// Generated by Zdex (https://zlogic.eu/zdex) from a reflection dump
// Game:DON'T WATCH — build build 2026-02-02
// Engine: UE unknown · process DontWatch-Win64-Shipping.exe · dumped 2026-09-16T16:07:02Z
// Offsets and sizes are the reflected values; padding is filled with uint8 arrays.

#pragma once
// Reflected functions by class: signature, native RVA, flags.


// UABP_Hyakume_C (/Game/0Animation/Hyakume/ABP_Hyakume.ABP_Hyakume_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0x1364670
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0x1364670 [Event Public]
    void BlueprintBeginPlay(); // 0x1364670 [Event Public]
    void AnimNotify_HyakumeStep(); // 0x1364670
    void ExecuteUbergraph_ABP_Hyakume(int32 EntryPoint); // 0x1364670 [Final]

// UABP_MHK_C (/Game/0Animation/MHK/ABP_MHK.ABP_MHK_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0x1364670
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0x1364670 [Event Public]
    void BlueprintBeginPlay(); // 0x1364670 [Event Public]
    void ExecuteUbergraph_ABP_MHK(int32 EntryPoint); // 0x1364670 [Final]

// UABP_PowerCable_C (/Game/0Animation/PS1/ABP_PowerCable.ABP_PowerCable_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0x1364670
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0x1364670 [Event Public]
    void BlueprintBeginPlay(); // 0x1364670 [Event Public]
    void ExecuteUbergraph_ABP_PowerCable(int32 EntryPoint); // 0x1364670 [Final]

// UABP_Reveal_C (/Game/0Animation/PS1/ABP_Reveal.ABP_Reveal_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0x1364670
    void ExecuteUbergraph_ABP_Reveal(int32 EntryPoint); // 0x1364670 [Final]

// UABP_ShinjiMonster_C (/Game/0Animation/PS1/ABP_ShinjiMonster.ABP_ShinjiMonster_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0x1364670
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0x1364670 [Event Public]
    void BlueprintBeginPlay(); // 0x1364670 [Event Public]
    void AnimNotify_Step(); // 0x1364670
    void ExecuteUbergraph_ABP_ShinjiMonster(int32 EntryPoint); // 0x1364670 [Final]

// UABP_ShinjiPS1_C (/Game/0Animation/PS1/ABP_ShinjiPS1.ABP_ShinjiPS1_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0x1364670
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0x1364670 [Event Public]
    void BlueprintBeginPlay(); // 0x1364670 [Event Public]
    void AnimNotify_Step(); // 0x1364670
    void ExecuteUbergraph_ABP_ShinjiPS1(int32 EntryPoint); // 0x1364670 [Final]

// UABP_PizzaGirl_C (/Game/0Animation/PizzaGirl/ABP_PizzaGirl.ABP_PizzaGirl_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0x1364670
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0x1364670 [Event Public]
    void BlueprintBeginPlay(); // 0x1364670 [Event Public]
    void ExecuteUbergraph_ABP_PizzaGirl(int32 EntryPoint); // 0x1364670 [Final]

// UABP_MirrorShinji_C (/Game/0Animation/Shinji/ABP_MirrorShinji.ABP_MirrorShinji_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0x1364670
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MirrorShinji_AnimGraphNode_ModifyBone_52AA2BFF4D89B94F80A2BC86E9251C64(); // 0x1364670
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MirrorShinji_AnimGraphNode_ModifyBone_10A97332411C15603E12D1A7D30C9F56(); // 0x1364670
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MirrorShinji_AnimGraphNode_ModifyBone_BFA28B2549B5FA8E297526A97A464435(); // 0x1364670
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MirrorShinji_AnimGraphNode_ModifyBone_D8AC536E412FE2EC6C89FB94835CC194(); // 0x1364670
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MirrorShinji_AnimGraphNode_CopyPoseFromMesh_228F419F4C6AFC2243418A8294353051(); // 0x1364670
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0x1364670 [Event Public]
    void BlueprintBeginPlay(); // 0x1364670 [Event Public]
    void ExecuteUbergraph_ABP_MirrorShinji(int32 EntryPoint); // 0x1364670 [Final]

// UABP_Shinji_C (/Game/0Animation/Shinji/ABP_Shinji.ABP_Shinji_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0x1364670
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0x1364670 [Event Public]
    void BlueprintBeginPlay(); // 0x1364670 [Event Public]
    void AnimNotify_Step(); // 0x1364670
    void ExecuteUbergraph_ABP_Shinji(int32 EntryPoint); // 0x1364670 [Final]

// UABP_ShinjiClimb_C (/Game/0Animation/Shinji/ABP_ShinjiClimb.ABP_ShinjiClimb_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0x1364670
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0x1364670 [Event Public]
    void BlueprintBeginPlay(); // 0x1364670 [Event Public]
    void ExecuteUbergraph_ABP_ShinjiClimb(int32 EntryPoint); // 0x1364670 [Final]

// UABP_ShinjiLedge_C (/Game/0Animation/Shinji/ABP_ShinjiLedge.ABP_ShinjiLedge_C)
    void AnimGraph(FPoseLink& AnimGraph); // 0x1364670
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_ShinjiLedge_AnimGraphNode_ModifyBone_CDEF091F48433058A0B1D1B7C02D6A70(); // 0x1364670
    void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_ShinjiLedge_AnimGraphNode_ModifyBone_32E0A707432DB996F27D05A523E376F3(); // 0x1364670
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0x1364670 [Event Public]
    void BlueprintBeginPlay(); // 0x1364670 [Event Public]
    void ExecuteUbergraph_ABP_ShinjiLedge(int32 EntryPoint); // 0x1364670 [Final]

// IBPI_Interact_C (/Game/0Blueprint/BPI_Interact.BPI_Interact_C)
    void Interact(); // 0x1364670 [Public]

// UBP_GameInstance_C (/Game/0Blueprint/BP_GameInstance.BP_GameInstance_C)
    void Is Console(const bool& Return Value); // 0x1364670 [Public]

// ABP_Hyakume_C (/Game/0Blueprint/Character/BP_Hyakume.BP_Hyakume_C)
    void MoveToApartmentTimeline__FinishedFunc(); // 0x1364670
    void MoveToApartmentTimeline__UpdateFunc(); // 0x1364670
    void Timeline__FinishedFunc(); // 0x1364670
    void Timeline__UpdateFunc(); // 0x1364670
    void MeltTimeline__FinishedFunc(); // 0x1364670
    void MeltTimeline__UpdateFunc(); // 0x1364670
    void OpenEyesTimeline__FinishedFunc(); // 0x1364670
    void OpenEyesTimeline__UpdateFunc(); // 0x1364670
    void Eyes1Timeline__FinishedFunc(); // 0x1364670
    void Eyes1Timeline__UpdateFunc(); // 0x1364670
    void InjureTimeline__FinishedFunc(); // 0x1364670
    void InjureTimeline__UpdateFunc(); // 0x1364670
    void OnFail_AC2808FE48DCDB5F2474CDBA78FA84AB(const EPathFollowingResult& MovementResult); // 0x1364670
    void OnSuccess_AC2808FE48DCDB5F2474CDBA78FA84AB(const EPathFollowingResult& MovementResult); // 0x1364670
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void EyeRush(); // 0x1364670
    void ReceiveTick(float DeltaSeconds); // 0x1364670 [Event Public]
    void Step(); // 0x1364670
    void Hide(); // 0x1364670
    void EyeRushSpawn(); // 0x1364670
    void MeltEvent(); // 0x1364670
    void UnmeltEvent(); // 0x1364670
    void BeginCanAttack(); // 0x1364670
    void EndCanAttack(); // 0x1364670
    void InitialSpawn(); // 0x1364670
    void SpawnRandom(); // 0x1364670
    void EndHallRush(); // 0x1364670
    void SpawnElevator(); // 0x1364670
    void Hunt(); // 0x1364670
    void HuntElevator(); // 0x1364670
    void WrongButton(); // 0x1364670
    void OpenEyesIndividual(); // 0x1364670
    void Reset(); // 0x1364670
    void Interact(); // 0x1364670 [Public]
    void StartInjuring(); // 0x1364670
    void StopInjuring(); // 0x1364670
    void EyesBleed(); // 0x1364670
    void SpawnFinal(); // 0x1364670
    void EyeRushKill(); // 0x1364670
    void BndEvt__BP_Hyakume_ElevatorBox_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1364670
    void OpenAllEyes(); // 0x1364670
    void Silence(); // 0x1364670
    void ForceEyeRush(); // 0x1364670
    void StopMoving(); // 0x1364670
    void StopMetling(); // 0x1364670
    void ResetRise(); // 0x1364670
    void ForceElevatorKill(); // 0x1364670
    void ResetInjure(); // 0x1364670
    void ExecuteUbergraph_BP_Hyakume(int32 EntryPoint); // 0x1364670 [Final]

// ABP_MHKTalk_C (/Game/0Blueprint/Character/BP_MHKTalk.BP_MHKTalk_C)
    void UserConstructionScript(); // 0x1364670 [Event Public]
    void OnFail_36B3650445BDC2BA2A835CA377E06F60(const EPathFollowingResult& MovementResult); // 0x1364670
    void OnSuccess_36B3650445BDC2BA2A835CA377E06F60(const EPathFollowingResult& MovementResult); // 0x1364670
    void Show(); // 0x1364670
    void Hide(); // 0x1364670
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void Leave(); // 0x1364670
    void ChangeAppearance(); // 0x1364670
    void ExecuteUbergraph_BP_MHKTalk(int32 EntryPoint); // 0x1364670 [Final]

// ABP_MirrorShinji_C (/Game/0Blueprint/Character/BP_MirrorShinji.BP_MirrorShinji_C)
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void ReceiveTick(float DeltaSeconds); // 0x1364670 [Event Public]
    void ExecuteUbergraph_BP_MirrorShinji(int32 EntryPoint); // 0x1364670 [Final]

// ABP_PizzaGirl_C (/Game/0Blueprint/Character/BP_PizzaGirl.BP_PizzaGirl_C)
    void UserConstructionScript(); // 0x1364670 [Event Public]
    void OnFail_2E9219604A87EE047DC242B9EC1EB7DD(const EPathFollowingResult& MovementResult); // 0x1364670
    void OnSuccess_2E9219604A87EE047DC242B9EC1EB7DD(const EPathFollowingResult& MovementResult); // 0x1364670
    void OnFail_0D935C09499D20D93C8EFFA554BD4E23(const EPathFollowingResult& MovementResult); // 0x1364670
    void OnSuccess_0D935C09499D20D93C8EFFA554BD4E23(const EPathFollowingResult& MovementResult); // 0x1364670
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void Show(); // 0x1364670
    void Hide(); // 0x1364670
    void TalkPizza(double Time); // 0x1364670
    void DropPizza(); // 0x1364670
    void LookPizza(); // 0x1364670
    void ReceiveTick(float DeltaSeconds); // 0x1364670 [Event Public]
    void Scare(); // 0x1364670
    void HideHat(); // 0x1364670
    void ExecuteUbergraph_BP_PizzaGirl(int32 EntryPoint); // 0x1364670 [Final]

// ABP_ShinjiClimb_C (/Game/0Blueprint/Character/BP_ShinjiClimb.BP_ShinjiClimb_C)
    void BurstTimeline__FinishedFunc(); // 0x1364670
    void BurstTimeline__UpdateFunc(); // 0x1364670
    void InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x1364670
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void ReceiveTick(float DeltaSeconds); // 0x1364670 [Event Public]
    void Possess(); // 0x1364670
    void ClimbBurst(); // 0x1364670
    void Fall(); // 0x1364670
    void StartButtons(); // 0x1364670
    void StopButtons(); // 0x1364670
    void ExecuteUbergraph_BP_ShinjiClimb(int32 EntryPoint); // 0x1364670 [Final]

// ABP_ShinjiLedge_C (/Game/0Blueprint/Character/BP_ShinjiLedge.BP_ShinjiLedge_C)
    void InpActEvt_IA_Pause_K2Node_EnhancedInputActionEvent_2(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x1364670
    void InpActEvt_AnyKey_K2Node_InputKeyEvent_0(const FKey& Key); // 0x1364670
    void InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_1(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x1364670
    void InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x1364670
    void PauseGame(); // 0x1364670
    void UnpauseGame(); // 0x1364670
    void Reset(); // 0x1364670
    void Interact(); // 0x1364670 [Public]
    void Possess(); // 0x1364670
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void ExecuteUbergraph_BP_ShinjiLedge(int32 EntryPoint); // 0x1364670 [Final]

// ABP_ShinjiPlayer_C (/Game/0Blueprint/Character/BP_ShinjiPlayer.BP_ShinjiPlayer_C)
    void UserConstructionScript(); // 0x1364670 [Event Public]
    void Timeline__FinishedFunc(); // 0x1364670
    void Timeline__UpdateFunc(); // 0x1364670
    void FocusEyeTimeline__FinishedFunc(); // 0x1364670
    void FocusEyeTimeline__UpdateFunc(); // 0x1364670
    void InpActEvt_IA_Pause_K2Node_EnhancedInputActionEvent_9(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x1364670
    void InpActEvt_BackSpace_K2Node_InputDebugKeyEvent_8(const FKey& Key, const FInputActionValue& ActionValue); // 0x1364670
    void InpActEvt_K_K2Node_InputDebugKeyEvent_7(const FKey& Key, const FInputActionValue& ActionValue); // 0x1364670
    void InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_8(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x1364670
    void InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_7(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x1364670
    void InpActEvt_Five_K2Node_InputDebugKeyEvent_6(const FKey& Key, const FInputActionValue& ActionValue); // 0x1364670
    void InpActEvt_Four_K2Node_InputDebugKeyEvent_5(const FKey& Key, const FInputActionValue& ActionValue); // 0x1364670
    void InpActEvt_Three_K2Node_InputDebugKeyEvent_4(const FKey& Key, const FInputActionValue& ActionValue); // 0x1364670
    void InpActEvt_Two_K2Node_InputDebugKeyEvent_3(const FKey& Key, const FInputActionValue& ActionValue); // 0x1364670
    void InpActEvt_One_K2Node_InputDebugKeyEvent_2(const FKey& Key, const FInputActionValue& ActionValue); // 0x1364670
    void InpActEvt_AnyKey_K2Node_InputKeyEvent_0(const FKey& Key); // 0x1364670
    void InpActEvt_O_K2Node_InputDebugKeyEvent_1(const FKey& Key, const FInputActionValue& ActionValue); // 0x1364670
    void InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_6(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x1364670
    void InpActEvt_L_K2Node_InputDebugKeyEvent_0(const FKey& Key, const FInputActionValue& ActionValue); // 0x1364670
    void InpActEvt_IA_Sprint_K2Node_EnhancedInputActionEvent_5(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x1364670
    void InpActEvt_IA_Sprint_K2Node_EnhancedInputActionEvent_4(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x1364670
    void InpActEvt_IA_Primary_K2Node_EnhancedInputActionEvent_3(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x1364670
    void InpActEvt_IA_Primary_K2Node_EnhancedInputActionEvent_2(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x1364670
    void InpActEvt_IA_Secondary_K2Node_EnhancedInputActionEvent_1(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x1364670
    void InpActEvt_IA_Secondary_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x1364670
    void SlowSprint(); // 0x1364670
    void NoSprint(); // 0x1364670
    void StepCheck(); // 0x1364670
    void PauseGame(); // 0x1364670
    void UnpauseGame(); // 0x1364670
    void AdaptiveDOF(); // 0x1364670
    void IncapacitateMovement(); // 0x1364670
    void CheckPhone(); // 0x1364670
    void SetPhoneLanguage(const Enum_Language& Language); // 0x1364670
    void HangUpPhone(); // 0x1364670
    void MomCall2(); // 0x1364670
    void StabEye(); // 0x1364670
    void Interact(); // 0x1364670 [Public]
    void UnequipKnife(); // 0x1364670
    void EquipKnife(); // 0x1364670
    void FindEyes(); // 0x1364670
    void PhoneLightOn(bool Silent); // 0x1364670
    void PhoneLightOff(bool Silent); // 0x1364670
    void CheckPhone2(); // 0x1364670
    void Fall(); // 0x1364670
    void MediumSprint(); // 0x1364670
    void EyeRushKill(); // 0x1364670
    void TransitionPS1(); // 0x1364670
    void TransitionReality(); // 0x1364670
    void FastSprint(); // 0x1364670
    void Kill(int32 Phase); // 0x1364670
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void Ending(bool Bad); // 0x1364670
    void ReceiveTick(float DeltaSeconds); // 0x1364670 [Event Public]
    void Capacitate(); // 0x1364670
    void Incapacitate(); // 0x1364670
    void StopShinjiStare(); // 0x1364670
    void ExecuteUbergraph_BP_ShinjiPlayer(int32 EntryPoint); // 0x1364670 [Final]

// ABP_ApartmentsLights_C (/Game/0Blueprint/Level/BP_ApartmentsLights.BP_ApartmentsLights_C)
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void LightsOn(); // 0x1364670
    void LightsOff(); // 0x1364670
    void ShowShadow(); // 0x1364670
    void HideShadow(); // 0x1364670
    void ExecuteUbergraph_BP_ApartmentsLights(int32 EntryPoint); // 0x1364670 [Final]

// ABP_Balcony_C (/Game/0Blueprint/Level/BP_Balcony.BP_Balcony_C)
    void BndEvt__BP_LivingRoom_Collision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1364670
    void ExecuteUbergraph_BP_Balcony(int32 EntryPoint); // 0x1364670 [Final]

// ABP_BalconyWall_C (/Game/0Blueprint/Level/BP_BalconyWall.BP_BalconyWall_C)
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void Hide(); // 0x1364670
    void Show(); // 0x1364670
    void ExecuteUbergraph_BP_BalconyWall(int32 EntryPoint); // 0x1364670 [Final]

// ABP_Bath_C (/Game/0Blueprint/Level/BP_Bath.BP_Bath_C)
    void BathTimeline__FinishedFunc(); // 0x1364670
    void BathTimeline__UpdateFunc(); // 0x1364670
    void BathFilledTimeline__FinishedFunc(); // 0x1364670
    void BathFilledTimeline__UpdateFunc(); // 0x1364670
    void ParticleRiseTimeline__FinishedFunc(); // 0x1364670
    void ParticleRiseTimeline__UpdateFunc(); // 0x1364670
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void Interact(); // 0x1364670 [Public]
    void BathComplete(); // 0x1364670
    void TakeBath(); // 0x1364670
    void HideBath(); // 0x1364670
    void StartFull(); // 0x1364670
    void CheckpointTakeBath(); // 0x1364670
    void ExecuteUbergraph_BP_Bath(int32 EntryPoint); // 0x1364670 [Final]

// ABP_ClimbLedge_C (/Game/0Blueprint/Level/BP_ClimbLedge.BP_ClimbLedge_C)
    void Interact(); // 0x1364670 [Public]
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void BndEvt__BP_GrabPhone_Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1364670
    void ExecuteUbergraph_BP_ClimbLedge(int32 EntryPoint); // 0x1364670 [Final]

// ABP_DialogueCue_C (/Game/0Blueprint/Level/BP_DialogueCue.BP_DialogueCue_C)
    void BndEvt__BP_LivingRoom_Collision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1364670
    void Reset(); // 0x1364670
    void ExecuteUbergraph_BP_DialogueCue(int32 EntryPoint); // 0x1364670 [Final]

// ABP_DoorBasic_C (/Game/0Blueprint/Level/BP_DoorBasic.BP_DoorBasic_C)
    void OpenTimeline__FinishedFunc(); // 0x1364670
    void OpenTimeline__UpdateFunc(); // 0x1364670
    void MoveShinjiTimeline__FinishedFunc(); // 0x1364670
    void MoveShinjiTimeline__UpdateFunc(); // 0x1364670
    void OpenDoor(); // 0x1364670
    void CloseDoor(); // 0x1364670
    void ResetDoor(); // 0x1364670
    void Interact(); // 0x1364670 [Public]
    void CloseSilently(); // 0x1364670
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void Validate(bool Validate); // 0x1364670
    void BndEvt__BP_DoorBasic_OutsideBox_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1364670
    void BndEvt__BP_DoorBasic_OutsideBox_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0x1364670
    void MoveShinji(); // 0x1364670
    void ExecuteUbergraph_BP_DoorBasic(int32 EntryPoint); // 0x1364670 [Final]

// ABP_DoorFront_C (/Game/0Blueprint/Level/BP_DoorFront.BP_DoorFront_C)
    void UserConstructionScript(); // 0x1364670 [Event Public]
    void OpenTimeline__FinishedFunc(); // 0x1364670
    void OpenTimeline__UpdateFunc(); // 0x1364670
    void ShakeTimeline__FinishedFunc(); // 0x1364670
    void ShakeTimeline__UpdateFunc(); // 0x1364670
    void OpenDoor(); // 0x1364670
    void CloseDoor(); // 0x1364670
    void ResetDoor(); // 0x1364670
    void Interact(); // 0x1364670 [Public]
    void ForceOpenDoor(); // 0x1364670
    void ForceClose(bool Fast); // 0x1364670
    void SilentlyCloseDoor(); // 0x1364670
    void ShakeDoor(); // 0x1364670
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void ExecuteUbergraph_BP_DoorFront(int32 EntryPoint); // 0x1364670 [Final]

// ABP_DoorLocked_C (/Game/0Blueprint/Level/BP_DoorLocked.BP_DoorLocked_C)
    void UserConstructionScript(); // 0x1364670 [Event Public]
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void Interact(); // 0x1364670 [Public]
    void Activate(); // 0x1364670
    void ExecuteUbergraph_BP_DoorLocked(int32 EntryPoint); // 0x1364670 [Final]

// ABP_DoorSecret_C (/Game/0Blueprint/Level/BP_DoorSecret.BP_DoorSecret_C)
    void UserConstructionScript(); // 0x1364670 [Event Public]
    void OpenTimeline__FinishedFunc(); // 0x1364670
    void OpenTimeline__UpdateFunc(); // 0x1364670
    void OpenDoor(); // 0x1364670
    void CloseDoor(); // 0x1364670
    void ResetDoor(); // 0x1364670
    void Interact(); // 0x1364670 [Public]
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void Show(); // 0x1364670
    void Hide(); // 0x1364670
    void BndEvt__BP_DoorSecret_InsideBox_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1364670
    void BndEvt__BP_DoorSecret_InsideBox_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0x1364670
    void Glitch(); // 0x1364670
    void ExecuteUbergraph_BP_DoorSecret(int32 EntryPoint); // 0x1364670 [Final]

// ABP_DoorSliding_C (/Game/0Blueprint/Level/BP_DoorSliding.BP_DoorSliding_C)
    void OpenTimeline__FinishedFunc(); // 0x1364670
    void OpenTimeline__UpdateFunc(); // 0x1364670
    void OpenDoor(); // 0x1364670
    void CloseDoor(); // 0x1364670
    void ResetDoor(); // 0x1364670
    void Interact(); // 0x1364670 [Public]
    void CloseSilently(); // 0x1364670
    void Validate(bool Validate); // 0x1364670
    void ForceOpen(); // 0x1364670
    void ExecuteUbergraph_BP_DoorSliding(int32 EntryPoint); // 0x1364670 [Final]

// ABP_Elevator_C (/Game/0Blueprint/Level/BP_Elevator.BP_Elevator_C)
    void UserConstructionScript(); // 0x1364670 [Event Public]
    void Timeline__FinishedFunc(); // 0x1364670
    void Timeline__UpdateFunc(); // 0x1364670
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void OpenDoor(); // 0x1364670
    void CloseDoor(); // 0x1364670
    void ResetDoor(); // 0x1364670
    void RingBell(); // 0x1364670
    void BndEvt__BP_Elevator_Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1364670
    void Hide(); // 0x1364670
    void Show(); // 0x1364670
    void TeleportApartment(); // 0x1364670
    void RideElevator(); // 0x1364670
    void BndEvt__BP_Elevator_LeaveBox_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1364670
    void TeleportEnd(); // 0x1364670
    void ChangeButtons(); // 0x1364670
    void DeactivateButtons(); // 0x1364670
    void Reset(); // 0x1364670
    void TeleportBad(); // 0x1364670
    void QuicklyCloseDoor(); // 0x1364670
    void ExecuteUbergraph_BP_Elevator(int32 EntryPoint); // 0x1364670 [Final]

// ABP_ElevatorButton_C (/Game/0Blueprint/Level/BP_ElevatorButton.BP_ElevatorButton_C)
    void Interact(); // 0x1364670 [Public]
    void PlaySound(); // 0x1364670
    void ResetButton(); // 0x1364670
    void LightsOff(); // 0x1364670
    void ExecuteUbergraph_BP_ElevatorButton(int32 EntryPoint); // 0x1364670 [Final]

// ABP_ElysiumDevice_C (/Game/0Blueprint/Level/BP_ElysiumDevice.BP_ElysiumDevice_C)
    void DialogueTimeline__FinishedFunc(); // 0x1364670
    void DialogueTimeline__UpdateFunc(); // 0x1364670
    void DialogueTimeline__StopEvent__EventFunc(); // 0x1364670
    void DialogueTimeline__13__EventFunc(); // 0x1364670
    void DialogueTimeline__12__EventFunc(); // 0x1364670
    void DialogueTimeline__11__EventFunc(); // 0x1364670
    void DialogueTimeline__10__EventFunc(); // 0x1364670
    void DialogueTimeline__9__EventFunc(); // 0x1364670
    void DialogueTimeline__8__EventFunc(); // 0x1364670
    void DialogueTimeline__7__EventFunc(); // 0x1364670
    void DialogueTimeline__6__EventFunc(); // 0x1364670
    void DialogueTimeline__5__EventFunc(); // 0x1364670
    void DialogueTimeline__4__EventFunc(); // 0x1364670
    void DialogueTimeline__3__EventFunc(); // 0x1364670
    void DialogueTimeline__2__EventFunc(); // 0x1364670
    void DialogueTimeline__1__EventFunc(); // 0x1364670
    void DialogueTimeline__0__EventFunc(); // 0x1364670
    void Play(); // 0x1364670
    void Stop(); // 0x1364670
    void Subtitles(double Time, int32 Offset); // 0x1364670
    void Interact(); // 0x1364670 [Public]
    void Reset(); // 0x1364670
    void StopTimeline(); // 0x1364670
    void ExecuteUbergraph_BP_ElysiumDevice(int32 EntryPoint); // 0x1364670 [Final]

// ABP_EndMusicFade_C (/Game/0Blueprint/Level/BP_EndMusicFade.BP_EndMusicFade_C)
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void Activate(); // 0x1364670
    void AdjustVolume(); // 0x1364670
    void BndEvt__BP_EndMusicFade_Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1364670
    void ExecuteUbergraph_BP_EndMusicFade(int32 EntryPoint); // 0x1364670 [Final]

// ABP_EndZone_C (/Game/0Blueprint/Level/BP_EndZone.BP_EndZone_C)
    void BndEvt__BP_EndZone_Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1364670
    void ExecuteUbergraph_BP_EndZone(int32 EntryPoint); // 0x1364670 [Final]

// ABP_EyeWall_C (/Game/0Blueprint/Level/BP_EyeWall.BP_EyeWall_C)
    void UserConstructionScript(); // 0x1364670 [Event Public]
    void Timeline__FinishedFunc(); // 0x1364670
    void Timeline__UpdateFunc(); // 0x1364670
    void BlinkTimeline__FinishedFunc(); // 0x1364670
    void BlinkTimeline__UpdateFunc(); // 0x1364670
    void BloodDripTimeline__FinishedFunc(); // 0x1364670
    void BloodDripTimeline__UpdateFunc(); // 0x1364670
    void EyeExplodeTimeline__FinishedFunc(); // 0x1364670
    void EyeExplodeTimeline__UpdateFunc(); // 0x1364670
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void UpdateLook(); // 0x1364670
    void EyeFlicker(); // 0x1364670
    void Blink(); // 0x1364670
    void Activate(); // 0x1364670
    void Deactivate(); // 0x1364670
    void Interact(); // 0x1364670 [Public]
    void OpenEye(); // 0x1364670
    void ShowEye(); // 0x1364670
    void ResetEye(); // 0x1364670
    void CreateDecal(double X, const FVector& Location, const FRotator& Rotation); // 0x1364670
    void Sleep(); // 0x1364670
    void BlackenEyes(); // 0x1364670
    void ForceStab(); // 0x1364670
    void ExecuteUbergraph_BP_EyeWall(int32 EntryPoint); // 0x1364670 [Final]

// ABP_EyeWallMenu_C (/Game/0Blueprint/Level/BP_EyeWallMenu.BP_EyeWallMenu_C)
    void UserConstructionScript(); // 0x1364670 [Event Public]
    void Timeline_0__FinishedFunc(); // 0x1364670
    void Timeline_0__UpdateFunc(); // 0x1364670
    void BlinkTimeline__FinishedFunc(); // 0x1364670
    void BlinkTimeline__UpdateFunc(); // 0x1364670
    void BloodDripTimeline__FinishedFunc(); // 0x1364670
    void BloodDripTimeline__UpdateFunc(); // 0x1364670
    void Timeline__FinishedFunc(); // 0x1364670
    void Timeline__UpdateFunc(); // 0x1364670
    void EyeExplodeTimeline__FinishedFunc(); // 0x1364670
    void EyeExplodeTimeline__UpdateFunc(); // 0x1364670
    void BlackenEyes(); // 0x1364670
    void Sleep(); // 0x1364670
    void CreateDecal(double X, const FVector& Location, const FRotator& Rotation); // 0x1364670
    void ResetEye(); // 0x1364670
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void UpdateLook(); // 0x1364670
    void EyeFlicker(); // 0x1364670
    void ForceStab(); // 0x1364670
    void ShowEye(); // 0x1364670
    void ReceiveTick(float DeltaSeconds); // 0x1364670 [Event Public]
    void OpenEye(); // 0x1364670
    void Blink(); // 0x1364670
    void Activate(); // 0x1364670
    void Deactivate(); // 0x1364670
    void Interact(); // 0x1364670 [Public]
    void ExecuteUbergraph_BP_EyeWallMenu(int32 EntryPoint); // 0x1364670 [Final]

// ABP_GrabKnife_C (/Game/0Blueprint/Level/BP_GrabKnife.BP_GrabKnife_C)
    void GrabTimeline__FinishedFunc(); // 0x1364670
    void GrabTimeline__UpdateFunc(); // 0x1364670
    void MoveTimeline__FinishedFunc(); // 0x1364670
    void MoveTimeline__UpdateFunc(); // 0x1364670
    void Interact(); // 0x1364670 [Public]
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void BndEvt__BP_GrabPhone_Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1364670
    void Hide(); // 0x1364670
    void ExecuteUbergraph_BP_GrabKnife(int32 EntryPoint); // 0x1364670 [Final]

// ABP_GrabPhone_C (/Game/0Blueprint/Level/BP_GrabPhone.BP_GrabPhone_C)
    void Interact(); // 0x1364670 [Public]
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void BndEvt__BP_GrabPhone_Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1364670
    void ExecuteUbergraph_BP_GrabPhone(int32 EntryPoint); // 0x1364670 [Final]

// ABP_HallLight_C (/Game/0Blueprint/Level/BP_HallLight.BP_HallLight_C)
    void UserConstructionScript(); // 0x1364670 [Event Public]
    void Flicker(); // 0x1364670
    void StopFlickering(); // 0x1364670
    void AllowFlickering(); // 0x1364670
    void LightOff(); // 0x1364670
    void LightOn(); // 0x1364670
    void ExecuteUbergraph_BP_HallLight(int32 EntryPoint); // 0x1364670 [Final]

// ABP_HyakumeSpawnPoint_C (/Game/0Blueprint/Level/BP_HyakumeSpawnPoint.BP_HyakumeSpawnPoint_C)
    void BndEvt__BP_HyakumeSpawnPoint_Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1364670
    void BndEvt__BP_HyakumeSpawnPoint_Box_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0x1364670
    void ExecuteUbergraph_BP_HyakumeSpawnPoint(int32 EntryPoint); // 0x1364670 [Final]

// ABP_IntroSit_C (/Game/0Blueprint/Level/BP_IntroSit.BP_IntroSit_C)
    void ShakeTimeline__FinishedFunc(); // 0x1364670
    void ShakeTimeline__UpdateFunc(); // 0x1364670
    void SetDownPizzaTimeline__FinishedFunc(); // 0x1364670
    void SetDownPizzaTimeline__UpdateFunc(); // 0x1364670
    void OpenPizzaBoxTimeline__FinishedFunc(); // 0x1364670
    void OpenPizzaBoxTimeline__UpdateFunc(); // 0x1364670
    void SliceBendTimeline__FinishedFunc(); // 0x1364670
    void SliceBendTimeline__UpdateFunc(); // 0x1364670
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void StartShake(); // 0x1364670
    void StopShake(); // 0x1364670
    void BndEvt__BP_IntroSit_Collision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1364670
    void ExecuteUbergraph_BP_IntroSit(int32 EntryPoint); // 0x1364670 [Final]

// ABP_LeaveApartment_C (/Game/0Blueprint/Level/BP_LeaveApartment.BP_LeaveApartment_C)
    void BndEvt__BP_LeaveApartment_Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1364670
    void ExecuteUbergraph_BP_LeaveApartment(int32 EntryPoint); // 0x1364670 [Final]

// ABP_LedgeScare_C (/Game/0Blueprint/Level/BP_LedgeScare.BP_LedgeScare_C)
    void Interact(); // 0x1364670 [Public]
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void BndEvt__BP_GrabPhone_Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1364670
    void Test(); // 0x1364670
    void Reset(); // 0x1364670
    void ExecuteUbergraph_BP_LedgeScare(int32 EntryPoint); // 0x1364670 [Final]

// ABP_Level_C (/Game/0Blueprint/Level/BP_Level.BP_Level_C)
    void GlitchTimeline__FinishedFunc(); // 0x1364670
    void GlitchTimeline__UpdateFunc(); // 0x1364670
    void Timeline__FinishedFunc(); // 0x1364670
    void Timeline__UpdateFunc(); // 0x1364670
    void OnFailure_9405F88A4765B9BEAC077E9D61DB2A4C(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0x1364670
    void OnSuccess_9405F88A4765B9BEAC077E9D61DB2A4C(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag); // 0x1364670
    void OnFailure_7B652BBF4C5F1D6DE1ACC3B99279EE47(); // 0x1364670
    void OnSuccess_7B652BBF4C5F1D6DE1ACC3B99279EE47(); // 0x1364670
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void A1 - Intro(); // 0x1364670
    void LightsOff(); // 0x1364670
    void LightsOn(); // 0x1364670
    void A5 - Pizza1(); // 0x1364670
    void Kill(int32 Phase); // 0x1364670
    void Awaken(); // 0x1364670
    void Sleep(); // 0x1364670
    void 2DDialogue(USoundWave* Dialogue, double Time); // 0x1364670
    void 3DDialogue(USoundWave* Dialogue, double Time, const FVector& Location); // 0x1364670
    void SubtitlesOnly(USoundWave* Dialogue, double Time, int32 Offset); // 0x1364670
    void A8 - Phone 1(); // 0x1364670
    void ShowCorruption(); // 0x1364670
    void HideCorruption(); // 0x1364670
    void ShowAllEyes(); // 0x1364670
    void ShowEyeBathroom(); // 0x1364670
    void SetLanguage(const Enum_Language& Language); // 0x1364670
    void LostAppetite(); // 0x1364670
    void StartGame(); // 0x1364670
    void PauseGame(); // 0x1364670
    void UnpauseGame(); // 0x1364670
    void OpenFrontDoor(); // 0x1364670
    void TransitionHyakumeMusic(); // 0x1364670
    void GoToTitle(); // 0x1364670
    void ExitToTitle(); // 0x1364670
    void EnableDisableSubtitles(bool Enable); // 0x1364670
    void LightsNight(); // 0x1364670
    void TransitionHorror(); // 0x1364670
    void LockBathroom(); // 0x1364670
    void UnlockBathroom(); // 0x1364670
    void LockPC(); // 0x1364670
    void LockPeephole(); // 0x1364670
    void UnlockPC(); // 0x1364670
    void UnlockPeephole(); // 0x1364670
    void LockAll(); // 0x1364670
    void UnlockAll(); // 0x1364670
    void TransitionPizzaScare(); // 0x1364670
    void TransitionDarkAmbient(); // 0x1364670
    void WaitForBath(); // 0x1364670
    void TakeBath(); // 0x1364670
    void TransitionDarkCreep(); // 0x1364670
    void RadioOn(); // 0x1364670
    void Objective(const FName& RowName, bool RightLeft, double Time, bool HasButton); // 0x1364670
    void ApartmentsOff(); // 0x1364670
    void ApartmentsOn(bool ShowShadow); // 0x1364670
    void HyakumeRoar(); // 0x1364670
    void BeginEyeRush(); // 0x1364670
    void EndEyeRush(); // 0x1364670
    void BalconyDialogue(); // 0x1364670
    void StartTransitional(); // 0x1364670
    void EndTransitional(); // 0x1364670
    void SpawnOpenDoor(); // 0x1364670
    void FrontDoorEvent(); // 0x1364670
    void MHK2(); // 0x1364670
    void LeaveApartment1(); // 0x1364670
    void LeaveApartment2(); // 0x1364670
    void OneShot(); // 0x1364670
    void EndHallRush(); // 0x1364670
    void ShowCrosshair(); // 0x1364670
    void HideCrosshair(); // 0x1364670
    void JunkoCall4(); // 0x1364670
    void SetLeavePhase(); // 0x1364670
    void EndFinalFight(); // 0x1364670
    void ResetEyeRush(); // 0x1364670
    void ShowHideFog(bool Show); // 0x1364670
    void InvalidateCrosshair(); // 0x1364670
    void ValidateCrosshair(); // 0x1364670
    void ContinueGame(); // 0x1364670
    void SaveGame(int32 Checkpoint); // 0x1364670
    void GlitchScreen(); // 0x1364670
    void LockSlidingDoor(); // 0x1364670
    void UnlockSlidingDoor(); // 0x1364670
    void UnlockAchievement(const FName& Name); // 0x1364670
    void FirstTVUnlock(); // 0x1364670
    void SetSettings(); // 0x1364670
    void LeaveApartmentDemo(); // 0x1364670
    void Glitch2(); // 0x1364670
    void UnlockBadEnding(); // 0x1364670
    void ResetSave(); // 0x1364670
    void FadeCreditsMusic(); // 0x1364670
    void LostAppetiteCheck(); // 0x1364670
    void BathCheck(); // 0x1364670
    void ForceBath(); // 0x1364670
    void CheckpointBath(); // 0x1364670
    void ExecuteUbergraph_BP_Level(int32 EntryPoint); // 0x1364670 [Final]

// ABP_LivingRoom_C (/Game/0Blueprint/Level/BP_LivingRoom.BP_LivingRoom_C)
    void BndEvt__BP_LivingRoom_Collision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1364670
    void ExecuteUbergraph_BP_LivingRoom(int32 EntryPoint); // 0x1364670 [Final]

// ABP_MHKDead_C (/Game/0Blueprint/Level/BP_MHKDead.BP_MHKDead_C)
    void Hide(); // 0x1364670
    void ExecuteUbergraph_BP_MHKDead(int32 EntryPoint); // 0x1364670 [Final]

// ABP_OpenFrontDoor_C (/Game/0Blueprint/Level/BP_OpenFrontDoor.BP_OpenFrontDoor_C)
    void BndEvt__BP_LivingRoom_Collision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1364670
    void ExecuteUbergraph_BP_OpenFrontDoor(int32 EntryPoint); // 0x1364670 [Final]

// ABP_PC_C (/Game/0Blueprint/Level/BP_PC.BP_PC_C)
    void ShakeTimeline__FinishedFunc(); // 0x1364670
    void ShakeTimeline__UpdateFunc(); // 0x1364670
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void Interact(); // 0x1364670 [Public]
    void TurnOff(); // 0x1364670
    void TurnOn(); // 0x1364670
    void Uninteract(); // 0x1364670
    void StartShake(); // 0x1364670
    void StopShake(); // 0x1364670
    void SetLanguage(); // 0x1364670
    void SendMessage(); // 0x1364670
    void ReceiveMessage(); // 0x1364670
    void TypeButton(); // 0x1364670
    void EndSequence1(); // 0x1364670
    void Shinji!(); // 0x1364670
    void EndSequence2(); // 0x1364670
    void JumpScare(); // 0x1364670
    void ReceiveCall(); // 0x1364670
    void JunkoCall1(); // 0x1364670
    void EndCall1(); // 0x1364670
    void EndSequence3(); // 0x1364670
    void EndCall2(); // 0x1364670
    void JunkoCall3(); // 0x1364670
    void EndCall3(); // 0x1364670
    void JunkoCall4(); // 0x1364670
    void EndCall4(); // 0x1364670
    void Validate(bool Validate); // 0x1364670
    void ExecuteUbergraph_BP_PC(int32 EntryPoint); // 0x1364670 [Final]

// ABP_Peephole_C (/Game/0Blueprint/Level/BP_Peephole.BP_Peephole_C)
    void ShakeViewTimeline__FinishedFunc(); // 0x1364670
    void ShakeViewTimeline__UpdateFunc(); // 0x1364670
    void ShakePeepholeTimeline__FinishedFunc(); // 0x1364670
    void ShakePeepholeTimeline__UpdateFunc(); // 0x1364670
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void Interact(); // 0x1364670 [Public]
    void FocusPeephole(); // 0x1364670
    void UnfocusPeephole(bool BlockUse); // 0x1364670
    void StartShake(); // 0x1364670
    void StopShake(); // 0x1364670
    void Activate(); // 0x1364670
    void Deactivate(); // 0x1364670
    void Uninteract(); // 0x1364670
    void RingDoorbell(); // 0x1364670
    void MHK1(); // 0x1364670
    void Pizza1(); // 0x1364670
    void ForceUninteract(); // 0x1364670
    void Pizza2(); // 0x1364670
    void PrepPizza2(); // 0x1364670
    void RingIncessantly(); // 0x1364670
    void NoOne(); // 0x1364670
    void Pizza3(); // 0x1364670
    void PizzaGirlLaugh(); // 0x1364670
    void Hyakume1(); // 0x1364670
    void HyakumeLightsOn(); // 0x1364670
    void HyakumeLightsOff(); // 0x1364670
    void Safe(); // 0x1364670
    void ResetLights(); // 0x1364670
    void PoundIncessantly(); // 0x1364670
    void PoundDoor(); // 0x1364670
    void MHK2(); // 0x1364670
    void ShakePeephole(); // 0x1364670
    void EnableDisablePP(bool Enable); // 0x1364670
    void ForceUninteractBlock(); // 0x1364670
    void ExecuteUbergraph_BP_Peephole(int32 EntryPoint); // 0x1364670 [Final]

// ABP_Pizza_C (/Game/0Blueprint/Level/BP_Pizza.BP_Pizza_C)
    void LiftPizzaTimeline__FinishedFunc(); // 0x1364670
    void LiftPizzaTimeline__UpdateFunc(); // 0x1364670
    void LiftTimeline__FinishedFunc(); // 0x1364670
    void LiftTimeline__UpdateFunc(); // 0x1364670
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void Interact(); // 0x1364670 [Public]
    void Activate(); // 0x1364670
    void ForceEatPizza(); // 0x1364670
    void LiftPizza(); // 0x1364670
    void ExecuteUbergraph_BP_Pizza(int32 EntryPoint); // 0x1364670 [Final]

// ABP_PizzaGirlDead_C (/Game/0Blueprint/Level/BP_PizzaGirlDead.BP_PizzaGirlDead_C)
    void Hide(); // 0x1364670
    void ExecuteUbergraph_BP_PizzaGirlDead(int32 EntryPoint); // 0x1364670 [Final]

// ABP_PizzaPickUp_C (/Game/0Blueprint/Level/BP_PizzaPickUp.BP_PizzaPickUp_C)
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void BndEvt__BP_PizzaPickUp_Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1364670
    void ExecuteUbergraph_BP_PizzaPickUp(int32 EntryPoint); // 0x1364670 [Final]

// ABP_Radio_C (/Game/0Blueprint/Level/BP_Radio.BP_Radio_C)
    void RadioOn(); // 0x1364670
    void RadioOff(); // 0x1364670
    void ReadLines(); // 0x1364670
    void ExecuteUbergraph_BP_Radio(int32 EntryPoint); // 0x1364670 [Final]

// ABP_Remote_C (/Game/0Blueprint/Level/BP_Remote.BP_Remote_C)
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void Interact(); // 0x1364670 [Public]
    void Activate(); // 0x1364670
    void ExecuteUbergraph_BP_Remote(int32 EntryPoint); // 0x1364670 [Final]

// ABP_Secret_C (/Game/0Blueprint/Level/BP_Secret.BP_Secret_C)
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void ItemInput(const Enum_SecretItem& Item); // 0x1364670
    void OpenSecretDoor(); // 0x1364670
    void ShowHidden(); // 0x1364670
    void ShowDoor(); // 0x1364670
    void StopDevice(); // 0x1364670
    void ExecuteUbergraph_BP_Secret(int32 EntryPoint); // 0x1364670 [Final]

// ABP_SecretInteractable_C (/Game/0Blueprint/Level/BP_SecretInteractable.BP_SecretInteractable_C)
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void Interact(); // 0x1364670 [Public]
    void SendInput(); // 0x1364670
    void ExecuteUbergraph_BP_SecretInteractable(int32 EntryPoint); // 0x1364670 [Final]

// ABP_ShinjiSafe_C (/Game/0Blueprint/Level/BP_ShinjiSafe.BP_ShinjiSafe_C)
    void Interact(); // 0x1364670 [Public]
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void Possess(); // 0x1364670
    void ExecuteUbergraph_BP_ShinjiSafe(int32 EntryPoint); // 0x1364670 [Final]

// ABP_Sink_C (/Game/0Blueprint/Level/BP_Sink.BP_Sink_C)
    void SinkOnTimeline__FinishedFunc(); // 0x1364670
    void SinkOnTimeline__UpdateFunc(); // 0x1364670
    void SinkOffTimeline__FinishedFunc(); // 0x1364670
    void SinkOffTimeline__UpdateFunc(); // 0x1364670
    void MoveToPositionTimeline__FinishedFunc(); // 0x1364670
    void MoveToPositionTimeline__UpdateFunc(); // 0x1364670
    void Interact(); // 0x1364670 [Public]
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void SinkOn(); // 0x1364670
    void SinkOff(); // 0x1364670
    void TestSleep(); // 0x1364670
    void ExecuteUbergraph_BP_Sink(int32 EntryPoint); // 0x1364670 [Final]

// ABP_Sleep_C (/Game/0Blueprint/Level/BP_Sleep.BP_Sleep_C)
    void Awaken(); // 0x1364670
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void ExecuteUbergraph_BP_Sleep(int32 EntryPoint); // 0x1364670 [Final]

// ABP_Smartphone_C (/Game/0Blueprint/Level/BP_Smartphone.BP_Smartphone_C)
    void StartRinging(); // 0x1364670
    void StopRinging(); // 0x1364670
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void Hide(); // 0x1364670
    void ExecuteUbergraph_BP_Smartphone(int32 EntryPoint); // 0x1364670 [Final]

// ABP_TV_C (/Game/0Blueprint/Level/BP_TV.BP_TV_C)
    void IntroTimeline__FinishedFunc(); // 0x1364670
    void IntroTimeline__UpdateFunc(); // 0x1364670
    void TurnOff(); // 0x1364670
    void TurnOn(); // 0x1364670
    void ShowNewsReport(); // 0x1364670
    void ShowVideoGame(); // 0x1364670
    void ShowMHK(); // 0x1364670
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void ExecuteUbergraph_BP_TV(int32 EntryPoint); // 0x1364670 [Final]

// ABP_TitleCamera_C (/Game/0Blueprint/Level/BP_TitleCamera.BP_TitleCamera_C)
    void ShakeCameraTimeline__FinishedFunc(); // 0x1364670
    void ShakeCameraTimeline__UpdateFunc(); // 0x1364670
    void EnterCamera(); // 0x1364670
    void LeaveCamera(); // 0x1364670
    void ExecuteUbergraph_BP_TitleCamera(int32 EntryPoint); // 0x1364670 [Final]

// ABP_BadEndingMonster_C (/Game/0Blueprint/PS1/BP_BadEndingMonster.BP_BadEndingMonster_C)
    void UserConstructionScript(); // 0x1364670 [Event Public]
    void OnFail_2EF59D9B427165C9C9269182D30DA9F5(const EPathFollowingResult& MovementResult); // 0x1364670
    void OnSuccess_2EF59D9B427165C9C9269182D30DA9F5(const EPathFollowingResult& MovementResult); // 0x1364670
    void Interact(); // 0x1364670 [Public]
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void Incapacitate(); // 0x1364670
    void Capacitate(); // 0x1364670
    void StepCheck(); // 0x1364670
    void Activate(); // 0x1364670
    void KillShinji(); // 0x1364670
    void CustomTick(); // 0x1364670
    void ExecuteUbergraph_BP_BadEndingMonster(int32 EntryPoint); // 0x1364670 [Final]

// ABP_CryingShinji_C (/Game/0Blueprint/PS1/BP_CryingShinji.BP_CryingShinji_C)
    void BndEvt__BP_CryingShinji_Sphere_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1364670
    void StartCrying(); // 0x1364670
    void ExecuteUbergraph_BP_CryingShinji(int32 EntryPoint); // 0x1364670 [Final]

// ABP_EnterExit_C (/Game/0Blueprint/PS1/BP_EnterExit.BP_EnterExit_C)
    void BndEvt__BP_EnterExt_ExitBox_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1364670
    void BndEvt__BP_EnterExt_EnterBox_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1364670
    void ExecuteUbergraph_BP_EnterExit(int32 EntryPoint); // 0x1364670 [Final]

// ABP_LeaveDoor_C (/Game/0Blueprint/PS1/BP_LeaveDoor.BP_LeaveDoor_C)
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void Interact(); // 0x1364670 [Public]
    void Can'tLeave(); // 0x1364670
    void ExecuteUbergraph_BP_LeaveDoor(int32 EntryPoint); // 0x1364670 [Final]

// ABP_PS1Door_C (/Game/0Blueprint/PS1/BP_PS1Door.BP_PS1Door_C)
    void UserConstructionScript(); // 0x1364670 [Event Public]
    void OpenTimeline__FinishedFunc(); // 0x1364670
    void OpenTimeline__UpdateFunc(); // 0x1364670
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void Interact(); // 0x1364670 [Public]
    void RevealDoor(); // 0x1364670
    void ChangeScreen(); // 0x1364670
    void RemoveScreen(const UTexture*& ItemToFind); // 0x1364670
    void BndEvt__BP_PS1Door_LeaveBox_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1364670
    void ExecuteUbergraph_BP_PS1Door(int32 EntryPoint); // 0x1364670 [Final]

// ABP_PS1Monster_C (/Game/0Blueprint/PS1/BP_PS1Monster.BP_PS1Monster_C)
    void UserConstructionScript(); // 0x1364670 [Event Public]
    void OnFail_866F9F0F4B7DB2F738AD15BB2775B1EC(const EPathFollowingResult& MovementResult); // 0x1364670
    void OnSuccess_866F9F0F4B7DB2F738AD15BB2775B1EC(const EPathFollowingResult& MovementResult); // 0x1364670
    void Interact(); // 0x1364670 [Public]
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void Incapacitate(); // 0x1364670
    void Capacitate(); // 0x1364670
    void FastSprint(); // 0x1364670
    void SlowSprint(); // 0x1364670
    void NoSprint(); // 0x1364670
    void StepCheck(); // 0x1364670
    void StartSprinting(); // 0x1364670
    void StopSprinting(); // 0x1364670
    void FindPatrolLocation(); // 0x1364670
    void CustomTick(); // 0x1364670
    void BndEvt__BP_PS1Monster_PawnSensing_K2Node_ComponentBoundEvent_0_SeePawnDelegate__DelegateSignature(APawn* Pawn); // 0x1364670
    void UpdateShinjiLocation(const Enum_PS1Areas& Area, bool MusicOnly); // 0x1364670
    void RemoveBurden(); // 0x1364670
    void GoToReveal(int32 Burden); // 0x1364670
    void FinalReveal(); // 0x1364670
    void Respawn(); // 0x1364670
    void ResetMusic(); // 0x1364670
    void ExecuteUbergraph_BP_PS1Monster(int32 EntryPoint); // 0x1364670 [Final]

// ABP_PS1Reveal_C (/Game/0Blueprint/PS1/BP_PS1Reveal.BP_PS1Reveal_C)
    void UserConstructionScript(); // 0x1364670 [Event Public]
    void FadeBurdenTimeline__FinishedFunc(); // 0x1364670
    void FadeBurdenTimeline__UpdateFunc(); // 0x1364670
    void ZoomTimeline__FinishedFunc(); // 0x1364670
    void ZoomTimeline__UpdateFunc(); // 0x1364670
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void RemoveBurden(int32 Burden); // 0x1364670
    void Reveal(); // 0x1364670
    void ExecuteUbergraph_BP_PS1Reveal(int32 EntryPoint); // 0x1364670 [Final]

// ABP_PS1Shinji_C (/Game/0Blueprint/PS1/BP_PS1Shinji.BP_PS1Shinji_C)
    void HealTimeline__FinishedFunc(); // 0x1364670
    void HealTimeline__UpdateFunc(); // 0x1364670
    void RedFlashTimeline__FinishedFunc(); // 0x1364670
    void RedFlashTimeline__UpdateFunc(); // 0x1364670
    void InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_5(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x1364670
    void InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_4(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x1364670
    void InpActEvt_IA_Sprint_K2Node_EnhancedInputActionEvent_3(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x1364670
    void InpActEvt_IA_Sprint_K2Node_EnhancedInputActionEvent_2(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x1364670
    void InpActEvt_L_K2Node_InputDebugKeyEvent_8(const FKey& Key, const FInputActionValue& ActionValue); // 0x1364670
    void InpActEvt_O_K2Node_InputDebugKeyEvent_7(const FKey& Key, const FInputActionValue& ActionValue); // 0x1364670
    void InpActEvt_IA_Pause_K2Node_EnhancedInputActionEvent_1(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x1364670
    void InpActEvt_One_K2Node_InputDebugKeyEvent_6(const FKey& Key, const FInputActionValue& ActionValue); // 0x1364670
    void InpActEvt_Two_K2Node_InputDebugKeyEvent_5(const FKey& Key, const FInputActionValue& ActionValue); // 0x1364670
    void InpActEvt_Three_K2Node_InputDebugKeyEvent_4(const FKey& Key, const FInputActionValue& ActionValue); // 0x1364670
    void InpActEvt_M_K2Node_InputDebugKeyEvent_3(const FKey& Key, const FInputActionValue& ActionValue); // 0x1364670
    void InpActEvt_Four_K2Node_InputDebugKeyEvent_2(const FKey& Key, const FInputActionValue& ActionValue); // 0x1364670
    void InpActEvt_Five_K2Node_InputDebugKeyEvent_1(const FKey& Key, const FInputActionValue& ActionValue); // 0x1364670
    void InpActEvt_Six_K2Node_InputDebugKeyEvent_0(const FKey& Key, const FInputActionValue& ActionValue); // 0x1364670
    void InpActEvt_AnyKey_K2Node_InputKeyEvent_0(const FKey& Key); // 0x1364670
    void InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction); // 0x1364670
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void ReceiveTick(float DeltaSeconds); // 0x1364670 [Event Public]
    void Interact(); // 0x1364670 [Public]
    void Incapacitate(); // 0x1364670
    void Capacitate(); // 0x1364670
    void Kill(); // 0x1364670
    void FastSprint(); // 0x1364670
    void SlowSprint(); // 0x1364670
    void NoSprint(); // 0x1364670
    void StepCheck(); // 0x1364670
    void PauseGame(); // 0x1364670
    void UnpauseGame(); // 0x1364670
    void IncapacitateMovement(); // 0x1364670
    void SpawnHouse(); // 0x1364670
    void SpawnForest(); // 0x1364670
    void SpawnHallway(); // 0x1364670
    void Injure(); // 0x1364670
    void ShowHUD(); // 0x1364670
    void HideHUD(); // 0x1364670
    void LookCheck(); // 0x1364670
    void StopAllMovement(); // 0x1364670
    void CheckExit(); // 0x1364670
    void ForceSkipPS1(); // 0x1364670
    void SpawnForest2(); // 0x1364670
    void SpawnHouse2(); // 0x1364670
    void SpawnHallway2(); // 0x1364670
    void ResetGate(); // 0x1364670
    void ExecuteUbergraph_BP_PS1Shinji(int32 EntryPoint); // 0x1364670 [Final]

// ABP_PS1SlidingDoor_C (/Game/0Blueprint/PS1/BP_PS1SlidingDoor.BP_PS1SlidingDoor_C)
    void UserConstructionScript(); // 0x1364670 [Event Public]
    void OpenTimeline__FinishedFunc(); // 0x1364670
    void OpenTimeline__UpdateFunc(); // 0x1364670
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void Interact(); // 0x1364670 [Public]
    void ExecuteUbergraph_BP_PS1SlidingDoor(int32 EntryPoint); // 0x1364670 [Final]

// ABP_PowerCable_C (/Game/0Blueprint/PS1/BP_PowerCable.BP_PowerCable_C)
    void Interact(); // 0x1364670 [Public]
    void ExecuteUbergraph_BP_PowerCable(int32 EntryPoint); // 0x1364670 [Final]

// ABP_TVGiant_C (/Game/0Blueprint/PS1/BP_TVGiant.BP_TVGiant_C)
    void UserConstructionScript(); // 0x1364670 [Event Public]
    void Interact(); // 0x1364670 [Public]
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void KillTV(); // 0x1364670
    void BndEvt__BP_TVGiant_NearBox_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x1364670
    void BndEvt__BP_TVGiant_NearBox_K2Node_ComponentBoundEvent_2_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); // 0x1364670
    void ExecuteUbergraph_BP_TVGiant(int32 EntryPoint); // 0x1364670 [Final]

// ABP_TVSmall_C (/Game/0Blueprint/PS1/BP_TVSmall.BP_TVSmall_C)
    void UserConstructionScript(); // 0x1364670 [Event Public]
    void KillTV(); // 0x1364670
    void ExecuteUbergraph_BP_TVSmall(int32 EntryPoint); // 0x1364670 [Final]

// UW_PS1DontWatch_C (/Game/0Blueprint/PS1/W_PS1DontWatch.W_PS1DontWatch_C)
    void ShowSubtitles(const FName& RowName); // 0x1364670
    void HideSubtitles(); // 0x1364670
    void FadeToBlack(); // 0x1364670
    void FadeToGame(); // 0x1364670
    void RedDeathFade(); // 0x1364670
    void DeathSplatAnimation(); // 0x1364670
    void EnableDisableSubtitles(bool Enable); // 0x1364670
    void Construct(); // 0x1364670 [Event Public]
    void ExecuteUbergraph_W_PS1DontWatch(int32 EntryPoint); // 0x1364670 [Final]

// UW_Audio_C (/Game/0Blueprint/Widget/Menu/W_Audio.W_Audio_C)
    void BndEvt__W_Graphics_PercentageSlider_K2Node_ComponentBoundEvent_0_OnFloatValueChangedEvent__DelegateSignature(float Value); // 0x1364670
    void BndEvt__W_Graphics_GammaSlider_K2Node_ComponentBoundEvent_1_OnFloatValueChangedEvent__DelegateSignature(float Value); // 0x1364670
    void BndEvt__W_Graphics_VSyncBox_K2Node_ComponentBoundEvent_5_OnSelectionChangedEvent__DelegateSignature(const FString& SelectedItem, const ESelectInfo& SelectionType); // 0x1364670
    void BndEvt__W_Audio_VoiceSlider_K2Node_ComponentBoundEvent_2_OnFloatValueChangedEvent__DelegateSignature(float Value); // 0x1364670
    void BndEvt__W_Audio_SFXSlider_K2Node_ComponentBoundEvent_3_OnFloatValueChangedEvent__DelegateSignature(float Value); // 0x1364670
    void Construct(); // 0x1364670 [Event Public]
    void BndEvt__W_AudioLOW_SubtitlesBox_K2Node_ComponentBoundEvent_4_OnOpeningEvent__DelegateSignature(); // 0x1364670
    void StoreParameters(); // 0x1364670
    void ExecuteUbergraph_W_Audio(int32 EntryPoint); // 0x1364670 [Final]

// UW_Graphics_C (/Game/0Blueprint/Widget/Menu/W_Graphics.W_Graphics_C)
    void BndEvt__W_Graphics_ResolutionBox_K2Node_ComponentBoundEvent_4_OnSelectionChangedEvent__DelegateSignature(const FString& SelectedItem, const ESelectInfo& SelectionType); // 0x1364670
    void BndEvt__W_Graphics_PercentageSlider_K2Node_ComponentBoundEvent_0_OnFloatValueChangedEvent__DelegateSignature(float Value); // 0x1364670
    void BndEvt__W_Graphics_GammaSlider_K2Node_ComponentBoundEvent_1_OnFloatValueChangedEvent__DelegateSignature(float Value); // 0x1364670
    void BndEvt__W_Graphics_GraphicsBox_K2Node_ComponentBoundEvent_2_OnSelectionChangedEvent__DelegateSignature(const FString& SelectedItem, const ESelectInfo& SelectionType); // 0x1364670
    void BndEvt__W_Graphics_FrameRateBox_K2Node_ComponentBoundEvent_3_OnSelectionChangedEvent__DelegateSignature(const FString& SelectedItem, const ESelectInfo& SelectionType); // 0x1364670
    void BndEvt__W_Graphics_VSyncBox_K2Node_ComponentBoundEvent_5_OnSelectionChangedEvent__DelegateSignature(const FString& SelectedItem, const ESelectInfo& SelectionType); // 0x1364670
    void BndEvt__W_Graphics_HeadBox_K2Node_ComponentBoundEvent_7_OnSelectionChangedEvent__DelegateSignature(const FString& SelectedItem, const ESelectInfo& SelectionType); // 0x1364670
    void Construct(); // 0x1364670 [Event Public]
    void StoreVariables(); // 0x1364670
    void BndEvt__W_GraphicsLOW_DisplayBox_K2Node_ComponentBoundEvent_8_OnOpeningEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_GraphicsLOW_FrameRateBox_K2Node_ComponentBoundEvent_9_OnOpeningEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_GraphicsLOW_GraphicsBox_K2Node_ComponentBoundEvent_10_OnOpeningEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_GraphicsLOW_HeadBox_K2Node_ComponentBoundEvent_11_OnOpeningEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_GraphicsLOW_ResolutionBox_K2Node_ComponentBoundEvent_12_OnOpeningEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_GraphicsLOW_VSyncBox_K2Node_ComponentBoundEvent_13_OnOpeningEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_GraphicsLOW_DisplayBox_K2Node_ComponentBoundEvent_14_OnSelectionChangedEvent__DelegateSignature(const FString& SelectedItem, const ESelectInfo& SelectionType); // 0x1364670
    void AdjustGamma(); // 0x1364670
    void ExecuteUbergraph_W_Graphics(int32 EntryPoint); // 0x1364670 [Final]

// UW_Input_C (/Game/0Blueprint/Widget/Menu/W_Input.W_Input_C)
    void BndEvt__W_Graphics_PercentageSlider_K2Node_ComponentBoundEvent_0_OnFloatValueChangedEvent__DelegateSignature(float Value); // 0x1364670
    void Construct(); // 0x1364670 [Event Public]
    void BndEvt__W_InputLOW_InvertBox_K2Node_ComponentBoundEvent_1_OnSelectionChangedEvent__DelegateSignature(const FString& SelectedItem, const ESelectInfo& SelectionType); // 0x1364670
    void ExecuteUbergraph_W_Input(int32 EntryPoint); // 0x1364670 [Final]

// UW_LeavePS1_C (/Game/0Blueprint/Widget/Menu/W_LeavePS1.W_LeavePS1_C)
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1364670 [Event Public]
    void Construct(); // 0x1364670 [Event Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x1364670 [Event Public]
    void ForceBack(); // 0x1364670
    void BndEvt__W_Secret_B_Yes_K2Node_ComponentBoundEvent_6_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Secret_B_Yes_K2Node_ComponentBoundEvent_7_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Secret_B_No_K2Node_ComponentBoundEvent_8_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Secret_B_No_K2Node_ComponentBoundEvent_9_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void ExecuteUbergraph_W_LeavePS1(int32 EntryPoint); // 0x1364670 [Final]

// UW_Options_C (/Game/0Blueprint/Widget/Menu/W_Options.W_Options_C)
    UWidget* DoCustomNavigation(const EUINavigation& Navigation); // 0x1364670 [Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1364670 [Event Public]
    void UpdateABarState(bool Clear); // 0x1364670 [Public]
    void UpdateGBarState(bool Clear); // 0x1364670 [Public]
    void UpdateGBorderState(bool Clear); // 0x1364670 [Public]
    void UpdateBottomState(bool Clear); // 0x1364670 [Public]
    void UpdateTopState(bool Clear); // 0x1364670 [Public]
    FEventReply OnMouseButtonUp(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1364670 [Event Public]
    void FadeInEvent(); // 0x1364670
    void FadeOutEvent(); // 0x1364670
    void BndEvt__W_Options_W_Pause_K2Node_ComponentBoundEvent_0_ResumeDispatch__DelegateSignature(); // 0x1364670
    void BndEvt__W_Options_W_Pause_K2Node_ComponentBoundEvent_1_OptionsDispatch__DelegateSignature(); // 0x1364670
    void BndEvt__W_Options_W_Pause_K2Node_ComponentBoundEvent_2_QuitDispatch__DelegateSignature(); // 0x1364670
    void Construct(); // 0x1364670 [Event Public]
    void BndEvt__W_Options_B_Graphics_K2Node_ComponentBoundEvent_4_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Options_B_Input_K2Node_ComponentBoundEvent_5_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Options_B_Sound_K2Node_ComponentBoundEvent_7_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Options_B_Graphics_K2Node_ComponentBoundEvent_12_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Options_B_Input_K2Node_ComponentBoundEvent_14_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Options_B_Sound_K2Node_ComponentBoundEvent_16_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Options_B_Back_K2Node_ComponentBoundEvent_3_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Options_B_Back_K2Node_ComponentBoundEvent_6_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Options_B_Reset_K2Node_ComponentBoundEvent_9_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Options_B_Reset_K2Node_ComponentBoundEvent_10_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void SetTitle(); // 0x1364670
    void SetPause(); // 0x1364670
    void BndEvt__W_Options_W_Pause_K2Node_ComponentBoundEvent_18_StartDispatch__DelegateSignature(); // 0x1364670
    void TitleFadeEvent(); // 0x1364670
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x1364670 [Event Public]
    void ForceBack(); // 0x1364670
    void BndEvt__W_Options_W_Pause_K2Node_ComponentBoundEvent_8_ContinueDispatch__DelegateSignature(); // 0x1364670
    void ExecuteUbergraph_W_Options(int32 EntryPoint); // 0x1364670 [Final]

// UW_Pause_C (/Game/0Blueprint/Widget/Menu/W_Pause.W_Pause_C)
    FEventReply OnKeyUp(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1364670 [Event Public]
    void UpdateImageState(bool Clear); // 0x1364670 [Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1364670 [Event Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1364670 [Event Public]
    void UpdateTextState(bool Clear); // 0x1364670 [Public]
    FEventReply OnMouseButtonUp(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1364670 [Event Public]
    void BndEvt__W_Pause_Resume_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_Options_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_QuitToMenu_K2Node_ComponentBoundEvent_4_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_Resume_K2Node_ComponentBoundEvent_6_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_Options_K2Node_ComponentBoundEvent_7_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_QuitToMenu_K2Node_ComponentBoundEvent_8_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void SetIsTitle(); // 0x1364670
    void SetPause(); // 0x1364670
    void BndEvt__W_Pause_StartGame_K2Node_ComponentBoundEvent_9_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_StartGame_K2Node_ComponentBoundEvent_10_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_B_DontWatch_K2Node_ComponentBoundEvent_12_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_B_LOW_K2Node_ComponentBoundEvent_13_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_B_Unfollow_K2Node_ComponentBoundEvent_14_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_B_X_K2Node_ComponentBoundEvent_15_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_B_DontWatch_K2Node_ComponentBoundEvent_16_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_B_LOW_K2Node_ComponentBoundEvent_18_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_B_Unfollow_K2Node_ComponentBoundEvent_20_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_B_X_K2Node_ComponentBoundEvent_22_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void Construct(); // 0x1364670 [Event Public]
    void AdjustQuit(); // 0x1364670
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x1364670 [Event Public]
    void Refocus(); // 0x1364670
    void FocusOptions(); // 0x1364670
    void ForceResume(); // 0x1364670
    void BndEvt__W_PauseLOW_FocusButton_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_B_Follow_K2Node_ComponentBoundEvent_3_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_B_Follow_K2Node_ComponentBoundEvent_5_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_B_Steam_K2Node_ComponentBoundEvent_11_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_B_Steam_K2Node_ComponentBoundEvent_17_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_Continue_K2Node_ComponentBoundEvent_19_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_Continue_K2Node_ComponentBoundEvent_21_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void ExecuteUbergraph_W_Pause(int32 EntryPoint); // 0x1364670 [Final]
    void ContinueDispatch__DelegateSignature(); // 0x1364670 [Public]
    void StartDispatch__DelegateSignature(); // 0x1364670 [Public]
    void QuitDispatch__DelegateSignature(); // 0x1364670 [Public]
    void OptionsDispatch__DelegateSignature(); // 0x1364670 [Public]
    void ResumeDispatch__DelegateSignature(); // 0x1364670 [Public]

// UW_SelectLanguage_C (/Game/0Blueprint/Widget/Menu/W_SelectLanguage.W_SelectLanguage_C)
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1364670 [Event Public]
    void UpdateTextState(); // 0x1364670 [Public]
    FEventReply OnMouseButtonUp(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1364670 [Event Public]
    void BndEvt__W_Pause_Resume_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_Options_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_QuitToMenu_K2Node_ComponentBoundEvent_4_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_StartGame_K2Node_ComponentBoundEvent_10_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void Construct(); // 0x1364670 [Event Public]
    void BndEvt__W_SelectLanguage_TraditionalChinese_K2Node_ComponentBoundEvent_24_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguage_Korean_K2Node_ComponentBoundEvent_26_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguage_Italian_K2Node_ComponentBoundEvent_28_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguage_Spanish_K2Node_ComponentBoundEvent_30_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguage_German_K2Node_ComponentBoundEvent_32_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguage_French_K2Node_ComponentBoundEvent_34_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguage_Portuguese_K2Node_ComponentBoundEvent_36_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguage_Turkish_K2Node_ComponentBoundEvent_38_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguage_Polish_K2Node_ComponentBoundEvent_40_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguage_Russian_K2Node_ComponentBoundEvent_42_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguage_Ukranian_K2Node_ComponentBoundEvent_44_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void SelectLanguage(const Enum_Language& Language); // 0x1364670
    void BndEvt__W_SelectLanguage_Japanese_K2Node_ComponentBoundEvent_46_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguage_English_K2Node_ComponentBoundEvent_47_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguage_SimpleChinese_K2Node_ComponentBoundEvent_48_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguage_TraditionalChinese_K2Node_ComponentBoundEvent_49_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguage_Korean_K2Node_ComponentBoundEvent_50_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguage_Italian_K2Node_ComponentBoundEvent_51_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguage_Spanish_K2Node_ComponentBoundEvent_52_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguage_German_K2Node_ComponentBoundEvent_53_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguage_French_K2Node_ComponentBoundEvent_54_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguage_Portuguese_K2Node_ComponentBoundEvent_55_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguage_Turkish_K2Node_ComponentBoundEvent_56_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguage_Polish_K2Node_ComponentBoundEvent_57_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguage_Russian_K2Node_ComponentBoundEvent_58_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguage_Ukranian_K2Node_ComponentBoundEvent_59_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguage_Accept_K2Node_ComponentBoundEvent_60_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguageLOW_Thai_K2Node_ComponentBoundEvent_6_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_SelectLanguageLOW_Thai_K2Node_ComponentBoundEvent_7_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void CheckIfThai(); // 0x1364670
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x1364670 [Event Public]
    void BndEvt__W_SelectLanguageLOW_FocusButton_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void ExecuteUbergraph_W_SelectLanguage(int32 EntryPoint); // 0x1364670 [Final]

// UW_ThankYou_C (/Game/0Blueprint/Widget/Menu/W_ThankYou.W_ThankYou_C)
    void UpdateImageState(); // 0x1364670 [Public]
    FEventReply OnMouseButtonUp(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1364670 [Event Public]
    void Construct(); // 0x1364670 [Event Public]
    void BndEvt__W_Pause_B_DontWatch_K2Node_ComponentBoundEvent_12_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_B_LOW_K2Node_ComponentBoundEvent_13_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_B_Unfollow_K2Node_ComponentBoundEvent_14_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_B_X_K2Node_ComponentBoundEvent_15_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_B_DontWatch_K2Node_ComponentBoundEvent_16_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_B_LOW_K2Node_ComponentBoundEvent_18_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_B_Unfollow_K2Node_ComponentBoundEvent_20_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_Pause_B_X_K2Node_ComponentBoundEvent_22_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void ShowThankYou(); // 0x1364670
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x1364670 [Event Public]
    void BndEvt__W_ThankYou_B_Steam_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void BndEvt__W_ThankYou_B_Steam_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature(); // 0x1364670
    void ExecuteUbergraph_W_ThankYou(int32 EntryPoint); // 0x1364670 [Final]
    void StartDispatch__DelegateSignature(); // 0x1364670 [Public]
    void QuitDispatch__DelegateSignature(); // 0x1364670 [Public]
    void OptionsDispatch__DelegateSignature(); // 0x1364670 [Public]
    void ResumeDispatch__DelegateSignature(); // 0x1364670 [Public]

// UW_CreditsLOW_C (/Game/0Blueprint/Widget/W_CreditsLOW.W_CreditsLOW_C)
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1364670 [Event Public]
    void DWFadeIn(); // 0x1364670
    void BndEvt__W_HUD_B_Serafini_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature(); // 0x1364670
    void Construct(); // 0x1364670 [Event Public]
    void ForceClick(); // 0x1364670
    void ClickCheck(); // 0x1364670
    void CreditsFadeIn(); // 0x1364670
    void FadeAllAnimation(); // 0x1364670
    void ExecuteUbergraph_W_CreditsLOW(int32 EntryPoint); // 0x1364670 [Final]

// UW_PCMonitor_C (/Game/0Blueprint/Widget/W_PCMonitor.W_PCMonitor_C)
    void PreConstruct(bool IsDesignTime); // 0x1364670 [Event Public]
    void SetTextByLanguage(); // 0x1364670
    void ChatSequence1(); // 0x1364670
    void JunkoMessage(); // 0x1364670
    void ShinjiMessage(); // 0x1364670
    void TypeMessage(); // 0x1364670
    void SetTypeMessageText(); // 0x1364670
    void ChatSequence2(); // 0x1364670
    void StartFlashing(); // 0x1364670
    void StopFlashing(); // 0x1364670
    void IncomingCall(); // 0x1364670
    void CallRingLoop(); // 0x1364670
    void StopCallRing(); // 0x1364670
    void CallRingOpen(); // 0x1364670
    void AnswerCall(); // 0x1364670
    void JunkoTalk(double Time); // 0x1364670
    void Call1(); // 0x1364670
    void CallEnd(); // 0x1364670
    void ChatSequence3(); // 0x1364670
    void CallJunko(); // 0x1364670
    void Call2(); // 0x1364670
    void Call3(); // 0x1364670
    void Call4(); // 0x1364670
    void ShowChat1(); // 0x1364670
    void ShowChat2(); // 0x1364670
    void ExecuteUbergraph_W_PCMonitor(int32 EntryPoint); // 0x1364670 [Final]

// UW_Peephole_C (/Game/0Blueprint/Widget/W_Peephole.W_Peephole_C)
    void FadeIn(); // 0x1364670
    void FadeOut(); // 0x1364670
    void ShakeUpdate(double Translation X, double Translation Y); // 0x1364670
    void ExecuteUbergraph_W_Peephole(int32 EntryPoint); // 0x1364670 [Final]

// UW_ScreenControl_C (/Game/0Blueprint/Widget/W_ScreenControl.W_ScreenControl_C)
    void IntroFadeForward(); // 0x1364670
    void IntroFadeBackward(); // 0x1364670
    void LightsOutEvent(); // 0x1364670
    void KillFade(); // 0x1364670
    void SleepForward(); // 0x1364670
    void SleepBackward(); // 0x1364670
    void QuickBlackoutEvent(); // 0x1364670
    void EyeRushKillAnimation(); // 0x1364670
    void Checkpoint(); // 0x1364670
    void FastIntroFade(); // 0x1364670
    void ExecuteUbergraph_W_ScreenControl(int32 EntryPoint); // 0x1364670 [Final]

// UW_Subtitles_C (/Game/0Blueprint/Widget/W_Subtitles.W_Subtitles_C)
    void DisplaySubtitles(USoundWave* Dialogue, int32 Offset, double Time); // 0x1364670
    void Construct(); // 0x1364670 [Event Public]
    void EnableDisableSubtitles(bool Enabled); // 0x1364670
    void DisplayObjective(const FName& RowName, bool RightLeft, double Time, bool HasButton); // 0x1364670
    void DisplaySubtitlesMulti(UObject* Dialogue, int32 Offset, double Time); // 0x1364670
    void DelayTextFade(); // 0x1364670
    void SetLanguage(const Enum_Language& Language); // 0x1364670
    void ExecuteUbergraph_W_Subtitles(int32 EntryPoint); // 0x1364670 [Final]

// UW_TVNews_C (/Game/0Blueprint/Widget/W_TVNews.W_TVNews_C)
    void ShowApartment(); // 0x1364670
    void HideApartment(); // 0x1364670
    void ShowHideo(); // 0x1364670
    void HideHideo(); // 0x1364670
    void ShowCrime(); // 0x1364670
    void HideCrime(); // 0x1364670
    void ExecuteUbergraph_W_TVNews(int32 EntryPoint); // 0x1364670 [Final]

// AHDRIBackdrop_C (/HDRIBackdrop/Blueprints/HDRIBackdrop.HDRIBackdrop_C)
    void CreateMaterial(); // 0x1364670 [Public]
    void UserConstructionScript(); // 0x1364670 [Event Public]

// UAnimationCompressionLibraryDatabase (/Script/ACLPlugin.AnimationCompressionLibraryDatabase)
    void SetVisualFidelity(UObject* WorldContextObject, const FLatentActionInfo& LatentInfo, UAnimationCompressionLibraryDatabase* DatabaseAsset, const ACLVisualFidelityChangeResult& Result, const ACLVisualFidelity& VisualFidelity); // 0x4eefeb0 [Final Native Static Public]
    ACLVisualFidelity GetVisualFidelity(UAnimationCompressionLibraryDatabase* DatabaseAsset); // 0x4eefe10 [Final Native Static Public]

// UAIAsyncTaskBlueprintProxy (/Script/AIModule.AIAsyncTaskBlueprintProxy)
    void OnMoveCompleted(const FAIRequestID& RequestID, const EPathFollowingResult& MovementResult); // 0x4e3d470 [Final Native Public]

// UPawnAction (/Script/AIModule.PawnAction)
    EAIRequestPriority GetActionPriority(); // 0x32eb040 [Final Native Public]
    void Finish(const EPawnActionResult& WithResult); // 0x4e3c460 [Native Protected]
    UPawnAction* CreateActionInstance(UObject* WorldContextObject, TSubclassOf<UPawnAction> ActionClass); // 0x4e3c230 [Final Native Static Public]

// UPawnActionsComponent (/Script/AIModule.PawnActionsComponent)
    bool K2_PushAction(UPawnAction* NewAction, const EAIRequestPriority& Priority, UObject* Instigator); // 0x4e3cb90 [Final Native Public]
    bool K2_PerformAction(APawn* Pawn, UPawnAction* Action, const EAIRequestPriority& Priority); // 0x4e3c980 [Final Native Static Public]
    EPawnActionAbortState K2_ForceAbortAction(UPawnAction* ActionToAbort); // 0x4e3c850 [Final Native Public]
    EPawnActionAbortState K2_AbortAction(UPawnAction* ActionToAbort); // 0x4e3c770 [Final Native Public]

// UPawnAction_BlueprintBase (/Script/AIModule.PawnAction_BlueprintBase)
    void ActionTick(APawn* ControlledPawn, float DeltaSeconds); // 0x1364670 [Event Public]
    void ActionStart(APawn* ControlledPawn); // 0x1364670 [Event Public]
    void ActionResume(APawn* ControlledPawn); // 0x1364670 [Event Public]
    void ActionPause(APawn* ControlledPawn); // 0x1364670 [Event Public]
    void ActionFinished(APawn* ControlledPawn, const EPawnActionResult& WithResult); // 0x1364670 [Event Public]

// AAIController (/Script/AIModule.AIController)
    bool UseBlackboard(UBlackboardData* BlackboardAsset, const UBlackboardComponent*& BlackboardComponent); // 0x4e3d890 [Final Native Public]
    void UnclaimTaskResource(TSubclassOf<UGameplayTaskResource> ResourceClass); // 0x4e3d710 [Final Native Public]
    void SetPathFollowingComponent(UPathFollowingComponent* NewPFComponent); // 0x4e3d670 [Final Native Public]
    void SetMoveBlockDetection(bool bEnable); // 0x4e3d5e0 [Final Native Public]
    bool RunBehaviorTree(UBehaviorTree* BTAsset); // 0x4e3d540 [Native Public]
    void OnUsingBlackBoard(UBlackboardComponent* BlackboardComp, UBlackboardData* BlackboardAsset); // 0x1364670 [Event Protected]
    void OnGameplayTaskResourcesClaimed(const FGameplayResourceSet& NewlyClaimed, const FGameplayResourceSet& FreshlyReleased); // 0x4e3d3a0 [Native Public]
    EPathFollowingRequestResult MoveToLocation(const FVector& Dest, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bProjectDestinationToNavigation, bool bCanStrafe, TSubclassOf<UNavigationQueryFilter> FilterClass, bool bAllowPartialPath); // 0x4e3d0f0 [Final Native Public]
    EPathFollowingRequestResult MoveToActor(AActor* Goal, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bCanStrafe, TSubclassOf<UNavigationQueryFilter> FilterClass, bool bAllowPartialPath); // 0x4e3cea0 [Final Native Public]
    void K2_SetFocus(AActor* NewFocus); // 0x4e3ce10 [Final Native Public]
    void K2_SetFocalPoint(const FVector& FP); // 0x4e3cd70 [Final Native Public]
    void K2_ClearFocus(); // 0x4e3c820 [Final Native Public]
    bool HasPartialPath(); // 0x4e3c720 [Final Native Public]
    UPathFollowingComponent* GetPathFollowingComponent(); // 0x4e3c700 [Final Native Public]
    EPathFollowingStatus GetMoveStatus(); // 0x4e3c6c0 [Final Native Public]
    FVector GetImmediateMoveDestination(); // 0x4e3c640 [Final Native Public]
    AActor* GetFocusActor(); // 0x4e3c610 [Final Native Public]
    FVector GetFocalPointOnActor(AActor* Actor); // 0x4e3c560 [Native Public]
    FVector GetFocalPoint(); // 0x4e3c520 [Final Native Public]
    UPawnActionsComponent* GetDeprecatedActionsComponent(); // 0x4e3c500 [Final Native Public]
    UAIPerceptionComponent* GetAIPerceptionComponent(); // 0x4e3c4e0 [Final Native Public]
    void ClaimTaskResource(TSubclassOf<UGameplayTaskResource> ResourceClass); // 0x4e3c080 [Final Native Public]

// UAISystem (/Script/AIModule.AISystem)
    void AILoggingVerbose(); // 0x34e0f60 [Native Public]
    void AIIgnorePlayers(); // 0x2057b90 [Native Public]

// UBrainComponent (/Script/AIModule.BrainComponent)
    void StopLogic(const FString& Reason); // 0x4e96080 [Native Public]
    void StartLogic(); // 0x3acdc10 [Native Public]
    void RestartLogic(); // 0x32eeec0 [Native Public]
    bool IsRunning(); // 0x4e94e90 [Native Public]
    bool IsPaused(); // 0x4e94e60 [Native Public]

// UBehaviorTreeComponent (/Script/AIModule.BehaviorTreeComponent)
    void SetDynamicSubtree(const FGameplayTag& InjectTag, UBehaviorTree* BehaviorAsset); // 0x4e63230 [Native Public]
    double GetTagCooldownEndTime(const FGameplayTag& CooldownTag); // 0x4e61660 [Final Native Public]
    void AddCooldownTagDuration(const FGameplayTag& CooldownTag, float CooldownDuration, bool bAddToExistingDuration); // 0x4e5fba0 [Final Native Public]

// IBlackboardAssetProvider (/Script/AIModule.BlackboardAssetProvider)
    UBlackboardData* GetBlackboardAsset(); // 0x4e5fff0 [Native Public]

// UBlackboardComponent (/Script/AIModule.BlackboardComponent)
    void SetValueAsVector(const FName& KeyName, const FVector& VectorValue); // 0x4e63c10 [Final Native Public]
    void SetValueAsString(const FName& KeyName, const FString& StringValue); // 0x4e63aa0 [Final Native Public]
    void SetValueAsRotator(const FName& KeyName, const FRotator& VectorValue); // 0x4e63990 [Final Native Public]
    void SetValueAsObject(const FName& KeyName, UObject* ObjectValue); // 0x4e638a0 [Final Native Public]
    void SetValueAsName(const FName& KeyName, const FName& NameValue); // 0x4e637b0 [Final Native Public]
    void SetValueAsInt(const FName& KeyName, int32 IntValue); // 0x4e636c0 [Final Native Public]
    void SetValueAsFloat(const FName& KeyName, float FloatValue); // 0x4e635d0 [Final Native Public]
    void SetValueAsEnum(const FName& KeyName, uint8 EnumValue); // 0x4e634e0 [Final Native Public]
    void SetValueAsClass(const FName& KeyName, TSubclassOf<UObject> ClassValue); // 0x4e633f0 [Final Native Public]
    void SetValueAsBool(const FName& KeyName, bool BoolValue); // 0x4e63300 [Final Native Public]
    bool IsVectorValueSet(const FName& KeyName); // 0x4e62000 [Final Native Public]
    FVector GetValueAsVector(const FName& KeyName); // 0x4e61de0 [Final Native Public]
    FString GetValueAsString(const FName& KeyName); // 0x4e61ce0 [Final Native Public]
    FRotator GetValueAsRotator(const FName& KeyName); // 0x4e61c20 [Final Native Public]
    UObject* GetValueAsObject(const FName& KeyName); // 0x4e61b70 [Final Native Public]
    FName GetValueAsName(const FName& KeyName); // 0x4e61ad0 [Final Native Public]
    int32 GetValueAsInt(const FName& KeyName); // 0x4e61a20 [Final Native Public]
    float GetValueAsFloat(const FName& KeyName); // 0x4e61970 [Final Native Public]
    uint8 GetValueAsEnum(const FName& KeyName); // 0x4e618c0 [Final Native Public]
    TSubclassOf<UObject> GetValueAsClass(const FName& KeyName); // 0x4e61810 [Final Native Public]
    bool GetValueAsBool(const FName& KeyName); // 0x4e61760 [Final Native Public]
    bool GetRotationFromEntry(const FName& KeyName, const FRotator& ResultRotation); // 0x4e61470 [Final Native Public]
    bool GetLocationFromEntry(const FName& KeyName, const FVector& ResultLocation); // 0x4e610f0 [Final Native Public]
    void ClearValue(const FName& KeyName); // 0x4e5ff40 [Final Native Public]

// UBTFunctionLibrary (/Script/AIModule.BTFunctionLibrary)
    void StopUsingExternalEvent(UBTNode* NodeOwner); // 0x2d7ae60 [Final Native Static Public]
    void StartUsingExternalEvent(UBTNode* NodeOwner, AActor* OwningActor); // 0x3d8f400 [Final Native Static Public]
    void SetBlackboardValueAsVector(UBTNode* NodeOwner, FBlackboardKeySelector& Key, const FVector& Value); // 0x4e63080 [Final Native Static Public]
    void SetBlackboardValueAsString(UBTNode* NodeOwner, FBlackboardKeySelector& Key, const FString& Value); // 0x4e62e60 [Final Native Static Public]
    void SetBlackboardValueAsRotator(UBTNode* NodeOwner, FBlackboardKeySelector& Key, const FRotator& Value); // 0x4e62cb0 [Final Native Static Public]
    void SetBlackboardValueAsObject(UBTNode* NodeOwner, FBlackboardKeySelector& Key, UObject* Value); // 0x4e62b00 [Final Native Static Public]
    void SetBlackboardValueAsName(UBTNode* NodeOwner, FBlackboardKeySelector& Key, const FName& Value); // 0x4e62970 [Final Native Static Public]
    void SetBlackboardValueAsInt(UBTNode* NodeOwner, FBlackboardKeySelector& Key, int32 Value); // 0x4e627c0 [Final Native Static Public]
    void SetBlackboardValueAsFloat(UBTNode* NodeOwner, FBlackboardKeySelector& Key, float Value); // 0x4e62600 [Final Native Static Public]
    void SetBlackboardValueAsEnum(UBTNode* NodeOwner, FBlackboardKeySelector& Key, uint8 Value); // 0x4e62450 [Final Native Static Public]
    void SetBlackboardValueAsClass(UBTNode* NodeOwner, FBlackboardKeySelector& Key, TSubclassOf<UObject> Value); // 0x4e622a0 [Final Native Static Public]
    void SetBlackboardValueAsBool(UBTNode* NodeOwner, FBlackboardKeySelector& Key, bool Value); // 0x4e620f0 [Final Native Static Public]
    UBlackboardComponent* GetOwnersBlackboard(UBTNode* NodeOwner); // 0x4e613a0 [Final Native Static Public]
    UBehaviorTreeComponent* GetOwnerComponent(UBTNode* NodeOwner); // 0x4e612e0 [Final Native Static Public]
    FVector GetBlackboardValueAsVector(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x4e60f50 [Final Native Static Public]
    FString GetBlackboardValueAsString(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x4e60d50 [Final Native Static Public]
    FRotator GetBlackboardValueAsRotator(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x4e60bb0 [Final Native Static Public]
    UObject* GetBlackboardValueAsObject(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x4e60a30 [Final Native Static Public]
    FName GetBlackboardValueAsName(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x4e608b0 [Final Native Static Public]
    int32 GetBlackboardValueAsInt(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x4e60750 [Final Native Static Public]
    float GetBlackboardValueAsFloat(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x4e605f0 [Final Native Static Public]
    uint8 GetBlackboardValueAsEnum(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x4e60490 [Final Native Static Public]
    TSubclassOf<UObject> GetBlackboardValueAsClass(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x4e60330 [Final Native Static Public]
    bool GetBlackboardValueAsBool(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x4e601d0 [Final Native Static Public]
    AActor* GetBlackboardValueAsActor(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x4e60020 [Final Native Static Public]
    void ClearBlackboardValueAsVector(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x4e5fdd0 [Final Native Static Public]
    void ClearBlackboardValue(UBTNode* NodeOwner, FBlackboardKeySelector& Key); // 0x4e5fdd0 [Final Native Static Public]

// UBTDecorator_BlueprintBase (/Script/AIModule.BTDecorator_BlueprintBase)
    void ReceiveTickAI(AAIController* OwnerController, APawn* ControlledPawn, float DeltaSeconds); // 0x1364670 [Event Protected]
    void ReceiveTick(AActor* OwnerActor, float DeltaSeconds); // 0x1364670 [Event Protected]
    void ReceiveObserverDeactivatedAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1364670 [Event Protected]
    void ReceiveObserverDeactivated(AActor* OwnerActor); // 0x1364670 [Event Protected]
    void ReceiveObserverActivatedAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1364670 [Event Protected]
    void ReceiveObserverActivated(AActor* OwnerActor); // 0x1364670 [Event Protected]
    void ReceiveExecutionStartAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1364670 [Event Protected]
    void ReceiveExecutionStart(AActor* OwnerActor); // 0x1364670 [Event Protected]
    void ReceiveExecutionFinishAI(AAIController* OwnerController, APawn* ControlledPawn, const EBTNodeResult& NodeResult); // 0x1364670 [Event Protected]
    void ReceiveExecutionFinish(AActor* OwnerActor, const EBTNodeResult& NodeResult); // 0x1364670 [Event Protected]
    bool PerformConditionCheckAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1364670 [Event Protected]
    bool PerformConditionCheck(AActor* OwnerActor); // 0x1364670 [Event Protected]
    bool IsDecoratorObserverActive(); // 0x4e61f70 [Final Native Protected]
    bool IsDecoratorExecutionActive(); // 0x4e61ea0 [Final Native Protected]

// UBTService_BlueprintBase (/Script/AIModule.BTService_BlueprintBase)
    void ReceiveTickAI(AAIController* OwnerController, APawn* ControlledPawn, float DeltaSeconds); // 0x1364670 [Event Protected]
    void ReceiveTick(AActor* OwnerActor, float DeltaSeconds); // 0x1364670 [Event Protected]
    void ReceiveSearchStartAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1364670 [Event Protected]
    void ReceiveSearchStart(AActor* OwnerActor); // 0x1364670 [Event Protected]
    void ReceiveDeactivationAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1364670 [Event Protected]
    void ReceiveDeactivation(AActor* OwnerActor); // 0x1364670 [Event Protected]
    void ReceiveActivationAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1364670 [Event Protected]
    void ReceiveActivation(AActor* OwnerActor); // 0x1364670 [Event Protected]
    bool IsServiceActive(); // 0x4e94ec0 [Final Native Protected]

// UBTTask_BlueprintBase (/Script/AIModule.BTTask_BlueprintBase)
    void SetFinishOnMessageWithId(const FName& MessageName, int32 RequestID); // 0x4e95a80 [Final Native Protected]
    void SetFinishOnMessage(const FName& MessageName); // 0x4e959c0 [Final Native Protected]
    void ReceiveTickAI(AAIController* OwnerController, APawn* ControlledPawn, float DeltaSeconds); // 0x1364670 [Event Protected]
    void ReceiveTick(AActor* OwnerActor, float DeltaSeconds); // 0x1364670 [Event Protected]
    void ReceiveExecuteAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1364670 [Event Protected]
    void ReceiveExecute(AActor* OwnerActor); // 0x1364670 [Event Protected]
    void ReceiveAbortAI(AAIController* OwnerController, APawn* ControlledPawn); // 0x1364670 [Event Protected]
    void ReceiveAbort(AActor* OwnerActor); // 0x1364670 [Event Protected]
    bool IsTaskExecuting(); // 0x4e94f70 [Final Native Protected]
    bool IsTaskAborting(); // 0x4e94f40 [Final Native Protected]
    void FinishExecute(bool bSuccess); // 0x4e940f0 [Final Native Protected]
    void FinishAbort(); // 0x4e94060 [Final Native Protected]

// UAIBlueprintHelperLibrary (/Script/AIModule.AIBlueprintHelperLibrary)
    void UnlockAIResourcesWithAnimation(UAnimInstance* AnimInstance, bool bUnlockMovement, bool UnlockAILogic); // 0x4e96120 [Final Native Static Public]
    APawn* SpawnAIFromClass(UObject* WorldContextObject, TSubclassOf<APawn> PawnClass, UBehaviorTree* BehaviorTree, const FVector& Location, const FRotator& Rotation, bool bNoCollisionFail, AActor* Owner); // 0x4e95e00 [Final Native Static Public]
    void SimpleMoveToLocation(AController* Controller, const FVector& Goal); // 0x4e95d30 [Final Native Static Public]
    void SimpleMoveToActor(AController* Controller, AActor* Goal); // 0x4e95c70 [Final Native Static Public]
    void SendAIMessage(APawn* Target, const FName& Message, UObject* MessageSource, bool bSuccess); // 0x4e95800 [Final Native Static Public]
    void LockAIResourcesWithAnimation(UAnimInstance* AnimInstance, bool bLockMovement, bool LockAILogic); // 0x4e95290 [Final Native Static Public]
    bool IsValidAIRotation(const FRotator& Rotation); // 0x4e951e0 [Final Native Static Public]
    bool IsValidAILocation(const FVector& Location); // 0x4e950f0 [Final Native Static Public]
    bool IsValidAIDirection(const FVector& DirectionVector); // 0x4e94ff0 [Final Native Static Public]
    int32 GetNextNavLinkIndex(AController* Controller); // 0x4e947e0 [Final Native Static Public]
    TArray<FVector> GetCurrentPathPoints(AController* Controller); // 0x4e94670 [Final Native Static Public]
    int32 GetCurrentPathIndex(AController* Controller); // 0x4e94590 [Final Native Static Public]
    UNavigationPath* GetCurrentPath(AController* Controller); // 0x4e943b0 [Final Native Static Public]
    UBlackboardComponent* GetBlackboard(AActor* Target); // 0x4e942d0 [Final Native Static Public]
    AAIController* GetAIController(AActor* ControlledActor); // 0x4e941f0 [Final Native Static Public]
    UAIAsyncTaskBlueprintProxy* CreateMoveToProxyObject(UObject* WorldContextObject, APawn* Pawn, const FVector& Destination, AActor* TargetActor, float AcceptanceRadius, bool bStopOnOverlap); // 0x4e93e80 [Final Native Static Public]

// UEnvQueryContext_BlueprintBase (/Script/AIModule.EnvQueryContext_BlueprintBase)
    void ProvideSingleLocation(UObject* QuerierObject, AActor* QuerierActor, const FVector& ResultingLocation); // 0x1364670 [Event Public]
    void ProvideSingleActor(UObject* QuerierObject, AActor* QuerierActor, const AActor*& ResultingActor); // 0x1364670 [Event Public]
    void ProvideLocationsSet(UObject* QuerierObject, AActor* QuerierActor, const TArray<FVector>& ResultingLocationSet); // 0x1364670 [Event Public]
    void ProvideActorsSet(UObject* QuerierObject, AActor* QuerierActor, const TArray<AActor*>& ResultingActorsSet); // 0x1364670 [Event Public]

// UEnvQueryInstanceBlueprintWrapper (/Script/AIModule.EnvQueryInstanceBlueprintWrapper)
    void SetNamedParam(const FName& ParamName, float Value); // 0x4e95b90 [Final Native Public]
    TArray<FVector> GetResultsAsLocations(); // 0x4e94d50 [Final Native Public]
    TArray<AActor*> GetResultsAsActors(); // 0x4e94bc0 [Final Native Public]
    bool GetQueryResultsAsLocations(const TArray<FVector>& ResultLocations); // 0x4e94a80 [Final Native Public]
    bool GetQueryResultsAsActors(const TArray<AActor*>& ResultActors); // 0x4e949c0 [Final Native Public]
    float GetItemScore(int32 ItemIndex); // 0x4e94720 [Final Native Public]
    void EQSQueryDoneSignature__DelegateSignature(UEnvQueryInstanceBlueprintWrapper* QueryInstance, const EEnvQueryStatus& QueryStatus); // 0x1364670 [Public]

// UEnvQueryManager (/Script/AIModule.EnvQueryManager)
    UEnvQueryInstanceBlueprintWrapper* RunEQSQuery(UObject* WorldContextObject, UEnvQuery* QueryTemplate, UObject* Querier, const EEnvQueryRunMode& RunMode, TSubclassOf<UEnvQueryInstanceBlueprintWrapper> WrapperClass); // 0x4e95410 [Final Native Static Public]

// UEnvQueryGenerator_BlueprintBase (/Script/AIModule.EnvQueryGenerator_BlueprintBase)
    UObject* GetQuerier(); // 0x4e94980 [Final Native Public]
    void DoItemGenerationFromActors(const TArray<AActor*>& ContextActors); // 0x1364670 [Event Public]
    void DoItemGeneration(const TArray<FVector>& ContextLocations); // 0x1364670 [Event Public]
    void AddGeneratedVector(const FVector& GeneratedVector); // 0x4e93d70 [Final Native Public]
    void AddGeneratedActor(AActor* GeneratedActor); // 0x4e93bd0 [Final Native Public]

// UPathFollowingComponent (/Script/AIModule.PathFollowingComponent)
    void OnNavDataRegistered(ANavigationData* NavData); // 0x4ec0500 [Final Native Protected]
    void OnActorBump(AActor* SelfActor, AActor* OtherActor, const FVector& NormalImpulse, FHitResult& Hit); // 0x4ec0320 [Native Public]
    FVector GetPathDestination(); // 0x4ebfda0 [Final Native Public]
    EPathFollowingAction GetPathActionType(); // 0x4ebfce0 [Final Native Public]

// UCrowdFollowingComponent (/Script/AIModule.CrowdFollowingComponent)
    void SuspendCrowdSteering(bool bSuspend); // 0x4ec1180 [Native Public]

// ANavLinkProxy (/Script/AIModule.NavLinkProxy)
    void SetSmartLinkEnabled(bool bEnabled); // 0x4ec10f0 [Final Native Public]
    void ResumePathFollowing(AActor* Agent); // 0x4ec0bc0 [Final Native Public]
    void ReceiveSmartLinkReached(AActor* Agent, const FVector& Destination); // 0x1364670 [Event Public]
    bool IsSmartLinkEnabled(); // 0x4ec02f0 [Final Native Public]
    bool HasMovingAgents(); // 0x4ec0030 [Final Native Public]

// UNavLocalGridManager (/Script/AIModule.NavLocalGridManager)
    bool SetLocalNavigationGridDensity(UObject* WorldContextObject, float CellSize); // 0x4ec0ce0 [Final Native Static Public]
    void RemoveLocalNavigationGrid(UObject* WorldContextObject, int32 GridId, bool bRebuildGrids); // 0x4ec0a10 [Final Native Static Public]
    bool FindLocalNavigationGridPath(UObject* WorldContextObject, const FVector& Start, const FVector& End, const TArray<FVector>& PathPoints); // 0x4ebf570 [Final Native Static Public]
    int32 AddLocalNavigationGridForPoints(UObject* WorldContextObject, const TArray<FVector>& Locations, int32 Radius2D, float Height, bool bRebuildGrids); // 0x4ebf1c0 [Final Native Static Public]
    int32 AddLocalNavigationGridForPoint(UObject* WorldContextObject, const FVector& Location, int32 Radius2D, float Height, bool bRebuildGrids); // 0x4ebef30 [Final Native Static Public]
    int32 AddLocalNavigationGridForCapsule(UObject* WorldContextObject, const FVector& Location, float CapsuleRadius, float CapsuleHalfHeight, int32 Radius2D, float Height, bool bRebuildGrids); // 0x4ebeb40 [Final Native Static Public]
    int32 AddLocalNavigationGridForBox(UObject* WorldContextObject, const FVector& Location, const FVector& Extent, const FRotator& Rotation, int32 Radius2D, float Height, bool bRebuildGrids); // 0x4ebe7e0 [Final Native Static Public]

// UAIPerceptionComponent (/Script/AIModule.AIPerceptionComponent)
    void SetSenseEnabled(TSubclassOf<UAISense> SenseClass, bool bEnable); // 0x4ec0de0 [Final Native Public]
    void RequestStimuliListenerUpdate(); // 0x4ec0b60 [Final Native Public]
    void OnOwnerEndPlay(AActor* Actor, const EEndPlayReason& EndPlayReason); // 0x4ec06e0 [Final Native Public]
    bool IsSenseEnabled(TSubclassOf<UAISense> SenseClass); // 0x4ec0070 [Final Native Public]
    void GetPerceivedHostileActorsBySense(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors); // 0x4ebff00 [Final Native Public]
    void GetPerceivedHostileActors(const TArray<AActor*>& OutActors); // 0x4ebfe50 [Final Native Public]
    void GetKnownPerceivedActors(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors); // 0x4ebfbd0 [Final Native Public]
    void GetCurrentlyPerceivedActors(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors); // 0x4ebfac0 [Final Native Public]
    bool GetActorsPerception(AActor* Actor, FActorPerceptionBlueprintInfo& Info); // 0x4ebf7b0 [Final Native Public]
    void ForgetAll(); // 0x4ebf730 [Final Native Public]

// UAIPerceptionStimuliSourceComponent (/Script/AIModule.AIPerceptionStimuliSourceComponent)
    void UnregisterFromSense(TSubclassOf<UAISense> SenseClass); // 0x4ec1300 [Final Native Public]
    void UnregisterFromPerceptionSystem(); // 0x4ec1210 [Final Native Public]
    void RegisterWithPerceptionSystem(); // 0x4ec09f0 [Final Native Public]
    void RegisterForSense(TSubclassOf<UAISense> SenseClass); // 0x4ec07c0 [Final Native Public]

// UAIPerceptionSystem (/Script/AIModule.AIPerceptionSystem)
    void ReportPerceptionEvent(UObject* WorldContextObject, UAISenseEvent* PerceptionEvent); // 0x4ed5a40 [Final Native Static Public]
    void ReportEvent(UAISenseEvent* PerceptionEvent); // 0x4ed55b0 [Final Native Public]
    bool RegisterPerceptionStimuliSource(UObject* WorldContextObject, TSubclassOf<UAISense> Sense, AActor* Target); // 0x4ed4cb0 [Final Native Static Public]
    void OnPerceptionStimuliSourceEndPlay(AActor* Actor, const EEndPlayReason& EndPlayReason); // 0x4ed4be0 [Final Native Protected]
    TSubclassOf<UAISense> GetSenseClassForStimulus(UObject* WorldContextObject, FAIStimulus& Stimulus); // 0x4ed49f0 [Final Native Static Public]

// UAISense_Blueprint (/Script/AIModule.AISense_Blueprint)
    float OnUpdate(const TArray<UAISenseEvent*>& EventsToProcess); // 0x1364670 [Event Public]
    void OnListenerUpdated(AActor* ActorListener, UAIPerceptionComponent* PerceptionComponent); // 0x1364670 [Event Public]
    void OnListenerUnregistered(AActor* ActorListener, UAIPerceptionComponent* PerceptionComponent); // 0x1364670 [Event Public]
    void OnListenerRegistered(AActor* ActorListener, UAIPerceptionComponent* PerceptionComponent); // 0x1364670 [Event Public]
    void K2_OnNewPawn(APawn* NewPawn); // 0x1364670 [Event Public]
    void GetAllListenerComponents(const TArray<UAIPerceptionComponent*>& ListenerComponents); // 0x4ed48b0 [Final Native Public]
    void GetAllListenerActors(const TArray<AActor*>& ListenerActors); // 0x4ed4770 [Final Native Public]

// UAISense_Damage (/Script/AIModule.AISense_Damage)
    void ReportDamageEvent(UObject* WorldContextObject, AActor* DamagedActor, AActor* Instigator, float DamageAmount, const FVector& EventLocation, const FVector& HitLocation, const FName& Tag); // 0x4ed5070 [Final Native Static Public]

// UAISense_Hearing (/Script/AIModule.AISense_Hearing)
    void ReportNoiseEvent(UObject* WorldContextObject, const FVector& NoiseLocation, float Loudness, AActor* Instigator, float MaxRange, const FName& Tag); // 0x4ed56e0 [Final Native Static Public]

// UAISense_Prediction (/Script/AIModule.AISense_Prediction)
    void RequestPawnPredictionEvent(APawn* Requestor, AActor* PredictedActor, float PredictionTime); // 0x4ed60a0 [Final Native Static Public]
    void RequestControllerPredictionEvent(AAIController* Requestor, AActor* PredictedActor, float PredictionTime); // 0x4ed5ef0 [Final Native Static Public]

// UAISense_Touch (/Script/AIModule.AISense_Touch)
    void ReportTouchEvent(UObject* WorldContextObject, AActor* TouchReceiver, AActor* OtherActor, const FVector& Location); // 0x4ed5c10 [Final Native Static Public]

// UPawnSensingComponent (/Script/AIModule.PawnSensingComponent)
    void SetSensingUpdatesEnabled(bool bEnabled); // 0x4ed6570 [Native Public]
    void SetSensingInterval(float NewSensingInterval); // 0x4ed64e0 [Native Public]
    void SetPeripheralVisionAngle(float NewPeripheralVisionAngle); // 0x4ed6450 [Native Public]
    void SeePawnDelegate__DelegateSignature(APawn* Pawn); // 0x1364670 [Public]
    void HearNoiseDelegate__DelegateSignature(APawn* Instigator, const FVector& Location, float Volume); // 0x1364670 [Public]
    float GetPeripheralVisionCosine(); // 0x4ed49d0 [Final Native Public]
    float GetPeripheralVisionAngle(); // 0x4ed49b0 [Final Native Public]

// UAITask_MoveTo (/Script/AIModule.AITask_MoveTo)
    UAITask_MoveTo* AIMoveTo(AAIController* Controller, const FVector& GoalLocation, AActor* GoalActor, float AcceptanceRadius, const EAIOptionFlag& StopOnOverlap, const EAIOptionFlag& AcceptPartialPath, bool bUsePathfinding, bool bLockAILogic, bool bUseContinuousGoalTracking, const EAIOptionFlag& ProjectGoalOnNavigation, const EAIOptionFlag& RequireNavigableEndLocation); // 0x4ed4420 [Final Native Static Public]

// UAITask_RunEQS (/Script/AIModule.AITask_RunEQS)
    UAITask_RunEQS* RunEQS(AAIController* Controller, UEnvQuery* QueryTemplate); // 0x4ed6260 [Final Native Static Public]

// AARPassthroughManager (/Script/ARUtilities.ARPassthroughManager)
    UPassthroughMaterialUpdateComponent* GetPassthroughMaterialUpdateComponent(); // 0x30f6050 [Final Native Public]

// UARUtilitiesFunctionLibrary (/Script/ARUtilities.ARUtilitiesFunctionLibrary)
    void UpdateWorldToMeterScale(UMaterialInstanceDynamic* MaterialInstance, float WorldToMeterScale); // 0x4515270 [Final Native Static Public]
    void UpdateSceneDepthTexture(UMaterialInstanceDynamic* MaterialInstance, UTexture* SceneDepthTexture, float DepthToMeterScale); // 0x4515080 [Final Native Static Public]
    void UpdateCameraTextureParam(UMaterialInstanceDynamic* MaterialInstance, UTexture* CameraTexture, float ColorScale); // 0x4514e20 [Final Native Static Public]

// UPassthroughMaterialUpdateComponent (/Script/ARUtilities.PassthroughMaterialUpdateComponent)
    void SetPassthroughDebugColor(const FLinearColor& NewDebugColor); // 0x4514da0 [Final Native Public]
    void RemoveAffectedComponent(UPrimitiveComponent* InComponent); // 0x4514cc0 [Final Native Public]
    void AddAffectedComponent(UPrimitiveComponent* InComponent); // 0x4514bf0 [Final Native Public]

// ULayersBlueprintLibrary (/Script/ActorLayerUtilities.LayersBlueprintLibrary)
    void RemoveActorFromLayer(AActor* InActor, FActorLayer& Layer); // 0x57db4b0 [Final Native Static Public]
    TArray<AActor*> GetActors(UObject* WorldContextObject, FActorLayer& ActorLayer); // 0x57db390 [Final Native Static Public]
    void AddActorToLayer(AActor* InActor, FActorLayer& Layer); // 0x57db2a0 [Final Native Static Public]

// UActorSequenceComponent (/Script/ActorSequence.ActorSequenceComponent)
    void StopSequence(); // 0x57c8850 [Final Native Public]
    void PlaySequence(); // 0x57c8820 [Final Native Public]
    void PauseSequence(); // 0x57c87f0 [Final Native Public]

// URadialSlider (/Script/AdvancedWidgets.RadialSlider)
    void SetValueTags(const TArray<float>& InValueTags); // 0x5c43940 [Final Native Public]
    void SetValue(float InValue); // 0x5c43830 [Final Native Public]
    void SetUseVerticalDrag(bool InUseVerticalDrag); // 0x5c43790 [Final Native Public]
    void SetStepSize(float InValue); // 0x5c43670 [Final Native Public]
    void SetSliderRange(FRuntimeFloatCurve& InSliderRange); // 0x5c43530 [Final Native Public]
    void SetSliderProgressColor(const FLinearColor& InValue); // 0x5c43420 [Final Native Public]
    void SetSliderHandleStartAngle(float InValue); // 0x5c43370 [Final Native Public]
    void SetSliderHandleEndAngle(float InValue); // 0x5c432c0 [Final Native Public]
    void SetSliderHandleColor(const FLinearColor& InValue); // 0x5c431b0 [Final Native Public]
    void SetSliderBarColor(const FLinearColor& InValue); // 0x5c430a0 [Final Native Public]
    void SetShowSliderHandle(bool InShowSliderHandle); // 0x5c43000 [Final Native Public]
    void SetShowSliderHand(bool InShowSliderHand); // 0x5c42f60 [Final Native Public]
    void SetLocked(bool InValue); // 0x5c42e60 [Final Native Public]
    void SetHandStartEndRatio(const FVector2D& InValue); // 0x5c42d80 [Final Native Public]
    void SetCustomDefaultValue(float InValue); // 0x5c42c70 [Final Native Public]
    void SetCenterBackgroundColor(const FLinearColor& InValue); // 0x5c42b60 [Final Native Public]
    void SetAngularOffset(float InValue); // 0x5c42ac0 [Final Native Public]
    float GetValue(); // 0x5c42a10 [Final Native Public]
    float GetNormalizedSliderHandlePosition(); // 0x5c429c0 [Final Native Public]
    float GetCustomDefaultValue(); // 0x5c42910 [Final Native Public]

// UAndroidFileServerBPLibrary (/Script/AndroidFileServer.AndroidFileServerBPLibrary)
    bool StopFileServer(bool bUSB, bool bNetwork); // 0x57db970 [Final Native Static Public]
    bool StartFileServer(bool bUSB, bool bNetwork, int32 Port); // 0x57db880 [Final Native Static Public]
    EAFSActiveType IsFileServerRunning(); // 0x38358d0 [Final Native Static Public]

// UAndroidPermissionFunctionLibrary (/Script/AndroidPermission.AndroidPermissionFunctionLibrary)
    bool CheckPermission(const FString& permission); // 0x57dc1c0 [Final Native Static Public]
    UAndroidPermissionCallbackProxy* AcquirePermissions(const TArray<FString>& Permissions); // 0x57dc100 [Final Native Static Public]

// UAnimNodeRigidBodyLibrary (/Script/AnimGraphRuntime.AnimNodeRigidBodyLibrary)
    FRigidBodyAnimNodeReference SetOverridePhysicsAsset(FRigidBodyAnimNodeReference& Node, UPhysicsAsset* PhysicsAsset); // 0x2daed80 [Final Native Static Public]
    void ConvertToRigidBodyAnimNodePure(FAnimNodeReference& Node, FRigidBodyAnimNodeReference& RigidBodyAnimNode, const bool& Result); // 0x2dadcb0 [Final Native Static Public]
    FRigidBodyAnimNodeReference ConvertToRigidBodyAnimNode(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2dadbb0 [Final Native Static Public]

// UBlendSpaceLibrary (/Script/AnimGraphRuntime.BlendSpaceLibrary)
    void SnapToPosition(FBlendSpaceReference& BlendSpace, const FVector& NewPosition); // 0x2daf150 [Final Native Static Public]
    FVector GetPosition(FBlendSpaceReference& BlendSpace); // 0x2dae3b0 [Final Native Static Public]
    FVector GetFilteredPosition(FBlendSpaceReference& BlendSpace); // 0x2dae300 [Final Native Static Public]
    void ConvertToBlendSpacePure(FAnimNodeReference& Node, FBlendSpaceReference& BlendSpace, const bool& Result); // 0x2dad590 [Final Native Static Public]
    FBlendSpaceReference ConvertToBlendSpace(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2dad490 [Final Native Static Public]

// ISequencerAnimationOverride (/Script/AnimGraphRuntime.SequencerAnimationOverride)
    TArray<FName> GetSequencerAnimSlotNames(); // 0x2dae780 [Native Event Public]
    bool AllowsCinematicOverride(); // 0x2dacea0 [Native Event Public]

// UAnimationStateMachineLibrary (/Script/AnimGraphRuntime.AnimationStateMachineLibrary)
    void SetState(FAnimUpdateContext& UpdateContext, FAnimationStateMachineReference& Node, const FName& TargetState, float duration, const ETransitionLogicType& BlendType, UBlendProfile* BlendProfile, const EAlphaBlendOption& AlphaBlendOption, UCurveFloat* CustomBlendCurve); // 0x2daee80 [Final Native Static Public]
    bool IsStateBlendingOut(FAnimUpdateContext& UpdateContext, FAnimationStateResultReference& Node); // 0x2daebf0 [Final Native Static Public]
    bool IsStateBlendingIn(FAnimUpdateContext& UpdateContext, FAnimationStateResultReference& Node); // 0x2daea60 [Final Native Static Public]
    FName GetState(FAnimUpdateContext& UpdateContext, FAnimationStateMachineReference& Node); // 0x2dae800 [Final Native Static Public]
    float GetRelevantAnimTimeRemainingFraction(FAnimUpdateContext& UpdateContext, FAnimationStateResultReference& Node); // 0x2dae5f0 [Final Native Static Public]
    float GetRelevantAnimTimeRemaining(FAnimUpdateContext& UpdateContext, FAnimationStateResultReference& Node); // 0x2dae460 [Final Native Static Public]
    void ConvertToAnimationStateResultPure(FAnimNodeReference& Node, FAnimationStateResultReference& AnimationState, const bool& Result); // 0x2dad300 [Final Native Static Public]
    void ConvertToAnimationStateResult(FAnimNodeReference& Node, FAnimationStateResultReference& AnimationState, const EAnimNodeReferenceConversionResult& Result); // 0x2dad1b0 [Final Native Static Public]
    void ConvertToAnimationStateMachinePure(FAnimNodeReference& Node, FAnimationStateMachineReference& AnimationState, const bool& Result); // 0x2dad020 [Final Native Static Public]
    void ConvertToAnimationStateMachine(FAnimNodeReference& Node, FAnimationStateMachineReference& AnimationState, const EAnimNodeReferenceConversionResult& Result); // 0x2daced0 [Final Native Static Public]

// UAnimExecutionContextLibrary (/Script/AnimGraphRuntime.AnimExecutionContextLibrary)
    bool IsActive(FAnimExecutionContext& Context); // 0x2dae990 [Final Native Static Public]
    float GetDeltaTime(FAnimUpdateContext& Context); // 0x2dae230 [Final Native Static Public]
    float GetCurrentWeight(FAnimUpdateContext& Context); // 0x2dae160 [Final Native Static Public]
    FAnimNodeReference GetAnimNodeReference(UAnimInstance* Instance, int32 Index); // 0x2dae060 [Final Native Static Public]
    UAnimInstance* GetAnimInstance(FAnimExecutionContext& Context); // 0x2dadf90 [Final Native Static Public]
    FAnimUpdateContext ConvertToUpdateContext(FAnimExecutionContext& Context, const EAnimExecutionContextConversionResult& Result); // 0x2dade00 [Final Native Static Public]
    FAnimPoseContext ConvertToPoseContext(FAnimExecutionContext& Context, const EAnimExecutionContextConversionResult& Result); // 0x2dada20 [Final Native Static Public]
    FAnimInitializationContext ConvertToInitializationContext(FAnimExecutionContext& Context, const EAnimExecutionContextConversionResult& Result); // 0x2dad890 [Final Native Static Public]
    FAnimComponentSpacePoseContext ConvertToComponentSpacePoseContext(FAnimExecutionContext& Context, const EAnimExecutionContextConversionResult& Result); // 0x2dad700 [Final Native Static Public]

// UBlendListBaseLibrary (/Script/AnimGraphRuntime.BlendListBaseLibrary)
    void ResetNode(FBlendListBaseReference& BlendListBase); // 0x2e039c0 [Final Native Static Public]
    FBlendListBaseReference ConvertToBlendListBase(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2dfed50 [Final Native Static Public]

// UBlendSpacePlayerLibrary (/Script/AnimGraphRuntime.BlendSpacePlayerLibrary)
    void SnapToPosition(FBlendSpacePlayerReference& BlendSpacePlayer, const FVector& NewPosition); // 0x2e05880 [Final Native Static Public]
    bool ShouldResetPlayTimeWhenBlendSpaceChanges(FBlendSpacePlayerReference& BlendSpacePlayer); // 0x2e05780 [Final Native Static Public]
    FBlendSpacePlayerReference SetResetPlayTimeWhenBlendSpaceChanges(FBlendSpacePlayerReference& BlendSpacePlayer, bool bReset); // 0x2e04e60 [Final Native Static Public]
    FBlendSpacePlayerReference SetPlayRate(FBlendSpacePlayerReference& BlendSpacePlayer, float PlayRate); // 0x2e04be0 [Final Native Static Public]
    FBlendSpacePlayerReference SetLoop(FBlendSpacePlayerReference& BlendSpacePlayer, bool bLoop); // 0x2e04820 [Final Native Static Public]
    FBlendSpacePlayerReference SetBlendSpaceWithInertialBlending(FAnimUpdateContext& UpdateContext, FBlendSpacePlayerReference& BlendSpacePlayer, UBlendSpace* BlendSpace, float BlendTime); // 0x2e041a0 [Final Native Static Public]
    FBlendSpacePlayerReference SetBlendSpace(FBlendSpacePlayerReference& BlendSpacePlayer, UBlendSpace* BlendSpace); // 0x2e04060 [Final Native Static Public]
    float GetStartPosition(FBlendSpacePlayerReference& BlendSpacePlayer); // 0x2e01840 [Final Native Static Public]
    FVector GetPosition(FBlendSpacePlayerReference& BlendSpacePlayer); // 0x2e013c0 [Final Native Static Public]
    float GetPlayRate(FBlendSpacePlayerReference& BlendSpacePlayer); // 0x2e011c0 [Final Native Static Public]
    bool GetLoop(FBlendSpacePlayerReference& BlendSpacePlayer); // 0x2e00bd0 [Final Native Static Public]
    UBlendSpace* GetBlendSpace(FBlendSpacePlayerReference& BlendSpacePlayer); // 0x2e009d0 [Final Native Static Public]
    void ConvertToBlendSpacePlayerPure(FAnimNodeReference& Node, FBlendSpacePlayerReference& BlendSpacePlayer, const bool& Result); // 0x2dfefd0 [Final Native Static Public]
    FBlendSpacePlayerReference ConvertToBlendSpacePlayer(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2dfee90 [Final Native Static Public]

// UKismetAnimationLibrary (/Script/AnimGraphRuntime.KismetAnimationLibrary)
    void K2_TwoBoneIK(const FVector& RootPos, const FVector& JointPos, const FVector& EndPos, const FVector& JointTarget, const FVector& Effector, const FVector& OutJointPos, const FVector& OutEndPos, bool bAllowStretching, float StartStretchRatio, float MaxStretchScale); // 0x2e03240 [Final Native Static Public]
    void K2_StartProfilingTimer(); // 0x2e03180 [Final Native Static Public]
    FVector K2_MakePerlinNoiseVectorAndRemap(float X, float Y, float Z, float RangeOutMinX, float RangeOutMaxX, float RangeOutMinY, float RangeOutMaxY, float RangeOutMinZ, float RangeOutMaxZ); // 0x2e02dc0 [Final Native Static Public]
    float K2_MakePerlinNoiseAndRemap(float Value, float RangeOutMin, float RangeOutMax); // 0x2e02c60 [Final Native Static Public]
    FTransform K2_LookAt(FTransform& CurrentTransform, const FVector& TargetPosition, const FVector& LookAtVector, bool bUseUpVector, const FVector& UpVector, float ClampConeInDegree); // 0x2e02980 [Final Native Static Public]
    float K2_EndProfilingTimer(bool bLog, const FString& LogPrefix); // 0x2e02800 [Final Native Static Public]
    float K2_DistanceBetweenTwoSocketsAndMapRange(USkeletalMeshComponent* Component, const FName& SocketOrBoneNameA, const ERelativeTransformSpace& SocketSpaceA, const FName& SocketOrBoneNameB, const ERelativeTransformSpace& SocketSpaceB, bool bRemapRange, float InRangeMin, float InRangeMax, float OutRangeMin, float OutRangeMax); // 0x2e023f0 [Final Native Static Public]
    FVector K2_DirectionBetweenSockets(USkeletalMeshComponent* Component, const FName& SocketOrBoneNameFrom, const FName& SocketOrBoneNameTo); // 0x2e02210 [Final Native Static Public]
    float K2_CalculateVelocityFromSockets(float DeltaSeconds, USkeletalMeshComponent* Component, const FName& SocketOrBoneName, const FName& ReferenceSocketOrBone, const ERelativeTransformSpace& SocketSpace, const FVector& OffsetInBoneSpace, FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax, const EEasingFuncType& EasingType, FRuntimeFloatCurve& CustomCurve); // 0x2e01da0 [Final Native Static Public]
    float K2_CalculateVelocityFromPositionHistory(float DeltaSeconds, const FVector& position, FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax); // 0x2e01b70 [Final Native Static Public]
    float CalculateDirection(const FVector& Velocity, const FRotator& BaseRotation); // 0x2dfeae0 [Final Native Static Public]

// ULayeredBoneBlendLibrary (/Script/AnimGraphRuntime.LayeredBoneBlendLibrary)
    FLayeredBoneBlendReference SetBlendMask(FAnimUpdateContext& UpdateContext, FLayeredBoneBlendReference& LayeredBoneBlend, int32 PoseIndex, const FName& BlendMaskName); // 0x2e03e40 [Final Native Static Public]
    int32 GetNumPoses(FLayeredBoneBlendReference& LayeredBoneBlend); // 0x2e010d0 [Final Native Static Public]
    FLayeredBoneBlendReference ConvertToLayeredBoneBlend(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2dff2d0 [Final Native Static Public]
    void ConvertToLayeredBlendPerBonePure(FAnimNodeReference& Node, FLayeredBoneBlendReference& LayeredBoneBlend, const bool& Result); // 0x2dff150 [Final Native Static Public]

// ULinkedAnimGraphLibrary (/Script/AnimGraphRuntime.LinkedAnimGraphLibrary)
    bool HasLinkedAnimInstance(FLinkedAnimGraphReference& Node); // 0x2e01a40 [Final Native Static Public]
    UAnimInstance* GetLinkedAnimInstance(FLinkedAnimGraphReference& Node); // 0x2e00ad0 [Final Native Static Public]
    void ConvertToLinkedAnimGraphPure(FAnimNodeReference& Node, FLinkedAnimGraphReference& LinkedAnimGraph, const bool& Result); // 0x2dff550 [Final Native Static Public]
    FLinkedAnimGraphReference ConvertToLinkedAnimGraph(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2dff410 [Final Native Static Public]

// UMirrorAnimLibrary (/Script/AnimGraphRuntime.MirrorAnimLibrary)
    FMirrorAnimNodeReference SetMirrorTransitionBlendTime(FMirrorAnimNodeReference& MirrorNode, float InBlendTime); // 0x2e04aa0 [Final Native Static Public]
    FMirrorAnimNodeReference SetMirror(FMirrorAnimNodeReference& MirrorNode, bool bInMirror); // 0x2e04960 [Final Native Static Public]
    float GetMirrorTransitionBlendTime(FMirrorAnimNodeReference& MirrorNode); // 0x2e00fd0 [Final Native Static Public]
    UMirrorDataTable* GetMirrorDataTable(FMirrorAnimNodeReference& MirrorNode); // 0x2e00ed0 [Final Native Static Public]
    bool GetMirror(FMirrorAnimNodeReference& MirrorNode); // 0x2e00dd0 [Final Native Static Public]
    void ConvertToMirrorNodePure(FAnimNodeReference& Node, FMirrorAnimNodeReference& MirrorNode, const bool& Result); // 0x2dff810 [Final Native Static Public]
    FMirrorAnimNodeReference ConvertToMirrorNode(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2dff6d0 [Final Native Static Public]

// UModifyCurveAnimLibrary (/Script/AnimGraphRuntime.ModifyCurveAnimLibrary)
    FModifyCurveAnimNodeReference SetCurveMap(FModifyCurveAnimNodeReference& ModifyCurveNode, TMap<FName, float>& InCurveMap); // 0x2e043b0 [Final Native Static Public]
    FModifyCurveAnimNodeReference SetApplyMode(FModifyCurveAnimNodeReference& ModifyCurveNode, const EModifyCurveApplyMode& InMode); // 0x2e03d10 [Final Native Static Public]
    FModifyCurveAnimNodeReference SetAlpha(FModifyCurveAnimNodeReference& ModifyCurveNode, float InAlpha); // 0x2e03bd0 [Final Native Static Public]
    EModifyCurveApplyMode GetApplyMode(FModifyCurveAnimNodeReference& ModifyCurveNode); // 0x2e008e0 [Final Native Static Public]
    float GetAlpha(FModifyCurveAnimNodeReference& ModifyCurveNode); // 0x2e007e0 [Final Native Static Public]
    void ConvertToModifyCurveNodePure(FAnimNodeReference& Node, FModifyCurveAnimNodeReference& ModifyCurveNode, const bool& Result); // 0x2dffad0 [Final Native Static Public]
    FModifyCurveAnimNodeReference ConvertToModifyCurveNode(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2dff990 [Final Native Static Public]

// UPlayMontageCallbackProxy (/Script/AnimGraphRuntime.PlayMontageCallbackProxy)
    void OnNotifyEndReceived(const FName& NotifyName, FBranchingPointNotifyPayload& BranchingPointNotifyPayload); // 0x2e038b0 [Final Native Protected]
    void OnNotifyBeginReceived(const FName& NotifyName, FBranchingPointNotifyPayload& BranchingPointNotifyPayload); // 0x2e037a0 [Final Native Protected]
    void OnMontageEnded(UAnimMontage* Montage, bool bInterrupted); // 0x2e036b0 [Final Native Protected]
    void OnMontageBlendingOut(UAnimMontage* Montage, bool bInterrupted); // 0x2e035b0 [Final Native Protected]
    UPlayMontageCallbackProxy* CreateProxyObjectForPlayMontage(USkeletalMeshComponent* InSkeletalMeshComponent, UAnimMontage* MontageToPlay, float PlayRate, float StartingPosition, const FName& StartingSection); // 0x2e001d0 [Final Native Static Public]

