// Generated by Zdex (https://zlogic.eu/zdex) from a reflection dump
// Game:Little Nightmares Enhanced Edition — build build 2025-10-11
// Engine: UE 4.27 · process Atlas-Win64-Shipping.exe · dumped 2026-09-16T16:28:37Z
// Offsets and sizes are the reflected values; padding is filled with uint8 arrays.

#pragma once
// Reflected functions by class: signature, native RVA, flags.


// UANIM_BP_Chef_C (/Game/Characters/AI/Chef/ANIM_BP_Chef.ANIM_BP_Chef_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0x1284640
    void IKDisabledOnUnderTable(const bool& UseIK); // 0x1284640 [Public]
    void ShouldBackStep(const bool& BackStep); // 0x1284640 [Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_8C1B1DF644A7045B0AC4838D9DF5F41A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_BlendListByBool_9A02B7A945B0775BDDDBC78F878E6D6C(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_BlendListByBool_A98234544986C90381891499D280D6CC(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_BA68E5A441817B698A67749B8D99BFA8(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_BlendListByBool_B933B4914B334F967FE8A28089CE7E68(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_SequencePlayer_87B3A1C34E71F8FCDB5A3B940E8502C4(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_BlendListByBool_8D4983AF420C148BF32D7AB98D985EBB(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_BlendListByBool_B88E9CBC49A3E1518968108650B771C6(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_B100317741023EFE5A9155AF61A57563(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_82F74B434F2A95F67819A9BDF4D81B9C(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_EF5C392544CF7983BB72A1882265C870(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_8D0B21FD4EBE78FE9141639335FD7072(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_D59555714090D911B9034680384FFDE3(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_42012C0E4F3C05EC67FF73979F408644(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_E305B87A45C53FCF212422B13DB5BB66(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_761B0CD54B98A645E98F21A512E79189(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_84F3CAC24F9E28BE7C0F829A18C4D00F(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_720B17D0442AA80525FDB4BE6D8C53A5(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_BlendListByBool_42C3DBED4DEF4D070087E8AE28F0C12C(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_BlendListByBool_39F91EA6488ABA34918EDB95688B1B5C(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_BlendListByInt_5A3921C5473CFFAC43F72CBEA0804EE6(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_BlendListByBool_E3A0F40A46BC31B90684EF95B1FD372F(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_59224ED94F42DDCEA38A9A840656AC1E(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_61AA00B042FE2327C211E19F9D578BBC(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_D6490A0E438F9C17042154A9B3E8B959(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_F5CDFAA34A19D628AA356B81EE76217E(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_BlendListByBool_7DE801534A6753788C19C682F2EEFA03(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_BlendListByBool_783A54204C66C8D746BB8E964BB41A2C(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_494058514BD54D74D6E704B24EF74154(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_3148610E429AB3E27AA85C8304B01946(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_6BC35E074A3981ECB5930A9F72EFE6A9(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_076D3ACA4D7B5EDEEE22FEA6A3023245(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_E347AB85490A690591AB1AB10980F997(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_7932B50545192CB78DE9D2BE9B2AC14F(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_F860CC534DA013666421CD925BD89F81(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_C9107FAD4141355DF99FDF9FA933E9D3(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_A2D89FCA4B0D71E203A125ACC25CCB91(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_4A6BCB3E49A3E6512BBEA78BE58DB2B2(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_8F1FC6C743FAB77A0AB1B3BEBA12AF91(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_F00745F240C7255EB539CC9DB7E38C60(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_E5E673B14B67556987A432B8639FB50D(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_0F1328DB4ADD27BB39425EBF068CEFDF(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_C8CB432D4AD273CF6C4E21B9A4AAFEF1(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_7BA2898D4E34AA4A22A664BF0E625DE4(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_1AE4D9074C6070544DB8C39322A7622A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_C6C6772B47CD88CA0CD94BA3E0BEF1E7(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_D950652448EAE6BA422A258430312ADE(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_1BB6CBAB4EFF59D9F61BF29DEBB010B7(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_A61EB1A84892EC00098D2F91FCCD6C74(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_0563DE4748C7FD0A27D6719534FBE5D6(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_EEEA232E49BB3C95E56905AD10E9ECDF(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_6675E3B14F0E1769AA7E359438F7DCD1(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_10EEB38A4041CCFECAA34AAF3F9FB8B9(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_62F9DFB449B925EECE21ADA79868867A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_0FA6045343D145BC623AFF9309D53EA7(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_9D7F7C3042C2850CC6DCE098D5212DB2(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_CC48ED5F4EB00F7F0AC74F98D7DD1B3A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_41DD753F4BA9FB85B9894C9255FDFA43(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_BE6775F3463E100C7E31D89ADEEDD7F4(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_9A682C4D49300906055022B5AB89ED5B(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_987D8F1447748B5B4C0DE787A519F011(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_C94400CE461A625DD48F09838D574EEB(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_1182FAC4430D8CD1D1980A862D00BD41(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_1F893BA94CC28A37949F18AB38AEFC14(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_1970F8B548078B44EBD7F6AE995C6A69(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_298F0A1E48D63355BE1D2BBBC4D05081(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_2CC069544B60A5503FF727AD5864C6A4(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_979E11EA405BDA804194248AA8511B5E(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_3C5A90914A50C21BBAFDDEBEFE8A4DC9(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_DEF1DEBA411B3870C8741D96110492C0(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_57A7D4094600747B4B67E199556DF694(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_B48B64E74229D9B86C40DD8869F0AA2A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_8493AA574DF6E31707B9C792BBC6414A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_833C9A074D541535705DCFA64BB57F1A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_F508E0244D735A5EE4F77ABB74343D95(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_F8BE1F89493DEE737AE5509AA459C1E2(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_D42E51F0418A7AC15F524EBB5BCA6D2A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_FEA597F44013CF3B6FF4DFAAC1A14509(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_B74DE084449C8E65F2EDE59980F03192(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_A99CD5FF4DBAC0284DCBD880E04FD8D4(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_9D5BCE4E4045F6D33D3A4C904457E289(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_7F85850C4607419CE6301C9C80A6B0EC(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_8546B2BD42F5107719DF7698F3568330(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_A7810C89487229A65F3A5BB4340BAB0A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Chef_AnimGraphNode_TransitionResult_071FC59A49470AD7A26A2C9D4DC73D27(); // 0x1284640
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0x1284640 [Event Public]
    void AnimNotify_QuestNotify01(); // 0x1284640
    void AnimNotify_QuestNotify02(); // 0x1284640
    void AnimNotify_QuestNotify03(); // 0x1284640
    void QuestNotify01(); // 0x1284640
    void QuestNotify02(); // 0x1284640
    void QuestNotify03(); // 0x1284640
    void QuestNotify04(); // 0x1284640
    void AnimNotify_QuestNotify04(); // 0x1284640
    void AnimNotify_AttackSound(); // 0x1284640
    void AnimNotify_SnapNeckSound(); // 0x1284640
    void AnimNotify_GrabExitToIdle(); // 0x1284640
    void AnimNotify_GrabExitToKill(); // 0x1284640
    void AnimNotify_EnteredIdle(); // 0x1284640
    void AnimNotify_UpdateMovementSnapshot(); // 0x1284640
    void AnimNotify_LeftListen(); // 0x1284640
    void AnimNotify_EnteredListen(); // 0x1284640
    void AnimNotify_LeftDoorInteraction(); // 0x1284640
    void AnimNotify_AlertedExitToIdle(); // 0x1284640
    void ExecuteUbergraph_ANIM_BP_Chef(int32 EntryPoint); // 0x1284640 [Final]
    void QuestNotificationDispatcher__DelegateSignature(const ENUM_ChefQuestNotifiers& QuestNotify); // 0x1284640 [Public]

// ABP_ChefAI_C (/Game/Characters/AI/Chef/BP_ChefAI.BP_ChefAI_C)
    void IsInCharactersMask(int32 typesMask, const bool& IsInMask); // 0x1284640 [Public]
    void SetupSubBuildupVol(const float& SubBuildupVolSmoothed); // 0x1284640 [Public]
    void SetupIsIdle(); // 0x1284640 [Public]
    void Timeline_DuckSubBuildupLoop__FinishedFunc(); // 0x1284640
    void Timeline_DuckSubBuildupLoop__UpdateFunc(); // 0x1284640
    void BndEvt__AnimationListenerComponent_K2Node_ComponentBoundEvent_15_TarNamedAnimNotifySignature__DelegateSignature(const FName& NotifyName); // 0x1284640
    void OnStateChange(const EAtlasAIState& NewState, const EAtlasAIState& PreviousState); // 0x1284640 [Event Public]
    void UpdateMusic(); // 0x1284640
    void OnGrabbedPlayer(); // 0x1284640 [Event Public]
    void TriggerBreathingIdle(); // 0x1284640
    void TriggerBreathingPursuit(); // 0x1284640
    void TriggerInvestigateStinger(); // 0x1284640
    void TriggerBreathingInterrupted(bool ShortCooldown); // 0x1284640
    void TriggerBreathingInvestigate(); // 0x1284640
    void TriggerScreamPursuit(); // 0x1284640
    void OnMissedGrab(); // 0x1284640 [Event Public]
    void TriggerScreamGrab(); // 0x1284640
    void ChefWakeUp(); // 0x1284640
    void TriggerPursuitStinger(); // 0x1284640
    void ChefSnoreInterrupted(); // 0x1284640
    void TriggerAttackStinger(); // 0x1284640
    void TriggerIdleQuestDucking(); // 0x1284640
    void TriggerKnifeSharpeningSound(); // 0x1284640
    void TriggerDuckSubBuildupLoop(); // 0x1284640
    void TriggerBreathingPursuingSurface(); // 0x1284640
    void TriggerBreathingPursuingBeyondReach(); // 0x1284640
    void StartIntMusic(); // 0x1284640
    void StopIntMusic(); // 0x1284640
    void OnSetAudioState(const FName& NameOfState); // 0x1284640 [Event Public]
    void TriggerPursuitState(); // 0x1284640
    void TriggerInvestigateState(); // 0x1284640
    void TriggerIdleState(); // 0x1284640
    void TriggerSilentState(); // 0x1284640
    void ReceiveDestroyed(); // 0x1284640 [Event Public]
    void TriggerPursuingBeyondReachState(); // 0x1284640
    void FadeOutAllBreathing(); // 0x1284640
    void ReceiveTick(float DeltaSeconds); // 0x1284640 [Event Public]
    void BndEvt__RighthandCollision_K2Node_ComponentBoundEvent_24_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1284640
    void BndEvt__LeftHandCollision_K2Node_ComponentBoundEvent_27_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1284640
    void ReceiveBeginPlay(); // 0x1284640 [Event Protected]
    void ExecuteUbergraph_BP_ChefAI(int32 EntryPoint); // 0x1284640 [Final]
    void DispatchOnStateChange__DelegateSignature(const EAtlasAIState& NewState, const EAtlasAIState& PreviousState); // 0x1284640 [Public]

// UANIM_BP_Janitor_C (/Game/Characters/AI/Janitor/ANIM_BP_Janitor.ANIM_BP_Janitor_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_C526B3B74C46A174C8FEE1860DE90225(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_LayeredBoneBlend_92A3CDB84C1286C62A60168BF9163BC6(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_BlendListByBool_755B7D8F41372FDFD9E39E8AFBF4CE8B(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_LayeredBoneBlend_830696A44478FB7487A7A0B3B8DBEBD2(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_C1D06AC54C789DA0D9AFA5B26B268EA9(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_BlendListByBool_E42EEE2845106BC2240997B1B84EE155(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_SequencePlayer_5D29ACE841DEC3CBA55CF2A48BBEEA8F(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_EF37D2FF4072F8F70EA83886F4C1DBC3(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_28B1F7BD44A949EAB37265A45C71BF77(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_BlendListByBool_60FBDFDE4844EB8C6B0EC785D90524A9(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_SequencePlayer_9CDA9A9A41DB915CE19D91BFA103A5D2(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_0B5CF531473F7A462FCE9998BF2C8B78(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_D1B721ED4BBDBD0E0709ACB83D160F44(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_SequencePlayer_106C6FF945E3FF1733B408B68826C13B(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_BlendListByBool_BB995EF2488E412F61AE91B8A378A739(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_B9FBD8844EEE0718D7E153AB079D9C31(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_43AE3E3B4927B9A9B2FF1D87205FEB13(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_4FFC04354ED404D4D6F94F8858784966(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_F3283F584AAFFFB604BF3895B3AC4E9F(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_B6FC9DA241380BCF390DECB7B50956D3(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_E25FD70944C9B375A06410B9DBFA3944(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_E0EA94844272DB542A7BE1B953055F0F(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_564D917B47196517027F74AC61358281(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_A4CBE2C049367DC198A9FFA5ACF8BBDE(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_BlendListByBool_4D7FE98E48CD124F7F7F8799255A2681(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_BlendListByBool_3CC84E66485849BCD8E7F69CD57E2155(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_0B69C2D042631A79C02D74A07387C828(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_8620880345FB44C33A4FB78B1A3A87F0(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_93978A7C4742DBAFD67D1BB959D7D74D(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_B1D1C63B4E7A87C7D080D0A1203F9DF6(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_BlendListByInt_4D9123384920E0CC953B1983FC31D09C(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_1C78FEBE439CAE7A2F1C43B4644F606C(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_4D17AD1242C3CD383594529A915659DA(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_44AE152F4E2BFC34E7E2A5A10EE46F2A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_958CCDF74897CACCC73166ACF3DDBDF1(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_BlendListByBool_5D614F2242AD272BA78B8EA7B23D242D(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_F88AD4424CBF47FD957626A53F9CBF43(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_BC148F9E438F04678AE9388D182A5ADB(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_B7DB7FD747F6D84C3E69A2AB3B9183BF(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_092A8D0743CDBC1C18EF53BA1051B8F6(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_9B249B744C049E98E75CD68EF8564219(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_C72C348F4C231998DCEA00B368C92D2A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_DE702FAB4BCF358894F958B40C307B9A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_D420BD0343093F5FDFBBECB1E7298DBF(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_F1F8173346C222746315499AFFA00BBC(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_0A15937444A62CC6A07AFB9C7FAA3146(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_5FC29D56407E8F4A0B39D68FB9FF95C7(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_D265F8524D519FEC00C11384B7090210(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_A237B0F74FEA310FC4172CA489187609(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_FE3B94C8414871F8FF09BDB288922824(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_088F0594408860B7B5C04D81E1E66EBB(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_B7A9F6204A83258A9FB776B102155E6B(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_266554E344A0C2FB2C5A649C8F05A59F(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_345E53DE40149314652D968472047762(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_0EA464DD40EB92B4940E519B52A00CED(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_FDEC8DEE40AEF84AEA5E1596E4AEA928(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_1E6E53514432FA2FE182D5B003D7C472(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_1484F4D14A0E2A8A5C6689A0020BCE00(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_34ED326F4F7616AB746BC991A9BF8B97(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_C179D1E749727970C5977ABA7CFE4642(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_EA43C5354EB9F98594C5A593CB41A80F(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_718090584AAA26AB336B1EAD7753236D(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_ADBEFF474CDA1179061AF296C0CDD910(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_77FE801D4904845E9C10D8BB289AAAAA(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_87027116404119E5C5320C951003521C(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_827CAFF146C75ED144E7CF8CB661858E(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_6559D10B4D21507DD3EF9BA17A0DD69E(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_632AEB4647FCD06323D58EBF11A4CAEE(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_E90C34E6412E25A46E060ABEB534B11F(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_F3E682CE4272CEE8847FECBDF4F80444(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_19FA042F4D71E5E73E96108BABBA32E1(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_75E6BD764064932358CB59A0D82D5C4F(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_1C5B6AAC49958F4EEFC6B5981BD6716A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_C85C689C46BF8DE25E7C2B963F2F78AD(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_7930DE3541050F447C8FA3A76FCAB6CD(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_7D6FE9B244165E9C7222869A118105F6(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_7B6E453D436A42BE642AA181B9DBE116(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_220A0EDA4BFDCD085FF943A2F6E76B70(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_6974293E44B08F38566C58896FFDB56A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_7692D4F644CB92EC26CF67B5F873FB21(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_D1703B6F40C3D5BCAE1D8C8DB84B1CAC(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_74E483DF483AC5055652D79573012568(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Janitor_AnimGraphNode_TransitionResult_A3C180784004FB8AB86DDCA8BA87B966(); // 0x1284640
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0x1284640 [Event Public]
    void AnimNotify_LeftListen(); // 0x1284640
    void AnimNotify_EnteredListen(); // 0x1284640
    void AnimNotify_LeftDoorInteraction(); // 0x1284640
    void AnimNotify_EnteredIdle(); // 0x1284640
    void AnimNotify_FinishedGrab(); // 0x1284640
    void AnimNotify_LeftAlerted(); // 0x1284640
    void AnimNotify_AlertedExitToInvestigate(); // 0x1284640
    void ExecuteUbergraph_ANIM_BP_Janitor(int32 EntryPoint); // 0x1284640 [Final]

// ABP_JanitorAI_C (/Game/Characters/AI/Janitor/BP_JanitorAI.BP_JanitorAI_C)
    void IsInCharactersMask(int32 typesMask, const bool& IsInMask); // 0x1284640 [Public]
    void UpdateDust(float DeltaTime); // 0x1284640 [Public]
    void PlayerIsDead(const bool& PlayerIsDead); // 0x1284640 [Public]
    void DistanceToNearestHand(const float& DistanceToNearestHand); // 0x1284640 [Public]
    void BndEvt__AnimationListenerComponent_K2Node_ComponentBoundEvent_15_TarNamedAnimNotifySignature__DelegateSignature(const FName& NotifyName); // 0x1284640
    void TriggerBreathingIdle(); // 0x1284640
    void TriggerBreathingPursuit(); // 0x1284640
    void TriggerBreathingInterrupted(bool IsAlerted); // 0x1284640
    void OnGrabbedPlayer(); // 0x1284640 [Event Public]
    void OnStateChange(const EAtlasAIState& NewState, const EAtlasAIState& PreviousState); // 0x1284640 [Event Public]
    void ReceiveTick(float DeltaSeconds); // 0x1284640 [Event Public]
    void TriggerPursuitScream(); // 0x1284640
    void FadeInProximityLoop(); // 0x1284640
    void TriggerAttackStinger(); // 0x1284640
    void FadeOutProximityLoop(); // 0x1284640
    void TriggerPursuitStinger(); // 0x1284640
    void TriggerAttemptGrab(); // 0x1284640
    void Hand_Animation(const FName& NewParam); // 0x1284640
    void TriggerIdleAudioState(); // 0x1284640
    void PlayScream(); // 0x1284640
    void SpawnDoorEnter(); // 0x1284640
    void SpawnDoorExit(); // 0x1284640
    void OnSetAudioState(const FName& NameOfState); // 0x1284640 [Event Public]
    void PlayInteractiveMusic(); // 0x1284640
    void FadeOutInteractiveMusic(); // 0x1284640
    void Trigger Pursuit Audio State(); // 0x1284640
    void ReceiveDestroyed(); // 0x1284640 [Event Public]
    void OnTouchGrabStarted(); // 0x1284640 [Event Public]
    void Trigger Listening Audio State(); // 0x1284640
    void Trigger Alerted Audio State(); // 0x1284640
    void TriggerInvestigatingAudioState(); // 0x1284640
    void TriggerTouchPlayerStinger(); // 0x1284640
    void TriggerTouchPlayer(); // 0x1284640
    void TriggerBreathingPursuitBehindWall(); // 0x1284640
    void QuestAudioState_ChaseNome(); // 0x1284640
    void QuestAudioState_ElevatorRide(); // 0x1284640
    void TriggerEarAgony(); // 0x1284640
    void TriggerBreathingCaughtSix(); // 0x1284640
    void ReceiveBeginPlay(); // 0x1284640 [Event Protected]
    void BndEvt__RightHandCollision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1284640
    void BndEvt__RightHandCollision_K2Node_ComponentBoundEvent_0_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0x1284640
    void BndEvt__LeftHandCollision_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1284640
    void BndEvt__LeftHandCollision_K2Node_ComponentBoundEvent_2_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0x1284640
    void ExecuteUbergraph_BP_JanitorAI(int32 EntryPoint); // 0x1284640 [Final]
    void DispatchOnAnimNotify__DelegateSignature(const FName& NotifyName); // 0x1284640 [Public]
    void DispatchOnTouchGrabStarted__DelegateSignature(); // 0x1284640 [Public]
    void DispatchOnStateChange__DelegateSignature(const EAtlasAIState& New State, const EAtlasAIState& Previous State); // 0x1284640 [Public]

// UANIM_BP_Player_C (/Game/Characters/Player/ANIM_BP_Player.ANIM_BP_Player_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_DDC4E55A44DCD723B8BCE68988CE1065(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_20DD6EED47E1E8494BC2AAA7DE24FECD(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TwoWayBlend_61F0C31C4C1632EF16A3BE8506BA7CDB(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_LayeredBoneBlend_C945B8E248D1A1E65D4669808183F4AF(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_BlendSpacePlayer_126EE5494DA92163D7BC16861C0F0E99(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_LayeredBoneBlend_D80C46954CE357647BB045A998676558(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_LayeredBoneBlend_1B21FE5A47380046D1A3799EB7A90C6B(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_BlendListByBool_7D32C5EF4B8FE8CCC4EB0592CCAD23A6(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_BlendListByBool_6909330A4206B0BDB66A49BB3F0FA0E4(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_BikFootPlacement_16DAFF0542EDD24E746BF0AFC38BAAE2(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TwoWayBlend_C59AD3474F0174CA3E7822A08036B6C5(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_BlendSpacePlayer_90ED697647BCF977A2C466AAD75B2B6E(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TwoWayBlend_90474AEB4A0292C884610BA5C52301EE(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_BlendListByBool_6F89B9C64EB149A8743D748CD4E70424(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_B344F32D4887D41290D1FEA296C80EE1(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_42970875423A22B8E49D00B6A6B413C1(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_5A220A704B834B352736D682D33E855C(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_040B48B04A22C97199173494A54C8F8A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_000869FC4565965234A79EA4E731D54F(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_LayeredBoneBlend_9FE58E554D813EC4D11C638C94882F84(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_C0CE651D4A11767FC44896A3CC7DA2E5(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TwoWayBlend_0776AD1549835D5E7875BAB513DE6AAC(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_6CB95F454C0C4A9E219F1996C940E9BC(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_SequenceEvaluator_8D3A81AA466F469C562D81A5D68855DE(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_0CAD29B24765027E15F7AE84FA49A720(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_FF629F7A4E8E96C2854766B46AD3DD95(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_LayeredBoneBlend_6D1044124B82B86B2052A6A086C56F96(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_966B746A4A9F470CFEA4B484DAE6A55F(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TwoWayBlend_A4CD6FA0404B47FDF24675B0D55B93AF(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_SequenceEvaluator_8DC6C3654C3810169430C18469383251(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_B9AB6D6E4B8AB08F9DB90ABFDB70BF03(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_5179EA964935E164D6A9C997263EDD6F(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_LayeredBoneBlend_AAE4D9804490A99080B43AB5237BD9C0(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_E476F86949AA81990CF4A9B1C37AE6BD(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TwoWayBlend_B6D8A2024A6E62F90C3EEDB21EDDFBBD(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_SequenceEvaluator_73D757EB413284EB741EA5A942CA1745(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_36C0C6854C804EE57FD39E84746FD62D(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_6DD25C0D4202EC79860587905C0D7411(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_151C28924927F2B87DA93F9AEADBB69E(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_LayeredBoneBlend_E22FD4A14FBE8EC15B00CCBA07EF7335(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_A77471E44E0383EC43BFF899600A903A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TwoWayBlend_09DD185C458606243167C2B234D0248A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_SequenceEvaluator_A0C4A5E74B28B5C5F57A92B830412D9A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_64AD7FD24BCA891A5ECB739B0B940A4E(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_308C6C4541DCBB326A466E86BDDD1151(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_LayeredBoneBlend_BB8E82554EBB15BF3557ABAB6F998042(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_LayeredBoneBlend_90E16A814B25C1B517FD63AC3C452ACC(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_C84EE9CA451B329E0A76DDABDD82CC43(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_ApplyAdditive_86EB4E424966C3C03BBA4D805402293E(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_AC1AE5494E06A5237FF9E39E8E15255F(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_LayeredBoneBlend_2B53B0984435EBB2F4766BB1AD3EF72C(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_6C1B9F864B36E05208D5F8B81359CFAD(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_DBA473A44257934775E7EBA69D5FE6E0(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_C9EA41894A55FF5DD329BBA0D237B49A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_BlendListByInt_F1DFA5DB476D6234666B358B750B93CE(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_61E9C1F54D91C6E32BC584B883DAE497(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_3CB804334F609539D768999E7D8DF0E2(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_464D3630492172ECBC20F0956A9B65EE(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_9A100CDF4497F44910A18888E4910619(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_LayeredBoneBlend_B1C63E714F42786D89D8B6B7264ED14E(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_LayeredBoneBlend_11F227944D8768C089D514AFF5144B79(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_SequencePlayer_EA6145FA49D3F5FFBAC528BC1FA46EDC(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_LayeredBoneBlend_9CDC0B304E646C33F21861B9F0F71A58(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_E8E68FD748D6EBB8E9D3FA9C0291FA51(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_BlendListByBool_72F3DF694552E9542C8728BBC30824B6(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_0D2CD1C646EA3E4FDBB90097FA72486F(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_CAB96BBD42590A1535F316ABC943DACF(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_BlendListByBool_9883B32343305E17FD3F0AB38F8DA787(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_LayeredBoneBlend_E45BCBCB46FCCA09B03253AFE7E6A704(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_LayeredBoneBlend_BF5600664A24C2AA1AEC369CDE562C62(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_4B02A1B8435B95C84D292CA382A0992B(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_BlendListByBool_E3FF581C4EE18477BD998B831B213F44(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_SequencePlayer_CF766EEC4084351D1F302F836FA0A2D7(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_LayeredBoneBlend_4B801E0342214005AD494FA42E587BB7(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_BlendListByEnum_103C1D6245A6A22C54986DB361DA2EF1(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_4CEA3F504536D13EB8FEC08C89F7F55E(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_BlendListByBool_373F19A34C4D7B14603D7A8FAD516DF2(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_BlendListByBool_F0CBC80B454EFBDCDA4909896C93EE9B(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_338FA8E14D834D07133EFFBFF7122D50(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_34FDA57C45CD81BC74081B84D7C4F691(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_F9502B3148CFF232F561C78C73F7B68B(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_95E9F6FC424A2B071339789152297E86(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_B75AEBC6492224B62DF6898C0599430D(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_F07ADFFE463477802EF5A9A2C2216D9D(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_AAEDCA9644723A828E3C44942067F5D2(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_AD7519E846CE4CD6D4073FB6840CA320(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_41D3FBDB4C43A173D8EAE09F0727F405(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_842A3D544D2CD87224A8A5994CAFA9BB(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_2916BE7247572EEA44BB30B5BD97A811(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_01976519499749BAFB2DE79EB093E48F(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_82F8261C482C0F3214A7ECB24C18A008(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_70B91528425A74373D2B238660E5773D(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_E9DB500243168DEE38C1BBA28DAFA533(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_59C0A56A455DF2E276A1FCBF8945B03D(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_B0F8E1694C0EB83C26FD0C8B11C997D1(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_E4AA15EE470063AAB5FE9D84EEEC6986(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_55E8318244416F275F7E1DA1258306BD(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_2CA0F080446656D5A4A1808A7A2CA182(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_8D6A79294081C4571611F19E5154FCB5(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_D31944AB4AC6EA1062D54E88BB3FEA04(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_3B4507A14ACF62769DD9768A0756E5D0(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_4094524E4C1ECE1ED96F3BB216EF3648(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_F5EBBC1348BEFAC4DBD227BA3DF1B072(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_4E06127849DDB21F70E82AA4AE935C1C(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_6D0AF3B14BD69A2B1E4AFA8DECC1697B(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_784C4ED742917A1F29EF0EB4F1BD4101(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_DAD918494287D4DD74582DB6D1FB2606(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_6E83282A460B3A1A3ABD12929F312CDB(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_F272DB2E49FF6E08E491E3954545DD5A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_E264BB2A4E47BB86DA1AD3925EF20F63(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_5C7A203E46A05579E96951BCAC032AE3(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_BE2AA4B849FFACB944A956B488CCC9DC(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_7BDEBCC64135FDCD6ACE03A1B258AB64(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_4C673F3F41412D72B88C84A1D3B32966(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_F384FE38465A1086ACFACAB5486C0BD1(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_B8C5C2834F2DF2CF35D8919D7D1BD65E(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_E46E05B44CADC7B32CE841B74F3F61A8(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_58CBBB704A8CE17183090A9F6CE59E77(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_EEB86B3846C2F810D627A49A85469295(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_681BF67D468F520C3D44BE83B17024FB(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_9CC9BE4F416693AFA95705818555FA21(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_61B02B22480B53A0AAF30CA1A2CA5EEF(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_45D3BD4D47432879CADFD098530E7C10(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_1F420C204FF766681A736BB5A0C84D2C(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_A463B414401D5E69380FDE9640852255(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_B4B5722647A4E8688C8A31939ECEF016(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_1F5A2E9F4EDCD773F58F828342962162(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_FF882F704F698517A7E1B0A4FADBB2C7(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_327D8D2D4BCE3057F986CDAB95809DD5(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_322EE6A1463A2B48713B6DBC3FBFDB4B(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_791F6DC84C130E7BB6BC76B505A55544(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_2F2103F947462BAA3E57A4ADF8A159F4(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_8684DA134C5213520845D08289D9AB78(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_8D450BC4499E3ED1B32CD49ED442BA12(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_96D953984F74D264A52E14ADC621F7FA(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_EBF61E1A44FC47853A13EAAD8E13376E(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_8FD38B3541E13A985FD98CA1E10AF5AD(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_3C1AC1D24434E913C17FF9B9A72F16D1(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_971F1152496E6CC874F7DEA967CAFA6C(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_EE7F9BF4437963776DE4D8BE06B997B4(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_99D3C50F47AE31F21BF6ADBC45C6F37C(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_ECB4F60E4319A54A4689A395189CA5B7(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_071FB8544B672F3ED0B7FD83FE1EFEF7(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_5B5159C74AB599A86C58FF98F7072B1B(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_F37B5EF545EB827BE1CB3E9891350F70(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_1B79FCD842F802A68F8E43B2EFA3CB6B(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_5C055CDE4F2B658E6E88E4A0ECF58C3D(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_B0B45C39467D871426DFE1814901F347(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_BlendListByBool_6884CD134FB606A11787F787B1BB2153(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_BlendListByBool_2A27D79C469F56C2042D43BA1D45FA9D(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_SequenceEvaluator_A7104ECF48A171B3224B3594D3A13031(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_82B367164AC756B822E7489C9AACCF97(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_A812653E4CA84867E7ACC7AE1022DAC6(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_A04C9D084F896C66129721A98E1B619D(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_SequencePlayer_DDD2D418442A8A62F091059D1783899E(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_SequencePlayer_AE62E7CE475DCA46749F2DBE19CC41DF(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_47C9349D4A33E71013127C9B88E7A8AF(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_9662A4A746A3EC0CADA3F5A85722F0E5(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_45EA564B421777390EBE64BF310B7897(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_573B0BC6402B3162B2EF559D6A337D97(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_BlendListByBool_946FFD7D4575547119EB8790D8657C08(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_A3FC33BC45DC02F75CED618AE5E6C9A6(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_BlendListByBool_8F2228F3497F545F9977B1852FE33AC6(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_BlendListByBool_04C75C9644E71785235CFDBAEE4FC5F5(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_3BB43911459B27081F241DB6058CED00(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_2B39A82E48DD98E2A7E18A8B1BF58273(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_SequencePlayer_923C8F81441C803877E8CA826A587195(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_DD1F5E1E420B82D69FD1EEAC7F542624(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_A61B3B654AF67545B87C8C980A242934(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_816704E94CBCE1B9599816BFC1E050D2(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_519C8F744DA8426577C41A83997B0284(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_804CCCD64A391A6EA2F0AE992F705B7D(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_83562DA94480A29FA75F7192B1682221(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_878642DF47D78FE8AB462E9C709B4B17(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_B769D5064858AE3CDFA066AA1B873C5F(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_CB5BAA14446D56A4E7DD0A84086387FA(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_4752712B4F14249C3087FAAC39F1715C(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_2DD952284A1FFF88483B48A10172E7AC(); // 0x1284640
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0x1284640 [Event Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_Player_AnimGraphNode_TransitionResult_0C102B534862A7A4E2F472899DFFC028(); // 0x1284640
    void ExecuteUbergraph_ANIM_BP_Player(int32 EntryPoint); // 0x1284640 [Final]

// UANIM_BP_PlayerMenu_C (/Game/Characters/Player/ANIM_BP_PlayerMenu.ANIM_BP_PlayerMenu_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_PlayerMenu_AnimGraphNode_TransitionResult_3825A1F14C9F581D6F237C962D2EEC0A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_PlayerMenu_AnimGraphNode_TransitionResult_2ADF028048C025C01C52E6A7946575F1(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_PlayerMenu_AnimGraphNode_TransitionResult_7E5E78904EDA3807D0B7C48F1BCB45A7(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_PlayerMenu_AnimGraphNode_TransitionResult_DA6155EE40C386563D6ECFAB0ACD7842(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_PlayerMenu_AnimGraphNode_TransitionResult_631232D149703A53DF18A4BEFDC47947(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_PlayerMenu_AnimGraphNode_TransitionResult_362DDE7C494C46413CD5DF9B34356A92(); // 0x1284640
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0x1284640 [Event Public]
    void ExecuteUbergraph_ANIM_BP_PlayerMenu(int32 EntryPoint); // 0x1284640 [Final]

// ABP_Player_C (/Game/Characters/Player/BP_Player.BP_Player_C)
    void IsInCharactersMask(int32 typesMask, const bool& IsInMask); // 0x1284640 [Public]
    void UpdateDust(float DeltaTime); // 0x1284640 [Public]
    void TimelineStaminaBreathing__FinishedFunc(); // 0x1284640
    void TimelineStaminaBreathing__UpdateFunc(); // 0x1284640
    void TimelineStaminaBreathing__BreathIn__EventFunc(); // 0x1284640
    void TimelineStaminaBreathing__BreathOut__EventFunc(); // 0x1284640
    void Timeline_Heartrate__FinishedFunc(); // 0x1284640
    void Timeline_Heartrate__UpdateFunc(); // 0x1284640
    void Timeline_Heartrate__TriggerHeartbeat__EventFunc(); // 0x1284640
    void InpActEvt_Player_Jump_K2Node_InputActionEvent_0(const FKey& Key); // 0x1284640
    void ReceiveBeginPlay(); // 0x1284640 [Event Protected]
    void OnStaminaStateChanged_Event_0(const EAtlasStaminaState& aNewStaminaState); // 0x1284640
    void SetupOnStaminaChangedEvent(); // 0x1284640
    void Timeline_Heartrate_Play(); // 0x1284640
    void BndEvt__PhysicsInterface_K2Node_ComponentBoundEvent_178_PhysicsInterfaceOnHitSignature__DelegateSignature(AActor* OtherActor, UPrimitiveComponent* OtherComponent, float Force, float ForceRaw, const FName& Material); // 0x1284640
    void ReceiveTick(float DeltaSeconds); // 0x1284640 [Event Public]
    void ExecuteUbergraph_BP_Player(int32 EntryPoint); // 0x1284640 [Final]
    void Event_TriggerHeartbeat__DelegateSignature(); // 0x1284640 [Public]
    void Event_Stamina_BreathOut__DelegateSignature(); // 0x1284640 [Public]
    void Event_Stamina_BreathIn__DelegateSignature(); // 0x1284640 [Public]
    void Event_GrabbedByLeech_StruggleInput__DelegateSignature(); // 0x1284640 [Public]

// UBP_PlayerAudioComponent_C (/Game/Characters/Player/BP_PlayerAudioComponent.BP_PlayerAudioComponent_C)
    void NoiseLoudnessDebug(float InFloat); // 0x1284640 [Public]
    void DragCooldownComplete(); // 0x1284640 [Public]
    void SmoothenHeartrate(); // 0x1284640 [Public]
    void SetUpReferences(); // 0x1284640 [Public]
    void HasMovementModifierType(const EAtlasPlayerMoveModTypes& Type, const bool& Has Type); // 0x1284640 [Public]
    void PlayerIsMoving(const bool& PlayerIsMoving); // 0x1284640 [Public]
    void GetStaminaTimelineRate(const float& StaminaTimelineRate); // 0x1284640 [Public]
    void SetupStaminaRatioBreathing(const float& StaminaRatioBreathing); // 0x1284640 [Public]
    void Report Footstep Noise(); // 0x1284640 [Private]
    void GetPlayerSpeedRatioShards(const float& Speed Ratio); // 0x1284640 [Private]
    void GetPlayerSpeedRatioClimb(const float& Speed Ratio); // 0x1284640 [Private]
    void ReportNoise(float Loudness, const FName& Tag); // 0x1284640 [Public]
    void GetPlayerSpeedRatio(const float& Speed Ratio); // 0x1284640 [Private]
    void ReceiveBeginPlay(); // 0x1284640 [Event Public]
    void SOUND_Run(); // 0x1284640
    void SOUND_Walk(); // 0x1284640
    void SOUND_Sneak(); // 0x1284640
    void Setup Lighter Events(); // 0x1284640
    void OnLighterLit(); // 0x1284640
    void OnLighterExtinguished(const ELighterExtinguishType& ExtinguishType); // 0x1284640
    void OnAnimNotify(const FName& NotifyName); // 0x1284640
    void SetupAnimNotifies(); // 0x1284640
    void Setup Fall Events(); // 0x1284640
    void OnLanded(float fallHeight, const FVector& ImpactVelocity, FHitResult& HitResult); // 0x1284640
    void Setup Throw Events(); // 0x1284640
    void On Throw(float Force); // 0x1284640
    void OnEnterWater(); // 0x1284640
    void SetUp Water Events(); // 0x1284640
    void SetupSlideAnims(); // 0x1284640
    void Setup Jump Events(); // 0x1284640
    void OnJumped(); // 0x1284640
    void Setup Grab Events(); // 0x1284640
    void OnGrabChangedEvent(UAtlasGrabbable* grabbedComponent, UAtlasGrabHelper* GrabHelper, const EAtlasLimb& Limb, const EAtlasGrabChangeType& ChangeType, const EAtlasGrabHelperMaterial& Material); // 0x1284640
    void Setup Death Events(); // 0x1284640
    void OnDeath(const EAtlasPlayerDeathType& deathType); // 0x1284640
    void SlideBegin(); // 0x1284640
    void Slide End(); // 0x1284640
    void OnStaminaStateChanged_Event_0(const EAtlasStaminaState& aNewStaminaState); // 0x1284640
    void Setup Stamina Events(); // 0x1284640
    void ReceiveTick(float DeltaSeconds); // 0x1284640 [Event Public]
    void SetupStaminaBreathEvents(); // 0x1284640
    void Event_Stamina_BreathIn_Event_0(); // 0x1284640
    void Event_Stamina_BreathOut_Event_0(); // 0x1284640
    void SOUND_Stamina_Breath_In(); // 0x1284640
    void SOUND_Stamina_Breath_Out(); // 0x1284640
    void TriggerCough(); // 0x1284640
    void Cloth_Slow(); // 0x1284640
    void Cloth_Mid(); // 0x1284640
    void Cloth_Quick(); // 0x1284640
    void Scuff Slow(); // 0x1284640
    void Scuff Quick(); // 0x1284640
    void OnSetPauseEnabled_Event_0(bool bEnabled); // 0x1284640
    void Walk_NoNoise(); // 0x1284640
    void Whistle(); // 0x1284640
    void ResetBreathOut(); // 0x1284640
    void ResetBreathIn(); // 0x1284640
    void MuteWhistle(); // 0x1284640
    void Cloth_Impact_Soft(); // 0x1284640
    void Cloth_Impact_Hard(); // 0x1284640
    void Animation_Land(); // 0x1284640
    void SOUND_Voice_JumpEffort(); // 0x1284640
    void DRAG_StartupFullyBlended(); // 0x1284640
    void Setup Hunger Events(); // 0x1284640
    void OnHungerLevelChanged(int32 hungerLevel); // 0x1284640
    void StopHungerState(); // 0x1284640
    void GrabAnimationTriggered(bool Hard); // 0x1284640
    void StartHungerState(); // 0x1284640
    void FadeOutHungerState(); // 0x1284640
    void EatingRat(); // 0x1284640
    void UpdateStamina(); // 0x1284640
    void AIAudioStateDispatch_Event_0(const FSTRUCT_AiAudioStates& AI Audio State Struct); // 0x1284640
    void TriggerListenModeShort(); // 0x1284640
    void UpdateHeartbeatsChef(); // 0x1284640
    void TriggerHeartbeat_Ref(); // 0x1284640
    void SetupHeartbeatEvents(); // 0x1284640
    void UpdateMixStates(); // 0x1284640
    void UpdateHeartbeatsJanitor(); // 0x1284640
    void EnterListenMode(); // 0x1284640
    void ExitListenMode(); // 0x1284640
    void TriggerListenMode(); // 0x1284640
    void UntriggerListenMode(); // 0x1284640
    void JanitorKilledPlayer(); // 0x1284640
    void DRAG_GeneralTransIdle(); // 0x1284640
    void Effort_Ouch_Release(); // 0x1284640
    void SetHungerAudioVol(float Volume, float FadeDuration); // 0x1284640
    void Stop_HungerState_Abrupt(); // 0x1284640
    void EatingLady(); // 0x1284640
    void Update Six Foley Ducking(); // 0x1284640
    void EatBread(); // 0x1284640
    void WalkClimbLedge(); // 0x1284640
    void SneakClimbLedge(); // 0x1284640
    void TriggerGenericDeathSoundMix(); // 0x1284640
    void PlayDefaultDeathStinger(); // 0x1284640
    void OnScreenFadeBegun_Event_0(float Duration, float startDelay, const EFadeState& fadeType); // 0x1284640
    void TriggerGrabbedByAISoundMix(); // 0x1284640
    void SOUND_Hunger_Belly(); // 0x1284640
    void SOUND_Moan_Short(); // 0x1284640
    void SOUND_Moan_Long(); // 0x1284640
    void SOUND_Hunger_Cough(); // 0x1284640
    void UpdateHeartbeatsLady(float DistanceToLady, bool LadyPresent); // 0x1284640
    void UpdateHeartrate(); // 0x1284640
    void SOUND_WalkStationary(); // 0x1284640
    void UpdateHungerAudioState(float HungerLevel0, float HungerLevel1, float HungerLevel2, float HungerLevel3, float HungerLevel4, float HungerLevel5); // 0x1284640
    void ExecuteUbergraph_BP_PlayerAudioComponent(int32 EntryPoint); // 0x1284640 [Final]
    void NoiseEvent__DelegateSignature(const FVector& NoiseLocation, float Loudness); // 0x1284640 [Public]
    void DeathMagicSnap__DelegateSignature(); // 0x1284640 [Public]

// UBP_PlayerFootstepsComponent_C (/Game/Characters/Player/BP_PlayerFootstepsComponent.BP_PlayerFootstepsComponent_C)
    void OnExitFootprintVolume(const bool& DisableEffects); // 0x1284640 [Public]
    void OnEnterFootprintVolume(const bool& EnableEffects); // 0x1284640 [Public]
    void SpawnFootEmitter(UNiagaraSystem* NiagaraLocationSpecific, UNiagaraSystem* NiagaraDefault, UParticleSystem* CascadeDeprecated, const FVector& Location, const FRotator& Rotation, const FLinearColor& ParticleColor, bool AutoDestroy, const UNiagaraComponent*& NiagaraOut, const UParticleSystemComponent*& CascadeOut); // 0x1284640 [Public]
    void TestEventLocation(const FVector& HitLocation, float TraceDistance, const bool& Hit, const bool& Static); // 0x1284640 [Public]
    void ProjectOnDirtMap(const FVector& Position, float Radius, bool Falloff); // 0x1284640 [Public]
    void SetMaterialOverrideForSliding(); // 0x1284640 [Public]
    void ClearMaterialOverride(); // 0x1284640 [Public]
    void SetMaterialOverride(const EAtlasPlayerMaterialSection& Part, float Time); // 0x1284640 [Public]
    void UpdateSlideStart(); // 0x1284640 [Public]
    void SpawnPrintEmitter(UNiagaraSystem* NiagaraLocationSpecific, UNiagaraSystem* NiagaraDefault, UParticleSystem* Emitter, const FVector& Position, const FLinearColor& ParticleColor, bool AutoDestroy, const USceneComponent*& Spawned Emitter); // 0x1284640 [Public]
    void EndSlideEffects(); // 0x1284640 [Public]
    void SpawnSlideEffects(); // 0x1284640 [Public]
    void DecrementStepCounter(const int32& StepCounter); // 0x1284640 [Public]
    void AddDecalToArray(UDecalComponent* Decal); // 0x1284640 [Public]
    void SpawnPrintDecal(float SizeX, float SizeY, float SizeZ, const FVector& Position, UMaterialInterface* Material, const UDecalComponent*& Decal); // 0x1284640 [Public]
    void OnBeginPlay(); // 0x1284640 [Public]
    void TickSliding(); // 0x1284640
    void RumbleFootstepEvent(); // 0x1284640
    void OnPlayerSlide(const ENUM_SlideState& Slide state, const FVector& Player location); // 0x1284640 [Protected]
    void TriggerRumbleEvent(uint8 RumbleIntensity, float RumbleDuration); // 0x1284640
    void CheckIfOnStairsEvent(); // 0x1284640
    void ExtraAudioMaterialsEvent(); // 0x1284640
    void CheckExhaustionEvent(); // 0x1284640
    void OnEnterWater(); // 0x1284640
    void OnExitWater(bool climbing); // 0x1284640
    void TickWater(); // 0x1284640
    void OnPlayerFootstep(const FName& NotifyName, const EAtlasLimb& Limb, const FVector& Location); // 0x1284640 [Protected]
    void OnPlayerLanding(const FVector& LandLocation, const EAtlasPlayerFallType& LandType, const FVector& ImpactVelocity); // 0x1284640 [Protected]
    void TickWaterParticles(); // 0x1284640
    void ExecuteUbergraph_BP_PlayerFootstepsComponent(int32 EntryPoint); // 0x1284640 [Final]

// UBP_PlayerVibrationComponent_C (/Game/Characters/Player/BP_PlayerVibrationComponent.BP_PlayerVibrationComponent_C)
    void On Landed(float fallHeight, const FVector& ImpactVelocity, FHitResult& HitResult); // 0x1284640
    void OnWake(); // 0x1284640
    void OnAnimNotfiy(const FName& NotifyName); // 0x1284640
    void OnJumpLaunchEvent(); // 0x1284640
    void ReceiveTick(float DeltaSeconds); // 0x1284640 [Event Public]
    void Drag_HitObstacle(); // 0x1284640
    void OnDeathEvent(const EAtlasPlayerDeathType& deathType); // 0x1284640
    void ReceiveBeginPlay(); // 0x1284640 [Event Public]
    void ExecuteUbergraph_BP_PlayerVibrationComponent(int32 EntryPoint); // 0x1284640 [Final]

// UBP_Player_FoamComponent_C (/Game/Characters/Player/BP_Player_FoamComponent.BP_Player_FoamComponent_C)
    void SetFoamShadowFactor(float LightingFactor); // 0x1284640 [Public]
    void FadeFoam(); // 0x1284640 [Public]
    void RemoveFoam(); // 0x1284640 [Public]
    void ApplyFoam(); // 0x1284640 [Public]

// ABP_DeathLighter_C (/Game/Characters/Player/DeathBlueprints/BP_DeathLighter.BP_DeathLighter_C)
    void UpdateLightPosition(); // 0x1284640 [Public]
    void ReceiveTick(float DeltaSeconds); // 0x1284640 [Event Public]
    void ReceiveBeginPlay(); // 0x1284640 [Event Protected]
    void SetInitialIntensity(); // 0x1284640
    void ExecuteUbergraph_BP_DeathLighter(int32 EntryPoint); // 0x1284640 [Final]

// ABP_Player_DeathHandler_Crushed_C (/Game/Characters/Player/DeathBlueprints/BP_Player_DeathHandler_Crushed.BP_Player_DeathHandler_Crushed_C)
    FVector Compute Crush direction(); // 0x1284640 [Public]
    void ReceiveTick(float DeltaSeconds); // 0x1284640 [Event Public]
    void ReceiveBeginPlay(); // 0x1284640 [Event Protected]
    void ExecuteUbergraph_BP_Player_DeathHandler_Crushed(int32 EntryPoint); // 0x1284640 [Final]

// ABP_Player_DeathHandler_Default_C (/Game/Characters/Player/DeathBlueprints/BP_Player_DeathHandler_Default.BP_Player_DeathHandler_Default_C)
    void ReceiveTick(float DeltaSeconds); // 0x1284640 [Event Public]
    void ExecuteUbergraph_BP_Player_DeathHandler_Default(int32 EntryPoint); // 0x1284640 [Final]

// ABP_Player_DeathHandler_Electric_C (/Game/Characters/Player/DeathBlueprints/BP_Player_DeathHandler_Electric.BP_Player_DeathHandler_Electric_C)
    void ImpuleTimeline__FinishedFunc(); // 0x1284640
    void ImpuleTimeline__UpdateFunc(); // 0x1284640
    void ImpuleTimeline__ImpulseEventCurve__EventFunc(); // 0x1284640
    void OnRagdollFullyEnabled(); // 0x1284640 [Event Protected]
    void BndEvt__ChestSparks_K2Node_ComponentBoundEvent_234_ParticleSpawnSignature__DelegateSignature(const FName& EventName, float EmitterTime, const FVector& Location, const FVector& Velocity); // 0x1284640
    void BndEvt__LeftHandSparks_K2Node_ComponentBoundEvent_246_ParticleSpawnSignature__DelegateSignature(const FName& EventName, float EmitterTime, const FVector& Location, const FVector& Velocity); // 0x1284640
    void BndEvt__FaceSparks_K2Node_ComponentBoundEvent_250_ParticleSpawnSignature__DelegateSignature(const FName& EventName, float EmitterTime, const FVector& Location, const FVector& Velocity); // 0x1284640
    void BndEvt__PS_ElectricalSparks_K2Node_ComponentBoundEvent_255_ParticleSpawnSignature__DelegateSignature(const FName& EventName, float EmitterTime, const FVector& Location, const FVector& Velocity); // 0x1284640
    void ExecuteUbergraph_BP_Player_DeathHandler_Electric(int32 EntryPoint); // 0x1284640 [Final]

// ABP_Player_DeathHandler_GrabbedByAI_C (/Game/Characters/Player/DeathBlueprints/BP_Player_DeathHandler_GrabbedByAI.BP_Player_DeathHandler_GrabbedByAI_C)
    FVector Compute Crush direction(); // 0x1284640 [Public]

// ABP_Player_DeathHandler_GrabbedByShadows_C (/Game/Characters/Player/DeathBlueprints/BP_Player_DeathHandler_GrabbedByShadows.BP_Player_DeathHandler_GrabbedByShadows_C)
    void OnRagdollFullyEnabled(); // 0x1284640 [Event Protected]
    void ReceiveBeginPlay(); // 0x1284640 [Event Protected]
    void ExecuteUbergraph_BP_Player_DeathHandler_GrabbedByShadows(int32 EntryPoint); // 0x1284640 [Final]

// ABP_Player_DeathHandler_Petrify_C (/Game/Characters/Player/DeathBlueprints/BP_Player_DeathHandler_Petrify.BP_Player_DeathHandler_Petrify_C)
    FVector Compute Crush direction(); // 0x1284640 [Public]

// ABP_Player_DeathHandler_PitFall_C (/Game/Characters/Player/DeathBlueprints/BP_Player_DeathHandler_PitFall.BP_Player_DeathHandler_PitFall_C)
    void ReceiveTick(float DeltaSeconds); // 0x1284640 [Event Public]
    void ReceiveBeginPlay(); // 0x1284640 [Event Protected]
    void ExecuteUbergraph_BP_Player_DeathHandler_PitFall(int32 EntryPoint); // 0x1284640 [Final]

// ABP_Player_DeathHandler_ShoeMonster_C (/Game/Characters/Player/DeathBlueprints/BP_Player_DeathHandler_ShoeMonster.BP_Player_DeathHandler_ShoeMonster_C)
    void ReceiveBeginPlay(); // 0x1284640 [Event Protected]
    void ExecuteUbergraph_BP_Player_DeathHandler_ShoeMonster(int32 EntryPoint); // 0x1284640 [Final]

// ABP_Player_DeathHandler_Steam_C (/Game/Characters/Player/DeathBlueprints/BP_Player_DeathHandler_Steam.BP_Player_DeathHandler_Steam_C)
    void ReceiveBeginPlay(); // 0x1284640 [Event Protected]
    void CustomRagdoll(); // 0x1284640
    void OnRagdollFullyEnabled(); // 0x1284640 [Event Protected]
    void ExecuteUbergraph_BP_Player_DeathHandler_Steam(int32 EntryPoint); // 0x1284640 [Final]

// ABP_Player_DeathHandler_TelepathicRaise_C (/Game/Characters/Player/DeathBlueprints/BP_Player_DeathHandler_TelepathicRaise.BP_Player_DeathHandler_TelepathicRaise_C)
    void OnRagdollFullyEnabled(); // 0x1284640 [Event Protected]
    void ReceiveBeginPlay(); // 0x1284640 [Event Protected]
    void ExecuteUbergraph_BP_Player_DeathHandler_TelepathicRaise(int32 EntryPoint); // 0x1284640 [Final]

// UANIM_BP_DLCPlayer_C (/Game/DLC/Depths/Characters/Player/ANIM_BP_DLCPlayer.ANIM_BP_DLCPlayer_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_7107EF754D7D768CEB52AB8043A66E56(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_69C40ED74AAC2B5F7C462F9930AA7157(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_BlendSpacePlayer_7D2C92DB4A694FF96FE610A28F63FBB9(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TwoWayBlend_A8CE4A21412C251127F1F2BB53F93B6A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_LayeredBoneBlend_D48A1E574898A393A69D158E93B9F3EC(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_BlendSpacePlayer_51C2EA8140D4888F9976B5AB0A51C9AB(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_LayeredBoneBlend_BC28D2F34F9A7954971B158FF9FA8EE4(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_LayeredBoneBlend_19F3F19148666E5755FD95B904720602(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_BlendListByBool_686B21624B7CF7FE91368FA255AA097A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_BlendListByBool_4BD7DCEA48618CE131C227B949190887(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_BikFootPlacement_B576C6364A0AC28E4040C491920EC682(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TwoWayBlend_ABACCA5B489FA7D5196C0381ED0830E0(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_BlendSpacePlayer_A413FCF5466A367E09A5419D8BFDCC3D(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TwoWayBlend_927A3F684D108B3DFC0DF697F8AFAA82(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_BlendListByBool_753A2FAE4513D054195C7598035D53C2(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_3CB9530E4693AE4F464D34BF64028F22(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_CB821ACB47DE00FD6026A08C0FA899AC(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_0FA5754547C61481C2C23489137F74E0(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_C4CE6B4544B42412511910805AFF5FBE(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_0F6F7BE04DB74C1AD7413F8EC97CF3D4(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_LayeredBoneBlend_2098B73544141470CC18CFA7DB6C0BB2(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_39A1C52E4FC9C990DE044489C4ED69F9(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TwoWayBlend_0296AAD54E1670E5F972CDB6AC3FC82D(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_SequenceEvaluator_D39EB14147F3177F071752B2B8D4ED41(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_52899B144C4ED19746DFDFA66D7811C9(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_3B38F40340D8D02D9CC44F859CC8C536(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_LayeredBoneBlend_1A78EECB4674F3A27F710A8D27F8ACED(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_1AD95CDD4E002FF097201F9965D0A0FC(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_A74C724F40E1B0D9DBCCAD8B31F94A0E(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TwoWayBlend_077BA1AF4A246595702F43A92BF366BD(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_8E2F38644611D23BFD63DD87C78ED590(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_SequenceEvaluator_D77D6D2D4CE439F5B78FFA89465B0868(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_EE0C2A304772DE45FA0F0CB35F549444(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_C15D5429460FE5A532B3758AFE797482(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_LayeredBoneBlend_4913BB884206DC66390048A93CBC9E69(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_D2EB936E422198211BFA95A0CD0618C5(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_E0FAAD10488890630755CEB06E034701(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TwoWayBlend_3E15C2244626A4B2D868EFB052B39BE4(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_SequenceEvaluator_0371D17943EDC2AEE00F3385C01E869C(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_A4BF9E434A164FF3365470BA7A979C47(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_A96BC6114F6A8EE04109BCBDD511B0A3(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_LayeredBoneBlend_4E94447644CCE94E9F32BF81F3E61A93(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_1B78731A40674422DF7C99B1F86BEDF0(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TwoWayBlend_7DCB622A4337732D671C718387F81D89(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_SequenceEvaluator_AB80CF5F46FDDF1417C4D8AC0B97DDC8(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_CBE7339C49932F7D9BE19694C7DE11B8(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_D389FAF141ECA0EB9F4F74BA26B91100(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_LayeredBoneBlend_08AC362D4DFD734AC57EE9A1A1CD06B5(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_LayeredBoneBlend_59A6EC0A4E61A2848C9B76BF3208054A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_ApplyAdditive_AADD7C7746D65DDDEB7F2DB0F1075EA4(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_LayeredBoneBlend_02E15667433205DDDBB397A64C3A733F(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_39C17D2545FEA0C2F472A894E77E9E5B(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_3A6A1F474D81D2DA67418F8BE575EA3B(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_367AC3CB418415B212DA8AA91ACF3D27(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_BlendListByInt_1F8BA85245C97DF3A1B83D977199AD3E(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_705762554E821238D27231A0A35B29B1(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_0628B6BC406075EFEB5DA1BBB93EB7C6(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_5567DF2F41995308F17240844D5D73B2(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_LayeredBoneBlend_B7BC6BEB4ED515A61A37DDACF3DDE238(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_LayeredBoneBlend_F9C3D66342BAEC2FA3A58DB33C4C4C34(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_SequencePlayer_CAB303F44AD22E96C551E98E398C810A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_LayeredBoneBlend_CB3F6A9C45EFCB184E0481AABB9EC5AA(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_BlendListByBool_A9C113ED408C694181735389EFBD144A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_32C526514F91C3F8FD9489B74D9421B1(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_BlendListByBool_BC8C02C14A7DF5628D9AB6B44CBB2FA5(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_LayeredBoneBlend_D8CA22DA4EC81B417D42DF8EC3A4005E(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_LayeredBoneBlend_B05BDDA647E1143D03E54CB44B49B274(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_1D08F97F4BB60602F812F08FC0C2E90C(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_BlendListByBool_D60E9C4B4EEA82F375B402860A8CC0F7(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_E7B5EBB54DE148681AEF36AD38B25E0D(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_7C10D89D4A72D7BFEFB773AD20F850FF(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_6FA7831E42246009ED27E8A72F348F5E(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_SequencePlayer_40ADB2624FCB02529B322AB521E45DAD(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_LayeredBoneBlend_E629C37E488C5822F2551DA7330CA23A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_BlendListByEnum_CD81246B4EF92E585A5582817F4046A8(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_28A78FC840064558041892BA23A15D56(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_8A42BE7E4F1E66D0F5E00B94A419FF9C(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_073DEA884DB181270AB168B8EEB026F3(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_BlendListByBool_F87C3972494FC4CAF8D38C84D0E2516B(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_BlendListByBool_0E0E5AD24565F057313162827A57AECA(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_CE3E1F0F4ECB25B7C606AE8B9762E8CD(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_542AEE7F4FF416F4E542059AA8BCA48C(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_8998397242461A85ABD187A678D83E1D(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_B2BEFB6848B3EF71B45109BF0376E101(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_4D07F1964BDFFEEFCE2679928528193E(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_E8E74FA047A64B3D9D1B8D9A36D5BE00(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_936119AA4DFEE17FF3230D9D9D6C9DA8(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_99C0A961475867F4C9BB02B4883D01F5(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_51720966488D5F86F60B7F8F79F2E89D(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_6788D13B42E8F81A5CC26FBBAFED3899(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_5C23AF6544E81214F2186E9A9F6C9744(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_A43CBFDF43A7602309956B8044A4F443(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_DB9CF90F4673D0427914539591B32F7E(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_7F4297514423E29AA82AFE8B750591AF(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_B7E316594942F4170B0420A3D8898DB8(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_CBFA2B7C4584FD76033C7984102B0039(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_EE634BC1479BB7D6B3E88A8ABAB4E91A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_0100802B4828AF91C6AEA09099A61E9E(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_4581E84B4914E7C35CA5BD8C922DED71(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_501E22CE4E3AD7E2467EE7B2058C4841(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_DC35196045E11EE66399CCAD16235F6B(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_6A8ED3F94864F6C4FAE874AE2A621A3E(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_6C0778FF4D91EBA7ABE96CAA0297D986(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_D45E8FE644889A4CEAC6168B8D8347AE(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_D935D55E4B35BD4DFF131F9367A231E3(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_A63F9DFA4EB0FD8BDA572FADFA9D389E(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_30D8DDB04C7A296311D9BD88718443EC(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_8F00937D446A7A99E9C867B081ACFEFF(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_5B414C244BECF6F5443C0C84F5FF9A4C(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_84EB27D244B01D68512F0E8CA4785875(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_2D141B584387055BC7F3BD9014568FCE(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_1D1B2595410C06BC37E107A3633EFF79(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_047559404D7D39CEA08F49AC501EBD5B(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_BFAA9C9F4D93DA7B7D3BCFB2254C2B0A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_20ADA7554206219B75B53580A22363F8(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_BEE48FCF47FEF78097E05F81BFF83E20(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_A41D51044349C90FB4352091AA835EC9(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_945D7B37409A500231A8C88B81BC4236(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_0344708548E547EDC32267AE286512C8(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_73E29EF040304766D09829A3EAAD788F(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_8A8E002B45BCFF8304C940A0E082E841(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_76EC4F3A439CE6DD6F3D7CAEB4B8095B(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_AD22B536460633B53EA8B89FC6A3C4AE(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_9BCA0B204F4A9958FF2030B639F9892E(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_41B46EDB4F9E28465D4D41872BB99C3D(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_28C910A44135E81A5F77819E3D73B2C7(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_AC699C3E43DA4BCD4F95579E1F06F2AB(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_DB4018234CC4FF6EBD68389D474E1C8D(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_023901B145E4A2555773068162D0AC22(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_F896BCB04664E9AB6A2A2385C7369719(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_41D7A4BC4C9B3FAAEA1A71A056F992C9(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_2076CBB342B9B4F70D1166940C2523F5(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_907C8DBE45CF71AF0642229E4CEEAFEC(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_C689BA47481EEFF1AFDE9F9EBBA6237F(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_D110B71641857179335D08BBCBFC9AA8(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_F4B46F17458CD4CAB64397B009F05147(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_58FE63074A2DC6E5402E728E0E8FC582(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_88F6D0AE470174A5AA9551B405263B47(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_C89F134F43880A417DE1D384E62A0175(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_5C5CB3AE44A4BE99646B069095683387(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_17EC8BF14DB5947A3C96FEBF9A39A2D0(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_64F3B6564187EE0ABA5C59B9730317C1(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_58F79D7E45013C2319A2DCBEB0B5A4BE(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_F196859F4ACDFCFEBC4CEE8441F514B0(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_9E260DEB4B905A39CDB0B39351EDA30C(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_CC37770D43B853C1CC621F81A4D35F1B(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_6FB3DE5C44BED279E328B4BD5D39DC99(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_2A46BFF1490ABA7322E534A32367DFAE(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_8555E3BE4AB758DA5CE1C3AC7A3FB3C1(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_5EE1D6EE4A304DA6EDF2D681AFFAD458(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_AD593B3347299CC5C344E4ABD796E7A3(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_7D99C1504FBB859FBD08DEB53202948F(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_FE6A97254040A2771AF9BCA9E91B4E3F(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_C1D13BFC40F828086A50A6BBC5550903(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_BlendListByBool_336A2F7444034A04B3C6EE91D843B22F(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_BlendListByBool_3D9BA8F8472E540F48DE4CBC9E4889A7(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_SequenceEvaluator_BB4F8AF54FD301D84101ACA95C4191ED(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_58E3AFC44EEF9D5FF6D24780C6B0DF59(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_30426FC2422F1BF872F3F1A91AF1A5B7(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_F9AD119545E416CE51B56E947908D634(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_BlendListByBool_2163472546A3AF75CE5DAE82B00B6777(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_SequencePlayer_5D4CC2C84FBD45E685195587AE4B1269(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_SequencePlayer_428E786D4EDE67C2D76908A1359A69A3(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_98156CFE41B37338D6DBB3A462704CA9(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_1DE8BCB64FA0A5110BFC90859F46D726(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_068E5EF04D2D10F67367BCBF12B1D05A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_5404B684456BB63A4A0A9186D85976CB(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_DB69CDBE47C57E9C1EF79AA6DF7A9EA6(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_BlendListByBool_F2A4A4A1476DE0BFF6FF699CF0EFD9DD(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_BlendListByBool_997D7E494882397604C2D9B9A7C4A464(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_BlendListByBool_73320EEE4F4AB0224ED50494F27DD454(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_ED687E28465F2CFB771598817D97F24E(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_73793B4D416E348ECA5282A6BFDCE8D1(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_SequencePlayer_BC49531246502896C5497FA3FC53114A(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_ED78ABCF409984404D3CB8803141B16C(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_LayeredBoneBlend_5810E8374995848602016D80C799F027(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_LayeredBoneBlend_28D2890B4FD0B1E336D5DFB069F7371B(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_BlendListByBool_4CFA97D445CC7F400F8AE0B69FE98960(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_SequencePlayer_C3A85B004D898B22836D86A69F1F9051(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_SequencePlayer_8550A679427426B211B87392F5759432(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_SequencePlayer_87710C734F4A28678A73319DA080C581(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_D6832F1344DBB2EBF1E2DF9B4610DB59(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TwoWayBlend_D071C34841A007D16150ABADB580E72D(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TwoWayBlend_C40AB614451E0DDBD41471A3DB030478(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_BlendListByBool_45AD630C494296500A7364A60F14D249(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_BlendSpacePlayer_65B8955242AE4AE65AE13EA8134042EE(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_D11F952F4399BDD57A150F81AA9747E9(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_24B7765A4D60A39E3EBD969656AE74BE(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_E2A34B6D4011C5144C685F8053675BBC(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_F56300ED40C2EA1E2370BB9FEBBF81E5(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_404E8C8944333F08EE378C980F6110AC(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_82A1F3494BD406DE9CDE33819DBDF8FF(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_41789A2D4EA28EA5FE1932894A0C645D(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_D8AED1D047728BF56CF11D89CACDBA8F(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_AE6700324772C189C5161CA81B501AC8(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_5EEE90294061C2CC20EE3A9B125523B3(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_410A96DF4AA7883471AA959D2CADF301(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_818D051448C1997652357D834F78FD82(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_A20E91D448FA971811BD61A4C710413B(); // 0x1284640
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_DE2B606047634CEEDAC23294E9155942(); // 0x1284640
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0x1284640 [Event Public]
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ANIM_BP_DLCPlayer_AnimGraphNode_TransitionResult_E3F596B14748B2F7C87F119F838A256A(); // 0x1284640
    void ExecuteUbergraph_ANIM_BP_DLCPlayer(int32 EntryPoint); // 0x1284640 [Final]

// ABP_DLCPlayer_C (/Game/DLC/Depths/Characters/Player/BP_DLCPlayer.BP_DLCPlayer_C)
    void IsInCharactersMask(int32 typesMask, const bool& IsInMask); // 0x1284640 [Public]
    void UpdateDust(float DeltaTime); // 0x1284640 [Public]
    void AdjustSpotlightIntensityNearWalls(); // 0x1284640 [Public]
    void UpdateLightBeam(float InputPin); // 0x1284640 [Public]
    void UserConstructionScript(); // 0x1284640 [Event Public]
    void TimelineStaminaBreathing__FinishedFunc(); // 0x1284640
    void TimelineStaminaBreathing__UpdateFunc(); // 0x1284640
    void TimelineStaminaBreathing__BreathIn__EventFunc(); // 0x1284640
    void TimelineStaminaBreathing__BreathOut__EventFunc(); // 0x1284640
    void Timeline_Heartrate__FinishedFunc(); // 0x1284640
    void Timeline_Heartrate__UpdateFunc(); // 0x1284640
    void Timeline_Heartrate__TriggerHeartbeat__EventFunc(); // 0x1284640
    void InpActEvt_Player_Jump_K2Node_InputActionEvent_0(const FKey& Key); // 0x1284640
    void ReceiveBeginPlay(); // 0x1284640 [Event Protected]
    void OnStaminaStateChanged_Event_0(const EAtlasStaminaState& aNewStaminaState); // 0x1284640
    void SetupOnStaminaChangedEvent(); // 0x1284640
    void Timeline_Heartrate_Play(); // 0x1284640
    void BndEvt__PhysicsInterface_K2Node_ComponentBoundEvent_178_PhysicsInterfaceOnHitSignature__DelegateSignature(AActor* OtherActor, UPrimitiveComponent* OtherComponent, float Force, float ForceRaw, const FName& Material); // 0x1284640
    void BndEvt__LighterComponent_K2Node_ComponentBoundEvent_178_AtlasLighterSignature__DelegateSignature(); // 0x1284640
    void BndEvt__LighterComponent_K2Node_ComponentBoundEvent_179_AtlasLighterExtinguishSignature__DelegateSignature(const ELighterExtinguishType& ExtinguishType); // 0x1284640
    void ReceiveTick(float DeltaSeconds); // 0x1284640 [Event Public]
    void BndEvt__FlashlightSensorComponent_K2Node_ComponentBoundEvent_179_AtlasFlashlightActorLitSignature__DelegateSignature(AActor* Actor); // 0x1284640
    void BndEvt__FlashlightSensorComponent_K2Node_ComponentBoundEvent_180_AtlasFlashlightActorUnlitSignature__DelegateSignature(AActor* Actor); // 0x1284640
    void BndEvt__BP_DLCPlayer_DamageComponent_K2Node_ComponentBoundEvent_0_AtlasPlayerDeathSignature__DelegateSignature(const EAtlasPlayerDeathType& deathType); // 0x1284640
    void ExecuteUbergraph_BP_DLCPlayer(int32 EntryPoint); // 0x1284640 [Final]
    void Event_TriggerHeartbeat__DelegateSignature(); // 0x1284640 [Public]
    void Event_Stamina_BreathOut__DelegateSignature(); // 0x1284640 [Public]
    void Event_Stamina_BreathIn__DelegateSignature(); // 0x1284640 [Public]
    void Event_GrabbedByLeech_StruggleInput__DelegateSignature(); // 0x1284640 [Public]

// UBP_DLCPlayerAudioComponent_C (/Game/DLC/Depths/Characters/Player/BP_DLCPlayerAudioComponent.BP_DLCPlayerAudioComponent_C)
    bool PlayerIsMoving(); // 0x1284640 [Public]
    bool PlayerCanBreathe(); // 0x1284640 [Public]
    void SetSoakedAudioMaterial(bool UseAtlasPlayerAudioMaterial, const FName& Override); // 0x1284640 [Public]
    void NoiseLoudnessDebug(float InFloat); // 0x1284640 [Public]
    void DragCooldownComplete(); // 0x1284640 [Public]
    void SmoothenHeartrate(); // 0x1284640 [Public]
    void SetUpReferences(); // 0x1284640 [Public]
    void HasMovementModifierType(const EAtlasPlayerMoveModTypes& Type, const bool& Has Type); // 0x1284640 [Public]
    void GetStaminaTimelineRate(const float& StaminaTimelineRate); // 0x1284640 [Public]
    void SetupStaminaRatioBreathing(const float& StaminaRatioBreathing); // 0x1284640 [Public]
    void Report Footstep Noise(); // 0x1284640 [Private]
    void GetPlayerSpeedRatioShards(const float& Speed Ratio); // 0x1284640 [Private]
    void GetPlayerSpeedRatioClimb(const float& Speed Ratio); // 0x1284640 [Private]
    void ReportNoise(float Loudness, const FName& Tag); // 0x1284640 [Public]
    void GetPlayerSpeedRatio(const float& Speed Ratio); // 0x1284640 [Private]
    void ReceiveBeginPlay(); // 0x1284640 [Event Public]
    void SOUND_Run(); // 0x1284640
    void SOUND_Walk(); // 0x1284640
    void SOUND_Sneak(); // 0x1284640
    void Setup Lighter Events(); // 0x1284640
    void OnLighterLit(); // 0x1284640
    void OnLighterExtinguished(const ELighterExtinguishType& ExtinguishType); // 0x1284640
    void OnAnimNotify(const FName& NotifyName); // 0x1284640
    void SetupAnimNotifies(); // 0x1284640
    void Setup Fall Events(); // 0x1284640
    void OnLanded(float fallHeight, const FVector& ImpactVelocity, FHitResult& HitResult); // 0x1284640
    void Setup Throw Events(); // 0x1284640
    void On Throw(float Force); // 0x1284640
    void SetUp Water Events(); // 0x1284640
    void SetupSlideAnims(); // 0x1284640
    void Setup Jump Events(); // 0x1284640
    void OnJumped(); // 0x1284640
    void Setup Grab Events(); // 0x1284640
    void OnGrabChangedEvent(UAtlasGrabbable* grabbedComponent, UAtlasGrabHelper* GrabHelper, const EAtlasLimb& Limb, const EAtlasGrabChangeType& ChangeType, const EAtlasGrabHelperMaterial& Material); // 0x1284640
    void Setup Death Events(); // 0x1284640
    void OnDeath(const EAtlasPlayerDeathType& deathType); // 0x1284640
    void SlideBegin(); // 0x1284640
    void Slide End(); // 0x1284640
    void OnStaminaStateChanged_Event_0(const EAtlasStaminaState& aNewStaminaState); // 0x1284640
    void Setup Stamina Events(); // 0x1284640
    void ReceiveTick(float DeltaSeconds); // 0x1284640 [Event Public]
    void SetupStaminaBreathEvents(); // 0x1284640
    void Event_Stamina_BreathIn_Event_0(); // 0x1284640
    void Event_Stamina_BreathOut_Event_0(); // 0x1284640
    void SOUND_Stamina_Breath_In(); // 0x1284640
    void SOUND_Stamina_Breath_Out(); // 0x1284640
    void TriggerCough(); // 0x1284640
    void Cloth_Slow(); // 0x1284640
    void Cloth_Mid(); // 0x1284640
    void Cloth_Quick(); // 0x1284640
    void Scuff Slow(); // 0x1284640
    void Scuff Quick(); // 0x1284640
    void OnSetPauseEnabled_Event_0(bool bEnabled); // 0x1284640
    void Walk_NoNoise(); // 0x1284640
    void ResetBreathOut(); // 0x1284640
    void ResetBreathIn(); // 0x1284640
    void Cloth_Impact_Soft(); // 0x1284640
    void Cloth_Impact_Hard(); // 0x1284640
    void Animation_Land(); // 0x1284640
    void SOUND_Voice_JumpEffort(); // 0x1284640
    void DRAG_StartupFullyBlended(); // 0x1284640
    void GrabAnimationTriggered(bool Hard); // 0x1284640
    void UpdateStamina(); // 0x1284640
    void AIAudioStateDispatch_Event_0(const FSTRUCT_AiAudioStates& AI Audio State Struct); // 0x1284640
    void TriggerListenModeShort(); // 0x1284640
    void UpdateHeartbeatsChef(); // 0x1284640
    void TriggerHeartbeat_Ref(); // 0x1284640
    void SetupHeartbeatEvents(); // 0x1284640
    void UpdateMixStates(); // 0x1284640
    void UpdateHeartbeatsJanitor(); // 0x1284640
    void EnterListenMode(); // 0x1284640
    void ExitListenMode(); // 0x1284640
    void TriggerListenMode(); // 0x1284640
    void UntriggerListenMode(); // 0x1284640
    void JanitorKilledPlayer(); // 0x1284640
    void DRAG_GeneralTransIdle(); // 0x1284640
    void Effort_Ouch_Release(); // 0x1284640
    void Update Six Foley Ducking(); // 0x1284640
    void WalkClimbLedge(); // 0x1284640
    void SneakClimbLedge(); // 0x1284640
    void TriggerGenericDeathSoundMix(); // 0x1284640
    void PlayDefaultDeathStinger(); // 0x1284640
    void TriggerGrabbedByAISoundMix(); // 0x1284640
    void UpdateHeartbeatsLady(float DistanceToLady, bool LadyPresent); // 0x1284640
    void UpdateHeartrate(); // 0x1284640
    void SOUND_WalkStationary(); // 0x1284640
    void SOUND_Swim(bool Idle); // 0x1284640
    void OnExitWaterEvent_Event_0(bool bClimbedOut); // 0x1284640
    void OnLandedInWaterEvent_Event_0(float fallHeight); // 0x1284640
    void PlayerElectrifiedByWater(); // 0x1284640
    void UpdateSoakedAudioMaterial(float SoakedAudioMaterial); // 0x1284640
    void PlayerHasDried(); // 0x1284640
    void UpdateDrippingVolume(); // 0x1284640
    void UpdateHeartbeatsGranny(); // 0x1284640
    void ExecuteUbergraph_BP_DLCPlayerAudioComponent(int32 EntryPoint); // 0x1284640 [Final]
    void NoiseEvent__DelegateSignature(const FVector& NoiseLocation, float Loudness); // 0x1284640 [Public]
    void DeathMagicSnap__DelegateSignature(); // 0x1284640 [Public]

// ABP_DeathFlashlight_C (/Game/DLC/Depths/Characters/Player/BP_DeathFlashlight.BP_DeathFlashlight_C)
    void BndEvt__SM_Flashy_K2Node_ComponentBoundEvent_180_ComponentHitSignature__DelegateSignature(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit); // 0x1284640
    void ReceiveBeginPlay(); // 0x1284640 [Event Protected]
    void ExecuteUbergraph_BP_DeathFlashlight(int32 EntryPoint); // 0x1284640 [Final]

// IBPI_FlashlightSensor_C (/Game/DLC/Eyrie/GameplayLogic/FlashlightCombat/BPI_FlashlightSensor.BPI_FlashlightSensor_C)
    void FlashlightEndHit(); // 0x1284640 [Public]
    void FlashlightStartHit(); // 0x1284640 [Public]

// UWID_BP_CollectiblesInfo_C (/Game/Dollhouse/WID_BP_CollectiblesInfo.WID_BP_CollectiblesInfo_C)
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void Initialize(int32 UnlockedNomes, int32 TotalAmountNomes, int32 UnlockedStatues, int32 TotaltAmountStatues, int32 UnlockedBottles, int32 TotalAmountBottles); // 0x1284640 [Public]
    void Construct(); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_CollectiblesInfo(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_DollhouseDisplay_C (/Game/Dollhouse/WID_BP_DollhouseDisplay.WID_BP_DollhouseDisplay_C)
    void OnLevelFadeEnded(); // 0x1284640 [Public]
    void IsSaveSlotOccupied(bool IsDlc, const bool& Result); // 0x1284640 [Public]
    void TryStartLevel(); // 0x1284640 [Public]
    void GetDLCCollectibles(const ELevel& Level, const int32& Unlocked, const int32& Total); // 0x1284640 [Protected]
    void LockDlcChapter(); // 0x1284640 [Public]
    void UnlockDlcChapter(); // 0x1284640 [Public]
    void DLCUpdateEvent(); // 0x1284640 [Public]
    ESlateVisibility Get_SelectHint_Visibility(); // 0x1284640 [Public]
    void DollhouseZoomChanged(bool Zooming); // 0x1284640 [Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void FocusChanged(const ELevel& Level, const FName& LevelToOpen, bool IsEntitled); // 0x1284640
    void FadedOut(); // 0x1284640
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x1284640 [Event Public]
    void FadingFinished(); // 0x1284640
    void DollhouseExit(); // 0x1284640
    void DLCUnlocked(const FName& DLCNAme); // 0x1284640
    void ShowDLCPopup(); // 0x1284640
    void Construct(); // 0x1284640 [Event Public]
    void DollhouseSelect(); // 0x1284640
    void ExecuteUbergraph_WID_BP_DollhouseDisplay(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_DollhousePopup_C (/Game/Dollhouse/WID_BP_DollhousePopup.WID_BP_DollhousePopup_C)
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void OnOverwriteSaveSlot(const AtlasPopupWidgetButtonClickedAnswer& Answer); // 0x1284640 [Public]
    void Construct(); // 0x1284640 [Event Public]
    void FadedIn(); // 0x1284640
    void OnSavingCompleted(const ESavingEvent& SavingEvent); // 0x1284640
    void ExecuteUbergraph_WID_BP_DollhousePopup(int32 EntryPoint); // 0x1284640 [Final]

// ABP_SmallCageDraggablePrisoner_C (/Game/Environment/AssortedMeshes/Containers/PrisonContainers/PrisonContainer03/BP_SmallCageDraggablePrisoner.BP_SmallCageDraggablePrisoner_C)
    void BndEvt__AtlasDraggable_K2Node_ComponentBoundEvent_182_AtlasOnGrabSignature__DelegateSignature(); // 0x1284640
    void ReceiveTick(float DeltaSeconds); // 0x1284640 [Event Public]
    void BndEvt__AtlasDraggable_K2Node_ComponentBoundEvent_430_AtlasOnGrabSignature__DelegateSignature(); // 0x1284640
    void ExecuteUbergraph_BP_SmallCageDraggablePrisoner(int32 EntryPoint); // 0x1284640 [Final]

// ABP_PieceFoam_C (/Game/Environment/AssortedMeshes/Decoration/Foam/BP_PieceFoam.BP_PieceFoam_C)
    void UpdateLightingFactor(float LightingFactor); // 0x1284640 [Public]
    void UpdateVisuals(float Opacity); // 0x1284640 [Public]
    void UserConstructionScript(); // 0x1284640 [Event Public]
    void ReceiveBeginPlay(); // 0x1284640 [Event Protected]
    void ResetFoam(); // 0x1284640
    void FadeFoam(); // 0x1284640
    void ExecuteUbergraph_BP_PieceFoam(int32 EntryPoint); // 0x1284640 [Final]
    void FoamDestroyed__DelegateSignature(); // 0x1284640 [Public]

// IBPI_TriggerVolumeSwitchActors_C (/Game/Environment/AssortedMeshes/Switches/TriggerVolumeSwitch/BPI_TriggerVolumeSwitchActors.BPI_TriggerVolumeSwitchActors_C)
    void IsInCharactersMask(int32 typesMask, const bool& IsInMask); // 0x1284640 [Public]

// UBP_FootPrintSourceComponent_C (/Game/Environment/Effects/Decals/FootPrint/BP_FootPrintSourceComponent.BP_FootPrintSourceComponent_C)
    void ToggleWaterSound(bool Enabled); // 0x1284640 [Public]
    void GetPlayerFootstepsComponent(const UBP_PlayerFootstepsComponent_C*& FootstepsComponent); // 0x1284640 [Protected]
    void UpdateSliding(UBP_PlayerFootstepsComponent_C* Target); // 0x1284640 [Public]
    void OnBeginPlay(); // 0x1284640 [Public]
    void ReceiveBeginPlay(); // 0x1284640 [Event Public]
    void StartOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1284640
    void EndOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0x1284640
    void ExecuteUbergraph_BP_FootPrintSourceComponent(int32 EntryPoint); // 0x1284640 [Final]

// ABP_FootPrint_Area_C (/Game/Environment/Effects/Decals/FootPrint/BP_FootPrint_Area.BP_FootPrint_Area_C)
    void UpdateSliding(UBP_PlayerFootstepsComponent_C* FootPrintsComponent); // 0x1284640 [Public]
    void SetupPlayerFootstepComponent(const bool& Success, const UBP_PlayerFootstepsComponent_C*& PlayerFootstepComponent); // 0x1284640 [Public]
    void BndEvt__BP_AtlasPlayerEventListenerComponent_K2Node_ComponentBoundEvent_178_OnPlayerListenBegin__DelegateSignature(AAtlasPlayer* playerPawn); // 0x1284640
    void BndEvt__BP_AtlasPlayerEventListenerComponent_K2Node_ComponentBoundEvent_179_OnPlayerListenEnd__DelegateSignature(AAtlasPlayer* Player Pawn); // 0x1284640
    void ExecuteUbergraph_BP_FootPrint_Area(int32 EntryPoint); // 0x1284640 [Final]

// ABP_FootPrint_Source_C (/Game/Environment/Effects/Decals/FootPrint/BP_FootPrint_Source.BP_FootPrint_Source_C)
    void UpdateSliding(UBP_PlayerFootstepsComponent_C* FootstepsComponent); // 0x1284640 [Public]
    void GetPlayerBP(const ABP_Player_C*& Player); // 0x1284640 [Public]
    void BndEvt__BP_AtlasPlayerEventListenerComponent_K2Node_ComponentBoundEvent_178_OnPlayerListenBegin__DelegateSignature(AAtlasPlayer* playerPawn); // 0x1284640
    void BndEvt__BP_AtlasPlayerEventListenerComponent_K2Node_ComponentBoundEvent_179_OnPlayerListenEnd__DelegateSignature(AAtlasPlayer* Player Pawn); // 0x1284640
    void ExecuteUbergraph_BP_FootPrint_Source(int32 EntryPoint); // 0x1284640 [Final]

// ABP_FootPrint_Source_Water_C (/Game/Environment/Effects/Decals/FootPrint/Presets/BP_FootPrint_Source_Water.BP_FootPrint_Source_Water_C)
    void ReceiveActorBeginOverlap(AActor* OtherActor); // 0x1284640 [Event Public]
    void ReceiveActorEndOverlap(AActor* OtherActor); // 0x1284640 [Event Public]
    void OnCarryableHit(AActor* SelfActor, AActor* OtherActor, const FVector& NormalImpulse, FHitResult& Hit); // 0x1284640
    void ExecuteUbergraph_BP_FootPrint_Source_Water(int32 EntryPoint); // 0x1284640 [Final]

// ABP_MoveableObjectParticleEmitter_C (/Game/Environment/Effects/Decals/MovingObjectsBP/BP_MoveableObjectParticleEmitter.BP_MoveableObjectParticleEmitter_C)
    void SetParticleSystemAndIsOverlapping(UParticleSystem* CascadeParticles, bool ActorHasParticles, const FLinearColor& ParticleColor); // 0x1284640 [Public]
    void GetToplevelParent(const AActor*& TopParent); // 0x1284640 [Public]
    void GetParticleScale(); // 0x1284640 [Public]
    void IsMoving(const bool& Moving); // 0x1284640 [Public]
    void DoesActorContainFootprint(AActor* Actor, const bool& ActorContainsFootprint, const UParticleSystem*& ParticleSystem, const FLinearColor& ParticleColor); // 0x1284640 [Public]
    void ReceiveBeginPlay(); // 0x1284640 [Event Protected]
    void ReceiveActorBeginOverlap(AActor* OtherActor); // 0x1284640 [Event Public]
    void ReceiveTick(float DeltaSeconds); // 0x1284640 [Event Public]
    void ReceiveActorEndOverlap(AActor* OtherActor); // 0x1284640 [Event Public]
    void ExecuteUbergraph_BP_MoveableObjectParticleEmitter(int32 EntryPoint); // 0x1284640 [Final]

// UBP_WaterPuddleSplasher_C (/Game/Environment/Effects/Particles/WaterRipples/BP_WaterPuddleSplasher.BP_WaterPuddleSplasher_C)
    void OnSplash(const FVector& WorldLocation); // 0x1284640
    void ResetCanSplash(); // 0x1284640
    void ReceiveBeginPlay(); // 0x1284640 [Event Public]
    void ExecuteUbergraph_BP_WaterPuddleSplasher(int32 EntryPoint); // 0x1284640 [Final]

// ABP_AISpawner_C (/Game/GameplayLogic/AI_Spawner/BP_AISpawner.BP_AISpawner_C)
    void SetJanitorAudioSettings(ACharacter* AI); // 0x1284640 [Public]
    void SetChefAudioSettings(ACharacter* AI); // 0x1284640 [Private]
    void OnSpawnedAI(ACharacter* SpawnedAI); // 0x1284640 [Event Public]
    void ExecuteUbergraph_BP_AISpawner(int32 EntryPoint); // 0x1284640 [Final]
    void DispatchSpawnedAI__DelegateSignature(); // 0x1284640 [Public]

// AAtlasGameState_C (/Game/GameplayLogic/AtlasGameState/AtlasGameState.AtlasGameState_C)
    void ResetKitchenArea(); // 0x1284640
    void ResetLairDefaults(); // 0x1284640
    void EventTriggerGlobalMusic(const ENUM_MusicType& Music Type); // 0x1284640
    void AIAudioState(const FSTRUCT_AiAudioStates& AI Audio State Struct); // 0x1284640
    void ResetLadyDefaults(); // 0x1284640
    void GlobalAmbience(float Volume, float Duration); // 0x1284640
    void ResetPrisonArea(); // 0x1284640
    void EventBroadcastEventID(const FName& EventNameID); // 0x1284640
    void ResetHideaway(); // 0x1284640
    void EventUpdateGameState(); // 0x1284640
    void ResetEyrie(); // 0x1284640
    void ExecuteUbergraph_AtlasGameState(int32 EntryPoint); // 0x1284640 [Final]
    void BroadcastEventID__DelegateSignature(const FName& EventNameID); // 0x1284640 [Public]
    void GlobalAmbienceDispatch__DelegateSignature(float Volume, float Duration); // 0x1284640 [Public]
    void AIAudioStateDispatch__DelegateSignature(const FSTRUCT_AiAudioStates& AI Audio State Struct); // 0x1284640 [Public]
    void TriggerGlobalMusic__DelegateSignature(const ENUM_MusicType& Music Type); // 0x1284640 [Public]
    void UpdateAtlasGameState__DelegateSignature(); // 0x1284640 [Public]

// UBP_AtlasFunctionLibrary_C (/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.BP_AtlasFunctionLibrary_C)
    void PushGoToStoreWidget(const FText& LocalizedLevelName, const ELevel& Level, UObject* __WorldContext); // 0x1284640 [Static Public]
    void Float-=(const float& Float, float Subtrahend, UObject* __WorldContext, const float& Float ); // 0x1284640 [Static Public]
    void Float+=(const float& Float, float Addend, UObject* __WorldContext, const float& Float ); // 0x1284640 [Static Public]
    void GetNearestNomes(const FVector& WorldLocation, float Radius, int32 NumberOfNomes, UObject* __WorldContext, TArray<AAtlasDLCNomeAI*>& NomeReferences); // 0x1284640 [Static Public]
    void WrapFloat(float Float, float Max, UObject* __WorldContext, const float&  ); // 0x1284640 [Static Public]
    void IsNomeInRadius(const FVector& Location(WorldSpace), float Radius, UObject* __WorldContext, const bool& NomeIsWithinRadius, const int32& NumberOfNomes, TArray<AAtlasDLCNomeAI*>& NomeReferences); // 0x1284640 [Static Public]
    void IsCarryingDLCNome(UObject* __WorldContext, const bool& CarryingDLCNome, const AAtlasDLCNomeAI*& Atlas DLCNome AI); // 0x1284640 [Static Public]
    void CollectCollectible(UAtlasCollectibleComponent* CollectibleComponent, const EAtlasAchievement& Achievement, const ENUM_CollectibleTypes& soundCollectibleType, UObject* __WorldContext); // 0x1284640 [Static Public]
    void AudioCollectibleGet(const ENUM_CollectibleTypes& CollectibleType, UObject* __WorldContext); // 0x1284640 [Static Public]
    void CreateUIPopup(const FText& Headline, bool Show Dark Background, const FScriptDelegate& Callback, UObject* __WorldContext, const bool& Success); // 0x1284640 [Static Public]
    void GetClosestActor(AActor* SourceActor, TArray<AActor*>& Actors, UObject* __WorldContext, const AActor*& ClosestActor); // 0x1284640 [Static Public]
    void GetCheckpoint(const FName& PlayerStartTag, UObject* __WorldContext, const ABP_Checkpoint_C*& Checkpoint); // 0x1284640 [Static Public]
    void GetNoiseLevels(const ENUM_NoiseCategories& Noise Type, UObject* __WorldContext, const float& Noise Level); // 0x1284640 [Static Public]
    void GetAISpawner(const FName& SpawnerTag, UObject* __WorldContext, const ABP_AISpawner_C*& Spawner); // 0x1284640 [Static Public]
    void GetAtlasGameState(UObject* __WorldContext, const AAtlasGameState_C*& AtlasGameState); // 0x1284640 [Static Public]
    void SetAIAudioState(AActor* ActorRef, const ENUM_AiAudioStates& AI State, UObject* __WorldContext); // 0x1284640 [Static Public]
    void GetAIAudioState(const FSTRUCT_AiAudioStates& AI State Struct, bool Debug, bool Room Check, UObject* __WorldContext, const ENUM_AiAudioStates& AI State, const AActor*& AI Reference); // 0x1284640 [Static Public]
    void GetActorByName(TSubclassOf<AActor> Class, const FString& Name, UObject* __WorldContext, const AActor*& Actor); // 0x1284640 [Static Public]
    void AddAIQuest(AAtlasAICharacter* AI, AAtlasAIQuest* Quest, bool Force Quest, UObject* __WorldContext); // 0x1284640 [Static Public]

// ABP_SplineMeshCreator_C (/Game/GameplayLogic/MovingRail/BP_SplineMeshCreator.BP_SplineMeshCreator_C)
    void UserConstructionScript(); // 0x1284640 [Event Public]

// UBP_AtlasPlayerEventListenerComponent_C (/Game/GameplayLogic/PlayerEventListener/BP_AtlasPlayerEventListenerComponent.BP_AtlasPlayerEventListenerComponent_C)
    void IsLocationAcceptable(const FVector& Location, const bool& LocationAcceptable); // 0x1284640 [Public]
    void OnPlayerSlide(const ENUM_SlideState& Slide state, const FVector& Player location); // 0x1284640 [Protected]
    void OnPlayerSlideEnd(); // 0x1284640 [Private]
    void OnPlayerSlideBegin(); // 0x1284640 [Private]
    void OnBeginPlay(); // 0x1284640 [Public]
    void OnPlayerLanding(const FVector& LandLocation, const EAtlasPlayerFallType& LandType, const FVector& ImpactVelocity); // 0x1284640 [Protected]
    void OnPlayerFootstep(const FName& NotifyName, const EAtlasLimb& Limb, const FVector& Location); // 0x1284640 [Protected]
    void GetAtlasPlayerAnimInst(const UAtlasPlayerAnimInstance*& NewParam); // 0x1284640 [Public]
    void ProcessFootstepNotifies(const FName& NotifyName); // 0x1284640 [Public]
    void OnPlayerSpawn(AAtlasPlayer* playerPawn); // 0x1284640
    void GetPlayerRefOnBeginPlay(); // 0x1284640
    void StartListening(AAtlasPlayer* playerPawn); // 0x1284640
    void ReceiveBeginPlay(); // 0x1284640 [Event Public]
    void EndListening(); // 0x1284640
    void OnPlayerLanded(float fallHeight, const FVector& ImpactVelocity, FHitResult& HitResult); // 0x1284640
    void OnPlayerJumpLaunched(); // 0x1284640
    void OnPlayerAnimNotifyTriggered(const FName& NotifyName); // 0x1284640
    void BindOverlapEvents(UPrimitiveComponent* attach parent); // 0x1284640
    void OnParentOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1284640
    void OnParentOverlapEnd(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0x1284640
    void ExecuteUbergraph_BP_AtlasPlayerEventListenerComponent(int32 EntryPoint); // 0x1284640 [Final]
    void OnPlayerSlideEvent__DelegateSignature(const ENUM_SlideState& Slide state, const FVector& Player location); // 0x1284640 [Public]
    void OnPlayerFootstepEvent__DelegateSignature(const FName& NotifyName, const EAtlasLimb& Foot, const FVector& Location); // 0x1284640 [Public]
    void OnPlayerListenEnd__DelegateSignature(AAtlasPlayer* Player Pawn); // 0x1284640 [Public]
    void OnPlayerListenBegin__DelegateSignature(AAtlasPlayer* playerPawn); // 0x1284640 [Public]
    void OnLandedEvent__DelegateSignature(const FVector& LandLocation, const EAtlasPlayerFallType& FallType, const FVector& ImpactVelocity); // 0x1284640 [Public]
    void OnJumpLaunchEvent__DelegateSignature(const FVector& JumpLocation, const EAtlasPlayerJumpType& JumpType); // 0x1284640 [Public]
    void OnAnimNotifyEvent__DelegateSignature(const FName& NotifyName); // 0x1284640 [Public]

// ABP_Checkpoint_C (/Game/GameplayLogic/SaveStationCheckpoint/BP_Checkpoint.BP_Checkpoint_C)
    void AttemptToActivate(); // 0x1284640 [Private]
    void ReceiveBeginPlay(); // 0x1284640 [Event Protected]
    void BndEvt__*CV_PlayerDetection_K2Node_ComponentBoundEvent_82_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1284640
    void UpdateMusic(); // 0x1284640
    void TriggerMusicOnRespawn(); // 0x1284640
    void ExecuteUbergraph_BP_Checkpoint(int32 EntryPoint); // 0x1284640 [Final]

// ABP_SaveStationClass_C (/Game/GameplayLogic/SaveStationCheckpoint/BP_SaveStationClass.BP_SaveStationClass_C)
    void IsCurrentSaveStationCheckpoint(const bool& Return); // 0x1284640 [Public]
    void ActivateSaveStation(); // 0x1284640
    void ActivateCheckpoint(); // 0x1284640
    void Debug(); // 0x1284640
    void Dispatch(bool OnlyCheckpoint); // 0x1284640
    void ExecuteUbergraph_BP_SaveStationClass(int32 EntryPoint); // 0x1284640 [Final]
    void SaveStationActive__DelegateSignature(const FString& PlayerStartTag, bool OnlyCheckpoint); // 0x1284640 [Public]

// ABP_SubLevelSign_C (/Game/GameplayLogic/SubLevelSign/BP_SubLevelSign.BP_SubLevelSign_C)
    void UserConstructionScript(); // 0x1284640 [Event Public]

// ABP_CharacterSelect_C (/Game/Levels/MainLevels/Menus/CharacterSelect/BP_CharacterSelect.BP_CharacterSelect_C)
    void SetActivePlayerIndex(int32 Player Index); // 0x1284640 [Public]
    void DeactivateCamera(); // 0x1284640 [Public]
    void ActivateCamera(); // 0x1284640 [Public]
    void UpdateAnimations(); // 0x1284640 [Public]
    void ToggleAnimDebug(); // 0x1284640 [Public]

// AMainMenuLoopingCamera_C (/Game/Levels/MainLevels/Menus/MainMenu/MainMenuLoopingCamera.MainMenuLoopingCamera_C)
    void ReceiveTick(float DeltaSeconds); // 0x1284640 [Event Public]
    void ExecuteUbergraph_MainMenuLoopingCamera(int32 EntryPoint); // 0x1284640 [Final]

// APLVL_MainMenu_C (/Game/Levels/MainLevels/Menus/PLVL_MainMenu.PLVL_MainMenu_C)
    void ShowEULA(); // 0x1284640 [Public]
    void ShowDontTurnOffTheGame(); // 0x1284640 [Public]
    void RequestMainControllerIdChange(); // 0x1284640 [Public]
    void Create Save Slots Menu(bool IsDlc); // 0x1284640 [Public]
    void OnNewDlcGameWarningCallback(const AtlasPopupWidgetButtonClickedAnswer& Answer); // 0x1284640 [Public]
    void OnBuyDlcGamePopupCallback(const AtlasPopupWidgetButtonClickedAnswer& Answer); // 0x1284640 [Public]
    void OnFadedToBlackFromNewGame(); // 0x1284640 [Public]
    void OnFadedToBlackForNewGame(); // 0x1284640 [Public]
    void IsSaveSlotOccupied(bool dlc, const bool& Occupied); // 0x1284640 [Public]
    void OnNewGamePopup(const AtlasPopupWidgetButtonClickedAnswer& Answer, bool dlc); // 0x1284640 [Public]
    void OnNewDlcGamePopupCallback(const AtlasPopupWidgetButtonClickedAnswer& Answer); // 0x1284640 [Public]
    void InitializeNewGame(bool dlc); // 0x1284640 [Public]
    void OnNewDlcGame(); // 0x1284640 [Public]
    void OnNewMainGame(); // 0x1284640 [Public]
    void OnResumeMainGame(); // 0x1284640 [Public]
    void OnResumeDlcGame(); // 0x1284640 [Public]
    void LoadGame(const FString& SelectedSaveSlot); // 0x1284640 [Public]
    void OnLoadGame(); // 0x1284640 [Public]
    void StartNewGame(bool dlc); // 0x1284640 [Private]
    void OnNewMainGamePopupCallback(const AtlasPopupWidgetButtonClickedAnswer& Answer); // 0x1284640 [Public]
    void OpenLevelWithDelay(const FName& LevelName); // 0x1284640 [Public]
    void OnOpenDollhouse(); // 0x1284640 [Public]
    void OnNewGame(); // 0x1284640 [Public]
    void OnResumeGame(); // 0x1284640 [Public]
    void CreateMainMenuScreen(); // 0x1284640 [Public]
    void CreateSplashScreen(const UWID_BP_SplashScreen_C*& SplashScreen Widget); // 0x1284640 [Public]
    void ReceiveBeginPlay(); // 0x1284640 [Event Protected]
    void ReceiveDestroyed(); // 0x1284640 [Event Public]
    void Start Main Menu Music(); // 0x1284640
    void Create Main Menu(); // 0x1284640
    void ClearMainMenu(); // 0x1284640
    void FadedOut(); // 0x1284640
    void FadingFinished(); // 0x1284640
    void BrightnessDismissed(); // 0x1284640
    void MainMenuBackgroundFaded(); // 0x1284640
    void DontTurnOffTheGameWidgetPopped(); // 0x1284640
    void CheckingContentDoneEvent(); // 0x1284640
    void OnUserDiscoveryStateChangedEvent_Event_0(const EAtlasUserDiscoveryState& State); // 0x1284640
    void ReceiveEndPlay(const EEndPlayReason& EndPlayReason); // 0x1284640 [Event Protected]
    void DontTurnOffTheGameEndFade(UAtlasWidget* Widget); // 0x1284640
    void OnKidStoryWarningPopped(UAtlasMenuWidget* Widget); // 0x1284640
    void OnAsyncSaveGameManagerEvent(const ESavingEvent& SavingEvent); // 0x1284640
    void eulaAccepted(); // 0x1284640
    void eulaDeclined(); // 0x1284640
    void OnPressAnyButtonDismissedAfterEULA(UAtlasMenuWidget* menu widget); // 0x1284640
    void OnSplashScreenEnded(); // 0x1284640
    void ScreenDismissed(); // 0x1284640
    void NotFirstMainMenu(); // 0x1284640
    void OnPressAnyButtonDismissed(UAtlasMenuWidget* menu widget); // 0x1284640
    void ExecuteUbergraph_PLVL_MainMenu(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_AtlasCreditsScreen_C (/Game/UI/CreditsScreen/WID_BP_AtlasCreditsScreen.WID_BP_AtlasCreditsScreen_C)
    void AddEmptyLine(); // 0x1284640 [Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    void Construct(); // 0x1284640 [Event Public]
    void OnAnimationFinished(UWidgetAnimation* Animation); // 0x1284640 [Event Protected]
    void LogosFadedIn(); // 0x1284640
    void FadeOutLogos(); // 0x1284640
    void Initialize(bool Skipable, bool useDLCCredits); // 0x1284640
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x1284640 [Event Public]
    void GamePaused(bool bEnabled); // 0x1284640
    void ExecuteUbergraph_WID_BP_AtlasCreditsScreen(int32 EntryPoint); // 0x1284640 [Final]
    void CreditsScreenFinished__DelegateSignature(); // 0x1284640 [Public]

// UWID_BP_CreditsScreenGroup_C (/Game/UI/CreditsScreen/WID_BP_CreditsScreenGroup.WID_BP_CreditsScreenGroup_C)
    void Initialize(const FName& GroupName, bool DLCCredits); // 0x1284640 [Public]

// UWID_BP_CreditsScreenGroupLine_C (/Game/UI/CreditsScreen/WID_BP_CreditsScreenGroupLine.WID_BP_CreditsScreenGroupLine_C)
    void Initialize(const FString& Name); // 0x1284640 [Public]

// UWID_BP_FocusTestBuildPauseMenu_C (/Game/UI/FocusTestBuildSpecific/WID_BP_FocusTestBuildPauseMenu.WID_BP_FocusTestBuildPauseMenu_C)
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void BndEvt__AtlasMenuButton_154_K2Node_ComponentBoundEvent_475_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void ExecuteUbergraph_WID_BP_FocusTestBuildPauseMenu(int32 EntryPoint); // 0x1284640 [Final]

// UEULAWidget_C (/Game/UI/Menus/Legal/EULAWidget.EULAWidget_C)
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void DoesPressedKeysContainKeys(TArray<FKey>& NewParam, const bool& HasKeys); // 0x1284640 [Public]
    void CheckButtonsPressed(); // 0x1284640 [Public]
    FEventReply OnMouseWheel(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1284640 [Event Public]
    FEventReply OnKeyUp(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    void CheckPromptVisibility(); // 0x1284640 [Public]
    void CheckScroll(); // 0x1284640 [Public]
    void CheckSkipToEnd(); // 0x1284640 [Public]
    void SkipToEnd(); // 0x1284640 [Public]
    void HandleInputUp(const FKey& InKey, const bool& Handled); // 0x1284640 [Public]
    void HandleInputDown(const FKey& InKey, const bool& Handled); // 0x1284640 [Public]
    void Key List Contains Any of Key List(TArray<FKey>& ListA, TArray<FKey>& ListB, const bool& Result); // 0x1284640 [Public]
    void CheckButtonVisibility(); // 0x1284640 [Public]
    void PageUp(); // 0x1284640 [Public]
    void PageDown(); // 0x1284640 [Public]
    void IsScrollBoxAtBottom(const bool& Result); // 0x1284640 [Public]
    void PollTextVisibility(); // 0x1284640 [Public]
    void Scroll(int32 Direction); // 0x1284640 [Public]
    void SetupText(); // 0x1284640 [Public]
    FEventReply OnPreviewKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    void show(); // 0x1284640
    void hide(); // 0x1284640
    void WidgetAnimationEvt_hideAnim_K2Node_WidgetAnimationEvent_0(); // 0x1284640
    void Construct(); // 0x1284640 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x1284640 [Event Public]
    void BndEvt__EULAWidget_BodyScrollBox_K2Node_ComponentBoundEvent_0_OnUserScrolledEvent__DelegateSignature(float CurrentOffset); // 0x1284640
    void BndEvt__EULAWidget_FocusButton_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__EULAWidget_AcceptButton_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__EULAWidget_DeclineButton_K2Node_ComponentBoundEvent_3_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void Destruct(); // 0x1284640 [Event Public]
    void ExecuteUbergraph_EULAWidget(int32 EntryPoint); // 0x1284640 [Final]
    void AcceptEvent__DelegateSignature(); // 0x1284640 [Public]
    void DeclineEvent__DelegateSignature(); // 0x1284640 [Public]

// UWID_BP_AdvGfxSettings_C (/Game/UI/Menus/MenuWidgets/WID_BP_AdvGfxSettings.WID_BP_AdvGfxSettings_C)
    void ApplySettings(); // 0x1284640 [Public]
    void SetBackToMainMenuPopUpVisible(bool IsVisible); // 0x1284640 [Public]
    void CheckChangedRaytracingSettings(const bool& Success); // 0x1284640 [Public]
    void SetNoRTNavigation(); // 0x1284640 [Public]
    void ClearAllHighlighting(); // 0x1284640 [Public]
    void ClearHBoxHighlighting(UHorizontalBox* HorizontalBox); // 0x1284640 [Public]
    void HighlightButton(UAtlasMenuButton* Button); // 0x1284640 [Public]
    void UpdateHighlighting(); // 0x1284640 [Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    void BndEvt__BackButton_K2Node_ComponentBoundEvent_91_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x1284640 [Event Public]
    void Destruct(); // 0x1284640 [Event Public]
    void BndEvt__ApplyButton_K2Node_ComponentBoundEvent_65_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void Construct(); // 0x1284640 [Event Public]
    void OnGoBackToMainMenuAnswer(const AtlasPopupWidgetButtonClickedAnswer& Answer); // 0x1284640
    void BndEvt__WID_BP_AdvGfxSettings_AAUltraButton_1_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__AAUltraButton_K2Node_ComponentBoundEvent_6637_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__AAHighButton_K2Node_ComponentBoundEvent_6592_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__AAMediumButton_K2Node_ComponentBoundEvent_6548_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__AALowButton_K2Node_ComponentBoundEvent_6505_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__AAOffButton_K2Node_ComponentBoundEvent_5980_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__ShadowUltraButton_K2Node_ComponentBoundEvent_6980_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__ShadowHighButton_K2Node_ComponentBoundEvent_6928_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__ShadowMediumButton_K2Node_ComponentBoundEvent_6382_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__ShadowLowButton_K2Node_ComponentBoundEvent_6067_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__AOLowButton_K2Node_ComponentBoundEvent_6163_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__AOMediumButton_K2Node_ComponentBoundEvent_6268_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__AOHighButton_K2Node_ComponentBoundEvent_7255_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__AOUltraButton_K2Node_ComponentBoundEvent_7313_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__WID_BP_AdvGfxSettings_RTAOOffButton_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__DofHighButton_K2Node_ComponentBoundEvent_6232_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__DofLowButton_K2Node_ComponentBoundEvent_6197_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__PPUltraButton_K2Node_ComponentBoundEvent_6877_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__PPHighButton_K2Node_ComponentBoundEvent_6827_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__PPMediumButton_K2Node_ComponentBoundEvent_6422_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__PPLowButton_K2Node_ComponentBoundEvent_6037_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__BloomUltraButton_K2Node_ComponentBoundEvent_6778_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__BloomVeryHighButton_K2Node_ComponentBoundEvent_6730_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__BloomHighButton_K2Node_ComponentBoundEvent_6683_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__BloomMediumButton_K2Node_ComponentBoundEvent_6463_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__BloomLowButton_K2Node_ComponentBoundEvent_6008_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__EffectsUltraButton_K2Node_ComponentBoundEvent_7198_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__EffectsHighButton_K2Node_ComponentBoundEvent_7142_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__EffectsMediumButton_K2Node_ComponentBoundEvent_6305_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__EffectsLowButton_K2Node_ComponentBoundEvent_6130_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__TextureHighButton_K2Node_ComponentBoundEvent_7087_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__TextureUltraButton_K2Node_ComponentBoundEvent_7033_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__TextureMediumButton_K2Node_ComponentBoundEvent_6343_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__TextureLowButton_K2Node_ComponentBoundEvent_6098_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__WID_BP_AdvGfxSettings_RTShadowsMediumButton_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__WID_BP_AdvGfxSettings_RTShadowsHighButton_K2Node_ComponentBoundEvent_3_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__WID_BP_AdvGfxSettings_RTShadowsLowButton_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__WID_BP_AdvGfxSettings_RTShadowsOffButton_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__WID_BP_AdvGfxSettings_RTReflectionsHighButton_K2Node_ComponentBoundEvent_6_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__WID_BP_AdvGfxSettings_RTReflectionsLowButton_K2Node_ComponentBoundEvent_5_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__WID_BP_AdvGfxSettings_RTReflectionsOffButton_K2Node_ComponentBoundEvent_4_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void ExecuteUbergraph_WID_BP_AdvGfxSettings(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_AdvancedGraphicsSettingsMenu_C (/Game/UI/Menus/MenuWidgets/WID_BP_AdvancedGraphicsSettingsMenu.WID_BP_AdvancedGraphicsSettingsMenu_C)
    void BackOut(); // 0x1284640 [Public]
    void CacheSelections(); // 0x1284640 [Public]
    void ApplyClicked(); // 0x1284640 [Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    void ClearHBoxHighlighting(UHorizontalBox* HBox); // 0x1284640 [Public]
    void ClearAllSelectionHighlighting(); // 0x1284640 [Public]
    void GetAtlasMenuButtonWithIndex(UHorizontalBox* HBox, int32 Index, const UAtlasMenuButton*& Button); // 0x1284640 [Public]
    void HighlightCurrentSettings(); // 0x1284640 [Public]
    void SetGraphicsSettings(); // 0x1284640 [Public]
    void SetAntiAliasing(int32 Value); // 0x1284640 [Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void BndEvt__FXAALow_K2Node_ComponentBoundEvent_666_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__FXAAHigh_K2Node_ComponentBoundEvent_683_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__TAALow_K2Node_ComponentBoundEvent_701_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__TAAMedium_K2Node_ComponentBoundEvent_720_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__TAAHigh_K2Node_ComponentBoundEvent_740_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__PPHighButton_K2Node_ComponentBoundEvent_4164_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__PPMediumButton_K2Node_ComponentBoundEvent_4124_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__PPLowButton_K2Node_ComponentBoundEvent_4085_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__ShadowHighButton_K2Node_ComponentBoundEvent_523_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__ShadowMediumButton_K2Node_ComponentBoundEvent_475_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__ShadowLowButton_K2Node_ComponentBoundEvent_428_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__ApplyButton_K2Node_ComponentBoundEvent_885_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__AAOff_K2Node_ComponentBoundEvent_122_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__TextureHighButton_K2Node_ComponentBoundEvent_861_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__TextureMediumButton_K2Node_ComponentBoundEvent_805_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__TextureLowButton_K2Node_ComponentBoundEvent_750_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x1284640 [Event Public]
    void BndEvt__EffectsHighButton_K2Node_ComponentBoundEvent_1295_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__EffectsMediumButton_K2Node_ComponentBoundEvent_1231_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__EffectsLowButton_K2Node_ComponentBoundEvent_1168_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__AmbientOcclusionHigh_K2Node_ComponentBoundEvent_2478_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__AmbientOcclusionMedium_K2Node_ComponentBoundEvent_2395_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__AmbientOcclusionLow_K2Node_ComponentBoundEvent_2313_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__BackButton_K2Node_ComponentBoundEvent_1899_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__DoFHigh_K2Node_ComponentBoundEvent_2977_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__DoFLow_K2Node_ComponentBoundEvent_2887_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void Construct(); // 0x1284640 [Event Public]
    void BndEvt__BloomVeryHigh_K2Node_ComponentBoundEvent_3694_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__BloomHigh_K2Node_ComponentBoundEvent_3596_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__BloomMedium_K2Node_ComponentBoundEvent_3499_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__BloomLow_K2Node_ComponentBoundEvent_3403_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void ExecuteUbergraph_WID_BP_AdvancedGraphicsSettingsMenu(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_AmiiboNotification_C (/Game/UI/Menus/MenuWidgets/WID_BP_AmiiboNotification.WID_BP_AmiiboNotification_C)
    ESlateVisibility GetVisibility_0(); // 0x1284640 [Public]
    void Construct(); // 0x1284640 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x1284640 [Event Public]
    void OnAmiiboDetectedEvent(const EAtlasAmiiboType& amiiboType); // 0x1284640
    void ExecuteUbergraph_WID_BP_AmiiboNotification(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_AtlasConsoleControlsMenu_C (/Game/UI/Menus/MenuWidgets/WID_BP_AtlasConsoleControlsMenu.WID_BP_AtlasConsoleControlsMenu_C)
    ESlateVisibility Get_Switch2BoxUI_Visibility_0(); // 0x1284640 [Public]
    void UpdateSwitch2UIVisibility(); // 0x1284640 [Public]
    void UpdateSwitchUIVisibility(); // 0x1284640 [Public]
    ESlateVisibility Get_StadiaBoxUI_Visibility_0(); // 0x1284640 [Public]
    FText Get_SwitchLighter1_Text(); // 0x1284640 [Public]
    FText Get_SwitchLighter2_Text(); // 0x1284640 [Public]
    void OnRightPressed(); // 0x1284640 [Public]
    void OnLeftPressed(); // 0x1284640 [Public]
    void IsRightButtonPressed(const bool& Pressed); // 0x1284640 [Public]
    void IsLeftButtonPressed(const bool& Pressed); // 0x1284640 [Public]
    void CalculateOpacity(float Factor, const float& Opacity); // 0x1284640 [Public]
    ESlateVisibility Get_SwitchBoxUI_Visibility_0(); // 0x1284640 [Public]
    void GetLighterHintText(FText& LighterText); // 0x1284640 [Public]
    FText Get_PCLighter2_Text(); // 0x1284640 [Public]
    FText Get_PCLighter1_Text(); // 0x1284640 [Public]
    FText Get_VitaLighter_Text(); // 0x1284640 [Public]
    FText Get_PS4Lighter2_Text(); // 0x1284640 [Public]
    FText Get_PS4Lighter1_Text(); // 0x1284640 [Public]
    ESlateVisibility Get_VitaBoxUI_Visibility_0(); // 0x1284640 [Public]
    ESlateVisibility Get_PS4BoxUI_Visibility_0(); // 0x1284640 [Public]
    ESlateVisibility Get_PCXBoxUI_Visibility_0(); // 0x1284640 [Public]
    ESlateVisibility Get_PCXBoxPanel_Visibility_0(); // 0x1284640 [Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x1284640 [Event Public]
    void BndEvt__AtlasMenuButton_20_K2Node_ComponentBoundEvent_11_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void Construct(); // 0x1284640 [Event Public]
    void BndEvt__WID_BP_AtlasConsoleControlsMenu_Page1Button_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__WID_BP_AtlasConsoleControlsMenu_Page0Button_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void ExecuteUbergraph_WID_BP_AtlasConsoleControlsMenu(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_AtlasExtras_C (/Game/UI/Menus/MenuWidgets/WID_BP_AtlasExtras.WID_BP_AtlasExtras_C)
    ESlateVisibility GetConceptArtUnlockedHintVisibility(); // 0x1284640 [Public]
    ESlateVisibility GetMaskUnlockedHintVisibility(); // 0x1284640 [Public]
    void RealignButtons(); // 0x1284640 [Public]
    void DLCInfoUpdate(); // 0x1284640 [Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void BndEvt__BackButton_K2Node_ComponentBoundEvent_1271_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void Construct(); // 0x1284640 [Event Public]
    void BndEvt__CreditsButton_K2Node_ComponentBoundEvent_1248_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__ConceptArtButton_K2Node_ComponentBoundEvent_1226_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void Destruct(); // 0x1284640 [Event Public]
    void OnVisible(); // 0x1284640 [Event Public]
    void BndEvt__MasksButton_K2Node_ComponentBoundEvent_1205_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void ExecuteUbergraph_WID_BP_AtlasExtras(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_AtlasMainMenu_C (/Game/UI/Menus/MenuWidgets/WID_BP_AtlasMainMenu.WID_BP_AtlasMainMenu_C)
    ESlateVisibility GetMaskUnlockedHintVisibility(); // 0x1284640 [Public]
    bool PlayingAsGuest(); // 0x1284640 [Public]
    ESlateVisibility GetDLCHintVisibility(); // 0x1284640 [Public]
    void SetBiDirNavRuleAndSwitchProfile(UAtlasMenuButton* Button1, UAtlasMenuButton* Button2); // 0x1284640 [Public]
    void SetNavigationRules(); // 0x1284640 [Public]
    void SetupVisibilityAndNavForArvidsjaur(); // 0x1284640 [Public]
    FText Get_Playernickname_Text_0(); // 0x1284640 [Public]
    void Setup Visibility(); // 0x1284640 [Public]
    void CreateSubMenu(TSubclassOf<UAtlasMenuWidget> MenuClass, bool requestFocus, const UAtlasMenuWidget*& MenuWidget); // 0x1284640 [Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void Construct(); // 0x1284640 [Event Public]
    void BndEvt__GraphicsOptionsButton_K2Node_ComponentBoundEvent_64_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__DollhouseButton_K2Node_ComponentBoundEvent_266_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__ExitButton_K2Node_ComponentBoundEvent_795_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__ExtrasButton_K2Node_ComponentBoundEvent_439_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void OnVisible(); // 0x1284640 [Event Public]
    void BndEvt__SwitchProfileButton_K2Node_ComponentBoundEvent_140_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void OnStateChanged(); // 0x1284640
    void BndEvt__StartGameButton_K2Node_ComponentBoundEvent_112_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__LoadGameButton_K2Node_ComponentBoundEvent_143_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__ResumeButton_K2Node_ComponentBoundEvent_189_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void OnInvisible(); // 0x1284640 [Event Public]
    void BndEvt__ResumeYoutubeButton_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void OnFadingEndedEvent_Event_0(UAtlasWidget* Widget); // 0x1284640
    void ExecuteUbergraph_WID_BP_AtlasMainMenu(int32 EntryPoint); // 0x1284640 [Final]
    void OnYoutubeButtonClicked__DelegateSignature(); // 0x1284640 [Public]

// UWID_BP_AtlasPCSettingsMenu_C (/Game/UI/Menus/MenuWidgets/WID_BP_AtlasPCSettingsMenu.WID_BP_AtlasPCSettingsMenu_C)
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void BndEvt__GraphicsButton_K2Node_ComponentBoundEvent_319_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__ControlsButton_K2Node_ComponentBoundEvent_198_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__BackButton_K2Node_ComponentBoundEvent_665_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void ExecuteUbergraph_WID_BP_AtlasPCSettingsMenu(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_AtlasPauseMenu_C (/Game/UI/Menus/MenuWidgets/WID_BP_AtlasPauseMenu.WID_BP_AtlasPauseMenu_C)
    void SetNavigationRules(); // 0x1284640 [Public]
    void OnExitToDesktopAnswerPressed(const AtlasPopupWidgetButtonClickedAnswer& Answer); // 0x1284640 [Public]
    void OnExitToMainMenuAnswersPressed(const AtlasPopupWidgetButtonClickedAnswer& Answer); // 0x1284640 [Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void BndEvt__ExitToMainMenuButton_K2Node_ComponentBoundEvent_717_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__ExitToDesktopButton_K2Node_ComponentBoundEvent_986_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void Construct(); // 0x1284640 [Event Public]
    void BndEvt__RestartFromLatestCheckpointButton_K2Node_ComponentBoundEvent_131_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__SettingsButton_K2Node_ComponentBoundEvent_805_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__ResumeButton_K2Node_ComponentBoundEvent_719_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void ExecuteUbergraph_WID_BP_AtlasPauseMenu(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_AtlasPopup_C (/Game/UI/Menus/MenuWidgets/WID_BP_AtlasPopup.WID_BP_AtlasPopup_C)
    ESlateVisibility Get_backgroundimage_Visibility_0(); // 0x1284640 [Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void BndEvt__AtlasMenuButton_39_K2Node_ComponentBoundEvent_47_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__AtlasMenuButton_117_K2Node_ComponentBoundEvent_76_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void Construct(); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_AtlasPopup(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_BrightnessAdjustment_C (/Game/UI/Menus/MenuWidgets/WID_BP_BrightnessAdjustment.WID_BP_BrightnessAdjustment_C)
    void ShowGamertagIfRequired(); // 0x1284640 [Public]
    FText Get_GamerTag_Text_0(); // 0x1284640 [Public]
    FEventReply OnMouseButtonUp(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1284640 [Event Public]
    FEventReply OnMouseButtonDown(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1284640 [Event Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void Construct(); // 0x1284640 [Event Public]
    void SliderValueChanged(float Value); // 0x1284640
    void Destruct(); // 0x1284640 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x1284640 [Event Public]
    void Event OnInputTypeChanged(const EAtlasInputType& NewInputType); // 0x1284640
    void OnInitialized(); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_BrightnessAdjustment(int32 EntryPoint); // 0x1284640 [Final]
    void BrightnessHasBeenSet__DelegateSignature(); // 0x1284640 [Public]

// UWID_BP_CheckingContent_C (/Game/UI/Menus/MenuWidgets/WID_BP_CheckingContent.WID_BP_CheckingContent_C)
    void ReportFailure(const FString& Reason, bool Restart); // 0x1284640 [Public]
    void OnSaveProcessingEvent(const ESavingEvent& Event); // 0x1284640 [Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void OnFailure_A480F5E24C0942E629500E80CEFAC2F2(); // 0x1284640
    void OnSuccess_A480F5E24C0942E629500E80CEFAC2F2(); // 0x1284640
    void Construct(); // 0x1284640 [Event Public]
    void Destruct(); // 0x1284640 [Event Public]
    void Pop(); // 0x1284640
    void OnInitialized(); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_CheckingContent(int32 EntryPoint); // 0x1284640 [Final]
    void CheckingContentDone__DelegateSignature(); // 0x1284640 [Public]

// UWID_BP_CollectiblesArtViewer_C (/Game/UI/Menus/MenuWidgets/WID_BP_CollectiblesArtViewer.WID_BP_CollectiblesArtViewer_C)
    void SwitchImage(); // 0x1284640 [Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void Construct(); // 0x1284640 [Event Public]
    void OnAnimationFinished(UWidgetAnimation* Animation); // 0x1284640 [Event Protected]
    void OnFocusLost(const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_CollectiblesArtViewer(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_CollectiblesOverview_C (/Game/UI/Menus/MenuWidgets/WID_BP_CollectiblesOverView.WID_BP_CollectiblesOverview_C)
    void CollectibleClicked(UWID_BP_CollectibleIcon_C* Ref); // 0x1284640 [Public]
    void CreateAndArrangeCollectibleIcon(FCollectibleInfo& collectible); // 0x1284640 [Public]
    void SetNavRuleForGridPanelChild(int32 Index); // 0x1284640 [Public]
    void ButtonGainedFocus(UAtlasMenuButton* Button); // 0x1284640 [Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void Construct(); // 0x1284640 [Event Public]
    void BndEvt__BackButton_K2Node_ComponentBoundEvent_904_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void SetNavigationRules(); // 0x1284640
    void Initialize(); // 0x1284640
    void ExecuteUbergraph_WID_BP_CollectiblesOverview(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_ConsoleSettings_C (/Game/UI/Menus/MenuWidgets/WID_BP_ConsoleSettings.WID_BP_ConsoleSettings_C)
    void SetNavigationRules(); // 0x1284640 [Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void BndEvt__MasterVolumeButton_K2Node_ComponentBoundEvent_198_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void VolumeChanged(float Value); // 0x1284640
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x1284640 [Event Public]
    void Construct(); // 0x1284640 [Event Public]
    void BndEvt__WID_BP_ConsoleSettings_BeautyButton_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__WID_BP_ConsoleSettings_PerformanceButton_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__WID_BP_ConsoleSettings_GraphicsModeButton_K2Node_ComponentBoundEvent_3_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__BrightnessButton_K2Node_ComponentBoundEvent_694_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__ControlsButton_K2Node_ComponentBoundEvent_673_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void ExecuteUbergraph_WID_BP_ConsoleSettings(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_ContinueGame_C (/Game/UI/Menus/MenuWidgets/WID_BP_ContinueGame.WID_BP_ContinueGame_C)
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void BndEvt__ResumeMainGame_K2Node_ComponentBoundEvent_240_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__ResumeDlcGame_K2Node_ComponentBoundEvent_281_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void ExecuteUbergraph_WID_BP_ContinueGame(int32 EntryPoint); // 0x1284640 [Final]
    void ContinueDlcGamePressed__DelegateSignature(); // 0x1284640 [Public]
    void ContinueMainGamePressed__DelegateSignature(); // 0x1284640 [Public]

// UWID_BP_ControllerConnection_C (/Game/UI/Menus/MenuWidgets/WID_BP_ControllerConnection.WID_BP_ControllerConnection_C)
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void Construct(); // 0x1284640 [Event Public]
    void OnInvisible(); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_ControllerConnection(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_DLCUnavailablePopUp_C (/Game/UI/Menus/MenuWidgets/WID_BP_DLCUnavailablePopUp.WID_BP_DLCUnavailablePopUp_C)
    void Initialize(const FName& DLCLevelName, const UWID_BP_DLCUnavailablePopUp_C*& InitializedWidget); // 0x1284640 [Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void BndEvt__BackBtn_K2Node_ComponentBoundEvent_44_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void ExecuteUbergraph_WID_BP_DLCUnavailablePopUp(int32 EntryPoint); // 0x1284640 [Final]
    void CreateMainMenu__DelegateSignature(); // 0x1284640 [Public]

// UWID_BP_DontTurnOffTheGame_C (/Game/UI/Menus/MenuWidgets/WID_BP_DontTurnOffTheGame.WID_BP_DontTurnOffTheGame_C)
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void PopThisWidget(); // 0x1284640
    void Destruct(); // 0x1284640 [Event Public]
    void Construct(); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_DontTurnOffTheGame(int32 EntryPoint); // 0x1284640 [Final]
    void ThisWidgetPopped__DelegateSignature(); // 0x1284640 [Public]

// UWID_BP_FadeToBlackWidget_C (/Game/UI/Menus/MenuWidgets/WID_BP_FadeToBlackWidget.WID_BP_FadeToBlackWidget_C)
    void Initialize(float PlaybackSpeed, bool ShouldStartVisible); // 0x1284640 [Public]
    void Construct(); // 0x1284640 [Event Public]
    void OnAnimationFinished(UWidgetAnimation* Animation); // 0x1284640 [Event Protected]
    void ExecuteUbergraph_WID_BP_FadeToBlackWidget(int32 EntryPoint); // 0x1284640 [Final]
    void FadingFinished__DelegateSignature(); // 0x1284640 [Public]

// UWID_BP_FadeToBlackWidget_Saving_C (/Game/UI/Menus/MenuWidgets/WID_BP_FadeToBlackWidget_Saving.WID_BP_FadeToBlackWidget_Saving_C)
    void Initialize(float PlaybackSpeed, bool ShouldStartVisible); // 0x1284640 [Public]
    void Construct(); // 0x1284640 [Event Public]
    void OnAnimationFinished(UWidgetAnimation* Animation); // 0x1284640 [Event Protected]
    void ExecuteUbergraph_WID_BP_FadeToBlackWidget_Saving(int32 EntryPoint); // 0x1284640 [Final]
    void FadingFinished__DelegateSignature(); // 0x1284640 [Public]

// UWID_BP_GameIsSavingWidget_C (/Game/UI/Menus/MenuWidgets/WID_BP_GameIsSavingWidget.WID_BP_GameIsSavingWidget_C)
    void IsAllowedToFadeOut(); // 0x1284640 [Public]
    void OnSaveProcessingEvent(const ESavingEvent& EventType); // 0x1284640 [Public]
    void Construct(); // 0x1284640 [Event Public]
    void OnAnimationFinished(UWidgetAnimation* Animation); // 0x1284640 [Event Protected]
    void ExecuteUbergraph_WID_BP_GameIsSavingWidget(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_GamescomMainMenu_C (/Game/UI/Menus/MenuWidgets/WID_BP_GamescomMainMenu.WID_BP_GamescomMainMenu_C)
    void CreateSubMenu(TSubclassOf<UAtlasMenuWidget> MenuClass, bool requestFocus, const UAtlasMenuWidget*& MenuWidget); // 0x1284640 [Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void BndEvt__GraphicsOptionsButton_K2Node_ComponentBoundEvent_64_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void ExecuteUbergraph_WID_BP_GamescomMainMenu(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_GoToStorePopUp_C (/Game/UI/Menus/MenuWidgets/WID_BP_GoToStorePopUp.WID_BP_GoToStorePopUp_C)
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    void Initialize(const FText& BuyDLCButtonText, const ELevel& Level); // 0x1284640 [Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void Construct(); // 0x1284640 [Event Public]
    void Destruct(); // 0x1284640 [Event Public]
    void BndEvt__BuySeasonPassButton_K2Node_ComponentBoundEvent_142_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__BuyThisDLCButton_K2Node_ComponentBoundEvent_168_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void ExecuteUbergraph_WID_BP_GoToStorePopUp(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_GraphicsSettingsMenu_C (/Game/UI/Menus/MenuWidgets/WID_BP_GraphicsSettingsMenu.WID_BP_GraphicsSettingsMenu_C)
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    void ClearHBoxHighlighting(UHorizontalBox* HBox); // 0x1284640 [Public]
    void GetAtlasMenuButtonWithIndex(UHorizontalBox* HBox, int32 Index, const UAtlasMenuButton*& Button); // 0x1284640 [Public]
    void HighlightCurrentSettings(); // 0x1284640 [Public]
    void SliderFloatToGammaFloat(float SliderFloat, const float& GammaFloat); // 0x1284640 [Public]
    void GammaFloatToSliderFloat(float GammaFloat, const float& SliderFloat); // 0x1284640 [Public]
    void SetVSync(bool vSync); // 0x1284640 [Public]
    void SetOverallGraphicsSettings(int32 GraphicsSettings); // 0x1284640 [Public]
    void SetFullscreenMode(bool fullscreen); // 0x1284640 [Public]
    void ApplySelectedResolution(); // 0x1284640 [Public]
    void Populate ResCombobox(); // 0x1284640 [Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void BndEvt__AtlasMenuButton_329_K2Node_ComponentBoundEvent_382_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__ApplyResolutionButton_K2Node_ComponentBoundEvent_1838_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__EpicButton_K2Node_ComponentBoundEvent_477_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__WindowedButton_K2Node_ComponentBoundEvent_601_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__FullscreenButton_K2Node_ComponentBoundEvent_750_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__HighButton_K2Node_ComponentBoundEvent_457_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__MediumButton_K2Node_ComponentBoundEvent_438_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__VSyncOffButton_K2Node_ComponentBoundEvent_386_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__VSyncOnButton_K2Node_ComponentBoundEvent_411_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__LowButton_K2Node_ComponentBoundEvent_420_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__AtlasMenuButton_76_K2Node_ComponentBoundEvent_203_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__AutoDetectSettingsButton_K2Node_ComponentBoundEvent_694_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void Construct(); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_GraphicsSettingsMenu(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_LoadGameSlots_C (/Game/UI/Menus/MenuWidgets/WID_BP_LoadGameSlots.WID_BP_LoadGameSlots_C)
    void SaveSlotWasClicked(UWID_BP_AtlasSaveSlot_C* Ref); // 0x1284640 [Public]
    void OnDeleteSaveSlotPopUpAnswer(const AtlasPopupWidgetButtonClickedAnswer& Answer); // 0x1284640 [Public]
    void GetSaveSlotFromPanel(const FString& SlotToFind, const UWID_BP_AtlasSaveSlot_C*& FoundSaveSlot); // 0x1284640 [Public]
    void UpdateHighlighting(); // 0x1284640 [Public]
    void SetNavigationRules(); // 0x1284640 [Public]
    void OnSaveSlotClicked(bool Exists, const FString& saveSlot); // 0x1284640 [Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void Construct(); // 0x1284640 [Event Public]
    void BndEvt__BackButton_K2Node_ComponentBoundEvent_681_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__CancelSaveSlotActionButton_K2Node_ComponentBoundEvent_476_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__LoadSaveSlotButton_K2Node_ComponentBoundEvent_591_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__DeleteSaveSlotButton_K2Node_ComponentBoundEvent_11_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void OnVisible(); // 0x1284640 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x1284640 [Event Public]
    void Initialize(); // 0x1284640
    void ExecuteUbergraph_WID_BP_LoadGameSlots(int32 EntryPoint); // 0x1284640 [Final]
    void LoadGame__DelegateSignature(const FString& SelectedSaveSlot); // 0x1284640 [Public]

// UWID_BP_MainMenuBackground_C (/Game/UI/Menus/MenuWidgets/WID_BP_MainMenuBackground.WID_BP_MainMenuBackground_C)
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void Destruct(); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_MainMenuBackground(int32 EntryPoint); // 0x1284640 [Final]
    void FadedOut__DelegateSignature(); // 0x1284640 [Public]

// UWID_BP_MaskSelector_C (/Game/UI/Menus/MenuWidgets/WID_BP_MaskSelector.WID_BP_MaskSelector_C)
    void AddMask(bool Unlocked, const FName& Name); // 0x1284640 [Public]
    void AddEmptyMaskToMenu(); // 0x1284640 [Public]
    void DeselectMaskIfUninstalled(const FPlayerMaskInfoTableRow& SelectedMask); // 0x1284640 [Public]
    void DLCUpdate(); // 0x1284640 [Public]
    void AddMaskToMenu(const FPlayerMaskInfoTableRow& MaskToAdd); // 0x1284640 [Public]
    void UpdateHighlighting(); // 0x1284640 [Public]
    void SetNavigationRules(); // 0x1284640 [Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    void Construct(); // 0x1284640 [Event Public]
    void BndEvt__AtlasMenuButton_56_K2Node_ComponentBoundEvent_602_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void MaskButtonClicked(const FName& Name, UWID_BP_MaskIcon_C* Button); // 0x1284640
    void Initialize(); // 0x1284640
    void Destruct(); // 0x1284640 [Event Public]
    void OnVisible(); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_MaskSelector(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_NewGame_C (/Game/UI/Menus/MenuWidgets/WID_BP_NewGame.WID_BP_NewGame_C)
    void FadeOutMenu(); // 0x1284640 [Public]
    void OnFadeOutCompleted(); // 0x1284640 [Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void BndEvt__NewMainGame_K2Node_ComponentBoundEvent_86_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void Construct(); // 0x1284640 [Event Public]
    void Destruct(); // 0x1284640 [Event Public]
    void BndEvt__NewMainGame_K2Node_ComponentBoundEvent_0_OnAtlasMenuButtonGainedFocus__DelegateSignature(UAtlasMenuButton* Button); // 0x1284640
    void BndEvt__NewDlcGame_K2Node_ComponentBoundEvent_21_OnAtlasMenuButtonGainedFocus__DelegateSignature(UAtlasMenuButton* Button); // 0x1284640
    void BndEvt__NewDlcGame_K2Node_ComponentBoundEvent_111_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void ExecuteUbergraph_WID_BP_NewGame(int32 EntryPoint); // 0x1284640 [Final]
    void TransitionToMainMenu__DelegateSignature(); // 0x1284640 [Public]
    void NewDlcGamePressed__DelegateSignature(); // 0x1284640 [Public]
    void NewMainGamePressed__DelegateSignature(); // 0x1284640 [Public]

// UWID_BP_NewGameSaveSlots_C (/Game/UI/Menus/MenuWidgets/WID_BP_NewGameSaveSlots.WID_BP_NewGameSaveSlots_C)
    void IwasClicked(UWID_BP_AtlasSaveSlot_C* Ref); // 0x1284640 [Public]
    void SetNavigationRules(); // 0x1284640 [Public]
    void OnSaveSlotClicked(bool Exists, const FString& saveSlot); // 0x1284640 [Public]
    void BroadcastNewGameCallbackEvent(const AtlasPopupWidgetButtonClickedAnswer& Answer); // 0x1284640 [Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    void BndEvt__BackButton_K2Node_ComponentBoundEvent_782_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void SetNavRules(); // 0x1284640
    void Initialize(); // 0x1284640
    void OnVisible(); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_NewGameSaveSlots(int32 EntryPoint); // 0x1284640 [Final]
    void OnNewGameCallback__DelegateSignature(const AtlasPopupWidgetButtonClickedAnswer& Answer); // 0x1284640 [Public]

