceIndex, const FVector& OutSourcePoint); // 0x352ad50 [Native Public]
    bool GetBeamEndPoint(int32 EmitterIndex, const FVector& OutEndPoint); // 0x352ac60 [Native Public]
    void GenerateParticleEvent(const FName& InEventName, float InEmitterTime, const FVector& InLocation, const FVector& InDirection, const FVector& InVelocity); // 0x352aa90 [Final Native Public]
    void EndTrails(); // 0x352a8d0 [Final Native Public]
    UMaterialInstanceDynamic* CreateNamedDynamicMaterialInstance(const FName& InName, UMaterialInterface* SourceMaterial); // 0x352a800 [Native Public]
    void BeginTrails(const FName& InFirstSocketName, const FName& InSecondSocketName, const ETrailWidthMode& InWidthMode, float InWidth); // 0x352a680 [Final Native Public]

// UPhysicsObjectBlueprintLibrary (/Script/Engine.PhysicsObjectBlueprintLibrary)
    FTransform GetPhysicsObjectWorldTransform(UPrimitiveComponent* Component, const FName& BoneName); // 0x352b9c0 [Final Native Static Public]
    FClosestPhysicsObjectResult GetClosestPhysicsObjectFromWorldLocation(UPrimitiveComponent* Component, const FVector& WorldLocation); // 0x352b4d0 [Final Native Static Public]
    bool ExtractClosestPhysicsObjectResults(FClosestPhysicsObjectResult& Result, const FName& OutName); // 0x352a8f0 [Final Native Static Public]

// UPhysicsSpringComponent (/Script/Engine.PhysicsSpringComponent)
    FVector GetSpringRestingPoint(); // 0x352bb70 [Final Native Public]
    FVector GetSpringDirection(); // 0x352bb30 [Final Native Public]
    FVector GetSpringCurrentEndPoint(); // 0x352baf0 [Final Native Public]
    float GetNormalizedCompressionScalar(); // 0x352b930 [Final Native Public]

// UPhysicsThreadLibrary (/Script/Engine.PhysicsThreadLibrary)
    void AddForce(const FBodyInstanceAsyncPhysicsTickHandle& Handle, const FVector& Force, bool bAccelChange); // 0x352a380 [Final Native Static Private]

// APlanarReflection (/Script/Engine.PlanarReflection)
    void OnInterpToggle(bool bEnable); // 0x352bbb0 [Final Native Public]

// USceneCaptureComponent (/Script/Engine.SceneCaptureComponent)
    void ShowOnlyComponent(UPrimitiveComponent* InComponent); // 0x37ced50 [Final Native Public]
    void ShowOnlyActorComponents(AActor* InActor, bool bIncludeFromChildActors); // 0x37ceb30 [Final Native Public]
    void SetCaptureSortPriority(int32 NewCaptureSortPriority); // 0x37cc810 [Final Native Public]
    void RemoveShowOnlyComponent(UPrimitiveComponent* InComponent); // 0x37cb7b0 [Final Native Public]
    void RemoveShowOnlyActorComponents(AActor* InActor, bool bIncludeFromChildActors); // 0x37cb510 [Final Native Public]
    void HideComponent(UPrimitiveComponent* InComponent); // 0x37ca780 [Final Native Public]
    void HideActorComponents(AActor* InActor, bool bIncludeFromChildActors); // 0x37ca520 [Final Native Public]
    void ClearShowOnlyComponents(); // 0x37c9070 [Final Native Public]
    void ClearHiddenComponents(); // 0x37c9040 [Final Native Public]

// UPlatformInterfaceWebResponse (/Script/Engine.PlatformInterfaceWebResponse)
    int32 GetNumHeaders(); // 0x11d6ee0 [Native Public]
    FString GetHeaderValue(const FString& HeaderName); // 0x352b7a0 [Native Public]
    void GetHeader(int32 HeaderIndex, const FString& Header, const FString& Value); // 0x352b630 [Native Public]

// APlayerCameraManager (/Script/Engine.PlayerCameraManager)
    void SwapPendingViewTargetWhenUsingClientSideCameraUpdates(); // 0x352def0 [Final Native Protected]
    void StopCameraShake(UCameraShakeBase* ShakeInstance, bool bImmediately); // 0x352de20 [Native Public]
    void StopCameraFade(); // 0x352de00 [Native Public]
    void StopAllInstancesOfCameraShakeFromSource(TSubclassOf<UCameraShakeBase> Shake, UCameraShakeSourceComponent* SourceComponent, bool bImmediately); // 0x352dcf0 [Native Public]
    void StopAllInstancesOfCameraShake(TSubclassOf<UCameraShakeBase> Shake, bool bImmediately); // 0x352dc20 [Native Public]
    void StopAllCameraShakesFromSource(UCameraShakeSourceComponent* SourceComponent, bool bImmediately); // 0x352db50 [Native Public]
    void StopAllCameraShakes(bool bImmediately); // 0x352dac0 [Native Public]
    UCameraShakeBase* StartCameraShakeFromSource(TSubclassOf<UCameraShakeBase> ShakeClass, UCameraShakeSourceComponent* SourceComponent, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0x352d8d0 [Native Public]
    UCameraShakeBase* StartCameraShake(TSubclassOf<UCameraShakeBase> ShakeClass, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0x352d730 [Native Public]
    void StartCameraFade(float FromAlpha, float ToAlpha, float Duration, const FLinearColor& Color, bool bShouldFadeAudio, bool bHoldWhenFinished); // 0x352d540 [Native Public]
    void SetManualCameraFade(float InFadeAmount, const FLinearColor& Color, bool bInFadeAudio); // 0x352cfd0 [Native Public]
    void SetGameCameraCutThisFrame(); // 0x352cee0 [Native Public]
    void RemoveGenericCameraLensEffect(const TScriptInterface<ICameraLensEffectInterface>& Emitter); // 0x352bf90 [Native Public]
    bool RemoveCameraModifier(UCameraModifier* ModifierToRemove); // 0x352bef0 [Native Public]
    void RemoveCameraLensEffect(AEmitterCameraLensEffectBase* Emitter); // 0x352be60 [Native Public]
    void PhotographyCameraModify(const FVector& NewCameraLocation, const FVector& PreviousCameraLocation, const FVector& OriginalCameraLocation, const FVector& ResultCameraLocation); // 0x352bca0 [Native Event Public]
    void OnPhotographySessionStart(); // 0x352bc80 [Native Event Public]
    void OnPhotographySessionEnd(); // 0x352bc60 [Native Event Public]
    void OnPhotographyMultiPartCaptureStart(); // 0x352bc40 [Native Event Public]
    void OnPhotographyMultiPartCaptureEnd(); // 0x34edca0 [Native Event Public]
    APlayerController* GetOwningPlayerController(); // 0x352b990 [Native Public]
    float GetFOVAngle(); // 0x352b5c0 [Native Public]
    FRotator GetCameraRotation(); // 0x352b480 [Native Public]
    FVector GetCameraLocation(); // 0x352b430 [Native Public]
    UCameraModifier* FindCameraModifierByClass(TSubclassOf<UCameraModifier> ModifierClass); // 0x352a9f0 [Native Public]
    void ClearCameraLensEffects(); // 0x352a7e0 [Native Public]
    bool BlueprintUpdateCamera(AActor* CameraTarget, const FVector& NewCameraLocation, const FRotator& NewCameraRotation, const float& NewCameraFOV); // 0x1c02120 [Event Public]
    UCameraModifier* AddNewCameraModifier(TSubclassOf<UCameraModifier> ModifierClass); // 0x352a5e0 [Native Public]
    TScriptInterface<ICameraLensEffectInterface> AddGenericCameraLensEffect(TSubclassOf<AActor> LensEffectEmitterClass); // 0x352a530 [Native Public]
    AEmitterCameraLensEffectBase* AddCameraLensEffect(TSubclassOf<AEmitterCameraLensEffectBase> LensEffectEmitterClass); // 0x352a2e0 [Native Public]

// UPluginBlueprintLibrary (/Script/Engine.PluginBlueprintLibrary)
    bool IsPluginMounted(const FString& PluginName); // 0x35349f0 [Final Native Static Public]
    bool GetPluginVersionName(const FString& PluginName, const FString& OutVersionName); // 0x35344a0 [Final Native Static Public]
    bool GetPluginVersion(const FString& PluginName, const int32& OutVersion); // 0x35343b0 [Final Native Static Public]
    bool GetPluginNameForObjectPath(const FSoftObjectPath& ObjectPath, const FString& OutPluginName); // 0x3534280 [Final Native Static Public]
    bool GetPluginMountedAssetPath(const FString& PluginName, const FString& OutAssetPath); // 0x3534180 [Final Native Static Public]
    bool GetPluginEditorCustomVirtualPath(const FString& PluginName, const FString& OutVirtualPath); // 0x3534080 [Final Native Static Public]
    bool GetPluginDescriptorFilePath(const FString& PluginName, const FString& OutFilePath); // 0x3533f80 [Final Native Static Public]
    bool GetPluginDescription(const FString& PluginName, const FString& OutDescription); // 0x3533e80 [Final Native Static Public]
    bool GetPluginContentDir(const FString& PluginName, const FString& OutContentDir); // 0x3533d80 [Final Native Static Public]
    bool GetPluginBaseDir(const FString& PluginName, const FString& OutBaseDir); // 0x3533c80 [Final Native Static Public]
    TArray<FString> GetEnabledPluginNames(); // 0x35332f0 [Final Native Static Public]
    TArray<FString> GetAdditionalProjectPluginSearchPaths(); // 0x3532c10 [Final Native Static Public]
    TArray<FString> GetAdditionalPluginSearchPaths(); // 0x3532b90 [Final Native Static Public]

// APointLight (/Script/Engine.PointLight)
    void SetRadius(float NewRadius); // 0x3538570 [Final Native Public]
    void SetLightFalloffExponent(float NewLightFalloffExponent); // 0x3537750 [Final Native Public]

// ARadialForceActor (/Script/Engine.RadialForceActor)
    void ToggleForce(); // 0x352bc80 [Native Public]
    void FireImpulse(); // 0x34edca0 [Native Public]
    void EnableForce(); // 0x352bc40 [Native Public]
    void DisableForce(); // 0x352bc60 [Native Public]

// ASceneCapture2D (/Script/Engine.SceneCapture2D)
    void OnInterpToggle(bool bEnable); // 0x352bbb0 [Final Native Public]

// USceneCaptureComponent2D (/Script/Engine.SceneCaptureComponent2D)
    void RemoveBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject); // 0x35431d0 [Final Native Public]
    void CaptureScene(); // 0x353fc90 [Final Native Public]
    void AddOrUpdateBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject, float InWeight); // 0x353fb40 [Final Native Public]

// USceneCaptureComponentCube (/Script/Engine.SceneCaptureComponentCube)
    void CaptureScene(); // 0x353fc90 [Final Native Public]

// ASceneCaptureCube (/Script/Engine.SceneCaptureCube)
    void OnInterpToggle(bool bEnable); // 0x352bbb0 [Final Native Public]

// USkeletalMeshSocket (/Script/Engine.SkeletalMeshSocket)
    void InitializeSocketFromLocation(USkeletalMeshComponent* SkelComp, const FVector& WorldLocation, const FVector& WorldNormal); // 0x3546f50 [Final Native Public]
    FVector GetSocketLocation(USkeletalMeshComponent* SkelComp); // 0x3546ca0 [Final Native Public]

// USkyLightComponent (/Script/Engine.SkyLightComponent)
    void SetVolumetricScatteringIntensity(float NewIntensity); // 0x3548390 [Final Native Public]
    void SetSourceCubemapAngle(float NewValue); // 0x3548170 [Final Native Public]
    void SetOcclusionTint(const FColor& InTint); // 0x3547c10 [Final Native Public]
    void SetOcclusionExponent(float InOcclusionExponent); // 0x3547b90 [Final Native Public]
    void SetOcclusionContrast(float InOcclusionContrast); // 0x3547b10 [Final Native Public]
    void SetMinOcclusion(float InMinOcclusion); // 0x3547a90 [Final Native Public]
    void SetLowerHemisphereColor(const FLinearColor& InLowerHemisphereColor); // 0x35478e0 [Final Native Public]
    void SetLightColor(const FLinearColor& NewLightColor); // 0x3547850 [Final Native Public]
    void SetIntensity(float NewIntensity); // 0x35476c0 [Final Native Public]
    void SetIndirectLightingIntensity(float NewIntensity); // 0x3547640 [Final Native Public]
    void SetCubemapBlend(UTextureCube* SourceCubemap, UTextureCube* DestinationCubemap, float InBlendFraction); // 0x3547490 [Final Native Public]
    void SetCubemap(UTextureCube* NewCubemap); // 0x3547400 [Final Native Public]
    void RecaptureSky(); // 0x3547240 [Final Native Public]

// ISoundEffectPresetWidgetInterface (/Script/Engine.SoundEffectPresetWidgetInterface)
    void OnPropertyChanged(USoundEffectPreset* Preset, const FName& PropertyName); // 0x1c02120 [Event Public]
    void OnConstructed(USoundEffectPreset* Preset); // 0x1c02120 [Event Public]
    TSubclassOf<USoundEffectPreset> GetClass(); // 0x1c02120 [Event Public]

// ISoundSubmixWidgetInterface (/Script/Engine.SoundSubmixWidgetInterface)
    void OnConstructed(USoundSubmixBase* SoundSubmix); // 0x1c02120 [Event Public]

// UStereoLayerShapeCylinder (/Script/Engine.StereoLayerShapeCylinder)
    void SetRadius(float InRadius); // 0x354e0a0 [Final Native Public]
    void SetOverlayArc(float InOverlayArc); // 0x354df00 [Final Native Public]
    void SetHeight(int32 InHeight); // 0x354dde0 [Final Native Public]

// UStereoLayerShapeEquirect (/Script/Engine.StereoLayerShapeEquirect)
    void SetEquirectProps(const FEquirectProps& InScaleBiases); // 0x354dcc0 [Final Native Public]

// UStereoLayerComponent (/Script/Engine.StereoLayerComponent)
    void SetUVRect(const FBox2D& InUVRect); // 0x354e280 [Final Native Public]
    void SetTexture(UTexture* InTexture); // 0x354e1f0 [Final Native Public]
    void SetQuadSize(const FVector2D& InQuadSize); // 0x354e010 [Final Native Public]
    void SetPriority(int32 InPriority); // 0x354df80 [Final Native Public]
    void SetLeftTexture(UTexture* InTexture); // 0x354de70 [Final Native Public]
    void SetEquirectProps(const FEquirectProps& InScaleBiases); // 0x354dba0 [Final Native Public]
    void MarkTextureForUpdate(); // 0x354db80 [Final Native Public]
    FBox2D GetUVRect(); // 0x354db40 [Final Native Public]
    UTexture* GetTexture(); // 0x354db20 [Final Native Public]
    FVector2D GetQuadSize(); // 0x354dac0 [Final Native Public]
    int32 GetPriority(); // 0x354daa0 [Final Native Public]
    UTexture* GetLeftTexture(); // 0x354da80 [Final Native Public]

// UTextRenderComponent (/Script/Engine.TextRenderComponent)
    void SetYScale(float Value); // 0x3553a30 [Final Native Public]
    void SetXScale(float Value); // 0x35539b0 [Final Native Public]
    void SetWorldSize(float Value); // 0x3553930 [Final Native Public]
    void SetVertSpacingAdjust(float Value); // 0x35537b0 [Final Native Public]
    void SetVerticalAlignment(const EVerticalTextAligment& Value); // 0x3553830 [Final Native Public]
    void SetTextRenderColor(const FColor& Value); // 0x3553560 [Final Native Public]
    void SetTextMaterial(UMaterialInterface* Material); // 0x35534d0 [Final Native Public]
    void SetHorizSpacingAdjust(float Value); // 0x3552cb0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizTextAligment& Value); // 0x3552d30 [Final Native Public]
    void SetFont(UFont* Value); // 0x3552c20 [Final Native Public]
    void K2_SetText(FText& Value); // 0x3552760 [Final Native Public]
    FVector GetTextWorldSize(); // 0x3552660 [Final Native Public]
    FVector GetTextLocalSize(); // 0x3552620 [Final Native Public]

// UTimelineComponent (/Script/Engine.TimelineComponent)
    void Stop(); // 0x3553c10 [Final Native Public]
    void SetVectorCurve(UCurveVector* NewVectorCurve, const FName& VectorTrackName); // 0x35536e0 [Final Native Public]
    void SetTimelineLengthMode(const ETimelineLengthMode& NewLengthMode); // 0x3553660 [Final Native Public]
    void SetTimelineLength(float NewLength); // 0x35535e0 [Final Native Public]
    void SetPlayRate(float NewRate); // 0x35531b0 [Final Native Public]
    void SetPlaybackPosition(float NewPosition, bool bFireEvents, bool bFireUpdate); // 0x3553230 [Final Native Public]
    void SetNewTime(float NewTime); // 0x3553130 [Final Native Public]
    void SetLooping(bool bNewLooping); // 0x3552fa0 [Final Native Public]
    void SetLinearColorCurve(UCurveLinearColor* NewLinearColorCurve, const FName& LinearColorTrackName); // 0x3552ed0 [Final Native Public]
    void SetIgnoreTimeDilation(bool bNewIgnoreTimeDilation); // 0x3552db0 [Final Native Public]
    void SetFloatCurve(UCurveFloat* NewFloatCurve, const FName& FloatTrackName); // 0x3552b50 [Final Native Public]
    void ReverseFromEnd(); // 0x3552b30 [Final Native Public]
    void Reverse(); // 0x3552b10 [Final Native Public]
    void PlayFromStart(); // 0x3552af0 [Final Native Public]
    void Play(); // 0x3552ad0 [Final Native Public]
    void OnRep_Timeline(FTimeline& OldTimeline); // 0x3552830 [Final Native Public]
    bool IsReversing(); // 0x3552730 [Final Native Public]
    bool IsPlaying(); // 0x3552700 [Final Native Public]
    bool IsLooping(); // 0x35526d0 [Final Native Public]
    float GetTimelineLength(); // 0x35526a0 [Final Native Public]
    float GetScaledTimelineLength(); // 0x35525f0 [Final Native Public]
    float GetPlayRate(); // 0x3552590 [Final Native Public]
    float GetPlaybackPosition(); // 0x35525c0 [Final Native Public]
    bool GetIgnoreTimeDilation(); // 0x3552530 [Final Native Public]

// UTwitterIntegrationBase (/Script/Engine.TwitterIntegrationBase)
    bool TwitterRequest(const FString& URL, const TArray<FString>& ParamKeysAndValues, const ETwitterRequestMethod& RequestMethod, int32 AccountIndex); // 0x3553c30 [Native Public]
    bool ShowTweetUI(const FString& InitialMessage, const FString& URL, const FString& Picture); // 0x3553ab0 [Native Public]
    void Init(); // 0x2b2ac30 [Native Public]
    int32 GetNumAccounts(); // 0x3552560 [Native Public]
    FString GetAccountName(int32 AccountIndex); // 0x3552450 [Native Public]
    bool CanShowTweetUI(); // 0x2b2ac00 [Native Public]
    bool AuthorizeAccounts(); // 0x2b51ba0 [Native Public]

// UVectorFieldComponent (/Script/Engine.VectorFieldComponent)
    void SetIntensity(float NewIntensity); // 0x3552e40 [Native Public]

// UWindDirectionalSourceComponent (/Script/Engine.WindDirectionalSourceComponent)
    void SetWindType(const EWindSourceType& InNewType); // 0x35538b0 [Final Native Public]
    void SetStrength(float InNewStrength); // 0x3553450 [Final Native Public]
    void SetSpeed(float InNewSpeed); // 0x35533d0 [Final Native Public]
    void SetRadius(float InNewRadius); // 0x3553350 [Final Native Public]
    void SetMinimumGustAmount(float InNewMinGust); // 0x35530b0 [Final Native Public]
    void SetMaximumGustAmount(float InNewMaxGust); // 0x3553030 [Final Native Public]

// AWorldSettings (/Script/Engine.WorldSettings)
    void OnRep_WorldGravityZ(); // 0x34edca0 [Native Public]

// UAvoidanceManager (/Script/Engine.AvoidanceManager)
    bool RegisterMovementComponent(UMovementComponent* MovementComp, float AvoidanceWeight); // 0x35b6130 [Final Native Public]
    int32 GetObjectCount(); // 0x35b5ff0 [Final Native Public]
    int32 GetNewAvoidanceUID(); // 0x35b5fc0 [Final Native Public]
    FVector GetAvoidanceVelocityForComponent(UMovementComponent* MovementComp); // 0x35b5bb0 [Final Native Public]

// AAmbientSound (/Script/Engine.AmbientSound)
    void Stop(); // 0x35b6290 [Final Native Public]
    void Play(float StartTime); // 0x35b6020 [Final Native Public]
    void FadeOut(float FadeOutDuration, float FadeVolumeLevel); // 0x35b5ad0 [Final Native Public]
    void FadeIn(float FadeInDuration, float FadeVolumeLevel); // 0x35b59f0 [Final Native Public]
    void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel); // 0x35b5910 [Final Native Public]

// UAnimationSettings (/Script/Engine.AnimationSettings)
    TArray<FString> GetBoneCustomAttributeNamesToImport(); // 0x35b5cd0 [Final Native Public]

// UAnimMontage (/Script/Engine.AnimMontage)
    bool IsValidSectionName(const FName& InSectionName); // 0x362ddf0 [Final Native Public]
    FName GetSectionName(int32 SectionIndex); // 0x362d6b0 [Final Native Public]
    int32 GetSectionIndex(const FName& InSectionName); // 0x362d5e0 [Final Native Public]
    int32 GetNumSections(); // 0x3282d70 [Final Native Public]
    float GetDefaultBlendOutTime(); // 0x362d410 [Final Native Public]
    float GetDefaultBlendInTime(); // 0x18f7bf0 [Final Native Public]
    FAlphaBlendArgs GetBlendOutArgs(); // 0x362d3d0 [Final Native Public]
    FAlphaBlendArgs GetBlendInArgs(); // 0x362d390 [Final Native Public]
    UAnimMontage* CreateSlotAnimationAsDynamicMontage_WithBlendSettings(UAnimSequenceBase* Asset, const FName& SlotNodeName, FMontageBlendSettings& BlendInSettings, FMontageBlendSettings& BlendOutSettings, float InPlayRate, int32 LoopCount, float InBlendOutTriggerTime); // 0x362d130 [Final Native Static Public]

// UAnimNotifyLibrary (/Script/Engine.AnimNotifyLibrary)
    bool NotifyStateReachedEnd(FAnimNotifyEventReference& EventReference); // 0x362dec0 [Final Native Static Public]

// UAnimNotifyMirrorInspectionLibrary (/Script/Engine.AnimNotifyMirrorInspectionLibrary)
    bool IsTriggeredByMirroredAnimation(FAnimNotifyEventReference& EventReference); // 0x362d780 [Final Native Static Public]
    UMirrorDataTable* GetMirrorDataTable(FAnimNotifyEventReference& EventReference); // 0x362d470 [Final Native Static Public]

// UAnimNotifyStateMachineInspectionLibrary (/Script/Engine.AnimNotifyStateMachineInspectionLibrary)
    bool IsTriggeredByStateMachine(FAnimNotifyEventReference& EventReference, UAnimInstance* AnimInstance, const FName& StateMachineName); // 0x362dc30 [Final Native Static Public]
    bool IsTriggeredByStateInStateMachine(FAnimNotifyEventReference& EventReference, UAnimInstance* AnimInstance, const FName& StateMachineName, const FName& StateName); // 0x362da50 [Final Native Static Public]
    bool IsTriggeredByState(FAnimNotifyEventReference& EventReference, UAnimInstance* AnimInstance, const FName& StateName); // 0x362d870 [Final Native Static Public]

// UAnimNotifyState_Trail (/Script/Engine.AnimNotifyState_Trail)
    UParticleSystem* OverridePSTemplate(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation); // 0x1c02120 [Event Public]

// UAnimSingleNodeInstance (/Script/Engine.AnimSingleNodeInstance)
    void StopAnim(); // 0x365db30 [Final Native Public]
    void SetReverse(bool bInReverse); // 0x365d630 [Final Native Public]
    void SetPreviewCurveOverride(const FName& PoseName, float Value, bool bRemoveIfZero); // 0x365d3b0 [Final Native Public]
    void SetPositionWithPreviousTime(float InPosition, float InPreviousTime, bool bFireNotifies); // 0x365d290 [Final Native Public]
    void SetPosition(float InPosition, bool bFireNotifies); // 0x365d160 [Final Native Public]
    void SetPlayRate(float InPlayRate); // 0x365cfe0 [Final Native Public]
    void SetPlaying(bool bIsPlaying); // 0x365d0d0 [Final Native Public]
    void SetMirrorDataTable(UMirrorDataTable* MirrorDataTable); // 0x365cf00 [Final Native Public]
    void SetLooping(bool bIsLooping); // 0x365ce70 [Final Native Public]
    void SetBlendSpacePosition(const FVector& InPosition); // 0x365cd80 [Final Native Public]
    void SetAnimationAsset(UAnimationAsset* NewAsset, bool bIsLooping, float InPlayRate); // 0x365cc60 [Native Public]
    void PlayAnim(bool bIsLooping, float InPlayRate, float InStartPosition); // 0x365ca70 [Final Native Public]
    UMirrorDataTable* GetMirrorDataTable(); // 0x365c6d0 [Final Native Public]
    float GetLength(); // 0x365c6a0 [Final Native Public]
    UAnimationAsset* GetAnimationAsset(); // 0x365c4e0 [Native Public]

// UAnimationAttributeIdentifierExtensions (/Script/Engine.AnimationAttributeIdentifierExtensions)
    bool IsValid(FAnimationAttributeIdentifier& Identifier); // 0x365c8c0 [Final Native Static Public]

// USkeleton (/Script/Engine.Skeleton)
    UBlendProfile* GetBlendProfile(const FName& InProfileName); // 0x3698840 [Final Native Public]
    void AddCompatibleSkeleton(USkeleton* SourceSkeleton); // 0x3697ad0 [Final Native Public]

// UCachedAnimDataLibrary (/Script/Engine.CachedAnimDataLibrary)
    bool StateMachine_IsStateRelevant(UAnimInstance* InAnimInstance, FCachedAnimStateData& CachedAnimStateData); // 0x365d9f0 [Final Native Static Public]
    float StateMachine_GetLocalWeight(UAnimInstance* InAnimInstance, FCachedAnimStateData& CachedAnimStateData); // 0x365d8d0 [Final Native Static Public]
    float StateMachine_GetGlobalWeight(UAnimInstance* InAnimInstance, FCachedAnimStateData& CachedAnimStateData); // 0x365d790 [Final Native Static Public]

// UAnimationCurveIdentifierExtensions (/Script/Engine.AnimationCurveIdentifierExtensions)
    bool IsValid(FAnimationCurveIdentifier& Identifier); // 0x365c9b0 [Final Native Static Public]
    ERawCurveTrackTypes GetType(FAnimationCurveIdentifier& Identifier); // 0x365c810 [Final Native Static Public]
    FName GetName(FAnimationCurveIdentifier& Identifier); // 0x365c760 [Final Native Static Public]

// ICurveSourceInterface (/Script/Engine.CurveSourceInterface)
    float GetCurveValue(const FName& CurveName); // 0x365c550 [Native Event Public]
    void GetCurves(const TArray<FNamedCurveValue>& OutValues); // 0x365c5f0 [Native Event Public]
    FName GetBindingName(); // 0x365c510 [Native Event Public]

// ASkeletalMeshActor (/Script/Engine.SkeletalMeshActor)
    void OnRep_ReplicatedPhysAsset(); // 0x352bc40 [Native Public]
    void OnRep_ReplicatedMesh(); // 0x34edca0 [Native Public]
    void OnRep_ReplicatedMaterial1(); // 0x352bc80 [Native Public]
    void OnRep_ReplicatedMaterial0(); // 0x352bc60 [Native Public]

// UAsyncActionLoadPrimaryAsset (/Script/Engine.AsyncActionLoadPrimaryAsset)
    UAsyncActionLoadPrimaryAsset* AsyncLoadPrimaryAsset(UObject* WorldContextObject, const FPrimaryAssetId& PrimaryAsset, const TArray<FName>& LoadBundles); // 0x3698020 [Final Native Static Public]

// UAsyncActionLoadPrimaryAssetClass (/Script/Engine.AsyncActionLoadPrimaryAssetClass)
    UAsyncActionLoadPrimaryAssetClass* AsyncLoadPrimaryAssetClass(UObject* WorldContextObject, const FPrimaryAssetId& PrimaryAsset, const TArray<FName>& LoadBundles); // 0x3698230 [Final Native Static Public]

// UAsyncActionLoadPrimaryAssetList (/Script/Engine.AsyncActionLoadPrimaryAssetList)
    UAsyncActionLoadPrimaryAssetList* AsyncLoadPrimaryAssetList(UObject* WorldContextObject, const TArray<FPrimaryAssetId>& PrimaryAssetList, const TArray<FName>& LoadBundles); // 0x3698640 [Final Native Static Public]

// UAsyncActionLoadPrimaryAssetClassList (/Script/Engine.AsyncActionLoadPrimaryAssetClassList)
    UAsyncActionLoadPrimaryAssetClassList* AsyncLoadPrimaryAssetClassList(UObject* WorldContextObject, const TArray<FPrimaryAssetId>& PrimaryAssetList, const TArray<FName>& LoadBundles); // 0x3698440 [Final Native Static Public]

// UAsyncActionChangePrimaryAssetBundles (/Script/Engine.AsyncActionChangePrimaryAssetBundles)
    UAsyncActionChangePrimaryAssetBundles* AsyncChangeBundleStateForPrimaryAssetList(UObject* WorldContextObject, const TArray<FPrimaryAssetId>& PrimaryAssetList, const TArray<FName>& AddBundles, const TArray<FName>& RemoveBundles); // 0x3697e20 [Final Native Static Public]
    UAsyncActionChangePrimaryAssetBundles* AsyncChangeBundleStateForMatchingPrimaryAssets(UObject* WorldContextObject, const TArray<FName>& NewBundles, const TArray<FName>& OldBundles); // 0x3697c90 [Final Native Static Public]

// USkyAtmosphereComponent (/Script/Engine.SkyAtmosphereComponent)
    void SetSkyLuminanceFactor(const FLinearColor& NewValue); // 0x3828830 [Final Native Public]
    void SetRayleighScatteringScale(float NewValue); // 0x3828300 [Final Native Public]
    void SetRayleighScattering(const FLinearColor& NewValue); // 0x3828170 [Final Native Public]
    void SetRayleighExponentialDistribution(float NewValue); // 0x38280b0 [Final Native Public]
    void SetOtherAbsorptionScale(float NewValue); // 0x37cdec0 [Final Native Public]
    void SetOtherAbsorption(const FLinearColor& NewValue); // 0x3827bf0 [Final Native Public]
    void SetMultiScatteringFactor(float NewValue); // 0x3827a10 [Final Native Public]
    void SetMieScatteringScale(float NewValue); // 0x3827710 [Final Native Public]
    void SetMieScattering(const FLinearColor& NewValue); // 0x3827580 [Final Native Public]
    void SetMieExponentialDistribution(float NewValue); // 0x37cde00 [Final Native Public]
    void SetMieAnisotropy(float NewValue); // 0x38274c0 [Final Native Public]
    void SetMieAbsorptionScale(float NewValue); // 0x3827400 [Final Native Public]
    void SetMieAbsorption(const FLinearColor& NewValue); // 0x3827270 [Final Native Public]
    void SetHeightFogContribution(float NewValue); // 0x3826ce0 [Final Native Public]
    void SetAtmosphereHeight(float NewValue); // 0x38251c0 [Final Native Public]
    void SetAerialPespectiveViewDistanceScale(float NewValue); // 0x3824050 [Final Native Public]
    void ResetAtmosphereLightDirectionOverride(int32 AtmosphereLightIndex); // 0x3823f50 [Final Native Public]
    void OverrideAtmosphereLightDirection(int32 AtmosphereLightIndex, const FVector& LightDirection); // 0x3823a90 [Final Native Public]
    bool IsAtmosphereLightDirectionOverriden(int32 AtmosphereLightIndex); // 0x3823240 [Final Native Public]
    FVector GetOverridenAtmosphereLightDirection(int32 AtmosphereLightIndex); // 0x381db00 [Final Native Public]
    FLinearColor GetAtmosphereTransmitanceOnGroundAtPlanetTop(UDirectionalLightComponent* DirectionalLight); // 0x381a190 [Final Native Public]

// UAtmosphericFogComponent (/Script/Engine.AtmosphericFogComponent)
    void SetSunMultiplier(float NewSunMultiplier); // 0x12dc730 [Final Native Public]
    void SetStartDistance(float NewStartDistance); // 0x12dc730 [Final Native Public]
    void SetPrecomputeParams(float DensityHeight, int32 MaxScatteringOrder, int32 InscatterAltitudeSampleNum); // 0x3698980 [Final Native Public]
    void SetFogMultiplier(float NewFogMultiplier); // 0x12dc730 [Final Native Public]
    void SetDistanceScale(float NewDistanceScale); // 0x12dc730 [Final Native Public]
    void SetDistanceOffset(float NewDistanceOffset); // 0x12dc730 [Final Native Public]
    void SetDensityOffset(float NewDensityOffset); // 0x12dc730 [Final Native Public]
    void SetDensityMultiplier(float NewDensityMultiplier); // 0x12dc730 [Final Native Public]
    void SetDefaultLightColor(const FLinearColor& NewLightColor); // 0x3698920 [Final Native Public]
    void SetDefaultBrightness(float NewBrightness); // 0x12dc730 [Final Native Public]
    void SetAltitudeScale(float NewAltitudeScale); // 0x12dc730 [Final Native Public]
    void DisableSunDisk(bool NewSunDisk); // 0x2b68f20 [Final Native Public]
    void DisableGroundScattering(bool NewGroundScattering); // 0x2b68f20 [Final Native Public]

// AAudioVolume (/Script/Engine.AudioVolume)
    void SetSubmixSendSettings(const TArray<FAudioVolumeSubmixSendSettings>& NewSubmixSendSettings); // 0x3708c70 [Final Native Public]
    void SetSubmixOverrideSettings(const TArray<FAudioVolumeSubmixOverrideSettings>& NewSubmixOverrideSettings); // 0x3708b80 [Final Native Public]
    void SetReverbSettings(FReverbSettings& NewReverbSettings); // 0x3708860 [Final Native Public]
    void SetPriority(float NewPriority); // 0x3708710 [Final Native Public]
    void SetInteriorSettings(FInteriorSettings& NewInteriorSettings); // 0x3708220 [Final Native Public]
    void SetEnabled(bool bNewEnabled); // 0x3707c00 [Final Native Public]
    void OnRep_bEnabled(); // 0x3705f80 [Final Native Private]

// IActorSoundParameterInterface (/Script/Engine.ActorSoundParameterInterface)
    void GetActorSoundParams(const TArray<FAudioParameter>& Params); // 0x3703540 [Native Event Public]

// UAudioParameterConversionStatics (/Script/Engine.AudioParameterConversionStatics)
    FAudioParameter StringToAudioParameter(const FName& Name, const FString& String); // 0x370a8c0 [Final Native Static Public]
    FAudioParameter StringArrayToAudioParameter(const FName& Name, const TArray<FString>& Strings); // 0x370a650 [Final Native Static Public]
    FAudioParameter ObjectToAudioParameter(const FName& Name, UObject* Object); // 0x3705b20 [Final Native Static Public]
    FAudioParameter ObjectArrayToAudioParameter(const FName& Name, const TArray<UObject*>& Objects); // 0x37058b0 [Final Native Static Public]
    FAudioParameter IntegerToAudioParameter(const FName& Name, int32 Integer); // 0x3703f40 [Final Native Static Public]
    FAudioParameter IntegerArrayToAudioParameter(const FName& Name, const TArray<int32>& Integers); // 0x3703cd0 [Final Native Static Public]
    FAudioParameter FloatToAudioParameter(const FName& Name, float float); // 0x3703330 [Final Native Static Public]
    FAudioParameter FloatArrayToAudioParameter(const FName& Name, const TArray<float>& Floats); // 0x37030c0 [Final Native Static Public]
    FAudioParameter BooleanToAudioParameter(const FName& Name, bool bool); // 0x3701af0 [Final Native Static Public]
    FAudioParameter BooleanArrayToAudioParameter(const FName& Name, const TArray<bool>& Bools); // 0x3701890 [Final Native Static Public]

// UBlueprintMapLibrary (/Script/Engine.BlueprintMapLibrary)
    void SetMapPropertyByName(UObject* Object, const FName& PropertyName, TMap<int32, int32>& Value); // 0x3708370 [Final Native Static Public]
    void Map_Values(TMap<int32, int32>& TargetMap, const TArray<int32>& Values); // 0x37057a0 [Final Native Static Public]
    bool Map_Remove(TMap<int32, int32>& TargetMap, const int32& Key); // 0x3705490 [Final Native Static Public]
    int32 Map_Length(TMap<int32, int32>& TargetMap); // 0x37053b0 [Final Native Static Public]
    void Map_Keys(TMap<int32, int32>& TargetMap, const TArray<int32>& Keys); // 0x37052a0 [Final Native Static Public]
    bool Map_IsNotEmpty(TMap<int32, int32>& TargetMap); // 0x37051a0 [Final Native Static Public]
    bool Map_IsEmpty(TMap<int32, int32>& TargetMap); // 0x37050a0 [Final Native Static Public]
    bool Map_Find(TMap<int32, int32>& TargetMap, const int32& Key, const int32& Value); // 0x3704d80 [Final Native Static Public]
    bool Map_Contains(TMap<int32, int32>& TargetMap, const int32& Key); // 0x3704bc0 [Final Native Static Public]
    void Map_Clear(TMap<int32, int32>& TargetMap); // 0x3704a70 [Final Native Static Public]
    void Map_Add(TMap<int32, int32>& TargetMap, const int32& Key, const int32& Value); // 0x3704550 [Final Native Static Public]

// UBlueprintSetLibrary (/Script/Engine.BlueprintSetLibrary)
    void SetSetPropertyByName(UObject* Object, const FName& PropertyName, TSet<int32>& Value); // 0x37089e0 [Final Native Static Public]
    void Set_Union(TSet<int32>& A, TSet<int32>& B, TSet<int32>& Result); // 0x370a0b0 [Final Native Static Public]
    void Set_ToArray(TSet<int32>& A, const TArray<int32>& Result); // 0x3709f00 [Final Native Static Public]
    void Set_RemoveItems(TSet<int32>& TargetSet, const TArray<int32>& Items); // 0x3709d30 [Final Native Static Public]
    bool Set_Remove(TSet<int32>& TargetSet, const int32& Item); // 0x3709b50 [Final Native Static Public]
    int32 Set_Length(TSet<int32>& TargetSet); // 0x3709a90 [Final Native Static Public]
    bool Set_IsNotEmpty(TSet<int32>& TargetSet); // 0x37099c0 [Final Native Static Public]
    bool Set_IsEmpty(TSet<int32>& TargetSet); // 0x37098f0 [Final Native Static Public]
    void Set_Intersection(TSet<int32>& A, TSet<int32>& B, TSet<int32>& Result); // 0x3709770 [Final Native Static Public]
    void Set_Difference(TSet<int32>& A, TSet<int32>& B, TSet<int32>& Result); // 0x37095f0 [Final Native Static Public]
    bool Set_Contains(TSet<int32>& TargetSet, const int32& ItemToFind); // 0x37093b0 [Final Native Static Public]
    void Set_Clear(TSet<int32>& TargetSet); // 0x37091a0 [Final Native Static Public]
    void Set_AddItems(TSet<int32>& TargetSet, const TArray<int32>& NewItems); // 0x3708fb0 [Final Native Static Public]
    void Set_Add(TSet<int32>& TargetSet, const int32& NewItem); // 0x3708de0 [Final Native Static Public]

// ICameraLensEffectInterface (/Script/Engine.CameraLensEffectInterface)
    UFXSystemComponent* GetPrimaryParticleComponent(); // 0x3703b40 [Native Public]
    TArray<UFXSystemComponent*> GetParticleComponents(); // 0x3703ac0 [Native Public]

// UCameraLensEffectInterfaceClassSupportLibrary (/Script/Engine.CameraLensEffectInterfaceClassSupportLibrary)
    void SetInterfaceClass(TSubclassOf<AActor> Class, FCameraLensInterfaceClassSupport& Var, const EInterfaceValidResult& Result); // 0x3707cc0 [Final Native Static Public]
    void IsInterfaceValid(const TScriptInterface<ICameraLensEffectInterface>& CameraLens, const EInterfaceValidResult& Result); // 0x3704240 [Final Native Static Public]
    void IsInterfaceClassValid(FCameraLensInterfaceClassSupport& CameraLens, const EInterfaceValidResult& Result); // 0x3704140 [Final Native Static Public]
    TSubclassOf<AActor> GetInterfaceClass(FCameraLensInterfaceClassSupport& CameraLens); // 0x3703a20 [Final Native Static Public]

// UCameraShakeSourceComponent (/Script/Engine.CameraShakeSourceComponent)
    void StopAllCameraShakesOfType(TSubclassOf<UCameraShakeBase> InCameraShake, bool bImmediately); // 0x370a470 [Final Native Public]
    void StopAllCameraShakes(bool bImmediately); // 0x370a3e0 [Final Native Public]
    void StartCameraShake(TSubclassOf<UCameraShakeBase> InCameraShake, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0x370a250 [Final Native Public]
    void Start(); // 0x370a230 [Final Native Public]
    float GetAttenuationFactor(const FVector& Location); // 0x37036c0 [Final Native Public]

// UCanvasRenderTarget2D (/Script/Engine.CanvasRenderTarget2D)
    void UpdateResource(); // 0x347cd90 [Native Public]
    void ReceiveUpdate(UCanvas* Canvas, int32 Width, int32 Height); // 0x1c02120 [Event Public]
    void GetSize(const int32& Width, const int32& Height); // 0x3703b70 [Final Native Public]
    UCanvasRenderTarget2D* CreateCanvasRenderTarget2D(UObject* WorldContextObject, TSubclassOf<UCanvasRenderTarget2D> CanvasRenderTarget2DClass, int32 Width, int32 Height); // 0x3702d60 [Final Native Static Public]

// UCheatManager (/Script/Engine.CheatManager)
    void Walk(); // 0x2b2aa60 [Native Public]
    void ViewSelf(); // 0x374a540 [Native Public]
    void ViewPlayer(const FString& S); // 0x374a4a0 [Native Public]
    void ViewClass(TSubclassOf<AActor> DesiredClass); // 0x374a410 [Native Public]
    void ViewActor(const FName& ActorName); // 0x374a380 [Native Public]
    void UpdateSafeArea(); // 0x374a360 [Final Native Public]
    void ToggleServerStatReplicatorUpdateStatNet(); // 0x374a2e0 [Final Native Public]
    void ToggleServerStatReplicatorClientOverwrite(); // 0x374a260 [Final Native Public]
    void ToggleDebugCamera(); // 0x374a240 [Native Public]
    void ToggleAILogging(); // 0x374a220 [Native Public]
    void TestCollisionDistance(); // 0x374a200 [Native Public]
    void Teleport(); // 0x11d6f10 [Native Public]
    void Summon(const FString& ClassName); // 0x374a160 [Native Public]
    void StreamLevelOut(const FName& PackageName); // 0x374a0d0 [Native Public]
    void StreamLevelIn(const FName& PackageName); // 0x374a040 [Native Public]
    void SpawnServerStatReplicator(); // 0x3749eb0 [Final Native Public]
    void Slomo(float NewTimeDilation); // 0xba1df0 [Native Public]
    void SetWorldOrigin(); // 0x3749da0 [Final Native Public]
    void SetMouseSensitivityToDefault(); // 0x3748df0 [Native Public]
    void ServerToggleAILogging(); // 0x3747e10 [Native Event Public]
    void ReceiveInitCheatManager(); // 0x1c02120 [Event Public]
    void ReceiveEndPlay(); // 0x1c02120 [Event Public]
    void PlayersOnly(); // 0x3747cd0 [Native Public]
    void OnPlayerEndPlayed(AActor* Player, const EEndPlayReason& EndPlayReason); // 0x3747790 [Final Native Public]
    void OnlyLoadLevel(const FName& PackageName); // 0x3747860 [Native Public]
    void LogLoc(); // 0x3747770 [Native Public]
    void InvertMouse(); // 0x37475a0 [Native Public]
    void God(); // 0x37030a0 [Native Public]
    void Ghost(); // 0x37474e0 [Native Public]
    APlayerController* GetPlayerController(); // 0x37473e0 [Final Native Public]
    void FreezeFrame(float Delay); // 0x3746de0 [Native Public]
    void Fly(); // 0x3746dc0 [Native Public]
    void FlushLog(); // 0x3746da0 [Native Public]
    void EnableDebugCamera(); // 0x3746b00 [Native Protected]
    void DumpVoiceMutingState(); // 0x3746ae0 [Native Public]
    void DumpPartyState(); // 0x3746ac0 [Native Public]
    void DumpOnlineSessionState(); // 0x3746aa0 [Native Public]
    void DumpChatState(); // 0x3746a80 [Native Public]
    void DisableDebugCamera(); // 0x3746a60 [Native Protected]
    void DestroyTarget(); // 0x3746a40 [Native Public]
    void DestroyServerStatReplicator(); // 0x3746a20 [Final Native Public]
    void DestroyPawns(TSubclassOf<APawn> aClass); // 0x3746990 [Native Public]
    void DestroyAllPawnsExceptTarget(); // 0x3746970 [Native Public]
    void DestroyAll(TSubclassOf<AActor> aClass); // 0x37468e0 [Native Public]
    void DebugCapsuleSweepSize(float HalfHeight, float Radius); // 0x3746810 [Native Public]
    void DebugCapsuleSweepPawn(); // 0x37467f0 [Native Public]
    void DebugCapsuleSweepComplex(bool bTraceComplex); // 0x3746760 [Native Public]
    void DebugCapsuleSweepClear(); // 0x3746740 [Native Public]
    void DebugCapsuleSweepChannel(const ECollisionChannel& Channel); // 0x37466c0 [Native Public]
    void DebugCapsuleSweepCapture(); // 0x37466a0 [Native Public]
    void DebugCapsuleSweep(); // 0x3746680 [Native Public]
    void DamageTarget(float DamageAmount); // 0x37465f0 [Native Public]
    void CheatScript(const FString& ScriptName); // 0x3746430 [Final Native Public]
    void ChangeSize(float F); // 0x34533f0 [Native Public]
    void BugItStringCreator(const FVector& ViewLocation, const FRotator& ViewRotation, const FString& GoString, const FString& LocString); // 0x3746260 [Native Public]
    void BugItGo(float X, float Y, float Z, float Pitch, float Yaw, float Roll); // 0x3746070 [Native Public]
    void BugIt(const FString& ScreenShotDescription); // 0x3745fd0 [Native Public]

// UCheatManagerExtension (/Script/Engine.CheatManagerExtension)
    void RemovedFromCheatManager(); // 0x1c02120 [Event Public]
    APlayerController* GetPlayerController(); // 0x3747410 [Final Native Public]
    void AddedToCheatManager(); // 0x1c02120 [Event Public]

// UArrowComponent (/Script/Engine.ArrowComponent)
    void SetUseInEditorScaling(bool bNewValue); // 0x2b68f20 [Final Native Public]
    void SetTreatAsASprite(bool bNewValue); // 0x37498a0 [Final Native Public]
    void SetScreenSize(float NewScreenSize); // 0x37491c0 [Final Native Public]
    void SetIsScreenSizeScaled(bool bNewValue); // 0x3748920 [Final Native Public]
    void SetArrowSize(float NewSize); // 0x37480e0 [Final Native Public]
    void SetArrowLength(float NewLength); // 0x3748050 [Final Native Public]
    void SetArrowFColor(const FColor& NewColor); // 0x3747fd0 [Final Native Public]
    void SetArrowColor(const FLinearColor& NewColor); // 0x3747f40 [Native Public]

// UBillboardComponent (/Script/Engine.BillboardComponent)
    void SetUV(int32 NewU, int32 NewUL, int32 NewV, int32 NewVL); // 0x3749a30 [Native Public]
    void SetSpriteAndUV(UTexture2D* NewSprite, int32 NewU, int32 NewUL, int32 NewV, int32 NewVL); // 0x3749530 [Native Public]
    void SetSprite(UTexture2D* NewSprite); // 0xa60970 [Native Public]
    void SetOpacityMaskRefVal(float RefVal); // 0x3748e10 [Final Native Public]

// UBoxComponent (/Script/Engine.BoxComponent)
    void SetLineThickness(float Thickness); // 0x37489c0 [Final Native Public]
    void SetBoxExtent(const FVector& InBoxExtent, bool bUpdateOverlaps); // 0x3748410 [Final Native Public]
    FVector GetUnscaledBoxExtent(); // 0x37474b0 [Final Native Public]
    FVector GetScaledBoxExtent(); // 0x3747450 [Final Native Public]

// UCapsuleComponent (/Script/Engine.CapsuleComponent)
    void SetCapsuleSize(float InRadius, float InHalfHeight, bool bUpdateOverlaps); // 0x377f8a0 [Final Native Public]
    void SetCapsuleRadius(float Radius, bool bUpdateOverlaps); // 0x377f7c0 [Final Native Public]
    void SetCapsuleHalfHeight(float HalfHeight, bool bUpdateOverlaps); // 0x377f6e0 [Final Native Public]
    void GetUnscaledCapsuleSize_WithoutHemisphere(const float& OutRadius, const float& OutHalfHeightWithoutHemisphere); // 0x377eb20 [Final Native Public]
    void GetUnscaledCapsuleSize(const float& OutRadius, const float& OutHalfHeight); // 0x377ea30 [Final Native Public]
    float GetUnscaledCapsuleRadius(); // 0x377ea10 [Final Native Public]
    float GetUnscaledCapsuleHalfHeight_WithoutHemisphere(); // 0x377e9e0 [Final Native Public]
    float GetUnscaledCapsuleHalfHeight(); // 0x377e9c0 [Final Native Public]
    float GetShapeScale(); // 0x377e940 [Final Native Public]
    void GetScaledCapsuleSize_WithoutHemisphere(const float& OutRadius, const float& OutHalfHeightWithoutHemisphere); // 0x377e800 [Final Native Public]
    void GetScaledCapsuleSize(const float& OutRadius, const float& OutHalfHeight); // 0x377e6e0 [Final Native Public]
    float GetScaledCapsuleRadius(); // 0x377e690 [Final Native Public]
    float GetScaledCapsuleHalfHeight_WithoutHemisphere(); // 0x377e630 [Final Native Public]
    float GetScaledCapsuleHalfHeight(); // 0x377e5f0 [Final Native Public]

// UChildActorComponent (/Script/Engine.ChildActorComponent)
    void SetChildActorClass(TSubclassOf<AActor> InClass); // 0x377fb00 [Final Native Public]
    void OnChildActorDestroyed(AActor* DestroyedActor); // 0x377f0d0 [Final Native Private]

// UDecalComponent (/Script/Engine.DecalComponent)
    void SetSortOrder(int32 Value); // 0x3780d90 [Final Native Public]
    void SetFadeScreenSize(float NewFadeScreenSize); // 0x37802c0 [Final Native Public]
    void SetFadeOut(float StartDelay, float Duration, bool DestroyOwnerAfterFade); // 0x3780130 [Final Native Public]
    void SetFadeIn(float StartDelay, float Duration); // 0x3780010 [Final Native Public]
    void SetDecalMaterial(UMaterialInterface* NewDecalMaterial); // 0x377fcd0 [Final Native Public]
    void SetDecalColor(const FLinearColor& Color); // 0x377fc30 [Final Native Public]
    float GetFadeStartDelay(); // 0xc8d4a0 [Final Native Public]
    float GetFadeInStartDelay(); // 0x2ebb8f0 [Final Native Public]
    float GetFadeInDuration(); // 0x377e2f0 [Final Native Public]
    float GetFadeDuration(); // 0x377e2d0 [Final Native Public]
    UMaterialInterface* GetDecalMaterial(); // 0x32d1f10 [Final Native Public]
    UMaterialInstanceDynamic* CreateDynamicMaterialInstance(); // 0x377e1f0 [Native Public]

// ULightComponent (/Script/Engine.LightComponent)
    void SetVolumetricScatteringIntensity(float NewIntensity); // 0x37cea40 [Final Native Public]
    void SetUseTemperature(bool bNewValue); // 0x37ce800 [Final Native Public]
    void SetUseIESBrightness(bool bNewValue); // 0x37ce660 [Final Native Public]
    void SetTransmission(bool bNewValue); // 0x37ce4f0 [Final Native Public]
    void SetTemperature(float NewTemperature); // 0x37ce400 [Final Native Public]
    void SetSpecularScale(float NewValue); // 0x37ce340 [Final Native Public]
    void SetShadowSlopeBias(float NewValue); // 0x37cdec0 [Final Native Public]
    void SetShadowBias(float NewValue); // 0x37cde00 [Final Native Public]
    void SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2); // 0x37cd770 [Final Native Public]
    void SetLightFunctionScale(const FVector& NewLightFunctionScale); // 0x37cd670 [Final Native Public]
    void SetLightFunctionMaterial(UMaterialInterface* NewLightFunctionMaterial); // 0x37cd5b0 [Final Native Public]
    void SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance); // 0x37cd4f0 [Final Native Public]
    void SetLightFunctionDisabledBrightness(float NewValue); // 0x37cd430 [Final Native Public]
    void SetLightFColor(const FColor& NewLightColor); // 0x37cd2f0 [Final Native Public]
    void SetLightColor(const FLinearColor& NewLightColor, bool bSRGB); // 0x37cd170 [Final Native Public]
    void SetIntensity(float NewIntensity); // 0x37cceb0 [Final Native Public]
    void SetIndirectLightingIntensity(float NewIntensity); // 0x37ccdc0 [Final Native Public]
    void SetIESTexture(UTextureLightProfile* NewValue); // 0x37ccd00 [Final Native Public]
    void SetIESBrightnessScale(float NewValue); // 0x37ccc40 [Final Native Public]
    void SetForceCachedShadowsForMovablePrimitives(bool bNewValue); // 0x37cca80 [Final Native Public]
    void SetEnableLightShaftBloom(bool bNewValue); // 0x37cc9b0 [Final Native Public]
    void SetBloomTint(const FColor& NewValue); // 0x37cc150 [Final Native Public]
    void SetBloomThreshold(float NewValue); // 0x37cc090 [Final Native Public]
    void SetBloomScale(float NewValue); // 0x37cbfd0 [Final Native Public]
    void SetBloomMaxBrightness(float NewValue); // 0x37cbf10 [Final Native Public]
    void SetAffectTranslucentLighting(bool bNewValue); // 0x37cbba0 [Final Native Public]
    void SetAffectDynamicIndirectLighting(bool bNewValue); // 0x37cbac0 [Final Native Public]

// UDirectionalLightComponent (/Script/Engine.DirectionalLightComponent)
    void SetShadowSourceAngleFactor(float NewValue); // 0x3780cd0 [Final Native Public]
    void SetShadowDistanceFadeoutFraction(float NewValue); // 0x3780c30 [Final Native Public]
    void SetShadowCascadeBiasDistribution(float NewValue); // 0x3780b90 [Final Native Public]
    void SetShadowAmount(float NewValue); // 0x3780ad0 [Final Native Public]
    void SetOcclusionMaskDarkness(float NewValue); // 0x3780a10 [Final Native Public]
    void SetOcclusionDepthRange(float NewValue); // 0x3780950 [Final Native Public]
    void SetLightSourceSoftAngle(float NewValue); // 0x37807c0 [Final Native Public]
    void SetLightSourceAngle(float NewValue); // 0x3780700 [Final Native Public]
    void SetLightShaftOverrideDirection(const FVector& NewValue); // 0x3780670 [Final Native Public]
    void SetForwardShadingPriority(int32 NewValue); // 0x3780350 [Final Native Public]
    void SetEnableLightShaftOcclusion(bool bNewValue); // 0x377ff40 [Final Native Public]
    void SetDynamicShadowDistanceStationaryLight(float NewValue); // 0x377fea0 [Final Native Public]
    void SetDynamicShadowDistanceMovableLight(float NewValue); // 0x377fe00 [Final Native Public]
    void SetDynamicShadowCascades(int32 NewValue); // 0x377fd60 [Final Native Public]
    void SetCascadeTransitionFraction(float NewValue); // 0x377fa60 [Final Native Public]
    void SetCascadeDistributionExponent(float NewValue); // 0x377f9c0 [Final Native Public]
    void SetAtmosphereSunLightIndex(int32 NewValue); // 0x377f3f0 [Final Native Public]
    void SetAtmosphereSunLight(bool bNewValue); // 0x377f310 [Final Native Public]

// USphereComponent (/Script/Engine.SphereComponent)
    void SetSphereRadius(float InSphereRadius, bool bUpdateOverlaps); // 0x38289c0 [Final Native Public]
    float GetUnscaledSphereRadius(); // 0x377e9c0 [Final Native Public]
    float GetShapeScale(); // 0x377e940 [Final Native Public]
    float GetScaledSphereRadius(); // 0x381fbe0 [Final Native Public]

// UForceFeedbackComponent (/Script/Engine.ForceFeedbackComponent)
    void Stop(); // 0x37cee40 [Native Public]
    void SetIntensityMultiplier(float NewIntensityMultiplier); // 0x3708510 [Final Native Public]
    void SetForceFeedbackEffect(UForceFeedbackEffect* NewForceFeedbackEffect); // 0x37ccb60 [Final Native Public]
    void Play(float StartTime); // 0x3327190 [Native Public]
    bool BP_GetAttenuationSettingsToApply(FForceFeedbackAttenuationSettings& OutAttenuationSettings); // 0x37c8ee0 [Final Native Public]
    void AdjustAttenuation(FForceFeedbackAttenuationSettings& InAttenuationSettings); // 0x37c8da0 [Final Native Public]

// UInterpToMovementComponent (/Script/Engine.InterpToMovementComponent)
    void StopSimulating(FHitResult& HitResult); // 0x37ceee0 [Final Native Public]
    void RestartMovement(float InitialDirection); // 0x37cba20 [Final Native Public]
    void ResetControlPoints(); // 0x37cb9d0 [Final Native Public]
    void OnInterpToWaitEndDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // 0x1c02120 [Public]
    void OnInterpToWaitBeginDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // 0x1c02120 [Public]
    void OnInterpToStopDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // 0x1c02120 [Public]
    void OnInterpToReverseDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // 0x1c02120 [Public]
    void OnInterpToResetDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // 0x1c02120 [Public]
    void FinaliseControlPoints(); // 0x37c9530 [Final Native Public]
    void AddControlPointPosition(const FVector& Pos, bool bPositionIsRelative); // 0x37c8810 [Native Public]

// ULocalLightComponent (/Script/Engine.LocalLightComponent)
    void SetIntensityUnits(const ELightUnits& NewIntensityUnits); // 0x37ccf70 [Final Native Public]
    void SetAttenuationRadius(float NewRadius); // 0x37cbc80 [Final Native Public]
    float GetUnitsConversionFactor(const ELightUnits& SrcUnits, const ELightUnits& TargetUnits, float CosHalfConeAngle); // 0x37ca350 [Final Native Static Public]

// ULODSyncComponent (/Script/Engine.LODSyncComponent)
    FString GetLODSyncDebugText(); // 0x37c9df0 [Final Native Public]

// UMaterialBillboardComponent (/Script/Engine.MaterialBillboardComponent)
    void SetElements(const TArray<FMaterialSpriteElement>& NewElements); // 0x37cc8a0 [Final Native Public]
    void AddElement(UMaterialInterface* Material, UCurveFloat* DistanceToOpacityCurve, bool bSizeIsInScreenSpace, float BaseSizeX, float BaseSizeY, UCurveFloat* DistanceToSizeCurve); // 0x37c8900 [Final Native Public]

// UPawnNoiseEmitterComponent (/Script/Engine.PawnNoiseEmitterComponent)
    void MakeNoise(AActor* NoiseMaker, float Loudness, const FVector& NoiseLocation); // 0x37cb080 [Native Public]

// UPlatformEventsComponent (/Script/Engine.PlatformEventsComponent)
    bool SupportsConvertibleLaptops(); // 0x37cf120 [Final Native Public]
    void PlatformEventDelegate__DelegateSignature(); // 0x1c02120 [Public]
    bool IsInTabletMode(); // 0x37caba0 [Final Native Public]
    bool IsInLaptopMode(); // 0x37cab70 [Final Native Public]

// UPointLightComponent (/Script/Engine.PointLightComponent)
    void SetUseInverseSquaredFalloff(bool bNewValue); // 0x37ce730 [Final Native Public]
    void SetSourceRadius(float bNewValue); // 0x37ce100 [Final Native Public]
    void SetSourceLength(float NewValue); // 0x37ce040 [Final Native Public]
    void SetSoftSourceRadius(float bNewValue); // 0x37cdf80 [Final Native Public]
    void SetLightFalloffExponent(float NewLightFalloffExponent); // 0x37cd370 [Final Native Public]
    void SetInverseExposureBlend(float NewInverseExposureBlend); // 0x37cd0b0 [Final Native Public]

// UPoseableMeshComponent (/Script/Engine.PoseableMeshComponent)
    void SetBoneTransformByName(const FName& BoneName, FTransform& InTransform, const EBoneSpaces& BoneSpace); // 0x37cc680 [Final Native Public]
    void SetBoneScaleByName(const FName& BoneName, const FVector& InScale3D, const EBoneSpaces& BoneSpace); // 0x37cc500 [Final Native Public]
    void SetBoneRotationByName(const FName& BoneName, const FRotator& InRotation, const EBoneSpaces& BoneSpace); // 0x37cc370 [Final Native Public]
    void SetBoneLocationByName(const FName& BoneName, const FVector& InLocation, const EBoneSpaces& BoneSpace); // 0x37cc1f0 [Final Native Public]
    void ResetBoneTransformByName(const FName& BoneName); // 0x37cb850 [Final Native Public]
    FTransform GetBoneTransformByName(const FName& BoneName, const EBoneSpaces& BoneSpace); // 0x37c98a0 [Final Native Public]
    FVector GetBoneScaleByName(const FName& BoneName, const EBoneSpaces& BoneSpace); // 0x37c9790 [Final Native Public]
    FRotator GetBoneRotationByName(const FName& BoneName, const EBoneSpaces& BoneSpace); // 0x37c9660 [Final Native Public]
    FVector GetBoneLocationByName(const FName& BoneName, const EBoneSpaces& BoneSpace); // 0x37c9550 [Final Native Public]
    void CopyPoseFromSkeletalComponent(USkeletalMeshComponent* InComponentToCopy); // 0x37c9330 [Final Native Public]

// UPostProcessComponent (/Script/Engine.PostProcessComponent)
    void AddOrUpdateBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject, float InWeight); // 0x37c8c50 [Final Native Public]

// UProjectileMovementComponent (/Script/Engine.ProjectileMovementComponent)
    void StopSimulating(FHitResult& HitResult); // 0x37cf020 [Native Public]
    void SetVelocityInLocalSpace(const FVector& NewVelocity); // 0x37ce9b0 [Native Public]
    void SetInterpolatedComponent(USceneComponent* Component); // 0x37cd020 [Native Public]
    void ResetInterpolation(); // 0x2b57fd0 [Native Public]
    void OnProjectileStopDelegate__DelegateSignature(FHitResult& ImpactResult); // 0x1c02120 [Public]
    void OnProjectileBounceDelegate__DelegateSignature(FHitResult& ImpactResult, const FVector& ImpactVelocity); // 0x1c02120 [Public]
    void MoveInterpolationTarget(const FVector& NewLocation, const FRotator& NewRotation); // 0x37cb1a0 [Native Public]
    FVector LimitVelocity(const FVector& NewVelocity); // 0x37cafc0 [Final Native Public]
    bool IsVelocityUnderSimulationThreshold(); // 0x37cad00 [Final Native Public]
    bool IsInterpolationComplete(); // 0x37cabd0 [Final Native Public]

// URectLightComponent (/Script/Engine.RectLightComponent)
    void SetSourceWidth(float NewValue); // 0x37ce280 [Final Native Public]
    void SetSourceTexture(UTexture* NewValue); // 0x37ce1c0 [Final Native Public]
    void SetSourceHeight(float NewValue); // 0x37cd370 [Final Native Public]
    void SetBarnDoorLength(float NewValue); // 0x37cbe50 [Final Native Public]
    void SetBarnDoorAngle(float NewValue); // 0x37cbd70 [Final Native Public]

// URuntimeVirtualTextureComponent (/Script/Engine.RuntimeVirtualTextureComponent)
    void Invalidate(const FBoxSphereBounds& WorldBounds); // 0x37ca880 [Final Native Public]

// USplineMeshComponent (/Script/Engine.SplineMeshComponent)
    void UpdateMesh(); // 0x382ad80 [Final Native Public]
    void SetStartTangent(const FVector& StartTangent, bool bUpdateMesh); // 0x3829710 [Final Native Public]
    void SetStartScale(const FVector2D& StartScale, bool bUpdateMesh); // 0x3829610 [Final Native Public]
    void SetStartRoll(float StartRoll, bool bUpdateMesh); // 0x3829520 [Final Native Public]
    void SetStartPosition(const FVector& StartPos, bool bUpdateMesh); // 0x3829430 [Final Native Public]
    void SetStartOffset(const FVector2D& StartOffset, bool bUpdateMesh); // 0x3829350 [Final Native Public]
    void SetStartAndEnd(const FVector& StartPos, const FVector& StartTangent, const FVector& EndPos, const FVector& EndTangent, bool bUpdateMesh); // 0x3829080 [Final Native Public]
    void SetSplineUpDir(const FVector& InSplineUpDir, bool bUpdateMesh); // 0x3828e60 [Final Native Public]
    void SetForwardAxis(const ESplineMeshAxis& InForwardAxis, bool bUpdateMesh); // 0x3826bf0 [Final Native Public]
    void SetEndTangent(const FVector& EndTangent, bool bUpdateMesh); // 0x38266d0 [Final Native Public]
    void SetEndScale(const FVector2D& EndScale, bool bUpdateMesh); // 0x38265d0 [Final Native Public]
    void SetEndRoll(float EndRoll, bool bUpdateMesh); // 0x38264e0 [Final Native Public]
    void SetEndPosition(const FVector& EndPos, bool bUpdateMesh); // 0x38263f0 [Final Native Public]
    void SetEndOffset(const FVector2D& EndOffset, bool bUpdateMesh); // 0x3826310 [Final Native Public]
    void SetBoundaryMin(float InBoundaryMin, bool bUpdateMesh); // 0x3825440 [Final Native Public]
    void SetBoundaryMax(float InBoundaryMax, bool bUpdateMesh); // 0x3825350 [Final Native Public]
    FVector GetStartTangent(); // 0x381ff30 [Final Native Public]
    FVector2D GetStartScale(); // 0x381ff00 [Final Native Public]
    float GetStartRoll(); // 0x381fee0 [Final Native Public]
    FVector GetStartPosition(); // 0x381feb0 [Final Native Public]
    FVector2D GetStartOffset(); // 0x381fe80 [Final Native Public]
    FVector GetSplineUpDir(); // 0x381fe50 [Final Native Public]
    ESplineMeshAxis GetForwardAxis(); // 0x381c0d0 [Final Native Public]
    FVector GetEndTangent(); // 0x381ba90 [Final Native Public]
    FVector2D GetEndScale(); // 0x381ba60 [Final Native Public]
    float GetEndRoll(); // 0x381ba40 [Final Native Public]
    FVector GetEndPosition(); // 0x381ba10 [Final Native Public]
    FVector2D GetEndOffset(); // 0x381b9e0 [Final Native Public]
    float GetBoundaryMin(); // 0x381a440 [Final Native Public]
    float GetBoundaryMax(); // 0x381a420 [Final Native Public]

// USpotLightComponent (/Script/Engine.SpotLightComponent)
    void SetOuterConeAngle(float NewOuterConeAngle); // 0x3827d80 [Final Native Public]
    void SetInnerConeAngle(float NewInnerConeAngle); // 0x3826da0 [Final Native Public]

// UVolumetricCloudComponent (/Script/Engine.VolumetricCloudComponent)
    void SetViewSampleCountScale(float NewValue); // 0x3827710 [Final Native Public]
    void SetTracingStartMaxDistance(float NewValue); // 0x38631f0 [Final Native Public]
    void SetTracingMaxDistance(float NewValue); // 0x3827a10 [Final Native Public]
    void SetStopTracingTransmittanceThreshold(float NewValue); // 0x37ce340 [Final Native Public]
    void SetSkyLightCloudBottomOcclusion(float NewValue); // 0x38280b0 [Final Native Public]
    void SetShadowViewSampleCountScale(float NewValue); // 0x3863130 [Final Native Public]
    void SetShadowTracingDistance(float NewValue); // 0x3863070 [Final Native Public]
    void SetShadowReflectionViewSampleCountScale(float NewValue); // 0x3827400 [Final Native Public]
    void SetShadowReflectionSampleCountScale(float NewValue); // 0x3862fb0 [Final Native Public]
    void SetReflectionViewSampleCountScale(float NewValue); // 0x3862ef0 [Final Native Public]
    void SetReflectionSampleCountScale(float NewValue); // 0x3862e30 [Final Native Public]
    void SetPlanetRadius(float NewValue); // 0x3862d70 [Final Native Public]
    void SetMaterial(UMaterialInterface* NewValue); // 0x3862cb0 [Final Native Public]
    void SetLayerHeight(float NewValue); // 0x3862bf0 [Final Native Public]
    void SetLayerBottomAltitude(float NewValue); // 0x3862b30 [Final Native Public]
    void SetGroundAlbedo(const FColor& NewValue); // 0x3862880 [Final Native Public]
    void SetbUsePerSampleAtmosphericLightTransmittance(bool NewValue); // 0x38632b0 [Final Native Public]

// UWorldPartitionStreamingSourceComponent (/Script/Engine.WorldPartitionStreamingSourceComponent)
    bool IsStreamingSourceEnabled(); // 0x3862520 [Final Native Public]
    bool IsStreamingCompleted(); // 0x38624a0 [Final Native Public]
    void EnableStreamingSource(); // 0x3861ab0 [Final Native Public]
    void DisableStreamingSource(); // 0x3861a90 [Final Native Public]

// UCurveBase (/Script/Engine.CurveBase)
    void GetValueRange(const float& MinValue, const float& MaxValue); // 0x3862170 [Final Native Public]
    void GetTimeRange(const float& MinTime, const float& MaxTime); // 0x3861f70 [Final Native Public]

// UCurveFloat (/Script/Engine.CurveFloat)
    float GetFloatValue(float InTime); // 0x3861d40 [Final Native Public]

// UCurveLinearColor (/Script/Engine.CurveLinearColor)
    FLinearColor GetUnadjustedLinearColorValue(float InTime); // 0x3862060 [Final Native Public]
    FLinearColor GetLinearColorValue(float InTime); // 0x3861de0 [Native Public]
    FLinearColor GetClampedLinearColorValue(float InTime); // 0x3861ad0 [Native Public]

// UCurveLinearColorAtlas (/Script/Engine.CurveLinearColorAtlas)
    bool GetCurvePosition(UCurveLinearColor* InCurve, const float& Position); // 0x3861bc0 [Final Native Public]

// UCurveVector (/Script/Engine.CurveVector)
    FVector GetVectorValue(float InTime); // 0x3862260 [Final Native Public]

// UDataTableFunctionLibrary (/Script/Engine.DataTableFunctionLibrary)
    void GetDataTableRowNames(UDataTable* Table, const TArray<FName>& OutRowNames); // 0x389a550 [Final Native Static Public]
    bool GetDataTableRowFromName(UDataTable* Table, const FName& RowName, FTableRowBase& OutRow); // 0x389a0e0 [Final Native Static Public]
    TArray<FString> GetDataTableColumnAsString(UDataTable* DataTable, const FName& PropertyName); // 0x3899b60 [Final Native Static Public]
    void EvaluateCurveTableRow(UCurveTable* CurveTable, const FName& RowName, float InXY, const EEvaluateCurveTableResult& OutResult, const float& OutXY, const FString& ContextString); // 0x3899950 [Final Native Static Public]
    bool DoesDataTableRowExist(UDataTable* Table, const FName& RowName); // 0x38997f0 [Final Native Static Public]

// ADebugCameraController (/Script/Engine.DebugCameraController)
    void ToggleDisplay(); // 0x389aac0 [Final Native Public]
    void ShowDebugSelectedInfo(); // 0x389aaa0 [Native Public]
    void SetPawnMovementSpeedScale(float NewSpeedScale); // 0x389aa10 [Final Native Public]
    void ReceiveOnDeactivate(APlayerController* RestoredPC); // 0x1c02120 [Event Public]
    void ReceiveOnActorSelected(AActor* NewSelectedActor, const FVector& SelectHitLocation, const FVector& SelectHitNormal, FHitResult& Hit); // 0x1c02120 [Event Protected]
    void ReceiveOnActivate(APlayerController* OriginalPC); // 0x1c02120 [Event Public]
    AActor* GetSelectedActor(); // 0x389a700 [Final Native Public]

// AHUD (/Script/Engine.HUD)
    void ShowHUD(); // 0x34edca0 [Native Public]
    void ShowDebugToggleSubCategory(const FName& Category); // 0x39bc6c0 [Final Native Public]
    void ShowDebugForReticleTargetToggle(TSubclassOf<AActor> DesiredClass); // 0x39bc610 [Final Native Public]
    void ShowDebug(const FName& DebugType); // 0x39bc580 [Native Public]
    void RemoveDebugText(AActor* SrcActor, bool bLeaveDurationText); // 0x39bc4b0 [Final Native Event Public]
    void RemoveAllDebugStrings(); // 0x39bc3f0 [Final Native Event Public]
    void ReceiveHitBoxRelease(const FName& BoxName); // 0x1c02120 [Event Public]
    void ReceiveHitBoxEndCursorOver(const FName& BoxName); // 0x1c02120 [Event Public]
    void ReceiveHitBoxClick(const FName& BoxName); // 0x1c02120 [Event Public]
    void ReceiveHitBoxBeginCursorOver(const FName& BoxName); // 0x1c02120 [Event Public]
    void ReceiveDrawHUD(int32 SizeX, int32 SizeY); // 0x1c02120 [Event Public]
    FVector Project(const FVector& Location, bool bClampToZeroPlane); // 0x39bc2a0 [Final Native Public]
    void PreviousDebugTarget(); // 0x39bc280 [Native Public]
    void NextDebugTarget(); // 0x3964260 [Native Public]
    void GetTextSize(const FString& Text, const float& OutWidth, const float& OutHeight, UFont* Font, float Scale); // 0x39bbba0 [Final Native Public]
    APlayerController* GetOwningPlayerController(); // 0x12b3ff0 [Final Native Public]
    APawn* GetOwningPawn(); // 0x39bb8c0 [Final Native Public]
    void GetActorsInSelectionRectangle(TSubclassOf<AActor> ClassFilter, const FVector2D& FirstPoint, const FVector2D& SecondPoint, const TArray<AActor*>& OutActors, bool bIncludeNonCollidingComponents, bool bActorMustBeFullyEnclosed); // 0x39bb240 [Final Native Public]
    void DrawTextureSimple(UTexture* Texture, float ScreenX, float ScreenY, float Scale, bool bScalePosition); // 0x39baf30 [Final Native Public]
    void DrawTexture(UTexture* Texture, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float TextureU, float TextureV, float TextureUWidth, float TextureVHeight, const FLinearColor& TintColor, const EBlendMode& BlendMode, float Scale, bool bScalePosition, float Rotation, const FVector2D& RotPivot); // 0x39ba950 [Final Native Public]
    void DrawText(const FString& Text, const FLinearColor& TextColor, float ScreenX, float ScreenY, UFont* Font, float Scale, bool bScalePosition); // 0x39ba610 [Final Native Public]
    void DrawRect(const FLinearColor& RectColor, float ScreenX, float ScreenY, float ScreenW, float ScreenH); // 0x39ba3b0 [Final Native Public]
    void DrawMaterialTriangle(UMaterialInterface* Material, const FVector2D& V0_Pos, const FVector2D& V1_Pos, const FVector2D& V2_Pos, const FVector2D& V0_UV, const FVector2D& V1_UV, const FVector2D& V2_UV, const FLinearColor& V0_Color, const FLinearColor& V1_Color, const FLinearColor& V2_Color); // 0x39b9f70 [Final Native Public]
    void DrawMaterialSimple(UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float Scale, bool bScalePosition); // 0x39b9c70 [Final Native Public]
    void DrawMaterial(UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float MaterialU, float MaterialV, float MaterialUWidth, float MaterialVHeight, float Scale, bool bScalePosition, float Rotation, const FVector2D& RotPivot); // 0x39b9720 [Final Native Public]
    void DrawLine(float StartScreenX, float StartScreenY, float EndScreenX, float EndScreenY, const FLinearColor& LineColor, float LineThickness); // 0x39b9470 [Final Native Public]
    void Deproject(float ScreenX, float ScreenY, const FVector& WorldPosition, const FVector& WorldDirection); // 0x39b9280 [Final Native Public]
    void AddHitBox(const FVector2D& Position, const FVector2D& Size, const FName& InName, bool bConsumesInput, int32 Priority); // 0x39b90b0 [Final Native Public]
    void AddDebugText(const FString& DebugText, AActor* SrcActor, float Duration, const FVector& Offset, const FVector& DesiredOffset, const FColor& TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, UFont* InFont, float FontScale, bool bDrawShadow); // 0x39b89b0 [Final Native Event Public]

// ADecalActor (/Script/Engine.DecalActor)
    void SetDecalMaterial(UMaterialInterface* NewDecalMaterial); // 0x389a980 [Final Native Public]
    UMaterialInterface* GetDecalMaterial(); // 0x389a6b0 [Final Native Public]
    UMaterialInstanceDynamic* CreateDynamicMaterialInstance(); // 0x38997c0 [Native Public]

// ADefaultPawn (/Script/Engine.DefaultPawn)
    void TurnAtRate(float Rate); // 0x389aaf0 [Native Public]
    void MoveUp_World(float Val); // 0x389a8f0 [Native Public]
    void MoveRight(float Val); // 0x389a860 [Native Public]
    void MoveForward(float Val); // 0x389a7d0 [Native Public]
    void LookUpAtRate(float Rate); // 0x389a740 [Native Public]

// UTypedElementCommonActions (/Script/Engine.TypedElementCommonActions)
    TArray<FScriptTypedElementHandle> PasteNormalizedElementsFromString(FScriptTypedElementListProxy& ElementList, UWorld* World, FTypedElementPasteOptions& PasteOption, const FString& InputString); // 0x38c0280 [Final Native Public]
    TArray<FScriptTypedElementHandle> PasteElementsFromString(UTypedElementSelectionSet* SelectionSet, UWorld* World, FTypedElementPasteOptions& PasteOption, const FString& InputString); // 0x38bfe80 [Final Native Public]
    TArray<FScriptTypedElementHandle> K2_PasteNormalizedElements(FScriptTypedElementListProxy& ElementList, UWorld* World, FTypedElementPasteOptions& PasteOption); // 0x38bfc10 [Final Native Public]
    TArray<FScriptTypedElementHandle> K2_PasteElements(UTypedElementSelectionSet* SelectionSet, UWorld* World, FTypedElementPasteOptions& PasteOption); // 0x38bf850 [Final Native Public]
    TArray<FScriptTypedElementHandle> K2_DuplicateSelectedElements(UTypedElementSelectionSet* SelectionSet, UWorld* World, const FVector& LocationOffset); // 0x38bf4b0 [Final Native Public]
    TArray<FScriptTypedElementHandle> DuplicateNormalizedElements(const FScriptTypedElementListProxy& ElementList, UWorld* World, const FVector& LocationOffset); // 0x38bf2b0 [Final Native Public]
    bool DeleteSelectedElements(UTypedElementSelectionSet* SelectionSet, UWorld* World, FTypedElementDeletionOptions& DeletionOptions); // 0x38bf050 [Final Native Public]
    bool DeleteNormalizedElements(const FScriptTypedElementListProxy& ElementList, UWorld* World, UTypedElementSelectionSet* InSelectionSet, FTypedElementDeletionOptions& DeletionOptions); // 0x38bee70 [Final Native Public]
    bool CopySelectedElementsToString(UTypedElementSelectionSet* SelectionSet, const FString& OutputString); // 0x38bec90 [Final Native Public]
    bool CopySelectedElements(UTypedElementSelectionSet* SelectionSet); // 0x38beb20 [Final Native Public]
    bool CopyNormalizedElementsToString(FScriptTypedElementListProxy& ElementList, const FString& OutputString); // 0x38be9c0 [Final Native Public]
    bool CopyNormalizedElements(FScriptTypedElementListProxy& ElementList); // 0x38be8e0 [Final Native Public]

// ITypedElementWorldInterface (/Script/Engine.TypedElementWorldInterface)
    bool SetWorldTransform(FScriptTypedElementHandle& InElementHandle, FTransform& InTransform); // 0x3907ef0 [Native Public]
    bool SetRelativeTransform(FScriptTypedElementHandle& InElementHandle, FTransform& InTransform); // 0x3907d70 [Native Public]
    bool SetPivotOffset(FScriptTypedElementHandle& InElementHandle, const FVector& InPivotOffset); // 0x3907c50 [Native Public]
    FScriptTypedElementHandle PromoteElement(FScriptTypedElementHandle& InElementHandle, UWorld* OverrideWorld); // 0x3907270 [Native Public]
    void NotifyMovementStarted(FScriptTypedElementHandle& InElementHandle); // 0x3906f70 [Native Public]
    void NotifyMovementOngoing(FScriptTypedElementHandle& InElementHandle); // 0x3906eb0 [Native Public]
    void NotifyMovementEnded(FScriptTypedElementHandle& InElementHandle); // 0x3906df0 [Native Public]
    bool IsTemplateElement(FScriptTypedElementHandle& InElementHandle); // 0x2dbbcc0 [Native Public]
    bool GetWorldTransform(FScriptTypedElementHandle& InElementHandle, FTransform& OutTransform); // 0x39066b0 [Native Public]
    bool GetRelativeTransform(FScriptTypedElementHandle& InElementHandle, FTransform& OutTransform); // 0x39063d0 [Native Public]
    bool GetPivotOffset(FScriptTypedElementHandle& InElementHandle, const FVector& OutPivotOffset); // 0x3906270 [Native Public]
    UWorld* GetOwnerWorld(FScriptTypedElementHandle& InElementHandle); // 0x39061a0 [Native Public]
    ULevel* GetOwnerLevel(FScriptTypedElementHandle& InElementHandle); // 0x39060d0 [Native Public]
    bool GetBounds(FScriptTypedElementHandle& InElementHandle, const FBoxSphereBounds& OutBounds); // 0x3905b20 [Native Public]
    FScriptTypedElementHandle DuplicateElement(FScriptTypedElementHandle& InElementHandle, UWorld* InWorld, const FVector& InLocationOffset); // 0x39054d0 [Native Public]
    bool DeleteElement(FScriptTypedElementHandle& InElementHandle, UWorld* InWorld, UTypedElementSelectionSet* InSelectionSet, FTypedElementDeletionOptions& InDeletionOptions); // 0x3905320 [Native Public]
    bool CanPromoteElement(FScriptTypedElementHandle& InElementHandle); // 0x3904e90 [Native Public]
    bool CanMoveElement(FScriptTypedElementHandle& InElementHandle, const ETypedElementWorldType& InWorldType); // 0x3904d80 [Native Public]
    bool CanEditElement(FScriptTypedElementHandle& InElementHandle); // 0x3904cb0 [Native Public]
    bool CanDuplicateElement(FScriptTypedElementHandle& InElementHandle); // 0x3904be0 [Native Public]
    bool CanDeleteElement(FScriptTypedElementHandle& InElementHandle); // 0x3904b10 [Native Public]

// UAutoDestroySubsystem (/Script/Engine.AutoDestroySubsystem)
    void OnActorEndPlay(AActor* Actor, const EEndPlayReason& EndPlayReason); // 0x3907030 [Final Native Private]

// UCancellableAsyncAction (/Script/Engine.CancellableAsyncAction)
    bool IsActive(); // 0x2b51ba0 [Native Public]
    void Cancel(); // 0x32847b0 [Native Public]

// UViewportStatsSubsystem (/Script/Engine.ViewportStatsSubsystem)
    void RemoveDisplayDelegate(int32 IndexToRemove); // 0x39075d0 [Final Native Public]
    void AddTimedDisplay(const FText& Text, const FLinearColor& Color, float Duration, const FVector2D& DisplayOffset); // 0x3904460 [Final Native Public]
    int32 AddDisplayDelegate(const FScriptDelegate& Delegate); // 0x3904310 [Final Native Public]

// UAsyncActionHandleSaveGame (/Script/Engine.AsyncActionHandleSaveGame)
    UAsyncActionHandleSaveGame* AsyncSaveGameToSlot(UObject* WorldContextObject, USaveGame* SaveGameObject, const FString& SlotName, int32 UserIndex); // 0x39048f0 [Final Native Static Public]
    UAsyncActionHandleSaveGame* AsyncLoadGameFromSlot(UObject* WorldContextObject, const FString& SlotName, int32 UserIndex); // 0x3904720 [Final Native Static Public]

// UInputDeviceProperty (/Script/Engine.InputDeviceProperty)
    void ResetDeviceProperty(const FPlatformUserId& PlatformUser, const FInputDeviceId& DeviceID); // 0x39077c0 [Native Event Protected]
    void EvaluateDeviceProperty(const FPlatformUserId& PlatformUser, const FInputDeviceId& DeviceID, float DeltaTime, float Duration); // 0x3905690 [Native Event Protected]
    void ApplyDeviceProperty(const FPlatformUserId& UserId, const FInputDeviceId& DeviceID); // 0x3904650 [Native Protected]

// UInputDeviceSubsystem (/Script/Engine.InputDeviceSubsystem)
    void RemoveDevicePropertyHandles(TSet<FInputDevicePropertyHandle>& HandlesToRemove); // 0x3907480 [Final Native Public]
    void RemoveDevicePropertyByHandle(const FInputDevicePropertyHandle& HandleToRemove); // 0x39073f0 [Final Native Public]
    void RemoveAllDeviceProperties(); // 0x39073d0 [Final Native Public]
    bool IsPropertyActive(const FInputDevicePropertyHandle& Handle); // 0x3906aa0 [Final Native Public]
    FHardwareDeviceIdentifier GetMostRecentlyUsedHardwareDevice(const FPlatformUserId& InUserId); // 0x3905f60 [Final Native Public]
    FHardwareDeviceIdentifier GetInputDeviceHardwareIdentifier(const FInputDeviceId& InputDevice); // 0x3905e30 [Final Native Public]
    UInputDeviceProperty* GetActiveDeviceProperty(const FInputDevicePropertyHandle& Handle); // 0x39059c0 [Final Native Public]
    FInputDevicePropertyHandle ActivateDevicePropertyOfClass(TSubclassOf<UInputDeviceProperty> PropertyClass, FActivateDevicePropertyParams& Params); // 0x3904100 [Final Native Public]

// USpringArmComponent (/Script/Engine.SpringArmComponent)
    bool IsCollisionFixApplied(); // 0x3906a50 [Final Native Public]
    FVector GetUnfixedCameraPosition(); // 0x3906680 [Final Native Public]
    FRotator GetTargetRotation(); // 0x3906580 [Final Native Public]

// UGameInstance (/Script/Engine.GameInstance)
    void ReceiveShutdown(); // 0x1c02120 [Event Public]
    void ReceiveInit(); // 0x1c02120 [Event Public]
    void HandleTravelError(const ETravelFailure& FailureType); // 0x1c02120 [Event Public]
    void HandleNetworkError(const ENetworkFailure& FailureType, bool bIsServer); // 0x1c02120 [Event Public]
    void DebugRemovePlayer(int32 ControllerId); // 0x3905290 [Native Public]
    void DebugCreatePlayer(int32 ControllerId); // 0x3905200 [Native Public]