// USequenceEvaluatorLibrary (/Script/AnimGraphRuntime.SequenceEvaluatorLibrary)
    FSequenceEvaluatorReference SetSequenceWithInertialBlending(FAnimUpdateContext& UpdateContext, FSequenceEvaluatorReference& SequenceEvaluator, UAnimSequenceBase* Sequence, float BlendTime); // 0x2e05220 [Final Native Static Public]
    FSequenceEvaluatorReference SetSequence(FSequenceEvaluatorReference& SequenceEvaluator, UAnimSequenceBase* Sequence); // 0x2e04fa0 [Final Native Static Public]
    FSequenceEvaluatorReference SetExplicitTime(FSequenceEvaluatorReference& SequenceEvaluator, float Time); // 0x2e046e0 [Final Native Static Public]
    FSequenceEvaluatorReference SetExplicitFrame(FSequenceEvaluatorReference& SequenceEvaluator, int32 Frame); // 0x2e045b0 [Final Native Static Public]
    UAnimSequenceBase* GetSequence(FSequenceEvaluatorReference& SequenceEvaluator); // 0x2e014f0 [Final Native Static Public]
    float GetAccumulatedTime(FSequenceEvaluatorReference& SequenceEvaluator); // 0x2e005e0 [Final Native Static Public]
    void ConvertToSequenceEvaluatorPure(FAnimNodeReference& Node, FSequenceEvaluatorReference& SequenceEvaluator, const bool& Result); // 0x2dffd90 [Final Native Static Public]
    FSequenceEvaluatorReference ConvertToSequenceEvaluator(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2dffc50 [Final Native Static Public]
    FSequenceEvaluatorReference AdvanceTime(FAnimUpdateContext& UpdateContext, FSequenceEvaluatorReference& SequenceEvaluator, float PlayRate); // 0x2dfe920 [Final Native Static Public]

// USequencePlayerLibrary (/Script/AnimGraphRuntime.SequencePlayerLibrary)
    FSequencePlayerReference SetStartPosition(FSequencePlayerReference& SequencePlayer, float StartPosition); // 0x2e05640 [Final Native Static Public]
    FSequencePlayerReference SetSequenceWithInertialBlending(FAnimUpdateContext& UpdateContext, FSequencePlayerReference& SequencePlayer, UAnimSequenceBase* Sequence, float BlendTime); // 0x2e05430 [Final Native Static Public]
    FSequencePlayerReference SetSequence(FSequencePlayerReference& SequencePlayer, UAnimSequenceBase* Sequence); // 0x2e050e0 [Final Native Static Public]
    FSequencePlayerReference SetPlayRate(FSequencePlayerReference& SequencePlayer, float PlayRate); // 0x2e04d20 [Final Native Static Public]
    FSequencePlayerReference SetAccumulatedTime(FSequencePlayerReference& SequencePlayer, float Time); // 0x2e03a90 [Final Native Static Public]
    float GetStartPosition(FSequencePlayerReference& SequencePlayer); // 0x2e01940 [Final Native Static Public]
    UAnimSequenceBase* GetSequencePure(FSequencePlayerReference& SequencePlayer); // 0x2e01740 [Final Native Static Public]
    FSequencePlayerReference GetSequence(FSequencePlayerReference& SequencePlayer, const UAnimSequenceBase*& SequenceBase); // 0x2e015f0 [Final Native Static Public]
    float GetPlayRate(FSequencePlayerReference& SequencePlayer); // 0x2e012c0 [Final Native Static Public]
    bool GetLoopAnimation(FSequencePlayerReference& SequencePlayer); // 0x2e00cd0 [Final Native Static Public]
    float GetAccumulatedTime(FSequencePlayerReference& SequencePlayer); // 0x2e006e0 [Final Native Static Public]
    void ConvertToSequencePlayerPure(FAnimNodeReference& Node, FSequencePlayerReference& SequencePlayer, const bool& Result); // 0x2e00050 [Final Native Static Public]
    FSequencePlayerReference ConvertToSequencePlayer(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2dfff10 [Final Native Static Public]
    float ComputePlayRateFromDuration(FSequencePlayerReference& SequencePlayer, float duration); // 0x2dfebd0 [Final Native Static Public]

// USkeletalControlLibrary (/Script/AnimGraphRuntime.SkeletalControlLibrary)
    FSkeletalControlReference SetAlpha(FSkeletalControlReference& SkeletalControl, float Alpha); // 0x2e0b0d0 [Final Native Static Public]
    float GetAlpha(FSkeletalControlReference& SkeletalControl); // 0x2e0afe0 [Final Native Static Public]
    void ConvertToSkeletalControlPure(FAnimNodeReference& Node, FSkeletalControlReference& SkeletalControl, const bool& Result); // 0x2e0ae60 [Final Native Static Public]
    FSkeletalControlReference ConvertToSkeletalControl(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x2e0ad20 [Final Native Static Public]

// UAnimationSharingStateProcessor (/Script/AnimationSharing.AnimationSharingStateProcessor)
    void ProcessActorState(const int32& OutState, AActor* InActor, uint8 CurrentState, uint8 OnDemandState, const bool& bShouldProcess); // 0x5157170 [Native Event Public]
    UEnum* GetAnimationStateEnum(); // 0x5156fb0 [Native Event Public]

// UAnimSharingStateInstance (/Script/AnimationSharing.AnimSharingStateInstance)
    void GetInstancedActors(const TArray<AActor*>& Actors); // 0x5156fe0 [Final Native Protected]

// UAnimationSharingManager (/Script/AnimationSharing.AnimationSharingManager)
    void RegisterActorWithSkeletonBP(AActor* InActor, USkeleton* SharingSkeleton); // 0x5157330 [Final Native Public]
    UAnimationSharingManager* GetAnimationSharingManager(UObject* WorldContextObject); // 0x5156e50 [Final Native Static Public]
    bool CreateAnimationSharingManager(UObject* WorldContextObject, UAnimationSharingSetup* Setup); // 0x5156d50 [Final Native Static Public]
    bool AnimationSharingEnabled(); // 0x5156d20 [Final Native Static Public]

// UAppleARKitFaceMeshComponent (/Script/AppleARKitFaceSupport.AppleARKitFaceMeshComponent)
    void UpdateMeshFromBlendShapes(); // 0x45326b0 [Final Native Public]
    void UpdateMesh(const TArray<FVector>& Vertices); // 0x4532600 [Final Native Public]
    void SetBlendShapes(TMap<EARFaceBlendShape, float>& InBlendShapes); // 0x4532470 [Final Native Public]
    void SetBlendShapeAmount(const EARFaceBlendShape& BlendShape, float Amount); // 0x45322a0 [Final Native Public]
    void SetAutoBind(bool bAutoBind); // 0x4532200 [Final Native Public]
    void ServerUpdateFaceCurves(const TArray<FNetQuantizeFaceCurve>& ClientCurves); // 0x4532140 [Final Native Event Private]
    void PublishViaLiveLink(const FName& SubjectName); // 0x4532050 [Final Native Public]
    void OnRep_RemoteCurves(); // 0x4532030 [Final Native Private]
    FTransform GetTransform(); // 0x4531fd0 [Final Native Public]
    float GetLastUpdateTimestamp(); // 0x4531fa0 [Final Native Public]
    int32 GetLastUpdateFrameNumber(); // 0x35f6340 [Final Native Public]
    float GetFaceBlendShapeAmount(const EARFaceBlendShape& BlendShape); // 0x4531e80 [Final Native Public]
    void CreateMesh(const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector2D>& UV0); // 0x4531cf0 [Final Native Public]

// UAppleImageUtilsBaseAsyncTaskBlueprintProxy (/Script/AppleImageUtils.AppleImageUtilsBaseAsyncTaskBlueprintProxy)
    UAppleImageUtilsBaseAsyncTaskBlueprintProxy* CreateProxyObjectForConvertToTIFF(UTexture* SourceImage, bool bWantColor, bool bUseGpu, float Scale, const ETextureRotationDirection& Rotate); // 0x4512f10 [Final Native Static Public]
    UAppleImageUtilsBaseAsyncTaskBlueprintProxy* CreateProxyObjectForConvertToPNG(UTexture* SourceImage, bool bWantColor, bool bUseGpu, float Scale, const ETextureRotationDirection& Rotate); // 0x4512c60 [Final Native Static Public]
    UAppleImageUtilsBaseAsyncTaskBlueprintProxy* CreateProxyObjectForConvertToJPEG(UTexture* SourceImage, int32 Quality, bool bWantColor, bool bUseGpu, float Scale, const ETextureRotationDirection& Rotate); // 0x45129b0 [Final Native Static Public]
    UAppleImageUtilsBaseAsyncTaskBlueprintProxy* CreateProxyObjectForConvertToHEIF(UTexture* SourceImage, int32 Quality, bool bWantColor, bool bUseGpu, float Scale, const ETextureRotationDirection& Rotate); // 0x4512700 [Final Native Static Public]

// UAssetRegistryHelpers (/Script/AssetRegistry.AssetRegistryHelpers)
    FSoftObjectPath ToSoftObjectPath(FAssetData& InAssetData); // 0x1fe03f0 [Final Native Static Public]
    FARFilter SetFilterTagsAndValues(FARFilter& InFilter, const TArray<FTagAndValue>& InTagsAndValues); // 0x1fe0270 [Final Native Static Public]
    bool IsValid(FAssetData& InAssetData); // 0x1fdf620 [Final Native Static Public]
    bool IsUAsset(FAssetData& InAssetData); // 0x1fdf4e0 [Final Native Static Public]
    bool IsRedirector(FAssetData& InAssetData); // 0x1fdf340 [Final Native Static Public]
    bool IsAssetLoaded(FAssetData& InAssetData); // 0x1fdf1d0 [Final Native Static Public]
    bool GetTagValue(FAssetData& InAssetData, const FName& InTagName, const FString& OutTagValue); // 0x1fdef00 [Final Native Static Public]
    FString GetFullName(FAssetData& InAssetData); // 0x1fdec00 [Final Native Static Public]
    FString GetExportTextName(FAssetData& InAssetData); // 0x1fdea80 [Final Native Static Public]
    TSubclassOf<UObject> GetClass(FAssetData& InAssetData); // 0x1fde690 [Final Native Static Public]
    void GetBlueprintAssets(FARFilter& InFilter, const TArray<FAssetData>& OutAssetData); // 0x1fde4f0 [Final Native Static Public]
    TScriptInterface<IAssetRegistry> GetAssetRegistry(); // 0x1fdda50 [Final Native Static Public]
    UObject* GetAsset(FAssetData& InAssetData); // 0x1fdd7b0 [Final Native Static Public]
    TSubclassOf<UObject> FindAssetNativeClass(FAssetData& AssetData); // 0x1fdd300 [Final Native Static Public]
    FAssetData CreateAssetData(UObject* InAsset, bool bAllowBlueprintClass); // 0x1fdd1a0 [Final Native Static Public]

// IAssetRegistry (/Script/AssetRegistry.AssetRegistry)
    void WaitForPackage(const FString& PackageName); // 0x1fe0750 [Native Public]
    void WaitForCompletion(); // 0x1fe0730 [Native Public]
    void UseFilterToExcludeAssets(const TArray<FAssetData>& AssetDataList, FARFilter& Filter); // 0x1fe0580 [Native Public]
    void SearchAllAssets(bool bSynchronousSearch); // 0x1fe01e0 [Native Public]
    void ScanPathsSynchronous(const TArray<FString>& InPaths, bool bForceRescan, bool bIgnoreDenyListScanFilters); // 0x1fe0070 [Native Public]
    void ScanModifiedAssetFiles(const TArray<FString>& InFilePaths); // 0x1fdff90 [Native Public]
    void ScanFilesSynchronous(const TArray<FString>& InFilePaths, bool bForceRescan); // 0x1fdfe60 [Native Public]
    void RunAssetsThroughFilter(const TArray<FAssetData>& AssetDataList, FARFilter& Filter); // 0x1fdfcb0 [Native Public]
    void PrioritizeSearchPath(const FString& PathToPrioritize); // 0x1fdfc10 [Native Public]
    bool K2_GetReferencers(const FName& PackageName, FAssetRegistryDependencyOptions& ReferenceOptions, const TArray<FName>& OutReferencers); // 0x1fdfab0 [Native Public]
    bool K2_GetDependencies(const FName& PackageName, FAssetRegistryDependencyOptions& DependencyOptions, const TArray<FName>& OutDependencies); // 0x1fdf950 [Native Public]
    FAssetData K2_GetAssetByObjectPath(const FSoftObjectPath& ObjectPath, bool bIncludeOnlyOnDiskAssets, bool bSkipARFilteredAssets); // 0x1fdf760 [Native Public]
    bool IsSearchAsync(); // 0x1fdf4b0 [Native Public]
    bool IsSearchAllAssets(); // 0x1fdf480 [Native Public]
    bool IsLoadingAssets(); // 0x1fdf310 [Native Public]
    bool HasAssets(const FName& PackagePath, bool bRecursive); // 0x1fdf100 [Native Public]
    void GetSubPaths(const FString& InBasePath, const TArray<FString>& OutPathList, bool bInRecurse); // 0x1fded80 [Native Public]
    void GetDerivedClassNames(const TArray<FTopLevelAssetPath>& ClassNames, TSet<FTopLevelAssetPath>& ExcludedClassNames, TSet<FTopLevelAssetPath>& OutDerivedClassNames); // 0x1fde7d0 [Native Public]
    bool GetAssetsByPaths(const TArray<FName>& PackagePaths, const TArray<FAssetData>& OutAssetData, bool bRecursive, bool bIncludeOnlyOnDiskAssets); // 0x1fde2a0 [Native Public]
    bool GetAssetsByPath(const FName& PackagePath, const TArray<FAssetData>& OutAssetData, bool bRecursive, bool bIncludeOnlyOnDiskAssets); // 0x1fde090 [Native Public]
    bool GetAssetsByPackageName(const FName& PackageName, const TArray<FAssetData>& OutAssetData, bool bIncludeOnlyOnDiskAssets, bool bSkipARFilteredAssets); // 0x1fdde80 [Native Public]
    bool GetAssetsByClass(const FTopLevelAssetPath& ClassPathName, const TArray<FAssetData>& OutAssetData, bool bSearchSubClasses); // 0x1fddcb0 [Native Public]
    bool GetAssets(FARFilter& Filter, const TArray<FAssetData>& OutAssetData, bool bSkipARFilteredAssets); // 0x1fddab0 [Native Public]
    FAssetData GetAssetByObjectPath(const FName& ObjectPath, bool bIncludeOnlyOnDiskAssets); // 0x1fdd8f0 [Native Public]
    bool GetAncestorClassNames(const FTopLevelAssetPath& ClassPathName, const TArray<FTopLevelAssetPath>& OutAncestorClassNames); // 0x1fdd690 [Native Public]
    void GetAllCachedPaths(const TArray<FString>& OutPathList); // 0x1fdd5b0 [Native Public]
    bool GetAllAssets(const TArray<FAssetData>& OutAssetData, bool bIncludeOnlyOnDiskAssets); // 0x1fdd440 [Native Public]

// UAssetTagsSubsystem (/Script/AssetTags.AssetTagsSubsystem)
    TArray<FName> K2_GetCollectionsContainingAsset(const FSoftObjectPath& AssetPath); // 0x57df200 [Final Native Public]
    TArray<FName> GetCollectionsContainingAssetPtr(UObject* AssetPtr); // 0x57df0b0 [Final Native Public]
    TArray<FName> GetCollectionsContainingAssetData(FAssetData& AssetData); // 0x57def00 [Final Native Public]
    TArray<FName> GetCollectionsContainingAsset(const FName& AssetPathName); // 0x57dedf0 [Final Native Public]
    TArray<FName> GetCollections(); // 0x57decc0 [Final Native Public]
    TArray<FAssetData> GetAssetsInCollection(const FName& Name); // 0x57deb70 [Final Native Public]
    bool CollectionExists(const FName& Name); // 0x57dea40 [Final Native Public]

// UAudioAnalyzer (/Script/AudioAnalyzer.AudioAnalyzer)
    void StopAnalyzing(UObject* WorldContextObject); // 0x5c16730 [Final Native Public]
    void StartAnalyzing(UObject* WorldContextObject, UAudioBus* AudioBusToAnalyze); // 0x5c162a0 [Final Native Public]

// UAudioCapture (/Script/AudioCapture.AudioCapture)
    void StopCapturingAudio(); // 0x4430000 [Final Native Public]
    void StartCapturingAudio(); // 0x442ffb0 [Final Native Public]
    bool IsCapturingAudio(); // 0x442ff70 [Final Native Public]
    bool GetAudioCaptureDeviceInfo(FAudioCaptureDeviceInfo& OutInfo); // 0x442fd30 [Final Native Public]

// UAudioCaptureFunctionLibrary (/Script/AudioCapture.AudioCaptureFunctionLibrary)
    UAudioCapture* CreateAudioCapture(); // 0x442fd00 [Final Native Static Public]

// UAudioCaptureBlueprintLibrary (/Script/AudioCapture.AudioCaptureBlueprintLibrary)
    void GetAvailableAudioInputDevices(UObject* WorldContextObject, const FScriptDelegate& OnObtainDevicesEvent); // 0x442fe80 [Final Native Static Public]
    FString Conv_AudioInputDeviceInfoToString(FAudioInputDeviceInfo& Info); // 0x442fb90 [Final Native Static Public]

// IAudioParameterControllerInterface (/Script/AudioExtensions.AudioParameterControllerInterface)
    void SetTriggerParameter(const FName& InName); // 0x1f54a30 [Native Public]
    void SetStringParameter(const FName& InName, const FString& InValue); // 0x1f54950 [Native Public]
    void SetStringArrayParameter(const FName& InName, const TArray<FString>& InValue); // 0x1f54830 [Native Public]
    void SetParameters_Blueprint(const TArray<FAudioParameter>& InParameters); // 0x1f546d0 [Native Public]
    void SetObjectParameter(const FName& InName, UObject* InValue); // 0x1f54600 [Native Public]
    void SetObjectArrayParameter(const FName& InName, const TArray<UObject*>& InValue); // 0x1f54510 [Native Public]
    void SetIntParameter(const FName& InName, int32 inInt); // 0x1f54440 [Native Public]
    void SetIntArrayParameter(const FName& InName, const TArray<int32>& InValue); // 0x1f54350 [Native Public]
    void SetFloatParameter(const FName& InName, float InFloat); // 0x1f54280 [Native Public]
    void SetFloatArrayParameter(const FName& InName, const TArray<float>& InValue); // 0x1f54190 [Native Public]
    void SetBoolParameter(const FName& InName, bool InBool); // 0x1f540c0 [Native Public]
    void SetBoolArrayParameter(const FName& InName, const TArray<bool>& InValue); // 0x1f53fd0 [Native Public]
    void ResetParameters(); // 0x1f53fb0 [Native Public]

// IAudioLinkBlueprintInterface (/Script/AudioLinkEngine.AudioLinkBlueprintInterface)
    void StopLink(); // 0x30fbc90 [Native Public]
    void SetLinkSound(USoundBase* NewSound); // 0x30fbc00 [Native Public]
    void PlayLink(float StartTime); // 0x30fbb80 [Native Public]
    bool IsLinkPlaying(); // 0x30fbb50 [Native Public]

// UAudioMixerBlueprintLibrary (/Script/AudioMixer.AudioMixerBlueprintLibrary)
    void UnregisterAudioBusFromSubmix(UObject* WorldContextObject, USoundSubmix* SoundSubmix, UAudioBus* AudioBus); // 0x3130530 [Final Native Static Public]
    float TrimAudioCache(float InMegabytesToFree); // 0x3130420 [Final Native Static Public]
    void SwapAudioOutputDevice(UObject* WorldContextObject, const FString& NewDeviceId, const FScriptDelegate& OnCompletedDeviceSwap); // 0x31302e0 [Final Native Static Public]
    USoundWave* StopRecordingOutput(UObject* WorldContextObject, const EAudioRecordingExportType& ExportType, const FString& Name, const FString& Path, USoundSubmix* SubmixToRecord, USoundWave* ExistingSoundWaveToOverwrite); // 0x31300b0 [Final Native Static Public]
    void StopAudioBus(UObject* WorldContextObject, UAudioBus* AudioBus); // 0x312ffc0 [Final Native Static Public]
    void StopAnalyzingOutput(UObject* WorldContextObject, USoundSubmix* SubmixToStopAnalyzing); // 0x312fef0 [Final Native Static Public]
    void StartRecordingOutput(UObject* WorldContextObject, float ExpectedDuration, USoundSubmix* SubmixToRecord); // 0x312fdd0 [Final Native Static Public]
    void StartAudioBus(UObject* WorldContextObject, UAudioBus* AudioBus); // 0x312fcd0 [Final Native Static Public]
    void StartAnalyzingOutput(UObject* WorldContextObject, USoundSubmix* SubmixToAnalyze, const EFFTSize& FFTSize, const EFFTPeakInterpolationMethod& InterpolationMethod, const EFFTWindowType& WindowType, float HopSize, const EAudioSpectrumType& SpectrumType); // 0x312fa70 [Final Native Static Public]
    void SetSubmixEffectChainOverride(UObject* WorldContextObject, USoundSubmix* SoundSubmix, const TArray<USoundEffectSubmixPreset*>& SubmixEffectPresetChain, float FadeTimeSec); // 0x312f8d0 [Final Native Static Public]
    void SetBypassSourceEffectChainEntry(UObject* WorldContextObject, USoundEffectSourcePresetChain* PresetChain, int32 EntryIndex, bool bBypassed); // 0x312f6f0 [Final Native Static Public]
    void ResumeRecordingOutput(UObject* WorldContextObject, USoundSubmix* SubmixToPause); // 0x312f620 [Final Native Static Public]
    void ReplaceSubmixEffect(UObject* WorldContextObject, USoundSubmix* InSoundSubmix, int32 SubmixChainIndex, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x312f410 [Final Native Static Public]
    void ReplaceSoundEffectSubmix(UObject* WorldContextObject, USoundSubmix* InSoundSubmix, int32 SubmixChainIndex, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x312f410 [Final Native Static Public]
    void RemoveSubmixEffectPresetAtIndex(UObject* WorldContextObject, USoundSubmix* SoundSubmix, int32 SubmixChainIndex); // 0x312f310 [Final Native Static Public]
    void RemoveSubmixEffectPreset(UObject* WorldContextObject, USoundSubmix* SoundSubmix, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x312f210 [Final Native Static Public]
    void RemoveSubmixEffectAtIndex(UObject* WorldContextObject, USoundSubmix* SoundSubmix, int32 SubmixChainIndex); // 0x312f310 [Final Native Static Public]
    void RemoveSubmixEffect(UObject* WorldContextObject, USoundSubmix* SoundSubmix, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x312f210 [Final Native Static Public]
    void RemoveSourceEffectFromPresetChain(UObject* WorldContextObject, USoundEffectSourcePresetChain* PresetChain, int32 EntryIndex); // 0x312f050 [Final Native Static Public]
    void RemoveMasterSubmixEffect(UObject* WorldContextObject, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x312ef30 [Final Native Static Public]
    void RegisterAudioBusToSubmix(UObject* WorldContextObject, USoundSubmix* SoundSubmix, UAudioBus* AudioBus); // 0x312ecb0 [Final Native Static Public]
    void PrimeSoundForPlayback(USoundWave* SoundWave, const FScriptDelegate& OnLoadCompletion); // 0x312eaf0 [Final Native Static Public]
    void PrimeSoundCueForPlayback(USoundCue* SoundCue); // 0x312ea70 [Final Native Static Public]
    void PauseRecordingOutput(UObject* WorldContextObject, USoundSubmix* SubmixToPause); // 0x312e9a0 [Final Native Static Public]
    TArray<FSoundSubmixSpectralAnalysisBandSettings> MakePresetSpectralAnalysisBandSettings(const EAudioSpectrumBandPresetType& InBandPresetType, int32 InNumBands, int32 InAttackTimeMsec, int32 InReleaseTimeMsec); // 0x312e7a0 [Final Native Static Public]
    TArray<FSoundSubmixSpectralAnalysisBandSettings> MakeMusicalSpectralAnalysisBandSettings(int32 InNumSemitones, const EMusicalNoteName& InStartingMusicalNote, int32 InStartingOctave, int32 InAttackTimeMsec, int32 InReleaseTimeMsec); // 0x312e480 [Final Native Static Public]
    TArray<FSoundSubmixSpectralAnalysisBandSettings> MakeFullSpectrumSpectralAnalysisBandSettings(int32 InNumBands, float InMinimumFrequency, float InMaximumFrequency, int32 InAttackTimeMsec, int32 InReleaseTimeMsec); // 0x312e290 [Final Native Static Public]
    bool IsAudioBusActive(UObject* WorldContextObject, UAudioBus* AudioBus); // 0x312e0a0 [Final Native Static Public]
    void GetPhaseForFrequencies(UObject* WorldContextObject, const TArray<float>& Frequencies, const TArray<float>& Phases, USoundSubmix* SubmixToAnalyze); // 0x312def0 [Final Native Static Public]
    int32 GetNumberOfEntriesInSourceEffectChain(UObject* WorldContextObject, USoundEffectSourcePresetChain* PresetChain); // 0x312ddc0 [Final Native Static Public]
    void GetMagnitudeForFrequencies(UObject* WorldContextObject, const TArray<float>& Frequencies, const TArray<float>& Magnitudes, USoundSubmix* SubmixToAnalyze); // 0x312dc10 [Final Native Static Public]
    void GetCurrentAudioOutputDeviceName(UObject* WorldContextObject, const FScriptDelegate& OnObtainCurrentDeviceEvent); // 0x312db20 [Final Native Static Public]
    void GetAvailableAudioOutputDevices(UObject* WorldContextObject, const FScriptDelegate& OnObtainDevicesEvent); // 0x312da30 [Final Native Static Public]
    FString Conv_AudioOutputDeviceInfoToString(FAudioOutputDeviceInfo& Info); // 0x312d8e0 [Final Native Static Public]
    void ClearSubmixEffects(UObject* WorldContextObject, USoundSubmix* SoundSubmix); // 0x312d720 [Final Native Static Public]
    void ClearSubmixEffectChainOverride(UObject* WorldContextObject, USoundSubmix* SoundSubmix, float FadeTimeSec); // 0x312d600 [Final Native Static Public]
    void ClearMasterSubmixEffects(UObject* WorldContextObject); // 0x312d550 [Final Native Static Public]
    int32 AddSubmixEffect(UObject* WorldContextObject, USoundSubmix* SoundSubmix, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x312d350 [Final Native Static Public]
    void AddSourceEffectToPresetChain(UObject* WorldContextObject, USoundEffectSourcePresetChain* PresetChain, const FSourceEffectChainEntry& Entry); // 0x312d160 [Final Native Static Public]
    void AddMasterSubmixEffect(UObject* WorldContextObject, USoundEffectSubmixPreset* SubmixEffectPreset); // 0x312cf50 [Final Native Static Public]

// USynthComponent (/Script/AudioMixer.SynthComponent)
    void Stop(); // 0x3156ae0 [Final Native Public]
    void Start(); // 0x3156870 [Final Native Public]
    void SetVolumeMultiplier(float VolumeMultiplier); // 0x31567e0 [Final Native Public]
    void SetSubmixSend(USoundSubmixBase* Submix, float SendLevel); // 0x3156180 [Final Native Public]
    void SetSourceBusSendPreEffect(USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); // 0x31560a0 [Final Native Public]
    void SetSourceBusSendPostEffect(USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); // 0x3155fc0 [Final Native Public]
    void SetOutputToBusOnly(bool bInOutputToBusOnly); // 0x31556e0 [Final Native Public]
    void SetModulationRouting(TSet<USoundModulatorBase*>& Modulators, const EModulationDestination& Destination, const EModulationRouting& RoutingMethod); // 0x3155500 [Final Native Public]
    void SetLowPassFilterFrequency(float InLowPassFilterFrequency); // 0x31551c0 [Native Public]
    void SetLowPassFilterEnabled(bool InLowPassFilterEnabled); // 0x3155130 [Final Native Public]
    void SetAudioBusSendPreEffect(UAudioBus* AudioBus, float AudioBusSendLevel); // 0x3154c90 [Final Native Public]
    void SetAudioBusSendPostEffect(UAudioBus* AudioBus, float AudioBusSendLevel); // 0x3154bb0 [Final Native Public]
    bool IsPlaying(); // 0x3154200 [Final Native Public]
    TSet<USoundModulatorBase*> GetModulators(const EModulationDestination& Destination); // 0x31539f0 [Final Native Public]
    void FadeOut(float FadeOutDuration, float FadeVolumeLevel, const EAudioFaderCurve& FadeCurve); // 0x3152c00 [Final Native Public]
    void FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime, const EAudioFaderCurve& FadeCurve); // 0x3152a90 [Final Native Public]
    void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel, const EAudioFaderCurve& FadeCurve); // 0x3152310 [Final Native Public]

// USubmixEffectDynamicsProcessorPreset (/Script/AudioMixer.SubmixEffectDynamicsProcessorPreset)
    void SetSettings(FSubmixEffectDynamicsProcessorSettings& Settings); // 0x3155ab0 [Final Native Public]
    void SetExternalSubmix(USoundSubmix* Submix); // 0x3155020 [Final Native Public]
    void SetAudioBus(UAudioBus* AudioBus); // 0x3154aa0 [Final Native Public]
    void ResetKey(); // 0x31545e0 [Final Native Public]

// USubmixEffectSubmixEQPreset (/Script/AudioMixer.SubmixEffectSubmixEQPreset)
    void SetSettings(FSubmixEffectSubmixEQSettings& InSettings); // 0x3155d40 [Final Native Public]

// USubmixEffectReverbPreset (/Script/AudioMixer.SubmixEffectReverbPreset)
    void SetSettingsWithReverbEffect(UReverbEffect* InReverbEffect, float WetLevel, float DryLevel); // 0x3155e20 [Final Native Public]
    void SetSettings(FSubmixEffectReverbSettings& InSettings); // 0x3155c10 [Final Native Public]

// UQuartzClockHandle (/Script/AudioMixer.QuartzClockHandle)
    void UnsubscribeFromTimeDivision(UObject* WorldContextObject, const EQuartzCommandQuantization& InQuantizationBoundary, const UQuartzClockHandle*& ClockHandle); // 0x31572f0 [Final Native Public]
    void UnsubscribeFromAllTimeDivisions(UObject* WorldContextObject, const UQuartzClockHandle*& ClockHandle); // 0x31570c0 [Final Native Public]
    void SubscribeToQuantizationEvent(UObject* WorldContextObject, const EQuartzCommandQuantization& InQuantizationBoundary, const FScriptDelegate& OnQuantizationEvent, const UQuartzClockHandle*& ClockHandle); // 0x3156f10 [Final Native Public]
    void SubscribeToAllQuantizationEvents(UObject* WorldContextObject, const FScriptDelegate& OnQuantizationEvent, const UQuartzClockHandle*& ClockHandle); // 0x3156c70 [Final Native Public]
    void StopClock(UObject* WorldContextObject, bool CancelPendingEvents, const UQuartzClockHandle*& ClockHandle); // 0x3156b00 [Final Native Public]
    void StartOtherClock(UObject* WorldContextObject, const FName& OtherClockName, const FQuartzQuantizationBoundary& InQuantizationBoundary, const FScriptDelegate& InDelegate); // 0x3156890 [Final Native Public]
    void StartClock(UObject* WorldContextObject, const UQuartzClockHandle*& ClockHandle); // 0x31549a0 [Final Native Public]
    void SetTicksPerSecond(UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, const FScriptDelegate& Delegate, const UQuartzClockHandle*& ClockHandle, float TicksPerSecond); // 0x3156510 [Final Native Public]
    void SetThirtySecondNotesPerMinute(UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, const FScriptDelegate& Delegate, const UQuartzClockHandle*& ClockHandle, float ThirtySecondsNotesPerMinute); // 0x3156260 [Final Native Public]
    void SetSecondsPerTick(UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, const FScriptDelegate& Delegate, const UQuartzClockHandle*& ClockHandle, float SecondsPerTick); // 0x3155800 [Final Native Public]
    void SetMillisecondsPerTick(UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, const FScriptDelegate& Delegate, const UQuartzClockHandle*& ClockHandle, float MillisecondsPerTick); // 0x3155250 [Final Native Public]
    void SetBeatsPerMinute(UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, const FScriptDelegate& Delegate, const UQuartzClockHandle*& ClockHandle, float BeatsPerMinute); // 0x3154d70 [Final Native Public]
    void ResumeClock(UObject* WorldContextObject, const UQuartzClockHandle*& ClockHandle); // 0x31549a0 [Final Native Public]
    void ResetTransportQuantized(UObject* WorldContextObject, const FQuartzQuantizationBoundary& InQuantizationBoundary, const FScriptDelegate& InDelegate, const UQuartzClockHandle*& ClockHandle); // 0x3154730 [Final Native Public]
    void ResetTransport(UObject* WorldContextObject, const FScriptDelegate& InDelegate); // 0x3154630 [Final Native Public]
    void PauseClock(UObject* WorldContextObject, const UQuartzClockHandle*& ClockHandle); // 0x31544e0 [Final Native Public]
    void NotifyOnQuantizationBoundary(UObject* WorldContextObject, const FQuartzQuantizationBoundary& InQuantizationBoundary, const FScriptDelegate& InDelegate, float InMsOffset); // 0x3154270 [Final Native Public]
    bool IsClockRunning(UObject* WorldContextObject); // 0x3154060 [Final Native Public]
    float GetTicksPerSecond(UObject* WorldContextObject); // 0x3153f80 [Final Native Public]
    float GetThirtySecondNotesPerMinute(UObject* WorldContextObject); // 0x3153ec0 [Final Native Public]
    float GetSecondsPerTick(UObject* WorldContextObject); // 0x3153e00 [Final Native Public]
    float GetMillisecondsPerTick(UObject* WorldContextObject); // 0x3153930 [Final Native Public]
    float GetEstimatedRunTime(UObject* WorldContextObject); // 0x3153560 [Final Native Public]
    float GetDurationOfQuantizationTypeInSeconds(UObject* WorldContextObject, const EQuartzCommandQuantization& QuantizationType, float Multiplier); // 0x3153160 [Final Native Public]
    FQuartzTransportTimeStamp GetCurrentTimestamp(UObject* WorldContextObject); // 0x31530c0 [Final Native Public]
    float GetBeatsPerMinute(UObject* WorldContextObject); // 0x3152ef0 [Final Native Public]
    float GetBeatProgressPercent(const EQuartzCommandQuantization& QuantizationBoundary, float PhaseOffset, float MsOffset); // 0x3152de0 [Final Native Public]

// UQuartzSubsystem (/Script/AudioMixer.QuartzSubsystem)
    void SetQuartzSubsystemTickableWhenPaused(bool bInTickableWhenPaused); // 0x3155770 [Final Native Public]
    bool IsQuartzEnabled(); // 0x3154250 [Final Native Public]
    bool IsClockRunning(UObject* WorldContextObject, const FName& ClockName); // 0x3154100 [Final Native Public]
    float GetRoundTripMinLatency(UObject* WorldContextObject); // 0x3153d30 [Final Native Public]
    float GetRoundTripMaxLatency(UObject* WorldContextObject); // 0x3153c60 [Final Native Public]
    float GetRoundTripAverageLatency(UObject* WorldContextObject); // 0x3153b90 [Final Native Public]
    UQuartzClockHandle* GetHandleForClock(UObject* WorldContextObject, const FName& ClockName); // 0x3153760 [Final Native Public]
    float GetGameThreadToAudioRenderThreadMinLatency(UObject* WorldContextObject); // 0x31536b0 [Final Native Public]
    float GetGameThreadToAudioRenderThreadMaxLatency(UObject* WorldContextObject); // 0x31536b0 [Final Native Public]
    float GetGameThreadToAudioRenderThreadAverageLatency(UObject* WorldContextObject); // 0x3153600 [Final Native Public]
    float GetEstimatedClockRunTime(UObject* WorldContextObject, const FName& InClockName); // 0x3153450 [Final Native Public]
    float GetDurationOfQuantizationTypeInSeconds(UObject* WorldContextObject, const FName& ClockName, const EQuartzCommandQuantization& QuantizationType, float Multiplier); // 0x3153280 [Final Native Public]
    FQuartzTransportTimeStamp GetCurrentClockTimestamp(UObject* WorldContextObject, const FName& InClockName); // 0x3152fb0 [Final Native Public]
    float GetAudioRenderThreadToGameThreadMinLatency(); // 0x3152da0 [Final Native Public]
    float GetAudioRenderThreadToGameThreadMaxLatency(); // 0x3152d60 [Final Native Public]
    float GetAudioRenderThreadToGameThreadAverageLatency(); // 0x3152d20 [Final Native Public]
    bool DoesClockExist(UObject* WorldContextObject, const FName& ClockName); // 0x3152990 [Final Native Public]
    void DeleteClockByName(UObject* WorldContextObject, const FName& ClockName); // 0x31528c0 [Final Native Public]
    void DeleteClockByHandle(UObject* WorldContextObject, const UQuartzClockHandle*& InClockHandle); // 0x31527d0 [Final Native Public]
    UQuartzClockHandle* CreateNewClock(UObject* WorldContextObject, const FName& ClockName, const FQuartzClockSettings& InSettings, bool bOverrideSettingsIfClockExists, bool bUseAudioEngineClockManager); // 0x3152430 [Final Native Public]

// UConstantQAnalyzer (/Script/AudioSynesthesia.ConstantQAnalyzer)
    int32 GetNumCenterFrequencies(); // 0x5c1f430 [Final Native Public]
    void GetCenterFrequencies(const TArray<float>& OutCenterFrequencies); // 0x5c1e570 [Final Native Public]

// UConstantQNRT (/Script/AudioSynesthesia.ConstantQNRT)
    void GetNormalizedChannelConstantQAtTime(float InSeconds, int32 InChannel, const TArray<float>& OutConstantQ); // 0x5c1ee10 [Final Native Public]
    void GetChannelConstantQAtTime(float InSeconds, int32 InChannel, const TArray<float>& OutConstantQ); // 0x5c1e7b0 [Final Native Public]

// ULoudnessNRT (/Script/AudioSynesthesia.LoudnessNRT)
    void GetNormalizedLoudnessAtTime(float InSeconds, const float& OutLoudness); // 0x5c1f340 [Final Native Public]
    void GetNormalizedChannelLoudnessAtTime(float InSeconds, int32 InChannel, const float& OutLoudness); // 0x5c1ef50 [Final Native Public]
    void GetLoudnessAtTime(float InSeconds, const float& OutLoudness); // 0x5c1ed20 [Final Native Public]
    void GetChannelLoudnessAtTime(float InSeconds, int32 InChannel, const float& OutLoudness); // 0x5c1e980 [Final Native Public]

// UOnsetNRT (/Script/AudioSynesthesia.OnsetNRT)
    void GetNormalizedChannelOnsetsBetweenTimes(float InStartSeconds, float InEndSeconds, int32 InChannel, const TArray<float>& OutOnsetTimestamps, const TArray<float>& OutOnsetStrengths); // 0x5c1f070 [Final Native Public]
    void GetChannelOnsetsBetweenTimes(float InStartSeconds, float InEndSeconds, int32 InChannel, const TArray<float>& OutOnsetTimestamps, const TArray<float>& OutOnsetStrengths); // 0x5c1eaa0 [Final Native Public]

// USynesthesiaSpectrumAnalyzer (/Script/AudioSynesthesia.SynesthesiaSpectrumAnalyzer)
    int32 GetNumCenterFrequencies(); // 0x5c1f460 [Final Native Public]
    void GetCenterFrequencies(float InSampleRate, const TArray<float>& OutCenterFrequencies); // 0x5c1e6c0 [Final Native Public]

// UAudioMeter (/Script/AudioWidgets.AudioMeter)
    void SetMeterValueColor(const FLinearColor& InValue); // 0x5c7c500 [Final Native Public]
    void SetMeterScaleLabelColor(const FLinearColor& InValue); // 0x5c7c3f0 [Final Native Public]
    void SetMeterScaleColor(const FLinearColor& InValue); // 0x5c7c2e0 [Final Native Public]
    void SetMeterPeakColor(const FLinearColor& InValue); // 0x5c7c1d0 [Final Native Public]
    void SetMeterClippingColor(const FLinearColor& InValue); // 0x5c7c0c0 [Final Native Public]
    void SetMeterChannelInfo(const TArray<FMeterChannelInfo>& InMeterChannelInfo); // 0x5c7c010 [Final Native Public]
    void SetMeterBackgroundColor(const FLinearColor& InValue); // 0x5c7bf00 [Final Native Public]
    void SetBackgroundColor(const FLinearColor& InValue); // 0x5c7bcb0 [Final Native Public]
    TArray<FMeterChannelInfo> GetMeterChannelInfo__DelegateSignature(); // 0x1364670 [Public]
    TArray<FMeterChannelInfo> GetMeterChannelInfo(); // 0x5c7b9d0 [Final Native Public]

// UAudioOscilloscope (/Script/AudioWidgets.AudioOscilloscope)
    void StopProcessing(); // 0x5c7d490 [Final Native Public]
    void StartProcessing(); // 0x5c7d430 [Final Native Public]
    TArray<float> GetOscilloscopeAudioSamples__DelegateSignature(); // 0x1364670 [Public]

// UAudioRadialSlider (/Script/AudioWidgets.AudioRadialSlider)
    void SetWidgetLayout(const EAudioRadialSliderLayout& InLayout); // 0x5c7d3a0 [Final Native Public]
    void SetValueTextReadOnly(bool bIsReadOnly); // 0x5c7d160 [Final Native Public]
    void SetUnitsTextReadOnly(bool bIsReadOnly); // 0x5c7d020 [Final Native Public]
    void SetUnitsText(const FText& Units); // 0x5c7cec0 [Final Native Public]
    void SetTextLabelBackgroundColor(const FSlateColor& InColor); // 0x5c7cd00 [Final Native Public]
    void SetSliderThickness(float InThickness); // 0x5c7cbb0 [Final Native Public]
    void SetSliderProgressColor(const FLinearColor& InValue); // 0x5c7cb10 [Final Native Public]
    void SetSliderBarColor(const FLinearColor& InValue); // 0x5c7c9d0 [Final Native Public]
    void SetShowUnitsText(bool bShowUnitsText); // 0x5c7c7f0 [Final Native Public]
    void SetShowLabelOnlyOnHover(bool bShowLabelOnlyOnHover); // 0x5c7c6b0 [Final Native Public]
    void SetOutputRange(const FVector2D& InOutputRange); // 0x5c7c610 [Final Native Public]
    void SetHandStartEndRatio(const FVector2D& InHandStartEndRatio); // 0x5c7be60 [Final Native Public]
    void SetCenterBackgroundColor(const FLinearColor& InValue); // 0x5c7bdc0 [Final Native Public]
    float GetSliderValue(float OutputValue); // 0x5c7bc10 [Final Native Public]
    float GetOutputValue(float InSliderValue); // 0x5c7bad0 [Final Native Public]

// UAudioSliderBase (/Script/AudioWidgets.AudioSliderBase)
    void SetWidgetBackgroundColor(const FLinearColor& InValue); // 0x5c7d300 [Final Native Public]
    void SetValueTextReadOnly(bool bIsReadOnly); // 0x5c7d230 [Final Native Public]
    void SetUnitsTextReadOnly(bool bIsReadOnly); // 0x5c7d0c0 [Final Native Public]
    void SetUnitsText(const FText& Units); // 0x5c7cf70 [Final Native Public]
    void SetTextLabelBackgroundColor(const FSlateColor& InColor); // 0x5c7cde0 [Final Native Public]
    void SetSliderThumbColor(const FLinearColor& InValue); // 0x5c7cc60 [Final Native Public]
    void SetSliderBarColor(const FLinearColor& InValue); // 0x5c7ca70 [Final Native Public]
    void SetSliderBackgroundColor(const FLinearColor& InValue); // 0x5c7c930 [Final Native Public]
    void SetShowUnitsText(bool bShowUnitsText); // 0x5c7c890 [Final Native Public]
    void SetShowLabelOnlyOnHover(bool bShowLabelOnlyOnHover); // 0x5c7c750 [Final Native Public]
    float GetSliderValue(float OutputValue); // 0x5c7b930 [Final Native Public]
    float GetOutputValue(float InSliderValue); // 0x5c7bb70 [Final Native Public]
    float GetLinValue(float OutputValue); // 0x5c7b930 [Final Native Public]

// UAudioVectorscope (/Script/AudioWidgets.AudioVectorscope)
    void StopProcessing(); // 0x5c7d4c0 [Final Native Public]
    void StartProcessing(); // 0x5c7d460 [Final Native Public]
    TArray<float> GetVectorscopeAudioSamples__DelegateSignature(); // 0x1364670 [Public]

// AARActor (/Script/AugmentedReality.ARActor)
    UARComponent* AddARComponent(TSubclassOf<UARComponent> InComponentClass, const FGuid& NativeID); // 0x44fbb30 [Final Native Public]

// UARBlueprintLibrary (/Script/AugmentedReality.ARBlueprintLibrary)
    void UnpinComponent(USceneComponent* ComponentToUnpin); // 0x4504a50 [Final Native Static Public]
    bool ToggleARCapture(bool bOnOff, const EARCaptureType& CaptureType); // 0x4504980 [Final Native Static Public]
    void StopARSession(); // 0x4504890 [Final Native Static Public]
    void StartARSession(UARSessionConfig* SessionConfig); // 0x45045d0 [Final Native Static Public]
    void SetEnabledXRCamera(bool bOnOff); // 0x4503740 [Final Native Static Public]
    void SetARWorldScale(float InWorldScale); // 0x4503200 [Final Native Static Public]
    void SetARWorldOriginLocationAndRotation(const FVector& OriginLocation, const FRotator& OriginRotation, bool bIsTransformInWorldSpace, bool bMaintainUpDirection); // 0x4503060 [Final Native Static Public]
    void SetAlignmentTransform(FTransform& InAlignmentTransform); // 0x45032a0 [Final Native Static Public]
    bool SaveARPinToLocalStore(const FName& InSaveName, UARPin* InPin); // 0x45021b0 [Final Native Static Public]
    FIntPoint ResizeXRCamera(const FIntPoint& InSize); // 0x4502110 [Final Native Static Public]
    void RemovePin(UARPin* PinToRemove); // 0x4501e40 [Final Native Static Public]
    void RemoveARPinFromLocalStore(const FName& InSaveName); // 0x45019c0 [Final Native Static Public]
    void RemoveAllARPinsFromLocalStore(); // 0x4501b00 [Final Native Static Public]
    UARPin* PinComponentToTraceResult(USceneComponent* ComponentToPin, FARTraceResult& TraceResult, const FName& DebugName); // 0x45017c0 [Final Native Static Public]
    bool PinComponentToARPin(USceneComponent* ComponentToPin, UARPin* Pin); // 0x4501630 [Final Native Static Public]
    UARPin* PinComponent(USceneComponent* ComponentToPin, FTransform& PinToWorldTransform, UARTrackedGeometry* TrackedGeometry, const FName& DebugName); // 0x4501450 [Final Native Static Public]
    void PauseARSession(); // 0x4501430 [Final Native Static Public]
    TMap<FName, UARPin*> LoadARPinsFromLocalStore(); // 0x45011e0 [Final Native Static Public]
    TArray<FARTraceResult> LineTraceTrackedObjects3D(const FVector& Start, const FVector& End, bool bTestFeaturePoints, bool bTestGroundPlane, bool bTestPlaneExtents, bool bTestPlaneBoundaryPolygon); // 0x4500dc0 [Final Native Static Public]
    TArray<FARTraceResult> LineTraceTrackedObjects(const FVector2D& ScreenCoord, bool bTestFeaturePoints, bool bTestGroundPlane, bool bTestPlaneExtents, bool bTestPlaneBoundaryPolygon); // 0x4500ff0 [Final Native Static Public]
    bool IsSessionTypeSupported(const EARSessionType& SessionType); // 0x4500c10 [Final Native Static Public]
    bool IsSessionTrackingFeatureSupported(const EARSessionType& SessionType, const EARSessionTrackingFeature& SessionTrackingFeature); // 0x4500b50 [Final Native Static Public]
    bool IsSceneReconstructionSupported(const EARSessionType& SessionType, const EARSceneReconstruction& SceneReconstructionMethod); // 0x4500a90 [Final Native Static Public]
    bool IsARSupported(); // 0x4500950 [Final Native Static Public]
    bool IsARPinLocalStoreSupported(); // 0x4500850 [Final Native Static Public]
    bool IsARPinLocalStoreReady(); // 0x4500750 [Final Native Static Public]
    EARWorldMappingState GetWorldMappingStatus(); // 0x4500350 [Final Native Static Public]
    EARTrackingQualityReason GetTrackingQualityReason(); // 0x4500180 [Final Native Static Public]
    EARTrackingQuality GetTrackingQuality(); // 0x4500040 [Final Native Static Public]
    TArray<FARVideoFormat> GetSupportedVideoFormats(const EARSessionType& SessionType); // 0x44ffbf0 [Final Native Static Public]
    UARSessionConfig* GetSessionConfig(); // 0x44ffab0 [Final Native Static Public]
    TArray<FVector> GetPointCloud(); // 0x44ffa10 [Final Native Static Public]
    bool GetObjectClassificationAtLocation(const FVector& InWorldLocation, const EARObjectClassification& OutClassification, const FVector& OutClassificationLocation, float MaxLocationDiff); // 0x44ff5a0 [Final Native Static Public]
    int32 GetNumberOfTrackedFacesSupported(); // 0x44ff4a0 [Final Native Static Public]
    UARLightEstimate* GetCurrentLightEstimate(); // 0x44fe660 [Final Native Static Public]
    bool GetCameraIntrinsics(FARCameraIntrinsics& OutCameraIntrinsics); // 0x44fe330 [Final Native Static Public]
    float GetARWorldScale(); // 0x44fda20 [Final Native Static Public]
    UARTexture* GetARTexture(const EARTextureType& TextureType); // 0x44fd8d0 [Final Native Static Public]
    FARSessionStatus GetARSessionStatus(); // 0x44fd820 [Final Native Static Public]
    TArray<FARPose2D> GetAllTracked2DPoses(); // 0x44fde20 [Final Native Static Public]
    TArray<UARPin*> GetAllPins(); // 0x44fdda0 [Final Native Static Public]
    TArray<UARTrackedGeometry*> GetAllGeometriesByClass(TSubclassOf<UARTrackedGeometry> GeometryClass); // 0x44fdb50 [Final Native Static Public]
    TArray<UARTrackedGeometry*> GetAllGeometries(); // 0x44fdad0 [Final Native Static Public]
    FTransform GetAlignmentTransform(); // 0x44fda70 [Final Native Static Public]
    TArray<UARTrackedPoint*> FindTrackedPointsByName(const FString& PointName); // 0x44fd650 [Final Native Static Public]
    void DebugDrawTrackedGeometry(UARTrackedGeometry* TrackedGeometry, UObject* WorldContextObject, const FLinearColor& Color, float OutlineThickness, float PersistForSeconds); // 0x44fd460 [Final Native Static Public]
    void DebugDrawPin(UARPin* ARPin, UObject* WorldContextObject, const FLinearColor& Color, float Scale, float PersistForSeconds); // 0x44fd270 [Final Native Static Public]
    void CalculateClosestIntersection(const TArray<FVector>& StartPoints, const TArray<FVector>& EndPoints, const FVector& ClosestIntersection); // 0x44fc8c0 [Final Native Static Public]
    void CalculateAlignmentTransform(FTransform& TransformInFirstCoordinateSystem, FTransform& TransformInSecondCoordinateSystem, FTransform& AlignmentTransform); // 0x44fc690 [Final Native Static Public]
    bool AddTrackedPointWithName(FTransform& WorldTransform, const FString& PointName, bool bDeletePointsWithSameName); // 0x44fc4e0 [Final Native Static Public]
    UARCandidateImage* AddRuntimeCandidateImage(UARSessionConfig* SessionConfig, UTexture2D* CandidateTexture, const FString& FriendlyName, float PhysicalWidth); // 0x44fc340 [Final Native Static Public]
    bool AddManualEnvironmentCaptureProbe(const FVector& Location, const FVector& Extent); // 0x44fc250 [Final Native Static Public]

// UARTraceResultLibrary (/Script/AugmentedReality.ARTraceResultLibrary)
    UARTrackedGeometry* GetTrackedGeometry(FARTraceResult& TraceResult); // 0x44ffe50 [Final Native Static Public]
    EARLineTraceChannels GetTraceChannel(FARTraceResult& TraceResult); // 0x44ffcc0 [Final Native Static Public]
    FTransform GetLocalTransform(FARTraceResult& TraceResult); // 0x44ff290 [Final Native Static Public]
    FTransform GetLocalToWorldTransform(FARTraceResult& TraceResult); // 0x44ff070 [Final Native Static Public]
    FTransform GetLocalToTrackingTransform(FARTraceResult& TraceResult); // 0x44fee50 [Final Native Static Public]
    float GetDistanceFromCamera(FARTraceResult& TraceResult); // 0x44fe7c0 [Final Native Static Public]

// UARSaveWorldAsyncTaskBlueprintProxy (/Script/AugmentedReality.ARSaveWorldAsyncTaskBlueprintProxy)
    UARSaveWorldAsyncTaskBlueprintProxy* ARSaveWorld(UObject* WorldContextObject); // 0x44fba10 [Final Native Static Public]

// UARGetCandidateObjectAsyncTaskBlueprintProxy (/Script/AugmentedReality.ARGetCandidateObjectAsyncTaskBlueprintProxy)
    UARGetCandidateObjectAsyncTaskBlueprintProxy* ARGetCandidateObject(UObject* WorldContextObject, const FVector& Location, const FVector& Extent); // 0x44fb800 [Final Native Static Public]

// UARComponent (/Script/AugmentedReality.ARComponent)
    void UpdateVisualization(); // 0x3ac9bd0 [Native Event Public]
    void SetNativeID(const FGuid& NativeID); // 0x4503d10 [Final Native Public]
    void ReceiveRemove(); // 0x1364670 [Event Public]
    void OnRep_Payload(); // 0x4501410 [Native Protected]
    UMRMeshComponent* GetMRMesh(); // 0x44ff450 [Final Native Public]

// UARPlaneComponent (/Script/AugmentedReality.ARPlaneComponent)
    void SetPlaneComponentDebugMode(const EPlaneComponentDebugMode& NewDebugMode); // 0x4503ef0 [Final Native Static Public]
    void SetObjectClassificationDebugColors(TMap<EARObjectClassification, FLinearColor>& InColors); // 0x4503da0 [Final Native Static Public]
    void ServerUpdatePayload(const FARPlaneUpdatePayload& NewPayload); // 0x4502a60 [Native Event Protected]
    void ReceiveUpdate(FARPlaneUpdatePayload& Payload); // 0x1364670 [Event Public]
    void ReceiveAdd(FARPlaneUpdatePayload& Payload); // 0x1364670 [Event Public]
    TMap<EARObjectClassification, FLinearColor> GetObjectClassificationDebugColors(); // 0x44ff990 [Final Native Static Public]

// UARPointComponent (/Script/AugmentedReality.ARPointComponent)
    void ServerUpdatePayload(const FARPointUpdatePayload& NewPayload); // 0x4502bd0 [Native Event Protected]
    void ReceiveUpdate(const FARPointUpdatePayload& Payload); // 0x1364670 [Event Public]
    void ReceiveAdd(const FARPointUpdatePayload& Payload); // 0x1364670 [Event Public]

// UARFaceComponent (/Script/AugmentedReality.ARFaceComponent)
    void SetFaceComponentDebugMode(const EFaceComponentDebugMode& NewDebugMode); // 0x4503970 [Final Native Static Public]
    void ServerUpdatePayload(const FARFaceUpdatePayload& NewPayload); // 0x45025c0 [Native Event Protected]
    void ReceiveUpdate(FARFaceUpdatePayload& Payload); // 0x1364670 [Event Public]
    void ReceiveAdd(FARFaceUpdatePayload& Payload); // 0x1364670 [Event Public]

// UARImageComponent (/Script/AugmentedReality.ARImageComponent)
    void SetImageComponentDebugMode(const EImageComponentDebugMode& NewDebugMode); // 0x4503c80 [Final Native Static Public]
    void ServerUpdatePayload(const FARImageUpdatePayload& NewPayload); // 0x45027f0 [Native Event Protected]
    void ReceiveUpdate(FARImageUpdatePayload& Payload); // 0x1364670 [Event Public]
    void ReceiveAdd(FARImageUpdatePayload& Payload); // 0x1364670 [Event Public]

// UARQRCodeComponent (/Script/AugmentedReality.ARQRCodeComponent)
    void SetQRCodeComponentDebugMode(const EQRCodeComponentDebugMode& NewDebugMode); // 0x4504150 [Final Native Static Public]
    void ServerUpdatePayload(const FARQRCodeUpdatePayload& NewPayload); // 0x4502dc0 [Native Event Protected]
    void ReceiveUpdate(FARQRCodeUpdatePayload& Payload); // 0x1364670 [Event Public]
    void ReceiveAdd(FARQRCodeUpdatePayload& Payload); // 0x1364670 [Event Public]

// UARPoseComponent (/Script/AugmentedReality.ARPoseComponent)
    void SetPoseComponentDebugMode(const EPoseComponentDebugMode& NewDebugMode); // 0x4503f80 [Final Native Static Public]
    void ServerUpdatePayload(const FARPoseUpdatePayload& NewPayload); // 0x4502c80 [Native Event Protected]
    void ReceiveUpdate(FARPoseUpdatePayload& Payload); // 0x1364670 [Event Public]
    void ReceiveAdd(FARPoseUpdatePayload& Payload); // 0x1364670 [Event Public]

// UAREnvironmentProbeComponent (/Script/AugmentedReality.AREnvironmentProbeComponent)
    void ServerUpdatePayload(const FAREnvironmentProbeUpdatePayload& NewPayload); // 0x45024b0 [Native Event Protected]
    void ReceiveUpdate(FAREnvironmentProbeUpdatePayload& Payload); // 0x1364670 [Event Public]
    void ReceiveAdd(FAREnvironmentProbeUpdatePayload& Payload); // 0x1364670 [Event Public]

// UARObjectComponent (/Script/AugmentedReality.ARObjectComponent)
    void ServerUpdatePayload(const FARObjectUpdatePayload& NewPayload); // 0x45024b0 [Native Event Protected]
    void ReceiveUpdate(FARObjectUpdatePayload& Payload); // 0x1364670 [Event Public]
    void ReceiveAdd(FARObjectUpdatePayload& Payload); // 0x1364670 [Event Public]

// UARMeshComponent (/Script/AugmentedReality.ARMeshComponent)
    void ServerUpdatePayload(const FARMeshUpdatePayload& NewPayload); // 0x4502930 [Native Event Protected]
    void ReceiveUpdate(FARMeshUpdatePayload& Payload); // 0x1364670 [Event Public]
    void ReceiveAdd(FARMeshUpdatePayload& Payload); // 0x1364670 [Event Public]

// UARGeoAnchorComponent (/Script/AugmentedReality.ARGeoAnchorComponent)
    void SetGeoAnchorComponentDebugMode(const EGeoAnchorComponentDebugMode& NewDebugMode); // 0x4503bf0 [Final Native Static Public]
    void ServerUpdatePayload(const FARGeoAnchorUpdatePayload& NewPayload); // 0x45026a0 [Native Event Protected]
    void ReceiveUpdate(FARGeoAnchorUpdatePayload& Payload); // 0x1364670 [Event Public]
    void ReceiveAdd(FARGeoAnchorUpdatePayload& Payload); // 0x1364670 [Event Public]

// UARDependencyHandler (/Script/AugmentedReality.ARDependencyHandler)
    void StartARSessionLatent(UObject* WorldContextObject, UARSessionConfig* SessionConfig, const FLatentActionInfo& LatentInfo); // 0x4504740 [Native Public]
    void RequestARSessionPermission(UObject* WorldContextObject, UARSessionConfig* SessionConfig, const FLatentActionInfo& LatentInfo, const EARServicePermissionRequestResult& OutPermissionResult); // 0x4501f80 [Native Public]
    void InstallARService(UObject* WorldContextObject, const FLatentActionInfo& LatentInfo, const EARServiceInstallRequestResult& OutInstallResult); // 0x45005f0 [Native Public]
    UARDependencyHandler* GetARDependencyHandler(); // 0x44fd730 [Final Native Static Public]
    void CheckARServiceAvailability(UObject* WorldContextObject, const FLatentActionInfo& LatentInfo, const EARServiceAvailability& OutAvailability); // 0x44fca30 [Native Public]

// UARGeoTrackingSupport (/Script/AugmentedReality.ARGeoTrackingSupport)
    UARGeoTrackingSupport* GetGeoTrackingSupport(); // 0x44fec60 [Final Native Static Public]
    EARGeoTrackingStateReason GetGeoTrackingStateReason(); // 0x31d35d0 [Native Public]
    EARGeoTrackingState GetGeoTrackingState(); // 0x30af640 [Native Public]
    EARGeoTrackingAccuracy GetGeoTrackingAccuracy(); // 0x32967f0 [Native Public]
    bool AddGeoAnchorAtLocationWithAltitude(float Longitude, float Latitude, float AltitudeMeters, const FString& OptionalAnchorName); // 0x44fc090 [Native Public]
    bool AddGeoAnchorAtLocation(float Longitude, float Latitude, const FString& OptionalAnchorName); // 0x44fbf10 [Native Public]

// UCheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy (/Script/AugmentedReality.CheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy)
    void GeoTrackingAvailabilityDelegate__DelegateSignature(bool bIsAvailable, const FString& Error); // 0x1364670 [Public]
    UCheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy* CheckGeoTrackingAvailabilityAtLocation(UObject* WorldContextObject, float Longitude, float Latitude); // 0x44fcc30 [Final Native Static Public]
    UCheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy* CheckGeoTrackingAvailability(UObject* WorldContextObject); // 0x44fcb90 [Final Native Static Public]

// UGetGeoLocationAsyncTaskBlueprintProxy (/Script/AugmentedReality.GetGeoLocationAsyncTaskBlueprintProxy)
    void GetGeoLocationDelegate__DelegateSignature(float Longitude, float Latitude, float Altitude, const FString& Error); // 0x1364670 [Public]
    UGetGeoLocationAsyncTaskBlueprintProxy* GetGeoLocationAtWorldPosition(UObject* WorldContextObject, const FVector& WorldPosition); // 0x44feae0 [Final Native Static Public]

// UARLifeCycleComponent (/Script/AugmentedReality.ARLifeCycleComponent)
    void ServerSpawnARActor(TSubclassOf<UObject> ComponentClass, const FGuid& NativeID); // 0x4502390 [Final Native Event Private]
    void ServerDestroyARActor(AARActor* Actor); // 0x4502280 [Final Native Event Private]
    void InstanceARActorToBeDestroyedDelegate__DelegateSignature(AARActor* Actor); // 0x1364670 [Public]
    void InstanceARActorSpawnedDelegate__DelegateSignature(TSubclassOf<UObject> ComponentClass, const FGuid& NativeID, AARActor* SpawnedActor); // 0x1364670 [Public]

// UARBasicLightEstimate (/Script/AugmentedReality.ARBasicLightEstimate)
    float GetAmbientIntensityLumens(); // 0x44fdfe0 [Final Native Public]
    float GetAmbientColorTemperatureKelvin(); // 0x44fdfc0 [Final Native Public]
    FLinearColor GetAmbientColor(); // 0x44fdfa0 [Final Native Public]

// UARPin (/Script/AugmentedReality.ARPin)
    EARTrackingState GetTrackingState(); // 0x45002c0 [Final Native Public]
    UARTrackedGeometry* GetTrackedGeometry(); // 0x3de2b20 [Final Native Public]
    USceneComponent* GetPinnedComponent(); // 0x34736c0 [Final Native Public]
    FTransform GetLocalToWorldTransform(); // 0x44ff000 [Final Native Public]
    FTransform GetLocalToTrackingTransform(); // 0x44fedf0 [Final Native Public]
    FName GetDebugName(); // 0x44fe770 [Final Native Public]
    void DebugDraw(UWorld* World, const FLinearColor& Color, float Scale, float PersistForSeconds); // 0x44fd100 [Native Public]

// UARSessionConfig (/Script/AugmentedReality.ARSessionConfig)
    bool ShouldResetTrackedObjects(); // 0x45045b0 [Final Native Public]
    bool ShouldResetCameraTracking(); // 0x4504590 [Final Native Public]
    bool ShouldRenderCameraOverlay(); // 0x4504570 [Final Native Public]
    bool ShouldEnableCameraTracking(); // 0x4504550 [Final Native Public]
    bool ShouldEnableAutoFocus(); // 0x4504530 [Final Native Public]
    void SetWorldMapData(const TArray<uint8>& WorldMapData); // 0x4504400 [Final Native Public]
    void SetSessionTrackingFeatureToEnable(const EARSessionTrackingFeature& InSessionTrackingFeature); // 0x4504380 [Final Native Public]
    void SetSceneReconstructionMethod(const EARSceneReconstruction& InSceneReconstructionMethod); // 0x4504300 [Final Native Public]
    void SetResetTrackedObjects(bool bNewValue); // 0x4504270 [Final Native Public]
    void SetResetCameraTracking(bool bNewValue); // 0x45041e0 [Final Native Public]
    void SetFaceTrackingUpdate(const EARFaceTrackingUpdate& InUpdate); // 0x4503a80 [Final Native Public]
    void SetFaceTrackingDirection(const EARFaceTrackingDirection& InDirection); // 0x4503a00 [Final Native Public]
    void SetEnableAutoFocus(bool bNewValue); // 0x45036b0 [Final Native Public]
    void SetDesiredVideoFormat(const FARVideoFormat& NewFormat); // 0x4503610 [Final Native Public]
    void SetCandidateObjectList(const TArray<UARCandidateObject*>& InCandidateObjects); // 0x4503500 [Final Native Public]
    void RemoveCandidateImageAtIndex(int32 Index); // 0x4501d80 [Final Native Public]
    void RemoveCandidateImage(UARCandidateImage* CandidateImage); // 0x4501bf0 [Final Native Public]
    TArray<uint8> GetWorldMapData(); // 0x4500320 [Final Native Public]
    EARWorldAlignment GetWorldAlignment(); // 0x4500300 [Final Native Public]
    EARSessionType GetSessionType(); // 0x44ffbd0 [Final Native Public]
    EARSceneReconstruction GetSceneReconstructionMethod(); // 0x44ffa90 [Final Native Public]
    EARPlaneDetectionMode GetPlaneDetectionMode(); // 0x44ff9e0 [Final Native Public]
    int32 GetMaxNumSimultaneousImagesTracked(); // 0x3712c90 [Final Native Public]
    EARLightEstimationMode GetLightEstimationMode(); // 0x44fed00 [Final Native Public]
    EARFrameSyncMode GetFrameSyncMode(); // 0x44fea60 [Final Native Public]
    EARFaceTrackingUpdate GetFaceTrackingUpdate(); // 0x44fea40 [Final Native Public]
    EARFaceTrackingDirection GetFaceTrackingDirection(); // 0x44fea20 [Final Native Public]
    EAREnvironmentCaptureProbeType GetEnvironmentCaptureProbeType(); // 0x176d440 [Final Native Public]
    EARSessionTrackingFeature GetEnabledSessionTrackingFeature(); // 0x44fe950 [Final Native Public]
    FARVideoFormat GetDesiredVideoFormat(); // 0x44fe790 [Final Native Public]
    TArray<UARCandidateObject*> GetCandidateObjectList(); // 0x44fe5a0 [Final Native Public]
    TArray<UARCandidateImage*> GetCandidateImageList(); // 0x44fe4e0 [Final Native Public]
    void ClearCandidateImages(); // 0x44fcdb0 [Final Native Public]
    void AddCandidateObject(UARCandidateObject* CandidateObject); // 0x44fbe40 [Final Native Public]
    void AddCandidateImage(UARCandidateImage* NewCandidateImage); // 0x44fbd70 [Final Native Public]

// AARSharedWorldGameMode (/Script/AugmentedReality.ARSharedWorldGameMode)
    void SetPreviewImageData(const TArray<uint8>& ImageData); // 0x4504010 [Final Native Public]
    void SetARWorldSharingIsReady(); // 0x4503270 [Final Native Public]
    void SetARSharedWorldData(const TArray<uint8>& ARWorldData); // 0x4502f20 [Final Native Public]
    AARSharedWorldGameState* GetARSharedWorldGameState(); // 0x44fd8b0 [Final Native Public]

// AARSharedWorldGameState (/Script/AugmentedReality.ARSharedWorldGameState)
    void K2_OnARWorldMapIsReady(); // 0x1364670 [Event Public]

// AARSharedWorldPlayerController (/Script/AugmentedReality.ARSharedWorldPlayerController)
    void ServerMarkReadyForReceiving(); // 0x4502340 [Native Event Public]
    void ClientUpdatePreviewImageData(int32 Offset, const TArray<uint8>& Buffer); // 0x44fcff0 [Native Event Public]
    void ClientUpdateARWorldData(int32 Offset, const TArray<uint8>& Buffer); // 0x44fcee0 [Native Event Public]
    void ClientInitSharedWorld(int32 PreviewImageSize, int32 ARWorldDataSize); // 0x44fcde0 [Native Event Public]

// AARSkyLight (/Script/AugmentedReality.ARSkyLight)
    void SetEnvironmentCaptureProbe(UAREnvironmentCaptureProbe* InCaptureProbe); // 0x4503880 [Final Native Public]

// UARTrackedGeometry (/Script/AugmentedReality.ARTrackedGeometry)
    bool IsTracked(); // 0x4500d90 [Final Native Public]
    bool HasSpatialMeshUsageFlag(const EARSpatialMeshUsageFlags& InFlag); // 0x4500560 [Final Native Public]
    UMRMeshComponent* GetUnderlyingMesh(); // 0x45002e0 [Final Native Public]
    EARTrackingState GetTrackingState(); // 0x45002c0 [Final Native Public]
    EARObjectClassification GetObjectClassification(); // 0x2f4f8f0 [Final Native Public]
    FString GetName(); // 0x44ff470 [Final Native Public]
    FTransform GetLocalToWorldTransform(); // 0x44ff220 [Final Native Public]
    FTransform GetLocalToTrackingTransform(); // 0x44fedf0 [Final Native Public]
    float GetLastUpdateTimestamp(); // 0x44fecb0 [Final Native Public]
    int32 GetLastUpdateFrameNumber(); // 0x44fec90 [Final Native Public]
    FName GetDebugName(); // 0x32eaf40 [Final Native Public]

// UARPlaneGeometry (/Script/AugmentedReality.ARPlaneGeometry)
    UARPlaneGeometry* GetSubsumedBy(); // 0x32ed930 [Final Native Public]
    EARPlaneOrientation GetOrientation(); // 0x44ff9c0 [Final Native Public]
    FVector GetExtent(); // 0x44fe9f0 [Final Native Public]
    FVector GetCenter(); // 0x44fe630 [Final Native Public]
    TArray<FVector> GetBoundaryPolygonInLocalSpace(); // 0x44fe220 [Final Native Public]

// UARTrackedImage (/Script/AugmentedReality.ARTrackedImage)
    FVector2D GetEstimateSize(); // 0x44fe990 [Final Native Public]
    UARCandidateImage* GetDetectedImage(); // 0x386d700 [Final Native Public]

// UARFaceGeometry (/Script/AugmentedReality.ARFaceGeometry)
    FTransform GetWorldSpaceEyeTransform(const EAREye& Eye); // 0x4500490 [Final Native Public]
    FTransform GetLocalSpaceEyeTransform(const EAREye& Eye); // 0x44fed20 [Final Native Public]
    float GetBlendShapeValue(const EARFaceBlendShape& BlendShape); // 0x44fe000 [Final Native Public]
    TMap<EARFaceBlendShape, float> GetBlendShapes(); // 0x44fe120 [Final Native Public]

// UAREnvironmentCaptureProbe (/Script/AugmentedReality.AREnvironmentCaptureProbe)
    FVector GetExtent(); // 0x44fe9c0 [Final Native Public]
    UAREnvironmentCaptureProbeTexture* GetEnvironmentCaptureTexture(); // 0x44fe970 [Final Native Public]

// UARTrackedObject (/Script/AugmentedReality.ARTrackedObject)
    UARCandidateObject* GetDetectedObject(); // 0x386d700 [Final Native Public]

// UARTrackedPose (/Script/AugmentedReality.ARTrackedPose)
    FARPose3D GetTrackedPoseData(); // 0x44fffe0 [Final Native Public]

// UARMeshGeometry (/Script/AugmentedReality.ARMeshGeometry)
    bool GetObjectClassificationAtLocation(const FVector& InWorldLocation, const EARObjectClassification& OutClassification, const FVector& OutClassificationLocation, float MaxLocationDiff); // 0x44ff7d0 [Native Public]

// UARGeoAnchor (/Script/AugmentedReality.ARGeoAnchor)
    float GetLongitude(); // 0x334e160 [Final Native Public]
    float GetLatitude(); // 0x44fece0 [Final Native Public]
    EARAltitudeSource GetAltitudeSource(); // 0x44fdf80 [Final Native Public]
    float GetAltitudeMeters(); // 0x44fdf60 [Final Native Public]

// UARCandidateImage (/Script/AugmentedReality.ARCandidateImage)
    float GetPhysicalWidth(); // 0x37128c0 [Final Native Public]
    float GetPhysicalHeight(); // 0x37130c0 [Final Native Public]
    EARCandidateImageOrientation GetOrientation(); // 0x3183a90 [Final Native Public]
    FString GetFriendlyName(); // 0x44fea80 [Final Native Public]
    UTexture2D* GetCandidateTexture(); // 0x34736c0 [Final Native Public]

// UARCandidateObject (/Script/AugmentedReality.ARCandidateObject)
    void SetFriendlyName(const FString& NewName); // 0x4503b00 [Final Native Public]
    void SetCandidateObjectData(const TArray<uint8>& InCandidateObject); // 0x4503450 [Final Native Public]
    void SetBoundingBox(const FBox& InBoundingBox); // 0x45033a0 [Final Native Public]
    FString GetFriendlyName(); // 0x44feab0 [Final Native Public]
    TArray<uint8> GetCandidateObjectData(); // 0x44fe570 [Final Native Public]
    FBox GetBoundingBox(); // 0x44fe2f0 [Final Native Public]

// UAutomationUtilsBlueprintLibrary (/Script/AutomationUtils.AutomationUtilsBlueprintLibrary)
    void TakeGameplayAutomationScreenshot(const FString& ScreenshotName, float MaxGlobalError, float MaxLocalError, const FString& MapNameOverride); // 0x53483a0 [Final Native Static Public]

// UCableComponent (/Script/CableComponent.CableComponent)
    void SetAttachEndToComponent(USceneComponent* Component, const FName& SocketName); // 0x57e5960 [Final Native Public]
    void SetAttachEndTo(AActor* Actor, const FName& ComponentProperty, const FName& SocketName); // 0x57e5850 [Final Native Public]
    void GetCableParticleLocations(const TArray<FVector>& Locations); // 0x57e5720 [Final Native Public]
    USceneComponent* GetAttachedComponent(); // 0x57e5690 [Final Native Public]
    AActor* GetAttachedActor(); // 0x57e5650 [Final Native Public]

// AChaosCacheManager (/Script/ChaosCaching.ChaosCacheManager)
    void TriggerComponentByCache(const FName& InCacheName); // 0x4f99da0 [Final Native Protected]
    void TriggerComponent(UPrimitiveComponent* InComponent); // 0x4f99c80 [Final Native Protected]
    void TriggerAll(); // 0x4f99bb0 [Final Native Protected]
    void SetStartTime(float InStartTime); // 0x4f99b20 [Final Native Public]
    void SetCurrentTime(float CurrentTime); // 0x4f99b20 [Final Native Public]
    void SetCacheCollection(UChaosCacheCollection* InCacheCollection); // 0x4f99a50 [Final Native Protected]
    void ResetSingleTransform(int32 InIndex); // 0x4f99950 [Final Native Public]
    void ResetAllComponentTransforms(); // 0x4f99800 [Final Native Public]
    void EnablePlaybackByCache(const FName& InCacheName, bool bEnable); // 0x4f996f0 [Final Native Protected]
    void EnablePlayback(int32 Index, bool bEnable); // 0x4f99600 [Final Native Protected]

// UChaosClothingInteractor (/Script/ChaosCloth.ChaosClothingInteractor)
    void SetWind(const FVector2D& Drag, const FVector2D& Lift, float AirDensity, const FVector& WindVelocity); // 0x4fdf0b0 [Final Native Public]
    void SetVelocityScale(const FVector& LinearVelocityScale, float AngularVelocityScale, float FictitiousAngularScale); // 0x4fdeec0 [Final Native Public]
    void SetPressure(const FVector2D& Pressure); // 0x4fdeda0 [Final Native Public]
    void SetMaterialLinear(float EdgeStiffness, float BendingStiffness, float AreaStiffness); // 0x4fdeb30 [Final Native Public]
    void SetMaterial(const FVector2D& EdgeStiffness, const FVector2D& BendingStiffness, const FVector2D& AreaStiffness); // 0x4fde960 [Final Native Public]
    void SetLongRangeAttachmentLinear(float TetherStiffness, float TetherScale); // 0x4fde7a0 [Final Native Public]
    void SetLongRangeAttachment(const FVector2D& TetherStiffness, const FVector2D& TetherScale); // 0x4fde620 [Final Native Public]
    void SetGravity(float GravityScale, bool bIsGravityOverridden, const FVector& GravityOverride); // 0x4fde440 [Final Native Public]
    void SetDamping(float DampingCoefficient, float LocalDampingCoefficient); // 0x4fde2c0 [Final Native Public]
    void SetCollision(float CollisionThickness, float FrictionCoefficient, bool bUseCCD, float SelfCollisionThickness); // 0x4fde0a0 [Final Native Public]
    void SetBackstop(bool bEnabled); // 0x4fddf70 [Final Native Public]
    void SetAnimDriveLinear(float AnimDriveStiffness); // 0x4fddef0 [Final Native Public]
    void SetAnimDrive(const FVector2D& AnimDriveStiffness, const FVector2D& AnimDriveDamping); // 0x4fddd70 [Final Native Public]
    void SetAerodynamics(float DragCoefficient, float LiftCoefficient, const FVector& WindVelocity); // 0x4fddb90 [Final Native Public]
    void ResetAndTeleport(bool bReset, bool bTeleport); // 0x4fddac0 [Final Native Public]

// UChaosSolverEngineBlueprintLibrary (/Script/ChaosSolverEngine.ChaosSolverEngineBlueprintLibrary)
    FHitResult ConvertPhysicsCollisionToHitResult(FChaosPhysicsCollisionInfo& PhysicsCollision); // 0x2d273c0 [Final Native Static Public]

// AChaosSolverActor (/Script/ChaosSolverEngine.ChaosSolverActor)
    void SetSolverActive(bool bActive); // 0x2d27690 [Native Public]
    void SetAsCurrentWorldSolver(); // 0x2d27670 [Final Native Public]

// ACameraRig_Rail (/Script/CinematicCamera.CameraRig_Rail)
    USplineComponent* GetRailSplineComponent(); // 0x30f6050 [Final Native Public]

// ACineCameraActor (/Script/CinematicCamera.CineCameraActor)
    UCineCameraComponent* GetCineCameraComponent(); // 0x30f4cd0 [Final Native Public]

// UCineCameraComponent (/Script/CinematicCamera.CineCameraComponent)
    void SetLensSettings(FCameraLensSettings& NewLensSettings); // 0x30f7020 [Final Native Public]
    void SetLensPresetByName(const FString& InPresetName); // 0x30f6e30 [Final Native Public]
    void SetFocusSettings(FCameraFocusSettings& NewFocusSettings); // 0x30f6d20 [Final Native Public]
    void SetFilmbackPresetByName(const FString& InPresetName); // 0x30f6af0 [Final Native Public]
    void SetFilmback(FCameraFilmbackSettings& NewFilmback); // 0x30f6a30 [Final Native Public]
    void SetCustomNearClippingPlane(float NewCustomNearClippingPlane); // 0x30f6530 [Final Native Public]
    void SetCurrentFocalLength(float InFocalLength); // 0x30f64a0 [Final Native Public]
    void SetCurrentAperture(float NewCurrentAperture); // 0x30f6410 [Final Native Public]
    void SetCropSettings(FPlateCropSettings& NewCropSettings); // 0x30f6360 [Final Native Public]
    void SetCropPresetByName(const FString& InPresetName); // 0x30f6110 [Final Native Public]
    float GetVerticalFieldOfView(); // 0x30f6070 [Final Native Public]
    TArray<FNamedLensPreset> GetLensPresetsCopy(); // 0x30f5e90 [Final Native Static Public]
    FString GetLensPresetName(); // 0x30f5bc0 [Final Native Public]
    float GetHorizontalFieldOfView(); // 0x30f5940 [Final Native Public]
    TArray<FNamedFilmbackPreset> GetFilmbackPresetsCopy(); // 0x30f5780 [Final Native Static Public]
    FString GetFilmbackPresetName(); // 0x30f54f0 [Final Native Public]
    FString GetDefaultFilmbackPresetName(); // 0x30f51c0 [Final Native Public]
    FString GetCropPresetName(); // 0x30f4f40 [Final Native Public]

// UCineCameraSettings (/Script/CinematicCamera.CineCameraSettings)
    void SetLensPresets(const TArray<FNamedLensPreset>& InLensPresets); // 0x30f6ee0 [Final Native Private]
    void SetFilmbackPresets(const TArray<FNamedFilmbackPreset>& InFilmbackPresets); // 0x30f6ba0 [Final Native Private]
    void SetDefaultLensPresetName(const FString& InDefaultLensPresetName); // 0x30f6920 [Final Native Private]
    void SetDefaultLensFStop(float InDefaultLensFStop); // 0x30f67e0 [Final Native Private]
    void SetDefaultLensFocalLength(float InDefaultLensFocalLength); // 0x30f6880 [Final Native Private]
    void SetDefaultFilmbackPreset(const FString& InDefaultFilmbackPreset); // 0x30f66d0 [Final Native Private]
    void SetDefaultCropPresetName(const FString& InDefaultCropPresetName); // 0x30f65b0 [Final Native Private]
    void SetCropPresets(const TArray<FNamedPlateCropPreset>& InCropPresets); // 0x30f61c0 [Final Native Private]
    TArray<FString> GetLensPresetNames(); // 0x30f5d50 [Final Native Private]
    bool GetLensPresetByName(const FString& PresetName, FCameraLensSettings& LensSettings); // 0x30f5970 [Final Native Public]
    TArray<FString> GetFilmbackPresetNames(); // 0x30f5640 [Final Native Private]
    bool GetFilmbackPresetByName(const FString& PresetName, FCameraFilmbackSettings& FilmbackSettings); // 0x30f52d0 [Final Native Public]
    TArray<FString> GetCropPresetNames(); // 0x30f5080 [Final Native Private]
    bool GetCropPresetByName(const FString& PresetName, FPlateCropSettings& CropSettings); // 0x30f4d60 [Final Native Public]
    UCineCameraSettings* GetCineCameraSettings(); // 0x30f4cf0 [Final Native Static Private]

// UClothingSimulationInteractor (/Script/ClothingSystemRuntimeInterface.ClothingSimulationInteractor)
    void SetNumSubsteps(int32 NumSubsteps); // 0x2058040 [Native Public]
    void SetNumIterations(int32 NumIterations); // 0x2057fb0 [Native Public]
    void SetMaxNumIterations(int32 MaxNumIterations); // 0x2057f20 [Native Public]
    void SetAnimDriveSpringStiffness(float InStiffness); // 0x2057e90 [Native Public]
    void PhysicsAssetUpdated(); // 0x2057e70 [Native Public]
    float GetSimulationTime(); // 0x2057e50 [Final Native Public]
    int32 GetNumSubsteps(); // 0x2057e30 [Final Native Public]
    int32 GetNumKinematicParticles(); // 0x2057e10 [Final Native Public]
    int32 GetNumIterations(); // 0x2057df0 [Final Native Public]
    int32 GetNumDynamicParticles(); // 0x2057dd0 [Final Native Public]
    int32 GetNumCloths(); // 0x2057db0 [Final Native Public]
    UClothingInteractor* GetClothingInteractor(const FString& ClothingAssetName); // 0x2057c50 [Final Native Public]
    void EnableGravityOverride(const FVector& InVector); // 0x2057bb0 [Native Public]
    void DisableGravityOverride(); // 0x2057b90 [Native Public]
    void ClothConfigUpdated(); // 0x2057b70 [Native Public]

// UClothingSimulationInteractorNv (/Script/ClothingSystemRuntimeNv.ClothingSimulationInteractorNv)
    void SetAnimDriveDamperStiffness(float InStiffness); // 0x3400460 [Final Native Public]

// UComputeGraphComponent (/Script/ComputeFramework.ComputeGraphComponent)
    void QueueExecute(); // 0x4994400 [Final Native Public]
    void DestroyDataProviders(); // 0x49943d0 [Final Native Public]
    void CreateDataProviders(int32 InBindingIndex, UObject* InBindingObject); // 0x49942e0 [Final Native Public]

// UConstraintSubsystem (/Script/Constraints.ConstraintSubsystem)
    void OnConstraintRemovedFromSystem__DelegateSignature(UConstraintSubsystem* Mananger, UTickableConstraint* Constraint, bool bDoNotCompensate); // 0x1364670 [Public]
    void OnConstraintAddedToSystem__DelegateSignature(UConstraintSubsystem* Mananger, UTickableConstraint* Constraint); // 0x1364670 [Public]

// UConstraintsManager (/Script/Constraints.ConstraintsManager)
    void OnConstraintRemoved__DelegateSignature(UConstraintsManager* Mananger, UTickableConstraint* Constraint, bool bDoNotCompensate); // 0x1364670 [Public]
    void OnConstraintAdded__DelegateSignature(UConstraintsManager* Mananger, UTickableConstraint* Constraint); // 0x1364670 [Public]

// UConstraintsScriptingLibrary (/Script/Constraints.ConstraintsScriptingLibrary)
    bool RemoveThisConstraint(UWorld* InWorld, UTickableConstraint* InTickableConstraint); // 0x2e1fad0 [Final Native Static Public]
    bool RemoveConstraint(UWorld* InWorld, int32 InIndex); // 0x2e1f9f0 [Final Native Static Public]
    TArray<UTickableConstraint*> GetConstraintsArray(UWorld* InWorld); // 0x2e1f8a0 [Final Native Static Public]
    UTransformableHandle* CreateTransformableHandle(UWorld* InWorld, UObject* InObject, const FName& InAttachmentName); // 0x2e1f6c0 [Final Native Static Public]
    UTransformableComponentHandle* CreateTransformableComponentHandle(UWorld* InWorld, USceneComponent* InSceneComponent, const FName& InSocketName); // 0x2e1f5b0 [Final Native Static Public]
    UTickableTransformConstraint* CreateFromType(UWorld* InWorld, const ETransformConstraintType& InType); // 0x2e1f4e0 [Final Native Static Public]
    bool AddConstraint(UWorld* InWorld, UTransformableHandle* InParentHandle, UTransformableHandle* InChildHandle, UTickableTransformConstraint* InConstraint, bool bMaintainOffset); // 0x2e1f350 [Final Native Static Public]

// UControlRigShapeLibraryLink (/Script/ControlRig.ControlRigShapeLibraryLink)
    void SetShapeLibrary(const TSoftObjectPtr<UControlRigShapeLibrary>& InShapeLibrary); // 0x3f872d0 [Final Native Public]
    TSoftObjectPtr<UControlRigShapeLibrary> GetShapeLibrary(); // 0x3ea0930 [Final Native Public]

// UControlRig (/Script/ControlRig.ControlRig)
    bool SupportsBackwardsSolve(); // 0x4002100 [Final Native Public]
    void SetInteractionRigClass(TSubclassOf<UControlRig> InInteractionRigClass); // 0x31c7ec0 [Final Native Public]
    void SetInteractionRig(UControlRig* InInteractionRig); // 0x2d7ae60 [Final Native Public]
    void SelectControl(const FName& InControlName, bool bSelect); // 0x3fff4d0 [Native Public]
    void RequestConstruction(); // 0x3fff430 [Final Native Public]
    void OnControlSelectedBP__DelegateSignature(UControlRig* Rig, FRigControlElement& Control, bool bSelected); // 0x1364670 [Public]
    bool IsControlSelected(const FName& InControlName); // 0x3ffe5c0 [Native Public]
    TSubclassOf<UControlRig> GetInteractionRigClass(); // 0x37bc310 [Final Native Public]
    UControlRig* GetInteractionRig(); // 0x37bc310 [Final Native Public]
    AActor* GetHostingActor(); // 0x3ffddd0 [Final Native Public]
    URigHierarchy* GetHierarchy(); // 0x3ffddb0 [Final Native Public]
    TArray<UControlRig*> FindControlRigs(UObject* Outer, TSubclassOf<UControlRig> OptionalClass); // 0x3ffc710 [Final Native Static Public]
    TArray<FName> CurrentControlSelection(); // 0x3ffc2b0 [Native Public]
    UTransformableControlHandle* CreateTransformableControlHandle(const FName& ControlName); // 0x3ffc200 [Final Native Public]
    bool ClearControlSelection(); // 0x3ffbba0 [Native Public]

// URigHierarchy (/Script/ControlRig.RigHierarchy)
    void UnsetCurveValueByIndex(int32 InElementIndex, bool bSetupUndo); // 0x3f883d0 [Final Native Public]
    void UnsetCurveValue(const FRigElementKey& InKey, bool bSetupUndo); // 0x3f882a0 [Final Native Public]
    bool SwitchToWorldSpace(const FRigElementKey& InChild, bool bInitial, bool bAffectChildren); // 0x3f88160 [Final Native Public]
    bool SwitchToParent(const FRigElementKey& InChild, const FRigElementKey& InParent, bool bInitial, bool bAffectChildren); // 0x3f87f30 [Final Native Public]
    bool SwitchToDefaultParent(const FRigElementKey& InChild, bool bInitial, bool bAffectChildren); // 0x3f87df0 [Final Native Public]
    TArray<FRigElementKey> SortKeys(const TArray<FRigElementKey>& InKeys); // 0x3f87c10 [Final Native Public]
    bool SetVectorMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FVector& InValue); // 0x3f87a90 [Final Native Public]
    bool SetVectorArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<FVector>& InValue); // 0x3f878c0 [Final Native Public]
    bool SetTransformMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FTransform& InValue); // 0x3f876b0 [Final Native Public]
    bool SetTransformArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<FTransform>& InValue); // 0x3f874e0 [Final Native Public]
    bool SetTag(const FRigElementKey& InItem, const FName& InTag); // 0x3f873e0 [Final Native Public]
    bool SetRotatorMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FRotator& InValue); // 0x3f87150 [Final Native Public]
    bool SetRotatorArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<FRotator>& InValue); // 0x3f86f80 [Final Native Public]
    bool SetRigElementKeyMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FRigElementKey& InValue); // 0x3f86e00 [Final Native Public]
    bool SetRigElementKeyArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<FRigElementKey>& InValue); // 0x3f86c30 [Final Native Public]
    bool SetQuatMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FQuat& InValue); // 0x3f86ab0 [Final Native Public]
    bool SetQuatArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<FQuat>& InValue); // 0x3f868f0 [Final Native Public]
    void SetPose_ForBlueprint(const FRigPose& InPose); // 0x3f86640 [Final Native Public]
    bool SetParentWeightArray(const FRigElementKey& InChild, const TArray<FRigElementWeight>& InWeights, bool bInitial, bool bAffectChildren); // 0x3f86470 [Final Native Public]
    bool SetParentWeight(const FRigElementKey& InChild, const FRigElementKey& InParent, const FRigElementWeight& InWeight, bool bInitial, bool bAffectChildren); // 0x3f86280 [Final Native Public]
    bool SetNameMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FName& InValue); // 0x3f860a0 [Final Native Public]
    bool SetNameArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<FName>& InValue); // 0x3f85ee0 [Final Native Public]
    void SetLocalTransformByIndex(int32 InElementIndex, const FTransform& InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommands); // 0x3f85c20 [Final Native Public]
    void SetLocalTransform(const FRigElementKey& InKey, const FTransform& InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommands); // 0x3f858f0 [Final Native Public]
    bool SetLinearColorMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FLinearColor& InValue); // 0x3f85770 [Final Native Public]
    bool SetLinearColorArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<FLinearColor>& InValue); // 0x3f855b0 [Final Native Public]
    bool SetInt32Metadata(const FRigElementKey& InItem, const FName& InMetadataName, int32 InValue); // 0x3f853f0 [Final Native Public]
    bool SetInt32ArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<int32>& InValue); // 0x3f85230 [Final Native Public]
    void SetGlobalTransformByIndex(int32 InElementIndex, const FTransform& InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommand); // 0x3f84f70 [Final Native Public]
    void SetGlobalTransform(const FRigElementKey& InKey, const FTransform& InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommand); // 0x3f84c30 [Final Native Public]
    bool SetFloatMetadata(const FRigElementKey& InItem, const FName& InMetadataName, float InValue); // 0x3f84a70 [Final Native Public]
    bool SetFloatArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<float>& InValue); // 0x3f848b0 [Final Native Public]
    void SetCurveValueByIndex(int32 InElementIndex, float InValue, bool bSetupUndo); // 0x3f84790 [Final Native Public]
    void SetCurveValue(const FRigElementKey& InKey, float InValue, bool bSetupUndo); // 0x3f84610 [Final Native Public]
    void SetControlVisibilityByIndex(int32 InElementIndex, bool bVisibility); // 0x3f84510 [Final Native Public]
    void SetControlVisibility(const FRigElementKey& InKey, bool bVisibility); // 0x3f843e0 [Final Native Public]
    void SetControlValueByIndex(int32 InElementIndex, const FRigControlValue& InValue, const ERigControlValueType& InValueType, bool bSetupUndo, bool bPrintPythonCommands); // 0x3f84190 [Final Native Public]
    void SetControlValue(const FRigElementKey& InKey, const FRigControlValue& InValue, const ERigControlValueType& InValueType, bool bSetupUndo, bool bPrintPythonCommands); // 0x3f83ec0 [Final Native Public]
    void SetControlShapeTransformByIndex(int32 InElementIndex, const FTransform& InTransform, bool bInitial, bool bSetupUndo); // 0x3f83c90 [Final Native Public]
    void SetControlShapeTransform(const FRigElementKey& InKey, const FTransform& InTransform, bool bInitial, bool bSetupUndo); // 0x3f83a00 [Final Native Public]
    void SetControlSettingsByIndex(int32 InElementIndex, const FRigControlSettings& InSettings, bool bSetupUndo, bool bForce, bool bPrintPythonCommands); // 0x3f83780 [Final Native Public]
    void SetControlSettings(const FRigElementKey& InKey, const FRigControlSettings& InSettings, bool bSetupUndo, bool bForce, bool bPrintPythonCommands); // 0x3f834f0 [Final Native Public]
    void SetControlPreferredRotatorByIndex(int32 InElementIndex, const FRotator& InRotator, bool bInitial, bool bFixEulerFlips); // 0x3f83350 [Final Native Public]
    void SetControlPreferredRotator(const FRigElementKey& InKey, const FRotator& InRotator, bool bInitial, bool bFixEulerFlips); // 0x3f83180 [Final Native Public]
    void SetControlPreferredRotationOrderByIndex(int32 InElementIndex, const EEulerRotationOrder& InRotationOrder); // 0x3f83080 [Final Native Public]
    void SetControlPreferredRotationOrder(const FRigElementKey& InKey, const EEulerRotationOrder& InRotationOrder); // 0x3f82f60 [Final Native Public]
    void SetControlPreferredEulerAnglesByIndex(int32 InElementIndex, const FVector& InEulerAngles, const EEulerRotationOrder& InRotationOrder, bool bInitial, bool bFixEulerFlips); // 0x3f82d60 [Final Native Public]
    void SetControlPreferredEulerAngles(const FRigElementKey& InKey, const FVector& InEulerAngles, const EEulerRotationOrder& InRotationOrder, bool bInitial, bool bFixEulerFlips); // 0x3f82b70 [Final Native Public]
    void SetControlOffsetTransformByIndex(int32 InElementIndex, const FTransform& InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommands); // 0x3f828c0 [Final Native Public]
    void SetControlOffsetTransform(const FRigElementKey& InKey, const FTransform& InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommands); // 0x3f825a0 [Final Native Public]
    void SetConnectorSettingsByIndex(int32 InElementIndex, const FRigConnectorSettings& InSettings, bool bSetupUndo, bool bForce, bool bPrintPythonCommands); // 0x3f823a0 [Final Native Public]
    void SetConnectorSettings(const FRigElementKey& InKey, const FRigConnectorSettings& InSettings, bool bSetupUndo, bool bForce, bool bPrintPythonCommands); // 0x3f82180 [Final Native Public]
    bool SetBoolMetadata(const FRigElementKey& InItem, const FName& InMetadataName, bool InValue); // 0x3f81fc0 [Final Native Public]
    bool SetBoolArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const TArray<bool>& InValue); // 0x3f81e00 [Final Native Public]
    void SendAutoKeyEvent(const FRigElementKey& InElement, float InOffsetInSeconds, bool bAsynchronous); // 0x3f81cd0 [Final Native Public]
    TArray<FRigElementKey> RestoreSocketsFromStates(const TArray<FRigSocketState>& InStates, bool bSetupUndoRedo); // 0x3f81b50 [Final Native Public]
    TArray<FRigElementKey> RestoreConnectorsFromStates(const TArray<FRigConnectorState>& InStates, bool bSetupUndoRedo); // 0x3f81930 [Final Native Public]
    void ResetToDefault(); // 0x3f81910 [Final Native Public]
    void ResetPoseToInitial(const ERigElementType& InTypeFilter); // 0x3f81890 [Final Native Public]
    void ResetCurveValues(); // 0x3f81870 [Final Native Public]
    void Reset(); // 0x3f81850 [Final Native Public]
    bool RemoveMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x3f81750 [Final Native Public]
    bool RemoveAllMetadata(const FRigElementKey& InItem); // 0x3f816a0 [Final Native Public]
    int32 Num(); // 0x2d1b090 [Final Native Public]
    FRigControlValue MakeControlValueFromVector2D(const FVector2D& InValue); // 0x3f81430 [Final Native Static Public]
    FRigControlValue MakeControlValueFromVector(const FVector& InValue); // 0x3f81560 [Final Native Static Public]
    FRigControlValue MakeControlValueFromTransformNoScale(const FTransformNoScale& InValue); // 0x3f812b0 [Final Native Static Public]
    FRigControlValue MakeControlValueFromTransform(const FTransform& InValue); // 0x3f81040 [Final Native Static Public]
    FRigControlValue MakeControlValueFromRotator(const FRotator& InValue); // 0x3f80ed0 [Final Native Static Public]
    FRigControlValue MakeControlValueFromInt(int32 InValue); // 0x3f80df0 [Final Native Static Public]
    FRigControlValue MakeControlValueFromFloat(float InValue); // 0x3f80cc0 [Final Native Static Public]
    FRigControlValue MakeControlValueFromEulerTransform(const FEulerTransform& InValue); // 0x3f80ad0 [Final Native Static Public]
    FRigControlValue MakeControlValueFromBool(bool InValue); // 0x3f809f0 [Final Native Static Public]
    bool IsValidIndex(int32 InElementIndex); // 0x3f80950 [Final Native Public]
    bool IsSelectedByIndex(int32 InIndex); // 0x3f80890 [Final Native Public]
    bool IsSelected(const FRigElementKey& InKey); // 0x3f807b0 [Final Native Public]
    bool IsProcedural(FRigElementKey& InKey); // 0x3f80700 [Final Native Public]
    bool IsParentedTo(const FRigElementKey& InChild, const FRigElementKey& InParent); // 0x3f80530 [Final Native Public]
    bool IsCurveValueSetByIndex(int32 InElementIndex); // 0x3f80460 [Final Native Public]
    bool IsCurveValueSet(const FRigElementKey& InKey); // 0x3f80370 [Final Native Public]
    bool IsControllerAvailable(); // 0x3f80340 [Final Native Public]
    bool HasTag(const FRigElementKey& InItem, const FName& InTag); // 0x3f80200 [Final Native Public]
    FVector GetVectorMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FVector& DefaultValue); // 0x3f80080 [Final Native Public]
    FVector GetVectorFromControlValue(const FRigControlValue& InValue); // 0x3f7ffb0 [Final Native Static Public]
    TArray<FVector> GetVectorArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x3f7fd90 [Final Native Public]
    FVector2D GetVector2DFromControlValue(const FRigControlValue& InValue); // 0x3f7fcd0 [Final Native Static Public]
    FTransformNoScale GetTransformNoScaleFromControlValue(const FRigControlValue& InValue); // 0x3f7fba0 [Final Native Static Public]
    FTransform GetTransformMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FTransform& DefaultValue); // 0x3f7f970 [Final Native Public]
    FTransform GetTransformFromControlValue(const FRigControlValue& InValue); // 0x3f7f800 [Final Native Static Public]
    TArray<FTransform> GetTransformArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x3f7f5e0 [Final Native Public]
    TArray<FName> GetTags(const FRigElementKey& InItem); // 0x3f7f4d0 [Final Native Public]
    TArray<FRigSocketState> GetSocketStates(); // 0x3f7f3e0 [Final Native Public]
    TArray<FRigElementKey> GetSocketKeys(bool bTraverse); // 0x3f7f2f0 [Final Native Public]
    TArray<FRigElementKey> GetSelectedKeys(const ERigElementType& InTypeFilter); // 0x3f7f210 [Final Native Public]
    UModularRigRuleManager* GetRuleManager(bool bCreateIfNeeded); // 0x3f7f170 [Final Native Public]
    FRotator GetRotatorMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FRotator& DefaultValue); // 0x3f7eff0 [Final Native Public]
    FRotator GetRotatorFromControlValue(const FRigControlValue& InValue); // 0x3f7eef0 [Final Native Static Public]
    TArray<FRotator> GetRotatorArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x3f7ecd0 [Final Native Public]
    TArray<FRigElementKey> GetRootElementKeys(); // 0x3f7ec20 [Final Native Public]
    TArray<FRigElementKey> GetRigidBodyKeys(bool bTraverse); // 0x3f7eb30 [Final Native Public]
    FRigElementKey GetRigElementKeyMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FRigElementKey& DefaultValue); // 0x3f7e9b0 [Final Native Public]
    TArray<FRigElementKey> GetRigElementKeyArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x3f7e790 [Final Native Public]
    TArray<FRigElementKey> GetReferenceKeys(bool bTraverse); // 0x3f7e6a0 [Final Native Public]
    FQuat GetQuatMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FQuat& DefaultValue); // 0x3f7e520 [Final Native Public]
    TArray<FQuat> GetQuatArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x3f7e300 [Final Native Public]
    FRigElementKey GetPreviousParent(FRigElementKey& InKey); // 0x3f7e240 [Final Native Public]
    FName GetPreviousName(FRigElementKey& InKey); // 0x3f7e190 [Final Native Public]
    FRigPose GetPose(bool bInitial, bool bIncludeTransientControls); // 0x3f7dfb0 [Final Native Public]
    TArray<FRigElementWeight> GetParentWeightArray(const FRigElementKey& InChild, bool bInitial); // 0x3f7dd30 [Final Native Public]
    FRigElementWeight GetParentWeight(const FRigElementKey& InChild, const FRigElementKey& InParent, bool bInitial); // 0x3f7dbd0 [Final Native Public]
    FTransform GetParentTransformByIndex(int32 InElementIndex, bool bInitial); // 0x3f7da40 [Final Native Public]
    FTransform GetParentTransform(const FRigElementKey& InKey, bool bInitial); // 0x3f7d880 [Final Native Public]
    TArray<FRigElementKey> GetParents(const FRigElementKey& InKey, bool bRecursive); // 0x3f7de70 [Final Native Public]
    int32 GetNumberOfParents(const FRigElementKey& InKey); // 0x3f7d7d0 [Final Native Public]
    TArray<FRigElementKey> GetNullKeys(bool bTraverse); // 0x3f7d6e0 [Final Native Public]
    FName GetNameSpaceFName(const FRigElementKey& InItem); // 0x3f7d620 [Final Native Public]
    FString GetNameSpace(const FRigElementKey& InItem); // 0x3f7d530 [Final Native Public]
    FName GetNameMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FName& DefaultValue); // 0x3f7d3c0 [Final Native Public]
    TArray<FName> GetNameArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x3f7d280 [Final Native Public]
    FName GetModulePathFName(const FRigElementKey& InItem); // 0x3f7d1c0 [Final Native Public]
    FString GetModulePath(const FRigElementKey& InItem); // 0x3f7d0d0 [Final Native Public]
    ERigMetadataType GetMetadataType(const FRigElementKey& InItem, const FName& InMetadataName); // 0x3f7cfd0 [Final Native Public]
    TArray<FName> GetMetadataNames(const FRigElementKey& InItem); // 0x3f7cee0 [Final Native Public]
    FTransform GetLocalTransformByIndex(int32 InElementIndex, bool bInitial); // 0x3f7cd30 [Final Native Public]
    FTransform GetLocalTransform(const FRigElementKey& InKey, bool bInitial); // 0x3f7cb50 [Final Native Public]
    int32 GetLocalIndex_ForBlueprint(const FRigElementKey& InKey); // 0x3f7ca70 [Final Native Public]
    FTransform GetLocalControlShapeTransformByIndex(int32 InElementIndex, bool bInitial); // 0x3f7c8d0 [Final Native Public]
    FTransform GetLocalControlShapeTransform(const FRigElementKey& InKey, bool bInitial); // 0x3f7c710 [Final Native Public]
    FLinearColor GetLinearColorMetadata(const FRigElementKey& InItem, const FName& InMetadataName, const FLinearColor& DefaultValue); // 0x3f7c5a0 [Final Native Public]
    TArray<FLinearColor> GetLinearColorArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x3f7c380 [Final Native Public]
    TArray<FRigElementKey> GetKeys(const TArray<int32>& InElementIndices); // 0x3f7c1b0 [Final Native Public]
    FRigElementKey GetKey(int32 InElementIndex); // 0x3f7c0e0 [Final Native Public]
    int32 GetIntFromControlValue(const FRigControlValue& InValue); // 0x3f7c030 [Final Native Static Public]
    int32 GetInt32Metadata(const FRigElementKey& InItem, const FName& InMetadataName, int32 DefaultValue); // 0x3f7bec0 [Final Native Public]
    TArray<int32> GetInt32ArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x3f7bca0 [Final Native Public]
    int32 GetIndex_ForBlueprint(const FRigElementKey& InKey); // 0x3f7bbf0 [Final Native Public]
    FTransform GetGlobalTransformByIndex(int32 InElementIndex, bool bInitial); // 0x3f7ba40 [Final Native Public]
    FTransform GetGlobalTransform(const FRigElementKey& InKey, bool bInitial); // 0x3f7b8e0 [Final Native Public]
    FTransform GetGlobalControlShapeTransformByIndex(int32 InElementIndex, bool bInitial); // 0x3f7b740 [Final Native Public]
    FTransform GetGlobalControlShapeTransform(const FRigElementKey& InKey, bool bInitial); // 0x3f7b570 [Final Native Public]
    FTransform GetGlobalControlOffsetTransformByIndex(int32 InElementIndex, bool bInitial); // 0x3f7b3d0 [Final Native Public]
    FTransform GetGlobalControlOffsetTransform(const FRigElementKey& InKey, bool bInitial); // 0x3f7b200 [Final Native Public]
    float GetFloatMetadata(const FRigElementKey& InItem, const FName& InMetadataName, float DefaultValue); // 0x3f7b080 [Final Native Public]
    float GetFloatFromControlValue(const FRigControlValue& InValue); // 0x3f7afd0 [Final Native Static Public]
    TArray<float> GetFloatArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x3f7adb0 [Final Native Public]
    FRigElementKey GetFirstParent(const FRigElementKey& InKey); // 0x3f7acf0 [Final Native Public]
    FEulerTransform GetEulerTransformFromControlValue(const FRigControlValue& InValue); // 0x3f7aba0 [Final Native Static Public]
    FRigElementKey GetDefaultParent(const FRigElementKey& InKey); // 0x3f7aae0 [Final Native Public]
    float GetCurveValueByIndex(int32 InElementIndex); // 0x3f7aa20 [Final Native Public]
    float GetCurveValue(const FRigElementKey& InKey); // 0x3f7a930 [Final Native Public]
    TArray<FRigElementKey> GetCurveKeys(); // 0x3f7a8a0 [Final Native Public]
    FRigControlValue GetControlValueByIndex(int32 InElementIndex, const ERigControlValueType& InValueType); // 0x3f7a640 [Final Native Public]
    FRigControlValue GetControlValue(const FRigElementKey& InKey, const ERigControlValueType& InValueType); // 0x3f7a480 [Final Native Public]
    FRotator GetControlPreferredRotatorByIndex(int32 InElementIndex, bool bInitial); // 0x3f7a3a0 [Final Native Public]
    FRotator GetControlPreferredRotator(const FRigElementKey& InKey, bool bInitial); // 0x3f7a270 [Final Native Public]
    EEulerRotationOrder GetControlPreferredEulerRotationOrderByIndex(int32 InElementIndex, bool bFromSettings); // 0x3f7a140 [Final Native Public]
    EEulerRotationOrder GetControlPreferredEulerRotationOrder(const FRigElementKey& InKey, bool bFromSettings); // 0x3f7a000 [Final Native Public]
    FVector GetControlPreferredEulerAnglesByIndex(int32 InElementIndex, const EEulerRotationOrder& InRotationOrder, bool bInitial); // 0x3f79e90 [Final Native Public]
    FVector GetControlPreferredEulerAngles(const FRigElementKey& InKey, const EEulerRotationOrder& InRotationOrder, bool bInitial); // 0x3f79cf0 [Final Native Public]
    URigHierarchyController* GetController(bool bCreateIfNeeded); // 0x3f7a800 [Final Native Public]
    TArray<FRigElementKey> GetControlKeys(bool bTraverse); // 0x3f79c00 [Final Native Public]
    TArray<FRigConnectorState> GetConnectorStates(); // 0x3f79b00 [Final Native Public]
    TArray<FRigElementKey> GetConnectorKeys(bool bTraverse); // 0x3f79a10 [Final Native Public]
    TArray<FRigElementKey> GetChildren(const FRigElementKey& InKey, bool bRecursive); // 0x3f798d0 [Final Native Public]
    bool GetBoolMetadata(const FRigElementKey& InItem, const FName& InMetadataName, bool DefaultValue); // 0x3f79760 [Final Native Public]
    TArray<bool> GetBoolArrayMetadata(const FRigElementKey& InItem, const FName& InMetadataName); // 0x3f79540 [Final Native Public]
    TArray<FRigElementKey> GetBoneKeys(bool bTraverse); // 0x3f79450 [Final Native Public]
    TArray<FRigElementKey> GetAllKeys_ForBlueprint(bool bTraverse); // 0x3f79360 [Final Native Public]
    FRigNullElement FindNull_ForBlueprintOnly(FRigElementKey& InKey); // 0x3f79220 [Final Native Private]
    FRigControlElement FindControl_ForBlueprintOnly(FRigElementKey& InKey); // 0x3f78db0 [Final Native Private]
    FRigBoneElement FindBone_ForBlueprintOnly(FRigElementKey& InKey); // 0x3f78b90 [Final Native Private]
    void CopyPose(URigHierarchy* InHierarchy, bool bCurrent, bool bInitial, bool bWeights, bool bMatchPoseInGlobalIfNeeded); // 0x3f789d0 [Final Native Public]
    void CopyHierarchy(URigHierarchy* InHierarchy); // 0x3f78940 [Final Native Public]
    bool Contains_ForBlueprint(const FRigElementKey& InKey); // 0x3f78880 [Final Native Public]

// UAnimNodeControlRigLibrary (/Script/ControlRig.AnimNodeControlRigLibrary)
    FControlRigReference SetControlRigClass(FControlRigReference& Node, TSubclassOf<UControlRig> ControlRigClass); // 0x4000410 [Final Native Static Public]
    void ConvertToControlRigPure(FAnimNodeReference& Node, FControlRigReference& ControlRig, const bool& Result); // 0x3ffbec0 [Final Native Static Public]
    FControlRigReference ConvertToControlRig(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result); // 0x3ffbdc0 [Final Native Static Public]

// UControlRigComponent (/Script/ControlRig.ControlRigComponent)
    void Update(float DeltaTime); // 0x4002320 [Final Native Public]
    void SetObjectBinding(UObject* InObjectToBind); // 0x4001af0 [Final Native Public]
    void SetMappedElements(const TArray<FControlRigComponentMappedElement>& NewMappedElements); // 0x4001750 [Final Native Public]
    void SetInitialSpaceTransform(const FName& SpaceName, const FTransform& InitialTransform, const EControlRigComponentSpace& Space); // 0x4001510 [Final Native Public]
    void SetInitialBoneTransform(const FName& BoneName, const FTransform& InitialTransform, const EControlRigComponentSpace& Space, bool bPropagateToChildren); // 0x4001320 [Final Native Public]
    void SetControlVector2D(const FName& ControlName, const FVector2D& Value); // 0x4000fe0 [Final Native Public]
    void SetControlTransform(const FName& ControlName, const FTransform& Value, const EControlRigComponentSpace& Space); // 0x4000da0 [Final Native Public]
    void SetControlScale(const FName& ControlName, const FVector& Value, const EControlRigComponentSpace& Space); // 0x4000a20 [Final Native Public]
    void SetControlRotator(const FName& ControlName, const FRotator& Value, const EControlRigComponentSpace& Space); // 0x4000650 [Final Native Public]
    void SetControlRigClass(TSubclassOf<UControlRig> InControlRigClass); // 0x4000590 [Final Native Public]
    void SetControlPosition(const FName& ControlName, const FVector& Value, const EControlRigComponentSpace& Space); // 0x40000a0 [Final Native Public]
    void SetControlOffset(const FName& ControlName, const FTransform& OffsetTransform, const EControlRigComponentSpace& Space); // 0x3fffe60 [Final Native Public]
    void SetControlInt(const FName& ControlName, int32 Value); // 0x3fffd10 [Final Native Public]
    void SetControlFloat(const FName& ControlName, float Value); // 0x3fffbb0 [Final Native Public]
    void SetControlBool(const FName& ControlName, bool Value); // 0x3fffa50 [Final Native Public]
    void SetBoneTransform(const FName& BoneName, const FTransform& Transform, const EControlRigComponentSpace& Space, float Weight, bool bPropagateToChildren); // 0x3fff660 [Final Native Public]
    void SetBoneInitialTransformsFromSkeletalMesh(USkeletalMesh* InSkeletalMesh); // 0x3fff5b0 [Final Native Public]
    void OnPreInitialize(UControlRigComponent* Component); // 0x3ffeb40 [Native Event Public]
    void OnPreForwardsSolve(UControlRigComponent* Component); // 0x3ffeab0 [Native Event Public]
    void OnPreConstruction(UControlRigComponent* Component); // 0x3ffea20 [Native Event Public]
    void OnPostInitialize(UControlRigComponent* Component); // 0x3ffe990 [Native Event Public]
    void OnPostForwardsSolve(UControlRigComponent* Component); // 0x31d3960 [Native Event Public]
    void OnPostConstruction(UControlRigComponent* Component); // 0x3ffe900 [Native Event Public]
    void Initialize(); // 0x3ffe5a0 [Final Native Public]
    FTransform GetSpaceTransform(const FName& SpaceName, const EControlRigComponentSpace& Space); // 0x3ffe2e0 [Final Native Public]
    FTransform GetInitialSpaceTransform(const FName& SpaceName, const EControlRigComponentSpace& Space); // 0x3ffe0a0 [Final Native Public]
    FTransform GetInitialBoneTransform(const FName& BoneName, const EControlRigComponentSpace& Space); // 0x3ffde20 [Final Native Public]
    TArray<FName> GetElementNames(const ERigElementType& ElementType); // 0x3ffda80 [Final Native Public]
    FVector2D GetControlVector2D(const FName& ControlName); // 0x3ffd930 [Final Native Public]
    FTransform GetControlTransform(const FName& ControlName, const EControlRigComponentSpace& Space); // 0x3ffd810 [Final Native Public]
    FVector GetControlScale(const FName& ControlName, const EControlRigComponentSpace& Space); // 0x3ffd700 [Final Native Public]
    FRotator GetControlRotator(const FName& ControlName, const EControlRigComponentSpace& Space); // 0x3ffd5d0 [Final Native Public]
    UControlRig* GetControlRig(); // 0x3ffd5a0 [Final Native Public]
    FVector GetControlPosition(const FName& ControlName, const EControlRigComponentSpace& Space); // 0x3ffd490 [Final Native Public]
    FTransform GetControlOffset(const FName& ControlName, const EControlRigComponentSpace& Space); // 0x3ffd160 [Final Native Public]
    int32 GetControlInt(const FName& ControlName); // 0x3ffd030 [Final Native Public]
    float GetControlFloat(const FName& ControlName); // 0x3ffcf00 [Final Native Public]
    bool GetControlBool(const FName& ControlName); // 0x3ffcdd0 [Final Native Public]
    FTransform GetBoneTransform(const FName& BoneName, const EControlRigComponentSpace& Space); // 0x3ffcb50 [Final Native Public]
    float GetAbsoluteTime(); // 0x3ffcb10 [Final Native Public]
    bool DoesElementExist(const FName& Name, const ERigElementType& ElementType); // 0x3ffc600 [Final Native Public]
    void ClearMappedElements(); // 0x3ffbbd0 [Final Native Public]
    bool CanExecute(); // 0x3ffbb10 [Final Native Public]
    void AddMappedSkeletalMesh(USkeletalMeshComponent* SkeletalMeshComponent, const TArray<FControlRigComponentMappedBone>& Bones, const TArray<FControlRigComponentMappedCurve>& Curves, const EControlRigComponentMapDirection& InDirection); // 0x3ffadc0 [Final Native Public]
    void AddMappedElements(const TArray<FControlRigComponentMappedElement>& NewMappedElements); // 0x3ffacc0 [Final Native Public]
    void AddMappedComponents(const TArray<FControlRigComponentMappedComponent>& Components); // 0x3ffab80 [Final Native Public]
    void AddMappedCompleteSkeletalMesh(USkeletalMeshComponent* SkeletalMeshComponent, const EControlRigComponentMapDirection& InDirection); // 0x3ffaa90 [Final Native Public]

// AControlRigControlActor (/Script/ControlRig.ControlRigControlActor)
    void ResetControlActor(); // 0x3fff460 [Final Native Public]
    void refresh(); // 0x3fff0c0 [Final Native Public]
    void Clear(); // 0x3ffbb80 [Final Native Public]

// AControlRigShapeActor (/Script/ControlRig.ControlRigShapeActor)
    void SetSelected(bool bInSelected); // 0x3278f10 [Native Public]
    void SetSelectable(bool bInSelectable); // 0x4001b80 [Native Public]
    void SetHovered(bool bInHovered); // 0x4001290 [Native Public]
    void SetGlobalTransform(FTransform& InTransform); // 0x4001170 [Final Native Public]
    void SetEnabled(bool bInEnabled); // 0x2d27690 [Native Public]
    void OnTransformChanged(FTransform& NewTransform); // 0x1364670 [Event Public]
    void OnSelectionChanged(bool bIsSelected); // 0x1364670 [Event Public]
    void OnManipulatingChanged(bool bIsManipulating); // 0x1364670 [Event Public]
    void OnHoveredChanged(bool bIsSelected); // 0x1364670 [Event Public]
    void OnEnabledChanged(bool bIsEnabled); // 0x1364670 [Event Public]
    bool IsSelectedInEditor(); // 0x3713bd0 [Native Public]
    bool IsHovered(); // 0x3ffe6a0 [Native Public]
    bool IsEnabled(); // 0x3ffe670 [Native Public]
    FTransform GetGlobalTransform(); // 0x3ffdce0 [Final Native Public]

// UControlRigTestData (/Script/ControlRig.ControlRigTestData)
    bool SetupReplay(UControlRig* InControlRig, bool bGroundTruth); // 0x4001c10 [Final Native Public]
    void ReleaseReplay(); // 0x3fff0e0 [Final Native Public]
    bool Record(UControlRig* InControlRig, double InRecordingDuration); // 0x3ffebd0 [Final Native Public]
    bool IsReplaying(); // 0x3ffe700 [Final Native Public]
    bool IsRecording(); // 0x3ffe6d0 [Final Native Public]
    FVector2D GetTimeRange(bool bInput); // 0x3ffe4d0 [Final Native Public]
    EControlRigTestDataPlaybackMode GetPlaybackMode(); // 0x3ffe280 [Final Native Public]
    int32 GetFrameIndexForTime(double InSeconds, bool bInput); // 0x3ffdc00 [Final Native Public]
    UControlRigTestData* CreateNewAsset(const FString& InDesiredPackagePath, const FString& InBlueprintPathName); // 0x3ffc070 [Final Native Static Public]

// UModularRigController (/Script/ControlRig.ModularRigController)
    bool UnBindModuleVariable(const FString& InModulePath, const FName& InVariableName, bool bSetupUndo); // 0x4002140 [Final Native Public]
    bool SetModuleShortName(const FString& InModulePath, const FString& InNewShortName, bool bSetupUndo); // 0x40019a0 [Final Native Public]
    bool SetConfigValueInModule(const FString& InModulePath, const FName& InVariableName, const FString& InValue, bool bSetupUndo); // 0x3fff8a0 [Final Native Public]
    FString ReparentModule(const FString& InModulePath, const FString& InNewParentModulePath, bool bSetupUndo); // 0x3fff2a0 [Final Native Public]
    FString RenameModule(const FString& InModulePath, const FName& InNewName, bool bSetupUndo); // 0x3fff100 [Final Native Public]
    FString MirrorModule(const FString& InModulePath, FRigVMMirrorSettings& InSettings, bool bSetupUndo); // 0x3ffe740 [Final Native Public]
    TArray<FRigElementKey> DisconnectCyclicConnectors(bool bSetupUndo); // 0x3ffc560 [Final Native Public]
    bool DisconnectConnector(FRigElementKey& InConnectorKey, bool bDisconnectSubModules, bool bSetupUndo); // 0x3ffc420 [Final Native Public]
    bool DeleteModule(const FString& InModulePath, bool bSetupUndo); // 0x3ffc330 [Final Native Public]
    bool ConnectConnectorToElement(FRigElementKey& InConnectorKey, FRigElementKey& InTargetKey, bool bSetupUndo, bool bAutoResolveOtherConnectors, bool bCheckValidConnection); // 0x3ffbbf0 [Final Native Public]
    bool CanConnectConnectorToElement(FRigElementKey& InConnectorKey, FRigElementKey& InTargetKey, FText& OutErrorMessage); // 0x3ffb990 [Final Native Public]
    bool BindModuleVariable(const FString& InModulePath, const FName& InVariableName, const FString& InSourcePath, bool bSetupUndo); // 0x3ffb7e0 [Final Native Public]
    bool AutoConnectSecondaryConnectors(const TArray<FRigElementKey>& InConnectorKeys, bool bReplaceExistingConnections, bool bSetupUndo); // 0x3ffb6d0 [Final Native Public]
    bool AutoConnectModules(const TArray<FString>& InModulePaths, bool bReplaceExistingConnections, bool bSetupUndo); // 0x3ffb590 [Final Native Public]
    FString AddModule(const FName& InModuleName, TSubclassOf<UControlRig> InClass, const FString& InParentModulePath, bool bSetupUndo); // 0x3ffafb0 [Final Native Public]

// URigHierarchyController (/Script/ControlRig.RigHierarchyController)
    bool SetSelection(const TArray<FRigElementKey>& InKeys, bool bPrintPythonCommand); // 0x40a9800 [Final Native Public]
    bool SetParent(const FRigElementKey& InChild, const FRigElementKey& InParent, bool bMaintainGlobalTransform, bool bSetupUndo, bool bPrintPythonCommand); // 0x40a9630 [Final Native Public]
    void SetHierarchy(URigHierarchy* InHierarchy); // 0x40a9580 [Final Native Public]
    FName SetDisplayName(const FRigElementKey& InControl, const FName& InDisplayName, bool bRenameElement, bool bSetupUndo, bool bPrintPythonCommand); // 0x40a93c0 [Final Native Public]
    bool SetControlSettings(const FRigElementKey& InKey, const FRigControlSettings& InSettings, bool bSetupUndo); // 0x40a91e0 [Final Native Public]
    bool SelectElement(const FRigElementKey& InKey, bool bSelect, bool bClearSelection); // 0x40a90a0 [Final Native Public]
    bool ReorderElement(const FRigElementKey& InElement, int32 InIndex, bool bSetupUndo, bool bPrintPythonCommand); // 0x40a8b90 [Final Native Public]
    FRigElementKey RenameElement(const FRigElementKey& InElement, const FName& InName, bool bSetupUndo, bool bPrintPythonCommand, bool bClearSelection); // 0x40a89c0 [Final Native Public]
    bool RemoveParent(const FRigElementKey& InChild, const FRigElementKey& InParent, bool bMaintainGlobalTransform, bool bSetupUndo, bool bPrintPythonCommand); // 0x40a87f0 [Final Native Public]
    bool RemoveElement(const FRigElementKey& InElement, bool bSetupUndo, bool bPrintPythonCommand); // 0x40a86b0 [Final Native Public]
    bool RemoveAllParents(const FRigElementKey& InChild, bool bMaintainGlobalTransform, bool bSetupUndo, bool bPrintPythonCommand); // 0x40a8500 [Final Native Public]
    TArray<FRigElementKey> MirrorElements(const TArray<FRigElementKey>& InKeys, const FRigVMMirrorSettings& InSettings, bool bSelectNewElements, bool bSetupUndo, bool bPrintPythonCommands); // 0x40a7f90 [Final Native Public]
    TArray<FRigElementKey> ImportFromText(const FString& InContent, bool bReplaceExistingElements, bool bSelectNewElements, bool bSetupUndo, bool bPrintPythonCommands); // 0x40a7d20 [Final Native Public]
    TArray<FRigElementKey> ImportCurves(USkeleton* InSkeleton, const FName& InNameSpace, bool bSelectCurves, bool bSetupUndo, bool bPrintPythonCommand); // 0x40a7a40 [Final Native Public]
    TArray<FRigElementKey> ImportBones(USkeleton* InSkeleton, const FName& InNameSpace, bool bReplaceExistingBones, bool bRemoveObsoleteBones, bool bSelectBones, bool bSetupUndo, bool bPrintPythonCommand); // 0x40a77b0 [Final Native Public]
    URigHierarchy* GetHierarchy(); // 0x40a7740 [Final Native Public]
    FRigControlSettings GetControlSettings(const FRigElementKey& InKey); // 0x40a7390 [Final Native Public]
    FString ExportToText(const TArray<FRigElementKey>& InKeys); // 0x40a7130 [Final Native Public]
    FString ExportSelectionToText(); // 0x40a7000 [Final Native Public]
    TArray<FRigElementKey> DuplicateElements(const TArray<FRigElementKey>& InKeys, bool bSelectNewElements, bool bSetupUndo, bool bPrintPythonCommands); // 0x40a6d70 [Final Native Public]
    bool DeselectElement(const FRigElementKey& InKey); // 0x40a6030 [Final Native Public]
    bool ClearSelection(); // 0x40a5fd0 [Final Native Public]
    FRigElementKey AddSocket(const FName& InName, const FRigElementKey& InParent, const FTransform& InTransform, bool bTransformInGlobal, const FLinearColor& InColor, const FString& InDescription, bool bSetupUndo, bool bPrintPythonCommand); // 0x40a5c50 [Final Native Public]
    FRigElementKey AddRigidBody(const FName& InName, const FRigElementKey& InParent, const FRigRigidBodySettings& InSettings, const FTransform& InLocalTransform, bool bSetupUndo, bool bPrintPythonCommand); // 0x40a5990 [Final Native Public]
    bool AddParent(const FRigElementKey& InChild, const FRigElementKey& InParent, float InWeight, bool bMaintainGlobalTransform, bool bSetupUndo); // 0x40a57c0 [Final Native Public]
    FRigElementKey AddNull(const FName& InName, const FRigElementKey& InParent, const FTransform& InTransform, bool bTransformInGlobal, bool bSetupUndo, bool bPrintPythonCommand); // 0x40a5500 [Final Native Public]
    FRigElementKey AddCurve(const FName& InName, float InValue, bool bSetupUndo, bool bPrintPythonCommand); // 0x40a5370 [Final Native Public]
    FRigElementKey AddControl_ForBlueprint(const FName& InName, const FRigElementKey& InParent, const FRigControlSettings& InSettings, const FRigControlValue& InValue, bool bSetupUndo, bool bPrintPythonCommand); // 0x40a4ec0 [Final Native Public]
    FRigElementKey AddConnector(const FName& InName, const FRigConnectorSettings& InSettings, bool bSetupUndo, bool bPrintPythonCommand); // 0x40a4bd0 [Final Native Public]
    FRigElementKey AddBone(const FName& InName, const FRigElementKey& InParent, const FTransform& InTransform, bool bTransformInGlobal, const ERigBoneType& InBoneType, bool bSetupUndo, bool bPrintPythonCommand); // 0x40a48d0 [Final Native Public]
    FRigElementKey AddAnimationChannel_ForBlueprint(const FName& InName, const FRigElementKey& InParentControl, const FRigControlSettings& InSettings, bool bSetupUndo, bool bPrintPythonCommand); // 0x40a4620 [Final Native Public]