// UWID_BP_PCControlsMapping_C (/Game/UI/Menus/MenuWidgets/WID_BP_PCControlsMapping.WID_BP_PCControlsMapping_C)
    void GetLigherRemapText(FText& RemapText); // 0x1284640 [Public]
    void Initialize(); // 0x1284640 [Public]
    void OnSetDefaultPopupAnswer(const AtlasPopupWidgetButtonClickedAnswer& Answer); // 0x1284640 [Public]
    void IsKeyAlreadyUsed(const FKey& Key, const bool& IsAlreadyUsed); // 0x1284640 [Public]
    void OnRemapButtonClicked(UButton* Clicked Button); // 0x1284640 [Public]
    void ControlsDismissed(); // 0x1284640 [Private]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void BndEvt__AtlasMenuButton_101_K2Node_ComponentBoundEvent_709_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void Destruct(); // 0x1284640 [Event Public]
    void BndEvt__DefaultMappingsButton_K2Node_ComponentBoundEvent_130_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void Construct(); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_PCControlsMapping(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_PCSettings_C (/Game/UI/Menus/MenuWidgets/WID_BP_PCSettings.WID_BP_PCSettings_C)
    void SetBackToMainMenuPopUpVisible(bool IsVisible); // 0x1284640 [Public]
    void ApplyAndSaveSettings(); // 0x1284640 [Public]
    void ChangeOverallGraphicsQuality(const EAtlasPresetGraphicsQualityLevel& newQuality, const bool& Success); // 0x1284640 [Public]
    void UpdateResolutionSelector(); // 0x1284640 [Public]
    void GetSliderValueFromFps(float Value, const float& SliderValue); // 0x1284640 [Public]
    int32 GetFpsFromSliderValue(float Value); // 0x1284640 [Public]
    void UpdateFrameLimitSliderValue(float Value); // 0x1284640 [Public]
    void ClearHighlighting(); // 0x1284640 [Public]
    void ClearHBoxHighlighting(UHorizontalBox* HorizontalBox); // 0x1284640 [Public]
    void UpdateHighlighting(); // 0x1284640 [Public]
    void SetVSync(bool vSync); // 0x1284640 [Public]
    void Set Focus(UWidget* FocusWidget); // 0x1284640 [Public]
    void UpdateResolutionText(); // 0x1284640 [Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void BndEvt__ResolutionButton_K2Node_ComponentBoundEvent_1216_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__GraphicsPresetButton_K2Node_ComponentBoundEvent_1238_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__AdvancedGfxButton_K2Node_ComponentBoundEvent_1261_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__GammaButton_K2Node_ComponentBoundEvent_1285_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__FullscreenOnButton_K2Node_ComponentBoundEvent_2301_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__FullscreenOffButton_K2Node_ComponentBoundEvent_2327_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__GfxLowButton_K2Node_ComponentBoundEvent_3404_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__GfxMedButton_K2Node_ComponentBoundEvent_3432_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__GfxHighButton_K2Node_ComponentBoundEvent_3461_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__GfxUltraButton_K2Node_ComponentBoundEvent_3491_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__BackButton_K2Node_ComponentBoundEvent_570_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__KeyboardMappingButton_K2Node_ComponentBoundEvent_2344_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__MasterVolumeButton_K2Node_ComponentBoundEvent_349_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void VolumeChanged(float Value); // 0x1284640
    void BndEvt__VSyncButton_K2Node_ComponentBoundEvent_736_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__VSyncOnButton_K2Node_ComponentBoundEvent_885_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__VSyncOffButton_K2Node_ComponentBoundEvent_931_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x1284640 [Event Public]
    void BndEvt__ResolutionSelectorButton_K2Node_ComponentBoundEvent_186_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__WID_BP_PCSettings_AMDFSRButton_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__WID_BP_PCSettings_FSR_OffButton_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__WID_BP_PCSettings_FSR_PerformanceButton_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__WID_BP_PCSettings_FSR_BalancedButton_K2Node_ComponentBoundEvent_3_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__WID_BP_PCSettings_FSR_QualityButton_K2Node_ComponentBoundEvent_4_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__WID_BP_PCSettings_FSR_UltraQualityButton_K2Node_ComponentBoundEvent_5_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__FullscreenButton_K2Node_ComponentBoundEvent_1195_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__WID_BP_PCSettings_FramerateLimitButton_K2Node_ComponentBoundEvent_6_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void FramerateLimitChanged(float Value); // 0x1284640
    void BndEvt__ControlsButton_K2Node_ComponentBoundEvent_1175_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__WID_BP_PCSettings_FullscreenBorderlessButton_K2Node_ComponentBoundEvent_7_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void Construct(); // 0x1284640 [Event Public]
    void OnGoBackToMainMenuAnswer(const AtlasPopupWidgetButtonClickedAnswer& Answer); // 0x1284640
    void ExecuteUbergraph_WID_BP_PCSettings(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_PressAnyButton_C (/Game/UI/Menus/MenuWidgets/WID_BP_PressAnyButton.WID_BP_PressAnyButton_C)
    void OnMenuPopped(UAtlasMenuWidget* menu widget); // 0x1284640 [Private]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x1284640 [Event Public]
    void OnVisible(); // 0x1284640 [Event Public]
    void Construct(); // 0x1284640 [Event Public]
    void OpenPrisonOnFadingEnded(UAtlasWidget* Widget); // 0x1284640
    void Listen To User Status Change and Dismiss(); // 0x1284640
    void OnUserDiscoveryStateChangedEvent_Event_0(const EAtlasUserDiscoveryState& State); // 0x1284640
    void OnPopupWidgetButtonClickedEvent_Event(const AtlasPopupWidgetButtonClickedAnswer& Answer); // 0x1284640
    void ExecuteUbergraph_WID_BP_PressAnyButton(int32 EntryPoint); // 0x1284640 [Final]
    void OnDismissed__DelegateSignature(UAtlasMenuWidget* menu widget); // 0x1284640 [Public]

// UWID_BP_PressAnyButtonNotUserBased_C (/Game/UI/Menus/MenuWidgets/WID_BP_PressAnyButtonNotUserBased.WID_BP_PressAnyButtonNotUserBased_C)
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    void OnMenuPopped(UAtlasMenuWidget* menu widget); // 0x1284640 [Private]
    void Construct(); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_PressAnyButtonNotUserBased(int32 EntryPoint); // 0x1284640 [Final]
    void OnDismissed__DelegateSignature(UAtlasMenuWidget* menu widget); // 0x1284640 [Public]

// UWID_BP_ResolutionSelector_C (/Game/UI/Menus/MenuWidgets/WID_BP_ResolutionSelector.WID_BP_ResolutionSelector_C)
    void ButtonGainedFocus(UAtlasMenuButton* Button); // 0x1284640 [Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    void SetNavigationRules(); // 0x1284640 [Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void ResolutionClicked(const FText& Resolution); // 0x1284640 [Public]
    void BndEvt__BackButton_K2Node_ComponentBoundEvent_820_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void Initialize(); // 0x1284640
    void OnVisible(); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_ResolutionSelector(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_SettingsMenu_C (/Game/UI/Menus/MenuWidgets/WID_BP_SettingsMenu.WID_BP_SettingsMenu_C)
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void BndEvt__ControlsButton_K2Node_ComponentBoundEvent_623_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void Construct(); // 0x1284640 [Event Public]
    void OnValueChanged_Event_0(float Value); // 0x1284640
    void OnValueChanged_Event_1(float Value); // 0x1284640
    void BndEvt__GraphicsSettings_K2Node_ComponentBoundEvent_934_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void ExecuteUbergraph_WID_BP_SettingsMenu(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_UserLoggedOutPrompt_C (/Game/UI/Menus/MenuWidgets/WID_BP_UserLoggedOutPrompt.WID_BP_UserLoggedOutPrompt_C)
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void BndEvt__ExitToMainMenuButton_K2Node_ComponentBoundEvent_484_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__LogUserIn_K2Node_ComponentBoundEvent_393_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void OnUserDiscoveryStateChangedEvent_Event_0(const EAtlasUserDiscoveryState& State); // 0x1284640
    void Construct(); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_UserLoggedOutPrompt(int32 EntryPoint); // 0x1284640 [Final]

// IWID_BPI_AtlasMappingWidgetInterface_C (/Game/UI/Menus/PrimitiveWidgets/WID_BPI_AtlasMappingWidgetInterface.WID_BPI_AtlasMappingWidgetInterface_C)
    void GetCurrentMappedKey(FKey& Key); // 0x1284640 [Public]
    void GrabFocus(FEventReply& Reply); // 0x1284640 [Public]
    void GetMappingName(const FName& Name); // 0x1284640 [Public]
    void Initialize(const FName& Mapping Name, UWID_BP_PCControlsMapping_C* Mapping Manager, float Scale); // 0x1284640 [Public]

// IWID_BPI_AtlasTextureProvider_C (/Game/UI/Menus/PrimitiveWidgets/WID_BPI_AtlasTextureProvider.WID_BPI_AtlasTextureProvider_C)
    void GetTexture(const UTexture2D*& Texture, const float& Scale %); // 0x1284640 [Public]

// UWID_BP_AtlasActionMapping_C (/Game/UI/Menus/PrimitiveWidgets/WID_BP_AtlasActionMapping.WID_BP_AtlasActionMapping_C)
    void GetCurrentMappedKey(FKey& Key); // 0x1284640 [Public]
    void GrabFocus(FEventReply& Reply); // 0x1284640 [Public]
    void GetMappingName(const FName& Name); // 0x1284640 [Public]
    void IsUnerlayingMappingNone(const bool& Is None); // 0x1284640 [Private]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    bool GetRebindButtonIsEnabled(); // 0x1284640 [Private]
    void OnKeyPressedCallback(const FKey& Input Action Binding); // 0x1284640 [Private]
    void Initialize(const FName& Mapping Name, UWID_BP_PCControlsMapping_C* Mapping Manager, float Scale); // 0x1284640 [Public]
    void BndEvt__RebindButton_K2Node_ComponentBoundEvent_405_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void ExecuteUbergraph_WID_BP_AtlasActionMapping(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_AtlasAdaptiveTexture_C (/Game/UI/Menus/PrimitiveWidgets/WID_BP_AtlasAdaptiveTexture.WID_BP_AtlasAdaptiveTexture_C)
    void Initialize(const TScriptInterface<IWID_BPI_AtlasTextureProvider_C>& TextureProvider); // 0x1284640 [Public]
    FSlateBrush GetBrush(); // 0x1284640 [Public]

// UWID_BP_AtlasAxisMapping_C (/Game/UI/Menus/PrimitiveWidgets/WID_BP_AtlasAxisMapping.WID_BP_AtlasAxisMapping_C)
    void GetCurrentMappedKey(FKey& Key); // 0x1284640 [Public]
    void GrabFocus(FEventReply& Reply); // 0x1284640 [Public]
    void GetMappingName(const FName& Name); // 0x1284640 [Public]
    void IsUnderlyingMappingNone(const bool& IsNone); // 0x1284640 [Private]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    bool GetRebindButtonIsEnabled(); // 0x1284640 [Private]
    void OnKeyPressedCallback(const FKey& Input Action Binding); // 0x1284640 [Private]
    void Initialize(const FName& Mapping Name, UWID_BP_PCControlsMapping_C* Mapping Manager, float Scale); // 0x1284640 [Public]
    void BndEvt__RebindButton_K2Node_ComponentBoundEvent_405_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void ExecuteUbergraph_WID_BP_AtlasAxisMapping(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_AtlasControl2DTextureWrapper_C (/Game/UI/Menus/PrimitiveWidgets/WID_BP_AtlasControl2DTextureWrapper.WID_BP_AtlasControl2DTextureWrapper_C)
    void GetTexture(const UTexture2D*& Texture, const float& Scale %); // 0x1284640 [Public]
    void Construct(); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_AtlasControl2DTextureWrapper(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_AtlasFormattableText_C (/Game/UI/Menus/PrimitiveWidgets/WID_BP_AtlasFormattableText.WID_BP_AtlasFormattableText_C)
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void Construct(); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_AtlasFormattableText(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_AtlasMappingLine_C (/Game/UI/Menus/PrimitiveWidgets/WID_BP_AtlasMappingLine.WID_BP_AtlasMappingLine_C)
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void Initialize(UWID_BP_PCControlsMapping_C* MappingManager); // 0x1284640 [Public]
    FText GetMappingText(); // 0x1284640 [Public]

// UWID_BP_AtlasPlatformAgnosticControl2DTexture_C (/Game/UI/Menus/PrimitiveWidgets/WID_BP_AtlasPlatformAgnosticControl2DTexture.WID_BP_AtlasPlatformAgnosticControl2DTexture_C)
    void SetupWidgets(); // 0x1284640 [Public]
    ESlateVisibility GetSecondaryImagesVisibility(); // 0x1284640 [Private]
    void Construct(); // 0x1284640 [Event Public]
    void InitializeFromFormatParameterInfo(const FAtlasFormattableTextBlockInfo& Info); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_AtlasPlatformAgnosticControl2DTexture(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_AtlasPlatformAgnosticControlTexture_C (/Game/UI/Menus/PrimitiveWidgets/WID_BP_AtlasPlatformAgnosticControlTexture.WID_BP_AtlasPlatformAgnosticControlTexture_C)
    void GetTexture(const UTexture2D*& Texture, const float& Scale %); // 0x1284640 [Public]
    void Construct(); // 0x1284640 [Event Public]
    void InitializeFromFormatParameterInfo(const FAtlasFormattableTextBlockInfo& Info); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_AtlasPlatformAgnosticControlTexture(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_AtlasPlatformAgnosticNamedTexture_C (/Game/UI/Menus/PrimitiveWidgets/WID_BP_AtlasPlatformAgnosticNamedTexture.WID_BP_AtlasPlatformAgnosticNamedTexture_C)
    void GetTexture(const UTexture2D*& Texture, const float& Scale %); // 0x1284640 [Public]
    void Construct(); // 0x1284640 [Event Public]
    void InitializeFromFormatParameterInfo(const FAtlasFormattableTextBlockInfo& Info); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_AtlasPlatformAgnosticNamedTexture(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_AtlasPlatformAgnosticUIActionTexture_C (/Game/UI/Menus/PrimitiveWidgets/WID_BP_AtlasPlatformAgnosticUIActionTexture.WID_BP_AtlasPlatformAgnosticUIActionTexture_C)
    void GetTexture(const UTexture2D*& Texture, const float& Scale %); // 0x1284640 [Public]
    void Construct(); // 0x1284640 [Event Public]
    void InitializeFromFormatParameterInfo(const FAtlasFormattableTextBlockInfo& Info); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_AtlasPlatformAgnosticUIActionTexture(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_AtlasSaveSlot_C (/Game/UI/Menus/PrimitiveWidgets/WID_BP_AtlasSaveSlot.WID_BP_AtlasSaveSlot_C)
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void Initialize(const FString& SlotName); // 0x1284640 [Public]
    void BndEvt__SaveSlotButton_K2Node_ComponentBoundEvent_2296_OnAtlasMenuButtonGainedFocus__DelegateSignature(UAtlasMenuButton* Button); // 0x1284640
    void BndEvt__SaveSlotButton_K2Node_ComponentBoundEvent_2308_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void ExecuteUbergraph_WID_BP_AtlasSaveSlot(int32 EntryPoint); // 0x1284640 [Final]
    void IwasClicked__DelegateSignature(UWID_BP_AtlasSaveSlot_C* Ref); // 0x1284640 [Public]
    void ClickedEvent__DelegateSignature(bool Exists, const FString& saveSlot); // 0x1284640 [Public]
    void FocusGainedEvent__DelegateSignature(const FString& Level, const FString& LastSaved, bool Exists); // 0x1284640 [Public]

// UWID_BP_AtlasSlider_C (/Game/UI/Menus/PrimitiveWidgets/WID_BP_AtlasSlider.WID_BP_AtlasSlider_C)
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void Construct(); // 0x1284640 [Event Public]
    void OnFocusLost(const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_AtlasSlider(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_AtlasWaitForInputPopup_C (/Game/UI/Menus/PrimitiveWidgets/WID_BP_AtlasWaitForInputPopup.WID_BP_AtlasWaitForInputPopup_C)
    void CallbackWithKeyAndDismissScreen(const FKey& Key Pressed); // 0x1284640 [Public]
    void Initialize(UWID_BP_PCControlsMapping_C* ControlsManager, const FKey& PreviousKey); // 0x1284640 [Public]
    void ProcessKeyPressed(const FKey& Key Pressed); // 0x1284640 [Private]
    FEventReply OnMouseButtonDown(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1284640 [Event Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_AtlasWaitForInputPopup(int32 EntryPoint); // 0x1284640 [Final]
    void OnKeyPressed__DelegateSignature(const FKey& Key Pressed); // 0x1284640 [Public]

// UWID_BP_CollectibleIcon_C (/Game/UI/Menus/PrimitiveWidgets/WID_BP_CollectibleIcon.WID_BP_CollectibleIcon_C)
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void BndEvt__CollectibleButton_K2Node_ComponentBoundEvent_723_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__CollectibleButton_K2Node_ComponentBoundEvent_3_OnAtlasMenuButtonGainedFocus__DelegateSignature(UAtlasMenuButton* Button); // 0x1284640
    void BndEvt__CollectibleButton_K2Node_ComponentBoundEvent_21_OnAtlasMenuButtonLostFocus__DelegateSignature(UAtlasMenuButton* Button); // 0x1284640
    void Construct(); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_CollectibleIcon(int32 EntryPoint); // 0x1284640 [Final]
    void IwasClicked__DelegateSignature(UWID_BP_CollectibleIcon_C* Ref); // 0x1284640 [Public]

// UWID_BP_MaskIcon_C (/Game/UI/Menus/PrimitiveWidgets/WID_BP_MaskIcon.WID_BP_MaskIcon_C)
    void Initialize(const FName& Name); // 0x1284640 [Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void BndEvt__MaskButton_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__MaskButton_K2Node_ComponentBoundEvent_9_OnAtlasMenuButtonGainedFocus__DelegateSignature(UAtlasMenuButton* Button); // 0x1284640
    void BndEvt__MaskButton_K2Node_ComponentBoundEvent_27_OnAtlasMenuButtonLostFocus__DelegateSignature(UAtlasMenuButton* Button); // 0x1284640
    void Construct(); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_MaskIcon(int32 EntryPoint); // 0x1284640 [Final]
    void FocusLost__DelegateSignature(UAtlasMenuButton* Burron); // 0x1284640 [Public]
    void FocusGained__DelegateSignature(UAtlasMenuButton* Button); // 0x1284640 [Public]
    void MaskIconClicked__DelegateSignature(const FName& Name, UWID_BP_MaskIcon_C* MaskIconButton); // 0x1284640 [Public]

// UWID_BP_PlatformAgnosticKeyTexture_C (/Game/UI/Menus/PrimitiveWidgets/WID_BP_PlatformAgnosticKeyTexture.WID_BP_PlatformAgnosticKeyTexture_C)
    void GetTexture(const UTexture2D*& Texture, const float& Scale %); // 0x1284640 [Public]
    void GetKeyCharacter(const FString& MappedKey); // 0x1284640 [Public]
    void Construct(); // 0x1284640 [Event Public]
    void InitializeFromFormatParameterInfo(const FAtlasFormattableTextBlockInfo& Info); // 0x1284640 [Event Public]
    void ExecuteUbergraph_WID_BP_PlatformAgnosticKeyTexture(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_SupportedResolutionButton_C (/Game/UI/Menus/PrimitiveWidgets/WID_BP_SupportedResolutionButton.WID_BP_SupportedResolutionButton_C)
    void SetText(const FString& Resolution); // 0x1284640 [Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void BndEvt__Button_K2Node_ComponentBoundEvent_2604_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void ExecuteUbergraph_WID_BP_SupportedResolutionButton(int32 EntryPoint); // 0x1284640 [Final]
    void Clicked__DelegateSignature(const FText& Resolution); // 0x1284640 [Public]

// UWID_BP_ListItem_C (/Game/UI/PauseMenu/WID_BP_ListItem.WID_BP_ListItem_C)
    void OnButtonLostFocus(UAtlasMenuButton* Button); // 0x1284640 [Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    void Construct(); // 0x1284640 [Event Public]
    void BndEvt__ListItemButton_K2Node_ComponentBoundEvent_127_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void ExecuteUbergraph_WID_BP_ListItem(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_PauseMenu_Main_C (/Game/UI/PauseMenu/WID_BP_PauseMenu_Main.WID_BP_PauseMenu_Main_C)
    void HighlightHints(UHorizontalBox* HBox, const FLinearColor& HighlightColor); // 0x1284640 [Public]
    FSlateBrush GetBrush_0(); // 0x1284640 [Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void RestartLevel(bool restartFromLastSaveStation); // 0x1284640 [Public]
    void FocusScrollBoxFirstElement(UScrollBox* ScrollBox); // 0x1284640 [Public]
    void OnOpenedLevel(); // 0x1284640 [Public]
    void OnPageChange(int32 Direction); // 0x1284640 [Public]
    void IsMenuInPlayableLevel(const bool& Value); // 0x1284640 [Public]
    void InitMenu(); // 0x1284640 [Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    void OnFailure_02AD72674A5B1CF8ED40A7B162454866(); // 0x1284640
    void OnSuccess_02AD72674A5B1CF8ED40A7B162454866(); // 0x1284640
    void OnFailure_281A71FD4DA8A3E37854FC9C41FCD4EC(); // 0x1284640
    void OnSuccess_281A71FD4DA8A3E37854FC9C41FCD4EC(); // 0x1284640
    void Construct(); // 0x1284640 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x1284640 [Event Public]
    void BndEvt__RestartBeginingButton_K2Node_ComponentBoundEvent_206_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__RestartLastSaveButton_K2Node_ComponentBoundEvent_221_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__DisplayHintsNoButton_K2Node_ComponentBoundEvent_753_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__DisplayHintsYesButton_K2Node_ComponentBoundEvent_770_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__SettingsButton_K2Node_ComponentBoundEvent_699_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__ToggleAchievementProgressVisBtn_K2Node_ComponentBoundEvent_478_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__menuStackDebugButton_K2Node_ComponentBoundEvent_64_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__AtlasMenuButton_0_K2Node_ComponentBoundEvent_227_OnButtonClickedEvent__DelegateSignature(); // 0x1284640
    void BndEvt__AtlasMenuButton_0_K2Node_ComponentBoundEvent_63_OnButtonPressedEvent__DelegateSignature(); // 0x1284640
    void ExecuteUbergraph_WID_BP_PauseMenu_Main(int32 EntryPoint); // 0x1284640 [Final]

// UWID_IterateOptions_C (/Game/UI/PauseMenu/WID_IterateOptions.WID_IterateOptions_C)
    FText Get_TB_Culture_Text_0(); // 0x1284640 [Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void OnFocusLost(const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void OnCultureChange(); // 0x1284640
    void ExecuteUbergraph_WID_IterateOptions(int32 EntryPoint); // 0x1284640 [Final]

// UWID_BP_SplashScreen_C (/Game/UI/SplashScreen/WID_BP_SplashScreen.WID_BP_SplashScreen_C)
    void OnMovieStarted(); // 0x1284640 [Public]
    void Start(int32 Starting Widget Index); // 0x1284640 [Public]
    void Construct(); // 0x1284640 [Event Public]
    void OnMovieStartedEvent(); // 0x1284640
    void SplashScreensDone(); // 0x1284640
    void ExecuteUbergraph_WID_BP_SplashScreen(int32 EntryPoint); // 0x1284640 [Final]

// UAIAsyncTaskBlueprintProxy (/Script/AIModule.AIAsyncTaskBlueprintProxy)
    void OnMoveCompleted(const FAIRequestID& RequestID, const EPathFollowingResult& MovementResult); // 0x3191980 [Final Native Public]

// UAIBlueprintHelperLibrary (/Script/AIModule.AIBlueprintHelperLibrary)
    void UnlockAIResourcesWithAnimation(UAnimInstance* AnimInstance, bool bUnlockMovement, bool UnlockAILogic); // 0x3192410 [Final Native Static Public]
    APawn* SpawnAIFromClass(UObject* WorldContextObject, TSubclassOf<APawn> PawnClass, UBehaviorTree* BehaviorTree, const FVector& Location, const FRotator& Rotation, bool bNoCollisionFail, AActor* Owner); // 0x3192150 [Final Native Static Public]
    void SimpleMoveToLocation(AController* Controller, const FVector& Goal); // 0x3192090 [Final Native Static Public]
    void SimpleMoveToActor(AController* Controller, AActor* Goal); // 0x3191fd0 [Final Native Static Public]
    void SendAIMessage(APawn* Target, const FName& Message, UObject* MessageSource, bool bSuccess); // 0x3191c90 [Final Native Static Public]
    void LockAIResourcesWithAnimation(UAnimInstance* AnimInstance, bool bLockMovement, bool LockAILogic); // 0x31912d0 [Final Native Static Public]
    bool IsValidAIRotation(const FRotator& Rotation); // 0x3191100 [Final Native Static Public]
    bool IsValidAILocation(const FVector& Location); // 0x3191070 [Final Native Static Public]
    bool IsValidAIDirection(const FVector& DirectionVector); // 0x3190fe0 [Final Native Static Public]
    int32 GetNextNavLinkIndex(AController* Controller); // 0x3190c70 [Final Native Static Public]
    TArray<FVector> GetCurrentPathPoints(AController* Controller); // 0x3190820 [Final Native Static Public]
    int32 GetCurrentPathIndex(AController* Controller); // 0x3190790 [Final Native Static Public]
    UNavigationPath* GetCurrentPath(AController* Controller); // 0x3190700 [Final Native Static Public]
    UBlackboardComponent* GetBlackboard(AActor* Target); // 0x3190670 [Final Native Static Public]
    AAIController* GetAIController(AActor* ControlledActor); // 0x31904c0 [Final Native Static Public]
    UAIAsyncTaskBlueprintProxy* CreateMoveToProxyObject(UObject* WorldContextObject, APawn* Pawn, const FVector& Destination, AActor* TargetActor, float AcceptanceRadius, bool bStopOnOverlap); // 0x31902c0 [Final Native Static Public]

// AAIController (/Script/AIModule.AIController)
    bool UseBlackboard(UBlackboardData* BlackboardAsset, const UBlackboardComponent*& BlackboardComponent); // 0x31925d0 [Final Native Public]
    void UnclaimTaskResource(TSubclassOf<UGameplayTaskResource> ResourceClass); // 0x3192380 [Final Native Public]
    void SetPathFollowingComponent(UPathFollowingComponent* NewPFComponent); // 0x3191e70 [Final Native Public]
    void SetMoveBlockDetection(bool bEnable); // 0x3191de0 [Final Native Public]
    bool RunBehaviorTree(UBehaviorTree* BTAsset); // 0x3191bf0 [Native Public]
    void OnUsingBlackBoard(UBlackboardComponent* BlackboardComp, UBlackboardData* BlackboardAsset); // 0x1284640 [Event Protected]
    void OnGameplayTaskResourcesClaimed(const FGameplayResourceSet& NewlyClaimed, const FGameplayResourceSet& FreshlyReleased); // 0x31918b0 [Native Public]
    EPathFollowingRequestResult MoveToLocation(const FVector& Dest, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bProjectDestinationToNavigation, bool bCanStrafe, TSubclassOf<UNavigationQueryFilter> FilterClass, bool bAllowPartialPath); // 0x3191620 [Final Native Public]
    EPathFollowingRequestResult MoveToActor(AActor* Goal, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bCanStrafe, TSubclassOf<UNavigationQueryFilter> FilterClass, bool bAllowPartialPath); // 0x31913e0 [Final Native Public]
    void K2_SetFocus(AActor* NewFocus); // 0x3191240 [Final Native Public]
    void K2_SetFocalPoint(const FVector& FP); // 0x31911b0 [Final Native Public]
    void K2_ClearFocus(); // 0x3191190 [Final Native Public]
    bool HasPartialPath(); // 0x3190fb0 [Final Native Public]
    UPathFollowingComponent* GetPathFollowingComponent(); // 0x3190d00 [Final Native Public]
    EPathFollowingStatus GetMoveStatus(); // 0x3190c40 [Final Native Public]
    FVector GetImmediateMoveDestination(); // 0x3190b10 [Final Native Public]
    AActor* GetFocusActor(); // 0x3190ae0 [Final Native Public]
    FVector GetFocalPointOnActor(AActor* Actor); // 0x3190a30 [Native Public]
    FVector GetFocalPoint(); // 0x31909f0 [Final Native Public]
    UAIPerceptionComponent* GetAIPerceptionComponent(); // 0x3190550 [Final Native Public]
    void ClaimTaskResource(TSubclassOf<UGameplayTaskResource> ResourceClass); // 0x3190230 [Final Native Public]

// UAIPerceptionComponent (/Script/AIModule.AIPerceptionComponent)
    void SetSenseEnabled(TSubclassOf<UAISense> SenseClass, bool bEnable); // 0x3191f00 [Final Native Public]
    void RequestStimuliListenerUpdate(); // 0x3191bd0 [Final Native Public]
    void OnOwnerEndPlay(AActor* Actor, const EEndPlayReason& EndPlayReason); // 0x3191a50 [Final Native Public]
    void GetPerceivedHostileActorsBySense(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors); // 0x3190ec0 [Final Native Public]
    void GetPerceivedHostileActors(const TArray<AActor*>& OutActors); // 0x3190e10 [Final Native Public]
    void GetPerceivedActors(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors); // 0x3190d20 [Final Native Public]
    void GetKnownPerceivedActors(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors); // 0x3190b50 [Final Native Public]
    void GetCurrentlyPerceivedActors(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors); // 0x3190900 [Final Native Public]
    bool GetActorsPerception(AActor* Actor, FActorPerceptionBlueprintInfo& Info); // 0x3190570 [Final Native Public]
    void ForgetAll(); // 0x31904a0 [Final Native Public]

// UAIPerceptionStimuliSourceComponent (/Script/AIModule.AIPerceptionStimuliSourceComponent)
    void UnregisterFromSense(TSubclassOf<UAISense> SenseClass); // 0x3192540 [Final Native Public]
    void UnregisterFromPerceptionSystem(); // 0x3192520 [Final Native Public]
    void RegisterWithPerceptionSystem(); // 0x3191bb0 [Final Native Public]
    void RegisterForSense(TSubclassOf<UAISense> SenseClass); // 0x3191b20 [Final Native Public]

// UAIPerceptionSystem (/Script/AIModule.AIPerceptionSystem)
    void ReportPerceptionEvent(UObject* WorldContextObject, UAISenseEvent* PerceptionEvent); // 0x3196ef0 [Final Native Static Public]
    void ReportEvent(UAISenseEvent* PerceptionEvent); // 0x3196bb0 [Final Native Public]
    bool RegisterPerceptionStimuliSource(UObject* WorldContextObject, TSubclassOf<UAISense> Sense, AActor* Target); // 0x3196880 [Final Native Static Public]
    void OnPerceptionStimuliSourceEndPlay(AActor* Actor, const EEndPlayReason& EndPlayReason); // 0x31967b0 [Final Native Protected]
    TSubclassOf<UAISense> GetSenseClassForStimulus(UObject* WorldContextObject, FAIStimulus& Stimulus); // 0x3196680 [Final Native Static Public]

// UAISense_Blueprint (/Script/AIModule.AISense_Blueprint)
    float OnUpdate(const TArray<UAISenseEvent*>& EventsToProcess); // 0x1284640 [Event Public]
    void OnListenerUpdated(AActor* ActorListener, UAIPerceptionComponent* PerceptionComponent); // 0x1284640 [Event Public]
    void OnListenerUnregistered(AActor* ActorListener, UAIPerceptionComponent* PerceptionComponent); // 0x1284640 [Event Public]
    void OnListenerRegistered(AActor* ActorListener, UAIPerceptionComponent* PerceptionComponent); // 0x1284640 [Event Public]
    void K2_OnNewPawn(APawn* NewPawn); // 0x1284640 [Event Public]
    void GetAllListenerComponents(const TArray<UAIPerceptionComponent*>& ListenerComponents); // 0x31965d0 [Final Native Public]
    void GetAllListenerActors(const TArray<AActor*>& ListenerActors); // 0x3196520 [Final Native Public]

// UAISense_Damage (/Script/AIModule.AISense_Damage)
    void ReportDamageEvent(UObject* WorldContextObject, AActor* DamagedActor, AActor* Instigator, float DamageAmount, const FVector& EventLocation, const FVector& HitLocation, const FName& Tag); // 0x3196980 [Final Native Static Public]

// UAISense_Hearing (/Script/AIModule.AISense_Hearing)
    void ReportNoiseEvent(UObject* WorldContext, const FVector& NoiseLocation, float Loudness, AActor* Instigator, bool bDrawNoise, float TimeToShow, const FColor& Color, float MaxRange, const FName& Tag); // 0x3196c40 [Final Native Static Public]

// UAISense_Prediction (/Script/AIModule.AISense_Prediction)
    void RequestPawnPredictionEvent(APawn* Requestor, AActor* PredictedActor, float PredictionTime); // 0x31970b0 [Final Native Static Public]
    void RequestControllerPredictionEvent(AAIController* Requestor, AActor* PredictedActor, float PredictionTime); // 0x3196fb0 [Final Native Static Public]

// UAISystem (/Script/AIModule.AISystem)
    void AILoggingVerbose(); // 0x2036c10 [Native Public]
    void AIIgnorePlayers(); // 0x2e9eba0 [Native Public]

// UAITask_MoveTo (/Script/AIModule.AITask_MoveTo)
    UAITask_MoveTo* AIMoveTo(AAIController* Controller, const FVector& GoalLocation, AActor* GoalActor, float AcceptanceRadius, const EAIOptionFlag& StopOnOverlap, const EAIOptionFlag& AcceptPartialPath, bool bUsePathfinding, bool bLockAILogic, bool bUseContinuosGoalTracking, const EAIOptionFlag& ProjectGoalOnNavigation); // 0x3196220 [Final Native Static Public]

// UAITask_RunEQS (/Script/AIModule.AITask_RunEQS)
    UAITask_RunEQS* RunEQS(AAIController* Controller, UEnvQuery* QueryTemplate); // 0x31971b0 [Final Native Static Public]

// UBrainComponent (/Script/AIModule.BrainComponent)
    void StopLogic(const FString& Reason); // 0x319c0c0 [Native Public]
    void StartLogic(); // 0x2e9eb60 [Native Public]
    void RestartLogic(); // 0x2e9eb20 [Native Public]
    bool IsRunning(); // 0x319b630 [Native Public]
    bool IsPaused(); // 0x319b600 [Native Public]

// UBehaviorTreeComponent (/Script/AIModule.BehaviorTreeComponent)
    void SetDynamicSubtree(const FGameplayTag& InjectTag, UBehaviorTree* BehaviorAsset); // 0x319b700 [Native Public]
    float GetTagCooldownEndTime(const FGameplayTag& CooldownTag); // 0x319ae60 [Final Native Public]
    void AddCooldownTagDuration(const FGameplayTag& CooldownTag, float CooldownDuration, bool bAddToExistingDuration); // 0x319aab0 [Final Native Public]

// IBlackboardAssetProvider (/Script/AIModule.BlackboardAssetProvider)
    UBlackboardData* GetBlackboardAsset(); // 0x319ac50 [Native Public]

// UBlackboardComponent (/Script/AIModule.BlackboardComponent)
    void SetValueAsVector(const FName& KeyName, const FVector& VectorValue); // 0x319bfd0 [Final Native Public]
    void SetValueAsString(const FName& KeyName, const FString& StringValue); // 0x319be90 [Final Native Public]
    void SetValueAsRotator(const FName& KeyName, const FRotator& VectorValue); // 0x319bda0 [Final Native Public]
    void SetValueAsObject(const FName& KeyName, UObject* ObjectValue); // 0x319bcd0 [Final Native Public]
    void SetValueAsName(const FName& KeyName, const FName& NameValue); // 0x319bc00 [Final Native Public]
    void SetValueAsInt(const FName& KeyName, int32 IntValue); // 0x319bb30 [Final Native Public]
    void SetValueAsFloat(const FName& KeyName, float FloatValue); // 0x319ba60 [Final Native Public]
    void SetValueAsEnum(const FName& KeyName, uint8 EnumValue); // 0x319b980 [Final Native Public]
    void SetValueAsClass(const FName& KeyName, TSubclassOf<UObject> ClassValue); // 0x319b8b0 [Final Native Public]
    void SetValueAsBool(const FName& KeyName, bool BoolValue); // 0x319b7d0 [Final Native Public]
    bool IsVectorValueSet(const FName& KeyName); // 0x319b660 [Final Native Public]
    FVector GetValueAsVector(const FName& KeyName); // 0x319b4f0 [Final Native Public]
    FString GetValueAsString(const FName& KeyName); // 0x319b410 [Final Native Public]
    FRotator GetValueAsRotator(const FName& KeyName); // 0x319b360 [Final Native Public]
    UObject* GetValueAsObject(const FName& KeyName); // 0x319b2c0 [Final Native Public]
    FName GetValueAsName(const FName& KeyName); // 0x319b220 [Final Native Public]
    int32 GetValueAsInt(const FName& KeyName); // 0x319b180 [Final Native Public]
    float GetValueAsFloat(const FName& KeyName); // 0x319b0e0 [Final Native Public]
    uint8 GetValueAsEnum(const FName& KeyName); // 0x319b040 [Final Native Public]
    TSubclassOf<UObject> GetValueAsClass(const FName& KeyName); // 0x319afa0 [Final Native Public]
    bool GetValueAsBool(const FName& KeyName); // 0x319af00 [Final Native Public]
    bool GetRotationFromEntry(const FName& KeyName, const FRotator& ResultRotation); // 0x319ad70 [Final Native Public]
    bool GetLocationFromEntry(const FName& KeyName, const FVector& ResultLocation); // 0x319ac80 [Final Native Public]
    void ClearValue(const FName& KeyName); // 0x319abc0 [Final Native Public]

// UBTDecorator_BlueprintBase (/Script/AIModule.BTDecorator_BlueprintBase)
    void ReceiveTickAI(AAIController* OwnerController, APawn* ControlledPawn, float DeltaSeconds); // 0x1284640 [Event Protected]
    void ReceiveTick(AActor* ownerActor, float DeltaSeconds); // 0x1284640 [Event Protected]
    void ReceiveObserverDeactivatedAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1284640 [Event Protected]
    void ReceiveObserverDeactivated(AActor* ownerActor); // 0x1284640 [Event Protected]
    void ReceiveObserverActivatedAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1284640 [Event Protected]
    void ReceiveObserverActivated(AActor* ownerActor); // 0x1284640 [Event Protected]
    void ReceiveExecutionStartAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1284640 [Event Protected]
    void ReceiveExecutionStart(AActor* ownerActor); // 0x1284640 [Event Protected]
    void ReceiveExecutionFinishAI(AAIController* OwnerController, APawn* ControlledPawn, const EBTNodeResult& NodeResult); // 0x1284640 [Event Protected]
    void ReceiveExecutionFinish(AActor* ownerActor, const EBTNodeResult& NodeResult); // 0x1284640 [Event Protected]
    bool PerformConditionCheckAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1284640 [Event Protected]
    bool PerformConditionCheck(AActor* ownerActor); // 0x1284640 [Event Protected]
    bool IsDecoratorObserverActive(); // 0x319b5d0 [Final Native Protected]
    bool IsDecoratorExecutionActive(); // 0x319b5a0 [Final Native Protected]

// UBTFunctionLibrary (/Script/AIModule.BTFunctionLibrary)
    void StopUsingExternalEvent(UBTNode* NodeOwner); // 0xf1b1a0 [Final Native Static Public]
    void StartUsingExternalEvent(UBTNode* NodeOwner, AActor* OwningActor); // 0x2fd62f0 [Final Native Static Public]
    void SetBlackboardValueAsVector(UBTNode* NodeOwner, FBlackboardKeySelector& Key, const FVector& Value); // 0x31a0560 [Final Native Static Public]
    void SetBlackboardValueAsString(UBTNode* NodeOwner, FBlackboardKeySelector& Key, const FString& Value); // 0x31a03d0 [Final Native Static Public]
    void SetBlackboardValueAsRotator(UBTNode* NodeOwner, FBlackboardKeySelector& Key, const FRotator& Value); // 0x31a0280 [Final Native Static Public]
    void SetBlackboardValueAsObject(UBTNode* NodeOwner, FBlackboardKeySelector& Key, UObject* Value); // 0x31a0140 [Final Native Static Public]
    void SetBlackboardValueAsName(UBTNode* NodeOwner, FBlackboardKeySelector& Key, const FName& Value); // 0x31a0000 [Final Native Static Public]
    void SetBlackboardValueAsInt(UBTNode* NodeOwner, FBlackboardKeySelector& Key, int32 Value); // 0x319fec0 [Final Native Static Public]
    void SetBlackboardValueAsFloat(UBTNode* NodeOwner, FBlackboardKeySelector& Key, float Value); // 0x319fd80 [Final Native Static Public]
    void SetBlackboardValueAsEnum(UBTNode* NodeOwner, FBlackboardKeySelector& Key, uint8 Value); // 0x319fc40 [Final Native Static Public]
    void SetBlackboardValueAsClass(UBTNode* NodeOwner, FBlackboardKeySelector& Key, TSubclassOf<UObject> Value); // 0x319fb00 [Final Native Static Public]
    void SetBlackboardValueAsBool(UBTNode* NodeOwner, FBlackboardKeySelector& Key, bool Value); // 0x319f9c0 [Final Native Static Public]
    UBlackboardComponent* GetOwnersBlackboard(UBTNode* NodeOwner); // 0x319f8a0 [Final Native Static Public]
    UBehaviorTreeComponent* GetOwnerComponent(UBTNode* NodeOwner); // 0x319f810 [Final Native Static Public]
    FVector GetBlackboardValueAsVector(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x319f700 [Final Native Static Public]
    FString GetBlackboardValueAsString(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x319f5c0 [Final Native Static Public]
    FRotator GetBlackboardValueAsRotator(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x319f4b0 [Final Native Static Public]
    UObject* GetBlackboardValueAsObject(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x319f3b0 [Final Native Static Public]
    FName GetBlackboardValueAsName(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x319f2a0 [Final Native Static Public]
    int32 GetBlackboardValueAsInt(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x319f1a0 [Final Native Static Public]
    float GetBlackboardValueAsFloat(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x319f0a0 [Final Native Static Public]
    uint8 GetBlackboardValueAsEnum(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x319efa0 [Final Native Static Public]
    TSubclassOf<UObject> GetBlackboardValueAsClass(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x319eea0 [Final Native Static Public]
    bool GetBlackboardValueAsBool(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x319eda0 [Final Native Static Public]
    AActor* GetBlackboardValueAsActor(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x319eca0 [Final Native Static Public]
    void ClearBlackboardValueAsVector(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x319eb00 [Final Native Static Public]
    void ClearBlackboardValue(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x319eb00 [Final Native Static Public]

// UBTService_BlueprintBase (/Script/AIModule.BTService_BlueprintBase)
    void ReceiveTickAI(AAIController* OwnerController, APawn* ControlledPawn, float DeltaSeconds); // 0x1284640 [Event Protected]
    void ReceiveTick(AActor* ownerActor, float DeltaSeconds); // 0x1284640 [Event Protected]
    void ReceiveSearchStartAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1284640 [Event Protected]
    void ReceiveSearchStart(AActor* ownerActor); // 0x1284640 [Event Protected]
    void ReceiveDeactivationAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1284640 [Event Protected]
    void ReceiveDeactivation(AActor* ownerActor); // 0x1284640 [Event Protected]
    void ReceiveActivationAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1284640 [Event Protected]
    void ReceiveActivation(AActor* ownerActor); // 0x1284640 [Event Protected]
    bool IsServiceActive(); // 0x319f930 [Final Native Protected]

// UBTTask_BlueprintBase (/Script/AIModule.BTTask_BlueprintBase)
    void SetFinishOnMessageWithId(const FName& MessageName, int32 RequestID); // 0x31a0740 [Final Native Protected]
    void SetFinishOnMessage(const FName& MessageName); // 0x31a06b0 [Final Native Protected]
    void ReceiveTickAI(AAIController* OwnerController, APawn* ControlledPawn, float DeltaSeconds); // 0x1284640 [Event Protected]
    void ReceiveTick(AActor* ownerActor, float DeltaSeconds); // 0x1284640 [Event Protected]
    void ReceiveExecuteAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1284640 [Event Protected]
    void ReceiveExecute(AActor* ownerActor); // 0x1284640 [Event Protected]
    void ReceiveAbortAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1284640 [Event Protected]
    void ReceiveAbort(AActor* ownerActor); // 0x1284640 [Event Protected]
    bool IsTaskExecuting(); // 0x319f990 [Final Native Protected]
    bool IsTaskAborting(); // 0x319f960 [Final Native Protected]
    void FinishExecute(bool bSuccess); // 0x319ec10 [Final Native Protected]
    void FinishAbort(); // 0x319ebf0 [Final Native Protected]

// UPathFollowingComponent (/Script/AIModule.PathFollowingComponent)
    void OnNavDataRegistered(ANavigationData* NavData); // 0x31aaf20 [Final Native Protected]
    void OnActorBump(AActor* SelfActor, AActor* OtherActor, const FVector& NormalImpulse, FHitResult& Hit); // 0x31aad80 [Native Public]
    FVector GetPathDestination(); // 0x31aa970 [Final Native Public]
    EPathFollowingAction GetPathActionType(); // 0x31aa940 [Final Native Public]

// UCrowdFollowingComponent (/Script/AIModule.CrowdFollowingComponent)
    void SuspendCrowdSteering(bool bSuspend); // 0x31a3c50 [Native Public]

// UEnvQueryContext_BlueprintBase (/Script/AIModule.EnvQueryContext_BlueprintBase)
    void ProvideSingleLocation(UObject* QuerierObject, AActor* QuerierActor, const FVector& ResultingLocation); // 0x1284640 [Event Public]
    void ProvideSingleActor(UObject* QuerierObject, AActor* QuerierActor, const AActor*& ResultingActor); // 0x1284640 [Event Public]
    void ProvideLocationsSet(UObject* QuerierObject, AActor* QuerierActor, const TArray<FVector>& ResultingLocationSet); // 0x1284640 [Event Public]
    void ProvideActorsSet(UObject* QuerierObject, AActor* QuerierActor, const TArray<AActor*>& ResultingActorsSet); // 0x1284640 [Event Public]

// UEnvQueryGenerator_BlueprintBase (/Script/AIModule.EnvQueryGenerator_BlueprintBase)
    UObject* GetQuerier(); // 0x31a3c20 [Final Native Public]
    void DoItemGeneration(const TArray<FVector>& ContextLocations); // 0x1284640 [Event Public]
    void AddGeneratedVector(const FVector& GeneratedVector); // 0x31a3b90 [Final Native Public]
    void AddGeneratedActor(AActor* GeneratedActor); // 0x31a3b00 [Final Native Public]

// UEnvQueryInstanceBlueprintWrapper (/Script/AIModule.EnvQueryInstanceBlueprintWrapper)
    void SetNamedParam(const FName& ParamName, float Value); // 0x31a78d0 [Final Native Public]
    TArray<FVector> GetResultsAsLocations(); // 0x31a76c0 [Final Native Public]
    TArray<AActor*> GetResultsAsActors(); // 0x31a7640 [Final Native Public]
    bool GetQueryResultsAsLocations(const TArray<FVector>& ResultLocations); // 0x31a7580 [Final Native Public]
    bool GetQueryResultsAsActors(const TArray<AActor*>& ResultActors); // 0x31a74c0 [Final Native Public]
    float GetItemScore(int32 ItemIndex); // 0x31a7420 [Final Native Public]
    void EQSQueryDoneSignature__DelegateSignature(UEnvQueryInstanceBlueprintWrapper* QueryInstance, const EEnvQueryStatus& QueryStatus); // 0x1284640 [Public]

// UEnvQueryManager (/Script/AIModule.EnvQueryManager)
    UEnvQueryInstanceBlueprintWrapper* RunEQSQuery(UObject* WorldContextObject, UEnvQuery* QueryTemplate, UObject* Querier, const EEnvQueryRunMode& RunMode, TSubclassOf<UEnvQueryInstanceBlueprintWrapper> WrapperClass); // 0x31a7740 [Final Native Static Public]

// ANavLinkProxy (/Script/AIModule.NavLinkProxy)
    void SetSmartLinkEnabled(bool bEnabled); // 0x31ab3c0 [Final Native Public]
    void ResumePathFollowing(AActor* Agent); // 0x31ab0b0 [Final Native Public]
    void ReceiveSmartLinkReached(AActor* Agent, const FVector& Destination); // 0x1284640 [Event Public]
    bool IsSmartLinkEnabled(); // 0x31aaa00 [Final Native Public]
    bool HasMovingAgents(); // 0x31aa9d0 [Final Native Public]

// UNavLocalGridManager (/Script/AIModule.NavLocalGridManager)
    bool SetLocalNavigationGridDensity(UObject* WorldContextObject, float CellSize); // 0x31ab140 [Final Native Static Public]
    void RemoveLocalNavigationGrid(UObject* WorldContextObject, int32 GridId, bool bRebuildGrids); // 0x31aafb0 [Final Native Static Public]
    bool FindLocalNavigationGridPath(UObject* WorldContextObject, const FVector& Start, const FVector& End, const TArray<FVector>& PathPoints); // 0x31aa710 [Final Native Static Public]
    int32 AddLocalNavigationGridForPoints(UObject* WorldContextObject, const TArray<FVector>& Locations, int32 Radius2D, float Height, bool bRebuildGrids); // 0x31aa470 [Final Native Static Public]
    int32 AddLocalNavigationGridForPoint(UObject* WorldContextObject, const FVector& Location, int32 Radius2D, float Height, bool bRebuildGrids); // 0x31aa2b0 [Final Native Static Public]
    int32 AddLocalNavigationGridForCapsule(UObject* WorldContextObject, const FVector& Location, float CapsuleRadius, float CapsuleHalfHeight, int32 Radius2D, float Height, bool bRebuildGrids); // 0x31aa090 [Final Native Static Public]
    int32 AddLocalNavigationGridForBox(UObject* WorldContextObject, const FVector& Location, const FVector& Extent, const FRotator& Rotation, int32 Radius2D, float Height, bool bRebuildGrids); // 0x31a9e50 [Final Native Static Public]

// UPawnAction (/Script/AIModule.PawnAction)
    EAIRequestPriority GetActionPriority(); // 0x31aa920 [Final Native Public]
    void Finish(const EPawnActionResult& WithResult); // 0x31aa8a0 [Native Protected]
    UPawnAction* CreateActionInstance(UObject* WorldContextObject, TSubclassOf<UPawnAction> ActionClass); // 0x31aa640 [Final Native Static Public]

// UPawnAction_BlueprintBase (/Script/AIModule.PawnAction_BlueprintBase)
    void ActionTick(APawn* ControlledPawn, float DeltaSeconds); // 0x1284640 [Event Public]
    void ActionStart(APawn* ControlledPawn); // 0x1284640 [Event Public]
    void ActionResume(APawn* ControlledPawn); // 0x1284640 [Event Public]
    void ActionPause(APawn* ControlledPawn); // 0x1284640 [Event Public]
    void ActionFinished(APawn* ControlledPawn, const EPawnActionResult& WithResult); // 0x1284640 [Event Public]

// UPawnActionsComponent (/Script/AIModule.PawnActionsComponent)
    bool K2_PushAction(UPawnAction* NewAction, const EAIRequestPriority& Priority, UObject* Instigator); // 0x31aac70 [Final Native Public]
    bool K2_PerformAction(APawn* Pawn, UPawnAction* Action, const EAIRequestPriority& Priority); // 0x31aab70 [Final Native Static Public]
    EPawnActionAbortState K2_ForceAbortAction(UPawnAction* ActionToAbort); // 0x31aaad0 [Final Native Public]
    EPawnActionAbortState K2_AbortAction(UPawnAction* ActionToAbort); // 0x31aaa30 [Final Native Public]

// UPawnSensingComponent (/Script/AIModule.PawnSensingComponent)
    void SetSensingUpdatesEnabled(bool bEnabled); // 0x31ab330 [Native Public]
    void SetSensingInterval(float NewSensingInterval); // 0x31ab2a0 [Native Public]
    void SetPeripheralVisionAngle(float NewPeripheralVisionAngle); // 0x31ab210 [Native Public]
    void SeePawnDelegate__DelegateSignature(APawn* Pawn); // 0x1284640 [Public]
    void HearNoiseDelegate__DelegateSignature(APawn* Instigator, const FVector& Location, float Volume); // 0x1284640 [Public]
    float GetPeripheralVisionCosine(); // 0x31aa9b0 [Final Native Public]
    float GetPeripheralVisionAngle(); // 0xf01680 [Final Native Public]

// ULayersBlueprintLibrary (/Script/ActorLayerUtilities.LayersBlueprintLibrary)
    void RemoveActorFromLayer(AActor* InActor, FActorLayer& Layer); // 0xcfd790 [Final Native Static Public]
    TArray<AActor*> GetActors(UObject* WorldContextObject, FActorLayer& ActorLayer); // 0xcfd670 [Final Native Static Public]
    void AddActorToLayer(AActor* InActor, FActorLayer& Layer); // 0xcfd5a0 [Final Native Static Public]

// UAndroidPermissionFunctionLibrary (/Script/AndroidPermission.AndroidPermissionFunctionLibrary)
    bool CheckPermission(const FString& permission); // 0xcfde30 [Final Native Static Public]
    UAndroidPermissionCallbackProxy* AcquirePermissions(const TArray<FString>& Permissions); // 0xcfdd60 [Final Native Static Public]

// UKismetAnimationLibrary (/Script/AnimGraphRuntime.KismetAnimationLibrary)
    void K2_TwoBoneIK(const FVector& RootPos, const FVector& JointPos, const FVector& EndPos, const FVector& JointTarget, const FVector& Effector, const FVector& OutJointPos, const FVector& OutEndPos, bool bAllowStretching, float StartStretchRatio, float MaxStretchScale); // 0x23cce40 [Final Native Static Public]
    void K2_StartProfilingTimer(); // 0x23cce20 [Final Native Static Public]
    FVector K2_MakePerlinNoiseVectorAndRemap(float X, float Y, float Z, float RangeOutMinX, float RangeOutMaxX, float RangeOutMinY, float RangeOutMaxY, float RangeOutMinZ, float RangeOutMaxZ); // 0x23ccb40 [Final Native Static Public]
    float K2_MakePerlinNoiseAndRemap(float Value, float RangeOutMin, float RangeOutMax); // 0x23cca20 [Final Native Static Public]
    FTransform K2_LookAt(FTransform& CurrentTransform, const FVector& TargetPosition, const FVector& LookAtVector, bool bUseUpVector, const FVector& UpVector, float ClampConeInDegree); // 0x23cc790 [Final Native Static Public]
    float K2_EndProfilingTimer(bool bLog, const FString& LogPrefix); // 0x23cc6a0 [Final Native Static Public]
    float K2_DistanceBetweenTwoSocketsAndMapRange(USkeletalMeshComponent* Component, const FName& SocketOrBoneNameA, const ERelativeTransformSpace& SocketSpaceA, const FName& SocketOrBoneNameB, const ERelativeTransformSpace& SocketSpaceB, bool bRemapRange, float InRangeMin, float InRangeMax, float OutRangeMin, float OutRangeMax); // 0x23cc3b0 [Final Native Static Public]
    FVector K2_DirectionBetweenSockets(USkeletalMeshComponent* Component, const FName& SocketOrBoneNameFrom, const FName& SocketOrBoneNameTo); // 0x23cc2a0 [Final Native Static Public]
    float K2_CalculateVelocityFromSockets(float DeltaSeconds, USkeletalMeshComponent* Component, const FName& SocketOrBoneName, const FName& ReferenceSocketOrBone, const ERelativeTransformSpace& SocketSpace, const FVector& OffsetInBoneSpace, FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax, const EEasingFuncType& EasingType, FRuntimeFloatCurve& CustomCurve); // 0x23cbe40 [Final Native Static Public]
    float K2_CalculateVelocityFromPositionHistory(float DeltaSeconds, const FVector& Position, FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax); // 0x23cbc20 [Final Native Static Public]

// UPlayMontageCallbackProxy (/Script/AnimGraphRuntime.PlayMontageCallbackProxy)
    void OnNotifyEndReceived(const FName& NotifyName, FBranchingPointNotifyPayload& BranchingPointNotifyPayload); // 0x23ce1c0 [Final Native Protected]
    void OnNotifyBeginReceived(const FName& NotifyName, FBranchingPointNotifyPayload& BranchingPointNotifyPayload); // 0x23ce0d0 [Final Native Protected]
    void OnMontageEnded(UAnimMontage* Montage, bool bInterrupted); // 0x23ce000 [Final Native Protected]
    void OnMontageBlendingOut(UAnimMontage* Montage, bool bInterrupted); // 0x23cdf30 [Final Native Protected]
    UPlayMontageCallbackProxy* CreateProxyObjectForPlayMontage(USkeletalMeshComponent* InSkeletalMeshComponent, UAnimMontage* MontageToPlay, float PlayRate, float StartingPosition, const FName& StartingSection); // 0x23cdda0 [Final Native Static Public]

// UAnimSharingStateInstance (/Script/AnimationSharing.AnimSharingStateInstance)
    void GetInstancedActors(const TArray<AActor*>& Actors); // 0xb716b0 [Final Native Protected]

// UAnimationSharingManager (/Script/AnimationSharing.AnimationSharingManager)
    void RegisterActorWithSkeletonBP(AActor* InActor, USkeleton* SharingSkeleton); // 0xb71920 [Final Native Public]
    UAnimationSharingManager* GetAnimationSharingManager(UObject* WorldContextObject); // 0xb715f0 [Final Native Static Public]
    bool CreateAnimationSharingManager(UObject* WorldContextObject, UAnimationSharingSetup* Setup); // 0xb71520 [Final Native Static Public]
    bool AnimationSharingEnabled(); // 0xb714f0 [Final Native Static Public]

// UAnimationSharingStateProcessor (/Script/AnimationSharing.AnimationSharingStateProcessor)
    void ProcessActorState(const int32& OutState, AActor* InActor, uint8 CurrentState, uint8 OnDemandState, const bool& bShouldProcess); // 0xb71760 [Native Event Public]
    UEnum* GetAnimationStateEnum(); // 0xb71680 [Native Event Public]

// AChunkActor (/Script/ApexDestruction.ChunkActor)
    void OnOwnerDestroyed(AActor* ownerActor); // 0x8035d0 [Final Native Public]

// UDestructibleComponent (/Script/ApexDestruction.DestructibleComponent)
    void SetDestructibleMesh(UDestructibleMesh* NewMesh); // 0x803660 [Final Native Public]
    UDestructibleMesh* GetDestructibleMesh(); // 0x8035a0 [Final Native Public]
    void ApplyRadiusDamage(float BaseDamage, const FVector& HurtOrigin, float DamageRadius, float ImpulseStrength, bool bFullDamage); // 0x8033e0 [Native Public]
    void ApplyDamage(float DamageAmount, const FVector& HitLocation, const FVector& ImpulseDir, float ImpulseStrength); // 0x803260 [Native Public]

// UAppleImageUtilsBaseAsyncTaskBlueprintProxy (/Script/AppleImageUtils.AppleImageUtilsBaseAsyncTaskBlueprintProxy)
    UAppleImageUtilsBaseAsyncTaskBlueprintProxy* CreateProxyObjectForConvertToTIFF(UTexture* SourceImage, bool bWantColor, bool bUseGpu, float Scale, const ETextureRotationDirection& Rotate); // 0xd00110 [Final Native Static Public]
    UAppleImageUtilsBaseAsyncTaskBlueprintProxy* CreateProxyObjectForConvertToPNG(UTexture* SourceImage, bool bWantColor, bool bUseGpu, float Scale, const ETextureRotationDirection& Rotate); // 0xcfff50 [Final Native Static Public]
    UAppleImageUtilsBaseAsyncTaskBlueprintProxy* CreateProxyObjectForConvertToJPEG(UTexture* SourceImage, int32 Quality, bool bWantColor, bool bUseGpu, float Scale, const ETextureRotationDirection& Rotate); // 0xcffd70 [Final Native Static Public]
    UAppleImageUtilsBaseAsyncTaskBlueprintProxy* CreateProxyObjectForConvertToHEIF(UTexture* SourceImage, int32 Quality, bool bWantColor, bool bUseGpu, float Scale, const ETextureRotationDirection& Rotate); // 0xcffb90 [Final Native Static Public]

// UAssetRegistryHelpers (/Script/AssetRegistry.AssetRegistryHelpers)
    FSoftObjectPath ToSoftObjectPath(FAssetData& InAssetData); // 0x2671b10 [Final Native Static Public]
    FARFilter SetFilterTagsAndValues(FARFilter& InFilter, const TArray<FTagAndValue>& InTagsAndValues); // 0x2671830 [Final Native Static Public]
    bool IsValid(FAssetData& InAssetData); // 0x2670cd0 [Final Native Static Public]
    bool IsUAsset(FAssetData& InAssetData); // 0x2670b90 [Final Native Static Public]
    bool IsRedirector(FAssetData& InAssetData); // 0x2670a50 [Final Native Static Public]
    bool IsAssetLoaded(FAssetData& InAssetData); // 0x26708e0 [Final Native Static Public]
    bool GetTagValue(FAssetData& InAssetData, const FName& InTagName, const FString& OutTagValue); // 0x2670630 [Final Native Static Public]
    FString GetFullName(FAssetData& InAssetData); // 0x2670340 [Final Native Static Public]
    FString GetExportTextName(FAssetData& InAssetData); // 0x26701d0 [Final Native Static Public]
    TSubclassOf<UObject> GetClass(FAssetData& InAssetData); // 0x2670090 [Final Native Static Public]
    TScriptInterface<IAssetRegistry> GetAssetRegistry(); // 0x266f7f0 [Final Native Static Public]
    UObject* GetAsset(FAssetData& InAssetData); // 0x266f550 [Final Native Static Public]
    FAssetData CreateAssetData(UObject* InAsset, bool bAllowBlueprintClass); // 0x266f1b0 [Final Native Static Public]

// IAssetRegistry (/Script/AssetRegistry.AssetRegistry)
    void WaitForCompletion(); // 0x2671f80 [Native Public]
    void UseFilterToExcludeAssets(const TArray<FAssetData>& AssetDataList, FARFilter& Filter); // 0x2671c80 [Native Public]
    void SearchAllAssets(bool bSynchronousSearch); // 0x26717a0 [Native Public]
    void ScanPathsSynchronous(const TArray<FString>& InPaths, bool bForceRescan); // 0x2671670 [Native Public]
    void ScanModifiedAssetFiles(const TArray<FString>& InFilePaths); // 0x26715a0 [Native Public]
    void ScanFilesSynchronous(const TArray<FString>& InFilePaths, bool bForceRescan); // 0x2671470 [Native Public]
    void RunAssetsThroughFilter(const TArray<FAssetData>& AssetDataList, FARFilter& Filter); // 0x2671170 [Native Public]
    void PrioritizeSearchPath(const FString& PathToPrioritize); // 0x26710d0 [Native Public]
    bool K2_GetReferencers(const FName& PackageName, FAssetRegistryDependencyOptions& ReferenceOptions, const TArray<FName>& OutReferencers); // 0x2670f70 [Native Public]
    bool K2_GetDependencies(const FName& PackageName, FAssetRegistryDependencyOptions& DependencyOptions, const TArray<FName>& OutDependencies); // 0x2670e10 [Native Public]
    bool IsLoadingAssets(); // 0x2670a20 [Native Public]
    bool HasAssets(const FName& PackagePath, bool bRecursive); // 0x2670810 [Native Public]
    void GetSubPaths(const FString& InBasePath, const TArray<FString>& OutPathList, bool bInRecurse); // 0x26704b0 [Native Public]
    bool GetAssetsByPath(const FName& PackagePath, const TArray<FAssetData>& OutAssetData, bool bRecursive, bool bIncludeOnlyOnDiskAssets); // 0x266fe70 [Native Public]
    bool GetAssetsByPackageName(const FName& PackageName, const TArray<FAssetData>& OutAssetData, bool bIncludeOnlyOnDiskAssets); // 0x266fcd0 [Native Public]
    bool GetAssetsByClass(const FName& ClassName, const TArray<FAssetData>& OutAssetData, bool bSearchSubClasses); // 0x266fb30 [Native Public]
    bool GetAssets(FARFilter& Filter, const TArray<FAssetData>& OutAssetData); // 0x266f830 [Native Public]
    FAssetData GetAssetByObjectPath(const FName& ObjectPath, bool bIncludeOnlyOnDiskAssets); // 0x266f690 [Native Public]
    void GetAllCachedPaths(const TArray<FString>& OutPathList); // 0x266f480 [Native Public]
    bool GetAllAssets(const TArray<FAssetData>& OutAssetData, bool bIncludeOnlyOnDiskAssets); // 0x266f310 [Native Public]

// UAssetTagsSubsystem (/Script/AssetTags.AssetTagsSubsystem)
    TArray<FName> GetCollectionsContainingAssetPtr(UObject* AssetPtr); // 0xd02960 [Final Native Public]
    TArray<FName> GetCollectionsContainingAssetData(FAssetData& AssetData); // 0xd027f0 [Final Native Public]
    TArray<FName> GetCollectionsContainingAsset(const FName& AssetPathName); // 0xd02710 [Final Native Public]
    TArray<FName> GetCollections(); // 0xd02690 [Final Native Public]
    TArray<FAssetData> GetAssetsInCollection(const FName& Name); // 0xd024d0 [Final Native Public]
    bool CollectionExists(const FName& Name); // 0xd02430 [Final Native Public]

// UAtlasAchievementHelper (/Script/Atlas.AtlasAchievementHelper)
    bool UnlockAchievement(UObject* WorldContextObject, const EAtlasAchievement& Achievement); // 0xec1ac0 [Final Native Public]
    bool IsAchievementUnlockedLocal(UObject* WorldContextObject, const EAtlasAchievement& Achievement); // 0xec1320 [Final Native Public]
    bool IsAchievementUnlocked(UObject* WorldContextObject, const EAtlasAchievement& Achievement); // 0xec1250 [Final Native Public]
    bool IncrementAchievementReferenceCountNoSave(UObject* WorldContextObject, const EAtlasAchievement& Achievement, const FString& aReference); // 0xec1120 [Final Native Public]
    bool IncrementAchievementReferenceCount(UObject* WorldContextObject, const EAtlasAchievement& Achievement, const FString& aReference); // 0xec0ff0 [Final Native Public]
    bool IncrementAchievement(UObject* WorldContextObject, const EAtlasAchievement& Achievement); // 0xec0f20 [Final Native Public]
    void GetAchievementProgress(UObject* WorldContextObject, const EAtlasAchievement& Achievement, const TArray<FString>& References, const int32& Count, const int32& Target); // 0xec0be0 [Final Native Public]

// AAtlasActionWaypoint (/Script/Atlas.AtlasActionWaypoint)
    void UpdateBlendSpaceInput(const FVector2D& NewInput); // 0xec1b90 [Final Native Public]
    void OnBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xec14e0 [Final Native Protected]
    void OnAttachFinished(AAtlasDLCNomeAI* Nome); // 0x1284640 [Event Protected]
    void OnAnimNotify(const FName& NotifyName, AAtlasDLCNomeAI* Nome); // 0x1284640 [Event Protected]
    void OnAnimationStarted(AAtlasDLCNomeAI* Nome, UAnimationAsset* AnimationAsset); // 0x1284640 [Event Protected]
    void OnAnimationFinished(AAtlasDLCNomeAI* Nome, UAnimationAsset* AnimationAsset); // 0x1284640 [Event Protected]
    void OnActionStarted(AAtlasDLCNomeAI* Nome); // 0x1284640 [Event Protected]
    void OnActionFinished(AAtlasDLCNomeAI* Nome); // 0x1284640 [Event Protected]
    UBlendSpaceBase* GetBlendSpace(); // 0xec0e30 [Final Native Public]
    UAnimSequence* GetAnimSequence(); // 0xec0e00 [Final Native Public]
    UAnimMontage* GetAnimMontage(); // 0xec0dd0 [Final Native Public]
    void EnableWaypoint(bool bUpdateOverlaps); // 0xec0920 [Final Native Public]
    void DisableWaypoint(); // 0xec0900 [Final Native Public]

// UAtlasActivityHelper (/Script/Atlas.AtlasActivityHelper)
    void UnBindActivityDelegates(); // 0xec1aa0 [Final Native Public]
    void StartActivity(const FString& ActivityID); // 0xec18e0 [Final Native Public]
    void SetActivityAvailability(const FString& ActivityID, const EActivityAvailability& InAvailability); // 0xec17c0 [Final Native Public]
    void ResumeActivity(const FString& ActivityID); // 0xec1720 [Final Native Public]
    void ResetAllActivities(); // 0xec1700 [Final Native Public]
    int32 NumCurrentActivityRequests(); // 0xb8c750 [Final Native Public]
    void EndActivity(const FString& ActivityID, const EActivityEndReason& InReason); // 0xec09b0 [Final Native Public]
    void ClearCurrentActivityRequests(); // 0xec08e0 [Final Native Public]
    void BindActivityDelegates(); // 0xec08a0 [Final Native Public]

// UAtlasWidget (/Script/Atlas.AtlasWidget)
    void SetFadeOutDuration(float Value); // 0xf14bc0 [Final Native Public]
    void SetFadeInDuration(float Value); // 0xf14b40 [Final Native Public]
    void SetFadeDurations(float fadeInValue, float fadeOutValue); // 0xf14a70 [Final Native Public]
    void RemoveFromParentAfterFade(UAtlasWidget* Widget); // 0xf149e0 [Final Native Private]
    bool IsFading(); // 0xf14170 [Final Native Public]
    void FadeTo(float alphaTarget); // 0xf13160 [Final Native Public]
    void FadeOutAndRemoveFromParent(); // 0xf13140 [Native Public]

// UAtlasMenuWidget (/Script/Atlas.AtlasMenuWidget)
    void OnVisible(); // 0xeed900 [Native Event Public]
    void OnInvisible(); // 0xeed620 [Native Event Public]
    UAtlasMenuManager* GetMenuManager(); // 0xeece00 [Final Native Public]

// UAtlasAdvGfxSettingsWidget (/Script/Atlas.AtlasAdvGfxSettingsWidget)
    void SetCachedSettings(); // 0xec18a0 [Final Native Protected]
    void CacheCurrentSettings(); // 0xec08c0 [Final Native Protected]
    bool AreCachedRTSettingsDifferent(); // 0xec0870 [Final Native Protected]

// UAtlasAIAnimInstance (/Script/Atlas.AtlasAIAnimInstance)
    void StopIdleAnimation(const FName& NotifyName); // 0xec1a10 [Final Native Protected]
    void StartIdleAnimation(const FName& NotifyName); // 0xec1980 [Final Native Protected]
    void SnapshotMovementData(); // 0xec18c0 [Native Public]
    void LeftCustomAnimation(const FName& NotifyName); // 0xec1450 [Final Native Protected]
    bool IsHoldingSix(); // 0xec1420 [Final Native Public]
    bool IsAlerted(); // 0xec13f0 [Final Native Public]
    float GetTimeRemainingOnCustomAnimation(); // 0xec0ef0 [Final Native Public]
    float GetPursuitArmBlend(); // 0xec0ec0 [Final Native Public]
    UAnimSequence* GetIdleAnimation(); // 0xec0e90 [Final Native Public]
    int32 GetCustomAnimationIndex(); // 0xec0e60 [Final Native Public]
    AAtlasAICharacter* GetAICharacter(); // 0xec0bb0 [Final Native Public]
    void FinishedHitAnimation(const FName& NotifyName); // 0xec0b20 [Final Native Protected]
    void EnteredCustomAnimation(const FName& NotifyName); // 0xec0a90 [Final Native Protected]

// UAtlasAIBeyondReachBehavior (/Script/Atlas.AtlasAIBeyondReachBehavior)
    void OnHasReachedDestination(); // 0xec6140 [Final Native Public]
    void NotifyStoppedCoughAttack(const FName& NotifyName); // 0xec6090 [Final Native Private]
    void NotifyLeftHighReachAttempt(const FName& NotifyName); // 0xec5d10 [Final Native Private]

// AAtlasAICharacter (/Script/Atlas.AtlasAICharacter)
    void UseDoor(UAnimSequence* Animation, AActor* doorActor, const EAtlasAILimb& Door, bool bSmoothTeleport, FTransform& DesiredTransform, bool bEnterAndExit); // 0xec73e0 [Final Native Public]
    void StopSmoothTeleport(); // 0xec73c0 [Native Public]
    void StopRotation(); // 0xec73a0 [Final Native Public]
    void StopPursuing(); // 0xec7380 [Final Native Public]
    void StopDoorInteraction(); // 0xec7360 [Final Native Public]
    void StopCurrentQuest(); // 0xec7340 [Final Native Public]
    void StopAnimation(bool bFinishAnimation); // 0xec72b0 [Final Native Public]
    void StartOverlap(AActor* OverlappedActor, AActor* OtherActor); // 0xec71c0 [Final Native Private]
    void StartedListening(); // 0xec7290 [Final Native Public]
    void SmoothTeleportToTransform(FTransform& Transform, float TeleportSpeed, float RotationSpeed, bool bOverrideAnimations); // 0xec7010 [Final Native Public]
    void SmoothRotateTowardsPlayer(float Duration, bool bOverrideAnimations); // 0xec6f30 [Final Native Public]
    void SkipStopAnimation(); // 0xec6f10 [Final Native Public]
    void SetVisionDistance(float StandardVisionDistance, float ExtraVisionDistance); // 0xec6e40 [Final Native Public]
    void SetQuestAudioState(const FName& NameOfState); // 0xec6db0 [Final Native Public]
    void SetPermanentDetectionEnabled(bool Enabled, bool bClearDetection); // 0xec6ce0 [Final Native Public]
    void SetMovementModifier(float Modifier); // 0xec6c60 [Final Native Public]
    void SetMaxHostileTime(float HotileTime); // 0xec6be0 [Final Native Public]
    void SetIKEnabled(bool Enabled); // 0xec6ac0 [Final Native Public]
    void SetIgnorePlayer(bool Ignore); // 0xec6b50 [Final Native Public]
    void SetAnimationEndsInMovement(bool bEndsInMovement); // 0xec6a30 [Final Native Public]
    void SetAllowedToChangeLedge(bool Allowed); // 0xec69a0 [Final Native Public]
    void SetAIToPursuit(); // 0xec6980 [Final Native Public]
    void SetAIToHostileSearch(float HostileSearchRadius, float HostileSearchTime); // 0xec68b0 [Final Native Public]
    void SaveCurrentGrabAngle(const FName& NotifyName); // 0xec6810 [Final Native Private]
    void RotateCharacterToFaceOrientation(const FRotator& OrientationToFace, bool ResetStopMovement); // 0xec6730 [Final Native Public]
    void RotateCharacterToFaceLocation(const FVector& Location); // 0xec66a0 [Final Native Public]
    void RotateCharacter(float AngleToRotate); // 0xec6620 [Final Native Public]
    void RemoveAllQuests(); // 0xec6600 [Final Native Public]
    void PlayAnimationWithCustomBlend(UAnimSequence* Animation, float BlendTime, bool bLoop, bool bEndInMovement); // 0xec64a0 [Final Native Public]
    void PlayAnimation(UAnimSequence* Animation, bool bLoop, bool bEndInMovement); // 0xec6390 [Final Native Public]
    void OnStateChange(const EAtlasAIState& NewState, const EAtlasAIState& PreviousState); // 0x1284640 [Event Public]
    void OnSetAudioState(const FName& NameOfState); // 0x1284640 [Event Public]
    void OnPlayerSpawn(AAtlasPlayer* playerPawn); // 0xec6300 [Final Native Private]
    void OnMissedGrab(); // 0x1284640 [Event Public]
    void OnHit(AActor* SelfActor, AActor* OtherActor, const FVector& NormalImpulse, FHitResult& Hit); // 0xec6160 [Native Protected]
    void OnHasReachedDestination(); // 0xec6120 [Final Native Private]
    void OnGrabbedPlayer(); // 0x1284640 [Event Public]
    void OnFlavourAnimationStopped(); // 0x1284640 [Event Public]
    void OnFlavourAnimationStarted(const FName& NameOfAnimation); // 0x1284640 [Event Public]
    void OnDetectPlayer(); // 0x1284640 [Event Public]
    void NotifySnapshotMovementData(const FName& NotifyName); // 0xec5ff0 [Native Protected]
    void NotifyRestartGame(const FName& NotifyName); // 0xec5f50 [Native Protected]
    void NotifyMissedGrab(const FName& NotifyName); // 0xec5ec0 [Final Native Private]
    void NotifyLeftTired(const FName& NotifyName); // 0xec5e30 [Final Native Private]
    void NotifyLeftStopMovement(const FName& NotifyName); // 0xec5da0 [Final Native Private]
    void NotifyLeftCustomAnimation(const FName& NotifyName); // 0xec5c80 [Final Native Private]
    void NotifyLeftAlerted(const FName& NotifyName); // 0xec5bf0 [Final Native Private]
    void NotifyFullyBlendedStopMovement(const FName& NotifyName); // 0xec5b60 [Final Native Private]
    void NotifyFullyBlendedIntoDoorInteraction(const FName& NotifyName); // 0xec5ad0 [Final Native Private]
    void NotifyFinishedAlerted(const FName& NotifyName); // 0xec5910 [Final Native Private]
    void NotifyEnteredTired(const FName& NotifyName); // 0xec5a40 [Final Native Private]
    void NotifyEnteredStartMovement(const FName& NotifyName); // 0xec5910 [Final Native Private]
    void NotifyEnteredQuickTurn(const FName& NotifyName); // 0xec59a0 [Native Protected]
    void NotifyEnteredGrab(const FName& NotifyName); // 0xec5910 [Final Native Private]
    void NotifyEnteredBelowSurfaceLoop(const FName& NotifyName); // 0xec5880 [Final Native Private]
    void NotifyEnteredAlerted(const FName& NotifyName); // 0xec57f0 [Final Native Private]
    void NotifyAlertedPOIUpdate(const FName& NotifyName); // 0xec5760 [Final Native Private]
    bool MoveToNode(AAtlasAINode* ReferenceToNode); // 0xec56c0 [Final Native Public]
    bool MoveToLocation(const FVector& Location); // 0xec5620 [Final Native Public]
    void MissedGrab(); // 0xec5600 [Native Public]
    void ListenAnimationDone(); // 0xec55e0 [Final Native Public]
    bool IsPursuing(); // 0xec55b0 [Final Native Public]
    bool IsPlayingAnimation(); // 0xec5580 [Final Native Public]
    bool IsHoldingSomething(); // 0xec5550 [Final Native Public]
    bool IsGrabbing(); // 0xec5520 [Final Native Public]
    bool IsAlerted(); // 0xec54f0 [Final Native Public]
    void InvestigateSoundSource(const FVector& Position, float Strength, float Accuracy); // 0xec53e0 [Final Native Public]
    bool HasPointOfInterest(); // 0xec53b0 [Final Native Public]
    void HandleSoundNormally(); // 0xec5390 [Final Native Public]
    void HandIntersectsWithActor(AActor* Actor, const EAtlasAILimb& OverlappingLimb); // 0xec52c0 [Native Public]
    void GrabActor(AActor* Actor, const EAtlasAILimb& GrabbingHand, const FName& CustomAttachBoneName, bool IsSocket, const FName& SkinnedBoneName); // 0xec5110 [Native Public]
    float GetTargetAngle(); // 0xec50d0 [Native Public]
    EPlayerSurfaceState GetPlayerSurfaceState(); // 0xec50a0 [Final Native Public]
    AAtlasPlayer* GetPlayer(); // 0xec5070 [Final Native Public]
    EAtlasAIInterest GetInterestLevel(); // 0xec5040 [Final Native Public]
    AActor* GetGrabbedActor(); // 0xec5010 [Final Native Public]
    float GetFixedTargetAngle(float currentFixedAngle, float TurnAngleThreshold); // 0xec4f30 [Final Native Public]
    EAtlasAIState GetCurrentState(); // 0xec4f00 [Final Native Public]
    float GetCurrentSpeed(); // 0xec4ed0 [Final Native Public]
    AAtlasAIQuest* GetCurrentQuest(); // 0xec4ea0 [Final Native Public]
    float GetAngleToLocation(const FVector& Location); // 0xec4e00 [Final Native Public]
    void FinishedUsingDoor(); // 0xec4de0 [Final Native Public]
    bool ExistsPathToLocation(const FVector& Location); // 0xec4d40 [Final Native Public]
    void EndOverlap(AActor* OverlappedActor, AActor* OtherActor); // 0xec4c70 [Final Native Private]
    void EndAnimationInMovement(); // 0xec4c50 [Final Native Public]
    void DropOrTPActor(); // 0xec4c30 [Final Native Public]
    void DropActor(); // 0xec4c10 [Final Native Public]
    void DetectPlayer(); // 0xec4bf0 [Final Native Public]
    void CancelPath(); // 0xec4bd0 [Final Native Public]
    void AtlasAttachActor(AActor* Actor, const EAtlasAILimb& GrabbingHand, const FName& CustomAttachBoneName, bool IsSocket, const FName& SkinnedBoneName); // 0xec4a20 [Native Public]
    void AlertAI(UAnimSequence* CustomAlertedAnimation); // 0xec4990 [Final Native Public]
    void AddQuest(AAtlasAIQuest* Quest, bool bForceState); // 0xec48c0 [Native Public]

// UAtlasAIJanitorAnimInstance (/Script/Atlas.AtlasAIJanitorAnimInstance)
    void StartQuestBlend(float Time, float BlendIn, float BlendOut); // 0xecb5c0 [Final Native Public]
    void SetTickParallelQuestAnimationEnabled(bool Enabled); // 0xecb430 [Final Native Public]
    void ResetTouchGrabBlend(const FName& NotifyName); // 0xecaf90 [Final Native Public]
    void Notify_FailedGrab(const FName& NotifyName); // 0xecad20 [Final Native Public]
    bool IsTouchGrabbing(); // 0xecacb0 [Final Native Public]
    void FinishedNormalGrabAnimation(const FName& NotifyName); // 0xeca820 [Final Native Public]

// AAtlasAINode (/Script/Atlas.AtlasAINode)
    void SetNodePriority(float Priority); // 0xecb180 [Final Native Public]
    void SetAmountOfItem(const FName& ItemName, int32 Amount); // 0xecb020 [Final Native Public]
    void RemoveItems(const FName& ItemName, int32 Amount); // 0xecae80 [Final Native Public]
    void RemoveItemReference(const FName& ItemName, AActor* Item); // 0xecadb0 [Final Native Public]
    float GetNodePriority(); // 0xecab90 [Final Native Public]
    TArray<AActor*> GetItemReferences(const FName& ItemName); // 0xeca970 [Final Native Public]
    int32 GetAmountOfItem(const FName& ItemName); // 0xeca8d0 [Final Native Public]
    void EnableNode(); // 0xeca740 [Final Native Public]
    bool Enabled(); // 0xeca760 [Final Native Public]
    void DisableNode(); // 0xeca720 [Final Native Public]
    void AddItems(const FName& ItemName, int32 Amount); // 0xeca4d0 [Final Native Public]
    void AddItemReference(const FName& ItemName, AActor* Item); // 0xeca400 [Final Native Public]

// AAtlasAINodeGroup (/Script/Atlas.AtlasAINodeGroup)
    void SetPriority(float Priority); // 0xecb320 [Final Native Public]

// AAtlasAINodeVolume (/Script/Atlas.AtlasAINodeVolume)
    void SetEnabledOnNodes(bool Enabled); // 0xecb0f0 [Final Native Public]
    void GetAllNodes(); // 0xeca8b0 [Final Native Protected]

// AAtlasAIQuest (/Script/Atlas.AtlasAIQuest)
    void SetShouldChase(bool ShouldChase); // 0xecb3a0 [Final Native Public]
    void OnQuestResumed(); // 0x1284640 [Event Public]
    void OnQuestInterrupted(); // 0x1284640 [Event Public]
    void OnQuestEnded(); // 0x1284640 [Event Public]
    void OnHeardSound(const FVector& Position, float Strength); // 0x1284640 [Event Public]
    void OnFinishedRotating(); // 0x1284640 [Event Public]
    void OnFinishedMove(); // 0x1284640 [Event Public]
    void OnDoneInvestigating(); // 0x1284640 [Event Public]
    void OnDetectSix(); // 0x1284640 [Event Public]
    void OnBeginQuest(); // 0x1284640 [Event Public]
    void OnAnimNotify(const FName& NotifyName); // 0x1284640 [Event Public]
    void OnAIStateChange(const EAtlasAIState& NewState, const EAtlasAIState& PreviousState); // 0x1284640 [Event Public]
    void HandleAnimNotify(const FName& NotifyName); // 0xecabf0 [Final Native Protected]
    AAtlasAINode* GetNode(const FString& NameOfTheNode); // 0xecaae0 [Final Native Public]
    AAtlasAIQuest* GetNamedQuest(const FName& QuestName); // 0xecaa50 [Final Native Static Public]
    bool EvaluateConditions(); // 0x1284640 [Event Public]
    void End(bool bDestroy); // 0xeca790 [Final Native Public]
    void AnimationFinishedPlaying(); // 0x1284640 [Event Public]
    void AddReferencedQuestToOwner(int32 IndexOfReference); // 0xeca5a0 [Final Native Public]

// AAtlasAISpawner (/Script/Atlas.AtlasAISpawner)
    ACharacter* SpawnAI(bool bAssignStartingQuest, bool bCleanUp); // 0xecb4e0 [Final Native Public]
    void OnSpawnedAI(ACharacter* SpawnedAI); // 0x1284640 [Event Public]
    void ActivateSpawner(); // 0xeca3e0 [Final Native Public]

// UAtlasAudioOcclusionComponent (/Script/Atlas.AtlasAudioOcclusionComponent)
    void UpdateAmbientZoneSettings(float desiredInteriorVolume, float desiredInteriorLPF); // 0xecb6e0 [Final Native Public]

// AAtlasBaseGameMode (/Script/Atlas.AtlasBaseGameMode)
    void ShowDebugPauseMenu(); // 0xecb4c0 [Final Native Public]
    void SetPauseMenuBackgroundColor(const FLinearColor& Color); // 0xecb290 [Final Native Public]
    void SetPauseEnabled(bool bEnabled); // 0xecb200 [Final Native Public]
    void RequestPauseWithEvent(); // 0xecaf70 [Final Native Public]
    void RequestPause(); // 0xecaf50 [Final Native Public]
    void LiftPauseWithEvent(); // 0xecad00 [Final Native Public]
    void LiftPause(); // 0xecace0 [Final Native Public]
    bool IsPauseEnabled(); // 0xecac80 [Final Native Public]
    UAtlasUISystem* GetUISystem(); // 0xecabc0 [Final Native Public]
    FString CreateMetaName(const FString& Source); // 0xeca630 [Final Native Public]

// UAtlasBasicAIAnimInstance (/Script/Atlas.AtlasBasicAIAnimInstance)
    void RotateTowardsLocation(const FVector& aFocusedLocation); // 0xed0250 [Final Native Public]
    void RotateTowardsDirection(const FVector& aDirection); // 0xed01c0 [Final Native Public]
    void ResetOneShotAnimation(); // 0xed0080 [Final Native Private]
    void PlayOneShot(UAnimSequence* AnimationToPlayOnce); // 0xecff30 [Final Native Public]
    void OnAnimNotify(const FName& aNotify); // 0xecf510 [Native Protected]
    void InjectAnimation(FAtlasBasicAIInjectedAnimationData& InjectedAnimationData); // 0xeced00 [Final Native Public]
    bool GetOneShotAnimation(const UAnimSequence*& AnimationToPlayOnce, const float& PlaybackTime); // 0xeceb40 [Final Native Public]
    void AbortInjectedAnimation(); // 0xece5f0 [Final Native Public]

// AAtlasBasicAICharacter (/Script/Atlas.AtlasBasicAICharacter)
    void StopAIMovement(); // 0xed05a0 [Final Native Public]
    void StartAIMovement(); // 0xed0580 [Final Native Public]
    void SetMoveSpeed(float aNewMoveSpeed); // 0xed0370 [Final Native Public]
    void OnStartedInjectedAnim(AAtlasBasicAICharacter* CharOwner, UAtlasBasicAIAnimInstance* AnimInstance); // 0xecfbc0 [Final Native Public]
    void OnFinishedInjectedAnim(AAtlasBasicAICharacter* CharOwner, UAtlasBasicAIAnimInstance* AnimInstance); // 0xecf9c0 [Final Native Public]
    void OnAnimNotify(const FName& aNotify); // 0xecf480 [Final Native Protected]
    bool MoveToNode(AAtlasBasicAINode* NodeToMoveTo, float InteractRadius, float Speed, bool bCanInterrupt); // 0xecf170 [Native Public]
    void Move(float DeltaTime); // 0xecf0f0 [Final Native Public]
    bool LeaveActiveNode(); // 0xecf0a0 [Native Public]
    bool HasPath(); // 0xececa0 [Final Native Public]
    float GetMoveSpeed(); // 0xeceb10 [Final Native Public]
    void AddAvoidanceLocation(const FName& AvoidanceName, const FVector& aLocationToAvoid, float aTimeout); // 0xece6e0 [Final Native Public]
    void AddAvoidanceActor(AActor* anActorToAvoid, float aTimeout); // 0xece610 [Final Native Public]

// AAtlasBasicAINode (/Script/Atlas.AtlasBasicAINode)
    void OnInteract(AAtlasBasicAICharacter* interacter); // 0xecfb10 [Native Event Public]
    void OnCharacterLeftNode(AAtlasBasicAICharacter* LeavingCharacter); // 0xecf680 [Final Native Public]
    bool Interact(AAtlasBasicAICharacter* interacter); // 0xeceda0 [Final Native Public]
    TArray<AAtlasBasicAICharacter*> GetInteractingCharacter(); // 0xece9d0 [Final Native Public]

// UAtlasBurnableComponent (/Script/Atlas.AtlasBurnableComponent)
    void SetState(bool IsLit, bool broadcastEvent); // 0xed03f0 [Final Native Public]
    bool IsLit(); // 0xeceec0 [Final Native Public]
    bool IsBeingLit(); // 0xecee40 [Final Native Public]
    float GetLightingProgress(); // 0xecea60 [Final Native Public]

// UAtlasGrabbable (/Script/Atlas.AtlasGrabbable)
    void SetElectrifyEnabled(bool Enabled); // 0xee1f20 [Final Native Public]
    bool IsGrabbed(); // 0xee1360 [Final Native Public]
    bool IsElectrified(); // 0xee1330 [Final Native Public]
    EAtlasGrabbableType GetGrabbableType(); // 0xee10e0 [Final Native Public]
    bool CanEverBeElectrified(); // 0xee0af0 [Final Native Public]

// UAtlasCarryable (/Script/Atlas.AtlasCarryable)
    void OnPostThrowRestorePhysics(); // 0xecfba0 [Final Native Private]

// AAtlasChefAI (/Script/Atlas.AtlasChefAI)
    void SetAIPartner(AAtlasChefAI* Partner); // 0xed02e0 [Final Native Public]
    void NotifySnapshotOnSurface(const FName& NotifyName); // 0xecf3f0 [Final Native Private]
    void NotifyFinishedOnSurfaceEnter(const FName& NotifyName); // 0xecf360 [Final Native Private]
    void NotifyFinishedBackStep(const FName& NotifyName); // 0xecf2d0 [Final Native Private]
    void LosePlayer(); // 0xecf0d0 [Final Native Private]

// AAtlasClimbRestrictionVolume (/Script/Atlas.AtlasClimbRestrictionVolume)
    void OnEndOverlap(AActor* OverlappedActor, AActor* OtherActor); // 0xecf820 [Final Native Private]
    void OnBeginOverlap(AActor* OverlappedActor, AActor* OtherActor); // 0xecf5b0 [Final Native Private]

// UAtlasCloudSyncSaveGame (/Script/Atlas.AtlasCloudSyncSaveGame)
    void Fill(); // 0xece880 [Final Native Public]

// UAtlasCollectibleAnimInstance (/Script/Atlas.AtlasCollectibleAnimInstance)
    void OnGrabStart(); // 0xecfab0 [Final Native Private]
    void OnGrabEnd(); // 0xecfa90 [Final Native Private]

// UAtlasCollectibleComponent (/Script/Atlas.AtlasCollectibleComponent)
    bool IsCollectedInSave(); // 0xecee90 [Final Native Public]
    bool IsCollected(); // 0xecee60 [Final Native Public]
    FName GetUniqueCollectibleName(); // 0xecec30 [Final Native Public]
    void Collect(); // 0xece860 [Final Native Public]

// UAtlasComplianceLayer (/Script/Atlas.AtlasComplianceLayer)
    void UpdatePresenceString(const EPresenceString& PresenceString); // 0xed05e0 [Native Public]
    void StopAmiiboDetection(); // 0xed05c0 [Native Public]
    void StartAmiiboDetection(); // 0xec18c0 [Native Public]
    bool ShowLoginUI(int32 ControllerId); // 0xed04e0 [Native Public]
    void SetupGameLanguage(); // 0xed04c0 [Native Protected]
    bool ResolveUserLoggedOut(const EAtlasUserDiscoveryResolutionOption& resolutionOption); // 0xed0130 [Native Public]
    bool ResolveDiscoveryFailure(const EAtlasUserDiscoveryResolutionOption& resolutionOption); // 0xed00a0 [Native Public]
    bool ResetAtlasPlayerAchievements(); // 0xed0050 [Final Native Public]
    void RequestMainControllerIdChange(int32 ControllerId); // 0xecffc0 [Native Public]
    void OnViewportStateChanged(const EAtlasViewportState& PreviousState, const EAtlasViewportState& NewState); // 0xecfe60 [Native Protected]
    void OnViewportFocusChange(const EAtlasGameViewportFocus& NewFocus); // 0xecfde0 [Native Public]
    void OnUserLoginChanged(bool loggedIn, int32 userId, int32 ControllerId); // 0xecfcd0 [Native Protected]
    void OnTrialLifted(); // 0xecfcb0 [Final Native Protected]
    void OnTrialActive(); // 0xecfc90 [Final Native Protected]
    void OnIngameStoreStarted(); // 0xecfaf0 [Final Native Public]
    void OnIngameStoreEnded(); // 0xecfad0 [Final Native Public]
    void OnExternalStoreClosed(bool bSuccessful, bool bPurchased); // 0xecf8f0 [Native Protected]
    void OnControllerConnectionChanged(bool connected, int32 userId, int32 ControllerId); // 0xecf710 [Native Protected]
    bool IsVitaRemotePlay(); // 0xecf070 [Native Public]
    bool IsUserDiscovered(); // 0xecf040 [Native Public]
    bool IsTrialVersion(); // 0xecf010 [Final Native Public]
    void IsStateSharePending(const bool& bIsPending, const EAtlasSaveTarget& SaveTarget, const FName& PlvlName); // 0xeceee0 [Native Public]
    bool HasUniqueNetId(); // 0xececd0 [Native Public]
    bool HasMainController(); // 0xaf06e0 [Native Public]
    EAtlasUserDiscoveryState GetUserDiscoveryState(); // 0xecec70 [Native Public]
    EAtlasMainControllerState GetMainControllerState(); // 0xeceae0 [Native Public]
    int32 GetMainControllerId(); // 0xeceab0 [Native Public]
    int32 GetAtlasPlayerUniquePlatformId(); // 0xece9a0 [Native Public]
    FString GetAtlasPlayerNickname(); // 0xece920 [Final Native Public]
    void GameIsUnsuspending(); // 0xece900 [Native Protected]
    void GameIsSuspending(); // 0xece8e0 [Native Protected]
    void GameIsEnteringForeground(); // 0xece8c0 [Native Protected]
    void GameIsEnteringBackground(); // 0xece8a0 [Native Protected]
    void ClearStartupGameStateID(); // 0xece840 [Native Public]
    void ClearGameStateID(); // 0xece820 [Native Public]
    void CheckingForContentWidgetPopped(); // 0xece800 [Native Public]

// UAtlasControlsRemappingScreen (/Script/Atlas.AtlasControlsRemappingScreen)
    void ResetMappingArrays(); // 0xed3060 [Final Native Protected]
    FTarInputAxisKeyMapping GetNextAvailableAxisMapping(const FName& AxisName, float Scale); // 0xed2dc0 [Final Native Public]
    FTarInputActionKeyMapping GetNextAvailableActionMapping(const FName& ActionName); // 0xed2cc0 [Final Native Public]

// UAtlasCrank (/Script/Atlas.AtlasCrank)
    void SetUnwindingMovementParams(const FTarSmoothFollowerParams& newParams); // 0xed33b0 [Final Native Public]
    void SetPlayerMovementParams(const FTarSmoothFollowerParams& newParams); // 0xed3320 [Final Native Public]
    FTarSmoothFollowerParams GetUnwindingMovementParams(); // 0xed2fc0 [Final Native Public]
    float GetTargetAngle(); // 0xed2f90 [Final Native Public]
    float GetSpeed(); // 0xed2f60 [Final Native Public]
    FTarSmoothFollowerParams GetPlayerMovementParams(); // 0xed2f20 [Final Native Public]
    float GetCurrentAngle(); // 0xed2c60 [Final Native Public]
    float GetAngleFraction(); // 0xed2930 [Final Native Public]

// UAtlasDataSingleton (/Script/Atlas.AtlasDataSingleton)
    void SetConfigVariable_Int(const FString& aVariableName, int32 aValue); // 0xed3240 [Final Native Public]
    void SetConfigVariable_Float(const FString& aVariableName, float aValue); // 0xed3160 [Final Native Public]
    void SetConfigVariable_Bool(const FString& aVariableName, bool aValue); // 0xed3080 [Final Native Public]
    UAtlasDataSingleton* GetDataSingleton(); // 0xed2c90 [Final Native Static Public]
    bool GetConfigVariable_Int(const FString& aVariableName, const int32& aValue); // 0xed2b60 [Final Native Public]
    bool GetConfigVariable_Float(const FString& aVariableName, const float& aValue); // 0xed2a60 [Final Native Public]
    bool GetConfigVariable_Bool(const FString& aVariableName, const bool& aValue); // 0xed2960 [Final Native Public]

// UAtlasDebugHelpers (/Script/Atlas.AtlasDebugHelpers)
    bool ShowPlayerNickname(); // 0xed3440 [Final Native Static Public]
    bool HideSplashScreen(); // 0xed3030 [Final Native Static Public]
    bool HideCutscenes(); // 0xed3000 [Final Native Static Public]
    UAnimSequence* GetPlayerAudioBlueprintTestAnimation(); // 0xed2ef0 [Final Native Static Public]
    bool ForceConsoleMenus(); // 0xed2900 [Final Native Static Public]

// UAtlasDebugObject (/Script/Atlas.AtlasDebugObject)
    void OnPlayerSpawned(AAtlasPlayer* playerPawn); // 0xb7fdd0 [Final Native Private]

// UAtlasDestructibleComponent (/Script/Atlas.AtlasDestructibleComponent)
    void OnComponentHitCallback(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit); // 0xed6150 [Final Native Private]
    bool IsBroken(); // 0xed58d0 [Final Native Public]
    UDestructibleComponent* Fracture(const FVector& hitVelocity); // 0xed56b0 [Final Native Public]

// AAtlasDestructibleProxyActor (/Script/Atlas.AtlasDestructibleProxyActor)
    void OnOwnerDestroyed(AActor* ownerActor); // 0x8035d0 [Final Native Public]

// AAtlasGameMode (/Script/Atlas.AtlasGameMode)
    void StartBackgroundLoadingTask(); // 0xedd820 [Final Native Public]
    void SetPlayerStartByTag(const FString& PlayerStartTag); // 0xedd680 [Final Native Public]
    void SetPlayerStart(APlayerStart* PlayerStart); // 0xedd5f0 [Final Native Public]
    void SetCurrentCulture(const FString& CultureName); // 0xedd530 [Final Native Public]
    void SetActorStartTag(const FString& actorStartTag); // 0xedd410 [Final Native Public]
    void SaveLevelSnapshot(AActor* levelActor); // 0xedd380 [Final Native Public]
    void SaveGameAfterUserLogoutResolved(const EAtlasUserDiscoveryState& State); // 0xedd300 [Final Native Private]
    void SaveGame(bool addPlaytime); // 0xedd270 [Native Public]
    void SaveCheckpoint(); // 0xedd250 [Final Native Public]
    void RestartGameWithFade(float FadeTime, float StartFadeDelay, const EFadeState& FadeMode, USoundMix* SoundMix); // 0xedd0e0 [Final Native Public]
    void ResetSaveGameValuesForGameCompletion(); // 0xedd0c0 [Final Native Public]
    void ReloadGame(bool fromLastSaveStation); // 0xedd030 [Final Native Public]
    void OnHudFadeDone(const EFadeState& FadeMode); // 0xedcf10 [Final Native Public]
    void LoadLevelSnapshot(AActor* levelActor); // 0xedca80 [Final Native Public]
    void LoadGame(const FString& defaultLevel, const FString& defaultStart, bool isPersistant); // 0xedc940 [Final Native Public]
    void LoadCheckpoint(); // 0xedc920 [Final Native Public]
    FString GetPlayerStartTag(); // 0xedc750 [Final Native Public]
    FString GetPlayerStartLevelPath(); // 0xedc6d0 [Final Native Public]
    APlayerStart* GetPlayerStart(); // 0xedc6a0 [Final Native Public]
    FString GetActorStartTag(); // 0xedc510 [Final Native Public]
    void EraseGameSave(); // 0xedc4f0 [Final Native Public]
    void ClearActiveSpawnerTag(); // 0xedc4d0 [Final Native Public]

// AAtlasDLCHubManager (/Script/Atlas.AtlasDLCHubManager)
    void OnBeginOverlap(AActor* OverlappedActor, AActor* OtherActor); // 0xed6080 [Final Native Protected]

// AAtlasDLCNomeAI (/Script/Atlas.AtlasDLCNomeAI)
    void UpdateAnimOverrideBlendSpaceInput(const FVector2D& Input); // 0xed6df0 [Final Native Public]
    void StopAnimation(bool bFinishAnimation); // 0xed6d60 [Final Native Public]
    void StartAction(AAtlasActionWaypoint* Action); // 0xed6cd0 [Final Native Public]
    bool SpawnedAsDefault(); // 0xed6ca0 [Final Native Public]
    void SetIsInDanger(bool inDanger, AAtlasActionWaypoint* DangerAction, bool canBeGrabbed); // 0xed6b30 [Final Native Public]
    void SetCower(bool isCower); // 0xed6aa0 [Final Native Public]
    void PlayAnimation(UAnimationAsset* Animation, bool bLoop, const FVector2D& BlendSpaceInput); // 0xed6990 [Final Native Public]
    void OnSpawnFollower(AAtlasPlayer* playerPawn); // 0xed6830 [Final Native Private]
    void OnPlayerSpawn(AAtlasPlayer* InPlayer); // 0xed67a0 [Final Native Private]
    void OnPathStarted(UAtlasPathFollowingComponent* Path); // 0xed6710 [Final Native Private]
    void OnPathFinished(UAtlasPathFollowingComponent* Path); // 0xed6680 [Final Native Private]
    void OnPathAborted(UAtlasPathFollowingComponent* Path); // 0xed65f0 [Final Native Private]
    void OnGrabThrown(const FVector& Velocity); // 0xed64d0 [Final Native Private]
    void OnGrabStart(); // 0xed64b0 [Final Native Private]
    void OnGrabEnd(); // 0xed6490 [Final Native Private]
    void OnGrabChanged(UAtlasGrabHelper* GrabHelper, const EAtlasLimb& Limb, const EAtlasGrabChangeType& ChangeType, const EAtlasGrabHelperMaterial& Material); // 0xed6330 [Final Native Private]
    void OnDropCarryable(AActor* Carryable, const FVector& ThrowVector, float LifeSpan); // 0x1284640 [Event Public]
    void OnBeginCarrying(AActor* Carryable); // 0x1284640 [Event Public]
    void OnAnimNotify(const FName& NotifyName); // 0xed5f60 [Final Native Private]
    void OnAnimationFinished(UAnimationAsset* Animation); // 0xed5ff0 [Final Native Private]
    void NotifyFinishedJumping(const FName& NotifyName); // 0xed5e40 [Final Native Private]
    bool MoveToLocation(const FVector& Location, float AcceptanceRadius, bool bSprintToLocation); // 0xed5c80 [Final Native Public]
    bool MoveToActor(AActor* Actor, bool bObserve, float AcceptanceRadius, bool bSprintToActor); // 0xed5b00 [Final Native Public]
    bool IsGrabbing(); // 0xed5980 [Final Native Public]
    bool IsCrouching(); // 0xed5930 [Final Native Public]
    bool HasBeenHugged(); // 0xed58a0 [Final Native Public]
    float GetLocomotionVelocity(); // 0xed57b0 [Final Native Public]
    AAtlasActionWaypoint* GetCurrentAction(); // 0xed5780 [Final Native Public]
    AActor* GetCarriedObject(); // 0xed5750 [Final Native Public]
    void ForceSpawnLocation(const FVector& ForcedSpawnLocation); // 0xed5620 [Final Native Public]
    void ForceReleaseGrab(); // 0xed5600 [Final Native Public]
    void EndAction(bool bFinishAnimation); // 0xed5570 [Final Native Public]
    void EnableFollowingBehavior(); // 0xed5550 [Final Native Public]
    void EnableAIBehavior(); // 0xed5530 [Final Native Public]
    void DropCarryable(const FVector& ThrowVector, float LifeSpan); // 0xed5450 [Final Native Public]
    void DisableFollowingBehavior(); // 0xed5430 [Final Native Public]
    void DisableAIBehavior(); // 0xed5410 [Final Native Public]
    void ClearForcedSpawnLocation(); // 0xed5360 [Final Native Public]
    void BeginCarrying(TSubclassOf<AActor> Carryable); // 0xed52d0 [Final Native Public]

// UAtlasDLCNomeAnimInstance (/Script/Atlas.AtlasDLCNomeAnimInstance)
    bool WasThrown(); // 0xed6e70 [Final Native Public]
    bool ShouldExitWalking(); // 0xed6c70 [Final Native Public]
    bool ShouldExitAnimOverride(); // 0xed6c40 [Final Native Public]
    void OverrideAnimFinishedSignature__DelegateSignature(UAnimationAsset* Animation); // 0x1284640 [Public]
    void OnWalkStartCompleted(); // 0xed6970 [Final Native Private]
    void OnWalkStartBegin(); // 0xed6950 [Final Native Private]
    void OnNotifyFinishedAnimOverride(const FName& NotifyName); // 0xed6560 [Final Native Private]
    bool MovementModeIs(const EMovementMode& Mode); // 0xed5db0 [Final Native Public]
    bool IsOverrideAnimValid(); // 0xed5ad0 [Final Native Public]
    bool IsOverrideAnimPlaying(); // 0xed5aa0 [Final Native Public]
    bool IsOverrideAnimMontageFinished(); // 0xed5a70 [Final Native Public]
    bool IsOverrideAnimMontage(); // 0xed5a40 [Final Native Public]
    bool IsOverrideAnimBlendSpace(); // 0xed5a10 [Final Native Public]
    bool IsMoving(); // 0xed59e0 [Final Native Public]
    bool IsJumping(); // 0xed59b0 [Final Native Public]
    bool IsCrouching(); // 0xed5950 [Final Native Public]
    bool IsCarrying(); // 0xed5900 [Final Native Public]
    float GetWalkStartAngle(); // 0xed5870 [Final Native Public]
    float GetTargetAngle(); // 0xed5840 [Final Native Public]
    float GetMaxSpeed(); // 0xed5810 [Final Native Public]
    float GetLocomotionVelocity(); // 0xed57e0 [Final Native Public]
    bool CurrentStateIs(const EAtlasDLCNomeState& State); // 0xed5380 [Final Native Public]

// UAtlasDLCNomeWalkStartComponent (/Script/Atlas.AtlasDLCNomeWalkStartComponent)
    void OnStartMovement(AAtlasDLCNomeAI* Nome); // 0xed68c0 [Final Native Private]
    void NotifyWalkStartCompleted(const FName& NotifyName); // 0xed5ed0 [Final Native Private]

// ATarBaseKinematicCharacter (/Script/Atlas.TarBaseKinematicCharacter)
    bool TestMovementMode(const ETarMovementMode& Mode); // 0xf1fa20 [Final Native Public]
    void StopMovementImmediately(); // 0xf1fa00 [Final Native Public]
    bool SnapToFloor(float maxTravelDistance); // 0xf1f970 [Final Native Public]
    void SmoothTeleportToComponent(float Duration, USceneComponent* TargetComponent, const FName& BoneName, FTransform& targetTransform, const ETarMovementMode& exitMode, const ETarMovementMode& fakeMode, bool bShouldAttach); // 0xf1f6e0 [Final Native Public]
    void SmoothTeleportTo(float Duration, FTransform& targetTransform, const ETarMovementMode& exitMode, const ETarMovementMode& fakeMode); // 0xf1f530 [Final Native Public]
    void SetMovementMode(const ETarMovementMode& NewMovementMode, uint8 NewCustomMode); // 0xf1f460 [Native Public]
    void PhysicsVolumeChanged(APhysicsVolume* NewVolume); // 0xf1f3d0 [Final Native Protected]
    void OnCapsuleEndOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0xf1f280 [Native Protected]
    void OnCapsuleBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xf1f070 [Native Protected]
    bool IsWading(); // 0xf1f040 [Native Public]
    bool IsTeleporting(); // 0xf1f010 [Native Public]
    bool IsSwimming(); // 0xf1efe0 [Native Public]
    bool IsOnGround(); // 0xf1efb0 [Native Public]
    bool IsJumping(); // 0xf1ef90 [Final Native Public]
    bool IsInWater(); // 0xf1ef60 [Native Public]
    bool IsInCombatMode(); // 0xf1ef30 [Native Public]
    bool IsGroundedNotMoving(); // 0xf1ef00 [Final Native Public]
    bool IsGroundedMoving(); // 0xf1eed0 [Final Native Public]
    bool IsFalling(); // 0xf1eea0 [Final Native Public]
    bool IsCrouching(); // 0xf1ee70 [Native Public]
    bool HasOverlapTag(const FName& TagName); // 0xf1edd0 [Final Native Public]
    float GetWaterSubmersionDepth(); // 0xf1ed90 [Native Public]
    float GetSpeed2D(); // 0xf1ec30 [Native Public]
    float GetSpeed(); // 0xf1ec70 [Native Public]
    float GetMovementModeTimer(); // 0xf1ebe0 [Final Native Public]
    ETarMovementMode GetMovementMode(); // 0xf1eb90 [Final Native Public]
    FVector GetLastFallLandLocation(); // 0xf1e950 [Final Native Public]
    float GetLastFallHeightZ(); // 0xf1e910 [Native Public]
    FVector GetFloorAdjustedCapsuleBaseLocation(); // 0xf1e8d0 [Final Native Public]
    uint8 GetCustomMovementSubMode(); // 0xf1e8b0 [Final Native Public]
    UPrimitiveComponent* GetCurrentFloorComponent(); // 0xf1e6b0 [Final Native Public]
    AActor* GetCurrentFloorActor(); // 0xf1e670 [Final Native Public]
    void ForceMoveToLocation(const FVector& WorldLocation, float Speed); // 0xf1e560 [Final Native Public]
    void CancelForceMoveToLocation(); // 0xf1e540 [Final Native Public]
    void AddRadialImpulse(const FVector& Origin, float Radius, float Strength, const ERadialImpulseFalloff& Falloff, bool bVelChange); // 0xf1e390 [Final Native Public]
    void AddRadialForce(const FVector& Origin, float Radius, float Strength, const ERadialImpulseFalloff& Falloff); // 0xf1e220 [Final Native Public]
    void AddImpulse(const FVector& Impulse, bool bVelocityChange); // 0xf1e140 [Final Native Public]
    void AddForce(const FVector& Force); // 0xf1e0b0 [Final Native Public]

// AAtlasPlayer (/Script/Atlas.AtlasPlayer)
    bool WantsToGrab(); // 0xef6640 [Final Native Public]
    void SetGrabEnabled(bool Enabled); // 0xef6520 [Final Native Public]
    void RestoreHeadCollision(); // 0xef6500 [Final Native Protected]
    void RemoveMagnetismParams(AActor* Volume); // 0xef6470 [Final Native Protected]
    void RemoveActiveSamplePerPixelVolume(AActor* Volume); // 0xef6350 [Final Native Protected]
    void OnWalkStartCompleted(const EAtlasPlayerWalkStartType& Type); // 0xef6130 [Final Native Protected]
    void OnEndOverlap(AActor* OverlappedActor, AActor* OtherActor); // 0xef5c80 [Final Native Protected]
    void OnDeath(const EAtlasPlayerDeathType& deathType); // 0xef5c00 [Final Native Protected]
    void OnBeginOverlap(AActor* OverlappedActor, AActor* OtherActor); // 0xef5b30 [Final Native Protected]
    void Kill(const EAtlasPlayerDeathType& deathType); // 0xef5a80 [Final Native Public]
    bool IsOverlappingWith(UBoxComponent* BoxCollision, float forwardOffset, float yRadius, bool bDrawDebug); // 0xef57b0 [Final Native Public]
    bool IsGrabbingType(const EAtlasGrabbableType& Type); // 0xef5660 [Final Native Public]
    bool IsGrabbing(); // 0xef5630 [Final Native Public]
    bool IsDead(); // 0xef55e0 [Final Native Public]
    int32 GetNumActiveSamplePerPixelVolumes(); // 0xef5550 [Final Native Protected]
    EAtlasPlayerJumpType GetLastJumpType(); // 0xef54c0 [Final Native Public]
    EAtlasPlayerFallType GetLastFallType(); // 0xef54a0 [Final Native Public]
    float GetFootIkBlendInTime(float DeltaSeconds, float DefaultBlendTime); // 0xef53c0 [Final Native Public]
    EAtlasPlayerDeathType GetDeathType(); // 0xef5350 [Final Native Public]
    UAtlasPlayerGrabInterface* GetCurrentGrabInterface(); // 0xef5320 [Final Native Public]
    AAtlasPlayerController* GetAtlasPlayerController(); // 0xef52d0 [Final Native Public]
    void ForceReleaseGrab(); // 0xef52b0 [Final Native Public]
    void AddMagnetismParams(FAtlasMagnetismData& Data); // 0xef51b0 [Final Native Protected]
    void AddActiveSamplePerPixelVolume(AActor* Volume); // 0xef5120 [Final Native Protected]

// AAtlasDLCPlayer (/Script/Atlas.AtlasDLCPlayer)
    void SetExplorationMode(bool bActive); // 0xed9bc0 [Final Native Public]
    void SetCombatMode(bool bActive); // 0xed9a20 [Final Native Public]
    void OnFinishedStrafeQuickTurn(const FName& NotifyName); // 0xed9870 [Final Native Protected]

// UAtlasPlayerAnimInstance (/Script/Atlas.AtlasPlayerAnimInstance)
    bool ShouldExitWalkingState(); // 0xef8e90 [Native Protected]
    void SetFootIKForceDisabled(bool Enabled); // 0xef8e00 [Final Native Public]
    void ResetDragVelocity(const FName& NotifyName); // 0xef8a20 [Final Native Protected]
    void PushAIDeathAnimationData(const FAtlasPlayerAIDeathStateData& Data); // 0xef8990 [Final Native Public]
    void OnWalkStartBegin(const EAtlasPlayerWalkStartType& Type); // 0xef8900 [Final Native Protected]
    void OnLedgeClimbAnimationCompleted(const FName& NotifyName); // 0xef8870 [Final Native Protected]
    void OnLedgeBeginNewClimb(UAnimSequenceBase* anim); // 0xef87e0 [Final Native Protected]
    void OnLanded(float _fallHeight, const FVector& ImpactVelocity, FHitResult& HitResult); // 0xef8670 [Native Protected]
    void OnJumpStart(); // 0xef8650 [Final Native Protected]
    void OnJumpExitState(const FName& NotifyName); // 0xef85c0 [Final Native Protected]
    void OnGrabStart(UAtlasGrabbable* grabbedComponent); // 0xef8530 [Final Native Protected]
    void OnGrabReactionExitInitState(const FName& NotifyName); // 0xef84a0 [Final Native Protected]
    void OnGrabEnd(UAtlasGrabbable* grabbedComponent); // 0xef8410 [Final Native Protected]
    void OnDeath(const EAtlasPlayerDeathType& Type); // 0xef8390 [Final Native Protected]
    void OnCarryTransitionBegin(const EAtlasPlayerCarryTransitionType& transitionType); // 0xef8310 [Final Native Protected]
    void OnCarryTransitionAnimExitState(const FName& NotifyName); // 0xef8280 [Final Native Protected]
    void OnBounceOffWall(const FVector& BounceVector); // 0xef81f0 [Final Native Protected]
    void OnAnimOverridePending(FAtlasPlayerAnimOverrideParams& params); // 0xef8150 [Final Native Protected]
    void OnAnimOverrideExitState(const FName& NotifyName); // 0xef80c0 [Final Native Protected]
    void OnAnimOverrideEnterState(const FName& NotifyName); // 0xef8030 [Final Native Protected]
    void NotifyHungrySuppressLookAround(const FName& NotifyName); // 0xef7d60 [Final Native Protected]
    bool MovementModeIs(const ETarMovementMode& Mode); // 0xef7c40 [Final Native Protected]
    bool IsJumpPreparing(); // 0xef7c10 [Final Native Protected]
    bool IsAnimatingSlope(); // 0xef7be0 [Final Native Public]
    void IdleFlavourAnimationExitState(const FName& NotifyName); // 0xef7b50 [Final Native Protected]
    void IdleFlavourAnimationEnterState(const FName& NotifyName); // 0xecf480 [Final Native Protected]
    bool GrabTypeIs(const EAtlasGrabbableType& Type); // 0xef7ac0 [Final Native Protected]
    bool GrabPhaseIs(const EAtlasPlayerGrabPhase& phase); // 0xef7a30 [Final Native Protected]
    EAtlasLimb GetWalkCycleFoot(); // 0xef7a00 [Final Native Public]
    UAnimSequence* GetStandIdleAnimation(); // 0xef79d0 [Final Native Protected]
    FVector2D GetLighterLookRotationAngles(); // 0xef7950 [Final Native Public]
    void ExitLandState(const FName& NotifyName); // 0xef78c0 [Final Native Protected]

// UAtlasDLCPlayerAnimInstance (/Script/Atlas.AtlasDLCPlayerAnimInstance)
    bool ShouldStrafeQuickTurn(); // 0xed9d10 [Final Native Public]
    bool ShouldExitSwimmingState(); // 0xed9ce0 [Final Native Public]
    void OnSwimLandingComplete(const FName& NotifyName); // 0xed9900 [Final Native Protected]
    void OnFinishedStopSwimming(const FName& NotifyName); // 0xed97e0 [Final Native Protected]
    void OnExitSwimming(); // 0xed97c0 [Final Native Protected]
    void OnEnterSwimming(); // 0xed97a0 [Final Native Protected]
    bool IsSwimming(); // 0xed9540 [Final Native Public]
    bool IsStrafing(); // 0xed9510 [Final Native Public]
    bool IsInCombat(); // 0xed94e0 [Final Native Public]
    float GetStrafeQuickTurnAngle(); // 0xed9450 [Final Native Public]
    float GetStrafeLookAtAngle(); // 0xed9420 [Final Native Public]

// UAtlasPlayerGrabInterface (/Script/Atlas.AtlasPlayerGrabInterface)
    bool IsPassiveGrab(); // 0xefe9c0 [Final Native Public]
    FVector GetGrabVelocity(); // 0xefe830 [Final Native Public]
    UAtlasGrabbable* GetGrabbedComponent(); // 0xefe8a0 [Final Native Public]
    AActor* GetGrabbedActor(); // 0xefe870 [Final Native Public]

// UAtlasPlayerCarryInterface (/Script/Atlas.AtlasPlayerCarryInterface)
    void NotifyTransitionAnimExitState(const FName& NotifyName); // 0xef7fa0 [Final Native Protected]
    void NotifyPutDownDetach(const FName& NotifyName); // 0xef7f10 [Final Native Protected]
    void NotifyPickUpAttach(const FName& NotifyName); // 0xef7e80 [Final Native Protected]
    void NotifyInsertEnterSlot(const FName& NotifyName); // 0xef7df0 [Final Native Protected]
    void NotifyBite(const FName& NotifyName); // 0xef7cd0 [Final Native Protected]
    void DoSpecialPutDownAnimation(UAnimSequence* anim); // 0xef7830 [Final Native Public]
    void BeginMirrorFight(AActor* opponent); // 0xef7670 [Final Native Public]

// AAtlasPlayerController (/Script/Atlas.AtlasPlayerController)
    void RestartCheckpoint(); // 0xefc590 [Final Native Public]
    void KillPlayer(int32 deathType); // 0xefb7d0 [Final Native Protected]
    bool IsHdRumbleSupported(const EAtlasHDRumbleType& rumble); // 0xefb550 [Final Native Public]
    FVector2D GetLookAroundInputVector(); // 0xefb3d0 [Final Native Public]
    void DumpSaveData(int32 Type); // 0xefb110 [Final Native Public]
    void ChangeAnimationDebugTarget(const FString& NameOfObject); // 0xefafc0 [Final Native Public]
    void AddVibrationEvent_Old(uint8 SmallMotor, uint8 LargeMotor, float Duration, const ETarVibrationEventCurve& Curve); // 0xefae60 [Final Native Public]
    void AddHdRumbleEvent(const EAtlasHDRumbleType& rumble, float Left, float Right); // 0xefac70 [Final Native Public]

// UAtlasPlayerLedgeInterface (/Script/Atlas.AtlasPlayerLedgeInterface)
    void NotifyClimbAnimationCompleted(const FName& NotifyName); // 0xefeaa0 [Final Native Private]

// UAtlasPlayerMovementModifierComponent (/Script/Atlas.AtlasPlayerMovementModifierComponent)
    void TriggerStumble(float Duration); // 0xf02370 [Final Native Public]
    void OnWallImpactAnimationEvent(const FName& NotifyName); // 0xf01fc0 [Final Native Protected]
    void OnWallImpact(const FVector& BounceVector); // 0xf01f30 [Final Native Protected]
    void OnWalkStartCompleted(const EAtlasPlayerWalkStartType& Type); // 0xf01e10 [Final Native Protected]
    void OnStaminaStateChanged(const EAtlasStaminaState& aNewStaminaState); // 0xf01d00 [Final Native Protected]
    void OnMovementModeChanged(const ETarMovementMode& previousMovementMode, const ETarMovementMode& movementMode); // 0xf01b40 [Final Native Protected]
    void OnLimbColliderHit(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit); // 0xf01960 [Final Native Protected]
    void OnHungerLevelChanged(int32 newLevel); // 0xf018d0 [Final Native Protected]
    bool IsSprinting(); // 0xf01810 [Final Native Public]
    bool HasType(const EAtlasPlayerMoveModTypes& Type); // 0xf01760 [Final Native Public]
    float GetSprintRatio(); // 0xf01700 [Final Native Public]

// UAtlasPlayerStaminaComponent (/Script/Atlas.AtlasPlayerStaminaComponent)
    void SetStaminaState(const EAtlasStaminaState& State, bool canGainStamina); // 0xf02280 [Final Native Public]
    void SetMode(const EAtlasStaminaMode& NewMode); // 0xf02200 [Final Native Public]
    void SetCurrentStaminaRatio(float Ratio, bool canGainStamina); // 0xf02050 [Final Native Public]
    void OnPlayerJumped(); // 0xf01ce0 [Final Native Public]
    EAtlasStaminaState GetStaminaState(); // 0xf01730 [Final Native Public]
    EAtlasStaminaState GetPreviousStaminaState(); // 0xf016d0 [Final Native Public]
    EAtlasStaminaMode GetMode(); // 0xf016a0 [Final Native Public]
    float GetMaximumStamina(); // 0xf01680 [Final Native Public]
    float GetCurrentStaminaRatio(); // 0xf01640 [Final Native Public]
    float GetCurrentStamina(); // 0xf01620 [Final Native Public]
    void AddStaminaChange(float changeAmount); // 0xf013b0 [Final Native Public]

// UAtlasDLCPlayerWaterInterface (/Script/Atlas.AtlasDLCPlayerWaterInterface)
    void OnSwimLandingComplete(const FName& NotifyName); // 0xed9990 [Final Native Private]

// AAtlasDollhouseRoomManager (/Script/Atlas.AtlasDollhouseRoomManager)
    void MoveVertical(float Value); // 0xed9720 [Final Native Private]
    void MoveHorizontal(float Value); // 0xed96a0 [Final Native Private]
    void LookVertical(float Value); // 0xed9620 [Final Native Private]
    void LookHorizontal(float Value); // 0xed95a0 [Final Native Private]
    FName GetCorrespondingSubLevel(const FName& PLVL); // 0xed92c0 [Final Native Public]
    void DollhouseTriggerZoom(float Value); // 0xed9240 [Final Native Private]
    void DollhouseSelect(); // 0xed9220 [Final Native Private]
    void DollhouseExit(); // 0xed9200 [Final Native Private]
    void CheckRoomsUnlocked(); // 0xed91c0 [Final Native Private]

// UAtlasDoor (/Script/Atlas.AtlasDoor)
    void UnlockDoor(); // 0xed9d40 [Final Native Public]
    void SetIgnoredByAI(bool ignored); // 0xed9c50 [Final Native Public]
    void SetDoorSimulatePhysics(bool bNewSimulate); // 0xed9b30 [Final Native Public]
    void SetDoorAngle(float newAngle); // 0xed9ab0 [Final Native Public]
    bool LockDoor(); // 0xed9570 [Final Native Public]
    bool IsDoorSimulatingPhysics(); // 0xed94b0 [Final Native Public]
    bool IsDoorLocked(); // 0xed9480 [Final Native Public]
    EBikTaskIdentifier GetHandleGrabHand(const EDoorInteractionType& Interaction); // 0xed9390 [Final Native Public]
    float GetDoorAngle(); // 0xed9360 [Final Native Public]
    void ClearDoorPhysicsVelocities(); // 0xed91e0 [Final Native Public]

// AAtlasExternalBlendCameraVolume (/Script/Atlas.AtlasExternalBlendCameraVolume)
    void SetBlendWeight(float Weight); // 0xedd4b0 [Final Native Public]

// AAtlasFancyRoomVolume (/Script/Atlas.AtlasFancyRoomVolume)
    void OverrideAutoExposureBias(float NewBias); // 0xedcf90 [Final Native Public]

// UAtlasFlashlightSensorComponent (/Script/Atlas.AtlasFlashlightSensorComponent)
    void OnFlashlightTurnedOff(const ELighterExtinguishType& ExtinguishType); // 0xedce90 [Final Native Private]
    TArray<AActor*> GetLitActors(); // 0xedc5c0 [Final Native Public]

// UAtlasFloatableComponent (/Script/Atlas.AtlasFloatableComponent)
    void ReenableWalkable(); // 0xedd010 [Final Native Private]
    void OnEndOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0xedcd30 [Final Native Private]
    void OnBeginOverlap(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xedcb10 [Final Native Private]
    UPrimitiveComponent* GetParentPrimitiveComponent(); // 0xedc670 [Final Native Public]
    UPrimitiveComponent* GetOwnerPrimitiveComponent(); // 0xedc640 [Final Native Public]
    void FloatableWaterOverlap__DelegateSignature(); // 0x1284640 [Public]
    void FloatableBump__DelegateSignature(float Strength); // 0x1284640 [Public]

// UAtlasFormattableTextBlock (/Script/Atlas.AtlasFormattableTextBlock)
    bool TryActualFormatting(FText& textToFormat); // 0xedd860 [Final Native Protected]

// UAtlasFormattableTextBlockParameter (/Script/Atlas.AtlasFormattableTextBlockParameter)
    void InitializeFromFormatParameterInfo(const FAtlasFormattableTextBlockInfo& Info); // 0xedc800 [Native Event Public]

// UAtlasGameInstance (/Script/Atlas.AtlasGameInstance)
    void SetIsResumingGame(); // 0xedd5d0 [Final Native Public]

// UAtlasGameViewportClient (/Script/Atlas.AtlasGameViewportClient)
    void UnsetViewportStateOverride(); // 0xedd940 [Final Native Public]
    void ToggleFullScreen(); // 0xedd840 [Final Native Public]
    void SetViewportStateOverride(const EAtlasViewportState& State); // 0xedd7a0 [Final Native Public]
    void SetViewportState(const EAtlasViewportState& State); // 0xedd720 [Final Native Public]
    EAtlasViewportState GetViewportState(); // 0xedc7d0 [Final Native Public]
    EAtlasInputType GetLastInputType(); // 0xedc590 [Final Native Public]

// UAtlasGrabHelper (/Script/Atlas.AtlasGrabHelper)
    void SetAsRing(float Radius, float Thickness); // 0xee1cb0 [Final Native Public]
    void SetAsPushPanel(float Length, float Height); // 0xee1be0 [Final Native Public]
    void SetAsBar(float Length, float Thickness); // 0xee1b10 [Final Native Public]
    void GetRingProperties(const float& Radius, const float& Thickness); // 0xee1220 [Final Native Public]
    void GetPushPanelProperties(const float& Length, const float& Height); // 0xee1140 [Final Native Public]
    void GetBarProperties(const float& Length, const float& Thickness); // 0xee0f40 [Final Native Public]

// UAtlasHangable (/Script/Atlas.AtlasHangable)
    void ResetPawnPhysics(); // 0xee57f0 [Final Native Private]

// AAtlasGrannyAI (/Script/Atlas.AtlasGrannyAI)
    void WaterVolumeEndOverlap(AActor* OverlappedActor, AAtlasWaterVolume* WaterVolume); // 0xee2370 [Final Native Private]
    void WaterVolumeBeginOverlap(AActor* OverlappedActor, AAtlasWaterVolume* WaterVolume); // 0xee22a0 [Final Native Private]
    void UpdateWaterVolume(); // 0xee2280 [Final Native Public]
    void StopScriptedBehavior(); // 0xee2260 [Final Native Public]
    void StartAmbush(AActor* Actor, float MaximumTime, float GracePeriod); // 0xee2150 [Final Native Public]
    void SetState(const EAtlasGrannyAIState& NewState); // 0xee20d0 [Final Native Public]
    void SetLurkTargetLocation(const FVector& Location); // 0xee2040 [Final Native Public]
    void SetLurkTargetActor(AActor* TargetActor); // 0xee1fb0 [Final Native Public]
    void SetDiveTeleportAllowed(bool Allowed); // 0xee1e90 [Final Native Public]
    void SetAttention(float Attention); // 0xee1e10 [Final Native Public]
    void SetAttackedActor(AActor* Actor); // 0xee1d80 [Final Native Public]
    void RemoveSubmergedInput(AActor* Actor); // 0xee1a80 [Final Native Public]
    void OnWillGrabObject(bool IsPlayer); // 0x1284640 [Event Public]
    void OnStateChange(const EAtlasGrannyAIState& NewState, const EAtlasGrannyAIState& PreviousState); // 0x1284640 [Event Public]
    void OnStartedCustomAnimation(); // 0x1284640 [Event Public]
    void OnPlayerSpawn(AAtlasPlayer* playerPawn); // 0xee19f0 [Final Native Private]
    void OnLanded(float fallHeight, const FVector& ImpactVelocity, FHitResult& HitResult); // 0xee1890 [Final Native Private]
    void OnKillObject(AActor* Object); // 0x1284640 [Event Public]
    void OnGrabbedObject(bool IsPlayer); // 0x1284640 [Event Public]
    void OnFinishedCustomAnimation(); // 0x1284640 [Event Public]
    void OnCancelledCustomAnimation(); // 0x1284640 [Event Public]
    void OnBumpStarted(const EAtlasGrannyBumpLevel& Level); // 0x1284640 [Event Public]
    void OnBumpForceAdded(); // 0x1284640 [Event Public]
    void OnBumpCancelled(); // 0x1284640 [Event Public]
    void OnAttackStarted(); // 0x1284640 [Event Public]
    void OnAttackCancelled(); // 0x1284640 [Event Public]
    void NotifyPerformBump(const FName& NotifyName); // 0xee1800 [Final Native Private]
    void NotifyGrabActor(const FName& NotifyName); // 0xee1770 [Final Native Private]
    void NotifyFinishedBump(const FName& NotifyName); // 0xee16e0 [Final Native Private]
    void NotifyFinishedAttack(const FName& NotifyName); // 0xee1650 [Final Native Private]
    void NotifyCantCancelWithVelocity(const FName& NotifyName); // 0xee15c0 [Final Native Private]
    void NotifyCantCancelBump(const FName& NotifyName); // 0xee1530 [Final Native Private]
    void NotifyCantCancelAttack(const FName& NotifyName); // 0xee14a0 [Final Native Private]
    void NotifyCanCancelKill(const FName& NotifyName); // 0xee1410 [Final Native Private]
    void NotifyCanCancelBump(const FName& NotifyName); // 0xee1380 [Final Native Private]
    EAtlasGrannyAIState GetState(); // 0xee1300 [Final Native Public]
    FVector GetLocationAtSurface(); // 0xee1100 [Final Native Public]
    float GetDepthRatio(); // 0xee10b0 [Final Native Public]
    AAtlasWaterVolume* GetCurrentWaterVolume(); // 0xee1080 [Final Native Public]
    float GetCurrentMovementSpeed(); // 0xee1050 [Final Native Public]
    float GetCurrentAttention(); // 0xee1020 [Final Native Public]
    void ExitVolumeEndOverlap(AActor* OverlappedActor, AAtlasWaterVolume* WaterVolume); // 0xee0e70 [Final Native Private]
    bool DoAnimAtLocation(AActor* TargetActor, UAnimSequence* Animation, bool bLooping); // 0xee0d60 [Final Native Public]
    void DiveTeleportTo(AActor* Actor, const EAtlasGrannyAIState& ExitState); // 0xee0c90 [Final Native Public]
    void DebugPerformTestBump(AActor* Actor, const EAtlasGrannyBumpLevel& Level); // 0xee0bc0 [Final Native Public]
    void ClearLurkTargetOverride(); // 0xee0ba0 [Final Native Public]
    void ClearAttentionOverride(float Attention); // 0xee0b20 [Final Native Public]
    void AddSubmergedInput(AActor* Actor); // 0xee0a60 [Final Native Public]
    void AddAttention(float Attention); // 0xee09e0 [Final Native Public]

// UAtlasGrannyAnimInstance (/Script/Atlas.AtlasGrannyAnimInstance)
    void NotifyLeftCustomAnimation(const FName& NotifyName); // 0xee5470 [Final Native Private]
    void NotifyEnteredCustomAnimation(const FName& NotifyName); // 0xee5080 [Final Native Private]

// AAtlasGrannySpawner (/Script/Atlas.AtlasGrannySpawner)
    AAtlasGrannyAI* Spawn(bool bCleanUp); // 0xee5b10 [Final Native Public]
    void ActivateSpawner(); // 0xee49f0 [Final Native Public]

// AAtlasGuestAI (/Script/Atlas.AtlasGuestAI)
    void StopAnimation(bool bFinishAnimation); // 0xee5bb0 [Final Native Public]
    bool ShouldUseLookAt(); // 0xee5ab0 [Final Native Public]
    void SetZombieMode(bool Activate); // 0xee5a20 [Final Native Public]
    void SetType(const EGuestType& NewType); // 0xee59a0 [Final Native Public]
    void SetReachDistance(float ReachDistance); // 0xee5920 [Final Native Public]
    void SetPursuitMode(const EGuestPursuitMode& Mode); // 0xee58a0 [Final Native Public]
    void SetForcePlayerReleaseLedge(bool bEnabled); // 0xee5810 [Final Native Public]
    void PlayAnimation(UAnimSequence* Animation, bool bLoop); // 0xee5720 [Final Native Public]
    void OnStateChange(const EGuestState& NewState, const EGuestState& PreviousState); // 0x1284640 [Event Public]
    void OnPlayerSpawn(AAtlasPlayer* playerPawn); // 0xee5690 [Final Native Private]
    void OnHit(AActor* SelfActor, AActor* OtherActor, const FVector& NormalImpulse, FHitResult& Hit); // 0xee5500 [Final Native Private]
    void OnGrabbedPlayer(); // 0x1284640 [Event Public]
    void NotifyRestartGame(const FName& NotifyName); // 0xecf480 [Final Native Private]
    void NotifyGrabPlayer(const FName& NotifyName); // 0xee53e0 [Final Native Private]
    void NotifyFinishedTransition(const FName& NotifyName); // 0xee5350 [Final Native Private]
    void NotifyFinishedGrab(const FName& NotifyName); // 0xee52c0 [Final Native Private]
    void NotifyFinishedAlerted(const FName& NotifyName); // 0xee5230 [Final Native Private]
    void NotifyEnteredQuickTurn(const FName& NotifyName); // 0xee51a0 [Final Native Private]
    void NotifyEnteredGrabLoop(const FName& NotifyName); // 0xee5110 [Final Native Private]
    void NotifyEnteredGrab(const FName& NotifyName); // 0xee5110 [Final Native Private]
    void MoveToLocation(const FVector& Location, bool forceMove); // 0xee4fa0 [Final Native Public]
    bool IsInGrabRange(); // 0xee4f40 [Final Native Public]
    bool HasGrabbedPlayer(); // 0xee4f20 [Final Native Public]
    bool HasFininshedGrab(); // 0xee4f00 [Final Native Public]
    EGuestState GetState(); // 0xee4ee0 [Final Native Public]
    float GetFixedAngleToPlayer(); // 0xee4e70 [Final Native Public]
    float GetAngleToPlayer(); // 0xee4dd0 [Final Native Public]
    bool CanToTransitionToMobile(); // 0xee4a30 [Final Native Public]
    bool CanGrabPlayer(); // 0xee4a10 [Final Native Public]

// UAtlasGuestAnimInstance (/Script/Atlas.AtlasGuestAnimInstance)
    bool UseLeftTransition(); // 0xee5c40 [Final Native Protected]
    bool ShouldUseLookAt(); // 0xee5ae0 [Final Native Protected]
    FRotator GetLookAtRotator(); // 0xee4ea0 [Final Native Protected]

// AAtlasHud (/Script/Atlas.AtlasHud)
    void FadeScreen(float FadeTime, float afterADelayOf, const EFadeState& FadeMode, USoundMix* SoundMix); // 0xee4c70 [Native Public]
    void DrawTextAligned(const FString& Text, const FLinearColor& TextColor, const FVector2D& ScreenPosition, const FVector2D& Alignment, UFont* Font, float Scale); // 0xee4a60 [Final Native Public]

// UAtlasItemSlotComponent (/Script/Atlas.AtlasItemSlotComponent)
    void SetUpInitiallyInsertedItem(UAtlasCarryable* Item); // 0xb7fdd0 [Final Native Public]
    bool IsItemInSlot(); // 0xee4f70 [Final Native Public]
    FName GetCurrentItemName(); // 0xee4e30 [Final Native Public]
    UAtlasCarryable* GetCurrentItem(); // 0xee4e00 [Final Native Public]
    void EjectItem(); // 0xee4c50 [Final Native Public]

// AAtlasJanitorAI (/Script/Atlas.AtlasJanitorAI)
    void StartOverlapRight(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xee9cb0 [Final Native Protected]
    void StartOverlapLeft(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xee9a90 [Final Native Protected]
    void SixthSenseEndOverlap(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0xee9930 [Final Native Private]
    void SixthSenseBeginOverlap(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xee9710 [Final Native Private]
    void SetupIKGrabbing(const EBikTaskIdentifier& GrabbingHand); // 0xee9690 [Final Native Public]
    void SetupForCutOffArm(); // 0xee9670 [Final Native Public]
    void SetIsBossFight(bool isBossFight); // 0xee9510 [Final Native Public]
    void SetForceGrab(bool ForceGrab); // 0xee9480 [Final Native Public]
    void PursuitSixthSenseEndOverlap(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0xee9320 [Final Native Private]
    void PursuitSixthSenseBeginOverlap(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xee9100 [Final Native Private]
    void OnTransferToHand(const FName& NotifyName); // 0xee9070 [Final Native Protected]
    void OnTouchGrabStarted(); // 0x1284640 [Event Public]
    void OnStartedNormalGrab(const FName& NotifyName); // 0xee8fe0 [Final Native Protected]
    void OnNotifyEnableIK(const FName& NotifyName); // 0xee8e40 [Final Native Protected]
    void OnNotifyDisableIK(const FName& NotifyName); // 0xee8db0 [Final Native Protected]
    void OnLeftMovementState(const FName& NotifyName); // 0xee84d0 [Final Native Protected]
    void OnGrabNotify(const FName& NotifyName); // 0xee8b00 [Final Native Protected]
    void OnFinishedOnTopEntry(const FName& NotifyName); // 0xee8a70 [Final Native Protected]
    void NotifyFinishedQuickTurn(const FName& NotifyName); // 0xee84d0 [Final Native Protected]
    bool HasTouchHotspot(const EAtlasAILimb& Limb); // 0xee8440 [Final Native Public]
    void HandEndOverlap(AActor* Actor, const EAtlasAILimb& OverlappingLimb); // 0xee8370 [Final Native Public]
    FName GetSoundMaterial(const EAtlasAILimb& Limb, bool ShowDebug); // 0xee8140 [Final Native Public]
    float GetSixthSenseRange(); // 0xee8110 [Final Native Public]
    float GetPredictedGrabDistance(); // 0xee80e0 [Final Native Public]
    float GetPredictedGrabAngle(); // 0xee80b0 [Final Native Public]
    UAnimSequence* GetHotspotAnimation(const EAtlasAILimb& Limb); // 0xee7ff0 [Final Native Public]
    void EndOverlapRight(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0xee7e90 [Final Native Protected]
    void EndOverlapLeft(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0xee7d30 [Final Native Protected]
    void EnableTouchGrab(); // 0xee7d10 [Final Native Public]
    void DisableTouchGrabs(); // 0xee7cf0 [Final Native Public]
    void DisableGrab(); // 0xee7cd0 [Final Native Public]
    void CancelGrab(); // 0xee7c90 [Final Native Public]