// UGameplayStatics (/Script/Engine.GameplayStatics)
    void UnRetainAllSoundsInSoundClass(USoundClass* InSoundClass); // 0x396c6e0 [Final Native Static Public]
    void UnloadStreamLevelBySoftObjectPtr(UObject* WorldContextObject, const TSoftObjectPtr<UWorld>& Level, const FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload); // 0x396c8d0 [Final Native Static Public]
    void UnloadStreamLevel(UObject* WorldContextObject, const FName& LevelName, const FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload); // 0x396c760 [Final Native Static Public]
    bool SuggestProjectileVelocity_CustomArc(UObject* WorldContextObject, const FVector& OutLaunchVelocity, const FVector& StartPos, const FVector& EndPos, float OverrideGravityZ, float ArcParam); // 0x396c4b0 [Final Native Static Public]
    UAudioComponent* SpawnSoundAttached(USoundBase* Sound, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bAutoDestroy); // 0x396c0d0 [Final Native Static Public]
    UAudioComponent* SpawnSoundAtLocation(UObject* WorldContextObject, USoundBase* Sound, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bAutoDestroy); // 0x396bb70 [Final Native Static Public]
    UAudioComponent* SpawnSound2D(UObject* WorldContextObject, USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy); // 0x396b580 [Final Native Static Public]
    UObject* SpawnObject(TSubclassOf<UObject> ObjectClass, UObject* Outer); // 0x396b4b0 [Final Native Static Public]
    UForceFeedbackComponent* SpawnForceFeedbackAttached(UForceFeedbackEffect* ForceFeedbackEffect, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bStopWhenAttachedToDestroyed, bool bLooping, float IntensityMultiplier, float StartTime, UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy); // 0x396b020 [Final Native Static Public]
    UForceFeedbackComponent* SpawnForceFeedbackAtLocation(UObject* WorldContextObject, UForceFeedbackEffect* ForceFeedbackEffect, const FVector& Location, const FRotator& Rotation, bool bLooping, float IntensityMultiplier, float StartTime, UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy); // 0x396ac90 [Final Native Static Public]
    UParticleSystemComponent* SpawnEmitterAttached(UParticleSystem* EmitterTemplate, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const FVector& Scale, const EAttachLocation& LocationType, bool bAutoDestroy, const EPSCPoolMethod& PoolingMethod, bool bAutoActivate); // 0x396a620 [Final Native Static Public]
    UParticleSystemComponent* SpawnEmitterAtLocation(UObject* WorldContextObject, UParticleSystem* EmitterTemplate, const FVector& Location, const FRotator& Rotation, const FVector& Scale, bool bAutoDestroy, const EPSCPoolMethod& PoolingMethod, bool bAutoActivateSystem); // 0x396a280 [Final Native Static Public]
    UAudioComponent* SpawnDialogueAttached(UDialogueWave* Dialogue, FDialogueContext& Context, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, bool bAutoDestroy); // 0x3969d70 [Final Native Static Public]
    UAudioComponent* SpawnDialogueAtLocation(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, bool bAutoDestroy); // 0x3969930 [Final Native Static Public]
    UAudioComponent* SpawnDialogue2D(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime, bool bAutoDestroy); // 0x3969690 [Final Native Static Public]
    UDecalComponent* SpawnDecalAttached(UMaterialInterface* DecalMaterial, const FVector& DecalSize, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, float LifeSpan); // 0x39691d0 [Final Native Static Public]
    UDecalComponent* SpawnDecalAtLocation(UObject* WorldContextObject, UMaterialInterface* DecalMaterial, const FVector& DecalSize, const FVector& Location, const FRotator& Rotation, float LifeSpan); // 0x3968f10 [Final Native Static Public]
    void SetWorldOriginLocation(UObject* WorldContextObject, const FIntVector& NewLocation); // 0x3968e20 [Final Native Static Public]
    void SetViewportMouseCaptureMode(UObject* WorldContextObject, const EMouseCaptureMode& MouseCaptureMode); // 0x3968ca0 [Final Native Static Public]
    void SetSubtitlesEnabled(bool bEnabled); // 0x3968a50 [Final Native Static Public]
    void SetSoundMixClassOverride(UObject* WorldContextObject, USoundMix* InSoundMixModifier, USoundClass* InSoundClass, float Volume, float Pitch, float FadeInTime, bool bApplyToChildren); // 0x3968790 [Final Native Static Public]
    void SetSoundClassDistanceScale(UObject* WorldContextObject, USoundClass* SoundClass, float DistanceAttenuationScale, float TimeSec); // 0x39685b0 [Final Native Static Public]
    void SetPlayerPlatformUserId(APlayerController* PlayerController, const FPlatformUserId& UserId); // 0x3968040 [Final Native Static Public]
    void SetPlayerControllerID(APlayerController* Player, int32 ControllerId); // 0x3967f60 [Final Native Static Public]
    void SetMaxAudioChannelsScaled(UObject* WorldContextObject, float MaxChannelCountScale); // 0x3967d90 [Final Native Static Public]
    void SetGlobalTimeDilation(UObject* WorldContextObject, float TimeDilation); // 0x3967c90 [Final Native Static Public]
    void SetGlobalPitchModulation(UObject* WorldContextObject, float PitchModulation, float TimeSec); // 0x3967b00 [Final Native Static Public]
    void SetGlobalListenerFocusParameters(UObject* WorldContextObject, float FocusAzimuthScale, float NonFocusAzimuthScale, float FocusDistanceScale, float NonFocusDistanceScale, float FocusVolumeScale, float NonFocusVolumeScale, float FocusPriorityScale, float NonFocusPriorityScale); // 0x3967710 [Final Native Static Public]
    bool SetGamePaused(UObject* WorldContextObject, bool bPaused); // 0x3967550 [Final Native Static Public]
    void SetForceDisableSplitscreen(UObject* WorldContextObject, bool bDisable); // 0x3967300 [Final Native Static Public]
    void SetEnableWorldRendering(UObject* WorldContextObject, bool bEnable); // 0x3967170 [Final Native Static Public]
    void SetBaseSoundMix(UObject* WorldContextObject, USoundMix* InSoundMix); // 0x3966f00 [Final Native Static Public]
    bool SetActiveSpatialPluginByName(UObject* WorldContextObject, const FName& InPluginName); // 0x3966cb0 [Final Native Static Public]
    bool SaveGameToSlot(USaveGame* SaveGameObject, const FString& SlotName, int32 UserIndex); // 0x3966820 [Final Native Static Public]
    void RemovePlayer(APlayerController* Player, bool bDestroyPawn); // 0x39665a0 [Final Native Static Public]
    FVector RebaseZeroOriginOntoLocal(UObject* WorldContextObject, const FVector& WorldLocation); // 0x3966450 [Final Native Static Public]
    FVector RebaseLocalOriginOntoZero(UObject* WorldContextObject, const FVector& WorldLocation); // 0x3966300 [Final Native Static Public]
    void PushSoundMixModifier(UObject* WorldContextObject, USoundMix* InSoundMixModifier); // 0x39661d0 [Final Native Static Public]
    bool ProjectWorldToScreen(APlayerController* Player, const FVector& WorldPosition, const FVector2D& ScreenPosition, bool bPlayerViewportRelative); // 0x3966050 [Final Native Static Public]
    void PrimeSound(USoundBase* InSound); // 0x3965e60 [Final Native Static Public]
    void PrimeAllSoundsInSoundClass(USoundClass* InSoundClass); // 0x3965de0 [Final Native Static Public]
    void PopSoundMixModifier(UObject* WorldContextObject, USoundMix* InSoundMixModifier); // 0x3965cb0 [Final Native Static Public]
    void PlayWorldCameraShake(UObject* WorldContextObject, TSubclassOf<UCameraShakeBase> Shake, const FVector& Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bOrientShakeTowardsEpicenter); // 0x3965a30 [Final Native Static Public]
    void PlaySoundAtLocation(UObject* WorldContextObject, USoundBase* Sound, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, AActor* OwningActor, UInitialActiveSoundParams* InitialParams); // 0x3965460 [Final Native Static Public]
    void PlaySound2D(UObject* WorldContextObject, USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, AActor* OwningActor, bool bIsUISound); // 0x3964f10 [Final Native Static Public]
    void PlayDialogueAtLocation(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings); // 0x3964b40 [Final Native Static Public]
    void PlayDialogue2D(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime); // 0x3964900 [Final Native Static Public]
    FString ParseOption(const FString& Options, const FString& Key); // 0x3964780 [Final Native Static Public]
    void OpenLevelBySoftObjectPtr(UObject* WorldContextObject, const TSoftObjectPtr<UWorld>& Level, bool bAbsolute, const FString& Options); // 0x39644b0 [Final Native Static Public]
    void OpenLevel(UObject* WorldContextObject, const FName& LevelName, bool bAbsolute, const FString& Options); // 0x3964310 [Final Native Static Public]
    bool ObjectIsA(UObject* Object, TSubclassOf<UObject> ObjectClass); // 0x3964110 [Final Native Static Public]
    FHitResult MakeHitResult(bool bBlockingHit, bool bInitialOverlap, float Time, float Distance, const FVector& Location, const FVector& ImpactPoint, const FVector& Normal, const FVector& ImpactNormal, UPhysicalMaterial* PhysMat, AActor* HitActor, UPrimitiveComponent* HitComponent, const FName& HitBoneName, const FName& BoneName, int32 HitItem, int32 ElementIndex, int32 FaceIndex, const FVector& TraceStart, const FVector& TraceEnd); // 0x3963980 [Final Native Static Public]
    void LoadStreamLevelBySoftObjectPtr(UObject* WorldContextObject, const TSoftObjectPtr<UWorld>& Level, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const FLatentActionInfo& LatentInfo); // 0x3963690 [Final Native Static Public]
    void LoadStreamLevel(UObject* WorldContextObject, const FName& LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const FLatentActionInfo& LatentInfo); // 0x39634d0 [Final Native Static Public]
    USaveGame* LoadGameFromSlot(const FString& SlotName, int32 UserIndex); // 0x3963360 [Final Native Static Public]
    bool IsSplitscreenForceDisabled(UObject* WorldContextObject); // 0x3963250 [Final Native Static Public]
    bool IsGamePaused(UObject* WorldContextObject); // 0x3963110 [Final Native Static Public]
    bool HasOption(const FString& Options, const FString& InKey); // 0x3962f50 [Final Native Static Public]
    bool HasLaunchOption(const FString& OptionToCheck); // 0x3962e70 [Final Native Static Public]
    int32 GrassOverlappingSphereCount(UObject* WorldContextObject, UStaticMesh* StaticMesh, const FVector& CenterPosition, float Radius); // 0x3962cc0 [Final Native Static Public]
    FIntVector GetWorldOriginLocation(UObject* WorldContextObject); // 0x3962c10 [Final Native Static Public]
    double GetWorldDeltaSeconds(UObject* WorldContextObject); // 0x3962b60 [Final Native Static Public]
    void GetViewProjectionMatrix(const FMinimalViewInfo& DesiredView, const FMatrix& ViewMatrix, const FMatrix& ProjectionMatrix, const FMatrix& ViewProjectionMatrix); // 0x39626a0 [Final Native Static Public]
    EMouseCaptureMode GetViewportMouseCaptureMode(UObject* WorldContextObject); // 0x3962a70 [Final Native Static Public]
    double GetUnpausedTimeSeconds(UObject* WorldContextObject); // 0x39625f0 [Final Native Static Public]
    double GetTimeSeconds(UObject* WorldContextObject); // 0x3962540 [Final Native Static Public]
    EPhysicalSurface GetSurfaceType(FHitResult& Hit); // 0x3962370 [Final Native Static Public]
    ULevelStreaming* GetStreamingLevel(UObject* WorldContextObject, const FName& PackageName); // 0x3962140 [Final Native Static Public]
    double GetRealTimeSeconds(UObject* WorldContextObject); // 0x3961bf0 [Final Native Static Public]
    APlayerState* GetPlayerStateFromUniqueNetId(UObject* WorldContextObject, FUniqueNetIdRepl& UniqueId); // 0x3961a40 [Final Native Static Public]
    APlayerState* GetPlayerState(UObject* WorldContextObject, int32 PlayerStateIndex); // 0x3961930 [Final Native Static Public]
    APawn* GetPlayerPawn(UObject* WorldContextObject, int32 PlayerIndex); // 0x3961700 [Final Native Static Public]
    int32 GetPlayerControllerID(APlayerController* Player); // 0x3961650 [Final Native Static Public]
    APlayerController* GetPlayerControllerFromPlatformUser(UObject* WorldContextObject, const FPlatformUserId& UserId); // 0x3961580 [Final Native Static Public]
    APlayerController* GetPlayerControllerFromID(UObject* WorldContextObject, int32 ControllerId); // 0x39614b0 [Final Native Static Public]
    APlayerController* GetPlayerController(UObject* WorldContextObject, int32 PlayerIndex); // 0x39613e0 [Final Native Static Public]
    ACharacter* GetPlayerCharacter(UObject* WorldContextObject, int32 PlayerIndex); // 0x39612d0 [Final Native Static Public]
    APlayerCameraManager* GetPlayerCameraManager(UObject* WorldContextObject, int32 PlayerIndex); // 0x39611e0 [Final Native Static Public]
    FString GetPlatformName(); // 0x3961160 [Final Native Static Public]
    TSubclassOf<UObject> GetObjectClass(UObject* Object); // 0x3961090 [Final Native Static Public]
    int32 GetNumPlayerStates(UObject* WorldContextObject); // 0x3960fd0 [Final Native Static Public]
    int32 GetNumPlayerControllers(UObject* WorldContextObject); // 0x3960f20 [Final Native Static Public]
    int32 GetNumLocalPlayerControllers(UObject* WorldContextObject); // 0x3960e30 [Final Native Static Public]
    int32 GetMaxAudioChannelCount(UObject* WorldContextObject); // 0x3960d20 [Final Native Static Public]
    void GetKeyValue(const FString& Pair, const FString& Key, const FString& Value); // 0x3960b40 [Final Native Static Public]
    int32 GetIntOption(const FString& Options, const FString& Key, int32 DefaultValue); // 0x3960980 [Final Native Static Public]
    float GetGlobalTimeDilation(UObject* WorldContextObject); // 0x39608c0 [Final Native Static Public]
    AGameStateBase* GetGameState(UObject* WorldContextObject); // 0x39607b0 [Final Native Static Public]
    AGameModeBase* GetGameMode(UObject* WorldContextObject); // 0x3960700 [Final Native Static Public]
    UGameInstance* GetGameInstance(UObject* WorldContextObject); // 0x3960650 [Final Native Static Public]
    bool GetEnableWorldRendering(UObject* WorldContextObject); // 0x39604e0 [Final Native Static Public]
    UReverbEffect* GetCurrentReverbEffect(UObject* WorldContextObject); // 0x3960340 [Final Native Static Public]
    FString GetCurrentLevelName(UObject* WorldContextObject, bool bRemovePrefixString); // 0x39601b0 [Final Native Static Public]
    bool GetClosestListenerLocation(UObject* WorldContextObject, const FVector& Location, float MaximumRange, bool bAllowAttenuationOverride, const FVector& ListenerPosition); // 0x395ff30 [Final Native Static Public]
    TArray<FName> GetAvailableSpatialPluginNames(UObject* WorldContextObject); // 0x395fe00 [Final Native Static Public]
    double GetAudioTimeSeconds(UObject* WorldContextObject); // 0x395fd50 [Final Native Static Public]
    void GetAllActorsWithTag(UObject* WorldContextObject, const FName& Tag, const TArray<AActor*>& OutActors); // 0x395f7d0 [Final Native Static Public]
    void GetAllActorsWithInterface(UObject* WorldContextObject, TSubclassOf<IInterface> Interface, const TArray<AActor*>& OutActors); // 0x395f6b0 [Final Native Static Public]
    void GetAllActorsOfClassWithTag(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, const FName& Tag, const TArray<AActor*>& OutActors); // 0x395f540 [Final Native Static Public]
    void GetAllActorsOfClass(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, const TArray<AActor*>& OutActors); // 0x395f420 [Final Native Static Public]
    AActor* GetActorOfClass(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass); // 0x395f350 [Final Native Static Public]
    void GetActorArrayBounds(const TArray<AActor*>& Actors, bool bOnlyCollidingComponents, const FVector& Center, const FVector& BoxExtent); // 0x395ef10 [Final Native Static Public]
    FVector GetActorArrayAverageLocation(const TArray<AActor*>& Actors); // 0x395edc0 [Final Native Static Public]
    FName GetActiveSpatialPluginName(UObject* WorldContextObject); // 0x395eca0 [Final Native Static Public]
    void GetAccurateRealTime(const int32& Seconds, const double& PartialSeconds); // 0x395eb40 [Final Native Static Public]
    void FlushLevelStreaming(UObject* WorldContextObject); // 0x395eaa0 [Final Native Static Public]
    AActor* FinishSpawningActor(AActor* Actor, FTransform& SpawnTransform, const ESpawnActorScaleMethod& TransformScaleMethod); // 0x395e8f0 [Final Native Static Public]
    AActor* FindNearestActor(const FVector& Origin, const TArray<AActor*>& ActorsToCheck, const float& Distance); // 0x395e630 [Final Native Static Public]
    bool FindCollisionUV(FHitResult& Hit, int32 UVChannel, const FVector2D& UV); // 0x395e490 [Final Native Static Public]
    void EnableLiveStreaming(bool Enable); // 0x395e3f0 [Final Native Static Public]
    bool DoesSaveGameExist(const FString& SlotName, int32 UserIndex); // 0x395e210 [Final Native Static Public]
    bool DeprojectScreenToWorld(APlayerController* Player, const FVector2D& ScreenPosition, const FVector& WorldPosition, const FVector& WorldDirection); // 0x395df10 [Final Native Static Public]
    bool DeprojectSceneCaptureToWorld(ASceneCapture2D* SceneCapture2D, const FVector2D& TargetUV, const FVector& WorldPosition, const FVector& WorldDirection); // 0x395dd80 [Final Native Static Public]
    bool DeleteGameInSlot(const FString& SlotName, int32 UserIndex); // 0x395dc70 [Final Native Static Public]
    void DeactivateReverbEffect(UObject* WorldContextObject, const FName& TagName); // 0x395db40 [Final Native Static Public]
    UAudioComponent* CreateSound2D(UObject* WorldContextObject, USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy); // 0x395d580 [Final Native Static Public]
    USaveGame* CreateSaveGameObject(TSubclassOf<USaveGame> SaveGameClass); // 0x395d430 [Final Native Static Public]
    APlayerController* CreatePlayerFromPlatformUser(UObject* WorldContextObject, const FPlatformUserId& UserId, bool bSpawnPlayerController); // 0x395d320 [Final Native Static Public]
    APlayerController* CreatePlayer(UObject* WorldContextObject, int32 ControllerId, bool bSpawnPlayerController); // 0x395d200 [Final Native Static Public]
    void ClearSoundMixModifiers(UObject* WorldContextObject); // 0x395d120 [Final Native Static Public]
    void ClearSoundMixClassOverride(UObject* WorldContextObject, USoundMix* InSoundMixModifier, USoundClass* InSoundClass, float FadeOutTime); // 0x395cf40 [Final Native Static Public]
    void CancelAsyncLoading(); // 0x395cf20 [Final Native Static Public]
    void BreakHitResult(FHitResult& Hit, const bool& bBlockingHit, const bool& bInitialOverlap, const float& Time, const float& Distance, const FVector& Location, const FVector& ImpactPoint, const FVector& Normal, const FVector& ImpactNormal, const UPhysicalMaterial*& PhysMat, const AActor*& HitActor, const UPrimitiveComponent*& HitComponent, const FName& HitBoneName, const FName& BoneName, const int32& HitItem, const int32& ElementIndex, const int32& FaceIndex, const FVector& TraceStart, const FVector& TraceEnd); // 0x395c6f0 [Final Native Static Public]
    bool BlueprintSuggestProjectileVelocity(UObject* WorldContextObject, const FVector& TossVelocity, const FVector& StartLocation, const FVector& EndLocation, float LaunchSpeed, float OverrideGravityZ, const ESuggestProjVelocityTraceOption& TraceOption, float CollisionRadius, bool bFavorHighArc, bool bDrawDebug); // 0x395b610 [Final Native Static Public]
    bool Blueprint_PredictProjectilePath_ByTraceChannel(UObject* WorldContextObject, FHitResult& OutHit, const TArray<FVector>& OutPathPositions, const FVector& OutLastTraceDestination, const FVector& StartPos, const FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, const ECollisionChannel& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ); // 0x395c150 [Final Native Static Public]
    bool Blueprint_PredictProjectilePath_ByObjectType(UObject* WorldContextObject, FHitResult& OutHit, const TArray<FVector>& OutPathPositions, const FVector& OutLastTraceDestination, const FVector& StartPos, const FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ); // 0x395bb90 [Final Native Static Public]
    bool Blueprint_PredictProjectilePath_Advanced(UObject* WorldContextObject, FPredictProjectilePathParams& PredictParams, FPredictProjectilePathResult& PredictResult); // 0x395b980 [Final Native Static Public]
    AActor* BeginSpawningActorFromBlueprint(UObject* WorldContextObject, UBlueprint* Blueprint, FTransform& SpawnTransform, bool bNoCollisionFail); // 0x395b320 [Final Native Static Public]
    AActor* BeginDeferredActorSpawnFromClass(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, FTransform& SpawnTransform, const ESpawnActorCollisionHandlingMethod& CollisionHandlingOverride, AActor* Owner, const ESpawnActorScaleMethod& TransformScaleMethod); // 0x395b0d0 [Final Native Static Public]
    bool AreSubtitlesEnabled(); // 0x395b090 [Final Native Static Public]
    bool AreAnyListenersWithinRange(UObject* WorldContextObject, const FVector& Location, float MaximumRange); // 0x395aee0 [Final Native Static Public]
    bool ApplyRadialDamageWithFalloff(UObject* WorldContextObject, float BaseDamage, float MinimumDamage, const FVector& Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, TSubclassOf<UDamageType> DamageTypeClass, const TArray<AActor*>& IgnoreActors, AActor* DamageCauser, AController* InstigatedByController, const ECollisionChannel& DamagePreventionChannel); // 0x395aa10 [Final Native Static Public]
    bool ApplyRadialDamage(UObject* WorldContextObject, float BaseDamage, const FVector& Origin, float DamageRadius, TSubclassOf<UDamageType> DamageTypeClass, const TArray<AActor*>& IgnoreActors, AActor* DamageCauser, AController* InstigatedByController, bool bDoFullDamage, const ECollisionChannel& DamagePreventionChannel); // 0x395a6c0 [Final Native Static Public]
    float ApplyPointDamage(AActor* DamagedActor, float BaseDamage, const FVector& HitFromDirection, FHitResult& HitInfo, AController* EventInstigator, AActor* DamageCauser, TSubclassOf<UDamageType> DamageTypeClass); // 0x395a350 [Final Native Static Public]
    float ApplyDamage(AActor* DamagedActor, float BaseDamage, AController* EventInstigator, AActor* DamageCauser, TSubclassOf<UDamageType> DamageTypeClass); // 0x395a110 [Final Native Static Public]
    void AnnounceAccessibleString(const FString& AnnouncementString); // 0x395a020 [Final Native Static Public]
    void ActivateReverbEffect(UObject* WorldContextObject, UReverbEffect* ReverbEffect, const FName& TagName, float Priority, float Volume, float FadeTime); // 0x3959dc0 [Final Native Static Public]

// UGameUserSettings (/Script/Engine.GameUserSettings)
    void ValidateSettings(); // 0x37474e0 [Native Public]
    bool SupportsHDRDisplayOutput(); // 0x396c6b0 [Native Public]
    void SetVSyncEnabled(bool bEnable); // 0x3968b80 [Final Native Public]
    void SetVisualEffectQuality(int32 Value); // 0x3968d90 [Final Native Public]
    void SetViewDistanceQuality(int32 Value); // 0x3968c10 [Final Native Public]
    void SetToDefaults(); // 0x3746970 [Native Public]
    void SetTextureQuality(int32 Value); // 0x3968af0 [Final Native Public]
    void SetShadowQuality(int32 Value); // 0x3968520 [Final Native Public]
    void SetShadingQuality(int32 Value); // 0x3968490 [Final Native Public]
    void SetScreenResolution(const FIntPoint& Resolution); // 0x39683f0 [Final Native Public]
    void SetResolutionScaleValueEx(float NewScaleValue); // 0x3968370 [Final Native Public]
    void SetResolutionScaleValue(int32 NewScaleValue); // 0x39682e0 [Final Native Public]
    void SetResolutionScaleNormalized(float NewScaleNormalized); // 0x3968240 [Final Native Public]
    void SetReflectionQuality(int32 Value); // 0x39681b0 [Final Native Public]
    void SetPostProcessingQuality(int32 Value); // 0x3968120 [Final Native Public]
    void SetOverallScalabilityLevel(int32 Value); // 0x3967ed0 [Native Public]
    void SetGlobalIlluminationQuality(int32 Value); // 0x3967680 [Final Native Public]
    void SetFullscreenMode(const EWindowMode& InFullscreenMode); // 0x3967480 [Final Native Public]
    void SetFrameRateLimit(float NewLimit); // 0x3967400 [Final Native Public]
    void SetFoliageQuality(int32 Value); // 0x3967270 [Final Native Public]
    void SetDynamicResolutionEnabled(bool bEnable); // 0x39670e0 [Final Native Public]
    void SetBenchmarkFallbackValues(); // 0x3967030 [Final Native Public]
    void SetAudioQualityLevel(int32 QualityLevel); // 0x3966e70 [Final Native Public]
    void SetAntiAliasingQuality(int32 Value); // 0x3966de0 [Final Native Public]
    void SaveSettings(); // 0x3966c90 [Native Public]
    void RunHardwareBenchmark(int32 WorkScale, float CPUMultiplier, float GPUMultiplier); // 0x3966720 [Native Public]
    void RevertVideoMode(); // 0x39666e0 [Final Native Public]
    void ResetToCurrentSettings(); // 0x39666c0 [Native Public]
    void LoadSettings(bool bForceReload); // 0x3963440 [Native Public]
    bool IsVSyncEnabled(); // 0x3963340 [Final Native Public]
    bool IsVSyncDirty(); // 0x3963310 [Final Native Public]
    bool IsScreenResolutionDirty(); // 0x39631f0 [Final Native Public]
    bool IsHDREnabled(); // 0x39631d0 [Final Native Public]
    bool IsFullscreenModeDirty(); // 0x39630e0 [Final Native Public]
    bool IsDynamicResolutionEnabled(); // 0x11d7050 [Native Public]
    bool IsDynamicResolutionDirty(); // 0x3963090 [Final Native Public]
    bool IsDirty(); // 0xba0c10 [Native Public]
    int32 GetVisualEffectQuality(); // 0x3962b40 [Final Native Public]
    int32 GetViewDistanceQuality(); // 0x357f940 [Final Native Public]
    int32 GetTextureQuality(); // 0x2b52a20 [Final Native Public]
    int32 GetSyncInterval(); // 0x3962480 [Final Native Static Public]
    int32 GetShadowQuality(); // 0x3746e70 [Final Native Public]
    int32 GetShadingQuality(); // 0x2b52400 [Final Native Public]
    FIntPoint GetScreenResolution(); // 0x39620d0 [Final Native Public]
    float GetResolutionScaleNormalized(); // 0x3962090 [Final Native Public]
    void GetResolutionScaleInformationEx(const float& CurrentScaleNormalized, const float& CurrentScaleValue, const float& MinScaleValue, const float& MaxScaleValue); // 0x3961ed0 [Final Native Public]
    void GetResolutionScaleInformation(const float& CurrentScaleNormalized, const int32& CurrentScaleValue, const int32& MinScaleValue, const int32& MaxScaleValue); // 0x3961d00 [Final Native Public]
    int32 GetReflectionQuality(); // 0x3961ce0 [Final Native Public]
    float GetRecommendedResolutionScale(); // 0x3961ca0 [Native Public]
    EWindowMode GetPreferredFullscreenMode(); // 0x3961bc0 [Final Native Public]
    int32 GetPostProcessingQuality(); // 0x2b52a40 [Final Native Public]
    int32 GetOverallScalabilityLevel(); // 0x3961130 [Native Public]
    FIntPoint GetLastConfirmedScreenResolution(); // 0x3960cf0 [Final Native Public]
    EWindowMode GetLastConfirmedFullscreenMode(); // 0x3960cb0 [Final Native Public]
    int32 GetGlobalIlluminationQuality(); // 0x39608a0 [Final Native Public]
    UGameUserSettings* GetGameUserSettings(); // 0x3960860 [Final Native Static Public]
    EWindowMode GetFullscreenMode(); // 0x3960610 [Final Native Public]
    float GetFrameRateLimit(); // 0x39605f0 [Final Native Public]
    int32 GetFramePace(); // 0x39605c0 [Final Native Static Public]
    int32 GetFoliageQuality(); // 0x39605a0 [Final Native Public]
    FIntPoint GetDesktopResolution(); // 0x39604a0 [Final Native Public]
    FIntPoint GetDefaultWindowPosition(); // 0x3960480 [Final Native Static Public]
    EWindowMode GetDefaultWindowMode(); // 0x1888ce0 [Final Native Static Public]
    float GetDefaultResolutionScale(); // 0xb9de50 [Native Public]
    FIntPoint GetDefaultResolution(); // 0x3960450 [Final Native Static Public]
    int32 GetCurrentHDRDisplayNits(); // 0x3960180 [Final Native Public]
    int32 GetAudioQualityLevel(); // 0x2ebb930 [Final Native Public]
    int32 GetAntiAliasingQuality(); // 0x9e2450 [Final Native Public]
    void EnableHDRDisplayOutput(bool bEnable, int32 DisplayNits); // 0x395e320 [Final Native Public]
    void ConfirmVideoMode(); // 0x11d6f10 [Native Public]
    void ApplySettings(bool bCheckForCommandLineOverrides); // 0x395ae50 [Native Public]
    void ApplyResolutionSettings(bool bCheckForCommandLineOverrides); // 0x395adc0 [Final Native Public]
    void ApplyNonResolutionSettings(); // 0x2b2af30 [Native Public]
    void ApplyHardwareBenchmarkResults(); // 0x374a540 [Native Public]

// UGameViewportClient (/Script/Engine.GameViewportClient)
    void SSSwapControllers(); // 0x2b2af10 [Native Public]
    void ShowTitleSafeArea(); // 0x2b2af30 [Native Public]
    void SetConsoleTarget(int32 PlayerIndex); // 0x3967050 [Native Public]

// UInputDeviceLibrary (/Script/Engine.InputDeviceLibrary)
    FPlatformUserId PlatformUserId_None(); // 0x39bc260 [Final Native Static Public]
    bool NotEqual_PlatformUserId(const FPlatformUserId& A, const FPlatformUserId& B); // 0x39bc190 [Final Native Static Public]
    bool NotEqual_InputDeviceId(const FInputDeviceId& A, const FInputDeviceId& B); // 0x39bc190 [Final Native Static Public]
    bool IsValidPlatformId(const FPlatformUserId& UserId); // 0x39bc110 [Final Native Static Public]
    bool IsValidInputDevice(const FInputDeviceId& DeviceID); // 0x39bc090 [Final Native Static Public]
    bool IsUnpairedUserId(const FPlatformUserId& PlatformId); // 0x39bc000 [Final Native Static Public]
    bool IsInputDeviceMappedToUnpairedUser(const FInputDeviceId& InputDevice); // 0x39bbf70 [Final Native Static Public]
    bool IsDevicePropertyHandleValid(FInputDevicePropertyHandle& InHandle); // 0x39bbed0 [Final Native Static Public]
    FInputDeviceId InputDeviceId_None(); // 0x39bbeb0 [Final Native Static Public]
    FPlatformUserId GetUserForUnpairedInputDevices(); // 0x39bbe70 [Final Native Static Public]
    FPlatformUserId GetUserForInputDevice(const FInputDeviceId& DeviceID); // 0x39bbdd0 [Final Native Static Public]
    FPlatformUserId GetPrimaryPlatformUser(); // 0x39bbb60 [Final Native Static Public]
    FInputDeviceId GetPrimaryInputDeviceForUser(const FPlatformUserId& UserId); // 0x39bbac0 [Final Native Static Public]
    APlayerController* GetPlayerControllerFromPlatformUser(const FPlatformUserId& UserId); // 0x39bb9a0 [Final Native Static Public]
    APlayerController* GetPlayerControllerFromInputDevice(const FInputDeviceId& DeviceID); // 0x39bb900 [Final Native Static Public]
    EInputDeviceConnectionState GetInputDeviceConnectionState(const FInputDeviceId& DeviceID); // 0x39bb830 [Final Native Static Public]
    FInputDeviceId GetDefaultInputDevice(); // 0x39bb7f0 [Final Native Static Public]
    int32 GetAllInputDevicesForUser(const FPlatformUserId& UserId, const TArray<FInputDeviceId>& OutInputDevices); // 0x39bb6e0 [Final Native Static Public]
    int32 GetAllInputDevices(const TArray<FInputDeviceId>& OutInputDevices); // 0x39bb610 [Final Native Static Public]
    int32 GetAllConnectedInputDevices(const TArray<FInputDeviceId>& OutInputDevices); // 0x39bb540 [Final Native Static Public]
    int32 GetAllActiveUsers(const TArray<FPlatformUserId>& OutUsers); // 0x39bb470 [Final Native Static Public]
    bool EqualEqual_PlatformUserId(const FPlatformUserId& A, const FPlatformUserId& B); // 0x39bb170 [Final Native Static Public]
    bool EqualEqual_InputDeviceId(const FInputDeviceId& A, const FInputDeviceId& B); // 0x39bb170 [Final Native Static Public]

// UKismetArrayLibrary (/Script/Engine.KismetArrayLibrary)
    void SetArrayPropertyByName(UObject* Object, const FName& PropertyName, const TArray<int32>& Value); // 0x3a52a50 [Final Native Static Public]
    void FilterArray(const TArray<AActor*>& TargetArray, TSubclassOf<AActor> FilterClass, const TArray<AActor*>& FilteredArray); // 0x3a209b0 [Final Native Static Public]
    void Array_Swap(const TArray<int32>& TargetArray, int32 FirstIndex, int32 SecondIndex); // 0x3a03a50 [Final Native Static Public]
    void Array_Shuffle(const TArray<int32>& TargetArray); // 0x3a03880 [Final Native Static Public]
    void Array_Set(const TArray<int32>& TargetArray, int32 Index, const int32& Item, bool bSizeToFit); // 0x3a03650 [Final Native Static Public]
    void Array_Reverse(const TArray<int32>& TargetArray); // 0x3a034f0 [Final Native Static Public]
    void Array_Resize(const TArray<int32>& TargetArray, int32 Size); // 0x3a03400 [Final Native Static Public]
    bool Array_RemoveItem(const TArray<int32>& TargetArray, const int32& Item); // 0x3a031e0 [Final Native Static Public]
    void Array_Remove(const TArray<int32>& TargetArray, int32 IndexToRemove); // 0x3a030f0 [Final Native Static Public]
    void Array_RandomFromStream(const TArray<int32>& TargetArray, const FRandomStream& RandomStream, const int32& OutItem, const int32& OutIndex); // 0x3a02f60 [Final Native Static Public]
    void Array_Random(const TArray<int32>& TargetArray, const int32& OutItem, const int32& OutIndex); // 0x3a02e20 [Final Native Static Public]
    int32 Array_Length(const TArray<int32>& TargetArray); // 0x3a02d60 [Final Native Static Public]
    int32 Array_LastIndex(const TArray<int32>& TargetArray); // 0x3a02c90 [Final Native Static Public]
    bool Array_IsValidIndex(const TArray<int32>& TargetArray, int32 IndexToTest); // 0x3a02b80 [Final Native Static Public]
    bool Array_IsNotEmpty(const TArray<int32>& TargetArray); // 0x3a02ab0 [Final Native Static Public]
    bool Array_IsEmpty(const TArray<int32>& TargetArray); // 0x3a029e0 [Final Native Static Public]
    void Array_Insert(const TArray<int32>& TargetArray, const int32& NewItem, int32 Index); // 0x3a027f0 [Final Native Static Public]
    bool Array_Identical(const TArray<int32>& ArrayA, const TArray<int32>& ArrayB); // 0x3a026d0 [Final Native Static Public]
    void Array_Get(const TArray<int32>& TargetArray, int32 Index, const int32& Item); // 0x3a02450 [Final Native Static Public]
    int32 Array_Find(const TArray<int32>& TargetArray, const int32& ItemToFind); // 0x3a02270 [Final Native Static Public]
    bool Array_Contains(const TArray<int32>& TargetArray, const int32& ItemToFind); // 0x3a02080 [Final Native Static Public]
    void Array_Clear(const TArray<int32>& TargetArray); // 0x3a01f00 [Final Native Static Public]
    void Array_Append(const TArray<int32>& TargetArray, const TArray<int32>& SourceArray); // 0x3a01df0 [Final Native Static Public]
    int32 Array_AddUnique(const TArray<int32>& TargetArray, const int32& NewItem); // 0x3a01c40 [Final Native Static Public]
    int32 Array_Add(const TArray<int32>& TargetArray, const int32& NewItem); // 0x3a01a90 [Final Native Static Public]

// UKismetGuidLibrary (/Script/Engine.KismetGuidLibrary)
    void Parse_StringToGuid(const FString& GuidString, const FGuid& OutGuid, const bool& Success); // 0x3a465d0 [Final Native Static Public]
    bool NotEqual_GuidGuid(const FGuid& A, const FGuid& B); // 0x3a44770 [Final Native Static Public]
    FGuid NewGuid(); // 0x3a42fe0 [Final Native Static Public]
    bool IsValid_Guid(const FGuid& InGuid); // 0x3a2f3d0 [Final Native Static Public]
    void Invalidate_Guid(const FGuid& InGuid); // 0x3a2d210 [Final Native Static Public]
    bool EqualEqual_GuidGuid(const FGuid& A, const FGuid& B); // 0x3a1d600 [Final Native Static Public]
    FString Conv_GuidToString(const FGuid& InGuid); // 0x3a11380 [Final Native Static Public]

// UKismetInputLibrary (/Script/Engine.KismetInputLibrary)
    bool PointerEvent_IsTouchEvent(FPointerEvent& Input); // 0x3a47d20 [Final Native Static Public]
    bool PointerEvent_IsMouseButtonDown(FPointerEvent& Input, const FKey& MouseButton); // 0x3a47a80 [Final Native Static Public]
    float PointerEvent_GetWheelDelta(FPointerEvent& Input); // 0x3a47930 [Final Native Static Public]
    int32 PointerEvent_GetUserIndex(FPointerEvent& Input); // 0x3a477e0 [Final Native Static Public]
    int32 PointerEvent_GetTouchpadIndex(FPointerEvent& Input); // 0x3a47690 [Final Native Static Public]
    FVector2D PointerEvent_GetScreenSpacePosition(FPointerEvent& Input); // 0x3a47520 [Final Native Static Public]
    int32 PointerEvent_GetPointerIndex(FPointerEvent& Input); // 0x3a473d0 [Final Native Static Public]
    FVector2D PointerEvent_GetLastScreenSpacePosition(FPointerEvent& Input); // 0x3a47260 [Final Native Static Public]
    ESlateGesture PointerEvent_GetGestureType(FPointerEvent& Input); // 0x3a470c0 [Final Native Static Public]
    FVector2D PointerEvent_GetGestureDelta(FPointerEvent& Input); // 0x3a46f50 [Final Native Static Public]
    FKey PointerEvent_GetEffectingButton(FPointerEvent& Input); // 0x3a46d70 [Final Native Static Public]
    FVector2D PointerEvent_GetCursorDelta(FPointerEvent& Input); // 0x3a46c00 [Final Native Static Public]
    bool ModifierKeysState_IsShiftDown(FSlateModifierKeysState& KeysState); // 0x3a41180 [Final Native Static Public]
    bool ModifierKeysState_IsControlDown(FSlateModifierKeysState& KeysState); // 0x3a410e0 [Final Native Static Public]
    bool ModifierKeysState_IsCommandDown(FSlateModifierKeysState& KeysState); // 0x3a41040 [Final Native Static Public]
    bool ModifierKeysState_IsAltDown(FSlateModifierKeysState& KeysState); // 0x3a40fa0 [Final Native Static Public]
    bool Key_IsVectorAxis(FKey& Key); // 0x3a32aa0 [Final Native Static Public]
    bool Key_IsValid(FKey& Key); // 0x3a329c0 [Final Native Static Public]
    bool Key_IsMouseButton(FKey& Key); // 0x3a328e0 [Final Native Static Public]
    bool Key_IsModifierKey(FKey& Key); // 0x3a32800 [Final Native Static Public]
    bool Key_IsKeyboardKey(FKey& Key); // 0x3a326f0 [Final Native Static Public]
    bool Key_IsGamepadKey(FKey& Key); // 0x3a32610 [Final Native Static Public]
    bool Key_IsDigital(FKey& Key); // 0x3a32530 [Final Native Static Public]
    bool Key_IsButtonAxis(FKey& Key); // 0x3a32450 [Final Native Static Public]
    bool Key_IsAxis3D(FKey& Key); // 0x3a32370 [Final Native Static Public]
    bool Key_IsAxis2D(FKey& Key); // 0x3a32290 [Final Native Static Public]
    bool Key_IsAxis1D(FKey& Key); // 0x3a321b0 [Final Native Static Public]
    bool Key_IsAnalog(FKey& Key); // 0x3a320d0 [Final Native Static Public]
    EUINavigation Key_GetNavigationDirectionFromKey(FKeyEvent& InKeyEvent); // 0x3a31fb0 [Final Native Static Public]
    EUINavigation Key_GetNavigationDirectionFromAnalog(FAnalogInputEvent& InAnalogEvent); // 0x3a31e80 [Final Native Static Public]
    EUINavigationAction Key_GetNavigationActionFromKey(FKeyEvent& InKeyEvent); // 0x3a31d60 [Final Native Static Public]
    EUINavigationAction Key_GetNavigationAction(FKey& InKey); // 0x3a31c70 [Final Native Static Public]
    FText Key_GetDisplayName(FKey& Key, bool bLongDisplayName); // 0x3a31ae0 [Final Native Static Public]
    bool InputEvent_IsShiftDown(FInputEvent& Input); // 0x3a2d070 [Final Native Static Public]
    bool InputEvent_IsRightShiftDown(FInputEvent& Input); // 0x3a2cfb0 [Final Native Static Public]
    bool InputEvent_IsRightControlDown(FInputEvent& Input); // 0x3a2cef0 [Final Native Static Public]
    bool InputEvent_IsRightCommandDown(FInputEvent& Input); // 0x3a2ce30 [Final Native Static Public]
    bool InputEvent_IsRightAltDown(FInputEvent& Input); // 0x3a2cd70 [Final Native Static Public]
    bool InputEvent_IsRepeat(FInputEvent& Input); // 0x3a2ccb0 [Final Native Static Public]
    bool InputEvent_IsLeftShiftDown(FInputEvent& Input); // 0x3a2cbf0 [Final Native Static Public]
    bool InputEvent_IsLeftControlDown(FInputEvent& Input); // 0x3a2cb30 [Final Native Static Public]
    bool InputEvent_IsLeftCommandDown(FInputEvent& Input); // 0x3a2ca70 [Final Native Static Public]
    bool InputEvent_IsLeftAltDown(FInputEvent& Input); // 0x3a2c9b0 [Final Native Static Public]
    bool InputEvent_IsControlDown(FInputEvent& Input); // 0x3a2c8f0 [Final Native Static Public]
    bool InputEvent_IsCommandDown(FInputEvent& Input); // 0x3a2c830 [Final Native Static Public]
    bool InputEvent_IsAltDown(FInputEvent& Input); // 0x3a2c770 [Final Native Static Public]
    FText InputChord_GetDisplayName(FInputChord& Key); // 0x3a2c610 [Final Native Static Public]
    int32 GetUserIndex(FKeyEvent& Input); // 0x3a2a2a0 [Final Native Static Public]
    FSlateModifierKeysState GetModifierKeysState(); // 0x3a26490 [Final Native Static Public]
    FKey GetKey(FKeyEvent& Input); // 0x3a25770 [Final Native Static Public]
    float GetAnalogValue(FAnalogInputEvent& Input); // 0x3a226b0 [Final Native Static Public]
    bool EqualEqual_KeyKey(const FKey& A, const FKey& B); // 0x3a1db40 [Final Native Static Public]
    bool EqualEqual_InputChordInputChord(const FInputChord& A, const FInputChord& B); // 0x3a1d720 [Final Native Static Public]
    void CalibrateTilt(); // 0x3a0bdd0 [Final Native Static Public]

// UKismetInternationalizationLibrary (/Script/Engine.KismetInternationalizationLibrary)
    bool SetCurrentLocale(const FString& Culture, bool SaveToConfig); // 0x3a53d90 [Final Native Static Public]
    bool SetCurrentLanguageAndLocale(const FString& Culture, bool SaveToConfig); // 0x3a53c10 [Final Native Static Public]
    bool SetCurrentLanguage(const FString& Culture, bool SaveToConfig); // 0x3a53ac0 [Final Native Static Public]
    bool SetCurrentCulture(const FString& Culture, bool SaveToConfig); // 0x3a53950 [Final Native Static Public]
    bool SetCurrentAssetGroupCulture(const FName& AssetGroup, const FString& Culture, bool SaveToConfig); // 0x3a536c0 [Final Native Static Public]
    FString GetSuitableCulture(const TArray<FString>& AvailableCultures, const FString& CultureToMatch, const FString& FallbackCulture); // 0x3a28f30 [Final Native Static Public]
    FString GetNativeCulture(const ELocalizedTextSourceCategory& TextCategory); // 0x3a265b0 [Final Native Static Public]
    TArray<FString> GetLocalizedCultures(bool IncludeGame, bool IncludeEngine, bool IncludeEditor, bool IncludeAdditional); // 0x3a25c10 [Final Native Static Public]
    FString GetCurrentLocale(); // 0x3a242b0 [Final Native Static Public]
    FString GetCurrentLanguage(); // 0x3a24190 [Final Native Static Public]
    FString GetCurrentCulture(); // 0x3a24190 [Final Native Static Public]
    FString GetCurrentAssetGroupCulture(const FName& AssetGroup); // 0x3a23e70 [Final Native Static Public]
    FString GetCultureDisplayName(const FString& Culture, bool Localized); // 0x3a23c80 [Final Native Static Public]
    void ClearCurrentAssetGroupCulture(const FName& AssetGroup, bool SaveToConfig); // 0x3a0f0f0 [Final Native Static Public]

// UKismetMaterialLibrary (/Script/Engine.KismetMaterialLibrary)
    void SetVectorParameterValue(UObject* WorldContextObject, UMaterialParameterCollection* Collection, const FName& ParameterName, const FLinearColor& ParameterValue); // 0x3a561e0 [Final Native Static Public]
    void SetScalarParameterValue(UObject* WorldContextObject, UMaterialParameterCollection* Collection, const FName& ParameterName, float ParameterValue); // 0x3a55310 [Final Native Static Public]
    FLinearColor GetVectorParameterValue(UObject* WorldContextObject, UMaterialParameterCollection* Collection, const FName& ParameterName); // 0x3a2a640 [Final Native Static Public]
    float GetScalarParameterValue(UObject* WorldContextObject, UMaterialParameterCollection* Collection, const FName& ParameterName); // 0x3a281d0 [Final Native Static Public]
    UMaterialInstanceDynamic* CreateDynamicMaterialInstance(UObject* WorldContextObject, UMaterialInterface* Parent, const FName& OptionalName, const EMIDCreationFlags& CreationFlags); // 0x3a16f50 [Final Native Static Public]

// UKismetMathLibrary (/Script/Engine.KismetMathLibrary)
    int32 Xor_IntInt(int32 A, int32 B); // 0x3a61f10 [Final Native Static Public]
    int64 Xor_Int64Int64(int64 A, int64 B); // 0x3a61e40 [Final Native Static Public]
    int32 Wrap(int32 Value, int32 Min, int32 Max); // 0x3a61d20 [Final Native Static Public]
    FVector WeightedMovingAverage_FVector(const FVector& CurrentSample, const FVector& PreviousSample, float Weight); // 0x3a61a50 [Final Native Static Public]
    FRotator WeightedMovingAverage_FRotator(const FRotator& CurrentSample, const FRotator& PreviousSample, float Weight); // 0x3a61830 [Final Native Static Public]
    float WeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float Weight); // 0x3a61be0 [Final Native Static Public]
    double VSizeXYSquared(const FVector& A); // 0x3a5cd70 [Final Native Static Public]
    double VSizeXY(const FVector& A); // 0x3a5cce0 [Final Native Static Public]
    double VSizeSquared(const FVector& A); // 0x3a5cc40 [Final Native Static Public]
    double VSize2DSquared(const FVector2D& A); // 0x3a5cb10 [Final Native Static Public]
    double VSize2D(const FVector2D& A); // 0x3a5ca80 [Final Native Static Public]
    double VSize(const FVector& A); // 0x3a5cba0 [Final Native Static Public]
    FVector VLerp(const FVector& A, const FVector& B, float Alpha); // 0x3a5c930 [Final Native Static Public]
    FVector VInterpTo_Constant(const FVector& Current, const FVector& Target, float DeltaTime, float InterpSpeed); // 0x3a5c7a0 [Final Native Static Public]
    FVector VInterpTo(const FVector& Current, const FVector& Target, float DeltaTime, float InterpSpeed); // 0x3a5c610 [Final Native Static Public]
    FVector VectorSpringInterp(const FVector& Current, const FVector& Target, FVectorSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass, float TargetVelocityAmount, bool bClamp, const FVector& MinValue, const FVector& MaxValue, bool bInitializeFromTarget); // 0x3a5e8a0 [Final Native Static Public]
    FVector Vector_Zero(); // 0x3a61790 [Final Native Static Public]
    FVector Vector_Up(); // 0x3a61760 [Final Native Static Public]
    void Vector_UnwindEuler(const FVector& A); // 0x3a616e0 [Final Native Static Public]
    FVector2D Vector_UnitCartesianToSpherical(const FVector& A); // 0x3a61600 [Final Native Static Public]
    FVector Vector_ToRadians(const FVector& A); // 0x3a61570 [Final Native Static Public]
    FVector Vector_ToDegrees(const FVector& A); // 0x3a614e0 [Final Native Static Public]
    FVector Vector_SnappedToGrid(const FVector& InVect, float InGridSize); // 0x3a613a0 [Final Native Static Public]
    FVector Vector_SlerpVectorToDirection(const FVector& Vector, const FVector& Direction, double Alpha); // 0x3a61230 [Final Native Static Public]
    FVector Vector_SlerpNormals(const FVector& NormalA, const FVector& NormalB, double Alpha); // 0x3a610c0 [Final Native Static Public]
    void Vector_Set(const FVector& A, double X, double Y, double Z); // 0x3a60f50 [Final Native Static Public]
    FVector Vector_Right(); // 0x3a60f20 [Final Native Static Public]
    FVector Vector_Reciprocal(const FVector& A); // 0x3a60e30 [Final Native Static Public]
    FVector Vector_ProjectOnToNormal(const FVector& V, const FVector& InNormal); // 0x3a60d30 [Final Native Static Public]
    FVector Vector_One(); // 0x3a60d00 [Final Native Static Public]
    FVector Vector_NormalUnsafe(const FVector& A); // 0x3a60ac0 [Final Native Static Public]
    void Vector_Normalize(const FVector& A, float Tolerance); // 0x3a60bc0 [Final Native Static Public]
    FVector Vector_Normal2D(const FVector& A, float Tolerance); // 0x3a60950 [Final Native Static Public]
    FVector Vector_MirrorByPlane(const FVector& A, const FPlane& InPlane); // 0x3a607f0 [Final Native Static Public]
    FVector Vector_Left(); // 0x3a607c0 [Final Native Static Public]
    bool Vector_IsZero(const FVector& A); // 0x3a60700 [Final Native Static Public]
    bool Vector_IsUnit(const FVector& A, float SquaredLenthTolerance); // 0x3a605e0 [Final Native Static Public]
    bool Vector_IsUniform(const FVector& A, float Tolerance); // 0x3a604b0 [Final Native Static Public]
    bool Vector_IsNormal(const FVector& A); // 0x3a603e0 [Final Native Static Public]
    bool Vector_IsNearlyZero(const FVector& A, float Tolerance); // 0x3a602c0 [Final Native Static Public]
    bool Vector_IsNAN(const FVector& A); // 0x3a601f0 [Final Native Static Public]
    double Vector_HeadingAngle(const FVector& A); // 0x3a600b0 [Final Native Static Public]
    FVector Vector_GetSignVector(const FVector& A); // 0x3a5ffe0 [Final Native Static Public]
    FVector Vector_GetProjection(const FVector& A); // 0x3a5ff40 [Final Native Static Public]
    double Vector_GetAbsMin(const FVector& A); // 0x3a5fea0 [Final Native Static Public]
    double Vector_GetAbsMax(const FVector& A); // 0x3a5fe00 [Final Native Static Public]
    FVector Vector_GetAbs(const FVector& A); // 0x3a5fd70 [Final Native Static Public]
    FVector Vector_Forward(); // 0x3a5fd40 [Final Native Static Public]
    FVector Vector_Down(); // 0x3a5fd10 [Final Native Static Public]
    double Vector_DistanceSquared(const FVector& v1, const FVector& v2); // 0x3a5fc30 [Final Native Static Public]
    double Vector_Distance2DSquared(const FVector& v1, const FVector& v2); // 0x3a5fa70 [Final Native Static Public]
    double Vector_Distance2D(const FVector& v1, const FVector& v2); // 0x3a5f9a0 [Final Native Static Public]
    double Vector_Distance(const FVector& v1, const FVector& v2); // 0x3a5fb40 [Final Native Static Public]
    double Vector_CosineAngle2D(const FVector& A, const FVector& B); // 0x3a5f810 [Final Native Static Public]
    FVector Vector_ComponentMin(const FVector& A, const FVector& B); // 0x3a5f730 [Final Native Static Public]
    FVector Vector_ComponentMax(const FVector& A, const FVector& B); // 0x3a5f650 [Final Native Static Public]
    FVector Vector_ClampSizeMax2D(const FVector& A, double Max); // 0x3a5f390 [Final Native Static Public]
    FVector Vector_ClampSizeMax(const FVector& A, double Max); // 0x3a5f4f0 [Final Native Static Public]
    FVector Vector_ClampSize2D(const FVector& A, double Min, double Max); // 0x3a5f1d0 [Final Native Static Public]
    FVector Vector_BoundedToCube(const FVector& InVect, float InRadius); // 0x3a5f0c0 [Final Native Static Public]
    FVector Vector_BoundedToBox(const FVector& InVect, const FVector& InBoxMin, const FVector& InBoxMax); // 0x3a5ef70 [Final Native Static Public]
    FVector Vector_Backward(); // 0x3a5ef40 [Final Native Static Public]
    void Vector_Assign(const FVector& A, const FVector& InVector); // 0x3a5ee60 [Final Native Static Public]
    void Vector_AddBounded(const FVector& A, const FVector& InAddVect, float InRadius); // 0x3a5ecf0 [Final Native Static Public]
    FVector4 Vector4_Zero(); // 0x3a5e870 [Final Native Static Public]
    double Vector4_SizeSquared3(const FVector4& A); // 0x3a5e6e0 [Final Native Static Public]
    double Vector4_SizeSquared(const FVector4& A); // 0x3a5e7a0 [Final Native Static Public]
    double Vector4_Size3(const FVector4& A); // 0x3a5e530 [Final Native Static Public]
    double Vector4_Size(const FVector4& A); // 0x3a5e600 [Final Native Static Public]
    void Vector4_Set(const FVector4& A, double X, double Y, double Z, double W); // 0x3a5e350 [Final Native Static Public]
    FVector4 Vector4_NormalUnsafe3(const FVector4& A); // 0x3a5e0e0 [Final Native Static Public]
    void Vector4_Normalize3(const FVector4& A, float Tolerance); // 0x3a5e1f0 [Final Native Static Public]
    FVector4 Vector4_Normal3(const FVector4& A, float Tolerance); // 0x3a5df70 [Final Native Static Public]
    FVector4 Vector4_Negated(const FVector4& A); // 0x3a5deb0 [Final Native Static Public]
    FVector4 Vector4_MirrorByVector3(const FVector4& Direction, const FVector4& SurfaceNormal); // 0x3a5dd10 [Final Native Static Public]
    bool Vector4_IsZero(const FVector4& A); // 0x3a5dc40 [Final Native Static Public]
    bool Vector4_IsUnit3(const FVector4& A, float SquaredLenthTolerance); // 0x3a5db00 [Final Native Static Public]
    bool Vector4_IsNormal3(const FVector4& A); // 0x3a5da20 [Final Native Static Public]
    bool Vector4_IsNearlyZero3(const FVector4& A, float Tolerance); // 0x3a5d8f0 [Final Native Static Public]
    bool Vector4_IsNAN(const FVector4& A); // 0x3a5d800 [Final Native Static Public]
    double Vector4_DotProduct3(const FVector4& A, const FVector4& B); // 0x3a5d580 [Final Native Static Public]
    double Vector4_DotProduct(const FVector4& A, const FVector4& B); // 0x3a5d6c0 [Final Native Static Public]
    FVector4 Vector4_CrossProduct3(const FVector4& A, const FVector4& B); // 0x3a5d410 [Final Native Static Public]
    void Vector4_Assign(const FVector4& A, const FVector4& InVector); // 0x3a5d300 [Final Native Static Public]
    FVector2D Vector2DInterpTo_Constant(const FVector2D& Current, const FVector2D& Target, float DeltaTime, float InterpSpeed); // 0x3a5d110 [Final Native Static Public]
    FVector2D Vector2DInterpTo(const FVector2D& Current, const FVector2D& Target, float DeltaTime, float InterpSpeed); // 0x3a5cf80 [Final Native Static Public]
    FVector2D Vector2D_Zero(); // 0x3a5d2e0 [Final Native Static Public]
    FVector2D Vector2D_Unit45Deg(); // 0x3a5d2c0 [Final Native Static Public]
    FVector2D Vector2D_One(); // 0x3a5d2a0 [Final Native Static Public]
    FVector VEase(const FVector& A, const FVector& B, float Alpha, const EEasingFunc& EasingFunc, float BlendExp, int32 Steps); // 0x3a5c400 [Final Native Static Public]
    FDateTime UtcNow(); // 0x3a5c3c0 [Final Native Static Public]
    FVector4 TransformVector4(const FMatrix& Matrix, const FVector4& Vec4); // 0x3a5bde0 [Final Native Static Public]
    FRotator TransformRotation(FTransform& T, const FRotator& Rotation); // 0x3a5bb40 [Final Native Static Public]
    FVector TransformLocation(FTransform& T, const FVector& Location); // 0x3a5b8c0 [Final Native Static Public]
    FVector TransformDirection(FTransform& T, const FVector& Direction); // 0x3a5b650 [Final Native Static Public]
    float Transform_Determinant(FTransform& Transform); // 0x3a5bf90 [Final Native Static Public]
    FVector2D ToSign2D(const FVector2D& A); // 0x3a5b460 [Final Native Static Public]
    FVector2D ToRounded2D(const FVector2D& A); // 0x3a5b3c0 [Final Native Static Public]
    void ToDirectionAndLength2D(const FVector2D& A, const FVector2D& OutDir, const double& OutLength); // 0x3a5b160 [Final Native Static Public]
    FDateTime Today(); // 0x3a5b600 [Final Native Static Public]
    FTransform TLerp(FTransform& A, FTransform& B, float Alpha, const ELerpInterpolationMode& InterpMode); // 0x3a5aa50 [Final Native Static Public]
    FTransform TInterpTo(FTransform& Current, FTransform& Target, float DeltaTime, float InterpSpeed); // 0x3a5a7a0 [Final Native Static Public]
    FTimespan TimespanZeroValue(); // 0x11d69b0 [Final Native Static Public]
    float TimespanRatio(const FTimespan& A, const FTimespan& B); // 0x3a5b070 [Final Native Static Public]
    FTimespan TimespanMinValue(); // 0x3a5b040 [Final Native Static Public]
    FTimespan TimespanMaxValue(); // 0x3a5b010 [Final Native Static Public]
    bool TimespanFromString(const FString& TimespanString, const FTimespan& Result); // 0x3a5aec0 [Final Native Static Public]
    FTransform TEase(FTransform& A, FTransform& B, float Alpha, const EEasingFunc& EasingFunc, float BlendExp, int32 Steps); // 0x3a5a4b0 [Final Native Static Public]
    double Tan(double A); // 0x3a5acb0 [Final Native Static Public]
    FVector Subtract_VectorVector(const FVector& A, const FVector& B); // 0x3a5a3d0 [Final Native Static Public]
    FVector Subtract_VectorInt(const FVector& A, int32 B); // 0x3a5a2f0 [Final Native Static Public]
    FVector Subtract_VectorFloat(const FVector& A, double B); // 0x3a5a210 [Final Native Static Public]
    FVector4 Subtract_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x3a5a0c0 [Final Native Static Public]
    FVector2D Subtract_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x3a59ff0 [Final Native Static Public]
    FVector2D Subtract_Vector2DFloat(const FVector2D& A, double B); // 0x3a59f20 [Final Native Static Public]
    FTimespan Subtract_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x3a59850 [Final Native Static Public]
    FQuat Subtract_QuatQuat(FQuat& A, FQuat& B); // 0x3a59e20 [Final Native Static Public]
    FLinearColor Subtract_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x3a59d30 [Final Native Static Public]
    FIntPoint Subtract_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x3a59c60 [Final Native Static Public]
    FIntPoint Subtract_IntPointInt(const FIntPoint& A, int32 B); // 0x3a59b80 [Final Native Static Public]
    int32 Subtract_IntInt(int32 A, int32 B); // 0x3a59ac0 [Final Native Static Public]
    int64 Subtract_Int64Int64(int64 A, int64 B); // 0x3a599f0 [Final Native Static Public]
    double Subtract_DoubleDouble(double A, double B); // 0x3a59920 [Final Native Static Public]
    FDateTime Subtract_DateTimeTimespan(const FDateTime& A, const FTimespan& B); // 0x3a59850 [Final Native Static Public]
    FTimespan Subtract_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x3a59850 [Final Native Static Public]
    uint8 Subtract_ByteByte(uint8 A, uint8 B); // 0x3a59790 [Final Native Static Public]
    double Square(double A); // 0x3a59580 [Final Native Static Public]
    double Sqrt(double A); // 0x3a594c0 [Final Native Static Public]
    FVector Spherical2DToUnitCartesian(const FVector2D& A); // 0x3a58fd0 [Final Native Static Public]
    double Sin(double A); // 0x3a56d40 [Final Native Static Public]
    int64 SignOfInteger64(int64 A); // 0x3a56bf0 [Final Native Static Public]
    int32 SignOfInteger(int32 A); // 0x3a56ca0 [Final Native Static Public]
    double SignOfFloat(double A); // 0x3a56b20 [Final Native Static Public]
    void SetVectorSpringStateVelocity(FVectorSpringState& SpringState, const FVector& Velocity); // 0x3a564f0 [Final Native Static Public]
    void SetRandomStreamSeed(const FRandomStream& Stream, int32 NewSeed); // 0x3a55080 [Final Native Static Public]
    void SetQuaternionSpringStateAngularVelocity(FQuaternionSpringState& SpringState, const FVector& AngularVelocity); // 0x3a54f70 [Final Native Static Public]
    void SetFloatSpringStateVelocity(FFloatSpringState& SpringState, float Velocity); // 0x3a54400 [Final Native Static Public]
    void Set2D(const FVector2D& A, double X, double Y); // 0x3a527f0 [Final Native Static Public]
    FVector SelectVector(const FVector& A, const FVector& B, bool bPickA); // 0x3a522c0 [Final Native Static Public]
    FTransform SelectTransform(FTransform& A, FTransform& B, bool bPickA); // 0x3a525b0 [Final Native Static Public]
    FString SelectString(const FString& A, const FString& B, bool bPickA); // 0x3a52410 [Final Native Static Public]
    FRotator SelectRotator(const FRotator& A, const FRotator& B, bool bPickA); // 0x3a522c0 [Final Native Static Public]
    UObject* SelectObject(UObject* A, UObject* B, bool bSelectA); // 0x3a51e80 [Final Native Static Public]
    int32 SelectInt(int32 A, int32 B, bool bPickA); // 0x3a521c0 [Final Native Static Public]
    double SelectFloat(double A, double B, bool bPickA); // 0x3a520a0 [Final Native Static Public]
    FLinearColor SelectColor(const FLinearColor& A, const FLinearColor& B, bool bPickA); // 0x3a51f80 [Final Native Static Public]
    TSubclassOf<UObject> SelectClass(TSubclassOf<UObject> A, TSubclassOf<UObject> B, bool bSelectA); // 0x3a51e80 [Final Native Static Public]
    void SeedRandomStream(const FRandomStream& Stream); // 0x3a51de0 [Final Native Static Public]
    double SafeDivide(double A, double B); // 0x3a513a0 [Final Native Static Public]
    int64 Round64(double A); // 0x3a51270 [Final Native Static Public]
    int32 Round(double A); // 0x3a51300 [Final Native Static Public]
    FRotator RotatorFromAxisAndAngle(const FVector& Axis, float Angle); // 0x3a51080 [Final Native Static Public]
    FVector RotateAngleAxis(const FVector& InVect, float AngleDeg, const FVector& Axis); // 0x3a50eb0 [Final Native Static Public]
    FRotator RLerp(const FRotator& A, const FRotator& B, float Alpha, bool bShortestPath); // 0x3a4baa0 [Final Native Static Public]
    FRotator RInterpTo_Constant(const FRotator& Current, const FRotator& Target, float DeltaTime, float InterpSpeed); // 0x3a4b910 [Final Native Static Public]
    FRotator RInterpTo(const FRotator& Current, const FRotator& Target, float DeltaTime, float InterpSpeed); // 0x3a4b780 [Final Native Static Public]
    void RGBToHSV_Vector(const FLinearColor& RGB, const FLinearColor& HSV); // 0x3a4b6a0 [Final Native Static Public]
    void RGBtoHSV(const FLinearColor& InColor, const float& H, const float& S, const float& V, const float& A); // 0x3a4b4a0 [Final Native Static Public]
    FLinearColor RGBLinearToHSV(const FLinearColor& RGB); // 0x3a4b410 [Final Native Static Public]
    void ResetVectorSpringState(FVectorSpringState& SpringState); // 0x3a504e0 [Final Native Static Public]
    void ResetRandomStream(const FRandomStream& Stream); // 0x3a50450 [Final Native Static Public]
    void ResetQuaternionSpringState(FQuaternionSpringState& SpringState); // 0x3a50370 [Final Native Static Public]
    void ResetFloatSpringState(FFloatSpringState& SpringState); // 0x3a502e0 [Final Native Static Public]
    FRotator REase(const FRotator& A, const FRotator& B, float Alpha, bool bShortestPath, const EEasingFunc& EasingFunc, float BlendExp, int32 Steps); // 0x3a4b1c0 [Final Native Static Public]
    FVector RandomUnitVectorInEllipticalConeInRadiansFromStream(const FRandomStream& Stream, const FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians); // 0x3a4e390 [Final Native Static Public]
    FVector RandomUnitVectorInEllipticalConeInRadians(const FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians); // 0x3a4e230 [Final Native Static Public]
    FVector RandomUnitVectorInEllipticalConeInDegreesFromStream(const FRandomStream& Stream, const FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees); // 0x3a4e080 [Final Native Static Public]
    FVector RandomUnitVectorInEllipticalConeInDegrees(const FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees); // 0x3a4df10 [Final Native Static Public]
    FVector RandomUnitVectorInConeInRadiansFromStream(const FRandomStream& Stream, const FVector& ConeDir, float ConeHalfAngleInRadians); // 0x3a4ddb0 [Final Native Static Public]
    FVector RandomUnitVectorInConeInRadians(const FVector& ConeDir, float ConeHalfAngleInRadians); // 0x3a4dcb0 [Final Native Static Public]
    FVector RandomUnitVectorInConeInDegreesFromStream(const FRandomStream& Stream, const FVector& ConeDir, float ConeHalfAngleInDegrees); // 0x3a4db50 [Final Native Static Public]
    FVector RandomUnitVectorInConeInDegrees(const FVector& ConeDir, float ConeHalfAngleInDegrees); // 0x3a4da40 [Final Native Static Public]
    FVector RandomUnitVectorFromStream(const FRandomStream& Stream); // 0x3a4d990 [Final Native Static Public]
    FVector RandomUnitVector(); // 0x3a4d830 [Final Native Static Public]
    FRotator RandomRotatorFromStream(const FRandomStream& Stream, bool bRoll); // 0x3a4d0f0 [Final Native Static Public]
    FRotator RandomRotator(bool bRoll); // 0x3a4cfe0 [Final Native Static Public]
    FVector RandomPointInBoundingBoxFromStream_Box(const FRandomStream& Stream, const FBox& Box); // 0x3a4cd50 [Final Native Static Public]
    FVector RandomPointInBoundingBoxFromStream(const FRandomStream& Stream, const FVector& Center, const FVector& HalfSize); // 0x3a4cb10 [Final Native Static Public]
    FVector RandomPointInBoundingBox_Box(const FBox& Box); // 0x3a4cf10 [Final Native Static Public]
    FVector RandomPointInBoundingBox(const FVector& Center, const FVector& HalfSize); // 0x3a4c9c0 [Final Native Static Public]
    int32 RandomIntegerInRangeFromStream(const FRandomStream& Stream, int32 Min, int32 Max); // 0x3a4c850 [Final Native Static Public]
    int32 RandomIntegerInRange(int32 Min, int32 Max); // 0x3a4c740 [Final Native Static Public]
    int32 RandomIntegerFromStream(const FRandomStream& Stream, int32 Max); // 0x3a4c620 [Final Native Static Public]
    int64 RandomInteger64InRange(int64 Min, int64 Max); // 0x3a4c440 [Final Native Static Public]
    int64 RandomInteger64(int64 Max); // 0x3a4c360 [Final Native Static Public]
    int32 RandomInteger(int32 Max); // 0x3a4c560 [Final Native Static Public]
    float RandomFloatInRangeFromStream(const FRandomStream& Stream, float Min, float Max); // 0x3a4c210 [Final Native Static Public]
    double RandomFloatInRange(double Min, double Max); // 0x3a4c110 [Final Native Static Public]
    float RandomFloatFromStream(const FRandomStream& Stream); // 0x3a4c050 [Final Native Static Public]
    double RandomFloat(); // 0x3a4c000 [Final Native Static Public]
    bool RandomBoolWithWeightFromStream(const FRandomStream& RandomStream, float Weight); // 0x3a4bee0 [Final Native Static Public]
    bool RandomBoolWithWeight(float Weight); // 0x3a4be20 [Final Native Static Public]
    bool RandomBoolFromStream(const FRandomStream& Stream); // 0x3a4bd50 [Final Native Static Public]
    bool RandomBool(); // 0x3a4bcf0 [Final Native Static Public]
    double RadiansToDegrees(double A); // 0x3a4bc60 [Final Native Static Public]
    FQuat QuaternionSpringInterp(const FQuat& Current, const FQuat& Target, FQuaternionSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass, float TargetVelocityAmount, bool bInitializeFromTarget); // 0x3a4aca0 [Final Native Static Public]
    FVector Quat_VectorUp(FQuat& Q); // 0x3a495e0 [Final Native Static Public]
    FVector Quat_VectorRight(FQuat& Q); // 0x3a494f0 [Final Native Static Public]
    FVector Quat_VectorForward(FQuat& Q); // 0x3a493f0 [Final Native Static Public]
    FVector Quat_UnrotateVector(FQuat& Q, const FVector& V); // 0x3a4aa70 [Final Native Static Public]
    FQuat Quat_Slerp(FQuat& A, FQuat& B, double Alpha); // 0x3a4a890 [Final Native Static Public]
    float Quat_SizeSquared(FQuat& Q); // 0x3a4a7d0 [Final Native Static Public]
    float Quat_Size(FQuat& Q); // 0x3a4a700 [Final Native Static Public]
    void Quat_SetFromEuler(FQuat& Q, const FVector& Euler); // 0x3a4a610 [Final Native Static Public]
    void Quat_SetComponents(FQuat& Q, float X, float Y, float Z, float W); // 0x3a4a450 [Final Native Static Public]
    FRotator Quat_Rotator(FQuat& Q); // 0x3a4a3a0 [Final Native Static Public]
    FVector Quat_RotateVector(FQuat& Q, const FVector& V); // 0x3a4a190 [Final Native Static Public]
    FQuat Quat_Normalized(FQuat& Q, float Tolerance); // 0x3a4a020 [Final Native Static Public]
    void Quat_Normalize(FQuat& Q, float Tolerance); // 0x3a49ec0 [Final Native Static Public]
    FQuat Quat_MakeFromEuler(const FVector& Euler); // 0x3a49e10 [Final Native Static Public]
    FQuat Quat_Log(FQuat& Q); // 0x3a49d60 [Final Native Static Public]
    bool Quat_IsNormalized(FQuat& Q); // 0x3a49c50 [Final Native Static Public]
    bool Quat_IsNonFinite(FQuat& Q); // 0x3a49b70 [Final Native Static Public]
    bool Quat_IsIdentity(FQuat& Q, float Tolerance); // 0x3a499f0 [Final Native Static Public]
    bool Quat_IsFinite(FQuat& Q); // 0x3a49910 [Final Native Static Public]
    FQuat Quat_Inversed(FQuat& Q); // 0x3a49860 [Final Native Static Public]
    FQuat Quat_Identity(); // 0x3a49830 [Final Native Static Public]
    FVector Quat_GetRotationAxis(FQuat& Q); // 0x3a496f0 [Final Native Static Public]
    FVector Quat_GetAxisZ(FQuat& Q); // 0x3a495e0 [Final Native Static Public]
    FVector Quat_GetAxisY(FQuat& Q); // 0x3a494f0 [Final Native Static Public]
    FVector Quat_GetAxisX(FQuat& Q); // 0x3a493f0 [Final Native Static Public]
    float Quat_GetAngle(FQuat& Q); // 0x3a49330 [Final Native Static Public]
    FQuat Quat_FindBetweenVectors(const FVector& Start, const FVector& End); // 0x3a49220 [Final Native Static Public]
    FQuat Quat_FindBetweenNormals(const FVector& StartNormal, const FVector& EndNormal); // 0x3a49110 [Final Native Static Public]
    FQuat Quat_Exp(FQuat& Q); // 0x3a49060 [Final Native Static Public]
    FVector Quat_Euler(FQuat& Q); // 0x3a48fb0 [Final Native Static Public]
    void Quat_EnforceShortestArcWith(FQuat& A, FQuat& B); // 0x3a48e60 [Final Native Static Public]
    float Quat_AngularDistance(FQuat& A, FQuat& B); // 0x3a48d00 [Final Native Static Public]
    FVector ProjectVectorOnToVector(const FVector& V, const FVector& Target); // 0x3a48ba0 [Final Native Static Public]
    FVector ProjectVectorOnToPlane(const FVector& V, const FVector& PlaneNormal); // 0x3a48a70 [Final Native Static Public]
    FVector ProjectPointOnToPlane(const FVector& Point, const FVector& PlaneBase, const FVector& PlaneNormal); // 0x3a487c0 [Final Native Static Public]
    bool PointsAreCoplanar(const TArray<FVector>& Points, float Tolerance); // 0x3a47e70 [Final Native Static Public]
    float PerlinNoise1D(float Value); // 0x3a46b70 [Final Native Static Public]
    int32 Percent_IntInt(int32 A, int32 B); // 0x3a46a80 [Final Native Static Public]
    int64 Percent_Int64Int64(int64 A, int64 B); // 0x3a46980 [Final Native Static Public]
    double Percent_FloatFloat(double A, double B); // 0x3a46810 [Final Native Static Public]
    uint8 Percent_ByteByte(uint8 A, uint8 B); // 0x3a46720 [Final Native Static Public]
    int32 Or_IntInt(int32 A, int32 B); // 0x3a45e10 [Final Native Static Public]
    int64 Or_Int64Int64(int64 A, int64 B); // 0x3a45d40 [Final Native Static Public]
    FDateTime Now(); // 0x3a45d00 [Final Native Static Public]
    bool NotEqualExactly_VectorVector(const FVector& A, const FVector& B); // 0x3a44330 [Final Native Static Public]
    bool NotEqualExactly_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x3a441e0 [Final Native Static Public]
    bool NotEqualExactly_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x3a44100 [Final Native Static Public]
    bool NotEqual_VectorVector(const FVector& A, const FVector& B, float ErrorTolerance); // 0x3a45a10 [Final Native Static Public]
    bool NotEqual_Vector4Vector4(const FVector4& A, const FVector4& B, float ErrorTolerance); // 0x3a45850 [Final Native Static Public]
    bool NotEqual_Vector2DVector2D(const FVector2D& A, const FVector2D& B, float ErrorTolerance); // 0x3a45710 [Final Native Static Public]
    bool NotEqual_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x341d2f0 [Final Native Static Public]
    bool NotEqual_RotatorRotator(const FRotator& A, const FRotator& B, float ErrorTolerance); // 0x3a45140 [Final Native Static Public]
    bool NotEqual_QuatQuat(FQuat& A, FQuat& B, float ErrorTolerance); // 0x3a44f70 [Final Native Static Public]
    bool NotEqual_ObjectObject(UObject* A, UObject* B); // 0x3a445b0 [Final Native Static Public]
    bool NotEqual_NameName(const FName& A, const FName& B); // 0x3a44db0 [Final Native Static Public]
    bool NotEqual_MatrixMatrix(const FMatrix& A, const FMatrix& B, float Tolerance); // 0x3a44bf0 [Final Native Static Public]
    bool NotEqual_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x3a44b00 [Final Native Static Public]
    bool NotEqual_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x3a44a30 [Final Native Static Public]
    bool NotEqual_IntInt(int32 A, int32 B); // 0x3a44960 [Final Native Static Public]
    bool NotEqual_Int64Int64(int64 A, int64 B); // 0x3a44890 [Final Native Static Public]
    bool NotEqual_DoubleDouble(double A, double B); // 0x3a44680 [Final Native Static Public]
    bool NotEqual_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x341d2f0 [Final Native Static Public]
    bool NotEqual_ClassClass(TSubclassOf<UObject> A, TSubclassOf<UObject> B); // 0x3a445b0 [Final Native Static Public]
    bool NotEqual_ByteByte(uint8 A, uint8 B); // 0x3a444f0 [Final Native Static Public]
    bool NotEqual_BoolBool(bool A, bool B); // 0x3a44410 [Final Native Static Public]
    bool Not_PreBool(bool A); // 0x3a45c70 [Final Native Static Public]
    int64 Not_Int64(int64 A); // 0x3a45b60 [Final Native Static Public]
    int32 Not_Int(int32 A); // 0x3a45bf0 [Final Native Static Public]
    FVector2D NormalSafe2D(const FVector2D& A, float Tolerance); // 0x3a436f0 [Final Native Static Public]
    double NormalizeToRange(double Value, double RangeMin, double RangeMax); // 0x3a43de0 [Final Native Static Public]
    FRotator NormalizedDeltaRotator(const FRotator& A, const FRotator& B); // 0x3a43f50 [Final Native Static Public]
    float NormalizeAxis(float Angle); // 0x3a43940 [Final Native Static Public]
    void Normalize2D(const FVector2D& A, float Tolerance); // 0x3a43810 [Final Native Static Public]
    FVector2D Normal2D(const FVector2D& A); // 0x3a434c0 [Final Native Static Public]
    FVector Normal(const FVector& A, float Tolerance); // 0x3a43590 [Final Native Static Public]
    FVector NegateVector(const FVector& A); // 0x3a42eb0 [Final Native Static Public]
    FRotator NegateRotator(const FRotator& A); // 0x3a42e00 [Final Native Static Public]
    FVector2D Negated2D(const FVector2D& A); // 0x3a42f40 [Final Native Static Public]
    bool NearlyEqual_TransformTransform(FTransform& A, FTransform& B, float LocationTolerance, float RotationTolerance, float Scale3DTolerance); // 0x3a42b90 [Final Native Static Public]
    bool NearlyEqual_FloatFloat(double A, double B, double ErrorTolerance); // 0x3a42a70 [Final Native Static Public]
    double MultiplyMultiply_FloatFloat(double Base, double Exp); // 0x3a415c0 [Final Native Static Public]
    double MultiplyByPi(double Value); // 0x3a41530 [Final Native Static Public]
    FVector Multiply_VectorVector(const FVector& A, const FVector& B); // 0x3a42990 [Final Native Static Public]
    FVector Multiply_VectorInt(const FVector& A, int32 B); // 0x3a42400 [Final Native Static Public]
    FVector Multiply_VectorFloat(const FVector& A, double B); // 0x3a428b0 [Final Native Static Public]
    FVector4 Multiply_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x3a42760 [Final Native Static Public]
    FVector2D Multiply_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x3a42690 [Final Native Static Public]
    FVector2D Multiply_Vector2DFloat(const FVector2D& A, double B); // 0x3a425c0 [Final Native Static Public]
    FTimespan Multiply_TimespanFloat(const FTimespan& A, float Scalar); // 0x3a424e0 [Final Native Static Public]
    FRotator Multiply_RotatorInt(const FRotator& A, int32 B); // 0x3a42400 [Final Native Static Public]
    FRotator Multiply_RotatorFloat(const FRotator& A, float B); // 0x3a42320 [Final Native Static Public]
    FQuat Multiply_QuatQuat(FQuat& A, FQuat& B); // 0x3a42140 [Final Native Static Public]
    FMatrix Multiply_MatrixMatrix(const FMatrix& A, const FMatrix& B); // 0x3a41fd0 [Final Native Static Public]
    FMatrix Multiply_MatrixFloat(const FMatrix& A, double B); // 0x3a41e10 [Final Native Static Public]
    FLinearColor Multiply_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x3a41d20 [Final Native Static Public]
    FLinearColor Multiply_LinearColorFloat(const FLinearColor& A, float B); // 0x3a41c50 [Final Native Static Public]
    FIntPoint Multiply_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x3a41b70 [Final Native Static Public]
    FIntPoint Multiply_IntPointInt(const FIntPoint& A, int32 B); // 0x3a41a90 [Final Native Static Public]
    int32 Multiply_IntInt(int32 A, int32 B); // 0x3a419d0 [Final Native Static Public]
    double Multiply_IntFloat(int32 A, double B); // 0x3a41900 [Final Native Static Public]
    int64 Multiply_Int64Int64(int64 A, int64 B); // 0x3a41830 [Final Native Static Public]
    double Multiply_DoubleDouble(double A, double B); // 0x3a41760 [Final Native Static Public]
    uint8 Multiply_ByteByte(uint8 A, uint8 B); // 0x3a416a0 [Final Native Static Public]
    FVector MirrorVectorByNormal(const FVector& InVect, const FVector& InNormal); // 0x3a27c10 [Final Native Static Public]
    void MinOfIntArray(const TArray<int32>& IntArray, const int32& IndexOfMinValue, const int32& MinValue); // 0x3a40b30 [Final Native Static Public]
    void MinOfFloatArray(const TArray<float>& FloatArray, const int32& IndexOfMinValue, const float& MinValue); // 0x3a408c0 [Final Native Static Public]
    void MinOfByteArray(const TArray<uint8>& ByteArray, const int32& IndexOfMinValue, const uint8& MinValue); // 0x3a40700 [Final Native Static Public]
    int64 MinInt64(int64 A, int64 B); // 0x3a40630 [Final Native Static Public]
    void MinimumAreaRectangle(UObject* WorldContextObject, const TArray<FVector>& InVerts, const FVector& SampleSurfaceNormal, const FVector& OutRectCenter, const FRotator& OutRectRotation, const float& OutSideLengthX, const float& OutSideLengthY, bool bDebugDraw); // 0x3a40cd0 [Final Native Static Public]
    void MinAreaRectangle(UObject* WorldContextObject, const TArray<FVector>& InPoints, const FVector& SampleSurfaceNormal, const FVector& OutRectCenter, const FRotator& OutRectRotation, const float& OutRectLengthX, const float& OutRectLengthY, bool bDebugDraw); // 0x3a40360 [Final Native Static Public]
    int32 Min(int32 A, int32 B); // 0x3a40290 [Final Native Static Public]
    void MedianOfIntArray(const TArray<int32>& IntArray, const float& MedianValue); // 0x3a400d0 [Final Native Static Public]
    void MaxOfIntArray(const TArray<int32>& IntArray, const int32& IndexOfMaxValue, const int32& MaxValue); // 0x3a3ff30 [Final Native Static Public]
    void MaxOfFloatArray(const TArray<float>& FloatArray, const int32& IndexOfMaxValue, const float& MaxValue); // 0x3a3fcc0 [Final Native Static Public]
    void MaxOfByteArray(const TArray<uint8>& ByteArray, const int32& IndexOfMaxValue, const uint8& MaxValue); // 0x3a3fb00 [Final Native Static Public]
    int64 MaxInt64(int64 A, int64 B); // 0x3a3fa30 [Final Native Static Public]
    int32 Max(int32 A, int32 B); // 0x3a3f960 [Final Native Static Public]
    FVector4 Matrix_TransformVector4(const FMatrix& M, const FVector4& V); // 0x3a3f630 [Final Native Static Public]
    FVector4 Matrix_TransformVector(const FMatrix& M, const FVector& V); // 0x3a3f7d0 [Final Native Static Public]
    FVector4 Matrix_TransformPosition(const FMatrix& M, const FVector& V); // 0x3a3f490 [Final Native Static Public]
    FQuat Matrix_ToQuat(const FMatrix& M); // 0x3a3f3c0 [Final Native Static Public]
    void Matrix_SetOrigin(const FMatrix& M, const FVector& NewOrigin); // 0x3a3f2b0 [Final Native Static Public]
    void Matrix_SetColumn(const FMatrix& M, const EMatrixColumns& Column, const FVector& Value); // 0x3a3f160 [Final Native Static Public]
    void Matrix_SetAxis(const FMatrix& M, const EAxis& Axis, const FVector& AxisVector); // 0x3a3f010 [Final Native Static Public]
    FMatrix Matrix_ScaleTranslation(const FMatrix& M, const FVector& Scale3D); // 0x3a3ee70 [Final Native Static Public]
    FMatrix Matrix_RemoveTranslation(const FMatrix& M); // 0x3a3ed50 [Final Native Static Public]
    void Matrix_RemoveScaling(const FMatrix& M, float Tolerance); // 0x3a3ec40 [Final Native Static Public]
    FMatrix Matrix_Mirror(const FMatrix& M, const EAxis& MirrorAxis, const EAxis& FlipAxis); // 0x3a3ea60 [Final Native Static Public]
    FVector Matrix_InverseTransformVector(const FMatrix& M, const FVector& V); // 0x3a3e8a0 [Final Native Static Public]
    FVector Matrix_InverseTransformPosition(const FMatrix& M, const FVector& V); // 0x3a3e6d0 [Final Native Static Public]
    FMatrix Matrix_Identity(); // 0x3a3e650 [Final Native Static Public]
    FVector Matrix_GetUnitAxis(const FMatrix& M, const EAxis& Axis); // 0x3a3e530 [Final Native Static Public]
    void Matrix_GetUnitAxes(const FMatrix& M, const FVector& X, const FVector& Y, const FVector& Z); // 0x3a3e380 [Final Native Static Public]
    FMatrix Matrix_GetTransposed(const FMatrix& M); // 0x3a3e1a0 [Final Native Static Public]
    FMatrix Matrix_GetTransposeAdjoint(const FMatrix& M); // 0x3a3e090 [Final Native Static Public]
    FVector Matrix_GetScaleVector(const FMatrix& M, float Tolerance); // 0x3a3dc20 [Final Native Static Public]
    FVector Matrix_GetScaledAxis(const FMatrix& M, const EAxis& Axis); // 0x3a3df20 [Final Native Static Public]
    void Matrix_GetScaledAxes(const FMatrix& M, const FVector& X, const FVector& Y, const FVector& Z); // 0x3a3dd40 [Final Native Static Public]
    float Matrix_GetRotDeterminant(const FMatrix& M); // 0x3a3daf0 [Final Native Static Public]
    FRotator Matrix_GetRotator(const FMatrix& M); // 0x3a121b0 [Final Native Static Public]
    FVector Matrix_GetOrigin(const FMatrix& InMatrix); // 0x3a3da30 [Final Native Static Public]
    float Matrix_GetMaximumAxisScale(const FMatrix& M); // 0x3a3d970 [Final Native Static Public]
    FMatrix Matrix_GetMatrixWithoutScale(const FMatrix& M, float Tolerance); // 0x3a3d7d0 [Final Native Static Public]
    FMatrix Matrix_GetInverse(const FMatrix& M); // 0x3a3d6c0 [Final Native Static Public]
    bool Matrix_GetFrustumTopPlane(const FMatrix& M, const FPlane& OutPlane); // 0x3a3d500 [Final Native Static Public]
    bool Matrix_GetFrustumRightPlane(const FMatrix& M, const FPlane& OutPlane); // 0x3a3d340 [Final Native Static Public]
    bool Matrix_GetFrustumNearPlane(const FMatrix& M, const FPlane& OutPlane); // 0x3a3d180 [Final Native Static Public]
    bool Matrix_GetFrustumLeftPlane(const FMatrix& M, const FPlane& OutPlane); // 0x3a3cfc0 [Final Native Static Public]
    bool Matrix_GetFrustumFarPlane(const FMatrix& M, const FPlane& OutPlane); // 0x3a3ce30 [Final Native Static Public]
    bool Matrix_GetFrustumBottomPlane(const FMatrix& M, const FPlane& OutPlane); // 0x3a3cc70 [Final Native Static Public]
    float Matrix_GetDeterminant(const FMatrix& M); // 0x3a3cbb0 [Final Native Static Public]
    FVector Matrix_GetColumn(const FMatrix& M, const EMatrixColumns& Column); // 0x3a3caa0 [Final Native Static Public]
    bool Matrix_ContainsNaN(const FMatrix& M); // 0x3a3c9e0 [Final Native Static Public]
    FMatrix Matrix_ConcatenateTranslation(const FMatrix& M, const FVector& Translation); // 0x3a3c870 [Final Native Static Public]
    FMatrix Matrix_ApplyScale(const FMatrix& M, float Scale); // 0x3a3c6c0 [Final Native Static Public]
    double MapRangeUnclamped(double Value, double InRangeA, double InRangeB, double OutRangeA, double OutRangeB); // 0x3a3c2a0 [Final Native Static Public]
    double MapRangeClamped(double Value, double InRangeA, double InRangeB, double OutRangeA, double OutRangeB); // 0x3a3c0a0 [Final Native Static Public]
    FVector_NetQuantizeNormal MakeVector_NetQuantizeNormal(double X, double Y, double Z); // 0x3a3bf80 [Final Native Static Public]
    FVector_NetQuantize100 MakeVector_NetQuantize100(double X, double Y, double Z); // 0x3a3bf80 [Final Native Static Public]
    FVector_NetQuantize10 MakeVector_NetQuantize10(double X, double Y, double Z); // 0x3a3bf80 [Final Native Static Public]
    FVector_NetQuantize MakeVector_NetQuantize(double X, double Y, double Z); // 0x3a3bf80 [Final Native Static Public]
    FVector4 MakeVector4(double X, double Y, double Z, double W); // 0x3a3be10 [Final Native Static Public]
    FVector2D MakeVector2D(double X, double Y); // 0x3a3bd40 [Final Native Static Public]
    FVector MakeVector(double X, double Y, double Z); // 0x3a3bf80 [Final Native Static Public]
    FTransform MakeTransform(const FVector& Location, const FRotator& Rotation, const FVector& Scale); // 0x3a3ba30 [Final Native Static Public]
    FTimespan MakeTimespan2(int32 Days, int32 Hours, int32 Minutes, int32 Seconds, int32 FractionNano); // 0x3a3b600 [Final Native Static Public]
    FTimespan MakeTimespan(int32 Days, int32 Hours, int32 Minutes, int32 Seconds, int32 Milliseconds); // 0x3a3b790 [Final Native Static Public]
    FRotator MakeRotFromZY(const FVector& Z, const FVector& Y); // 0x3a3acb0 [Final Native Static Public]
    FRotator MakeRotFromZX(const FVector& Z, const FVector& X); // 0x3a3ab80 [Final Native Static Public]
    FRotator MakeRotFromZ(const FVector& Z); // 0x3a3aaa0 [Final Native Static Public]
    FRotator MakeRotFromYZ(const FVector& Y, const FVector& Z); // 0x3a3a970 [Final Native Static Public]
    FRotator MakeRotFromYX(const FVector& Y, const FVector& X); // 0x3a3a840 [Final Native Static Public]
    FRotator MakeRotFromY(const FVector& Y); // 0x3a3a760 [Final Native Static Public]
    FRotator MakeRotFromXZ(const FVector& X, const FVector& Z); // 0x3a3a630 [Final Native Static Public]
    FRotator MakeRotFromXY(const FVector& X, const FVector& Y); // 0x3a3a500 [Final Native Static Public]
    FRotator MakeRotFromX(const FVector& X); // 0x3a3a420 [Final Native Static Public]
    FRotator MakeRotator(float Roll, float Pitch, float Yaw); // 0x3a3af50 [Final Native Static Public]
    FRotator MakeRotationFromAxes(const FVector& Forward, const FVector& Right, const FVector& Up); // 0x3a3ade0 [Final Native Static Public]
    FTransform MakeRelativeTransform(FTransform& A, FTransform& RelativeTo); // 0x3a3a250 [Final Native Static Public]
    FRandomStream MakeRandomStream(int32 InitialSeed); // 0x3a3a1c0 [Final Native Static Public]
    FQuat MakeQuat(float X, float Y, float Z, float W); // 0x3a3a040 [Final Native Static Public]
    FQualifiedFrameTime MakeQualifiedFrameTime(const FFrameNumber& Frame, const FFrameRate& FrameRate, float SubFrame); // 0x3a39ee0 [Final Native Static Public]
    float MakePulsatingValue(float InCurrentTime, float InPulsesPerSecond, float InPhase); // 0x3a39da0 [Final Native Static Public]
    FPlane MakePlaneFromPointAndNormal(const FVector& Point, const FVector& Normal); // 0x3a39ab0 [Final Native Static Public]
    FFrameRate MakeFrameRate(int32 Numerator, int32 Denominator); // 0x3a38b40 [Final Native Static Public]
    FDateTime MakeDateTime(int32 Year, int32 Month, int32 Day, int32 Hour, int32 Minute, int32 Second, int32 Millisecond); // 0x3a38860 [Final Native Static Public]
    FLinearColor MakeColor(float R, float G, float B, float A); // 0x3a386e0 [Final Native Static Public]
    FBoxSphereBounds MakeBoxSphereBounds(const FVector& Origin, const FVector& BoxExtent, float SphereRadius); // 0x3a38590 [Final Native Static Public]
    FBox2D MakeBox2D(const FVector2D& Min, const FVector2D& Max); // 0x3a383c0 [Final Native Static Public]
    FBox MakeBox(const FVector& Min, const FVector& Max); // 0x3a38490 [Final Native Static Public]
    double Loge(double A); // 0x3a37db0 [Final Native Static Public]
    double Log(double A, double Base); // 0x3a37be0 [Final Native Static Public]
    bool LinePlaneIntersection_OriginNormal(const FVector& LineStart, const FVector& LineEnd, const FVector& PlaneOrigin, const FVector& PlaneNormal, const float& T, const FVector& Intersection); // 0x3a33eb0 [Final Native Static Public]
    bool LinePlaneIntersection(const FVector& LineStart, const FVector& LineEnd, const FPlane& APlane, const float& T, const FVector& Intersection); // 0x3a33bb0 [Final Native Static Public]
    FLinearColor LinearColorLerpUsingHSV(const FLinearColor& A, const FLinearColor& B, float Alpha); // 0x3a35d60 [Final Native Static Public]
    FLinearColor LinearColorLerp(const FLinearColor& A, const FLinearColor& B, float Alpha); // 0x3a35c00 [Final Native Static Public]
    FLinearColor LinearColor_Yellow(); // 0x3a36fa0 [Final Native Static Public]
    FLinearColor LinearColor_White(); // 0x3a36f80 [Final Native Static Public]
    FLinearColor LinearColor_Transparent(); // 0x3a36f60 [Final Native Static Public]
    FColor LinearColor_ToRGBE(const FLinearColor& InLinearColor); // 0x3a36ed0 [Final Native Static Public]
    FLinearColor LinearColor_ToNewOpacity(const FLinearColor& InColor, float InOpacity); // 0x3a36de0 [Final Native Static Public]
    void LinearColor_SetTemperature(const FLinearColor& InOutColor, float InTemperature); // 0x3a36d00 [Final Native Static Public]
    void LinearColor_SetRGBA(const FLinearColor& InOutColor, float R, float G, float B, float A); // 0x3a36ab0 [Final Native Static Public]
    void LinearColor_SetRandomHue(const FLinearColor& InOutColor); // 0x3a36c60 [Final Native Static Public]
    void LinearColor_SetFromSRGB(const FLinearColor& InOutColor, const FColor& InSRGB); // 0x3a36990 [Final Native Static Public]
    void LinearColor_SetFromPow22(const FLinearColor& InOutColor, const FColor& InColor); // 0x3a368b0 [Final Native Static Public]
    void LinearColor_SetFromHSV(const FLinearColor& InOutColor, float H, float S, float V, float A); // 0x3a36700 [Final Native Static Public]
    void LinearColor_Set(const FLinearColor& InOutColor, const FLinearColor& InColor); // 0x3a36630 [Final Native Static Public]
    FLinearColor LinearColor_Red(); // 0x3a36610 [Final Native Static Public]
    FColor LinearColor_QuantizeRound(const FLinearColor& InColor); // 0x3a36500 [Final Native Static Public]
    FColor LinearColor_Quantize(const FLinearColor& InColor); // 0x3a36410 [Final Native Static Public]
    bool LinearColor_IsNearEqual(const FLinearColor& A, const FLinearColor& B, float Tolerance); // 0x3a362b0 [Final Native Static Public]
    FLinearColor LinearColor_Green(); // 0x3a36290 [Final Native Static Public]
    FLinearColor LinearColor_Gray(); // 0x3a36270 [Final Native Static Public]
    float LinearColor_GetMin(const FLinearColor& InColor); // 0x3a361e0 [Final Native Static Public]
    float LinearColor_GetMax(const FLinearColor& InColor); // 0x3a36150 [Final Native Static Public]
    float LinearColor_GetLuminance(const FLinearColor& InColor); // 0x3a360b0 [Final Native Static Public]
    float LinearColor_Distance(const FLinearColor& C1, const FLinearColor& C2); // 0x3a35fb0 [Final Native Static Public]
    FLinearColor LinearColor_Desaturated(const FLinearColor& InColor, float InDesaturation); // 0x3a35ed0 [Final Native Static Public]
    FLinearColor LinearColor_Blue(); // 0x3a35eb0 [Final Native Static Public]
    FLinearColor LinearColor_Black(); // 0x3a35e90 [Final Native Static Public]
    FVector LessLess_VectorRotator(const FVector& A, const FRotator& B); // 0x3a336a0 [Final Native Static Public]
    bool LessEqual_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x3a33360 [Final Native Static Public]
    bool LessEqual_IntInt(int32 A, int32 B); // 0x3a335d0 [Final Native Static Public]
    bool LessEqual_Int64Int64(int64 A, int64 B); // 0x3a33500 [Final Native Static Public]
    bool LessEqual_DoubleDouble(double A, double B); // 0x3a33430 [Final Native Static Public]
    bool LessEqual_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x3a33360 [Final Native Static Public]
    bool LessEqual_ByteByte(uint8 A, uint8 B); // 0x3a332a0 [Final Native Static Public]
    bool Less_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x3a33870 [Final Native Static Public]
    bool Less_IntInt(int32 A, int32 B); // 0x3a33ae0 [Final Native Static Public]
    bool Less_Int64Int64(int64 A, int64 B); // 0x3a33a10 [Final Native Static Public]
    bool Less_DoubleDouble(double A, double B); // 0x3a33940 [Final Native Static Public]
    bool Less_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x3a33870 [Final Native Static Public]
    bool Less_ByteByte(uint8 A, uint8 B); // 0x3a337b0 [Final Native Static Public]
    double Lerp(double A, double B, double Alpha); // 0x3a33180 [Final Native Static Public]
    bool IsZero2D(const FVector2D& A); // 0x3a2f470 [Final Native Static Public]
    bool IsPointInBoxWithTransform_Box(const FVector& Point, FTransform& BoxWorldTransform, const FBox& BoxExtent); // 0x3a2e820 [Final Native Static Public]
    bool IsPointInBoxWithTransform(const FVector& Point, FTransform& BoxWorldTransform, const FVector& BoxExtent); // 0x3a2e650 [Final Native Static Public]
    bool IsPointInBox_Box(const FVector& Point, const FBox& Box); // 0x3a2e9e0 [Final Native Static Public]
    bool IsPointInBox(const FVector& Point, const FVector& BoxOrigin, const FVector& BoxExtent); // 0x3a2e4c0 [Final Native Static Public]
    bool IsNearlyZero2D(const FVector2D& A, float Tolerance); // 0x3a2e310 [Final Native Static Public]
    bool IsMorning(const FDateTime& A); // 0x3a2e250 [Final Native Static Public]
    bool IsLeapYear(int32 Year); // 0x3a2e0b0 [Final Native Static Public]
    bool IsAfternoon(const FDateTime& A); // 0x3a2dc60 [Final Native Static Public]
    FTransform InvertTransform(FTransform& T); // 0x3a2db20 [Final Native Static Public]
    FRotator InverseTransformRotation(FTransform& T, const FRotator& Rotation); // 0x3a2d870 [Final Native Static Public]
    FVector InverseTransformLocation(FTransform& T, const FVector& Location); // 0x3a2d520 [Final Native Static Public]
    FVector InverseTransformDirection(FTransform& T, const FVector& Direction); // 0x3a2d2a0 [Final Native Static Public]
    FIntPoint IntPoint_Zero(); // 0x3960450 [Final Native Static Public]
    FIntPoint IntPoint_Up(); // 0x3a2d1e0 [Final Native Static Public]
    FIntPoint IntPoint_Right(); // 0x3a2d1c0 [Final Native Static Public]
    FIntPoint IntPoint_One(); // 0x3a2d190 [Final Native Static Public]
    FIntPoint IntPoint_Left(); // 0x3a2d160 [Final Native Static Public]
    FIntPoint IntPoint_Down(); // 0x3a2d130 [Final Native Static Public]
    bool InRange_IntInt(int32 Value, int32 Min, int32 Max, bool InclusiveMin, bool InclusiveMax); // 0x3a2c440 [Final Native Static Public]
    bool InRange_Int64Int64(int64 Value, int64 Min, int64 Max, bool InclusiveMin, bool InclusiveMax); // 0x3a2c270 [Final Native Static Public]
    bool InRange_FloatFloat(double Value, double Min, double Max, bool InclusiveMin, bool InclusiveMax); // 0x3a2c090 [Final Native Static Public]
    double Hypotenuse(double Width, double Height); // 0x3a2ba90 [Final Native Static Public]
    FLinearColor HSVToRGBLinear(const FLinearColor& HSV); // 0x3a2b5f0 [Final Native Static Public]
    void HSVToRGB_Vector(const FLinearColor& HSV, const FLinearColor& RGB); // 0x3a2b680 [Final Native Static Public]
    FLinearColor HSVToRGB(float H, float S, float V, float A); // 0x3a2b460 [Final Native Static Public]
    double GridSnap_Float(double Location, double GridSize); // 0x3a2b350 [Final Native Static Public]
    FVector GreaterGreater_VectorRotator(const FVector& A, const FRotator& B); // 0x3a2ae40 [Final Native Static Public]
    bool GreaterEqual_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x3a2ab00 [Final Native Static Public]
    bool GreaterEqual_IntInt(int32 A, int32 B); // 0x3a2ad70 [Final Native Static Public]
    bool GreaterEqual_Int64Int64(int64 A, int64 B); // 0x3a2aca0 [Final Native Static Public]
    bool GreaterEqual_DoubleDouble(double A, double B); // 0x3a2abd0 [Final Native Static Public]
    bool GreaterEqual_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x3a2ab00 [Final Native Static Public]
    bool GreaterEqual_ByteByte(uint8 A, uint8 B); // 0x3a2aa40 [Final Native Static Public]
    bool Greater_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x3a2b010 [Final Native Static Public]
    bool Greater_IntInt(int32 A, int32 B); // 0x3a2b280 [Final Native Static Public]
    bool Greater_Int64Int64(int64 A, int64 B); // 0x3a2b1b0 [Final Native Static Public]
    bool Greater_DoubleDouble(double A, double B); // 0x3a2b0e0 [Final Native Static Public]
    bool Greater_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x3a2b010 [Final Native Static Public]
    bool Greater_ByteByte(uint8 A, uint8 B); // 0x3a2af50 [Final Native Static Public]
    int32 GetYear(const FDateTime& A); // 0x3a2a9b0 [Final Native Static Public]
    void GetYawPitchFromVector(const FVector& InVec, const float& Yaw, const float& Pitch); // 0x3a2a750 [Final Native Static Public]
    FVector GetVectorArrayAverage(const TArray<FVector>& Vectors); // 0x3a2a4b0 [Final Native Static Public]
    FVector GetUpVector(const FRotator& InRot); // 0x3a2a1d0 [Final Native Static Public]
    float GetTotalSeconds(const FTimespan& A); // 0x3a29e70 [Final Native Static Public]
    float GetTotalMinutes(const FTimespan& A); // 0x3a29dd0 [Final Native Static Public]
    float GetTotalMilliseconds(const FTimespan& A); // 0x3a29d30 [Final Native Static Public]
    float GetTotalHours(const FTimespan& A); // 0x3a29c90 [Final Native Static Public]
    float GetTotalDays(const FTimespan& A); // 0x3a29bf0 [Final Native Static Public]
    FTimespan GetTimeOfDay(const FDateTime& A); // 0x3a29b20 [Final Native Static Public]
    double GetTAU(); // 0x3a29650 [Final Native Static Public]
    void GetSlopeDegreeAngles(const FVector& MyRightYAxis, const FVector& FloorNormal, const FVector& UpVector, const float& OutSlopePitchDegreeAngle, const float& OutSlopeRollDegreeAngle); // 0x3a283a0 [Final Native Static Public]
    int32 GetSeconds(const FTimespan& A); // 0x3a282d0 [Final Native Static Public]
    int32 GetSecond(const FDateTime& A); // 0x3a282d0 [Final Native Static Public]
    FVector2D GetRotated2D(const FVector2D& A, float AngleDeg); // 0x3a280c0 [Final Native Static Public]
    FVector GetRightVector(const FRotator& InRot); // 0x3a27ff0 [Final Native Static Public]
    FVector GetReflectionVector(const FVector& Direction, const FVector& SurfaceNormal); // 0x3a27c10 [Final Native Static Public]
    float GetPointDistanceToSegment(const FVector& Point, const FVector& SegmentStart, const FVector& SegmentEnd); // 0x3a26d90 [Final Native Static Public]
    float GetPointDistanceToLine(const FVector& Point, const FVector& LineOrigin, const FVector& LineDirection); // 0x3a26c30 [Final Native Static Public]
    double GetPI(); // 0x3a26930 [Final Native Static Public]
    int32 GetMonth(const FDateTime& A); // 0x3a26520 [Final Native Static Public]
    int32 GetMinutes(const FTimespan& A); // 0x3a263d0 [Final Native Static Public]
    int32 GetMinute(const FDateTime& A); // 0x3a263d0 [Final Native Static Public]
    double GetMinElement(const FVector& A); // 0x3a262d0 [Final Native Static Public]
    double GetMin2D(const FVector2D& A); // 0x3a26250 [Final Native Static Public]
    int32 GetMilliseconds(const FTimespan& A); // 0x3a26180 [Final Native Static Public]
    int32 GetMillisecond(const FDateTime& A); // 0x3a260c0 [Final Native Static Public]
    double GetMaxElement(const FVector& A); // 0x3a25ea0 [Final Native Static Public]
    double GetMax2D(const FVector2D& A); // 0x3a25e20 [Final Native Static Public]
    int32 GetHours(const FTimespan& A); // 0x3a25640 [Final Native Static Public]
    int32 GetHour12(const FDateTime& A); // 0x3a255b0 [Final Native Static Public]
    int32 GetHour(const FDateTime& A); // 0x3a25640 [Final Native Static Public]
    FVector GetForwardVector(const FRotator& InRot); // 0x3a12ef0 [Final Native Static Public]
    FTimespan GetDuration(const FTimespan& A); // 0x3a24ae0 [Final Native Static Public]
    FVector GetDirectionUnitVector(const FVector& From, const FVector& To); // 0x3a247b0 [Final Native Static Public]
    int32 GetDays(const FTimespan& A); // 0x3a24590 [Final Native Static Public]
    int32 GetDayOfYear(const FDateTime& A); // 0x3a24500 [Final Native Static Public]
    int32 GetDay(const FDateTime& A); // 0x3a24470 [Final Native Static Public]
    FDateTime GetDate(const FDateTime& A); // 0x3a243d0 [Final Native Static Public]
    void GetAzimuthAndElevation(const FVector& InDirection, FTransform& ReferenceFrame, const float& Azimuth, const float& Elevation); // 0x3a229a0 [Final Native Static Public]
    void GetAxes(const FRotator& A, const FVector& X, const FVector& Y, const FVector& Z); // 0x3a227d0 [Final Native Static Public]
    double GetAbsMax2D(const FVector2D& A); // 0x3a22200 [Final Native Static Public]
    FVector2D GetAbs2D(const FVector2D& A); // 0x3a22180 [Final Native Static Public]
    double FWrap(double Value, double Min, double Max); // 0x3a20740 [Final Native Static Public]
    FIntVector FTruncVector(const FVector& InVector); // 0x3a206a0 [Final Native Static Public]
    int64 FTrunc64(double A); // 0x3a11000 [Final Native Static Public]
    int32 FTrunc(double A); // 0x3a20620 [Final Native Static Public]
    FTimespan FromSeconds(float Seconds); // 0x3a21f30 [Final Native Static Public]
    FTimespan FromMinutes(float Minutes); // 0x3a21ea0 [Final Native Static Public]
    FTimespan FromMilliseconds(float Milliseconds); // 0x3a21e10 [Final Native Static Public]
    FTimespan FromHours(float Hours); // 0x3a21d80 [Final Native Static Public]
    FTimespan FromDays(float Days); // 0x3a21cf0 [Final Native Static Public]
    double Fraction(double A); // 0x3a21c50 [Final Native Static Public]
    int64 FMod64(double Dividend, double Divisor, const double& Remainder); // 0x3a202f0 [Final Native Static Public]
    int32 FMod(double Dividend, double Divisor, const double& Remainder); // 0x3a20490 [Final Native Static Public]
    double FMin(double A, double B); // 0x3a20220 [Final Native Static Public]
    double FMax(double A, double B); // 0x3a20150 [Final Native Static Public]
    float FloatSpringInterp(float Current, float Target, FFloatSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass, float TargetVelocityAmount, bool bClamp, float MinValue, float MaxValue, bool bInitializeFromTarget); // 0x3a21760 [Final Native Static Public]
    float FixedTurn(float InCurrent, float InDesired, float InDeltaRate); // 0x3a21640 [Final Native Static Public]
    double FInterpTo_Constant(double Current, double Target, double DeltaTime, double InterpSpeed); // 0x3a1ffa0 [Final Native Static Public]
    double FInterpTo(double Current, double Target, double DeltaTime, double InterpSpeed); // 0x3a1fde0 [Final Native Static Public]
    double FInterpEaseInOut(double A, double B, double Alpha, double Exponent); // 0x3a1fc20 [Final Native Static Public]
    FRotator FindRelativeLookAtRotation(FTransform& StartTransform, const FVector& TargetLocation); // 0x3a212f0 [Final Native Static Public]
    void FindNearestPointsOnLineSegments(const FVector& Segment1Start, const FVector& Segment1End, const FVector& Segment2Start, const FVector& Segment2End, const FVector& Segment1Point, const FVector& Segment2Point); // 0x3a210b0 [Final Native Static Public]
    FRotator FindLookAtRotation(const FVector& Start, const FVector& Target); // 0x3a20f50 [Final Native Static Public]
    FVector FindClosestPointOnSegment(const FVector& Point, const FVector& SegmentStart, const FVector& SegmentEnd); // 0x3a20e00 [Final Native Static Public]
    FVector FindClosestPointOnLine(const FVector& Point, const FVector& LineOrigin, const FVector& LineDirection); // 0x3a20be0 [Final Native Static Public]
    int64 FFloor64(double A); // 0x3a1faf0 [Final Native Static Public]
    int32 FFloor(double A); // 0x3a1fb80 [Final Native Static Public]
    double FClamp(double Value, double Min, double Max); // 0x3a1f9d0 [Final Native Static Public]
    int64 FCeil64(double A); // 0x3a1f8a0 [Final Native Static Public]
    int32 FCeil(double A); // 0x3a1f930 [Final Native Static Public]
    double Exp(double A); // 0x3a1f530 [Final Native Static Public]
    bool EqualExactly_VectorVector(const FVector& A, const FVector& B); // 0x3a1f190 [Final Native Static Public]
    bool EqualExactly_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x3a1f040 [Final Native Static Public]
    bool EqualExactly_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x3a1ef60 [Final Native Static Public]
    bool EqualEqual_VectorVector(const FVector& A, const FVector& B, float ErrorTolerance); // 0x3a1ee10 [Final Native Static Public]
    bool EqualEqual_Vector4Vector4(const FVector4& A, const FVector4& B, float ErrorTolerance); // 0x3a1ec50 [Final Native Static Public]
    bool EqualEqual_Vector2DVector2D(const FVector2D& A, const FVector2D& B, float ErrorTolerance); // 0x3a1eb10 [Final Native Static Public]
    bool EqualEqual_TransformTransform(FTransform& A, FTransform& B); // 0x3a1e940 [Final Native Static Public]
    bool EqualEqual_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x341b240 [Final Native Static Public]
    bool EqualEqual_RotatorRotator(const FRotator& A, const FRotator& B, float ErrorTolerance); // 0x3a1e370 [Final Native Static Public]
    bool EqualEqual_QuatQuat(FQuat& A, FQuat& B, float Tolerance); // 0x3a1e1a0 [Final Native Static Public]
    bool EqualEqual_ObjectObject(UObject* A, UObject* B); // 0x3a1d440 [Final Native Static Public]
    bool EqualEqual_NameName(const FName& A, const FName& B); // 0x3a1dfe0 [Final Native Static Public]
    bool EqualEqual_MatrixMatrix(const FMatrix& A, const FMatrix& B, float Tolerance); // 0x3a1de20 [Final Native Static Public]
    bool EqualEqual_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x3a1dd30 [Final Native Static Public]
    bool EqualEqual_IntInt(int32 A, int32 B); // 0x3a1da70 [Final Native Static Public]
    bool EqualEqual_Int64Int64(int64 A, int64 B); // 0x3a1d9a0 [Final Native Static Public]
    bool EqualEqual_DoubleDouble(double A, double B); // 0x3a1d510 [Final Native Static Public]
    bool EqualEqual_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x341b240 [Final Native Static Public]
    bool EqualEqual_ClassClass(TSubclassOf<UObject> A, TSubclassOf<UObject> B); // 0x3a1d440 [Final Native Static Public]
    bool EqualEqual_ByteByte(uint8 A, uint8 B); // 0x3a1d380 [Final Native Static Public]
    bool EqualEqual_BoolBool(bool A, bool B); // 0x3a1d2a0 [Final Native Static Public]
    bool Equal_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x3a1f270 [Final Native Static Public]
    double Ease(double A, double B, double Alpha, const EEasingFunc& EasingFunc, double BlendExp, int32 Steps); // 0x3a1c870 [Final Native Static Public]
    FVector DynamicWeightedMovingAverage_FVector(const FVector& CurrentSample, const FVector& PreviousSample, float MaxDistance, float MinWeight, float MaxWeight); // 0x3a1c3f0 [Final Native Static Public]
    FRotator DynamicWeightedMovingAverage_FRotator(const FRotator& CurrentSample, const FRotator& PreviousSample, float MaxDistance, float MinWeight, float MaxWeight); // 0x3a1c220 [Final Native Static Public]
    float DynamicWeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float MaxDistance, float MinWeight, float MaxWeight); // 0x3a1c660 [Final Native Static Public]
    double DotProduct2D(const FVector2D& A, const FVector2D& B); // 0x3a1a120 [Final Native Static Public]
    double Dot_VectorVector(const FVector& A, const FVector& B); // 0x3a1a1f0 [Final Native Static Public]
    FVector Divide_VectorVector(const FVector& A, const FVector& B); // 0x3a19ea0 [Final Native Static Public]
    FVector Divide_VectorInt(const FVector& A, int32 B); // 0x3a19d80 [Final Native Static Public]
    FVector Divide_VectorFloat(const FVector& A, double B); // 0x3a19c60 [Final Native Static Public]
    FVector4 Divide_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x3a19b10 [Final Native Static Public]
    FVector2D Divide_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x3a19a00 [Final Native Static Public]
    FVector2D Divide_Vector2DFloat(const FVector2D& A, double B); // 0x3a198e0 [Final Native Static Public]
    FTimespan Divide_TimespanFloat(const FTimespan& A, float Scalar); // 0x3a19800 [Final Native Static Public]
    FLinearColor Divide_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x3a19710 [Final Native Static Public]
    FIntPoint Divide_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x3a19600 [Final Native Static Public]
    FIntPoint Divide_IntPointInt(const FIntPoint& A, int32 B); // 0x3a194f0 [Final Native Static Public]
    int32 Divide_IntInt(int32 A, int32 B); // 0x3a19400 [Final Native Static Public]
    int64 Divide_Int64Int64(int64 A, int64 B); // 0x3a19300 [Final Native Static Public]
    double Divide_DoubleDouble(double A, double B); // 0x3a19200 [Final Native Static Public]
    uint8 Divide_ByteByte(uint8 A, uint8 B); // 0x3a19110 [Final Native Static Public]
    double DistanceSquared2D(const FVector2D& v1, const FVector2D& v2); // 0x3a19040 [Final Native Static Public]
    double Distance2D(const FVector2D& v1, const FVector2D& v2); // 0x3a18f70 [Final Native Static Public]
    double DegTan(double A); // 0x3a189f0 [Final Native Static Public]
    double DegSin(double A); // 0x3a18960 [Final Native Static Public]
    double DegreesToRadians(double A); // 0x3a18a80 [Final Native Static Public]
    double DegCos(double A); // 0x3a188d0 [Final Native Static Public]
    double DegAtan2(double Y, double X); // 0x3a18760 [Final Native Static Public]
    double DegAtan(double A); // 0x3a18840 [Final Native Static Public]
    double DegAsin(double A); // 0x3a186b0 [Final Native Static Public]
    double DegAcos(double A); // 0x3a18600 [Final Native Static Public]
    int32 DaysInYear(int32 Year); // 0x3a18570 [Final Native Static Public]
    int32 DaysInMonth(int32 Year, int32 Month); // 0x3a18470 [Final Native Static Public]
    FDateTime DateTimeMinValue(); // 0x11d69b0 [Final Native Static Public]
    FDateTime DateTimeMaxValue(); // 0x3a18440 [Final Native Static Public]
    bool DateTimeFromString(const FString& DateTimeString, const FDateTime& Result); // 0x3a182f0 [Final Native Static Public]
    bool DateTimeFromIsoString(const FString& IsoString, const FDateTime& Result); // 0x3a181a0 [Final Native Static Public]
    double CrossProduct2D(const FVector2D& A, const FVector2D& B); // 0x3a17ea0 [Final Native Static Public]
    FVector Cross_VectorVector(const FVector& A, const FVector& B); // 0x3a17f70 [Final Native Static Public]
    FVector CreateVectorFromYawPitch(float Yaw, float Pitch, float Length); // 0x3a17d70 [Final Native Static Public]
    double Cos(double A); // 0x3a16ec0 [Final Native Static Public]
    FVector2D Conv_VectorToVector2D(const FVector& InVector); // 0x3a153a0 [Final Native Static Public]
    FTransform Conv_VectorToTransform(const FVector& InLocation); // 0x3a152e0 [Final Native Static Public]
    FRotator Conv_VectorToRotator(const FVector& InVec); // 0x3a15140 [Final Native Static Public]
    FQuat Conv_VectorToQuaternion(const FVector& InVec); // 0x3a15090 [Final Native Static Public]
    FLinearColor Conv_VectorToLinearColor(const FVector& InVec); // 0x3a14ff0 [Final Native Static Public]
    FVector Conv_Vector4ToVector(const FVector4& InVector4); // 0x3a14f40 [Final Native Static Public]
    FRotator Conv_Vector4ToRotator(const FVector4& InVec); // 0x3a14e80 [Final Native Static Public]
    FQuat Conv_Vector4ToQuaternion(const FVector4& InVec); // 0x3a14dc0 [Final Native Static Public]
    FVector Conv_Vector2DToVector(const FVector2D& InVector2D, float Z); // 0x3a14b20 [Final Native Static Public]
    FIntPoint Conv_Vector2DToIntPoint(const FVector2D& InVector2D); // 0x3a14a70 [Final Native Static Public]
    FMatrix Conv_TransformToMatrix(FTransform& Transform); // 0x3a14510 [Final Native Static Public]
    FVector Conv_RotatorToVector(const FRotator& InRot); // 0x3a12ef0 [Final Native Static Public]
    FTransform Conv_RotatorToTransform(const FRotator& InRotator); // 0x3a12e10 [Final Native Static Public]
    FQuat Conv_RotatorToQuaternion(const FRotator& InRot); // 0x3a12c70 [Final Native Static Public]
    FTransform Conv_MatrixToTransform(const FMatrix& InMatrix); // 0x3a124f0 [Final Native Static Public]
    FRotator Conv_MatrixToRotator(const FMatrix& InMatrix); // 0x3a121b0 [Final Native Static Public]
    FVector Conv_LinearColorToVector(const FLinearColor& InLinearColor); // 0x3a12110 [Final Native Static Public]
    FColor Conv_LinearColorToColor(const FLinearColor& InLinearColor, bool InUseSRGB); // 0x3a11f90 [Final Native Static Public]
    FVector Conv_IntVectorToVector(const FIntVector& InIntVector); // 0x3a11e20 [Final Native Static Public]
    FVector Conv_IntToVector(int32 inInt); // 0x3a11cb0 [Final Native Static Public]
    FIntVector Conv_IntToIntVector(int32 inInt); // 0x3a11b40 [Final Native Static Public]
    int64 Conv_IntToInt64(int32 inInt); // 0x3a11ac0 [Final Native Static Public]
    double Conv_IntToDouble(int32 inInt); // 0x3a11a30 [Final Native Static Public]
    uint8 Conv_IntToByte(int32 inInt); // 0x3a119b0 [Final Native Static Public]
    bool Conv_IntToBool(int32 inInt); // 0x3a11920 [Final Native Static Public]
    FVector2D Conv_IntPointToVector2D(const FIntPoint& InIntPoint); // 0x3a11890 [Final Native Static Public]
    int32 Conv_Int64ToInt(int64 inInt); // 0x3a11660 [Final Native Static Public]
    double Conv_Int64ToDouble(int64 inInt); // 0x3a115d0 [Final Native Static Public]
    uint8 Conv_Int64ToByte(int64 inInt); // 0x3a11550 [Final Native Static Public]
    double Conv_FloatToDouble(float InFloat); // 0x3a11300 [Final Native Static Public]
    FVector2D Conv_DoubleToVector2D(double InDouble); // 0x3a111f0 [Final Native Static Public]
    FVector Conv_DoubleToVector(double InDouble); // 0x3a11270 [Final Native Static Public]
    FLinearColor Conv_DoubleToLinearColor(double InDouble); // 0x3a11080 [Final Native Static Public]
    int64 Conv_DoubleToInt64(double InDouble); // 0x3a11000 [Final Native Static Public]
    float Conv_DoubleToFloat(double InDouble); // 0x3a10f80 [Final Native Static Public]
    FLinearColor Conv_ColorToLinearColor(const FColor& InColor); // 0x3a10dc0 [Final Native Static Public]
    int64 Conv_ByteToInt64(uint8 InByte); // 0x3a10a30 [Final Native Static Public]
    int32 Conv_ByteToInt(uint8 InByte); // 0x3a10ab0 [Final Native Static Public]
    double Conv_ByteToDouble(uint8 InByte); // 0x3a109b0 [Final Native Static Public]
    int32 Conv_BoolToInt(bool InBool); // 0x3a10830 [Final Native Static Public]
    double Conv_BoolToDouble(bool InBool); // 0x3a107a0 [Final Native Static Public]
    uint8 Conv_BoolToByte(bool InBool); // 0x3a10710 [Final Native Static Public]
    FTransform ComposeTransforms(FTransform& A, FTransform& B); // 0x3a101b0 [Final Native Static Public]
    FRotator ComposeRotators(const FRotator& A, const FRotator& B); // 0x3a0ff80 [Final Native Static Public]
    bool ClassIsChildOf(TSubclassOf<UObject> TestClass, TSubclassOf<UObject> ParentClass); // 0x3a0eda0 [Final Native Static Public]
    FVector ClampVectorSize(const FVector& A, double Min, double Max); // 0x3a0ebd0 [Final Native Static Public]
    int64 ClampInt64(int64 Value, int64 Min, int64 Max); // 0x3a0eac0 [Final Native Static Public]
    float ClampAxis(float Angle); // 0x3a0ea10 [Final Native Static Public]
    FVector2D ClampAxes2D(const FVector2D& A, double MinAxisVal, double MaxAxisVal); // 0x3a0e8d0 [Final Native Static Public]
    double ClampAngle(double AngleDegrees, double MinAngleDegrees, double MaxAngleDegrees); // 0x3a0e690 [Final Native Static Public]
    int32 Clamp(int32 Value, int32 Min, int32 Max); // 0x3a0e590 [Final Native Static Public]
    FLinearColor CInterpTo(const FLinearColor& Current, const FLinearColor& Target, float DeltaTime, float InterpSpeed); // 0x3a0bab0 [Final Native Static Public]
    void BreakVector_NetQuantizeNormal(const FVector_NetQuantizeNormal& InVec, const double& X, const double& Y, const double& Z); // 0x3a09df0 [Final Native Static Public]
    void BreakVector_NetQuantize100(const FVector_NetQuantize100& InVec, const double& X, const double& Y, const double& Z); // 0x3a09df0 [Final Native Static Public]
    void BreakVector_NetQuantize10(const FVector_NetQuantize10& InVec, const double& X, const double& Y, const double& Z); // 0x3a09df0 [Final Native Static Public]
    void BreakVector_NetQuantize(const FVector_NetQuantize& InVec, const double& X, const double& Y, const double& Z); // 0x3a09df0 [Final Native Static Public]
    void BreakVector4(const FVector4& InVec, const double& X, const double& Y, const double& Z, const double& W); // 0x3a09bc0 [Final Native Static Public]
    void BreakVector3f(const FVector3f& InVec, const float& X, const float& Y, const float& Z); // 0x3a09a20 [Final Native Static Public]
    void BreakVector2D(const FVector2D& InVec, const double& X, const double& Y); // 0x3a098e0 [Final Native Static Public]
    void BreakVector(const FVector& InVec, const double& X, const double& Y, const double& Z); // 0x3a09df0 [Final Native Static Public]
    void BreakTransform(FTransform& InTransform, const FVector& Location, const FRotator& Rotation, const FVector& Scale); // 0x3a09690 [Final Native Static Public]
    void BreakTimespan2(const FTimespan& InTimespan, const int32& Days, const int32& Hours, const int32& Minutes, const int32& Seconds, const int32& FractionNano); // 0x3a08f70 [Final Native Static Public]
    void BreakTimespan(const FTimespan& InTimespan, const int32& Days, const int32& Hours, const int32& Minutes, const int32& Seconds, const int32& Milliseconds); // 0x3a09270 [Final Native Static Public]
    void BreakRotIntoAxes(const FRotator& InRot, const FVector& X, const FVector& Y, const FVector& Z); // 0x3a08680 [Final Native Static Public]
    void BreakRotator(const FRotator& InRot, const float& Roll, const float& Pitch, const float& Yaw); // 0x3a08880 [Final Native Static Public]
    void BreakRandomStream(const FRandomStream& InRandomStream, const int32& InitialSeed); // 0x3a085a0 [Final Native Static Public]
    void BreakQuat(FQuat& InQuat, const float& X, const float& Y, const float& Z, const float& W); // 0x3a08380 [Final Native Static Public]
    void BreakQualifiedFrameTime(FQualifiedFrameTime& InFrameTime, FFrameNumber& Frame, const FFrameRate& FrameRate, const float& SubFrame); // 0x3a081d0 [Final Native Static Public]
    void BreakFrameRate(const FFrameRate& InFrameRate, const int32& Numerator, const int32& Denominator); // 0x3a07ef0 [Final Native Static Public]
    void BreakDateTime(const FDateTime& InDateTime, const int32& Year, const int32& Month, const int32& Day, const int32& Hour, const int32& Minute, const int32& Second, const int32& Millisecond); // 0x3a07b00 [Final Native Static Public]
    void BreakColor(const FLinearColor& InColor, const float& R, const float& G, const float& B, const float& A); // 0x3a07910 [Final Native Static Public]
    void BreakBoxSphereBounds(const FBoxSphereBounds& InBoxSphereBounds, const FVector& Origin, const FVector& BoxExtent, const float& SphereRadius); // 0x3a07750 [Final Native Static Public]
    bool BooleanXOR(bool A, bool B); // 0x3a04af0 [Final Native Static Public]
    bool BooleanOR(bool A, bool B); // 0x3a04a10 [Final Native Static Public]
    bool BooleanNOR(bool A, bool B); // 0x3a04930 [Final Native Static Public]
    bool BooleanNAND(bool A, bool B); // 0x3a04850 [Final Native Static Public]
    bool BooleanAND(bool A, bool B); // 0x3a04770 [Final Native Static Public]
    uint8 BMin(uint8 A, uint8 B); // 0x3a04250 [Final Native Static Public]
    uint8 BMax(uint8 A, uint8 B); // 0x3a04180 [Final Native Static Public]
    void AverageOfIntArray(const TArray<int32>& IntArray, const float& AverageValue); // 0x3a04030 [Final Native Static Public]
    double Atan2(double Y, double X); // 0x3a03d70 [Final Native Static Public]
    double Atan(double A); // 0x3a03e50 [Final Native Static Public]
    double Asin(double A); // 0x3a03cd0 [Final Native Static Public]
    int32 And_IntInt(int32 A, int32 B); // 0x3a019d0 [Final Native Static Public]
    int64 And_Int64Int64(int64 A, int64 B); // 0x3a01900 [Final Native Static Public]
    FVector Add_VectorVector(const FVector& A, const FVector& B); // 0x3a01820 [Final Native Static Public]
    FVector Add_VectorInt(const FVector& A, int32 B); // 0x3a01740 [Final Native Static Public]
    FVector Add_VectorFloat(const FVector& A, double B); // 0x3a01660 [Final Native Static Public]
    FVector4 Add_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x3a01510 [Final Native Static Public]
    FVector2D Add_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x3a01440 [Final Native Static Public]
    FVector2D Add_Vector2DFloat(const FVector2D& A, double B); // 0x3a01370 [Final Native Static Public]
    FTimespan Add_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x3a00a10 [Final Native Static Public]
    FQuat Add_QuatQuat(FQuat& A, FQuat& B); // 0x3a01270 [Final Native Static Public]
    FMatrix Add_MatrixMatrix(const FMatrix& A, const FMatrix& B); // 0x3a00fe0 [Final Native Static Public]
    FLinearColor Add_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x3a00ef0 [Final Native Static Public]
    FIntPoint Add_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x3a00e20 [Final Native Static Public]
    FIntPoint Add_IntPointInt(const FIntPoint& A, int32 B); // 0x3a00d40 [Final Native Static Public]
    int32 Add_IntInt(int32 A, int32 B); // 0x3a00c80 [Final Native Static Public]
    int64 Add_Int64Int64(int64 A, int64 B); // 0x3a00bb0 [Final Native Static Public]
    double Add_DoubleDouble(double A, double B); // 0x3a00ae0 [Final Native Static Public]
    FDateTime Add_DateTimeTimespan(const FDateTime& A, const FTimespan& B); // 0x3a00a10 [Final Native Static Public]
    FDateTime Add_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x3a00a10 [Final Native Static Public]
    uint8 Add_ByteByte(uint8 A, uint8 B); // 0x3a00950 [Final Native Static Public]
    double Acos(double A); // 0x3a00750 [Final Native Static Public]
    int64 Abs_Int64(int64 A); // 0x3a00630 [Final Native Static Public]
    int32 Abs_Int(int32 A); // 0x3a006c0 [Final Native Static Public]
    double Abs(double A); // 0x3a005a0 [Final Native Static Public]