// UControlRigPoseAsset (/Script/ControlRig.ControlRigPoseAsset)
    void SelectControls(UControlRig* InControlRig, bool bDoMirror); // 0x40a8fd0 [Final Native Public]
    void SavePose(UControlRig* InControlRig, bool bUseAll); // 0x40a8f00 [Final Native Public]
    void ReplaceControlName(const FName& CurrentName, const FName& NewName); // 0x40a8d30 [Final Native Public]
    void PastePose(UControlRig* InControlRig, bool bDoKey, bool bDoMirror); // 0x40a8290 [Final Native Public]
    void GetCurrentPose(UControlRig* InControlRig, FControlRigControlPose& OutPose); // 0x40a7580 [Final Native Public]
    TArray<FName> GetControlNames(); // 0x40a7270 [Final Native Public]
    bool DoesMirrorMatch(UControlRig* ControlRig, const FName& ControlName); // 0x40a60f0 [Final Native Public]

// UControlRigWorkflowOptions (/Script/ControlRig.ControlRigWorkflowOptions)
    bool EnsureAtLeastOneRigElementSelected(); // 0x40a6f80 [Final Native Public]

// UControlRigTransformWorkflowOptions (/Script/ControlRig.ControlRigTransformWorkflowOptions)
    TArray<FRigVMUserWorkflow> ProvideWorkflows(UObject* InSubject); // 0x40a83d0 [Final Native Public]

// UObject (/Script/CoreUObject.Object)
    void ExecuteUbergraph(int32 EntryPoint); // 0x1364670 [Event Public]

// UCustomMeshComponent (/Script/CustomMeshComponent.CustomMeshComponent)
    bool SetCustomMeshTriangles(const TArray<FCustomMeshTriangle>& Triangles); // 0x57edfa0 [Final Native Public]
    void ClearCustomMeshTriangles(); // 0x57edf40 [Final Native Public]
    void AddCustomMeshTriangles(const TArray<FCustomMeshTriangle>& Triangles); // 0x57ede20 [Final Native Public]

// UDataflowBlueprintLibrary (/Script/DataflowEngine.DataflowBlueprintLibrary)
    void EvaluateTerminalNodeByName(UDataflow* Dataflow, const FName& TerminalNodeName, UObject* ResultAsset); // 0x2d34060 [Final Native Static Public]

// UDatasmithContentBlueprintLibrary (/Script/DatasmithContent.DatasmithContentBlueprintLibrary)
    TArray<FString> GetDatasmithUserDataValuesForKey(UObject* Object, const FName& Key, bool bPartialMatchKey); // 0x519f000 [Final Native Static Public]
    FString GetDatasmithUserDataValueForKey(UObject* Object, const FName& Key, bool bPartialMatchKey); // 0x519eb30 [Final Native Static Public]
    void GetDatasmithUserDataKeysAndValuesForValue(UObject* Object, const FString& StringToMatch, const TArray<FName>& OutKeys, const TArray<FString>& OutValues); // 0x519e660 [Final Native Static Public]
    UDatasmithAssetUserData* GetDatasmithUserData(UObject* Object); // 0x519e5d0 [Final Native Static Public]

// ADatasmithImportedSequencesActor (/Script/DatasmithContent.DatasmithImportedSequencesActor)
    void PlayLevelSequence(ULevelSequence* SequenceToPlay); // 0x2d7ae60 [Final Native Public]

// UActorComponent (/Script/Engine.ActorComponent)
    void ToggleActive(); // 0x30b0380 [Native Public]
    void SetTickGroup(const ETickingGroup& NewTickGroup); // 0x34e31b0 [Final Native Public]
    void SetTickableWhenPaused(bool bTickableWhenPaused); // 0x34e3230 [Final Native Public]
    void SetIsReplicated(bool ShouldReplicate); // 0x34e2410 [Final Native Public]
    void SetComponentTickIntervalAndCooldown(float TickInterval); // 0x34e21f0 [Final Native Public]
    void SetComponentTickInterval(float TickInterval); // 0x34e2170 [Final Native Public]
    void SetComponentTickEnabled(bool bEnabled); // 0x34e20e0 [Native Public]
    void SetAutoActivate(bool bNewAutoActivate); // 0x32efb20 [Native Public]
    void SetActive(bool bNewActive, bool bReset); // 0x34e18d0 [Native Public]
    void RemoveTickPrerequisiteComponent(UActorComponent* PrerequisiteComponent); // 0x34e17f0 [Native Public]
    void RemoveTickPrerequisiteActor(AActor* PrerequisiteActor); // 0x34e1760 [Native Public]
    void ReceiveTick(float DeltaSeconds); // 0x1364670 [Event Public]
    void ReceiveEndPlay(const EEndPlayReason& EndPlayReason); // 0x1364670 [Event Public]
    void ReceiveBeginPlay(); // 0x1364670 [Event Public]
    void ReceiveAsyncPhysicsTick(float DeltaSeconds, float SimSeconds); // 0x1364670 [Event Public]
    void OnRep_IsActive(); // 0x31d39f0 [Native Public]
    void K2_DestroyComponent(UObject* Object); // 0x34e1130 [Final Native Public]
    bool IsComponentTickEnabled(); // 0x34736e0 [Native Public]
    bool IsBeingDestroyed(); // 0x34e1090 [Final Native Public]
    bool IsActive(); // 0x34e1060 [Final Native Public]
    AActor* GetOwner(); // 0x34e0e20 [Final Native Public]
    float GetComponentTickInterval(); // 0x34e0960 [Final Native Public]
    void Deactivate(); // 0x2057e70 [Native Public]
    bool ComponentHasTag(const FName& Tag); // 0x34dffe0 [Final Native Public]
    void AddTickPrerequisiteComponent(UActorComponent* PrerequisiteComponent); // 0x34df630 [Native Public]
    void AddTickPrerequisiteActor(AActor* PrerequisiteActor); // 0x34df5a0 [Native Public]
    void Activate(bool bReset); // 0x30b4c00 [Native Public]

// USceneComponent (/Script/Engine.SceneComponent)
    void ToggleVisibility(bool bPropagateToChildren); // 0x3285b10 [Final Native Public]
    void SetWorldScale3D(const FVector& NewScale); // 0x3285a80 [Final Native Public]
    void SetVisibility(bool bNewVisibility, bool bPropagateToChildren); // 0x32859b0 [Final Native Public]
    void SetShouldUpdatePhysicsVolume(bool bInShouldUpdatePhysicsVolume); // 0x3285920 [Final Native Public]
    void SetRelativeScale3D(const FVector& NewScale3D); // 0x3285890 [Final Native Public]
    void SetMobility(const EComponentMobility& NewMobility); // 0x3285810 [Native Public]
    void SetHiddenInGame(bool NewHidden, bool bPropagateToChildren); // 0x3285740 [Final Native Public]
    void SetAbsolute(bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale); // 0x3285610 [Final Native Public]
    void ResetRelativeTransform(); // 0x32855f0 [Final Native Public]
    void OnRep_Visibility(bool OldValue); // 0x3285400 [Final Native Private]
    void OnRep_Transform(); // 0x32853e0 [Final Native Private]
    void OnRep_AttachSocketName(); // 0x32853c0 [Final Native Private]
    void OnRep_AttachParent(); // 0x32853a0 [Final Native Private]
    void OnRep_AttachChildren(); // 0x3285380 [Final Native Private]
    void K2_SetWorldTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3285120 [Final Native Public]
    void K2_SetWorldRotation(const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3284f30 [Final Native Public]
    void K2_SetWorldLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3284cf0 [Final Native Public]
    void K2_SetWorldLocation(const FVector& NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3284b00 [Final Native Public]
    void K2_SetRelativeTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x32848a0 [Final Native Public]
    void K2_SetRelativeRotation(const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x32846b0 [Final Native Public]
    void K2_SetRelativeLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3284470 [Final Native Public]
    void K2_SetRelativeLocation(const FVector& NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3284280 [Final Native Public]
    FTransform K2_GetComponentToWorld(); // 0x32841f0 [Final Native Public]
    FVector K2_GetComponentScale(); // 0x32841b0 [Final Native Public]
    FRotator K2_GetComponentRotation(); // 0x3284170 [Final Native Public]
    FVector K2_GetComponentLocation(); // 0x3284130 [Final Native Public]
    void K2_DetachFromComponent(const EDetachmentRule& LocationRule, const EDetachmentRule& RotationRule, const EDetachmentRule& ScaleRule, bool bCallModify); // 0x3283fd0 [Final Native Public]
    bool K2_AttachToComponent(USceneComponent* Parent, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule, bool bWeldSimulatedBodies); // 0x3283e00 [Final Native Public]
    bool K2_AttachTo(USceneComponent* InParent, const FName& InSocketName, const EAttachLocation& AttachType, bool bWeldSimulatedBodies); // 0x3283ca0 [Final Native Public]
    void K2_AddWorldTransformKeepScale(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3283a40 [Final Native Public]
    void K2_AddWorldTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x32837e0 [Final Native Public]
    void K2_AddWorldRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x32835f0 [Final Native Public]
    void K2_AddWorldOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3283400 [Final Native Public]
    void K2_AddRelativeRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3283210 [Final Native Public]
    void K2_AddRelativeLocation(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3283020 [Final Native Public]
    void K2_AddLocalTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3282dc0 [Final Native Public]
    void K2_AddLocalRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x3282bd0 [Final Native Public]
    void K2_AddLocalOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x32829e0 [Final Native Public]
    bool IsVisible(); // 0x32829b0 [Native Public]
    bool IsSimulatingPhysics(const FName& BoneName); // 0x3282910 [Native Public]
    bool IsAnySimulatingPhysics(); // 0x32828e0 [Native Public]
    FVector GetUpVector(); // 0x32828a0 [Final Native Public]
    FTransform GetSocketTransform(const FName& InSocketName, const ERelativeTransformSpace& TransformSpace); // 0x3282770 [Native Public]
    FRotator GetSocketRotation(const FName& InSocketName); // 0x32826c0 [Native Public]
    FQuat GetSocketQuaternion(const FName& InSocketName); // 0x3282610 [Native Public]
    FVector GetSocketLocation(const FName& InSocketName); // 0x3282560 [Native Public]
    bool GetShouldUpdatePhysicsVolume(); // 0x3282530 [Final Native Public]
    FVector GetRightVector(); // 0x32824f0 [Final Native Public]
    FTransform GetRelativeTransform(); // 0x3282460 [Final Native Public]
    APhysicsVolume* GetPhysicsVolume(); // 0x3282430 [Final Native Public]
    void GetParentComponents(const TArray<USceneComponent*>& Parents); // 0x3282380 [Final Native Public]
    int32 GetNumChildrenComponents(); // 0x3282350 [Final Native Public]
    FVector GetForwardVector(); // 0x3274f80 [Final Native Public]
    FVector GetComponentVelocity(); // 0x3282300 [Native Public]
    void GetChildrenComponents(bool bIncludeAllDescendants, const TArray<USceneComponent*>& Children); // 0x3282200 [Final Native Public]
    USceneComponent* GetChildComponent(int32 ChildIndex); // 0x3282160 [Final Native Public]
    FName GetAttachSocketName(); // 0x3282140 [Final Native Public]
    USceneComponent* GetAttachParent(); // 0x3282120 [Final Native Public]
    TArray<FName> GetAllSocketNames(); // 0x32820a0 [Final Native Public]
    bool DoesSocketExist(const FName& InSocketName); // 0x3282000 [Native Public]
    void DetachFromParent(bool bMaintainWorldPosition, bool bCallModify); // 0x3281f30 [Native Public]

// UPrimitiveComponent (/Script/Engine.PrimitiveComponent)
    bool WasRecentlyRendered(float Tolerance); // 0x327ae20 [Final Native Public]
    void WakeRigidBody(const FName& BoneName); // 0x327ad90 [Native Public]
    void WakeAllRigidBodies(); // 0x327ad70 [Native Public]
    void SetWalkableSlopeOverride(FWalkableSlopeOverride& NewOverride); // 0x327a2e0 [Native Public]
    void SetVisibleInSceneCaptureOnly(bool bValue); // 0x327a250 [Final Native Public]
    void SetVisibleInRayTracing(bool bNewVisibleInRayTracing); // 0x327a1c0 [Final Native Public]
    void SetVectorParameterForDefaultCustomPrimitiveData(const FName& ParameterName, const FVector4& Value); // 0x327a0d0 [Final Native Public]
    void SetVectorParameterForCustomPrimitiveData(const FName& ParameterName, const FVector4& Value); // 0x3279fe0 [Final Native Public]
    void SetUseCCD(bool InUseCCD, const FName& BoneName); // 0x3279f10 [Native Public]
    void SetUpdateKinematicFromSimulation(bool bUpdateKinematicFromSimulation); // 0x3279e80 [Native Public]
    void SetTranslucentSortPriority(int32 NewTranslucentSortPriority); // 0x3279df0 [Final Native Public]
    void SetTranslucencySortDistanceOffset(float NewTranslucencySortDistanceOffset); // 0x3279d70 [Final Native Public]
    void SetStaticWhenNotMoveable(bool bInStaticWhenNotMoveable); // 0x3279ce0 [Final Native Public]
    void SetSingleSampleShadowFromStationaryLights(bool bNewSingleSampleShadowFromStationaryLights); // 0x3279c50 [Final Native Public]
    void SetSimulatePhysics(bool bSimulate); // 0x3279bc0 [Native Public]
    void SetScalarParameterForDefaultCustomPrimitiveData(const FName& ParameterName, float Value); // 0x3279af0 [Final Native Public]
    void SetScalarParameterForCustomPrimitiveData(const FName& ParameterName, float Value); // 0x3279a20 [Final Native Public]
    void SetRenderInMainPass(bool bValue); // 0x3279990 [Final Native Public]
    void SetRenderInDepthPass(bool bValue); // 0x3279900 [Final Native Public]
    void SetRenderCustomDepth(bool bValue); // 0x3279870 [Final Native Public]
    void SetReceivesDecals(bool bNewReceivesDecals); // 0x32797e0 [Final Native Public]
    void SetPhysMaterialOverride(UPhysicalMaterial* NewPhysMaterial); // 0x32790c0 [Native Public]
    void SetPhysicsMaxAngularVelocityInRadians(float NewMaxAngVel, bool bAddToCurrent, const FName& BoneName); // 0x3279640 [Final Native Public]
    void SetPhysicsMaxAngularVelocityInDegrees(float NewMaxAngVel, bool bAddToCurrent, const FName& BoneName); // 0x3279520 [Final Native Public]
    void SetPhysicsLinearVelocity(const FVector& NewVel, bool bAddToCurrent, const FName& BoneName); // 0x32793e0 [Native Public]
    void SetPhysicsAngularVelocityInRadians(const FVector& NewAngVel, bool bAddToCurrent, const FName& BoneName); // 0x32792a0 [Native Public]
    void SetPhysicsAngularVelocityInDegrees(const FVector& NewAngVel, bool bAddToCurrent, const FName& BoneName); // 0x3279150 [Final Native Public]
    void SetOwnerNoSee(bool bNewOwnerNoSee); // 0x3279030 [Final Native Public]
    void SetOnlyOwnerSee(bool bNewOnlyOwnerSee); // 0x3278fa0 [Final Native Public]
    void SetNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision); // 0x3278f10 [Native Public]
    void SetMaxDepenetrationVelocity(const FName& BoneName, float InMaxDepenetrationVelocity); // 0x3278e40 [Native Public]
    void SetMaterialByName(const FName& MaterialSlotName, UMaterialInterface* Material); // 0x3278d70 [Native Public]
    void SetMaterial(int32 ElementIndex, UMaterialInterface* Material); // 0x3278ca0 [Native Public]
    void SetMassScale(const FName& BoneName, float InMassScale); // 0x3278bd0 [Native Public]
    void SetMassOverrideInKg(const FName& BoneName, float MassInKg, bool bOverrideMass); // 0x3278ac0 [Native Public]
    void SetLinearDamping(float InDamping); // 0x3278910 [Native Public]
    void SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2); // 0x32787e0 [Final Native Public]
    void SetLightAttachmentsAsGroup(bool bInLightAttachmentsAsGroup); // 0x32786d0 [Final Native Public]
    void SetIgnoreBoundsForEditorFocus(bool bIgnore); // 0x3278640 [Final Native Public]
    void SetHoldout(bool bNewHoldout); // 0x32785b0 [Final Native Public]
    void SetHiddenInSceneCapture(bool bValue); // 0x3278520 [Final Native Public]
    void SetGenerateOverlapEvents(bool bInGenerateOverlapEvents); // 0x3278490 [Final Native Public]
    void SetExcludeFromLightAttachmentGroup(bool bInExcludeFromLightAttachmentGroup); // 0x3278310 [Final Native Public]
    void SetExcludeForSpecificHLODLevels(const TArray<int32>& InExcludeForSpecificHLODLevels); // 0x3278260 [Final Native Private]
    void SetExcludedFromHLODLevel(const EHLODLevelExclusion& HLODLevel, bool bExcluded); // 0x32783a0 [Final Native Public]
    void SetEnableGravity(bool bGravityEnabled); // 0x32781d0 [Native Public]
    void SetEmissiveLightSource(bool NewEmissiveLightSource); // 0x3278140 [Final Native Public]
    void SetDefaultCustomPrimitiveDataVector4(int32 DataIndex, const FVector4& Value); // 0x3278050 [Final Native Public]
    void SetDefaultCustomPrimitiveDataVector3(int32 DataIndex, const FVector& Value); // 0x3277f70 [Final Native Public]
    void SetDefaultCustomPrimitiveDataVector2(int32 DataIndex, const FVector2D& Value); // 0x3277ea0 [Final Native Public]
    void SetDefaultCustomPrimitiveDataFloat(int32 DataIndex, float Value); // 0x3277dd0 [Final Native Public]
    void SetCustomPrimitiveDataVector4(int32 DataIndex, const FVector4& Value); // 0x3277ce0 [Final Native Public]
    void SetCustomPrimitiveDataVector3(int32 DataIndex, const FVector& Value); // 0x3277c00 [Final Native Public]
    void SetCustomPrimitiveDataVector2(int32 DataIndex, const FVector2D& Value); // 0x3277b30 [Final Native Public]
    void SetCustomPrimitiveDataFloat(int32 DataIndex, float Value); // 0x3277a60 [Final Native Public]
    void SetCustomDepthStencilWriteMask(const ERendererStencilMask& WriteMaskBit); // 0x32779e0 [Final Native Public]
    void SetCustomDepthStencilValue(int32 Value); // 0x3277950 [Final Native Public]
    void SetCullDistance(float NewCullDistance); // 0x32778d0 [Final Native Public]
    void SetConstraintMode(const EDOFMode& ConstraintMode); // 0x3277850 [Native Public]
    void SetCollisionResponseToChannel(const ECollisionChannel& Channel, const ECollisionResponse& NewResponse); // 0x3277780 [Native Public]
    void SetCollisionResponseToAllChannels(const ECollisionResponse& NewResponse); // 0x3277700 [Native Public]
    void SetCollisionProfileName(const FName& InCollisionProfileName, bool bUpdateOverlaps); // 0x3277630 [Native Public]
    void SetCollisionObjectType(const ECollisionChannel& Channel); // 0x32775b0 [Native Public]
    void SetCollisionEnabled(const ECollisionEnabled& NewType); // 0x3277530 [Native Public]
    void SetCenterOfMass(const FVector& CenterOfMassOffset, const FName& BoneName); // 0x3277450 [Final Native Public]
    void SetCastShadow(bool NewCastShadow); // 0x32773c0 [Final Native Public]
    void SetCastInsetShadow(bool bInCastInsetShadow); // 0x3277330 [Final Native Public]
    void SetCastHiddenShadow(bool NewCastHiddenShadow); // 0x32772a0 [Final Native Public]
    void SetCastContactShadow(bool bInCastContactShadow); // 0x3277210 [Final Native Public]
    void SetBoundsScale(float NewBoundsScale); // 0x3277190 [Final Native Public]
    void SetAngularDamping(float InDamping); // 0x3277100 [Native Public]
    void SetAllUseCCD(bool InUseCCD); // 0x3277070 [Native Public]
    void SetAllPhysicsLinearVelocity(const FVector& NewVel, bool bAddToCurrent); // 0x3276f80 [Native Public]
    void SetAllPhysicsAngularVelocityInRadians(const FVector& NewAngVel, bool bAddToCurrent); // 0x3276e90 [Native Public]
    void SetAllPhysicsAngularVelocityInDegrees(const FVector& NewAngVel, bool bAddToCurrent); // 0x3276d80 [Final Native Public]
    void SetAllMassScale(float InMassScale); // 0x3276cf0 [Native Public]
    void SetAffectIndirectLightingWhileHidden(bool bNewAffectIndirectLightingWhileHidden); // 0x3276c60 [Final Native Public]
    void SetAffectDynamicIndirectLighting(bool bNewAffectDynamicIndirectLighting); // 0x3276bd0 [Final Native Public]
    void SetAffectDistanceFieldLighting(bool NewAffectDistanceFieldLighting); // 0x3276b40 [Final Native Public]
    FVector ScaleByMomentOfInertia(const FVector& InputVector, const FName& BoneName); // 0x3276a20 [Native Public]
    void PutRigidBodyToSleep(const FName& BoneName); // 0x32767b0 [Final Native Public]
    bool K2_SphereTraceComponent(const FVector& TraceStart, const FVector& TraceEnd, float SphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit); // 0x3276150 [Final Native Public]
    bool K2_SphereOverlapComponent(const FVector& InSphereCentre, float InSphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit); // 0x3275dd0 [Final Native Public]
    bool K2_LineTraceComponent(const FVector& TraceStart, const FVector& TraceEnd, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit); // 0x3275a40 [Final Native Public]
    bool K2_IsQueryCollisionEnabled(); // 0x32759f0 [Final Native Public]
    bool K2_IsPhysicsCollisionEnabled(); // 0x32759b0 [Final Native Public]
    bool K2_IsCollisionEnabled(); // 0x3275970 [Final Native Public]
    bool K2_BoxOverlapComponent(const FVector& InBoxCentre, const FBox& InBox, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit); // 0x32755c0 [Final Native Public]
    bool IsOverlappingComponent(UPrimitiveComponent* OtherComp); // 0x3275480 [Final Native Public]
    bool IsOverlappingActor(AActor* Other); // 0x32753e0 [Final Native Public]
    bool IsMaterialSlotNameValid(const FName& MaterialSlotName); // 0x3275340 [Native Public]
    bool IsGravityEnabled(); // 0x3275310 [Native Public]
    bool IsExcludedFromHLODLevel(const EHLODLevelExclusion& HLODLevel); // 0x3275280 [Final Native Public]
    bool IsAnyRigidBodyAwake(); // 0x3275250 [Native Public]
    void InvalidateLumenSurfaceCache(); // 0x3275230 [Final Native Public]
    void IgnoreComponentWhenMoving(UPrimitiveComponent* Component, bool bShouldIgnore); // 0x3275160 [Final Native Public]
    void IgnoreActorWhenMoving(AActor* Actor, bool bShouldIgnore); // 0x3275090 [Final Native Public]
    FWalkableSlopeOverride GetWalkableSlopeOverride(); // 0x3275060 [Final Native Public]
    bool GetUpdateKinematicFromSimulation(); // 0x3275030 [Native Public]
    bool GetStaticWhenNotMoveable(); // 0x3275000 [Final Native Public]
    FVector GetPhysicsLinearVelocityAtPoint(const FVector& Point, const FName& BoneName); // 0x32743e0 [Final Native Public]
    FVector GetPhysicsLinearVelocity(const FName& BoneName); // 0x3274330 [Final Native Public]
    FVector GetPhysicsAngularVelocityInRadians(const FName& BoneName); // 0x3274280 [Final Native Public]
    FVector GetPhysicsAngularVelocityInDegrees(const FName& BoneName); // 0x32741c0 [Final Native Public]
    void GetOverlappingComponents(const TArray<UPrimitiveComponent*>& OutOverlappingComponents); // 0x32740e0 [Final Native Public]
    void GetOverlappingActors(const TArray<AActor*>& OverlappingActors, TSubclassOf<AActor> ClassFilter); // 0x3273fd0 [Final Native Public]
    int32 GetNumMaterials(); // 0x3273fa0 [Native Public]
    float GetMaxDepenetrationVelocity(const FName& BoneName); // 0x3273ea0 [Native Public]
    TArray<FName> GetMaterialSlotNames(); // 0x3273e20 [Native Public]
    int32 GetMaterialIndex(const FName& MaterialSlotName); // 0x3273d80 [Native Public]
    UMaterialInterface* GetMaterialFromCollisionFaceIndex(int32 FaceIndex, const int32& SectionIndex); // 0x3273ca0 [Native Public]
    UMaterialInterface* GetMaterialByName(const FName& MaterialSlotName); // 0x3273c00 [Native Public]
    UMaterialInterface* GetMaterial(int32 ElementIndex); // 0x3273b60 [Native Public]
    float GetMassScale(const FName& BoneName); // 0x3273ac0 [Native Public]
    float GetMass(); // 0x3273a80 [Native Public]
    float GetLinearDamping(); // 0x3273a40 [Native Public]
    FVector GetInertiaTensor(const FName& BoneName); // 0x3273990 [Native Public]
    bool GetIgnoreBoundsForEditorFocus(); // 0x3273960 [Native Public]
    bool GetGenerateOverlapEvents(); // 0x32736d0 [Final Native Public]
    TArray<int32> GetExcludeForSpecificHLODLevels(); // 0x3273610 [Final Native Private]
    int32 GetCustomPrimitiveDataIndexForVectorParameter(const FName& ParameterName); // 0x32734f0 [Final Native Public]
    int32 GetCustomPrimitiveDataIndexForScalarParameter(const FName& ParameterName); // 0x3273450 [Final Native Public]
    ECollisionResponse GetCollisionResponseToChannel(const ECollisionChannel& Channel); // 0x32733c0 [Native Public]
    FName GetCollisionProfileName(); // 0x3273380 [Final Native Public]
    ECollisionChannel GetCollisionObjectType(); // 0x3273350 [Native Public]
    ECollisionEnabled GetCollisionEnabled(); // 0x3273320 [Native Public]
    float GetClosestPointOnCollision(const FVector& Point, const FVector& OutPointOnBody, const FName& BoneName); // 0x32731e0 [Final Native Public]
    FVector GetCenterOfMass(const FName& BoneName); // 0x3273040 [Final Native Public]
    FBodyInstanceAsyncPhysicsTickHandle GetBodyInstanceAsyncPhysicsTickHandle(const FName& BoneName, bool bGetWelded, int32 Index); // 0x3272e60 [Final Native Public]
    float GetAngularDamping(); // 0x3272e20 [Native Public]
    UMaterialInstanceDynamic* CreateDynamicMaterialInstance(int32 ElementIndex, UMaterialInterface* SourceMaterial, const FName& OptionalName); // 0x32729d0 [Native Public]
    UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamicFromMaterial(int32 ElementIndex, UMaterialInterface* Parent); // 0x3272900 [Native Public]
    UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamic(int32 ElementIndex); // 0x3272860 [Native Public]
    TArray<UPrimitiveComponent*> CopyArrayOfMoveIgnoreComponents(); // 0x32727e0 [Final Native Public]
    TArray<AActor*> CopyArrayOfMoveIgnoreActors(); // 0x3272760 [Final Native Public]
    void ClearMoveIgnoreComponents(); // 0x3272730 [Final Native Public]
    void ClearMoveIgnoreActors(); // 0x3272710 [Final Native Public]
    bool CanCharacterStepUp(APawn* Pawn); // 0x3272650 [Native Public]
    void AddVelocityChangeImpulseAtLocation(const FVector& Impulse, const FVector& Location, const FName& BoneName); // 0x3272200 [Native Public]
    void AddTorqueInRadians(const FVector& Torque, const FName& BoneName, bool bAccelChange); // 0x32720d0 [Native Public]
    void AddTorqueInDegrees(const FVector& Torque, const FName& BoneName, bool bAccelChange); // 0x3271f90 [Final Native Public]
    void AddRadialImpulse(const FVector& Origin, float Radius, float Strength, const ERadialImpulseFalloff& Falloff, bool bVelChange); // 0x3271db0 [Native Public]
    void AddRadialForce(const FVector& Origin, float Radius, float Strength, const ERadialImpulseFalloff& Falloff, bool bAccelChange); // 0x3271bd0 [Native Public]
    void AddImpulseAtLocation(const FVector& Impulse, const FVector& Location, const FName& BoneName); // 0x32719d0 [Native Public]
    void AddImpulse(const FVector& Impulse, const FName& BoneName, bool bVelChange); // 0x32718a0 [Native Public]
    void AddForceAtLocationLocal(const FVector& Force, const FVector& Location, const FName& BoneName); // 0x3271670 [Native Public]
    void AddForceAtLocation(const FVector& Force, const FVector& Location, const FName& BoneName); // 0x3271520 [Native Public]
    void AddForce(const FVector& Force, const FName& BoneName, bool bAccelChange); // 0x32713f0 [Native Public]
    void AddAngularImpulseInRadians(const FVector& Impulse, const FName& BoneName, bool bVelChange); // 0x3271050 [Native Public]
    void AddAngularImpulseInDegrees(const FVector& Impulse, const FName& BoneName, bool bVelChange); // 0x3270f10 [Final Native Public]

// AActor (/Script/Engine.Actor)
    bool WasRecentlyRendered(float Tolerance); // 0x32efd80 [Final Native Public]
    void UserConstructionScript(); // 0x1364670 [Event Public]
    void TearOff(); // 0x31d3a10 [Native Public]
    void SetTickGroup(const ETickingGroup& NewTickGroup); // 0x32efc40 [Final Native Public]
    void SetTickableWhenPaused(bool bTickableWhenPaused); // 0x32efcc0 [Final Native Public]
    void SetReplicates(bool bInReplicates); // 0x32efbb0 [Final Native Public]
    void SetReplicateMovement(bool bInReplicateMovement); // 0x32efb20 [Native Public]
    void SetRayTracingGroupId(int32 InRaytracingGroupId); // 0x32efa90 [Final Native Public]
    void SetPhysicsReplicationMode(const EPhysicsReplicationMode& ReplicationMode); // 0x32ef9b0 [Final Native Public]
    void SetOwner(AActor* NewOwner); // 0x32ef920 [Native Public]
    void SetNetDormancy(const ENetDormancy& NewDormancy); // 0x32ef8a0 [Final Native Public]
    void SetLifeSpan(float InLifespan); // 0x32ef810 [Native Public]
    void SetAutoDestroyWhenFinished(bool bVal); // 0x32ef720 [Final Native Public]
    void SetActorTickInterval(float TickInterval); // 0x32ef6a0 [Final Native Public]
    void SetActorTickEnabled(bool bEnabled); // 0x32ef610 [Native Public]
    void SetActorScale3D(const FVector& NewScale3D); // 0x32ef570 [Final Native Public]
    void SetActorRelativeScale3D(const FVector& NewRelativeScale); // 0x32ef4e0 [Final Native Public]
    void SetActorHiddenInGame(bool bNewHidden); // 0x32ef450 [Native Public]
    void SetActorEnableCollision(bool bNewActorEnableCollision); // 0x32ef3c0 [Final Native Public]
    void RemoveTickPrerequisiteComponent(UActorComponent* PrerequisiteComponent); // 0x32ef330 [Native Public]
    void RemoveTickPrerequisiteActor(AActor* PrerequisiteActor); // 0x32ef2a0 [Native Public]
    void ReceiveTick(float DeltaSeconds); // 0x1364670 [Event Public]
    void ReceiveRadialDamage(float DamageReceived, UDamageType* DamageType, const FVector& Origin, FHitResult& HitInfo, AController* InstigatedBy, AActor* DamageCauser); // 0x1364670 [Event Public]
    void ReceivePointDamage(float Damage, UDamageType* DamageType, const FVector& HitLocation, const FVector& HitNormal, UPrimitiveComponent* HitComponent, const FName& BoneName, const FVector& ShotFromDirection, AController* InstigatedBy, AActor* DamageCauser, FHitResult& HitInfo); // 0x1364670 [Event Public]
    void ReceiveHit(UPrimitiveComponent* MyComp, AActor* Other, UPrimitiveComponent* OtherComp, bool bSelfMoved, const FVector& HitLocation, const FVector& HitNormal, const FVector& NormalImpulse, FHitResult& Hit); // 0x1364670 [Event Public]
    void ReceiveEndPlay(const EEndPlayReason& EndPlayReason); // 0x1364670 [Event Protected]
    void ReceiveDestroyed(); // 0x1364670 [Event Public]
    void ReceiveBeginPlay(); // 0x1364670 [Event Protected]
    void ReceiveAsyncPhysicsTick(float DeltaSeconds, float SimSeconds); // 0x1364670 [Event Public]
    void ReceiveAnyDamage(float Damage, UDamageType* DamageType, AController* InstigatedBy, AActor* DamageCauser); // 0x1364670 [Event Public]
    void ReceiveActorOnReleased(const FKey& ButtonReleased); // 0x1364670 [Event Public]
    void ReceiveActorOnInputTouchLeave(const ETouchIndex& FingerIndex); // 0x1364670 [Event Public]
    void ReceiveActorOnInputTouchEnter(const ETouchIndex& FingerIndex); // 0x1364670 [Event Public]
    void ReceiveActorOnInputTouchEnd(const ETouchIndex& FingerIndex); // 0x1364670 [Event Public]
    void ReceiveActorOnInputTouchBegin(const ETouchIndex& FingerIndex); // 0x1364670 [Event Public]
    void ReceiveActorOnClicked(const FKey& ButtonPressed); // 0x1364670 [Event Public]
    void ReceiveActorEndOverlap(AActor* OtherActor); // 0x1364670 [Event Public]
    void ReceiveActorEndCursorOver(); // 0x1364670 [Event Public]
    void ReceiveActorBeginOverlap(AActor* OtherActor); // 0x1364670 [Event Public]
    void ReceiveActorBeginCursorOver(); // 0x1364670 [Event Public]
    void PrestreamTextures(float Seconds, bool bEnableStreaming, int32 CinematicTextureGroups); // 0x32eeff0 [Native Public]
    void OnRep_ReplicateMovement(); // 0x31d39f0 [Native Public]
    void OnRep_ReplicatedMovement(); // 0x32eeec0 [Native Public]
    void OnRep_Owner(); // 0x30b0380 [Native Protected]
    void OnRep_Instigator(); // 0x31b80e0 [Native Public]
    void OnRep_AttachmentReplication(); // 0x2057b90 [Native Public]
    void MakeNoise(float Loudness, APawn* NoiseInstigator, const FVector& NoiseLocation, float MaxRange, const FName& Tag); // 0x32eec20 [Final Native Public]
    bool K2_TeleportTo(const FVector& DestLocation, const FRotator& DestRotation); // 0x32eeb10 [Final Native Public]
    bool K2_SetActorTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x32ee8b0 [Final Native Public]
    bool K2_SetActorRotation(const FRotator& NewRotation, bool bTeleportPhysics); // 0x32ee780 [Final Native Public]
    void K2_SetActorRelativeTransform(FTransform& NewRelativeTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x32ee410 [Final Native Public]
    void K2_SetActorRelativeRotation(const FRotator& NewRelativeRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x32ee110 [Final Native Public]
    void K2_SetActorRelativeLocation(const FVector& NewRelativeLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x32edf20 [Final Native Public]
    bool K2_SetActorLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x32edcc0 [Final Native Public]
    bool K2_SetActorLocation(const FVector& NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x32ed950 [Final Native Public]
    void K2_OnReset(); // 0x1364670 [Event Public]
    void K2_OnEndViewTarget(APlayerController* PC); // 0x1364670 [Event Public]
    void K2_OnBecomeViewTarget(APlayerController* PC); // 0x1364670 [Event Public]
    USceneComponent* K2_GetRootComponent(); // 0x32ed930 [Final Native Public]
    TArray<UActorComponent*> K2_GetComponentsByClass(TSubclassOf<UActorComponent> ComponentClass); // 0x32ed750 [Final Native Public]
    FRotator K2_GetActorRotation(); // 0x32ed630 [Final Native Public]
    FVector K2_GetActorLocation(); // 0x32ed5b0 [Final Native Public]
    void K2_DetachFromActor(const EDetachmentRule& LocationRule, const EDetachmentRule& RotationRule, const EDetachmentRule& ScaleRule); // 0x32ed480 [Final Native Public]
    void K2_DestroyActor(); // 0x32ed460 [Native Public]
    bool K2_AttachToComponent(USceneComponent* Parent, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule, bool bWeldSimulatedBodies); // 0x32ed270 [Final Native Public]
    bool K2_AttachToActor(AActor* ParentActor, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule, bool bWeldSimulatedBodies); // 0x32ed060 [Final Native Public]
    void K2_AttachRootComponentToActor(AActor* InParentActor, const FName& InSocketName, const EAttachLocation& AttachLocationType, bool bWeldSimulatedBodies); // 0x32ecee0 [Final Native Public]
    void K2_AttachRootComponentTo(USceneComponent* InParent, const FName& InSocketName, const EAttachLocation& AttachLocationType, bool bWeldSimulatedBodies); // 0x32ecd80 [Final Native Public]
    void K2_AddActorWorldTransformKeepScale(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x32eca10 [Final Native Public]
    void K2_AddActorWorldTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x32ec6a0 [Final Native Public]
    void K2_AddActorWorldRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x32ec3a0 [Final Native Public]
    void K2_AddActorWorldOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x32ec0a0 [Final Native Public]
    void K2_AddActorLocalTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x32ebd30 [Final Native Public]
    void K2_AddActorLocalRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x32eba30 [Final Native Public]
    void K2_AddActorLocalOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // 0x32eb730 [Final Native Public]
    bool IsOverlappingActor(AActor* Other); // 0x32eb690 [Final Native Public]
    bool IsChildActor(); // 0x32eb650 [Final Native Public]
    bool IsActorTickEnabled(); // 0x32eb630 [Final Native Public]
    bool IsActorBeingDestroyed(); // 0x32eb610 [Final Native Public]
    bool HasAuthority(); // 0x32eb5e0 [Final Native Public]
    float GetVerticalDistanceTo(AActor* OtherActor); // 0x32eb480 [Final Native Public]
    FVector GetVelocity(); // 0x32eb430 [Native Public]
    FTransform GetTransform(); // 0x32eb3c0 [Final Native Public]
    bool GetTickableWhenPaused(); // 0x32eb3a0 [Final Native Public]
    float GetSquaredHorizontalDistanceTo(AActor* OtherActor); // 0x32eb240 [Final Native Public]
    float GetSquaredDistanceTo(AActor* OtherActor); // 0x32eb0c0 [Final Native Public]
    float GetResimulationThreshold(); // 0x32eb060 [Final Native Public]
    ENetRole GetRemoteRole(); // 0x32eb040 [Final Native Public]
    int32 GetRayTracingGroupId(); // 0x32eb010 [Final Native Public]
    EPhysicsReplicationMode GetPhysicsReplicationMode(); // 0x32eaff0 [Final Native Public]
    UChildActorComponent* GetParentComponent(); // 0x32eafb0 [Final Native Public]
    AActor* GetParentActor(); // 0x32eaf60 [Final Native Public]
    AActor* GetOwner(); // 0x32eaf40 [Final Native Public]
    void GetOverlappingComponents(const TArray<UPrimitiveComponent*>& OverlappingComponents); // 0x32eae90 [Final Native Public]
    void GetOverlappingActors(const TArray<AActor*>& OverlappingActors, TSubclassOf<AActor> ClassFilter); // 0x32ead80 [Final Native Public]
    ENetRole GetLocalRole(); // 0x32eace0 [Final Native Public]
    float GetLifeSpan(); // 0x32eaca0 [Native Public]
    FTransform GetLevelTransform(); // 0x32eabe0 [Final Native Public]
    ULevel* GetLevel(); // 0x32eab90 [Final Native Public]
    AController* GetInstigatorController(); // 0x32eab20 [Final Native Public]
    APawn* GetInstigator(); // 0x3049170 [Final Native Public]
    FVector GetInputVectorAxisValue(const FKey& InputAxisKey); // 0x32ea9a0 [Final Native Public]
    float GetInputAxisValue(const FName& InputAxisName); // 0x32ea8f0 [Final Native Public]
    float GetInputAxisKeyValue(const FKey& InputAxisKey); // 0x32ea770 [Final Native Public]
    float GetHorizontalDotProductTo(AActor* OtherActor); // 0x32ea520 [Final Native Public]
    float GetHorizontalDistanceTo(AActor* OtherActor); // 0x32ea3c0 [Final Native Public]
    float GetGameTimeSinceCreation(); // 0x32ea350 [Final Native Public]
    float GetDotProductTo(AActor* OtherActor); // 0x32ea0f0 [Final Native Public]
    float GetDistanceTo(AActor* OtherActor); // 0x32e9f70 [Final Native Public]
    TArray<UActorComponent*> GetComponentsByTag(TSubclassOf<UActorComponent> ComponentClass, const FName& Tag); // 0x32e9e40 [Final Native Public]
    TArray<UActorComponent*> GetComponentsByInterface(TSubclassOf<IInterface> Interface); // 0x32e9a90 [Final Native Public]
    UActorComponent* GetComponentByClass(TSubclassOf<UActorComponent> ComponentClass); // 0x32e99c0 [Final Native Public]
    FName GetAttachParentSocketName(); // 0x32e9710 [Final Native Public]
    AActor* GetAttachParentActor(); // 0x32e96d0 [Final Native Public]
    void GetAttachedActors(const TArray<AActor*>& OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors); // 0x32e9750 [Final Native Public]
    void GetAllChildActors(const TArray<AActor*>& ChildActors, bool bIncludeDescendants); // 0x32e95d0 [Final Native Public]
    FVector GetActorUpVector(); // 0x32e9560 [Final Native Public]
    float GetActorTimeDilation(); // 0x32e94f0 [Final Native Public]
    float GetActorTickInterval(); // 0x32e94d0 [Final Native Public]
    FVector GetActorScale3D(); // 0x32e9460 [Final Native Public]
    FVector GetActorRightVector(); // 0x32e93f0 [Final Native Public]
    FVector GetActorRelativeScale3D(); // 0x32e9380 [Final Native Public]
    FVector GetActorForwardVector(); // 0x32e9310 [Final Native Public]
    void GetActorEyesViewPoint(const FVector& OutLocation, const FRotator& OutRotation); // 0x32e9220 [Native Public]
    bool GetActorEnableCollision(); // 0x32e9200 [Final Native Public]
    void GetActorBounds(bool bOnlyCollidingComponents, const FVector& Origin, const FVector& BoxExtent, bool bIncludeFromChildActors); // 0x32e9060 [Native Public]
    void ForceNetUpdate(); // 0x32e9040 [Native Public]
    void FlushNetDormancy(); // 0x32e9020 [Final Native Public]
    void FinishAddComponent(UActorComponent* Component, bool bManualAttachment, FTransform& RelativeTransform); // 0x32e8da0 [Final Native Public]
    UActorComponent* FindComponentByTag(TSubclassOf<UActorComponent> ComponentClass, const FName& Tag); // 0x32e8cb0 [Final Native Public]
    void EnableInput(APlayerController* PlayerController); // 0x30e9b80 [Native Public]
    void DisableInput(APlayerController* PlayerController); // 0x32e8a60 [Native Public]
    void DetachRootComponentFromParent(bool bMaintainWorldPosition); // 0x32e8940 [Final Native Public]
    void CreateInputComponent(TSubclassOf<UInputComponent> InputComponentToCreate); // 0x32e8890 [Native Public]
    bool CanTriggerResimulation(); // 0x32e8860 [Final Native Public]
    void AddTickPrerequisiteComponent(UActorComponent* PrerequisiteComponent); // 0x32e86f0 [Native Public]
    void AddTickPrerequisiteActor(AActor* PrerequisiteActor); // 0x32e8660 [Native Public]
    UActorComponent* AddComponentByClass(TSubclassOf<UActorComponent> Class, bool bManualAttachment, FTransform& RelativeTransform, bool bDeferredFinish); // 0x32e8380 [Final Native Public]
    UActorComponent* AddComponent(const FName& TemplateName, bool bManualAttachment, FTransform& RelativeTransform, UObject* ComponentTemplateContext, bool bDeferredFinish); // 0x32e8170 [Final Native Public]
    bool ActorHasTag(const FName& Tag); // 0x32e80b0 [Final Native Public]

// UMeshComponent (/Script/Engine.MeshComponent)
    void SetVectorParameterValueOnMaterials(const FName& ParameterName, const FVector& ParameterValue); // 0x3565a20 [Final Native Public]
    void SetScalarParameterValueOnMaterials(const FName& ParameterName, float ParameterValue); // 0x35649b0 [Final Native Public]
    void SetOverlayMaterialMaxDrawDistance(float InMaxDrawDistance); // 0x3564450 [Final Native Public]
    void SetOverlayMaterial(UMaterialInterface* NewOverlayMaterial); // 0x3564380 [Final Native Public]
    void PrestreamTextures(float Seconds, bool bPrioritizeCharacterTextures, int32 CinematicTextureGroups); // 0x35608f0 [Native Public]
    bool PrestreamMeshLODs(float Seconds); // 0x3560850 [Native Public]
    float GetOverlayMaterialMaxDrawDistance(); // 0x355f7d0 [Final Native Public]
    UMaterialInterface* GetOverlayMaterial(); // 0x355f780 [Final Native Public]
    TArray<UMaterialInterface*> GetMaterials(); // 0x355f6c0 [Native Public]

// UStaticMeshComponent (/Script/Engine.StaticMeshComponent)
    void UpdateInitialEvaluateWorldPositionOffset(); // 0x3602d70 [Final Native Public]
    void SetWorldPositionOffsetDisableDistance(int32 NewValue); // 0x3602b90 [Final Native Public]
    bool SetStaticMesh(UStaticMesh* NewMesh); // 0x3601cb0 [Native Public]
    void SetReverseCulling(bool ReverseCulling); // 0x3600770 [Final Native Public]
    void SetForcedLodModel(int32 NewForcedLodModel); // 0x35ff910 [Final Native Public]
    void SetForceDisableNanite(bool bInForceDisableNanite); // 0x35ff850 [Final Native Public]
    void SetEvaluateWorldPositionOffsetInRayTracing(bool NewValue); // 0x35ff7c0 [Final Native Public]
    void SetEvaluateWorldPositionOffset(bool NewValue); // 0x35ff6c0 [Final Native Public]
    void SetDistanceFieldSelfShadowBias(float NewValue); // 0x35fefe0 [Final Native Public]
    void OnRep_StaticMesh(UStaticMesh* OldStaticMesh); // 0x35fe5c0 [Final Native Public]
    void GetLocalBounds(const FVector& min, const FVector& max); // 0x35f8270 [Final Native Public]
    bool GetInitialEvaluateWorldPositionOffset(); // 0x35f7c70 [Final Native Public]

// UInstancedStaticMeshComponent (/Script/Engine.InstancedStaticMeshComponent)
    bool UpdateInstanceTransform(int32 InstanceIndex, FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // 0x32386b0 [Native Public]
    void SetNumCustomDataFloats(int32 InNumCustomDataFloats); // 0x3237cd0 [Native Public]
    void SetLODDistanceScale(float InLODDistanceScale); // 0x3237c50 [Final Native Public]
    bool SetCustomDataValue(int32 InstanceIndex, int32 CustomDataIndex, float CustomDataValue, bool bMarkRenderStateDirty); // 0x3237af0 [Native Public]
    void SetCullDistances(int32 StartCullDistance, int32 EndCullDistance); // 0x3237a20 [Final Native Public]
    bool RemoveInstances(const TArray<int32>& InstancesToRemove); // 0x3237960 [Native Public]
    bool RemoveInstance(int32 InstanceIndex); // 0x32378c0 [Native Public]
    bool IsValidInstance(int32 InstanceIndex); // 0x3237440 [Final Native Public]
    float GetLODDistanceScale(); // 0x3236c10 [Final Native Public]
    bool GetInstanceTransform(int32 InstanceIndex, FTransform& OutInstanceTransform, bool bWorldSpace); // 0x32367b0 [Final Native Public]
    TArray<int32> GetInstancesOverlappingSphere(const FVector& Center, float Radius, bool bSphereInWorldSpace); // 0x3236a80 [Native Public]
    TArray<int32> GetInstancesOverlappingBox(const FBox& Box, bool bBoxInWorldSpace); // 0x3236940 [Native Public]
    int32 GetInstanceCount(); // 0x3236780 [Final Native Public]
    void GetCullDistances(const int32& OutStartCullDistance, const int32& OutEndCullDistance); // 0x3236600 [Final Native Public]
    void ClearInstances(); // 0x3234cd0 [Native Public]
    bool BatchUpdateInstancesTransforms(int32 StartInstanceIndex, const TArray<FTransform>& NewInstancesTransforms, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // 0x3234ac0 [Native Public]
    bool BatchUpdateInstancesTransform(int32 StartInstanceIndex, int32 NumInstances, FTransform& NewInstancesTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // 0x3234850 [Native Public]
    int32 AddInstanceWorldSpace(FTransform& WorldTransform); // 0x32335d0 [Final Native Public]
    TArray<int32> AddInstances(const TArray<FTransform>& InstanceTransforms, bool bShouldReturnIndices, bool bWorldSpace, bool bUpdateNavigation); // 0x32336e0 [Native Public]
    int32 AddInstance(FTransform& InstanceTransform, bool bWorldSpace); // 0x3233470 [Native Public]

// AStaticMeshActor (/Script/Engine.StaticMeshActor)
    void SetMobility(const EComponentMobility& InMobility); // 0x3cd3c90 [Final Native Public]

// UStreamableRenderAsset (/Script/Engine.StreamableRenderAsset)
    void SetForceMipLevelsToBeResident(float Seconds, int32 CinematicLODGroupMask); // 0x3cd3b60 [Final Native Public]

// UMaterialInterface (/Script/Engine.MaterialInterface)
    void SetForceMipLevelsToBeResident(bool OverrideForceMiplevelsToBeResident, bool bForceMiplevelsToBeResidentValue, float ForceDuration, int32 CinematicTextureGroups, bool bFastResponse); // 0x32538d0 [Native Public]
    UPhysicalMaterialMask* GetPhysicalMaterialMask(); // 0x32538a0 [Native Public]
    UPhysicalMaterial* GetPhysicalMaterialFromMap(int32 Index); // 0x3253800 [Native Public]
    UPhysicalMaterial* GetPhysicalMaterial(); // 0x32537d0 [Native Public]
    FMaterialParameterInfo GetParameterInfo(const EMaterialParameterAssociation& Association, const FName& ParameterName, UMaterialFunctionInterface* LayerFunction); // 0x32536b0 [Final Native Public]
    UMaterialInterface* GetNaniteOverideMaterial(); // 0x3253670 [Final Native Public]
    EBlendMode GetBlendMode(); // 0x3253640 [Native Public]
    UMaterial* GetBaseMaterial(); // 0x3253610 [Final Native Public]

// UMaterialInstanceConstant (/Script/Engine.MaterialInstanceConstant)
    FLinearColor K2_GetVectorParameterValue(const FName& ParameterName); // 0x38c25e0 [Final Native Public]
    UTexture* K2_GetTextureParameterValue(const FName& ParameterName); // 0x38c23c0 [Final Native Public]
    float K2_GetScalarParameterValue(const FName& ParameterName); // 0x38c2180 [Final Native Public]

// UTimecodeProvider (/Script/Engine.TimecodeProvider)
    FTimecode GetTimecode(); // 0x36b5c00 [Final Native Public]
    ETimecodeProviderSynchronizationState GetSynchronizationState(); // 0x32919c0 [Native Public]
    FQualifiedFrameTime GetQualifiedFrameTime(); // 0x36b5990 [Native Public]
    FFrameRate GetFrameRate(); // 0x36b53f0 [Final Native Public]
    FTimecode GetDelayedTimecode(); // 0x36b5330 [Final Native Public]
    FQualifiedFrameTime GetDelayedQualifiedFrameTime(); // 0x36b52f0 [Final Native Public]
    bool FetchTimecode(FQualifiedFrameTime& OutFrameTime); // 0x36b4fa0 [Native Public]
    void FetchAndUpdate(); // 0x31d3a10 [Native Public]

// UAnimNotify (/Script/Engine.AnimNotify)
    bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // 0x1364670 [Event Public]
    FString GetNotifyName(); // 0x33925e0 [Native Event Public]
    float GetDefaultTriggerWeightThreshold(); // 0x33924b0 [Native Event Public]

// UAnimNotifyState (/Script/Engine.AnimNotifyState)
    bool Received_NotifyTick(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference); // 0x1364670 [Event Public]
    bool Received_NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // 0x1364670 [Event Public]
    bool Received_NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference); // 0x1364670 [Event Public]
    FString GetNotifyName(); // 0x33925e0 [Native Event Public]
    float GetDefaultTriggerWeightThreshold(); // 0x33924b0 [Native Event Public]

// USkinnedMeshComponent (/Script/Engine.SkinnedMeshComponent)
    void UnsetMeshDeformer(); // 0x328b860 [Final Native Public]
    void UnloadSkinWeightProfile(const FName& InProfileName); // 0x328b7d0 [Final Native Public]
    void UnHideBoneByName(const FName& BoneName); // 0x328b740 [Final Native Public]
    void TransformToBoneSpace(const FName& BoneName, const FVector& InPosition, const FRotator& InRotation, const FVector& OutPosition, const FRotator& OutRotation); // 0x328b570 [Final Native Public]
    void TransformFromBoneSpace(const FName& BoneName, const FVector& InPosition, const FRotator& InRotation, const FVector& OutPosition, const FRotator& OutRotation); // 0x328b3a0 [Final Native Public]
    void ShowMaterialSection(int32 MaterialID, int32 SectionIndex, bool bShow, int32 LODIndex); // 0x328b250 [Final Native Public]
    void ShowAllMaterialSections(int32 LODIndex); // 0x328b1c0 [Final Native Public]
    void SetVertexOffsetUsage(int32 LODIndex, int32 Usage); // 0x328b090 [Final Native Public]
    void SetVertexColorOverride_LinearColor(int32 LODIndex, const TArray<FLinearColor>& VertexColors); // 0x328afa0 [Final Native Public]
    bool SetSkinWeightProfile(const FName& InProfileName); // 0x328adb0 [Final Native Public]
    void SetSkinWeightOverride(int32 LODIndex, const TArray<FSkelMeshSkinWeightInfo>& SkinWeights); // 0x328acc0 [Final Native Public]
    void SetSkinnedAssetAndUpdate(USkinnedAsset* NewMesh, bool bReinitPose); // 0x328ae50 [Native Public]
    void SetRenderStatic(bool bNewValue); // 0x328ac30 [Final Native Public]
    void SetPreSkinningOffsets(int32 LODIndex, const TArray<FVector>& Offsets); // 0x328ab00 [Final Native Public]
    void SetPostSkinningOffsets(int32 LODIndex, const TArray<FVector>& Offsets); // 0x328ab00 [Final Native Public]
    void SetPhysicsAsset(UPhysicsAsset* NewPhysicsAsset, bool bForceReInit); // 0x328aa30 [Native Public]
    void SetMinLOD(int32 InNewMinLOD); // 0x328a790 [Final Native Public]
    void SetMeshDeformer(UMeshDeformer* InMeshDeformer); // 0x328a700 [Final Native Public]
    void SetLeaderPoseComponent(USkinnedMeshComponent* NewLeaderBoneComponent, bool bForceUpdate, bool bInFollowerShouldTickPose); // 0x328a4d0 [Final Native Public]
    void SetForcedLOD(int32 InNewForcedLOD); // 0x328a340 [Final Native Public]
    void SetCastCapsuleIndirectShadow(bool bNewValue); // 0x328a110 [Final Native Public]
    void SetCastCapsuleDirectShadow(bool bNewValue); // 0x328a080 [Final Native Public]
    void SetCapsuleIndirectShadowMinVisibility(float NewValue); // 0x328a000 [Final Native Public]
    void OverrideMinLOD(int32 InNewMinLOD); // 0x3289f50 [Final Native Public]
    bool IsUsingSkinWeightProfile(); // 0x3289f20 [Final Native Public]
    bool IsMaterialSectionShown(int32 MaterialID, int32 LODIndex); // 0x3289e50 [Final Native Public]
    bool IsBoneHiddenByName(const FName& BoneName); // 0x3289db0 [Final Native Public]
    void HideBoneByName(const FName& BoneName, const EPhysBodyOp& PhysBodyOption); // 0x3289b90 [Final Native Public]
    int32 GetVertexOffsetUsage(int32 LODIndex); // 0x3289b10 [Final Native Public]
    bool GetTwistAndSwingAngleOfDeltaRotationFromRefPose(const FName& BoneName, const float& OutTwistAngle, const float& OutSwingAngle); // 0x32899e0 [Final Native Public]
    FName GetSocketBoneName(const FName& InSocketName); // 0x32898a0 [Final Native Public]
    USkinnedAsset* GetSkinnedAsset(); // 0x3289870 [Final Native Public]
    USkeletalMesh* GetSkeletalMesh_DEPRECATED(); // 0x3289840 [Final Native Public]
    FTransform GetRefPoseTransform(int32 BoneIndex); // 0x3289760 [Final Native Public]
    FVector GetRefPosePosition(int32 BoneIndex); // 0x32896b0 [Final Native Public]
    int32 GetPredictedLODLevel(); // 0x3289690 [Final Native Public]
    FName GetParentBone(const FName& BoneName); // 0x3289600 [Final Native Public]
    int32 GetNumLODs(); // 0x32895d0 [Final Native Public]
    int32 GetNumBones(); // 0x32895a0 [Final Native Public]
    UMeshDeformerInstance* GetMeshDeformerInstance(); // 0x3289570 [Final Native Public]
    int32 GetForcedLOD(); // 0x3289540 [Final Native Public]
    FTransform GetDeltaTransformFromRefPose(const FName& BoneName, const FName& BaseName); // 0x3289410 [Final Native Public]
    FName GetCurrentSkinWeightProfileName(); // 0x32893f0 [Final Native Public]
    FTransform GetBoneTransform(const FName& InBoneName, const ERelativeTransformSpace& TransformSpace); // 0x32892b0 [Final Native Public]
    FName GetBoneName(int32 BoneIndex); // 0x3289220 [Final Native Public]
    int32 GetBoneIndex(const FName& BoneName); // 0x3289180 [Final Native Public]
    FName FindClosestBone_K2(const FVector& TestLocation, const FVector& BoneLocation, float IgnoreScale, bool bRequirePhysicsAsset); // 0x3288fe0 [Final Native Public]
    void ClearVertexColorOverride(int32 LODIndex); // 0x3288f50 [Final Native Public]
    void ClearSkinWeightProfile(); // 0x3288f30 [Final Native Public]
    void ClearSkinWeightOverride(int32 LODIndex); // 0x3288ea0 [Final Native Public]
    bool BoneIsChildOf(const FName& BoneName, const FName& ParentBoneName); // 0x3288dd0 [Final Native Public]

// USkeletalMeshComponent (/Script/Engine.SkeletalMeshComponent)
    void UnlinkAnimClassLayers(TSubclassOf<UAnimInstance> InClass); // 0x35af5e0 [Final Native Public]
    void UnbindClothFromLeaderPoseComponent(bool bRestoreSimulationSpace); // 0x35af520 [Final Native Public]
    void ToggleDisablePostProcessBlueprint(); // 0x35af4b0 [Final Native Public]
    void TermBodiesBelow(const FName& ParentBoneName); // 0x35af420 [Final Native Public]
    void SuspendClothingSimulation(); // 0x35af400 [Final Native Public]
    void Stop(); // 0x35af3a0 [Final Native Public]
    void SnapshotPose(FPoseSnapshot& Snapshot); // 0x35af2d0 [Final Native Public]
    void SetUpdateClothInEditor(bool NewUpdateState); // 0x2baa040 [Final Native Public]
    void SetUpdateAnimationInEditor(bool NewUpdateState); // 0x2baa040 [Final Native Public]
    void SetTeleportRotationThreshold(float Threshold); // 0x35aee90 [Final Native Public]
    void SetTeleportDistanceThreshold(float Threshold); // 0x35aee00 [Final Native Public]
    void SetSkeletalMeshAsset(USkeletalMesh* NewMesh); // 0x35aebe0 [Final Native Public]
    void SetPosition(float InPos, bool bFireNotifies); // 0x35ae700 [Final Native Public]
    void SetPlayRate(float Rate); // 0x35ae640 [Final Native Public]
    void SetPhysicsBlendWeight(float PhysicsBlendWeight); // 0x35ae5c0 [Final Native Public]
    void SetNotifyRigidBodyCollisionBelow(bool bNewNotifyRigidBodyCollision, const FName& BoneName, bool bIncludeSelf); // 0x35ae310 [Native Public]
    void SetMorphTarget(const FName& MorphTargetName, float Value, bool bRemoveZeroWeight); // 0x35ae040 [Final Native Public]
    void SetEnablePhysicsBlending(bool bNewBlendPhysics); // 0x35ad780 [Final Native Public]
    void SetEnableGravityOnAllBodiesBelow(bool bEnableGravity, const FName& BoneName, bool bIncludeSelf); // 0x35ad670 [Final Native Public]
    void SetEnableBodyGravity(bool bEnableGravity, const FName& BoneName); // 0x35ad5a0 [Final Native Public]
    void SetDisablePostProcessBlueprint(bool bInDisablePostProcess); // 0x35ad4e0 [Final Native Public]
    void SetDisableAnimCurves(bool bInDisableAnimCurves); // 0x35ad430 [Final Native Public]
    void SetConstraintProfileForAll(const FName& ProfileName, bool bDefaultIfNotFound); // 0x35ad360 [Final Native Public]
    void SetConstraintProfile(const FName& JointName, const FName& ProfileName, bool bDefaultIfNotFound); // 0x35ad250 [Final Native Public]
    void SetClothMaxDistanceScale(float Scale); // 0x35ad1d0 [Final Native Public]
    void SetBodySimulatePhysics(const FName& InBoneName, bool bSimulate); // 0x35acfa0 [Final Native Public]
    void SetBodyNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision, const FName& BoneName); // 0x35aced0 [Native Public]
    void SetAnimClass(TSubclassOf<UObject> NewClass); // 0x35acbe0 [Native Public]
    void SetAnimationMode(const EAnimationMode& InAnimationMode, bool bForceInitAnimScriptInstance); // 0x35acd40 [Final Native Public]
    void SetAnimation(UAnimationAsset* NewAnimToPlay); // 0x35acc70 [Final Native Public]
    void SetAngularLimits(const FName& InBoneName, float Swing1LimitAngle, float TwistLimitAngle, float Swing2LimitAngle); // 0x35aca80 [Final Native Public]
    void SetAllowRigidBodyAnimNode(bool bInAllow, bool bReinitAnim); // 0x35ac800 [Final Native Public]
    void SetAllowedAnimCurvesEvaluation(const TArray<FName>& List, bool bAllow); // 0x35ac920 [Final Native Public]
    void SetAllowClothActors(bool bInAllow); // 0x35ac760 [Final Native Public]
    void SetAllowAnimCurveEvaluation(bool bInAllow); // 0x35ac6b0 [Final Native Public]
    void SetAllMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType); // 0x35ac580 [Final Native Public]
    void SetAllMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType); // 0x35ac450 [Final Native Public]
    void SetAllMotorsAngularDriveParams(float InSpring, float InDamping, float InForceLimit, bool bSkipCustomPhysicsType); // 0x35ac2e0 [Final Native Public]
    void SetAllBodiesSimulatePhysics(bool bNewSimulate); // 0x35ac250 [Final Native Public]
    void SetAllBodiesPhysicsBlendWeight(float PhysicsBlendWeight, bool bSkipCustomPhysicsType); // 0x35ac170 [Final Native Public]
    void SetAllBodiesBelowSimulatePhysics(const FName& InBoneName, bool bNewSimulate, bool bIncludeSelf); // 0x35ac040 [Final Native Public]
    void SetAllBodiesBelowPhysicsDisabled(const FName& InBoneName, bool bDisabled, bool bIncludeSelf); // 0x35abf10 [Final Native Public]
    void SetAllBodiesBelowPhysicsBlendWeight(const FName& InBoneName, float PhysicsBlendWeight, bool bSkipCustomPhysicsType, bool bIncludeSelf); // 0x35abd90 [Final Native Public]
    void SetAllBodiesBelowLinearVelocity(const FName& InBoneName, const FVector& LinearVelocity, bool bIncludeSelf); // 0x35abc50 [Final Native Public]
    void ResumeClothingSimulation(); // 0x35abb60 [Final Native Public]
    void ResetClothTeleportMode(); // 0x35abb40 [Final Native Public]
    void ResetAnimInstanceDynamics(const ETeleportType& InTeleportType); // 0x35aba10 [Final Native Public]
    void ResetAllowedAnimCurveEvaluation(); // 0x35ab9c0 [Final Native Public]
    void ResetAllBodiesSimulatePhysics(); // 0x35ab9a0 [Final Native Public]
    void PlayAnimation(UAnimationAsset* NewAnimToPlay, bool bLooping); // 0x35ab3f0 [Final Native Public]
    void Play(bool bLooping); // 0x35ab320 [Final Native Public]
    void OverrideAnimationData(UAnimationAsset* InAnimToPlay, bool bIsLooping, bool bIsPlaying, float position, float PlayRate); // 0x35aaf30 [Final Native Public]
    void LinkAnimGraphByTag(const FName& InTag, TSubclassOf<UAnimInstance> InClass); // 0x35aae20 [Final Native Public]
    void LinkAnimClassLayers(TSubclassOf<UAnimInstance> InClass); // 0x35aad40 [Final Native Public]
    bool K2_GetClosestPointOnPhysicsAsset(const FVector& WorldPosition, const FVector& ClosestWorldPosition, const FVector& Normal, const FName& BoneName, const float& Distance); // 0x35aab30 [Final Native Public]
    bool IsPlaying(); // 0x35aaac0 [Final Native Public]
    bool IsClothingSimulationSuspended(); // 0x35aaa90 [Final Native Public]
    bool IsBodyGravityEnabled(const FName& BoneName); // 0x35aa9f0 [Final Native Public]
    bool HasValidAnimationInstance(); // 0x35aa440 [Final Native Public]
    bool GetTransformAttribute_Ref(const FName& BoneName, const FName& AttributeName, FTransform& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x35aa200 [Final Native Public]
    bool GetTransformAttribute(const FName& BoneName, const FName& AttributeName, const FTransform& DefaultValue, FTransform& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x35a9f40 [Final Native Public]
    float GetTeleportRotationThreshold(); // 0x35a9f20 [Final Native Public]
    float GetTeleportDistanceThreshold(); // 0x35a9f00 [Final Native Public]
    bool GetStringAttribute_Ref(const FName& BoneName, const FName& AttributeName, const FString& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x35a9d20 [Final Native Public]
    bool GetStringAttribute(const FName& BoneName, const FName& AttributeName, const FString& DefaultValue, const FString& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x35a9ad0 [Final Native Public]
    USkeletalMesh* GetSkeletalMeshAsset(); // 0x3289840 [Final Native Public]
    FVector GetSkeletalCenterOfMass(); // 0x35a9a90 [Final Native Public]
    UAnimInstance* GetPostProcessInstance(); // 0x35a9a70 [Final Native Public]
    float GetPosition(); // 0x35a99f0 [Final Native Public]
    float GetPlayRate(); // 0x35a9970 [Final Native Public]
    float GetMorphTarget(const FName& MorphTargetName); // 0x35a9790 [Final Native Public]
    UAnimInstance* GetLinkedAnimLayerInstanceByGroup(const FName& InGroup); // 0x35a96e0 [Final Native Public]
    UAnimInstance* GetLinkedAnimLayerInstanceByClass(TSubclassOf<UAnimInstance> InClass); // 0x35a95f0 [Final Native Public]
    void GetLinkedAnimGraphInstancesByTag(const FName& InTag, const TArray<UAnimInstance*>& OutLinkedInstances); // 0x35a94f0 [Final Native Public]
    UAnimInstance* GetLinkedAnimGraphInstanceByTag(const FName& InTag); // 0x35a9440 [Final Native Public]
    bool GetIntegerAttribute_Ref(const FName& BoneName, const FName& AttributeName, const int32& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x35a9290 [Final Native Public]
    bool GetIntegerAttribute(const FName& BoneName, const FName& AttributeName, int32 DefaultValue, const int32& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x35a9090 [Final Native Public]
    bool GetFloatAttribute_Ref(const FName& BoneName, const FName& AttributeName, const float& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x35a8ee0 [Final Native Public]
    bool GetFloatAttribute(const FName& BoneName, const FName& AttributeName, float DefaultValue, const float& OutValue, const ECustomBoneAttributeLookup& LookupType); // 0x35a8ce0 [Final Native Public]
    bool GetDisablePostProcessBlueprint(); // 0x35a8cb0 [Final Native Public]
    bool GetDisableAnimCurves(); // 0x35a8c80 [Final Native Public]
    void GetCurrentJointAngles(const FName& InBoneName, const float& Swing1Angle, const float& TwistAngle, const float& Swing2Angle); // 0x35a8af0 [Final Native Public]
    void GetConstraintsFromBody(const FName& BodyName, bool bParentConstraints, bool bChildConstraints, bool bIncludesTerminated, const TArray<FConstraintInstanceAccessor>& OutConstraints); // 0x35a8920 [Final Native Public]
    void GetConstraints(bool bIncludesTerminated, const TArray<FConstraintInstanceAccessor>& OutConstraints); // 0x35a8820 [Final Native Public]
    FConstraintInstanceAccessor GetConstraintByName(const FName& ConstraintName, bool bIncludesTerminated); // 0x35a8740 [Final Native Public]
    float GetClothMaxDistanceScale(); // 0x35a86f0 [Final Native Public]
    UClothingSimulationInteractor* GetClothingSimulationInteractor(); // 0x35a8720 [Final Native Public]
    float GetBoneMass(const FName& BoneName, bool bScaleMass); // 0x35a8620 [Final Native Public]
    FVector GetBoneLinearVelocity(const FName& InBoneName); // 0x35a8560 [Final Native Public]
    UAnimInstance* GetAnimInstance(); // 0x35a8420 [Final Native Public]
    TSubclassOf<UObject> GetAnimClass(); // 0x35a8390 [Final Native Public]
    EAnimationMode GetAnimationMode(); // 0x35a8440 [Final Native Public]
    bool GetAllowRigidBodyAnimNode(); // 0x35a8330 [Final Native Public]
    bool GetAllowedAnimCurveEvaluate(); // 0x35a8360 [Final Native Public]
    bool GetAllowClothActors(); // 0x35a8300 [Final Native Public]
    void ForceClothNextUpdateTeleportAndReset(); // 0x35a82e0 [Final Native Public]
    void ForceClothNextUpdateTeleport(); // 0x35a82c0 [Final Native Public]
    FName FindConstraintBoneName(int32 ConstraintIndex); // 0x35a8230 [Final Native Public]
    void ClearMorphTargets(); // 0x35a81e0 [Final Native Public]
    void BreakConstraint(const FVector& Impulse, const FVector& HitLocation, const FName& InBoneName); // 0x35a8060 [Final Native Public]
    void BindClothToLeaderPoseComponent(); // 0x35a7fc0 [Final Native Public]
    void AllowAnimCurveEvaluation(const FName& NameOfCurve, bool bAllow); // 0x35a7eb0 [Final Native Public]
    void AddImpulseToAllBodiesBelow(const FVector& Impulse, const FName& BoneName, bool bVelChange, bool bIncludeSelf); // 0x35a7d10 [Native Public]
    void AddForceToAllBodiesBelow(const FVector& Force, const FName& BoneName, bool bAccelChange, bool bIncludeSelf); // 0x35a7b70 [Native Public]
    void AccumulateAllBodiesBelowPhysicsBlendWeight(const FName& InBoneName, float AddPhysicsBlendWeight, bool bSkipCustomPhysicsType); // 0x35a7a50 [Final Native Public]

// UAnimInstance (/Script/Engine.AnimInstance)
    bool WasAnimNotifyTriggeredInStateMachine(int32 MachineIndex, TSubclassOf<UAnimNotify> AnimNotifyType); // 0x33547a0 [Final Native Public]
    bool WasAnimNotifyTriggeredInSourceState(int32 MachineIndex, int32 StateIndex, TSubclassOf<UAnimNotify> AnimNotifyType); // 0x3354650 [Final Native Public]
    bool WasAnimNotifyTriggeredInAnyState(TSubclassOf<UAnimNotify> AnimNotifyType); // 0x3354580 [Final Native Public]
    bool WasAnimNotifyStateActiveInStateMachine(int32 MachineIndex, TSubclassOf<UAnimNotifyState> AnimNotifyStateType); // 0x3354450 [Final Native Public]
    bool WasAnimNotifyStateActiveInSourceState(int32 MachineIndex, int32 StateIndex, TSubclassOf<UAnimNotifyState> AnimNotifyStateType); // 0x3354300 [Final Native Public]
    bool WasAnimNotifyStateActiveInAnyState(TSubclassOf<UAnimNotifyState> AnimNotifyStateType); // 0x3354230 [Final Native Public]
    bool WasAnimNotifyNameTriggeredInStateMachine(int32 MachineIndex, const FName& NotifyName); // 0x3354120 [Final Native Public]
    bool WasAnimNotifyNameTriggeredInSourceState(int32 MachineIndex, int32 StateIndex, const FName& NotifyName); // 0x3353fe0 [Final Native Public]
    bool WasAnimNotifyNameTriggeredInAnyState(const FName& NotifyName); // 0x3353f30 [Final Native Public]
    void UnlockAIResources(bool bUnlockMovement, bool UnlockAILogic); // 0x334f930 [Final Native Public]
    void UnlinkAnimClassLayers(TSubclassOf<UAnimInstance> InClass); // 0x3353e80 [Native Public]
    APawn* TryGetPawnOwner(); // 0x3353e50 [Native Public]
    void StopSlotAnimation(float InBlendOutTime, const FName& SlotNodeName); // 0x3353c60 [Final Native Public]
    void SnapshotPose(FPoseSnapshot& Snapshot); // 0x3353b90 [Native Public]
    void SetUseMainInstanceMontageEvaluationData(bool bSet); // 0x3353b00 [Final Native Public]
    void SetRootMotionMode(const ERootMotionMode& Value); // 0x32efc40 [Final Native Public]
    void SetReceiveNotifiesFromLinkedInstances(bool bSet); // 0x3353a70 [Final Native Public]
    void SetPropagateNotifiesToLinkedInstances(bool bSet); // 0x33539e0 [Final Native Public]
    void SetMorphTarget(const FName& MorphTargetName, float Value); // 0x3353900 [Final Native Public]
    void SavePoseSnapshot(const FName& SnapshotName); // 0x3353870 [Native Public]
    void ResetDynamics(const ETeleportType& InTeleportType); // 0x33537e0 [Final Native Public]
    bool RequestTransitionEvent(const FName& EventName, double RequestTimeout, const ETransitionRequestQueueMode& QueueMode, const ETransitionRequestOverwriteMode& OverwriteMode); // 0x3353560 [Final Native Public]
    void RequestSlotGroupInertialization(const FName& InSlotGroupName, float duration, UBlendProfile* BlendProfile); // 0x3353450 [Final Native Public]
    void RemovePoseSnapshot(const FName& SnapshotName); // 0x33532e0 [Final Native Public]
    bool QueryTransitionEvent(int32 MachineIndex, int32 TransitionIndex, const FName& EventName); // 0x3353120 [Final Native Public]
    bool QueryAndMarkTransitionEvent(int32 MachineIndex, int32 TransitionIndex, const FName& EventName); // 0x3352f30 [Final Native Public]
    UAnimMontage* PlaySlotAnimationAsDynamicMontage_WithBlendSettings(UAnimSequenceBase* Asset, const FName& SlotNodeName, FMontageBlendSettings& BlendInSettings, FMontageBlendSettings& BlendOutSettings, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt); // 0x3352c30 [Final Native Public]
    UAnimMontage* PlaySlotAnimationAsDynamicMontage_WithBlendArgs(UAnimSequenceBase* Asset, const FName& SlotNodeName, FAlphaBlendArgs& BlendIn, FAlphaBlendArgs& BlendOut, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt); // 0x33528a0 [Final Native Public]
    UAnimMontage* PlaySlotAnimationAsDynamicMontage(UAnimSequenceBase* Asset, const FName& SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt); // 0x3352580 [Final Native Public]
    void MontageSync_StopFollowing(UAnimMontage* MontageFollower); // 0x334fb90 [Final Native Public]
    void MontageSync_Follow(UAnimMontage* MontageFollower, UAnimInstance* OtherAnimInstance, UAnimMontage* MontageLeader); // 0x334f9e0 [Final Native Public]
    void Montage_StopWithBlendSettings(FMontageBlendSettings& BlendOutSettings, UAnimMontage* Montage); // 0x3352400 [Final Native Public]
    void Montage_StopWithBlendOut(FAlphaBlendArgs& BlendOut, UAnimMontage* Montage); // 0x33522c0 [Final Native Public]
    void Montage_StopGroupByName(float InBlendOutTime, const FName& GroupName); // 0x33520e0 [Final Native Public]
    void Montage_Stop(float InBlendOutTime, UAnimMontage* Montage); // 0x3352010 [Final Native Public]
    void Montage_SetPosition(UAnimMontage* Montage, float NewPosition); // 0x3351ea0 [Final Native Public]
    void Montage_SetPlayRate(UAnimMontage* Montage, float NewPlayRate); // 0x3351d50 [Final Native Public]
    void Montage_SetNextSection(const FName& SectionNameToChange, const FName& NextSection, UAnimMontage* Montage); // 0x3351bb0 [Final Native Public]
    void Montage_Resume(UAnimMontage* Montage); // 0x3351ab0 [Final Native Public]
    float Montage_PlayWithBlendSettings(UAnimMontage* MontageToPlay, FMontageBlendSettings& BlendInSettings, float InPlayRate, const EMontagePlayReturnType& ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages); // 0x33514c0 [Final Native Public]
    float Montage_PlayWithBlendIn(UAnimMontage* MontageToPlay, FAlphaBlendArgs& BlendIn, float InPlayRate, const EMontagePlayReturnType& ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages); // 0x3350e50 [Final Native Public]
    float Montage_Play(UAnimMontage* MontageToPlay, float InPlayRate, const EMontagePlayReturnType& ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages); // 0x3350820 [Final Native Public]
    void Montage_Pause(UAnimMontage* Montage); // 0x3350720 [Final Native Public]
    void Montage_JumpToSectionsEnd(const FName& SectionName, UAnimMontage* Montage); // 0x33505b0 [Final Native Public]
    void Montage_JumpToSection(const FName& SectionName, UAnimMontage* Montage); // 0x3350440 [Final Native Public]
    bool Montage_IsPlaying(UAnimMontage* Montage); // 0x3350340 [Final Native Public]
    bool Montage_IsActive(UAnimMontage* Montage); // 0x3350250 [Final Native Public]
    float Montage_GetPosition(UAnimMontage* Montage); // 0x3350150 [Final Native Public]
    float Montage_GetPlayRate(UAnimMontage* Montage); // 0x3350050 [Final Native Public]
    bool Montage_GetIsStopped(UAnimMontage* Montage); // 0x334ffa0 [Final Native Public]
    float Montage_GetEffectivePlayRate(UAnimMontage* Montage); // 0x334fe80 [Final Native Public]
    FName Montage_GetCurrentSection(UAnimMontage* Montage); // 0x334fd30 [Final Native Public]
    float Montage_GetBlendTime(UAnimMontage* Montage); // 0x334fc30 [Final Native Public]
    void LockAIResources(bool bLockMovement, bool LockAILogic); // 0x334f930 [Final Native Public]
    void LinkAnimGraphByTag(const FName& InTag, TSubclassOf<UAnimInstance> InClass); // 0x334f7e0 [Final Native Public]
    void LinkAnimClassLayers(TSubclassOf<UAnimInstance> InClass); // 0x334f730 [Native Public]
    bool IsUsingMainInstanceMontageEvaluationData(); // 0x334f550 [Final Native Public]
    bool IsSyncGroupBetweenMarkers(const FName& InSyncGroupName, const FName& PreviousMarker, const FName& NextMarker, bool bRespectMarkerOrder); // 0x334f350 [Final Native Public]
    bool IsSlotActive(const FName& SlotNodeName); // 0x334f2b0 [Final Native Public]
    bool IsPlayingSlotAnimation(UAnimSequenceBase* Asset, const FName& SlotNodeName); // 0x334f100 [Final Native Public]
    bool IsAnyMontagePlaying(); // 0x334f080 [Final Native Public]
    bool HasMarkerBeenHitThisFrame(const FName& SyncGroup, const FName& MarkerName); // 0x334ef20 [Final Native Public]
    bool GetTimeToClosestMarker(const FName& SyncGroup, const FName& MarkerName, const float& OutMarkerTime); // 0x334ed90 [Final Native Public]
    FMarkerSyncAnimPosition GetSyncGroupPosition(const FName& InSyncGroupName); // 0x334ec70 [Final Native Public]
    float GetRelevantAnimTimeRemainingFraction(int32 MachineIndex, int32 StateIndex); // 0x334e940 [Final Native Public]
    float GetRelevantAnimTimeRemaining(int32 MachineIndex, int32 StateIndex); // 0x334e7a0 [Final Native Public]
    float GetRelevantAnimTimeFraction(int32 MachineIndex, int32 StateIndex); // 0x334e5b0 [Final Native Public]
    float GetRelevantAnimTime(int32 MachineIndex, int32 StateIndex); // 0x334e400 [Final Native Public]
    float GetRelevantAnimLength(int32 MachineIndex, int32 StateIndex); // 0x334e230 [Final Native Public]
    bool GetReceiveNotifiesFromLinkedInstances(); // 0x334e200 [Final Native Public]
    bool GetPropagateNotifiesToLinkedInstances(); // 0x334e1d0 [Final Native Public]
    USkeletalMeshComponent* GetOwningComponent(); // 0x334e1b0 [Final Native Public]
    AActor* GetOwningActor(); // 0x334e180 [Final Native Public]
    void GetLinkedAnimLayerInstancesByGroup(const FName& InGroup, const TArray<UAnimInstance*>& OutLinkedInstances); // 0x334e070 [Final Native Public]
    UAnimInstance* GetLinkedAnimLayerInstanceByGroupAndClass(const FName& InGroup, TSubclassOf<UAnimInstance> InClass); // 0x334df80 [Final Native Public]
    UAnimInstance* GetLinkedAnimLayerInstanceByGroup(const FName& InGroup); // 0x334dee0 [Final Native Public]
    UAnimInstance* GetLinkedAnimLayerInstanceByClass(TSubclassOf<UAnimInstance> InClass, bool bCheckForChildClass); // 0x334ddf0 [Final Native Public]
    void GetLinkedAnimGraphInstancesByTag(const FName& InTag, const TArray<UAnimInstance*>& OutLinkedInstances); // 0x334dcd0 [Final Native Public]
    UAnimInstance* GetLinkedAnimGraphInstanceByTag(const FName& InTag); // 0x334dc30 [Final Native Public]
    float GetInstanceTransitionTimeElapsedFraction(int32 MachineIndex, int32 TransitionIndex); // 0x334db60 [Final Native Public]
    float GetInstanceTransitionTimeElapsed(int32 MachineIndex, int32 TransitionIndex); // 0x334da90 [Final Native Public]
    float GetInstanceTransitionCrossfadeDuration(int32 MachineIndex, int32 TransitionIndex); // 0x334d8e0 [Final Native Public]
    float GetInstanceStateWeight(int32 MachineIndex, int32 StateIndex); // 0x334d810 [Final Native Public]
    float GetInstanceMachineWeight(int32 MachineIndex); // 0x334d6b0 [Final Native Public]
    float GetInstanceCurrentStateElapsedTime(int32 MachineIndex); // 0x334d570 [Final Native Public]
    float GetInstanceAssetPlayerTimeFromEndFraction(int32 AssetPlayerIndex); // 0x334d400 [Final Native Public]
    float GetInstanceAssetPlayerTimeFromEnd(int32 AssetPlayerIndex); // 0x334d2a0 [Final Native Public]
    float GetInstanceAssetPlayerTimeFraction(int32 AssetPlayerIndex); // 0x334d130 [Final Native Public]
    float GetInstanceAssetPlayerTime(int32 AssetPlayerIndex); // 0x334d010 [Final Native Public]
    float GetInstanceAssetPlayerLength(int32 AssetPlayerIndex); // 0x334cef0 [Final Native Public]
    float GetDeltaSeconds(); // 0x334cd70 [Final Native Public]
    bool GetCurveValueWithDefault(const FName& CurveName, float DefaultValue, const float& OutValue); // 0x334cc10 [Final Native Public]
    float GetCurveValue(const FName& CurveName); // 0x334cb70 [Final Native Public]
    FName GetCurrentStateName(int32 MachineIndex); // 0x334ca90 [Final Native Public]
    UAnimMontage* GetCurrentActiveMontage(); // 0x334ca20 [Final Native Public]
    void GetAllCurveNames(const TArray<FName>& OutNames); // 0x334c890 [Final Native Public]
    void GetActiveCurveNames(const EAnimCurveType& CurveType, const TArray<FName>& OutNames); // 0x334c7a0 [Final Native Public]
    bool DynamicMontage_IsPlayingFrom(UAnimSequenceBase* Animation); // 0x334c470 [Final Native Public]
    void ClearTransitionEvents(const FName& EventName); // 0x334c100 [Final Native Public]
    void ClearMorphTargets(); // 0x334c0d0 [Final Native Public]
    void ClearAllTransitionEvents(); // 0x334c000 [Final Native Public]
    float CalculateDirection(const FVector& Velocity, const FRotator& BaseRotation); // 0x334bf00 [Final Native Public]
    void BlueprintUpdateAnimation(float DeltaTimeX); // 0x1364670 [Event Public]
    void BlueprintThreadSafeUpdateAnimation(float DeltaTime); // 0x1364670 [Event Public]
    void BlueprintPostEvaluateAnimation(); // 0x1364670 [Event Public]
    void BlueprintLinkedAnimationLayersInitialized(); // 0x1364670 [Event Public]
    void BlueprintInitializeAnimation(); // 0x1364670 [Event Public]
    void BlueprintBeginPlay(); // 0x1364670 [Event Public]
    float Blueprint_GetSlotMontageLocalWeight(const FName& SlotNodeName); // 0x334bdf0 [Final Native Public]
    UAnimInstance* Blueprint_GetMainAnimInstance(); // 0x334bdc0 [Final Native Public]

// UBlueprintAsyncActionBase (/Script/Engine.BlueprintAsyncActionBase)
    void Activate(); // 0x31d39f0 [Native Public]

// ACameraActor (/Script/Engine.CameraActor)
    int32 GetAutoActivatePlayerIndex(); // 0x34732e0 [Final Native Public]

// UCameraComponent (/Script/Engine.CameraComponent)
    void SetUseFieldOfViewForLOD(bool bInUseFieldOfViewForLOD); // 0x3478030 [Final Native Public]
    void SetUseCameraHeightAsViewTarget(bool bInUseCameraHeightAsViewTarget); // 0x3477fa0 [Final Native Public]
    void SetUpdateOrthoPlanes(bool bInUpdateOrthoPlanes); // 0x3477f10 [Final Native Public]
    void SetProjectionMode(const ECameraProjectionMode& InProjectionMode); // 0x3477ba0 [Final Native Public]
    void SetPostProcessBlendWeight(float InPostProcessBlendWeight); // 0x2d1c6c0 [Final Native Public]
    void SetOrthoWidth(float InOrthoWidth); // 0x3477b20 [Final Native Public]
    void SetOrthoNearClipPlane(float InOrthoNearClipPlane); // 0x3477aa0 [Final Native Public]
    void SetOrthoFarClipPlane(float InOrthoFarClipPlane); // 0x3477a20 [Final Native Public]
    void SetFieldOfView(float InFieldOfView); // 0x31551c0 [Native Public]
    void SetConstraintAspectRatio(bool bInConstrainAspectRatio); // 0x34776c0 [Final Native Public]
    void SetAutoPlaneShift(float InAutoPlaneShift); // 0x3477640 [Final Native Public]
    void SetAutoCalculateOrthoPlanes(bool bAutoCalculate); // 0x34775b0 [Final Native Public]
    void SetAspectRatioAxisConstraint(const EAspectRatioAxisConstraint& InAspectRatioAxisConstraint); // 0x3477530 [Final Native Public]
    void SetAspectRatio(float InAspectRatio); // 0x34774b0 [Final Native Public]
    void RemoveBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject); // 0x3475c00 [Final Native Public]
    void OnCameraMeshHiddenChanged(); // 0x30af5d0 [Final Native Protected]
    void GetCameraView(float DeltaTime, FMinimalViewInfo& DesiredView); // 0x34733a0 [Native Public]
    void AddOrUpdateBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject, float InWeight); // 0x34712f0 [Final Native Public]

// USoundBase (/Script/Engine.SoundBase)
    bool IsAttenuationSettingsEditable(); // 0x3c77270 [Native Public]

// USoundWave (/Script/Engine.SoundWave)
    void SetSoundAssetCompressionType(const ESoundAssetCompressionType& InSoundAssetCompressionType, bool bMarkDirty); // 0x3292160 [Final Native Public]
    ESoundAssetCompressionType GetSoundAssetCompressionType(); // 0x3291ad0 [Final Native Public]
    TArray<FSoundWaveCuePoint> GetLoopRegions(); // 0x3291940 [Final Native Public]
    TArray<FSoundWaveCuePoint> GetCuePoints(); // 0x3291510 [Final Native Public]

// UTexture (/Script/Engine.Texture)
    bool ComputeTextureSourceChannelMinMax(const FLinearColor& OutColorMin, const FLinearColor& OutColorMax); // 0x3cfb620 [Final Native Public]
    void Blueprint_GetTextureSourceDiskAndMemorySize(const int64& OutDiskSize, const int64& OutMemorySize); // 0x3cfb530 [Final Native Public]
    int64 Blueprint_GetMemorySize(); // 0x3cfb4f0 [Final Native Public]
    bool AreDownscalePropertiesEditable(); // 0x36b5f80 [Native Public]

// UAnimationAsset (/Script/Engine.AnimationAsset)
    float GetPlayLength(); // 0x33109d0 [Native Public]
    UAnimMetaData* FindMetaDataByClass(TSubclassOf<UAnimMetaData> MetaDataClass); // 0x33107d0 [Final Native Public]

// URawAnimSequenceTrackExtensions (/Script/Engine.RawAnimSequenceTrackExtensions)
    TArray<FVector> GetScaleKeys(FRawAnimSequenceTrack& Track); // 0x320eaa0 [Final Native Static Public]
    TArray<FQuat> GetRotationalKeys(FRawAnimSequenceTrack& Track); // 0x320e870 [Final Native Static Public]
    TArray<FVector> GetPositionalKeys(FRawAnimSequenceTrack& Track); // 0x320e680 [Final Native Static Public]

// IAudioPanelWidgetInterface (/Script/Engine.AudioPanelWidgetInterface)
    FName GetIconBrushName(); // 0x1364670 [Event Public]
    FText GetEditorName(); // 0x1364670 [Event Public]

// UChaosBlueprintLibrary (/Script/Engine.ChaosBlueprintLibrary)
    UChaosEventRelay* GetEventRelayFromContext(UObject* ContextObject); // 0x3216a50 [Final Native Static Public]

// UDataLayerManager (/Script/Engine.DataLayerManager)
    bool SetDataLayerRuntimeState(UDataLayerAsset* InDataLayerAsset, const EDataLayerRuntimeState& InState, bool bInIsRecursive); // 0x321f0c0 [Final Native Public]
    bool SetDataLayerInstanceRuntimeState(UDataLayerInstance* InDataLayerInstance, const EDataLayerRuntimeState& InState, bool bInIsRecursive); // 0x321efb0 [Final Native Public]
    TArray<UDataLayerInstance*> GetDataLayerInstances(); // 0x321ef30 [Final Native Public]
    EDataLayerRuntimeState GetDataLayerInstanceRuntimeState(UDataLayerInstance* InDataLayerInstance); // 0x321ee90 [Final Native Public]
    UDataLayerInstance* GetDataLayerInstanceFromName(const FName& InDataLayerInstanceName); // 0x321ede0 [Final Native Public]
    UDataLayerInstance* GetDataLayerInstanceFromAsset(UDataLayerAsset* InDataLayerAsset); // 0x321ed40 [Final Native Public]
    EDataLayerRuntimeState GetDataLayerInstanceEffectiveRuntimeState(UDataLayerInstance* InDataLayerInstance); // 0x321eca0 [Final Native Public]

// ALight (/Script/Engine.Light)
    void ToggleEnabled(); // 0x386e6f0 [Final Native Public]
    void SetLightFunctionScale(const FVector& NewLightFunctionScale); // 0x386e2f0 [Final Native Public]
    void SetLightFunctionMaterial(UMaterialInterface* NewLightFunctionMaterial); // 0x386e260 [Final Native Public]
    void SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance); // 0x386e1d0 [Final Native Public]
    void SetLightColor(const FLinearColor& NewLightColor); // 0x386e140 [Final Native Public]
    void SetEnabled(bool bSetEnabled); // 0x386df20 [Final Native Public]
    void SetCastShadows(bool bNewValue); // 0x386dcb0 [Final Native Public]
    void SetBrightness(float NewBrightness); // 0x386dc20 [Final Native Public]
    void SetAffectTranslucentLighting(bool bNewValue); // 0x386db90 [Final Native Public]
    void OnRep_bEnabled(); // 0x322b5a0 [Native Public]
    bool IsEnabled(); // 0x386d7b0 [Final Native Public]
    FLinearColor GetLightColor(); // 0x386d620 [Final Native Public]
    float GetBrightness(); // 0x386d560 [Final Native Public]

// AEmitter (/Script/Engine.Emitter)
    void ToggleActive(); // 0x3962ff0 [Final Native Public]
    void SetVectorParameter(const FName& ParameterName, const FVector& Param); // 0x3962f00 [Final Native Public]
    void SetTemplate(UParticleSystem* NewTemplate); // 0x3962e70 [Native Public]
    void SetMaterialParameter(const FName& ParameterName, UMaterialInterface* Param); // 0x3962d90 [Final Native Public]
    void SetFloatParameter(const FName& ParameterName, float Param); // 0x3962cb0 [Final Native Public]
    void SetColorParameter(const FName& ParameterName, const FLinearColor& Param); // 0x3962bd0 [Final Native Public]
    void SetActorParameter(const FName& ParameterName, AActor* Param); // 0x3962af0 [Final Native Public]
    void OnRep_bCurrentlyActive(); // 0x32765b0 [Native Public]
    void OnParticleSystemFinished(UParticleSystemComponent* FinishedComponent); // 0x3713e10 [Native Public]
    bool IsActive(); // 0x3962ab0 [Final Native Public]
    void Deactivate(); // 0x3962a70 [Final Native Public]
    void Activate(); // 0x3962a20 [Final Native Public]

// AExponentialHeightFog (/Script/Engine.ExponentialHeightFog)
    void OnRep_bEnabled(); // 0x322b5a0 [Native Public]

// UExponentialHeightFogComponent (/Script/Engine.ExponentialHeightFogComponent)
    void SetVolumetricFogScatteringDistribution(float NewValue); // 0x322e900 [Final Native Public]
    void SetVolumetricFogExtinctionScale(float NewValue); // 0x322e880 [Final Native Public]
    void SetVolumetricFogEmissive(const FLinearColor& NewValue); // 0x322e7f0 [Final Native Public]
    void SetVolumetricFogDistance(float NewValue); // 0x322e770 [Final Native Public]
    void SetVolumetricFogAlbedo(const FColor& NewValue); // 0x322e6f0 [Final Native Public]
    void SetVolumetricFog(bool bNewValue); // 0x322e660 [Final Native Public]
    void SetStartDistance(float Value); // 0x322e210 [Final Native Public]
    void SetSecondFogHeightOffset(float Value); // 0x322e190 [Final Native Public]
    void SetSecondFogHeightFalloff(float Value); // 0x322e110 [Final Native Public]
    void SetSecondFogDensity(float Value); // 0x322e090 [Final Native Public]
    void SetSecondFogData(const FExponentialHeightFogData& NewValue); // 0x322dff0 [Final Native Public]
    void SetRenderInMainPass(bool bValue); // 0x322df60 [Final Native Public]
    void SetNonDirectionalInscatteringColorDistance(float Value); // 0x322dd30 [Final Native Public]
    void SetInscatteringTextureTint(const FLinearColor& Value); // 0x322dbf0 [Final Native Public]
    void SetInscatteringColorCubemapAngle(float Value); // 0x322db70 [Final Native Public]
    void SetInscatteringColorCubemap(UTextureCube* Value); // 0x322dae0 [Final Native Public]
    void SetHoldout(bool bNewHoldout); // 0x322da50 [Final Native Public]
    void SetFullyDirectionalInscatteringColorDistance(float Value); // 0x322d9d0 [Final Native Public]
    void SetFogMaxOpacity(float Value); // 0x322d870 [Final Native Public]
    void SetFogInscatteringColor(const FLinearColor& Value); // 0x322d7e0 [Final Native Public]
    void SetFogHeightFalloff(float Value); // 0x322d760 [Final Native Public]
    void SetFogDensity(float Value); // 0x322d6e0 [Final Native Public]
    void SetFogCutoffDistance(float Value); // 0x322d660 [Final Native Public]
    void SetDirectionalInscatteringStartDistance(float Value); // 0x322d5e0 [Final Native Public]
    void SetDirectionalInscatteringExponent(float Value); // 0x322d560 [Final Native Public]
    void SetDirectionalInscatteringColor(const FLinearColor& Value); // 0x322d4d0 [Final Native Public]

// UExporter (/Script/Engine.Exporter)
    bool ScriptRunAssetExportTask(UAssetExportTask* Task); // 0x1364670 [Event Public]
    bool RunAssetExportTasks(const TArray<UAssetExportTask*>& ExportTasks); // 0x322c810 [Final Native Static Public]
    bool RunAssetExportTask(UAssetExportTask* Task); // 0x322c780 [Final Native Static Public]

// UDataLayerAsset (/Script/Engine.DataLayerAsset)
    bool IsServerOnly(); // 0x3de3030 [Final Native Public]
    bool IsRuntime(); // 0x3de2fd0 [Final Native Public]
    bool IsClientOnly(); // 0x3de2f10 [Final Native Public]
    EDataLayerType GetType(); // 0x36b7cd0 [Native Public]
    FColor GetDebugColor(); // 0x32e94d0 [Final Native Public]

// UDataLayerInstance (/Script/Engine.DataLayerInstance)
    bool IsVisible(); // 0x38358d0 [Final Native Public]
    bool IsServerOnly(); // 0x31d35d0 [Native Public]
    bool IsRuntime(); // 0x3714120 [Native Public]
    bool IsInitiallyVisible(); // 0x38358d0 [Final Native Public]
    bool IsEffectiveVisible(); // 0x38358d0 [Final Native Public]
    bool IsClientOnly(); // 0x30af640 [Native Public]
    EDataLayerType GetType(); // 0x31b8100 [Native Public]
    EDataLayerRuntimeState GetInitialRuntimeState(); // 0x3de2db0 [Final Native Public]
    FColor GetDebugColor(); // 0x36b5950 [Native Public]
    FString GetDataLayerShortName(); // 0x3de2ca0 [Native Public]
    FString GetDataLayerFullName(); // 0x36b5b50 [Native Public]
    UDataLayerAsset* GetAsset(); // 0x3de21c0 [Native Public]

// UFieldNotificationLibrary (/Script/Engine.FieldNotificationLibrary)
    bool SetPropertyValueAndBroadcastFields(bool NewValueByRef, const int32& OldValue, const int32& NewValue, UObject* Object, UObject* NetOwner, bool bHasLocalRepNotify, bool bShouldFlushDormancyOnSet, bool bIsNetProperty, const TArray<FFieldNotificationId>& ExtraFieldIds); // 0x36b8500 [Final Native Static Public]
    bool SetPropertyValueAndBroadcast(bool NewValueByRef, const int32& OldValue, const int32& NewValue, UObject* Object, UObject* NetOwner, bool bHasLocalRepNotify, bool bShouldFlushDormancyOnSet, bool bIsNetProperty); // 0x36b7e20 [Final Native Static Public]
    void BroadcastFieldValueChanged(UObject* Object, const FFieldNotificationId& FieldId); // 0x322ad80 [Final Native Static Public]
    void BroadcastFieldsValueChanged(UObject* Object, const TArray<FFieldNotificationId>& FieldIds); // 0x322ae40 [Final Native Static Public]

// ASpotLight (/Script/Engine.SpotLight)
    void SetOuterConeAngle(float NewOuterConeAngle); // 0x3ca3380 [Final Native Public]
    void SetInnerConeAngle(float NewInnerConeAngle); // 0x3ca3240 [Final Native Public]

// IAnimationDataController (/Script/Engine.AnimationDataController)
    void UpdateCurveNamesFromSkeleton(USkeleton* Skeleton, const ERawCurveTrackTypes& SupportedCurveType, bool bShouldTransact); // 0x322e980 [Native Public]
    bool SetTransformCurveKeys(FAnimationCurveIdentifier& CurveId, const TArray<FTransform>& TransformValues, const TArray<float>& TimeKeys, bool bShouldTransact); // 0x322e480 [Native Public]
    bool SetTransformCurveKey(FAnimationCurveIdentifier& CurveId, float Time, FTransform& Value, bool bShouldTransact); // 0x322e290 [Native Public]
    void SetPlayLength(float Length, bool bShouldTransact); // 0x322de80 [Native Public]
    void SetNumberOfFrames(const FFrameNumber& NewLengthInFrames, bool bShouldTransact); // 0x322ddb0 [Native Public]
    void SetModel(const TScriptInterface<IAnimationDataModel>& InModel); // 0x322dc80 [Native Public]
    void SetFrameRate(const FFrameRate& FrameRate, bool bShouldTransact); // 0x322d8f0 [Native Public]
    bool SetCurveKeys(FAnimationCurveIdentifier& CurveId, const TArray<FRichCurveKey>& CurveKeys, bool bShouldTransact); // 0x322d360 [Native Public]
    bool SetCurveKey(FAnimationCurveIdentifier& CurveId, const FRichCurveKey& Key, bool bShouldTransact); // 0x322d1f0 [Native Public]
    bool SetCurveFlags(FAnimationCurveIdentifier& CurveId, int32 Flags, bool bShouldTransact); // 0x322d0b0 [Native Public]
    bool SetCurveFlag(FAnimationCurveIdentifier& CurveId, const EAnimAssetCurveFlags& Flag, bool bState, bool bShouldTransact); // 0x322cf10 [Native Public]
    bool SetCurveComment(FAnimationCurveIdentifier& CurveId, const FString& Comment, bool bShouldTransact); // 0x322cdb0 [Native Public]
    bool SetCurveColor(FAnimationCurveIdentifier& CurveId, const FLinearColor& Color, bool bShouldTransact); // 0x322cc60 [Native Public]
    bool SetBoneTrackKeys(const FName& BoneName, const TArray<FVector>& PositionalKeys, const TArray<FQuat>& RotationalKeys, const TArray<FVector>& ScalingKeys, bool bShouldTransact); // 0x322ca50 [Native Public]
    bool ScaleCurve(FAnimationCurveIdentifier& CurveId, float Origin, float Factor, bool bShouldTransact); // 0x322c8c0 [Native Public]
    void ResizePlayLength(float NewLength, float T0, float T1, bool bShouldTransact); // 0x322c620 [Native Public]
    void ResizeNumberOfFrames(const FFrameNumber& NewLengthInFrames, const FFrameNumber& T0, const FFrameNumber& T1, bool bShouldTransact); // 0x322c4d0 [Native Public]
    void ResizeInFrames(const FFrameNumber& NewLengthInFrames, const FFrameNumber& T0, const FFrameNumber& T1, bool bShouldTransact); // 0x322c380 [Native Public]
    void Resize(float Length, float T0, float T1, bool bShouldTransact); // 0x322c220 [Native Public]
    bool RenameCurve(FAnimationCurveIdentifier& CurveToRenameId, FAnimationCurveIdentifier& NewCurveId, bool bShouldTransact); // 0x322c0b0 [Native Public]
    bool RemoveTransformCurveKey(FAnimationCurveIdentifier& CurveId, float Time, bool bShouldTransact); // 0x322bf70 [Native Public]
    bool RemoveCurveKey(FAnimationCurveIdentifier& CurveId, float Time, bool bShouldTransact); // 0x322be30 [Native Public]
    bool RemoveCurve(FAnimationCurveIdentifier& CurveId, bool bShouldTransact); // 0x322bd30 [Native Public]
    bool RemoveBoneTrack(const FName& BoneName, bool bShouldTransact); // 0x322bc50 [Native Public]
    bool RemoveAttributeKey(FAnimationAttributeIdentifier& AttributeIdentifier, float Time, bool bShouldTransact); // 0x322baf0 [Native Public]
    bool RemoveAttribute(FAnimationAttributeIdentifier& AttributeIdentifier, bool bShouldTransact); // 0x322b9c0 [Native Public]
    void RemoveAllCurvesOfType(const ERawCurveTrackTypes& SupportedCurveType, bool bShouldTransact); // 0x322b8e0 [Native Public]
    void RemoveAllBoneTracks(bool bShouldTransact); // 0x322b850 [Native Public]
    int32 RemoveAllAttributesForBone(const FName& BoneName, bool bShouldTransact); // 0x322b760 [Native Public]
    int32 RemoveAllAttributes(bool bShouldTransact); // 0x322b6c0 [Native Public]
    void OpenBracket(FText& InTitle, bool bShouldTransact); // 0x322b5c0 [Native Public]
    int32 InsertBoneTrack(const FName& BoneName, int32 DesiredIndex, bool bShouldTransact); // 0x322b480 [Native Public]
    TScriptInterface<IAnimationDataModel> GetModelInterface(); // 0x322b420 [Native Public]
    void FindOrAddCurveNamesOnSkeleton(USkeleton* Skeleton, const ERawCurveTrackTypes& SupportedCurveType, bool bShouldTransact); // 0x322b310 [Native Public]
    bool DuplicateCurve(FAnimationCurveIdentifier& CopyCurveId, FAnimationCurveIdentifier& NewCurveId, bool bShouldTransact); // 0x322b1a0 [Native Public]
    bool DuplicateAttribute(FAnimationAttributeIdentifier& AttributeIdentifier, FAnimationAttributeIdentifier& NewAttributeIdentifier, bool bShouldTransact); // 0x322aff0 [Native Public]
    void CloseBracket(bool bShouldTransact); // 0x322af60 [Native Public]
    bool AddCurve(FAnimationCurveIdentifier& CurveId, int32 CurveFlags, bool bShouldTransact); // 0x322ac40 [Native Public]
    int32 AddBoneTrack(const FName& BoneName, bool bShouldTransact); // 0x322ab70 [Native Public]
    bool AddBoneCurve(const FName& BoneName, bool bShouldTransact); // 0x322aaa0 [Native Public]
    bool AddAttribute(FAnimationAttributeIdentifier& AttributeIdentifier, bool bShouldTransact); // 0x322a970 [Native Public]

// IAnimationDataModel (/Script/Engine.AnimationDataModel)
    bool IsValidBoneTrackName(const FName& TrackName); // 0x3237390 [Native Public]
    bool IsValidBoneTrackIndex(int32 TrackIndex); // 0x32372f0 [Native Public]
    double GetPlayLength(); // 0x3236d20 [Native Public]
    int32 GetNumBoneTracks(); // 0x3236c30 [Native Public]
    int32 GetNumberOfTransformCurves(); // 0x3236cf0 [Native Public]
    int32 GetNumberOfKeys(); // 0x3236cc0 [Native Public]
    int32 GetNumberOfFrames(); // 0x3236c90 [Native Public]
    int32 GetNumberOfFloatCurves(); // 0x3236c60 [Native Public]
    FFrameRate GetFrameRate(); // 0x3236740 [Native Public]
    void GetBoneTrackNames(const TArray<FName>& OutNames); // 0x3236550 [Native Public]
    int32 GetBoneTrackIndexByName(const FName& TrackName); // 0x32364b0 [Native Public]
    int32 GetBoneTrackIndex(FBoneAnimationTrack& Track); // 0x32363b0 [Native Public]
    FBoneAnimationTrack GetBoneTrackByName(const FName& TrackName); // 0x3236310 [Native Public]
    FBoneAnimationTrack GetBoneTrackByIndex(int32 TrackIndex); // 0x3236270 [Native Public]
    TArray<FBoneAnimationTrack> GetBoneAnimationTracks(); // 0x32361d0 [Native Public]
    UAnimSequence* GetAnimationSequence(); // 0x32360f0 [Native Public]

// IInterface_AssetUserData (/Script/Engine.Interface_AssetUserData)
    bool HasAssetUserDataOfClass(TSubclassOf<UAssetUserData> InUserDataClass); // 0x3236ff0 [Native Public]
    UAssetUserData* GetAssetUserDataOfClass(TSubclassOf<UAssetUserData> InUserDataClass); // 0x3236120 [Native Public]
    bool AddAssetUserDataOfClass(TSubclassOf<UAssetUserData> InUserDataClass); // 0x32333c0 [Native Public]

// UKismetTextLibrary (/Script/Engine.KismetTextLibrary)
    FText TextTrimTrailing(FText& InText); // 0x32385e0 [Final Native Static Public]
    FText TextTrimPrecedingAndTrailing(FText& InText); // 0x3238510 [Final Native Static Public]
    FText TextTrimPreceding(FText& InText); // 0x3238440 [Final Native Static Public]
    FText TextToUpper(FText& InText); // 0x3238370 [Final Native Static Public]
    FText TextToLower(FText& InText); // 0x32382a0 [Final Native Static Public]
    bool TextIsTransient(FText& InText); // 0x32381f0 [Final Native Static Public]
    bool TextIsFromStringTable(FText& Text); // 0x3238140 [Final Native Static Public]
    bool TextIsEmpty(FText& InText); // 0x3238090 [Final Native Static Public]
    bool TextIsCultureInvariant(FText& InText); // 0x3237fe0 [Final Native Static Public]
    FText TextFromStringTable(const FName& TableId, const FString& Key); // 0x3237ee0 [Final Native Static Public]
    bool StringTableIdAndKeyFromText(const FText& Text, const FName& OutTableId, const FString& OutKey); // 0x3237d60 [Final Native Static Public]
    FText PolyglotDataToText(FPolyglotTextData& PolyglotData); // 0x3237720 [Final Native Static Public]
    bool NotEqual_TextText(FText& A, FText& B); // 0x3237600 [Final Native Static Public]
    bool NotEqual_IgnoreCase_TextText(FText& A, FText& B); // 0x32374e0 [Final Native Static Public]
    FText MakeInvariantText(const FString& InString); // 0x3235740 [Final Native Static Public]
    void IsPolyglotDataValid(FPolyglotTextData& PolyglotData, const bool& IsValid, FText& ErrorMessage); // 0x32370a0 [Final Native Static Public]
    FString GetTextSourceString(const FText& Text); // 0x3236ef0 [Final Native Static Public]
    bool GetTextId(const FText& Text, const FString& OutNamespace, const FString& OutKey); // 0x3236d50 [Final Native Static Public]
    FText GetEmptyText(); // 0x32366f0 [Final Native Static Public]
    FText Format(const FText& InPattern, const TArray<FFormatArgumentData>& InArgs); // 0x3235f70 [Final Native Static Public]
    bool FindTextInLocalizationTable(const FString& NameSpace, const FString& Key, FText& OutText, const FString& SourceString); // 0x3235db0 [Final Native Static Public]
    bool EqualEqual_TextText(FText& A, FText& B); // 0x3235c90 [Final Native Static Public]
    bool EqualEqual_IgnoreCase_TextText(FText& A, FText& B); // 0x3235b70 [Final Native Static Public]
    bool EditTextSourceString(UObject* TextOwner, FText& Text, const FString& SourceString); // 0x382d770 [Final Native Static Public]
    FText Conv_VectorToText(const FVector& InVec); // 0x3235ac0 [Final Native Static Public]
    FText Conv_Vector2dToText(const FVector2D& InVec); // 0x3235a20 [Final Native Static Public]
    FText Conv_TransformToText(FTransform& InTrans); // 0x32358f0 [Final Native Static Public]
    FString Conv_TextToString(FText& InText); // 0x3235800 [Final Native Static Public]
    FText Conv_StringToText(const FString& InString); // 0x3235740 [Final Native Static Public]
    FText Conv_RotatorToText(const FRotator& InRot); // 0x3235690 [Final Native Static Public]
    FText Conv_ObjectToText(UObject* InObj); // 0x32355e0 [Final Native Static Public]
    FText Conv_NameToText(const FName& InName); // 0x3235530 [Final Native Static Public]
    FText Conv_IntToText(int32 Value, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits); // 0x3235350 [Final Native Static Public]
    FText Conv_Int64ToText(int64 Value, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits); // 0x3235170 [Final Native Static Public]
    FText Conv_DoubleToText(double Value, const ERoundingMode& RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits); // 0x3234ee0 [Final Native Static Public]
    FText Conv_ColorToText(const FLinearColor& InColor); // 0x3234e40 [Final Native Static Public]
    FText Conv_ByteToText(uint8 Value); // 0x3234da0 [Final Native Static Public]
    FText Conv_BoolToText(bool InBool); // 0x3234cf0 [Final Native Static Public]
    FText AsTimeZoneTime_DateTime(const FDateTime& InDateTime, const FString& InTimeZone); // 0x32345d0 [Final Native Static Public]
    FText AsTimeZoneDateTime_DateTime(const FDateTime& InDateTime, const FString& InTimeZone); // 0x3234390 [Final Native Static Public]
    FText AsTimeZoneDate_DateTime(const FDateTime& InDateTime, const FString& InTimeZone); // 0x32344b0 [Final Native Static Public]
    FText AsTimespan_Timespan(const FTimespan& InTimespan); // 0x32347a0 [Final Native Static Public]
    FText AsTime_DateTime(const FDateTime& In); // 0x32346f0 [Final Native Static Public]
    FText AsPercent_Float(float Value, const ERoundingMode& RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits); // 0x3234100 [Final Native Static Public]
    FText AsDateTime_DateTime(const FDateTime& In); // 0x3233fa0 [Final Native Static Public]
    FText AsDate_DateTime(const FDateTime& InDateTime); // 0x3234050 [Final Native Static Public]
    FText AsCurrencyBase(int32 BaseValue, const FString& CurrencyCode); // 0x32338e0 [Final Native Static Public]
    FText AsCurrency_Integer(int32 Value, const ERoundingMode& RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const FString& CurrencyCode); // 0x3233cc0 [Final Native Static Public]
    FText AsCurrency_Float(float Value, const ERoundingMode& RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const FString& CurrencyCode); // 0x32339e0 [Final Native Static Public]

// UWorld (/Script/Engine.World)
    AWorldSettings* K2_GetWorldSettings(); // 0x3dbc5a0 [Final Native Public]
    void HandleTimelineScrubbed(); // 0x3dbc580 [Final Native Public]
    UDataLayerManager* GetDataLayerManager(); // 0x3dbc100 [Final Native Public]

// ULevelStreaming (/Script/Engine.LevelStreaming)
    bool ShouldBeLoaded(); // 0x386e6c0 [Native Public]
    void SetShouldBeVisible(bool bInShouldBeVisible); // 0x386e4c0 [Final Native Public]
    void SetShouldBeLoaded(bool bInShouldBeLoaded); // 0x386e430 [Native Public]
    void SetPriority(int32 NewPriority); // 0x386e380 [Final Native Public]
    void SetLevelLODIndex(int32 LODIndex); // 0x386e080 [Final Native Public]
    void SetIsRequestingUnloadAndRemoval(bool bInIsRequestingUnloadAndRemoval); // 0x386dfc0 [Final Native Public]
    bool IsStreamingStatePending(); // 0x386d890 [Final Native Public]
    bool IsLevelVisible(); // 0x386d820 [Final Native Public]
    bool IsLevelLoaded(); // 0x386d7f0 [Final Native Public]
    FName GetWorldAssetPackageFName(); // 0x386d770 [Native Public]
    ULevel* GetLoadedLevel(); // 0x386d700 [Final Native Public]
    ALevelScriptActor* GetLevelScriptActor(); // 0x386d5d0 [Final Native Public]
    bool GetIsRequestingUnloadAndRemoval(); // 0x386d5a0 [Final Native Public]
    ULevelStreaming* CreateInstance(const FString& UniqueInstanceName); // 0x386d1c0 [Final Native Public]

// ULevelStreamingDynamic (/Script/Engine.LevelStreamingDynamic)
    ULevelStreamingDynamic* LoadLevelInstanceBySoftObjectPtr(UObject* WorldContextObject, const TSoftObjectPtr<UWorld>& Level, const FVector& Location, const FRotator& Rotation, const bool& bOutSuccess, const FString& OptionalLevelNameOverride, TSubclassOf<ULevelStreamingDynamic> OptionalLevelStreamingClass, bool bLoadAsTempPackage); // 0x323eaf0 [Final Native Static Public]
    ULevelStreamingDynamic* LoadLevelInstance(UObject* WorldContextObject, const FString& LevelName, const FVector& Location, const FRotator& Rotation, const bool& bOutSuccess, const FString& OptionalLevelNameOverride, TSubclassOf<ULevelStreamingDynamic> OptionalLevelStreamingClass, bool bLoadAsTempPackage); // 0x323e7a0 [Final Native Static Public]

// ULightComponentBase (/Script/Engine.LightComponentBase)
    void SetSamplesPerPixel(int32 NewValue); // 0x323f260 [Final Native Public]
    void SetCastVolumetricShadow(bool bNewValue); // 0x323f1d0 [Final Native Public]
    void SetCastShadows(bool bNewValue); // 0x323f140 [Final Native Public]
    void SetCastRaytracedShadows(const ECastRayTracedShadow& bNewValue); // 0x323f0c0 [Final Native Public]
    void SetCastRaytracedShadow(bool bNewValue); // 0x323f030 [Final Native Public]
    void SetCastDeepShadow(bool bNewValue); // 0x323efa0 [Final Native Public]
    void SetAffectReflection(bool bNewValue); // 0x323ef10 [Final Native Public]
    void SetAffectGlobalIllumination(bool bNewValue); // 0x323ee80 [Final Native Public]
    FLinearColor GetLightColor(); // 0x323e760 [Final Native Public]

// UTexture2D (/Script/Engine.Texture2D)
    int32 Blueprint_GetSizeY(); // 0x3d14250 [Final Native Public]
    int32 Blueprint_GetSizeX(); // 0x3d14220 [Final Native Public]
    FSharedImageConstRefBlueprint Blueprint_GetCPUCopy(); // 0x3d14170 [Final Native Public]

// UMaterialExpressionDataDrivenShaderPlatformInfoSwitch (/Script/Engine.MaterialExpressionDataDrivenShaderPlatformInfoSwitch)
    TArray<FString> GetNameOptions(); // 0x3244ac0 [Final Native Public]

// UParticleSystem (/Script/Engine.ParticleSystem)
    bool ContainsEmitterType(TSubclassOf<UObject> TypeData); // 0x32683f0 [Final Native Public]

// UFXSystemComponent (/Script/Engine.FXSystemComponent)
    void SetVectorParameter(const FName& ParameterName, const FVector& Param); // 0x326a2c0 [Native Public]
    void SetUseAutoManageAttachment(bool bAutoManage); // 0x326a230 [Native Public]
    void SetIntParameter(const FName& ParameterName, int32 Param); // 0x3269ea0 [Native Public]
    void SetFloatParameter(const FName& ParameterName, float Param); // 0x3269dd0 [Native Public]
    void SetEmitterEnable(const FName& EmitterName, bool bNewEnableState); // 0x3269d00 [Native Public]
    void SetColorParameter(const FName& ParameterName, const FLinearColor& Param); // 0x3269c20 [Native Public]
    void SetBoolParameter(const FName& ParameterName, bool Param); // 0x3269b50 [Native Public]
    void SetAutoAttachmentParameters(USceneComponent* Parent, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule); // 0x3269210 [Native Public]
    void SetActorParameter(const FName& ParameterName, AActor* Param); // 0x3269010 [Native Public]
    void ReleaseToPool(); // 0x3268ff0 [Native Public]
    UFXSystemAsset* GetFXSystemAsset(); // 0x3268ef0 [Native Public]

// UParticleSystemComponent (/Script/Engine.ParticleSystemComponent)
    void SetTrailSourceData(const FName& InFirstSocketName, const FName& InSecondSocketName, const ETrailWidthMode& InWidthMode, float InWidth); // 0x326a0d0 [Final Native Public]
    void SetTemplate(UParticleSystem* NewTemplate); // 0x326a040 [Final Native Public]
    void SetMaterialParameter(const FName& ParameterName, UMaterialInterface* Param); // 0x3269f70 [Final Native Public]
    void SetBeamTargetTangent(int32 EmitterIndex, const FVector& NewTangentPoint, int32 TargetIndex); // 0x3269a20 [Native Public]
    void SetBeamTargetStrength(int32 EmitterIndex, float NewTargetStrength, int32 TargetIndex); // 0x3269920 [Native Public]
    void SetBeamTargetPoint(int32 EmitterIndex, const FVector& NewTargetPoint, int32 TargetIndex); // 0x32697f0 [Native Public]
    void SetBeamSourceTangent(int32 EmitterIndex, const FVector& NewTangentPoint, int32 SourceIndex); // 0x32696c0 [Native Public]
    void SetBeamSourceStrength(int32 EmitterIndex, float NewSourceStrength, int32 SourceIndex); // 0x32695c0 [Native Public]
    void SetBeamSourcePoint(int32 EmitterIndex, const FVector& NewSourcePoint, int32 SourceIndex); // 0x3269490 [Native Public]
    void SetBeamEndPoint(int32 EmitterIndex, const FVector& NewEndPoint); // 0x32693b0 [Native Public]
    void SetAutoAttachParams(USceneComponent* Parent, const FName& SocketName, const EAttachLocation& LocationType); // 0x32690e0 [Final Native Public]
    int32 GetNumActiveParticles(); // 0x3268fc0 [Final Native Public]
    UMaterialInterface* GetNamedMaterial(const FName& InName); // 0x3268f20 [Native Public]
    bool GetBeamTargetTangent(int32 EmitterIndex, int32 TargetIndex, const FVector& OutTangentPoint); // 0x3268dd0 [Native Public]
    bool GetBeamTargetStrength(int32 EmitterIndex, int32 TargetIndex, const float& OutTargetStrength); // 0x3268cb0 [Native Public]
    bool GetBeamTargetPoint(int32 EmitterIndex, int32 TargetIndex, const FVector& OutTargetPoint); // 0x3268b90 [Native Public]
    bool GetBeamSourceTangent(int32 EmitterIndex, int32 SourceIndex, const FVector& OutTangentPoint); // 0x3268a70 [Native Public]
    bool GetBeamSourceStrength(int32 EmitterIndex, int32 SourceIndex, const float& OutSourceStrength); // 0x3268950 [Native Public]
    bool GetBeamSourcePoint(int32 EmitterIndex, int32 SourceIndex, const FVector& OutSourcePoint); // 0x3268830 [Native Public]
    bool GetBeamEndPoint(int32 EmitterIndex, const FVector& OutEndPoint); // 0x3268740 [Native Public]
    void GenerateParticleEvent(const FName& InEventName, float InEmitterTime, const FVector& InLocation, const FVector& InDirection, const FVector& InVelocity); // 0x3268580 [Final Native Public]
    void EndTrails(); // 0x3268560 [Final Native Public]
    UMaterialInstanceDynamic* CreateNamedDynamicMaterialInstance(const FName& InName, UMaterialInterface* SourceMaterial); // 0x3268490 [Native Public]
    void BeginTrails(const FName& InFirstSocketName, const FName& InSecondSocketName, const ETrailWidthMode& InWidthMode, float InWidth); // 0x3268290 [Final Native Public]

// UPhysicsObjectBlueprintLibrary (/Script/Engine.PhysicsObjectBlueprintLibrary)
    FTransform GetPhysicsObjectWorldTransform(UPrimitiveComponent* Component, const FName& BoneName); // 0x32744f0 [Final Native Static Public]
    FClosestPhysicsObjectResult GetClosestPhysicsObjectFromWorldLocation(UPrimitiveComponent* Component, const FVector& WorldLocation); // 0x32730f0 [Final Native Static Public]
    bool ExtractClosestPhysicsObjectResults(FClosestPhysicsObjectResult& Result, const FName& OutName); // 0x3272af0 [Final Native Static Public]
    void ApplyRadialImpulse(UPrimitiveComponent* Component, const FVector& Origin, float Radius, float Strength, const ERadialImpulseFalloff& Falloff, bool bApplyStrain, float Strain, bool bVelChange, float MinValue, float MaxValue); // 0x3272350 [Final Native Static Public]

// UPhysicsSpringComponent (/Script/Engine.PhysicsSpringComponent)
    FVector GetSpringRestingPoint(); // 0x3274fc0 [Final Native Public]
    FVector GetSpringDirection(); // 0x3274f80 [Final Native Public]
    FVector GetSpringCurrentEndPoint(); // 0x3274f40 [Final Native Public]
    float GetNormalizedCompressionScalar(); // 0x3273f40 [Final Native Public]

// UPhysicsThreadLibrary (/Script/Engine.PhysicsThreadLibrary)
    void AddForce(const FBodyInstanceAsyncPhysicsTickHandle& Handle, const FVector& Force, bool bAccelChange); // 0x3271230 [Final Native Static Private]

// APlanarReflection (/Script/Engine.PlanarReflection)
    void OnInterpToggle(bool bEnable); // 0x3276520 [Final Native Public]

// USceneCaptureComponent (/Script/Engine.SceneCaptureComponent)
    void ShowOnlyComponent(UPrimitiveComponent* InComponent); // 0x35af200 [Final Native Public]
    void ShowOnlyActorComponents(AActor* InActor, bool bIncludeFromChildActors); // 0x35aef30 [Final Native Public]
    void SetCaptureSortPriority(int32 NewCaptureSortPriority); // 0x35ad140 [Final Native Public]
    void RemoveShowOnlyComponent(UPrimitiveComponent* InComponent); // 0x35ab900 [Final Native Public]
    void RemoveShowOnlyActorComponents(AActor* InActor, bool bIncludeFromChildActors); // 0x35ab5a0 [Final Native Public]
    void HideComponent(UPrimitiveComponent* InComponent); // 0x35aa790 [Final Native Public]
    void HideActorComponents(AActor* InActor, bool bIncludeFromChildActors); // 0x35aa480 [Final Native Public]
    void ClearShowOnlyComponents(); // 0x35a8200 [Final Native Public]
    void ClearHiddenComponents(); // 0x35a81b0 [Final Native Public]

// UPlatformInterfaceWebResponse (/Script/Engine.PlatformInterfaceWebResponse)
    int32 GetNumHeaders(); // 0x3273f70 [Native Public]
    FString GetHeaderValue(const FString& HeaderName); // 0x3273870 [Native Public]
    void GetHeader(int32 HeaderIndex, const FString& Header, const FString& Value); // 0x3273700 [Native Public]

// APlayerCameraManager (/Script/Engine.PlayerCameraManager)
    void SwapPendingViewTargetWhenUsingClientSideCameraUpdates(); // 0x327ad50 [Final Native Protected]
    void StopCameraShake(UCameraShakeBase* ShakeInstance, bool bImmediately); // 0x327ac80 [Native Public]
    void StopCameraFade(); // 0x327ac60 [Native Public]
    void StopAllInstancesOfCameraShakeFromSource(TSubclassOf<UCameraShakeBase> Shake, UCameraShakeSourceComponent* SourceComponent, bool bImmediately); // 0x327ab20 [Native Public]
    void StopAllInstancesOfCameraShake(TSubclassOf<UCameraShakeBase> Shake, bool bImmediately); // 0x327aa30 [Native Public]
    void StopAllCameraShakesFromSource(UCameraShakeSourceComponent* SourceComponent, bool bImmediately); // 0x327a960 [Native Public]
    void StopAllCameraShakes(bool bImmediately); // 0x3279e80 [Native Public]
    UCameraShakeBase* StartCameraShakeFromSource(TSubclassOf<UCameraShakeBase> ShakeClass, UCameraShakeSourceComponent* SourceComponent, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0x327a760 [Native Public]
    UCameraShakeBase* StartCameraShake(TSubclassOf<UCameraShakeBase> ShakeClass, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0x327a580 [Native Public]
    void StartCameraFade(float FromAlpha, float ToAlpha, float duration, const FLinearColor& Color, bool bShouldFadeAudio, bool bHoldWhenFinished); // 0x327a390 [Native Public]
    void SetManualCameraFade(float InFadeAmount, const FLinearColor& Color, bool bInFadeAudio); // 0x32789a0 [Native Public]
    void SetGameCameraCutThisFrame(); // 0x3278470 [Native Public]
    void RemoveGenericCameraLensEffect(const TScriptInterface<ICameraLensEffectInterface>& Emitter); // 0x3276970 [Native Public]
    bool RemoveCameraModifier(UCameraModifier* ModifierToRemove); // 0x32768d0 [Native Public]
    void RemoveCameraLensEffect(AEmitterCameraLensEffectBase* Emitter); // 0x3276840 [Native Public]
    void PhotographyCameraModify(const FVector& NewCameraLocation, const FVector& PreviousCameraLocation, const FVector& OriginalCameraLocation, const FVector& ResultCameraLocation); // 0x3276610 [Native Event Public]
    void OnPhotographySessionStart(); // 0x32765f0 [Native Event Public]
    void OnPhotographySessionEnd(); // 0x32765d0 [Native Event Public]
    void OnPhotographyMultiPartCaptureStart(); // 0x32765b0 [Native Event Public]
    void OnPhotographyMultiPartCaptureEnd(); // 0x322b5a0 [Native Event Public]
    APlayerController* GetOwningPlayerController(); // 0x3274190 [Native Public]
    float GetFOVAngle(); // 0x3273690 [Native Public]
    FRotator GetCameraRotation(); // 0x3272ff0 [Native Public]
    FVector GetCameraLocation(); // 0x3272fa0 [Native Public]
    UCameraModifier* FindCameraModifierByClass(TSubclassOf<UCameraModifier> ModifierClass); // 0x3272bf0 [Native Public]
    void ClearCameraLensEffects(); // 0x32726f0 [Native Public]
    bool BlueprintUpdateCamera(AActor* CameraTarget, const FVector& NewCameraLocation, const FRotator& NewCameraRotation, const float& NewCameraFOV); // 0x1364670 [Event Public]
    UCameraModifier* AddNewCameraModifier(TSubclassOf<UCameraModifier> ModifierClass); // 0x3271b20 [Native Public]
    TScriptInterface<ICameraLensEffectInterface> AddGenericCameraLensEffect(TSubclassOf<AActor> LensEffectEmitterClass); // 0x32717c0 [Native Public]
    AEmitterCameraLensEffectBase* AddCameraLensEffect(TSubclassOf<AEmitterCameraLensEffectBase> LensEffectEmitterClass); // 0x3271180 [Native Public]