// UAtlasLedge (/Script/Atlas.AtlasLedge)
    void SetWorldLocationAtSplinePoint(int32 PointIndex, const FVector& InLocation); // 0xee95a0 [Final Native Public]
    FVector GetWorldLocationAtSplinePoint(int32 PointIndex); // 0xee82c0 [Final Native Public]
    FVector GetWorldLocationAtDistanceAlongSpline(float Distance); // 0xee8220 [Final Native Public]
    int32 GetNumSplinePoints(); // 0xee8080 [Final Native Public]
    void ClearSplinePoints(); // 0xee7cb0 [Final Native Public]
    void AddSplineWorldPoint(const FVector& Position); // 0xee7c00 [Final Native Public]
    void AddSplineLocalPoint(const FVector& Position); // 0xee7b70 [Final Native Public]

// AAtlasLeechAI (/Script/Atlas.AtlasLeechAI)
    void OnPlayerSpawn(AAtlasPlayer* anAtlasPlayer); // 0xee8f50 [Final Native Private]
    void OnPlayerDeath(const EAtlasPlayerDeathType& deathType); // 0xee8ed0 [Final Native Private]
    void OnHit(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xee8b90 [Final Native Public]
    void Notify_StartupIsDone(const FName& NotifyName); // 0xee89e0 [Final Native Protected]
    void Notify_EnteredSwarm(const FName& NotifyName); // 0xee8950 [Final Native Protected]
    void Notify_EnteredStartupWaiting(const FName& NotifyName); // 0xee88c0 [Final Native Protected]
    void Notify_EnteredStanding(const FName& NotifyName); // 0xee8830 [Final Native Protected]
    void Notify_EnteredIdle(const FName& NotifyName); // 0xee87a0 [Final Native Protected]
    void Notify_EnteredFalling(const FName& NotifyName); // 0xee8710 [Final Native Protected]
    void Notify_EnteredChase(const FName& NotifyName); // 0xee8680 [Final Native Protected]
    void Notify_EnteredAttaching(const FName& NotifyName); // 0xee85f0 [Final Native Protected]
    void Notify_EnteredAttached(const FName& NotifyName); // 0xee8560 [Final Native Protected]

// UAtlasLever (/Script/Atlas.AtlasLever)
    bool IsOn(); // 0xeed350 [Final Native Public]
    float GetAngleFraction(); // 0xeecd20 [Final Native Public]

// UAtlasLookAtComponent (/Script/Atlas.AtlasLookAtComponent)
    void UnsetOverride(); // 0xeee730 [Final Native Public]
    void SetOverrideToWorldLocation(const FVector& worldSpaceLocation); // 0xeee4d0 [Final Native Public]
    void SetOverrideToSkeletalMesh(USkeletalMeshComponent* SkeletalMesh, const FName& BoneName, const FVector& RelativeOffset); // 0xeee3b0 [Final Native Public]
    void SetOverrideToComponent(USceneComponent* Component, const FVector& RelativeOffset); // 0xeee2d0 [Final Native Public]
    void SetOverrideToActor(AActor* Actor, const FVector& RelativeOffset); // 0xeee1f0 [Final Native Public]
    bool HasValidLookAtTarget(); // 0xeed2c0 [Final Native Public]
    FVector GetLookAtWorldLocation(); // 0xeecdc0 [Final Native Public]
    FRotator GetLookAtTargetRotation(); // 0xeecd80 [Final Native Public]
    UAtlasPointOfInterestComponent* GetCurrentPointOfInterest(); // 0xeecd50 [Final Native Public]

// UAtlasMaskSelectorWidget (/Script/Atlas.AtlasMaskSelectorWidget)
    void SetPlayerMaskToUse(const FName& PlayerMaskId); // 0xeee560 [Final Native Public]
    FName GetSelectedPlayerMask(); // 0xeeced0 [Final Native Public]

// UAtlasMenuButton (/Script/Atlas.AtlasMenuButton)
    void Tick(float DeltaTime); // 0xeee680 [Final Native Public]
    void OnInputTypeChanged(const EAtlasInputType& InputType); // 0xeed5a0 [Final Native Public]

// UAtlasMenuManager (/Script/Atlas.AtlasMenuManager)
    UAtlasMenuWidget* Top(); // 0xeee700 [Final Native Public]
    void ToggleMenuStackDebug(); // 0xaf0710 [Final Native Public]
    void SetViewportStateOverrideToTopMenuRequest(UAtlasWidget* Menu); // 0xeee5f0 [Final Native Private]
    bool PushWithFading(UAtlasMenuWidget* Menu, bool requestFocus, bool keepLastMenuVisible, bool overrideViewportState, const EAtlasViewportState& menuViewportState); // 0xeeddc0 [Final Native Public]
    void Push(UAtlasMenuWidget* Menu, bool requestFocus, bool keepLastMenuVisible, bool overrideViewportState, const EAtlasViewportState& menuViewportState); // 0xeedc00 [Final Native Public]
    void PostPushFade(UAtlasWidget* Menu); // 0xeedb70 [Final Native Private]
    void PostPopFade_NoPreviousMenu(UAtlasWidget* Menu); // 0xeedae0 [Final Native Private]
    void PostPopFade(UAtlasWidget* Menu); // 0xeeda50 [Final Native Private]
    void PostClearFade(UAtlasWidget* Menu); // 0xeed9c0 [Final Native Private]
    bool PopWithFading_NoPreviousMenu(); // 0xeed990 [Final Native Public]
    bool PopWithFading(); // 0xeed960 [Final Native Public]
    void PopPrevious(); // 0xeed940 [Final Native Public]
    void Pop(); // 0xeed920 [Final Native Public]
    bool IsLocked(); // 0xeed320 [Final Native Public]
    bool IsEmpty(); // 0xeed2f0 [Final Native Public]
    UAtlasUISystem* GetUISystem(); // 0xeecf10 [Final Native Public]
    UAtlasMenuWidget* CreateMenuWidget(TSubclassOf<UAtlasMenuWidget> MenuClass); // 0xeecbd0 [Final Native Public]
    bool ContainsCredits(); // 0xeecba0 [Final Native Public]
    bool ContainsControllerDisconnect(); // 0xeecb70 [Final Native Public]
    bool ClearWithFading(); // 0xeecb40 [Final Native Public]
    void Clear(); // 0xeecb20 [Final Native Public]

// UAtlasUserMetaState (/Script/Atlas.AtlasUserMetaState)
    void SetActivityProgress(const FString& ActivityID, float Progress); // 0xeee040 [Final Native Public]
    void RemoveActiveActivity(const FString& ActivityID); // 0xeedfa0 [Final Native Public]
    float GetActivityProgress(const FString& ActivityID); // 0xeecc70 [Final Native Public]

// AAtlasMovementAssistanceVolume (/Script/Atlas.AtlasMovementAssistanceVolume)
    void OnPlayerSpawn(AAtlasPlayer* playerPawn); // 0xeed7e0 [Final Native Private]

// UAtlasNoise (/Script/Atlas.AtlasNoise)
    float GetNoiseLevelAtLocation(const FVector& Location); // 0xeece30 [Final Native Public]

// AAtlasNomeAI (/Script/Atlas.AtlasNomeAI)
    void SetCurrentState(const EAtlasNomeState& NewState, bool bStopMovement); // 0xeee120 [Final Native Public]
    void OnPlayerSpawn(AAtlasPlayer* SpawnedPlayer); // 0xeed870 [Final Native Public]
    void OnPlayerMakeNoise(const FName& Notify); // 0xeed750 [Final Native Protected]
    void OnMovementModeChangedEvent(ACharacter* Character, const EMovementMode& PrevMovementMode, uint8 PreviousCustomMode); // 0xeed640 [Final Native Protected]
    void OnGrabThrown(const FVector& Velocity); // 0xeed510 [Final Native Public]
    void OnGrabStart(); // 0xeed4f0 [Final Native Public]
    void OnGrabEnd(); // 0xeed4d0 [Final Native Public]
    void OnGrabChanged(UAtlasGrabHelper* GrabHelper, const EAtlasLimb& Limb, const EAtlasGrabChangeType& ChangeType, const EAtlasGrabHelperMaterial& Material); // 0xeed370 [Final Native Public]
    void HandleState_Landing(float DeltaTime); // 0xeed240 [Final Native Public]
    void HandleState_IdleStill(float DeltaTime); // 0xeed1c0 [Final Native Public]
    void HandleState_IdleRoam(float DeltaTime); // 0xeed140 [Final Native Public]
    void HandleState_FollowSix(float DeltaTime); // 0xeed0c0 [Final Native Public]
    void HandleState_Flying(float DeltaTime); // 0xeed040 [Final Native Public]
    void HandleState_Flee(float DeltaTime); // 0xeecf40 [Final Native Public]
    void HandleState_Custom(float DeltaTime); // 0xeecf40 [Final Native Public]
    void HandleState_Cower(float DeltaTime); // 0xeecfc0 [Final Native Public]
    void HandleState_Carried(float DeltaTime); // 0xeecf40 [Final Native Public]

// UAtlasNomeAnimInstance (/Script/Atlas.AtlasNomeAnimInstance)
    void OnNomeAnimNotify(const FName& Notify); // 0xef1210 [Final Native Public]

// AAtlasOptimizationVolume (/Script/Atlas.AtlasOptimizationVolume)
    void OnActorSpawned(AActor* SpawnedActor); // 0xef0c20 [Final Native Public]
    void OnActorDestroyed(AActor* DestroyedActor); // 0xef0b90 [Final Native Public]

// UAtlasOptimizationVolumeManager (/Script/Atlas.AtlasOptimizationVolumeManager)
    void OnActorTickChanged(AActor* ChangedActor, bool bEnabled); // 0xef0cb0 [Final Native Private]
    void AddOptimizationVolume(AAtlasOptimizationVolume* AVolume); // 0xef01b0 [Final Native Public]

// UAtlasPathFollowingComponent (/Script/Atlas.AtlasPathFollowingComponent)
    void ResumePath(); // 0xef1460 [Native Public]
    void PausePath(); // 0xef1330 [Native Public]
    bool MoveToLocation(const FVector& Goal, float goalRadius); // 0xef0980 [Native Public]
    bool MoveToComponent(USceneComponent* ComponentGoal, float goalRadius); // 0xef08b0 [Native Public]
    bool MoveToActor(AActor* ActorGoal, bool bObserveActor, float goalRadius); // 0xef0790 [Native Public]
    bool IsPaused(); // 0xef0760 [Final Native Public]
    bool IsAtGoal(const FVector& Location, bool b2D); // 0xef0660 [Native Public]
    bool HasPath(); // 0xef0630 [Final Native Public]
    bool GetNearestPointOnPath(const FVector& From, float ForwardOffsetAlongPath, const FVector& OutLocation, bool b2D); // 0xef0490 [Native Public]
    FVector GetGoalLocation(); // 0xef0420 [Native Public]
    float GetCurrentPathLength(); // 0xef03f0 [Final Native Public]
    bool GenerateAndStorePath(const FVector& From, const FVector& To); // 0xef02f0 [Native Protected]
    void CompletePath(); // 0xef0240 [Native Public]
    void AbortPath(); // 0xef0190 [Native Public]

// UAtlasPauseMenuWidget (/Script/Atlas.AtlasPauseMenuWidget)
    void OnSetPause(bool paused); // 0xef12a0 [Final Native Private]
    void K2_OnTogglePause(bool paused); // 0x1284640 [Event Protected]

// UAtlasPhysicsAudioComponent (/Script/Atlas.AtlasPhysicsAudioComponent)
    void ToggleMute(bool bToggleFlag); // 0xef15c0 [Final Native Public]
    void OnImpact(AActor* OtherActor, UPrimitiveComponent* OtherComponent, float forceNorm, float ForceRaw, const FName& Material); // 0xef1070 [Final Native Private]
    void OnEndSlide(); // 0xef1050 [Final Native Private]
    void OnEndRoll(); // 0xef1030 [Final Native Private]
    void OnBeginSlide(); // 0xef0e30 [Final Native Private]
    void OnBeginRoll(); // 0xef0e10 [Final Native Private]

// UAtlasPhysicsInterfaceComponent (/Script/Atlas.AtlasPhysicsInterfaceComponent)
    void OnComponentHitCallback(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit); // 0xef0e50 [Final Native Private]

// AAtlasPlayableNome (/Script/Atlas.AtlasPlayableNome)
    void WakeUp(); // 0xef1650 [Final Native Public]
    void StopAnimation(bool bFinishAnimation); // 0xef1530 [Final Native Public]
    void StartAction(AAtlasActionWaypoint* Action); // 0xef14a0 [Final Native Public]
    void Sleep(); // 0xef1480 [Final Native Public]
    void PlayAnimation(UAnimationAsset* Animation, bool bLoop, const FVector2D& BlendSpaceInput); // 0xef1350 [Final Native Public]
    void OnAnimationFinished(UAnimationAsset* Animation); // 0xef0d80 [Final Native Private]
    void NotifyFinishedWakeUp(const FName& NotifyName); // 0xef0b00 [Final Native Private]
    void NotifyFinishedJumping(const FName& NotifyName); // 0xef0a70 [Final Native Private]
    float GetLocomotionVelocity(); // 0xef0460 [Final Native Public]
    void EndAction(bool bFinishAnimation); // 0xef0260 [Final Native Public]

// UAtlasPlayableNomeAnimInstance (/Script/Atlas.AtlasPlayableNomeAnimInstance)
    bool ShouldWakeUp(); // 0xef6610 [Final Native Public]
    bool ShouldLeanOut(); // 0xef65e0 [Final Native Public]
    bool ShouldExitAnimOverride(); // 0xef65b0 [Final Native Public]
    void OverrideAnimFinishedSignature__DelegateSignature(UAnimationAsset* Animation); // 0x1284640 [Public]
    void OnNotifyFinishedAnimOverride(const FName& NotifyName); // 0xef60a0 [Final Native Private]
    bool IsSleeping(); // 0xef5a50 [Final Native Public]
    bool IsPressingAgainstWall(); // 0xef5a20 [Final Native Public]
    bool IsOverrideAnimValid(); // 0xef59d0 [Final Native Public]
    bool IsOverrideAnimPlaying(); // 0xef59a0 [Final Native Public]
    bool IsOverrideAnimMontageFinished(); // 0xef5970 [Final Native Public]
    bool IsOverrideAnimMontage(); // 0xef5940 [Final Native Public]
    bool IsOverrideAnimBlendSpace(); // 0xef5910 [Final Native Public]
    bool IsMovementMode(const EMovementMode& Mode); // 0xef5720 [Final Native Public]
    bool IsIdle(); // 0xef56f0 [Final Native Public]
    bool IsCrouching(); // 0xef55b0 [Final Native Public]
    float GetWallPressAngle(); // 0xef5580 [Final Native Public]
    float GetLocomotionVelocity(); // 0xef54f0 [Final Native Public]
    float GetCrouchAmount(); // 0xef52f0 [Final Native Public]

// UAtlasPlayerAIAwarenessComponent (/Script/Atlas.AtlasPlayerAIAwarenessComponent)
    EAtlasAIInterest GetMaximumHostileAIInterest(); // 0xef5520 [Final Native Public]
    float GetDistanceToClosestHostileAI(); // 0xef5390 [Final Native Public]

// UAtlasPlayerAnimationOverrideComponent (/Script/Atlas.AtlasPlayerAnimationOverrideComponent)
    bool WantsToPlayAnimation(); // 0xef6670 [Final Native Public]
    void RemoveIdleAnimationSetOverride(UObject* Owner); // 0xef63e0 [Final Native Public]
    void PlayAnimation(const FAtlasPlayerAnimOverrideParams& OverrideParams); // 0xef6290 [Final Native Public]
    void OverrideIdleAnimationSet(UObject* Owner, UAtlasPlayerIdleAnimations* Animations); // 0xef61c0 [Final Native Public]
    void OnMovementModeChanged(const ETarMovementMode& previousMovementMode, const ETarMovementMode& movementMode); // 0xef5fd0 [Final Native Private]
    void OnLanded(float fallHeight, const FVector& ImpactVelocity, FHitResult& HitResult); // 0xef5e70 [Final Native Private]
    void OnExitState(const FName& NotifyName); // 0xef5de0 [Final Native Private]
    void OnEnterState(const FName& NotifyName); // 0xef5d50 [Final Native Private]
    bool IsPlayingAnimation(); // 0xef5a00 [Final Native Public]
    void CancelAnimation(); // 0xef5290 [Final Native Public]

// AAtlasPlayerCameraManager (/Script/Atlas.AtlasPlayerCameraManager)
    void StartBlend(const EViewTargetBlendFunction& func, float BlendTime, float BlendExp); // 0xef8ec0 [Final Native Public]
    void SetExternalWithBlend(AActor* external, const EViewTargetBlendFunction& func, float BlendTime, float BlendExp, bool keepActiveRoomVolume); // 0xef8c50 [Final Native Public]
    void SetExternal(AActor* external, bool keepActiveRoomVolume); // 0xef8b80 [Final Native Public]
    void SetCameraZoomModifier(float Amount, UObject* requester); // 0xef8ab0 [Final Native Public]
    FRotator GetSeawavesRotation(); // 0xef7990 [Final Native Public]
    void ClearExternalWithBlend(const EViewTargetBlendFunction& func, float BlendTime, float BlendExp); // 0xef7720 [Final Native Public]
    void ClearExternal(); // 0xef7700 [Final Native Public]

// UAtlasPlayerClimbInterface (/Script/Atlas.AtlasPlayerClimbInterface)
    void PostProcessAnimNotifies(); // 0xefc4e0 [Final Native Private]
    void NotifyLimbPlaced(const FName& NotifyName); // 0xefbe90 [Final Native Private]
    void NotifyFindGrabLocation(const FName& NotifyName); // 0xefbd70 [Final Native Private]
    void NotifyExitInitState(const FName& NotifyName); // 0xefbc50 [Final Native Private]
    void NotifyEndJumpAnimation(const FName& NotifyName); // 0xefbbc0 [Final Native Private]
    void NotifyEndExitingToTop(const FName& NotifyName); // 0xefbb30 [Final Native Private]
    void NotifyEndExitingToFalling(const FName& NotifyName); // 0xefbaa0 [Final Native Private]
    void NotifyClimbingInDirection(const FName& NotifyName); // 0xefba10 [Final Native Private]
    void NotifyBeginExitingToTop(const FName& NotifyName); // 0xefb980 [Final Native Private]
    void NotifyBeginExitingToFalling(const FName& NotifyName); // 0xefb8f0 [Final Native Private]

// UAtlasPlayerCrouchComponent (/Script/Atlas.AtlasPlayerCrouchComponent)
    void OnMovementModeChanged(const ETarMovementMode& previousMovementMode, const ETarMovementMode& movementSubMode); // 0xefc410 [Final Native Private]
    void OnLanded(float fallHeight, const FVector& ImpactVelocity, FHitResult& HitResult); // 0xefc150 [Final Native Private]
    void NotifyWakeUpAnimationCompleted(const FName& NotifyName); // 0xefbf20 [Final Native Private]
    void NotifyLandingAnimationCompleted(const FName& NotifyName); // 0xefbe00 [Final Native Private]
    void NotifyExitSlideAnimationCompleted(const FName& NotifyName); // 0xefbce0 [Final Native Private]
    void NotifyAnimationOverrideCompleted(const FName& NotifyName); // 0xefb860 [Final Native Private]
    bool IsSliding(); // 0xefb6d0 [Final Native Public]
    bool IsSleeping(); // 0xefb6a0 [Final Native Public]
    bool IsInDefaultMode(); // 0xefb640 [Final Native Public]
    bool IsCrawling(); // 0xefb480 [Final Native Public]
    float GetDesiredCrouchAmount(); // 0xefb370 [Final Native Public]
    FFloatInterval GetCrouchRange(); // 0xefb2c0 [Final Native Public]
    EAtlasPlayerCrouchMode GetCrouchMode(); // 0xefb290 [Final Native Public]
    float GetCrouchAmount(); // 0xefb260 [Final Native Public]

// UAtlasPlayerDamageComponent (/Script/Atlas.AtlasPlayerDamageComponent)
    void SetUseCustomDeathFocalOffset(bool bUse); // 0xefc740 [Final Native Public]
    void SetPetrified(float petrificationGainPerSecond); // 0xefc6c0 [Final Native Public]
    void SetHypnotized(float recoveryDelay); // 0xefc640 [Final Native Public]
    void SetHungry(int32 hungerLevel); // 0xefc5b0 [Final Native Public]
    void RemoveSteamSource(USceneComponent* EffectComponent); // 0xefc500 [Final Native Public]
    void OnLanded(float fallHeight, const FVector& ImpactVelocity, FHitResult& HitResult); // 0xefc2b0 [Final Native Private]
    void OnGrabChanged(UAtlasGrabbable* grabbedComponent, UAtlasGrabHelper* GrabHelper, const EAtlasLimb& Limb, const EAtlasGrabChangeType& ChangeType, const EAtlasGrabHelperMaterial& Material); // 0xefbfb0 [Final Native Private]
    void Kill(const EAtlasPlayerDeathType& deathType, const FVector& WorldDirection); // 0xefb700 [Final Native Public]
    bool IsPetrified(); // 0xefb670 [Final Native Public]
    bool IsHypnotized(); // 0xefb610 [Final Native Public]
    bool IsHungry(); // 0xefb5e0 [Final Native Public]
    bool IsDead(bool includeQueued); // 0xefb4b0 [Final Native Public]
    FVector GetSteamDirection(); // 0xefb440 [Final Native Public]
    float GetPetrificationAmount(); // 0xefb410 [Final Native Public]
    int32 GetHungerLevel(); // 0xefb3a0 [Final Native Public]
    EAtlasPlayerDeathType GetDeathType(); // 0xefb340 [Final Native Public]
    FVector GetDeathModifierVector(); // 0xefb300 [Final Native Public]
    bool GetAttachedLeeches(const TArray<AAtlasLeechAI*>& outArray); // 0xefb1a0 [Final Native Public]
    void ClearPetrified(); // 0xefb0f0 [Final Native Public]
    void ClearHypnotized(); // 0xefb0d0 [Final Native Public]
    void ClearHungry(); // 0xefb0b0 [Final Native Public]
    void AddSteamSource(USceneComponent* EffectComponent, const FVector& componentLocalVector); // 0xefad80 [Final Native Public]

// AAtlasPlayerDeathTypeHandler (/Script/Atlas.AtlasPlayerDeathTypeHandler)
    void OnScreenFadeDone(const EFadeState& fadeState); // 0xeff3c0 [Final Native Private]
    void OnRagdollFullyEnabled(); // 0x1284640 [Event Protected]
    void OnAnimNotify(const FName& NotifyName); // 0x1284640 [Event Protected]
    FVector GetModifierVector(); // 0xefe8d0 [Final Native Protected]

// UAtlasPlayerDebugHelper (/Script/Atlas.AtlasPlayerDebugHelper)
    void OnMovementModeChanged(const ETarMovementMode& previousMovementMode, const ETarMovementMode& movementMode); // 0xeff100 [Final Native Private]
    void OnLedgeClimbStarted(UAnimSequenceBase* Animation); // 0xeff070 [Final Native Private]
    void OnGrabStart(UAtlasGrabbable* grabbedComponent); // 0xb7fdd0 [Final Native Private]
    void OnGrabEnd(UAtlasGrabbable* grabbedComponent); // 0xb7fdd0 [Final Native Private]
    void OnGrabChanged(UAtlasGrabbable* grabbedComponent, UAtlasGrabHelper* helper, const EAtlasLimb& Limb, const EAtlasGrabChangeType& ChangeType, const EAtlasGrabHelperMaterial& Material); // 0xefece0 [Final Native Private]

// UAtlasPlayerDragInterface (/Script/Atlas.AtlasPlayerDragInterface)
    bool WantsEffortAudio(); // 0xeff560 [Final Native Public]
    void OnMovementModeChanged(const ETarMovementMode& previousMovementMode, const ETarMovementMode& movementMode); // 0xeff1d0 [Final Native Private]
    void NotifyExitDragInitState(const FName& NotifyName); // 0xefec50 [Final Native Private]

// UAtlasPlayerHideawayInterface (/Script/Atlas.AtlasPlayerHideawayInterface)
    void NotifyExitComplete(const FName& NotifyName); // 0xefebc0 [Final Native Private]
    void NotifyEnterComplete(const FName& NotifyName); // 0xefeb30 [Final Native Private]
    bool IsFallingFromExit(); // 0xefe940 [Final Native Public]

// UAtlasPlayerJumpModifierComponent (/Script/Atlas.AtlasPlayerJumpModifierComponent)
    void OnPlayerJumpLaunch(); // 0xeff3a0 [Final Native Private]

// UAtlasPlayerLighterComponent (/Script/Atlas.AtlasPlayerLighterComponent)
    void TriggerFlickering(const FAtlasPlayerLightFlicker& aFlickeringEffect); // 0xeff4d0 [Final Native Public]
    void SetEnabled(bool Enabled); // 0xeff440 [Final Native Public]
    void OnPlayerDeath(const EAtlasPlayerDeathType& aDeathType); // 0xeff320 [Final Native Private]
    void OnPlayerDamageTypeSet(const EAtlasDamageType& DamageType); // 0xeff2a0 [Final Native Private]
    void OnLanded(float fallHeight, const FVector& ImpactVelocity, FHitResult& HitResult); // 0xefef10 [Final Native Public]
    void OnHungerLevelChanged(int32 hungerLevel); // 0xefee80 [Final Native Private]
    void KillLight(const ELighterExtinguishType& killType); // 0xefea20 [Final Native Public]
    bool IsTryingToLightBurnableObject(); // 0xefe9f0 [Final Native Public]
    bool IsLit(); // 0xefe990 [Final Native Public]
    bool IsLightingBurnableObject(); // 0xefe960 [Final Native Public]
    bool IsEnabled(); // 0xefe910 [Final Native Public]
    void ExtinguishLighter(); // 0xefe810 [Final Native Private]
    void ActivateLighter(bool checkValid); // 0xefe780 [Final Native Public]

// UAtlasPlayerMaterialOverrideComponent (/Script/Atlas.AtlasPlayerMaterialOverrideComponent)
    void UnsetMaterialOverride(const EAtlasPlayerMaterialSection& MaterialSectionToUnset); // 0xf02410 [Final Native Public]
    void SetMaterialOverride(const EAtlasPlayerMaterialSection& MaterialSection, float OverrideDuration); // 0xf02130 [Final Native Public]
    void ColorizeVertecesInRadius(const FColor& Color, const FVector& WorldLocation, float Radius, bool bUseFalloff, const EAtlasMaterialVertexPaintMode& VertexPaintMode, float Duration); // 0xf01430 [Final Native Public]

// UAtlasPlayerSpawnHandlerComponent (/Script/Atlas.AtlasPlayerSpawnHandlerComponent)
    void UnlockStandingSpawn(); // 0xf023f0 [Final Native Private]
    void TriggerAnimationOverride(); // 0xf02350 [Final Native Private]
    bool IsNightmareRespawn(); // 0xf017f0 [Final Native Public]

// UAtlasPlayerSqueezeGapComponent (/Script/Atlas.AtlasPlayerSqueezeGapComponent)
    void OnTransitionComplete(const FName& notifiyName); // 0xf01d80 [Final Native Private]

// UAtlasPlayerWalkStartComponent (/Script/Atlas.AtlasPlayerWalkStartComponent)
    void OnWalkStopCompleted(const FName& NotifyName); // 0xf01ea0 [Final Native Private]
    void OnMovementModeChanged(const ETarMovementMode& previousMovementMode, const ETarMovementMode& movementMode); // 0xf01c10 [Final Native Private]
    void NotifyWalkStartCompleting(const FName& NotifyName); // 0xf01840 [Final Native Private]

// UAtlasPopupWidget (/Script/Atlas.AtlasPopupWidget)
    void OnPopupWidgetButtonClicked(const AtlasPopupWidgetButtonClickedAnswer& Answer); // 0xf051b0 [Final Native Protected]

// UAtlasProjectSettings (/Script/Atlas.AtlasProjectSettings)
    float GetFadeInTimeDelay(); // 0xf04d50 [Final Native Static Public]

// UAtlasPS4ComplianceLayer (/Script/Atlas.AtlasPS4ComplianceLayer)
    void MenuManagerPoppedWidget(UAtlasMenuWidget* Menu); // 0xf04da0 [Final Native Private]
    void CheckRemotePlayConnection(); // 0xf04cf0 [Final Native Private]

// UAtlasPS5ComplianceLayer (/Script/Atlas.AtlasPS5ComplianceLayer)
    void MenuManagerPoppedWidget(UAtlasMenuWidget* Menu); // 0xf04e30 [Final Native Private]

// AAtlasRoomVolume (/Script/Atlas.AtlasRoomVolume)
    void OnPlayerExitVolume(); // 0x1284640 [Event Public]
    void OnPlayerEnterVolume(); // 0x1284640 [Event Public]
    void OnComponentEndOverlap(AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0xf050a0 [Final Native Public]
    void OnComponentBeginOverlap(AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xf04ec0 [Final Native Public]
    bool IsEnabled(); // 0xf04d80 [Final Native Public]
    void Enable(); // 0xf04d30 [Final Native Public]
    void Disable(); // 0xf04d10 [Final Native Public]
    void ActorLeave(AActor* Actor); // 0xb7fdd0 [Final Native Private]
    void ActorEnter(AActor* Actor); // 0xb7fdd0 [Final Native Private]

// UFogHelper (/Script/Atlas.FogHelper)
    void ApplyFog(AExponentialHeightFog* Target, FAtlasRoomVolumeFogSettings& fog); // 0xf04c10 [Final Native Static Public]

// UAtlasSageComplianceLayer (/Script/Atlas.AtlasSageComplianceLayer)
    void MenuManagerPoppedWidget(UAtlasMenuWidget* Menu); // 0xf0a070 [Final Native Private]

// UAtlasSaveSlotsManager (/Script/Atlas.AtlasSaveSlotsManager)
    void SetGameHasLaunchedForActiveUser(); // 0xf0abc0 [Final Native Public]
    void SetEULAAcceptedForActiveUser(bool accepted); // 0xf0a900 [Final Native Public]
    void SetCurrentPersistentLevel(const FName& LevelName, const EAtlasSaveTarget& SaveTarget); // 0xf0a830 [Final Native Public]
    void SaveUserMetaState(); // 0xf0a540 [Final Native Public]
    void SaveInputSettings(); // 0xf0a490 [Final Native Public]
    void ResetActiveSaveStateFileOnDisk(UObject* WorldContext); // 0xf0a400 [Final Native Public]
    void OnInputSettingsSaved(const FString& SlotName, int32 UserIndex, bool bSuccess); // 0xf0a2d0 [Final Native Public]
    FString MakeSaveSlotName(int32 saveSlotIndex); // 0xf09f90 [Final Native Public]
    FString MakeSaveMetaName(const FString& saveSlotName); // 0xf09ea0 [Final Native Public]
    FString MakeGgpSaveSlotName(); // 0xf09e20 [Final Native Public]
    void LoadSaveSlotToMemory(const FString& saveSlotName); // 0xf09cf0 [Final Native Public]
    void LoadInputSettings(); // 0xf09cd0 [Final Native Public]
    void LoadCurrentUserIndexToMemory(); // 0xf09cb0 [Final Native Public]
    bool IsMainUserSave(); // 0xf09a40 [Final Native Public]
    bool IsFirstTimeLaunchForActiveUser(); // 0xf09a10 [Final Native Public]
    bool IsAsyncSavingInProgress(); // 0xf099e0 [Final Native Public]
    bool HasGgpSave(); // 0xf099c0 [Final Native Public]
    bool HasEULABeenAcceptedForActiveUser(); // 0xf09990 [Final Native Public]
    bool HasAnyUsedSaveSlots(); // 0xf098c0 [Final Native Public]
    bool HasActiveSaveSlot(); // 0xf09890 [Final Native Public]
    FAtlasSaveSlot GetSaveSlot(const FString& saveSlot); // 0xf08800 [Final Native Public]
    int32 GetNumberOfSaveSlots(); // 0xf087d0 [Final Native Public]
    FString GetLastSavedDateTimeAsString(const FString& saveSlot); // 0xf086e0 [Final Native Public]
    void DumpSaveData(int32 Type); // 0xf07a70 [Final Native Public]
    void DeleteSaveSlot(const FString& saveSlotName); // 0xf079d0 [Final Native Public]
    void ClearActiveSaveSlotFromDisk(const EAtlasSaveTarget& SaveTarget); // 0xf07950 [Final Native Public]

// UAtlasSeawaveComponent (/Script/Atlas.AtlasSeawaveComponent)
    void HandleNewlyAddedRoom(AAtlasRoomVolumeBase* room); // 0xf09800 [Final Native Public]

// UAtlasSplashScreenWidget (/Script/Atlas.AtlasSplashScreenWidget)
    void OnFadingOutEnded(UAtlasWidget* Widget); // 0xf0a240 [Final Native Private]
    void OnFadingInEnded(UAtlasWidget* Widget); // 0xf0a1b0 [Final Native Private]
    void Launch(int32 StartingChildIndex); // 0xf09c20 [Final Native Protected]
    int32 GetWidgetsCount(); // 0xf097d0 [Final Native Public]

// UAtlasState (/Script/Atlas.AtlasState)
    void TeleportActorToTransform(AActor* Actor, const FString& Parent, const FString& Key); // 0xf0b770 [Final Native Public]
    void SetVector(const FVector& Value, const FString& Parent, const FString& Key); // 0xf0b530 [Final Native Public]
    void SetTransformFromActor(AActor* Actor, const FString& Parent, const FString& Key); // 0xf0b310 [Final Native Public]
    void SetTransform(FTransform& NewTransform, const FString& Parent, const FString& Key); // 0xf0b050 [Final Native Public]
    void SetString(const FString& Value, const FString& Parent, const FString& Key); // 0xf0ae00 [Final Native Public]
    void SetInteger(int32 Value, const FString& Parent, const FString& Key); // 0xf0abe0 [Final Native Public]
    void SetFloat(float Value, const FString& Parent, const FString& Key); // 0xf0a990 [Final Native Public]
    void SetCollectible(const FName& Name); // 0xf0a7a0 [Final Native Public]
    void SetBool(bool Value, const FString& Parent, const FString& Key); // 0xf0a560 [Final Native Public]
    void SaveState(UObject* WorldContext); // 0xf0a4b0 [Final Native Public]
    UAtlasStateBlock* NewBlock(const FString& Owner); // 0xf0a100 [Final Native Public]
    void LoadState(UObject* WorldContext); // 0xf09d90 [Final Native Public]
    bool KeyExists(const FString& Parent, const FString& Key); // 0xf09a70 [Final Native Public]
    bool HasCollectible(const FName& Name); // 0xf098f0 [Final Native Public]
    FVector GetVectorDefaulted(const FString& Parent, const FString& Key, const FVector& DefaultValue); // 0xf09550 [Final Native Public]
    FVector GetVector(const FString& Parent, const FString& Key); // 0xf09370 [Final Native Public]
    FTransform GetTransformDefaulted(const FString& Parent, const FString& Key, FTransform& DefaultValue); // 0xf09050 [Final Native Public]
    FTransform GetTransform(const FString& Parent, const FString& Key); // 0xf08e50 [Final Native Public]
    FString GetStringDefaulted(const FString& Parent, const FString& Key, const FString& DefaultValue); // 0xf08b60 [Final Native Public]
    FString GetString(const FString& Parent, const FString& Key); // 0xf08920 [Final Native Public]
    int32 GetIntegerDefaulted(const FString& Parent, const FString& Key, int32 DefaultValue); // 0xf084a0 [Final Native Public]
    int32 GetInteger(const FString& Parent, const FString& Key); // 0xf082f0 [Final Native Public]
    float GetFloatDefaulted(const FString& Parent, const FString& Key, float DefaultValue); // 0xf080b0 [Final Native Public]
    float GetFloat(const FString& Parent, const FString& Key); // 0xf07ef0 [Final Native Public]
    bool GetBoolDefaulted(const FString& Parent, const FString& Key, bool DefaultValue); // 0xf07cb0 [Final Native Public]
    bool GetBool(const FString& Parent, const FString& Key); // 0xf07b00 [Final Native Public]

// UAtlasStateBlock (/Script/Atlas.AtlasStateBlock)
    void TeleportActorToTransform(AActor* Actor, const FString& Key); // 0xf0b8b0 [Final Native Public]
    void SetVector(const FVector& Value, const FString& Key); // 0xf0b680 [Final Native Public]
    void SetTransformFromActor(AActor* Actor, const FString& Key); // 0xf0b450 [Final Native Public]
    void SetTransform(FTransform& NewTransform, const FString& Key); // 0xf0b1e0 [Final Native Public]
    void SetString(const FString& Value, const FString& Key); // 0xf0af50 [Final Native Public]
    void SetInteger(int32 Value, const FString& Key); // 0xf0ad20 [Final Native Public]
    void SetFloat(float Value, const FString& Key); // 0xf0aad0 [Final Native Public]
    void SetBool(bool Value, const FString& Key); // 0xf0a6b0 [Final Native Public]
    bool KeyExists(const FString& Key); // 0xf09b70 [Final Native Public]
    FVector GetVectorDefaulted(const FString& Key, const FVector& DefaultValue); // 0xf096c0 [Final Native Public]
    FVector GetVector(const FString& Key); // 0xf09490 [Final Native Public]
    FTransform GetTransformDefaulted(const FString& Key, FTransform& DefaultValue); // 0xf09210 [Final Native Public]
    FTransform GetTransform(const FString& Key); // 0xf08f80 [Final Native Public]
    FString GetStringDefaulted(const FString& Key, const FString& DefaultValue); // 0xf08d00 [Final Native Public]
    FString GetString(const FString& Key); // 0xf08a70 [Final Native Public]
    int32 GetIntegerDefaulted(const FString& Key, int32 DefaultValue); // 0xf085f0 [Final Native Public]
    int32 GetInteger(const FString& Key); // 0xf083f0 [Final Native Public]
    float GetFloatDefaulted(const FString& Key, float DefaultValue); // 0xf08200 [Final Native Public]
    float GetFloat(const FString& Key); // 0xf08000 [Final Native Public]
    bool GetBoolDefaulted(const FString& Key, bool DefaultValue); // 0xf07e00 [Final Native Public]
    bool GetBool(const FString& Key); // 0xf07c00 [Final Native Public]

// UAtlasStoreHelpers (/Script/Atlas.AtlasStoreHelpers)
    void UpsellTrial(UObject* WorldContextObject); // 0xf10b30 [Final Native Static Public]

// UAtlasSwitchComplianceLayer (/Script/Atlas.AtlasSwitchComplianceLayer)
    void MenuManagerPoppedWidget(UAtlasMenuWidget* Menu); // 0xf10150 [Final Native Private]

// UAtlasTextBlock (/Script/Atlas.AtlasTextBlock)
    void SetType(const EAtlasTextType& NewType); // 0xf10980 [Final Native Public]
    void RebuildWidgetFont(); // 0xf10580 [Final Native Private]
    void OverrideOriginalFontSize(float newFontSize); // 0xf10430 [Final Native Public]
    void OnInputTypeChanged(const EAtlasInputType& InputType); // 0xeed5a0 [Final Native Public]

// UAtlasTitleScreen (/Script/Atlas.AtlasTitleScreen)
    void RestartTimer(); // 0xf10850 [Final Native Private]
    void OnPlayerSpawn(AAtlasPlayer* Player); // 0xf103a0 [Final Native Private]
    void OnPlayerDeath(const EAtlasPlayerDeathType& deathType); // 0xf10320 [Final Native Private]

// UAtlasUICalloutComponent (/Script/Atlas.AtlasUICalloutComponent)
    float GetDisplayAlpha(); // 0xf0efa0 [Final Native Public]

// UAtlasPlatformTexturesConfig (/Script/Atlas.AtlasPlatformTexturesConfig)
    UTexture2D* GetUIActionTexture(const AtlasUIAction& Action); // 0xf0fe30 [Final Native Public]
    UTexture2D* GetNamedTexture(const FName& Name); // 0xf0f8d0 [Final Native Public]
    FString GetMappedCharacter(const FKey& Key); // 0xf0f500 [Final Native Public]
    UTexture2D* GetKeyTexture(const FKey& Key); // 0xf0f400 [Final Native Public]
    FKey GetKeyForControlTexture2D(const EAtlasPlayerControl2D& Control, const EAtlasInputDirections& Direction); // 0xf0f220 [Final Native Public]
    FKey GetKeyForControlTexture(const EAtlasPlayerControl& Control); // 0xf0f330 [Final Native Public]
    UTexture2D* GetControlTexture(const EAtlasPlayerControl& Control); // 0xf0ee20 [Final Native Public]
    UTexture2D* GetControl2DTexture(const EAtlasPlayerControl2D& Control, const EAtlasInputDirections& Direction); // 0xf0ed40 [Final Native Public]

// UUIInputHelpers (/Script/Atlas.UIInputHelpers)
    void SwitchOnUIAction(const FKey& Key, const AtlasUIAction& Action); // 0xf10a00 [Final Native Static Public]
    void SetControllerInputProfile(const FName& nameOfNewProfile); // 0xf10870 [Final Native Static Public]
    void ResetKeybindingsToDefault(); // 0xf10830 [Final Native Static Public]
    bool IsKeyForbiddenToBind(const FKey& Key); // 0xf10030 [Final Native Static Public]
    bool IsKeyAction(const AtlasUIAction& Action, const FKey& Key); // 0xf0fef0 [Final Native Static Public]
    UDataTable* GetUIInputDataTable(); // 0xf0fec0 [Final Native Static Public]
    UAtlasPlatformTexturesConfig* GetPlatformSpecificTexturesConfig(UObject* WorldContextObject, bool overrideAutomaticInputType, const EAtlasInputType& InputType); // 0xf0fd20 [Final Native Static Public]
    UTexture2D* GetPlatformAgnosticUIActionTexture(UObject* WorldContextObject, const AtlasUIAction& Action, bool bForceGamepadInputType); // 0xf0fc10 [Final Native Static Public]
    UTexture2D* GetPlatformAgnosticNamedTexture(UObject* WorldContextObject, const FName& Name); // 0xf0fb40 [Final Native Static Public]
    UTexture2D* GetPlatformAgnosticControlTexture(UObject* WorldContextObject, const EAtlasPlayerControl& Control); // 0xf0fa70 [Final Native Static Public]
    UTexture2D* GetPlatformAgnosticControl2DTexture(UObject* WorldContextObject, const EAtlasPlayerControl2D& Control, const EAtlasInputDirections& Direction); // 0xf0f970 [Final Native Static Public]
    FString GetMappedKeyForControlTexture2D(UObject* WorldContextObject, const EAtlasPlayerControl2D& Control, const EAtlasInputDirections& Direction); // 0xf0f640 [Final Native Static Public]
    FString GetMappedKeyForControlTexture(UObject* WorldContextObject, const EAtlasPlayerControl& Control); // 0xf0f790 [Final Native Static Public]
    FName GetGroupName(const FName& rowNamebool, bool useDLCCredits); // 0xf0f110 [Final Native Static Public]
    FKey GetFirstUIActionKey(const AtlasUIAction& Action, bool prioritizeGamepadKey); // 0xf0f000 [Final Native Static Public]
    UDataTable* GetCreditsScreenDataTable(bool useDLCCredits); // 0xf0eeb0 [Final Native Static Public]
    TArray<FName> GetAllCreditsScreenGroupNames(bool useDLCCredits); // 0xf0ec70 [Final Native Static Public]
    TArray<FNewNameAndTitle> GetAllCreditsScreenGroupMembers(const FName& RowName, bool useDLCCredits); // 0xf0eb50 [Final Native Static Public]
    TArray<FName> GetAllCreditsScreenGroupIDs(bool useDLCCredits); // 0xf0ea80 [Final Native Static Public]
    AtlasUIAction GetAction(const FKey& Key); // 0xf0e990 [Final Native Static Public]

// UAtlasUISystem (/Script/Atlas.AtlasUISystem)
    void SetDisplayHints(bool displayHints); // 0xf108f0 [Final Native Public]
    void ReplaceHint_Internal(UAtlasMenuWidget* Widget); // 0xf107a0 [Final Native Private]
    void ReplaceHint(UObject* WorldContextObject, TSubclassOf<UAtlasHintWidget> WidgetClass, float Lifetime, float fadeInTime, float fadeOutTime, bool renewLifetimeIfAlreadyOnScreen); // 0xf105c0 [Final Native Public]
    void RemoveHint(); // 0xf105a0 [Final Native Public]
    void OnMenuButtonLostFocus(UAtlasMenuButton* Button); // 0xf10290 [Final Native Public]
    void OnMenuButtonClicked(); // 0xf10270 [Final Native Public]
    void OnGamePausedStateChanged(bool paused); // 0xf101e0 [Final Native Private]
    UAtlasMenuManager* GetMenuLayer(); // 0xf0f8a0 [Final Native Public]
    UAtlasMenuManager* GetHintLayer(); // 0xf0f1f0 [Final Native Public]
    bool GetDisplayHints(); // 0xf0efd0 [Final Native Public]
    bool DisplayHint(UObject* WorldContextObject, TSubclassOf<UAtlasHintWidget> WidgetClass, float Lifetime, float fadeInTime, float fadeOutTime); // 0xf0e7f0 [Final Native Public]
    bool ClearMenus(); // 0xf0e7c0 [Final Native Public]
    bool BackOutOfMenu(); // 0xf0e790 [Final Native Public]

// UAtlasWallSwitch (/Script/Atlas.AtlasWallSwitch)
    void Play(const ESwitchPlayDirection& PlayDirection, bool bRestart); // 0xf104b0 [Final Native Public]
    bool IsPlaying(); // 0xf10120 [Final Native Public]
    float GetCurrentPlayTime(); // 0xf0ef70 [Final Native Public]
    float GetCurrentAlpha(); // 0xf0ef40 [Final Native Public]

// UAtlasWaterRippleComponent (/Script/Atlas.AtlasWaterRippleComponent)
    void SetShouldUpdate(bool shouldUpdate); // 0xf14c40 [Final Native Public]
    bool IsInsideWaterRippleTexture(const FVector& WorldLocation); // 0xf141a0 [Final Native Public]
    bool GetCellLocation(const FVector& WorldLocation, const int32& cellX, const int32& cellY); // 0xf136e0 [Final Native Public]
    void GenerateWaterRipple(const FVector& WorldLocation, float Radius, float Strength); // 0xf131e0 [Final Native Public]

// UAtlasWaterRippleGenerator (/Script/Atlas.AtlasWaterRippleGenerator)
    void FirstTick(); // 0xaf0710 [Final Native Private]

// AAtlasWaterVolume (/Script/Atlas.AtlasWaterVolume)
    void WaterVolumeOverlap__DelegateSignature(AActor* OverlappedActor, AAtlasWaterVolume* WaterVolume); // 0x1284640 [Public]
    FVector ProjectLocationToWaterSurface(const FVector& Location); // 0xf14910 [Final Native Public]
    void OnVolumeEndOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0xf14790 [Final Native Private]
    void OnVolumeBeginOverlap(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0xf14570 [Final Native Private]
    void OnObjectExitWater(float Mass, float Speed, const FVector& Location, bool IsPlayer); // 0x1284640 [Event Public]
    void OnObjectEnterWater(float Mass, float Speed, const FVector& Location, bool IsPlayer); // 0x1284640 [Event Public]
    void OnExitVolumeEndOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0xf142d0 [Final Native Private]
    float GetWaterSurfaceLevelFromLocation(const FVector& Location); // 0xf14040 [Final Native Public]
    float GetWaterSurfaceLevel(); // 0xf14010 [Final Native Public]
    UBoxComponent* GetVolume(); // 0xf13ff0 [Final Native Public]
    UParticleSystem* GetImpactParticle(const FVector& Velocity); // 0xf13b60 [Final Native Public]
    TArray<UAtlasFloatableComponent*> GetFloatableComponents(); // 0xf13ad0 [Final Native Public]
    TArray<AActor*> GetFloatableActors(); // 0xf13a40 [Final Native Public]

// UAtlasXboxOneComplianceLayer (/Script/Atlas.AtlasXboxOneComplianceLayer)
    void TryToPopControllerConnectionLostWidget(UAtlasMenuWidget* justPoppedWidget); // 0xf14e60 [Final Native Private]
    void TickHeroStats(); // 0xf14e40 [Final Native Private]
    void OnPlayerSpawned(AAtlasPlayer* Pawn); // 0xf144e0 [Final Native Private]
    void OnMenuGotPushedAfterCheckingForContent(); // 0xf14430 [Final Native Private]

// UAtlasXSXComplianceLayer (/Script/Atlas.AtlasXSXComplianceLayer)
    void TickHeroStats(); // 0xf14e20 [Final Native Protected]
    void OnPlayerSpawned(AAtlasPlayer* Pawn); // 0xf14450 [Final Native Protected]
    void MenuManagerPoppedWidget(UAtlasMenuWidget* Menu); // 0xf14240 [Final Native Private]

// UBikRetargetingComponent (/Script/Atlas.BikRetargetingComponent)
    FBikSolverTask SetupTask(const EBikTaskIdentifier& TaskId, bool DebugDraw); // 0xf14cd0 [Final Native Public]
    FBikTaskProperties GetTaskProperties(const EBikTaskIdentifier& TaskId); // 0xf13ed0 [Final Native Public]
    FBikSolverTask GetPoleVectorTaskSetup(); // 0xf13e30 [Final Native Public]
    FBikSolverTask GetDisabledTaskSetup(); // 0xf139a0 [Final Native Public]

// UCollectiblesHelper (/Script/Atlas.CollectiblesHelper)
    void ReleaseCollectibleTextures(); // 0xf149c0 [Final Native Static Public]
    void PreloadCollectibleTextures(); // 0xf148f0 [Final Native Static Public]
    bool IsCollectibleUnlocked(const FName& Name); // 0xf140e0 [Final Native Static Public]
    int32 GetTotalNumberOfUnlockedCollectibles(const ECollectibleType& Type); // 0xf13f70 [Final Native Static Public]
    int32 GetNumberOfUnlockedCollectiblesByLevel(const ELevel& InLevel, const ECollectibleType& Type); // 0xf13d70 [Final Native Static Public]
    int32 GetNumberOfConceptArtCollectibles(); // 0xf13d40 [Final Native Static Public]
    int32 GetNumberOfCollectiblesToUnlock(const ECollectibleType& Type); // 0xf13c00 [Final Native Static Public]
    int32 GetNumberOfCollectiblesByLevel(const ELevel& InLevel, const ECollectibleType& Type); // 0xf13c80 [Final Native Static Public]
    int32 GetNumberOfCollectiblesByGroup(const ECollectibleType& Type); // 0xf13c00 [Final Native Static Public]
    UDataTable* GetCollectiblesDataTable(); // 0xf13970 [Final Native Static Public]
    FCollectibleInfo GetCollectibleByNameFromDataTable(const FName& Name); // 0xf13820 [Final Native Static Public]
    TArray<FCollectibleInfo> GetAllUnlockedCollectiblesByLevel(const ELevel& InLevel, const ECollectibleType& Type); // 0xf135c0 [Final Native Static Public]
    TArray<FCollectibleInfo> GetAllUnlockedCollectiblesByGroup(const ECollectibleType& Type); // 0xf134f0 [Final Native Static Public]
    TArray<FCollectibleInfo> GetAllUnlockedCollectibles(); // 0xf13460 [Final Native Static Public]
    TArray<FCollectibleInfo> GetAllConceptArtCollectiblesFromDataTable(); // 0xf133d0 [Final Native Static Public]
    TArray<FCollectibleInfo> GetAllCollectiblesByGroupFromDataTable(const ECollectibleType& Type); // 0xf13300 [Final Native Static Public]

// UFluidCapsuleComponent (/Script/Atlas.FluidCapsuleComponent)
    void StartVelocityCalcDuringTick(); // 0xf1b100 [Final Native Public]
    FVector GetCalculatedVelocity(); // 0xf182d0 [Final Native Public]
    void EndVelocityCalcDuringTick(); // 0xf173a0 [Final Native Public]

// UAtlasDLCLevels (/Script/Atlas.AtlasDLCLevels)
    bool IsDLCLevel(const FName& InLevel); // 0xf19610 [Final Native Public]
    EAtlasDLC GetDLCEnum(const FName& InLevel); // 0xf18890 [Final Native Public]

// UGameHelpers (/Script/Atlas.GameHelpers)
    void VerifyMasksSeenState(UObject* WorldContextObject); // 0xf1b4d0 [Final Native Static Public]
    void UnlockLevel(UObject* WorldContextObject, const FName& LevelName); // 0xf1b410 [Final Native Static Public]
    void UnlockAllLevelsUntil(UObject* WorldContextObject, const EAtlasSaveTarget& SaveTarget, const FName& LevelName); // 0xf1b310 [Final Native Static Public]
    UObject* TryLoadFromStringAssetReference(UObject* WorldContextObject, const FSoftObjectPath& AssetRef); // 0xf1b220 [Final Native Static Public]
    void ToggleDLCsDebug(UObject* WorldContextObject); // 0xf1b1a0 [Final Native Static Public]
    void ToggleAchievementProgressVisibility(UObject* WorldContextObject); // 0xf1b120 [Final Native Static Public]
    void SortActorsOnHeight(const TArray<AActor*>& ActorsIn, const TArray<AActor*>& ActorsOut); // 0xf1aff0 [Final Native Static Public]
    void SetTenguMaskSeen(); // 0xf1afd0 [Final Native Static Public]
    void SetTeapotMaskSeen(); // 0xf1afb0 [Final Native Static Public]
    void SetSplashScreenPerformanceSettings(bool Enable); // 0xf1af30 [Final Native Static Public]
    void SetScareCrowMaskSeen(); // 0xf1af10 [Final Native Static Public]
    void SetNextAvailableCulture(UObject* WorldContextObject); // 0xf1ae90 [Final Native Static Public]
    void SetNewMasksSeen(UObject* WorldContextObject); // 0xf1ae10 [Final Native Static Public]
    void SetMasterAudioVolume(float Volume); // 0xf1ada0 [Final Native Static Public]
    void SetLadyMaskSeen(); // 0xf1ad80 [Final Native Static Public]
    void SetGamma(float Gamma); // 0xf1ad10 [Final Native Static Public]
    void SetFramerateLimit(float framerateLimit); // 0xf1aca0 [Final Native Static Public]
    void SetFoxMaskSeen(); // 0xf1ac80 [Final Native Static Public]
    void SetDLCRecommendedToPlay(bool bRecommended); // 0xf1ab40 [Final Native Static Public]
    void SetDelayControllerDisconnectWidget(UObject* WorldContextObject, bool bDelay); // 0xf1abc0 [Final Native Static Public]
    void SetCurrentCulture(const FString& CultureName); // 0xf1aab0 [Final Native Static Public]
    void SetCurrentControllerProfileName(const FName& Name); // 0xf1aa30 [Final Native Static Public]
    void SetConsoleGraphicsMode(const EAtlasConsoleGraphicsMode& graphicsMode); // 0xf1a9c0 [Final Native Static Public]
    void SetCollectiblesSeen(UObject* WorldContextObject); // 0xf1a940 [Final Native Static Public]
    void SetActivityProgress(const FString& ActivityID, float Progress); // 0xf1a870 [Final Native Static Public]
    void SetActiveSaveGameName(const FString& Name); // 0xf1a7e0 [Final Native Static Public]
    void ResetSinglePlaythrough(const FName& LevelName); // 0xf1a760 [Final Native Static Public]
    void ReportFailure(const FString& Reason); // 0xf1a6d0 [Final Native Static Public]
    void RegisterCollectible(UObject* WorldContextObject, const FName& Name, AActor* Actor); // 0xf1a5d0 [Final Native Static Public]
    void PerformBenchmarkIfSupported(); // 0xf1a5b0 [Final Native Static Public]
    void OpenStorePage(UObject* WorldContextObject, const EAtlasDLC& storePage); // 0xf1a4f0 [Final Native Static Public]
    void OpenLevel(UObject* WorldContextObject, const FName& LevelName); // 0xf1a430 [Final Native Static Public]
    FName MakeUniqueCollectibleName(const FString& Name, AActor* Actor); // 0xf1a340 [Final Native Static Public]
    FTotalPlayTime MakeTotalPlaytime(float TotalPlayTime); // 0xf1a2b0 [Final Native Static Public]
    void LockAllLevels(UObject* WorldContextObject); // 0xf1a230 [Final Native Static Public]
    bool IsWithStateShare(); // 0xf1a170 [Final Native Static Public]
    bool IsWithEditor(UObject* WorldContextObject); // 0xf1a1a0 [Final Native Static Public]
    bool IsWithDLCSaveTarget(); // 0xf1a170 [Final Native Static Public]
    bool IsWinGDKBuild(); // 0xf1a140 [Final Native Static Public]
    bool IsTenguMaskUnlocked(UObject* WorldContextObject); // 0xf1a0b0 [Final Native Static Public]
    bool IsTenguMaskSeen(); // 0xf1a080 [Final Native Static Public]
    bool IsTeapotMaskUnlocked(UObject* WorldContextObject); // 0xf19ff0 [Final Native Static Public]
    bool IsTeapotMaskSeen(); // 0xf19fc0 [Final Native Static Public]
    bool IsSinglePlaythrough(); // 0xf19f90 [Final Native Static Public]
    bool IsShippingBuild(); // 0xd16e90 [Final Native Static Public]
    bool IsScareCrowMaskUnlocked(UObject* WorldContextObject); // 0xf19f00 [Final Native Static Public]
    bool IsScareCrowMaskSeen(); // 0xf19ed0 [Final Native Static Public]
    bool IsPacmanMaskUnlocked(); // 0xf19ea0 [Final Native Static Public]
    bool IsNewMaskAvailable(UObject* WorldContextObject); // 0xf19e10 [Final Native Static Public]
    bool IsNewExtrasAvailable(UObject* WorldContextObject); // 0xf19d80 [Final Native Static Public]
    bool IsNewConceptArtAvailable(UObject* WorldContextObject); // 0xf19cf0 [Final Native Static Public]
    bool IsLevelUnlocked(const FName& LevelName); // 0xf19c60 [Final Native Static Public]
    bool IsLadyMaskUnlocked(UObject* WorldContextObject); // 0xf19bd0 [Final Native Static Public]
    bool IsLadyMaskSeen(); // 0xf19ba0 [Final Native Static Public]
    bool IsInsideBox2D(UObject* WorldContextObject, const FVector& Min, const FVector& Max, const FVector& Point); // 0xf19880 [Final Native Static Public]
    bool IsInsideBox(UObject* WorldContextObject, const FVector& Min, const FVector& Max, const FVector& Point); // 0xf19a10 [Final Native Static Public]
    bool IsGamescomBuild(); // 0xf19850 [Final Native Static Public]
    bool IsFoxMaskUnlocked(UObject* WorldContextObject); // 0xf197c0 [Final Native Static Public]
    bool IsFoxMaskSeen(); // 0xf19790 [Final Native Static Public]
    bool IsFocusTestBuild(); // 0xf19760 [Final Native Static Public]
    bool IsEnumPlayerMask(const EAtlasDLC& dlcEnum); // 0xf196e0 [Final Native Static Public]
    bool IsDLCSelectionAvailable(); // 0xd16e90 [Final Native Static Public]
    bool IsDLCRecommendedToPlay(); // 0xf196b0 [Final Native Static Public]
    bool IsDLCEnabled(UObject* WorldContextObject, const EAtlasDLC& dlc); // 0xf19540 [Final Native Static Public]
    bool IsCurrentPersistentLevel(UObject* WorldContextObject, const FSoftObjectPath& levelStringAssetRef); // 0xf19400 [Final Native Static Public]
    bool IsArvidsjaurBuild(); // 0xf193d0 [Final Native Static Public]
    bool IsAnyMaskDLCEnabled(UObject* WorldContextObject); // 0xf19340 [Final Native Static Public]
    void IgnoreNextDeath(UObject* WorldContextObject); // 0xf192c0 [Final Native Static Public]
    bool HasCollectible(const FName& Name); // 0xf19230 [Final Native Static Public]
    void GetUnlockedMainLevels(const TArray<FName>& UnlockedLevels); // 0xf19190 [Final Native Static Public]
    void GetUnlockedLevels(const TArray<FName>& UnlockedLevels); // 0xf190f0 [Final Native Static Public]
    void GetUnlockedDlcLevels(const TArray<FName>& UnlockedLevels); // 0xf19050 [Final Native Static Public]
    FLinearColor GetUnfocusedButtonColor(); // 0xf19010 [Final Native Static Public]
    UAtlasUISystem* GetUISystem(UObject* WorldContextObject); // 0xf18f80 [Final Native Static Public]
    int32 GetTotalTimesDied(); // 0xf18f50 [Final Native Static Public]
    FTotalPlayTime GetTotalPlayTime(); // 0xf18f10 [Final Native Static Public]
    ESKU GetSKURegion(); // 0xf18e80 [Final Native Static Public]
    FPlayerMaskInfoTableRow GetSelectedPlayerMask(); // 0xf18eb0 [Final Native Static Public]
    APlayerController* GetRelevantPlayerController(UObject* WorldContextObject); // 0xf18df0 [Final Native Static Public]
    FPlayerMaskInfoTableRow GetPlayerMaskByName(const FName& Name); // 0xf18d30 [Final Native Static Public]
    FPlayerMaskInfoTableRow GetPlayerMaskByEnum(const EAtlasDLC& dlcEnum); // 0xf18c70 [Final Native Static Public]
    void GetPauseMenuLevels(const TArray<FName>& ReturnLevelsNames); // 0xf18bd0 [Final Native Static Public]
    TSubclassOf<UAtlasPauseMenuWidget> GetPauseMenuClass(); // 0xf18b90 [Final Native Static Public]
    void GetMasterAudioVolume(const float& Volume); // 0xf18b00 [Final Native Static Public]
    FLinearColor GetHighlightedButtonColor(); // 0xf18ac0 [Final Native Static Public]
    void GetGamma(const float& Gamma); // 0xf18a30 [Final Native Static Public]
    float GetFramerateLimit(); // 0xf18a00 [Final Native Static Public]
    AAtlasDLCNomeAI* GetDLCNomeAI(UObject* WorldContextObject, const FName& UniqueId); // 0xf18930 [Final Native Static Public]
    UAtlasGrabbable* GetCurrentPlayerGrabbedComponent(UObject* WorldContextObject); // 0xf18800 [Final Native Static Public]
    AActor* GetCurrentPlayerGrabbedActor(UObject* WorldContextObject); // 0xf18770 [Final Native Static Public]
    FName GetCurrentPersistentLevel(UObject* WorldContextObject); // 0xf186e0 [Final Native Static Public]
    FString GetCurrentCultureNiceName(); // 0xf18660 [Final Native Static Public]
    FString GetCurrentCulture(); // 0xf185e0 [Final Native Static Public]
    FName GetCurrentControllerProfileName(); // 0xf185a0 [Final Native Static Public]
    FString GetCultureNiceName(const FString& Culture); // 0xf184c0 [Final Native Static Public]
    void GetCookedLevels(const TArray<FName>& ReturnLevelsNames); // 0xf18420 [Final Native Static Public]
    void GetConsoleGraphicsMode(const EAtlasConsoleGraphicsMode& graphicsMode); // 0xf183a0 [Final Native Static Public]
    FName GetComponentAudioMaterial(UActorComponent* Component); // 0xf18310 [Final Native Static Public]
    void GetAvailableCultures(const TArray<FString>& Cultures); // 0xf18210 [Final Native Static Public]
    UAtlasGameViewportClient* GetAtlasViewport(UObject* WorldContextObject); // 0xf18180 [Final Native Static Public]
    UAtlasSaveSlotsManager* GetAtlasSaveSlotsManager(); // 0xf18150 [Final Native Static Public]
    AAtlasPlayerStart* GetAtlasPlayerStart(UObject* WorldContextObject); // 0xf180c0 [Final Native Static Public]
    AAtlasPlayer* GetAtlasPlayerPawn(UObject* WorldContextObject); // 0xf18030 [Final Native Static Public]
    AAtlasPlayerController* GetAtlasPlayerController(UObject* WorldContextObject); // 0xf17fa0 [Final Native Static Public]
    AAtlasPlayerCameraManager* GetAtlasPlayerCameraManager(UObject* WorldContextObject); // 0xf17f10 [Final Native Static Public]
    FName GetAtlasPlayerAudioMaterial(UObject* WorldContextObject); // 0xf17e80 [Final Native Static Public]
    AAtlasHud* GetAtlasHUD(UObject* WorldContextObject); // 0xf17df0 [Final Native Static Public]
    AAtlasGrannyAI* GetAtlasGrannyAI(UObject* WorldContextObject); // 0xf17d60 [Final Native Static Public]
    UAtlasDataSingleton* GetAtlasGlobalData(); // 0xf17d30 [Final Native Static Public]
    AAtlasGameMode* GetAtlasGameMode(UObject* WorldContextObject); // 0xf17ca0 [Final Native Static Public]
    AAtlasDollhouseGameMode* GetAtlasDollhouseGameMode(UObject* WorldContextObject); // 0xf17c10 [Final Native Static Public]
    AAtlasDLCPlayer* GetAtlasDLCPlayerPawn(UObject* WorldContextObject); // 0xf17b80 [Final Native Static Public]
    AAtlasDLCGameMode* GetAtlasDLCGameMode(UObject* WorldContextObject); // 0xf17af0 [Final Native Static Public]
    UAtlasComplianceLayer* GetAtlasComplianceLayer(); // 0xf17ac0 [Final Native Static Public]
    AAtlasBaseGameMode* GetAtlasBaseGameMode(UObject* WorldContextObject); // 0xf17a30 [Final Native Static Public]
    AAtlasAI* GetAtlasAI(UObject* WorldContextObject, TSubclassOf<AAtlasAI> Class); // 0xf17960 [Final Native Static Public]
    TArray<FPlayerMaskInfoTableRow> GetAllAvailablePlayerMasks(); // 0xf17840 [Final Native Static Public]
    FName GetActorAudioMaterial(AActor* Actor); // 0xf177b0 [Final Native Static Public]
    float GetActivityProgress(const FString& ActivityID); // 0xf17710 [Final Native Static Public]
    UAtlasActivityHelper* GetActivityHelper(UObject* WorldContextObject); // 0xf17680 [Final Native Static Public]
    FString GetActiveSaveGameName(); // 0xf17600 [Final Native Static Public]
    UAtlasAchievementHelper* GetAchievementHelper(UObject* WorldContextObject); // 0xf17570 [Final Native Static Public]
    void FactureDestructiblesInRange(const FVector& WorldPosition, float Radius, int32 MaxNumberOfDestructibles, float MinRandomForceRange, float MaxRandomForceRange); // 0xf173c0 [Final Native Static Public]
    void CompleteGame(UObject* WorldContextObject); // 0xf17320 [Final Native Static Public]
    void CheckForEnabledDLCs(UObject* WorldContextObject); // 0xf172a0 [Final Native Static Public]
    void ApplyTextureStreamingHack(); // 0xf17280 [Final Native Static Public]
    FString ActorSubLevel(AActor* Actor); // 0xf171b0 [Final Native Static Public]

// ULocalizationHelpers (/Script/Atlas.LocalizationHelpers)
    FString GetTotalPlaytimeAsNiceString(FTotalPlayTime& Playtime); // 0xf1ecb0 [Final Native Static Public]
    UDataTable* GetSaveFileInfoLocalizationTable(); // 0xf1ec00 [Final Native Static Public]
    FText GetLocalizedSaveFileInfoByName(const FName& Name); // 0xf1eaa0 [Final Native Static Public]
    FText GetLocalizedLevelName(const FName& Name); // 0xf1e9b0 [Final Native Static Public]
    UDataTable* GetLocalizationConfigTable(); // 0xf1e980 [Final Native Static Public]
    FLocConfigRow GetCurrentLocaleConfig(); // 0xf1e6f0 [Final Native Static Public]
    ECultureEnum GetCultureAsEnum(); // 0xf1e640 [Final Native Static Public]

// UAudioCapture (/Script/AudioCapture.AudioCapture)
    void StopCapturingAudio(); // 0xd03a20 [Final Native Public]
    void StartCapturingAudio(); // 0xd03a00 [Final Native Public]
    bool IsCapturingAudio(); // 0xd039d0 [Final Native Public]
    bool GetAudioCaptureDeviceInfo(FAudioCaptureDeviceInfo& OutInfo); // 0xd03920 [Final Native Public]

// UAudioCaptureFunctionLibrary (/Script/AudioCapture.AudioCaptureFunctionLibrary)
    UAudioCapture* CreateAudioCapture(); // 0xd038f0 [Final Native Static Public]

// USynthComponent (/Script/AudioMixer.SynthComponent)
    void Stop(); // 0x2621500 [Final Native Public]
    void Start(); // 0x2620f70 [Final Native Public]
    void SetVolumeMultiplier(float VolumeMultiplier); // 0x2620ef0 [Final Native Public]
    void SetSubmixSend(USoundSubmixBase* Submix, float SendLevel); // 0x2620a40 [Final Native Public]
    void SetOutputToBusOnly(bool bInOutputToBusOnly); // 0x2620340 [Final Native Public]
    void SetLowPassFilterFrequency(float InLowPassFilterFrequency); // 0x26200c0 [Native Public]
    void SetLowPassFilterEnabled(bool InLowPassFilterEnabled); // 0x2620030 [Final Native Public]
    bool IsPlaying(); // 0x261e9b0 [Final Native Public]

// UAudioMixerBlueprintLibrary (/Script/AudioMixer.AudioMixerBlueprintLibrary)
    float TrimAudioCache(float InMegabytesToFree); // 0x2621cd0 [Final Native Static Public]
    USoundWave* StopRecordingOutput(UObject* WorldContextObject, const EAudioRecordingExportType& ExportType, const FString& Name, const FString& Path, USoundSubmix* SubmixToRecord, USoundWave* ExistingSoundWaveToOverwrite); // 0x26217c0 [Final Native Static Public]
    void StopAudioBus(UObject* WorldContextObject, UAudioBus* AudioBus); // 0x26215e0 [Final Native Static Public]
    void StopAnalyzingOutput(UObject* WorldContextObject, USoundSubmix* SubmixToStopAnalyzing); // 0x2621520 [Final Native Static Public]
    void StartRecordingOutput(UObject* WorldContextObject, float ExpectedDuration, USoundSubmix* SubmixToRecord); // 0x2621400 [Final Native Static Public]
    void StartAudioBus(UObject* WorldContextObject, UAudioBus* AudioBus); // 0x26211b0 [Final Native Static Public]
    void StartAnalyzingOutput(UObject* WorldContextObject, USoundSubmix* SubmixToAnalyze, const EFFTSize& FFTSize, const EFFTPeakInterpolationMethod& InterpolationMethod, const EFFTWindowType& WindowType, float HopSize, const EAudioSpectrumType& SpectrumType); // 0x2620f90 [Final Native Static Public]
    void SetSubmixEffectChainOverride(UObject* WorldContextObject, USoundSubmix* SoundSubmix, const TArray<USoundEffectSubmixPreset*>& SubmixEffectPresetChain, float FadeTimeSec); // 0x26208b0 [Final Native Static Public]
    void SetBypassSourceEffectChainEntry(UObject* WorldContextObject, USoundEffectSourcePresetChain* PresetChain, int32 EntryIndex, bool bBypassed); // 0x261fe50 [Final Native Static Public]
    void ResumeRecordingOutput(UObject* WorldContextObject, USoundSubmix* SubmixToPause); // 0x261fb10 [Final Native Static Public]
    void ReplaceSubmixEffect(UObject* WorldContextObject, USoundSubmix* InSoundSubmix, int32 SubmixChainIndex, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x261f640 [Final Native Static Public]
    void ReplaceSoundEffectSubmix(UObject* WorldContextObject, USoundSubmix* InSoundSubmix, int32 SubmixChainIndex, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x261f640 [Final Native Static Public]
    void RemoveSubmixEffectPresetAtIndex(UObject* WorldContextObject, USoundSubmix* SoundSubmix, int32 SubmixChainIndex); // 0x261f540 [Final Native Static Public]
    void RemoveSubmixEffectPreset(UObject* WorldContextObject, USoundSubmix* SoundSubmix, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x261f440 [Final Native Static Public]
    void RemoveSubmixEffectAtIndex(UObject* WorldContextObject, USoundSubmix* SoundSubmix, int32 SubmixChainIndex); // 0x261f540 [Final Native Static Public]
    void RemoveSubmixEffect(UObject* WorldContextObject, USoundSubmix* SoundSubmix, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x261f440 [Final Native Static Public]
    void RemoveSourceEffectFromPresetChain(UObject* WorldContextObject, USoundEffectSourcePresetChain* PresetChain, int32 EntryIndex); // 0x261f340 [Final Native Static Public]
    void RemoveMasterSubmixEffect(UObject* WorldContextObject, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x261f280 [Final Native Static Public]
    void PrimeSoundForPlayback(USoundWave* SoundWave, const FScriptDelegate& OnLoadCompletion); // 0x261f1b0 [Final Native Static Public]
    void PrimeSoundCueForPlayback(USoundCue* SoundCue); // 0x261f130 [Final Native Static Public]
    void PauseRecordingOutput(UObject* WorldContextObject, USoundSubmix* SubmixToPause); // 0x261f070 [Final Native Static Public]
    TArray<FSoundSubmixSpectralAnalysisBandSettings> MakePresetSpectralAnalysisBandSettings(const EAudioSpectrumBandPresetType& InBandPresetType, int32 InNumBands, int32 InAttackTimeMsec, int32 InReleaseTimeMsec); // 0x261edf0 [Final Native Static Public]
    TArray<FSoundSubmixSpectralAnalysisBandSettings> MakeMusicalSpectralAnalysisBandSettings(int32 InNumSemitones, const EMusicalNoteName& InStartingMusicalNote, int32 InStartingOctave, int32 InAttackTimeMsec, int32 InReleaseTimeMsec); // 0x261ec00 [Final Native Static Public]
    TArray<FSoundSubmixSpectralAnalysisBandSettings> MakeFullSpectrumSpectralAnalysisBandSettings(int32 InNumBands, float InMinimumFrequency, float InMaximumFrequency, int32 InAttackTimeMsec, int32 InReleaseTimeMsec); // 0x261ea10 [Final Native Static Public]
    bool IsAudioBusActive(UObject* WorldContextObject, UAudioBus* AudioBus); // 0x261e770 [Final Native Static Public]
    void GetPhaseForFrequencies(UObject* WorldContextObject, const TArray<float>& Frequencies, const TArray<float>& Phases, USoundSubmix* SubmixToAnalyze); // 0x261e220 [Final Native Static Public]
    int32 GetNumberOfEntriesInSourceEffectChain(UObject* WorldContextObject, USoundEffectSourcePresetChain* PresetChain); // 0x261e150 [Final Native Static Public]
    void GetMagnitudeForFrequencies(UObject* WorldContextObject, const TArray<float>& Frequencies, const TArray<float>& Magnitudes, USoundSubmix* SubmixToAnalyze); // 0x261df20 [Final Native Static Public]
    void ClearSubmixEffects(UObject* WorldContextObject, USoundSubmix* SoundSubmix); // 0x261d130 [Final Native Static Public]
    void ClearSubmixEffectChainOverride(UObject* WorldContextObject, USoundSubmix* SoundSubmix, float FadeTimeSec); // 0x261d030 [Final Native Static Public]
    void ClearMasterSubmixEffects(UObject* WorldContextObject); // 0x261cfb0 [Final Native Static Public]
    int32 AddSubmixEffect(UObject* WorldContextObject, USoundSubmix* SoundSubmix, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x261ceb0 [Final Native Static Public]
    void AddSourceEffectToPresetChain(UObject* WorldContextObject, USoundEffectSourcePresetChain* PresetChain, const FSourceEffectChainEntry& Entry); // 0x261cda0 [Final Native Static Public]
    void AddMasterSubmixEffect(UObject* WorldContextObject, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x261cce0 [Final Native Static Public]

// UQuartzClockHandle (/Script/AudioMixer.QuartzClockHandle)
    void UnsubscribeFromTimeDivision(UObject* WorldContextObject, const EQuartzCommandQuantization& InQuantizationBoundary, const UQuartzClockHandle*& ClockHandle); // 0x2621e30 [Final Native Public]
    void UnsubscribeFromAllTimeDivisions(UObject* WorldContextObject, const UQuartzClockHandle*& ClockHandle); // 0x2621d50 [Final Native Public]
    void SubscribeToQuantizationEvent(UObject* WorldContextObject, const EQuartzCommandQuantization& InQuantizationBoundary, const FScriptDelegate& OnQuantizationEvent, const UQuartzClockHandle*& ClockHandle); // 0x2621b30 [Final Native Public]
    void SubscribeToAllQuantizationEvents(UObject* WorldContextObject, const FScriptDelegate& OnQuantizationEvent, const UQuartzClockHandle*& ClockHandle); // 0x26219f0 [Final Native Public]
    void StopClock(UObject* WorldContextObject, bool CancelPendingEvents, const UQuartzClockHandle*& ClockHandle); // 0x26216a0 [Final Native Public]
    void StartOtherClock(UObject* WorldContextObject, const FName& OtherClockName, const FQuartzQuantizationBoundary& InQuantizationBoundary, const FScriptDelegate& InDelegate); // 0x2621270 [Final Native Public]
    void StartClock(UObject* WorldContextObject, const UQuartzClockHandle*& ClockHandle); // 0x261fa30 [Final Native Public]
    void SetTicksPerSecond(UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, const FScriptDelegate& Delegate, const UQuartzClockHandle*& ClockHandle, float TicksPerSecond); // 0x2620d00 [Final Native Public]
    void SetThirtySecondNotesPerMinute(UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, const FScriptDelegate& Delegate, const UQuartzClockHandle*& ClockHandle, float ThirtySecondsNotesPerMinute); // 0x2620b10 [Final Native Public]
    void SetSecondsPerTick(UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, const FScriptDelegate& Delegate, const UQuartzClockHandle*& ClockHandle, float SecondsPerTick); // 0x26203d0 [Final Native Public]
    void SetMillisecondsPerTick(UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, const FScriptDelegate& Delegate, const UQuartzClockHandle*& ClockHandle, float MillisecondsPerTick); // 0x2620150 [Final Native Public]
    void SetBeatsPerMinute(UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, const FScriptDelegate& Delegate, const UQuartzClockHandle*& ClockHandle, float BeatsPerMinute); // 0x261fc60 [Final Native Public]
    void ResumeClock(UObject* WorldContextObject, const UQuartzClockHandle*& ClockHandle); // 0x261fa30 [Final Native Public]
    void ResetTransportQuantized(UObject* WorldContextObject, const FQuartzQuantizationBoundary& InQuantizationBoundary, const FScriptDelegate& InDelegate, const UQuartzClockHandle*& ClockHandle); // 0x261f890 [Final Native Public]
    void ResetTransport(UObject* WorldContextObject, const FScriptDelegate& InDelegate); // 0x261f7a0 [Final Native Public]
    void PauseClock(UObject* WorldContextObject, const UQuartzClockHandle*& ClockHandle); // 0x261ef90 [Final Native Public]
    bool IsClockRunning(UObject* WorldContextObject); // 0x261e840 [Final Native Public]
    float GetTicksPerSecond(UObject* WorldContextObject); // 0x261e6d0 [Final Native Public]
    float GetThirtySecondNotesPerMinute(UObject* WorldContextObject); // 0x261e630 [Final Native Public]
    float GetSecondsPerTick(UObject* WorldContextObject); // 0x261e590 [Final Native Public]
    float GetMillisecondsPerTick(UObject* WorldContextObject); // 0x261e0b0 [Final Native Public]
    float GetEstimatedRunTime(UObject* WorldContextObject); // 0x261dc70 [Final Native Public]
    float GetDurationOfQuantizationTypeInSeconds(UObject* WorldContextObject, const EQuartzCommandQuantization& QuantizationType, float Multiplier); // 0x261d8f0 [Final Native Public]
    FQuartzTransportTimeStamp GetCurrentTimestamp(UObject* WorldContextObject); // 0x261d850 [Final Native Public]
    float GetBeatsPerMinute(UObject* WorldContextObject); // 0x261d6d0 [Final Native Public]

// USubmixEffectDynamicsProcessorPreset (/Script/AudioMixer.SubmixEffectDynamicsProcessorPreset)
    void SetSettings(FSubmixEffectDynamicsProcessorSettings& Settings); // 0x26205c0 [Final Native Public]
    void SetExternalSubmix(USoundSubmix* Submix); // 0x261ffa0 [Final Native Public]
    void SetAudioBus(UAudioBus* AudioBus); // 0x261fbd0 [Final Native Public]
    void ResetKey(); // 0x261f780 [Final Native Public]

// USubmixEffectSubmixEQPreset (/Script/AudioMixer.SubmixEffectSubmixEQPreset)
    void SetSettings(FSubmixEffectSubmixEQSettings& InSettings); // 0xd60970 [Final Native Public]

// USubmixEffectReverbPreset (/Script/AudioMixer.SubmixEffectReverbPreset)
    void SetSettingsWithReverbEffect(UReverbEffect* InReverbEffect, float WetLevel, float DryLevel); // 0x26207a0 [Final Native Public]
    void SetSettings(FSubmixEffectReverbSettings& InSettings); // 0x26206c0 [Final Native Public]

// UQuartzSubsystem (/Script/AudioMixer.QuartzSubsystem)
    bool IsQuartzEnabled(); // 0x261e9e0 [Final Native Public]
    bool IsClockRunning(UObject* WorldContextObject, const FName& ClockName); // 0x261e8e0 [Final Native Public]
    float GetRoundTripMinLatency(UObject* WorldContextObject); // 0x261e4f0 [Final Native Public]
    float GetRoundTripMaxLatency(UObject* WorldContextObject); // 0x261e450 [Final Native Public]
    float GetRoundTripAverageLatency(UObject* WorldContextObject); // 0x261e3b0 [Final Native Public]
    UQuartzClockHandle* GetHandleForClock(UObject* WorldContextObject, const FName& ClockName); // 0x261de50 [Final Native Public]
    float GetGameThreadToAudioRenderThreadMinLatency(UObject* WorldContextObject); // 0x261ddb0 [Final Native Public]
    float GetGameThreadToAudioRenderThreadMaxLatency(UObject* WorldContextObject); // 0x261ddb0 [Final Native Public]
    float GetGameThreadToAudioRenderThreadAverageLatency(UObject* WorldContextObject); // 0x261dd10 [Final Native Public]
    float GetEstimatedClockRunTime(UObject* WorldContextObject, const FName& InClockName); // 0x261db90 [Final Native Public]
    float GetDurationOfQuantizationTypeInSeconds(UObject* WorldContextObject, const FName& ClockName, const EQuartzCommandQuantization& QuantizationType, float Multiplier); // 0x261da10 [Final Native Public]
    FQuartzTransportTimeStamp GetCurrentClockTimestamp(UObject* WorldContextObject, const FName& InClockName); // 0x261d770 [Final Native Public]
    float GetAudioRenderThreadToGameThreadMinLatency(); // 0x261d6a0 [Final Native Public]
    float GetAudioRenderThreadToGameThreadMaxLatency(); // 0x261d670 [Final Native Public]
    float GetAudioRenderThreadToGameThreadAverageLatency(); // 0x261d640 [Final Native Public]
    bool DoesClockExist(UObject* WorldContextObject, const FName& ClockName); // 0x261d570 [Final Native Public]
    void DeleteClockByName(UObject* WorldContextObject, const FName& ClockName); // 0x261d4a0 [Final Native Public]
    void DeleteClockByHandle(UObject* WorldContextObject, const UQuartzClockHandle*& InClockHandle); // 0x261d3c0 [Final Native Public]
    UQuartzClockHandle* CreateNewClock(UObject* WorldContextObject, const FName& ClockName, const FQuartzClockSettings& InSettings, bool bOverrideSettingsIfClockExists, bool bUseAudioEngineClockManager); // 0x261d1f0 [Final Native Public]

// UConstantQNRT (/Script/AudioSynesthesia.ConstantQNRT)
    void GetNormalizedChannelConstantQAtTime(float InSeconds, int32 InChannel, const TArray<float>& OutConstantQ); // 0xd78700 [Final Native Public]
    void GetChannelConstantQAtTime(float InSeconds, int32 InChannel, const TArray<float>& OutConstantQ); // 0xd781f0 [Final Native Public]

// ULoudnessNRT (/Script/AudioSynesthesia.LoudnessNRT)
    void GetNormalizedLoudnessAtTime(float InSeconds, const float& OutLoudness); // 0xd78b30 [Final Native Public]
    void GetNormalizedChannelLoudnessAtTime(float InSeconds, int32 InChannel, const float& OutLoudness); // 0xd78830 [Final Native Public]
    void GetLoudnessAtTime(float InSeconds, const float& OutLoudness); // 0xd78620 [Final Native Public]
    void GetChannelLoudnessAtTime(float InSeconds, int32 InChannel, const float& OutLoudness); // 0xd78320 [Final Native Public]

// UOnsetNRT (/Script/AudioSynesthesia.OnsetNRT)
    void GetNormalizedChannelOnsetsBetweenTimes(float InStartSeconds, float InEndSeconds, int32 InChannel, const TArray<float>& OutOnsetTimestamps, const TArray<float>& OutOnsetStrengths); // 0xd78950 [Final Native Public]
    void GetChannelOnsetsBetweenTimes(float InStartSeconds, float InEndSeconds, int32 InChannel, const TArray<float>& OutOnsetTimestamps, const TArray<float>& OutOnsetStrengths); // 0xd78440 [Final Native Public]

// AARActor (/Script/AugmentedReality.ARActor)
    UARComponent* AddARComponent(TSubclassOf<UARComponent> InComponentClass, const FGuid& NativeID); // 0x204cb20 [Final Native Public]

// UARBlueprintLibrary (/Script/AugmentedReality.ARBlueprintLibrary)
    void UnpinComponent(USceneComponent* ComponentToUnpin); // 0x204fd60 [Final Native Static Public]
    bool ToggleARCapture(bool bOnOff, const EARCaptureType& CaptureType); // 0x204fc90 [Final Native Static Public]
    void StopARSession(); // 0x204fc70 [Final Native Static Public]
    void StartARSession(UARSessionConfig* SessionConfig); // 0x204fbf0 [Final Native Static Public]
    void SetEnabledXRCamera(bool bOnOff); // 0x204fb70 [Final Native Static Public]
    void SetARWorldScale(float InWorldScale); // 0x204fa30 [Final Native Static Public]
    void SetARWorldOriginLocationAndRotation(const FVector& OriginLocation, const FRotator& OriginRotation, bool bIsTransformInWorldSpace, bool bMaintainUpDirection); // 0x204f8a0 [Final Native Static Public]
    void SetAlignmentTransform(FTransform& InAlignmentTransform); // 0x204faa0 [Final Native Static Public]
    bool SaveARPinToLocalStore(const FName& InSaveName, UARPin* InPin); // 0x204f7d0 [Final Native Static Public]
    FIntPoint ResizeXRCamera(const FIntPoint& InSize); // 0x204f730 [Final Native Static Public]
    void RemovePin(UARPin* PinToRemove); // 0x204f6b0 [Final Native Static Public]
    void RemoveARPinFromLocalStore(const FName& InSaveName); // 0x204f610 [Final Native Static Public]
    void RemoveAllARPinsFromLocalStore(); // 0x204f690 [Final Native Static Public]
    UARPin* PinComponentToTraceResult(USceneComponent* ComponentToPin, FARTraceResult& TraceResult, const FName& DebugName); // 0x204f480 [Final Native Static Public]
    bool PinComponentToARPin(USceneComponent* ComponentToPin, UARPin* Pin); // 0x204f3b0 [Final Native Static Public]
    UARPin* PinComponent(USceneComponent* ComponentToPin, FTransform& PinToWorldTransform, UARTrackedGeometry* TrackedGeometry, const FName& DebugName); // 0x204f200 [Final Native Static Public]
    void PauseARSession(); // 0x204f1e0 [Final Native Static Public]
    TMap<FName, UARPin*> LoadARPinsFromLocalStore(); // 0x204f110 [Final Native Static Public]
    TArray<FARTraceResult> LineTraceTrackedObjects3D(const FVector& Start, const FVector& End, bool bTestFeaturePoints, bool bTestGroundPlane, bool bTestPlaneExtents, bool bTestPlaneBoundaryPolygon); // 0x204ed00 [Final Native Static Public]
    TArray<FARTraceResult> LineTraceTrackedObjects(const FVector2D& ScreenCoord, bool bTestFeaturePoints, bool bTestGroundPlane, bool bTestPlaneExtents, bool bTestPlaneBoundaryPolygon); // 0x204ef30 [Final Native Static Public]
    bool IsSessionTypeSupported(const EARSessionType& SessionType); // 0x204ec80 [Final Native Static Public]
    bool IsSessionTrackingFeatureSupported(const EARSessionType& SessionType, const EARSessionTrackingFeature& SessionTrackingFeature); // 0x204ebc0 [Final Native Static Public]
    bool IsSceneReconstructionSupported(const EARSessionType& SessionType, const EARSceneReconstruction& SceneReconstructionMethod); // 0x204eb00 [Final Native Static Public]
    bool IsARSupported(); // 0x204ead0 [Final Native Static Public]
    bool IsARPinLocalStoreSupported(); // 0x204eaa0 [Final Native Static Public]
    bool IsARPinLocalStoreReady(); // 0x204ea70 [Final Native Static Public]
    EARWorldMappingState GetWorldMappingStatus(); // 0x204ea40 [Final Native Static Public]
    EARTrackingQualityReason GetTrackingQualityReason(); // 0x204ea10 [Final Native Static Public]
    EARTrackingQuality GetTrackingQuality(); // 0x204e9e0 [Final Native Static Public]
    TArray<FARVideoFormat> GetSupportedVideoFormats(const EARSessionType& SessionType); // 0x204e710 [Final Native Static Public]
    UARSessionConfig* GetSessionConfig(); // 0x204e6e0 [Final Native Static Public]
    TArray<FVector> GetPointCloud(); // 0x204e660 [Final Native Static Public]
    UARTexture* GetPersonSegmentationImage(); // 0x204e630 [Final Native Static Public]
    UARTexture* GetPersonSegmentationDepthImage(); // 0x204e600 [Final Native Static Public]
    bool GetObjectClassificationAtLocation(const FVector& InWorldLocation, const EARObjectClassification& OutClassification, const FVector& OutClassificationLocation, float MaxLocationDiff); // 0x204e480 [Final Native Static Public]
    int32 GetNumberOfTrackedFacesSupported(); // 0x204e450 [Final Native Static Public]
    UARLightEstimate* GetCurrentLightEstimate(); // 0x204dfc0 [Final Native Static Public]
    bool GetCameraIntrinsics(FARCameraIntrinsics& OutCameraIntrinsics); // 0x204df00 [Final Native Static Public]
    UARTextureCameraImage* GetCameraImage(); // 0x204ded0 [Final Native Static Public]
    UARTextureCameraDepth* GetCameraDepth(); // 0x204dea0 [Final Native Static Public]
    float GetARWorldScale(); // 0x204d880 [Final Native Static Public]
    UARTexture* GetARTexture(const EARTextureType& TextureType); // 0x204d800 [Final Native Static Public]
    FARSessionStatus GetARSessionStatus(); // 0x204d770 [Final Native Static Public]
    TArray<UARTrackedPose*> GetAllTrackedPoses(); // 0x204de20 [Final Native Static Public]
    TArray<UARTrackedPoint*> GetAllTrackedPoints(); // 0x204dda0 [Final Native Static Public]
    TArray<UARPlaneGeometry*> GetAllTrackedPlanes(); // 0x204dd20 [Final Native Static Public]
    TArray<UARTrackedImage*> GetAllTrackedImages(); // 0x204dca0 [Final Native Static Public]
    TArray<UAREnvironmentCaptureProbe*> GetAllTrackedEnvironmentCaptureProbes(); // 0x204dc20 [Final Native Static Public]
    TArray<FARPose2D> GetAllTracked2DPoses(); // 0x204dae0 [Final Native Static Public]
    TArray<UARPin*> GetAllPins(); // 0x204da60 [Final Native Static Public]
    TArray<UARTrackedGeometry*> GetAllGeometriesByClass(TSubclassOf<UARTrackedGeometry> GeometryClass); // 0x204d990 [Final Native Static Public]
    TArray<UARTrackedGeometry*> GetAllGeometries(); // 0x204d910 [Final Native Static Public]
    FTransform GetAlignmentTransform(); // 0x204d8b0 [Final Native Static Public]
    TArray<UARTrackedPoint*> FindTrackedPointsByName(const FString& PointName); // 0x204d690 [Final Native Static Public]
    void DebugDrawTrackedGeometry(UARTrackedGeometry* TrackedGeometry, UObject* WorldContextObject, const FLinearColor& Color, float OutlineThickness, float PersistForSeconds); // 0x204d4f0 [Final Native Static Public]
    void DebugDrawPin(UARPin* ARPin, UObject* WorldContextObject, const FLinearColor& Color, float Scale, float PersistForSeconds); // 0x204d350 [Final Native Static Public]
    void CalculateClosestIntersection(const TArray<FVector>& StartPoints, const TArray<FVector>& EndPoints, const FVector& ClosestIntersection); // 0x204d1f0 [Final Native Static Public]
    void CalculateAlignmentTransform(FTransform& TransformInFirstCoordinateSystem, FTransform& TransformInSecondCoordinateSystem, FTransform& AlignmentTransform); // 0x204d000 [Final Native Static Public]
    bool AddTrackedPointWithName(FTransform& WorldTransform, const FString& PointName, bool bDeletePointsWithSameName); // 0x204ce80 [Final Native Static Public]
    UARCandidateImage* AddRuntimeCandidateImage(UARSessionConfig* SessionConfig, UTexture2D* CandidateTexture, const FString& FriendlyName, float PhysicalWidth); // 0x204ccf0 [Final Native Static Public]
    bool AddManualEnvironmentCaptureProbe(const FVector& Location, const FVector& Extent); // 0x204cc10 [Final Native Static Public]

// UARTraceResultLibrary (/Script/AugmentedReality.ARTraceResultLibrary)
    UARTrackedGeometry* GetTrackedGeometry(FARTraceResult& TraceResult); // 0x204e8e0 [Final Native Static Public]
    EARLineTraceChannels GetTraceChannel(FARTraceResult& TraceResult); // 0x204e7e0 [Final Native Static Public]
    FTransform GetLocalTransform(FARTraceResult& TraceResult); // 0x204e330 [Final Native Static Public]
    FTransform GetLocalToWorldTransform(FARTraceResult& TraceResult); // 0x204e210 [Final Native Static Public]
    FTransform GetLocalToTrackingTransform(FARTraceResult& TraceResult); // 0x204e0f0 [Final Native Static Public]
    float GetDistanceFromCamera(FARTraceResult& TraceResult); // 0x204dff0 [Final Native Static Public]

// UARSaveWorldAsyncTaskBlueprintProxy (/Script/AugmentedReality.ARSaveWorldAsyncTaskBlueprintProxy)
    UARSaveWorldAsyncTaskBlueprintProxy* ARSaveWorld(UObject* WorldContextObject); // 0x204ca90 [Final Native Static Public]

// UARGetCandidateObjectAsyncTaskBlueprintProxy (/Script/AugmentedReality.ARGetCandidateObjectAsyncTaskBlueprintProxy)
    UARGetCandidateObjectAsyncTaskBlueprintProxy* ARGetCandidateObject(UObject* WorldContextObject, const FVector& Location, const FVector& Extent); // 0x204c960 [Final Native Static Public]

// UARComponent (/Script/AugmentedReality.ARComponent)
    void UpdateVisualization(); // 0x2057250 [Native Event Public]
    void SetNativeID(const FGuid& NativeID); // 0x2056de0 [Final Native Public]
    void ReceiveRemove(); // 0x1284640 [Event Public]
    void OnRep_Payload(); // 0x2056180 [Native Protected]
    UMRMeshComponent* GetMRMesh(); // 0x2055f20 [Final Native Public]

// UARPlaneComponent (/Script/AugmentedReality.ARPlaneComponent)
    void SetPlaneComponentDebugMode(const EPlaneComponentDebugMode& NewDebugMode); // 0x2056fc0 [Final Native Static Public]
    void SetObjectClassificationDebugColors(TMap<EARObjectClassification, FLinearColor>& InColors); // 0x2056e80 [Final Native Static Public]
    void ServerUpdatePayload(const FARPlaneUpdatePayload& NewPayload); // 0x2056850 [Native Event Protected]
    void ReceiveUpdate(FARPlaneUpdatePayload& Payload); // 0x1284640 [Event Public]
    void ReceiveAdd(FARPlaneUpdatePayload& Payload); // 0x1284640 [Event Public]
    TMap<EARObjectClassification, FLinearColor> GetObjectClassificationDebugColors(); // 0x2055f40 [Final Native Static Public]

// UARPointComponent (/Script/AugmentedReality.ARPointComponent)
    void ServerUpdatePayload(const FARPointUpdatePayload& NewPayload); // 0x20569a0 [Native Event Protected]
    void ReceiveUpdate(const FARPointUpdatePayload& Payload); // 0x1284640 [Event Public]
    void ReceiveAdd(const FARPointUpdatePayload& Payload); // 0x1284640 [Event Public]

// UARFaceComponent (/Script/AugmentedReality.ARFaceComponent)
    void SetFaceComponentDebugMode(const EFaceComponentDebugMode& NewDebugMode); // 0x2056c90 [Final Native Static Public]
    void ServerUpdatePayload(const FARFaceUpdatePayload& NewPayload); // 0x2056400 [Native Event Protected]
    void ReceiveUpdate(FARFaceUpdatePayload& Payload); // 0x1284640 [Event Public]
    void ReceiveAdd(FARFaceUpdatePayload& Payload); // 0x1284640 [Event Public]

// UARImageComponent (/Script/AugmentedReality.ARImageComponent)
    void SetImageComponentDebugMode(const EImageComponentDebugMode& NewDebugMode); // 0x2056d70 [Final Native Static Public]
    void ServerUpdatePayload(const FARImageUpdatePayload& NewPayload); // 0x2056610 [Native Event Protected]
    void ReceiveUpdate(FARImageUpdatePayload& Payload); // 0x1284640 [Event Public]
    void ReceiveAdd(FARImageUpdatePayload& Payload); // 0x1284640 [Event Public]

// UARQRCodeComponent (/Script/AugmentedReality.ARQRCodeComponent)
    void SetQRCodeComponentDebugMode(const EQRCodeComponentDebugMode& NewDebugMode); // 0x20570a0 [Final Native Static Public]
    void ServerUpdatePayload(const FARQRCodeUpdatePayload& NewPayload); // 0x2056b60 [Native Event Protected]
    void ReceiveUpdate(FARQRCodeUpdatePayload& Payload); // 0x1284640 [Event Public]
    void ReceiveAdd(FARQRCodeUpdatePayload& Payload); // 0x1284640 [Event Public]

// UARPoseComponent (/Script/AugmentedReality.ARPoseComponent)
    void SetPoseComponentDebugMode(const EPoseComponentDebugMode& NewDebugMode); // 0x2057030 [Final Native Static Public]
    void ServerUpdatePayload(const FARPoseUpdatePayload& NewPayload); // 0x2056a50 [Native Event Protected]
    void ReceiveUpdate(FARPoseUpdatePayload& Payload); // 0x1284640 [Event Public]
    void ReceiveAdd(FARPoseUpdatePayload& Payload); // 0x1284640 [Event Public]

// UAREnvironmentProbeComponent (/Script/AugmentedReality.AREnvironmentProbeComponent)
    void ServerUpdatePayload(const FAREnvironmentProbeUpdatePayload& NewPayload); // 0x2056320 [Native Event Protected]
    void ReceiveUpdate(FAREnvironmentProbeUpdatePayload& Payload); // 0x1284640 [Event Public]
    void ReceiveAdd(FAREnvironmentProbeUpdatePayload& Payload); // 0x1284640 [Event Public]

// UARObjectComponent (/Script/AugmentedReality.ARObjectComponent)
    void ServerUpdatePayload(const FARObjectUpdatePayload& NewPayload); // 0x2056320 [Native Event Protected]
    void ReceiveUpdate(FARObjectUpdatePayload& Payload); // 0x1284640 [Event Public]
    void ReceiveAdd(FARObjectUpdatePayload& Payload); // 0x1284640 [Event Public]

// UARMeshComponent (/Script/AugmentedReality.ARMeshComponent)
    void ServerUpdatePayload(const FARMeshUpdatePayload& NewPayload); // 0x2056740 [Native Event Protected]
    void ReceiveUpdate(FARMeshUpdatePayload& Payload); // 0x1284640 [Event Public]
    void ReceiveAdd(FARMeshUpdatePayload& Payload); // 0x1284640 [Event Public]

// UARGeoAnchorComponent (/Script/AugmentedReality.ARGeoAnchorComponent)
    void SetGeoAnchorComponentDebugMode(const EGeoAnchorComponentDebugMode& NewDebugMode); // 0x2056d00 [Final Native Static Public]
    void ServerUpdatePayload(const FARGeoAnchorUpdatePayload& NewPayload); // 0x20564e0 [Native Event Protected]
    void ReceiveUpdate(FARGeoAnchorUpdatePayload& Payload); // 0x1284640 [Event Public]
    void ReceiveAdd(FARGeoAnchorUpdatePayload& Payload); // 0x1284640 [Event Public]

// UARDependencyHandler (/Script/AugmentedReality.ARDependencyHandler)
    void StartARSessionLatent(UObject* WorldContextObject, UARSessionConfig* SessionConfig, const FLatentActionInfo& LatentInfo); // 0x2057110 [Native Public]
    void RequestARSessionPermission(UObject* WorldContextObject, UARSessionConfig* SessionConfig, const FLatentActionInfo& LatentInfo, const EARServicePermissionRequestResult& OutPermissionResult); // 0x20561a0 [Native Public]
    void InstallARService(UObject* WorldContextObject, const FLatentActionInfo& LatentInfo, const EARServiceInstallRequestResult& OutInstallResult); // 0x2056030 [Native Public]
    UARDependencyHandler* GetARDependencyHandler(); // 0x2055df0 [Final Native Static Public]
    void CheckARServiceAvailability(UObject* WorldContextObject, const FLatentActionInfo& LatentInfo, const EARServiceAvailability& OutAvailability); // 0x2055b10 [Native Public]

// UARGeoTrackingSupport (/Script/AugmentedReality.ARGeoTrackingSupport)
    UARGeoTrackingSupport* GetGeoTrackingSupport(); // 0x2055ef0 [Final Native Static Public]
    EARGeoTrackingStateReason GetGeoTrackingStateReason(); // 0x2036d90 [Native Public]
    EARGeoTrackingState GetGeoTrackingState(); // 0x2036dc0 [Native Public]
    EARGeoTrackingAccuracy GetGeoTrackingAccuracy(); // 0xececd0 [Native Public]
    bool AddGeoAnchorAtLocationWithAltitude(float Longitude, float Latitude, float AltitudeMeters, const FString& OptionalAnchorName); // 0x2055950 [Native Public]
    bool AddGeoAnchorAtLocation(float Longitude, float Latitude, const FString& OptionalAnchorName); // 0x20557d0 [Native Public]

// UCheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy (/Script/AugmentedReality.CheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy)
    void GeoTrackingAvailabilityDelegate__DelegateSignature(bool bIsAvailable, const FString& Error); // 0x1284640 [Public]
    UCheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy* CheckGeoTrackingAvailabilityAtLocation(UObject* WorldContextObject, float Longitude, float Latitude); // 0x2055cf0 [Final Native Static Public]
    UCheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy* CheckGeoTrackingAvailability(UObject* WorldContextObject); // 0x2055c60 [Final Native Static Public]

// UGetGeoLocationAsyncTaskBlueprintProxy (/Script/AugmentedReality.GetGeoLocationAsyncTaskBlueprintProxy)
    void GetGeoLocationDelegate__DelegateSignature(float Longitude, float Latitude, float Altitude, const FString& Error); // 0x1284640 [Public]
    UGetGeoLocationAsyncTaskBlueprintProxy* GetGeoLocationAtWorldPosition(UObject* WorldContextObject, const FVector& WorldPosition); // 0x2055e20 [Final Native Static Public]

// UARLifeCycleComponent (/Script/AugmentedReality.ARLifeCycleComponent)
    void ServerSpawnARActor(TSubclassOf<UObject> ComponentClass, const FGuid& NativeID); // 0x2059f10 [Final Native Event Private]
    void ServerDestroyARActor(AARActor* Actor); // 0x2059e00 [Final Native Event Private]
    void InstanceARActorToBeDestroyedDelegate__DelegateSignature(AARActor* Actor); // 0x1284640 [Public]
    void InstanceARActorSpawnedDelegate__DelegateSignature(TSubclassOf<UObject> ComponentClass, const FGuid& NativeID, AARActor* SpawnedActor); // 0x1284640 [Public]

// UARBasicLightEstimate (/Script/AugmentedReality.ARBasicLightEstimate)
    float GetAmbientIntensityLumens(); // 0x20598f0 [Final Native Public]
    float GetAmbientColorTemperatureKelvin(); // 0x20598c0 [Final Native Public]
    FLinearColor GetAmbientColor(); // 0x2059880 [Final Native Public]

// UARPin (/Script/AugmentedReality.ARPin)
    EARTrackingState GetTrackingState(); // 0x2059d60 [Final Native Public]
    UARTrackedGeometry* GetTrackedGeometry(); // 0xf0f8a0 [Final Native Public]
    USceneComponent* GetPinnedComponent(); // 0xf0f1f0 [Final Native Public]
    FTransform GetLocalToWorldTransform(); // 0x2059c40 [Final Native Public]
    FTransform GetLocalToTrackingTransform(); // 0x2059be0 [Final Native Public]
    FName GetDebugName(); // 0x2059a40 [Final Native Public]
    void DebugDraw(UWorld* World, const FLinearColor& Color, float Scale, float PersistForSeconds); // 0x20596f0 [Native Public]

// UARSessionConfig (/Script/AugmentedReality.ARSessionConfig)
    bool ShouldResetTrackedObjects(); // 0x205a970 [Final Native Public]
    bool ShouldResetCameraTracking(); // 0x205a940 [Final Native Public]
    bool ShouldRenderCameraOverlay(); // 0x205a910 [Final Native Public]
    bool ShouldEnableCameraTracking(); // 0x205a8e0 [Final Native Public]
    bool ShouldEnableAutoFocus(); // 0x205a8b0 [Final Native Public]
    void SetWorldMapData(const TArray<uint8>& WorldMapData); // 0x205a7c0 [Final Native Public]
    void SetSessionTrackingFeatureToEnable(const EARSessionTrackingFeature& InSessionTrackingFeature); // 0x205a740 [Final Native Public]
    void SetSceneReconstructionMethod(const EARSceneReconstruction& InSceneReconstructionMethod); // 0x205a6c0 [Final Native Public]
    void SetResetTrackedObjects(bool bNewValue); // 0x205a630 [Final Native Public]
    void SetResetCameraTracking(bool bNewValue); // 0x205a5a0 [Final Native Public]
    void SetFaceTrackingUpdate(const EARFaceTrackingUpdate& InUpdate); // 0x205a430 [Final Native Public]
    void SetFaceTrackingDirection(const EARFaceTrackingDirection& InDirection); // 0x205a3b0 [Final Native Public]
    void SetEnableAutoFocus(bool bNewValue); // 0x205a290 [Final Native Public]
    void SetDesiredVideoFormat(const FARVideoFormat& NewFormat); // 0x205a1f0 [Final Native Public]
    void SetCandidateObjectList(const TArray<UARCandidateObject*>& InCandidateObjects); // 0x205a140 [Final Native Public]
    TArray<uint8> GetWorldMapData(); // 0x2059dc0 [Final Native Public]
    EARWorldAlignment GetWorldAlignment(); // 0x2059d90 [Final Native Public]
    EARSessionType GetSessionType(); // 0x2059d30 [Final Native Public]
    EARSceneReconstruction GetSceneReconstructionMethod(); // 0x2059d00 [Final Native Public]
    EARPlaneDetectionMode GetPlaneDetectionMode(); // 0x2059cd0 [Final Native Public]
    int32 GetMaxNumSimultaneousImagesTracked(); // 0x2059ca0 [Final Native Public]
    EARLightEstimationMode GetLightEstimationMode(); // 0x2059bb0 [Final Native Public]
    EARFrameSyncMode GetFrameSyncMode(); // 0x2059b80 [Final Native Public]
    EARFaceTrackingUpdate GetFaceTrackingUpdate(); // 0x2059b50 [Final Native Public]
    EARFaceTrackingDirection GetFaceTrackingDirection(); // 0x2059b20 [Final Native Public]
    EAREnvironmentCaptureProbeType GetEnvironmentCaptureProbeType(); // 0x2059af0 [Final Native Public]
    EARSessionTrackingFeature GetEnabledSessionTrackingFeature(); // 0x2059ac0 [Final Native Public]
    FARVideoFormat GetDesiredVideoFormat(); // 0x2059a80 [Final Native Public]
    TArray<UARCandidateObject*> GetCandidateObjectList(); // 0x20599b0 [Final Native Public]
    TArray<UARCandidateImage*> GetCandidateImageList(); // 0x2059920 [Final Native Public]
    void AddCandidateObject(UARCandidateObject* CandidateObject); // 0x2059340 [Final Native Public]
    void AddCandidateImage(UARCandidateImage* NewCandidateImage); // 0x20592b0 [Final Native Public]

// AARSharedWorldGameMode (/Script/AugmentedReality.ARSharedWorldGameMode)
    void SetPreviewImageData(const TArray<uint8>& ImageData); // 0x205a4b0 [Final Native Public]
    void SetARWorldSharingIsReady(); // 0x205a120 [Final Native Public]
    void SetARSharedWorldData(const TArray<uint8>& ARWorldData); // 0x205a030 [Final Native Public]
    AARSharedWorldGameState* GetARSharedWorldGameState(); // 0x2059850 [Final Native Public]

// AARSharedWorldGameState (/Script/AugmentedReality.ARSharedWorldGameState)
    void K2_OnARWorldMapIsReady(); // 0x1284640 [Event Public]

// AARSharedWorldPlayerController (/Script/AugmentedReality.ARSharedWorldPlayerController)
    void ServerMarkReadyForReceiving(); // 0x2059ec0 [Native Event Public]
    void ClientUpdatePreviewImageData(int32 Offset, const TArray<uint8>& Buffer); // 0x20595e0 [Native Event Public]
    void ClientUpdateARWorldData(int32 Offset, const TArray<uint8>& Buffer); // 0x20594d0 [Native Event Public]
    void ClientInitSharedWorld(int32 PreviewImageSize, int32 ARWorldDataSize); // 0x20593d0 [Native Event Public]

// AARSkyLight (/Script/AugmentedReality.ARSkyLight)
    void SetEnvironmentCaptureProbe(UAREnvironmentCaptureProbe* InCaptureProbe); // 0x205a320 [Final Native Public]

// UARTrackedGeometry (/Script/AugmentedReality.ARTrackedGeometry)
    bool IsTracked(); // 0x205f470 [Final Native Public]
    bool HasSpatialMeshUsageFlag(const EARSpatialMeshUsageFlags& InFlag); // 0x205f3e0 [Final Native Public]
    UMRMeshComponent* GetUnderlyingMesh(); // 0x205f2f0 [Final Native Public]
    EARTrackingState GetTrackingState(); // 0x2059d60 [Final Native Public]
    EARObjectClassification GetObjectClassification(); // 0x205f050 [Final Native Public]
    FString GetName(); // 0x205f010 [Final Native Public]
    FTransform GetLocalToWorldTransform(); // 0x205ef90 [Final Native Public]
    FTransform GetLocalToTrackingTransform(); // 0x2059be0 [Final Native Public]
    float GetLastUpdateTimestamp(); // 0x205eea0 [Final Native Public]
    int32 GetLastUpdateFrameNumber(); // 0x205ee70 [Final Native Public]
    FName GetDebugName(); // 0x205ecd0 [Final Native Public]

// UARPlaneGeometry (/Script/AugmentedReality.ARPlaneGeometry)
    UARPlaneGeometry* GetSubsumedBy(); // 0x205f2a0 [Final Native Public]
    EARPlaneOrientation GetOrientation(); // 0x205f240 [Final Native Public]
    FVector GetExtent(); // 0x205ede0 [Final Native Public]
    FVector GetCenter(); // 0x205eca0 [Final Native Public]
    TArray<FVector> GetBoundaryPolygonInLocalSpace(); // 0x205eb60 [Final Native Public]

// UARTrackedImage (/Script/AugmentedReality.ARTrackedImage)
    FVector2D GetEstimateSize(); // 0x205ed60 [Final Native Public]
    UARCandidateImage* GetDetectedImage(); // 0x205ed10 [Final Native Public]

// UARFaceGeometry (/Script/AugmentedReality.ARFaceGeometry)
    FTransform GetWorldSpaceEyeTransform(const EAREye& Eye); // 0x205f320 [Final Native Public]
    FTransform GetLocalSpaceEyeTransform(const EAREye& Eye); // 0x205eef0 [Final Native Public]
    float GetBlendShapeValue(const EARFaceBlendShape& BlendShape); // 0x205e980 [Final Native Public]
    TMap<EARFaceBlendShape, float> GetBlendShapes(); // 0x205ea10 [Final Native Public]

// UAREnvironmentCaptureProbe (/Script/AugmentedReality.AREnvironmentCaptureProbe)
    FVector GetExtent(); // 0x205eda0 [Final Native Public]
    UAREnvironmentCaptureProbeTexture* GetEnvironmentCaptureTexture(); // 0x205ed30 [Final Native Public]

// UARTrackedObject (/Script/AugmentedReality.ARTrackedObject)
    UARCandidateObject* GetDetectedObject(); // 0x205ed10 [Final Native Public]

// UARTrackedPose (/Script/AugmentedReality.ARTrackedPose)
    FARPose3D GetTrackedPoseData(); // 0x205f2c0 [Final Native Public]

// UARMeshGeometry (/Script/AugmentedReality.ARMeshGeometry)
    bool GetObjectClassificationAtLocation(const FVector& InWorldLocation, const EARObjectClassification& OutClassification, const FVector& OutClassificationLocation, float MaxLocationDiff); // 0x205f070 [Native Public]

// UARGeoAnchor (/Script/AugmentedReality.ARGeoAnchor)
    float GetLongitude(); // 0x205eff0 [Final Native Public]
    float GetLatitude(); // 0x205eed0 [Final Native Public]
    EARAltitudeSource GetAltitudeSource(); // 0x205e960 [Final Native Public]
    float GetAltitudeMeters(); // 0x205e940 [Final Native Public]

// UARCandidateImage (/Script/AugmentedReality.ARCandidateImage)
    float GetPhysicalWidth(); // 0x205f280 [Final Native Public]
    float GetPhysicalHeight(); // 0x205f260 [Final Native Public]
    EARCandidateImageOrientation GetOrientation(); // 0x205f220 [Final Native Public]
    FString GetFriendlyName(); // 0x205ee10 [Final Native Public]
    UTexture2D* GetCandidateTexture(); // 0x205ec80 [Final Native Public]

// UARCandidateObject (/Script/AugmentedReality.ARCandidateObject)
    void SetFriendlyName(const FString& NewName); // 0x205f5f0 [Final Native Public]
    void SetCandidateObjectData(const TArray<uint8>& InCandidateObject); // 0x205f540 [Final Native Public]
    void SetBoundingBox(const FBox& InBoundingBox); // 0x205f4a0 [Final Native Public]
    FString GetFriendlyName(); // 0x205ee40 [Final Native Public]
    TArray<uint8> GetCandidateObjectData(); // 0x205ec50 [Final Native Public]
    FBox GetBoundingBox(); // 0x205ec20 [Final Native Public]

// UAutomationUtilsBlueprintLibrary (/Script/AutomationUtils.AutomationUtilsBlueprintLibrary)
    void TakeGameplayAutomationScreenshot(const FString& ScreenshotName, float MaxGlobalError, float MaxLocalError, const FString& MapNameOverride); // 0xba8b90 [Final Native Static Public]

// UBIKRigJointConstraint (/Script/BIKRig.BIKRigJointConstraint)
    FName GetBoneName(); // 0x8de360 [Final Native Public]

// UBIKRigBlueprintFunctions (/Script/BIKRig.BIKRigBlueprintFunctions)
    FVector GetLocalMovementVector(AActor* Owner, const FVector& MovementInput); // 0x8de3a0 [Final Native Static Public]
    FBIKRigNodeInput FindBIKRigSolverComponentAndGoals(AActor* Actor); // 0x8de1f0 [Final Native Static Public]

// UBIKRigJointBody (/Script/BIKRig.BIKRigJointBody)
    FName GetBoneName(); // 0x8de340 [Final Native Public]
    FTransform GetBodyLocalTransform(); // 0x8de2e0 [Final Native Public]

// UBIKRigSolverComponent (/Script/BIKRig.BIKRigSolverComponent)
    void ResetSolvedPose(); // 0x8de490 [Final Native Public]

// UCableComponent (/Script/CableComponent.CableComponent)
    void SetAttachEndToComponent(USceneComponent* Component, const FName& SocketName); // 0xd08c60 [Final Native Public]
    void SetAttachEndTo(AActor* Actor, const FName& ComponentProperty, const FName& SocketName); // 0xd08b50 [Final Native Public]
    void GetCableParticleLocations(const TArray<FVector>& Locations); // 0xd08aa0 [Final Native Public]
    USceneComponent* GetAttachedComponent(); // 0xd08a70 [Final Native Public]
    AActor* GetAttachedActor(); // 0xd08a40 [Final Native Public]

// UChaosClothingInteractor (/Script/ChaosCloth.ChaosClothingInteractor)
    void SetVelocityScale(const FVector& LinearVelocityScale, float AngularVelocityScale, float FictitiousAngularScale); // 0xbdf240 [Final Native Public]
    void SetMaterialLinear(float EdgeStiffness, float BendingStiffness, float AreaStiffness); // 0xbdf120 [Final Native Public]
    void SetLongRangeAttachmentLinear(float TetherStiffness); // 0xbdf0a0 [Final Native Public]
    void SetLongRangeAttachment(const FVector2D& TetherStiffness); // 0xbdf020 [Final Native Public]
    void SetGravity(float GravityScale, bool bIsGravityOverridden, const FVector& GravityOverride); // 0xbdeef0 [Final Native Public]
    void SetDamping(float DampingCoefficient); // 0xbdee70 [Final Native Public]
    void SetCollision(float CollisionThickness, float FrictionCoefficient, bool bUseCCD, float SelfCollisionThickness); // 0xbded00 [Final Native Public]
    void SetAnimDriveLinear(float AnimDriveStiffness); // 0xbdec80 [Final Native Public]
    void SetAnimDrive(const FVector2D& AnimDriveStiffness, const FVector2D& AnimDriveDamping); // 0xbdebc0 [Final Native Public]
    void SetAerodynamics(float DragCoefficient, float LiftCoefficient, const FVector& WindVelocity); // 0xbdeaa0 [Final Native Public]
    void ResetAndTeleport(bool bReset, bool bTeleport); // 0xbde9d0 [Final Native Public]

// UChaosSolverEngineBlueprintLibrary (/Script/ChaosSolverEngine.ChaosSolverEngineBlueprintLibrary)
    FHitResult ConvertPhysicsCollisionToHitResult(FChaosPhysicsCollisionInfo& PhysicsCollision); // 0x31aef30 [Final Native Static Public]

// AChaosSolverActor (/Script/ChaosSolverEngine.ChaosSolverActor)
    void SetSolverActive(bool bActive); // 0x31af040 [Native Public]
    void SetAsCurrentWorldSolver(); // 0x31af020 [Final Native Public]

// ACameraRig_Rail (/Script/CinematicCamera.CameraRig_Rail)
    USplineComponent* GetRailSplineComponent(); // 0x25a5e30 [Final Native Public]

// ACineCameraActor (/Script/CinematicCamera.CineCameraActor)
    UCineCameraComponent* GetCineCameraComponent(); // 0x25a5a60 [Final Native Public]

// UCineCameraComponent (/Script/CinematicCamera.CineCameraComponent)
    void SetLensPresetByName(const FString& InPresetName); // 0x25a5fa0 [Final Native Public]
    void SetFilmbackPresetByName(const FString& InPresetName); // 0x25a5f00 [Final Native Public]
    void SetCurrentFocalLength(float InFocalLength); // 0x25a5e80 [Final Native Public]
    float GetVerticalFieldOfView(); // 0x25a5e50 [Final Native Public]
    TArray<FNamedLensPreset> GetLensPresetsCopy(); // 0x25a5d50 [Final Native Static Public]
    FString GetLensPresetName(); // 0x25a5cd0 [Final Native Public]
    float GetHorizontalFieldOfView(); // 0x25a5ca0 [Final Native Public]
    TArray<FNamedFilmbackPreset> GetFilmbackPresetsCopy(); // 0x25a5bc0 [Final Native Static Public]
    FString GetFilmbackPresetName(); // 0x25a5b40 [Final Native Public]
    FString GetDefaultFilmbackPresetName(); // 0x25a5a80 [Final Native Public]

// UClothingSimulationInteractor (/Script/ClothingSystemRuntimeInterface.ClothingSimulationInteractor)
    void SetNumSubsteps(int32 NumSubsteps); // 0x26d25d0 [Native Public]
    void SetNumIterations(int32 NumIterations); // 0x26d2540 [Native Public]
    void SetAnimDriveSpringStiffness(float InStiffness); // 0x26d24b0 [Native Public]
    void PhysicsAssetUpdated(); // 0x2036df0 [Native Public]
    float GetSimulationTime(); // 0x26d2490 [Final Native Public]
    int32 GetNumSubsteps(); // 0x26d2470 [Final Native Public]
    int32 GetNumKinematicParticles(); // 0x26d2450 [Final Native Public]
    int32 GetNumIterations(); // 0x26d2430 [Final Native Public]
    int32 GetNumDynamicParticles(); // 0x26d2410 [Final Native Public]
    int32 GetNumCloths(); // 0x26d23f0 [Final Native Public]
    UClothingInteractor* GetClothingInteractor(const FString& ClothingAssetName); // 0x26d2340 [Final Native Public]
    void EnableGravityOverride(const FVector& InVector); // 0x26d22b0 [Native Public]
    void DisableGravityOverride(); // 0x2036c10 [Native Public]
    void ClothConfigUpdated(); // 0xaf05a0 [Native Public]

// UClothingSimulationInteractorNv (/Script/ClothingSystemRuntimeNv.ClothingSimulationInteractorNv)
    void SetAnimDriveDamperStiffness(float InStiffness); // 0x2ffff90 [Final Native Public]

// UObject (/Script/CoreUObject.Object)
    void ExecuteUbergraph(int32 EntryPoint); // 0x1284640 [Event Public]

// UCustomMeshComponent (/Script/CustomMeshComponent.CustomMeshComponent)
    bool SetCustomMeshTriangles(const TArray<FCustomMeshTriangle>& Triangles); // 0xd115c0 [Final Native Public]
    void ClearCustomMeshTriangles(); // 0xd115a0 [Final Native Public]
    void AddCustomMeshTriangles(const TArray<FCustomMeshTriangle>& Triangles); // 0xd114f0 [Final Native Public]

// UDatasmithContentBlueprintLibrary (/Script/DatasmithContent.DatasmithContentBlueprintLibrary)
    FString GetDatasmithUserDataValueForKey(UObject* Object, const FName& Key); // 0xb7fcc0 [Final Native Static Public]
    void GetDatasmithUserDataKeysAndValuesForValue(UObject* Object, const FString& StringToMatch, const TArray<FName>& OutKeys, const TArray<FString>& OutValues); // 0xb7fb00 [Final Native Static Public]
    UDatasmithAssetUserData* GetDatasmithUserData(UObject* Object); // 0xb7fa70 [Final Native Static Public]

// ADatasmithImportedSequencesActor (/Script/DatasmithContent.DatasmithImportedSequencesActor)
    void PlayLevelSequence(ULevelSequence* SequenceToPlay); // 0xb7fdd0 [Final Native Public]

// UEditableMesh (/Script/EditableMesh.EditableMesh)
    void WeldVertices(const TArray<FVertexID>& VertexIDs, FVertexID& OutNewVertexID); // 0xc44b20 [Final Native Public]
    void TryToRemoveVertex(const FVertexID& VertexID, const bool& bOutWasVertexRemoved, FEdgeID& OutNewEdgeID); // 0xc449f0 [Final Native Public]
    void TryToRemovePolygonEdge(const FEdgeID& EdgeID, const bool& bOutWasEdgeRemoved, FPolygonID& OutNewPolygonID); // 0xc448c0 [Final Native Public]
    void TriangulatePolygons(const TArray<FPolygonID>& PolygonIDs, const TArray<FPolygonID>& OutNewTrianglePolygons); // 0xc447a0 [Final Native Public]
    void TessellatePolygons(const TArray<FPolygonID>& PolygonIDs, const ETriangleTessellationMode& TriangleTessellationMode, const TArray<FPolygonID>& OutNewPolygonIDs); // 0xc44640 [Final Native Public]
    void StartModification(const EMeshModificationType& MeshModificationType, const EMeshTopologyChange& MeshTopologyChange); // 0xc44570 [Final Native Public]
    void SplitPolygons(const TArray<FPolygonToSplit>& PolygonsToSplit, const TArray<FEdgeID>& OutNewEdgeIDs); // 0xc44430 [Final Native Public]
    void SplitPolygonalMesh(const FPlane& InPlane, const TArray<FPolygonID>& PolygonIDs1, const TArray<FPolygonID>& PolygonIDs2, const TArray<FEdgeID>& BoundaryIDs); // 0xc44260 [Final Native Public]
    void SplitEdge(const FEdgeID& EdgeID, const TArray<float>& Splits, const TArray<FVertexID>& OutNewVertexIDs); // 0xc44100 [Final Native Public]
    void SetVerticesCornerSharpness(const TArray<FVertexID>& VertexIDs, const TArray<float>& VerticesNewCornerSharpness); // 0xc43fe0 [Final Native Public]
    void SetVerticesAttributes(const TArray<FAttributesForVertex>& AttributesForVertices); // 0xc43f10 [Final Native Public]
    void SetVertexInstancesAttributes(const TArray<FAttributesForVertexInstance>& AttributesForVertexInstances); // 0xc43e40 [Final Native Public]
    void SetTextureCoordinateCount(int32 NumTexCoords); // 0xc43db0 [Final Native Public]
    void SetSubdivisionCount(int32 NewSubdivisionCount); // 0xc43d20 [Final Native Public]
    void SetPolygonsVertexAttributes(const TArray<FVertexAttributesForPolygon>& VertexAttributesForPolygons); // 0xc43ba0 [Final Native Public]
    void SetEdgesHardnessAutomatically(const TArray<FEdgeID>& EdgeIDs, float MaxDotProductForSoftEdge); // 0xc43aa0 [Final Native Public]
    void SetEdgesHardness(const TArray<FEdgeID>& EdgeIDs, const TArray<bool>& EdgesNewIsHard); // 0xc43980 [Final Native Public]
    void SetEdgesCreaseSharpness(const TArray<FEdgeID>& EdgeIDs, const TArray<float>& EdgesNewCreaseSharpness); // 0xc43860 [Final Native Public]
    void SetEdgesAttributes(const TArray<FAttributesForEdge>& AttributesForEdges); // 0xc43790 [Final Native Public]
    void SetAllowUndo(bool bInAllowUndo); // 0xc43700 [Final Native Public]
    void SetAllowSpatialDatabase(bool bInAllowSpatialDatabase); // 0xc43670 [Final Native Public]
    void SetAllowCompact(bool bInAllowCompact); // 0xc435e0 [Final Native Public]
    void SearchSpatialDatabaseForPolygonsPotentiallyIntersectingPlane(const FPlane& InPlane, const TArray<FPolygonID>& OutPolygons); // 0xc434e0 [Final Native Public]
    void SearchSpatialDatabaseForPolygonsPotentiallyIntersectingLineSegment(const FVector& LineSegmentStart, const FVector& LineSegmentEnd, const TArray<FPolygonID>& OutPolygons); // 0xc43390 [Final Native Public]
    void SearchSpatialDatabaseForPolygonsInVolume(const TArray<FPlane>& Planes, const TArray<FPolygonID>& OutPolygons); // 0xc43270 [Final Native Public]
    UEditableMesh* RevertInstance(); // 0xaf0540 [Final Native Public]
    void Revert(); // 0xaf0710 [Final Native Public]
    void RebuildRenderMesh(); // 0xc43250 [Final Native Public]
    void QuadrangulateMesh(const TArray<FPolygonID>& OutNewPolygonIDs); // 0xc431a0 [Final Native Public]
    void PropagateInstanceChanges(); // 0xaf0710 [Final Native Public]
    void MoveVertices(const TArray<FVertexToMove>& VerticesToMove); // 0xc430f0 [Final Native Public]
    FVertexID MakeVertexID(int32 VertexIndex); // 0xc43070 [Final Native Static Public]
    FPolygonID MakePolygonID(int32 PolygonIndex); // 0xc43070 [Final Native Static Public]
    FPolygonGroupID MakePolygonGroupID(int32 PolygonGroupIndex); // 0xc43070 [Final Native Static Public]
    FEdgeID MakeEdgeID(int32 EdgeIndex); // 0xc43070 [Final Native Static Public]
    bool IsValidVertex(const FVertexID& VertexID); // 0xc42fe0 [Final Native Public]
    bool IsValidPolygonGroup(const FPolygonGroupID& PolygonGroupID); // 0xc42f50 [Final Native Public]
    bool IsValidPolygon(const FPolygonID& PolygonID); // 0xc42ec0 [Final Native Public]
    bool IsValidEdge(const FEdgeID& EdgeID); // 0xc42e30 [Final Native Public]
    bool IsUndoAllowed(); // 0xc42e10 [Final Native Public]
    bool IsSpatialDatabaseAllowed(); // 0xc42df0 [Final Native Public]
    bool IsPreviewingSubdivisions(); // 0xc42dc0 [Final Native Public]
    bool IsOrphanedVertex(const FVertexID& VertexID); // 0xc42d30 [Final Native Public]
    bool IsCompactAllowed(); // 0xc42d10 [Final Native Public]
    bool IsCommittedAsInstance(); // 0xc42ce0 [Final Native Public]
    bool IsCommitted(); // 0xc42cb0 [Final Native Public]
    bool IsBeingModified(); // 0xb4f3b0 [Native Public]
    FVertexID InvalidVertexID(); // 0xc42c90 [Final Native Static Public]
    FPolygonID InvalidPolygonID(); // 0xc42c70 [Final Native Static Public]
    FPolygonGroupID InvalidPolygonGroupID(); // 0xc42c50 [Final Native Static Public]
    FEdgeID InvalidEdgeID(); // 0xc42c30 [Final Native Static Public]
    void InsetPolygons(const TArray<FPolygonID>& PolygonIDs, float InsetFixedDistance, float InsetProgressTowardCenter, const EInsetPolygonsMode& Mode, const TArray<FPolygonID>& OutNewCenterPolygonIDs, const TArray<FPolygonID>& OutNewSidePolygonIDs); // 0xc429f0 [Final Native Public]
    void InsertEdgeLoop(const FEdgeID& EdgeID, const TArray<float>& Splits, const TArray<FEdgeID>& OutNewEdgeIDs); // 0xc42890 [Final Native Public]
    void InitializeAdapters(); // 0xc42870 [Final Native Public]
    FEdgeID GetVertexPairEdge(const FVertexID& VertexID, const FVertexID& NextVertexID, const bool& bOutEdgeWindingIsReversed); // 0xc42740 [Final Native Public]
    FVertexID GetVertexInstanceVertex(const FVertexInstanceID& VertexInstanceID); // 0xc426a0 [Final Native Public]
    int32 GetVertexInstanceCount(); // 0xc42670 [Final Native Public]
    void GetVertexInstanceConnectedPolygons(const FVertexInstanceID& VertexInstanceID, const TArray<FPolygonID>& OutConnectedPolygonIDs); // 0xc42580 [Final Native Public]
    int32 GetVertexInstanceConnectedPolygonCount(const FVertexInstanceID& VertexInstanceID); // 0xc424f0 [Final Native Public]
    FPolygonID GetVertexInstanceConnectedPolygon(const FVertexInstanceID& VertexInstanceID, int32 ConnectedPolygonNumber); // 0xc42410 [Final Native Public]
    int32 GetVertexCount(); // 0xc423e0 [Final Native Public]
    void GetVertexConnectedPolygons(const FVertexID& VertexID, const TArray<FPolygonID>& OutConnectedPolygonIDs); // 0xc422f0 [Final Native Public]
    void GetVertexConnectedEdges(const FVertexID& VertexID, const TArray<FEdgeID>& OutConnectedEdgeIDs); // 0xc42200 [Final Native Public]
    int32 GetVertexConnectedEdgeCount(const FVertexID& VertexID); // 0xc42170 [Final Native Public]
    FEdgeID GetVertexConnectedEdge(const FVertexID& VertexID, int32 ConnectedEdgeNumber); // 0xc42090 [Final Native Public]
    void GetVertexAdjacentVertices(const FVertexID& VertexID, const TArray<FVertexID>& OutAdjacentVertexIDs); // 0xc41fa0 [Final Native Public]
    int32 GetTextureCoordinateCount(); // 0xc41f70 [Final Native Public]
    FSubdivisionLimitData GetSubdivisionLimitData(); // 0xc41f30 [Final Native Public]
    int32 GetSubdivisionCount(); // 0xc41f00 [Final Native Public]
    int32 GetPolygonTriangulatedTriangleCount(const FPolygonID& PolygonID); // 0xc41e70 [Final Native Public]
    FTriangleID GetPolygonTriangulatedTriangle(const FPolygonID& PolygonID, int32 PolygonTriangleNumber); // 0xc41d90 [Final Native Public]
    void GetPolygonPerimeterVertices(const FPolygonID& PolygonID, const TArray<FVertexID>& OutPolygonPerimeterVertexIDs); // 0xc41ca0 [Final Native Public]
    void GetPolygonPerimeterVertexInstances(const FPolygonID& PolygonID, const TArray<FVertexInstanceID>& OutPolygonPerimeterVertexInstanceIDs); // 0xc41bb0 [Final Native Public]
    FVertexInstanceID GetPolygonPerimeterVertexInstance(const FPolygonID& PolygonID, int32 PolygonVertexNumber); // 0xc41ad0 [Final Native Public]
    int32 GetPolygonPerimeterVertexCount(const FPolygonID& PolygonID); // 0xc41870 [Final Native Public]
    FVertexID GetPolygonPerimeterVertex(const FPolygonID& PolygonID, int32 PolygonVertexNumber); // 0xc419f0 [Final Native Public]
    void GetPolygonPerimeterEdges(const FPolygonID& PolygonID, const TArray<FEdgeID>& OutPolygonPerimeterEdgeIDs); // 0xc41900 [Final Native Public]
    int32 GetPolygonPerimeterEdgeCount(const FPolygonID& PolygonID); // 0xc41870 [Final Native Public]
    FEdgeID GetPolygonPerimeterEdge(const FPolygonID& PolygonID, int32 PerimeterEdgeNumber, const bool& bOutEdgeWindingIsReversedForPolygon); // 0xc41740 [Final Native Public]
    FPolygonID GetPolygonInGroup(const FPolygonGroupID& PolygonGroupID, int32 PolygonNumber); // 0xc41660 [Final Native Public]
    int32 GetPolygonGroupCount(); // 0xc41630 [Final Native Public]
    int32 GetPolygonCountInGroup(const FPolygonGroupID& PolygonGroupID); // 0xc415a0 [Final Native Public]
    int32 GetPolygonCount(); // 0xc41570 [Final Native Public]
    void GetPolygonAdjacentPolygons(const FPolygonID& PolygonID, const TArray<FPolygonID>& OutAdjacentPolygons); // 0xc41480 [Final Native Public]
    FPolygonGroupID GetGroupForPolygon(const FPolygonID& PolygonID); // 0xc413e0 [Final Native Public]
    FPolygonGroupID GetFirstValidPolygonGroup(); // 0xc413a0 [Final Native Public]
    void GetEdgeVertices(const FEdgeID& EdgeID, FVertexID& OutEdgeVertexID0, FVertexID& OutEdgeVertexID1); // 0xc41270 [Final Native Public]
    FVertexID GetEdgeVertex(const FEdgeID& EdgeID, int32 EdgeVertexNumber); // 0xc41190 [Final Native Public]
    FEdgeID GetEdgeThatConnectsVertices(const FVertexID& VertexID0, const FVertexID& VertexID1); // 0xc410b0 [Final Native Public]
    void GetEdgeLoopElements(const FEdgeID& EdgeID, const TArray<FEdgeID>& EdgeLoopIDs); // 0xc40fc0 [Final Native Public]
    int32 GetEdgeCount(); // 0xc40f90 [Final Native Public]
    void GetEdgeConnectedPolygons(const FEdgeID& EdgeID, const TArray<FPolygonID>& OutConnectedPolygonIDs); // 0xc40ea0 [Final Native Public]
    int32 GetEdgeConnectedPolygonCount(const FEdgeID& EdgeID); // 0xc40e10 [Final Native Public]
    FPolygonID GetEdgeConnectedPolygon(const FEdgeID& EdgeID, int32 ConnectedPolygonNumber); // 0xc40d30 [Final Native Public]
    void GeneratePolygonTangentsAndNormals(const TArray<FPolygonID>& PolygonIDs); // 0xc40c80 [Final Native Public]
    void FlipPolygons(const TArray<FPolygonID>& PolygonIDs); // 0xc40bd0 [Final Native Public]
    int32 FindPolygonPerimeterVertexNumberForVertex(const FPolygonID& PolygonID, const FVertexID& VertexID); // 0xc40af0 [Final Native Public]
    int32 FindPolygonPerimeterEdgeNumberForVertices(const FPolygonID& PolygonID, const FVertexID& EdgeVertexID0, const FVertexID& EdgeVertexID1); // 0xc409d0 [Final Native Public]
    void FindPolygonLoop(const FEdgeID& EdgeID, const TArray<FEdgeID>& OutEdgeLoopEdgeIDs, const TArray<FEdgeID>& OutFlippedEdgeIDs, const TArray<FEdgeID>& OutReversedEdgeIDPathToTake, const TArray<FPolygonID>& OutPolygonIDsToSplit); // 0xc407b0 [Final Native Public]
    void ExtrudePolygons(const TArray<FPolygonID>& Polygons, float ExtrudeDistance, bool bKeepNeighborsTogether, const TArray<FPolygonID>& OutNewExtrudedFrontPolygons); // 0xc40600 [Final Native Public]
    void ExtendVertices(const TArray<FVertexID>& VertexIDs, bool bOnlyExtendClosestEdge, const FVector& ReferencePosition, const TArray<FVertexID>& OutNewExtendedVertexIDs); // 0xc40450 [Final Native Public]
    void ExtendEdges(const TArray<FEdgeID>& EdgeIDs, bool bWeldNeighbors, const TArray<FEdgeID>& OutNewExtendedEdgeIDs); // 0xc402f0 [Final Native Public]
    void EndModification(bool bFromUndo); // 0xc40260 [Final Native Public]
    void DeleteVertexInstances(const TArray<FVertexInstanceID>& VertexInstanceIDsToDelete, bool bDeleteOrphanedVertices); // 0xc40160 [Final Native Public]
    void DeleteVertexAndConnectedEdgesAndPolygons(const FVertexID& VertexID, bool bDeleteOrphanedEdges, bool bDeleteOrphanedVertices, bool bDeleteOrphanedVertexInstances, bool bDeleteEmptyPolygonGroups); // 0xc3ff90 [Final Native Public]
    void DeletePolygons(const TArray<FPolygonID>& PolygonIDsToDelete, bool bDeleteOrphanedEdges, bool bDeleteOrphanedVertices, bool bDeleteOrphanedVertexInstances, bool bDeleteEmptyPolygonGroups); // 0xc3fd90 [Final Native Public]
    void DeletePolygonGroups(const TArray<FPolygonGroupID>& PolygonGroupIDs); // 0xc3fce0 [Final Native Public]
    void DeleteOrphanVertices(const TArray<FVertexID>& VertexIDsToDelete); // 0xc3fc30 [Final Native Public]
    void DeleteEdges(const TArray<FEdgeID>& EdgeIDsToDelete, bool bDeleteOrphanedVertices); // 0xc3fb30 [Final Native Public]
    void DeleteEdgeAndConnectedPolygons(const FEdgeID& EdgeID, bool bDeleteOrphanedEdges, bool bDeleteOrphanedVertices, bool bDeleteOrphanedVertexInstances, bool bDeleteEmptyPolygonGroups); // 0xc3f960 [Final Native Public]
    void CreateVertices(const TArray<FVertexToCreate>& VerticesToCreate, const TArray<FVertexID>& OutNewVertexIDs); // 0xc3f820 [Final Native Public]
    void CreateVertexInstances(const TArray<FVertexInstanceToCreate>& VertexInstancesToCreate, const TArray<FVertexInstanceID>& OutNewVertexInstanceIDs); // 0xc3f6e0 [Final Native Public]
    void CreatePolygons(const TArray<FPolygonToCreate>& PolygonsToCreate, const TArray<FPolygonID>& OutNewPolygonIDs, const TArray<FEdgeID>& OutNewEdgeIDs); // 0xc3f510 [Final Native Public]
    void CreatePolygonGroups(const TArray<FPolygonGroupToCreate>& PolygonGroupsToCreate, const TArray<FPolygonGroupID>& OutNewPolygonGroupIDs); // 0xc3f3d0 [Final Native Public]
    void CreateMissingPolygonPerimeterEdges(const FPolygonID& PolygonID, const TArray<FEdgeID>& OutNewEdgeIDs); // 0xc3f2e0 [Final Native Public]
    void CreateEmptyVertexRange(int32 NumVerticesToCreate, const TArray<FVertexID>& OutNewVertexIDs); // 0xc3f1f0 [Final Native Public]
    void CreateEdges(const TArray<FEdgeToCreate>& EdgesToCreate, const TArray<FEdgeID>& OutNewEdgeIDs); // 0xc3f0b0 [Final Native Public]
    void ComputePolygonsSharedEdges(const TArray<FPolygonID>& PolygonIDs, const TArray<FEdgeID>& OutSharedEdgeIDs); // 0xc3ef90 [Final Native Public]
    FPlane ComputePolygonPlane(const FPolygonID& PolygonID); // 0xc3eef0 [Final Native Public]
    FVector ComputePolygonNormal(const FPolygonID& PolygonID); // 0xc3ee50 [Final Native Public]
    FVector ComputePolygonCenter(const FPolygonID& PolygonID); // 0xc3edb0 [Final Native Public]
    FBoxSphereBounds ComputeBoundingBoxAndSphere(); // 0xc3ed60 [Final Native Public]
    FBox ComputeBoundingBox(); // 0xc3ed10 [Final Native Public]
    UEditableMesh* CommitInstance(UPrimitiveComponent* ComponentToInstanceTo); // 0xc3ec70 [Final Native Public]
    void Commit(); // 0xc3ec50 [Final Native Public]
    void ChangePolygonsVertexInstances(const TArray<FChangeVertexInstancesForPolygon>& VertexInstancesForPolygons); // 0xc3eb40 [Final Native Public]
    void BevelPolygons(const TArray<FPolygonID>& PolygonIDs, float BevelFixedDistance, float BevelProgressTowardCenter, const TArray<FPolygonID>& OutNewCenterPolygonIDs, const TArray<FPolygonID>& OutNewSidePolygonIDs); // 0xc3e950 [Final Native Public]
    void AssignPolygonsToPolygonGroups(const TArray<FPolygonGroupForPolygon>& PolygonGroupForPolygons, bool bDeleteOrphanedPolygonGroups); // 0xc3e850 [Final Native Public]
    bool AnyChangesToUndo(); // 0xc3e820 [Final Native Public]