// UKismetNodeHelperLibrary (/Script/Engine.KismetNodeHelperLibrary)
    void MarkBit(const int32& Data, int32 Index); // 0x3a3c490 [Final Native Static Public]
    bool HasUnmarkedBit(int32 Data, int32 NumBits); // 0x3a2b920 [Final Native Static Public]
    bool HasMarkedBit(int32 Data, int32 NumBits); // 0x3a2b760 [Final Native Static Public]
    uint8 GetValidValue(UEnum* Enum, uint8 EnumeratorValue); // 0x3a2a3a0 [Final Native Static Public]
    int32 GetUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits, bool bRandom); // 0x3a29f60 [Final Native Static Public]
    int32 GetRandomUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits); // 0x3a27a50 [Final Native Static Public]
    int32 GetFirstUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits); // 0x3a25130 [Final Native Static Public]
    uint8 GetEnumeratorValueFromIndex(UEnum* Enum, uint8 EnumeratorIndex); // 0x3a24f20 [Final Native Static Public]
    FString GetEnumeratorUserFriendlyName(UEnum* Enum, uint8 EnumeratorValue); // 0x3a24d70 [Final Native Static Public]
    FName GetEnumeratorName(UEnum* Enum, uint8 EnumeratorValue); // 0x3a24c70 [Final Native Static Public]
    void ClearBit(const int32& Data, int32 Index); // 0x3a0f010 [Final Native Static Public]
    void ClearAllBits(const int32& Data); // 0x3a0ef50 [Final Native Static Public]
    bool BitIsMarked(int32 Data, int32 Index); // 0x3a04680 [Final Native Static Public]

// UKismetRenderingLibrary (/Script/Engine.KismetRenderingLibrary)
    void SetCastInsetShadowForAllAttachments(UPrimitiveComponent* PrimitiveComponent, bool bCastInsetShadow, bool bLightAttachmentsAsGroup); // 0x3a52fd0 [Final Native Static Public]
    void ResizeRenderTarget2D(UTextureRenderTarget2D* TextureRenderTarget, int32 Width, int32 Height); // 0x3a505b0 [Final Native Static Public]
    UTexture2D* RenderTargetCreateStaticTexture2DEditorOnly(UTextureRenderTarget2D* RenderTarget, const FString& Name, const TextureCompressionSettings& CompressionSettings, const TextureMipGenSettings& MipSettings); // 0x3a4fd00 [Final Native Static Public]
    void ReleaseRenderTarget2D(UTextureRenderTarget2D* TextureRenderTarget); // 0x3a4fb20 [Final Native Static Public]
    FColor ReadRenderTargetUV(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, float U, float V); // 0x3a4f920 [Final Native Static Public]
    TArray<FLinearColor> ReadRenderTargetRawUVArea(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const FBox2D& Area, bool bNormalize); // 0x3a4f690 [Final Native Static Public]
    FLinearColor ReadRenderTargetRawUV(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, float U, float V, bool bNormalize); // 0x3a4f450 [Final Native Static Public]
    TArray<FLinearColor> ReadRenderTargetRawPixelArea(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, int32 MinX, int32 MinY, int32 MaxX, int32 MaxY, bool bNormalize); // 0x3a4f200 [Final Native Static Public]
    FLinearColor ReadRenderTargetRawPixel(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y, bool bNormalize); // 0x3a4f050 [Final Native Static Public]
    bool ReadRenderTargetRaw(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const TArray<FLinearColor>& OutLinearSamples, bool bNormalize); // 0x3a4eb10 [Final Native Static Public]
    FColor ReadRenderTargetPixel(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y); // 0x3a4e9c0 [Final Native Static Public]
    bool ReadRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const TArray<FColor>& OutSamples, bool bNormalize); // 0x3a4e530 [Final Native Static Public]
    FSkelMeshSkinWeightInfo MakeSkinWeightInfo(int32 Bone0, uint8 Weight0, int32 Bone1, uint8 Weight1, int32 Bone2, uint8 Weight2, int32 Bone3, uint8 Weight3); // 0x3a3b070 [Final Native Static Public]
    UTexture2D* ImportFileAsTexture2D(UObject* WorldContextObject, const FString& Filename); // 0x3a2bca0 [Final Native Static Public]
    UTexture2D* ImportBufferAsTexture2D(UObject* WorldContextObject, const TArray<uint8>& Buffer); // 0x3a2bbb0 [Final Native Static Public]
    void ExportTexture2D(UObject* WorldContextObject, UTexture2D* Texture, const FString& FilePath, const FString& Filename); // 0x3a1f730 [Final Native Static Public]
    void ExportRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const FString& FilePath, const FString& Filename); // 0x3a1f5c0 [Final Native Static Public]
    void EndDrawCanvasToRenderTarget(UObject* WorldContextObject, FDrawToRenderTargetContext& Context); // 0x3a1cb20 [Final Native Static Public]
    void EnablePathTracing(bool bEnablePathTracer); // 0x3a1ca60 [Final Native Static Public]
    void DrawMaterialToRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, UMaterialInterface* Material); // 0x3a1c120 [Final Native Static Public]
    UTextureRenderTargetVolume* CreateRenderTargetVolume(UObject* WorldContextObject, int32 Width, int32 Height, int32 Depth, const ETextureRenderTargetFormat& Format, const FLinearColor& ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs); // 0x3a17800 [Final Native Static Public]
    UTextureRenderTarget2DArray* CreateRenderTarget2DArray(UObject* WorldContextObject, int32 Width, int32 Height, int32 Slices, const ETextureRenderTargetFormat& Format, const FLinearColor& ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs); // 0x3a17430 [Final Native Static Public]
    UTextureRenderTarget2D* CreateRenderTarget2D(UObject* WorldContextObject, int32 Width, int32 Height, const ETextureRenderTargetFormat& Format, const FLinearColor& ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs); // 0x3a17100 [Final Native Static Public]
    void ConvertRenderTargetToTexture2DEditorOnly(UObject* WorldContextObject, UTextureRenderTarget2D* RenderTarget, UTexture2D* Texture); // 0x3a167d0 [Final Native Static Public]
    void ClearRenderTarget2D(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const FLinearColor& ClearColor); // 0x3a0f220 [Final Native Static Public]
    FMatrix CalculateProjectionMatrix(FMinimalViewInfo& MinimalViewInfo); // 0x3a0bc40 [Final Native Static Public]
    void BreakSkinWeightInfo(const FSkelMeshSkinWeightInfo& InWeight, const int32& Bone0, const uint8& Weight0, const int32& Bone1, const uint8& Weight1, const int32& Bone2, const uint8& Weight2, const int32& Bone3, const uint8& Weight3); // 0x3a08a10 [Final Native Static Public]
    void BeginDrawCanvasToRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const UCanvas*& Canvas, const FVector2D& Size, FDrawToRenderTargetContext& Context); // 0x3a04320 [Final Native Static Public]

// UKismetStringLibrary (/Script/Engine.KismetStringLibrary)
    FString TrimTrailing(const FString& SourceString); // 0x3a5c180 [Final Native Static Public]
    FString Trim(const FString& SourceString); // 0x3a5c0a0 [Final Native Static Public]
    FString ToUpper(const FString& SourceString); // 0x3a5b520 [Final Native Static Public]
    FString ToLower(const FString& SourceString); // 0x3a5b2e0 [Final Native Static Public]
    FString TimeSecondsToString(float InSeconds); // 0x3a5ad40 [Final Native Static Public]
    bool StartsWith(const FString& SourceString, const FString& InPrefix, const ESearchCase& SearchCase); // 0x3a59640 [Final Native Static Public]
    bool Split(const FString& SourceString, const FString& InStr, const FString& LeftS, const FString& RightS, const ESearchCase& SearchCase, const ESearchDir& SearchDir); // 0x3a59280 [Final Native Static Public]
    FString RightPad(const FString& SourceString, int32 ChCount); // 0x3a50d20 [Final Native Static Public]
    FString RightChop(const FString& SourceString, int32 Count); // 0x3a50c00 [Final Native Static Public]
    FString Right(const FString& SourceString, int32 Count); // 0x3a50ab0 [Final Native Static Public]
    FString Reverse(const FString& SourceString); // 0x3a50990 [Final Native Static Public]
    int32 ReplaceInline(const FString& SourceString, const FString& SearchText, const FString& ReplacementText, const ESearchCase& SearchCase); // 0x3a50130 [Final Native Static Public]
    FString Replace(const FString& SourceString, const FString& From, const FString& To, const ESearchCase& SearchCase); // 0x3a4ff50 [Final Native Static Public]
    TArray<FString> ParseIntoArray(const FString& SourceString, const FString& Delimiter, bool CullEmptyStrings); // 0x3a46160 [Final Native Static Public]
    bool NotEqual_StrStr(const FString& A, const FString& B); // 0x3a454d0 [Final Native Static Public]
    bool NotEqual_StriStri(const FString& A, const FString& B); // 0x3a45600 [Final Native Static Public]
    FString Mid(const FString& SourceString, int32 Start, int32 Count); // 0x3a28d30 [Final Native Static Public]
    bool MatchesWildcard(const FString& SourceString, const FString& Wildcard, const ESearchCase& SearchCase); // 0x3a3c570 [Final Native Static Public]
    int32 Len(const FString& S); // 0x3a330e0 [Final Native Static Public]
    FString LeftPad(const FString& SourceString, int32 ChCount); // 0x3a32fc0 [Final Native Static Public]
    FString LeftChop(const FString& SourceString, int32 Count); // 0x3a32e80 [Final Native Static Public]
    FString Left(const FString& SourceString, int32 Count); // 0x3a32d40 [Final Native Static Public]
    FString JoinStringArray(const TArray<FString>& SourceArray, const FString& Separator); // 0x3a2f520 [Final Native Static Public]
    bool IsNumeric(const FString& SourceString); // 0x3a2e420 [Final Native Static Public]
    bool IsEmpty(const FString& InString); // 0x3a2df10 [Final Native Static Public]
    FString GetSubstring(const FString& SourceString, int32 StartIndex, int32 Length); // 0x3a28d30 [Final Native Static Public]
    int32 GetCharacterAsNumber(const FString& SourceString, int32 Index); // 0x3a23010 [Final Native Static Public]
    TArray<FString> GetCharacterArrayFromString(const FString& SourceString); // 0x3a22db0 [Final Native Static Public]
    int32 FindSubstring(const FString& SearchIn, const FString& Substring, bool bUseCase, bool bSearchFromEnd, int32 StartPosition); // 0x3a21460 [Final Native Static Public]
    bool EqualEqual_StrStr(const FString& A, const FString& B); // 0x3a1e700 [Final Native Static Public]
    bool EqualEqual_StriStri(const FString& A, const FString& B); // 0x3a1e830 [Final Native Static Public]
    bool EndsWith(const FString& SourceString, const FString& InSuffix, const ESearchCase& SearchCase); // 0x3a1cc10 [Final Native Static Public]
    int32 CullArray(const FString& SourceString, const TArray<FString>& inArray); // 0x3a18080 [Final Native Static Public]
    FString Conv_VectorToString(const FVector& InVec); // 0x3a151f0 [Final Native Static Public]
    FString Conv_Vector3fToString(const FVector3f& InVec); // 0x3a14cd0 [Final Native Static Public]
    FString Conv_Vector2dToString(const FVector2D& InVec); // 0x3a14bf0 [Final Native Static Public]
    FString Conv_TransformToString(FTransform& InTrans); // 0x3a14800 [Final Native Static Public]
    void Conv_StringToVector3f(const FString& InString, const FVector3f& OutConvertedVector, const bool& OutIsValid); // 0x3a14190 [Final Native Static Public]
    void Conv_StringToVector2D(const FString& InString, const FVector2D& OutConvertedVector2D, const bool& OutIsValid); // 0x3a14000 [Final Native Static Public]
    void Conv_StringToVector(const FString& InString, const FVector& OutConvertedVector, const bool& OutIsValid); // 0x3a14350 [Final Native Static Public]
    void Conv_StringToRotator(const FString& InString, const FRotator& OutConvertedRotator, const bool& OutIsValid); // 0x3a13e40 [Final Native Static Public]
    FName Conv_StringToName(const FString& InString); // 0x3a13d80 [Final Native Static Public]
    int64 Conv_StringToInt64(const FString& InString); // 0x3a13c20 [Final Native Static Public]
    int32 Conv_StringToInt(const FString& InString); // 0x3a13cd0 [Final Native Static Public]
    double Conv_StringToDouble(const FString& InString); // 0x3a13b70 [Final Native Static Public]
    void Conv_StringToColor(const FString& InString, const FLinearColor& OutConvertedColor, const bool& OutIsValid); // 0x3a13980 [Final Native Static Public]
    FString Conv_RotatorToString(const FRotator& InRot); // 0x3a12d20 [Final Native Static Public]
    FString Conv_PlatformUserIdToString(const FPlatformUserId& InPlatformUserId); // 0x3a11480 [Final Native Static Public]
    FString Conv_ObjectToString(UObject* InObj); // 0x3a12960 [Final Native Static Public]
    FString Conv_NameToString(const FName& InName); // 0x3a125f0 [Final Native Static Public]
    FString Conv_MatrixToString(const FMatrix& InMatrix); // 0x3a12280 [Final Native Static Public]
    FString Conv_IntVectorToString(const FIntVector& InIntVec); // 0x3a11d40 [Final Native Static Public]
    FString Conv_IntToString(int32 inInt); // 0x3a11bd0 [Final Native Static Public]
    FString Conv_IntPointToString(const FIntPoint& InIntPoint); // 0x3a117c0 [Final Native Static Public]
    FString Conv_Int64ToString(int64 inInt); // 0x3a116e0 [Final Native Static Public]
    FString Conv_InputDeviceIdToString(const FInputDeviceId& InDeviceId); // 0x3a11480 [Final Native Static Public]
    FString Conv_DoubleToString(double InDouble); // 0x3a11120 [Final Native Static Public]
    FString Conv_ColorToString(const FLinearColor& InColor); // 0x3a10e80 [Final Native Static Public]
    FString Conv_ByteToString(uint8 InByte); // 0x3a10b30 [Final Native Static Public]
    FString Conv_BoolToString(bool InBool); // 0x3a108c0 [Final Native Static Public]
    bool Contains(const FString& SearchIn, const FString& Substring, bool bUseCase, bool bSearchFromEnd); // 0x3a10550 [Final Native Static Public]
    FString Concat_StrStr(const FString& A, const FString& B); // 0x3a103c0 [Final Native Static Public]
    FString BuildString_Vector2d(const FString& AppendTo, const FString& Prefix, const FVector2D& InVector2D, const FString& Suffix); // 0x3a0b560 [Final Native Static Public]
    FString BuildString_Vector(const FString& AppendTo, const FString& Prefix, const FVector& InVector, const FString& Suffix); // 0x3a0b800 [Final Native Static Public]
    FString BuildString_Rotator(const FString& AppendTo, const FString& Prefix, const FRotator& InRot, const FString& Suffix); // 0x3a0b2b0 [Final Native Static Public]
    FString BuildString_Object(const FString& AppendTo, const FString& Prefix, UObject* InObj, const FString& Suffix); // 0x3a0afe0 [Final Native Static Public]
    FString BuildString_Name(const FString& AppendTo, const FString& Prefix, const FName& InName, const FString& Suffix); // 0x3a0ad60 [Final Native Static Public]
    FString BuildString_IntVector(const FString& AppendTo, const FString& Prefix, const FIntVector& InIntVector, const FString& Suffix); // 0x3a0aab0 [Final Native Static Public]
    FString BuildString_Int(const FString& AppendTo, const FString& Prefix, int32 inInt, const FString& Suffix); // 0x3a0a820 [Final Native Static Public]
    FString BuildString_Double(const FString& AppendTo, const FString& Prefix, double InDouble, const FString& Suffix); // 0x3a0a580 [Final Native Static Public]
    FString BuildString_Color(const FString& AppendTo, const FString& Prefix, const FLinearColor& InColor, const FString& Suffix); // 0x3a0a2b0 [Final Native Static Public]
    FString BuildString_Bool(const FString& AppendTo, const FString& Prefix, bool InBool, const FString& Suffix); // 0x3a0a010 [Final Native Static Public]

// UKismetStringTableLibrary (/Script/Engine.KismetStringTableLibrary)
    bool IsRegisteredTableId(const FName& TableId); // 0x3a2ecd0 [Final Native Static Public]
    bool IsRegisteredTableEntry(const FName& TableId, const FString& Key); // 0x3a2eb10 [Final Native Static Public]
    FString GetTableNamespace(const FName& TableId); // 0x3a299e0 [Final Native Static Public]
    FString GetTableEntrySourceString(const FName& TableId, const FString& Key); // 0x3a29850 [Final Native Static Public]
    FString GetTableEntryMetaData(const FName& TableId, const FString& Key, const FName& MetaDataId); // 0x3a29680 [Final Native Static Public]
    TArray<FName> GetRegisteredStringTables(); // 0x3a27d20 [Final Native Static Public]
    TArray<FName> GetMetaDataIdsFromStringTableEntry(const FName& TableId, const FString& Key); // 0x3a25f20 [Final Native Static Public]
    TArray<FString> GetKeysFromStringTable(const FName& TableId); // 0x3a25900 [Final Native Static Public]

// UKismetSystemLibrary (/Script/Engine.KismetSystemLibrary)
    void UnregisterForRemoteNotifications(); // 0x3a4fb00 [Final Native Static Public]
    void UnloadPrimaryAssetList(const TArray<FPrimaryAssetId>& PrimaryAssetIdList); // 0x3a5c300 [Final Native Static Public]
    void UnloadPrimaryAsset(const FPrimaryAssetId& PrimaryAssetId); // 0x3a5c260 [Final Native Static Public]
    void TransactObject(UObject* Object); // 0x12dc2f0 [Final Native Static Public]
    void StackTrace(); // 0x3a59600 [Final Native Static Public]
    bool SphereTraceSingleForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3a58b00 [Final Native Static Public]
    bool SphereTraceSingleByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3a58650 [Final Native Static Public]
    bool SphereTraceSingle(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3a581a0 [Final Native Static Public]
    bool SphereTraceMultiForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3a57d20 [Final Native Static Public]
    bool SphereTraceMultiByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3a578b0 [Final Native Static Public]
    bool SphereTraceMulti(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3a57450 [Final Native Static Public]
    bool SphereOverlapComponents(UObject* WorldContextObject, const FVector& SpherePos, float SphereRadius, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents); // 0x3a571b0 [Final Native Static Public]
    bool SphereOverlapActors(UObject* WorldContextObject, const FVector& SpherePos, float SphereRadius, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors); // 0x3a56dd0 [Final Native Static Public]
    void SnapshotObject(UObject* Object); // 0x12dc2f0 [Final Native Static Public]
    void ShowPlatformSpecificLeaderboardScreen(const FString& CategoryName); // 0x3a56a80 [Final Native Static Public]
    void ShowPlatformSpecificAchievementsScreen(APlayerController* SpecificPlayer); // 0x3a56980 [Final Native Static Public]
    void ShowInterstitialAd(); // 0x3a56910 [Final Native Static Public]
    void ShowAdBanner(int32 AdIdIndex, bool bShowOnBottomOfScreen); // 0x3a56800 [Final Native Static Public]
    void SetWindowTitle(FText& Title); // 0x3a565f0 [Final Native Static Public]
    void SetVolumeButtonsHandledBySystem(bool bEnabled); // 0x2b68f20 [Final Native Static Public]
    void SetVectorPropertyByName(UObject* Object, const FName& PropertyName, const FVector& Value); // 0x3a56330 [Final Native Static Public]
    void SetVector3fPropertyByName(UObject* Object, const FName& PropertyName, const FVector3f& Value); // 0x3a56020 [Final Native Static Public]
    void SetUserActivity(FUserActivity& UserActivity); // 0x3a55f80 [Final Native Static Public]
    void SetTransformPropertyByName(UObject* Object, const FName& PropertyName, FTransform& Value); // 0x3a55d30 [Final Native Static Public]
    void SetTextPropertyByName(UObject* Object, const FName& PropertyName, FText& Value); // 0x3a55b40 [Final Native Static Public]
    void SetSuppressViewportTransitionMessage(UObject* WorldContextObject, bool bState); // 0x3a55a30 [Final Native Static Public]
    void SetStructurePropertyByName(UObject* Object, const FName& PropertyName, FGenericStruct& Value); // 0x3a53340 [Final Native Static Public]
    void SetStringPropertyByName(UObject* Object, const FName& PropertyName, const FString& Value); // 0x3a55840 [Final Native Static Public]
    void SetSoftObjectPropertyByName(UObject* Object, const FName& PropertyName, TSoftObjectPtr<UObject>& Value); // 0x3a55650 [Final Native Static Public]
    void SetSoftClassPropertyByName(UObject* Object, const FName& PropertyName, TSoftClassPtr<UObject>& Value); // 0x3a55460 [Final Native Static Public]
    void SetRotatorPropertyByName(UObject* Object, const FName& PropertyName, const FRotator& Value); // 0x3a55150 [Final Native Static Public]
    void SetObjectPropertyByName(UObject* Object, const FName& PropertyName, UObject* Value); // 0x3a54d10 [Final Native Static Public]
    void SetNamePropertyByName(UObject* Object, const FName& PropertyName, const FName& Value); // 0x3a54b70 [Final Native Static Public]
    void SetLinearColorPropertyByName(UObject* Object, const FName& PropertyName, const FLinearColor& Value); // 0x3a549c0 [Final Native Static Public]
    void SetIntPropertyByName(UObject* Object, const FName& PropertyName, int32 Value); // 0x3a54670 [Final Native Static Public]
    void SetInterfacePropertyByName(UObject* Object, const FName& PropertyName, const TScriptInterface<IInterface>& Value); // 0x3a54800 [Final Native Static Public]
    void SetInt64PropertyByName(UObject* Object, const FName& PropertyName, int64 Value); // 0x3a544e0 [Final Native Static Public]
    void SetGamepadsBlockDeviceFeedback(bool bBlock); // 0x2b68f20 [Final Native Static Public]
    void SetFieldPathPropertyByName(UObject* Object, const FName& PropertyName, TFieldPath<FProperty>& Value); // 0x3a54230 [Final Native Static Public]
    void SetDoublePropertyByName(UObject* Object, const FName& PropertyName, double Value); // 0x3a53ee0 [Final Native Static Public]
    void SetColorPropertyByName(UObject* Object, const FName& PropertyName, const FColor& Value); // 0x3a53520 [Final Native Static Public]
    void SetCollisionProfileNameProperty(UObject* Object, const FName& PropertyName, FCollisionProfileName& Value); // 0x3a53340 [Final Native Static Public]
    void SetClassPropertyByName(UObject* Object, const FName& PropertyName, TSubclassOf<UObject> Value); // 0x3a530e0 [Final Native Static Public]
    void SetBytePropertyByName(UObject* Object, const FName& PropertyName, uint8 Value); // 0x3a52db0 [Final Native Static Public]
    void SetBoolPropertyByName(UObject* Object, const FName& PropertyName, bool Value); // 0x3a52bf0 [Final Native Static Public]
    void RetriggerableDelay(UObject* WorldContextObject, float Duration, const FLatentActionInfo& LatentInfo); // 0x3a507c0 [Final Native Static Public]
    void ResetGamepadAssignmentToController(int32 ControllerId); // 0x13c4260 [Final Native Static Public]
    void ResetGamepadAssignments(); // 0xc75c30 [Final Native Static Public]
    void RegisterForRemoteNotifications(); // 0x3a4fb00 [Final Native Static Public]
    void QuitGame(UObject* WorldContextObject, APlayerController* SpecificPlayer, const EQuitPreference& QuitPreference, bool bIgnorePlatformRestrictions); // 0x3a4afe0 [Final Native Static Public]
    void PrintWarning(const FString& InString); // 0x19119a0 [Final Native Static Public]
    void PrintText(UObject* WorldContextObject, const FText& InText, bool bPrintToScreen, bool bPrintToLog, const FLinearColor& TextColor, float Duration, const FName& Key); // 0x3a48160 [Final Native Static Public]
    void PrintString(UObject* WorldContextObject, const FString& InString, bool bPrintToScreen, bool bPrintToLog, const FLinearColor& TextColor, float Duration, const FName& Key); // 0x3a47f70 [Final Native Static Public]
    bool ParseParamValue(const FString& InString, const FString& InParam, const FString& OutValue); // 0x3a46460 [Final Native Static Public]
    bool ParseParam(const FString& InString, const FString& InParam); // 0x3a46350 [Final Native Static Public]
    void ParseCommandLine(const FString& InCmdLine, const TArray<FString>& OutTokens, const TArray<FString>& OutSwitches, TMap<FString, FString>& OutParams); // 0x3a45ed0 [Final Native Static Public]
    void OnAssetLoaded__DelegateSignature(UObject* Loaded); // 0x1c02120 [Public]
    void OnAssetClassLoaded__DelegateSignature(TSubclassOf<UObject> Loaded); // 0x1c02120 [Public]
    bool NotEqual_SoftObjectReference(TSoftObjectPtr<UObject>& A, TSoftObjectPtr<UObject>& B); // 0x3a45370 [Final Native Static Public]
    bool NotEqual_SoftClassReference(TSoftClassPtr<UObject>& A, TSoftClassPtr<UObject>& B); // 0x3a45370 [Final Native Static Public]
    bool NotEqual_PrimaryAssetType(const FPrimaryAssetType& A, const FPrimaryAssetType& B); // 0x341d2f0 [Final Native Static Public]
    bool NotEqual_PrimaryAssetId(const FPrimaryAssetId& A, const FPrimaryAssetId& B); // 0x3a44e80 [Final Native Static Public]
    FString NormalizeFilename(const FString& InFilename); // 0x3a43cc0 [Final Native Static Public]
    void MoveComponentTo(USceneComponent* Component, const FVector& TargetRelativeLocation, const FRotator& TargetRelativeRotation, bool bEaseOut, bool bEaseIn, float OverTime, bool bForceShortestRotationPath, const EMoveComponentAction& MoveAction, const FLatentActionInfo& LatentInfo); // 0x3a41220 [Final Native Static Public]
    FTopLevelAssetPath MakeTopLevelAssetPath(const FString& PackageName, const FString& AssetName); // 0x3a3b930 [Final Native Static Public]
    FSoftObjectPath MakeSoftObjectPath(const FString& PathString); // 0x3a3b3b0 [Final Native Static Public]
    FSoftClassPath MakeSoftClassPath(const FString& PathString); // 0x3a3b2f0 [Final Native Static Public]
    FText MakeLiteralText(const FText& Value); // 0x3a39780 [Final Native Static Public]
    FString MakeLiteralString(const FString& Value); // 0x3a39670 [Final Native Static Public]
    FName MakeLiteralName(const FName& Value); // 0x3a395f0 [Final Native Static Public]
    int64 MakeLiteralInt64(int64 Value); // 0x3a394f0 [Final Native Static Public]
    int32 MakeLiteralInt(int32 Value); // 0x3a39570 [Final Native Static Public]
    double MakeLiteralDouble(double Value); // 0x3a39470 [Final Native Static Public]
    uint8 MakeLiteralByte(uint8 Value); // 0x3a393f0 [Final Native Static Public]
    bool MakeLiteralBool(bool Value); // 0x3a10710 [Final Native Static Public]
    FARFilter MakeARFilter(const TArray<FName>& PackageNames, const TArray<FName>& PackagePaths, const TArray<FSoftObjectPath>& SoftObjectPaths, const TArray<FTopLevelAssetPath>& ClassPaths, TSet<FTopLevelAssetPath>& RecursiveClassPathsExclusionSet, const TArray<FName>& ClassNames, TSet<FName>& RecursiveClassesExclusionSet, bool bRecursivePaths, bool bRecursiveClasses, bool bIncludeOnlyOnDiskAssets); // 0x3a37e40 [Final Native Static Public]
    void LogString(const FString& InString, bool bPrintToLog); // 0x3a37cf0 [Final Native Static Public]
    void LoadInterstitialAd(int32 AdIdIndex); // 0x3a37b20 [Final Native Static Public]
    TSubclassOf<UObject> LoadClassAsset_Blocking(const TSoftClassPtr<UObject>& AssetClass); // 0x3a37800 [Final Native Static Public]
    void LoadAssetClass(UObject* WorldContextObject, const TSoftClassPtr<UObject>& AssetClass, const FScriptDelegate& OnLoaded, const FLatentActionInfo& LatentInfo); // 0x3a37260 [Final Native Static Public]
    UObject* LoadAsset_Blocking(const TSoftObjectPtr<UObject>& Asset); // 0x3a37500 [Final Native Static Public]
    void LoadAsset(UObject* WorldContextObject, const TSoftObjectPtr<UObject>& Asset, const FScriptDelegate& OnLoaded, const FLatentActionInfo& LatentInfo); // 0x3a36fc0 [Final Native Static Public]
    bool LineTraceSingleForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3a35770 [Final Native Static Public]
    bool LineTraceSingleByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3a35300 [Final Native Static Public]
    bool LineTraceSingle(UObject* WorldContextObject, const FVector& Start, const FVector& End, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3a34e90 [Final Native Static Public]
    bool LineTraceMultiForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3a34a40 [Final Native Static Public]
    bool LineTraceMultiByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3a34610 [Final Native Static Public]
    bool LineTraceMulti(UObject* WorldContextObject, const FVector& Start, const FVector& End, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3a341e0 [Final Native Static Public]
    void LaunchURL(const FString& URL); // 0x3a32c10 [Final Native Static Public]
    void K2_UnPauseTimerHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x3a319f0 [Final Native Static Public]
    void K2_UnPauseTimerDelegate(const FScriptDelegate& Delegate); // 0x3a318e0 [Final Native Static Public]
    void K2_UnPauseTimer(UObject* Object, const FString& FunctionName); // 0x3a316f0 [Final Native Static Public]
    bool K2_TimerExistsHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x3a315f0 [Final Native Static Public]
    bool K2_TimerExistsDelegate(const FScriptDelegate& Delegate); // 0x3a31550 [Final Native Static Public]
    bool K2_TimerExists(UObject* Object, const FString& FunctionName); // 0x3a313e0 [Final Native Static Public]
    FTimerHandle K2_SetTimerForNextTickDelegate(const FScriptDelegate& Delegate); // 0x3a31340 [Final Native Static Public]
    FTimerHandle K2_SetTimerForNextTick(UObject* Object, const FString& FunctionName); // 0x3a311a0 [Final Native Static Public]
    FTimerHandle K2_SetTimerDelegate(const FScriptDelegate& Delegate, float Time, bool bLooping, float InitialStartDelay, float InitialStartDelayVariance); // 0x3a30ff0 [Final Native Static Public]
    FTimerHandle K2_SetTimer(UObject* Object, const FString& FunctionName, float Time, bool bLooping, float InitialStartDelay, float InitialStartDelayVariance); // 0x3a30d10 [Final Native Static Public]
    void K2_PauseTimerHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x3a30c20 [Final Native Static Public]
    void K2_PauseTimerDelegate(const FScriptDelegate& Delegate); // 0x3a30b10 [Final Native Static Public]
    void K2_PauseTimer(UObject* Object, const FString& FunctionName); // 0x3a30920 [Final Native Static Public]
    bool K2_IsValidTimerHandle(const FTimerHandle& Handle); // 0x3a30890 [Final Native Static Public]
    bool K2_IsTimerPausedHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x3a30780 [Final Native Static Public]
    bool K2_IsTimerPausedDelegate(const FScriptDelegate& Delegate); // 0x3a306e0 [Final Native Static Public]
    bool K2_IsTimerPaused(UObject* Object, const FString& FunctionName); // 0x3a30570 [Final Native Static Public]
    bool K2_IsTimerActiveHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x3a30460 [Final Native Static Public]
    bool K2_IsTimerActiveDelegate(const FScriptDelegate& Delegate); // 0x3a303c0 [Final Native Static Public]
    bool K2_IsTimerActive(UObject* Object, const FString& FunctionName); // 0x3a30250 [Final Native Static Public]
    FTimerHandle K2_InvalidateTimerHandle(FTimerHandle& Handle); // 0x3a301b0 [Final Native Static Public]
    float K2_GetTimerRemainingTimeHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x3a30090 [Final Native Static Public]
    float K2_GetTimerRemainingTimeDelegate(const FScriptDelegate& Delegate); // 0x3a2fff0 [Final Native Static Public]
    float K2_GetTimerRemainingTime(UObject* Object, const FString& FunctionName); // 0x3a2fe70 [Final Native Static Public]
    float K2_GetTimerElapsedTimeHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x3a2fd50 [Final Native Static Public]
    float K2_GetTimerElapsedTimeDelegate(const FScriptDelegate& Delegate); // 0x3a2fcb0 [Final Native Static Public]
    float K2_GetTimerElapsedTime(UObject* Object, const FString& FunctionName); // 0x3a2fb30 [Final Native Static Public]
    void K2_ClearTimerHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x3a2fa30 [Final Native Static Public]
    void K2_ClearTimerDelegate(const FScriptDelegate& Delegate); // 0x3a2f9a0 [Final Native Static Public]
    void K2_ClearTimer(UObject* Object, const FString& FunctionName); // 0x3a2f830 [Final Native Static Public]
    void K2_ClearAndInvalidateTimerHandle(UObject* WorldContextObject, FTimerHandle& Handle); // 0x3a2f710 [Final Native Static Public]
    bool IsValidSoftObjectReference(TSoftObjectPtr<UObject>& SoftObjectReference); // 0x3a2f300 [Final Native Static Public]
    bool IsValidSoftClassReference(TSoftClassPtr<UObject>& SoftClassReference); // 0x3a2f300 [Final Native Static Public]
    bool IsValidPrimaryAssetType(const FPrimaryAssetType& PrimaryAssetType); // 0x341c590 [Final Native Static Public]
    bool IsValidPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId); // 0x3a2f240 [Final Native Static Public]
    bool IsValidClass(TSubclassOf<UObject> Class); // 0x3a2f190 [Final Native Static Public]
    bool IsValid(UObject* Object); // 0x3a2f190 [Final Native Static Public]
    bool IsUnattended(); // 0x3a2f160 [Final Native Static Public]
    bool IsStandalone(UObject* WorldContextObject); // 0x3a2f0b0 [Final Native Static Public]
    bool IsSplitScreen(UObject* WorldContextObject); // 0x3a2b860 [Final Native Static Public]
    bool IsServer(UObject* WorldContextObject); // 0x3a2f000 [Final Native Static Public]
    bool IsScreensaverEnabled(); // 0x13acad0 [Final Native Static Public]
    bool IsPackagedForDistribution(); // 0x1888ce0 [Final Native Static Public]
    bool IsLoggedIn(APlayerController* SpecificPlayer); // 0x3a2e140 [Final Native Static Public]
    bool IsInterstitialAdRequested(); // 0x3a2e030 [Final Native Static Public]
    bool IsInterstitialAdAvailable(); // 0x3a2dfb0 [Final Native Static Public]
    bool IsDedicatedServer(UObject* WorldContextObject); // 0x3a2ddb0 [Final Native Static Public]
    bool IsControllerAssignedToGamepad(int32 ControllerId); // 0x3a2dd20 [Final Native Static Public]
    void HideAdBanner(); // 0x3a2ba20 [Final Native Static Public]
    bool HasMultipleLocalPlayers(UObject* WorldContextObject); // 0x3a2b860 [Final Native Static Public]
    bool GetVolumeButtonsHandledBySystem(); // 0x1888ce0 [Final Native Static Public]
    FString GetUniqueDeviceId(); // 0x3a29f10 [Final Native Static Public]
    FString GetSystemPath(UObject* Object); // 0x3a29490 [Final Native Static Public]
    bool GetSupportedFullscreenResolutions(const TArray<FIntPoint>& Resolutions); // 0x3a29280 [Final Native Static Public]
    TSoftObjectPtr<UObject> GetSoftObjectReferenceFromPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId); // 0x3a28b70 [Final Native Static Public]
    FSoftObjectPath GetSoftObjectPath(UObject* Object); // 0x3a28a20 [Final Native Static Public]
    TSoftClassPtr<UObject> GetSoftClassReferenceFromPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId); // 0x3a28870 [Final Native Static Public]
    FSoftClassPath GetSoftClassPath(TSubclassOf<UObject> Class); // 0x3a28710 [Final Native Static Public]
    int32 GetRenderingMaterialQualityLevel(); // 0x3a27ee0 [Final Native Static Public]
    int32 GetRenderingDetailMode(); // 0x3a27e10 [Final Native Static Public]
    FString GetProjectSavedDirectory(); // 0x3a27990 [Final Native Static Public]
    FString GetProjectDirectory(); // 0x3a27890 [Final Native Static Public]
    FString GetProjectContentDirectory(); // 0x3a27800 [Final Native Static Public]
    void GetPrimaryAssetsWithBundleState(const TArray<FName>& RequiredBundles, const TArray<FName>& ExcludedBundles, const TArray<FPrimaryAssetType>& ValidTypes, bool bForceCurrentState, const TArray<FPrimaryAssetId>& OutPrimaryAssetIdList); // 0x3a275c0 [Final Native Static Public]
    void GetPrimaryAssetIdList(const FPrimaryAssetType& PrimaryAssetType, const TArray<FPrimaryAssetId>& OutPrimaryAssetIdList); // 0x3a274c0 [Final Native Static Public]
    FPrimaryAssetId GetPrimaryAssetIdFromSoftObjectReference(const TSoftObjectPtr<UObject>& SoftObjectReference); // 0x3a27340 [Final Native Static Public]
    FPrimaryAssetId GetPrimaryAssetIdFromSoftClassReference(const TSoftClassPtr<UObject>& SoftClassReference); // 0x3a271c0 [Final Native Static Public]
    FPrimaryAssetId GetPrimaryAssetIdFromObject(UObject* Object); // 0x3a27100 [Final Native Static Public]
    FPrimaryAssetId GetPrimaryAssetIdFromClass(TSubclassOf<UObject> Class); // 0x3a26fe0 [Final Native Static Public]
    TArray<FString> GetPreferredLanguages(); // 0x3a26ef0 [Final Native Static Public]
    FString GetPlatformUserName(); // 0x3a26bb0 [Final Native Static Public]
    FString GetPlatformUserDir(); // 0x3a26b30 [Final Native Static Public]
    FString GetPathName(UObject* Object); // 0x3a26a40 [Final Native Static Public]
    UObject* GetOuterObject(UObject* Object); // 0x3a26890 [Final Native Static Public]
    FString GetObjectName(UObject* Object); // 0x3a26790 [Final Native Static Public]
    UObject* GetObjectFromPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId); // 0x3a26680 [Final Native Static Public]
    int32 GetMinYResolutionForUI(); // 0x3a26390 [Final Native Static Public]
    int32 GetMinYResolutionFor3DView(); // 0x3a26350 [Final Native Static Public]
    FString GetLocalCurrencySymbol(); // 0x3a24700 [Final Native Static Public]
    FString GetLocalCurrencyCode(); // 0x3a24700 [Final Native Static Public]
    double GetGameTimeInSeconds(UObject* WorldContextObject); // 0x3962540 [Final Native Static Public]
    FString GetGamepadControllerName(int32 ControllerId); // 0x3a254c0 [Final Native Static Public]
    UTexture2D* GetGamepadButtonGlyph(const FString& ButtonKey, int32 ControllerIndex); // 0x3a253d0 [Final Native Static Public]
    FString GetGameName(); // 0x3a25350 [Final Native Static Public]
    FString GetGameBundleId(); // 0x3a252a0 [Final Native Static Public]
    int64 GetFrameCount(); // 0x3a25280 [Final Native Static Public]
    FString GetEngineVersion(); // 0x3a24bf0 [Final Native Static Public]
    FString GetDisplayName(UObject* Object); // 0x3a24920 [Final Native Static Public]
    FString GetDeviceId(); // 0x3a24700 [Final Native Static Public]
    FString GetDefaultLocale(); // 0x3a24690 [Final Native Static Public]
    FString GetDefaultLanguage(); // 0x3a24620 [Final Native Static Public]
    bool GetCurrentBundleState(const FPrimaryAssetId& PrimaryAssetId, bool bForceCurrentState, const TArray<FName>& OutBundles); // 0x3a23fd0 [Final Native Static Public]
    bool GetConvenientWindowedResolutions(const TArray<FIntPoint>& Resolutions); // 0x3a23b10 [Final Native Static Public]
    FString GetConsoleVariableStringValue(const FString& VariableName); // 0x3a23990 [Final Native Static Public]
    int32 GetConsoleVariableIntValue(const FString& VariableName); // 0x3a238b0 [Final Native Static Public]
    float GetConsoleVariableFloatValue(const FString& VariableName); // 0x3a237c0 [Final Native Static Public]
    bool GetConsoleVariableBoolValue(const FString& VariableName); // 0x3a236e0 [Final Native Static Public]
    void GetComponentBounds(USceneComponent* Component, const FVector& Origin, const FVector& BoxExtent, const float& SphereRadius); // 0x3a234e0 [Final Native Static Public]
    FString GetCommandLine(); // 0x3a23460 [Final Native Static Public]
    TSubclassOf<UObject> GetClassFromPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId); // 0x3a23250 [Final Native Static Public]
    FString GetClassDisplayName(TSubclassOf<UObject> Class); // 0x3a23100 [Final Native Static Public]
    FString GetBuildVersion(); // 0x3a22d30 [Final Native Static Public]
    FString GetBuildConfiguration(); // 0x3a22cb0 [Final Native Static Public]
    int32 GetAdIDCount(); // 0x3a225f0 [Final Native Static Public]
    void GetActorListFromComponentList(const TArray<UPrimitiveComponent*>& ComponentList, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& OutActorList); // 0x3a224a0 [Final Native Static Public]
    void GetActorBounds(AActor* Actor, const FVector& Origin, const FVector& BoxExtent); // 0x3a22290 [Final Native Static Public]
    void ForceCloseAdBanner(); // 0x3a21be0 [Final Native Static Public]
    void FlushPersistentDebugLines(UObject* WorldContextObject); // 0x12dc2f0 [Final Native Static Public]
    void FlushDebugStrings(UObject* WorldContextObject); // 0x12dc2f0 [Final Native Static Public]
    void ExecuteConsoleCommand(UObject* WorldContextObject, const FString& Command, APlayerController* SpecificPlayer); // 0x3a1f340 [Final Native Static Public]
    bool EqualEqual_SoftObjectReference(TSoftObjectPtr<UObject>& A, TSoftObjectPtr<UObject>& B); // 0x3a1e5a0 [Final Native Static Public]
    bool EqualEqual_SoftClassReference(TSoftClassPtr<UObject>& A, TSoftClassPtr<UObject>& B); // 0x3a1e5a0 [Final Native Static Public]
    bool EqualEqual_PrimaryAssetType(const FPrimaryAssetType& A, const FPrimaryAssetType& B); // 0x341b240 [Final Native Static Public]
    bool EqualEqual_PrimaryAssetId(const FPrimaryAssetId& A, const FPrimaryAssetId& B); // 0x3a1e0b0 [Final Native Static Public]
    int32 EndTransaction(); // 0x3a1cbf0 [Final Native Static Public]
    void DrawDebugString(UObject* WorldContextObject, const FVector& TextLocation, const FString& Text, AActor* TestBaseActor, const FLinearColor& TextColor, float Duration); // 0x3a1bf60 [Final Native Static Public]
    void DrawDebugSphere(UObject* WorldContextObject, const FVector& Center, float Radius, int32 Segments, const FLinearColor& LineColor, float Duration, float Thickness); // 0x3a1bd80 [Final Native Static Public]
    void DrawDebugPoint(UObject* WorldContextObject, const FVector& Position, float Size, const FLinearColor& PointColor, float Duration); // 0x3a1bc20 [Final Native Static Public]
    void DrawDebugPlane(UObject* WorldContextObject, const FPlane& PlaneCoordinates, const FVector& Location, float Size, const FLinearColor& PlaneColor, float Duration); // 0x3a1ba70 [Final Native Static Public]
    void DrawDebugLine(UObject* WorldContextObject, const FVector& LineStart, const FVector& LineEnd, const FLinearColor& LineColor, float Duration, float Thickness); // 0x3a1b8c0 [Final Native Static Public]
    void DrawDebugFrustum(UObject* WorldContextObject, FTransform& FrustumTransform, const FLinearColor& FrustumColor, float Duration, float Thickness); // 0x3a1b6e0 [Final Native Static Public]
    void DrawDebugFloatHistoryTransform(UObject* WorldContextObject, FDebugFloatHistory& FloatHistory, FTransform& DrawTransform, const FVector2D& DrawSize, const FLinearColor& DrawColor, float Duration); // 0x3a1b4b0 [Final Native Static Public]
    void DrawDebugFloatHistoryLocation(UObject* WorldContextObject, FDebugFloatHistory& FloatHistory, const FVector& DrawLocation, const FVector2D& DrawSize, const FLinearColor& DrawColor, float Duration); // 0x3a1b2d0 [Final Native Static Public]
    void DrawDebugCylinder(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, int32 Segments, const FLinearColor& LineColor, float Duration, float Thickness); // 0x3a1b0a0 [Final Native Static Public]
    void DrawDebugCoordinateSystem(UObject* WorldContextObject, const FVector& AxisLoc, const FRotator& AxisRot, float Scale, float Duration, float Thickness); // 0x3a1aef0 [Final Native Static Public]
    void DrawDebugConeInDegrees(UObject* WorldContextObject, const FVector& Origin, const FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const FLinearColor& LineColor, float Duration, float Thickness); // 0x3a1ac60 [Final Native Static Public]
    void DrawDebugCone(UObject* WorldContextObject, const FVector& Origin, const FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const FLinearColor& LineColor, float Duration, float Thickness); // 0x3a1ac60 [Final Native Static Public]
    void DrawDebugCircle(UObject* WorldContextObject, const FVector& Center, float Radius, int32 NumSegments, const FLinearColor& LineColor, float Duration, float Thickness, const FVector& YAxis, const FVector& ZAxis, bool bDrawAxis); // 0x3a1a9d0 [Final Native Static Public]
    void DrawDebugCapsule(UObject* WorldContextObject, const FVector& Center, float HalfHeight, float Radius, const FRotator& Rotation, const FLinearColor& LineColor, float Duration, float Thickness); // 0x3a1a7a0 [Final Native Static Public]
    void DrawDebugCamera(ACameraActor* CameraActor, const FLinearColor& CameraColor, float Duration); // 0x3a1a6b0 [Final Native Static Public]
    void DrawDebugBox(UObject* WorldContextObject, const FVector& Center, const FVector& Extent, const FLinearColor& LineColor, const FRotator& Rotation, float Duration, float Thickness); // 0x3a1a4c0 [Final Native Static Public]
    void DrawDebugArrow(UObject* WorldContextObject, const FVector& LineStart, const FVector& LineEnd, float ArrowSize, const FLinearColor& LineColor, float Duration, float Thickness); // 0x3a1a2d0 [Final Native Static Public]
    bool DoesImplementInterface(UObject* TestObject, TSubclassOf<IInterface> Interface); // 0x3a19fd0 [Final Native Static Public]
    void DelayUntilNextTick(UObject* WorldContextObject, const FLatentActionInfo& LatentInfo); // 0x3a18cd0 [Final Native Static Public]
    void Delay(UObject* WorldContextObject, float Duration, const FLatentActionInfo& LatentInfo); // 0x3a18b10 [Final Native Static Public]
    void CreateCopyForUndoBuffer(UObject* ObjectToModify); // 0x12dc2f0 [Final Native Static Public]
    FString ConvertToRelativePath(const FString& Filename); // 0x3a16c80 [Final Native Static Public]
    FString ConvertToAbsolutePath(const FString& Filename); // 0x3a16ba0 [Final Native Static Public]
    FSoftObjectPath Conv_SoftObjRefToSoftObjPath(const TSoftObjectPtr<UObject>& SoftObjectReference); // 0x3a13670 [Final Native Static Public]
    FSoftClassPath Conv_SoftObjRefToSoftClassPath(const TSoftClassPtr<UObject>& SoftClassReference); // 0x3a13470 [Final Native Static Public]
    TSoftObjectPtr<UObject> Conv_SoftObjPathToSoftObjRef(const FSoftObjectPath& SoftObjectPath); // 0x3a13340 [Final Native Static Public]
    FString Conv_SoftObjectReferenceToString(TSoftObjectPtr<UObject>& SoftObjectReference); // 0x3a13230 [Final Native Static Public]
    UObject* Conv_SoftObjectReferenceToObject(TSoftObjectPtr<UObject>& SoftObject); // 0x3a13810 [Final Native Static Public]
    FString Conv_SoftClassReferenceToString(TSoftClassPtr<UObject>& SoftClassReference); // 0x3a13230 [Final Native Static Public]
    TSubclassOf<UObject> Conv_SoftClassReferenceToClass(TSoftClassPtr<UObject>& SoftClass); // 0x3a130a0 [Final Native Static Public]
    TSoftClassPtr<UObject> Conv_SoftClassPathToSoftClassRef(const FSoftClassPath& SoftClassPath); // 0x3a12fa0 [Final Native Static Public]
    FString Conv_PrimaryAssetTypeToString(const FPrimaryAssetType& PrimaryAssetType); // 0x341b680 [Final Native Static Public]
    FString Conv_PrimaryAssetIdToString(const FPrimaryAssetId& PrimaryAssetId); // 0x3a12ab0 [Final Native Static Public]
    TSoftObjectPtr<UObject> Conv_ObjectToSoftObjectReference(UObject* Object); // 0x3a127d0 [Final Native Static Public]
    TSubclassOf<UObject> Conv_ObjectToClass(UObject* Object, TSubclassOf<UObject> Class); // 0x3a126d0 [Final Native Static Public]
    UObject* Conv_InterfaceToObject(const TScriptInterface<IInterface>& Interface); // 0x3a11ef0 [Final Native Static Public]
    TSoftClassPtr<UObject> Conv_ClassToSoftClassReference(const TSubclassOf<UObject>& Class); // 0x3a10c00 [Final Native Static Public]
    void ControlScreensaver(bool bAllowScreenSaver); // 0x2b68f20 [Final Native Static Public]
    bool ComponentOverlapComponents(UPrimitiveComponent* Component, FTransform& ComponentTransform, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents); // 0x3a0fcc0 [Final Native Static Public]
    bool ComponentOverlapActors(UPrimitiveComponent* Component, FTransform& ComponentTransform, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors); // 0x3a0f8e0 [Final Native Static Public]
    void CollectGarbage(); // 0x3a0f630 [Final Native Static Public]
    bool CapsuleTraceSingleForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3a0df40 [Final Native Static Public]
    bool CapsuleTraceSingleByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3a0da50 [Final Native Static Public]
    bool CapsuleTraceSingle(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3a0d550 [Final Native Static Public]
    bool CapsuleTraceMultiForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3a0d080 [Final Native Static Public]
    bool CapsuleTraceMultiByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3a0cbd0 [Final Native Static Public]
    bool CapsuleTraceMulti(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3a0c720 [Final Native Static Public]
    bool CapsuleOverlapComponents(UObject* WorldContextObject, const FVector& CapsulePos, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents); // 0x3a0c440 [Final Native Static Public]
    bool CapsuleOverlapActors(UObject* WorldContextObject, const FVector& CapsulePos, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors); // 0x3a0c000 [Final Native Static Public]
    bool CanLaunchURL(const FString& URL); // 0x3a0be30 [Final Native Static Public]
    void CancelTransaction(int32 Index); // 0x13c4260 [Final Native Static Public]
    void BreakTopLevelAssetPath(FTopLevelAssetPath& TopLevelAssetPath, const FString& PathString); // 0x3a09590 [Final Native Static Public]
    void BreakSoftObjectPath(const FSoftObjectPath& InSoftObjectPath, const FString& PathString); // 0x3a08dc0 [Final Native Static Public]
    void BreakSoftClassPath(const FSoftClassPath& InSoftClassPath, const FString& PathString); // 0x3a08dc0 [Final Native Static Public]
    void BreakARFilter(const FARFilter& InARFilter, const TArray<FName>& PackageNames, const TArray<FName>& PackagePaths, const TArray<FSoftObjectPath>& SoftObjectPaths, const TArray<FTopLevelAssetPath>& ClassPaths, TSet<FTopLevelAssetPath>& RecursiveClassPathsExclusionSet, const TArray<FName>& ClassNames, TSet<FName>& RecursiveClassesExclusionSet, const bool& bRecursivePaths, const bool& bRecursiveClasses, const bool& bIncludeOnlyOnDiskAssets); // 0x3a070c0 [Final Native Static Public]
    bool BoxTraceSingleForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3a06b70 [Final Native Static Public]
    bool BoxTraceSingleByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3a06640 [Final Native Static Public]
    bool BoxTraceSingle(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3a06110 [Final Native Static Public]
    bool BoxTraceMultiForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3a05c10 [Final Native Static Public]
    bool BoxTraceMultiByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3a05730 [Final Native Static Public]
    bool BoxTraceMulti(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3a05250 [Final Native Static Public]
    bool BoxOverlapComponents(UObject* WorldContextObject, const FVector& BoxPos, const FVector& Extent, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents); // 0x3a04fb0 [Final Native Static Public]
    bool BoxOverlapActors(UObject* WorldContextObject, const FVector& BoxPos, const FVector& BoxExtent, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors); // 0x3a04bc0 [Final Native Static Public]
    int32 BeginTransaction(const FString& Context, const FText& Description, UObject* PrimaryObject); // 0x3a044f0 [Final Native Static Public]
    FDebugFloatHistory AddFloatHistorySample(float Value, FDebugFloatHistory& FloatHistory); // 0x3a007f0 [Final Native Static Public]