// UPluginBlueprintLibrary (/Script/Engine.PluginBlueprintLibrary)
    bool IsPluginMounted(const FString& PluginName); // 0x3275520 [Final Native Static Public]
    bool GetPluginVersionName(const FString& PluginName, const FString& OutVersionName); // 0x3274e40 [Final Native Static Public]
    bool GetPluginVersion(const FString& PluginName, const int32& OutVersion); // 0x3274d50 [Final Native Static Public]
    bool GetPluginNameForObjectPath(const FSoftObjectPath& ObjectPath, const FString& OutPluginName); // 0x3274c20 [Final Native Static Public]
    bool GetPluginMountedAssetPath(const FString& PluginName, const FString& OutAssetPath); // 0x3274b20 [Final Native Static Public]
    bool GetPluginEditorCustomVirtualPath(const FString& PluginName, const FString& OutVirtualPath); // 0x3274a20 [Final Native Static Public]
    bool GetPluginDescriptorFilePath(const FString& PluginName, const FString& OutFilePath); // 0x3274920 [Final Native Static Public]
    bool GetPluginDescription(const FString& PluginName, const FString& OutDescription); // 0x3274820 [Final Native Static Public]
    bool GetPluginContentDir(const FString& PluginName, const FString& OutContentDir); // 0x3274720 [Final Native Static Public]
    bool GetPluginBaseDir(const FString& PluginName, const FString& OutBaseDir); // 0x3274620 [Final Native Static Public]
    TArray<FString> GetEnabledPluginNames(); // 0x3273590 [Final Native Static Public]
    TArray<FString> GetAdditionalProjectPluginSearchPaths(); // 0x3272d20 [Final Native Static Public]
    TArray<FString> GetAdditionalPluginSearchPaths(); // 0x3272ca0 [Final Native Static Public]

// APointLight (/Script/Engine.PointLight)
    void SetRadius(float NewRadius); // 0x3279760 [Final Native Public]
    void SetLightFalloffExponent(float NewLightFalloffExponent); // 0x3278760 [Final Native Public]

// ARadialForceActor (/Script/Engine.RadialForceActor)
    void ToggleForce(); // 0x32765f0 [Native Public]
    void FireImpulse(); // 0x322b5a0 [Native Public]
    void EnableForce(); // 0x32765b0 [Native Public]
    void DisableForce(); // 0x32765d0 [Native Public]

// ASceneCapture2D (/Script/Engine.SceneCapture2D)
    void OnInterpToggle(bool bEnable); // 0x3276520 [Final Native Public]

// USceneCaptureComponent2D (/Script/Engine.SceneCaptureComponent2D)
    void RemoveBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject); // 0x3285490 [Final Native Public]
    void CaptureScene(); // 0x3281f10 [Final Native Public]
    void AddOrUpdateBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject, float InWeight); // 0x3281d40 [Final Native Public]

// USceneCaptureComponentCube (/Script/Engine.SceneCaptureComponentCube)
    void CaptureScene(); // 0x3281f10 [Final Native Public]

// ASceneCaptureCube (/Script/Engine.SceneCaptureCube)
    void OnInterpToggle(bool bEnable); // 0x3276520 [Final Native Public]

// USkeletalMeshSocket (/Script/Engine.SkeletalMeshSocket)
    void InitializeSocketFromLocation(USkeletalMeshComponent* SkelComp, const FVector& WorldLocation, const FVector& WorldNormal); // 0x3289c60 [Final Native Public]
    FVector GetSocketLocation(USkeletalMeshComponent* SkelComp); // 0x3289930 [Final Native Public]

// ASkyLight (/Script/Engine.SkyLight)
    void OnRep_bEnabled(); // 0x322b5a0 [Native Public]

// USkyLightComponent (/Script/Engine.SkyLightComponent)
    void SetVolumetricScatteringIntensity(float NewIntensity); // 0x328b140 [Final Native Public]
    void SetSourceCubemapAngle(float NewValue); // 0x328af20 [Final Native Public]
    void SetOcclusionTint(const FColor& InTint); // 0x328a9a0 [Final Native Public]
    void SetOcclusionExponent(float InOcclusionExponent); // 0x328a920 [Final Native Public]
    void SetOcclusionContrast(float InOcclusionContrast); // 0x328a8a0 [Final Native Public]
    void SetMinOcclusion(float InMinOcclusion); // 0x328a820 [Final Native Public]
    void SetLowerHemisphereColor(const FLinearColor& InLowerHemisphereColor); // 0x328a670 [Final Native Public]
    void SetLightColor(const FLinearColor& NewLightColor); // 0x328a5e0 [Final Native Public]
    void SetIntensity(float NewIntensity); // 0x328a450 [Final Native Public]
    void SetIndirectLightingIntensity(float NewIntensity); // 0x328a3d0 [Final Native Public]
    void SetCubemapBlend(UTextureCube* SourceCubemap, UTextureCube* DestinationCubemap, float InBlendFraction); // 0x328a230 [Final Native Public]
    void SetCubemap(UTextureCube* NewCubemap); // 0x328a1a0 [Final Native Public]
    void RecaptureSky(); // 0x3289fe0 [Final Native Public]

// ISoundEffectPresetWidgetInterface (/Script/Engine.SoundEffectPresetWidgetInterface)
    void OnPropertyChanged(USoundEffectPreset* Preset, const FName& PropertyName); // 0x1364670 [Event Public]
    void OnConstructed(USoundEffectPreset* Preset); // 0x1364670 [Event Public]
    TSubclassOf<USoundEffectPreset> GetClass(); // 0x1364670 [Event Public]

// ISoundSubmixWidgetInterface (/Script/Engine.SoundSubmixWidgetInterface)
    void OnConstructed(USoundSubmixBase* SoundSubmix); // 0x1364670 [Event Public]

// USparseVolumeTexture (/Script/Engine.SparseVolumeTexture)
    int32 GetSizeZ(); // 0x3291aa0 [Native Public]
    int32 GetSizeY(); // 0x3291a70 [Native Public]
    int32 GetSizeX(); // 0x3273f70 [Native Public]
    int32 GetNumMipLevels(); // 0x32919f0 [Native Public]
    int32 GetNumFrames(); // 0x32919c0 [Native Public]
    FTransform GetFrameTransform(); // 0x3291890 [Native Public]

// UAnimatedSparseVolumeTextureController (/Script/Engine.AnimatedSparseVolumeTextureController)
    void Update(float DeltaTime); // 0x3292380 [Final Native Public]
    void Stop(); // 0x3292360 [Final Native Public]
    void Play(); // 0x3291ba0 [Final Native Public]
    void Pause(); // 0x3291b80 [Final Native Public]
    USparseVolumeTextureFrame* GetFrameByIndex(int32 FrameIndex); // 0x32917f0 [Final Native Public]
    float GetFractionalFrameIndex(); // 0x32917c0 [Final Native Public]
    float GetDuration(); // 0x3291710 [Final Native Public]
    void GetCurrentFramesForInterpolation(const USparseVolumeTextureFrame*& Frame0, const USparseVolumeTextureFrame*& Frame1, const float& LerpAlpha); // 0x32915c0 [Final Native Public]
    USparseVolumeTextureFrame* GetCurrentFrame(); // 0x3291590 [Final Native Public]

// UEditorFlagCollector (/Script/Engine.EditorFlagCollector)
    TArray<FName> GetFlagNames(); // 0x3291740 [Final Native Static Public]

// UStereoLayerShapeCylinder (/Script/Engine.StereoLayerShapeCylinder)
    void SetRadius(float InRadius); // 0x32920e0 [Final Native Public]
    void SetOverlayArc(float InOverlayArc); // 0x3291f40 [Final Native Public]
    void SetHeight(int32 InHeight); // 0x3291e20 [Final Native Public]

// UStereoLayerShapeEquirect (/Script/Engine.StereoLayerShapeEquirect)
    void SetEquirectProps(const FEquirectProps& InScaleBiases); // 0x3291cf0 [Final Native Public]

// UStereoLayerComponent (/Script/Engine.StereoLayerComponent)
    void SetUVRect(const FBox2D& InUVRect); // 0x32922c0 [Final Native Public]
    void SetTexture(UTexture* InTexture); // 0x3292230 [Final Native Public]
    void SetQuadSize(const FVector2D& InQuadSize); // 0x3292050 [Final Native Public]
    void SetPriority(int32 InPriority); // 0x3291fc0 [Final Native Public]
    void SetLeftTexture(UTexture* InTexture); // 0x3291eb0 [Final Native Public]
    void SetEquirectProps(const FEquirectProps& InEquirectProps); // 0x3291bc0 [Final Native Public]
    void MarkTextureForUpdate(); // 0x3291b60 [Final Native Public]
    FBox2D GetUVRect(); // 0x3291b20 [Final Native Public]
    UTexture* GetTexture(); // 0x3291b00 [Final Native Public]
    FVector2D GetQuadSize(); // 0x3291a40 [Final Native Public]
    int32 GetPriority(); // 0x3291a20 [Final Native Public]
    UTexture* GetLeftTexture(); // 0x3291920 [Final Native Public]

// UTextRenderComponent (/Script/Engine.TextRenderComponent)
    void SetYScale(float Value); // 0x3297d40 [Final Native Public]
    void SetXScale(float Value); // 0x3297cc0 [Final Native Public]
    void SetWorldSize(float Value); // 0x3297c40 [Final Native Public]
    void SetVertSpacingAdjust(float Value); // 0x3297b40 [Final Native Public]
    void SetVerticalAlignment(const EVerticalTextAligment& Value); // 0x3297bc0 [Final Native Public]
    void SetTextRenderColor(const FColor& Value); // 0x32977b0 [Final Native Public]
    void SetTextMaterial(UMaterialInterface* Material); // 0x3297720 [Final Native Public]
    void SetText(FText& Value); // 0x3296c00 [Final Native Public]
    void SetHorizSpacingAdjust(float Value); // 0x3297210 [Final Native Public]
    void SetHorizontalAlignment(const EHorizTextAligment& Value); // 0x3297290 [Final Native Public]
    void SetFont(UFont* Value); // 0x3297180 [Final Native Public]
    void K2_SetText(FText& Value); // 0x3296c00 [Final Native Public]
    FVector GetTextWorldSize(); // 0x3296a30 [Final Native Public]
    FVector GetTextLocalSize(); // 0x32969f0 [Final Native Public]

// UTimelineComponent (/Script/Engine.TimelineComponent)
    void Stop(); // 0x3297f20 [Final Native Public]
    void SetVectorCurve(UCurveVector* NewVectorCurve, const FName& VectorTrackName); // 0x3297a70 [Final Native Public]
    void SetTimelinePostUpdateFunc(const FScriptDelegate& NewTimelinePostUpdateFunc); // 0x32979d0 [Final Native Public]
    void SetTimelineLengthMode(const ETimelineLengthMode& NewLengthMode); // 0x3297950 [Final Native Public]
    void SetTimelineLength(float NewLength); // 0x32978d0 [Final Native Public]
    void SetTimelineFinishedFunc(const FScriptDelegate& NewTimelineFinishedFunc); // 0x3297830 [Final Native Public]
    void SetPlayRate(float NewRate); // 0x3297580 [Final Native Public]
    void SetPlaybackPosition(float NewPosition, bool bFireEvents, bool bFireUpdate); // 0x3297600 [Final Native Public]
    void SetNewTime(float NewTime); // 0x3297500 [Final Native Public]
    void SetLooping(bool bNewLooping); // 0x3297470 [Final Native Public]
    void SetLinearColorCurve(UCurveLinearColor* NewLinearColorCurve, const FName& LinearColorTrackName); // 0x32973a0 [Final Native Public]
    void SetIgnoreTimeDilation(bool bNewIgnoreTimeDilation); // 0x3297310 [Final Native Public]
    void SetFloatCurve(UCurveFloat* NewFloatCurve, const FName& FloatTrackName); // 0x32970b0 [Final Native Public]
    void ReverseFromEnd(); // 0x3297090 [Final Native Public]
    void Reverse(); // 0x3297070 [Final Native Public]
    void PlayFromStart(); // 0x3297050 [Final Native Public]
    void Play(); // 0x3297030 [Final Native Public]
    void OnRep_Timeline(FTimeline& OldTimeline); // 0x3296dc0 [Final Native Public]
    bool IsReversing(); // 0x3296bd0 [Final Native Public]
    bool IsPlaying(); // 0x3296ba0 [Final Native Public]
    bool IsLooping(); // 0x3296b70 [Final Native Public]
    float GetTimelineLength(); // 0x3296a70 [Final Native Public]
    float GetScaledTimelineLength(); // 0x32969c0 [Final Native Public]
    float GetPlayRate(); // 0x3296960 [Final Native Public]
    float GetPlaybackPosition(); // 0x3296990 [Final Native Public]
    bool GetIgnoreTimeDilation(); // 0x3296900 [Final Native Public]
    void AddInterpVector(UCurveVector* VectorCurve, const FScriptDelegate& InterpFunc, const FName& PropertyName, const FName& TrackName); // 0x3296690 [Final Native Public]
    void AddInterpLinearColor(UCurveLinearColor* LinearColorCurve, const FScriptDelegate& InterpFunc, const FName& PropertyName, const FName& TrackName); // 0x3296530 [Final Native Public]
    void AddInterpFloat(UCurveFloat* FloatCurve, const FScriptDelegate& InterpFunc, const FName& PropertyName, const FName& TrackName); // 0x32963d0 [Final Native Public]
    void AddEvent(float Time, const FScriptDelegate& EventFunc); // 0x32962e0 [Final Native Public]

// UTwitterIntegrationBase (/Script/Engine.TwitterIntegrationBase)
    bool TwitterRequest(const FString& URL, const TArray<FString>& ParamKeysAndValues, const ETwitterRequestMethod& RequestMethod, int32 AccountIndex); // 0x32983a0 [Native Public]
    bool ShowTweetUI(const FString& InitialMessage, const FString& URL, const FString& Picture); // 0x3297dc0 [Native Public]
    void Init(); // 0x2057e70 [Native Public]
    int32 GetNumAccounts(); // 0x3296930 [Native Public]
    FString GetAccountName(int32 AccountIndex); // 0x3296820 [Native Public]
    bool CanShowTweetUI(); // 0x30af640 [Native Public]
    bool AuthorizeAccounts(); // 0x32967f0 [Native Public]

// UUniversalObjectLocatorScriptingExtensions (/Script/Engine.UniversalObjectLocatorScriptingExtensions)
    FUniversalObjectLocator UniversalObjectLocatorFromString(const FString& InString); // 0x3298560 [Final Native Static Public]
    FString ToString(FUniversalObjectLocator& Locator); // 0x3298290 [Final Native Static Public]
    void SyncUnload(FUniversalObjectLocator& Locator, UObject* Context); // 0x3298180 [Final Native Static Public]
    UObject* SyncLoad(FUniversalObjectLocator& Locator, UObject* Context); // 0x3298060 [Final Native Static Public]
    UObject* SyncFind(FUniversalObjectLocator& Locator, UObject* Context); // 0x3297f40 [Final Native Static Public]
    FUniversalObjectLocator MakeUniversalObjectLocator(UObject* Object, UObject* Context); // 0x3296cb0 [Final Native Static Public]
    bool IsEmpty(FUniversalObjectLocator& Locator); // 0x3296aa0 [Final Native Static Public]

// UVectorFieldComponent (/Script/Engine.VectorFieldComponent)
    void SetIntensity(float NewIntensity); // 0x32aea10 [Native Public]

// UWindDirectionalSourceComponent (/Script/Engine.WindDirectionalSourceComponent)
    void SetWindType(const EWindSourceType& InNewType); // 0x32aed20 [Final Native Public]
    void SetStrength(float InNewStrength); // 0x32aeca0 [Final Native Public]
    void SetSpeed(float InNewSpeed); // 0x32aec20 [Final Native Public]
    void SetRadius(float InNewRadius); // 0x32aeba0 [Final Native Public]
    void SetMinimumGustAmount(float InNewMinGust); // 0x32aeb20 [Final Native Public]
    void SetMaximumGustAmount(float InNewMaxGust); // 0x32aeaa0 [Final Native Public]

// AWorldSettings (/Script/Engine.WorldSettings)
    void OnRep_WorldGravityZ(); // 0x322b5a0 [Native Public]
    void OnRep_NaniteSettings(); // 0x32765d0 [Native Public]

// UAvoidanceManager (/Script/Engine.AvoidanceManager)
    bool RegisterMovementComponent(UMovementComponent* MovementComp, float AvoidanceWeight); // 0x32ef110 [Final Native Public]
    int32 GetObjectCount(); // 0x32ead50 [Final Native Public]
    int32 GetNewAvoidanceUID(); // 0x32ead00 [Final Native Public]
    FVector GetAvoidanceVelocityForComponent(UMovementComponent* MovementComp); // 0x32e98a0 [Final Native Public]

// AAmbientSound (/Script/Engine.AmbientSound)
    void Stop(); // 0x32efd50 [Final Native Public]
    void Play(float StartTime); // 0x32eeee0 [Final Native Public]
    void FadeOut(float FadeOutDuration, float FadeVolumeLevel); // 0x32e8bd0 [Final Native Public]
    void FadeIn(float FadeInDuration, float FadeVolumeLevel); // 0x32e8af0 [Final Native Public]
    void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel); // 0x32e8780 [Final Native Public]

// UAnimationSettings (/Script/Engine.AnimationSettings)
    TArray<FString> GetBoneCustomAttributeNamesToImport(); // 0x33108f0 [Final Native Public]

// UAnimMontage (/Script/Engine.AnimMontage)
    bool IsValidSectionName(const FName& InSectionName); // 0x334f660 [Final Native Public]
    bool IsValidAdditiveSlot(const FName& SlotNodeName); // 0x334f580 [Final Native Public]
    bool IsDynamicMontage(); // 0x334f0b0 [Final Native Public]
    FName GetSectionName(int32 SectionIndex); // 0x334ebb0 [Final Native Public]
    int32 GetSectionIndex(const FName& InSectionName); // 0x334eae0 [Final Native Public]
    int32 GetNumSections(); // 0x334e160 [Final Native Public]
    FName GetGroupName(); // 0x334ce80 [Final Native Public]
    UAnimSequenceBase* GetFirstAnimReference(); // 0x334ce40 [Final Native Public]
    float GetDefaultBlendOutTime(); // 0x334cd50 [Final Native Public]
    float GetDefaultBlendInTime(); // 0x334cd30 [Final Native Public]
    FAlphaBlendArgs GetBlendOutArgs(); // 0x334c9b0 [Final Native Public]
    FAlphaBlendArgs GetBlendInArgs(); // 0x334c940 [Final Native Public]
    UAnimMontage* CreateSlotAnimationAsDynamicMontage_WithBlendSettings(UAnimSequenceBase* Asset, const FName& SlotNodeName, FMontageBlendSettings& BlendInSettings, FMontageBlendSettings& BlendOutSettings, float InPlayRate, int32 LoopCount, float InBlendOutTriggerTime); // 0x334c210 [Final Native Static Public]

// UAnimNotifyLibrary (/Script/Engine.AnimNotifyLibrary)
    bool NotifyStateReachedEnd(FAnimNotifyEventReference& EventReference); // 0x3392cf0 [Final Native Static Public]
    float GetCurrentAnimationTimeRatio(FAnimNotifyEventReference& EventReference); // 0x3392350 [Final Native Static Public]
    float GetCurrentAnimationTime(FAnimNotifyEventReference& EventReference); // 0x3392270 [Final Native Static Public]
    float GetCurrentAnimationNotifyStateTimeRatio(FAnimNotifyEventReference& EventReference); // 0x3392120 [Final Native Static Public]
    float GetCurrentAnimationNotifyStateTime(FAnimNotifyEventReference& EventReference); // 0x3391fd0 [Final Native Static Public]

// UAnimNotifyMirrorInspectionLibrary (/Script/Engine.AnimNotifyMirrorInspectionLibrary)
    bool IsTriggeredByMirroredAnimation(FAnimNotifyEventReference& EventReference); // 0x3392660 [Final Native Static Public]
    UMirrorDataTable* GetMirrorDataTable(FAnimNotifyEventReference& EventReference); // 0x33924f0 [Final Native Static Public]

// UAnimNotifyStateMachineInspectionLibrary (/Script/Engine.AnimNotifyStateMachineInspectionLibrary)
    bool IsTriggeredByStateMachine(FAnimNotifyEventReference& EventReference, UAnimInstance* AnimInstance, const FName& StateMachineName); // 0x3392b20 [Final Native Static Public]
    bool IsTriggeredByStateInStateMachine(FAnimNotifyEventReference& EventReference, UAnimInstance* AnimInstance, const FName& StateMachineName, const FName& StateName); // 0x3392930 [Final Native Static Public]
    bool IsTriggeredByState(FAnimNotifyEventReference& EventReference, UAnimInstance* AnimInstance, const FName& StateName); // 0x3392750 [Final Native Static Public]

// UAnimNotifyState_Trail (/Script/Engine.AnimNotifyState_Trail)
    UParticleSystem* OverridePSTemplate(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation); // 0x1364670 [Event Public]

// UAnimSingleNodeInstance (/Script/Engine.AnimSingleNodeInstance)
    void StopAnim(); // 0x33c5b70 [Final Native Public]
    void SetReverse(bool bInReverse); // 0x33c5660 [Final Native Public]
    void SetPreviewCurveOverride(const FName& PoseName, float Value, bool bRemoveIfZero); // 0x33c5540 [Final Native Public]
    void SetPositionWithPreviousTime(float InPosition, float InPreviousTime, bool bFireNotifies); // 0x33c5420 [Final Native Public]
    void SetPosition(float InPosition, bool bFireNotifies); // 0x33c52f0 [Final Native Public]
    void SetPlayRate(float InPlayRate); // 0x33c5170 [Final Native Public]
    void SetPlaying(bool bIsPlaying); // 0x33c5260 [Final Native Public]
    void SetMirrorDataTable(UMirrorDataTable* MirrorDataTable); // 0x33c5090 [Final Native Public]
    void SetLooping(bool bIsLooping); // 0x33c5000 [Final Native Public]
    void SetBlendSpacePosition(const FVector& InPosition); // 0x33c4f10 [Final Native Public]
    void SetAnimationAsset(UAnimationAsset* NewAsset, bool bIsLooping, float InPlayRate); // 0x33c4df0 [Native Public]
    void PlayAnim(bool bIsLooping, float InPlayRate, float InStartPosition); // 0x33c4c00 [Final Native Public]
    UMirrorDataTable* GetMirrorDataTable(); // 0x33c4870 [Final Native Public]
    float GetLength(); // 0x33c4840 [Final Native Public]
    UAnimationAsset* GetAnimationAsset(); // 0x33c4680 [Native Public]

// UAnimationAttributeIdentifierExtensions (/Script/Engine.AnimationAttributeIdentifierExtensions)
    bool IsValid(FAnimationAttributeIdentifier& Identifier); // 0x33c4a40 [Final Native Static Public]

// USkeleton (/Script/Engine.Skeleton)
    UBlendProfile* GetBlendProfile(const FName& InProfileName); // 0x34003b0 [Final Native Public]
    void AddCompatibleSkeletonSoft(TSoftObjectPtr<USkeleton>& SourceSkeleton); // 0x33ff730 [Final Native Public]
    void AddCompatibleSkeleton(USkeleton* SourceSkeleton); // 0x33ff560 [Final Native Public]

// UCachedAnimDataLibrary (/Script/Engine.CachedAnimDataLibrary)
    bool StateMachine_IsStateRelevant(UAnimInstance* InAnimInstance, FCachedAnimStateData& CachedAnimStateData); // 0x33c5a30 [Final Native Static Public]
    float StateMachine_GetLocalWeight(UAnimInstance* InAnimInstance, FCachedAnimStateData& CachedAnimStateData); // 0x33c5910 [Final Native Static Public]
    float StateMachine_GetGlobalWeight(UAnimInstance* InAnimInstance, FCachedAnimStateData& CachedAnimStateData); // 0x33c57c0 [Final Native Static Public]

// UAnimationCurveIdentifierExtensions (/Script/Engine.AnimationCurveIdentifierExtensions)
    bool IsValid(FAnimationCurveIdentifier& Identifier); // 0x33c4b30 [Final Native Static Public]
    ERawCurveTrackTypes GetType(FAnimationCurveIdentifier& Identifier); // 0x33c49a0 [Final Native Static Public]
    FName GetName(FAnimationCurveIdentifier& Identifier); // 0x33c4900 [Final Native Static Public]

// ICurveSourceInterface (/Script/Engine.CurveSourceInterface)
    float GetCurveValue(const FName& CurveName); // 0x33c46f0 [Native Event Public]
    void GetCurves(const TArray<FNamedCurveValue>& OutValues); // 0x33c4790 [Native Event Public]
    FName GetBindingName(); // 0x33c46b0 [Native Event Public]

// ASkeletalMeshActor (/Script/Engine.SkeletalMeshActor)
    void OnRep_ReplicatedPhysAsset(); // 0x32765b0 [Native Public]
    void OnRep_ReplicatedMesh(); // 0x322b5a0 [Native Public]
    void OnRep_ReplicatedMaterial1(); // 0x32765f0 [Native Public]
    void OnRep_ReplicatedMaterial0(); // 0x32765d0 [Native Public]

// UAsyncActionLoadPrimaryAsset (/Script/Engine.AsyncActionLoadPrimaryAsset)
    UAsyncActionLoadPrimaryAsset* AsyncLoadPrimaryAsset(UObject* WorldContextObject, const FPrimaryAssetId& PrimaryAsset, const TArray<FName>& LoadBundles); // 0x33ffb90 [Final Native Static Public]

// UAsyncActionLoadPrimaryAssetClass (/Script/Engine.AsyncActionLoadPrimaryAssetClass)
    UAsyncActionLoadPrimaryAssetClass* AsyncLoadPrimaryAssetClass(UObject* WorldContextObject, const FPrimaryAssetId& PrimaryAsset, const TArray<FName>& LoadBundles); // 0x33ffda0 [Final Native Static Public]

// UAsyncActionLoadPrimaryAssetList (/Script/Engine.AsyncActionLoadPrimaryAssetList)
    UAsyncActionLoadPrimaryAssetList* AsyncLoadPrimaryAssetList(UObject* WorldContextObject, const TArray<FPrimaryAssetId>& PrimaryAssetList, const TArray<FName>& LoadBundles); // 0x34001b0 [Final Native Static Public]

// UAsyncActionLoadPrimaryAssetClassList (/Script/Engine.AsyncActionLoadPrimaryAssetClassList)
    UAsyncActionLoadPrimaryAssetClassList* AsyncLoadPrimaryAssetClassList(UObject* WorldContextObject, const TArray<FPrimaryAssetId>& PrimaryAssetList, const TArray<FName>& LoadBundles); // 0x33fffb0 [Final Native Static Public]

// UAsyncActionChangePrimaryAssetBundles (/Script/Engine.AsyncActionChangePrimaryAssetBundles)
    UAsyncActionChangePrimaryAssetBundles* AsyncChangeBundleStateForPrimaryAssetList(UObject* WorldContextObject, const TArray<FPrimaryAssetId>& PrimaryAssetList, const TArray<FName>& AddBundles, const TArray<FName>& RemoveBundles); // 0x33ff990 [Final Native Static Public]
    UAsyncActionChangePrimaryAssetBundles* AsyncChangeBundleStateForMatchingPrimaryAssets(UObject* WorldContextObject, const TArray<FName>& NewBundles, const TArray<FName>& OldBundles); // 0x33ff800 [Final Native Static Public]

// USkyAtmosphereComponent (/Script/Engine.SkyAtmosphereComponent)
    void SetSkyLuminanceFactor(const FLinearColor& NewValue); // 0x35aec70 [Final Native Public]
    void SetRenderInMainPass(bool bValue); // 0x35aeb30 [Final Native Public]
    void SetRayleighScatteringScale(float NewValue); // 0x35aea70 [Final Native Public]
    void SetRayleighScattering(const FLinearColor& NewValue); // 0x35ae8e0 [Final Native Public]
    void SetRayleighExponentialDistribution(float NewValue); // 0x35ae820 [Final Native Public]
    void SetOtherAbsorptionScale(float NewValue); // 0x3564d20 [Final Native Public]
    void SetOtherAbsorption(const FLinearColor& NewValue); // 0x35ae430 [Final Native Public]
    void SetMultiScatteringFactor(float NewValue); // 0x35ae250 [Final Native Public]
    void SetMieScatteringScale(float NewValue); // 0x35adf80 [Final Native Public]
    void SetMieScattering(const FLinearColor& NewValue); // 0x35addf0 [Final Native Public]
    void SetMieExponentialDistribution(float NewValue); // 0x3564b40 [Final Native Public]
    void SetMieAnisotropy(float NewValue); // 0x35add30 [Final Native Public]
    void SetMieAbsorptionScale(float NewValue); // 0x35adc70 [Final Native Public]
    void SetMieAbsorption(const FLinearColor& NewValue); // 0x35adae0 [Final Native Public]
    void SetHoldout(bool bNewHoldout); // 0x35ad9a0 [Final Native Public]
    void SetHeightFogContribution(float NewValue); // 0x35ad8e0 [Final Native Public]
    void SetGroundAlbedo(const FColor& NewValue); // 0x35ad810 [Final Native Public]
    void SetBottomRadius(float NewValue); // 0x35ad080 [Final Native Public]
    void SetAtmosphereHeight(float NewValue); // 0x35ace10 [Final Native Public]
    void SetAerialPespectiveViewDistanceScale(float NewValue); // 0x35abb90 [Final Native Public]
    void ResetAtmosphereLightDirectionOverride(int32 AtmosphereLightIndex); // 0x35aba90 [Final Native Public]
    void OverrideAtmosphereLightDirection(int32 AtmosphereLightIndex, const FVector& LightDirection); // 0x35ab1b0 [Final Native Public]
    bool IsAtmosphereLightDirectionOverriden(int32 AtmosphereLightIndex); // 0x35aa950 [Final Native Public]
    FVector GetOverridenAtmosphereLightDirection(int32 AtmosphereLightIndex); // 0x35a98b0 [Final Native Public]
    FLinearColor GetAtmosphereTransmitanceOnGroundAtPlanetTop(UDirectionalLightComponent* DirectionalLight); // 0x35a8460 [Final Native Public]

// UAtmosphericFogComponent (/Script/Engine.AtmosphericFogComponent)
    void SetSunMultiplier(float NewSunMultiplier); // 0x3400460 [Final Native Public]
    void SetStartDistance(float NewStartDistance); // 0x3400460 [Final Native Public]
    void SetPrecomputeParams(float DensityHeight, int32 MaxScatteringOrder, int32 InscatterAltitudeSampleNum); // 0x3400530 [Final Native Public]
    void SetFogMultiplier(float NewFogMultiplier); // 0x3400460 [Final Native Public]
    void SetDistanceScale(float NewDistanceScale); // 0x3400460 [Final Native Public]
    void SetDistanceOffset(float NewDistanceOffset); // 0x3400460 [Final Native Public]
    void SetDensityOffset(float NewDensityOffset); // 0x3400460 [Final Native Public]
    void SetDensityMultiplier(float NewDensityMultiplier); // 0x3400460 [Final Native Public]
    void SetDefaultLightColor(const FLinearColor& NewLightColor); // 0x34004d0 [Final Native Public]
    void SetDefaultBrightness(float NewBrightness); // 0x3400460 [Final Native Public]
    void SetAltitudeScale(float NewAltitudeScale); // 0x3400460 [Final Native Public]
    void DisableSunDisk(bool NewSunDisk); // 0x2baa040 [Final Native Public]
    void DisableGroundScattering(bool NewGroundScattering); // 0x2baa040 [Final Native Public]

// AAudioVolume (/Script/Engine.AudioVolume)
    void SetSubmixSendSettings(const TArray<FAudioVolumeSubmixSendSettings>& NewSubmixSendSettings); // 0x3431f80 [Final Native Public]
    void SetSubmixOverrideSettings(const TArray<FAudioVolumeSubmixOverrideSettings>& NewSubmixOverrideSettings); // 0x3431e90 [Final Native Public]
    void SetReverbSettings(FReverbSettings& NewReverbSettings); // 0x3431db0 [Final Native Public]
    void SetPriority(float NewPriority); // 0x3431ce0 [Final Native Public]
    void SetInteriorSettings(FInteriorSettings& NewInteriorSettings); // 0x3431b90 [Final Native Public]
    void SetEnabled(bool bNewEnabled); // 0x3431ad0 [Final Native Public]
    void OnRep_bEnabled(); // 0x3431ab0 [Final Native Private]

// IActorSoundParameterInterface (/Script/Engine.ActorSoundParameterInterface)
    void GetActorSoundParams(const TArray<FAudioParameter>& Params); // 0x34730c0 [Native Event Public]

// UAudioParameterConversionStatics (/Script/Engine.AudioParameterConversionStatics)
    FAudioParameter StringToAudioParameter(const FName& Name, const FString& String); // 0x3479b50 [Final Native Static Public]
    FAudioParameter StringArrayToAudioParameter(const FName& Name, const TArray<FString>& Strings); // 0x34798e0 [Final Native Static Public]
    FAudioParameter ObjectToAudioParameter(const FName& Name, UObject* Object); // 0x34754b0 [Final Native Static Public]
    FAudioParameter ObjectArrayToAudioParameter(const FName& Name, const TArray<UObject*>& Objects); // 0x34751e0 [Final Native Static Public]
    FAudioParameter IntegerToAudioParameter(const FName& Name, int32 Integer); // 0x3473b10 [Final Native Static Public]
    FAudioParameter IntegerArrayToAudioParameter(const FName& Name, const TArray<int32>& Integers); // 0x34738a0 [Final Native Static Public]
    FAudioParameter FloatToAudioParameter(const FName& Name, float float); // 0x3472ec0 [Final Native Static Public]
    FAudioParameter FloatArrayToAudioParameter(const FName& Name, const TArray<float>& Floats); // 0x3472c50 [Final Native Static Public]
    FAudioParameter BooleanToAudioParameter(const FName& Name, bool bool); // 0x3471730 [Final Native Static Public]
    FAudioParameter BooleanArrayToAudioParameter(const FName& Name, const TArray<bool>& Bools); // 0x34714c0 [Final Native Static Public]

// UBlueprintMapLibrary (/Script/Engine.BlueprintMapLibrary)
    void SetMapPropertyByName(UObject* Object, const FName& PropertyName, TMap<int32, int32>& Value); // 0x3477890 [Final Native Static Public]
    void Map_Values(TMap<int32, int32>& TargetMap, const TArray<int32>& Values); // 0x34750d0 [Final Native Static Public]
    bool Map_Remove(TMap<int32, int32>& TargetMap, const int32& Key); // 0x3474dc0 [Final Native Static Public]
    int32 Map_Length(TMap<int32, int32>& TargetMap); // 0x3474ce0 [Final Native Static Public]
    void Map_Keys(TMap<int32, int32>& TargetMap, const TArray<int32>& Keys); // 0x3474bd0 [Final Native Static Public]
    bool Map_IsNotEmpty(TMap<int32, int32>& TargetMap); // 0x3474ad0 [Final Native Static Public]
    bool Map_IsEmpty(TMap<int32, int32>& TargetMap); // 0x34749d0 [Final Native Static Public]
    bool Map_Find(TMap<int32, int32>& TargetMap, const int32& Key, const int32& Value); // 0x34746a0 [Final Native Static Public]
    bool Map_Contains(TMap<int32, int32>& TargetMap, const int32& Key); // 0x34744e0 [Final Native Static Public]
    void Map_Clear(TMap<int32, int32>& TargetMap); // 0x3474390 [Final Native Static Public]
    void Map_Add(TMap<int32, int32>& TargetMap, const int32& Key, const int32& Value); // 0x3474100 [Final Native Static Public]

// UBlueprintSetLibrary (/Script/Engine.BlueprintSetLibrary)
    void SetSetPropertyByName(UObject* Object, const FName& PropertyName, TSet<int32>& Value); // 0x3477d80 [Final Native Static Public]
    void Set_Union(TSet<int32>& A, TSet<int32>& B, TSet<int32>& Result); // 0x34792c0 [Final Native Static Public]
    void Set_ToArray(TSet<int32>& A, const TArray<int32>& Result); // 0x3479080 [Final Native Static Public]
    void Set_RemoveItems(TSet<int32>& TargetSet, const TArray<int32>& Items); // 0x3478e70 [Final Native Static Public]
    bool Set_Remove(TSet<int32>& TargetSet, const int32& Item); // 0x3478c90 [Final Native Static Public]
    int32 Set_Length(TSet<int32>& TargetSet); // 0x3478bd0 [Final Native Static Public]
    bool Set_IsNotEmpty(TSet<int32>& TargetSet); // 0x3478b00 [Final Native Static Public]
    bool Set_IsEmpty(TSet<int32>& TargetSet); // 0x3478a30 [Final Native Static Public]
    void Set_Intersection(TSet<int32>& A, TSet<int32>& B, TSet<int32>& Result); // 0x34788b0 [Final Native Static Public]
    void Set_Difference(TSet<int32>& A, TSet<int32>& B, TSet<int32>& Result); // 0x3478730 [Final Native Static Public]
    bool Set_Contains(TSet<int32>& TargetSet, const int32& ItemToFind); // 0x34784f0 [Final Native Static Public]
    void Set_Clear(TSet<int32>& TargetSet); // 0x3478450 [Final Native Static Public]
    void Set_AddItems(TSet<int32>& TargetSet, const TArray<int32>& NewItems); // 0x3478290 [Final Native Static Public]
    void Set_Add(TSet<int32>& TargetSet, const int32& NewItem); // 0x34780d0 [Final Native Static Public]

// ICameraLensEffectInterface (/Script/Engine.CameraLensEffectInterface)
    UFXSystemComponent* GetPrimaryParticleComponent(); // 0x3473690 [Native Public]
    TArray<UFXSystemComponent*> GetParticleComponents(); // 0x3473610 [Native Public]

// UCameraLensEffectInterfaceClassSupportLibrary (/Script/Engine.CameraLensEffectInterfaceClassSupportLibrary)
    void SetInterfaceClass(TSubclassOf<AActor> Class, FCameraLensInterfaceClassSupport& Var, const EInterfaceValidResult& Result); // 0x3477750 [Final Native Static Public]
    void IsInterfaceValid(const TScriptInterface<ICameraLensEffectInterface>& CameraLens, const EInterfaceValidResult& Result); // 0x3473e10 [Final Native Static Public]
    void IsInterfaceClassValid(FCameraLensInterfaceClassSupport& CameraLens, const EInterfaceValidResult& Result); // 0x3473d10 [Final Native Static Public]
    TSubclassOf<AActor> GetInterfaceClass(FCameraLensInterfaceClassSupport& CameraLens); // 0x3473530 [Final Native Static Public]

// UCameraModifier (/Script/Engine.CameraModifier)
    void OnCameraOwnerDestroyed(AActor* InOwner); // 0x34756c0 [Final Native Protected]
    bool IsPendingDisable(); // 0x3473ee0 [Native Public]
    bool IsDisabled(); // 0x32967f0 [Native Public]
    AActor* GetViewTarget(); // 0x3473820 [Native Public]
    void EnableModifier(); // 0x3472c30 [Native Public]
    void DisableModifier(bool bImmediate); // 0x3472ba0 [Native Public]
    void BlueprintModifyPostProcess(float DeltaTime, const float& PostProcessBlendWeight, FPostProcessSettings& PostProcessSettings); // 0x1364670 [Event Public]
    void BlueprintModifyCamera(float DeltaTime, const FVector& ViewLocation, const FRotator& ViewRotation, float FOV, const FVector& NewViewLocation, const FRotator& NewViewRotation, const float& NewFOV); // 0x1364670 [Event Public]

// UCameraShakeBase (/Script/Engine.CameraShakeBase)
    void SetRootShakePattern(UCameraShakePattern* InPattern); // 0x3477c20 [Final Native Public]
    UCameraShakePattern* GetRootShakePattern(); // 0x34736c0 [Final Native Public]

// UCameraShakeSourceComponent (/Script/Engine.CameraShakeSourceComponent)
    void StopAllCameraShakesOfType(TSubclassOf<UCameraShakeBase> InCameraShake, bool bImmediately); // 0x34796c0 [Final Native Public]
    void StopAllCameraShakes(bool bImmediately); // 0x3479630 [Final Native Public]
    void StartCameraShake(TSubclassOf<UCameraShakeBase> InCameraShake, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0x3479460 [Final Native Public]
    void Start(); // 0x3479440 [Final Native Public]
    float GetAttenuationFactor(const FVector& Location); // 0x3473240 [Final Native Public]

// UCanvasRenderTarget2D (/Script/Engine.CanvasRenderTarget2D)
    void UpdateResource(); // 0x31b80e0 [Native Public]
    void SetSampleCount(const ETextureRenderTargetSampleCount& InSampleCount); // 0x3477cc0 [Final Native Public]
    void ReceiveUpdate(UCanvas* Canvas, int32 Width, int32 Height); // 0x1364670 [Event Public]
    void GetSize(const int32& Width, const int32& Height); // 0x3473710 [Final Native Public]
    ETextureRenderTargetSampleCount GetSampleCount(); // 0x34736e0 [Native Public]
    UCanvasRenderTarget2D* CreateCanvasRenderTarget2D(UObject* WorldContextObject, TSubclassOf<UCanvasRenderTarget2D> CanvasRenderTarget2DClass, int32 Width, int32 Height); // 0x34729a0 [Final Native Static Public]

// APawn (/Script/Engine.Pawn)
    void SpawnDefaultController(); // 0x3a3fe20 [Native Public]
    void SetCanAffectNavigationGeneration(bool bNewValue, bool bForceUpdate); // 0x3a3fbf0 [Final Native Public]
    void ReceiveUnpossessed(AController* OldController); // 0x1364670 [Event Public]
    void ReceiveRestarted(); // 0x1364670 [Event Public]
    void ReceivePossessed(AController* NewController); // 0x1364670 [Event Public]
    void ReceiveControllerChanged(AController* OldController, AController* NewController); // 0x1364670 [Event Public]
    void PawnMakeNoise(float Loudness, const FVector& NoiseLocation, bool bUseNoiseMakerLocation, AActor* NoiseMaker); // 0x3a3f7d0 [Final Native Public]
    void OnRep_PlayerState(); // 0x386da30 [Native Public]
    void OnRep_Controller(); // 0x3a3f790 [Native Public]
    bool IsPlayerControlled(); // 0x3a3f760 [Native Public]
    bool IsPawnControlled(); // 0x3a3f730 [Native Public]
    bool IsMoveInputIgnored(); // 0x3a3f700 [Native Public]
    bool IsLocallyViewed(); // 0x3a3f6d0 [Final Native Public]
    bool IsLocallyControlled(); // 0x3a3f6a0 [Native Public]
    bool IsControlled(); // 0x3a3f630 [Final Native Public]
    bool IsBotControlled(); // 0x3a3f560 [Native Public]
    FPlatformUserId GetPlatformUserId(); // 0x3a3eff0 [Final Native Public]
    FVector GetPendingMovementInputVector(); // 0x3a3efc0 [Final Native Public]
    TSubclassOf<UInputComponent> GetOverrideInputComponentClass(); // 0x3a3ef50 [Final Native Public]
    FVector GetNavAgentLocation(); // 0x3a3ef00 [Native Public]
    UPawnMovementComponent* GetMovementComponent(); // 0x3647ce0 [Native Public]
    AActor* GetMovementBaseActor(APawn* Pawn); // 0x3a3ee50 [Final Native Static Public]
    APlayerController* GetLocalViewingPlayerController(); // 0x3a3ee20 [Final Native Public]
    FVector GetLastMovementInputVector(); // 0x3516a80 [Final Native Public]
    FRotator GetControlRotation(); // 0x3a3ecb0 [Final Native Public]
    AController* GetController(); // 0x3a3ed20 [Final Native Public]
    FRotator GetBaseAimRotation(); // 0x3a3ec60 [Native Public]
    void DetachFromControllerPendingDestroy(); // 0x35fe830 [Native Public]
    FVector ConsumeMovementInputVector(); // 0x3a3e970 [Native Public]
    void AddMovementInput(const FVector& WorldDirection, float ScaleValue, bool bForce); // 0x3a3e840 [Native Public]
    void AddControllerYawInput(float Val); // 0x3a3e7b0 [Native Public]
    void AddControllerRollInput(float Val); // 0x3a3e720 [Native Public]
    void AddControllerPitchInput(float Val); // 0x3a3e690 [Native Public]

// ACharacter (/Script/Engine.Character)
    void UnCrouch(bool bClientSimulation); // 0x3479dc0 [Native Public]
    void StopJumping(); // 0x34798c0 [Native Public]
    void StopAnimMontage(UAnimMontage* AnimMontage); // 0x3479830 [Native Public]
    void ServerMovePacked(const FCharacterServerMovePackedBits& PackedBits); // 0x34773b0 [Native Event Public]
    void ServerMoveOld(float OldTimeStamp, const FVector_NetQuantize10& OldAccel, uint8 OldMoveFlags); // 0x3477230 [Native Event Public]
    void ServerMoveNoBase(float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode); // 0x3476f50 [Native Event Public]
    void ServerMoveDualNoBase(float TimeStamp0, const FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode); // 0x3476b00 [Native Event Public]
    void ServerMoveDualHybridRootMotion(float TimeStamp0, const FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, UPrimitiveComponent* ClientMovementBase, const FName& ClientBaseBoneName, uint8 ClientMovementMode); // 0x3476630 [Native Event Public]
    void ServerMoveDual(float TimeStamp0, const FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, UPrimitiveComponent* ClientMovementBase, const FName& ClientBaseBoneName, uint8 ClientMovementMode); // 0x3476160 [Native Event Public]
    void ServerMove(float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, UPrimitiveComponent* ClientMovementBase, const FName& ClientBaseBoneName, uint8 ClientMovementMode); // 0x3475e00 [Native Event Public]
    void RootMotionDebugClientPrintOnScreen(const FString& InString); // 0x3475d60 [Native Event Public]
    float PlayAnimMontage(UAnimMontage* AnimMontage, float InPlayRate, const FName& StartSectionName); // 0x3475ae0 [Native Public]
    void OnWalkingOffLedge(const FVector& PreviousFloorImpactNormal, const FVector& PreviousFloorContactNormal, const FVector& PreviousLocation, float TimeDelta); // 0x3475930 [Native Event Public]
    void OnRep_RootMotion(); // 0x34757d0 [Final Native Public]
    void OnRep_ReplicatedBasedMovement(); // 0x32726f0 [Native Public]
    void OnRep_ReplayLastTransformUpdateTimeStamp(); // 0x34757a0 [Final Native Public]
    void OnRep_IsCrouched(); // 0x3475780 [Native Public]
    void OnLaunched(const FVector& LaunchVelocity, bool bXYOverride, bool bZOverride); // 0x1364670 [Event Public]
    void OnLanded(FHitResult& Hit); // 0x1364670 [Event Public]
    void OnJumped(); // 0x3475760 [Native Event Public]
    void LaunchCharacter(const FVector& LaunchVelocity, bool bXYOverride, bool bZOverride); // 0x3473fb0 [Native Public]
    void K2_UpdateCustomMovement(float DeltaTime); // 0x1364670 [Event Public]
    void K2_OnStartCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust); // 0x1364670 [Event Public]
    void K2_OnMovementModeChanged(const EMovementMode& PrevMovementMode, const EMovementMode& NewMovementMode, uint8 PrevCustomMode, uint8 NewCustomMode); // 0x1364670 [Event Public]
    void K2_OnEndCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust); // 0x1364670 [Event Public]
    void Jump(); // 0x327ad70 [Native Public]
    bool IsPlayingRootMotion(); // 0x3473f60 [Final Native Public]
    bool IsPlayingNetworkedRootMotionMontage(); // 0x3473f10 [Final Native Public]
    bool IsJumpProvidingForce(); // 0x3275030 [Native Public]
    bool HasAnyRootMotion(); // 0x3473850 [Final Native Public]
    UAnimMontage* GetCurrentMontage(); // 0x34734e0 [Final Native Public]
    FVector GetBaseTranslationOffset(); // 0x3473370 [Final Native Public]
    FRotator GetBaseRotationOffsetRotator(); // 0x3473310 [Final Native Public]
    float GetAnimRootMotionTranslationScale(); // 0x3473220 [Final Native Public]
    void Crouch(bool bClientSimulation); // 0x3472b10 [Native Public]
    void ClientVeryShortAdjustPosition(float Timestamp, const FVector& NewLoc, UPrimitiveComponent* NewBase, const FName& NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); // 0x3472750 [Native Event Public]
    void ClientMoveResponsePacked(const FCharacterMoveResponsePackedBits& PackedBits); // 0x3472650 [Native Event Public]
    void ClientCheatWalk(); // 0x3472630 [Native Event Public]
    void ClientCheatGhost(); // 0x3472610 [Native Event Public]
    void ClientCheatFly(); // 0x34725f0 [Native Event Public]
    void ClientAdjustRootMotionSourcePosition(float Timestamp, const FRootMotionSourceGroup& ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, const FVector& ServerLoc, const FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, UPrimitiveComponent* ServerBase, const FName& ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); // 0x3472140 [Native Event Public]
    void ClientAdjustRootMotionPosition(float Timestamp, float ServerMontageTrackPosition, const FVector& ServerLoc, const FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, UPrimitiveComponent* ServerBase, const FName& ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); // 0x3471e10 [Native Event Public]
    void ClientAdjustPosition(float Timestamp, const FVector& NewLoc, const FVector& NewVel, UPrimitiveComponent* NewBase, const FName& NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode); // 0x3471b60 [Native Event Public]
    void ClientAckGoodMove(float Timestamp); // 0x3471ad0 [Native Event Public]
    bool CanJumpInternal(); // 0x3275310 [Native Event Protected]
    bool CanJump(); // 0x3471a60 [Final Native Public]
    bool CanCrouch(); // 0x3471a30 [Native Public]
    void CacheInitialMeshOffset(const FVector& MeshRelativeLocation, const FRotator& MeshRelativeRotation); // 0x3471930 [Native Public]

// AController (/Script/Engine.Controller)
    void UnPossess(); // 0x3602d50 [Final Native Public]
    void StopMovement(); // 0x3602d30 [Native Public]
    void SetInitialLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation); // 0x35ffd10 [Native Public]
    void SetIgnoreMoveInput(bool bNewMoveInput); // 0x35ffc80 [Native Public]
    void SetIgnoreLookInput(bool bNewLookInput); // 0x35ffbf0 [Native Public]
    void SetControlRotation(const FRotator& NewRotation); // 0x35fec20 [Native Public]
    void ResetIgnoreMoveInput(); // 0x35fe830 [Native Public]
    void ResetIgnoreLookInput(); // 0x35fe810 [Native Public]
    void ResetIgnoreInputFlags(); // 0x35fe7f0 [Native Public]
    void ReceiveUnPossess(APawn* UnpossessedPawn); // 0x1364670 [Event Protected]
    void ReceivePossess(APawn* PossessedPawn); // 0x1364670 [Event Protected]
    void ReceiveInstigatedAnyDamage(float Damage, UDamageType* DamageType, AActor* DamagedActor, AActor* DamageCauser); // 0x1364670 [Event Protected]
    void Possess(APawn* InPawn); // 0x35fe690 [Final Native Public]
    void OnRep_PlayerState(); // 0x35fe5a0 [Native Public]
    void OnRep_Pawn(); // 0x35fe580 [Native Public]
    bool LineOfSightTo(AActor* Other, const FVector& ViewPoint, bool bAlternateChecks); // 0x35fe430 [Native Public]
    APawn* K2_GetPawn(); // 0x31c7b20 [Final Native Public]
    bool IsPlayerController(); // 0x35fe350 [Final Native Public]
    bool IsMoveInputIgnored(); // 0x35fe320 [Native Public]
    bool IsLookInputIgnored(); // 0x35fe2f0 [Native Public]
    bool IsLocalPlayerController(); // 0x35fe2a0 [Final Native Public]
    bool IsLocalController(); // 0x35fe270 [Native Public]
    AActor* GetViewTarget(); // 0x35fdb20 [Native Public]
    void GetPlayerViewPoint(const FVector& Location, const FRotator& Rotation); // 0x35f90b0 [Native Public]
    FRotator GetDesiredRotation(); // 0x35f67c0 [Native Public]
    FRotator GetControlRotation(); // 0x35f6400 [Native Public]
    void ClientSetRotation(const FRotator& NewRotation, bool bResetCamera); // 0x35f3a00 [Native Event Public]
    void ClientSetLocation(const FVector& NewLocation, const FRotator& NewRotation); // 0x35f38c0 [Native Event Public]

// APlayerController (/Script/Engine.PlayerController)
    bool WasInputKeyJustReleased(const FKey& Key); // 0x3ad2be0 [Final Native Public]
    bool WasInputKeyJustPressed(const FKey& Key); // 0x3ad2a70 [Final Native Public]
    void ToggleSpeaking(bool bInSpeaking); // 0x3ad29e0 [Native Public]
    void TestServerLevelVisibilityChange(const FName& PackageName, const FName& Filename); // 0x3ad2930 [Final Native Private]
    void SwitchLevel(const FString& URL); // 0x3ad2890 [Native Public]
    bool StreamingSourceShouldBlockOnSlowStreaming(); // 0x3ad2860 [Native Public]
    bool StreamingSourceShouldActivate(); // 0x3ad2830 [Native Public]
    void StopHapticEffect(const EControllerHand& Hand); // 0x3ad27a0 [Final Native Public]
    void StartFire(uint8 FireModeNum); // 0x3ad2720 [Native Public]
    void SetVirtualJoystickVisibility(bool bVisible); // 0x3ad2690 [Native Public]
    void SetViewTargetWithBlend(AActor* NewViewTarget, float BlendTime, const EViewTargetBlendFunction& BlendFunc, float BlendExp, bool bLockOutgoing); // 0x3ad24f0 [Native Public]
    void SetName(const FString& S); // 0x3ad1e30 [Native Public]
    void SetMouseLocation(int32 X, int32 Y); // 0x3ad1d10 [Final Native Public]
    void SetMouseCursorWidget(const EMouseCursor& Cursor, UUserWidget* CursorWidget); // 0x3ad1c00 [Final Native Public]
    void SetMotionControlsEnabled(bool bEnabled); // 0x3ad1b50 [Final Native Public]
    void SetHapticsByValue(float Frequency, float Amplitude, const EControllerHand& Hand); // 0x3ad0f00 [Final Native Public]
    void SetDisableHaptics(bool bNewDisabled); // 0x3ad0e70 [Native Public]
    void SetDeprecatedInputYawScale(float NewValue); // 0x3ad0d30 [Final Native Public]
    void SetDeprecatedInputRollScale(float NewValue); // 0x3ad0c80 [Final Native Public]
    void SetDeprecatedInputPitchScale(float NewValue); // 0x3ad0bd0 [Final Native Public]
    void SetControllerLightColor(const FColor& Color); // 0x3ad0b20 [Final Native Public]
    void SetCinematicMode(bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning); // 0x3ad0390 [Native Public]
    void SetAudioListenerOverride(USceneComponent* AttachToComponent, const FVector& Location, const FRotator& Rotation); // 0x3ad0210 [Final Native Public]
    void SetAudioListenerAttenuationOverride(USceneComponent* AttachToComponent, const FVector& AttenuationLocationOVerride); // 0x3ad0110 [Final Native Public]
    void ServerViewSelf(const FViewTargetTransitionParams& TransitionParams); // 0x3acf4b0 [Native Event Public]
    void ServerViewPrevPlayer(); // 0x3acf460 [Native Event Public]
    void ServerViewNextPlayer(); // 0x3acf410 [Native Event Public]
    void ServerVerifyViewTarget(); // 0x3acf3c0 [Native Event Public]
    void ServerUpdateMultipleLevelsVisibility(const TArray<FUpdateLevelVisibilityLevelInfo>& LevelVisibilities); // 0x3acf2c0 [Final Native Event Public]
    void ServerUpdateLevelVisibility(const FUpdateLevelVisibilityLevelInfo& LevelVisibility); // 0x3acf180 [Final Native Event Public]
    void ServerUpdateCamera(const FVector_NetQuantize& CamLoc, int32 CamPitchAndYaw); // 0x3acf050 [Native Event Public]
    void ServerUnmutePlayer(const FUniqueNetIdRepl& PlayerId); // 0x3acee40 [Native Event Public]
    void ServerUnblockPlayer(const FUniqueNetIdRepl& PlayerId); // 0x3acec30 [Native Event Public]
    void ServerToggleAILogging(); // 0x3acebe0 [Native Event Public]
    void ServerShortTimeout(); // 0x3aceb90 [Native Event Public]
    void ServerSetSpectatorWaiting(bool bWaiting); // 0x3acead0 [Native Event Public]
    void ServerSetSpectatorLocation(const FVector& NewLoc, const FRotator& NewRot); // 0x3ace990 [Native Event Public]
    void ServerSendLatestAsyncPhysicsTimestamp(const FAsyncPhysicsTimestamp& Timestamp); // 0x3ace900 [Native Event Public]
    void ServerRestartPlayer(); // 0x3ace8b0 [Native Event Public]
    void ServerRecvClientInputFrame(int32 RecvClientInputFrame, const TArray<uint8>& Data); // 0x3ace7d0 [Native Event Public]
    void ServerPause(); // 0x3ace780 [Native Event Public]
    void ServerNotifyLoadedWorld(const FName& WorldPackageName); // 0x3ace5a0 [Final Native Event Public]
    void ServerMutePlayer(const FUniqueNetIdRepl& PlayerId); // 0x3ace390 [Native Event Public]
    void ServerExecRPC(const FString& Msg); // 0x3ace2d0 [Native Event Public]
    void ServerExec(const FString& Msg); // 0x383e6b0 [Final Native Public]
    void ServerCheckClientPossessionReliable(); // 0x3ace280 [Native Event Public]
    void ServerCheckClientPossession(); // 0x3ace230 [Native Event Public]
    void ServerChangeName(const FString& S); // 0x3ace170 [Native Event Public]
    void ServerCamera(const FName& NewMode); // 0x3ace0b0 [Native Event Public]
    void ServerBlockPlayer(const FUniqueNetIdRepl& PlayerId); // 0x3acdea0 [Native Event Public]
    void ServerAcknowledgePossession(APawn* P); // 0x3acdde0 [Native Event Public]
    void SendToConsole(const FString& Command); // 0x3acdd40 [Native Public]
    void RestartLevel(); // 0x3acdd20 [Native Public]
    void ResetControllerLightColor(); // 0x3acdcb0 [Final Native Public]
    bool ProjectWorldLocationToScreen(const FVector& WorldLocation, const FVector2D& ScreenLocation, bool bPlayerViewportRelative); // 0x3acdac0 [Final Native Public]
    void PlayHapticEffect(UHapticFeedbackEffect_Base* HapticEffect, const EControllerHand& Hand, float Scale, bool bLoop); // 0x3acd4f0 [Final Native Public]
    void PlayDynamicForceFeedback(float Intensity, float duration, bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, const EDynamicForceFeedbackAction& Action, const FLatentActionInfo& LatentInfo); // 0x3acd220 [Final Native Private]
    void Pause(); // 0x3acd200 [Native Public]
    void OnServerStartedVisualLogger(bool bIsLogging); // 0x3acd170 [Native Event Public]
    void OnRep_AsyncPhysicsDataComponent(); // 0x30af5d0 [Final Native Private]
    void LocalTravel(const FString& URL); // 0x3acd010 [Native Public]
    void K2_ClientPlayForceFeedback(UForceFeedbackEffect* ForceFeedbackEffect, const FName& Tag, bool bLooping, bool bIgnoreTimeDilation, bool bPlayWhilePaused); // 0x3acce40 [Final Native Public]
    bool IsStreamingSourceEnabled(); // 0x3acce10 [Native Public]
    bool IsInputKeyDown(const FKey& Key); // 0x3accc10 [Final Native Public]
    void GetViewportSize(const int32& SizeX, const int32& SizeY); // 0x3acc5d0 [Final Native Public]
    void GetStreamingSourceShapes(const TArray<FStreamingSourceShape>& OutShapes); // 0x3acc3d0 [Native Public]
    EStreamingSourcePriority GetStreamingSourcePriority(); // 0x3acc3a0 [Native Public]
    void GetStreamingSourceLocationAndRotation(const FVector& OutLocation, const FRotator& OutRotation); // 0x3acc2b0 [Native Public]
    ASpectatorPawn* GetSpectatorPawn(); // 0x3acc290 [Final Native Public]
    FPlatformUserId GetPlatformUserId(); // 0x3acc110 [Final Native Public]
    TSubclassOf<UPlayerInput> GetOverridePlayerInputClass(); // 0x3acbfd0 [Final Native Public]
    bool GetMousePosition(const float& LocationX, const float& LocationY); // 0x3acbed0 [Final Native Public]
    FVector GetInputVectorKeyState(const FKey& Key); // 0x3acbd50 [Final Native Public]
    void GetInputTouchState(const ETouchIndex& FingerIndex, const float& LocationX, const float& LocationY, const bool& bIsCurrentlyPressed); // 0x3acbb60 [Final Native Public]
    void GetInputMouseDelta(const float& DeltaX, const float& DeltaY); // 0x3acba70 [Final Native Public]
    void GetInputMotionState(const FVector& Tilt, const FVector& RotationRate, const FVector& Gravity, const FVector& Acceleration); // 0x3acb7a0 [Final Native Public]
    float GetInputKeyTimeDown(const FKey& Key); // 0x3acb620 [Final Native Public]
    void GetInputAnalogStickState(const EControllerAnalogStick& WhichStick, const float& StickX, const float& StickY); // 0x3acb4f0 [Final Native Public]
    float GetInputAnalogKeyState(const FKey& Key); // 0x3acb370 [Final Native Public]
    AHUD* GetHUD(); // 0x3aca1d0 [Final Native Public]
    bool GetHitResultUnderFingerForObjects(const ETouchIndex& FingerIndex, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, FHitResult& HitResult); // 0x3acb030 [Final Native Public]
    bool GetHitResultUnderFingerByChannel(const ETouchIndex& FingerIndex, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, FHitResult& HitResult); // 0x3acace0 [Final Native Public]
    bool GetHitResultUnderFinger(const ETouchIndex& FingerIndex, const ECollisionChannel& TraceChannel, bool bTraceComplex, FHitResult& HitResult); // 0x3acaaf0 [Final Native Public]
    bool GetHitResultUnderCursorForObjects(const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, FHitResult& HitResult); // 0x3aca7e0 [Final Native Public]
    bool GetHitResultUnderCursorByChannel(const ETraceTypeQuery& TraceChannel, bool bTraceComplex, FHitResult& HitResult); // 0x3aca4e0 [Final Native Public]
    bool GetHitResultUnderCursor(const ECollisionChannel& TraceChannel, bool bTraceComplex, FHitResult& HitResult); // 0x3aca1f0 [Final Native Public]
    FVector GetFocalLocation(); // 0x3aca180 [Native Public]
    float GetDeprecatedInputYawScale(); // 0x3aca100 [Final Native Public]
    float GetDeprecatedInputRollScale(); // 0x3aca080 [Final Native Public]
    float GetDeprecatedInputPitchScale(); // 0x3aca000 [Final Native Public]
    UAsyncPhysicsData* GetAsyncPhysicsDataToWrite(); // 0x37bc310 [Final Native Protected]
    UAsyncPhysicsData* GetAsyncPhysicsDataToConsume(); // 0x37bc310 [Final Native Protected]
    void FOV(float NewFOV); // 0x3ac9b40 [Native Public]
    void EnableCheats(); // 0x3234cd0 [Native Public]
    bool DeprojectScreenPositionToWorld(float ScreenX, float ScreenY, const FVector& WorldLocation, const FVector& WorldDirection); // 0x3ac9610 [Final Native Public]
    bool DeprojectMousePositionToWorld(const FVector& WorldLocation, const FVector& WorldDirection); // 0x3ac94b0 [Final Native Public]
    void ConsoleKey(const FKey& Key); // 0x3ac93b0 [Native Public]
    void ClientWasKicked(const FText& KickReason); // 0x3ac9310 [Native Event Public]
    void ClientVoiceHandshakeComplete(); // 0x3ac92f0 [Native Event Public]
    void ClientUpdateMultipleLevelsStreamingStatus(const TArray<FUpdateLevelStreamingLevelStatus>& LevelStatuses); // 0x3ac9250 [Native Event Public]
    void ClientUpdateLevelStreamingStatus(const FName& PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int32 LODIndex, const FNetLevelVisibilityTransactionId& TransactionId, bool bNewShouldBlockOnUnload); // 0x3ac9020 [Native Event Public]
    void ClientUnmutePlayers(const TArray<FUniqueNetIdRepl>& PlayerIds); // 0x3ac8f20 [Native Event Public]
    void ClientUnmutePlayer(const FUniqueNetIdRepl& PlayerId); // 0x3ac8d80 [Native Event Public]
    void ClientTravelInternal(const FString& URL, const ETravelType& TravelType, bool bSeamless, const FGuid& MapPackageGuid); // 0x3ac8c00 [Native Event Public]
    void ClientTravel(const FString& URL, const ETravelType& TravelType, bool bSeamless, const FGuid& MapPackageGuid); // 0x3ac8a10 [Final Native Public]
    void ClientTeamMessage(APlayerState* SenderPlayerState, const FString& S, const FName& Type, float MsgLifeTime); // 0x3ac88b0 [Native Event Public]
    void ClientStopForceFeedback(UForceFeedbackEffect* ForceFeedbackEffect, const FName& Tag); // 0x3ac87e0 [Native Event Public]
    void ClientStopCameraShakesFromSource(UCameraShakeSourceComponent* SourceComponent, bool bImmediately); // 0x3ac8700 [Final Native Public]
    void ClientStopCameraShake(TSubclassOf<UCameraShakeBase> Shake, bool bImmediately); // 0x3ac8610 [Native Event Public]
    void ClientStartOnlineSession(); // 0x3ac85f0 [Native Event Public]
    void ClientStartCameraShakeFromSource(TSubclassOf<UCameraShakeBase> Shake, UCameraShakeSourceComponent* SourceComponent); // 0x3ac8470 [Final Native Public]
    void ClientStartCameraShake(TSubclassOf<UCameraShakeBase> Shake, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0x3ac82a0 [Native Event Public]
    void ClientSpawnGenericCameraLensEffect(TSubclassOf<AActor> LensEffectEmitterClass); // 0x3ac81f0 [Native Event Public]
    void ClientSpawnCameraLensEffect(TSubclassOf<AEmitterCameraLensEffectBase> LensEffectEmitterClass); // 0x3ac8140 [Native Event Public]
    void ClientSetViewTarget(AActor* A, const FViewTargetTransitionParams& TransitionParams); // 0x3ac7fc0 [Native Event Public]
    void ClientSetupNetworkPhysicsTimestamp(const FAsyncPhysicsTimestamp& Timestamp); // 0x3ac80b0 [Native Event Public]
    void ClientSetSpectatorWaiting(bool bWaiting); // 0x3ac7f30 [Native Event Public]
    void ClientSetHUD(TSubclassOf<AHUD> NewHUDClass); // 0x3ac7e80 [Native Event Public]
    void ClientSetForceMipLevelsToBeResident(UMaterialInterface* Material, float ForceDuration, int32 CinematicTextureGroups); // 0x3ac7d70 [Native Event Public]
    void ClientSetCinematicMode(bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD); // 0x3ac7bf0 [Native Event Public]
    void ClientSetCameraMode(const FName& NewCamMode); // 0x3ac7b60 [Native Event Public]
    void ClientSetCameraFade(bool bEnableFading, const FColor& FadeColor, const FVector2D& FadeAlpha, float FadeTime, bool bFadeAudio, bool bHoldWhenFinished); // 0x3ac7970 [Native Event Public]
    void ClientSetBlockOnAsyncLoading(); // 0x3ac7950 [Native Event Public]
    void ClientReturnToMainMenuWithTextReason(const FText& ReturnReason); // 0x3ac78b0 [Native Event Public]
    void ClientRetryClientRestart(APawn* NewPawn); // 0x3ac7820 [Native Event Public]
    void ClientRestart(APawn* NewPawn); // 0x3ac7790 [Native Event Public]
    void ClientReset(); // 0x3ac7770 [Native Event Public]
    void ClientRepObjRef(UObject* Object); // 0x3ac76e0 [Native Event Public]
    void ClientRecvServerAckFrameDebug(uint8 NumBuffered, float TargetNumBufferedCmds); // 0x3ac7610 [Native Event Public]
    void ClientRecvServerAckFrame(int32 LastProcessedInputFrame, int32 RecvServerFrameNumber, int8 TimeDilation); // 0x3ac7510 [Native Event Public]
    void ClientReceiveLocalizedMessage(TSubclassOf<ULocalMessage> Message, int32 SWITCH, APlayerState* RelatedPlayerState_1, APlayerState* RelatedPlayerState_2, UObject* OptionalObject); // 0x3ac7310 [Native Event Public]
    void ClientPrestreamTextures(AActor* ForcedActor, float ForceDuration, bool bEnableStreaming, int32 CinematicTextureGroups); // 0x3ac71b0 [Native Event Public]
    void ClientPrepareMapChange(const FName& LevelName, bool bFirst, bool bLast); // 0x3ac7090 [Native Event Public]
    void ClientPlaySoundAtLocation(USoundBase* Sound, const FVector& Location, float VolumeMultiplier, float PitchMultiplier); // 0x3ac6f00 [Native Event Public]
    void ClientPlaySound(USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier); // 0x3ac6df0 [Native Event Public]
    void ClientPlayForceFeedback_Internal(UForceFeedbackEffect* ForceFeedbackEffect, const FForceFeedbackParameters& Params); // 0x3ac6d00 [Final Native Event Private]
    void ClientMutePlayer(const FUniqueNetIdRepl& PlayerId); // 0x3ac6b60 [Native Event Public]
    void ClientMessage(const FString& S, const FName& Type, float MsgLifeTime); // 0x3ac6a30 [Native Event Public]
    void ClientIgnoreMoveInput(bool bIgnore); // 0x3ac69a0 [Native Event Public]
    void ClientIgnoreLookInput(bool bIgnore); // 0x3ac6910 [Native Event Public]
    void ClientGotoState(const FName& NewState); // 0x3ac6880 [Native Event Public]
    void ClientGameEnded(AActor* EndGameFocus, bool bIsWinner); // 0x3ac67b0 [Native Event Public]
    void ClientForceGarbageCollection(); // 0x30b0630 [Native Event Public]
    void ClientFlushLevelStreaming(); // 0x3ac6760 [Final Native Event Public]
    void ClientEndOnlineSession(); // 0x3ac6740 [Native Event Public]
    void ClientEnableNetworkVoice(bool bEnable); // 0x3ac66b0 [Native Event Public]
    void ClientCorrectionAsyncPhysicsTimestamp(const FAsyncPhysicsTimestamp& Timestamp); // 0x3ac6620 [Final Native Event Private]
    void ClientCommitMapChange(); // 0x30b06b0 [Native Event Public]
    void ClientClearCameraLensEffects(); // 0x3ac6600 [Native Event Public]
    void ClientCapBandwidth(int32 Cap); // 0x3ac6570 [Native Event Public]
    void ClientCancelPendingMapChange(); // 0x3ac6550 [Native Event Public]
    void ClientAddTextureStreamingLoc(const FVector& InLoc, float duration, bool bOverrideLocation); // 0x3ac63e0 [Final Native Event Public]
    void ClientAckUpdateLevelVisibility(const FName& PackageName, const FNetLevelVisibilityTransactionId& TransactionId, bool bClientAckCanMakeVisible); // 0x3ac62d0 [Native Event Public]
    void ClientAckTimeDilation(float TimeDilation, int32 ServerStep); // 0x3ac61f0 [Native Event Public]
    void ClearAudioListenerOverride(); // 0x3ac61a0 [Final Native Public]
    void ClearAudioListenerAttenuationOverride(); // 0x3ac6150 [Final Native Public]
    bool CanRestartPlayer(); // 0x3ac6120 [Native Public]
    void Camera(const FName& NewMode); // 0x3ac6090 [Native Public]
    void AddYawInput(float Val); // 0x3ac5f10 [Native Public]
    void AddRollInput(float Val); // 0x3ac5e80 [Native Public]
    void AddPitchInput(float Val); // 0x3ac5df0 [Native Public]
    void ActivateTouchInterface(UTouchInterface* NewTouchInterface); // 0x3ac5ce0 [Native Public]

// UCheatManager (/Script/Engine.CheatManager)
    void Walk(); // 0x2057b90 [Native Public]
    void ViewSelf(); // 0x34e3e90 [Native Public]
    void ViewPlayer(const FString& S); // 0x34e3df0 [Native Public]
    void ViewClass(TSubclassOf<AActor> DesiredClass); // 0x34e3d40 [Native Public]
    void ViewActor(const FName& ActorName); // 0x34e3cb0 [Native Public]
    void UpdateSafeArea(); // 0x34e3c90 [Final Native Public]
    void ToggleServerStatReplicatorUpdateStatNet(); // 0x34e3c10 [Final Native Public]
    void ToggleServerStatReplicatorClientOverwrite(); // 0x34e3b90 [Final Native Public]
    void ToggleDebugCamera(); // 0x34e3b70 [Native Public]
    void ToggleAILogging(); // 0x34e3b50 [Native Public]
    void TestCollisionDistance(); // 0x34e3b30 [Native Public]
    void Teleport(); // 0x2057b70 [Native Public]
    void Summon(const FString& ClassName); // 0x34e3a90 [Native Public]
    void StreamLevelOut(const FName& PackageName); // 0x34e3a00 [Native Public]
    void StreamLevelIn(const FName& PackageName); // 0x34e3970 [Native Public]
    void SpawnServerStatReplicator(); // 0x34e37e0 [Final Native Public]
    void Slomo(float NewTimeDilation); // 0x34e3750 [Native Public]
    void SetWorldOrigin(); // 0x34e3630 [Final Native Public]
    void SetMouseSensitivityToDefault(); // 0x34e2930 [Native Public]
    void ServerToggleAILogging(); // 0x34e1880 [Native Event Public]
    void ReceiveInitCheatManager(); // 0x1364670 [Event Public]
    void ReceiveEndPlay(); // 0x1364670 [Event Public]
    void PlayersOnly(); // 0x34e1740 [Native Public]
    void OnPlayerEndPlayed(AActor* Player, const EEndPlayReason& EndPlayReason); // 0x34e1200 [Final Native Public]
    void OnlyLoadLevel(const FName& PackageName); // 0x34e12d0 [Native Public]
    void LogLoc(); // 0x34e11e0 [Native Public]
    void InvertMouse(); // 0x34e1040 [Native Public]
    void God(); // 0x34e0f80 [Native Public]
    void Ghost(); // 0x34e0f60 [Native Public]
    APlayerController* GetPlayerController(); // 0x34e0ef0 [Final Native Public]
    void FreezeFrame(float Delay); // 0x34e08d0 [Native Public]
    void Fly(); // 0x34e08b0 [Native Public]
    void FlushLog(); // 0x34e0890 [Native Public]
    void EnableDebugCamera(); // 0x34e05f0 [Native Protected]
    void DumpVoiceMutingState(); // 0x34e05d0 [Native Public]
    void DumpPartyState(); // 0x34e05b0 [Native Public]
    void DumpOnlineSessionState(); // 0x34e0590 [Native Public]
    void DumpChatState(); // 0x34e0570 [Native Public]
    void DisableDebugCamera(); // 0x34e0550 [Native Protected]
    void DestroyTarget(); // 0x34e0530 [Native Public]
    void DestroyServerStatReplicator(); // 0x34e0510 [Final Native Public]
    void DestroyPawns(TSubclassOf<APawn> aClass); // 0x34e0460 [Native Public]
    void DestroyAllPawnsExceptTarget(); // 0x34e0440 [Native Public]
    void DestroyAll(TSubclassOf<AActor> aClass); // 0x34e0390 [Native Public]
    void DebugCapsuleSweepSize(float HalfHeight, float Radius); // 0x34e02c0 [Native Public]
    void DebugCapsuleSweepPawn(); // 0x34e02a0 [Native Public]
    void DebugCapsuleSweepComplex(bool bTraceComplex); // 0x34e0210 [Native Public]
    void DebugCapsuleSweepClear(); // 0x34e01f0 [Native Public]
    void DebugCapsuleSweepChannel(const ECollisionChannel& Channel); // 0x34e0170 [Native Public]
    void DebugCapsuleSweepCapture(); // 0x34e0150 [Native Public]
    void DebugCapsuleSweep(); // 0x34e0130 [Native Public]
    void DamageTarget(float DamageAmount); // 0x34e00a0 [Native Public]
    void CheatScript(const FString& ScriptName); // 0x34dfef0 [Final Native Public]
    void ChangeSize(float F); // 0x2057e90 [Native Public]
    void BugItStringCreator(const FVector& ViewLocation, const FRotator& ViewRotation, const FString& GoString, const FString& LocString); // 0x34dfd20 [Native Public]
    void BugItGo(float X, float Y, float Z, float pitch, float Yaw, float Roll); // 0x34dfb30 [Native Public]
    void BugIt(const FString& ScreenShotDescription); // 0x34dfa90 [Native Public]

// UCheatManagerExtension (/Script/Engine.CheatManagerExtension)
    void RemovedFromCheatManager(); // 0x31d3a10 [Native Event Public]
    APlayerController* GetPlayerController(); // 0x34e0f20 [Final Native Public]
    void AddedToCheatManager(); // 0x31d39f0 [Native Event Public]

// UApplicationLifecycleComponent (/Script/Engine.ApplicationLifecycleComponent)
    void OnTemperatureChangeDelegate__DelegateSignature(const ETemperatureSeverityType& Severity); // 0x1364670 [Public]
    void OnLowPowerModeDelegate__DelegateSignature(bool bInLowPowerMode); // 0x1364670 [Public]
    void ApplicationStartupArgumentsDelegate__DelegateSignature(const TArray<FString>& StartupArguments); // 0x1364670 [Public]
    void ApplicationLifetimeDelegate__DelegateSignature(); // 0x1364670 [Public]

// UArrowComponent (/Script/Engine.ArrowComponent)
    void SetUseInEditorScaling(bool bNewValue); // 0x2baa040 [Final Native Public]
    void SetTreatAsASprite(bool bNewValue); // 0x34e32c0 [Final Native Public]
    void SetScreenSize(float NewScreenSize); // 0x34e2d60 [Final Native Public]
    void SetIsScreenSizeScaled(bool bNewValue); // 0x34e24f0 [Final Native Public]
    void SetArrowSize(float NewSize); // 0x34e1b40 [Final Native Public]
    void SetArrowLength(float NewLength); // 0x34e1ab0 [Final Native Public]
    void SetArrowFColor(const FColor& NewColor); // 0x34e1a30 [Final Native Public]
    void SetArrowColor(const FLinearColor& NewColor); // 0x34e19a0 [Native Public]

// UAudioComponent (/Script/Engine.AudioComponent)
    void StopDelayed(float DelayTime); // 0x34e3840 [Final Native Public]
    void Stop(); // 0x34e3820 [Native Public]
    void SetWaveParameter(const FName& InName, USoundWave* InWave); // 0x34e3560 [Final Native Public]
    void SetVolumeMultiplier(float NewVolumeMultiplier); // 0x34e3450 [Final Native Public]
    void SetUISound(bool bInUISound); // 0x34e3360 [Final Native Public]
    void SetSubmixSend(USoundSubmixBase* Submix, float SendLevel); // 0x34e30e0 [Final Native Public]
    void SetSourceBusSendPreEffect(USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); // 0x34e3000 [Final Native Public]
    void SetSourceBusSendPostEffect(USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); // 0x34e2f20 [Final Native Public]
    void SetSound(USoundBase* NewSound); // 0x34e2df0 [Final Native Public]
    void SetPitchMultiplier(float NewPitchMultiplier); // 0x34e2c50 [Final Native Public]
    void SetPaused(bool bPause); // 0x34e2b10 [Final Native Public]
    void SetOverrideAttenuation(bool bInOverrideAttenuation); // 0x34e2a20 [Final Native Public]
    void SetOutputToBusOnly(bool bInOutputToBusOnly); // 0x34e2950 [Final Native Public]
    void SetModulationRouting(TSet<USoundModulatorBase*>& Modulators, const EModulationDestination& Destination, const EModulationRouting& RoutingMethod); // 0x34e2750 [Final Native Public]
    void SetLowPassFilterFrequency(float InLowPassFilterFrequency); // 0x34e2660 [Final Native Public]
    void SetLowPassFilterEnabled(bool InLowPassFilterEnabled); // 0x34e2590 [Final Native Public]
    void SetIntParameter(const FName& InName, int32 inInt); // 0x34e2340 [Native Public]
    void SetFloatParameter(const FName& InName, float InFloat); // 0x34e2270 [Native Public]
    void SetBoolParameter(const FName& InName, bool InBool); // 0x34e2000 [Native Public]
    void SetAudioBusSendPreEffect(UAudioBus* AudioBus, float AudioBusSendLevel); // 0x34e1f30 [Final Native Public]
    void SetAudioBusSendPostEffect(UAudioBus* AudioBus, float AudioBusSendLevel); // 0x34e1e60 [Final Native Public]
    void SetAttenuationSettings(USoundAttenuation* InAttenuationSettings); // 0x34e1d60 [Final Native Public]
    void SetAttenuationOverrides(FSoundAttenuationSettings& InAttenuationOverrides); // 0x34e1bd0 [Final Native Public]
    void PlayQuantized(UObject* WorldContextObject, const UQuartzClockHandle*& InClockHandle, FQuartzQuantizationBoundary& InQuantizationBoundary, const FScriptDelegate& InDelegate, float InStartTime, float InFadeInDuration, float InFadeVolumeLevel, const EAudioFaderCurve& InFadeCurve); // 0x34e13f0 [Native Public]
    void Play(float StartTime); // 0x34e1360 [Native Public]
    bool IsVirtualized(); // 0x34e1100 [Final Native Public]
    bool IsPlaying(); // 0x34e10c0 [Native Public]
    bool HasCookedFFTData(); // 0x34e0ff0 [Final Native Public]
    bool HasCookedAmplitudeEnvelopeData(); // 0x34e0fa0 [Final Native Public]
    EAudioComponentPlayState GetPlayState(); // 0x34e0e40 [Final Native Public]
    TSet<USoundModulatorBase*> GetModulators(const EModulationDestination& Destination); // 0x34e0d00 [Final Native Public]
    bool GetCookedFFTDataForAllPlayingSounds(const TArray<FSoundWaveSpectralDataPerSound>& OutSoundWaveSpectralData); // 0x34e0c20 [Final Native Public]
    bool GetCookedFFTData(const TArray<float>& FrequenciesToGet, const TArray<FSoundWaveSpectralData>& OutSoundWaveSpectralData); // 0x34e0af0 [Final Native Public]
    bool GetCookedEnvelopeDataForAllPlayingSounds(const TArray<FSoundWaveEnvelopeDataPerSound>& OutEnvelopeData); // 0x34e0a30 [Final Native Public]
    bool GetCookedEnvelopeData(const float& OutEnvelopeData); // 0x34e0980 [Final Native Public]
    void FadeOut(float FadeOutDuration, float FadeVolumeLevel, const EAudioFaderCurve& FadeCurve); // 0x34e0770 [Native Public]
    void FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime, const EAudioFaderCurve& FadeCurve); // 0x34e0610 [Native Public]
    bool BP_GetAttenuationSettingsToApply(FSoundAttenuationSettings& OutAttenuationSettings); // 0x34df980 [Final Native Public]
    void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel, const EAudioFaderCurve& FadeCurve); // 0x34df860 [Final Native Public]
    void AdjustAttenuation(FSoundAttenuationSettings& InAttenuationSettings); // 0x34df6c0 [Final Native Public]

// UBillboardComponent (/Script/Engine.BillboardComponent)
    void SetUV(int32 NewU, int32 NewUL, int32 NewV, int32 NewVL); // 0x3518a20 [Native Public]
    void SetSpriteAndUV(UTexture2D* NewSprite, int32 NewU, int32 NewUL, int32 NewV, int32 NewVL); // 0x3518890 [Native Public]
    void SetSprite(UTexture2D* NewSprite); // 0x31d3960 [Native Public]
    void SetOpacityMaskRefVal(float RefVal); // 0x3518800 [Final Native Public]

// UShapeComponent (/Script/Engine.ShapeComponent)
    void SetLineThickness(float Thickness); // 0x35ada50 [Final Native Public]

// UBoxComponent (/Script/Engine.BoxComponent)
    void SetBoxExtent(const FVector& InBoxExtent, bool bUpdateOverlaps); // 0x3517e80 [Final Native Public]
    FVector GetUnscaledBoxExtent(); // 0x3517200 [Final Native Public]
    FVector GetScaledBoxExtent(); // 0x3516dc0 [Final Native Public]

// UCapsuleComponent (/Script/Engine.CapsuleComponent)
    void SetCapsuleSize(float InRadius, float InHalfHeight, bool bUpdateOverlaps); // 0x35181b0 [Final Native Public]
    void SetCapsuleRadius(float Radius, bool bUpdateOverlaps); // 0x35180d0 [Final Native Public]
    void SetCapsuleHalfHeight(float HalfHeight, bool bUpdateOverlaps); // 0x3517ff0 [Final Native Public]
    void GetUnscaledCapsuleSize_WithoutHemisphere(const float& OutRadius, const float& OutHalfHeightWithoutHemisphere); // 0x3517390 [Final Native Public]
    void GetUnscaledCapsuleSize(const float& OutRadius, const float& OutHalfHeight); // 0x35172a0 [Final Native Public]
    float GetUnscaledCapsuleRadius(); // 0x3517280 [Final Native Public]
    float GetUnscaledCapsuleHalfHeight_WithoutHemisphere(); // 0x3517250 [Final Native Public]
    float GetUnscaledCapsuleHalfHeight(); // 0x3517230 [Final Native Public]
    float GetShapeScale(); // 0x3517180 [Final Native Public]
    void GetScaledCapsuleSize_WithoutHemisphere(const float& OutRadius, const float& OutHalfHeightWithoutHemisphere); // 0x3517040 [Final Native Public]
    void GetScaledCapsuleSize(const float& OutRadius, const float& OutHalfHeight); // 0x3516f20 [Final Native Public]
    float GetScaledCapsuleRadius(); // 0x3516ed0 [Final Native Public]
    float GetScaledCapsuleHalfHeight_WithoutHemisphere(); // 0x3516e70 [Final Native Public]
    float GetScaledCapsuleHalfHeight(); // 0x3516e30 [Final Native Public]

// UMovementComponent (/Script/Engine.MovementComponent)
    void StopMovementImmediately(); // 0x3565dc0 [Native Public]
    void SnapUpdatedComponentToPlane(); // 0x3565d60 [Native Public]
    void SetUpdatedComponent(USceneComponent* NewUpdatedComponent); // 0x3565720 [Native Public]
    void SetPlaneConstraintOrigin(const FVector& PlaneOrigin); // 0x3564780 [Native Public]
    void SetPlaneConstraintNormal(const FVector& PlaneNormal); // 0x35646f0 [Native Public]
    void SetPlaneConstraintFromVectors(const FVector& Forward, const FVector& Up); // 0x35645f0 [Native Public]
    void SetPlaneConstraintEnabled(bool bEnabled); // 0x3564560 [Native Public]
    void SetPlaneConstraintAxisSetting(const EPlaneConstraintAxisSetting& NewAxisSetting); // 0x35644e0 [Native Public]
    void PhysicsVolumeChanged(APhysicsVolume* NewVolume); // 0x32ef920 [Native Public]
    bool K2_MoveUpdatedComponent(const FVector& Delta, const FRotator& NewRotation, FHitResult& OutHit, bool bSweep, bool bTeleport); // 0x355fff0 [Final Native Public]
    bool IsExceedingMaxSpeed(float MaxSpeed); // 0x355fda0 [Native Public]
    FVector GetPlaneConstraintOrigin(); // 0x355f940 [Final Native Public]
    FVector GetPlaneConstraintNormal(); // 0x355f910 [Final Native Public]
    EPlaneConstraintAxisSetting GetPlaneConstraintAxisSetting(); // 0x355f8f0 [Final Native Public]
    APhysicsVolume* GetPhysicsVolume(); // 0x355f8c0 [Native Public]
    float GetMaxSpeed(); // 0x355f740 [Native Public]
    float GetGravityZ(); // 0x355f580 [Native Public]
    FVector ConstrainNormalToPlane(const FVector& Normal); // 0x355e920 [Native Public]
    FVector ConstrainLocationToPlane(const FVector& Location); // 0x355e860 [Native Public]
    FVector ConstrainDirectionToPlane(const FVector& Direction); // 0x355e7a0 [Native Public]

// UNavMovementComponent (/Script/Engine.NavMovementComponent)
    void StopMovementKeepPathing(); // 0x3565de0 [Final Native Public]
    void StopActiveMovement(); // 0x3565da0 [Native Public]
    bool IsSwimming(); // 0x355ff60 [Native Public]
    bool IsMovingOnGround(); // 0x3517650 [Native Public]
    bool IsFlying(); // 0x355fe70 [Native Public]
    bool IsFalling(); // 0x355fe40 [Native Public]
    bool IsCrouching(); // 0x355fd70 [Native Public]

// UPawnMovementComponent (/Script/Engine.PawnMovementComponent)
    void ServerAsyncPhysicsStateAction(UPrimitiveComponent* ActionComponent, const FName& BoneName, const FAsyncPhysicsTimestamp& Timestamp, const EPhysicsStateAction& ActionType, const FVector& ActionDatas, const FVector& ActionPosition); // 0x3560ca0 [Final Native Event Private]
    void MulticastAsyncPhysicsStateAction(UPrimitiveComponent* ActionComponent, const FName& BoneName, const FAsyncPhysicsTimestamp& Timestamp, const EPhysicsStateAction& ActionType, const FVector& ActionDatas, const FVector& ActionPosition); // 0x3560520 [Final Native Event Private]
    bool IsMoveInputIgnored(); // 0x355ff30 [Native Public]
    FVector GetPendingInputVector(); // 0x355f840 [Final Native Public]
    APawn* GetPawnOwner(); // 0x355f820 [Final Native Public]
    FVector GetLastInputVector(); // 0x355f640 [Final Native Public]
    FVector ConsumeInputVector(); // 0x355e9e0 [Native Public]
    void AddInputVector(const FVector& WorldVector, bool bForce); // 0x355e240 [Native Public]

// UCharacterMovementComponent (/Script/Engine.CharacterMovementComponent)
    void SetWalkableFloorZ(float InWalkableFloorZ); // 0x3518c20 [Final Native Public]
    void SetWalkableFloorAngle(float InWalkableFloorAngle); // 0x3518b70 [Final Native Public]
    void SetMovementMode(const EMovementMode& NewMovementMode, uint8 NewCustomMode); // 0x3518730 [Native Public]
    void SetGroupsToIgnoreMask(FNavAvoidanceMask& GroupMask); // 0x3518690 [Final Native Public]
    void SetGroupsToIgnore(int32 GroupFlags); // 0x3518600 [Final Native Public]
    void SetGroupsToAvoidMask(FNavAvoidanceMask& GroupMask); // 0x3518560 [Final Native Public]
    void SetGroupsToAvoid(int32 GroupFlags); // 0x35184d0 [Final Native Public]
    void SetGravityDirection(const FVector& GravityDir); // 0x3518430 [Native Public]
    void SetCrouchedHalfHeight(float NewValue); // 0x35183a0 [Final Native Public]
    void SetAvoidanceGroupMask(FNavAvoidanceMask& GroupMask); // 0x3517de0 [Final Native Public]
    void SetAvoidanceGroup(int32 GroupFlags); // 0x3517d50 [Final Native Public]
    void SetAvoidanceEnabled(bool bEnable); // 0x3517c20 [Final Native Public]
    float K2_GetWalkableFloorZ(); // 0x31b4c20 [Final Native Public]
    float K2_GetWalkableFloorAngle(); // 0x35179a0 [Final Native Public]
    void K2_FindFloor(const FVector& CapsuleLocation, FFindFloorResult& FloorResult); // 0x3517890 [Native Public]
    void K2_ComputeFloorDist(const FVector& CapsuleLocation, float LineDistance, float SweepDistance, float SweepRadius, FFindFloorResult& FloorResult); // 0x3517680 [Native Public]
    bool IsWalking(); // 0x3517650 [Final Native Public]
    bool IsWalkable(FHitResult& Hit); // 0x3517540 [Native Public]
    bool HasCustomGravity(); // 0x3517520 [Final Native Public]
    float GetValidPerchRadius(); // 0x3517490 [Final Native Public]
    float GetPerchRadiusThreshold(); // 0x3516d90 [Final Native Public]
    UPrimitiveComponent* GetMovementBase(); // 0x3516d50 [Final Native Public]
    float GetMinAnalogSpeed(); // 0x3516d10 [Native Public]
    float GetMaxJumpHeightWithJumpTime(); // 0x3516cd0 [Native Public]
    float GetMaxJumpHeight(); // 0x3516c90 [Native Public]
    float GetMaxBrakingDeceleration(); // 0x3516c50 [Native Public]
    float GetMaxAcceleration(); // 0x3516c10 [Native Public]
    FVector GetLastUpdateVelocity(); // 0x3516be0 [Final Native Public]
    FRotator GetLastUpdateRotation(); // 0x3516b90 [Final Native Public]
    FVector GetLastUpdateRequestedVelocity(); // 0x3516b60 [Final Native Public]
    FVector GetLastUpdateLocation(); // 0x3516b30 [Final Native Public]
    FVector GetImpartedMovementBaseVelocity(); // 0x3516ae0 [Native Public]
    FVector GetGravityDirection(); // 0x3516ab0 [Final Native Public]
    FVector GetCurrentAcceleration(); // 0x3516a80 [Final Native Public]
    float GetCrouchedHalfHeight(); // 0x3516a60 [Final Native Public]
    ACharacter* GetCharacterOwner(); // 0x3516a40 [Final Native Public]
    float GetAnalogInputModifier(); // 0x3516a20 [Final Native Public]
    void DisableMovement(); // 0x3516a00 [Native Public]
    void ClearAccumulatedForces(); // 0x35169e0 [Native Public]
    void CapsuleTouched(UPrimitiveComponent* OverlappedComp, AActor* Other, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // 0x3516780 [Native Protected]
    void CalcVelocity(float DeltaTime, float Friction, bool bFluid, float BrakingDeceleration); // 0x3516610 [Native Public]
    void AddImpulse(const FVector& Impulse, bool bVelocityChange); // 0x3516520 [Native Public]
    void AddForce(const FVector& Force); // 0x3516490 [Native Public]

// UChildActorComponent (/Script/Engine.ChildActorComponent)
    void SetChildActorClass(TSubclassOf<AActor> InClass); // 0x35182d0 [Final Native Public]
    void OnRep_ChildActor(); // 0x3517c00 [Final Native Private]
    void OnChildActorDestroyed(AActor* Actor); // 0x35179c0 [Final Native Private]

// UDecalComponent (/Script/Engine.DecalComponent)
    void SetSortOrder(int32 Value); // 0x3564f60 [Final Native Public]
    void SetFadeScreenSize(float NewFadeScreenSize); // 0x35626b0 [Final Native Public]
    void SetFadeOut(float StartDelay, float duration, bool DestroyOwnerAfterFade); // 0x3562520 [Final Native Public]
    void SetFadeIn(float StartDelay, float duration); // 0x3562400 [Final Native Public]
    void SetDecalMaterial(UMaterialInterface* NewDecalMaterial); // 0x3561e60 [Final Native Public]
    void SetDecalColor(const FLinearColor& Color); // 0x3561dc0 [Final Native Public]
    float GetFadeStartDelay(); // 0x355f560 [Final Native Public]
    float GetFadeInStartDelay(); // 0x355f540 [Final Native Public]
    float GetFadeInDuration(); // 0x355f520 [Final Native Public]
    float GetFadeDuration(); // 0x355f500 [Final Native Public]
    UMaterialInterface* GetDecalMaterial(); // 0x355f4e0 [Final Native Public]
    UMaterialInstanceDynamic* CreateDynamicMaterialInstance(); // 0x355ec30 [Native Public]

// ULightComponent (/Script/Engine.LightComponent)
    void SetVolumetricScatteringIntensity(float NewIntensity); // 0x3565c70 [Final Native Public]
    void SetUseTemperature(bool bNewValue); // 0x3565950 [Final Native Public]
    void SetUseIESBrightness(bool bNewValue); // 0x35657b0 [Final Native Public]
    void SetTransmission(bool bNewValue); // 0x3565640 [Final Native Public]
    void SetTemperature(float NewTemperature); // 0x3565550 [Final Native Public]
    void SetSpecularScale(float NewValue); // 0x3565310 [Final Native Public]
    void SetShadowSlopeBias(float NewValue); // 0x3564d20 [Final Native Public]
    void SetShadowBias(float NewValue); // 0x3564b40 [Final Native Public]
    void SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2); // 0x3563fc0 [Final Native Public]
    void SetLightFunctionScale(const FVector& NewLightFunctionScale); // 0x3563c30 [Final Native Public]
    void SetLightFunctionMaterial(UMaterialInterface* NewLightFunctionMaterial); // 0x3563b50 [Final Native Public]
    void SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance); // 0x3563a90 [Final Native Public]
    void SetLightFunctionDisabledBrightness(float NewValue); // 0x35639d0 [Final Native Public]
    void SetLightFColor(const FColor& NewLightColor); // 0x3563890 [Final Native Public]
    void SetLightColor(const FLinearColor& NewLightColor, bool bSRGB); // 0x3563710 [Final Native Public]
    void SetIntensity(float NewIntensity); // 0x3563450 [Final Native Public]
    void SetIndirectLightingIntensity(float NewIntensity); // 0x3563360 [Final Native Public]
    void SetIESTexture(UTextureLightProfile* NewValue); // 0x3563280 [Final Native Public]
    void SetIESBrightnessScale(float NewValue); // 0x35631c0 [Final Native Public]
    void SetForceCachedShadowsForMovablePrimitives(bool bNewValue); // 0x3562b30 [Final Native Public]
    void SetEnableLightShaftBloom(bool bNewValue); // 0x35621a0 [Final Native Public]
    void SetBloomTint(const FColor& NewValue); // 0x35615e0 [Final Native Public]
    void SetBloomThreshold(float NewValue); // 0x3561520 [Final Native Public]
    void SetBloomScale(float NewValue); // 0x3561460 [Final Native Public]
    void SetBloomMaxBrightness(float NewValue); // 0x35613a0 [Final Native Public]
    void SetAffectTranslucentLighting(bool bNewValue); // 0x3560ea0 [Final Native Public]

// UDirectionalLightComponent (/Script/Engine.DirectionalLightComponent)
    void SetShadowSourceAngleFactor(float NewValue); // 0x3564de0 [Final Native Public]
    void SetShadowDistanceFadeoutFraction(float NewValue); // 0x3564c90 [Final Native Public]
    void SetShadowCascadeBiasDistribution(float NewValue); // 0x3564c00 [Final Native Public]
    void SetShadowAmount(float NewValue); // 0x3564a80 [Final Native Public]
    void SetOcclusionMaskDarkness(float NewValue); // 0x35642c0 [Final Native Public]
    void SetOcclusionDepthRange(float NewValue); // 0x3564200 [Final Native Public]
    void SetLightSourceSoftAngle(float NewValue); // 0x3563f00 [Final Native Public]
    void SetLightSourceAngle(float NewValue); // 0x3563e40 [Final Native Public]
    void SetLightShaftOverrideDirection(const FVector& NewValue); // 0x3563d30 [Final Native Public]
    void SetForwardShadingPriority(int32 NewValue); // 0x3562d10 [Final Native Public]
    void SetEnableLightShaftOcclusion(bool bNewValue); // 0x3562270 [Final Native Public]
    void SetDynamicShadowDistanceStationaryLight(float NewValue); // 0x3562040 [Final Native Public]
    void SetDynamicShadowDistanceMovableLight(float NewValue); // 0x3561fb0 [Final Native Public]
    void SetDynamicShadowCascades(int32 NewValue); // 0x3561f10 [Final Native Public]
    void SetCascadeTransitionFraction(float NewValue); // 0x3561d30 [Final Native Public]
    void SetCascadeDistributionExponent(float NewValue); // 0x3561ca0 [Final Native Public]
    void SetAtmosphereSunLightIndex(int32 NewValue); // 0x3561060 [Final Native Public]
    void SetAtmosphereSunLight(bool bNewValue); // 0x3560f80 [Final Native Public]

// USphereComponent (/Script/Engine.SphereComponent)
    void SetSphereRadius(float InSphereRadius, bool bUpdateOverlaps); // 0x3600d80 [Final Native Public]
    float GetUnscaledSphereRadius(); // 0x3517230 [Final Native Public]
    float GetShapeScale(); // 0x3517180 [Final Native Public]
    float GetScaledSphereRadius(); // 0x35fb0a0 [Final Native Public]

// UForceFeedbackComponent (/Script/Engine.ForceFeedbackComponent)
    void Stop(); // 0x3565d80 [Native Public]
    void SetIntensityMultiplier(float NewIntensityMultiplier); // 0x3477640 [Final Native Public]
    void SetForceFeedbackEffect(UForceFeedbackEffect* NewForceFeedbackEffect); // 0x3562c10 [Final Native Public]
    void Play(float StartTime); // 0x31551c0 [Native Public]
    bool BP_GetAttenuationSettingsToApply(FForceFeedbackAttenuationSettings& OutAttenuationSettings); // 0x355e640 [Final Native Public]
    void AdjustAttenuation(FForceFeedbackAttenuationSettings& InAttenuationSettings); // 0x355e500 [Final Native Public]

// UHeterogeneousVolumeComponent (/Script/Engine.HeterogeneousVolumeComponent)
    void SetVolumeResolution(const FIntVector& NewValue); // 0x3565b90 [Final Native Public]
    void SetStreamingMipBias(int32 NewValue); // 0x3565490 [Final Native Public]
    void SetStartFrame(float NewValue); // 0x35653d0 [Final Native Public]
    void SetPlaying(bool NewValue); // 0x3564810 [Final Native Public]
    void SetLooping(bool NewValue); // 0x3564120 [Final Native Public]
    void SetFrameRate(float NewValue); // 0x3562e90 [Final Native Public]
    void SetFrame(float NewValue); // 0x3562dd0 [Final Native Public]
    void SetEndFrame(float NewValue); // 0x3562340 [Final Native Public]
    void Play(); // 0x35607f0 [Final Native Public]

// UInputComponent (/Script/Engine.InputComponent)
    bool WasControllerKeyJustReleased(const FKey& Key); // 0x355fc70 [Final Native Private]
    bool WasControllerKeyJustPressed(const FKey& Key); // 0x355fc70 [Final Native Private]
    void OnInputOwnerEndPlayed(AActor* InOwner, const EEndPlayReason& EndPlayReason); // 0x3560720 [Final Native Private]
    bool IsControllerKeyDown(const FKey& Key); // 0x355fc70 [Final Native Private]
    void GetTouchState(int32 FingerIndex, const float& LocationX, const float& LocationY, const bool& bIsCurrentlyPressed); // 0x355f970 [Final Native Private]
    FVector GetControllerVectorKeyState(const FKey& Key); // 0x355f3d0 [Final Native Private]
    void GetControllerMouseDelta(const float& DeltaX, const float& DeltaY); // 0x355f310 [Final Native Private]
    float GetControllerKeyTimeDown(const FKey& Key); // 0x355f100 [Final Native Private]
    void GetControllerAnalogStickState(const EControllerAnalogStick& WhichStick, const float& StickX, const float& StickY); // 0x355f210 [Final Native Private]
    float GetControllerAnalogKeyState(const FKey& Key); // 0x355f100 [Final Native Private]

// UInterpToMovementComponent (/Script/Engine.InterpToMovementComponent)
    void StopSimulating(FHitResult& HitResult); // 0x3565e20 [Final Native Public]
    void RestartMovement(float InitialDirection); // 0x3560c00 [Final Native Public]
    void ResetControlPoints(); // 0x3560b90 [Final Native Public]
    void OnInterpToWaitEndDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // 0x1364670 [Public]
    void OnInterpToWaitBeginDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // 0x1364670 [Public]
    void OnInterpToStopDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // 0x1364670 [Public]
    void OnInterpToReverseDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // 0x1364670 [Public]
    void OnInterpToResetDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // 0x1364670 [Public]
    void FinaliseControlPoints(); // 0x355ec60 [Final Native Public]
    void AddControlPointPosition(const FVector& Pos, bool bPositionIsRelative); // 0x355de90 [Native Public]

// ULocalFogVolumeComponent (/Script/Engine.LocalFogVolumeComponent)
    void SetRadialFogExtinction(float NewValue); // 0x35648e0 [Final Native Public]
    void SetHeightFogOffset(float NewValue); // 0x35630f0 [Final Native Public]
    void SetHeightFogFalloff(float NewValue); // 0x3563020 [Final Native Public]
    void SetHeightFogExtinction(float NewValue); // 0x3562f50 [Final Native Public]
    void SetFogPhaseG(float NewValue); // 0x3562a60 [Final Native Public]
    void SetFogEmissive(const FLinearColor& NewValue); // 0x35628d0 [Final Native Public]
    void SetFogAlbedo(const FLinearColor& NewValue); // 0x3562740 [Final Native Public]

// ULocalLightComponent (/Script/Engine.LocalLightComponent)
    void SetIntensityUnits(const ELightUnits& NewIntensityUnits); // 0x3563510 [Final Native Public]
    void SetAttenuationRadius(float NewRadius); // 0x3561120 [Final Native Public]
    float GetUnitsConversionFactor(const ELightUnits& SrcUnits, const ELightUnits& TargetUnits, float CosHalfConeAngle); // 0x355faa0 [Final Native Static Public]

// ULODSyncComponent (/Script/Engine.LODSyncComponent)
    FString GetLODSyncDebugText(); // 0x355f5c0 [Final Native Public]

// UMaterialBillboardComponent (/Script/Engine.MaterialBillboardComponent)
    void SetElements(const TArray<FMaterialSpriteElement>& NewElements); // 0x35620d0 [Final Native Public]
    void AddElement(UMaterialInterface* Material, UCurveFloat* DistanceToOpacityCurve, bool bSizeIsInScreenSpace, float BaseSizeX, float BaseSizeY, UCurveFloat* DistanceToSizeCurve); // 0x355df80 [Final Native Public]

// UPawnNoiseEmitterComponent (/Script/Engine.PawnNoiseEmitterComponent)
    void MakeNoise(AActor* NoiseMaker, float Loudness, const FVector& NoiseLocation); // 0x3560310 [Native Public]

// UPlatformEventsComponent (/Script/Engine.PlatformEventsComponent)
    bool SupportsConvertibleLaptops(); // 0x3566060 [Final Native Public]
    void PlatformEventDelegate__DelegateSignature(); // 0x1364670 [Public]
    bool IsInTabletMode(); // 0x355fed0 [Final Native Public]
    bool IsInLaptopMode(); // 0x355fea0 [Final Native Public]

// UPointLightComponent (/Script/Engine.PointLightComponent)
    void SetUseInverseSquaredFalloff(bool bNewValue); // 0x3565880 [Final Native Public]
    void SetSourceRadius(float bNewValue); // 0x35650b0 [Final Native Public]
    void SetSourceLength(float NewValue); // 0x3564ff0 [Final Native Public]
    void SetSoftSourceRadius(float bNewValue); // 0x3564ea0 [Final Native Public]
    void SetLightFalloffExponent(float NewLightFalloffExponent); // 0x3563910 [Final Native Public]
    void SetInverseExposureBlend(float NewInverseExposureBlend); // 0x3563650 [Final Native Public]

// UPoseableMeshComponent (/Script/Engine.PoseableMeshComponent)
    void SetBoneTransformByName(const FName& BoneName, FTransform& InTransform, const EBoneSpaces& BoneSpace); // 0x3561b10 [Final Native Public]
    void SetBoneScaleByName(const FName& BoneName, const FVector& InScale3D, const EBoneSpaces& BoneSpace); // 0x3561990 [Final Native Public]
    void SetBoneRotationByName(const FName& BoneName, const FRotator& InRotation, const EBoneSpaces& BoneSpace); // 0x3561800 [Final Native Public]
    void SetBoneLocationByName(const FName& BoneName, const FVector& InLocation, const EBoneSpaces& BoneSpace); // 0x3561680 [Final Native Public]
    void ResetBoneTransformByName(const FName& BoneName); // 0x3560a10 [Final Native Public]
    FTransform GetBoneTransformByName(const FName& BoneName, const EBoneSpaces& BoneSpace); // 0x355efd0 [Final Native Public]
    FVector GetBoneScaleByName(const FName& BoneName, const EBoneSpaces& BoneSpace); // 0x355eec0 [Final Native Public]
    FRotator GetBoneRotationByName(const FName& BoneName, const EBoneSpaces& BoneSpace); // 0x355ed90 [Final Native Public]
    FVector GetBoneLocationByName(const FName& BoneName, const EBoneSpaces& BoneSpace); // 0x355ec80 [Final Native Public]
    void CopyPoseFromSkeletalComponent(USkeletalMeshComponent* InComponentToCopy); // 0x355ea30 [Final Native Public]

// UPostProcessComponent (/Script/Engine.PostProcessComponent)
    void AddOrUpdateBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject, float InWeight); // 0x355e330 [Final Native Public]

// UProjectileMovementComponent (/Script/Engine.ProjectileMovementComponent)
    void StopSimulating(FHitResult& HitResult); // 0x3565f60 [Native Public]
    void SetVelocityInLocalSpace(const FVector& NewVelocity); // 0x3565b00 [Native Public]
    void SetInterpolatedComponent(USceneComponent* Component); // 0x35635c0 [Native Public]
    void ResetInterpolation(); // 0x3560be0 [Native Public]
    void OnProjectileStopDelegate__DelegateSignature(FHitResult& ImpactResult); // 0x1364670 [Public]
    void OnProjectileBounceDelegate__DelegateSignature(FHitResult& ImpactResult, const FVector& ImpactVelocity); // 0x1364670 [Public]
    void MoveInterpolationTarget(const FVector& NewLocation, const FRotator& NewRotation); // 0x3560430 [Native Public]
    FVector LimitVelocity(const FVector& NewVelocity); // 0x3560250 [Final Native Public]
    bool IsVelocityUnderSimulationThreshold(); // 0x355ff90 [Final Native Public]
    bool IsInterpolationComplete(); // 0x355ff00 [Final Native Public]

// URectLightComponent (/Script/Engine.RectLightComponent)
    void SetSourceWidth(float NewValue); // 0x3565250 [Final Native Public]
    void SetSourceTexture(UTexture* NewValue); // 0x3565170 [Final Native Public]
    void SetSourceHeight(float NewValue); // 0x3563910 [Final Native Public]
    void SetBarnDoorLength(float NewValue); // 0x35612e0 [Final Native Public]
    void SetBarnDoorAngle(float NewValue); // 0x3561210 [Final Native Public]

// URuntimeVirtualTextureComponent (/Script/Engine.RuntimeVirtualTextureComponent)
    void Invalidate(const FBoxSphereBounds& WorldBounds); // 0x35aa890 [Final Native Public]

// USplineComponent (/Script/Engine.SplineComponent)
    void UpdateSpline(); // 0x3602de0 [Native Public]
    void SetWorldLocationAtSplinePoint(int32 PointIndex, const FVector& InLocation); // 0x3602ab0 [Final Native Public]
    void SetUpVectorAtSplinePoint(int32 PointIndex, const FVector& InUpVector, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x3602940 [Final Native Public]
    void SetUnselectedSplineSegmentColor(const FLinearColor& SegmentColor); // 0x3600ad0 [Final Native Public]
    void SetTangentsAtSplinePoint(int32 PointIndex, const FVector& InArriveTangent, const FVector& InLeaveTangent, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x3602180 [Final Native Public]
    void SetTangentColor(const FLinearColor& TangentColor); // 0x3600ad0 [Final Native Public]
    void SetTangentAtSplinePoint(int32 PointIndex, const FVector& InTangent, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x3601d50 [Final Native Public]
    void SetSplineWorldPoints(const TArray<FVector>& Points); // 0x36013b0 [Final Native Public]
    void SetSplinePointType(int32 PointIndex, const ESplinePointType& Type, bool bUpdateSpline); // 0x3600f80 [Final Native Public]
    void SetSplinePoints(const TArray<FVector>& Points, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x36010f0 [Final Native Public]
    void SetSplineLocalPoints(const TArray<FVector>& Points); // 0x3600ed0 [Final Native Public]
    void SetSelectedSplineSegmentColor(const FLinearColor& SegmentColor); // 0x3600ad0 [Final Native Public]
    void SetScaleAtSplinePoint(int32 PointIndex, const FVector& InScaleVector, bool bUpdateSpline); // 0x3600990 [Final Native Public]
    void SetRotationAtSplinePoint(int32 PointIndex, const FRotator& InRotation, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x3600820 [Final Native Public]
    void SetLocationAtSplinePoint(int32 PointIndex, const FVector& InLocation, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x35fff80 [Final Native Public]
    void SetDrawDebug(bool bShow); // 0x35ff060 [Final Native Public]
    void SetDefaultUpVector(const FVector& UpVector, const ESplineCoordinateSpace& CoordinateSpace); // 0x35fecc0 [Final Native Public]
    void SetClosedLoopAtPosition(bool bInClosedLoop, float Key, bool bUpdateSpline); // 0x35feaf0 [Final Native Public]
    void SetClosedLoop(bool bInClosedLoop, bool bUpdateSpline); // 0x35fea10 [Final Native Public]
    void RemoveSplinePoint(int32 Index, bool bUpdateSpline); // 0x35fe720 [Final Native Public]
    bool IsClosedLoop(); // 0x35fe250 [Final Native Public]
    FVector GetWorldTangentAtDistanceAlongSpline(float Distance); // 0x35fe180 [Final Native Public]
    FRotator GetWorldRotationAtTime(float Time, bool bUseConstantVelocity); // 0x35fe080 [Final Native Public]
    FRotator GetWorldRotationAtDistanceAlongSpline(float Distance); // 0x35fdfa0 [Final Native Public]
    FVector GetWorldLocationAtTime(float Time, bool bUseConstantVelocity); // 0x35fdea0 [Final Native Public]
    FVector GetWorldLocationAtSplinePoint(int32 PointIndex); // 0x35fddf0 [Final Native Public]
    FVector GetWorldLocationAtDistanceAlongSpline(float Distance); // 0x35fdd20 [Final Native Public]
    FVector GetWorldDirectionAtTime(float Time, bool bUseConstantVelocity); // 0x35fdc20 [Final Native Public]
    FVector GetWorldDirectionAtDistanceAlongSpline(float Distance); // 0x35fdb50 [Final Native Public]
    FVector GetVectorPropertyAtSplinePoint(int32 Index, const FName& PropertyName); // 0x35fd8e0 [Final Native Public]
    FVector GetVectorPropertyAtSplineInputKey(float InKey, const FName& PropertyName); // 0x35fd780 [Final Native Public]
    FVector GetUpVectorAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x35fd060 [Final Native Public]
    FVector GetUpVectorAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x35fccf0 [Final Native Public]
    FVector GetUpVectorAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x35fc9b0 [Final Native Public]
    FVector GetUpVectorAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x35fc660 [Final Native Public]
    FTransform GetTransformAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity, bool bUseScale); // 0x35fc2d0 [Final Native Public]
    FTransform GetTransformAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace, bool bUseScale); // 0x35fc110 [Final Native Public]
    FTransform GetTransformAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace, bool bUseScale); // 0x35fbf90 [Final Native Public]
    FTransform GetTransformAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace, bool bUseScale); // 0x35fbde0 [Final Native Public]
    float GetTimeAtDistanceAlongSpline(float Distance); // 0x35f7ca0 [Final Native Public]
    FVector GetTangentAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x35fb9a0 [Final Native Public]
    FVector GetTangentAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x35f7f20 [Final Native Public]
    FVector GetTangentAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x35fb730 [Final Native Public]
    FVector GetTangentAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x35fb4b0 [Final Native Public]
    ESplinePointType GetSplinePointType(int32 PointIndex); // 0x35fb2b0 [Final Native Public]
    FSplinePoint GetSplinePointAt(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x35fb170 [Final Native Public]
    float GetSplineLength(); // 0x35fb120 [Final Native Public]
    FVector GetScaleAtTime(float Time, bool bUseConstantVelocity); // 0x35faeb0 [Final Native Public]
    FVector GetScaleAtSplinePoint(int32 PointIndex); // 0x35fadd0 [Final Native Public]
    FVector GetScaleAtSplineInputKey(float InKey); // 0x35fad00 [Final Native Public]
    FVector GetScaleAtDistanceAlongSpline(float Distance); // 0x35fac10 [Final Native Public]
    FRotator GetRotationAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x35faac0 [Final Native Public]
    FRotator GetRotationAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x35fa970 [Final Native Public]
    FRotator GetRotationAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x35fa860 [Final Native Public]
    FRotator GetRotationAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x35fa730 [Final Native Public]
    float GetRollAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x35fa550 [Final Native Public]
    float GetRollAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x35fa400 [Final Native Public]
    float GetRollAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x35fa2f0 [Final Native Public]
    float GetRollAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x35fa1d0 [Final Native Public]
    FVector GetRightVectorAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x35f9ba0 [Final Native Public]
    FVector GetRightVectorAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x35f9830 [Final Native Public]
    FVector GetRightVectorAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x35f94f0 [Final Native Public]
    FVector GetRightVectorAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x35f91a0 [Final Native Public]
    int32 GetNumberOfSplineSegments(); // 0x35f9070 [Final Native Public]
    int32 GetNumberOfSplinePoints(); // 0x35f9050 [Final Native Public]
    FVector GetLocationAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x35f8f00 [Final Native Public]
    FVector GetLocationAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x35f8c50 [Final Native Public]
    FVector GetLocationAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x35f89d0 [Final Native Public]
    FVector GetLocationAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x35f8730 [Final Native Public]
    void GetLocationAndTangentAtSplinePoint(int32 PointIndex, const FVector& Location, const FVector& Tangent, const ESplineCoordinateSpace& CoordinateSpace); // 0x35f85a0 [Final Native Public]
    void GetLocalLocationAndTangentAtSplinePoint(int32 PointIndex, const FVector& LocalLocation, const FVector& LocalTangent); // 0x35f8460 [Final Native Public]
    FVector GetLeaveTangentAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x35f7f20 [Final Native Public]
    float GetInputKeyValueAtSplinePoint(int32 PointIndex); // 0x35f7e50 [Final Native Public]
    float GetInputKeyValueAtDistanceAlongSpline(float Distance); // 0x35f7d90 [Final Native Public]
    float GetInputKeyAtDistanceAlongSpline(float Distance); // 0x35f7ca0 [Final Native Public]
    float GetFloatPropertyAtSplinePoint(int32 Index, const FName& PropertyName); // 0x35f7a80 [Final Native Public]
    float GetFloatPropertyAtSplineInputKey(float InKey, const FName& PropertyName); // 0x35f7950 [Final Native Public]
    float GetDistanceAlongSplineAtSplinePoint(int32 PointIndex); // 0x35f7790 [Final Native Public]
    float GetDistanceAlongSplineAtSplineInputKey(float InKey); // 0x35f7700 [Final Native Public]
    float GetDistanceAlongSplineAtLocation(const FVector& InLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x35f7380 [Final Native Public]
    FVector GetDirectionAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity); // 0x35f7230 [Final Native Public]
    FVector GetDirectionAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x35f6ef0 [Final Native Public]
    FVector GetDirectionAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace); // 0x35f6b90 [Final Native Public]
    FVector GetDirectionAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace); // 0x35f6810 [Final Native Public]
    FVector GetDefaultUpVector(const ESplineCoordinateSpace& CoordinateSpace); // 0x35f65c0 [Final Native Public]
    FVector GetArriveTangentAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace); // 0x35f6070 [Final Native Public]
    FVector FindUpVectorClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x35f5d20 [Final Native Public]
    FTransform FindTransformClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace, bool bUseScale); // 0x35f5b80 [Final Native Public]
    FVector FindTangentClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x35f58f0 [Final Native Public]
    FVector FindScaleClosestToWorldLocation(const FVector& WorldLocation); // 0x35f5800 [Final Native Public]
    FRotator FindRotationClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x35f56e0 [Final Native Public]
    float FindRollClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x35f55c0 [Final Native Public]
    FVector FindRightVectorClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x35f5270 [Final Native Public]
    FVector FindLocationClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x35f4fc0 [Final Native Public]
    float FindInputKeyClosestToWorldLocation(const FVector& WorldLocation); // 0x35f4f20 [Final Native Public]
    FVector FindDirectionClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace); // 0x35f4b90 [Final Native Public]
    bool DivideSplineIntoPolylineRecursiveWithDistances(float StartDistanceAlongSpline, float EndDistanceAlongSpline, const ESplineCoordinateSpace& CoordinateSpace, float MaxSquareDistanceFromSpline, const TArray<FVector>& OutPoints, const TArray<double>& OutDistancesAlongSpline); // 0x35f4930 [Final Native Public]
    bool DivideSplineIntoPolylineRecursive(float StartDistanceAlongSpline, float EndDistanceAlongSpline, const ESplineCoordinateSpace& CoordinateSpace, float MaxSquareDistanceFromSpline, const TArray<FVector>& OutPoints); // 0x35f4740 [Final Native Public]
    bool ConvertSplineToPolyLineWithDistances(const ESplineCoordinateSpace& CoordinateSpace, float MaxSquareDistanceFromSpline, const TArray<FVector>& OutPoints, const TArray<double>& OutDistancesAlongSpline); // 0x35f3f30 [Final Native Public]
    bool ConvertSplineToPolyline_InTimeRange(const ESplineCoordinateSpace& CoordinateSpace, float MaxSquareDistanceFromSpline, float StartTimeAlongSpline, float EndTimeAlongSpline, bool bUseConstantVelocity, const TArray<FVector>& OutPoints, const TArray<double>& OutDistancesAlongSpline, bool bAllowWrappingIfClosed); // 0x35f43b0 [Final Native Public]
    bool ConvertSplineToPolyline_InDistanceRange(const ESplineCoordinateSpace& CoordinateSpace, float MaxSquareDistanceFromSpline, float StartDistAlongSpline, float EndDistAlongSpline, const TArray<FVector>& OutPoints, const TArray<double>& OutDistancesAlongSpline, bool bAllowWrappingIfClosed); // 0x35f4140 [Final Native Public]
    bool ConvertSplineToPolyLine(const ESplineCoordinateSpace& CoordinateSpace, float MaxSquareDistanceFromSpline, const TArray<FVector>& OutPoints); // 0x35f3cb0 [Final Native Public]
    bool ConvertSplineSegmentToPolyLine(int32 SplinePointStartIndex, const ESplineCoordinateSpace& CoordinateSpace, float MaxSquareDistanceFromSpline, const TArray<FVector>& OutPoints); // 0x35f3b30 [Final Native Public]
    void ClearSplinePoints(bool bUpdateSpline); // 0x35f37b0 [Final Native Public]
    void AddSplineWorldPoint(const FVector& position); // 0x35f3710 [Final Native Public]
    void AddSplinePointAtIndex(const FVector& position, int32 Index, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x35f35a0 [Final Native Public]
    void AddSplinePoint(const FVector& position, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline); // 0x35f3480 [Final Native Public]
    void AddSplineLocalPoint(const FVector& position); // 0x35f33e0 [Final Native Public]
    void AddPoints(const TArray<FSplinePoint>& Points, bool bUpdateSpline); // 0x35f3250 [Final Native Public]
    void AddPoint(FSplinePoint& Point, bool bUpdateSpline); // 0x35f3110 [Final Native Public]

// USplineMeshComponent (/Script/Engine.SplineMeshComponent)
    void UpdateMesh(); // 0x3602db0 [Final Native Public]
    void SetStartTangent(const FVector& StartTangent, bool bUpdateMesh); // 0x3601bc0 [Final Native Public]
    void SetStartScale(const FVector2D& StartScale, bool bUpdateMesh); // 0x3601ab0 [Final Native Public]
    void SetStartRollDegrees(float StartRollDegrees, bool bUpdateMesh); // 0x36019c0 [Final Native Public]
    void SetStartRoll(float StartRoll, bool bUpdateMesh); // 0x36018e0 [Final Native Public]
    void SetStartPosition(const FVector& StartPos, bool bUpdateMesh); // 0x36017f0 [Final Native Public]
    void SetStartOffset(const FVector2D& StartOffset, bool bUpdateMesh); // 0x3601710 [Final Native Public]
    void SetStartAndEnd(const FVector& StartPos, const FVector& StartTangent, const FVector& EndPos, const FVector& EndTangent, bool bUpdateMesh); // 0x3601460 [Final Native Public]
    void SetSplineUpDir(const FVector& InSplineUpDir, bool bUpdateMesh); // 0x3601220 [Final Native Public]
    void SetForwardAxis(const ESplineMeshAxis& InForwardAxis, bool bUpdateMesh); // 0x35ff9b0 [Final Native Public]
    void SetEndTangent(const FVector& EndTangent, bool bUpdateMesh); // 0x35ff5a0 [Final Native Public]
    void SetEndScale(const FVector2D& EndScale, bool bUpdateMesh); // 0x35ff490 [Final Native Public]
    void SetEndRollDegrees(float EndRollDegrees, bool bUpdateMesh); // 0x35ff3a0 [Final Native Public]
    void SetEndRoll(float EndRoll, bool bUpdateMesh); // 0x35ff2c0 [Final Native Public]
    void SetEndPosition(const FVector& EndPos, bool bUpdateMesh); // 0x35ff1d0 [Final Native Public]
    void SetEndOffset(const FVector2D& EndOffset, bool bUpdateMesh); // 0x35ff0f0 [Final Native Public]
    void SetBoundaryMin(float InBoundaryMin, bool bUpdateMesh); // 0x35fe930 [Final Native Public]
    void SetBoundaryMax(float InBoundaryMax, bool bUpdateMesh); // 0x35fe850 [Final Native Public]
    FVector GetStartTangent(); // 0x35fb480 [Final Native Public]
    FVector2D GetStartScale(); // 0x35fb450 [Final Native Public]
    float GetStartRoll(); // 0x35fb430 [Final Native Public]
    FVector GetStartPosition(); // 0x35fb400 [Final Native Public]
    FVector2D GetStartOffset(); // 0x35fb3d0 [Final Native Public]
    FVector GetSplineUpDir(); // 0x35fb3a0 [Final Native Public]
    ESplineMeshAxis GetForwardAxis(); // 0x35f7c50 [Final Native Public]
    FVector GetEndTangent(); // 0x35f7920 [Final Native Public]
    FVector2D GetEndScale(); // 0x35f78f0 [Final Native Public]
    float GetEndRoll(); // 0x35f78d0 [Final Native Public]
    FVector GetEndPosition(); // 0x35f78a0 [Final Native Public]
    FVector2D GetEndOffset(); // 0x35f7870 [Final Native Public]
    float GetBoundaryMin(); // 0x35f6340 [Final Native Public]
    float GetBoundaryMax(); // 0x35f6320 [Final Native Public]

// USpotLightComponent (/Script/Engine.SpotLightComponent)
    void SetOuterConeAngle(float NewOuterConeAngle); // 0x3600480 [Final Native Public]
    void SetInnerConeAngle(float NewInnerConeAngle); // 0x35ffe00 [Final Native Public]

// UVolumetricCloudComponent (/Script/Engine.VolumetricCloudComponent)
    void SetViewSampleCountScale(float NewValue); // 0x35adf80 [Final Native Public]
    void SetTracingStartMaxDistance(float NewValue); // 0x3602880 [Final Native Public]
    void SetTracingStartDistanceFromCamera(float NewValue); // 0x35ace10 [Final Native Public]
    void SetTracingMaxDistance(float NewValue); // 0x36027c0 [Final Native Public]
    void SetStopTracingTransmittanceThreshold(float NewValue); // 0x3565310 [Final Native Public]
    void SetSkyLightCloudBottomOcclusion(float NewValue); // 0x35ae820 [Final Native Public]
    void SetShadowViewSampleCountScale(float NewValue); // 0x3600cc0 [Final Native Public]
    void SetShadowTracingDistance(float NewValue); // 0x3600c00 [Final Native Public]
    void SetShadowReflectionViewSampleCountScale(float NewValue); // 0x35adc70 [Final Native Public]
    void SetShadowReflectionSampleCountScale(float NewValue); // 0x3600b40 [Final Native Public]
    void SetRenderInMainPass(bool bValue); // 0x36006c0 [Final Native Public]
    void SetReflectionViewSampleCountScale(float NewValue); // 0x3600600 [Final Native Public]
    void SetReflectionSampleCountScale(float NewValue); // 0x3600540 [Final Native Public]
    void SetPlanetRadius(float NewValue); // 0x35aea70 [Final Native Public]
    void SetMaterial(UMaterialInterface* NewValue); // 0x36003a0 [Final Native Public]
    void SetLayerHeight(float NewValue); // 0x35ad080 [Final Native Public]
    void SetLayerBottomAltitude(float NewValue); // 0x35ffec0 [Final Native Public]
    void SetHoldout(bool bNewHoldout); // 0x35ffb40 [Final Native Public]
    void SetGroundAlbedo(const FColor& NewValue); // 0x35ffaa0 [Final Native Public]
    void SetbUsePerSampleAtmosphericLightTransmittance(bool NewValue); // 0x3602c60 [Final Native Public]