// UEditableMeshFactory (/Script/EditableMesh.EditableMeshFactory)
    UEditableMesh* MakeEditableMesh(UPrimitiveComponent* PrimitiveComponent, int32 LODIndex); // 0xc483a0 [Final Native Static Public]

// AActor (/Script/Engine.Actor)
    bool WasRecentlyRendered(float Tolerance); // 0x2e5d970 [Final Native Public]
    void UserConstructionScript(); // 0x1284640 [Event Public]
    void TearOff(); // 0x2037070 [Native Public]
    void SnapRootComponentTo(AActor* InParentActor, const FName& InSocketName); // 0x2e5d8a0 [Final Native Public]
    void SetTickGroup(const ETickingGroup& NewTickGroup); // 0x2e5d790 [Final Native Public]
    void SetTickableWhenPaused(bool bTickableWhenPaused); // 0x2e5d810 [Final Native Public]
    void SetReplicates(bool bInReplicates); // 0x2e5d700 [Final Native Public]
    void SetReplicateMovement(bool bInReplicateMovement); // 0x2e5d670 [Native Public]
    void SetOwner(AActor* NewOwner); // 0x2e5d5e0 [Native Public]
    void SetNetDormancy(const ENetDormancy& NewDormancy); // 0x2e5d560 [Final Native Public]
    void SetLifeSpan(float InLifespan); // 0x2e5d4d0 [Native Public]
    void SetAutoDestroyWhenFinished(bool bVal); // 0x2e5d440 [Final Native Public]
    void SetActorTickInterval(float TickInterval); // 0x2e5d3c0 [Final Native Public]
    void SetActorTickEnabled(bool bEnabled); // 0x2e5d330 [Final Native Public]
    void SetActorScale3D(const FVector& NewScale3D); // 0x2e5d2a0 [Final Native Public]
    void SetActorRelativeScale3D(const FVector& NewRelativeScale); // 0x2e5d210 [Final Native Public]
    void SetActorHiddenInGame(bool bNewHidden); // 0x2e5d180 [Native Public]
    void SetActorEnableCollision(bool bNewActorEnableCollision); // 0x2e5d0f0 [Final Native Public]
    void RemoveTickPrerequisiteComponent(UActorComponent* PrerequisiteComponent); // 0x2e5d060 [Native Public]
    void RemoveTickPrerequisiteActor(AActor* PrerequisiteActor); // 0x2e5cfd0 [Native Public]
    void ReceiveTick(float DeltaSeconds); // 0x1284640 [Event Public]
    void ReceiveRadialDamage(float DamageReceived, UDamageType* DamageType, const FVector& Origin, FHitResult& HitInfo, AController* InstigatedBy, AActor* DamageCauser); // 0x1284640 [Event Public]
    void ReceivePointDamage(float Damage, UDamageType* DamageType, const FVector& HitLocation, const FVector& HitNormal, UPrimitiveComponent* HitComponent, const FName& BoneName, const FVector& ShotFromDirection, AController* InstigatedBy, AActor* DamageCauser, FHitResult& HitInfo); // 0x1284640 [Event Public]
    void ReceiveHit(UPrimitiveComponent* MyComp, AActor* Other, UPrimitiveComponent* OtherComp, bool bSelfMoved, const FVector& HitLocation, const FVector& HitNormal, const FVector& NormalImpulse, FHitResult& Hit); // 0x1284640 [Event Public]
    void ReceiveEndPlay(const EEndPlayReason& EndPlayReason); // 0x1284640 [Event Protected]
    void ReceiveDestroyed(); // 0x1284640 [Event Public]
    void ReceiveBeginPlay(); // 0x1284640 [Event Protected]
    void ReceiveAnyDamage(float Damage, UDamageType* DamageType, AController* InstigatedBy, AActor* DamageCauser); // 0x1284640 [Event Public]
    void ReceiveActorOnReleased(const FKey& ButtonReleased); // 0x1284640 [Event Public]
    void ReceiveActorOnInputTouchLeave(const ETouchIndex& FingerIndex); // 0x1284640 [Event Public]
    void ReceiveActorOnInputTouchEnter(const ETouchIndex& FingerIndex); // 0x1284640 [Event Public]
    void ReceiveActorOnInputTouchEnd(const ETouchIndex& FingerIndex); // 0x1284640 [Event Public]
    void ReceiveActorOnInputTouchBegin(const ETouchIndex& FingerIndex); // 0x1284640 [Event Public]
    void ReceiveActorOnClicked(const FKey& ButtonPressed); // 0x1284640 [Event Public]
    void ReceiveActorEndOverlap(AActor* OtherActor); // 0x1284640 [Event Public]
    void ReceiveActorEndCursorOver(); // 0x1284640 [Event Public]
    void ReceiveActorBeginOverlap(AActor* OtherActor); // 0x1284640 [Event Public]
    void ReceiveActorBeginCursorOver(); // 0x1284640 [Event Public]
    void PrestreamTextures(float Seconds, bool bEnableStreaming, int32 CinematicTextureGroups); // 0x2e5ceb0 [Native Public]
    void OnRep_ReplicateMovement(); // 0x2037050 [Native Public]
    void OnRep_ReplicatedMovement(); // 0x2e5ce90 [Native Public]
    void OnRep_Owner(); // 0x2596100 [Native Protected]
    void OnRep_Instigator(); // 0x2e5ce70 [Native Public]
    void OnRep_AttachmentReplication(); // 0x2036c10 [Native Public]
    void MakeNoise(float Loudness, APawn* NoiseInstigator, const FVector& NoiseLocation, float MaxRange, const FName& Tag); // 0x2e5ccd0 [Final Native Public]
    UMaterialInstanceDynamic* MakeMIDForMaterial(UMaterialInterface* Parent); // 0x2e5cc30 [Final Native Public]
    bool K2_TeleportTo(const FVector& DestLocation, const FRotator& DestRotation); // 0x2e5cb40 [Final Native Public]
    bool K2_SetActorTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2e5c930 [Final Native Public]
    bool K2_SetActorRotation(const FRotator& NewRotation, bool bTeleportPhysics); // 0x2e5c840 [Final Native Public]
    void K2_SetActorRelativeTransform(FTransform& NewRelativeTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2e5c640 [Final Native Public]
    void K2_SetActorRelativeRotation(const FRotator& NewRelativeRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2e5c490 [Final Native Public]
    void K2_SetActorRelativeLocation(const FVector& NewRelativeLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2e5c2e0 [Final Native Public]
    bool K2_SetActorLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2e5c0d0 [Final Native Public]
    bool K2_SetActorLocation(const FVector& NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2e5bf10 [Final Native Public]
    void K2_OnReset(); // 0x1284640 [Event Public]
    void K2_OnEndViewTarget(APlayerController* PC); // 0x1284640 [Event Public]
    void K2_OnBecomeViewTarget(APlayerController* PC); // 0x1284640 [Event Public]
    USceneComponent* K2_GetRootComponent(); // 0x2e5bef0 [Final Native Public]
    TArray<UActorComponent*> K2_GetComponentsByClass(TSubclassOf<UActorComponent> ComponentClass); // 0x2e5be10 [Final Native Public]
    FRotator K2_GetActorRotation(); // 0x2e5bd50 [Final Native Public]
    FVector K2_GetActorLocation(); // 0x2e5bcd0 [Final Native Public]
    void K2_DetachFromActor(const EDetachmentRule& LocationRule, const EDetachmentRule& RotationRule, const EDetachmentRule& ScaleRule); // 0x2e5bbc0 [Final Native Public]
    void K2_DestroyComponent(UActorComponent* Component); // 0x2e5bb30 [Final Native Public]
    void K2_DestroyActor(); // 0x2e5bb10 [Native Public]
    void K2_AttachToComponent(USceneComponent* Parent, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule, bool bWeldSimulatedBodies); // 0x2e5b940 [Final Native Public]
    void K2_AttachToActor(AActor* ParentActor, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule, bool bWeldSimulatedBodies); // 0x2e5b770 [Final Native Public]
    void K2_AttachRootComponentToActor(AActor* InParentActor, const FName& InSocketName, const EAttachLocation& AttachLocationType, bool bWeldSimulatedBodies); // 0x2e5b610 [Final Native Public]
    void K2_AttachRootComponentTo(USceneComponent* InParent, const FName& InSocketName, const EAttachLocation& AttachLocationType, bool bWeldSimulatedBodies); // 0x2e5b4b0 [Final Native Public]
    void K2_AddActorWorldTransformKeepScale(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2e5b2b0 [Final Native Public]
    void K2_AddActorWorldTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2e5b0b0 [Final Native Public]
    void K2_AddActorWorldRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2e5af00 [Final Native Public]
    void K2_AddActorWorldOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2e5ad50 [Final Native Public]
    void K2_AddActorLocalTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2e5ab50 [Final Native Public]
    void K2_AddActorLocalRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2e5a9a0 [Final Native Public]
    void K2_AddActorLocalOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2e5a7f0 [Final Native Public]
    bool IsOverlappingActor(AActor* Other); // 0x2e5a750 [Final Native Public]
    bool IsChildActor(); // 0x2e5a720 [Final Native Public]
    bool IsActorTickEnabled(); // 0x2e5a6f0 [Final Native Public]
    bool IsActorBeingDestroyed(); // 0x2e5a6c0 [Final Native Public]
    bool HasAuthority(); // 0x2e5a690 [Final Native Public]
    float GetVerticalDistanceTo(AActor* OtherActor); // 0x2e5a5f0 [Final Native Public]
    FVector GetVelocity(); // 0x2e5a5b0 [Native Public]
    FTransform GetTransform(); // 0x2e5a560 [Final Native Public]
    bool GetTickableWhenPaused(); // 0x2e5a530 [Final Native Public]
    float GetSquaredHorizontalDistanceTo(AActor* OtherActor); // 0x2e5a490 [Final Native Public]
    float GetSquaredDistanceTo(AActor* OtherActor); // 0x2e5a3f0 [Final Native Public]
    ENetRole GetRemoteRole(); // 0x2e5a3d0 [Final Native Public]
    UChildActorComponent* GetParentComponent(); // 0x2e5a3a0 [Final Native Public]
    AActor* GetParentActor(); // 0x2e5a370 [Final Native Public]
    AActor* GetOwner(); // 0x2e5a350 [Final Native Public]
    void GetOverlappingComponents(const TArray<UPrimitiveComponent*>& OverlappingComponents); // 0x2e5a2a0 [Final Native Public]
    void GetOverlappingActors(const TArray<AActor*>& OverlappingActors, TSubclassOf<AActor> ClassFilter); // 0x2e5a1a0 [Final Native Public]
    ENetRole GetLocalRole(); // 0x2e5a180 [Final Native Public]
    float GetLifeSpan(); // 0x2e5a140 [Native Public]
    AController* GetInstigatorController(); // 0x2e5a110 [Final Native Public]
    APawn* GetInstigator(); // 0x2e5a0e0 [Final Native Public]
    FVector GetInputVectorAxisValue(const FKey& InputAxisKey); // 0x2e59fd0 [Final Native Public]
    float GetInputAxisValue(const FName& InputAxisName); // 0x2e59f30 [Final Native Public]
    float GetInputAxisKeyValue(const FKey& InputAxisKey); // 0x2e59e30 [Final Native Public]
    float GetHorizontalDotProductTo(AActor* OtherActor); // 0x2e59d90 [Final Native Public]
    float GetHorizontalDistanceTo(AActor* OtherActor); // 0x2e59cf0 [Final Native Public]
    float GetGameTimeSinceCreation(); // 0x2e59cc0 [Final Native Public]
    float GetDotProductTo(AActor* OtherActor); // 0x2e59c20 [Final Native Public]
    float GetDistanceTo(AActor* OtherActor); // 0x2e59b80 [Final Native Public]
    TArray<UActorComponent*> GetComponentsByTag(TSubclassOf<UActorComponent> ComponentClass, const FName& Tag); // 0x2e59a70 [Final Native Public]
    TArray<UActorComponent*> GetComponentsByInterface(TSubclassOf<IInterface> Interface); // 0x2e59990 [Final Native Public]
    UActorComponent* GetComponentByClass(TSubclassOf<UActorComponent> ComponentClass); // 0x2e598f0 [Final Native Public]
    FName GetAttachParentSocketName(); // 0x2e597b0 [Final Native Public]
    AActor* GetAttachParentActor(); // 0x2e59780 [Final Native Public]
    void GetAttachedActors(const TArray<AActor*>& OutActors, bool bResetArray); // 0x2e597f0 [Final Native Public]
    void GetAllChildActors(const TArray<AActor*>& ChildActors, bool bIncludeDescendants); // 0x2e59680 [Final Native Public]
    FVector GetActorUpVector(); // 0x2e59610 [Final Native Public]
    float GetActorTimeDilation(); // 0x2e595e0 [Final Native Public]
    float GetActorTickInterval(); // 0x2e595b0 [Final Native Public]
    FVector GetActorScale3D(); // 0x2e59570 [Final Native Public]
    FVector GetActorRightVector(); // 0x2e59500 [Final Native Public]
    FVector GetActorRelativeScale3D(); // 0x2e594c0 [Final Native Public]
    FVector GetActorForwardVector(); // 0x2e59450 [Final Native Public]
    void GetActorEyesViewPoint(const FVector& OutLocation, const FRotator& OutRotation); // 0x2e59360 [Native Public]
    bool GetActorEnableCollision(); // 0x2e59330 [Final Native Public]
    void GetActorBounds(bool bOnlyCollidingComponents, const FVector& Origin, const FVector& BoxExtent, bool bIncludeFromChildActors); // 0x2e591a0 [Final Native Public]
    void ForceNetUpdate(); // 0x2e59180 [Native Public]
    void FlushNetDormancy(); // 0x2e59160 [Final Native Public]
    void FinishAddComponent(UActorComponent* Component, bool bManualAttachment, FTransform& RelativeTransform); // 0x2e59000 [Final Native Public]
    void EnableInput(APlayerController* PlayerController); // 0x2e58f70 [Native Public]
    void DisableInput(APlayerController* PlayerController); // 0x257e120 [Native Public]
    void DetachRootComponentFromParent(bool bMaintainWorldPosition); // 0x2e58ee0 [Final Native Public]
    void AddTickPrerequisiteComponent(UActorComponent* PrerequisiteComponent); // 0x2e58e50 [Native Public]
    void AddTickPrerequisiteActor(AActor* PrerequisiteActor); // 0x2e58dc0 [Native Public]
    UActorComponent* AddComponentByClass(TSubclassOf<UActorComponent> Class, bool bManualAttachment, FTransform& RelativeTransform, bool bDeferredFinish); // 0x2e58c00 [Final Native Public]
    UActorComponent* AddComponent(const FName& TemplateName, bool bManualAttachment, FTransform& RelativeTransform, UObject* ComponentTemplateContext, bool bDeferredFinish); // 0x2e589f0 [Final Native Public]
    bool ActorHasTag(const FName& Tag); // 0x2e58950 [Final Native Public]

// AStaticMeshActor (/Script/Engine.StaticMeshActor)
    void SetMobility(const EComponentMobility& InMobility); // 0x2fcbaf0 [Final Native Public]

// UActorComponent (/Script/Engine.ActorComponent)
    void ToggleActive(); // 0x2596100 [Native Public]
    void SetTickGroup(const ETickingGroup& NewTickGroup); // 0x2e61010 [Final Native Public]
    void SetTickableWhenPaused(bool bTickableWhenPaused); // 0x2e61090 [Final Native Public]
    void SetIsReplicated(bool ShouldReplicate); // 0x2e60f80 [Final Native Public]
    void SetComponentTickIntervalAndCooldown(float TickInterval); // 0x2e60f00 [Final Native Public]
    void SetComponentTickInterval(float TickInterval); // 0x2e60e80 [Final Native Public]
    void SetComponentTickEnabled(bool bEnabled); // 0x2e60df0 [Native Public]
    void SetAutoActivate(bool bNewAutoActivate); // 0x2e5d670 [Native Public]
    void SetActive(bool bNewActive, bool bReset); // 0x2e60d20 [Native Public]
    void RemoveTickPrerequisiteComponent(UActorComponent* PrerequisiteComponent); // 0x2e60c90 [Native Public]
    void RemoveTickPrerequisiteActor(AActor* PrerequisiteActor); // 0x2e60c00 [Native Public]
    void ReceiveTick(float DeltaSeconds); // 0x1284640 [Event Public]
    void ReceiveEndPlay(const EEndPlayReason& EndPlayReason); // 0x1284640 [Event Public]
    void ReceiveBeginPlay(); // 0x1284640 [Event Public]
    void OnRep_IsActive(); // 0x2037050 [Native Public]
    void K2_DestroyComponent(UObject* Object); // 0x2e60af0 [Final Native Public]
    bool IsComponentTickEnabled(); // 0x2e60ac0 [Native Public]
    bool IsBeingDestroyed(); // 0x2e60a90 [Final Native Public]
    bool IsActive(); // 0x2e60a60 [Final Native Public]
    AActor* GetOwner(); // 0x2e60a40 [Final Native Public]
    float GetComponentTickInterval(); // 0x2e60a10 [Final Native Public]
    void Deactivate(); // 0x2036df0 [Native Public]
    bool ComponentHasTag(const FName& Tag); // 0x2e607d0 [Final Native Public]
    void AddTickPrerequisiteComponent(UActorComponent* PrerequisiteComponent); // 0x2e60670 [Native Public]
    void AddTickPrerequisiteActor(AActor* PrerequisiteActor); // 0x2e605e0 [Native Public]
    void Activate(bool bReset); // 0x25963b0 [Native Public]

// USceneComponent (/Script/Engine.SceneComponent)
    void ToggleVisibility(bool bPropagateToChildren); // 0x2fa2980 [Final Native Public]
    bool SnapTo(USceneComponent* InParent, const FName& InSocketName); // 0x2fa2890 [Final Native Public]
    void SetWorldScale3D(const FVector& NewScale); // 0x2fa2580 [Final Native Public]
    void SetVisibility(bool bNewVisibility, bool bPropagateToChildren); // 0x2fa24b0 [Final Native Public]
    void SetShouldUpdatePhysicsVolume(bool bInShouldUpdatePhysicsVolume); // 0x2fa2420 [Final Native Public]
    void SetRelativeScale3D(const FVector& NewScale3D); // 0x2fa2390 [Final Native Public]
    void SetMobility(const EComponentMobility& NewMobility); // 0x2fa2310 [Native Public]
    void SetHiddenInGame(bool NewHidden, bool bPropagateToChildren); // 0x2fa2240 [Final Native Public]
    void SetAbsolute(bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale); // 0x2fa2080 [Final Native Public]
    void ResetRelativeTransform(); // 0x2fa2060 [Final Native Public]
    void OnRep_Visibility(bool OldValue); // 0x2fa1d50 [Final Native Private]
    void OnRep_Transform(); // 0x2fa1d30 [Final Native Private]
    void OnRep_AttachSocketName(); // 0x2fa1d10 [Final Native Private]
    void OnRep_AttachParent(); // 0x2fa1d10 [Final Native Private]
    void OnRep_AttachChildren(); // 0x2fa1cf0 [Final Native Private]
    void K2_SetWorldTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2fa1af0 [Final Native Public]
    void K2_SetWorldRotation(const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2fa1940 [Final Native Public]
    void K2_SetWorldLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2fa1740 [Final Native Public]
    void K2_SetWorldLocation(const FVector& NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2fa1590 [Final Native Public]
    void K2_SetRelativeTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2fa1390 [Final Native Public]
    void K2_SetRelativeRotation(const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2fa11e0 [Final Native Public]
    void K2_SetRelativeLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2fa0fe0 [Final Native Public]
    void K2_SetRelativeLocation(const FVector& NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2fa0e30 [Final Native Public]
    FTransform K2_GetComponentToWorld(); // 0x2fa0dd0 [Final Native Public]
    FVector K2_GetComponentScale(); // 0x2fa0d90 [Final Native Public]
    FRotator K2_GetComponentRotation(); // 0x2fa0d50 [Final Native Public]
    FVector K2_GetComponentLocation(); // 0x2fa0d10 [Final Native Public]
    void K2_DetachFromComponent(const EDetachmentRule& LocationRule, const EDetachmentRule& RotationRule, const EDetachmentRule& ScaleRule, bool bCallModify); // 0x2fa0bb0 [Final Native Public]
    bool K2_AttachToComponent(USceneComponent* Parent, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule, bool bWeldSimulatedBodies); // 0x2fa09e0 [Final Native Public]
    bool K2_AttachTo(USceneComponent* InParent, const FName& InSocketName, const EAttachLocation& AttachType, bool bWeldSimulatedBodies); // 0x2fa0880 [Final Native Public]
    void K2_AddWorldTransformKeepScale(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2fa0680 [Final Native Public]
    void K2_AddWorldTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2fa0480 [Final Native Public]
    void K2_AddWorldRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2fa02d0 [Final Native Public]
    void K2_AddWorldOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2fa0120 [Final Native Public]
    void K2_AddRelativeRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2f9ff70 [Final Native Public]
    void K2_AddRelativeLocation(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2f9fdc0 [Final Native Public]
    void K2_AddLocalTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2f9fbc0 [Final Native Public]
    void K2_AddLocalRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2f9fa10 [Final Native Public]
    void K2_AddLocalOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x2f9f860 [Final Native Public]
    bool IsVisible(); // 0x2f9f830 [Native Public]
    bool IsSimulatingPhysics(const FName& BoneName); // 0x2f9f790 [Native Public]
    bool IsAnySimulatingPhysics(); // 0x2f9f760 [Native Public]
    FVector GetUpVector(); // 0x2f9f5c0 [Final Native Public]
    FTransform GetSocketTransform(const FName& InSocketName, const ERelativeTransformSpace& TransformSpace); // 0x2f9f4b0 [Native Public]
    FRotator GetSocketRotation(const FName& InSocketName); // 0x2f9f400 [Native Public]
    FQuat GetSocketQuaternion(const FName& InSocketName); // 0x2f9f350 [Native Public]
    FVector GetSocketLocation(const FName& InSocketName); // 0x2f9f2a0 [Native Public]
    bool GetShouldUpdatePhysicsVolume(); // 0x2f9f270 [Final Native Public]
    FVector GetRightVector(); // 0x2f9f230 [Final Native Public]
    FTransform GetRelativeTransform(); // 0x2f9f1d0 [Final Native Public]
    APhysicsVolume* GetPhysicsVolume(); // 0x2f9f1a0 [Final Native Public]
    void GetParentComponents(const TArray<USceneComponent*>& Parents); // 0x2f9f0f0 [Final Native Public]
    int32 GetNumChildrenComponents(); // 0x2f9f0c0 [Final Native Public]
    FVector GetForwardVector(); // 0x2f79bc0 [Final Native Public]
    FVector GetComponentVelocity(); // 0x2f9f080 [Native Public]
    void GetChildrenComponents(bool bIncludeAllDescendants, const TArray<USceneComponent*>& Children); // 0x2f9ef80 [Final Native Public]
    USceneComponent* GetChildComponent(int32 ChildIndex); // 0x2f9eee0 [Final Native Public]
    FName GetAttachSocketName(); // 0x26f6ae0 [Final Native Public]
    USceneComponent* GetAttachParent(); // 0x2f9eec0 [Final Native Public]
    TArray<FName> GetAllSocketNames(); // 0x2f9ee40 [Final Native Public]
    bool DoesSocketExist(const FName& InSocketName); // 0x2f9eda0 [Native Public]
    void DetachFromParent(bool bMaintainWorldPosition, bool bCallModify); // 0x2f9ecd0 [Native Public]

// UPrimitiveComponent (/Script/Engine.PrimitiveComponent)
    bool WasRecentlyRendered(float Tolerance); // 0x2f94120 [Final Native Public]
    void WakeRigidBody(const FName& BoneName); // 0x2f94090 [Native Public]
    void WakeAllRigidBodies(); // 0x2f94070 [Native Public]
    void SetWalkableSlopeOverride(FWalkableSlopeOverride& NewOverride); // 0x2f93fc0 [Native Public]
    void SetVisibleInSceneCaptureOnly(bool bValue); // 0x2f93f30 [Final Native Public]
    void SetUseCCD(bool InUseCCD, const FName& BoneName); // 0x2f93e60 [Native Public]
    void SetTranslucentSortPriority(int32 NewTranslucentSortPriority); // 0x2f93dd0 [Final Native Public]
    void SetTranslucencySortDistanceOffset(float NewTranslucencySortDistanceOffset); // 0x2f93d50 [Final Native Public]
    void SetSingleSampleShadowFromStationaryLights(bool bNewSingleSampleShadowFromStationaryLights); // 0x2f93cc0 [Final Native Public]
    void SetSimulatePhysics(bool bSimulate, bool bWake); // 0x2f93bf0 [Native Public]
    void SetRenderInMainPass(bool bValue); // 0x2f93b60 [Final Native Public]
    void SetRenderCustomDepth(bool bValue); // 0x2f93ad0 [Final Native Public]
    void SetReceivesDecals(bool bNewReceivesDecals); // 0x2f93a40 [Final Native Public]
    void SetPhysMaterialOverride(UPhysicalMaterial* NewPhysMaterial); // 0x2f933c0 [Native Public]
    void SetPhysicsMaxAngularVelocityInRadians(float NewMaxAngVel, bool bAddToCurrent, const FName& BoneName); // 0x2f93920 [Final Native Public]
    void SetPhysicsMaxAngularVelocityInDegrees(float NewMaxAngVel, bool bAddToCurrent, const FName& BoneName); // 0x2f93800 [Final Native Public]
    void SetPhysicsMaxAngularVelocity(float NewMaxAngVel, bool bAddToCurrent, const FName& BoneName); // 0x2f93800 [Final Native Public]
    void SetPhysicsLinearVelocity(const FVector& NewVel, bool bAddToCurrent, const FName& BoneName); // 0x2f936d0 [Native Public]
    void SetPhysicsAngularVelocityInRadians(const FVector& NewAngVel, bool bAddToCurrent, const FName& BoneName); // 0x2f935a0 [Native Public]
    void SetPhysicsAngularVelocityInDegrees(const FVector& NewAngVel, bool bAddToCurrent, const FName& BoneName); // 0x2f93450 [Final Native Public]
    void SetPhysicsAngularVelocity(const FVector& NewAngVel, bool bAddToCurrent, const FName& BoneName); // 0x2f93450 [Final Native Public]
    void SetOwnerNoSee(bool bNewOwnerNoSee); // 0x2f93330 [Final Native Public]
    void SetOnlyOwnerSee(bool bNewOnlyOwnerSee); // 0x2f932a0 [Final Native Public]
    void SetNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision); // 0x2f93210 [Native Public]
    void SetMaterialByName(const FName& MaterialSlotName, UMaterialInterface* Material); // 0x2f93140 [Native Public]
    void SetMaterial(int32 ElementIndex, UMaterialInterface* Material); // 0x2f93070 [Native Public]
    void SetMassScale(const FName& BoneName, float InMassScale); // 0x2f92fa0 [Native Public]
    void SetMassOverrideInKg(const FName& BoneName, float MassInKg, bool bOverrideMass); // 0x2f92e90 [Native Public]
    void SetLinearDamping(float InDamping); // 0x2f92e00 [Native Public]
    void SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2); // 0x2f92cd0 [Final Native Public]
    void SetLightAttachmentsAsGroup(bool bInLightAttachmentsAsGroup); // 0x2f92c40 [Final Native Public]
    void SetHiddenInSceneCapture(bool bValue); // 0x2f92bb0 [Final Native Public]
    void SetGenerateOverlapEvents(bool bInGenerateOverlapEvents); // 0x2f92b20 [Final Native Public]
    void SetExcludeFromLightAttachmentGroup(bool bInExcludeFromLightAttachmentGroup); // 0x2f92a90 [Final Native Public]
    void SetEnableGravity(bool bGravityEnabled); // 0x2f83360 [Native Public]
    void SetDefaultCustomPrimitiveDataVector4(int32 DataIndex, const FVector4& Value); // 0x2f929b0 [Final Native Public]
    void SetDefaultCustomPrimitiveDataVector3(int32 DataIndex, const FVector& Value); // 0x2f928d0 [Final Native Public]
    void SetDefaultCustomPrimitiveDataVector2(int32 DataIndex, const FVector2D& Value); // 0x2f92800 [Final Native Public]
    void SetDefaultCustomPrimitiveDataFloat(int32 DataIndex, float Value); // 0x2f92730 [Final Native Public]
    void SetCustomPrimitiveDataVector4(int32 DataIndex, const FVector4& Value); // 0x2f92650 [Final Native Public]
    void SetCustomPrimitiveDataVector3(int32 DataIndex, const FVector& Value); // 0x2f92570 [Final Native Public]
    void SetCustomPrimitiveDataVector2(int32 DataIndex, const FVector2D& Value); // 0x2f924a0 [Final Native Public]
    void SetCustomPrimitiveDataFloat(int32 DataIndex, float Value); // 0x2f923d0 [Final Native Public]
    void SetCustomDepthStencilWriteMask(const ERendererStencilMask& WriteMaskBit); // 0x2f92350 [Final Native Public]
    void SetCustomDepthStencilValue(int32 Value); // 0x2f922c0 [Final Native Public]
    void SetCullDistance(float NewCullDistance); // 0x2f92240 [Final Native Public]
    void SetConstraintMode(const EDOFMode& ConstraintMode); // 0x2f921c0 [Native Public]
    void SetCollisionResponseToChannel(const ECollisionChannel& Channel, const ECollisionResponse& NewResponse); // 0x2f920f0 [Native Public]
    void SetCollisionResponseToAllChannels(const ECollisionResponse& NewResponse); // 0x2f92070 [Native Public]
    void SetCollisionProfileName(const FName& InCollisionProfileName, bool bUpdateOverlaps); // 0x2f91fa0 [Native Public]
    void SetCollisionObjectType(const ECollisionChannel& Channel); // 0x2f91f20 [Native Public]
    void SetCollisionEnabled(const ECollisionEnabled& NewType); // 0x2f91ea0 [Native Public]
    void SetCenterOfMass(const FVector& CenterOfMassOffset, const FName& BoneName); // 0x2f91dc0 [Final Native Public]
    void SetCastShadow(bool NewCastShadow); // 0x2f91d30 [Final Native Public]
    void SetCastInsetShadow(bool bInCastInsetShadow); // 0x2f91ca0 [Final Native Public]
    void SetCastHiddenShadow(bool NewCastHiddenShadow); // 0x2f91c10 [Final Native Public]
    void SetBoundsScale(float NewBoundsScale); // 0x2f91b90 [Final Native Public]
    void SetAngularDamping(float InDamping); // 0x2f91b00 [Native Public]
    void SetAllUseCCD(bool InUseCCD); // 0x2f91a70 [Native Public]
    void SetAllPhysicsLinearVelocity(const FVector& NewVel, bool bAddToCurrent); // 0x2f91990 [Native Public]
    void SetAllPhysicsAngularVelocityInRadians(const FVector& NewAngVel, bool bAddToCurrent); // 0x2f918a0 [Native Public]
    void SetAllPhysicsAngularVelocityInDegrees(const FVector& NewAngVel, bool bAddToCurrent); // 0x2f91780 [Final Native Public]
    void SetAllMassScale(float InMassScale); // 0x2f916f0 [Native Public]
    FVector ScaleByMomentOfInertia(const FVector& InputVector, const FName& BoneName); // 0x2f915f0 [Native Public]
    void PutRigidBodyToSleep(const FName& BoneName); // 0x2f91560 [Final Native Public]
    bool K2_SphereTraceComponent(const FVector& TraceStart, const FVector& TraceEnd, float SphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit); // 0x2f911c0 [Final Native Public]
    bool K2_SphereOverlapComponent(const FVector& InSphereCentre, float InSphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit); // 0x2f90e60 [Final Native Public]
    bool K2_LineTraceComponent(const FVector& TraceStart, const FVector& TraceEnd, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit); // 0x2f90b00 [Final Native Public]
    bool K2_IsQueryCollisionEnabled(); // 0x2f90ac0 [Final Native Public]
    bool K2_IsPhysicsCollisionEnabled(); // 0x2f90a80 [Final Native Public]
    bool K2_IsCollisionEnabled(); // 0x2f90a40 [Final Native Public]
    bool K2_BoxOverlapComponent(const FVector& InBoxCentre, const FBox& InBox, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit); // 0x2f906e0 [Final Native Public]
    bool IsOverlappingComponent(UPrimitiveComponent* OtherComp); // 0x2f90640 [Final Native Public]
    bool IsOverlappingActor(AActor* Other); // 0x2f905a0 [Final Native Public]
    bool IsGravityEnabled(); // 0xf1f040 [Native Public]
    bool IsAnyRigidBodyAwake(); // 0x2f90570 [Native Public]
    void IgnoreComponentWhenMoving(UPrimitiveComponent* Component, bool bShouldIgnore); // 0x2f904a0 [Final Native Public]
    void IgnoreActorWhenMoving(AActor* Actor, bool bShouldIgnore); // 0x2f903d0 [Final Native Public]
    FWalkableSlopeOverride GetWalkableSlopeOverride(); // 0x2f903a0 [Final Native Public]
    FVector GetPhysicsLinearVelocityAtPoint(const FVector& Point, const FName& BoneName); // 0x2f902a0 [Final Native Public]
    FVector GetPhysicsLinearVelocity(const FName& BoneName); // 0x2f901f0 [Final Native Public]
    FVector GetPhysicsAngularVelocityInRadians(const FName& BoneName); // 0x2f90140 [Final Native Public]
    FVector GetPhysicsAngularVelocityInDegrees(const FName& BoneName); // 0x2f90070 [Final Native Public]
    FVector GetPhysicsAngularVelocity(const FName& BoneName); // 0x2f90070 [Final Native Public]
    void GetOverlappingComponents(const TArray<UPrimitiveComponent*>& OutOverlappingComponents); // 0x2f8ffc0 [Final Native Public]
    void GetOverlappingActors(const TArray<AActor*>& OverlappingActors, TSubclassOf<AActor> ClassFilter); // 0x2f8fec0 [Final Native Public]
    int32 GetNumMaterials(); // 0x2f8fe90 [Native Public]
    UMaterialInterface* GetMaterialFromCollisionFaceIndex(int32 FaceIndex, const int32& SectionIndex); // 0x2f8fdb0 [Native Public]
    UMaterialInterface* GetMaterial(int32 ElementIndex); // 0x2f8fd10 [Native Public]
    float GetMassScale(const FName& BoneName); // 0x2f8fc70 [Native Public]
    float GetMass(); // 0x2f8fc30 [Native Public]
    float GetLinearDamping(); // 0xf1ec70 [Native Public]
    FVector GetInertiaTensor(const FName& BoneName); // 0x2f8fb80 [Native Public]
    bool GetGenerateOverlapEvents(); // 0x2f8fb50 [Final Native Public]
    ECollisionResponse GetCollisionResponseToChannel(const ECollisionChannel& Channel); // 0x2f8fac0 [Native Public]
    FName GetCollisionProfileName(); // 0x2f8fa80 [Final Native Public]
    ECollisionChannel GetCollisionObjectType(); // 0x2f8fa50 [Native Public]
    ECollisionEnabled GetCollisionEnabled(); // 0x2f8fa20 [Native Public]
    float GetClosestPointOnCollision(const FVector& Point, const FVector& OutPointOnBody, const FName& BoneName); // 0x2f8f8e0 [Final Native Public]
    FVector GetCenterOfMass(const FName& BoneName); // 0x2f8f830 [Final Native Public]
    float GetAngularDamping(); // 0xf1e910 [Native Public]
    UMaterialInstanceDynamic* CreateDynamicMaterialInstance(int32 ElementIndex, UMaterialInterface* SourceMaterial, const FName& OptionalName); // 0x2f8f710 [Native Public]
    UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamicFromMaterial(int32 ElementIndex, UMaterialInterface* Parent); // 0x2f8f640 [Native Public]
    UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamic(int32 ElementIndex); // 0x2f8f5a0 [Native Public]
    TArray<UPrimitiveComponent*> CopyArrayOfMoveIgnoreComponents(); // 0x2f8f520 [Final Native Public]
    TArray<AActor*> CopyArrayOfMoveIgnoreActors(); // 0x2f8f4a0 [Final Native Public]
    void ClearMoveIgnoreComponents(); // 0x2f8f470 [Final Native Public]
    void ClearMoveIgnoreActors(); // 0x2f8f450 [Final Native Public]
    bool CanCharacterStepUp(APawn* Pawn); // 0x2f8f3b0 [Native Public]
    void AddTorqueInRadians(const FVector& Torque, const FName& BoneName, bool bAccelChange); // 0x2f8f130 [Native Public]
    void AddTorqueInDegrees(const FVector& Torque, const FName& BoneName, bool bAccelChange); // 0x2f8f260 [Final Native Public]
    void AddTorque(const FVector& Torque, const FName& BoneName, bool bAccelChange); // 0x2f8f130 [Final Native Public]
    void AddRadialImpulse(const FVector& Origin, float Radius, float Strength, const ERadialImpulseFalloff& Falloff, bool bVelChange); // 0x2f8ef50 [Native Public]
    void AddRadialForce(const FVector& Origin, float Radius, float Strength, const ERadialImpulseFalloff& Falloff, bool bAccelChange); // 0x2f8ed70 [Native Public]
    void AddImpulseAtLocation(const FVector& Impulse, const FVector& Location, const FName& BoneName); // 0x2f8ec30 [Native Public]
    void AddImpulse(const FVector& Impulse, const FName& BoneName, bool bVelChange); // 0x2f8eb00 [Native Public]
    void AddForceAtLocationLocal(const FVector& Force, const FVector& Location, const FName& BoneName); // 0x2f8e9c0 [Native Public]
    void AddForceAtLocation(const FVector& Force, const FVector& Location, const FName& BoneName); // 0x2f8e880 [Native Public]
    void AddForce(const FVector& Force, const FName& BoneName, bool bAccelChange); // 0x2f8e750 [Native Public]
    void AddAngularImpulseInRadians(const FVector& Impulse, const FName& BoneName, bool bVelChange); // 0x2f8e620 [Native Public]
    void AddAngularImpulseInDegrees(const FVector& Impulse, const FName& BoneName, bool bVelChange); // 0x2f8e4d0 [Final Native Public]
    void AddAngularImpulse(const FVector& Impulse, const FName& BoneName, bool bVelChange); // 0x2f8e3a0 [Native Public]

// UMeshComponent (/Script/Engine.MeshComponent)
    void SetVectorParameterValueOnMaterials(const FName& ParameterName, const FVector& ParameterValue); // 0x2f5d9f0 [Final Native Public]
    void SetScalarParameterValueOnMaterials(const FName& ParameterName, float ParameterValue); // 0x2f5d890 [Final Native Public]
    void PrestreamTextures(float Seconds, bool bPrioritizeCharacterTextures, int32 CinematicTextureGroups); // 0x2f5d3d0 [Native Public]
    bool IsMaterialSlotNameValid(const FName& MaterialSlotName); // 0x2f5cd30 [Native Public]
    TArray<FName> GetMaterialSlotNames(); // 0x2f5ca80 [Native Public]
    TArray<UMaterialInterface*> GetMaterials(); // 0x2f5cb00 [Native Public]
    int32 GetMaterialIndex(const FName& MaterialSlotName); // 0x2f5c9e0 [Native Public]

// USkinnedMeshComponent (/Script/Engine.SkinnedMeshComponent)
    void UnloadSkinWeightProfile(const FName& InProfileName); // 0x2fb1e70 [Final Native Public]
    void UnHideBoneByName(const FName& BoneName); // 0x2fb1de0 [Final Native Public]
    void TransformToBoneSpace(const FName& BoneName, const FVector& InPosition, const FRotator& InRotation, const FVector& OutPosition, const FRotator& OutRotation); // 0x2fb1c10 [Final Native Public]
    void TransformFromBoneSpace(const FName& BoneName, const FVector& InPosition, const FRotator& InRotation, const FVector& OutPosition, const FRotator& OutRotation); // 0x2fb1a40 [Final Native Public]
    void ShowMaterialSection(int32 MaterialID, int32 SectionIndex, bool bShow, int32 LODIndex); // 0x2fb18f0 [Final Native Public]
    void ShowAllMaterialSections(int32 LODIndex); // 0x2fb1860 [Final Native Public]
    void SetVertexOffsetUsage(int32 LODIndex, int32 Usage); // 0x2fb1790 [Final Native Public]
    void SetVertexColorOverride_LinearColor(int32 LODIndex, const TArray<FLinearColor>& VertexColors); // 0x2fb16a0 [Final Native Public]
    bool SetSkinWeightProfile(const FName& InProfileName); // 0x2fb1600 [Final Native Public]
    void SetSkinWeightOverride(int32 LODIndex, const TArray<FSkelMeshSkinWeightInfo>& SkinWeights); // 0x2fb1510 [Final Native Public]
    void SetSkeletalMesh(USkeletalMesh* NewMesh, bool bReinitPose); // 0xec48c0 [Native Public]
    void SetRenderStatic(bool bNewValue); // 0x2fb1480 [Final Native Public]
    void SetPreSkinningOffsets(int32 LODIndex, const TArray<FVector>& Offsets); // 0x2fb1350 [Final Native Public]
    void SetPostSkinningOffsets(int32 LODIndex, const TArray<FVector>& Offsets); // 0x2fb1220 [Final Native Public]
    void SetPhysicsAsset(UPhysicsAsset* NewPhysicsAsset, bool bForceReInit); // 0x2fb1150 [Native Public]
    void SetMinLOD(int32 InNewMinLOD); // 0x2fb10c0 [Final Native Public]
    void SetMasterPoseComponent(USkinnedMeshComponent* NewMasterBoneComponent, bool bForceUpdate); // 0x2fb0ff0 [Final Native Public]
    void SetForcedLOD(int32 InNewForcedLOD); // 0x2fb0f60 [Final Native Public]
    void SetCastCapsuleIndirectShadow(bool bNewValue); // 0x2fb0ed0 [Final Native Public]
    void SetCastCapsuleDirectShadow(bool bNewValue); // 0x2fb0e40 [Final Native Public]
    void SetCapsuleIndirectShadowMinVisibility(float NewValue); // 0x2fb0dc0 [Final Native Public]
    bool IsUsingSkinWeightProfile(); // 0x2fb0d90 [Final Native Public]
    bool IsMaterialSectionShown(int32 MaterialID, int32 LODIndex); // 0x2fb0cc0 [Final Native Public]
    bool IsBoneHiddenByName(const FName& BoneName); // 0x2fb0c20 [Final Native Public]
    void HideBoneByName(const FName& BoneName, const EPhysBodyOp& PhysBodyOption); // 0x2fb0a20 [Final Native Public]
    int32 GetVertexOffsetUsage(int32 LODIndex); // 0x2fb0980 [Final Native Public]
    bool GetTwistAndSwingAngleOfDeltaRotationFromRefPose(const FName& BoneName, const float& OutTwistAngle, const float& OutSwingAngle); // 0x2fb0860 [Final Native Public]
    FName GetSocketBoneName(const FName& InSocketName); // 0x2fb0720 [Final Native Public]
    FVector GetRefPosePosition(int32 BoneIndex); // 0x2fb0670 [Final Native Public]
    FName GetParentBone(const FName& BoneName); // 0x2fb05e0 [Final Native Public]
    int32 GetNumLODs(); // 0x2fb05b0 [Final Native Public]
    int32 GetNumBones(); // 0x2fb0580 [Final Native Public]
    int32 GetForcedLOD(); // 0x2fb0550 [Final Native Public]
    FTransform GetDeltaTransformFromRefPose(const FName& BoneName, const FName& BaseName); // 0x2fb0450 [Final Native Public]
    FName GetCurrentSkinWeightProfileName(); // 0x2fb0430 [Final Native Public]
    FName GetBoneName(int32 BoneIndex); // 0x2fb03a0 [Final Native Public]
    int32 GetBoneIndex(const FName& BoneName); // 0x2fb0300 [Final Native Public]
    FName FindClosestBone_K2(const FVector& TestLocation, const FVector& BoneLocation, float IgnoreScale, bool bRequirePhysicsAsset); // 0x2fb0160 [Final Native Public]
    void ClearVertexColorOverride(int32 LODIndex); // 0x2fb00d0 [Final Native Public]
    void ClearSkinWeightProfile(); // 0x2fb00b0 [Final Native Public]
    void ClearSkinWeightOverride(int32 LODIndex); // 0x2fb0020 [Final Native Public]
    bool BoneIsChildOf(const FName& BoneName, const FName& ParentBoneName); // 0x2faff50 [Final Native Public]

// USkeletalMesh (/Script/Engine.SkeletalMesh)
    void SetMorphTargets(const TArray<UMorphTarget*>& InMorphTargets); // 0x2fa6810 [Final Native Public]
    void SetMeshClothingAssets(const TArray<UClothingAssetBase*>& InMeshClothingAssets); // 0x2fa6760 [Final Native Public]
    void SetMaterials(const TArray<FSkeletalMaterial>& InMaterials); // 0x2fa66b0 [Final Native Public]
    void SetLODSettings(USkeletalMeshLODSettings* InLODSettings); // 0xb7fdd0 [Final Native Public]
    void SetDefaultAnimatingRig(const TSoftObjectPtr<UObject>& InAnimatingRig); // 0x2fa65a0 [Final Native Public]
    int32 NumSockets(); // 0x2fa6570 [Final Native Public]
    TArray<FString> K2_GetAllMorphTargetNames(); // 0x2fa6490 [Final Native Public]
    bool IsSectionUsingCloth(int32 InSectionIndex, bool bCheckCorrespondingSections); // 0x2fa63c0 [Final Native Public]
    USkeletalMeshSocket* GetSocketByIndex(int32 Index); // 0x2fa6320 [Final Native Public]
    USkeleton* GetSkeleton(); // 0x2fa6300 [Final Native Public]
    UPhysicsAsset* GetShadowPhysicsAsset(); // 0x2fa62e0 [Final Native Public]
    UPhysicsAsset* GetPhysicsAsset(); // 0x2fa62c0 [Final Native Public]
    TArray<UNodeMappingContainer*> GetNodeMappingData(); // 0x2fa6230 [Final Native Public]
    UNodeMappingContainer* GetNodeMappingContainer(UBlueprint* SourceAsset); // 0x2fa6190 [Final Native Public]
    TArray<UMorphTarget*> GetMorphTargets(); // 0x2fa6160 [Final Native Public]
    TArray<UClothingAssetBase*> GetMeshClothingAssets(); // 0x2fa6130 [Final Native Public]
    TArray<FSkeletalMaterial> GetMaterials(); // 0x2fa6100 [Final Native Public]
    USkeletalMeshLODSettings* GetLODSettings(); // 0x2ef6a80 [Final Native Public]
    FBoxSphereBounds GetImportedBounds(); // 0x2fa60b0 [Final Native Public]
    TSoftObjectPtr<UObject> GetDefaultAnimatingRig(); // 0x2fa6050 [Final Native Public]
    FBoxSphereBounds GetBounds(); // 0x2fa6000 [Final Native Public]
    USkeletalMeshSocket* FindSocketInfo(const FName& InSocketName, FTransform& OutTransform, const int32& OutBoneIndex, const int32& OutIndex); // 0x2fa5e30 [Final Native Public]
    USkeletalMeshSocket* FindSocketAndIndex(const FName& InSocketName, const int32& OutIndex); // 0x2fa5d50 [Final Native Public]
    USkeletalMeshSocket* FindSocket(const FName& InSocketName); // 0x2fa5cb0 [Final Native Public]

// UBlueprintAsyncActionBase (/Script/Engine.BlueprintAsyncActionBase)
    void Activate(); // 0x2037050 [Native Public]

// USkeletalMeshComponent (/Script/Engine.SkeletalMeshComponent)
    void UnlinkAnimClassLayers(TSubclassOf<UAnimInstance> InClass); // 0x2fac510 [Final Native Public]
    void UnbindClothFromMasterPoseComponent(bool bRestoreSimulationSpace); // 0x2fac480 [Final Native Public]
    void ToggleDisablePostProcessBlueprint(); // 0x2fac460 [Final Native Public]
    void TermBodiesBelow(const FName& ParentBoneName); // 0x2fac3d0 [Final Native Public]
    void SuspendClothingSimulation(); // 0x2fac3b0 [Final Native Public]
    void Stop(); // 0x2fac390 [Final Native Public]
    void SnapshotPose(FPoseSnapshot& Snapshot); // 0x2fac2c0 [Final Native Public]
    void SetUpdateClothInEditor(bool NewUpdateState); // 0x2fac230 [Final Native Public]
    void SetUpdateAnimationInEditor(bool NewUpdateState); // 0x2fac230 [Final Native Public]
    void SetTeleportRotationThreshold(float Threshold); // 0x2fac1b0 [Final Native Public]
    void SetTeleportDistanceThreshold(float Threshold); // 0x2fac130 [Final Native Public]
    void SetPosition(float InPos, bool bFireNotifies); // 0x2fac050 [Final Native Public]
    void SetPlayRate(float Rate); // 0x2fabfd0 [Final Native Public]
    void SetPhysicsBlendWeight(float PhysicsBlendWeight); // 0x2fabf50 [Final Native Public]
    void SetNotifyRigidBodyCollisionBelow(bool bNewNotifyRigidBodyCollision, const FName& BoneName, bool bIncludeSelf); // 0x2fabe30 [Native Public]
    void SetMorphTarget(const FName& MorphTargetName, float Value, bool bRemoveZeroWeight); // 0x2fabd20 [Final Native Public]
    void SetEnablePhysicsBlending(bool bNewBlendPhysics); // 0x2fabc90 [Final Native Public]
    void SetEnableGravityOnAllBodiesBelow(bool bEnableGravity, const FName& BoneName, bool bIncludeSelf); // 0x2fabb80 [Final Native Public]
    void SetEnableBodyGravity(bool bEnableGravity, const FName& BoneName); // 0x2fabab0 [Final Native Public]
    void SetDisablePostProcessBlueprint(bool bInDisablePostProcess); // 0x2faba20 [Final Native Public]
    void SetDisableAnimCurves(bool bInDisableAnimCurves); // 0x2fab990 [Final Native Public]
    void SetConstraintProfileForAll(const FName& ProfileName, bool bDefaultIfNotFound); // 0x2fab8c0 [Final Native Public]
    void SetConstraintProfile(const FName& JointName, const FName& ProfileName, bool bDefaultIfNotFound); // 0x2fab7b0 [Final Native Public]
    void SetClothMaxDistanceScale(float Scale); // 0x2fab730 [Final Native Public]
    void SetBodyNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision, const FName& BoneName); // 0x2fab660 [Native Public]
    void SetAnimClass(TSubclassOf<UObject> NewClass); // 0x2fab4c0 [Native Public]
    void SetAnimationMode(const EAnimationMode& InAnimationMode); // 0x2fab5e0 [Final Native Public]
    void SetAnimation(UAnimationAsset* NewAnimToPlay); // 0x2fab550 [Final Native Public]
    void SetAngularLimits(const FName& InBoneName, float Swing1LimitAngle, float TwistLimitAngle, float Swing2LimitAngle); // 0x2fab360 [Final Native Public]
    void SetAllowRigidBodyAnimNode(bool bInAllow, bool bReinitAnim); // 0x2fab190 [Final Native Public]
    void SetAllowedAnimCurvesEvaluation(const TArray<FName>& List, bool bAllow); // 0x2fab260 [Final Native Public]
    void SetAllowAnimCurveEvaluation(bool bInAllow); // 0x2fab100 [Final Native Public]
    void SetAllMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType); // 0x2faafd0 [Final Native Public]
    void SetAllMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType); // 0x2faaea0 [Final Native Public]
    void SetAllMotorsAngularDriveParams(float InSpring, float InDamping, float InForceLimit, bool bSkipCustomPhysicsType); // 0x2faad30 [Final Native Public]
    void SetAllBodiesSimulatePhysics(bool bNewSimulate); // 0x2faaca0 [Final Native Public]
    void SetAllBodiesPhysicsBlendWeight(float PhysicsBlendWeight, bool bSkipCustomPhysicsType); // 0x2faabc0 [Final Native Public]
    void SetAllBodiesBelowSimulatePhysics(const FName& InBoneName, bool bNewSimulate, bool bIncludeSelf); // 0x2faaa90 [Final Native Public]
    void SetAllBodiesBelowPhysicsBlendWeight(const FName& InBoneName, float PhysicsBlendWeight, bool bSkipCustomPhysicsType, bool bIncludeSelf); // 0x2faa920 [Final Native Public]
    void ResumeClothingSimulation(); // 0x2faa900 [Final Native Public]
    void ResetClothTeleportMode(); // 0x2faa8e0 [Final Native Public]
    void ResetAnimInstanceDynamics(const ETeleportType& InTeleportType); // 0x2faa860 [Final Native Public]
    void ResetAllowedAnimCurveEvaluation(); // 0x2faa840 [Final Native Public]
    void ResetAllBodiesSimulatePhysics(); // 0x2faa820 [Final Native Public]
    void PlayAnimation(UAnimationAsset* NewAnimToPlay, bool bLooping); // 0x2faa750 [Final Native Public]
    void Play(bool bLooping); // 0x2faa6c0 [Final Native Public]
    void OverrideAnimationData(UAnimationAsset* InAnimToPlay, bool bIsLooping, bool bIsPlaying, float Position, float PlayRate); // 0x2faa500 [Final Native Public]
    void LinkAnimGraphByTag(const FName& InTag, TSubclassOf<UAnimInstance> InClass); // 0x2faa430 [Final Native Public]
    void LinkAnimClassLayers(TSubclassOf<UAnimInstance> InClass); // 0x2faa3a0 [Final Native Public]
    bool K2_GetClosestPointOnPhysicsAsset(const FVector& WorldPosition, const FVector& ClosestWorldPosition, const FVector& Normal, const FName& BoneName, const float& Distance); // 0x2faa1a0 [Final Native Public]
    bool IsPlaying(); // 0x2faa170 [Final Native Public]
    bool IsClothingSimulationSuspended(); // 0x2faa140 [Final Native Public]
    bool IsBodyGravityEnabled(const FName& BoneName); // 0x2faa0a0 [Final Native Public]
    bool HasValidAnimationInstance(); // 0x2faa070 [Final Native Public]
    float GetTeleportRotationThreshold(); // 0x2faa040 [Final Native Public]
    float GetTeleportDistanceThreshold(); // 0x2faa040 [Final Native Public]
    bool GetStringAttribute_Ref(const FName& BoneName, const FName& AttributeName, const FString& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x2fa9e80 [Final Native Public]
    bool GetStringAttribute(const FName& BoneName, const FName& AttributeName, const FString& DefaultValue, const FString& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x2fa9c50 [Final Native Public]
    FVector GetSkeletalCenterOfMass(); // 0x2fa9c10 [Final Native Public]
    UAnimInstance* GetPostProcessInstance(); // 0x2fa9be0 [Final Native Public]
    float GetPosition(); // 0x2fa9bb0 [Final Native Public]
    float GetPlayRate(); // 0x2fa9b80 [Final Native Public]
    float GetMorphTarget(const FName& MorphTargetName); // 0x2fa9ae0 [Final Native Public]
    UAnimInstance* GetLinkedAnimLayerInstanceByGroup(const FName& InGroup); // 0x2fa9a40 [Final Native Public]
    UAnimInstance* GetLinkedAnimLayerInstanceByClass(TSubclassOf<UAnimInstance> InClass); // 0x2fa99a0 [Final Native Public]
    void GetLinkedAnimGraphInstancesByTag(const FName& InTag, const TArray<UAnimInstance*>& OutLinkedInstances); // 0x2fa98b0 [Final Native Public]
    UAnimInstance* GetLinkedAnimGraphInstanceByTag(const FName& InTag); // 0x2fa9810 [Final Native Public]
    bool GetIntegerAttribute_Ref(const FName& BoneName, const FName& AttributeName, const int32& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x2fa9670 [Final Native Public]
    bool GetIntegerAttribute(const FName& BoneName, const FName& AttributeName, int32 DefaultValue, const int32& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x2fa9480 [Final Native Public]
    bool GetFloatAttribute_Ref(const FName& BoneName, const FName& AttributeName, const float& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x2fa92e0 [Final Native Public]
    bool GetFloatAttribute(const FName& BoneName, const FName& AttributeName, float DefaultValue, const float& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x2fa90f0 [Final Native Public]
    bool GetDisablePostProcessBlueprint(); // 0x2fa90c0 [Final Native Public]
    bool GetDisableAnimCurves(); // 0x2fa9090 [Final Native Public]
    void GetCurrentJointAngles(const FName& InBoneName, const float& Swing1Angle, const float& TwistAngle, const float& Swing2Angle); // 0x2fa8f10 [Final Native Public]
    float GetClothMaxDistanceScale(); // 0x2fa8eb0 [Final Native Public]
    UClothingSimulationInteractor* GetClothingSimulationInteractor(); // 0x2fa8ee0 [Final Native Public]
    float GetBoneMass(const FName& BoneName, bool bScaleMass); // 0x2fa8de0 [Final Native Public]
    UAnimInstance* GetAnimInstance(); // 0xed5780 [Final Native Public]
    TSubclassOf<UObject> GetAnimClass(); // 0x2fa8d80 [Final Native Public]
    EAnimationMode GetAnimationMode(); // 0x2fa8db0 [Final Native Public]
    bool GetAllowRigidBodyAnimNode(); // 0x2fa8d20 [Final Native Public]
    bool GetAllowedAnimCurveEvaluate(); // 0x2fa8d50 [Final Native Public]
    void ForceClothNextUpdateTeleportAndReset(); // 0x2fa8d00 [Final Native Public]
    void ForceClothNextUpdateTeleport(); // 0x2fa8ce0 [Final Native Public]
    FName FindConstraintBoneName(int32 ConstraintIndex); // 0x2fa8c50 [Final Native Public]
    void ClearMorphTargets(); // 0x2fa8c30 [Final Native Public]
    void BreakConstraint(const FVector& Impulse, const FVector& HitLocation, const FName& InBoneName); // 0x2fa8b00 [Final Native Public]
    void BindClothToMasterPoseComponent(); // 0x2fa8ae0 [Final Native Public]
    void AllowAnimCurveEvaluation(const FName& NameOfCurve, bool bAllow); // 0x2fa8a10 [Final Native Public]
    void AddImpulseToAllBodiesBelow(const FVector& Impulse, const FName& BoneName, bool bVelChange, bool bIncludeSelf); // 0x2fa8890 [Native Public]
    void AddForceToAllBodiesBelow(const FVector& Force, const FName& BoneName, bool bAccelChange, bool bIncludeSelf); // 0x2fa8710 [Native Public]
    void AccumulateAllBodiesBelowPhysicsBlendWeight(const FName& InBoneName, float AddPhysicsBlendWeight, bool bSkipCustomPhysicsType); // 0x2fa85f0 [Final Native Public]

// UAnimInstance (/Script/Engine.AnimInstance)
    void UnlockAIResources(bool bUnlockMovement, bool UnlockAILogic); // 0x2e68800 [Final Native Public]
    void UnlinkAnimClassLayers(TSubclassOf<UAnimInstance> InClass); // 0x2e69ee0 [Final Native Public]
    APawn* TryGetPawnOwner(); // 0x2e69eb0 [Native Public]
    void StopSlotAnimation(float InBlendOutTime, const FName& SlotNodeName); // 0x2e69de0 [Final Native Public]
    void SnapshotPose(FPoseSnapshot& Snapshot); // 0x2e69d10 [Native Public]
    void SetRootMotionMode(const ERootMotionMode& Value); // 0x2e5d790 [Final Native Public]
    void SetReceiveNotifiesFromLinkedInstances(bool bSet); // 0x2e69c80 [Final Native Public]
    void SetPropagateNotifiesToLinkedInstances(bool bSet); // 0x2e69bf0 [Final Native Public]
    void SetMorphTarget(const FName& MorphTargetName, float Value); // 0x2e69b20 [Final Native Public]
    void SavePoseSnapshot(const FName& SnapshotName); // 0x2e69a90 [Native Public]
    void ResetDynamics(const ETeleportType& InTeleportType); // 0x2e69a10 [Final Native Public]
    UAnimMontage* PlaySlotAnimationAsDynamicMontage(UAnimSequenceBase* Asset, const FName& SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt); // 0x2e697b0 [Final Native Public]
    float PlaySlotAnimation(UAnimSequenceBase* Asset, const FName& SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int32 LoopCount); // 0x2e695e0 [Final Native Public]
    void Montage_StopGroupByName(float InBlendOutTime, const FName& GroupName); // 0x2e69510 [Final Native Public]
    void Montage_Stop(float InBlendOutTime, UAnimMontage* Montage); // 0x2e69440 [Final Native Public]
    void Montage_SetPosition(UAnimMontage* Montage, float NewPosition); // 0x2e69370 [Final Native Public]
    void Montage_SetPlayRate(UAnimMontage* Montage, float NewPlayRate); // 0x2e692a0 [Final Native Public]
    void Montage_SetNextSection(const FName& SectionNameToChange, const FName& NextSection, UAnimMontage* Montage); // 0x2e69190 [Final Native Public]
    void Montage_Resume(UAnimMontage* Montage); // 0x2e69100 [Final Native Public]
    float Montage_Play(UAnimMontage* MontageToPlay, float InPlayRate, const EMontagePlayReturnType& ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages); // 0x2e68f50 [Final Native Public]
    void Montage_Pause(UAnimMontage* Montage); // 0x2e68ec0 [Final Native Public]
    void Montage_JumpToSectionsEnd(const FName& SectionName, UAnimMontage* Montage); // 0x2e68df0 [Final Native Public]
    void Montage_JumpToSection(const FName& SectionName, UAnimMontage* Montage); // 0x2e68d20 [Final Native Public]
    bool Montage_IsPlaying(UAnimMontage* Montage); // 0x2e68c80 [Final Native Public]
    bool Montage_IsActive(UAnimMontage* Montage); // 0x2e68be0 [Final Native Public]
    float Montage_GetPosition(UAnimMontage* Montage); // 0x2e68b40 [Final Native Public]
    float Montage_GetPlayRate(UAnimMontage* Montage); // 0x2e68aa0 [Final Native Public]
    bool Montage_GetIsStopped(UAnimMontage* Montage); // 0x2e68a00 [Final Native Public]
    FName Montage_GetCurrentSection(UAnimMontage* Montage); // 0x2e68970 [Final Native Public]
    float Montage_GetBlendTime(UAnimMontage* Montage); // 0x2e688d0 [Final Native Public]
    void LockAIResources(bool bLockMovement, bool LockAILogic); // 0x2e68800 [Final Native Public]
    void LinkAnimGraphByTag(const FName& InTag, TSubclassOf<UAnimInstance> InClass); // 0x2e68730 [Final Native Public]
    void LinkAnimClassLayers(TSubclassOf<UAnimInstance> InClass); // 0x2e686a0 [Final Native Public]
    bool IsSyncGroupBetweenMarkers(const FName& InSyncGroupName, const FName& PreviousMarker, const FName& NextMarker, bool bRespectMarkerOrder); // 0x2e68540 [Final Native Public]
    bool IsPlayingSlotAnimation(UAnimSequenceBase* Asset, const FName& SlotNodeName); // 0x2e68470 [Final Native Public]
    bool IsAnyMontagePlaying(); // 0x2e68440 [Final Native Public]
    bool HasMarkerBeenHitThisFrame(const FName& SyncGroup, const FName& MarkerName); // 0x2e68370 [Final Native Public]
    bool GetTimeToClosestMarker(const FName& SyncGroup, const FName& MarkerName, const float& OutMarkerTime); // 0x2e68250 [Final Native Public]
    FMarkerSyncAnimPosition GetSyncGroupPosition(const FName& InSyncGroupName); // 0x2e681a0 [Final Native Public]
    float GetRelevantAnimTimeRemainingFraction(int32 MachineIndex, int32 StateIndex); // 0x2e680d0 [Final Native Public]
    float GetRelevantAnimTimeRemaining(int32 MachineIndex, int32 StateIndex); // 0x2e68000 [Final Native Public]
    float GetRelevantAnimTimeFraction(int32 MachineIndex, int32 StateIndex); // 0x2e67f30 [Final Native Public]
    float GetRelevantAnimTime(int32 MachineIndex, int32 StateIndex); // 0x2e67e60 [Final Native Public]
    float GetRelevantAnimLength(int32 MachineIndex, int32 StateIndex); // 0x2e67d90 [Final Native Public]
    bool GetReceiveNotifiesFromLinkedInstances(); // 0x2e67d60 [Final Native Public]
    bool GetPropagateNotifiesToLinkedInstances(); // 0x2e67d30 [Final Native Public]
    USkeletalMeshComponent* GetOwningComponent(); // 0x2e67d00 [Final Native Public]
    AActor* GetOwningActor(); // 0x2e67cd0 [Final Native Public]
    void GetLinkedAnimLayerInstancesByGroup(const FName& InGroup, const TArray<UAnimInstance*>& OutLinkedInstances); // 0x2e67be0 [Final Native Public]
    UAnimInstance* GetLinkedAnimLayerInstanceByGroupAndClass(const FName& InGroup, TSubclassOf<UAnimInstance> InClass); // 0x2e67b10 [Final Native Public]
    UAnimInstance* GetLinkedAnimLayerInstanceByGroup(const FName& InGroup); // 0x2e67a70 [Final Native Public]
    UAnimInstance* GetLinkedAnimLayerInstanceByClass(TSubclassOf<UAnimInstance> InClass); // 0x2e679d0 [Final Native Public]
    void GetLinkedAnimGraphInstancesByTag(const FName& InTag, const TArray<UAnimInstance*>& OutLinkedInstances); // 0x2e678e0 [Final Native Public]
    UAnimInstance* GetLinkedAnimGraphInstanceByTag(const FName& InTag); // 0x2e67840 [Final Native Public]
    float GetInstanceTransitionTimeElapsedFraction(int32 MachineIndex, int32 TransitionIndex); // 0x2e67770 [Final Native Public]
    float GetInstanceTransitionTimeElapsed(int32 MachineIndex, int32 TransitionIndex); // 0x2e676a0 [Final Native Public]
    float GetInstanceTransitionCrossfadeDuration(int32 MachineIndex, int32 TransitionIndex); // 0x2e675d0 [Final Native Public]
    float GetInstanceStateWeight(int32 MachineIndex, int32 StateIndex); // 0x2e67500 [Final Native Public]
    float GetInstanceMachineWeight(int32 MachineIndex); // 0x2e67460 [Final Native Public]
    float GetInstanceCurrentStateElapsedTime(int32 MachineIndex); // 0x2e673c0 [Final Native Public]
    float GetInstanceAssetPlayerTimeFromEndFraction(int32 AssetPlayerIndex); // 0x2e67320 [Final Native Public]
    float GetInstanceAssetPlayerTimeFromEnd(int32 AssetPlayerIndex); // 0x2e67280 [Final Native Public]
    float GetInstanceAssetPlayerTimeFraction(int32 AssetPlayerIndex); // 0x2e671e0 [Final Native Public]
    float GetInstanceAssetPlayerTime(int32 AssetPlayerIndex); // 0x2e67140 [Final Native Public]
    float GetInstanceAssetPlayerLength(int32 AssetPlayerIndex); // 0x2e670a0 [Final Native Public]
    float GetCurveValue(const FName& CurveName); // 0x2e67000 [Final Native Public]
    FName GetCurrentStateName(int32 MachineIndex); // 0x2e66f70 [Final Native Public]
    UAnimMontage* GetCurrentActiveMontage(); // 0x2e66f40 [Final Native Public]
    void GetAllCurveNames(const TArray<FName>& OutNames); // 0x2e66e90 [Final Native Public]
    void GetActiveCurveNames(const EAnimCurveType& CurveType, const TArray<FName>& OutNames); // 0x2e66da0 [Final Native Public]
    void ClearMorphTargets(); // 0x2e66d80 [Final Native Public]
    float CalculateDirection(const FVector& Velocity, const FRotator& BaseRotation); // 0x2e66c80 [Final Native Public]
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0x1284640 [Event Public]
    void BlueprintPostEvaluateAnimation(); // 0x1284640 [Event Public]
    void BlueprintLinkedAnimationLayersInitialized(); // 0x1284640 [Event Public]
    void BlueprintInitializeAnimation(); // 0x1284640 [Event Public]
    void BlueprintBeginPlay(); // 0x1284640 [Event Public]

// UFXSystemComponent (/Script/Engine.FXSystemComponent)
    void SetVectorParameter(const FName& ParameterName, const FVector& Param); // 0x2f71af0 [Native Public]
    void SetUseAutoManageAttachment(bool bAutoManage); // 0x2f71a60 [Native Public]
    void SetIntParameter(const FName& ParameterName, int32 Param); // 0x2f716d0 [Native Public]
    void SetFloatParameter(const FName& ParameterName, float Param); // 0x2f71600 [Native Public]
    void SetEmitterEnable(const FName& EmitterName, bool bNewEnableState); // 0x2f71530 [Native Public]
    void SetColorParameter(const FName& ParameterName, const FLinearColor& Param); // 0x2f71450 [Native Public]
    void SetBoolParameter(const FName& ParameterName, bool Param); // 0x2f71380 [Native Public]
    void SetAutoAttachmentParameters(USceneComponent* Parent, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule); // 0x2f70a80 [Native Public]
    void SetActorParameter(const FName& ParameterName, AActor* Param); // 0x2f70880 [Native Public]
    void ReleaseToPool(); // 0x2f70860 [Native Public]
    UFXSystemAsset* GetFXSystemAsset(); // 0x2f70760 [Native Public]

// UAnimNotify (/Script/Engine.AnimNotify)
    bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation); // 0x1284640 [Event Public]
    FString GetNotifyName(); // 0x26f72d0 [Native Event Public]

// UAnimNotifyState (/Script/Engine.AnimNotifyState)
    bool Received_NotifyTick(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float FrameDeltaTime); // 0x1284640 [Event Public]
    bool Received_NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation); // 0x1284640 [Event Public]
    bool Received_NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float TotalDuration); // 0x1284640 [Event Public]
    FString GetNotifyName(); // 0x26f72d0 [Native Event Public]

// APawn (/Script/Engine.Pawn)
    void SpawnDefaultController(); // 0x2f776b0 [Native Public]
    void SetCanAffectNavigationGeneration(bool bNewValue, bool bForceUpdate); // 0x2f765b0 [Final Native Public]
    void ReceiveUnpossessed(AController* OldController); // 0x1284640 [Event Public]
    void ReceivePossessed(AController* NewController); // 0x1284640 [Event Public]
    void PawnMakeNoise(float Loudness, const FVector& NoiseLocation, bool bUseNoiseMakerLocation, AActor* NoiseMaker); // 0x2f75a50 [Final Native Public]
    void OnRep_PlayerState(); // 0x8ba150 [Native Public]
    void OnRep_Controller(); // 0x2f75a30 [Native Public]
    void LaunchPawn(const FVector& LaunchVelocity, bool bXYOverride, bool bZOverride); // 0x2f757f0 [Final Native Public]
    FVector K2_GetMovementInputVector(); // 0x2f75690 [Final Native Public]
    bool IsPlayerControlled(); // 0x2ea14a0 [Native Public]
    bool IsPawnControlled(); // 0x2f757c0 [Final Native Public]
    bool IsMoveInputIgnored(); // 0x2f75760 [Native Public]
    bool IsLocallyControlled(); // 0x2ec4520 [Native Public]
    bool IsControlled(); // 0x2f75730 [Final Native Public]
    bool IsBotControlled(); // 0x2f756d0 [Native Public]
    FVector GetPendingMovementInputVector(); // 0x2f75690 [Final Native Public]
    FVector GetNavAgentLocation(); // 0x2f755d0 [Native Public]
    UPawnMovementComponent* GetMovementComponent(); // 0x2eaa270 [Native Public]
    AActor* GetMovementBaseActor(APawn* Pawn); // 0x2f75540 [Final Native Static Public]
    FVector GetLastMovementInputVector(); // 0x2f75500 [Final Native Public]
    FRotator GetControlRotation(); // 0x2f753d0 [Final Native Public]
    AController* GetController(); // 0x2f75410 [Final Native Public]
    FRotator GetBaseAimRotation(); // 0x2f751f0 [Native Public]
    void DetachFromControllerPendingDestroy(); // 0x2f751d0 [Native Public]
    FVector ConsumeMovementInputVector(); // 0x2f75190 [Native Public]
    void AddMovementInput(const FVector& WorldDirection, float ScaleValue, bool bForce); // 0x2f74c70 [Native Public]
    void AddControllerYawInput(float Val); // 0x2f74b00 [Native Public]
    void AddControllerRollInput(float Val); // 0x2f74a70 [Native Public]
    void AddControllerPitchInput(float Val); // 0x2f749e0 [Native Public]

// ACharacter (/Script/Engine.Character)
    void UnCrouch(bool bClientSimulation); // 0x2e98f60 [Native Public]
    void StopJumping(); // 0x2e98f40 [Native Public]
    void StopAnimMontage(UAnimMontage* AnimMontage); // 0x2e98eb0 [Native Public]
    void ServerMovePacked(const FCharacterServerMovePackedBits& PackedBits); // 0x2e98ae0 [Native Event Public]
    void ServerMoveOld(float OldTimeStamp, const FVector_NetQuantize10& OldAccel, uint8 OldMoveFlags); // 0x2e98970 [Native Event Public]
    void ServerMoveNoBase(float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode); // 0x2e986d0 [Native Event Public]
    void ServerMoveDualNoBase(float TimeStamp0, const FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode); // 0x2e982d0 [Native Event Public]
    void ServerMoveDualHybridRootMotion(float TimeStamp0, const FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, UPrimitiveComponent* ClientMovementBase, const FName& ClientBaseBoneName, uint8 ClientMovementMode); // 0x2e97e40 [Native Event Public]
    void ServerMoveDual(float TimeStamp0, const FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, UPrimitiveComponent* ClientMovementBase, const FName& ClientBaseBoneName, uint8 ClientMovementMode); // 0x2e979b0 [Native Event Public]
    void ServerMove(float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, UPrimitiveComponent* ClientMovementBase, const FName& ClientBaseBoneName, uint8 ClientMovementMode); // 0x2e97670 [Native Event Public]
    void RootMotionDebugClientPrintOnScreen(const FString& inString); // 0x2e975d0 [Native Event Public]
    float PlayAnimMontage(UAnimMontage* AnimMontage, float InPlayRate, const FName& StartSectionName); // 0x2e974b0 [Native Public]
    void OnWalkingOffLedge(const FVector& PreviousFloorImpactNormal, const FVector& PreviousFloorContactNormal, const FVector& PreviousLocation, float TimeDelta); // 0x2e97310 [Native Event Public]
    void OnRep_RootMotion(); // 0x2e972f0 [Final Native Public]
    void OnRep_ReplicatedBasedMovement(); // 0x2e972d0 [Native Public]
    void OnRep_ReplayLastTransformUpdateTimeStamp(); // 0x2e972b0 [Final Native Public]
    void OnRep_IsCrouched(); // 0x2e97290 [Native Public]
    void OnLaunched(const FVector& LaunchVelocity, bool bXYOverride, bool bZOverride); // 0x1284640 [Event Public]
    void OnLanded(FHitResult& Hit); // 0x1284640 [Event Public]
    void OnJumped(); // 0x2e97270 [Native Event Public]
    void LaunchCharacter(const FVector& LaunchVelocity, bool bXYOverride, bool bZOverride); // 0x2e97140 [Native Public]
    void K2_UpdateCustomMovement(float DeltaTime); // 0x1284640 [Event Public]
    void K2_OnStartCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust); // 0x1284640 [Event Public]
    void K2_OnMovementModeChanged(const EMovementMode& PrevMovementMode, const EMovementMode& NewMovementMode, uint8 PrevCustomMode, uint8 NewCustomMode); // 0x1284640 [Event Public]
    void K2_OnEndCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust); // 0x1284640 [Event Public]
    void Jump(); // 0x2e97120 [Native Public]
    bool IsPlayingRootMotion(); // 0x2e970f0 [Final Native Public]
    bool IsPlayingNetworkedRootMotionMontage(); // 0x2e970c0 [Final Native Public]
    bool IsJumpProvidingForce(); // 0x2e97090 [Native Public]
    bool HasAnyRootMotion(); // 0x2e97060 [Final Native Public]
    UAnimMontage* GetCurrentMontage(); // 0x2e969d0 [Final Native Public]
    FVector GetBaseTranslationOffset(); // 0x2e969a0 [Final Native Public]
    FRotator GetBaseRotationOffsetRotator(); // 0x2e96950 [Final Native Public]
    float GetAnimRootMotionTranslationScale(); // 0x2e96920 [Final Native Public]
    void Crouch(bool bClientSimulation); // 0x2e96890 [Native Public]
    void ClientVeryShortAdjustPosition(float Timestamp, const FVector& NewLoc, UPrimitiveComponent* NewBase, const FName& NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); // 0x2e96510 [Native Event Public]
    void ClientMoveResponsePacked(const FCharacterMoveResponsePackedBits& PackedBits); // 0x2e96420 [Native Event Public]
    void ClientCheatWalk(); // 0x2e96400 [Native Event Public]
    void ClientCheatGhost(); // 0x2e963e0 [Native Event Public]
    void ClientCheatFly(); // 0x2e963c0 [Native Event Public]
    void ClientAdjustRootMotionSourcePosition(float Timestamp, const FRootMotionSourceGroup& ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, const FVector& ServerLoc, const FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, UPrimitiveComponent* ServerBase, const FName& ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); // 0x2e95ee0 [Native Event Public]
    void ClientAdjustRootMotionPosition(float Timestamp, float ServerMontageTrackPosition, const FVector& ServerLoc, const FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, UPrimitiveComponent* ServerBase, const FName& ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); // 0x2e95bb0 [Native Event Public]
    void ClientAdjustPosition(float Timestamp, const FVector& NewLoc, const FVector& NewVel, UPrimitiveComponent* NewBase, const FName& NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); // 0x2e95920 [Native Event Public]
    void ClientAckGoodMove(float Timestamp); // 0x2e958a0 [Native Event Public]
    bool CanJumpInternal(); // 0x2e95870 [Native Event Protected]
    bool CanJump(); // 0x2e95840 [Final Native Public]
    bool CanCrouch(); // 0x2e95810 [Native Public]
    void CacheInitialMeshOffset(const FVector& MeshRelativeLocation, const FRotator& MeshRelativeRotation); // 0x2e95720 [Native Public]

// USplineComponent (/Script/Engine.SplineComponent)
    void UpdateSpline(); // 0x2fc4360 [Native Public]
    void SetWorldLocationAtSplinePoint(int32 PointIndex, const FVector& InLocation); // 0x2fc4280 [Final Native Public]
    void SetUpVectorAtSplinePoint(int32 PointIndex, const FVector& InUpVector, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x2fc4110 [Final Native Public]
    void SetUnselectedSplineSegmentColor(const FLinearColor& SegmentColor); // 0x2fc38c0 [Final Native Public]
    void SetTangentsAtSplinePoint(int32 PointIndex, const FVector& InArriveTangent, const FVector& InLeaveTangent, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x2fc3f40 [Final Native Public]
    void SetTangentColor(const FLinearColor& TangentColor); // 0x2fc38c0 [Final Native Public]
    void SetTangentAtSplinePoint(int32 PointIndex, const FVector& InTangent, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x2fc3dd0 [Final Native Public]
    void SetSplineWorldPoints(const TArray<FVector>& Points); // 0x2fc3d20 [Final Native Public]
    void SetSplinePointType(int32 PointIndex, const ESplinePointType& Type, bool bUpdateSpline); // 0x2fc3ae0 [Final Native Public]
    void SetSplinePoints(const TArray<FVector>& Points, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x2fc3bf0 [Final Native Public]
    void SetSplineLocalPoints(const TArray<FVector>& Points); // 0x2fc3a30 [Final Native Public]
    void SetSelectedSplineSegmentColor(const FLinearColor& SegmentColor); // 0x2fc38c0 [Final Native Public]
    void SetScaleAtSplinePoint(int32 PointIndex, const FVector& InScaleVector, bool bUpdateSpline); // 0x2fc37b0 [Final Native Public]
    void SetRotationAtSplinePoint(int32 PointIndex, const FRotator& InRotation, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x2fc3640 [Final Native Public]
    void SetLocationAtSplinePoint(int32 PointIndex, const FVector& InLocation, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x2fc34d0 [Final Native Public]
    void SetDrawDebug(bool bShow); // 0x2fc3440 [Final Native Public]
    void SetDefaultUpVector(const FVector& UpVector, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fc3360 [Final Native Public]
    void SetClosedLoopAtPosition(bool bInClosedLoop, float Key, bool bUpdateSpline); // 0x2fc3250 [Final Native Public]
    void SetClosedLoop(bool bInClosedLoop, bool bUpdateSpline); // 0x2fc3180 [Final Native Public]
    void RemoveSplinePoint(int32 Index, bool bUpdateSpline); // 0x2fc30b0 [Final Native Public]
    bool IsClosedLoop(); // 0x2fc3080 [Final Native Public]
    FVector GetWorldTangentAtDistanceAlongSpline(float Distance); // 0x2fc2fd0 [Final Native Public]
    FRotator GetWorldRotationAtTime(float Time, bool bUseConstantVelocity); // 0x2fc2ee0 [Final Native Public]
    FRotator GetWorldRotationAtDistanceAlongSpline(float Distance); // 0x2fc2e30 [Final Native Public]
    FVector GetWorldLocationAtTime(float Time, bool bUseConstantVelocity); // 0x2fc2d40 [Final Native Public]
    FVector GetWorldLocationAtSplinePoint(int32 PointIndex); // 0x2fc2c90 [Final Native Public]
    FVector GetWorldLocationAtDistanceAlongSpline(float Distance); // 0x2fc2be0 [Final Native Public]
    FVector GetWorldDirectionAtTime(float Time, bool bUseConstantVelocity); // 0x2fc2af0 [Final Native Public]
    FVector GetWorldDirectionAtDistanceAlongSpline(float Distance); // 0x2fc2a40 [Final Native Public]
    FVector GetVectorPropertyAtSplinePoint(int32 Index, const FName& PropertyName); // 0x2fc2960 [Final Native Public]
    FVector GetVectorPropertyAtSplineInputKey(float InKey, const FName& PropertyName); // 0x2fc2880 [Final Native Public]
    FVector GetUpVectorAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x2fc2750 [Final Native Public]
    FVector GetUpVectorAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fc2670 [Final Native Public]
    FVector GetUpVectorAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fc2580 [Final Native Public]
    FVector GetUpVectorAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fc2490 [Final Native Public]
    FTransform GetTransformAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity, bool bUseScale); // 0x2fc22f0 [Final Native Public]
    FTransform GetTransformAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace, bool bUseScale); // 0x2fc21a0 [Final Native Public]
    FTransform GetTransformAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace, bool bUseScale); // 0x2fc2040 [Final Native Public]
    FTransform GetTransformAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace, bool bUseScale); // 0x2fc1ee0 [Final Native Public]
    FVector GetTangentAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x2fc1db0 [Final Native Public]
    FVector GetTangentAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fc0420 [Final Native Public]
    FVector GetTangentAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fc1cc0 [Final Native Public]
    FVector GetTangentAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fc1bd0 [Final Native Public]
    ESplinePointType GetSplinePointType(int32 PointIndex); // 0x2fc1b30 [Final Native Public]
    float GetSplineLength(); // 0x2fc1b00 [Final Native Public]
    FVector GetScaleAtTime(float Time, bool bUseConstantVelocity); // 0x2fc1980 [Final Native Public]
    FVector GetScaleAtSplinePoint(int32 PointIndex); // 0x2fc18d0 [Final Native Public]
    FVector GetScaleAtSplineInputKey(float InKey); // 0x2fc1830 [Final Native Public]
    FVector GetScaleAtDistanceAlongSpline(float Distance); // 0x2fc1790 [Final Native Public]
    FRotator GetRotationAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x2fc1660 [Final Native Public]
    FRotator GetRotationAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fc1580 [Final Native Public]
    FRotator GetRotationAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fc1490 [Final Native Public]
    FRotator GetRotationAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fc13a0 [Final Native Public]
    float GetRollAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x2fc1280 [Final Native Public]
    float GetRollAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fc11b0 [Final Native Public]
    float GetRollAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fc10d0 [Final Native Public]
    float GetRollAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fc0ff0 [Final Native Public]
    FVector GetRightVectorAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x2fc0ec0 [Final Native Public]
    FVector GetRightVectorAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fc0de0 [Final Native Public]
    FVector GetRightVectorAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fc0cf0 [Final Native Public]
    FVector GetRightVectorAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fc0c00 [Final Native Public]
    int32 GetNumberOfSplineSegments(); // 0x2fc0bd0 [Final Native Public]
    int32 GetNumberOfSplinePoints(); // 0x2fc0ba0 [Final Native Public]
    FVector GetLocationAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x2fc0a70 [Final Native Public]
    FVector GetLocationAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fc0990 [Final Native Public]
    FVector GetLocationAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fc08a0 [Final Native Public]
    FVector GetLocationAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fc07b0 [Final Native Public]
    void GetLocationAndTangentAtSplinePoint(int32 PointIndex, const FVector& Location, const FVector& Tangent, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fc0630 [Final Native Public]
    void GetLocalLocationAndTangentAtSplinePoint(int32 PointIndex, const FVector& LocalLocation, const FVector& LocalTangent); // 0x2fc0500 [Final Native Public]
    FVector GetLeaveTangentAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fc0420 [Final Native Public]
    float GetInputKeyAtDistanceAlongSpline(float Distance); // 0x2fc0390 [Final Native Public]
    float GetFloatPropertyAtSplinePoint(int32 Index, const FName& PropertyName); // 0x2fc02c0 [Final Native Public]
    float GetFloatPropertyAtSplineInputKey(float InKey, const FName& PropertyName); // 0x2fc01f0 [Final Native Public]
    float GetDistanceAlongSplineAtSplinePoint(int32 PointIndex); // 0x2fc0150 [Final Native Public]
    float GetDistanceAlongSplineAtSplineInputKey(float InKey); // 0x2fc00c0 [Final Native Public]
    FVector GetDirectionAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x2fbff90 [Final Native Public]
    FVector GetDirectionAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fbfeb0 [Final Native Public]
    FVector GetDirectionAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fbfdc0 [Final Native Public]
    FVector GetDirectionAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fbfcd0 [Final Native Public]
    FVector GetDefaultUpVector(const ESplineCoordinateSpace& CoordinateSpace); // 0x2fbfc30 [Final Native Public]
    FVector GetArriveTangentAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fbfb50 [Final Native Public]
    FVector FindUpVectorClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fbfa60 [Final Native Public]
    FTransform FindTransformClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace, bool bUseScale); // 0x2fbf900 [Final Native Public]
    FVector FindTangentClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fbf810 [Final Native Public]
    FVector FindScaleClosestToWorldLocation(const FVector& WorldLocation); // 0x2fbf760 [Final Native Public]
    FRotator FindRotationClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fbf670 [Final Native Public]
    float FindRollClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fbf590 [Final Native Public]
    FVector FindRightVectorClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fbf4a0 [Final Native Public]
    FVector FindLocationClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fbf3b0 [Final Native Public]
    float FindInputKeyClosestToWorldLocation(const FVector& WorldLocation); // 0x2fbf310 [Final Native Public]
    FVector FindDirectionClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x2fbf220 [Final Native Public]
    void ClearSplinePoints(bool bUpdateSpline); // 0x2fbf190 [Final Native Public]
    void AddSplineWorldPoint(const FVector& Position); // 0x2fbf0f0 [Final Native Public]
    void AddSplinePointAtIndex(const FVector& Position, int32 Index, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x2fbef80 [Final Native Public]
    void AddSplinePoint(const FVector& Position, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x2fbee60 [Final Native Public]
    void AddSplineLocalPoint(const FVector& Position); // 0x2fbedd0 [Final Native Public]
    void AddPoints(const TArray<FSplinePoint>& Points, bool bUpdateSpline); // 0x2fbecd0 [Final Native Public]
    void AddPoint(FSplinePoint& Point, bool bUpdateSpline); // 0x2fbebc0 [Final Native Public]

// UCameraShakeBase (/Script/Engine.CameraShakeBase)
    void SetRootShakePattern(UCameraShakePattern* InPattern); // 0x2e92390 [Final Native Public]
    UCameraShakePattern* GetRootShakePattern(); // 0x205ec80 [Final Native Public]

// UAudioComponent (/Script/Engine.AudioComponent)
    void StopDelayed(float DelayTime); // 0x2e7c410 [Final Native Public]
    void Stop(); // 0x2e7c3f0 [Native Public]
    void SetWaveParameter(const FName& InName, USoundWave* InWave); // 0x2e7c320 [Final Native Public]
    void SetVolumeMultiplier(float NewVolumeMultiplier); // 0x2e7c2a0 [Final Native Public]
    void SetUISound(bool bInUISound); // 0x2e7c210 [Final Native Public]
    void SetSubmixSend(USoundSubmixBase* Submix, float SendLevel); // 0x2e7c0c0 [Final Native Public]
    void SetSourceBusSendPreEffect(USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); // 0x2e7bf70 [Final Native Public]
    void SetSourceBusSendPostEffect(USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); // 0x2e7bea0 [Final Native Public]
    void SetSound(USoundBase* NewSound); // 0x2e7be10 [Final Native Public]
    void SetPitchMultiplier(float NewPitchMultiplier); // 0x2e7bc80 [Final Native Public]
    void SetPaused(bool bPause); // 0x2e7bbf0 [Final Native Public]
    void SetOutputToBusOnly(bool bInOutputToBusOnly); // 0x2e7bb60 [Final Native Public]
    void SetNameParameter(const FName& InName, const FName& InValue); // 0x2e7ba90 [Final Native Public]
    void SetLowPassFilterFrequency(float InLowPassFilterFrequency); // 0x2e7ba10 [Final Native Public]
    void SetLowPassFilterEnabled(bool InLowPassFilterEnabled); // 0x2e7b980 [Final Native Public]
    void SetIntParameter(const FName& InName, int32 inInt); // 0x2e7b8b0 [Final Native Public]
    void SetFloatParameter(const FName& InName, float InFloat, float InDuration, bool ForceNewInterpolation); // 0x2e7b6d0 [Final Native Public]
    void SetBoolParameter(const FName& InName, bool InBool); // 0x2e7b2f0 [Final Native Public]
    void SetAudioBusSendPreEffect(UAudioBus* AudioBus, float AudioBusSendLevel); // 0x2e7b220 [Final Native Public]
    void SetAudioBusSendPostEffect(UAudioBus* AudioBus, float AudioBusSendLevel); // 0x2e7b150 [Final Native Public]
    void PlayQuantized(UObject* WorldContextObject, const UQuartzClockHandle*& InClockHandle, FQuartzQuantizationBoundary& InQuantizationBoundary, const FScriptDelegate& InDelegate, float InStartTime, float InFadeInDuration, float InFadeVolumeLevel, const EAudioFaderCurve& InFadeCurve); // 0x2e7ae10 [Native Public]
    void Play(float StartTime); // 0x2e7ad80 [Native Public]
    bool IsVirtualized(); // 0x2e7ad50 [Final Native Public]
    bool IsPlaying(); // 0x2e7ad20 [Native Public]
    bool HasCookedFFTData(); // 0x2e7acf0 [Final Native Public]
    bool HasCookedAmplitudeEnvelopeData(); // 0x2e7acc0 [Final Native Public]
    EAudioComponentPlayState GetPlayState(); // 0x2e7ac90 [Final Native Public]
    bool GetCookedFFTDataForAllPlayingSounds(const TArray<FSoundWaveSpectralDataPerSound>& OutSoundWaveSpectralData); // 0x2e7abb0 [Final Native Public]
    bool GetCookedFFTData(const TArray<float>& FrequenciesToGet, const TArray<FSoundWaveSpectralData>& OutSoundWaveSpectralData); // 0x2e7aa90 [Final Native Public]
    bool GetCookedEnvelopeDataForAllPlayingSounds(const TArray<FSoundWaveEnvelopeDataPerSound>& OutEnvelopeData); // 0x2e7a9d0 [Final Native Public]
    bool GetCookedEnvelopeData(const float& OutEnvelopeData); // 0x2e7a920 [Final Native Public]
    void FadeOut(float FadeOutDuration, float FadeVolumeLevel, float Exponent, const EAudioFaderCurve& FadeCurve); // 0x2e7a7b0 [Native Public]
    void FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime, float Exponent, const EAudioFaderCurve& FadeCurve); // 0x2e7a600 [Native Public]
    bool BP_GetAttenuationSettingsToApply(FSoundAttenuationSettings& OutAttenuationSettings); // 0x2e7a410 [Final Native Public]
    void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel, const EAudioFaderCurve& FadeCurve); // 0x2e79820 [Final Native Public]
    void AdjustAttenuation(FSoundAttenuationSettings& InAttenuationSettings); // 0x2e79750 [Final Native Public]

// UMovementComponent (/Script/Engine.MovementComponent)
    void StopMovementImmediately(); // 0xef0240 [Native Public]
    void SnapUpdatedComponentToPlane(); // 0x2f5dad0 [Native Public]
    void SetUpdatedComponent(USceneComponent* NewUpdatedComponent); // 0x2f5d960 [Native Public]
    void SetPlaneConstraintOrigin(const FVector& PlaneOrigin); // 0x2f5d800 [Native Public]
    void SetPlaneConstraintNormal(const FVector& PlaneNormal); // 0x2f5d770 [Native Public]
    void SetPlaneConstraintFromVectors(const FVector& Forward, const FVector& Up); // 0x2f5d680 [Native Public]
    void SetPlaneConstraintEnabled(bool bEnabled); // 0x2f5d5f0 [Native Public]
    void SetPlaneConstraintAxisSetting(const EPlaneConstraintAxisSetting& NewAxisSetting); // 0x2f5d570 [Native Public]
    void PhysicsVolumeChanged(APhysicsVolume* NewVolume); // 0x2f5d340 [Native Public]
    bool K2_MoveUpdatedComponent(const FVector& Delta, const FRotator& NewRotation, FHitResult& OutHit, bool bSweep, bool bTeleport); // 0x2f5ce50 [Final Native Public]
    float K2_GetModifiedMaxSpeed(); // 0x2f5ce10 [Native Public]
    float K2_GetMaxSpeedModifier(); // 0x2f5cdd0 [Native Public]
    bool IsExceedingMaxSpeed(float MaxSpeed); // 0x2f5cc90 [Native Public]
    FVector GetPlaneConstraintOrigin(); // 0x2f5cc50 [Final Native Public]
    FVector GetPlaneConstraintNormal(); // 0x2f5cc10 [Final Native Public]
    EPlaneConstraintAxisSetting GetPlaneConstraintAxisSetting(); // 0x2f5cbf0 [Final Native Public]
    APhysicsVolume* GetPhysicsVolume(); // 0x2f5cbc0 [Native Public]
    float GetMaxSpeed(); // 0x2f5cb80 [Native Public]
    float GetGravityZ(); // 0x2f5c9a0 [Native Public]
    FVector ConstrainNormalToPlane(const FVector& Normal); // 0x2f5c8f0 [Native Public]
    FVector ConstrainLocationToPlane(const FVector& Location); // 0x2f5c840 [Native Public]
    FVector ConstrainDirectionToPlane(const FVector& Direction); // 0x2f5c790 [Native Public]

// UNavMovementComponent (/Script/Engine.NavMovementComponent)
    void StopMovementKeepPathing(); // 0x2f605f0 [Final Native Public]
    void StopActiveMovement(); // 0x2f605d0 [Native Public]
    bool IsSwimming(); // 0x2f605a0 [Native Public]
    bool IsMovingOnGround(); // 0x2e9a7f0 [Native Public]
    bool IsFlying(); // 0x2f60570 [Native Public]
    bool IsFalling(); // 0x2e7ad20 [Native Public]
    bool IsCrouching(); // 0x2f60540 [Native Public]

// UPawnMovementComponent (/Script/Engine.PawnMovementComponent)
    FVector K2_GetInputVector(); // 0x2f75650 [Final Native Public]
    bool IsMoveInputIgnored(); // 0x2f75790 [Native Public]
    FVector GetPendingInputVector(); // 0x2f75650 [Final Native Public]
    APawn* GetPawnOwner(); // 0x2f75620 [Final Native Public]
    FVector GetLastInputVector(); // 0x2f754c0 [Final Native Public]
    FVector ConsumeInputVector(); // 0x2f75150 [Native Public]
    void AddInputVector(const FVector& WorldVector, bool bForce); // 0x2f74b90 [Native Public]

// AGameModeBase (/Script/Engine.GameModeBase)
    void StartPlay(); // 0x2eca7f0 [Native Public]
    APawn* SpawnDefaultPawnFor(AController* NewPlayer, AActor* StartSpot); // 0x2ec87b0 [Native Event Public]
    APawn* SpawnDefaultPawnAtTransform(AController* NewPlayer, FTransform& SpawnTransform); // 0x2ec8690 [Native Event Public]
    bool ShouldReset(AActor* ActorToReset); // 0x2ec8160 [Native Event Public]
    void ReturnToMainMenuHost(); // 0x2ec7080 [Native Public]
    void RestartPlayerAtTransform(AController* NewPlayer, FTransform& SpawnTransform); // 0x2ec6f60 [Native Public]
    void RestartPlayerAtPlayerStart(AController* NewPlayer, AActor* StartSpot); // 0x2ec6e90 [Native Public]
    void RestartPlayer(AController* NewPlayer); // 0x2ec6e00 [Native Public]
    void ResetLevel(); // 0x2ec6dc0 [Native Public]
    bool PlayerCanRestart(APlayerController* Player); // 0x2ec6670 [Native Event Public]
    bool MustSpectate(APlayerController* NewPlayerController); // 0x2ec5420 [Native Event Public]
    void K2_PostLogin(APlayerController* NewPlayer); // 0x1284640 [Event Public]
    void K2_OnSwapPlayerControllers(APlayerController* OldPC, APlayerController* NewPC); // 0x1284640 [Event Protected]
    void K2_OnRestartPlayer(AController* NewPlayer); // 0x1284640 [Event Public]
    void K2_OnLogout(AController* ExitingController); // 0x1284640 [Event Public]
    void K2_OnChangeName(AController* Other, const FString& NewName, bool bNameChange); // 0x1284640 [Event Public]
    AActor* K2_FindPlayerStart(AController* Player, const FString& IncomingName); // 0x2ec48b0 [Final Native Public]
    void InitStartSpot(AActor* StartSpot, AController* NewPlayer); // 0x2ec4690 [Native Event Public]
    void InitializeHUDForPlayer(APlayerController* NewPlayer); // 0xecfb10 [Native Event Protected]
    bool HasMatchStarted(); // 0x2ec4520 [Native Public]
    bool HasMatchEnded(); // 0x2ea14a0 [Native Public]
    void HandleStartingNewPlayer(APlayerController* NewPlayer); // 0x2ec43f0 [Native Event Public]
    int32 GetNumSpectators(); // 0x2ec3490 [Native Public]
    int32 GetNumPlayers(); // 0x2ec3460 [Native Public]
    TSubclassOf<UObject> GetDefaultPawnClassForController(AController* InController); // 0x2ec2da0 [Native Event Public]
    AActor* ChoosePlayerStart(AController* Player); // 0x2ec1180 [Native Event Public]
    void ChangeName(AController* Controller, const FString& NewName, bool bNameChange); // 0x2ec1050 [Native Public]
    bool CanSpectate(APlayerController* Viewer, APlayerState* ViewTarget); // 0x2ec0f60 [Native Event Public]

// AGameMode (/Script/Engine.GameMode)
    void StartMatch(); // 0x2eca7d0 [Native Public]
    void SetBandwidthLimit(float AsyncIOBandwidthLimit); // 0x2ec7260 [Native Public]
    void Say(const FString& Msg); // 0x2ec71c0 [Native Public]
    void RestartGame(); // 0x2ec6de0 [Native Public]
    bool ReadyToStartMatch(); // 0x2ec6af0 [Native Event Protected]
    bool ReadyToEndMatch(); // 0x2e95810 [Native Event Protected]
    void K2_OnSetMatchState(const FName& NewState); // 0x1284640 [Event Protected]
    bool IsMatchInProgress(); // 0x2ec47f0 [Native Public]
    FName GetMatchState(); // 0x2ec33b0 [Final Native Public]
    void EndMatch(); // 0x2ec1c50 [Native Public]
    void AbortMatch(); // 0x2ebe440 [Native Public]

// UCameraComponent (/Script/Engine.CameraComponent)
    void SetUseFieldOfViewForLOD(bool bInUseFieldOfViewForLOD); // 0x2e924a0 [Final Native Public]
    void SetProjectionMode(const ECameraProjectionMode& InProjectionMode); // 0x2e92310 [Final Native Public]
    void SetPostProcessBlendWeight(float InPostProcessBlendWeight); // 0x2e92290 [Final Native Public]
    void SetOrthoWidth(float InOrthoWidth); // 0x2e92210 [Final Native Public]
    void SetOrthoNearClipPlane(float InOrthoNearClipPlane); // 0x2e92190 [Final Native Public]
    void SetOrthoFarClipPlane(float InOrthoFarClipPlane); // 0x2e92110 [Final Native Public]
    void SetFieldOfView(float InFieldOfView); // 0x26200c0 [Native Public]
    void SetConstraintAspectRatio(bool bInConstrainAspectRatio); // 0x2e92000 [Final Native Public]
    void SetAspectRatio(float InAspectRatio); // 0x2e91f80 [Final Native Public]
    void RemoveBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject); // 0x2e91e60 [Final Native Public]
    void OnCameraMeshHiddenChanged(); // 0xaf0710 [Final Native Protected]
    void GetCameraView(float DeltaTime, FMinimalViewInfo& DesiredView); // 0x2e904f0 [Native Public]
    void AddOrUpdateBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject, float InWeight); // 0x2e90210 [Final Native Public]

// UStaticMeshComponent (/Script/Engine.StaticMeshComponent)
    bool SetStaticMesh(UStaticMesh* NewMesh); // 0xb49340 [Native Public]
    void SetReverseCulling(bool ReverseCulling); // 0x2fcbd80 [Final Native Public]
    void SetForcedLodModel(int32 NewForcedLodModel); // 0x2fcb940 [Final Native Public]
    void SetEvaluateWorldPositionOffsetInRayTracing(bool NewValue); // 0x2fcb8b0 [Final Native Public]
    void SetDistanceFieldSelfShadowBias(float NewValue); // 0x2fcb630 [Final Native Public]
    void OnRep_StaticMesh(UStaticMesh* OldStaticMesh); // 0x2fcb5a0 [Final Native Public]
    void GetLocalBounds(const FVector& Min, const FVector& Max); // 0x2fcb400 [Final Native Public]

// AController (/Script/Engine.Controller)
    void UnPossess(); // 0x2ea1b00 [Final Native Public]
    void StopMovement(); // 0x2ea1ae0 [Native Public]
    void SetInitialLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation); // 0x2ea19f0 [Native Public]
    void SetIgnoreMoveInput(bool bNewMoveInput); // 0x2ea1960 [Native Public]
    void SetIgnoreLookInput(bool bNewLookInput); // 0x2ea18d0 [Native Public]
    void SetControlRotation(const FRotator& NewRotation); // 0x2ea1840 [Native Public]
    void ResetIgnoreMoveInput(); // 0x2ea1820 [Native Public]
    void ResetIgnoreLookInput(); // 0x2ea1800 [Native Public]
    void ResetIgnoreInputFlags(); // 0x2ea17e0 [Native Public]
    void ReceiveUnPossess(APawn* UnpossessedPawn); // 0x1284640 [Event Protected]
    void ReceivePossess(APawn* PossessedPawn); // 0x1284640 [Event Protected]
    void ReceiveInstigatedAnyDamage(float Damage, UDamageType* DamageType, AActor* DamagedActor, AActor* DamageCauser); // 0x1284640 [Event Protected]
    void Possess(APawn* InPawn); // 0x2ea1750 [Final Native Public]
    void OnRep_PlayerState(); // 0x2ea1730 [Native Public]
    void OnRep_Pawn(); // 0x2ea1710 [Native Public]
    bool LineOfSightTo(AActor* Other, const FVector& ViewPoint, bool bAlternateChecks); // 0x2ea15e0 [Native Public]
    APawn* K2_GetPawn(); // 0x2ea15b0 [Final Native Public]
    bool IsPlayerController(); // 0x2ea1580 [Final Native Public]
    bool IsMoveInputIgnored(); // 0x2ea1550 [Native Public]
    bool IsLookInputIgnored(); // 0x2ea1520 [Native Public]
    bool IsLocalPlayerController(); // 0x2ea14d0 [Final Native Public]
    bool IsLocalController(); // 0x2ea14a0 [Native Public]
    AActor* GetViewTarget(); // 0x2ea1470 [Native Public]
    FRotator GetDesiredRotation(); // 0x2ea1270 [Native Public]
    FRotator GetControlRotation(); // 0x2ea1230 [Native Public]
    void ClientSetRotation(const FRotator& NewRotation, bool bResetCamera); // 0x2ea1100 [Native Event Public]
    void ClientSetLocation(const FVector& NewLocation, const FRotator& NewRotation); // 0x2ea0fc0 [Native Event Public]
    APlayerController* CastToPlayerController(); // 0x2ea0f90 [Final Native Public]

// APlayerController (/Script/Engine.PlayerController)
    bool WasInputKeyJustReleased(const FKey& Key); // 0x2f86b00 [Final Native Public]
    bool WasInputKeyJustPressed(const FKey& Key); // 0x2f86a00 [Final Native Public]
    void ToggleSpeaking(bool bInSpeaking); // 0x2f86970 [Native Public]
    void TestServerLevelVisibilityChange(const FName& PackageName, const FName& Filename); // 0x2f868a0 [Final Native Public]
    void SwitchLevel(const FString& URL); // 0x2f86800 [Native Public]
    void StopHapticEffect(const EControllerHand& Hand); // 0x2f86760 [Final Native Public]
    void StartFire(uint8 FireModeNum); // 0x2f86080 [Native Public]
    void SetVirtualJoystickVisibility(bool bVisible); // 0x2f85aa0 [Native Public]
    void SetViewTargetWithBlend(AActor* NewViewTarget, float BlendTime, const EViewTargetBlendFunction& BlendFunc, float BlendExp, bool bLockOutgoing); // 0x2f85900 [Native Public]
    void SetName(const FString& S); // 0x2f85860 [Native Public]
    void SetMouseLocation(int32 X, int32 Y); // 0x2f85790 [Final Native Public]
    void SetMouseCursorWidget(const EMouseCursor& Cursor, UUserWidget* CursorWidget); // 0x2f856c0 [Final Native Public]
    void SetHapticsByValue(float Frequency, float Amplitude, const EControllerHand& Hand); // 0x2f85490 [Final Native Public]
    void SetDisableHaptics(bool bNewDisabled); // 0x2f853e0 [Native Public]
    void SetControllerLightColor(const FColor& Color); // 0x2f85360 [Final Native Public]
    void SetCinematicMode(bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning); // 0x2f85180 [Native Public]
    void SetAudioListenerOverride(USceneComponent* AttachToComponent, const FVector& Location, const FRotator& Rotation); // 0x2f85050 [Final Native Public]
    void SetAudioListenerAttenuationOverride(USceneComponent* AttachToComponent, const FVector& AttenuationLocationOVerride); // 0x2f84f70 [Final Native Public]
    void ServerViewSelf(const FViewTargetTransitionParams& TransitionParams); // 0x2f84e90 [Native Event Public]
    void ServerViewPrevPlayer(); // 0x2f84e40 [Native Event Public]
    void ServerViewNextPlayer(); // 0x2f84df0 [Native Event Public]
    void ServerVerifyViewTarget(); // 0x2f84da0 [Native Event Public]
    void ServerUpdateMultipleLevelsVisibility(const TArray<FUpdateLevelVisibilityLevelInfo>& LevelVisibilities); // 0x2f84ce0 [Final Native Event Public]
    void ServerUpdateLevelVisibility(const FUpdateLevelVisibilityLevelInfo& LevelVisibility); // 0x2f84c20 [Final Native Event Public]
    void ServerUpdateCamera(const FVector_NetQuantize& CamLoc, int32 CamPitchAndYaw); // 0x2f84af0 [Native Event Public]
    void ServerUnmutePlayer(const FUniqueNetIdRepl& PlayerId); // 0x2f849a0 [Native Event Public]
    void ServerToggleAILogging(); // 0x2f84950 [Native Event Public]
    void ServerShortTimeout(); // 0x2f84900 [Native Event Public]
    void ServerSetSpectatorWaiting(bool bWaiting); // 0x2f84840 [Native Event Public]
    void ServerSetSpectatorLocation(const FVector& NewLoc, const FRotator& NewRot); // 0x2f84700 [Native Event Public]
    void ServerRestartPlayer(); // 0x2f846b0 [Native Event Public]
    void ServerPause(); // 0x2f84660 [Native Event Public]
    void ServerNotifyLoadedWorld(const FName& WorldPackageName); // 0x2f845a0 [Final Native Event Public]
    void ServerMutePlayer(const FUniqueNetIdRepl& PlayerId); // 0x2f84450 [Native Event Public]
    void ServerExecRPC(const FString& Msg); // 0x2f84390 [Native Event Public]
    void ServerExec(const FString& Msg); // 0x2f842f0 [Final Native Public]
    void ServerCheckClientPossessionReliable(); // 0x2f842a0 [Native Event Public]
    void ServerCheckClientPossession(); // 0x2f84250 [Native Event Public]
    void ServerChangeName(const FString& S); // 0x2f84190 [Native Event Public]
    void ServerCamera(const FName& NewMode); // 0x2f840d0 [Native Event Public]
    void ServerAcknowledgePossession(APawn* P); // 0x2f84010 [Native Event Public]
    void SendToConsole(const FString& Command); // 0x2f83f70 [Native Public]
    void RestartLevel(); // 0x2f83f50 [Native Public]
    void ResetControllerLightColor(); // 0x2f83f30 [Final Native Public]
    bool ProjectWorldLocationToScreen(const FVector& WorldLocation, const FVector2D& ScreenLocation, bool bPlayerViewportRelative); // 0x2f83cc0 [Final Native Public]
    void PlayHapticEffect(UHapticFeedbackEffect_Base* HapticEffect, const EControllerHand& Hand, float Scale, bool bLoop); // 0x2f83b60 [Final Native Public]
    void PlayDynamicForceFeedback(float Intensity, float Duration, bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, const EDynamicForceFeedbackAction& Action, const FLatentActionInfo& LatentInfo); // 0x2f838b0 [Native Public]
    void Pause(); // 0x2f833f0 [Native Public]
    void OnServerStartedVisualLogger(bool bIsLogging); // 0x2f83360 [Native Event Public]
    void LocalTravel(const FString& URL); // 0x2f832c0 [Native Public]
    void K2_ClientPlayForceFeedback(UForceFeedbackEffect* ForceFeedbackEffect, const FName& Tag, bool bLooping, bool bIgnoreTimeDilation, bool bPlayWhilePaused); // 0x2f83100 [Final Native Public]
    bool IsInputKeyDown(const FKey& Key); // 0x2f83000 [Final Native Public]
    void GetViewportSize(const int32& SizeX, const int32& SizeY); // 0x2f82f20 [Final Native Public]
    ASpectatorPawn* GetSpectatorPawn(); // 0x2f82f00 [Final Native Public]
    bool GetMousePosition(const float& LocationX, const float& LocationY); // 0x2f82de0 [Final Native Public]
    FVector GetInputVectorKeyState(const FKey& Key); // 0x2f82cd0 [Final Native Public]
    void GetInputTouchState(const ETouchIndex& FingerIndex, const float& LocationX, const float& LocationY, const bool& bIsCurrentlyPressed); // 0x2f82b40 [Final Native Public]
    void GetInputMouseDelta(const float& DeltaX, const float& DeltaY); // 0x2f82a60 [Final Native Public]
    void GetInputMotionState(const FVector& Tilt, const FVector& RotationRate, const FVector& Gravity, const FVector& Acceleration); // 0x2f828d0 [Final Native Public]
    float GetInputKeyTimeDown(const FKey& Key); // 0x2f827d0 [Final Native Public]
    void GetInputAnalogStickState(const EControllerAnalogStick& WhichStick, const float& StickX, const float& StickY); // 0x2f826a0 [Final Native Public]
    float GetInputAnalogKeyState(const FKey& Key); // 0x2f825a0 [Final Native Public]
    AHUD* GetHUD(); // 0x2f81bc0 [Final Native Public]
    bool GetHitResultUnderFingerForObjects(const ETouchIndex& FingerIndex, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, FHitResult& HitResult); // 0x2f823d0 [Final Native Public]
    bool GetHitResultUnderFingerByChannel(const ETouchIndex& FingerIndex, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, FHitResult& HitResult); // 0x2f82230 [Final Native Public]
    bool GetHitResultUnderFinger(const ETouchIndex& FingerIndex, const ECollisionChannel& TraceChannel, bool bTraceComplex, FHitResult& HitResult); // 0x2f82090 [Final Native Public]
    bool GetHitResultUnderCursorForObjects(const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, FHitResult& HitResult); // 0x2f81f10 [Final Native Public]
    bool GetHitResultUnderCursorByChannel(const ETraceTypeQuery& TraceChannel, bool bTraceComplex, FHitResult& HitResult); // 0x2f81d80 [Final Native Public]
    bool GetHitResultUnderCursor(const ECollisionChannel& TraceChannel, bool bTraceComplex, FHitResult& HitResult); // 0x2f81bf0 [Final Native Public]
    FVector GetFocalLocation(); // 0x2f81b80 [Native Public]
    void FOV(float NewFOV); // 0x2f819d0 [Native Public]
    void EnableCheats(); // 0x2f819b0 [Native Public]
    bool DeprojectScreenPositionToWorld(float ScreenX, float ScreenY, const FVector& WorldLocation, const FVector& WorldDirection); // 0x2f81820 [Final Native Public]
    bool DeprojectMousePositionToWorld(const FVector& WorldLocation, const FVector& WorldDirection); // 0x2f81720 [Final Native Public]
    void ConsoleKey(const FKey& Key); // 0x2f81620 [Native Public]
    void ClientWasKicked(const FText& KickReason); // 0x2f81560 [Native Event Public]
    void ClientVoiceHandshakeComplete(); // 0x2f81540 [Native Event Public]
    void ClientUpdateMultipleLevelsStreamingStatus(const TArray<FUpdateLevelStreamingLevelStatus>& LevelStatuses); // 0x2f814a0 [Native Event Public]
    void ClientUpdateLevelStreamingStatus(const FName& PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int32 LODIndex); // 0x2f812d0 [Native Event Public]
    void ClientUnmutePlayer(const FUniqueNetIdRepl& PlayerId); // 0x2f811b0 [Native Event Public]
    void ClientTravelInternal(const FString& URL, const ETravelType& TravelType, bool bSeamless, const FGuid& MapPackageGuid); // 0x2f81030 [Native Event Public]
    void ClientTravel(const FString& URL, const ETravelType& TravelType, bool bSeamless, const FGuid& MapPackageGuid); // 0x2f80eb0 [Final Native Public]
    void ClientTeamMessage(APlayerState* SenderPlayerState, const FString& S, const FName& Type, float MsgLifeTime); // 0x2f80d50 [Native Event Public]
    void ClientStopForceFeedback(UForceFeedbackEffect* ForceFeedbackEffect, const FName& Tag); // 0x2f80c80 [Native Event Public]
    void ClientStopCameraShakesFromSource(UCameraShakeSourceComponent* SourceComponent, bool bImmediately); // 0x2f80bb0 [Final Native Public]
    void ClientStopCameraShake(TSubclassOf<UCameraShakeBase> Shake, bool bImmediately); // 0x2f80ae0 [Native Event Public]
    void ClientStopCameraAnim(UCameraAnim* AnimToStop); // 0x2f80a50 [Native Event Public]
    void ClientStartOnlineSession(); // 0x2f80a30 [Native Event Public]
    void ClientStartCameraShakeFromSource(TSubclassOf<UCameraShakeBase> Shake, UCameraShakeSourceComponent* SourceComponent); // 0x2f80960 [Final Native Public]
    void ClientStartCameraShake(TSubclassOf<UCameraShakeBase> Shake, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0x2f807f0 [Native Event Public]
    void ClientSpawnCameraLensEffect(TSubclassOf<AEmitterCameraLensEffectBase> LensEffectEmitterClass); // 0x259e050 [Native Event Public]
    void ClientSetViewTarget(AActor* A, const FViewTargetTransitionParams& TransitionParams); // 0x2f80700 [Native Event Public]
    void ClientSetSpectatorWaiting(bool bWaiting); // 0x2f80670 [Native Event Public]
    void ClientSetHUD(TSubclassOf<AHUD> NewHUDClass); // 0x2f805e0 [Native Event Public]
    void ClientSetForceMipLevelsToBeResident(UMaterialInterface* Material, float ForceDuration, int32 CinematicTextureGroups); // 0x2f804d0 [Native Event Public]
    void ClientSetCinematicMode(bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD); // 0x2f80350 [Native Event Public]
    void ClientSetCameraMode(const FName& NewCamMode); // 0x2f802c0 [Native Event Public]
    void ClientSetCameraFade(bool bEnableFading, const FColor& FadeColor, const FVector2D& FadeAlpha, float FadeTime, bool bFadeAudio, bool bHoldWhenFinished); // 0x2f800b0 [Native Event Public]
    void ClientSetBlockOnAsyncLoading(); // 0x2f80090 [Native Event Public]
    void ClientReturnToMainMenuWithTextReason(const FText& ReturnReason); // 0x2f7ffd0 [Native Event Public]
    void ClientReturnToMainMenu(const FString& ReturnReason); // 0x2f7ff30 [Native Event Public]
    void ClientRetryClientRestart(APawn* NewPawn); // 0x2f7fea0 [Native Event Public]
    void ClientRestart(APawn* NewPawn); // 0x2f7fe10 [Native Event Public]
    void ClientReset(); // 0x2f7fdf0 [Native Event Public]
    void ClientRepObjRef(UObject* Object); // 0x2f7fd60 [Native Event Public]
    void ClientReceiveLocalizedMessage(TSubclassOf<ULocalMessage> Message, int32 Switch, APlayerState* RelatedPlayerState_1, APlayerState* RelatedPlayerState_2, UObject* OptionalObject); // 0x2f7fbc0 [Native Event Public]
    void ClientPrestreamTextures(AActor* ForcedActor, float ForceDuration, bool bEnableStreaming, int32 CinematicTextureGroups); // 0x2f7fa60 [Native Event Public]
    void ClientPrepareMapChange(const FName& LevelName, bool bFirst, bool bLast); // 0x2f7f940 [Native Event Public]
    void ClientPlaySoundAtLocation(USoundBase* Sound, const FVector& Location, float VolumeMultiplier, float PitchMultiplier); // 0x2f7f7d0 [Native Event Public]
    void ClientPlaySound(USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier); // 0x2f7f6c0 [Native Event Public]
    void ClientPlayForceFeedback_Internal(UForceFeedbackEffect* ForceFeedbackEffect, const FForceFeedbackParameters& params); // 0x2f7f5d0 [Final Native Event Private]
    void ClientPlayCameraAnim(UCameraAnim* AnimToPlay, float Scale, float Rate, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, const ECameraShakePlaySpace& Space, const FRotator& CustomPlaySpace); // 0x2f7f300 [Native Event Public]
    void ClientMutePlayer(const FUniqueNetIdRepl& PlayerId); // 0x2f7f1e0 [Native Event Public]
    void ClientMessage(const FString& S, const FName& Type, float MsgLifeTime); // 0x2f7f0b0 [Native Event Public]
    void ClientIgnoreMoveInput(bool bIgnore); // 0x2f7f020 [Native Event Public]
    void ClientIgnoreLookInput(bool bIgnore); // 0x2f7ef90 [Native Event Public]
    void ClientGotoState(const FName& NewState); // 0x2f7ef00 [Native Event Public]
    void ClientGameEnded(AActor* EndGameFocus, bool bIsWinner); // 0x2f7ee30 [Native Event Public]
    void ClientForceGarbageCollection(); // 0x2f7ee10 [Native Event Public]
    void ClientFlushLevelStreaming(); // 0x2f7edf0 [Final Native Event Public]
    void ClientEndOnlineSession(); // 0x2f7edd0 [Native Event Public]
    void ClientEnableNetworkVoice(bool bEnable); // 0x2f7ed40 [Native Event Public]
    void ClientCommitMapChange(); // 0x2f7ed20 [Native Event Public]
    void ClientClearCameraLensEffects(); // 0xec5600 [Native Event Public]
    void ClientCapBandwidth(int32 Cap); // 0x2f7ec90 [Native Event Public]
    void ClientCancelPendingMapChange(); // 0x2f7ec70 [Native Event Public]
    void ClientAddTextureStreamingLoc(const FVector& InLoc, float Duration, bool bOverrideLocation); // 0x2f7eb40 [Final Native Event Public]
    void ClearAudioListenerOverride(); // 0x2f7eb20 [Final Native Public]
    void ClearAudioListenerAttenuationOverride(); // 0x2f7eb00 [Final Native Public]
    bool CanRestartPlayer(); // 0x2f7ead0 [Native Public]
    void Camera(const FName& NewMode); // 0x2f7ea40 [Native Public]
    void AddYawInput(float Val); // 0x2f7e9b0 [Native Public]
    void AddRollInput(float Val); // 0x2f7e920 [Native Public]
    void AddPitchInput(float Val); // 0x2f7e890 [Native Public]
    void ActivateTouchInterface(UTouchInterface* NewTouchInterface); // 0x2f7e6c0 [Native Public]

// UExponentialHeightFogComponent (/Script/Engine.ExponentialHeightFogComponent)
    void SetVolumetricFogScatteringDistribution(float NewValue); // 0x2ebb770 [Final Native Public]
    void SetVolumetricFogExtinctionScale(float NewValue); // 0x2ebb6f0 [Final Native Public]
    void SetVolumetricFogEmissive(const FLinearColor& NewValue); // 0x2ebb660 [Final Native Public]
    void SetVolumetricFogDistance(float NewValue); // 0x2ebb5e0 [Final Native Public]
    void SetVolumetricFogAlbedo(const FColor& NewValue); // 0x2ebb560 [Final Native Public]
    void SetVolumetricFog(bool bNewValue); // 0x2ebb4d0 [Final Native Public]
    void SetStartDistance(float Value); // 0x2ebb450 [Final Native Public]
    void SetNonDirectionalInscatteringColorDistance(float Value); // 0x2ebb3d0 [Final Native Public]
    void SetInscatteringTextureTint(const FLinearColor& Value); // 0x2ebb2c0 [Final Native Public]
    void SetInscatteringColorCubemapAngle(float Value); // 0x2ebb240 [Final Native Public]
    void SetInscatteringColorCubemap(UTextureCube* Value); // 0x2ebb1b0 [Final Native Public]
    void SetFullyDirectionalInscatteringColorDistance(float Value); // 0x2ebb130 [Final Native Public]
    void SetFogMaxOpacity(float Value); // 0x2ebb020 [Final Native Public]
    void SetFogInscatteringColor(const FLinearColor& Value); // 0x2ebaf90 [Final Native Public]
    void SetFogHeightFalloff(float Value); // 0x2e7b830 [Final Native Public]
    void SetFogDensity(float Value); // 0x2e7c190 [Final Native Public]
    void SetFogCutoffDistance(float Value); // 0x2ebaf10 [Final Native Public]
    void SetDirectionalInscatteringStartDistance(float Value); // 0x2ebae90 [Final Native Public]
    void SetDirectionalInscatteringExponent(float Value); // 0x2ebae10 [Final Native Public]
    void SetDirectionalInscatteringColor(const FLinearColor& Value); // 0x2ebad80 [Final Native Public]

// UGameInstance (/Script/Engine.GameInstance)
    void ReceiveShutdown(); // 0x1284640 [Event Public]
    void ReceiveInit(); // 0x1284640 [Event Public]
    void HandleTravelError(const ETravelFailure& FailureType); // 0x1284640 [Event Public]
    void HandleNetworkError(const ENetworkFailure& FailureType, bool bIsServer); // 0x1284640 [Event Public]
    void DebugRemovePlayer(int32 ControllerId); // 0x2ebab90 [Native Public]
    void DebugCreatePlayer(int32 ControllerId); // 0x2ebab00 [Native Public]

// UGameViewportClient (/Script/Engine.GameViewportClient)
    void SSSwapControllers(); // 0x2037050 [Native Public]
    void ShowTitleSafeArea(); // 0x2037070 [Native Public]
    void SetConsoleTarget(int32 PlayerIndex); // 0x2ed3cc0 [Native Public]

// AHUD (/Script/Engine.HUD)
    void ShowHUD(); // 0x2ebac20 [Native Public]
    void ShowDebugToggleSubCategory(const FName& Category); // 0x2ed3e70 [Final Native Public]
    void ShowDebugForReticleTargetToggle(TSubclassOf<AActor> DesiredClass); // 0x2ed3de0 [Final Native Public]
    void ShowDebug(const FName& DebugType); // 0x2ed3d50 [Native Public]
    void RemoveDebugText(AActor* SrcActor, bool bLeaveDurationText); // 0x2ed3b30 [Final Native Event Public]
    void RemoveAllDebugStrings(); // 0x2ed3b10 [Final Native Event Public]
    void ReceiveHitBoxRelease(const FName& BoxName); // 0x1284640 [Event Public]
    void ReceiveHitBoxEndCursorOver(const FName& BoxName); // 0x1284640 [Event Public]
    void ReceiveHitBoxClick(const FName& BoxName); // 0x1284640 [Event Public]
    void ReceiveHitBoxBeginCursorOver(const FName& BoxName); // 0x1284640 [Event Public]
    void ReceiveDrawHUD(int32 SizeX, int32 SizeY); // 0x1284640 [Event Public]
    FVector Project(const FVector& Location); // 0x2ed3660 [Final Native Public]
    void PreviousDebugTarget(); // 0x2eca7f0 [Native Public]
    void NextDebugTarget(); // 0x2ecd950 [Native Public]
    void GetTextSize(const FString& Text, const float& OutWidth, const float& OutHeight, UFont* Font, float Scale); // 0x2ed2b40 [Final Native Public]
    APlayerController* GetOwningPlayerController(); // 0xba1e70 [Final Native Public]
    APawn* GetOwningPawn(); // 0x2ed2b10 [Final Native Public]
    void GetActorsInSelectionRectangle(TSubclassOf<AActor> ClassFilter, const FVector2D& FirstPoint, const FVector2D& SecondPoint, const TArray<AActor*>& OutActors, bool bIncludeNonCollidingComponents, bool bActorMustBeFullyEnclosed); // 0x2ed28f0 [Final Native Public]
    void DrawTextureSimple(UTexture* Texture, float ScreenX, float ScreenY, float Scale, bool bScalePosition); // 0x2ed2740 [Final Native Public]
    void DrawTexture(UTexture* Texture, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float TextureU, float TextureV, float TextureUWidth, float TextureVHeight, const FLinearColor& TintColor, const EBlendMode& BlendMode, float Scale, bool bScalePosition, float Rotation, const FVector2D& RotPivot); // 0x2ed22e0 [Final Native Public]
    void DrawText(const FString& Text, const FLinearColor& TextColor, float ScreenX, float ScreenY, UFont* Font, float Scale, bool bScalePosition); // 0x2ed20a0 [Final Native Public]
    void DrawRect(const FLinearColor& RectColor, float ScreenX, float ScreenY, float ScreenW, float ScreenH); // 0x2ed1ee0 [Final Native Public]
    void DrawMaterialTriangle(UMaterialInterface* Material, const FVector2D& V0_Pos, const FVector2D& V1_Pos, const FVector2D& V2_Pos, const FVector2D& V0_UV, const FVector2D& V1_UV, const FVector2D& V2_UV, const FLinearColor& V0_Color, const FLinearColor& V1_Color, const FLinearColor& V2_Color); // 0x2ed1bf0 [Final Native Public]
    void DrawMaterialSimple(UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float Scale, bool bScalePosition); // 0x2ed19d0 [Final Native Public]
    void DrawMaterial(UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float MaterialU, float MaterialV, float MaterialUWidth, float MaterialVHeight, float Scale, bool bScalePosition, float Rotation, const FVector2D& RotPivot); // 0x2ed1600 [Final Native Public]
    void DrawLine(float StartScreenX, float StartScreenY, float EndScreenX, float EndScreenY, const FLinearColor& LineColor, float LineThickness); // 0x2ed1400 [Final Native Public]
    void Deproject(float ScreenX, float ScreenY, const FVector& WorldPosition, const FVector& WorldDirection); // 0x2ed1280 [Final Native Public]
    void AddHitBox(const FVector2D& Position, const FVector2D& Size, const FName& InName, bool bConsumesInput, int32 Priority); // 0x2ed0f60 [Final Native Public]
    void AddDebugText(const FString& DebugText, AActor* SrcActor, float Duration, const FVector& Offset, const FVector& DesiredOffset, const FColor& TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, UFont* InFont, float FontScale, bool bDrawShadow); // 0x2ed0ba0 [Final Native Event Public]

// UCharacterMovementComponent (/Script/Engine.CharacterMovementComponent)
    void SetWalkableFloorZ(float InWalkableFloorZ); // 0x2e9ae00 [Final Native Public]
    void SetWalkableFloorAngle(float InWalkableFloorAngle); // 0x2e9ad80 [Final Native Public]
    void SetMovementMode(const EMovementMode& NewMovementMode, uint8 NewCustomMode); // 0x2e9acb0 [Native Public]
    void SetGroupsToIgnoreMask(FNavAvoidanceMask& GroupMask); // 0xd25f10 [Final Native Public]
    void SetGroupsToIgnore(int32 GroupFlags); // 0xd25e80 [Final Native Public]
    void SetGroupsToAvoidMask(FNavAvoidanceMask& GroupMask); // 0xd25df0 [Final Native Public]
    void SetGroupsToAvoid(int32 GroupFlags); // 0xd25d60 [Final Native Public]
    void SetAvoidanceGroupMask(FNavAvoidanceMask& GroupMask); // 0xd25990 [Final Native Public]
    void SetAvoidanceGroup(int32 GroupFlags); // 0xd25900 [Final Native Public]
    void SetAvoidanceEnabled(bool bEnable); // 0x2e9ac20 [Final Native Public]
    float K2_GetWalkableFloorZ(); // 0x2e9abf0 [Final Native Public]
    float K2_GetWalkableFloorAngle(); // 0x2e9abc0 [Final Native Public]
    float K2_GetModifiedMaxAcceleration(); // 0x2e9ab80 [Native Public]
    void K2_FindFloor(const FVector& CapsuleLocation, FFindFloorResult& FloorResult); // 0x2e9aa30 [Native Public]
    void K2_ComputeFloorDist(const FVector& CapsuleLocation, float LineDistance, float SweepDistance, float SweepRadius, FFindFloorResult& FloorResult); // 0x2e9a820 [Native Public]
    bool IsWalking(); // 0x2e9a7f0 [Final Native Public]
    bool IsWalkable(FHitResult& Hit); // 0x2e9a710 [Native Public]
    float GetValidPerchRadius(); // 0x2e9a6e0 [Final Native Public]
    float GetPerchRadiusThreshold(); // 0x2e9a6b0 [Final Native Public]
    UPrimitiveComponent* GetMovementBase(); // 0x2e9a680 [Final Native Public]
    float GetMinAnalogSpeed(); // 0x2e9a640 [Native Public]
    float GetMaxJumpHeightWithJumpTime(); // 0x2e9a600 [Native Public]
    float GetMaxJumpHeight(); // 0x2e9a5c0 [Native Public]
    float GetMaxBrakingDeceleration(); // 0x2e9a580 [Native Public]
    float GetMaxAcceleration(); // 0x2e9a540 [Native Public]
    FVector GetLastUpdateVelocity(); // 0x2e9a510 [Final Native Public]
    FRotator GetLastUpdateRotation(); // 0x2e9a4c0 [Final Native Public]
    FVector GetLastUpdateLocation(); // 0x2e9a490 [Final Native Public]
    FVector GetImpartedMovementBaseVelocity(); // 0x2e9a450 [Native Public]
    FVector GetCurrentAcceleration(); // 0x2e9a410 [Final Native Public]
    ACharacter* GetCharacterOwner(); // 0x2e9a3f0 [Final Native Public]
    float GetAnalogInputModifier(); // 0x2e9a3c0 [Final Native Public]
    void DisableMovement(); // 0x2e9a3a0 [Native Public]
    void ClearAccumulatedForces(); // 0x2e9a380 [Native Public]
    void CapsuleTouched(UPrimitiveComponent* OverlappedComp, AActor* Other, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x2e9a170 [Native Protected]
    void CalcVelocity(float DeltaTime, float Friction, bool bFluid, float BrakingDeceleration); // 0x2e9a000 [Native Public]
    void AddImpulse(const FVector& Impulse, bool bVelocityChange); // 0x2e99f20 [Native Public]
    void AddForce(const FVector& Force); // 0x2e99e90 [Native Public]

// APlayerCameraManager (/Script/Engine.PlayerCameraManager)
    void SwapPendingViewTargetWhenUsingClientSideCameraUpdates(); // 0x2f867e0 [Final Native Protected]
    void StopCameraShake(UCameraShakeBase* ShakeInstance, bool bImmediately); // 0x2f86690 [Native Public]
    void StopCameraFade(); // 0x2f86670 [Native Public]
    void StopCameraAnimInst(UCameraAnimInst* AnimInst, bool bImmediate); // 0x2f865a0 [Native Public]
    void StopAllInstancesOfCameraShakeFromSource(TSubclassOf<UCameraShakeBase> Shake, UCameraShakeSourceComponent* SourceComponent, bool bImmediately); // 0x2f86490 [Native Public]
    void StopAllInstancesOfCameraShake(TSubclassOf<UCameraShakeBase> Shake, bool bImmediately); // 0x2f863c0 [Native Public]
    void StopAllInstancesOfCameraAnim(UCameraAnim* anim, bool bImmediate); // 0x2f862f0 [Native Public]
    void StopAllCameraShakesFromSource(UCameraShakeSourceComponent* SourceComponent, bool bImmediately); // 0x2f86220 [Native Public]
    void StopAllCameraShakes(bool bImmediately); // 0x2f86190 [Native Public]
    void StopAllCameraAnims(bool bImmediate); // 0x2f86100 [Native Public]
    UCameraShakeBase* StartCameraShakeFromSource(TSubclassOf<UCameraShakeBase> ShakeClass, UCameraShakeSourceComponent* SourceComponent, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0x2f85ea0 [Native Public]
    UCameraShakeBase* StartCameraShake(TSubclassOf<UCameraShakeBase> ShakeClass, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0x2f85d20 [Native Public]
    void StartCameraFade(float FromAlpha, float ToAlpha, float Duration, const FLinearColor& Color, bool bShouldFadeAudio, bool bHoldWhenFinished); // 0x2f85b30 [Native Public]
    void SetManualCameraFade(float InFadeAmount, const FLinearColor& Color, bool bInFadeAudio); // 0x2f855a0 [Native Public]
    void SetGameCameraCutThisFrame(); // 0x2f85470 [Final Native Public]
    bool RemoveCameraModifier(UCameraModifier* ModifierToRemove); // 0x2f83e90 [Native Public]
    void RemoveCameraLensEffect(AEmitterCameraLensEffectBase* Emitter); // 0x2f83e00 [Native Public]
    UCameraAnimInst* PlayCameraAnim(UCameraAnim* anim, float Rate, float Scale, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, float Duration, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0x2f835a0 [Native Public]
    void PhotographyCameraModify(const FVector& NewCameraLocation, const FVector& PreviousCameraLocation, const FVector& OriginalCameraLocation, const FVector& ResultCameraLocation); // 0x2f83410 [Native Event Public]
    void OnPhotographySessionStart(); // 0x2f59980 [Native Event Public]
    void OnPhotographySessionEnd(); // 0x2f5a140 [Native Event Public]
    void OnPhotographyMultiPartCaptureStart(); // 0x2eaecc0 [Native Event Public]
    void OnPhotographyMultiPartCaptureEnd(); // 0x2ebac20 [Native Event Public]
    APlayerController* GetOwningPlayerController(); // 0x2f82ed0 [Native Public]
    float GetFOVAngle(); // 0x2e9a600 [Native Public]
    FRotator GetCameraRotation(); // 0x2f81b40 [Native Public]
    FVector GetCameraLocation(); // 0x2f81b00 [Native Public]
    UCameraModifier* FindCameraModifierByClass(TSubclassOf<UCameraModifier> ModifierClass); // 0x2f81a60 [Native Public]
    void ClearCameraLensEffects(); // 0x2e97290 [Native Public]
    bool BlueprintUpdateCamera(AActor* CameraTarget, const FVector& NewCameraLocation, const FRotator& NewCameraRotation, const float& NewCameraFOV); // 0x1284640 [Event Public]
    UCameraModifier* AddNewCameraModifier(TSubclassOf<UCameraModifier> ModifierClass); // 0x2f7e7f0 [Native Public]
    AEmitterCameraLensEffectBase* AddCameraLensEffect(TSubclassOf<AEmitterCameraLensEffectBase> LensEffectEmitterClass); // 0x2f7e750 [Native Public]

// UPostProcessComponent (/Script/Engine.PostProcessComponent)
    void AddOrUpdateBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject, float InWeight); // 0x2f8ac90 [Final Native Public]