// UBlueprintPathsLibrary (/Script/Engine.BlueprintPathsLibrary)
    FString VideoCaptureDir(); // 0x3a617c0 [Final Native Static Public]
    void ValidatePath(const FString& InPath, const bool& bDidSucceed, FText& OutReason); // 0x3a5ce00 [Final Native Static Public]
    void Split(const FString& InPath, const FString& PathPart, const FString& FilenamePart, const FString& ExtensionPart); // 0x3a590b0 [Final Native Static Public]
    FString SourceConfigDir(); // 0x3a48440 [Final Native Static Public]
    bool ShouldSaveToUserDir(); // 0x3a567d0 [Final Native Static Public]
    FString ShaderWorkingDir(); // 0x3a56760 [Final Native Static Public]
    void SetProjectFilePath(const FString& NewGameProjectFilePath); // 0x3a54ee0 [Final Native Static Public]
    FString SetExtension(const FString& InPath, const FString& InNewExtension); // 0x3a540f0 [Final Native Static Public]
    FString ScreenShotDir(); // 0x3a51d70 [Final Native Static Public]
    FString SandboxesDir(); // 0x3a51490 [Final Native Static Public]
    FString RootDir(); // 0x3a50e40 [Final Native Static Public]
    void RemoveDuplicateSlashes(const FString& InPath, const FString& OutPath); // 0x3a4fba0 [Final Native Static Public]
    FString ProjectUserDir(); // 0x3a48a00 [Final Native Static Public]
    FString ProjectSavedDir(); // 0x3a48940 [Final Native Static Public]
    FString ProjectPluginsDir(); // 0x3a48750 [Final Native Static Public]
    FString ProjectPersistentDownloadDir(); // 0x3a486e0 [Final Native Static Public]
    FString ProjectModsDir(); // 0x3a48670 [Final Native Static Public]
    FString ProjectLogDir(); // 0x3a48600 [Final Native Static Public]
    FString ProjectIntermediateDir(); // 0x3a48590 [Final Native Static Public]
    FString ProjectDir(); // 0x3a48520 [Final Native Static Public]
    FString ProjectContentDir(); // 0x3a484b0 [Final Native Static Public]
    FString ProjectConfigDir(); // 0x3a48440 [Final Native Static Public]
    FString ProfilingDir(); // 0x3a483d0 [Final Native Static Public]
    void NormalizeFilename(const FString& InPath, const FString& OutPath); // 0x3a43b60 [Final Native Static Public]
    void NormalizeDirectoryName(const FString& InPath, const FString& OutPath); // 0x3a43a00 [Final Native Static Public]
    FString MakeValidFileName(const FString& InString, const FString& InReplacementChar); // 0x3a3bbf0 [Final Native Static Public]
    void MakeStandardFilename(const FString& InPath, const FString& OutPath); // 0x3a3b4a0 [Final Native Static Public]
    void MakePlatformFilename(const FString& InPath, const FString& OutPath); // 0x3a39c40 [Final Native Static Public]
    bool MakePathRelativeTo(const FString& InPath, const FString& InRelativeTo, const FString& OutPath); // 0x3a398e0 [Final Native Static Public]
    FString LaunchDir(); // 0x3a32ba0 [Final Native Static Public]
    bool IsSamePath(const FString& PathA, const FString& PathB); // 0x3a2ef10 [Final Native Static Public]
    bool IsRestrictedPath(const FString& InPath); // 0x3a2ee70 [Final Native Static Public]
    bool IsRelative(const FString& InPath); // 0x3a2edd0 [Final Native Static Public]
    bool IsProjectFilePathSet(); // 0x3a2eae0 [Final Native Static Public]
    bool IsDrive(const FString& InPath); // 0x3a2de70 [Final Native Static Public]
    bool HasProjectPersistentDownloadDir(); // 0x19116c0 [Final Native Static Public]
    TArray<FString> GetToolTipLocalizationPaths(); // 0x3a29bb0 [Final Native Static Public]
    TArray<FString> GetRestrictedFolderNames(); // 0x3a27fb0 [Final Native Static Public]
    FString GetRelativePathToRoot(); // 0x3a27dd0 [Final Native Static Public]
    TArray<FString> GetPropertyNameLocalizationPaths(); // 0x3a27a10 [Final Native Static Public]
    FString GetProjectFilePath(); // 0x3a27920 [Final Native Static Public]
    FString GetPath(const FString& InPath); // 0x3a26960 [Final Native Static Public]
    FString GetInvalidFileSystemChars(); // 0x3a25700 [Final Native Static Public]
    TArray<FString> GetGameLocalizationPaths(); // 0x3a25310 [Final Native Static Public]
    FString GetExtension(const FString& InPath, bool bIncludeDot); // 0x3a25010 [Final Native Static Public]
    TArray<FString> GetEngineLocalizationPaths(); // 0x3a24bb0 [Final Native Static Public]
    TArray<FString> GetEditorLocalizationPaths(); // 0x3a24b70 [Final Native Static Public]
    FString GetCleanFilename(const FString& InPath); // 0x3a23380 [Final Native Static Public]
    FString GetBaseFilename(const FString& InPath, bool bRemovePath); // 0x3a22b90 [Final Native Static Public]
    FString GeneratedConfigDir(); // 0x3a22110 [Final Native Static Public]
    FString GameUserDeveloperDir(); // 0x3a220a0 [Final Native Static Public]
    FString GameSourceDir(); // 0x3a22030 [Final Native Static Public]
    FString GameDevelopersDir(); // 0x3a21fc0 [Final Native Static Public]
    FString GameAgnosticSavedDir(); // 0x3a1cf90 [Final Native Static Public]
    bool FileExists(const FString& InPath); // 0x3a20910 [Final Native Static Public]
    FString FeaturePackDir(); // 0x3a208a0 [Final Native Static Public]
    FString EnterprisePluginsDir(); // 0x3a1d230 [Final Native Static Public]
    FString EnterpriseFeaturePackDir(); // 0x3a1d1c0 [Final Native Static Public]
    FString EnterpriseDir(); // 0x3a1d150 [Final Native Static Public]
    FString EngineVersionAgnosticUserDir(); // 0x3a1d0e0 [Final Native Static Public]
    FString EngineUserDir(); // 0x3a1d070 [Final Native Static Public]
    FString EngineSourceDir(); // 0x3a1d000 [Final Native Static Public]
    FString EngineSavedDir(); // 0x3a1cf90 [Final Native Static Public]
    FString EnginePluginsDir(); // 0x3a1cf20 [Final Native Static Public]
    FString EngineIntermediateDir(); // 0x3a1ceb0 [Final Native Static Public]
    FString EngineDir(); // 0x3a1ce40 [Final Native Static Public]
    FString EngineContentDir(); // 0x3a1cdd0 [Final Native Static Public]
    FString EngineConfigDir(); // 0x3a1cd60 [Final Native Static Public]
    bool DirectoryExists(const FString& InPath); // 0x3a18ed0 [Final Native Static Public]
    FString DiffDir(); // 0x3a18e60 [Final Native Static Public]
    FString CreateTempFilename(const FString& Path, const FString& Prefix, const FString& Extension); // 0x3a17bd0 [Final Native Static Public]
    FString ConvertToSandboxPath(const FString& InPath, const FString& InSandboxName); // 0x3a16d80 [Final Native Static Public]
    FString ConvertRelativePathToFull(const FString& InPath, const FString& InBasePath); // 0x3a16680 [Final Native Static Public]
    FString ConvertFromSandboxPath(const FString& InPath, const FString& InSandboxName); // 0x3a16180 [Final Native Static Public]
    FString Combine(const TArray<FString>& InPaths); // 0x3a0f660 [Final Native Static Public]
    bool CollapseRelativeDirectories(const FString& InPath, const FString& OutPath); // 0x3a0f4c0 [Final Native Static Public]
    FString CloudDir(); // 0x3a0f450 [Final Native Static Public]
    FString ChangeExtension(const FString& InPath, const FString& InNewExtension); // 0x3a0e450 [Final Native Static Public]
    FString BugItDir(); // 0x3a09fa0 [Final Native Static Public]
    FString AutomationTransientDir(); // 0x3a03fc0 [Final Native Static Public]
    FString AutomationLogDir(); // 0x3a03f50 [Final Native Static Public]
    FString AutomationDir(); // 0x3a03ee0 [Final Native Static Public]

// UBlueprintPlatformLibrary (/Script/Engine.BlueprintPlatformLibrary)
    void SetAllowedDeviceOrientation(const EScreenOrientation& NewAllowedDeviceOrientation); // 0x3a52920 [Final Native Static Public]
    int32 ScheduleLocalNotificationFromNow(int32 inSecondsFromNow, FText& Title, FText& Body, FText& Action, const FString& ActivationEvent); // 0x3a51a80 [Final Native Static Public]
    void ScheduleLocalNotificationBadgeFromNow(int32 inSecondsFromNow, const FString& ActivationEvent); // 0x3a51960 [Final Native Static Public]
    int32 ScheduleLocalNotificationBadgeAtTime(const FDateTime& FireDateTime, bool LocalTime, const FString& ActivationEvent); // 0x3a51810 [Final Native Static Public]
    int32 ScheduleLocalNotificationAtTime(const FDateTime& FireDateTime, bool LocalTime, FText& Title, FText& Body, FText& Action, const FString& ActivationEvent); // 0x3a51500 [Final Native Static Public]
    void GetLaunchNotification(const bool& NotificationLaunchedApp, const FString& ActivationEvent, const int32& FireDate); // 0x3a25ab0 [Final Native Static Public]
    EScreenOrientation GetDeviceOrientation(); // 0x3a24770 [Final Native Static Public]
    EScreenOrientation GetAllowedDeviceOrientation(); // 0x3a22670 [Final Native Static Public]
    void ClearAllLocalNotifications(); // 0x3a0efe0 [Final Native Static Public]
    void CancelLocalNotificationById(int32 NotificationId); // 0x3a0bf80 [Final Native Static Public]
    void CancelLocalNotification(const FString& ActivationEvent); // 0x3a0bee0 [Final Native Static Public]

// UBlueprintTypeConversions (/Script/Engine.BlueprintTypeConversions)
    TSet<int32> ConvertSetType(TSet<int32>& InSet); // 0x3a169b0 [Final Native Static Public]
    TMap<int32, int32> ConvertMapType(TMap<int32, int32>& InMap); // 0x3a162c0 [Final Native Static Public]
    int32 ConvertFVector4fToFVector4d(int32 InFromData); // 0x3a15cf0 [Final Native Static Public]
    int32 ConvertFVector4dToFVector4f(int32 InFromData); // 0x3a15c40 [Final Native Static Public]
    int32 ConvertFVector3fToFVector3d(int32 InFromData); // 0x3a15e40 [Final Native Static Public]
    int32 ConvertFVector3dToFVector3f(int32 InFromData); // 0x3a15da0 [Final Native Static Public]
    int32 ConvertFVector2fToFVector2d(int32 InFromData); // 0x3a160f0 [Final Native Static Public]
    int32 ConvertFVector2dToFVector2f(int32 InFromData); // 0x3a16050 [Final Native Static Public]
    int32 ConvertFTransform3fToFTransform3d(int32 InFromData); // 0x3a15f90 [Final Native Static Public]
    int32 ConvertFTransform3dToFTransform3f(int32 InFromData); // 0x3a15ee0 [Final Native Static Public]
    int32 ConvertFRotator3fToFRotator3d(int32 InFromData); // 0x3a15e40 [Final Native Static Public]
    int32 ConvertFRotator3dToFRotator3f(int32 InFromData); // 0x3a15da0 [Final Native Static Public]
    int32 ConvertFQuat4fToFQuat4d(int32 InFromData); // 0x3a15cf0 [Final Native Static Public]
    int32 ConvertFQuat4dToFQuat4f(int32 InFromData); // 0x3a15c40 [Final Native Static Public]
    int32 ConvertFPlane4fToFPlane4d(int32 InFromData); // 0x3a15cf0 [Final Native Static Public]
    int32 ConvertFPlane4dToFPlane4f(int32 InFromData); // 0x3a15c40 [Final Native Static Public]
    int32 ConvertFMatrix44fToFMatrix44d(int32 InFromData); // 0x3a15a70 [Final Native Static Public]
    int32 ConvertFMatrix44dToFMatrix44f(int32 InFromData); // 0x3a15850 [Final Native Static Public]
    int32 ConvertFBox2fToFBox2d(int32 InFromData); // 0x3a15790 [Final Native Static Public]
    int32 ConvertFBox2dToFBox2f(int32 InFromData); // 0x3a156c0 [Final Native Static Public]
    TArray<int32> ConvertArrayType(const TArray<int32>& inArray); // 0x3a15420 [Final Native Static Public]

// UImportanceSamplingLibrary (/Script/Engine.ImportanceSamplingLibrary)
    float RandomSobolFloat(int32 Index, int32 Dimension, float Seed); // 0x3a4d710 [Final Native Static Public]
    FVector RandomSobolCell3D(int32 Index, int32 NumCells, const FVector& Cell, const FVector& Seed); // 0x3a4d4e0 [Final Native Static Public]
    FVector2D RandomSobolCell2D(int32 Index, int32 NumCells, const FVector2D& Cell, const FVector2D& Seed); // 0x3a4d270 [Final Native Static Public]
    float NextSobolFloat(int32 Index, int32 Dimension, float PreviousValue); // 0x3a433a0 [Final Native Static Public]
    FVector NextSobolCell3D(int32 Index, int32 NumCells, const FVector& PreviousValue); // 0x3a431c0 [Final Native Static Public]
    FVector2D NextSobolCell2D(int32 Index, int32 NumCells, const FVector2D& PreviousValue); // 0x3a43020 [Final Native Static Public]
    FImportanceTexture MakeImportanceTexture(UTexture2D* Texture, const EImportanceWeight& WeightingFunc); // 0x3a38c20 [Final Native Static Public]
    void ImportanceSample(FImportanceTexture& Texture, const FVector2D& Rand, int32 Samples, float Intensity, const FVector2D& SamplePosition, const FLinearColor& SampleColor, const float& SampleIntensity, const float& SampleSize); // 0x3a2bd80 [Final Native Static Public]
    void BreakImportanceTexture(FImportanceTexture& ImportanceTexture, const UTexture2D*& Texture, const EImportanceWeight& WeightingFunc); // 0x3a08030 [Final Native Static Public]

// ALevelInstance (/Script/Engine.LevelInstance)
    void OnRep_LevelInstanceSpawnGuid(); // 0x3a84230 [Final Native Public]

// ALevelScriptActor (/Script/Engine.LevelScriptActor)
    void WorldOriginLocationChanged(const FIntVector& OldOriginLocation, const FIntVector& NewOriginLocation); // 0x1c02120 [Event Public]
    void SetCinematicMode(bool bCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning); // 0x3a84520 [Native Public]
    bool RemoteEvent(const FName& EventName); // 0x3a842d0 [Native Public]
    void LevelReset(); // 0x1c02120 [Event Public]

// ULightWeightInstanceBlueprintFunctionLibrary (/Script/Engine.LightWeightInstanceBlueprintFunctionLibrary)
    FActorInstanceHandle CreateNewLightWeightInstance(TSubclassOf<UObject> ActorClass, const FTransform& Transform, UDataLayerInstance* Layer, UWorld* World); // 0x3a83c60 [Final Native Static Public]
    FActorInstanceHandle ConvertActorToLightWeightInstance(AActor* Actor); // 0x3a837f0 [Final Native Static Public]

// ALightWeightInstanceManager (/Script/Engine.LightWeightInstanceManager)
    void OnRep_Transforms(); // 0x3a842b0 [Native Protected]

// ALightWeightInstanceStaticMeshManager (/Script/Engine.LightWeightInstanceStaticMeshManager)
    void OnRep_StaticMesh(); // 0x3a84290 [Final Native Protected]

// ALocationVolume (/Script/Engine.LocationVolume)
    void Unload(); // 0xc75c30 [Final Native Public]
    void Load(); // 0xc75c30 [Final Native Public]
    bool IsLoaded(); // 0x13acad0 [Final Native Public]

// ALODActor (/Script/Engine.LODActor)
    void OnSubActorEndPlay(AActor* Actor, const EEndPlayReason& Reason); // 0x3a9b5d0 [Final Native Private]

// UMaterialInstanceDynamic (/Script/Engine.MaterialInstanceDynamic)
    void SetVectorParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, const FLinearColor& Value); // 0x3ae99e0 [Final Native Public]
    void SetVectorParameterValue(const FName& ParameterName, const FLinearColor& Value); // 0x3ae98f0 [Final Native Public]
    void SetTextureParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, UTexture* Value); // 0x3ae9760 [Final Native Public]
    void SetTextureParameterValue(const FName& ParameterName, UTexture* Value); // 0x3ae95e0 [Final Native Public]
    void SetSparseVolumeTextureParameterValue(const FName& ParameterName, USparseVolumeTexture* Value); // 0x3ae9500 [Final Native Public]
    void SetScalarParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, float Value); // 0x3ae93d0 [Final Native Public]
    void SetScalarParameterValue(const FName& ParameterName, float Value); // 0x3ae92b0 [Final Native Public]
    bool SetScalarParameterByIndex(int32 ParameterIndex, float Value); // 0x3ae91a0 [Final Native Public]
    void SetRuntimeVirtualTextureParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, URuntimeVirtualTexture* Value); // 0x3ae90b0 [Final Native Public]
    void SetRuntimeVirtualTextureParameterValue(const FName& ParameterName, URuntimeVirtualTexture* Value); // 0x3ae8fd0 [Final Native Public]
    void SetDoubleVectorParameterValue(const FName& ParameterName, const FVector4& Value); // 0x3ae8eb0 [Final Native Public]
    void K2_InterpolateMaterialInstanceParams(UMaterialInstance* SourceA, UMaterialInstance* SourceB, float Alpha); // 0x3ae8d90 [Final Native Public]
    FLinearColor K2_GetVectorParameterValueByInfo(FMaterialParameterInfo& ParameterInfo); // 0x3ae8c60 [Final Native Public]
    FLinearColor K2_GetVectorParameterValue(const FName& ParameterName); // 0x3ae8b50 [Final Native Public]
    UTexture* K2_GetTextureParameterValueByInfo(FMaterialParameterInfo& ParameterInfo); // 0x3ae8a30 [Final Native Public]
    UTexture* K2_GetTextureParameterValue(const FName& ParameterName); // 0x3ae8930 [Final Native Public]
    float K2_GetScalarParameterValueByInfo(FMaterialParameterInfo& ParameterInfo); // 0x3ae8800 [Final Native Public]
    float K2_GetScalarParameterValue(const FName& ParameterName); // 0x3ae86f0 [Final Native Public]
    void K2_CopyMaterialInstanceParameters(UMaterialInterface* Source, bool bQuickParametersOnly); // 0x3ae8360 [Final Native Public]
    bool InitializeScalarParameterAndGetIndex(const FName& ParameterName, float Value, const int32& OutParameterIndex); // 0x3ae8160 [Final Native Public]
    void CopyParameterOverrides(UMaterialInstance* MaterialInstance); // 0x3ae7c50 [Final Native Public]
    void CopyInterpParameters(UMaterialInstance* Source); // 0x3ae79e0 [Final Native Public]

// UMaterialParameterCollection (/Script/Engine.MaterialParameterCollection)
    TArray<FName> GetVectorParameterNames(); // 0x3ae80e0 [Final Native Public]
    FLinearColor GetVectorParameterDefaultValue(const FName& ParameterName, const bool& bParameterFound); // 0x3ae8000 [Final Native Public]
    TArray<FName> GetScalarParameterNames(); // 0x3ae7f80 [Final Native Public]
    float GetScalarParameterDefaultValue(const FName& ParameterName, const bool& bParameterFound); // 0x3ae7ea0 [Final Native Public]

// UMeshVertexPainterKismetLibrary (/Script/Engine.MeshVertexPainterKismetLibrary)
    void RemovePaintedVertices(UStaticMeshComponent* StaticMeshComponent); // 0x3b27700 [Final Native Static Public]
    void PaintVerticesSingleColor(UStaticMeshComponent* StaticMeshComponent, const FLinearColor& FillColor, bool bConvertToSRGB); // 0x3b27440 [Final Native Static Public]
    void PaintVerticesLerpAlongAxis(UStaticMeshComponent* StaticMeshComponent, const FLinearColor& StartColor, const FLinearColor& EndColor, const EVertexPaintAxis& Axis, bool bConvertToSRGB); // 0x3b26e40 [Final Native Static Public]

// UNetPushModelHelpers (/Script/Engine.NetPushModelHelpers)
    void MarkPropertyDirtyFromRepIndex(UObject* Object, int32 RepIndex, const FName& PropertyName); // 0x3b55a50 [Final Native Static Public]
    void MarkPropertyDirty(UObject* Object, const FName& PropertyName); // 0x3b559a0 [Final Native Static Public]

// UAsyncPhysicsInputComponent (/Script/Engine.AsyncPhysicsInputComponent)
    void ServerRPCBufferInput(UAsyncPhysicsData* AsyncPhysicsData); // 0x3c38510 [Native Event Public]
    UAsyncPhysicsData* GetDataToWrite(); // 0x3c36750 [Final Native Public]
    UAsyncPhysicsData* GetDataToConsume(); // 0x3c36690 [Final Native Public]

// UConstraintInstanceBlueprintLibrary (/Script/Engine.ConstraintInstanceBlueprintLibrary)
    void SetProjectionParams(FConstraintInstanceAccessor& Accessor, bool bEnableProjection, float ProjectionLinearAlpha, float ProjectionAngularAlpha); // 0x3c3b530 [Final Native Static Public]
    void SetParentDominates(FConstraintInstanceAccessor& Accessor, bool bParentDominates); // 0x3c3b3b0 [Final Native Static Public]
    void SetOrientationDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, bool bEnableTwistDrive, bool bEnableSwingDrive); // 0x3c3b1f0 [Final Native Static Public]
    void SetOrientationDriveSLERP(FConstraintInstanceAccessor& Accessor, bool bEnableSLERP); // 0x3c3b0a0 [Final Native Static Public]
    void SetMassConditioningEnabled(FConstraintInstanceAccessor& Accessor, bool bEnableMassConditioning); // 0x3c3af20 [Final Native Static Public]
    void SetLinearVelocityTarget(FConstraintInstanceAccessor& Accessor, const FVector& InVelTarget); // 0x3c3adb0 [Final Native Static Public]
    void SetLinearVelocityDrive(FConstraintInstanceAccessor& Accessor, bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); // 0x3c3ab90 [Final Native Static Public]
    void SetLinearSoftLimitParams(FConstraintInstanceAccessor& Accessor, bool bSoftLinearLimit, float LinearLimitStiffness, float LinearLimitDamping, float LinearLimitRestitution, float LinearLimitContactDistance); // 0x3c3a920 [Final Native Static Public]
    void SetLinearPositionTarget(FConstraintInstanceAccessor& Accessor, const FVector& InPosTarget); // 0x3c3a7b0 [Final Native Static Public]
    void SetLinearPositionDrive(FConstraintInstanceAccessor& Accessor, bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); // 0x3c3a5a0 [Final Native Static Public]
    void SetLinearPlasticity(FConstraintInstanceAccessor& Accessor, bool bLinearPlasticity, float LinearPlasticityThreshold, const EConstraintPlasticityType& PlasticityType); // 0x3c3a3d0 [Final Native Static Public]
    void SetLinearLimits(FConstraintInstanceAccessor& Accessor, const ELinearConstraintMotion& XMotion, const ELinearConstraintMotion& YMotion, const ELinearConstraintMotion& ZMotion, float Limit); // 0x3c3a1b0 [Final Native Static Public]
    void SetLinearDriveParams(FConstraintInstanceAccessor& Accessor, float PositionStrength, float VelocityStrength, float InForceLimit); // 0x3c39f60 [Final Native Static Public]
    void SetLinearBreakable(FConstraintInstanceAccessor& Accessor, bool bLinearBreakable, float LinearBreakThreshold); // 0x3c39de0 [Final Native Static Public]
    void SetDisableCollision(FConstraintInstanceAccessor& Accessor, bool bDisableCollision); // 0x3c39c80 [Final Native Static Public]
    void SetContactTransferScale(FConstraintInstanceAccessor& Accessor, float ContactTransferScale); // 0x3c39b20 [Final Native Static Public]
    void SetAngularVelocityTarget(FConstraintInstanceAccessor& Accessor, const FVector& InVelTarget); // 0x3c39860 [Final Native Static Public]
    void SetAngularVelocityDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, bool bEnableTwistDrive, bool bEnableSwingDrive); // 0x3c396a0 [Final Native Static Public]
    void SetAngularVelocityDriveSLERP(FConstraintInstanceAccessor& Accessor, bool bEnableSLERP); // 0x3c39550 [Final Native Static Public]
    void SetAngularSoftTwistLimitParams(FConstraintInstanceAccessor& Accessor, bool bSoftTwistLimit, float TwistLimitStiffness, float TwistLimitDamping, float TwistLimitRestitution, float TwistLimitContactDistance); // 0x3c392e0 [Final Native Static Public]
    void SetAngularSoftSwingLimitParams(FConstraintInstanceAccessor& Accessor, bool bSoftSwingLimit, float SwingLimitStiffness, float SwingLimitDamping, float SwingLimitRestitution, float SwingLimitContactDistance); // 0x3c39070 [Final Native Static Public]
    void SetAngularPlasticity(FConstraintInstanceAccessor& Accessor, bool bAngularPlasticity, float AngularPlasticityThreshold); // 0x3c38ef0 [Final Native Static Public]
    void SetAngularOrientationTarget(FConstraintInstanceAccessor& Accessor, const FRotator& InPosTarget); // 0x3c38d60 [Final Native Static Public]
    void SetAngularLimits(FConstraintInstanceAccessor& Accessor, const EAngularConstraintMotion& Swing1MotionType, float Swing1LimitAngle, const EAngularConstraintMotion& Swing2MotionType, float Swing2LimitAngle, const EAngularConstraintMotion& TwistMotionType, float TwistLimitAngle); // 0x3c38ab0 [Final Native Static Public]
    void SetAngularDriveParams(FConstraintInstanceAccessor& Accessor, float PositionStrength, float VelocityStrength, float InForceLimit); // 0x3c38870 [Final Native Static Public]
    void SetAngularDriveMode(FConstraintInstanceAccessor& Accessor, const EAngularDriveMode& DriveMode); // 0x3c38720 [Final Native Static Public]
    void SetAngularBreakable(FConstraintInstanceAccessor& Accessor, bool bAngularBreakable, float AngularBreakThreshold); // 0x3c385a0 [Final Native Static Public]
    void GetProjectionParams(FConstraintInstanceAccessor& Accessor, const bool& bEnableProjection, const float& ProjectionLinearAlpha, const float& ProjectionAngularAlpha); // 0x3c37f40 [Final Native Static Public]
    bool GetParentDominates(FConstraintInstanceAccessor& Accessor); // 0x3c37da0 [Final Native Static Public]
    void GetOrientationDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableTwistDrive, const bool& bOutEnableSwingDrive); // 0x3c37c30 [Final Native Static Public]
    void GetOrientationDriveSLERP(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableSLERP); // 0x3c37b10 [Final Native Static Public]
    bool GetMassConditioningEnabled(FConstraintInstanceAccessor& Accessor); // 0x3c37940 [Final Native Static Public]
    void GetLinearVelocityTarget(FConstraintInstanceAccessor& Accessor, const FVector& OutVelTarget); // 0x3c377e0 [Final Native Static Public]
    void GetLinearVelocityDrive(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableDriveX, const bool& bOutEnableDriveY, const bool& bOutEnableDriveZ); // 0x3c375f0 [Final Native Static Public]
    void GetLinearSoftLimitParams(FConstraintInstanceAccessor& Accessor, const bool& bSoftLinearLimit, const float& LinearLimitStiffness, const float& LinearLimitDamping, const float& LinearLimitRestitution, const float& LinearLimitContactDistance); // 0x3c37360 [Final Native Static Public]
    void GetLinearPositionTarget(FConstraintInstanceAccessor& Accessor, const FVector& OutPosTarget); // 0x3c37230 [Final Native Static Public]
    void GetLinearPositionDrive(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableDriveX, const bool& bOutEnableDriveY, const bool& bOutEnableDriveZ); // 0x3c37040 [Final Native Static Public]
    void GetLinearPlasticity(FConstraintInstanceAccessor& Accessor, const bool& bLinearPlasticity, const float& LinearPlasticityThreshold, const EConstraintPlasticityType& PlasticityType); // 0x3c36e50 [Final Native Static Public]
    void GetLinearLimits(FConstraintInstanceAccessor& Accessor, const ELinearConstraintMotion& XMotion, const ELinearConstraintMotion& YMotion, const ELinearConstraintMotion& ZMotion, const float& Limit); // 0x3c36bf0 [Final Native Static Public]
    void GetLinearDriveParams(FConstraintInstanceAccessor& Accessor, const float& OutPositionStrength, const float& OutVelocityStrength, const float& OutForceLimit); // 0x3c369f0 [Final Native Static Public]
    void GetLinearBreakable(FConstraintInstanceAccessor& Accessor, const bool& bLinearBreakable, const float& LinearBreakThreshold); // 0x3c36870 [Final Native Static Public]
    bool GetDisableCollsion(FConstraintInstanceAccessor& Accessor); // 0x3c36770 [Final Native Static Public]
    void GetContactTransferScale(FConstraintInstanceAccessor& Accessor, const float& ContactTransferScale); // 0x3c36500 [Final Native Static Public]
    void GetAttachedBodyNames(FConstraintInstanceAccessor& Accessor, const FName& ParentBody, const FName& ChildBody); // 0x3c36350 [Final Native Static Public]
    void GetAngularVelocityTarget(FConstraintInstanceAccessor& Accessor, const FVector& OutVelTarget); // 0x3c36220 [Final Native Static Public]
    void GetAngularVelocityDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableTwistDrive, const bool& bOutEnableSwingDrive); // 0x3c360a0 [Final Native Static Public]
    void GetAngularVelocityDriveSLERP(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableSLERP); // 0x3c35f80 [Final Native Static Public]
    void GetAngularSoftTwistLimitParams(FConstraintInstanceAccessor& Accessor, const bool& bSoftTwistLimit, const float& TwistLimitStiffness, const float& TwistLimitDamping, const float& TwistLimitRestitution, const float& TwistLimitContactDistance); // 0x3c35cf0 [Final Native Static Public]
    void GetAngularSoftSwingLimitParams(FConstraintInstanceAccessor& Accessor, const bool& bSoftSwingLimit, const float& SwingLimitStiffness, const float& SwingLimitDamping, const float& SwingLimitRestitution, const float& SwingLimitContactDistance); // 0x3c35a60 [Final Native Static Public]
    void GetAngularPlasticity(FConstraintInstanceAccessor& Accessor, const bool& bAngularPlasticity, const float& AngularPlasticityThreshold); // 0x3c358d0 [Final Native Static Public]
    void GetAngularOrientationTarget(FConstraintInstanceAccessor& Accessor, const FRotator& OutPosTarget); // 0x3c357a0 [Final Native Static Public]
    void GetAngularLimits(FConstraintInstanceAccessor& Accessor, const EAngularConstraintMotion& Swing1MotionType, const float& Swing1LimitAngle, const EAngularConstraintMotion& Swing2MotionType, const float& Swing2LimitAngle, const EAngularConstraintMotion& TwistMotionType, const float& TwistLimitAngle); // 0x3c354b0 [Final Native Static Public]
    void GetAngularDriveParams(FConstraintInstanceAccessor& Accessor, const float& OutPositionStrength, const float& OutVelocityStrength, const float& OutForceLimit); // 0x3c352b0 [Final Native Static Public]
    void GetAngularDriveMode(FConstraintInstanceAccessor& Accessor, const EAngularDriveMode& OutDriveMode); // 0x3c351a0 [Final Native Static Public]
    void GetAngularBreakable(FConstraintInstanceAccessor& Accessor, const bool& bAngularBreakable, const float& AngularBreakThreshold); // 0x3c35010 [Final Native Static Public]
    void CopyParams(FConstraintInstanceAccessor& Accessor, FConstraintInstanceAccessor& SourceAccessor, bool bKeepPosition, bool bKeepRotation); // 0x3c34e10 [Final Native Static Public]

// UPhysicalAnimationComponent (/Script/Engine.PhysicalAnimationComponent)
    void SetStrengthMultiplyer(float InStrengthMultiplyer); // 0x3c86410 [Final Native Public]
    void SetSkeletalMeshComponent(USkeletalMeshComponent* InSkeletalMeshComponent); // 0x3c86240 [Final Native Public]
    FTransform GetBodyTargetTransform(const FName& BodyName); // 0x3c83840 [Final Native Public]
    void ApplyPhysicalAnimationSettingsBelow(const FName& BodyName, FPhysicalAnimationData& PhysicalAnimationData, bool bIncludeSelf); // 0x3c832b0 [Final Native Public]
    void ApplyPhysicalAnimationSettings(const FName& BodyName, FPhysicalAnimationData& PhysicalAnimationData); // 0x3c83170 [Final Native Public]
    void ApplyPhysicalAnimationProfileBelow(const FName& BodyName, const FName& ProfileName, bool bIncludeSelf, bool bClearNotFound); // 0x3c82f80 [Final Native Public]

// UPhysicsConstraintComponent (/Script/Engine.PhysicsConstraintComponent)
    void SetOrientationDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive); // 0x3c86170 [Final Native Public]
    void SetOrientationDriveSLERP(bool bEnableSLERP); // 0x3c860e0 [Final Native Public]
    void SetLinearZLimit(const ELinearConstraintMotion& ConstraintType, float LimitSize); // 0x3c85fe0 [Final Native Public]
    void SetLinearYLimit(const ELinearConstraintMotion& ConstraintType, float LimitSize); // 0x3c85ee0 [Final Native Public]
    void SetLinearXLimit(const ELinearConstraintMotion& ConstraintType, float LimitSize); // 0x3c85de0 [Final Native Public]
    void SetLinearVelocityTarget(const FVector& InVelTarget); // 0x3c85d40 [Final Native Public]
    void SetLinearVelocityDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); // 0x3c85c20 [Final Native Public]
    void SetLinearPositionTarget(const FVector& InPosTarget); // 0x3c85af0 [Final Native Public]
    void SetLinearPositionDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); // 0x3c859d0 [Final Native Public]
    void SetLinearPlasticity(bool bLinearPlasticity, float LinearPlasticityThreshold, const EConstraintPlasticityType& PlasticityType); // 0x3c858a0 [Final Native Public]
    void SetLinearDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit); // 0x3c85780 [Final Native Public]
    void SetLinearBreakable(bool bLinearBreakable, float LinearBreakThreshold); // 0x3c85600 [Final Native Public]
    void SetDisableCollision(bool bDisableCollision); // 0x3c854f0 [Final Native Public]
    void SetContactTransferScale(float ContactTransferScale); // 0x3c85460 [Final Native Public]
    void SetConstraintReferencePosition(const EConstraintFrame& Frame, const FVector& RefPosition); // 0x3c85380 [Final Native Public]
    void SetConstraintReferenceOrientation(const EConstraintFrame& Frame, const FVector& PriAxis, const FVector& SecAxis); // 0x3c85240 [Final Native Public]
    void SetConstraintReferenceFrame(const EConstraintFrame& Frame, FTransform& RefFrame); // 0x3c850e0 [Final Native Public]
    void SetConstrainedComponents(UPrimitiveComponent* Component1, const FName& BoneName1, UPrimitiveComponent* Component2, const FName& BoneName2); // 0x3c84f40 [Final Native Public]
    void SetAngularVelocityTarget(const FVector& InVelTarget); // 0x3c84ea0 [Final Native Public]
    void SetAngularVelocityDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive); // 0x3c84dd0 [Final Native Public]
    void SetAngularVelocityDriveSLERP(bool bEnableSLERP); // 0x3c84d40 [Final Native Public]
    void SetAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive); // 0x3c84c70 [Final Native Public]
    void SetAngularTwistLimit(const EAngularConstraintMotion& ConstraintType, float TwistLimitAngle); // 0x3c84b90 [Final Native Public]
    void SetAngularSwing2Limit(const EAngularConstraintMotion& MotionType, float Swing2LimitAngle); // 0x3c84ab0 [Final Native Public]
    void SetAngularSwing1Limit(const EAngularConstraintMotion& MotionType, float Swing1LimitAngle); // 0x3c849d0 [Final Native Public]
    void SetAngularPlasticity(bool bAngularPlasticity, float AngularPlasticityThreshold); // 0x3c84850 [Final Native Public]
    void SetAngularOrientationTarget(const FRotator& InPosTarget); // 0x3c847b0 [Final Native Public]
    void SetAngularOrientationDrive(bool bEnableSwingDrive, bool bEnableTwistDrive); // 0x3c846e0 [Final Native Public]
    void SetAngularDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit); // 0x3c845c0 [Final Native Public]
    void SetAngularDriveMode(const EAngularDriveMode& DriveMode); // 0x3c84540 [Final Native Public]
    void SetAngularBreakable(bool bAngularBreakable, float AngularBreakThreshold); // 0x3c843c0 [Final Native Public]
    bool IsBroken(); // 0x3c84300 [Final Native Public]
    float GetCurrentTwist(); // 0x3c83ce0 [Final Native Public]
    float GetCurrentSwing2(); // 0x3c83ca0 [Final Native Public]
    float GetCurrentSwing1(); // 0x3c83c60 [Final Native Public]
    void GetConstraintForce(const FVector& OutLinearForce, const FVector& OutAngularForce); // 0x3c83b70 [Final Native Public]
    FConstraintInstanceAccessor GetConstraint(); // 0x3c83ae0 [Final Native Public]
    void GetConstrainedComponents(const UPrimitiveComponent*& OutComponent1, const FName& OutBoneName1, const UPrimitiveComponent*& OutComponent2, const FName& OutBoneName2); // 0x3c83920 [Final Native Public]
    void BreakConstraint(); // 0x3c83490 [Final Native Public]

// UPhysicsHandleComponent (/Script/Engine.PhysicsHandleComponent)
    void SetTargetRotation(const FRotator& NewRotation); // 0x3c866b0 [Final Native Public]
    void SetTargetLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation); // 0x3c86560 [Final Native Public]
    void SetTargetLocation(const FVector& NewLocation); // 0x3c864d0 [Final Native Public]
    void SetLinearStiffness(float NewLinearStiffness); // 0x3c85b90 [Final Native Public]
    void SetLinearDamping(float NewLinearDamping); // 0x3c856f0 [Final Native Public]
    void SetInterpolationSpeed(float NewInterpolationSpeed); // 0x3c85580 [Final Native Public]
    void SetAngularStiffness(float NewAngularStiffness); // 0x3c84940 [Final Native Public]
    void SetAngularDamping(float NewAngularDamping); // 0x3c844b0 [Final Native Public]
    void ReleaseComponent(); // 0x3584e70 [Native Public]
    void GrabComponentAtLocationWithRotation(UPrimitiveComponent* Component, const FName& InBoneName, const FVector& Location, const FRotator& Rotation); // 0x3c84150 [Final Native Public]
    void GrabComponentAtLocation(UPrimitiveComponent* Component, const FName& InBoneName, const FVector& GrabLocation); // 0x3c84000 [Final Native Public]
    void GrabComponent(UPrimitiveComponent* Component, const FName& InBoneName, const FVector& GrabLocation, bool bConstrainRotation); // 0x3c83e70 [Native Public]
    void GetTargetLocationAndRotation(const FVector& TargetLocation, const FRotator& TargetRotation); // 0x3c83d20 [Final Native Public]
    UPrimitiveComponent* GetGrabbedComponent(); // 0x34784b0 [Final Native Public]

// URadialForceComponent (/Script/Engine.RadialForceComponent)
    void RemoveObjectTypeToAffect(const EObjectTypeQuery& ObjectType); // 0x3c84340 [Native Public]
    void FireImpulse(); // 0x2b57fd0 [Native Public]
    void AddObjectTypeToAffect(const EObjectTypeQuery& ObjectType); // 0x3c82f00 [Native Public]

// UPhysicsFieldStatics (/Script/Engine.PhysicsFieldStatics)
    FVector EvalPhysicsVectorField(UObject* WorldContextObject, const FVector& WorldPosition, const EFieldVectorType& VectorType); // 0x3c83700 [Final Native Static Public]
    float EvalPhysicsScalarField(UObject* WorldContextObject, const FVector& WorldPosition, const EFieldScalarType& ScalarType); // 0x3c835e0 [Final Native Static Public]
    int32 EvalPhysicsIntegerField(UObject* WorldContextObject, const FVector& WorldPosition, const EFieldIntegerType& IntegerType); // 0x3c834c0 [Final Native Static Public]

// APlayerState (/Script/Engine.PlayerState)
    void ReceiveOverrideWith(APlayerState* OldPlayerState); // 0x1c02120 [Event Protected]
    void ReceiveCopyProperties(APlayerState* NewPlayerState); // 0x1c02120 [Event Protected]
    void OnRep_UniqueId(); // 0x138de90 [Native Public]
    void OnRep_Score(); // 0x34edca0 [Native Public]
    void OnRep_PlayerName(); // 0x352bc40 [Native Public]
    void OnRep_PlayerId(); // 0x352bc80 [Native Public]
    void OnRep_bIsInactive(); // 0x352bc60 [Native Public]
    void OnPawnPrivateDestroyed(AActor* InActor); // 0x3cca980 [Final Native Private]
    bool IsSpectator(); // 0x3cca580 [Final Native Public]
    bool IsOnlyASpectator(); // 0x3cca550 [Final Native Public]
    bool IsABot(); // 0x3cca3d0 [Final Native Public]
    float GetScore(); // 0x3cca080 [Final Native Public]
    FString GetPlayerName(); // 0x3cca000 [Final Native Public]
    int32 GetPlayerId(); // 0x3cc9fe0 [Final Native Public]
    APlayerController* GetPlayerController(); // 0x3cc9f70 [Final Native Public]
    float GetPingInMilliseconds(); // 0x3cc9e90 [Final Native Public]
    APawn* GetPawn(); // 0xa603b0 [Final Native Public]
    uint8 GetCompressedPing(); // 0x3cc7d20 [Final Native Public]
    FUniqueNetIdRepl BP_GetUniqueId(); // 0x3cc4540 [Final Native Public]

// APostProcessVolume (/Script/Engine.PostProcessVolume)
    void AddOrUpdateBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject, float InWeight); // 0x3cc4240 [Final Native Public]

// UHealthSnapshotBlueprintLibrary (/Script/Engine.HealthSnapshotBlueprintLibrary)
    void StopPerformanceSnapshots(); // 0x3cce120 [Final Native Static Public]
    void StartPerformanceSnapshots(); // 0x3ccde00 [Final Native Static Public]
    void LogPerformanceSnapshot(const FString& SnapshotTitle, bool bResetStats); // 0x3cca850 [Final Native Static Public]

// UReplaySubsystem (/Script/Engine.ReplaySubsystem)
    void RequestCheckpoint(); // 0x3d3cf10 [Final Native Public]
    bool IsRecording(); // 0x3d3cea0 [Final Native Public]
    bool IsPlaying(); // 0x3d3ce50 [Final Native Public]
    float GetReplayCurrentTime(); // 0x3d3cdc0 [Final Native Public]
    FString GetActiveReplayName(); // 0x3d3ccb0 [Final Native Public]

// USkinnedAsset (/Script/Engine.SkinnedAsset)
    USkeletalMeshSocket* FindSocketInfo(const FName& InSocketName, FTransform& OutTransform, const int32& OutBoneIndex, const int32& OutIndex); // 0x3dee9f0 [Native Public]
    USkeletalMeshSocket* FindSocket(const FName& InSocketName); // 0x3dee950 [Native Public]

// USkeletalMesh (/Script/Engine.SkeletalMesh)
    void SetSkeleton(USkeleton* InSkeleton); // 0x3d9f510 [Final Native Public]
    void SetMorphTargets(const TArray<UMorphTarget*>& InMorphTargets); // 0x3d9f410 [Final Native Public]
    void SetMinLODForQualityLevels(TMap<EPerQualityLevels, int32>& QualityLevelMinimumLODs, int32 Default); // 0x3d9f2a0 [Final Native Public]
    void SetMeshClothingAssets(const TArray<UClothingAssetBase*>& InMeshClothingAssets); // 0x3d9f1a0 [Final Native Public]
    void SetMaterials(const TArray<FSkeletalMaterial>& InMaterials); // 0x3d9f0d0 [Final Native Public]
    void SetLODSettings(USkeletalMeshLODSettings* InLODSettings); // 0x3d9f040 [Final Native Public]
    void SetDefaultAnimatingRig(const TSoftObjectPtr<UObject>& InAnimatingRig); // 0x3d9eee0 [Final Native Public]
    int32 NumSockets(); // 0x3d9ee70 [Final Native Public]
    TArray<FString> K2_GetAllMorphTargetNames(); // 0x3d9ecc0 [Final Native Public]
    bool IsSectionUsingCloth(int32 InSectionIndex, bool bCheckCorrespondingSections); // 0x3d9eb90 [Final Native Public]
    USkeletalMeshSocket* GetSocketByIndex(int32 Index); // 0x3d9ea90 [Final Native Public]
    USkeleton* GetSkeleton(); // 0x3d9ea60 [Native Public]
    UPhysicsAsset* GetShadowPhysicsAsset(); // 0x3d9ea30 [Native Public]
    UPhysicsAsset* GetPhysicsAsset(); // 0x3d9ea00 [Native Public]
    TArray<UNodeMappingContainer*> GetNodeMappingData(); // 0x3d9e960 [Final Native Public]
    UNodeMappingContainer* GetNodeMappingContainer(UBlueprint* SourceAsset); // 0x3d9e8c0 [Final Native Public]
    TArray<UMorphTarget*> GetMorphTargetsPtrConv(); // 0x3d9e7f0 [Final Native Public]
    void GetMinLODForQualityLevels(TMap<EPerQualityLevels, int32>& QualityLevelMinimumLODs, const int32& Default); // 0x3d9e680 [Final Native Public]
    TArray<UClothingAssetBase*> GetMeshClothingAssets(); // 0x3d9e5e0 [Final Native Public]
    TArray<FSkeletalMaterial> GetMaterials(); // 0x3d9e5a0 [Native Public]
    USkeletalMeshLODSettings* GetLODSettings(); // 0x3d9e560 [Final Native Public]
    FBoxSphereBounds GetImportedBounds(); // 0x3d9e4e0 [Final Native Public]
    TSoftObjectPtr<UObject> GetDefaultAnimatingRig(); // 0x3d9e3d0 [Final Native Public]
    FBoxSphereBounds GetBounds(); // 0x3d9e370 [Native Public]
    USkeletalMeshSocket* FindSocketAndIndex(const FName& InSocketName, const int32& OutIndex); // 0x3d9e290 [Final Native Public]

// USoundSubmix (/Script/Engine.SoundSubmix)
    void StopSpectralAnalysis(UObject* WorldContextObject); // 0x3e31910 [Final Native Public]
    void StopRecordingOutput(UObject* WorldContextObject, const EAudioRecordingExportType& ExportType, const FString& Name, const FString& Path, USoundWave* ExistingSoundWaveToOverwrite); // 0x3e316b0 [Final Native Public]
    void StopEnvelopeFollowing(UObject* WorldContextObject); // 0x3e315f0 [Final Native Public]
    void StartSpectralAnalysis(UObject* WorldContextObject, const EFFTSize& FFTSize, const EFFTPeakInterpolationMethod& InterpolationMethod, const EFFTWindowType& WindowType, float HopSize, const EAudioSpectrumType& SpectrumType); // 0x3e313a0 [Final Native Public]
    void StartRecordingOutput(UObject* WorldContextObject, float ExpectedDuration); // 0x3e31290 [Final Native Public]
    void StartEnvelopeFollowing(UObject* WorldContextObject); // 0x3e311d0 [Final Native Public]
    void SetSubmixWetLevel(UObject* WorldContextObject, float InWetLevel); // 0x3e310c0 [Final Native Public]
    void SetSubmixOutputVolume(UObject* WorldContextObject, float InOutputVolume); // 0x3e30fb0 [Final Native Public]
    void SetSubmixDryLevel(UObject* WorldContextObject, float InDryLevel); // 0x3e30ea0 [Final Native Public]
    void RemoveSpectralAnalysisDelegate(UObject* WorldContextObject, const FScriptDelegate& OnSubmixSpectralAnalysisBP); // 0x3e30d80 [Final Native Public]
    void AddSpectralAnalysisDelegate(UObject* WorldContextObject, const TArray<FSoundSubmixSpectralAnalysisBandSettings>& InBandSettings, const FScriptDelegate& OnSubmixSpectralAnalysisBP, float UpdateRate, float DecibelNoiseFloor, bool bDoNormalize, bool bDoAutoRange, float AutoRangeAttackTime, float AutoRangeReleaseTime); // 0x3e309b0 [Final Native Public]
    void AddEnvelopeFollowerDelegate(UObject* WorldContextObject, const FScriptDelegate& OnSubmixEnvelopeBP); // 0x3e30890 [Final Native Public]

// UStaticMesh (/Script/Engine.StaticMesh)
    void SetStaticMaterials(const TArray<FStaticMaterial>& InStaticMaterials); // 0x3e59df0 [Final Native Public]
    void SetMinLODForQualityLevels(TMap<EPerQualityLevels, int32>& QualityLevelMinimumLODs, int32 Default); // 0x3d9f2a0 [Final Native Public]
    void SetMinimumLODForPlatforms(TMap<FName, int32>& PlatformMinimumLODs); // 0x3e59340 [Final Native Public]
    void SetMinimumLODForPlatform(const FName& PlatformName, int32 InMinLOD); // 0x3e59a70 [Final Native Public]
    void RemoveSocket(UStaticMeshSocket* Socket); // 0x3e59880 [Final Native Public]
    UStaticMeshDescription* GetStaticMeshDescription(int32 LODIndex); // 0x3e59800 [Final Native Public]
    TArray<FStaticMaterial> GetStaticMaterials(); // 0x3e597d0 [Final Native Public]
    TArray<UStaticMeshSocket*> GetSocketsByTag(const FString& InSocketTag); // 0x3e59620 [Final Native Public]
    int32 GetNumTriangles(int32 LODIndex); // 0x3e59560 [Final Native Public]
    int32 GetNumSections(int32 InLOD); // 0x3e594a0 [Final Native Public]
    int32 GetNumLODs(); // 0x3e59470 [Final Native Public]
    void GetMinLODForQualityLevels(TMap<EPerQualityLevels, int32>& QualityLevelMinimumLODs, const int32& Default); // 0x3d9e680 [Final Native Public]
    void GetMinimumLODForQualityLevels(TMap<FName, int32>& QualityLevelMinimumLODs); // 0x3e59340 [Final Native Public]
    int32 GetMinimumLODForQualityLevel(const FName& QualityLevel); // 0x3e592b0 [Final Native Public]
    void GetMinimumLODForPlatforms(TMap<FName, int32>& PlatformMinimumLODs); // 0x3e59340 [Final Native Public]
    int32 GetMinimumLODForPlatform(const FName& PlatformName); // 0x3e592b0 [Final Native Public]
    int32 GetMaterialIndex(const FName& MaterialSlotName); // 0x3e591e0 [Final Native Public]
    UMaterialInterface* GetMaterial(int32 MaterialIndex); // 0x3e59120 [Final Native Public]
    FBoxSphereBounds GetBounds(); // 0x3e590d0 [Final Native Public]
    FBox GetBoundingBox(); // 0x3e58ff0 [Final Native Public]
    UStaticMeshSocket* FindSocket(const FName& InSocketName); // 0x3e58f10 [Final Native Public]
    UStaticMeshDescription* CreateStaticMeshDescription(UObject* Outer); // 0x3e58d40 [Final Native Static Public]
    void BuildFromStaticMeshDescriptions(const TArray<UStaticMeshDescription*>& StaticMeshDescriptions, bool bBuildSimpleCollision, bool bFastBuild); // 0x3e58b50 [Final Native Public]
    void AddSocket(UStaticMeshSocket* Socket); // 0x3e58a70 [Final Native Public]
    FName AddMaterial(UMaterialInterface* Material); // 0x3e588c0 [Final Native Public]

// UStereoLayerFunctionLibrary (/Script/Engine.StereoLayerFunctionLibrary)
    void ShowSplashScreen(); // 0x2b6d960 [Final Native Static Public]
    void SetSplashScreen(UTexture* Texture, const FVector2D& Scale, const FVector& Offset, bool bShowLoadingMovie, bool bShowOnSet); // 0x3e59c40 [Final Native Static Public]
    void HideSplashScreen(); // 0x2b6bcb0 [Final Native Static Public]
    void EnableAutoLoadingSplashScreen(bool InAutoShowEnabled); // 0x3e58e90 [Final Native Static Public]

// USubsystemBlueprintLibrary (/Script/Engine.SubsystemBlueprintLibrary)
    UWorldSubsystem* GetWorldSubsystem(UObject* ContextObject, TSubclassOf<UWorldSubsystem> Class); // 0x3e94300 [Final Native Static Public]
    ULocalPlayerSubsystem* GetLocalPlayerSubSystemFromPlayerController(APlayerController* PlayerController, TSubclassOf<ULocalPlayerSubsystem> Class); // 0x3e93fd0 [Final Native Static Public]
    ULocalPlayerSubsystem* GetLocalPlayerSubsystem(UObject* ContextObject, TSubclassOf<ULocalPlayerSubsystem> Class); // 0x3e94110 [Final Native Static Public]
    UGameInstanceSubsystem* GetGameInstanceSubsystem(UObject* ContextObject, TSubclassOf<UGameInstanceSubsystem> Class); // 0x3e93e80 [Final Native Static Public]
    UEngineSubsystem* GetEngineSubsystem(TSubclassOf<UEngineSubsystem> Class); // 0x3e93db0 [Final Native Static Public]
    UAudioEngineSubsystem* GetAudioEngineSubsystem(UObject* ContextObject, TSubclassOf<UAudioEngineSubsystem> Class); // 0x3e93c30 [Final Native Static Public]

// UCanvas (/Script/Engine.Canvas)
    FVector2D K2_TextSize(UFont* RenderFont, const FString& RenderText, const FVector2D& Scale); // 0x3f1ee20 [Final Native Public]
    FVector2D K2_StrLen(UFont* RenderFont, const FString& RenderText); // 0x3f1eb70 [Final Native Public]
    FVector K2_Project(const FVector& WorldLocation); // 0x3f1ea30 [Final Native Public]
    void K2_DrawTriangle(UTexture* RenderTexture, const TArray<FCanvasUVTri>& Triangles); // 0x3f1e770 [Final Native Public]
    void K2_DrawTexture(UTexture* RenderTexture, const FVector2D& ScreenPosition, const FVector2D& ScreenSize, const FVector2D& CoordinatePosition, const FVector2D& CoordinateSize, const FLinearColor& RenderColor, const EBlendMode& BlendMode, float Rotation, const FVector2D& PivotPoint); // 0x3f1e310 [Final Native Public]
    void K2_DrawText(UFont* RenderFont, const FString& RenderText, const FVector2D& ScreenPosition, const FVector2D& Scale, const FLinearColor& RenderColor, float Kerning, const FLinearColor& ShadowColor, const FVector2D& ShadowOffset, bool bCentreX, bool bCentreY, bool bOutlined, const FLinearColor& OutlineColor); // 0x3f1de50 [Final Native Public]
    void K2_DrawPolygon(UTexture* RenderTexture, const FVector2D& ScreenPosition, const FVector2D& Radius, int32 NumberOfSides, const FLinearColor& RenderColor); // 0x3f1db60 [Final Native Public]
    void K2_DrawMaterialTriangle(UMaterialInterface* RenderMaterial, const TArray<FCanvasUVTri>& Triangles); // 0x3f1d940 [Final Native Public]
    void K2_DrawMaterial(UMaterialInterface* RenderMaterial, const FVector2D& ScreenPosition, const FVector2D& ScreenSize, const FVector2D& CoordinatePosition, const FVector2D& CoordinateSize, float Rotation, const FVector2D& PivotPoint); // 0x3f1d570 [Final Native Public]
    void K2_DrawLine(const FVector2D& ScreenPositionA, const FVector2D& ScreenPositionB, float Thickness, const FLinearColor& RenderColor); // 0x3f1d370 [Final Native Public]
    void K2_DrawBox(const FVector2D& ScreenPosition, const FVector2D& ScreenSize, float Thickness, const FLinearColor& RenderColor); // 0x3f1d1a0 [Final Native Public]
    void K2_DrawBorder(UTexture* BorderTexture, UTexture* BackgroundTexture, UTexture* LeftBorderTexture, UTexture* RightBorderTexture, UTexture* TopBorderTexture, UTexture* BottomBorderTexture, const FVector2D& ScreenPosition, const FVector2D& ScreenSize, const FVector2D& CoordinatePosition, const FVector2D& CoordinateSize, const FLinearColor& RenderColor, const FVector2D& BorderScale, const FVector2D& BackgroundScale, float Rotation, const FVector2D& PivotPoint, const FVector2D& CornerSize); // 0x3f1cb00 [Final Native Public]
    void K2_Deproject(const FVector2D& ScreenPosition, const FVector& WorldOrigin, const FVector& WorldDirection); // 0x3f1c9c0 [Final Native Public]

// UInputSettings (/Script/Engine.InputSettings)
    void SaveKeyMappings(); // 0x3f202d0 [Final Native Public]
    void RemoveAxisMapping(FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // 0x3f200a0 [Final Native Public]
    void RemoveActionMapping(FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // 0x3f1fe60 [Final Native Public]
    UInputSettings* GetInputSettings(); // 0x3f1c630 [Final Native Static Public]
    void GetAxisNames(const TArray<FName>& AxisNames); // 0x3f1c530 [Final Native Public]
    void GetAxisMappingByName(const FName& InAxisName, const TArray<FInputAxisKeyMapping>& OutMappings); // 0x3f1c310 [Final Native Public]
    void GetActionNames(const TArray<FName>& ActionNames); // 0x3f1c180 [Final Native Public]
    void GetActionMappingByName(const FName& InActionName, const TArray<FInputActionKeyMapping>& OutMappings); // 0x3f1bf90 [Final Native Public]
    void ForceRebuildKeymaps(); // 0x3f1bf70 [Final Native Public]
    void AddAxisMapping(FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // 0x3f1bbb0 [Final Native Public]
    void AddActionMapping(FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // 0x3f1b9c0 [Final Native Public]

// UVisualLoggerKismetLibrary (/Script/Engine.VisualLoggerKismetLibrary)
    void RedirectVislog(UObject* SourceOwner, UObject* DestinationOwner); // 0x3f1fd20 [Final Native Static Public]
    void LogText(UObject* WorldContextObject, const FString& Text, const FName& LogCategory, bool bAddToMessageLog); // 0x3f1faa0 [Final Native Static Public]
    void LogSegment(UObject* WorldContextObject, const FVector& SegmentStart, const FVector& SegmentEnd, const FString& Text, const FLinearColor& ObjectColor, float Thickness, const FName& CategoryName, bool bAddToMessageLog); // 0x3f1f790 [Final Native Static Public]
    void LogLocation(UObject* WorldContextObject, const FVector& Location, const FString& Text, const FLinearColor& ObjectColor, float Radius, const FName& LogCategory, bool bAddToMessageLog); // 0x3f1f3f0 [Final Native Static Public]
    void LogBox(UObject* WorldContextObject, const FBox& BoxShape, const FString& Text, const FLinearColor& ObjectColor, const FName& LogCategory, bool bAddToMessageLog); // 0x3f1f190 [Final Native Static Public]
    void EnableRecording(bool bEnabled); // 0x2b68f20 [Final Native Static Public]

// UVOIPTalker (/Script/Engine.VOIPTalker)
    void RegisterWithPlayerState(APlayerState* OwningState); // 0x3f1fdd0 [Final Native Public]
    float GetVoiceLevel(); // 0x3f1c700 [Final Native Public]
    UVOIPTalker* CreateTalkerForPlayer(APlayerState* OwningState); // 0x3f1be50 [Final Native Static Public]
    void BPOnTalkingEnd(); // 0x3f1be10 [Native Event Protected]
    void BPOnTalkingBegin(UAudioComponent* AudioComponent); // 0x3f1bd80 [Native Event Protected]

// UVOIPStatics (/Script/Engine.VOIPStatics)
    void SetMicThreshold(float InThreshold); // 0x3f20430 [Final Native Static Public]

// URuntimeVirtualTexture (/Script/Engine.RuntimeVirtualTexture)
    int32 GetTileSize(); // 0x3f49910 [Final Native Public]
    int32 GetTileCount(); // 0x3f498c0 [Final Native Public]
    int32 GetTileBorderSize(); // 0x3f49880 [Final Native Public]
    int32 GetSize(); // 0x3f49800 [Final Native Public]
    int32 GetPageTableSize(); // 0x3f49780 [Final Native Public]

// UWorldPartitionBlueprintLibrary (/Script/Engine.WorldPartitionBlueprintLibrary)
    void UnpinActors(const TArray<FGuid>& InActorsToUnpin); // 0x3f49ab0 [Final Native Static Public]
    void UnloadActors(const TArray<FGuid>& InActorsToUnload); // 0x3f49ab0 [Final Native Static Public]
    void PinActors(const TArray<FGuid>& InActorsToPin); // 0x3f49ab0 [Final Native Static Public]
    void LoadActors(const TArray<FGuid>& InActorsToLoad); // 0x3f49ab0 [Final Native Static Public]
    FBox GetRuntimeWorldBounds(); // 0x3f49610 [Final Native Static Public]
    bool GetIntersectingActorDescs(const FBox& InBox, const TArray<FActorDesc>& OutActorDescs); // 0x3f49680 [Final Native Static Public]
    FBox GetEditorWorldBounds(); // 0x3f49610 [Final Native Static Public]
    bool GetActorDescs(const TArray<FActorDesc>& OutActorDescs); // 0x3f49550 [Final Native Static Public]

// AWorldDataLayers (/Script/Engine.WorldDataLayers)
    void OnRep_LoadedDataLayerNames(); // 0x3f68e90 [Final Native Protected]
    void OnRep_EffectiveLoadedDataLayerNames(); // 0x3f68de0 [Final Native Protected]
    void OnRep_EffectiveActiveDataLayerNames(); // 0x3f68d30 [Final Native Protected]
    void OnRep_ActiveDataLayerNames(); // 0x3f68ca0 [Final Native Protected]
    void OnDataLayerRuntimeStateChanged(UDataLayerInstance* InDataLayer, const EDataLayerRuntimeState& InState); // 0x3f68bd0 [Native Event Public]

// UDataLayer (/Script/Engine.DataLayer)
    bool IsVisible(); // 0x13acad0 [Final Native Public]
    bool IsRuntime(); // 0x3f68b60 [Final Native Public]
    bool IsInitiallyVisible(); // 0x13acad0 [Final Native Public]
    bool IsInitiallyActive(); // 0x3f68b80 [Final Native Public]
    bool IsEffectiveVisible(); // 0x13acad0 [Final Native Public]
    bool IsDynamicallyLoaded(); // 0x3f68b60 [Final Native Public]
    EDataLayerState GetInitialState(); // 0x3f689f0 [Final Native Public]
    EDataLayerRuntimeState GetInitialRuntimeState(); // 0x3f689f0 [Final Native Public]
    FColor GetDebugColor(); // 0x9e2450 [Final Native Public]
    FName GetDataLayerLabel(); // 0x2b52ef0 [Final Native Public]
    bool Equals(FActorDataLayer& ActorDataLayer); // 0x3f67fe0 [Final Native Public]

// UDataLayerAsset (/Script/Engine.DataLayerAsset)
    bool IsRuntime(); // 0x3f68bb0 [Final Native Public]
    EDataLayerType GetType(); // 0x3963340 [Final Native Public]
    FColor GetDebugColor(); // 0x2b50dd0 [Final Native Public]

// UDataLayerInstance (/Script/Engine.DataLayerInstance)
    bool IsVisible(); // 0x13acad0 [Final Native Public]
    bool IsRuntime(); // 0x347cdb0 [Native Public]
    bool IsInitiallyVisible(); // 0x13acad0 [Final Native Public]
    bool IsEffectiveVisible(); // 0x13acad0 [Final Native Public]
    EDataLayerType GetType(); // 0xc1fc00 [Native Public]
    EDataLayerRuntimeState GetInitialRuntimeState(); // 0x3f68a20 [Final Native Public]
    FColor GetDebugColor(); // 0x3f68970 [Native Public]

// UDataLayerSubsystem (/Script/Engine.DataLayerSubsystem)
    void SetDataLayerStateByLabel(const FName& InDataLayerLabel, const EDataLayerState& InState); // 0x3f69420 [Final Native Public]
    void SetDataLayerState(FActorDataLayer& InDataLayer, const EDataLayerState& InState); // 0x3f69320 [Final Native Public]
    void SetDataLayerRuntimeStateByLabel(const FName& InDataLayerLabel, const EDataLayerRuntimeState& InState, bool bInIsRecursive); // 0x3f691b0 [Final Native Public]
    void SetDataLayerRuntimeState(FActorDataLayer& InDataLayer, const EDataLayerRuntimeState& InState, bool bInIsRecursive); // 0x3f69060 [Final Native Public]
    void SetDataLayerInstanceRuntimeState(UDataLayerAsset* InDataLayerAsset, const EDataLayerRuntimeState& InState, bool bInIsRecursive); // 0x3f68f20 [Final Native Public]
    TSet<FName> GetLoadedDataLayerNames(); // 0x3f68a80 [Final Native Public]
    EDataLayerState GetDataLayerStateByLabel(const FName& InDataLayerLabel); // 0x3f68880 [Final Native Public]
    EDataLayerState GetDataLayerState(FActorDataLayer& InDataLayer); // 0x3f687a0 [Final Native Public]
    EDataLayerRuntimeState GetDataLayerRuntimeStateByLabel(const FName& InDataLayerLabel); // 0x3f68880 [Final Native Public]
    EDataLayerRuntimeState GetDataLayerRuntimeState(FActorDataLayer& InDataLayer); // 0x3f687a0 [Final Native Public]
    EDataLayerRuntimeState GetDataLayerInstanceRuntimeState(UDataLayerAsset* InDataLayerAsset); // 0x3f686d0 [Final Native Public]
    UDataLayerInstance* GetDataLayerInstanceFromAsset(UDataLayerAsset* InDataLayerAsset); // 0x3f68630 [Final Native Public]
    EDataLayerRuntimeState GetDataLayerInstanceEffectiveRuntimeState(UDataLayerAsset* InDataLayerAsset); // 0x3f68560 [Final Native Public]
    UDataLayerInstance* GetDataLayerFromName(const FName& InDataLayerName); // 0x3f684c0 [Final Native Public]
    UDataLayerInstance* GetDataLayerFromLabel(const FName& InDataLayerLabel); // 0x3f683f0 [Final Native Public]
    EDataLayerRuntimeState GetDataLayerEffectiveRuntimeStateByLabel(const FName& InDataLayerLabel); // 0x3f68300 [Final Native Public]
    EDataLayerRuntimeState GetDataLayerEffectiveRuntimeState(FActorDataLayer& InDataLayer); // 0x3f68220 [Final Native Public]
    UDataLayerInstance* GetDataLayer(FActorDataLayer& InDataLayer); // 0x3f68170 [Final Native Public]
    TSet<FName> GetActiveDataLayerNames(); // 0x3f68090 [Final Native Public]

// IWorldPartitionDestructibleInHLODInterface (/Script/Engine.WorldPartitionDestructibleInHLODInterface)
    void SetHLODDestructionTag(FWorldPartitionHLODDestructionTag& InDestructionTag); // 0x3f69540 [Native Event Public]
    FWorldPartitionHLODDestructionTag GetHLODDestructionTag(); // 0x3f689b0 [Native Event Public]

// UWorldPartitionDestructibleInHLODSupportLibrary (/Script/Engine.WorldPartitionDestructibleInHLODSupportLibrary)
    void DestroyInHLOD(const TScriptInterface<IWorldPartitionDestructibleInHLODInterface>& DestructibleInHLOD); // 0x3f67f20 [Final Native Static Public]
    void DamageInHLOD(const TScriptInterface<IWorldPartitionDestructibleInHLODInterface>& DestructibleInHLOD, float DamagePercent); // 0x3f67e00 [Final Native Static Public]

// UWorldPartitionRuntimeLevelStreamingCell (/Script/Engine.WorldPartitionRuntimeLevelStreamingCell)
    void OnLevelShown(); // 0x3f8a3a0 [Final Native Private]
    void OnLevelHidden(); // 0x3f8a340 [Final Native Private]

// UWorldPartitionSubsystem (/Script/Engine.WorldPartitionSubsystem)
    bool IsStreamingCompleted(const EWorldPartitionRuntimeCellState& QueryState, const TArray<FWorldPartitionStreamingQuerySource>& QuerySources, bool bExactState); // 0x3f8a100 [Final Native Public]
    bool IsAllStreamingCompleted(); // 0x3f8a080 [Final Native Public]

// UGameMapsSettings (/Script/EngineSettings.GameMapsSettings)
    void SetSkipAssigningGamepadToPlayer1(bool bSkipFirstPlayer); // 0x2750f10 [Final Native Public]
    bool GetSkipAssigningGamepadToPlayer1(); // 0x2750ef0 [Final Native Public]
    UGameMapsSettings* GetGameMapsSettings(); // 0x2750e90 [Final Native Static Public]

// UEnhancedInputComponent (/Script/EnhancedInput.EnhancedInputComponent)
    FInputActionValue GetBoundActionValue(UInputAction* Action); // 0xc72f90 [Final Native Public]

// UEnhancedInputLibrary (/Script/EnhancedInput.EnhancedInputLibrary)
    void RequestRebuildControlMappingsUsingContext(UInputMappingContext* Context, bool bForceImmediately); // 0xc75b50 [Final Native Static Public]
    FInputActionValue MakeInputActionValueOfType(double X, double Y, double Z, const EInputActionValueType& ValueType); // 0xc74c70 [Final Native Static Public]
    FInputActionValue MakeInputActionValue(double X, double Y, double Z, FInputActionValue& MatchValueType); // 0xc74ab0 [Final Native Static Public]
    bool IsActionKeyMappingPlayerMappable(FEnhancedActionKeyMapping& ActionKeyMapping); // 0xc74380 [Final Native Static Public]
    FPlayerMappableKeySlot GetThirdPlayerMappableKeySlot(); // 0xc73db0 [Final Native Static Public]
    FPlayerMappableKeySlot GetSecondPlayerMappableKeySlot(); // 0xc73d90 [Final Native Static Public]
    UPlayerMappableKeySettings* GetPlayerMappableKeySettings(FEnhancedActionKeyMapping& ActionKeyMapping); // 0xc73b20 [Final Native Static Public]
    FName GetMappingName(FEnhancedActionKeyMapping& ActionKeyMapping); // 0xc73930 [Final Native Static Public]
    FPlayerMappableKeySlot GetFourthPlayerMappableKeySlot(); // 0xc73450 [Final Native Static Public]
    FPlayerMappableKeySlot GetFirstPlayerMappableKeySlot(); // 0xc73430 [Final Native Static Public]
    FInputActionValue GetBoundActionValue(AActor* Actor, UInputAction* Action); // 0xc730c0 [Final Native Static Public]
    FString Conv_InputActionValueToString(const FInputActionValue& ActionValue); // 0xc72cd0 [Final Native Static Public]
    bool Conv_InputActionValueToBool(const FInputActionValue& InValue); // 0xc72c10 [Final Native Static Public]
    FVector Conv_InputActionValueToAxis3D(const FInputActionValue& ActionValue); // 0xc72b70 [Final Native Static Public]
    FVector2D Conv_InputActionValueToAxis2D(const FInputActionValue& InValue); // 0xc72ae0 [Final Native Static Public]
    double Conv_InputActionValueToAxis1D(const FInputActionValue& InValue); // 0xc72a40 [Final Native Static Public]
    void BreakInputActionValue(const FInputActionValue& InActionValue, const double& X, const double& Y, const double& Z, const EInputActionValueType& Type); // 0xc72810 [Final Native Static Public]

// UEnhancedInputPlatformData (/Script/EnhancedInput.EnhancedInputPlatformData)
    UInputMappingContext* GetContextRedirect(UInputMappingContext* InContext); // 0xc732e0 [Final Native Public]

// IEnhancedInputSubsystemInterface (/Script/EnhancedInput.EnhancedInputSubsystemInterface)
    void RequestRebuildControlMappings(FModifyContextOptions& Options, const EInputMappingRebuildType& RebuildType); // 0xc75a70 [Native Public]
    void RemovePlayerMappableConfig(UPlayerMappableInputConfig* Config, FModifyContextOptions& Options); // 0xc75980 [Native Public]
    void RemoveMappingContext(UInputMappingContext* MappingContext, FModifyContextOptions& Options); // 0xc758a0 [Native Public]
    int32 RemoveAllPlayerMappedKeysForMapping(const FName& MappingName, FModifyContextOptions& Options); // 0xc757b0 [Native Public]
    void RemoveAllPlayerMappedKeys(FModifyContextOptions& Options); // 0xc75710 [Native Public]
    EMappingQueryResult QueryMapKeyInContextSet(const TArray<UInputMappingContext*>& PrioritizedActiveContexts, UInputMappingContext* InputContext, UInputAction* Action, const FKey& Key, const TArray<FMappingQueryIssue>& OutIssues, const EMappingQueryIssue& BlockingIssues); // 0xc75390 [Native Public]
    EMappingQueryResult QueryMapKeyInActiveContextSet(UInputMappingContext* InputContext, UInputAction* Action, const FKey& Key, const TArray<FMappingQueryIssue>& OutIssues, const EMappingQueryIssue& BlockingIssues); // 0xc75170 [Native Public]
    TArray<FKey> QueryKeysMappedToAction(UInputAction* Action); // 0xc750c0 [Native Public]
    int32 K2_RemovePlayerMappedKeyInSlot(const FName& MappingName, FPlayerMappableKeySlot& KeySlot, FModifyContextOptions& Options); // 0xc74950 [Native Public]
    FKey K2_GetPlayerMappedKeyInSlot(const FName& MappingName, FPlayerMappableKeySlot& KeySlot); // 0xc747f0 [Native Public]
    int32 K2_AddPlayerMappedKeyInSlot(const FName& MappingName, const FKey& NewKey, FPlayerMappableKeySlot& KeySlot, FModifyContextOptions& Options); // 0xc745f0 [Native Public]
    void InjectInputVectorForAction(UInputAction* Action, const FVector& Value, const TArray<UInputModifier*>& Modifiers, const TArray<UInputTrigger*>& Triggers); // 0xc741d0 [Native Public]
    void InjectInputForAction(UInputAction* Action, const FInputActionValue& RawValue, const TArray<UInputModifier*>& Modifiers, const TArray<UInputTrigger*>& Triggers); // 0xc74000 [Native Public]
    bool HasMappingContext(UInputMappingContext* MappingContext, const int32& OutFoundPriority); // 0xc73f20 [Native Public]
    TArray<FKey> GetAllPlayerMappedKeys(const FName& MappingName); // 0xc72ee0 [Native Public]
    TArray<FEnhancedActionKeyMapping> GetAllPlayerMappableActionKeyMappings(); // 0xc72e90 [Native Public]
    void ClearAllMappings(); // 0xc72a20 [Native Public]
    void AddPlayerMappableConfig(UPlayerMappableInputConfig* Config, FModifyContextOptions& Options); // 0xc72720 [Native Public]
    void AddMappingContext(UInputMappingContext* MappingContext, int32 Priority, FModifyContextOptions& Options); // 0xc72600 [Native Public]

// UEnhancedInputWorldSubsystem (/Script/EnhancedInput.EnhancedInputWorldSubsystem)
    bool RemoveActorInputComponent(AActor* Actor); // 0xc75620 [Final Native Public]
    void AddActorInputComponent(AActor* Actor); // 0xc723e0 [Final Native Public]

// UInputMappingContext (/Script/EnhancedInput.InputMappingContext)
    void UnmapKey(UInputAction* Action, const FKey& Key); // 0xc75d50 [Final Native Public]
    void UnmapAllKeysFromAction(UInputAction* Action); // 0xc75c50 [Final Native Public]
    void UnmapAll(); // 0xc75ce0 [Final Native Public]
    void UnmapAction(UInputAction* Action); // 0xc75c50 [Final Native Public]
    FEnhancedActionKeyMapping MapKey(UInputAction* Action, const FKey& ToKey); // 0xc74df0 [Final Native Public]

// UInputModifier (/Script/EnhancedInput.InputModifier)
    FInputActionValue ModifyRaw(UEnhancedPlayerInput* PlayerInput, const FInputActionValue& CurrentValue, float DeltaTime); // 0xc74f40 [Native Event Public]
    FLinearColor GetVisualizationColor(const FInputActionValue& SampleValue, const FInputActionValue& FinalValue); // 0xc73dd0 [Native Event Public]

// UInputTrigger (/Script/EnhancedInput.InputTrigger)
    ETriggerState UpdateState(UEnhancedPlayerInput* PlayerInput, const FInputActionValue& ModifiedValue, float DeltaTime); // 0xc75f60 [Native Event Public]
    bool IsActuated(FInputActionValue& ForValue); // 0xc74500 [Final Native Public]
    ETriggerType GetTriggerType(); // 0xc1fc00 [Native Event Public]

// UPlayerMappableInputConfig (/Script/EnhancedInput.PlayerMappableInputConfig)
    void ResetToDefault(); // 0xc75c30 [Final Native Public]
    bool IsDeprecated(); // 0xc745d0 [Final Native Public]
    TArray<FEnhancedActionKeyMapping> GetPlayerMappableKeys(); // 0xc73c80 [Final Native Public]
    UObject* GetMetadata(); // 0xc73b00 [Final Native Public]
    TMap<UInputMappingContext*, int32> GetMappingContexts(); // 0xc73830 [Final Native Public]
    FEnhancedActionKeyMapping GetMappingByName(const FName& MappingName); // 0xc735e0 [Final Native Public]
    TArray<FEnhancedActionKeyMapping> GetKeysBoundToAction(UInputAction* InAction); // 0xc73470 [Final Native Public]
    FText GetDisplayName(); // 0xc73400 [Final Native Public]
    FName GetConfigName(); // 0xc732c0 [Final Native Public]

// UEyeTrackerFunctionLibrary (/Script/EyeTracker.EyeTrackerFunctionLibrary)
    void SetEyeTrackedPlayer(APlayerController* PlayerController); // 0x2066220 [Final Native Static Public]
    bool IsStereoGazeDataAvailable(); // 0x20661d0 [Final Native Static Public]
    bool IsEyeTrackerConnected(); // 0x2066170 [Final Native Static Public]
    bool GetStereoGazeData(FEyeTrackerStereoGazeData& OutGazeData); // 0x2066000 [Final Native Static Public]
    bool GetGazeData(FEyeTrackerGazeData& OutGazeData); // 0x2065eb0 [Final Native Static Public]

// UFieldSystemComponent (/Script/FieldSystemEngine.FieldSystemComponent)
    void ResetFieldSystem(); // 0x2f1d780 [Final Native Public]
    void RemovePersistentFields(); // 0x2f1d760 [Final Native Public]
    void ApplyUniformVectorFalloffForce(bool Enabled, const FVector& Position, const FVector& Direction, float Radius, float Magnitude); // 0x2f1d590 [Final Native Public]
    void ApplyStrainField(bool Enabled, const FVector& Position, float Radius, float Magnitude, int32 Iterations); // 0x2f1d230 [Final Native Public]
    void ApplyStayDynamicField(bool Enabled, const FVector& Position, float Radius); // 0x2f1cf60 [Final Native Public]
    void ApplyRadialVectorFalloffForce(bool Enabled, const FVector& Position, float Radius, float Magnitude); // 0x2f1cdd0 [Final Native Public]
    void ApplyRadialForce(bool Enabled, const FVector& Position, float Magnitude); // 0x2f1cb10 [Final Native Public]
    void ApplyPhysicsField(bool Enabled, const EFieldPhysicsType& Target, UFieldSystemMetaData* MetaData, UFieldNodeBase* Field); // 0x2f1c9b0 [Final Native Public]
    void ApplyLinearForce(bool Enabled, const FVector& Direction, float Magnitude); // 0x2f1c6f0 [Final Native Public]
    void AddPersistentField(bool Enabled, const EFieldPhysicsType& Target, UFieldSystemMetaData* MetaData, UFieldNodeBase* Field); // 0x2f1c590 [Final Native Public]
    void AddFieldCommand(bool Enabled, const EFieldPhysicsType& Target, UFieldSystemMetaData* MetaData, UFieldNodeBase* Field); // 0x2f1c430 [Final Native Public]

// UFieldSystemMetaDataIteration (/Script/FieldSystemEngine.FieldSystemMetaDataIteration)
    UFieldSystemMetaDataIteration* SetMetaDataIteration(int32 Iterations); // 0x2f1dd40 [Final Native Public]

// UFieldSystemMetaDataProcessingResolution (/Script/FieldSystemEngine.FieldSystemMetaDataProcessingResolution)
    UFieldSystemMetaDataProcessingResolution* SetMetaDataaProcessingResolutionType(const EFieldResolutionType& ResolutionType); // 0x2f1dde0 [Final Native Public]

// UFieldSystemMetaDataFilter (/Script/FieldSystemEngine.FieldSystemMetaDataFilter)
    UFieldSystemMetaDataFilter* SetMetaDataFilterType(const EFieldFilterType& FilterType, const EFieldObjectType& ObjectType, const EFieldPositionType& PositionType); // 0x2f1dc30 [Final Native Public]

// UUniformInteger (/Script/FieldSystemEngine.UniformInteger)
    UUniformInteger* SetUniformInteger(int32 Magnitude); // 0x2f1dd40 [Final Native Public]

// URadialIntMask (/Script/FieldSystemEngine.RadialIntMask)
    URadialIntMask* SetRadialIntMask(float Radius, const FVector& Position, int32 InteriorValue, int32 ExteriorValue, const ESetMaskConditionType& SetMaskConditionIn); // 0x2f1e6a0 [Final Native Public]

// UUniformScalar (/Script/FieldSystemEngine.UniformScalar)
    UUniformScalar* SetUniformScalar(float Magnitude); // 0x2f1e960 [Final Native Public]

// UWaveScalar (/Script/FieldSystemEngine.WaveScalar)
    UWaveScalar* SetWaveScalar(float Magnitude, const FVector& Position, float Wavelength, float Period, float Time, const EWaveFunctionType& Function, const EFieldFalloffType& Falloff); // 0x2f1eab0 [Final Native Public]

// URadialFalloff (/Script/FieldSystemEngine.RadialFalloff)
    URadialFalloff* SetRadialFalloff(float Magnitude, float MinRange, float MaxRange, float Default, float Radius, const FVector& Position, const EFieldFalloffType& Falloff); // 0x2f1e450 [Final Native Public]

// UPlaneFalloff (/Script/FieldSystemEngine.PlaneFalloff)
    UPlaneFalloff* SetPlaneFalloff(float Magnitude, float MinRange, float MaxRange, float Default, float Distance, const FVector& Position, const FVector& Normal, const EFieldFalloffType& Falloff); // 0x2f1e1b0 [Final Native Public]

// UBoxFalloff (/Script/FieldSystemEngine.BoxFalloff)
    UBoxFalloff* SetBoxFalloff(float Magnitude, float MinRange, float MaxRange, float Default, const FTransform& Transform, const EFieldFalloffType& Falloff); // 0x2f1d870 [Final Native Public]

// UNoiseField (/Script/FieldSystemEngine.NoiseField)
    UNoiseField* SetNoiseField(float MinRange, float MaxRange, const FTransform& Transform); // 0x2f1de70 [Final Native Public]

// UUniformVector (/Script/FieldSystemEngine.UniformVector)
    UUniformVector* SetUniformVector(float Magnitude, const FVector& Direction); // 0x2f1e870 [Final Native Public]

// URadialVector (/Script/FieldSystemEngine.RadialVector)
    URadialVector* SetRadialVector(float Magnitude, const FVector& Position); // 0x2f1e870 [Final Native Public]

// URandomVector (/Script/FieldSystemEngine.RandomVector)
    URandomVector* SetRandomVector(float Magnitude); // 0x2f1e960 [Final Native Public]

// UOperatorField (/Script/FieldSystemEngine.OperatorField)
    UOperatorField* SetOperatorField(float Magnitude, UFieldNodeBase* LeftField, UFieldNodeBase* RightField, const EFieldOperationType& Operation); // 0x2f1e040 [Final Native Public]

// UToIntegerField (/Script/FieldSystemEngine.ToIntegerField)
    UToIntegerField* SetToIntegerField(UFieldNodeFloat* FloatField); // 0x2f1ea10 [Final Native Public]

// UToFloatField (/Script/FieldSystemEngine.ToFloatField)
    UToFloatField* SetToFloatField(UFieldNodeInt* IntegerField); // 0x2f1ea10 [Final Native Public]

// UCullingField (/Script/FieldSystemEngine.CullingField)
    UCullingField* SetCullingField(UFieldNodeBase* Culling, UFieldNodeBase* Field, const EFieldCullingOperationType& Operation); // 0x2f1db10 [Final Native Public]

// UReturnResultsTerminal (/Script/FieldSystemEngine.ReturnResultsTerminal)
    UReturnResultsTerminal* SetReturnResultsTerminal(); // 0x2f1e9f0 [Final Native Public]

// UFoliageStatistics (/Script/Foliage.FoliageStatistics)
    int32 FoliageOverlappingSphereCount(UObject* WorldContextObject, UStaticMesh* StaticMesh, const FVector& CenterPosition, float Radius); // 0x2dcacd0 [Final Native Static Public]
    void FoliageOverlappingBoxTransforms(UObject* WorldContextObject, UStaticMesh* StaticMesh, const FBox& Box, const TArray<FTransform>& OutTransforms); // 0x2dcab40 [Final Native Static Public]
    int32 FoliageOverlappingBoxCount(UObject* WorldContextObject, UStaticMesh* StaticMesh, const FBox& Box); // 0x2dca9e0 [Final Native Static Public]

// AInteractiveFoliageActor (/Script/Foliage.InteractiveFoliageActor)
    void CapsuleTouched(UPrimitiveComponent* OverlappedComp, AActor* Other, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& OverlapInfo); // 0x2dca620 [Final Native Protected]

// UProceduralFoliageSpawner (/Script/Foliage.ProceduralFoliageSpawner)
    void Simulate(int32 NumSteps); // 0x2dcae50 [Final Native Public]

// UGLTFExportOptions (/Script/GLTFExporter.GLTFExportOptions)
    void ResetToDefault(); // 0xcbeb40 [Final Native Public]

// UGLTFExporter (/Script/GLTFExporter.GLTFExporter)
    bool ExportToGLTF(UObject* Object, const FString& FilePath, UGLTFExportOptions* Options, TSet<AActor*>& SelectedActors, FGLTFExportMessages& OutMessages); // 0xcbe810 [Final Native Static Public]