// UWorldPartitionStreamingSourceComponent (/Script/Engine.WorldPartitionStreamingSourceComponent)
    bool IsStreamingSourceEnabled(); // 0x35fe410 [Final Native Public]
    bool IsStreamingCompleted(); // 0x35fe380 [Final Native Public]
    void EnableStreamingSource(); // 0x35f4b70 [Final Native Public]
    void DisableStreamingSource(); // 0x35f4720 [Final Native Public]

// UCurveBase (/Script/Engine.CurveBase)
    void GetValueRange(const float& MinValue, const float& MaxValue); // 0x35fd690 [Final Native Public]
    void GetTimeRange(const float& MinTime, const float& MaxTime); // 0x35fbcf0 [Final Native Public]

// UCurveFloat (/Script/Engine.CurveFloat)
    float GetFloatValue(float InTime); // 0x35f7bb0 [Final Native Public]

// UCurveLinearColor (/Script/Engine.CurveLinearColor)
    FLinearColor GetUnadjustedLinearColorValue(float InTime); // 0x35fc530 [Final Native Public]
    FLinearColor GetLinearColorValue(float InTime); // 0x35f81d0 [Native Public]
    FLinearColor GetClampedLinearColorValue(float InTime); // 0x35f6360 [Native Public]

// UCurveLinearColorAtlas (/Script/Engine.CurveLinearColorAtlas)
    bool GetCurvePosition(UCurveLinearColor* InCurve, const float& position); // 0x35f6450 [Final Native Public]

// UCurveVector (/Script/Engine.CurveVector)
    FVector GetVectorValue(float InTime); // 0x35fda20 [Final Native Public]

// UDataDrivenCVarEngineSubsystem (/Script/Engine.DataDrivenCVarEngineSubsystem)
    void OnDataDrivenCVarChanged__DelegateSignature(const FString& CVarName); // 0x1364670 [Public]

// UDataTableFunctionLibrary (/Script/Engine.DataTableFunctionLibrary)
    UScriptStruct* GetDataTableRowStruct(UDataTable* Table); // 0x3649060 [Final Native Static Public]
    void GetDataTableRowNames(UDataTable* Table, const TArray<FName>& OutRowNames); // 0x3648ef0 [Final Native Static Public]
    bool GetDataTableRowFromName(UDataTable* Table, const FName& RowName, FTableRowBase& OutRow); // 0x3648c10 [Final Native Static Public]
    void GetDataTableColumnNames(UDataTable* Table, const TArray<FName>& OutColumnNames); // 0x3648a40 [Final Native Static Public]
    bool GetDataTableColumnNameFromExportName(UDataTable* Table, const FString& ColumnExportName, const FName& OutColumnName); // 0x3648860 [Final Native Static Public]
    void GetDataTableColumnExportNames(UDataTable* Table, const TArray<FString>& OutExportColumnNames); // 0x3648650 [Final Native Static Public]
    TArray<FString> GetDataTableColumnAsString(UDataTable* DataTable, const FName& PropertyName); // 0x3648130 [Final Native Static Public]
    void EvaluateCurveTableRow(UCurveTable* CurveTable, const FName& RowName, float InXY, const EEvaluateCurveTableResult& OutResult, const float& OutXY, const FString& ContextString); // 0x3647e70 [Final Native Static Public]
    bool DoesDataTableRowExist(UDataTable* Table, const FName& RowName); // 0x3647d10 [Final Native Static Public]

// ADebugCameraController (/Script/Engine.DebugCameraController)
    void ToggleDisplay(); // 0x3649510 [Final Native Public]
    void ShowDebugSelectedInfo(); // 0x36494f0 [Native Public]
    void SetPawnMovementSpeedScale(float NewSpeedScale); // 0x3649460 [Final Native Public]
    void ReceiveOnDeactivate(APlayerController* RestoredPC); // 0x1364670 [Event Public]
    void ReceiveOnActorSelected(AActor* NewSelectedActor, const FVector& SelectHitLocation, const FVector& SelectHitNormal, FHitResult& Hit); // 0x1364670 [Event Protected]
    void ReceiveOnActivate(APlayerController* OriginalPC); // 0x1364670 [Event Public]
    AActor* GetSelectedActor(); // 0x3649150 [Final Native Public]

// AHUD (/Script/Engine.HUD)
    void ShowHUD(); // 0x322b5a0 [Native Public]
    void ShowDebugToggleSubCategory(const FName& Category); // 0x3750430 [Final Native Public]
    void ShowDebugForReticleTargetToggle(TSubclassOf<AActor> DesiredClass); // 0x3750360 [Final Native Public]
    void ShowDebug(const FName& DebugType); // 0x327ad90 [Native Public]
    void RemoveDebugText(AActor* SrcActor, bool bLeaveDurationText); // 0x3750290 [Final Native Event Public]
    void RemoveAllDebugStrings(); // 0x37501d0 [Final Native Event Public]
    void ReceiveHitBoxRelease(const FName& BoxName); // 0x1364670 [Event Public]
    void ReceiveHitBoxEndCursorOver(const FName& BoxName); // 0x1364670 [Event Public]
    void ReceiveHitBoxClick(const FName& BoxName); // 0x1364670 [Event Public]
    void ReceiveHitBoxBeginCursorOver(const FName& BoxName); // 0x1364670 [Event Public]
    void ReceiveDrawHUD(int32 SizeX, int32 SizeY); // 0x1364670 [Event Public]
    FVector Project(const FVector& Location, bool bClampToZeroPlane); // 0x3750080 [Final Native Public]
    void PreviousDebugTarget(); // 0x3750060 [Native Public]
    void NextDebugTarget(); // 0x3715470 [Native Public]
    void GetTextSize(const FString& Text, const float& OutWidth, const float& OutHeight, UFont* Font, float Scale); // 0x374fe30 [Final Native Public]
    APlayerController* GetOwningPlayerController(); // 0x2d1b0b0 [Final Native Public]
    APawn* GetOwningPawn(); // 0x374fdf0 [Final Native Public]
    void GetActorsInSelectionRectangle(TSubclassOf<AActor> ClassFilter, const FVector2D& FirstPoint, const FVector2D& SecondPoint, const TArray<AActor*>& OutActors, bool bIncludeNonCollidingComponents, bool bActorMustBeFullyEnclosed); // 0x374fba0 [Final Native Public]
    void DrawTextureSimple(UTexture* Texture, float ScreenX, float ScreenY, float Scale, bool bScalePosition); // 0x374f970 [Final Native Public]
    void DrawTexture(UTexture* Texture, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float TextureU, float TextureV, float TextureUWidth, float TextureVHeight, const FLinearColor& TintColor, const EBlendMode& BlendMode, float Scale, bool bScalePosition, float Rotation, const FVector2D& RotPivot); // 0x374f390 [Final Native Public]
    void DrawText(const FString& Text, const FLinearColor& TextColor, float ScreenX, float ScreenY, UFont* Font, float Scale, bool bScalePosition); // 0x374f070 [Final Native Public]
    void DrawRect(const FLinearColor& RectColor, float ScreenX, float ScreenY, float ScreenW, float ScreenH); // 0x374ee10 [Final Native Public]
    void DrawMaterialTriangle(UMaterialInterface* Material, const FVector2D& V0_Pos, const FVector2D& V1_Pos, const FVector2D& V2_Pos, const FVector2D& V0_UV, const FVector2D& V1_UV, const FVector2D& V2_UV, const FLinearColor& V0_Color, const FLinearColor& V1_Color, const FLinearColor& V2_Color); // 0x374e9d0 [Final Native Public]
    void DrawMaterialSimple(UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float Scale, bool bScalePosition); // 0x374e6d0 [Final Native Public]
    void DrawMaterial(UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float MaterialU, float MaterialV, float MaterialUWidth, float MaterialVHeight, float Scale, bool bScalePosition, float Rotation, const FVector2D& RotPivot); // 0x374e180 [Final Native Public]
    void DrawLine(float StartScreenX, float StartScreenY, float EndScreenX, float EndScreenY, const FLinearColor& LineColor, float LineThickness); // 0x374ded0 [Final Native Public]
    void Deproject(float ScreenX, float ScreenY, const FVector& WorldPosition, const FVector& WorldDirection); // 0x374dce0 [Final Native Public]
    void AddHitBox(const FVector2D& position, const FVector2D& Size, const FName& InName, bool bConsumesInput, int32 Priority); // 0x374db10 [Final Native Public]
    void AddDebugText(const FString& DebugText, AActor* SrcActor, float duration, const FVector& Offset, const FVector& DesiredOffset, const FColor& TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, UFont* InFont, float FontScale, bool bDrawShadow); // 0x374d3f0 [Final Native Event Public]

// ADecalActor (/Script/Engine.DecalActor)
    void SetDecalMaterial(UMaterialInterface* NewDecalMaterial); // 0x36493d0 [Final Native Public]
    UMaterialInterface* GetDecalMaterial(); // 0x3649100 [Final Native Public]
    UMaterialInstanceDynamic* CreateDynamicMaterialInstance(); // 0x3647ce0 [Native Public]

// ADefaultPawn (/Script/Engine.DefaultPawn)
    void TurnAtRate(float Rate); // 0x3649540 [Native Public]
    void MoveUp_World(float Val); // 0x3649340 [Native Public]
    void MoveRight(float Val); // 0x36492b0 [Native Public]
    void MoveForward(float Val); // 0x3649220 [Native Public]
    void LookUpAtRate(float Rate); // 0x3649190 [Native Public]

// UTypedElementCommonActions (/Script/Engine.TypedElementCommonActions)
    TArray<FScriptTypedElementHandle> PasteNormalizedElementsFromString(FScriptTypedElementListProxy& ElementList, UWorld* World, FTypedElementPasteOptions& PasteOption, const FString& InputString); // 0x36b72e0 [Final Native Public]
    TArray<FScriptTypedElementHandle> PasteElementsFromString(UTypedElementSelectionSet* SelectionSet, UWorld* World, FTypedElementPasteOptions& PasteOption, const FString& InputString); // 0x36b6f40 [Final Native Public]
    TArray<FScriptTypedElementHandle> K2_PasteNormalizedElements(FScriptTypedElementListProxy& ElementList, UWorld* World, FTypedElementPasteOptions& PasteOption); // 0x36b6670 [Final Native Public]
    TArray<FScriptTypedElementHandle> K2_PasteElements(UTypedElementSelectionSet* SelectionSet, UWorld* World, FTypedElementPasteOptions& PasteOption); // 0x36b6320 [Final Native Public]
    TArray<FScriptTypedElementHandle> K2_DuplicateSelectedElements(UTypedElementSelectionSet* SelectionSet, UWorld* World, const FVector& LocationOffset); // 0x36b5fb0 [Final Native Public]
    TArray<FScriptTypedElementHandle> DuplicateNormalizedElements(const FScriptTypedElementListProxy& ElementList, UWorld* World, const FVector& LocationOffset); // 0x36b4c30 [Final Native Public]
    bool DeleteSelectedElements(UTypedElementSelectionSet* SelectionSet, UWorld* World, FTypedElementDeletionOptions& DeletionOptions); // 0x36b4860 [Final Native Public]
    bool DeleteNormalizedElements(const FScriptTypedElementListProxy& ElementList, UWorld* World, UTypedElementSelectionSet* InSelectionSet, FTypedElementDeletionOptions& DeletionOptions); // 0x36b4680 [Final Native Public]
    bool CopySelectedElementsToString(UTypedElementSelectionSet* SelectionSet, const FString& OutputString); // 0x36b42f0 [Final Native Public]
    bool CopySelectedElements(UTypedElementSelectionSet* SelectionSet); // 0x36b4170 [Final Native Public]
    bool CopyNormalizedElementsToString(FScriptTypedElementListProxy& ElementList, const FString& OutputString); // 0x36b4010 [Final Native Public]
    bool CopyNormalizedElements(FScriptTypedElementListProxy& ElementList); // 0x36b3f30 [Final Native Public]

// ITypedElementWorldInterface (/Script/Engine.TypedElementWorldInterface)
    bool SetWorldTransform(FScriptTypedElementHandle& InElementHandle, FTransform& InTransform); // 0x36b8df0 [Native Public]
    bool SetRelativeTransform(FScriptTypedElementHandle& InElementHandle, FTransform& InTransform); // 0x36b8c70 [Native Public]
    bool SetPivotOffset(FScriptTypedElementHandle& InElementHandle, const FVector& InPivotOffset); // 0x36b7d00 [Native Public]
    FScriptTypedElementHandle PromoteElement(FScriptTypedElementHandle& InElementHandle, UWorld* OverrideWorld); // 0x36b7740 [Native Public]
    void NotifyMovementStarted(FScriptTypedElementHandle& InElementHandle); // 0x36b6ca0 [Native Public]
    void NotifyMovementOngoing(FScriptTypedElementHandle& InElementHandle); // 0x36b6be0 [Native Public]
    void NotifyMovementEnded(FScriptTypedElementHandle& InElementHandle); // 0x36b6b20 [Native Public]
    bool IsTemplateElement(FScriptTypedElementHandle& InElementHandle); // 0x1f608e0 [Native Public]
    bool GetWorldTransform(FScriptTypedElementHandle& InElementHandle, FTransform& OutTransform); // 0x36b5cc0 [Native Public]
    bool GetRelativeTransform(FScriptTypedElementHandle& InElementHandle, FTransform& OutTransform); // 0x36b59d0 [Native Public]
    bool GetPivotOffset(FScriptTypedElementHandle& InElementHandle, const FVector& OutPivotOffset); // 0x36b5830 [Native Public]
    UWorld* GetOwnerWorld(FScriptTypedElementHandle& InElementHandle); // 0x36b5760 [Native Public]
    ULevel* GetOwnerLevel(FScriptTypedElementHandle& InElementHandle); // 0x36b5690 [Native Public]
    bool GetBounds(FScriptTypedElementHandle& InElementHandle, const FBoxSphereBounds& OutBounds); // 0x36b51c0 [Native Public]
    FScriptTypedElementHandle DuplicateElement(FScriptTypedElementHandle& InElementHandle, UWorld* InWorld, const FVector& InLocationOffset); // 0x36b4a90 [Native Public]
    bool DeleteElement(FScriptTypedElementHandle& InElementHandle, UWorld* InWorld, UTypedElementSelectionSet* InSelectionSet, FTypedElementDeletionOptions& InDeletionOptions); // 0x36b44d0 [Native Public]
    bool CanScaleElement(FScriptTypedElementHandle& InElementHandle); // 0x36b3e60 [Native Public]
    bool CanPromoteElement(FScriptTypedElementHandle& InElementHandle); // 0x36b3d90 [Native Public]
    bool CanMoveElement(FScriptTypedElementHandle& InElementHandle, const ETypedElementWorldType& InWorldType); // 0x36b3c80 [Native Public]
    bool CanEditElement(FScriptTypedElementHandle& InElementHandle); // 0x36b3bb0 [Native Public]
    bool CanDuplicateElement(FScriptTypedElementHandle& InElementHandle); // 0x36b3ae0 [Native Public]
    bool CanDeleteElement(FScriptTypedElementHandle& InElementHandle); // 0x36b3a10 [Native Public]

// UAutoDestroySubsystem (/Script/Engine.AutoDestroySubsystem)
    void OnActorEndPlay(AActor* Actor, const EEndPlayReason& EndPlayReason); // 0x36b6d60 [Final Native Private]

// UCancellableAsyncAction (/Script/Engine.CancellableAsyncAction)
    bool IsActive(); // 0x32967f0 [Native Public]
    void Cancel(); // 0x30b0380 [Native Public]

// UViewportStatsSubsystem (/Script/Engine.ViewportStatsSubsystem)
    void RemoveDisplayDelegate(int32 IndexToRemove); // 0x36b7a70 [Final Native Public]
    void AddTimedDisplay(const FText& Text, const FLinearColor& Color, float duration, const FVector2D& DisplayOffset); // 0x36b2de0 [Final Native Public]
    int32 AddDisplayDelegate(const FScriptDelegate& Delegate); // 0x36b2c80 [Final Native Public]

// UAsyncActionHandleSaveGame (/Script/Engine.AsyncActionHandleSaveGame)
    UAsyncActionHandleSaveGame* AsyncSaveGameToSlot(UObject* WorldContextObject, USaveGame* SaveGameObject, const FString& SlotName, int32 UserIndex); // 0x36b37d0 [Final Native Static Public]
    UAsyncActionHandleSaveGame* AsyncLoadGameFromSlot(UObject* WorldContextObject, const FString& SlotName, int32 UserIndex); // 0x36b3080 [Final Native Static Public]

// UInputDeviceProperty (/Script/Engine.InputDeviceProperty)
    void ResetDeviceProperty(const FPlatformUserId& PlatformUser, const FInputDeviceId& DeviceID, bool bForceReset); // 0x36b7bc0 [Native Event Protected]
    void EvaluateDeviceProperty(const FPlatformUserId& PlatformUser, const FInputDeviceId& DeviceID, float DeltaTime, float duration); // 0x36b4e30 [Native Event Protected]
    void ApplyDeviceProperty(const FPlatformUserId& UserId, const FInputDeviceId& DeviceID); // 0x36b2fb0 [Native Protected]

// UInputDeviceSubsystem (/Script/Engine.InputDeviceSubsystem)
    void RemoveDevicePropertyHandles(TSet<FInputDevicePropertyHandle>& HandlesToRemove); // 0x36b7920 [Final Native Public]
    void RemoveDevicePropertyByHandle(const FInputDevicePropertyHandle& HandleToRemove); // 0x36b7890 [Final Native Public]
    void RemoveAllDeviceProperties(); // 0x36b7870 [Final Native Public]
    bool IsPropertyActive(const FInputDevicePropertyHandle& Handle); // 0x36b5e40 [Final Native Public]
    FHardwareDeviceIdentifier GetMostRecentlyUsedHardwareDevice(const FPlatformUserId& InUserId); // 0x36b55f0 [Final Native Public]
    FHardwareDeviceIdentifier GetInputDeviceHardwareIdentifier(const FInputDeviceId& InputDevice); // 0x36b5430 [Final Native Public]
    UInputDeviceProperty* GetActiveDeviceProperty(const FInputDevicePropertyHandle& Handle); // 0x36b5060 [Final Native Public]
    FInputDevicePropertyHandle ActivateDevicePropertyOfClass(TSubclassOf<UInputDeviceProperty> PropertyClass, FActivateDevicePropertyParams& Params); // 0x36b2a50 [Final Native Public]

// ULocalPlayerSaveGame (/Script/Engine.LocalPlayerSaveGame)
    bool WasSaveRequested(); // 0x3183b60 [Native Public]
    bool WasLoaded(); // 0x36b8fa0 [Native Public]
    bool WasLastSaveSuccessful(); // 0x36b8f70 [Native Public]
    bool SaveGameToSlotForLocalPlayer(); // 0x36b7cd0 [Native Public]
    void ResetToDefault(); // 0x34e3e90 [Native Public]
    void OnResetToDefault(); // 0x1364670 [Event Public]
    void OnPreSave(); // 0x1364670 [Event Public]
    void OnPostSave(bool bSuccess); // 0x1364670 [Event Public]
    void OnPostLoad(); // 0x1364670 [Event Public]
    ULocalPlayerSaveGame* LoadOrCreateSaveGameForLocalPlayer(TSubclassOf<ULocalPlayerSaveGame> SaveGameClass, APlayerController* LocalPlayerController, const FString& SlotName); // 0x36b68e0 [Final Native Static Public]
    bool IsSaveInProgress(); // 0x36b5f80 [Native Public]
    FString GetSaveSlotName(); // 0x36b5b50 [Native Public]
    int32 GetSavedDataVersion(); // 0x36b5bd0 [Native Public]
    int32 GetPlatformUserIndex(); // 0x3296930 [Native Public]
    FPlatformUserId GetPlatformUserId(); // 0x36b5950 [Native Public]
    APlayerController* GetLocalPlayerController(); // 0x36b55c0 [Native Public]
    int32 GetLatestDataVersion(); // 0x36b5590 [Native Public]
    int32 GetInvalidDataVersion(); // 0x36b5560 [Native Public]
    bool AsyncSaveGameToSlotForLocalPlayer(); // 0x31b8100 [Native Public]
    bool AsyncLoadOrCreateSaveGameForLocalPlayer(TSubclassOf<ULocalPlayerSaveGame> SaveGameClass, APlayerController* LocalPlayerController, const FString& SlotName, const FScriptDelegate& Delegate); // 0x36b3260 [Final Native Static Public]

// USpringArmComponent (/Script/Engine.SpringArmComponent)
    bool IsCollisionFixApplied(); // 0x37140b0 [Final Native Public]
    FVector GetUnfixedCameraPosition(); // 0x3713190 [Final Native Public]
    FRotator GetTargetRotation(); // 0x3713080 [Final Native Public]

// UGameInstance (/Script/Engine.GameInstance)
    void ReceiveShutdown(); // 0x1364670 [Event Public]
    void ReceiveInit(); // 0x1364670 [Event Public]
    void HandleTravelError(const ETravelFailure& FailureType); // 0x1364670 [Event Public]
    void HandleNetworkError(const ENetworkFailure& FailureType, bool bIsServer); // 0x1364670 [Event Public]
    void DebugRemovePlayer(int32 ControllerId); // 0x370e250 [Native Public]
    void DebugCreatePlayer(int32 ControllerId); // 0x370e1c0 [Native Public]

// AGameModeBase (/Script/Engine.GameModeBase)
    void StartPlay(); // 0x371d9a0 [Native Public]
    APawn* SpawnDefaultPawnFor(AController* NewPlayer, AActor* StartSpot); // 0x371ae90 [Native Event Public]
    APawn* SpawnDefaultPawnAtTransform(AController* NewPlayer, FTransform& SpawnTransform); // 0x371ad30 [Native Event Public]
    bool ShouldReset(AActor* ActorToReset); // 0x371a550 [Native Event Public]
    void ReturnToMainMenuHost(); // 0x3715430 [Native Public]
    void RestartPlayerAtTransform(AController* NewPlayer, FTransform& SpawnTransform); // 0x3717c20 [Native Public]
    void RestartPlayerAtPlayerStart(AController* NewPlayer, AActor* StartSpot); // 0x3717b50 [Native Public]
    void RestartPlayer(AController* NewPlayer); // 0x3717ac0 [Native Public]
    void ResetLevel(); // 0x3715450 [Native Public]
    bool PlayerCanRestart(APlayerController* Player); // 0x3716e40 [Native Event Public]
    bool MustSpectate(APlayerController* NewPlayerController); // 0x3715210 [Native Event Public]
    void K2_PostLogin(APlayerController* NewPlayer); // 0x1364670 [Event Public]
    void K2_OnSwapPlayerControllers(APlayerController* OldPC, APlayerController* NewPC); // 0x1364670 [Event Protected]
    void K2_OnRestartPlayer(AController* NewPlayer); // 0x1364670 [Event Public]
    void K2_OnLogout(AController* ExitingController); // 0x1364670 [Event Public]
    void K2_OnChangeName(AController* Other, const FString& NewName, bool bNameChange); // 0x1364670 [Event Public]
    AActor* K2_FindPlayerStart(AController* Player, const FString& IncomingName); // 0x3714400 [Final Native Public]
    void InitStartSpot(AActor* StartSpot, AController* NewPlayer); // 0x3713d40 [Native Event Public]
    void InitializeHUDForPlayer(APlayerController* NewPlayer); // 0x3713e10 [Native Event Protected]
    bool HasMatchStarted(); // 0x35fe270 [Native Public]
    bool HasMatchEnded(); // 0x3713b70 [Native Public]
    void HandleStartingNewPlayer(APlayerController* NewPlayer); // 0x3713a00 [Native Event Public]
    int32 GetNumSpectators(); // 0x3711d40 [Native Public]
    int32 GetNumPlayers(); // 0x3711d10 [Native Public]
    TSubclassOf<UObject> GetDefaultPawnClassForController(AController* InController); // 0x3710fc0 [Native Event Public]
    AActor* FindPlayerStart(AController* Player, const FString& IncomingName); // 0x370ef60 [Native Event Public]
    AActor* ChoosePlayerStart(AController* Player); // 0x370d710 [Native Event Public]
    void ChangeName(AController* Controller, const FString& NewName, bool bNameChange); // 0x370d5e0 [Native Public]
    bool CanSpectate(APlayerController* Viewer, APlayerState* ViewTarget); // 0x370d4f0 [Native Event Public]

// AGameMode (/Script/Engine.GameMode)
    void StartMatch(); // 0x371d980 [Native Public]
    void Say(const FString& Msg); // 0x3718330 [Native Public]
    void RestartGame(); // 0x3717aa0 [Native Public]
    bool ReadyToStartMatch(); // 0x3717690 [Native Event Protected]
    bool ReadyToEndMatch(); // 0x3717660 [Native Event Protected]
    void K2_OnSetMatchState(const FName& NewState); // 0x1364670 [Event Protected]
    bool IsMatchInProgress(); // 0x3714260 [Native Public]
    FName GetMatchState(); // 0x3711980 [Final Native Public]
    void EndMatch(); // 0x370eaf0 [Native Public]
    void AbortMatch(); // 0x370a0e0 [Native Public]

// UGameplayStatics (/Script/Engine.GameplayStatics)
    void UnRetainAllSoundsInSoundClass(USoundClass* InSoundClass); // 0x371e1d0 [Final Native Static Public]
    void UnloadStreamLevelBySoftObjectPtr(UObject* WorldContextObject, const TSoftObjectPtr<UWorld>& Level, const FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload); // 0x371e500 [Final Native Static Public]
    void UnloadStreamLevel(UObject* WorldContextObject, const FName& LevelName, const FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload); // 0x371e380 [Final Native Static Public]
    bool SuggestProjectileVelocity_MovingTarget(UObject* WorldContextObject, const FVector& OutLaunchVelocity, const FVector& ProjectileStartLocation, AActor* TargetActor, const FVector& TargetLocationOffset, double GravityZOverride, double TimeToTarget, const EDrawDebugTrace& DrawDebugType, float DrawDebugTime, const FLinearColor& DrawDebugColor); // 0x371dbc0 [Final Native Static Public]
    bool SuggestProjectileVelocity_CustomArc(UObject* WorldContextObject, const FVector& OutLaunchVelocity, const FVector& StartPos, const FVector& EndPos, float OverrideGravityZ, float ArcParam); // 0x371d9c0 [Final Native Static Public]
    UAudioComponent* SpawnSoundAttached(USoundBase* Sound, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bAutoDestroy); // 0x371d5a0 [Final Native Static Public]
    UAudioComponent* SpawnSoundAtLocation(UObject* WorldContextObject, USoundBase* Sound, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, bool bAutoDestroy); // 0x371d0a0 [Final Native Static Public]
    UAudioComponent* SpawnSound2D(UObject* WorldContextObject, USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy); // 0x371ce20 [Final Native Static Public]
    UObject* SpawnObject(TSubclassOf<UObject> ObjectClass, UObject* Outer); // 0x371cd40 [Final Native Static Public]
    UForceFeedbackComponent* SpawnForceFeedbackAttached(UForceFeedbackEffect* ForceFeedbackEffect, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bStopWhenAttachedToDestroyed, bool bLooping, float IntensityMultiplier, float StartTime, UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy); // 0x371c8b0 [Final Native Static Public]
    UForceFeedbackComponent* SpawnForceFeedbackAtLocation(UObject* WorldContextObject, UForceFeedbackEffect* ForceFeedbackEffect, const FVector& Location, const FRotator& Rotation, bool bLooping, float IntensityMultiplier, float StartTime, UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy); // 0x371c520 [Final Native Static Public]
    UParticleSystemComponent* SpawnEmitterAttached(UParticleSystem* EmitterTemplate, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const FVector& Scale, const EAttachLocation& LocationType, bool bAutoDestroy, const EPSCPoolMethod& PoolingMethod, bool bAutoActivate); // 0x371bf00 [Final Native Static Public]
    UParticleSystemComponent* SpawnEmitterAtLocation(UObject* WorldContextObject, UParticleSystem* EmitterTemplate, const FVector& Location, const FRotator& Rotation, const FVector& Scale, bool bAutoDestroy, const EPSCPoolMethod& PoolingMethod, bool bAutoActivateSystem); // 0x371bb60 [Final Native Static Public]
    UAudioComponent* SpawnDialogueAttached(UDialogueWave* Dialogue, FDialogueContext& Context, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, bool bAutoDestroy); // 0x371b640 [Final Native Static Public]
    UAudioComponent* SpawnDialogueAtLocation(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, bool bAutoDestroy); // 0x371b200 [Final Native Static Public]
    UAudioComponent* SpawnDialogue2D(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime, bool bAutoDestroy); // 0x371af60 [Final Native Static Public]
    UDecalComponent* SpawnDecalAttached(UMaterialInterface* DecalMaterial, const FVector& DecalSize, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, float LifeSpan); // 0x371a8b0 [Final Native Static Public]
    UDecalComponent* SpawnDecalAtLocation(UObject* WorldContextObject, UMaterialInterface* DecalMaterial, const FVector& DecalSize, const FVector& Location, const FRotator& Rotation, float LifeSpan); // 0x371a5f0 [Final Native Static Public]
    void SetWorldOriginLocation(UObject* WorldContextObject, const FIntVector& NewLocation); // 0x371a460 [Final Native Static Public]
    void SetViewportMouseCaptureMode(UObject* WorldContextObject, const EMouseCaptureMode& MouseCaptureMode); // 0x371a2e0 [Final Native Static Public]
    void SetSubtitlesEnabled(bool bEnabled); // 0x371a090 [Final Native Static Public]
    void SetSoundMixClassOverride(UObject* WorldContextObject, USoundMix* InSoundMixModifier, USoundClass* InSoundClass, float Volume, float pitch, float FadeInTime, bool bApplyToChildren); // 0x3719dd0 [Final Native Static Public]
    void SetSoundClassDistanceScale(UObject* WorldContextObject, USoundClass* SoundClass, float DistanceAttenuationScale, float TimeSec); // 0x3719bf0 [Final Native Static Public]
    void SetPlayerPlatformUserId(APlayerController* PlayerController, const FPlatformUserId& UserId); // 0x3719720 [Final Native Static Public]
    void SetPlayerControllerID(APlayerController* Player, int32 ControllerId); // 0x3719640 [Final Native Static Public]
    void SetMaxAudioChannelsScaled(UObject* WorldContextObject, float MaxChannelCountScale); // 0x3719480 [Final Native Static Public]
    void SetGlobalTimeDilation(UObject* WorldContextObject, float TimeDilation); // 0x3719380 [Final Native Static Public]
    void SetGlobalPitchModulation(UObject* WorldContextObject, float PitchModulation, float TimeSec); // 0x37191f0 [Final Native Static Public]
    void SetGlobalListenerFocusParameters(UObject* WorldContextObject, float FocusAzimuthScale, float NonFocusAzimuthScale, float FocusDistanceScale, float NonFocusDistanceScale, float FocusVolumeScale, float NonFocusVolumeScale, float FocusPriorityScale, float NonFocusPriorityScale); // 0x3718e00 [Final Native Static Public]
    bool SetGamePaused(UObject* WorldContextObject, bool bPaused); // 0x3718c20 [Final Native Static Public]
    void SetForceDisableSplitscreen(UObject* WorldContextObject, bool bDisable); // 0x3718a20 [Final Native Static Public]
    void SetEnableWorldRendering(UObject* WorldContextObject, bool bEnable); // 0x3718890 [Final Native Static Public]
    void SetBaseSoundMix(UObject* WorldContextObject, USoundMix* InSoundMix); // 0x3718620 [Final Native Static Public]
    bool SetActiveSpatialPluginByName(UObject* WorldContextObject, const FName& InPluginName); // 0x37183d0 [Final Native Static Public]
    bool SaveGameToSlot(USaveGame* SaveGameObject, const FString& SlotName, int32 UserIndex); // 0x3717ec0 [Final Native Static Public]
    void RemovePlayer(APlayerController* Player, bool bDestroyPawn); // 0x3717960 [Final Native Static Public]
    FVector RebaseZeroOriginOntoLocal(UObject* WorldContextObject, const FVector& WorldLocation); // 0x3717810 [Final Native Static Public]
    FVector RebaseLocalOriginOntoZero(UObject* WorldContextObject, const FVector& WorldLocation); // 0x37176c0 [Final Native Static Public]
    void PushSoundMixModifier(UObject* WorldContextObject, USoundMix* InSoundMixModifier); // 0x3717530 [Final Native Static Public]
    bool ProjectWorldToScreen(APlayerController* Player, const FVector& WorldPosition, const FVector2D& ScreenPosition, bool bPlayerViewportRelative); // 0x37173b0 [Final Native Static Public]
    void PrimeSound(USoundBase* InSound); // 0x37171c0 [Final Native Static Public]
    void PrimeAllSoundsInSoundClass(USoundClass* InSoundClass); // 0x3717010 [Final Native Static Public]
    void PopSoundMixModifier(UObject* WorldContextObject, USoundMix* InSoundMixModifier); // 0x3716ee0 [Final Native Static Public]
    void PlayWorldCameraShake(UObject* WorldContextObject, TSubclassOf<UCameraShakeBase> Shake, const FVector& Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bOrientShakeTowardsEpicenter); // 0x3716b90 [Final Native Static Public]
    void PlaySoundAtLocation(UObject* WorldContextObject, USoundBase* Sound, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings, USoundConcurrency* ConcurrencySettings, AActor* OwningActor, UInitialActiveSoundParams* InitialParams); // 0x3716630 [Final Native Static Public]
    void PlaySound2D(UObject* WorldContextObject, USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, AActor* OwningActor, bool bIsUISound); // 0x3716110 [Final Native Static Public]
    void PlayDialogueAtLocation(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, const FVector& Location, const FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings); // 0x3715d40 [Final Native Static Public]
    void PlayDialogue2D(UObject* WorldContextObject, UDialogueWave* Dialogue, FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime); // 0x3715b00 [Final Native Static Public]
    FString ParseOption(const FString& Options, const FString& Key); // 0x3715980 [Final Native Static Public]
    void OpenLevelBySoftObjectPtr(UObject* WorldContextObject, const TSoftObjectPtr<UWorld>& Level, bool bAbsolute, const FString& Options); // 0x37156e0 [Final Native Static Public]
    void OpenLevel(UObject* WorldContextObject, const FName& LevelName, bool bAbsolute, const FString& Options); // 0x3715540 [Final Native Static Public]
    bool ObjectIsA(UObject* Object, TSubclassOf<UObject> ObjectClass); // 0x37152b0 [Final Native Static Public]
    FHitResult MakeHitResult(bool bBlockingHit, bool bInitialOverlap, float Time, float Distance, const FVector& Location, const FVector& ImpactPoint, const FVector& Normal, const FVector& ImpactNormal, UPhysicalMaterial* PhysMat, AActor* HitActor, UPrimitiveComponent* HitComponent, const FName& HitBoneName, const FName& BoneName, int32 HitItem, int32 ElementIndex, int32 FaceIndex, const FVector& TraceStart, const FVector& TraceEnd); // 0x3714b10 [Final Native Static Public]
    void LoadStreamLevelBySoftObjectPtr(UObject* WorldContextObject, const TSoftObjectPtr<UWorld>& Level, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const FLatentActionInfo& LatentInfo); // 0x3714830 [Final Native Static Public]
    void LoadStreamLevel(UObject* WorldContextObject, const FName& LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const FLatentActionInfo& LatentInfo); // 0x3714650 [Final Native Static Public]
    USaveGame* LoadGameFromSlot(const FString& SlotName, int32 UserIndex); // 0x3714570 [Final Native Static Public]
    bool IsSplitscreenForceDisabled(UObject* WorldContextObject); // 0x37142f0 [Final Native Static Public]
    bool IsGamePaused(UObject* WorldContextObject); // 0x3714180 [Final Native Static Public]
    bool IsAnyLocalPlayerCameraWithinRange(UObject* WorldContextObject, const FVector& Location, float MaximumRange); // 0x3713ea0 [Final Native Static Public]
    bool HasOption(const FString& Options, const FString& InKey); // 0x3713c00 [Final Native Static Public]
    bool HasLaunchOption(const FString& OptionToCheck); // 0x3713ac0 [Final Native Static Public]
    int32 GrassOverlappingSphereCount(UObject* WorldContextObject, UStaticMesh* StaticMesh, const FVector& CenterPosition, float Radius); // 0x3713880 [Final Native Static Public]
    FIntVector GetWorldOriginLocation(UObject* WorldContextObject); // 0x37137d0 [Final Native Static Public]
    double GetWorldDeltaSeconds(UObject* WorldContextObject); // 0x3713720 [Final Native Static Public]
    void GetViewProjectionMatrix(const FMinimalViewInfo& DesiredView, const FMatrix& ViewMatrix, const FMatrix& ProjectionMatrix, const FMatrix& ViewProjectionMatrix); // 0x3713270 [Final Native Static Public]
    EMouseCaptureMode GetViewportMouseCaptureMode(UObject* WorldContextObject); // 0x3713630 [Final Native Static Public]
    double GetUnpausedTimeSeconds(UObject* WorldContextObject); // 0x37131c0 [Final Native Static Public]
    double GetTimeSeconds(UObject* WorldContextObject); // 0x37130e0 [Final Native Static Public]
    EPhysicalSurface GetSurfaceType(FHitResult& Hit); // 0x3712ec0 [Final Native Static Public]
    ULevelStreaming* GetStreamingLevel(UObject* WorldContextObject, const FName& PackageName); // 0x3712cb0 [Final Native Static Public]
    double GetRealTimeSeconds(UObject* WorldContextObject); // 0x3712910 [Final Native Static Public]
    APlayerState* GetPlayerStateFromUniqueNetId(UObject* WorldContextObject, FUniqueNetIdRepl& UniqueID); // 0x3712730 [Final Native Static Public]
    APlayerState* GetPlayerState(UObject* WorldContextObject, int32 PlayerStateIndex); // 0x3712610 [Final Native Static Public]
    APawn* GetPlayerPawn(UObject* WorldContextObject, int32 PlayerIndex); // 0x37123e0 [Final Native Static Public]
    int32 GetPlayerControllerID(APlayerController* Player); // 0x3712340 [Final Native Static Public]
    APlayerController* GetPlayerControllerFromPlatformUser(UObject* WorldContextObject, const FPlatformUserId& UserId); // 0x3712270 [Final Native Static Public]
    APlayerController* GetPlayerControllerFromID(UObject* WorldContextObject, int32 ControllerId); // 0x37121a0 [Final Native Static Public]
    APlayerController* GetPlayerController(UObject* WorldContextObject, int32 PlayerIndex); // 0x37120d0 [Final Native Static Public]
    ACharacter* GetPlayerCharacter(UObject* WorldContextObject, int32 PlayerIndex); // 0x3711fc0 [Final Native Static Public]
    APlayerCameraManager* GetPlayerCameraManager(UObject* WorldContextObject, int32 PlayerIndex); // 0x3711ed0 [Final Native Static Public]
    FString GetPlatformName(); // 0x3711e40 [Final Native Static Public]
    TSubclassOf<UObject> GetObjectClass(UObject* Object); // 0x3711d70 [Final Native Static Public]
    int32 GetNumPlayerStates(UObject* WorldContextObject); // 0x3711c50 [Final Native Static Public]
    int32 GetNumPlayerControllers(UObject* WorldContextObject); // 0x3711ba0 [Final Native Static Public]
    int32 GetNumLocalPlayerControllers(UObject* WorldContextObject); // 0x3711ab0 [Final Native Static Public]
    int32 GetMaxAudioChannelCount(UObject* WorldContextObject); // 0x37119a0 [Final Native Static Public]
    void GetKeyValue(const FString& Pair, const FString& Key, const FString& Value); // 0x3711790 [Final Native Static Public]
    int32 GetIntOption(const FString& Options, const FString& Key, int32 DefaultValue); // 0x37115d0 [Final Native Static Public]
    float GetGlobalTimeDilation(UObject* WorldContextObject); // 0x3711510 [Final Native Static Public]
    AGameStateBase* GetGameState(UObject* WorldContextObject); // 0x3711400 [Final Native Static Public]
    AGameModeBase* GetGameMode(UObject* WorldContextObject); // 0x3711350 [Final Native Static Public]
    UGameInstance* GetGameInstance(UObject* WorldContextObject); // 0x37112a0 [Final Native Static Public]
    bool GetEnableWorldRendering(UObject* WorldContextObject); // 0x3711130 [Final Native Static Public]
    UReverbEffect* GetCurrentReverbEffect(UObject* WorldContextObject); // 0x3710eb0 [Final Native Static Public]
    FString GetCurrentLevelName(UObject* WorldContextObject, bool bRemovePrefixString); // 0x3710d10 [Final Native Static Public]
    bool GetClosestListenerLocation(UObject* WorldContextObject, const FVector& Location, float MaximumRange, bool bAllowAttenuationOverride, const FVector& ListenerPosition); // 0x3710a90 [Final Native Static Public]
    TArray<FName> GetAvailableSpatialPluginNames(UObject* WorldContextObject); // 0x3710960 [Final Native Static Public]
    double GetAudioTimeSeconds(UObject* WorldContextObject); // 0x37108b0 [Final Native Static Public]
    void GetAllActorsWithTag(UObject* WorldContextObject, const FName& Tag, const TArray<AActor*>& OutActors); // 0x37104a0 [Final Native Static Public]
    void GetAllActorsWithInterface(UObject* WorldContextObject, TSubclassOf<IInterface> Interface, const TArray<AActor*>& OutActors); // 0x3710350 [Final Native Static Public]
    void GetAllActorsOfClassWithTag(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, const FName& Tag, const TArray<AActor*>& OutActors); // 0x370feb0 [Final Native Static Public]
    void GetAllActorsOfClass(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, const TArray<AActor*>& OutActors); // 0x370fa70 [Final Native Static Public]
    AActor* GetActorOfClass(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass); // 0x370f850 [Final Native Static Public]
    void GetActorArrayBounds(const TArray<AActor*>& Actors, bool bOnlyCollidingComponents, const FVector& Center, const FVector& BoxExtent); // 0x370f6b0 [Final Native Static Public]
    FVector GetActorArrayAverageLocation(const TArray<AActor*>& Actors); // 0x370f550 [Final Native Static Public]
    FName GetActiveSpatialPluginName(UObject* WorldContextObject); // 0x370f410 [Final Native Static Public]
    void GetAccurateRealTime(const int32& Seconds, const double& PartialSeconds); // 0x370f2b0 [Final Native Static Public]
    void FlushLevelStreaming(UObject* WorldContextObject); // 0x370f210 [Final Native Static Public]
    AActor* FinishSpawningActor(AActor* Actor, FTransform& SpawnTransform, const ESpawnActorScaleMethod& TransformScaleMethod); // 0x370f060 [Final Native Static Public]
    AActor* FindNearestActor(const FVector& Origin, const TArray<AActor*>& ActorsToCheck, const float& Distance); // 0x370ecb0 [Final Native Static Public]
    bool FindCollisionUV(FHitResult& Hit, int32 UVChannel, const FVector2D& UV); // 0x370eb10 [Final Native Static Public]
    void EnableLiveStreaming(bool Enable); // 0x370ea50 [Final Native Static Public]
    bool DoesSaveGameExist(const FString& SlotName, int32 UserIndex); // 0x370e870 [Final Native Static Public]
    bool DeprojectScreenToWorld(APlayerController* Player, const FVector2D& ScreenPosition, const FVector& WorldPosition, const FVector& WorldDirection); // 0x370e580 [Final Native Static Public]
    bool DeprojectSceneCaptureToWorld(ASceneCapture2D* SceneCapture2D, const FVector2D& TargetUV, const FVector& WorldPosition, const FVector& WorldDirection); // 0x370e3f0 [Final Native Static Public]
    bool DeleteGameInSlot(const FString& SlotName, int32 UserIndex); // 0x370e2e0 [Final Native Static Public]
    void DeactivateReverbEffect(UObject* WorldContextObject, const FName& TagName); // 0x370e090 [Final Native Static Public]
    UAudioComponent* CreateSound2D(UObject* WorldContextObject, USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy); // 0x370de30 [Final Native Static Public]
    USaveGame* CreateSaveGameObject(TSubclassOf<USaveGame> SaveGameClass); // 0x370dca0 [Final Native Static Public]
    APlayerController* CreatePlayerFromPlatformUser(UObject* WorldContextObject, const FPlatformUserId& UserId, bool bSpawnPlayerController); // 0x370db90 [Final Native Static Public]
    APlayerController* CreatePlayer(UObject* WorldContextObject, int32 ControllerId, bool bSpawnPlayerController); // 0x370da70 [Final Native Static Public]
    void ClearSoundMixModifiers(UObject* WorldContextObject); // 0x370d990 [Final Native Static Public]
    void ClearSoundMixClassOverride(UObject* WorldContextObject, USoundMix* InSoundMixModifier, USoundClass* InSoundClass, float FadeOutTime); // 0x370d7b0 [Final Native Static Public]
    void CancelAsyncLoading(); // 0x370d5c0 [Final Native Static Public]
    void BreakHitResult(FHitResult& Hit, const bool& bBlockingHit, const bool& bInitialOverlap, const float& Time, const float& Distance, const FVector& Location, const FVector& ImpactPoint, const FVector& Normal, const FVector& ImpactNormal, const UPhysicalMaterial*& PhysMat, const AActor*& HitActor, const UPrimitiveComponent*& HitComponent, const FName& HitBoneName, const FName& BoneName, const int32& HitItem, const int32& ElementIndex, const int32& FaceIndex, const FVector& TraceStart, const FVector& TraceEnd); // 0x370cce0 [Final Native Static Public]
    bool BlueprintSuggestProjectileVelocity(UObject* WorldContextObject, const FVector& TossVelocity, const FVector& StartLocation, const FVector& EndLocation, float LaunchSpeed, float OverrideGravityZ, const ESuggestProjVelocityTraceOption& TraceOption, float CollisionRadius, bool bFavorHighArc, bool bDrawDebug, bool bAcceptClosestOnNoSolutions); // 0x370bbe0 [Final Native Static Public]
    bool Blueprint_PredictProjectilePath_ByTraceChannel(UObject* WorldContextObject, FHitResult& OutHit, const TArray<FVector>& OutPathPositions, const FVector& OutLastTraceDestination, const FVector& StartPos, const FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, const ECollisionChannel& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ); // 0x370c750 [Final Native Static Public]
    bool Blueprint_PredictProjectilePath_ByObjectType(UObject* WorldContextObject, FHitResult& OutHit, const TArray<FVector>& OutPathPositions, const FVector& OutLastTraceDestination, const FVector& StartPos, const FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ); // 0x370c190 [Final Native Static Public]
    bool Blueprint_PredictProjectilePath_Advanced(UObject* WorldContextObject, FPredictProjectilePathParams& PredictParams, FPredictProjectilePathResult& PredictResult); // 0x370bf80 [Final Native Static Public]
    AActor* BeginSpawningActorFromBlueprint(UObject* WorldContextObject, UBlueprint* Blueprint, FTransform& SpawnTransform, bool bNoCollisionFail); // 0x370b8e0 [Final Native Static Public]
    AActor* BeginDeferredActorSpawnFromClass(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, FTransform& SpawnTransform, const ESpawnActorCollisionHandlingMethod& CollisionHandlingOverride, AActor* Owner, const ESpawnActorScaleMethod& TransformScaleMethod); // 0x370b570 [Final Native Static Public]
    bool AreSubtitlesEnabled(); // 0x370b530 [Final Native Static Public]
    bool AreAnyListenersWithinRange(UObject* WorldContextObject, const FVector& Location, float MaximumRange); // 0x370b380 [Final Native Static Public]
    bool ApplyRadialDamageWithFalloff(UObject* WorldContextObject, float BaseDamage, float MinimumDamage, const FVector& Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, TSubclassOf<UDamageType> DamageTypeClass, const TArray<AActor*>& IgnoreActors, AActor* DamageCauser, AController* InstigatedByController, const ECollisionChannel& DamagePreventionChannel); // 0x370aea0 [Final Native Static Public]
    bool ApplyRadialDamage(UObject* WorldContextObject, float BaseDamage, const FVector& Origin, float DamageRadius, TSubclassOf<UDamageType> DamageTypeClass, const TArray<AActor*>& IgnoreActors, AActor* DamageCauser, AController* InstigatedByController, bool bDoFullDamage, const ECollisionChannel& DamagePreventionChannel); // 0x370aae0 [Final Native Static Public]
    float ApplyPointDamage(AActor* DamagedActor, float BaseDamage, const FVector& HitFromDirection, FHitResult& HitInfo, AController* EventInstigator, AActor* DamageCauser, TSubclassOf<UDamageType> DamageTypeClass); // 0x370a700 [Final Native Static Public]
    float ApplyDamage(AActor* DamagedActor, float BaseDamage, AController* EventInstigator, AActor* DamageCauser, TSubclassOf<UDamageType> DamageTypeClass); // 0x370a450 [Final Native Static Public]
    void AnnounceAccessibleString(const FString& AnnouncementString); // 0x370a360 [Final Native Static Public]
    void ActivateReverbEffect(UObject* WorldContextObject, UReverbEffect* ReverbEffect, const FName& TagName, float Priority, float Volume, float FadeTime); // 0x370a100 [Final Native Static Public]

// AGameStateBase (/Script/Engine.GameStateBase)
    void OnRep_SpectatorClass(); // 0x35fe5a0 [Native Protected]
    void OnRep_ReplicatedWorldTimeSecondsDouble(); // 0x3715520 [Native Protected]
    void OnRep_ReplicatedWorldTimeSeconds(); // 0x3715490 [Final Native Protected]
    void OnRep_ReplicatedHasBegunPlay(); // 0x3715470 [Native Protected]
    void OnRep_GameModeClass(); // 0x35fe580 [Native Protected]
    bool HasMatchStarted(); // 0x3713bd0 [Native Public]
    bool HasMatchEnded(); // 0x3713ba0 [Native Public]
    bool HasBegunPlay(); // 0x3713a90 [Native Public]
    double GetServerWorldTimeSeconds(); // 0x3712c50 [Native Public]
    float GetPlayerStartTime(AController* Controller); // 0x3712570 [Native Public]
    float GetPlayerRespawnDelay(AController* Controller); // 0x37124d0 [Native Public]

// AGameState (/Script/Engine.GameState)
    void OnRep_MatchState(); // 0x3715450 [Native Public]
    void OnRep_ElapsedTime(); // 0x3715430 [Native Public]

// UGameUserSettings (/Script/Engine.GameUserSettings)
    void ValidateSettings(); // 0x34e0f60 [Native Public]
    bool SupportsHDRDisplayOutput(); // 0x371e1a0 [Native Public]
    void SetVSyncEnabled(bool bEnable); // 0x371a1c0 [Final Native Public]
    void SetVisualEffectQuality(int32 Value); // 0x371a3d0 [Final Native Public]
    void SetViewDistanceQuality(int32 Value); // 0x371a250 [Final Native Public]
    void SetToDefaults(); // 0x34e0440 [Native Public]
    void SetTextureQuality(int32 Value); // 0x371a130 [Final Native Public]
    void SetShadowQuality(int32 Value); // 0x3719b60 [Final Native Public]
    void SetShadingQuality(int32 Value); // 0x3719ad0 [Final Native Public]
    void SetScreenResolution(const FIntPoint& Resolution); // 0x3719a30 [Final Native Public]
    void SetResolutionScaleValueEx(float NewScaleValue); // 0x37199b0 [Final Native Public]
    void SetResolutionScaleNormalized(float NewScaleNormalized); // 0x3719920 [Final Native Public]
    void SetReflectionQuality(int32 Value); // 0x3719890 [Final Native Public]
    void SetPostProcessingQuality(int32 Value); // 0x3719800 [Final Native Public]
    void SetOverallScalabilityLevel(int32 Value); // 0x37195b0 [Native Public]
    void SetGlobalIlluminationQuality(int32 Value); // 0x3718d70 [Final Native Public]
    void SetFullscreenMode(const EWindowMode& InFullscreenMode); // 0x3718ba0 [Final Native Public]
    void SetFrameRateLimit(float NewLimit); // 0x3718b20 [Final Native Public]
    void SetFoliageQuality(int32 Value); // 0x3718990 [Final Native Public]
    void SetDynamicResolutionEnabled(bool bEnable); // 0x3718800 [Final Native Public]
    void SetBenchmarkFallbackValues(); // 0x3718750 [Final Native Public]
    void SetAudioQualityLevel(int32 QualityLevel); // 0x3718590 [Final Native Public]
    void SetAntiAliasingQuality(int32 Value); // 0x3718500 [Final Native Public]
    void SaveSettings(); // 0x3472c30 [Native Public]
    void RunHardwareBenchmark(int32 WorkScale, float CPUMultiplier, float GPUMultiplier); // 0x3717dc0 [Native Public]
    void RevertVideoMode(); // 0x3717d80 [Final Native Public]
    void ResetToCurrentSettings(); // 0x3717a80 [Native Public]
    void LoadSettings(bool bForceReload); // 0x3472ba0 [Native Public]
    bool IsVSyncEnabled(); // 0x37143e0 [Final Native Public]
    bool IsVSyncDirty(); // 0x37143b0 [Final Native Public]
    bool IsScreenResolutionDirty(); // 0x3714290 [Final Native Public]
    bool IsHDREnabled(); // 0x3714240 [Final Native Public]
    bool IsFullscreenModeDirty(); // 0x3714150 [Final Native Public]
    bool IsDynamicResolutionEnabled(); // 0x3714120 [Native Public]
    bool IsDynamicResolutionDirty(); // 0x37140d0 [Final Native Public]
    bool IsDirty(); // 0x3473ee0 [Native Public]
    int32 GetVisualEffectQuality(); // 0x3713700 [Final Native Public]
    int32 GetViewDistanceQuality(); // 0x32e94d0 [Final Native Public]
    int32 GetTextureQuality(); // 0x37130c0 [Final Native Public]
    int32 GetSyncInterval(); // 0x3712fc0 [Final Native Static Public]
    int32 GetShadowQuality(); // 0x34e0960 [Final Native Public]
    int32 GetShadingQuality(); // 0x3712c90 [Final Native Public]
    FIntPoint GetScreenResolution(); // 0x3712c10 [Final Native Public]
    float GetResolutionScaleNormalized(); // 0x3712be0 [Final Native Public]
    void GetResolutionScaleInformationEx(const float& CurrentScaleNormalized, const float& CurrentScaleValue, const float& MinScaleValue, const float& MaxScaleValue); // 0x3712a20 [Final Native Public]
    int32 GetReflectionQuality(); // 0x3712a00 [Final Native Public]
    float GetRecommendedResolutionScale(); // 0x37129c0 [Native Public]
    EWindowMode GetPreferredFullscreenMode(); // 0x37128e0 [Final Native Public]
    int32 GetPostProcessingQuality(); // 0x37128c0 [Final Native Public]
    int32 GetOverallScalabilityLevel(); // 0x3711e10 [Native Public]
    FIntPoint GetLastConfirmedScreenResolution(); // 0x3711940 [Final Native Public]
    EWindowMode GetLastConfirmedFullscreenMode(); // 0x3711900 [Final Native Public]
    int32 GetGlobalIlluminationQuality(); // 0x37114f0 [Final Native Public]
    UGameUserSettings* GetGameUserSettings(); // 0x37114b0 [Final Native Static Public]
    EWindowMode GetFullscreenMode(); // 0x3711260 [Final Native Public]
    float GetFrameRateLimit(); // 0x3711240 [Final Native Public]
    int32 GetFramePace(); // 0x3711210 [Final Native Static Public]
    int32 GetFoliageQuality(); // 0x37111f0 [Final Native Public]
    FIntPoint GetDesktopResolution(); // 0x37110f0 [Final Native Public]
    FIntPoint GetDefaultWindowPosition(); // 0x37110c0 [Final Native Static Public]
    EWindowMode GetDefaultWindowMode(); // 0x3154250 [Final Native Static Public]
    float GetDefaultResolutionScale(); // 0x3711080 [Native Public]
    FIntPoint GetDefaultResolution(); // 0x3711060 [Final Native Static Public]
    int32 GetCurrentHDRDisplayNits(); // 0x3710ce0 [Final Native Public]
    int32 GetAudioQualityLevel(); // 0x2d1b090 [Final Native Public]
    int32 GetAntiAliasingQuality(); // 0x3710890 [Final Native Public]
    void EnableHDRDisplayOutput(bool bEnable, int32 DisplayNits); // 0x370e980 [Final Native Public]
    void ConfirmVideoMode(); // 0x2057b70 [Native Public]
    void ApplySettings(bool bCheckForCommandLineOverrides); // 0x370b2f0 [Native Public]
    void ApplyResolutionSettings(bool bCheckForCommandLineOverrides); // 0x370b260 [Final Native Public]
    void ApplyNonResolutionSettings(); // 0x31d3a10 [Native Public]
    void ApplyHardwareBenchmarkResults(); // 0x34e3e90 [Native Public]

// UGameViewportClient (/Script/Engine.GameViewportClient)
    void SSSwapControllers(); // 0x31d39f0 [Native Public]
    void ShowTitleSafeArea(); // 0x31d3a10 [Native Public]
    void SetConsoleTarget(int32 PlayerIndex); // 0x3718770 [Native Public]

// UInputDeviceLibrary (/Script/Engine.InputDeviceLibrary)
    FPlatformUserId PlatformUserId_None(); // 0x37c7bf0 [Final Native Static Public]
    bool NotEqual_PlatformUserId(const FPlatformUserId& A, const FPlatformUserId& B); // 0x37d74d0 [Final Native Static Public]
    bool NotEqual_InputDeviceId(const FInputDeviceId& A, const FInputDeviceId& B); // 0x37d74d0 [Final Native Static Public]
    bool IsValidPlatformId(const FPlatformUserId& UserId); // 0x37c9ca0 [Final Native Static Public]
    bool IsValidInputDevice(const FInputDeviceId& DeviceID); // 0x37c9c20 [Final Native Static Public]
    bool IsUnpairedUserId(const FPlatformUserId& PlatformId); // 0x37c9b90 [Final Native Static Public]
    bool IsInputDeviceMappedToUnpairedUser(const FInputDeviceId& InputDevice); // 0x37c9270 [Final Native Static Public]
    bool IsDevicePropertyHandleValid(FInputDevicePropertyHandle& InHandle); // 0x37c91d0 [Final Native Static Public]
    FInputDeviceId InputDeviceId_None(); // 0x37c7bf0 [Final Native Static Public]
    FPlatformUserId GetUserForUnpairedInputDevices(); // 0x37c6050 [Final Native Static Public]
    FPlatformUserId GetUserForInputDevice(const FInputDeviceId& DeviceID); // 0x37c5fb0 [Final Native Static Public]
    FPlatformUserId GetPrimaryPlatformUser(); // 0x37c4db0 [Final Native Static Public]
    FInputDeviceId GetPrimaryInputDeviceForUser(const FPlatformUserId& UserId); // 0x37c4d10 [Final Native Static Public]
    APlayerController* GetPlayerControllerFromPlatformUser(const FPlatformUserId& UserId); // 0x37c4930 [Final Native Static Public]
    APlayerController* GetPlayerControllerFromInputDevice(const FInputDeviceId& DeviceID); // 0x37c4890 [Final Native Static Public]
    EInputDeviceConnectionState GetInputDeviceConnectionState(const FInputDeviceId& DeviceID); // 0x37c3df0 [Final Native Static Public]
    FInputDeviceId GetDefaultInputDevice(); // 0x37c3a70 [Final Native Static Public]
    int32 GetAllInputDevicesForUser(const FPlatformUserId& UserId, const TArray<FInputDeviceId>& OutInputDevices); // 0x37c2a50 [Final Native Static Public]
    int32 GetAllInputDevices(const TArray<FInputDeviceId>& OutInputDevices); // 0x37c2980 [Final Native Static Public]
    int32 GetAllConnectedInputDevices(const TArray<FInputDeviceId>& OutInputDevices); // 0x37c28b0 [Final Native Static Public]
    int32 GetAllActiveUsers(const TArray<FPlatformUserId>& OutUsers); // 0x37c27e0 [Final Native Static Public]
    bool EqualEqual_PlatformUserId(const FPlatformUserId& A, const FPlatformUserId& B); // 0x37bec00 [Final Native Static Public]
    bool EqualEqual_InputDeviceId(const FInputDeviceId& A, const FInputDeviceId& B); // 0x37bec00 [Final Native Static Public]

// UKismetArrayLibrary (/Script/Engine.KismetArrayLibrary)
    void SortStringArray(const TArray<FString>& TargetArray, bool bStableSort, const EArraySortOrder& SortOrder); // 0x37e24b0 [Final Native Static Public]
    void SortNameArray(const TArray<FName>& TargetArray, bool bStableSort, bool bLexicalSort, const EArraySortOrder& SortOrder); // 0x37e2310 [Final Native Static Public]
    void SortIntArray(const TArray<int32>& TargetArray, bool bStableSort, const EArraySortOrder& SortOrder); // 0x37e2190 [Final Native Static Public]
    void SortInt64Array(const TArray<int64>& TargetArray, bool bStableSort, const EArraySortOrder& SortOrder); // 0x37e2010 [Final Native Static Public]
    void SortFloatArray(const TArray<double>& TargetArray, bool bStableSort, const EArraySortOrder& SortOrder); // 0x37e1e90 [Final Native Static Public]
    void SortByteArray(const TArray<uint8>& TargetArray, bool bStableSort, const EArraySortOrder& SortOrder); // 0x37e1d10 [Final Native Static Public]
    void SetArrayPropertyByName(UObject* Object, const FName& PropertyName, const TArray<int32>& Value); // 0x37e0b40 [Final Native Static Public]
    void FilterArray(const TArray<AActor*>& TargetArray, TSubclassOf<AActor> FilterClass, const TArray<AActor*>& FilteredArray); // 0x37c12a0 [Final Native Static Public]
    void Array_Swap(const TArray<int32>& TargetArray, int32 FirstIndex, int32 SecondIndex); // 0x37b5060 [Final Native Static Public]
    void Array_ShuffleFromStream(const TArray<int32>& TargetArray, const FRandomStream& RandomStream); // 0x37b4f70 [Final Native Static Public]
    void Array_Shuffle(const TArray<int32>& TargetArray); // 0x37b4ed0 [Final Native Static Public]
    void Array_Set(const TArray<int32>& TargetArray, int32 Index, const int32& Item, bool bSizeToFit); // 0x37b4c90 [Final Native Static Public]
    void Array_Reverse(const TArray<int32>& TargetArray); // 0x37b4b10 [Final Native Static Public]
    void Array_Resize(const TArray<int32>& TargetArray, int32 Size); // 0x37b4a20 [Final Native Static Public]
    bool Array_RemoveItem(const TArray<int32>& TargetArray, const int32& Item); // 0x37b47f0 [Final Native Static Public]
    void Array_Remove(const TArray<int32>& TargetArray, int32 IndexToRemove); // 0x37b4700 [Final Native Static Public]
    void Array_RandomFromStream(const TArray<int32>& TargetArray, const FRandomStream& RandomStream, const int32& OutItem, const int32& OutIndex); // 0x37b4570 [Final Native Static Public]
    void Array_Random(const TArray<int32>& TargetArray, const int32& OutItem, const int32& OutIndex); // 0x37b4430 [Final Native Static Public]
    int32 Array_Length(const TArray<int32>& TargetArray); // 0x37b4370 [Final Native Static Public]
    int32 Array_LastIndex(const TArray<int32>& TargetArray); // 0x37b42a0 [Final Native Static Public]
    bool Array_IsValidIndex(const TArray<int32>& TargetArray, int32 IndexToTest); // 0x37b4190 [Final Native Static Public]
    bool Array_IsNotEmpty(const TArray<int32>& TargetArray); // 0x37b40c0 [Final Native Static Public]
    bool Array_IsEmpty(const TArray<int32>& TargetArray); // 0x37b3ff0 [Final Native Static Public]
    void Array_Insert(const TArray<int32>& TargetArray, const int32& NewItem, int32 Index); // 0x37b3df0 [Final Native Static Public]
    bool Array_Identical(const TArray<int32>& ArrayA, const TArray<int32>& ArrayB); // 0x37b3cd0 [Final Native Static Public]
    void Array_Get(const TArray<int32>& TargetArray, int32 Index, const int32& Item); // 0x37b3a50 [Final Native Static Public]
    int32 Array_Find(const TArray<int32>& TargetArray, const int32& ItemToFind); // 0x37b3860 [Final Native Static Public]
    bool Array_Contains(const TArray<int32>& TargetArray, const int32& ItemToFind); // 0x37b3670 [Final Native Static Public]
    void Array_Clear(const TArray<int32>& TargetArray); // 0x37b3520 [Final Native Static Public]
    void Array_Append(const TArray<int32>& TargetArray, const TArray<int32>& SourceArray); // 0x37b3410 [Final Native Static Public]
    int32 Array_AddUnique(const TArray<int32>& TargetArray, const int32& NewItem); // 0x37b3250 [Final Native Static Public]
    int32 Array_Add(const TArray<int32>& TargetArray, const int32& NewItem); // 0x37b3090 [Final Native Static Public]

// UKismetGuidLibrary (/Script/Engine.KismetGuidLibrary)
    void Parse_StringToGuid(const FString& GuidString, const FGuid& OutGuid, const bool& Success); // 0x37d8740 [Final Native Static Public]
    bool NotEqual_GuidGuid(const FGuid& A, const FGuid& B); // 0x37d73b0 [Final Native Static Public]
    FGuid NewGuid(); // 0x37d64b0 [Final Native Static Public]
    bool IsValid_Guid(const FGuid& InGuid); // 0x37c9d20 [Final Native Static Public]
    void Invalidate_Guid(const FGuid& InGuid); // 0x37c86c0 [Final Native Static Public]
    bool EqualEqual_GuidGuid(const FGuid& A, const FGuid& B); // 0x37be8c0 [Final Native Static Public]
    FString Conv_GuidToString(const FGuid& InGuid); // 0x37b9e30 [Final Native Static Public]

// UKismetInputLibrary (/Script/Engine.KismetInputLibrary)
    bool PointerEvent_IsTouchEvent(FPointerEvent& Input); // 0x37d9d70 [Final Native Static Public]
    bool PointerEvent_IsMouseButtonDown(FPointerEvent& Input, const FKey& MouseButton); // 0x37d9b80 [Final Native Static Public]
    float PointerEvent_GetWheelDelta(FPointerEvent& Input); // 0x37d9a30 [Final Native Static Public]
    int32 PointerEvent_GetUserIndex(FPointerEvent& Input); // 0x37d98e0 [Final Native Static Public]
    int32 PointerEvent_GetTouchpadIndex(FPointerEvent& Input); // 0x37d9790 [Final Native Static Public]
    FVector2D PointerEvent_GetScreenSpacePosition(FPointerEvent& Input); // 0x37d9630 [Final Native Static Public]
    int32 PointerEvent_GetPointerIndex(FPointerEvent& Input); // 0x37d94e0 [Final Native Static Public]
    FVector2D PointerEvent_GetLastScreenSpacePosition(FPointerEvent& Input); // 0x37d9380 [Final Native Static Public]
    ESlateGesture PointerEvent_GetGestureType(FPointerEvent& Input); // 0x37d91f0 [Final Native Static Public]
    FVector2D PointerEvent_GetGestureDelta(FPointerEvent& Input); // 0x37d9090 [Final Native Static Public]
    FKey PointerEvent_GetEffectingButton(FPointerEvent& Input); // 0x37d8ec0 [Final Native Static Public]
    FVector2D PointerEvent_GetCursorDelta(FPointerEvent& Input); // 0x37d8d60 [Final Native Static Public]
    bool ModifierKeysState_IsShiftDown(FSlateModifierKeysState& KeysState); // 0x37d4950 [Final Native Static Public]
    bool ModifierKeysState_IsControlDown(FSlateModifierKeysState& KeysState); // 0x37d48b0 [Final Native Static Public]
    bool ModifierKeysState_IsCommandDown(FSlateModifierKeysState& KeysState); // 0x37d4810 [Final Native Static Public]
    bool ModifierKeysState_IsAltDown(FSlateModifierKeysState& KeysState); // 0x37d4770 [Final Native Static Public]
    bool Key_IsVectorAxis(FKey& Key); // 0x37cadf0 [Final Native Static Public]
    bool Key_IsValid(FKey& Key); // 0x37cad10 [Final Native Static Public]
    bool Key_IsMouseButton(FKey& Key); // 0x37cac30 [Final Native Static Public]
    bool Key_IsModifierKey(FKey& Key); // 0x37cab50 [Final Native Static Public]
    bool Key_IsKeyboardKey(FKey& Key); // 0x37caa40 [Final Native Static Public]
    bool Key_IsGamepadKey(FKey& Key); // 0x37ca960 [Final Native Static Public]
    bool Key_IsDigital(FKey& Key); // 0x37ca880 [Final Native Static Public]
    bool Key_IsButtonAxis(FKey& Key); // 0x37ca7a0 [Final Native Static Public]
    bool Key_IsAxis3D(FKey& Key); // 0x37ca6c0 [Final Native Static Public]
    bool Key_IsAxis2D(FKey& Key); // 0x37ca5e0 [Final Native Static Public]
    bool Key_IsAxis1D(FKey& Key); // 0x37ca500 [Final Native Static Public]
    bool Key_IsAnalog(FKey& Key); // 0x37ca420 [Final Native Static Public]
    EUINavigation Key_GetNavigationDirectionFromKey(FKeyEvent& InKeyEvent); // 0x37ca300 [Final Native Static Public]
    EUINavigation Key_GetNavigationDirectionFromAnalog(FAnalogInputEvent& InAnalogEvent); // 0x37ca1d0 [Final Native Static Public]
    EUINavigationAction Key_GetNavigationActionFromKey(FKeyEvent& InKeyEvent); // 0x37ca0b0 [Final Native Static Public]
    EUINavigationAction Key_GetNavigationAction(FKey& InKey); // 0x37c9fc0 [Final Native Static Public]
    FText Key_GetDisplayName(FKey& Key, bool bLongDisplayName); // 0x37c9e70 [Final Native Static Public]
    bool InputEvent_IsShiftDown(FInputEvent& Input); // 0x37c8510 [Final Native Static Public]
    bool InputEvent_IsRightShiftDown(FInputEvent& Input); // 0x37c8450 [Final Native Static Public]
    bool InputEvent_IsRightControlDown(FInputEvent& Input); // 0x37c8390 [Final Native Static Public]
    bool InputEvent_IsRightCommandDown(FInputEvent& Input); // 0x37c82d0 [Final Native Static Public]
    bool InputEvent_IsRightAltDown(FInputEvent& Input); // 0x37c8210 [Final Native Static Public]
    bool InputEvent_IsRepeat(FInputEvent& Input); // 0x37c8150 [Final Native Static Public]
    bool InputEvent_IsLeftShiftDown(FInputEvent& Input); // 0x37c8090 [Final Native Static Public]
    bool InputEvent_IsLeftControlDown(FInputEvent& Input); // 0x37c7fd0 [Final Native Static Public]
    bool InputEvent_IsLeftCommandDown(FInputEvent& Input); // 0x37c7f10 [Final Native Static Public]
    bool InputEvent_IsLeftAltDown(FInputEvent& Input); // 0x37c7e50 [Final Native Static Public]
    bool InputEvent_IsControlDown(FInputEvent& Input); // 0x37c7d90 [Final Native Static Public]
    bool InputEvent_IsCommandDown(FInputEvent& Input); // 0x37c7cd0 [Final Native Static Public]
    bool InputEvent_IsAltDown(FInputEvent& Input); // 0x37c7c10 [Final Native Static Public]
    FText InputChord_GetDisplayName(FInputChord& Key); // 0x37c7af0 [Final Native Static Public]
    int32 GetUserIndex(FKeyEvent& Input); // 0x37c6090 [Final Native Static Public]
    FSlateModifierKeysState GetModifierKeysState(); // 0x37c4660 [Final Native Static Public]
    FKey GetKey(FKeyEvent& Input); // 0x37c3e80 [Final Native Static Public]
    float GetAnalogValue(FAnalogInputEvent& Input); // 0x37c2b60 [Final Native Static Public]
    bool EqualEqual_KeyKey(const FKey& A, const FKey& B); // 0x37bee70 [Final Native Static Public]
    bool EqualEqual_InputChordInputChord(const FInputChord& A, const FInputChord& B); // 0x37be9e0 [Final Native Static Public]
    void CalibrateTilt(); // 0x37b8750 [Final Native Static Public]

// UKismetInternationalizationLibrary (/Script/Engine.KismetInternationalizationLibrary)
    bool SetCurrentLocale(const FString& Culture, bool SaveToConfig); // 0x37e12b0 [Final Native Static Public]
    bool SetCurrentLanguageAndLocale(const FString& Culture, bool SaveToConfig); // 0x37e1130 [Final Native Static Public]
    bool SetCurrentLanguage(const FString& Culture, bool SaveToConfig); // 0x37e0fe0 [Final Native Static Public]
    bool SetCurrentCulture(const FString& Culture, bool SaveToConfig); // 0x37e0e70 [Final Native Static Public]
    bool SetCurrentAssetGroupCulture(const FName& AssetGroup, const FString& Culture, bool SaveToConfig); // 0x37e0cd0 [Final Native Static Public]
    FString GetSuitableCulture(const TArray<FString>& AvailableCultures, const FString& CultureToMatch, const FString& FallbackCulture); // 0x37c57f0 [Final Native Static Public]
    FString GetNativeCulture(const ELocalizedTextSourceCategory& TextCategory); // 0x37c4780 [Final Native Static Public]
    TArray<FString> GetLocalizedCultures(bool IncludeGame, bool IncludeEngine, bool IncludeEditor, bool IncludeAdditional); // 0x37c4010 [Final Native Static Public]
    FString GetCurrentLocale(); // 0x37c3700 [Final Native Static Public]
    FString GetCurrentLanguage(); // 0x37c35e0 [Final Native Static Public]
    FString GetCurrentCulture(); // 0x37c35e0 [Final Native Static Public]
    FString GetCurrentAssetGroupCulture(const FName& AssetGroup); // 0x37c3480 [Final Native Static Public]
    FString GetCultureDisplayName(const FString& Culture, bool Localized); // 0x37c32a0 [Final Native Static Public]
    void ClearCurrentAssetGroupCulture(const FName& AssetGroup, bool SaveToConfig); // 0x37b91c0 [Final Native Static Public]

// UKismetMaterialLibrary (/Script/Engine.KismetMaterialLibrary)
    void SetVectorParameterValue(UObject* WorldContextObject, UMaterialParameterCollection* Collection, const FName& ParameterName, const FLinearColor& ParameterValue); // 0x37e1810 [Final Native Static Public]
    void SetScalarParameterValue(UObject* WorldContextObject, UMaterialParameterCollection* Collection, const FName& ParameterName, float ParameterValue); // 0x37e16c0 [Final Native Static Public]
    FLinearColor GetVectorParameterValue(UObject* WorldContextObject, UMaterialParameterCollection* Collection, const FName& ParameterName); // 0x37c6320 [Final Native Static Public]
    float GetScalarParameterValue(UObject* WorldContextObject, UMaterialParameterCollection* Collection, const FName& ParameterName); // 0x37c52b0 [Final Native Static Public]
    UMaterialInstanceDynamic* CreateDynamicMaterialInstance(UObject* WorldContextObject, UMaterialInterface* Parent, const FName& OptionalName, const EMIDCreationFlags& CreationFlags); // 0x37bbb50 [Final Native Static Public]

// UKismetMathLibrary (/Script/Engine.KismetMathLibrary)
    int32 Xor_IntInt(int32 A, int32 B); // 0x37ea980 [Final Native Static Public]
    int64 Xor_Int64Int64(int64 A, int64 B); // 0x37ea8b0 [Final Native Static Public]
    int32 Wrap(int32 Value, int32 min, int32 max); // 0x37ea750 [Final Native Static Public]
    FVector WeightedMovingAverage_FVector(const FVector& CurrentSample, const FVector& PreviousSample, float Weight); // 0x37ea4b0 [Final Native Static Public]
    FRotator WeightedMovingAverage_FRotator(const FRotator& CurrentSample, const FRotator& PreviousSample, float Weight); // 0x37ea320 [Final Native Static Public]
    float WeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float Weight); // 0x37ea610 [Final Native Static Public]
    double VSizeXYSquared(const FVector& A); // 0x37e5aa0 [Final Native Static Public]
    double VSizeXY(const FVector& A); // 0x37e5a10 [Final Native Static Public]
    double VSizeSquared(const FVector& A); // 0x37e5970 [Final Native Static Public]
    double VSize2DSquared(const FVector2D& A); // 0x37e5840 [Final Native Static Public]
    double VSize2D(const FVector2D& A); // 0x37e57b0 [Final Native Static Public]
    double VSize(const FVector& A); // 0x37e58d0 [Final Native Static Public]
    FVector VLerp(const FVector& A, const FVector& B, float Alpha); // 0x37e5660 [Final Native Static Public]
    FVector VInterpTo_Constant(const FVector& Current, const FVector& Target, float DeltaTime, float InterpSpeed); // 0x37e54d0 [Final Native Static Public]
    FVector VInterpTo(const FVector& Current, const FVector& Target, float DeltaTime, float InterpSpeed); // 0x37e5340 [Final Native Static Public]
    FVector VectorSpringInterp(const FVector& Current, const FVector& Target, FVectorSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass, float TargetVelocityAmount, bool bClamp, const FVector& MinValue, const FVector& MaxValue, bool bInitializeFromTarget); // 0x37e7470 [Final Native Static Public]
    FVector Vector_Zero(); // 0x37ea2f0 [Final Native Static Public]
    FVector Vector_Up(); // 0x37ea2c0 [Final Native Static Public]
    void Vector_UnwindEuler(const FVector& A); // 0x37ea240 [Final Native Static Public]
    FVector2D Vector_UnitCartesianToSpherical(const FVector& A); // 0x37ea150 [Final Native Static Public]
    FVector Vector_ToRadians(const FVector& A); // 0x37ea0c0 [Final Native Static Public]
    FVector Vector_ToDegrees(const FVector& A); // 0x37ea030 [Final Native Static Public]
    FVector Vector_SnappedToGrid(const FVector& InVect, float InGridSize); // 0x37e9ee0 [Final Native Static Public]
    FVector Vector_SlerpVectorToDirection(const FVector& Vector, const FVector& Direction, double Alpha); // 0x37e9d70 [Final Native Static Public]
    FVector Vector_SlerpNormals(const FVector& NormalA, const FVector& NormalB, double Alpha); // 0x37e9c00 [Final Native Static Public]
    void Vector_Set(const FVector& A, double X, double Y, double Z); // 0x37e9a90 [Final Native Static Public]
    FVector Vector_Right(); // 0x37e9a60 [Final Native Static Public]
    FVector Vector_Reciprocal(const FVector& A); // 0x37e9970 [Final Native Static Public]
    FVector Vector_ProjectOnToNormal(const FVector& V, const FVector& InNormal); // 0x37e9870 [Final Native Static Public]
    FVector Vector_One(); // 0x37e9840 [Final Native Static Public]
    FVector Vector_NormalUnsafe(const FVector& A); // 0x37e9600 [Final Native Static Public]
    void Vector_Normalize(const FVector& A, float Tolerance); // 0x37e9700 [Final Native Static Public]
    FVector Vector_Normal2D(const FVector& A, float Tolerance); // 0x37e94b0 [Final Native Static Public]
    FVector Vector_MirrorByPlane(const FVector& A, const FPlane& InPlane); // 0x37e9350 [Final Native Static Public]
    FVector Vector_Left(); // 0x37e9320 [Final Native Static Public]
    bool Vector_IsZero(const FVector& A); // 0x37e9260 [Final Native Static Public]
    bool Vector_IsUnit(const FVector& A, float SquaredLenthTolerance); // 0x37e9140 [Final Native Static Public]
    bool Vector_IsUniform(const FVector& A, float Tolerance); // 0x37e9010 [Final Native Static Public]
    bool Vector_IsNormal(const FVector& A); // 0x37e8f40 [Final Native Static Public]
    bool Vector_IsNearlyZero(const FVector& A, float Tolerance); // 0x37e8e20 [Final Native Static Public]
    bool Vector_IsNAN(const FVector& A); // 0x37e8d50 [Final Native Static Public]
    double Vector_HeadingAngle(const FVector& A); // 0x37e8c20 [Final Native Static Public]
    FVector Vector_GetSignVector(const FVector& A); // 0x37e8b50 [Final Native Static Public]
    FVector Vector_GetProjection(const FVector& A); // 0x37e8ab0 [Final Native Static Public]
    double Vector_GetAbsMin(const FVector& A); // 0x37e8a10 [Final Native Static Public]
    double Vector_GetAbsMax(const FVector& A); // 0x37e8970 [Final Native Static Public]
    FVector Vector_GetAbs(const FVector& A); // 0x37e88e0 [Final Native Static Public]
    FVector Vector_Forward(); // 0x37e88b0 [Final Native Static Public]
    FVector Vector_Down(); // 0x37e8880 [Final Native Static Public]
    double Vector_DistanceSquared(const FVector& v1, const FVector& v2); // 0x37e87a0 [Final Native Static Public]
    double Vector_Distance2DSquared(const FVector& v1, const FVector& v2); // 0x37e85e0 [Final Native Static Public]
    double Vector_Distance2D(const FVector& v1, const FVector& v2); // 0x37e8510 [Final Native Static Public]
    double Vector_Distance(const FVector& v1, const FVector& v2); // 0x37e86b0 [Final Native Static Public]
    double Vector_CosineAngle2D(const FVector& A, const FVector& B); // 0x37e83b0 [Final Native Static Public]
    FVector Vector_ComponentMin(const FVector& A, const FVector& B); // 0x37e82d0 [Final Native Static Public]
    FVector Vector_ComponentMax(const FVector& A, const FVector& B); // 0x37e81f0 [Final Native Static Public]
    FVector Vector_ClampSizeMax2D(const FVector& A, double max); // 0x37e7f40 [Final Native Static Public]
    FVector Vector_ClampSizeMax(const FVector& A, double max); // 0x37e8080 [Final Native Static Public]
    FVector Vector_ClampSize2D(const FVector& A, double min, double max); // 0x37e7d80 [Final Native Static Public]
    FVector Vector_BoundedToCube(const FVector& InVect, float InRadius); // 0x37e7c80 [Final Native Static Public]
    FVector Vector_BoundedToBox(const FVector& InVect, const FVector& InBoxMin, const FVector& InBoxMax); // 0x37e7b30 [Final Native Static Public]
    FVector Vector_Backward(); // 0x37e7b00 [Final Native Static Public]
    void Vector_Assign(const FVector& A, const FVector& InVector); // 0x37e7a20 [Final Native Static Public]
    void Vector_AddBounded(const FVector& A, const FVector& InAddVect, float InRadius); // 0x37e78c0 [Final Native Static Public]
    FVector4 Vector4_Zero(); // 0x37e7440 [Final Native Static Public]
    double Vector4_SizeSquared3(const FVector4& A); // 0x37e72b0 [Final Native Static Public]
    double Vector4_SizeSquared(const FVector4& A); // 0x37e7370 [Final Native Static Public]
    double Vector4_Size3(const FVector4& A); // 0x37e7100 [Final Native Static Public]
    double Vector4_Size(const FVector4& A); // 0x37e71d0 [Final Native Static Public]
    void Vector4_Set(const FVector4& A, double X, double Y, double Z, double W); // 0x37e6f20 [Final Native Static Public]
    FVector4 Vector4_NormalUnsafe3(const FVector4& A); // 0x37e6cb0 [Final Native Static Public]
    void Vector4_Normalize3(const FVector4& A, float Tolerance); // 0x37e6dc0 [Final Native Static Public]
    FVector4 Vector4_Normal3(const FVector4& A, float Tolerance); // 0x37e6b40 [Final Native Static Public]
    FVector4 Vector4_Negated(const FVector4& A); // 0x37e6a80 [Final Native Static Public]
    FVector4 Vector4_MirrorByVector3(const FVector4& Direction, const FVector4& SurfaceNormal); // 0x37e68d0 [Final Native Static Public]
    bool Vector4_IsZero(const FVector4& A); // 0x37e6800 [Final Native Static Public]
    bool Vector4_IsUnit3(const FVector4& A, float SquaredLenthTolerance); // 0x37e66d0 [Final Native Static Public]
    bool Vector4_IsNormal3(const FVector4& A); // 0x37e65f0 [Final Native Static Public]
    bool Vector4_IsNearlyZero3(const FVector4& A, float Tolerance); // 0x37e64c0 [Final Native Static Public]
    bool Vector4_IsNAN(const FVector4& A); // 0x37e63d0 [Final Native Static Public]
    double Vector4_DotProduct3(const FVector4& A, const FVector4& B); // 0x37e6150 [Final Native Static Public]
    double Vector4_DotProduct(const FVector4& A, const FVector4& B); // 0x37e6290 [Final Native Static Public]
    FVector4 Vector4_CrossProduct3(const FVector4& A, const FVector4& B); // 0x37e5fc0 [Final Native Static Public]
    void Vector4_Assign(const FVector4& A, const FVector4& InVector); // 0x37e5eb0 [Final Native Static Public]
    FVector2D Vector2DInterpTo_Constant(const FVector2D& Current, const FVector2D& Target, float DeltaTime, float InterpSpeed); // 0x37e5cc0 [Final Native Static Public]
    FVector2D Vector2DInterpTo(const FVector2D& Current, const FVector2D& Target, float DeltaTime, float InterpSpeed); // 0x37e5b30 [Final Native Static Public]
    FVector2D Vector2D_Zero(); // 0x37e5e90 [Final Native Static Public]
    FVector2D Vector2D_Unit45Deg(); // 0x37e5e70 [Final Native Static Public]
    FVector2D Vector2D_One(); // 0x37e5e50 [Final Native Static Public]
    FVector VEase(const FVector& A, const FVector& B, float Alpha, const EEasingFunc& EasingFunc, float BlendExp, int32 Steps); // 0x37e5110 [Final Native Static Public]
    FDateTime UtcNow(); // 0x37e50d0 [Final Native Static Public]
    FVector4 TransformVector4(const FMatrix& Matrix, const FVector4& Vec4); // 0x37e4e10 [Final Native Static Public]
    FRotator TransformRotation(FTransform& T, const FRotator& Rotation); // 0x37e4b70 [Final Native Static Public]
    FVector TransformLocation(FTransform& T, const FVector& Location); // 0x37e48f0 [Final Native Static Public]
    FVector TransformDirection(FTransform& T, const FVector& Direction); // 0x37e4680 [Final Native Static Public]
    float Transform_Determinant(FTransform& Transform); // 0x37e4fc0 [Final Native Static Public]
    double ToUnixTimestampDouble(const FDateTime& Time); // 0x37e4560 [Final Native Static Public]
    int64 ToUnixTimestamp(const FDateTime& Time); // 0x37e4480 [Final Native Static Public]
    FVector2D ToSign2D(const FVector2D& A); // 0x37e43c0 [Final Native Static Public]
    FVector2D ToRounded2D(const FVector2D& A); // 0x37e4320 [Final Native Static Public]
    FString ToHex_LinearColor(const FLinearColor& InColor); // 0x37e4230 [Final Native Static Public]
    void ToDirectionAndLength2D(const FVector2D& A, const FVector2D& OutDir, const double& OutLength); // 0x37e40a0 [Final Native Static Public]
    FDateTime Today(); // 0x37e4630 [Final Native Static Public]
    FTransform TLerp(FTransform& A, FTransform& B, float Alpha, const ELerpInterpolationMode& InterpMode); // 0x37e3b10 [Final Native Static Public]
    FTransform TInterpTo(FTransform& Current, FTransform& Target, float DeltaTime, float InterpSpeed); // 0x37e3860 [Final Native Static Public]
    FTimespan TimespanZeroValue(); // 0x37bc310 [Final Native Static Public]
    float TimespanRatio(const FTimespan& A, const FTimespan& B); // 0x37e3fb0 [Final Native Static Public]
    FTimespan TimespanMinValue(); // 0x37e3f80 [Final Native Static Public]
    FTimespan TimespanMaxValue(); // 0x37e3f50 [Final Native Static Public]
    bool TimespanFromString(const FString& TimespanString, const FTimespan& Result); // 0x37e3e00 [Final Native Static Public]
    FTransform TEase(FTransform& A, FTransform& B, float Alpha, const EEasingFunc& EasingFunc, float BlendExp, int32 Steps); // 0x37e3570 [Final Native Static Public]
    double tan(double A); // 0x37e3d70 [Final Native Static Public]
    FVector Subtract_VectorVector(const FVector& A, const FVector& B); // 0x37e3490 [Final Native Static Public]
    FVector Subtract_VectorInt(const FVector& A, int32 B); // 0x37e33b0 [Final Native Static Public]
    FVector Subtract_VectorFloat(const FVector& A, double B); // 0x37e32d0 [Final Native Static Public]
    FVector4 Subtract_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x37e3170 [Final Native Static Public]
    FVector2D Subtract_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x37e30a0 [Final Native Static Public]
    FVector2D Subtract_Vector2DFloat(const FVector2D& A, double B); // 0x37e2fd0 [Final Native Static Public]
    FTimespan Subtract_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x37e2900 [Final Native Static Public]
    FQuat Subtract_QuatQuat(FQuat& A, FQuat& B); // 0x37e2ed0 [Final Native Static Public]
    FLinearColor Subtract_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x37e2de0 [Final Native Static Public]
    FIntPoint Subtract_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x37e2d10 [Final Native Static Public]
    FIntPoint Subtract_IntPointInt(const FIntPoint& A, int32 B); // 0x37e2c30 [Final Native Static Public]
    int32 Subtract_IntInt(int32 A, int32 B); // 0x37e2b70 [Final Native Static Public]
    int64 Subtract_Int64Int64(int64 A, int64 B); // 0x37e2aa0 [Final Native Static Public]
    double Subtract_DoubleDouble(double A, double B); // 0x37e29d0 [Final Native Static Public]
    FDateTime Subtract_DateTimeTimespan(const FDateTime& A, const FTimespan& B); // 0x37e2900 [Final Native Static Public]
    FTimespan Subtract_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x37e2900 [Final Native Static Public]
    uint8 Subtract_ByteByte(uint8 A, uint8 B); // 0x37e2840 [Final Native Static Public]
    double Square(double A); // 0x37e27c0 [Final Native Static Public]
    double sqrt(double A); // 0x37e2700 [Final Native Static Public]
    FVector Spherical2DToUnitCartesian(const FVector2D& A); // 0x37e2650 [Final Native Static Public]
    double sin(double A); // 0x37e1c80 [Final Native Static Public]
    int64 SignOfInteger64(int64 A); // 0x37e1b30 [Final Native Static Public]
    int32 SignOfInteger(int32 A); // 0x37e1be0 [Final Native Static Public]
    double SignOfFloat(double A); // 0x37e1a60 [Final Native Static Public]
    void SetVectorSpringStateVelocity(FVectorSpringState& SpringState, const FVector& Velocity); // 0x37e1960 [Final Native Static Public]
    void SetRandomStreamSeed(const FRandomStream& Stream, int32 NewSeed); // 0x37e15f0 [Final Native Static Public]
    void SetQuaternionSpringStateAngularVelocity(FQuaternionSpringState& SpringState, const FVector& AngularVelocity); // 0x37e14e0 [Final Native Static Public]
    void SetFloatSpringStateVelocity(FFloatSpringState& SpringState, float Velocity); // 0x37e1400 [Final Native Static Public]
    void Set2D(const FVector2D& A, double X, double Y); // 0x37e0a10 [Final Native Static Public]
    FVector SelectVector(const FVector& A, const FVector& B, bool bPickA); // 0x37e0300 [Final Native Static Public]
    FTransform SelectTransform(FTransform& A, FTransform& B, bool bPickA); // 0x37e07d0 [Final Native Static Public]
    FText SelectText(const FText& A, const FText& B, bool bPickA); // 0x37e0600 [Final Native Static Public]
    FString SelectString(const FString& A, const FString& B, bool bPickA); // 0x37e0450 [Final Native Static Public]
    FRotator SelectRotator(const FRotator& A, const FRotator& B, bool bPickA); // 0x37e0300 [Final Native Static Public]
    UObject* SelectObject(UObject* A, UObject* B, bool bSelectA); // 0x37dfdc0 [Final Native Static Public]
    FName SelectName(const FName& A, const FName& B, bool bPickA); // 0x37e0200 [Final Native Static Public]
    int32 SelectInt(int32 A, int32 B, bool bPickA); // 0x37e0100 [Final Native Static Public]
    double SelectFloat(double A, double B, bool bPickA); // 0x37dffe0 [Final Native Static Public]
    FLinearColor SelectColor(const FLinearColor& A, const FLinearColor& B, bool bPickA); // 0x37dfec0 [Final Native Static Public]
    TSubclassOf<UObject> SelectClass(TSubclassOf<UObject> A, TSubclassOf<UObject> B, bool bSelectA); // 0x37dfdc0 [Final Native Static Public]
    void SeedRandomStream(const FRandomStream& Stream); // 0x37dfd20 [Final Native Static Public]
    double SafeDivide(double A, double B); // 0x37dfc30 [Final Native Static Public]
    int64 Round64(double A); // 0x37dfb00 [Final Native Static Public]
    int32 round(double A); // 0x37dfb90 [Final Native Static Public]
    FRotator RotatorFromAxisAndAngle(const FVector& Axis, float Angle); // 0x37df900 [Final Native Static Public]
    FVector RotateAngleAxis(const FVector& InVect, float AngleDeg, const FVector& Axis); // 0x37df720 [Final Native Static Public]
    FRotator RLerp(const FRotator& A, const FRotator& B, float Alpha, bool bShortestPath); // 0x37dcfe0 [Final Native Static Public]
    FRotator RInterpTo_Constant(const FRotator& Current, const FRotator& Target, float DeltaTime, float InterpSpeed); // 0x37dce50 [Final Native Static Public]
    FRotator RInterpTo(const FRotator& Current, const FRotator& Target, float DeltaTime, float InterpSpeed); // 0x37dccc0 [Final Native Static Public]
    void RGBToHSV_Vector(const FLinearColor& RGB, const FLinearColor& HSV); // 0x37dcbe0 [Final Native Static Public]
    void RGBToHSV(const FLinearColor& InColor, const float& H, const float& S, const float& V, const float& A); // 0x37dc9e0 [Final Native Static Public]
    FLinearColor RGBLinearToHSV(const FLinearColor& RGB); // 0x37dc950 [Final Native Static Public]
    void ResetVectorSpringState(FVectorSpringState& SpringState); // 0x37df650 [Final Native Static Public]
    void ResetRandomStream(const FRandomStream& Stream); // 0x37df5c0 [Final Native Static Public]
    void ResetQuaternionSpringState(FQuaternionSpringState& SpringState); // 0x37df4e0 [Final Native Static Public]
    void ResetFloatSpringState(FFloatSpringState& SpringState); // 0x37df450 [Final Native Static Public]
    FRotator REase(const FRotator& A, const FRotator& B, float Alpha, bool bShortestPath, const EEasingFunc& EasingFunc, float BlendExp, int32 Steps); // 0x37dc700 [Final Native Static Public]
    FVector RandomUnitVectorInEllipticalConeInRadiansFromStream(const FRandomStream& Stream, const FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians); // 0x37df2b0 [Final Native Static Public]
    FVector RandomUnitVectorInEllipticalConeInRadians(const FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians); // 0x37df150 [Final Native Static Public]
    FVector RandomUnitVectorInEllipticalConeInDegreesFromStream(const FRandomStream& Stream, const FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees); // 0x37defa0 [Final Native Static Public]
    FVector RandomUnitVectorInEllipticalConeInDegrees(const FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees); // 0x37dee30 [Final Native Static Public]
    FVector RandomUnitVectorInConeInRadiansFromStream(const FRandomStream& Stream, const FVector& ConeDir, float ConeHalfAngleInRadians); // 0x37dece0 [Final Native Static Public]
    FVector RandomUnitVectorInConeInRadians(const FVector& ConeDir, float ConeHalfAngleInRadians); // 0x37debe0 [Final Native Static Public]
    FVector RandomUnitVectorInConeInDegreesFromStream(const FRandomStream& Stream, const FVector& ConeDir, float ConeHalfAngleInDegrees); // 0x37dea80 [Final Native Static Public]
    FVector RandomUnitVectorInConeInDegrees(const FVector& ConeDir, float ConeHalfAngleInDegrees); // 0x37de970 [Final Native Static Public]
    FVector RandomUnitVectorFromStream(const FRandomStream& Stream); // 0x37de8c0 [Final Native Static Public]
    FVector RandomUnitVector(); // 0x37de760 [Final Native Static Public]
    FRotator RandomRotatorFromStream(const FRandomStream& Stream, bool bRoll); // 0x37de5e0 [Final Native Static Public]
    FRotator RandomRotator(bool bRoll); // 0x37de4d0 [Final Native Static Public]
    FVector RandomPointInBoundingBoxFromStream_Box(const FRandomStream& Stream, const FBox& Box); // 0x37de250 [Final Native Static Public]
    FVector RandomPointInBoundingBoxFromStream(const FRandomStream& Stream, const FVector& Center, const FVector& HalfSize); // 0x37de030 [Final Native Static Public]
    FVector RandomPointInBoundingBox_Box(const FBox& Box); // 0x37de400 [Final Native Static Public]
    FVector RandomPointInBoundingBox(const FVector& Center, const FVector& HalfSize); // 0x37ddee0 [Final Native Static Public]
    int32 RandomIntegerInRangeFromStream(const FRandomStream& Stream, int32 min, int32 max); // 0x37ddd80 [Final Native Static Public]
    int32 RandomIntegerInRange(int32 min, int32 max); // 0x37ddc70 [Final Native Static Public]
    int32 RandomIntegerFromStream(const FRandomStream& Stream, int32 max); // 0x37ddb50 [Final Native Static Public]
    int64 RandomInteger64InRange(int64 min, int64 max); // 0x37dd970 [Final Native Static Public]
    int64 RandomInteger64(int64 max); // 0x37dd890 [Final Native Static Public]
    int32 RandomInteger(int32 max); // 0x37dda90 [Final Native Static Public]
    float RandomFloatInRangeFromStream(const FRandomStream& Stream, float min, float max); // 0x37dd740 [Final Native Static Public]
    double RandomFloatInRange(double min, double max); // 0x37dd640 [Final Native Static Public]
    float RandomFloatFromStream(const FRandomStream& Stream); // 0x37dd580 [Final Native Static Public]
    double RandomFloat(); // 0x37dd530 [Final Native Static Public]
    bool RandomBoolWithWeightFromStream(const FRandomStream& RandomStream, float Weight); // 0x37dd410 [Final Native Static Public]
    bool RandomBoolWithWeight(float Weight); // 0x37dd350 [Final Native Static Public]
    bool RandomBoolFromStream(const FRandomStream& Stream); // 0x37dd290 [Final Native Static Public]
    bool RandomBool(); // 0x37dd230 [Final Native Static Public]
    double RadiansToDegrees(double A); // 0x37dd1a0 [Final Native Static Public]
    FQuat QuaternionSpringInterp(const FQuat& Current, const FQuat& Target, FQuaternionSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass, float TargetVelocityAmount, bool bInitializeFromTarget); // 0x37dc3c0 [Final Native Static Public]
    FVector Quat_VectorUp(FQuat& Q); // 0x37dad00 [Final Native Static Public]
    FVector Quat_VectorRight(FQuat& Q); // 0x37dabe0 [Final Native Static Public]
    FVector Quat_VectorForward(FQuat& Q); // 0x37daae0 [Final Native Static Public]
    FVector Quat_UnrotateVector(FQuat& Q, const FVector& V); // 0x37dc190 [Final Native Static Public]
    FQuat Quat_Slerp(FQuat& A, FQuat& B, double Alpha); // 0x37dbfb0 [Final Native Static Public]
    float Quat_SizeSquared(FQuat& Q); // 0x37dbef0 [Final Native Static Public]
    float Quat_Size(FQuat& Q); // 0x37dbe20 [Final Native Static Public]
    void Quat_SetFromEuler(FQuat& Q, const FVector& Euler); // 0x37dbd30 [Final Native Static Public]
    void Quat_SetComponents(FQuat& Q, float X, float Y, float Z, float W); // 0x37dbb70 [Final Native Static Public]
    FRotator Quat_Rotator(FQuat& Q); // 0x37dbac0 [Final Native Static Public]
    FVector Quat_RotateVector(FQuat& Q, const FVector& V); // 0x37db8b0 [Final Native Static Public]
    FQuat Quat_Normalized(FQuat& Q, float Tolerance); // 0x37db740 [Final Native Static Public]
    void Quat_Normalize(FQuat& Q, float Tolerance); // 0x37db5e0 [Final Native Static Public]
    FQuat Quat_MakeFromEuler(const FVector& Euler); // 0x37db530 [Final Native Static Public]
    FQuat Quat_Log(FQuat& Q); // 0x37db480 [Final Native Static Public]
    bool Quat_IsNormalized(FQuat& Q); // 0x37db370 [Final Native Static Public]
    bool Quat_IsNonFinite(FQuat& Q); // 0x37db290 [Final Native Static Public]
    bool Quat_IsIdentity(FQuat& Q, float Tolerance); // 0x37db110 [Final Native Static Public]
    bool Quat_IsFinite(FQuat& Q); // 0x37db030 [Final Native Static Public]
    FQuat Quat_Inversed(FQuat& Q); // 0x37daf80 [Final Native Static Public]
    FQuat Quat_Identity(); // 0x37daf50 [Final Native Static Public]
    FVector Quat_GetRotationAxis(FQuat& Q); // 0x37dae10 [Final Native Static Public]
    FVector Quat_GetAxisZ(FQuat& Q); // 0x37dad00 [Final Native Static Public]
    FVector Quat_GetAxisY(FQuat& Q); // 0x37dabe0 [Final Native Static Public]
    FVector Quat_GetAxisX(FQuat& Q); // 0x37daae0 [Final Native Static Public]
    float Quat_GetAngle(FQuat& Q); // 0x37daa20 [Final Native Static Public]
    FQuat Quat_FindBetweenVectors(const FVector& Start, const FVector& End); // 0x37da910 [Final Native Static Public]
    FQuat Quat_FindBetweenNormals(const FVector& StartNormal, const FVector& EndNormal); // 0x37da800 [Final Native Static Public]
    FQuat Quat_Exp(FQuat& Q); // 0x37da750 [Final Native Static Public]
    FVector Quat_Euler(FQuat& Q); // 0x37da6a0 [Final Native Static Public]
    void Quat_EnforceShortestArcWith(FQuat& A, FQuat& B); // 0x37da530 [Final Native Static Public]
    float Quat_AngularDistance(FQuat& A, FQuat& B); // 0x37da3d0 [Final Native Static Public]
    FVector ProjectVectorOnToVector(const FVector& V, const FVector& Target); // 0x37da270 [Final Native Static Public]
    FVector ProjectVectorOnToPlane(const FVector& V, const FVector& PlaneNormal); // 0x37da140 [Final Native Static Public]
    FVector ProjectPointOnToPlane(const FVector& Point, const FVector& PlaneBase, const FVector& PlaneNormal); // 0x37d9fc0 [Final Native Static Public]
    bool PointsAreCoplanar(const TArray<FVector>& Points, float Tolerance); // 0x37d9ec0 [Final Native Static Public]
    float PerlinNoise1D(float Value); // 0x37d8ce0 [Final Native Static Public]
    int32 Percent_IntInt(int32 A, int32 B); // 0x37d8bf0 [Final Native Static Public]
    int64 Percent_Int64Int64(int64 A, int64 B); // 0x37d8af0 [Final Native Static Public]
    double Percent_FloatFloat(double A, double B); // 0x37d8980 [Final Native Static Public]
    uint8 Percent_ByteByte(uint8 A, uint8 B); // 0x37d8890 [Final Native Static Public]
    int32 Or_IntInt(int32 A, int32 B); // 0x37d8680 [Final Native Static Public]
    int64 Or_Int64Int64(int64 A, int64 B); // 0x37d85b0 [Final Native Static Public]
    FDateTime Now(); // 0x37d8570 [Final Native Static Public]
    bool NotEqualExactly_VectorVector(const FVector& A, const FVector& B); // 0x37d6f70 [Final Native Static Public]
    bool NotEqualExactly_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x37d6e20 [Final Native Static Public]
    bool NotEqualExactly_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x37d6d40 [Final Native Static Public]
    bool NotEqual_VectorVector(const FVector& A, const FVector& B, float ErrorTolerance); // 0x37d8280 [Final Native Static Public]
    bool NotEqual_Vector4Vector4(const FVector4& A, const FVector4& B, float ErrorTolerance); // 0x37d80c0 [Final Native Static Public]
    bool NotEqual_Vector2DVector2D(const FVector2D& A, const FVector2D& B, float ErrorTolerance); // 0x37d7f80 [Final Native Static Public]
    bool NotEqual_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x3169ba0 [Final Native Static Public]
    bool NotEqual_RotatorRotator(const FRotator& A, const FRotator& B, float ErrorTolerance); // 0x37d7d50 [Final Native Static Public]
    bool NotEqual_QuatQuat(FQuat& A, FQuat& B, float ErrorTolerance); // 0x37d7b80 [Final Native Static Public]
    bool NotEqual_ObjectObject(UObject* A, UObject* B); // 0x37d71f0 [Final Native Static Public]
    bool NotEqual_NameName(const FName& A, const FName& B); // 0x37d7ab0 [Final Native Static Public]
    bool NotEqual_MatrixMatrix(const FMatrix& A, const FMatrix& B, float Tolerance); // 0x37d7900 [Final Native Static Public]
    bool NotEqual_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x37d7810 [Final Native Static Public]
    bool NotEqual_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x37d7740 [Final Native Static Public]
    bool NotEqual_IntInt(int32 A, int32 B); // 0x37d7670 [Final Native Static Public]
    bool NotEqual_Int64Int64(int64 A, int64 B); // 0x37d75a0 [Final Native Static Public]
    bool NotEqual_DoubleDouble(double A, double B); // 0x37d72c0 [Final Native Static Public]
    bool NotEqual_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x3169ba0 [Final Native Static Public]
    bool NotEqual_ClassClass(TSubclassOf<UObject> A, TSubclassOf<UObject> B); // 0x37d71f0 [Final Native Static Public]
    bool NotEqual_ByteByte(uint8 A, uint8 B); // 0x37d7130 [Final Native Static Public]
    bool NotEqual_BoolBool(bool A, bool B); // 0x37d7050 [Final Native Static Public]
    bool Not_PreBool(bool A); // 0x37d84e0 [Final Native Static Public]
    int64 Not_Int64(int64 A); // 0x37d83d0 [Final Native Static Public]
    int32 Not_Int(int32 A); // 0x37d8460 [Final Native Static Public]
    FVector2D NormalSafe2D(const FVector2D& A, float Tolerance); // 0x37d6710 [Final Native Static Public]
    double NormalizeToRange(double Value, double RangeMin, double RangeMax); // 0x37d6a20 [Final Native Static Public]
    FRotator NormalizedDeltaRotator(const FRotator& A, const FRotator& B); // 0x37d6b90 [Final Native Static Public]
    float NormalizeAxis(float Angle); // 0x37d6960 [Final Native Static Public]
    void Normalize2D(const FVector2D& A, float Tolerance); // 0x37d6830 [Final Native Static Public]
    FVector2D Normal2D(const FVector2D& A); // 0x37d64f0 [Final Native Static Public]
    FVector Normal(const FVector& A, float Tolerance); // 0x37d65c0 [Final Native Static Public]
    FVector NegateVector(const FVector& A); // 0x37d6380 [Final Native Static Public]
    FRotator NegateRotator(const FRotator& A); // 0x37d62d0 [Final Native Static Public]
    FVector2D Negated2D(const FVector2D& A); // 0x37d6410 [Final Native Static Public]
    bool NearlyEqual_TransformTransform(FTransform& A, FTransform& B, float LocationTolerance, float RotationTolerance, float Scale3DTolerance); // 0x37d6060 [Final Native Static Public]
    bool NearlyEqual_FloatFloat(double A, double B, double ErrorTolerance); // 0x37d5f40 [Final Native Static Public]
    double MultiplyMultiply_FloatFloat(double base, double exp); // 0x37d4a80 [Final Native Static Public]
    double MultiplyByPi(double Value); // 0x37d49f0 [Final Native Static Public]
    FVector Multiply_VectorVector(const FVector& A, const FVector& B); // 0x37d5e60 [Final Native Static Public]
    FVector Multiply_VectorInt(const FVector& A, int32 B); // 0x37d58c0 [Final Native Static Public]
    FVector Multiply_VectorFloat(const FVector& A, double B); // 0x37d5d80 [Final Native Static Public]
    FVector4 Multiply_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x37d5c20 [Final Native Static Public]
    FVector2D Multiply_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x37d5b50 [Final Native Static Public]
    FVector2D Multiply_Vector2DFloat(const FVector2D& A, double B); // 0x37d5a80 [Final Native Static Public]
    FTimespan Multiply_TimespanFloat(const FTimespan& A, float Scalar); // 0x37d59a0 [Final Native Static Public]
    FRotator Multiply_RotatorInt(const FRotator& A, int32 B); // 0x37d58c0 [Final Native Static Public]
    FRotator Multiply_RotatorFloat(const FRotator& A, float B); // 0x37d57e0 [Final Native Static Public]
    FQuat Multiply_QuatQuat(FQuat& A, FQuat& B); // 0x37d5600 [Final Native Static Public]
    FMatrix Multiply_MatrixMatrix(const FMatrix& A, const FMatrix& B); // 0x37d5490 [Final Native Static Public]
    FMatrix Multiply_MatrixFloat(const FMatrix& A, double B); // 0x37d52d0 [Final Native Static Public]
    FLinearColor Multiply_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x37d51e0 [Final Native Static Public]
    FLinearColor Multiply_LinearColorFloat(const FLinearColor& A, float B); // 0x37d5110 [Final Native Static Public]
    FIntPoint Multiply_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x37d5030 [Final Native Static Public]
    FIntPoint Multiply_IntPointInt(const FIntPoint& A, int32 B); // 0x37d4f50 [Final Native Static Public]
    int32 Multiply_IntInt(int32 A, int32 B); // 0x37d4e90 [Final Native Static Public]
    double Multiply_IntFloat(int32 A, double B); // 0x37d4dc0 [Final Native Static Public]
    int64 Multiply_Int64Int64(int64 A, int64 B); // 0x37d4cf0 [Final Native Static Public]
    double Multiply_DoubleDouble(double A, double B); // 0x37d4c20 [Final Native Static Public]
    uint8 Multiply_ByteByte(uint8 A, uint8 B); // 0x37d4b60 [Final Native Static Public]
    FVector MirrorVectorByNormal(const FVector& InVect, const FVector& InNormal); // 0x37c4df0 [Final Native Static Public]
    void MinOfIntArray(const TArray<int32>& IntArray, const int32& IndexOfMinValue, const int32& MinValue); // 0x37d4310 [Final Native Static Public]
    void MinOfFloatArray(const TArray<float>& FloatArray, const int32& IndexOfMinValue, const float& MinValue); // 0x37d40a0 [Final Native Static Public]
    void MinOfByteArray(const TArray<uint8>& ByteArray, const int32& IndexOfMinValue, const uint8& MinValue); // 0x37d3f10 [Final Native Static Public]
    int64 MinInt64(int64 A, int64 B); // 0x37d3e40 [Final Native Static Public]
    void MinimumAreaRectangle(UObject* WorldContextObject, const TArray<FVector>& InVerts, const FVector& SampleSurfaceNormal, const FVector& OutRectCenter, const FRotator& OutRectRotation, const float& OutSideLengthX, const float& OutSideLengthY, bool bDebugDraw); // 0x37d44a0 [Final Native Static Public]
    void MinAreaRectangle(UObject* WorldContextObject, const TArray<FVector>& InPoints, const FVector& SampleSurfaceNormal, const FVector& OutRectCenter, const FRotator& OutRectRotation, const float& OutRectLengthX, const float& OutRectLengthY, bool bDebugDraw); // 0x37d3b70 [Final Native Static Public]
    int32 min(int32 A, int32 B); // 0x37d3aa0 [Final Native Static Public]
    void MedianOfIntArray(const TArray<int32>& IntArray, const float& MedianValue); // 0x37d38f0 [Final Native Static Public]
    void MaxOfIntArray(const TArray<int32>& IntArray, const int32& IndexOfMaxValue, const int32& MaxValue); // 0x37d3760 [Final Native Static Public]
    void MaxOfFloatArray(const TArray<float>& FloatArray, const int32& IndexOfMaxValue, const float& MaxValue); // 0x37d34f0 [Final Native Static Public]
    void MaxOfByteArray(const TArray<uint8>& ByteArray, const int32& IndexOfMaxValue, const uint8& MaxValue); // 0x37d3360 [Final Native Static Public]
    int64 MaxInt64(int64 A, int64 B); // 0x37d3290 [Final Native Static Public]
    int32 max(int32 A, int32 B); // 0x37d31c0 [Final Native Static Public]
    FVector4 Matrix_TransformVector4(const FMatrix& M, const FVector4& V); // 0x37d2e90 [Final Native Static Public]
    FVector4 Matrix_TransformVector(const FMatrix& M, const FVector& V); // 0x37d3030 [Final Native Static Public]
    FVector4 Matrix_TransformPosition(const FMatrix& M, const FVector& V); // 0x37d2cf0 [Final Native Static Public]
    FQuat Matrix_ToQuat(const FMatrix& M); // 0x37d2c20 [Final Native Static Public]
    void Matrix_SetOrigin(const FMatrix& M, const FVector& NewOrigin); // 0x37d2b10 [Final Native Static Public]
    void Matrix_SetColumn(const FMatrix& M, const EMatrixColumns& Column, const FVector& Value); // 0x37d29c0 [Final Native Static Public]
    void Matrix_SetAxis(const FMatrix& M, const EAxis& Axis, const FVector& AxisVector); // 0x37d2870 [Final Native Static Public]
    FMatrix Matrix_ScaleTranslation(const FMatrix& M, const FVector& Scale3D); // 0x37d26d0 [Final Native Static Public]
    FMatrix Matrix_RemoveTranslation(const FMatrix& M); // 0x37d25b0 [Final Native Static Public]
    void Matrix_RemoveScaling(const FMatrix& M, float Tolerance); // 0x37d24b0 [Final Native Static Public]
    FMatrix Matrix_Mirror(const FMatrix& M, const EAxis& MirrorAxis, const EAxis& FlipAxis); // 0x37d22d0 [Final Native Static Public]
    FVector Matrix_InverseTransformVector(const FMatrix& M, const FVector& V); // 0x37d2110 [Final Native Static Public]
    FVector Matrix_InverseTransformPosition(const FMatrix& M, const FVector& V); // 0x37d1f40 [Final Native Static Public]
    FMatrix Matrix_Identity(); // 0x37d1ec0 [Final Native Static Public]
    FVector Matrix_GetUnitAxis(const FMatrix& M, const EAxis& Axis); // 0x37d1da0 [Final Native Static Public]
    void Matrix_GetUnitAxes(const FMatrix& M, const FVector& X, const FVector& Y, const FVector& Z); // 0x37d1bf0 [Final Native Static Public]
    FMatrix Matrix_GetTransposed(const FMatrix& M); // 0x37d1a30 [Final Native Static Public]
    FMatrix Matrix_GetTransposeAdjoint(const FMatrix& M); // 0x37d1920 [Final Native Static Public]
    FVector Matrix_GetScaleVector(const FMatrix& M, float Tolerance); // 0x37d14d0 [Final Native Static Public]
    FVector Matrix_GetScaledAxis(const FMatrix& M, const EAxis& Axis); // 0x37d17d0 [Final Native Static Public]
    void Matrix_GetScaledAxes(const FMatrix& M, const FVector& X, const FVector& Y, const FVector& Z); // 0x37d15f0 [Final Native Static Public]
    float Matrix_GetRotDeterminant(const FMatrix& M); // 0x37d13a0 [Final Native Static Public]
    FRotator Matrix_GetRotator(const FMatrix& M); // 0x37ba770 [Final Native Static Public]
    FVector Matrix_GetOrigin(const FMatrix& InMatrix); // 0x37d12e0 [Final Native Static Public]
    float Matrix_GetMaximumAxisScale(const FMatrix& M); // 0x37d1220 [Final Native Static Public]
    FMatrix Matrix_GetMatrixWithoutScale(const FMatrix& M, float Tolerance); // 0x37d1080 [Final Native Static Public]
    FMatrix Matrix_GetInverse(const FMatrix& M); // 0x37d0f70 [Final Native Static Public]
    bool Matrix_GetFrustumTopPlane(const FMatrix& M, const FPlane& OutPlane); // 0x37d0db0 [Final Native Static Public]
    bool Matrix_GetFrustumRightPlane(const FMatrix& M, const FPlane& OutPlane); // 0x37d0bf0 [Final Native Static Public]
    bool Matrix_GetFrustumNearPlane(const FMatrix& M, const FPlane& OutPlane); // 0x37d0a30 [Final Native Static Public]
    bool Matrix_GetFrustumLeftPlane(const FMatrix& M, const FPlane& OutPlane); // 0x37d0870 [Final Native Static Public]
    bool Matrix_GetFrustumFarPlane(const FMatrix& M, const FPlane& OutPlane); // 0x37d06e0 [Final Native Static Public]
    bool Matrix_GetFrustumBottomPlane(const FMatrix& M, const FPlane& OutPlane); // 0x37d0520 [Final Native Static Public]
    float Matrix_GetDeterminant(const FMatrix& M); // 0x37d0460 [Final Native Static Public]
    FVector Matrix_GetColumn(const FMatrix& M, const EMatrixColumns& Column); // 0x37d0350 [Final Native Static Public]
    bool Matrix_ContainsNaN(const FMatrix& M); // 0x37d0290 [Final Native Static Public]
    FMatrix Matrix_ConcatenateTranslation(const FMatrix& M, const FVector& Translation); // 0x37d00b0 [Final Native Static Public]
    FMatrix Matrix_ApplyScale(const FMatrix& M, float Scale); // 0x37cff00 [Final Native Static Public]
    double MapRangeUnclamped(double Value, double InRangeA, double InRangeB, double OutRangeA, double OutRangeB); // 0x37cfd30 [Final Native Static Public]
    double MapRangeClamped(double Value, double InRangeA, double InRangeB, double OutRangeA, double OutRangeB); // 0x37cfb50 [Final Native Static Public]
    FVector_NetQuantizeNormal MakeVector_NetQuantizeNormal(double X, double Y, double Z); // 0x37cfa30 [Final Native Static Public]
    FVector_NetQuantize100 MakeVector_NetQuantize100(double X, double Y, double Z); // 0x37cfa30 [Final Native Static Public]
    FVector_NetQuantize10 MakeVector_NetQuantize10(double X, double Y, double Z); // 0x37cfa30 [Final Native Static Public]
    FVector_NetQuantize MakeVector_NetQuantize(double X, double Y, double Z); // 0x37cfa30 [Final Native Static Public]
    FVector4 MakeVector4(double X, double Y, double Z, double W); // 0x37cf8c0 [Final Native Static Public]
    FVector2D MakeVector2D(double X, double Y); // 0x37cf7e0 [Final Native Static Public]
    FVector MakeVector(double X, double Y, double Z); // 0x37cfa30 [Final Native Static Public]
    FTransform MakeTransform(const FVector& Location, const FRotator& Rotation, const FVector& Scale); // 0x37cf640 [Final Native Static Public]
    FTimespan MakeTimespan2(int32 Days, int32 Hours, int32 Minutes, int32 Seconds, int32 FractionNano); // 0x37cf310 [Final Native Static Public]
    FTimespan MakeTimespan(int32 Days, int32 Hours, int32 Minutes, int32 Seconds, int32 Milliseconds); // 0x37cf4a0 [Final Native Static Public]
    FRotator MakeRotFromZY(const FVector& Z, const FVector& Y); // 0x37cef50 [Final Native Static Public]
    FRotator MakeRotFromZX(const FVector& Z, const FVector& X); // 0x37cee20 [Final Native Static Public]
    FRotator MakeRotFromZ(const FVector& Z); // 0x37ced40 [Final Native Static Public]
    FRotator MakeRotFromYZ(const FVector& Y, const FVector& Z); // 0x37cec10 [Final Native Static Public]
    FRotator MakeRotFromYX(const FVector& Y, const FVector& X); // 0x37ceae0 [Final Native Static Public]
    FRotator MakeRotFromY(const FVector& Y); // 0x37cea00 [Final Native Static Public]
    FRotator MakeRotFromXZ(const FVector& X, const FVector& Z); // 0x37ce8d0 [Final Native Static Public]
    FRotator MakeRotFromXY(const FVector& X, const FVector& Y); // 0x37ce7a0 [Final Native Static Public]
    FRotator MakeRotFromX(const FVector& X); // 0x37ce6c0 [Final Native Static Public]
    FRotator MakeRotator(float Roll, float pitch, float Yaw); // 0x37cf1f0 [Final Native Static Public]
    FRotator MakeRotationFromAxes(const FVector& Forward, const FVector& Right, const FVector& Up); // 0x37cf080 [Final Native Static Public]
    FTransform MakeRelativeTransform(FTransform& A, FTransform& RelativeTo); // 0x37ce4f0 [Final Native Static Public]
    FRandomStream MakeRandomStream(int32 InitialSeed); // 0x37ce460 [Final Native Static Public]
    FQuat MakeQuat(float X, float Y, float Z, float W); // 0x37ce2e0 [Final Native Static Public]
    FQualifiedFrameTime MakeQualifiedFrameTime(const FFrameNumber& Frame, const FFrameRate& FrameRate, float SubFrame); // 0x37ce1a0 [Final Native Static Public]
    float MakePulsatingValue(float InCurrentTime, float InPulsesPerSecond, float InPhase); // 0x37ce060 [Final Native Static Public]
    FPlane MakePlaneFromPointAndNormal(const FVector& Point, const FVector& Normal); // 0x37cdec0 [Final Native Static Public]
    FFrameRate MakeFrameRate(int32 Numerator, int32 Denominator); // 0x37cdde0 [Final Native Static Public]
    FDateTime MakeDateTime(int32 Year, int32 Month, int32 Day, int32 Hour, int32 Minute, int32 Second, int32 Millisecond); // 0x37cdb00 [Final Native Static Public]
    FLinearColor MakeColor(float R, float G, float B, float A); // 0x37cd990 [Final Native Static Public]
    FBox MakeBoxWithOrigin(const FVector& Origin, const FVector& Extent); // 0x37cd810 [Final Native Static Public]
    FBoxSphereBounds MakeBoxSphereBounds(const FVector& Origin, const FVector& BoxExtent, float SphereRadius); // 0x37cd6c0 [Final Native Static Public]
    FBox2D MakeBox2D(const FVector2D& min, const FVector2D& max); // 0x37cd4f0 [Final Native Static Public]
    FBox MakeBox(const FVector& min, const FVector& max); // 0x37cd5c0 [Final Native Static Public]
    double Loge(double A); // 0x37cd460 [Final Native Static Public]
    double log(double A, double base); // 0x37cd350 [Final Native Static Public]
    bool LinePlaneIntersection_OriginNormal(const FVector& LineStart, const FVector& LineEnd, const FVector& PlaneOrigin, const FVector& PlaneNormal, const float& T, const FVector& Intersection); // 0x37cbc30 [Final Native Static Public]
    bool LinePlaneIntersection(const FVector& LineStart, const FVector& LineEnd, const FPlane& APlane, const float& T, const FVector& Intersection); // 0x37cb920 [Final Native Static Public]
    FLinearColor LinearColorLerpUsingHSV(const FLinearColor& A, const FLinearColor& B, float Alpha); // 0x37cc0f0 [Final Native Static Public]
    FLinearColor LinearColorLerp(const FLinearColor& A, const FLinearColor& B, float Alpha); // 0x37cbf80 [Final Native Static Public]
    FLinearColor LinearColor_Yellow(); // 0x37cd330 [Final Native Static Public]
    FLinearColor LinearColor_White(); // 0x37cd310 [Final Native Static Public]
    FLinearColor LinearColor_Transparent(); // 0x37cd2f0 [Final Native Static Public]
    FColor LinearColor_ToRGBE(const FLinearColor& InLinearColor); // 0x37cd260 [Final Native Static Public]
    FLinearColor LinearColor_ToNewOpacity(const FLinearColor& InColor, float InOpacity); // 0x37cd170 [Final Native Static Public]
    void LinearColor_SetTemperature(const FLinearColor& InOutColor, float InTemperature); // 0x37cd090 [Final Native Static Public]
    void LinearColor_SetRGBA(const FLinearColor& InOutColor, float R, float G, float B, float A); // 0x37cce40 [Final Native Static Public]
    void LinearColor_SetRandomHue(const FLinearColor& InOutColor); // 0x37ccff0 [Final Native Static Public]
    void LinearColor_SetFromSRGB(const FLinearColor& InOutColor, const FColor& InSRGB); // 0x37ccd20 [Final Native Static Public]
    void LinearColor_SetFromPow22(const FLinearColor& InOutColor, const FColor& InColor); // 0x37ccc40 [Final Native Static Public]
    void LinearColor_SetFromHSV(const FLinearColor& InOutColor, float H, float S, float V, float A); // 0x37cca90 [Final Native Static Public]
    void LinearColor_Set(const FLinearColor& InOutColor, const FLinearColor& InColor); // 0x37cc9c0 [Final Native Static Public]
    FLinearColor LinearColor_Red(); // 0x37cc9a0 [Final Native Static Public]
    FColor LinearColor_QuantizeRound(const FLinearColor& InColor); // 0x37cc890 [Final Native Static Public]
    FColor LinearColor_Quantize(const FLinearColor& InColor); // 0x37cc7a0 [Final Native Static Public]
    bool LinearColor_IsNearEqual(const FLinearColor& A, const FLinearColor& B, float Tolerance); // 0x37cc640 [Final Native Static Public]
    FLinearColor LinearColor_Green(); // 0x37cc620 [Final Native Static Public]
    FLinearColor LinearColor_Gray(); // 0x37cc600 [Final Native Static Public]
    float LinearColor_GetMin(const FLinearColor& InColor); // 0x37cc570 [Final Native Static Public]
    float LinearColor_GetMax(const FLinearColor& InColor); // 0x37cc4e0 [Final Native Static Public]
    float LinearColor_GetLuminance(const FLinearColor& InColor); // 0x37cc440 [Final Native Static Public]
    float LinearColor_Distance(const FLinearColor& C1, const FLinearColor& C2); // 0x37cc340 [Final Native Static Public]
    FLinearColor LinearColor_Desaturated(const FLinearColor& InColor, float InDesaturation); // 0x37cc260 [Final Native Static Public]
    FLinearColor LinearColor_Blue(); // 0x37cc240 [Final Native Static Public]
    FLinearColor LinearColor_Black(); // 0x37cc220 [Final Native Static Public]
    FVector LessLess_VectorRotator(const FVector& A, const FRotator& B); // 0x37cb410 [Final Native Static Public]
    bool LessEqual_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x37cb0d0 [Final Native Static Public]
    bool LessEqual_IntInt(int32 A, int32 B); // 0x37cb340 [Final Native Static Public]
    bool LessEqual_Int64Int64(int64 A, int64 B); // 0x37cb270 [Final Native Static Public]
    bool LessEqual_DoubleDouble(double A, double B); // 0x37cb1a0 [Final Native Static Public]
    bool LessEqual_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x37cb0d0 [Final Native Static Public]
    bool LessEqual_ByteByte(uint8 A, uint8 B); // 0x37cb010 [Final Native Static Public]
    bool Less_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x37cb5e0 [Final Native Static Public]
    bool Less_IntInt(int32 A, int32 B); // 0x37cb850 [Final Native Static Public]
    bool Less_Int64Int64(int64 A, int64 B); // 0x37cb780 [Final Native Static Public]
    bool Less_DoubleDouble(double A, double B); // 0x37cb6b0 [Final Native Static Public]
    bool Less_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x37cb5e0 [Final Native Static Public]
    bool Less_ByteByte(uint8 A, uint8 B); // 0x37cb520 [Final Native Static Public]
    double Lerp(double A, double B, double Alpha); // 0x37caef0 [Final Native Static Public]
    bool IsZero2D(const FVector2D& A); // 0x37c9dc0 [Final Native Static Public]
    bool IsPointInBoxWithTransform_Box(const FVector& Point, FTransform& BoxWorldTransform, const FBox& BoxExtent); // 0x37c98c0 [Final Native Static Public]
    bool IsPointInBoxWithTransform(const FVector& Point, FTransform& BoxWorldTransform, const FVector& BoxExtent); // 0x37c96f0 [Final Native Static Public]
    bool IsPointInBox_Box(const FVector& Point, const FBox& Box); // 0x37c9a80 [Final Native Static Public]
    bool IsPointInBox(const FVector& Point, const FVector& BoxOrigin, const FVector& BoxExtent); // 0x37c9560 [Final Native Static Public]
    bool IsNearlyZero2D(const FVector2D& A, float Tolerance); // 0x37c9450 [Final Native Static Public]
    bool IsMorning(const FDateTime& A); // 0x37c9390 [Final Native Static Public]
    bool IsLeapYear(int32 Year); // 0x37c9300 [Final Native Static Public]
    bool IsAfternoon(const FDateTime& A); // 0x37c9110 [Final Native Static Public]
    FTransform InvertTransform(FTransform& T); // 0x37c8fd0 [Final Native Static Public]
    FRotator InverseTransformRotation(FTransform& T, const FRotator& Rotation); // 0x37c8d20 [Final Native Static Public]
    FVector InverseTransformLocation(FTransform& T, const FVector& Location); // 0x37c89d0 [Final Native Static Public]
    FVector InverseTransformDirection(FTransform& T, const FVector& Direction); // 0x37c8750 [Final Native Static Public]
    FIntPoint IntPoint_Zero(); // 0x3711060 [Final Native Static Public]
    FIntPoint IntPoint_Up(); // 0x37c8690 [Final Native Static Public]
    FIntPoint IntPoint_Right(); // 0x37c8660 [Final Native Static Public]
    FIntPoint IntPoint_One(); // 0x37c8630 [Final Native Static Public]
    FIntPoint IntPoint_Left(); // 0x37c8600 [Final Native Static Public]
    FIntPoint IntPoint_Down(); // 0x37c85d0 [Final Native Static Public]
    bool InRange_IntInt(int32 Value, int32 min, int32 max, bool InclusiveMin, bool InclusiveMax); // 0x37c7920 [Final Native Static Public]
    bool InRange_Int64Int64(int64 Value, int64 min, int64 max, bool InclusiveMin, bool InclusiveMax); // 0x37c7740 [Final Native Static Public]
    bool InRange_FloatFloat(double Value, double min, double max, bool InclusiveMin, bool InclusiveMax); // 0x37c7550 [Final Native Static Public]
    double Hypotenuse(double Width, double Height); // 0x37c7430 [Final Native Static Public]
    FLinearColor HSVToRGBLinear(const FLinearColor& HSV); // 0x37c72c0 [Final Native Static Public]
    void HSVToRGB_Vector(const FLinearColor& HSV, const FLinearColor& RGB); // 0x37c7350 [Final Native Static Public]
    FLinearColor HSVToRGB(float H, float S, float V, float A); // 0x37c7130 [Final Native Static Public]
    double GridSnap_Float(double Location, double GridSize); // 0x37c7020 [Final Native Static Public]
    FVector GreaterGreater_VectorRotator(const FVector& A, const FRotator& B); // 0x37c6b10 [Final Native Static Public]
    bool GreaterEqual_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x37c67d0 [Final Native Static Public]
    bool GreaterEqual_IntInt(int32 A, int32 B); // 0x37c6a40 [Final Native Static Public]
    bool GreaterEqual_Int64Int64(int64 A, int64 B); // 0x37c6970 [Final Native Static Public]
    bool GreaterEqual_DoubleDouble(double A, double B); // 0x37c68a0 [Final Native Static Public]
    bool GreaterEqual_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x37c67d0 [Final Native Static Public]
    bool GreaterEqual_ByteByte(uint8 A, uint8 B); // 0x37c6710 [Final Native Static Public]
    bool Greater_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x37c6ce0 [Final Native Static Public]
    bool Greater_IntInt(int32 A, int32 B); // 0x37c6f50 [Final Native Static Public]
    bool Greater_Int64Int64(int64 A, int64 B); // 0x37c6e80 [Final Native Static Public]
    bool Greater_DoubleDouble(double A, double B); // 0x37c6db0 [Final Native Static Public]
    bool Greater_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x37c6ce0 [Final Native Static Public]
    bool Greater_ByteByte(uint8 A, uint8 B); // 0x37c6c20 [Final Native Static Public]
    int32 GetYear(const FDateTime& A); // 0x37c6680 [Final Native Static Public]
    void GetYawPitchFromVector(const FVector& InVec, const float& Yaw, const float& pitch); // 0x37c6430 [Final Native Static Public]
    FVector GetVectorArrayAverage(const TArray<FVector>& Vectors); // 0x37c6190 [Final Native Static Public]
    FVector GetUpVector(const FRotator& InRot); // 0x37c5ee0 [Final Native Static Public]
    float GetTotalSeconds(const FTimespan& A); // 0x37c5e40 [Final Native Static Public]
    float GetTotalMinutes(const FTimespan& A); // 0x37c5da0 [Final Native Static Public]
    float GetTotalMilliseconds(const FTimespan& A); // 0x37c5d00 [Final Native Static Public]
    float GetTotalHours(const FTimespan& A); // 0x37c5c60 [Final Native Static Public]
    float GetTotalDays(const FTimespan& A); // 0x37c5bc0 [Final Native Static Public]
    FTimespan GetTimeOfDay(const FDateTime& A); // 0x37c5b30 [Final Native Static Public]
    double GetTAU(); // 0x37c5b00 [Final Native Static Public]
    void GetSlopeDegreeAngles(const FVector& MyRightYAxis, const FVector& FloorNormal, const FVector& UpVector, const float& OutSlopePitchDegreeAngle, const float& OutSlopeRollDegreeAngle); // 0x37c5480 [Final Native Static Public]
    int32 GetSeconds(const FTimespan& A); // 0x37c53b0 [Final Native Static Public]
    int32 GetSecond(const FDateTime& A); // 0x37c53b0 [Final Native Static Public]
    float GetRuntimeFloatCurveValue(FRuntimeFloatCurve& Curve, float InTime, float InDefaultValue); // 0x37c50d0 [Final Native Static Public]
    FVector2D GetRotated2D(const FVector2D& A, float AngleDeg); // 0x37c4fd0 [Final Native Static Public]
    FVector GetRightVector(const FRotator& InRot); // 0x37c4f00 [Final Native Static Public]
    FVector GetReflectionVector(const FVector& Direction, const FVector& SurfaceNormal); // 0x37c4df0 [Final Native Static Public]
    float GetPointDistanceToSegment(const FVector& Point, const FVector& SegmentStart, const FVector& SegmentEnd); // 0x37c4bb0 [Final Native Static Public]
    float GetPointDistanceToLine(const FVector& Point, const FVector& LineOrigin, const FVector& LineDirection); // 0x37c4a50 [Final Native Static Public]
    double GetPI(); // 0x37c4860 [Final Native Static Public]
    int32 GetMonth(const FDateTime& A); // 0x37c46f0 [Final Native Static Public]
    int32 GetMinutes(const FTimespan& A); // 0x37c45a0 [Final Native Static Public]
    int32 GetMinute(const FDateTime& A); // 0x37c45a0 [Final Native Static Public]
    double GetMinElement(const FVector& A); // 0x37c4520 [Final Native Static Public]
    double GetMin2D(const FVector2D& A); // 0x37c44a0 [Final Native Static Public]
    int32 GetMilliseconds(const FTimespan& A); // 0x37c43d0 [Final Native Static Public]
    int32 GetMillisecond(const FDateTime& A); // 0x37c4310 [Final Native Static Public]
    double GetMaxElement(const FVector& A); // 0x37c4290 [Final Native Static Public]
    double GetMax2D(const FVector2D& A); // 0x37c4210 [Final Native Static Public]
    int32 GetHours(const FTimespan& A); // 0x37c3d30 [Final Native Static Public]
    int32 GetHour12(const FDateTime& A); // 0x37c3ca0 [Final Native Static Public]
    int32 GetHour(const FDateTime& A); // 0x37c3d30 [Final Native Static Public]
    FVector GetForwardVector(const FRotator& InRot); // 0x37baad0 [Final Native Static Public]
    FTimespan GetDuration(const FTimespan& A); // 0x37c3c10 [Final Native Static Public]
    FVector GetDirectionUnitVector(const FVector& From, const FVector& To); // 0x37c3ab0 [Final Native Static Public]
    int32 GetDays(const FTimespan& A); // 0x37c39e0 [Final Native Static Public]
    int32 GetDayOfYear(const FDateTime& A); // 0x37c3950 [Final Native Static Public]
    int32 GetDay(const FDateTime& A); // 0x37c38c0 [Final Native Static Public]
    FDateTime GetDate(const FDateTime& A); // 0x37c3820 [Final Native Static Public]
    double GetBoxVolume(const FBox& InBox); // 0x37c31e0 [Final Native Static Public]
    FVector GetBoxSize(const FBox& InBox); // 0x37c3120 [Final Native Static Public]
    FVector GetBoxCenter(const FBox& InBox); // 0x37c3040 [Final Native Static Public]
    void GetAzimuthAndElevation(const FVector& InDirection, FTransform& ReferenceFrame, const float& Azimuth, const float& Elevation); // 0x37c2e50 [Final Native Static Public]
    void GetAxes(const FRotator& A, const FVector& X, const FVector& Y, const FVector& Z); // 0x37c2c80 [Final Native Static Public]
    double GetAbsMax2D(const FVector2D& A); // 0x37c2750 [Final Native Static Public]
    FVector2D GetAbs2D(const FVector2D& A); // 0x37c26d0 [Final Native Static Public]
    double FWrap(double Value, double min, double max); // 0x37c1100 [Final Native Static Public]
    FIntVector FTruncVector(const FVector& InVector); // 0x37c1040 [Final Native Static Public]
    int64 FTrunc64(double A); // 0x37b9b80 [Final Native Static Public]
    int32 FTrunc(double A); // 0x37c0fc0 [Final Native Static Public]
    FDateTime FromUnixTimestamp(int64 UnixTime); // 0x37c2610 [Final Native Static Public]
    FTimespan FromSeconds(float Seconds); // 0x37c2580 [Final Native Static Public]
    FTimespan FromMinutes(float Minutes); // 0x37c24f0 [Final Native Static Public]
    FTimespan FromMilliseconds(float Milliseconds); // 0x37c2460 [Final Native Static Public]
    FTimespan FromHours(float Hours); // 0x37c23d0 [Final Native Static Public]
    FTimespan FromDays(float Days); // 0x37c2340 [Final Native Static Public]
    double Fraction(double A); // 0x37c22a0 [Final Native Static Public]
    int64 FMod64(double Dividend, double Divisor, const double& Remainder); // 0x37c0c90 [Final Native Static Public]
    int32 FMod(double Dividend, double Divisor, const double& Remainder); // 0x37c0e30 [Final Native Static Public]
    double FMin(double A, double B); // 0x37c0bc0 [Final Native Static Public]
    double FMax(double A, double B); // 0x37c0af0 [Final Native Static Public]
    float FloatSpringInterp(float Current, float Target, FFloatSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass, float TargetVelocityAmount, bool bClamp, float MinValue, float MaxValue, bool bInitializeFromTarget); // 0x37c1e70 [Final Native Static Public]
    float FixedTurn(float InCurrent, float InDesired, float InDeltaRate); // 0x37c1d50 [Final Native Static Public]
    double FInterpTo_Constant(double Current, double Target, double DeltaTime, double InterpSpeed); // 0x37c0960 [Final Native Static Public]
    double FInterpTo(double Current, double Target, double DeltaTime, double InterpSpeed); // 0x37c07a0 [Final Native Static Public]
    double FInterpEaseInOut(double A, double B, double Alpha, double Exponent); // 0x37c05e0 [Final Native Static Public]
    FRotator FindRelativeLookAtRotation(FTransform& StartTransform, const FVector& TargetLocation); // 0x37c1be0 [Final Native Static Public]
    void FindNearestPointsOnLineSegments(const FVector& Segment1Start, const FVector& Segment1End, const FVector& Segment2Start, const FVector& Segment2End, const FVector& Segment1Point, const FVector& Segment2Point); // 0x37c19a0 [Final Native Static Public]
    FRotator FindLookAtRotation(const FVector& Start, const FVector& Target); // 0x37c1840 [Final Native Static Public]
    FVector FindClosestPointOnSegment(const FVector& Point, const FVector& SegmentStart, const FVector& SegmentEnd); // 0x37c16f0 [Final Native Static Public]
    FVector FindClosestPointOnLine(const FVector& Point, const FVector& LineOrigin, const FVector& LineDirection); // 0x37c14f0 [Final Native Static Public]
    int64 FFloor64(double A); // 0x37c04b0 [Final Native Static Public]
    int32 FFloor(double A); // 0x37c0540 [Final Native Static Public]
    double FClamp(double Value, double min, double max); // 0x37c0390 [Final Native Static Public]
    int64 FCeil64(double A); // 0x37c0260 [Final Native Static Public]
    int32 FCeil(double A); // 0x37c02f0 [Final Native Static Public]
    double exp(double A); // 0x37c01d0 [Final Native Static Public]
    bool EqualExactly_VectorVector(const FVector& A, const FVector& B); // 0x37c0020 [Final Native Static Public]
    bool EqualExactly_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x37bfed0 [Final Native Static Public]
    bool EqualExactly_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x37bfdf0 [Final Native Static Public]
    bool EqualEqual_VectorVector(const FVector& A, const FVector& B, float ErrorTolerance); // 0x37bfca0 [Final Native Static Public]
    bool EqualEqual_Vector4Vector4(const FVector4& A, const FVector4& B, float ErrorTolerance); // 0x37bfae0 [Final Native Static Public]
    bool EqualEqual_Vector2DVector2D(const FVector2D& A, const FVector2D& B, float ErrorTolerance); // 0x37bf9a0 [Final Native Static Public]
    bool EqualEqual_TransformTransform(FTransform& A, FTransform& B); // 0x37bf7d0 [Final Native Static Public]
    bool EqualEqual_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x31670e0 [Final Native Static Public]
    bool EqualEqual_RotatorRotator(const FRotator& A, const FRotator& B, float ErrorTolerance); // 0x37bf5a0 [Final Native Static Public]
    bool EqualEqual_QuatQuat(FQuat& A, FQuat& B, float Tolerance); // 0x37bf3d0 [Final Native Static Public]
    bool EqualEqual_ObjectObject(UObject* A, UObject* B); // 0x37be700 [Final Native Static Public]
    bool EqualEqual_NameName(const FName& A, const FName& B); // 0x37bf300 [Final Native Static Public]
    bool EqualEqual_MatrixMatrix(const FMatrix& A, const FMatrix& B, float Tolerance); // 0x37bf150 [Final Native Static Public]
    bool EqualEqual_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x37bf060 [Final Native Static Public]
    bool EqualEqual_IntInt(int32 A, int32 B); // 0x37beda0 [Final Native Static Public]
    bool EqualEqual_Int64Int64(int64 A, int64 B); // 0x37becd0 [Final Native Static Public]
    bool EqualEqual_DoubleDouble(double A, double B); // 0x37be7d0 [Final Native Static Public]
    bool EqualEqual_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x31670e0 [Final Native Static Public]
    bool EqualEqual_ClassClass(TSubclassOf<UObject> A, TSubclassOf<UObject> B); // 0x37be700 [Final Native Static Public]
    bool EqualEqual_ByteByte(uint8 A, uint8 B); // 0x37be640 [Final Native Static Public]
    bool EqualEqual_BoolBool(bool A, bool B); // 0x37be560 [Final Native Static Public]
    bool Equal_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x37c0100 [Final Native Static Public]
    double Ease(double A, double B, double Alpha, const EEasingFunc& EasingFunc, double BlendExp, int32 Steps); // 0x37be370 [Final Native Static Public]
    FVector DynamicWeightedMovingAverage_FVector(const FVector& CurrentSample, const FVector& PreviousSample, float MaxDistance, float MinWeight, float MaxWeight); // 0x37bdf00 [Final Native Static Public]
    FRotator DynamicWeightedMovingAverage_FRotator(const FRotator& CurrentSample, const FRotator& PreviousSample, float MaxDistance, float MinWeight, float MaxWeight); // 0x37bdc20 [Final Native Static Public]
    float DynamicWeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float MaxDistance, float MinWeight, float MaxWeight); // 0x37be170 [Final Native Static Public]
    double DotProduct2D(const FVector2D& A, const FVector2D& B); // 0x37bda70 [Final Native Static Public]
    double Dot_VectorVector(const FVector& A, const FVector& B); // 0x37bdb40 [Final Native Static Public]
    FVector Divide_VectorVector(const FVector& A, const FVector& B); // 0x37bd940 [Final Native Static Public]
    FVector Divide_VectorInt(const FVector& A, int32 B); // 0x37bd810 [Final Native Static Public]
    FVector Divide_VectorFloat(const FVector& A, double B); // 0x37bd6e0 [Final Native Static Public]
    FVector4 Divide_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x37bd580 [Final Native Static Public]
    FVector2D Divide_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x37bd470 [Final Native Static Public]
    FVector2D Divide_Vector2DFloat(const FVector2D& A, double B); // 0x37bd350 [Final Native Static Public]
    FTimespan Divide_TimespanFloat(const FTimespan& A, float Scalar); // 0x37bd270 [Final Native Static Public]
    FLinearColor Divide_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x37bd170 [Final Native Static Public]
    FIntPoint Divide_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x37bd060 [Final Native Static Public]
    FIntPoint Divide_IntPointInt(const FIntPoint& A, int32 B); // 0x37bcf50 [Final Native Static Public]
    int32 Divide_IntInt(int32 A, int32 B); // 0x37bce60 [Final Native Static Public]
    int64 Divide_Int64Int64(int64 A, int64 B); // 0x37bcd60 [Final Native Static Public]
    double Divide_DoubleDouble(double A, double B); // 0x37bcc60 [Final Native Static Public]
    uint8 Divide_ByteByte(uint8 A, uint8 B); // 0x37bcb70 [Final Native Static Public]
    double DistanceSquared2D(const FVector2D& v1, const FVector2D& v2); // 0x37bcaa0 [Final Native Static Public]
    double Distance2D(const FVector2D& v1, const FVector2D& v2); // 0x37bc9d0 [Final Native Static Public]
    double DegTan(double A); // 0x37bc8b0 [Final Native Static Public]
    double DegSin(double A); // 0x37bc820 [Final Native Static Public]
    double DegreesToRadians(double A); // 0x37bc940 [Final Native Static Public]
    double DegCos(double A); // 0x37bc790 [Final Native Static Public]
    double DegAtan2(double Y, double X); // 0x37bc620 [Final Native Static Public]
    double DegAtan(double A); // 0x37bc700 [Final Native Static Public]
    double DegAsin(double A); // 0x37bc570 [Final Native Static Public]
    double DegAcos(double A); // 0x37bc4c0 [Final Native Static Public]
    int32 DaysInYear(int32 Year); // 0x37bc430 [Final Native Static Public]
    int32 DaysInMonth(int32 Year, int32 Month); // 0x37bc330 [Final Native Static Public]
    FDateTime DateTimeMinValue(); // 0x37bc310 [Final Native Static Public]
    FDateTime DateTimeMaxValue(); // 0x37bc2e0 [Final Native Static Public]
    bool DateTimeFromString(const FString& DateTimeString, const FDateTime& Result); // 0x37bc190 [Final Native Static Public]
    bool DateTimeFromIsoString(const FString& IsoString, const FDateTime& Result); // 0x37bc030 [Final Native Static Public]
    double CrossProduct2D(const FVector2D& A, const FVector2D& B); // 0x37bbe40 [Final Native Static Public]
    FVector Cross_VectorVector(const FVector& A, const FVector& B); // 0x37bbf10 [Final Native Static Public]
    FVector CreateVectorFromYawPitch(float Yaw, float pitch, float Length); // 0x37bbd10 [Final Native Static Public]
    double cos(double A); // 0x37bbac0 [Final Native Static Public]
    int32 Convert3DTo1D(const FIntVector& Index3D, int32 XSize, int32 YSize); // 0x37bb950 [Final Native Static Public]
    int32 Convert2DTo1D(const FIntPoint& Index2D, int32 XSize); // 0x37bb830 [Final Native Static Public]
    FIntVector Convert1DTo3D(int32 Index1D, int32 XSize, int32 YSize); // 0x37bb6c0 [Final Native Static Public]
    FIntPoint Convert1DTo2D(int32 Index1D, int32 XSize); // 0x37bb580 [Final Native Static Public]
    FVector2D Conv_VectorToVector2D(const FVector& InVector); // 0x37bb500 [Final Native Static Public]
    FTransform Conv_VectorToTransform(const FVector& InLocation); // 0x37bb440 [Final Native Static Public]
    FRotator Conv_VectorToRotator(const FVector& InVec); // 0x37bb390 [Final Native Static Public]
    FQuat Conv_VectorToQuaternion(const FVector& InVec); // 0x37bb2e0 [Final Native Static Public]
    FLinearColor Conv_VectorToLinearColor(const FVector& InVec); // 0x37bb240 [Final Native Static Public]
    FVector Conv_Vector4ToVector(const FVector4& InVector4); // 0x37bb190 [Final Native Static Public]
    FRotator Conv_Vector4ToRotator(const FVector4& InVec); // 0x37bb0d0 [Final Native Static Public]
    FQuat Conv_Vector4ToQuaternion(const FVector4& InVec); // 0x37bb010 [Final Native Static Public]
    FVector Conv_Vector2DToVector(const FVector2D& InVector2D, float Z); // 0x37baf40 [Final Native Static Public]
    FIntPoint Conv_Vector2DToIntPoint(const FVector2D& InVector2D); // 0x37bae80 [Final Native Static Public]
    FMatrix Conv_TransformToMatrix(FTransform& Transform); // 0x37bab80 [Final Native Static Public]
    FVector Conv_RotatorToVector(const FRotator& InRot); // 0x37baad0 [Final Native Static Public]
    FTransform Conv_RotatorToTransform(const FRotator& InRotator); // 0x37ba9f0 [Final Native Static Public]
    FQuat Conv_RotatorToQuaternion(const FRotator& InRot); // 0x37ba940 [Final Native Static Public]
    FTransform Conv_MatrixToTransform(const FMatrix& InMatrix); // 0x37ba840 [Final Native Static Public]
    FRotator Conv_MatrixToRotator(const FMatrix& InMatrix); // 0x37ba770 [Final Native Static Public]
    FVector Conv_LinearColorToVector(const FLinearColor& InLinearColor); // 0x37ba6d0 [Final Native Static Public]
    FColor Conv_LinearColorToColor(const FLinearColor& InLinearColor, bool InUseSRGB); // 0x37ba560 [Final Native Static Public]
    FVector Conv_IntVectorToVector(const FIntVector& InIntVector); // 0x37ba490 [Final Native Static Public]
    FVector Conv_IntToVector(int32 inInt); // 0x37ba400 [Final Native Static Public]
    FIntVector Conv_IntToIntVector(int32 inInt); // 0x37ba370 [Final Native Static Public]
    int64 Conv_IntToInt64(int32 inInt); // 0x37ba2f0 [Final Native Static Public]
    double Conv_IntToDouble(int32 inInt); // 0x37ba260 [Final Native Static Public]
    uint8 Conv_IntToByte(int32 inInt); // 0x37ba1e0 [Final Native Static Public]
    bool Conv_IntToBool(int32 inInt); // 0x37ba150 [Final Native Static Public]
    FVector2D Conv_IntPointToVector2D(const FIntPoint& InIntPoint); // 0x37ba0c0 [Final Native Static Public]
    int32 Conv_Int64ToInt(int64 inInt); // 0x37ba040 [Final Native Static Public]
    double Conv_Int64ToDouble(int64 inInt); // 0x37b9fb0 [Final Native Static Public]
    uint8 Conv_Int64ToByte(int64 inInt); // 0x37b9f30 [Final Native Static Public]
    double Conv_FloatToDouble(float InFloat); // 0x37b9db0 [Final Native Static Public]
    FVector2D Conv_DoubleToVector2D(double InDouble); // 0x37b9ca0 [Final Native Static Public]
    FVector Conv_DoubleToVector(double InDouble); // 0x37b9d20 [Final Native Static Public]
    FLinearColor Conv_DoubleToLinearColor(double InDouble); // 0x37b9c00 [Final Native Static Public]
    int64 Conv_DoubleToInt64(double InDouble); // 0x37b9b80 [Final Native Static Public]
    float Conv_DoubleToFloat(double InDouble); // 0x37b9b00 [Final Native Static Public]
    FLinearColor Conv_ColorToLinearColor(const FColor& InColor); // 0x37b9a40 [Final Native Static Public]
    int64 Conv_ByteToInt64(uint8 InByte); // 0x37b9940 [Final Native Static Public]
    int32 Conv_ByteToInt(uint8 InByte); // 0x37b99c0 [Final Native Static Public]
    double Conv_ByteToDouble(uint8 InByte); // 0x37b98c0 [Final Native Static Public]
    int32 Conv_BoolToInt(bool InBool); // 0x37b9830 [Final Native Static Public]
    double Conv_BoolToDouble(bool InBool); // 0x37b97a0 [Final Native Static Public]
    uint8 Conv_BoolToByte(bool InBool); // 0x37b9710 [Final Native Static Public]
    FTransform ComposeTransforms(FTransform& A, FTransform& B); // 0x37b9500 [Final Native Static Public]
    FRotator ComposeRotators(const FRotator& A, const FRotator& B); // 0x37b92d0 [Final Native Static Public]
    bool ClassIsChildOf(TSubclassOf<UObject> TestClass, TSubclassOf<UObject> ParentClass); // 0x37b8fc0 [Final Native Static Public]
    FVector ClampVectorSize(const FVector& A, double min, double max); // 0x37b8de0 [Final Native Static Public]
    int64 ClampInt64(int64 Value, int64 min, int64 max); // 0x37b8cd0 [Final Native Static Public]
    float ClampAxis(float Angle); // 0x37b8c20 [Final Native Static Public]
    FVector2D ClampAxes2D(const FVector2D& A, double MinAxisVal, double MaxAxisVal); // 0x37b8af0 [Final Native Static Public]
    double ClampAngle(double AngleDegrees, double MinAngleDegrees, double MaxAngleDegrees); // 0x37b88b0 [Final Native Static Public]
    int32 clamp(int32 Value, int32 min, int32 max); // 0x37b87b0 [Final Native Static Public]
    FLinearColor CInterpTo(const FLinearColor& Current, const FLinearColor& Target, float DeltaTime, float InterpSpeed); // 0x37b85c0 [Final Native Static Public]
    void BreakVector_NetQuantizeNormal(const FVector_NetQuantizeNormal& InVec, const double& X, const double& Y, const double& Z); // 0x37b8410 [Final Native Static Public]
    void BreakVector_NetQuantize100(const FVector_NetQuantize100& InVec, const double& X, const double& Y, const double& Z); // 0x37b8410 [Final Native Static Public]
    void BreakVector_NetQuantize10(const FVector_NetQuantize10& InVec, const double& X, const double& Y, const double& Z); // 0x37b8410 [Final Native Static Public]
    void BreakVector_NetQuantize(const FVector_NetQuantize& InVec, const double& X, const double& Y, const double& Z); // 0x37b8410 [Final Native Static Public]
    void BreakVector4(const FVector4& InVec, const double& X, const double& Y, const double& Z, const double& W); // 0x37b81e0 [Final Native Static Public]
    void BreakVector2D(const FVector2D& InVec, const double& X, const double& Y); // 0x37b80a0 [Final Native Static Public]
    void BreakVector(const FVector& InVec, const double& X, const double& Y, const double& Z); // 0x37b8410 [Final Native Static Public]
    void BreakTransform(FTransform& InTransform, const FVector& Location, const FRotator& Rotation, const FVector& Scale); // 0x37b7e50 [Final Native Static Public]
    void BreakTimespan2(const FTimespan& InTimespan, const int32& Days, const int32& Hours, const int32& Minutes, const int32& Seconds, const int32& FractionNano); // 0x37b7820 [Final Native Static Public]
    void BreakTimespan(const FTimespan& InTimespan, const int32& Days, const int32& Hours, const int32& Minutes, const int32& Seconds, const int32& Milliseconds); // 0x37b7b30 [Final Native Static Public]
    void BreakRotIntoAxes(const FRotator& InRot, const FVector& X, const FVector& Y, const FVector& Z); // 0x37b7490 [Final Native Static Public]
    void BreakRotator(const FRotator& InRot, const float& Roll, const float& pitch, const float& Yaw); // 0x37b7690 [Final Native Static Public]
    void BreakRandomStream(const FRandomStream& InRandomStream, const int32& InitialSeed); // 0x37b73b0 [Final Native Static Public]
    void BreakQuat(FQuat& InQuat, const float& X, const float& Y, const float& Z, const float& W); // 0x37b7190 [Final Native Static Public]
    void BreakQualifiedFrameTime(FQualifiedFrameTime& InFrameTime, FFrameNumber& Frame, const FFrameRate& FrameRate, const float& SubFrame); // 0x37b6fd0 [Final Native Static Public]
    void BreakFrameRate(const FFrameRate& InFrameRate, const int32& Numerator, const int32& Denominator); // 0x37b6e90 [Final Native Static Public]
    void BreakDateTime(const FDateTime& InDateTime, const int32& Year, const int32& Month, const int32& Day, const int32& Hour, const int32& Minute, const int32& Second, const int32& Millisecond); // 0x37b6aa0 [Final Native Static Public]
    void BreakColor(const FLinearColor& InColor, const float& R, const float& G, const float& B, const float& A); // 0x37b68b0 [Final Native Static Public]
    void BreakBoxSphereBounds(const FBoxSphereBounds& InBoxSphereBounds, const FVector& Origin, const FVector& BoxExtent, const float& SphereRadius); // 0x37b66f0 [Final Native Static Public]
    FBox Box_Overlap(const FBox& A, const FBox& B); // 0x37b64d0 [Final Native Static Public]
    bool Box_IsPointInside(const FBox& Box, const FVector& Point); // 0x37b63a0 [Final Native Static Public]
    bool Box_IsInsideOrOn(const FBox& InnerTest, const FBox& OuterTest); // 0x37b6220 [Final Native Static Public]
    bool Box_IsInside(const FBox& InnerTest, const FBox& OuterTest); // 0x37b60a0 [Final Native Static Public]
    bool Box_Intersects(const FBox& A, const FBox& B); // 0x37b5f60 [Final Native Static Public]
    FVector Box_GetClosestPointTo(const FBox& Box, const FVector& Point); // 0x37b5e00 [Final Native Static Public]
    FBox Box_ExpandBy(const FBox& Box, const FVector& Negative, const FVector& Positive); // 0x37b5c30 [Final Native Static Public]
    bool BooleanXOR(bool A, bool B); // 0x37b5b60 [Final Native Static Public]
    bool BooleanOR(bool A, bool B); // 0x37b5a80 [Final Native Static Public]
    bool BooleanNOR(bool A, bool B); // 0x37b59a0 [Final Native Static Public]
    bool BooleanNAND(bool A, bool B); // 0x37b58c0 [Final Native Static Public]
    bool BooleanAND(bool A, bool B); // 0x37b57e0 [Final Native Static Public]
    uint8 BMin(uint8 A, uint8 B); // 0x37b5710 [Final Native Static Public]
    uint8 BMax(uint8 A, uint8 B); // 0x37b5640 [Final Native Static Public]
    void AverageOfIntArray(const TArray<int32>& IntArray, const float& AverageValue); // 0x37b54f0 [Final Native Static Public]
    double Atan2(double Y, double X); // 0x37b5380 [Final Native Static Public]
    double atan(double A); // 0x37b5460 [Final Native Static Public]
    double asin(double A); // 0x37b52e0 [Final Native Static Public]
    int32 And_IntInt(int32 A, int32 B); // 0x37b2fd0 [Final Native Static Public]
    int64 And_Int64Int64(int64 A, int64 B); // 0x37b2f00 [Final Native Static Public]
    FVector Add_VectorVector(const FVector& A, const FVector& B); // 0x37b2e20 [Final Native Static Public]
    FVector Add_VectorInt(const FVector& A, int32 B); // 0x37b2d40 [Final Native Static Public]
    FVector Add_VectorFloat(const FVector& A, double B); // 0x37b2c60 [Final Native Static Public]
    FVector4 Add_Vector4Vector4(const FVector4& A, const FVector4& B); // 0x37b2b00 [Final Native Static Public]
    FVector2D Add_Vector2DVector2D(const FVector2D& A, const FVector2D& B); // 0x37b2a30 [Final Native Static Public]
    FVector2D Add_Vector2DFloat(const FVector2D& A, double B); // 0x37b2960 [Final Native Static Public]
    FTimespan Add_TimespanTimespan(const FTimespan& A, const FTimespan& B); // 0x37b2020 [Final Native Static Public]
    FQuat Add_QuatQuat(FQuat& A, FQuat& B); // 0x37b2860 [Final Native Static Public]
    FMatrix Add_MatrixMatrix(const FMatrix& A, const FMatrix& B); // 0x37b25f0 [Final Native Static Public]
    FLinearColor Add_LinearColorLinearColor(const FLinearColor& A, const FLinearColor& B); // 0x37b2500 [Final Native Static Public]
    FIntPoint Add_IntPointIntPoint(const FIntPoint& A, const FIntPoint& B); // 0x37b2430 [Final Native Static Public]
    FIntPoint Add_IntPointInt(const FIntPoint& A, int32 B); // 0x37b2350 [Final Native Static Public]
    int32 Add_IntInt(int32 A, int32 B); // 0x37b2290 [Final Native Static Public]
    int64 Add_Int64Int64(int64 A, int64 B); // 0x37b21c0 [Final Native Static Public]
    double Add_DoubleDouble(double A, double B); // 0x37b20f0 [Final Native Static Public]
    FDateTime Add_DateTimeTimespan(const FDateTime& A, const FTimespan& B); // 0x37b2020 [Final Native Static Public]
    FDateTime Add_DateTimeDateTime(const FDateTime& A, const FDateTime& B); // 0x37b2020 [Final Native Static Public]
    uint8 Add_ByteByte(uint8 A, uint8 B); // 0x37b1f60 [Final Native Static Public]
    double acos(double A); // 0x37b1ec0 [Final Native Static Public]
    int64 Abs_Int64(int64 A); // 0x37b1da0 [Final Native Static Public]
    int32 Abs_Int(int32 A); // 0x37b1e30 [Final Native Static Public]
    double abs(double A); // 0x37b1d10 [Final Native Static Public]