// AWorldSettings (/Script/Engine.WorldSettings)
    void OnRep_WorldGravityZ(); // 0x2ebac20 [Native Public]

// UCapsuleComponent (/Script/Engine.CapsuleComponent)
    void SetCapsuleSize(float InRadius, float InHalfHeight, bool bUpdateOverlaps); // 0x2e98d90 [Final Native Public]
    void SetCapsuleRadius(float Radius, bool bUpdateOverlaps); // 0x2e98cb0 [Final Native Public]
    void SetCapsuleHalfHeight(float HalfHeight, bool bUpdateOverlaps); // 0x2e98bd0 [Final Native Public]
    void GetUnscaledCapsuleSize_WithoutHemisphere(const float& OutRadius, const float& OutHalfHeightWithoutHemisphere); // 0x2e96f70 [Final Native Public]
    void GetUnscaledCapsuleSize(const float& OutRadius, const float& OutHalfHeight); // 0x2e96e80 [Final Native Public]
    float GetUnscaledCapsuleRadius(); // 0x2e96e60 [Final Native Public]
    float GetUnscaledCapsuleHalfHeight_WithoutHemisphere(); // 0x2e96e30 [Final Native Public]
    float GetUnscaledCapsuleHalfHeight(); // 0x2e96e10 [Final Native Public]
    float GetShapeScale(); // 0x2e96cf0 [Final Native Public]
    void GetScaledCapsuleSize_WithoutHemisphere(const float& OutRadius, const float& OutHalfHeightWithoutHemisphere); // 0x2e96bd0 [Final Native Public]
    void GetScaledCapsuleSize(const float& OutRadius, const float& OutHalfHeight); // 0x2e96ac0 [Final Native Public]
    float GetScaledCapsuleRadius(); // 0x2e96a80 [Final Native Public]
    float GetScaledCapsuleHalfHeight_WithoutHemisphere(); // 0x2e96a30 [Final Native Public]
    float GetScaledCapsuleHalfHeight(); // 0x2e96a00 [Final Native Public]

// UGameUserSettings (/Script/Engine.GameUserSettings)
    void ValidateSettings(); // 0x2036c10 [Native Public]
    bool SupportsHDRDisplayOutput(); // 0x2ece4a0 [Native Public]
    void SetVSyncEnabled(bool bEnable); // 0x2ece2f0 [Final Native Public]
    void SetVisualEffectQuality(int32 Value); // 0x2ece410 [Final Native Public]
    void SetViewDistanceQuality(int32 Value); // 0x2ece380 [Final Native Public]
    void SetToDefaults(); // 0x25820e0 [Native Public]
    void SetTextureQuality(int32 Value); // 0x2ece260 [Final Native Public]
    void SetShadowQuality(int32 Value); // 0x2ece1d0 [Final Native Public]
    void SetShadingQuality(int32 Value); // 0x2ece140 [Final Native Public]
    void SetScreenResolution(const FIntPoint& Resolution); // 0x2ece0c0 [Final Native Public]
    void SetResolutionScaleValueEx(float NewScaleValue); // 0x2ece040 [Final Native Public]
    void SetResolutionScaleValue(int32 NewScaleValue); // 0x2ecdfb0 [Final Native Public]
    void SetResolutionScaleNormalized(float NewScaleNormalized); // 0x2ecdf30 [Final Native Public]
    void SetPostProcessingQuality(int32 Value); // 0x2ecdea0 [Final Native Public]
    void SetOverallScalabilityLevel(int32 Value); // 0x2ecde10 [Native Public]
    void SetFullscreenMode(const EWindowMode& InFullscreenMode); // 0x2ecdd90 [Final Native Public]
    void SetFramerateLimit(float NewLimit); // 0x2ecdd10 [Final Native Public]
    void SetFoliageQuality(int32 Value); // 0x2ecdc80 [Final Native Public]
    void SetDynamicResolutionEnabled(bool bEnable); // 0x2ecdbf0 [Final Native Public]
    void SetBenchmarkFallbackValues(); // 0x2ecdbd0 [Final Native Public]
    void SetAudioQualityLevel(int32 QualityLevel); // 0x2ecdb40 [Final Native Public]
    void SetAntiAliasingQuality(int32 Value); // 0x2ecdab0 [Final Native Public]
    void SaveSettings(); // 0x2e90400 [Native Public]
    void RunHardwareBenchmark(int32 WorkScale, float CPUMultiplier, float GPUMultiplier); // 0x2ecd9b0 [Native Public]
    void RevertVideoMode(); // 0x2ecd990 [Final Native Public]
    void ResetToCurrentSettings(); // 0x2ecd970 [Native Public]
    void LoadSettings(bool bForceReload); // 0x2e90370 [Native Public]
    bool IsVSyncEnabled(); // 0x2ecd920 [Final Native Public]
    bool IsVSyncDirty(); // 0x2ecd8f0 [Final Native Public]
    bool IsScreenResolutionDirty(); // 0x2ecd8c0 [Final Native Public]
    bool IsHDREnabled(); // 0x2ecd890 [Final Native Public]
    bool IsFullscreenModeDirty(); // 0x2ecd860 [Final Native Public]
    bool IsDynamicResolutionEnabled(); // 0x2ecd830 [Final Native Public]
    bool IsDynamicResolutionDirty(); // 0x2ecd800 [Final Native Public]
    bool IsDirty(); // 0xececd0 [Native Public]
    int32 GetVisualEffectQuality(); // 0x2ecd740 [Final Native Public]
    int32 GetViewDistanceQuality(); // 0x2ecd710 [Final Native Public]
    int32 GetTextureQuality(); // 0x2ecd6e0 [Final Native Public]
    int32 GetSyncInterval(); // 0x2ecd6b0 [Final Native Static Public]
    int32 GetShadowQuality(); // 0x2ecd680 [Final Native Public]
    int32 GetShadingQuality(); // 0x2ecd650 [Final Native Public]
    FIntPoint GetScreenResolution(); // 0x2ecd5d0 [Final Native Public]
    float GetResolutionScaleNormalized(); // 0x2ecd5a0 [Final Native Public]
    void GetResolutionScaleInformationEx(const float& CurrentScaleNormalized, const float& CurrentScaleValue, const float& MinScaleValue, const float& MaxScaleValue); // 0x2ecd400 [Final Native Public]
    void GetResolutionScaleInformation(const float& CurrentScaleNormalized, const int32& CurrentScaleValue, const int32& MinScaleValue, const int32& MaxScaleValue); // 0x2ecd260 [Final Native Public]
    float GetRecommendedResolutionScale(); // 0x2ecd220 [Native Public]
    EWindowMode GetPreferredFullscreenMode(); // 0x2ecd1f0 [Final Native Public]
    int32 GetPostProcessingQuality(); // 0x2ecd1c0 [Final Native Public]
    int32 GetOverallScalabilityLevel(); // 0x2ecd050 [Native Public]
    FIntPoint GetLastConfirmedScreenResolution(); // 0x2ecd010 [Final Native Public]
    EWindowMode GetLastConfirmedFullscreenMode(); // 0x2eccfe0 [Final Native Public]
    UGameUserSettings* GetGameUserSettings(); // 0x2eccfb0 [Final Native Static Public]
    EWindowMode GetFullscreenMode(); // 0x2eccf80 [Final Native Public]
    float GetFramerateLimit(); // 0xef5390 [Final Native Public]
    int32 GetFramePace(); // 0x2eccf50 [Final Native Static Public]
    int32 GetFoliageQuality(); // 0x2eccf20 [Final Native Public]
    FIntPoint GetDesktopResolution(); // 0x2eccee0 [Final Native Public]
    FIntPoint GetDefaultWindowPosition(); // 0x2eccea0 [Final Native Static Public]
    EWindowMode GetDefaultWindowMode(); // 0x2ecce70 [Final Native Static Public]
    float GetDefaultResolutionScale(); // 0x2ecce30 [Native Public]
    FIntPoint GetDefaultResolution(); // 0x2eccdf0 [Final Native Static Public]
    int32 GetCurrentHDRDisplayNits(); // 0x2eccdc0 [Final Native Public]
    int32 GetAudioQualityLevel(); // 0xd64d70 [Final Native Public]
    int32 GetAntiAliasingQuality(); // 0xb8c780 [Final Native Public]
    void EnableHDRDisplayOutput(bool bEnable, int32 DisplayNits); // 0x2ecccf0 [Final Native Public]
    void ConfirmVideoMode(); // 0x2036df0 [Native Public]
    void ApplySettings(bool bCheckForCommandLineOverrides); // 0x2eccc60 [Native Public]
    void ApplyResolutionSettings(bool bCheckForCommandLineOverrides); // 0x2eccbd0 [Final Native Public]
    void ApplyNonResolutionSettings(); // 0x2037070 [Native Public]
    void ApplyHardwareBenchmarkResults(); // 0x2e9ed40 [Native Public]

// AGameStateBase (/Script/Engine.GameStateBase)
    void OnRep_SpectatorClass(); // 0x2ea1730 [Native Protected]
    void OnRep_ReplicatedWorldTimeSeconds(); // 0x8ba130 [Native Protected]
    void OnRep_ReplicatedHasBegunPlay(); // 0x2ecd950 [Native Protected]
    void OnRep_GameModeClass(); // 0x2ea1710 [Native Protected]
    bool HasMatchStarted(); // 0x2ecd7d0 [Native Public]
    bool HasMatchEnded(); // 0x2ecd7a0 [Native Public]
    bool HasBegunPlay(); // 0x2ecd770 [Native Public]
    float GetServerWorldTimeSeconds(); // 0x2ecd610 [Native Public]
    float GetPlayerStartTime(AController* Controller); // 0x2ecd120 [Native Public]
    float GetPlayerRespawnDelay(AController* Controller); // 0x2ecd080 [Native Public]

// AGameState (/Script/Engine.GameState)
    void OnRep_MatchState(); // 0x2ec6dc0 [Native Public]
    void OnRep_ElapsedTime(); // 0x2ec7080 [Native Public]

// ASkyLight (/Script/Engine.SkyLight)
    void OnRep_bEnabled(); // 0x2ebac20 [Native Public]

// UInstancedStaticMeshComponent (/Script/Engine.InstancedStaticMeshComponent)
    bool UpdateInstanceTransform(int32 InstanceIndex, FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // 0x2ed96f0 [Native Public]
    bool SetCustomDataValue(int32 InstanceIndex, int32 CustomDataIndex, float CustomDataValue, bool bMarkRenderStateDirty); // 0x2ed9590 [Native Public]
    void SetCullDistances(int32 StartCullDistance, int32 EndCullDistance); // 0x2ed94c0 [Final Native Public]
    bool RemoveInstance(int32 InstanceIndex); // 0x2ed9400 [Native Public]
    bool GetInstanceTransform(int32 InstanceIndex, FTransform& OutInstanceTransform, bool bWorldSpace); // 0x2ed8a80 [Final Native Public]
    TArray<int32> GetInstancesOverlappingSphere(const FVector& Center, float Radius, bool bSphereInWorldSpace); // 0x2ed8d10 [Native Public]
    TArray<int32> GetInstancesOverlappingBox(const FBox& Box, bool bBoxInWorldSpace); // 0x2ed8be0 [Native Public]
    int32 GetInstanceCount(); // 0x2ed8a50 [Final Native Public]
    void ClearInstances(); // 0x2ed81e0 [Native Public]
    bool BatchUpdateInstancesTransforms(int32 StartInstanceIndex, const TArray<FTransform>& NewInstancesTransforms, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // 0x2ed7fd0 [Native Public]
    bool BatchUpdateInstancesTransform(int32 StartInstanceIndex, int32 NumInstances, FTransform& NewInstancesTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // 0x2ed7d80 [Native Public]
    int32 AddInstanceWorldSpace(FTransform& WorldTransform); // 0x2ed7b60 [Final Native Public]
    TArray<int32> AddInstances(const TArray<FTransform>& InstanceTransforms, bool bShouldReturnIndices); // 0x2ed7c40 [Native Public]
    int32 AddInstance(FTransform& InstanceTransform); // 0x2ed7a80 [Native Public]

// UHierarchicalInstancedStaticMeshComponent (/Script/Engine.HierarchicalInstancedStaticMeshComponent)
    bool RemoveInstances(const TArray<int32>& InstancesToRemove); // 0x2ed3c00 [Final Native Public]

// UMaterialInterface (/Script/Engine.MaterialInterface)
    void SetForceMipLevelsToBeResident(bool OverrideForceMiplevelsToBeResident, bool bForceMiplevelsToBeResidentValue, float ForceDuration, int32 CinematicTextureGroups, bool bFastResponse); // 0x2f599a0 [Native Public]
    UPhysicalMaterialMask* GetPhysicalMaterialMask(); // 0x2f592e0 [Native Public]
    UPhysicalMaterial* GetPhysicalMaterialFromMap(int32 Index); // 0x2f59240 [Native Public]
    UPhysicalMaterial* GetPhysicalMaterial(); // 0x2595b00 [Native Public]
    FMaterialParameterInfo GetParameterInfo(const EMaterialParameterAssociation& Association, const FName& ParameterName, UMaterialFunctionInterface* LayerFunction); // 0x2f59120 [Final Native Public]
    UMaterial* GetBaseMaterial(); // 0x2f590f0 [Final Native Public]

// UMaterialInstanceConstant (/Script/Engine.MaterialInstanceConstant)
    FLinearColor K2_GetVectorParameterValue(const FName& ParameterName); // 0x2f59720 [Final Native Public]
    UTexture* K2_GetTextureParameterValue(const FName& ParameterName); // 0x2f595d0 [Final Native Public]
    float K2_GetScalarParameterValue(const FName& ParameterName); // 0x2f593e0 [Final Native Public]

// UTimecodeProvider (/Script/Engine.TimecodeProvider)
    FTimecode GetTimecode(); // 0x2fd1d50 [Final Native Public]
    ETimecodeProviderSynchronizationState GetSynchronizationState(); // 0xeceab0 [Native Public]
    FQualifiedFrameTime GetQualifiedFrameTime(); // 0x2fd1d10 [Native Public]
    FFrameRate GetFrameRate(); // 0x2fd1c40 [Final Native Public]
    FTimecode GetDelayedTimecode(); // 0x2fd1c00 [Final Native Public]
    FQualifiedFrameTime GetDelayedQualifiedFrameTime(); // 0x2fd1bc0 [Final Native Public]
    bool FetchTimecode(FQualifiedFrameTime& OutFrameTime); // 0x2fd1b00 [Native Public]
    void FetchAndUpdate(); // 0x2037070 [Native Public]

// ACameraActor (/Script/Engine.CameraActor)
    int32 GetAutoActivatePlayerIndex(); // 0x2e904c0 [Final Native Public]

// AAmbientSound (/Script/Engine.AmbientSound)
    void Stop(); // 0x2e61120 [Final Native Public]
    void Play(float StartTime); // 0x2e60b80 [Final Native Public]
    void FadeOut(float FadeOutDuration, float FadeVolumeLevel); // 0x2e60940 [Final Native Public]
    void FadeIn(float FadeInDuration, float FadeVolumeLevel); // 0x2e60870 [Final Native Public]
    void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel); // 0x2e60700 [Final Native Public]

// UAnimSequenceBase (/Script/Engine.AnimSequenceBase)
    float GetPlayLength(); // 0x2e72220 [Native Public]

// UAnimMontage (/Script/Engine.AnimMontage)
    float GetDefaultBlendOutTime(); // 0x2e6f870 [Final Native Public]

// UAnimNotifyState_Trail (/Script/Engine.AnimNotifyState_Trail)
    UParticleSystem* OverridePSTemplate(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation); // 0x1284640 [Event Public]

// UAnimSingleNodeInstance (/Script/Engine.AnimSingleNodeInstance)
    void StopAnim(); // 0x2e72a70 [Final Native Public]
    void SetReverse(bool bInReverse); // 0x2e729e0 [Final Native Public]
    void SetPreviewCurveOverride(const FName& PoseName, float Value, bool bRemoveIfZero); // 0x2e728c0 [Final Native Public]
    void SetPositionWithPreviousTime(float InPosition, float InPreviousTime, bool bFireNotifies); // 0x2e727a0 [Final Native Public]
    void SetPosition(float InPosition, bool bFireNotifies); // 0x2e726c0 [Final Native Public]
    void SetPlayRate(float InPlayRate); // 0x2e725b0 [Final Native Public]
    void SetPlaying(bool bIsPlaying); // 0x2e72630 [Final Native Public]
    void SetLooping(bool bIsLooping); // 0x2e72520 [Final Native Public]
    void SetBlendSpaceInput(const FVector& InBlendInput); // 0x2e72490 [Final Native Public]
    void SetAnimationAsset(UAnimationAsset* NewAsset, bool bIsLooping, float InPlayRate); // 0x2e72370 [Native Public]
    void PlayAnim(bool bIsLooping, float InPlayRate, float InStartPosition); // 0x2e72260 [Final Native Public]
    float GetLength(); // 0x2e721f0 [Final Native Public]
    UAnimationAsset* GetAnimationAsset(); // 0x2e721c0 [Native Public]

// UArrowComponent (/Script/Engine.ArrowComponent)
    void SetArrowColor(const FLinearColor& NewColor); // 0x2e76210 [Native Public]

// UAsyncActionHandleSaveGame (/Script/Engine.AsyncActionHandleSaveGame)
    UAsyncActionHandleSaveGame* AsyncSaveGameToSlot(UObject* WorldContextObject, USaveGame* SaveGameObject, const FString& SlotName, int32 UserIndex); // 0x2e7a2b0 [Final Native Static Public]
    UAsyncActionHandleSaveGame* AsyncLoadGameFromSlot(UObject* WorldContextObject, const FString& SlotName, int32 UserIndex); // 0x2e79c50 [Final Native Static Public]

// UAsyncActionLoadPrimaryAsset (/Script/Engine.AsyncActionLoadPrimaryAsset)
    UAsyncActionLoadPrimaryAsset* AsyncLoadPrimaryAsset(UObject* WorldContextObject, const FPrimaryAssetId& PrimaryAsset, const TArray<FName>& LoadBundles); // 0x2e79d70 [Final Native Static Public]

// UAsyncActionLoadPrimaryAssetClass (/Script/Engine.AsyncActionLoadPrimaryAssetClass)
    UAsyncActionLoadPrimaryAssetClass* AsyncLoadPrimaryAssetClass(UObject* WorldContextObject, const FPrimaryAssetId& PrimaryAsset, const TArray<FName>& LoadBundles); // 0x2e79eb0 [Final Native Static Public]

// UAsyncActionLoadPrimaryAssetList (/Script/Engine.AsyncActionLoadPrimaryAssetList)
    UAsyncActionLoadPrimaryAssetList* AsyncLoadPrimaryAssetList(UObject* WorldContextObject, const TArray<FPrimaryAssetId>& PrimaryAssetList, const TArray<FName>& LoadBundles); // 0x2e7a150 [Final Native Static Public]

// UAsyncActionLoadPrimaryAssetClassList (/Script/Engine.AsyncActionLoadPrimaryAssetClassList)
    UAsyncActionLoadPrimaryAssetClassList* AsyncLoadPrimaryAssetClassList(UObject* WorldContextObject, const TArray<FPrimaryAssetId>& PrimaryAssetList, const TArray<FName>& LoadBundles); // 0x2e79ff0 [Final Native Static Public]

// UAsyncActionChangePrimaryAssetBundles (/Script/Engine.AsyncActionChangePrimaryAssetBundles)
    UAsyncActionChangePrimaryAssetBundles* AsyncChangeBundleStateForPrimaryAssetList(UObject* WorldContextObject, const TArray<FPrimaryAssetId>& PrimaryAssetList, const TArray<FName>& AddBundles, const TArray<FName>& RemoveBundles); // 0x2e79a90 [Final Native Static Public]
    UAsyncActionChangePrimaryAssetBundles* AsyncChangeBundleStateForMatchingPrimaryAssets(UObject* WorldContextObject, const TArray<FName>& NewBundles, const TArray<FName>& OldBundles); // 0x2e79930 [Final Native Static Public]

// UAtmosphericFogComponent (/Script/Engine.AtmosphericFogComponent)
    void StartPrecompute(); // 0xaf0710 [Final Native Public]
    void SetSunMultiplier(float NewSunMultiplier); // 0x2e7c190 [Final Native Public]
    void SetStartDistance(float NewStartDistance); // 0x2e7c040 [Final Native Public]
    void SetPrecomputeParams(float DensityHeight, int32 MaxScatteringOrder, int32 InscatterAltitudeSampleNum); // 0x2e7bd00 [Final Native Public]
    void SetFogMultiplier(float NewFogMultiplier); // 0x2e7b830 [Final Native Public]
    void SetDistanceScale(float NewDistanceScale); // 0x2e7b650 [Final Native Public]
    void SetDistanceOffset(float NewDistanceOffset); // 0x2e7b5d0 [Final Native Public]
    void SetDensityOffset(float NewDensityOffset); // 0x2e7b550 [Final Native Public]
    void SetDensityMultiplier(float NewDensityMultiplier); // 0x2e7b4d0 [Final Native Public]
    void SetDefaultLightColor(const FLinearColor& NewLightColor); // 0x2e7b440 [Final Native Public]
    void SetDefaultBrightness(float NewBrightness); // 0x2e7b3c0 [Final Native Public]
    void SetAltitudeScale(float NewAltitudeScale); // 0x2e7b0d0 [Final Native Public]
    void DisableSunDisk(bool NewSunDisk); // 0x2e7a570 [Final Native Public]
    void DisableGroundScattering(bool NewGroundScattering); // 0x2e7a4e0 [Final Native Public]

// AAudioVolume (/Script/Engine.AudioVolume)
    void SetSubmixSendSettings(const TArray<FAudioVolumeSubmixSendSettings>& NewSubmixSendSettings); // 0x2e7fe20 [Final Native Public]
    void SetSubmixOverrideSettings(const TArray<FAudioVolumeSubmixOverrideSettings>& NewSubmixOverrideSettings); // 0x2e7fd50 [Final Native Public]
    void SetReverbSettings(FReverbSettings& NewReverbSettings); // 0x2e7fb10 [Final Native Public]
    void SetPriority(float NewPriority); // 0x2e7fa90 [Final Native Public]
    void SetInteriorSettings(FInteriorSettings& NewInteriorSettings); // 0x2e7f9f0 [Final Native Public]
    void SetEnabled(bool bNewEnabled); // 0x2e7f960 [Final Native Public]
    void OnRep_bEnabled(); // 0x2e7f870 [Final Native Private]

// UAutoDestroySubsystem (/Script/Engine.AutoDestroySubsystem)
    void OnActorEndPlay(AActor* Actor, const EEndPlayReason& EndPlayReason); // 0x2e7f7a0 [Final Native Private]

// UAvoidanceManager (/Script/Engine.AvoidanceManager)
    bool RegisterMovementComponent(UMovementComponent* MovementComp, float AvoidanceWeight); // 0x2e7f890 [Final Native Public]
    int32 GetObjectCount(); // 0x2e7f770 [Final Native Public]
    int32 GetNewAvoidanceUID(); // 0x2e7f740 [Final Native Public]
    FVector GetAvoidanceVelocityForComponent(UMovementComponent* MovementComp); // 0x2e7f690 [Final Native Public]

// UBillboardComponent (/Script/Engine.BillboardComponent)
    void SetUV(int32 NewU, int32 NewUL, int32 NewV, int32 NewVL); // 0x2e7fef0 [Native Public]
    void SetSpriteAndUV(UTexture2D* NewSprite, int32 NewU, int32 NewUL, int32 NewV, int32 NewVL); // 0x2e7fbc0 [Native Public]
    void SetSprite(UTexture2D* NewSprite); // 0x2036fc0 [Native Public]

// UBlueprintMapLibrary (/Script/Engine.BlueprintMapLibrary)
    void SetMapPropertyByName(UObject* Object, const FName& PropertyName, TMap<int32, int32>& Value); // 0x2e84690 [Final Native Static Public]
    void Map_Values(TMap<int32, int32>& TargetMap, const TArray<int32>& Values); // 0x2e84580 [Final Native Static Public]
    bool Map_Remove(TMap<int32, int32>& TargetMap, const int32& Key); // 0x2e843c0 [Final Native Static Public]
    int32 Map_Length(TMap<int32, int32>& TargetMap); // 0x2e84300 [Final Native Static Public]
    void Map_Keys(TMap<int32, int32>& TargetMap, const TArray<int32>& Keys); // 0x2e841f0 [Final Native Static Public]
    bool Map_Find(TMap<int32, int32>& TargetMap, const int32& Key, const int32& Value); // 0x2e83f50 [Final Native Static Public]
    bool Map_Contains(TMap<int32, int32>& TargetMap, const int32& Key); // 0x2e83d90 [Final Native Static Public]
    void Map_Clear(TMap<int32, int32>& TargetMap); // 0x2e83cf0 [Final Native Static Public]
    void Map_Add(TMap<int32, int32>& TargetMap, const int32& Key, const int32& Value); // 0x2e83a70 [Final Native Static Public]

// UBlueprintPathsLibrary (/Script/Engine.BlueprintPathsLibrary)
    FString VideoCaptureDir(); // 0x2e89ea0 [Final Native Static Public]
    void ValidatePath(const FString& InPath, const bool& bDidSucceed, FText& OutReason); // 0x2e89d30 [Final Native Static Public]
    void Split(const FString& InPath, const FString& PathPart, const FString& FilenamePart, const FString& ExtensionPart); // 0x2e89b70 [Final Native Static Public]
    FString SourceConfigDir(); // 0x2e889f0 [Final Native Static Public]
    bool ShouldSaveToUserDir(); // 0x2e89b40 [Final Native Static Public]
    FString ShaderWorkingDir(); // 0x2e89ac0 [Final Native Static Public]
    void SetProjectFilePath(const FString& NewGameProjectFilePath); // 0x2e89a30 [Final Native Static Public]
    FString SetExtension(const FString& InPath, const FString& InNewExtension); // 0x2e898f0 [Final Native Static Public]
    FString ScreenShotDir(); // 0x2e89870 [Final Native Static Public]
    FString SandboxesDir(); // 0x2e89060 [Final Native Static Public]
    FString RootDir(); // 0x2e88fe0 [Final Native Static Public]
    void RemoveDuplicateSlashes(const FString& InPath, const FString& OutPath); // 0x2e88ef0 [Final Native Static Public]
    FString ProjectUserDir(); // 0x2e88e70 [Final Native Static Public]
    FString ProjectSavedDir(); // 0x2e88df0 [Final Native Static Public]
    FString ProjectPluginsDir(); // 0x2e88d70 [Final Native Static Public]
    FString ProjectPersistentDownloadDir(); // 0x2e88cf0 [Final Native Static Public]
    FString ProjectModsDir(); // 0x2e88c70 [Final Native Static Public]
    FString ProjectLogDir(); // 0x2e88bf0 [Final Native Static Public]
    FString ProjectIntermediateDir(); // 0x2e88b70 [Final Native Static Public]
    FString ProjectDir(); // 0x2e88af0 [Final Native Static Public]
    FString ProjectContentDir(); // 0x2e88a70 [Final Native Static Public]
    FString ProjectConfigDir(); // 0x2e889f0 [Final Native Static Public]
    FString ProfilingDir(); // 0x2e88970 [Final Native Static Public]
    void NormalizeFilename(const FString& InPath, const FString& OutPath); // 0x2e88880 [Final Native Static Public]
    void NormalizeDirectoryName(const FString& InPath, const FString& OutPath); // 0x2e88790 [Final Native Static Public]
    FString MakeValidFileName(const FString& inString, const FString& InReplacementChar); // 0x2e88650 [Final Native Static Public]
    void MakeStandardFilename(const FString& InPath, const FString& OutPath); // 0x2e88560 [Final Native Static Public]
    void MakePlatformFilename(const FString& InPath, const FString& OutPath); // 0x2e88470 [Final Native Static Public]
    bool MakePathRelativeTo(const FString& InPath, const FString& InRelativeTo, const FString& OutPath); // 0x2e88310 [Final Native Static Public]
    FString LaunchDir(); // 0x2e88290 [Final Native Static Public]
    bool IsSamePath(const FString& PathA, const FString& PathB); // 0x2e881a0 [Final Native Static Public]
    bool IsRestrictedPath(const FString& InPath); // 0x2e88100 [Final Native Static Public]
    bool IsRelative(const FString& InPath); // 0x2e88060 [Final Native Static Public]
    bool IsProjectFilePathSet(); // 0x2e88030 [Final Native Static Public]
    bool IsDrive(const FString& InPath); // 0x2e87f90 [Final Native Static Public]
    bool HasProjectPersistentDownloadDir(); // 0x2e87f60 [Final Native Static Public]
    TArray<FString> GetToolTipLocalizationPaths(); // 0x2e87f20 [Final Native Static Public]
    TArray<FString> GetRestrictedFolderNames(); // 0x2e87ee0 [Final Native Static Public]
    FString GetRelativePathToRoot(); // 0x2e87ea0 [Final Native Static Public]
    TArray<FString> GetPropertyNameLocalizationPaths(); // 0x2e87e60 [Final Native Static Public]
    FString GetProjectFilePath(); // 0x2e87de0 [Final Native Static Public]
    FString GetPath(const FString& InPath); // 0x2e87d00 [Final Native Static Public]
    FString GetInvalidFileSystemChars(); // 0x2e87b40 [Final Native Static Public]
    TArray<FString> GetGameLocalizationPaths(); // 0x2e87b00 [Final Native Static Public]
    FString GetExtension(const FString& InPath, bool bIncludeDot); // 0x2e879e0 [Final Native Static Public]
    TArray<FString> GetEngineLocalizationPaths(); // 0x2e879a0 [Final Native Static Public]
    TArray<FString> GetEditorLocalizationPaths(); // 0x2e87960 [Final Native Static Public]
    FString GetCleanFilename(const FString& InPath); // 0x2e87850 [Final Native Static Public]
    FString GetBaseFilename(const FString& InPath, bool bRemovePath); // 0x2e87730 [Final Native Static Public]
    FString GeneratedConfigDir(); // 0x2e876b0 [Final Native Static Public]
    FString GameUserDeveloperDir(); // 0x2e87630 [Final Native Static Public]
    FString GameSourceDir(); // 0x2e875b0 [Final Native Static Public]
    FString GameDevelopersDir(); // 0x2e87530 [Final Native Static Public]
    FString GameAgnosticSavedDir(); // 0x2e87090 [Final Native Static Public]
    bool FileExists(const FString& InPath); // 0x2e87490 [Final Native Static Public]
    FString FeaturePackDir(); // 0x2e87410 [Final Native Static Public]
    FString EnterprisePluginsDir(); // 0x2e87390 [Final Native Static Public]
    FString EnterpriseFeaturePackDir(); // 0x2e87310 [Final Native Static Public]
    FString EnterpriseDir(); // 0x2e87290 [Final Native Static Public]
    FString EngineVersionAgnosticUserDir(); // 0x2e87210 [Final Native Static Public]
    FString EngineUserDir(); // 0x2e87190 [Final Native Static Public]
    FString EngineSourceDir(); // 0x2e87110 [Final Native Static Public]
    FString EngineSavedDir(); // 0x2e87090 [Final Native Static Public]
    FString EnginePluginsDir(); // 0x2e87010 [Final Native Static Public]
    FString EngineIntermediateDir(); // 0x2e86f90 [Final Native Static Public]
    FString EngineDir(); // 0x2e86f10 [Final Native Static Public]
    FString EngineContentDir(); // 0x2e86e90 [Final Native Static Public]
    FString EngineConfigDir(); // 0x2e86e10 [Final Native Static Public]
    bool DirectoryExists(const FString& InPath); // 0x2e86d70 [Final Native Static Public]
    FString DiffDir(); // 0x2e86cf0 [Final Native Static Public]
    FString CreateTempFilename(const FString& Path, const FString& Prefix, const FString& Extension); // 0x2e86b60 [Final Native Static Public]
    FString ConvertToSandboxPath(const FString& InPath, const FString& InSandboxName); // 0x2e86a20 [Final Native Static Public]
    FString ConvertRelativePathToFull(const FString& InPath, const FString& InBasePath); // 0x2e868e0 [Final Native Static Public]
    FString ConvertFromSandboxPath(const FString& InPath, const FString& InSandboxName); // 0x2e867a0 [Final Native Static Public]
    FString Combine(const TArray<FString>& InPaths); // 0x2e86690 [Final Native Static Public]
    bool CollapseRelativeDirectories(const FString& InPath, const FString& OutPath); // 0x2e86590 [Final Native Static Public]
    FString CloudDir(); // 0x2e86510 [Final Native Static Public]
    FString ChangeExtension(const FString& InPath, const FString& InNewExtension); // 0x2e863b0 [Final Native Static Public]
    FString BugItDir(); // 0x2e86220 [Final Native Static Public]
    FString AutomationTransientDir(); // 0x2e861a0 [Final Native Static Public]
    FString AutomationLogDir(); // 0x2e86120 [Final Native Static Public]
    FString AutomationDir(); // 0x2e860a0 [Final Native Static Public]

// UBlueprintPlatformLibrary (/Script/Engine.BlueprintPlatformLibrary)
    int32 ScheduleLocalNotificationFromNow(int32 inSecondsFromNow, FText& Title, FText& Body, FText& Action, const FString& ActivationEvent); // 0x2e895e0 [Final Native Static Public]
    void ScheduleLocalNotificationBadgeFromNow(int32 inSecondsFromNow, const FString& ActivationEvent); // 0x2e89510 [Final Native Static Public]
    int32 ScheduleLocalNotificationBadgeAtTime(const FDateTime& FireDateTime, bool LocalTime, const FString& ActivationEvent); // 0x2e893d0 [Final Native Static Public]
    int32 ScheduleLocalNotificationAtTime(const FDateTime& FireDateTime, bool LocalTime, FText& Title, FText& Body, FText& Action, const FString& ActivationEvent); // 0x2e890e0 [Final Native Static Public]
    void GetLaunchNotification(const bool& NotificationLaunchedApp, const FString& ActivationEvent, const int32& FireDate); // 0x2e87bc0 [Final Native Static Public]
    EScreenOrientation GetDeviceOrientation(); // 0x2e87930 [Final Native Static Public]
    void ClearAllLocalNotifications(); // 0x2e864f0 [Final Native Static Public]
    void CancelLocalNotificationById(int32 NotificationId); // 0x2e86330 [Final Native Static Public]
    void CancelLocalNotification(const FString& ActivationEvent); // 0x2e862a0 [Final Native Static Public]

// UBlueprintSetLibrary (/Script/Engine.BlueprintSetLibrary)
    void SetSetPropertyByName(UObject* Object, const FName& PropertyName, TSet<int32>& Value); // 0x2e8caa0 [Final Native Static Public]
    void Set_Union(TSet<int32>& A, TSet<int32>& B, TSet<int32>& Result); // 0x2e8d860 [Final Native Static Public]
    void Set_ToArray(TSet<int32>& A, const TArray<int32>& Result); // 0x2e8d750 [Final Native Static Public]
    void Set_RemoveItems(TSet<int32>& TargetSet, const TArray<int32>& Items); // 0x2e8d640 [Final Native Static Public]
    bool Set_Remove(TSet<int32>& TargetSet, const int32& Item); // 0x2e8d480 [Final Native Static Public]
    int32 Set_Length(TSet<int32>& TargetSet); // 0x2e8d3c0 [Final Native Static Public]
    void Set_Intersection(TSet<int32>& A, TSet<int32>& B, TSet<int32>& Result); // 0x2e8d240 [Final Native Static Public]
    void Set_Difference(TSet<int32>& A, TSet<int32>& B, TSet<int32>& Result); // 0x2e8d0c0 [Final Native Static Public]
    bool Set_Contains(TSet<int32>& TargetSet, const int32& ItemToFind); // 0x2e8cf00 [Final Native Static Public]
    void Set_Clear(TSet<int32>& TargetSet); // 0x2e8ce60 [Final Native Static Public]
    void Set_AddItems(TSet<int32>& TargetSet, const TArray<int32>& NewItems); // 0x2e8cd50 [Final Native Static Public]
    void Set_Add(TSet<int32>& TargetSet, const int32& NewItem); // 0x2e8cba0 [Final Native Static Public]

// UBoxComponent (/Script/Engine.BoxComponent)
    void SetBoxExtent(const FVector& InBoxExtent, bool bUpdateOverlaps); // 0x2e8c9c0 [Final Native Public]
    FVector GetUnscaledBoxExtent(); // 0x2e8c990 [Final Native Public]
    FVector GetScaledBoxExtent(); // 0x2e8c930 [Final Native Public]

// UCameraAnimInst (/Script/Engine.CameraAnimInst)
    void Stop(bool bImmediate); // 0x2e926d0 [Final Native Public]
    void SetScale(float NewDuration); // 0x2e92420 [Final Native Public]
    void SetDuration(float NewDuration); // 0x2e92090 [Final Native Public]

// UCameraModifier (/Script/Engine.CameraModifier)
    bool IsDisabled(); // 0xececd0 [Native Public]
    AActor* GetViewTarget(); // 0x2595b00 [Native Public]
    void EnableModifier(); // 0x2e90400 [Native Public]
    void DisableModifier(bool bImmediate); // 0x2e90370 [Native Public]
    void BlueprintModifyPostProcess(float DeltaTime, const float& PostProcessBlendWeight, FPostProcessSettings& PostProcessSettings); // 0x1284640 [Event Public]
    void BlueprintModifyCamera(float DeltaTime, const FVector& ViewLocation, const FRotator& ViewRotation, float FOV, const FVector& NewViewLocation, const FRotator& NewViewRotation, const float& NewFOV); // 0x1284640 [Event Public]

// UCameraShakeSourceComponent (/Script/Engine.CameraShakeSourceComponent)
    void StopAllCameraShakesOfType(TSubclassOf<UCameraShakeBase> InCameraShake, bool bImmediately); // 0x2e927f0 [Final Native Public]
    void StopAllCameraShakes(bool bImmediately); // 0x2e92760 [Final Native Public]
    void StartCameraShake(TSubclassOf<UCameraShakeBase> InCameraShake, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0x2e92550 [Final Native Public]
    void Start(); // 0x2e92530 [Final Native Public]
    float GetAttenuationFactor(const FVector& Location); // 0x2e90420 [Final Native Public]

// UCanvas (/Script/Engine.Canvas)
    FVector2D K2_TextSize(UFont* RenderFont, const FString& RenderText, const FVector2D& Scale); // 0x2e91d30 [Final Native Public]
    FVector2D K2_StrLen(UFont* RenderFont, const FString& RenderText); // 0x2e91c40 [Final Native Public]
    FVector K2_Project(const FVector& WorldLocation); // 0x2e91b90 [Final Native Public]
    void K2_DrawTriangle(UTexture* RenderTexture, const TArray<FCanvasUVTri>& Triangles); // 0x2e91a60 [Final Native Public]
    void K2_DrawTexture(UTexture* RenderTexture, const FVector2D& ScreenPosition, const FVector2D& ScreenSize, const FVector2D& CoordinatePosition, const FVector2D& CoordinateSize, const FLinearColor& RenderColor, const EBlendMode& BlendMode, float Rotation, const FVector2D& PivotPoint); // 0x2e917c0 [Final Native Public]
    void K2_DrawText(UFont* RenderFont, const FString& RenderText, const FVector2D& ScreenPosition, const FVector2D& Scale, const FLinearColor& RenderColor, float Kerning, const FLinearColor& ShadowColor, const FVector2D& ShadowOffset, bool bCentreX, bool bCentreY, bool bOutlined, const FLinearColor& OutlineColor); // 0x2e91400 [Final Native Public]
    void K2_DrawPolygon(UTexture* RenderTexture, const FVector2D& ScreenPosition, const FVector2D& Radius, int32 NumberOfSides, const FLinearColor& RenderColor); // 0x2e91250 [Final Native Public]
    void K2_DrawMaterialTriangle(UMaterialInterface* RenderMaterial, const TArray<FCanvasUVTri>& Triangles); // 0x2e91120 [Final Native Public]
    void K2_DrawMaterial(UMaterialInterface* RenderMaterial, const FVector2D& ScreenPosition, const FVector2D& ScreenSize, const FVector2D& CoordinatePosition, const FVector2D& CoordinateSize, float Rotation, const FVector2D& PivotPoint); // 0x2e90ee0 [Final Native Public]
    void K2_DrawLine(const FVector2D& ScreenPositionA, const FVector2D& ScreenPositionB, float Thickness, const FLinearColor& RenderColor); // 0x2e90d80 [Final Native Public]
    void K2_DrawBox(const FVector2D& ScreenPosition, const FVector2D& ScreenSize, float Thickness, const FLinearColor& RenderColor); // 0x2e90c20 [Final Native Public]
    void K2_DrawBorder(UTexture* BorderTexture, UTexture* BackgroundTexture, UTexture* LeftBorderTexture, UTexture* RightBorderTexture, UTexture* TopBorderTexture, UTexture* BottomBorderTexture, const FVector2D& ScreenPosition, const FVector2D& ScreenSize, const FVector2D& CoordinatePosition, const FVector2D& CoordinateSize, const FLinearColor& RenderColor, const FVector2D& BorderScale, const FVector2D& BackgroundScale, float Rotation, const FVector2D& PivotPoint, const FVector2D& CornerSize); // 0x2e90790 [Final Native Public]
    void K2_Deproject(const FVector2D& ScreenPosition, const FVector& WorldOrigin, const FVector& WorldDirection); // 0x2e90670 [Final Native Public]

// UCanvasRenderTarget2D (/Script/Engine.CanvasRenderTarget2D)
    void UpdateResource(); // 0x25820e0 [Native Public]
    void ReceiveUpdate(UCanvas* Canvas, int32 Width, int32 Height); // 0x1284640 [Event Public]
    void GetSize(const int32& Width, const int32& Height); // 0x2e96d30 [Final Native Public]
    UCanvasRenderTarget2D* CreateCanvasRenderTarget2D(UObject* WorldContextObject, TSubclassOf<UCanvasRenderTarget2D> CanvasRenderTarget2DClass, int32 Width, int32 Height); // 0x2e96750 [Final Native Static Public]

// UCheatManager (/Script/Engine.CheatManager)
    void Walk(); // 0x2036c10 [Native Public]
    void ViewSelf(); // 0x2e9f350 [Native Public]
    void ViewPlayer(const FString& S); // 0x2e9f2b0 [Native Public]
    void ViewClass(TSubclassOf<AActor> DesiredClass); // 0x2e9f220 [Native Public]
    void ViewActor(const FName& ActorName); // 0x2e9f190 [Native Public]
    void UpdateSafeArea(); // 0x2e9f170 [Final Native Public]
    void ToggleServerStatReplicatorUpdateStatNet(); // 0x2e9f150 [Final Native Public]
    void ToggleServerStatReplicatorClientOverwrite(); // 0x2e9f130 [Final Native Public]
    void ToggleDebugCamera(); // 0xed05c0 [Native Public]
    void ToggleAILogging(); // 0x2e9f110 [Native Public]
    void TestCollisionDistance(); // 0x2e9f0f0 [Native Public]
    void Teleport(); // 0xaf05a0 [Native Public]
    void Summon(const FString& ClassName); // 0x2e9f050 [Native Public]
    void StreamLevelOut(const FName& PackageName); // 0x2e9efc0 [Native Public]
    void StreamLevelIn(const FName& PackageName); // 0x2e9ef30 [Native Public]
    void SpawnServerStatReplicator(); // 0x2e9ef10 [Final Native Public]
    void Slomo(float NewTimeDilation); // 0x2e9ee80 [Native Public]
    void SetWorldOrigin(); // 0x2e9ee60 [Final Native Public]
    void SetMouseSensitivityToDefault(); // 0x2e9ee40 [Native Public]
    void ServerToggleAILogging(); // 0x2e9ed60 [Native Event Public]
    void ReceiveInitCheatManager(); // 0x1284640 [Event Public]
    void ReceiveEndPlay(); // 0x1284640 [Event Public]
    void PlayersOnly(); // 0x2e9ed40 [Native Public]
    void OnlyLoadLevel(const FName& PackageName); // 0x2e9ecb0 [Native Public]
    void LogLoc(); // 0x2e9ec90 [Native Public]
    void InvertMouse(); // 0x2e9ec70 [Native Public]
    void God(); // 0x2e90400 [Native Public]
    void Ghost(); // 0x2e9ec50 [Native Public]
    void FreezeFrame(float Delay); // 0x2e9ebc0 [Native Public]
    void Fly(); // 0x2e9eba0 [Native Public]
    void FlushLog(); // 0x2e9eb80 [Native Public]
    void EnableDebugCamera(); // 0x2e9eb60 [Native Protected]
    void DumpVoiceMutingState(); // 0xece8a0 [Native Public]
    void DumpPartyState(); // 0xece900 [Native Public]
    void DumpOnlineSessionState(); // 0xece8e0 [Native Public]
    void DumpChatState(); // 0x2e9eb40 [Native Public]
    void DisableDebugCamera(); // 0x2e9eb20 [Native Protected]
    void DestroyTarget(); // 0x2e9eb00 [Native Public]
    void DestroyServerStatReplicator(); // 0x2e9eae0 [Final Native Public]
    void DestroyPawns(TSubclassOf<APawn> aClass); // 0x2591da0 [Native Public]
    void DestroyAllPawnsExceptTarget(); // 0x2e9eac0 [Native Public]
    void DestroyAll(TSubclassOf<AActor> aClass); // 0x2e9ea30 [Native Public]
    void DebugCapsuleSweepSize(float HalfHeight, float Radius); // 0x2e9e960 [Native Public]
    void DebugCapsuleSweepPawn(); // 0x2e9e940 [Native Public]
    void DebugCapsuleSweepComplex(bool bTraceComplex); // 0x2e9e8b0 [Native Public]
    void DebugCapsuleSweepClear(); // 0x2e9e890 [Native Public]
    void DebugCapsuleSweepChannel(const ECollisionChannel& Channel); // 0x2e9e810 [Native Public]
    void DebugCapsuleSweepCapture(); // 0x2e9e7f0 [Native Public]
    void DebugCapsuleSweep(); // 0xece840 [Native Public]
    void DamageTarget(float DamageAmount); // 0x2e9e760 [Native Public]
    void CheatScript(const FString& ScriptName); // 0x2e9e670 [Final Native Public]
    void ChangeSize(float F); // 0x26d24b0 [Native Public]
    void BugItStringCreator(const FVector& ViewLocation, const FRotator& ViewRotation, const FString& GoString, const FString& LocString); // 0x2e9e4b0 [Native Public]
    void BugItGo(float X, float Y, float Z, float Pitch, float Yaw, float Roll); // 0x2e9e2c0 [Native Public]
    void BugIt(const FString& ScreenShotDescription); // 0x2e9e220 [Native Public]

// UChildActorComponent (/Script/Engine.ChildActorComponent)
    void SetChildActorClass(TSubclassOf<AActor> InClass); // 0x2e9edb0 [Final Native Public]

// UCurveBase (/Script/Engine.CurveBase)
    void GetValueRange(const float& MinValue, const float& MaxValue); // 0x2ea1390 [Final Native Public]
    void GetTimeRange(const float& MinTime, const float& MaxTime); // 0x2ea12b0 [Final Native Public]

// UCurveFloat (/Script/Engine.CurveFloat)
    float GetFloatValue(float InTime); // 0x2ea70a0 [Final Native Public]

// UCurveLinearColor (/Script/Engine.CurveLinearColor)
    FLinearColor GetUnadjustedLinearColorValue(float InTime); // 0x2ea7200 [Final Native Public]
    FLinearColor GetLinearColorValue(float InTime); // 0x2ea7130 [Native Public]
    FLinearColor GetClampedLinearColorValue(float InTime); // 0x2ea68f0 [Native Public]

// UTexture2D (/Script/Engine.Texture2D)
    int32 Blueprint_GetSizeY(); // 0x2fce570 [Final Native Public]
    int32 Blueprint_GetSizeX(); // 0x2fce540 [Final Native Public]

// UCurveLinearColorAtlas (/Script/Engine.CurveLinearColorAtlas)
    bool GetCurvePosition(UCurveLinearColor* InCurve, const float& Position); // 0x2ea6990 [Final Native Public]

// ICurveSourceInterface (/Script/Engine.CurveSourceInterface)
    float GetCurveValue(const FName& CurveName); // 0x2ea6a70 [Native Event Public]
    void GetCurves(const TArray<FNamedCurveValue>& OutValues); // 0x2ea6b10 [Native Event Public]
    FName GetBindingName(); // 0x2ea68b0 [Native Event Public]

// UCurveVector (/Script/Engine.CurveVector)
    FVector GetVectorValue(float InTime); // 0x2ea72a0 [Final Native Public]

// UDataTableFunctionLibrary (/Script/Engine.DataTableFunctionLibrary)
    void GetDataTableRowNames(UDataTable* Table, const TArray<FName>& OutRowNames); // 0x2ea6fc0 [Final Native Static Public]
    bool GetDataTableRowFromName(UDataTable* Table, const FName& RowName, FTableRowBase& OutRow); // 0x2ea6d20 [Final Native Static Public]
    TArray<FString> GetDataTableColumnAsString(UDataTable* DataTable, const FName& PropertyName); // 0x2ea6bc0 [Final Native Static Public]
    void EvaluateCurveTableRow(UCurveTable* CurveTable, const FName& RowName, float InXY, const EEvaluateCurveTableResult& OutResult, const float& OutXY, const FString& ContextString); // 0x2ea66b0 [Final Native Static Public]
    bool DoesDataTableRowExist(UDataTable* Table, const FName& RowName); // 0x2ea65e0 [Final Native Static Public]

// ADebugCameraController (/Script/Engine.DebugCameraController)
    void ToggleDisplay(); // 0x2ea73e0 [Final Native Public]
    void ShowDebugSelectedInfo(); // 0x2ea73c0 [Native Public]
    void SetPawnMovementSpeedScale(float NewSpeedScale); // 0x2ea7340 [Final Native Public]
    void ReceiveOnDeactivate(APlayerController* RestoredPC); // 0x1284640 [Event Public]
    void ReceiveOnActorSelected(AActor* NewSelectedActor, const FVector& SelectHitLocation, const FVector& SelectHitNormal, FHitResult& Hit); // 0x1284640 [Event Protected]
    void ReceiveOnActivate(APlayerController* OriginalPC); // 0x1284640 [Event Public]
    AActor* GetSelectedActor(); // 0x2ea71d0 [Final Native Public]

// ADecalActor (/Script/Engine.DecalActor)
    void SetDecalMaterial(UMaterialInterface* NewDecalMaterial); // 0x2eaa850 [Final Native Public]
    UMaterialInterface* GetDecalMaterial(); // 0x2eaa2d0 [Final Native Public]
    UMaterialInstanceDynamic* CreateDynamicMaterialInstance(); // 0x2eaa270 [Native Public]

// UDecalComponent (/Script/Engine.DecalComponent)
    void SetSortOrder(int32 Value); // 0x2eab010 [Final Native Public]
    void SetFadeScreenSize(float NewFadeScreenSize); // 0x2eaad80 [Final Native Public]
    void SetFadeOut(float startDelay, float Duration, bool DestroyOwnerAfterFade); // 0x2eaac60 [Final Native Public]
    void SetFadeIn(float startDelay, float Duaration); // 0x2eaab90 [Final Native Public]
    void SetDecalMaterial(UMaterialInterface* NewDecalMaterial); // 0x2eaa8e0 [Final Native Public]
    float GetFadeStartDelay(); // 0x2eaa3c0 [Final Native Public]
    float GetFadeInStartDelay(); // 0x2eaa390 [Final Native Public]
    float GetFadeInDuration(); // 0x2eaa360 [Final Native Public]
    float GetFadeDuration(); // 0x2eaa330 [Final Native Public]
    UMaterialInterface* GetDecalMaterial(); // 0x2eaa300 [Final Native Public]
    UMaterialInstanceDynamic* CreateDynamicMaterialInstance(); // 0x2eaa2a0 [Native Public]

// ADefaultPawn (/Script/Engine.DefaultPawn)
    void TurnAtRate(float Rate); // 0x2eab0a0 [Native Public]
    void MoveUp_World(float Val); // 0x2eaa5a0 [Native Public]
    void MoveRight(float Val); // 0x2eaa510 [Native Public]
    void MoveForward(float Val); // 0x2eaa480 [Native Public]
    void LookUpAtRate(float Rate); // 0x2eaa3f0 [Native Public]

// ALight (/Script/Engine.Light)
    void ToggleEnabled(); // 0x2f41ff0 [Final Native Public]
    void SetLightFunctionScale(const FVector& NewLightFunctionScale); // 0x2f417c0 [Final Native Public]
    void SetLightFunctionMaterial(UMaterialInterface* NewLightFunctionMaterial); // 0x2f416a0 [Final Native Public]
    void SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance); // 0x2f415a0 [Final Native Public]
    void SetLightColor(const FLinearColor& NewLightColor); // 0x2f413b0 [Final Native Public]
    void SetEnabled(bool bSetEnabled); // 0x2f40f60 [Final Native Public]
    void SetCastShadows(bool bNewValue); // 0x2f40b40 [Final Native Public]
    void SetBrightness(float NewBrightness); // 0x2f409a0 [Final Native Public]
    void SetAffectTranslucentLighting(bool bNewValue); // 0x2f40680 [Final Native Public]
    void OnRep_bEnabled(); // 0x2ebac20 [Native Public]
    bool IsEnabled(); // 0x2f3fe90 [Final Native Public]
    FLinearColor GetLightColor(); // 0x2f3fdd0 [Final Native Public]
    float GetBrightness(); // 0x2f3fd40 [Final Native Public]

// ULightComponentBase (/Script/Engine.LightComponentBase)
    void SetSamplesPerPixel(int32 NewValue); // 0x2f41aa0 [Final Native Public]
    void SetCastVolumetricShadow(bool bNewValue); // 0x2f40c60 [Final Native Public]
    void SetCastShadows(bool bNewValue); // 0x2f40bd0 [Final Native Public]
    void SetCastRaytracedShadow(bool bNewValue); // 0x2f40ab0 [Final Native Public]
    void SetCastDeepShadow(bool bNewValue); // 0x2f40a20 [Final Native Public]
    void SetAffectReflection(bool bNewValue); // 0x2f405f0 [Final Native Public]
    void SetAffectGlobalIllumination(bool bNewValue); // 0x2f40560 [Final Native Public]
    FLinearColor GetLightColor(); // 0x2f3fe10 [Final Native Public]

// ULightComponent (/Script/Engine.LightComponent)
    void SetVolumetricScatteringIntensity(float NewIntensity); // 0x2f41f70 [Final Native Public]
    void SetUseTemperature(bool bNewValue); // 0x2f41ee0 [Final Native Public]
    void SetUseIESBrightness(bool bNewValue); // 0x2f41e50 [Final Native Public]
    void SetTransmission(bool bNewValue); // 0x2f41dc0 [Final Native Public]
    void SetTemperature(float NewTemperature); // 0x2f41d40 [Final Native Public]
    void SetSpecularScale(float NewValue); // 0x2f41cc0 [Final Native Public]
    void SetShadowSlopeBias(float NewValue); // 0x2f41bb0 [Final Native Public]
    void SetShadowBias(float NewValue); // 0x2f41b30 [Final Native Public]
    void SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2); // 0x2f418e0 [Final Native Public]
    void SetLightFunctionScale(const FVector& NewLightFunctionScale); // 0x2f41850 [Final Native Public]
    void SetLightFunctionMaterial(UMaterialInterface* NewLightFunctionMaterial); // 0x2f41730 [Final Native Public]
    void SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance); // 0x2f41620 [Final Native Public]
    void SetLightFunctionDisabledBrightness(float NewValue); // 0x2f41520 [Final Native Public]
    void SetLightColor(const FLinearColor& NewLightColor, bool bSRGB); // 0x2f41440 [Final Native Public]
    void SetIntensity(float NewIntensity); // 0x2f41210 [Final Native Public]
    void SetIndirectLightingIntensity(float NewIntensity); // 0x2f41190 [Final Native Public]
    void SetIESTexture(UTextureLightProfile* NewValue); // 0x2f41100 [Final Native Public]
    void SetIESBrightnessScale(float NewValue); // 0x2f41080 [Final Native Public]
    void SetForceCachedShadowsForMovablePrimitives(bool bNewValue); // 0x2f40ff0 [Final Native Public]
    void SetEnableLightShaftBloom(bool bNewValue); // 0x2f40ed0 [Final Native Public]
    void SetBloomTint(const FColor& NewValue); // 0x2f40920 [Final Native Public]
    void SetBloomThreshold(float NewValue); // 0x2f408a0 [Final Native Public]
    void SetBloomScale(float NewValue); // 0x2f40820 [Final Native Public]
    void SetBloomMaxBrightness(float NewValue); // 0x2f407a0 [Final Native Public]
    void SetAffectTranslucentLighting(bool bNewValue); // 0x2f40710 [Final Native Public]
    void SetAffectDynamicIndirectLighting(bool bNewValue); // 0x2f404d0 [Final Native Public]

// UDirectionalLightComponent (/Script/Engine.DirectionalLightComponent)
    void SetShadowDistanceFadeoutFraction(float NewValue); // 0x2eaaf90 [Final Native Public]
    void SetShadowAmount(float NewValue); // 0x2eaaf10 [Final Native Public]
    void SetOcclusionMaskDarkness(float NewValue); // 0x2eaae90 [Final Native Public]
    void SetLightShaftOverrideDirection(const FVector& NewValue); // 0x2eaae00 [Final Native Public]
    void SetEnableLightShaftOcclusion(bool bNewValue); // 0x2eaab00 [Final Native Public]
    void SetDynamicShadowDistanceStationaryLight(float NewValue); // 0x2eaaa80 [Final Native Public]
    void SetDynamicShadowDistanceMovableLight(float NewValue); // 0x2eaaa00 [Final Native Public]
    void SetDynamicShadowCascades(int32 NewValue); // 0x2eaa970 [Final Native Public]
    void SetCascadeTransitionFraction(float NewValue); // 0x2eaa7d0 [Final Native Public]
    void SetCascadeDistributionExponent(float NewValue); // 0x2eaa750 [Final Native Public]
    void SetAtmosphereSunLightIndex(int32 NewValue); // 0x2eaa6c0 [Final Native Public]
    void SetAtmosphereSunLight(bool bNewValue); // 0x2eaa630 [Final Native Public]

// USphereComponent (/Script/Engine.SphereComponent)
    void SetSphereRadius(float InSphereRadius, bool bUpdateOverlaps); // 0x2fc3950 [Final Native Public]
    float GetUnscaledSphereRadius(); // 0x2e96e10 [Final Native Public]
    float GetShapeScale(); // 0x2fc1ac0 [Final Native Public]
    float GetScaledSphereRadius(); // 0x2fc1a70 [Final Native Public]

// AEmitter (/Script/Engine.Emitter)
    void ToggleActive(); // 0x2eaf190 [Final Native Public]
    void SetVectorParameter(const FName& ParameterName, const FVector& Param); // 0x2eaf0b0 [Final Native Public]
    void SetTemplate(UParticleSystem* NewTemplate); // 0x2eaf020 [Native Public]
    void SetMaterialParameter(const FName& ParameterName, UMaterialInterface* Param); // 0x2eaef50 [Final Native Public]
    void SetFloatParameter(const FName& ParameterName, float Param); // 0x2eaee80 [Final Native Public]
    void SetColorParameter(const FName& ParameterName, const FLinearColor& Param); // 0x2eaedb0 [Final Native Public]
    void SetActorParameter(const FName& ParameterName, AActor* Param); // 0x2eaece0 [Final Native Public]
    void OnRep_bCurrentlyActive(); // 0x2eaecc0 [Native Public]
    void OnParticleSystemFinished(UParticleSystemComponent* FinishedComponent); // 0xecfb10 [Native Public]
    bool IsActive(); // 0x2eaec90 [Final Native Public]
    void Deactivate(); // 0x2eaec70 [Final Native Public]
    void Activate(); // 0x2eaec50 [Final Native Public]

// AExponentialHeightFog (/Script/Engine.ExponentialHeightFog)
    void OnRep_bEnabled(); // 0x2ebac20 [Native Public]

// UExporter (/Script/Engine.Exporter)
    bool ScriptRunAssetExportTask(UAssetExportTask* Task); // 0x1284640 [Event Public]
    bool RunAssetExportTasks(const TArray<UAssetExportTask*>& ExportTasks); // 0x2ebacd0 [Final Native Static Public]
    bool RunAssetExportTask(UAssetExportTask* Task); // 0x2ebac40 [Final Native Static Public]

// UForceFeedbackComponent (/Script/Engine.ForceFeedbackComponent)
    void Stop(); // 0x2ebb7f0 [Native Public]
    void SetIntensityMultiplier(float NewIntensityMultiplier); // 0x2ebb350 [Final Native Public]
    void SetForceFeedbackEffect(UForceFeedbackEffect* NewForceFeedbackEffect); // 0x2ebb0a0 [Final Native Public]
    void Play(float StartTime); // 0x26200c0 [Native Public]
    bool BP_GetAttenuationSettingsToApply(FForceFeedbackAttenuationSettings& OutAttenuationSettings); // 0x2eba9d0 [Final Native Public]
    void AdjustAttenuation(FForceFeedbackAttenuationSettings& InAttenuationSettings); // 0x2eba8a0 [Final Native Public]

// UGameplayStatics (/Script/Engine.GameplayStatics)
    void UnRetainAllSoundsInSoundClass(USoundClass* InSoundClass); // 0x2ecaa00 [Final Native Static Public]
    void UnloadStreamLevelBySoftObjectPtr(UObject* WorldContextObject, const TSoftObjectPtr<UWorld>& Level, const FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload); // 0x2ecabf0 [Final Native Static Public]
    void UnloadStreamLevel(UObject* WorldContextObject, const FName& LevelName, const FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload); // 0x2ecaa80 [Final Native Static Public]
    bool SuggestProjectileVelocity_CustomArc(UObject* WorldContextObject, const FVector& OutLaunchVelocity, const FVector& StartPos, const FVector& EndPos, float OverrideGravityZ, float ArcParam); // 0x2eca810 [Final Native Static Public]
    UAudioComponent* SpawnSoundAttached(USoundBase* Sound, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bAutoDestroy); // 0x2eca400 [Final Native Static Public]
    UAudioComponent* SpawnSoundAtLocation(UObject* WorldContextObject, USoundBase* Sound, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bAutoDestroy); // 0x2eca0f0 [Final Native Static Public]
    UAudioComponent* SpawnSound2D(UObject* WorldContextObject, USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy); // 0x2ec9e90 [Final Native Static Public]
    UObject* SpawnObject(TSubclassOf<UObject> ObjectClass, UObject* Outer); // 0x2ec9dc0 [Final Native Static Public]
    UForceFeedbackComponent* SpawnForceFeedbackAttached(UForceFeedbackEffect* ForceFeedbackEffect, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bStopWhenAttachedToDestroyed, bool bLooping, float IntensityMultiplier, float StartTime, UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy); // 0x2ec9a20 [Final Native Static Public]
    UForceFeedbackComponent* SpawnForceFeedbackAtLocation(UObject* WorldContextObject, UForceFeedbackEffect* ForceFeedbackEffect, const FVector& Location, const FRotator& Rotation, bool bLooping, float IntensityMultiplier, float StartTime, UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy); // 0x2ec9760 [Final Native Static Public]
    UParticleSystemComponent* SpawnEmitterAttached(UParticleSystem* EmitterTemplate, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const FVector& Scale, const EAttachLocation& LocationType, bool bAutoDestroy, const EPSCPoolMethod& PoolingMethod, bool bAutoActivate); // 0x2ec9450 [Final Native Static Public]
    UParticleSystemComponent* SpawnEmitterAtLocation(UObject* WorldContextObject, UParticleSystem* EmitterTemplate, const FVector& Location, const FRotator& Rotation, const FVector& Scale, bool bAutoDestroy, const EPSCPoolMethod& PoolingMethod, bool bAutoActivateSystem); // 0x2ec91d0 [Final Native Static Public]
    UAudioComponent* SpawnDialogueAttached(UDialogueWave* Dialogue, FDialogueContext& Context, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, bool bAutoDestroy); // 0x2ec8dd0 [Final Native Static Public]
    UAudioComponent* SpawnDialogueAtLocation(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, bool bAutoDestroy); // 0x2ec8ab0 [Final Native Static Public]
    UAudioComponent* SpawnDialogue2D(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime, bool bAutoDestroy); // 0x2ec8880 [Final Native Static Public]
    UDecalComponent* SpawnDecalAttached(UMaterialInterface* DecalMaterial, const FVector& DecalSize, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, float LifeSpan); // 0x2ec8400 [Final Native Static Public]
    UDecalComponent* SpawnDecalAtLocation(UObject* WorldContextObject, UMaterialInterface* DecalMaterial, const FVector& DecalSize, const FVector& Location, const FRotator& Rotation, float LifeSpan); // 0x2ec8200 [Final Native Static Public]
    void SetWorldOriginLocation(UObject* WorldContextObject, const FIntVector& NewLocation); // 0x2ec8090 [Final Native Static Public]
    void SetViewportMouseCaptureMode(UObject* WorldContextObject, const EMouseCaptureMode& MouseCaptureMode); // 0x2ec7fd0 [Final Native Static Public]
    void SetSubtitlesEnabled(bool bEnabled); // 0x2ec7f50 [Final Native Static Public]
    void SetSoundMixClassOverride(UObject* WorldContextObject, USoundMix* InSoundMixModifier, USoundClass* InSoundClass, float Volume, float Pitch, float fadeInTime, bool bApplyToChildren); // 0x2ec7d30 [Final Native Static Public]
    void SetSoundClassDistanceScale(UObject* WorldContextObject, USoundClass* SoundClass, float DistanceAttenuationScale, float TimeSec); // 0x2ec7be0 [Final Native Static Public]
    void SetPlayerControllerID(APlayerController* Player, int32 ControllerId); // 0x2ec7b20 [Final Native Static Public]
    void SetMaxAudioChannelsScaled(UObject* WorldContextObject, float MaxChannelCountScale); // 0x2ec7a60 [Final Native Static Public]
    void SetGlobalTimeDilation(UObject* WorldContextObject, float TimeDilation); // 0x2ec79a0 [Final Native Static Public]
    void SetGlobalPitchModulation(UObject* WorldContextObject, float PitchModulation, float TimeSec); // 0x2ec78a0 [Final Native Static Public]
    void SetGlobalListenerFocusParameters(UObject* WorldContextObject, float FocusAzimuthScale, float NonFocusAzimuthScale, float FocusDistanceScale, float NonFocusDistanceScale, float FocusVolumeScale, float NonFocusVolumeScale, float FocusPriorityScale, float NonFocusPriorityScale); // 0x2ec7600 [Final Native Static Public]
    bool SetGamePaused(UObject* WorldContextObject, bool bPaused); // 0x2ec7530 [Final Native Static Public]
    void SetForceDisableSplitscreen(UObject* WorldContextObject, bool bDisable); // 0x2ec7470 [Final Native Static Public]
    void SetEnableWorldRendering(UObject* WorldContextObject, bool bEnable); // 0x2ec73b0 [Final Native Static Public]
    void SetBaseSoundMix(UObject* WorldContextObject, USoundMix* InSoundMix); // 0x2ec72f0 [Final Native Static Public]
    bool SaveGameToSlot(USaveGame* SaveGameObject, const FString& SlotName, int32 UserIndex); // 0x2ec70a0 [Final Native Static Public]
    void RemovePlayer(APlayerController* Player, bool bDestroyPawn); // 0x2ec6d00 [Final Native Static Public]
    FVector RebaseZeroOriginOntoLocal(UObject* WorldContextObject, const FVector& WorldLocation); // 0x2ec6c10 [Final Native Static Public]
    FVector RebaseLocalOriginOntoZero(UObject* WorldContextObject, const FVector& WorldLocation); // 0x2ec6b20 [Final Native Static Public]
    void PushSoundMixModifier(UObject* WorldContextObject, USoundMix* InSoundMixModifier); // 0x2ec6a30 [Final Native Static Public]
    bool ProjectWorldToScreen(APlayerController* Player, const FVector& WorldPosition, const FVector2D& ScreenPosition, bool bPlayerViewportRelative); // 0x2ec68d0 [Final Native Static Public]
    void PrimeSound(USoundBase* InSound); // 0x2ec6850 [Final Native Static Public]
    void PrimeAllSoundsInSoundClass(USoundClass* InSoundClass); // 0x2ec67d0 [Final Native Static Public]
    void PopSoundMixModifier(UObject* WorldContextObject, USoundMix* InSoundMixModifier); // 0x2ec6710 [Final Native Static Public]
    void PlayWorldCameraShake(UObject* WorldContextObject, TSubclassOf<UCameraShakeBase> Shake, const FVector& Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bOrientShakeTowardsEpicenter); // 0x2ec6440 [Final Native Static Public]
    void PlaySoundAtLocation(UObject* WorldContextObject, USoundBase* Sound, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, AActor* OwningActor); // 0x2ec6130 [Final Native Static Public]
    void PlaySound2D(UObject* WorldContextObject, USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, AActor* OwningActor, bool bIsUISound); // 0x2ec5ed0 [Final Native Static Public]
    void PlayDialogueAtLocation(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings); // 0x2ec5bf0 [Final Native Static Public]
    void PlayDialogue2D(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime); // 0x2ec5a00 [Final Native Static Public]
    FString ParseOption(const FString& Options, const FString& Key); // 0x2ec5880 [Final Native Static Public]
    void OpenLevelBySoftObjectPtr(UObject* WorldContextObject, const TSoftObjectPtr<UWorld>& Level, bool bAbsolute, const FString& Options); // 0x2ec5660 [Final Native Static Public]
    void OpenLevel(UObject* WorldContextObject, const FName& LevelName, bool bAbsolute, const FString& Options); // 0x2ec54c0 [Final Native Static Public]
    FHitResult MakeHitResult(bool bBlockingHit, bool bInitialOverlap, float Time, float Distance, const FVector& Location, const FVector& ImpactPoint, const FVector& Normal, const FVector& ImpactNormal, UPhysicalMaterial* PhysMat, AActor* HitActor, UPrimitiveComponent* HitComponent, const FName& HitBoneName, int32 HitItem, int32 ElementIndex, int32 FaceIndex, const FVector& TraceStart, const FVector& TraceEnd); // 0x2ec4e80 [Final Native Static Public]
    void LoadStreamLevelBySoftObjectPtr(UObject* WorldContextObject, const TSoftObjectPtr<UWorld>& Level, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const FLatentActionInfo& LatentInfo); // 0x2ec4c40 [Final Native Static Public]
    void LoadStreamLevel(UObject* WorldContextObject, const FName& LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const FLatentActionInfo& LatentInfo); // 0x2ec4a80 [Final Native Static Public]
    USaveGame* LoadGameFromSlot(const FString& SlotName, int32 UserIndex); // 0x2ec49a0 [Final Native Static Public]
    bool IsSplitscreenForceDisabled(UObject* WorldContextObject); // 0x2ec4820 [Final Native Static Public]
    bool IsGamePaused(UObject* WorldContextObject); // 0x2ec4760 [Final Native Static Public]
    bool HasOption(const FString& Options, const FString& InKey); // 0x2ec4550 [Final Native Static Public]
    bool HasLaunchOption(const FString& OptionToCheck); // 0x2ec4480 [Final Native Static Public]
    int32 GrassOverlappingSphereCount(UObject* WorldContextObject, UStaticMesh* StaticMesh, const FVector& CenterPosition, float Radius); // 0x2ec42a0 [Final Native Static Public]
    FIntVector GetWorldOriginLocation(UObject* WorldContextObject); // 0x2ec4200 [Final Native Static Public]
    float GetWorldDeltaSeconds(UObject* WorldContextObject); // 0x2ec4170 [Final Native Static Public]
    void GetViewProjectionMatrix(const FMinimalViewInfo& DesiredView, const FMatrix& ViewMatrix, const FMatrix& ProjectionMatrix, const FMatrix& ViewProjectionMatrix); // 0x2ec3dc0 [Final Native Static Public]
    EMouseCaptureMode GetViewportMouseCaptureMode(UObject* WorldContextObject); // 0x2ec40e0 [Final Native Static Public]
    float GetUnpausedTimeSeconds(UObject* WorldContextObject); // 0x2ec3d30 [Final Native Static Public]
    float GetTimeSeconds(UObject* WorldContextObject); // 0x2ec3ca0 [Final Native Static Public]
    EPhysicalSurface GetSurfaceType(FHitResult& Hit); // 0x2ec3bd0 [Final Native Static Public]
    ULevelStreaming* GetStreamingLevel(UObject* WorldContextObject, const FName& PackageName); // 0x2ec3b00 [Final Native Static Public]
    float GetRealTimeSeconds(UObject* WorldContextObject); // 0x2ec3a70 [Final Native Static Public]
    APawn* GetPlayerPawn(UObject* WorldContextObject, int32 PlayerIndex); // 0x2ec39a0 [Final Native Static Public]
    int32 GetPlayerControllerID(APlayerController* Player); // 0x2ec3910 [Final Native Static Public]
    APlayerController* GetPlayerControllerFromID(UObject* WorldContextObject, int32 ControllerId); // 0x2ec3840 [Final Native Static Public]
    APlayerController* GetPlayerController(UObject* WorldContextObject, int32 PlayerIndex); // 0x2ec3770 [Final Native Static Public]
    ACharacter* GetPlayerCharacter(UObject* WorldContextObject, int32 PlayerIndex); // 0x2ec36a0 [Final Native Static Public]
    APlayerCameraManager* GetPlayerCameraManager(UObject* WorldContextObject, int32 PlayerIndex); // 0x2ec35d0 [Final Native Static Public]
    FString GetPlatformName(); // 0x2ec3550 [Final Native Static Public]
    TSubclassOf<UObject> GetObjectClass(UObject* Object); // 0x2ec34c0 [Final Native Static Public]
    int32 GetMaxAudioChannelCount(UObject* WorldContextObject); // 0x2ec33d0 [Final Native Static Public]
    void GetKeyValue(const FString& Pair, const FString& Key, const FString& Value); // 0x2ec3250 [Final Native Static Public]
    int32 GetIntOption(const FString& Options, const FString& Key, int32 DefaultValue); // 0x2ec3110 [Final Native Static Public]
    float GetGlobalTimeDilation(UObject* WorldContextObject); // 0x2ec3080 [Final Native Static Public]
    AGameStateBase* GetGameState(UObject* WorldContextObject); // 0x2ec2ff0 [Final Native Static Public]
    AGameModeBase* GetGameMode(UObject* WorldContextObject); // 0x2ec2f60 [Final Native Static Public]
    UGameInstance* GetGameInstance(UObject* WorldContextObject); // 0x2ec2ed0 [Final Native Static Public]
    bool GetEnableWorldRendering(UObject* WorldContextObject); // 0x2ec2e40 [Final Native Static Public]
    UReverbEffect* GetCurrentReverbEffect(UObject* WorldContextObject); // 0x2ec2d10 [Final Native Static Public]
    FString GetCurrentLevelName(UObject* WorldContextObject, bool bRemovePrefixString); // 0x2ec2c00 [Final Native Static Public]
    bool GetClosestListenerLocation(UObject* WorldContextObject, const FVector& Location, float MaximumRange, bool bAllowAttenuationOverride, const FVector& ListenerPosition); // 0x2ec2a30 [Final Native Static Public]
    float GetAudioTimeSeconds(UObject* WorldContextObject); // 0x2ec29a0 [Final Native Static Public]
    void GetAllActorsWithTag(UObject* WorldContextObject, const FName& Tag, const TArray<AActor*>& OutActors); // 0x2ec2880 [Final Native Static Public]
    void GetAllActorsWithInterface(UObject* WorldContextObject, TSubclassOf<IInterface> Interface, const TArray<AActor*>& OutActors); // 0x2ec2760 [Final Native Static Public]
    void GetAllActorsOfClassWithTag(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, const FName& Tag, const TArray<AActor*>& OutActors); // 0x2ec2600 [Final Native Static Public]
    void GetAllActorsOfClass(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, const TArray<AActor*>& OutActors); // 0x2ec24e0 [Final Native Static Public]
    AActor* GetActorOfClass(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass); // 0x2ec2410 [Final Native Static Public]
    void GetActorArrayBounds(const TArray<AActor*>& Actors, bool bOnlyCollidingComponents, const FVector& Center, const FVector& BoxExtent); // 0x2ec2280 [Final Native Static Public]
    FVector GetActorArrayAverageLocation(const TArray<AActor*>& Actors); // 0x2ec21c0 [Final Native Static Public]
    void GetAccurateRealTime(const int32& Seconds, const float& PartialSeconds); // 0x2ec20e0 [Final Native Static Public]
    void FlushLevelStreaming(UObject* WorldContextObject); // 0x2ec2060 [Final Native Static Public]
    AActor* FinishSpawningActor(AActor* Actor, FTransform& SpawnTransform); // 0x2ec1f40 [Final Native Static Public]
    AActor* FindNearestActor(const FVector& Origin, const TArray<AActor*>& ActorsToCheck, const float& Distance); // 0x2ec1de0 [Final Native Static Public]
    bool FindCollisionUV(FHitResult& Hit, int32 UVChannel, const FVector2D& UV); // 0x2ec1c70 [Final Native Static Public]
    void EnableLiveStreaming(bool Enable); // 0x2ec1bd0 [Final Native Static Public]
    bool DoesSaveGameExist(const FString& SlotName, int32 UserIndex); // 0x2ec1af0 [Final Native Static Public]
    bool DeprojectScreenToWorld(APlayerController* Player, const FVector2D& ScreenPosition, const FVector& WorldPosition, const FVector& WorldDirection); // 0x2ec1980 [Final Native Static Public]
    bool DeleteGameInSlot(const FString& SlotName, int32 UserIndex); // 0x2ec18a0 [Final Native Static Public]
    void DeactivateReverbEffect(UObject* WorldContextObject, const FName& TagName); // 0x2ec17e0 [Final Native Static Public]
    UAudioComponent* CreateSound2D(UObject* WorldContextObject, USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy); // 0x2ec1580 [Final Native Static Public]
    USaveGame* CreateSaveGameObject(TSubclassOf<USaveGame> SaveGameClass); // 0x2ec14f0 [Final Native Static Public]
    APlayerController* CreatePlayer(UObject* WorldContextObject, int32 ControllerId, bool bSpawnPlayerController); // 0x2ec13f0 [Final Native Static Public]
    void ClearSoundMixModifiers(UObject* WorldContextObject); // 0x2ec1370 [Final Native Static Public]
    void ClearSoundMixClassOverride(UObject* WorldContextObject, USoundMix* InSoundMixModifier, USoundClass* InSoundClass, float fadeOutTime); // 0x2ec1220 [Final Native Static Public]
    void CancelAsyncLoading(); // 0x2ec1030 [Final Native Static Public]
    void BreakHitResult(FHitResult& Hit, const bool& bBlockingHit, const bool& bInitialOverlap, const float& Time, const float& Distance, const FVector& Location, const FVector& ImpactPoint, const FVector& Normal, const FVector& ImpactNormal, const UPhysicalMaterial*& PhysMat, const AActor*& HitActor, const UPrimitiveComponent*& HitComponent, const FName& HitBoneName, const int32& HitItem, const int32& ElementIndex, const int32& FaceIndex, const FVector& TraceStart, const FVector& TraceEnd); // 0x2ec08d0 [Final Native Static Public]
    bool BlueprintSuggestProjectileVelocity(UObject* WorldContextObject, const FVector& TossVelocity, const FVector& StartLocation, const FVector& EndLocation, float LaunchSpeed, float OverrideGravityZ, const ESuggestProjVelocityTraceOption& TraceOption, float CollisionRadius, bool bFavorHighArc, bool bDrawDebug); // 0x2ebf880 [Final Native Static Public]
    bool Blueprint_PredictProjectilePath_ByTraceChannel(UObject* WorldContextObject, FHitResult& OutHit, const TArray<FVector>& OutPathPositions, const FVector& OutLastTraceDestination, const FVector& StartPos, const FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, const ECollisionChannel& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ); // 0x2ec0360 [Final Native Static Public]
    bool Blueprint_PredictProjectilePath_ByObjectType(UObject* WorldContextObject, FHitResult& OutHit, const TArray<FVector>& OutPathPositions, const FVector& OutLastTraceDestination, const FVector& StartPos, const FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ); // 0x2ebfdd0 [Final Native Static Public]
    bool Blueprint_PredictProjectilePath_Advanced(UObject* WorldContextObject, FPredictProjectilePathParams& PredictParams, FPredictProjectilePathResult& PredictResult); // 0x2ebfba0 [Final Native Static Public]
    AActor* BeginSpawningActorFromClass(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, FTransform& SpawnTransform, bool bNoCollisionFail, AActor* Owner); // 0x2ebf670 [Final Native Static Public]
    AActor* BeginSpawningActorFromBlueprint(UObject* WorldContextObject, UBlueprint* Blueprint, FTransform& SpawnTransform, bool bNoCollisionFail); // 0x2ebf4c0 [Final Native Static Public]
    AActor* BeginDeferredActorSpawnFromClass(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, FTransform& SpawnTransform, const ESpawnActorCollisionHandlingMethod& CollisionHandlingOverride, AActor* Owner); // 0x2ebf2c0 [Final Native Static Public]
    bool AreSubtitlesEnabled(); // 0x2ebf290 [Final Native Static Public]
    bool AreAnyListenersWithinRange(UObject* WorldContextObject, const FVector& Location, float MaximumRange); // 0x2ebf170 [Final Native Static Public]
    bool ApplyRadialDamageWithFalloff(UObject* WorldContextObject, float BaseDamage, float MinimumDamage, const FVector& Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, TSubclassOf<UDamageType> DamageTypeClass, const TArray<AActor*>& IgnoreActors, AActor* DamageCauser, AController* InstigatedByController, const ECollisionChannel& DamagePreventionChannel); // 0x2ebedd0 [Final Native Static Public]
    bool ApplyRadialDamage(UObject* WorldContextObject, float BaseDamage, const FVector& Origin, float DamageRadius, TSubclassOf<UDamageType> DamageTypeClass, const TArray<AActor*>& IgnoreActors, AActor* DamageCauser, AController* InstigatedByController, bool bDoFullDamage, const ECollisionChannel& DamagePreventionChannel); // 0x2ebeac0 [Final Native Static Public]
    float ApplyPointDamage(AActor* DamagedActor, float BaseDamage, const FVector& HitFromDirection, FHitResult& HitInfo, AController* EventInstigator, AActor* DamageCauser, TSubclassOf<UDamageType> DamageTypeClass); // 0x2ebe850 [Final Native Static Public]
    float ApplyDamage(AActor* DamagedActor, float BaseDamage, AController* EventInstigator, AActor* DamageCauser, TSubclassOf<UDamageType> DamageTypeClass); // 0x2ebe6c0 [Final Native Static Public]
    void AnnounceAccessibleString(const FString& AnnouncementString); // 0x2ebe630 [Final Native Static Public]
    void ActivateReverbEffect(UObject* WorldContextObject, UReverbEffect* ReverbEffect, const FName& TagName, float Priority, float Volume, float FadeTime); // 0x2ebe460 [Final Native Static Public]

// ASpotLight (/Script/Engine.SpotLight)
    void SetOuterConeAngle(float NewOuterConeAngle); // 0x2fc77b0 [Final Native Public]
    void SetInnerConeAngle(float NewInnerConeAngle); // 0x2fc76b0 [Final Native Public]

// UHealthSnapshotBlueprintLibrary (/Script/Engine.HealthSnapshotBlueprintLibrary)
    void StopPerformanceSnapshots(); // 0x2ed3f20 [Final Native Static Public]
    void StartPerformanceSnapshots(); // 0x2ed3f00 [Final Native Static Public]
    void LogPerformanceSnapshot(const FString& SnapshotTitle, bool bResetStats); // 0x2ed3020 [Final Native Static Public]

// UImportanceSamplingLibrary (/Script/Engine.ImportanceSamplingLibrary)
    float RandomSobolFloat(int32 Index, int32 Dimension, float Seed); // 0x2ed3a10 [Final Native Static Public]
    FVector RandomSobolCell3D(int32 Index, int32 NumCells, const FVector& Cell, const FVector& Seed); // 0x2ed3860 [Final Native Static Public]
    FVector2D RandomSobolCell2D(int32 Index, int32 NumCells, const FVector2D& Cell, const FVector2D& Seed); // 0x2ed3710 [Final Native Static Public]
    float NextSobolFloat(int32 Index, int32 Dimension, float PreviousValue); // 0x2ed3560 [Final Native Static Public]
    FVector NextSobolCell3D(int32 Index, int32 NumCells, const FVector& PreviousValue); // 0x2ed3430 [Final Native Static Public]
    FVector2D NextSobolCell2D(int32 Index, int32 NumCells, const FVector2D& PreviousValue); // 0x2ed3330 [Final Native Static Public]
    FImportanceTexture MakeImportanceTexture(UTexture2D* Texture, const EImportanceWeight& WeightingFunc); // 0x2ed3150 [Final Native Static Public]
    void ImportanceSample(FImportanceTexture& Texture, const FVector2D& Rand, int32 Samples, float Intensity, const FVector2D& SamplePosition, const FLinearColor& SampleColor, const float& SampleIntensity, const float& SampleSize); // 0x2ed2d30 [Final Native Static Public]
    void BreakImportanceTexture(FImportanceTexture& ImportanceTexture, const UTexture2D*& Texture, const EImportanceWeight& WeightingFunc); // 0x2ed1100 [Final Native Static Public]

// UInputComponent (/Script/Engine.InputComponent)
    bool WasControllerKeyJustReleased(const FKey& Key); // 0x2ed9000 [Final Native Private]
    bool WasControllerKeyJustPressed(const FKey& Key); // 0x2ed9000 [Final Native Private]
    bool IsControllerKeyDown(const FKey& Key); // 0x2ed9000 [Final Native Private]
    void GetTouchState(int32 FingerIndex, const float& LocationX, const float& LocationY, const bool& bIsCurrentlyPressed); // 0x2ed8e80 [Final Native Private]
    FVector GetControllerVectorKeyState(const FKey& Key); // 0x2ed8910 [Final Native Private]
    void GetControllerMouseDelta(const float& DeltaX, const float& DeltaY); // 0x2ed8830 [Final Native Private]
    float GetControllerKeyTimeDown(const FKey& Key); // 0x2ed8600 [Final Native Private]
    void GetControllerAnalogStickState(const EControllerAnalogStick& WhichStick, const float& StickX, const float& StickY); // 0x2ed8700 [Final Native Private]
    float GetControllerAnalogKeyState(const FKey& Key); // 0x2ed8600 [Final Native Private]

// UInputSettings (/Script/Engine.InputSettings)
    void SaveKeyMappings(); // 0x2ed94a0 [Final Native Public]
    void RemoveAxisMapping(FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // 0x2ed9280 [Final Native Public]
    void RemoveActionMapping(FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // 0x2ed9100 [Final Native Public]
    UInputSettings* GetInputSettings(); // 0x2ed8a20 [Final Native Static Public]
    void GetAxisNames(const TArray<FName>& AxisNames); // 0x2ed8550 [Final Native Public]
    void GetAxisMappingByName(const FName& InAxisName, const TArray<FInputAxisKeyMapping>& OutMappings); // 0x2ed8410 [Final Native Public]
    void GetActionNames(const TArray<FName>& ActionNames); // 0x2ed8360 [Final Native Public]
    void GetActionMappingByName(const FName& InActionName, const TArray<FInputActionKeyMapping>& OutMappings); // 0x2ed8220 [Final Native Public]
    void ForceRebuildKeymaps(); // 0x2ed8200 [Final Native Public]
    void AddAxisMapping(FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // 0x2ed7900 [Final Native Public]
    void AddActionMapping(FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // 0x2ed7780 [Final Native Public]

// UInterpToMovementComponent (/Script/Engine.InterpToMovementComponent)
    void StopSimulating(FHitResult& HitResult); // 0x2edcd40 [Final Native Public]
    void RestartMovement(float InitialDirection); // 0x2edccc0 [Final Native Public]
    void ResetControlPoints(); // 0x2edcca0 [Final Native Public]
    void OnInterpToWaitEndDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // 0x1284640 [Public]
    void OnInterpToWaitBeginDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // 0x1284640 [Public]
    void OnInterpToStopDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // 0x1284640 [Public]
    void OnInterpToReverseDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // 0x1284640 [Public]
    void OnInterpToResetDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // 0x1284640 [Public]
    void FinaliseControlPoints(); // 0x2edcc80 [Final Native Public]
    void AddControlPointPosition(const FVector& Pos, bool bPositionIsRelative); // 0x2edcba0 [Native Public]

// UKismetArrayLibrary (/Script/Engine.KismetArrayLibrary)
    void SetArrayPropertyByName(UObject* Object, const FName& PropertyName, const TArray<int32>& Value); // 0x2ee2990 [Final Native Static Public]
    void FilterArray(const TArray<AActor*>& TargetArray, TSubclassOf<AActor> FilterClass, const TArray<AActor*>& FilteredArray); // 0x2ee2840 [Final Native Static Public]
    void Array_Swap(const TArray<int32>& TargetArray, int32 FirstIndex, int32 SecondIndex); // 0x2ee2700 [Final Native Static Public]
    void Array_Shuffle(const TArray<int32>& TargetArray); // 0x2ee2660 [Final Native Static Public]
    void Array_Set(const TArray<int32>& TargetArray, int32 Index, const int32& Item, bool bSizeToFit); // 0x2ee2430 [Final Native Static Public]
    void Array_Reverse(const TArray<int32>& TargetArray); // 0x2ee2390 [Final Native Static Public]
    void Array_Resize(const TArray<int32>& TargetArray, int32 Size); // 0x2ee22a0 [Final Native Static Public]
    bool Array_RemoveItem(const TArray<int32>& TargetArray, const int32& Item); // 0x2ee20e0 [Final Native Static Public]
    void Array_Remove(const TArray<int32>& TargetArray, int32 IndexToRemove); // 0x2ee1ff0 [Final Native Static Public]
    void Array_RandomFromStream(const TArray<int32>& TargetArray, const FRandomStream& RandomStream, const int32& OutItem, const int32& OutIndex); // 0x2ee1e60 [Final Native Static Public]
    void Array_Random(const TArray<int32>& TargetArray, const int32& OutItem, const int32& OutIndex); // 0x2ee1d20 [Final Native Static Public]
    int32 Array_Length(const TArray<int32>& TargetArray); // 0x2ee1c70 [Final Native Static Public]
    int32 Array_LastIndex(const TArray<int32>& TargetArray); // 0x2ee1bc0 [Final Native Static Public]
    bool Array_IsValidIndex(const TArray<int32>& TargetArray, int32 IndexToTest); // 0x2ee1ad0 [Final Native Static Public]
    void Array_Insert(const TArray<int32>& TargetArray, const int32& NewItem, int32 Index); // 0x2ee18e0 [Final Native Static Public]
    bool Array_Identical(const TArray<int32>& ArrayA, const TArray<int32>& ArrayB); // 0x2ee17c0 [Final Native Static Public]
    void Array_Get(const TArray<int32>& TargetArray, int32 Index, const int32& Item); // 0x2ee15c0 [Final Native Static Public]
    int32 Array_Find(const TArray<int32>& TargetArray, const int32& ItemToFind); // 0x2ee1400 [Final Native Static Public]
    bool Array_Contains(const TArray<int32>& TargetArray, const int32& ItemToFind); // 0x2ee1240 [Final Native Static Public]
    void Array_Clear(const TArray<int32>& TargetArray); // 0x2ee11a0 [Final Native Static Public]
    void Array_Append(const TArray<int32>& TargetArray, const TArray<int32>& SourceArray); // 0x2ee1090 [Final Native Static Public]
    int32 Array_AddUnique(const TArray<int32>& TargetArray, const int32& NewItem); // 0x2ee0ee0 [Final Native Static Public]
    int32 Array_Add(const TArray<int32>& TargetArray, const int32& NewItem); // 0x2ee0d30 [Final Native Static Public]

// UKismetGuidLibrary (/Script/Engine.KismetGuidLibrary)
    void Parse_StringToGuid(const FString& GuidString, const FGuid& OutGuid, const bool& Success); // 0x2ee6f20 [Final Native Static Public]
    bool NotEqual_GuidGuid(const FGuid& A, const FGuid& B); // 0x2ee6e20 [Final Native Static Public]
    FGuid NewGuid(); // 0x2ee6de0 [Final Native Static Public]
    bool IsValid_Guid(const FGuid& InGuid); // 0x2ee5e70 [Final Native Static Public]
    void Invalidate_Guid(const FGuid& InGuid); // 0x2ee5de0 [Final Native Static Public]
    bool EqualEqual_GuidGuid(const FGuid& A, const FGuid& B); // 0x2ee4180 [Final Native Static Public]
    FString Conv_GuidToString(const FGuid& InGuid); // 0x2ee3f50 [Final Native Static Public]

// UKismetInputLibrary (/Script/Engine.KismetInputLibrary)
    bool PointerEvent_IsTouchEvent(FPointerEvent& Input); // 0x2ee7e80 [Final Native Static Public]
    bool PointerEvent_IsMouseButtonDown(FPointerEvent& Input, const FKey& MouseButton); // 0x2ee7cb0 [Final Native Static Public]
    float PointerEvent_GetWheelDelta(FPointerEvent& Input); // 0x2ee7b80 [Final Native Static Public]
    int32 PointerEvent_GetUserIndex(FPointerEvent& Input); // 0x2ee7a50 [Final Native Static Public]
    int32 PointerEvent_GetTouchpadIndex(FPointerEvent& Input); // 0x2ee7920 [Final Native Static Public]
    FVector2D PointerEvent_GetScreenSpacePosition(FPointerEvent& Input); // 0x2ee77e0 [Final Native Static Public]
    int32 PointerEvent_GetPointerIndex(FPointerEvent& Input); // 0x2ee76b0 [Final Native Static Public]
    FVector2D PointerEvent_GetLastScreenSpacePosition(FPointerEvent& Input); // 0x2ee7570 [Final Native Static Public]
    ESlateGesture PointerEvent_GetGestureType(FPointerEvent& Input); // 0x2ee7440 [Final Native Static Public]
    FVector2D PointerEvent_GetGestureDelta(FPointerEvent& Input); // 0x2ee7300 [Final Native Static Public]
    FKey PointerEvent_GetEffectingButton(FPointerEvent& Input); // 0x2ee71a0 [Final Native Static Public]
    FVector2D PointerEvent_GetCursorDelta(FPointerEvent& Input); // 0x2ee7060 [Final Native Static Public]
    bool Key_IsVectorAxis(FKey& Key); // 0x2ee6d10 [Final Native Static Public]
    bool Key_IsValid(FKey& Key); // 0x2ee6c40 [Final Native Static Public]
    bool Key_IsMouseButton(FKey& Key); // 0x2ee6b70 [Final Native Static Public]
    bool Key_IsModifierKey(FKey& Key); // 0x2ee6aa0 [Final Native Static Public]
    bool Key_IsKeyboardKey(FKey& Key); // 0x2ee69d0 [Final Native Static Public]
    bool Key_IsGamepadKey(FKey& Key); // 0x2ee6900 [Final Native Static Public]
    bool Key_IsDigital(FKey& Key); // 0x2ee6830 [Final Native Static Public]
    bool Key_IsButtonAxis(FKey& Key); // 0x2ee6760 [Final Native Static Public]
    bool Key_IsAxis3D(FKey& Key); // 0x2ee6690 [Final Native Static Public]
    bool Key_IsAxis2D(FKey& Key); // 0x2ee65c0 [Final Native Static Public]
    bool Key_IsAxis1D(FKey& Key); // 0x2ee64f0 [Final Native Static Public]
    bool Key_IsAnalog(FKey& Key); // 0x2ee6420 [Final Native Static Public]
    EUINavigation Key_GetNavigationDirectionFromKey(FKeyEvent& InKeyEvent); // 0x2ee6320 [Final Native Static Public]
    EUINavigation Key_GetNavigationDirectionFromAnalog(FAnalogInputEvent& InAnalogEvent); // 0x2ee6210 [Final Native Static Public]
    EUINavigationAction Key_GetNavigationActionFromKey(FKeyEvent& InKeyEvent); // 0x2ee6110 [Final Native Static Public]
    EUINavigationAction Key_GetNavigationAction(FKey& InKey); // 0x2ee6040 [Final Native Static Public]
    FText Key_GetDisplayName(FKey& Key); // 0x2ee5f10 [Final Native Static Public]
    bool InputEvent_IsShiftDown(FInputEvent& Input); // 0x2ee5d30 [Final Native Static Public]
    bool InputEvent_IsRightShiftDown(FInputEvent& Input); // 0x2ee5c80 [Final Native Static Public]
    bool InputEvent_IsRightControlDown(FInputEvent& Input); // 0x2ee5bd0 [Final Native Static Public]
    bool InputEvent_IsRightCommandDown(FInputEvent& Input); // 0x2ee5b20 [Final Native Static Public]
    bool InputEvent_IsRightAltDown(FInputEvent& Input); // 0x2ee5a70 [Final Native Static Public]
    bool InputEvent_IsRepeat(FInputEvent& Input); // 0x2ee59c0 [Final Native Static Public]
    bool InputEvent_IsLeftShiftDown(FInputEvent& Input); // 0x2ee5910 [Final Native Static Public]
    bool InputEvent_IsLeftControlDown(FInputEvent& Input); // 0x2ee5860 [Final Native Static Public]
    bool InputEvent_IsLeftCommandDown(FInputEvent& Input); // 0x2ee57b0 [Final Native Static Public]
    bool InputEvent_IsLeftAltDown(FInputEvent& Input); // 0x2ee5700 [Final Native Static Public]
    bool InputEvent_IsControlDown(FInputEvent& Input); // 0x2ee5650 [Final Native Static Public]
    bool InputEvent_IsCommandDown(FInputEvent& Input); // 0x2ee55a0 [Final Native Static Public]
    bool InputEvent_IsAltDown(FInputEvent& Input); // 0x2ee54f0 [Final Native Static Public]
    FText InputChord_GetDisplayName(FInputChord& Key); // 0x2ee5390 [Final Native Static Public]
    int32 GetUserIndex(FKeyEvent& Input); // 0x2ee5180 [Final Native Static Public]
    EKeySourceDevice GetSourceDevice(FKey& Key); // 0x2ee4ee0 [Final Native Static Public]
    FKey GetKey(FKeyEvent& Input); // 0x2ee49a0 [Final Native Static Public]
    float GetAnalogValue(FAnalogInputEvent& Input); // 0x2ee4620 [Final Native Static Public]
    bool EqualEqual_KeyKey(const FKey& A, const FKey& B); // 0x2ee4480 [Final Native Static Public]
    bool EqualEqual_InputChordInputChord(const FInputChord& A, const FInputChord& B); // 0x2ee4280 [Final Native Static Public]
    void CalibrateTilt(); // 0x2ee3e70 [Final Native Static Public]

// UKismetInternationalizationLibrary (/Script/Engine.KismetInternationalizationLibrary)
    bool SetCurrentLocale(const FString& Culture, bool SaveToConfig); // 0x2ee8380 [Final Native Static Public]
    bool SetCurrentLanguageAndLocale(const FString& Culture, bool SaveToConfig); // 0x2ee82a0 [Final Native Static Public]
    bool SetCurrentLanguage(const FString& Culture, bool SaveToConfig); // 0x2ee81c0 [Final Native Static Public]
    bool SetCurrentCulture(const FString& Culture, bool SaveToConfig); // 0x2ee80e0 [Final Native Static Public]
    bool SetCurrentAssetGroupCulture(const FName& AssetGroup, const FString& Culture, bool SaveToConfig); // 0x2ee7fb0 [Final Native Static Public]
    FString GetSuitableCulture(const TArray<FString>& AvailableCultures, const FString& CultureToMatch, const FString& FallbackCulture); // 0x2ee4fb0 [Final Native Static Public]
    FString GetNativeCulture(const ELocalizedTextSourceCategory& TextCategory); // 0x2ee4d10 [Final Native Static Public]
    TArray<FString> GetLocalizedCultures(bool IncludeGame, bool IncludeEngine, bool IncludeEditor, bool IncludeAdditional); // 0x2ee4ae0 [Final Native Static Public]
    FString GetCurrentLocale(); // 0x2ee4920 [Final Native Static Public]
    FString GetCurrentLanguage(); // 0xf185e0 [Final Native Static Public]
    FString GetCurrentCulture(); // 0xf185e0 [Final Native Static Public]
    FString GetCurrentAssetGroupCulture(const FName& AssetGroup); // 0x2ee4850 [Final Native Static Public]
    FString GetCultureDisplayName(const FString& Culture, bool Localized); // 0x2ee4730 [Final Native Static Public]
    void ClearCurrentAssetGroupCulture(const FName& AssetGroup, bool SaveToConfig); // 0x2ee3e90 [Final Native Static Public]

// UKismetMaterialLibrary (/Script/Engine.KismetMaterialLibrary)
    void SetVectorParameterValue(UObject* WorldContextObject, UMaterialParameterCollection* Collection, const FName& ParameterName, const FLinearColor& ParameterValue); // 0x2ee85b0 [Final Native Static Public]
    void SetScalarParameterValue(UObject* WorldContextObject, UMaterialParameterCollection* Collection, const FName& ParameterName, float ParameterValue); // 0x2ee8460 [Final Native Static Public]
    FLinearColor GetVectorParameterValue(UObject* WorldContextObject, UMaterialParameterCollection* Collection, const FName& ParameterName); // 0x2ee5280 [Final Native Static Public]
    float GetScalarParameterValue(UObject* WorldContextObject, UMaterialParameterCollection* Collection, const FName& ParameterName); // 0x2ee4de0 [Final Native Static Public]
    UMaterialInstanceDynamic* CreateDynamicMaterialInstance(UObject* WorldContextObject, UMaterialInterface* Parent, const FName& OptionalName, const EMIDCreationFlags& CreationFlags); // 0x2ee4030 [Final Native Static Public]