// UGLTFProxyOptions (/Script/GLTFExporter.GLTFProxyOptions)
    void ResetToDefault(); // 0xcbebb0 [Final Native Public]

// ULegacyCameraShake (/Script/GameplayCameras.LegacyCameraShake)
    ULegacyCameraShake* StartLegacyCameraShakeFromSource(APlayerCameraManager* PlayerCameraManager, TSubclassOf<ULegacyCameraShake> ShakeClass, UCameraShakeSourceComponent* SourceComponent, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0xc1fe60 [Final Native Static Public]
    ULegacyCameraShake* StartLegacyCameraShake(APlayerCameraManager* PlayerCameraManager, TSubclassOf<ULegacyCameraShake> ShakeClass, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0xc1fc30 [Final Native Static Public]
    void ReceiveStopShake(bool bImmediately); // 0x1c02120 [Event Public]
    void ReceivePlayShake(float Scale); // 0x1c02120 [Event Public]
    bool ReceiveIsFinished(); // 0xc1fc00 [Native Event Public]
    void BlueprintUpdateCameraShake(float DeltaTime, float Alpha, FMinimalViewInfo& POV, FMinimalViewInfo& ModifiedPOV); // 0x1c02120 [Event Public]

// ULegacyCameraShakeFunctionLibrary (/Script/GameplayCameras.LegacyCameraShakeFunctionLibrary)
    ULegacyCameraShake* Conv_LegacyCameraShake(UCameraShakeBase* CameraShake); // 0xc1ed20 [Final Native Static Public]

// UCameraAnimationCameraModifier (/Script/GameplayCameras.CameraAnimationCameraModifier)
    void StopCameraAnimation(FCameraAnimationHandle& Handle, bool bImmediate); // 0xc20430 [Final Native Public]
    void StopAllCameraAnimationsOf(UCameraAnimationSequence* Sequence, bool bImmediate); // 0xc20220 [Final Native Public]
    void StopAllCameraAnimations(bool bImmediate); // 0xc20090 [Native Public]
    FCameraAnimationHandle PlayCameraAnimation(UCameraAnimationSequence* Sequence, const FCameraAnimationParams& Params); // 0xc1f290 [Final Native Public]
    bool IsCameraAnimationActive(FCameraAnimationHandle& Handle); // 0xc1f060 [Final Native Public]
    UCameraAnimationCameraModifier* GetCameraAnimationCameraModifierFromPlayerController(APlayerController* PlayerController); // 0xc1efa0 [Final Native Static Public]
    UCameraAnimationCameraModifier* GetCameraAnimationCameraModifierFromID(UObject* WorldContextObject, int32 ControllerId); // 0xc1eea0 [Final Native Static Public]
    UCameraAnimationCameraModifier* GetCameraAnimationCameraModifier(UObject* WorldContextObject, int32 PlayerIndex); // 0xc1eda0 [Final Native Static Public]

// UGameplayCamerasFunctionLibrary (/Script/GameplayCameras.GameplayCamerasFunctionLibrary)
    ECameraShakePlaySpace Conv_CameraShakePlaySpace(const ECameraAnimationPlaySpace& CameraAnimationPlaySpace); // 0xc1ec70 [Final Native Static Public]
    ECameraAnimationPlaySpace Conv_CameraAnimationPlaySpace(const ECameraShakePlaySpace& CameraShakePlaySpace); // 0xc1ec70 [Final Native Static Public]
    UCameraAnimationCameraModifier* Conv_CameraAnimationCameraModifier(APlayerCameraManager* PlayerCameraManager); // 0xc1eb90 [Final Native Static Public]

// UGameplayCamerasSubsystem (/Script/GameplayCameras.GameplayCamerasSubsystem)
    void StopCameraAnimation(APlayerController* PlayerController, FCameraAnimationHandle& Handle, bool bImmediate); // 0xc20510 [Final Native Public]
    void StopAllCameraAnimationsOf(APlayerController* PlayerController, UCameraAnimationSequence* Sequence, bool bImmediate); // 0xc202f0 [Final Native Public]
    void StopAllCameraAnimations(APlayerController* PlayerController, bool bImmediate); // 0xc20120 [Final Native Public]
    FCameraAnimationHandle PlayCameraAnimation(APlayerController* PlayerController, UCameraAnimationSequence* Sequence, const FCameraAnimationParams& Params); // 0xc1f700 [Final Native Public]
    bool IsCameraAnimationActive(APlayerController* PlayerController, FCameraAnimationHandle& Handle); // 0xc1f140 [Final Native Public]

// UBlueprintGameplayTagLibrary (/Script/GameplayTags.BlueprintGameplayTagLibrary)
    bool RemoveGameplayTag(FGameplayTagContainer& TagContainer, const FGameplayTag& Tag); // 0x341d930 [Final Native Static Public]
    bool NotEqual_TagTag(const FGameplayTag& A, const FString& B); // 0x341d7c0 [Final Native Static Public]
    bool NotEqual_TagContainerTagContainer(const FGameplayTagContainer& A, const FString& B); // 0x341d560 [Final Native Static Public]
    bool NotEqual_GameplayTagContainer(FGameplayTagContainer& A, FGameplayTagContainer& B); // 0x341d3c0 [Final Native Static Public]
    bool NotEqual_GameplayTag(const FGameplayTag& A, const FGameplayTag& B); // 0x341d2f0 [Final Native Static Public]
    bool MatchesTag(const FGameplayTag& TagOne, const FGameplayTag& TagTwo, bool bExactMatch); // 0x341d1f0 [Final Native Static Public]
    bool MatchesAnyTags(const FGameplayTag& TagOne, FGameplayTagContainer& OtherContainer, bool bExactMatch); // 0x341d060 [Final Native Static Public]
    FGameplayTagContainer MakeLiteralGameplayTagContainer(const FGameplayTagContainer& Value); // 0x341ce10 [Final Native Static Public]
    FGameplayTag MakeLiteralGameplayTag(const FGameplayTag& Value); // 0x341cd90 [Final Native Static Public]
    FGameplayTagQuery MakeGameplayTagQuery(const FGameplayTagQuery& TagQuery); // 0x341cad0 [Final Native Static Public]
    FGameplayTagContainer MakeGameplayTagContainerFromTag(const FGameplayTag& SingleTag); // 0x341c8d0 [Final Native Static Public]
    FGameplayTagContainer MakeGameplayTagContainerFromArray(const TArray<FGameplayTag>& GameplayTags); // 0x341c730 [Final Native Static Public]
    bool IsTagQueryEmpty(FGameplayTagQuery& TagQuery); // 0x341c640 [Final Native Static Public]
    bool IsGameplayTagValid(const FGameplayTag& GameplayTag); // 0x341c590 [Final Native Static Public]
    bool HasTag(FGameplayTagContainer& TagContainer, const FGameplayTag& Tag, bool bExactMatch); // 0x341c3c0 [Final Native Static Public]
    bool HasAnyTags(FGameplayTagContainer& TagContainer, FGameplayTagContainer& OtherContainer, bool bExactMatch); // 0x341c0d0 [Final Native Static Public]
    bool HasAllTags(FGameplayTagContainer& TagContainer, FGameplayTagContainer& OtherContainer, bool bExactMatch); // 0x341bdb0 [Final Native Static Public]
    bool HasAllMatchingGameplayTags(const TScriptInterface<IGameplayTagAssetInterface>& TagContainerInterface, FGameplayTagContainer& OtherContainer); // 0x341bbd0 [Final Native Static Public]
    FName GetTagName(FGameplayTag& GameplayTag); // 0x341ba60 [Final Native Static Public]
    int32 GetNumGameplayTagsInContainer(FGameplayTagContainer& TagContainer); // 0x341b8e0 [Final Native Static Public]
    FString GetDebugStringFromGameplayTagContainer(FGameplayTagContainer& TagContainer); // 0x341b760 [Final Native Static Public]
    FString GetDebugStringFromGameplayTag(const FGameplayTag& GameplayTag); // 0x341b680 [Final Native Static Public]
    void GetAllActorsOfClassMatchingTagQuery(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, FGameplayTagQuery& GameplayTagQuery, const TArray<AActor*>& OutActors); // 0x341b4b0 [Final Native Static Public]
    bool EqualEqual_GameplayTagContainer(FGameplayTagContainer& A, FGameplayTagContainer& B); // 0x341b310 [Final Native Static Public]
    bool EqualEqual_GameplayTag(const FGameplayTag& A, const FGameplayTag& B); // 0x341b240 [Final Native Static Public]
    bool DoesTagAssetInterfaceHaveTag(const TScriptInterface<IGameplayTagAssetInterface>& TagContainerInterface, const FGameplayTag& Tag); // 0x341b0b0 [Final Native Static Public]
    bool DoesContainerMatchTagQuery(FGameplayTagContainer& TagContainer, FGameplayTagQuery& TagQuery); // 0x341af10 [Final Native Static Public]
    void BreakGameplayTagContainer(FGameplayTagContainer& GameplayTagContainer, const TArray<FGameplayTag>& GameplayTags); // 0x341adf0 [Final Native Static Public]
    void AppendGameplayTagContainers(FGameplayTagContainer& InOutTagContainer, FGameplayTagContainer& InTagContainer); // 0x341ac20 [Final Native Static Public]
    void AddGameplayTag(FGameplayTagContainer& TagContainer, const FGameplayTag& Tag); // 0x341ab10 [Final Native Static Public]

// IGameplayTagAssetInterface (/Script/GameplayTags.GameplayTagAssetInterface)
    bool HasMatchingGameplayTag(const FGameplayTag& TagToCheck); // 0x341c320 [Native Public]
    bool HasAnyMatchingGameplayTags(FGameplayTagContainer& TagContainer); // 0x341c000 [Native Public]
    bool HasAllMatchingGameplayTags(FGameplayTagContainer& TagContainer); // 0x341bb00 [Native Public]
    void GetOwnedGameplayTags(FGameplayTagContainer& TagContainer); // 0x341b9a0 [Native Public]

// UGameplayTask (/Script/GameplayTasks.GameplayTask)
    void ReadyForActivation(); // 0x4072280 [Final Native Public]
    void GenericGameplayTaskDelegate__DelegateSignature(); // 0x1c02120 [Public]
    void EndTask(); // 0x4071e70 [Final Native Public]

// UGameplayTasksComponent (/Script/GameplayTasks.GameplayTasksComponent)
    void OnRep_SimulatedTasks(const TArray<UGameplayTask*>& PreviousSimulatedTasks); // 0x40721d0 [Final Native Public]
    EGameplayTaskRunResult K2_RunGameplayTask(const TScriptInterface<IGameplayTaskOwnerInterface>& TaskOwner, UGameplayTask* Task, uint8 Priority, const TArray<TSubclassOf<UGameplayTaskResource>>& AdditionalRequiredResources, const TArray<TSubclassOf<UGameplayTaskResource>>& AdditionalClaimedResources); // 0x4071f80 [Final Native Static Public]

// UGameplayTask_ClaimResource (/Script/GameplayTasks.GameplayTask_ClaimResource)
    UGameplayTask_ClaimResource* ClaimResources(const TScriptInterface<IGameplayTaskOwnerInterface>& InTaskOwner, const TArray<TSubclassOf<UGameplayTaskResource>>& ResourceClasses, uint8 Priority, const FName& TaskInstanceName); // 0x4071c40 [Final Native Static Public]
    UGameplayTask_ClaimResource* ClaimResource(const TScriptInterface<IGameplayTaskOwnerInterface>& InTaskOwner, TSubclassOf<UGameplayTaskResource> ResourceClass, uint8 Priority, const FName& TaskInstanceName); // 0x4071a50 [Final Native Static Public]

// UGameplayTask_SpawnActor (/Script/GameplayTasks.GameplayTask_SpawnActor)
    UGameplayTask_SpawnActor* SpawnActor(const TScriptInterface<IGameplayTaskOwnerInterface>& TaskOwner, const FVector& SpawnLocation, const FRotator& SpawnRotation, TSubclassOf<AActor> Class, bool bSpawnOnlyOnAuthority); // 0x40722a0 [Final Native Static Public]
    void FinishSpawningActor(UObject* WorldContextObject, AActor* SpawnedActor); // 0x4071eb0 [Native Public]
    bool BeginSpawningActor(UObject* WorldContextObject, const AActor*& SpawnedActor); // 0x4071970 [Native Public]

// UGameplayTask_WaitDelay (/Script/GameplayTasks.GameplayTask_WaitDelay)
    UGameplayTask_WaitDelay* TaskWaitDelay(const TScriptInterface<IGameplayTaskOwnerInterface>& TaskOwner, float Time, uint8 Priority); // 0x4072510 [Final Native Static Public]
    void TaskDelayDelegate__DelegateSignature(); // 0x1c02120 [Public]

// AGeometryCacheActor (/Script/GeometryCache.GeometryCacheActor)
    UGeometryCacheComponent* GetGeometryCacheComponent(); // 0x12b3ff0 [Final Native Public]

// UGeometryCacheComponent (/Script/GeometryCache.GeometryCacheComponent)
    void TickAtThisTime(float Time, bool bInIsRunning, bool bInBackwards, bool bInIsLooping); // 0x12b4b10 [Final Native Public]
    void Stop(); // 0x12b4af0 [Final Native Public]
    void SetWireframeOverrideColor(const FLinearColor& Color); // 0x12b4a70 [Final Native Public]
    void SetStartTimeOffset(float NewStartTimeOffset); // 0x12b49c0 [Final Native Public]
    void SetPlaybackSpeed(float NewPlaybackSpeed); // 0x12b4900 [Final Native Public]
    void SetOverrideWireframeColor(bool bOverride); // 0x12b4870 [Final Native Public]
    void SetMotionVectorScale(float NewMotionVectorScale); // 0x12b47b0 [Final Native Public]
    void SetLooping(bool bNewLooping); // 0x12b44c0 [Final Native Public]
    bool SetGeometryCache(UGeometryCache* NewGeomCache); // 0x12b4420 [Final Native Public]
    void SetExtrapolateFrames(bool bNewExtrapolating); // 0x12b4390 [Final Native Public]
    void PlayReversedFromEnd(); // 0x12b4330 [Final Native Public]
    void PlayReversed(); // 0x12b42e0 [Final Native Public]
    void PlayFromStart(); // 0x12b4280 [Final Native Public]
    void Play(); // 0x12b4230 [Final Native Public]
    void Pause(); // 0x12b4200 [Final Native Public]
    bool IsPlayingReversed(); // 0x12b41c0 [Final Native Public]
    bool IsPlaying(); // 0x12b41a0 [Final Native Public]
    bool IsLooping(); // 0x12b4180 [Final Native Public]
    bool IsExtrapolatingFrames(); // 0x12b4160 [Final Native Public]
    FLinearColor GetWireframeOverrideColor(); // 0x12b4130 [Final Native Public]
    float GetStartTimeOffset(); // 0x12b4110 [Final Native Public]
    float GetPlaybackSpeed(); // 0x12b40d0 [Final Native Public]
    float GetPlaybackDirection(); // 0x12b40b0 [Final Native Public]
    bool GetOverrideWireframeColor(); // 0x12b4090 [Final Native Public]
    int32 GetNumberOfFrames(); // 0x12b4050 [Final Native Public]
    float GetMotionVectorScale(); // 0x12b4010 [Final Native Public]
    float GetDuration(); // 0x12b3fd0 [Final Native Public]
    float GetAnimationTime(); // 0x12b3f80 [Final Native Public]

// UGeometryCacheTrack_FlipbookAnimation (/Script/GeometryCache.GeometryCacheTrack_FlipbookAnimation)
    void AddMeshSample(FGeometryCacheMeshData& MeshData, float SampleTime); // 0x12b3c80 [Final Native Public]

// UGeometryCacheTrack_TransformAnimation (/Script/GeometryCache.GeometryCacheTrack_TransformAnimation)
    void SetMesh(FGeometryCacheMeshData& NewMeshData); // 0x12b4550 [Final Native Public]

// UGeometryCacheTrack_TransformGroupAnimation (/Script/GeometryCache.GeometryCacheTrack_TransformGroupAnimation)
    void SetMesh(FGeometryCacheMeshData& NewMeshData); // 0x12b4550 [Final Native Public]

// UChaosDestructionListener (/Script/GeometryCollectionEngine.ChaosDestructionListener)
    void SortTrailingEvents(const TArray<FChaosTrailingEventData>& TrailingEvents, const EChaosTrailingSortMethod& SortMethod); // 0x2f6a670 [Final Native Public]
    void SortRemovalEvents(const TArray<FChaosRemovalEventData>& RemovalEvents, const EChaosRemovalSortMethod& SortMethod); // 0x2f6a560 [Final Native Public]
    void SortCollisionEvents(const TArray<FChaosCollisionEventData>& CollisionEvents, const EChaosCollisionSortMethod& SortMethod); // 0x2f6a450 [Final Native Public]
    void SortBreakingEvents(const TArray<FChaosBreakingEventData>& BreakingEvents, const EChaosBreakingSortMethod& SortMethod); // 0x2f6a340 [Final Native Public]
    void SetTrailingEventRequestSettings(FChaosTrailingEventRequestSettings& InSettings); // 0x2f6a280 [Final Native Public]
    void SetTrailingEventEnabled(bool bIsEnabled); // 0x2f6a1e0 [Final Native Public]
    void SetRemovalEventRequestSettings(FChaosRemovalEventRequestSettings& InSettings); // 0x2f69e70 [Final Native Public]
    void SetRemovalEventEnabled(bool bIsEnabled); // 0x2f69dd0 [Final Native Public]
    void SetCollisionEventRequestSettings(FChaosCollisionEventRequestSettings& InSettings); // 0x2f698d0 [Final Native Public]
    void SetCollisionEventEnabled(bool bIsEnabled); // 0x2f69830 [Final Native Public]
    void SetBreakingEventRequestSettings(FChaosBreakingEventRequestSettings& InSettings); // 0x2f69770 [Final Native Public]
    void SetBreakingEventEnabled(bool bIsEnabled); // 0x2f696d0 [Final Native Public]
    void RemoveGeometryCollectionActor(AGeometryCollectionActor* GeometryCollectionActor); // 0x2f69170 [Final Native Public]
    void RemoveChaosSolverActor(AChaosSolverActor* ChaosSolverActor); // 0x12dc2f0 [Final Native Public]
    bool IsEventListening(); // 0x2f68e50 [Final Native Public]
    void AddGeometryCollectionActor(AGeometryCollectionActor* GeometryCollectionActor); // 0x2f67b30 [Final Native Public]
    void AddChaosSolverActor(AChaosSolverActor* ChaosSolverActor); // 0x12dc2f0 [Final Native Public]

// AGeometryCollectionActor (/Script/GeometryCollectionEngine.GeometryCollectionActor)
    bool RaycastSingle(const FVector& Start, const FVector& End, FHitResult& OutHit); // 0x2f68e80 [Final Native Public]

// UGeometryCollectionComponent (/Script/GeometryCollectionEngine.GeometryCollectionComponent)
    void SetRestCollection(UGeometryCollection* RestCollectionIn); // 0x2f69f20 [Final Native Public]
    void SetNotifyRemovals(bool bNewNotifyRemovals); // 0x2f69cc0 [Final Native Public]
    void SetNotifyCrumblings(bool bNewNotifyCrumblings, bool bNewCrumblingEventIncludesChildren); // 0x2f69b40 [Final Native Public]
    void SetNotifyBreaks(bool bNewNotifyBreaks); // 0x2f69a30 [Final Native Public]
    void SetEnableDamageFromCollision(bool bValue); // 0x2f69990 [Final Native Public]
    void SetAnchoredByTransformedBox(const FBox& Box, const FTransform& Transform, bool bAnchored, int32 MaxLevel); // 0x2f694a0 [Final Native Public]
    void SetAnchoredByIndex(int32 Index, bool bAnchored); // 0x2f693c0 [Final Native Public]
    void SetAnchoredByBox(const FBox& WorldSpaceBox, bool bAnchored, int32 MaxLevel); // 0x2f69220 [Final Native Public]
    void RemoveAllAnchors(); // 0x2f69140 [Final Native Public]
    void ReceivePhysicsCollision(FChaosPhysicsCollisionInfo& CollisionInfo); // 0x1c02120 [Event Public]
    void NotifyGeometryCollectionPhysicsStateChange__DelegateSignature(UGeometryCollectionComponent* FracturedComponent); // 0x1c02120 [Public]
    void NotifyGeometryCollectionPhysicsLoadingStateChange__DelegateSignature(UGeometryCollectionComponent* FracturedComponent); // 0x1c02120 [Public]
    int32 GetRootIndex(); // 0x2f68e20 [Final Native Public]
    void GetMassAndExtents(int32 ItemIndex, const float& OutMass, const FBox& OutExtents); // 0x2f68ce0 [Final Native Public]
    FBox GetLocalBounds(); // 0x2f68c90 [Final Native Public]
    int32 GetInitialLevel(int32 ItemIndex); // 0x2f68bf0 [Final Native Public]
    FString GetDebugInfo(); // 0x2f68b70 [Final Native Public]
    void CrumbleCluster(int32 ItemIndex); // 0x2f68aa0 [Final Native Public]
    void CrumbleActiveClusters(); // 0x2f68a70 [Final Native Public]
    void ApplyPhysicsField(bool Enabled, const EGeometryCollectionPhysicsTypeEnum& Target, UFieldSystemMetaData* MetaData, UFieldNodeBase* Field); // 0x2f685b0 [Final Native Public]
    void ApplyLinearVelocity(int32 ItemIndex, const FVector& LinearVelocity); // 0x2f684c0 [Final Native Public]
    void ApplyKinematicField(float Radius, const FVector& Position); // 0x2f68250 [Final Native Public]
    void ApplyInternalStrain(int32 ItemIndex, const FVector& Location, float Radius, int32 PropagationDepth, float PropagationFactor, float Strain); // 0x2f68060 [Final Native Public]
    void ApplyExternalStrain(int32 ItemIndex, const FVector& Location, float Radius, int32 PropagationDepth, float PropagationFactor, float Strain); // 0x2f67e70 [Final Native Public]
    void ApplyBreakingLinearVelocity(int32 ItemIndex, const FVector& LinearVelocity); // 0x2f67d80 [Final Native Public]
    void ApplyBreakingAngularVelocity(int32 ItemIndex, const FVector& AngularVelocity); // 0x2f67d80 [Final Native Public]
    void ApplyAngularVelocity(int32 ItemIndex, const FVector& AngularVelocity); // 0x2f67c90 [Final Native Public]

// UBaseDynamicMeshComponent (/Script/GeometryFramework.BaseDynamicMeshComponent)
    void SetViewModeOverridesEnabled(bool bEnabled); // 0x423ea60 [Native Public]
    void SetShadowsEnabled(bool bEnabled); // 0x423e940 [Native Public]
    void SetSecondaryRenderMaterial(UMaterialInterface* Material); // 0x423e8b0 [Native Public]
    void SetSecondaryBuffersVisibility(bool bSetVisible); // 0x423e820 [Native Public]
    void SetOverrideRenderMaterial(UMaterialInterface* Material); // 0x423e790 [Native Public]
    void SetEnableWireframeRenderPass(bool bEnable); // 0x423e700 [Native Public]
    void SetEnableRaytracing(bool bSetEnabled); // 0x423e670 [Native Public]
    void SetEnableFlatShading(bool bEnable); // 0x423e5e0 [Native Public]
    void SetConstantOverrideColor(const FColor& NewColor); // 0x423e270 [Native Public]
    void SetColorOverrideMode(const EDynamicMeshComponentColorOverrideMode& NewMode); // 0x423e120 [Native Public]
    bool HasOverrideRenderMaterial(int32 K); // 0x423dc30 [Native Public]
    bool GetViewModeOverridesEnabled(); // 0x423dc00 [Native Public]
    bool GetShadowsEnabled(); // 0x423db80 [Native Public]
    UMaterialInterface* GetSecondaryRenderMaterial(); // 0x423db50 [Native Public]
    bool GetSecondaryBuffersVisibility(); // 0x423db20 [Native Public]
    UMaterialInterface* GetOverrideRenderMaterial(int32 MaterialIndex); // 0x423da80 [Native Public]
    bool GetFlatShadingEnabled(); // 0x423da50 [Native Public]
    bool GetEnableWireframeRenderPass(); // 0x423da20 [Native Public]
    bool GetEnableRaytracing(); // 0x423d9f0 [Native Public]
    UDynamicMesh* GetDynamicMesh(); // 0x423d9c0 [Native Public]
    FColor GetConstantOverrideColor(); // 0x423d980 [Native Public]
    EDynamicMeshComponentColorOverrideMode GetColorOverrideMode(); // 0x423d920 [Native Public]
    void ClearSecondaryRenderMaterial(); // 0x3cc4b70 [Native Public]
    void ClearOverrideRenderMaterial(); // 0x423d6e0 [Native Public]

// UDynamicMeshComponent (/Script/GeometryFramework.DynamicMeshComponent)
    bool ValidateMaterialSlots(bool bCreateIfMissing, bool bDeleteExtraSlots); // 0x423eb80 [Final Native Public]
    void UpdateCollision(bool bOnlyIfPending); // 0x423eaf0 [Native Public]
    void SetTangentsType(const EDynamicMeshComponentTangentsMode& NewTangentsType); // 0x423e9d0 [Final Native Public]
    void SetDynamicMesh(UDynamicMesh* NewMesh); // 0x423e3e0 [Final Native Public]
    void SetDeferredCollisionUpdatesEnabled(bool bEnabled, bool bImmediateUpdate); // 0x423e2f0 [Final Native Public]
    void SetComplexAsSimpleCollisionEnabled(bool bEnabled, bool bImmediateUpdate); // 0x423e1a0 [Final Native Public]
    EDynamicMeshComponentTangentsMode GetTangentsType(); // 0x423dbb0 [Final Native Public]
    void EnableComplexAsSimpleCollision(); // 0x423d7e0 [Final Native Public]
    void ConfigureMaterialSet(const TArray<UMaterialInterface*>& NewMaterialSet); // 0x423d700 [Final Native Public]

// ADynamicMeshActor (/Script/GeometryFramework.DynamicMeshActor)
    bool ReleaseComputeMesh(UDynamicMesh* Mesh); // 0x423dd40 [Final Native Public]
    void ReleaseAllComputeMeshes(); // 0x423dd00 [Final Native Public]
    UDynamicMeshComponent* GetDynamicMeshComponent(); // 0x12b3ff0 [Final Native Public]
    UDynamicMeshPool* GetComputeMeshPool(); // 0x423d950 [Final Native Public]
    void FreeAllComputeMeshes(); // 0x423d850 [Final Native Public]
    UDynamicMesh* AllocateComputeMesh(); // 0x423d670 [Final Native Public]

// UDynamicMesh (/Script/GeometryFramework.DynamicMesh)
    UDynamicMesh* ResetToCube(); // 0x423ded0 [Final Native Public]
    UDynamicMesh* Reset(); // 0x423dea0 [Final Native Public]
    bool IsEmpty(); // 0x423dcd0 [Final Native Public]
    int32 GetTriangleCount(); // 0x423dbd0 [Final Native Public]

// UDynamicMeshPool (/Script/GeometryFramework.DynamicMeshPool)
    void ReturnMesh(UDynamicMesh* Mesh); // 0x423e020 [Final Native Public]
    void ReturnAllMeshes(); // 0x423e000 [Final Native Public]
    UDynamicMesh* RequestMesh(); // 0x423de70 [Final Native Public]
    void FreeAllMeshes(); // 0x423d8c0 [Final Native Public]

// UGooglePADFunctionLibrary (/Script/GooglePAD.GooglePADFunctionLibrary)
    EGooglePADErrorCode ShowCellularDataConfirmation(); // 0x13c4360 [Final Native Static Public]
    EGooglePADErrorCode RequestRemoval(const FString& Name); // 0x13c42d0 [Final Native Static Public]
    EGooglePADErrorCode RequestInfo(const TArray<FString>& AssetPacks); // 0x13c3d50 [Final Native Static Public]
    EGooglePADErrorCode RequestDownload(const TArray<FString>& AssetPacks); // 0x13c3d50 [Final Native Static Public]
    void ReleaseDownloadState(int32 State); // 0x13c4260 [Final Native Static Public]
    void ReleaseAssetPackLocation(int32 Location); // 0x13c4260 [Final Native Static Public]
    int32 GetTotalBytesToDownload(int32 State); // 0x13c4040 [Final Native Static Public]
    EGooglePADStorageMethod GetStorageMethod(int32 Location); // 0x13c41e0 [Final Native Static Public]
    EGooglePADErrorCode GetShowCellularDataConfirmationStatus(const EGooglePADCellularDataConfirmStatus& Status); // 0x13c4140 [Final Native Static Public]
    EGooglePADDownloadStatus GetDownloadStatus(int32 State); // 0x13c40c0 [Final Native Static Public]
    EGooglePADErrorCode GetDownloadState(const FString& Name, const int32& State); // 0x13c3e70 [Final Native Static Public]
    int32 GetBytesDownloaded(int32 State); // 0x13c4040 [Final Native Static Public]
    FString GetAssetsPath(int32 Location); // 0x13c3f60 [Final Native Static Public]
    EGooglePADErrorCode GetAssetPackLocation(const FString& Name, const int32& Location); // 0x13c3e70 [Final Native Static Public]
    EGooglePADErrorCode CancelDownload(const TArray<FString>& AssetPacks); // 0x13c3d50 [Final Native Static Public]

// UHandKeypointConversion (/Script/HeadMountedDisplay.HandKeypointConversion)
    int32 Conv_HandKeypointToInt32(const EHandKeypoint& Input); // 0x2b68780 [Final Native Static Public]

// UHeadMountedDisplayFunctionLibrary (/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary)
    void UpdateExternalTrackingHMDPosition(FTransform& ExternalTrackingTransform); // 0x2b6d9b0 [Final Native Static Public]
    void SetXRTimedInputActionDelegate(const FName& ActionName, const FScriptDelegate& InDelegate); // 0x2b6d850 [Final Native Static Public]
    void SetXRDisconnectDelegate(const FScriptDelegate& InDisconnectedDelegate); // 0x2b6d7c0 [Final Native Static Public]
    void SetWorldToMetersScale(UObject* WorldContext, float NewScale); // 0x2b6d6d0 [Final Native Static Public]
    void SetTrackingOrigin(const EHMDTrackingOrigin& Origin); // 0x2b6d550 [Final Native Static Public]
    void SetSpectatorScreenTexture(UTexture* InTexture); // 0x2b6d3d0 [Final Native Static Public]
    void SetSpectatorScreenModeTexturePlusEyeLayout(const FVector2D& EyeRectMin, const FVector2D& EyeRectMax, const FVector2D& TextureRectMin, const FVector2D& TextureRectMax, bool bDrawEyeFirst, bool bClearBlack, bool bUseAlpha); // 0x2b6d140 [Final Native Static Public]
    void SetSpectatorScreenMode(const ESpectatorScreenMode& Mode); // 0x2b6d010 [Final Native Static Public]
    void SetClippingPlanes(float Near, float Far); // 0x2b6c6c0 [Final Native Static Public]
    void ResetOrientationAndPosition(float Yaw, const EOrientPositionSelector& Options); // 0x2b6c4d0 [Final Native Static Public]
    bool IsSpectatorScreenModeControllable(); // 0x2b6c440 [Final Native Static Public]
    bool IsInLowPersistenceMode(); // 0x13acad0 [Final Native Static Public]
    bool IsHeadMountedDisplayEnabled(); // 0x2b6be60 [Final Native Static Public]
    bool IsHeadMountedDisplayConnected(); // 0x2b6bde0 [Final Native Static Public]
    bool IsDeviceTracking(FXRDeviceId& XRDeviceId); // 0x2b6bd00 [Final Native Static Public]
    bool HasValidTrackingPosition(); // 0x2b6bc40 [Final Native Static Public]
    int32 GetXRSystemFlags(); // 0x2b6bbb0 [Final Native Static Public]
    float GetWorldToMetersScale(UObject* WorldContext); // 0x2b6bb00 [Final Native Static Public]
    void GetVRFocusState(const bool& bUseFocus, const bool& bHasFocus); // 0x2b6b900 [Final Native Static Public]
    FString GetVersionString(); // 0x2b6ba30 [Final Native Static Public]
    FTransform GetTrackingToWorldTransform(UObject* WorldContext); // 0x2b6b7d0 [Final Native Static Public]
    void GetTrackingSensorParameters(const FVector& Origin, const FRotator& Rotation, const float& LeftFOV, const float& RightFOV, const float& TopFOV, const float& BottomFOV, const float& Distance, const float& NearPlane, const float& FarPlane, const bool& IsActive, int32 Index); // 0x2b6b3a0 [Final Native Static Public]
    bool GetTrackingOriginTransform(const EHMDTrackingOrigin& Origin, FTransform& OutTransform); // 0x2b6b230 [Final Native Static Public]
    EHMDTrackingOrigin GetTrackingOrigin(); // 0x2b6b1e0 [Final Native Static Public]
    void GetPositionalTrackingCameraParameters(const FVector& CameraOrigin, const FRotator& CameraRotation, const float& HFOV, const float& VFOV, const float& CameraDistance, const float& NearPlane, const float& FarPlane); // 0x2b6af10 [Final Native Static Public]
    bool GetPlayAreaRect(FTransform& OutTransform, const FVector2D& OutRect); // 0x2b6ad90 [Final Native Static Public]
    FVector2D GetPlayAreaBounds(const EHMDTrackingOrigin& Origin); // 0x2b6acc0 [Final Native Static Public]
    float GetPixelDensity(); // 0x2b6abe0 [Final Native Static Public]
    void GetOrientationAndPosition(const FRotator& DeviceRotation, const FVector& DevicePosition); // 0x2b6a930 [Final Native Static Public]
    int32 GetNumOfTrackingSensors(); // 0x2b6a8e0 [Final Native Static Public]
    void GetMotionControllerData(UObject* WorldContext, const EControllerHand& Hand, FXRMotionControllerData& MotionControllerData); // 0x2b6a5a0 [Final Native Static Public]
    EHMDWornState GetHMDWornState(); // 0x2b6a2a0 [Final Native Static Public]
    FName GetHMDDeviceName(); // 0x2b6a210 [Final Native Static Public]
    void GetHMDData(UObject* WorldContext, FXRHMDData& HMDData); // 0x2b6a0e0 [Final Native Static Public]
    void GetDeviceWorldPose(UObject* WorldContext, FXRDeviceId& XRDeviceId, const bool& bIsTracked, const FRotator& Orientation, const bool& bHasPositionalTracking, const FVector& Position); // 0x2b69eb0 [Final Native Static Public]
    void GetDevicePose(FXRDeviceId& XRDeviceId, const bool& bIsTracked, const FRotator& Orientation, const bool& bHasPositionalTracking, const FVector& Position); // 0x2b69ca0 [Final Native Static Public]
    bool GetCurrentInteractionProfile(const EControllerHand& Hand, const FString& InteractionProfile); // 0x2b69b90 [Final Native Static Public]
    bool GetControllerTransformForTime(UObject* WorldContext, int32 ControllerIndex, const FName& MotionSource, const FTimespan& Time, const bool& bTimeWasUsed, const FRotator& Orientation, const FVector& Position, const bool& bProvidedLinearVelocity, const FVector& LinearVelocity, const bool& bProvidedAngularVelocity, const FVector& AngularVelocityRadPerSec, const bool& bProvidedLinearAcceleration, const FVector& LinearAcceleration); // 0x2b69730 [Final Native Static Public]
    TArray<FXRDeviceId> EnumerateTrackedDevices(const FName& SystemId, const EXRTrackedDeviceType& DeviceType); // 0x2b694c0 [Final Native Static Public]
    void EnableLowPersistenceMode(bool bEnable); // 0x2b68f20 [Final Native Static Public]
    bool EnableHMD(bool bEnable); // 0x2b68e20 [Final Native Static Public]
    void DisconnectRemoteXRDevice(); // 0x2b68de0 [Final Native Static Public]
    EXRDeviceConnectionResult ConnectRemoteXRDevice(const FString& IpAddress, int32 BitRate); // 0x2b68680 [Final Native Static Public]
    bool ConfigureGestures(FXRGestureConfig& GestureConfig); // 0x2b685b0 [Final Native Static Public]
    void ClearXRTimedInputActionDelegate(const FName& ActionPath); // 0x2b68520 [Final Native Static Public]
    void CalibrateExternalTrackingToHMD(FTransform& ExternalTrackingTransform); // 0x2b683c0 [Final Native Static Public]
    void BreakKey(const FKey& InKey, const FString& InteractionProfile, const EControllerHand& Hand, const FName& MotionSource, const FString& Indentifier, const FString& Component); // 0x2b680f0 [Final Native Static Public]

// UMotionControllerComponent (/Script/HeadMountedDisplay.MotionControllerComponent)
    void SetTrackingSource(const EControllerHand& NewSource); // 0x2b6d600 [Final Native Public]
    void SetTrackingMotionSource(const FName& NewSource); // 0x2b6d480 [Final Native Public]
    void SetShowDeviceModel(bool bShowControllerModel); // 0x2b6cf40 [Final Native Public]
    void SetDisplayModelSource(const FName& NewDisplayModelSource); // 0x2b6c980 [Final Native Public]
    void SetCustomDisplayMesh(UStaticMesh* NewDisplayMesh); // 0x2b6c7c0 [Final Native Public]
    void SetAssociatedPlayerIndex(int32 NewPlayer); // 0x2b6c600 [Final Native Public]
    void OnMotionControllerUpdated(); // 0x1c02120 [Event Protected]
    bool IsTracked(); // 0x2b6c4b0 [Final Native Public]
    EControllerHand GetTrackingSource(); // 0x2b6b780 [Final Native Public]
    float GetParameterValue(const FName& InName, const bool& bValueFound); // 0x2b6aad0 [Final Native Protected]
    FVector GetHandJointPosition(int32 jointIndex, const bool& bValueFound); // 0x2b6a310 [Final Native Protected]

// UMotionTrackedDeviceFunctionLibrary (/Script/HeadMountedDisplay.MotionTrackedDeviceFunctionLibrary)
    void SetIsControllerMotionTrackingEnabledByDefault(bool Enable); // 0x2b6cac0 [Final Native Static Public]
    bool IsMotionTrackingEnabledForSource(int32 PlayerIndex, const FName& SourceName); // 0x2b6c370 [Final Native Static Public]
    bool IsMotionTrackingEnabledForDevice(int32 PlayerIndex, const EControllerHand& Hand); // 0x2b6c180 [Final Native Static Public]
    bool IsMotionTrackingEnabledForComponent(UMotionControllerComponent* MotionControllerComponent); // 0x2b6c0d0 [Final Native Static Public]
    bool IsMotionTrackedDeviceCountManagementNecessary(); // 0x2b6c020 [Final Native Static Public]
    bool IsMotionSourceTracking(int32 PlayerIndex, const FName& SourceName); // 0x2b6beb0 [Final Native Static Public]
    int32 GetMotionTrackingEnabledControllerCount(); // 0x2b6a780 [Final Native Static Public]
    int32 GetMaximumMotionTrackedControllerCount(); // 0x2b6a440 [Final Native Static Public]
    FName GetActiveTrackingSystemName(); // 0x2b696d0 [Final Native Static Public]
    TArray<FName> EnumerateMotionSources(); // 0x2b69300 [Final Native Static Public]
    bool EnableMotionTrackingOfSource(int32 PlayerIndex, const FName& SourceName); // 0x2b69230 [Final Native Static Public]
    bool EnableMotionTrackingOfDevice(int32 PlayerIndex, const EControllerHand& Hand); // 0x2b69040 [Final Native Static Public]
    bool EnableMotionTrackingForComponent(UMotionControllerComponent* MotionControllerComponent); // 0x2b68f90 [Final Native Static Public]
    void DisableMotionTrackingOfSource(int32 PlayerIndex, const FName& SourceName); // 0x2b68d20 [Final Native Static Public]
    void DisableMotionTrackingOfDevice(int32 PlayerIndex, const EControllerHand& Hand); // 0x2b68b50 [Final Native Static Public]
    void DisableMotionTrackingOfControllersForPlayer(int32 PlayerIndex); // 0x2b689c0 [Final Native Static Public]
    void DisableMotionTrackingOfAllControllers(); // 0x2b68890 [Final Native Static Public]
    void DisableMotionTrackingForComponent(UMotionControllerComponent* MotionControllerComponent); // 0x2b68800 [Final Native Static Public]

// UXRAssetFunctionLibrary (/Script/HeadMountedDisplay.XRAssetFunctionLibrary)
    UPrimitiveComponent* AddNamedDeviceVisualizationComponentBlocking(AActor* Target, const FName& SystemName, const FName& DeviceName, bool bManualAttachment, FTransform& RelativeTransform, FXRDeviceId& XRDeviceId); // 0x2b67e20 [Final Native Static Public]
    UPrimitiveComponent* AddDeviceVisualizationComponentBlocking(AActor* Target, FXRDeviceId& XRDeviceId, bool bManualAttachment, FTransform& RelativeTransform); // 0x2b67490 [Final Native Static Public]

// UAsyncTask_LoadXRDeviceVisComponent (/Script/HeadMountedDisplay.AsyncTask_LoadXRDeviceVisComponent)
    UAsyncTask_LoadXRDeviceVisComponent* AddNamedDeviceVisualizationComponentAsync(AActor* Target, const FName& SystemName, const FName& DeviceName, bool bManualAttachment, FTransform& RelativeTransform, FXRDeviceId& XRDeviceId, const UPrimitiveComponent*& NewComponent); // 0x2b67a70 [Final Native Static Public]
    UAsyncTask_LoadXRDeviceVisComponent* AddDeviceVisualizationComponentAsync(AActor* Target, FXRDeviceId& XRDeviceId, bool bManualAttachment, FTransform& RelativeTransform, const UPrimitiveComponent*& NewComponent); // 0x2b67000 [Final Native Static Public]

// UXRDeviceVisualizationComponent (/Script/HeadMountedDisplay.XRDeviceVisualizationComponent)
    void SetIsVisualizationActive(bool bNewVisualizationState); // 0x2b6ccf0 [Final Native Public]
    void SetIsRenderingActive(bool bRenderingIsActive); // 0x2b6cc50 [Final Native Public]
    void SetDisplayModelSource(const FName& NewDisplayModelSource); // 0x2b6ca20 [Final Native Public]
    void SetCustomDisplayMesh(UStaticMesh* NewDisplayMesh); // 0x2b6c8d0 [Final Native Public]

// UXRLoadingScreenFunctionLibrary (/Script/HeadMountedDisplay.XRLoadingScreenFunctionLibrary)
    void ShowLoadingScreen(); // 0x2b6d960 [Final Native Static Public]
    void SetLoadingScreen(UTexture* Texture, const FVector2D& Scale, const FVector& Offset, bool bShowLoadingMovie, bool bShowOnSet); // 0x2b6cd90 [Final Native Static Public]
    void HideLoadingScreen(); // 0x2b6bcb0 [Final Native Static Public]
    void ClearLoadingScreenSplashes(); // 0x2b684d0 [Final Native Static Public]
    void AddLoadingScreenSplash(UTexture* Texture, const FVector& Translation, const FRotator& Rotation, const FVector2D& Size, const FRotator& DeltaRotation, bool bClearBeforeAdd); // 0x2b67860 [Final Native Static Public]

// IIKGoalCreatorInterface (/Script/IKRig.IKGoalCreatorInterface)
    void AddIKGoals(TMap<FName, FIKRigGoal>& OutGoals); // 0xbe9670 [Native Event Public]

// UIKRigComponent (/Script/IKRig.IKRigComponent)
    void SetIKRigGoalTransform(const FName& GoalName, const FTransform& Transform, float PositionAlpha, float RotationAlpha); // 0xbeb720 [Final Native Public]
    void SetIKRigGoalPositionAndRotation(const FName& GoalName, const FVector& Position, const FQuat& Rotation, float PositionAlpha, float RotationAlpha); // 0xbeb4c0 [Final Native Public]
    void SetIKRigGoal(FIKRigGoal& Goal); // 0xbeb3a0 [Final Native Public]
    void ClearAllGoals(); // 0xbe97b0 [Final Native Public]

// UIKRetargeter (/Script/IKRig.IKRetargeter)
    void SetRootSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FTargetRootSettings& RootSettings); // 0xbeb990 [Final Native Static Public]
    void SetGlobalSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FRetargetGlobalSettings& GlobalSettings); // 0xbeb220 [Final Native Static Public]
    void SetChainSpeedPlantSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FTargetChainSpeedPlantSettings& SpeedPlantSettings, const FName& TargetChainName); // 0xbeafd0 [Final Native Static Public]
    void SetChainSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FTargetChainSettings& ChainSettings, const FName& TargetChainName); // 0xbead80 [Final Native Static Public]
    void SetChainIKSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FTargetChainIKSettings& IKSettings, const FName& TargetChainName); // 0xbeaab0 [Final Native Static Public]
    void SetChainFKSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FTargetChainFKSettings& FKSettings, const FName& TargetChainName); // 0xbea880 [Final Native Static Public]
    FTargetRootSettings GetRootSettingsFromRetargetProfile(FRetargetProfile& RetargetProfile); // 0xbea740 [Final Native Static Public]
    void GetRootSettingsFromRetargetAsset(UIKRetargeter* RetargetAsset, const FName& OptionalProfileName, FTargetRootSettings& OutSettings); // 0xbea450 [Final Native Static Public]
    FRetargetGlobalSettings GetGlobalSettingsFromRetargetProfile(FRetargetProfile& RetargetProfile); // 0xbea350 [Final Native Static Public]
    void GetGlobalSettingsFromRetargetAsset(UIKRetargeter* RetargetAsset, const FName& OptionalProfileName, FRetargetGlobalSettings& OutSettings); // 0xbea190 [Final Native Static Public]
    FTargetChainSettings GetChainUsingGoalFromRetargetAsset(UIKRetargeter* RetargetAsset, const FName& IKGoalName); // 0xbe9e60 [Final Native Static Public]
    FTargetChainSettings GetChainSettingsFromRetargetProfile(FRetargetProfile& RetargetProfile, const FName& TargetChainName); // 0xbe9bb0 [Final Native Static Public]
    FTargetChainSettings GetChainSettingsFromRetargetAsset(UIKRetargeter* RetargetAsset, const FName& TargetChainName, const FName& OptionalProfileName); // 0xbe97e0 [Final Native Static Public]

// UImageWriteBlueprintLibrary (/Script/ImageWriteQueue.ImageWriteBlueprintLibrary)
    void ExportToDisk(UTexture* Texture, const FString& Filename, FImageWriteOptions& Options); // 0x2064e00 [Final Native Static Public]

// UImgMediaSource (/Script/ImgMedia.ImgMediaSource)
    void SetTokenizedSequencePath(const FString& Path); // 0x12dc840 [Final Native Public]
    void SetSequencePath(const FString& Path); // 0x12dc7a0 [Final Native Public]
    void SetMipLevelDistance(float Distance); // 0x12dc730 [Final Native Public]
    void RemoveTargetObject(AActor* InActor); // 0x12dc5c0 [Final Native Public]
    void RemoveGlobalCamera(AActor* InActor); // 0x12dc2f0 [Final Native Public]
    FString GetSequencePath(); // 0x12dc550 [Final Native Public]
    void GetProxies(const TArray<FString>& OutProxies); // 0x12dc3d0 [Final Native Public]
    void AddTargetObject(AActor* InActor); // 0x12dc360 [Final Native Public]
    void AddGlobalCamera(AActor* InActor); // 0x12dc2f0 [Final Native Public]

// UGizmoBaseComponent (/Script/InteractiveToolsFramework.GizmoBaseComponent)
    void UpdateWorldLocalState(bool bWorldIn); // 0x422a1e0 [Final Native Public]
    void UpdateHoverState(bool bHoveringIn); // 0x4229ff0 [Final Native Public]

// IGizmoTransformSource (/Script/InteractiveToolsFramework.GizmoTransformSource)
    void SetTransform(FTransform& NewTransform); // 0x4229cb0 [Native Public]
    FTransform GetTransform(); // 0x4229ad0 [Native Public]

// IGizmoAxisSource (/Script/InteractiveToolsFramework.GizmoAxisSource)
    bool HasTangentVectors(); // 0x4229b60 [Native Public]
    void GetTangentVectors(const FVector& TangentXOut, const FVector& TangentYOut); // 0x42299e0 [Native Public]
    FVector GetOrigin(); // 0x4229930 [Native Public]
    FVector GetDirection(); // 0x42298f0 [Native Public]

// IGizmoClickTarget (/Script/InteractiveToolsFramework.GizmoClickTarget)
    void UpdateInteractingState(bool bInteracting); // 0x422a150 [Native Public]
    void UpdateHoverState(bool bHovering); // 0x4229f60 [Native Public]

// IGizmoClickMultiTarget (/Script/InteractiveToolsFramework.GizmoClickMultiTarget)
    void UpdateInteractingState(bool bInteracting, uint32 InPartIdentifier); // 0x422a080 [Native Public]
    void UpdateHoverState(bool bHovering, uint32 InPartIdentifier); // 0x4229e90 [Native Public]
    void UpdateHittableState(bool bHittable, uint32 InPartIdentifier); // 0x4229dc0 [Native Public]

// IGizmoRenderMultiTarget (/Script/InteractiveToolsFramework.GizmoRenderMultiTarget)
    void UpdateVisibilityState(bool bVisible, uint32 InPartIdentifier); // 0x4229e90 [Native Public]

// IGizmoStateTarget (/Script/InteractiveToolsFramework.GizmoStateTarget)
    void EndUpdate(); // 0x42298d0 [Native Public]
    void BeginUpdate(); // 0x302b3c0 [Native Public]

// IGizmoFloatParameterSource (/Script/InteractiveToolsFramework.GizmoFloatParameterSource)
    void SetParameter(float NewValue); // 0x4229b90 [Native Public]
    float GetParameter(); // 0x4229970 [Native Public]
    void EndModify(); // 0xc72a20 [Native Public]
    void BeginModify(); // 0x42298d0 [Native Public]

// IGizmoVec2ParameterSource (/Script/InteractiveToolsFramework.GizmoVec2ParameterSource)
    void SetParameter(const FVector2D& NewValue); // 0x4229c20 [Native Public]
    FVector2D GetParameter(); // 0x42299a0 [Native Public]
    void EndModify(); // 0xc72a20 [Native Public]
    void BeginModify(); // 0x42298d0 [Native Public]

// ALandscapeProxy (/Script/Landscape.LandscapeProxy)
    void SetVirtualTextureRenderPassType(const ERuntimeVirtualTextureMainPassType& InType); // 0x2e06990 [Final Native Public]
    void SetLandscapeMaterialVectorParameterValue(const FName& ParameterName, const FLinearColor& Value); // 0x2e068c0 [Final Native Public]
    void SetLandscapeMaterialTextureParameterValue(const FName& ParameterName, UTexture* Value); // 0x2e067f0 [Final Native Public]
    void SetLandscapeMaterialScalarParameterValue(const FName& ParameterName, float Value); // 0x2e06720 [Final Native Public]
    bool LandscapeExportHeightmapToRenderTarget(UTextureRenderTarget2D* InRenderTarget, bool InExportHeightIntoRGChannel, bool InExportLandscapeProxies); // 0x2e06600 [Final Native Public]
    ALandscape* GetLandscapeActor(); // 0x2e065d0 [Native Public]
    void EditorSetLandscapeMaterial(UMaterialInterface* NewLandscapeMaterial); // 0xc7a110 [Final Native Public]
    void EditorApplySpline(USplineComponent* InSplineComponent, float StartWidth, float EndWidth, float StartSideFalloff, float EndSideFalloff, float StartRoll, float EndRoll, int32 NumSubdivisions, bool bRaiseHeights, bool bLowerHeights, ULandscapeLayerInfoObject* PaintLayer, const FName& EditLayerName); // 0x2e06240 [Final Native Public]
    void ChangeLODDistanceFactor(float InLODDistanceFactor); // 0x2e061b0 [Native Public]
    void ChangeComponentScreenSizeToUseSubSections(float InComponentScreenSizeToUseSubSections); // 0x2e06120 [Native Public]

// ALandscape (/Script/Landscape.Landscape)
    void RenderHeightmap(FTransform& InWorldTransform, const FBox2D& InExtents, UTextureRenderTarget2D* OutRenderTarget); // 0x2dcdca0 [Final Native Public]

// ULandscapeComponent (/Script/Landscape.LandscapeComponent)
    void SetLODBias(int32 InLODBias); // 0x2dcdee0 [Final Native Public]
    void SetForcedLOD(int32 InForcedLOD); // 0x2dcde50 [Final Native Public]
    UMaterialInstanceDynamic* GetMaterialInstanceDynamic(int32 InIndex); // 0x2dcdbd0 [Final Native Public]
    float EditorGetPaintLayerWeightByNameAtLocation(const FVector& InLocation, const FName& InPaintLayerName); // 0x2dcdae0 [Final Native Public]
    float EditorGetPaintLayerWeightAtLocation(const FVector& InLocation, ULandscapeLayerInfoObject* PaintLayer); // 0x2dcd9f0 [Final Native Public]

// ULandscapeHeightfieldCollisionComponent (/Script/Landscape.LandscapeHeightfieldCollisionComponent)
    ULandscapeComponent* GetRenderComponent(); // 0x2dcdc70 [Final Native Public]

// ULandscapeSplinesComponent (/Script/Landscape.LandscapeSplinesComponent)
    TArray<USplineMeshComponent*> GetSplineMeshComponents(); // 0x2dd0320 [Final Native Public]

// ALandscapeBlueprintBrushBase (/Script/Landscape.LandscapeBlueprintBrushBase)
    void RequestLandscapeUpdate(bool bInUserTriggered); // 0x2b68f20 [Final Native Public]
    UTextureRenderTarget2D* Render(bool InIsHeightmap, UTextureRenderTarget2D* InCombinedResult, const FName& InWeightmapLayerName); // 0x2ddf130 [Native Event Public]
    void Initialize(FTransform& InLandscapeTransform, const FIntPoint& InLandscapeSize, const FIntPoint& InLandscapeRenderTargetSize); // 0x2ddef70 [Native Event Public]
    void GetBlueprintRenderDependencies(const TArray<UObject*>& OutStreamableAssets); // 0x1c02120 [Event Public]

// ULevelSequence (/Script/LevelSequence.LevelSequence)
    void RemoveMetaDataByClass(TSubclassOf<UObject> InClass); // 0x12dc2f0 [Final Native Public]
    UObject* FindOrAddMetaDataByClass(TSubclassOf<UObject> InClass); // 0x348b420 [Final Native Public]
    UObject* FindMetaDataByClass(TSubclassOf<UObject> InClass); // 0x348b420 [Final Native Public]
    UObject* CopyMetaData(UObject* InMetaData); // 0x348b420 [Final Native Public]

// ULevelSequenceBurnInOptions (/Script/LevelSequence.LevelSequenceBurnInOptions)
    void SetBurnIn(const FSoftClassPath& InBurnInClass); // 0x348cb10 [Final Native Public]

// ALevelSequenceActor (/Script/LevelSequence.LevelSequenceActor)
    void ShowBurnin(); // 0x348cda0 [Final Native Public]
    void SetSequence(ULevelSequence* InSequence); // 0x348cce0 [Final Native Public]
    void SetReplicatePlayback(bool ReplicatePlayback); // 0x348cc30 [Final Native Public]
    void SetBindingByTag(const FName& BindingTag, const TArray<AActor*>& Actors, bool bAllowBindingsFromAsset); // 0x348c9e0 [Final Native Public]
    void SetBinding(const FMovieSceneObjectBindingID& Binding, const TArray<AActor*>& Actors, bool bAllowBindingsFromAsset); // 0x348c880 [Final Native Public]
    void ResetBindings(); // 0x348c830 [Final Native Public]
    void ResetBinding(const FMovieSceneObjectBindingID& Binding); // 0x348c770 [Final Native Public]
    void RemoveBindingByTag(const FName& Tag, AActor* Actor); // 0x348c6a0 [Final Native Public]
    void RemoveBinding(const FMovieSceneObjectBindingID& Binding, AActor* Actor); // 0x348c5a0 [Final Native Public]
    void OnLevelSequenceLoaded__DelegateSignature(); // 0x1c02120 [Public]
    ULevelSequence* LoadSequence(); // 0x348c320 [Final Native Public]
    void HideBurnin(); // 0x348c470 [Final Native Public]
    ULevelSequencePlayer* GetSequencePlayer(); // 0x348c3f0 [Final Native Public]
    ULevelSequence* GetSequence(); // 0x348c320 [Final Native Public]
    TArray<FMovieSceneObjectBindingID> FindNamedBindings(const FName& Tag); // 0x348b910 [Final Native Public]
    FMovieSceneObjectBindingID FindNamedBinding(const FName& Tag); // 0x348b830 [Final Native Public]
    void AddBindingByTag(const FName& BindingTag, AActor* Actor, bool bAllowBindingsFromAsset); // 0x348b310 [Final Native Public]
    void AddBinding(const FMovieSceneObjectBindingID& Binding, AActor* Actor, bool bAllowBindingsFromAsset); // 0x348b1c0 [Final Native Public]

// ULevelSequenceBurnIn (/Script/LevelSequence.LevelSequenceBurnIn)
    void SetSettings(UObject* InSettings); // 0x1c02120 [Event Public]
    TSubclassOf<ULevelSequenceBurnInInitSettings> GetSettingsClass(); // 0x348c430 [Native Event Public]

// ULevelSequenceDirector (/Script/LevelSequence.LevelSequenceDirector)
    void OnCreated(); // 0x1c02120 [Event Public]
    UMovieSceneSequence* GetSequence(); // 0x348c360 [Final Native Public]
    FQualifiedFrameTime GetRootSequenceTime(); // 0x348c2e0 [Final Native Public]
    FQualifiedFrameTime GetMasterSequenceTime(); // 0x348c2a0 [Final Native Public]
    FQualifiedFrameTime GetCurrentTime(); // 0x348c110 [Final Native Public]
    TArray<UObject*> GetBoundObjects(const FMovieSceneObjectBindingID& ObjectBinding); // 0x348bf40 [Final Native Public]
    UObject* GetBoundObject(const FMovieSceneObjectBindingID& ObjectBinding); // 0x348be00 [Final Native Public]
    TArray<AActor*> GetBoundActors(const FMovieSceneObjectBindingID& ObjectBinding); // 0x348bc10 [Final Native Public]
    AActor* GetBoundActor(const FMovieSceneObjectBindingID& ObjectBinding); // 0x348baa0 [Final Native Public]

// ULevelSequencePlayer (/Script/LevelSequence.LevelSequencePlayer)
    UCameraComponent* GetActiveCameraComponent(); // 0x348ba60 [Final Native Public]
    ULevelSequencePlayer* CreateLevelSequencePlayer(UObject* WorldContextObject, ULevelSequence* LevelSequence, const FMovieSceneSequencePlaybackSettings& Settings, const ALevelSequenceActor*& OutActor); // 0x348b4a0 [Final Native Static Public]

// ALevelSequenceMediaController (/Script/LevelSequence.LevelSequenceMediaController)
    void SynchronizeToServer(float DesyncThresholdSeconds); // 0x348cdd0 [Final Native Public]
    void Play(); // 0x348c4b0 [Final Native Public]
    void OnRep_ServerStartTimeSeconds(); // 0x348c490 [Final Native Private]
    ALevelSequenceActor* GetSequence(); // 0x348c340 [Final Native Public]
    UMediaComponent* GetMediaComponent(); // 0x32d1f10 [Final Native Public]

// ULocationServices (/Script/LocationServicesBPLibrary.LocationServices)
    bool StopLocationServices(); // 0x13c4c10 [Final Native Static Public]
    bool StartLocationServices(); // 0x13c4bc0 [Final Native Static Public]
    bool IsLocationAccuracyAvailable(const ELocationAccuracy& Accuracy); // 0x13c4b20 [Final Native Static Public]
    bool InitLocationServices(const ELocationAccuracy& Accuracy, float UpdateFrequency, float MinDistanceFilter); // 0x13c49f0 [Final Native Static Public]
    ULocationServicesImpl* GetLocationServicesImpl(); // 0x13c49d0 [Final Native Static Public]
    FLocationServicesData GetLastKnownLocation(); // 0x13c4970 [Final Native Static Public]
    bool AreLocationServicesEnabled(); // 0x13c4920 [Final Native Static Public]

// UMockDataMeshTrackerComponent (/Script/MRMesh.MockDataMeshTrackerComponent)
    void OnMockDataMeshTrackerUpdated__DelegateSignature(int32 Index, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<float>& Confidence); // 0x1c02120 [Public]
    void DisconnectMRMesh(UMRMeshComponent* InMRMeshPtr); // 0x2b2aa80 [Final Native Public]
    void ConnectMRMesh(UMRMeshComponent* InMRMeshPtr); // 0x2b2a9a0 [Final Native Public]

// UMRMeshComponent (/Script/MRMesh.MRMeshComponent)
    void SetWireframeMaterial(UMaterialInterface* InMaterial); // 0xa60970 [Native Public]
    void SetWireframeColor(const FLinearColor& InColor); // 0x2b2ae80 [Final Native Public]
    void SetUseWireframe(bool bUseWireframe); // 0x2b2adf0 [Final Native Public]
    void SetEnableMeshOcclusion(bool bEnable); // 0x2b2ac90 [Final Native Public]
    void RequestNavMeshUpdate(); // 0x2b2ac50 [Final Native Public]
    bool IsConnected(); // 0x2b2abc0 [Final Native Public]
    FLinearColor GetWireframeColor(); // 0x2b2ab90 [Final Native Public]
    bool GetUseWireframe(); // 0x2b2ab70 [Final Native Public]
    bool GetEnableMeshOcclusion(); // 0x2b2ab50 [Final Native Public]
    void ForceNavMeshUpdate(); // 0x2b2ab20 [Final Native Public]
    void Clear(); // 0x2b2a8e0 [Final Native Public]

// UMeshReconstructorBase (/Script/MRMesh.MeshReconstructorBase)
    void StopReconstruction(); // 0x2b2af30 [Native Public]
    void StartReconstruction(); // 0x2b2af10 [Native Public]
    void PauseReconstruction(); // 0x2b2ac30 [Native Public]
    bool IsReconstructionStarted(); // 0x2b2ac00 [Native Public]
    bool IsReconstructionPaused(); // 0xb9fa20 [Native Public]
    void DisconnectMRMesh(); // 0x2b2aa60 [Native Public]
    void ConnectMRMesh(UMRMeshComponent* Mesh); // 0x2b2a910 [Native Public]

// UMediaSource (/Script/MediaAssets.MediaSource)
    bool Validate(); // 0x347cdb0 [Native Public]
    void SetMediaOptionString(const FName& Key, const FString& Value); // 0x347bfe0 [Final Native Public]
    void SetMediaOptionInt64(const FName& Key, int64 Value); // 0x347be00 [Final Native Public]
    void SetMediaOptionFloat(const FName& Key, float Value); // 0x347bd20 [Final Native Public]
    void SetMediaOptionBool(const FName& Key, bool Value); // 0x347bc40 [Final Native Public]
    FString GetUrl(); // 0xb92420 [Native Public]

// UMediaTexture (/Script/MediaAssets.MediaTexture)
    void UpdateResource(); // 0x347cd90 [Native Public]
    void SetMediaPlayer(UMediaPlayer* NewMediaPlayer); // 0x347c340 [Final Native Public]
    int32 GetWidth(); // 0x3479980 [Final Native Public]
    int32 GetTextureNumMips(); // 0x3478f40 [Final Native Public]
    UMediaPlayer* GetMediaPlayer(); // 0x3478470 [Final Native Public]
    int32 GetHeight(); // 0x34782d0 [Final Native Public]
    float GetAspectRatio(); // 0x3477f10 [Final Native Public]

// UFileMediaSource (/Script/MediaAssets.FileMediaSource)
    void SetFilePath(const FString& Path); // 0x347b960 [Final Native Public]

// UMediaComponent (/Script/MediaAssets.MediaComponent)
    UMediaTexture* GetMediaTexture(); // 0x34784b0 [Final Native Public]
    UMediaPlayer* GetMediaPlayer(); // 0x3478410 [Final Native Public]

// UMediaPlayer (/Script/MediaAssets.MediaPlayer)
    bool SupportsSeeking(); // 0x347cd50 [Final Native Public]
    bool SupportsScrubbing(); // 0x347cd10 [Final Native Public]
    bool SupportsRate(float Rate, bool Unthinned); // 0x347cc30 [Final Native Public]
    bool SetViewRotation(const FRotator& Rotation, bool Absolute); // 0x347caf0 [Final Native Public]
    bool SetViewField(float Horizontal, float Vertical, bool Absolute); // 0x347c9a0 [Final Native Public]
    bool SetVideoTrackFrameRate(int32 TrackIndex, int32 FormatIndex, float FrameRate); // 0x347c880 [Final Native Public]
    bool SetTrackFormat(const EMediaPlayerTrack& TrackType, int32 TrackIndex, int32 FormatIndex); // 0x347c770 [Final Native Public]
    void SetTimeDelay(const FTimespan& TimeDelay); // 0x347c6e0 [Final Native Public]
    bool SetRate(float Rate); // 0x347c480 [Final Native Public]
    bool SetNativeVolume(float Volume); // 0x347c3e0 [Final Native Public]
    void SetMediaOptions(UMediaSource* Options); // 0x347c210 [Final Native Public]
    bool SetLooping(bool Looping); // 0x347bb90 [Final Native Public]
    void SetDesiredPlayerName(const FName& PlayerName); // 0x347b630 [Final Native Public]
    void SetBlockOnTime(const FTimespan& Time); // 0x347b590 [Final Native Public]
    bool SelectTrack(const EMediaPlayerTrack& TrackType, int32 TrackIndex); // 0x347b4c0 [Final Native Public]
    bool Seek(const FTimespan& Time); // 0x347b410 [Final Native Public]
    bool Rewind(); // 0x347b3d0 [Final Native Public]
    bool Reopen(); // 0x347b290 [Final Native Public]
    bool Previous(); // 0x347b000 [Final Native Public]
    void PlayAndSeek(); // 0x347afe0 [Final Native Public]
    bool Play(); // 0x347afa0 [Final Native Public]
    bool Pause(); // 0x347af60 [Final Native Public]
    bool OpenUrl(const FString& URL); // 0x347ad50 [Final Native Public]
    bool OpenSourceWithOptions(UMediaSource* MediaSource, FMediaPlayerOptions& Options); // 0x347ab20 [Final Native Public]
    void OpenSourceLatent(UObject* WorldContextObject, const FLatentActionInfo& LatentInfo, UMediaSource* MediaSource, FMediaPlayerOptions& Options, const bool& bSuccess); // 0x347a5b0 [Final Native Public]
    bool OpenSource(UMediaSource* MediaSource); // 0x347a400 [Final Native Public]
    bool OpenPlaylistIndex(UMediaPlaylist* InPlaylist, int32 Index); // 0x347a250 [Final Native Public]
    bool OpenPlaylist(UMediaPlaylist* InPlaylist); // 0x347a0f0 [Final Native Public]
    bool OpenFile(const FString& FilePath); // 0x3479d30 [Final Native Public]
    bool Next(); // 0x3479d00 [Final Native Public]
    bool IsReady(); // 0x3479cc0 [Final Native Public]
    bool IsPreparing(); // 0x3479c80 [Final Native Public]
    bool IsPlaying(); // 0x3479c40 [Final Native Public]
    bool IsPaused(); // 0x3479c00 [Final Native Public]
    bool IsLooping(); // 0x3479bc0 [Final Native Public]
    bool IsConnecting(); // 0x3479b80 [Final Native Public]
    bool IsClosed(); // 0x3479b40 [Final Native Public]
    bool IsBuffering(); // 0x3479b00 [Final Native Public]
    bool HasError(); // 0x34799a0 [Final Native Public]
    FRotator GetViewRotation(); // 0x3479900 [Final Native Public]
    FString GetVideoTrackType(int32 TrackIndex, int32 FormatIndex); // 0x34797e0 [Final Native Public]
    FFloatRange GetVideoTrackFrameRates(int32 TrackIndex, int32 FormatIndex); // 0x3479700 [Final Native Public]
    float GetVideoTrackFrameRate(int32 TrackIndex, int32 FormatIndex); // 0x3479630 [Final Native Public]
    FIntPoint GetVideoTrackDimensions(int32 TrackIndex, int32 FormatIndex); // 0x3479550 [Final Native Public]
    float GetVideoTrackAspectRatio(int32 TrackIndex, int32 FormatIndex); // 0x3479480 [Final Native Public]
    float GetVerticalFieldOfView(); // 0x3479400 [Final Native Public]
    FString GetUrl(); // 0x34793d0 [Final Native Public]
    FString GetTrackLanguage(const EMediaPlayerTrack& TrackType, int32 TrackIndex); // 0x34792b0 [Final Native Public]
    int32 GetTrackFormat(const EMediaPlayerTrack& TrackType, int32 TrackIndex); // 0x34791e0 [Final Native Public]
    FText GetTrackDisplayName(const EMediaPlayerTrack& TrackType, int32 TrackIndex); // 0x34790b0 [Final Native Public]
    UMediaTimeStampInfo* GetTimeStamp(); // 0x3478fd0 [Final Native Public]
    FTimespan GetTimeDelay(); // 0x3478fa0 [Final Native Public]
    FTimespan GetTime(); // 0x3478f60 [Final Native Public]
    void GetSupportedRates(const TArray<FFloatRange>& OutRates, bool Unthinned); // 0x3478de0 [Final Native Public]
    int32 GetSelectedTrack(const EMediaPlayerTrack& TrackType); // 0x3478b90 [Final Native Public]
    float GetRate(); // 0x3478b50 [Final Native Public]
    int32 GetPlaylistIndex(); // 0x34789a0 [Final Native Public]
    UMediaPlaylist* GetPlaylist(); // 0x3478910 [Final Native Public]
    FName GetPlayerName(); // 0x34788d0 [Final Native Public]
    int32 GetNumTracks(const EMediaPlayerTrack& TrackType); // 0x3478840 [Final Native Public]
    int32 GetNumTrackFormats(const EMediaPlayerTrack& TrackType, int32 TrackIndex); // 0x3478770 [Final Native Public]
    FText GetMediaName(); // 0x3478370 [Native Public]
    float GetHorizontalFieldOfView(); // 0x34782f0 [Final Native Public]
    FTimespan GetDuration(); // 0x3478250 [Final Native Public]
    FName GetDesiredPlayerName(); // 0x3478220 [Final Native Public]
    FString GetAudioTrackType(int32 TrackIndex, int32 FormatIndex); // 0x3478100 [Final Native Public]
    int32 GetAudioTrackSampleRate(int32 TrackIndex, int32 FormatIndex); // 0x3478030 [Final Native Public]
    int32 GetAudioTrackChannels(int32 TrackIndex, int32 FormatIndex); // 0x3477f60 [Final Native Public]
    void Close(); // 0x34779e0 [Final Native Public]
    bool CanPlayUrl(const FString& URL); // 0x34778f0 [Final Native Public]
    bool CanPlaySource(UMediaSource* MediaSource); // 0x3477810 [Final Native Public]
    bool CanPause(); // 0x34777d0 [Final Native Public]

// UMediaPlaylist (/Script/MediaAssets.MediaPlaylist)
    bool Replace(int32 Index, UMediaSource* Replacement); // 0x347b2e0 [Final Native Public]
    bool RemoveAt(int32 Index); // 0x347b1b0 [Final Native Public]
    bool Remove(UMediaSource* MediaSource); // 0x347b030 [Final Native Public]
    int32 Num(); // 0xc8d240 [Final Native Public]
    void Insert(UMediaSource* MediaSource, int32 Index); // 0x34799e0 [Final Native Public]
    UMediaSource* GetRandom(const int32& OutIndex); // 0x3478aa0 [Final Native Public]
    UMediaSource* GetPrevious(const int32& InOutIndex); // 0x34789c0 [Final Native Public]
    UMediaSource* GetNext(const int32& InOutIndex); // 0x34784d0 [Final Native Public]
    UMediaSource* Get(int32 Index); // 0x3477e50 [Final Native Public]
    bool AddUrl(const FString& URL); // 0x34773f0 [Final Native Public]
    bool AddFile(const FString& FilePath); // 0x34770b0 [Final Native Public]
    bool Add(UMediaSource* MediaSource); // 0x3476ff0 [Final Native Public]

// UMediaSoundComponent (/Script/MediaAssets.MediaSoundComponent)
    void SetSpectralAnalysisSettings(const TArray<float>& InFrequenciesToAnalyze, const EMediaSoundComponentFFTSize& InFFTSize); // 0x347c520 [Final Native Public]
    void SetMediaPlayer(UMediaPlayer* NewMediaPlayer); // 0x347c2b0 [Final Native Public]
    void SetEnvelopeFollowingsettings(int32 AttackTimeMsec, int32 ReleaseTimeMsec); // 0x347b850 [Final Native Public]
    void SetEnableSpectralAnalysis(bool bInSpectralAnalysisEnabled); // 0x347b790 [Final Native Public]
    void SetEnableEnvelopeFollowing(bool bInEnvelopeFollowing); // 0x347b6c0 [Final Native Public]
    TArray<FMediaSoundComponentSpectralData> GetSpectralData(); // 0x3478c20 [Final Native Public]
    TArray<FMediaSoundComponentSpectralData> GetNormalizedSpectralData(); // 0x34785b0 [Final Native Public]
    UMediaPlayer* GetMediaPlayer(); // 0x3478430 [Final Native Public]
    float GetEnvelopeValue(); // 0x3478290 [Final Native Public]
    bool BP_GetAttenuationSettingsToApply(FSoundAttenuationSettings& OutAttenuationSettings); // 0x3477570 [Final Native Public]

// UMediaBlueprintFunctionLibrary (/Script/MediaAssets.MediaBlueprintFunctionLibrary)
    void EnumerateWebcamCaptureDevices(const TArray<FMediaCaptureDevice>& OutDevices, int32 Filter); // 0x3477cf0 [Final Native Static Public]
    void EnumerateVideoCaptureDevices(const TArray<FMediaCaptureDevice>& OutDevices, int32 Filter); // 0x3477b90 [Final Native Static Public]
    void EnumerateAudioCaptureDevices(const TArray<FMediaCaptureDevice>& OutDevices, int32 Filter); // 0x3477a30 [Final Native Static Public]

// UMediaPlateComponent (/Script/MediaPlate.MediaPlateComponent)
    void SetPlayOnlyWhenVisible(bool bInPlayOnlyWhenVisible); // 0x12e8620 [Final Native Public]
    void SetMeshRange(const FVector2D& InMeshRange); // 0x12e8590 [Final Native Public]
    void SetLoop(bool bInLoop); // 0x12e84f0 [Final Native Public]
    void SetLetterboxAspectRatio(float AspectRatio); // 0x12e83d0 [Final Native Public]
    void SetIsAspectRatioAuto(bool bInIsAspectRatioAuto); // 0x12e8330 [Final Native Public]
    bool Seek(const FTimespan& Time); // 0x12e8280 [Final Native Public]
    bool Rewind(); // 0x12e8230 [Final Native Public]
    void Play(); // 0x12e81f0 [Final Native Public]
    void Pause(); // 0x12e81b0 [Final Native Public]
    void Open(); // 0x12e8190 [Final Native Public]
    void OnMediaOpened(const FString& DeviceUrl); // 0x12e8070 [Final Native Private]
    void OnMediaEnd(); // 0x12e8000 [Final Native Private]
    bool IsMediaPlatePlaying(); // 0x12e7fe0 [Final Native Public]
    FVector2D GetMeshRange(); // 0x12e7fb0 [Final Native Public]
    UMediaTexture* GetMediaTexture(int32 Index); // 0x12e7ef0 [Final Native Public]
    UMediaPlayer* GetMediaPlayer(); // 0x12e7ed0 [Final Native Public]
    bool GetLoop(); // 0x12e7eb0 [Final Native Public]
    float GetLetterboxAspectRatio(); // 0x12e7e90 [Final Native Public]
    bool GetIsAspectRatioAuto(); // 0x12e7e70 [Final Native Public]
    void Close(); // 0x12e7e10 [Final Native Public]

// UMeshDescriptionBase (/Script/MeshDescription.MeshDescriptionBase)
    void SetVertexPosition(const FVertexID& VertexID, const FVector& Position); // 0x2f00610 [Final Native Public]
    void SetPolygonVertexInstances(const FPolygonID& PolygonID, const TArray<FVertexInstanceID>& VertexInstanceIDs); // 0x2f00420 [Final Native Public]
    void SetPolygonPolygonGroup(const FPolygonID& PolygonID, const FPolygonGroupID& PolygonGroupID); // 0x2f002b0 [Final Native Public]
    void ReversePolygonFacing(const FPolygonID& PolygonID); // 0x2f001e0 [Final Native Public]
    void ReserveNewVertices(int32 NumberOfNewVertices); // 0x2f00140 [Final Native Public]
    void ReserveNewVertexInstances(int32 NumberOfNewVertexInstances); // 0x2effec0 [Final Native Public]
    void ReserveNewTriangles(int32 NumberOfNewTriangles); // 0x2f000a0 [Final Native Public]
    void ReserveNewPolygons(int32 NumberOfNewPolygons); // 0x2f00000 [Final Native Public]
    void ReserveNewPolygonGroups(int32 NumberOfNewPolygonGroups); // 0x2efff60 [Final Native Public]
    void ReserveNewEdges(int32 NumberOfNewEdges); // 0x2effec0 [Final Native Public]
    bool IsVertexValid(const FVertexID& VertexID); // 0x2effde0 [Final Native Public]
    bool IsVertexOrphaned(const FVertexID& VertexID); // 0x2effcf0 [Final Native Public]
    bool IsVertexInstanceValid(const FVertexInstanceID& VertexInstanceID); // 0x2effc10 [Final Native Public]
    bool IsTriangleValid(const FTriangleID& TriangleID); // 0x2effb30 [Final Native Public]
    bool IsTrianglePartOfNgon(const FTriangleID& TriangleID); // 0x2eff9d0 [Final Native Public]
    bool IsPolygonValid(const FPolygonID& PolygonID); // 0x2eff8f0 [Final Native Public]
    bool IsPolygonGroupValid(const FPolygonGroupID& PolygonGroupID); // 0x2eff810 [Final Native Public]
    bool IsEmpty(); // 0x2eff7e0 [Final Native Public]
    bool IsEdgeValid(const FEdgeID& EdgeID); // 0x2eff700 [Final Native Public]
    bool IsEdgeInternalToPolygon(const FEdgeID& EdgeID, const FPolygonID& PolygonID); // 0x2eff570 [Final Native Public]
    bool IsEdgeInternal(const FEdgeID& EdgeID); // 0x2eff480 [Final Native Public]
    void GetVertexVertexInstances(const FVertexID& VertexID, const TArray<FVertexInstanceID>& OutVertexInstanceIDs); // 0x2eff290 [Final Native Public]
    FVector GetVertexPosition(const FVertexID& VertexID); // 0x2eff0b0 [Final Native Public]
    FEdgeID GetVertexPairEdge(const FVertexID& VertexID0, const FVertexID& VertexID1); // 0x2efef50 [Final Native Public]
    FVertexID GetVertexInstanceVertex(const FVertexInstanceID& VertexInstanceID); // 0x2efee40 [Final Native Public]
    FEdgeID GetVertexInstancePairEdge(const FVertexInstanceID& VertexInstanceID0, const FVertexInstanceID& VertexInstanceID1); // 0x2efece0 [Final Native Public]
    FVertexInstanceID GetVertexInstanceForTriangleVertex(const FTriangleID& TriangleID, const FVertexID& VertexID); // 0x2efeb00 [Final Native Public]
    FVertexInstanceID GetVertexInstanceForPolygonVertex(const FPolygonID& PolygonID, const FVertexID& VertexID); // 0x2efe940 [Final Native Public]
    int32 GetVertexInstanceCount(); // 0x2efe900 [Final Native Public]
    void GetVertexInstanceConnectedTriangles(const FVertexInstanceID& VertexInstanceID, const TArray<FTriangleID>& OutConnectedTriangleIDs); // 0x2efe710 [Final Native Public]
    void GetVertexInstanceConnectedPolygons(const FVertexInstanceID& VertexInstanceID, const TArray<FPolygonID>& OutConnectedPolygonIDs); // 0x2efe5d0 [Final Native Public]
    int32 GetVertexCount(); // 0x2efe590 [Final Native Public]
    void GetVertexConnectedTriangles(const FVertexID& VertexID, const TArray<FTriangleID>& OutConnectedTriangleIDs); // 0x2efe450 [Final Native Public]
    void GetVertexConnectedPolygons(const FVertexID& VertexID, const TArray<FPolygonID>& OutConnectedPolygonIDs); // 0x2efe310 [Final Native Public]
    void GetVertexConnectedEdges(const FVertexID& VertexID, const TArray<FEdgeID>& OutEdgeIDs); // 0x2efe120 [Final Native Public]
    void GetVertexAdjacentVertices(const FVertexID& VertexID, const TArray<FVertexID>& OutAdjacentVertexIDs); // 0x2efdfe0 [Final Native Public]
    void GetTriangleVertices(const FTriangleID& TriangleID, const TArray<FVertexID>& OutVertexIDs); // 0x2efddc0 [Final Native Public]
    void GetTriangleVertexInstances(const FTriangleID& TriangleID, const TArray<FVertexInstanceID>& OutVertexInstanceIDs); // 0x2efdbe0 [Final Native Public]
    FVertexInstanceID GetTriangleVertexInstance(const FTriangleID& TriangleID, int32 Index); // 0x2efda40 [Final Native Public]
    FPolygonGroupID GetTrianglePolygonGroup(const FTriangleID& TriangleID); // 0x2efd930 [Final Native Public]
    FPolygonID GetTrianglePolygon(const FTriangleID& TriangleID); // 0x2efd820 [Final Native Public]
    void GetTriangleEdges(const FTriangleID& TriangleID, const TArray<FEdgeID>& OutEdgeIDs); // 0x2efd600 [Final Native Public]
    int32 GetTriangleCount(); // 0x2efd5c0 [Final Native Public]
    void GetTriangleAdjacentTriangles(const FTriangleID& TriangleID, const TArray<FTriangleID>& OutTriangleIDs); // 0x2efd480 [Final Native Public]
    void GetPolygonVertices(const FPolygonID& PolygonID, const TArray<FVertexID>& OutVertexIDs); // 0x2efd340 [Final Native Public]
    void GetPolygonVertexInstances(const FPolygonID& PolygonID, const TArray<FVertexInstanceID>& OutVertexInstanceIDs); // 0x2efd1a0 [Final Native Public]
    void GetPolygonTriangles(const FPolygonID& PolygonID, const TArray<FTriangleID>& OutTriangleIDs); // 0x2efcfb0 [Final Native Public]
    FPolygonGroupID GetPolygonPolygonGroup(const FPolygonID& PolygonID); // 0x2efcea0 [Final Native Public]
    void GetPolygonPerimeterEdges(const FPolygonID& PolygonID, const TArray<FEdgeID>& OutEdgeIDs); // 0x2efcd60 [Final Native Public]
    void GetPolygonInternalEdges(const FPolygonID& PolygonID, const TArray<FEdgeID>& OutEdgeIDs); // 0x2efcc20 [Final Native Public]
    void GetPolygonGroupPolygons(const FPolygonGroupID& PolygonGroupID, const TArray<FPolygonID>& OutPolygonIDs); // 0x2efca30 [Final Native Public]
    int32 GetPolygonGroupCount(); // 0x2efc9f0 [Final Native Public]
    int32 GetPolygonCount(); // 0x2efc9b0 [Final Native Public]
    void GetPolygonAdjacentPolygons(const FPolygonID& PolygonID, const TArray<FPolygonID>& OutPolygonIDs); // 0x2efc6f0 [Final Native Public]
    int32 GetNumVertexVertexInstances(const FVertexID& VertexID); // 0x2efc5c0 [Final Native Public]
    int32 GetNumVertexInstanceConnectedTriangles(const FVertexInstanceID& VertexInstanceID); // 0x2efc490 [Final Native Public]
    int32 GetNumVertexInstanceConnectedPolygons(const FVertexInstanceID& VertexInstanceID); // 0x2efc370 [Final Native Public]
    int32 GetNumVertexConnectedTriangles(const FVertexID& VertexID); // 0x2efc280 [Final Native Public]
    int32 GetNumVertexConnectedPolygons(const FVertexID& VertexID); // 0x2efc160 [Final Native Public]
    int32 GetNumVertexConnectedEdges(const FVertexID& VertexID); // 0x2efc030 [Final Native Public]
    int32 GetNumPolygonVertices(const FPolygonID& PolygonID); // 0x2efbf40 [Final Native Public]
    int32 GetNumPolygonTriangles(const FPolygonID& PolygonID); // 0x2efbe10 [Final Native Public]
    int32 GetNumPolygonInternalEdges(const FPolygonID& PolygonID); // 0x2efbcd0 [Final Native Public]
    int32 GetNumPolygonGroupPolygons(const FPolygonGroupID& PolygonGroupID); // 0x2efbba0 [Final Native Public]
    int32 GetNumEdgeConnectedTriangles(const FEdgeID& EdgeID); // 0x2efba70 [Final Native Public]
    int32 GetNumEdgeConnectedPolygons(const FEdgeID& EdgeID); // 0x2efb950 [Final Native Public]
    void GetEdgeVertices(const FEdgeID& EdgeID, const TArray<FVertexID>& OutVertexIDs); // 0x2efb770 [Final Native Public]
    FVertexID GetEdgeVertex(const FEdgeID& EdgeID, int32 VertexNumber); // 0x2efb5d0 [Final Native Public]
    int32 GetEdgeCount(); // 0x2efb590 [Final Native Public]
    void GetEdgeConnectedTriangles(const FEdgeID& EdgeID, const TArray<FTriangleID>& OutConnectedTriangleIDs); // 0x2efb3a0 [Final Native Public]
    void GetEdgeConnectedPolygons(const FEdgeID& EdgeID, const TArray<FPolygonID>& OutConnectedPolygonIDs); // 0x2efb260 [Final Native Public]
    void Empty(); // 0x2efb1f0 [Final Native Public]
    void DeleteVertexInstance(const FVertexInstanceID& VertexInstanceID, const TArray<FVertexID>& OrphanedVertices); // 0x2efb0b0 [Final Native Public]
    void DeleteVertex(const FVertexID& VertexID); // 0x2efafe0 [Final Native Public]
    void DeleteTriangle(const FTriangleID& TriangleID, const TArray<FEdgeID>& OrphanedEdges, const TArray<FVertexInstanceID>& OrphanedVertexInstances, const TArray<FPolygonGroupID>& OrphanedPolygonGroupsPtr); // 0x2efadc0 [Final Native Public]
    void DeletePolygonGroup(const FPolygonGroupID& PolygonGroupID); // 0x2efacf0 [Final Native Public]
    void DeletePolygon(const FPolygonID& PolygonID, const TArray<FEdgeID>& OrphanedEdges, const TArray<FVertexInstanceID>& OrphanedVertexInstances, const TArray<FPolygonGroupID>& OrphanedPolygonGroups); // 0x2efaad0 [Final Native Public]
    void DeleteEdge(const FEdgeID& EdgeID, const TArray<FVertexID>& OrphanedVertices); // 0x2efa990 [Final Native Public]
    void CreateVertexWithID(const FVertexID& VertexID); // 0x2efa8c0 [Final Native Public]
    void CreateVertexInstanceWithID(const FVertexInstanceID& VertexInstanceID, const FVertexID& VertexID); // 0x2efa710 [Final Native Public]
    FVertexInstanceID CreateVertexInstance(const FVertexID& VertexID); // 0x2efa5d0 [Final Native Public]
    FVertexID CreateVertex(); // 0x2efa590 [Final Native Public]
    void CreateTriangleWithID(const FTriangleID& TriangleID, const FPolygonGroupID& PolygonGroupID, const TArray<FVertexInstanceID>& VertexInstanceIDs, const TArray<FEdgeID>& NewEdgeIDs); // 0x2efa2f0 [Final Native Public]
    FTriangleID CreateTriangle(const FPolygonGroupID& PolygonGroupID, const TArray<FVertexInstanceID>& VertexInstanceIDs, const TArray<FEdgeID>& NewEdgeIDs); // 0x2efa0a0 [Final Native Public]
    void CreatePolygonWithID(const FPolygonID& PolygonID, const FPolygonGroupID& PolygonGroupID, const TArray<FVertexInstanceID>& VertexInstanceIDs, const TArray<FEdgeID>& NewEdgeIDs); // 0x2ef9e00 [Final Native Public]
    void CreatePolygonGroupWithID(const FPolygonGroupID& PolygonGroupID); // 0x2ef9d30 [Final Native Public]
    FPolygonGroupID CreatePolygonGroup(); // 0x2ef9cf0 [Final Native Public]
    FPolygonID CreatePolygon(const FPolygonGroupID& PolygonGroupID, const TArray<FVertexInstanceID>& VertexInstanceIDs, const TArray<FEdgeID>& NewEdgeIDs); // 0x2ef9aa0 [Final Native Public]
    void CreateEdgeWithID(const FEdgeID& EdgeID, const FVertexID& VertexID0, const FVertexID& VertexID1); // 0x2ef9830 [Final Native Public]
    FEdgeID CreateEdge(const FVertexID& VertexID0, const FVertexID& VertexID1); // 0x2ef96a0 [Final Native Public]
    void ComputePolygonTriangulation(const FPolygonID& PolygonID); // 0x2ef95d0 [Final Native Public]

// UMetasoundGeneratorHandle (/Script/MetasoundEngine.MetasoundGeneratorHandle)
    UMetasoundGeneratorHandle* CreateMetaSoundGeneratorHandle(UAudioComponent* OnComponent); // 0x184e1b0 [Final Native Static Public]
    bool ApplyParameterPack(UMetasoundParameterPack* Pack); // 0x184df20 [Final Native Public]

// UMetaSoundAssetSubsystem (/Script/MetasoundEngine.MetaSoundAssetSubsystem)
    void UnregisterAssetClassesInDirectories(const TArray<FMetaSoundAssetDirectory>& Directories); // 0x184e5a0 [Final Native Public]
    void RegisterAssetClassesInDirectories(const TArray<FMetaSoundAssetDirectory>& Directories); // 0x184e3e0 [Final Native Public]