// UKismetNodeHelperLibrary (/Script/Engine.KismetNodeHelperLibrary)
    void MarkBit(const int32& Data, int32 Index); // 0x383c8c0 [Final Native Static Public]
    bool HasUnmarkedBit(int32 Data, int32 NumBits); // 0x3834810 [Final Native Static Public]
    bool HasMarkedBit(int32 Data, int32 NumBits); // 0x3834620 [Final Native Static Public]
    uint8 GetValidValue(UEnum* Enum, uint8 EnumeratorValue); // 0x3834510 [Final Native Static Public]
    int32 GetUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits, bool bRandom); // 0x38342a0 [Final Native Static Public]
    int32 GetRandomUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits); // 0x3832eb0 [Final Native Static Public]
    int32 GetFirstUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits); // 0x38312f0 [Final Native Static Public]
    uint8 GetEnumeratorValueFromIndex(UEnum* Enum, uint8 EnumeratorIndex); // 0x38310d0 [Final Native Static Public]
    FString GetEnumeratorUserFriendlyName(UEnum* Enum, uint8 EnumeratorValue); // 0x3830f50 [Final Native Static Public]
    FName GetEnumeratorName(UEnum* Enum, uint8 EnumeratorValue); // 0x3830e50 [Final Native Static Public]
    void ClearBit(const int32& Data, int32 Index); // 0x38241a0 [Final Native Static Public]
    void ClearAllBits(const int32& Data); // 0x38240e0 [Final Native Static Public]
    bool BitIsMarked(int32 Data, int32 Index); // 0x381ca50 [Final Native Static Public]

// UKismetRenderingLibrary (/Script/Engine.KismetRenderingLibrary)
    void SetCastInsetShadowForAllAttachments(UPrimitiveComponent* PrimitiveComponent, bool bCastInsetShadow, bool bLightAttachmentsAsGroup); // 0x3842e00 [Final Native Static Public]
    void ResizeRenderTarget2D(UTextureRenderTarget2D* TextureRenderTarget, int32 Width, int32 Height); // 0x3841720 [Final Native Static Public]
    UVolumeTexture* RenderTargetCreateStaticVolumeTextureEditorOnly(UTextureRenderTargetVolume* RenderTarget, const FString& Name, const TextureCompressionSettings& CompressionSettings, const TextureMipGenSettings& MipSettings); // 0x38411b0 [Final Native Static Public]
    UTextureCube* RenderTargetCreateStaticTextureCubeEditorOnly(UTextureRenderTargetCube* RenderTarget, const FString& Name, const TextureCompressionSettings& CompressionSettings, const TextureMipGenSettings& MipSettings); // 0x3840fe0 [Final Native Static Public]
    UTexture2D* RenderTargetCreateStaticTexture2DEditorOnly(UTextureRenderTarget2D* RenderTarget, const FString& Name, const TextureCompressionSettings& CompressionSettings, const TextureMipGenSettings& MipSettings); // 0x3840e10 [Final Native Static Public]
    UTexture2DArray* RenderTargetCreateStaticTexture2DArrayEditorOnly(UTextureRenderTarget2DArray* RenderTarget, const FString& Name, const TextureCompressionSettings& CompressionSettings, const TextureMipGenSettings& MipSettings); // 0x3840c40 [Final Native Static Public]
    void ReleaseRenderTarget2D(UTextureRenderTarget2D* TextureRenderTarget); // 0x3840a60 [Final Native Static Public]
    void RefreshPathTracingOutput(); // 0x38409e0 [Final Native Static Public]
    FColor ReadRenderTargetUV(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, float U, float V); // 0x3840810 [Final Native Static Public]
    TArray<FLinearColor> ReadRenderTargetRawUVArea(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const FBox2D& Area, bool bNormalize); // 0x38405b0 [Final Native Static Public]
    FLinearColor ReadRenderTargetRawUV(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, float U, float V, bool bNormalize); // 0x3840380 [Final Native Static Public]
    TArray<FLinearColor> ReadRenderTargetRawPixelArea(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, int32 MinX, int32 MinY, int32 MaxX, int32 MaxY, bool bNormalize); // 0x3840130 [Final Native Static Public]
    FLinearColor ReadRenderTargetRawPixel(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y, bool bNormalize); // 0x383ff80 [Final Native Static Public]
    bool ReadRenderTargetRaw(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const TArray<FLinearColor>& OutLinearSamples, bool bNormalize); // 0x383faa0 [Final Native Static Public]
    FColor ReadRenderTargetPixel(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y); // 0x383f950 [Final Native Static Public]
    bool ReadRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const TArray<FColor>& OutSamples, bool bNormalize); // 0x383f530 [Final Native Static Public]
    FSkelMeshSkinWeightInfo MakeSkinWeightInfo(int32 Bone0, uint8 Weight0, int32 Bone1, uint8 Weight1, int32 Bone2, uint8 Weight2, int32 Bone3, uint8 Weight3); // 0x383c030 [Final Native Static Public]
    UTexture2D* ImportFileAsTexture2D(UObject* WorldContextObject, const FString& Filename); // 0x3834a70 [Final Native Static Public]
    UTexture2D* ImportBufferAsTexture2D(UObject* WorldContextObject, const TArray<uint8>& Buffer); // 0x3834980 [Final Native Static Public]
    void ExportTexture2D(UObject* WorldContextObject, UTexture2D* Texture, const FString& FilePath, const FString& Filename); // 0x382ead0 [Final Native Static Public]
    void ExportRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const FString& FilePath, const FString& Filename); // 0x382e960 [Final Native Static Public]
    void EndDrawCanvasToRenderTarget(UObject* WorldContextObject, FDrawToRenderTargetContext& Context); // 0x382da20 [Final Native Static Public]
    void EnablePathTracing(bool bEnablePathTracer); // 0x382d960 [Final Native Static Public]
    void DrawMaterialToRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, UMaterialInterface* Material); // 0x382d670 [Final Native Static Public]
    UTextureRenderTargetVolume* CreateRenderTargetVolume(UObject* WorldContextObject, int32 Width, int32 Height, int32 Depth, const ETextureRenderTargetFormat& Format, const FLinearColor& ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs); // 0x382a8d0 [Final Native Static Public]
    UTextureRenderTarget2DArray* CreateRenderTarget2DArray(UObject* WorldContextObject, int32 Width, int32 Height, int32 Slices, const ETextureRenderTargetFormat& Format, const FLinearColor& ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs); // 0x382a500 [Final Native Static Public]
    UTextureRenderTarget2D* CreateRenderTarget2D(UObject* WorldContextObject, int32 Width, int32 Height, const ETextureRenderTargetFormat& Format, const FLinearColor& ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs); // 0x382a1c0 [Final Native Static Public]
    void ConvertRenderTargetToTextureVolumeEditorOnly(UObject* WorldContextObject, UTextureRenderTargetVolume* RenderTarget, UVolumeTexture* Texture); // 0x3829ac0 [Final Native Static Public]
    void ConvertRenderTargetToTextureCubeEditorOnly(UObject* WorldContextObject, UTextureRenderTargetCube* RenderTarget, UTextureCube* Texture); // 0x3829ac0 [Final Native Static Public]
    void ConvertRenderTargetToTexture2DEditorOnly(UObject* WorldContextObject, UTextureRenderTarget2D* RenderTarget, UTexture2D* Texture); // 0x3829ac0 [Final Native Static Public]
    void ConvertRenderTargetToTexture2DArrayEditorOnly(UObject* WorldContextObject, UTextureRenderTarget2DArray* RenderTarget, UTexture2DArray* Texture); // 0x3829ac0 [Final Native Static Public]
    void ClearRenderTarget2D(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const FLinearColor& ClearColor); // 0x3824280 [Final Native Static Public]
    FMatrix CalculateProjectionMatrix(FMinimalViewInfo& MinimalViewInfo); // 0x38218b0 [Final Native Static Public]
    void BreakSkinWeightInfo(const FSkelMeshSkinWeightInfo& InWeight, const int32& Bone0, const uint8& Weight0, const int32& Bone1, const uint8& Weight1, const int32& Bone2, const uint8& Weight2, const int32& Bone3, const uint8& Weight3); // 0x381f6f0 [Final Native Static Public]
    void BeginDrawCanvasToRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const UCanvas*& Canvas, const FVector2D& Size, FDrawToRenderTargetContext& Context); // 0x381c730 [Final Native Static Public]

// UKismetStringLibrary (/Script/Engine.KismetStringLibrary)
    FString TrimTrailing(const FString& SourceString); // 0x38483d0 [Final Native Static Public]
    FString Trim(const FString& SourceString); // 0x38482e0 [Final Native Static Public]
    FString ToUpper(const FString& SourceString); // 0x38481f0 [Final Native Static Public]
    FString ToLower(const FString& SourceString); // 0x3848100 [Final Native Static Public]
    FString TimeSecondsToString(float InSeconds); // 0x3847f80 [Final Native Static Public]
    bool StartsWith(const FString& SourceString, const FString& InPrefix, const ESearchCase& SearchCase); // 0x3847e30 [Final Native Static Public]
    bool Split(const FString& SourceString, const FString& InStr, const FString& LeftS, const FString& RightS, const ESearchCase& SearchCase, const ESearchDir& SearchDir); // 0x3847bb0 [Final Native Static Public]
    FString RightPad(const FString& SourceString, int32 ChCount); // 0x3841ed0 [Final Native Static Public]
    FString RightChop(const FString& SourceString, int32 Count); // 0x3841da0 [Final Native Static Public]
    FString Right(const FString& SourceString, int32 Count); // 0x3841c40 [Final Native Static Public]
    FString Reverse(const FString& SourceString); // 0x3841b10 [Final Native Static Public]
    int32 ReplaceInline(const FString& SourceString, const FString& SearchText, const FString& ReplacementText, const ESearchCase& SearchCase); // 0x3841570 [Final Native Static Public]
    FString Replace(const FString& SourceString, const FString& From, const FString& To, const ESearchCase& SearchCase); // 0x3841380 [Final Native Static Public]
    TArray<FString> ParseIntoArray(const FString& SourceString, const FString& Delimiter, bool CullEmptyStrings); // 0x383de20 [Final Native Static Public]
    bool NotEqual_StrStr(const FString& A, const FString& B); // 0x383d8f0 [Final Native Static Public]
    bool NotEqual_StriStri(const FString& A, const FString& B); // 0x383da20 [Final Native Static Public]
    FString Mid(const FString& SourceString, int32 Start, int32 Count); // 0x38338c0 [Final Native Static Public]
    bool MatchesWildcard(const FString& SourceString, const FString& Wildcard, const ESearchCase& SearchCase); // 0x383c9a0 [Final Native Static Public]
    int32 Len(const FString& S); // 0x38387c0 [Final Native Static Public]
    FString LeftPad(const FString& SourceString, int32 ChCount); // 0x3838690 [Final Native Static Public]
    FString LeftChop(const FString& SourceString, int32 Count); // 0x3838530 [Final Native Static Public]
    FString Left(const FString& SourceString, int32 Count); // 0x38383e0 [Final Native Static Public]
    FString JoinStringArray(const TArray<FString>& SourceArray, const FString& Separator); // 0x3835d70 [Final Native Static Public]
    bool IsNumeric(const FString& SourceString); // 0x38352e0 [Final Native Static Public]
    bool IsEmpty(const FString& InString); // 0x3835050 [Final Native Static Public]
    FString GetSubstring(const FString& SourceString, int32 StartIndex, int32 Length); // 0x38338c0 [Final Native Static Public]
    int32 GetCharacterAsNumber(const FString& SourceString, int32 Index); // 0x382faa0 [Final Native Static Public]
    TArray<FString> GetCharacterArrayFromString(const FString& SourceString); // 0x382f880 [Final Native Static Public]
    int32 FindSubstring(const FString& SearchIn, const FString& Substring, bool bUseCase, bool bSearchFromEnd, int32 StartPosition); // 0x382ed70 [Final Native Static Public]
    bool EqualEqual_StrStr(const FString& A, const FString& B); // 0x382e540 [Final Native Static Public]
    bool EqualEqual_StriStri(const FString& A, const FString& B); // 0x382e670 [Final Native Static Public]
    bool EndsWith(const FString& SourceString, const FString& InSuffix, const ESearchCase& SearchCase); // 0x382daf0 [Final Native Static Public]
    int32 CullArray(const FString& SourceString, const TArray<FString>& inArray); // 0x382ae50 [Final Native Static Public]
    FString Conv_VectorToString(const FVector& InVec); // 0x3828490 [Final Native Static Public]
    FString Conv_Vector3fToString(const FVector3f& InVec); // 0x3828390 [Final Native Static Public]
    FString Conv_Vector2dToString(const FVector2D& InVec); // 0x38282a0 [Final Native Static Public]
    FString Conv_TransformToString(FTransform& InTrans); // 0x3828010 [Final Native Static Public]
    void Conv_StringToVector3f(const FString& InString, const FVector3f& OutConvertedVector, const bool& OutIsValid); // 0x3827c90 [Final Native Static Public]
    void Conv_StringToVector2D(const FString& InString, const FVector2D& OutConvertedVector2D, const bool& OutIsValid); // 0x3827b00 [Final Native Static Public]
    void Conv_StringToVector(const FString& InString, const FVector& OutConvertedVector, const bool& OutIsValid); // 0x3827e50 [Final Native Static Public]
    void Conv_StringToRotator(const FString& InString, const FRotator& OutConvertedRotator, const bool& OutIsValid); // 0x3827940 [Final Native Static Public]
    FName Conv_StringToName(const FString& InString); // 0x3827880 [Final Native Static Public]
    int64 Conv_StringToInt64(const FString& InString); // 0x3827720 [Final Native Static Public]
    int32 Conv_StringToInt(const FString& InString); // 0x38277d0 [Final Native Static Public]
    double Conv_StringToDouble(const FString& InString); // 0x3827670 [Final Native Static Public]
    void Conv_StringToColor(const FString& InString, const FLinearColor& OutConvertedColor, const bool& OutIsValid); // 0x3827520 [Final Native Static Public]
    FString Conv_RotatorToString(const FRotator& InRot); // 0x3826b00 [Final Native Static Public]
    FString Conv_PlatformUserIdToString(const FPlatformUserId& InPlatformUserId); // 0x3825d30 [Final Native Static Public]
    FString Conv_ObjectToString(UObject* InObj); // 0x38267e0 [Final Native Static Public]
    FString Conv_NameToString(const FName& InName); // 0x38264c0 [Final Native Static Public]
    FString Conv_MatrixToString(const FMatrix& InMatrix); // 0x3826240 [Final Native Static Public]
    FString Conv_IntVectorToString(const FIntVector& InIntVec); // 0x38260b0 [Final Native Static Public]
    FString Conv_IntToString(int32 inInt); // 0x3825fd0 [Final Native Static Public]
    FString Conv_IntPointToString(const FIntPoint& InIntPoint); // 0x3825ef0 [Final Native Static Public]
    FString Conv_Int64ToString(int64 inInt); // 0x3825e10 [Final Native Static Public]
    FString Conv_InputDeviceIdToString(const FInputDeviceId& InDeviceId); // 0x3825d30 [Final Native Static Public]
    FString Conv_DoubleToString(double InDouble); // 0x3825c50 [Final Native Static Public]
    FString Conv_ColorToString(const FLinearColor& InColor); // 0x3825960 [Final Native Static Public]
    FString Conv_ByteToString(uint8 InByte); // 0x3825720 [Final Native Static Public]
    FString Conv_BoxToString(const FBox& Box); // 0x3825560 [Final Native Static Public]
    FString Conv_BoxCenterAndExtentsToString(const FBox& Box); // 0x3825370 [Final Native Static Public]
    FString Conv_BoolToString(bool InBool); // 0x3825280 [Final Native Static Public]
    bool Contains(const FString& SearchIn, const FString& Substring, bool bUseCase, bool bSearchFromEnd); // 0x38250c0 [Final Native Static Public]
    FString Concat_StrStr(const FString& A, const FString& B); // 0x3824f20 [Final Native Static Public]
    FString BuildString_Vector2d(const FString& AppendTo, const FString& Prefix, const FVector2D& InVector2D, const FString& Suffix); // 0x3821340 [Final Native Static Public]
    FString BuildString_Vector(const FString& AppendTo, const FString& Prefix, const FVector& InVector, const FString& Suffix); // 0x38215f0 [Final Native Static Public]
    FString BuildString_Rotator(const FString& AppendTo, const FString& Prefix, const FRotator& InRot, const FString& Suffix); // 0x3821080 [Final Native Static Public]
    FString BuildString_Object(const FString& AppendTo, const FString& Prefix, UObject* InObj, const FString& Suffix); // 0x3820dc0 [Final Native Static Public]
    FString BuildString_Name(const FString& AppendTo, const FString& Prefix, const FName& InName, const FString& Suffix); // 0x3820b30 [Final Native Static Public]
    FString BuildString_IntVector(const FString& AppendTo, const FString& Prefix, const FIntVector& InIntVector, const FString& Suffix); // 0x3820880 [Final Native Static Public]
    FString BuildString_Int(const FString& AppendTo, const FString& Prefix, int32 inInt, const FString& Suffix); // 0x38205e0 [Final Native Static Public]
    FString BuildString_Double(const FString& AppendTo, const FString& Prefix, double InDouble, const FString& Suffix); // 0x3820340 [Final Native Static Public]
    FString BuildString_Color(const FString& AppendTo, const FString& Prefix, const FLinearColor& InColor, const FString& Suffix); // 0x3820090 [Final Native Static Public]
    FString BuildString_Bool(const FString& AppendTo, const FString& Prefix, bool InBool, const FString& Suffix); // 0x381fde0 [Final Native Static Public]

// UKismetStringTableLibrary (/Script/Engine.KismetStringTableLibrary)
    bool IsRegisteredTableId(const FName& TableId); // 0x38355a0 [Final Native Static Public]
    bool IsRegisteredTableEntry(const FName& TableId, const FString& Key); // 0x38353b0 [Final Native Static Public]
    FString GetTableNamespace(const FName& TableId); // 0x38340c0 [Final Native Static Public]
    FString GetTableEntrySourceString(const FName& TableId, const FString& Key); // 0x3833ef0 [Final Native Static Public]
    FString GetTableEntryMetaData(const FName& TableId, const FString& Key, const FName& MetaDataId); // 0x3833d00 [Final Native Static Public]
    TArray<FName> GetRegisteredStringTables(); // 0x3833060 [Final Native Static Public]
    TArray<FName> GetMetaDataIdsFromStringTableEntry(const FName& TableId, const FString& Key); // 0x3831b40 [Final Native Static Public]
    TArray<FString> GetKeysFromStringTable(const FName& TableId); // 0x3831830 [Final Native Static Public]

// UKismetSystemLibrary (/Script/Engine.KismetSystemLibrary)
    void UnregisterForRemoteNotifications(); // 0x3840a40 [Final Native Static Public]
    void UnloadPrimaryAssetList(const TArray<FPrimaryAssetId>& PrimaryAssetIdList); // 0x3848560 [Final Native Static Public]
    void UnloadPrimaryAsset(const FPrimaryAssetId& PrimaryAssetId); // 0x38484c0 [Final Native Static Public]
    void TransactObject(UObject* Object); // 0x2d7ae60 [Final Native Static Public]
    void StackTrace(); // 0x3847df0 [Final Native Static Public]
    bool SphereTraceSingleForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3847520 [Final Native Static Public]
    bool SphereTraceSingleByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3847080 [Final Native Static Public]
    bool SphereTraceSingle(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3846be0 [Final Native Static Public]
    bool SphereTraceMultiForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3846760 [Final Native Static Public]
    bool SphereTraceMultiByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x38462f0 [Final Native Static Public]
    bool SphereTraceMulti(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3845e90 [Final Native Static Public]
    bool SphereOverlapComponents(UObject* WorldContextObject, const FVector& SpherePos, float SphereRadius, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents); // 0x3845bf0 [Final Native Static Public]
    bool SphereOverlapActors(UObject* WorldContextObject, const FVector& SpherePos, float SphereRadius, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors); // 0x3845950 [Final Native Static Public]
    void SnapshotObject(UObject* Object); // 0x2d7ae60 [Final Native Static Public]
    void ShowPlatformSpecificLeaderboardScreen(const FString& CategoryName); // 0x38458b0 [Final Native Static Public]
    void ShowPlatformSpecificAchievementsScreen(APlayerController* SpecificPlayer); // 0x38457c0 [Final Native Static Public]
    void ShowInterstitialAd(); // 0x3845750 [Final Native Static Public]
    void ShowAdBanner(int32 AdIdIndex, bool bShowOnBottomOfScreen); // 0x3845640 [Final Native Static Public]
    void SetWindowTitle(FText& Title); // 0x38454e0 [Final Native Static Public]
    void SetVolumeButtonsHandledBySystem(bool bEnabled); // 0x2baa040 [Final Native Static Public]
    void SetVectorPropertyByName(UObject* Object, const FName& PropertyName, const FVector& Value); // 0x3845330 [Final Native Static Public]
    void SetVector3fPropertyByName(UObject* Object, const FName& PropertyName, const FVector3f& Value); // 0x3845180 [Final Native Static Public]
    void SetUserActivity(FUserActivity& UserActivity); // 0x38450e0 [Final Native Static Public]
    void SetTransformPropertyByName(UObject* Object, const FName& PropertyName, FTransform& Value); // 0x3844e80 [Final Native Static Public]
    void SetTextPropertyByName(UObject* Object, const FName& PropertyName, FText& Value); // 0x3844cb0 [Final Native Static Public]
    void SetSuppressViewportTransitionMessage(UObject* WorldContextObject, bool bState); // 0x3844ba0 [Final Native Static Public]
    void SetStructurePropertyByName(UObject* Object, const FName& PropertyName, FGenericStruct& Value); // 0x3843170 [Final Native Static Public]
    void SetStringPropertyByName(UObject* Object, const FName& PropertyName, const FString& Value); // 0x38449d0 [Final Native Static Public]
    void SetSoftObjectPropertyByName(UObject* Object, const FName& PropertyName, TSoftObjectPtr<UObject>& Value); // 0x38447f0 [Final Native Static Public]
    void SetSoftClassPropertyByName(UObject* Object, const FName& PropertyName, TSoftClassPtr<UObject>& Value); // 0x3844610 [Final Native Static Public]
    void SetRotatorPropertyByName(UObject* Object, const FName& PropertyName, const FRotator& Value); // 0x3844460 [Final Native Static Public]
    void SetObjectPropertyByName(UObject* Object, const FName& PropertyName, UObject* Value); // 0x3844200 [Final Native Static Public]
    void SetNamePropertyByName(UObject* Object, const FName& PropertyName, const FName& Value); // 0x3844070 [Final Native Static Public]
    void SetLinearColorPropertyByName(UObject* Object, const FName& PropertyName, const FLinearColor& Value); // 0x3843ec0 [Final Native Static Public]
    void SetIntPropertyByName(UObject* Object, const FName& PropertyName, int32 Value); // 0x3843b90 [Final Native Static Public]
    void SetInterfacePropertyByName(UObject* Object, const FName& PropertyName, const TScriptInterface<IInterface>& Value); // 0x3843d00 [Final Native Static Public]
    void SetInt64PropertyByName(UObject* Object, const FName& PropertyName, int64 Value); // 0x3843a10 [Final Native Static Public]
    void SetGamepadsBlockDeviceFeedback(bool bBlock); // 0x2baa040 [Final Native Static Public]
    void SetFieldPathPropertyByName(UObject* Object, const FName& PropertyName, TFieldPath<FProperty>& Value); // 0x3843840 [Final Native Static Public]
    void SetDoublePropertyByName(UObject* Object, const FName& PropertyName, double Value); // 0x38434f0 [Final Native Static Public]
    void SetColorPropertyByName(UObject* Object, const FName& PropertyName, const FColor& Value); // 0x3843340 [Final Native Static Public]
    void SetCollisionProfileNameProperty(UObject* Object, const FName& PropertyName, FCollisionProfileName& Value); // 0x3843170 [Final Native Static Public]
    void SetClassPropertyByName(UObject* Object, const FName& PropertyName, TSubclassOf<UObject> Value); // 0x3842f10 [Final Native Static Public]
    void SetBytePropertyByName(UObject* Object, const FName& PropertyName, uint8 Value); // 0x3842bf0 [Final Native Static Public]
    void SetBoolPropertyByName(UObject* Object, const FName& PropertyName, bool Value); // 0x3842a50 [Final Native Static Public]
    void RetriggerableDelay(UObject* WorldContextObject, float duration, const FLatentActionInfo& LatentInfo); // 0x3841910 [Final Native Static Public]
    void ResetGamepadAssignmentToController(int32 ControllerId); // 0x3821c50 [Final Native Static Public]
    void ResetGamepadAssignments(); // 0x30af5d0 [Final Native Static Public]
    void RegisterForRemoteNotifications(); // 0x3840a40 [Final Native Static Public]
    void QuitGame(UObject* WorldContextObject, APlayerController* SpecificPlayer, const EQuitPreference& QuitPreference, bool bIgnorePlatformRestrictions); // 0x383eda0 [Final Native Static Public]
    void PrintWarning(const FString& InString); // 0x383e6b0 [Final Native Static Public]
    void PrintText(UObject* WorldContextObject, const FText& InText, bool bPrintToScreen, bool bPrintToLog, const FLinearColor& TextColor, float duration, const FName& Key); // 0x383e490 [Final Native Static Public]
    void PrintString(UObject* WorldContextObject, const FString& InString, bool bPrintToScreen, bool bPrintToLog, const FLinearColor& TextColor, float duration, const FName& Key); // 0x383e2a0 [Final Native Static Public]
    bool ParseParamValue(const FString& InString, const FString& InParam, const FString& OutValue); // 0x383e120 [Final Native Static Public]
    bool ParseParam(const FString& InString, const FString& InParam); // 0x383e010 [Final Native Static Public]
    void ParseCommandLine(const FString& InCmdLine, const TArray<FString>& OutTokens, const TArray<FString>& OutSwitches, TMap<FString, FString>& OutParams); // 0x383db90 [Final Native Static Public]
    void OnAssetLoaded__DelegateSignature(UObject* Loaded); // 0x1364670 [Public]
    void OnAssetClassLoaded__DelegateSignature(TSubclassOf<UObject> Loaded); // 0x1364670 [Public]
    bool NotEqual_SoftObjectReference(TSoftObjectPtr<UObject>& A, TSoftObjectPtr<UObject>& B); // 0x383d790 [Final Native Static Public]
    bool NotEqual_SoftClassReference(TSoftClassPtr<UObject>& A, TSoftClassPtr<UObject>& B); // 0x383d790 [Final Native Static Public]
    bool NotEqual_PrimaryAssetType(const FPrimaryAssetType& A, const FPrimaryAssetType& B); // 0x3169ba0 [Final Native Static Public]
    bool NotEqual_PrimaryAssetId(const FPrimaryAssetId& A, const FPrimaryAssetId& B); // 0x383d6a0 [Final Native Static Public]
    FString NormalizeFilename(const FString& InFilename); // 0x383d570 [Final Native Static Public]
    void MoveComponentTo(USceneComponent* Component, const FVector& TargetRelativeLocation, const FRotator& TargetRelativeRotation, bool bEaseOut, bool bEaseIn, float OverTime, bool bForceShortestRotationPath, const EMoveComponentAction& MoveAction, const FLatentActionInfo& LatentInfo); // 0x383caf0 [Final Native Static Public]
    FTopLevelAssetPath MakeTopLevelAssetPath(const FString& PackageName, const FString& AssetName); // 0x383c660 [Final Native Static Public]
    FSoftObjectPath MakeSoftObjectPath(const FString& PathString); // 0x383c2b0 [Final Native Static Public]
    FSoftClassPath MakeSoftClassPath(const FString& PathString); // 0x383c2b0 [Final Native Static Public]
    FText MakeLiteralText(const FText& Value); // 0x383bc40 [Final Native Static Public]
    FString MakeLiteralString(const FString& Value); // 0x383bb10 [Final Native Static Public]
    FName MakeLiteralName(const FName& Value); // 0x383ba90 [Final Native Static Public]
    int64 MakeLiteralInt64(int64 Value); // 0x383b990 [Final Native Static Public]
    int32 MakeLiteralInt(int32 Value); // 0x383ba10 [Final Native Static Public]
    double MakeLiteralDouble(double Value); // 0x383b910 [Final Native Static Public]
    uint8 MakeLiteralByte(uint8 Value); // 0x383b890 [Final Native Static Public]
    bool MakeLiteralBool(bool Value); // 0x37b9710 [Final Native Static Public]
    FARFilter MakeARFilter(const TArray<FName>& PackageNames, const TArray<FName>& PackagePaths, const TArray<FSoftObjectPath>& SoftObjectPaths, const TArray<FTopLevelAssetPath>& ClassPaths, TSet<FTopLevelAssetPath>& RecursiveClassPathsExclusionSet, const TArray<FName>& ClassNames, TSet<FName>& RecursiveClassesExclusionSet, bool bRecursivePaths, bool bRecursiveClasses, bool bIncludeOnlyOnDiskAssets); // 0x383ab70 [Final Native Static Public]
    void LogString(const FString& InString, bool bPrintToLog); // 0x383aab0 [Final Native Static Public]
    void LoadInterstitialAd(int32 AdIdIndex); // 0x383a9f0 [Final Native Static Public]
    TSubclassOf<UObject> LoadClassAsset_Blocking(const TSoftClassPtr<UObject>& AssetClass); // 0x383a880 [Final Native Static Public]
    void LoadAssetClass(UObject* WorldContextObject, const TSoftClassPtr<UObject>& AssetClass, const FScriptDelegate& OnLoaded, const FLatentActionInfo& LatentInfo); // 0x383a4d0 [Final Native Static Public]
    UObject* LoadAsset_Blocking(const TSoftObjectPtr<UObject>& Asset); // 0x383a760 [Final Native Static Public]
    void LoadAsset(UObject* WorldContextObject, const TSoftObjectPtr<UObject>& Asset, const FScriptDelegate& OnLoaded, const FLatentActionInfo& LatentInfo); // 0x383a240 [Final Native Static Public]
    bool LineTraceSingleForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3839dc0 [Final Native Static Public]
    bool LineTraceSingleByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3839960 [Final Native Static Public]
    bool LineTraceSingle(UObject* WorldContextObject, const FVector& Start, const FVector& End, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3839500 [Final Native Static Public]
    bool LineTraceMultiForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x38390c0 [Final Native Static Public]
    bool LineTraceMultiByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3838c90 [Final Native Static Public]
    bool LineTraceMulti(UObject* WorldContextObject, const FVector& Start, const FVector& End, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3838860 [Final Native Static Public]
    void LaunchURL(const FString& URL); // 0x38382b0 [Final Native Static Public]
    void K2_UnPauseTimerHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x3838130 [Final Native Static Public]
    void K2_UnPauseTimerDelegate(const FScriptDelegate& Delegate); // 0x38380a0 [Final Native Static Public]
    void K2_UnPauseTimer(UObject* Object, const FString& FunctionName); // 0x3837f30 [Final Native Static Public]
    bool K2_TimerExistsHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x3837e30 [Final Native Static Public]
    bool K2_TimerExistsDelegate(const FScriptDelegate& Delegate); // 0x3837d90 [Final Native Static Public]
    bool K2_TimerExists(UObject* Object, const FString& FunctionName); // 0x3837c10 [Final Native Static Public]
    FTimerHandle K2_SetTimerForNextTickDelegate(const FScriptDelegate& Delegate); // 0x3837b60 [Final Native Static Public]
    FTimerHandle K2_SetTimerForNextTick(UObject* Object, const FString& FunctionName); // 0x38379c0 [Final Native Static Public]
    FTimerHandle K2_SetTimerDelegate(const FScriptDelegate& Delegate, float Time, bool bLooping, bool bMaxOncePerFrame, float InitialStartDelay, float InitialStartDelayVariance); // 0x38377c0 [Final Native Static Public]
    FTimerHandle K2_SetTimer(UObject* Object, const FString& FunctionName, float Time, bool bLooping, bool bMaxOncePerFrame, float InitialStartDelay, float InitialStartDelayVariance); // 0x38374b0 [Final Native Static Public]
    void K2_PauseTimerHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x38373c0 [Final Native Static Public]
    void K2_PauseTimerDelegate(const FScriptDelegate& Delegate); // 0x3837330 [Final Native Static Public]
    void K2_PauseTimer(UObject* Object, const FString& FunctionName); // 0x38371c0 [Final Native Static Public]
    bool K2_IsValidTimerHandle(const FTimerHandle& Handle); // 0x3837130 [Final Native Static Public]
    bool K2_IsTimerPausedHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x3837020 [Final Native Static Public]
    bool K2_IsTimerPausedDelegate(const FScriptDelegate& Delegate); // 0x3836f80 [Final Native Static Public]
    bool K2_IsTimerPaused(UObject* Object, const FString& FunctionName); // 0x3836e00 [Final Native Static Public]
    bool K2_IsTimerActiveHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x3836cf0 [Final Native Static Public]
    bool K2_IsTimerActiveDelegate(const FScriptDelegate& Delegate); // 0x3836c50 [Final Native Static Public]
    bool K2_IsTimerActive(UObject* Object, const FString& FunctionName); // 0x3836ad0 [Final Native Static Public]
    FTimerHandle K2_InvalidateTimerHandle(FTimerHandle& Handle); // 0x3836a30 [Final Native Static Public]
    float K2_GetTimerRemainingTimeHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x3836910 [Final Native Static Public]
    float K2_GetTimerRemainingTimeDelegate(const FScriptDelegate& Delegate); // 0x3836870 [Final Native Static Public]
    float K2_GetTimerRemainingTime(UObject* Object, const FString& FunctionName); // 0x38366e0 [Final Native Static Public]
    float K2_GetTimerElapsedTimeHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x38365c0 [Final Native Static Public]
    float K2_GetTimerElapsedTimeDelegate(const FScriptDelegate& Delegate); // 0x3836520 [Final Native Static Public]
    float K2_GetTimerElapsedTime(UObject* Object, const FString& FunctionName); // 0x3836390 [Final Native Static Public]
    void K2_ClearTimerHandle(UObject* WorldContextObject, const FTimerHandle& Handle); // 0x3836290 [Final Native Static Public]
    void K2_ClearTimerDelegate(const FScriptDelegate& Delegate); // 0x3836200 [Final Native Static Public]
    void K2_ClearTimer(UObject* Object, const FString& FunctionName); // 0x3836090 [Final Native Static Public]
    void K2_ClearAndInvalidateTimerHandle(UObject* WorldContextObject, FTimerHandle& Handle); // 0x3835f70 [Final Native Static Public]
    bool IsValidSoftObjectReference(TSoftObjectPtr<UObject>& SoftObjectReference); // 0x3835ca0 [Final Native Static Public]
    bool IsValidSoftClassReference(TSoftClassPtr<UObject>& SoftClassReference); // 0x3835ca0 [Final Native Static Public]
    bool IsValidPrimaryAssetType(const FPrimaryAssetType& PrimaryAssetType); // 0x3168820 [Final Native Static Public]
    bool IsValidPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId); // 0x3835bf0 [Final Native Static Public]
    bool IsValidInterface(const TScriptInterface<IInterface>& Interface); // 0x3835b30 [Final Native Static Public]
    bool IsValidClass(TSubclassOf<UObject> Class); // 0x3835a80 [Final Native Static Public]
    bool IsValid(UObject* Object); // 0x3835a80 [Final Native Static Public]
    bool IsUnattended(); // 0x3835a50 [Final Native Static Public]
    bool IsStandalone(UObject* WorldContextObject); // 0x38359a0 [Final Native Static Public]
    bool IsSplitScreen(UObject* WorldContextObject); // 0x3834720 [Final Native Static Public]
    bool IsServer(UObject* WorldContextObject); // 0x38358f0 [Final Native Static Public]
    bool IsScreensaverEnabled(); // 0x38358d0 [Final Native Static Public]
    bool IsPackagedForDistribution(); // 0x3154250 [Final Native Static Public]
    bool IsLoggedIn(APlayerController* SpecificPlayer); // 0x38351f0 [Final Native Static Public]
    bool IsInterstitialAdRequested(); // 0x3835170 [Final Native Static Public]
    bool IsInterstitialAdAvailable(); // 0x38350f0 [Final Native Static Public]
    bool IsDedicatedServer(UObject* WorldContextObject); // 0x3834ef0 [Final Native Static Public]
    bool IsControllerAssignedToGamepad(int32 ControllerId); // 0x3834e60 [Final Native Static Public]
    void HideAdBanner(); // 0x3834910 [Final Native Static Public]
    bool HasMultipleLocalPlayers(UObject* WorldContextObject); // 0x3834720 [Final Native Static Public]
    bool GetVolumeButtonsHandledBySystem(); // 0x3154250 [Final Native Static Public]
    FString GetUniqueDeviceId(); // 0x3834250 [Final Native Static Public]
    FString GetSystemPath(UObject* Object); // 0x3833b40 [Final Native Static Public]
    bool GetSupportedFullscreenResolutions(const TArray<FIntPoint>& Resolutions); // 0x3833a90 [Final Native Static Public]
    FTopLevelAssetPath GetStructTopLevelAssetPath(UScriptStruct* Struct); // 0x382fe30 [Final Native Static Public]
    TSoftObjectPtr<UObject> GetSoftObjectReferenceFromPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId); // 0x3833740 [Final Native Static Public]
    FSoftObjectPath GetSoftObjectPath(UObject* Object); // 0x3833340 [Final Native Static Public]
    FTopLevelAssetPath GetSoftClassTopLevelAssetPath(const TSoftClassPtr<UObject>& SoftClassReference); // 0x3833600 [Final Native Static Public]
    TSoftClassPtr<UObject> GetSoftClassReferenceFromPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId); // 0x3833480 [Final Native Static Public]
    FSoftClassPath GetSoftClassPath(TSubclassOf<UObject> Class); // 0x3833340 [Final Native Static Public]
    int32 GetRenderingMaterialQualityLevel(); // 0x3833230 [Final Native Static Public]
    int32 GetRenderingDetailMode(); // 0x3833160 [Final Native Static Public]
    FString GetProjectSavedDirectory(); // 0x3832de0 [Final Native Static Public]
    FString GetProjectDirectory(); // 0x3832cb0 [Final Native Static Public]
    FString GetProjectContentDirectory(); // 0x3832c10 [Final Native Static Public]
    void GetPrimaryAssetsWithBundleState(const TArray<FName>& RequiredBundles, const TArray<FName>& ExcludedBundles, const TArray<FPrimaryAssetType>& ValidTypes, bool bForceCurrentState, const TArray<FPrimaryAssetId>& OutPrimaryAssetIdList); // 0x38329d0 [Final Native Static Public]
    void GetPrimaryAssetIdList(const FPrimaryAssetType& PrimaryAssetType, const TArray<FPrimaryAssetId>& OutPrimaryAssetIdList); // 0x38328d0 [Final Native Static Public]
    FPrimaryAssetId GetPrimaryAssetIdFromSoftObjectReference(const TSoftObjectPtr<UObject>& SoftObjectReference); // 0x3832790 [Final Native Static Public]
    FPrimaryAssetId GetPrimaryAssetIdFromSoftClassReference(const TSoftClassPtr<UObject>& SoftClassReference); // 0x3832650 [Final Native Static Public]
    FPrimaryAssetId GetPrimaryAssetIdFromObject(UObject* Object); // 0x3832590 [Final Native Static Public]
    FPrimaryAssetId GetPrimaryAssetIdFromClass(TSubclassOf<UObject> Class); // 0x3832440 [Final Native Static Public]
    TArray<FString> GetPreferredLanguages(); // 0x3832350 [Final Native Static Public]
    FString GetPlatformUserName(); // 0x38322c0 [Final Native Static Public]
    FString GetPlatformUserDir(); // 0x3832230 [Final Native Static Public]
    FString GetPathName(UObject* Object); // 0x3832140 [Final Native Static Public]
    UObject* GetOuterObject(UObject* Object); // 0x3831fb0 [Final Native Static Public]
    FString GetObjectName(UObject* Object); // 0x3831eb0 [Final Native Static Public]
    UObject* GetObjectFromPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId); // 0x3831dc0 [Final Native Static Public]
    int32 GetMinYResolutionForUI(); // 0x3831d80 [Final Native Static Public]
    int32 GetMinYResolutionFor3DView(); // 0x3831d40 [Final Native Static Public]
    FString GetLocalCurrencySymbol(); // 0x3830ac0 [Final Native Static Public]
    FString GetLocalCurrencyCode(); // 0x3830ac0 [Final Native Static Public]
    double GetGameTimeInSeconds(UObject* WorldContextObject); // 0x37130e0 [Final Native Static Public]
    FString GetGamepadControllerName(int32 ControllerId); // 0x38316b0 [Final Native Static Public]
    UTexture2D* GetGamepadButtonGlyph(const FString& ButtonKey, int32 ControllerIndex); // 0x38315c0 [Final Native Static Public]
    FString GetGameName(); // 0x3831530 [Final Native Static Public]
    FString GetGameBundleId(); // 0x3831460 [Final Native Static Public]
    int64 GetFrameCount(); // 0x3831440 [Final Native Static Public]
    FTopLevelAssetPath GetEnumTopLevelAssetPath(UEnum* Enum); // 0x382fe30 [Final Native Static Public]
    FString GetEngineVersion(); // 0x3830dc0 [Final Native Static Public]
    FString GetDisplayName(UObject* Object); // 0x3830b90 [Final Native Static Public]
    FString GetDeviceId(); // 0x3830ac0 [Final Native Static Public]
    FString GetDefaultLocale(); // 0x3830a30 [Final Native Static Public]
    FString GetDefaultLanguage(); // 0x38309a0 [Final Native Static Public]
    bool GetCurrentBundleState(const FPrimaryAssetId& PrimaryAssetId, bool bForceCurrentState, const TArray<FName>& OutBundles); // 0x38307f0 [Final Native Static Public]
    bool GetConvenientWindowedResolutions(const TArray<FIntPoint>& Resolutions); // 0x3830680 [Final Native Static Public]
    FString GetConsoleVariableStringValue(const FString& VariableName); // 0x3830500 [Final Native Static Public]
    int32 GetConsoleVariableIntValue(const FString& VariableName); // 0x3830420 [Final Native Static Public]
    float GetConsoleVariableFloatValue(const FString& VariableName); // 0x3830330 [Final Native Static Public]
    bool GetConsoleVariableBoolValue(const FString& VariableName); // 0x3830250 [Final Native Static Public]
    void GetComponentBounds(USceneComponent* Component, const FVector& Origin, const FVector& BoxExtent, const float& SphereRadius); // 0x3830050 [Final Native Static Public]
    FString GetCommandLine(); // 0x382ffc0 [Final Native Static Public]
    FTopLevelAssetPath GetClassTopLevelAssetPath(TSubclassOf<UObject> Class); // 0x382fe30 [Final Native Static Public]
    TSubclassOf<UObject> GetClassFromPrimaryAssetId(const FPrimaryAssetId& PrimaryAssetId); // 0x382fce0 [Final Native Static Public]
    FString GetClassDisplayName(TSubclassOf<UObject> Class); // 0x382fb90 [Final Native Static Public]
    FString GetBuildVersion(); // 0x382f7f0 [Final Native Static Public]
    FString GetBuildConfiguration(); // 0x382f750 [Final Native Static Public]
    int32 GetAdIDCount(); // 0x382f560 [Final Native Static Public]
    void GetActorListFromComponentList(const TArray<UPrimitiveComponent*>& ComponentList, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& OutActorList); // 0x382f410 [Final Native Static Public]
    void GetActorBounds(AActor* Actor, const FVector& Origin, const FVector& BoxExtent); // 0x382f200 [Final Native Static Public]
    void ForceCloseAdBanner(); // 0x382ef50 [Final Native Static Public]
    void FlushPersistentDebugLines(UObject* WorldContextObject); // 0x2d7ae60 [Final Native Static Public]
    void FlushDebugStrings(UObject* WorldContextObject); // 0x2d7ae60 [Final Native Static Public]
    void ExecuteConsoleCommand(UObject* WorldContextObject, const FString& Command, APlayerController* SpecificPlayer); // 0x382e780 [Final Native Static Public]
    bool EqualEqual_SoftObjectReference(TSoftObjectPtr<UObject>& A, TSoftObjectPtr<UObject>& B); // 0x382e3f0 [Final Native Static Public]
    bool EqualEqual_SoftClassReference(TSoftClassPtr<UObject>& A, TSoftClassPtr<UObject>& B); // 0x382e3f0 [Final Native Static Public]
    bool EqualEqual_PrimaryAssetType(const FPrimaryAssetType& A, const FPrimaryAssetType& B); // 0x31670e0 [Final Native Static Public]
    bool EqualEqual_PrimaryAssetId(const FPrimaryAssetId& A, const FPrimaryAssetId& B); // 0x382e300 [Final Native Static Public]
    int32 EndTransaction(); // 0x37c7bf0 [Final Native Static Public]
    void DrawDebugString(UObject* WorldContextObject, const FVector& TextLocation, const FString& Text, AActor* TestBaseActor, const FLinearColor& TextColor, float duration); // 0x382d4b0 [Final Native Static Public]
    void DrawDebugSphere(UObject* WorldContextObject, const FVector& Center, float Radius, int32 Segments, const FLinearColor& LineColor, float duration, float Thickness); // 0x382d2d0 [Final Native Static Public]
    void DrawDebugPoint(UObject* WorldContextObject, const FVector& position, float Size, const FLinearColor& PointColor, float duration); // 0x382d170 [Final Native Static Public]
    void DrawDebugPlane(UObject* WorldContextObject, const FPlane& PlaneCoordinates, const FVector& Location, float Size, const FLinearColor& PlaneColor, float duration); // 0x382cfc0 [Final Native Static Public]
    void DrawDebugLine(UObject* WorldContextObject, const FVector& LineStart, const FVector& LineEnd, const FLinearColor& LineColor, float duration, float Thickness); // 0x382ce10 [Final Native Static Public]
    void DrawDebugFrustum(UObject* WorldContextObject, FTransform& FrustumTransform, const FLinearColor& FrustumColor, float duration, float Thickness); // 0x382cc30 [Final Native Static Public]
    void DrawDebugFloatHistoryTransform(UObject* WorldContextObject, FDebugFloatHistory& FloatHistory, FTransform& DrawTransform, const FVector2D& DrawSize, const FLinearColor& DrawColor, float duration); // 0x382ca00 [Final Native Static Public]
    void DrawDebugFloatHistoryLocation(UObject* WorldContextObject, FDebugFloatHistory& FloatHistory, const FVector& DrawLocation, const FVector2D& DrawSize, const FLinearColor& DrawColor, float duration); // 0x382c820 [Final Native Static Public]
    void DrawDebugCylinder(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, int32 Segments, const FLinearColor& LineColor, float duration, float Thickness); // 0x382c5f0 [Final Native Static Public]
    void DrawDebugCoordinateSystem(UObject* WorldContextObject, const FVector& AxisLoc, const FRotator& AxisRot, float Scale, float duration, float Thickness); // 0x382c440 [Final Native Static Public]
    void DrawDebugConeInDegrees(UObject* WorldContextObject, const FVector& Origin, const FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const FLinearColor& LineColor, float duration, float Thickness); // 0x382c1b0 [Final Native Static Public]
    void DrawDebugCone(UObject* WorldContextObject, const FVector& Origin, const FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const FLinearColor& LineColor, float duration, float Thickness); // 0x382c1b0 [Final Native Static Public]
    void DrawDebugCircle(UObject* WorldContextObject, const FVector& Center, float Radius, int32 NumSegments, const FLinearColor& LineColor, float duration, float Thickness, const FVector& YAxis, const FVector& ZAxis, bool bDrawAxis); // 0x382bf20 [Final Native Static Public]
    void DrawDebugCapsule(UObject* WorldContextObject, const FVector& Center, float HalfHeight, float Radius, const FRotator& Rotation, const FLinearColor& LineColor, float duration, float Thickness); // 0x382bcf0 [Final Native Static Public]
    void DrawDebugCamera(ACameraActor* CameraActor, const FLinearColor& CameraColor, float duration); // 0x382bc00 [Final Native Static Public]
    void DrawDebugBox(UObject* WorldContextObject, const FVector& Center, const FVector& Extent, const FLinearColor& LineColor, const FRotator& Rotation, float duration, float Thickness); // 0x382ba10 [Final Native Static Public]
    void DrawDebugArrow(UObject* WorldContextObject, const FVector& LineStart, const FVector& LineEnd, float ArrowSize, const FLinearColor& LineColor, float duration, float Thickness); // 0x382b820 [Final Native Static Public]
    bool DoesImplementInterface(UObject* TestObject, TSubclassOf<IInterface> Interface); // 0x382b610 [Final Native Static Public]
    bool DoesClassImplementInterface(TSubclassOf<UObject> TestClass, TSubclassOf<IInterface> Interface); // 0x382b440 [Final Native Static Public]
    void DelayUntilNextTick(UObject* WorldContextObject, const FLatentActionInfo& LatentInfo); // 0x382b170 [Final Native Static Public]
    void Delay(UObject* WorldContextObject, float duration, const FLatentActionInfo& LatentInfo); // 0x382af70 [Final Native Static Public]
    void CreateCopyForUndoBuffer(UObject* ObjectToModify); // 0x2d7ae60 [Final Native Static Public]
    FString ConvertToRelativePath(const FString& Filename); // 0x3829f60 [Final Native Static Public]
    FString ConvertToAbsolutePath(const FString& Filename); // 0x3829e70 [Final Native Static Public]
    FSoftObjectPath Conv_SoftObjRefToSoftObjPath(const TSoftObjectPtr<UObject>& SoftObjectReference); // 0x3827280 [Final Native Static Public]
    FSoftClassPath Conv_SoftObjRefToSoftClassPath(const TSoftClassPtr<UObject>& SoftClassReference); // 0x38270c0 [Final Native Static Public]
    TSoftObjectPtr<UObject> Conv_SoftObjPathToSoftObjRef(const FSoftObjectPath& SoftObjectPath); // 0x3826fb0 [Final Native Static Public]
    FString Conv_SoftObjectReferenceToString(TSoftObjectPtr<UObject>& SoftObjectReference); // 0x3826e90 [Final Native Static Public]
    UObject* Conv_SoftObjectReferenceToObject(TSoftObjectPtr<UObject>& SoftObject); // 0x3827400 [Final Native Static Public]
    FString Conv_SoftClassReferenceToString(TSoftClassPtr<UObject>& SoftClassReference); // 0x3826e90 [Final Native Static Public]
    TSubclassOf<UObject> Conv_SoftClassReferenceToClass(TSoftClassPtr<UObject>& SoftClass); // 0x3826ce0 [Final Native Static Public]
    TSoftClassPtr<UObject> Conv_SoftClassPathToSoftClassRef(const FSoftClassPath& SoftClassPath); // 0x3826c00 [Final Native Static Public]
    FString Conv_PrimaryAssetTypeToString(const FPrimaryAssetType& PrimaryAssetType); // 0x3167970 [Final Native Static Public]
    FString Conv_PrimaryAssetIdToString(const FPrimaryAssetId& PrimaryAssetId); // 0x3826930 [Final Native Static Public]
    TSoftObjectPtr<UObject> Conv_ObjectToSoftObjectReference(UObject* Object); // 0x38266c0 [Final Native Static Public]
    TSubclassOf<UObject> Conv_ObjectToClass(UObject* Object, TSubclassOf<UObject> Class); // 0x38265a0 [Final Native Static Public]
    UObject* Conv_InterfaceToObject(const TScriptInterface<IInterface>& Interface); // 0x38261a0 [Final Native Static Public]
    FSoftComponentReference Conv_ComponentReferenceToSoftComponentReference(FComponentReference& ComponentReference); // 0x3825a40 [Final Native Static Public]
    TSoftClassPtr<UObject> Conv_ClassToSoftClassReference(const TSubclassOf<UObject>& Class); // 0x3825800 [Final Native Static Public]
    void ControlScreensaver(bool bAllowScreenSaver); // 0x2baa040 [Final Native Static Public]
    bool ComponentOverlapComponents(UPrimitiveComponent* Component, FTransform& ComponentTransform, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents); // 0x3824c60 [Final Native Static Public]
    bool ComponentOverlapActors(UPrimitiveComponent* Component, FTransform& ComponentTransform, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors); // 0x38249a0 [Final Native Static Public]
    void CollectGarbage(); // 0x3824700 [Final Native Static Public]
    bool CapsuleTraceSingleForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3823a90 [Final Native Static Public]
    bool CapsuleTraceSingleByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x38235a0 [Final Native Static Public]
    bool CapsuleTraceSingle(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x38230b0 [Final Native Static Public]
    bool CapsuleTraceMultiForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3822be0 [Final Native Static Public]
    bool CapsuleTraceMultiByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3822730 [Final Native Static Public]
    bool CapsuleTraceMulti(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, float HalfHeight, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x3822280 [Final Native Static Public]
    bool CapsuleOverlapComponents(UObject* WorldContextObject, const FVector& CapsulePos, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents); // 0x3821fa0 [Final Native Static Public]
    bool CapsuleOverlapActors(UObject* WorldContextObject, const FVector& CapsulePos, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors); // 0x3821cc0 [Final Native Static Public]
    bool CanLaunchURL(const FString& URL); // 0x3821a80 [Final Native Static Public]
    void CancelTransaction(int32 Index); // 0x3821c50 [Final Native Static Public]
    void BreakTopLevelAssetPath(FTopLevelAssetPath& TopLevelAssetPath, const FString& PathString); // 0x381fc50 [Final Native Static Public]
    void BreakSoftObjectPath(const FSoftObjectPath& InSoftObjectPath, const FString& PathString); // 0x381faa0 [Final Native Static Public]
    void BreakSoftClassPath(const FSoftClassPath& InSoftClassPath, const FString& PathString); // 0x381faa0 [Final Native Static Public]
    void BreakARFilter(const FARFilter& InARFilter, const TArray<FName>& PackageNames, const TArray<FName>& PackagePaths, const TArray<FSoftObjectPath>& SoftObjectPaths, const TArray<FTopLevelAssetPath>& ClassPaths, TSet<FTopLevelAssetPath>& RecursiveClassPathsExclusionSet, const TArray<FName>& ClassNames, TSet<FName>& RecursiveClassesExclusionSet, const bool& bRecursivePaths, const bool& bRecursiveClasses, const bool& bIncludeOnlyOnDiskAssets); // 0x381eec0 [Final Native Static Public]
    bool BoxTraceSingleForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& orientation, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x381e980 [Final Native Static Public]
    bool BoxTraceSingleByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& orientation, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x381e460 [Final Native Static Public]
    bool BoxTraceSingle(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& orientation, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x381df40 [Final Native Static Public]
    bool BoxTraceMultiForObjects(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& orientation, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x381da40 [Final Native Static Public]
    bool BoxTraceMultiByProfile(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& orientation, const FName& ProfileName, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x381d560 [Final Native Static Public]
    bool BoxTraceMulti(UObject* WorldContextObject, const FVector& Start, const FVector& End, const FVector& HalfSize, const FRotator& orientation, const ETraceTypeQuery& TraceChannel, bool bTraceComplex, const TArray<AActor*>& ActorsToIgnore, const EDrawDebugTrace& DrawDebugType, const TArray<FHitResult>& OutHits, bool bIgnoreSelf, const FLinearColor& TraceColor, const FLinearColor& TraceHitColor, float DrawTime); // 0x381d080 [Final Native Static Public]
    bool BoxOverlapComponents(UObject* WorldContextObject, const FVector& BoxPos, const FVector& Extent, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ComponentClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<UPrimitiveComponent*>& OutComponents); // 0x381cde0 [Final Native Static Public]
    bool BoxOverlapActors(UObject* WorldContextObject, const FVector& BoxPos, const FVector& BoxExtent, const TArray<EObjectTypeQuery>& ObjectTypes, TSubclassOf<UObject> ActorClassFilter, const TArray<AActor*>& ActorsToIgnore, const TArray<AActor*>& OutActors); // 0x381cb40 [Final Native Static Public]
    int32 BeginTransaction(const FString& Context, const FText& Description, UObject* PrimaryObject); // 0x381c900 [Final Native Static Public]
    FDebugFloatHistory AddFloatHistorySample(float Value, FDebugFloatHistory& FloatHistory); // 0x381c420 [Final Native Static Public]

// UBlueprintPathsLibrary (/Script/Engine.BlueprintPathsLibrary)
    FString VideoCaptureDir(); // 0x3848770 [Final Native Static Public]
    void ValidatePath(const FString& InPath, const bool& bDidSucceed, FText& OutReason); // 0x3848620 [Final Native Static Public]
    void Split(const FString& InPath, const FString& PathPart, const FString& FilenamePart, const FString& ExtensionPart); // 0x38479e0 [Final Native Static Public]
    FString SourceConfigDir(); // 0x383e7c0 [Final Native Static Public]
    bool ShouldSaveToUserDir(); // 0x3845610 [Final Native Static Public]
    FString ShaderWorkingDir(); // 0x3845580 [Final Native Static Public]
    void SetProjectFilePath(const FString& NewGameProjectFilePath); // 0x38443d0 [Final Native Static Public]
    FString SetExtension(const FString& InPath, const FString& InNewExtension); // 0x3843700 [Final Native Static Public]
    FString ScreenShotDir(); // 0x3842890 [Final Native Static Public]
    FString SandboxesDir(); // 0x3842090 [Final Native Static Public]
    FString RootDir(); // 0x3842000 [Final Native Static Public]
    void RemoveDuplicateSlashes(const FString& InPath, const FString& OutPath); // 0x3840ae0 [Final Native Static Public]
    FString ProjectUserDir(); // 0x383ed10 [Final Native Static Public]
    FString ProjectSavedDir(); // 0x383ec40 [Final Native Static Public]
    FString ProjectPluginsDir(); // 0x383ebb0 [Final Native Static Public]
    FString ProjectPersistentDownloadDir(); // 0x383eb20 [Final Native Static Public]
    FString ProjectModsDir(); // 0x383ea90 [Final Native Static Public]
    FString ProjectLogDir(); // 0x383ea00 [Final Native Static Public]
    FString ProjectIntermediateDir(); // 0x383e970 [Final Native Static Public]
    FString ProjectDir(); // 0x383e8e0 [Final Native Static Public]
    FString ProjectContentDir(); // 0x383e850 [Final Native Static Public]
    FString ProjectConfigDir(); // 0x383e7c0 [Final Native Static Public]
    FString ProfilingDir(); // 0x383e730 [Final Native Static Public]
    void NormalizeFilename(const FString& InPath, const FString& OutPath); // 0x383d410 [Final Native Static Public]
    void NormalizeDirectoryName(const FString& InPath, const FString& OutPath); // 0x383d2b0 [Final Native Static Public]
    FString MakeValidFileName(const FString& InString, const FString& InReplacementChar); // 0x383c760 [Final Native Static Public]
    void MakeStandardFilename(const FString& InPath, const FString& OutPath); // 0x383c500 [Final Native Static Public]
    void MakePlatformFilename(const FString& InPath, const FString& OutPath); // 0x383bed0 [Final Native Static Public]
    bool MakePathRelativeTo(const FString& InPath, const FString& InRelativeTo, const FString& OutPath); // 0x383bd20 [Final Native Static Public]
    FString LaunchDir(); // 0x3838220 [Final Native Static Public]
    bool IsSamePath(const FString& PathA, const FString& PathB); // 0x38357e0 [Final Native Static Public]
    bool IsRestrictedPath(const FString& InPath); // 0x3835740 [Final Native Static Public]
    bool IsRelative(const FString& InPath); // 0x38356a0 [Final Native Static Public]
    bool IsProjectFilePathSet(); // 0x3835380 [Final Native Static Public]
    bool IsDrive(const FString& InPath); // 0x3834fb0 [Final Native Static Public]
    bool HasProjectPersistentDownloadDir(); // 0x38347e0 [Final Native Static Public]
    TArray<FString> GetToolTipLocalizationPaths(); // 0x3834210 [Final Native Static Public]
    TArray<FString> GetRestrictedFolderNames(); // 0x3833300 [Final Native Static Public]
    FString GetRelativePathToRoot(); // 0x3833120 [Final Native Static Public]
    TArray<FString> GetPropertyNameLocalizationPaths(); // 0x3832e70 [Final Native Static Public]
    FString GetProjectFilePath(); // 0x3832d50 [Final Native Static Public]
    FString GetPath(const FString& InPath); // 0x3832050 [Final Native Static Public]
    FString GetInvalidFileSystemChars(); // 0x38317a0 [Final Native Static Public]
    TArray<FString> GetGameLocalizationPaths(); // 0x38314f0 [Final Native Static Public]
    FString GetExtension(const FString& InPath, bool bIncludeDot); // 0x38311c0 [Final Native Static Public]
    TArray<FString> GetEngineLocalizationPaths(); // 0x3830d80 [Final Native Static Public]
    TArray<FString> GetEditorLocalizationPaths(); // 0x3830d40 [Final Native Static Public]
    FString GetCleanFilename(const FString& InPath); // 0x382fed0 [Final Native Static Public]
    FString GetBaseFilename(const FString& InPath, bool bRemovePath); // 0x382f620 [Final Native Static Public]
    FString GeneratedConfigDir(); // 0x382f170 [Final Native Static Public]
    FString GameUserDeveloperDir(); // 0x382f0e0 [Final Native Static Public]
    FString GameSourceDir(); // 0x382f050 [Final Native Static Public]
    FString GameDevelopersDir(); // 0x382efc0 [Final Native Static Public]
    FString GameAgnosticSavedDir(); // 0x382df10 [Final Native Static Public]
    bool FileExists(const FString& InPath); // 0x382ecd0 [Final Native Static Public]
    FString FeaturePackDir(); // 0x382ec40 [Final Native Static Public]
    FString EnterprisePluginsDir(); // 0x382e270 [Final Native Static Public]
    FString EnterpriseFeaturePackDir(); // 0x382e1e0 [Final Native Static Public]
    FString EnterpriseDir(); // 0x382e150 [Final Native Static Public]
    FString EngineVersionAgnosticUserDir(); // 0x382e0c0 [Final Native Static Public]
    FString EngineUserDir(); // 0x382e030 [Final Native Static Public]
    FString EngineSourceDir(); // 0x382dfa0 [Final Native Static Public]
    FString EngineSavedDir(); // 0x382df10 [Final Native Static Public]
    FString EnginePluginsDir(); // 0x382de80 [Final Native Static Public]
    FString EngineIntermediateDir(); // 0x382ddf0 [Final Native Static Public]
    FString EngineDir(); // 0x382dd60 [Final Native Static Public]
    FString EngineContentDir(); // 0x382dcd0 [Final Native Static Public]
    FString EngineConfigDir(); // 0x382dc40 [Final Native Static Public]
    bool DirectoryExists(const FString& InPath); // 0x382b3a0 [Final Native Static Public]
    FString DiffDir(); // 0x382b310 [Final Native Static Public]
    FString CreateTempFilename(const FString& Path, const FString& Prefix, const FString& Extension); // 0x382aca0 [Final Native Static Public]
    FString ConvertToSandboxPath(const FString& InPath, const FString& InSandboxName); // 0x382a070 [Final Native Static Public]
    FString ConvertRelativePathToFull(const FString& InPath, const FString& InBasePath); // 0x3829960 [Final Native Static Public]
    FString ConvertFromSandboxPath(const FString& InPath, const FString& InSandboxName); // 0x3829300 [Final Native Static Public]
    FString Combine(const TArray<FString>& InPaths); // 0x3824730 [Final Native Static Public]
    bool CollapseRelativeDirectories(const FString& InPath, const FString& OutPath); // 0x38245a0 [Final Native Static Public]
    FString CloudDir(); // 0x3824510 [Final Native Static Public]
    FString ChangeExtension(const FString& InPath, const FString& InNewExtension); // 0x3823fa0 [Final Native Static Public]
    FString BugItDir(); // 0x381fd50 [Final Native Static Public]
    FString AutomationTransientDir(); // 0x381c6a0 [Final Native Static Public]
    FString AutomationLogDir(); // 0x381c610 [Final Native Static Public]
    FString AutomationDir(); // 0x381c580 [Final Native Static Public]

// UPlatformGameInstance (/Script/Engine.PlatformGameInstance)
    void PlatformStartupArgumentsDelegate__DelegateSignature(const TArray<FString>& StartupArguments); // 0x1364670 [Public]
    void PlatformScreenOrientationChangedDelegate__DelegateSignature(const EScreenOrientation& inScreenOrientation); // 0x1364670 [Public]
    void PlatformRegisteredForUserNotificationsDelegate__DelegateSignature(int32 inInt); // 0x1364670 [Public]
    void PlatformRegisteredForRemoteNotificationsDelegate__DelegateSignature(const TArray<uint8>& inArray); // 0x1364670 [Public]
    void PlatformReceivedRemoteNotificationDelegate__DelegateSignature(const FString& InString, const EApplicationState& inAppState); // 0x1364670 [Public]
    void PlatformReceivedLocalNotificationDelegate__DelegateSignature(const FString& InString, int32 inInt, const EApplicationState& inAppState); // 0x1364670 [Public]
    void PlatformFailedToRegisterForRemoteNotificationsDelegate__DelegateSignature(const FString& InString); // 0x1364670 [Public]
    void PlatformDelegate__DelegateSignature(); // 0x1364670 [Public]

// UBlueprintPlatformLibrary (/Script/Engine.BlueprintPlatformLibrary)
    void SetAllowedDeviceOrientation(const EScreenOrientation& NewAllowedDeviceOrientation); // 0x3842920 [Final Native Static Public]
    int32 ScheduleLocalNotificationFromNow(int32 inSecondsFromNow, FText& Title, FText& Body, FText& Action, const FString& ActivationEvent); // 0x3842620 [Final Native Static Public]
    void ScheduleLocalNotificationBadgeFromNow(int32 inSecondsFromNow, const FString& ActivationEvent); // 0x3842500 [Final Native Static Public]
    int32 ScheduleLocalNotificationBadgeAtTime(const FDateTime& FireDateTime, bool LocalTime, const FString& ActivationEvent); // 0x38423b0 [Final Native Static Public]
    int32 ScheduleLocalNotificationAtTime(const FDateTime& FireDateTime, bool LocalTime, FText& Title, FText& Body, FText& Action, const FString& ActivationEvent); // 0x3842120 [Final Native Static Public]
    void GetLaunchNotification(const bool& NotificationLaunchedApp, const FString& ActivationEvent, const int32& FireDate); // 0x38319e0 [Final Native Static Public]
    EScreenOrientation GetDeviceOrientation(); // 0x3830b50 [Final Native Static Public]
    EScreenOrientation GetAllowedDeviceOrientation(); // 0x382f5e0 [Final Native Static Public]
    void ClearAllLocalNotifications(); // 0x3824170 [Final Native Static Public]
    void CancelLocalNotificationById(int32 NotificationId); // 0x3821bd0 [Final Native Static Public]
    void CancelLocalNotification(const FString& ActivationEvent); // 0x3821b30 [Final Native Static Public]

// UBlueprintTypeConversions (/Script/Engine.BlueprintTypeConversions)
    TSet<int32> ConvertSetType(TSet<int32>& Inset); // 0x3829bc0 [Final Native Static Public]
    TMap<int32, int32> ConvertMapType(TMap<int32, int32>& InMap); // 0x3829450 [Final Native Static Public]
    int32 ConvertFVector4fToFVector4d(int32 InFromData); // 0x3828e70 [Final Native Static Public]
    int32 ConvertFVector4dToFVector4f(int32 InFromData); // 0x3828dc0 [Final Native Static Public]
    int32 ConvertFVector3fToFVector3d(int32 InFromData); // 0x3828fc0 [Final Native Static Public]
    int32 ConvertFVector3dToFVector3f(int32 InFromData); // 0x3828f20 [Final Native Static Public]
    int32 ConvertFVector2fToFVector2d(int32 InFromData); // 0x3829270 [Final Native Static Public]
    int32 ConvertFVector2dToFVector2f(int32 InFromData); // 0x38291d0 [Final Native Static Public]
    int32 ConvertFTransform3fToFTransform3d(int32 InFromData); // 0x3829110 [Final Native Static Public]
    int32 ConvertFTransform3dToFTransform3f(int32 InFromData); // 0x3829060 [Final Native Static Public]
    int32 ConvertFRotator3fToFRotator3d(int32 InFromData); // 0x3828fc0 [Final Native Static Public]
    int32 ConvertFRotator3dToFRotator3f(int32 InFromData); // 0x3828f20 [Final Native Static Public]
    int32 ConvertFQuat4fToFQuat4d(int32 InFromData); // 0x3828e70 [Final Native Static Public]
    int32 ConvertFQuat4dToFQuat4f(int32 InFromData); // 0x3828dc0 [Final Native Static Public]
    int32 ConvertFPlane4fToFPlane4d(int32 InFromData); // 0x3828e70 [Final Native Static Public]
    int32 ConvertFPlane4dToFPlane4f(int32 InFromData); // 0x3828dc0 [Final Native Static Public]
    int32 ConvertFMatrix44fToFMatrix44d(int32 InFromData); // 0x3828c00 [Final Native Static Public]
    int32 ConvertFMatrix44dToFMatrix44f(int32 InFromData); // 0x38289e0 [Final Native Static Public]
    int32 ConvertFBox2fToFBox2d(int32 InFromData); // 0x3828920 [Final Native Static Public]
    int32 ConvertFBox2dToFBox2f(int32 InFromData); // 0x3828850 [Final Native Static Public]
    TArray<int32> ConvertArrayType(const TArray<int32>& inArray); // 0x3828590 [Final Native Static Public]

// UImportanceSamplingLibrary (/Script/Engine.ImportanceSamplingLibrary)
    float RandomSobolFloat(int32 Index, int32 Dimension, float Seed); // 0x383f410 [Final Native Static Public]
    FVector RandomSobolCell3D(int32 Index, int32 NumCells, const FVector& Cell, const FVector& Seed); // 0x383f1e0 [Final Native Static Public]
    FVector2D RandomSobolCell2D(int32 Index, int32 NumCells, const FVector2D& Cell, const FVector2D& Seed); // 0x383ef60 [Final Native Static Public]
    float NextSobolFloat(int32 Index, int32 Dimension, float PreviousValue); // 0x383d1a0 [Final Native Static Public]
    FVector NextSobolCell3D(int32 Index, int32 NumCells, const FVector& PreviousValue); // 0x383cfc0 [Final Native Static Public]
    FVector2D NextSobolCell2D(int32 Index, int32 NumCells, const FVector2D& PreviousValue); // 0x383ce10 [Final Native Static Public]
    FImportanceTexture MakeImportanceTexture(UTexture2D* Texture, const EImportanceWeight& WeightingFunc); // 0x383b0e0 [Final Native Static Public]
    void ImportanceSample(FImportanceTexture& Texture, const FVector2D& Rand, int32 Samples, float Intensity, const FVector2D& SamplePosition, const FLinearColor& SampleColor, const float& SampleIntensity, const float& SampleSize); // 0x3834b50 [Final Native Static Public]
    void BreakImportanceTexture(FImportanceTexture& ImportanceTexture, const UTexture2D*& Texture, const EImportanceWeight& WeightingFunc); // 0x381f550 [Final Native Static Public]

// ALevelInstance (/Script/Engine.LevelInstance)
    void OnRep_LevelInstanceSpawnGuid(); // 0x383db30 [Final Native Public]

// ILevelInstanceInterface (/Script/Engine.LevelInstanceInterface)
    void UnloadLevelInstance(); // 0x386e730 [Native Public]
    bool SetWorldAsset(const TSoftObjectPtr<UWorld>& WorldAsset); // 0x386e590 [Native Public]
    void LoadLevelInstance(); // 0x386d9f0 [Native Public]
    bool IsLoaded(); // 0x386d860 [Native Public]
    TSoftObjectPtr<UWorld> GetWorldAsset(); // 0x386d720 [Native Public]
    ULevel* GetLoadedLevel(); // 0x386d6d0 [Native Public]

// ALevelScriptActor (/Script/Engine.LevelScriptActor)
    void WorldOriginLocationChanged(const FIntVector& OldOriginLocation, const FIntVector& NewOriginLocation); // 0x1364670 [Event Public]
    void SetCinematicMode(bool bCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning); // 0x386dd40 [Native Public]
    bool RemoteEvent(const FName& EventName); // 0x386daf0 [Native Public]
    void LevelReset(); // 0x1364670 [Event Public]

// ULightWeightInstanceBlueprintFunctionLibrary (/Script/Engine.LightWeightInstanceBlueprintFunctionLibrary)
    FActorInstanceHandle CreateNewLightWeightInstance(TSubclassOf<UObject> ActorClass, const FTransform& Transform, UDataLayerInstance* Layer, UWorld* World); // 0x386d270 [Final Native Static Public]
    FActorInstanceHandle ConvertActorToLightWeightInstance(AActor* Actor); // 0x386cdc0 [Final Native Static Public]

// ALightWeightInstanceManager (/Script/Engine.LightWeightInstanceManager)
    void OnSpawnedActorDestroyed(AActor* DestroyedActor); // 0x386da50 [Final Native Private]
    void OnRep_Transforms(); // 0x386da30 [Native Protected]

// ALightWeightInstanceStaticMeshManager (/Script/Engine.LightWeightInstanceStaticMeshManager)
    void OnRep_StaticMesh(); // 0x386da10 [Final Native Protected]

// ALocationVolume (/Script/Engine.LocationVolume)
    void Unload(); // 0x30af5d0 [Final Native Public]
    void Load(); // 0x30af5d0 [Final Native Public]
    bool IsLoaded(); // 0x38358d0 [Final Native Public]

// ALODActor (/Script/Engine.LODActor)
    void OnSubActorEndPlay(AActor* Actor, const EEndPlayReason& Reason); // 0x387c990 [Final Native Private]

// UMaterialInstanceDynamic (/Script/Engine.MaterialInstanceDynamic)
    void SetVectorParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, const FLinearColor& Value); // 0x38c38e0 [Final Native Public]
    void SetVectorParameterValue(const FName& ParameterName, const FLinearColor& Value); // 0x38c37f0 [Final Native Public]
    void SetTextureParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, UTexture* Value); // 0x38c35c0 [Final Native Public]
    void SetTextureParameterValue(const FName& ParameterName, UTexture* Value); // 0x38c3290 [Final Native Public]
    void SetSparseVolumeTextureParameterValue(const FName& ParameterName, USparseVolumeTexture* Value); // 0x38c30a0 [Final Native Public]
    void SetScalarParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, float Value); // 0x38c2f80 [Final Native Public]
    void SetScalarParameterValue(const FName& ParameterName, float Value); // 0x38c2e60 [Final Native Public]
    bool SetScalarParameterByIndex(int32 ParameterIndex, float Value); // 0x38c2d40 [Final Native Public]
    void SetRuntimeVirtualTextureParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, URuntimeVirtualTexture* Value); // 0x38c2c50 [Final Native Public]
    void SetRuntimeVirtualTextureParameterValue(const FName& ParameterName, URuntimeVirtualTexture* Value); // 0x38c2a50 [Final Native Public]
    void SetDoubleVectorParameterValue(const FName& ParameterName, const FVector4& Value); // 0x38c2930 [Final Native Public]
    void K2_InterpolateMaterialInstanceParams(UMaterialInstance* SourceA, UMaterialInstance* SourceB, float Alpha); // 0x38c2820 [Final Native Public]
    FLinearColor K2_GetVectorParameterValueByInfo(FMaterialParameterInfo& ParameterInfo); // 0x38c26f0 [Final Native Public]
    FLinearColor K2_GetVectorParameterValue(const FName& ParameterName); // 0x38c25e0 [Final Native Public]
    UTexture* K2_GetTextureParameterValueByInfo(FMaterialParameterInfo& ParameterInfo); // 0x38c24c0 [Final Native Public]
    UTexture* K2_GetTextureParameterValue(const FName& ParameterName); // 0x38c23c0 [Final Native Public]
    float K2_GetScalarParameterValueByInfo(FMaterialParameterInfo& ParameterInfo); // 0x38c2290 [Final Native Public]
    float K2_GetScalarParameterValue(const FName& ParameterName); // 0x38c2180 [Final Native Public]
    void K2_CopyMaterialInstanceParameters(UMaterialInterface* Source, bool bQuickParametersOnly); // 0x38c1e00 [Final Native Public]
    bool InitializeScalarParameterAndGetIndex(const FName& ParameterName, float Value, const int32& OutParameterIndex); // 0x38c1c20 [Final Native Public]
    void CopyParameterOverrides(UMaterialInstance* MaterialInstance); // 0x38c1710 [Final Native Public]
    void CopyInterpParameters(UMaterialInstance* Source); // 0x38c14a0 [Final Native Public]

// UMaterialParameterCollection (/Script/Engine.MaterialParameterCollection)
    TArray<FName> GetVectorParameterNames(); // 0x38c1ba0 [Final Native Public]
    FLinearColor GetVectorParameterDefaultValue(const FName& ParameterName, const bool& bParameterFound); // 0x38c1ac0 [Final Native Public]
    TArray<FName> GetScalarParameterNames(); // 0x38c1a40 [Final Native Public]
    float GetScalarParameterDefaultValue(const FName& ParameterName, const bool& bParameterFound); // 0x38c1960 [Final Native Public]

// UMeshVertexPainterKismetLibrary (/Script/Engine.MeshVertexPainterKismetLibrary)
    void RemovePaintedVertices(UStaticMeshComponent* StaticMeshComponent); // 0x38ff6c0 [Final Native Static Public]
    void PaintVerticesSingleColor(UStaticMeshComponent* StaticMeshComponent, const FLinearColor& FillColor, bool bConvertToSRGB); // 0x38ff3c0 [Final Native Static Public]
    void PaintVerticesLerpAlongAxis(UStaticMeshComponent* StaticMeshComponent, const FLinearColor& StartColor, const FLinearColor& EndColor, const EVertexPaintAxis& Axis, bool bConvertToSRGB); // 0x38fedb0 [Final Native Static Public]

// UNetPushModelHelpers (/Script/Engine.NetPushModelHelpers)
    void MarkPropertyDirtyFromRepIndex(UObject* Object, int32 RepIndex, const FName& PropertyName); // 0x3937e90 [Final Native Static Public]
    void MarkPropertyDirty(UObject* Object, const FName& PropertyName); // 0x3937de0 [Final Native Static Public]

// UAsyncPhysicsInputComponent (/Script/Engine.AsyncPhysicsInputComponent)
    void ServerRPCBufferInput(UAsyncPhysicsData* AsyncPhysicsData); // 0x3a3fb60 [Native Event Public]
    UAsyncPhysicsData* GetDataToWrite(); // 0x3a3ee00 [Final Native Public]
    UAsyncPhysicsData* GetDataToConsume(); // 0x3a3ed40 [Final Native Public]

// AClusterUnionActor (/Script/Engine.ClusterUnionActor)
    UClusterUnionComponent* GetClusterUnionComponent(); // 0x2d1b0b0 [Final Native Public]

// UClusterUnionComponent (/Script/Engine.ClusterUnionComponent)
    void SetIsAnchored(bool bIsAnchored); // 0x3a3fd90 [Native Public]
    void SetEnableDamageFromCollision(bool bValue); // 0x3a3fcf0 [Final Native Public]
    void RemoveComponentFromCluster(UPrimitiveComponent* InComponent); // 0x3a3fad0 [Final Native Public]
    void RemoveComponentBonesFromCluster(UPrimitiveComponent* InComponent, const TArray<int32>& BoneIds); // 0x3a3f9e0 [Final Native Public]
    void OnRep_RigidState(); // 0x3a3f7b0 [Native Protected]
    bool IsComponentAdded(UPrimitiveComponent* Component); // 0x3a3f590 [Final Native Public]
    bool IsAuthority(); // 0x3a3f530 [Final Native Protected]
    void HandleComponentPhysicsStateChangePostAddIntoClusterUnion(UPrimitiveComponent* ChangedComponent, const EComponentPhysicsStateChange& StateChange); // 0x3a3f3d0 [Final Native Private]
    void HandleComponentPhysicsStateChange(UPrimitiveComponent* ChangedComponent, const EComponentPhysicsStateChange& StateChange); // 0x3a3f0f0 [Final Native Private]
    TArray<UPrimitiveComponent*> GetPrimitiveComponents(); // 0x3a3f070 [Final Native Public]
    TArray<AActor*> GetActors(); // 0x3a3ebe0 [Final Native Public]
    void ForceSetChildToParent(UPrimitiveComponent* InComponent, const TArray<int32>& BoneIds, const TArray<FTransform>& ChildToParent); // 0x3a3e9c0 [Final Native Public]
    void AddComponentToCluster(UPrimitiveComponent* InComponent, const TArray<int32>& BoneIds, bool bRebuildGeometry); // 0x3a3e560 [Final Native Public]

// UClusterUnionReplicatedProxyComponent (/Script/Engine.ClusterUnionReplicatedProxyComponent)
    void SetParticleChildToParent(int32 BoneID, FTransform& ChildToParent); // 0x3a870d0 [Final Native Public]
    void SetParticleBoneIds(const TArray<int32>& InIds); // 0x3a86f10 [Final Native Public]
    void SetParentClusterUnion(UClusterUnionComponent* InComponent); // 0x3a86cc0 [Final Native Public]
    void SetChildClusteredComponent(UPrimitiveComponent* InComponent); // 0x3a853e0 [Final Native Public]
    void OnRep_ParticleChildToParents(); // 0x3a83e70 [Final Native Protected]
    void OnRep_ParticleBoneIds(); // 0x3a83e50 [Final Native Protected]
    void OnRep_ParentClusterUnion(); // 0x3a83e30 [Final Native Protected]
    void OnRep_ChildClusteredComponent(); // 0x3a83e10 [Final Native Protected]
    void MarkPendingDeletion(); // 0x3a83df0 [Final Native Public]
    bool IsPendingDeletion(); // 0x2fd9440 [Final Native Public]
    TArray<int32> GetParticleBoneIds(); // 0x3a83bc0 [Final Native Public]
    UClusterUnionComponent* GetParentClusterUnionComponent(); // 0x3a83ab0 [Final Native Public]
    UPrimitiveComponent* GetChildClusteredComponent(); // 0x3a82480 [Final Native Public]

// UConstraintInstanceBlueprintLibrary (/Script/Engine.ConstraintInstanceBlueprintLibrary)
    void SetProjectionParams(FConstraintInstanceAccessor& Accessor, bool bEnableProjection, float ProjectionLinearAlpha, float ProjectionAngularAlpha); // 0x3a87220 [Final Native Static Public]
    void SetParentDominates(FConstraintInstanceAccessor& Accessor, bool bParentDominates); // 0x3a86d80 [Final Native Static Public]
    void SetOrientationDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, bool bEnableTwistDrive, bool bEnableSwingDrive); // 0x3a86b00 [Final Native Static Public]
    void SetOrientationDriveSLERP(FConstraintInstanceAccessor& Accessor, bool bEnableSLERP); // 0x3a869b0 [Final Native Static Public]
    void SetMassConditioningEnabled(FConstraintInstanceAccessor& Accessor, bool bEnableMassConditioning); // 0x3a86820 [Final Native Static Public]
    void SetLinearVelocityTarget(FConstraintInstanceAccessor& Accessor, const FVector& InVelTarget); // 0x3a866b0 [Final Native Static Public]
    void SetLinearVelocityDrive(FConstraintInstanceAccessor& Accessor, bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); // 0x3a86480 [Final Native Static Public]
    void SetLinearSoftLimitParams(FConstraintInstanceAccessor& Accessor, bool bSoftLinearLimit, float LinearLimitStiffness, float LinearLimitDamping, float LinearLimitRestitution, float LinearLimitContactDistance); // 0x3a86200 [Final Native Static Public]
    void SetLinearPositionTarget(FConstraintInstanceAccessor& Accessor, const FVector& InPosTarget); // 0x3a86090 [Final Native Static Public]
    void SetLinearPositionDrive(FConstraintInstanceAccessor& Accessor, bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); // 0x3a85e70 [Final Native Static Public]
    void SetLinearPlasticity(FConstraintInstanceAccessor& Accessor, bool bLinearPlasticity, float LinearPlasticityThreshold, const EConstraintPlasticityType& PlasticityType); // 0x3a85ca0 [Final Native Static Public]
    void SetLinearLimits(FConstraintInstanceAccessor& Accessor, const ELinearConstraintMotion& XMotion, const ELinearConstraintMotion& YMotion, const ELinearConstraintMotion& ZMotion, float Limit); // 0x3a85a90 [Final Native Static Public]
    void SetLinearDriveParams(FConstraintInstanceAccessor& Accessor, float PositionStrength, float VelocityStrength, float InForceLimit); // 0x3a858c0 [Final Native Static Public]
    void SetLinearBreakable(FConstraintInstanceAccessor& Accessor, bool bLinearBreakable, float LinearBreakThreshold); // 0x3a85750 [Final Native Static Public]
    void SetDisableCollision(FConstraintInstanceAccessor& Accessor, bool bDisableCollision); // 0x3a855f0 [Final Native Static Public]
    void SetContactTransferScale(FConstraintInstanceAccessor& Accessor, float ContactTransferScale); // 0x3a854a0 [Final Native Static Public]
    void SetAngularVelocityTarget(FConstraintInstanceAccessor& Accessor, const FVector& InVelTarget); // 0x3a85210 [Final Native Static Public]
    void SetAngularVelocityDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, bool bEnableTwistDrive, bool bEnableSwingDrive); // 0x3a85040 [Final Native Static Public]
    void SetAngularVelocityDriveSLERP(FConstraintInstanceAccessor& Accessor, bool bEnableSLERP); // 0x3a84ef0 [Final Native Static Public]
    void SetAngularSoftTwistLimitParams(FConstraintInstanceAccessor& Accessor, bool bSoftTwistLimit, float TwistLimitStiffness, float TwistLimitDamping, float TwistLimitRestitution, float TwistLimitContactDistance); // 0x3a84c70 [Final Native Static Public]
    void SetAngularSoftSwingLimitParams(FConstraintInstanceAccessor& Accessor, bool bSoftSwingLimit, float SwingLimitStiffness, float SwingLimitDamping, float SwingLimitRestitution, float SwingLimitContactDistance); // 0x3a849f0 [Final Native Static Public]
    void SetAngularPlasticity(FConstraintInstanceAccessor& Accessor, bool bAngularPlasticity, float AngularPlasticityThreshold); // 0x3a84880 [Final Native Static Public]
    void SetAngularOrientationTarget(FConstraintInstanceAccessor& Accessor, const FRotator& InPosTarget); // 0x3a84750 [Final Native Static Public]
    void SetAngularLimits(FConstraintInstanceAccessor& Accessor, const EAngularConstraintMotion& Swing1MotionType, float Swing1LimitAngle, const EAngularConstraintMotion& Swing2MotionType, float Swing2LimitAngle, const EAngularConstraintMotion& TwistMotionType, float TwistLimitAngle); // 0x3a844a0 [Final Native Static Public]
    void SetAngularDriveParams(FConstraintInstanceAccessor& Accessor, float PositionStrength, float VelocityStrength, float InForceLimit); // 0x3a842d0 [Final Native Static Public]
    void SetAngularDriveMode(FConstraintInstanceAccessor& Accessor, const EAngularDriveMode& DriveMode); // 0x3a84180 [Final Native Static Public]
    void SetAngularBreakable(FConstraintInstanceAccessor& Accessor, bool bAngularBreakable, float AngularBreakThreshold); // 0x3a84010 [Final Native Static Public]
    void GetProjectionParams(FConstraintInstanceAccessor& Accessor, const bool& bEnableProjection, const float& ProjectionLinearAlpha, const float& ProjectionAngularAlpha); // 0x3a83bf0 [Final Native Static Public]
    bool GetParentDominates(FConstraintInstanceAccessor& Accessor); // 0x3a83af0 [Final Native Static Public]
    void GetOrientationDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableTwistDrive, const bool& bOutEnableSwingDrive); // 0x3a83940 [Final Native Static Public]
    void GetOrientationDriveSLERP(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableSLERP); // 0x3a83820 [Final Native Static Public]
    bool GetMassConditioningEnabled(FConstraintInstanceAccessor& Accessor); // 0x3a83750 [Final Native Static Public]
    void GetLinearVelocityTarget(FConstraintInstanceAccessor& Accessor, const FVector& OutVelTarget); // 0x3a83620 [Final Native Static Public]
    void GetLinearVelocityDrive(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableDriveX, const bool& bOutEnableDriveY, const bool& bOutEnableDriveZ); // 0x3a83430 [Final Native Static Public]
    void GetLinearSoftLimitParams(FConstraintInstanceAccessor& Accessor, const bool& bSoftLinearLimit, const float& LinearLimitStiffness, const float& LinearLimitDamping, const float& LinearLimitRestitution, const float& LinearLimitContactDistance); // 0x3a831a0 [Final Native Static Public]
    void GetLinearPositionTarget(FConstraintInstanceAccessor& Accessor, const FVector& OutPosTarget); // 0x3a83070 [Final Native Static Public]
    void GetLinearPositionDrive(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableDriveX, const bool& bOutEnableDriveY, const bool& bOutEnableDriveZ); // 0x3a82e80 [Final Native Static Public]
    void GetLinearPlasticity(FConstraintInstanceAccessor& Accessor, const bool& bLinearPlasticity, const float& LinearPlasticityThreshold, const EConstraintPlasticityType& PlasticityType); // 0x3a82c90 [Final Native Static Public]
    void GetLinearLimits(FConstraintInstanceAccessor& Accessor, const ELinearConstraintMotion& XMotion, const ELinearConstraintMotion& YMotion, const ELinearConstraintMotion& ZMotion, const float& Limit); // 0x3a82a30 [Final Native Static Public]
    void GetLinearDriveParams(FConstraintInstanceAccessor& Accessor, const float& OutPositionStrength, const float& OutVelocityStrength, const float& OutForceLimit); // 0x3a82830 [Final Native Static Public]
    void GetLinearBreakable(FConstraintInstanceAccessor& Accessor, const bool& bLinearBreakable, const float& LinearBreakThreshold); // 0x3a826b0 [Final Native Static Public]
    bool GetDisableCollsion(FConstraintInstanceAccessor& Accessor); // 0x3a825e0 [Final Native Static Public]
    void GetContactTransferScale(FConstraintInstanceAccessor& Accessor, const float& ContactTransferScale); // 0x3a824c0 [Final Native Static Public]
    void GetAttachedBodyNames(FConstraintInstanceAccessor& Accessor, const FName& ParentBody, const FName& ChildBody); // 0x3a82240 [Final Native Static Public]
    void GetAngularVelocityTarget(FConstraintInstanceAccessor& Accessor, const FVector& OutVelTarget); // 0x3a82110 [Final Native Static Public]
    void GetAngularVelocityDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableTwistDrive, const bool& bOutEnableSwingDrive); // 0x3a81f90 [Final Native Static Public]
    void GetAngularVelocityDriveSLERP(FConstraintInstanceAccessor& Accessor, const bool& bOutEnableSLERP); // 0x3a81e70 [Final Native Static Public]
    void GetAngularSoftTwistLimitParams(FConstraintInstanceAccessor& Accessor, const bool& bSoftTwistLimit, const float& TwistLimitStiffness, const float& TwistLimitDamping, const float& TwistLimitRestitution, const float& TwistLimitContactDistance); // 0x3a81be0 [Final Native Static Public]
    void GetAngularSoftSwingLimitParams(FConstraintInstanceAccessor& Accessor, const bool& bSoftSwingLimit, const float& SwingLimitStiffness, const float& SwingLimitDamping, const float& SwingLimitRestitution, const float& SwingLimitContactDistance); // 0x3a81950 [Final Native Static Public]
    void GetAngularPlasticity(FConstraintInstanceAccessor& Accessor, const bool& bAngularPlasticity, const float& AngularPlasticityThreshold); // 0x3a817c0 [Final Native Static Public]
    void GetAngularOrientationTarget(FConstraintInstanceAccessor& Accessor, const FRotator& OutPosTarget); // 0x3a81690 [Final Native Static Public]
    void GetAngularLimits(FConstraintInstanceAccessor& Accessor, const EAngularConstraintMotion& Swing1MotionType, const float& Swing1LimitAngle, const EAngularConstraintMotion& Swing2MotionType, const float& Swing2LimitAngle, const EAngularConstraintMotion& TwistMotionType, const float& TwistLimitAngle); // 0x3a813a0 [Final Native Static Public]
    void GetAngularDriveParams(FConstraintInstanceAccessor& Accessor, const float& OutPositionStrength, const float& OutVelocityStrength, const float& OutForceLimit); // 0x3a811a0 [Final Native Static Public]
    void GetAngularDriveMode(FConstraintInstanceAccessor& Accessor, const EAngularDriveMode& OutDriveMode); // 0x3a81090 [Final Native Static Public]
    void GetAngularBreakable(FConstraintInstanceAccessor& Accessor, const bool& bAngularBreakable, const float& AngularBreakThreshold); // 0x3a80f00 [Final Native Static Public]
    void CopyParams(FConstraintInstanceAccessor& Accessor, FConstraintInstanceAccessor& SourceAccessor, bool bKeepPosition, bool bKeepRotation); // 0x3a80d20 [Final Native Static Public]

// UNetworkPhysicsComponent (/Script/Engine.NetworkPhysicsComponent)
    void ServerReceiveInputsDatas(const FNetworkPhysicsRewindDataInputProxy& ClientInputs); // 0x3a83f70 [Native Event Public]
    void ServerReceiveInputData(const FNetworkPhysicsRewindDataInputProxy& ClientInputs); // 0x3a83ed0 [Native Event Public]
    void OnRep_SetReplicatedStates(); // 0x3a83eb0 [Final Native Protected]
    void OnRep_SetReplicatedInputs(); // 0x3a83e90 [Final Native Protected]

// UPhysicalAnimationComponent (/Script/Engine.PhysicalAnimationComponent)
    void SetStrengthMultiplyer(float InStrengthMultiplyer); // 0x3a87620 [Final Native Public]
    void SetSkeletalMeshComponent(USkeletalMeshComponent* InSkeletalMeshComponent); // 0x3a87430 [Final Native Public]
    FTransform GetBodyTargetTransform(const FName& BodyName); // 0x3a823a0 [Final Native Public]
    void ApplyPhysicalAnimationSettingsBelow(const FName& BodyName, FPhysicalAnimationData& PhysicalAnimationData, bool bIncludeSelf); // 0x3a80b50 [Final Native Public]
    void ApplyPhysicalAnimationSettings(const FName& BodyName, FPhysicalAnimationData& PhysicalAnimationData); // 0x3a80a10 [Final Native Public]
    void ApplyPhysicalAnimationProfileBelow(const FName& BodyName, const FName& ProfileName, bool bIncludeSelf, bool bClearNotFound); // 0x3a80830 [Final Native Public]