// UKismetMathLibrary (/Script/Engine.KismetMathLibrary)
    int32 Xor_IntInt(int32 A, int32 B); // 0x2f18270 [Final Native Static Public]
    int64 Xor_Int64Int64(int64 A, int64 B); // 0x2f181a0 [Final Native Static Public]
    int32 Wrap(int32 Value, int32 Min, int32 Max); // 0x2f18090 [Final Native Static Public]
    FVector WeightedMovingAverage_FVector(const FVector& CurrentSample, const FVector& PreviousSample, float Weight); // 0x2f17e20 [Final Native Static Public]
    FRotator WeightedMovingAverage_FRotator(const FRotator& CurrentSample, const FRotator& PreviousSample, float Weight); // 0x2f17cd0 [Final Native Static Public]
    float WeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float Weight); // 0x2f17f70 [Final Native Static Public]
    float VSizeXYSquared(const FVector& A); // 0x2f136e0 [Final Native Static Public]
    float VSizeXY(const FVector& A); // 0x2f13650 [Final Native Static Public]
    float VSizeSquared(const FVector& A); // 0x2f135b0 [Final Native Static Public]
    float VSize2DSquared(const FVector2D& A); // 0x2f13480 [Final Native Static Public]
    float VSize2D(const FVector2D& A); // 0x2f133f0 [Final Native Static Public]
    float VSize(const FVector& A); // 0x2f13510 [Final Native Static Public]
    FVector VLerp(const FVector& A, const FVector& B, float alpha); // 0x2f132b0 [Final Native Static Public]
    FVector VInterpTo_Constant(const FVector& Current, const FVector& Target, float DeltaTime, float InterpSpeed); // 0x2f13120 [Final Native Static Public]
    FVector VInterpTo(const FVector& Current, const FVector& Target, float DeltaTime, float InterpSpeed); // 0x2f12f90 [Final Native Static Public]
    FVector VectorSpringInterp(const FVector& Current, const FVector& Target, FVectorSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass); // 0x2f15050 [Final Native Static Public]
    FVector Vector_Zero(); // 0x2f17ca0 [Final Native Static Public]
    FVector Vector_Up(); // 0x2f17c70 [Final Native Static Public]
    void Vector_UnwindEuler(const FVector& A); // 0x2f17bf0 [Final Native Static Public]
    FVector2D Vector_UnitCartesianToSpherical(const FVector& A); // 0x2f17b10 [Final Native Static Public]
    FVector Vector_ToRadians(const FVector& A); // 0x2f17a70 [Final Native Static Public]
    FVector Vector_ToDegrees(const FVector& A); // 0x2f179d0 [Final Native Static Public]
    FVector Vector_SnappedToGrid(const FVector& InVect, float InGridSize); // 0x2f17820 [Final Native Static Public]
    void Vector_Set(const FVector& A, float X, float Y, float Z); // 0x2f176c0 [Final Native Static Public]
    FVector Vector_Right(); // 0x2f17690 [Final Native Static Public]
    FVector Vector_Reciprocal(const FVector& A); // 0x2f175a0 [Final Native Static Public]
    FVector Vector_ProjectOnToNormal(const FVector& V, const FVector& InNormal); // 0x2f174a0 [Final Native Static Public]
    FVector Vector_One(); // 0x2f17470 [Final Native Static Public]
    FVector Vector_NormalUnsafe(const FVector& A); // 0x2f171c0 [Final Native Static Public]
    void Vector_Normalize(const FVector& A, float Tolerance); // 0x2f17310 [Final Native Static Public]
    FVector Vector_Normal2D(const FVector& A, float Tolerance); // 0x2f17010 [Final Native Static Public]
    FVector Vector_MirrorByPlane(const FVector& A, const FPlane& InPlane); // 0x2f16ec0 [Final Native Static Public]
    FVector Vector_Left(); // 0x2f16e90 [Final Native Static Public]
    bool Vector_IsZero(const FVector& A); // 0x2f16de0 [Final Native Static Public]
    bool Vector_IsUnit(const FVector& A, float SquaredLenthTolerance); // 0x2f16cd0 [Final Native Static Public]
    bool Vector_IsUniform(const FVector& A, float Tolerance); // 0x2f16bb0 [Final Native Static Public]
    bool Vector_IsNormal(const FVector& A); // 0x2f16ae0 [Final Native Static Public]
    bool Vector_IsNearlyZero(const FVector& A, float Tolerance); // 0x2f169d0 [Final Native Static Public]
    bool Vector_IsNAN(const FVector& A); // 0x2f16900 [Final Native Static Public]
    float Vector_HeadingAngle(const FVector& A); // 0x2f167a0 [Final Native Static Public]
    FVector Vector_GetSignVector(const FVector& A); // 0x2f166e0 [Final Native Static Public]
    FVector Vector_GetProjection(const FVector& A); // 0x2f16640 [Final Native Static Public]
    float Vector_GetAbsMin(const FVector& A); // 0x2f165a0 [Final Native Static Public]
    float Vector_GetAbsMax(const FVector& A); // 0x2f16500 [Final Native Static Public]
    FVector Vector_GetAbs(const FVector& A); // 0x2f16460 [Final Native Static Public]
    FVector Vector_Forward(); // 0x2f16430 [Final Native Static Public]
    FVector Vector_Down(); // 0x2f16400 [Final Native Static Public]
    float Vector_DistanceSquared(const FVector& v1, const FVector& v2); // 0x2f16320 [Final Native Static Public]
    float Vector_Distance2DSquared(const FVector& v1, const FVector& v2); // 0x2f16160 [Final Native Static Public]
    float Vector_Distance2D(const FVector& v1, const FVector& v2); // 0x2f16090 [Final Native Static Public]
    float Vector_Distance(const FVector& v1, const FVector& v2); // 0x2f16230 [Final Native Static Public]
    float Vector_CosineAngle2D(const FVector& A, const FVector& B); // 0x2f15e60 [Final Native Static Public]
    FVector Vector_ComponentMin(const FVector& A, const FVector& B); // 0x2f15d80 [Final Native Static Public]
    FVector Vector_ComponentMax(const FVector& A, const FVector& B); // 0x2f15ca0 [Final Native Static Public]
    FVector Vector_ClampSizeMax2D(const FVector& A, float Max); // 0x2f15900 [Final Native Static Public]
    FVector Vector_ClampSizeMax(const FVector& A, float Max); // 0x2f15ac0 [Final Native Static Public]
    FVector Vector_ClampSize2D(const FVector& A, float Min, float Max); // 0x2f15780 [Final Native Static Public]
    FVector Vector_BoundedToCube(const FVector& InVect, float InRadius); // 0x2f15670 [Final Native Static Public]
    FVector Vector_BoundedToBox(const FVector& InVect, const FVector& InBoxMin, const FVector& InBoxMax); // 0x2f15530 [Final Native Static Public]
    FVector Vector_Backward(); // 0x2f15500 [Final Native Static Public]
    void Vector_Assign(const FVector& A, const FVector& InVector); // 0x2f15420 [Final Native Static Public]
    void Vector_AddBounded(const FVector& A, const FVector& InAddVect, float InRadius); // 0x2f152c0 [Final Native Static Public]
    FVector4 Vector4_Zero(); // 0x2f15030 [Final Native Static Public]
    float Vector4_SizeSquared3(const FVector4& A); // 0x2f14ea0 [Final Native Static Public]
    float Vector4_SizeSquared(const FVector4& A); // 0x2f14f60 [Final Native Static Public]
    float Vector4_Size3(const FVector4& A); // 0x2f14d10 [Final Native Static Public]
    float Vector4_Size(const FVector4& A); // 0x2f14dd0 [Final Native Static Public]
    void Vector4_Set(const FVector4& A, float X, float Y, float Z, float W); // 0x2f14b60 [Final Native Static Public]
    FVector4 Vector4_NormalUnsafe3(const FVector4& A); // 0x2f14860 [Final Native Static Public]
    void Vector4_Normalize3(const FVector4& A, float Tolerance); // 0x2f149b0 [Final Native Static Public]
    FVector4 Vector4_Normal3(const FVector4& A, float Tolerance); // 0x2f146c0 [Final Native Static Public]
    FVector4 Vector4_Negated(const FVector4& A); // 0x2f14620 [Final Native Static Public]
    FVector4 Vector4_MirrorByVector3(const FVector4& Direction, const FVector4& SurfaceNormal); // 0x2f14480 [Final Native Static Public]
    bool Vector4_IsZero(const FVector4& A); // 0x2f143c0 [Final Native Static Public]
    bool Vector4_IsUnit3(const FVector4& A, float SquaredLenthTolerance); // 0x2f142a0 [Final Native Static Public]
    bool Vector4_IsNormal3(const FVector4& A); // 0x2f141d0 [Final Native Static Public]
    bool Vector4_IsNearlyZero3(const FVector4& A, float Tolerance); // 0x2f140b0 [Final Native Static Public]
    bool Vector4_IsNAN(const FVector4& A); // 0x2f13fc0 [Final Native Static Public]
    float Vector4_DotProduct3(const FVector4& A, const FVector4& B); // 0x2f13d70 [Final Native Static Public]
    float Vector4_DotProduct(const FVector4& A, const FVector4& B); // 0x2f13e90 [Final Native Static Public]
    FVector4 Vector4_CrossProduct3(const FVector4& A, const FVector4& B); // 0x2f13bf0 [Final Native Static Public]
    void Vector4_Assign(const FVector4& A, const FVector4& InVector); // 0x2f13b00 [Final Native Static Public]
    FVector2D Vector2DInterpTo_Constant(const FVector2D& Current, const FVector2D& Target, float DeltaTime, float InterpSpeed); // 0x2f138f0 [Final Native Static Public]
    FVector2D Vector2DInterpTo(const FVector2D& Current, const FVector2D& Target, float DeltaTime, float InterpSpeed); // 0x2f13770 [Final Native Static Public]
    FVector2D Vector2D_Zero(); // 0x2f13ad0 [Final Native Static Public]
    FVector2D Vector2D_Unit45Deg(); // 0x2f13aa0 [Final Native Static Public]
    FVector2D Vector2D_One(); // 0x2f13a70 [Final Native Static Public]
    FVector VEase(const FVector& A, const FVector& B, float alpha, const EEasingFunc& EasingFunc, float BlendExp, int32 Steps); // 0x2f12d80 [Final Native Static Public]
    FDateTime UtcNow(); // 0x2f12d40 [Final Native Static Public]
    FVector4 TransformVector4(const FMatrix& Matrix, const FVector4& Vec4); // 0x2f12b40 [Final Native Static Public]
    FRotator TransformRotation(FTransform& T, const FRotator& Rotation); // 0x2f129f0 [Final Native Static Public]
    FVector TransformLocation(FTransform& T, const FVector& Location); // 0x2f12870 [Final Native Static Public]
    FVector TransformDirection(FTransform& T, const FVector& Direction); // 0x2f12700 [Final Native Static Public]
    float Transform_Determinant(FTransform& Transform); // 0x2f12c60 [Final Native Static Public]
    FVector2D ToSign2D(const FVector2D& A); // 0x2f12600 [Final Native Static Public]
    FVector2D ToRounded2D(const FVector2D& A); // 0x2f124f0 [Final Native Static Public]
    void ToDirectionAndLength2D(const FVector2D& A, const FVector2D& OutDir, const float& OutLength); // 0x2f12380 [Final Native Static Public]
    FDateTime Today(); // 0x2f126b0 [Final Native Static Public]
    FTransform TLerp(FTransform& A, FTransform& B, float alpha, const ELerpInterpolationMode& InterpMode); // 0x2f11e60 [Final Native Static Public]
    FTransform TInterpTo(FTransform& Current, FTransform& Target, float DeltaTime, float InterpSpeed); // 0x2f11c40 [Final Native Static Public]
    FTimespan TimespanZeroValue(); // 0x2ef6a80 [Final Native Static Public]
    float TimespanRatio(const FTimespan& A, const FTimespan& B); // 0x2f122a0 [Final Native Static Public]
    FTimespan TimespanMinValue(); // 0x2f12270 [Final Native Static Public]
    FTimespan TimespanMaxValue(); // 0x2f12240 [Final Native Static Public]
    bool TimespanFromString(const FString& TimespanString, const FTimespan& Result); // 0x2f12100 [Final Native Static Public]
    FTransform TEase(FTransform& A, FTransform& B, float alpha, const EEasingFunc& EasingFunc, float BlendExp, int32 Steps); // 0x2f119b0 [Final Native Static Public]
    float Tan(float A); // 0x2f12080 [Final Native Static Public]
    FVector Subtract_VectorVector(const FVector& A, const FVector& B); // 0x2f118d0 [Final Native Static Public]
    FVector Subtract_VectorInt(const FVector& A, int32 B); // 0x2f117e0 [Final Native Static Public]
    FVector Subtract_VectorFloat(const FVector& A, float B); // 0x2f11700 [Final Native Static Public]
    FVector4 Subtract_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x2f115d0 [Final Native Static Public]
    FVector2D Subtract_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x2f11500 [Final Native Static Public]
    FVector2D Subtract_Vector2DFloat(const FVector2D& A, float B); // 0x2f11430 [Final Native Static Public]
    FTimespan Subtract_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x2f10da0 [Final Native Static Public]
    FQuat Subtract_QuatQuat(FQuat& A, FQuat& B); // 0x2f11350 [Final Native Static Public]
    FLinearColor Subtract_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x2f11260 [Final Native Static Public]
    FIntPoint Subtract_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x2f11190 [Final Native Static Public]
    FIntPoint Subtract_IntPointInt(const FIntPoint& A, int32 B); // 0x2f110c0 [Final Native Static Public]
    int32 Subtract_IntInt(int32 A, int32 B); // 0x2f11000 [Final Native Static Public]
    int64 Subtract_Int64Int64(int64 A, int64 B); // 0x2f10f30 [Final Native Static Public]
    float Subtract_FloatFloat(float A, float B); // 0x2f10e60 [Final Native Static Public]
    FDateTime Subtract_DateTimeTimespan(const FDateTime& A, const FTimespan& B); // 0x2f10da0 [Final Native Static Public]
    FTimespan Subtract_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x2f10da0 [Final Native Static Public]
    uint8 Subtract_ByteByte(uint8 A, uint8 B); // 0x2f10ce0 [Final Native Static Public]
    float Square(float A); // 0x2f10c60 [Final Native Static Public]
    float Sqrt(float A); // 0x2f10bb0 [Final Native Static Public]
    FVector Spherical2DToUnitCartesian(const FVector2D& A); // 0x2f10b00 [Final Native Static Public]
    float Sin(float A); // 0x2f10a80 [Final Native Static Public]
    int64 SignOfInteger64(int64 A); // 0x2f10930 [Final Native Static Public]
    int32 SignOfInteger(int32 A); // 0x2f109e0 [Final Native Static Public]
    float SignOfFloat(float A); // 0x2f10860 [Final Native Static Public]
    void SetRandomStreamSeed(const FRandomStream& Stream, int32 NewSeed); // 0x2f10790 [Final Native Static Public]
    void Set2D(const FVector2D& A, float X, float Y); // 0x2f10680 [Final Native Static Public]
    FVector SelectVector(const FVector& A, const FVector& B, bool bPickA); // 0x2f101e0 [Final Native Static Public]
    FTransform SelectTransform(FTransform& A, FTransform& B, bool bPickA); // 0x2f104c0 [Final Native Static Public]
    FString SelectString(const FString& A, const FString& B, bool bPickA); // 0x2f10320 [Final Native Static Public]
    FRotator SelectRotator(const FRotator& A, const FRotator& B, bool bPickA); // 0x2f101e0 [Final Native Static Public]
    UObject* SelectObject(UObject* A, UObject* B, bool bSelectA); // 0x2f0fda0 [Final Native Static Public]
    int32 SelectInt(int32 A, int32 B, bool bPickA); // 0x2f100e0 [Final Native Static Public]
    float SelectFloat(float A, float B, bool bPickA); // 0x2f0ffc0 [Final Native Static Public]
    FLinearColor SelectColor(const FLinearColor& A, const FLinearColor& B, bool bPickA); // 0x2f0fea0 [Final Native Static Public]
    TSubclassOf<UObject> SelectClass(TSubclassOf<UObject> A, TSubclassOf<UObject> B, bool bSelectA); // 0x2f0fda0 [Final Native Static Public]
    void SeedRandomStream(const FRandomStream& Stream); // 0x2f0fd20 [Final Native Static Public]
    float SafeDivide(float A, float B); // 0x2f0fc50 [Final Native Static Public]
    int64 Round64(float A); // 0x2f0faf0 [Final Native Static Public]
    int32 Round(float A); // 0x2f0fbc0 [Final Native Static Public]
    FRotator RotatorFromAxisAndAngle(const FVector& Axis, float Angle); // 0x2f0fa00 [Final Native Static Public]
    FVector RotateAngleAxis(const FVector& InVect, float AngleDeg, const FVector& Axis); // 0x2f0f8b0 [Final Native Static Public]
    FRotator RLerp(const FRotator& A, const FRotator& B, float alpha, bool bShortestPath); // 0x2f0dc30 [Final Native Static Public]
    FRotator RInterpTo_Constant(const FRotator& Current, const FRotator& Target, float DeltaTime, float InterpSpeed); // 0x2f0daa0 [Final Native Static Public]
    FRotator RInterpTo(const FRotator& Current, const FRotator& Target, float DeltaTime, float InterpSpeed); // 0x2f0d910 [Final Native Static Public]
    void RGBToHSV_Vector(const FLinearColor& RGB, const FLinearColor& HSV); // 0x2f0d830 [Final Native Static Public]
    void RGBToHSV(const FLinearColor& InColor, const float& H, const float& S, const float& V, const float& A); // 0x2f0d640 [Final Native Static Public]
    FLinearColor RGBLinearToHSV(const FLinearColor& RGB); // 0x2f0d5b0 [Final Native Static Public]
    void ResetVectorSpringState(FVectorSpringState& SpringState); // 0x2f0f810 [Final Native Static Public]
    void ResetRandomStream(const FRandomStream& Stream); // 0x2f0f790 [Final Native Static Public]
    void ResetFloatSpringState(FFloatSpringState& SpringState); // 0x2f0f700 [Final Native Static Public]
    FRotator REase(const FRotator& A, const FRotator& B, float alpha, bool bShortestPath, const EEasingFunc& EasingFunc, float BlendExp, int32 Steps); // 0x2f0d360 [Final Native Static Public]
    FVector RandomUnitVectorInEllipticalConeInRadiansFromStream(const FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians, const FRandomStream& Stream); // 0x2f0f570 [Final Native Static Public]
    FVector RandomUnitVectorInEllipticalConeInRadians(const FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians); // 0x2f0f440 [Final Native Static Public]
    FVector RandomUnitVectorInEllipticalConeInDegreesFromStream(const FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees, const FRandomStream& Stream); // 0x2f0f2a0 [Final Native Static Public]
    FVector RandomUnitVectorInEllipticalConeInDegrees(const FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees); // 0x2f0f160 [Final Native Static Public]
    FVector RandomUnitVectorInConeInRadiansFromStream(const FVector& ConeDir, float ConeHalfAngleInRadians, const FRandomStream& Stream); // 0x2f0f030 [Final Native Static Public]
    FVector RandomUnitVectorInConeInRadians(const FVector& ConeDir, float ConeHalfAngleInRadians); // 0x2f0ef40 [Final Native Static Public]
    FVector RandomUnitVectorInConeInDegreesFromStream(const FVector& ConeDir, float ConeHalfAngleInDegrees, const FRandomStream& Stream); // 0x2f0ee00 [Final Native Static Public]
    FVector RandomUnitVectorInConeInDegrees(const FVector& ConeDir, float ConeHalfAngleInDegrees); // 0x2f0ed10 [Final Native Static Public]
    FVector RandomUnitVectorFromStream(const FRandomStream& Stream); // 0x2f0ec70 [Final Native Static Public]
    FVector RandomUnitVector(); // 0x2f0ec30 [Final Native Static Public]
    FRotator RandomRotatorFromStream(bool bRoll, const FRandomStream& Stream); // 0x2f0eb40 [Final Native Static Public]
    FRotator RandomRotator(bool bRoll); // 0x2f0eaa0 [Final Native Static Public]
    FVector RandomPointInBoundingBox(const FVector& Origin, const FVector& BoxExtent); // 0x2f0e960 [Final Native Static Public]
    int32 RandomIntegerInRangeFromStream(int32 Min, int32 Max, const FRandomStream& Stream); // 0x2f0e850 [Final Native Static Public]
    int32 RandomIntegerInRange(int32 Min, int32 Max); // 0x2f0e740 [Final Native Static Public]
    int32 RandomIntegerFromStream(int32 Max, const FRandomStream& Stream); // 0x2f0e670 [Final Native Static Public]
    int64 RandomInteger64InRange(int64 Min, int64 Max); // 0x2f0e480 [Final Native Static Public]
    int64 RandomInteger64(int64 Max); // 0x2f0e3b0 [Final Native Static Public]
    int32 RandomInteger(int32 Max); // 0x2f0e5a0 [Final Native Static Public]
    float RandomFloatInRangeFromStream(float Min, float Max, const FRandomStream& Stream); // 0x2f0e290 [Final Native Static Public]
    float RandomFloatInRange(float Min, float Max); // 0x2f0e190 [Final Native Static Public]
    float RandomFloatFromStream(const FRandomStream& Stream); // 0x2f0e100 [Final Native Static Public]
    float RandomFloat(); // 0x2f0e0c0 [Final Native Static Public]
    bool RandomBoolWithWeightFromStream(float Weight, const FRandomStream& RandomStream); // 0x2f0dfe0 [Final Native Static Public]
    bool RandomBoolWithWeight(float Weight); // 0x2f0df60 [Final Native Static Public]
    bool RandomBoolFromStream(const FRandomStream& Stream); // 0x2f0ded0 [Final Native Static Public]
    bool RandomBool(); // 0x2f0de70 [Final Native Static Public]
    float RadiansToDegrees(float A); // 0x2f0dde0 [Final Native Static Public]
    FVector Quat_VectorUp(FQuat& Q); // 0x2f0c000 [Final Native Static Public]
    FVector Quat_VectorRight(FQuat& Q); // 0x2f0bef0 [Final Native Static Public]
    FVector Quat_VectorForward(FQuat& Q); // 0x2f0bdf0 [Final Native Static Public]
    FVector Quat_UnrotateVector(FQuat& Q, const FVector& V); // 0x2f0d130 [Final Native Static Public]
    float Quat_SizeSquared(FQuat& Q); // 0x2f0d070 [Final Native Static Public]
    float Quat_Size(FQuat& Q); // 0x2f0cfb0 [Final Native Static Public]
    void Quat_SetFromEuler(FQuat& Q, const FVector& Euler); // 0x2f0ced0 [Final Native Static Public]
    void Quat_SetComponents(FQuat& Q, float X, float Y, float Z, float W); // 0x2f0cd20 [Final Native Static Public]
    FRotator Quat_Rotator(FQuat& Q); // 0x2f0cc80 [Final Native Static Public]
    FVector Quat_RotateVector(FQuat& Q, const FVector& V); // 0x2f0ca60 [Final Native Static Public]
    FQuat Quat_Normalized(FQuat& Q, float Tolerance); // 0x2f0c910 [Final Native Static Public]
    void Quat_Normalize(FQuat& Q, float Tolerance); // 0x2f0c7d0 [Final Native Static Public]
    FQuat Quat_MakeFromEuler(const FVector& Euler); // 0x2f0c730 [Final Native Static Public]
    FQuat Quat_Log(FQuat& Q); // 0x2f0c690 [Final Native Static Public]
    bool Quat_IsNormalized(FQuat& Q); // 0x2f0c5c0 [Final Native Static Public]
    bool Quat_IsNonFinite(FQuat& Q); // 0x2f0c4e0 [Final Native Static Public]
    bool Quat_IsIdentity(FQuat& Q, float Tolerance); // 0x2f0c3c0 [Final Native Static Public]
    bool Quat_IsFinite(FQuat& Q); // 0x2f0c2e0 [Final Native Static Public]
    FQuat Quat_Inversed(FQuat& Q); // 0x2f0c250 [Final Native Static Public]
    FQuat Quat_Identity(); // 0x2f0c230 [Final Native Static Public]
    FVector Quat_GetRotationAxis(FQuat& Q); // 0x2f0c110 [Final Native Static Public]
    FVector Quat_GetAxisZ(FQuat& Q); // 0x2f0c000 [Final Native Static Public]
    FVector Quat_GetAxisY(FQuat& Q); // 0x2f0bef0 [Final Native Static Public]
    FVector Quat_GetAxisX(FQuat& Q); // 0x2f0bdf0 [Final Native Static Public]
    float Quat_GetAngle(FQuat& Q); // 0x2f0bd40 [Final Native Static Public]
    FQuat Quat_Exp(FQuat& Q); // 0x2f0bca0 [Final Native Static Public]
    FVector Quat_Euler(FQuat& Q); // 0x2f0bc00 [Final Native Static Public]
    void Quat_EnforceShortestArcWith(FQuat& A, FQuat& B); // 0x2f0bad0 [Final Native Static Public]
    float Quat_AngularDistance(FQuat& A, FQuat& B); // 0x2f0b990 [Final Native Static Public]
    FVector ProjectVectorOnToVector(const FVector& V, const FVector& Target); // 0x2f0b840 [Final Native Static Public]
    FVector ProjectVectorOnToPlane(const FVector& V, const FVector& PlaneNormal); // 0x2f0b700 [Final Native Static Public]
    FVector ProjectPointOnToPlane(const FVector& Point, const FVector& PlaneBase, const FVector& PlaneNormal); // 0x2f0b570 [Final Native Static Public]
    bool PointsAreCoplanar(const TArray<FVector>& Points, float Tolerance); // 0x2f0b470 [Final Native Static Public]
    float PerlinNoise1D(float Value); // 0x2f0b3f0 [Final Native Static Public]
    int32 Percent_IntInt(int32 A, int32 B); // 0x2f0b310 [Final Native Static Public]
    float Percent_FloatFloat(float A, float B); // 0x2f0b190 [Final Native Static Public]
    uint8 Percent_ByteByte(uint8 A, uint8 B); // 0x2f0b0b0 [Final Native Static Public]
    int32 Or_IntInt(int32 A, int32 B); // 0x2f0aff0 [Final Native Static Public]
    int64 Or_Int64Int64(int64 A, int64 B); // 0x2f0af20 [Final Native Static Public]
    FDateTime Now(); // 0x2f0aee0 [Final Native Static Public]
    bool NotEqualExactly_VectorVector(const FVector& A, const FVector& B); // 0x2f09c10 [Final Native Static Public]
    bool NotEqualExactly_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x2f09ae0 [Final Native Static Public]
    bool NotEqualExactly_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x2f09a10 [Final Native Static Public]
    bool NotEqual_VectorVector(const FVector& A, const FVector& B, float ErrorTolerance); // 0x2f0abf0 [Final Native Static Public]
    bool NotEqual_Vector4Vector4(const FVector4& A, const FVector4& B, float ErrorTolerance); // 0x2f0aa60 [Final Native Static Public]
    bool NotEqual_Vector2DVector2D(const FVector2D& A, const FVector2D& B, float ErrorTolerance); // 0x2f0a930 [Final Native Static Public]
    bool NotEqual_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x2f09e80 [Final Native Static Public]
    bool NotEqual_RotatorRotator(const FRotator& A, const FRotator& B, float ErrorTolerance); // 0x2f0a740 [Final Native Static Public]
    bool NotEqual_QuatQuat(FQuat& A, FQuat& B, float ErrorTolerance); // 0x2f0a5e0 [Final Native Static Public]
    bool NotEqual_ObjectObject(UObject* A, UObject* B); // 0x2f09db0 [Final Native Static Public]
    bool NotEqual_NameName(const FName& A, const FName& B); // 0x2f0a510 [Final Native Static Public]
    bool NotEqual_MatrixMatrix(const FMatrix& A, const FMatrix& B, float Tolerance); // 0x2f0a380 [Final Native Static Public]
    bool NotEqual_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x2f0a290 [Final Native Static Public]
    bool NotEqual_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x2f0a1c0 [Final Native Static Public]
    bool NotEqual_IntInt(int32 A, int32 B); // 0x2f0a0f0 [Final Native Static Public]
    bool NotEqual_Int64Int64(int64 A, int64 B); // 0x2f0a020 [Final Native Static Public]
    bool NotEqual_FloatFloat(float A, float B); // 0x2f09f40 [Final Native Static Public]
    bool NotEqual_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x2f09e80 [Final Native Static Public]
    bool NotEqual_ClassClass(TSubclassOf<UObject> A, TSubclassOf<UObject> B); // 0x2f09db0 [Final Native Static Public]
    bool NotEqual_ByteByte(uint8 A, uint8 B); // 0x2f09cf0 [Final Native Static Public]
    bool NotEqual_BoolBool(bool A, bool B); // 0x2ef2ad0 [Final Native Static Public]
    bool Not_PreBool(bool A); // 0x2f0ae50 [Final Native Static Public]
    int64 Not_Int64(int64 A); // 0x2f0ad40 [Final Native Static Public]
    int32 Not_Int(int32 A); // 0x2f0add0 [Final Native Static Public]
    FVector2D NormalSafe2D(const FVector2D& A, float Tolerance); // 0x2f094b0 [Final Native Static Public]
    float NormalizeToRange(float Value, float RangeMin, float RangeMax); // 0x2f097f0 [Final Native Static Public]
    FRotator NormalizedDeltaRotator(const FRotator& A, const FRotator& B); // 0x2f09910 [Final Native Static Public]
    float NormalizeAxis(float Angle); // 0x2f09770 [Final Native Static Public]
    void Normalize2D(const FVector2D& A, float Tolerance); // 0x2f09610 [Final Native Static Public]
    FVector2D Normal2D(const FVector2D& A); // 0x2f091f0 [Final Native Static Public]
    FVector Normal(const FVector& A, float Tolerance); // 0x2f09300 [Final Native Static Public]
    FVector NegateVector(const FVector& A); // 0x2f090b0 [Final Native Static Public]
    FRotator NegateRotator(const FRotator& A); // 0x2f09010 [Final Native Static Public]
    FVector2D Negated2D(const FVector2D& A); // 0x2f09150 [Final Native Static Public]
    bool NearlyEqual_TransformTransform(FTransform& A, FTransform& B, float LocationTolerance, float RotationTolerance, float Scale3DTolerance); // 0x2f08de0 [Final Native Static Public]
    bool NearlyEqual_FloatFloat(float A, float B, float ErrorTolerance); // 0x2f08cc0 [Final Native Static Public]
    float MultiplyMultiply_FloatFloat(float Base, float Exp); // 0x2f07880 [Final Native Static Public]
    float MultiplyByPi(float Value); // 0x2f077f0 [Final Native Static Public]
    FVector Multiply_VectorVector(const FVector& A, const FVector& B); // 0x2f08be0 [Final Native Static Public]
    FVector Multiply_VectorInt(const FVector& A, int32 B); // 0x2f08750 [Final Native Static Public]
    FVector Multiply_VectorFloat(const FVector& A, float B); // 0x2f08670 [Final Native Static Public]
    FVector4 Multiply_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x2f08ab0 [Final Native Static Public]
    FVector2D Multiply_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x2f089e0 [Final Native Static Public]
    FVector2D Multiply_Vector2DFloat(const FVector2D& A, float B); // 0x2f08910 [Final Native Static Public]
    FTimespan Multiply_TimespanFloat(const FTimespan& A, float Scalar); // 0x2f08840 [Final Native Static Public]
    FRotator Multiply_RotatorInt(const FRotator& A, int32 B); // 0x2f08750 [Final Native Static Public]
    FRotator Multiply_RotatorFloat(const FRotator& A, float B); // 0x2f08670 [Final Native Static Public]
    FQuat Multiply_QuatQuat(FQuat& A, FQuat& B); // 0x2f08530 [Final Native Static Public]
    FMatrix Multiply_MatrixMatrix(const FMatrix& A, const FMatrix& B); // 0x2f08320 [Final Native Static Public]
    FMatrix Multiply_MatrixFloat(const FMatrix& A, float B); // 0x2f080a0 [Final Native Static Public]
    FLinearColor Multiply_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x2f07fb0 [Final Native Static Public]
    FLinearColor Multiply_LinearColorFloat(const FLinearColor& A, float B); // 0x2f07ee0 [Final Native Static Public]
    FIntPoint Multiply_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x2f07e10 [Final Native Static Public]
    FIntPoint Multiply_IntPointInt(const FIntPoint& A, int32 B); // 0x2f07d40 [Final Native Static Public]
    int32 Multiply_IntInt(int32 A, int32 B); // 0x2f07c80 [Final Native Static Public]
    float Multiply_IntFloat(int32 A, float B); // 0x2f07bb0 [Final Native Static Public]
    int64 Multiply_Int64Int64(int64 A, int64 B); // 0x2f07ae0 [Final Native Static Public]
    float Multiply_FloatFloat(float A, float B); // 0x2f07a10 [Final Native Static Public]
    uint8 Multiply_ByteByte(uint8 A, uint8 B); // 0x2f07950 [Final Native Static Public]
    FVector MirrorVectorByNormal(const FVector& InVect, const FVector& InNormal); // 0x2efcc50 [Final Native Static Public]
    void MinOfIntArray(const TArray<int32>& IntArray, const int32& IndexOfMinValue, const int32& MinValue); // 0x2f073f0 [Final Native Static Public]
    void MinOfFloatArray(const TArray<float>& FloatArray, const int32& IndexOfMinValue, const float& MinValue); // 0x2f072b0 [Final Native Static Public]
    void MinOfByteArray(const TArray<uint8>& ByteArray, const int32& IndexOfMinValue, const uint8& MinValue); // 0x2f07170 [Final Native Static Public]
    int64 MinInt64(int64 A, int64 B); // 0x2f070a0 [Final Native Static Public]
    void MinimumAreaRectangle(UObject* WorldContextObject, const TArray<FVector>& InVerts, const FVector& SampleSurfaceNormal, const FVector& OutRectCenter, const FRotator& OutRectRotation, const float& OutSideLengthX, const float& OutSideLengthY, bool bDebugDraw); // 0x2f07530 [Final Native Static Public]
    int32 Min(int32 A, int32 B); // 0x2f06fd0 [Final Native Static Public]
    void MaxOfIntArray(const TArray<int32>& IntArray, const int32& IndexOfMaxValue, const int32& MaxValue); // 0x2f06e90 [Final Native Static Public]
    void MaxOfFloatArray(const TArray<float>& FloatArray, const int32& IndexOfMaxValue, const float& MaxValue); // 0x2f06d50 [Final Native Static Public]
    void MaxOfByteArray(const TArray<uint8>& ByteArray, const int32& IndexOfMaxValue, const uint8& MaxValue); // 0x2f06c10 [Final Native Static Public]
    int64 MaxInt64(int64 A, int64 B); // 0x2f06b40 [Final Native Static Public]
    int32 Max(int32 A, int32 B); // 0x2f06a70 [Final Native Static Public]
    FVector4 Matrix_TransformVector4(const FMatrix& M, const FVector4& V); // 0x2f06810 [Final Native Static Public]
    FVector4 Matrix_TransformVector(const FMatrix& M, const FVector& V); // 0x2f06930 [Final Native Static Public]
    FVector4 Matrix_TransformPosition(const FMatrix& M, const FVector& V); // 0x2f066d0 [Final Native Static Public]
    FQuat Matrix_ToQuat(const FMatrix& M); // 0x2f06630 [Final Native Static Public]
    void Matrix_SetOrigin(const FMatrix& M, const FVector& NewOrigin); // 0x2f06550 [Final Native Static Public]
    void Matrix_SetColumn(const FMatrix& M, const EMatrixColumns& Column, const FVector& Value); // 0x2f06420 [Final Native Static Public]
    void Matrix_SetAxis(const FMatrix& M, const EAxis& Axis, const FVector& AxisVector); // 0x2f062e0 [Final Native Static Public]
    FMatrix Matrix_ScaleTranslation(const FMatrix& M, const FVector& Scale3D); // 0x2f061a0 [Final Native Static Public]
    FMatrix Matrix_RemoveTranslation(const FMatrix& M); // 0x2f060e0 [Final Native Static Public]
    void Matrix_RemoveScaling(const FMatrix& M, float Tolerance); // 0x2f06010 [Final Native Static Public]
    FMatrix Matrix_Mirror(const FMatrix& M, const EAxis& MirrorAxis, const EAxis& FlipAxis); // 0x2f05e90 [Final Native Static Public]
    FVector Matrix_InverseTransformVector(const FMatrix& M, const FVector& V); // 0x2f05d20 [Final Native Static Public]
    FVector Matrix_InverseTransformPosition(const FMatrix& M, const FVector& V); // 0x2f05bb0 [Final Native Static Public]
    FMatrix Matrix_Identity(); // 0x2f05b60 [Final Native Static Public]
    FVector Matrix_GetUnitAxis(const FMatrix& M, const EAxis& Axis); // 0x2f05a60 [Final Native Static Public]
    void Matrix_GetUnitAxes(const FMatrix& M, const FVector& X, const FVector& Y, const FVector& Z); // 0x2f058d0 [Final Native Static Public]
    FMatrix Matrix_GetTransposed(const FMatrix& M); // 0x2f056e0 [Final Native Static Public]
    FMatrix Matrix_GetTransposeAdjoint(const FMatrix& M); // 0x2f05620 [Final Native Static Public]
    FVector Matrix_GetScaleVector(const FMatrix& M, float Tolerance); // 0x2f05230 [Final Native Static Public]
    FVector Matrix_GetScaledAxis(const FMatrix& M, const EAxis& Axis); // 0x2f054e0 [Final Native Static Public]
    void Matrix_GetScaledAxes(const FMatrix& M, const FVector& X, const FVector& Y, const FVector& Z); // 0x2f05330 [Final Native Static Public]
    float Matrix_GetRotDeterminant(const FMatrix& M); // 0x2f05120 [Final Native Static Public]
    FRotator Matrix_GetRotator(const FMatrix& M); // 0x2ef5850 [Final Native Static Public]
    FVector Matrix_GetOrigin(const FMatrix& InMatrix); // 0x2f05080 [Final Native Static Public]
    float Matrix_GetMaximumAxisScale(const FMatrix& M); // 0x2f04ff0 [Final Native Static Public]
    FMatrix Matrix_GetMatrixWithoutScale(const FMatrix& M, float Tolerance); // 0x2f04eb0 [Final Native Static Public]
    FMatrix Matrix_GetInverse(const FMatrix& M); // 0x2f04df0 [Final Native Static Public]
    bool Matrix_GetFrustumTopPlane(const FMatrix& M, const FPlane& OutPlane); // 0x2f04c00 [Final Native Static Public]
    bool Matrix_GetFrustumRightPlane(const FMatrix& M, const FPlane& OutPlane); // 0x2f04a10 [Final Native Static Public]
    bool Matrix_GetFrustumNearPlane(const FMatrix& M, const FPlane& OutPlane); // 0x2f04840 [Final Native Static Public]
    bool Matrix_GetFrustumLeftPlane(const FMatrix& M, const FPlane& OutPlane); // 0x2f04650 [Final Native Static Public]
    bool Matrix_GetFrustumFarPlane(const FMatrix& M, const FPlane& OutPlane); // 0x2f04460 [Final Native Static Public]
    bool Matrix_GetFrustumBottomPlane(const FMatrix& M, const FPlane& OutPlane); // 0x2f04270 [Final Native Static Public]
    float Matrix_GetDeterminant(const FMatrix& M); // 0x2f041e0 [Final Native Static Public]
    FVector Matrix_GetColumn(const FMatrix& M, const EMatrixColumns& Column); // 0x2f040e0 [Final Native Static Public]
    bool Matrix_ContainsNaN(const FMatrix& M); // 0x2f04050 [Final Native Static Public]
    FMatrix Matrix_ConcatenateTranslation(const FMatrix& M, const FVector& Translation); // 0x2f03ec0 [Final Native Static Public]
    FMatrix Matrix_ApplyScale(const FMatrix& M, float Scale); // 0x2f03c60 [Final Native Static Public]
    float MapRangeUnclamped(float Value, float InRangeA, float InRangeB, float OutRangeA, float OutRangeB); // 0x2f03ab0 [Final Native Static Public]
    float MapRangeClamped(float Value, float InRangeA, float InRangeB, float OutRangeA, float OutRangeB); // 0x2f03900 [Final Native Static Public]
    FVector4 MakeVector4(float X, float Y, float Z, float W); // 0x2f01dc0 [Final Native Static Public]
    FVector2D MakeVector2D(float X, float Y); // 0x2f03710 [Final Native Static Public]
    FVector MakeVector(float X, float Y, float Z); // 0x2f037e0 [Final Native Static Public]
    FTransform MakeTransform(const FVector& Location, const FRotator& Rotation, const FVector& Scale); // 0x2f03570 [Final Native Static Public]
    FTimespan MakeTimespan2(int32 Days, int32 Hours, int32 Minutes, int32 Seconds, int32 FractionNano); // 0x2f03250 [Final Native Static Public]
    FTimespan MakeTimespan(int32 Days, int32 Hours, int32 Minutes, int32 Seconds, int32 Milliseconds); // 0x2f033e0 [Final Native Static Public]
    FRotator MakeRotFromZY(const FVector& Z, const FVector& Y); // 0x2f02ed0 [Final Native Static Public]
    FRotator MakeRotFromZX(const FVector& Z, const FVector& X); // 0x2f02dc0 [Final Native Static Public]
    FRotator MakeRotFromZ(const FVector& Z); // 0x2f02d00 [Final Native Static Public]
    FRotator MakeRotFromYZ(const FVector& Y, const FVector& Z); // 0x2f02bf0 [Final Native Static Public]
    FRotator MakeRotFromYX(const FVector& Y, const FVector& X); // 0x2f02ae0 [Final Native Static Public]
    FRotator MakeRotFromY(const FVector& Y); // 0x2f02a20 [Final Native Static Public]
    FRotator MakeRotFromXZ(const FVector& X, const FVector& Z); // 0x2f02910 [Final Native Static Public]
    FRotator MakeRotFromXY(const FVector& X, const FVector& Y); // 0x2f02800 [Final Native Static Public]
    FRotator MakeRotFromX(const FVector& X); // 0x2f02740 [Final Native Static Public]
    FRotator MakeRotator(float Roll, float Pitch, float Yaw); // 0x2f03130 [Final Native Static Public]
    FRotator MakeRotationFromAxes(const FVector& Forward, const FVector& Right, const FVector& Up); // 0x2f02fe0 [Final Native Static Public]
    FTransform MakeRelativeTransform(FTransform& A, FTransform& RelativeTo); // 0x2f025b0 [Final Native Static Public]
    FRandomStream MakeRandomStream(int32 InitialSeed); // 0x2f02520 [Final Native Static Public]
    FQualifiedFrameTime MakeQualifiedFrameTime(const FFrameNumber& Frame, const FFrameRate& FrameRate, float SubFrame); // 0x2f02410 [Final Native Static Public]
    float MakePulsatingValue(float InCurrentTime, float InPulsesPerSecond, float InPhase); // 0x2f022f0 [Final Native Static Public]
    FPlane MakePlaneFromPointAndNormal(const FVector& Point, const FVector& Normal); // 0x2f02200 [Final Native Static Public]
    FFrameRate MakeFrameRate(int32 Numerator, int32 Denominator); // 0x2f02140 [Final Native Static Public]
    FDateTime MakeDateTime(int32 Year, int32 Month, int32 Day, int32 Hour, int32 Minute, int32 Second, int32 Millisecond); // 0x2f01f30 [Final Native Static Public]
    FLinearColor MakeColor(float R, float G, float B, float A); // 0x2f01dc0 [Final Native Static Public]
    FBox2D MakeBox2D(const FVector2D& Min, const FVector2D& Max); // 0x2f01bf0 [Final Native Static Public]
    FBox MakeBox(const FVector& Min, const FVector& Max); // 0x2f01cd0 [Final Native Static Public]
    float Loge(float A); // 0x2f01b70 [Final Native Static Public]
    float Log(float A, float Base); // 0x2f01aa0 [Final Native Static Public]
    bool LinePlaneIntersection_OriginNormal(const FVector& LineStart, const FVector& LineEnd, const FVector& PlaneOrigin, const FVector& PlaneNormal, const float& T, const FVector& Intersection); // 0x2f00600 [Final Native Static Public]
    bool LinePlaneIntersection(const FVector& LineStart, const FVector& LineEnd, const FPlane& APlane, const float& T, const FVector& Intersection); // 0x2f00420 [Final Native Static Public]
    FLinearColor LinearColorLerpUsingHSV(const FLinearColor& A, const FLinearColor& B, float alpha); // 0x2f00980 [Final Native Static Public]
    FLinearColor LinearColorLerp(const FLinearColor& A, const FLinearColor& B, float alpha); // 0x2f00820 [Final Native Static Public]
    FLinearColor LinearColor_Yellow(); // 0x2f01a80 [Final Native Static Public]
    FLinearColor LinearColor_White(); // 0x2f01a60 [Final Native Static Public]
    FLinearColor LinearColor_Transparent(); // 0x2f01a40 [Final Native Static Public]
    FColor LinearColor_ToRGBE(const FLinearColor& InLinearColor); // 0x2f019b0 [Final Native Static Public]
    FLinearColor LinearColor_ToNewOpacity(const FLinearColor& InColor, float InOpacity); // 0x2f018d0 [Final Native Static Public]
    void LinearColor_SetTemperature(const FLinearColor& InOutColor, float InTemperature); // 0x2f017f0 [Final Native Static Public]
    void LinearColor_SetRGBA(const FLinearColor& InOutColor, float R, float G, float B, float A); // 0x2f015b0 [Final Native Static Public]
    void LinearColor_SetRandomHue(const FLinearColor& InOutColor); // 0x2f01760 [Final Native Static Public]
    void LinearColor_SetFromSRGB(const FLinearColor& InOutColor, const FColor& InSRGB); // 0x2f014d0 [Final Native Static Public]
    void LinearColor_SetFromPow22(const FLinearColor& InOutColor, const FColor& InColor); // 0x2f013f0 [Final Native Static Public]
    void LinearColor_SetFromHSV(const FLinearColor& InOutColor, float H, float S, float V, float A); // 0x2f01240 [Final Native Static Public]
    void LinearColor_Set(const FLinearColor& InOutColor, const FLinearColor& InColor); // 0x2f01170 [Final Native Static Public]
    FLinearColor LinearColor_Red(); // 0x2f01150 [Final Native Static Public]
    FColor LinearColor_QuantizeRound(const FLinearColor& InColor); // 0x2f010c0 [Final Native Static Public]
    FColor LinearColor_Quantize(const FLinearColor& InColor); // 0x2f01030 [Final Native Static Public]
    bool LinearColor_IsNearEqual(const FLinearColor& A, const FLinearColor& B, float Tolerance); // 0x2f00ed0 [Final Native Static Public]
    FLinearColor LinearColor_Green(); // 0x2f00eb0 [Final Native Static Public]
    FLinearColor LinearColor_Gray(); // 0x2f00e90 [Final Native Static Public]
    float LinearColor_GetMin(const FLinearColor& InColor); // 0x2f00e00 [Final Native Static Public]
    float LinearColor_GetMax(const FLinearColor& InColor); // 0x2f00d70 [Final Native Static Public]
    float LinearColor_GetLuminance(const FLinearColor& InColor); // 0x2f00cd0 [Final Native Static Public]
    float LinearColor_Distance(const FLinearColor& C1, const FLinearColor& C2); // 0x2f00bd0 [Final Native Static Public]
    FLinearColor LinearColor_Desaturated(const FLinearColor& InColor, float InDesaturation); // 0x2f00af0 [Final Native Static Public]
    FLinearColor LinearColor_Blue(); // 0x2f00ad0 [Final Native Static Public]
    FLinearColor LinearColor_Black(); // 0x2f00ab0 [Final Native Static Public]
    FVector LessLess_VectorRotator(const FVector& A, const FRotator& B); // 0x2efff30 [Final Native Static Public]
    bool LessEqual_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x2effc00 [Final Native Static Public]
    bool LessEqual_IntInt(int32 A, int32 B); // 0x2effe60 [Final Native Static Public]
    bool LessEqual_Int64Int64(int64 A, int64 B); // 0x2effd90 [Final Native Static Public]
    bool LessEqual_FloatFloat(float A, float B); // 0x2effcc0 [Final Native Static Public]
    bool LessEqual_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x2effc00 [Final Native Static Public]
    bool LessEqual_ByteByte(uint8 A, uint8 B); // 0x2effb40 [Final Native Static Public]
    bool Less_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x2f000f0 [Final Native Static Public]
    bool Less_IntInt(int32 A, int32 B); // 0x2f00350 [Final Native Static Public]
    bool Less_Int64Int64(int64 A, int64 B); // 0x2f00280 [Final Native Static Public]
    bool Less_FloatFloat(float A, float B); // 0x2f001b0 [Final Native Static Public]
    bool Less_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x2f000f0 [Final Native Static Public]
    bool Less_ByteByte(uint8 A, uint8 B); // 0x2f00030 [Final Native Static Public]
    float Lerp(float A, float B, float alpha); // 0x2effa20 [Final Native Static Public]
    bool IsZero2D(const FVector2D& A); // 0x2eff970 [Final Native Static Public]
    bool IsPointInBoxWithTransform(const FVector& Point, FTransform& BoxWorldTransform, const FVector& BoxExtent); // 0x2eff7e0 [Final Native Static Public]
    bool IsPointInBox(const FVector& Point, const FVector& BoxOrigin, const FVector& BoxExtent); // 0x2eff6a0 [Final Native Static Public]
    bool IsNearlyZero2D(const FVector2D& A, float Tolerance); // 0x2eff5a0 [Final Native Static Public]
    bool IsMorning(const FDateTime& A); // 0x2eff4f0 [Final Native Static Public]
    bool IsLeapYear(int32 Year); // 0x2eff460 [Final Native Static Public]
    bool IsAfternoon(const FDateTime& A); // 0x2eff3b0 [Final Native Static Public]
    FTransform InvertTransform(FTransform& T); // 0x2eff1c0 [Final Native Static Public]
    FRotator InverseTransformRotation(FTransform& T, const FRotator& Rotation); // 0x2eff070 [Final Native Static Public]
    FVector InverseTransformLocation(FTransform& T, const FVector& Location); // 0x2efee90 [Final Native Static Public]
    FVector InverseTransformDirection(FTransform& T, const FVector& Direction); // 0x2efed10 [Final Native Static Public]
    FIntPoint IntPoint_Zero(); // 0x2efece0 [Final Native Static Public]
    FIntPoint IntPoint_Up(); // 0x2efecb0 [Final Native Static Public]
    FIntPoint IntPoint_Right(); // 0x2efec90 [Final Native Static Public]
    FIntPoint IntPoint_One(); // 0x2efec60 [Final Native Static Public]
    FIntPoint IntPoint_Left(); // 0x2efec30 [Final Native Static Public]
    FIntPoint IntPoint_Down(); // 0x2efec00 [Final Native Static Public]
    bool InRange_IntInt(int32 Value, int32 Min, int32 Max, bool InclusiveMin, bool InclusiveMax); // 0x2efea60 [Final Native Static Public]
    bool InRange_Int64Int64(int64 Value, int64 Min, int64 Max, bool InclusiveMin, bool InclusiveMax); // 0x2efe8c0 [Final Native Static Public]
    bool InRange_FloatFloat(float Value, float Min, float Max, bool InclusiveMin, bool InclusiveMax); // 0x2efe710 [Final Native Static Public]
    float Hypotenuse(float Width, float Height); // 0x2efe640 [Final Native Static Public]
    FLinearColor HSVToRGBLinear(const FLinearColor& HSV); // 0x2efe4d0 [Final Native Static Public]
    void HSVToRGB_Vector(const FLinearColor& HSV, const FLinearColor& RGB); // 0x2efe560 [Final Native Static Public]
    FLinearColor HSVToRGB(float H, float S, float V, float A); // 0x2efe340 [Final Native Static Public]
    float GridSnap_Float(float Location, float GridSize); // 0x2efe210 [Final Native Static Public]
    FVector GreaterGreater_VectorRotator(const FVector& A, const FRotator& B); // 0x2efdd20 [Final Native Static Public]
    bool GreaterEqual_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x2efd9f0 [Final Native Static Public]
    bool GreaterEqual_IntInt(int32 A, int32 B); // 0x2efdc50 [Final Native Static Public]
    bool GreaterEqual_Int64Int64(int64 A, int64 B); // 0x2efdb80 [Final Native Static Public]
    bool GreaterEqual_FloatFloat(float A, float B); // 0x2efdab0 [Final Native Static Public]
    bool GreaterEqual_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x2efd9f0 [Final Native Static Public]
    bool GreaterEqual_ByteByte(uint8 A, uint8 B); // 0x2efd930 [Final Native Static Public]
    bool Greater_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x2efdee0 [Final Native Static Public]
    bool Greater_IntInt(int32 A, int32 B); // 0x2efe140 [Final Native Static Public]
    bool Greater_Int64Int64(int64 A, int64 B); // 0x2efe070 [Final Native Static Public]
    bool Greater_FloatFloat(float A, float B); // 0x2efdfa0 [Final Native Static Public]
    bool Greater_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x2efdee0 [Final Native Static Public]
    bool Greater_ByteByte(uint8 A, uint8 B); // 0x2efde20 [Final Native Static Public]
    int32 GetYear(const FDateTime& A); // 0x2efd8b0 [Final Native Static Public]
    void GetYawPitchFromVector(const FVector& InVec, const float& Yaw, const float& Pitch); // 0x2efd780 [Final Native Static Public]
    FVector GetVectorArrayAverage(const TArray<FVector>& Vectors); // 0x2efd6c0 [Final Native Static Public]
    FVector GetUpVector(const FRotator& InRot); // 0x2efd620 [Final Native Static Public]
    float GetTotalSeconds(const FTimespan& A); // 0x2efd590 [Final Native Static Public]
    float GetTotalMinutes(const FTimespan& A); // 0x2efd500 [Final Native Static Public]
    float GetTotalMilliseconds(const FTimespan& A); // 0x2efd470 [Final Native Static Public]
    float GetTotalHours(const FTimespan& A); // 0x2efd3e0 [Final Native Static Public]
    float GetTotalDays(const FTimespan& A); // 0x2efd350 [Final Native Static Public]
    FTimespan GetTimeOfDay(const FDateTime& A); // 0x2efd2d0 [Final Native Static Public]
    float GetTAU(); // 0x2efd2b0 [Final Native Static Public]
    void GetSlopeDegreeAngles(const FVector& MyRightYAxis, const FVector& FloorNormal, const FVector& UpVector, const float& OutSlopePitchDegreeAngle, const float& OutSlopeRollDegreeAngle); // 0x2efd0d0 [Final Native Static Public]
    int32 GetSeconds(const FTimespan& A); // 0x2efd010 [Final Native Static Public]
    int32 GetSecond(const FDateTime& A); // 0x2efd010 [Final Native Static Public]
    FVector2D GetRotated2D(const FVector2D& A, float AngleDeg); // 0x2efcdf0 [Final Native Static Public]
    FVector GetRightVector(const FRotator& InRot); // 0x2efcd50 [Final Native Static Public]
    FVector GetReflectionVector(const FVector& Direction, const FVector& SurfaceNormal); // 0x2efcc50 [Final Native Static Public]
    float GetPointDistanceToSegment(const FVector& Point, const FVector& SegmentStart, const FVector& SegmentEnd); // 0x2efcb10 [Final Native Static Public]
    float GetPointDistanceToLine(const FVector& Point, const FVector& LineOrigin, const FVector& LineDirection); // 0x2efc9d0 [Final Native Static Public]
    float GetPI(); // 0x2efc9b0 [Final Native Static Public]
    int32 GetMonth(const FDateTime& A); // 0x2efc930 [Final Native Static Public]
    int32 GetMinutes(const FTimespan& A); // 0x2efc880 [Final Native Static Public]
    int32 GetMinute(const FDateTime& A); // 0x2efc880 [Final Native Static Public]
    float GetMinElement(const FVector& A); // 0x2efc800 [Final Native Static Public]
    float GetMin2D(const FVector2D& A); // 0x2efc780 [Final Native Static Public]
    int32 GetMilliseconds(const FTimespan& A); // 0x2efc6c0 [Final Native Static Public]
    int32 GetMillisecond(const FDateTime& A); // 0x2efc610 [Final Native Static Public]
    float GetMaxElement(const FVector& A); // 0x2efc590 [Final Native Static Public]
    float GetMax2D(const FVector2D& A); // 0x2efc510 [Final Native Static Public]
    int32 GetHours(const FTimespan& A); // 0x2efc460 [Final Native Static Public]
    int32 GetHour12(const FDateTime& A); // 0x2efc3e0 [Final Native Static Public]
    int32 GetHour(const FDateTime& A); // 0x2efc460 [Final Native Static Public]
    FVector GetForwardVector(const FRotator& InRot); // 0x2efc340 [Final Native Static Public]
    FTimespan GetDuration(const FTimespan& A); // 0x2efc2c0 [Final Native Static Public]
    FVector GetDirectionUnitVector(const FVector& From, const FVector& To); // 0x2efc100 [Final Native Static Public]
    int32 GetDays(const FTimespan& A); // 0x2efc080 [Final Native Static Public]
    int32 GetDayOfYear(const FDateTime& A); // 0x2efc000 [Final Native Static Public]
    int32 GetDay(const FDateTime& A); // 0x2efbf80 [Final Native Static Public]
    FDateTime GetDate(const FDateTime& A); // 0x2efbef0 [Final Native Static Public]
    void GetAzimuthAndElevation(const FVector& InDirection, FTransform& ReferenceFrame, const float& Azimuth, const float& Elevation); // 0x2efbd10 [Final Native Static Public]
    void GetAxes(const FRotator& A, const FVector& X, const FVector& Y, const FVector& Z); // 0x2efbb90 [Final Native Static Public]
    float GetAbsMax2D(const FVector2D& A); // 0x2efbb00 [Final Native Static Public]
    FVector2D GetAbs2D(const FVector2D& A); // 0x2efba70 [Final Native Static Public]
    float FWrap(float Value, float Min, float Max); // 0x2efac70 [Final Native Static Public]
    FIntVector FTruncVector(const FVector& InVector); // 0x2efabd0 [Final Native Static Public]
    int64 FTrunc64(float A); // 0x2efaad0 [Final Native Static Public]
    int32 FTrunc(float A); // 0x2efab50 [Final Native Static Public]
    FTimespan FromSeconds(float Seconds); // 0x2efb9e0 [Final Native Static Public]
    FTimespan FromMinutes(float Minutes); // 0x2efb950 [Final Native Static Public]
    FTimespan FromMilliseconds(float Milliseconds); // 0x2efb8c0 [Final Native Static Public]
    FTimespan FromHours(float Hours); // 0x2efb830 [Final Native Static Public]
    FTimespan FromDays(float Days); // 0x2efb7a0 [Final Native Static Public]
    float Fraction(float A); // 0x2efb700 [Final Native Static Public]
    int32 FMod(float Dividend, float Divisor, const float& Remainder); // 0x2efa9b0 [Final Native Static Public]
    float FMin(float A, float B); // 0x2efa8e0 [Final Native Static Public]
    float FMax(float A, float B); // 0x2efa810 [Final Native Static Public]
    float FloatSpringInterp(float Current, float Target, FFloatSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass); // 0x2efb4d0 [Final Native Static Public]
    float FixedTurn(float InCurrent, float InDesired, float InDeltaRate); // 0x2efb3b0 [Final Native Static Public]
    float FInterpTo_Constant(float Current, float Target, float DeltaTime, float InterpSpeed); // 0x2efa6b0 [Final Native Static Public]
    float FInterpTo(float Current, float Target, float DeltaTime, float InterpSpeed); // 0x2efa550 [Final Native Static Public]
    float FInterpEaseInOut(float A, float B, float alpha, float Exponent); // 0x2efa3f0 [Final Native Static Public]
    void FindNearestPointsOnLineSegments(const FVector& Segment1Start, const FVector& Segment1End, const FVector& Segment2Start, const FVector& Segment2End, const FVector& Segment1Point, const FVector& Segment2Point); // 0x2efb190 [Final Native Static Public]
    FRotator FindLookAtRotation(const FVector& Start, const FVector& Target); // 0x2efb050 [Final Native Static Public]
    FVector FindClosestPointOnSegment(const FVector& Point, const FVector& SegmentStart, const FVector& SegmentEnd); // 0x2efaf00 [Final Native Static Public]
    FVector FindClosestPointOnLine(const FVector& Point, const FVector& LineOrigin, const FVector& LineDirection); // 0x2efadb0 [Final Native Static Public]
    int64 FFloor64(float A); // 0x2efa2a0 [Final Native Static Public]
    int32 FFloor(float A); // 0x2efa360 [Final Native Static Public]
    float FClamp(float Value, float Min, float Max); // 0x2efa180 [Final Native Static Public]
    int64 FCeil64(float A); // 0x2efa020 [Final Native Static Public]
    int32 FCeil(float A); // 0x2efa0e0 [Final Native Static Public]
    float Exp(float A); // 0x2ef9fa0 [Final Native Static Public]
    bool EqualExactly_VectorVector(const FVector& A, const FVector& B); // 0x2ef9df0 [Final Native Static Public]
    bool EqualExactly_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x2ef9cc0 [Final Native Static Public]
    bool EqualExactly_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x2ef9bf0 [Final Native Static Public]
    bool EqualEqual_VectorVector(const FVector& A, const FVector& B, float ErrorTolerance); // 0x2ef9aa0 [Final Native Static Public]
    bool EqualEqual_Vector4Vector4(const FVector4& A, const FVector4& B, float ErrorTolerance); // 0x2ef9910 [Final Native Static Public]
    bool EqualEqual_Vector2DVector2D(const FVector2D& A, const FVector2D& B, float ErrorTolerance); // 0x2ef97e0 [Final Native Static Public]
    bool EqualEqual_TransformTransform(FTransform& A, FTransform& B); // 0x2ef9660 [Final Native Static Public]
    bool EqualEqual_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x2ef8c90 [Final Native Static Public]
    bool EqualEqual_RotatorRotator(const FRotator& A, const FRotator& B, float ErrorTolerance); // 0x2ef9480 [Final Native Static Public]
    bool EqualEqual_QuatQuat(FQuat& A, FQuat& B, float Tolerance); // 0x2ef9320 [Final Native Static Public]
    bool EqualEqual_ObjectObject(UObject* A, UObject* B); // 0x2ef8bc0 [Final Native Static Public]
    bool EqualEqual_NameName(const FName& A, const FName& B); // 0x2ef9250 [Final Native Static Public]
    bool EqualEqual_MatrixMatrix(const FMatrix& A, const FMatrix& B, float Tolerance); // 0x2ef90c0 [Final Native Static Public]
    bool EqualEqual_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x2ef8fd0 [Final Native Static Public]
    bool EqualEqual_IntInt(int32 A, int32 B); // 0x2ef8f00 [Final Native Static Public]
    bool EqualEqual_Int64Int64(int64 A, int64 B); // 0x2ef8e30 [Final Native Static Public]
    bool EqualEqual_FloatFloat(float A, float B); // 0x2ef8d50 [Final Native Static Public]
    bool EqualEqual_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x2ef8c90 [Final Native Static Public]
    bool EqualEqual_ClassClass(TSubclassOf<UObject> A, TSubclassOf<UObject> B); // 0x2ef8bc0 [Final Native Static Public]
    bool EqualEqual_ByteByte(uint8 A, uint8 B); // 0x2ef8b00 [Final Native Static Public]
    bool EqualEqual_BoolBool(bool A, bool B); // 0x2ef8a30 [Final Native Static Public]
    bool Equal_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x2ef9ed0 [Final Native Static Public]
    float Ease(float A, float B, float alpha, const EEasingFunc& EasingFunc, float BlendExp, int32 Steps); // 0x2ef8850 [Final Native Static Public]
    FVector DynamicWeightedMovingAverage_FVector(const FVector& CurrentSample, const FVector& PreviousSample, float MaxDistance, float MinWeight, float MaxWeight); // 0x2ef84e0 [Final Native Static Public]
    FRotator DynamicWeightedMovingAverage_FRotator(const FRotator& CurrentSample, const FRotator& PreviousSample, float MaxDistance, float MinWeight, float MaxWeight); // 0x2ef8320 [Final Native Static Public]
    float DynamicWeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float MaxDistance, float MinWeight, float MaxWeight); // 0x2ef86a0 [Final Native Static Public]
    float DotProduct2D(const FVector2D& A, const FVector2D& B); // 0x2ef8170 [Final Native Static Public]
    float Dot_VectorVector(const FVector& A, const FVector& B); // 0x2ef8240 [Final Native Static Public]
    FVector Divide_VectorVector(const FVector& A, const FVector& B); // 0x2ef8050 [Final Native Static Public]
    FVector Divide_VectorInt(const FVector& A, int32 B); // 0x2ef7f40 [Final Native Static Public]
    FVector Divide_VectorFloat(const FVector& A, float B); // 0x2ef7e20 [Final Native Static Public]
    FVector4 Divide_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x2ef7cf0 [Final Native Static Public]
    FVector2D Divide_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x2ef7bf0 [Final Native Static Public]
    FVector2D Divide_Vector2DFloat(const FVector2D& A, float B); // 0x2ef7af0 [Final Native Static Public]
    FTimespan Divide_TimespanFloat(const FTimespan& A, float Scalar); // 0x2ef7a20 [Final Native Static Public]
    FLinearColor Divide_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x2ef7930 [Final Native Static Public]
    FIntPoint Divide_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x2ef7810 [Final Native Static Public]
    FIntPoint Divide_IntPointInt(const FIntPoint& A, int32 B); // 0x2ef7700 [Final Native Static Public]
    int32 Divide_IntInt(int32 A, int32 B); // 0x2ef7620 [Final Native Static Public]
    int64 Divide_Int64Int64(int64 A, int64 B); // 0x2ef7530 [Final Native Static Public]
    float Divide_FloatFloat(float A, float B); // 0x2ef73b0 [Final Native Static Public]
    uint8 Divide_ByteByte(uint8 A, uint8 B); // 0x2ef72d0 [Final Native Static Public]
    float DistanceSquared2D(const FVector2D& v1, const FVector2D& v2); // 0x2ef7200 [Final Native Static Public]
    float Distance2D(const FVector2D& v1, const FVector2D& v2); // 0x2ef7130 [Final Native Static Public]
    float DegTan(float A); // 0x2ef7010 [Final Native Static Public]
    float DegSin(float A); // 0x2ef6f80 [Final Native Static Public]
    float DegreesToRadians(float A); // 0x2ef70a0 [Final Native Static Public]
    float DegCos(float A); // 0x2ef6ef0 [Final Native Static Public]
    float DegAtan2(float Y, float X); // 0x2ef6d80 [Final Native Static Public]
    float DegAtan(float A); // 0x2ef6e60 [Final Native Static Public]
    float DegAsin(float A); // 0x2ef6cd0 [Final Native Static Public]
    float DegAcos(float A); // 0x2ef6c20 [Final Native Static Public]
    int32 DaysInYear(int32 Year); // 0x2ef6b90 [Final Native Static Public]
    int32 DaysInMonth(int32 Year, int32 Month); // 0x2ef6aa0 [Final Native Static Public]
    FDateTime DateTimeMinValue(); // 0x2ef6a80 [Final Native Static Public]
    FDateTime DateTimeMaxValue(); // 0x2ef6a50 [Final Native Static Public]
    bool DateTimeFromString(const FString& DateTimeString, const FDateTime& Result); // 0x2ef6910 [Final Native Static Public]
    bool DateTimeFromIsoString(const FString& IsoString, const FDateTime& Result); // 0x2ef67c0 [Final Native Static Public]
    float CrossProduct2D(const FVector2D& A, const FVector2D& B); // 0x2ef65d0 [Final Native Static Public]
    FVector Cross_VectorVector(const FVector& A, const FVector& B); // 0x2ef66a0 [Final Native Static Public]
    FVector CreateVectorFromYawPitch(float Yaw, float Pitch, float Length); // 0x2ef64a0 [Final Native Static Public]
    float Cos(float A); // 0x2ef6420 [Final Native Static Public]
    FTransform ConvertTransformToRelative(FTransform& Transform, FTransform& ParentTransform); // 0x2ef6290 [Final Native Static Public]
    FVector2D Conv_VectorToVector2D(const FVector& InVector); // 0x2ef6210 [Final Native Static Public]
    FTransform Conv_VectorToTransform(const FVector& InLocation); // 0x2ef6170 [Final Native Static Public]
    FRotator Conv_VectorToRotator(const FVector& InVec); // 0x2ef60d0 [Final Native Static Public]
    FQuat Conv_VectorToQuaternion(const FVector& InVec); // 0x2ef6030 [Final Native Static Public]
    FLinearColor Conv_VectorToLinearColor(const FVector& InVec); // 0x2ef5f90 [Final Native Static Public]
    FVector Conv_Vector4ToVector(const FVector4& InVector4); // 0x2ef5ee0 [Final Native Static Public]
    FRotator Conv_Vector4ToRotator(const FVector4& InVec); // 0x2ef5e30 [Final Native Static Public]
    FQuat Conv_Vector4ToQuaternion(const FVector4& InVec); // 0x2ef5d80 [Final Native Static Public]
    FVector Conv_Vector2DToVector(const FVector2D& InVector2D, float Z); // 0x2ef5cb0 [Final Native Static Public]
    FIntPoint Conv_Vector2DToIntPoint(const FVector2D& InVector2D); // 0x2ef5c00 [Final Native Static Public]
    FMatrix Conv_TransformToMatrix(FTransform& Transform); // 0x2ef5af0 [Final Native Static Public]
    FVector Conv_RotatorToVector(const FRotator& InRot); // 0x2ef5a50 [Final Native Static Public]
    FTransform Conv_RotatorToTransform(const FRotator& InRotator); // 0x2ef59a0 [Final Native Static Public]
    FTransform Conv_MatrixToTransform(const FMatrix& InMatrix); // 0x2ef58f0 [Final Native Static Public]
    FRotator Conv_MatrixToRotator(const FMatrix& InMatrix); // 0x2ef5850 [Final Native Static Public]
    FVector Conv_LinearColorToVector(const FLinearColor& InLinearColor); // 0x2ef57c0 [Final Native Static Public]
    FColor Conv_LinearColorToColor(const FLinearColor& InLinearColor, bool InUseSRGB); // 0x2ef56e0 [Final Native Static Public]
    FVector Conv_IntVectorToVector(const FIntVector& InIntVector); // 0x2ef5620 [Final Native Static Public]
    FIntVector Conv_IntToIntVector(int32 inInt); // 0x2ef5590 [Final Native Static Public]
    int64 Conv_IntToInt64(int32 inInt); // 0x2ef5510 [Final Native Static Public]
    float Conv_IntToFloat(int32 inInt); // 0x2ef5480 [Final Native Static Public]
    uint8 Conv_IntToByte(int32 inInt); // 0x2ef5400 [Final Native Static Public]
    bool Conv_IntToBool(int32 inInt); // 0x2ef5370 [Final Native Static Public]
    FVector2D Conv_IntPointToVector2D(const FIntPoint& InIntPoint); // 0x2ef52e0 [Final Native Static Public]
    int32 Conv_Int64ToInt(int64 inInt); // 0x2ef5260 [Final Native Static Public]
    uint8 Conv_Int64ToByte(int64 inInt); // 0x2ef51e0 [Final Native Static Public]
    FVector Conv_FloatToVector(float InFloat); // 0x2ef5150 [Final Native Static Public]
    FLinearColor Conv_FloatToLinearColor(float InFloat); // 0x2ef50c0 [Final Native Static Public]
    FLinearColor Conv_ColorToLinearColor(const FColor& InColor); // 0x2ef5030 [Final Native Static Public]
    int32 Conv_ByteToInt(uint8 InByte); // 0x2ef4fb0 [Final Native Static Public]
    float Conv_ByteToFloat(uint8 InByte); // 0x2ef4f30 [Final Native Static Public]
    int32 Conv_BoolToInt(bool InBool); // 0x2ef4ea0 [Final Native Static Public]
    float Conv_BoolToFloat(bool InBool); // 0x2ef4e10 [Final Native Static Public]
    uint8 Conv_BoolToByte(bool InBool); // 0x2ef4d80 [Final Native Static Public]
    FTransform ComposeTransforms(FTransform& A, FTransform& B); // 0x2ef4bf0 [Final Native Static Public]
    FRotator ComposeRotators(const FRotator& A, const FRotator& B); // 0x2ef4af0 [Final Native Static Public]
    bool ClassIsChildOf(TSubclassOf<UObject> TestClass, TSubclassOf<UObject> ParentClass); // 0x2ef4a20 [Final Native Static Public]
    FVector ClampVectorSize(const FVector& A, float Min, float Max); // 0x2ef4880 [Final Native Static Public]
    int64 ClampInt64(int64 Value, int64 Min, int64 Max); // 0x2ef4770 [Final Native Static Public]
    float ClampAxis(float Angle); // 0x2ef46f0 [Final Native Static Public]
    FVector2D ClampAxes2D(const FVector2D& A, float MinAxisVal, float MaxAxisVal); // 0x2ef45c0 [Final Native Static Public]
    float ClampAngle(float AngleDegrees, float MinAngleDegrees, float MaxAngleDegrees); // 0x2ef44a0 [Final Native Static Public]
    int32 Clamp(int32 Value, int32 Min, int32 Max); // 0x2ef43a0 [Final Native Static Public]
    FLinearColor CInterpTo(const FLinearColor& Current, const FLinearColor& Target, float DeltaTime, float InterpSpeed); // 0x2ef4210 [Final Native Static Public]
    void BreakVector4(const FVector4& InVec, const float& X, const float& Y, const float& Z, const float& W); // 0x2ef3ea0 [Final Native Static Public]
    void BreakVector2D(const FVector2D& InVec, const float& X, const float& Y); // 0x2ef3d70 [Final Native Static Public]
    void BreakVector(const FVector& InVec, const float& X, const float& Y, const float& Z); // 0x2ef4090 [Final Native Static Public]
    void BreakTransform(FTransform& InTransform, const FVector& Location, const FRotator& Rotation, const FVector& Scale); // 0x2ef3b40 [Final Native Static Public]
    void BreakTimespan2(const FTimespan& InTimespan, const int32& Days, const int32& Hours, const int32& Minutes, const int32& Seconds, const int32& FractionNano); // 0x2ef36e0 [Final Native Static Public]
    void BreakTimespan(const FTimespan& InTimespan, const int32& Days, const int32& Hours, const int32& Minutes, const int32& Seconds, const int32& Milliseconds); // 0x2ef3910 [Final Native Static Public]
    void BreakRotIntoAxes(const FRotator& InRot, const FVector& X, const FVector& Y, const FVector& Z); // 0x2ef33e0 [Final Native Static Public]
    void BreakRotator(const FRotator& InRot, const float& Roll, const float& Pitch, const float& Yaw); // 0x2ef3560 [Final Native Static Public]
    void BreakRandomStream(const FRandomStream& InRandomStream, const int32& InitialSeed); // 0x2ef3300 [Final Native Static Public]
    void BreakQualifiedFrameTime(FQualifiedFrameTime& InFrameTime, FFrameNumber& Frame, const FFrameRate& FrameRate, const float& SubFrame); // 0x2ef3160 [Final Native Static Public]
    void BreakFrameRate(const FFrameRate& InFrameRate, const int32& Numerator, const int32& Denominator); // 0x2ef3030 [Final Native Static Public]
    void BreakDateTime(const FDateTime& InDateTime, const int32& Year, const int32& Month, const int32& Day, const int32& Hour, const int32& Minute, const int32& Second, const int32& Millisecond); // 0x2ef2d80 [Final Native Static Public]
    void BreakColor(const FLinearColor& InColor, const float& R, const float& G, const float& B, const float& A); // 0x2ef2ba0 [Final Native Static Public]
    bool BooleanXOR(bool A, bool B); // 0x2ef2ad0 [Final Native Static Public]
    bool BooleanOR(bool A, bool B); // 0x2ef29f0 [Final Native Static Public]
    bool BooleanNOR(bool A, bool B); // 0x2ef2910 [Final Native Static Public]
    bool BooleanNAND(bool A, bool B); // 0x2ef2830 [Final Native Static Public]
    bool BooleanAND(bool A, bool B); // 0x2ef2750 [Final Native Static Public]
    uint8 BMin(uint8 A, uint8 B); // 0x2ef2680 [Final Native Static Public]
    uint8 BMax(uint8 A, uint8 B); // 0x2ef25b0 [Final Native Static Public]
    float Atan2(float Y, float X); // 0x2ef2460 [Final Native Static Public]
    float Atan(float A); // 0x2ef2530 [Final Native Static Public]
    float Asin(float A); // 0x2ef23c0 [Final Native Static Public]
    int32 And_IntInt(int32 A, int32 B); // 0x2ef2300 [Final Native Static Public]
    int64 And_Int64Int64(int64 A, int64 B); // 0x2ef2230 [Final Native Static Public]
    FVector Add_VectorVector(const FVector& A, const FVector& B); // 0x2ef2150 [Final Native Static Public]
    FVector Add_VectorInt(const FVector& A, int32 B); // 0x2ef2060 [Final Native Static Public]
    FVector Add_VectorFloat(const FVector& A, float B); // 0x2ef1f80 [Final Native Static Public]
    FVector4 Add_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x2ef1e50 [Final Native Static Public]
    FVector2D Add_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x2ef1d80 [Final Native Static Public]
    FVector2D Add_Vector2DFloat(const FVector2D& A, float B); // 0x2ef1cb0 [Final Native Static Public]
    FTimespan Add_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x2ef1500 [Final Native Static Public]
    FQuat Add_QuatQuat(FQuat& A, FQuat& B); // 0x2ef1bd0 [Final Native Static Public]
    FMatrix Add_MatrixMatrix(const FMatrix& A, const FMatrix& B); // 0x2ef1ab0 [Final Native Static Public]
    FLinearColor Add_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x2ef19c0 [Final Native Static Public]
    FIntPoint Add_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x2ef18f0 [Final Native Static Public]
    FIntPoint Add_IntPointInt(const FIntPoint& A, int32 B); // 0x2ef1820 [Final Native Static Public]
    int32 Add_IntInt(int32 A, int32 B); // 0x2ef1760 [Final Native Static Public]
    int64 Add_Int64Int64(int64 A, int64 B); // 0x2ef1690 [Final Native Static Public]
    float Add_FloatFloat(float A, float B); // 0x2ef15c0 [Final Native Static Public]
    FDateTime Add_DateTimeTimespan(const FDateTime& A, const FTimespan& B); // 0x2ef1500 [Final Native Static Public]
    FDateTime Add_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x2ef1500 [Final Native Static Public]
    uint8 Add_ByteByte(uint8 A, uint8 B); // 0x2ef1440 [Final Native Static Public]
    float Acos(float A); // 0x2ef13a0 [Final Native Static Public]
    int64 Abs_Int64(int64 A); // 0x2ef1280 [Final Native Static Public]
    int32 Abs_Int(int32 A); // 0x2ef1310 [Final Native Static Public]
    float Abs(float A); // 0x2ef11f0 [Final Native Static Public]

// UKismetNodeHelperLibrary (/Script/Engine.KismetNodeHelperLibrary)
    void MarkBit(const int32& Data, int32 Index); // 0x2f1f290 [Final Native Static Public]
    bool HasUnmarkedBit(int32 Data, int32 NumBits); // 0x2f1e6c0 [Final Native Static Public]
    bool HasMarkedBit(int32 Data, int32 NumBits); // 0x2f1e5f0 [Final Native Static Public]
    uint8 GetValidValue(UEnum* Enum, uint8 EnumeratorValue); // 0x2f1e520 [Final Native Static Public]
    int32 GetUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits, bool bRandom); // 0x2f1e3e0 [Final Native Static Public]
    int32 GetRandomUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits); // 0x2f1e180 [Final Native Static Public]
    int32 GetFirstUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits); // 0x2f1e080 [Final Native Static Public]
    uint8 GetEnumeratorValueFromIndex(UEnum* Enum, uint8 EnumeratorIndex); // 0x2f1dfb0 [Final Native Static Public]
    FString GetEnumeratorUserFriendlyName(UEnum* Enum, uint8 EnumeratorValue); // 0x2f1dea0 [Final Native Static Public]
    FName GetEnumeratorName(UEnum* Enum, uint8 EnumeratorValue); // 0x2f1ddd0 [Final Native Static Public]
    void ClearBit(const int32& Data, int32 Index); // 0x2f1b330 [Final Native Static Public]
    void ClearAllBits(const int32& Data); // 0x2f1b2b0 [Final Native Static Public]
    bool BitIsMarked(int32 Data, int32 Index); // 0x2f19be0 [Final Native Static Public]

// UKismetRenderingLibrary (/Script/Engine.KismetRenderingLibrary)
    void SetCastInsetShadowForAllAttachments(UPrimitiveComponent* PrimitiveComponent, bool bCastInsetShadow, bool bLightAttachmentsAsGroup); // 0x2f20740 [Final Native Static Public]
    UTexture2D* RenderTargetCreateStaticTexture2DEditorOnly(UTextureRenderTarget2D* RenderTarget, const FString& Name, const TextureCompressionSettings& CompressionSettings, const TextureMipGenSettings& MipSettings); // 0x2f1fe00 [Final Native Static Public]
    void ReleaseRenderTarget2D(UTextureRenderTarget2D* TextureRenderTarget); // 0x2f1fd80 [Final Native Static Public]
    FColor ReadRenderTargetUV(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, float U, float V); // 0x2f1fc30 [Final Native Static Public]
    FLinearColor ReadRenderTargetRawUV(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, float U, float V); // 0x2f1fac0 [Final Native Static Public]
    FLinearColor ReadRenderTargetRawPixel(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y); // 0x2f1f950 [Final Native Static Public]
    FColor ReadRenderTargetPixel(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y); // 0x2f1f800 [Final Native Static Public]
    FSkelMeshSkinWeightInfo MakeSkinWeightInfo(int32 Bone0, uint8 Weight0, int32 Bone1, uint8 Weight1, int32 Bone2, uint8 Weight2, int32 Bone3, uint8 Weight3); // 0x2f1f010 [Final Native Static Public]
    UTexture2D* ImportFileAsTexture2D(UObject* WorldContextObject, const FString& Filename); // 0x2f1e880 [Final Native Static Public]
    UTexture2D* ImportBufferAsTexture2D(UObject* WorldContextObject, const TArray<uint8>& Buffer); // 0x2f1e790 [Final Native Static Public]
    void ExportTexture2D(UObject* WorldContextObject, UTexture2D* Texture, const FString& FilePath, const FString& Filename); // 0x2f1d8e0 [Final Native Static Public]
    void ExportRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const FString& FilePath, const FString& Filename); // 0x2f1d770 [Final Native Static Public]
    void EndDrawCanvasToRenderTarget(UObject* WorldContextObject, FDrawToRenderTargetContext& Context); // 0x2f1d380 [Final Native Static Public]
    void DrawMaterialToRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, UMaterialInterface* Material); // 0x2f1d280 [Final Native Static Public]
    UTextureRenderTargetVolume* CreateRenderTargetVolume(UObject* WorldContextObject, int32 Width, int32 Height, int32 Depth, const ETextureRenderTargetFormat& Format, const FLinearColor& ClearColor, bool bAutoGenerateMipMaps); // 0x2f1cf30 [Final Native Static Public]
    UTextureRenderTarget2DArray* CreateRenderTarget2DArray(UObject* WorldContextObject, int32 Width, int32 Height, int32 Slices, const ETextureRenderTargetFormat& Format, const FLinearColor& ClearColor, bool bAutoGenerateMipMaps); // 0x2f1cd10 [Final Native Static Public]
    UTextureRenderTarget2D* CreateRenderTarget2D(UObject* WorldContextObject, int32 Width, int32 Height, const ETextureRenderTargetFormat& Format, const FLinearColor& ClearColor, bool bAutoGenerateMipMaps); // 0x2f1cb40 [Final Native Static Public]
    void ConvertRenderTargetToTexture2DEditorOnly(UObject* WorldContextObject, UTextureRenderTarget2D* RenderTarget, UTexture2D* Texture); // 0x2f1ca40 [Final Native Static Public]
    void ClearRenderTarget2D(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const FLinearColor& ClearColor); // 0x2f1b400 [Final Native Static Public]
    void BreakSkinWeightInfo(const FSkelMeshSkinWeightInfo& InWeight, const int32& Bone0, const uint8& Weight0, const int32& Bone1, const uint8& Weight1, const int32& Bone2, const uint8& Weight2, const int32& Bone3, const uint8& Weight3); // 0x2f19cb0 [Final Native Static Public]
    void BeginDrawCanvasToRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const UCanvas*& Canvas, const FVector2D& Size, FDrawToRenderTargetContext& Context); // 0x2f19a20 [Final Native Static Public]

// UKismetStringLibrary (/Script/Engine.KismetStringLibrary)
    FString TrimTrailing(const FString& SourceString); // 0x2f20f40 [Final Native Static Public]
    FString Trim(const FString& SourceString); // 0x2f20e60 [Final Native Static Public]
    FString ToUpper(const FString& SourceString); // 0x2f20d80 [Final Native Static Public]
    FString ToLower(const FString& SourceString); // 0x2f20ca0 [Final Native Static Public]
    FString TimeSecondsToString(float InSeconds); // 0x2f20bd0 [Final Native Static Public]
    bool StartsWith(const FString& SourceString, const FString& InPrefix, const ESearchCase& SearchCase); // 0x2f20a90 [Final Native Static Public]
    bool Split(const FString& SourceString, const FString& InStr, const FString& LeftS, const FString& RightS, const ESearchCase& SearchCase, const ESearchDir& SearchDir); // 0x2f20850 [Final Native Static Public]
    FString RightPad(const FString& SourceString, int32 ChCount); // 0x2f20620 [Final Native Static Public]
    FString RightChop(const FString& SourceString, int32 Count); // 0x2f20500 [Final Native Static Public]
    FString Right(const FString& SourceString, int32 Count); // 0x2f203e0 [Final Native Static Public]
    FString Reverse(const FString& SourceString); // 0x2f20300 [Final Native Static Public]
    int32 ReplaceInline(const FString& SourceString, const FString& SearchText, const FString& ReplacementText, const ESearchCase& SearchCase); // 0x2f20160 [Final Native Static Public]
    FString Replace(const FString& SourceString, const FString& From, const FString& To, const ESearchCase& SearchCase); // 0x2f1ff90 [Final Native Static Public]
    TArray<FString> ParseIntoArray(const FString& SourceString, const FString& Delimiter, bool CullEmptyStrings); // 0x2f1f680 [Final Native Static Public]
    bool NotEqual_StrStr(const FString& A, const FString& B); // 0x2f1f4a0 [Final Native Static Public]
    bool NotEqual_StriStri(const FString& A, const FString& B); // 0x2f1f590 [Final Native Static Public]
    FString Mid(const FString& SourceString, int32 Start, int32 Count); // 0x2f1e280 [Final Native Static Public]
    bool MatchesWildcard(const FString& SourceString, const FString& Wildcard, const ESearchCase& SearchCase); // 0x2f1f360 [Final Native Static Public]
    int32 Len(const FString& S); // 0x2f1ef70 [Final Native Static Public]
    FString LeftPad(const FString& SourceString, int32 ChCount); // 0x2f1ee50 [Final Native Static Public]
    FString LeftChop(const FString& SourceString, int32 Count); // 0x2f1ed30 [Final Native Static Public]
    FString Left(const FString& SourceString, int32 Count); // 0x2f1ec10 [Final Native Static Public]
    FString JoinStringArray(const TArray<FString>& SourceArray, const FString& Separator); // 0x2f1eaa0 [Final Native Static Public]
    bool IsNumeric(const FString& SourceString); // 0x2f1ea00 [Final Native Static Public]
    bool IsEmpty(const FString& inString); // 0x2f1e960 [Final Native Static Public]
    FString GetSubstring(const FString& SourceString, int32 StartIndex, int32 Length); // 0x2f1e280 [Final Native Static Public]
    int32 GetCharacterAsNumber(const FString& SourceString, int32 Index); // 0x2f1dcf0 [Final Native Static Public]
    TArray<FString> GetCharacterArrayFromString(const FString& SourceString); // 0x2f1dc10 [Final Native Static Public]
    int32 FindSubstring(const FString& SearchIn, const FString& Substring, bool bUseCase, bool bSearchFromEnd, int32 StartPosition); // 0x2f1da50 [Final Native Static Public]
    bool EqualEqual_StrStr(const FString& A, const FString& B); // 0x2f1d590 [Final Native Static Public]
    bool EqualEqual_StriStri(const FString& A, const FString& B); // 0x2f1d680 [Final Native Static Public]
    bool EndsWith(const FString& SourceString, const FString& InSuffix, const ESearchCase& SearchCase); // 0x2f1d450 [Final Native Static Public]
    int32 CullArray(const FString& SourceString, const TArray<FString>& inArray); // 0x2f1d150 [Final Native Static Public]
    FString Conv_VectorToString(const FVector& InVec); // 0x2f1c960 [Final Native Static Public]
    FString Conv_Vector2dToString(const FVector2D& InVec); // 0x2f1c8a0 [Final Native Static Public]
    FString Conv_TransformToString(FTransform& InTrans); // 0x2f1c780 [Final Native Static Public]
    void Conv_StringToVector2D(const FString& inString, const FVector2D& OutConvertedVector2D, const bool& OutIsValid); // 0x2f1c520 [Final Native Static Public]
    void Conv_StringToVector(const FString& inString, const FVector& OutConvertedVector, const bool& OutIsValid); // 0x2f1c650 [Final Native Static Public]
    void Conv_StringToRotator(const FString& inString, const FRotator& OutConvertedRotator, const bool& OutIsValid); // 0x2f1c3f0 [Final Native Static Public]
    FName Conv_StringToName(const FString& inString); // 0x2f1c340 [Final Native Static Public]
    int32 Conv_StringToInt(const FString& inString); // 0x2f1c2a0 [Final Native Static Public]
    float Conv_StringToFloat(const FString& inString); // 0x2f1c200 [Final Native Static Public]
    void Conv_StringToColor(const FString& inString, const FLinearColor& OutConvertedColor, const bool& OutIsValid); // 0x2f1c0d0 [Final Native Static Public]
    FString Conv_RotatorToString(const FRotator& InRot); // 0x2f1bff0 [Final Native Static Public]
    FString Conv_ObjectToString(UObject* InObj); // 0x2f1bf20 [Final Native Static Public]
    FString Conv_NameToString(const FName& InName); // 0x2f1be50 [Final Native Static Public]
    FString Conv_MatrixToString(const FMatrix& InMatrix); // 0x2f1bd80 [Final Native Static Public]
    FString Conv_IntVectorToString(const FIntVector& InIntVec); // 0x2f1bca0 [Final Native Static Public]
    FString Conv_IntToString(int32 inInt); // 0x2f1bbd0 [Final Native Static Public]
    FString Conv_IntPointToString(const FIntPoint& InIntPoint); // 0x2f1bb10 [Final Native Static Public]
    FString Conv_FloatToString(float InFloat); // 0x2f1ba40 [Final Native Static Public]
    FString Conv_ColorToString(const FLinearColor& InColor); // 0x2f1b970 [Final Native Static Public]
    FString Conv_ByteToString(uint8 InByte); // 0x2f1b8a0 [Final Native Static Public]
    FString Conv_BoolToString(bool InBool); // 0x2f1b7d0 [Final Native Static Public]
    bool Contains(const FString& SearchIn, const FString& Substring, bool bUseCase, bool bSearchFromEnd); // 0x2f1b650 [Final Native Static Public]
    FString Concat_StrStr(const FString& A, const FString& B); // 0x2f1b510 [Final Native Static Public]
    FString BuildString_Vector2d(const FString& AppendTo, const FString& Prefix, const FVector2D& InVector2D, const FString& Suffix); // 0x2f1af00 [Final Native Static Public]
    FString BuildString_Vector(const FString& AppendTo, const FString& Prefix, const FVector& InVector, const FString& Suffix); // 0x2f1b0d0 [Final Native Static Public]
    FString BuildString_Rotator(const FString& AppendTo, const FString& Prefix, const FRotator& InRot, const FString& Suffix); // 0x2f1ad20 [Final Native Static Public]
    FString BuildString_Object(const FString& AppendTo, const FString& Prefix, UObject* InObj, const FString& Suffix); // 0x2f1ab50 [Final Native Static Public]
    FString BuildString_Name(const FString& AppendTo, const FString& Prefix, const FName& InName, const FString& Suffix); // 0x2f1a980 [Final Native Static Public]
    FString BuildString_IntVector(const FString& AppendTo, const FString& Prefix, const FIntVector& InIntVector, const FString& Suffix); // 0x2f1a7a0 [Final Native Static Public]
    FString BuildString_Int(const FString& AppendTo, const FString& Prefix, int32 inInt, const FString& Suffix); // 0x2f1a5d0 [Final Native Static Public]
    FString BuildString_Float(const FString& AppendTo, const FString& Prefix, float InFloat, const FString& Suffix); // 0x2f1a400 [Final Native Static Public]
    FString BuildString_Color(const FString& AppendTo, const FString& Prefix, const FLinearColor& InColor, const FString& Suffix); // 0x2f1a220 [Final Native Static Public]
    FString BuildString_Bool(const FString& AppendTo, const FString& Prefix, bool InBool, const FString& Suffix); // 0x2f1a050 [Final Native Static Public]

// UKismetStringTableLibrary (/Script/Engine.KismetStringTableLibrary)
    bool IsRegisteredTableId(const FName& TableId); // 0x2f2ee40 [Final Native Static Public]
    bool IsRegisteredTableEntry(const FName& TableId, const FString& Key); // 0x2f2ed60 [Final Native Static Public]
    FString GetTableNamespace(const FName& TableId); // 0x2f2e9e0 [Final Native Static Public]
    FString GetTableEntrySourceString(const FName& TableId, const FString& Key); // 0x2f2e8c0 [Final Native Static Public]
    FString GetTableEntryMetaData(const FName& TableId, const FString& Key, const FName& MetaDataId); // 0x2f2e750 [Final Native Static Public]
    TArray<FName> GetRegisteredStringTables(); // 0x2f2e350 [Final Native Static Public]
    TArray<FName> GetMetaDataIdsFromStringTableEntry(const FName& TableId, const FString& Key); // 0x2f2d580 [Final Native Static Public]
    TArray<FString> GetKeysFromStringTable(const FName& TableId); // 0x2f2d4b0 [Final Native Static Public]

// UKismetSystemLibrary (/Script/Engine.KismetSystemLibrary)
    void UnregisterForRemoteNotifications(); // 0x2f34360 [Final Native Static Public]
    void UnloadPrimaryAssetList(const TArray<FPrimaryAssetId>& PrimaryAssetIdList); // 0x2f37f30 [Final Native Static Public]
    void UnloadPrimaryAsset(const FPrimaryAssetId& PrimaryAssetId); // 0x2f37ea0 [Final Native Static Public]
    void TransactObject(UObject* Object); // 0xf1b1a0 [Final Native Static Public]
    void StackTrace(); // 0x2f37e80 [Final Native Static Public]
    bool SphereTraceSingleForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2f379e0 [Final Native Static Public]
    bool SphereTraceSingleByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2f37560 [Final Native Static Public]
    bool SphereTraceSingle(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2f370e0 [Final Native Static Public]
    bool SphereTraceMultiForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2f36c70 [Final Native Static Public]
    bool SphereTraceMultiByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2f36820 [Final Native Static Public]
    bool SphereTraceMulti(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2f363d0 [Final Native Static Public]
    bool SphereOverlapComponents(UObject* WorldContextObject, const FVector& SpherePos, float SphereRadius, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents); // 0x2f36140 [Final Native Static Public]
    bool SphereOverlapActors(UObject* WorldContextObject, const FVector& SpherePos, float SphereRadius, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors); // 0x2f35eb0 [Final Native Static Public]
    void SnapshotObject(UObject* Object); // 0xf1b1a0 [Final Native Static Public]
    void ShowPlatformSpecificLeaderboardScreen(const FString& CategoryName); // 0x2f35e20 [Final Native Static Public]
    void ShowPlatformSpecificAchievementsScreen(APlayerController* SpecificPlayer); // 0x2f35da0 [Final Native Static Public]
    void ShowInterstitialAd(); // 0x2f35d80 [Final Native Static Public]
    void ShowAdBanner(int32 AdIdIndex, bool bShowOnBottomOfScreen); // 0x2f35cc0 [Final Native Static Public]
    void SetWindowTitle(FText& Title); // 0x2f35c00 [Final Native Static Public]
    void SetVolumeButtonsHandledBySystem(bool bEnabled); // 0x2f293a0 [Final Native Static Public]
    void SetVectorPropertyByName(UObject* Object, const FName& PropertyName, const FVector& Value); // 0x2f35af0 [Final Native Static Public]
    void SetUserActivity(FUserActivity& UserActivity); // 0x2f35a50 [Final Native Static Public]
    void SetTransformPropertyByName(UObject* Object, const FName& PropertyName, FTransform& Value); // 0x2f35900 [Final Native Static Public]
    void SetTextPropertyByName(UObject* Object, const FName& PropertyName, FText& Value); // 0x2f357b0 [Final Native Static Public]
    void SetSuppressViewportTransitionMessage(UObject* WorldContextObject, bool bState); // 0x2f356f0 [Final Native Static Public]
    void SetStructurePropertyByName(UObject* Object, const FName& PropertyName, FGenericStruct& Value); // 0x2f347d0 [Final Native Static Public]
    void SetStringPropertyByName(UObject* Object, const FName& PropertyName, const FString& Value); // 0x2f355d0 [Final Native Static Public]
    void SetSoftObjectPropertyByName(UObject* Object, const FName& PropertyName, TSoftObjectPtr<UObject>& Value); // 0x2f35490 [Final Native Static Public]
    void SetSoftClassPropertyByName(UObject* Object, const FName& PropertyName, TSoftClassPtr<UObject>& Value); // 0x2f35350 [Final Native Static Public]
    void SetRotatorPropertyByName(UObject* Object, const FName& PropertyName, const FRotator& Value); // 0x2f35240 [Final Native Static Public]
    void SetObjectPropertyByName(UObject* Object, const FName& PropertyName, UObject* Value); // 0x2f35140 [Final Native Static Public]
    void SetNamePropertyByName(UObject* Object, const FName& PropertyName, const FName& Value); // 0x2f35030 [Final Native Static Public]
    void SetLinearColorPropertyByName(UObject* Object, const FName& PropertyName, const FLinearColor& Value); // 0x2f34f20 [Final Native Static Public]
    void SetIntPropertyByName(UObject* Object, const FName& PropertyName, int32 Value); // 0x2f34d10 [Final Native Static Public]
    void SetInterfacePropertyByName(UObject* Object, const FName& PropertyName, const TScriptInterface<IInterface>& Value); // 0x2f34e10 [Final Native Static Public]
    void SetInt64PropertyByName(UObject* Object, const FName& PropertyName, int64 Value); // 0x2f34c10 [Final Native Static Public]
    void SetGamepadsBlockDeviceFeedback(bool bBlock); // 0x2f293a0 [Final Native Static Public]
    void SetFloatPropertyByName(UObject* Object, const FName& PropertyName, float Value); // 0x2f34b10 [Final Native Static Public]
    void SetFieldPathPropertyByName(UObject* Object, const FName& PropertyName, TFieldPath<FProperty>& Value); // 0x2f349e0 [Final Native Static Public]
    void SetColorPropertyByName(UObject* Object, const FName& PropertyName, const FColor& Value); // 0x2f348d0 [Final Native Static Public]
    void SetCollisionProfileNameProperty(UObject* Object, const FName& PropertyName, FCollisionProfileName& Value); // 0x2f347d0 [Final Native Static Public]
    void SetClassPropertyByName(UObject* Object, const FName& PropertyName, TSubclassOf<UObject> Value); // 0x2f346d0 [Final Native Static Public]
    void SetBytePropertyByName(UObject* Object, const FName& PropertyName, uint8 Value); // 0x2f345d0 [Final Native Static Public]
    void SetBoolPropertyByName(UObject* Object, const FName& PropertyName, bool Value); // 0x2f344d0 [Final Native Static Public]
    void RetriggerableDelay(UObject* WorldContextObject, float Duration, const FLatentActionInfo& LatentInfo); // 0x2f343a0 [Final Native Static Public]
    void ResetGamepadAssignmentToController(int32 ControllerId); // 0xd12480 [Final Native Static Public]
    void ResetGamepadAssignments(); // 0x2f34380 [Final Native Static Public]
    void RegisterForRemoteNotifications(); // 0x2f34360 [Final Native Static Public]
    void QuitGame(UObject* WorldContextObject, APlayerController* SpecificPlayer, const EQuitPreference& QuitPreference, bool bIgnorePlatformRestrictions); // 0x2f34210 [Final Native Static Public]
    void PrintWarning(const FString& inString); // 0xf1a6d0 [Final Native Static Public]
    void PrintText(UObject* WorldContextObject, const FText& InText, bool bPrintToScreen, bool bPrintToLog, const FLinearColor& TextColor, float Duration); // 0x2f33fc0 [Final Native Static Public]
    void PrintString(UObject* WorldContextObject, const FString& inString, bool bPrintToScreen, bool bPrintToLog, const FLinearColor& TextColor, float Duration); // 0x2f33dc0 [Final Native Static Public]
    bool ParseParamValue(const FString& inString, const FString& InParam, const FString& OutValue); // 0x2f33c60 [Final Native Static Public]
    bool ParseParam(const FString& inString, const FString& InParam); // 0x2f33b70 [Final Native Static Public]
    void ParseCommandLine(const FString& InCmdLine, const TArray<FString>& OutTokens, const TArray<FString>& OutSwitches, TMap<FString, FString>& OutParams); // 0x2f33900 [Final Native Static Public]
    void OnAssetLoaded__DelegateSignature(UObject* Loaded); // 0x1284640 [Public]
    void OnAssetClassLoaded__DelegateSignature(TSubclassOf<UObject> Loaded); // 0x1284640 [Public]
    bool NotEqual_SoftObjectReference(TSoftObjectPtr<UObject>& A, TSoftObjectPtr<UObject>& B); // 0x2f337b0 [Final Native Static Public]
    bool NotEqual_SoftClassReference(TSoftClassPtr<UObject>& A, TSoftClassPtr<UObject>& B); // 0x2f337b0 [Final Native Static Public]
    bool NotEqual_PrimaryAssetType(const FPrimaryAssetType& A, const FPrimaryAssetType& B); // 0x2683870 [Final Native Static Public]
    bool NotEqual_PrimaryAssetId(const FPrimaryAssetId& A, const FPrimaryAssetId& B); // 0x2f336c0 [Final Native Static Public]
    FString NormalizeFilename(const FString& InFilename); // 0x2f335e0 [Final Native Static Public]
    void MoveComponentTo(USceneComponent* Component, const FVector& TargetRelativeLocation, const FRotator& TargetRelativeRotation, bool bEaseOut, bool bEaseIn, float OverTime, bool bForceShortestRotationPath, const EMoveComponentAction& MoveAction, const FLatentActionInfo& LatentInfo); // 0x2f332f0 [Final Native Static Public]
    FSoftObjectPath MakeSoftObjectPath(const FString& PathString); // 0x2f33200 [Final Native Static Public]
    FSoftClassPath MakeSoftClassPath(const FString& PathString); // 0x2f33140 [Final Native Static Public]
    FText MakeLiteralText(const FText& Value); // 0x2f32ff0 [Final Native Static Public]
    FString MakeLiteralString(const FString& Value); // 0x2f32ee0 [Final Native Static Public]
    FName MakeLiteralName(const FName& Value); // 0x2f32e60 [Final Native Static Public]
    int32 MakeLiteralInt(int32 Value); // 0xc43070 [Final Native Static Public]
    float MakeLiteralFloat(float Value); // 0x2f32de0 [Final Native Static Public]
    uint8 MakeLiteralByte(uint8 Value); // 0x2f32d60 [Final Native Static Public]
    bool MakeLiteralBool(bool Value); // 0x2ef4d80 [Final Native Static Public]
    void LoadInterstitialAd(int32 AdIdIndex); // 0x2f32ce0 [Final Native Static Public]
    TSubclassOf<UObject> LoadClassAsset_Blocking(const TSoftClassPtr<UObject>& AssetClass); // 0x2f32bd0 [Final Native Static Public]
    void LoadAssetClass(UObject* WorldContextObject, const TSoftClassPtr<UObject>& AssetClass, const FScriptDelegate& OnLoaded, const FLatentActionInfo& LatentInfo); // 0x2f328d0 [Final Native Static Public]
    UObject* LoadAsset_Blocking(const TSoftObjectPtr<UObject>& Asset); // 0x2f32ac0 [Final Native Static Public]
    void LoadAsset(UObject* WorldContextObject, const TSoftObjectPtr<UObject>& Asset, const FScriptDelegate& OnLoaded, const FLatentActionInfo& LatentInfo); // 0x2f326e0 [Final Native Static Public]
    bool LineTraceSingleForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2f32280 [Final Native Static Public]
    bool LineTraceSingleByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2f31e40 [Final Native Static Public]
    bool LineTraceSingle(UObject* WorldContextObject, const FVector& Start, const FVector& End, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2f31a00 [Final Native Static Public]
    bool LineTraceMultiForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2f315e0 [Final Native Static Public]
    bool LineTraceMultiByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2f311e0 [Final Native Static Public]
    bool LineTraceMulti(UObject* WorldContextObject, const FVector& Start, const FVector& End, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2f30de0 [Final Native Static Public]
    void LaunchURL(const FString& URL); // 0x2f30d50 [Final Native Static Public]
    void K2_UnPauseTimerHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x2f30c90 [Final Native Static Public]
    void K2_UnPauseTimerDelegate(const FScriptDelegate& Delegate); // 0x2f30c00 [Final Native Static Public]
    void K2_UnPauseTimer(UObject* Object, const FString& FunctionName); // 0x2f30ae0 [Final Native Static Public]
    bool K2_TimerExistsHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x2f30a10 [Final Native Static Public]
    bool K2_TimerExistsDelegate(const FScriptDelegate& Delegate); // 0x2f30970 [Final Native Static Public]
    bool K2_TimerExists(UObject* Object, const FString& FunctionName); // 0x2f30840 [Final Native Static Public]
    FTimerHandle K2_SetTimerDelegate(const FScriptDelegate& Delegate, float Time, bool bLooping, float InitialStartDelay, float InitialStartDelayVariance); // 0x2f30690 [Final Native Static Public]
    FTimerHandle K2_SetTimer(UObject* Object, const FString& FunctionName, float Time, bool bLooping, float InitialStartDelay, float InitialStartDelayVariance); // 0x2f30450 [Final Native Static Public]
    void K2_PauseTimerHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x2f30390 [Final Native Static Public]
    void K2_PauseTimerDelegate(const FScriptDelegate& Delegate); // 0x2f30300 [Final Native Static Public]
    void K2_PauseTimer(UObject* Object, const FString& FunctionName); // 0x2f301e0 [Final Native Static Public]
    bool K2_IsValidTimerHandle(const FTimerHandle& Handle); // 0x2f30150 [Final Native Static Public]
    bool K2_IsTimerPausedHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x2f30080 [Final Native Static Public]
    bool K2_IsTimerPausedDelegate(const FScriptDelegate& Delegate); // 0x2f2ffe0 [Final Native Static Public]
    bool K2_IsTimerPaused(UObject* Object, const FString& FunctionName); // 0x2f2feb0 [Final Native Static Public]
    bool K2_IsTimerActiveHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x2f2fde0 [Final Native Static Public]
    bool K2_IsTimerActiveDelegate(const FScriptDelegate& Delegate); // 0x2f2fd40 [Final Native Static Public]
    bool K2_IsTimerActive(UObject* Object, const FString& FunctionName); // 0x2f2fc10 [Final Native Static Public]
    FTimerHandle K2_InvalidateTimerHandle(FTimerHandle& Handle); // 0x2f2fb70 [Final Native Static Public]
    float K2_GetTimerRemainingTimeHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x2f2faa0 [Final Native Static Public]
    float K2_GetTimerRemainingTimeDelegate(const FScriptDelegate& Delegate); // 0x2f2fa00 [Final Native Static Public]
    float K2_GetTimerRemainingTime(UObject* Object, const FString& FunctionName); // 0x2f2f8d0 [Final Native Static Public]
    float K2_GetTimerElapsedTimeHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x2f2f800 [Final Native Static Public]
    float K2_GetTimerElapsedTimeDelegate(const FScriptDelegate& Delegate); // 0x2f2f760 [Final Native Static Public]
    float K2_GetTimerElapsedTime(UObject* Object, const FString& FunctionName); // 0x2f2f630 [Final Native Static Public]
    void K2_ClearTimerHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x2f2f570 [Final Native Static Public]
    void K2_ClearTimerDelegate(const FScriptDelegate& Delegate); // 0x2f2f4e0 [Final Native Static Public]
    void K2_ClearTimer(UObject* Object, const FString& FunctionName); // 0x2f2f3c0 [Final Native Static Public]
    void K2_ClearAndInvalidateTimerHandle(UObject* WorldContextObject, FTimerHandle& Handle); // 0x2f2f2f0 [Final Native Static Public]
    bool IsValidSoftObjectReference(TSoftObjectPtr<UObject>& SoftObjectReference); // 0x2f2f230 [Final Native Static Public]
    bool IsValidSoftClassReference(TSoftClassPtr<UObject>& SoftClassReference); // 0x2f2f230 [Final Native Static Public]
    bool IsValidPrimaryAssetType(const FPrimaryAssetType& PrimaryAssetType); // 0x26830f0 [Final Native Static Public]
    bool IsValidPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId); // 0x2f2f190 [Final Native Static Public]
    bool IsValidClass(TSubclassOf<UObject> Class); // 0x2f2f0b0 [Final Native Static Public]
    bool IsValid(UObject* Object); // 0x2f2f0b0 [Final Native Static Public]
    bool IsUnattended(); // 0x2f2f080 [Final Native Static Public]
    bool IsStandalone(UObject* WorldContextObject); // 0x2f2eff0 [Final Native Static Public]
    bool IsSplitScreen(UObject* WorldContextObject); // 0x2f2ef60 [Final Native Static Public]
    bool IsServer(UObject* WorldContextObject); // 0x2f2eed0 [Final Native Static Public]
    bool IsScreensaverEnabled(); // 0xf1a170 [Final Native Static Public]
    bool IsPackagedForDistribution(); // 0xd16e90 [Final Native Static Public]
    bool IsLoggedIn(APlayerController* SpecificPlayer); // 0x2f2ecd0 [Final Native Static Public]
    bool IsInterstitialAdRequested(); // 0x2f2eca0 [Final Native Static Public]
    bool IsInterstitialAdAvailable(); // 0x2f2ec70 [Final Native Static Public]
    bool IsDedicatedServer(UObject* WorldContextObject); // 0x2f2ebe0 [Final Native Static Public]
    bool IsControllerAssignedToGamepad(int32 ControllerId); // 0x2f2eb50 [Final Native Static Public]
    void HideAdBanner(); // 0x2f2eb30 [Final Native Static Public]
    bool GetVolumeButtonsHandledBySystem(); // 0xd16e90 [Final Native Static Public]
    FString GetUniqueDeviceId(); // 0x2f2eab0 [Final Native Static Public]
    FString GetSystemPath(UObject* Object); // 0x2f2e680 [Final Native Static Public]
    bool GetSupportedFullscreenResolutions(const TArray<FIntPoint>& Resolutions); // 0x2f2e5d0 [Final Native Static Public]
    TSoftObjectPtr<UObject> GetSoftObjectReferenceFromPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId); // 0x2f2e500 [Final Native Static Public]
    TSoftClassPtr<UObject> GetSoftClassReferenceFromPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId); // 0x2f2e430 [Final Native Static Public]
    int32 GetRenderingMaterialQualityLevel(); // 0x2f2e400 [Final Native Static Public]
    int32 GetRenderingDetailMode(); // 0x2f2e3d0 [Final Native Static Public]
    FString GetProjectSavedDirectory(); // 0x2f2e2d0 [Final Native Static Public]
    FString GetProjectDirectory(); // 0x2f2e250 [Final Native Static Public]
    FString GetProjectContentDirectory(); // 0x2f2e1d0 [Final Native Static Public]
    void GetPrimaryAssetsWithBundleState(const TArray<FName>& RequiredBundles, const TArray<FName>& ExcludedBundles, const TArray<FPrimaryAssetType>& ValidTypes, bool bForceCurrentState, const TArray<FPrimaryAssetId>& OutPrimaryAssetIdList); // 0x2f2dfb0 [Final Native Static Public]
    void GetPrimaryAssetIdList(const FPrimaryAssetType& PrimaryAssetType, const TArray<FPrimaryAssetId>& OutPrimaryAssetIdList); // 0x2f2ded0 [Final Native Static Public]
    FPrimaryAssetId GetPrimaryAssetIdFromSoftObjectReference(const TSoftObjectPtr<UObject>& SoftObjectReference); // 0x2f2ddb0 [Final Native Static Public]
    FPrimaryAssetId GetPrimaryAssetIdFromSoftClassReference(const TSoftClassPtr<UObject>& SoftClassReference); // 0x2f2dc90 [Final Native Static Public]
    FPrimaryAssetId GetPrimaryAssetIdFromObject(UObject* Object); // 0x2f2dbf0 [Final Native Static Public]
    FPrimaryAssetId GetPrimaryAssetIdFromClass(TSubclassOf<UObject> Class); // 0x2f2db50 [Final Native Static Public]
    TArray<FString> GetPreferredLanguages(); // 0x2f2dad0 [Final Native Static Public]
    FString GetPlatformUserName(); // 0x2f2da50 [Final Native Static Public]
    FString GetPlatformUserDir(); // 0x2f2d9d0 [Final Native Static Public]
    FString GetPathName(UObject* Object); // 0x2f2d900 [Final Native Static Public]
    UObject* GetOuterObject(UObject* Object); // 0x2f2d870 [Final Native Static Public]
    FString GetObjectName(UObject* Object); // 0x2f2d7a0 [Final Native Static Public]
    UObject* GetObjectFromPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId); // 0x2f2d700 [Final Native Static Public]
    int32 GetMinYResolutionForUI(); // 0x2f2d6d0 [Final Native Static Public]
    int32 GetMinYResolutionFor3DView(); // 0x2f2d6a0 [Final Native Static Public]
    FString GetLocalCurrencySymbol(); // 0x2f2d080 [Final Native Static Public]
    FString GetLocalCurrencyCode(); // 0x2f2d080 [Final Native Static Public]
    float GetGameTimeInSeconds(UObject* WorldContextObject); // 0x2ec3ca0 [Final Native Static Public]
    FString GetGamepadControllerName(int32 ControllerId); // 0x2f2d3e0 [Final Native Static Public]
    UTexture2D* GetGamepadButtonGlyph(const FString& ButtonKey, int32 ControllerIndex); // 0x2f2d300 [Final Native Static Public]
    FString GetGameName(); // 0x2f2d280 [Final Native Static Public]
    FString GetGameBundleId(); // 0x2f2d080 [Final Native Static Public]
    int64 GetFrameCount(); // 0x2f2d250 [Final Native Static Public]
    FString GetEngineVersion(); // 0x2f2d1d0 [Final Native Static Public]
    FString GetDisplayName(UObject* Object); // 0x2f2d100 [Final Native Static Public]
    FString GetDeviceId(); // 0x2f2d080 [Final Native Static Public]
    FString GetDefaultLocale(); // 0x2f2d000 [Final Native Static Public]
    FString GetDefaultLanguage(); // 0x2f2cf80 [Final Native Static Public]
    bool GetCurrentBundleState(const FPrimaryAssetId& PrimaryAssetId, bool bForceCurrentState, const TArray<FName>& OutBundles); // 0x2f2ce30 [Final Native Static Public]
    bool GetConvenientWindowedResolutions(const TArray<FIntPoint>& Resolutions); // 0x2f2cd80 [Final Native Static Public]
    int32 GetConsoleVariableIntValue(const FString& VariableName); // 0x2f2cce0 [Final Native Static Public]
    float GetConsoleVariableFloatValue(const FString& VariableName); // 0x2f2cc40 [Final Native Static Public]
    bool GetConsoleVariableBoolValue(const FString& VariableName); // 0x2f2cba0 [Final Native Static Public]
    void GetComponentBounds(USceneComponent* Component, const FVector& Origin, const FVector& BoxExtent, const float& SphereRadius); // 0x2f2ca40 [Final Native Static Public]
    FString GetCommandLine(); // 0x2f2c9c0 [Final Native Static Public]
    TSubclassOf<UObject> GetClassFromPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId); // 0x2f2c920 [Final Native Static Public]
    FString GetClassDisplayName(TSubclassOf<UObject> Class); // 0x2f2c850 [Final Native Static Public]
    int32 GetAdIDCount(); // 0x2f2c820 [Final Native Static Public]
    void GetActorListFromComponentList(const TArray<UPrimitiveComponent*>& ComponentList, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& OutActorList); // 0x2f2c6d0 [Final Native Static Public]
    void GetActorBounds(AActor* Actor, const FVector& Origin, const FVector& BoxExtent); // 0x2f2c5b0 [Final Native Static Public]
    void ForceCloseAdBanner(); // 0x2f2c590 [Final Native Static Public]
    void FlushPersistentDebugLines(UObject* WorldContextObject); // 0xf1b1a0 [Final Native Static Public]
    void FlushDebugStrings(UObject* WorldContextObject); // 0xf1b1a0 [Final Native Static Public]
    void ExecuteConsoleCommand(UObject* WorldContextObject, const FString& Command, APlayerController* SpecificPlayer); // 0x2f2c470 [Final Native Static Public]
    bool EqualEqual_SoftObjectReference(TSoftObjectPtr<UObject>& A, TSoftObjectPtr<UObject>& B); // 0x2f2c320 [Final Native Static Public]
    bool EqualEqual_SoftClassReference(TSoftClassPtr<UObject>& A, TSoftClassPtr<UObject>& B); // 0x2f2c320 [Final Native Static Public]
    bool EqualEqual_PrimaryAssetType(const FPrimaryAssetType& A, const FPrimaryAssetType& B); // 0x2682130 [Final Native Static Public]
    bool EqualEqual_PrimaryAssetId(const FPrimaryAssetId& A, const FPrimaryAssetId& B); // 0x2f2c230 [Final Native Static Public]
    int32 EndTransaction(); // 0x2f2c200 [Final Native Static Public]
    void DrawDebugString(UObject* WorldContextObject, const FVector& TextLocation, const FString& Text, AActor* TestBaseActor, const FLinearColor& TextColor, float Duration); // 0x2f2c000 [Final Native Static Public]
    void DrawDebugSphere(UObject* WorldContextObject, const FVector& Center, float Radius, int32 Segments, const FLinearColor& LineColor, float Duration, float Thickness); // 0x2f2bdd0 [Final Native Static Public]
    void DrawDebugPoint(UObject* WorldContextObject, const FVector& Position, float Size, const FLinearColor& PointColor, float Duration); // 0x2f2bc30 [Final Native Static Public]
    void DrawDebugPlane(UObject* WorldContextObject, const FPlane& PlaneCoordinates, const FVector& Location, float Size, const FLinearColor& PlaneColor, float Duration); // 0x2f2ba40 [Final Native Static Public]
    void DrawDebugLine(UObject* WorldContextObject, const FVector& LineStart, const FVector& LineEnd, const FLinearColor& LineColor, float Duration, float Thickness); // 0x2f2b840 [Final Native Static Public]
    void DrawDebugFrustum(UObject* WorldContextObject, FTransform& FrustumTransform, const FLinearColor& FrustumColor, float Duration, float Thickness); // 0x2f2b640 [Final Native Static Public]
    void DrawDebugFloatHistoryTransform(UObject* WorldContextObject, FDebugFloatHistory& FloatHistory, FTransform& DrawTransform, const FVector2D& DrawSize, const FLinearColor& DrawColor, float Duration); // 0x2f2b3e0 [Final Native Static Public]
    void DrawDebugFloatHistoryLocation(UObject* WorldContextObject, FDebugFloatHistory& FloatHistory, const FVector& DrawLocation, const FVector2D& DrawSize, const FLinearColor& DrawColor, float Duration); // 0x2f2b1d0 [Final Native Static Public]
    void DrawDebugCylinder(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, int32 Segments, const FLinearColor& LineColor, float Duration, float Thickness); // 0x2f2af50 [Final Native Static Public]
    void DrawDebugCoordinateSystem(UObject* WorldContextObject, const FVector& AxisLoc, const FRotator& AxisRot, float Scale, float Duration, float Thickness); // 0x2f2ad60 [Final Native Static Public]
    void DrawDebugConeInDegrees(UObject* WorldContextObject, const FVector& Origin, const FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const FLinearColor& LineColor, float Duration, float Thickness); // 0x2f2aa50 [Final Native Static Public]
    void DrawDebugCone(UObject* WorldContextObject, const FVector& Origin, const FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const FLinearColor& LineColor, float Duration, float Thickness); // 0x2f2aa50 [Final Native Static Public]
    void DrawDebugCircle(UObject* WorldContextObject, const FVector& Center, float Radius, int32 NumSegments, const FLinearColor& LineColor, float Duration, float Thickness, const FVector& YAxis, const FVector& ZAxis, bool bDrawAxis); // 0x2f2a730 [Final Native Static Public]
    void DrawDebugCapsule(UObject* WorldContextObject, const FVector& Center, float HalfHeight, float Radius, const FRotator& Rotation, const FLinearColor& LineColor, float Duration, float Thickness); // 0x2f2a4b0 [Final Native Static Public]
    void DrawDebugCamera(ACameraActor* CameraActor, const FLinearColor& CameraColor, float Duration); // 0x2f2a3a0 [Final Native Static Public]
    void DrawDebugBox(UObject* WorldContextObject, const FVector& Center, const FVector& Extent, const FLinearColor& LineColor, const FRotator& Rotation, float Duration, float Thickness); // 0x2f2a150 [Final Native Static Public]
    void DrawDebugArrow(UObject* WorldContextObject, const FVector& LineStart, const FVector& LineEnd, float ArrowSize, const FLinearColor& LineColor, float Duration, float Thickness); // 0x2f29f10 [Final Native Static Public]
    bool DoesImplementInterface(UObject* TestObject, TSubclassOf<IInterface> Interface); // 0x2f29e40 [Final Native Static Public]
    void Delay(UObject* WorldContextObject, float Duration, const FLatentActionInfo& LatentInfo); // 0x2f29d10 [Final Native Static Public]
    void CreateCopyForUndoBuffer(UObject* ObjectToModify); // 0xf1b1a0 [Final Native Static Public]
    FString ConvertToRelativePath(const FString& Filename); // 0x2f29c30 [Final Native Static Public]
    FString ConvertToAbsolutePath(const FString& Filename); // 0x2f29b50 [Final Native Static Public]
    TSoftObjectPtr<UObject> Conv_SoftObjPathToSoftObjRef(const FSoftObjectPath& SoftObjectPath); // 0x2f299b0 [Final Native Static Public]
    FString Conv_SoftObjectReferenceToString(TSoftObjectPtr<UObject>& SoftObjectReference); // 0x2f298b0 [Final Native Static Public]
    UObject* Conv_SoftObjectReferenceToObject(TSoftObjectPtr<UObject>& SoftObject); // 0x2f29a90 [Final Native Static Public]
    FString Conv_SoftClassReferenceToString(TSoftClassPtr<UObject>& SoftClassReference); // 0x2f298b0 [Final Native Static Public]
    TSubclassOf<UObject> Conv_SoftClassReferenceToClass(TSoftClassPtr<UObject>& SoftClass); // 0x2f297f0 [Final Native Static Public]
    TSoftClassPtr<UObject> Conv_SoftClassPathToSoftClassRef(const FSoftClassPath& SoftClassPath); // 0x2f29710 [Final Native Static Public]
    FString Conv_PrimaryAssetTypeToString(const FPrimaryAssetType& PrimaryAssetType); // 0x2682530 [Final Native Static Public]
    FString Conv_PrimaryAssetIdToString(const FPrimaryAssetId& PrimaryAssetId); // 0x2f29630 [Final Native Static Public]
    TSoftObjectPtr<UObject> Conv_ObjectToSoftObjectReference(UObject* Object); // 0x2f29580 [Final Native Static Public]
    UObject* Conv_InterfaceToObject(const TScriptInterface<IInterface>& Interface); // 0x2f294e0 [Final Native Static Public]
    TSoftClassPtr<UObject> Conv_ClassToSoftClassReference(const TSubclassOf<UObject>& Class); // 0x2f29420 [Final Native Static Public]
    void ControlScreensaver(bool bAllowScreenSaver); // 0x2f293a0 [Final Native Static Public]
    bool ComponentOverlapComponents(UPrimitiveComponent* Component, FTransform& ComponentTransform, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents); // 0x2f29110 [Final Native Static Public]
    bool ComponentOverlapActors(UPrimitiveComponent* Component, FTransform& ComponentTransform, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors); // 0x2f28e80 [Final Native Static Public]
    void CollectGarbage(); // 0x2f28e60 [Final Native Static Public]
    bool CapsuleTraceSingleForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2f28980 [Final Native Static Public]
    bool CapsuleTraceSingleByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2f284b0 [Final Native Static Public]
    bool CapsuleTraceSingle(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2f27fe0 [Final Native Static Public]
    bool CapsuleTraceMultiForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2f27b20 [Final Native Static Public]
    bool CapsuleTraceMultiByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2f27690 [Final Native Static Public]
    bool CapsuleTraceMulti(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2f271f0 [Final Native Static Public]
    bool CapsuleOverlapComponents(UObject* WorldContextObject, const FVector& CapsulePos, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents); // 0x2f26f20 [Final Native Static Public]
    bool CapsuleOverlapActors(UObject* WorldContextObject, const FVector& CapsulePos, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors); // 0x2f26c50 [Final Native Static Public]
    bool CanLaunchURL(const FString& URL); // 0x2f26bb0 [Final Native Static Public]
    void CancelTransaction(int32 Index); // 0xd12480 [Final Native Static Public]
    void BreakSoftObjectPath(const FSoftObjectPath& InSoftObjectPath, const FString& PathString); // 0x2f26a60 [Final Native Static Public]
    void BreakSoftClassPath(const FSoftClassPath& InSoftClassPath, const FString& PathString); // 0x2f26a60 [Final Native Static Public]
    bool BoxTraceSingleForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2f26560 [Final Native Static Public]
    bool BoxTraceSingleByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2f26080 [Final Native Static Public]
    bool BoxTraceSingle(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2f25ba0 [Final Native Static Public]
    bool BoxTraceMultiForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2f256d0 [Final Native Static Public]
    bool BoxTraceMultiByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2f25220 [Final Native Static Public]
    bool BoxTraceMulti(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& Orientation, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x2f24d60 [Final Native Static Public]
    bool BoxOverlapComponents(UObject* WorldContextObject, const FVector& BoxPos, const FVector& Extent, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents); // 0x2f24ad0 [Final Native Static Public]
    bool BoxOverlapActors(UObject* WorldContextObject, const FVector& BoxPos, const FVector& BoxExtent, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors); // 0x2f24840 [Final Native Static Public]
    int32 BeginTransaction(const FString& Context, const FText& Description, UObject* PrimaryObject); // 0x2f246a0 [Final Native Static Public]
    FDebugFloatHistory AddFloatHistorySample(float Value, FDebugFloatHistory& FloatHistory); // 0x2f24540 [Final Native Static Public]

// UKismetTextLibrary (/Script/Engine.KismetTextLibrary)
    FText TextTrimTrailing(FText& InText); // 0x2f3d900 [Final Native Static Public]
    FText TextTrimPrecedingAndTrailing(FText& InText); // 0x2f3d7d0 [Final Native Static Public]
    FText TextTrimPreceding(FText& InText); // 0x2f3d6a0 [Final Native Static Public]
    FText TextToUpper(FText& InText); // 0x2f3d570 [Final Native Static Public]
    FText TextToLower(FText& InText); // 0x2f3d440 [Final Native Static Public]
    bool TextIsTransient(FText& InText); // 0x2f3d370 [Final Native Static Public]
    bool TextIsFromStringTable(FText& Text); // 0x2f3d2a0 [Final Native Static Public]
    bool TextIsEmpty(FText& InText); // 0x2f3d1d0 [Final Native Static Public]
    bool TextIsCultureInvariant(FText& InText); // 0x2f3d100 [Final Native Static Public]
    FText TextFromStringTable(const FName& TableId, const FString& Key); // 0x2f3cfc0 [Final Native Static Public]
    bool StringTableIdAndKeyFromText(const FText& Text, const FName& OutTableId, const FString& OutKey); // 0x2f3ce10 [Final Native Static Public]
    FText PolyglotDataToText(FPolyglotTextData& PolyglotData); // 0x2f3cc00 [Final Native Static Public]
    bool NotEqual_TextText(FText& A, FText& B); // 0x2f3ca90 [Final Native Static Public]
    bool NotEqual_IgnoreCase_TextText(FText& A, FText& B); // 0x2f3c920 [Final Native Static Public]
    void IsPolyglotDataValid(FPolyglotTextData& PolyglotData, const bool& IsValid, FText& ErrorMessage); // 0x2f3c680 [Final Native Static Public]
    FText GetEmptyText(); // 0x2f3c5f0 [Final Native Static Public]
    FText Format(const FText& InPattern, const TArray<FFormatArgumentData>& InArgs); // 0x2f3c3d0 [Final Native Static Public]
    bool FindTextInLocalizationTable(const FString& Namespace, const FString& Key, FText& OutText); // 0x2f3c250 [Final Native Static Public]
    bool EqualEqual_TextText(FText& A, FText& B); // 0x2f3c0e0 [Final Native Static Public]
    bool EqualEqual_IgnoreCase_TextText(FText& A, FText& B); // 0x2f3bf70 [Final Native Static Public]
    FText Conv_VectorToText(const FVector& InVec); // 0x2f3be80 [Final Native Static Public]
    FText Conv_Vector2dToText(const FVector2D& InVec); // 0x2f3bda0 [Final Native Static Public]
    FText Conv_TransformToText(FTransform& InTrans); // 0x2f3bc60 [Final Native Static Public]
    FString Conv_TextToString(FText& InText); // 0x2f3bb50 [Final Native Static Public]
    FText Conv_StringToText(const FString& inString); // 0x2f3ba50 [Final Native Static Public]
    FText Conv_RotatorToText(const FRotator& InRot); // 0x2f3b960 [Final Native Static Public]
    FText Conv_ObjectToText(UObject* InObj); // 0x2f3b870 [Final Native Static Public]
    FText Conv_NameToText(const FName& InName); // 0x2f3b780 [Final Native Static Public]
    FText Conv_IntToText(int32 Value, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits); // 0x2f3b560 [Final Native Static Public]
    FText Conv_Int64ToText(int64 Value, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits); // 0x2f3b340 [Final Native Static Public]
    FText Conv_FloatToText(float Value, const ERoundingMode& RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits); // 0x2f3b070 [Final Native Static Public]
    FText Conv_ColorToText(const FLinearColor& InColor); // 0x2f3af90 [Final Native Static Public]
    FText Conv_ByteToText(uint8 Value); // 0x2f3aeb0 [Final Native Static Public]
    FText Conv_BoolToText(bool InBool); // 0x2f3adc0 [Final Native Static Public]
    FText AsTimeZoneTime_DateTime(const FDateTime& InDateTime, const FString& InTimeZone); // 0x2f3aa90 [Final Native Static Public]
    FText AsTimeZoneDateTime_DateTime(const FDateTime& InDateTime, const FString& InTimeZone); // 0x2f3a7f0 [Final Native Static Public]
    FText AsTimeZoneDate_DateTime(const FDateTime& InDateTime, const FString& InTimeZone); // 0x2f3a940 [Final Native Static Public]
    FText AsTimespan_Timespan(const FTimespan& InTimespan); // 0x2f3acd0 [Final Native Static Public]
    FText AsTime_DateTime(const FDateTime& In); // 0x2f3abe0 [Final Native Static Public]
    FText AsPercent_Float(float Value, const ERoundingMode& RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits); // 0x2f3a520 [Final Native Static Public]
    FText AsDateTime_DateTime(const FDateTime& In); // 0x2f3a340 [Final Native Static Public]
    FText AsDate_DateTime(const FDateTime& InDateTime); // 0x2f3a430 [Final Native Static Public]
    FText AsCurrencyBase(int32 BaseValue, const FString& CurrencyCode); // 0x2f39bc0 [Final Native Static Public]
    FText AsCurrency_Integer(int32 Value, const ERoundingMode& RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const FString& CurrencyCode); // 0x2f3a020 [Final Native Static Public]
    FText AsCurrency_Float(float Value, const ERoundingMode& RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const FString& CurrencyCode); // 0x2f39d00 [Final Native Static Public]

// ALevelScriptActor (/Script/Engine.LevelScriptActor)
    void WorldOriginLocationChanged(const FIntVector& OldOriginLocation, const FIntVector& NewOriginLocation); // 0x1284640 [Event Public]
    void SetCinematicMode(bool bCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning); // 0x2f40cf0 [Native Public]
    bool RemoteEvent(const FName& EventName); // 0x2f40430 [Native Public]
    void LevelReset(); // 0x1284640 [Event Public]

// UWorld (/Script/Engine.World)
    AWorldSettings* K2_GetWorldSettings(); // 0x2fd9ee0 [Final Native Public]
    void HandleTimelineScrubbed(); // 0x2fd9ec0 [Final Native Public]

// ULevelStreaming (/Script/Engine.LevelStreaming)
    bool ShouldBeLoaded(); // 0x26f97c0 [Native Public]
    void SetShouldBeVisible(bool bInShouldBeVisible); // 0x2f41c30 [Final Native Public]
    void SetShouldBeLoaded(bool bInShouldBeLoaded); // 0x2eccc60 [Native Public]
    void SetPriority(int32 NewPriority); // 0x2f41a10 [Final Native Public]
    void SetLevelLODIndex(int32 LODIndex); // 0x2f41320 [Final Native Public]
    void SetIsRequestingUnloadAndRemoval(bool bInIsRequestingUnloadAndRemoval); // 0x2f41290 [Final Native Public]
    bool IsStreamingStatePending(); // 0x2f3ff20 [Final Native Public]
    bool IsLevelVisible(); // 0x2f3fef0 [Final Native Public]
    bool IsLevelLoaded(); // 0x2f3fec0 [Final Native Public]
    FName GetWorldAssetPackageFName(); // 0x2f3fe50 [Final Native Public]
    ULevel* GetLoadedLevel(); // 0x205f2a0 [Final Native Public]
    ALevelScriptActor* GetLevelScriptActor(); // 0x2f3fda0 [Final Native Public]
    bool GetIsRequestingUnloadAndRemoval(); // 0x2f3fd70 [Final Native Public]
    ULevelStreaming* CreateInstance(const FString& UniqueInstanceName); // 0x2f3fc90 [Final Native Public]

// ULevelStreamingDynamic (/Script/Engine.LevelStreamingDynamic)
    ULevelStreamingDynamic* LoadLevelInstanceBySoftObjectPtr(UObject* WorldContextObject, const TSoftObjectPtr<UWorld>& Level, const FVector& Location, const FRotator& Rotation, const bool& bOutSuccess, const FString& OptionalLevelNameOverride); // 0x2f401b0 [Final Native Static Public]
    ULevelStreamingDynamic* LoadLevelInstance(UObject* WorldContextObject, const FString& LevelName, const FVector& Location, const FRotator& Rotation, const bool& bOutSuccess, const FString& OptionalLevelNameOverride); // 0x2f3ff50 [Final Native Static Public]

// ULocalLightComponent (/Script/Engine.LocalLightComponent)
    void SetIntensityUnits(const ELightUnits& NewIntensityUnits); // 0x2f44450 [Final Native Public]
    void SetAttenuationRadius(float NewRadius); // 0x2f443d0 [Final Native Public]
    float GetUnitsConversionFactor(const ELightUnits& SrcUnits, const ELightUnits& TargetUnits, float CosHalfConeAngle); // 0x2f442c0 [Final Native Static Public]

// ULODSyncComponent (/Script/Engine.LODSyncComponent)
    FString GetLODSyncDebugText(); // 0x2f44240 [Final Native Public]

// UMaterialBillboardComponent (/Script/Engine.MaterialBillboardComponent)
    void SetElements(const TArray<FMaterialSpriteElement>& NewElements); // 0x2f484b0 [Final Native Public]
    void AddElement(UMaterialInterface* Material, UCurveFloat* DistanceToOpacityCurve, bool bSizeIsInScreenSpace, float BaseSizeX, float BaseSizeY, UCurveFloat* DistanceToSizeCurve); // 0x2f482c0 [Final Native Public]

// UMaterialInstanceDynamic (/Script/Engine.MaterialInstanceDynamic)
    void SetVectorParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, const FLinearColor& Value); // 0x2f5a050 [Final Native Public]
    void SetVectorParameterValue(const FName& ParameterName, const FLinearColor& Value); // 0x2f59f80 [Final Native Public]
    void SetTextureParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, UTexture* Value); // 0x2f59e90 [Final Native Public]
    void SetTextureParameterValue(const FName& ParameterName, UTexture* Value); // 0x2f59dc0 [Final Native Public]
    void SetScalarParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, float Value); // 0x2f59cd0 [Final Native Public]
    void SetScalarParameterValue(const FName& ParameterName, float Value); // 0x2f58dd0 [Final Native Public]
    void K2_InterpolateMaterialInstanceParams(UMaterialInstance* SourceA, UMaterialInstance* SourceB, float alpha); // 0x2f59870 [Final Native Public]
    FLinearColor K2_GetVectorParameterValueByInfo(FMaterialParameterInfo& ParameterInfo); // 0x2f597c0 [Final Native Public]
    FLinearColor K2_GetVectorParameterValue(const FName& ParameterName); // 0x2f59720 [Final Native Public]
    UTexture* K2_GetTextureParameterValueByInfo(FMaterialParameterInfo& ParameterInfo); // 0x2f59670 [Final Native Public]
    UTexture* K2_GetTextureParameterValue(const FName& ParameterName); // 0x2f595d0 [Final Native Public]
    float K2_GetScalarParameterValueByInfo(FMaterialParameterInfo& ParameterInfo); // 0x2f59520 [Final Native Public]
    float K2_GetScalarParameterValue(const FName& ParameterName); // 0x2f59480 [Final Native Public]
    void K2_CopyMaterialInstanceParameters(UMaterialInterface* Source, bool bQuickParametersOnly); // 0x2f59310 [Final Native Public]
    void CopyParameterOverrides(UMaterialInstance* MaterialInstance); // 0x2f58f30 [Final Native Public]
    void CopyInterpParameters(UMaterialInstance* Source); // 0x2f58ea0 [Final Native Public]
    void ATLAS_SetScalarParameterValue(const FName& ParameterName, float Value); // 0x2f58dd0 [Final Native Public]

// AMatineeActor (/Script/Engine.MatineeActor)
    void Stop(); // 0x2f5a140 [Native Public]
    void SetPosition(float NewPosition, bool bJump); // 0x2f59bf0 [Final Native Public]
    void SetLoopingState(bool bNewLooping); // 0x2f59b60 [Native Public]
    void Reverse(); // 0x2f59980 [Native Public]
    void Play(); // 0x2eaecc0 [Native Public]
    void Pause(); // 0x8ba010 [Native Public]
    void EnableGroupByName(const FString& GroupName, bool bEnable); // 0x2f58fc0 [Final Native Public]
    void ChangePlaybackDirection(); // 0x2e7f870 [Native Public]

// UMeshVertexPainterKismetLibrary (/Script/Engine.MeshVertexPainterKismetLibrary)
    void RemovePaintedVertices(UStaticMeshComponent* StaticMeshComponent); // 0x2f5d4f0 [Final Native Static Public]
    void PaintVerticesSingleColor(UStaticMeshComponent* StaticMeshComponent, const FLinearColor& FillColor, bool bConvertToSRGB); // 0x2f5d220 [Final Native Static Public]
    void PaintVerticesLerpAlongAxis(UStaticMeshComponent* StaticMeshComponent, const FLinearColor& StartColor, const FLinearColor& EndColor, const EVertexPaintAxis& Axis, bool bConvertToSRGB); // 0x2f5d060 [Final Native Static Public]

// UNetPushModelHelpers (/Script/Engine.NetPushModelHelpers)
    void MarkPropertyDirtyFromRepIndex(UObject* Object, int32 RepIndex, const FName& PropertyName); // 0x2f64f40 [Final Native Static Public]
    void MarkPropertyDirty(UObject* Object, const FName& PropertyName); // 0x2f64e80 [Final Native Static Public]

// UParticleSystem (/Script/Engine.ParticleSystem)
    bool ContainsEmitterType(TSubclassOf<UObject> TypeData); // 0x2f6fc60 [Final Native Public]

// UParticleSystemComponent (/Script/Engine.ParticleSystemComponent)
    void SetTrailSourceData(const FName& InFirstSocketName, const FName& InSecondSocketName, const ETrailWidthMode& InWidthMode, float InWidth); // 0x2f71900 [Final Native Public]
    void SetTemplate(UParticleSystem* NewTemplate); // 0x2f71870 [Final Native Public]
    void SetMaterialParameter(const FName& ParameterName, UMaterialInterface* Param); // 0x2f717a0 [Final Native Public]
    void SetBeamTargetTangent(int32 EmitterIndex, const FVector& NewTangentPoint, int32 TargetIndex); // 0x2f71260 [Native Public]
    void SetBeamTargetStrength(int32 EmitterIndex, float NewTargetStrength, int32 TargetIndex); // 0x2f71160 [Native Public]
    void SetBeamTargetPoint(int32 EmitterIndex, const FVector& NewTargetPoint, int32 TargetIndex); // 0x2f71040 [Native Public]
    void SetBeamSourceTangent(int32 EmitterIndex, const FVector& NewTangentPoint, int32 SourceIndex); // 0x2f70f20 [Native Public]
    void SetBeamSourceStrength(int32 EmitterIndex, float NewSourceStrength, int32 SourceIndex); // 0x2f70e20 [Native Public]
    void SetBeamSourcePoint(int32 EmitterIndex, const FVector& NewSourcePoint, int32 SourceIndex); // 0x2f70d00 [Native Public]
    void SetBeamEndPoint(int32 EmitterIndex, const FVector& NewEndPoint); // 0x2f70c20 [Native Public]
    void SetAutoAttachParams(USceneComponent* Parent, const FName& SocketName, const EAttachLocation& LocationType); // 0x2f70950 [Final Native Public]
    int32 GetNumActiveParticles(); // 0x2f70830 [Final Native Public]
    UMaterialInterface* GetNamedMaterial(const FName& InName); // 0x2f70790 [Native Public]
    bool GetBeamTargetTangent(int32 EmitterIndex, int32 TargetIndex, const FVector& OutTangentPoint); // 0x2f70640 [Native Public]
    bool GetBeamTargetStrength(int32 EmitterIndex, int32 TargetIndex, const float& OutTargetStrength); // 0x2f70520 [Native Public]
    bool GetBeamTargetPoint(int32 EmitterIndex, int32 TargetIndex, const FVector& OutTargetPoint); // 0x2f70400 [Native Public]
    bool GetBeamSourceTangent(int32 EmitterIndex, int32 SourceIndex, const FVector& OutTangentPoint); // 0x2f702e0 [Native Public]
    bool GetBeamSourceStrength(int32 EmitterIndex, int32 SourceIndex, const float& OutSourceStrength); // 0x2f701c0 [Native Public]
    bool GetBeamSourcePoint(int32 EmitterIndex, int32 SourceIndex, const FVector& OutSourcePoint); // 0x2f700a0 [Native Public]
    bool GetBeamEndPoint(int32 EmitterIndex, const FVector& OutEndPoint); // 0x2f6ffb0 [Native Public]
    void GenerateParticleEvent(const FName& InEventName, float InEmitterTime, const FVector& InLocation, const FVector& InDirection, const FVector& InVelocity); // 0x2f6fdf0 [Final Native Public]
    void EndTrails(); // 0x2f6fdd0 [Final Native Public]
    UMaterialInstanceDynamic* CreateNamedDynamicMaterialInstance(const FName& InName, UMaterialInterface* SourceMaterial); // 0x2f6fd00 [Native Public]
    void BeginTrails(const FName& InFirstSocketName, const FName& InSecondSocketName, const ETrailWidthMode& InWidthMode, float InWidth); // 0x2f6fb00 [Final Native Public]

// UPawnNoiseEmitterComponent (/Script/Engine.PawnNoiseEmitterComponent)
    void MakeNoise(AActor* NoiseMaker, float Loudness, const FVector& NoiseLocation); // 0x2f75910 [Native Public]

// UPhysicalAnimationComponent (/Script/Engine.PhysicalAnimationComponent)
    void SetStrengthMultiplyer(float InStrengthMultiplyer); // 0x2f77630 [Final Native Public]
    void SetSkeletalMeshComponent(USkeletalMeshComponent* InSkeletalMeshComponent); // 0x2f775a0 [Final Native Public]
    FTransform GetBodyTargetTransform(const FName& BodyName); // 0x2f75230 [Final Native Public]
    void ApplyPhysicalAnimationSettingsBelow(const FName& BodyName, FPhysicalAnimationData& PhysicalAnimationData, bool bIncludeSelf); // 0x2f74ff0 [Final Native Public]
    void ApplyPhysicalAnimationSettings(const FName& BodyName, FPhysicalAnimationData& PhysicalAnimationData); // 0x2f74f00 [Final Native Public]
    void ApplyPhysicalAnimationProfileBelow(const FName& BodyName, const FName& ProfileName, bool bIncludeSelf, bool bClearNotFound); // 0x2f74da0 [Final Native Public]

// UPhysicsConstraintComponent (/Script/Engine.PhysicsConstraintComponent)
    void SetOrientationDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive); // 0x2f774d0 [Final Native Public]
    void SetOrientationDriveSLERP(bool bEnableSLERP); // 0x2f77440 [Final Native Public]
    void SetLinearZLimit(const ELinearConstraintMotion& ConstraintType, float LimitSize); // 0x2f77370 [Final Native Public]
    void SetLinearYLimit(const ELinearConstraintMotion& ConstraintType, float LimitSize); // 0x2f772a0 [Final Native Public]
    void SetLinearXLimit(const ELinearConstraintMotion& ConstraintType, float LimitSize); // 0x2f771d0 [Final Native Public]
    void SetLinearVelocityTarget(const FVector& InVelTarget); // 0x2f77140 [Final Native Public]
    void SetLinearVelocityDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); // 0x2f77010 [Final Native Public]
    void SetLinearPositionTarget(const FVector& InPosTarget); // 0x2f76f80 [Final Native Public]
    void SetLinearPositionDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); // 0x2f76e50 [Final Native Public]
    void SetLinearPlasticity(bool bLinearPlasticity, float LinearPlasticityThreshold); // 0x2f76d80 [Final Native Public]
    void SetLinearDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit); // 0x2f76c60 [Final Native Public]
    void SetLinearBreakable(bool bLinearBreakable, float LinearBreakThreshold); // 0x2f76b90 [Final Native Public]
    void SetDisableCollision(bool bDisableCollision); // 0x2f76b00 [Final Native Public]
    void SetConstraintReferencePosition(const EConstraintFrame& Frame, const FVector& RefPosition); // 0x2f76a30 [Final Native Public]
    void SetConstraintReferenceOrientation(const EConstraintFrame& Frame, const FVector& PriAxis, const FVector& SecAxis); // 0x2f76900 [Final Native Public]
    void SetConstraintReferenceFrame(const EConstraintFrame& Frame, FTransform& RefFrame); // 0x2f767e0 [Final Native Public]
    void SetConstrainedComponents(UPrimitiveComponent* component1, const FName& BoneName1, UPrimitiveComponent* component2, const FName& BoneName2); // 0x2f76680 [Final Native Public]
    void SetAngularVelocityTarget(const FVector& InVelTarget); // 0x2f76520 [Final Native Public]
    void SetAngularVelocityDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive); // 0x2f76450 [Final Native Public]
    void SetAngularVelocityDriveSLERP(bool bEnableSLERP); // 0x2f763c0 [Final Native Public]
    void SetAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive); // 0x2f762f0 [Final Native Public]
    void SetAngularTwistLimit(const EAngularConstraintMotion& ConstraintType, float TwistLimitAngle); // 0x2f76220 [Final Native Public]
    void SetAngularSwing2Limit(const EAngularConstraintMotion& MotionType, float Swing2LimitAngle); // 0x2f76150 [Final Native Public]
    void SetAngularSwing1Limit(const EAngularConstraintMotion& MotionType, float Swing1LimitAngle); // 0x2f76080 [Final Native Public]
    void SetAngularPlasticity(bool bAngularPlasticity, float AngularPlasticityThreshold); // 0x2f75fb0 [Final Native Public]
    void SetAngularOrientationTarget(const FRotator& InPosTarget); // 0x2f75f20 [Final Native Public]
    void SetAngularOrientationDrive(bool bEnableSwingDrive, bool bEnableTwistDrive); // 0x2f75e50 [Final Native Public]
    void SetAngularDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit); // 0x2f75d30 [Final Native Public]
    void SetAngularDriveMode(const EAngularDriveMode& DriveMode); // 0x2f75cb0 [Final Native Public]
    void SetAngularBreakable(bool bAngularBreakable, float AngularBreakThreshold); // 0x2f75be0 [Final Native Public]
    bool IsBroken(); // 0x2f75700 [Final Native Public]
    float GetCurrentTwist(); // 0x2f75490 [Final Native Public]
    float GetCurrentSwing2(); // 0x2f75460 [Final Native Public]
    float GetCurrentSwing1(); // 0x2f75430 [Final Native Public]
    void GetConstraintForce(const FVector& OutLinearForce, const FVector& OutAngularForce); // 0x2f752f0 [Final Native Public]
    void BreakConstraint(); // 0x2f75130 [Final Native Public]

// UPhysicsHandleComponent (/Script/Engine.PhysicsHandleComponent)
    void SetTargetRotation(const FRotator& NewRotation); // 0x2f7a620 [Final Native Public]
    void SetTargetLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation); // 0x2f7a540 [Final Native Public]
    void SetTargetLocation(const FVector& NewLocation); // 0x2f7a4b0 [Final Native Public]
    void SetLinearStiffness(float NewLinearStiffness); // 0x2f7a430 [Final Native Public]
    void SetLinearDamping(float NewLinearDamping); // 0x2f7a3b0 [Final Native Public]
    void SetInterpolationSpeed(float NewInterpolationSpeed); // 0x2f7a330 [Final Native Public]
    void SetAngularStiffness(float NewAngularStiffness); // 0x2f7a2b0 [Final Native Public]
    void SetAngularDamping(float NewAngularDamping); // 0x2f7a230 [Final Native Public]
    void ReleaseComponent(); // 0x2e9eb60 [Native Public]
    void GrabComponentAtLocationWithRotation(UPrimitiveComponent* Component, const FName& InBoneName, const FVector& Location, const FRotator& Rotation); // 0x2f79fb0 [Final Native Public]
    void GrabComponentAtLocation(UPrimitiveComponent* Component, const FName& InBoneName, const FVector& GrabLocation); // 0x2f79e90 [Final Native Public]
    void GrabComponent(UPrimitiveComponent* Component, const FName& InBoneName, const FVector& GrabLocation, bool bConstrainRotation); // 0x2f79d20 [Native Public]
    void GetTargetLocationAndRotation(const FVector& TargetLocation, const FRotator& TargetRotation); // 0x2f79c40 [Final Native Public]
    UPrimitiveComponent* GetGrabbedComponent(); // 0x205f2f0 [Final Native Public]

// UPhysicsSpringComponent (/Script/Engine.PhysicsSpringComponent)
    FVector GetSpringRestingPoint(); // 0x2f79c00 [Final Native Public]
    FVector GetSpringDirection(); // 0x2f79bc0 [Final Native Public]
    FVector GetSpringCurrentEndPoint(); // 0x2f79b80 [Final Native Public]
    float GetNormalizedCompressionScalar(); // 0x2f79b50 [Final Native Public]

// APlanarReflection (/Script/Engine.PlanarReflection)
    void OnInterpToggle(bool bEnable); // 0x2f7a1a0 [Final Native Public]

// USceneCaptureComponent (/Script/Engine.SceneCaptureComponent)
    void ToggleCaptureScene(); // 0x2fa2960 [Final Native Public]
    void ShowOnlyComponent(UPrimitiveComponent* InComponent); // 0x2fa2800 [Final Native Public]
    void ShowOnlyActorComponents(AActor* InActor, bool bIncludeFromChildActors); // 0x2fa2730 [Final Native Public]
    void ShowComponent(UPrimitiveComponent* InComponent); // 0x2fa26a0 [Final Native Public]
    void ShowActorComponents(AActor* InActor); // 0x2fa2610 [Final Native Public]
    void SetCaptureSortPriority(int32 NewCaptureSortPriority); // 0x2fa21b0 [Final Native Public]
    void RemoveShowOnlyComponent(UPrimitiveComponent* InComponent); // 0x2fa1fd0 [Final Native Public]
    void RemoveShowOnlyActorComponents(AActor* InActor, bool bIncludeFromChildActors); // 0x2fa1f00 [Final Native Public]
    void HideComponent(UPrimitiveComponent* InComponent); // 0x2f9f6d0 [Final Native Public]
    void HideActorComponents(AActor* InActor, bool bIncludeFromChildActors); // 0x2f9f600 [Final Native Public]
    void ClearShowOnlyComponents(); // 0x2f9ecb0 [Final Native Public]
    void ClearHiddenComponents(); // 0x2f9ec90 [Final Native Public]

// UPlatformEventsComponent (/Script/Engine.PlatformEventsComponent)
    bool SupportsConvertibleLaptops(); // 0x2f7a6b0 [Final Native Public]
    void PlatformEventDelegate__DelegateSignature(); // 0x1284640 [Public]
    bool IsInTabletMode(); // 0x2f7a170 [Final Native Public]
    bool IsInLaptopMode(); // 0x2f7a140 [Final Native Public]

// UPlatformInterfaceWebResponse (/Script/Engine.PlatformInterfaceWebResponse)
    int32 GetNumHeaders(); // 0xaf0570 [Native Public]
    FString GetHeaderValue(const FString& HeaderName); // 0x2f79a60 [Native Public]
    void GetHeader(int32 HeaderIndex, const FString& Header, const FString& Value); // 0x2f79900 [Native Public]

// UPlayerInput (/Script/Engine.PlayerInput)
    void SetMouseSensitivity(float Sensitivity); // 0x2f8bbc0 [Final Native Public]
    void SetBind(const FName& BindName, const FString& Command); // 0x2f8b520 [Final Native Public]
    void InvertAxisKey(const FKey& AxisKey); // 0x2f8b360 [Final Native Public]
    void InvertAxis(const FName& AxisName); // 0x2f8b2d0 [Final Native Public]
    void ClearSmoothing(); // 0x2f8adf0 [Final Native Public]

// APlayerState (/Script/Engine.PlayerState)
    void ReceiveOverrideWith(APlayerState* OldPlayerState); // 0x1284640 [Event Protected]
    void ReceiveCopyProperties(APlayerState* NewPlayerState); // 0x1284640 [Event Protected]
    void OnRep_UniqueId(); // 0x8ba010 [Native Public]
    void OnRep_Score(); // 0x2ebac20 [Native Public]
    void OnRep_PlayerName(); // 0x2eaecc0 [Native Public]
    void OnRep_PlayerId(); // 0x2f59980 [Native Public]
    void OnRep_bIsInactive(); // 0x2f5a140 [Native Public]
    bool IsOnlyASpectator(); // 0x2f8b460 [Final Native Public]
    FString GetPlayerName(); // 0x2f8b250 [Final Native Public]

// APointLight (/Script/Engine.PointLight)
    void SetRadius(float NewRadius); // 0x2f8bc50 [Final Native Public]
    void SetLightFalloffExponent(float NewLightFalloffExponent); // 0x2f8bac0 [Final Native Public]

// UPointLightComponent (/Script/Engine.PointLightComponent)
    void SetSourceRadius(float bNewValue); // 0x2f8bdd0 [Final Native Public]
    void SetSourceLength(float NewValue); // 0x2f8bd50 [Final Native Public]
    void SetSoftSourceRadius(float bNewValue); // 0x2f8bcd0 [Final Native Public]
    void SetLightFalloffExponent(float NewLightFalloffExponent); // 0x2f8bb40 [Final Native Public]

// UPoseableMeshComponent (/Script/Engine.PoseableMeshComponent)
    void SetBoneTransformByName(const FName& BoneName, FTransform& InTransform, const EBoneSpaces& BoneSpace); // 0x2f8b960 [Final Native Public]
    void SetBoneScaleByName(const FName& BoneName, const FVector& InScale3D, const EBoneSpaces& BoneSpace); // 0x2f8b840 [Final Native Public]
    void SetBoneRotationByName(const FName& BoneName, const FRotator& InRotation, const EBoneSpaces& BoneSpace); // 0x2f8b720 [Final Native Public]
    void SetBoneLocationByName(const FName& BoneName, const FVector& InLocation, const EBoneSpaces& BoneSpace); // 0x2f8b600 [Final Native Public]
    void ResetBoneTransformByName(const FName& BoneName); // 0x2f8b490 [Final Native Public]
    FTransform GetBoneTransformByName(const FName& BoneName, const EBoneSpaces& BoneSpace); // 0x2f8b140 [Final Native Public]
    FVector GetBoneScaleByName(const FName& BoneName, const EBoneSpaces& BoneSpace); // 0x2f8b060 [Final Native Public]
    FRotator GetBoneRotationByName(const FName& BoneName, const EBoneSpaces& BoneSpace); // 0x2f8af80 [Final Native Public]
    FVector GetBoneLocationByName(const FName& BoneName, const EBoneSpaces& BoneSpace); // 0x2f8aea0 [Final Native Public]
    void CopyPoseFromSkeletalComponent(USkeletalMeshComponent* InComponentToCopy); // 0x2f8ae10 [Final Native Public]

// APostProcessVolume (/Script/Engine.PostProcessVolume)
    void AddOrUpdateBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject, float InWeight); // 0x2f8ab30 [Final Native Public]

// UProjectileMovementComponent (/Script/Engine.ProjectileMovementComponent)
    void StopSimulating(FHitResult& HitResult); // 0x2f96b50 [Native Public]
    void SetVelocityInLocalSpace(const FVector& NewVelocity); // 0x2f96ac0 [Native Public]
    void SetInterpolatedComponent(USceneComponent* Component); // 0x2f96920 [Native Public]
    void ResetInterpolation(); // 0x2e7c3f0 [Native Public]
    void OnProjectileStopDelegate__DelegateSignature(FHitResult& ImpactResult); // 0x1284640 [Public]
    void OnProjectileBounceDelegate__DelegateSignature(FHitResult& ImpactResult, const FVector& ImpactVelocity); // 0x1284640 [Public]
    void MoveInterpolationTarget(const FVector& NewLocation, const FRotator& NewRotation); // 0x2f966b0 [Native Public]
    FVector LimitVelocity(const FVector& NewVelocity); // 0x2f96600 [Final Native Public]
    bool IsVelocityUnderSimulationThreshold(); // 0x2f965a0 [Final Native Public]
    bool IsInterpolationComplete(); // 0x2f96570 [Final Native Public]

// ARadialForceActor (/Script/Engine.RadialForceActor)
    void ToggleForce(); // 0x2f59980 [Native Public]
    void FireImpulse(); // 0x2ebac20 [Native Public]
    void EnableForce(); // 0x2eaecc0 [Native Public]
    void DisableForce(); // 0x2f5a140 [Native Public]

// URadialForceComponent (/Script/Engine.RadialForceComponent)
    void RemoveObjectTypeToAffect(const EObjectTypeQuery& ObjectType); // 0x2f967a0 [Native Public]
    void FireImpulse(); // 0x2057250 [Native Public]
    void AddObjectTypeToAffect(const EObjectTypeQuery& ObjectType); // 0x2f964f0 [Native Public]

// URectLightComponent (/Script/Engine.RectLightComponent)
    void SetSourceWidth(float bNewValue); // 0x2f96a40 [Final Native Public]
    void SetSourceTexture(UTexture* bNewValue); // 0x2f969b0 [Final Native Public]
    void SetSourceHeight(float NewValue); // 0x2f8bb40 [Final Native Public]
    void SetBarnDoorLength(float NewValue); // 0x2f968a0 [Final Native Public]
    void SetBarnDoorAngle(float NewValue); // 0x2f96820 [Final Native Public]

// URuntimeVirtualTexture (/Script/Engine.RuntimeVirtualTexture)
    int32 GetTileSize(); // 0x2f9a2a0 [Final Native Public]
    int32 GetTileCount(); // 0x2f9a240 [Final Native Public]
    int32 GetTileBorderSize(); // 0x2f9a200 [Final Native Public]
    int32 GetSize(); // 0x2f9a170 [Final Native Public]
    int32 GetPageTableSize(); // 0x2f9a140 [Final Native Public]

// URuntimeVirtualTextureComponent (/Script/Engine.RuntimeVirtualTextureComponent)
    void Invalidate(const FBoxSphereBounds& WorldBounds); // 0x2f9a2f0 [Final Native Public]

// ASceneCapture2D (/Script/Engine.SceneCapture2D)
    void OnInterpToggle(bool bEnable); // 0x2f7a1a0 [Final Native Public]

// USceneCaptureComponent2D (/Script/Engine.SceneCaptureComponent2D)
    void RemoveBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject); // 0x2fa1de0 [Final Native Public]
    void CaptureScene(); // 0x2f9ec70 [Final Native Public]
    void AddOrUpdateBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject, float InWeight); // 0x2f9eb10 [Final Native Public]

// USceneCaptureComponentCube (/Script/Engine.SceneCaptureComponentCube)
    void CaptureScene(); // 0x2f9ec70 [Final Native Public]

// ASceneCaptureCube (/Script/Engine.SceneCaptureCube)
    void OnInterpToggle(bool bEnable); // 0x2f7a1a0 [Final Native Public]

// ASkeletalMeshActor (/Script/Engine.SkeletalMeshActor)
    void OnRep_ReplicatedPhysAsset(); // 0x2eaecc0 [Native Public]
    void OnRep_ReplicatedMesh(); // 0x2ebac20 [Native Public]
    void OnRep_ReplicatedMaterial1(); // 0x2f59980 [Native Public]
    void OnRep_ReplicatedMaterial0(); // 0x2f5a140 [Native Public]

// USkeletalMeshSocket (/Script/Engine.SkeletalMeshSocket)
    void InitializeSocketFromLocation(USkeletalMeshComponent* SkelComp, const FVector& WorldLocation, const FVector& WorldNormal); // 0x2fb0af0 [Final Native Public]
    FVector GetSocketLocation(USkeletalMeshComponent* SkelComp); // 0x2fb07b0 [Final Native Public]

// USkyAtmosphereComponent (/Script/Engine.SkyAtmosphereComponent)
    void SetSkyLuminanceFactor(const FLinearColor& NewValue); // 0x2fb59c0 [Final Native Public]
    void SetRayleighScatteringScale(float NewValue); // 0x2fb5940 [Final Native Public]
    void SetRayleighScattering(const FLinearColor& NewValue); // 0x2fb58b0 [Final Native Public]
    void SetRayleighExponentialDistribution(float NewValue); // 0x2fb5830 [Final Native Public]
    void SetOtherAbsorptionScale(float NewValue); // 0x2fb57b0 [Final Native Public]
    void SetOtherAbsorption(const FLinearColor& NewValue); // 0x2fb5720 [Final Native Public]
    void SetMultiScatteringFactor(float NewValue); // 0x2fb5510 [Final Native Public]
    void SetMieScatteringScale(float NewValue); // 0x2fb5410 [Final Native Public]
    void SetMieScattering(const FLinearColor& NewValue); // 0x2fb5380 [Final Native Public]
    void SetMieExponentialDistribution(float NewValue); // 0x2fb5300 [Final Native Public]
    void SetMieAnisotropy(float NewValue); // 0x2f41bb0 [Final Native Public]
    void SetMieAbsorptionScale(float NewValue); // 0x2fb5280 [Final Native Public]
    void SetMieAbsorption(const FLinearColor& NewValue); // 0x2fb51f0 [Final Native Public]
    void SetHeightFogContribution(float NewValue); // 0x2f41080 [Final Native Public]
    void SetAtmosphereHeight(float NewValue); // 0x2fb4db0 [Final Native Public]
    void SetAerialPespectiveViewDistanceScale(float NewValue); // 0x2fb4d30 [Final Native Public]
    void OverrideAtmosphereLightDirection(int32 AtmosphereLightIndex, const FVector& LightDirection); // 0x2fb4c40 [Final Native Public]
    FLinearColor GetAtmosphereTransmitanceOnGroundAtPlanetTop(UDirectionalLightComponent* DirectionalLight); // 0x2fb4ba0 [Final Native Public]

// USkyLightComponent (/Script/Engine.SkyLightComponent)
    void SetVolumetricScatteringIntensity(float NewIntensity); // 0x2fb5a50 [Final Native Public]
    void SetOcclusionTint(const FColor& InTint); // 0x2fb5690 [Final Native Public]
    void SetOcclusionExponent(float InOcclusionExponent); // 0x2fb5610 [Final Native Public]
    void SetOcclusionContrast(float InOcclusionContrast); // 0x2fb5590 [Final Native Public]
    void SetMinOcclusion(float InMinOcclusion); // 0x2fb5490 [Final Native Public]
    void SetLowerHemisphereColor(const FLinearColor& InLowerHemisphereColor); // 0x2fb5160 [Final Native Public]
    void SetLightColor(const FLinearColor& NewLightColor); // 0x2fb50d0 [Final Native Public]
    void SetIntensity(float NewIntensity); // 0x2fb5050 [Final Native Public]
    void SetIndirectLightingIntensity(float NewIntensity); // 0x2fb4fd0 [Final Native Public]
    void SetCubemapBlend(UTextureCube* SourceCubemap, UTextureCube* DestinationCubemap, float InBlendFraction); // 0x2fb4ec0 [Final Native Public]
    void SetCubemap(UTextureCube* NewCubemap); // 0x2fb4e30 [Final Native Public]
    void RecaptureSky(); // 0x2fb4d10 [Final Native Public]

// USoundSubmix (/Script/Engine.SoundSubmix)
    void StopSpectralAnalysis(UObject* WorldContextObject); // 0x2fbc180 [Final Native Public]
    void StopRecordingOutput(UObject* WorldContextObject, const EAudioRecordingExportType& ExportType, const FString& Name, const FString& Path, USoundWave* ExistingSoundWaveToOverwrite); // 0x2fbbf80 [Final Native Public]
    void StopEnvelopeFollowing(UObject* WorldContextObject); // 0x2fbbef0 [Final Native Public]
    void StartSpectralAnalysis(UObject* WorldContextObject, const EFFTSize& FFTSize, const EFFTPeakInterpolationMethod& InterpolationMethod, const EFFTWindowType& WindowType, float HopSize, const EAudioSpectrumType& SpectrumType); // 0x2fbbd20 [Final Native Public]
    void StartRecordingOutput(UObject* WorldContextObject, float ExpectedDuration); // 0x2fbbc50 [Final Native Public]
    void StartEnvelopeFollowing(UObject* WorldContextObject); // 0x2fbbbc0 [Final Native Public]
    void SetSubmixOutputVolume(UObject* WorldContextObject, float InOutputVolume); // 0x2fbbaf0 [Final Native Public]
    void RemoveSpectralAnalysisDelegate(UObject* WorldContextObject, const FScriptDelegate& OnSubmixSpectralAnalysisBP); // 0x2fbba00 [Final Native Public]
    void AddSpectralAnalysisDelegate(UObject* WorldContextObject, const TArray<FSoundSubmixSpectralAnalysisBandSettings>& InBandSettings, const FScriptDelegate& OnSubmixSpectralAnalysisBP, float UpdateRate, float DecibelNoiseFloor, bool bDoNormalize, bool bDoAutoRange, float AutoRangeAttackTime, float AutoRangeReleaseTime); // 0x2fbb700 [Final Native Public]
    void AddEnvelopeFollowerDelegate(UObject* WorldContextObject, const FScriptDelegate& OnSubmixEnvelopeBP); // 0x2fbb610 [Final Native Public]

// USplineMeshComponent (/Script/Engine.SplineMeshComponent)
    void UpdateMesh(); // 0x2fc8060 [Final Native Public]
    void SetStartTangent(const FVector& StartTangent, bool bUpdateMesh); // 0x2fc7ed0 [Final Native Public]
    void SetStartScale(const FVector2D& StartScale, bool bUpdateMesh); // 0x2fc7e00 [Final Native Public]
    void SetStartRoll(float StartRoll, bool bUpdateMesh); // 0x2fc7d20 [Final Native Public]
    void SetStartPosition(const FVector& StartPos, bool bUpdateMesh); // 0x2fc7c40 [Final Native Public]
    void SetStartOffset(const FVector2D& StartOffset, bool bUpdateMesh); // 0x2fc7b70 [Final Native Public]
    void SetStartAndEnd(const FVector& StartPos, const FVector& StartTangent, const FVector& EndPos, const FVector& EndTangent, bool bUpdateMesh); // 0x2fc7990 [Final Native Public]
    void SetSplineUpDir(const FVector& InSplineUpDir, bool bUpdateMesh); // 0x2fc78b0 [Final Native Public]
    void SetForwardAxis(const ESplineMeshAxis& InForwardAxis, bool bUpdateMesh); // 0x2fc75e0 [Final Native Public]
    void SetEndTangent(const FVector& EndTangent, bool bUpdateMesh); // 0x2fc7500 [Final Native Public]
    void SetEndScale(const FVector2D& EndScale, bool bUpdateMesh); // 0x2fc7430 [Final Native Public]
    void SetEndRoll(float EndRoll, bool bUpdateMesh); // 0x2fc7350 [Final Native Public]
    void SetEndPosition(const FVector& EndPos, bool bUpdateMesh); // 0x2fc7270 [Final Native Public]
    void SetEndOffset(const FVector2D& EndOffset, bool bUpdateMesh); // 0x2fc71a0 [Final Native Public]
    void SetBoundaryMin(float InBoundaryMin, bool bUpdateMesh); // 0x2fc70c0 [Final Native Public]
    void SetBoundaryMax(float InBoundaryMax, bool bUpdateMesh); // 0x2fc6fe0 [Final Native Public]
    FVector GetStartTangent(); // 0x2fc6e30 [Final Native Public]
    FVector2D GetStartScale(); // 0x2fc6df0 [Final Native Public]
    float GetStartRoll(); // 0x2fc6dc0 [Final Native Public]
    FVector GetStartPosition(); // 0x2fc6d80 [Final Native Public]
    FVector2D GetStartOffset(); // 0x2fc6d40 [Final Native Public]
    FVector GetSplineUpDir(); // 0x2fc6d00 [Final Native Public]
    ESplineMeshAxis GetForwardAxis(); // 0x2fc6910 [Final Native Public]
    FVector GetEndTangent(); // 0x2fc68d0 [Final Native Public]
    FVector2D GetEndScale(); // 0x2fc6890 [Final Native Public]
    float GetEndRoll(); // 0x2fc6860 [Final Native Public]
    FVector GetEndPosition(); // 0x2fc6820 [Final Native Public]
    FVector2D GetEndOffset(); // 0x2fc67e0 [Final Native Public]
    float GetBoundaryMin(); // 0x2fc6710 [Final Native Public]
    float GetBoundaryMax(); // 0x2fc66e0 [Final Native Public]

// USpotLightComponent (/Script/Engine.SpotLightComponent)
    void SetOuterConeAngle(float NewOuterConeAngle); // 0x2fc7830 [Final Native Public]
    void SetInnerConeAngle(float NewInnerConeAngle); // 0x2fc7730 [Final Native Public]

// USpringArmComponent (/Script/Engine.SpringArmComponent)
    bool IsCollisionFixApplied(); // 0x2fc6f20 [Final Native Public]
    FVector GetUnfixedCameraPosition(); // 0x2fc6ee0 [Final Native Public]
    FRotator GetTargetRotation(); // 0x2fc6ea0 [Final Native Public]

// UStaticMesh (/Script/Engine.StaticMesh)
    void SetStaticMaterials(const TArray<FStaticMaterial>& InStaticMaterials); // 0x2fc7fb0 [Final Native Public]
    void RemoveSocket(UStaticMeshSocket* Socket); // 0x2fc6f50 [Final Native Public]
    TArray<FStaticMaterial> GetStaticMaterials(); // 0x2fc6e70 [Final Native Public]
    int32 GetNumSections(int32 InLOD); // 0x2fc6c60 [Final Native Public]
    int32 GetNumLODs(); // 0x2fc6c30 [Final Native Public]
    void GetMinimumLODForPlatforms(TMap<FName, int32>& PlatformMinimumLODs); // 0x2fc6b00 [Final Native Public]
    int32 GetMinimumLODForPlatform(const FName& PlatformName); // 0x2fc6a80 [Final Native Public]
    int32 GetMaterialIndex(const FName& MaterialSlotName); // 0x2fc69e0 [Final Native Public]
    UMaterialInterface* GetMaterial(int32 MaterialIndex); // 0x2fc6940 [Final Native Public]
    FBoxSphereBounds GetBounds(); // 0x2fc6790 [Final Native Public]
    FBox GetBoundingBox(); // 0x2fc6740 [Final Native Public]
    UStaticMeshSocket* FindSocket(const FName& InSocketName); // 0x2fc6640 [Final Native Public]
    UStaticMeshDescription* CreateStaticMeshDescription(UObject* Outer); // 0x2fc65b0 [Final Native Static Public]
    void BuildFromStaticMeshDescriptions(const TArray<UStaticMeshDescription*>& StaticMeshDescriptions, bool bBuildSimpleCollision); // 0x2fc64b0 [Final Native Public]
    void AddSocket(UStaticMeshSocket* Socket); // 0x2fc6420 [Final Native Public]
    FName AddMaterial(UMaterialInterface* Material); // 0x2fc6390 [Final Native Public]

// UStereoLayerShapeCylinder (/Script/Engine.StereoLayerShapeCylinder)
    void SetRadius(float InRadius); // 0x2fcbd00 [Final Native Public]
    void SetOverlayArc(float InOverlayArc); // 0x2fcbb70 [Final Native Public]
    void SetHeight(int32 InHeight); // 0x2fcb9d0 [Final Native Public]

// UStereoLayerShapeEquirect (/Script/Engine.StereoLayerShapeEquirect)
    void SetEquirectProps(const FEquirectProps& InScaleBiases); // 0x2fcb7b0 [Final Native Public]

// UStereoLayerComponent (/Script/Engine.StereoLayerComponent)
    void SetUVRect(const FBox2D& InUVRect); // 0x2fcc060 [Final Native Public]
    void SetTexture(UTexture* InTexture); // 0x2fcbfd0 [Final Native Public]
    void SetQuadSize(const FVector2D& InQuadSize); // 0x2fcbc80 [Final Native Public]
    void SetPriority(int32 InPriority); // 0x2fcbbf0 [Final Native Public]
    void SetLeftTexture(UTexture* InTexture); // 0x2fcba60 [Final Native Public]
    void SetEquirectProps(const FEquirectProps& InScaleBiases); // 0x2fcb6b0 [Final Native Public]
    void MarkTextureForUpdate(); // 0x2fcb580 [Final Native Public]
    FBox2D GetUVRect(); // 0x2fcb550 [Final Native Public]
    UTexture* GetTexture(); // 0x2fcb530 [Final Native Public]
    FVector2D GetQuadSize(); // 0x2fcb500 [Final Native Public]
    int32 GetPriority(); // 0x2fcb4e0 [Final Native Public]
    UTexture* GetLeftTexture(); // 0x2fcb3e0 [Final Native Public]

// UStereoLayerFunctionLibrary (/Script/Engine.StereoLayerFunctionLibrary)
    void ShowSplashScreen(); // 0x2073df0 [Final Native Static Public]
    void SetSplashScreen(UTexture* Texture, const FVector2D& Scale, const FVector& Offset, bool bShowLoadingMovie, bool bShowOnSet); // 0x2fcbe10 [Final Native Static Public]
    void HideSplashScreen(); // 0x2072c90 [Final Native Static Public]
    void EnableAutoLoadingSplashScreen(bool InAutoShowEnabled); // 0x2fcb360 [Final Native Static Public]

// USubsystemBlueprintLibrary (/Script/Engine.SubsystemBlueprintLibrary)
    UWorldSubsystem* GetWorldSubsystem(UObject* ContextObject, TSubclassOf<UWorldSubsystem> Class); // 0x2fce920 [Final Native Static Public]
    ULocalPlayerSubsystem* GetLocalPlayerSubSystemFromPlayerController(APlayerController* PlayerController, TSubclassOf<ULocalPlayerSubsystem> Class); // 0x2fce700 [Final Native Static Public]
    ULocalPlayerSubsystem* GetLocalPlayerSubsystem(UObject* ContextObject, TSubclassOf<ULocalPlayerSubsystem> Class); // 0x2fce7d0 [Final Native Static Public]
    UGameInstanceSubsystem* GetGameInstanceSubsystem(UObject* ContextObject, TSubclassOf<UGameInstanceSubsystem> Class); // 0x2fce630 [Final Native Static Public]
    UEngineSubsystem* GetEngineSubsystem(TSubclassOf<UEngineSubsystem> Class); // 0x2fce5a0 [Final Native Static Public]

// UTextRenderComponent (/Script/Engine.TextRenderComponent)
    void SetYScale(float Value); // 0x2fcf000 [Final Native Public]
    void SetXScale(float Value); // 0x2fcef80 [Final Native Public]
    void SetWorldSize(float Value); // 0x2fcef00 [Final Native Public]
    void SetVertSpacingAdjust(float Value); // 0x2fcee00 [Final Native Public]
    void SetVerticalAlignment(const EVerticalTextAligment& Value); // 0x2fcee80 [Final Native Public]
    void SetTextRenderColor(const FColor& Value); // 0x2fced80 [Final Native Public]
    void SetTextMaterial(UMaterialInterface* Material); // 0x2fcecf0 [Final Native Public]
    void SetText(const FString& Value); // 0x2fcec50 [Final Native Public]
    void SetHorizSpacingAdjust(float Value); // 0x2fceb50 [Final Native Public]
    void SetHorizontalAlignment(const EHorizTextAligment& Value); // 0x2fcebd0 [Final Native Public]
    void SetFont(UFont* Value); // 0x2fceac0 [Final Native Public]
    void K2_SetText(FText& Value); // 0x2fce9f0 [Final Native Public]
    FVector GetTextWorldSize(); // 0x2fce8e0 [Final Native Public]
    FVector GetTextLocalSize(); // 0x2fce8a0 [Final Native Public]