// UMetasoundParameterPack (/Script/MetasoundFrontend.MetasoundParameterPack)
    ESetParamResult SetTrigger(const FName& ParameterName, bool OnlyIfExists); // 0x1555810 [Final Native Public]
    ESetParamResult SetString(const FName& ParameterName, const FString& InValue, bool OnlyIfExists); // 0x1555630 [Final Native Public]
    ESetParamResult SetInt(const FName& ParameterName, int32 InValue, bool OnlyIfExists); // 0x1555480 [Final Native Public]
    ESetParamResult SetFloat(const FName& ParameterName, float InValue, bool OnlyIfExists); // 0x15552b0 [Final Native Public]
    ESetParamResult SetBool(const FName& ParameterName, bool InValue, bool OnlyIfExists); // 0x1555160 [Final Native Public]
    UMetasoundParameterPack* MakeMetasoundParameterPack(); // 0x15550a0 [Final Native Static Public]
    bool HasTrigger(const FName& ParameterName); // 0x1554fb0 [Final Native Public]
    bool HasString(const FName& ParameterName); // 0x1554ec0 [Final Native Public]
    bool HasInt(const FName& ParameterName); // 0x1554dd0 [Final Native Public]
    bool HasFloat(const FName& ParameterName); // 0x1554ce0 [Final Native Public]
    bool HasBool(const FName& ParameterName); // 0x1554bf0 [Final Native Public]
    bool GetTrigger(const FName& ParameterName, const ESetParamResult& Result); // 0x1554ab0 [Final Native Public]
    FString GetString(const FName& ParameterName, const ESetParamResult& Result); // 0x1554900 [Final Native Public]
    int32 GetInt(const FName& ParameterName, const ESetParamResult& Result); // 0x15547c0 [Final Native Public]
    float GetFloat(const FName& ParameterName, const ESetParamResult& Result); // 0x1554680 [Final Native Public]
    bool GetBool(const FName& ParameterName, const ESetParamResult& Result); // 0x1554540 [Final Native Public]

// UMobileInstalledContent (/Script/MobilePatchingUtils.MobileInstalledContent)
    bool Mount(int32 PakOrder, const FString& MountPoint); // 0x1888d00 [Final Native Public]
    float GetInstalledContentSize(); // 0x1888ac0 [Final Native Public]
    float GetDiskFreeSpace(); // 0x1888880 [Final Native Public]

// UMobilePendingContent (/Script/MobilePatchingUtils.MobilePendingContent)
    void StartInstall(const FScriptDelegate& OnSucceeded, const FScriptDelegate& OnFailed); // 0x1888fd0 [Final Native Public]
    float GetTotalDownloadedSize(); // 0x1888c80 [Final Native Public]
    float GetRequiredDiskSpace(); // 0x1888b20 [Final Native Public]
    float GetInstallProgress(); // 0x18889d0 [Final Native Public]
    FText GetDownloadStatusText(); // 0x1888940 [Final Native Public]
    float GetDownloadSpeed(); // 0x18888e0 [Final Native Public]
    float GetDownloadSize(); // 0x18888b0 [Final Native Public]

// UMobilePatchingLibrary (/Script/MobilePatchingUtils.MobilePatchingLibrary)
    void RequestContent(const FString& RemoteManifestURL, const FString& CloudURL, const FString& InstallDirectory, const FScriptDelegate& OnSucceeded, const FScriptDelegate& OnFailed); // 0x1888df0 [Final Native Static Public]
    bool HasActiveWiFiConnection(); // 0x1888ce0 [Final Native Static Public]
    TArray<FString> GetSupportedPlatformNames(); // 0x1888b80 [Final Native Static Public]
    UMobileInstalledContent* GetInstalledContent(const FString& InstallDirectory); // 0x1888a20 [Final Native Static Public]
    FString GetActiveDeviceProfileName(); // 0x18887f0 [Final Native Static Public]

// UMovieSceneSequence (/Script/MovieScene.MovieSceneSequence)
    FMovieSceneTimecodeSource GetEarliestTimecodeSource(); // 0x2ebb700 [Final Native Public]
    TArray<FMovieSceneObjectBindingID> FindBindingsByTag(const FName& InBindingName); // 0x2ebb340 [Final Native Public]
    FMovieSceneObjectBindingID FindBindingByTag(const FName& InBindingName); // 0x2ebb290 [Final Native Public]

// UMovieSceneSection (/Script/MovieScene.MovieSceneSection)
    void SetRowIndex(int32 NewRowIndex); // 0x2ebd740 [Final Native Public]
    void SetPreRollFrames(int32 InPreRollFrames); // 0x2ebd6b0 [Final Native Public]
    void SetPostRollFrames(int32 InPostRollFrames); // 0x2ebd620 [Final Native Public]
    void SetOverlapPriority(int32 NewPriority); // 0x2ebd3f0 [Final Native Public]
    void SetIsLocked(bool bInIsLocked); // 0x2ebd360 [Final Native Public]
    void SetIsActive(bool bInIsActive); // 0x2ebd2c0 [Final Native Public]
    void SetCompletionMode(const EMovieSceneCompletionMode& InCompletionMode); // 0x2ebcf70 [Final Native Public]
    void SetColorTint(const FColor& InColorTint); // 0x2ebcf00 [Final Native Public]
    void SetBlendType(const EMovieSceneBlendType& InBlendType); // 0x2ebce80 [Native Public]
    bool IsLocked(); // 0x2ebbbb0 [Final Native Public]
    bool IsActive(); // 0x2ebbb80 [Final Native Public]
    int32 GetRowIndex(); // 0x2ebb930 [Final Native Public]
    int32 GetPreRollFrames(); // 0x18f7bd0 [Final Native Public]
    int32 GetPostRollFrames(); // 0x2ebb910 [Final Native Public]
    int32 GetOverlapPriority(); // 0x2ebb8d0 [Final Native Public]
    EMovieSceneCompletionMode GetCompletionMode(); // 0x2ebb5f0 [Final Native Public]
    FColor GetColorTint(); // 0x2ebb5c0 [Final Native Public]
    FOptionalMovieSceneBlendType GetBlendType(); // 0x2ebb3e0 [Final Native Public]

// UMovieSceneSubSection (/Script/MovieScene.MovieSceneSubSection)
    void SetSequence(UMovieSceneSequence* Sequence); // 0x2ecb610 [Final Native Public]
    UMovieSceneSequence* GetSequence(); // 0x2ecb5f0 [Final Native Public]

// UMovieSceneSequencePlayer (/Script/MovieScene.MovieSceneSequencePlayer)
    void StopAtCurrentTime(); // 0x2ebdad0 [Final Native Public]
    void Stop(); // 0x2ebda30 [Final Native Public]
    void SetWeight(double InWeight); // 0x2ebd9a0 [Final Native Public]
    void SetTimeRange(float StartTime, float Duration); // 0x2ebd7d0 [Final Native Public]
    void SetPlayRate(float PlayRate); // 0x2ebd480 [Final Native Public]
    void SetPlaybackPosition(const FMovieSceneSequencePlaybackParams& PlaybackParams); // 0x2ebd500 [Final Native Public]
    void SetFrameRate(const FFrameRate& FrameRate); // 0x2ebd190 [Final Native Public]
    void SetFrameRange(int32 StartFrame, int32 Duration, float SubFrames); // 0x2ebd080 [Final Native Public]
    void SetDisableCameraCuts(bool bInDisableCameraCuts); // 0x2ebcff0 [Final Native Public]
    void ScrubToSeconds(float TimeInSeconds); // 0x2ebcdd0 [Final Native Public]
    bool ScrubToMarkedFrame(const FString& InLabel); // 0x2ebccc0 [Final Native Public]
    void ScrubToFrame(const FFrameTime& NewPosition); // 0x2ebcc10 [Final Native Public]
    void Scrub(); // 0x2ebcbf0 [Final Native Public]
    void RPC_OnStopEvent(const FFrameTime& StoppedTime); // 0x2ebcaa0 [Final Native Event Private]
    void RPC_OnFinishPlaybackEvent(const FFrameTime& StoppedTime); // 0x2ebca00 [Final Native Event Private]
    void RPC_ExplicitServerUpdateEvent(const EUpdatePositionMethod& Method, const FFrameTime& RelevantTime); // 0x2ebc920 [Final Native Event Private]
    void RestoreState(); // 0x2ebcb80 [Final Native Public]
    void RemoveWeight(); // 0x2ebcb40 [Final Native Public]
    void PlayToSeconds(float TimeInSeconds); // 0x2ebc870 [Final Native Public]
    bool PlayToMarkedFrame(const FString& InLabel); // 0x2ebc760 [Final Native Public]
    void PlayToFrame(const FFrameTime& NewPosition); // 0x2ebc6b0 [Final Native Public]
    void PlayTo(const FMovieSceneSequencePlaybackParams& PlaybackParams, const FMovieSceneSequencePlayToParams& PlayToParams); // 0x2ebc310 [Final Native Public]
    void PlayReverse(); // 0x2ebc2f0 [Final Native Public]
    void PlayLooping(int32 NumLoops); // 0x2ebc260 [Final Native Public]
    void Play(); // 0x2ebc240 [Final Native Public]
    void Pause(); // 0x2ebc220 [Final Native Public]
    void JumpToSeconds(float TimeInSeconds); // 0x2ebbe30 [Final Native Public]
    bool JumpToMarkedFrame(const FString& InLabel); // 0x2ebbd20 [Final Native Public]
    void JumpToFrame(const FFrameTime& NewPosition); // 0x2ebbc70 [Final Native Public]
    bool IsReversed(); // 0x2ebbc40 [Final Native Public]
    bool IsPlaying(); // 0x2ebbc10 [Final Native Public]
    bool IsPaused(); // 0x2ebbbe0 [Final Native Public]
    void GoToEndAndStop(); // 0x2ebba80 [Final Native Public]
    FQualifiedFrameTime GetStartTime(); // 0x2ebba30 [Final Native Public]
    FString GetSequenceName(bool bAddClientInfo); // 0x2ebb950 [Final Native Public]
    UMovieSceneSequence* GetSequence(); // 0x12b3ff0 [Final Native Public]
    float GetPlayRate(); // 0x2ebb8f0 [Final Native Public]
    TArray<FMovieSceneObjectBindingID> GetObjectBindings(UObject* InObject); // 0x2ebb7e0 [Final Native Public]
    FFrameRate GetFrameRate(); // 0x2ebb7c0 [Final Native Public]
    int32 GetFrameDuration(); // 0x2ebb7a0 [Final Native Public]
    FQualifiedFrameTime GetEndTime(); // 0x2ebb740 [Final Native Public]
    FQualifiedFrameTime GetDuration(); // 0x2ebb680 [Final Native Public]
    bool GetDisableCameraCuts(); // 0x2ebb650 [Final Native Public]
    FQualifiedFrameTime GetCurrentTime(); // 0x2ebb610 [Final Native Public]
    TArray<UObject*> GetBoundObjects(const FMovieSceneObjectBindingID& ObjectBinding); // 0x2ebb410 [Final Native Public]
    void ChangePlaybackDirection(); // 0x2ebb270 [Final Native Public]

// IMovieSceneEasingFunction (/Script/MovieScene.MovieSceneEasingFunction)
    float OnEvaluate(float Interp); // 0x1c02120 [Event Protected]

// IMovieSceneCustomClockSource (/Script/MovieScene.MovieSceneCustomClockSource)
    void OnTick(float DeltaSeconds, float InPlayRate); // 0x2ebc150 [Native Public]
    void OnStopPlaying(FQualifiedFrameTime& InStopTime); // 0x2ebc0a0 [Native Public]
    void OnStartPlaying(FQualifiedFrameTime& InStartTime); // 0x2ebbff0 [Native Public]
    FFrameTime OnRequestCurrentTime(FQualifiedFrameTime& InCurrentTime, float InPlayRate); // 0x2ebbee0 [Native Public]

// UMovieSceneCaptureProtocolBase (/Script/MovieSceneCapture.MovieSceneCaptureProtocolBase)
    bool IsCapturing(); // 0x349f960 [Final Native Public]
    EMovieSceneCaptureProtocolState GetState(); // 0xc745d0 [Final Native Public]

// UMovieSceneCapture (/Script/MovieSceneCapture.MovieSceneCapture)
    void SetImageCaptureProtocolType(TSubclassOf<UMovieSceneCaptureProtocolBase> ProtocolType); // 0x349fdb0 [Final Native Public]
    void SetAudioCaptureProtocolType(TSubclassOf<UMovieSceneCaptureProtocolBase> ProtocolType); // 0x349fd20 [Final Native Public]
    UMovieSceneCaptureProtocolBase* GetImageCaptureProtocol(); // 0xc8d4c0 [Final Native Public]
    UMovieSceneCaptureProtocolBase* GetAudioCaptureProtocol(); // 0x349f830 [Final Native Public]

// UMovieSceneCaptureEnvironment (/Script/MovieSceneCapture.MovieSceneCaptureEnvironment)
    bool IsCaptureInProgress(); // 0x349f920 [Final Native Static Public]
    int32 GetCaptureFrameNumber(); // 0x349f8b0 [Final Native Static Public]
    float GetCaptureElapsedTime(); // 0x349f850 [Final Native Static Public]
    UMovieSceneImageCaptureProtocolBase* FindImageCaptureProtocol(); // 0x349f390 [Final Native Static Public]
    UMovieSceneAudioCaptureProtocolBase* FindAudioCaptureProtocol(); // 0x349f300 [Final Native Static Public]

// UUserDefinedCaptureProtocol (/Script/MovieSceneCapture.UserDefinedCaptureProtocol)
    void StopCapturingFinalPixels(); // 0x349ffa0 [Final Native Public]
    void StartCapturingFinalPixels(FCapturedPixelsID& StreamID); // 0x349fe40 [Final Native Public]
    void ResolveBuffer(UTexture* Buffer, FCapturedPixelsID& BufferID); // 0x349fa00 [Final Native Public]
    void OnWarmUp(); // 0x1c02120 [Event Protected]
    void OnTick(); // 0x1c02120 [Event Protected]
    void OnStartCapture(); // 0x1c02120 [Event Protected]
    bool OnSetup(); // 0x349f9d0 [Native Event Protected]
    void OnPreTick(); // 0x1c02120 [Event Protected]
    void OnPixelsReceived(FCapturedPixels& Pixels, FCapturedPixelsID& ID, const FFrameMetrics& FrameMetrics); // 0x1c02120 [Event Protected]
    void OnPauseCapture(); // 0x1c02120 [Event Protected]
    void OnFinalize(); // 0x1c02120 [Event Protected]
    void OnCaptureFrame(); // 0x1c02120 [Event Protected]
    bool OnCanFinalize(); // 0x349f9a0 [Native Event Protected]
    void OnBeginFinalize(); // 0x1c02120 [Event Protected]
    FFrameMetrics GetCurrentFrameMetrics(); // 0x349f900 [Final Native Public]
    FString GenerateFilename(FFrameMetrics& InFrameMetrics); // 0x349f420 [Native Public]

// UUserDefinedImageCaptureProtocol (/Script/MovieSceneCapture.UserDefinedImageCaptureProtocol)
    void WriteImageToDisk(FCapturedPixels& PixelData, FCapturedPixelsID& StreamID, FFrameMetrics& FrameMetrics, bool bCopyImageData); // 0x349ffe0 [Final Native Public]
    FString GenerateFilenameForCurrentFrame(); // 0x349f7b0 [Final Native Public]
    FString GenerateFilenameForBuffer(UTexture* Buffer, FCapturedPixelsID& StreamID); // 0x349f520 [Final Native Public]

// UMovieSceneParameterSection (/Script/MovieSceneTracks.MovieSceneParameterSection)
    bool RemoveVectorParameter(const FName& InParameterName); // 0x3155d60 [Final Native Public]
    bool RemoveVector2DParameter(const FName& InParameterName); // 0x3155c20 [Final Native Public]
    bool RemoveTransformParameter(const FName& InParameterName); // 0x3155af0 [Final Native Public]
    bool RemoveScalarParameter(const FName& InParameterName); // 0x31559c0 [Final Native Public]
    bool RemoveColorParameter(const FName& InParameterName); // 0x31558d0 [Final Native Public]
    bool RemoveBoolParameter(const FName& InParameterName); // 0x31557a0 [Final Native Public]
    void GetParameterNames(TSet<FName>& ParameterNames); // 0x3154d00 [Final Native Public]
    void AddVectorParameterKey(const FName& InParameterName, const FFrameNumber& InTime, const FVector& InValue); // 0x3154ba0 [Final Native Public]
    void AddVector2DParameterKey(const FName& InParameterName, const FFrameNumber& InTime, const FVector2D& InValue); // 0x3154a80 [Final Native Public]
    void AddTransformParameterKey(const FName& InParameterName, const FFrameNumber& InTime, FTransform& InValue); // 0x31548f0 [Final Native Public]
    void AddScalarParameterKey(const FName& InParameterName, const FFrameNumber& InTime, float InValue); // 0x31547d0 [Final Native Public]
    void AddColorParameterKey(const FName& InParameterName, const FFrameNumber& InTime, const FLinearColor& InValue); // 0x31546b0 [Final Native Public]
    void AddBoolParameterKey(const FName& InParameterName, const FFrameNumber& InTime, bool InValue); // 0x31545a0 [Final Native Public]

// IMovieSceneTransformOrigin (/Script/MovieSceneTracks.MovieSceneTransformOrigin)
    FTransform BP_GetTransformOrigin(); // 0x1c02120 [Event Protected]

// UMovieScene3DConstraintSection (/Script/MovieSceneTracks.MovieScene3DConstraintSection)
    void SetConstraintBindingID(FMovieSceneObjectBindingID& InConstraintBindingID); // 0x30e0980 [Final Native Public]
    FMovieSceneObjectBindingID GetConstraintBindingID(); // 0x30e0400 [Final Native Public]

// UMovieSceneAudioSection (/Script/MovieSceneTracks.MovieSceneAudioSection)
    void SetStartOffset(const FFrameNumber& InStartOffset); // 0x30e0fa0 [Final Native Public]
    void SetSound(USoundBase* InSound); // 0x30e0f10 [Final Native Public]
    FFrameNumber GetStartOffset(); // 0x30e0660 [Final Native Public]
    USoundBase* GetSound(); // 0x30e0640 [Final Native Public]

// UMovieSceneCameraCutSection (/Script/MovieSceneTracks.MovieSceneCameraCutSection)
    void SetCameraBindingID(FMovieSceneObjectBindingID& InCameraBindingID); // 0x30e08c0 [Final Native Public]
    FMovieSceneObjectBindingID GetCameraBindingID(); // 0x30e03d0 [Final Native Public]

// UMovieSceneCinematicShotSection (/Script/MovieSceneTracks.MovieSceneCinematicShotSection)
    void SetShotDisplayName(const FString& InShotDisplayName); // 0x30e0e10 [Final Native Public]
    FString GetShotDisplayName(); // 0x30e0530 [Final Native Public]

// UMovieSceneCVarSection (/Script/MovieSceneTracks.MovieSceneCVarSection)
    void SetFromString(const FString& InString); // 0x30e0cf0 [Final Native Public]
    FString GetString(); // 0x30e0680 [Final Native Public]

// UMovieSceneDataLayerSection (/Script/MovieSceneTracks.MovieSceneDataLayerSection)
    void SetPrerollState(const EDataLayerRuntimeState& InPrerollState); // 0x30e0d90 [Final Native Public]
    void SetFlushOnUnload(bool bFlushOnUnload); // 0x30e0c60 [Final Native Public]
    void SetDesiredState(const EDataLayerRuntimeState& InDesiredState); // 0x30e0be0 [Final Native Public]
    void SetDataLayers(const TArray<FActorDataLayer>& InDataLayers); // 0x30e0b30 [Final Native Private]
    void SetDataLayerAssets(const TArray<UDataLayerAsset*>& InDataLayerAssets); // 0x30e0a40 [Final Native Public]
    EDataLayerRuntimeState GetPrerollState(); // 0x30e0510 [Final Native Public]
    bool GetFlushOnUnload(); // 0x30e04f0 [Final Native Public]
    EDataLayerRuntimeState GetDesiredState(); // 0x2b52550 [Final Native Public]
    TArray<FActorDataLayer> GetDataLayers(); // 0x30e04c0 [Final Native Private]
    TArray<UDataLayerAsset*> GetDataLayerAssets(); // 0x30e0430 [Final Native Public]

// UMovieSceneLevelVisibilitySection (/Script/MovieSceneTracks.MovieSceneLevelVisibilitySection)
    void SetVisibility(const ELevelVisibility& InVisibility); // 0x3155f00 [Final Native Public]
    void SetLevelNames(const TArray<FName>& InLevelNames); // 0x3155e50 [Final Native Public]
    ELevelVisibility GetVisibility(); // 0x3154f60 [Final Native Public]
    TArray<FName> GetLevelNames(); // 0x3154cd0 [Final Native Public]

// UMovieSceneAsyncAction_SequencePrediction (/Script/MovieSceneTracks.MovieSceneAsyncAction_SequencePrediction)
    UMovieSceneAsyncAction_SequencePrediction* PredictWorldTransformAtTime(UMovieSceneSequencePlayer* Player, USceneComponent* TargetComponent, float TimeInSeconds); // 0x3155560 [Final Native Static Public]
    UMovieSceneAsyncAction_SequencePrediction* PredictWorldTransformAtFrame(UMovieSceneSequencePlayer* Player, USceneComponent* TargetComponent, const FFrameTime& FrameTime); // 0x3155390 [Final Native Static Public]
    UMovieSceneAsyncAction_SequencePrediction* PredictLocalTransformAtTime(UMovieSceneSequencePlayer* Player, USceneComponent* TargetComponent, float TimeInSeconds); // 0x3155150 [Final Native Static Public]
    UMovieSceneAsyncAction_SequencePrediction* PredictLocalTransformAtFrame(UMovieSceneSequencePlayer* Player, USceneComponent* TargetComponent, const FFrameTime& FrameTime); // 0x3154f80 [Final Native Static Public]

// UNavigationPath (/Script/NavigationSystem.NavigationPath)
    bool IsValid(); // 0x402d9b0 [Final Native Public]
    bool IsStringPulled(); // 0x13acad0 [Final Native Public]
    bool IsPartial(); // 0x402d970 [Final Native Public]
    double GetPathLength(); // 0x402d4c0 [Final Native Public]
    double GetPathCost(); // 0x402d230 [Final Native Public]
    FString GetDebugString(); // 0x402d0a0 [Final Native Public]
    void EnableRecalculationOnInvalidation(const ENavigationOptionFlag& DoRecalculation); // 0x402cac0 [Final Native Public]
    void EnableDebugDrawing(bool bShouldDrawDebugData, const FLinearColor& PathColor); // 0x402c8e0 [Final Native Public]

// UNavigationSystemV1 (/Script/NavigationSystem.NavigationSystemV1)
    void UnregisterNavigationInvoker(AActor* Invoker); // 0x402e990 [Final Native Public]
    void SetMaxSimultaneousTileGenerationJobsCount(int32 MaxNumberOfJobs); // 0x402e8a0 [Final Native Public]
    void SetGeometryGatheringMode(const ENavDataGatheringModeConfig& NewMode); // 0x402e810 [Final Native Public]
    void ResetMaxSimultaneousTileGenerationJobsCount(); // 0x402e750 [Final Native Public]
    void RegisterNavigationInvoker(AActor* Invoker, float TileGenerationRadius, float TileRemovalRadius); // 0x402e5f0 [Final Native Public]
    void OnNavigationBoundsUpdated(ANavMeshBoundsVolume* NavVolume); // 0x402e4b0 [Final Native Public]
    bool NavigationRaycast(UObject* WorldContextObject, const FVector& RayStart, const FVector& RayEnd, const FVector& HitLocation, TSubclassOf<UNavigationQueryFilter> FilterClass, AController* Querier); // 0x402e270 [Final Native Static Public]
    bool K2_ReplaceAreaInOctreeData(UObject* Object, TSubclassOf<UNavArea> OldArea, TSubclassOf<UNavArea> NewArea); // 0x402e130 [Final Native Public]
    bool K2_ProjectPointToNavigation(UObject* WorldContextObject, const FVector& Point, const FVector& ProjectedLocation, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass, const FVector& QueryExtent); // 0x402df20 [Final Native Static Public]
    bool K2_GetRandomReachablePointInRadius(UObject* WorldContextObject, const FVector& Origin, const FVector& RandomLocation, float Radius, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x402dbf0 [Final Native Static Public]
    bool K2_GetRandomPointInNavigableRadius(UObject* WorldContextObject, const FVector& Origin, const FVector& RandomLocation, float Radius, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x402d9d0 [Final Native Static Public]
    bool K2_GetRandomLocationInNavigableRadius(UObject* WorldContextObject, const FVector& Origin, const FVector& RandomLocation, float Radius, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x402d9d0 [Final Native Static Public]
    bool IsNavigationBeingBuiltOrLocked(UObject* WorldContextObject); // 0x402d880 [Final Native Static Public]
    bool IsNavigationBeingBuilt(UObject* WorldContextObject); // 0x402d790 [Final Native Static Public]
    ENavigationQueryResult GetPathLength(UObject* WorldContextObject, const FVector& PathStart, const FVector& PathEnd, const double& PathLength, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x402d550 [Final Native Static Public]
    ENavigationQueryResult GetPathCost(UObject* WorldContextObject, const FVector& PathStart, const FVector& PathEnd, const double& PathCost, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x402d280 [Final Native Static Public]
    UNavigationSystemV1* GetNavigationSystem(UObject* WorldContextObject); // 0x402d170 [Final Native Static Public]
    UNavigationPath* FindPathToLocationSynchronously(UObject* WorldContextObject, const FVector& PathStart, const FVector& PathEnd, AActor* PathfindingContext, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x402ced0 [Final Native Static Public]
    UNavigationPath* FindPathToActorSynchronously(UObject* WorldContextObject, const FVector& PathStart, AActor* GoalActor, float TetherDistance, AActor* PathfindingContext, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x402cb70 [Final Native Static Public]

// UNavRelevantComponent (/Script/NavigationSystem.NavRelevantComponent)
    void SetNavigationRelevancy(bool bRelevant); // 0x406cac0 [Final Native Public]

// ARecastNavMesh (/Script/NavigationSystem.RecastNavMesh)
    bool K2_ReplaceAreaInTileBounds(const FBox& Bounds, TSubclassOf<UNavArea> OldArea, TSubclassOf<UNavArea> NewArea, bool ReplaceLinks); // 0x4068100 [Final Native Public]

// UNavModifierComponent (/Script/NavigationSystem.NavModifierComponent)
    void SetAreaClass(TSubclassOf<UNavArea> NewAreaClass); // 0x406c9b0 [Final Native Public]

// ANavModifierVolume (/Script/NavigationSystem.NavModifierVolume)
    void SetAreaClass(TSubclassOf<UNavArea> NewAreaClass); // 0x406c8b0 [Final Native Public]

// UNiagaraDataChannelReader (/Script/Niagara.NiagaraDataChannelReader)
    FVector4 ReadVector4(const FName& VarName, int32 Index); // 0xe81760 [Final Native Public]
    FVector2D ReadVector2D(const FName& VarName, int32 Index); // 0xe81690 [Final Native Public]
    FVector ReadVector(const FName& VarName, int32 Index); // 0xe81840 [Final Native Public]
    FQuat ReadQuat(const FName& VarName, int32 Index); // 0xe815b0 [Final Native Public]
    FLinearColor ReadLinearColor(const FName& VarName, int32 Index); // 0xe814e0 [Final Native Public]
    int32 ReadInt(const FName& VarName, int32 Index); // 0xe81410 [Final Native Public]
    double ReadFloat(const FName& VarName, int32 Index); // 0xe81340 [Final Native Public]
    bool ReadBool(const FName& VarName, int32 Index); // 0xe81270 [Final Native Public]
    int32 Num(); // 0xe81240 [Final Native Public]
    bool InitAccess(UActorComponent* OwningComponent); // 0xe80fd0 [Final Native Public]

// UNiagaraDataChannelWriter (/Script/Niagara.NiagaraDataChannelWriter)
    void WriteVector4(const FName& VarName, int32 Index, const FVector4& InData); // 0xe82110 [Final Native Public]
    void WriteVector2D(const FName& VarName, int32 Index, const FVector2D& InData); // 0xe81ff0 [Final Native Public]
    void WriteVector(const FName& VarName, int32 Index, const FVector& InData); // 0xe82250 [Final Native Public]
    void WriteSpawnInfo(const FName& VarName, int32 Index, const FNiagaraSpawnInfo& InData); // 0xe81eb0 [Final Native Public]
    void WriteQuat(const FName& VarName, int32 Index, const FQuat& InData); // 0xe81d80 [Final Native Public]
    void WriteLinearColor(const FName& VarName, int32 Index, const FLinearColor& InData); // 0xe81c60 [Final Native Public]
    void WriteInt(const FName& VarName, int32 Index, int32 InData); // 0xe81b50 [Final Native Public]
    void WriteFloat(const FName& VarName, int32 Index, double InData); // 0xe81a30 [Final Native Public]
    void WriteBool(const FName& VarName, int32 Index, bool InData); // 0xe81920 [Final Native Public]
    int32 Num(); // 0xe81240 [Final Native Public]
    bool InitWrite(UActorComponent* OwningComponent, int32 Count, bool bVisibleToGame, bool bVisibleToCPU, bool bVisibleToGPU); // 0xe81070 [Final Native Public]

// UNiagaraDataChannelHandler (/Script/Niagara.NiagaraDataChannelHandler)
    UNiagaraDataChannelWriter* GetDataChannelWriter(); // 0xe80fa0 [Final Native Public]
    UNiagaraDataChannelReader* GetDataChannelReader(); // 0xe80f70 [Final Native Public]

// UNiagaraDataInterfaceStaticMesh (/Script/Niagara.NiagaraDataInterfaceStaticMesh)
    void OnSourceEndPlay(AActor* InSource, const EEndPlayReason& Reason); // 0xf30140 [Final Native Protected]

// UNiagaraDataInterfaceUObjectPropertyReader (/Script/Niagara.NiagaraDataInterfaceUObjectPropertyReader)
    void SetUObjectReaderPropertyRemap(UNiagaraComponent* NiagaraComponent, const FName& UserParameterName, const FName& GraphName, const FName& RemapName); // 0xf30220 [Final Native Static Public]

// ANiagaraActor (/Script/Niagara.NiagaraActor)
    void SetDestroyOnSystemFinish(bool bShouldDestroyOnSystemFinish); // 0xfa6de0 [Final Native Public]
    void OnNiagaraSystemFinished(UNiagaraComponent* FinishedComponent); // 0xfa6660 [Final Native Private]

// UNiagaraComponent (/Script/Niagara.NiagaraComponent)
    void SetVariableVec4(const FName& InVariableName, const FVector4& InValue); // 0xfa93e0 [Final Native Public]
    void SetVariableVec3(const FName& InVariableName, const FVector& InValue); // 0xfa9300 [Final Native Public]
    void SetVariableVec2(const FName& InVariableName, const FVector2D& InValue); // 0xfa9230 [Final Native Public]
    void SetVariableTextureRenderTarget(const FName& InVariableName, UTextureRenderTarget* TextureRenderTarget); // 0xfa90d0 [Final Native Public]
    void SetVariableTexture(const FName& InVariableName, UTexture* Texture); // 0xfa8f70 [Final Native Public]
    void SetVariableStaticMesh(const FName& InVariableName, UStaticMesh* InValue); // 0xfa8e10 [Final Native Public]
    void SetVariableQuat(const FName& InVariableName, FQuat& InValue); // 0xfa8d30 [Final Native Public]
    void SetVariablePosition(const FName& InVariableName, const FVector& InValue); // 0xfa8c50 [Final Native Public]
    void SetVariableObject(const FName& InVariableName, UObject* Object); // 0xfa85d0 [Final Native Public]
    void SetVariableMatrix(const FName& InVariableName, const FMatrix& InValue); // 0xfa8b50 [Final Native Public]
    void SetVariableMaterial(const FName& InVariableName, UMaterialInterface* Object); // 0xfa89f0 [Final Native Public]
    void SetVariableLinearColor(const FName& InVariableName, const FLinearColor& InValue); // 0xfa8910 [Final Native Public]
    void SetVariableInt(const FName& InVariableName, int32 InValue); // 0xfa8840 [Final Native Public]
    void SetVariableFloat(const FName& InVariableName, float InValue); // 0xfa8770 [Final Native Public]
    void SetVariableBool(const FName& InVariableName, bool InValue); // 0xfa86a0 [Final Native Public]
    void SetVariableActor(const FName& InVariableName, AActor* Actor); // 0xfa85d0 [Final Native Public]
    void SetTickBehavior(const ENiagaraTickBehavior& NewTickBehavior); // 0xfa8540 [Final Native Public]
    void SetSystemFixedBounds(const FBox& LocalBounds); // 0xfa8470 [Final Native Public]
    void SetSimCache(UNiagaraSimCache* SimCache, bool bResetSystem); // 0xfa8370 [Final Native Public]
    void SetSeekDelta(float InSeekDelta); // 0xfa82f0 [Final Native Public]
    void SetRenderingEnabled(bool bInRenderingEnabled); // 0xfa8260 [Final Native Public]
    void SetRandomSeedOffset(int32 NewRandomSeedOffset); // 0xfa81c0 [Final Native Public]
    void SetPreviewLODDistance(bool bEnablePreviewLODDistance, float PreviewLODDistance, float PreviewMaxDistance); // 0xfa80b0 [Final Native Public]
    void SetPaused(bool bInPaused); // 0xfa8010 [Final Native Public]
    void SetNiagaraVariableVec4(const FString& InVariableName, const FVector4& InValue); // 0xfa7ed0 [Final Native Public]
    void SetNiagaraVariableVec3(const FString& InVariableName, const FVector& InValue); // 0xfa7d90 [Final Native Public]
    void SetNiagaraVariableVec2(const FString& InVariableName, const FVector2D& InValue); // 0xfa7c70 [Final Native Public]
    void SetNiagaraVariableQuat(const FString& InVariableName, FQuat& InValue); // 0xfa7b50 [Final Native Public]
    void SetNiagaraVariablePosition(const FString& InVariableName, const FVector& InValue); // 0xfa7a10 [Final Native Public]
    void SetNiagaraVariableObject(const FString& InVariableName, UObject* Object); // 0xfa7360 [Final Native Public]
    void SetNiagaraVariableMatrix(const FString& InVariableName, const FMatrix& InValue); // 0xfa78d0 [Final Native Public]
    void SetNiagaraVariableLinearColor(const FString& InVariableName, const FLinearColor& InValue); // 0xfa77b0 [Final Native Public]
    void SetNiagaraVariableInt(const FString& InVariableName, int32 InValue); // 0xfa76a0 [Final Native Public]
    void SetNiagaraVariableFloat(const FString& InVariableName, float InValue); // 0xfa7580 [Final Native Public]
    void SetNiagaraVariableBool(const FString& InVariableName, bool InValue); // 0xfa7470 [Final Native Public]
    void SetNiagaraVariableActor(const FString& InVariableName, AActor* Actor); // 0xfa7360 [Final Native Public]
    void SetMaxSimTime(float InMaxTime); // 0xfa72e0 [Final Native Public]
    void SetLockDesiredAgeDeltaTimeToSeekDelta(bool bLock); // 0xfa7250 [Final Native Public]
    void SetGpuComputeDebug(bool bEnableDebug); // 0xfa7190 [Final Native Public]
    void SetForceSolo(bool bInForceSolo); // 0xfa70e0 [Final Native Public]
    void SetForceLocalPlayerEffect(bool bIsPlayerEffect); // 0xfa7040 [Final Native Public]
    void SetEmitterFixedBounds(const FName& EmitterName, const FBox& LocalBounds); // 0xfa6e70 [Final Native Public]
    void SetDesiredAge(float InDesiredAge); // 0xfa6d50 [Final Native Public]
    void SetCustomTimeDilation(float Dilation); // 0xfa6ca0 [Final Native Public]
    void SetCanRenderWhileSeeking(bool bInCanRenderWhileSeeking); // 0xfa6c10 [Final Native Public]
    void SetAutoDestroy(bool bInAutoDestroy); // 0xfa6b70 [Final Native Public]
    void SetAsset(UNiagaraSystem* InAsset, bool bResetExistingOverrideParameters); // 0xfa6920 [Final Native Public]
    void SetAllowScalability(bool bAllow); // 0xfa6860 [Final Native Public]
    void SetAgeUpdateMode(const ENiagaraAgeUpdateMode& InAgeUpdateMode); // 0xfa67e0 [Final Native Public]
    void SeekToDesiredAge(float InDesiredAge); // 0xfa6750 [Final Native Public]
    void ResetSystem(); // 0xfa6720 [Final Native Public]
    void ReinitializeSystem(); // 0xfa6700 [Final Native Public]
    bool IsPaused(); // 0xfa6620 [Final Native Public]
    void InitForPerformanceBaseline(); // 0xfa65a0 [Final Native Public]
    ENiagaraTickBehavior GetTickBehavior(); // 0xfa6580 [Final Native Public]
    FBox GetSystemFixedBounds(); // 0xfa6530 [Final Native Public]
    UNiagaraSimCache* GetSimCache(); // 0xfa6510 [Final Native Public]
    float GetSeekDelta(); // 0xfa64f0 [Final Native Public]
    int32 GetRandomSeedOffset(); // 0xfa64d0 [Final Native Public]
    bool GetPreviewLODDistanceEnabled(); // 0xfa64a0 [Final Native Public]
    float GetPreviewLODDistance(); // 0xfa6460 [Final Native Public]
    TArray<FVector> GetNiagaraParticleValueVec3_DebugOnly(const FString& InEmitterName, const FString& InValueName); // 0xfa6120 [Final Native Public]
    TArray<float> GetNiagaraParticleValues_DebugOnly(const FString& InEmitterName, const FString& InValueName); // 0xfa62c0 [Final Native Public]
    TArray<FVector> GetNiagaraParticlePositions_DebugOnly(const FString& InEmitterName); // 0xfa5fb0 [Final Native Public]
    float GetMaxSimTime(); // 0xfa5f90 [Final Native Public]
    bool GetLockDesiredAgeDeltaTimeToSeekDelta(); // 0xfa5f70 [Final Native Public]
    bool GetForceSolo(); // 0xfa5f40 [Final Native Public]
    bool GetForceLocalPlayerEffect(); // 0xfa5f10 [Final Native Public]
    FBox GetEmitterFixedBounds(const FName& EmitterName); // 0xfa5d90 [Final Native Public]
    float GetDesiredAge(); // 0xfa5d70 [Final Native Public]
    UNiagaraDataInterface* GetDataInterface(const FString& Name); // 0xfa5c90 [Final Native Public]
    float GetCustomTimeDilation(); // 0xfa5c70 [Final Native Public]
    UNiagaraSystem* GetAsset(); // 0xfa5c50 [Final Native Public]
    bool GetAllowScalability(); // 0xfa5c20 [Final Native Public]
    ENiagaraAgeUpdateMode GetAgeUpdateMode(); // 0xfa5c00 [Final Native Public]
    void ClearSystemFixedBounds(); // 0xfa5b40 [Final Native Public]
    void ClearSimCache(bool bResetSystem); // 0xfa5a80 [Final Native Public]
    void ClearEmitterFixedBounds(const FName& EmitterName); // 0xfa5970 [Final Native Public]
    void AdvanceSimulationByTime(float SimulateTime, float TickDeltaSeconds); // 0xfa5870 [Final Native Public]
    void AdvanceSimulation(int32 TickCount, float TickDeltaSeconds); // 0xfa5780 [Final Native Public]

// UNiagaraDataChannelLibrary (/Script/Niagara.NiagaraDataChannelLibrary)
    UNiagaraDataChannelHandler* GetNiagaraDataChannel(UObject* WorldContextObject, const FName& Channel); // 0x10329c0 [Final Native Static Public]

// UNiagaraDataInterfaceArrayFunctionLibrary (/Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary)
    void SetNiagaraArrayVectorValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, const FVector& Value, bool bSizeToFit); // 0x1034dc0 [Final Native Static Public]
    void SetNiagaraArrayVector4Value(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, const FVector4& Value, bool bSizeToFit); // 0x1034a60 [Final Native Static Public]
    void SetNiagaraArrayVector4(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<FVector4>& ArrayData); // 0x10348f0 [Final Native Static Public]
    void SetNiagaraArrayVector2DValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, const FVector2D& Value, bool bSizeToFit); // 0x1034720 [Final Native Static Public]
    void SetNiagaraArrayVector2D(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<FVector2D>& ArrayData); // 0x10345b0 [Final Native Static Public]
    void SetNiagaraArrayVector(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<FVector>& ArrayData); // 0x1034c50 [Final Native Static Public]
    void SetNiagaraArrayUInt8Value(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, int32 Value, bool bSizeToFit); // 0x10343f0 [Final Native Static Public]
    void SetNiagaraArrayUInt8(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<int32>& ArrayData); // 0x1034280 [Final Native Static Public]
    void SetNiagaraArrayQuatValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, FQuat& Value, bool bSizeToFit); // 0x10340a0 [Final Native Static Public]
    void SetNiagaraArrayQuat(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<FQuat>& ArrayData); // 0x1033f30 [Final Native Static Public]
    void SetNiagaraArrayPositionValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, const FVector& Value, bool bSizeToFit); // 0x1033c80 [Final Native Static Public]
    void SetNiagaraArrayPosition(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<FVector>& ArrayData); // 0x1033990 [Final Native Static Public]
    void SetNiagaraArrayInt32Value(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, int32 Value, bool bSizeToFit); // 0x10337d0 [Final Native Static Public]
    void SetNiagaraArrayInt32(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<int32>& ArrayData); // 0x1033660 [Final Native Static Public]
    void SetNiagaraArrayFloatValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, float Value, bool bSizeToFit); // 0x10334a0 [Final Native Static Public]
    void SetNiagaraArrayFloat(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<float>& ArrayData); // 0x1033330 [Final Native Static Public]
    void SetNiagaraArrayColorValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, const FLinearColor& Value, bool bSizeToFit); // 0x1033160 [Final Native Static Public]
    void SetNiagaraArrayColor(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<FLinearColor>& ArrayData); // 0x1032ff0 [Final Native Static Public]
    void SetNiagaraArrayBoolValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, const bool& Value, bool bSizeToFit); // 0x1032e20 [Final Native Static Public]
    void SetNiagaraArrayBool(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<bool>& ArrayData); // 0x1032cb0 [Final Native Static Public]
    FVector GetNiagaraArrayVectorValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x10328a0 [Final Native Static Public]
    FVector4 GetNiagaraArrayVector4Value(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x1032610 [Final Native Static Public]
    TArray<FVector4> GetNiagaraArrayVector4(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x10324d0 [Final Native Static Public]
    FVector2D GetNiagaraArrayVector2DValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x10323c0 [Final Native Static Public]
    TArray<FVector2D> GetNiagaraArrayVector2D(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x1032280 [Final Native Static Public]
    TArray<FVector> GetNiagaraArrayVector(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x1032760 [Final Native Static Public]
    int32 GetNiagaraArrayUInt8Value(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x1032180 [Final Native Static Public]
    TArray<int32> GetNiagaraArrayUInt8(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x1032040 [Final Native Static Public]
    FQuat GetNiagaraArrayQuatValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x1031f30 [Final Native Static Public]
    TArray<FQuat> GetNiagaraArrayQuat(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x1031df0 [Final Native Static Public]
    FVector GetNiagaraArrayPositionValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x1031be0 [Final Native Static Public]
    TArray<FVector> GetNiagaraArrayPosition(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x1031920 [Final Native Static Public]
    int32 GetNiagaraArrayInt32Value(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x1031820 [Final Native Static Public]
    TArray<int32> GetNiagaraArrayInt32(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x10316e0 [Final Native Static Public]
    float GetNiagaraArrayFloatValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x10315e0 [Final Native Static Public]
    TArray<float> GetNiagaraArrayFloat(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x10314a0 [Final Native Static Public]
    FLinearColor GetNiagaraArrayColorValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x1031390 [Final Native Static Public]
    TArray<FLinearColor> GetNiagaraArrayColor(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x1031250 [Final Native Static Public]
    bool GetNiagaraArrayBoolValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x1031150 [Final Native Static Public]
    TArray<bool> GetNiagaraArrayBool(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x1031010 [Final Native Static Public]

// INiagaraParticleCallbackHandler (/Script/Niagara.NiagaraParticleCallbackHandler)
    void ReceiveParticleData(const TArray<FBasicParticleData>& Data, UNiagaraSystem* NiagaraSystem, const FVector& SimulationPositionOffset); // 0x1032b60 [Native Event Public]

// UNiagaraDataInterfaceGrid2DCollection (/Script/Niagara.NiagaraDataInterfaceGrid2DCollection)
    void GetTextureSize(UNiagaraComponent* Component, const int32& SizeX, const int32& SizeY); // 0x1073c20 [Native Public]
    void GetRawTextureSize(UNiagaraComponent* Component, const int32& SizeX, const int32& SizeY); // 0x1073960 [Native Public]
    bool FillTexture2D(UNiagaraComponent* Component, UTextureRenderTarget2D* Dest, int32 AttributeIndex); // 0x1073840 [Native Public]
    bool FillRawTexture2D(UNiagaraComponent* Component, UTextureRenderTarget2D* Dest, const int32& TilesX, const int32& TilesY); // 0x10734c0 [Native Public]

// UNiagaraDataInterfaceGrid3DCollection (/Script/Niagara.NiagaraDataInterfaceGrid3DCollection)
    void GetTextureSize(UNiagaraComponent* Component, const int32& SizeX, const int32& SizeY, const int32& SizeZ); // 0x1073d50 [Native Public]
    void GetRawTextureSize(UNiagaraComponent* Component, const int32& SizeX, const int32& SizeY, const int32& SizeZ); // 0x1073a90 [Native Public]
    bool FillVolumeTexture(UNiagaraComponent* Component, UVolumeTexture* Dest, int32 AttributeIndex); // 0x1073840 [Native Public]
    bool FillRawVolumeTexture(UNiagaraComponent* Component, UVolumeTexture* Dest, const int32& TilesX, const int32& TilesY, const int32& TileZ); // 0x1073640 [Native Public]

// UNiagaraDIRigidMeshCollisionFunctionLibrary (/Script/Niagara.NiagaraDIRigidMeshCollisionFunctionLibrary)
    void SetSourceActors(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<AActor*>& SourceActors); // 0x10d4b40 [Final Native Static Public]

// UNiagaraDataInterfaceSkeletalMesh (/Script/Niagara.NiagaraDataInterfaceSkeletalMesh)
    void OnSourceEndPlay(AActor* InSource, const EEndPlayReason& Reason); // 0x10d4a60 [Final Native Protected]

// UNiagaraFunctionLibrary (/Script/Niagara.NiagaraFunctionLibrary)
    UNiagaraComponent* SpawnSystemAttachedWithParams(FFXSystemSpawnParameters& SpawnParams); // 0x117f110 [Final Native Static Public]
    UNiagaraComponent* SpawnSystemAttached(UNiagaraSystem* SystemTemplate, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bAutoDestroy, bool bAutoActivate, const ENCPoolMethod& PoolingMethod, bool bPreCullCheck); // 0x117ebf0 [Final Native Static Public]
    UNiagaraComponent* SpawnSystemAtLocationWithParams(FFXSystemSpawnParameters& SpawnParams); // 0x117eae0 [Final Native Static Public]
    UNiagaraComponent* SpawnSystemAtLocation(UObject* WorldContextObject, UNiagaraSystem* SystemTemplate, const FVector& Location, const FRotator& Rotation, const FVector& Scale, bool bAutoDestroy, bool bAutoActivate, const ENCPoolMethod& PoolingMethod, bool bPreCullCheck); // 0x117e690 [Final Native Static Public]
    void SetVolumeTextureObject(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UVolumeTexture* Texture); // 0x117e570 [Final Native Static Public]
    void SetTextureObject(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UTexture* Texture); // 0x117e570 [Final Native Static Public]
    void SetTexture2DArrayObject(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UTexture2DArray* Texture); // 0x117e570 [Final Native Static Public]
    void SetSkeletalMeshDataInterfaceSamplingRegions(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, const TArray<FName>& SamplingRegions); // 0x117e340 [Final Native Static Public]
    void SetSkeletalMeshDataInterfaceFilteredSockets(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, const TArray<FName>& FilteredSockets); // 0x117e110 [Final Native Static Public]
    void SetSkeletalMeshDataInterfaceFilteredBones(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, const TArray<FName>& FilteredBones); // 0x117dee0 [Final Native Static Public]
    void SetComponentNiagaraGPURayTracedCollisionGroup(UObject* WorldContextObject, UPrimitiveComponent* Primitive, int32 CollisionGroup); // 0x117dd80 [Final Native Static Public]
    void SetActorNiagaraGPURayTracedCollisionGroup(UObject* WorldContextObject, AActor* Actor, int32 CollisionGroup); // 0x117db80 [Final Native Static Public]
    void ReleaseNiagaraGPURayTracedCollisionGroup(UObject* WorldContextObject, int32 CollisionGroup); // 0x117da60 [Final Native Static Public]
    void OverrideSystemUserVariableStaticMeshComponent(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UStaticMeshComponent* StaticMeshComponent); // 0x117d840 [Final Native Static Public]
    void OverrideSystemUserVariableStaticMesh(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UStaticMesh* StaticMesh); // 0x117d620 [Final Native Static Public]
    void OverrideSystemUserVariableSkeletalMeshComponent(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, USkeletalMeshComponent* SkeletalMeshComponent); // 0x117d400 [Final Native Static Public]
    UNiagaraParameterCollectionInstance* GetNiagaraParameterCollection(UObject* WorldContextObject, UNiagaraParameterCollection* Collection); // 0x117d300 [Final Native Static Public]
    int32 AcquireNiagaraGPURayTracedCollisionGroup(UObject* WorldContextObject); // 0x117d200 [Final Native Static Public]

// UNiagaraParameterCollectionInstance (/Script/Niagara.NiagaraParameterCollectionInstance)
    void SetVectorParameter(const FString& InVariableName, const FVector& InValue); // 0x11d77d0 [Final Native Public]
    void SetVector4Parameter(const FString& InVariableName, const FVector4& InValue); // 0x11d76c0 [Final Native Public]
    void SetVector2DParameter(const FString& InVariableName, const FVector2D& InValue); // 0x11d75d0 [Final Native Public]
    void SetQuatParameter(const FString& InVariableName, FQuat& InValue); // 0x11d74d0 [Final Native Public]
    void SetIntParameter(const FString& InVariableName, int32 InValue); // 0x11d7350 [Final Native Public]
    void SetFloatParameter(const FString& InVariableName, float InValue); // 0x11d7260 [Final Native Public]
    void SetColorParameter(const FString& InVariableName, const FLinearColor& InValue); // 0x11d7170 [Final Native Public]
    void SetBoolParameter(const FString& InVariableName, bool InValue); // 0x11d7080 [Final Native Public]
    FVector GetVectorParameter(const FString& InVariableName); // 0x11d6d40 [Final Native Public]
    FVector4 GetVector4Parameter(const FString& InVariableName); // 0x11d6b60 [Final Native Public]
    FVector2D GetVector2DParameter(const FString& InVariableName); // 0x11d69d0 [Final Native Public]
    FQuat GetQuatParameter(const FString& InVariableName); // 0x11d6800 [Final Native Public]
    int32 GetIntParameter(const FString& InVariableName); // 0x11d65e0 [Final Native Public]
    float GetFloatParameter(const FString& InVariableName); // 0x11d6470 [Final Native Public]
    FLinearColor GetColorParameter(const FString& InVariableName); // 0x11d6300 [Final Native Public]
    bool GetBoolParameter(const FString& InVariableName); // 0x11d61a0 [Final Native Public]

// UNiagaraBaselineController (/Script/Niagara.NiagaraBaselineController)
    bool OnTickTest(); // 0x11d7050 [Native Event Public]
    void OnOwnerTick(float DeltaTime); // 0x11d6fc0 [Native Event Public]
    void OnEndTest(const FNiagaraPerfBaselineStats& Stats); // 0x11d6f30 [Native Event Public]
    void OnBeginTest(); // 0x11d6f10 [Native Event Public]
    UNiagaraSystem* GetSystem(); // 0x11d69b0 [Final Native Public]

// ANiagaraPreviewBase (/Script/Niagara.NiagaraPreviewBase)
    void SetSystem(UNiagaraSystem* InSystem); // 0x1c02120 [Event Public]
    void SetLabelText(FText& InXAxisText, FText& InYAxisText); // 0x1c02120 [Event Public]

// UNiagaraPreviewAxis (/Script/Niagara.NiagaraPreviewAxis)
    int32 Num(); // 0x11d6ee0 [Native Event Public]
    void ApplyToPreview(UNiagaraComponent* PreviewComponent, int32 PreviewIndex, bool bIsXAxis, const FString& OutLabelText); // 0x11d5e90 [Native Event Public]

// ANiagaraPreviewGrid (/Script/Niagara.NiagaraPreviewGrid)
    void SetPaused(bool bPaused); // 0x11d7440 [Final Native Public]
    void GetPreviews(const TArray<UNiagaraComponent*>& OutPreviews); // 0x11d6750 [Final Native Public]
    void DeactivatePreviews(); // 0x11d6020 [Final Native Public]
    void ActivatePreviews(bool bReset); // 0x11d5e00 [Final Native Public]

// UNiagaraScript (/Script/Niagara.NiagaraScript)
    void RaiseOnGPUCompilationComplete(); // 0xc75c30 [Final Native Public]

// UNiagaraSimCache (/Script/Niagara.NiagaraSimCache)
    void ReadVectorAttribute(const TArray<FVector>& OutValues, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x12125e0 [Final Native Public]
    void ReadVector4Attribute(const TArray<FVector4>& OutValues, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x1212450 [Final Native Public]
    void ReadVector2Attribute(const TArray<FVector2D>& OutValues, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x12120b0 [Final Native Public]
    void ReadQuatAttributeWithRebase(const TArray<FQuat>& OutValues, const FQuat& Quat, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x1211ee0 [Final Native Public]
    void ReadQuatAttribute(const TArray<FQuat>& OutValues, const FName& AttributeName, const FName& EmitterName, bool bLocalSpaceToWorld, int32 FrameIndex); // 0x1211d20 [Final Native Public]
    void ReadPositionAttributeWithRebase(const TArray<FVector>& OutValues, const FTransform& Transform, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x1211ab0 [Final Native Public]
    void ReadPositionAttribute(const TArray<FVector>& OutValues, const FName& AttributeName, const FName& EmitterName, bool bLocalSpaceToWorld, int32 FrameIndex); // 0x12118f0 [Final Native Public]
    void ReadIntAttribute(const TArray<int32>& OutValues, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x12115b0 [Final Native Public]
    void ReadFloatAttribute(const TArray<float>& OutValues, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x1211240 [Final Native Public]
    void ReadColorAttribute(const TArray<FLinearColor>& OutValues, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x1210e60 [Final Native Public]
    bool IsEmpty(); // 0x1210e30 [Final Native Public]
    bool IsCacheValid(); // 0x1210e00 [Final Native Public]
    float GetStartSeconds(); // 0xc8d260 [Final Native Public]
    int32 GetNumFrames(); // 0x1210de0 [Final Native Public]
    int32 GetNumEmitters(); // 0x1210dc0 [Final Native Public]
    TArray<FName> GetEmitterNames(); // 0x1210c80 [Final Native Public]
    FName GetEmitterName(int32 EmitterIndex); // 0x1210bb0 [Final Native Public]
    ENiagaraSimCacheAttributeCaptureMode GetAttributeCaptureMode(); // 0x1210b90 [Final Native Public]

// UAsyncNiagaraCaptureSimCache (/Script/Niagara.AsyncNiagaraCaptureSimCache)
    void OnCaptureComplete__DelegateSignature(bool bSuccess); // 0x1c02120 [Public]
    UAsyncNiagaraCaptureSimCache* CaptureNiagaraSimCacheUntilComplete(UNiagaraSimCache* SimCache, const FNiagaraSimCacheCreateParameters& CreateParameters, UNiagaraComponent* NiagaraComponent, const UNiagaraSimCache*& OutSimCache, int32 CaptureRate, bool bAdvanceSimulation, float AdvanceDeltaTime); // 0x1210520 [Final Native Static Public]
    UAsyncNiagaraCaptureSimCache* CaptureNiagaraSimCacheMultiFrame(UNiagaraSimCache* SimCache, const FNiagaraSimCacheCreateParameters& CreateParameters, UNiagaraComponent* NiagaraComponent, const UNiagaraSimCache*& OutSimCache, int32 NumFrames, int32 CaptureRate, bool bAdvanceSimulation, float AdvanceDeltaTime); // 0x120ff90 [Final Native Static Public]

// UNiagaraSimCacheFunctionLibrary (/Script/Niagara.NiagaraSimCacheFunctionLibrary)
    UNiagaraSimCache* CreateNiagaraSimCache(UObject* WorldContextObject); // 0x1210a60 [Final Native Static Public]
    bool CaptureNiagaraSimCacheImmediate(UNiagaraSimCache* SimCache, const FNiagaraSimCacheCreateParameters& CreateParameters, UNiagaraComponent* NiagaraComponent, const UNiagaraSimCache*& OutSimCache, bool bAdvanceSimulation, float AdvanceDeltaTime); // 0x120fb60 [Final Native Static Public]

// UAnimNotifyState_TimedNiagaraEffect (/Script/NiagaraAnimNotifies.AnimNotifyState_TimedNiagaraEffect)
    UFXSystemComponent* GetSpawnedEffect(UMeshComponent* MeshComp); // 0x126ab40 [Final Native Public]

// UAnimNotifyState_TimedNiagaraEffectAdvanced (/Script/NiagaraAnimNotifies.AnimNotifyState_TimedNiagaraEffectAdvanced)
    float GetNotifyProgress(UMeshComponent* MeshComp); // 0x126aaa0 [Final Native Public]

// UAnimNotify_PlayNiagaraEffect (/Script/NiagaraAnimNotifies.AnimNotify_PlayNiagaraEffect)
    UFXSystemComponent* GetSpawnedEffect(); // 0x126ac60 [Final Native Public]

// ITurnBasedMatchInterface (/Script/OnlineSubsystem.TurnBasedMatchInterface)
    void OnMatchReceivedTurn(const FString& Match, bool bDidBecomeActive); // 0x1c02120 [Event Public]
    void OnMatchEnded(const FString& Match); // 0x1c02120 [Event Public]

// UAchievementBlueprintLibrary (/Script/OnlineSubsystemUtils.AchievementBlueprintLibrary)
    void GetCachedAchievementProgress(UObject* WorldContextObject, APlayerController* PlayerController, const FName& AchievementID, const bool& bFoundID, const float& Progress); // 0x1391670 [Final Native Static Public]
    void GetCachedAchievementDescription(UObject* WorldContextObject, APlayerController* PlayerController, const FName& AchievementID, const bool& bFoundID, FText& Title, FText& LockedDescription, FText& UnlockedDescription, const bool& bHidden); // 0x1391300 [Final Native Static Public]

// UAchievementQueryCallbackProxy (/Script/OnlineSubsystemUtils.AchievementQueryCallbackProxy)
    UAchievementQueryCallbackProxy* CacheAchievements(UObject* WorldContextObject, APlayerController* PlayerController); // 0x138dd20 [Final Native Static Public]
    UAchievementQueryCallbackProxy* CacheAchievementDescriptions(UObject* WorldContextObject, APlayerController* PlayerController); // 0x138dc30 [Final Native Static Public]

// UAchievementWriteCallbackProxy (/Script/OnlineSubsystemUtils.AchievementWriteCallbackProxy)
    UAchievementWriteCallbackProxy* WriteAchievementProgress(UObject* WorldContextObject, APlayerController* PlayerController, const FName& AchievementName, float Progress, int32 UserTag); // 0x1392ad0 [Final Native Static Public]

// UConnectionCallbackProxy (/Script/OnlineSubsystemUtils.ConnectionCallbackProxy)
    UConnectionCallbackProxy* ConnectToService(UObject* WorldContextObject, APlayerController* PlayerController); // 0x138dfe0 [Final Native Static Public]

// UCreateSessionCallbackProxy (/Script/OnlineSubsystemUtils.CreateSessionCallbackProxy)
    UCreateSessionCallbackProxy* CreateSession(UObject* WorldContextObject, APlayerController* PlayerController, int32 PublicConnections, bool bUseLAN); // 0x1390540 [Final Native Static Public]

// UDestroySessionCallbackProxy (/Script/OnlineSubsystemUtils.DestroySessionCallbackProxy)
    UDestroySessionCallbackProxy* DestroySession(UObject* WorldContextObject, APlayerController* PlayerController); // 0x1390740 [Final Native Static Public]

// UEndMatchCallbackProxy (/Script/OnlineSubsystemUtils.EndMatchCallbackProxy)
    UEndMatchCallbackProxy* EndMatch(UObject* WorldContextObject, APlayerController* PlayerController, const TScriptInterface<ITurnBasedMatchInterface>& MatchActor, const FString& MatchID, const EMPMatchOutcome& LocalPlayerOutcome, const EMPMatchOutcome& OtherPlayersOutcome); // 0x13908a0 [Final Native Static Public]

// UEndTurnCallbackProxy (/Script/OnlineSubsystemUtils.EndTurnCallbackProxy)
    UEndTurnCallbackProxy* EndTurn(UObject* WorldContextObject, APlayerController* PlayerController, const FString& MatchID, const TScriptInterface<ITurnBasedMatchInterface>& TurnBasedMatchInterface); // 0x1390ba0 [Final Native Static Public]

// UFindSessionsCallbackProxy (/Script/OnlineSubsystemUtils.FindSessionsCallbackProxy)
    FString GetServerName(FBlueprintSessionResult& Result); // 0x1391aa0 [Final Native Static Public]
    int32 GetPingInMs(FBlueprintSessionResult& Result); // 0x13919d0 [Final Native Static Public]
    int32 GetMaxPlayers(FBlueprintSessionResult& Result); // 0x1391900 [Final Native Static Public]
    int32 GetCurrentPlayers(FBlueprintSessionResult& Result); // 0x1391830 [Final Native Static Public]
    UFindSessionsCallbackProxy* FindSessions(UObject* WorldContextObject, APlayerController* PlayerController, int32 MaxResults, bool bUseLAN); // 0x1390e20 [Final Native Static Public]

// UFindTurnBasedMatchCallbackProxy (/Script/OnlineSubsystemUtils.FindTurnBasedMatchCallbackProxy)
    UFindTurnBasedMatchCallbackProxy* FindTurnBasedMatch(UObject* WorldContextObject, APlayerController* PlayerController, const TScriptInterface<ITurnBasedMatchInterface>& MatchActor, int32 MinPlayers, int32 MaxPlayers, int32 PlayerGroup, bool ShowExistingMatches); // 0x1391020 [Final Native Static Public]

// UInAppPurchaseCallbackProxy2 (/Script/OnlineSubsystemUtils.InAppPurchaseCallbackProxy2)
    UInAppPurchaseCallbackProxy2* CreateProxyObjectForInAppPurchaseUnprocessedPurchases(APlayerController* PlayerController); // 0x138fa70 [Final Native Static Public]
    UInAppPurchaseCallbackProxy2* CreateProxyObjectForInAppPurchaseQueryOwned(APlayerController* PlayerController); // 0x138f030 [Final Native Static Public]
    UInAppPurchaseCallbackProxy2* CreateProxyObjectForInAppPurchase(APlayerController* PlayerController, FInAppPurchaseProductRequest2& ProductRequest); // 0x138e4f0 [Final Native Static Public]

// UInAppPurchaseQueryCallbackProxy2 (/Script/OnlineSubsystemUtils.InAppPurchaseQueryCallbackProxy2)
    UInAppPurchaseQueryCallbackProxy2* CreateProxyObjectForInAppPurchaseQuery(APlayerController* PlayerController, const TArray<FString>& ProductIdentifiers); // 0x138eb40 [Final Native Static Public]

// UInAppPurchaseRestoreCallbackProxy2 (/Script/OnlineSubsystemUtils.InAppPurchaseRestoreCallbackProxy2)
    UInAppPurchaseRestoreCallbackProxy2* CreateProxyObjectForInAppPurchaseRestore(const TArray<FInAppPurchaseProductRequest2>& ConsumableProductFlags, APlayerController* PlayerController); // 0x138f4c0 [Final Native Static Public]

// UJoinSessionCallbackProxy (/Script/OnlineSubsystemUtils.JoinSessionCallbackProxy)
    UJoinSessionCallbackProxy* JoinSession(UObject* WorldContextObject, APlayerController* PlayerController, FBlueprintSessionResult& SearchResult); // 0x1391be0 [Final Native Static Public]

// ULeaderboardBlueprintLibrary (/Script/OnlineSubsystemUtils.LeaderboardBlueprintLibrary)
    bool WriteLeaderboardInteger(APlayerController* PlayerController, const FName& StatName, int32 StatValue); // 0x1392c60 [Final Native Static Public]

// ULeaderboardFlushCallbackProxy (/Script/OnlineSubsystemUtils.LeaderboardFlushCallbackProxy)
    ULeaderboardFlushCallbackProxy* CreateProxyObjectForFlush(APlayerController* PlayerController, const FName& SessionName); // 0x138e140 [Final Native Static Public]

// ULeaderboardQueryCallbackProxy (/Script/OnlineSubsystemUtils.LeaderboardQueryCallbackProxy)
    ULeaderboardQueryCallbackProxy* CreateProxyObjectForIntQuery(APlayerController* PlayerController, const FName& StatName); // 0x138ff30 [Final Native Static Public]

// ULogoutCallbackProxy (/Script/OnlineSubsystemUtils.LogoutCallbackProxy)
    ULogoutCallbackProxy* Logout(UObject* WorldContextObject, APlayerController* PlayerController); // 0x1391dd0 [Final Native Static Public]

// AOnlineBeaconClient (/Script/OnlineSubsystemUtils.OnlineBeaconClient)
    void ClientOnConnected(); // 0x138de90 [Final Native Event Private]

// APartyBeaconClient (/Script/OnlineSubsystemUtils.PartyBeaconClient)
    void ServerUpdateReservationRequest(const FString& SessionId, const FPartyReservation& ReservationUpdate); // 0x1392840 [Native Event Protected]
    void ServerReservationRequest(const FString& SessionId, const FPartyReservation& Reservation); // 0x13925b0 [Native Event Protected]
    void ServerRemoveMemberFromReservationRequest(const FString& SessionId, const FPartyReservation& ReservationUpdate); // 0x1392320 [Native Event Protected]
    void ServerCancelReservationRequest(const FUniqueNetIdRepl& PartyLeader); // 0x13921c0 [Native Event Protected]
    void ServerAddOrUpdateReservationRequest(const FString& SessionId, const FPartyReservation& Reservation); // 0x1391f30 [Native Event Protected]
    void ClientSendReservationUpdates(int32 NumRemainingReservations); // 0x138df50 [Native Event Public]
    void ClientSendReservationFull(); // 0x138df30 [Native Event Public]
    void ClientReservationResponse(const EPartyReservationResult& ReservationResponse); // 0x138deb0 [Native Event Public]
    void ClientCancelReservationResponse(const EPartyReservationResult& ReservationResponse); // 0x138de10 [Native Event Public]

// UQuitMatchCallbackProxy (/Script/OnlineSubsystemUtils.QuitMatchCallbackProxy)
    UQuitMatchCallbackProxy* QuitMatch(UObject* WorldContextObject, APlayerController* PlayerController, const FString& MatchID, const EMPMatchOutcome& Outcome, int32 TurnTimeoutInSeconds); // 0x13a8b40 [Final Native Static Public]

// UShowLoginUICallbackProxy (/Script/OnlineSubsystemUtils.ShowLoginUICallbackProxy)
    UShowLoginUICallbackProxy* ShowExternalLoginUI(UObject* WorldContextObject, APlayerController* InPlayerController); // 0x13a9280 [Final Native Static Public]

// ASpectatorBeaconClient (/Script/OnlineSubsystemUtils.SpectatorBeaconClient)
    void ServerReservationRequest(const FString& SessionId, const FSpectatorReservation& Reservation); // 0x13a9030 [Native Event Protected]
    void ServerCancelReservationRequest(const FUniqueNetIdRepl& Spectator); // 0x13921c0 [Native Event Protected]
    void ClientSendReservationUpdates(int32 NumRemainingReservations); // 0x13a8510 [Native Event Public]
    void ClientSendReservationFull(); // 0x13a84f0 [Native Event Public]
    void ClientReservationResponse(const ESpectatorReservationResult& ReservationResponse); // 0x13a8470 [Native Event Public]
    void ClientCancelReservationResponse(const ESpectatorReservationResult& ReservationResponse); // 0x13a83d0 [Native Event Public]

// ATestBeaconClient (/Script/OnlineSubsystemUtils.TestBeaconClient)
    void ServerPong(); // 0x13a8fe0 [Native Event Public]
    void ClientPing(); // 0x13a8450 [Native Event Public]

// UTurnBasedBlueprintLibrary (/Script/OnlineSubsystemUtils.TurnBasedBlueprintLibrary)
    void RegisterTurnBasedMatchInterfaceObject(UObject* WorldContextObject, APlayerController* PlayerController, UObject* Object); // 0x13a8e00 [Final Native Static Public]
    void GetPlayerDisplayName(UObject* WorldContextObject, APlayerController* PlayerController, const FString& MatchID, int32 PlayerIndex, const FString& PlayerDisplayName); // 0x13a8900 [Final Native Static Public]
    void GetMyPlayerIndex(UObject* WorldContextObject, APlayerController* PlayerController, const FString& MatchID, const int32& PlayerIndex); // 0x13a8750 [Final Native Static Public]
    void GetIsMyTurn(UObject* WorldContextObject, APlayerController* PlayerController, const FString& MatchID, const bool& bIsMyTurn); // 0x13a85a0 [Final Native Static Public]

// UVoipListenerSynthComponent (/Script/OnlineSubsystemUtils.VoipListenerSynthComponent)
    bool IsIdling(); // 0x13a8b00 [Final Native Public]

// UPaperFlipbook (/Script/Paper2D.PaperFlipbook)
    bool IsValidKeyFrameIndex(int32 Index); // 0x9e30a0 [Final Native Public]
    float GetTotalDuration(); // 0x9e2fb0 [Final Native Public]
    UPaperSprite* GetSpriteAtTime(float Time, bool bClampToEnds); // 0x9e25e0 [Final Native Public]
    UPaperSprite* GetSpriteAtFrame(int32 FrameIndex); // 0x9e2520 [Final Native Public]
    int32 GetNumKeyFrames(); // 0x9e2450 [Final Native Public]
    int32 GetNumFrames(); // 0x9e2420 [Final Native Public]
    int32 GetKeyFrameIndexAtTime(float Time, bool bClampToEnds); // 0x9e2110 [Final Native Public]

// UPaperFlipbookComponent (/Script/Paper2D.PaperFlipbookComponent)
    void Stop(); // 0x9e4ac0 [Final Native Public]
    void SetSpriteColor(const FLinearColor& NewColor); // 0x9e4480 [Final Native Public]
    void SetPlayRate(float NewRate); // 0x9e4210 [Final Native Public]
    void SetPlaybackPositionInFrames(int32 NewFramePosition, bool bFireEvents); // 0x9e4370 [Final Native Public]
    void SetPlaybackPosition(float NewPosition, bool bFireEvents); // 0x9e4290 [Final Native Public]
    void SetNewTime(float NewTime); // 0x9e4170 [Final Native Public]
    void SetLooping(bool bNewLooping); // 0x9e40e0 [Final Native Public]
    bool SetFlipbook(UPaperFlipbook* NewFlipbook); // 0x9e3cd0 [Native Public]
    void ReverseFromEnd(); // 0x9e3b20 [Final Native Public]
    void Reverse(); // 0x9e3ae0 [Final Native Public]
    void PlayFromStart(); // 0x9e3880 [Final Native Public]
    void Play(); // 0x9e3840 [Final Native Public]
    void OnRep_SourceFlipbook(UPaperFlipbook* OldFlipbook); // 0x9e3760 [Final Native Protected]
    bool IsReversing(); // 0x9e3070 [Final Native Public]
    bool IsPlaying(); // 0x9e3040 [Final Native Public]
    bool IsLooping(); // 0x9e3010 [Final Native Public]
    FLinearColor GetSpriteColor(); // 0x9e26f0 [Final Native Public]
    float GetPlayRate(); // 0x9e2470 [Final Native Public]
    int32 GetPlaybackPositionInFrames(); // 0x9e2490 [Final Native Public]
    float GetPlaybackPosition(); // 0x9e1f60 [Final Native Public]
    int32 GetFlipbookLengthInFrames(); // 0x9e1f10 [Final Native Public]
    float GetFlipbookLength(); // 0x9e1e90 [Final Native Public]
    float GetFlipbookFramerate(); // 0x9e1e50 [Final Native Public]
    UPaperFlipbook* GetFlipbook(); // 0x9e1e20 [Native Public]

// UPaperGroupedSpriteComponent (/Script/Paper2D.PaperGroupedSpriteComponent)
    bool UpdateInstanceTransform(int32 InstanceIndex, FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // 0x9e4c00 [Native Public]
    bool UpdateInstanceColor(int32 InstanceIndex, const FLinearColor& NewInstanceColor, bool bMarkRenderStateDirty); // 0x9e4ae0 [Native Public]
    void SortInstancesAlongAxis(const FVector& WorldSpaceSortAxis); // 0x9e4a30 [Final Native Public]
    bool RemoveInstance(int32 InstanceIndex); // 0x9e3940 [Native Public]
    bool GetInstanceTransform(int32 InstanceIndex, FTransform& OutInstanceTransform, bool bWorldSpace); // 0x9e1f80 [Final Native Public]
    int32 GetInstanceCount(); // 0x9e1f60 [Final Native Public]
    void ClearInstances(); // 0x9e1bc0 [Native Public]
    int32 AddInstance(FTransform& Transform, UPaperSprite* Sprite, bool bWorldSpace, const FLinearColor& Color); // 0x9e16d0 [Final Native Public]

// UPaperSpriteBlueprintLibrary (/Script/Paper2D.PaperSpriteBlueprintLibrary)
    FSlateBrush MakeBrushFromSprite(UPaperSprite* Sprite, int32 Width, int32 Height); // 0x9e3140 [Final Native Static Public]

// UPaperSpriteComponent (/Script/Paper2D.PaperSpriteComponent)
    void SetSpriteColor(const FLinearColor& NewColor); // 0x9e4560 [Final Native Public]
    bool SetSprite(UPaperSprite* NewSprite); // 0x9e3cd0 [Native Public]
    UPaperSprite* GetSprite(); // 0x9e1e20 [Native Public]

// UPaperTileMapComponent (/Script/Paper2D.PaperTileMapComponent)
    void SetTileMapColor(const FLinearColor& NewColor); // 0x9e49b0 [Final Native Public]
    bool SetTileMap(UPaperTileMap* NewTileMap); // 0x9e3cd0 [Native Public]
    void SetTile(int32 X, int32 Y, int32 Layer, const FPaperTileInfo& NewValue); // 0x9e4810 [Final Native Public]
    void SetLayerColor(const FLinearColor& NewColor, int32 Layer); // 0x9e3fe0 [Final Native Public]
    void SetLayerCollision(int32 Layer, bool bHasCollision, bool bOverrideThickness, float CustomThickness, bool bOverrideOffset, float CustomOffset, bool bRebuildCollision); // 0x9e3d70 [Final Native Public]
    void SetDefaultCollisionThickness(float Thickness, bool bRebuildCollision); // 0x9e3bb0 [Final Native Public]
    void ResizeMap(int32 NewWidthInTiles, int32 NewHeightInTiles); // 0x9e39e0 [Final Native Public]
    void RebuildCollision(); // 0x9e38e0 [Final Native Public]
    bool OwnsTileMap(); // 0x9e3800 [Final Native Public]
    void MakeTileMapEditable(); // 0x9e36e0 [Final Native Public]
    void GetTilePolygon(int32 TileX, int32 TileY, const TArray<FVector>& Points, int32 LayerIndex, bool bWorldSpace); // 0x9e2c30 [Final Native Public]
    FLinearColor GetTileMapColor(); // 0x9e2c00 [Final Native Public]
    FVector GetTileCornerPosition(int32 TileX, int32 TileY, int32 LayerIndex, bool bWorldSpace); // 0x9e2a70 [Final Native Public]
    FVector GetTileCenterPosition(int32 TileX, int32 TileY, int32 LayerIndex, bool bWorldSpace); // 0x9e28e0 [Final Native Public]
    FPaperTileInfo GetTile(int32 X, int32 Y, int32 Layer); // 0x9e2720 [Final Native Public]
    void GetMapSize(const int32& MapWidth, const int32& MapHeight, const int32& NumLayers); // 0x9e22b0 [Final Native Public]
    FLinearColor GetLayerColor(int32 Layer); // 0x9e21f0 [Final Native Public]
    void CreateNewTileMap(int32 MapWidth, int32 MapHeight, int32 TileWidth, int32 TileHeight, float PixelsPerUnrealUnit, bool bCreateLayer); // 0x9e1be0 [Final Native Public]
    UPaperTileLayer* AddNewLayer(); // 0x9e18d0 [Final Native Public]

// UPaperTerrainComponent (/Script/Paper2D.PaperTerrainComponent)
    void SetTerrainColor(const FLinearColor& NewColor); // 0x9e4640 [Final Native Public]

// UTileMapBlueprintLibrary (/Script/Paper2D.TileMapBlueprintLibrary)
    FPaperTileInfo MakeTile(int32 TileIndex, UPaperTileSet* TileSet, bool bFlipH, bool bFlipV, bool bFlipD); // 0x9e34f0 [Final Native Static Public]
    FName GetTileUserData(const FPaperTileInfo& Tile); // 0x9e2ee0 [Final Native Static Public]
    FTransform GetTileTransform(const FPaperTileInfo& Tile); // 0x9e2e00 [Final Native Static Public]
    void BreakTile(const FPaperTileInfo& Tile, const int32& TileIndex, const UPaperTileSet*& TileSet, const bool& bFlipH, const bool& bFlipV, const bool& bFlipD); // 0x9e1960 [Final Native Static Public]

// UKismetProceduralMeshLibrary (/Script/ProceduralMeshComponent.KismetProceduralMeshLibrary)
    void SliceProceduralMesh(UProceduralMeshComponent* InProcMesh, const FVector& PlanePosition, const FVector& PlaneNormal, bool bCreateOtherHalf, const UProceduralMeshComponent*& OutOtherHalfProcMesh, const EProcMeshSliceCapOption& CapOption, UMaterialInterface* CapMaterial); // 0xdc7350 [Final Native Static Public]
    void GetSectionFromStaticMesh(UStaticMesh* InMesh, int32 LODIndex, int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UVs, const TArray<FProcMeshTangent>& Tangents); // 0xdc6db0 [Final Native Static Public]
    void GetSectionFromProceduralMesh(UProceduralMeshComponent* InProcMesh, int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UVs, const TArray<FProcMeshTangent>& Tangents); // 0xdc6880 [Final Native Static Public]
    void GenerateBoxMesh(const FVector& BoxRadius, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UVs, const TArray<FProcMeshTangent>& Tangents); // 0xdc65b0 [Final Native Static Public]
    void CreateGridMeshWelded(int32 NumX, int32 NumY, const TArray<int32>& Triangles, const TArray<FVector>& Vertices, const TArray<FVector2D>& UVs, float GridSpacing); // 0xdc5760 [Final Native Static Public]
    void CreateGridMeshTriangles(int32 NumX, int32 NumY, bool bWinding, const TArray<int32>& Triangles); // 0xdc54d0 [Final Native Static Public]
    void CreateGridMeshSplit(int32 NumX, int32 NumY, const TArray<int32>& Triangles, const TArray<FVector>& Vertices, const TArray<FVector2D>& UVs, const TArray<FVector2D>& UV1s, float GridSpacing); // 0xdc4be0 [Final Native Static Public]
    void CopyProceduralMeshFromStaticMeshComponent(UStaticMeshComponent* StaticMeshComponent, int32 LODIndex, UProceduralMeshComponent* ProcMeshComponent, bool bCreateCollision); // 0xdc4820 [Final Native Static Public]
    void ConvertQuadToTriangles(const TArray<int32>& Triangles, int32 Vert0, int32 Vert1, int32 Vert2, int32 Vert3); // 0xdc4660 [Final Native Static Public]
    void CalculateTangentsForMesh(const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector2D>& UVs, const TArray<FVector>& Normals, const TArray<FProcMeshTangent>& Tangents); // 0xdc4310 [Final Native Static Public]

// UProceduralMeshComponent (/Script/ProceduralMeshComponent.ProceduralMeshComponent)
    void UpdateMeshSection_LinearColor(int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FVector2D>& UV1, const TArray<FVector2D>& UV2, const TArray<FVector2D>& UV3, const TArray<FLinearColor>& VertexColors, const TArray<FProcMeshTangent>& Tangents, bool bSRGBConversion); // 0xdc7870 [Final Native Public]
    void UpdateMeshSection(int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FColor>& VertexColors, const TArray<FProcMeshTangent>& Tangents); // 0xdc75a0 [Final Native Public]
    void SetMeshSectionVisible(int32 SectionIndex, bool bNewVisibility); // 0xdc7170 [Final Native Public]
    bool IsMeshSectionVisible(int32 SectionIndex); // 0xdc70c0 [Final Native Public]
    int32 GetNumSections(); // 0xdc6860 [Final Native Public]
    void CreateMeshSection_LinearColor(int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FVector2D>& UV1, const TArray<FVector2D>& UV2, const TArray<FVector2D>& UV3, const TArray<FLinearColor>& VertexColors, const TArray<FProcMeshTangent>& Tangents, bool bCreateCollision, bool bSRGBConversion); // 0xdc60c0 [Final Native Public]
    void CreateMeshSection(int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FColor>& VertexColors, const TArray<FProcMeshTangent>& Tangents, bool bCreateCollision); // 0xdc5d50 [Final Native Public]
    void ClearMeshSection(int32 SectionIndex); // 0xdc45b0 [Final Native Public]
    void ClearCollisionConvexMeshes(); // 0xdc4590 [Final Native Public]
    void ClearAllMeshSections(); // 0xdc4570 [Final Native Public]
    void AddCollisionConvexMesh(const TArray<FVector>& ConvexVerts); // 0xdc4220 [Final Native Public]

// UPropertyPathTestObject (/Script/PropertyPath.PropertyPathTestObject)
    void SetStructRef(const FPropertyPathTestStruct& InStruct); // 0x2fe6090 [Final Native Public]
    void SetStructConstRef(const FPropertyPathTestStruct& InStruct); // 0x2fe5ea0 [Final Native Public]
    void SetStruct(const FPropertyPathTestStruct& InStruct); // 0x2fe5cb0 [Final Native Public]
    void SetFloat(float InFloat); // 0x2fe5c20 [Final Native Public]
    FPropertyPathTestStruct GetStructRef(); // 0x2fe5bf0 [Final Native Public]
    FPropertyPathTestStruct GetStructConstRef(); // 0x2fe5bc0 [Final Native Public]
    FPropertyPathTestStruct GetStruct(); // 0x2fe59f0 [Final Native Public]
    float GetFloat(); // 0x2fe59c0 [Final Native Public]

// UResonanceAudioBlueprintFunctionLibrary (/Script/ResonanceAudio.ResonanceAudioBlueprintFunctionLibrary)
    void SetGlobalReverbPreset(UResonanceAudioReverbPluginPreset* InPreset); // 0x188f3c0 [Final Native Static Public]
    UResonanceAudioReverbPluginPreset* GetGlobalReverbPreset(); // 0x188f290 [Final Native Static Public]

// UResonanceAudioReverbPluginPreset (/Script/ResonanceAudio.ResonanceAudioReverbPluginPreset)
    void SetRoomRotation(FQuat& InRotation); // 0x188f9b0 [Final Native Public]
    void SetRoomPosition(const FVector& InPosition); // 0x188f8d0 [Final Native Public]
    void SetRoomMaterials(const TArray<ERaMaterialName>& InMaterials); // 0x188f7d0 [Final Native Public]
    void SetRoomDimensions(const FVector& InDimensions); // 0x188f6f0 [Final Native Public]
    void SetReverbTimeModifier(float InReverbTimeModifier); // 0x188f660 [Final Native Public]
    void SetReverbGain(float InReverbGain); // 0x188f5d0 [Final Native Public]
    void SetReverbBrightness(float InReverbBrightness); // 0x188f540 [Final Native Public]
    void SetReflectionScalar(float InReflectionScalar); // 0x188f4b0 [Final Native Public]
    void SetEnableRoomEffects(bool bInEnableRoomEffects); // 0x188f330 [Final Native Public]

// UResonanceAudioSpatializationSourceSettings (/Script/ResonanceAudio.ResonanceAudioSpatializationSourceSettings)
    void SetSoundSourceSpread(float InSpread); // 0x188fb60 [Final Native Public]
    void SetSoundSourceDirectivity(float InPattern, float InSharpness); // 0x188fa90 [Final Native Public]

// URigVMHost (/Script/RigVM.RigVMHost)
    bool SupportsEvent(const FName& InEventName); // 0x41d8b20 [Final Native Public]
    bool SetVariableFromString(const FName& InVariableName, const FString& InValue); // 0x41d8a40 [Final Native Public]
    void SetFramesPerSecond(float InFramesPerSecond); // 0x41d89c0 [Final Native Public]
    void SetDeltaTime(float InDeltaTime); // 0x41d8940 [Final Native Public]
    void SetAbsoluteTime(float InAbsoluteTime, bool InSetDeltaTimeZero); // 0x41d8860 [Final Native Public]
    void SetAbsoluteAndDeltaTime(float InAbsoluteTime, float InDeltaTime); // 0x41d8790 [Final Native Public]
    void RequestRunOnceEvent(const FName& InEventName, int32 InEventIndex); // 0x41d86a0 [Final Native Public]
    void RequestInit(); // 0x37030a0 [Native Public]
    bool RemoveRunOnceEvent(const FName& InEventName); // 0x41d85f0 [Final Native Public]
    URigVM* GetVM(); // 0x41d8410 [Final Native Public]
    FName GetVariableType(const FName& InVariableName); // 0x41d8510 [Final Native Public]
    FString GetVariableAsString(const FName& InVariableName); // 0x41d8470 [Final Native Public]
    TArray<FName> GetSupportedEvents(); // 0x41d8350 [Final Native Public]
    TArray<FName> GetScriptAccessibleVariables(); // 0x41d81a0 [Final Native Public]
    float GetDeltaTime(); // 0x2b52a40 [Final Native Public]
    float GetCurrentFramesPerSecond(); // 0x41d8140 [Final Native Public]
    float GetAbsoluteTime(); // 0x2b52a20 [Final Native Public]
    TArray<URigVMHost*> FindRigVMHosts(UObject* Outer, TSubclassOf<URigVMHost> OptionalClass); // 0x41d7e20 [Final Native Static Public]
    bool ExecuteEvent(const FName& InEventName); // 0x41d7c40 [Final Native Public]
    bool Execute(const FName& InEventName); // 0x41d7b90 [Native Public]
    bool CanExecute(); // 0x347cdb0 [Native Public]

// URigVMUserWorkflowOptions (/Script/RigVM.RigVMUserWorkflowOptions)
    bool RequiresDialog(); // 0x41ce650 [Final Native Public]
    void ReportWarning(const FString& InMessage); // 0x41ce520 [Final Native Public]
    void ReportInfo(const FString& InMessage); // 0x41ce420 [Final Native Public]
    void ReportError(const FString& InMessage); // 0x41ce2f0 [Final Native Public]
    bool IsValid(); // 0x41ce2c0 [Final Native Public]

// URigVM (/Script/RigVM.RigVM)
    void SetParameterValueVector2D(const FName& InParameterName, const FVector2D& InValue, int32 InArrayIndex); // 0x413a3a0 [Final Native Public]
    void SetParameterValueVector(const FName& InParameterName, const FVector& InValue, int32 InArrayIndex); // 0x413a4d0 [Final Native Public]
    void SetParameterValueTransform(const FName& InParameterName, FTransform& InValue, int32 InArrayIndex); // 0x413a1f0 [Final Native Public]
    void SetParameterValueString(const FName& InParameterName, const FString& InValue, int32 InArrayIndex); // 0x413a0c0 [Final Native Public]
    void SetParameterValueQuat(const FName& InParameterName, FQuat& InValue, int32 InArrayIndex); // 0x4139f90 [Final Native Public]
    void SetParameterValueName(const FName& InParameterName, const FName& InValue, int32 InArrayIndex); // 0x4139d50 [Final Native Public]
    void SetParameterValueInt(const FName& InParameterName, int32 InValue, int32 InArrayIndex); // 0x4139b30 [Final Native Public]
    void SetParameterValueFloat(const FName& InParameterName, float InValue, int32 InArrayIndex); // 0x4139910 [Final Native Public]
    void SetParameterValueDouble(const FName& InParameterName, double InValue, int32 InArrayIndex); // 0x41396e0 [Final Native Public]
    void SetParameterValueBool(const FName& InParameterName, bool InValue, int32 InArrayIndex); // 0x41394c0 [Final Native Public]
    FRigVMStatistics GetStatistics(); // 0x4139470 [Final Native Public]
    FString GetRigVMFunctionName(int32 InFunctionIndex); // 0x4139390 [Native Public]
    FVector2D GetParameterValueVector2D(const FName& InParameterName, int32 InArrayIndex); // 0x4139140 [Final Native Public]
    FVector GetParameterValueVector(const FName& InParameterName, int32 InArrayIndex); // 0x4139250 [Final Native Public]
    FTransform GetParameterValueTransform(const FName& InParameterName, int32 InArrayIndex); // 0x4138fa0 [Final Native Public]
    FString GetParameterValueString(const FName& InParameterName, int32 InArrayIndex); // 0x4138dc0 [Final Native Public]
    FQuat GetParameterValueQuat(const FName& InParameterName, int32 InArrayIndex); // 0x4138c90 [Final Native Public]
    FName GetParameterValueName(const FName& InParameterName, int32 InArrayIndex); // 0x4138b90 [Final Native Public]
    int32 GetParameterValueInt(const FName& InParameterName, int32 InArrayIndex); // 0x4138aa0 [Final Native Public]
    float GetParameterValueFloat(const FName& InParameterName, int32 InArrayIndex); // 0x41389b0 [Final Native Public]
    double GetParameterValueDouble(const FName& InParameterName, int32 InArrayIndex); // 0x41388c0 [Final Native Public]
    bool GetParameterValueBool(const FName& InParameterName, int32 InArrayIndex); // 0x41387d0 [Final Native Public]
    bool Execute(const FName& InEntryName); // 0x4138720 [Native Public]
    int32 AddRigVMFunction(UScriptStruct* InRigVMStruct, const FName& InMethodName); // 0x4138640 [Native Public]