// UPhysicsConstraintComponent (/Script/Engine.PhysicsConstraintComponent)
    void SetProjectionParams(float ProjectionLinearAlpha, float ProjectionAngularAlpha, float ProjectionLinearTolerance, float ProjectionAngularTolerance); // 0x3ad20d0 [Final Native Public]
    void SetProjectionEnabled(bool bProjectionEnabled); // 0x3ad2030 [Final Native Public]
    void SetOrientationDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive); // 0x3ad1f60 [Final Native Public]
    void SetOrientationDriveSLERP(bool bEnableSLERP); // 0x3ad1ed0 [Final Native Public]
    void SetLinearZLimit(const ELinearConstraintMotion& ConstraintType, float LimitSize); // 0x3ad1a60 [Final Native Public]
    void SetLinearYLimit(const ELinearConstraintMotion& ConstraintType, float LimitSize); // 0x3ad1970 [Final Native Public]
    void SetLinearXLimit(const ELinearConstraintMotion& ConstraintType, float LimitSize); // 0x3ad1870 [Final Native Public]
    void SetLinearVelocityTarget(const FVector& InVelTarget); // 0x3ad17d0 [Final Native Public]
    void SetLinearVelocityDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); // 0x3ad16b0 [Final Native Public]
    void SetLinearPositionTarget(const FVector& InPosTarget); // 0x3ad1580 [Final Native Public]
    void SetLinearPositionDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); // 0x3ad1460 [Final Native Public]
    void SetLinearPlasticity(bool bLinearPlasticity, float LinearPlasticityThreshold, const EConstraintPlasticityType& PlasticityType); // 0x3ad1330 [Final Native Public]
    void SetLinearDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit); // 0x3ad1210 [Final Native Public]
    void SetLinearBreakable(bool bLinearBreakable, float LinearBreakThreshold); // 0x3ad1090 [Final Native Public]
    void SetDisableCollision(bool bDisableCollision); // 0x3ad0de0 [Final Native Public]
    void SetContactTransferScale(float ContactTransferScale); // 0x3ad0a90 [Final Native Public]
    void SetConstraintReferencePosition(const EConstraintFrame& Frame, const FVector& RefPosition); // 0x3ad09b0 [Final Native Public]
    void SetConstraintReferenceOrientation(const EConstraintFrame& Frame, const FVector& PriAxis, const FVector& SecAxis); // 0x3ad0870 [Final Native Public]
    void SetConstraintReferenceFrame(const EConstraintFrame& Frame, FTransform& RefFrame); // 0x3ad0710 [Final Native Public]
    void SetConstrainedComponents(UPrimitiveComponent* Component1, const FName& BoneName1, UPrimitiveComponent* Component2, const FName& BoneName2); // 0x3ad0570 [Final Native Public]
    void SetAngularVelocityTarget(const FVector& InVelTarget); // 0x3ad0070 [Final Native Public]
    void SetAngularVelocityDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive); // 0x3acffa0 [Final Native Public]
    void SetAngularVelocityDriveSLERP(bool bEnableSLERP); // 0x3acff10 [Final Native Public]
    void SetAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive); // 0x3acfe40 [Final Native Public]
    void SetAngularTwistLimit(const EAngularConstraintMotion& ConstraintType, float TwistLimitAngle); // 0x3acfd60 [Final Native Public]
    void SetAngularSwing2Limit(const EAngularConstraintMotion& MotionType, float Swing2LimitAngle); // 0x3acfc80 [Final Native Public]
    void SetAngularSwing1Limit(const EAngularConstraintMotion& MotionType, float Swing1LimitAngle); // 0x3acfba0 [Final Native Public]
    void SetAngularPlasticity(bool bAngularPlasticity, float AngularPlasticityThreshold); // 0x3acfa20 [Final Native Public]
    void SetAngularOrientationTarget(const FRotator& InPosTarget); // 0x3acf980 [Final Native Public]
    void SetAngularOrientationDrive(bool bEnableSwingDrive, bool bEnableTwistDrive); // 0x3acf8b0 [Final Native Public]
    void SetAngularDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit); // 0x3acf790 [Final Native Public]
    void SetAngularDriveMode(const EAngularDriveMode& DriveMode); // 0x3acf710 [Final Native Public]
    void SetAngularBreakable(bool bAngularBreakable, float AngularBreakThreshold); // 0x3acf590 [Final Native Public]
    bool IsProjectionEnabled(); // 0x3accdb0 [Final Native Public]
    bool IsBroken(); // 0x3accbd0 [Final Native Public]
    float GetCurrentTwist(); // 0x3ac9fc0 [Final Native Public]
    float GetCurrentSwing2(); // 0x3ac9f80 [Final Native Public]
    float GetCurrentSwing1(); // 0x3ac9f40 [Final Native Public]
    void GetConstraintForce(const FVector& OutLinearForce, const FVector& OutAngularForce); // 0x3ac9e50 [Final Native Public]
    FConstraintInstanceAccessor GetConstraint(); // 0x3ac9dd0 [Final Native Public]
    void GetConstrainedComponents(const UPrimitiveComponent*& OutComponent1, const FName& OutBoneName1, const UPrimitiveComponent*& OutComponent2, const FName& OutBoneName2); // 0x3ac9c10 [Final Native Public]
    void BreakConstraint(); // 0x3ac6060 [Final Native Public]

// UPhysicsHandleComponent (/Script/Engine.PhysicsHandleComponent)
    void SetTargetRotation(const FRotator& NewRotation); // 0x3ad2440 [Final Native Public]
    void SetTargetLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation); // 0x3ad22e0 [Final Native Public]
    void SetTargetLocation(const FVector& NewLocation); // 0x3ad2250 [Final Native Public]
    void SetLinearStiffness(float NewLinearStiffness); // 0x3ad1620 [Final Native Public]
    void SetLinearDamping(float NewLinearDamping); // 0x3ad1180 [Final Native Public]
    void SetInterpolationSpeed(float NewInterpolationSpeed); // 0x3ad1010 [Final Native Public]
    void SetAngularStiffness(float NewAngularStiffness); // 0x3acfb10 [Final Native Public]
    void SetAngularDamping(float NewAngularDamping); // 0x3acf680 [Final Native Public]
    void ReleaseComponent(); // 0x3acdc10 [Native Public]
    void GrabComponentAtLocationWithRotation(UPrimitiveComponent* Component, const FName& InBoneName, const FVector& Location, const FRotator& Rotation); // 0x3acc9f0 [Final Native Public]
    void GrabComponentAtLocation(UPrimitiveComponent* Component, const FName& InBoneName, const FVector& GrabLocation); // 0x3acc8a0 [Final Native Public]
    void GrabComponent(UPrimitiveComponent* Component, const FName& InBoneName, const FVector& GrabLocation, bool bConstrainRotation); // 0x3acc710 [Native Public]
    void GetTargetLocationAndRotation(const FVector& TargetLocation, const FRotator& TargetRotation); // 0x3acc480 [Final Native Public]
    UPrimitiveComponent* GetGrabbedComponent(); // 0x31b3600 [Final Native Public]

// UPhysicsSettings (/Script/Engine.PhysicsSettings)
    int32 GetPhysicsHistoryCount(); // 0x3acc060 [Final Native Public]

// URadialForceComponent (/Script/Engine.RadialForceComponent)
    void RemoveObjectTypeToAffect(const EObjectTypeQuery& ObjectType); // 0x3acdc30 [Native Public]
    void FireImpulse(); // 0x3ac9bd0 [Native Public]
    void AddObjectTypeToAffect(const EObjectTypeQuery& ObjectType); // 0x3ac5d70 [Native Public]

// UPhysicsFieldStatics (/Script/Engine.PhysicsFieldStatics)
    FVector EvalPhysicsVectorField(UObject* WorldContextObject, const FVector& WorldPosition, const EFieldVectorType& VectorType); // 0x3ac9a00 [Final Native Static Public]
    float EvalPhysicsScalarField(UObject* WorldContextObject, const FVector& WorldPosition, const EFieldScalarType& ScalarType); // 0x3ac98e0 [Final Native Static Public]
    int32 EvalPhysicsIntegerField(UObject* WorldContextObject, const FVector& WorldPosition, const EFieldIntegerType& IntegerType); // 0x3ac97c0 [Final Native Static Public]

// APlayerState (/Script/Engine.PlayerState)
    void ReceiveOverrideWith(APlayerState* OldPlayerState); // 0x1364670 [Event Protected]
    void ReceiveCopyProperties(APlayerState* NewPlayerState); // 0x1364670 [Event Protected]
    void OnRep_UniqueId(); // 0x3acd150 [Native Public]
    void OnRep_Score(); // 0x322b5a0 [Native Public]
    void OnRep_PlayerName(); // 0x32765b0 [Native Public]
    void OnRep_PlayerId(); // 0x32765f0 [Native Public]
    void OnRep_bIsInactive(); // 0x32765d0 [Native Public]
    void OnPawnPrivateDestroyed(AActor* InActor); // 0x3acd0b0 [Final Native Private]
    bool IsSpectator(); // 0x3accde0 [Final Native Public]
    bool IsOnlyASpectator(); // 0x3accd80 [Final Native Public]
    bool IsABot(); // 0x3accba0 [Final Native Public]
    float GetScore(); // 0x3516a60 [Final Native Public]
    FString GetPlayerName(); // 0x3acc210 [Final Native Public]
    int32 GetPlayerId(); // 0x3acc1f0 [Final Native Public]
    APlayerController* GetPlayerController(); // 0x3acc180 [Final Native Public]
    float GetPingInMilliseconds(); // 0x3acc0c0 [Final Native Public]
    APawn* GetPawn(); // 0x3acc040 [Final Native Public]
    uint8 GetCompressedPing(); // 0x3ac9bf0 [Final Native Public]
    FUniqueNetIdRepl BP_GetUniqueId(); // 0x3ac5fa0 [Final Native Public]

// APostProcessVolume (/Script/Engine.PostProcessVolume)
    void AddOrUpdateBlendable(const TScriptInterface<IBlendableInterface>& InBlendableObject, float InWeight); // 0x3b14a00 [Final Native Public]

// UHealthSnapshotBlueprintLibrary (/Script/Engine.HealthSnapshotBlueprintLibrary)
    void StopPerformanceSnapshots(); // 0x3b14e90 [Final Native Static Public]
    void StartPerformanceSnapshots(); // 0x3b14d00 [Final Native Static Public]
    void LogPerformanceSnapshot(const FString& SnapshotTitle, bool bResetStats); // 0x3b14bd0 [Final Native Static Public]

// UReplaySubsystem (/Script/Engine.ReplaySubsystem)
    void RequestCheckpoint(); // 0x3b84cd0 [Final Native Public]
    bool IsRecording(); // 0x3b84c60 [Final Native Public]
    bool IsPlaying(); // 0x3b84c10 [Final Native Public]
    float GetReplayCurrentTime(); // 0x3b84b80 [Final Native Public]
    FString GetActiveReplayName(); // 0x3b84a50 [Final Native Public]

// USkinnedAsset (/Script/Engine.SkinnedAsset)
    USkeletalMeshSocket* FindSocketInfo(const FName& InSocketName, FTransform& OutTransform, const int32& OutBoneIndex, const int32& OutIndex); // 0x3c35440 [Native Public]
    USkeletalMeshSocket* FindSocket(const FName& InSocketName); // 0x3c353a0 [Native Public]

// USkeletalMesh (/Script/Engine.SkeletalMesh)
    void SetSkeleton(USkeleton* InSkeleton); // 0x3be7050 [Final Native Public]
    void SetOverlayMaterialMaxDrawDistance(float InMaxDrawDistance); // 0x3be6fa0 [Final Native Public]
    void SetOverlayMaterial(UMaterialInterface* NewOverlayMaterial); // 0x3be6ee0 [Final Native Public]
    void SetMorphTargets(const TArray<UMorphTarget*>& InMorphTargets); // 0x3be6db0 [Final Native Public]
    void SetMinLODForQualityLevels(TMap<EPerQualityLevels, int32>& QualityLevelMinimumLODs, int32 Default); // 0x3be6c40 [Final Native Public]
    void SetMeshClothingAssets(const TArray<UClothingAssetBase*>& InMeshClothingAssets); // 0x3be6b20 [Final Native Public]
    void SetMaterials(const TArray<FSkeletalMaterial>& InMaterials); // 0x3be6a50 [Final Native Public]
    void SetLODSettings(USkeletalMeshLODSettings* InLODSettings); // 0x3be69c0 [Final Native Public]
    void SetDefaultAnimatingRig(const TSoftObjectPtr<UObject>& InAnimatingRig); // 0x3be6890 [Final Native Public]
    int32 NumSockets(); // 0x3be6820 [Final Native Public]
    TArray<FString> K2_GetAllMorphTargetNames(); // 0x3be6680 [Final Native Public]
    bool IsSectionUsingCloth(int32 InSectionIndex, bool bCheckCorrespondingSections); // 0x3be6550 [Final Native Public]
    USkeletalMeshSocket* GetSocketByIndex(int32 Index); // 0x3be6450 [Final Native Public]
    USkeleton* GetSkeleton(); // 0x3be6420 [Native Public]
    UPhysicsAsset* GetShadowPhysicsAsset(); // 0x3be63f0 [Native Public]
    UPhysicsAsset* GetPhysicsAsset(); // 0x3be63c0 [Native Public]
    float GetOverlayMaterialMaxDrawDistance(); // 0x3be6380 [Native Public]
    UMaterialInterface* GetOverlayMaterial(); // 0x3be6350 [Native Public]
    TArray<UNodeMappingContainer*> GetNodeMappingData(); // 0x3be62b0 [Final Native Public]
    UNodeMappingContainer* GetNodeMappingContainer(UBlueprint* SourceAsset); // 0x3be60d0 [Final Native Public]
    TArray<UMorphTarget*> GetMorphTargetsPtrConv(); // 0x3be5ff0 [Final Native Public]
    void GetMinLODForQualityLevels(TMap<EPerQualityLevels, int32>& QualityLevelMinimumLODs, const int32& Default); // 0x3be5e80 [Final Native Public]
    TArray<UClothingAssetBase*> GetMeshClothingAssets(); // 0x3be5de0 [Final Native Public]
    TArray<FSkeletalMaterial> GetMaterials(); // 0x3be5da0 [Native Public]
    USkeletalMeshLODSettings* GetLODSettings(); // 0x3be5d60 [Final Native Public]
    FBoxSphereBounds GetImportedBounds(); // 0x3be5ce0 [Final Native Public]
    UMeshDeformer* GetDefaultMeshDeformer(); // 0x3be5cb0 [Native Public]
    TSoftObjectPtr<UObject> GetDefaultAnimatingRig(); // 0x3be5c00 [Final Native Public]
    FBoxSphereBounds GetBounds(); // 0x3be5ba0 [Native Public]
    USkeletalMeshSocket* FindSocketAndIndex(const FName& InSocketName, const int32& OutIndex); // 0x3be5ac0 [Final Native Public]

// USoundSubmixBase (/Script/Engine.SoundSubmixBase)
    USoundSubmixBase* FindDynamicAncestor(); // 0x36b55c0 [Native Public]
    bool DynamicDisconnect(UObject* WorldContextObject); // 0x3c771d0 [Native Public]
    bool DynamicConnect(UObject* WorldContextObject, USoundSubmixBase* InParent); // 0x3c77100 [Native Public]

// USoundSubmix (/Script/Engine.SoundSubmix)
    void StopSpectralAnalysis(UObject* WorldContextObject); // 0x3c78220 [Final Native Public]
    void StopRecordingOutput(UObject* WorldContextObject, const EAudioRecordingExportType& ExportType, const FString& Name, const FString& Path, USoundWave* ExistingSoundWaveToOverwrite); // 0x3c77ff0 [Final Native Public]
    void StopEnvelopeFollowing(UObject* WorldContextObject); // 0x3c77f30 [Final Native Public]
    void StartSpectralAnalysis(UObject* WorldContextObject, const EFFTSize& FFTSize, const EFFTPeakInterpolationMethod& InterpolationMethod, const EFFTWindowType& WindowType, float HopSize, const EAudioSpectrumType& SpectrumType); // 0x3c77cf0 [Final Native Public]
    void StartRecordingOutput(UObject* WorldContextObject, float ExpectedDuration); // 0x3c77be0 [Final Native Public]
    void StartEnvelopeFollowing(UObject* WorldContextObject); // 0x3c77b20 [Final Native Public]
    void SetWetVolumeModulation(FSoundModulationDestinationSettings& InVolMod); // 0x3c779c0 [Final Native Protected]
    void SetSubmixWetLevel(UObject* WorldContextObject, float InWetLevel); // 0x3c778b0 [Final Native Public]
    void SetSubmixOutputVolume(UObject* WorldContextObject, float InOutputVolume); // 0x3c777a0 [Final Native Public]
    void SetSubmixDryLevel(UObject* WorldContextObject, float InDryLevel); // 0x3c77690 [Final Native Public]
    void SetOutputVolumeModulation(FSoundModulationDestinationSettings& InVolMod); // 0x3c77530 [Final Native Protected]
    void SetDryVolumeModulation(FSoundModulationDestinationSettings& InVolMod); // 0x3c773d0 [Final Native Protected]
    void RemoveSpectralAnalysisDelegate(UObject* WorldContextObject, const FScriptDelegate& OnSubmixSpectralAnalysisBP); // 0x3c772a0 [Final Native Public]
    void AddSpectralAnalysisDelegate(UObject* WorldContextObject, const TArray<FSoundSubmixSpectralAnalysisBandSettings>& InBandSettings, const FScriptDelegate& OnSubmixSpectralAnalysisBP, float UpdateRate, float DecibelNoiseFloor, bool bDoNormalize, bool bDoAutoRange, float AutoRangeAttackTime, float AutoRangeReleaseTime); // 0x3c76d60 [Final Native Public]
    void AddEnvelopeFollowerDelegate(UObject* WorldContextObject, const FScriptDelegate& OnSubmixEnvelopeBP); // 0x3c76c30 [Final Native Public]

// UStaticMesh (/Script/Engine.StaticMesh)
    void SetStaticMaterials(const TArray<FStaticMaterial>& InStaticMaterials); // 0x3ca3410 [Final Native Public]
    void SetMinLODForQualityLevels(TMap<EPerQualityLevels, int32>& QualityLevelMinimumLODs, int32 Default); // 0x3be6c40 [Final Native Public]
    void SetMinimumLODForPlatforms(TMap<FName, int32>& PlatformMinimumLODs); // 0x3ca2b60 [Final Native Public]
    void SetMinimumLODForPlatform(const FName& PlatformName, int32 InMinLOD); // 0x3ca32d0 [Final Native Public]
    void RemoveSocket(UStaticMeshSocket* Socket); // 0x3ca30b0 [Final Native Public]
    UStaticMeshDescription* GetStaticMeshDescription(int32 LODIndex); // 0x3ca3030 [Final Native Public]
    TArray<FStaticMaterial> GetStaticMaterials(); // 0x3ca3000 [Final Native Public]
    TArray<UStaticMeshSocket*> GetSocketsByTag(const FString& InSocketTag); // 0x3ca2e60 [Final Native Public]
    int32 GetNumTriangles(int32 LODIndex); // 0x3ca2d80 [Final Native Public]
    int32 GetNumSections(int32 InLOD); // 0x3ca2cc0 [Final Native Public]
    int32 GetNumLODs(); // 0x3ca2c90 [Final Native Public]
    void GetMinLODForQualityLevels(TMap<EPerQualityLevels, int32>& QualityLevelMinimumLODs, const int32& Default); // 0x3be5e80 [Final Native Public]
    void GetMinimumLODForQualityLevels(TMap<FName, int32>& QualityLevelMinimumLODs); // 0x3ca2b60 [Final Native Public]
    int32 GetMinimumLODForQualityLevel(const FName& QualityLevel); // 0x3ca2ad0 [Final Native Public]
    void GetMinimumLODForPlatforms(TMap<FName, int32>& PlatformMinimumLODs); // 0x3ca2b60 [Final Native Public]
    int32 GetMinimumLODForPlatform(const FName& PlatformName); // 0x3ca2ad0 [Final Native Public]
    int32 GetMaterialIndex(const FName& MaterialSlotName); // 0x3ca2a00 [Final Native Public]
    UMaterialInterface* GetMaterial(int32 MaterialIndex); // 0x3ca2940 [Final Native Public]
    FBoxSphereBounds GetBounds(); // 0x3ca28f0 [Final Native Public]
    FBox GetBoundingBox(); // 0x3ca2810 [Final Native Public]
    UStaticMeshSocket* FindSocket(const FName& InSocketName); // 0x3ca2740 [Final Native Public]
    UStaticMeshDescription* CreateStaticMeshDescription(UObject* Outer); // 0x3ca25f0 [Final Native Static Public]
    void BuildFromStaticMeshDescriptions(const TArray<UStaticMeshDescription*>& StaticMeshDescriptions, bool bBuildSimpleCollision, bool bFastBuild); // 0x3ca2400 [Final Native Public]
    void AddSocket(UStaticMeshSocket* Socket); // 0x3ca22e0 [Final Native Public]
    FName AddMaterial(UMaterialInterface* Material); // 0x3ca2140 [Final Native Public]

// UStereoLayerFunctionLibrary (/Script/Engine.StereoLayerFunctionLibrary)
    void ShowSplashScreen(); // 0x3cd3ed0 [Final Native Static Public]
    void SetSplashScreen(UTexture* Texture, const FVector2D& Scale, const FVector& Offset, bool bShowLoadingMovie, bool bShowOnSet); // 0x3cd3d20 [Final Native Static Public]
    void HideSplashScreen(); // 0x3cd3b10 [Final Native Static Public]
    void EnableAutoLoadingSplashScreen(bool InAutoShowEnabled); // 0x3cd3a90 [Final Native Static Public]

// USubsystemBlueprintLibrary (/Script/Engine.SubsystemBlueprintLibrary)
    UWorldSubsystem* GetWorldSubsystem(UObject* ContextObject, TSubclassOf<UWorldSubsystem> Class); // 0x3cfbf30 [Final Native Static Public]
    ULocalPlayerSubsystem* GetLocalPlayerSubSystemFromPlayerController(APlayerController* PlayerController, TSubclassOf<ULocalPlayerSubsystem> Class); // 0x3cfbb80 [Final Native Static Public]
    ULocalPlayerSubsystem* GetLocalPlayerSubsystem(UObject* ContextObject, TSubclassOf<ULocalPlayerSubsystem> Class); // 0x3cfbd20 [Final Native Static Public]
    UGameInstanceSubsystem* GetGameInstanceSubsystem(UObject* ContextObject, TSubclassOf<UGameInstanceSubsystem> Class); // 0x3cfb9f0 [Final Native Static Public]
    UEngineSubsystem* GetEngineSubsystem(TSubclassOf<UEngineSubsystem> Class); // 0x3cfb8d0 [Final Native Static Public]
    UAudioEngineSubsystem* GetAudioEngineSubsystem(UObject* ContextObject, TSubclassOf<UAudioEngineSubsystem> Class); // 0x3cfb710 [Final Native Static Public]

// UCanvas (/Script/Engine.Canvas)
    FVector2D K2_TextSize(UFont* RenderFont, const FString& RenderText, const FVector2D& Scale); // 0x3d8c2b0 [Final Native Public]
    FVector2D K2_StrLen(UFont* RenderFont, const FString& RenderText); // 0x3d8bff0 [Final Native Public]
    FVector K2_Project(const FVector& WorldLocation); // 0x3d8beb0 [Final Native Public]
    void K2_DrawTriangle(UTexture* RenderTexture, const TArray<FCanvasUVTri>& Triangles); // 0x3d8bc00 [Final Native Public]
    void K2_DrawTexture(UTexture* RenderTexture, const FVector2D& ScreenPosition, const FVector2D& ScreenSize, const FVector2D& CoordinatePosition, const FVector2D& CoordinateSize, const FLinearColor& RenderColor, const EBlendMode& BlendMode, float Rotation, const FVector2D& PivotPoint); // 0x3d8b770 [Final Native Public]
    void K2_DrawText(UFont* RenderFont, const FString& RenderText, const FVector2D& ScreenPosition, const FVector2D& Scale, const FLinearColor& RenderColor, float Kerning, const FLinearColor& ShadowColor, const FVector2D& ShadowOffset, bool bCentreX, bool bCentreY, bool bOutlined, const FLinearColor& OutlineColor); // 0x3d8b2e0 [Final Native Public]
    void K2_DrawPolygon(UTexture* RenderTexture, const FVector2D& ScreenPosition, const FVector2D& Radius, int32 NumberOfSides, const FLinearColor& RenderColor); // 0x3d8b020 [Final Native Public]
    void K2_DrawMaterialTriangle(UMaterialInterface* RenderMaterial, const TArray<FCanvasUVTri>& Triangles); // 0x3d8ae30 [Final Native Public]
    void K2_DrawMaterial(UMaterialInterface* RenderMaterial, const FVector2D& ScreenPosition, const FVector2D& ScreenSize, const FVector2D& CoordinatePosition, const FVector2D& CoordinateSize, float Rotation, const FVector2D& PivotPoint); // 0x3d8a970 [Final Native Public]
    void K2_DrawLine(const FVector2D& ScreenPositionA, const FVector2D& ScreenPositionB, float Thickness, const FLinearColor& RenderColor); // 0x3d8a780 [Final Native Public]
    void K2_DrawBox(const FVector2D& ScreenPosition, const FVector2D& ScreenSize, float Thickness, const FLinearColor& RenderColor); // 0x3d8a5b0 [Final Native Public]
    void K2_DrawBorder(UTexture* BorderTexture, UTexture* BackgroundTexture, UTexture* LeftBorderTexture, UTexture* RightBorderTexture, UTexture* TopBorderTexture, UTexture* BottomBorderTexture, const FVector2D& ScreenPosition, const FVector2D& ScreenSize, const FVector2D& CoordinatePosition, const FVector2D& CoordinateSize, const FLinearColor& RenderColor, const FVector2D& BorderScale, const FVector2D& BackgroundScale, float Rotation, const FVector2D& PivotPoint, const FVector2D& CornerSize); // 0x3d89f10 [Final Native Public]
    void K2_Deproject(const FVector2D& ScreenPosition, const FVector& WorldOrigin, const FVector& WorldDirection); // 0x3d89dd0 [Final Native Public]

// UInputSettings (/Script/Engine.InputSettings)
    void SaveKeyMappings(); // 0x3d8f980 [Final Native Public]
    void RemoveAxisMapping(FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // 0x3d8f6d0 [Final Native Public]
    void RemoveActionMapping(FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // 0x3d8f540 [Final Native Public]
    UInputSettings* GetInputSettings(); // 0x3d89a30 [Final Native Static Public]
    void GetAxisNames(const TArray<FName>& AxisNames); // 0x3d89930 [Final Native Public]
    void GetAxisMappingByName(const FName& InAxisName, const TArray<FInputAxisKeyMapping>& OutMappings); // 0x3d89710 [Final Native Public]
    void GetActionNames(const TArray<FName>& ActionNames); // 0x3d89580 [Final Native Public]
    void GetActionMappingByName(const FName& InActionName, const TArray<FInputActionKeyMapping>& OutMappings); // 0x3d89390 [Final Native Public]
    void ForceRebuildKeymaps(); // 0x3d89370 [Final Native Public]
    void AddAxisMapping(FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // 0x3d88fb0 [Final Native Public]
    void AddActionMapping(FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // 0x3d88dc0 [Final Native Public]

// UPlayerInput (/Script/Engine.PlayerInput)
    void SetMouseSensitivity(float Sensitivity); // 0x3d8fc50 [Final Native Public]
    void SetBind(const FName& BindName, const FString& Command); // 0x3d8fa20 [Final Native Public]
    void InvertAxisKey(const FKey& AxisKey); // 0x3d89bc0 [Final Native Public]
    void InvertAxis(const FName& AxisName); // 0x3d89b30 [Final Native Public]
    APlayerController* GetOuterAPlayerController(); // 0x3d89aa0 [Final Native Public]
    void ClearSmoothing(); // 0x3d89230 [Final Native Public]

// UVisualLoggerKismetLibrary (/Script/Engine.VisualLoggerKismetLibrary)
    void RedirectVislog(UObject* SourceOwner, UObject* DestinationOwner); // 0x3d8f400 [Final Native Static Public]
    void LogText(UObject* WorldContextObject, const FString& Text, const FName& LogCategory, bool bAddToMessageLog); // 0x3d8f1a0 [Final Native Static Public]
    void LogSphere(UObject* WorldContextObject, const FVector& Center, float Radius, const FString& Text, const FLinearColor& ObjectColor, const FName& LogCategory, bool bAddToMessageLog, bool bWireframe); // 0x3d8edb0 [Final Native Static Public]
    void LogSegment(UObject* WorldContextObject, const FVector& SegmentStart, const FVector& SegmentEnd, const FString& Text, const FLinearColor& ObjectColor, float Thickness, const FName& CategoryName, bool bAddToMessageLog); // 0x3d8e940 [Final Native Static Public]
    void LogOrientedBox(UObject* WorldContextObject, const FBox& BoxShape, const FTransform& Transform, const FString& Text, const FLinearColor& ObjectColor, const FName& LogCategory, bool bAddToMessageLog, bool bWireframe); // 0x3d8e570 [Final Native Static Public]
    void LogLocation(UObject* WorldContextObject, const FVector& Location, const FString& Text, const FLinearColor& ObjectColor, float Radius, const FName& LogCategory, bool bAddToMessageLog); // 0x3d8e1e0 [Final Native Static Public]
    void LogCylinder(UObject* WorldContextObject, const FVector& Start, const FVector& End, float Radius, const FString& Text, const FLinearColor& ObjectColor, const FName& LogCategory, bool bAddToMessageLog, bool bWireframe); // 0x3d8dd40 [Final Native Static Public]
    void LogCone(UObject* WorldContextObject, const FVector& Origin, const FVector& Direction, float Length, float Angle, const FString& Text, const FLinearColor& ObjectColor, const FName& LogCategory, bool bAddToMessageLog, bool bWireframe); // 0x3d8d850 [Final Native Static Public]
    void LogCircle(UObject* WorldContextObject, const FVector& Center, const FVector& UpAxis, float Radius, const FString& Text, const FLinearColor& ObjectColor, float Thickness, const FName& CategoryName, bool bAddToMessageLog); // 0x3d8d3b0 [Final Native Static Public]
    void LogCapsule(UObject* WorldContextObject, const FVector& base, float HalfHeight, float Radius, const FQuat& Rotation, const FString& Text, const FLinearColor& ObjectColor, const FName& LogCategory, bool bAddToMessageLog, bool bWireframe); // 0x3d8ce90 [Final Native Static Public]
    void LogBox(UObject* WorldContextObject, const FBox& BoxShape, const FString& Text, const FLinearColor& ObjectColor, const FName& LogCategory, bool bAddToMessageLog, bool bWireframe); // 0x3d8ca70 [Final Native Static Public]
    void LogArrow(UObject* WorldContextObject, const FVector& SegmentStart, const FVector& SegmentEnd, const FString& Text, const FLinearColor& ObjectColor, const FName& CategoryName, bool bAddToMessageLog); // 0x3d8c630 [Final Native Static Public]
    void EnableRecording(bool bEnabled); // 0x2baa040 [Final Native Static Public]

// UVOIPTalker (/Script/Engine.VOIPTalker)
    void RegisterWithPlayerState(APlayerState* OwningState); // 0x3d8f4b0 [Final Native Public]
    float GetVoiceLevel(); // 0x3d89b10 [Final Native Public]
    UVOIPTalker* CreateTalkerForPlayer(APlayerState* OwningState); // 0x3d89250 [Final Native Static Public]
    void BPOnTalkingEnd(); // 0x3d89210 [Native Event Protected]
    void BPOnTalkingBegin(UAudioComponent* AudioComponent); // 0x3d89180 [Native Event Protected]

// UVOIPStatics (/Script/Engine.VOIPStatics)
    void SetMicThreshold(float InThreshold); // 0x3d8fae0 [Final Native Static Public]

// URuntimeVirtualTexture (/Script/Engine.RuntimeVirtualTexture)
    int32 GetTileSize(); // 0x3dbc540 [Final Native Public]
    int32 GetTileCount(); // 0x3dbc4f0 [Final Native Public]
    int32 GetTileBorderSize(); // 0x3dbc4b0 [Final Native Public]
    int32 GetSize(); // 0x3dbc440 [Final Native Public]
    int32 GetPageTableSize(); // 0x3dbc3d0 [Final Native Public]

// UWorldPartitionBlueprintLibrary (/Script/Engine.WorldPartitionBlueprintLibrary)
    void UnpinActors(const TArray<FGuid>& InActorsToUnpin); // 0x3dbc5f0 [Final Native Static Public]
    void UnloadActors(const TArray<FGuid>& InActorsToUnload); // 0x3dbc5f0 [Final Native Static Public]
    void PinActors(const TArray<FGuid>& InActorsToPin); // 0x3dbc5f0 [Final Native Static Public]
    void LoadActors(const TArray<FGuid>& InActorsToLoad); // 0x3dbc5f0 [Final Native Static Public]
    FBox GetRuntimeWorldBounds(); // 0x3dbc230 [Final Native Static Public]
    bool GetIntersectingActorDescs(const FBox& InBox, const TArray<FActorDesc>& OutActorDescs); // 0x3dbc280 [Final Native Static Public]
    FBox GetEditorWorldBounds(); // 0x3dbc230 [Final Native Static Public]
    UDataLayerManager* GetDataLayerManager(UObject* WorldContextObject); // 0x3dbc160 [Final Native Static Public]
    bool GetActorDescsForActors(const TArray<AActor*>& InActors, const TArray<FActorDesc>& OutActorDescs); // 0x3dbbfa0 [Final Native Static Public]
    bool GetActorDescs(const TArray<FActorDesc>& OutActorDescs); // 0x3dbbe90 [Final Native Static Public]

// AWorldDataLayers (/Script/Engine.WorldDataLayers)
    void OnRep_LoadedDataLayerNames(); // 0x3de3320 [Final Native Protected]
    void OnRep_EffectiveLoadedDataLayerNames(); // 0x3de3290 [Final Native Protected]
    void OnRep_EffectiveActiveDataLayerNames(); // 0x3de3200 [Final Native Protected]
    void OnRep_ActiveDataLayerNames(); // 0x3de3170 [Final Native Protected]
    void OnDataLayerRuntimeStateChanged(UDataLayerInstance* InDataLayer, const EDataLayerRuntimeState& InState); // 0x3de30a0 [Native Event Public]

// UDataLayer (/Script/Engine.DataLayer)
    bool IsVisible(); // 0x38358d0 [Final Native Public]
    bool IsRuntime(); // 0x3de2f80 [Final Native Public]
    bool IsInitiallyVisible(); // 0x38358d0 [Final Native Public]
    bool IsInitiallyActive(); // 0x3de2fa0 [Final Native Public]
    bool IsEffectiveVisible(); // 0x38358d0 [Final Native Public]
    bool IsDynamicallyLoaded(); // 0x3de2f80 [Final Native Public]
    EDataLayerState GetInitialState(); // 0x3de2d80 [Final Native Public]
    EDataLayerRuntimeState GetInitialRuntimeState(); // 0x3de2d80 [Final Native Public]
    FColor GetDebugColor(); // 0x3710890 [Final Native Public]
    FName GetDataLayerLabel(); // 0x3de2b20 [Final Native Public]
    bool Equals(FActorDataLayer& ActorDataLayer); // 0x3de2030 [Final Native Public]

// UDataLayerSubsystem (/Script/Engine.DataLayerSubsystem)
    void SetDataLayerStateByLabel(const FName& InDataLayerLabel, const EDataLayerState& InState); // 0x3de3ba0 [Final Native Public]
    void SetDataLayerState(FActorDataLayer& InDataLayer, const EDataLayerState& InState); // 0x3de3ac0 [Final Native Public]
    void SetDataLayerRuntimeStateByLabel(const FName& InDataLayerLabel, const EDataLayerRuntimeState& InState, bool bInIsRecursive); // 0x3de39a0 [Final Native Public]
    void SetDataLayerRuntimeState(FActorDataLayer& InDataLayer, const EDataLayerRuntimeState& InState, bool bInIsRecursive); // 0x3de3880 [Final Native Public]
    void SetDataLayerInstanceRuntimeState(UDataLayerAsset* InDataLayerAsset, const EDataLayerRuntimeState& InState, bool bInIsRecursive); // 0x3de33b0 [Final Native Public]
    TSet<FName> GetLoadedDataLayerNames(); // 0x3de2e30 [Final Native Public]
    EDataLayerState GetDataLayerStateByLabel(const FName& InDataLayerLabel); // 0x3de2bf0 [Final Native Public]
    EDataLayerState GetDataLayerState(FActorDataLayer& InDataLayer); // 0x3de2b40 [Final Native Public]
    EDataLayerRuntimeState GetDataLayerRuntimeStateByLabel(const FName& InDataLayerLabel); // 0x3de2bf0 [Final Native Public]
    EDataLayerRuntimeState GetDataLayerRuntimeState(FActorDataLayer& InDataLayer); // 0x3de2b40 [Final Native Public]
    EDataLayerRuntimeState GetDataLayerInstanceRuntimeState(UDataLayerAsset* InDataLayerAsset); // 0x3de2980 [Final Native Public]
    UDataLayerInstance* GetDataLayerInstanceFromAsset(UDataLayerAsset* InDataLayerAsset); // 0x3de2820 [Final Native Public]
    EDataLayerRuntimeState GetDataLayerInstanceEffectiveRuntimeState(UDataLayerAsset* InDataLayerAsset); // 0x3de2680 [Final Native Public]
    UDataLayerInstance* GetDataLayerFromName(const FName& InDataLayerName); // 0x3de25a0 [Final Native Public]
    UDataLayerInstance* GetDataLayerFromLabel(const FName& InDataLayerLabel); // 0x3de2500 [Final Native Public]
    EDataLayerRuntimeState GetDataLayerEffectiveRuntimeStateByLabel(const FName& InDataLayerLabel); // 0x3de2400 [Final Native Public]
    EDataLayerRuntimeState GetDataLayerEffectiveRuntimeState(FActorDataLayer& InDataLayer); // 0x3de22e0 [Final Native Public]
    UDataLayerInstance* GetDataLayer(FActorDataLayer& InDataLayer); // 0x3de21f0 [Final Native Public]
    TSet<FName> GetActiveDataLayerNames(); // 0x3de20e0 [Final Native Public]

// IWorldPartitionDestructibleInHLODInterface (/Script/Engine.WorldPartitionDestructibleInHLODInterface)
    void SetHLODDestructionTag(FWorldPartitionHLODDestructionTag& InDestructionTag); // 0x3de3c80 [Native Event Public]
    FWorldPartitionHLODDestructionTag GetHLODDestructionTag(); // 0x3de2d20 [Native Event Public]

// UWorldPartitionDestructibleInHLODSupportLibrary (/Script/Engine.WorldPartitionDestructibleInHLODSupportLibrary)
    void DestroyInHLOD(const TScriptInterface<IWorldPartitionDestructibleInHLODInterface>& DestructibleInHLOD); // 0x3de1f60 [Final Native Static Public]
    void DamageInHLOD(const TScriptInterface<IWorldPartitionDestructibleInHLODInterface>& DestructibleInHLOD, float DamagePercent); // 0x3de1e20 [Final Native Static Public]

// UWorldPartitionRuntimeLevelStreamingCell (/Script/Engine.WorldPartitionRuntimeLevelStreamingCell)
    void OnLevelShown(); // 0x3dfc310 [Final Native Private]
    void OnLevelHidden(); // 0x3dfc2f0 [Final Native Private]

// UWorldPartitionSubsystem (/Script/Engine.WorldPartitionSubsystem)
    bool IsStreamingCompleted(const EWorldPartitionRuntimeCellState& QueryState, const TArray<FWorldPartitionStreamingQuerySource>& QuerySources, bool bExactState); // 0x3e100b0 [Final Native Public]
    bool IsAllStreamingCompleted(); // 0x3e10080 [Final Native Public]

// UGameMapsSettings (/Script/EngineSettings.GameMapsSettings)
    void SetSkipAssigningGamepadToPlayer1(bool bSkipFirstPlayer); // 0x176d460 [Final Native Public]
    bool GetSkipAssigningGamepadToPlayer1(); // 0x176d440 [Final Native Public]
    UGameMapsSettings* GetGameMapsSettings(); // 0x176d3d0 [Final Native Static Public]

// UEnhancedPlayerMappableKeyProfile (/Script/EnhancedInput.EnhancedPlayerMappableKeyProfile)
    FString ToString(); // 0x5188250 [Native Public]
    void SetDisplayName(FText& NewDisplayName); // 0x5187c30 [Native Public]
    void ResetToDefault(); // 0x34e0f80 [Native Public]
    void ResetMappingToDefault(const FName& InMappingName); // 0x5187ba0 [Final Native Public]
    int32 QueryPlayerMappedKeys(FPlayerMappableKeyQueryOptions& Options, const TArray<FKey>& OutKeys); // 0x5186e70 [Native Public]
    void K2_FindKeyMapping(FPlayerKeyMapping& OutKeyMapping, FMapPlayerKeyArgs& InArgs); // 0x5185bb0 [Final Native Public]
    FGameplayTag GetProfileIdentifer(); // 0x3de2b20 [Final Native Public]
    FText GetProfileDisplayName(); // 0x5184170 [Final Native Public]
    TMap<FName, FKeyMappingRow> GetPlayerMappingRows(); // 0x5184ca0 [Final Native Public]
    int32 GetMappingNamesForKey(FKey& InKey, const TArray<FName>& OutMappingNames); // 0x51848a0 [Native Public]
    int32 GetMappedKeysInRow(const FName& MappingName, const TArray<FKey>& OutKeys); // 0x5184440 [Native Public]
    void DumpProfileToLog(); // 0x31d3a10 [Native Public]
    bool DoesMappingPassQueryOptions(FPlayerKeyMapping& PlayerMapping, FPlayerMappableKeyQueryOptions& Options); // 0x51838e0 [Native Public]

// UEnhancedInputUserSettings (/Script/EnhancedInput.EnhancedInputUserSettings)
    bool UnregisterInputMappingContexts(TSet<UInputMappingContext*>& MappingContexts); // 0x5188830 [Final Native Public]
    bool UnregisterInputMappingContext(UInputMappingContext* IMC); // 0x5188790 [Native Public]
    void UnMapPlayerKey(FMapPlayerKeyArgs& InArgs, FGameplayTagContainer& FailureReason); // 0x51882d0 [Native Public]
    bool SetKeyProfile(FGameplayTag& InProfileId); // 0x5187ce0 [Native Public]
    void SaveSettings(); // 0x2057e70 [Native Public]
    void ResetKeyProfileToDefault(FGameplayTag& ProfileId, FGameplayTagContainer& FailureReason); // 0x5187a70 [Native Public]
    void ResetAllPlayerKeysInRow(FMapPlayerKeyArgs& InArgs, FGameplayTagContainer& FailureReason); // 0x51878c0 [Native Public]
    bool RegisterInputMappingContexts(TSet<UInputMappingContext*>& MappingContexts); // 0x5187100 [Final Native Public]
    bool RegisterInputMappingContext(UInputMappingContext* IMC); // 0x5187060 [Native Public]
    void MapPlayerKey(FMapPlayerKeyArgs& InArgs, FGameplayTagContainer& FailureReason); // 0x51864c0 [Native Public]
    void MappingContextRegisteredWithSettings__DelegateSignature(UInputMappingContext* IMC); // 0x1364670 [Public]
    void MappableKeyProfileChanged__DelegateSignature(UEnhancedPlayerMappableKeyProfile* NewProfile); // 0x1364670 [Public]
    bool IsMappingContextRegistered(UInputMappingContext* IMC); // 0x51858c0 [Final Native Public]
    UEnhancedPlayerMappableKeyProfile* GetKeyProfileWithIdentifier(FGameplayTag& ProfileId); // 0x5184230 [Native Public]
    FGameplayTag GetCurrentKeyProfileIdentifier(); // 0x5184130 [Native Public]
    UEnhancedPlayerMappableKeyProfile* GetCurrentKeyProfile(); // 0x51840f0 [Final Native Public]
    TSet<FPlayerKeyMapping> FindMappingsInRow(const FName& MappingName); // 0x5183a80 [Native Public]
    void EnhancedInputUserSettingsChanged__DelegateSignature(UEnhancedInputUserSettings* Settings); // 0x1364670 [Public]
    void EnhancedInputUserSettingsApplied__DelegateSignature(); // 0x1364670 [Public]
    UEnhancedPlayerMappableKeyProfile* CreateNewKeyProfile(FPlayerMappableKeyProfileCreationArgs& InArgs); // 0x5183820 [Native Public]
    void AsyncSaveSettings(); // 0x2057b70 [Native Public]
    void ApplySettings(); // 0x31d3a10 [Native Public]

// UEnhancedInputComponent (/Script/EnhancedInput.EnhancedInputComponent)
    FInputActionValue GetBoundActionValue(UInputAction* Action); // 0x5183c30 [Final Native Public]

// UEnhancedInputLibrary (/Script/EnhancedInput.EnhancedInputLibrary)
    void RequestRebuildControlMappingsUsingContext(UInputMappingContext* Context, bool bForceImmediately); // 0x51877e0 [Final Native Static Public]
    FInputActionValue MakeInputActionValueOfType(double X, double Y, double Z, const EInputActionValueType& ValueType); // 0x51861c0 [Final Native Static Public]
    FInputActionValue MakeInputActionValue(double X, double Y, double Z, FInputActionValue& MatchValueType); // 0x5185fe0 [Final Native Static Public]
    bool IsActionKeyMappingPlayerMappable(FEnhancedActionKeyMapping& ActionKeyMapping); // 0x5185640 [Final Native Static Public]
    FPlayerMappableKeySlot GetThirdPlayerMappableKeySlot(); // 0x5184cf0 [Final Native Static Public]
    FPlayerMappableKeySlot GetSecondPlayerMappableKeySlot(); // 0x5184cd0 [Final Native Static Public]
    UPlayerMappableKeySettings* GetPlayerMappableKeySettings(FEnhancedActionKeyMapping& ActionKeyMapping); // 0x5184a00 [Final Native Static Public]
    FName GetMappingName(FEnhancedActionKeyMapping& ActionKeyMapping); // 0x51846e0 [Final Native Static Public]
    FPlayerMappableKeySlot GetFourthPlayerMappableKeySlot(); // 0x5184210 [Final Native Static Public]
    FPlayerMappableKeySlot GetFirstPlayerMappableKeySlot(); // 0x51841f0 [Final Native Static Public]
    FInputActionValue GetBoundActionValue(AActor* Actor, UInputAction* Action); // 0x5183d60 [Final Native Static Public]
    FString Conv_InputActionValueToString(const FInputActionValue& ActionValue); // 0x5183650 [Final Native Static Public]
    bool Conv_InputActionValueToBool(const FInputActionValue& InValue); // 0x5183590 [Final Native Static Public]
    FVector Conv_InputActionValueToAxis3D(const FInputActionValue& ActionValue); // 0x51834f0 [Final Native Static Public]
    FVector2D Conv_InputActionValueToAxis2D(const FInputActionValue& InValue); // 0x5183460 [Final Native Static Public]
    double Conv_InputActionValueToAxis1D(const FInputActionValue& InValue); // 0x51833c0 [Final Native Static Public]
    void BreakInputActionValue(const FInputActionValue& InActionValue, const double& X, const double& Y, const double& Z, const EInputActionValueType& Type); // 0x5183190 [Final Native Static Public]

// UEnhancedInputPlatformData (/Script/EnhancedInput.EnhancedInputPlatformData)
    UInputMappingContext* GetContextRedirect(UInputMappingContext* InContext); // 0x5183fa0 [Final Native Public]

// IEnhancedInputSubsystemInterface (/Script/EnhancedInput.EnhancedInputSubsystemInterface)
    void UpdateValueOfContinuousInputInjectionForPlayerMapping(const FName& MappingName, const FInputActionValue& RawValue); // 0x5188be0 [Native Public]
    void UpdateValueOfContinuousInputInjectionForAction(UInputAction* Action, const FInputActionValue& RawValue); // 0x5188ae0 [Native Public]
    void StopContinuousInputInjectionForPlayerMapping(const FName& MappingName); // 0x51881c0 [Native Public]
    void StopContinuousInputInjectionForAction(UInputAction* Action); // 0x5188130 [Native Public]
    void StartContinuousInputInjectionForPlayerMapping(const FName& MappingName, const FInputActionValue& RawValue, const TArray<UInputModifier*>& Modifiers, const TArray<UInputTrigger*>& Triggers); // 0x5187f60 [Native Public]
    void StartContinuousInputInjectionForAction(UInputAction* Action, const FInputActionValue& RawValue, const TArray<UInputModifier*>& Modifiers, const TArray<UInputTrigger*>& Triggers); // 0x5187d90 [Native Public]
    void RequestRebuildControlMappings(FModifyContextOptions& Options, const EInputMappingRebuildType& RebuildType); // 0x51876f0 [Native Public]
    void RemovePlayerMappableConfig(UPlayerMappableInputConfig* Config, FModifyContextOptions& Options); // 0x5187600 [Native Public]
    void RemoveMappingContext(UInputMappingContext* MappingContext, FModifyContextOptions& Options); // 0x5187510 [Native Public]
    int32 RemoveAllPlayerMappedKeysForMapping(const FName& MappingName, FModifyContextOptions& Options); // 0x5187420 [Native Public]
    void RemoveAllPlayerMappedKeys(FModifyContextOptions& Options); // 0x5187380 [Native Public]
    EMappingQueryResult QueryMapKeyInContextSet(const TArray<UInputMappingContext*>& PrioritizedActiveContexts, UInputMappingContext* InputContext, UInputAction* Action, const FKey& Key, const TArray<FMappingQueryIssue>& OutIssues, const EMappingQueryIssue& BlockingIssues); // 0x5186be0 [Native Public]
    EMappingQueryResult QueryMapKeyInActiveContextSet(UInputMappingContext* InputContext, UInputAction* Action, const FKey& Key, const TArray<FMappingQueryIssue>& OutIssues, const EMappingQueryIssue& BlockingIssues); // 0x51869c0 [Native Public]
    TArray<FKey> QueryKeysMappedToAction(UInputAction* Action); // 0x5186910 [Native Public]
    void OnUserSettingsChanged(UEnhancedInputUserSettings* Settings); // 0x5186880 [Native Protected]
    void OnUserKeyProfileChanged(UEnhancedPlayerMappableKeyProfile* InNewProfile); // 0x51867f0 [Native Protected]
    int32 K2_RemovePlayerMappedKeyInSlot(const FName& MappingName, FPlayerMappableKeySlot& KeySlot, FModifyContextOptions& Options); // 0x5185ea0 [Native Public]
    FKey K2_GetPlayerMappedKeyInSlot(const FName& MappingName, FPlayerMappableKeySlot& KeySlot); // 0x5185d60 [Native Public]
    int32 K2_AddPlayerMappedKeyInSlot(const FName& MappingName, const FKey& NewKey, FPlayerMappableKeySlot& KeySlot, FModifyContextOptions& Options); // 0x51859c0 [Native Public]
    void InjectInputVectorForPlayerMapping(const FName& MappingName, const FVector& Value, const TArray<UInputModifier*>& Modifiers, const TArray<UInputTrigger*>& Triggers); // 0x5185490 [Native Public]
    void InjectInputVectorForAction(UInputAction* Action, const FVector& Value, const TArray<UInputModifier*>& Modifiers, const TArray<UInputTrigger*>& Triggers); // 0x51852e0 [Native Public]
    void InjectInputForPlayerMapping(const FName& MappingName, const FInputActionValue& RawValue, const TArray<UInputModifier*>& Modifiers, const TArray<UInputTrigger*>& Triggers); // 0x5185110 [Native Public]
    void InjectInputForAction(UInputAction* Action, const FInputActionValue& RawValue, const TArray<UInputModifier*>& Modifiers, const TArray<UInputTrigger*>& Triggers); // 0x5184f40 [Native Public]
    bool HasMappingContext(UInputMappingContext* MappingContext, const int32& OutFoundPriority); // 0x5184e60 [Native Public]
    UEnhancedInputUserSettings* GetUserSettings(); // 0x3473690 [Native Public]
    TArray<FKey> GetAllPlayerMappedKeys(const FName& MappingName); // 0x5183b80 [Native Public]
    TArray<FEnhancedActionKeyMapping> GetAllPlayerMappableActionKeyMappings(); // 0x5183b30 [Native Public]
    void ClearAllMappings(); // 0x51833a0 [Native Public]
    void AddPlayerMappableConfig(UPlayerMappableInputConfig* Config, FModifyContextOptions& Options); // 0x51830a0 [Native Public]
    void AddMappingContext(UInputMappingContext* MappingContext, int32 Priority, FModifyContextOptions& Options); // 0x5182f80 [Native Public]

// UEnhancedInputLocalPlayerSubsystem (/Script/EnhancedInput.EnhancedInputLocalPlayerSubsystem)
    void OnControlMappingsRebuilt__DelegateSignature(); // 0x1364670 [Public]

// UEnhancedInputWorldSubsystem (/Script/EnhancedInput.EnhancedInputWorldSubsystem)
    bool RemoveActorInputComponent(AActor* Actor); // 0x5187250 [Final Native Public]
    void AddActorInputComponent(AActor* Actor); // 0x5182d30 [Final Native Public]

// UInputMappingContext (/Script/EnhancedInput.InputMappingContext)
    void UnmapKey(UInputAction* Action, const FKey& Key); // 0x5188580 [Final Native Public]
    void UnmapAllKeysFromAction(UInputAction* Action); // 0x5188480 [Final Native Public]
    void UnmapAll(); // 0x5188510 [Final Native Public]
    void UnmapAction(UInputAction* Action); // 0x5188480 [Final Native Public]
    FEnhancedActionKeyMapping MapKey(UInputAction* Action, const FKey& ToKey); // 0x5186370 [Final Native Public]

// UInputModifier (/Script/EnhancedInput.InputModifier)
    FInputActionValue ModifyRaw(UEnhancedPlayerInput* PlayerInput, const FInputActionValue& CurrentValue, float DeltaTime); // 0x5186670 [Native Event Public]
    FLinearColor GetVisualizationColor(const FInputActionValue& SampleValue, const FInputActionValue& FinalValue); // 0x5184d10 [Native Event Public]

// UInputTrigger (/Script/EnhancedInput.InputTrigger)
    ETriggerState UpdateState(UEnhancedPlayerInput* PlayerInput, const FInputActionValue& ModifiedValue, float DeltaTime); // 0x5188980 [Native Event Public]
    bool IsActuated(FInputActionValue& ForValue); // 0x51857d0 [Final Native Public]
    ETriggerType GetTriggerType(); // 0x36b7cd0 [Native Event Public]

// UPlayerMappableInputConfig (/Script/EnhancedInput.PlayerMappableInputConfig)
    void ResetToDefault(); // 0x30af5d0 [Final Native Public]
    bool IsDeprecated(); // 0x51858a0 [Final Native Public]
    TArray<FEnhancedActionKeyMapping> GetPlayerMappableKeys(); // 0x5184b90 [Final Native Public]
    UObject* GetMetadata(); // 0x490c690 [Final Native Public]
    TMap<UInputMappingContext*, int32> GetMappingContexts(); // 0x51846b0 [Final Native Public]
    FEnhancedActionKeyMapping GetMappingByName(const FName& MappingName); // 0x51845a0 [Final Native Public]
    TArray<FEnhancedActionKeyMapping> GetKeysBoundToAction(UInputAction* InAction); // 0x51842e0 [Final Native Public]
    FText GetDisplayName(); // 0x5184170 [Final Native Public]
    FName GetConfigName(); // 0x34736c0 [Final Native Public]

// UEyeTrackerFunctionLibrary (/Script/EyeTracker.EyeTrackerFunctionLibrary)
    void SetEyeTrackedPlayer(APlayerController* PlayerController); // 0x2067820 [Final Native Static Public]
    bool IsStereoGazeDataAvailable(); // 0x20677d0 [Final Native Static Public]
    bool IsEyeTrackerConnected(); // 0x2067770 [Final Native Static Public]
    bool GetStereoGazeData(FEyeTrackerStereoGazeData& OutGazeData); // 0x2067600 [Final Native Static Public]
    bool GetGazeData(FEyeTrackerGazeData& OutGazeData); // 0x20674b0 [Final Native Static Public]

// UFieldSystemComponent (/Script/FieldSystemEngine.FieldSystemComponent)
    void ResetFieldSystem(); // 0x2d300b0 [Final Native Public]
    void RemovePersistentFields(); // 0x2d30090 [Final Native Public]
    void ApplyUniformVectorFalloffForce(bool Enabled, const FVector& position, const FVector& Direction, float Radius, float Magnitude); // 0x2d2fd50 [Final Native Public]
    void ApplyStrainField(bool Enabled, const FVector& position, float Radius, float Magnitude, int32 Iterations); // 0x2d2fac0 [Final Native Public]
    void ApplyStayDynamicField(bool Enabled, const FVector& position, float Radius); // 0x2d2f8b0 [Final Native Public]
    void ApplyRadialVectorFalloffForce(bool Enabled, const FVector& position, float Radius, float Magnitude); // 0x2d2f5c0 [Final Native Public]
    void ApplyRadialForce(bool Enabled, const FVector& position, float Magnitude); // 0x2d2f3c0 [Final Native Public]
    void ApplyPhysicsField(bool Enabled, const EFieldPhysicsType& Target, UFieldSystemMetaData* MetaData, UFieldNodeBase* Field); // 0x2d2f260 [Final Native Public]
    void ApplyLinearForce(bool Enabled, const FVector& Direction, float Magnitude); // 0x2d2f060 [Final Native Public]
    void AddPersistentField(bool Enabled, const EFieldPhysicsType& Target, UFieldSystemMetaData* MetaData, UFieldNodeBase* Field); // 0x2d2ef00 [Final Native Public]
    void AddFieldCommand(bool Enabled, const EFieldPhysicsType& Target, UFieldSystemMetaData* MetaData, UFieldNodeBase* Field); // 0x2d2eda0 [Final Native Public]

// UFieldSystemMetaDataIteration (/Script/FieldSystemEngine.FieldSystemMetaDataIteration)
    UFieldSystemMetaDataIteration* SetMetaDataIteration(int32 Iterations); // 0x2d306a0 [Final Native Public]

// UFieldSystemMetaDataProcessingResolution (/Script/FieldSystemEngine.FieldSystemMetaDataProcessingResolution)
    UFieldSystemMetaDataProcessingResolution* SetMetaDataaProcessingResolutionType(const EFieldResolutionType& ResolutionType); // 0x2d30740 [Final Native Public]

// UFieldSystemMetaDataFilter (/Script/FieldSystemEngine.FieldSystemMetaDataFilter)
    UFieldSystemMetaDataFilter* SetMetaDataFilterType(const EFieldFilterType& FilterType, const EFieldObjectType& ObjectType, const EFieldPositionType& PositionType); // 0x2d30590 [Final Native Public]

// UUniformInteger (/Script/FieldSystemEngine.UniformInteger)
    UUniformInteger* SetUniformInteger(int32 Magnitude); // 0x2d306a0 [Final Native Public]

// URadialIntMask (/Script/FieldSystemEngine.RadialIntMask)
    URadialIntMask* SetRadialIntMask(float Radius, const FVector& position, int32 InteriorValue, int32 ExteriorValue, const ESetMaskConditionType& SetMaskConditionIn); // 0x2d31030 [Final Native Public]

// UUniformScalar (/Script/FieldSystemEngine.UniformScalar)
    UUniformScalar* SetUniformScalar(float Magnitude); // 0x2d312f0 [Final Native Public]

// UWaveScalar (/Script/FieldSystemEngine.WaveScalar)
    UWaveScalar* SetWaveScalar(float Magnitude, const FVector& position, float Wavelength, float Period, float Time, const EWaveFunctionType& Function, const EFieldFalloffType& Falloff); // 0x2d31450 [Final Native Public]

// URadialFalloff (/Script/FieldSystemEngine.RadialFalloff)
    URadialFalloff* SetRadialFalloff(float Magnitude, float MinRange, float MaxRange, float Default, float Radius, const FVector& position, const EFieldFalloffType& Falloff); // 0x2d30de0 [Final Native Public]

// UPlaneFalloff (/Script/FieldSystemEngine.PlaneFalloff)
    UPlaneFalloff* SetPlaneFalloff(float Magnitude, float MinRange, float MaxRange, float Default, float Distance, const FVector& position, const FVector& Normal, const EFieldFalloffType& Falloff); // 0x2d30b40 [Final Native Public]

// UBoxFalloff (/Script/FieldSystemEngine.BoxFalloff)
    UBoxFalloff* SetBoxFalloff(float Magnitude, float MinRange, float MaxRange, float Default, const FTransform& Transform, const EFieldFalloffType& Falloff); // 0x2d301a0 [Final Native Public]

// UNoiseField (/Script/FieldSystemEngine.NoiseField)
    UNoiseField* SetNoiseField(float MinRange, float MaxRange, const FTransform& Transform); // 0x2d307d0 [Final Native Public]

// UUniformVector (/Script/FieldSystemEngine.UniformVector)
    UUniformVector* SetUniformVector(float Magnitude, const FVector& Direction); // 0x2d31200 [Final Native Public]

// URadialVector (/Script/FieldSystemEngine.RadialVector)
    URadialVector* SetRadialVector(float Magnitude, const FVector& position); // 0x2d31200 [Final Native Public]

// URandomVector (/Script/FieldSystemEngine.RandomVector)
    URandomVector* SetRandomVector(float Magnitude); // 0x2d312f0 [Final Native Public]

// UOperatorField (/Script/FieldSystemEngine.OperatorField)
    UOperatorField* SetOperatorField(float Magnitude, UFieldNodeBase* LeftField, UFieldNodeBase* RightField, const EFieldOperationType& Operation); // 0x2d309a0 [Final Native Public]

// UToIntegerField (/Script/FieldSystemEngine.ToIntegerField)
    UToIntegerField* SetToIntegerField(UFieldNodeFloat* FloatField); // 0x2d313a0 [Final Native Public]

// UToFloatField (/Script/FieldSystemEngine.ToFloatField)
    UToFloatField* SetToFloatField(UFieldNodeInt* IntegerField); // 0x2d313a0 [Final Native Public]

// UCullingField (/Script/FieldSystemEngine.CullingField)
    UCullingField* SetCullingField(UFieldNodeBase* Culling, UFieldNodeBase* Field, const EFieldCullingOperationType& Operation); // 0x2d30440 [Final Native Public]

// UReturnResultsTerminal (/Script/FieldSystemEngine.ReturnResultsTerminal)
    UReturnResultsTerminal* SetReturnResultsTerminal(); // 0x2d31380 [Final Native Public]

// UFoliageStatistics (/Script/Foliage.FoliageStatistics)
    int32 FoliageOverlappingSphereCount(UObject* WorldContextObject, UStaticMesh* StaticMesh, const FVector& CenterPosition, float Radius); // 0x2b88b50 [Final Native Static Public]
    void FoliageOverlappingBoxTransforms(UObject* WorldContextObject, UStaticMesh* StaticMesh, const FBox& Box, const TArray<FTransform>& OutTransforms); // 0x2b889c0 [Final Native Static Public]
    int32 FoliageOverlappingBoxCount(UObject* WorldContextObject, UStaticMesh* StaticMesh, const FBox& Box); // 0x2b88860 [Final Native Static Public]

// AInteractiveFoliageActor (/Script/Foliage.InteractiveFoliageActor)
    void CapsuleTouched(UPrimitiveComponent* OverlappedComp, AActor* Other, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& OverlapInfo); // 0x2b884d0 [Final Native Protected]

// UProceduralFoliageSpawner (/Script/Foliage.ProceduralFoliageSpawner)
    void Simulate(int32 NumSteps); // 0x2b88cd0 [Final Native Public]

// UGLTFExportOptions (/Script/GLTFExporter.GLTFExportOptions)
    void ResetToDefault(); // 0x51d4f90 [Final Native Public]

// UGLTFExporter (/Script/GLTFExporter.GLTFExporter)
    bool ExportToGLTF(UObject* Object, const FString& FilePath, UGLTFExportOptions* Options, TSet<AActor*>& SelectedActors, FGLTFExportMessages& OutMessages); // 0x51d4c60 [Final Native Static Public]

// UGLTFProxyOptions (/Script/GLTFExporter.GLTFProxyOptions)
    void ResetToDefault(); // 0x51d5020 [Final Native Public]

// ULegacyCameraShake (/Script/GameplayCameras.LegacyCameraShake)
    ULegacyCameraShake* StartLegacyCameraShakeFromSource(APlayerCameraManager* PlayerCameraManager, TSubclassOf<ULegacyCameraShake> ShakeClass, UCameraShakeSourceComponent* SourceComponent, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0x4f796c0 [Final Native Static Public]
    ULegacyCameraShake* StartLegacyCameraShake(APlayerCameraManager* PlayerCameraManager, TSubclassOf<ULegacyCameraShake> ShakeClass, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot); // 0x4f79480 [Final Native Static Public]
    void ReceiveStopShake(bool bImmediately); // 0x1364670 [Event Public]
    void ReceivePlayShake(float Scale); // 0x1364670 [Event Public]
    bool ReceiveIsFinished(); // 0x36b7cd0 [Native Event Public]
    void BlueprintUpdateCameraShake(float DeltaTime, float Alpha, FMinimalViewInfo& POV, FMinimalViewInfo& ModifiedPOV); // 0x1364670 [Event Public]

// ULegacyCameraShakeFunctionLibrary (/Script/GameplayCameras.LegacyCameraShakeFunctionLibrary)
    ULegacyCameraShake* Conv_LegacyCameraShake(UCameraShakeBase* CameraShake); // 0x4f78480 [Final Native Static Public]

// UCameraAnimationCameraModifier (/Script/GameplayCameras.CameraAnimationCameraModifier)
    void StopCameraAnimation(FCameraAnimationHandle& Handle, bool bImmediate); // 0x4f79dc0 [Final Native Public]
    void StopAllCameraAnimationsOf(UCameraAnimationSequence* Sequence, bool bImmediate); // 0x4f79af0 [Final Native Public]
    void StopAllCameraAnimations(bool bImmediate); // 0x4f79930 [Native Public]
    FCameraAnimationHandle PlayCameraAnimation(UCameraAnimationSequence* Sequence, const FCameraAnimationParams& Params); // 0x4f78a70 [Final Native Public]
    bool IsCameraAnimationActive(FCameraAnimationHandle& Handle); // 0x4f78800 [Final Native Public]
    UCameraAnimationCameraModifier* GetCameraAnimationCameraModifierFromPlayerController(APlayerController* PlayerController); // 0x4f78720 [Final Native Static Public]
    UCameraAnimationCameraModifier* GetCameraAnimationCameraModifierFromID(UObject* WorldContextObject, int32 ControllerId); // 0x4f78610 [Final Native Static Public]
    UCameraAnimationCameraModifier* GetCameraAnimationCameraModifier(UObject* WorldContextObject, int32 PlayerIndex); // 0x4f78500 [Final Native Static Public]

// UGameplayCamerasFunctionLibrary (/Script/GameplayCameras.GameplayCamerasFunctionLibrary)
    ECameraShakePlaySpace Conv_CameraShakePlaySpace(const ECameraAnimationPlaySpace& CameraAnimationPlaySpace); // 0x4f783d0 [Final Native Static Public]
    ECameraAnimationPlaySpace Conv_CameraAnimationPlaySpace(const ECameraShakePlaySpace& CameraShakePlaySpace); // 0x4f783d0 [Final Native Static Public]
    UCameraAnimationCameraModifier* Conv_CameraAnimationCameraModifier(APlayerCameraManager* PlayerCameraManager); // 0x4f782d0 [Final Native Static Public]

// AGameplayCameraActor (/Script/GameplayCameras.GameplayCameraActor)
    USceneComponent* GetSceneComponent(); // 0x2d1b0b0 [Final Native Public]
    UGameplayCameraComponent* GetCameraComponent(); // 0x31c7ad0 [Final Native Public]

// UGameplayCameraComponent (/Script/GameplayCameras.GameplayCameraComponent)
    void ActivateCamera(int32 PlayerIndex); // 0x4f78110 [Final Native Public]

// AGameplayCameraSystemActor (/Script/GameplayCameras.GameplayCameraSystemActor)
    UGameplayCameraSystemComponent* GetCameraSystemComponent(); // 0x2d1b0b0 [Final Native Public]
    void ActivateForPlayer(int32 PlayerIndex); // 0x4f78200 [Final Native Public]

// UGameplayCameraSystemComponent (/Script/GameplayCameras.GameplayCameraSystemComponent)
    UCameraSystemEvaluator* GetCameraSystemEvaluator(); // 0x355f4e0 [Final Native Public]

// UGameplayCamerasSubsystem (/Script/GameplayCameras.GameplayCamerasSubsystem)
    void StopCameraAnimation(APlayerController* PlayerController, FCameraAnimationHandle& Handle, bool bImmediate); // 0x4f79ea0 [Final Native Public]
    void StopAllCameraAnimationsOf(APlayerController* PlayerController, UCameraAnimationSequence* Sequence, bool bImmediate); // 0x4f79c10 [Final Native Public]
    void StopAllCameraAnimations(APlayerController* PlayerController, bool bImmediate); // 0x4f799c0 [Final Native Public]
    FCameraAnimationHandle PlayCameraAnimation(APlayerController* PlayerController, UCameraAnimationSequence* Sequence, const FCameraAnimationParams& Params); // 0x4f78f20 [Final Native Public]
    bool IsCameraAnimationActive(APlayerController* PlayerController, FCameraAnimationHandle& Handle); // 0x4f788f0 [Final Native Public]

// UBlueprintGameplayTagLibrary (/Script/GameplayTags.BlueprintGameplayTagLibrary)
    bool RemoveGameplayTag(FGameplayTagContainer& TagContainer, const FGameplayTag& Tag); // 0x316a1c0 [Final Native Static Public]
    bool NotEqual_TagTag(const FGameplayTag& A, const FString& B); // 0x316a050 [Final Native Static Public]
    bool NotEqual_TagContainerTagContainer(const FGameplayTagContainer& A, const FString& B); // 0x3169e20 [Final Native Static Public]
    bool NotEqual_GameplayTagContainer(FGameplayTagContainer& A, FGameplayTagContainer& B); // 0x3169c70 [Final Native Static Public]
    bool NotEqual_GameplayTag(const FGameplayTag& A, const FGameplayTag& B); // 0x3169ba0 [Final Native Static Public]
    bool MatchesTag(const FGameplayTag& TagOne, const FGameplayTag& TagTwo, bool bExactMatch); // 0x3169a60 [Final Native Static Public]
    bool MatchesAnyTags(const FGameplayTag& TagOne, FGameplayTagContainer& OtherContainer, bool bExactMatch); // 0x31698d0 [Final Native Static Public]
    FGameplayTagContainer MakeLiteralGameplayTagContainer(const FGameplayTagContainer& Value); // 0x3169680 [Final Native Static Public]
    FGameplayTag MakeLiteralGameplayTag(const FGameplayTag& Value); // 0x3169600 [Final Native Static Public]
    FGameplayTagQuery MakeGameplayTagQuery_MatchNoTags(FGameplayTagContainer& InTags); // 0x31693c0 [Final Native Static Public]
    FGameplayTagQuery MakeGameplayTagQuery_MatchAnyTags(FGameplayTagContainer& InTags); // 0x3169180 [Final Native Static Public]
    FGameplayTagQuery MakeGameplayTagQuery_MatchAllTags(FGameplayTagContainer& InTags); // 0x3168f40 [Final Native Static Public]
    FGameplayTagQuery MakeGameplayTagQuery(const FGameplayTagQuery& TagQuery); // 0x3168c40 [Final Native Static Public]
    FGameplayTagContainer MakeGameplayTagContainerFromTag(const FGameplayTag& SingleTag); // 0x3168ae0 [Final Native Static Public]
    FGameplayTagContainer MakeGameplayTagContainerFromArray(const TArray<FGameplayTag>& GameplayTags); // 0x31689a0 [Final Native Static Public]
    bool IsTagQueryEmpty(FGameplayTagQuery& TagQuery); // 0x31688b0 [Final Native Static Public]
    bool IsGameplayTagValid(const FGameplayTag& GameplayTag); // 0x3168820 [Final Native Static Public]
    bool HasTag(FGameplayTagContainer& TagContainer, const FGameplayTag& Tag, bool bExactMatch); // 0x3168650 [Final Native Static Public]
    bool HasAnyTags(FGameplayTagContainer& TagContainer, FGameplayTagContainer& OtherContainer, bool bExactMatch); // 0x3168350 [Final Native Static Public]
    bool HasAllTags(FGameplayTagContainer& TagContainer, FGameplayTagContainer& OtherContainer, bool bExactMatch); // 0x3168020 [Final Native Static Public]
    bool HasAllMatchingGameplayTags(const TScriptInterface<IGameplayTagAssetInterface>& TagContainerInterface, FGameplayTagContainer& OtherContainer); // 0x3167ed0 [Final Native Static Public]
    FName GetTagName(FGameplayTag& GameplayTag); // 0x3167d60 [Final Native Static Public]
    int32 GetNumGameplayTagsInContainer(FGameplayTagContainer& TagContainer); // 0x3167be0 [Final Native Static Public]
    FString GetDebugStringFromGameplayTagContainer(FGameplayTagContainer& TagContainer); // 0x3167a50 [Final Native Static Public]
    FString GetDebugStringFromGameplayTag(const FGameplayTag& GameplayTag); // 0x3167970 [Final Native Static Public]
    void GetAllActorsOfClassMatchingTagQuery(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, FGameplayTagQuery& GameplayTagQuery, const TArray<AActor*>& OutActors); // 0x3167360 [Final Native Static Public]
    bool EqualEqual_GameplayTagContainer(FGameplayTagContainer& A, FGameplayTagContainer& B); // 0x31671b0 [Final Native Static Public]
    bool EqualEqual_GameplayTag(const FGameplayTag& A, const FGameplayTag& B); // 0x31670e0 [Final Native Static Public]
    bool DoesTagAssetInterfaceHaveTag(const TScriptInterface<IGameplayTagAssetInterface>& TagContainerInterface, const FGameplayTag& Tag); // 0x3166fd0 [Final Native Static Public]
    bool DoesContainerMatchTagQuery(FGameplayTagContainer& TagContainer, FGameplayTagQuery& TagQuery); // 0x3166e50 [Final Native Static Public]
    void BreakGameplayTagContainer(FGameplayTagContainer& GameplayTagContainer, const TArray<FGameplayTag>& GameplayTags); // 0x3166d30 [Final Native Static Public]
    void AppendGameplayTagContainers(FGameplayTagContainer& InOutTagContainer, FGameplayTagContainer& InTagContainer); // 0x3166b40 [Final Native Static Public]
    void AddGameplayTag(FGameplayTagContainer& TagContainer, const FGameplayTag& Tag); // 0x3166a00 [Final Native Static Public]

// IGameplayTagAssetInterface (/Script/GameplayTags.GameplayTagAssetInterface)
    bool HasMatchingGameplayTag(const FGameplayTag& TagToCheck); // 0x31685b0 [Native Public]
    bool HasAnyMatchingGameplayTags(FGameplayTagContainer& TagContainer); // 0x3168280 [Native Public]
    bool HasAllMatchingGameplayTags(FGameplayTagContainer& TagContainer); // 0x3167e00 [Native Public]
    void GetOwnedGameplayTags(FGameplayTagContainer& TagContainer); // 0x3167ca0 [Native Public]

// UGameplayTask (/Script/GameplayTasks.GameplayTask)
    void ReadyForActivation(); // 0x4e2ef20 [Final Native Public]
    void GenericGameplayTaskDelegate__DelegateSignature(); // 0x1364670 [Public]
    void EndTask(); // 0x4e2eac0 [Final Native Public]

// UGameplayTasksComponent (/Script/GameplayTasks.GameplayTasksComponent)
    void OnRep_SimulatedTasks(const TArray<UGameplayTask*>& PreviousSimulatedTasks); // 0x4e2ee70 [Final Native Public]
    EGameplayTaskRunResult K2_RunGameplayTask(const TScriptInterface<IGameplayTaskOwnerInterface>& TaskOwner, UGameplayTask* Task, uint8 Priority, const TArray<TSubclassOf<UGameplayTaskResource>>& AdditionalRequiredResources, const TArray<TSubclassOf<UGameplayTaskResource>>& AdditionalClaimedResources); // 0x4e2ebd0 [Final Native Static Public]

// UGameplayTask_ClaimResource (/Script/GameplayTasks.GameplayTask_ClaimResource)
    UGameplayTask_ClaimResource* ClaimResources(const TScriptInterface<IGameplayTaskOwnerInterface>& InTaskOwner, const TArray<TSubclassOf<UGameplayTaskResource>>& ResourceClasses, uint8 Priority, const FName& TaskInstanceName); // 0x4e2e850 [Final Native Static Public]
    UGameplayTask_ClaimResource* ClaimResource(const TScriptInterface<IGameplayTaskOwnerInterface>& InTaskOwner, TSubclassOf<UGameplayTaskResource> ResourceClass, uint8 Priority, const FName& TaskInstanceName); // 0x4e2e580 [Final Native Static Public]

// UGameplayTask_SpawnActor (/Script/GameplayTasks.GameplayTask_SpawnActor)
    UGameplayTask_SpawnActor* SpawnActor(const TScriptInterface<IGameplayTaskOwnerInterface>& TaskOwner, const FVector& SpawnLocation, const FRotator& SpawnRotation, TSubclassOf<AActor> Class, bool bSpawnOnlyOnAuthority); // 0x4e2ef40 [Final Native Static Public]
    void FinishSpawningActor(UObject* WorldContextObject, AActor* SpawnedActor); // 0x4e2eb00 [Native Public]
    bool BeginSpawningActor(UObject* WorldContextObject, const AActor*& SpawnedActor); // 0x4e2e4a0 [Native Public]

// UGameplayTask_TimeLimitedExecution (/Script/GameplayTasks.GameplayTask_TimeLimitedExecution)
    void TaskFinishDelegate__DelegateSignature(); // 0x1364670 [Public]

// UGameplayTask_WaitDelay (/Script/GameplayTasks.GameplayTask_WaitDelay)
    UGameplayTask_WaitDelay* TaskWaitDelay(const TScriptInterface<IGameplayTaskOwnerInterface>& TaskOwner, float Time, uint8 Priority); // 0x4e2f200 [Final Native Static Public]
    void TaskDelayDelegate__DelegateSignature(); // 0x1364670 [Public]

// AGeometryCacheActor (/Script/GeometryCache.GeometryCacheActor)
    UGeometryCacheComponent* GetGeometryCacheComponent(); // 0x2d1b0b0 [Final Native Public]

// UGeometryCacheComponent (/Script/GeometryCache.GeometryCacheComponent)
    void TickAtThisTime(float Time, bool bInIsRunning, bool bInBackwards, bool bInIsLooping); // 0x48f8b30 [Final Native Public]
    void Stop(); // 0x48f8b10 [Final Native Public]
    void SetWireframeOverrideColor(const FLinearColor& Color); // 0x48f8a90 [Final Native Public]
    void SetStartTimeOffset(float NewStartTimeOffset); // 0x48f89e0 [Final Native Public]
    void SetPlaybackSpeed(float NewPlaybackSpeed); // 0x48f8940 [Final Native Public]
    void SetOverrideWireframeColor(bool bOverride); // 0x48f88b0 [Final Native Public]
    void SetMotionVectorScale(float NewMotionVectorScale); // 0x48f8810 [Final Native Public]
    void SetLooping(bool bNewLooping); // 0x48f8510 [Final Native Public]
    bool SetGeometryCache(UGeometryCache* NewGeomCache); // 0x48f8470 [Final Native Public]
    void SetExtrapolateFrames(bool bNewExtrapolating); // 0x48f83e0 [Final Native Public]
    void PlayReversedFromEnd(); // 0x48f8380 [Final Native Public]
    void PlayReversed(); // 0x48f8330 [Final Native Public]
    void PlayFromStart(); // 0x48f82d0 [Final Native Public]
    void Play(); // 0x48f8280 [Final Native Public]
    void Pause(); // 0x48f8250 [Final Native Public]
    bool IsPlayingReversed(); // 0x48f8210 [Final Native Public]
    bool IsPlaying(); // 0x48f81f0 [Final Native Public]
    bool IsLooping(); // 0x48f81d0 [Final Native Public]
    bool IsExtrapolatingFrames(); // 0x48f81b0 [Final Native Public]
    FLinearColor GetWireframeOverrideColor(); // 0x48f8180 [Final Native Public]
    float GetStartTimeOffset(); // 0x48f8160 [Final Native Public]
    float GetPlaybackSpeed(); // 0x48f8120 [Final Native Public]
    float GetPlaybackDirection(); // 0x48f8100 [Final Native Public]
    bool GetOverrideWireframeColor(); // 0x48f80e0 [Final Native Public]
    int32 GetNumberOfFrames(); // 0x48f80a0 [Final Native Public]
    float GetMotionVectorScale(); // 0x48f8060 [Final Native Public]
    float GetDuration(); // 0x48f8040 [Final Native Public]
    float GetAnimationTime(); // 0x48f8000 [Final Native Public]

// UGeometryCacheTrack_FlipbookAnimation (/Script/GeometryCache.GeometryCacheTrack_FlipbookAnimation)
    void AddMeshSample(FGeometryCacheMeshData& MeshData, float SampleTime); // 0x48f7cf0 [Final Native Public]

// UGeometryCacheTrack_TransformAnimation (/Script/GeometryCache.GeometryCacheTrack_TransformAnimation)
    void SetMesh(FGeometryCacheMeshData& NewMeshData); // 0x48f85a0 [Final Native Public]

// UGeometryCacheTrack_TransformGroupAnimation (/Script/GeometryCache.GeometryCacheTrack_TransformGroupAnimation)
    void SetMesh(FGeometryCacheMeshData& NewMeshData); // 0x48f85a0 [Final Native Public]

// UGeometryCollectionBlueprintLibrary (/Script/GeometryCollectionEngine.GeometryCollectionBlueprintLibrary)
    void SetISMPoolCustomInstanceData(UGeometryCollectionComponent* GeometryCollectionComponent, int32 CustomDataIndex, float CustomDataValue); // 0x2d7d7b0 [Final Native Static Public]

// UGeometryCollectionISMPoolSubSystem (/Script/GeometryCollectionEngine.GeometryCollectionISMPoolSubSystem)
    void OnActorEndPlay(AActor* InSource, const EEndPlayReason& Reason); // 0x2d7c530 [Final Native Protected]

// UChaosDestructionListener (/Script/GeometryCollectionEngine.ChaosDestructionListener)
    void SortTrailingEvents(const TArray<FChaosTrailingEventData>& TrailingEvents, const EChaosTrailingSortMethod& SortMethod); // 0x2d7ec30 [Final Native Public]
    void SortRemovalEvents(const TArray<FChaosRemovalEventData>& RemovalEvents, const EChaosRemovalSortMethod& SortMethod); // 0x2d7eb20 [Final Native Public]
    void SortCollisionEvents(const TArray<FChaosCollisionEventData>& CollisionEvents, const EChaosCollisionSortMethod& SortMethod); // 0x2d7ea10 [Final Native Public]
    void SortBreakingEvents(const TArray<FChaosBreakingEventData>& BreakingEvents, const EChaosBreakingSortMethod& SortMethod); // 0x2d7e900 [Final Native Public]
    void SetTrailingEventRequestSettings(FChaosTrailingEventRequestSettings& InSettings); // 0x2d7e6f0 [Final Native Public]
    void SetTrailingEventEnabled(bool bIsEnabled); // 0x2d7e650 [Final Native Public]
    void SetRemovalEventRequestSettings(FChaosRemovalEventRequestSettings& InSettings); // 0x2d7e2c0 [Final Native Public]
    void SetRemovalEventEnabled(bool bIsEnabled); // 0x2d7e220 [Final Native Public]
    void SetCollisionEventRequestSettings(FChaosCollisionEventRequestSettings& InSettings); // 0x2d7d1a0 [Final Native Public]
    void SetCollisionEventEnabled(bool bIsEnabled); // 0x2d7d100 [Final Native Public]
    void SetBreakingEventRequestSettings(FChaosBreakingEventRequestSettings& InSettings); // 0x2d7d040 [Final Native Public]
    void SetBreakingEventEnabled(bool bIsEnabled); // 0x2d7cfa0 [Final Native Public]
    void RemoveGeometryCollectionActor(AGeometryCollectionActor* GeometryCollectionActor); // 0x2d7c990 [Final Native Public]
    void RemoveChaosSolverActor(AChaosSolverActor* ChaosSolverActor); // 0x2d7ae60 [Final Native Public]
    bool IsEventListening(); // 0x2d7c4e0 [Final Native Public]
    void AddGeometryCollectionActor(AGeometryCollectionActor* GeometryCollectionActor); // 0x2d7aed0 [Final Native Public]
    void AddChaosSolverActor(AChaosSolverActor* ChaosSolverActor); // 0x2d7ae60 [Final Native Public]

// AGeometryCollectionActor (/Script/GeometryCollectionEngine.GeometryCollectionActor)
    bool RaycastSingle(const FVector& Start, const FVector& End, FHitResult& OutHit); // 0x2d7c6a0 [Final Native Public]

// UGeometryCollectionComponent (/Script/GeometryCollectionEngine.GeometryCollectionComponent)
    void SetUseStaticMeshCollisionForTraces(bool bInUseStaticMeshCollisionForTraces); // 0x2d7e850 [Final Native Public]
    void SetUseMaterialDamageModifiers(bool bInUseMaterialDamageModifiers); // 0x2d7e7b0 [Final Native Public]
    void SetRestCollection(UGeometryCollection* RestCollectionIn, bool bApplyAssetDefaults); // 0x2d7e370 [Final Native Public]
    void SetPerParticleCollisionProfileName(const TArray<int32>& BoneIds, const FName& ProfileName); // 0x2d7e110 [Final Native Public]
    void SetPerLevelCollisionProfileNames(const TArray<FName>& ProfileNames); // 0x2d7e050 [Final Native Public]
    void SetOneWayInteractionLevel(int32 InOneWayInteractionLevel); // 0x2d7dfb0 [Final Native Public]
    void SetNotifyRemovals(bool bNewNotifyRemovals); // 0x2d7def0 [Final Native Public]
    void SetNotifyGlobalRemovals(bool bNewNotifyGlobalRemovals); // 0x2d7de10 [Final Native Public]
    void SetNotifyGlobalCrumblings(bool bNewNotifyGlobalCrumblings, bool bGlobalNewCrumblingEventIncludesChildren); // 0x2d7dd10 [Final Native Public]
    void SetNotifyGlobalCollision(bool bNewNotifyGlobalCollisions); // 0x2d7dc40 [Final Native Public]
    void SetNotifyGlobalBreaks(bool bNewNotifyGlobalBreaks); // 0x2d7db90 [Final Native Public]
    void SetNotifyCrumblings(bool bNewNotifyCrumblings, bool bNewCrumblingEventIncludesChildren); // 0x2d7da80 [Final Native Public]
    void SetNotifyBreaks(bool bNewNotifyBreaks); // 0x2d7d9c0 [Final Native Public]
    void SetLocalRestTransforms(const TArray<FTransform>& Transforms, bool bOnlyLeaves); // 0x2d7d8c0 [Final Native Public]
    void SetGravityGroupIndex(int32 InGravityGroupIndex); // 0x2d7d710 [Final Native Public]
    void SetEnableDamageFromCollision(bool bValue); // 0x2d7d5e0 [Final Native Public]
    void SetDensityFromPhysicsMaterial(bool bInDensityFromPhysicsMaterial); // 0x2d7d530 [Final Native Public]
    void SetDamageThreshold(const TArray<float>& InDamageThreshold); // 0x2d7d460 [Final Native Public]
    void SetDamagePropagationData(FGeometryCollectionDamagePropagationData& InDamagePropagationData); // 0x2d7d380 [Final Native Public]
    void SetDamageModel(const EDamageModelTypeEnum& InDamageModel); // 0x2d7d2f0 [Final Native Public]
    void SetAnchoredByTransformedBox(const FBox& Box, const FTransform& Transform, bool bAnchored, int32 MaxLevel); // 0x2d7cd70 [Final Native Public]
    void SetAnchoredByIndex(int32 Index, bool bAnchored); // 0x2d7cc90 [Final Native Public]
    void SetAnchoredByBox(const FBox& WorldSpaceBox, bool bAnchored, int32 MaxLevel); // 0x2d7caf0 [Final Native Public]
    void SetAbandonedParticleCollisionProfileName(const FName& CollisionProfile); // 0x2d7ca50 [Final Native Public]
    void RemoveAllAnchors(); // 0x2d7c960 [Final Native Public]
    void ReceivePhysicsCollision(FChaosPhysicsCollisionInfo& CollisionInfo); // 0x1364670 [Event Public]
    void OnRep_RepStateData(); // 0x2d7c680 [Final Native Protected]
    void OnRep_RepDynamicData(); // 0x2d7c660 [Final Native Protected]
    void OnRep_RepData(); // 0x2d7c640 [Final Native Protected]
    void NotifyGeometryCollectionPhysicsStateChange__DelegateSignature(UGeometryCollectionComponent* FracturedComponent); // 0x1364670 [Public]
    void NotifyGeometryCollectionPhysicsLoadingStateChange__DelegateSignature(UGeometryCollectionComponent* FracturedComponent); // 0x1364670 [Public]
    bool IsRootBroken(); // 0x2d7c510 [Final Native Public]
    bool GetUseStaticMeshCollisionForTraces(); // 0x2d7c4c0 [Final Native Public]
    FTransform GetRootInitialTransform(); // 0x2d7c450 [Final Native Public]
    int32 GetRootIndex(); // 0x2d7c410 [Final Native Public]
    FTransform GetRootCurrentTransform(); // 0x2d7c3a0 [Final Native Public]
    void GetMassAndExtents(int32 ItemIndex, const float& OutMass, const FBox& OutExtents); // 0x2d7c260 [Final Native Public]
    FBox GetLocalBounds(); // 0x2d7c210 [Final Native Public]
    TArray<FTransform> GetInitialLocalRestTransforms(); // 0x2d7c190 [Final Native Public]
    int32 GetInitialLevel(int32 ItemIndex); // 0x2d7c0f0 [Final Native Public]
    FString GetDebugInfo(); // 0x2d7c070 [Final Native Public]
    TArray<float> GetDamageThreshold(); // 0x2d7bfa0 [Final Native Public]
    void EnableRootProxyForCustomRenderer(bool bEnable); // 0x2d7bf10 [Final Native Public]
    void CrumbleCluster(int32 ItemIndex); // 0x2d7be40 [Final Native Public]
    void CrumbleActiveClusters(); // 0x2d7be10 [Final Native Public]
    void ApplyPhysicsField(bool Enabled, const EGeometryCollectionPhysicsTypeEnum& Target, UFieldSystemMetaData* MetaData, UFieldNodeBase* Field); // 0x2d7b990 [Final Native Public]
    void ApplyLinearVelocity(int32 ItemIndex, const FVector& LinearVelocity); // 0x2d7b8a0 [Final Native Public]
    void ApplyKinematicField(float Radius, const FVector& position); // 0x2d7b700 [Final Native Public]
    void ApplyInternalStrain(int32 ItemIndex, const FVector& Location, float Radius, int32 PropagationDepth, float PropagationFactor, float Strain); // 0x2d7b510 [Final Native Public]
    void ApplyExternalStrain(int32 ItemIndex, const FVector& Location, float Radius, int32 PropagationDepth, float PropagationFactor, float Strain); // 0x2d7b320 [Final Native Public]
    void ApplyBreakingLinearVelocity(int32 ItemIndex, const FVector& LinearVelocity); // 0x2d7b230 [Final Native Public]
    void ApplyBreakingAngularVelocity(int32 ItemIndex, const FVector& AngularVelocity); // 0x2d7b140 [Final Native Public]
    void ApplyAssetDefaults(); // 0x2d7b120 [Final Native Public]
    void ApplyAngularVelocity(int32 ItemIndex, const FVector& AngularVelocity); // 0x2d7b030 [Final Native Public]

// UGeometryCollection (/Script/GeometryCollectionEngine.GeometryCollection)
    void SetEnableNanite(bool bValue); // 0x2d7d680 [Final Native Public]
    void SetConvertVertexColorsToSRGB(bool bValue); // 0x2d7d260 [Final Native Public]

// UBaseDynamicMeshComponent (/Script/GeometryFramework.BaseDynamicMeshComponent)
    void SetViewModeOverridesEnabled(bool bEnabled); // 0x53fe140 [Native Public]
    void SetVertexColorSpaceTransformMode(const EDynamicMeshVertexColorTransformMode& NewMode); // 0x53fe0c0 [Native Public]
    void SetShadowsEnabled(bool bEnabled); // 0x53fdfa0 [Native Public]
    void SetSecondaryRenderMaterial(UMaterialInterface* Material); // 0x53fdf10 [Native Public]
    void SetSecondaryBuffersVisibility(bool bSetVisible); // 0x53fde80 [Native Public]
    void SetOverrideRenderMaterial(UMaterialInterface* Material); // 0x53fddf0 [Native Public]
    void SetEnableWireframeRenderPass(bool bEnable); // 0x53fdd60 [Native Public]
    void SetEnableRaytracing(bool bSetEnabled); // 0x53fdcd0 [Native Public]
    void SetEnableFlatShading(bool bEnable); // 0x53fdc40 [Native Public]
    void SetConstantOverrideColor(const FColor& NewColor); // 0x53fd970 [Native Public]
    void SetColorOverrideMode(const EDynamicMeshComponentColorOverrideMode& NewMode); // 0x53fd820 [Native Public]
    bool HasOverrideRenderMaterial(int32 K); // 0x53fd0e0 [Native Public]
    bool GetViewModeOverridesEnabled(); // 0x53fd0b0 [Native Public]
    EDynamicMeshVertexColorTransformMode GetVertexColorSpaceTransformMode(); // 0x53fd080 [Native Public]
    bool GetShadowsEnabled(); // 0x53fcff0 [Native Public]
    UMaterialInterface* GetSecondaryRenderMaterial(); // 0x53fcfc0 [Native Public]
    bool GetSecondaryBuffersVisibility(); // 0x53fcf90 [Native Public]
    UMaterialInterface* GetOverrideRenderMaterial(int32 MaterialIndex); // 0x53fcef0 [Native Public]
    bool GetFlatShadingEnabled(); // 0x53fcec0 [Native Public]
    bool GetEnableWireframeRenderPass(); // 0x53fce90 [Native Public]
    bool GetEnableRaytracing(); // 0x53fce60 [Native Public]
    UDynamicMesh* GetDynamicMesh(); // 0x53fce30 [Native Public]
    FColor GetConstantOverrideColor(); // 0x53fcdf0 [Native Public]
    EDynamicMeshComponentColorOverrideMode GetColorOverrideMode(); // 0x53fcd90 [Native Public]
    void ClearSecondaryRenderMaterial(); // 0x53fcb50 [Native Public]
    void ClearOverrideRenderMaterial(); // 0x53fcb30 [Native Public]

// UDynamicMeshComponent (/Script/GeometryFramework.DynamicMeshComponent)
    bool ValidateMaterialSlots(bool bCreateIfMissing, bool bDeleteExtraSlots); // 0x53fe260 [Final Native Public]
    void UpdateCollision(bool bOnlyIfPending); // 0x53fe1d0 [Native Public]
    void SetTangentsType(const EDynamicMeshComponentTangentsMode& NewTangentsType); // 0x53fe030 [Final Native Public]
    void SetDynamicMesh(UDynamicMesh* NewMesh); // 0x53fdae0 [Final Native Public]
    void SetDeferredCollisionUpdatesEnabled(bool bEnabled, bool bImmediateUpdate); // 0x53fd9f0 [Final Native Public]
    void SetComplexAsSimpleCollisionEnabled(bool bEnabled, bool bImmediateUpdate); // 0x53fd8a0 [Final Native Public]
    void NotifyMeshVertexAttributesModified(bool bPositions, bool bNormals, bool bUVs, bool bColors); // 0x53fd1d0 [Native Public]
    void NotifyMeshModified(); // 0x53fd1b0 [Native Public]
    EDynamicMeshComponentTangentsMode GetTangentsTypePure(); // 0x53fd020 [Final Native Private]
    EDynamicMeshComponentTangentsMode GetTangentsType(); // 0x53fd020 [Final Native Public]
    void EnableComplexAsSimpleCollision(); // 0x53fcc50 [Final Native Public]
    void ConfigureMaterialSet(const TArray<UMaterialInterface*>& NewMaterialSet); // 0x53fcb70 [Final Native Public]

// ADynamicMeshActor (/Script/GeometryFramework.DynamicMeshActor)
    bool ReleaseComputeMesh(UDynamicMesh* Mesh); // 0x53fd390 [Final Native Public]
    void ReleaseAllComputeMeshes(); // 0x53fd350 [Final Native Public]
    UDynamicMeshComponent* GetDynamicMeshComponent(); // 0x2d1b0b0 [Final Native Public]
    UDynamicMeshPool* GetComputeMeshPool(); // 0x53fcdc0 [Final Native Public]
    void FreeAllComputeMeshes(); // 0x53fccc0 [Final Native Public]
    UDynamicMesh* AllocateComputeMesh(); // 0x53fcac0 [Final Native Public]

// UDynamicMesh (/Script/GeometryFramework.DynamicMesh)
    UDynamicMesh* ResetToCube(); // 0x53fd570 [Final Native Public]
    UDynamicMesh* Reset(); // 0x53fd540 [Final Native Public]
    bool IsEmpty(); // 0x53fd180 [Final Native Public]
    int32 GetTriangleCount(); // 0x53fd050 [Final Native Public]

// UDynamicMeshPool (/Script/GeometryFramework.DynamicMeshPool)
    void ReturnMesh(UDynamicMesh* Mesh); // 0x53fd6c0 [Final Native Public]
    void ReturnAllMeshes(); // 0x53fd6a0 [Final Native Public]
    UDynamicMesh* RequestMesh(); // 0x53fd510 [Final Native Public]
    void FreeAllMeshes(); // 0x53fcd30 [Final Native Public]

// UGooglePADFunctionLibrary (/Script/GooglePAD.GooglePADFunctionLibrary)
    EGooglePADErrorCode ShowConfirmationDialog(); // 0x57eef00 [Final Native Static Public]
    EGooglePADErrorCode ShowCellularDataConfirmation(); // 0x57eef00 [Final Native Static Public]
    EGooglePADErrorCode RequestRemoval(const FString& Name); // 0x57eee70 [Final Native Static Public]
    EGooglePADErrorCode RequestInfo(const TArray<FString>& AssetPacks); // 0x57ee9f0 [Final Native Static Public]
    EGooglePADErrorCode RequestDownload(const TArray<FString>& AssetPacks); // 0x57ee9f0 [Final Native Static Public]
    void ReleaseDownloadState(int32 State); // 0x3821c50 [Final Native Static Public]
    void ReleaseAssetPackLocation(int32 Location); // 0x3821c50 [Final Native Static Public]
    int32 GetTotalBytesToDownload(int32 State); // 0x3289b10 [Final Native Static Public]
    EGooglePADStorageMethod GetStorageMethod(int32 Location); // 0x57eedf0 [Final Native Static Public]
    EGooglePADErrorCode GetShowConfirmationDialogStatus(const EGooglePADConfirmationDialogStatus& Status); // 0x57eed50 [Final Native Static Public]
    EGooglePADErrorCode GetShowCellularDataConfirmationStatus(const EGooglePADCellularDataConfirmStatus& Status); // 0x57eed50 [Final Native Static Public]
    EGooglePADDownloadStatus GetDownloadStatus(int32 State); // 0x57eecd0 [Final Native Static Public]
    EGooglePADErrorCode GetDownloadState(const FString& Name, const int32& State); // 0x57eeb00 [Final Native Static Public]
    int32 GetBytesDownloaded(int32 State); // 0x3289b10 [Final Native Static Public]
    FString GetAssetsPath(int32 Location); // 0x57eebf0 [Final Native Static Public]
    EGooglePADErrorCode GetAssetPackLocation(const FString& Name, const int32& Location); // 0x57eeb00 [Final Native Static Public]
    EGooglePADErrorCode CancelDownload(const TArray<FString>& AssetPacks); // 0x57ee9f0 [Final Native Static Public]

// UGroomAsset (/Script/HairStrandsCore.GroomAsset)
    void SetRiggedSkeletalMesh(USkeletalMesh* In); // 0x490d1d0 [Final Native Public]
    void SetHairInterpolationType(const EGroomInterpolationType& In); // 0x490d050 [Final Native Public]
    void SetHairGroupsRendering(const TArray<FHairGroupsRendering>& In); // 0x490cfa0 [Final Native Public]
    void SetHairGroupsPhysics(const TArray<FHairGroupsPhysics>& In); // 0x490ce60 [Final Native Public]
    void SetHairGroupsMeshes(const TArray<FHairGroupsMeshesSourceDescription>& In); // 0x490cd70 [Final Native Public]
    void SetHairGroupsMaterials(const TArray<FHairGroupsMaterial>& In); // 0x490ccc0 [Final Native Public]
    void SetHairGroupsLOD(const TArray<FHairGroupsLOD>& In); // 0x490cbf0 [Final Native Public]
    void SetHairGroupsInterpolation(const TArray<FHairGroupsInterpolation>& In); // 0x490cb40 [Final Native Public]
    void SetHairGroupsCards(const TArray<FHairGroupsCardsSourceDescription>& In); // 0x490ca50 [Final Native Public]
    void SetEnableSimulationCache(bool In); // 0x490c7f0 [Final Native Public]
    void SetEnableGlobalInterpolation(bool In); // 0x490c760 [Final Native Public]
    void SetDeformedGroupSections(const TArray<int32>& In); // 0x490c6b0 [Final Native Public]
    USkeletalMesh* GetRiggedSkeletalMesh(); // 0x3a3ee00 [Final Native Public]
    EGroomInterpolationType GetHairInterpolationType(); // 0x490c610 [Final Native Public]
    TArray<FHairGroupsRendering> GetHairGroupsRendering(); // 0x490c5e0 [Final Native Public]
    TArray<FHairGroupsPhysics> GetHairGroupsPhysics(); // 0x490c5b0 [Final Native Public]
    TArray<FHairGroupsMeshesSourceDescription> GetHairGroupsMeshes(); // 0x490c580 [Final Native Public]
    TArray<FHairGroupsMaterial> GetHairGroupsMaterials(); // 0x490c550 [Final Native Public]
    TArray<FHairGroupsLOD> GetHairGroupsLOD(); // 0x490c520 [Final Native Public]
    TArray<FHairGroupsInterpolation> GetHairGroupsInterpolation(); // 0x490c4f0 [Final Native Public]
    TArray<FHairGroupsCardsSourceDescription> GetHairGroupsCards(); // 0x490c4c0 [Final Native Public]
    bool GetEnableSimulationCache(); // 0x490c470 [Final Native Public]
    bool GetEnableGlobalInterpolation(); // 0x490c450 [Final Native Public]
    TArray<int32> GetDeformedGroupSections(); // 0x490c420 [Final Native Public]

// UGroomBindingAsset (/Script/HairStrandsCore.GroomBindingAsset)
    void SetTargetSkeletalMesh(USkeletalMesh* InSkeletalMesh); // 0x490d450 [Final Native Public]
    void SetTargetGeometryCache(UGeometryCache* InGeometryCache); // 0x490d3b0 [Final Native Public]
    void SetSourceSkeletalMesh(USkeletalMesh* InSkeletalMesh); // 0x490d310 [Final Native Public]
    void SetSourceGeometryCache(UGeometryCache* InGeometryCache); // 0x490d270 [Final Native Public]
    void SetNumInterpolationPoints(int32 InNumInterpolationPoints); // 0x490d150 [Final Native Public]
    void SetMatchingSection(int32 InMatchingSection); // 0x490d0d0 [Final Native Public]
    void SetGroupInfos(const TArray<FGoomBindingGroupInfo>& InGroupInfos); // 0x490c9a0 [Final Native Public]
    void SetGroomBindingType(const EGroomBindingMeshType& InGroomBindingType); // 0x490c920 [Final Native Public]
    void SetGroom(UGroomAsset* InGroom); // 0x490c880 [Final Native Public]
    USkeletalMesh* GetTargetSkeletalMesh(); // 0x2d1abc0 [Final Native Public]
    UGeometryCache* GetTargetGeometryCache(); // 0x490c690 [Final Native Public]
    USkeletalMesh* GetSourceSkeletalMesh(); // 0x490c670 [Final Native Public]
    UGeometryCache* GetSourceGeometryCache(); // 0x490c650 [Final Native Public]
    int32 GetNumInterpolationPoints(); // 0x3712c90 [Final Native Public]
    int32 GetMatchingSection(); // 0x490c630 [Final Native Public]
    TArray<FGoomBindingGroupInfo> GetGroupInfos(); // 0x490c490 [Final Native Public]
    EGroomBindingMeshType GetGroomBindingType(); // 0x37143e0 [Final Native Public]
    UGroomAsset* GetGroom(); // 0x34736c0 [Final Native Public]

// UGroomBlueprintLibrary (/Script/HairStrandsCore.GroomBlueprintLibrary)
    UGroomBindingAsset* CreateNewGroomBindingAssetWithPath(const FString& InDesiredPackagePath, UGroomAsset* InGroomAsset, USkeletalMesh* InSkeletalMesh, int32 InNumInterpolationPoints, USkeletalMesh* InSourceSkeletalMeshForTransfer, int32 InMatchingSection); // 0x490c260 [Final Native Static Public]
    UGroomBindingAsset* CreateNewGroomBindingAsset(UGroomAsset* InGroomAsset, USkeletalMesh* InSkeletalMesh, int32 InNumInterpolationPoints, USkeletalMesh* InSourceSkeletalMeshForTransfer, int32 InMatchingSection); // 0x490c0f0 [Final Native Static Public]
    UGroomBindingAsset* CreateNewGeometryCacheGroomBindingAssetWithPath(const FString& DesiredPackagePath, UGroomAsset* GroomAsset, UGeometryCache* GeometryCache, int32 NumInterpolationPoints, UGeometryCache* SourceGeometryCacheForTransfer, int32 MatchingSection); // 0x490c260 [Final Native Static Public]
    UGroomBindingAsset* CreateNewGeometryCacheGroomBindingAsset(UGroomAsset* GroomAsset, UGeometryCache* GeometryCache, int32 NumInterpolationPoints, UGeometryCache* SourceGeometryCacheForTransfer, int32 MatchingSection); // 0x490c0f0 [Final Native Static Public]

// UGroomComponent (/Script/HairStrandsCore.GroomComponent)
    void SetPhysicsAsset(UPhysicsAsset* InPhysicsAsset); // 0x4936c00 [Final Native Public]
    void SetMeshDeformer(UMeshDeformer* InMeshDeformer); // 0x4936b00 [Final Native Public]
    void SetHairLengthScaleEnable(bool bEnable); // 0x49369c0 [Final Native Public]
    void SetHairLengthScale(float Scale); // 0x4936890 [Final Native Public]
    void SetGroomCache(UGroomCache* InGroomCache); // 0x4936720 [Final Native Public]
    void SetGroomAsset(UGroomAsset* Asset); // 0x4936580 [Final Native Public]
    void SetEnableSimulation(bool bInEnableSimulation); // 0x49364c0 [Final Native Public]
    void SetBindingAsset(UGroomBindingAsset* InBinding); // 0x49363c0 [Final Native Public]
    void ResetSimulation(); // 0x49363a0 [Final Native Public]
    void ResetCollisionComponents(); // 0x4936370 [Final Native Public]
    UNiagaraComponent* GetNiagaraComponent(int32 GroupIndex); // 0x49362b0 [Final Native Public]
    bool GetIsHairLengthScaleEnabled(); // 0x4936240 [Final Native Public]
    void AddCollisionComponent(USkeletalMeshComponent* SkeletalMeshComponent); // 0x4936110 [Final Native Public]

// UHandKeypointConversion (/Script/HeadMountedDisplay.HandKeypointConversion)
    int32 Conv_HandKeypointToInt32(const EHandKeypoint& Input); // 0x2906c30 [Final Native Static Public]

// UMotionControllerComponent (/Script/HeadMountedDisplay.MotionControllerComponent)
    void SetTrackingSource(const EControllerHand& NewSource); // 0x29072d0 [Final Native Public]
    void SetTrackingMotionSource(const FName& NewSource); // 0x2907200 [Final Native Public]
    void SetAssociatedPlayerIndex(int32 NewPlayer); // 0x2907140 [Final Native Public]
    void OnMotionControllerUpdated(); // 0x1364670 [Event Protected]
    bool IsTracked(); // 0x2907120 [Final Native Public]
    EControllerHand GetTrackingSource(); // 0x29070d0 [Final Native Public]
    float GetParameterValue(const FName& InName, const bool& bValueFound); // 0x2906fc0 [Final Native Protected]
    bool GetLinearVelocity(const FVector& OutLinearVelocity); // 0x2906f20 [Final Native Protected]
    bool GetLinearAcceleration(const FVector& OutLinearAcceleration); // 0x2906e80 [Final Native Protected]
    FVector GetHandJointPosition(int32 jointIndex, const bool& bValueFound); // 0x2906d50 [Final Native Protected]
    bool GetAngularVelocity(const FRotator& OutAngularVelocity); // 0x2906cb0 [Final Native Protected]

// UOnlineHotfixManager (/Script/Hotfix.OnlineHotfixManager)
    void StartHotfixProcess(); // 0x34e11e0 [Native Public]

// IIKGoalCreatorInterface (/Script/IKRig.IKGoalCreatorInterface)
    void AddIKGoals(TMap<FName, FIKRigGoal>& OutGoals); // 0x4f3fa30 [Native Event Public]

// UIKRigComponent (/Script/IKRig.IKRigComponent)
    void SetIKRigGoalTransform(const FName& GoalName, const FTransform& Transform, float PositionAlpha, float RotationAlpha); // 0x4f41cb0 [Final Native Public]
    void SetIKRigGoalPositionAndRotation(const FName& GoalName, const FVector& position, const FQuat& Rotation, float PositionAlpha, float RotationAlpha); // 0x4f41a50 [Final Native Public]
    void SetIKRigGoal(FIKRigGoal& Goal); // 0x4f41930 [Final Native Public]
    void ClearAllGoals(); // 0x4f3fb70 [Final Native Public]

// UIKRetargeter (/Script/IKRig.IKRetargeter)
    void SetRootSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FTargetRootSettings& RootSettings); // 0x4f41f20 [Final Native Static Public]
    void SetGlobalSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FRetargetGlobalSettings& GlobalSettings); // 0x4f417b0 [Final Native Static Public]
    void SetChainSpeedPlantSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FTargetChainSpeedPlantSettings& SpeedPlantSettings, const FName& TargetChainName); // 0x4f41570 [Final Native Static Public]
    void SetChainSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FTargetChainSettings& ChainSettings, const FName& TargetChainName); // 0x4f41330 [Final Native Static Public]
    void SetChainIKSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FTargetChainIKSettings& IKSettings, const FName& TargetChainName); // 0x4f41070 [Final Native Static Public]
    void SetChainFKSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FTargetChainFKSettings& FKSettings, const FName& TargetChainName); // 0x4f40e20 [Final Native Static Public]
    bool HasTargetIKRig(); // 0x4f40d70 [Final Native Public]
    bool HasSourceIKRig(); // 0x4f40cc0 [Final Native Public]
    FTargetRootSettings GetRootSettingsFromRetargetProfile(FRetargetProfile& RetargetProfile); // 0x4f40b80 [Final Native Static Public]
    void GetRootSettingsFromRetargetAsset(UIKRetargeter* RetargetAsset, const FName& OptionalProfileName, FTargetRootSettings& OutSettings); // 0x4f40890 [Final Native Static Public]
    FRetargetGlobalSettings GetGlobalSettingsFromRetargetProfile(FRetargetProfile& RetargetProfile); // 0x4f40790 [Final Native Static Public]
    void GetGlobalSettingsFromRetargetAsset(UIKRetargeter* RetargetAsset, const FName& OptionalProfileName, FRetargetGlobalSettings& OutSettings); // 0x4f405a0 [Final Native Static Public]
    FTargetChainSettings GetChainUsingGoalFromRetargetAsset(UIKRetargeter* RetargetAsset, const FName& IKGoalName); // 0x4f40250 [Final Native Static Public]
    FTargetChainSettings GetChainSettingsFromRetargetProfile(FRetargetProfile& RetargetProfile, const FName& TargetChainName); // 0x4f3ff90 [Final Native Static Public]
    FTargetChainSettings GetChainSettingsFromRetargetAsset(UIKRetargeter* RetargetAsset, const FName& TargetChainName, const FName& OptionalProfileName); // 0x4f3fba0 [Final Native Static Public]

// USharedImageConstRefBlueprintFns (/Script/ImageCore.SharedImageConstRefBlueprintFns)
    bool IsValid(FSharedImageConstRefBlueprint& Image); // 0x151aaf0 [Final Native Static Public]
    int32 GetWidth(FSharedImageConstRefBlueprint& Image); // 0x151aa00 [Final Native Static Public]
    FVector2f GetSize(FSharedImageConstRefBlueprint& Image); // 0x151a8e0 [Final Native Static Public]
    FVector4f GetPixelValue(FSharedImageConstRefBlueprint& Image, int32 X, int32 Y, const bool& bValid); // 0x151a720 [Final Native Static Public]
    FLinearColor GetPixelLinearColor(FSharedImageConstRefBlueprint& Image, int32 X, int32 Y, const bool& bValid, const FLinearColor& FailureColor); // 0x151a490 [Final Native Static Public]
    int32 GetHeight(FSharedImageConstRefBlueprint& Image); // 0x151a3a0 [Final Native Static Public]

// UImageWriteBlueprintLibrary (/Script/ImageWriteQueue.ImageWriteBlueprintLibrary)
    void ExportToDisk(UTexture* Texture, const FString& Filename, FImageWriteOptions& Options); // 0x2065f40 [Final Native Static Public]

// UImgMediaSource (/Script/ImgMedia.ImgMediaSource)
    void SetTokenizedSequencePath(const FString& Path); // 0x577efb0 [Final Native Public]
    void SetSequencePath(const FString& Path); // 0x577ef10 [Final Native Public]
    void RemoveTargetObject(AActor* InActor); // 0x577ed70 [Final Native Public]
    FString GetSequencePath(); // 0x577ed00 [Final Native Public]
    void GetProxies(const TArray<FString>& OutProxies); // 0x577eb70 [Final Native Public]
    void AddTargetObject(AActor* InActor); // 0x577eb00 [Final Native Public]

// UGizmoBaseComponent (/Script/InteractiveToolsFramework.GizmoBaseComponent)
    void UpdateWorldLocalState(bool bWorldIn); // 0x53df850 [Final Native Public]
    void UpdateHoverState(bool bHoveringIn); // 0x53df660 [Final Native Public]

// IGizmoTransformSource (/Script/InteractiveToolsFramework.GizmoTransformSource)
    void SetTransform(FTransform& NewTransform); // 0x53df320 [Native Public]
    FTransform GetTransform(); // 0x53df150 [Native Public]

// IGizmoAxisSource (/Script/InteractiveToolsFramework.GizmoAxisSource)
    bool HasTangentVectors(); // 0x53df1e0 [Native Public]
    void GetTangentVectors(const FVector& TangentXOut, const FVector& TangentYOut); // 0x53df060 [Native Public]
    FVector GetOrigin(); // 0x53defb0 [Native Public]
    FVector GetDirection(); // 0x53def70 [Native Public]

// IGizmoClickTarget (/Script/InteractiveToolsFramework.GizmoClickTarget)
    void UpdateInteractingState(bool bInteracting); // 0x53df7c0 [Native Public]
    void UpdateHoverState(bool bHovering); // 0x53df5d0 [Native Public]

// IGizmoClickMultiTarget (/Script/InteractiveToolsFramework.GizmoClickMultiTarget)
    void UpdateInteractingState(bool bInteracting, uint32 InPartIdentifier); // 0x53df6f0 [Native Public]
    void UpdateHoverState(bool bHovering, uint32 InPartIdentifier); // 0x53df500 [Native Public]
    void UpdateHittableState(bool bHittable, uint32 InPartIdentifier); // 0x53df430 [Native Public]

// IGizmoRenderMultiTarget (/Script/InteractiveToolsFramework.GizmoRenderMultiTarget)
    void UpdateVisibilityState(bool bVisible, uint32 InPartIdentifier); // 0x53df500 [Native Public]

// IGizmoStateTarget (/Script/InteractiveToolsFramework.GizmoStateTarget)
    void EndUpdate(); // 0x53def30 [Native Public]
    void BeginUpdate(); // 0x1f53fb0 [Native Public]

// IGizmoFloatParameterSource (/Script/InteractiveToolsFramework.GizmoFloatParameterSource)
    void SetParameter(float NewValue); // 0x53df210 [Native Public]
    float GetParameter(); // 0x53deff0 [Native Public]
    void EndModify(); // 0x53def50 [Native Public]
    void BeginModify(); // 0x53def30 [Native Public]

// IGizmoVec2ParameterSource (/Script/InteractiveToolsFramework.GizmoVec2ParameterSource)
    void SetParameter(const FVector2D& NewValue); // 0x53df290 [Native Public]
    FVector2D GetParameter(); // 0x53df020 [Native Public]
    void EndModify(); // 0x53def50 [Native Public]
    void BeginModify(); // 0x53def30 [Native Public]

// UInterchangeFactoryBase (/Script/InterchangeCore.InterchangeFactoryBase)
    TSubclassOf<UObject> GetFactoryClass(); // 0x3353e50 [Native Public]

// UInterchangeSourceData (/Script/InterchangeCore.InterchangeSourceData)
    bool SetFilename(const FString& InFilename); // 0x51fb680 [Final Native Public]
    FString GetFilename(); // 0x51f7090 [Final Native Public]

// UInterchangePipelineBase (/Script/InterchangeCore.InterchangePipelineBase)
    void ScriptedSetReimportSourceIndex(TSubclassOf<UObject> ReimportObjectClass, int32 SourceFileIndex); // 0x51fa5d0 [Native Event Public]
    FString ScriptedGetPipelineDisplayName(); // 0x51fa540 [Native Event Public]
    void ScriptedExecutePostImportPipeline(UInterchangeBaseNodeContainer* BaseNodeContainer, const FString& FactoryNodeKey, UObject* CreatedAsset, bool bIsAReimport); // 0x51fa3d0 [Native Event Public]
    void ScriptedExecutePostFactoryPipeline(UInterchangeBaseNodeContainer* BaseNodeContainer, const FString& FactoryNodeKey, UObject* CreatedAsset, bool bIsAReimport); // 0x51fa260 [Native Event Public]
    void ScriptedExecutePipeline(UInterchangeBaseNodeContainer* BaseNodeContainer, const TArray<UInterchangeSourceData*>& SourceDatas, const FString& ContentBasePath); // 0x51fa100 [Native Event Public]
    void ScriptedExecuteExportPipeline(UInterchangeBaseNodeContainer* BaseNodeContainer); // 0x51fa070 [Native Event Public]
    FInterchangePipelinePropertyStates FindOrAddPropertyStates(const FName& PropertyPath); // 0x51f5c60 [Final Native Public]
    bool DoesPropertyStatesExist(const FName& PropertyPath); // 0x51f5a60 [Final Native Public]

// UInterchangeBaseNode (/Script/InterchangeCore.InterchangeBaseNode)
    bool SetParentUid(const FString& ParentUid); // 0x51fb960 [Final Native Public]
    bool SetEnabled(bool bIsEnabled); // 0x51fb570 [Final Native Public]
    bool SetDisplayLabel(const FString& DisplayName); // 0x51fb4c0 [Final Native Public]
    bool SetAssetName(const FString& AssetName); // 0x51fa6a0 [Native Public]
    bool RemoveTargetNodeUid(const FString& AssetUid); // 0x51f98b0 [Final Native Public]
    bool RemoveAttribute(const FString& NodeAttributeKey); // 0x51f9690 [Final Native Public]
    bool IsEnabled(); // 0x51f9370 [Final Native Public]
    void InitializeNode(const FString& UniqueID, const FString& DisplayLabel, const EInterchangeNodeContainerType& NodeContainerType); // 0x51f9130 [Final Native Public]
    bool GetVector2Attribute(const FString& NodeAttributeKey, const FVector2f& OutValue); // 0x51f8f20 [Final Native Public]
    FString GetUniqueID(); // 0x51f8260 [Final Native Public]
    void GetTargetNodeUids(const TArray<FString>& OutTargetAssets); // 0x51f8190 [Final Native Public]
    int32 GetTargetNodeCount(); // 0x51f8160 [Final Native Public]
    bool GetStringAttribute(const FString& NodeAttributeKey, const FString& OutValue); // 0x51f8050 [Final Native Public]
    FString GetParentUid(); // 0x51f7e90 [Final Native Public]
    EInterchangeNodeContainerType GetNodeContainerType(); // 0x51f7c10 [Final Native Public]
    bool GetLinearColorAttribute(const FString& NodeAttributeKey, const FLinearColor& OutValue); // 0x51f7690 [Final Native Public]
    bool GetInt32Attribute(const FString& NodeAttributeKey, const int32& OutValue); // 0x51f7470 [Final Native Public]
    bool GetGuidAttribute(const FString& NodeAttributeKey, const FGuid& OutValue); // 0x51f7370 [Final Native Public]
    bool GetFloatAttribute(const FString& NodeAttributeKey, const float& OutValue); // 0x51f7150 [Final Native Public]
    bool GetDoubleAttribute(const FString& NodeAttributeKey, const double& OutValue); // 0x51f6b10 [Final Native Public]
    FString GetDisplayLabel(); // 0x51f6a40 [Final Native Public]
    bool GetBooleanAttribute(const FString& NodeAttributeKey, const bool& OutValue); // 0x51f5d90 [Final Native Public]
    FString GetAssetName(); // 0x51f5d10 [Native Public]
    bool AddVector2Attribute(const FString& NodeAttributeKey, const FVector2f& Value); // 0x51f4c30 [Final Native Public]
    bool AddTargetNodeUid(const FString& AssetUid); // 0x51f4b80 [Final Native Public]
    bool AddStringAttribute(const FString& NodeAttributeKey, const FString& Value); // 0x51f4a80 [Final Native Public]
    bool AddLinearColorAttribute(const FString& NodeAttributeKey, const FLinearColor& Value); // 0x51f46f0 [Final Native Public]
    bool AddInt32Attribute(const FString& NodeAttributeKey, const int32& Value); // 0x51f45f0 [Final Native Public]
    bool AddGuidAttribute(const FString& NodeAttributeKey, const FGuid& Value); // 0x51f44f0 [Final Native Public]
    bool AddFloatAttribute(const FString& NodeAttributeKey, const float& Value); // 0x51f43f0 [Final Native Public]
    bool AddDoubleAttribute(const FString& NodeAttributeKey, const double& Value); // 0x51f4240 [Final Native Public]
    bool AddBooleanAttribute(const FString& NodeAttributeKey, const bool& Value); // 0x51f4140 [Final Native Public]

// UInterchangeBaseNodeContainer (/Script/InterchangeCore.InterchangeBaseNodeContainer)
    bool SetNodeParentUid(const FString& NodeUniqueID, const FString& NewParentNodeUid); // 0x51fb860 [Final Native Public]
    void SaveToFile(const FString& Filename); // 0x51f9f00 [Final Native Public]
    void ResetChildrenCache(); // 0x51f9ee0 [Final Native Public]
    void Reset(); // 0x51f9ea0 [Final Native Public]
    void ReplaceNode(const FString& NodeUniqueID, UInterchangeFactoryBaseNode* NewNode); // 0x51f9b80 [Final Native Public]
    void LoadFromFile(const FString& Filename); // 0x51f9570 [Final Native Public]
    bool IsNodeUidValid(const FString& NodeUniqueID); // 0x51f9460 [Final Native Public]
    void GetRoots(const TArray<FString>& RootNodes); // 0x51f7f80 [Final Native Public]
    void GetNodes(TSubclassOf<UObject> ClassNode, const TArray<FString>& OutNodes); // 0x51f7d00 [Final Native Public]
    TArray<FString> GetNodeChildrenUids(const FString& NodeUniqueID); // 0x51f7ac0 [Final Native Public]
    int32 GetNodeChildrenCount(const FString& NodeUniqueID); // 0x51f79d0 [Final Native Public]
    UInterchangeBaseNode* GetNodeChildren(const FString& NodeUniqueID, int32 ChildIndex); // 0x51f78e0 [Final Native Public]
    UInterchangeBaseNode* GetNode(const FString& NodeUniqueID); // 0x51f7790 [Final Native Public]
    UInterchangeFactoryBaseNode* GetFactoryNode(const FString& NodeUniqueID); // 0x51f6f20 [Final Native Public]
    void ComputeChildrenCache(); // 0x51f4d30 [Final Native Public]
    FString AddNode(UInterchangeBaseNode* Node); // 0x51f47f0 [Final Native Public]

// UInterchangeFactoryBaseNode (/Script/InterchangeCore.InterchangeFactoryBaseNode)
    bool UnsetSkipNodeImport(); // 0x51fbe50 [Final Native Public]
    bool UnsetForceNodeReimport(); // 0x51fbd60 [Final Native Public]
    bool ShouldSkipNodeImport(); // 0x51fbcb0 [Final Native Public]
    bool ShouldForceNodeReimport(); // 0x51fbc00 [Final Native Public]
    bool SetSkipNodeImport(); // 0x51fbb30 [Final Native Public]
    bool SetReimportStrategyFlags(const EReimportStrategyFlags& ReimportStrategyFlags); // 0x51fba10 [Final Native Public]
    bool SetForceNodeReimport(); // 0x51fb790 [Final Native Public]
    bool SetCustomSubPath(const FString& AttributeValue); // 0x51fb340 [Final Native Public]
    bool SetCustomReferenceObject(const FSoftObjectPath& AttributeValue); // 0x51fabd0 [Final Native Public]
    bool RemoveFactoryDependencyUid(const FString& DependencyUid); // 0x51f9800 [Final Native Public]
    EReimportStrategyFlags GetReimportStrategyFlags(); // 0x51f7f10 [Final Native Public]
    void GetFactoryDependency(int32 Index, const FString& OutDependency); // 0x51f6e30 [Final Native Public]
    int32 GetFactoryDependenciesCount(); // 0x51f6e00 [Final Native Public]
    void GetFactoryDependencies(const TArray<FString>& OutDependencies); // 0x51f6d30 [Final Native Public]
    bool GetCustomSubPath(const FString& AttributeValue); // 0x51f6830 [Final Native Public]
    bool GetCustomReferenceObject(const FSoftObjectPath& AttributeValue); // 0x51f6390 [Final Native Public]
    bool AddFactoryDependencyUid(const FString& DependencyUid); // 0x51f4340 [Final Native Public]

// UInterchangeSourceNode (/Script/InterchangeCore.InterchangeSourceNode)
    bool SetCustomSourceTimelineStart(const double& AttributeValue); // 0x51fb1c0 [Final Native Public]
    bool SetCustomSourceTimelineEnd(const double& AttributeValue); // 0x51fb040 [Final Native Public]
    bool SetCustomSourceFrameRateNumerator(const int32& AttributeValue); // 0x51faed0 [Final Native Public]
    bool SetCustomSourceFrameRateDenominator(const int32& AttributeValue); // 0x51fad60 [Final Native Public]
    bool SetCustomImportUnusedMaterial(const bool& AttributeValue); // 0x51faa50 [Final Native Public]
    bool SetCustomAnimatedTimeStart(const double& AttributeValue); // 0x51fa8d0 [Final Native Public]
    bool SetCustomAnimatedTimeEnd(const double& AttributeValue); // 0x51fa750 [Final Native Public]
    void InitializeSourceNode(const FString& UniqueID, const FString& DisplayLabel); // 0x51f9270 [Final Native Public]
    bool GetCustomSourceTimelineStart(const double& AttributeValue); // 0x51f6730 [Final Native Public]
    bool GetCustomSourceTimelineEnd(const double& AttributeValue); // 0x51f6630 [Final Native Public]
    bool GetCustomSourceFrameRateNumerator(const int32& AttributeValue); // 0x51f6540 [Final Native Public]
    bool GetCustomSourceFrameRateDenominator(const int32& AttributeValue); // 0x51f6450 [Final Native Public]
    bool GetCustomImportUnusedMaterial(const bool& AttributeValue); // 0x51f61b0 [Final Native Public]
    bool GetCustomAnimatedTimeStart(const double& AttributeValue); // 0x51f60b0 [Final Native Public]
    bool GetCustomAnimatedTimeEnd(const double& AttributeValue); // 0x51f5fb0 [Final Native Public]

// UInterchangeUserDefinedAttributesAPI (/Script/InterchangeCore.InterchangeUserDefinedAttributesAPI)
    bool RemoveUserDefinedAttribute(UInterchangeBaseNode* InterchangeNode, const FString& UserDefinedAttributeName); // 0x51f9960 [Final Native Static Public]
    void GetUserDefinedAttributeInfos(UInterchangeBaseNode* InterchangeNode, const TArray<FInterchangeUserDefinedAttributeInfo>& UserDefinedAttributeInfos); // 0x51f8330 [Final Native Static Public]
    bool GetUserDefinedAttribute_Int32(UInterchangeBaseNode* InterchangeNode, const FString& UserDefinedAttributeName, const int32& OutValue, const FString& OutPayloadKey); // 0x51f8d30 [Final Native Static Public]
    bool GetUserDefinedAttribute_FString(UInterchangeBaseNode* InterchangeNode, const FString& UserDefinedAttributeName, const FString& OutValue, const FString& OutPayloadKey); // 0x51f8930 [Final Native Static Public]
    bool GetUserDefinedAttribute_Float(UInterchangeBaseNode* InterchangeNode, const FString& UserDefinedAttributeName, const float& OutValue, const FString& OutPayloadKey); // 0x51f8b40 [Final Native Static Public]
    bool GetUserDefinedAttribute_Double(UInterchangeBaseNode* InterchangeNode, const FString& UserDefinedAttributeName, const double& OutValue, const FString& OutPayloadKey); // 0x51f8730 [Final Native Static Public]
    bool GetUserDefinedAttribute_Boolean(UInterchangeBaseNode* InterchangeNode, const FString& UserDefinedAttributeName, const bool& OutValue, const FString& OutPayloadKey); // 0x51f8540 [Final Native Static Public]
    void DuplicateAllUserDefinedAttribute(UInterchangeBaseNode* InterchangeSourceNode, UInterchangeBaseNode* InterchangeDestinationNode, bool bAddSourceNodeName); // 0x51f5b60 [Final Native Static Public]
    bool CreateUserDefinedAttribute_Int32(UInterchangeBaseNode* InterchangeNode, const FString& UserDefinedAttributeName, const int32& Value, const FString& PayloadKey, bool RequiresDelegate); // 0x51f57c0 [Final Native Static Public]
    bool CreateUserDefinedAttribute_FString(UInterchangeBaseNode* InterchangeNode, const FString& UserDefinedAttributeName, const FString& Value, const FString& PayloadKey, bool RequiresDelegate); // 0x51f5290 [Final Native Static Public]
    bool CreateUserDefinedAttribute_Float(UInterchangeBaseNode* InterchangeNode, const FString& UserDefinedAttributeName, const float& Value, const FString& PayloadKey, bool RequiresDelegate); // 0x51f5520 [Final Native Static Public]
    bool CreateUserDefinedAttribute_Double(UInterchangeBaseNode* InterchangeNode, const FString& UserDefinedAttributeName, const double& Value, const FString& PayloadKey, bool RequiresDelegate); // 0x51f4ff0 [Final Native Static Public]
    bool CreateUserDefinedAttribute_Boolean(UInterchangeBaseNode* InterchangeNode, const FString& UserDefinedAttributeName, const bool& Value, const FString& PayloadKey, bool RequiresDelegate); // 0x51f4d50 [Final Native Static Public]