// UTimelineComponent (/Script/Engine.TimelineComponent)
    void Stop(); // 0x2fd25a0 [Final Native Public]
    void SetVectorCurve(UCurveVector* NewVectorCurve, const FName& VectorTrackName); // 0x2fd24d0 [Final Native Public]
    void SetTimelineLengthMode(const ETimelineLengthMode& NewLengthMode); // 0x2fd2450 [Final Native Public]
    void SetTimelineLength(float NewLength); // 0x2fd23d0 [Final Native Public]
    void SetPlayRate(float NewRate); // 0x2fd2230 [Final Native Public]
    void SetPlaybackPosition(float NewPosition, bool bFireEvents, bool bFireUpdate); // 0x2fd22b0 [Final Native Public]
    void SetNewTime(float NewTime); // 0x2fd21b0 [Final Native Public]
    void SetLooping(bool bNewLooping); // 0x2fd2120 [Final Native Public]
    void SetLinearColorCurve(UCurveLinearColor* NewLinearColorCurve, const FName& LinearColorTrackName); // 0x2fd2050 [Final Native Public]
    void SetIgnoreTimeDilation(bool bNewIgnoreTimeDilation); // 0x2fd1fc0 [Final Native Public]
    void SetFloatCurve(UCurveFloat* NewFloatCurve, const FName& FloatTrackName); // 0x2fd1ef0 [Final Native Public]
    void ReverseFromEnd(); // 0x2fd1ed0 [Final Native Public]
    void Reverse(); // 0x2fd1eb0 [Final Native Public]
    void PlayFromStart(); // 0x2fd1e90 [Final Native Public]
    void Play(); // 0x2fd1e70 [Final Native Public]
    void OnRep_Timeline(); // 0x2fd1e50 [Final Native Public]
    bool IsReversing(); // 0x2fd1e20 [Final Native Public]
    bool IsPlaying(); // 0x2fd1df0 [Final Native Public]
    bool IsLooping(); // 0x2fd1dc0 [Final Native Public]
    float GetTimelineLength(); // 0x2fd1d90 [Final Native Public]
    float GetPlayRate(); // 0x2fd1cb0 [Final Native Public]
    float GetPlaybackPosition(); // 0x2fd1ce0 [Final Native Public]
    bool GetIgnoreTimeDilation(); // 0x2fd1c80 [Final Native Public]

// UTwitterIntegrationBase (/Script/Engine.TwitterIntegrationBase)
    bool TwitterRequest(const FString& URL, const TArray<FString>& ParamKeysAndValues, const ETwitterRequestMethod& RequestMethod, int32 AccountIndex); // 0x2fd6630 [Native Public]
    bool ShowTweetUI(const FString& InitialMessage, const FString& URL, const FString& Picture); // 0x2fd64d0 [Native Public]
    void Init(); // 0x2036df0 [Native Public]
    int32 GetNumAccounts(); // 0x2fd5960 [Native Public]
    FString GetAccountName(int32 AccountIndex); // 0x2fd5880 [Native Public]
    bool CanShowTweetUI(); // 0x2036dc0 [Native Public]
    bool AuthorizeAccounts(); // 0xececd0 [Native Public]

// UVectorFieldComponent (/Script/Engine.VectorFieldComponent)
    void SetIntensity(float NewIntensity); // 0x2fd6440 [Native Public]

// UViewportStatsSubsystem (/Script/Engine.ViewportStatsSubsystem)
    void RemoveDisplayDelegate(int32 IndexToRemove); // 0x2fd63b0 [Final Native Public]
    void AddTimedDisplay(const FText& Text, const FLinearColor& Color, float Duration); // 0x2fd5700 [Final Native Public]
    int32 AddDisplayDelegate(const FScriptDelegate& Delegate); // 0x2fd5640 [Final Native Public]

// UVisualLoggerKismetLibrary (/Script/Engine.VisualLoggerKismetLibrary)
    void RedirectVislog(UObject* SourceOwner, UObject* DestinationOwner); // 0x2fd62f0 [Final Native Static Public]
    void LogText(UObject* WorldContextObject, const FString& Text, const FName& LogCategory, bool bAddToMessageLog); // 0x2fd6150 [Final Native Static Public]
    void LogSegment(UObject* WorldContextObject, const FVector& SegmentStart, const FVector& SegmentEnd, const FString& Text, const FLinearColor& ObjectColor, float Thickness, const FName& CategoryName, bool bAddToMessageLog); // 0x2fd5e70 [Final Native Static Public]
    void LogLocation(UObject* WorldContextObject, const FVector& Location, const FString& Text, const FLinearColor& ObjectColor, float Radius, const FName& LogCategory, bool bAddToMessageLog); // 0x2fd5be0 [Final Native Static Public]
    void LogBox(UObject* WorldContextObject, const FBox& BoxShape, const FString& Text, const FLinearColor& ObjectColor, const FName& LogCategory, bool bAddToMessageLog); // 0x2fd5990 [Final Native Static Public]
    void EnableRecording(bool bEnabled); // 0x2f293a0 [Final Native Static Public]

// UVOIPTalker (/Script/Engine.VOIPTalker)
    void RegisterWithPlayerState(APlayerState* OwningState); // 0x2fd9f10 [Final Native Public]
    float GetVoiceLevel(); // 0x2fd9e90 [Final Native Public]
    UVOIPTalker* CreateTalkerForPlayer(APlayerState* OwningState); // 0x2fd9e00 [Final Native Static Public]
    void BPOnTalkingEnd(); // 0x2fd9de0 [Native Event Protected]
    void BPOnTalkingBegin(UAudioComponent* AudioComponent); // 0x2fd9d50 [Native Event Protected]

// UVOIPStatics (/Script/Engine.VOIPStatics)
    void SetMicThreshold(float InThreshold); // 0x2fda230 [Final Native Static Public]

// UVolumetricCloudComponent (/Script/Engine.VolumetricCloudComponent)
    void SetViewSampleCountScale(float NewValue); // 0x2fda720 [Final Native Public]
    void SetTracingStartMaxDistance(float NewValue); // 0x2fda6a0 [Final Native Public]
    void SetTracingMaxDistance(float NewValue); // 0x2fb4db0 [Final Native Public]
    void SetStopTracingTransmittanceThreshold(float NewValue); // 0x2fda5a0 [Final Native Public]
    void SetSkyLightCloudBottomOcclusion(float NewValue); // 0x2fda4a0 [Final Native Public]
    void SetShadowViewSampleCountScale(float NewValue); // 0x2fb5410 [Final Native Public]
    void SetShadowTracingDistance(float NewValue); // 0x2fda420 [Final Native Public]
    void SetShadowReflectionSampleCountScale(float NewValue); // 0x2fda3a0 [Final Native Public]
    void SetReflectionSampleCountScale(float NewValue); // 0x2fb5830 [Final Native Public]
    void SetPlanetRadius(float NewValue); // 0x2fb5510 [Final Native Public]
    void SetMaterial(UMaterialInterface* NewValue); // 0x2fda120 [Final Native Public]
    void SetLayerHeight(float NewValue); // 0x2fda0a0 [Final Native Public]
    void SetLayerBottomAltitude(float NewValue); // 0x2fda020 [Final Native Public]
    void SetGroundAlbedo(const FColor& NewValue); // 0x2fd9fa0 [Final Native Public]
    void SetbUsePerSampleAtmosphericLightTransmittance(bool NewValue); // 0x2fda820 [Final Native Public]

// UWindDirectionalSourceComponent (/Script/Engine.WindDirectionalSourceComponent)
    void SetWindType(const EWindSourceType& InNewType); // 0x2fda7a0 [Final Native Public]
    void SetStrength(float InNewStrength); // 0x2fda620 [Final Native Public]
    void SetSpeed(float InNewSpeed); // 0x2fda520 [Final Native Public]
    void SetRadius(float InNewRadius); // 0x2fda320 [Final Native Public]
    void SetMinimumGustAmount(float InNewMinGust); // 0x2fda2a0 [Final Native Public]
    void SetMaximumGustAmount(float InNewMaxGust); // 0x2fda1b0 [Final Native Public]

// UGameMapsSettings (/Script/EngineSettings.GameMapsSettings)
    void SetSkipAssigningGamepadToPlayer1(bool bSkipFirstPlayer); // 0x1ae20f0 [Final Native Public]
    bool GetSkipAssigningGamepadToPlayer1(); // 0x1ae20c0 [Final Native Public]
    UGameMapsSettings* GetGameMapsSettings(); // 0x1ae2090 [Final Native Static Public]

// UEyeTrackerFunctionLibrary (/Script/EyeTracker.EyeTrackerFunctionLibrary)
    void SetEyeTrackedPlayer(APlayerController* PlayerController); // 0x15c5220 [Final Native Static Public]
    bool IsStereoGazeDataAvailable(); // 0x15c51f0 [Final Native Static Public]
    bool IsEyeTrackerConnected(); // 0x15c51c0 [Final Native Static Public]
    bool GetStereoGazeData(FEyeTrackerStereoGazeData& OutGazeData); // 0x15c5120 [Final Native Static Public]
    bool GetGazeData(FEyeTrackerGazeData& OutGazeData); // 0x15c5070 [Final Native Static Public]

// UFieldSystemComponent (/Script/FieldSystemEngine.FieldSystemComponent)
    void ResetFieldSystem(); // 0x31b78d0 [Final Native Public]
    void RemovePersistentFields(); // 0x31b78b0 [Final Native Public]
    void ApplyUniformVectorFalloffForce(bool Enabled, const FVector& Position, const FVector& Direction, float Radius, float Magnitude); // 0x31b76f0 [Final Native Public]
    void ApplyStrainField(bool Enabled, const FVector& Position, float Radius, float Magnitude, int32 Iterations); // 0x31b7520 [Final Native Public]
    void ApplyStayDynamicField(bool Enabled, const FVector& Position, float Radius); // 0x31b7400 [Final Native Public]
    void ApplyRadialVectorFalloffForce(bool Enabled, const FVector& Position, float Radius, float Magnitude); // 0x31b7270 [Final Native Public]
    void ApplyRadialForce(bool Enabled, const FVector& Position, float Magnitude); // 0x31b7150 [Final Native Public]
    void ApplyPhysicsField(bool Enabled, const EFieldPhysicsType& Target, UFieldSystemMetaData* MetaData, UFieldNodeBase* Field); // 0x31b6ff0 [Final Native Public]
    void ApplyLinearForce(bool Enabled, const FVector& Direction, float Magnitude); // 0x31b6ed0 [Final Native Public]
    void AddPersistentField(bool Enabled, const EFieldPhysicsType& Target, UFieldSystemMetaData* MetaData, UFieldNodeBase* Field); // 0x31b6d70 [Final Native Public]
    void AddFieldCommand(bool Enabled, const EFieldPhysicsType& Target, UFieldSystemMetaData* MetaData, UFieldNodeBase* Field); // 0x31b6c10 [Final Native Public]

// UFieldSystemMetaDataIteration (/Script/FieldSystemEngine.FieldSystemMetaDataIteration)
    UFieldSystemMetaDataIteration* SetMetaDataIteration(int32 Iterations); // 0x31b7ce0 [Final Native Public]

// UFieldSystemMetaDataProcessingResolution (/Script/FieldSystemEngine.FieldSystemMetaDataProcessingResolution)
    UFieldSystemMetaDataProcessingResolution* SetMetaDataaProcessingResolutionType(const EFieldResolutionType& ResolutionType); // 0x31b7c50 [Final Native Public]

// UFieldSystemMetaDataFilter (/Script/FieldSystemEngine.FieldSystemMetaDataFilter)
    UFieldSystemMetaDataFilter* SetMetaDataFilterType(const EFieldFilterType& FilterType); // 0x31b7c50 [Final Native Public]

// UUniformInteger (/Script/FieldSystemEngine.UniformInteger)
    UUniformInteger* SetUniformInteger(int32 Magnitude); // 0x31b7ce0 [Final Native Public]

// URadialIntMask (/Script/FieldSystemEngine.RadialIntMask)
    URadialIntMask* SetRadialIntMask(float Radius, const FVector& Position, int32 InteriorValue, int32 ExteriorValue, const ESetMaskConditionType& SetMaskConditionIn); // 0x31b8560 [Final Native Public]

// UUniformScalar (/Script/FieldSystemEngine.UniformScalar)
    UUniformScalar* SetUniformScalar(float Magnitude); // 0x31b8830 [Final Native Public]

// UWaveScalar (/Script/FieldSystemEngine.WaveScalar)
    UWaveScalar* SetWaveScalar(float Magnitude, const FVector& Position, float Wavelength, float Period, float Time, const EWaveFunctionType& Function, const EFieldFalloffType& Falloff); // 0x31b8990 [Final Native Public]

// URadialFalloff (/Script/FieldSystemEngine.RadialFalloff)
    URadialFalloff* SetRadialFalloff(float Magnitude, float MinRange, float MaxRange, float Default, float Radius, const FVector& Position, const EFieldFalloffType& Falloff); // 0x31b8310 [Final Native Public]

// UPlaneFalloff (/Script/FieldSystemEngine.PlaneFalloff)
    UPlaneFalloff* SetPlaneFalloff(float Magnitude, float MinRange, float MaxRange, float Default, float Distance, const FVector& Position, const FVector& Normal, const EFieldFalloffType& Falloff); // 0x31b8070 [Final Native Public]

// UBoxFalloff (/Script/FieldSystemEngine.BoxFalloff)
    UBoxFalloff* SetBoxFalloff(float Magnitude, float MinRange, float MaxRange, float Default, const FTransform& Transform, const EFieldFalloffType& Falloff); // 0x31b78f0 [Final Native Public]

// UNoiseField (/Script/FieldSystemEngine.NoiseField)
    UNoiseField* SetNoiseField(float MinRange, float MaxRange, const FTransform& Transform); // 0x31b7d80 [Final Native Public]

// UUniformVector (/Script/FieldSystemEngine.UniformVector)
    UUniformVector* SetUniformVector(float Magnitude, const FVector& Direction); // 0x31b8740 [Final Native Public]

// URadialVector (/Script/FieldSystemEngine.RadialVector)
    URadialVector* SetRadialVector(float Magnitude, const FVector& Position); // 0x31b8740 [Final Native Public]

// URandomVector (/Script/FieldSystemEngine.RandomVector)
    URandomVector* SetRandomVector(float Magnitude); // 0x31b8830 [Final Native Public]

// UOperatorField (/Script/FieldSystemEngine.OperatorField)
    UOperatorField* SetOperatorField(float Magnitude, UFieldNodeBase* LeftField, UFieldNodeBase* RightField, const EFieldOperationType& Operation); // 0x31b7f10 [Final Native Public]

// UToIntegerField (/Script/FieldSystemEngine.ToIntegerField)
    UToIntegerField* SetToIntegerField(UFieldNodeFloat* FloatField); // 0x31b88f0 [Final Native Public]

// UToFloatField (/Script/FieldSystemEngine.ToFloatField)
    UToFloatField* SetToFloatField(UFieldNodeInt* IntegerField); // 0x31b88f0 [Final Native Public]

// UCullingField (/Script/FieldSystemEngine.CullingField)
    UCullingField* SetCullingField(UFieldNodeBase* Culling, UFieldNodeBase* Field, const EFieldCullingOperationType& Operation); // 0x31b7b40 [Final Native Public]

// UReturnResultsTerminal (/Script/FieldSystemEngine.ReturnResultsTerminal)
    UReturnResultsTerminal* SetReturnResultsTerminal(); // 0x31b88c0 [Final Native Public]

// UFoliageStatistics (/Script/Foliage.FoliageStatistics)
    int32 FoliageOverlappingSphereCount(UObject* WorldContextObject, UStaticMesh* StaticMesh, const FVector& CenterPosition, float Radius); // 0x228e360 [Final Native Static Public]
    int32 FoliageOverlappingBoxCount(UObject* WorldContextObject, UStaticMesh* StaticMesh, const FBox& Box); // 0x228e220 [Final Native Static Public]

// AInteractiveFoliageActor (/Script/Foliage.InteractiveFoliageActor)
    void CapsuleTouched(UPrimitiveComponent* OverlappedComp, AActor* Other, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& OverlapInfo); // 0x228e000 [Final Native Protected]

// UProceduralFoliageSpawner (/Script/Foliage.ProceduralFoliageSpawner)
    void Simulate(int32 NumSteps); // 0x228e4b0 [Final Native Public]

// UMatineeCameraShake (/Script/GameplayCameras.MatineeCameraShake)
    UMatineeCameraShake* StartMatineeCameraShakeFromSource(APlayerCameraManager* PlayerCameraManager, TSubclassOf<UMatineeCameraShake> ShakeClass, UCameraShakeSourceComponent* SourceComponent, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0xb4f5a0 [Final Native Static Public]
    UMatineeCameraShake* StartMatineeCameraShake(APlayerCameraManager* PlayerCameraManager, TSubclassOf<UMatineeCameraShake> ShakeClass, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0xb4f3e0 [Final Native Static Public]
    void ReceiveStopShake(bool bImmediately); // 0x1284640 [Event Public]
    void ReceivePlayShake(float Scale); // 0x1284640 [Event Public]
    bool ReceiveIsFinished(); // 0xb4f3b0 [Native Event Public]
    void BlueprintUpdateCameraShake(float DeltaTime, float alpha, FMinimalViewInfo& POV, FMinimalViewInfo& ModifiedPOV); // 0x1284640 [Event Public]

// UMatineeCameraShakeFunctionLibrary (/Script/GameplayCameras.MatineeCameraShakeFunctionLibrary)
    UMatineeCameraShake* Conv_MatineeCameraShake(UCameraShakeBase* CameraShake); // 0xb4f330 [Final Native Static Public]

// UBlueprintGameplayTagLibrary (/Script/GameplayTags.BlueprintGameplayTagLibrary)
    bool RemoveGameplayTag(FGameplayTagContainer& TagContainer, const FGameplayTag& Tag); // 0x2683d30 [Final Native Static Public]
    bool NotEqual_TagTag(const FGameplayTag& A, const FString& B); // 0x2683c00 [Final Native Static Public]
    bool NotEqual_TagContainerTagContainer(const FGameplayTagContainer& A, const FString& B); // 0x2683a90 [Final Native Static Public]
    bool NotEqual_GameplayTagContainer(FGameplayTagContainer& A, FGameplayTagContainer& B); // 0x2683940 [Final Native Static Public]
    bool NotEqual_GameplayTag(const FGameplayTag& A, const FGameplayTag& B); // 0x2683870 [Final Native Static Public]
    bool MatchesTag(const FGameplayTag& TagOne, const FGameplayTag& TagTwo, bool bExactMatch); // 0x2683770 [Final Native Static Public]
    bool MatchesAnyTags(const FGameplayTag& TagOne, FGameplayTagContainer& OtherContainer, bool bExactMatch); // 0x2683620 [Final Native Static Public]
    FGameplayTagContainer MakeLiteralGameplayTagContainer(const FGameplayTagContainer& Value); // 0x2683510 [Final Native Static Public]
    FGameplayTag MakeLiteralGameplayTag(const FGameplayTag& Value); // 0xf2f630 [Final Native Static Public]
    FGameplayTagQuery MakeGameplayTagQuery(const FGameplayTagQuery& TagQuery); // 0x26833e0 [Final Native Static Public]
    FGameplayTagContainer MakeGameplayTagContainerFromTag(const FGameplayTag& SingleTag); // 0x2683330 [Final Native Static Public]
    FGameplayTagContainer MakeGameplayTagContainerFromArray(const TArray<FGameplayTag>& GameplayTags); // 0x2683260 [Final Native Static Public]
    bool IsTagQueryEmpty(FGameplayTagQuery& TagQuery); // 0x2683180 [Final Native Static Public]
    bool IsGameplayTagValid(const FGameplayTag& GameplayTag); // 0x26830f0 [Final Native Static Public]
    bool HasTag(FGameplayTagContainer& TagContainer, const FGameplayTag& Tag, bool bExactMatch); // 0x2682fa0 [Final Native Static Public]
    bool HasAnyTags(FGameplayTagContainer& TagContainer, FGameplayTagContainer& OtherContainer, bool bExactMatch); // 0x2682d70 [Final Native Static Public]
    bool HasAllTags(FGameplayTagContainer& TagContainer, FGameplayTagContainer& OtherContainer, bool bExactMatch); // 0x2682b10 [Final Native Static Public]
    bool HasAllMatchingGameplayTags(const TScriptInterface<IGameplayTagAssetInterface>& TagContainerInterface, FGameplayTagContainer& OtherContainer); // 0x26829f0 [Final Native Static Public]
    FName GetTagName(FGameplayTag& GameplayTag); // 0x2682880 [Final Native Static Public]
    int32 GetNumGameplayTagsInContainer(FGameplayTagContainer& TagContainer); // 0x2682700 [Final Native Static Public]
    FString GetDebugStringFromGameplayTagContainer(FGameplayTagContainer& TagContainer); // 0x2682600 [Final Native Static Public]
    FString GetDebugStringFromGameplayTag(const FGameplayTag& GameplayTag); // 0x2682530 [Final Native Static Public]
    void GetAllActorsOfClassMatchingTagQuery(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, FGameplayTagQuery& GameplayTagQuery, const TArray<AActor*>& OutActors); // 0x2682350 [Final Native Static Public]
    bool EqualEqual_GameplayTagContainer(FGameplayTagContainer& A, FGameplayTagContainer& B); // 0x2682200 [Final Native Static Public]
    bool EqualEqual_GameplayTag(const FGameplayTag& A, const FGameplayTag& B); // 0x2682130 [Final Native Static Public]
    bool DoesTagAssetInterfaceHaveTag(const TScriptInterface<IGameplayTagAssetInterface>& TagContainerInterface, const FGameplayTag& Tag); // 0x2682040 [Final Native Static Public]
    bool DoesContainerMatchTagQuery(FGameplayTagContainer& TagContainer, FGameplayTagQuery& TagQuery); // 0x2681ee0 [Final Native Static Public]
    void BreakGameplayTagContainer(FGameplayTagContainer& GameplayTagContainer, const TArray<FGameplayTag>& GameplayTags); // 0x2681dc0 [Final Native Static Public]
    void AppendGameplayTagContainers(FGameplayTagContainer& InOutTagContainer, FGameplayTagContainer& InTagContainer); // 0x2681c90 [Final Native Static Public]
    void AddGameplayTag(FGameplayTagContainer& TagContainer, const FGameplayTag& Tag); // 0x2681b90 [Final Native Static Public]

// IGameplayTagAssetInterface (/Script/GameplayTags.GameplayTagAssetInterface)
    bool HasMatchingGameplayTag(const FGameplayTag& TagToCheck); // 0x2682f00 [Native Public]
    bool HasAnyMatchingGameplayTags(FGameplayTagContainer& TagContainer); // 0x2682ca0 [Native Public]
    bool HasAllMatchingGameplayTags(FGameplayTagContainer& TagContainer); // 0x2682920 [Native Public]
    void GetOwnedGameplayTags(FGameplayTagContainer& TagContainer); // 0x26827c0 [Native Public]

// UGameplayTask (/Script/GameplayTasks.GameplayTask)
    void ReadyForActivation(); // 0x3106830 [Final Native Public]
    void GenericGameplayTaskDelegate__DelegateSignature(); // 0x1284640 [Public]
    void EndTask(); // 0x31064d0 [Final Native Public]

// UGameplayTask_ClaimResource (/Script/GameplayTasks.GameplayTask_ClaimResource)
    UGameplayTask_ClaimResource* ClaimResources(const TScriptInterface<IGameplayTaskOwnerInterface>& InTaskOwner, const TArray<TSubclassOf<UGameplayTaskResource>>& ResourceClasses, uint8 Priority, const FName& TaskInstanceName); // 0x3106310 [Final Native Static Public]
    UGameplayTask_ClaimResource* ClaimResource(const TScriptInterface<IGameplayTaskOwnerInterface>& InTaskOwner, TSubclassOf<UGameplayTaskResource> ResourceClass, uint8 Priority, const FName& TaskInstanceName); // 0x31061a0 [Final Native Static Public]

// UGameplayTask_SpawnActor (/Script/GameplayTasks.GameplayTask_SpawnActor)
    UGameplayTask_SpawnActor* SpawnActor(const TScriptInterface<IGameplayTaskOwnerInterface>& TaskOwner, const FVector& SpawnLocation, const FRotator& SpawnRotation, TSubclassOf<AActor> Class, bool bSpawnOnlyOnAuthority); // 0x3106850 [Final Native Static Public]
    void FinishSpawningActor(UObject* WorldContextObject, AActor* SpawnedActor); // 0x31064f0 [Native Public]
    bool BeginSpawningActor(UObject* WorldContextObject, const AActor*& SpawnedActor); // 0x31060c0 [Native Public]

// UGameplayTask_WaitDelay (/Script/GameplayTasks.GameplayTask_WaitDelay)
    UGameplayTask_WaitDelay* TaskWaitDelay(const TScriptInterface<IGameplayTaskOwnerInterface>& TaskOwner, float Time, uint8 Priority); // 0x3106a20 [Final Native Static Public]
    void TaskDelayDelegate__DelegateSignature(); // 0x1284640 [Public]

// UGameplayTasksComponent (/Script/GameplayTasks.GameplayTasksComponent)
    void OnRep_SimulatedTasks(); // 0x3106810 [Final Native Public]
    EGameplayTaskRunResult K2_RunGameplayTask(const TScriptInterface<IGameplayTaskOwnerInterface>& TaskOwner, UGameplayTask* Task, uint8 Priority, const TArray<TSubclassOf<UGameplayTaskResource>>& AdditionalRequiredResources, const TArray<TSubclassOf<UGameplayTaskResource>>& AdditionalClaimedResources); // 0x31065c0 [Final Native Static Public]

// AGeometryCacheActor (/Script/GeometryCache.GeometryCacheActor)
    UGeometryCacheComponent* GetGeometryCacheComponent(); // 0xba1e70 [Final Native Public]

// UGeometryCacheComponent (/Script/GeometryCache.GeometryCacheComponent)
    void TickAtThisTime(float Time, bool bInIsRunning, bool bInBackwards, bool bInIsLooping); // 0xba2650 [Final Native Public]
    void Stop(); // 0xba2630 [Final Native Public]
    void SetStartTimeOffset(float NewStartTimeOffset); // 0xba25b0 [Final Native Public]
    void SetPlaybackSpeed(float NewPlaybackSpeed); // 0xba2530 [Final Native Public]
    void SetMotionVectorScale(float NewMotionVectorScale); // 0xba24b0 [Final Native Public]
    void SetLooping(bool bNewLooping); // 0xba2220 [Final Native Public]
    bool SetGeometryCache(UGeometryCache* NewGeomCache); // 0xba2180 [Final Native Public]
    void SetExtrapolateFrames(bool bNewExtrapolating); // 0xba20f0 [Final Native Public]
    void PlayReversedFromEnd(); // 0xba20d0 [Final Native Public]
    void PlayReversed(); // 0xba20b0 [Final Native Public]
    void PlayFromStart(); // 0xba2090 [Final Native Public]
    void Play(); // 0xba2070 [Final Native Public]
    void Pause(); // 0xba2050 [Final Native Public]
    bool IsPlayingReversed(); // 0xba2020 [Final Native Public]
    bool IsPlaying(); // 0xba1ff0 [Final Native Public]
    bool IsLooping(); // 0xba1fc0 [Final Native Public]
    bool IsExtrapolatingFrames(); // 0xba1f90 [Final Native Public]
    float GetStartTimeOffset(); // 0xba1f60 [Final Native Public]
    float GetPlaybackSpeed(); // 0xba1f30 [Final Native Public]
    float GetPlaybackDirection(); // 0xba1f00 [Final Native Public]
    int32 GetNumberOfFrames(); // 0xba1ed0 [Final Native Public]
    float GetMotionVectorScale(); // 0xba1ea0 [Final Native Public]
    float GetDuration(); // 0xba1e40 [Final Native Public]
    float GetAnimationTime(); // 0xba1e10 [Final Native Public]

// UGeometryCacheTrack_FlipbookAnimation (/Script/GeometryCache.GeometryCacheTrack_FlipbookAnimation)
    void AddMeshSample(FGeometryCacheMeshData& MeshData, float SampleTime); // 0xba1bc0 [Final Native Public]

// UGeometryCacheTrack_TransformAnimation (/Script/GeometryCache.GeometryCacheTrack_TransformAnimation)
    void SetMesh(FGeometryCacheMeshData& NewMeshData); // 0xba22b0 [Final Native Public]

// UGeometryCacheTrack_TransformGroupAnimation (/Script/GeometryCache.GeometryCacheTrack_TransformGroupAnimation)
    void SetMesh(FGeometryCacheMeshData& NewMeshData); // 0xba22b0 [Final Native Public]

// UChaosDestructionListener (/Script/GeometryCollectionEngine.ChaosDestructionListener)
    void SortTrailingEvents(const TArray<FChaosTrailingEventData>& TrailingEvents, const EChaosTrailingSortMethod& SortMethod); // 0x31d6910 [Final Native Public]
    void SortCollisionEvents(const TArray<FChaosCollisionEventData>& CollisionEvents, const EChaosCollisionSortMethod& SortMethod); // 0x31d6810 [Final Native Public]
    void SortBreakingEvents(const TArray<FChaosBreakingEventData>& BreakingEvents, const EChaosBreakingSortMethod& SortMethod); // 0x31d6710 [Final Native Public]
    void SetTrailingEventRequestSettings(FChaosTrailingEventRequestSettings& InSettings); // 0x31d6670 [Final Native Public]
    void SetTrailingEventEnabled(bool bIsEnabled); // 0x31d65e0 [Final Native Public]
    void SetCollisionEventRequestSettings(FChaosCollisionEventRequestSettings& InSettings); // 0x31d64b0 [Final Native Public]
    void SetCollisionEventEnabled(bool bIsEnabled); // 0x31d6420 [Final Native Public]
    void SetBreakingEventRequestSettings(FChaosBreakingEventRequestSettings& InSettings); // 0x31d6380 [Final Native Public]
    void SetBreakingEventEnabled(bool bIsEnabled); // 0x31d62f0 [Final Native Public]
    void RemoveGeometryCollectionActor(AGeometryCollectionActor* GeometryCollectionActor); // 0x31d6260 [Final Native Public]
    void RemoveChaosSolverActor(AChaosSolverActor* ChaosSolverActor); // 0xb7fdd0 [Final Native Public]
    bool IsEventListening(); // 0x31d5f70 [Final Native Public]
    void AddGeometryCollectionActor(AGeometryCollectionActor* GeometryCollectionActor); // 0x31d5c80 [Final Native Public]
    void AddChaosSolverActor(AChaosSolverActor* ChaosSolverActor); // 0xb7fdd0 [Final Native Public]

// AGeometryCollectionActor (/Script/GeometryCollectionEngine.GeometryCollectionActor)
    bool RaycastSingle(const FVector& Start, const FVector& End, FHitResult& OutHit); // 0x31d60e0 [Final Native Public]

// UGeometryCollectionComponent (/Script/GeometryCollectionEngine.GeometryCollectionComponent)
    void SetNotifyBreaks(bool bNewNotifyBreaks); // 0x31d6550 [Final Native Public]
    void ReceivePhysicsCollision(FChaosPhysicsCollisionInfo& CollisionInfo); // 0x1284640 [Event Public]
    void OnRep_RepData(FGeometryCollectionRepData& OldData); // 0x31d6030 [Final Native Protected]
    void NotifyGeometryCollectionPhysicsStateChange__DelegateSignature(UGeometryCollectionComponent* FracturedComponent); // 0x1284640 [Public]
    void NotifyGeometryCollectionPhysicsLoadingStateChange__DelegateSignature(UGeometryCollectionComponent* FracturedComponent); // 0x1284640 [Public]
    void NetAbandonCluster(int32 TransformIndex); // 0x31d5fa0 [Final Native Event Private]
    void ApplyPhysicsField(bool Enabled, const EGeometryCollectionPhysicsTypeEnum& Target, UFieldSystemMetaData* MetaData, UFieldNodeBase* Field); // 0x31d5df0 [Final Native Public]
    void ApplyKinematicField(float Radius, const FVector& Position); // 0x31d5d10 [Final Native Public]

// USkeletalMeshSimulationComponent (/Script/GeometryCollectionEngine.SkeletalMeshSimulationComponent)
    void ReceivePhysicsCollision(FChaosPhysicsCollisionInfo& CollisionInfo); // 0x1284640 [Event Public]

// UStaticMeshSimulationComponent (/Script/GeometryCollectionEngine.StaticMeshSimulationComponent)
    void ReceivePhysicsCollision(FChaosPhysicsCollisionInfo& CollisionInfo); // 0x1284640 [Event Public]
    void ForceRecreatePhysicsState(); // 0x31d5f50 [Final Native Public]

// UGooglePADFunctionLibrary (/Script/GooglePAD.GooglePADFunctionLibrary)
    EGooglePADErrorCode ShowConfirmationDialog(); // 0xd125a0 [Final Native Static Public]
    EGooglePADErrorCode ShowCellularDataConfirmation(); // 0xd125a0 [Final Native Static Public]
    EGooglePADErrorCode RequestRemoval(const FString& Name); // 0xd12500 [Final Native Static Public]
    EGooglePADErrorCode RequestInfo(const TArray<FString>& AssetPacks); // 0xd11f10 [Final Native Static Public]
    EGooglePADErrorCode RequestDownload(const TArray<FString>& AssetPacks); // 0xd11f10 [Final Native Static Public]
    void ReleaseDownloadState(int32 State); // 0xd12480 [Final Native Static Public]
    void ReleaseAssetPackLocation(int32 Location); // 0xd12480 [Final Native Static Public]
    int32 GetTotalBytesToDownload(int32 State); // 0xd12240 [Final Native Static Public]
    EGooglePADStorageMethod GetStorageMethod(int32 Location); // 0xd123f0 [Final Native Static Public]
    EGooglePADErrorCode GetShowConfirmationDialogStatus(const EGooglePADConfirmationDialogStatus& Status); // 0xd12360 [Final Native Static Public]
    EGooglePADErrorCode GetShowCellularDataConfirmationStatus(const EGooglePADCellularDataConfirmStatus& Status); // 0xd12360 [Final Native Static Public]
    EGooglePADDownloadStatus GetDownloadStatus(int32 State); // 0xd122d0 [Final Native Static Public]
    EGooglePADErrorCode GetDownloadState(const FString& Name, const int32& State); // 0xd12080 [Final Native Static Public]
    int32 GetBytesDownloaded(int32 State); // 0xd12240 [Final Native Static Public]
    FString GetAssetsPath(int32 Location); // 0xd12170 [Final Native Static Public]
    EGooglePADErrorCode GetAssetPackLocation(const FString& Name, const int32& Location); // 0xd12080 [Final Native Static Public]
    EGooglePADErrorCode CancelDownload(const TArray<FString>& AssetPacks); // 0xd11f10 [Final Native Static Public]

// UHeadMountedDisplayFunctionLibrary (/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary)
    void UpdateExternalTrackingHMDPosition(FTransform& ExternalTrackingTransform); // 0x2073e10 [Final Native Static Public]
    void SetXRTimedInputActionDelegate(const FName& ActionName, const FScriptDelegate& InDelegate); // 0x2073cf0 [Final Native Static Public]
    void SetXRDisconnectDelegate(const FScriptDelegate& InDisconnectedDelegate); // 0x2073c50 [Final Native Static Public]
    void SetWorldToMetersScale(UObject* WorldContext, float NewScale); // 0x2073b90 [Final Native Static Public]
    void SetTrackingOrigin(const EHMDTrackingOrigin& Origin); // 0x2073aa0 [Final Native Static Public]
    void SetSpectatorScreenTexture(UTexture* InTexture); // 0x2073990 [Final Native Static Public]
    void SetSpectatorScreenModeTexturePlusEyeLayout(const FVector2D& EyeRectMin, const FVector2D& EyeRectMax, const FVector2D& TextureRectMin, const FVector2D& TextureRectMax, bool bDrawEyeFirst, bool bClearBlack, bool bUseAlpha); // 0x2073780 [Final Native Static Public]
    void SetSpectatorScreenMode(const ESpectatorScreenMode& Mode); // 0x2073710 [Final Native Static Public]
    void SetClippingPlanes(float Near, float Far); // 0x2073260 [Final Native Static Public]
    void ResetOrientationAndPosition(float Yaw, const EOrientPositionSelector& Options); // 0x2073110 [Final Native Static Public]
    bool IsSpectatorScreenModeControllable(); // 0x20730e0 [Final Native Static Public]
    bool IsInLowPersistenceMode(); // 0xad9c00 [Final Native Static Public]
    bool IsHeadMountedDisplayEnabled(); // 0x2072d80 [Final Native Static Public]
    bool IsHeadMountedDisplayConnected(); // 0x2072d50 [Final Native Static Public]
    bool IsDeviceTracking(FXRDeviceId& XRDeviceId); // 0x2072cb0 [Final Native Static Public]
    bool HasValidTrackingPosition(); // 0x2072c60 [Final Native Static Public]
    int32 GetXRSystemFlags(); // 0x2072c30 [Final Native Static Public]
    float GetWorldToMetersScale(UObject* WorldContext); // 0x2072ba0 [Final Native Static Public]
    void GetVRFocusState(const bool& bUseFocus, const bool& bHasFocus); // 0x2072a40 [Final Native Static Public]
    FString GetVersionString(); // 0x2072b20 [Final Native Static Public]
    FTransform GetTrackingToWorldTransform(UObject* WorldContext); // 0x2072980 [Final Native Static Public]
    void GetTrackingSensorParameters(const FVector& Origin, const FRotator& Rotation, const float& LeftFOV, const float& RightFOV, const float& TopFOV, const float& BottomFOV, const float& Distance, const float& NearPlane, const float& FarPlane, const bool& IsActive, int32 Index); // 0x20725a0 [Final Native Static Public]
    bool GetTrackingOriginTransform(const EHMDTrackingOrigin& Origin, FTransform& OutTransform); // 0x2072480 [Final Native Static Public]
    EHMDTrackingOrigin GetTrackingOrigin(); // 0x2072440 [Final Native Static Public]
    float GetScreenPercentage(); // 0x2072410 [Final Native Static Public]
    void GetPositionalTrackingCameraParameters(const FVector& CameraOrigin, const FRotator& CameraRotation, const float& HFOV, const float& VFOV, const float& CameraDistance, const float& NearPlane, const float& FarPlane); // 0x20721a0 [Final Native Static Public]
    bool GetPlayAreaRect(FTransform& OutTransform, const FVector2D& OutRect); // 0x2072080 [Final Native Static Public]
    FVector2D GetPlayAreaBounds(const EHMDTrackingOrigin& Origin); // 0x2071ff0 [Final Native Static Public]
    float GetPixelDensity(); // 0x2071fc0 [Final Native Static Public]
    void GetOrientationAndPosition(const FRotator& DeviceRotation, const FVector& DevicePosition); // 0x2071e10 [Final Native Static Public]
    int32 GetNumOfTrackingSensors(); // 0x2071de0 [Final Native Static Public]
    void GetMotionControllerData(UObject* WorldContext, const EControllerHand& Hand, FXRMotionControllerData& MotionControllerData); // 0x2071c20 [Final Native Static Public]
    EHMDWornState GetHMDWornState(); // 0x2071ad0 [Final Native Static Public]
    FName GetHMDDeviceName(); // 0x2071a90 [Final Native Static Public]
    void GetHMDData(UObject* WorldContext, FXRHMDData& HMDData); // 0x20719a0 [Final Native Static Public]
    void GetDeviceWorldPose(UObject* WorldContext, FXRDeviceId& XRDeviceId, const bool& bIsTracked, const FRotator& Orientation, const bool& bHasPositionalTracking, const FVector& Position); // 0x2071770 [Final Native Static Public]
    void GetDevicePose(FXRDeviceId& XRDeviceId, const bool& bIsTracked, const FRotator& Orientation, const bool& bHasPositionalTracking, const FVector& Position); // 0x2071580 [Final Native Static Public]
    bool GetControllerTransformForTime(UObject* WorldContext, int32 ControllerIndex, const FName& MotionSource, const FTimespan& Time, const bool& bTimeWasUsed, const FRotator& Orientation, const FVector& Position, const bool& bProvidedLinearVelocity, const FVector& LinearVelocity, const bool& bProvidedAngularVelocity, const FVector& AngularVelocityRadPerSec, const bool& bProvidedLinearAcceleration, const FVector& LinearAcceleration); // 0x2071150 [Final Native Static Public]
    TArray<FXRDeviceId> EnumerateTrackedDevices(const FName& SystemId, const EXRTrackedDeviceType& DeviceType); // 0x2071000 [Final Native Static Public]
    void EnableLowPersistenceMode(bool bEnable); // 0x2070ce0 [Final Native Static Public]
    bool EnableHMD(bool bEnable); // 0x2070c50 [Final Native Static Public]
    void DisconnectRemoteXRDevice(); // 0x2070c30 [Final Native Static Public]
    EXRDeviceConnectionResult ConnectRemoteXRDevice(const FString& IpAddress, int32 BitRate); // 0x2070830 [Final Native Static Public]
    bool ConfigureGestures(FXRGestureConfig& GestureConfig); // 0x2070790 [Final Native Static Public]
    void ClearXRTimedInputActionDelegate(const FName& ActionPath); // 0x2070710 [Final Native Static Public]
    void CalibrateExternalTrackingToHMD(FTransform& ExternalTrackingTransform); // 0x2070620 [Final Native Static Public]
    void BreakKey(const FKey& InKey, const FString& InteractionProfile, const EControllerHand& Hand, const FName& MotionSource, const FString& Indentifier, const FString& Component); // 0x2070370 [Final Native Static Public]

// UHandKeypointConversion (/Script/HeadMountedDisplay.HandKeypointConversion)
    int32 Conv_HandKeypointToInt32(const EHandKeypoint& Input); // 0x2070910 [Final Native Static Public]

// UMotionControllerComponent (/Script/HeadMountedDisplay.MotionControllerComponent)
    void SetTrackingSource(const EControllerHand& NewSource); // 0x2073b10 [Final Native Public]
    void SetTrackingMotionSource(const FName& NewSource); // 0x2073a10 [Final Native Public]
    void SetShowDeviceModel(bool bShowControllerModel); // 0x2073680 [Final Native Public]
    void SetDisplayModelSource(const FName& NewDisplayModelSource); // 0x20733b0 [Final Native Public]
    void SetCustomDisplayMesh(UStaticMesh* NewDisplayMesh); // 0x2073320 [Final Native Public]
    void SetAssociatedPlayerIndex(int32 NewPlayer); // 0x20731d0 [Final Native Public]
    void OnMotionControllerUpdated(); // 0x1284640 [Event Protected]
    bool IsTracked(); // 0x2036ce0 [Final Native Public]
    EControllerHand GetTrackingSource(); // 0x2072950 [Final Native Public]
    float GetParameterValue(const FName& InName, const bool& bValueFound); // 0x2071ee0 [Final Native Protected]
    FVector GetHandJointPosition(int32 JointIndex, const bool& bValueFound); // 0x2071b00 [Final Native Protected]

// UMotionTrackedDeviceFunctionLibrary (/Script/HeadMountedDisplay.MotionTrackedDeviceFunctionLibrary)
    void SetIsControllerMotionTrackingEnabledByDefault(bool Enable); // 0x2073440 [Final Native Static Public]
    bool IsMotionTrackingEnabledForSource(int32 PlayerIndex, const FName& SourceName); // 0x2073010 [Final Native Static Public]
    bool IsMotionTrackingEnabledForDevice(int32 PlayerIndex, const EControllerHand& Hand); // 0x2072f40 [Final Native Static Public]
    bool IsMotionTrackingEnabledForComponent(UMotionControllerComponent* MotionControllerComponent); // 0x2072eb0 [Final Native Static Public]
    bool IsMotionTrackedDeviceCountManagementNecessary(); // 0x2072e80 [Final Native Static Public]
    bool IsMotionSourceTracking(int32 PlayerIndex, const FName& SourceName); // 0x2072db0 [Final Native Static Public]
    int32 GetMotionTrackingEnabledControllerCount(); // 0x2071db0 [Final Native Static Public]
    int32 GetMaximumMotionTrackedControllerCount(); // 0x2071bf0 [Final Native Static Public]
    FName GetActiveTrackingSystemName(); // 0x2071110 [Final Native Static Public]
    TArray<FName> EnumerateMotionSources(); // 0x2070f80 [Final Native Static Public]
    bool EnableMotionTrackingOfSource(int32 PlayerIndex, const FName& SourceName); // 0x2070eb0 [Final Native Static Public]
    bool EnableMotionTrackingOfDevice(int32 PlayerIndex, const EControllerHand& Hand); // 0x2070de0 [Final Native Static Public]
    bool EnableMotionTrackingForComponent(UMotionControllerComponent* MotionControllerComponent); // 0x2070d50 [Final Native Static Public]
    void DisableMotionTrackingOfSource(int32 PlayerIndex, const FName& SourceName); // 0x2070b70 [Final Native Static Public]
    void DisableMotionTrackingOfDevice(int32 PlayerIndex, const EControllerHand& Hand); // 0x2070ab0 [Final Native Static Public]
    void DisableMotionTrackingOfControllersForPlayer(int32 PlayerIndex); // 0x2070a30 [Final Native Static Public]
    void DisableMotionTrackingOfAllControllers(); // 0x2070a10 [Final Native Static Public]
    void DisableMotionTrackingForComponent(UMotionControllerComponent* MotionControllerComponent); // 0x2070990 [Final Native Static Public]

// UXRAssetFunctionLibrary (/Script/HeadMountedDisplay.XRAssetFunctionLibrary)
    UPrimitiveComponent* AddNamedDeviceVisualizationComponentBlocking(AActor* Target, const FName& SystemName, const FName& DeviceName, bool bManualAttachment, FTransform& RelativeTransform, FXRDeviceId& XRDeviceId); // 0x2070130 [Final Native Static Public]
    UPrimitiveComponent* AddDeviceVisualizationComponentBlocking(AActor* Target, FXRDeviceId& XRDeviceId, bool bManualAttachment, FTransform& RelativeTransform); // 0x206fac0 [Final Native Static Public]

// UAsyncTask_LoadXRDeviceVisComponent (/Script/HeadMountedDisplay.AsyncTask_LoadXRDeviceVisComponent)
    UAsyncTask_LoadXRDeviceVisComponent* AddNamedDeviceVisualizationComponentAsync(AActor* Target, const FName& SystemName, const FName& DeviceName, bool bManualAttachment, FTransform& RelativeTransform, FXRDeviceId& XRDeviceId, const UPrimitiveComponent*& NewComponent); // 0x206fe90 [Final Native Static Public]
    UAsyncTask_LoadXRDeviceVisComponent* AddDeviceVisualizationComponentAsync(AActor* Target, FXRDeviceId& XRDeviceId, bool bManualAttachment, FTransform& RelativeTransform, const UPrimitiveComponent*& NewComponent); // 0x206f890 [Final Native Static Public]

// UXRLoadingScreenFunctionLibrary (/Script/HeadMountedDisplay.XRLoadingScreenFunctionLibrary)
    void ShowLoadingScreen(); // 0x2073df0 [Final Native Static Public]
    void SetLoadingScreen(UTexture* Texture, const FVector2D& Scale, const FVector& Offset, bool bShowLoadingMovie, bool bShowOnSet); // 0x20734c0 [Final Native Static Public]
    void HideLoadingScreen(); // 0x2072c90 [Final Native Static Public]
    void ClearLoadingScreenSplashes(); // 0x20706f0 [Final Native Static Public]
    void AddLoadingScreenSplash(UTexture* Texture, const FVector& Translation, const FRotator& Rotation, const FVector2D& Size, const FRotator& DeltaRotation, bool bClearBeforeAdd); // 0x206fc90 [Final Native Static Public]

// UImageWriteBlueprintLibrary (/Script/ImageWriteQueue.ImageWriteBlueprintLibrary)
    void ExportToDisk(UTexture* Texture, const FString& Filename, FImageWriteOptions& Options); // 0x15c3d60 [Final Native Static Public]

// UImgMediaSource (/Script/ImgMedia.ImgMediaSource)
    void SetSequencePath(const FString& Path); // 0xca3be0 [Final Native Public]
    void SetMipLevelDistance(float Distance); // 0xca3b60 [Final Native Public]
    void RemoveTargetObject(AActor* InActor); // 0xca3ad0 [Final Native Public]
    void RemoveGlobalCamera(AActor* InActor); // 0xca3a40 [Final Native Public]
    FString GetSequencePath(); // 0xca3980 [Final Native Public]
    void GetProxies(const TArray<FString>& OutProxies); // 0xca38b0 [Final Native Public]
    void AddTargetObject(AActor* InActor, float Width); // 0xca37e0 [Final Native Public]
    void AddGlobalCamera(AActor* InActor); // 0xca3750 [Final Native Public]

// UGizmoBaseComponent (/Script/InteractiveToolsFramework.GizmoBaseComponent)
    void UpdateWorldLocalState(bool bWorldIn); // 0x31fa910 [Final Native Public]
    void UpdateHoverState(bool bHoveringIn); // 0x31fa880 [Final Native Public]

// IGizmoTransformSource (/Script/InteractiveToolsFramework.GizmoTransformSource)
    void SetTransform(FTransform& NewTransform); // 0x31fa710 [Native Public]
    FTransform GetTransform(); // 0x31fa560 [Native Public]

// IGizmoAxisSource (/Script/InteractiveToolsFramework.GizmoAxisSource)
    bool HasTangentVectors(); // 0x31fa5d0 [Native Public]
    void GetTangentVectors(const FVector& TangentXOut, const FVector& TangentYOut); // 0x31fa470 [Native Public]
    FVector GetOrigin(); // 0x31fa3c0 [Native Public]
    FVector GetDirection(); // 0x31fa380 [Native Public]

// IGizmoClickTarget (/Script/InteractiveToolsFramework.GizmoClickTarget)
    void UpdateHoverState(bool bHovering); // 0x31fa7f0 [Native Public]

// IGizmoStateTarget (/Script/InteractiveToolsFramework.GizmoStateTarget)
    void EndUpdate(); // 0x31fa320 [Native Public]
    void BeginUpdate(); // 0x31fa340 [Native Public]

// IGizmoFloatParameterSource (/Script/InteractiveToolsFramework.GizmoFloatParameterSource)
    void SetParameter(float NewValue); // 0x31fa600 [Native Public]
    float GetParameter(); // 0x31fa400 [Native Public]
    void EndModify(); // 0x31fa360 [Native Public]
    void BeginModify(); // 0x31fa320 [Native Public]

// IGizmoVec2ParameterSource (/Script/InteractiveToolsFramework.GizmoVec2ParameterSource)
    void SetParameter(const FVector2D& NewValue); // 0x31fa680 [Native Public]
    FVector2D GetParameter(); // 0x31fa430 [Native Public]
    void EndModify(); // 0x31fa360 [Native Public]
    void BeginModify(); // 0x31fa320 [Native Public]

// ALandscapeProxy (/Script/Landscape.LandscapeProxy)
    void SetLandscapeMaterialVectorParameterValue(const FName& ParameterName, const FLinearColor& Value); // 0x22c7770 [Final Native Public]
    void SetLandscapeMaterialTextureParameterValue(const FName& ParameterName, UTexture* Value); // 0x22c76a0 [Final Native Public]
    void SetLandscapeMaterialScalarParameterValue(const FName& ParameterName, float Value); // 0x22c75d0 [Final Native Public]
    bool LandscapeExportHeightmapToRenderTarget(UTextureRenderTarget2D* InRenderTarget, bool InExportHeightIntoRGChannel, bool InExportLandscapeProxies); // 0x22c74b0 [Final Native Public]
    void EditorSetLandscapeMaterial(UMaterialInterface* NewLandscapeMaterial); // 0xb7fdd0 [Final Native Public]
    void EditorApplySpline(USplineComponent* InSplineComponent, float StartWidth, float EndWidth, float StartSideFalloff, float EndSideFalloff, float StartRoll, float EndRoll, int32 NumSubdivisions, bool bRaiseHeights, bool bLowerHeights, ULandscapeLayerInfoObject* PaintLayer, const FName& EditLayerName); // 0x22c7120 [Final Native Public]
    void ChangeUseTessellationComponentScreenSizeFalloff(bool InComponentScreenSizeToUseSubSections); // 0x22c7090 [Native Public]
    void ChangeTessellationComponentScreenSizeFalloff(float InUseTessellationComponentScreenSizeFalloff); // 0x22c7000 [Native Public]
    void ChangeTessellationComponentScreenSize(float InTessellationComponentScreenSize); // 0x22c6f70 [Native Public]
    void ChangeLODDistanceFactor(float InLODDistanceFactor); // 0x22c6ee0 [Native Public]
    void ChangeComponentScreenSizeToUseSubSections(float InComponentScreenSizeToUseSubSections); // 0x22c6e50 [Native Public]

// ALandscapeBlueprintBrushBase (/Script/Landscape.LandscapeBlueprintBrushBase)
    void RequestLandscapeUpdate(); // 0xaf0710 [Final Native Public]
    UTextureRenderTarget2D* Render(bool InIsHeightmap, UTextureRenderTarget2D* InCombinedResult, const FName& InWeightmapLayerName); // 0x22c5750 [Native Event Public]
    void Initialize(FTransform& InLandscapeTransform, const FIntPoint& InLandscapeSize, const FIntPoint& InLandscapeRenderTargetSize); // 0x22c55d0 [Native Event Public]
    void GetBlueprintRenderDependencies(const TArray<UObject*>& OutStreamableAssets); // 0x1284640 [Event Public]

// ULandscapeComponent (/Script/Landscape.LandscapeComponent)
    UMaterialInstanceDynamic* GetMaterialInstanceDynamic(int32 InIndex); // 0x22c5500 [Final Native Public]
    float EditorGetPaintLayerWeightByNameAtLocation(const FVector& InLocation, const FName& InPaintLayerName); // 0x22c5420 [Final Native Public]
    float EditorGetPaintLayerWeightAtLocation(const FVector& InLocation, ULandscapeLayerInfoObject* PaintLayer); // 0x22c5340 [Final Native Public]

// ULandscapeHeightfieldCollisionComponent (/Script/Landscape.LandscapeHeightfieldCollisionComponent)
    ULandscapeComponent* GetRenderComponent(); // 0x22c55a0 [Final Native Public]

// ULandscapeSplinesComponent (/Script/Landscape.LandscapeSplinesComponent)
    TArray<USplineMeshComponent*> GetSplineMeshComponents(); // 0x22c9320 [Final Native Public]

// ULevelSequence (/Script/LevelSequence.LevelSequence)
    void RemoveMetaDataByClass(TSubclassOf<UObject> InClass); // 0x2708290 [Final Native Public]
    UObject* FindOrAddMetaDataByClass(TSubclassOf<UObject> InClass); // 0x27077c0 [Final Native Public]
    UObject* FindMetaDataByClass(TSubclassOf<UObject> InClass); // 0x27077c0 [Final Native Public]
    UObject* CopyMetaData(UObject* InMetaData); // 0x27077c0 [Final Native Public]

// ULevelSequenceBurnInOptions (/Script/LevelSequence.LevelSequenceBurnInOptions)
    void SetBurnIn(const FSoftClassPath& InBurnInClass); // 0x2708670 [Final Native Public]

// ALevelSequenceActor (/Script/LevelSequence.LevelSequenceActor)
    void ShowBurnin(); // 0x2708890 [Final Native Public]
    void SetSequence(ULevelSequence* InSequence); // 0x2708800 [Final Native Public]
    void SetReplicatePlayback(bool ReplicatePlayback); // 0x2708770 [Final Native Public]
    void SetBindingByTag(const FName& BindingTag, const TArray<AActor*>& Actors, bool bAllowBindingsFromAsset); // 0x2708540 [Final Native Public]
    void SetBinding(const FMovieSceneObjectBindingID& Binding, const TArray<AActor*>& Actors, bool bAllowBindingsFromAsset); // 0x27083e0 [Final Native Public]
    void ResetBindings(); // 0x27083c0 [Final Native Public]
    void ResetBinding(const FMovieSceneObjectBindingID& Binding); // 0x2708300 [Final Native Public]
    void RemoveBindingByTag(const FName& Tag, AActor* Actor); // 0x27081c0 [Final Native Public]
    void RemoveBinding(const FMovieSceneObjectBindingID& Binding, AActor* Actor); // 0x27080c0 [Final Native Public]
    void OnLevelSequenceLoaded__DelegateSignature(); // 0x1284640 [Public]
    ULevelSequence* LoadSequence(); // 0x2708050 [Final Native Public]
    void HideBurnin(); // 0x2708030 [Final Native Public]
    ULevelSequencePlayer* GetSequencePlayer(); // 0x2707fc0 [Final Native Public]
    ULevelSequence* GetSequence(); // 0x2707f40 [Final Native Public]
    TArray<FMovieSceneObjectBindingID> FindNamedBindings(const FName& Tag); // 0x2707a60 [Final Native Public]
    FMovieSceneObjectBindingID FindNamedBinding(const FName& Tag); // 0x27079b0 [Final Native Public]
    void AddBindingByTag(const FName& BindingTag, AActor* Actor, bool bAllowBindingsFromAsset); // 0x27076b0 [Final Native Public]
    void AddBinding(const FMovieSceneObjectBindingID& Binding, AActor* Actor, bool bAllowBindingsFromAsset); // 0x2707560 [Final Native Public]

// ULevelSequenceBurnIn (/Script/LevelSequence.LevelSequenceBurnIn)
    void SetSettings(UObject* InSettings); // 0x1284640 [Event Public]
    TSubclassOf<ULevelSequenceBurnInInitSettings> GetSettingsClass(); // 0x2707ff0 [Native Event Public]

// ULevelSequenceDirector (/Script/LevelSequence.LevelSequenceDirector)
    void OnCreated(); // 0x1284640 [Event Public]
    UMovieSceneSequence* GetSequence(); // 0x2707f90 [Final Native Public]
    TArray<UObject*> GetBoundObjects(const FMovieSceneObjectBindingID& ObjectBinding); // 0x2707e30 [Final Native Public]
    UObject* GetBoundObject(const FMovieSceneObjectBindingID& ObjectBinding); // 0x2707d60 [Final Native Public]
    TArray<AActor*> GetBoundActors(const FMovieSceneObjectBindingID& ObjectBinding); // 0x2707c50 [Final Native Public]
    AActor* GetBoundActor(const FMovieSceneObjectBindingID& ObjectBinding); // 0x2707b80 [Final Native Public]

// ULevelSequencePlayer (/Script/LevelSequence.LevelSequencePlayer)
    UCameraComponent* GetActiveCameraComponent(); // 0x2707b40 [Final Native Public]
    ULevelSequencePlayer* CreateLevelSequencePlayer(UObject* WorldContextObject, ULevelSequence* LevelSequence, const FMovieSceneSequencePlaybackSettings& Settings, const ALevelSequenceActor*& OutActor); // 0x2707840 [Final Native Static Public]

// ALevelSequenceMediaController (/Script/LevelSequence.LevelSequenceMediaController)
    void SynchronizeToServer(float DesyncThresholdSeconds); // 0x27088b0 [Final Native Public]
    void Play(); // 0x27080a0 [Final Native Public]
    void OnRep_ServerStartTimeSeconds(); // 0x2708080 [Final Native Private]
    ALevelSequenceActor* GetSequence(); // 0x2707f70 [Final Native Public]
    UMediaComponent* GetMediaComponent(); // 0x25a5e30 [Final Native Public]

// ULocationServices (/Script/LocationServicesBPLibrary.LocationServices)
    bool StopLocationServices(); // 0xd12ea0 [Final Native Static Public]
    bool StartLocationServices(); // 0xd12e70 [Final Native Static Public]
    bool IsLocationAccuracyAvailable(const ELocationAccuracy& Accuracy); // 0xd12df0 [Final Native Static Public]
    bool InitLocationServices(const ELocationAccuracy& Accuracy, float UpdateFrequency, float MinDistanceFilter); // 0xd12ce0 [Final Native Static Public]
    ULocationServicesImpl* GetLocationServicesImpl(); // 0xd12cc0 [Final Native Static Public]
    FLocationServicesData GetLastKnownLocation(); // 0xd12c80 [Final Native Static Public]
    bool AreLocationServicesEnabled(); // 0xd12c50 [Final Native Static Public]

// UMeshReconstructorBase (/Script/MRMesh.MeshReconstructorBase)
    void StopReconstruction(); // 0x2037070 [Native Public]
    void StartReconstruction(); // 0x2037050 [Native Public]
    void PauseReconstruction(); // 0x2036df0 [Native Public]
    bool IsReconstructionStarted(); // 0x2036dc0 [Native Public]
    bool IsReconstructionPaused(); // 0x2036d90 [Native Public]
    void DisconnectMRMesh(); // 0x2036c10 [Native Public]
    void ConnectMRMesh(UMRMeshComponent* Mesh); // 0x2036af0 [Native Public]

// UMockDataMeshTrackerComponent (/Script/MRMesh.MockDataMeshTrackerComponent)
    void OnMockDataMeshTrackerUpdated__DelegateSignature(int32 Index, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<float>& Confidence); // 0x1284640 [Public]
    void DisconnectMRMesh(UMRMeshComponent* InMRMeshPtr); // 0x2036c30 [Final Native Public]
    void ConnectMRMesh(UMRMeshComponent* InMRMeshPtr); // 0x2036b80 [Final Native Public]

// UMRMeshComponent (/Script/MRMesh.MRMeshComponent)
    void SetWireframeMaterial(UMaterialInterface* InMaterial); // 0x2036fc0 [Native Public]
    void SetWireframeColor(const FLinearColor& InColor); // 0x2036f30 [Final Native Public]
    void SetUseWireframe(bool bUseWireframe); // 0x2036ea0 [Final Native Public]
    void SetEnableMeshOcclusion(bool bEnable); // 0x2036e10 [Final Native Public]
    bool IsConnected(); // 0x2036d50 [Final Native Public]
    FLinearColor GetWireframeColor(); // 0x2036d20 [Final Native Public]
    bool GetUseWireframe(); // 0x2036d00 [Final Native Public]
    bool GetEnableMeshOcclusion(); // 0x2036ce0 [Final Native Public]
    void ForceNavMeshUpdate(); // 0x2036cc0 [Final Native Public]
    void Clear(); // 0x2036ac0 [Final Native Public]

// UMediaSource (/Script/MediaAssets.MediaSource)
    bool Validate(); // 0x26f97c0 [Native Public]
    void SetMediaOptionString(const FName& Key, const FString& Value); // 0x26f8cf0 [Final Native Public]
    void SetMediaOptionInt64(const FName& Key, int64 Value); // 0x26f8c20 [Final Native Public]
    void SetMediaOptionFloat(const FName& Key, float Value); // 0x26f8b50 [Final Native Public]
    void SetMediaOptionBool(const FName& Key, bool Value); // 0x26f8a70 [Final Native Public]
    FString GetUrl(); // 0x26f72d0 [Native Public]

// UFileMediaSource (/Script/MediaAssets.FileMediaSource)
    void SetFilePath(const FString& Path); // 0x26f8930 [Final Native Public]

// UMediaBlueprintFunctionLibrary (/Script/MediaAssets.MediaBlueprintFunctionLibrary)
    void EnumerateWebcamCaptureDevices(const TArray<FMediaCaptureDevice>& OutDevices, int32 Filter); // 0x26f6110 [Final Native Static Public]
    void EnumerateVideoCaptureDevices(const TArray<FMediaCaptureDevice>& OutDevices, int32 Filter); // 0x26f5fc0 [Final Native Static Public]
    void EnumerateAudioCaptureDevices(const TArray<FMediaCaptureDevice>& OutDevices, int32 Filter); // 0x26f5e70 [Final Native Static Public]

// UMediaComponent (/Script/MediaAssets.MediaComponent)
    UMediaTexture* GetMediaTexture(); // 0x205f2f0 [Final Native Public]
    UMediaPlayer* GetMediaPlayer(); // 0x26f6790 [Final Native Public]

// UMediaPlayer (/Script/MediaAssets.MediaPlayer)
    bool SupportsSeeking(); // 0x26f9790 [Final Native Public]
    bool SupportsScrubbing(); // 0x26f9760 [Final Native Public]
    bool SupportsRate(float Rate, bool Unthinned); // 0x26f9690 [Final Native Public]
    bool SetViewRotation(const FRotator& Rotation, bool Absolute); // 0x26f95b0 [Final Native Public]
    bool SetViewField(float Horizontal, float Vertical, bool Absolute); // 0x26f9490 [Final Native Public]
    bool SetVideoTrackFrameRate(int32 TrackIndex, int32 FormatIndex, float FrameRate); // 0x26f9380 [Final Native Public]
    bool SetTrackFormat(const EMediaPlayerTrack& TrackType, int32 TrackIndex, int32 FormatIndex); // 0x26f9270 [Final Native Public]
    void SetTimeDelay(const FTimespan& TimeDelay); // 0x26f91f0 [Final Native Public]
    bool SetRate(float Rate); // 0x26f9030 [Final Native Public]
    bool SetNativeVolume(float Volume); // 0x26f8fa0 [Final Native Public]
    void SetMediaOptions(UMediaSource* Options); // 0x26f8df0 [Final Native Public]
    bool SetLooping(bool Looping); // 0x26f89d0 [Final Native Public]
    void SetDesiredPlayerName(const FName& PlayerName); // 0x26f86b0 [Final Native Public]
    void SetBlockOnTime(const FTimespan& Time); // 0x26f8620 [Final Native Public]
    bool SelectTrack(const EMediaPlayerTrack& TrackType, int32 TrackIndex); // 0x26f8550 [Final Native Public]
    bool Seek(const FTimespan& Time); // 0x26f84b0 [Final Native Public]
    bool Rewind(); // 0x26f8480 [Final Native Public]
    bool Reopen(); // 0x26f8380 [Final Native Public]
    bool Previous(); // 0x26f8210 [Final Native Public]
    void PlayAndSeek(); // 0x26f81f0 [Final Native Public]
    bool Play(); // 0x26f81c0 [Final Native Public]
    bool Pause(); // 0x26f8190 [Final Native Public]
    bool OpenUrl(const FString& URL); // 0x26f80e0 [Final Native Public]
    bool OpenSourceWithOptions(UMediaSource* MediaSource, FMediaPlayerOptions& Options); // 0x26f7fd0 [Final Native Public]
    void OpenSourceLatent(UObject* WorldContextObject, const FLatentActionInfo& LatentInfo, UMediaSource* MediaSource, FMediaPlayerOptions& Options, const bool& bSuccess); // 0x26f7de0 [Final Native Public]
    bool OpenSource(UMediaSource* MediaSource); // 0x26f7d40 [Final Native Public]
    bool OpenPlaylistIndex(UMediaPlaylist* InPlaylist, int32 Index); // 0x26f7c70 [Final Native Public]
    bool OpenPlaylist(UMediaPlaylist* InPlaylist); // 0x26f7bd0 [Final Native Public]
    bool OpenFile(const FString& FilePath); // 0x26f7b20 [Final Native Public]
    bool Next(); // 0x26f7ad0 [Final Native Public]
    bool IsReady(); // 0x26f7aa0 [Final Native Public]
    bool IsPreparing(); // 0x26f7a70 [Final Native Public]
    bool IsPlaying(); // 0x26f7a40 [Final Native Public]
    bool IsPaused(); // 0x26f7a10 [Final Native Public]
    bool IsLooping(); // 0x26f79e0 [Final Native Public]
    bool IsConnecting(); // 0x26f79b0 [Final Native Public]
    bool IsClosed(); // 0x26f7980 [Final Native Public]
    bool IsBuffering(); // 0x26f7950 [Final Native Public]
    bool HasError(); // 0x26f7850 [Final Native Public]
    FRotator GetViewRotation(); // 0x26f77e0 [Final Native Public]
    FString GetVideoTrackType(int32 TrackIndex, int32 FormatIndex); // 0x26f76d0 [Final Native Public]
    FFloatRange GetVideoTrackFrameRates(int32 TrackIndex, int32 FormatIndex); // 0x26f7600 [Final Native Public]
    float GetVideoTrackFrameRate(int32 TrackIndex, int32 FormatIndex); // 0x26f7530 [Final Native Public]
    FIntPoint GetVideoTrackDimensions(int32 TrackIndex, int32 FormatIndex); // 0x26f7450 [Final Native Public]
    float GetVideoTrackAspectRatio(int32 TrackIndex, int32 FormatIndex); // 0x26f7380 [Final Native Public]
    float GetVerticalFieldOfView(); // 0x26f7350 [Final Native Public]
    FString GetUrl(); // 0x26f7290 [Final Native Public]
    FString GetTrackLanguage(const EMediaPlayerTrack& TrackType, int32 TrackIndex); // 0x26f7180 [Final Native Public]
    int32 GetTrackFormat(const EMediaPlayerTrack& TrackType, int32 TrackIndex); // 0x26f70b0 [Final Native Public]
    FText GetTrackDisplayName(const EMediaPlayerTrack& TrackType, int32 TrackIndex); // 0x26f6f80 [Final Native Public]
    UMediaTimeStampInfo* GetTimeStamp(); // 0x26f6f50 [Final Native Public]
    FTimespan GetTimeDelay(); // 0x26f6f10 [Final Native Public]
    FTimespan GetTime(); // 0x26f6ed0 [Final Native Public]
    void GetSupportedRates(const TArray<FFloatRange>& OutRates, bool Unthinned); // 0x26f6da0 [Final Native Public]
    int32 GetSelectedTrack(const EMediaPlayerTrack& TrackType); // 0x26f6c90 [Final Native Public]
    float GetRate(); // 0x26f6c60 [Final Native Public]
    int32 GetPlaylistIndex(); // 0x26f6b00 [Final Native Public]
    UMediaPlaylist* GetPlaylist(); // 0x26f6ae0 [Final Native Public]
    FName GetPlayerName(); // 0x26f6aa0 [Final Native Public]
    int32 GetNumTracks(const EMediaPlayerTrack& TrackType); // 0x26f6a10 [Final Native Public]
    int32 GetNumTrackFormats(const EMediaPlayerTrack& TrackType, int32 TrackIndex); // 0x26f6940 [Final Native Public]
    FText GetMediaName(); // 0x26f66f0 [Native Public]
    float GetHorizontalFieldOfView(); // 0x26f66c0 [Final Native Public]
    FTimespan GetDuration(); // 0x26f6620 [Final Native Public]
    FName GetDesiredPlayerName(); // 0x26f65e0 [Final Native Public]
    FString GetAudioTrackType(int32 TrackIndex, int32 FormatIndex); // 0x26f64d0 [Final Native Public]
    int32 GetAudioTrackSampleRate(int32 TrackIndex, int32 FormatIndex); // 0x26f6400 [Final Native Public]
    int32 GetAudioTrackChannels(int32 TrackIndex, int32 FormatIndex); // 0x26f6330 [Final Native Public]
    void Close(); // 0x26f5e50 [Final Native Public]
    bool CanPlayUrl(const FString& URL); // 0x26f5da0 [Final Native Public]
    bool CanPlaySource(UMediaSource* MediaSource); // 0x26f5d00 [Final Native Public]
    bool CanPause(); // 0x26f5cd0 [Final Native Public]

// UMediaPlaylist (/Script/MediaAssets.MediaPlaylist)
    bool Replace(int32 Index, UMediaSource* Replacement); // 0x26f83b0 [Final Native Public]
    bool RemoveAt(int32 Index); // 0x26f82e0 [Final Native Public]
    bool Remove(UMediaSource* MediaSource); // 0x26f8240 [Final Native Public]
    int32 Num(); // 0x26f7b00 [Final Native Public]
    void Insert(UMediaSource* MediaSource, int32 Index); // 0x26f7880 [Final Native Public]
    UMediaSource* GetRandom(const int32& OutIndex); // 0x26f6bc0 [Final Native Public]
    UMediaSource* GetPrevious(const int32& InOutIndex); // 0x26f6b20 [Final Native Public]
    UMediaSource* GetNext(const int32& InOutIndex); // 0x26f6820 [Final Native Public]
    UMediaSource* Get(int32 Index); // 0x26f6260 [Final Native Public]
    bool AddUrl(const FString& URL); // 0x26f59f0 [Final Native Public]
    bool AddFile(const FString& FilePath); // 0x26f5940 [Final Native Public]
    bool Add(UMediaSource* MediaSource); // 0x26f58a0 [Final Native Public]

// UMediaSoundComponent (/Script/MediaAssets.MediaSoundComponent)
    void SetSpectralAnalysisSettings(const TArray<float>& InFrequenciesToAnalyze, const EMediaSoundComponentFFTSize& InFFTSize); // 0x26f90c0 [Final Native Public]
    void SetMediaPlayer(UMediaPlayer* NewMediaPlayer); // 0x26f8e80 [Final Native Public]
    void SetEnvelopeFollowingsettings(int32 AttackTimeMsec, int32 ReleaseTimeMsec); // 0x26f8860 [Final Native Public]
    void SetEnableSpectralAnalysis(bool bInSpectralAnalysisEnabled); // 0x26f87d0 [Final Native Public]
    void SetEnableEnvelopeFollowing(bool bInEnvelopeFollowing); // 0x26f8740 [Final Native Public]
    TArray<FMediaSoundComponentSpectralData> GetSpectralData(); // 0x26f6d20 [Final Native Public]
    TArray<FMediaSoundComponentSpectralData> GetNormalizedSpectralData(); // 0x26f68c0 [Final Native Public]
    UMediaPlayer* GetMediaPlayer(); // 0x26f67c0 [Final Native Public]
    float GetEnvelopeValue(); // 0x26f6660 [Final Native Public]
    bool BP_GetAttenuationSettingsToApply(FSoundAttenuationSettings& OutAttenuationSettings); // 0x26f5aa0 [Final Native Public]

// UMediaTexture (/Script/MediaAssets.MediaTexture)
    void SetMediaPlayer(UMediaPlayer* NewMediaPlayer); // 0x26f8f10 [Final Native Public]
    int32 GetWidth(); // 0x26f7820 [Final Native Public]
    int32 GetTextureNumMips(); // 0x26f6ea0 [Final Native Public]
    UMediaPlayer* GetMediaPlayer(); // 0x26f67f0 [Final Native Public]
    int32 GetHeight(); // 0x26f6690 [Final Native Public]
    float GetAspectRatio(); // 0x26f6300 [Final Native Public]

// UMeshDescriptionBase (/Script/MeshDescription.MeshDescriptionBase)
    void SetVertexPosition(const FVertexID& VertexID, const FVector& Position); // 0x26a0990 [Final Native Public]
    void SetPolygonVertexInstance(const FPolygonID& PolygonID, int32 PerimeterIndex, const FVertexInstanceID& VertexInstanceID); // 0x26a0870 [Final Native Public]
    void SetPolygonPolygonGroup(const FPolygonID& PolygonID, const FPolygonGroupID& PolygonGroupID); // 0x26a07a0 [Final Native Public]
    void ReversePolygonFacing(const FPolygonID& PolygonID); // 0x26a0720 [Final Native Public]
    void ReserveNewVertices(int32 NumberOfNewVertices); // 0x26a0690 [Final Native Public]
    void ReserveNewVertexInstances(int32 NumberOfNewVertexInstances); // 0x26a0450 [Final Native Public]
    void ReserveNewTriangles(int32 NumberOfNewTriangles); // 0x26a0600 [Final Native Public]
    void ReserveNewPolygons(int32 NumberOfNewPolygons); // 0x26a0570 [Final Native Public]
    void ReserveNewPolygonGroups(int32 NumberOfNewPolygonGroups); // 0x26a04e0 [Final Native Public]
    void ReserveNewEdges(int32 NumberOfNewEdges); // 0x26a0450 [Final Native Public]
    bool IsVertexValid(const FVertexID& VertexID); // 0x26a03c0 [Final Native Public]
    bool IsVertexOrphaned(const FVertexID& VertexID); // 0x26a0330 [Final Native Public]
    bool IsVertexInstanceValid(const FVertexInstanceID& VertexInstanceID); // 0x26a02a0 [Final Native Public]
    bool IsTriangleValid(const FTriangleID& TriangleID); // 0x26a0210 [Final Native Public]
    bool IsTrianglePartOfNgon(const FTriangleID& TriangleID); // 0x26a0180 [Final Native Public]
    bool IsPolygonValid(const FPolygonID& PolygonID); // 0x26a00f0 [Final Native Public]
    bool IsPolygonGroupValid(const FPolygonGroupID& PolygonGroupID); // 0x26a0060 [Final Native Public]
    bool IsEmpty(); // 0x26a0030 [Final Native Public]
    bool IsEdgeValid(const FEdgeID& EdgeID); // 0x269ffa0 [Final Native Public]
    bool IsEdgeInternalToPolygon(const FEdgeID& EdgeID, const FPolygonID& PolygonID); // 0x269fec0 [Final Native Public]
    bool IsEdgeInternal(const FEdgeID& EdgeID); // 0x269fe30 [Final Native Public]
    void GetVertexVertexInstances(const FVertexID& VertexID, const TArray<FVertexInstanceID>& OutVertexInstanceIDs); // 0x269fd40 [Final Native Public]
    FVector GetVertexPosition(const FVertexID& VertexID); // 0x269fca0 [Final Native Public]
    FEdgeID GetVertexPairEdge(const FVertexID& VertexID0, const FVertexID& VertexID1); // 0x269fbc0 [Final Native Public]
    FVertexID GetVertexInstanceVertex(const FVertexInstanceID& VertexInstanceID); // 0x269fb20 [Final Native Public]
    FEdgeID GetVertexInstancePairEdge(const FVertexInstanceID& VertexInstanceID0, const FVertexInstanceID& VertexInstanceID1); // 0x269fa40 [Final Native Public]
    FVertexInstanceID GetVertexInstanceForTriangleVertex(const FTriangleID& TriangleID, const FVertexID& VertexID); // 0x269f960 [Final Native Public]
    FVertexInstanceID GetVertexInstanceForPolygonVertex(const FPolygonID& PolygonID, const FVertexID& VertexID); // 0x269f880 [Final Native Public]
    void GetVertexInstanceConnectedTriangles(const FVertexInstanceID& VertexInstanceID, const TArray<FTriangleID>& OutConnectedTriangleIDs); // 0x269f790 [Final Native Public]
    void GetVertexInstanceConnectedPolygons(const FVertexInstanceID& VertexInstanceID, const TArray<FPolygonID>& OutConnectedPolygonIDs); // 0x269f6a0 [Final Native Public]
    void GetVertexConnectedTriangles(const FVertexID& VertexID, const TArray<FTriangleID>& OutConnectedTriangleIDs); // 0x269f5b0 [Final Native Public]
    void GetVertexConnectedPolygons(const FVertexID& VertexID, const TArray<FPolygonID>& OutConnectedPolygonIDs); // 0x269f4c0 [Final Native Public]
    void GetVertexConnectedEdges(const FVertexID& VertexID, const TArray<FEdgeID>& OutEdgeIDs); // 0x269f3d0 [Final Native Public]
    void GetVertexAdjacentVertices(const FVertexID& VertexID, const TArray<FVertexID>& OutAdjacentVertexIDs); // 0x269f2e0 [Final Native Public]
    void GetTriangleVertices(const FTriangleID& TriangleID, const TArray<FVertexID>& OutVertexIDs); // 0x269f1f0 [Final Native Public]
    void GetTriangleVertexInstances(const FTriangleID& TriangleID, const TArray<FVertexInstanceID>& OutVertexInstanceIDs); // 0x269f100 [Final Native Public]
    FVertexInstanceID GetTriangleVertexInstance(const FTriangleID& TriangleID, int32 Index); // 0x269f020 [Final Native Public]
    FPolygonGroupID GetTrianglePolygonGroup(const FTriangleID& TriangleID); // 0x269ef80 [Final Native Public]
    FPolygonID GetTrianglePolygon(const FTriangleID& TriangleID); // 0x269eee0 [Final Native Public]
    void GetTriangleEdges(const FTriangleID& TriangleID, const TArray<FEdgeID>& OutEdgeIDs); // 0x269edf0 [Final Native Public]
    void GetTriangleAdjacentTriangles(const FTriangleID& TriangleID, const TArray<FTriangleID>& OutTriangleIDs); // 0x269ed00 [Final Native Public]
    void GetPolygonVertices(const FPolygonID& PolygonID, const TArray<FVertexID>& OutVertexIDs); // 0x269ec10 [Final Native Public]
    void GetPolygonVertexInstances(const FPolygonID& PolygonID, const TArray<FVertexInstanceID>& OutVertexInstanceIDs); // 0x269eb20 [Final Native Public]
    void GetPolygonTriangles(const FPolygonID& PolygonID, const TArray<FTriangleID>& OutTriangleIDs); // 0x269ea30 [Final Native Public]
    FPolygonGroupID GetPolygonPolygonGroup(const FPolygonID& PolygonID); // 0x269e990 [Final Native Public]
    void GetPolygonPerimeterEdges(const FPolygonID& PolygonID, const TArray<FEdgeID>& OutEdgeIDs); // 0x269e8a0 [Final Native Public]
    void GetPolygonInternalEdges(const FPolygonID& PolygonID, const TArray<FEdgeID>& OutEdgeIDs); // 0x269e7b0 [Final Native Public]
    void GetPolygonGroupPolygons(const FPolygonGroupID& PolygonGroupID, const TArray<FPolygonID>& OutPolygonIDs); // 0x269e6c0 [Final Native Public]
    void GetPolygonAdjacentPolygons(const FPolygonID& PolygonID, const TArray<FPolygonID>& OutPolygonIDs); // 0x269e5d0 [Final Native Public]
    int32 GetNumVertexVertexInstances(const FVertexID& VertexID); // 0x269e540 [Final Native Public]
    int32 GetNumVertexInstanceConnectedTriangles(const FVertexInstanceID& VertexInstanceID); // 0x269e4b0 [Final Native Public]
    int32 GetNumVertexInstanceConnectedPolygons(const FVertexInstanceID& VertexInstanceID); // 0x269e420 [Final Native Public]
    int32 GetNumVertexConnectedTriangles(const FVertexID& VertexID); // 0x269e390 [Final Native Public]
    int32 GetNumVertexConnectedPolygons(const FVertexID& VertexID); // 0x269e300 [Final Native Public]
    int32 GetNumVertexConnectedEdges(const FVertexID& VertexID); // 0x269e270 [Final Native Public]
    int32 GetNumPolygonVertices(const FPolygonID& PolygonID); // 0x269e1e0 [Final Native Public]
    int32 GetNumPolygonTriangles(const FPolygonID& PolygonID); // 0x269e150 [Final Native Public]
    int32 GetNumPolygonInternalEdges(const FPolygonID& PolygonID); // 0x269e0c0 [Final Native Public]
    int32 GetNumPolygonGroupPolygons(const FPolygonGroupID& PolygonGroupID); // 0x269e030 [Final Native Public]
    int32 GetNumEdgeConnectedTriangles(const FEdgeID& EdgeID); // 0x269dfa0 [Final Native Public]
    int32 GetNumEdgeConnectedPolygons(const FEdgeID& EdgeID); // 0x269df10 [Final Native Public]
    void GetEdgeVertices(const FEdgeID& EdgeID, const TArray<FVertexID>& OutVertexIDs); // 0x269de20 [Final Native Public]
    FVertexID GetEdgeVertex(const FEdgeID& EdgeID, int32 VertexNumber); // 0x269dd40 [Final Native Public]
    void GetEdgeConnectedTriangles(const FEdgeID& EdgeID, const TArray<FTriangleID>& OutConnectedTriangleIDs); // 0x269dc50 [Final Native Public]
    void GetEdgeConnectedPolygons(const FEdgeID& EdgeID, const TArray<FPolygonID>& OutConnectedPolygonIDs); // 0x269db60 [Final Native Public]
    void Empty(); // 0x269db40 [Final Native Public]
    void DeleteVertexInstance(const FVertexInstanceID& VertexInstanceID, const TArray<FVertexID>& OrphanedVertices); // 0x269da50 [Final Native Public]
    void DeleteVertex(const FVertexID& VertexID); // 0x269d9d0 [Final Native Public]
    void DeleteTriangle(const FTriangleID& TriangleID, const TArray<FEdgeID>& OrphanedEdges, const TArray<FVertexInstanceID>& OrphanedVertexInstances, const TArray<FPolygonGroupID>& OrphanedPolygonGroupsPtr); // 0x269d810 [Final Native Public]
    void DeletePolygonGroup(const FPolygonGroupID& PolygonGroupID); // 0x269d790 [Final Native Public]
    void DeletePolygon(const FPolygonID& PolygonID, const TArray<FEdgeID>& OrphanedEdges, const TArray<FVertexInstanceID>& OrphanedVertexInstances, const TArray<FPolygonGroupID>& OrphanedPolygonGroups); // 0x269d5d0 [Final Native Public]
    void DeleteEdge(const FEdgeID& EdgeID, const TArray<FVertexID>& OrphanedVertices); // 0x269d4e0 [Final Native Public]
    void CreateVertexWithID(const FVertexID& VertexID); // 0x269d460 [Final Native Public]
    void CreateVertexInstanceWithID(const FVertexInstanceID& VertexInstanceID, const FVertexID& VertexID); // 0x269d390 [Final Native Public]
    FVertexInstanceID CreateVertexInstance(const FVertexID& VertexID); // 0x269d2f0 [Final Native Public]
    FVertexID CreateVertex(); // 0x269d2b0 [Final Native Public]
    void CreateTriangleWithID(const FTriangleID& TriangleID, const FPolygonGroupID& PolygonGroupID, const TArray<FVertexInstanceID>& VertexInstanceIDs, const TArray<FEdgeID>& NewEdgeIDs); // 0x269d100 [Final Native Public]
    FTriangleID CreateTriangle(const FPolygonGroupID& PolygonGroupID, const TArray<FVertexInstanceID>& VertexInstanceIDs, const TArray<FEdgeID>& NewEdgeIDs); // 0x269cf90 [Final Native Public]
    void CreatePolygonWithID(const FPolygonID& PolygonID, const FPolygonGroupID& PolygonGroupID, const TArray<FVertexInstanceID>& VertexInstanceIDs, const TArray<FEdgeID>& NewEdgeIDs); // 0x269cde0 [Final Native Public]
    void CreatePolygonGroupWithID(const FPolygonGroupID& PolygonGroupID); // 0x269cd60 [Final Native Public]
    FPolygonGroupID CreatePolygonGroup(); // 0x269cd20 [Final Native Public]
    FPolygonID CreatePolygon(const FPolygonGroupID& PolygonGroupID, const TArray<FVertexInstanceID>& VertexInstanceIDs, const TArray<FEdgeID>& NewEdgeIDs); // 0x269cbb0 [Final Native Public]
    void CreateEdgeWithID(const FEdgeID& EdgeID, const FVertexID& VertexID0, const FVertexID& VertexID1); // 0x269ca90 [Final Native Public]
    FEdgeID CreateEdge(const FVertexID& VertexID0, const FVertexID& VertexID1); // 0x269c9b0 [Final Native Public]
    void ComputePolygonTriangulation(const FPolygonID& PolygonID); // 0x269c930 [Final Native Public]

// UMobileInstalledContent (/Script/MobilePatchingUtils.MobileInstalledContent)
    bool Mount(int32 PakOrder, const FString& MountPoint); // 0xd16ec0 [Final Native Public]
    float GetInstalledContentSize(); // 0xd16d20 [Final Native Public]
    float GetDiskFreeSpace(); // 0xd16b20 [Final Native Public]

// UMobilePendingContent (/Script/MobilePatchingUtils.MobilePendingContent)
    void StartInstall(const FScriptDelegate& OnSucceeded, const FScriptDelegate& OnFailed); // 0xd171a0 [Final Native Public]
    float GetTotalDownloadedSize(); // 0xd16e60 [Final Native Public]
    float GetRequiredDiskSpace(); // 0xd16d50 [Final Native Public]
    float GetInstallProgress(); // 0xd16c50 [Final Native Public]
    FText GetDownloadStatusText(); // 0xd16bb0 [Final Native Public]
    float GetDownloadSpeed(); // 0xd16b80 [Final Native Public]
    float GetDownloadSize(); // 0xd16b50 [Final Native Public]

// UMobilePatchingLibrary (/Script/MobilePatchingUtils.MobilePatchingLibrary)
    void RequestContent(const FString& RemoteManifestURL, const FString& CloudURL, const FString& InstallDirectory, const FScriptDelegate& OnSucceeded, const FScriptDelegate& OnFailed); // 0xd16fb0 [Final Native Static Public]
    bool HasActiveWiFiConnection(); // 0xd16e90 [Final Native Static Public]
    TArray<FString> GetSupportedPlatformNames(); // 0xd16d80 [Final Native Static Public]
    UMobileInstalledContent* GetInstalledContent(const FString& InstallDirectory); // 0xd16c80 [Final Native Static Public]
    FString GetActiveDeviceProfileName(); // 0xd16aa0 [Final Native Static Public]

// USynthComponentMoto (/Script/MotoSynth.SynthComponentMoto)
    void SetSettings(FMotoSynthRuntimeSettings& InSettings); // 0xc8d650 [Final Native Public]
    void SetRPM(float InRPM, float InTimeSec); // 0xc8d580 [Final Native Public]
    bool IsEnabled(); // 0xc8d550 [Final Native Public]
    void GetRPMRange(const float& OutMinRPM, const float& OutMaxRPM); // 0xc8d470 [Final Native Public]

// UMovieSceneSection (/Script/MovieScene.MovieSceneSection)
    void SetRowIndex(int32 NewRowIndex); // 0x2364bc0 [Final Native Public]
    void SetPreRollFrames(int32 InPreRollFrames); // 0x2364b30 [Final Native Public]
    void SetPostRollFrames(int32 InPostRollFrames); // 0x2364aa0 [Final Native Public]
    void SetOverlapPriority(int32 NewPriority); // 0x2364870 [Final Native Public]
    void SetIsLocked(bool bInIsLocked); // 0x23647e0 [Final Native Public]
    void SetIsActive(bool bInIsActive); // 0x2364730 [Final Native Public]
    void SetCompletionMode(const EMovieSceneCompletionMode& InCompletionMode); // 0x2364480 [Final Native Public]
    void SetBlendType(const EMovieSceneBlendType& InBlendType); // 0x2364400 [Native Public]
    bool IsLocked(); // 0x2363840 [Final Native Public]
    bool IsActive(); // 0x2363810 [Final Native Public]
    int32 GetRowIndex(); // 0xd64d70 [Final Native Public]
    int32 GetPreRollFrames(); // 0x2363770 [Final Native Public]
    int32 GetPostRollFrames(); // 0x2363750 [Final Native Public]
    int32 GetOverlapPriority(); // 0x2363700 [Final Native Public]
    EMovieSceneCompletionMode GetCompletionMode(); // 0x23634b0 [Final Native Public]
    FOptionalMovieSceneBlendType GetBlendType(); // 0x2363370 [Final Native Public]

// UMovieSceneSequence (/Script/MovieScene.MovieSceneSequence)
    TArray<FMovieSceneObjectBindingID> FindBindingsByTag(const FName& InBindingName); // 0x2363290 [Final Native Public]
    FMovieSceneObjectBindingID FindBindingByTag(const FName& InBindingName); // 0x23631e0 [Final Native Public]

// UMovieSceneSequencePlayer (/Script/MovieScene.MovieSceneSequencePlayer)
    void StopAtCurrentTime(); // 0x2364d40 [Final Native Public]
    void Stop(); // 0x2364d20 [Final Native Public]
    void SetTimeRange(float StartTime, float Duration); // 0x2364c50 [Final Native Public]
    void SetPlayRate(float PlayRate); // 0x2364900 [Final Native Public]
    void SetPlaybackPosition(const FMovieSceneSequencePlaybackParams& PlaybackParams); // 0x2364980 [Final Native Public]
    void SetFrameRate(const FFrameRate& FrameRate); // 0x23646a0 [Final Native Public]
    void SetFrameRange(int32 StartFrame, int32 Duration, float SubFrames); // 0x2364590 [Final Native Public]
    void SetDisableCameraCuts(bool bInDisableCameraCuts); // 0x2364500 [Final Native Public]
    void ScrubToSeconds(float TimeInSeconds); // 0x2364350 [Final Native Public]
    bool ScrubToMarkedFrame(const FString& InLabel); // 0x2364240 [Final Native Public]
    void ScrubToFrame(const FFrameTime& NewPosition); // 0x2364190 [Final Native Public]
    void Scrub(); // 0x2364170 [Final Native Public]
    void RPC_OnStopEvent(const FFrameTime& StoppedTime); // 0x23640c0 [Final Native Event Private]
    void RPC_ExplicitServerUpdateEvent(const EUpdatePositionMethod& Method, const FFrameTime& RelevantTime); // 0x2363ff0 [Final Native Event Private]
    void RestoreState(); // 0x2364150 [Final Native Public]
    void PlayToSeconds(float TimeInSeconds); // 0x2363f40 [Final Native Public]
    bool PlayToMarkedFrame(const FString& InLabel); // 0x2363e30 [Final Native Public]
    void PlayToFrame(const FFrameTime& NewPosition); // 0x2363d80 [Final Native Public]
    void PlayTo(const FMovieSceneSequencePlaybackParams& PlaybackParams); // 0x2363c60 [Final Native Public]
    void PlayReverse(); // 0x2363c40 [Final Native Public]
    void PlayLooping(int32 NumLoops); // 0x2363bb0 [Final Native Public]
    void Play(); // 0x2363b90 [Final Native Public]
    void Pause(); // 0x2363b70 [Final Native Public]
    void JumpToSeconds(float TimeInSeconds); // 0x2363ac0 [Final Native Public]
    bool JumpToMarkedFrame(const FString& InLabel); // 0x23639b0 [Final Native Public]
    void JumpToFrame(const FFrameTime& NewPosition); // 0x2363900 [Final Native Public]
    bool IsReversed(); // 0x23638d0 [Final Native Public]
    bool IsPlaying(); // 0x23638a0 [Final Native Public]
    bool IsPaused(); // 0x2363870 [Final Native Public]
    void GoToEndAndStop(); // 0x23637f0 [Final Native Public]
    FQualifiedFrameTime GetStartTime(); // 0x23637b0 [Final Native Public]
    UMovieSceneSequence* GetSequence(); // 0x2363790 [Final Native Public]
    float GetPlayRate(); // 0x2363720 [Final Native Public]
    TArray<FMovieSceneObjectBindingID> GetObjectBindings(UObject* InObject); // 0x2363620 [Final Native Public]
    FFrameRate GetFrameRate(); // 0x2363600 [Final Native Public]
    int32 GetFrameDuration(); // 0x23635d0 [Final Native Public]
    FQualifiedFrameTime GetEndTime(); // 0x2363580 [Final Native Public]
    FQualifiedFrameTime GetDuration(); // 0x2363540 [Final Native Public]
    bool GetDisableCameraCuts(); // 0x2363510 [Final Native Public]
    FQualifiedFrameTime GetCurrentTime(); // 0x23634d0 [Final Native Public]
    TArray<UObject*> GetBoundObjects(const FMovieSceneObjectBindingID& ObjectBinding); // 0x23633a0 [Final Native Public]
    void ChangePlaybackDirection(); // 0x23631c0 [Final Native Public]

// UMovieSceneSubSection (/Script/MovieScene.MovieSceneSubSection)
    void SetSequence(UMovieSceneSequence* Sequence); // 0x2367e50 [Final Native Public]
    UMovieSceneSequence* GetSequence(); // 0x2367e20 [Final Native Public]

// IMovieSceneCustomClockSource (/Script/MovieScene.MovieSceneCustomClockSource)
    void OnTick(float DeltaSeconds, float InPlayRate); // 0x23582a0 [Native Public]
    void OnStopPlaying(FQualifiedFrameTime& InStopTime); // 0x2358200 [Native Public]
    void OnStartPlaying(FQualifiedFrameTime& InStartTime); // 0x2358160 [Native Public]
    FFrameTime OnRequestCurrentTime(FQualifiedFrameTime& InCurrentTime, float InPlayRate); // 0x2358060 [Native Public]

// IMovieSceneEasingFunction (/Script/MovieScene.MovieSceneEasingFunction)
    float OnEvaluate(float Interp); // 0x1284640 [Event Protected]

// UMovieSceneCaptureProtocolBase (/Script/MovieSceneCapture.MovieSceneCaptureProtocolBase)
    bool IsCapturing(); // 0x271a900 [Final Native Public]
    EMovieSceneCaptureProtocolState GetState(); // 0x205f220 [Final Native Public]

// UMovieSceneCapture (/Script/MovieSceneCapture.MovieSceneCapture)
    void SetImageCaptureProtocolType(TSubclassOf<UMovieSceneCaptureProtocolBase> ProtocolType); // 0x271ab80 [Final Native Public]
    void SetAudioCaptureProtocolType(TSubclassOf<UMovieSceneCaptureProtocolBase> ProtocolType); // 0x271aaf0 [Final Native Public]
    UMovieSceneCaptureProtocolBase* GetImageCaptureProtocol(); // 0x271a8b0 [Final Native Public]
    UMovieSceneCaptureProtocolBase* GetAudioCaptureProtocol(); // 0x271a810 [Final Native Public]

// UMovieSceneCaptureEnvironment (/Script/MovieSceneCapture.MovieSceneCaptureEnvironment)
    bool IsCaptureInProgress(); // 0x271a8d0 [Final Native Static Public]
    int32 GetCaptureFrameNumber(); // 0x271a860 [Final Native Static Public]
    float GetCaptureElapsedTime(); // 0x271a830 [Final Native Static Public]
    UMovieSceneImageCaptureProtocolBase* FindImageCaptureProtocol(); // 0x271a4b0 [Final Native Static Public]
    UMovieSceneAudioCaptureProtocolBase* FindAudioCaptureProtocol(); // 0x271a480 [Final Native Static Public]

// UUserDefinedCaptureProtocol (/Script/MovieSceneCapture.UserDefinedCaptureProtocol)
    void StopCapturingFinalPixels(); // 0x271ad50 [Final Native Public]
    void StartCapturingFinalPixels(FCapturedPixelsID& StreamID); // 0x271ac10 [Final Native Public]
    void ResolveBuffer(UTexture* Buffer, FCapturedPixelsID& BufferID); // 0x271a970 [Final Native Public]
    void OnWarmUp(); // 0x1284640 [Event Protected]
    void OnTick(); // 0x1284640 [Event Protected]
    void OnStartCapture(); // 0x1284640 [Event Protected]
    bool OnSetup(); // 0x271a940 [Native Event Protected]
    void OnPreTick(); // 0x1284640 [Event Protected]
    void OnPixelsReceived(FCapturedPixels& Pixels, FCapturedPixelsID& ID, const FFrameMetrics& FrameMetrics); // 0x1284640 [Event Protected]
    void OnPauseCapture(); // 0x1284640 [Event Protected]
    void OnFinalize(); // 0x1284640 [Event Protected]
    void OnCaptureFrame(); // 0x1284640 [Event Protected]
    bool OnCanFinalize(); // 0xecf070 [Native Event Protected]
    void OnBeginFinalize(); // 0x1284640 [Event Protected]
    FFrameMetrics GetCurrentFrameMetrics(); // 0x271a890 [Final Native Public]
    FString GenerateFilename(FFrameMetrics& InFrameMetrics); // 0x271a4e0 [Native Public]

// UUserDefinedImageCaptureProtocol (/Script/MovieSceneCapture.UserDefinedImageCaptureProtocol)
    void WriteImageToDisk(FCapturedPixels& PixelData, FCapturedPixelsID& StreamID, FFrameMetrics& FrameMetrics, bool bCopyImageData); // 0x271ad70 [Final Native Public]
    FString GenerateFilenameForCurrentFrame(); // 0x271a790 [Final Native Public]
    FString GenerateFilenameForBuffer(UTexture* Buffer, FCapturedPixelsID& StreamID); // 0x271a5d0 [Final Native Public]

// IMovieSceneTransformOrigin (/Script/MovieSceneTracks.MovieSceneTransformOrigin)
    FTransform BP_GetTransformOrigin(); // 0x1284640 [Event Protected]

// UMovieScene3DConstraintSection (/Script/MovieSceneTracks.MovieScene3DConstraintSection)
    void SetConstraintBindingID(FMovieSceneObjectBindingID& InConstraintBindingID); // 0x2499740 [Final Native Public]
    FMovieSceneObjectBindingID GetConstraintBindingID(); // 0x2499630 [Final Native Public]

// UMovieSceneAudioSection (/Script/MovieSceneTracks.MovieSceneAudioSection)
    void SetStartOffset(const FFrameNumber& InStartOffset); // 0x2499890 [Final Native Public]
    void SetSound(USoundBase* InSound); // 0x2499800 [Final Native Public]
    FFrameNumber GetStartOffset(); // 0xf01680 [Final Native Public]
    USoundBase* GetSound(); // 0x2499660 [Final Native Public]

// UMovieSceneCameraCutSection (/Script/MovieSceneTracks.MovieSceneCameraCutSection)
    void SetCameraBindingID(FMovieSceneObjectBindingID& InCameraBindingID); // 0x2499680 [Final Native Public]
    FMovieSceneObjectBindingID GetCameraBindingID(); // 0x2499600 [Final Native Public]

// UMovieSceneCinematicShotSection (/Script/MovieSceneTracks.MovieSceneCinematicShotSection)
    void SetShotDisplayName(const FString& InShotDisplayName); // 0x249f480 [Final Native Public]
    FString GetShotDisplayName(); // 0x249f320 [Final Native Public]

// UMovieSceneLevelVisibilitySection (/Script/MovieSceneTracks.MovieSceneLevelVisibilitySection)
    void SetVisibility(const ELevelVisibility& InVisibility); // 0x249f580 [Final Native Public]
    void SetLevelNames(const TArray<FName>& InLevelNames); // 0x249f3d0 [Final Native Public]
    ELevelVisibility GetVisibility(); // 0x249f3a0 [Final Native Public]
    TArray<FName> GetLevelNames(); // 0x249f2f0 [Final Native Public]

// UMovieSceneParameterSection (/Script/MovieSceneTracks.MovieSceneParameterSection)
    bool RemoveVectorParameter(const FName& InParameterName); // 0x24a5e30 [Final Native Public]
    bool RemoveVector2DParameter(const FName& InParameterName); // 0x24a5d90 [Final Native Public]
    bool RemoveTransformParameter(const FName& InParameterName); // 0x24a5cf0 [Final Native Public]
    bool RemoveScalarParameter(const FName& InParameterName); // 0x24a5c50 [Final Native Public]
    bool RemoveColorParameter(const FName& InParameterName); // 0x24a5bb0 [Final Native Public]
    bool RemoveBoolParameter(const FName& InParameterName); // 0x24a5b10 [Final Native Public]
    void GetParameterNames(TSet<FName>& ParameterNames); // 0x24a59d0 [Final Native Public]
    void AddVectorParameterKey(const FName& InParameterName, const FFrameNumber& InTime, const FVector& InValue); // 0x24a58b0 [Final Native Public]
    void AddVector2DParameterKey(const FName& InParameterName, const FFrameNumber& InTime, const FVector2D& InValue); // 0x24a57a0 [Final Native Public]
    void AddTransformParameterKey(const FName& InParameterName, const FFrameNumber& InTime, FTransform& InValue); // 0x24a5640 [Final Native Public]
    void AddScalarParameterKey(const FName& InParameterName, const FFrameNumber& InTime, float InValue); // 0x24a5530 [Final Native Public]
    void AddColorParameterKey(const FName& InParameterName, const FFrameNumber& InTime, const FLinearColor& InValue); // 0x24a5410 [Final Native Public]
    void AddBoolParameterKey(const FName& InParameterName, const FFrameNumber& InTime, bool InValue); // 0x24a5300 [Final Native Public]

// ARecastNavMesh (/Script/NavigationSystem.RecastNavMesh)
    bool K2_ReplaceAreaInTileBounds(const FBox& Bounds, TSubclassOf<UNavArea> OldArea, TSubclassOf<UNavArea> NewArea, bool ReplaceLinks); // 0x30bf2e0 [Final Native Public]

// UNavigationPath (/Script/NavigationSystem.NavigationPath)
    bool IsValid(); // 0x30bc420 [Final Native Public]
    bool IsStringPulled(); // 0xed0050 [Final Native Public]
    bool IsPartial(); // 0x30bc3f0 [Final Native Public]
    float GetPathLength(); // 0x30bbcb0 [Final Native Public]
    float GetPathCost(); // 0x30bba50 [Final Native Public]
    FString GetDebugString(); // 0x30bb940 [Final Native Public]
    void EnableRecalculationOnInvalidation(const ENavigationOptionFlag& DoRecalculation); // 0x30bb4f0 [Final Native Public]
    void EnableDebugDrawing(bool bShouldDrawDebugData, const FLinearColor& PathColor); // 0x30bb410 [Final Native Public]

// UNavigationSystemV1 (/Script/NavigationSystem.NavigationSystemV1)
    void UnregisterNavigationInvoker(AActor* Invoker); // 0x30bd540 [Final Native Public]
    void SimpleMoveToLocation(AController* Controller, const FVector& Goal); // 0x30bd480 [Final Native Static Public]
    void SimpleMoveToActor(AController* Controller, AActor* Goal); // 0x2fd62f0 [Final Native Static Public]
    void SetMaxSimultaneousTileGenerationJobsCount(int32 MaxNumberOfJobs); // 0x30bd3f0 [Final Native Public]
    void SetGeometryGatheringMode(const ENavDataGatheringModeConfig& NewMode); // 0x30bd370 [Final Native Public]
    void ResetMaxSimultaneousTileGenerationJobsCount(); // 0x30bd350 [Final Native Public]
    void RegisterNavigationInvoker(AActor* Invoker, float TileGenerationRadius, float TileRemovalRadius); // 0x30bd240 [Final Native Public]
    FVector ProjectPointToNavigation(UObject* WorldContextObject, const FVector& Point, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass, const FVector& QueryExtent); // 0x30bd050 [Final Native Static Public]
    void OnNavigationBoundsUpdated(ANavMeshBoundsVolume* NavVolume); // 0x30bcfc0 [Final Native Public]
    bool NavigationRaycast(UObject* WorldContextObject, const FVector& RayStart, const FVector& RayEnd, const FVector& HitLocation, TSubclassOf<UNavigationQueryFilter> FilterClass, AController* Querier); // 0x30bcd90 [Final Native Static Public]
    bool K2_ReplaceAreaInOctreeData(UObject* Object, TSubclassOf<UNavArea> OldArea, TSubclassOf<UNavArea> NewArea); // 0x30bcc80 [Final Native Public]
    bool K2_ProjectPointToNavigation(UObject* WorldContextObject, const FVector& Point, const FVector& ProjectedLocation, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass, const FVector& QueryExtent); // 0x30bca80 [Final Native Static Public]
    bool K2_GetRandomReachablePointInRadius(UObject* WorldContextObject, const FVector& Origin, const FVector& RandomLocation, float Radius, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x30bc870 [Final Native Static Public]
    bool K2_GetRandomPointInNavigableRadius(UObject* WorldContextObject, const FVector& Origin, const FVector& RandomLocation, float Radius, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x30bc660 [Final Native Static Public]
    bool K2_GetRandomLocationInNavigableRadius(UObject* WorldContextObject, const FVector& Origin, const FVector& RandomLocation, float Radius, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x30bc450 [Final Native Static Public]
    bool IsNavigationBeingBuiltOrLocked(UObject* WorldContextObject); // 0x30bc360 [Final Native Static Public]
    bool IsNavigationBeingBuilt(UObject* WorldContextObject); // 0x30bc2d0 [Final Native Static Public]
    FVector GetRandomReachablePointInRadius(UObject* WorldContextObject, const FVector& Origin, float Radius, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x30bc0f0 [Final Native Static Public]
    FVector GetRandomPointInNavigableRadius(UObject* WorldContextObject, const FVector& Origin, float Radius, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x30bbf10 [Final Native Static Public]
    ENavigationQueryResult GetPathLength(UObject* WorldContextObject, const FVector& PathStart, const FVector& PathEnd, const float& PathLength, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x30bbce0 [Final Native Static Public]
    ENavigationQueryResult GetPathCost(UObject* WorldContextObject, const FVector& PathStart, const FVector& PathEnd, const float& PathCost, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x30bba80 [Final Native Static Public]
    UNavigationSystemV1* GetNavigationSystem(UObject* WorldContextObject); // 0x30bb9c0 [Final Native Static Public]
    UNavigationPath* FindPathToLocationSynchronously(UObject* WorldContextObject, const FVector& PathStart, const FVector& PathEnd, AActor* PathfindingContext, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x30bb770 [Final Native Static Public]
    UNavigationPath* FindPathToActorSynchronously(UObject* WorldContextObject, const FVector& PathStart, AActor* GoalActor, float TetherDistance, AActor* PathfindingContext, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x30bb570 [Final Native Static Public]

// UNavRelevantComponent (/Script/NavigationSystem.NavRelevantComponent)
    void SetNavigationRelevancy(bool bRelevant); // 0x30bf5a0 [Final Native Public]

// UNavModifierComponent (/Script/NavigationSystem.NavModifierComponent)
    void SetAreaClass(TSubclassOf<UNavArea> NewAreaClass); // 0x30bf510 [Final Native Public]

// ANavModifierVolume (/Script/NavigationSystem.NavModifierVolume)
    void SetAreaClass(TSubclassOf<UNavArea> NewAreaClass); // 0x30bf480 [Final Native Public]

// ANiagaraActor (/Script/Niagara.NiagaraActor)
    void SetDestroyOnSystemFinish(bool bShouldDestroyOnSystemFinish); // 0xad6ee0 [Final Native Public]
    void OnNiagaraSystemFinished(UNiagaraComponent* FinishedComponent); // 0xad6e50 [Final Native Private]

// UNiagaraComponent (/Script/Niagara.NiagaraComponent)
    void SetVariableVec4(const FName& InVariableName, const FVector4& InValue); // 0xadb7f0 [Final Native Public]
    void SetVariableVec3(const FName& InVariableName, const FVector& InValue); // 0xadb710 [Final Native Public]
    void SetVariableVec2(const FName& InVariableName, const FVector2D& InValue); // 0xadb640 [Final Native Public]
    void SetVariableTextureRenderTarget(const FName& InVariableName, UTextureRenderTarget* TextureRenderTarget); // 0xadb570 [Final Native Public]
    void SetVariableQuat(const FName& InVariableName, FQuat& InValue); // 0xadb4a0 [Final Native Public]
    void SetVariableObject(const FName& InVariableName, UObject* Object); // 0xadb3d0 [Final Native Public]
    void SetVariableMaterial(const FName& InVariableName, UMaterialInterface* Object); // 0xadb300 [Final Native Public]
    void SetVariableLinearColor(const FName& InVariableName, const FLinearColor& InValue); // 0xadb230 [Final Native Public]
    void SetVariableInt(const FName& InVariableName, int32 InValue); // 0xadb160 [Final Native Public]
    void SetVariableFloat(const FName& InVariableName, float InValue); // 0xadb090 [Final Native Public]
    void SetVariableBool(const FName& InVariableName, bool InValue); // 0xadafc0 [Final Native Public]
    void SetVariableActor(const FName& InVariableName, AActor* Actor); // 0xadaef0 [Final Native Public]
    void SetTickBehavior(const ENiagaraTickBehavior& NewTickBehavior); // 0xadae70 [Final Native Public]
    void SetSeekDelta(float InSeekDelta); // 0xadadf0 [Final Native Public]
    void SetRenderingEnabled(bool bInRenderingEnabled); // 0xadad60 [Final Native Public]
    void SetRandomSeedOffset(int32 NewRandomSeedOffset); // 0xadacd0 [Final Native Public]
    void SetPreviewLODDistance(bool bEnablePreviewLODDistance, float PreviewLODDistance); // 0xadac00 [Final Native Public]
    void SetPaused(bool bInPaused); // 0xadab70 [Final Native Public]
    void SetNiagaraVariableVec4(const FString& InVariableName, const FVector4& InValue); // 0xadaa80 [Final Native Public]
    void SetNiagaraVariableVec3(const FString& InVariableName, const FVector& InValue); // 0xada990 [Final Native Public]
    void SetNiagaraVariableVec2(const FString& InVariableName, const FVector2D& InValue); // 0xada8b0 [Final Native Public]
    void SetNiagaraVariableQuat(const FString& InVariableName, FQuat& InValue); // 0xada7c0 [Final Native Public]
    void SetNiagaraVariableObject(const FString& InVariableName, UObject* Object); // 0xada350 [Final Native Public]
    void SetNiagaraVariableLinearColor(const FString& InVariableName, const FLinearColor& InValue); // 0xada6d0 [Final Native Public]
    void SetNiagaraVariableInt(const FString& InVariableName, int32 InValue); // 0xada5f0 [Final Native Public]
    void SetNiagaraVariableFloat(const FString& InVariableName, float InValue); // 0xada510 [Final Native Public]
    void SetNiagaraVariableBool(const FString& InVariableName, bool InValue); // 0xada430 [Final Native Public]
    void SetNiagaraVariableActor(const FString& InVariableName, AActor* Actor); // 0xada350 [Final Native Public]
    void SetMaxSimTime(float InMaxTime); // 0xada2d0 [Final Native Public]
    void SetLockDesiredAgeDeltaTimeToSeekDelta(bool bLock); // 0xada240 [Final Native Public]
    void SetGpuComputeDebug(bool bEnableDebug); // 0xada1b0 [Final Native Public]
    void SetForceSolo(bool bInForceSolo); // 0xada120 [Final Native Public]
    void SetDesiredAge(float InDesiredAge); // 0xada0a0 [Final Native Public]
    void SetCanRenderWhileSeeking(bool bInCanRenderWhileSeeking); // 0xada010 [Final Native Public]
    void SetAutoDestroy(bool bInAutoDestroy); // 0xad9f80 [Final Native Public]
    void SetAsset(UNiagaraSystem* InAsset, bool bResetExistingOverrideParameters); // 0xad9eb0 [Final Native Public]
    void SetAllowScalability(bool bAllow); // 0xad9e20 [Final Native Public]
    void SetAgeUpdateMode(const ENiagaraAgeUpdateMode& InAgeUpdateMode); // 0xad9da0 [Final Native Public]
    void SeekToDesiredAge(float InDesiredAge); // 0xad9d20 [Final Native Public]
    void ResetSystem(); // 0xad9d00 [Final Native Public]
    void ReinitializeSystem(); // 0xad9ce0 [Final Native Public]
    bool IsPaused(); // 0xad9cb0 [Final Native Public]
    void InitForPerformanceBaseline(); // 0xad9c90 [Final Native Public]
    ENiagaraTickBehavior GetTickBehavior(); // 0xad9c70 [Final Native Public]
    float GetSeekDelta(); // 0xad9c40 [Final Native Public]
    int32 GetRandomSeedOffset(); // 0xad9c20 [Final Native Public]
    bool GetPreviewLODDistanceEnabled(); // 0xad9c00 [Final Native Public]
    float GetPreviewLODDistance(); // 0xad9be0 [Final Native Public]
    TArray<FVector> GetNiagaraParticleValueVec3_DebugOnly(const FString& InEmitterName, const FString& InValueName); // 0xad9940 [Final Native Public]
    TArray<float> GetNiagaraParticleValues_DebugOnly(const FString& InEmitterName, const FString& InValueName); // 0xad9a90 [Final Native Public]
    TArray<FVector> GetNiagaraParticlePositions_DebugOnly(const FString& InEmitterName); // 0xad9850 [Final Native Public]
    float GetMaxSimTime(); // 0xad9820 [Final Native Public]
    bool GetLockDesiredAgeDeltaTimeToSeekDelta(); // 0xad97f0 [Final Native Public]
    bool GetForceSolo(); // 0xad97c0 [Final Native Public]
    float GetDesiredAge(); // 0xad9790 [Final Native Public]
    UNiagaraDataInterface* GetDataInterface(const FString& Name); // 0xad96e0 [Final Native Public]
    UNiagaraSystem* GetAsset(); // 0xad96c0 [Final Native Public]
    ENiagaraAgeUpdateMode GetAgeUpdateMode(); // 0xad9690 [Final Native Public]
    void AdvanceSimulationByTime(float SimulateTime, float TickDeltaSeconds); // 0xad95c0 [Final Native Public]
    void AdvanceSimulation(int32 TickCount, float TickDeltaSeconds); // 0xad94f0 [Final Native Public]

// UNiagaraDataInterfaceArrayFunctionLibrary (/Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary)
    void SetNiagaraArrayVectorValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, const FVector& Value, bool bSizeToFit); // 0xadfc90 [Final Native Static Public]
    void SetNiagaraArrayVector4Value(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, const FVector4& Value, bool bSizeToFit); // 0xadf9c0 [Final Native Static Public]
    void SetNiagaraArrayVector4(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<FVector4>& ArrayData); // 0xadf8a0 [Final Native Static Public]
    void SetNiagaraArrayVector2DValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, const FVector2D& Value, bool bSizeToFit); // 0xadf700 [Final Native Static Public]
    void SetNiagaraArrayVector2D(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<FVector2D>& ArrayData); // 0xadf5e0 [Final Native Static Public]
    void SetNiagaraArrayVector(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<FVector>& ArrayData); // 0xadfb70 [Final Native Static Public]
    void SetNiagaraArrayQuatValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, FQuat& Value, bool bSizeToFit); // 0xadf440 [Final Native Static Public]
    void SetNiagaraArrayQuat(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<FQuat>& ArrayData); // 0xadf320 [Final Native Static Public]
    void SetNiagaraArrayInt32Value(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, int32 Value, bool bSizeToFit); // 0xadf190 [Final Native Static Public]
    void SetNiagaraArrayInt32(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<int32>& ArrayData); // 0xadf070 [Final Native Static Public]
    void SetNiagaraArrayFloatValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, float Value, bool bSizeToFit); // 0xadeee0 [Final Native Static Public]
    void SetNiagaraArrayFloat(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<float>& ArrayData); // 0xadedc0 [Final Native Static Public]
    void SetNiagaraArrayColorValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, const FLinearColor& Value, bool bSizeToFit); // 0xadec20 [Final Native Static Public]
    void SetNiagaraArrayColor(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<FLinearColor>& ArrayData); // 0xadeb00 [Final Native Static Public]
    void SetNiagaraArrayBoolValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, const bool& Value, bool bSizeToFit); // 0xade950 [Final Native Static Public]
    void SetNiagaraArrayBool(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<bool>& ArrayData); // 0xade830 [Final Native Static Public]
    FVector GetNiagaraArrayVectorValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0xade620 [Final Native Static Public]
    FVector4 GetNiagaraArrayVector4Value(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0xade400 [Final Native Static Public]
    TArray<FVector4> GetNiagaraArrayVector4(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0xade2f0 [Final Native Static Public]
    FVector2D GetNiagaraArrayVector2DValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0xade1e0 [Final Native Static Public]
    TArray<FVector2D> GetNiagaraArrayVector2D(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0xade0d0 [Final Native Static Public]
    TArray<FVector> GetNiagaraArrayVector(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0xade510 [Final Native Static Public]
    FQuat GetNiagaraArrayQuatValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0xaddfc0 [Final Native Static Public]
    TArray<FQuat> GetNiagaraArrayQuat(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0xaddeb0 [Final Native Static Public]
    int32 GetNiagaraArrayInt32Value(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0xadddb0 [Final Native Static Public]
    TArray<int32> GetNiagaraArrayInt32(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0xaddca0 [Final Native Static Public]
    float GetNiagaraArrayFloatValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0xaddba0 [Final Native Static Public]
    TArray<float> GetNiagaraArrayFloat(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0xadda90 [Final Native Static Public]
    FLinearColor GetNiagaraArrayColorValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0xadd980 [Final Native Static Public]
    TArray<FLinearColor> GetNiagaraArrayColor(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0xadd870 [Final Native Static Public]
    bool GetNiagaraArrayBoolValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0xadd770 [Final Native Static Public]
    TArray<bool> GetNiagaraArrayBool(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0xadd660 [Final Native Static Public]

// INiagaraParticleCallbackHandler (/Script/Niagara.NiagaraParticleCallbackHandler)
    void ReceiveParticleData(const TArray<FBasicParticleData>& Data, UNiagaraSystem* NiagaraSystem); // 0xade730 [Native Event Public]

// UNiagaraDataInterfaceGrid2DCollection (/Script/Niagara.NiagaraDataInterfaceGrid2DCollection)
    void GetTextureSize(UNiagaraComponent* Component, const int32& SizeX, const int32& SizeY); // 0xae3130 [Native Public]
    void GetRawTextureSize(UNiagaraComponent* Component, const int32& SizeX, const int32& SizeY); // 0xae2e80 [Native Public]
    bool FillTexture2D(UNiagaraComponent* Component, UTextureRenderTarget2D* Dest, int32 AttributeIndex); // 0xae2d60 [Native Public]
    bool FillRawTexture2D(UNiagaraComponent* Component, UTextureRenderTarget2D* Dest, const int32& TilesX, const int32& TilesY); // 0xae29f0 [Native Public]

// UNiagaraDataInterfaceGrid3DCollection (/Script/Niagara.NiagaraDataInterfaceGrid3DCollection)
    void GetTextureSize(UNiagaraComponent* Component, const int32& SizeX, const int32& SizeY, const int32& SizeZ); // 0xae3260 [Native Public]
    void GetRawTextureSize(UNiagaraComponent* Component, const int32& SizeX, const int32& SizeY, const int32& SizeZ); // 0xae2fb0 [Native Public]
    bool FillVolumeTexture(UNiagaraComponent* Component, UVolumeTexture* Dest, int32 AttributeIndex); // 0xae2d60 [Native Public]
    bool FillRawVolumeTexture(UNiagaraComponent* Component, UVolumeTexture* Dest, const int32& TilesX, const int32& TilesY, const int32& TileZ); // 0xae2b60 [Native Public]

// UNiagaraFunctionLibrary (/Script/Niagara.NiagaraFunctionLibrary)
    UNiagaraComponent* SpawnSystemAttached(UNiagaraSystem* SystemTemplate, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bAutoDestroy, bool bAutoActivate, const ENCPoolMethod& PoolingMethod, bool bPreCullCheck); // 0xaebfc0 [Final Native Static Public]
    UNiagaraComponent* SpawnSystemAtLocation(UObject* WorldContextObject, UNiagaraSystem* SystemTemplate, const FVector& Location, const FRotator& Rotation, const FVector& Scale, bool bAutoDestroy, bool bAutoActivate, const ENCPoolMethod& PoolingMethod, bool bPreCullCheck); // 0xaebce0 [Final Native Static Public]
    void SetVolumeTextureObject(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UVolumeTexture* Texture); // 0xaeb7e0 [Final Native Static Public]
    void SetTextureObject(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UTexture* Texture); // 0xaeb900 [Final Native Static Public]
    void SetTexture2DArrayObject(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UTexture2DArray* Texture); // 0xaeb7e0 [Final Native Static Public]
    void SetSkeletalMeshDataInterfaceSamplingRegions(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, const TArray<FName>& SamplingRegions); // 0xaeb6b0 [Final Native Static Public]
    void OverrideSystemUserVariableStaticMeshComponent(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UStaticMeshComponent* StaticMeshComponent); // 0xaeb110 [Final Native Static Public]
    void OverrideSystemUserVariableStaticMesh(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UStaticMesh* StaticMesh); // 0xaeaff0 [Final Native Static Public]
    void OverrideSystemUserVariableSkeletalMeshComponent(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, USkeletalMeshComponent* SkeletalMeshComponent); // 0xaeaed0 [Final Native Static Public]
    UNiagaraParameterCollectionInstance* GetNiagaraParameterCollection(UObject* WorldContextObject, UNiagaraParameterCollection* Collection); // 0xaeab00 [Final Native Static Public]

// UNiagaraParameterCollectionInstance (/Script/Niagara.NiagaraParameterCollectionInstance)
    void SetVectorParameter(const FString& InVariableName, const FVector& InValue); // 0xaebbf0 [Final Native Public]
    void SetVector4Parameter(const FString& InVariableName, const FVector4& InValue); // 0xaebb00 [Final Native Public]
    void SetVector2DParameter(const FString& InVariableName, const FVector2D& InValue); // 0xaeba20 [Final Native Public]
    void SetQuatParameter(const FString& InVariableName, FQuat& InValue); // 0xaeb5c0 [Final Native Public]
    void SetIntParameter(const FString& InVariableName, int32 InValue); // 0xaeb4e0 [Final Native Public]
    void SetFloatParameter(const FString& InVariableName, float InValue); // 0xaeb400 [Final Native Public]
    void SetColorParameter(const FString& InVariableName, const FLinearColor& InValue); // 0xaeb310 [Final Native Public]
    void SetBoolParameter(const FString& InVariableName, bool InValue); // 0xaeb230 [Final Native Public]
    FVector GetVectorParameter(const FString& InVariableName); // 0xaeae10 [Final Native Public]
    FVector4 GetVector4Parameter(const FString& InVariableName); // 0xaead50 [Final Native Public]
    FVector2D GetVector2DParameter(const FString& InVariableName); // 0xaeac90 [Final Native Public]
    FQuat GetQuatParameter(const FString& InVariableName); // 0xaeabd0 [Final Native Public]
    int32 GetIntParameter(const FString& InVariableName); // 0xaeaa50 [Final Native Public]
    float GetFloatParameter(const FString& InVariableName); // 0xaea9a0 [Final Native Public]
    FLinearColor GetColorParameter(const FString& InVariableName); // 0xaea8e0 [Final Native Public]
    bool GetBoolParameter(const FString& InVariableName); // 0xaea830 [Final Native Public]

// UNiagaraBaselineController (/Script/Niagara.NiagaraBaselineController)
    bool OnTickTest(); // 0xaf06e0 [Native Event Public]
    void OnOwnerTick(float DeltaTime); // 0xaf0650 [Native Event Public]
    void OnEndTest(const FNiagaraPerfBaselineStats& Stats); // 0xaf05c0 [Native Event Public]
    void OnBeginTest(); // 0xaf05a0 [Native Event Public]
    UNiagaraSystem* GetSystem(); // 0xaf0540 [Final Native Public]

// ANiagaraPreviewBase (/Script/Niagara.NiagaraPreviewBase)
    void SetSystem(UNiagaraSystem* InSystem); // 0x1284640 [Event Public]
    void SetLabelText(FText& InXAxisText, FText& InYAxisText); // 0x1284640 [Event Public]

// UNiagaraPreviewAxis (/Script/Niagara.NiagaraPreviewAxis)
    int32 Num(); // 0xaf0570 [Native Event Public]
    void ApplyToPreview(UNiagaraComponent* PreviewComponent, int32 PreviewIndex, bool bIsXAxis, const FString& OutLabelText); // 0xaf02f0 [Native Event Public]

// ANiagaraPreviewGrid (/Script/Niagara.NiagaraPreviewGrid)
    void SetPaused(bool bPaused); // 0xaf0730 [Final Native Public]
    void GetPreviews(const TArray<UNiagaraComponent*>& OutPreviews); // 0xaf0490 [Final Native Public]
    void DeactivatePreviews(); // 0xaf0470 [Final Native Public]
    void ActivatePreviews(bool bReset); // 0xaf0260 [Final Native Public]

// UNiagaraScript (/Script/Niagara.NiagaraScript)
    void RaiseOnGPUCompilationComplete(); // 0xaf0710 [Final Native Public]

// UAnimNotify_PlayNiagaraEffect (/Script/NiagaraAnimNotifies.AnimNotify_PlayNiagaraEffect)
    UFXSystemComponent* GetSpawnedEffect(); // 0xaf67f0 [Final Native Public]

// UAnimNotifyState_TimedNiagaraEffect (/Script/NiagaraAnimNotifies.AnimNotifyState_TimedNiagaraEffect)
    UFXSystemComponent* GetSpawnedEffect(UMeshComponent* MeshComp); // 0xaf6750 [Final Native Public]

// UAnimNotifyState_TimedNiagaraEffectAdvanced (/Script/NiagaraAnimNotifies.AnimNotifyState_TimedNiagaraEffectAdvanced)
    float GetNotifyProgress(UMeshComponent* MeshComp); // 0xaf66b0 [Final Native Public]

// ITurnBasedMatchInterface (/Script/OnlineSubsystem.TurnBasedMatchInterface)
    void OnMatchReceivedTurn(const FString& Match, bool bDidBecomeActive); // 0x1284640 [Event Public]
    void OnMatchEnded(const FString& Match); // 0x1284640 [Event Public]

// UAchievementBlueprintLibrary (/Script/OnlineSubsystemUtils.AchievementBlueprintLibrary)
    void GetCachedAchievementProgress(UObject* WorldContextObject, APlayerController* PlayerController, const FName& AchievementID, const bool& bFoundID, const float& Progress); // 0x8b5b00 [Final Native Static Public]
    void GetCachedAchievementDescription(UObject* WorldContextObject, APlayerController* PlayerController, const FName& AchievementID, const bool& bFoundID, FText& Title, FText& LockedDescription, FText& UnlockedDescription, const bool& bHidden); // 0x8b57a0 [Final Native Static Public]

// UAchievementQueryCallbackProxy (/Script/OnlineSubsystemUtils.AchievementQueryCallbackProxy)
    UAchievementQueryCallbackProxy* CacheAchievements(UObject* WorldContextObject, APlayerController* PlayerController); // 0x8b4510 [Final Native Static Public]
    UAchievementQueryCallbackProxy* CacheAchievementDescriptions(UObject* WorldContextObject, APlayerController* PlayerController); // 0x8b4440 [Final Native Static Public]

// UAchievementWriteCallbackProxy (/Script/OnlineSubsystemUtils.AchievementWriteCallbackProxy)
    UAchievementWriteCallbackProxy* WriteAchievementProgress(UObject* WorldContextObject, APlayerController* PlayerController, const FName& AchievementName, float Progress, int32 UserTag); // 0x8b6570 [Final Native Static Public]

// UConnectionCallbackProxy (/Script/OnlineSubsystemUtils.ConnectionCallbackProxy)
    UConnectionCallbackProxy* ConnectToService(UObject* WorldContextObject, APlayerController* PlayerController); // 0x8b45e0 [Final Native Static Public]

// UCreateSessionCallbackProxy (/Script/OnlineSubsystemUtils.CreateSessionCallbackProxy)
    UCreateSessionCallbackProxy* CreateSession(UObject* WorldContextObject, APlayerController* PlayerController, int32 PublicConnections, bool bUseLAN); // 0x8b4e10 [Final Native Static Public]

// UDestroySessionCallbackProxy (/Script/OnlineSubsystemUtils.DestroySessionCallbackProxy)
    UDestroySessionCallbackProxy* DestroySession(UObject* WorldContextObject, APlayerController* PlayerController); // 0x8b4f60 [Final Native Static Public]

// UEndMatchCallbackProxy (/Script/OnlineSubsystemUtils.EndMatchCallbackProxy)
    UEndMatchCallbackProxy* EndMatch(UObject* WorldContextObject, APlayerController* PlayerController, const TScriptInterface<ITurnBasedMatchInterface>& MatchActor, const FString& MatchID, const EMPMatchOutcome& LocalPlayerOutcome, const EMPMatchOutcome& OtherPlayersOutcome); // 0x8b5030 [Final Native Static Public]

// UEndTurnCallbackProxy (/Script/OnlineSubsystemUtils.EndTurnCallbackProxy)
    UEndTurnCallbackProxy* EndTurn(UObject* WorldContextObject, APlayerController* PlayerController, const FString& MatchID, const TScriptInterface<ITurnBasedMatchInterface>& TurnBasedMatchInterface); // 0x8b5260 [Final Native Static Public]

// UFindSessionsCallbackProxy (/Script/OnlineSubsystemUtils.FindSessionsCallbackProxy)
    FString GetServerName(FBlueprintSessionResult& Result); // 0x8b6310 [Final Native Static Public]
    int32 GetPingInMs(FBlueprintSessionResult& Result); // 0x8b60f0 [Final Native Static Public]
    int32 GetMaxPlayers(FBlueprintSessionResult& Result); // 0x8b5ed0 [Final Native Static Public]
    int32 GetCurrentPlayers(FBlueprintSessionResult& Result); // 0x8b5cb0 [Final Native Static Public]
    UFindSessionsCallbackProxy* FindSessions(UObject* WorldContextObject, APlayerController* PlayerController, int32 MaxResults, bool bUseLAN); // 0x8b5420 [Final Native Static Public]

// UFindTurnBasedMatchCallbackProxy (/Script/OnlineSubsystemUtils.FindTurnBasedMatchCallbackProxy)
    UFindTurnBasedMatchCallbackProxy* FindTurnBasedMatch(UObject* WorldContextObject, APlayerController* PlayerController, const TScriptInterface<ITurnBasedMatchInterface>& MatchActor, int32 MinPlayers, int32 MaxPlayers, int32 PlayerGroup, bool ShowExistingMatches); // 0x8b5570 [Final Native Static Public]

// UInAppPurchaseCallbackProxy (/Script/OnlineSubsystemUtils.InAppPurchaseCallbackProxy)
    UInAppPurchaseCallbackProxy* CreateProxyObjectForInAppPurchase(APlayerController* PlayerController, FInAppPurchaseProductRequest& ProductRequest); // 0x8b47a0 [Final Native Static Public]

// UInAppPurchaseCallbackProxy2 (/Script/OnlineSubsystemUtils.InAppPurchaseCallbackProxy2)
    UInAppPurchaseCallbackProxy2* CreateProxyObjectForInAppPurchaseUnprocessedPurchases(APlayerController* PlayerController); // 0x8b4d80 [Final Native Static Public]
    UInAppPurchaseCallbackProxy2* CreateProxyObjectForInAppPurchaseQueryOwned(APlayerController* PlayerController); // 0x8b4ab0 [Final Native Static Public]
    UInAppPurchaseCallbackProxy2* CreateProxyObjectForInAppPurchase(APlayerController* PlayerController, FInAppPurchaseProductRequest2& ProductRequest); // 0x8b46b0 [Final Native Static Public]

// UInAppPurchaseQueryCallbackProxy (/Script/OnlineSubsystemUtils.InAppPurchaseQueryCallbackProxy)
    UInAppPurchaseQueryCallbackProxy* CreateProxyObjectForInAppPurchaseQuery(APlayerController* PlayerController, const TArray<FString>& ProductIdentifiers); // 0x8b49a0 [Final Native Static Public]

// UInAppPurchaseQueryCallbackProxy2 (/Script/OnlineSubsystemUtils.InAppPurchaseQueryCallbackProxy2)
    UInAppPurchaseQueryCallbackProxy2* CreateProxyObjectForInAppPurchaseQuery(APlayerController* PlayerController, const TArray<FString>& ProductIdentifiers); // 0x8b4890 [Final Native Static Public]

// UInAppPurchaseRestoreCallbackProxy (/Script/OnlineSubsystemUtils.InAppPurchaseRestoreCallbackProxy)
    UInAppPurchaseRestoreCallbackProxy* CreateProxyObjectForInAppPurchaseRestore(const TArray<FInAppPurchaseProductRequest>& ConsumableProductFlags, APlayerController* PlayerController); // 0x8b4c60 [Final Native Static Public]

// UInAppPurchaseRestoreCallbackProxy2 (/Script/OnlineSubsystemUtils.InAppPurchaseRestoreCallbackProxy2)
    UInAppPurchaseRestoreCallbackProxy2* CreateProxyObjectForInAppPurchaseRestore(const TArray<FInAppPurchaseProductRequest2>& ConsumableProductFlags, APlayerController* PlayerController); // 0x8b4b40 [Final Native Static Public]

// UJoinSessionCallbackProxy (/Script/OnlineSubsystemUtils.JoinSessionCallbackProxy)
    UJoinSessionCallbackProxy* JoinSession(UObject* WorldContextObject, APlayerController* PlayerController, FBlueprintSessionResult& SearchResult); // 0x8ba430 [Final Native Static Public]

// ULeaderboardBlueprintLibrary (/Script/OnlineSubsystemUtils.LeaderboardBlueprintLibrary)
    bool WriteLeaderboardInteger(APlayerController* PlayerController, const FName& StatName, int32 StatValue); // 0x8bb5f0 [Final Native Static Public]

// ULeaderboardFlushCallbackProxy (/Script/OnlineSubsystemUtils.LeaderboardFlushCallbackProxy)
    ULeaderboardFlushCallbackProxy* CreateProxyObjectForFlush(APlayerController* PlayerController, const FName& SessionName); // 0x8ba290 [Final Native Static Public]

// ULeaderboardQueryCallbackProxy (/Script/OnlineSubsystemUtils.LeaderboardQueryCallbackProxy)
    ULeaderboardQueryCallbackProxy* CreateProxyObjectForIntQuery(APlayerController* PlayerController, const FName& StatName); // 0x8ba360 [Final Native Static Public]

// ULogoutCallbackProxy (/Script/OnlineSubsystemUtils.LogoutCallbackProxy)
    ULogoutCallbackProxy* Logout(UObject* WorldContextObject, APlayerController* PlayerController); // 0x8ba580 [Final Native Static Public]

// AOnlineBeaconClient (/Script/OnlineSubsystemUtils.OnlineBeaconClient)
    void ClientOnConnected(); // 0x8ba010 [Final Native Event Private]

// APartyBeaconClient (/Script/OnlineSubsystemUtils.PartyBeaconClient)
    void ServerUpdateReservationRequest(const FString& SessionId, const FPartyReservation& ReservationUpdate); // 0x8bb2a0 [Native Event Protected]
    void ServerReservationRequest(const FString& SessionId, const FPartyReservation& Reservation); // 0x8bae30 [Native Event Protected]
    void ServerRemoveMemberFromReservationRequest(const FString& SessionId, const FPartyReservation& ReservationUpdate); // 0x8babb0 [Native Event Protected]
    void ServerCancelReservationRequest(const FUniqueNetIdRepl& PartyLeader); // 0x8baaa0 [Native Event Protected]
    void ServerAddOrUpdateReservationRequest(const FString& SessionId, const FPartyReservation& Reservation); // 0x8ba820 [Native Event Protected]
    void ClientSendReservationUpdates(int32 NumRemainingReservations); // 0x8ba170 [Native Event Public]
    void ClientSendReservationFull(); // 0x8ba130 [Native Event Public]
    void ClientReservationResponse(const EPartyReservationResult& ReservationResponse); // 0x8ba030 [Native Event Public]
    void ClientCancelReservationResponse(const EPartyReservationResult& ReservationResponse); // 0x8b9f10 [Native Event Public]

// UQuitMatchCallbackProxy (/Script/OnlineSubsystemUtils.QuitMatchCallbackProxy)
    UQuitMatchCallbackProxy* QuitMatch(UObject* WorldContextObject, APlayerController* PlayerController, const FString& MatchID, const EMPMatchOutcome& Outcome, int32 TurnTimeoutInSeconds); // 0x8ba650 [Final Native Static Public]

// UShowLoginUICallbackProxy (/Script/OnlineSubsystemUtils.ShowLoginUICallbackProxy)
    UShowLoginUICallbackProxy* ShowExternalLoginUI(UObject* WorldContextObject, APlayerController* InPlayerController); // 0x8bb520 [Final Native Static Public]

// ASpectatorBeaconClient (/Script/OnlineSubsystemUtils.SpectatorBeaconClient)
    void ServerReservationRequest(const FString& SessionId, const FSpectatorReservation& Reservation); // 0x8bb0b0 [Native Event Protected]
    void ServerCancelReservationRequest(const FUniqueNetIdRepl& Spectator); // 0x8baaa0 [Native Event Protected]
    void ClientSendReservationUpdates(int32 NumRemainingReservations); // 0x8ba200 [Native Event Public]
    void ClientSendReservationFull(); // 0x8ba150 [Native Event Public]
    void ClientReservationResponse(const ESpectatorReservationResult& ReservationResponse); // 0x8ba0b0 [Native Event Public]
    void ClientCancelReservationResponse(const ESpectatorReservationResult& ReservationResponse); // 0x8b9f90 [Native Event Public]

// ATestBeaconClient (/Script/OnlineSubsystemUtils.TestBeaconClient)
    void ServerPong(); // 0x8bc4d0 [Native Event Public]
    void ClientPing(); // 0x8bbe20 [Native Event Public]

// UTurnBasedBlueprintLibrary (/Script/OnlineSubsystemUtils.TurnBasedBlueprintLibrary)
    void RegisterTurnBasedMatchInterfaceObject(UObject* WorldContextObject, APlayerController* PlayerController, UObject* Object); // 0x8bc3d0 [Final Native Static Public]
    void GetPlayerDisplayName(UObject* WorldContextObject, APlayerController* PlayerController, const FString& MatchID, int32 PlayerIndex, const FString& PlayerDisplayName); // 0x8bc1a0 [Final Native Static Public]
    void GetMyPlayerIndex(UObject* WorldContextObject, APlayerController* PlayerController, const FString& MatchID, const int32& PlayerIndex); // 0x8bbff0 [Final Native Static Public]
    void GetIsMyTurn(UObject* WorldContextObject, APlayerController* PlayerController, const FString& MatchID, const bool& bIsMyTurn); // 0x8bbe40 [Final Native Static Public]

// UVoipListenerSynthComponent (/Script/OnlineSubsystemUtils.VoipListenerSynthComponent)
    bool IsIdling(); // 0x8bc3a0 [Final Native Public]