// UMovieSceneScriptingActorReferenceKey (/Script/SequencerScripting.MovieSceneScriptingActorReferenceKey)
    void SetValue(FMovieSceneObjectBindingID& InNewValue); // 0xb93e90 [Final Native Public]
    void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, const ESequenceTimeUnit& TimeUnit); // 0xb93c50 [Final Native Public]
    FMovieSceneObjectBindingID GetValue(); // 0xb92840 [Final Native Public]
    FFrameTime GetTime(const ESequenceTimeUnit& TimeUnit); // 0xb927a0 [Native Public]

// UMovieSceneScriptingActorReferenceChannel (/Script/SequencerScripting.MovieSceneScriptingActorReferenceChannel)
    void SetDefault(const FMovieSceneObjectBindingID& InDefaultValue); // 0xb93200 [Final Native Public]
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0xb92f90 [Native Public]
    void RemoveDefault(); // 0xb92dd0 [Final Native Public]
    bool HasDefault(); // 0xb92c10 [Final Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0xb92420 [Native Public]
    FMovieSceneObjectBindingID GetDefault(); // 0xb92210 [Final Native Public]
    UMovieSceneScriptingActorReferenceKey* AddKey(const FFrameNumber& InTime, const FMovieSceneObjectBindingID& NewValue, float SubFrame, const ESequenceTimeUnit& TimeUnit); // 0xb914d0 [Final Native Public]

// UMovieSceneScriptingBoolKey (/Script/SequencerScripting.MovieSceneScriptingBoolKey)
    void SetValue(bool InNewValue); // 0xb94000 [Final Native Public]
    void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, const ESequenceTimeUnit& TimeUnit); // 0xb93c50 [Final Native Public]
    bool GetValue(); // 0xb92940 [Final Native Public]
    FFrameTime GetTime(const ESequenceTimeUnit& TimeUnit); // 0xb927a0 [Native Public]

// UMovieSceneScriptingBoolChannel (/Script/SequencerScripting.MovieSceneScriptingBoolChannel)
    void SetDefault(bool InDefaultValue); // 0xb93350 [Final Native Public]
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0xb92f90 [Native Public]
    void RemoveDefault(); // 0xb92e30 [Final Native Public]
    bool HasDefault(); // 0xb92ce0 [Final Native Public]
    int32 GetNumKeys(); // 0xb92560 [Final Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0xb92420 [Native Public]
    bool GetDefault(); // 0xb922b0 [Final Native Public]
    TArray<bool> EvaluateKeys(const FSequencerScriptingRange& Range, const FFrameRate& FrameRate); // 0xb91e70 [Final Native Public]
    FSequencerScriptingRange ComputeEffectiveRange(); // 0xb91df0 [Final Native Public]
    UMovieSceneScriptingBoolKey* AddKey(FFrameNumber& InTime, bool NewValue, float SubFrame, const ESequenceTimeUnit& TimeUnit); // 0xb91640 [Final Native Public]

// UMovieSceneScriptingByteKey (/Script/SequencerScripting.MovieSceneScriptingByteKey)
    void SetValue(uint8 InNewValue); // 0xb940f0 [Final Native Public]
    void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, const ESequenceTimeUnit& TimeUnit); // 0xb93c50 [Final Native Public]
    uint8 GetValue(); // 0xb929f0 [Final Native Public]
    FFrameTime GetTime(const ESequenceTimeUnit& TimeUnit); // 0xb927a0 [Native Public]

// UMovieSceneScriptingByteChannel (/Script/SequencerScripting.MovieSceneScriptingByteChannel)
    void SetDefault(uint8 InDefaultValue); // 0xb93460 [Final Native Public]
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0xb92f90 [Native Public]
    void RemoveDefault(); // 0xb92e30 [Final Native Public]
    bool HasDefault(); // 0xb92ce0 [Final Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0xb92420 [Native Public]
    uint8 GetDefault(); // 0xb922b0 [Final Native Public]
    UMovieSceneScriptingByteKey* AddKey(FFrameNumber& InTime, uint8 NewValue, float SubFrame, const ESequenceTimeUnit& TimeUnit, const EMovieSceneKeyInterpolation& InInterpolation); // 0xb917d0 [Final Native Public]

// UMovieSceneScriptingDoubleKey (/Script/SequencerScripting.MovieSceneScriptingDoubleKey)
    void SetValue(double InNewValue); // 0xb941f0 [Final Native Public]
    void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, const ESequenceTimeUnit& TimeUnit); // 0xb93c50 [Final Native Public]
    void SetTangentWeightMode(const ERichCurveTangentWeightMode& InNewValue); // 0xb93b70 [Final Native Public]
    void SetTangentMode(const ERichCurveTangentMode& InNewValue); // 0xb93a90 [Final Native Public]
    void SetLeaveTangentWeight(float InNewValue); // 0xb93840 [Final Native Public]
    void SetLeaveTangent(float InNewValue); // 0xb93750 [Final Native Public]
    void SetInterpolationMode(const ERichCurveInterpMode& InNewValue); // 0xb93670 [Final Native Public]
    void SetArriveTangentWeight(float InNewValue); // 0xb93110 [Final Native Public]
    void SetArriveTangent(float InNewValue); // 0xb93020 [Final Native Public]
    double GetValue(); // 0xb92ab0 [Final Native Public]
    FFrameTime GetTime(const ESequenceTimeUnit& TimeUnit); // 0xb927a0 [Native Public]
    ERichCurveTangentWeightMode GetTangentWeightMode(); // 0xb92740 [Final Native Public]
    ERichCurveTangentMode GetTangentMode(); // 0xb926e0 [Final Native Public]
    float GetLeaveTangentWeight(); // 0xb92500 [Final Native Public]
    float GetLeaveTangent(); // 0xb924a0 [Final Native Public]
    ERichCurveInterpMode GetInterpolationMode(); // 0xb923c0 [Final Native Public]
    float GetArriveTangentWeight(); // 0xb921b0 [Final Native Public]
    float GetArriveTangent(); // 0xb92150 [Final Native Public]

// UMovieSceneScriptingDoubleChannel (/Script/SequencerScripting.MovieSceneScriptingDoubleChannel)
    void SetPreInfinityExtrapolation(const ERichCurveExtrapolation& InExtrapolation); // 0xb939e0 [Final Native Public]
    void SetPostInfinityExtrapolation(const ERichCurveExtrapolation& InExtrapolation); // 0xb93930 [Final Native Public]
    void SetDefault(double InDefaultValue); // 0xb93560 [Final Native Public]
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0xb92f90 [Native Public]
    void RemoveDefault(); // 0xb92ee0 [Final Native Public]
    bool HasDefault(); // 0xb92d50 [Final Native Public]
    ERichCurveExtrapolation GetPreInfinityExtrapolation(); // 0xb92680 [Final Native Public]
    ERichCurveExtrapolation GetPostInfinityExtrapolation(); // 0xb92620 [Final Native Public]
    int32 GetNumKeys(); // 0xb925c0 [Final Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0xb92420 [Native Public]
    double GetDefault(); // 0xb92330 [Final Native Public]
    TArray<double> EvaluateKeys(const FSequencerScriptingRange& Range, const FFrameRate& FrameRate); // 0xb91fe0 [Final Native Public]
    FSequencerScriptingRange ComputeEffectiveRange(); // 0xb91e30 [Final Native Public]
    UMovieSceneScriptingDoubleKey* AddKey(FFrameNumber& InTime, double NewValue, float SubFrame, const ESequenceTimeUnit& TimeUnit, const EMovieSceneKeyInterpolation& InInterpolation); // 0xb919a0 [Final Native Public]

// UMovieSceneScriptingEventKey (/Script/SequencerScripting.MovieSceneScriptingEventKey)
    void SetValue(FMovieSceneEvent& InNewValue); // 0xb942e0 [Final Native Public]
    void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, const ESequenceTimeUnit& TimeUnit); // 0xb93c50 [Final Native Public]
    FMovieSceneEvent GetValue(); // 0xb92b10 [Final Native Public]
    FFrameTime GetTime(const ESequenceTimeUnit& TimeUnit); // 0xb927a0 [Native Public]

// UMovieSceneScriptingEventChannel (/Script/SequencerScripting.MovieSceneScriptingEventChannel)
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0xb92f90 [Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0xb92420 [Native Public]
    UMovieSceneScriptingEventKey* AddKey(FFrameNumber& InTime, const FMovieSceneEvent& NewValue, float SubFrame, const ESequenceTimeUnit& TimeUnit); // 0xb91b70 [Final Native Public]

// UMovieSceneScriptingFloatKey (/Script/SequencerScripting.MovieSceneScriptingFloatKey)
    void SetValue(float InNewValue); // 0xba41b0 [Native Public]
    void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, const ESequenceTimeUnit& TimeUnit); // 0xba4080 [Native Public]
    void SetTangentWeightMode(const ERichCurveTangentWeightMode& InNewValue); // 0xba4000 [Native Public]
    void SetTangentMode(const ERichCurveTangentMode& InNewValue); // 0xba3f80 [Native Public]
    void SetLeaveTangentWeight(float InNewValue); // 0xba2bf0 [Native Public]
    void SetLeaveTangent(float InNewValue); // 0xba2b60 [Native Public]
    void SetInterpolationMode(const ERichCurveInterpMode& InNewValue); // 0xba2ae0 [Native Public]
    void SetArriveTangentWeight(float InNewValue); // 0xba1e80 [Native Public]
    void SetArriveTangent(float InNewValue); // 0xba1df0 [Native Public]
    float GetValue(); // 0xba0eb0 [Native Public]
    FFrameTime GetTime(const ESequenceTimeUnit& TimeUnit); // 0xb927a0 [Native Public]
    ERichCurveTangentWeightMode GetTangentWeightMode(); // 0xba0c40 [Native Public]
    ERichCurveTangentMode GetTangentMode(); // 0xba0c10 [Native Public]
    float GetLeaveTangentWeight(); // 0xb9fa90 [Native Public]
    float GetLeaveTangent(); // 0xb9fa50 [Native Public]
    ERichCurveInterpMode GetInterpolationMode(); // 0xb9fa20 [Native Public]
    float GetArriveTangentWeight(); // 0xb9de50 [Native Public]
    float GetArriveTangent(); // 0xb9de10 [Native Public]

// UMovieSceneScriptingFloatChannel (/Script/SequencerScripting.MovieSceneScriptingFloatChannel)
    void SetPreInfinityExtrapolation(const ERichCurveExtrapolation& InExtrapolation); // 0xba3320 [Final Native Public]
    void SetPostInfinityExtrapolation(const ERichCurveExtrapolation& InExtrapolation); // 0xba3260 [Final Native Public]
    void SetDefault(float InDefaultValue); // 0xba2000 [Final Native Public]
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0xb92f90 [Native Public]
    void RemoveDefault(); // 0xba1c00 [Final Native Public]
    bool HasDefault(); // 0xba1160 [Final Native Public]
    ERichCurveExtrapolation GetPreInfinityExtrapolation(); // 0xba0650 [Final Native Public]
    ERichCurveExtrapolation GetPostInfinityExtrapolation(); // 0xba05d0 [Final Native Public]
    int32 GetNumKeys(); // 0xb9fdc0 [Final Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0xb92420 [Native Public]
    float GetDefault(); // 0xb9f090 [Final Native Public]
    TArray<float> EvaluateKeys(const FSequencerScriptingRange& Range, const FFrameRate& FrameRate); // 0xb9d0c0 [Final Native Public]
    FSequencerScriptingRange ComputeEffectiveRange(); // 0xb9d080 [Final Native Public]
    UMovieSceneScriptingFloatKey* AddKey(FFrameNumber& InTime, float NewValue, float SubFrame, const ESequenceTimeUnit& TimeUnit, const EMovieSceneKeyInterpolation& InInterpolation); // 0xb9c920 [Final Native Public]

// UMovieSceneScriptingIntegerKey (/Script/SequencerScripting.MovieSceneScriptingIntegerKey)
    void SetValue(int32 InNewValue); // 0xba4240 [Final Native Public]
    void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, const ESequenceTimeUnit& TimeUnit); // 0xb93c50 [Final Native Public]
    int32 GetValue(); // 0xba0ef0 [Final Native Public]
    FFrameTime GetTime(const ESequenceTimeUnit& TimeUnit); // 0xb927a0 [Native Public]

// UMovieSceneScriptingIntegerChannel (/Script/SequencerScripting.MovieSceneScriptingIntegerChannel)
    void SetDefault(int32 InDefaultValue); // 0xba2080 [Final Native Public]
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0xb92f90 [Native Public]
    void RemoveDefault(); // 0xba1c20 [Final Native Public]
    bool HasDefault(); // 0xba1240 [Final Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0xb92420 [Native Public]
    int32 GetDefault(); // 0xb9f190 [Final Native Public]
    UMovieSceneScriptingIntegerKey* AddKey(FFrameNumber& InTime, int32 NewValue, float SubFrame, const ESequenceTimeUnit& TimeUnit); // 0xb9cae0 [Final Native Public]

// UMovieSceneScriptingObjectPathKey (/Script/SequencerScripting.MovieSceneScriptingObjectPathKey)
    void SetValue(UObject* InNewValue); // 0xba4340 [Final Native Public]
    void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, const ESequenceTimeUnit& TimeUnit); // 0xb93c50 [Final Native Public]
    UObject* GetValue(); // 0xba0fb0 [Final Native Public]
    FFrameTime GetTime(const ESequenceTimeUnit& TimeUnit); // 0xb927a0 [Native Public]

// UMovieSceneScriptingObjectPathChannel (/Script/SequencerScripting.MovieSceneScriptingObjectPathChannel)
    void SetDefault(UObject* InDefaultValue); // 0xba2180 [Final Native Public]
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0xb92f90 [Native Public]
    void RemoveDefault(); // 0xb92dd0 [Final Native Public]
    bool HasDefault(); // 0xba12c0 [Final Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0xb92420 [Native Public]
    UObject* GetDefault(); // 0xb9f220 [Final Native Public]
    UMovieSceneScriptingObjectPathKey* AddKey(const FFrameNumber& InTime, UObject* NewValue, float SubFrame, const ESequenceTimeUnit& TimeUnit); // 0xb9cc60 [Final Native Public]

// UMovieSceneScriptingStringKey (/Script/SequencerScripting.MovieSceneScriptingStringKey)
    void SetValue(const FString& InNewValue); // 0xba4480 [Final Native Public]
    void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, const ESequenceTimeUnit& TimeUnit); // 0xb93c50 [Final Native Public]
    FString GetValue(); // 0xba1020 [Final Native Public]
    FFrameTime GetTime(const ESequenceTimeUnit& TimeUnit); // 0xb927a0 [Native Public]

// UMovieSceneScriptingStringChannel (/Script/SequencerScripting.MovieSceneScriptingStringChannel)
    void SetDefault(const FString& InDefaultValue); // 0xba2240 [Final Native Public]
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0xb92f90 [Native Public]
    void RemoveDefault(); // 0xb92ee0 [Final Native Public]
    bool HasDefault(); // 0xba1300 [Final Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0xb92420 [Native Public]
    FString GetDefault(); // 0xb9f250 [Final Native Public]
    UMovieSceneScriptingStringKey* AddKey(FFrameNumber& InTime, const FString& NewValue, float SubFrame, const ESequenceTimeUnit& TimeUnit); // 0xb9cdc0 [Final Native Public]

// UMovieSceneBindingExtensions (/Script/SequencerScripting.MovieSceneBindingExtensions)
    void SetSpawnableBindingID(FMovieSceneBindingProxy& InBinding, FMovieSceneObjectBindingID& SpawnableBindingID); // 0xba3a40 [Final Native Static Public]
    void SetSortingOrder(FMovieSceneBindingProxy& InBinding, int32 SortingOrder); // 0xba3970 [Final Native Static Public]
    void SetParent(FMovieSceneBindingProxy& InBinding, FMovieSceneBindingProxy& InParentBinding); // 0xba3130 [Final Native Static Public]
    void SetName(FMovieSceneBindingProxy& InBinding, const FString& InName); // 0xba2e40 [Final Native Static Public]
    void SetDisplayName(FMovieSceneBindingProxy& InBinding, FText& InDisplayName); // 0xba23f0 [Final Native Static Public]
    void RemoveTrack(FMovieSceneBindingProxy& InBinding, UMovieSceneTrack* TrackToRemove); // 0xba1cd0 [Final Native Static Public]
    void Remove(FMovieSceneBindingProxy& InBinding); // 0xba17e0 [Final Native Static Public]
    void MoveBindingContents(FMovieSceneBindingProxy& SourceBindingId, FMovieSceneBindingProxy& DestinationBindingId); // 0xba1640 [Final Native Static Public]
    bool IsValid(FMovieSceneBindingProxy& InBinding); // 0xba1510 [Final Native Static Public]
    TArray<UMovieSceneTrack*> GetTracks(FMovieSceneBindingProxy& InBinding); // 0xba0c70 [Final Native Static Public]
    int32 GetSortingOrder(FMovieSceneBindingProxy& InBinding); // 0xba08a0 [Final Native Static Public]
    TSubclassOf<UObject> GetPossessedObjectClass(FMovieSceneBindingProxy& InBinding); // 0xba0510 [Final Native Static Public]
    FMovieSceneBindingProxy GetParent(FMovieSceneBindingProxy& InBinding); // 0xb9ffe0 [Final Native Static Public]
    UObject* GetObjectTemplate(FMovieSceneBindingProxy& InBinding); // 0xb9ff10 [Final Native Static Public]
    FString GetName(FMovieSceneBindingProxy& InBinding); // 0xb9fc30 [Final Native Static Public]
    FGuid GetId(FMovieSceneBindingProxy& InBinding); // 0xb9f980 [Final Native Static Public]
    FText GetDisplayName(FMovieSceneBindingProxy& InBinding); // 0xb9f410 [Final Native Static Public]
    TArray<FMovieSceneBindingProxy> GetChildPossessables(FMovieSceneBindingProxy& InBinding); // 0xb9ee50 [Final Native Static Public]
    TArray<UMovieSceneTrack*> FindTracksByType(FMovieSceneBindingProxy& InBinding, TSubclassOf<UMovieSceneTrack> TrackType); // 0xb9da00 [Final Native Static Public]
    TArray<UMovieSceneTrack*> FindTracksByExactType(FMovieSceneBindingProxy& InBinding, TSubclassOf<UMovieSceneTrack> TrackType); // 0xb9d800 [Final Native Static Public]
    UMovieSceneTrack* AddTrack(FMovieSceneBindingProxy& InBinding, TSubclassOf<UMovieSceneTrack> TrackType); // 0xb9cf90 [Final Native Static Public]

// UMovieSceneEventTrackExtensions (/Script/SequencerScripting.MovieSceneEventTrackExtensions)
    TSubclassOf<UObject> GetBoundObjectPropertyClass(FMovieSceneEvent& EventKey); // 0xb9e650 [Final Native Static Public]
    UMovieSceneEventTriggerSection* AddEventTriggerSection(UMovieSceneEventTrack* InTrack); // 0xb9c7b0 [Final Native Static Public]
    UMovieSceneEventRepeaterSection* AddEventRepeaterSection(UMovieSceneEventTrack* InTrack); // 0xb9c640 [Final Native Static Public]

// UMovieSceneFolderExtensions (/Script/SequencerScripting.MovieSceneFolderExtensions)
    bool SetFolderName(UMovieSceneFolder* Folder, const FName& InFolderName); // 0xba29f0 [Final Native Static Public]
    bool SetFolderColor(UMovieSceneFolder* Folder, const FColor& InFolderColor); // 0xba2900 [Final Native Static Public]
    bool RemoveChildTrack(UMovieSceneFolder* Folder, UMovieSceneTrack* InTrack); // 0xba19b0 [Final Native Static Public]
    bool RemoveChildObjectBinding(UMovieSceneFolder* Folder, const FMovieSceneBindingProxy& InObjectBinding); // 0xba1ac0 [Final Native Static Public]
    bool RemoveChildMasterTrack(UMovieSceneFolder* Folder, UMovieSceneTrack* InTrack); // 0xba19b0 [Final Native Static Public]
    bool RemoveChildFolder(UMovieSceneFolder* TargetFolder, UMovieSceneFolder* FolderToRemove); // 0xba18a0 [Final Native Static Public]
    FName GetFolderName(UMovieSceneFolder* Folder); // 0xb9f8c0 [Final Native Static Public]
    FColor GetFolderColor(UMovieSceneFolder* Folder); // 0xb9f820 [Final Native Static Public]
    TArray<UMovieSceneTrack*> GetChildTracks(UMovieSceneFolder* Folder); // 0xb9eb10 [Final Native Static Public]
    TArray<FMovieSceneBindingProxy> GetChildObjectBindings(UMovieSceneFolder* Folder); // 0xb9ec40 [Final Native Static Public]
    TArray<UMovieSceneTrack*> GetChildMasterTracks(UMovieSceneFolder* Folder); // 0xb9eb10 [Final Native Static Public]
    TArray<UMovieSceneFolder*> GetChildFolders(UMovieSceneFolder* Folder); // 0xb9e9e0 [Final Native Static Public]
    bool AddChildTrack(UMovieSceneFolder* Folder, UMovieSceneTrack* InTrack); // 0xb9c3f0 [Final Native Static Public]
    bool AddChildObjectBinding(UMovieSceneFolder* Folder, const FMovieSceneBindingProxy& InObjectBinding); // 0xb9c500 [Final Native Static Public]
    bool AddChildMasterTrack(UMovieSceneFolder* Folder, UMovieSceneTrack* InTrack); // 0xb9c3f0 [Final Native Static Public]
    bool AddChildFolder(UMovieSceneFolder* TargetFolder, UMovieSceneFolder* FolderToAdd); // 0xb9c2e0 [Final Native Static Public]

// UMovieSceneMaterialTrackExtensions (/Script/SequencerScripting.MovieSceneMaterialTrackExtensions)
    void SetMaterialIndex(UMovieSceneComponentMaterialTrack* Track, int32 MaterialIndex); // 0xba2c80 [Final Native Static Public]
    int32 GetMaterialIndex(UMovieSceneComponentMaterialTrack* Track); // 0xb9fad0 [Final Native Static Public]

// UMovieScenePrimitiveMaterialTrackExtensions (/Script/SequencerScripting.MovieScenePrimitiveMaterialTrackExtensions)
    void SetMaterialIndex(UMovieScenePrimitiveMaterialTrack* Track, int32 MaterialIndex); // 0xba2d60 [Final Native Static Public]
    int32 GetMaterialIndex(UMovieScenePrimitiveMaterialTrack* Track); // 0xb9fb80 [Final Native Static Public]

// UMovieScenePropertyTrackExtensions (/Script/SequencerScripting.MovieScenePropertyTrackExtensions)
    void SetPropertyNameAndPath(UMovieScenePropertyTrack* Track, const FName& InPropertyName, const FString& InPropertyPath); // 0xba33e0 [Final Native Static Public]
    void SetObjectPropertyClass(UMovieSceneObjectPropertyTrack* Track, TSubclassOf<UObject> PropertyClass); // 0xba3040 [Final Native Static Public]
    void SetByteTrackEnum(UMovieSceneByteTrack* Track, UEnum* InEnum); // 0xba1f10 [Final Native Static Public]
    FName GetUniqueTrackName(UMovieScenePropertyTrack* Track); // 0xba0e00 [Final Native Static Public]
    FString GetPropertyPath(UMovieScenePropertyTrack* Track); // 0xba0790 [Final Native Static Public]
    FName GetPropertyName(UMovieScenePropertyTrack* Track); // 0xba06d0 [Final Native Static Public]
    TSubclassOf<UObject> GetObjectPropertyClass(UMovieSceneObjectPropertyTrack* Track); // 0xb9fe50 [Final Native Static Public]
    UEnum* GetByteTrackEnum(UMovieSceneByteTrack* Track); // 0xb9e710 [Final Native Static Public]

// UMovieSceneSectionExtensions (/Script/SequencerScripting.MovieSceneSectionExtensions)
    void SetStartFrameSeconds(UMovieSceneSection* Section, float StartTime); // 0xba3e30 [Final Native Static Public]
    void SetStartFrameBounded(UMovieSceneSection* Section, bool bIsBounded); // 0xba3cf0 [Final Native Static Public]
    void SetStartFrame(UMovieSceneSection* Section, int32 StartFrame); // 0xba3bb0 [Final Native Static Public]
    void SetRangeSeconds(UMovieSceneSection* Section, float StartTime, float EndTime); // 0xba3750 [Final Native Static Public]
    void SetRange(UMovieSceneSection* Section, int32 StartFrame, int32 EndFrame); // 0xba3530 [Final Native Static Public]
    void SetEndFrameSeconds(UMovieSceneSection* Section, float EndTime); // 0xba27b0 [Final Native Static Public]
    void SetEndFrameBounded(UMovieSceneSection* Section, bool bIsBounded); // 0xba2660 [Final Native Static Public]
    void SetEndFrame(UMovieSceneSection* Section, int32 EndFrame); // 0xba2520 [Final Native Static Public]
    bool HasStartFrame(UMovieSceneSection* Section); // 0xba1460 [Final Native Static Public]
    bool HasEndFrame(UMovieSceneSection* Section); // 0xba13b0 [Final Native Static Public]
    float GetStartFrameSeconds(UMovieSceneSection* Section); // 0xba0a80 [Final Native Static Public]
    int32 GetStartFrame(UMovieSceneSection* Section); // 0xba0940 [Final Native Static Public]
    int32 GetParentSequenceFrame(UMovieSceneSubSection* Section, int32 InFrame, UMovieSceneSequence* ParentSequence); // 0xba00d0 [Final Native Static Public]
    float GetEndFrameSeconds(UMovieSceneSection* Section); // 0xb9f690 [Final Native Static Public]
    int32 GetEndFrame(UMovieSceneSection* Section); // 0xb9f550 [Final Native Static Public]
    TArray<UMovieSceneScriptingChannel*> GetChannelsByType(UMovieSceneSection* Section, TSubclassOf<UMovieSceneScriptingChannel> ChannelType); // 0xb9d340 [Final Native Static Public]
    TArray<UMovieSceneScriptingChannel*> GetChannels(UMovieSceneSection* Section); // 0xb9e7d0 [Final Native Static Public]
    float GetAutoSizeStartFrameSeconds(UMovieSceneSection* Section); // 0xb9e4a0 [Final Native Static Public]
    int32 GetAutoSizeStartFrame(UMovieSceneSection* Section); // 0xb9e350 [Final Native Static Public]
    bool GetAutoSizeHasStartFrame(UMovieSceneSection* Section); // 0xb9e270 [Final Native Static Public]
    bool GetAutoSizeHasEndFrame(UMovieSceneSection* Section); // 0xb9e190 [Final Native Static Public]
    float GetAutoSizeEndFrameSeconds(UMovieSceneSection* Section); // 0xb9dfe0 [Final Native Static Public]
    int32 GetAutoSizeEndFrame(UMovieSceneSection* Section); // 0xb9de90 [Final Native Static Public]
    TArray<UMovieSceneScriptingChannel*> GetAllChannels(UMovieSceneSection* Section); // 0xb9dc00 [Final Native Static Public]
    TArray<UMovieSceneScriptingChannel*> FindChannelsByType(UMovieSceneSection* Section, TSubclassOf<UMovieSceneScriptingChannel> ChannelType); // 0xb9d340 [Final Native Static Public]

// UMovieSceneSequenceExtensions (/Script/SequencerScripting.MovieSceneSequenceExtensions)
    void SortMarkedFrames(UMovieSceneSequence* Sequence); // 0xbad920 [Final Native Static Public]
    void SetWorkRangeStart(UMovieSceneSequence* InSequence, float StartTimeInSeconds); // 0xbad840 [Final Native Static Public]
    void SetWorkRangeEnd(UMovieSceneSequence* InSequence, float EndTimeInSeconds); // 0xbad760 [Final Native Static Public]
    void SetViewRangeStart(UMovieSceneSequence* InSequence, float StartTimeInSeconds); // 0xbad680 [Final Native Static Public]
    void SetViewRangeEnd(UMovieSceneSequence* InSequence, float EndTimeInSeconds); // 0xbad5a0 [Final Native Static Public]
    void SetTickResolutionDirectly(UMovieSceneSequence* Sequence, const FFrameRate& TickResolution); // 0xbad350 [Final Native Static Public]
    void SetTickResolution(UMovieSceneSequence* Sequence, const FFrameRate& TickResolution); // 0xbad250 [Final Native Static Public]
    void SetReadOnly(UMovieSceneSequence* Sequence, bool bInReadOnly); // 0xbacda0 [Final Native Static Public]
    void SetPlaybackStartSeconds(UMovieSceneSequence* Sequence, float StartTime); // 0xbacc30 [Final Native Static Public]
    void SetPlaybackStart(UMovieSceneSequence* Sequence, int32 StartFrame); // 0xbaca90 [Final Native Static Public]
    void SetPlaybackEndSeconds(UMovieSceneSequence* Sequence, float EndTime); // 0xbac920 [Final Native Static Public]
    void SetPlaybackEnd(UMovieSceneSequence* Sequence, int32 EndFrame); // 0xbac780 [Final Native Static Public]
    void SetMarkedFrame(UMovieSceneSequence* Sequence, int32 InMarkIndex, const FFrameNumber& InFrameNumber); // 0xbac550 [Final Native Static Public]
    void SetEvaluationType(UMovieSceneSequence* InSequence, const EMovieSceneEvaluationType& InEvaluationType); // 0xbac450 [Final Native Static Public]
    void SetDisplayRate(UMovieSceneSequence* Sequence, const FFrameRate& DisplayRate); // 0xbac0f0 [Final Native Static Public]
    void SetClockSource(UMovieSceneSequence* InSequence, const EUpdateClockSource& InClockSource); // 0xbabdf0 [Final Native Static Public]
    FMovieSceneBindingProxy ResolveBindingID(UMovieSceneSequence* RootSequence, const FMovieSceneObjectBindingID& InObjectBindingID); // 0xbabc40 [Final Native Static Public]
    bool RemoveTrack(UMovieSceneSequence* Sequence, UMovieSceneTrack* Track); // 0xbab790 [Final Native Static Public]
    void RemoveRootFolderFromSequence(UMovieSceneSequence* Sequence, UMovieSceneFolder* Folder); // 0xbab8d0 [Final Native Static Public]
    bool RemoveMasterTrack(UMovieSceneSequence* Sequence, UMovieSceneTrack* Track); // 0xbab790 [Final Native Static Public]
    FSequencerScriptingRange MakeRangeSeconds(UMovieSceneSequence* Sequence, float StartTime, float Duration); // 0xbab4f0 [Final Native Static Public]
    FSequencerScriptingRange MakeRange(UMovieSceneSequence* Sequence, int32 StartFrame, int32 Duration); // 0xbab330 [Final Native Static Public]
    FMovieSceneObjectBindingID MakeBindingID(UMovieSceneSequence* Sequence, FMovieSceneBindingProxy& InBinding, const EMovieSceneObjectBindingSpace& Space); // 0xbaadf0 [Final Native Static Public]
    TArray<UObject*> LocateBoundObjects(UMovieSceneSequence* Sequence, FMovieSceneBindingProxy& InBinding, UObject* Context); // 0xbaabb0 [Final Native Static Public]
    bool IsReadOnly(UMovieSceneSequence* Sequence); // 0xbaab10 [Final Native Static Public]
    float GetWorkRangeStart(UMovieSceneSequence* InSequence); // 0xbaa900 [Final Native Static Public]
    float GetWorkRangeEnd(UMovieSceneSequence* InSequence); // 0xbaa840 [Final Native Static Public]
    float GetViewRangeStart(UMovieSceneSequence* InSequence); // 0xbaa780 [Final Native Static Public]
    float GetViewRangeEnd(UMovieSceneSequence* InSequence); // 0xbaa6c0 [Final Native Static Public]
    TArray<UMovieSceneTrack*> GetTracks(UMovieSceneSequence* Sequence); // 0xbaa520 [Final Native Static Public]
    FTimecode GetTimecodeSource(UMovieSceneSequence* Sequence); // 0xbaa310 [Final Native Static Public]
    FFrameRate GetTickResolution(UMovieSceneSequence* Sequence); // 0xbaa240 [Final Native Static Public]
    TArray<FMovieSceneBindingProxy> GetSpawnables(UMovieSceneSequence* Sequence); // 0xba9ed0 [Final Native Static Public]
    TArray<UMovieSceneFolder*> GetRootFoldersInSequence(UMovieSceneSequence* Sequence); // 0xba9b70 [Final Native Static Public]
    TArray<FMovieSceneBindingProxy> GetPossessables(UMovieSceneSequence* Sequence); // 0xba9970 [Final Native Static Public]
    FMovieSceneObjectBindingID GetPortableBindingID(UMovieSceneSequence* RootSequence, UMovieSceneSequence* DestinationSequence, FMovieSceneBindingProxy& InBinding); // 0xba9300 [Final Native Static Public]
    float GetPlaybackStartSeconds(UMovieSceneSequence* Sequence); // 0xba9110 [Final Native Static Public]
    int32 GetPlaybackStart(UMovieSceneSequence* Sequence); // 0xba8f80 [Final Native Static Public]
    FSequencerScriptingRange GetPlaybackRange(UMovieSceneSequence* Sequence); // 0xba8e20 [Final Native Static Public]
    float GetPlaybackEndSeconds(UMovieSceneSequence* Sequence); // 0xba8c30 [Final Native Static Public]
    int32 GetPlaybackEnd(UMovieSceneSequence* Sequence); // 0xba8aa0 [Final Native Static Public]
    UMovieScene* GetMovieScene(UMovieSceneSequence* Sequence); // 0xba8930 [Final Native Static Public]
    TArray<UMovieSceneTrack*> GetMasterTracks(UMovieSceneSequence* Sequence); // 0xba8780 [Final Native Static Public]
    TArray<FMovieSceneMarkedFrame> GetMarkedFrames(UMovieSceneSequence* Sequence); // 0xba85b0 [Final Native Static Public]
    EMovieSceneEvaluationType GetEvaluationType(UMovieSceneSequence* InSequence); // 0xba84f0 [Final Native Static Public]
    FFrameRate GetDisplayRate(UMovieSceneSequence* Sequence); // 0xba82b0 [Final Native Static Public]
    EUpdateClockSource GetClockSource(UMovieSceneSequence* InSequence); // 0xba8050 [Final Native Static Public]
    TArray<FMovieSceneBindingProxy> GetBindings(UMovieSceneSequence* Sequence); // 0xba7ec0 [Final Native Static Public]
    FMovieSceneObjectBindingID GetBindingID(FMovieSceneBindingProxy& InBinding); // 0xba7e00 [Final Native Static Public]
    TArray<UMovieSceneTrack*> FindTracksByType(UMovieSceneSequence* Sequence, TSubclassOf<UMovieSceneTrack> TrackType); // 0xba7b00 [Final Native Static Public]
    TArray<UMovieSceneTrack*> FindTracksByExactType(UMovieSceneSequence* Sequence, TSubclassOf<UMovieSceneTrack> TrackType); // 0xba7850 [Final Native Static Public]
    int32 FindNextMarkedFrame(UMovieSceneSequence* Sequence, const FFrameNumber& InFrameNumber, bool bForward); // 0xba7700 [Final Native Static Public]
    TArray<UMovieSceneTrack*> FindMasterTracksByType(UMovieSceneSequence* Sequence, TSubclassOf<UMovieSceneTrack> TrackType); // 0xba7400 [Final Native Static Public]
    TArray<UMovieSceneTrack*> FindMasterTracksByExactType(UMovieSceneSequence* Sequence, TSubclassOf<UMovieSceneTrack> TrackType); // 0xba7140 [Final Native Static Public]
    int32 FindMarkedFrameByLabel(UMovieSceneSequence* Sequence, const FString& InLabel); // 0xba7020 [Final Native Static Public]
    int32 FindMarkedFrameByFrameNumber(UMovieSceneSequence* Sequence, const FFrameNumber& InFrameNumber); // 0xba6f20 [Final Native Static Public]
    FMovieSceneBindingProxy FindBindingByName(UMovieSceneSequence* Sequence, const FString& Name); // 0xba6cf0 [Final Native Static Public]
    FMovieSceneBindingProxy FindBindingById(UMovieSceneSequence* Sequence, const FGuid& BindingID); // 0xba6b50 [Final Native Static Public]
    void DeleteMarkedFrames(UMovieSceneSequence* Sequence); // 0xba6aa0 [Final Native Static Public]
    void DeleteMarkedFrame(UMovieSceneSequence* Sequence, int32 DeleteIndex); // 0xba69a0 [Final Native Static Public]
    UMovieSceneTrack* AddTrack(UMovieSceneSequence* Sequence, TSubclassOf<UMovieSceneTrack> TrackType); // 0xba6250 [Final Native Static Public]
    FMovieSceneBindingProxy AddSpawnableFromInstance(UMovieSceneSequence* Sequence, UObject* ObjectToSpawn); // 0xba6860 [Final Native Static Public]
    FMovieSceneBindingProxy AddSpawnableFromClass(UMovieSceneSequence* Sequence, TSubclassOf<UObject> ClassToSpawn); // 0xba6720 [Final Native Static Public]
    UMovieSceneFolder* AddRootFolderToSequence(UMovieSceneSequence* Sequence, const FString& NewFolderName); // 0xba6500 [Final Native Static Public]
    FMovieSceneBindingProxy AddPossessable(UMovieSceneSequence* Sequence, UObject* ObjectToPossess); // 0xba63e0 [Final Native Static Public]
    UMovieSceneTrack* AddMasterTrack(UMovieSceneSequence* Sequence, TSubclassOf<UMovieSceneTrack> TrackType); // 0xba6250 [Final Native Static Public]
    int32 AddMarkedFrame(UMovieSceneSequence* Sequence, FMovieSceneMarkedFrame& InMarkedFrame); // 0xba6120 [Final Native Static Public]

// UMovieSceneTrackExtensions (/Script/SequencerScripting.MovieSceneTrackExtensions)
    void SetTrackRowDisplayName(UMovieSceneTrack* Track, FText& InName, int32 RowIndex); // 0xbad450 [Final Native Static Public]
    void SetSortingOrder(UMovieSceneTrack* Track, int32 SortingOrder); // 0xbacf60 [Final Native Static Public]
    void SetSectionToKey(UMovieSceneTrack* Track, UMovieSceneSection* Section); // 0xbace70 [Final Native Static Public]
    void SetDisplayName(UMovieSceneTrack* Track, FText& InName); // 0xbabfe0 [Final Native Static Public]
    void SetColorTint(UMovieSceneTrack* Track, const FColor& ColorTint); // 0xbabf10 [Final Native Static Public]
    void RemoveSection(UMovieSceneTrack* Track, UMovieSceneSection* Section); // 0xbabab0 [Final Native Static Public]
    FText GetTrackRowDisplayName(UMovieSceneTrack* Track, int32 RowIndex); // 0xbaa3f0 [Final Native Static Public]
    int32 GetSortingOrder(UMovieSceneTrack* Track); // 0xba9e20 [Final Native Static Public]
    UMovieSceneSection* GetSectionToKey(UMovieSceneTrack* Track); // 0xba9c30 [Final Native Static Public]
    TArray<UMovieSceneSection*> GetSections(UMovieSceneTrack* Track); // 0xba9cf0 [Final Native Static Public]
    FText GetDisplayName(UMovieSceneTrack* Track); // 0xba81b0 [Final Native Static Public]
    FColor GetColorTint(UMovieSceneTrack* Track); // 0xba8110 [Final Native Static Public]
    UMovieSceneSection* AddSection(UMovieSceneTrack* Track); // 0xba6640 [Final Native Static Public]

// UMovieSceneFloatVectorTrackExtensions (/Script/SequencerScripting.MovieSceneFloatVectorTrackExtensions)
    void SetNumChannelsUsed(UMovieSceneFloatVectorTrack* Track, int32 InNumChannelsUsed); // 0xbac6a0 [Final Native Static Public]
    int32 GetNumChannelsUsed(UMovieSceneFloatVectorTrack* Track); // 0xba89f0 [Final Native Static Public]

// UMovieSceneDoubleVectorTrackExtensions (/Script/SequencerScripting.MovieSceneDoubleVectorTrackExtensions)
    void SetNumChannelsUsed(UMovieSceneDoubleVectorTrack* Track, int32 InNumChannelsUsed); // 0xbac6a0 [Final Native Static Public]
    int32 GetNumChannelsUsed(UMovieSceneDoubleVectorTrack* Track); // 0xba89f0 [Final Native Static Public]

// USequencerScriptingRangeExtensions (/Script/SequencerScripting.SequencerScriptingRangeExtensions)
    void SetStartSeconds(FSequencerScriptingRange& Range, float Start); // 0xbad110 [Final Native Static Public]
    void SetStartFrame(FSequencerScriptingRange& Range, int32 Start); // 0xbad030 [Final Native Static Public]
    void SetEndSeconds(FSequencerScriptingRange& Range, float End); // 0xbac2d0 [Final Native Static Public]
    void SetEndFrame(FSequencerScriptingRange& Range, int32 End); // 0xbac1f0 [Final Native Static Public]
    void RemoveStart(FSequencerScriptingRange& Range); // 0xbabba0 [Final Native Static Public]
    void RemoveEnd(FSequencerScriptingRange& Range); // 0xbab6f0 [Final Native Static Public]
    bool HasStart(FSequencerScriptingRange& Range); // 0xbaaa70 [Final Native Static Public]
    bool HasEnd(FSequencerScriptingRange& Range); // 0xbaa9c0 [Final Native Static Public]
    float GetStartSeconds(FSequencerScriptingRange& Range); // 0xbaa170 [Final Native Static Public]
    int32 GetStartFrame(FSequencerScriptingRange& Range); // 0xbaa0d0 [Final Native Static Public]
    float GetEndSeconds(FSequencerScriptingRange& Range); // 0xba8420 [Final Native Static Public]
    int32 GetEndFrame(FSequencerScriptingRange& Range); // 0xba8380 [Final Native Static Public]

// UStaticMeshDescription (/Script/StaticMeshDescription.StaticMeshDescription)
    void SetVertexInstanceUV(const FVertexInstanceID& VertexInstanceID, const FVector2D& UV, int32 UVIndex); // 0x2f081b0 [Final Native Public]
    void SetPolygonGroupMaterialSlotName(const FPolygonGroupID& PolygonGroupID, const FName& SlotName); // 0x2f07fc0 [Final Native Public]
    FVector2D GetVertexInstanceUV(const FVertexInstanceID& VertexInstanceID, int32 UVIndex); // 0x2f07db0 [Final Native Public]
    void CreateCube(const FVector& Center, const FVector& HalfExtents, const FPolygonGroupID& PolygonGroup, FPolygonID& PolygonID_PlusX, FPolygonID& PolygonID_MinusX, FPolygonID& PolygonID_PlusY, FPolygonID& PolygonID_MinusY, FPolygonID& PolygonID_PlusZ, FPolygonID& PolygonID_MinusZ); // 0x2f07a60 [Final Native Public]

// UModularSynthLibrary (/Script/Synthesis.ModularSynthLibrary)
    void AddModularSynthPresetToBankAsset(UModularSynthPresetBank* InBank, FModularSynthPreset& Preset, const FString& PresetName); // 0x18f6fb0 [Final Native Static Private]

// UModularSynthComponent (/Script/Synthesis.ModularSynthComponent)
    void SetSynthPreset(FModularSynthPreset& SynthPreset); // 0x19031f0 [Final Native Public]
    void SetSustainGain(float SustainGain); // 0x1903050 [Final Native Public]
    void SetStereoDelayWetlevel(float DelayWetlevel); // 0x1902eb0 [Final Native Public]
    void SetStereoDelayTime(float DelayTimeMsec); // 0x1902de0 [Final Native Public]
    void SetStereoDelayRatio(float DelayRatio); // 0x1902d10 [Final Native Public]
    void SetStereoDelayMode(const ESynthStereoDelayMode& StereoDelayMode); // 0x1902c40 [Final Native Public]
    void SetStereoDelayIsEnabled(bool StereoDelayEnabled); // 0x1902b70 [Final Native Public]
    void SetStereoDelayFeedback(float DelayFeedback); // 0x1902aa0 [Final Native Public]
    void SetSpread(float Spread); // 0x1902590 [Final Native Public]
    void SetReleaseTime(float ReleaseTimeMsec); // 0x19005f0 [Final Native Public]
    void SetPortamento(float Portamento); // 0x18ffc30 [Final Native Public]
    void SetPitchBend(float PitchBend); // 0x18ff930 [Final Native Public]
    void SetPan(float Pan); // 0x18ff730 [Final Native Public]
    void SetOscType(int32 OscIndex, const ESynth1OscType& OscType); // 0x18ff610 [Final Native Public]
    void SetOscSync(bool bIsSynced); // 0x18ff540 [Final Native Public]
    void SetOscSemitones(int32 OscIndex, float Semitones); // 0x18ff410 [Final Native Public]
    void SetOscPulsewidth(int32 OscIndex, float Pulsewidth); // 0x18ff2e0 [Final Native Public]
    void SetOscOctave(int32 OscIndex, float Octave); // 0x18ff1b0 [Final Native Public]
    void SetOscGainMod(int32 OscIndex, float OscGainMod); // 0x18ff080 [Final Native Public]
    void SetOscGain(int32 OscIndex, float OscGain); // 0x18fef50 [Final Native Public]
    void SetOscFrequencyMod(int32 OscIndex, float OscFreqMod); // 0x18fee20 [Final Native Public]
    void SetOscCents(int32 OscIndex, float Cents); // 0x18fecf0 [Final Native Public]
    void SetModEnvSustainGain(float SustainGain); // 0x18fe890 [Final Native Public]
    void SetModEnvReleaseTime(float Release); // 0x18fe7c0 [Final Native Public]
    void SetModEnvPatch(const ESynthModEnvPatch& InPatchType); // 0x18fe6f0 [Final Native Public]
    void SetModEnvInvert(bool bInvert); // 0x18fe620 [Final Native Public]
    void SetModEnvDepth(float Depth); // 0x18fe550 [Final Native Public]
    void SetModEnvDecayTime(float DecayTimeMsec); // 0x18fe480 [Final Native Public]
    void SetModEnvBiasPatch(const ESynthModEnvBiasPatch& InPatchType); // 0x18fe3b0 [Final Native Public]
    void SetModEnvBiasInvert(bool bInvert); // 0x18fe2e0 [Final Native Public]
    void SetModEnvAttackTime(float AttackTimeMsec); // 0x18fe210 [Final Native Public]
    void SetLFOType(int32 LFOIndex, const ESynthLFOType& LFOType); // 0x18fdd30 [Final Native Public]
    void SetLFOPatch(int32 LFOIndex, const ESynthLFOPatchType& LFOPatchType); // 0x18fdc10 [Final Native Public]
    void SetLFOMode(int32 LFOIndex, const ESynthLFOMode& LFOMode); // 0x18fdaf0 [Final Native Public]
    void SetLFOGainMod(int32 LFOIndex, float GainMod); // 0x18fd9c0 [Final Native Public]
    void SetLFOGain(int32 LFOIndex, float Gain); // 0x18fd890 [Final Native Public]
    void SetLFOFrequencyMod(int32 LFOIndex, float FrequencyModHz); // 0x18fd760 [Final Native Public]
    void SetLFOFrequency(int32 LFOIndex, float FrequencyHz); // 0x18fd630 [Final Native Public]
    void SetGainDb(float GainDb); // 0x18fc8e0 [Final Native Public]
    void SetFilterType(const ESynthFilterType& FilterType); // 0x18fc110 [Final Native Public]
    void SetFilterQMod(float FilterQ); // 0x18fbf90 [Final Native Public]
    void SetFilterQ(float FilterQ); // 0x18fbe10 [Final Native Public]
    void SetFilterFrequencyMod(float FilterFrequencyHz); // 0x18fbd40 [Final Native Public]
    void SetFilterFrequency(float FilterFrequencyHz); // 0x18fbc70 [Final Native Public]
    void SetFilterAlgorithm(const ESynthFilterAlgorithm& FilterAlgorithm); // 0x18fb310 [Final Native Public]
    void SetEnableUnison(bool EnableUnison); // 0x18fae70 [Final Native Public]
    void SetEnableRetrigger(bool RetriggerEnabled); // 0x18fada0 [Final Native Public]
    void SetEnablePolyphony(bool bEnablePolyphony); // 0x18facd0 [Final Native Public]
    bool SetEnablePatch(const FPatchId& PatchId, bool bIsEnabled); // 0x18fab50 [Final Native Public]
    void SetEnableLegato(bool LegatoEnabled); // 0x18faa80 [Final Native Public]
    void SetDecayTime(float DecayTimeMsec); // 0x18fa110 [Final Native Public]
    void SetChorusFrequency(float Frequency); // 0x18f9b70 [Final Native Public]
    void SetChorusFeedback(float Feedback); // 0x18f9aa0 [Final Native Public]
    void SetChorusEnabled(bool EnableChorus); // 0x18f99d0 [Final Native Public]
    void SetChorusDepth(float Depth); // 0x18f9900 [Final Native Public]
    void SetAttackTime(float AttackTimeMsec); // 0x18f9460 [Final Native Public]
    void NoteOn(float Note, int32 Velocity, float Duration); // 0x18f85d0 [Final Native Public]
    void NoteOff(float Note, bool bAllNotesOff, bool bKillAllNotes); // 0x18f81f0 [Final Native Public]
    FPatchId CreatePatch(const ESynth1PatchSource& PatchSource, const TArray<FSynth1PatchCable>& PatchCables, bool bEnableByDefault); // 0x18f7240 [Final Native Public]

// USourceEffectBitCrusherPreset (/Script/Synthesis.SourceEffectBitCrusherPreset)
    void SetSettings(FSourceEffectBitCrusherBaseSettings& Settings); // 0x1900cc0 [Final Native Public]
    void SetSampleRateModulators(TSet<USoundModulatorBase*>& InModulators); // 0x19008f0 [Final Native Public]
    void SetSampleRateModulator(USoundModulatorBase* Modulator); // 0x1900840 [Final Native Public]
    void SetSampleRate(float SampleRate); // 0x1900790 [Final Native Public]
    void SetModulationSettings(FSourceEffectBitCrusherSettings& ModulationSettings); // 0x18fe960 [Final Native Public]
    void SetBits(float Bits); // 0x18f9850 [Final Native Public]
    void SetBitModulators(TSet<USoundModulatorBase*>& InModulators); // 0x18f96f0 [Final Native Public]
    void SetBitModulator(USoundModulatorBase* Modulator); // 0x18f9640 [Final Native Public]

// USourceEffectChorusPreset (/Script/Synthesis.SourceEffectChorusPreset)
    void SetWetModulators(TSet<USoundModulatorBase*>& Modulators); // 0x1903a70 [Final Native Public]
    void SetWetModulator(USoundModulatorBase* Modulator); // 0x19039c0 [Final Native Public]
    void SetWet(float WetAmount); // 0x1903910 [Final Native Public]
    void SetSpreadModulators(TSet<USoundModulatorBase*>& Modulators); // 0x19027c0 [Final Native Public]
    void SetSpreadModulator(USoundModulatorBase* Modulator); // 0x1902710 [Final Native Public]
    void SetSpread(float Spread); // 0x1902660 [Final Native Public]
    void SetSettings(FSourceEffectChorusBaseSettings& Settings); // 0x1900da0 [Final Native Public]
    void SetModulationSettings(FSourceEffectChorusSettings& ModulationSettings); // 0x18febf0 [Final Native Public]
    void SetFrequencyModulators(TSet<USoundModulatorBase*>& Modulators); // 0x18fc5b0 [Final Native Public]
    void SetFrequencyModulator(USoundModulatorBase* Modulator); // 0x18fc500 [Final Native Public]
    void SetFrequency(float Frequency); // 0x18fc290 [Final Native Public]
    void SetFeedbackModulators(TSet<USoundModulatorBase*>& Modulators); // 0x18fb1b0 [Final Native Public]
    void SetFeedbackModulator(USoundModulatorBase* Modulator); // 0x18fb100 [Final Native Public]
    void SetFeedback(float Feedback); // 0x18fb050 [Final Native Public]
    void SetDryModulators(TSet<USoundModulatorBase*>& Modulators); // 0x18fa920 [Final Native Public]
    void SetDryModulator(USoundModulatorBase* Modulator); // 0x18fa870 [Final Native Public]
    void SetDry(float DryAmount); // 0x18fa7c0 [Final Native Public]
    void SetDepthModulators(TSet<USoundModulatorBase*>& Modulators); // 0x18fa660 [Final Native Public]
    void SetDepthModulator(USoundModulatorBase* Modulator); // 0x18fa5b0 [Final Native Public]
    void SetDepth(float Depth); // 0x18fa500 [Final Native Public]

// USourceEffectConvolutionReverbPreset (/Script/Synthesis.SourceEffectConvolutionReverbPreset)
    void SetSettings(FSourceEffectConvolutionReverbSettings& InSettings); // 0x1900ea0 [Final Native Public]
    void SetImpulseResponse(UAudioImpulseResponse* InImpulseResponse); // 0x18fd160 [Final Native Public]

// USourceEffectDynamicsProcessorPreset (/Script/Synthesis.SourceEffectDynamicsProcessorPreset)
    void SetSettings(FSourceEffectDynamicsProcessorSettings& InSettings); // 0x1900fa0 [Final Native Public]

// USourceEffectEnvelopeFollowerPreset (/Script/Synthesis.SourceEffectEnvelopeFollowerPreset)
    void UnregisterEnvelopeFollowerListener(UEnvelopeFollowerListener* EnvelopeFollowerListener); // 0x1903bd0 [Final Native Public]
    void SetSettings(FSourceEffectEnvelopeFollowerSettings& InSettings); // 0x1901180 [Final Native Public]
    void RegisterEnvelopeFollowerListener(UEnvelopeFollowerListener* EnvelopeFollowerListener); // 0x18f8960 [Final Native Public]

// USourceEffectEQPreset (/Script/Synthesis.SourceEffectEQPreset)
    void SetSettings(FSourceEffectEQSettings& InSettings); // 0x19010a0 [Final Native Public]

// USourceEffectFilterPreset (/Script/Synthesis.SourceEffectFilterPreset)
    void SetSettings(FSourceEffectFilterSettings& InSettings); // 0x1901270 [Final Native Public]

// USourceEffectFoldbackDistortionPreset (/Script/Synthesis.SourceEffectFoldbackDistortionPreset)
    void SetSettings(FSourceEffectFoldbackDistortionSettings& InSettings); // 0x1901370 [Final Native Public]

// USourceEffectMidSideSpreaderPreset (/Script/Synthesis.SourceEffectMidSideSpreaderPreset)
    void SetSettings(FSourceEffectMidSideSpreaderSettings& InSettings); // 0x1901460 [Final Native Public]

// USourceEffectMotionFilterPreset (/Script/Synthesis.SourceEffectMotionFilterPreset)
    void SetSettings(FSourceEffectMotionFilterSettings& InSettings); // 0x1901540 [Final Native Public]

// USourceEffectPannerPreset (/Script/Synthesis.SourceEffectPannerPreset)
    void SetSettings(FSourceEffectPannerSettings& InSettings); // 0x19016b0 [Final Native Public]

// USourceEffectPhaserPreset (/Script/Synthesis.SourceEffectPhaserPreset)
    void SetSettings(FSourceEffectPhaserSettings& InSettings); // 0x1901790 [Final Native Public]

// USourceEffectRingModulationPreset (/Script/Synthesis.SourceEffectRingModulationPreset)
    void SetSettings(FSourceEffectRingModulationSettings& InSettings); // 0x1901880 [Final Native Public]

// USourceEffectSimpleDelayPreset (/Script/Synthesis.SourceEffectSimpleDelayPreset)
    void SetSettings(FSourceEffectSimpleDelaySettings& InSettings); // 0x1901960 [Final Native Public]

// USourceEffectStereoDelayPreset (/Script/Synthesis.SourceEffectStereoDelayPreset)
    void SetSettings(FSourceEffectStereoDelaySettings& InSettings); // 0x1901a40 [Final Native Public]

// USourceEffectWaveShaperPreset (/Script/Synthesis.SourceEffectWaveShaperPreset)
    void SetSettings(FSourceEffectWaveShaperSettings& InSettings); // 0x19016b0 [Final Native Public]

// USubmixEffectConvolutionReverbPreset (/Script/Synthesis.SubmixEffectConvolutionReverbPreset)
    void SetSettings(FSubmixEffectConvolutionReverbSettings& InSettings); // 0x1901b50 [Final Native Public]
    void SetImpulseResponse(UAudioImpulseResponse* InImpulseResponse); // 0x18fd200 [Final Native Public]

// USubmixEffectDelayStatics (/Script/Synthesis.SubmixEffectDelayStatics)
    FSubmixEffectDelaySettings SetMaximumDelayLength(FSubmixEffectDelaySettings& DelaySettings, float MaximumDelayLength); // 0x18fe0e0 [Final Native Static Public]
    FSubmixEffectDelaySettings SetInterpolationTime(FSubmixEffectDelaySettings& DelaySettings, float InterpolationTime); // 0x18fd440 [Final Native Static Public]
    FSubmixEffectDelaySettings SetDelayLength(FSubmixEffectDelaySettings& DelaySettings, float DelayLength); // 0x18fa3d0 [Final Native Static Public]

// USubmixEffectDelayPreset (/Script/Synthesis.SubmixEffectDelayPreset)
    void SetSettings(FSubmixEffectDelaySettings& InSettings); // 0x1901ca0 [Final Native Public]
    void SetInterpolationTime(float Time); // 0x18fd380 [Final Native Public]
    void SetDelay(float Length); // 0x18fa310 [Final Native Public]
    void SetDefaultSettings(FSubmixEffectDelaySettings& InSettings); // 0x18fa1e0 [Final Native Public]
    float GetMaxDelayInMilliseconds(); // 0x18f7bd0 [Final Native Public]

// USubmixEffectFilterPreset (/Script/Synthesis.SubmixEffectFilterPreset)
    void SetSettings(FSubmixEffectFilterSettings& InSettings); // 0x1901db0 [Final Native Public]
    void SetFilterType(const ESubmixFilterType& InType); // 0x18fc1e0 [Final Native Public]
    void SetFilterQMod(float InQ); // 0x18fc060 [Final Native Public]
    void SetFilterQ(float InQ); // 0x18fbee0 [Final Native Public]
    void SetFilterCutoffFrequencyMod(float InFrequency); // 0x18fb540 [Final Native Public]
    void SetFilterCutoffFrequency(float InFrequency); // 0x18fb490 [Final Native Public]
    void SetFilterAlgorithm(const ESubmixFilterAlgorithm& InAlgorithm); // 0x18fb3e0 [Final Native Public]

// USubmixEffectFlexiverbPreset (/Script/Synthesis.SubmixEffectFlexiverbPreset)
    void SetSettings(FSubmixEffectFlexiverbSettings& InSettings); // 0x1901ea0 [Final Native Public]

// USubmixEffectMultibandCompressorPreset (/Script/Synthesis.SubmixEffectMultibandCompressorPreset)
    void SetSettings(FSubmixEffectMultibandCompressorSettings& InSettings); // 0x1901f90 [Final Native Public]
    void SetExternalSubmix(USoundSubmix* Submix); // 0x18faf40 [Final Native Public]
    void SetAudioBus(UAudioBus* AudioBus); // 0x18f9530 [Final Native Public]
    void ResetKey(); // 0x18f8b50 [Final Native Public]

// USubmixEffectStereoDelayPreset (/Script/Synthesis.SubmixEffectStereoDelayPreset)
    void SetSettings(FSubmixEffectStereoDelaySettings& InSettings); // 0x1901a40 [Final Native Public]

// USubmixEffectStereoToQuadPreset (/Script/Synthesis.SubmixEffectStereoToQuadPreset)
    void SetSettings(FSubmixEffectStereoToQuadSettings& InSettings); // 0x19020e0 [Final Native Public]

// USubmixEffectTapDelayPreset (/Script/Synthesis.SubmixEffectTapDelayPreset)
    void SetTap(int32 TapId, FTapDelayInfo& TapInfo); // 0x1903330 [Final Native Public]
    void SetSettings(FSubmixEffectTapDelaySettings& InSettings); // 0x19021b0 [Final Native Public]
    void SetInterpolationTime(float Time); // 0x18fd570 [Final Native Public]
    void RemoveTap(int32 TapId); // 0x18f89f0 [Final Native Public]
    void GetTapIds(const TArray<int32>& TapIds); // 0x18f7e40 [Final Native Public]
    void GetTap(int32 TapId, FTapDelayInfo& TapInfo); // 0x18f7ce0 [Final Native Public]
    float GetMaxDelayInMilliseconds(); // 0x18f7bf0 [Final Native Public]
    void AddTap(const int32& TapId); // 0x18f70e0 [Final Native Public]

// UGranularSynth (/Script/Synthesis.GranularSynth)
    void SetSustainGain(float SustainGain); // 0x1902f80 [Final Native Public]
    void SetSoundWave(USoundWave* InSoundWave); // 0x1902380 [Final Native Public]
    void SetScrubMode(bool bScrubMode); // 0x1900a50 [Final Native Public]
    void SetReleaseTimeMsec(float ReleaseTimeMsec); // 0x19006c0 [Final Native Public]
    void SetPlayheadTime(float InPositionSec, float LerpTimeSec, const EGranularSynthSeekType& SeekType); // 0x18ffad0 [Final Native Public]
    void SetPlaybackSpeed(float InPlayheadRate); // 0x18ffa00 [Final Native Public]
    void SetGrainVolume(float BaseVolume, const FVector2D& VolumeRange); // 0x18fcf40 [Final Native Public]
    void SetGrainsPerSecond(float InGrainsPerSecond); // 0x18fd090 [Final Native Public]
    void SetGrainProbability(float InGrainProbability); // 0x18fce70 [Final Native Public]
    void SetGrainPitch(float BasePitch, const FVector2D& PitchRange); // 0x18fcd20 [Final Native Public]
    void SetGrainPan(float BasePan, const FVector2D& PanRange); // 0x18fcbd0 [Final Native Public]
    void SetGrainEnvelopeType(const EGranularSynthEnvelopeType& EnvelopeType); // 0x18fcb00 [Final Native Public]
    void SetGrainDuration(float BaseDurationMsec, const FVector2D& DurationRange); // 0x18fc9b0 [Final Native Public]
    void SetDecayTime(float DecayTimeMsec); // 0x18f9390 [Final Native Public]
    void SetAttackTime(float AttackTimeMsec); // 0x18f9390 [Final Native Public]
    void NoteOn(float Note, int32 Velocity, float Duration); // 0x18f8470 [Final Native Public]
    void NoteOff(float Note, bool bKill); // 0x18f80c0 [Final Native Public]
    bool IsLoaded(); // 0x18f8080 [Final Native Public]
    float GetSampleDuration(); // 0x18f7c80 [Final Native Public]
    float GetCurrentPlayheadTime(); // 0x18f7470 [Final Native Public]

// USynthComponentMonoWaveTable (/Script/Synthesis.SynthComponentMonoWaveTable)
    void SetWaveTablePosition(float InPosition); // 0x1903840 [Final Native Public]
    void SetSustainPedalState(bool InSustainPedalState); // 0x1903120 [Final Native Public]
    void SetPosLfoType(const ESynthLFOType& InLfoType); // 0x18ffea0 [Final Native Public]
    void SetPosLfoFrequency(float InLfoFrequency); // 0x18ffdd0 [Final Native Public]
    void SetPosLfoDepth(float InLfoDepth); // 0x18ffd00 [Final Native Public]
    void SetPositionEnvelopeSustainGain(float InSustainGain); // 0x1900520 [Final Native Public]
    void SetPositionEnvelopeReleaseTime(float InReleaseTimeMsec); // 0x1900450 [Final Native Public]
    void SetPositionEnvelopeInvert(bool bInInvert); // 0x1900380 [Final Native Public]
    void SetPositionEnvelopeDepth(float InDepth); // 0x19002b0 [Final Native Public]
    void SetPositionEnvelopeDecayTime(float InDecayTimeMsec); // 0x19001e0 [Final Native Public]
    void SetPositionEnvelopeBiasInvert(bool bInBiasInvert); // 0x1900110 [Final Native Public]
    void SetPositionEnvelopeBiasDepth(float InDepth); // 0x1900040 [Final Native Public]
    void SetPositionEnvelopeAttackTime(float InAttackTimeMsec); // 0x18fff70 [Final Native Public]
    void SetLowPassFilterResonance(float InNewQ); // 0x18fe010 [Final Native Public]
    void SetFrequencyWithMidiNote(float InMidiNote); // 0x18fc7e0 [Final Native Public]
    void SetFrequencyPitchBend(float FrequencyOffsetCents); // 0x18fc710 [Final Native Public]
    void SetFrequency(float FrequencyHz); // 0x18fc340 [Final Native Public]
    void SetFilterEnvelopeSustainGain(float InSustainGain); // 0x18fbad0 [Final Native Public]
    void SetFilterEnvelopeReleaseTime(float InReleaseTimeMsec); // 0x18fba00 [Final Native Public]
    void SetFilterEnvelopenDecayTime(float InDecayTimeMsec); // 0x18fbba0 [Final Native Public]
    void SetFilterEnvelopeInvert(bool bInInvert); // 0x18fb930 [Final Native Public]
    void SetFilterEnvelopeDepth(float InDepth); // 0x18fb860 [Final Native Public]
    void SetFilterEnvelopeBiasInvert(bool bInBiasInvert); // 0x18fb790 [Final Native Public]
    void SetFilterEnvelopeBiasDepth(float InDepth); // 0x18fb6c0 [Final Native Public]
    void SetFilterEnvelopeAttackTime(float InAttackTimeMsec); // 0x18fb5f0 [Final Native Public]
    bool SetCurveValue(int32 TableIndex, int32 KeyframeIndex, float NewValue); // 0x18f9f80 [Final Native Public]
    bool SetCurveTangent(int32 TableIndex, float InNewTangent); // 0x18f9dc0 [Final Native Public]
    bool SetCurveInterpolationType(const CurveInterpolationType& InterpolationType, int32 TableIndex); // 0x18f9c40 [Final Native Public]
    void SetAmpEnvelopeSustainGain(float InSustainGain); // 0x18f92c0 [Final Native Public]
    void SetAmpEnvelopeReleaseTime(float InReleaseTimeMsec); // 0x18f91f0 [Final Native Public]
    void SetAmpEnvelopeInvert(bool bInInvert); // 0x18f9120 [Final Native Public]
    void SetAmpEnvelopeDepth(float InDepth); // 0x18f9050 [Final Native Public]
    void SetAmpEnvelopeDecayTime(float InDecayTimeMsec); // 0x18f8f80 [Final Native Public]
    void SetAmpEnvelopeBiasInvert(bool bInBiasInvert); // 0x18f8eb0 [Final Native Public]
    void SetAmpEnvelopeBiasDepth(float InDepth); // 0x18f8de0 [Final Native Public]
    void SetAmpEnvelopeAttackTime(float InAttackTimeMsec); // 0x18f8d10 [Final Native Public]
    void RefreshWaveTable(int32 Index); // 0x18f88d0 [Final Native Public]
    void RefreshAllWaveTables(); // 0x18f88b0 [Final Native Public]
    void NoteOn(float InMidiNote, float InVelocity); // 0x18f8730 [Final Native Public]
    void NoteOff(float InMidiNote); // 0x18f8370 [Final Native Public]
    int32 GetNumTableEntries(); // 0x18f7c50 [Final Native Public]
    int32 GetMaxTableIndex(); // 0x18f7c10 [Final Native Public]
    TArray<float> GetKeyFrameValuesForTable(float TableIndex); // 0x18f7580 [Final Native Public]
    float GetCurveTangent(int32 TableIndex); // 0x18f74b0 [Final Native Public]

// USynthComponentToneGenerator (/Script/Synthesis.SynthComponentToneGenerator)
    void SetVolume(float InVolume); // 0x1903750 [Final Native Public]
    void SetFrequency(float InFrequency); // 0x18fc410 [Final Native Public]

// USynthSamplePlayer (/Script/Synthesis.SynthSamplePlayer)
    void SetSoundWave(USoundWave* InSoundWave); // 0x19024f0 [Final Native Public]
    void SetScrubTimeWidth(float InScrubTimeWidthSec); // 0x1900bf0 [Final Native Public]
    void SetScrubMode(bool bScrubMode); // 0x1900b20 [Final Native Public]
    void SetPitch(float InPitch, float TimeSec); // 0x18ff800 [Final Native Public]
    void SeekToTime(float TimeSec, const ESamplePlayerSeekType& SeekType, bool bWrap); // 0x18f8ba0 [Final Native Public]
    bool IsLoaded(); // 0x18f80a0 [Final Native Public]
    float GetSampleDuration(); // 0x18f7cc0 [Final Native Public]
    float GetCurrentPlaybackProgressTime(); // 0x18f7450 [Final Native Public]
    float GetCurrentPlaybackProgressPercent(); // 0x18f7410 [Final Native Public]

// USynthesisUtilitiesBlueprintFunctionLibrary (/Script/Synthesis.SynthesisUtilitiesBlueprintFunctionLibrary)
    float GetLogFrequency(float InLinearValue, float InDomainMin, float InDomainMax, float InRangeMin, float InRangeMax); // 0x18f7920 [Final Native Static Private]
    float GetLinearFrequency(float InLogFrequencyValue, float InDomainMin, float InDomainMax, float InRangeMin, float InRangeMax); // 0x18f7660 [Final Native Static Private]

// USynth2DSlider (/Script/Synthesis.Synth2DSlider)
    void SetValue(const FVector2D& InValue); // 0x1903510 [Final Native Public]
    void SetStepSize(float InValue); // 0x1902920 [Final Native Public]
    void SetSliderHandleColor(const FLinearColor& InValue); // 0x19022e0 [Final Native Public]
    void SetLocked(bool InValue); // 0x18fde50 [Final Native Public]
    void SetIndentHandle(bool InValue); // 0x18fd2a0 [Final Native Public]
    FVector2D GetValue(); // 0x18f7f30 [Final Native Public]

// USynthKnob (/Script/Synthesis.SynthKnob)
    void SetValue(float InValue); // 0x1903670 [Final Native Public]
    void SetStepSize(float InValue); // 0x1902a00 [Final Native Public]
    void SetLocked(bool InValue); // 0x18fdf30 [Final Native Public]
    float GetValue(); // 0x18f8030 [Final Native Public]

// ATemplateSequenceActor (/Script/TemplateSequence.TemplateSequenceActor)
    void SetSequence(UTemplateSequence* InSequence); // 0xc35480 [Final Native Public]
    void SetBinding(AActor* Actor, bool bOverridesDefault); // 0xc352f0 [Final Native Public]
    UTemplateSequence* LoadSequence(); // 0xc35270 [Final Native Public]
    UTemplateSequencePlayer* GetSequencePlayer(); // 0xc35230 [Final Native Public]
    UTemplateSequence* GetSequence(); // 0xc351b0 [Final Native Public]

// UTemplateSequencePlayer (/Script/TemplateSequence.TemplateSequencePlayer)
    UTemplateSequencePlayer* CreateTemplateSequencePlayer(UObject* WorldContextObject, UTemplateSequence* TemplateSequence, const FMovieSceneSequencePlaybackSettings& Settings, const ATemplateSequenceActor*& OutActor); // 0xc34a10 [Final Native Static Public]

// USequenceCameraShakeTestUtil (/Script/TemplateSequence.SequenceCameraShakeTestUtil)
    bool GetPostProcessBlendCache(APlayerController* PlayerController, int32 PPIndex, FPostProcessSettings& OutPPSettings, const float& OutPPBlendWeight); // 0xc34fa0 [Final Native Static Public]
    FMinimalViewInfo GetLastFrameCameraCachePOV(APlayerController* PlayerController); // 0xc34eb0 [Final Native Static Public]
    FMinimalViewInfo GetCameraCachePOV(APlayerController* PlayerController); // 0xc34dc0 [Final Native Static Public]

// UTimeManagementBlueprintLibrary (/Script/TimeManagement.TimeManagementBlueprintLibrary)
    FFrameTime TransformTime(FFrameTime& SourceTime, const FFrameRate& SourceRate, const FFrameRate& DestinationRate); // 0x2e12e30 [Final Native Static Public]
    FFrameNumber Subtract_FrameNumberInteger(const FFrameNumber& A, int32 B); // 0x2e12d70 [Final Native Static Public]
    FFrameNumber Subtract_FrameNumberFrameNumber(const FFrameNumber& A, const FFrameNumber& B); // 0x2e12cb0 [Final Native Static Public]
    FFrameTime SnapFrameTimeToRate(FFrameTime& SourceTime, const FFrameRate& SourceRate, const FFrameRate& SnapToRate); // 0x2e12b10 [Final Native Static Public]
    FFrameTime Multiply_SecondsFrameRate(float TimeInSeconds, const FFrameRate& FrameRate); // 0x2e12980 [Final Native Static Public]
    FFrameNumber Multiply_FrameNumberInteger(const FFrameNumber& A, int32 B); // 0x2e128c0 [Final Native Static Public]
    bool IsValid_MultipleOf(const FFrameRate& InFrameRate, const FFrameRate& OtherFramerate); // 0x2e12790 [Final Native Static Public]
    bool IsValid_Framerate(const FFrameRate& InFrameRate); // 0x2e126f0 [Final Native Static Public]
    FFrameRate GetTimecodeFrameRate(); // 0x2e126b0 [Final Native Static Public]
    FTimecode GetTimecode(); // 0x2e12670 [Final Native Static Public]
    FFrameNumber Divide_FrameNumberInteger(const FFrameNumber& A, int32 B); // 0x2e125b0 [Final Native Static Public]
    FString Conv_TimecodeToString(const FTimecode& InTimecode, bool bForceSignDisplay); // 0x2e12480 [Final Native Static Public]
    float Conv_QualifiedFrameTimeToSeconds(FQualifiedFrameTime& InFrameTime); // 0x2e12380 [Final Native Static Public]
    float Conv_FrameRateToSeconds(const FFrameRate& InFrameRate); // 0x2e122c0 [Final Native Static Public]
    int32 Conv_FrameNumberToInteger(FFrameNumber& InFrameNumber); // 0x2e12230 [Final Native Static Public]
    FFrameNumber Add_FrameNumberInteger(const FFrameNumber& A, int32 B); // 0x2e12170 [Final Native Static Public]
    FFrameNumber Add_FrameNumberFrameNumber(const FFrameNumber& A, const FFrameNumber& B); // 0x2e120b0 [Final Native Static Public]

// UTraceUtilLibrary (/Script/TraceUtilities.TraceUtilLibrary)
    void TraceMarkRegionStart(const FString& Name); // 0x19119a0 [Final Native Static Public]
    void TraceMarkRegionEnd(const FString& Name); // 0x19119a0 [Final Native Static Public]
    void TraceBookmark(const FString& Name); // 0x19119a0 [Final Native Static Public]
    bool ToggleChannel(const FString& ChannelName, bool Enabled); // 0x19118d0 [Final Native Static Public]
    bool StopTracing(); // 0x1911690 [Final Native Static Public]
    bool StartTraceToFile(const FString& Filename, const TArray<FString>& Channels); // 0x19116f0 [Final Native Static Public]
    bool StartTraceSendTo(const FString& Target, const TArray<FString>& Channels); // 0x19116f0 [Final Native Static Public]
    bool ResumeTracing(); // 0x19116c0 [Final Native Static Public]
    bool PauseTracing(); // 0x19116c0 [Final Native Static Public]
    bool IsTracing(); // 0x1911690 [Final Native Static Public]
    bool IsChannelEnabled(const FString& ChannelName); // 0x13ad250 [Final Native Static Public]
    TArray<FString> GetEnabledChannels(); // 0x19114f0 [Final Native Static Public]
    TArray<FString> GetAllChannels(); // 0x1911460 [Final Native Static Public]

// UTypedElementHandleLibrary (/Script/TypedElementFramework.TypedElementHandleLibrary)
    void Release(FScriptTypedElementHandle& ElementHandle); // 0x2dbc680 [Final Native Static Public]
    bool NotEqual(FScriptTypedElementHandle& LHS, FScriptTypedElementHandle& RHS); // 0x2dbc3f0 [Final Native Static Public]
    bool IsSet(FScriptTypedElementHandle& ElementHandle); // 0x2dbc180 [Final Native Static Public]
    bool Equal(FScriptTypedElementHandle& LHS, FScriptTypedElementHandle& RHS); // 0x2dbb310 [Final Native Static Public]

// UTypedElementListLibrary (/Script/TypedElementFramework.TypedElementListLibrary)
    void Shrink(const FScriptTypedElementListProxy& ElementList); // 0x2dbcdd0 [Final Native Static Public]
    void Reset(const FScriptTypedElementListProxy& ElementList); // 0x2dbcb30 [Final Native Static Public]
    void Reserve(const FScriptTypedElementListProxy& ElementList, int32 Size); // 0x2dbc940 [Final Native Static Public]
    bool Remove(const FScriptTypedElementListProxy& ElementList, FScriptTypedElementHandle& ElementHandle); // 0x2dbc750 [Final Native Static Public]
    int32 Num(const FScriptTypedElementListProxy& ElementList); // 0x2dbc520 [Final Native Static Public]
    bool IsValidIndex(const FScriptTypedElementListProxy& ElementList, int32 Index); // 0x2dbc250 [Final Native Static Public]
    bool HasElementsOfType(const FScriptTypedElementListProxy& ElementList, const FName& ElementTypeName); // 0x2dbbfc0 [Final Native Static Public]
    bool HasElements(const FScriptTypedElementListProxy& ElementList, TSubclassOf<IInterface> BaseInterfaceType); // 0x2dbbd90 [Final Native Static Public]
    UObject* GetElementInterface(const FScriptTypedElementListProxy& ElementList, FScriptTypedElementHandle& ElementHandle, TSubclassOf<IInterface> BaseInterfaceType); // 0x2dbb920 [Final Native Static Public]
    TArray<FScriptTypedElementHandle> GetElementHandles(const FScriptTypedElementListProxy& ElementList, TSubclassOf<IInterface> BaseInterfaceType); // 0x2dbb730 [Final Native Static Public]
    FScriptTypedElementHandle GetElementHandleAt(const FScriptTypedElementListProxy& ElementList, int32 Index); // 0x2dbb570 [Final Native Static Public]
    void Empty(const FScriptTypedElementListProxy& ElementList, int32 Slack); // 0x2dbb1f0 [Final Native Static Public]
    FScriptTypedElementListProxy CreateScriptElementList(UTypedElementRegistry* Registry); // 0x2dbb0a0 [Final Native Static Public]
    int32 CountElementsOfType(const FScriptTypedElementListProxy& ElementList, const FName& ElementTypeName); // 0x2dbaee0 [Final Native Static Public]
    int32 CountElements(const FScriptTypedElementListProxy& ElementList, TSubclassOf<IInterface> BaseInterfaceType); // 0x2dbad30 [Final Native Static Public]
    bool Contains(const FScriptTypedElementListProxy& ElementList, FScriptTypedElementHandle& ElementHandle); // 0x2dbabd0 [Final Native Static Public]
    FScriptTypedElementListProxy Clone(const FScriptTypedElementListProxy& ElementList); // 0x2dbaaa0 [Final Native Static Public]
    void AppendList(const FScriptTypedElementListProxy& ElementList, const FScriptTypedElementListProxy& OtherElementList); // 0x2dba930 [Final Native Static Public]
    void Append(const FScriptTypedElementListProxy& ElementList, const TArray<FScriptTypedElementHandle>& ElementHandles); // 0x2dba720 [Final Native Static Public]
    bool Add(const FScriptTypedElementListProxy& ElementList, FScriptTypedElementHandle& ElementHandle); // 0x2dba520 [Final Native Static Public]

// UTypedElementRegistry (/Script/TypedElementFramework.TypedElementRegistry)
    UTypedElementRegistry* GetInstance(); // 0x2dbbc70 [Final Native Static Public]
    UObject* GetElementInterface(FScriptTypedElementHandle& InElementHandle, TSubclassOf<IInterface> InBaseInterfaceType); // 0x2dbbb50 [Final Native Public]

// ITestTypedElementInterfaceA (/Script/TypedElementFramework.TestTypedElementInterfaceA)
    bool SetDisplayName(FScriptTypedElementHandle& InElementHandle, const FText& InNewName, bool bNotify); // 0x2dbcc10 [Native Public]
    FText GetDisplayName(FScriptTypedElementHandle& InElementHandle); // 0x2dbb440 [Native Public]

// ITestTypedElementInterfaceB (/Script/TypedElementFramework.TestTypedElementInterfaceB)
    bool MarkAsTested(FScriptTypedElementHandle& InElementHandle); // 0x2dbbcc0 [Native Public]

// ITestTypedElementInterfaceC (/Script/TypedElementFramework.TestTypedElementInterfaceC)
    bool GetIsTested(FScriptTypedElementHandle& InElementHandle); // 0x2dbbcc0 [Native Public]

// UTypedElementSelectionSetLibrary (/Script/TypedElementRuntime.TypedElementSelectionSetLibrary)
    bool SetSelectionFromList(UTypedElementSelectionSet* SelectionSet, const FScriptTypedElementListProxy& ElementList, const FTypedElementSelectionOptions& SelectionOptions); // 0x32cc9a0 [Final Native Static Public]
    bool SelectElementsFromList(UTypedElementSelectionSet* SelectionSet, const FScriptTypedElementListProxy& ElementList, const FTypedElementSelectionOptions& SelectionOptions); // 0x32cc630 [Final Native Static Public]
    FScriptTypedElementListProxy GetNormalizedSelection(UTypedElementSelectionSet* SelectionSet, const FTypedElementSelectionNormalizationOptions& NormalizationOptions); // 0x32caf70 [Final Native Static Public]
    FScriptTypedElementListProxy GetNormalizedElementList(UTypedElementSelectionSet* SelectionSet, const FScriptTypedElementListProxy& ElementList, const FTypedElementSelectionNormalizationOptions& NormalizationOptions); // 0x32cadb0 [Final Native Static Public]
    bool DeselectElementsFromList(UTypedElementSelectionSet* SelectionSet, const FScriptTypedElementListProxy& ElementList, const FTypedElementSelectionOptions& SelectionOptions); // 0x32ca4f0 [Final Native Static Public]

// UTypedElementSelectionSet (/Script/TypedElementRuntime.TypedElementSelectionSet)
    bool SetSelection(const TArray<FScriptTypedElementHandle>& InElementHandles, const FTypedElementSelectionOptions& InSelectionOptions); // 0x32cc7b0 [Final Native Public]
    bool SelectElements(const TArray<FScriptTypedElementHandle>& InElementHandles, const FTypedElementSelectionOptions& InSelectionOptions); // 0x32cc480 [Final Native Public]
    bool SelectElement(FScriptTypedElementHandle& InElementHandle, const FTypedElementSelectionOptions& InSelectionOptions); // 0x32cc310 [Final Native Public]
    void RestoreSelectionState(FTypedElementSelectionSetState& InSelectionState); // 0x32cc060 [Final Native Public]
    void OnPreChangeDynamic__DelegateSignature(UTypedElementSelectionSet* SelectionSet); // 0x1c02120 [Public]
    void OnChangeDynamic__DelegateSignature(UTypedElementSelectionSet* SelectionSet); // 0x1c02120 [Public]
    TArray<FScriptTypedElementHandle> K2_GetSelectedElementHandles(TSubclassOf<IInterface> InBaseInterfaceType); // 0x32cbea0 [Final Native Public]
    bool IsElementSelected(FScriptTypedElementHandle& InElementHandle, const FTypedElementIsSelectedOptions& InSelectionOptions); // 0x32cbd40 [Final Native Public]
    bool HasSelectedObjects(TSubclassOf<UObject> InRequiredClass); // 0x32cba10 [Final Native Public]
    bool HasSelectedElements(TSubclassOf<IInterface> InBaseInterfaceType); // 0x32cb970 [Final Native Public]
    UObject* GetTopSelectedObject(TSubclassOf<UObject> InRequiredClass); // 0x32cb860 [Final Native Public]
    FScriptTypedElementHandle GetSelectionElement(FScriptTypedElementHandle& InElementHandle, const ETypedElementSelectionMethod& InSelectionMethod); // 0x32cb730 [Final Native Public]
    TArray<UObject*> GetSelectedObjects(TSubclassOf<UObject> InRequiredClass); // 0x32cb390 [Final Native Public]
    int32 GetNumSelectedElements(); // 0x32cb090 [Final Native Public]
    FTypedElementSelectionSetState GetCurrentSelectionState(); // 0x32cacc0 [Final Native Public]
    UObject* GetBottomSelectedObject(TSubclassOf<UObject> InRequiredClass); // 0x32caa00 [Final Native Public]
    bool DeselectElements(const TArray<FScriptTypedElementHandle>& InElementHandles, const FTypedElementSelectionOptions& InSelectionOptions); // 0x32ca340 [Final Native Public]
    bool DeselectElement(FScriptTypedElementHandle& InElementHandle, const FTypedElementSelectionOptions& InSelectionOptions); // 0x32ca1d0 [Final Native Public]
    int32 CountSelectedObjects(TSubclassOf<UObject> InRequiredClass); // 0x32c9e90 [Final Native Public]
    int32 CountSelectedElements(TSubclassOf<IInterface> InBaseInterfaceType); // 0x32c9df0 [Final Native Public]
    bool ClearSelection(const FTypedElementSelectionOptions& InSelectionOptions); // 0x32c9d40 [Final Native Public]
    bool CanSelectElement(FScriptTypedElementHandle& InElementHandle, const FTypedElementSelectionOptions& InSelectionOptions); // 0x32c9b40 [Final Native Public]
    bool CanDeselectElement(FScriptTypedElementHandle& InElementHandle, const FTypedElementSelectionOptions& InSelectionOptions); // 0x32c9810 [Final Native Public]
    bool AllowSelectionModifiers(FScriptTypedElementHandle& InElementHandle); // 0x32c95c0 [Final Native Public]

// ITypedElementAssetDataInterface (/Script/TypedElementRuntime.TypedElementAssetDataInterface)
    FAssetData GetAssetData(FScriptTypedElementHandle& InElementHandle); // 0x32ca810 [Native Public]
    TArray<FAssetData> GetAllReferencedAssetDatas(FScriptTypedElementHandle& InElementHandle); // 0x32ca670 [Native Public]

// ITypedElementHierarchyInterface (/Script/TypedElementRuntime.TypedElementHierarchyInterface)
    FScriptTypedElementHandle GetParentElement(FScriptTypedElementHandle& InElementHandle, bool bAllowCreate); // 0x32cb260 [Native Public]
    void GetChildElements(FScriptTypedElementHandle& InElementHandle, const TArray<FScriptTypedElementHandle>& OutElementHandles, bool bAllowCreate); // 0x32cab10 [Native Public]

// ITypedElementObjectInterface (/Script/TypedElementRuntime.TypedElementObjectInterface)
    TSubclassOf<UObject> GetObjectClass(FScriptTypedElementHandle& InElementHandle); // 0x32cb190 [Native Public]
    UObject* GetObject(FScriptTypedElementHandle& InElementHandle); // 0x32cb0c0 [Native Public]

// ITypedElementSelectionInterface (/Script/TypedElementRuntime.TypedElementSelectionInterface)
    bool SelectElement(FScriptTypedElementHandle& InElementHandle, const FScriptTypedElementListProxy& InSelectionSet, FTypedElementSelectionOptions& InSelectionOptions); // 0x32cc140 [Native Public]
    bool IsElementSelected(FScriptTypedElementHandle& InElementHandle, const FScriptTypedElementListProxy& InSelectionSet, FTypedElementIsSelectedOptions& InSelectionOptions); // 0x32cbb80 [Native Public]
    FScriptTypedElementHandle GetSelectionElement(FScriptTypedElementHandle& InElementHandle, const FScriptTypedElementListProxy& InCurrentSelection, const ETypedElementSelectionMethod& InSelectionMethod); // 0x32cb540 [Native Public]
    bool DeselectElement(FScriptTypedElementHandle& InElementHandle, const FScriptTypedElementListProxy& InSelectionSet, FTypedElementSelectionOptions& InSelectionOptions); // 0x32ca000 [Native Public]
    bool CanSelectElement(FScriptTypedElementHandle& InElementHandle, FTypedElementSelectionOptions& InSelectionOptions); // 0x32c9a10 [Native Public]
    bool CanDeselectElement(FScriptTypedElementHandle& InElementHandle, FTypedElementSelectionOptions& InSelectionOptions); // 0x32c96e0 [Native Public]
    bool AllowSelectionModifiers(FScriptTypedElementHandle& InElementHandle, const FScriptTypedElementListProxy& InSelectionSet); // 0x32c9450 [Native Public]

// UWidget (/Script/UMG.Widget)
    void SetVisibility(const ESlateVisibility& InVisibility); // 0x328e810 [Native Public]
    void SetUserFocus(APlayerController* PlayerController); // 0x328df90 [Final Native Public]
    void SetToolTipText(FText& InToolTipText); // 0x328de20 [Final Native Public]
    void SetToolTip(UWidget* Widget); // 0x328dd90 [Final Native Public]
    void SetRenderTranslation(const FVector2D& Translation); // 0x328b870 [Final Native Public]
    void SetRenderTransformPivot(const FVector2D& Pivot); // 0x328b7e0 [Final Native Public]
    void SetRenderTransformAngle(float Angle); // 0x328b750 [Final Native Public]
    void SetRenderTransform(const FWidgetTransform& InTransform); // 0x328b680 [Final Native Public]
    void SetRenderShear(const FVector2D& Shear); // 0x328b600 [Final Native Public]
    void SetRenderScale(const FVector2D& Scale); // 0x328b580 [Final Native Public]
    void SetRenderOpacity(float InOpacity); // 0x328b500 [Final Native Public]
    void SetNavigationRuleExplicit(const EUINavigation& Direction, UWidget* InWidget); // 0x328a900 [Final Native Public]
    void SetNavigationRuleCustomBoundary(const EUINavigation& Direction, const FScriptDelegate& InCustomDelegate); // 0x328a800 [Final Native Public]
    void SetNavigationRuleCustom(const EUINavigation& Direction, const FScriptDelegate& InCustomDelegate); // 0x328a700 [Final Native Public]
    void SetNavigationRuleBase(const EUINavigation& Direction, const EUINavigationRule& Rule); // 0x328a5f0 [Final Native Public]
    void SetNavigationRule(const EUINavigation& Direction, const EUINavigationRule& Rule, const FName& WidgetToFocus); // 0x328a4b0 [Final Native Public]
    void SetKeyboardFocus(); // 0x32895f0 [Final Native Public]
    void SetIsEnabled(bool bInIsEnabled); // 0x3288dc0 [Native Public]
    void SetFocus(); // 0x3287c10 [Final Native Public]
    void SetCursor(const EMouseCursor& InCursor); // 0x3286a50 [Final Native Public]
    void SetClipping(const EWidgetClipping& InClipping); // 0x3286460 [Final Native Public]
    void SetAllNavigationRules(const EUINavigationRule& Rule, const FName& WidgetToFocus); // 0x3284ff0 [Final Native Public]
    void ResetCursor(); // 0x3284b00 [Final Native Public]
    void RemoveFromParent(); // 0x32847b0 [Native Public]
    FEventReply OnReply__DelegateSignature(); // 0x1c02120 [Public]
    FEventReply OnPointerEvent__DelegateSignature(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1c02120 [Public]
    void K2_RemoveFieldValueChangedDelegate(const FFieldNotificationId& FieldId, const FScriptDelegate& Delegate); // 0x3284060 [Final Native Public]
    void K2_BroadcastFieldValueChanged(const FFieldNotificationId& FieldId); // 0x3283f10 [Final Native Protected]
    void K2_AddFieldValueChangedDelegate(const FFieldNotificationId& FieldId, const FScriptDelegate& Delegate); // 0x3283d50 [Final Native Public]
    bool IsVisible(); // 0x3283cf0 [Final Native Public]
    bool IsRendered(); // 0x3283be0 [Final Native Public]
    bool IsInViewport(); // 0x3283ad0 [Final Native Public]
    bool IsHovered(); // 0x2b2ac00 [Native Public]
    void InvalidateLayoutAndVolatility(); // 0x3283ab0 [Final Native Public]
    bool HasUserFocusedDescendants(APlayerController* PlayerController); // 0x3283910 [Final Native Public]
    bool HasUserFocus(APlayerController* PlayerController); // 0x3283750 [Final Native Public]
    bool HasMouseCaptureByUser(int32 UserIndex, int32 PointerIndex); // 0x3283550 [Final Native Public]
    bool HasMouseCapture(); // 0x3283450 [Final Native Public]
    bool HasKeyboardFocus(); // 0x3283350 [Final Native Public]
    bool HasFocusedDescendants(); // 0x3283250 [Final Native Public]
    bool HasAnyUserFocus(); // 0x3283040 [Final Native Public]
    UWidget* GetWidget__DelegateSignature(); // 0x1c02120 [Public]
    ESlateVisibility GetVisibility(); // 0x3282f50 [Final Native Public]
    FGeometry GetTickSpaceGeometry(); // 0x3281460 [Final Native Public]
    FText GetText__DelegateSignature(); // 0x1c02120 [Public]
    ESlateVisibility GetSlateVisibility__DelegateSignature(); // 0x1c02120 [Public]
    FSlateColor GetSlateColor__DelegateSignature(); // 0x1c02120 [Public]
    FSlateBrush GetSlateBrush__DelegateSignature(); // 0x1c02120 [Public]
    float GetRenderTransformAngle(); // 0x3282750 [Final Native Public]
    float GetRenderOpacity(); // 0x3282700 [Final Native Public]
    UPanelWidget* GetParent(); // 0x3282680 [Final Native Public]
    FGeometry GetPaintSpaceGeometry(); // 0x32825d0 [Final Native Public]
    APlayerController* GetOwningPlayer(); // 0x32825a0 [Native Public]
    ULocalPlayer* GetOwningLocalPlayer(); // 0x3282570 [Native Public]
    EMouseCursor GetMouseCursor__DelegateSignature(); // 0x1c02120 [Public]
    FLinearColor GetLinearColor__DelegateSignature(); // 0x1c02120 [Public]
    bool GetIsEnabled(); // 0x3282100 [Final Native Public]
    int32 GetInt32__DelegateSignature(); // 0x1c02120 [Public]
    UGameInstance* GetGameInstance(); // 0x3281e10 [Final Native Public]
    float GetFloat__DelegateSignature(); // 0x1c02120 [Public]
    FVector2D GetDesiredSize(); // 0x3281970 [Final Native Public]
    EWidgetClipping GetClipping(); // 0x32816a0 [Final Native Public]
    ECheckBoxState GetCheckBoxState__DelegateSignature(); // 0x1c02120 [Public]
    FGeometry GetCachedGeometry(); // 0x3281460 [Final Native Public]
    bool GetBool__DelegateSignature(); // 0x1c02120 [Public]
    FText GetAccessibleText(); // 0x32811f0 [Final Native Public]
    FText GetAccessibleSummaryText(); // 0x32810d0 [Final Native Public]
    UWidget* GenerateWidgetForString__DelegateSignature(const FString& Item); // 0x1c02120 [Public]
    UWidget* GenerateWidgetForObject__DelegateSignature(UObject* Item); // 0x1c02120 [Public]
    void ForceVolatile(bool bForce); // 0x3280fb0 [Final Native Public]
    void ForceLayoutPrepass(); // 0x3280f10 [Final Native Public]

// UListViewBase (/Script/UMG.ListViewBase)
    void SetWheelScrollMultiplier(float NewWheelScrollMultiplier); // 0x328e890 [Final Native Public]
    void SetScrollOffset(float InScrollOffset); // 0x328bf10 [Final Native Public]
    void SetScrollbarVisibility(const ESlateVisibility& InVisibility); // 0x328c250 [Final Native Public]
    void ScrollToTop(); // 0x3284d90 [Final Native Public]
    void ScrollToBottom(); // 0x3284d00 [Final Native Public]
    void RequestRefresh(); // 0x3284a80 [Final Native Public]
    void RegenerateAllEntries(); // 0x32845b0 [Final Native Public]
    float GetScrollOffset(); // 0x3282770 [Final Native Public]
    TArray<UUserWidget*> GetDisplayedEntryWidgets(); // 0x3281a40 [Final Native Public]

// UListView (/Script/UMG.ListView)
    void SetSelectionMode(const ESelectionMode& SelectionMode); // 0x328c580 [Final Native Public]
    void SetSelectedIndex(int32 Index); // 0x328c370 [Final Native Public]
    void ScrollIndexIntoView(int32 Index); // 0x3284c10 [Final Native Public]
    void RemoveItem(UObject* Item); // 0x32847d0 [Final Native Public]
    void OnListItemOuterEndPlayed(AActor* ItemOuter, const EEndPlayReason& EndPlayReason); // 0x32843f0 [Final Native Protected]
    void OnListItemEndPlayed(AActor* Item, const EEndPlayReason& EndPlayReason); // 0x3284320 [Final Native Protected]
    void NavigateToIndex(int32 Index); // 0x3284240 [Final Native Public]
    bool IsRefreshPending(); // 0x3283b90 [Final Native Public]
    int32 GetNumItems(); // 0x32824e0 [Final Native Public]
    TArray<UObject*> GetListItems(); // 0x3282250 [Final Native Public]
    UObject* GetItemAt(int32 Index); // 0x3282190 [Final Native Public]
    int32 GetIndexForItem(UObject* Item); // 0x3282030 [Final Native Public]
    void ClearListItems(); // 0x3280960 [Final Native Public]
    void BP_SetSelectedItem(UObject* Item); // 0x3280780 [Final Native Private]
    void BP_SetListItems(const TArray<UObject*>& InListItems); // 0x3280600 [Final Native Private]
    void BP_SetItemSelection(UObject* Item, bool bSelected); // 0x32804a0 [Final Native Private]
    void BP_ScrollItemIntoView(UObject* Item); // 0x32803d0 [Final Native Private]
    void BP_NavigateToItem(UObject* Item); // 0x3280300 [Final Native Private]
    bool BP_IsItemVisible(UObject* Item); // 0x3280200 [Final Native Private]
    bool BP_GetSelectedItems(const TArray<UObject*>& Items); // 0x3280140 [Final Native Private]
    UObject* BP_GetSelectedItem(); // 0x3280090 [Final Native Private]
    int32 BP_GetNumItemsSelected(); // 0x3280030 [Final Native Private]
    void BP_ClearSelection(); // 0x327fff0 [Final Native Private]
    void BP_CancelScrollIntoView(); // 0x327ffb0 [Final Native Private]
    void AddItem(UObject* Item); // 0x327fe00 [Final Native Public]

// UUserWidget (/Script/UMG.UserWidget)
    void UnregisterInputComponent(); // 0x32c1dc0 [Final Native Protected]
    void UnbindFromAnimationStarted(UWidgetAnimation* Animation, const FScriptDelegate& Delegate); // 0x32c1a30 [Final Native Public]
    void UnbindFromAnimationFinished(UWidgetAnimation* Animation, const FScriptDelegate& Delegate); // 0x32c1850 [Final Native Public]
    void UnbindAllFromAnimationStarted(UWidgetAnimation* Animation); // 0x32c16d0 [Final Native Public]
    void UnbindAllFromAnimationFinished(UWidgetAnimation* Animation); // 0x32c1550 [Final Native Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x1c02120 [Event Public]
    void StopListeningForInputAction(const FName& ActionName, const EInputEvent& EventType); // 0x32c0ef0 [Final Native Protected]
    void StopListeningForAllInputActions(); // 0x32c0ed0 [Final Native Protected]
    void StopAnimationsAndLatentActions(); // 0x32c0ea0 [Final Native Public]
    void StopAnimation(UWidgetAnimation* InAnimation); // 0x32c0dc0 [Final Native Public]
    void StopAllAnimations(); // 0x32c0da0 [Final Native Public]
    void SetPositionInViewport(const FVector2D& Position, bool bRemoveDPIScale); // 0x32bfba0 [Final Native Public]
    void SetPlaybackSpeed(UWidgetAnimation* InAnimation, float PlaybackSpeed); // 0x32bfa80 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x32bf7f0 [Final Native Public]
    void SetOwningPlayer(APlayerController* LocalPlayerController); // 0x32bf740 [Final Native Public]
    void SetNumLoopsToPlay(UWidgetAnimation* InAnimation, int32 NumLoopsToPlay); // 0x32bf630 [Final Native Public]
    void SetInputActionPriority(int32 NewPriority); // 0x32beeb0 [Final Native Protected]
    void SetInputActionBlocking(bool bShouldBlock); // 0x32bedf0 [Final Native Protected]
    void SetForegroundColor(const FSlateColor& InForegroundColor); // 0x32be890 [Final Native Public]
    void SetDesiredSizeInViewport(const FVector2D& Size); // 0x32be450 [Final Native Public]
    void SetColorAndOpacity(const FLinearColor& InColorAndOpacity); // 0x32be0a0 [Final Native Public]
    void SetAnimationCurrentTime(UWidgetAnimation* InAnimation, float InTime); // 0x32bddc0 [Final Native Public]
    void SetAnchorsInViewport(const FAnchors& Anchors); // 0x32bdc50 [Final Native Public]
    void SetAlignmentInViewport(const FVector2D& Alignment); // 0x32bdb10 [Final Native Public]
    void ReverseAnimation(UWidgetAnimation* InAnimation); // 0x32bd210 [Final Native Public]
    void RemoveFromViewport(); // 0x32847b0 [Final Native Public]
    void RemoveExtensions(TSubclassOf<UUserWidgetExtension> InExtensionType); // 0x32bd0a0 [Final Native Public]
    void RemoveExtension(UUserWidgetExtension* InExtension); // 0x32bcf40 [Final Native Public]
    void RegisterInputComponent(); // 0x32bcad0 [Final Native Protected]
    void PreConstruct(bool IsDesignTime); // 0x1c02120 [Event Public]
    void PlaySound(USoundBase* SoundToPlay); // 0x32bc490 [Final Native Public]
    UUMGSequencePlayer* PlayAnimationTimeRange(UWidgetAnimation* InAnimation, float StartAtTime, float EndAtTime, int32 NumLoopsToPlay, const EUMGSequencePlayMode& PlayMode, float PlaybackSpeed, bool bRestoreState); // 0x32bc070 [Final Native Public]
    UUMGSequencePlayer* PlayAnimationReverse(UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState); // 0x32bbd30 [Final Native Public]
    UUMGSequencePlayer* PlayAnimationForward(UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState); // 0x32bba00 [Final Native Public]
    UUMGSequencePlayer* PlayAnimation(UWidgetAnimation* InAnimation, float StartAtTime, int32 NumLoopsToPlay, const EUMGSequencePlayMode& PlayMode, float PlaybackSpeed, bool bRestoreState); // 0x32bb830 [Final Native Public]
    float PauseAnimation(UWidgetAnimation* InAnimation); // 0x32bb700 [Final Native Public]
    FEventReply OnTouchStarted(const FGeometry& MyGeometry, FPointerEvent& InTouchEvent); // 0x1c02120 [Event Public]
    FEventReply OnTouchMoved(const FGeometry& MyGeometry, FPointerEvent& InTouchEvent); // 0x1c02120 [Event Public]
    FEventReply OnTouchGesture(const FGeometry& MyGeometry, FPointerEvent& GestureEvent); // 0x1c02120 [Event Public]
    FEventReply OnTouchForceChanged(const FGeometry& MyGeometry, FPointerEvent& InTouchEvent); // 0x1c02120 [Event Public]
    FEventReply OnTouchEnded(const FGeometry& MyGeometry, FPointerEvent& InTouchEvent); // 0x1c02120 [Event Public]
    void OnRemovedFromFocusPath(const FFocusEvent& InFocusEvent); // 0x1c02120 [Event Public]
    FEventReply OnPreviewMouseButtonDown(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1c02120 [Event Public]
    FEventReply OnPreviewKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1c02120 [Event Public]
    void OnPaint(FPaintContext& Context); // 0x1c02120 [Event Public]
    FEventReply OnMouseWheel(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1c02120 [Event Public]
    FEventReply OnMouseMove(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1c02120 [Event Public]
    void OnMouseLeave(FPointerEvent& MouseEvent); // 0x1c02120 [Event Public]
    void OnMouseEnter(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1c02120 [Event Public]
    void OnMouseCaptureLost(); // 0x1c02120 [Event Public]
    FEventReply OnMouseButtonUp(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1c02120 [Event Public]
    FEventReply OnMouseButtonDown(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1c02120 [Event Public]
    FEventReply OnMouseButtonDoubleClick(const FGeometry& InMyGeometry, FPointerEvent& InMouseEvent); // 0x1c02120 [Event Public]
    FEventReply OnMotionDetected(const FGeometry& MyGeometry, const FMotionEvent& InMotionEvent); // 0x1c02120 [Event Public]
    FEventReply OnKeyUp(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1c02120 [Event Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1c02120 [Event Public]
    FEventReply OnKeyChar(const FGeometry& MyGeometry, const FCharacterEvent& InCharacterEvent); // 0x1c02120 [Event Public]
    void OnInitialized(); // 0x1c02120 [Event Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1c02120 [Event Public]
    void OnFocusLost(const FFocusEvent& InFocusEvent); // 0x1c02120 [Event Public]
    bool OnDrop(const FGeometry& MyGeometry, const FPointerEvent& PointerEvent, UDragDropOperation* Operation); // 0x1c02120 [Event Public]
    bool OnDragOver(const FGeometry& MyGeometry, const FPointerEvent& PointerEvent, UDragDropOperation* Operation); // 0x1c02120 [Event Public]
    void OnDragLeave(const FPointerEvent& PointerEvent, UDragDropOperation* Operation); // 0x1c02120 [Event Public]
    void OnDragEnter(const FGeometry& MyGeometry, const FPointerEvent& PointerEvent, UDragDropOperation* Operation); // 0x1c02120 [Event Public]
    void OnDragDetected(const FGeometry& MyGeometry, FPointerEvent& PointerEvent, const UDragDropOperation*& Operation); // 0x1c02120 [Event Public]
    void OnDragCancelled(FPointerEvent& PointerEvent, UDragDropOperation* Operation); // 0x1c02120 [Event Public]
    void OnAnimationStarted(UWidgetAnimation* Animation); // 0x32bb670 [Native Event Protected]
    void OnAnimationFinished(UWidgetAnimation* Animation); // 0x32bb5e0 [Native Event Protected]
    FEventReply OnAnalogValueChanged(const FGeometry& MyGeometry, const FAnalogInputEvent& InAnalogInputEvent); // 0x1c02120 [Event Public]
    void OnAddedToFocusPath(const FFocusEvent& InFocusEvent); // 0x1c02120 [Event Public]
    void ListenForInputAction(const FName& ActionName, const EInputEvent& EventType, bool bConsume, const FScriptDelegate& Callback); // 0x32ba8c0 [Final Native Protected]
    bool IsPlayingAnimation(); // 0x32ba4d0 [Final Native Public]
    bool IsListeningForInputAction(const FName& ActionName); // 0x32ba610 [Final Native Protected]
    bool IsInteractable(); // 0x1c02120 [Event Public]
    bool IsAnyAnimationPlaying(); // 0x32ba4d0 [Final Native Public]
    bool IsAnimationPlayingForward(UWidgetAnimation* InAnimation); // 0x32ba400 [Final Native Public]
    bool IsAnimationPlaying(UWidgetAnimation* InAnimation); // 0x32ba320 [Final Native Public]
    APawn* GetOwningPlayerPawn(); // 0x32b9be0 [Final Native Public]
    APlayerCameraManager* GetOwningPlayerCameraManager(); // 0x32b9b90 [Final Native Public]
    bool GetIsVisible(); // 0x32b92d0 [Final Native Public]
    TArray<UUserWidgetExtension*> GetExtensions(TSubclassOf<UUserWidgetExtension> ExtensionType); // 0x32b8c80 [Final Native Public]
    UUserWidgetExtension* GetExtension(TSubclassOf<UUserWidgetExtension> ExtensionType); // 0x32b8b70 [Final Native Public]
    float GetAnimationCurrentTime(UWidgetAnimation* InAnimation); // 0x32b8530 [Final Native Public]
    FAnchors GetAnchorsInViewport(); // 0x32b84b0 [Final Native Public]
    FVector2D GetAlignmentInViewport(); // 0x32b7d80 [Final Native Public]
    void FlushAnimations(); // 0x32b7b80 [Final Native Public]
    void Destruct(); // 0x1c02120 [Event Public]
    void Construct(); // 0x1c02120 [Event Public]
    void CancelLatentActions(); // 0x32b5330 [Final Native Public]
    void BindToAnimationStarted(UWidgetAnimation* Animation, const FScriptDelegate& Delegate); // 0x32b51e0 [Final Native Public]
    void BindToAnimationFinished(UWidgetAnimation* Animation, const FScriptDelegate& Delegate); // 0x32b50b0 [Final Native Public]
    void BindToAnimationEvent(UWidgetAnimation* Animation, const FScriptDelegate& Delegate, const EWidgetAnimationEvent& AnimationEvent, const FName& UserTag); // 0x32b4f00 [Final Native Public]
    void AddToViewport(int32 ZOrder); // 0x32b4dd0 [Final Native Public]
    bool AddToPlayerScreen(int32 ZOrder); // 0x32b4d30 [Final Native Public]
    UUserWidgetExtension* AddExtension(TSubclassOf<UUserWidgetExtension> InExtensionType); // 0x32b4b60 [Final Native Public]

// UUMGSequencePlayer (/Script/UMG.UMGSequencePlayer)
    void SetUserTag(const FName& InUserTag); // 0x322a3b0 [Final Native Public]
    FName GetUserTag(); // 0x3226090 [Final Native Public]

// UWidgetAnimation (/Script/UMG.WidgetAnimation)
    void UnbindFromAnimationStarted(UUserWidget* Widget, const FScriptDelegate& Delegate); // 0x322b230 [Final Native Public]
    void UnbindFromAnimationFinished(UUserWidget* Widget, const FScriptDelegate& Delegate); // 0x322b150 [Final Native Public]
    void UnbindAllFromAnimationStarted(UUserWidget* Widget); // 0x322b0c0 [Final Native Public]
    void UnbindAllFromAnimationFinished(UUserWidget* Widget); // 0x322b030 [Final Native Public]
    float GetStartTime(); // 0x3225e10 [Final Native Public]
    float GetEndTime(); // 0x32253e0 [Final Native Public]
    void BindToAnimationStarted(UUserWidget* Widget, const FScriptDelegate& Delegate); // 0x3224630 [Final Native Public]
    void BindToAnimationFinished(UUserWidget* Widget, const FScriptDelegate& Delegate); // 0x3224550 [Final Native Public]

// UWidgetAnimationPlayCallbackProxy (/Script/UMG.WidgetAnimationPlayCallbackProxy)
    UWidgetAnimationPlayCallbackProxy* CreatePlayAnimationTimeRangeProxyObject(const UUMGSequencePlayer*& Result, UUserWidget* Widget, UWidgetAnimation* InAnimation, float StartAtTime, float EndAtTime, int32 NumLoopsToPlay, const EUMGSequencePlayMode& PlayMode, float PlaybackSpeed); // 0x3224af0 [Final Native Static Public]
    UWidgetAnimationPlayCallbackProxy* CreatePlayAnimationProxyObject(const UUMGSequencePlayer*& Result, UUserWidget* Widget, UWidgetAnimation* InAnimation, float StartAtTime, int32 NumLoopsToPlay, const EUMGSequencePlayMode& PlayMode, float PlaybackSpeed); // 0x3224840 [Final Native Static Public]

// UBoolBinding (/Script/UMG.BoolBinding)
    bool GetValue(); // 0x32260b0 [Final Native Public]

// UBrushBinding (/Script/UMG.BrushBinding)
    FSlateBrush GetValue(); // 0x3226170 [Final Native Public]

// UCheckedStateBinding (/Script/UMG.CheckedStateBinding)
    ECheckBoxState GetValue(); // 0x32261d0 [Final Native Public]

// UColorBinding (/Script/UMG.ColorBinding)
    FSlateColor GetSlateValue(); // 0x3225d00 [Final Native Public]
    FLinearColor GetLinearValue(); // 0x32255e0 [Final Native Public]

// UFloatBinding (/Script/UMG.FloatBinding)
    float GetValue(); // 0x3226300 [Final Native Public]

// UInt32Binding (/Script/UMG.Int32Binding)
    int32 GetValue(); // 0x3226480 [Final Native Public]

// UMouseCursorBinding (/Script/UMG.MouseCursorBinding)
    EMouseCursor GetValue(); // 0x32264f0 [Final Native Public]

// UTextBinding (/Script/UMG.TextBinding)
    FText GetTextValue(); // 0x3225ff0 [Final Native Public]
    FString GetStringValue(); // 0x3225ea0 [Final Native Public]

// UVisibilityBinding (/Script/UMG.VisibilityBinding)
    ESlateVisibility GetValue(); // 0x3226560 [Final Native Public]

// UWidgetBinding (/Script/UMG.WidgetBinding)
    UWidget* GetValue(); // 0x32265d0 [Final Native Public]

// UAsyncTaskDownloadImage (/Script/UMG.AsyncTaskDownloadImage)
    UAsyncTaskDownloadImage* DownloadImage(const FString& URL); // 0x3224df0 [Final Native Static Public]

// UGameViewportSubsystem (/Script/UMG.GameViewportSubsystem)
    FGameViewportWidgetSlot SetWidgetSlotPosition(const FGameViewportWidgetSlot& Slot, UWidget* Widget, const FVector2D& Position, bool bRemoveDPIScale); // 0x322ad70 [Final Native Static Public]
    FGameViewportWidgetSlot SetWidgetSlotDesiredSize(const FGameViewportWidgetSlot& Slot, const FVector2D& Size); // 0x322ac10 [Final Native Static Public]
    void SetWidgetSlot(UWidget* Widget, const FGameViewportWidgetSlot& Slot); // 0x322a720 [Final Native Public]
    void RemoveWidget(UWidget* Widget); // 0x32272a0 [Final Native Public]
    bool IsWidgetAdded(UWidget* Widget); // 0x3226b40 [Final Native Public]
    FGameViewportWidgetSlot GetWidgetSlot(UWidget* Widget); // 0x32266d0 [Final Native Public]
    void AddWidgetForPlayer(UWidget* Widget, ULocalPlayer* Player, const FGameViewportWidgetSlot& Slot); // 0x32241e0 [Final Native Public]
    void AddWidget(UWidget* Widget, const FGameViewportWidgetSlot& Slot); // 0x32240a0 [Final Native Public]

// IUserListEntry (/Script/UMG.UserListEntry)
    void BP_OnItemSelectionChanged(bool bIsSelected); // 0x1c02120 [Event Protected]
    void BP_OnItemExpansionChanged(bool bIsExpanded); // 0x1c02120 [Event Protected]
    void BP_OnEntryReleased(); // 0x1c02120 [Event Protected]

// UUserListEntryLibrary (/Script/UMG.UserListEntryLibrary)
    bool IsListItemSelected(const TScriptInterface<IUserListEntry>& UserListEntry); // 0x3226990 [Final Native Static Public]
    bool IsListItemExpanded(const TScriptInterface<IUserListEntry>& UserListEntry); // 0x3226900 [Final Native Static Public]
    UListViewBase* GetOwningListView(const TScriptInterface<IUserListEntry>& UserListEntry); // 0x3225980 [Final Native Static Public]

// IUserObjectListEntry (/Script/UMG.UserObjectListEntry)
    void OnListItemObjectSet(UObject* ListItemObject); // 0x1c02120 [Event Protected]

// UUserObjectListEntryLibrary (/Script/UMG.UserObjectListEntryLibrary)
    UObject* GetListItemObject(const TScriptInterface<IUserObjectListEntry>& UserObjectListEntry); // 0x32256e0 [Final Native Static Public]

// UPanelWidget (/Script/UMG.PanelWidget)
    bool RemoveChildAt(int32 Index); // 0x3284710 [Final Native Public]
    bool RemoveChild(UWidget* Content); // 0x3284620 [Final Native Public]
    bool HasChild(UWidget* Content); // 0x3283150 [Final Native Public]
    bool HasAnyChildren(); // 0x3283010 [Final Native Public]
    int32 GetChildrenCount(); // 0x2b523c0 [Final Native Public]
    int32 GetChildIndex(UWidget* Content); // 0x32815b0 [Final Native Public]
    UWidget* GetChildAt(int32 Index); // 0x32814f0 [Final Native Public]
    TArray<UWidget*> GetAllChildren(); // 0x3281310 [Final Native Public]
    void ClearChildren(); // 0x3280890 [Native Public]
    UPanelSlot* AddChild(UWidget* Content); // 0x327edf0 [Final Native Public]

// UContentWidget (/Script/UMG.ContentWidget)
    UPanelSlot* SetContent(UWidget* Content); // 0x32281a0 [Final Native Public]
    UPanelSlot* GetContentSlot(); // 0x3225290 [Final Native Public]
    UWidget* GetContent(); // 0x3225250 [Final Native Public]

// UBackgroundBlur (/Script/UMG.BackgroundBlur)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x322a440 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x32293b0 [Final Native Public]
    void SetLowQualityFallbackBrush(FSlateBrush& InBrush); // 0x3228e70 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x3228870 [Final Native Public]
    void SetCornerRadius(const FVector4& InCornerRadius); // 0x32282f0 [Native Public]
    void SetBlurStrength(float InStrength); // 0x3227b40 [Native Public]
    void SetBlurRadius(int32 InBlurRadius); // 0x3227a80 [Final Native Public]
    void SetApplyAlphaToBlur(bool bInApplyAlphaToBlur); // 0x32278a0 [Final Native Public]

// UBackgroundBlurSlot (/Script/UMG.BackgroundBlurSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x322a4d0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x3229460 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x3228900 [Final Native Public]

// UBorder (/Script/UMG.Border)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x322a570 [Final Native Public]
    void SetShowEffectWhenDisabled(bool bInShowEffectWhenDisabled); // 0x3229e20 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x3229520 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x32289a0 [Final Native Public]
    void SetDesiredSizeScale(const FVector2D& InScale); // 0x32283a0 [Final Native Public]
    void SetContentColorAndOpacity(const FLinearColor& InContentColorAndOpacity); // 0x3228250 [Final Native Public]
    void SetBrushFromTexture(UTexture2D* Texture); // 0x3227ea0 [Final Native Public]
    void SetBrushFromMaterial(UMaterialInterface* Material); // 0x3227ea0 [Final Native Public]
    void SetBrushFromAsset(USlateBrushAsset* Asset); // 0x3227d70 [Final Native Public]
    void SetBrushColor(const FLinearColor& InBrushColor); // 0x3227cc0 [Final Native Public]
    void SetBrush(FSlateBrush& InBrush); // 0x3227bd0 [Final Native Public]
    UMaterialInstanceDynamic* GetDynamicMaterial(); // 0x32252d0 [Final Native Public]

// UBorderSlot (/Script/UMG.BorderSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x322a600 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x32295d0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x3228a30 [Final Native Public]

// UButton (/Script/UMG.Button)
    void SetTouchMethod(const EButtonTouchMethod& InTouchMethod); // 0x322a290 [Final Native Public]
    void SetStyle(FButtonStyle& InStyle); // 0x3229ff0 [Final Native Public]
    void SetPressMethod(const EButtonPressMethod& InPressMethod); // 0x32298d0 [Final Native Public]
    void SetColorAndOpacity(const FLinearColor& InColorAndOpacity); // 0x3228100 [Final Native Public]
    void SetClickMethod(const EButtonClickMethod& InClickMethod); // 0x3227fe0 [Final Native Public]
    void SetBackgroundColor(const FLinearColor& InBackgroundColor); // 0x32279d0 [Final Native Public]
    bool IsPressed(); // 0x3226ac0 [Final Native Public]

// UButtonSlot (/Script/UMG.ButtonSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x322a6a0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x3229690 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x3228ad0 [Final Native Public]

// UCanvasPanel (/Script/UMG.CanvasPanel)
    UCanvasPanelSlot* AddChildToCanvas(UWidget* Content); // 0x3223e20 [Final Native Public]

// UCanvasPanelSlot (/Script/UMG.CanvasPanelSlot)
    void SetZOrder(int32 InZOrder); // 0x322af90 [Final Native Public]
    void SetSize(const FVector2D& InSize); // 0x3229ee0 [Final Native Public]
    void SetPosition(const FVector2D& InPosition); // 0x32297c0 [Final Native Public]
    void SetOffsets(const FMargin& InOffset); // 0x32292a0 [Final Native Public]
    void SetMinimum(const FVector2D& InMinimumAnchors); // 0x3229060 [Final Native Public]
    void SetMaximum(const FVector2D& InMaximumAnchors); // 0x3228f50 [Final Native Public]
    void SetLayout(FAnchorData& InLayoutData); // 0x3228dc0 [Final Native Public]
    void SetAutoSize(bool InbAutoSize); // 0x3227940 [Final Native Public]
    void SetAnchors(const FAnchors& InAnchors); // 0x3227800 [Final Native Public]
    void SetAlignment(const FVector2D& InAlignment); // 0x3227700 [Final Native Public]
    int32 GetZOrder(); // 0x3226810 [Final Native Public]
    FVector2D GetSize(); // 0x3225c30 [Final Native Public]
    FVector2D GetPosition(); // 0x3225a10 [Final Native Public]
    FMargin GetOffsets(); // 0x3225790 [Final Native Public]
    FAnchorData GetLayout(); // 0x32255a0 [Final Native Public]
    bool GetAutoSize(); // 0x32251d0 [Final Native Public]
    FAnchors GetAnchors(); // 0x3225130 [Final Native Public]
    FVector2D GetAlignment(); // 0x3224ff0 [Final Native Public]

// UCheckBox (/Script/UMG.CheckBox)
    void SetTouchMethod(const EButtonTouchMethod& InTouchMethod); // 0x322a320 [Final Native Public]
    void SetPressMethod(const EButtonPressMethod& InPressMethod); // 0x3229960 [Final Native Public]
    void SetIsChecked(bool InIsChecked); // 0x3228b50 [Final Native Public]
    void SetClickMethod(const EButtonClickMethod& InClickMethod); // 0x3228070 [Final Native Public]
    void SetCheckedState(const ECheckBoxState& InCheckedState); // 0x3227f60 [Final Native Public]
    bool IsPressed(); // 0x3226b00 [Final Native Public]
    bool IsChecked(); // 0x3226850 [Final Native Public]
    ECheckBoxState GetCheckedState(); // 0x3225200 [Final Native Public]

// UCircularThrobber (/Script/UMG.CircularThrobber)
    void SetRadius(float InRadius); // 0x3229aa0 [Final Native Public]
    void SetPeriod(float InPeriod); // 0x3229720 [Final Native Public]
    void SetNumberOfPieces(int32 InNumberOfPieces); // 0x32291f0 [Final Native Public]

// UComboBoxKey (/Script/UMG.ComboBoxKey)
    void SetSelectedOption(const FName& Option); // 0x3229bd0 [Final Native Public]
    bool RemoveOption(const FName& Option); // 0x3227000 [Final Native Public]
    void OnSelectionChangedEvent__DelegateSignature(const FName& SelectedItem, const ESelectInfo& SelectionType); // 0x1c02120 [Public]
    void OnOpeningEvent__DelegateSignature(); // 0x1c02120 [Public]
    bool IsOpen(); // 0x3226a20 [Final Native Public]
    FName GetSelectedOption(); // 0x3225b40 [Final Native Public]
    UWidget* GenerateWidgetEvent__DelegateSignature(const FName& Item); // 0x1c02120 [Public]
    void ClearSelection(); // 0x32247f0 [Final Native Public]
    void ClearOptions(); // 0x3224710 [Final Native Public]
    void AddOption(const FName& Option); // 0x3223f00 [Final Native Public]

// UComboBoxString (/Script/UMG.ComboBoxString)
    void SetSelectedOption(const FString& Option); // 0x3229d00 [Final Native Public]
    void SetSelectedIndex(int32 Index); // 0x3229b40 [Final Native Public]
    bool RemoveOption(const FString& Option); // 0x3227130 [Final Native Public]
    void RefreshOptions(); // 0x3226c60 [Final Native Public]
    void OnSelectionChangedEvent__DelegateSignature(const FString& SelectedItem, const ESelectInfo& SelectionType); // 0x1c02120 [Public]
    void OnOpeningEvent__DelegateSignature(); // 0x1c02120 [Public]
    bool IsOpen(); // 0x3226a70 [Final Native Public]
    FString GetSelectedOption(); // 0x3225b60 [Final Native Public]
    int32 GetSelectedIndex(); // 0x3225ae0 [Final Native Public]
    int32 GetOptionCount(); // 0x3225960 [Final Native Public]
    FString GetOptionAtIndex(int32 Index); // 0x3225830 [Final Native Public]
    int32 FindOptionIndex(const FString& Option); // 0x3224ee0 [Final Native Public]
    void ClearSelection(); // 0x3224820 [Final Native Public]
    void ClearOptions(); // 0x3224790 [Final Native Public]
    void AddOption(const FString& Option); // 0x3224000 [Final Native Public]

// UDynamicEntryBoxBase (/Script/UMG.DynamicEntryBoxBase)
    void SetRadialSettings(FRadialBoxSettings& InSettings); // 0x32299f0 [Final Native Public]
    void SetEntrySpacing(const FVector2D& InEntrySpacing); // 0x3228440 [Final Native Public]
    int32 GetNumEntries(); // 0x3225770 [Final Native Public]
    TArray<UUserWidget*> GetAllEntries(); // 0x32250a0 [Final Native Public]

// UDynamicEntryBox (/Script/UMG.DynamicEntryBox)
    void Reset(bool bDeleteWidgets); // 0x3227670 [Final Native Public]
    void RemoveEntry(UUserWidget* EntryWidget); // 0x3226ca0 [Final Native Public]
    UUserWidget* BP_CreateEntryOfClass(TSubclassOf<UUserWidget> EntryClass); // 0x3224390 [Final Native Private]
    UUserWidget* BP_CreateEntry(); // 0x3224350 [Final Native Private]

// UEditableText (/Script/UMG.EditableText)
    void SetTextOverflowPolicy(const ETextOverflowPolicy& InOverflowPolicy); // 0x322a1f0 [Final Native Public]
    void SetText(const FText& InText); // 0x322a110 [Final Native Public]
    void SetMinimumDesiredWidth(float InMinDesiredWidth); // 0x3229170 [Final Native Public]
    void SetJustification(const ETextJustify& InJustification); // 0x3228d40 [Final Native Public]
    void SetIsReadOnly(bool InbIsReadyOnly); // 0x3228c90 [Final Native Public]
    void SetIsPassword(bool InbIsPassword); // 0x3228be0 [Final Native Public]
    void SetHintText(const FText& InHintText); // 0x3228790 [Final Native Public]
    void SetFontOutlineMaterial(UMaterialInterface* InMaterial); // 0x32286f0 [Final Native Public]
    void SetFontMaterial(UMaterialInterface* InMaterial); // 0x3228650 [Final Native Public]
    void SetFont(const FSlateFontInfo& InFontInfo); // 0x32284d0 [Final Native Public]
    void OnEditableTextCommittedEvent__DelegateSignature(FText& Text, const ETextCommit& CommitMethod); // 0x1c02120 [Public]
    void OnEditableTextChangedEvent__DelegateSignature(FText& Text); // 0x1c02120 [Public]
    FText GetText(); // 0x3225f20 [Final Native Public]
    ETextJustify GetJustification(); // 0x3225580 [Final Native Public]
    FText GetHintText(); // 0x32254b0 [Final Native Public]
    FSlateFontInfo GetFont(); // 0x3225480 [Final Native Public]

// UEditableTextBox (/Script/UMG.EditableTextBox)
    void SetTextOverflowPolicy(const ETextOverflowPolicy& InOverflowPolicy); // 0x328d680 [Final Native Public]
    void SetText(const FText& InText); // 0x328d0f0 [Final Native Public]
    void SetJustification(const ETextJustify& InJustification); // 0x3289410 [Final Native Public]
    void SetIsReadOnly(bool bReadOnly); // 0x3289160 [Final Native Public]
    void SetIsPassword(bool bIsPassword); // 0x32890b0 [Final Native Public]
    void SetHintText(const FText& InText); // 0x3288600 [Final Native Public]
    void SetForegroundColor(const FLinearColor& Color); // 0x32882a0 [Final Native Public]
    void SetError(const FText& InError); // 0x3287730 [Final Native Public]
    void OnEditableTextBoxCommittedEvent__DelegateSignature(FText& Text, const ETextCommit& CommitMethod); // 0x1c02120 [Public]
    void OnEditableTextBoxChangedEvent__DelegateSignature(FText& Text); // 0x1c02120 [Public]
    bool HasError(); // 0x3283200 [Final Native Public]
    FText GetText(); // 0x3282860 [Final Native Public]
    void ClearError(); // 0x32808b0 [Final Native Public]

// UExpandableArea (/Script/UMG.ExpandableArea)
    void SetIsExpanded_Animated(bool IsExpanded); // 0x3288ee0 [Final Native Public]
    void SetIsExpanded(bool IsExpanded); // 0x3288e50 [Final Native Public]
    bool GetIsExpanded(); // 0x3282130 [Final Native Public]

// UGridPanel (/Script/UMG.GridPanel)
    void SetRowFill(int32 RowIndex, float Coefficient); // 0x328bbb0 [Final Native Public]
    void SetColumnFill(int32 ColumnIndex, float Coefficient); // 0x3286770 [Final Native Public]
    UGridSlot* AddChildToGrid(UWidget* Content, int32 InRow, int32 InColumn); // 0x327efe0 [Final Native Public]

// UGridSlot (/Script/UMG.GridSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x328e2f0 [Final Native Public]
    void SetRowSpan(int32 InRowSpan); // 0x328bd70 [Final Native Public]
    void SetRow(int32 InRow); // 0x328ba80 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x328af40 [Final Native Public]
    void SetNudge(const FVector2D& InNudge); // 0x328aaf0 [Final Native Public]
    void SetLayer(int32 InLayer); // 0x32896e0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x32888a0 [Final Native Public]
    void SetColumnSpan(int32 InColumnSpan); // 0x3286930 [Final Native Public]
    void SetColumn(int32 InColumn); // 0x3286640 [Final Native Public]

// UHorizontalBox (/Script/UMG.HorizontalBox)
    UHorizontalBoxSlot* AddChildToHorizontalBox(UWidget* Content); // 0x327f2a0 [Final Native Public]

// UHorizontalBoxSlot (/Script/UMG.HorizontalBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x328e380 [Final Native Public]
    void SetSize(const FSlateChildSize& InSize); // 0x328c970 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x328afd0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x3288930 [Final Native Public]

// UImage (/Script/UMG.Image)
    void SetOpacity(float InOpacity); // 0x328ac30 [Final Native Public]
    void SetDesiredSizeOverride(const FVector2D& DesiredSize); // 0x3287340 [Final Native Public]
    void SetColorAndOpacity(const FLinearColor& InColorAndOpacity); // 0x32864e0 [Final Native Public]
    void SetBrushTintColor(const FSlateColor& TintColor); // 0x3286240 [Final Native Public]
    void SetBrushResourceObject(UObject* ResourceObject); // 0x32861b0 [Final Native Public]
    void SetBrushFromTextureDynamic(UTexture2DDynamic* Texture, bool bMatchSize); // 0x32860e0 [Native Public]
    void SetBrushFromTexture(UTexture2D* Texture, bool bMatchSize); // 0x3286010 [Native Public]
    void SetBrushFromSoftTexture(const TSoftObjectPtr<UTexture2D>& SoftTexture, bool bMatchSize); // 0x3285e80 [Native Public]
    void SetBrushFromSoftMaterial(const TSoftObjectPtr<UMaterialInterface>& SoftMaterial); // 0x3285d30 [Native Public]
    void SetBrushFromMaterial(UMaterialInterface* Material); // 0x3285ca0 [Native Public]
    void SetBrushFromAtlasInterface(const TScriptInterface<ISlateTextureAtlasInterface>& AtlasRegion, bool bMatchSize); // 0x3285bc0 [Native Public]
    void SetBrushFromAsset(USlateBrushAsset* Asset); // 0x3285b30 [Native Public]
    void SetBrush(FSlateBrush& InBrush); // 0x3285a70 [Native Public]
    UMaterialInstanceDynamic* GetDynamicMaterial(); // 0x3281bc0 [Final Native Public]

// UInputKeySelector (/Script/UMG.InputKeySelector)
    void SetTextBlockVisibility(const ESlateVisibility& InVisibility); // 0x328d560 [Final Native Public]
    void SetSelectedKey(FInputChord& InSelectedKey); // 0x328c480 [Final Native Public]
    void SetNoKeySpecifiedText(const FText& InNoKeySpecifiedText); // 0x328aa10 [Final Native Public]
    void SetKeySelectionText(const FText& InKeySelectionText); // 0x3289510 [Final Native Public]
    void SetEscapeKeys(const TArray<FKey>& InKeys); // 0x32879b0 [Final Native Public]
    void SetAllowModifierKeys(bool bInAllowModifierKeys); // 0x3285280 [Final Native Public]
    void SetAllowGamepadKeys(bool bInAllowGamepadKeys); // 0x32851e0 [Final Native Public]
    void OnKeySelected__DelegateSignature(const FInputChord& SelectedKey); // 0x1c02120 [Public]
    void OnIsSelectingKeyChanged__DelegateSignature(); // 0x1c02120 [Public]
    bool GetIsSelectingKey(); // 0x3282150 [Final Native Public]

// UInvalidationBox (/Script/UMG.InvalidationBox)
    void SetCanCache(bool CanCache); // 0x32863c0 [Final Native Public]
    void InvalidateCache(); // 0xc75c30 [Final Native Public]
    bool GetCanCache(); // 0x32814a0 [Final Native Public]

// UMenuAnchor (/Script/UMG.MenuAnchor)
    void ToggleOpen(bool bFocusOnOpen); // 0x328f010 [Final Native Public]
    bool ShouldOpenDueToClick(); // 0x328ee60 [Final Native Public]
    void SetPlacement(const EMenuPlacement& InPlacement); // 0x328b3d0 [Final Native Public]
    void Open(bool bFocusMenu); // 0x32844c0 [Final Native Public]
    bool IsOpen(); // 0x3283b40 [Final Native Public]
    bool HasOpenSubMenus(); // 0x3283700 [Final Native Public]
    UUserWidget* GetUserWidget__DelegateSignature(); // 0x1c02120 [Public]
    FVector2D GetMenuPosition(); // 0x3282360 [Final Native Public]
    void FitInWindow(bool bFit); // 0x3280e70 [Final Native Public]
    void Close(); // 0x3280ca0 [Final Native Public]

// UTextLayoutWidget (/Script/UMG.TextLayoutWidget)
    void SetJustification(const ETextJustify& InJustification); // 0x3289490 [Native Public]

// UMultiLineEditableText (/Script/UMG.MultiLineEditableText)
    void SetWidgetStyle(FTextBlockStyle& InWidgetStyle); // 0x328eb10 [Final Native Public]
    void SetText(const FText& InText); // 0x328d1d0 [Final Native Public]
    void SetIsReadOnly(bool bReadOnly); // 0x3289210 [Final Native Public]
    void SetHintText(const FText& InHintText); // 0x32886e0 [Final Native Public]
    void SetFontOutlineMaterial(UMaterialInterface* InMaterial); // 0x32880d0 [Final Native Public]
    void SetFontMaterial(UMaterialInterface* InMaterial); // 0x3287f00 [Final Native Public]
    void SetFont(const FSlateFontInfo& InFontInfo); // 0x3287c50 [Final Native Public]
    void OnMultiLineEditableTextCommittedEvent__DelegateSignature(FText& Text, const ETextCommit& CommitMethod); // 0x1c02120 [Public]
    void OnMultiLineEditableTextChangedEvent__DelegateSignature(FText& Text); // 0x1c02120 [Public]
    FText GetText(); // 0x3282940 [Final Native Public]
    FText GetHintText(); // 0x3281e80 [Final Native Public]
    FSlateFontInfo GetFont(); // 0x3281de0 [Final Native Public]

// UMultiLineEditableTextBox (/Script/UMG.MultiLineEditableTextBox)
    void SetTextStyle(FTextBlockStyle& InTextStyle); // 0x328d850 [Final Native Public]
    void SetText(const FText& InText); // 0x328d2b0 [Final Native Public]
    void SetIsReadOnly(bool bReadOnly); // 0x32892a0 [Final Native Public]
    void SetHintText(const FText& InHintText); // 0x32887c0 [Final Native Public]
    void SetForegroundColor(const FLinearColor& Color); // 0x3288360 [Final Native Public]
    void SetError(const FText& InError); // 0x3287870 [Final Native Public]
    void OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature(FText& Text, const ETextCommit& CommitMethod); // 0x1c02120 [Public]
    void OnMultiLineEditableTextBoxChangedEvent__DelegateSignature(FText& Text); // 0x1c02120 [Public]
    FText GetText(); // 0x3282a10 [Final Native Public]
    FText GetHintText(); // 0x3281f50 [Final Native Public]

// UOverlay (/Script/UMG.Overlay)
    bool ReplaceOverlayChildAt(int32 Index, UWidget* Content); // 0x3284860 [Final Native Public]
    UOverlaySlot* AddChildToOverlay(UWidget* Content); // 0x327f4c0 [Final Native Public]

// UOverlaySlot (/Script/UMG.OverlaySlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x328e410 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x328b060 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x32889c0 [Final Native Public]

// UProgressBar (/Script/UMG.ProgressBar)
    void SetPercent(float InPercent); // 0x328b280 [Final Native Public]
    void SetIsMarquee(bool InbIsMarquee); // 0x3289020 [Final Native Public]
    void SetFillColorAndOpacity(const FLinearColor& InColor); // 0x3287b60 [Final Native Public]

// URetainerBox (/Script/UMG.RetainerBox)
    void SetTextureParameter(const FName& TextureParameter); // 0x328db10 [Final Native Public]
    void SetRetainRendering(bool bInRetainRendering); // 0x328b9e0 [Final Native Public]
    void SetRenderingPhase(int32 RenderPhase, int32 TotalPhases); // 0x328b8f0 [Final Native Public]
    void SetEffectMaterial(UMaterialInterface* EffectMaterial); // 0x3287510 [Final Native Public]
    void RequestRender(); // 0x3284ab0 [Final Native Public]
    UMaterialInstanceDynamic* GetEffectMaterial(); // 0x3281d50 [Final Native Public]

// URichTextBlock (/Script/UMG.RichTextBlock)
    void SetTextTransformPolicy(const ETextTransformPolicy& InTransformPolicy); // 0x328d9e0 [Final Native Public]
    void SetTextStyleSet(UDataTable* NewTextStyleSet); // 0x328d920 [Final Native Public]
    void SetTextOverflowPolicy(const ETextOverflowPolicy& InOverflowPolicy); // 0x328d720 [Final Native Public]
    void SetText(FText& InText); // 0x328d390 [Native Public]
    void SetMinDesiredWidth(float InMinDesiredWidth); // 0x328a000 [Final Native Public]
    void SetDefaultTextStyle(FTextBlockStyle& InDefaultTextStyle); // 0x32871b0 [Final Native Public]
    void SetDefaultStrikeBrush(FSlateBrush& InStrikeBrush); // 0x32870b0 [Final Native Public]
    void SetDefaultShadowOffset(const FVector2D& InShadowOffset); // 0x3286fe0 [Final Native Public]
    void SetDefaultShadowColorAndOpacity(const FLinearColor& InShadowColorAndOpacity); // 0x3286f30 [Final Native Public]
    void SetDefaultMaterial(UMaterialInterface* InMaterial); // 0x3286e70 [Final Native Public]
    void SetDefaultFont(const FSlateFontInfo& InFontInfo); // 0x3286cd0 [Final Native Public]
    void SetDefaultColorAndOpacity(const FSlateColor& InColorAndOpacity); // 0x3286c00 [Final Native Public]
    void SetDecorators(const TArray<TSubclassOf<URichTextBlockDecorator>>& InDecoratorClasses); // 0x3286b50 [Final Native Public]
    void SetAutoWrapText(bool InAutoTextWrap); // 0x32857e0 [Final Native Public]
    void RefreshTextLayout(); // 0x3284580 [Final Native Public]
    UDataTable* GetTextStyleSet(); // 0x3282ca0 [Final Native Public]
    FText GetText(); // 0x3282af0 [Final Native Public]
    UMaterialInstanceDynamic* GetDefaultDynamicMaterial(); // 0x3281840 [Final Native Public]
    URichTextBlockDecorator* GetDecoratorByClass(TSubclassOf<URichTextBlockDecorator> DecoratorClass); // 0x3281730 [Final Native Public]
    void ClearAllDefaultStyleOverrides(); // 0x3280860 [Final Native Public]

// USafeZone (/Script/UMG.SafeZone)
    void SetSidesToPad(bool InPadLeft, bool InPadRight, bool InPadTop, bool InPadBottom); // 0x328c7c0 [Final Native Public]

// UScaleBox (/Script/UMG.ScaleBox)
    void SetUserSpecifiedScale(float InUserSpecifiedScale); // 0x328e120 [Final Native Public]
    void SetStretchDirection(const EStretchDirection& InStretchDirection); // 0x328cfa0 [Final Native Public]
    void SetStretch(const EStretch& InStretch); // 0x328cf10 [Final Native Public]
    void SetIgnoreInheritedScale(bool bInIgnoreInheritedScale); // 0x3288c70 [Final Native Public]

// UScaleBoxSlot (/Script/UMG.ScaleBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x328e4a0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x328b0f0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x3288a50 [Final Native Public]

// UScrollBar (/Script/UMG.ScrollBar)
    void SetState(float InOffsetFraction, float InThumbSizeFraction); // 0x328cd80 [Final Native Public]

// UScrollBox (/Script/UMG.ScrollBox)
    void SetWheelScrollMultiplier(float NewWheelScrollMultiplier); // 0x328e960 [Final Native Public]
    void SetScrollWhenFocusChanges(const EScrollWhenFocusChanges& NewScrollWhenFocusChanges); // 0x328c040 [Final Native Public]
    void SetScrollOffset(float NewScrollOffset); // 0x328bfa0 [Final Native Public]
    void SetScrollbarVisibility(const ESlateVisibility& NewScrollBarVisibility); // 0x328be00 [Final Native Public]
    void SetScrollbarThickness(const FVector2D& NewScrollbarThickness); // 0x328c180 [Final Native Public]
    void SetScrollbarPadding(const FMargin& NewScrollbarPadding); // 0x328c0d0 [Final Native Public]
    void SetOrientation(const EOrientation& NewOrientation); // 0x328ae10 [Final Native Public]
    void SetNavigationDestination(const EDescendantScrollDestination& NewNavigationDestination); // 0x328a420 [Final Native Public]
    void SetConsumeMouseWheel(const EConsumeMouseWheel& NewConsumeMouseWheel); // 0x32869c0 [Final Native Public]
    void SetAnimateWheelScrolling(bool bShouldAnimateWheelScrolling); // 0x3285740 [Final Native Public]
    void SetAlwaysShowScrollbar(bool NewAlwaysShowScrollbar); // 0x32853c0 [Final Native Public]
    void SetAllowOverscroll(bool NewAllowOverscroll); // 0x3285320 [Final Native Public]
    void ScrollWidgetIntoView(UWidget* WidgetToFind, bool AnimateScroll, const EDescendantScrollDestination& ScrollDestination, float Padding); // 0x3284dc0 [Final Native Public]
    void ScrollToStart(); // 0x3284d60 [Final Native Public]
    void ScrollToEnd(); // 0x3284d30 [Final Native Public]
    float GetViewOffsetFraction(); // 0x3282e50 [Final Native Public]
    float GetViewFraction(); // 0x3282d90 [Final Native Public]
    float GetScrollOffsetOfEnd(); // 0x3282810 [Final Native Public]
    float GetScrollOffset(); // 0x32827c0 [Final Native Public]
    void EndInertialScrolling(); // 0x3280db0 [Final Native Public]

// UScrollBoxSlot (/Script/UMG.ScrollBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x328e520 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x328b160 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x3288ad0 [Final Native Public]

// USizeBox (/Script/UMG.SizeBox)
    void SetWidthOverride(float InWidthOverride); // 0x328ebe0 [Final Native Public]
    void SetMinDesiredWidth(float InMinDesiredWidth); // 0x328a080 [Final Native Public]
    void SetMinDesiredHeight(float InMinDesiredHeight); // 0x3289de0 [Final Native Public]
    void SetMinAspectRatio(float InMinAspectRatio); // 0x3289d20 [Final Native Public]
    void SetMaxDesiredWidth(float InMaxDesiredWidth); // 0x3289a30 [Final Native Public]
    void SetMaxDesiredHeight(float InMaxDesiredHeight); // 0x3289970 [Final Native Public]
    void SetMaxAspectRatio(float InMaxAspectRatio); // 0x32898b0 [Final Native Public]
    void SetHeightOverride(float InHeightOverride); // 0x3288540 [Final Native Public]
    void ClearWidthOverride(); // 0x3280c40 [Final Native Public]
    void ClearMinDesiredWidth(); // 0x3280ba0 [Final Native Public]
    void ClearMinDesiredHeight(); // 0x3280b40 [Final Native Public]
    void ClearMinAspectRatio(); // 0x3280ae0 [Final Native Public]
    void ClearMaxDesiredWidth(); // 0x3280a40 [Final Native Public]
    void ClearMaxDesiredHeight(); // 0x32809e0 [Final Native Public]
    void ClearMaxAspectRatio(); // 0x3280980 [Final Native Public]
    void ClearHeightOverride(); // 0x3280900 [Final Native Public]

// USizeBoxSlot (/Script/UMG.SizeBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x328e5b0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x328b1f0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x3288b60 [Final Native Public]

// USlider (/Script/UMG.Slider)
    void SetValue(float InValue); // 0x328e1c0 [Final Native Public]
    void SetStepSize(float InValue); // 0x328ce60 [Final Native Public]
    void SetSliderHandleColor(const FLinearColor& InValue); // 0x328cc20 [Final Native Public]
    void SetSliderBarColor(const FLinearColor& InValue); // 0x328cb70 [Final Native Public]
    void SetMinValue(float InValue); // 0x328a300 [Final Native Public]
    void SetMaxValue(float InValue); // 0x3289c00 [Final Native Public]
    void SetLocked(bool InValue); // 0x3289770 [Final Native Public]
    void SetIndentHandle(bool InValue); // 0x3288d10 [Final Native Public]
    float GetValue(); // 0x3282d20 [Final Native Public]
    float GetNormalizedValue(); // 0x3282450 [Final Native Public]

// USpacer (/Script/UMG.Spacer)
    void SetSize(const FVector2D& InSize); // 0x328ca00 [Final Native Public]

// USpinBox (/Script/UMG.SpinBox)
    void SetValue(float NewValue); // 0x328e270 [Final Native Public]
    void SetMinValue(float NewValue); // 0x328a3a0 [Final Native Public]
    void SetMinSliderValue(float NewValue); // 0x328a280 [Final Native Public]
    void SetMinFractionalDigits(int32 NewValue); // 0x328a1f0 [Final Native Public]
    void SetMaxValue(float NewValue); // 0x3289ca0 [Final Native Public]
    void SetMaxSliderValue(float NewValue); // 0x3289b80 [Final Native Public]
    void SetMaxFractionalDigits(int32 NewValue); // 0x3289af0 [Final Native Public]
    void SetForegroundColor(const FSlateColor& InForegroundColor); // 0x3288400 [Final Native Public]
    void SetDelta(float NewValue); // 0x32872a0 [Final Native Public]
    void SetAlwaysUsesDeltaSnap(bool bNewValue); // 0x3285460 [Final Native Public]
    void OnSpinBoxValueCommittedEvent__DelegateSignature(float InValue, const ETextCommit& CommitMethod); // 0x1c02120 [Public]
    void OnSpinBoxValueChangedEvent__DelegateSignature(float InValue); // 0x1c02120 [Public]
    void OnSpinBoxBeginSliderMovement__DelegateSignature(); // 0x1c02120 [Public]
    float GetValue(); // 0x3282d70 [Final Native Public]
    float GetMinValue(); // 0x3282410 [Final Native Public]
    float GetMinSliderValue(); // 0x32823d0 [Final Native Public]
    int32 GetMinFractionalDigits(); // 0x32823b0 [Final Native Public]
    float GetMaxValue(); // 0x3282320 [Final Native Public]
    float GetMaxSliderValue(); // 0x32822e0 [Final Native Public]
    int32 GetMaxFractionalDigits(); // 0x32822c0 [Final Native Public]
    float GetDelta(); // 0x3281950 [Final Native Public]
    bool GetAlwaysUsesDeltaSnap(); // 0x3281410 [Final Native Public]
    void ClearMinValue(); // 0x3280c20 [Final Native Public]
    void ClearMinSliderValue(); // 0x3280c00 [Final Native Public]
    void ClearMaxValue(); // 0x3280ac0 [Final Native Public]
    void ClearMaxSliderValue(); // 0x3280aa0 [Final Native Public]

// UStackBox (/Script/UMG.StackBox)
    bool ReplaceStackBoxChildAt(int32 Index, UWidget* Content); // 0x3284960 [Final Native Public]
    UStackBoxSlot* AddChildToStackBox(UWidget* Content); // 0x327f6e0 [Final Native Public]

// UTextBlock (/Script/UMG.TextBlock)
    void SetTextTransformPolicy(const ETextTransformPolicy& InTransformPolicy); // 0x328da60 [Final Native Public]
    void SetTextOverflowPolicy(const ETextOverflowPolicy& InOverflowPolicy); // 0x328d7c0 [Final Native Public]
    void SetText(const FText& InText); // 0x328d470 [Native Public]
    void SetStrikeBrush(const FSlateBrush& InStrikeBrush); // 0x328d030 [Final Native Public]
    void SetShadowOffset(const FVector2D& InShadowOffset); // 0x328c720 [Final Native Public]
    void SetShadowColorAndOpacity(const FLinearColor& InShadowColorAndOpacity); // 0x328c680 [Final Native Public]
    void SetOpacity(float InOpacity); // 0x328ace0 [Final Native Public]
    void SetMinDesiredWidth(float InMinDesiredWidth); // 0x328a140 [Final Native Public]
    void SetFontOutlineMaterial(UMaterialInterface* InMaterial); // 0x3288170 [Final Native Public]
    void SetFontMaterial(UMaterialInterface* InMaterial); // 0x3287fa0 [Final Native Public]
    void SetFont(const FSlateFontInfo& InFontInfo); // 0x3287dd0 [Final Native Public]
    void SetColorAndOpacity(const FSlateColor& InColorAndOpacity); // 0x3286580 [Final Native Public]
    void SetAutoWrapText(bool InAutoTextWrap); // 0x32858f0 [Final Native Public]
    FText GetText(); // 0x3282bc0 [Final Native Public]
    UMaterialInstanceDynamic* GetDynamicOutlineMaterial(); // 0x3281ca0 [Final Native Public]
    UMaterialInstanceDynamic* GetDynamicFontMaterial(); // 0x3281b10 [Final Native Public]

// UThrobber (/Script/UMG.Throbber)
    void SetNumberOfPieces(int32 InNumberOfPieces); // 0x328ab80 [Final Native Public]
    void SetAnimateVertically(bool bInAnimateVertically); // 0x3285680 [Final Native Public]
    void SetAnimateOpacity(bool bInAnimateOpacity); // 0x32855c0 [Final Native Public]
    void SetAnimateHorizontally(bool bInAnimateHorizontally); // 0x3285500 [Final Native Public]

// UTileView (/Script/UMG.TileView)
    void SetEntryWidth(float NewWidth); // 0x3287670 [Final Native Public]
    void SetEntryHeight(float NewHeight); // 0x32875b0 [Final Native Public]
    float GetEntryWidth(); // 0x3281dc0 [Final Native Public]
    float GetEntryHeight(); // 0x3281da0 [Final Native Public]

// UTreeView (/Script/UMG.TreeView)
    void SetItemExpansion(UObject* Item, bool bExpandItem); // 0x3289330 [Final Native Public]
    void ExpandAll(); // 0x3280de0 [Final Native Public]
    void CollapseAll(); // 0x3280ce0 [Final Native Public]

// UUniformGridPanel (/Script/UMG.UniformGridPanel)
    void SetSlotPadding(const FMargin& InSlotPadding); // 0x328ccd0 [Final Native Public]
    void SetMinDesiredSlotWidth(float InMinDesiredSlotWidth); // 0x3289f50 [Final Native Public]
    void SetMinDesiredSlotHeight(float InMinDesiredSlotHeight); // 0x3289ea0 [Final Native Public]
    UUniformGridSlot* AddChildToUniformGrid(UWidget* Content, int32 InRow, int32 InColumn); // 0x327f900 [Final Native Public]

// UUniformGridSlot (/Script/UMG.UniformGridSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x328e630 [Final Native Public]
    void SetRow(int32 InRow); // 0x328bb10 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x3288be0 [Final Native Public]
    void SetColumn(int32 InColumn); // 0x32866d0 [Final Native Public]

// UVerticalBox (/Script/UMG.VerticalBox)
    UVerticalBoxSlot* AddChildToVerticalBox(UWidget* Content); // 0x327fbe0 [Final Native Public]

// UVerticalBoxSlot (/Script/UMG.VerticalBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x328e520 [Final Native Public]
    void SetSize(const FSlateChildSize& InSize); // 0x328cae0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x328b160 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x3288ad0 [Final Native Public]

// UViewport (/Script/UMG.Viewport)
    AActor* Spawn(TSubclassOf<AActor> ActorClass); // 0x328eeb0 [Final Native Public]
    void SetViewRotation(const FRotator& Rotation); // 0x328e770 [Final Native Public]
    void SetViewLocation(const FVector& Location); // 0x328e6c0 [Final Native Public]
    FRotator GetViewRotation(); // 0x3282ea0 [Final Native Public]
    UWorld* GetViewportWorld(); // 0x3282f10 [Final Native Public]
    FVector GetViewLocation(); // 0x3282de0 [Final Native Public]

// UWidgetComponent (/Script/UMG.WidgetComponent)
    void SetWindowVisibility(const EWindowVisibility& InVisibility); // 0x328ed40 [Final Native Public]
    void SetWindowFocusable(bool bInWindowFocusable); // 0x328eca0 [Final Native Public]
    void SetWidgetSpace(const EWidgetSpace& NewSpace); // 0x328ea90 [Final Native Public]
    void SetWidget(UUserWidget* Widget); // 0x328ea00 [Native Public]
    void SetTwoSided(bool bWantTwoSided); // 0x328def0 [Final Native Public]
    void SetTintColorAndOpacity(const FLinearColor& NewTintColorAndOpacity); // 0x328dcd0 [Final Native Public]
    void SetTickWhenOffscreen(bool bWantTickWhenOffscreen); // 0x328dc40 [Final Native Public]
    void SetTickMode(const ETickMode& InTickMode); // 0x328dbb0 [Final Native Public]
    void SetRedrawTime(float InRedrawTime); // 0x328b480 [Final Native Public]
    void SetPivot(const FVector2D& InPivot); // 0x328b340 [Final Native Public]
    void SetOwnerPlayer(ULocalPlayer* LocalPlayer); // 0x328aea0 [Final Native Public]
    void SetManuallyRedraw(bool bUseManualRedraw); // 0x3289820 [Final Native Public]
    void SetGeometryMode(const EWidgetGeometryMode& InGeometryMode); // 0x32884c0 [Final Native Public]
    void SetDrawSize(const FVector2D& Size); // 0x3287470 [Final Native Public]
    void SetDrawAtDesiredSize(bool bInDrawAtDesiredSize); // 0x32873e0 [Final Native Public]
    void SetCylinderArcAngle(float InCylinderArcAngle); // 0x3286ad0 [Final Native Public]
    void SetBackgroundColor(const FLinearColor& NewBackgroundColor); // 0x32859b0 [Final Native Public]
    void RequestRenderUpdate(); // 0x3284ae0 [Native Public]
    void RequestRedraw(); // 0x3284a60 [Native Public]
    bool IsWidgetVisible(); // 0x3283d20 [Final Native Public]
    EWindowVisibility GetWindowVisiblility(); // 0x3282ff0 [Final Native Public]
    bool GetWindowFocusable(); // 0x3282fd0 [Final Native Public]
    EWidgetSpace GetWidgetSpace(); // 0x3282fb0 [Final Native Public]
    UUserWidget* GetWidget(); // 0x3282f80 [Native Public]
    UUserWidget* GetUserWidgetObject(); // 0x3282d00 [Final Native Public]
    bool GetTwoSided(); // 0x3282ce0 [Final Native Public]
    bool GetTickWhenOffscreen(); // 0x3282cc0 [Final Native Public]
    UTextureRenderTarget2D* GetRenderTarget(); // 0x3282730 [Final Native Public]
    float GetRedrawTime(); // 0x32826e0 [Final Native Public]
    FVector2D GetPivot(); // 0x32826b0 [Final Native Public]
    ULocalPlayer* GetOwnerPlayer(); // 0x3282500 [Final Native Public]
    UMaterialInstanceDynamic* GetMaterialInstance(); // 0x32822a0 [Final Native Public]
    bool GetManuallyRedraw(); // 0x3282280 [Final Native Public]
    EWidgetGeometryMode GetGeometryMode(); // 0x3281e60 [Final Native Public]
    FVector2D GetDrawSize(); // 0x3281ad0 [Final Native Public]
    bool GetDrawAtDesiredSize(); // 0x2b6c4b0 [Final Native Public]
    float GetCylinderArcAngle(); // 0x3281710 [Final Native Public]
    FVector2D GetCurrentDrawSize(); // 0x32816d0 [Final Native Public]

// UWidgetInteractionComponent (/Script/UMG.WidgetInteractionComponent)
    void SetFocus(UWidget* FocusWidget); // 0x32be770 [Final Native Public]
    void SetCustomHitResult(FHitResult& HitResult); // 0x32be2d0 [Final Native Public]
    bool SendKeyChar(const FString& Characters, bool bRepeat); // 0x32bd930 [Native Public]
    void ScrollWheel(float ScrollDelta); // 0x32bd8a0 [Native Public]
    void ReleasePointerKey(const FKey& Key); // 0x32bcd90 [Native Public]
    bool ReleaseKey(const FKey& Key); // 0x32bcb30 [Native Public]
    void PressPointerKey(const FKey& Key); // 0x32bc790 [Native Public]
    bool PressKey(const FKey& Key, bool bRepeat); // 0x32bc640 [Native Public]
    bool PressAndReleaseKey(const FKey& Key); // 0x32bc530 [Native Public]
    bool IsOverInteractableWidget(); // 0x32ba720 [Final Native Public]
    bool IsOverHitTestVisibleWidget(); // 0x32ba700 [Final Native Public]
    bool IsOverFocusableWidget(); // 0x32ba6e0 [Final Native Public]
    FHitResult GetLastHitResult(); // 0x32b9520 [Final Native Public]
    UWidgetComponent* GetHoveredWidgetComponent(); // 0x32b8e30 [Final Native Public]
    FVector2D Get2DHitLocation(); // 0x32b7bb0 [Final Native Public]

// UWidgetSwitcher (/Script/UMG.WidgetSwitcher)
    void SetActiveWidgetIndex(int32 Index); // 0x32bda80 [Native Public]
    void SetActiveWidget(UWidget* Widget); // 0x3285ca0 [Native Public]
    UWidget* GetWidgetAtIndex(int32 Index); // 0x32ba1f0 [Final Native Public]
    int32 GetNumWidgets(); // 0x32b9b40 [Final Native Public]
    int32 GetActiveWidgetIndex(); // 0x32b7d50 [Final Native Public]
    UWidget* GetActiveWidget(); // 0x32b7ce0 [Final Native Public]

// UWidgetSwitcherSlot (/Script/UMG.WidgetSwitcherSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x328e410 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x328b060 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x32889c0 [Final Native Public]

// UWindowTitleBarArea (/Script/UMG.WindowTitleBarArea)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x32bfe00 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x32bf880 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x32beaf0 [Final Native Public]

// UWindowTitleBarAreaSlot (/Script/UMG.WindowTitleBarAreaSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x32bfe90 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x32bf930 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x32beb80 [Final Native Public]

// UWrapBox (/Script/UMG.WrapBox)
    void SetInnerSlotPadding(const FVector2D& InPadding); // 0x32bed50 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x32bec10 [Final Native Public]
    UWrapBoxSlot* AddChildToWrapBox(UWidget* Content); // 0x32b4a80 [Final Native Public]

// UWrapBoxSlot (/Script/UMG.WrapBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x32bff20 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x32bf9f0 [Final Native Public]
    void SetNewLine(bool InForceNewLine); // 0x32bf590 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x32becc0 [Final Native Public]
    void SetFillSpanWhenLessThan(float InFillSpanWhenLessThan); // 0x32be6f0 [Final Native Public]
    void SetFillEmptySpace(bool InbFillEmptySpace); // 0x32be650 [Final Native Public]

// UDragDropOperation (/Script/UMG.DragDropOperation)
    void Drop(FPointerEvent& PointerEvent); // 0x32b76c0 [Native Event Public]
    void Dragged(FPointerEvent& PointerEvent); // 0x32b6370 [Native Event Public]
    void DragCancelled(FPointerEvent& PointerEvent); // 0x32b6210 [Native Event Public]

// USlateBlueprintLibrary (/Script/UMG.SlateBlueprintLibrary)
    FVector2D TransformVectorLocalToAbsolute(FGeometry& Geometry, const FVector2D& LocalVector); // 0x32c13c0 [Final Native Static Public]
    FVector2D TransformVectorAbsoluteToLocal(FGeometry& Geometry, const FVector2D& AbsoluteVector); // 0x32c1290 [Final Native Static Public]
    float TransformScalarLocalToAbsolute(FGeometry& Geometry, float LocalScalar); // 0x32c1130 [Final Native Static Public]
    float TransformScalarAbsoluteToLocal(FGeometry& Geometry, float AbsoluteScalar); // 0x32c1010 [Final Native Static Public]
    void ScreenToWidgetLocal(UObject* WorldContextObject, FGeometry& Geometry, const FVector2D& ScreenPosition, const FVector2D& LocalCoordinate, bool bIncludeWindowPosition); // 0x32bd590 [Final Native Static Public]
    void ScreenToWidgetAbsolute(UObject* WorldContextObject, const FVector2D& ScreenPosition, const FVector2D& AbsoluteCoordinate, bool bIncludeWindowPosition); // 0x32bd430 [Final Native Static Public]
    void ScreenToViewport(UObject* WorldContextObject, const FVector2D& ScreenPosition, const FVector2D& ViewportPosition); // 0x32bd2e0 [Final Native Static Public]
    void LocalToViewport(UObject* WorldContextObject, FGeometry& Geometry, const FVector2D& LocalCoordinate, const FVector2D& PixelPosition, const FVector2D& ViewportPosition); // 0x32babb0 [Final Native Static Public]
    FVector2D LocalToAbsolute(FGeometry& Geometry, const FVector2D& LocalCoordinate); // 0x32baa50 [Final Native Static Public]
    bool IsUnderLocation(FGeometry& Geometry, const FVector2D& AbsoluteCoordinate); // 0x32ba740 [Final Native Static Public]
    FVector2D GetLocalTopLeft(FGeometry& Geometry); // 0x32b96b0 [Final Native Static Public]
    FVector2D GetLocalSize(FGeometry& Geometry); // 0x32b95d0 [Final Native Static Public]
    FVector2D GetAbsoluteSize(FGeometry& Geometry); // 0x32b7be0 [Final Native Static Public]
    bool EqualEqual_SlateBrush(FSlateBrush& A, FSlateBrush& B); // 0x32b7930 [Final Native Static Public]
    void AbsoluteToViewport(UObject* WorldContextObject, const FVector2D& AbsoluteDesktopCoordinate, const FVector2D& PixelPosition, const FVector2D& ViewportPosition); // 0x32b4910 [Final Native Static Public]
    FVector2D AbsoluteToLocal(FGeometry& Geometry, const FVector2D& AbsoluteCoordinate); // 0x32b46f0 [Final Native Static Public]

// UWidgetBlueprintLibrary (/Script/UMG.WidgetBlueprintLibrary)
    FEventReply UnlockMouse(FEventReply& Reply); // 0x32c1c80 [Final Native Static Public]
    FEventReply Unhandled(); // 0x32c1c10 [Final Native Static Public]
    void SetWindowTitleBarState(UWidget* TitleBarContent, const EWindowTitleBarMode& Mode, bool bTitleBarDragEnabled, bool bWindowButtonsVisible, bool bTitleBarVisible); // 0x32c0170 [Final Native Static Public]
    void SetWindowTitleBarOnCloseClickedDelegate(const FScriptDelegate& Delegate); // 0x32c0030 [Final Native Static Public]
    void SetWindowTitleBarCloseButtonActive(bool bActive); // 0x32bffb0 [Final Native Static Public]
    FEventReply SetUserFocus(FEventReply& Reply, UWidget* FocusWidget, bool bInAllUsers); // 0x32b5350 [Final Native Static Public]
    FEventReply SetMousePosition(FEventReply& Reply, const FVector2D& NewMousePosition); // 0x32bf430 [Final Native Static Public]
    void SetInputMode_UIOnlyEx(APlayerController* PlayerController, UWidget* InWidgetToFocus, const EMouseLockMode& InMouseLockMode, bool bFlushInput); // 0x32bf1f0 [Final Native Static Public]
    void SetInputMode_GameOnly(APlayerController* PlayerController, bool bFlushInput); // 0x32bf0f0 [Final Native Static Public]
    void SetInputMode_GameAndUIEx(APlayerController* PlayerController, UWidget* InWidgetToFocus, const EMouseLockMode& InMouseLockMode, bool bHideCursorDuringCapture, bool bFlushInput); // 0x32bef50 [Final Native Static Public]
    bool SetHardwareCursor(UObject* WorldContextObject, const EMouseCursor& CursorShape, const FName& CursorName, const FVector2D& HotSpot); // 0x32be930 [Final Native Static Public]
    void SetFocusToGameViewport(); // 0x32be860 [Final Native Static Public]
    void SetColorVisionDeficiencyType(const EColorVisionDeficiency& Type, float Severity, bool CorrectDeficiency, bool ShowCorrectionWithDeficiency); // 0x32be130 [Final Native Static Public]
    void SetBrushResourceToTexture(FSlateBrush& Brush, UTexture2D* Texture); // 0x32bdf90 [Final Native Static Public]
    void SetBrushResourceToMaterial(FSlateBrush& Brush, UMaterialInterface* Material); // 0x32bdf90 [Final Native Static Public]
    void RestorePreviousWindowTitleBarState(); // 0x32bd130 [Final Native Static Public]
    FEventReply ReleaseMouseCapture(FEventReply& Reply); // 0x32bcc40 [Final Native Static Public]
    FEventReply ReleaseJoystickCapture(FEventReply& Reply, bool bInAllJoysticks); // 0x32b57a0 [Final Native Static Public]
    void OnGameWindowCloseButtonClickedDelegate__DelegateSignature(); // 0x1c02120 [Public]
    FSlateBrush NoResourceBrush(); // 0x32bb540 [Final Native Static Public]
    FSlateBrush MakeBrushFromTexture(UTexture2D* Texture, int32 Width, int32 Height); // 0x32bb340 [Final Native Static Public]
    FSlateBrush MakeBrushFromMaterial(UMaterialInterface* Material, int32 Width, int32 Height); // 0x32bb160 [Final Native Static Public]
    FSlateBrush MakeBrushFromAsset(USlateBrushAsset* BrushAsset); // 0x32bb040 [Final Native Static Public]
    FEventReply LockMouse(FEventReply& Reply, UWidget* CapturingWidget); // 0x32bae10 [Final Native Static Public]
    bool IsDragDropping(); // 0x32ba500 [Final Native Static Public]
    FEventReply Handled(); // 0x32ba2b0 [Final Native Static Public]
    void GetSafeZonePadding(UObject* WorldContextObject, const FVector4& SafePadding, const FVector2D& SafePaddingScale, const FVector4& SpillOverPadding); // 0x32b9df0 [Final Native Static Public]
    FKeyEvent GetKeyEventFromAnalogInputEvent(FAnalogInputEvent& Event); // 0x32b9300 [Final Native Static Public]
    FInputEvent GetInputEventFromPointerEvent(FPointerEvent& Event); // 0x32b9150 [Final Native Static Public]
    FInputEvent GetInputEventFromNavigationEvent(FNavigationEvent& Event); // 0x32b9060 [Final Native Static Public]
    FInputEvent GetInputEventFromKeyEvent(FKeyEvent& Event); // 0x32b8f30 [Final Native Static Public]
    FInputEvent GetInputEventFromCharacterEvent(FCharacterEvent& Event); // 0x32b8e50 [Final Native Static Public]
    UMaterialInstanceDynamic* GetDynamicMaterial(FSlateBrush& Brush); // 0x32b8a40 [Final Native Static Public]
    UDragDropOperation* GetDragDroppingContent(); // 0x32b88f0 [Final Native Static Public]
    UTexture2D* GetBrushResourceAsTexture2D(FSlateBrush& Brush); // 0x32b8800 [Final Native Static Public]
    UMaterialInterface* GetBrushResourceAsMaterial(FSlateBrush& Brush); // 0x32b8710 [Final Native Static Public]
    UObject* GetBrushResource(FSlateBrush& Brush); // 0x32b8650 [Final Native Static Public]
    void GetAllWidgetsWithInterface(UObject* WorldContextObject, const TArray<UUserWidget*>& FoundWidgets, TSubclassOf<IInterface> Interface, bool TopLevelOnly); // 0x32b8160 [Final Native Static Public]
    void GetAllWidgetsOfClass(UObject* WorldContextObject, const TArray<UUserWidget*>& FoundWidgets, TSubclassOf<UUserWidget> WidgetClass, bool TopLevelOnly); // 0x32b7e00 [Final Native Static Public]
    FEventReply EndDragDrop(FEventReply& Reply); // 0x32b7820 [Final Native Static Public]
    void DrawTextFormatted(FPaintContext& Context, FText& Text, const FVector2D& Position, UFont* Font, int32 FontSize, const FName& FontTypeFace, const FLinearColor& Tint); // 0x32b7260 [Final Native Static Public]
    void DrawText(FPaintContext& Context, const FString& InString, const FVector2D& Position, const FLinearColor& Tint); // 0x32b70d0 [Final Native Static Public]
    void DrawSpline(FPaintContext& Context, const FVector2D& Start, const FVector2D& StartDir, const FVector2D& End, const FVector2D& EndDir, const FLinearColor& Tint, float Thickness); // 0x32b6d90 [Final Native Static Public]
    void DrawLines(FPaintContext& Context, const TArray<FVector2D>& Points, const FLinearColor& Tint, bool bAntiAlias, float Thickness); // 0x32b6bb0 [Final Native Static Public]
    void DrawLine(FPaintContext& Context, const FVector2D& PositionA, const FVector2D& PositionB, const FLinearColor& Tint, bool bAntiAlias, float Thickness); // 0x32b67e0 [Final Native Static Public]
    void DrawBox(FPaintContext& Context, const FVector2D& Position, const FVector2D& Size, USlateBrushAsset* Brush, const FLinearColor& Tint); // 0x32b64d0 [Final Native Static Public]
    void DismissAllMenus(); // 0x32b61f0 [Final Native Static Public]
    FEventReply DetectDragIfPressed(FPointerEvent& PointerEvent, UWidget* WidgetDetectingDrag, const FKey& DragKey); // 0x32b5f60 [Final Native Static Public]
    FEventReply DetectDrag(FEventReply& Reply, UWidget* WidgetDetectingDrag, const FKey& DragKey); // 0x32b5c00 [Final Native Static Public]
    UDragDropOperation* CreateDragDropOperation(TSubclassOf<UDragDropOperation> OperationClass); // 0x32b59f0 [Final Native Static Public]
    UUserWidget* Create(UObject* WorldContextObject, TSubclassOf<UUserWidget> WidgetType, APlayerController* OwningPlayer); // 0x32b58f0 [Final Native Static Public]
    FEventReply ClearUserFocus(FEventReply& Reply, bool bInAllUsers); // 0x32b57a0 [Final Native Static Public]
    FEventReply CaptureMouse(FEventReply& Reply, UWidget* CapturingWidget); // 0x32b5570 [Final Native Static Public]
    FEventReply CaptureJoystick(FEventReply& Reply, UWidget* CapturingWidget, bool bInAllJoysticks); // 0x32b5350 [Final Native Static Public]
    void CancelDragDrop(); // 0x32b5310 [Final Native Static Public]

// UWidgetLayoutLibrary (/Script/UMG.WidgetLayoutLibrary)
    UWrapBoxSlot* SlotAsWrapBoxSlot(UWidget* Widget); // 0x32c0cd0 [Final Native Static Public]
    UWidgetSwitcherSlot* SlotAsWidgetSwitcherSlot(UWidget* Widget); // 0x32c0c00 [Final Native Static Public]
    UVerticalBoxSlot* SlotAsVerticalBoxSlot(UWidget* Widget); // 0x32c0b30 [Final Native Static Public]
    UUniformGridSlot* SlotAsUniformGridSlot(UWidget* Widget); // 0x32c0a60 [Final Native Static Public]
    USizeBoxSlot* SlotAsSizeBoxSlot(UWidget* Widget); // 0x32c0990 [Final Native Static Public]
    UScrollBoxSlot* SlotAsScrollBoxSlot(UWidget* Widget); // 0x32c08c0 [Final Native Static Public]
    UScaleBoxSlot* SlotAsScaleBoxSlot(UWidget* Widget); // 0x32c07f0 [Final Native Static Public]
    USafeZoneSlot* SlotAsSafeBoxSlot(UWidget* Widget); // 0x32c0720 [Final Native Static Public]
    UOverlaySlot* SlotAsOverlaySlot(UWidget* Widget); // 0x32c0650 [Final Native Static Public]
    UHorizontalBoxSlot* SlotAsHorizontalBoxSlot(UWidget* Widget); // 0x32c0580 [Final Native Static Public]
    UGridSlot* SlotAsGridSlot(UWidget* Widget); // 0x32c04b0 [Final Native Static Public]
    UCanvasPanelSlot* SlotAsCanvasSlot(UWidget* Widget); // 0x32c03e0 [Final Native Static Public]
    UBorderSlot* SlotAsBorderSlot(UWidget* Widget); // 0x32c0310 [Final Native Static Public]
    void RemoveAllWidgets(UObject* WorldContextObject); // 0x32bce90 [Final Native Static Public]
    bool ProjectWorldLocationToWidgetPosition(APlayerController* PlayerController, const FVector& WorldLocation, const FVector2D& ScreenPosition, bool bPlayerViewportRelative); // 0x32bc890 [Final Native Static Public]
    FGeometry GetViewportWidgetGeometry(UObject* WorldContextObject); // 0x32ba140 [Final Native Static Public]
    FVector2D GetViewportSize(UObject* WorldContextObject); // 0x32ba0b0 [Final Native Static Public]
    float GetViewportScale(UObject* WorldContextObject); // 0x32ba020 [Final Native Static Public]
    FGeometry GetPlayerScreenWidgetGeometry(APlayerController* PlayerController); // 0x32b9c30 [Final Native Static Public]
    bool GetMousePositionScaledByDPI(APlayerController* Player, const float& LocationX, const float& LocationY); // 0x32b99d0 [Final Native Static Public]
    FVector2D GetMousePositionOnViewport(UObject* WorldContextObject); // 0x32b97e0 [Final Native Static Public]
    FVector2D GetMousePositionOnPlatform(); // 0x32b9780 [Final Native Static Public]

// ULevelVariantSets (/Script/VariantManagerContent.LevelVariantSets)
    UVariantSet* GetVariantSetByName(const FString& VariantSetName); // 0xc8d7e0 [Final Native Public]
    UVariantSet* GetVariantSet(int32 VariantSetIndex); // 0xc8d720 [Final Native Public]
    int32 GetNumVariantSets(); // 0x9e2450 [Final Native Public]

// ALevelVariantSetsActor (/Script/VariantManagerContent.LevelVariantSetsActor)
    bool SwitchOnVariantByName(const FString& VariantSetName, const FString& VariantName); // 0xc8e8b0 [Final Native Public]
    bool SwitchOnVariantByIndex(int32 VariantSetIndex, int32 VariantIndex); // 0xc8e7a0 [Final Native Public]
    void SetLevelVariantSets(ULevelVariantSets* InVariantSets); // 0xc8de10 [Final Native Public]
    ULevelVariantSets* GetLevelVariantSets(bool bLoad); // 0xc8d180 [Final Native Public]

// UPropertyValue (/Script/VariantManagerContent.PropertyValue)
    bool HasRecordedData(); // 0xc8d940 [Final Native Public]
    FText GetPropertyTooltip(); // 0xc8d400 [Final Native Public]
    FString GetFullDisplayString(); // 0xc8d150 [Final Native Public]

// ASwitchActor (/Script/VariantManagerContent.SwitchActor)
    void SelectOption(int32 OptionIndex); // 0xc8da30 [Final Native Public]
    int32 GetSelectedOption(); // 0xc8d4a0 [Final Native Public]
    TArray<AActor*> GetOptions(); // 0xc8d280 [Final Native Public]

// UVariant (/Script/VariantManagerContent.Variant)
    void SwitchOn(); // 0xc8e780 [Final Native Public]
    void SetThumbnailFromTexture(UTexture2D* NewThumbnail); // 0xc8e620 [Final Native Public]
    void SetThumbnailFromFile(const FString& FilePath); // 0xc8e3d0 [Final Native Public]
    void SetThumbnailFromEditorViewport(); // 0xc75c30 [Final Native Public]
    void SetThumbnailFromCamera(UObject* WorldContextObject, FTransform& CameraTransform, float FOVDegrees, float MinZ, float Gamma); // 0xc8df70 [Final Native Public]
    void SetDisplayText(FText& NewDisplayText); // 0xc8dc50 [Final Native Public]
    void SetDependency(int32 Index, FVariantDependency& Dependency); // 0xc8dac0 [Final Native Public]
    bool IsActive(); // 0xc8d960 [Final Native Public]
    UTexture2D* GetThumbnail(); // 0xc8d4c0 [Final Native Public]
    UVariantSet* GetParent(); // 0xc8d320 [Final Native Public]
    int32 GetNumDependencies(); // 0xc8d240 [Final Native Public]
    int32 GetNumActors(); // 0xc8d220 [Final Native Public]
    FText GetDisplayText(); // 0xc8d030 [Final Native Public]
    TArray<UVariant*> GetDependents(ULevelVariantSets* LevelVariantSets, bool bOnlyEnabledDependencies); // 0xc8cdc0 [Final Native Public]
    FVariantDependency GetDependency(int32 Index); // 0xc8cd20 [Final Native Public]
    AActor* GetActor(int32 ActorIndex); // 0xc8cc30 [Final Native Public]
    void DeleteDependency(int32 Index); // 0xc8cba0 [Final Native Public]
    int32 AddDependency(FVariantDependency& Dependency); // 0xc8ca20 [Final Native Public]

// UVariantSet (/Script/VariantManagerContent.VariantSet)
    void SetThumbnailFromTexture(UTexture2D* NewThumbnail); // 0xc8e6e0 [Final Native Public]
    void SetThumbnailFromFile(const FString& FilePath); // 0xc8e510 [Final Native Public]
    void SetThumbnailFromEditorViewport(); // 0xc75c30 [Final Native Public]
    void SetThumbnailFromCamera(UObject* WorldContextObject, FTransform& CameraTransform, float FOVDegrees, float MinZ, float Gamma); // 0xc8e1b0 [Final Native Public]
    void SetDisplayText(FText& NewDisplayText); // 0xc8dd30 [Final Native Public]
    UVariant* GetVariantByName(const FString& VariantName); // 0xc8d5c0 [Final Native Public]
    UVariant* GetVariant(int32 VariantIndex); // 0xc8d500 [Final Native Public]
    UTexture2D* GetThumbnail(); // 0xc8d4e0 [Final Native Public]
    ULevelVariantSets* GetParent(); // 0xc8d390 [Final Native Public]
    int32 GetNumVariants(); // 0xc8d260 [Final Native Public]
    FText GetDisplayText(); // 0xc8d0c0 [Final Native Public]