// UPaperFlipbook (/Script/Paper2D.PaperFlipbook)
    bool IsValidKeyFrameIndex(int32 Index); // 0xb48b60 [Final Native Public]
    float GetTotalDuration(); // 0xb48aa0 [Final Native Public]
    UPaperSprite* GetSpriteAtTime(float Time, bool bClampToEnds); // 0xb48200 [Final Native Public]
    UPaperSprite* GetSpriteAtFrame(int32 FrameIndex); // 0xb48160 [Final Native Public]
    int32 GetNumKeyFrames(); // 0xb480b0 [Final Native Public]
    int32 GetNumFrames(); // 0xb48080 [Final Native Public]
    int32 GetKeyFrameIndexAtTime(float Time, bool bClampToEnds); // 0xb47dd0 [Final Native Public]

// UPaperFlipbookComponent (/Script/Paper2D.PaperFlipbookComponent)
    void Stop(); // 0xb49e80 [Final Native Public]
    void SetSpriteColor(const FLinearColor& NewColor); // 0xb49a30 [Final Native Public]
    void SetPlayRate(float NewRate); // 0xb49800 [Final Native Public]
    void SetPlaybackPositionInFrames(int32 NewFramePosition, bool bFireEvents); // 0xb49960 [Final Native Public]
    void SetPlaybackPosition(float NewPosition, bool bFireEvents); // 0xb49880 [Final Native Public]
    void SetNewTime(float NewTime); // 0xb49780 [Final Native Public]
    void SetLooping(bool bNewLooping); // 0xb496f0 [Final Native Public]
    bool SetFlipbook(UPaperFlipbook* NewFlipbook); // 0xb49340 [Native Public]
    void ReverseFromEnd(); // 0xb49240 [Final Native Public]
    void Reverse(); // 0xb49220 [Final Native Public]
    void PlayFromStart(); // 0xb49070 [Final Native Public]
    void Play(); // 0xb49050 [Final Native Public]
    void OnRep_SourceFlipbook(UPaperFlipbook* OldFlipbook); // 0xb48f90 [Final Native Protected]
    bool IsReversing(); // 0xb48b30 [Final Native Public]
    bool IsPlaying(); // 0xb48b00 [Final Native Public]
    bool IsLooping(); // 0xb48ad0 [Final Native Public]
    FLinearColor GetSpriteColor(); // 0xb482e0 [Final Native Public]
    float GetPlayRate(); // 0xb480d0 [Final Native Public]
    int32 GetPlaybackPositionInFrames(); // 0xb48130 [Final Native Public]
    float GetPlaybackPosition(); // 0xb48100 [Final Native Public]
    int32 GetFlipbookLengthInFrames(); // 0xb47c10 [Final Native Public]
    float GetFlipbookLength(); // 0xb47be0 [Final Native Public]
    float GetFlipbookFramerate(); // 0xb47bb0 [Final Native Public]
    UPaperFlipbook* GetFlipbook(); // 0xb47b80 [Native Public]

// UPaperGroupedSpriteComponent (/Script/Paper2D.PaperGroupedSpriteComponent)
    bool UpdateInstanceTransform(int32 InstanceIndex, FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // 0xb49fc0 [Native Public]
    bool UpdateInstanceColor(int32 InstanceIndex, const FLinearColor& NewInstanceColor, bool bMarkRenderStateDirty); // 0xb49ea0 [Native Public]
    void SortInstancesAlongAxis(const FVector& WorldSpaceSortAxis); // 0xb49df0 [Final Native Public]
    bool RemoveInstance(int32 InstanceIndex); // 0xb490b0 [Native Public]
    bool GetInstanceTransform(int32 InstanceIndex, FTransform& OutInstanceTransform, bool bWorldSpace); // 0xb47c70 [Final Native Public]
    int32 GetInstanceCount(); // 0xb47c40 [Final Native Public]
    void ClearInstances(); // 0xb47990 [Native Public]
    int32 AddInstance(FTransform& Transform, UPaperSprite* Sprite, bool bWorldSpace, const FLinearColor& Color); // 0xb47560 [Final Native Public]

// UPaperSpriteBlueprintLibrary (/Script/Paper2D.PaperSpriteBlueprintLibrary)
    FSlateBrush MakeBrushFromSprite(UPaperSprite* Sprite, int32 Width, int32 Height); // 0xb48c00 [Final Native Static Public]

// UPaperSpriteComponent (/Script/Paper2D.PaperSpriteComponent)
    void SetSpriteColor(const FLinearColor& NewColor); // 0xb49ac0 [Final Native Public]
    bool SetSprite(UPaperSprite* NewSprite); // 0xb49340 [Native Public]
    UPaperSprite* GetSprite(); // 0xb47b80 [Native Public]

// UPaperTerrainComponent (/Script/Paper2D.PaperTerrainComponent)
    void SetTerrainColor(const FLinearColor& NewColor); // 0xb49b50 [Final Native Public]

// UPaperTileMapComponent (/Script/Paper2D.PaperTileMapComponent)
    void SetTileMapColor(const FLinearColor& NewColor); // 0xb49d60 [Final Native Public]
    bool SetTileMap(UPaperTileMap* NewTileMap); // 0xb49340 [Native Public]
    void SetTile(int32 X, int32 Y, int32 Layer, const FPaperTileInfo& NewValue); // 0xb49be0 [Final Native Public]
    void SetLayerColor(const FLinearColor& NewColor, int32 Layer); // 0xb49620 [Final Native Public]
    void SetLayerCollision(int32 Layer, bool bHasCollision, bool bOverrideThickness, float CustomThickness, bool bOverrideOffset, float CustomOffset, bool bRebuildCollision); // 0xb493e0 [Final Native Public]
    void SetDefaultCollisionThickness(float Thickness, bool bRebuildCollision); // 0xb49260 [Final Native Public]
    void ResizeMap(int32 NewWidthInTiles, int32 NewHeightInTiles); // 0xb49150 [Final Native Public]
    void RebuildCollision(); // 0xb49090 [Final Native Public]
    bool OwnsTileMap(); // 0xb49020 [Final Native Public]
    void MakeTileMapEditable(); // 0xb48f70 [Final Native Public]
    void GetTilePolygon(int32 TileX, int32 TileY, const TArray<FVector>& Points, int32 LayerIndex, bool bWorldSpace); // 0xb48750 [Final Native Public]
    FLinearColor GetTileMapColor(); // 0xb48710 [Final Native Public]
    FVector GetTileCornerPosition(int32 TileX, int32 TileY, int32 LayerIndex, bool bWorldSpace); // 0xb485a0 [Final Native Public]
    FVector GetTileCenterPosition(int32 TileX, int32 TileY, int32 LayerIndex, bool bWorldSpace); // 0xb48430 [Final Native Public]
    FPaperTileInfo GetTile(int32 X, int32 Y, int32 Layer); // 0xb48310 [Final Native Public]
    void GetMapSize(const int32& MapWidth, const int32& MapHeight, const int32& NumLayers); // 0xb47f40 [Final Native Public]
    FLinearColor GetLayerColor(int32 Layer); // 0xb47ea0 [Final Native Public]
    void CreateNewTileMap(int32 MapWidth, int32 MapHeight, int32 TileWidth, int32 TileHeight, float PixelsPerUnrealUnit, bool bCreateLayer); // 0xb479b0 [Final Native Public]
    UPaperTileLayer* AddNewLayer(); // 0xb47730 [Final Native Public]

// UTileMapBlueprintLibrary (/Script/Paper2D.TileMapBlueprintLibrary)
    FPaperTileInfo MakeTile(int32 TileIndex, UPaperTileSet* TileSet, bool bFlipH, bool bFlipV, bool bFlipD); // 0xb48da0 [Final Native Static Public]
    FName GetTileUserData(const FPaperTileInfo& Tile); // 0xb48a00 [Final Native Static Public]
    FTransform GetTileTransform(const FPaperTileInfo& Tile); // 0xb48920 [Final Native Static Public]
    void BreakTile(const FPaperTileInfo& Tile, const int32& TileIndex, const UPaperTileSet*& TileSet, const bool& bFlipH, const bool& bFlipV, const bool& bFlipD); // 0xb47760 [Final Native Static Public]

// UWheeledVehicleMovementComponent (/Script/PhysXVehicles.WheeledVehicleMovementComponent)
    void SetUseAutoGears(bool bUseAuto); // 0xd262d0 [Final Native Public]
    void SetThrottleInput(float Throttle); // 0xd26250 [Final Native Public]
    void SetTargetGear(int32 GearNum, bool bImmediate); // 0xd26180 [Final Native Public]
    void SetSteeringInput(float Steering); // 0xd26100 [Final Native Public]
    void SetHandbrakeInput(bool bNewHandbrake); // 0xd25fa0 [Final Native Public]
    void SetGroupsToIgnoreMask(FNavAvoidanceMask& GroupMask); // 0xd25f10 [Final Native Public]
    void SetGroupsToIgnore(int32 GroupFlags); // 0xd25e80 [Final Native Public]
    void SetGroupsToAvoidMask(FNavAvoidanceMask& GroupMask); // 0xd25df0 [Final Native Public]
    void SetGroupsToAvoid(int32 GroupFlags); // 0xd25d60 [Final Native Public]
    void SetGearUp(bool bNewGearUp); // 0xd25cd0 [Final Native Public]
    void SetGearDown(bool bNewGearDown); // 0xd25c40 [Final Native Public]
    void SetBrakeInput(float Brake); // 0xd25a20 [Final Native Public]
    void SetAvoidanceGroupMask(FNavAvoidanceMask& GroupMask); // 0xd25990 [Final Native Public]
    void SetAvoidanceGroup(int32 GroupFlags); // 0xd25900 [Final Native Public]
    void SetAvoidanceEnabled(bool bEnable); // 0xd25870 [Final Native Public]
    void ServerUpdateState(float InSteeringInput, float InThrottleInput, float InBrakeInput, float InHandbrakeInput, int32 CurrentGear); // 0xd25680 [Native Event Protected]
    bool GetUseAutoGears(); // 0xd255f0 [Final Native Public]
    int32 GetTargetGear(); // 0xd255c0 [Final Native Public]
    float GetForwardSpeed(); // 0xd25500 [Final Native Public]
    float GetEngineRotationSpeed(); // 0xd254d0 [Final Native Public]
    float GetEngineMaxRotationSpeed(); // 0xd254a0 [Final Native Public]
    int32 GetCurrentGear(); // 0xd25470 [Final Native Public]

// USimpleWheeledVehicleMovementComponent (/Script/PhysXVehicles.SimpleWheeledVehicleMovementComponent)
    void SetSteerAngle(float SteerAngle, int32 WheelIndex); // 0xd26030 [Final Native Public]
    void SetDriveTorque(float DriveTorque, int32 WheelIndex); // 0xd25b70 [Final Native Public]
    void SetBrakeTorque(float BrakeTorque, int32 WheelIndex); // 0xd25aa0 [Final Native Public]

// UVehicleAnimInstance (/Script/PhysXVehicles.VehicleAnimInstance)
    AWheeledVehicle* GetVehicle(); // 0xd25620 [Final Native Public]

// UVehicleWheel (/Script/PhysXVehicles.VehicleWheel)
    bool IsInAir(); // 0xd25650 [Final Native Public]
    float GetSuspensionOffset(); // 0xd25590 [Final Native Public]
    float GetSteerAngle(); // 0xd25560 [Final Native Public]
    float GetRotationAngle(); // 0xd25530 [Final Native Public]

// UKismetProceduralMeshLibrary (/Script/ProceduralMeshComponent.KismetProceduralMeshLibrary)
    void SliceProceduralMesh(UProceduralMeshComponent* InProcMesh, const FVector& PlanePosition, const FVector& PlaneNormal, bool bCreateOtherHalf, const UProceduralMeshComponent*& OutOtherHalfProcMesh, const EProcMeshSliceCapOption& CapOption, UMaterialInterface* CapMaterial); // 0xc5e070 [Final Native Static Public]
    void GetSectionFromStaticMesh(UStaticMesh* InMesh, int32 LODIndex, int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UVs, const TArray<FProcMeshTangent>& Tangents); // 0xc5dc00 [Final Native Static Public]
    void GetSectionFromProceduralMesh(UProceduralMeshComponent* InProcMesh, int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UVs, const TArray<FProcMeshTangent>& Tangents); // 0xc5d940 [Final Native Static Public]
    void GenerateBoxMesh(const FVector& BoxRadius, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UVs, const TArray<FProcMeshTangent>& Tangents); // 0xc5d680 [Final Native Static Public]
    void CreateGridMeshWelded(int32 NumX, int32 NumY, const TArray<int32>& Triangles, const TArray<FVector>& Vertices, const TArray<FVector2D>& UVs, float GridSpacing); // 0xc5cc80 [Final Native Static Public]
    void CreateGridMeshTriangles(int32 NumX, int32 NumY, bool bWinding, const TArray<int32>& Triangles); // 0xc5cb10 [Final Native Static Public]
    void CreateGridMeshSplit(int32 NumX, int32 NumY, const TArray<int32>& Triangles, const TArray<FVector>& Vertices, const TArray<FVector2D>& UVs, const TArray<FVector2D>& UV1s, float GridSpacing); // 0xc5c870 [Final Native Static Public]
    void CopyProceduralMeshFromStaticMeshComponent(UStaticMeshComponent* StaticMeshComponent, int32 LODIndex, UProceduralMeshComponent* ProcMeshComponent, bool bCreateCollision); // 0xc5c720 [Final Native Static Public]
    void ConvertQuadToTriangles(const TArray<int32>& Triangles, int32 Vert0, int32 Vert1, int32 Vert2, int32 Vert3); // 0xc5c570 [Final Native Static Public]
    void CalculateTangentsForMesh(const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector2D>& UVs, const TArray<FVector>& Normals, const TArray<FProcMeshTangent>& Tangents); // 0xc5c260 [Final Native Static Public]

// UProceduralMeshComponent (/Script/ProceduralMeshComponent.ProceduralMeshComponent)
    void UpdateMeshSection_LinearColor(int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FVector2D>& UV1, const TArray<FVector2D>& UV2, const TArray<FVector2D>& UV3, const TArray<FLinearColor>& VertexColors, const TArray<FProcMeshTangent>& Tangents); // 0xc5e580 [Final Native Public]
    void UpdateMeshSection(int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FColor>& VertexColors, const TArray<FProcMeshTangent>& Tangents); // 0xc5e2c0 [Final Native Public]
    void SetMeshSectionVisible(int32 SectionIndex, bool bNewVisibility); // 0xc5dfa0 [Final Native Public]
    bool IsMeshSectionVisible(int32 SectionIndex); // 0xc5df00 [Final Native Public]
    int32 GetNumSections(); // 0xc5d910 [Final Native Public]
    void CreateMeshSection_LinearColor(int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FVector2D>& UV1, const TArray<FVector2D>& UV2, const TArray<FVector2D>& UV3, const TArray<FLinearColor>& VertexColors, const TArray<FProcMeshTangent>& Tangents, bool bCreateCollision); // 0xc5d210 [Final Native Public]
    void CreateMeshSection(int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FColor>& VertexColors, const TArray<FProcMeshTangent>& Tangents, bool bCreateCollision); // 0xc5ceb0 [Final Native Public]
    void ClearMeshSection(int32 SectionIndex); // 0xc5c4e0 [Final Native Public]
    void ClearCollisionConvexMeshes(); // 0xc5c4c0 [Final Native Public]
    void ClearAllMeshSections(); // 0xc5c4a0 [Final Native Public]
    void AddCollisionConvexMesh(const TArray<FVector>& ConvexVerts); // 0xc5c170 [Final Native Public]

// UStaticMeshDescription (/Script/StaticMeshDescription.StaticMeshDescription)
    void SetVertexInstanceUV(const FVertexInstanceID& VertexInstanceID, const FVector2D& UV, int32 UVIndex); // 0x26a8e20 [Final Native Public]
    void SetPolygonGroupMaterialSlotName(const FPolygonGroupID& PolygonGroupID, const FName& SlotName); // 0x26a8d40 [Final Native Public]
    FVector2D GetVertexInstanceUV(const FVertexInstanceID& VertexInstanceID, int32 UVIndex); // 0x26a8c60 [Final Native Public]
    void CreateCube(const FVector& Center, const FVector& HalfExtents, const FPolygonGroupID& PolygonGroup, FPolygonID& PolygonID_PlusX, FPolygonID& PolygonID_MinusX, FPolygonID& PolygonID_PlusY, FPolygonID& PolygonID_MinusY, FPolygonID& PolygonID_PlusZ, FPolygonID& PolygonID_MinusZ); // 0x26a8920 [Final Native Public]

// UModularSynthLibrary (/Script/Synthesis.ModularSynthLibrary)
    void AddModularSynthPresetToBankAsset(UModularSynthPresetBank* InBank, FModularSynthPreset& Preset, const FString& PresetName); // 0xd58d60 [Final Native Static Private]

// UModularSynthComponent (/Script/Synthesis.ModularSynthComponent)
    void SetSynthPreset(FModularSynthPreset& SynthPreset); // 0xd5b380 [Final Native Public]
    void SetSustainGain(float SustainGain); // 0xd5b300 [Final Native Public]
    void SetStereoDelayWetlevel(float DelayWetlevel); // 0xd5b280 [Final Native Public]
    void SetStereoDelayTime(float DelayTimeMsec); // 0xd5b200 [Final Native Public]
    void SetStereoDelayRatio(float DelayRatio); // 0xd5b180 [Final Native Public]
    void SetStereoDelayMode(const ESynthStereoDelayMode& StereoDelayMode); // 0xd5b100 [Final Native Public]
    void SetStereoDelayIsEnabled(bool StereoDelayEnabled); // 0xd5b070 [Final Native Public]
    void SetStereoDelayFeedback(float DelayFeedback); // 0xd5aff0 [Final Native Public]
    void SetSpread(float Spread); // 0xd5af70 [Final Native Public]
    void SetReleaseTime(float ReleaseTimeMsec); // 0xd5aef0 [Final Native Public]
    void SetPortamento(float Portamento); // 0xd5ae70 [Final Native Public]
    void SetPitchBend(float PitchBend); // 0xd5adf0 [Final Native Public]
    void SetPan(float Pan); // 0xd5ad70 [Final Native Public]
    void SetOscType(int32 OscIndex, const ESynth1OscType& OscType); // 0xd5aca0 [Final Native Public]
    void SetOscSync(bool bIsSynced); // 0xd5ac10 [Final Native Public]
    void SetOscSemitones(int32 OscIndex, float Semitones); // 0xd5ab40 [Final Native Public]
    void SetOscPulsewidth(int32 OscIndex, float Pulsewidth); // 0xd5aa70 [Final Native Public]
    void SetOscOctave(int32 OscIndex, float Octave); // 0xd5a9a0 [Final Native Public]
    void SetOscGainMod(int32 OscIndex, float OscGainMod); // 0xd5a8d0 [Final Native Public]
    void SetOscGain(int32 OscIndex, float OscGain); // 0xd5a800 [Final Native Public]
    void SetOscFrequencyMod(int32 OscIndex, float OscFreqMod); // 0xd5a730 [Final Native Public]
    void SetOscCents(int32 OscIndex, float Cents); // 0xd5a660 [Final Native Public]
    void SetModEnvSustainGain(float SustainGain); // 0xd5a5e0 [Final Native Public]
    void SetModEnvReleaseTime(float Release); // 0xd5a560 [Final Native Public]
    void SetModEnvPatch(const ESynthModEnvPatch& InPatchType); // 0xd5a4e0 [Final Native Public]
    void SetModEnvInvert(bool bInvert); // 0xd5a450 [Final Native Public]
    void SetModEnvDepth(float Depth); // 0xd5a3d0 [Final Native Public]
    void SetModEnvDecayTime(float DecayTimeMsec); // 0xd5a350 [Final Native Public]
    void SetModEnvBiasPatch(const ESynthModEnvBiasPatch& InPatchType); // 0xd5a2d0 [Final Native Public]
    void SetModEnvBiasInvert(bool bInvert); // 0xd5a240 [Final Native Public]
    void SetModEnvAttackTime(float AttackTimeMsec); // 0xd5a1c0 [Final Native Public]
    void SetLFOType(int32 LFOIndex, const ESynthLFOType& LFOType); // 0xd5a0f0 [Final Native Public]
    void SetLFOPatch(int32 LFOIndex, const ESynthLFOPatchType& LFOPatchType); // 0xd5a020 [Final Native Public]
    void SetLFOMode(int32 LFOIndex, const ESynthLFOMode& LFOMode); // 0xd59f50 [Final Native Public]
    void SetLFOGainMod(int32 LFOIndex, float GainMod); // 0xd59e80 [Final Native Public]
    void SetLFOGain(int32 LFOIndex, float Gain); // 0xd59db0 [Final Native Public]
    void SetLFOFrequencyMod(int32 LFOIndex, float FrequencyModHz); // 0xd59ce0 [Final Native Public]
    void SetLFOFrequency(int32 LFOIndex, float FrequencyHz); // 0xd59c10 [Final Native Public]
    void SetGainDb(float GainDb); // 0xd59b90 [Final Native Public]
    void SetFilterType(const ESynthFilterType& FilterType); // 0xd59b10 [Final Native Public]
    void SetFilterQMod(float FilterQ); // 0xd59a90 [Final Native Public]
    void SetFilterQ(float FilterQ); // 0xd59a10 [Final Native Public]
    void SetFilterFrequencyMod(float FilterFrequencyHz); // 0xd59990 [Final Native Public]
    void SetFilterFrequency(float FilterFrequencyHz); // 0xd59910 [Final Native Public]
    void SetFilterAlgorithm(const ESynthFilterAlgorithm& FilterAlgorithm); // 0xd59890 [Final Native Public]
    void SetEnableUnison(bool EnableUnison); // 0xd59800 [Final Native Public]
    void SetEnableRetrigger(bool RetriggerEnabled); // 0xd59770 [Final Native Public]
    void SetEnablePolyphony(bool bEnablePolyphony); // 0xd596e0 [Final Native Public]
    bool SetEnablePatch(const FPatchId& PatchId, bool bIsEnabled); // 0xd59610 [Final Native Public]
    void SetEnableLegato(bool LegatoEnabled); // 0xd59580 [Final Native Public]
    void SetDecayTime(float DecayTimeMsec); // 0xd59500 [Final Native Public]
    void SetChorusFrequency(float Frequency); // 0xd59480 [Final Native Public]
    void SetChorusFeedback(float Feedback); // 0xd59400 [Final Native Public]
    void SetChorusEnabled(bool EnableChorus); // 0xd59370 [Final Native Public]
    void SetChorusDepth(float Depth); // 0xd592f0 [Final Native Public]
    void SetAttackTime(float AttackTimeMsec); // 0xd59270 [Final Native Public]
    void NoteOn(float Note, int32 Velocity, float Duration); // 0xd59150 [Final Native Public]
    void NoteOff(float Note, bool bAllNotesOff, bool bKillAllNotes); // 0xd59030 [Final Native Public]
    FPatchId CreatePatch(const ESynth1PatchSource& PatchSource, const TArray<FSynth1PatchCable>& PatchCables, bool bEnableByDefault); // 0xd58ee0 [Final Native Public]

// USourceEffectBitCrusherPreset (/Script/Synthesis.SourceEffectBitCrusherPreset)
    void SetSettings(FSourceEffectBitCrusherBaseSettings& Settings); // 0xd60780 [Final Native Public]
    void SetSampleRateModulator(USoundModulatorBase* Modulator); // 0xd606f0 [Final Native Public]
    void SetSampleRate(float SampleRate); // 0xd60670 [Final Native Public]
    void SetModulationSettings(FSourceEffectBitCrusherSettings& ModulationSettings); // 0xd604d0 [Final Native Public]
    void SetBits(float Bits); // 0xd60010 [Final Native Public]
    void SetBitModulator(USoundModulatorBase* Modulator); // 0xd5ff80 [Final Native Public]

// USourceEffectChorusPreset (/Script/Synthesis.SourceEffectChorusPreset)
    void SetWetModulator(USoundModulatorBase* Modulator); // 0xd61070 [Final Native Public]
    void SetWet(float WetAmount); // 0xd60ff0 [Final Native Public]
    void SetSpreadModulator(USoundModulatorBase* Modulator); // 0xd60f60 [Final Native Public]
    void SetSpread(float Spread); // 0xd60ee0 [Final Native Public]
    void SetSettings(FSourceEffectChorusBaseSettings& Settings); // 0xd60820 [Final Native Public]
    void SetModulationSettings(FSourceEffectChorusSettings& ModulationSettings); // 0xd60580 [Final Native Public]
    void SetFrequencyModulator(USoundModulatorBase* Modulator); // 0xd60440 [Final Native Public]
    void SetFrequency(float Frequency); // 0xd603c0 [Final Native Public]
    void SetFeedbackModulator(USoundModulatorBase* Modulator); // 0xd60330 [Final Native Public]
    void SetFeedback(float Feedback); // 0xd602b0 [Final Native Public]
    void SetDryModulator(USoundModulatorBase* Modulator); // 0xd60220 [Final Native Public]
    void SetDry(float DryAmount); // 0xd601a0 [Final Native Public]
    void SetDepthModulator(USoundModulatorBase* Modulator); // 0xd60110 [Final Native Public]
    void SetDepth(float Depth); // 0xd60090 [Final Native Public]

// USourceEffectDynamicsProcessorPreset (/Script/Synthesis.SourceEffectDynamicsProcessorPreset)
    void SetSettings(FSourceEffectDynamicsProcessorSettings& InSettings); // 0xd608c0 [Final Native Public]

// USourceEffectEnvelopeFollowerPreset (/Script/Synthesis.SourceEffectEnvelopeFollowerPreset)
    void UnregisterEnvelopeFollowerListener(UEnvelopeFollowerListener* EnvelopeFollowerListener); // 0xd61100 [Final Native Public]
    void SetSettings(FSourceEffectEnvelopeFollowerSettings& InSettings); // 0xd60a20 [Final Native Public]
    void RegisterEnvelopeFollowerListener(UEnvelopeFollowerListener* EnvelopeFollowerListener); // 0xd5fef0 [Final Native Public]

// USourceEffectEQPreset (/Script/Synthesis.SourceEffectEQPreset)
    void SetSettings(FSourceEffectEQSettings& InSettings); // 0xd60970 [Final Native Public]

// USourceEffectFilterPreset (/Script/Synthesis.SourceEffectFilterPreset)
    void SetSettings(FSourceEffectFilterSettings& InSettings); // 0xd60ad0 [Final Native Public]

// USourceEffectFoldbackDistortionPreset (/Script/Synthesis.SourceEffectFoldbackDistortionPreset)
    void SetSettings(FSourceEffectFoldbackDistortionSettings& InSettings); // 0xd60b90 [Final Native Public]

// USourceEffectMidSideSpreaderPreset (/Script/Synthesis.SourceEffectMidSideSpreaderPreset)
    void SetSettings(FSourceEffectMidSideSpreaderSettings& InSettings); // 0xd60c40 [Final Native Public]

// USourceEffectPannerPreset (/Script/Synthesis.SourceEffectPannerPreset)
    void SetSettings(FSourceEffectPannerSettings& InSettings); // 0xd60ce0 [Final Native Public]

// USourceEffectPhaserPreset (/Script/Synthesis.SourceEffectPhaserPreset)
    void SetSettings(FSourceEffectPhaserSettings& InSettings); // 0xd60d80 [Final Native Public]

// USourceEffectRingModulationPreset (/Script/Synthesis.SourceEffectRingModulationPreset)
    void SetSettings(FSourceEffectRingModulationSettings& InSettings); // 0xd60e30 [Final Native Public]

// USourceEffectSimpleDelayPreset (/Script/Synthesis.SourceEffectSimpleDelayPreset)
    void SetSettings(FSourceEffectSimpleDelaySettings& InSettings); // 0xd65640 [Final Native Public]

// USourceEffectStereoDelayPreset (/Script/Synthesis.SourceEffectStereoDelayPreset)
    void SetSettings(FSourceEffectStereoDelaySettings& InSettings); // 0xd656f0 [Final Native Public]

// USourceEffectWaveShaperPreset (/Script/Synthesis.SourceEffectWaveShaperPreset)
    void SetSettings(FSourceEffectWaveShaperSettings& InSettings); // 0xd60ce0 [Final Native Public]

// USubmixEffectConvolutionReverbPreset (/Script/Synthesis.SubmixEffectConvolutionReverbPreset)
    void SetSettings(FSubmixEffectConvolutionReverbSettings& InSettings); // 0xd657b0 [Final Native Public]
    void SetImpulseResponse(UAudioImpulseResponse* InImpulseResponse); // 0xd65390 [Final Native Public]

// USubmixEffectDelayPreset (/Script/Synthesis.SubmixEffectDelayPreset)
    void SetSettings(FSubmixEffectDelaySettings& InSettings); // 0xd65850 [Final Native Public]
    void SetInterpolationTime(float Time); // 0xd654b0 [Final Native Public]
    void SetDelay(float Length); // 0xd65010 [Final Native Public]
    float GetMaxDelayInMilliseconds(); // 0xd64d70 [Final Native Public]

// USubmixEffectFilterPreset (/Script/Synthesis.SubmixEffectFilterPreset)
    void SetSettings(FSubmixEffectFilterSettings& InSettings); // 0xd65900 [Final Native Public]
    void SetFilterType(const ESubmixFilterType& InType); // 0xd65310 [Final Native Public]
    void SetFilterQMod(float InQ); // 0xd65290 [Final Native Public]
    void SetFilterQ(float InQ); // 0xd65210 [Final Native Public]
    void SetFilterCutoffFrequencyMod(float InFrequency); // 0xd65190 [Final Native Public]
    void SetFilterCutoffFrequency(float InFrequency); // 0xd65110 [Final Native Public]
    void SetFilterAlgorithm(const ESubmixFilterAlgorithm& InAlgorithm); // 0xd65090 [Final Native Public]

// USubmixEffectFlexiverbPreset (/Script/Synthesis.SubmixEffectFlexiverbPreset)
    void SetSettings(FSubmixEffectFlexiverbSettings& InSettings); // 0xd659b0 [Final Native Public]

// USubmixEffectMultibandCompressorPreset (/Script/Synthesis.SubmixEffectMultibandCompressorPreset)
    void SetSettings(FSubmixEffectMultibandCompressorSettings& InSettings); // 0xd65a60 [Final Native Public]

// USubmixEffectStereoDelayPreset (/Script/Synthesis.SubmixEffectStereoDelayPreset)
    void SetSettings(FSubmixEffectStereoDelaySettings& InSettings); // 0xd656f0 [Final Native Public]

// USubmixEffectTapDelayPreset (/Script/Synthesis.SubmixEffectTapDelayPreset)
    void SetTap(int32 TapId, FTapDelayInfo& TapInfo); // 0xd65ce0 [Final Native Public]
    void SetSettings(FSubmixEffectTapDelaySettings& InSettings); // 0xd65b20 [Final Native Public]
    void SetInterpolationTime(float Time); // 0xd65530 [Final Native Public]
    void RemoveTap(int32 TapId); // 0xd64f80 [Final Native Public]
    void GetTapIds(const TArray<int32>& TapIds); // 0xd64e90 [Final Native Public]
    void GetTap(int32 TapId, FTapDelayInfo& TapInfo); // 0xd64db0 [Final Native Public]
    float GetMaxDelayInMilliseconds(); // 0xd64d90 [Final Native Public]
    void AddTap(const int32& TapId); // 0xd64ce0 [Final Native Public]

// USynth2DSlider (/Script/Synthesis.Synth2DSlider)
    void SetValue(const FVector2D& InValue); // 0xd65dc0 [Final Native Public]
    void SetStepSize(float InValue); // 0xd65c60 [Final Native Public]
    void SetSliderHandleColor(const FLinearColor& InValue); // 0xd65bd0 [Final Native Public]
    void SetLocked(bool InValue); // 0xd655b0 [Final Native Public]
    void SetIndentHandle(bool InValue); // 0xd65420 [Final Native Public]
    FVector2D GetValue(); // 0xd64f40 [Final Native Public]

// UGranularSynth (/Script/Synthesis.GranularSynth)
    void SetSustainGain(float SustainGain); // 0xd6a2c0 [Final Native Public]
    void SetSoundWave(USoundWave* InSoundWave); // 0xd6a1a0 [Final Native Public]
    void SetScrubMode(bool bScrubMode); // 0xd6a000 [Final Native Public]
    void SetReleaseTimeMsec(float ReleaseTimeMsec); // 0xd69f80 [Final Native Public]
    void SetPlayheadTime(float InPositionSec, float LerpTimeSec, const EGranularSynthSeekType& SeekType); // 0xd698d0 [Final Native Public]
    void SetPlaybackSpeed(float InPlayheadRate); // 0xd69850 [Final Native Public]
    void SetGrainVolume(float BaseVolume, const FVector2D& VolumeRange); // 0xd695c0 [Final Native Public]
    void SetGrainsPerSecond(float InGrainsPerSecond); // 0xd69680 [Final Native Public]
    void SetGrainProbability(float InGrainProbability); // 0xd69540 [Final Native Public]
    void SetGrainPitch(float BasePitch, const FVector2D& PitchRange); // 0xd69480 [Final Native Public]
    void SetGrainPan(float BasePan, const FVector2D& PanRange); // 0xd693c0 [Final Native Public]
    void SetGrainEnvelopeType(const EGranularSynthEnvelopeType& EnvelopeType); // 0xd69340 [Final Native Public]
    void SetGrainDuration(float BaseDurationMsec, const FVector2D& DurationRange); // 0xd69280 [Final Native Public]
    void SetDecayTime(float DecayTimeMsec); // 0xd68930 [Final Native Public]
    void SetAttackTime(float AttackTimeMsec); // 0xd68930 [Final Native Public]
    void NoteOn(float Note, int32 Velocity, float Duration); // 0xd68150 [Final Native Public]
    void NoteOff(float Note, bool bKill); // 0xd67ff0 [Final Native Public]
    bool IsLoaded(); // 0xd67f90 [Final Native Public]
    float GetSampleDuration(); // 0xd67f30 [Final Native Public]
    float GetCurrentPlayheadTime(); // 0xd679b0 [Final Native Public]

// USynthComponentMonoWaveTable (/Script/Synthesis.SynthComponentMonoWaveTable)
    void SetWaveTablePosition(float InPosition); // 0xd6a450 [Final Native Public]
    void SetSustainPedalState(bool InSustainPedalState); // 0xd6a340 [Final Native Public]
    void SetPosLfoType(const ESynthLFOType& InLfoType); // 0xd69ae0 [Final Native Public]
    void SetPosLfoFrequency(float InLfoFrequency); // 0xd69a60 [Final Native Public]
    void SetPosLfoDepth(float InLfoDepth); // 0xd699e0 [Final Native Public]
    void SetPositionEnvelopeSustainGain(float InSustainGain); // 0xd69f00 [Final Native Public]
    void SetPositionEnvelopeReleaseTime(float InReleaseTimeMsec); // 0xd69e80 [Final Native Public]
    void SetPositionEnvelopeInvert(bool bInInvert); // 0xd69df0 [Final Native Public]
    void SetPositionEnvelopeDepth(float InDepth); // 0xd69d70 [Final Native Public]
    void SetPositionEnvelopeDecayTime(float InDecayTimeMsec); // 0xd69cf0 [Final Native Public]
    void SetPositionEnvelopeBiasInvert(bool bInBiasInvert); // 0xd69c60 [Final Native Public]
    void SetPositionEnvelopeBiasDepth(float InDepth); // 0xd69be0 [Final Native Public]
    void SetPositionEnvelopeAttackTime(float InAttackTimeMsec); // 0xd69b60 [Final Native Public]
    void SetLowPassFilterResonance(float InNewQ); // 0xd69700 [Final Native Public]
    void SetFrequencyWithMidiNote(float InMidiNote); // 0xd69200 [Final Native Public]
    void SetFrequencyPitchBend(float FrequencyOffsetCents); // 0xd69180 [Final Native Public]
    void SetFrequency(float FrequencyHz); // 0xd69080 [Final Native Public]
    void SetFilterEnvelopeSustainGain(float InSustainGain); // 0xd68f80 [Final Native Public]
    void SetFilterEnvelopeReleaseTime(float InReleaseTimeMsec); // 0xd68f00 [Final Native Public]
    void SetFilterEnvelopenDecayTime(float InDecayTimeMsec); // 0xd69000 [Final Native Public]
    void SetFilterEnvelopeInvert(bool bInInvert); // 0xd68e70 [Final Native Public]
    void SetFilterEnvelopeDepth(float InDepth); // 0xd68df0 [Final Native Public]
    void SetFilterEnvelopeBiasInvert(bool bInBiasInvert); // 0xd68d60 [Final Native Public]
    void SetFilterEnvelopeBiasDepth(float InDepth); // 0xd68ce0 [Final Native Public]
    void SetFilterEnvelopeAttackTime(float InAttackTimeMsec); // 0xd68c60 [Final Native Public]
    bool SetCurveValue(int32 TableIndex, int32 KeyframeIndex, float NewValue); // 0xd68b50 [Final Native Public]
    bool SetCurveTangent(int32 TableIndex, float InNewTangent); // 0xd68a80 [Final Native Public]
    bool SetCurveInterpolationType(const CurveInterpolationType& InterpolationType, int32 TableIndex); // 0xd689b0 [Final Native Public]
    void SetAmpEnvelopeSustainGain(float InSustainGain); // 0xd688b0 [Final Native Public]
    void SetAmpEnvelopeReleaseTime(float InReleaseTimeMsec); // 0xd68830 [Final Native Public]
    void SetAmpEnvelopeInvert(bool bInInvert); // 0xd687a0 [Final Native Public]
    void SetAmpEnvelopeDepth(float InDepth); // 0xd68720 [Final Native Public]
    void SetAmpEnvelopeDecayTime(float InDecayTimeMsec); // 0xd686a0 [Final Native Public]
    void SetAmpEnvelopeBiasInvert(bool bInBiasInvert); // 0xd68610 [Final Native Public]
    void SetAmpEnvelopeBiasDepth(float InDepth); // 0xd68590 [Final Native Public]
    void SetAmpEnvelopeAttackTime(float InAttackTimeMsec); // 0xd68510 [Final Native Public]
    void RefreshWaveTable(int32 Index); // 0xd68360 [Final Native Public]
    void RefreshAllWaveTables(); // 0xd68340 [Final Native Public]
    void NoteOn(float InMidiNote, float InVelocity); // 0xd68270 [Final Native Public]
    void NoteOff(float InMidiNote); // 0xd680d0 [Final Native Public]
    int32 GetNumTableEntries(); // 0xd67f00 [Final Native Public]
    int32 GetMaxTableIndex(); // 0xd67ec0 [Final Native Public]
    TArray<float> GetKeyFrameValuesForTable(float TableIndex); // 0xd67a80 [Final Native Public]
    float GetCurveTangent(int32 TableIndex); // 0xd679e0 [Final Native Public]

// USynthComponentToneGenerator (/Script/Synthesis.SynthComponentToneGenerator)
    void SetVolume(float InVolume); // 0xd6a3d0 [Final Native Public]
    void SetFrequency(float InFrequency); // 0xd69100 [Final Native Public]

// USynthSamplePlayer (/Script/Synthesis.SynthSamplePlayer)
    void SetSoundWave(USoundWave* InSoundWave); // 0xd6a230 [Final Native Public]
    void SetScrubTimeWidth(float InScrubTimeWidthSec); // 0xd6a120 [Final Native Public]
    void SetScrubMode(bool bScrubMode); // 0xd6a090 [Final Native Public]
    void SetPitch(float InPitch, float TimeSec); // 0xd69780 [Final Native Public]
    void SeekToTime(float TimeSec, const ESamplePlayerSeekType& SeekType, bool bWrap); // 0xd683f0 [Final Native Public]
    bool IsLoaded(); // 0xd67fc0 [Final Native Public]
    float GetSampleDuration(); // 0xd67f60 [Final Native Public]
    float GetCurrentPlaybackProgressTime(); // 0xd67980 [Final Native Public]
    float GetCurrentPlaybackProgressPercent(); // 0xd67950 [Final Native Public]

// USynthesisUtilitiesBlueprintFunctionLibrary (/Script/Synthesis.SynthesisUtilitiesBlueprintFunctionLibrary)
    float GetLogFrequency(float InLinearValue, float InDomainMin, float InDomainMax, float InRangeMin, float InRangeMax); // 0xd67d10 [Final Native Static Private]
    float GetLinearFrequency(float InLogFrequencyValue, float InDomainMin, float InDomainMax, float InRangeMin, float InRangeMax); // 0xd67b60 [Final Native Static Private]

// USynthKnob (/Script/Synthesis.SynthKnob)
    void SetValue(float InValue); // 0xd6ad60 [Final Native Public]
    void SetStepSize(float InValue); // 0xd6ace0 [Final Native Public]
    void SetLocked(bool InValue); // 0xd6ac50 [Final Native Public]
    float GetValue(); // 0xd6ac20 [Final Native Public]

// UTarAnimationListenerComponent (/Script/TarsierUtilities.TarAnimationListenerComponent)
    void OnSubstepMeshStepped(float stepTime); // 0xf2ac30 [Final Native Private]

// UTarAnimUtils (/Script/TarsierUtilities.TarAnimUtils)
    float GetScaledAnimationLength(UAnimSequenceBase* animationSequence); // 0xf2b100 [Final Native Static Public]
    UAnimationAsset* GetCurrentAnimFromStateMachine(UAnimInstance* AnimInstance, const FName& MachineName); // 0xf2b030 [Final Native Static Public]
    FTransform GetBoneLocalSpaceTransform(USkeletalMeshComponent* Mesh, const FName& BoneName); // 0xf2af30 [Final Native Static Public]
    float GetAnimationLength(UAnimSequenceBase* animationSequence); // 0xf2aea0 [Final Native Static Public]

// UTarFakeSpringComponent (/Script/TarsierUtilities.TarFakeSpringComponent)
    void SetWorldLinearVelocity(const FVector& Velocity); // 0xf2bd20 [Final Native Public]
    void SetLocalLinearVelocity(const FVector& Velocity); // 0xf2bc90 [Final Native Public]
    void DoWorldLinearFixedSizeWobble(const FVector& displacement); // 0xf2bb70 [Final Native Public]
    void DoLocalLinearFixedSizeWobble(const FVector& displacement); // 0xf2bc00 [Final Native Public]
    void AddWorldLinearVelocity(const FVector& Velocity); // 0xf2bb70 [Final Native Public]
    void AddWorldLinearAcceleration(const FVector& Acceleration); // 0xf2bb70 [Final Native Public]
    void AddLocalLinearVelocity(const FVector& Velocity); // 0xf2bae0 [Final Native Public]
    void AddLocalLinearAcceleration(const FVector& Acceleration); // 0xf2ba50 [Final Native Public]

// UTarGameUserSettings (/Script/TarsierUtilities.TarGameUserSettings)
    void TAR_SetTextureQuality(const EAtlasGraphicsQualityLevel& Quality); // 0xf2ea30 [Final Native Public]
    void TAR_SetShadowQuality(const EAtlasGraphicsQualityLevel& Quality); // 0xf2e9b0 [Final Native Public]
    void TAR_SetSelectedPresetGraphicsSettings(const EAtlasPresetGraphicsQualityLevel& Quality); // 0xf2e930 [Final Native Public]
    void TAR_SetScreenResolution(const int32& Width, const int32& Height, bool fullscreen); // 0xf2e800 [Final Native Public]
    void TAR_SetRTShadowsQuality(const EAtlasGraphicsQualityLevel& Quality); // 0xf2e780 [Final Native Public]
    void TAR_SetRTReflectionsQuality(const EAtlasGraphicsQualityLevel& Quality); // 0xf2e700 [Final Native Public]
    void TAR_SetRTAOQuality(const EAtlasGraphicsQualityLevel& Quality); // 0xf2e680 [Final Native Public]
    void TAR_SetPostProcessingQuality(const EAtlasGraphicsQualityLevel& Quality); // 0xf2e600 [Final Native Public]
    void TAR_SetOverallGraphicsSettings(const EAtlasPresetGraphicsQualityLevel& Quality); // 0xf2e580 [Final Native Public]
    void TAR_SetEffectsQuality(const EAtlasGraphicsQualityLevel& Quality); // 0xf2e500 [Final Native Public]
    void TAR_SetBloomQuality(const EAtlasGraphicsQualityLevel& Quality); // 0xf2e480 [Final Native Public]
    void TAR_SetAntiAliasingQuality(const EAtlasGraphicsQualityLevel& Quality); // 0xf2e400 [Final Native Public]
    void TAR_SetAmbientOcclusionQuality(const EAtlasGraphicsQualityLevel& Quality); // 0xf2e380 [Final Native Public]
    EAtlasGraphicsQualityLevel TAR_GetTextureQuality(); // 0xf2e350 [Final Native Public]
    EAtlasGraphicsQualityLevel TAR_GetShadowQuality(); // 0xf2e320 [Final Native Public]
    EAtlasPresetGraphicsQualityLevel TAR_GetSelectedPresetGraphicsSettings(); // 0xf2e2f0 [Final Native Public]
    FString TAR_GetScreenResolution(); // 0xf2e270 [Final Native Public]
    EAtlasGraphicsQualityLevel TAR_GetRTShadowsQuality(); // 0xf2e240 [Final Native Public]
    EAtlasGraphicsQualityLevel TAR_GetRTReflectionsQuality(); // 0xf2e210 [Final Native Public]
    EAtlasGraphicsQualityLevel TAR_GetRTAOQuality(); // 0xf2e1e0 [Final Native Public]
    EAtlasGraphicsQualityLevel TAR_GetPostProcessQuality(); // 0xf2e1b0 [Final Native Public]
    EAtlasGraphicsQualityLevel TAR_GetEffectsQuality(); // 0xf2e180 [Final Native Public]
    EAtlasGraphicsQualityLevel TAR_GetBloomQuality(); // 0xf2e150 [Final Native Public]
    EAtlasGraphicsQualityLevel TAR_GetAntiAliasingQuality(); // 0xb8cd30 [Final Native Public]
    EAtlasGraphicsQualityLevel TAR_GetAmbientOcclusionQuality(); // 0xf2e120 [Final Native Public]
    void TAR_ApplyResolutionSettings(); // 0xf2e100 [Final Native Public]
    bool TAR_ApplyGraphicsSettings(); // 0xf2e0d0 [Final Native Public]
    bool SupportsRaytracing(); // 0xf2e0a0 [Final Native Public]
    void SetVSync(bool vSync); // 0xf2e010 [Final Native Public]
    void SetFSRQuality(const EFSRQuality& Quality); // 0xf2df90 [Final Native Public]
    void SaveToConfigFile(); // 0xf2df70 [Final Native Public]
    void SaveMappings(); // 0xf2df50 [Final Native Public]
    void RemoveAxisMapping(const FTarInputAxisKeyMapping& Mapping); // 0xf2de80 [Final Native Public]
    void RemoveActionMapping(const FTarInputActionKeyMapping& Mapping); // 0xf2ddb0 [Final Native Public]
    bool RemapAxis(const FTarInputAxisKeyMapping& oldMapping, const FTarInputAxisKeyMapping& newMapping); // 0xf2dc50 [Final Native Public]
    bool RemapAction(const FTarInputActionKeyMapping& oldMapping, const FTarInputActionKeyMapping& newMapping); // 0xf2daf0 [Final Native Public]
    bool IsVSync(); // 0xf2dac0 [Final Native Public]
    bool IsInFullscreen(); // 0xf2da90 [Final Native Public]
    void InvertAxis(const FName& AxisName, APlayerController* PlayerController); // 0xf2d9c0 [Final Native Public]
    bool GetSupportedScreenResolutions(const TArray<FString>& Resolutions); // 0xf2d8e0 [Final Native Public]
    bool GetInvertAxis(const FName& AxisName, APlayerController* PlayerController); // 0xf2d810 [Final Native Public]
    EFSRQuality GetFSRQuality(); // 0xf2d7e0 [Final Native Public]
    TArray<FTarInputAxisKeyMapping> GetAllAxisMappings(bool sortArray); // 0xf2d670 [Final Native Public]
    TArray<FTarInputActionKeyMapping> GetAllActionMappings(bool sortArray); // 0xf2d500 [Final Native Public]
    void ChangeScreenResolution(const int32& Width, const int32& Height, bool fullscreen); // 0xf2d3d0 [Final Native Public]
    void AutoDetectBestSettings(float WorkScale); // 0xf2d350 [Final Native Public]
    bool AddAxisMapping(const FTarInputAxisKeyMapping& Mapping); // 0xf2d280 [Final Native Public]
    bool AddActionMapping(const FTarInputActionKeyMapping& Mapping); // 0xf2d1b0 [Final Native Public]

// UTarMath (/Script/TarsierUtilities.TarMath)
    float K2_GetSignedAngleBetweenVectors(const FVector& A, const FVector& B, const FVector& Plane); // 0xf2ed30 [Final Native Static Public]
    float GetAngleBetweenVectors(const FVector& A, const FVector& B); // 0xf2ec40 [Final Native Static Public]

// UTarPhysUtils (/Script/TarsierUtilities.TarPhysUtils)
    bool TestHitResultForTags(FHitResult& Hit, const TArray<FName>& tagNameList, const int32& OutIndex); // 0xf2fd50 [Final Native Static Public]
    bool TestHitResultForTag(FHitResult& Hit, const FName& TagName); // 0xf2fc20 [Final Native Static Public]
    void SetRigidBodyWorldTransform(UPrimitiveComponent* Component, FTransform& NewTransform, bool clearVelocities); // 0xf2fac0 [Final Native Static Public]
    FVector GetWorldGravity(UObject* WorldContextObject); // 0xf2fa20 [Final Native Static Public]
    FTransform GetRigidBodyWorldTransform(UPrimitiveComponent* Component); // 0xf2f960 [Final Native Static Public]
    FVector GetPhysicsVelocityAtWorldLocation(UPrimitiveComponent* PrimitiveComponent, const FVector& WorldLocation); // 0xf2f870 [Final Native Static Public]
    ECollisionChannel GetCollisionObjectType(USceneComponent* Component); // 0xf2f7e0 [Final Native Static Public]
    void FindConstrainedComponents(UPhysicsConstraintComponent* Constraint, const UPrimitiveComponent*& component1, const UPrimitiveComponent*& component2); // 0xf2f6c0 [Final Native Static Public]
    FName Conv_CollisionProfileNameToName(const FCollisionProfileName& InProfileName); // 0xf2f630 [Final Native Static Public]
    FVector ComputePenetration(UStaticMeshComponent* StaticMeshComponent, UCapsuleComponent* CapsuleComponent); // 0xf2f550 [Final Native Static Public]
    FVector ComputeCapsulePenetration(UStaticMeshComponent* StaticMeshComponent, float CapsuleRadius, float CapsuleHalfHeight, const FVector& CapsuleLocation, FQuat& capsuleQuat); // 0xf2f370 [Final Native Static Public]
    bool ComponentOrOwningActorHasTag(UActorComponent* Component, const FName& TagName); // 0xf2f2a0 [Final Native Static Public]
    void ClearRigidBodyVelocities(UPrimitiveComponent* Component); // 0xf2f220 [Final Native Static Public]

// UTarStageComponent (/Script/TarsierUtilities.TarStageComponent)
    void Stop(bool ReturnToPrevious); // 0xf308d0 [Final Native Public]
    void SetEnabled(bool Enabled); // 0xf30840 [Final Native Public]
    void MoveToStage(int32 StageIndex, bool forceMove); // 0xf30770 [Final Native Public]
    void MoveToNextStage(const bool& Succeded, bool Forward, bool forceMove); // 0xf30640 [Final Native Public]
    void GetTargetIndex(const int32& aTargetIndex); // 0xf305b0 [Final Native Public]
    void GetStages(const TArray<FTransform>& ListOfStages); // 0xf30500 [Final Native Public]
    void GetCurrentStage(const int32& StageIndex); // 0xf30470 [Final Native Public]

// UTarUtils (/Script/TarsierUtilities.TarUtils)
    void SwitchOnPlatform(const EPlatform& Platform); // 0xf31290 [Final Native Static Public]
    FString GetUserSettingsDir(); // 0xf31210 [Final Native Static Public]
    EPlatform GetPlatform(); // 0xf1a170 [Final Native Static Public]
    UTarGameUserSettings* GetGameUserSettings(); // 0xf311e0 [Final Native Static Public]
    void FadeOutIfValid(UAudioComponent* Target, float FadeOutDuration, float FadeVolumeLevel); // 0xf310e0 [Final Native Static Public]
    void DrawDebugAxes(UObject* WorldContextObject, FTransform& WorldTransform, float axisSize, float lineWidth); // 0xf30f40 [Final Native Static Public]
    void AddOnScreenDebugMessage(int32 Channel, const FString& Message, const FLinearColor& Color, float Timeout); // 0xf30db0 [Final Native Static Public]

// ATemplateSequenceActor (/Script/TemplateSequence.TemplateSequenceActor)
    void SetSequence(UTemplateSequence* InSequence); // 0xb60fa0 [Final Native Public]
    void SetBinding(AActor* Actor, bool bOverridesDefault); // 0xb60ed0 [Final Native Public]
    UTemplateSequence* LoadSequence(); // 0xb60ea0 [Final Native Public]
    UTemplateSequencePlayer* GetSequencePlayer(); // 0xb60e70 [Final Native Public]
    UTemplateSequence* GetSequence(); // 0xb60e40 [Final Native Public]

// UTemplateSequencePlayer (/Script/TemplateSequence.TemplateSequencePlayer)
    UTemplateSequencePlayer* CreateTemplateSequencePlayer(UObject* WorldContextObject, UTemplateSequence* TemplateSequence, const FMovieSceneSequencePlaybackSettings& Settings, const ATemplateSequenceActor*& OutActor); // 0xb60cd0 [Final Native Static Public]

// UTimeManagementBlueprintLibrary (/Script/TimeManagement.TimeManagementBlueprintLibrary)
    FFrameTime TransformTime(FFrameTime& SourceTime, const FFrameRate& SourceRate, const FFrameRate& DestinationRate); // 0x22cbff0 [Final Native Static Public]
    FFrameNumber Subtract_FrameNumberInteger(const FFrameNumber& A, int32 B); // 0x22cbf30 [Final Native Static Public]
    FFrameNumber Subtract_FrameNumberFrameNumber(const FFrameNumber& A, const FFrameNumber& B); // 0x22cbe70 [Final Native Static Public]
    FFrameTime SnapFrameTimeToRate(FFrameTime& SourceTime, const FFrameRate& SourceRate, const FFrameRate& SnapToRate); // 0x22cbd20 [Final Native Static Public]
    FFrameTime Multiply_SecondsFrameRate(float TimeInSeconds, const FFrameRate& FrameRate); // 0x22cbc40 [Final Native Static Public]
    FFrameNumber Multiply_FrameNumberInteger(const FFrameNumber& A, int32 B); // 0x22cbb80 [Final Native Static Public]
    bool IsValid_MultipleOf(const FFrameRate& InFrameRate, const FFrameRate& OtherFramerate); // 0x22cba80 [Final Native Static Public]
    bool IsValid_Framerate(const FFrameRate& InFrameRate); // 0x22cb9e0 [Final Native Static Public]
    FFrameRate GetTimecodeFrameRate(); // 0x22cb9a0 [Final Native Static Public]
    FTimecode GetTimecode(); // 0x22cb960 [Final Native Static Public]
    FFrameNumber Divide_FrameNumberInteger(const FFrameNumber& A, int32 B); // 0x22cb8a0 [Final Native Static Public]
    FString Conv_TimecodeToString(const FTimecode& InTimecode, bool bForceSignDisplay); // 0x22cb770 [Final Native Static Public]
    float Conv_QualifiedFrameTimeToSeconds(FQualifiedFrameTime& InFrameTime); // 0x22cb6d0 [Final Native Static Public]
    float Conv_FrameRateToSeconds(const FFrameRate& InFrameRate); // 0x22cb630 [Final Native Static Public]
    int32 Conv_FrameNumberToInteger(FFrameNumber& InFrameNumber); // 0x22cb5a0 [Final Native Static Public]
    FFrameNumber Add_FrameNumberInteger(const FFrameNumber& A, int32 B); // 0x22cb4e0 [Final Native Static Public]
    FFrameNumber Add_FrameNumberFrameNumber(const FFrameNumber& A, const FFrameNumber& B); // 0x22cb420 [Final Native Static Public]

// UWidget (/Script/UMG.Widget)
    void SetVisibility(const ESlateVisibility& InVisibility); // 0x2597290 [Native Public]
    void SetUserFocus(APlayerController* PlayerController); // 0x2597060 [Final Native Public]
    void SetToolTipText(FText& InToolTipText); // 0x2596f90 [Final Native Public]
    void SetToolTip(UWidget* Widget); // 0x2596f00 [Final Native Public]
    void SetRenderTranslation(const FVector2D& Translation); // 0x2596df0 [Final Native Public]
    void SetRenderTransformPivot(const FVector2D& Pivot); // 0x2596d70 [Final Native Public]
    void SetRenderTransformAngle(float Angle); // 0x2596cf0 [Final Native Public]
    void SetRenderTransform(const FWidgetTransform& InTransform); // 0x2596c10 [Final Native Public]
    void SetRenderShear(const FVector2D& Shear); // 0x2596b90 [Final Native Public]
    void SetRenderScale(const FVector2D& Scale); // 0x2596b10 [Final Native Public]
    void SetRenderOpacity(float InOpacity); // 0x2596a90 [Final Native Public]
    void SetNavigationRuleTar(const EUINavigation& ANavigation, const EUINavigationRule& Rule, UWidget* Widget); // 0x25968f0 [Final Native Public]
    void SetNavigationRuleExplicit(const EUINavigation& Direction, UWidget* InWidget); // 0x2596820 [Final Native Public]
    void SetNavigationRuleCustomBoundary(const EUINavigation& Direction, const FScriptDelegate& InCustomDelegate); // 0x2596730 [Final Native Public]
    void SetNavigationRuleCustom(const EUINavigation& Direction, const FScriptDelegate& InCustomDelegate); // 0x2596640 [Final Native Public]
    void SetNavigationRuleBase(const EUINavigation& Direction, const EUINavigationRule& Rule); // 0x2596570 [Final Native Public]
    void SetNavigationRule(const EUINavigation& Direction, const EUINavigationRule& Rule, const FName& WidgetToFocus); // 0x2596460 [Final Native Public]
    void SetKeyboardFocus(); // 0x2596440 [Final Native Public]
    void SetIsEnabled(bool bInIsEnabled); // 0x25963b0 [Native Public]
    void SetFocus(); // 0x2596310 [Final Native Public]
    void SetCursor(const EMouseCursor& InCursor); // 0x2596290 [Final Native Public]
    void SetClipping(const EWidgetClipping& InClipping); // 0x2596210 [Final Native Public]
    void SetAllNavigationRules(const EUINavigationRule& Rule, const FName& WidgetToFocus); // 0x2596140 [Final Native Public]
    void ResetCursor(); // 0x2596120 [Final Native Public]
    void RemoveFromParent(); // 0x2596100 [Native Public]
    FEventReply OnReply__DelegateSignature(); // 0x1284640 [Public]
    FEventReply OnPointerEvent__DelegateSignature(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1284640 [Public]
    bool IsVisible(); // 0x25960d0 [Final Native Public]
    bool IsLayoutDirectionRightToLeft(); // 0x25960a0 [Final Native Public]
    bool IsHovered(); // 0x2036dc0 [Native Public]
    void InvalidateLayoutAndVolatility(); // 0x2596080 [Final Native Public]
    bool HasUserFocusedDescendants(APlayerController* PlayerController); // 0x2595fe0 [Final Native Public]
    bool HasUserFocus(APlayerController* PlayerController); // 0x2595f40 [Final Native Public]
    bool HasMouseCaptureByUser(int32 UserIndex, int32 PointerIndex); // 0x2595e70 [Final Native Public]
    bool HasMouseCapture(); // 0x2595e40 [Final Native Public]
    bool HasKeyboardFocus(); // 0x2595e10 [Final Native Public]
    bool HasFocusedDescendants(); // 0x2595de0 [Final Native Public]
    bool HasAnyUserFocus(); // 0x2595db0 [Final Native Public]
    UWidget* GetWidget__DelegateSignature(); // 0x1284640 [Public]
    ESlateVisibility GetVisibility(); // 0x2595d80 [Final Native Public]
    FGeometry GetTickSpaceGeometry(); // 0x2595c60 [Final Native Public]
    FText GetText__DelegateSignature(); // 0x1284640 [Public]
    ESlateVisibility GetSlateVisibility__DelegateSignature(); // 0x1284640 [Public]
    FSlateColor GetSlateColor__DelegateSignature(); // 0x1284640 [Public]
    FSlateBrush GetSlateBrush__DelegateSignature(); // 0x1284640 [Public]
    float GetRenderTransformAngle(); // 0x2595c00 [Final Native Public]
    float GetRenderOpacity(); // 0x2595bd0 [Final Native Public]
    UPanelWidget* GetParent(); // 0x2595ba0 [Final Native Public]
    FGeometry GetPaintSpaceGeometry(); // 0x2595b60 [Final Native Public]
    APlayerController* GetOwningPlayer(); // 0x2595b30 [Native Public]
    ULocalPlayer* GetOwningLocalPlayer(); // 0x2595b00 [Native Public]
    EMouseCursor GetMouseCursor__DelegateSignature(); // 0x1284640 [Public]
    FLinearColor GetLinearColor__DelegateSignature(); // 0x1284640 [Public]
    bool GetIsEnabled(); // 0x2595ad0 [Final Native Public]
    int32 GetInt32__DelegateSignature(); // 0x1284640 [Public]
    UGameInstance* GetGameInstance(); // 0x2595aa0 [Final Native Public]
    float GetFloat__DelegateSignature(); // 0x1284640 [Public]
    FVector2D GetDesiredSize(); // 0x2595a30 [Final Native Public]
    EWidgetClipping GetClipping(); // 0x2595a00 [Final Native Public]
    ECheckBoxState GetCheckBoxState__DelegateSignature(); // 0x1284640 [Public]
    FGeometry GetCachedGeometry(); // 0x25959c0 [Final Native Public]
    bool GetBool__DelegateSignature(); // 0x1284640 [Public]
    FText GetAccessibleText(); // 0x2595920 [Final Native Public]
    FText GetAccessibleSummaryText(); // 0x2595880 [Final Native Public]
    UWidget* GenerateWidgetForString__DelegateSignature(const FString& Item); // 0x1284640 [Public]
    UWidget* GenerateWidgetForObject__DelegateSignature(UObject* Item); // 0x1284640 [Public]
    void ForceVolatile(bool bForce); // 0x25957f0 [Final Native Public]
    void ForceLayoutPrepass(); // 0x25957d0 [Final Native Public]

// UUserWidget (/Script/UMG.UserWidget)
    void UnregisterInputComponent(); // 0x2593880 [Final Native Protected]
    void UnbindFromAnimationStarted(UWidgetAnimation* Animation, const FScriptDelegate& Delegate); // 0x25937a0 [Final Native Public]
    void UnbindFromAnimationFinished(UWidgetAnimation* Animation, const FScriptDelegate& Delegate); // 0x25936c0 [Final Native Public]
    void UnbindAllFromAnimationStarted(UWidgetAnimation* Animation); // 0x2593630 [Final Native Public]
    void UnbindAllFromAnimationFinished(UWidgetAnimation* Animation); // 0x25935a0 [Final Native Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x1284640 [Event Public]
    void StopListeningForInputAction(const FName& ActionName, const EInputEvent& EventType); // 0x25934d0 [Final Native Protected]
    void StopListeningForAllInputActions(); // 0x25934b0 [Final Native Protected]
    void StopAnimationsAndLatentActions(); // 0x2593490 [Final Native Public]
    void StopAnimation(UWidgetAnimation* InAnimation); // 0x2593400 [Final Native Public]
    void StopAllAnimations(); // 0x25933e0 [Final Native Public]
    void SetPositionInViewport(const FVector2D& Position, bool bRemoveDPIScale); // 0x25930e0 [Final Native Public]
    void SetPlaybackSpeed(UWidgetAnimation* InAnimation, float PlaybackSpeed); // 0x2593010 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x2592f80 [Final Native Public]
    void SetOwningPlayer(APlayerController* LocalPlayerController); // 0x2592ef0 [Final Native Public]
    void SetNumLoopsToPlay(UWidgetAnimation* InAnimation, int32 NumLoopsToPlay); // 0x2592e20 [Final Native Public]
    void SetInputActionPriority(int32 NewPriority); // 0x2592bc0 [Final Native Protected]
    void SetInputActionBlocking(bool bShouldBlock); // 0x2592b30 [Final Native Protected]
    void SetForegroundColor(const FSlateColor& InForegroundColor); // 0x25929c0 [Final Native Public]
    void SetDesiredSizeInViewport(const FVector2D& Size); // 0x2592940 [Final Native Public]
    void SetColorAndOpacity(const FLinearColor& InColorAndOpacity); // 0x2592820 [Final Native Public]
    void SetAnimationCurrentTime(UWidgetAnimation* InAnimation, float InTime); // 0x2592750 [Final Native Public]
    void SetAnchorsInViewport(const FAnchors& Anchors); // 0x25926c0 [Final Native Public]
    void SetAlignmentInViewport(const FVector2D& Alignment); // 0x2592640 [Final Native Public]
    void ReverseAnimation(UWidgetAnimation* InAnimation); // 0x25925b0 [Final Native Public]
    void RemoveFromViewport(); // 0x2592590 [Final Native Public]
    void RegisterInputComponent(); // 0x2592570 [Final Native Protected]
    void PreConstruct(bool IsDesignTime); // 0x1284640 [Event Public]
    void PlaySound(USoundBase* SoundToPlay); // 0x25924e0 [Final Native Public]
    UUMGSequencePlayer* PlayAnimationTimeRange(UWidgetAnimation* InAnimation, float StartAtTime, float EndAtTime, int32 NumLoopsToPlay, const EUMGSequencePlayMode& PlayMode, float PlaybackSpeed, bool bRestoreState); // 0x25922c0 [Final Native Public]
    UUMGSequencePlayer* PlayAnimationReverse(UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState); // 0x25921b0 [Final Native Public]
    UUMGSequencePlayer* PlayAnimationForward(UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState); // 0x25920a0 [Final Native Public]
    UUMGSequencePlayer* PlayAnimation(UWidgetAnimation* InAnimation, float StartAtTime, int32 NumLoopsToPlay, const EUMGSequencePlayMode& PlayMode, float PlaybackSpeed, bool bRestoreState); // 0x2591ed0 [Final Native Public]
    float PauseAnimation(UWidgetAnimation* InAnimation); // 0x2591e30 [Final Native Public]
    FEventReply OnTouchStarted(const FGeometry& MyGeometry, FPointerEvent& InTouchEvent); // 0x1284640 [Event Public]
    FEventReply OnTouchMoved(const FGeometry& MyGeometry, FPointerEvent& InTouchEvent); // 0x1284640 [Event Public]
    FEventReply OnTouchGesture(const FGeometry& MyGeometry, FPointerEvent& GestureEvent); // 0x1284640 [Event Public]
    FEventReply OnTouchForceChanged(const FGeometry& MyGeometry, FPointerEvent& InTouchEvent); // 0x1284640 [Event Public]
    FEventReply OnTouchEnded(const FGeometry& MyGeometry, FPointerEvent& InTouchEvent); // 0x1284640 [Event Public]
    void OnRemovedFromFocusPath(const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    FEventReply OnPreviewMouseButtonDown(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1284640 [Event Public]
    FEventReply OnPreviewKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    void OnPaint(FPaintContext& Context); // 0x1284640 [Event Public]
    FEventReply OnMouseWheel(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1284640 [Event Public]
    FEventReply OnMouseMove(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1284640 [Event Public]
    void OnMouseLeave(FPointerEvent& MouseEvent); // 0x1284640 [Event Public]
    void OnMouseEnter(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1284640 [Event Public]
    void OnMouseCaptureLost(); // 0x1284640 [Event Public]
    FEventReply OnMouseButtonUp(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1284640 [Event Public]
    FEventReply OnMouseButtonDown(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1284640 [Event Public]
    FEventReply OnMouseButtonDoubleClick(const FGeometry& InMyGeometry, FPointerEvent& InMouseEvent); // 0x1284640 [Event Public]
    FEventReply OnMotionDetected(const FGeometry& MyGeometry, const FMotionEvent& InMotionEvent); // 0x1284640 [Event Public]
    FEventReply OnKeyUp(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1284640 [Event Public]
    FEventReply OnKeyChar(const FGeometry& MyGeometry, const FCharacterEvent& InCharacterEvent); // 0x1284640 [Event Public]
    void OnInitialized(); // 0x1284640 [Event Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void OnFocusLost(const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    bool OnDrop(const FGeometry& MyGeometry, const FPointerEvent& PointerEvent, UDragDropOperation* Operation); // 0x1284640 [Event Public]
    bool OnDragOver(const FGeometry& MyGeometry, const FPointerEvent& PointerEvent, UDragDropOperation* Operation); // 0x1284640 [Event Public]
    void OnDragLeave(const FPointerEvent& PointerEvent, UDragDropOperation* Operation); // 0x1284640 [Event Public]
    void OnDragEnter(const FGeometry& MyGeometry, const FPointerEvent& PointerEvent, UDragDropOperation* Operation); // 0x1284640 [Event Public]
    void OnDragDetected(const FGeometry& MyGeometry, FPointerEvent& PointerEvent, const UDragDropOperation*& Operation); // 0x1284640 [Event Public]
    void OnDragCancelled(FPointerEvent& PointerEvent, UDragDropOperation* Operation); // 0x1284640 [Event Public]
    void OnAnimationStarted(UWidgetAnimation* Animation); // 0x2591da0 [Native Event Protected]
    void OnAnimationFinished(UWidgetAnimation* Animation); // 0x2591d10 [Native Event Protected]
    FEventReply OnAnalogValueChanged(const FGeometry& MyGeometry, const FAnalogInputEvent& InAnalogInputEvent); // 0x1284640 [Event Public]
    void OnAddedToFocusPath(const FFocusEvent& InFocusEvent); // 0x1284640 [Event Public]
    void ListenForInputAction(const FName& ActionName, const EInputEvent& EventType, bool bConsume, const FScriptDelegate& Callback); // 0x2591b80 [Final Native Protected]
    bool IsPlayingAnimation(); // 0x2591b50 [Final Native Public]
    bool IsListeningForInputAction(const FName& ActionName); // 0x2591ab0 [Final Native Protected]
    bool IsInViewport(); // 0x2591890 [Final Native Public]
    bool IsInteractable(); // 0x1284640 [Event Public]
    bool IsAnyAnimationPlaying(); // 0x2591a80 [Final Native Public]
    bool IsAnimationPlayingForward(UWidgetAnimation* InAnimation); // 0x25919e0 [Final Native Public]
    bool IsAnimationPlaying(UWidgetAnimation* InAnimation); // 0x2591940 [Final Native Public]
    APawn* GetOwningPlayerPawn(); // 0x25918f0 [Final Native Public]
    APlayerCameraManager* GetOwningPlayerCameraManager(); // 0x25918c0 [Final Native Public]
    bool GetIsVisible(); // 0x2591890 [Final Native Public]
    float GetAnimationCurrentTime(UWidgetAnimation* InAnimation); // 0x25917f0 [Final Native Public]
    FAnchors GetAnchorsInViewport(); // 0x25917b0 [Final Native Public]
    FVector2D GetAlignmentInViewport(); // 0x2591770 [Final Native Public]
    void FlushAnimations(); // 0x2591750 [Final Native Public]
    void Destruct(); // 0x1284640 [Event Public]
    void Construct(); // 0x1284640 [Event Public]
    void CancelLatentActions(); // 0x25916f0 [Final Native Public]
    void BindToAnimationStarted(UWidgetAnimation* Animation, const FScriptDelegate& Delegate); // 0x2591610 [Final Native Public]
    void BindToAnimationFinished(UWidgetAnimation* Animation, const FScriptDelegate& Delegate); // 0x2591530 [Final Native Public]
    void BindToAnimationEvent(UWidgetAnimation* Animation, const FScriptDelegate& Delegate, const EWidgetAnimationEvent& AnimationEvent, const FName& UserTag); // 0x25913b0 [Final Native Public]
    void AddToViewport(int32 ZOrder); // 0x2591320 [Final Native Public]
    bool AddToPlayerScreen(int32 ZOrder); // 0x2591280 [Final Native Public]

// UPanelWidget (/Script/UMG.PanelWidget)
    bool RemoveChildAt(int32 Index); // 0x25828f0 [Final Native Public]
    bool RemoveChild(UWidget* Content); // 0x2582850 [Final Native Public]
    bool HasChild(UWidget* Content); // 0x25826c0 [Final Native Public]
    bool HasAnyChildren(); // 0x2582690 [Final Native Public]
    int32 GetChildrenCount(); // 0xf087d0 [Final Native Public]
    int32 GetChildIndex(UWidget* Content); // 0x25822d0 [Final Native Public]
    UWidget* GetChildAt(int32 Index); // 0x2582230 [Final Native Public]
    TArray<UWidget*> GetAllChildren(); // 0x25821b0 [Final Native Public]
    void ClearChildren(); // 0x25820e0 [Native Public]
    UPanelSlot* AddChild(UWidget* Content); // 0x2581fa0 [Final Native Public]

// UContentWidget (/Script/UMG.ContentWidget)
    UPanelSlot* SetContent(UWidget* Content); // 0x2579fc0 [Final Native Public]
    UPanelSlot* GetContentSlot(); // 0x2579830 [Final Native Public]
    UWidget* GetContent(); // 0x2579800 [Final Native Public]

// UButton (/Script/UMG.Button)
    void SetTouchMethod(const EButtonTouchMethod& InTouchMethod); // 0x2576be0 [Final Native Public]
    void SetStyle(FButtonStyle& InStyle); // 0x2576b00 [Final Native Public]
    void SetPressMethod(const EButtonPressMethod& InPressMethod); // 0x2576900 [Final Native Public]
    void SetColorAndOpacity(const FLinearColor& InColorAndOpacity); // 0x2575c00 [Final Native Public]
    void SetClickMethod(const EButtonClickMethod& InClickMethod); // 0x2575b00 [Final Native Public]
    void SetBackgroundColor(const FLinearColor& InBackgroundColor); // 0x2575610 [Final Native Public]
    bool IsPressed(); // 0x2575380 [Final Native Public]

// UTextLayoutWidget (/Script/UMG.TextLayoutWidget)
    void SetJustification(const ETextJustify& InJustification); // 0x258bd40 [Native Public]

// UTextBlock (/Script/UMG.TextBlock)
    void SetTextTransformPolicy(const ETextTransformPolicy& InTransformPolicy); // 0x258c920 [Final Native Public]
    void SetText(const FText& InText); // 0x258c830 [Native Public]
    void SetStrikeBrush(const FSlateBrush& InStrikeBrush); // 0x258c730 [Final Native Public]
    void SetShadowOffset(const FVector2D& InShadowOffset); // 0x258c490 [Final Native Public]
    void SetShadowColorAndOpacity(const FLinearColor& InShadowColorAndOpacity); // 0x258c400 [Final Native Public]
    void SetOpacity(float InOpacity); // 0x258c380 [Final Native Public]
    void SetMinDesiredWidth(float InMinDesiredWidth); // 0x258c060 [Final Native Public]
    void SetFont(const FSlateFontInfo& InFontInfo); // 0x258baa0 [Final Native Public]
    void SetColorAndOpacity(const FSlateColor& InColorAndOpacity); // 0x258b830 [Final Native Public]
    void SetAutoWrapText(bool InAutoTextWrap); // 0x258b7a0 [Final Native Public]
    FText GetText(); // 0x258b3c0 [Final Native Public]
    UMaterialInstanceDynamic* GetDynamicOutlineMaterial(); // 0x258b180 [Final Native Public]
    UMaterialInstanceDynamic* GetDynamicFontMaterial(); // 0x258b150 [Final Native Public]

// UAsyncTaskDownloadImage (/Script/UMG.AsyncTaskDownloadImage)
    UAsyncTaskDownloadImage* DownloadImage(const FString& URL); // 0x2574f00 [Final Native Static Public]

// UBackgroundBlur (/Script/UMG.BackgroundBlur)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x2576ce0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x2576530 [Final Native Public]
    void SetLowQualityFallbackBrush(FSlateBrush& InBrush); // 0x2576200 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x2575da0 [Final Native Public]
    void SetBlurStrength(float InStrength); // 0x2575730 [Native Public]
    void SetBlurRadius(int32 InBlurRadius); // 0x25756a0 [Final Native Public]
    void SetApplyAlphaToBlur(bool bInApplyAlphaToBlur); // 0x25754f0 [Final Native Public]

// UBackgroundBlurSlot (/Script/UMG.BackgroundBlurSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x2576d60 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x25765c0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x2575e20 [Final Native Public]

// UBoolBinding (/Script/UMG.BoolBinding)
    bool GetValue(); // 0x2575210 [Final Native Public]

// UBorder (/Script/UMG.Border)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x2576de0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x2576650 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x2575ea0 [Final Native Public]
    void SetDesiredSizeScale(const FVector2D& InScale); // 0x2575d20 [Final Native Public]
    void SetContentColorAndOpacity(const FLinearColor& InContentColorAndOpacity); // 0x2575c90 [Final Native Public]
    void SetBrushFromTexture(UTexture2D* Texture); // 0x25759f0 [Final Native Public]
    void SetBrushFromMaterial(UMaterialInterface* Material); // 0x25759f0 [Final Native Public]
    void SetBrushFromAsset(USlateBrushAsset* Asset); // 0x2575960 [Final Native Public]
    void SetBrushColor(const FLinearColor& InBrushColor); // 0x25758d0 [Final Native Public]
    void SetBrush(FSlateBrush& InBrush); // 0x25757c0 [Final Native Public]
    UMaterialInstanceDynamic* GetDynamicMaterial(); // 0x25750d0 [Final Native Public]

// UBorderSlot (/Script/UMG.BorderSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x2576e60 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x25766e0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x2575f20 [Final Native Public]

// UBrushBinding (/Script/UMG.BrushBinding)
    FSlateBrush GetValue(); // 0x2575240 [Final Native Public]

// UButtonSlot (/Script/UMG.ButtonSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x2576ee0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x2576770 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x2575fa0 [Final Native Public]

// UCanvasPanel (/Script/UMG.CanvasPanel)
    UCanvasPanelSlot* AddChildToCanvas(UWidget* Content); // 0x2574e60 [Final Native Public]

// UCanvasPanelSlot (/Script/UMG.CanvasPanelSlot)
    void SetZOrder(int32 InZOrder); // 0x2576f60 [Final Native Public]
    void SetSize(const FVector2D& InSize); // 0x2576a80 [Final Native Public]
    void SetPosition(const FVector2D& InPosition); // 0x2576880 [Final Native Public]
    void SetOffsets(const FMargin& InOffset); // 0x25764a0 [Final Native Public]
    void SetMinimum(const FVector2D& InMinimumAnchors); // 0x2576390 [Final Native Public]
    void SetMaximum(const FVector2D& InMaximumAnchors); // 0x2576310 [Final Native Public]
    void SetLayoutFlowDirection(bool RightToLeft); // 0x2576170 [Final Native Public]
    void SetLayout(FAnchorData& InLayoutData); // 0x25760b0 [Final Native Public]
    void SetAutoSize(bool InbAutoSize); // 0x2575580 [Final Native Public]
    void SetAnchors(const FAnchors& InAnchors); // 0x2575460 [Final Native Public]
    void SetAlignment(const FVector2D& InAlignment); // 0x25753e0 [Final Native Public]
    int32 GetZOrder(); // 0x2575320 [Final Native Public]
    FVector2D GetSize(); // 0x25751d0 [Final Native Public]
    FVector2D GetPosition(); // 0x2575190 [Final Native Public]
    FMargin GetOffsets(); // 0x2575150 [Final Native Public]
    FAnchorData GetLayout(); // 0x2575100 [Final Native Public]
    bool GetAutoSize(); // 0x2575070 [Final Native Public]
    FAnchors GetAnchors(); // 0x2575030 [Final Native Public]
    FVector2D GetAlignment(); // 0x2574ff0 [Final Native Public]

// UCheckBox (/Script/UMG.CheckBox)
    void SetTouchMethod(const EButtonTouchMethod& InTouchMethod); // 0x2576c60 [Final Native Public]
    void SetPressMethod(const EButtonPressMethod& InPressMethod); // 0x2576980 [Final Native Public]
    void SetIsChecked(bool InIsChecked); // 0x2576020 [Final Native Public]
    void SetClickMethod(const EButtonClickMethod& InClickMethod); // 0x2575b80 [Final Native Public]
    void SetCheckedState(const ECheckBoxState& InCheckedState); // 0x2575a80 [Final Native Public]
    bool IsPressed(); // 0x25753b0 [Final Native Public]
    bool IsChecked(); // 0x2575350 [Final Native Public]
    ECheckBoxState GetCheckedState(); // 0x25750a0 [Final Native Public]

// UCheckedStateBinding (/Script/UMG.CheckedStateBinding)
    ECheckBoxState GetValue(); // 0x25752f0 [Final Native Public]

// UCircularThrobber (/Script/UMG.CircularThrobber)
    void SetRadius(float InRadius); // 0x2576a00 [Final Native Public]
    void SetPeriod(float InPeriod); // 0x2576800 [Final Native Public]
    void SetNumberOfPieces(int32 InNumberOfPieces); // 0x2576410 [Final Native Public]

// UColorBinding (/Script/UMG.ColorBinding)
    FSlateColor GetSlateValue(); // 0x2579ac0 [Final Native Public]
    FLinearColor GetLinearValue(); // 0x2579890 [Final Native Public]

// UComboBoxString (/Script/UMG.ComboBoxString)
    void SetSelectedOption(const FString& Option); // 0x257aa00 [Final Native Public]
    void SetSelectedIndex(int32 Index); // 0x257a970 [Final Native Public]
    bool RemoveOption(const FString& Option); // 0x2579db0 [Final Native Public]
    void RefreshOptions(); // 0x2579d00 [Final Native Public]
    void OnSelectionChangedEvent__DelegateSignature(const FString& SelectedItem, const ESelectInfo& SelectionType); // 0x1284640 [Public]
    void OnOpeningEvent__DelegateSignature(); // 0x1284640 [Public]
    bool IsOpen(); // 0x2579cd0 [Final Native Public]
    FString GetSelectedOption(); // 0x2579a40 [Final Native Public]
    int32 GetSelectedIndex(); // 0x2579a10 [Final Native Public]
    int32 GetOptionCount(); // 0x25799e0 [Final Native Public]
    FString GetOptionAtIndex(int32 Index); // 0x2579900 [Final Native Public]
    int32 FindOptionIndex(const FString& Option); // 0x25796c0 [Final Native Public]
    void ClearSelection(); // 0x2579310 [Final Native Public]
    void ClearOptions(); // 0x25792f0 [Final Native Public]
    void AddOption(const FString& Option); // 0x2579160 [Final Native Public]

// UDragDropOperation (/Script/UMG.DragDropOperation)
    void Drop(FPointerEvent& PointerEvent); // 0x2579590 [Native Event Public]
    void Dragged(FPointerEvent& PointerEvent); // 0x2579460 [Native Event Public]
    void DragCancelled(FPointerEvent& PointerEvent); // 0x2579330 [Native Event Public]

// UDynamicEntryBoxBase (/Script/UMG.DynamicEntryBoxBase)
    void SetRadialSettings(FRadialBoxSettings& InSettings); // 0x257a7f0 [Final Native Public]
    void SetEntrySpacing(const FVector2D& InEntrySpacing); // 0x257a060 [Final Native Public]
    int32 GetNumEntries(); // 0x25798d0 [Final Native Public]
    TArray<UUserWidget*> GetAllEntries(); // 0x2579770 [Final Native Public]

// UDynamicEntryBox (/Script/UMG.DynamicEntryBox)
    void Reset(bool bDeleteWidgets); // 0x2579e60 [Final Native Public]
    void RemoveEntry(UUserWidget* EntryWidget); // 0x2579d20 [Final Native Public]
    UUserWidget* BP_CreateEntryOfClass(TSubclassOf<UUserWidget> EntryClass); // 0x2579230 [Final Native Private]
    UUserWidget* BP_CreateEntry(); // 0x2579200 [Final Native Private]

// UEditableText (/Script/UMG.EditableText)
    void SetText(const FText& InText); // 0x257aaf0 [Final Native Public]
    void SetJustification(const ETextJustify& InJustification); // 0x257a6f0 [Final Native Public]
    void SetIsReadOnly(bool InbIsReadyOnly); // 0x257a5d0 [Final Native Public]
    void SetIsPassword(bool InbIsPassword); // 0x257a4b0 [Final Native Public]
    void SetHintText(const FText& InHintText); // 0x257a1d0 [Final Native Public]
    void OnEditableTextCommittedEvent__DelegateSignature(FText& Text, const ETextCommit& CommitMethod); // 0x1284640 [Public]
    void OnEditableTextChangedEvent__DelegateSignature(FText& Text); // 0x1284640 [Public]
    FText GetText(); // 0x2579b30 [Final Native Public]

// UEditableTextBox (/Script/UMG.EditableTextBox)
    void SetText(const FText& InText); // 0x257abd0 [Final Native Public]
    void SetJustification(const ETextJustify& InJustification); // 0x257a770 [Final Native Public]
    void SetIsReadOnly(bool bReadOnly); // 0x257a660 [Final Native Public]
    void SetIsPassword(bool bIsPassword); // 0x257a540 [Final Native Public]
    void SetHintText(const FText& InText); // 0x257a2b0 [Final Native Public]
    void SetError(const FText& InError); // 0x257a0f0 [Final Native Public]
    void OnEditableTextBoxCommittedEvent__DelegateSignature(FText& Text, const ETextCommit& CommitMethod); // 0x1284640 [Public]
    void OnEditableTextBoxChangedEvent__DelegateSignature(FText& Text); // 0x1284640 [Public]
    bool HasError(); // 0x2579ca0 [Final Native Public]
    FText GetText(); // 0x2579bd0 [Final Native Public]
    void ClearError(); // 0x25792d0 [Final Native Public]

// UExpandableArea (/Script/UMG.ExpandableArea)
    void SetIsExpanded_Animated(bool IsExpanded); // 0x257a420 [Final Native Public]
    void SetIsExpanded(bool IsExpanded); // 0x257a390 [Final Native Public]
    bool GetIsExpanded(); // 0x2579860 [Final Native Public]

// UFloatBinding (/Script/UMG.FloatBinding)
    float GetValue(); // 0x2579c70 [Final Native Public]

// UGridPanel (/Script/UMG.GridPanel)
    void SetRowFill(int32 ColumnIndex, float Coefficient); // 0x257a8a0 [Final Native Public]
    void SetColumnFill(int32 ColumnIndex, float Coefficient); // 0x2579ef0 [Final Native Public]
    UGridSlot* AddChildToGrid(UWidget* Content, int32 InRow, int32 InColumn); // 0x2579050 [Final Native Public]

// UGridSlot (/Script/UMG.GridSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x257f660 [Final Native Public]
    void SetRowSpan(int32 InRowSpan); // 0x257f1b0 [Final Native Public]
    void SetRow(int32 InRow); // 0x257f120 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x257f000 [Final Native Public]
    void SetNudge(const FVector2D& InNudge); // 0x257ef00 [Final Native Public]
    void SetLayoutFlowDirection(bool RightToLeft, int32 ColumnCount); // 0x257ed50 [Final Native Public]
    void SetLayer(int32 InLayer); // 0x257ecc0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x257eae0 [Final Native Public]
    void SetColumnSpan(int32 InColumnSpan); // 0x257e960 [Final Native Public]
    void SetColumn(int32 InColumn); // 0x257e8d0 [Final Native Public]

// UHorizontalBox (/Script/UMG.HorizontalBox)
    UHorizontalBoxSlot* AddChildToHorizontalBox(UWidget* Content); // 0x257cf20 [Final Native Public]

// UHorizontalBoxSlot (/Script/UMG.HorizontalBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x257f6e0 [Final Native Public]
    void SetSize(const FSlateChildSize& InSize); // 0x257f550 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x257f090 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x257eb60 [Final Native Public]

// UImage (/Script/UMG.Image)
    void SetOpacity(float InOpacity); // 0x257ef80 [Final Native Public]
    void SetColorAndOpacity(const FLinearColor& InColorAndOpacity); // 0x257e840 [Final Native Public]
    void SetBrushTintColor(const FSlateColor& TintColor); // 0x257e6c0 [Final Native Public]
    void SetBrushSize(const FVector2D& DesiredSize); // 0x257e640 [Final Native Public]
    void SetBrushResourceObject(UObject* ResourceObject); // 0x257e5b0 [Final Native Public]
    void SetBrushFromTextureDynamic(UTexture2DDynamic* Texture, bool bMatchSize); // 0x257e4e0 [Native Public]
    void SetBrushFromTexture(UTexture2D* Texture, bool bMatchSize); // 0x257e410 [Native Public]
    void SetBrushFromSoftTexture(const TSoftObjectPtr<UTexture2D>& SoftTexture, bool bMatchSize); // 0x257e2c0 [Native Public]
    void SetBrushFromSoftMaterial(const TSoftObjectPtr<UMaterialInterface>& SoftMaterial); // 0x257e1b0 [Native Public]
    void SetBrushFromMaterial(UMaterialInterface* Material); // 0x257e120 [Native Public]
    void SetBrushFromAtlasInterface(const TScriptInterface<ISlateTextureAtlasInterface>& AtlasRegion, bool bMatchSize); // 0x257e030 [Native Public]
    void SetBrushFromAsset(USlateBrushAsset* Asset); // 0x257dfa0 [Native Public]
    void SetBrush(FSlateBrush& InBrush); // 0x257de90 [Native Public]
    UMaterialInstanceDynamic* GetDynamicMaterial(); // 0x257d660 [Final Native Public]

// UInputKeySelector (/Script/UMG.InputKeySelector)
    void SetTextBlockVisibility(const ESlateVisibility& InVisibility); // 0x257f5e0 [Final Native Public]
    void SetSelectedKey(FInputChord& InSelectedKey); // 0x257f3d0 [Final Native Public]
    void SetNoKeySpecifiedText(const FText& InNoKeySpecifiedText); // 0x257ee20 [Final Native Public]
    void SetKeySelectionText(const FText& InKeySelectionText); // 0x257ebe0 [Final Native Public]
    void SetEscapeKeys(const TArray<FKey>& InKeys); // 0x257e9f0 [Final Native Public]
    void SetAllowModifierKeys(bool bInAllowModifierKeys); // 0x257de00 [Final Native Public]
    void SetAllowGamepadKeys(bool bInAllowGamepadKeys); // 0x257dd70 [Final Native Public]
    void OnKeySelected__DelegateSignature(const FInputChord& SelectedKey); // 0x1284640 [Public]
    void OnIsSelectingKeyChanged__DelegateSignature(); // 0x1284640 [Public]
    bool GetIsSelectingKey(); // 0x257d730 [Final Native Public]

// UInt32Binding (/Script/UMG.Int32Binding)
    int32 GetValue(); // 0x257d9a0 [Final Native Public]

// UInvalidationBox (/Script/UMG.InvalidationBox)
    void SetCanCache(bool CanCache); // 0x257e7b0 [Final Native Public]
    void InvalidateCache(); // 0xaf0710 [Final Native Public]
    bool GetCanCache(); // 0x257d5a0 [Final Native Public]

// IUserListEntry (/Script/UMG.UserListEntry)
    void BP_OnItemSelectionChanged(bool bIsSelected); // 0x1284640 [Event Protected]
    void BP_OnItemExpansionChanged(bool bIsExpanded); // 0x1284640 [Event Protected]
    void BP_OnEntryReleased(); // 0x1284640 [Event Protected]

// UUserListEntryLibrary (/Script/UMG.UserListEntryLibrary)
    bool IsListItemSelected(const TScriptInterface<IUserListEntry>& UserListEntry); // 0x257da70 [Final Native Static Public]
    bool IsListItemExpanded(const TScriptInterface<IUserListEntry>& UserListEntry); // 0x257d9d0 [Final Native Static Public]
    UListViewBase* GetOwningListView(const TScriptInterface<IUserListEntry>& UserListEntry); // 0x257d900 [Final Native Static Public]

// IUserObjectListEntry (/Script/UMG.UserObjectListEntry)
    void OnListItemObjectSet(UObject* ListItemObject); // 0x1284640 [Event Protected]

// UUserObjectListEntryLibrary (/Script/UMG.UserObjectListEntryLibrary)
    UObject* GetListItemObject(const TScriptInterface<IUserObjectListEntry>& UserObjectListEntry); // 0x257d800 [Final Native Static Public]

// UListViewBase (/Script/UMG.ListViewBase)
    void SetWheelScrollMultiplier(float NewWheelScrollMultiplier); // 0x257f760 [Final Native Public]
    void SetScrollOffset(float InScrollOffset); // 0x257f240 [Final Native Public]
    void SetScrollbarVisibility(const ESlateVisibility& InVisibility); // 0x257f2c0 [Final Native Public]
    void ScrollToTop(); // 0x257dd50 [Final Native Public]
    void ScrollToBottom(); // 0x257dd30 [Final Native Public]
    void RequestRefresh(); // 0x257dc80 [Final Native Public]
    void RegenerateAllEntries(); // 0x257dbd0 [Final Native Public]
    TArray<UUserWidget*> GetDisplayedEntryWidgets(); // 0x257d5d0 [Final Native Public]

// UListView (/Script/UMG.ListView)
    void SetSelectionMode(const ESelectionMode& SelectionMode); // 0x257f4d0 [Final Native Public]
    void SetSelectedIndex(int32 Index); // 0x257f340 [Final Native Public]
    void ScrollIndexIntoView(int32 Index); // 0x257dca0 [Final Native Public]
    void RemoveItem(UObject* Item); // 0x257dbf0 [Final Native Public]
    void NavigateToIndex(int32 Index); // 0x257db40 [Final Native Public]
    bool IsRefreshPending(); // 0x257db10 [Final Native Public]
    int32 GetNumItems(); // 0x257d8d0 [Final Native Public]
    TArray<UObject*> GetListItems(); // 0x257d8a0 [Final Native Public]
    UObject* GetItemAt(int32 Index); // 0x257d760 [Final Native Public]
    int32 GetIndexForItem(UObject* Item); // 0x257d690 [Final Native Public]
    void ClearListItems(); // 0x257d580 [Final Native Public]
    void BP_SetSelectedItem(UObject* Item); // 0x257d4f0 [Final Native Private]
    void BP_SetListItems(const TArray<UObject*>& InListItems); // 0x257d440 [Final Native Private]
    void BP_SetItemSelection(UObject* Item, bool bSelected); // 0x257d370 [Final Native Private]
    void BP_ScrollItemIntoView(UObject* Item); // 0x257d2e0 [Final Native Private]
    void BP_NavigateToItem(UObject* Item); // 0x257d250 [Final Native Private]
    bool BP_IsItemVisible(UObject* Item); // 0x257d1b0 [Final Native Private]
    bool BP_GetSelectedItems(const TArray<UObject*>& Items); // 0x257d0f0 [Final Native Private]
    UObject* BP_GetSelectedItem(); // 0x257d0c0 [Final Native Private]
    int32 BP_GetNumItemsSelected(); // 0x257d090 [Final Native Private]
    void BP_ClearSelection(); // 0x257d070 [Final Native Private]
    void BP_CancelScrollIntoView(); // 0x257d050 [Final Native Private]
    void AddItem(UObject* Item); // 0x257cfc0 [Final Native Public]

// UMenuAnchor (/Script/UMG.MenuAnchor)
    void ToggleOpen(bool bFocusOnOpen); // 0x25836f0 [Final Native Public]
    bool ShouldOpenDueToClick(); // 0x25836c0 [Final Native Public]
    void SetPlacement(const EMenuPlacement& InPlacement); // 0x25830b0 [Final Native Public]
    void Open(bool bFocusMenu); // 0x25827c0 [Final Native Public]
    bool IsOpen(); // 0x2582790 [Final Native Public]
    bool HasOpenSubMenus(); // 0x2582760 [Final Native Public]
    UUserWidget* GetUserWidget__DelegateSignature(); // 0x1284640 [Public]
    FVector2D GetMenuPosition(); // 0x25824e0 [Final Native Public]
    void FitInWindow(bool bFit); // 0x2582120 [Final Native Public]
    void Close(); // 0x2582100 [Final Native Public]

// UMouseCursorBinding (/Script/UMG.MouseCursorBinding)
    EMouseCursor GetValue(); // 0x2582660 [Final Native Public]

// UMultiLineEditableText (/Script/UMG.MultiLineEditableText)
    void SetWidgetStyle(FTextBlockStyle& InWidgetStyle); // 0x2583610 [Final Native Public]
    void SetText(const FText& InText); // 0x2583290 [Final Native Public]
    void SetIsReadOnly(bool bReadOnly); // 0x2582e80 [Final Native Public]
    void SetHintText(const FText& InHintText); // 0x2582bb0 [Final Native Public]
    void OnMultiLineEditableTextCommittedEvent__DelegateSignature(FText& Text, const ETextCommit& CommitMethod); // 0x1284640 [Public]
    void OnMultiLineEditableTextChangedEvent__DelegateSignature(FText& Text); // 0x1284640 [Public]
    FText GetText(); // 0x2582520 [Final Native Public]
    FText GetHintText(); // 0x25823a0 [Final Native Public]

// UMultiLineEditableTextBox (/Script/UMG.MultiLineEditableTextBox)
    void SetTextStyle(FTextBlockStyle& InTextStyle); // 0x2583450 [Final Native Public]
    void SetText(const FText& InText); // 0x2583370 [Final Native Public]
    void SetIsReadOnly(bool bReadOnly); // 0x2582f10 [Final Native Public]
    void SetHintText(const FText& InHintText); // 0x2582c90 [Final Native Public]
    void SetError(const FText& InError); // 0x2582a40 [Final Native Public]
    void OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature(FText& Text, const ETextCommit& CommitMethod); // 0x1284640 [Public]
    void OnMultiLineEditableTextBoxChangedEvent__DelegateSignature(FText& Text); // 0x1284640 [Public]
    FText GetText(); // 0x25825c0 [Final Native Public]
    FText GetHintText(); // 0x2582440 [Final Native Public]

// UOverlay (/Script/UMG.Overlay)
    UOverlaySlot* AddChildToOverlay(UWidget* Content); // 0x2582040 [Final Native Public]

// UOverlaySlot (/Script/UMG.OverlaySlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x2583590 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x2582fa0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x2582d70 [Final Native Public]

// UProgressBar (/Script/UMG.ProgressBar)
    void SetPercent(float InPercent); // 0x2583030 [Final Native Public]
    void SetIsMarquee(bool InbIsMarquee); // 0x2582df0 [Final Native Public]
    void SetFillColorAndOpacity(const FLinearColor& InColor); // 0x2582b20 [Final Native Public]

// URetainerBox (/Script/UMG.RetainerBox)
    void SetTextureParameter(const FName& TextureParameter); // 0x2583500 [Final Native Public]
    void SetRetainRendering(bool bInRetainRendering); // 0x2583200 [Final Native Public]
    void SetRenderingPhase(int32 RenderPhase, int32 TotalPhases); // 0x2583130 [Final Native Public]
    void SetEffectMaterial(UMaterialInterface* EffectMaterial); // 0x25829b0 [Final Native Public]
    void RequestRender(); // 0x2582990 [Final Native Public]
    UMaterialInstanceDynamic* GetEffectMaterial(); // 0x2582370 [Final Native Public]

// URichTextBlock (/Script/UMG.RichTextBlock)
    void SetTextTransformPolicy(const ETextTransformPolicy& InTransformPolicy); // 0x2588780 [Final Native Public]
    void SetTextStyleSet(UDataTable* NewTextStyleSet); // 0x25886f0 [Final Native Public]
    void SetText(FText& InText); // 0x2588620 [Native Public]
    void SetMinDesiredWidth(float InMinDesiredWidth); // 0x2587cf0 [Final Native Public]
    void SetDefaultTextStyle(FTextBlockStyle& InDefaultTextStyle); // 0x25877b0 [Final Native Public]
    void SetDefaultStrikeBrush(FSlateBrush& InStrikeBrush); // 0x25876a0 [Final Native Public]
    void SetDefaultShadowOffset(const FVector2D& InShadowOffset); // 0x2587620 [Final Native Public]
    void SetDefaultShadowColorAndOpacity(const FLinearColor& InShadowColorAndOpacity); // 0x2587590 [Final Native Public]
    void SetDefaultFont(const FSlateFontInfo& InFontInfo); // 0x2587470 [Final Native Public]
    void SetDefaultColorAndOpacity(const FSlateColor& InColorAndOpacity); // 0x2587380 [Final Native Public]
    void SetAutoWrapText(bool InAutoTextWrap); // 0x2587270 [Final Native Public]
    FText GetText(); // 0x2586620 [Final Native Public]
    URichTextBlockDecorator* GetDecoratorByClass(TSubclassOf<URichTextBlockDecorator> DecoratorClass); // 0x2586350 [Final Native Public]
    void ClearAllDefaultStyleOverrides(); // 0x2585f70 [Final Native Public]

// USafeZone (/Script/UMG.SafeZone)
    void SetSidesToPad(bool InPadLeft, bool InPadRight, bool InPadTop, bool InPadBottom); // 0x25882d0 [Final Native Public]

// UScaleBox (/Script/UMG.ScaleBox)
    void SetUserSpecifiedScale(float InUserSpecifiedScale); // 0x2588800 [Final Native Public]
    void SetStretchDirection(const EStretchDirection& InStretchDirection); // 0x25885a0 [Final Native Public]
    void SetStretch(const EStretch& InStretch); // 0x2588520 [Final Native Public]
    void SetIgnoreInheritedScale(bool bInIgnoreInheritedScale); // 0x25879e0 [Final Native Public]

// UScaleBoxSlot (/Script/UMG.ScaleBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x2576ee0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x2587e70 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x2575fa0 [Final Native Public]

// UScrollBar (/Script/UMG.ScrollBar)
    void SetState(float InOffsetFraction, float InThumbSizeFraction); // 0x2588450 [Final Native Public]

// UScrollBox (/Script/UMG.ScrollBox)
    void SetWheelScrollMultiplier(float NewWheelScrollMultiplier); // 0x2588980 [Final Native Public]
    void SetScrollWhenFocusChanges(const EScrollWhenFocusChanges& NewScrollWhenFocusChanges); // 0x2588120 [Final Native Public]
    void SetScrollOffset(float NewScrollOffset); // 0x25880a0 [Final Native Public]
    void SetScrollbarVisibility(const ESlateVisibility& NewScrollBarVisibility); // 0x2588020 [Final Native Public]
    void SetScrollbarThickness(const FVector2D& NewScrollbarThickness); // 0x2588240 [Final Native Public]
    void SetScrollbarPadding(const FMargin& NewScrollbarPadding); // 0x25881a0 [Final Native Public]
    void SetOrientation(const EOrientation& NewOrientation); // 0x2587df0 [Final Native Public]
    void SetConsumeMouseWheel(const EConsumeMouseWheel& NewConsumeMouseWheel); // 0x2587300 [Final Native Public]
    void SetAnimateWheelScrolling(bool bShouldAnimateWheelScrolling); // 0x25871e0 [Final Native Public]
    void SetAlwaysShowScrollbar(bool NewAlwaysShowScrollbar); // 0x2587150 [Final Native Public]
    void SetAllowOverscroll(bool NewAllowOverscroll); // 0x25870c0 [Final Native Public]
    void ScrollWidgetIntoView(UWidget* WidgetToFind, bool AnimateScroll, const EDescendantScrollDestination& ScrollDestination, float Padding); // 0x2586f60 [Final Native Public]
    void ScrollToStart(); // 0x2586f40 [Final Native Public]
    void ScrollToEnd(); // 0x2586f20 [Final Native Public]
    float GetViewOffsetFraction(); // 0x25866c0 [Final Native Public]
    float GetScrollOffsetOfEnd(); // 0x25865f0 [Final Native Public]
    float GetScrollOffset(); // 0x25865c0 [Final Native Public]
    float GetMaxScrollOffset(); // 0x2586590 [Final Native Public]
    float GetDesiredScrollOffset(); // 0x25863f0 [Final Native Public]
    void EndInertialScrolling(); // 0x2586090 [Final Native Public]

// UScrollBoxSlot (/Script/UMG.ScrollBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x2588880 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x2587f00 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x25878e0 [Final Native Public]

// USizeBox (/Script/UMG.SizeBox)
    void SetWidthOverride(float InWidthOverride); // 0x2588a00 [Final Native Public]
    void SetMinDesiredWidth(float InMinDesiredWidth); // 0x2587d70 [Final Native Public]
    void SetMinDesiredHeight(float InMinDesiredHeight); // 0x2587c70 [Final Native Public]
    void SetMinAspectRatio(float InMinAspectRatio); // 0x2587bf0 [Final Native Public]
    void SetMaxDesiredWidth(float InMaxDesiredWidth); // 0x2587b70 [Final Native Public]
    void SetMaxDesiredHeight(float InMaxDesiredHeight); // 0x2587af0 [Final Native Public]
    void SetMaxAspectRatio(float InMaxAspectRatio); // 0x2587a70 [Final Native Public]
    void SetHeightOverride(float InHeightOverride); // 0x2587860 [Final Native Public]
    void ClearWidthOverride(); // 0x2586070 [Final Native Public]
    void ClearMinDesiredWidth(); // 0x2586050 [Final Native Public]
    void ClearMinDesiredHeight(); // 0x2586030 [Final Native Public]
    void ClearMinAspectRatio(); // 0x2586010 [Final Native Public]
    void ClearMaxDesiredWidth(); // 0x2585ff0 [Final Native Public]
    void ClearMaxDesiredHeight(); // 0x2585fd0 [Final Native Public]
    void ClearMaxAspectRatio(); // 0x2585fb0 [Final Native Public]
    void ClearHeightOverride(); // 0x2585f90 [Final Native Public]

// USizeBoxSlot (/Script/UMG.SizeBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x2588900 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x2587f90 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x2587960 [Final Native Public]

// USlateBlueprintLibrary (/Script/UMG.SlateBlueprintLibrary)
    FVector2D TransformVectorLocalToAbsolute(FGeometry& Geometry, const FVector2D& LocalVector); // 0x2588d80 [Final Native Static Public]
    FVector2D TransformVectorAbsoluteToLocal(FGeometry& Geometry, const FVector2D& AbsoluteVector); // 0x2588c80 [Final Native Static Public]
    float TransformScalarLocalToAbsolute(FGeometry& Geometry, float LocalScalar); // 0x2588b80 [Final Native Static Public]
    float TransformScalarAbsoluteToLocal(FGeometry& Geometry, float AbsoluteScalar); // 0x2588a80 [Final Native Static Public]
    void ScreenToWidgetLocal(UObject* WorldContextObject, FGeometry& Geometry, const FVector2D& ScreenPosition, const FVector2D& LocalCoordinate, bool bIncludeWindowPosition); // 0x2586d40 [Final Native Static Public]
    void ScreenToWidgetAbsolute(UObject* WorldContextObject, const FVector2D& ScreenPosition, const FVector2D& AbsoluteCoordinate, bool bIncludeWindowPosition); // 0x2586be0 [Final Native Static Public]
    void ScreenToViewport(UObject* WorldContextObject, const FVector2D& ScreenPosition, const FVector2D& ViewportPosition); // 0x2586ae0 [Final Native Static Public]
    void LocalToViewport(UObject* WorldContextObject, FGeometry& Geometry, const FVector2D& LocalCoordinate, const FVector2D& PixelPosition, const FVector2D& ViewportPosition); // 0x25868f0 [Final Native Static Public]
    FVector2D LocalToAbsolute(FGeometry& Geometry, const FVector2D& LocalCoordinate); // 0x25867f0 [Final Native Static Public]
    bool IsUnderLocation(FGeometry& Geometry, const FVector2D& AbsoluteCoordinate); // 0x25866f0 [Final Native Static Public]
    FVector2D GetLocalTopLeft(FGeometry& Geometry); // 0x25864d0 [Final Native Static Public]
    FVector2D GetLocalSize(FGeometry& Geometry); // 0x2586410 [Final Native Static Public]
    FVector2D GetAbsoluteSize(FGeometry& Geometry); // 0x2586290 [Final Native Static Public]
    bool EqualEqual_SlateBrush(FSlateBrush& A, FSlateBrush& B); // 0x25860b0 [Final Native Static Public]
    void AbsoluteToViewport(UObject* WorldContextObject, const FVector2D& AbsoluteDesktopCoordinate, const FVector2D& PixelPosition, const FVector2D& ViewportPosition); // 0x2585e10 [Final Native Static Public]
    FVector2D AbsoluteToLocal(FGeometry& Geometry, const FVector2D& AbsoluteCoordinate); // 0x2585d10 [Final Native Static Public]

// USlider (/Script/UMG.Slider)
    void SetValue(float InValue); // 0x258c9a0 [Final Native Public]
    void SetStepSize(float InValue); // 0x258c6b0 [Final Native Public]
    void SetSliderHandleColor(const FLinearColor& InValue); // 0x258c620 [Final Native Public]
    void SetSliderBarColor(const FLinearColor& InValue); // 0x258c590 [Final Native Public]
    void SetMinValue(float InValue); // 0x258c1f0 [Final Native Public]
    void SetMaxValue(float InValue); // 0x258bf60 [Final Native Public]
    void SetLocked(bool InValue); // 0x258bdc0 [Final Native Public]
    void SetIndentHandle(bool InValue); // 0x258bcb0 [Final Native Public]
    float GetValue(); // 0x258b500 [Final Native Public]
    float GetNormalizedValue(); // 0x258b310 [Final Native Public]

// USpacer (/Script/UMG.Spacer)
    void SetSize(const FVector2D& InSize); // 0x258c510 [Final Native Public]

// USpinBox (/Script/UMG.SpinBox)
    void SetValue(float NewValue); // 0x258ca20 [Final Native Public]
    void SetMinValue(float NewValue); // 0x258c270 [Final Native Public]
    void SetMinSliderValue(float NewValue); // 0x258c170 [Final Native Public]
    void SetMinFractionalDigits(int32 NewValue); // 0x258c0e0 [Final Native Public]
    void SetMaxValue(float NewValue); // 0x258bfe0 [Final Native Public]
    void SetMaxSliderValue(float NewValue); // 0x258bee0 [Final Native Public]
    void SetMaxFractionalDigits(int32 NewValue); // 0x258be50 [Final Native Public]
    void SetForegroundColor(const FSlateColor& InForegroundColor); // 0x258bbc0 [Final Native Public]
    void SetDelta(float NewValue); // 0x258b920 [Final Native Public]
    void SetAlwaysUsesDeltaSnap(bool bNewValue); // 0x258b560 [Final Native Public]
    void OnSpinBoxValueCommittedEvent__DelegateSignature(float InValue, const ETextCommit& CommitMethod); // 0x1284640 [Public]
    void OnSpinBoxValueChangedEvent__DelegateSignature(float InValue); // 0x1284640 [Public]
    void OnSpinBoxBeginSliderMovement__DelegateSignature(); // 0x1284640 [Public]
    float GetValue(); // 0x258b530 [Final Native Public]
    float GetMinValue(); // 0x258b2e0 [Final Native Public]
    float GetMinSliderValue(); // 0x258b2b0 [Final Native Public]
    int32 GetMinFractionalDigits(); // 0x258b280 [Final Native Public]
    float GetMaxValue(); // 0x258b250 [Final Native Public]
    float GetMaxSliderValue(); // 0x258b220 [Final Native Public]
    int32 GetMaxFractionalDigits(); // 0x258b1f0 [Final Native Public]
    float GetDelta(); // 0x258b120 [Final Native Public]
    bool GetAlwaysUsesDeltaSnap(); // 0x258b0f0 [Final Native Public]
    void ClearMinValue(); // 0x258b0d0 [Final Native Public]
    void ClearMinSliderValue(); // 0x258b0b0 [Final Native Public]
    void ClearMaxValue(); // 0x258b090 [Final Native Public]
    void ClearMaxSliderValue(); // 0x258b070 [Final Native Public]

// UTextBinding (/Script/UMG.TextBinding)
    FText GetTextValue(); // 0x258b460 [Final Native Public]
    FString GetStringValue(); // 0x258b340 [Final Native Public]

// UThrobber (/Script/UMG.Throbber)
    void SetNumberOfPieces(int32 InNumberOfPieces); // 0x258c2f0 [Final Native Public]
    void SetAnimateVertically(bool bInAnimateVertically); // 0x258b710 [Final Native Public]
    void SetAnimateOpacity(bool bInAnimateOpacity); // 0x258b680 [Final Native Public]
    void SetAnimateHorizontally(bool bInAnimateHorizontally); // 0x258b5f0 [Final Native Public]

// UTileView (/Script/UMG.TileView)
    void SetEntryWidth(float NewWidth); // 0x258ba20 [Final Native Public]
    void SetEntryHeight(float NewHeight); // 0x258b9a0 [Final Native Public]
    float GetEntryWidth(); // 0x258b1d0 [Final Native Public]
    float GetEntryHeight(); // 0x258b1b0 [Final Native Public]

// UTreeView (/Script/UMG.TreeView)
    void SetItemExpansion(UObject* Item, bool bExpandItem); // 0x2592c50 [Final Native Public]
    void ExpandAll(); // 0x2591730 [Final Native Public]
    void CollapseAll(); // 0x2591710 [Final Native Public]

// UUMGSequencePlayer (/Script/UMG.UMGSequencePlayer)
    void SetUserTag(const FName& InUserTag); // 0x25932d0 [Final Native Public]
    FName GetUserTag(); // 0x2591920 [Final Native Public]

// UUniformGridPanel (/Script/UMG.UniformGridPanel)
    void SetSlotPadding(const FMargin& InSlotPadding); // 0x2593240 [Final Native Public]
    void SetMinDesiredSlotWidth(float InMinDesiredSlotWidth); // 0x2592da0 [Final Native Public]
    void SetMinDesiredSlotHeight(float InMinDesiredSlotHeight); // 0x2592d20 [Final Native Public]
    UUniformGridSlot* AddChildToUniformGrid(UWidget* Content, int32 InRow, int32 InColumn); // 0x2591170 [Final Native Public]

// UUniformGridSlot (/Script/UMG.UniformGridSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x2593360 [Final Native Public]
    void SetRow(int32 InRow); // 0x25931b0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x2592ab0 [Final Native Public]
    void SetColumn(int32 InColumn); // 0x25928b0 [Final Native Public]

// UVerticalBox (/Script/UMG.VerticalBox)
    UVerticalBoxSlot* AddChildToVerticalBox(UWidget* Content); // 0x2595570 [Final Native Public]

// UVerticalBoxSlot (/Script/UMG.VerticalBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x25970f0 [Final Native Public]
    void SetSize(const FSlateChildSize& InSize); // 0x2596e70 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x2596a00 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x2596330 [Final Native Public]

// UViewport (/Script/UMG.Viewport)
    AActor* Spawn(TSubclassOf<AActor> ActorClass); // 0x2597310 [Final Native Public]
    void SetViewRotation(const FRotator& Rotation); // 0x2597200 [Final Native Public]
    void SetViewLocation(const FVector& Location); // 0x2597170 [Final Native Public]
    FRotator GetViewRotation(); // 0x2595d10 [Final Native Public]
    UWorld* GetViewportWorld(); // 0x2595d50 [Final Native Public]
    FVector GetViewLocation(); // 0x2595cd0 [Final Native Public]

// UVisibilityBinding (/Script/UMG.VisibilityBinding)
    ESlateVisibility GetValue(); // 0x2595ca0 [Final Native Public]

// UWidgetAnimation (/Script/UMG.WidgetAnimation)
    void UnbindFromAnimationStarted(UUserWidget* Widget, const FScriptDelegate& Delegate); // 0x25975b0 [Final Native Public]
    void UnbindFromAnimationFinished(UUserWidget* Widget, const FScriptDelegate& Delegate); // 0x25974d0 [Final Native Public]
    void UnbindAllFromAnimationStarted(UUserWidget* Widget); // 0x2597440 [Final Native Public]
    void UnbindAllFromAnimationFinished(UUserWidget* Widget); // 0x25973b0 [Final Native Public]
    float GetStartTime(); // 0x2595c30 [Final Native Public]
    float GetEndTime(); // 0x2595a70 [Final Native Public]
    void BindToAnimationStarted(UUserWidget* Widget, const FScriptDelegate& Delegate); // 0x25956f0 [Final Native Public]
    void BindToAnimationFinished(UUserWidget* Widget, const FScriptDelegate& Delegate); // 0x2595610 [Final Native Public]

// UWidgetAnimationPlayCallbackProxy (/Script/UMG.WidgetAnimationPlayCallbackProxy)
    UWidgetAnimationPlayCallbackProxy* CreatePlayAnimationTimeRangeProxyObject(const UUMGSequencePlayer*& Result, UUserWidget* Widget, UWidgetAnimation* InAnimation, float StartAtTime, float EndAtTime, int32 NumLoopsToPlay, const EUMGSequencePlayMode& PlayMode, float PlaybackSpeed); // 0x259a3c0 [Final Native Static Public]
    UWidgetAnimationPlayCallbackProxy* CreatePlayAnimationProxyObject(const UUMGSequencePlayer*& Result, UUserWidget* Widget, UWidgetAnimation* InAnimation, float StartAtTime, int32 NumLoopsToPlay, const EUMGSequencePlayMode& PlayMode, float PlaybackSpeed); // 0x259a1a0 [Final Native Static Public]

// UWidgetBinding (/Script/UMG.WidgetBinding)
    UWidget* GetValue(); // 0x259c5d0 [Final Native Public]

// UWidgetBlueprintLibrary (/Script/UMG.WidgetBlueprintLibrary)
    FEventReply UnlockMouse(FEventReply& Reply); // 0x259e590 [Final Native Static Public]
    FEventReply Unhandled(); // 0x259e520 [Final Native Static Public]
    void SetWindowTitleBarState(UWidget* TitleBarContent, const EWindowTitleBarMode& Mode, bool bTitleBarDragEnabled, bool bWindowButtonsVisible, bool bTitleBarVisible); // 0x259e300 [Final Native Static Public]
    void SetWindowTitleBarOnCloseClickedDelegate(const FScriptDelegate& Delegate); // 0x259e270 [Final Native Static Public]
    void SetWindowTitleBarCloseButtonActive(bool bActive); // 0x259e1f0 [Final Native Static Public]
    FEventReply SetUserFocus(FEventReply& Reply, UWidget* FocusWidget, bool bInAllUsers); // 0x2599c40 [Final Native Static Public]
    FEventReply SetMousePosition(FEventReply& Reply, const FVector2D& NewMousePosition); // 0x259db50 [Final Native Static Public]
    void SetInputMode_UIOnlyEx(APlayerController* PlayerController, UWidget* InWidgetToFocus, const EMouseLockMode& InMouseLockMode); // 0x259d9c0 [Final Native Static Public]
    void SetInputMode_UIOnly(APlayerController* Target, UWidget* InWidgetToFocus, bool bLockMouseToViewport); // 0x259d8c0 [Final Native Static Public]
    void SetInputMode_GameOnly(APlayerController* PlayerController); // 0x259d840 [Final Native Static Public]
    void SetInputMode_GameAndUIEx(APlayerController* PlayerController, UWidget* InWidgetToFocus, const EMouseLockMode& InMouseLockMode, bool bHideCursorDuringCapture); // 0x259d6f0 [Final Native Static Public]
    void SetInputMode_GameAndUI(APlayerController* Target, UWidget* InWidgetToFocus, bool bLockMouseToViewport, bool bHideCursorDuringCapture); // 0x259d590 [Final Native Static Public]
    bool SetHardwareCursor(UObject* WorldContextObject, const EMouseCursor& CursorShape, const FName& CursorName, const FVector2D& HotSpot); // 0x259d450 [Final Native Static Public]
    void SetFocusToGameViewport(); // 0x259d3b0 [Final Native Static Public]
    void SetColorVisionDeficiencyType(const EColorVisionDeficiency& Type, float Severity, bool CorrectDeficiency, bool ShowCorrectionWithDeficiency); // 0x259d0c0 [Final Native Static Public]
    void SetBrushResourceToTexture(FSlateBrush& Brush, UTexture2D* Texture); // 0x259cf70 [Final Native Static Public]
    void SetBrushResourceToMaterial(FSlateBrush& Brush, UMaterialInterface* Material); // 0x259cf70 [Final Native Static Public]
    void RestorePreviousWindowTitleBarState(); // 0x259cec0 [Final Native Static Public]
    FEventReply ReleaseMouseCapture(FEventReply& Reply); // 0x259cd90 [Final Native Static Public]
    FEventReply ReleaseJoystickCapture(FEventReply& Reply, bool bInAllJoysticks); // 0x2599ee0 [Final Native Static Public]
    void OnGameWindowCloseButtonClickedDelegate__DelegateSignature(); // 0x1284640 [Public]
    FSlateBrush NoResourceBrush(); // 0x259cce0 [Final Native Static Public]
    FSlateBrush MakeBrushFromTexture(UTexture2D* Texture, int32 Width, int32 Height); // 0x259cb40 [Final Native Static Public]
    FSlateBrush MakeBrushFromMaterial(UMaterialInterface* Material, int32 Width, int32 Height); // 0x259c9a0 [Final Native Static Public]
    FSlateBrush MakeBrushFromAsset(USlateBrushAsset* BrushAsset); // 0x259c890 [Final Native Static Public]
    FEventReply LockMouse(FEventReply& Reply, UWidget* CapturingWidget); // 0x259c760 [Final Native Static Public]
    bool IsDragDropping(); // 0x259c700 [Final Native Static Public]
    FEventReply Handled(); // 0x259c690 [Final Native Static Public]
    void GetSafeZonePadding(UObject* WorldContextObject, const FVector4& SafePadding, const FVector2D& SafePaddingScale, const FVector4& SpillOverPadding); // 0x259c3e0 [Final Native Static Public]
    FKeyEvent GetKeyEventFromAnalogInputEvent(FAnalogInputEvent& Event); // 0x259c180 [Final Native Static Public]
    FInputEvent GetInputEventFromPointerEvent(FPointerEvent& Event); // 0x259c030 [Final Native Static Public]
    FInputEvent GetInputEventFromNavigationEvent(FNavigationEvent& Event); // 0x259bf50 [Final Native Static Public]
    FInputEvent GetInputEventFromKeyEvent(FKeyEvent& Event); // 0x259be30 [Final Native Static Public]
    FInputEvent GetInputEventFromCharacterEvent(FCharacterEvent& Event); // 0x259bd50 [Final Native Static Public]
    UMaterialInstanceDynamic* GetDynamicMaterial(FSlateBrush& Brush); // 0x259bc20 [Final Native Static Public]
    UDragDropOperation* GetDragDroppingContent(); // 0x259bb90 [Final Native Static Public]
    UTexture2D* GetBrushResourceAsTexture2D(FSlateBrush& Brush); // 0x259ba20 [Final Native Static Public]
    UMaterialInterface* GetBrushResourceAsMaterial(FSlateBrush& Brush); // 0x259b910 [Final Native Static Public]
    UObject* GetBrushResource(FSlateBrush& Brush); // 0x259b800 [Final Native Static Public]
    void GetAllWidgetsWithInterface(UObject* WorldContextObject, const TArray<UUserWidget*>& FoundWidgets, TSubclassOf<IInterface> Interface, bool TopLevelOnly); // 0x259b690 [Final Native Static Public]
    void GetAllWidgetsOfClass(UObject* WorldContextObject, const TArray<UUserWidget*>& FoundWidgets, TSubclassOf<UUserWidget> WidgetClass, bool TopLevelOnly); // 0x259b520 [Final Native Static Public]
    FEventReply EndDragDrop(FEventReply& Reply); // 0x259b430 [Final Native Static Public]
    void DrawTextFormatted(FPaintContext& Context, FText& Text, const FVector2D& Position, UFont* Font, int32 FontSize, const FName& FontTypeFace, const FLinearColor& Tint); // 0x259b1b0 [Final Native Static Public]
    void DrawText(FPaintContext& Context, const FString& inString, const FVector2D& Position, const FLinearColor& Tint); // 0x259b020 [Final Native Static Public]
    void DrawLines(FPaintContext& Context, const TArray<FVector2D>& Points, const FLinearColor& Tint, bool bAntiAlias, float Thickness); // 0x259ae50 [Final Native Static Public]
    void DrawLine(FPaintContext& Context, const FVector2D& PositionA, const FVector2D& PositionB, const FLinearColor& Tint, bool bAntiAlias, float Thickness); // 0x259ac40 [Final Native Static Public]
    void DrawBox(FPaintContext& Context, const FVector2D& Position, const FVector2D& Size, USlateBrushAsset* Brush, const FLinearColor& Tint); // 0x259aa80 [Final Native Static Public]
    void DismissAllMenus(); // 0x259aa60 [Final Native Static Public]
    FEventReply DetectDragIfPressed(FPointerEvent& PointerEvent, UWidget* WidgetDetectingDrag, const FKey& DragKey); // 0x259a800 [Final Native Static Public]
    FEventReply DetectDrag(FEventReply& Reply, UWidget* WidgetDetectingDrag, const FKey& DragKey); // 0x259a620 [Final Native Static Public]
    UDragDropOperation* CreateDragDropOperation(TSubclassOf<UDragDropOperation> OperationClass); // 0x259a110 [Final Native Static Public]
    UUserWidget* Create(UObject* WorldContextObject, TSubclassOf<UUserWidget> WidgetType, APlayerController* OwningPlayer); // 0x259a010 [Final Native Static Public]
    FEventReply ClearUserFocus(FEventReply& Reply, bool bInAllUsers); // 0x2599ee0 [Final Native Static Public]
    FEventReply CaptureMouse(FEventReply& Reply, UWidget* CapturingWidget); // 0x2599db0 [Final Native Static Public]
    FEventReply CaptureJoystick(FEventReply& Reply, UWidget* CapturingWidget, bool bInAllJoysticks); // 0x2599c40 [Final Native Static Public]
    void CancelDragDrop(); // 0x2599c20 [Final Native Static Public]

// UWidgetComponent (/Script/UMG.WidgetComponent)
    void SetWindowVisibility(const EWindowVisibility& InVisibility); // 0x259e4a0 [Final Native Public]
    void SetWindowFocusable(bool bInWindowFocusable); // 0x259e160 [Final Native Public]
    void SetWidgetSpace(const EWidgetSpace& NewSpace); // 0x259e0e0 [Final Native Public]
    void SetWidget(UUserWidget* Widget); // 0x259e050 [Native Public]
    void SetTwoSided(bool bWantTwoSided); // 0x259dfc0 [Final Native Public]
    void SetTintColorAndOpacity(const FLinearColor& NewTintColorAndOpacity); // 0x259df30 [Final Native Public]
    void SetTickWhenOffscreen(bool bWantTickWhenOffscreen); // 0x259dea0 [Final Native Public]
    void SetTickMode(const ETickMode& InTickMode); // 0x259de20 [Final Native Public]
    void SetRedrawTime(float InRedrawTime); // 0x259dda0 [Final Native Public]
    void SetPivot(const FVector2D& InPivot); // 0x259dd10 [Final Native Public]
    void SetOwnerPlayer(ULocalPlayer* LocalPlayer); // 0x259dc80 [Final Native Public]
    void SetManuallyRedraw(bool bUseManualRedraw); // 0x259dac0 [Final Native Public]
    void SetGeometryMode(const EWidgetGeometryMode& InGeometryMode); // 0x259d3d0 [Final Native Public]
    void SetDrawSize(const FVector2D& Size); // 0x259d330 [Final Native Public]
    void SetDrawAtDesiredSize(bool bInDrawAtDesiredSize); // 0x259d2a0 [Final Native Public]
    void SetCylinderArcAngle(float InCylinderArcAngle); // 0x259d220 [Final Native Public]
    void SetBackgroundColor(const FLinearColor& NewBackgroundColor); // 0x259cee0 [Final Native Public]
    void RequestRenderUpdate(); // 0x259cea0 [Native Public]
    void RequestRedraw(); // 0x259ce80 [Native Public]
    bool IsWidgetVisible(); // 0x259c730 [Final Native Public]
    EWindowVisibility GetWindowVisiblility(); // 0x259c670 [Final Native Public]
    bool GetWindowFocusable(); // 0x259c650 [Final Native Public]
    EWidgetSpace GetWidgetSpace(); // 0x259c630 [Final Native Public]
    UUserWidget* GetWidget(); // 0x259c600 [Native Public]
    UUserWidget* GetUserWidgetObject(); // 0x259c5a0 [Final Native Public]
    bool GetTwoSided(); // 0x259c580 [Final Native Public]
    bool GetTickWhenOffscreen(); // 0x259c560 [Final Native Public]
    UTextureRenderTarget2D* GetRenderTarget(); // 0x259c3b0 [Final Native Public]
    float GetRedrawTime(); // 0x259c390 [Final Native Public]
    FVector2D GetPivot(); // 0x259c360 [Final Native Public]
    ULocalPlayer* GetOwnerPlayer(); // 0x259c330 [Final Native Public]
    UMaterialInstanceDynamic* GetMaterialInstance(); // 0x259c300 [Final Native Public]
    bool GetManuallyRedraw(); // 0x2036ce0 [Final Native Public]
    EWidgetGeometryMode GetGeometryMode(); // 0x259bd30 [Final Native Public]
    FVector2D GetDrawSize(); // 0x259bbe0 [Final Native Public]
    bool GetDrawAtDesiredSize(); // 0x259bbc0 [Final Native Public]
    float GetCylinderArcAngle(); // 0x259bb70 [Final Native Public]
    FVector2D GetCurrentDrawSize(); // 0x259bb30 [Final Native Public]

// UWidgetInteractionComponent (/Script/UMG.WidgetInteractionComponent)
    void SetFocus(UWidget* FocusWidget); // 0x25a1560 [Final Native Public]
    void SetCustomHitResult(FHitResult& HitResult); // 0x25a1380 [Final Native Public]
    bool SendKeyChar(const FString& Characters, bool bRepeat); // 0x25a11b0 [Native Public]
    void ScrollWheel(float ScrollDelta); // 0x25a1120 [Native Public]
    void ReleasePointerKey(const FKey& Key); // 0x25a0fa0 [Native Public]
    bool ReleaseKey(const FKey& Key); // 0x25a0e90 [Native Public]
    void PressPointerKey(const FKey& Key); // 0x25a0c20 [Native Public]
    bool PressKey(const FKey& Key, bool bRepeat); // 0x25a0ad0 [Native Public]
    bool PressAndReleaseKey(const FKey& Key); // 0x25a09c0 [Native Public]
    bool IsOverInteractableWidget(); // 0x25a0990 [Final Native Public]
    bool IsOverHitTestVisibleWidget(); // 0x25a0960 [Final Native Public]
    bool IsOverFocusableWidget(); // 0x25a0930 [Final Native Public]
    FHitResult GetLastHitResult(); // 0x25a0370 [Final Native Public]
    UWidgetComponent* GetHoveredWidgetComponent(); // 0x25a0340 [Final Native Public]
    FVector2D Get2DHitLocation(); // 0x25a02a0 [Final Native Public]

// UWidgetLayoutLibrary (/Script/UMG.WidgetLayoutLibrary)
    UWrapBoxSlot* SlotAsWrapBoxSlot(UWidget* Widget); // 0x25a2370 [Final Native Static Public]
    UWidgetSwitcherSlot* SlotAsWidgetSwitcherSlot(UWidget* Widget); // 0x25a22e0 [Final Native Static Public]
    UVerticalBoxSlot* SlotAsVerticalBoxSlot(UWidget* Widget); // 0x25a2250 [Final Native Static Public]
    UUniformGridSlot* SlotAsUniformGridSlot(UWidget* Widget); // 0x25a21c0 [Final Native Static Public]
    USizeBoxSlot* SlotAsSizeBoxSlot(UWidget* Widget); // 0x25a2130 [Final Native Static Public]
    UScrollBoxSlot* SlotAsScrollBoxSlot(UWidget* Widget); // 0x25a20a0 [Final Native Static Public]
    UScaleBoxSlot* SlotAsScaleBoxSlot(UWidget* Widget); // 0x25a2010 [Final Native Static Public]
    USafeZoneSlot* SlotAsSafeBoxSlot(UWidget* Widget); // 0x25a1f80 [Final Native Static Public]
    UOverlaySlot* SlotAsOverlaySlot(UWidget* Widget); // 0x25a1ef0 [Final Native Static Public]
    UHorizontalBoxSlot* SlotAsHorizontalBoxSlot(UWidget* Widget); // 0x25a1e60 [Final Native Static Public]
    UGridSlot* SlotAsGridSlot(UWidget* Widget); // 0x25a1dd0 [Final Native Static Public]
    UCanvasPanelSlot* SlotAsCanvasSlot(UWidget* Widget); // 0x25a1d40 [Final Native Static Public]
    UBorderSlot* SlotAsBorderSlot(UWidget* Widget); // 0x25a1cb0 [Final Native Static Public]
    void RemoveAllWidgets(UObject* WorldContextObject); // 0x25a10a0 [Final Native Static Public]
    bool ProjectWorldLocationToWidgetPosition(APlayerController* PlayerController, const FVector& WorldLocation, const FVector2D& ScreenPosition, bool bPlayerViewportRelative); // 0x25a0d20 [Final Native Static Public]
    FGeometry GetViewportWidgetGeometry(UObject* WorldContextObject); // 0x25a07e0 [Final Native Static Public]
    FVector2D GetViewportSize(UObject* WorldContextObject); // 0x25a0750 [Final Native Static Public]
    float GetViewportScale(UObject* WorldContextObject); // 0x25a06c0 [Final Native Static Public]
    FGeometry GetPlayerScreenWidgetGeometry(APlayerController* PlayerController); // 0x25a0610 [Final Native Static Public]
    bool GetMousePositionScaledByDPI(APlayerController* Player, const float& LocationX, const float& LocationY); // 0x25a04c0 [Final Native Static Public]
    FVector2D GetMousePositionOnViewport(UObject* WorldContextObject); // 0x25a0430 [Final Native Static Public]
    FVector2D GetMousePositionOnPlatform(); // 0x25a03f0 [Final Native Static Public]

// UWidgetSwitcher (/Script/UMG.WidgetSwitcher)
    void SetActiveWidgetIndex(int32 Index); // 0x25a12f0 [Native Public]
    void SetActiveWidget(UWidget* Widget); // 0x257e120 [Native Public]
    UWidget* GetWidgetAtIndex(int32 Index); // 0x25a0890 [Final Native Public]
    int32 GetNumWidgets(); // 0x25a05e0 [Final Native Public]
    int32 GetActiveWidgetIndex(); // 0x25a0310 [Final Native Public]
    UWidget* GetActiveWidget(); // 0x25a02e0 [Final Native Public]

// UWidgetSwitcherSlot (/Script/UMG.WidgetSwitcherSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x25a1ab0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x25a1870 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x25a15f0 [Final Native Public]

// UWindowTitleBarArea (/Script/UMG.WindowTitleBarArea)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x25a1b30 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x25a1900 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x25a1670 [Final Native Public]

// UWindowTitleBarAreaSlot (/Script/UMG.WindowTitleBarAreaSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x25a1bb0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x25a1990 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x25a16f0 [Final Native Public]

// UWrapBox (/Script/UMG.WrapBox)
    void SetInnerSlotPadding(const FVector2D& InPadding); // 0x25a17f0 [Final Native Public]
    UWrapBoxSlot* AddChildToWrapBox(UWidget* Content); // 0x25a0200 [Final Native Public]

// UWrapBoxSlot (/Script/UMG.WrapBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x25a1c30 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x25a1a20 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x25a1770 [Final Native Public]
    void SetFillSpanWhenLessThan(float InFillSpanWhenLessThan); // 0x25a14e0 [Final Native Public]
    void SetFillEmptySpace(bool InbFillEmptySpace); // 0x25a1450 [Final Native Public]

// ULevelVariantSets (/Script/VariantManagerContent.LevelVariantSets)
    UVariantSet* GetVariantSetByName(const FString& VariantSetName); // 0xb8cc30 [Final Native Public]
    UVariantSet* GetVariantSet(int32 VariantSetIndex); // 0xb8cb90 [Final Native Public]
    int32 GetNumVariantSets(); // 0xb8c780 [Final Native Public]

// ALevelVariantSetsActor (/Script/VariantManagerContent.LevelVariantSetsActor)
    bool SwitchOnVariantByName(const FString& VariantSetName, const FString& VariantName); // 0xb8d950 [Final Native Public]
    bool SwitchOnVariantByIndex(int32 VariantSetIndex, int32 VariantIndex); // 0xb8d880 [Final Native Public]
    void SetLevelVariantSets(ULevelVariantSets* InVariantSets); // 0xb8d0d0 [Final Native Public]
    ULevelVariantSets* GetLevelVariantSets(bool bLoad); // 0xb8c680 [Final Native Public]

// UPropertyValue (/Script/VariantManagerContent.PropertyValue)
    bool HasRecordedData(); // 0xb8cd30 [Final Native Public]
    FText GetPropertyTooltip(); // 0xb8c8c0 [Final Native Public]
    FString GetFullDisplayString(); // 0xb8c640 [Final Native Public]

// ASwitchActor (/Script/VariantManagerContent.SwitchActor)
    void SelectOption(int32 OptionIndex); // 0xb8cd90 [Final Native Public]
    int32 GetSelectedOption(); // 0xb8c960 [Final Native Public]
    TArray<AActor*> GetOptions(); // 0xb8c7e0 [Final Native Public]

// UVariant (/Script/VariantManagerContent.Variant)
    void SwitchOn(); // 0xb8d860 [Final Native Public]
    void SetThumbnailFromTexture(UTexture2D* NewThumbnail); // 0xb8d740 [Final Native Public]
    void SetThumbnailFromFile(const FString& FilePath); // 0xb8d560 [Final Native Public]
    void SetThumbnailFromEditorViewport(); // 0xaf0710 [Final Native Public]
    void SetThumbnailFromCamera(UObject* WorldContextObject, FTransform& CameraTransform, float FOVDegrees, float MinZ, float Gamma); // 0xb8d160 [Final Native Public]
    void SetDisplayText(FText& NewDisplayText); // 0xb8cf30 [Final Native Public]
    void SetDependency(int32 Index, FVariantDependency& Dependency); // 0xb8ce20 [Final Native Public]
    bool IsActive(); // 0xb8cd60 [Final Native Public]
    UTexture2D* GetThumbnail(); // 0xb8c990 [Final Native Public]
    UVariantSet* GetParent(); // 0xb8c860 [Final Native Public]
    int32 GetNumDependencies(); // 0xb8c750 [Final Native Public]
    int32 GetNumActors(); // 0xb8c720 [Final Native Public]
    FText GetDisplayText(); // 0xb8c500 [Final Native Public]
    TArray<UVariant*> GetDependents(ULevelVariantSets* LevelVariantSets, bool bOnlyEnabledDependencies); // 0xb8c3f0 [Final Native Public]
    FVariantDependency GetDependency(int32 Index); // 0xb8c350 [Final Native Public]
    AActor* GetActor(int32 ActorIndex); // 0xb8c2b0 [Final Native Public]
    void DeleteDependency(int32 Index); // 0xb8c220 [Final Native Public]
    int32 AddDependency(FVariantDependency& Dependency); // 0xb8c150 [Final Native Public]

// UVariantSet (/Script/VariantManagerContent.VariantSet)
    void SetThumbnailFromTexture(UTexture2D* NewThumbnail); // 0xb8d7d0 [Final Native Public]
    void SetThumbnailFromFile(const FString& FilePath); // 0xb8d650 [Final Native Public]
    void SetThumbnailFromEditorViewport(); // 0xaf0710 [Final Native Public]
    void SetThumbnailFromCamera(UObject* WorldContextObject, FTransform& CameraTransform, float FOVDegrees, float MinZ, float Gamma); // 0xb8d360 [Final Native Public]
    void SetDisplayText(FText& NewDisplayText); // 0xb8d000 [Final Native Public]
    UVariant* GetVariantByName(const FString& VariantName); // 0xb8ca90 [Final Native Public]
    UVariant* GetVariant(int32 VariantIndex); // 0xb8c9f0 [Final Native Public]
    UTexture2D* GetThumbnail(); // 0xb8c9c0 [Final Native Public]
    ULevelVariantSets* GetParent(); // 0xb8c890 [Final Native Public]
    int32 GetNumVariants(); // 0xb8c7b0 [Final Native Public]
    FText GetDisplayText(); // 0xb8c5a0 [Final Native Public]