// UInterchangeFilePickerBase (/Script/InterchangeEngine.InterchangeFilePickerBase)
    bool ScriptedFilePickerForTranslatorType(const EInterchangeTranslatorType& TranslatorType, FInterchangeFilePickerParameters& Parameters, const TArray<FString>& OutFilenames); // 0x526a320 [Native Event Public]
    bool ScriptedFilePickerForTranslatorAssetType(const EInterchangeTranslatorAssetType& TranslatorAssetType, FInterchangeFilePickerParameters& Parameters, const TArray<FString>& OutFilenames); // 0x526a150 [Native Event Public]

// UInterchangePipelineConfigurationBase (/Script/InterchangeEngine.InterchangePipelineConfigurationBase)
    EInterchangePipelineConfigurationDialogResult ScriptedShowScenePipelineConfigurationDialog(const TArray<FInterchangeStackInfo>& PipelineStacks, const TArray<UInterchangePipelineBase*>& OutPipelines, UInterchangeSourceData* SourceData, UInterchangeTranslatorBase* Translator, UInterchangeBaseNodeContainer* BaseNodeContainer); // 0x526aa10 [Native Event Public]
    EInterchangePipelineConfigurationDialogResult ScriptedShowReimportPipelineConfigurationDialog(const TArray<FInterchangeStackInfo>& PipelineStacks, const TArray<UInterchangePipelineBase*>& OutPipelines, UInterchangeSourceData* SourceData, UInterchangeTranslatorBase* Translator, UInterchangeBaseNodeContainer* BaseNodeContainer, UObject* ReimportAsset); // 0x526a750 [Native Event Public]
    EInterchangePipelineConfigurationDialogResult ScriptedShowPipelineConfigurationDialog(const TArray<FInterchangeStackInfo>& PipelineStacks, const TArray<UInterchangePipelineBase*>& OutPipelines, UInterchangeSourceData* SourceData, UInterchangeTranslatorBase* Translator, UInterchangeBaseNodeContainer* BaseNodeContainer); // 0x526a4f0 [Native Event Public]

// UInterchangeAssetImportData (/Script/InterchangeEngine.InterchangeAssetImportData)
    void SetTranslatorSettings(UInterchangeTranslatorSettings* TranslatorSettings); // 0x526af20 [Final Native Public]
    void SetPipelines(const TArray<UObject*>& InPipelines); // 0x526ae70 [Final Native Public]
    void SetNodeContainer(UInterchangeBaseNodeContainer* InNodeContainer); // 0x526ac70 [Final Native Public]
    FString ScriptGetFirstFilename(); // 0x3834250 [Final Native Public]
    TArray<FString> ScriptExtractFilenames(); // 0x526a0c0 [Final Native Public]
    TArray<FString> ScriptExtractDisplayLabels(); // 0x526a0c0 [Final Native Public]
    UInterchangeTranslatorSettings* GetTranslatorSettings(); // 0x5269b70 [Final Native Public]
    UInterchangeBaseNode* GetStoredNode(const FString& InNodeUniqueId); // 0x5269ab0 [Final Native Public]
    UInterchangeFactoryBaseNode* GetStoredFactoryNode(const FString& InNodeUniqueId); // 0x52699f0 [Final Native Public]
    TArray<UObject*> GetPipelines(); // 0x5269840 [Final Native Public]
    int32 GetNumberOfPipelines(); // 0x5269800 [Final Native Public]
    UInterchangeBaseNodeContainer* GetNodeContainer(); // 0x52697c0 [Final Native Public]

// UInterchangePipelineStackOverride (/Script/InterchangeEngine.InterchangePipelineStackOverride)
    void AddPythonPipeline(UInterchangePythonPipelineBase* PipelineBase); // 0x52694e0 [Final Native Public]
    void AddPipeline(UInterchangePipelineBase* PipelineBase); // 0x52694e0 [Final Native Public]
    void AddBlueprintPipeline(UInterchangeBlueprintPipelineBase* PipelineBase); // 0x52694e0 [Final Native Public]

// UInterchangeManager (/Script/InterchangeEngine.InterchangeManager)
    bool ImportScene(const FString& ContentPath, UInterchangeSourceData* SourceData, FImportAssetParameters& ImportAssetParameters); // 0x5269e40 [Final Native Public]
    bool ImportAsset(const FString& ContentPath, UInterchangeSourceData* SourceData, FImportAssetParameters& ImportAssetParameters); // 0x5269bb0 [Final Native Public]
    TSubclassOf<UObject> GetRegisteredFactoryClass(TSubclassOf<UObject> ClassToMake); // 0x5269950 [Final Native Public]
    UInterchangeManager* GetInterchangeManagerScripted(); // 0x5269790 [Final Native Static Public]
    bool ExportScene(UObject* World, bool bIsAutomated); // 0x52696d0 [Final Native Public]
    bool ExportAsset(UObject* Asset, bool bIsAutomated); // 0x52696d0 [Final Native Public]
    UInterchangeSourceData* CreateSourceData(const FString& InFilename); // 0x5269630 [Final Native Static Public]

// UInterchangeActorFactoryNode (/Script/InterchangeFactoryNodes.InterchangeActorFactoryNode)
    bool SetCustomMobility(const uint8& AttributeValue, bool bAddApplyDelegate); // 0x52b5090 [Final Native Public]
    bool SetCustomLocalTransform(FTransform& AttributeValue, bool bAddApplyDelegate); // 0x52b3860 [Final Native Public]
    bool SetCustomGlobalTransform(FTransform& AttributeValue, bool bAddApplyDelegate); // 0x52b3860 [Final Native Public]
    bool SetCustomActorClassName(const FString& AttributeValue); // 0x52b1a20 [Final Native Public]
    bool GetCustomMobility(const uint8& AttributeValue); // 0x52abfd0 [Final Native Public]
    bool GetCustomLocalTransform(FTransform& AttributeValue); // 0x52aaeb0 [Final Native Public]
    bool GetCustomGlobalTransform(FTransform& AttributeValue); // 0x52aaeb0 [Final Native Public]
    bool GetCustomActorClassName(const FString& AttributeValue); // 0x52a95f0 [Final Native Public]

// UInterchangePhysicalCameraFactoryNode (/Script/InterchangeFactoryNodes.InterchangePhysicalCameraFactoryNode)
    bool SetCustomSensorWidth(const float& AttributeValue, bool bAddApplyDelegate); // 0x5278710 [Final Native Public]
    bool SetCustomSensorHeight(const float& AttributeValue, bool bAddApplyDelegate); // 0x5278620 [Final Native Public]
    bool SetCustomFocusMethod(const ECameraFocusMethod& AttributeValue, bool bAddApplyDelegate); // 0x5277a60 [Final Native Public]
    bool SetCustomFocalLength(const float& AttributeValue, bool bAddApplyDelegate); // 0x5277970 [Final Native Public]
    bool GetCustomSensorWidth(const float& AttributeValue); // 0x5276bd0 [Final Native Public]
    bool GetCustomSensorHeight(const float& AttributeValue); // 0x5276ad0 [Final Native Public]
    bool GetCustomFocusMethod(const ECameraFocusMethod& AttributeValue); // 0x5276040 [Final Native Public]
    bool GetCustomFocalLength(const float& AttributeValue); // 0x5275f40 [Final Native Public]

// UInterchangeStandardCameraFactoryNode (/Script/InterchangeFactoryNodes.InterchangeStandardCameraFactoryNode)
    bool SetCustomWidth(const float& AttributeValue, bool bAddApplyDelegate); // 0x5278e10 [Final Native Public]
    bool SetCustomProjectionMode(const ECameraProjectionMode& AttributeValue, bool bAddApplyDelegate); // 0x5278440 [Final Native Public]
    bool SetCustomNearClipPlane(const float& AttributeValue, bool bAddApplyDelegate); // 0x52781d0 [Final Native Public]
    bool SetCustomFieldOfView(const float& AttributeValue, bool bAddApplyDelegate); // 0x5277880 [Final Native Public]
    bool SetCustomFarClipPlane(const float& AttributeValue, bool bAddApplyDelegate); // 0x5277790 [Final Native Public]
    bool SetCustomAspectRatio(const float& AttributeValue, bool bAddApplyDelegate); // 0x5277380 [Final Native Public]
    bool GetCustomWidth(const float& AttributeValue); // 0x52771a0 [Final Native Public]
    bool GetCustomProjectionMode(const ECameraProjectionMode& AttributeValue); // 0x5276930 [Final Native Public]
    bool GetCustomNearClipPlane(const float& AttributeValue); // 0x52766c0 [Final Native Public]
    bool GetCustomFieldOfView(const float& AttributeValue); // 0x5275e40 [Final Native Public]
    bool GetCustomFarClipPlane(const float& AttributeValue); // 0x5275d40 [Final Native Public]
    bool GetCustomAspectRatio(const float& AttributeValue); // 0x5275970 [Final Native Public]

// UInterchangeDecalActorFactoryNode (/Script/InterchangeFactoryNodes.InterchangeDecalActorFactoryNode)
    bool SetCustomSortOrder(const int32& AttributeValue, bool bAddApplyDelegate); // 0x5278800 [Final Native Public]
    bool SetCustomDecalSize(const FVector& AttributeValue, bool bAddApplyDelegate); // 0x52775f0 [Final Native Public]
    bool SetCustomDecalMaterialPathName(const FString& AttributeValue); // 0x5277540 [Final Native Public]
    TSubclassOf<UObject> GetObjectClass(); // 0x52772a0 [Final Native Public]
    bool GetCustomSortOrder(const int32& AttributeValue); // 0x5276cd0 [Final Native Public]
    bool GetCustomDecalSize(const FVector& AttributeValue); // 0x5275be0 [Final Native Public]
    bool GetCustomDecalMaterialPathName(const FString& AttributeValue); // 0x5275b20 [Final Native Public]

// UInterchangeBaseMaterialFactoryNode (/Script/InterchangeFactoryNodes.InterchangeBaseMaterialFactoryNode)
    bool SetCustomIsMaterialImportEnabled(const bool& AttributeValue); // 0x52b46e0 [Final Native Public]
    bool GetCustomIsMaterialImportEnabled(const bool& AttributeValue); // 0x52ab950 [Final Native Public]

// UInterchangeDecalMaterialFactoryNode (/Script/InterchangeFactoryNodes.InterchangeDecalMaterialFactoryNode)
    bool SetCustomNormalTexturePath(const FString& AttributeValue); // 0x52782c0 [Final Native Public]
    bool SetCustomDiffuseTexturePath(const FString& AttributeValue); // 0x52776e0 [Final Native Public]
    TSubclassOf<UObject> GetObjectClass(); // 0x52772a0 [Final Native Public]
    bool GetCustomNormalTexturePath(const FString& AttributeValue); // 0x52767c0 [Final Native Public]
    bool GetCustomDiffuseTexturePath(const FString& AttributeValue); // 0x5275c80 [Final Native Public]

// UInterchangeLevelSequenceFactoryNode (/Script/InterchangeFactoryNodes.InterchangeLevelSequenceFactoryNode)
    bool SetCustomFrameRate(const float& AttributeValue); // 0x5277b50 [Final Native Public]
    bool RemoveCustomAnimationTrackUid(const FString& AnimationTrackUid); // 0x52772d0 [Final Native Public]
    TSubclassOf<UObject> GetObjectClass(); // 0x52772a0 [Native Public]
    bool GetCustomFrameRate(const float& AttributeValue); // 0x5276140 [Final Native Public]
    void GetCustomAnimationTrackUids(const TArray<FString>& OutAnimationTrackUids); // 0x52758a0 [Final Native Public]
    int32 GetCustomAnimationTrackUidCount(); // 0x5275870 [Final Native Public]
    void GetCustomAnimationTrackUid(int32 Index, const FString& OutAnimationTrackUid); // 0x5275780 [Final Native Public]
    bool AddCustomAnimationTrackUid(const FString& AnimationTrackUid); // 0x52756d0 [Final Native Public]

// UInterchangeBaseLightFactoryNode (/Script/InterchangeFactoryNodes.InterchangeBaseLightFactoryNode)
    bool SetCustomUseTemperature(bool AttributeValue, bool bAddApplyDelegate); // 0x5278d30 [Final Native Public]
    bool SetCustomTemperature(float AttributeValue, bool bAddApplyDelegate); // 0x5278a90 [Final Native Public]
    bool SetCustomLightColor(const FColor& AttributeValue, bool bAddApplyDelegate); // 0x5278010 [Final Native Public]
    bool SetCustomIntensity(float AttributeValue, bool bAddApplyDelegate); // 0x5277e70 [Final Native Public]
    bool GetCustomUseTemperature(const bool& AttributeValue); // 0x52770f0 [Final Native Public]
    bool GetCustomTemperature(const float& AttributeValue); // 0x5276ee0 [Final Native Public]
    bool GetCustomLightColor(const FColor& AttributeValue); // 0x5276570 [Final Native Public]
    bool GetCustomIntensity(const float& AttributeValue); // 0x5276410 [Final Native Public]

// UInterchangeLightFactoryNode (/Script/InterchangeFactoryNodes.InterchangeLightFactoryNode)
    bool SetCustomUseIESBrightness(const bool& AttributeValue, bool bAddApplyDelegate); // 0x5278b60 [Final Native Public]
    bool SetCustomRotation(const FRotator& AttributeValue, bool bAddApplyDelegate); // 0x5278530 [Final Native Public]
    bool SetCustomIntensityUnits(const ELightUnits& AttributeValue, bool bAddApplyDelegate); // 0x5277f40 [Final Native Public]
    bool SetCustomIESTexture(const FString& AttributeValue); // 0x5277cf0 [Final Native Public]
    bool SetCustomIESBrightnessScale(const float& AttributeValue, bool bAddApplyDelegate); // 0x5277c00 [Final Native Public]
    bool SetCustomAttenuationRadius(float AttributeValue, bool bAddApplyDelegate); // 0x5277470 [Final Native Public]
    bool GetCustomUseIESBrightness(const bool& AttributeValue); // 0x5276f90 [Final Native Public]
    bool GetCustomRotation(const FRotator& AttributeValue); // 0x5276a30 [Final Native Public]
    bool GetCustomIntensityUnits(const ELightUnits& AttributeValue); // 0x52764c0 [Final Native Public]
    bool GetCustomIESTexture(const FString& AttributeValue); // 0x52762a0 [Final Native Public]
    bool GetCustomIESBrightnessScale(const float& AttributeValue); // 0x52761f0 [Final Native Public]
    bool GetCustomAttenuationRadius(const float& AttributeValue); // 0x5275a70 [Final Native Public]

// UInterchangeRectLightFactoryNode (/Script/InterchangeFactoryNodes.InterchangeRectLightFactoryNode)
    bool SetCustomSourceWidth(float AttributeValue, bool bAddApplyDelegate); // 0x52789c0 [Final Native Public]
    bool SetCustomSourceHeight(float AttributeValue, bool bAddApplyDelegate); // 0x52788f0 [Final Native Public]
    bool GetCustomSourceWidth(const float& AttributeValue); // 0x5276e30 [Final Native Public]
    bool GetCustomSourceHeight(const float& AttributeValue); // 0x5276d80 [Final Native Public]

// UInterchangePointLightFactoryNode (/Script/InterchangeFactoryNodes.InterchangePointLightFactoryNode)
    bool SetCustomUseInverseSquaredFalloff(bool AttributeValue, bool bAddApplyDelegate); // 0x5278c50 [Final Native Public]
    bool SetCustomLightFalloffExponent(float AttributeValue, bool bAddApplyDelegate); // 0x5278100 [Final Native Public]
    bool GetCustomUseInverseSquaredFalloff(const bool& AttributeValue); // 0x5277040 [Final Native Public]
    bool GetCustomLightFalloffExponent(const float& AttributeValue); // 0x5276610 [Final Native Public]

// UInterchangeSpotLightFactoryNode (/Script/InterchangeFactoryNodes.InterchangeSpotLightFactoryNode)
    bool SetCustomOuterConeAngle(float AttributeValue, bool bAddApplyDelegate); // 0x5278370 [Final Native Public]
    bool SetCustomInnerConeAngle(float AttributeValue, bool bAddApplyDelegate); // 0x5277da0 [Final Native Public]
    bool GetCustomOuterConeAngle(const float& AttributeValue); // 0x5276880 [Final Native Public]
    bool GetCustomInnerConeAngle(const float& AttributeValue); // 0x5276360 [Final Native Public]

// UInterchangePhysicsAssetFactoryNode (/Script/InterchangeFactoryNodes.InterchangePhysicsAssetFactoryNode)
    bool SetCustomSkeletalMeshUid(const FString& AttributeValue); // 0x5287980 [Final Native Public]
    void InitializePhysicsAssetNode(const FString& UniqueID, const FString& DisplayLabel, const FString& InAssetClass); // 0x5283230 [Final Native Public]
    TSubclassOf<UObject> GetObjectClass(); // 0x52772a0 [Native Public]
    bool GetCustomSkeletalMeshUid(const FString& AttributeValue); // 0x52823d0 [Final Native Public]

// UInterchangeSceneVariantSetsFactoryNode (/Script/InterchangeFactoryNodes.InterchangeSceneVariantSetsFactoryNode)
    bool RemoveCustomVariantSetUid(const FString& VariantUid); // 0x52838d0 [Final Native Public]
    TSubclassOf<UObject> GetObjectClass(); // 0x52772a0 [Native Public]
    void GetCustomVariantSetUids(const TArray<FString>& OutVariantUids); // 0x5282830 [Final Native Public]
    int32 GetCustomVariantSetUidCount(); // 0x5282800 [Final Native Public]
    void GetCustomVariantSetUid(int32 Index, const FString& OutVariantUid); // 0x5282710 [Final Native Public]
    bool AddCustomVariantSetUid(const FString& VariantUid); // 0x527fd40 [Final Native Public]

// UInterchangeSkeletonFactoryNode (/Script/InterchangeFactoryNodes.InterchangeSkeletonFactoryNode)
    bool SetCustomUseTimeZeroForBindPose(const bool& AttributeValue); // 0x5287ca0 [Final Native Public]
    bool SetCustomSkeletalMeshFactoryNodeUid(const FString& AttributeValue); // 0x52877f0 [Final Native Public]
    bool SetCustomRootJointUid(const FString& AttributeValue); // 0x5287470 [Final Native Public]
    void InitializeSkeletonNode(const FString& UniqueID, const FString& DisplayLabel, const FString& InAssetClass); // 0x5283470 [Final Native Public]
    TSubclassOf<UObject> GetObjectClass(); // 0x52772a0 [Native Public]
    bool GetCustomUseTimeZeroForBindPose(const bool& AttributeValue); // 0x5282610 [Final Native Public]
    bool GetCustomSkeletalMeshFactoryNodeUid(const FString& AttributeValue); // 0x52822b0 [Final Native Public]
    bool GetCustomRootJointUid(const FString& AttributeValue); // 0x5282090 [Final Native Public]

// UInterchangeTextureFactoryNode (/Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode)
    bool SetCustomVirtualTextureStreaming(const bool& AttributeValue, bool bAddApplyDelegate); // 0x5287e10 [Final Native Public]
    bool SetCustomTranslatedTextureNodeUid(const FString& AttributeValue); // 0x5287b10 [Final Native Public]
    bool SetCustomSRGB(const bool& AttributeValue, bool bAddApplyDelegate); // 0x5287600 [Final Native Public]
    bool SetCustomPreferCompressedSourceData(const bool& AttributeValue); // 0x5287300 [Final Native Public]
    bool SetCustomPowerOfTwoMode(const uint8& AttributeValue, bool bAddApplyDelegate); // 0x5287130 [Final Native Public]
    bool SetCustomPaddingColor(const FColor& AttributeValue, bool bAddApplyDelegate); // 0x5286f70 [Final Native Public]
    bool SetCustomMipLoadOptions(const uint8& AttributeValue, bool bAddApplyDelegate); // 0x5286d80 [Final Native Public]
    bool SetCustomMipGenSettings(const uint8& AttributeValue, bool bAddApplyDelegate); // 0x5286bb0 [Final Native Public]
    bool SetCustomMaxTextureSize(const int32& AttributeValue, bool bAddApplyDelegate); // 0x52869e0 [Final Native Public]
    bool SetCustomLossyCompressionAmount(const uint8& AttributeValue, bool bAddApplyDelegate); // 0x5286810 [Final Native Public]
    bool SetCustomLODGroup(const uint8& AttributeValue, bool bAddApplyDelegate); // 0x5286620 [Final Native Public]
    bool SetCustomLODBias(const int32& AttributeValue, bool bAddApplyDelegate); // 0x5286430 [Final Native Public]
    bool SetCustomFilter(const uint8& AttributeValue, bool bAddApplyDelegate); // 0x5286240 [Final Native Public]
    bool SetCustomDownscaleOptions(const uint8& AttributeValue, bool bAddApplyDelegate); // 0x5286050 [Final Native Public]
    bool SetCustomDownscale(const float& AttributeValue, bool bAddApplyDelegate); // 0x5285f60 [Final Native Public]
    bool SetCustomDeferCompression(const bool& AttributeValue, bool bAddApplyDelegate); // 0x5285d90 [Final Native Public]
    bool SetCustomCompressionSettings(const uint8& AttributeValue, bool bAddApplyDelegate); // 0x5285ba0 [Final Native Public]
    bool SetCustomCompressionQuality(const uint8& AttributeValue, bool bAddApplyDelegate); // 0x52859d0 [Final Native Public]
    bool SetCustomCompressionNoAlpha(const bool& AttributeValue, bool bAddApplyDelegate); // 0x5285800 [Final Native Public]
    bool SetCustomCompositeTextureMode(const uint8& AttributeValue, bool bAddApplyDelegate); // 0x5285630 [Final Native Public]
    bool SetCustomCompositePower(const float& AttributeValue, bool bAddApplyDelegate); // 0x5285460 [Final Native Public]
    bool SetCustomChromaKeyThreshold(const float& AttributeValue, bool bAddApplyDelegate); // 0x5285290 [Final Native Public]
    bool SetCustomChromaKeyColor(const FColor& AttributeValue, bool bAddApplyDelegate); // 0x52850d0 [Final Native Public]
    bool SetCustombUseLegacyGamma(const bool& AttributeValue, bool bAddApplyDelegate); // 0x5288740 [Final Native Public]
    bool SetCustombPreserveBorder(const bool& AttributeValue, bool bAddApplyDelegate); // 0x5288570 [Final Native Public]
    bool SetCustombFlipGreenChannel(const bool& AttributeValue, bool bAddApplyDelegate); // 0x52883a0 [Final Native Public]
    bool SetCustombDoScaleMipsForAlphaCoverage(const bool& AttributeValue, bool bAddApplyDelegate); // 0x52881d0 [Final Native Public]
    bool SetCustombChromaKeyTexture(const bool& AttributeValue, bool bAddApplyDelegate); // 0x5288000 [Final Native Public]
    bool SetCustomAlphaCoverageThresholds(const FVector4& AttributeValue, bool bAddApplyDelegate); // 0x5284ef0 [Final Native Public]
    bool SetCustomAllowNonPowerOfTwo(const bool& AttributeValue); // 0x5284d80 [Final Native Public]
    bool SetCustomAdjustVibrance(const float& AttributeValue, bool bAddApplyDelegate); // 0x5284bb0 [Final Native Public]
    bool SetCustomAdjustSaturation(const float& AttributeValue, bool bAddApplyDelegate); // 0x52849e0 [Final Native Public]
    bool SetCustomAdjustRGBCurve(const float& AttributeValue, bool bAddApplyDelegate); // 0x5284810 [Final Native Public]
    bool SetCustomAdjustMinAlpha(const float& AttributeValue, bool bAddApplyDelegate); // 0x5284640 [Final Native Public]
    bool SetCustomAdjustMaxAlpha(const float& AttributeValue, bool bAddApplyDelegate); // 0x5284470 [Final Native Public]
    bool SetCustomAdjustHue(const float& AttributeValue, bool bAddApplyDelegate); // 0x52842a0 [Final Native Public]
    bool SetCustomAdjustBrightnessCurve(const float& AttributeValue, bool bAddApplyDelegate); // 0x52840d0 [Final Native Public]
    bool SetCustomAdjustBrightness(const float& AttributeValue, bool bAddApplyDelegate); // 0x5283f00 [Final Native Public]
    void InitializeTextureNode(const FString& UniqueID, const FString& DisplayLabel, const FString& InAssetName); // 0x52836b0 [Final Native Public]
    TSubclassOf<UObject> GetObjectClass(); // 0x52772a0 [Native Public]
    bool GetCustomVirtualTextureStreaming(const bool& AttributeValue); // 0x5282900 [Final Native Public]
    bool GetCustomTranslatedTextureNodeUid(const FString& AttributeValue); // 0x52824f0 [Final Native Public]
    bool GetCustomSRGB(const bool& AttributeValue); // 0x52821b0 [Final Native Public]
    bool GetCustomPreferCompressedSourceData(const bool& AttributeValue); // 0x5281f90 [Final Native Public]
    bool GetCustomPowerOfTwoMode(const uint8& AttributeValue); // 0x5281e90 [Final Native Public]
    bool GetCustomPaddingColor(const FColor& AttributeValue); // 0x5281da0 [Final Native Public]
    bool GetCustomMipLoadOptions(const uint8& AttributeValue); // 0x5281ca0 [Final Native Public]
    bool GetCustomMipGenSettings(const uint8& AttributeValue); // 0x5281ba0 [Final Native Public]
    bool GetCustomMaxTextureSize(const int32& AttributeValue); // 0x5281aa0 [Final Native Public]
    bool GetCustomLossyCompressionAmount(const uint8& AttributeValue); // 0x52819a0 [Final Native Public]
    bool GetCustomLODGroup(const uint8& AttributeValue); // 0x52818a0 [Final Native Public]
    bool GetCustomLODBias(const int32& AttributeValue); // 0x52817a0 [Final Native Public]
    bool GetCustomFilter(const uint8& AttributeValue); // 0x52816a0 [Final Native Public]
    bool GetCustomDownscaleOptions(const uint8& AttributeValue); // 0x52815a0 [Final Native Public]
    bool GetCustomDownscale(const float& AttributeValue); // 0x52814f0 [Final Native Public]
    bool GetCustomDeferCompression(const bool& AttributeValue); // 0x52813f0 [Final Native Public]
    bool GetCustomCompressionSettings(const uint8& AttributeValue); // 0x52812f0 [Final Native Public]
    bool GetCustomCompressionQuality(const uint8& AttributeValue); // 0x52811f0 [Final Native Public]
    bool GetCustomCompressionNoAlpha(const bool& AttributeValue); // 0x52810f0 [Final Native Public]
    bool GetCustomCompositeTextureMode(const uint8& AttributeValue); // 0x5280ff0 [Final Native Public]
    bool GetCustomCompositePower(const float& AttributeValue); // 0x5280ef0 [Final Native Public]
    bool GetCustomChromaKeyThreshold(const float& AttributeValue); // 0x5280df0 [Final Native Public]
    bool GetCustomChromaKeyColor(const FColor& AttributeValue); // 0x5280d00 [Final Native Public]
    bool GetCustombUseLegacyGamma(const bool& AttributeValue); // 0x5282e00 [Final Native Public]
    bool GetCustombPreserveBorder(const bool& AttributeValue); // 0x5282d00 [Final Native Public]
    bool GetCustombFlipGreenChannel(const bool& AttributeValue); // 0x5282c00 [Final Native Public]
    bool GetCustombDoScaleMipsForAlphaCoverage(const bool& AttributeValue); // 0x5282b00 [Final Native Public]
    bool GetCustombChromaKeyTexture(const bool& AttributeValue); // 0x5282a00 [Final Native Public]
    bool GetCustomAlphaCoverageThresholds(const FVector4& AttributeValue); // 0x5280bf0 [Final Native Public]
    bool GetCustomAllowNonPowerOfTwo(const bool& AttributeValue); // 0x5280af0 [Final Native Public]
    bool GetCustomAdjustVibrance(const float& AttributeValue); // 0x52809f0 [Final Native Public]
    bool GetCustomAdjustSaturation(const float& AttributeValue); // 0x52808f0 [Final Native Public]
    bool GetCustomAdjustRGBCurve(const float& AttributeValue); // 0x52807f0 [Final Native Public]
    bool GetCustomAdjustMinAlpha(const float& AttributeValue); // 0x52806f0 [Final Native Public]
    bool GetCustomAdjustMaxAlpha(const float& AttributeValue); // 0x52805f0 [Final Native Public]
    bool GetCustomAdjustHue(const float& AttributeValue); // 0x52804f0 [Final Native Public]
    bool GetCustomAdjustBrightnessCurve(const float& AttributeValue); // 0x52803f0 [Final Native Public]
    bool GetCustomAdjustBrightness(const float& AttributeValue); // 0x52802f0 [Final Native Public]

// UInterchangeTexture2DArrayFactoryNode (/Script/InterchangeFactoryNodes.InterchangeTexture2DArrayFactoryNode)
    bool SetCustomAddressZ(uint8 AttributeValue, bool bAddApplyDelegate); // 0x5283d40 [Final Native Public]
    bool GetCustomAddressZ(const uint8& AttributeValue); // 0x52801f0 [Final Native Public]
    bool GetCustomAddressY(const uint8& AttributeValue); // 0x527fff0 [Final Native Public]
    bool GetCustomAddressX(const uint8& AttributeValue); // 0x527fdf0 [Final Native Public]

// UInterchangeTexture2DFactoryNode (/Script/InterchangeFactoryNodes.InterchangeTexture2DFactoryNode)
    void SetSourceBlocks(TMap<int32, FString>& InSourceBlocks); // 0x5288b30 [Final Native Public]
    void SetSourceBlockByCoordinates(int32 X, int32 Y, const FString& InSourceFile); // 0x5288a00 [Final Native Public]
    void SetSourceBlock(int32 BlockIndex, const FString& InSourceFile); // 0x5288910 [Final Native Public]
    bool SetCustomAddressY(const TextureAddress& AttributeValue, bool bAddApplyDelegate); // 0x5283b60 [Final Native Public]
    bool SetCustomAddressX(const TextureAddress& AttributeValue, bool bAddApplyDelegate); // 0x5283980 [Final Native Public]
    TMap<int32, FString> GetSourceBlocks(); // 0x5283140 [Final Native Public]
    bool GetSourceBlockByCoordinates(int32 X, int32 Y, const FString& OutSourceFile); // 0x5283000 [Final Native Public]
    bool GetSourceBlock(int32 BlockIndex, const FString& OutSourceFile); // 0x5282f00 [Final Native Public]
    bool GetCustomAddressY(const TextureAddress& AttributeValue); // 0x52800f0 [Final Native Public]
    bool GetCustomAddressX(const TextureAddress& AttributeValue); // 0x527fef0 [Final Native Public]

// UInterchangeTextureLightProfileFactoryNode (/Script/InterchangeFactoryNodes.InterchangeTextureLightProfileFactoryNode)
    bool SetCustomTextureMultiplier(float AttributeValue, bool bAddApplyDelegate); // 0x52b69e0 [Final Native Public]
    bool SetCustomBrightness(float AttributeValue, bool bAddApplyDelegate); // 0x52b2190 [Final Native Public]
    bool GetCustomTextureMultiplier(const float& AttributeValue); // 0x52ad450 [Final Native Public]
    bool GetCustomBrightness(const float& AttributeValue); // 0x52a9bb0 [Final Native Public]

// UInterchangeAnimSequenceFactoryNode (/Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode)
    bool SetCustomSkeletonSoftObjectPath(const FSoftObjectPath& AttributeValue); // 0x52b6370 [Final Native Public]
    bool SetCustomSkeletonFactoryNodeUid(const FString& AttributeValue); // 0x52b61e0 [Final Native Public]
    bool SetCustomRemoveCurveRedundantKeys(const bool& AttributeValue); // 0x52b5c20 [Final Native Public]
    bool SetCustomMaterialDriveParameterOnCustomAttribute(const bool& AttributeValue); // 0x52b4b90 [Final Native Public]
    bool SetCustomImportBoneTracksSampleRate(const double& AttributeValue); // 0x52b3f70 [Final Native Public]
    bool SetCustomImportBoneTracksRangeStop(const double& AttributeValue); // 0x52b3e00 [Final Native Public]
    bool SetCustomImportBoneTracksRangeStart(const double& AttributeValue); // 0x52b3c90 [Final Native Public]
    bool SetCustomImportBoneTracks(const bool& AttributeValue); // 0x52b3b20 [Final Native Public]
    bool SetCustomImportAttributeCurves(const bool& AttributeValue); // 0x52b39b0 [Final Native Public]
    bool SetCustomDoNotImportCurveWithZero(const bool& AttributeValue); // 0x52b2ea0 [Final Native Public]
    bool SetCustomDeleteExistingNonCurveCustomAttributes(const bool& AttributeValue); // 0x52b2b30 [Final Native Public]
    bool SetCustomDeleteExistingMorphTargetCurves(const bool& AttributeValue); // 0x52b29c0 [Final Native Public]
    bool SetCustomDeleteExistingCustomAttributeCurves(const bool& AttributeValue); // 0x52b2850 [Final Native Public]
    bool SetCustomAddCurveMetadataToSkeleton(const bool& AttributeValue); // 0x52b1bb0 [Final Native Public]
    void SetAnimationPayloadKeysForSceneNodeUids(TMap<FString, FString>& SceneNodeAnimationPayloadKeyUids, TMap<FString, uint8>& SceneNodeAnimationPayloadKeyTypes); // 0x52b1690 [Final Native Public]
    void SetAnimationPayloadKeysForMorphTargetNodeUids(TMap<FString, FString>& MorphTargetAnimationPayloadKeyUids, TMap<FString, uint8>& MorphTargetAnimationPayloadKeyTypes); // 0x52b14c0 [Final Native Public]
    bool SetAnimatedMaterialCurveSuffixe(const FString& MaterialCurveSuffixe); // 0x52b1410 [Final Native Public]
    bool SetAnimatedAttributeStepCurveName(const FString& AttributeStepCurveName); // 0x52b1360 [Final Native Public]
    bool SetAnimatedAttributeCurveName(const FString& AttributeCurveName); // 0x52b12b0 [Final Native Public]
    bool RemoveAnimatedMaterialCurveSuffixe(const FString& MaterialCurveSuffixe); // 0x52b0b60 [Final Native Public]
    bool RemoveAnimatedAttributeStepCurveName(const FString& AttributeStepCurveName); // 0x52b0ab0 [Final Native Public]
    bool RemoveAnimatedAttributeCurveName(const FString& AttributeCurveName); // 0x52b0a00 [Final Native Public]
    void InitializeAnimSequenceNode(const FString& UniqueID, const FString& DisplayLabel); // 0x52b0300 [Final Native Public]
    void GetSceneNodeAnimationPayloadKeys(TMap<FString, FInterchangeAnimationPayLoadKey>& OutSceneNodeAnimationPayloadKeys); // 0x52af510 [Final Native Public]
    TSubclassOf<UObject> GetObjectClass(); // 0x52772a0 [Native Public]
    void GetMorphTargetNodeAnimationPayloadKeys(TMap<FString, FInterchangeAnimationPayLoadKey>& OutMorphTargetNodeAnimationPayloads); // 0x52aec10 [Final Native Public]
    bool GetCustomSkeletonSoftObjectPath(const FSoftObjectPath& AttributeValue); // 0x52acef0 [Final Native Public]
    bool GetCustomSkeletonFactoryNodeUid(const FString& AttributeValue); // 0x52acdd0 [Final Native Public]
    bool GetCustomRemoveCurveRedundantKeys(const bool& AttributeValue); // 0x52ac8f0 [Final Native Public]
    bool GetCustomMaterialDriveParameterOnCustomAttribute(const bool& AttributeValue); // 0x52abbb0 [Final Native Public]
    bool GetCustomImportBoneTracksSampleRate(const double& AttributeValue); // 0x52ab3c0 [Final Native Public]
    bool GetCustomImportBoneTracksRangeStop(const double& AttributeValue); // 0x52ab2c0 [Final Native Public]
    bool GetCustomImportBoneTracksRangeStart(const double& AttributeValue); // 0x52ab1c0 [Final Native Public]
    bool GetCustomImportBoneTracks(const bool& AttributeValue); // 0x52ab0c0 [Final Native Public]
    bool GetCustomImportAttributeCurves(const bool& AttributeValue); // 0x52aafc0 [Final Native Public]
    bool GetCustomDoNotImportCurveWithZero(const bool& AttributeValue); // 0x52aa6d0 [Final Native Public]
    bool GetCustomDeleteExistingNonCurveCustomAttributes(const bool& AttributeValue); // 0x52aa3b0 [Final Native Public]
    bool GetCustomDeleteExistingMorphTargetCurves(const bool& AttributeValue); // 0x52aa2b0 [Final Native Public]
    bool GetCustomDeleteExistingCustomAttributeCurves(const bool& AttributeValue); // 0x52aa1b0 [Final Native Public]
    bool GetCustomAddCurveMetadataToSkeleton(const bool& AttributeValue); // 0x52a96b0 [Final Native Public]
    int32 GetAnimatedMaterialCurveSuffixesCount(); // 0x52a8910 [Final Native Public]
    void GetAnimatedMaterialCurveSuffixes(const TArray<FString>& OutMaterialCurveSuffixes); // 0x52a8830 [Final Native Public]
    void GetAnimatedMaterialCurveSuffixe(int32 Index, const FString& OutMaterialCurveSuffixe); // 0x52a8740 [Final Native Public]
    int32 GetAnimatedAttributeStepCurveNamesCount(); // 0x52a8700 [Final Native Public]
    void GetAnimatedAttributeStepCurveNames(const TArray<FString>& OutAttributeStepCurveNames); // 0x52a8620 [Final Native Public]
    void GetAnimatedAttributeStepCurveName(int32 Index, const FString& OutAttributeStepCurveName); // 0x52a8530 [Final Native Public]
    int32 GetAnimatedAttributeCurveNamesCount(); // 0x52a84f0 [Final Native Public]
    void GetAnimatedAttributeCurveNames(const TArray<FString>& OutAttributeCurveNames); // 0x52a8410 [Final Native Public]
    void GetAnimatedAttributeCurveName(int32 Index, const FString& OutAttributeCurveName); // 0x52a8320 [Final Native Public]

// UInterchangeCommonPipelineDataFactoryNode (/Script/InterchangeFactoryNodes.InterchangeCommonPipelineDataFactoryNode)
    bool SetCustomGlobalOffsetTransform(UInterchangeBaseNodeContainer* NodeContainer, FTransform& AttributeValue); // 0x52b3640 [Final Native Public]
    bool SetBakeMeshes(UInterchangeBaseNodeContainer* NodeContainer, const bool& AttributeValue); // 0x52b1860 [Final Native Public]
    bool GetCustomGlobalOffsetTransform(FTransform& AttributeValue); // 0x52aad50 [Final Native Public]
    bool GetBakeMeshes(const bool& AttributeValue); // 0x52a8ab0 [Final Native Public]

// UInterchangeMaterialFactoryNode (/Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode)
    bool SetCustomTwoSided(const bool& AttributeValue, bool bAddApplyDelegate); // 0x52b7060 [Final Native Public]
    bool SetCustomTranslucencyLightingMode(const ETranslucencyLightingMode& AttributeValue, bool bAddApplyDelegate); // 0x52b6e70 [Final Native Public]
    bool SetCustomShadingModel(const EMaterialShadingModel& AttributeValue, bool bAddApplyDelegate); // 0x52b5ff0 [Final Native Public]
    bool SetCustomScreenSpaceReflections(const bool& AttributeValue); // 0x52b5e80 [Final Native Public]
    bool SetCustomRefractionMethod(const ERefractionMode& AttributeValue, bool bAddApplyDelegate); // 0x52b5a30 [Final Native Public]
    bool SetCustomOpacityMaskClipValue(const float& AttributeValue, bool bAddApplyDelegate); // 0x52b5350 [Final Native Public]
    bool SetCustomBlendMode(const EBlendMode& AttributeValue, bool bAddApplyDelegate); // 0x52b1eb0 [Final Native Public]
    bool GetTransmissionColorConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52b01a0 [Final Native Public]
    bool GetTangentConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52b0040 [Final Native Public]
    bool GetSubsurfaceConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52afee0 [Final Native Public]
    bool GetSpecularConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52afc60 [Final Native Public]
    bool GetRoughnessConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52af3b0 [Final Native Public]
    bool GetRefractionConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52af250 [Final Native Public]
    bool GetOpacityConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52af0f0 [Final Native Public]
    bool GetOcclusionConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52aee90 [Final Native Public]
    TSubclassOf<UObject> GetObjectClass(); // 0x52772a0 [Native Public]
    bool GetNormalConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52aed30 [Final Native Public]
    bool GetMetallicConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52aeab0 [Final Native Public]
    bool GetFuzzColorConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52ae480 [Final Native Public]
    bool GetEmissiveColorConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52ae320 [Final Native Public]
    bool GetCustomTwoSided(const bool& AttributeValue); // 0x52ada30 [Final Native Public]
    bool GetCustomTranslucencyLightingMode(const ETranslucencyLightingMode& AttributeValue); // 0x52ad850 [Final Native Public]
    bool GetCustomShadingModel(const EMaterialShadingModel& AttributeValue); // 0x52acbf0 [Final Native Public]
    bool GetCustomScreenSpaceReflections(const bool& AttributeValue); // 0x52acaf0 [Final Native Public]
    bool GetCustomRefractionMethod(const ERefractionMode& AttributeValue); // 0x52ac710 [Final Native Public]
    bool GetCustomOpacityMaskClipValue(const float& AttributeValue); // 0x52ac1d0 [Final Native Public]
    bool GetCustomBlendMode(const EBlendMode& AttributeValue); // 0x52a98d0 [Final Native Public]
    bool GetClothConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52a9370 [Final Native Public]
    bool GetClearCoatRoughnessConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52a9210 [Final Native Public]
    bool GetClearCoatNormalConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52a90b0 [Final Native Public]
    bool GetClearCoatConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52a8f50 [Final Native Public]
    bool GetBaseColorConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52a8bb0 [Final Native Public]
    bool GetAnisotropyConnection(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52a8950 [Final Native Public]
    bool ConnectToTransmissionColor(const FString& AttributeValue); // 0x52a8250 [Final Native Public]
    bool ConnectToTangent(const FString& ExpressionNodeUid); // 0x52a8180 [Final Native Public]
    bool ConnectToSubsurface(const FString& ExpressionNodeUid); // 0x52a80b0 [Final Native Public]
    bool ConnectToSpecular(const FString& ExpressionNodeUid); // 0x52a7fe0 [Final Native Public]
    bool ConnectToRoughness(const FString& ExpressionNodeUid); // 0x52a7f10 [Final Native Public]
    bool ConnectToRefraction(const FString& AttributeValue); // 0x52a7e40 [Final Native Public]
    bool ConnectToOpacity(const FString& AttributeValue); // 0x52a7d70 [Final Native Public]
    bool ConnectToOcclusion(const FString& AttributeValue); // 0x52a7ca0 [Final Native Public]
    bool ConnectToNormal(const FString& ExpressionNodeUid); // 0x52a7bd0 [Final Native Public]
    bool ConnectToMetallic(const FString& AttributeValue); // 0x52a7b00 [Final Native Public]
    bool ConnectToFuzzColor(const FString& AttributeValue); // 0x52a7a30 [Final Native Public]
    bool ConnectToEmissiveColor(const FString& ExpressionNodeUid); // 0x52a7960 [Final Native Public]
    bool ConnectToCloth(const FString& AttributeValue); // 0x52a7890 [Final Native Public]
    bool ConnectToClearCoatRoughness(const FString& AttributeValue); // 0x52a77c0 [Final Native Public]
    bool ConnectToClearCoatNormal(const FString& AttributeValue); // 0x52a76f0 [Final Native Public]
    bool ConnectToClearCoat(const FString& AttributeValue); // 0x52a7620 [Final Native Public]
    bool ConnectToBaseColor(const FString& AttributeValue); // 0x52a7550 [Final Native Public]
    bool ConnectToAnisotropy(const FString& ExpressionNodeUid); // 0x52a7480 [Final Native Public]
    bool ConnectOutputToTransmissionColor(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52a7350 [Final Native Public]
    bool ConnectOutputToTangent(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52a7220 [Final Native Public]
    bool ConnectOutputToSubsurface(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52a70f0 [Final Native Public]
    bool ConnectOutputToSpecular(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52a6fc0 [Final Native Public]
    bool ConnectOutputToRoughness(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52a6e90 [Final Native Public]
    bool ConnectOutputToRefraction(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52a6d60 [Final Native Public]
    bool ConnectOutputToOpacity(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52a6c30 [Final Native Public]
    bool ConnectOutputToOcclusion(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52a6b00 [Final Native Public]
    bool ConnectOutputToNormal(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52a69d0 [Final Native Public]
    bool ConnectOutputToMetallic(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52a68a0 [Final Native Public]
    bool ConnectOutputToFuzzColor(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52a6770 [Final Native Public]
    bool ConnectOutputToEmissiveColor(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52a6640 [Final Native Public]
    bool ConnectOutputToCloth(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52a6510 [Final Native Public]
    bool ConnectOutputToClearCoatRoughness(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52a63e0 [Final Native Public]
    bool ConnectOutputToClearCoatNormal(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52a62b0 [Final Native Public]
    bool ConnectOutputToClearCoat(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52a6180 [Final Native Public]
    bool ConnectOutputToBaseColor(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52a6050 [Final Native Public]
    bool ConnectOutputToAnisotropy(const FString& ExpressionNodeUid, const FString& OutputName); // 0x52a5f20 [Final Native Public]

// UInterchangeMaterialExpressionFactoryNode (/Script/InterchangeFactoryNodes.InterchangeMaterialExpressionFactoryNode)
    bool SetCustomExpressionClassName(const FString& AttributeValue); // 0x52b3100 [Final Native Public]
    bool GetCustomExpressionClassName(const FString& AttributeValue); // 0x52aa8d0 [Final Native Public]

// UInterchangeMaterialInstanceFactoryNode (/Script/InterchangeFactoryNodes.InterchangeMaterialInstanceFactoryNode)
    bool SetCustomParent(const FString& AttributeValue); // 0x52b5540 [Final Native Public]
    bool SetCustomInstanceClassName(const FString& AttributeValue); // 0x52b4550 [Final Native Public]
    bool GetCustomParent(const FString& AttributeValue); // 0x52ac2d0 [Final Native Public]
    bool GetCustomInstanceClassName(const FString& AttributeValue); // 0x52ab890 [Final Native Public]

// UInterchangeMaterialFunctionCallExpressionFactoryNode (/Script/InterchangeFactoryNodes.InterchangeMaterialFunctionCallExpressionFactoryNode)
    bool SetCustomMaterialFunctionDependency(const FString& AttributeValue); // 0x52b4d00 [Final Native Public]
    bool GetCustomMaterialFunctionDependency(const FString& AttributeValue); // 0x52abcb0 [Final Native Public]

// UInterchangeMaterialFunctionFactoryNode (/Script/InterchangeFactoryNodes.InterchangeMaterialFunctionFactoryNode)
    TSubclassOf<UObject> GetObjectClass(); // 0x52772a0 [Native Public]
    bool GetInputConnection(const FString& InputName, const FString& ExpressionNodeUid, const FString& OutputName); // 0x52ae6e0 [Final Native Public]

// UInterchangeMeshActorFactoryNode (/Script/InterchangeFactoryNodes.InterchangeMeshActorFactoryNode)
    bool SetSlotMaterialDependencyUid(const FString& SlotName, const FString& MaterialDependencyUid); // 0x52b7e50 [Final Native Public]
    bool SetCustomGeometricTransform(FTransform& AttributeValue); // 0x52b3470 [Final Native Public]
    bool SetCustomAnimationAssetUidToPlay(const FString& AttributeValue); // 0x52b1d20 [Final Native Public]
    bool RemoveSlotMaterialDependencyUid(const FString& SlotName); // 0x52b0f80 [Final Native Public]
    bool GetSlotMaterialDependencyUid(const FString& SlotName, const FString& OutMaterialDependency); // 0x52af900 [Final Native Public]
    void GetSlotMaterialDependencies(TMap<FString, FString>& OutMaterialDependencies); // 0x52af630 [Final Native Public]
    bool GetCustomGeometricTransform(FTransform& AttributeValue); // 0x52aabf0 [Final Native Public]
    bool GetCustomAnimationAssetUidToPlay(const FString& AttributeValue); // 0x52a97b0 [Final Native Public]

// UInterchangeMeshFactoryNode (/Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode)
    bool SetSlotMaterialDependencyUid(const FString& SlotName, const FString& MaterialDependencyUid); // 0x52b7f80 [Final Native Public]
    bool SetCustomVertexColorReplace(const bool& AttributeValue); // 0x52b79e0 [Final Native Public]
    bool SetCustomVertexColorOverride(const FColor& AttributeValue); // 0x52b7870 [Final Native Public]
    bool SetCustomVertexColorIgnore(const bool& AttributeValue); // 0x52b7700 [Final Native Public]
    bool SetCustomUseMikkTSpace(const bool& AttributeValue, bool bAddApplyDelegate); // 0x52b7610 [Final Native Public]
    bool SetCustomUseHighPrecisionTangentBasis(const bool& AttributeValue, bool bAddApplyDelegate); // 0x52b7520 [Final Native Public]
    bool SetCustomUseFullPrecisionUVs(const bool& AttributeValue, bool bAddApplyDelegate); // 0x52b7340 [Final Native Public]
    bool SetCustomUseBackwardsCompatibleF16TruncUVs(const bool& AttributeValue, bool bAddApplyDelegate); // 0x52b7250 [Final Native Public]
    bool SetCustomRemoveDegenerates(const bool& AttributeValue, bool bAddApplyDelegate); // 0x52b5d90 [Final Native Public]
    bool SetCustomRecomputeTangents(const bool& AttributeValue, bool bAddApplyDelegate); // 0x52b5940 [Final Native Public]
    bool SetCustomRecomputeNormals(const bool& AttributeValue, bool bAddApplyDelegate); // 0x52b5850 [Final Native Public]
    bool SetCustomLODGroup(const FName& AttributeValue, bool bAddApplyDelegate); // 0x52b49c0 [Final Native Public]
    bool SetCustomKeepSectionsSeparate(const bool& AttributeValue); // 0x52b4850 [Final Native Public]
    bool SetCustomComputeWeightedNormals(const bool& AttributeValue, bool bAddApplyDelegate); // 0x52b25f0 [Final Native Public]
    bool ResetSlotMaterialDependencies(); // 0x52b1260 [Final Native Public]
    bool RemoveSlotMaterialDependencyUid(const FString& SlotName); // 0x52b1030 [Final Native Public]
    bool RemoveLodDataUniqueId(const FString& LodDataUniqueId); // 0x52b0e20 [Final Native Public]
    bool GetSlotMaterialDependencyUid(const FString& SlotName, const FString& OutMaterialDependency); // 0x52afa20 [Final Native Public]
    void GetSlotMaterialDependencies(TMap<FString, FString>& OutMaterialDependencies); // 0x52af7e0 [Final Native Public]
    void GetLodDataUniqueIds(const TArray<FString>& OutLodDataUniqueIds); // 0x52ae8b0 [Final Native Public]
    int32 GetLodDataCount(); // 0x52ae870 [Final Native Public]
    bool GetCustomVertexColorReplace(const bool& AttributeValue); // 0x52ae220 [Final Native Public]
    bool GetCustomVertexColorOverride(const FColor& AttributeValue); // 0x52ae130 [Final Native Public]
    bool GetCustomVertexColorIgnore(const bool& AttributeValue); // 0x52ae030 [Final Native Public]
    bool GetCustomUseMikkTSpace(const bool& AttributeValue); // 0x52adf30 [Final Native Public]
    bool GetCustomUseHighPrecisionTangentBasis(const bool& AttributeValue); // 0x52ade30 [Final Native Public]
    bool GetCustomUseFullPrecisionUVs(const bool& AttributeValue); // 0x52adc30 [Final Native Public]
    bool GetCustomUseBackwardsCompatibleF16TruncUVs(const bool& AttributeValue); // 0x52adb30 [Final Native Public]
    bool GetCustomRemoveDegenerates(const bool& AttributeValue); // 0x52ac9f0 [Final Native Public]
    bool GetCustomRecomputeTangents(const bool& AttributeValue); // 0x52ac610 [Final Native Public]
    bool GetCustomRecomputeNormals(const bool& AttributeValue); // 0x52ac510 [Final Native Public]
    bool GetCustomLODGroup(const FName& AttributeValue); // 0x52abb00 [Final Native Public]
    bool GetCustomKeepSectionsSeparate(const bool& AttributeValue); // 0x52aba50 [Final Native Public]
    bool GetCustomComputeWeightedNormals(const bool& AttributeValue); // 0x52a9fb0 [Final Native Public]
    bool AddLodDataUniqueId(const FString& LodDataUniqueId); // 0x52a5b80 [Final Native Public]

// UInterchangeSkeletalMeshFactoryNode (/Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode)
    bool SetCustomUseHighPrecisionSkinWeights(const bool& AttributeValue, bool bAddApplyDelegate); // 0x52b7430 [Final Native Public]
    bool SetCustomThresholdUV(const float& AttributeValue, bool bAddApplyDelegate); // 0x52b6d80 [Final Native Public]
    bool SetCustomThresholdTangentNormal(const float& AttributeValue, bool bAddApplyDelegate); // 0x52b6c90 [Final Native Public]
    bool SetCustomThresholdPosition(const float& AttributeValue, bool bAddApplyDelegate); // 0x52b6ba0 [Final Native Public]
    bool SetCustomSkeletonSoftObjectPath(const FSoftObjectPath& AttributeValue); // 0x52b64f0 [Final Native Public]
    bool SetCustomPhysicAssetSoftObjectPath(const FSoftObjectPath& AttributeValue); // 0x52b56d0 [Final Native Public]
    bool SetCustomMorphThresholdPosition(const float& AttributeValue, bool bAddApplyDelegate); // 0x52b5260 [Final Native Public]
    bool SetCustomImportVertexAttributes(const bool& AttributeValue); // 0x52b43e0 [Final Native Public]
    bool SetCustomImportMorphTarget(const bool& AttributeValue); // 0x52b4270 [Final Native Public]
    bool SetCustomImportContentType(const EInterchangeSkeletalMeshContentType& AttributeValue); // 0x52b40e0 [Final Native Public]
    bool SetCustomCreatePhysicsAsset(const bool& AttributeValue); // 0x52b26e0 [Final Native Public]
    bool SetCustomBoneInfluenceLimit(const int32& AttributeValue, bool bAddApplyDelegate); // 0x52b20a0 [Final Native Public]
    void InitializeSkeletalMeshNode(const FString& UniqueID, const FString& DisplayLabel, const FString& InAssetClass); // 0x52b0400 [Final Native Public]
    TSubclassOf<UObject> GetObjectClass(); // 0x52772a0 [Native Public]
    bool GetCustomUseHighPrecisionSkinWeights(const bool& AttributeValue); // 0x52add30 [Final Native Public]
    bool GetCustomThresholdUV(const float& AttributeValue); // 0x52ad750 [Final Native Public]
    bool GetCustomThresholdTangentNormal(const float& AttributeValue); // 0x52ad650 [Final Native Public]
    bool GetCustomThresholdPosition(const float& AttributeValue); // 0x52ad550 [Final Native Public]
    bool GetCustomSkeletonSoftObjectPath(const FSoftObjectPath& AttributeValue); // 0x52ad010 [Final Native Public]
    bool GetCustomPhysicAssetSoftObjectPath(const FSoftObjectPath& AttributeValue); // 0x52ac3f0 [Final Native Public]
    bool GetCustomMorphThresholdPosition(const float& AttributeValue); // 0x52ac0d0 [Final Native Public]
    bool GetCustomImportVertexAttributes(const bool& AttributeValue); // 0x52ab790 [Final Native Public]
    bool GetCustomImportMorphTarget(const bool& AttributeValue); // 0x52ab690 [Final Native Public]
    bool GetCustomImportContentType(const EInterchangeSkeletalMeshContentType& AttributeValue); // 0x52ab4c0 [Final Native Public]
    bool GetCustomCreatePhysicsAsset(const bool& AttributeValue); // 0x52aa0b0 [Final Native Public]
    bool GetCustomBoneInfluenceLimit(const int32& AttributeValue); // 0x52a9ab0 [Final Native Public]

// UInterchangeSkeletalMeshLodDataNode (/Script/InterchangeFactoryNodes.InterchangeSkeletalMeshLodDataNode)
    bool SetCustomSkeletonUid(const FString& AttributeValue); // 0x52b6670 [Final Native Public]
    bool RemoveMeshUid(const FString& MeshName); // 0x5233ac0 [Final Native Public]
    bool RemoveAllMeshes(); // 0x52b0940 [Final Native Public]
    int32 GetMeshUidsCount(); // 0x5232ee0 [Final Native Public]
    void GetMeshUids(const TArray<FString>& OutMeshNames); // 0x5232e00 [Final Native Public]
    bool GetCustomSkeletonUid(const FString& AttributeValue); // 0x52ad130 [Final Native Public]
    bool AddMeshUid(const FString& MeshName); // 0x52372d0 [Final Native Public]

// UInterchangeStaticMeshFactoryNode (/Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode)
    bool SetCustomSupportFaceRemap(const bool& AttributeValue, bool bAddApplyDelegate); // 0x52b68f0 [Final Native Public]
    bool SetCustomSrcLightmapIndex(const int32& AttributeValue, bool bAddApplyDelegate); // 0x52b6800 [Final Native Public]
    bool SetCustomMinLightmapResolution(const int32& AttributeValue, bool bAddApplyDelegate); // 0x52b4fa0 [Final Native Public]
    bool SetCustomMaxLumenMeshCards(const int32& AttributeValue, bool bAddApplyDelegate); // 0x52b4eb0 [Final Native Public]
    bool SetCustomGenerateLightmapUVs(const bool& AttributeValue, bool bAddApplyDelegate); // 0x52b3380 [Final Native Public]
    bool SetCustomGenerateDistanceFieldAsIfTwoSided(const bool& AttributeValue, bool bAddApplyDelegate); // 0x52b3290 [Final Native Public]
    bool SetCustomDstLightmapIndex(const int32& AttributeValue, bool bAddApplyDelegate); // 0x52b3010 [Final Native Public]
    bool SetCustomDistanceFieldResolutionScale(const float& AttributeValue, bool bAddApplyDelegate); // 0x52b2db0 [Final Native Public]
    bool SetCustomDistanceFieldReplacementMesh(const FSoftObjectPath& AttributeValue, bool bAddApplyDelegate); // 0x52b2ca0 [Final Native Public]
    bool SetCustomBuildScale3D(const FVector& AttributeValue, bool bAddApplyDelegate); // 0x52b2500 [Final Native Public]
    bool SetCustomBuildReversedIndexBuffer(const bool& AttributeValue, bool bAddApplyDelegate); // 0x52b2410 [Final Native Public]
    bool SetCustomBuildNanite(const bool& AttributeValue, bool bAddApplyDelegate); // 0x52b2350 [Final Native Public]
    bool RemoveSocketUd(const FString& SocketUid); // 0x52b1100 [Final Native Public]
    void InitializeStaticMeshNode(const FString& UniqueID, const FString& DisplayLabel, const FString& InAssetClass); // 0x52b0640 [Final Native Public]
    void GetSocketUids(const TArray<FString>& OutSocketUids); // 0x52afb80 [Final Native Public]
    int32 GetSocketUidCount(); // 0x52afb40 [Final Native Public]
    TSubclassOf<UObject> GetObjectClass(); // 0x52772a0 [Native Public]
    bool GetCustomSupportFaceRemap(const bool& AttributeValue); // 0x52ad350 [Final Native Public]
    bool GetCustomSrcLightmapIndex(const int32& AttributeValue); // 0x52ad250 [Final Native Public]
    bool GetCustomMinLightmapResolution(const int32& AttributeValue); // 0x52abed0 [Final Native Public]
    bool GetCustomMaxLumenMeshCards(const int32& AttributeValue); // 0x52abdd0 [Final Native Public]
    bool GetCustomGenerateLightmapUVs(const bool& AttributeValue); // 0x52aaaf0 [Final Native Public]
    bool GetCustomGenerateDistanceFieldAsIfTwoSided(const bool& AttributeValue); // 0x52aa9f0 [Final Native Public]
    bool GetCustomDstLightmapIndex(const int32& AttributeValue); // 0x52aa7d0 [Final Native Public]
    bool GetCustomDistanceFieldResolutionScale(const float& AttributeValue); // 0x52aa5d0 [Final Native Public]
    bool GetCustomDistanceFieldReplacementMesh(const FSoftObjectPath& AttributeValue); // 0x52aa4b0 [Final Native Public]
    bool GetCustomBuildScale3D(const FVector& AttributeValue); // 0x52a9eb0 [Final Native Public]
    bool GetCustomBuildReversedIndexBuffer(const bool& AttributeValue); // 0x52a9db0 [Final Native Public]
    bool GetCustomBuildNanite(const bool& AttributeValue); // 0x52a9cb0 [Final Native Public]
    bool AddSocketUids(const TArray<FString>& InSocketUids); // 0x52a5d90 [Final Native Public]
    bool AddSocketUid(const FString& SocketUid); // 0x52a5ce0 [Final Native Public]

// UInterchangeStaticMeshLodDataNode (/Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode)
    bool SetOneConvexHullPerUCX(bool AttributeValue); // 0x52b7cd0 [Final Native Public]
    bool SetImportCollision(bool AttributeValue); // 0x52b7b50 [Final Native Public]
    bool RemoveSphereCollisionMeshUid(const FString& MeshName); // 0x52b11b0 [Final Native Public]
    bool RemoveMeshUid(const FString& MeshName); // 0x52b0ed0 [Final Native Public]
    bool RemoveConvexCollisionMeshUid(const FString& MeshName); // 0x52b0d70 [Final Native Public]
    bool RemoveCapsuleCollisionMeshUid(const FString& MeshName); // 0x52b0cc0 [Final Native Public]
    bool RemoveBoxCollisionMeshUid(const FString& MeshName); // 0x52b0c10 [Final Native Public]
    bool RemoveAllSphereCollisionMeshes(); // 0x52b09c0 [Final Native Public]
    bool RemoveAllMeshes(); // 0x52b0980 [Final Native Public]
    bool RemoveAllConvexCollisionMeshes(); // 0x52b0900 [Final Native Public]
    bool RemoveAllCapsuleCollisionMeshes(); // 0x52b08c0 [Final Native Public]
    bool RemoveAllBoxCollisionMeshes(); // 0x52b0880 [Final Native Public]
    int32 GetSphereCollisionMeshUidsCount(); // 0x52afea0 [Final Native Public]
    void GetSphereCollisionMeshUids(const TArray<FString>& OutMeshNames); // 0x52afdc0 [Final Native Public]
    bool GetOneConvexHullPerUCX(const bool& AttributeValue); // 0x52aeff0 [Final Native Public]
    int32 GetMeshUidsCount(); // 0x52aea70 [Final Native Public]
    void GetMeshUids(const TArray<FString>& OutMeshNames); // 0x52ae990 [Final Native Public]
    bool GetImportCollision(const bool& AttributeValue); // 0x52ae5e0 [Final Native Public]
    int32 GetConvexCollisionMeshUidsCount(); // 0x52a95b0 [Final Native Public]
    void GetConvexCollisionMeshUids(const TArray<FString>& OutMeshNames); // 0x52a94d0 [Final Native Public]
    int32 GetCapsuleCollisionMeshUidsCount(); // 0x52a8f10 [Final Native Public]
    void GetCapsuleCollisionMeshUids(const TArray<FString>& OutMeshNames); // 0x52a8e30 [Final Native Public]
    int32 GetBoxCollisionMeshUidsCount(); // 0x52a8df0 [Final Native Public]
    void GetBoxCollisionMeshUids(const TArray<FString>& OutMeshNames); // 0x52a8d10 [Final Native Public]
    bool AddSphereCollisionMeshUid(const FString& MeshName); // 0x52a5e70 [Final Native Public]
    bool AddMeshUid(const FString& MeshName); // 0x52a5c30 [Final Native Public]
    bool AddConvexCollisionMeshUid(const FString& MeshName); // 0x52a5ad0 [Final Native Public]
    bool AddCapsuleCollisionMeshUid(const FString& MeshName); // 0x52a5a20 [Final Native Public]
    bool AddBoxCollisionMeshUid(const FString& MeshName); // 0x52a5970 [Final Native Public]

// UInterchangeAnimationTrackSetNode (/Script/InterchangeNodes.InterchangeAnimationTrackSetNode)
    bool SetCustomFrameRate(const float& AttributeValue); // 0x52226d0 [Final Native Public]
    bool RemoveCustomAnimationTrackUid(const FString& AnimationTrackUid); // 0x5221660 [Final Native Public]
    bool GetCustomFrameRate(const float& AttributeValue); // 0x5220820 [Final Native Public]
    void GetCustomAnimationTrackUids(const TArray<FString>& OutAnimationTrackUids); // 0x5220040 [Final Native Public]
    int32 GetCustomAnimationTrackUidCount(); // 0x5220010 [Final Native Public]
    void GetCustomAnimationTrackUid(int32 Index, const FString& OutAnimationTrackUid); // 0x521ff20 [Final Native Public]
    bool AddCustomAnimationTrackUid(const FString& AnimationTrackUid); // 0x521fad0 [Final Native Public]

// UInterchangeAnimationTrackBaseNode (/Script/InterchangeNodes.InterchangeAnimationTrackBaseNode)
    bool SetCustomCompletionMode(const int32& AttributeValue); // 0x5221f00 [Final Native Public]
    bool GetCustomCompletionMode(const int32& AttributeValue); // 0x5220210 [Final Native Public]

// UInterchangeAnimationTrackSetInstanceNode (/Script/InterchangeNodes.InterchangeAnimationTrackSetInstanceNode)
    bool SetCustomTrackSetDependencyUid(const FString& AttributeValue); // 0x52230b0 [Final Native Public]
    bool SetCustomTimeScale(const float& AttributeValue); // 0x5223000 [Final Native Public]
    bool SetCustomStartFrame(const int32& AttributeValue); // 0x5222ea0 [Final Native Public]
    bool SetCustomDuration(const int32& AttributeValue); // 0x5221fb0 [Final Native Public]
    bool GetCustomTrackSetDependencyUid(const FString& AttributeValue); // 0x5221050 [Final Native Public]
    bool GetCustomTimeScale(const float& AttributeValue); // 0x5220fa0 [Final Native Public]
    bool GetCustomStartFrame(const int32& AttributeValue); // 0x5220e40 [Final Native Public]
    bool GetCustomDuration(const int32& AttributeValue); // 0x52202c0 [Final Native Public]

// UInterchangeAnimationTrackNode (/Script/InterchangeNodes.InterchangeAnimationTrackNode)
    bool SetCustomTargetedProperty(const int32& TargetedProperty); // 0x5222f50 [Final Native Public]
    bool SetCustomPropertyTrack(const FName& PropertyTrack); // 0x5222a60 [Final Native Public]
    bool SetCustomFrameCount(const int32& AttributeValue); // 0x5222620 [Final Native Public]
    bool SetCustomAnimationPayloadKey(const FString& InUniqueId, const EInterchangeAnimationPayLoadType& InType); // 0x5221a80 [Final Native Public]
    bool SetCustomActorDependencyUid(const FString& DependencyUid); // 0x52219d0 [Final Native Public]
    bool GetCustomTargetedProperty(const int32& TargetedProperty); // 0x5220ef0 [Final Native Public]
    bool GetCustomPropertyTrack(const FName& PropertyTrack); // 0x5220ad0 [Final Native Public]
    bool GetCustomFrameCount(const int32& AttributeValue); // 0x5220770 [Final Native Public]
    bool GetCustomAnimationPayloadKey(FInterchangeAnimationPayLoadKey& AnimationPayLoadKey); // 0x521fc40 [Final Native Public]
    bool GetCustomActorDependencyUid(const FString& DependencyUid); // 0x521fb80 [Final Native Public]

// UInterchangeTransformAnimationTrackNode (/Script/InterchangeNodes.InterchangeTransformAnimationTrackNode)
    bool SetCustomUsedChannels(const int32& AttributeValue); // 0x5223160 [Final Native Public]
    bool GetCustomUsedChannels(const int32& AttributeValue); // 0x5221110 [Final Native Public]

// UInterchangeSkeletalAnimationTrackNode (/Script/InterchangeNodes.InterchangeSkeletalAnimationTrackNode)
    bool SetCustomSkeletonNodeUid(const FString& AttributeValue); // 0x5222df0 [Final Native Public]
    bool SetCustomAnimationStopTime(const double& StopTime); // 0x5221ce0 [Final Native Public]
    bool SetCustomAnimationStartTime(const double& StartTime); // 0x5221c30 [Final Native Public]
    bool SetCustomAnimationSampleRate(const double& SampleRate); // 0x5221b80 [Final Native Public]
    bool SetAnimationPayloadKeyForSceneNodeUid(const FString& SceneNodeUid, const FString& InUniqueId, const EInterchangeAnimationPayLoadType& InType); // 0x5221870 [Final Native Public]
    bool SetAnimationPayloadKeyForMorphTargetNodeUid(const FString& MorphTargetNodeUid, const FString& InUniqueId, const EInterchangeAnimationPayLoadType& InType); // 0x5221710 [Final Native Public]
    void GetSceneNodeAnimationPayloadKeys(TMap<FString, FString>& OutSceneNodeAnimationPayloadKeyUids, TMap<FString, uint8>& OutSceneNodeAnimationPayloadKeyTypes); // 0x5221490 [Final Native Public]
    void GetMorphTargetNodeAnimationPayloadKeys(TMap<FString, FString>& OutMorphTargetNodeAnimationPayloadKeyUids, TMap<FString, uint8>& OutMorphTargetNodeAnimationPayloadKeyTypes); // 0x52212c0 [Final Native Public]
    bool GetCustomSkeletonNodeUid(const FString& AttributeValue); // 0x5220d80 [Final Native Public]
    bool GetCustomAnimationStopTime(const double& StopTime); // 0x521fe70 [Final Native Public]
    bool GetCustomAnimationStartTime(const double& StartTime); // 0x521fdc0 [Final Native Public]
    bool GetCustomAnimationSampleRate(const double& SampleRate); // 0x521fd10 [Final Native Public]

// UInterchangePhysicalCameraNode (/Script/InterchangeNodes.InterchangePhysicalCameraNode)
    bool SetCustomSensorWidth(const float& AttributeValue); // 0x5222c80 [Final Native Public]
    bool SetCustomSensorHeight(const float& AttributeValue); // 0x5222b10 [Final Native Public]
    bool SetCustomFocalLength(const float& AttributeValue); // 0x52224b0 [Final Native Public]
    bool SetCustomEnableDepthOfField(const bool& AttributeValue); // 0x5222060 [Final Native Public]
    bool GetCustomSensorWidth(const float& AttributeValue); // 0x5220c80 [Final Native Public]
    bool GetCustomSensorHeight(const float& AttributeValue); // 0x5220b80 [Final Native Public]
    bool GetCustomFocalLength(const float& AttributeValue); // 0x5220670 [Final Native Public]
    bool GetCustomEnableDepthOfField(const bool& AttributeValue); // 0x5220370 [Final Native Public]

// UInterchangeStandardCameraNode (/Script/InterchangeNodes.InterchangeStandardCameraNode)
    bool SetCustomWidth(const float& AttributeValue); // 0x5223210 [Final Native Public]
    bool SetCustomProjectionMode(const EInterchangeCameraProjectionType& AttributeValue); // 0x52228f0 [Final Native Public]
    bool SetCustomNearClipPlane(const float& AttributeValue); // 0x5222780 [Final Native Public]
    bool SetCustomFieldOfView(const float& AttributeValue); // 0x5222340 [Final Native Public]
    bool SetCustomFarClipPlane(const float& AttributeValue); // 0x52221d0 [Final Native Public]
    bool SetCustomAspectRatio(const float& AttributeValue); // 0x5221d90 [Final Native Public]
    bool GetCustomWidth(const float& AttributeValue); // 0x52211c0 [Final Native Public]
    bool GetCustomProjectionMode(const EInterchangeCameraProjectionType& AttributeValue); // 0x52209d0 [Final Native Public]
    bool GetCustomNearClipPlane(const float& AttributeValue); // 0x52208d0 [Final Native Public]
    bool GetCustomFieldOfView(const float& AttributeValue); // 0x5220570 [Final Native Public]
    bool GetCustomFarClipPlane(const float& AttributeValue); // 0x5220470 [Final Native Public]
    bool GetCustomAspectRatio(const float& AttributeValue); // 0x5220110 [Final Native Public]

// UInterchangeShaderNode (/Script/InterchangeNodes.InterchangeShaderNode)
    bool SetCustomShaderType(const FString& AttributeValue); // 0x5246980 [Final Native Public]
    bool GetCustomShaderType(const FString& AttributeValue); // 0x52438f0 [Final Native Public]
    bool AddStringInput(const FString& InputName, const FString& AttributeValue, bool bIsAParameter); // 0x5241fd0 [Final Native Public]
    bool AddLinearColorInput(const FString& InputName, const FLinearColor& AttributeValue, bool bIsAParameter); // 0x5241da0 [Final Native Public]
    bool AddFloatInput(const FString& InputName, const float& AttributeValue, bool bIsAParameter); // 0x5241c10 [Final Native Public]

// UInterchangeDecalNode (/Script/InterchangeNodes.InterchangeDecalNode)
    bool SetCustomSortOrder(const int32& AttributeValue); // 0x5235ea0 [Final Native Public]
    bool SetCustomDecalSize(const FVector& AttributeValue); // 0x5234160 [Final Native Public]
    bool SetCustomDecalMaterialPathName(const FString& AttributeValue); // 0x5233fd0 [Final Native Public]
    bool GetCustomSortOrder(const int32& AttributeValue); // 0x5231bf0 [Final Native Public]
    bool GetCustomDecalSize(const FVector& AttributeValue); // 0x5230610 [Final Native Public]
    bool GetCustomDecalMaterialPathName(const FString& AttributeValue); // 0x52304f0 [Final Native Public]

// UInterchangeBaseLightNode (/Script/InterchangeNodes.InterchangeBaseLightNode)
    bool SetCustomUseTemperature(bool AttributeValue); // 0x5236950 [Final Native Public]
    bool SetCustomTemperature(float AttributeValue); // 0x5236310 [Final Native Public]
    bool SetCustomLightColor(const FLinearColor& AttributeValue); // 0x52353f0 [Final Native Public]
    bool SetCustomIntensity(float AttributeValue); // 0x5235100 [Final Native Public]
    bool GetCustomUseTemperature(const bool& AttributeValue); // 0x52322e0 [Final Native Public]
    bool GetCustomTemperature(const float& AttributeValue); // 0x5231ee0 [Final Native Public]
    bool GetCustomLightColor(const FLinearColor& AttributeValue); // 0x52314e0 [Final Native Public]
    bool GetCustomIntensity(const float& AttributeValue); // 0x52312e0 [Final Native Public]

// UInterchangeLightNode (/Script/InterchangeNodes.InterchangeLightNode)
    bool SetCustomUseIESBrightness(const bool& AttributeValue, bool bAddApplyDelegate); // 0x5236600 [Final Native Public]
    bool SetCustomRotation(const FRotator& AttributeValue, bool bAddApplyDelegate); // 0x5235b60 [Final Native Public]
    bool SetCustomIntensityUnits(const EInterchangeLightUnits& AttributeValue); // 0x5235280 [Final Native Public]
    bool SetCustomIESTexture(const FString& AttributeValue); // 0x5234df0 [Final Native Public]
    bool SetCustomIESBrightnessScale(const float& AttributeValue, bool bAddApplyDelegate); // 0x5234c20 [Final Native Public]
    bool SetCustomAttenuationRadius(float AttributeValue); // 0x5233cd0 [Final Native Public]
    bool GetCustomUseIESBrightness(const bool& AttributeValue); // 0x52320e0 [Final Native Public]
    bool GetCustomRotation(const FRotator& AttributeValue); // 0x52319f0 [Final Native Public]
    bool GetCustomIntensityUnits(const EInterchangeLightUnits& AttributeValue); // 0x52313e0 [Final Native Public]
    bool GetCustomIESTexture(const FString& AttributeValue); // 0x52310c0 [Final Native Public]
    bool GetCustomIESBrightnessScale(const float& AttributeValue); // 0x5230fc0 [Final Native Public]
    bool GetCustomAttenuationRadius(const float& AttributeValue); // 0x52302e0 [Final Native Public]

// UInterchangePointLightNode (/Script/InterchangeNodes.InterchangePointLightNode)
    bool SetCustomUseInverseSquaredFalloff(bool AttributeValue); // 0x52367d0 [Final Native Public]
    bool SetCustomLightFalloffExponent(float AttributeValue); // 0x5235560 [Final Native Public]
    bool GetCustomUseInverseSquaredFalloff(const bool& AttributeValue); // 0x52321e0 [Final Native Public]
    bool GetCustomLightFalloffExponent(const float& AttributeValue); // 0x52315e0 [Final Native Public]

// UInterchangeSpotLightNode (/Script/InterchangeNodes.InterchangeSpotLightNode)
    bool SetCustomOuterConeAngle(float AttributeValue); // 0x52356e0 [Final Native Public]
    bool SetCustomInnerConeAngle(float AttributeValue); // 0x5234f80 [Final Native Public]
    bool GetCustomOuterConeAngle(const float& AttributeValue); // 0x52316e0 [Final Native Public]
    bool GetCustomInnerConeAngle(const float& AttributeValue); // 0x52311e0 [Final Native Public]

// UInterchangeRectLightNode (/Script/InterchangeNodes.InterchangeRectLightNode)
    bool SetCustomSourceWidth(float AttributeValue); // 0x5236190 [Final Native Public]
    bool SetCustomSourceHeight(float AttributeValue); // 0x5236010 [Final Native Public]
    bool GetCustomSourceWidth(const float& AttributeValue); // 0x5231de0 [Final Native Public]
    bool GetCustomSourceHeight(const float& AttributeValue); // 0x5231ce0 [Final Native Public]

// UInterchangeTextureNode (/Script/InterchangeNodes.InterchangeTextureNode)
    void SetPayLoadKey(const FString& PayloadKey); // 0x5237230 [Native Public]
    bool SetCustomSRGB(const bool& AttributeValue); // 0x5235d30 [Final Native Public]
    bool SetCustomFilter(const EInterchangeTextureFilterMode& AttributeValue); // 0x5234380 [Final Native Public]
    bool SetCustombFlipGreenChannel(const bool& AttributeValue); // 0x5236cf0 [Final Native Public]
    bool GetCustomSRGB(const bool& AttributeValue); // 0x5231af0 [Final Native Public]
    bool GetCustomFilter(const EInterchangeTextureFilterMode& AttributeValue); // 0x52309c0 [Final Native Public]
    bool GetCustombFlipGreenChannel(const bool& AttributeValue); // 0x5232780 [Final Native Public]

// UInterchangeVariantSetNode (/Script/InterchangeNodes.InterchangeVariantSetNode)
    bool SetCustomVariantsPayloadKey(const FString& PayloadKey); // 0x5236ad0 [Final Native Public]
    bool SetCustomDisplayText(const FString& AttributeValue); // 0x52342d0 [Final Native Public]
    bool RemoveCustomDependencyUid(const FString& DependencyUid); // 0x52338b0 [Final Native Public]
    bool GetCustomVariantsPayloadKey(const FString& PayloadKey); // 0x52325d0 [Final Native Public]
    bool GetCustomDisplayText(const FString& AttributeValue); // 0x5230900 [Final Native Public]
    void GetCustomDependencyUids(const TArray<FString>& OutDependencyUids); // 0x5230830 [Final Native Public]
    int32 GetCustomDependencyUidCount(); // 0x5230800 [Final Native Public]
    void GetCustomDependencyUid(int32 Index, const FString& OutDependencyUid); // 0x5230710 [Final Native Public]
    bool AddCustomDependencyUid(const FString& DependencyUid); // 0x522fd10 [Final Native Public]

// UInterchangeSceneVariantSetsNode (/Script/InterchangeNodes.InterchangeSceneVariantSetsNode)
    bool RemoveCustomVariantSetUid(const FString& VariantUid); // 0x5233960 [Final Native Public]
    void GetCustomVariantSetUids(const TArray<FString>& OutVariantUids); // 0x5232500 [Final Native Public]
    int32 GetCustomVariantSetUidCount(); // 0x52324d0 [Final Native Public]
    void GetCustomVariantSetUid(int32 Index, const FString& OutVariantUid); // 0x52323e0 [Final Native Public]
    bool AddCustomVariantSetUid(const FString& VariantUid); // 0x522fdc0 [Final Native Public]

// UInterchangeMaterialInstanceNode (/Script/InterchangeNodes.InterchangeMaterialInstanceNode)
    bool SetCustomParent(const FString& AttributeValue); // 0x5235860 [Final Native Public]
    bool GetVectorParameterValue(const FString& ParameterName, const FLinearColor& AttributeValue); // 0x5233660 [Final Native Public]
    bool GetTextureParameterValue(const FString& ParameterName, const FString& AttributeValue); // 0x5233520 [Final Native Public]
    bool GetStaticSwitchParameterValue(const FString& ParameterName, const bool& AttributeValue); // 0x5233400 [Final Native Public]
    bool GetScalarParameterValue(const FString& ParameterName, const float& AttributeValue); // 0x5232bf0 [Final Native Public]
    bool GetCustomParent(const FString& AttributeValue); // 0x52317e0 [Final Native Public]
    bool AddVectorParameterValue(const FString& ParameterName, const FLinearColor& AttributeValue); // 0x52301b0 [Final Native Public]
    bool AddTextureParameterValue(const FString& ParameterName, const FString& AttributeValue); // 0x5230090 [Final Native Public]
    bool AddStaticSwitchParameterValue(const FString& ParameterName, bool AttributeValue); // 0x522ff80 [Final Native Public]
    bool AddScalarParameterValue(const FString& ParameterName, float AttributeValue); // 0x522fe70 [Final Native Public]

// UInterchangeMeshNode (/Script/InterchangeNodes.InterchangeMeshNode)
    bool SetSlotMaterialDependencyUid(const FString& SlotName, const FString& MaterialDependencyUid); // 0x5237540 [Final Native Public]
    bool SetSkinnedMesh(bool bIsSkinnedMesh); // 0x5237430 [Final Native Public]
    bool SetSkeletonDependencyUid(const FString& DependencyUid); // 0x5237380 [Final Native Public]
    bool SetSceneInstanceUid(const FString& DependencyUid); // 0x52372d0 [Final Native Public]
    void SetPayLoadKey(const FString& PayloadKey, const EInterchangeMeshPayLoadType& PayLoadType); // 0x5237140 [Native Public]
    bool SetMorphTargetName(const FString& MorphTargetName); // 0x5237020 [Final Native Public]
    bool SetMorphTargetDependencyUid(const FString& DependencyUid); // 0x5236f70 [Final Native Public]
    bool SetMorphTarget(bool bIsMorphTarget); // 0x5236e60 [Final Native Public]
    bool SetCustomVertexCount(const int32& AttributeValue); // 0x5236b80 [Final Native Public]
    bool SetCustomUVCount(const int32& AttributeValue); // 0x5236490 [Final Native Public]
    bool SetCustomPolygonCount(const int32& AttributeValue); // 0x52359f0 [Final Native Public]
    bool SetCustomHasVertexTangent(const bool& AttributeValue); // 0x5234ab0 [Final Native Public]
    bool SetCustomHasVertexNormal(const bool& AttributeValue); // 0x5234940 [Final Native Public]
    bool SetCustomHasVertexColor(const bool& AttributeValue); // 0x52347d0 [Final Native Public]
    bool SetCustomHasVertexBinormal(const bool& AttributeValue); // 0x5234660 [Final Native Public]
    bool SetCustomHasSmoothGroup(const bool& AttributeValue); // 0x52344f0 [Final Native Public]
    bool SetCustomBoundingBox(const FBox& AttributeValue); // 0x5233e50 [Final Native Public]
    bool RemoveSlotMaterialDependencyUid(const FString& SlotName); // 0x5233c20 [Final Native Public]
    bool RemoveSkeletonDependencyUid(const FString& DependencyUid); // 0x5233b70 [Final Native Public]
    bool RemoveSceneInstanceUid(const FString& DependencyUid); // 0x5233ac0 [Final Native Public]
    bool RemoveMorphTargetDependencyUid(const FString& DependencyUid); // 0x5233a10 [Final Native Public]
    bool IsSkinnedMesh(); // 0x5233880 [Final Native Public]
    bool IsMorphTarget(); // 0x5233790 [Final Native Public]
    bool GetSlotMaterialDependencyUid(const FString& SlotName, const FString& OutMaterialDependency); // 0x52332e0 [Final Native Public]
    void GetSlotMaterialDependencies(TMap<FString, FString>& OutMaterialDependencies); // 0x5233130 [Final Native Public]
    void GetSkeletonDependency(int32 Index, const FString& OutDependency); // 0x5233040 [Final Native Public]
    void GetSkeletonDependencies(const TArray<FString>& OutDependencies); // 0x5232f60 [Final Native Public]
    int32 GetSkeletonDependeciesCount(); // 0x5232f20 [Final Native Public]
    int32 GetSceneInstanceUidsCount(); // 0x5232ee0 [Final Native Public]
    void GetSceneInstanceUids(const TArray<FString>& OutDependencies); // 0x5232e00 [Final Native Public]
    void GetSceneInstanceUid(int32 Index, const FString& OutDependency); // 0x5232d10 [Final Native Public]
    bool GetMorphTargetName(const FString& OutMorphTargetName); // 0x5232a90 [Final Native Public]
    void GetMorphTargetDependency(int32 Index, const FString& OutDependency); // 0x52329a0 [Final Native Public]
    void GetMorphTargetDependencies(const TArray<FString>& OutDependencies); // 0x52328c0 [Final Native Public]
    int32 GetMorphTargetDependeciesCount(); // 0x5232880 [Final Native Public]
    bool GetCustomVertexCount(const int32& AttributeValue); // 0x5232690 [Final Native Public]
    bool GetCustomUVCount(const int32& AttributeValue); // 0x5231fe0 [Final Native Public]
    bool GetCustomPolygonCount(const int32& AttributeValue); // 0x5231900 [Final Native Public]
    bool GetCustomHasVertexTangent(const bool& AttributeValue); // 0x5230ec0 [Final Native Public]
    bool GetCustomHasVertexNormal(const bool& AttributeValue); // 0x5230dc0 [Final Native Public]
    bool GetCustomHasVertexColor(const bool& AttributeValue); // 0x5230cc0 [Final Native Public]
    bool GetCustomHasVertexBinormal(const bool& AttributeValue); // 0x5230bc0 [Final Native Public]
    bool GetCustomHasSmoothGroup(const bool& AttributeValue); // 0x5230ac0 [Final Native Public]
    bool GetCustomBoundingBox(const FBox& AttributeValue); // 0x52303e0 [Final Native Public]

// UInterchangeSceneNode (/Script/InterchangeNodes.InterchangeSceneNode)
    bool SetSlotMaterialDependencyUid(const FString& SlotName, const FString& MaterialDependencyUid); // 0x5247450 [Final Native Public]
    bool SetMorphTargetCurveWeight(const FString& MorphTargetName, const float& Weight); // 0x5247320 [Final Native Public]
    bool SetCustomTimeZeroLocalTransform(UInterchangeBaseNodeContainer* BaseNodeContainer, FTransform& AttributeValue, bool bResetCache); // 0x5246b10 [Final Native Public]
    bool SetCustomLocalTransform(UInterchangeBaseNodeContainer* BaseNodeContainer, FTransform& AttributeValue, bool bResetCache); // 0x5246260 [Final Native Public]
    bool SetCustomGeometricTransform(FTransform& AttributeValue); // 0x5245f20 [Final Native Public]
    bool SetCustomBindPoseLocalTransform(UInterchangeBaseNodeContainer* BaseNodeContainer, FTransform& AttributeValue, bool bResetCache); // 0x5245b60 [Final Native Public]
    bool SetCustomAssetInstanceUid(const FString& AttributeValue); // 0x52459d0 [Final Native Public]
    bool SetCustomAnimationAssetUidToPlay(const FString& AttributeValue); // 0x5245840 [Final Native Public]
    bool RemoveSpecializedType(const FString& SpecializedType); // 0x5245790 [Final Native Public]
    bool RemoveSlotMaterialDependencyUid(const FString& SlotName); // 0x52456e0 [Final Native Public]
    bool IsSpecializedTypeContains(const FString& SpecializedType); // 0x5245130 [Final Native Public]
    void GetSpecializedTypes(const TArray<FString>& OutSpecializedTypes); // 0x5244a50 [Final Native Public]
    int32 GetSpecializedTypeCount(); // 0x5244a10 [Final Native Public]
    void GetSpecializedType(int32 Index, const FString& OutSpecializedType); // 0x5244920 [Final Native Public]
    bool GetSlotMaterialDependencyUid(const FString& SlotName, const FString& OutMaterialDependency); // 0x5244710 [Final Native Public]
    void GetSlotMaterialDependencies(TMap<FString, FString>& OutMaterialDependencies); // 0x5244560 [Final Native Public]
    void GetMorphTargetCurveWeights(TMap<FString, float>& OutMorphTargetCurveWeights); // 0x52443b0 [Final Native Public]
    bool GetCustomTimeZeroLocalTransform(FTransform& AttributeValue); // 0x5243c40 [Final Native Public]
    bool GetCustomTimeZeroGlobalTransform(UInterchangeBaseNodeContainer* BaseNodeContainer, FTransform& GlobalOffsetTransform, FTransform& AttributeValue, bool bForceRecache); // 0x5243a10 [Final Native Public]
    bool GetCustomLocalTransform(FTransform& AttributeValue); // 0x5243390 [Final Native Public]
    bool GetCustomGlobalTransform(UInterchangeBaseNodeContainer* BaseNodeContainer, FTransform& GlobalOffsetTransform, FTransform& AttributeValue, bool bForceRecache); // 0x5243060 [Final Native Public]
    bool GetCustomGeometricTransform(FTransform& AttributeValue); // 0x5242f00 [Final Native Public]
    bool GetCustomBindPoseLocalTransform(FTransform& AttributeValue); // 0x5242bc0 [Final Native Public]
    bool GetCustomBindPoseGlobalTransform(UInterchangeBaseNodeContainer* BaseNodeContainer, FTransform& GlobalOffsetTransform, FTransform& AttributeValue, bool bForceRecache); // 0x5242990 [Final Native Public]
    bool GetCustomAssetInstanceUid(const FString& AttributeValue); // 0x5242870 [Final Native Public]
    bool GetCustomAnimationAssetUidToPlay(const FString& AttributeValue); // 0x5242750 [Final Native Public]
    bool AddSpecializedType(const FString& SpecializedType); // 0x5241f20 [Final Native Public]

// UInterchangeShaderPortsAPI (/Script/InterchangeNodes.InterchangeShaderPortsAPI)
    FString MakeInputValueKey(const FString& InputName); // 0x5245600 [Final Native Static Public]
    FString MakeInputParameterKey(const FString& InputName); // 0x5245520 [Final Native Static Public]
    FString MakeInputName(const FString& InputKey); // 0x52453a0 [Final Native Static Public]
    FString MakeInputConnectionKey(const FString& InputName); // 0x52452c0 [Final Native Static Public]
    bool IsAParameter(const FString& AttributeKey); // 0x5244ea0 [Final Native Static Public]
    bool IsAnInput(const FString& AttributeKey); // 0x5245090 [Final Native Static Public]
    bool HasParameter(UInterchangeBaseNode* InterchangeNode, const FName& InInputName); // 0x5244d10 [Final Native Static Public]
    bool HasInput(UInterchangeBaseNode* InterchangeNode, const FName& InInputName); // 0x5244b30 [Final Native Static Public]
    bool GetInputConnection(UInterchangeBaseNode* InterchangeNode, const FString& InputName, const FString& OutExpressionUid, const FString& OutputName); // 0x52441a0 [Final Native Static Public]
    void GatherInputs(UInterchangeBaseNode* InterchangeNode, const TArray<FString>& OutInputNames); // 0x5242640 [Final Native Static Public]
    bool ConnectOuputToInputByName(UInterchangeBaseNode* InterchangeNode, const FString& InputName, const FString& ExpressionUid, const FString& OutputName); // 0x5242420 [Final Native Static Public]
    bool ConnectOuputToInputByIndex(UInterchangeBaseNode* InterchangeNode, const FString& InputName, const FString& ExpressionUid, int32 OutputIndex); // 0x52422a0 [Final Native Static Public]
    bool ConnectDefaultOuputToInput(UInterchangeBaseNode* InterchangeNode, const FString& InputName, const FString& ExpressionUid); // 0x5242140 [Final Native Static Public]

// UInterchangeFunctionCallShaderNode (/Script/InterchangeNodes.InterchangeFunctionCallShaderNode)
    bool SetCustomMaterialFunction(const FString& AttributeValue); // 0x52464b0 [Final Native Public]
    bool GetCustomMaterialFunction(const FString& AttributeValue); // 0x52434f0 [Final Native Public]

// UInterchangeShaderGraphNode (/Script/InterchangeNodes.InterchangeShaderGraphNode)
    bool SetCustomTwoSidedTransmission(const bool& AttributeValue); // 0x5246ed0 [Final Native Public]
    bool SetCustomTwoSided(const bool& AttributeValue); // 0x5246d60 [Final Native Public]
    bool SetCustomScreenSpaceReflections(const bool& AttributeValue); // 0x5246810 [Final Native Public]
    bool SetCustomOpacityMaskClipValue(const float& AttributeValue, bool bAddApplyDelegate); // 0x5246640 [Final Native Public]
    bool SetCustomIsAShaderFunction(const bool& AttributeValue); // 0x52460f0 [Final Native Public]
    bool SetCustomBlendMode(int32 AttributeValue); // 0x5245db0 [Final Native Public]
    bool GetCustomTwoSidedTransmission(const bool& AttributeValue); // 0x5243ea0 [Final Native Public]
    bool GetCustomTwoSided(const bool& AttributeValue); // 0x5243da0 [Final Native Public]
    bool GetCustomScreenSpaceReflections(const bool& AttributeValue); // 0x52437f0 [Final Native Public]
    bool GetCustomOpacityMaskClipValue(const float& AttributeValue); // 0x5243610 [Final Native Public]
    bool GetCustomIsAShaderFunction(const bool& AttributeValue); // 0x5243290 [Final Native Public]
    bool GetCustomBlendMode(const int32& AttributeValue); // 0x5242d20 [Final Native Public]

// UInterchangeTexture2DNode (/Script/InterchangeNodes.InterchangeTexture2DNode)
    bool SetCustomWrapV(const EInterchangeTextureWrapMode& AttributeValue); // 0x52471b0 [Final Native Public]
    bool SetCustomWrapU(const EInterchangeTextureWrapMode& AttributeValue); // 0x5247040 [Final Native Public]
    TMap<int32, FString> GetSourceBlocks(); // 0x5244830 [Final Native Public]
    bool GetCustomWrapV(const EInterchangeTextureWrapMode& AttributeValue); // 0x52440a0 [Final Native Public]
    bool GetCustomWrapU(const EInterchangeTextureWrapMode& AttributeValue); // 0x5243fa0 [Final Native Public]

// UInterchangePipelineMeshesUtilities (/Script/InterchangePipelines.InterchangePipelineMeshesUtilities)
    void SetContext(FInterchangePipelineMeshesUtilitiesContext& Context); // 0x5345910 [Final Native Public]
    bool IsValidMeshInstanceUid(const FString& MeshInstanceUid); // 0x5345830 [Final Native Public]
    bool IsValidMeshGeometryUid(const FString& MeshGeometryUid); // 0x5345750 [Final Native Public]
    FString GetMeshInstanceSkeletonRootUid(const FString& MeshInstanceUid); // 0x53455a0 [Final Native Public]
    FInterchangeMeshInstance GetMeshInstanceByUid(const FString& MeshInstanceUid); // 0x53454b0 [Final Native Public]
    FString GetMeshGeometrySkeletonRootUid(const FString& MeshGeometryUid); // 0x53453c0 [Final Native Public]
    FInterchangeMeshGeometry GetMeshGeometryByUid(const FString& MeshGeometryUid); // 0x5345290 [Final Native Public]
    void GetAllStaticMeshInstance(const TArray<FString>& MeshInstanceUids); // 0x53451c0 [Final Native Public]
    void GetAllStaticMeshGeometry(const TArray<FString>& MeshGeometryUids); // 0x53450f0 [Final Native Public]
    void GetAllSkinnedMeshInstance(const TArray<FString>& MeshInstanceUids); // 0x5345020 [Final Native Public]
    void GetAllSkinnedMeshGeometry(const TArray<FString>& MeshGeometryUids); // 0x5344f50 [Final Native Public]
    void GetAllMeshInstanceUidsUsingMeshGeometryUid(const FString& MeshGeometryUid, const TArray<FString>& MeshInstanceUids); // 0x5344dd0 [Final Native Public]
    void GetAllMeshInstanceUids(const TArray<FString>& MeshInstanceUids); // 0x5344d00 [Final Native Public]
    void GetAllMeshGeometryNotInstanced(const TArray<FString>& MeshGeometryUids); // 0x5344c30 [Final Native Public]
    void GetAllMeshGeometry(const TArray<FString>& MeshGeometryUids); // 0x5344b60 [Final Native Public]
    UInterchangePipelineMeshesUtilities* CreateInterchangePipelineMeshesUtilities(UInterchangeBaseNodeContainer* BaseNodeContainer); // 0x5344ad0 [Final Native Static Public]

// ALandscapeProxy (/Script/Landscape.LandscapeProxy)
    void SetVirtualTextureRenderPassType(const ERuntimeVirtualTextureMainPassType& InType); // 0x2be5320 [Final Native Public]
    void SetLandscapeMaterialVectorParameterValue(const FName& ParameterName, const FLinearColor& Value); // 0x2be5250 [Final Native Public]
    void SetLandscapeMaterialTextureParameterValue(const FName& ParameterName, UTexture* Value); // 0x2be5180 [Final Native Public]
    void SetLandscapeMaterialScalarParameterValue(const FName& ParameterName, float Value); // 0x2be50b0 [Final Native Public]
    bool LandscapeExportHeightmapToRenderTarget(UTextureRenderTarget2D* InRenderTarget, bool InExportHeightIntoRGChannel, bool InExportLandscapeProxies); // 0x2be4f90 [Final Native Public]
    ALandscape* GetLandscapeActor(); // 0x2be4f60 [Native Public]
    void EditorSetLandscapeMaterial(UMaterialInterface* NewLandscapeMaterial); // 0x2be4ed0 [Final Native Public]
    void EditorApplySpline(USplineComponent* InSplineComponent, float StartWidth, float EndWidth, float StartSideFalloff, float EndSideFalloff, float StartRoll, float EndRoll, int32 NumSubdivisions, bool bRaiseHeights, bool bLowerHeights, ULandscapeLayerInfoObject* PaintLayer, const FName& EditLayerName); // 0x2be4b40 [Final Native Public]
    void ChangeLODDistanceFactor(float InLODDistanceFactor); // 0x2be4ab0 [Native Public]
    void ChangeComponentScreenSizeToUseSubSections(float InComponentScreenSizeToUseSubSections); // 0x2be4a20 [Native Public]

// ALandscape (/Script/Landscape.Landscape)
    bool RenderWeightmaps(const FTransform& InWorldTransform, const FBox2D& InExtents, const TArray<FName>& InWeightmapLayerNames, UTextureRenderTarget* OutRenderTarget); // 0x2b8c7e0 [Final Native Public]
    bool RenderWeightmap(const FTransform& InWorldTransform, const FBox2D& InExtents, const FName& InWeightmapLayerName, UTextureRenderTarget2D* OutRenderTarget); // 0x2b8c5d0 [Final Native Public]
    bool RenderHeightmap(const FTransform& InWorldTransform, const FBox2D& InExtents, UTextureRenderTarget2D* OutRenderTarget); // 0x2b8c410 [Final Native Public]
    TArray<FName> GetTargetLayerNames(bool bInIncludeVisibilityLayer); // 0x2b8c330 [Final Native Public]

// ULandscapeComponent (/Script/Landscape.LandscapeComponent)
    void SetLODBias(int32 InLODBias); // 0x2b8cab0 [Final Native Public]
    void SetForcedLOD(int32 InForcedLOD); // 0x2b8ca20 [Final Native Public]
    UMaterialInstanceDynamic* GetMaterialInstanceDynamic(int32 InIndex); // 0x2b8c260 [Final Native Public]
    float EditorGetPaintLayerWeightByNameAtLocation(const FVector& InLocation, const FName& InPaintLayerName); // 0x2b8c170 [Final Native Public]
    float EditorGetPaintLayerWeightAtLocation(const FVector& InLocation, ULandscapeLayerInfoObject* PaintLayer); // 0x2b8c080 [Final Native Public]

// ULandscapeHeightfieldCollisionComponent (/Script/Landscape.LandscapeHeightfieldCollisionComponent)
    ULandscapeComponent* GetRenderComponent(); // 0x2b8c300 [Final Native Public]

// ULandscapeSplinesComponent (/Script/Landscape.LandscapeSplinesComponent)
    TArray<USplineMeshComponent*> GetSplineMeshComponents(); // 0x2b9ce70 [Final Native Public]

// ALandscapeBlueprintBrushBase (/Script/Landscape.LandscapeBlueprintBrushBase)
    void RequestLandscapeUpdate(bool bInUserTriggered); // 0x2baa040 [Final Native Public]
    UTextureRenderTarget2D* RenderLayer(FLandscapeBrushParameters& InParameters); // 0x2ba9f90 [Native Event Public]
    UTextureRenderTarget2D* Render(bool InIsHeightmap, UTextureRenderTarget2D* InCombinedResult, const FName& InWeightmapLayerName); // 0x2ba9e60 [Native Event Public]
    void Initialize(FTransform& InLandscapeTransform, const FIntPoint& InLandscapeSize, const FIntPoint& InLandscapeRenderTargetSize); // 0x2ba9ca0 [Native Event Public]
    void GetBlueprintRenderDependencies(const TArray<UObject*>& OutStreamableAssets); // 0x1364670 [Event Public]

// ULevelSequence (/Script/LevelSequence.LevelSequence)
    void RemoveMetaDataByClass(TSubclassOf<UObject> InClass); // 0x31c7ec0 [Final Native Public]
    UObject* FindOrAddMetaDataByClass(TSubclassOf<UObject> InClass); // 0x31c7310 [Final Native Public]
    UObject* FindMetaDataByClass(TSubclassOf<UObject> InClass); // 0x31c7310 [Final Native Public]
    UObject* CopyMetaData(UObject* InMetaData); // 0x31c6e60 [Final Native Public]

// ULevelSequenceBurnInOptions (/Script/LevelSequence.LevelSequenceBurnInOptions)
    void SetBurnIn(const FSoftClassPath& InBurnInClass); // 0x31c82f0 [Final Native Public]

// ALevelSequenceActor (/Script/LevelSequence.LevelSequenceActor)
    void ShowBurnin(); // 0x31c8590 [Final Native Public]
    void SetSequence(ULevelSequence* InSequence); // 0x31c84b0 [Final Native Public]
    void SetReplicatePlayback(bool ReplicatePlayback); // 0x31c8410 [Final Native Public]
    void SetBindingByTag(const FName& BindingTag, const TArray<AActor*>& Actors, bool bAllowBindingsFromAsset); // 0x31c81c0 [Final Native Public]
    void SetBinding(const FMovieSceneObjectBindingID& Binding, const TArray<AActor*>& Actors, bool bAllowBindingsFromAsset); // 0x31c8060 [Final Native Public]
    void ResetBindings(); // 0x31c8010 [Final Native Public]
    void ResetBinding(const FMovieSceneObjectBindingID& Binding); // 0x31c7f50 [Final Native Public]
    void RemoveBindingByTag(const FName& Tag, AActor* Actor); // 0x31c7df0 [Final Native Public]
    void RemoveBinding(const FMovieSceneObjectBindingID& Binding, AActor* Actor); // 0x31c7cf0 [Final Native Public]
    void OnLevelSequenceLoaded__DelegateSignature(); // 0x1364670 [Public]
    void HideBurnin(); // 0x31c7bc0 [Final Native Public]
    ULevelSequencePlayer* GetSequencePlayer(); // 0x31c7b20 [Final Native Public]
    ULevelSequence* GetSequence(); // 0x31c7ab0 [Final Native Public]
    TArray<FMovieSceneObjectBindingID> FindNamedBindings(const FName& Tag); // 0x31c7490 [Final Native Public]
    FMovieSceneObjectBindingID FindNamedBinding(const FName& Tag); // 0x31c73b0 [Final Native Public]
    void AddBindingByTag(const FName& BindingTag, AActor* Actor, bool bAllowBindingsFromAsset); // 0x31c6d50 [Final Native Public]
    void AddBinding(const FMovieSceneObjectBindingID& Binding, AActor* Actor, bool bAllowBindingsFromAsset); // 0x31c6c00 [Final Native Public]

// ULevelSequenceBurnIn (/Script/LevelSequence.LevelSequenceBurnIn)
    void SetSettings(UObject* InSettings); // 0x1364670 [Event Public]
    TSubclassOf<ULevelSequenceBurnInInitSettings> GetSettingsClass(); // 0x31c7b40 [Native Event Public]

// ULevelSequenceDirector (/Script/LevelSequence.LevelSequenceDirector)
    void OnCreated(); // 0x1364670 [Event Public]
    UMovieSceneSequence* GetSequence(); // 0x31c7af0 [Final Native Public]
    FQualifiedFrameTime GetRootSequenceTime(); // 0x31c7a70 [Final Native Public]
    FQualifiedFrameTime GetMasterSequenceTime(); // 0x31c7a30 [Final Native Public]
    FQualifiedFrameTime GetCurrentTime(); // 0x31c79f0 [Final Native Public]
    TArray<UObject*> GetBoundObjects(const FMovieSceneObjectBindingID& ObjectBinding); // 0x31c78e0 [Final Native Public]
    UObject* GetBoundObject(const FMovieSceneObjectBindingID& ObjectBinding); // 0x31c7810 [Final Native Public]
    TArray<AActor*> GetBoundActors(const FMovieSceneObjectBindingID& ObjectBinding); // 0x31c7700 [Final Native Public]
    AActor* GetBoundActor(const FMovieSceneObjectBindingID& ObjectBinding); // 0x31c7630 [Final Native Public]

// ULevelSequencePlayer (/Script/LevelSequence.LevelSequencePlayer)
    UCameraComponent* GetActiveCameraComponent(); // 0x31c75f0 [Final Native Public]
    ULevelSequencePlayer* CreateLevelSequencePlayer(UObject* WorldContextObject, ULevelSequence* LevelSequence, const FMovieSceneSequencePlaybackSettings& Settings, const ALevelSequenceActor*& OutActor); // 0x31c6ee0 [Final Native Static Public]

// ALevelSequenceMediaController (/Script/LevelSequence.LevelSequenceMediaController)
    void SynchronizeToServer(float DesyncThresholdSeconds); // 0x31c85c0 [Final Native Public]
    void Play(); // 0x31c7c00 [Final Native Public]
    void OnRep_ServerStartTimeSeconds(); // 0x31c7be0 [Final Native Private]
    ALevelSequenceActor* GetSequence(); // 0x31c7ad0 [Final Native Public]
    UMediaComponent* GetMediaComponent(); // 0x30f6050 [Final Native Public]

// ULiveLinkBlueprintLibrary (/Script/LiveLink.LiveLinkBlueprintLibrary)
    void TransformNames(FSubjectFrameHandle& SubjectFrameHandle, const TArray<FName>& TransformNames); // 0x44094f0 [Final Native Static Private]
    void TransformName(FLiveLinkTransform& LiveLinkTransform, const FName& Name); // 0x44093d0 [Final Native Static Private]
    void SetLiveLinkSubjectEnabled(const FLiveLinkSubjectKey& SubjectKey, bool bEnabled); // 0x4409290 [Final Native Static Public]
    bool RemoveSource(FLiveLinkSourceHandle& SourceHandle); // 0x4409130 [Final Native Static Private]
    void ParentBoneSpaceTransform(FLiveLinkTransform& LiveLinkTransform, FTransform& Transform); // 0x4408f90 [Final Native Static Private]
    int32 NumberOfTransforms(FSubjectFrameHandle& SubjectFrameHandle); // 0x4408eb0 [Final Native Static Private]
    bool IsSpecificLiveLinkSubjectEnabled(const FLiveLinkSubjectKey& SubjectKey, bool bForThisFrame); // 0x4408d60 [Final Native Static Public]
    bool IsSourceStillValid(FLiveLinkSourceHandle& SourceHandle); // 0x4408c70 [Final Native Static Private]
    bool IsLiveLinkSubjectEnabled(const FLiveLinkSubjectName& SubjectName); // 0x4408b90 [Final Native Static Public]
    bool HasParent(FLiveLinkTransform& LiveLinkTransform); // 0x4408ac0 [Final Native Static Private]
    void GetTransformByName(FSubjectFrameHandle& SubjectFrameHandle, const FName& TransformName, FLiveLinkTransform& LiveLinkTransform); // 0x4408910 [Final Native Static Private]
    void GetTransformByIndex(FSubjectFrameHandle& SubjectFrameHandle, int32 TransformIndex, FLiveLinkTransform& LiveLinkTransform); // 0x4408760 [Final Native Static Private]
    TSubclassOf<ULiveLinkRole> GetSpecificLiveLinkSubjectRole(const FLiveLinkSubjectKey& SubjectKey); // 0x44080e0 [Final Native Static Public]
    FText GetSourceTypeFromGuid(const FGuid& SourceGuid); // 0x4407fb0 [Final Native Static Public]
    FText GetSourceType(FLiveLinkSourceHandle& SourceHandle); // 0x4407e80 [Final Native Static Private]
    FText GetSourceStatus(FLiveLinkSourceHandle& SourceHandle); // 0x4407d50 [Final Native Static Private]
    FText GetSourceMachineName(FLiveLinkSourceHandle& SourceHandle); // 0x4407c20 [Final Native Static Private]
    void GetRootTransform(FSubjectFrameHandle& SubjectFrameHandle, FLiveLinkTransform& LiveLinkTransform); // 0x4407ab0 [Final Native Static Private]
    bool GetPropertyValue(FLiveLinkBasicBlueprintData& BasicData, const FName& PropertyName, const float& Value); // 0x4407890 [Final Native Static Private]
    void GetParent(FLiveLinkTransform& LiveLinkTransform, FLiveLinkTransform& Parent); // 0x4407730 [Final Native Static Private]
    void GetMetadata(FSubjectFrameHandle& SubjectFrameHandle, FSubjectMetadata& MetaData); // 0x4407560 [Final Native Static Private]
    TArray<FLiveLinkSubjectKey> GetLiveLinkSubjects(bool bIncludeDisabledSubject, bool bIncludeVirtualSubject); // 0x44073d0 [Final Native Static Public]
    TSubclassOf<ULiveLinkRole> GetLiveLinkSubjectRole(const FLiveLinkSubjectName& SubjectName); // 0x44072c0 [Final Native Static Public]
    TArray<FLiveLinkSubjectName> GetLiveLinkEnabledSubjectNames(bool bIncludeVirtualSubject); // 0x4407100 [Final Native Static Public]
    void GetCurves(FSubjectFrameHandle& SubjectFrameHandle, TMap<FName, float>& Curves); // 0x4406f20 [Final Native Static Private]
    void GetChildren(FLiveLinkTransform& LiveLinkTransform, const TArray<FLiveLinkTransform>& Children); // 0x4406d90 [Final Native Static Private]
    void GetBasicData(FSubjectFrameHandle& SubjectFrameHandle, FLiveLinkBasicBlueprintData& BasicBlueprintData); // 0x4406b80 [Final Native Static Private]
    bool GetAnimationStaticData(FSubjectFrameHandle& SubjectFrameHandle, FLiveLinkSkeletonStaticData& AnimationStaticData); // 0x4406570 [Final Native Static Private]
    bool GetAnimationFrameData(FSubjectFrameHandle& SubjectFrameHandle, FLiveLinkAnimationFrameData& AnimationFrameData); // 0x4406360 [Final Native Static Private]
    bool EvaluateLiveLinkFrameWithSpecificRole(const FLiveLinkSubjectName& SubjectName, TSubclassOf<ULiveLinkRole> Role, FLiveLinkBaseBlueprintData& OutBlueprintData); // 0x4405ea0 [Final Native Static Public]
    bool EvaluateLiveLinkFrameAtWorldTimeOffset(const FLiveLinkSubjectName& SubjectName, TSubclassOf<ULiveLinkRole> Role, float WorldTimeOffset, FLiveLinkBaseBlueprintData& OutBlueprintData); // 0x4405970 [Final Native Static Public]
    bool EvaluateLiveLinkFrameAtSceneTime(const FLiveLinkSubjectName& SubjectName, TSubclassOf<ULiveLinkRole> Role, const FTimecode& SceneTime, FLiveLinkBaseBlueprintData& OutBlueprintData); // 0x4405650 [Final Native Static Public]
    bool EvaluateLiveLinkFrame(const FLiveLinkSubjectRepresentation& SubjectRepresentation, FLiveLinkBaseBlueprintData& OutBlueprintData); // 0x44051d0 [Final Native Static Public]
    void ComponentSpaceTransform(FLiveLinkTransform& LiveLinkTransform, FTransform& Transform); // 0x4404d80 [Final Native Static Private]
    int32 ChildCount(FLiveLinkTransform& LiveLinkTransform); // 0x4404cb0 [Final Native Static Private]

// ULiveLinkComponent (/Script/LiveLink.LiveLinkComponent)
    void GetSubjectDataAtWorldTime(const FName& SubjectName, float WorldTime, const bool& bSuccess, FSubjectFrameHandle& SubjectFrameHandle); // 0x4408590 [Final Native Public]
    void GetSubjectDataAtSceneTime(const FName& SubjectName, const FTimecode& SceneTime, const bool& bSuccess, FSubjectFrameHandle& SubjectFrameHandle); // 0x4408390 [Final Native Public]
    void GetSubjectData(const FName& SubjectName, const bool& bSuccess, FSubjectFrameHandle& SubjectFrameHandle); // 0x4408220 [Final Native Public]
    void GetAvailableSubjectNames(const TArray<FName>& SubjectNames); // 0x4406a00 [Final Native Public]

// ULiveLinkMessageBusFinder (/Script/LiveLink.LiveLinkMessageBusFinder)
    void GetAvailableProviders(UObject* WorldContextObject, const FLatentActionInfo& LatentInfo, float duration, const TArray<FProviderPollResult>& AvailableProviders); // 0x4406730 [Final Native Public]
    ULiveLinkMessageBusFinder* ConstructMessageBusFinder(); // 0x4405110 [Final Native Static Public]
    void ConnectToProvider(FProviderPollResult& Provider, FLiveLinkSourceHandle& SourceHandle); // 0x4404f20 [Final Native Static Public]

// ULiveLinkPreset (/Script/LiveLink.LiveLinkPreset)
    void BuildFromClient(); // 0x4404c90 [Final Native Public]
    void ApplyToClientLatent(UObject* WorldContextObject, const FLatentActionInfo& LatentInfo); // 0x4404ad0 [Final Native Public]
    bool ApplyToClient(); // 0x4404aa0 [Final Native Public]
    bool AddToClient(bool bRecreatePresets); // 0x4404a00 [Final Native Public]

// ULiveLinkBlueprintVirtualSubject (/Script/LiveLink.LiveLinkBlueprintVirtualSubject)
    bool UpdateVirtualSubjectStaticData_Internal(FLiveLinkBaseStaticData& InStruct); // 0x4409880 [Final Native Public]
    bool UpdateVirtualSubjectFrameData_Internal(FLiveLinkBaseFrameData& InStruct, bool bInShouldStampCurrentTime); // 0x4409630 [Final Native Public]
    void OnUpdate(); // 0x1364670 [Event Public]
    void OnInitialize(); // 0x1364670 [Event Public]

// ULiveLinkInstance (/Script/LiveLinkAnimationCore.LiveLinkInstance)
    void SetSubject(const FLiveLinkSubjectName& SubjectName); // 0x43cda30 [Final Native Public]
    void SetRetargetAsset(TSubclassOf<ULiveLinkRetargetAsset> RetargetAsset); // 0x43cd930 [Final Native Public]
    void EnableLiveLinkEvaluation(bool bDoEnable); // 0x43cd5c0 [Final Native Public]

// ULiveLinkRemapAsset (/Script/LiveLinkAnimationCore.LiveLinkRemapAsset)
    void RemapCurveElements(TMap<FName, float>& CurveItems); // 0x43cd7e0 [Native Event Public]
    FName GetRemappedCurveName(const FName& CurveName); // 0x43cd740 [Native Event Public]
    FName GetRemappedBoneName(const FName& BoneName); // 0x43cd6a0 [Native Event Public]

// ULiveLinkComponentController (/Script/LiveLinkComponents.LiveLinkComponentController)
    void SetSubjectRepresentation(const FLiveLinkSubjectRepresentation& InSubjectRepresentation); // 0x440cf30 [Final Native Public]
    FLiveLinkSubjectRepresentation GetSubjectRepresentation(); // 0x440ceb0 [Final Native Public]

// ALobbyBeaconClient (/Script/Lobby.LobbyBeaconClient)
    void ServerSetPartyOwner(const FUniqueNetIdRepl& InUniqueId, const FUniqueNetIdRepl& InPartyOwnerId); // 0x4cae710 [Native Event Protected]
    void ServerNotifyJoiningServer(); // 0x4cae6c0 [Native Event Protected]
    void ServerLoginPlayer(const FString& InSessionId, const FUniqueNetIdRepl& InUniqueId, const FString& UrlString); // 0x4cae4c0 [Native Event Protected]
    void ServerKickPlayer(const FUniqueNetIdRepl& PlayerToKick, const FText& Reason); // 0x4cae300 [Native Event Protected]
    void ServerDisconnectFromLobby(); // 0x4cae2b0 [Native Event Protected]
    void ServerCheat(const FString& Msg); // 0x4cae1f0 [Native Event Public]
    void ClientWasKicked(const FText& KickReason); // 0x4cadfd0 [Native Event Protected]
    void ClientSetInviteFlags(const FJoinabilitySettings& Settings); // 0x4cadf30 [Native Event Public]
    void ClientPlayerLeft(const FUniqueNetIdRepl& InUniqueId); // 0x4caddf0 [Native Event Protected]
    void ClientPlayerJoined(const FText& NewPlayerName, const FUniqueNetIdRepl& InUniqueId); // 0x4cadc50 [Native Event Protected]
    void ClientLoginComplete(const FUniqueNetIdRepl& InUniqueId, bool bWasSuccessful); // 0x4cadac0 [Native Event Protected]
    void ClientJoinGame(); // 0x4cadaa0 [Native Event Public]
    void ClientAckJoiningServer(); // 0x371d9a0 [Native Event Protected]

// ALobbyBeaconPlayerState (/Script/Lobby.LobbyBeaconPlayerState)
    void OnRep_UniqueId(); // 0x4cae160 [Final Native Protected]
    void OnRep_PartyOwner(); // 0x4cae100 [Final Native Protected]
    void OnRep_InLobby(); // 0x4cae070 [Final Native Protected]

// ALobbyBeaconState (/Script/Lobby.LobbyBeaconState)
    void OnRep_WaitForPlayersTimeRemaining(); // 0x4cae1c0 [Final Native Protected]
    void OnRep_LobbyStarted(); // 0x4cae0d0 [Final Native Protected]

// ULocalizableMessageLibrary (/Script/LocalizableMessageBlueprint.LocalizableMessageLibrary)
    void Reset_LocalizableMessage(FLocalizableMessage& Message); // 0x57574a0 [Final Native Static Public]
    bool IsEmpty_LocalizableMessage(FLocalizableMessage& Message); // 0x57573f0 [Final Native Static Public]
    FText Conv_LocalizableMessageToText(UObject* WorldContextObject, FLocalizableMessage& Message); // 0x5757220 [Final Native Static Public]

// ULocationServices (/Script/LocationServicesBPLibrary.LocationServices)
    bool StopLocationServices(); // 0x57ef750 [Final Native Static Public]
    bool StartLocationServices(); // 0x57ef700 [Final Native Static Public]
    bool IsLocationAccuracyAvailable(const ELocationAccuracy& Accuracy); // 0x57ef660 [Final Native Static Public]
    bool InitLocationServices(const ELocationAccuracy& Accuracy, float UpdateFrequency, float MinDistanceFilter); // 0x57ef530 [Final Native Static Public]
    ULocationServicesImpl* GetLocationServicesImpl(); // 0x57ef510 [Final Native Static Public]
    FLocationServicesData GetLastKnownLocation(); // 0x57ef4b0 [Final Native Static Public]
    bool AreLocationServicesEnabled(); // 0x57ef460 [Final Native Static Public]

// UMockDataMeshTrackerComponent (/Script/MRMesh.MockDataMeshTrackerComponent)
    void OnMockDataMeshTrackerUpdated__DelegateSignature(int32 Index, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<float>& Confidence); // 0x1364670 [Public]
    void DisconnectMRMesh(UMRMeshComponent* InMRMeshPtr); // 0x31d3450 [Final Native Public]
    void ConnectMRMesh(UMRMeshComponent* InMRMeshPtr); // 0x31d3380 [Final Native Public]

// UMRMeshComponent (/Script/MRMesh.MRMeshComponent)
    void SetWireframeMaterial(UMaterialInterface* InMaterial); // 0x31d3960 [Native Public]
    void SetWireframeColor(const FLinearColor& InColor); // 0x31d38d0 [Final Native Public]
    void SetUseWireframe(bool bUseWireframe); // 0x31d3840 [Final Native Public]
    void SetEnableMeshOcclusion(bool bEnable); // 0x31d3640 [Final Native Public]
    void RequestNavMeshUpdate(); // 0x31d3600 [Final Native Public]
    bool IsConnected(); // 0x31d3590 [Final Native Public]
    FLinearColor GetWireframeColor(); // 0x31d3560 [Final Native Public]
    bool GetUseWireframe(); // 0x31d3540 [Final Native Public]
    bool GetEnableMeshOcclusion(); // 0x31d3520 [Final Native Public]
    void ForceNavMeshUpdate(); // 0x31d34f0 [Final Native Public]
    void Clear(); // 0x31d32c0 [Final Native Public]

// UMeshReconstructorBase (/Script/MRMesh.MeshReconstructorBase)
    void StopReconstruction(); // 0x31d3a10 [Native Public]
    void StartReconstruction(); // 0x31d39f0 [Native Public]
    void PauseReconstruction(); // 0x2057e70 [Native Public]
    bool IsReconstructionStarted(); // 0x30af640 [Native Public]
    bool IsReconstructionPaused(); // 0x31d35d0 [Native Public]
    void DisconnectMRMesh(); // 0x2057b90 [Native Public]
    void ConnectMRMesh(UMRMeshComponent* Mesh); // 0x31d32f0 [Native Public]

// UMediaTexture (/Script/MediaAssets.MediaTexture)
    void UpdateResource(); // 0x31b80e0 [Native Public]
    void SetMediaPlayer(UMediaPlayer* NewMediaPlayer); // 0x31b7560 [Final Native Public]
    int32 GetWidth(); // 0x31b4c20 [Final Native Public]
    int32 GetTextureNumMips(); // 0x31b4200 [Final Native Public]
    UMediaPlayer* GetMediaPlayer(); // 0x31b35c0 [Final Native Public]
    int32 GetHeight(); // 0x31b3380 [Final Native Public]
    float GetAspectRatio(); // 0x31b2ee0 [Final Native Public]

// UMediaSource (/Script/MediaAssets.MediaSource)
    bool Validate(); // 0x31b8100 [Native Public]
    void SetMediaOptionString(const FName& Key, const FString& Value); // 0x31b7210 [Final Native Public]
    void SetMediaOptionInt64(const FName& Key, int64 Value); // 0x31b7030 [Final Native Public]
    void SetMediaOptionFloat(const FName& Key, float Value); // 0x31b6f50 [Final Native Public]
    void SetMediaOptionBool(const FName& Key, bool Value); // 0x31b6e70 [Final Native Public]
    FString GetUrl(); // 0x31b4620 [Native Public]

// UFileMediaSource (/Script/MediaAssets.FileMediaSource)
    void SetFilePath(const FString& Path); // 0x31b6b60 [Final Native Public]

// UMediaComponent (/Script/MediaAssets.MediaComponent)
    UMediaTexture* GetMediaTexture(); // 0x31b3600 [Final Native Public]
    UMediaPlayer* GetMediaPlayer(); // 0x31b3560 [Final Native Public]

// UMediaPlayer (/Script/MediaAssets.MediaPlayer)
    bool SupportsSeeking(); // 0x31b80a0 [Final Native Public]
    bool SupportsScrubbing(); // 0x31b8060 [Final Native Public]
    bool SupportsRate(float Rate, bool Unthinned); // 0x31b7f80 [Final Native Public]
    bool SupportsPlaybackTimeRange(); // 0x31b7f40 [Final Native Public]
    bool SetViewRotation(const FRotator& Rotation, bool Absolute); // 0x31b7e00 [Final Native Public]
    bool SetViewField(float Horizontal, float Vertical, bool Absolute); // 0x31b7cb0 [Final Native Public]
    bool SetVideoTrackFrameRate(int32 TrackIndex, int32 FormatIndex, float FrameRate); // 0x31b7ba0 [Final Native Public]
    bool SetTrackFormat(const EMediaPlayerTrack& TrackType, int32 TrackIndex, int32 FormatIndex); // 0x31b7a90 [Final Native Public]
    void SetTimeDelay(const FTimespan& TimeDelay); // 0x31b7a00 [Final Native Public]
    bool SetRate(float Rate); // 0x31b77a0 [Final Native Public]
    bool SetPlaybackTimeRange(const FFloatInterval& InTimeRange); // 0x31b76a0 [Final Native Public]
    bool SetNativeVolume(float Volume); // 0x31b7600 [Final Native Public]
    void SetMediaOptions(UMediaSource* Options); // 0x31b7430 [Final Native Public]
    bool SetLooping(bool Looping); // 0x31b6da0 [Final Native Public]
    void SetDesiredPlayerName(const FName& PlayerName); // 0x31b6830 [Final Native Public]
    void SetBlockOnTime(const FTimespan& Time); // 0x31b6790 [Final Native Public]
    bool SelectTrack(const EMediaPlayerTrack& TrackType, int32 TrackIndex); // 0x31b66c0 [Final Native Public]
    bool Seek(const FTimespan& Time); // 0x31b6610 [Final Native Public]
    bool Rewind(); // 0x31b65d0 [Final Native Public]
    bool Reopen(); // 0x31b6470 [Final Native Public]
    bool Previous(); // 0x31b61a0 [Final Native Public]
    void PlayAndSeek(); // 0x31b6180 [Final Native Public]
    bool Play(); // 0x31b6140 [Final Native Public]
    bool Pause(); // 0x31b6100 [Final Native Public]
    bool OpenUrl(const FString& URL); // 0x31b5ed0 [Final Native Public]
    bool OpenSourceWithOptions(UMediaSource* MediaSource, FMediaPlayerOptions& Options); // 0x31b5c20 [Final Native Public]
    void OpenSourceLatent(UObject* WorldContextObject, const FLatentActionInfo& LatentInfo, UMediaSource* MediaSource, FMediaPlayerOptions& Options, const bool& bSuccess); // 0x31b58c0 [Final Native Public]
    bool OpenSource(UMediaSource* MediaSource); // 0x31b5720 [Final Native Public]
    bool OpenPlaylistIndex(UMediaPlaylist* InPlaylist, int32 Index); // 0x31b5570 [Final Native Public]
    bool OpenPlaylist(UMediaPlaylist* InPlaylist); // 0x31b5410 [Final Native Public]
    bool OpenFile(const FString& FilePath); // 0x31b5020 [Final Native Public]
    bool Next(); // 0x31b4fd0 [Final Native Public]
    bool IsReady(); // 0x31b4f90 [Final Native Public]
    bool IsPreparing(); // 0x31b4f50 [Final Native Public]
    bool IsPlaying(); // 0x31b4f10 [Final Native Public]
    bool IsPaused(); // 0x31b4ed0 [Final Native Public]
    bool IsLooping(); // 0x31b4e90 [Final Native Public]
    bool IsConnecting(); // 0x31b4e50 [Final Native Public]
    bool IsClosed(); // 0x31b4e10 [Final Native Public]
    bool IsBuffering(); // 0x31b4dd0 [Final Native Public]
    bool HasError(); // 0x31b4c40 [Final Native Public]
    FRotator GetViewRotation(); // 0x31b4ba0 [Final Native Public]
    FString GetVideoTrackType(int32 TrackIndex, int32 FormatIndex); // 0x31b4a80 [Final Native Public]
    FFloatRange GetVideoTrackFrameRates(int32 TrackIndex, int32 FormatIndex); // 0x31b49a0 [Final Native Public]
    float GetVideoTrackFrameRate(int32 TrackIndex, int32 FormatIndex); // 0x31b48d0 [Final Native Public]
    FIntPoint GetVideoTrackDimensions(int32 TrackIndex, int32 FormatIndex); // 0x31b47f0 [Final Native Public]
    float GetVideoTrackAspectRatio(int32 TrackIndex, int32 FormatIndex); // 0x31b4720 [Final Native Public]
    float GetVerticalFieldOfView(); // 0x31b46a0 [Final Native Public]
    FString GetUrl(); // 0x31b45f0 [Final Native Public]
    FString GetTrackLanguage(const EMediaPlayerTrack& TrackType, int32 TrackIndex); // 0x31b44d0 [Final Native Public]
    int32 GetTrackFormat(const EMediaPlayerTrack& TrackType, int32 TrackIndex); // 0x31b4400 [Final Native Public]
    FText GetTrackDisplayName(const EMediaPlayerTrack& TrackType, int32 TrackIndex); // 0x31b4310 [Final Native Public]
    UMediaTimeStampInfo* GetTimeStamp(); // 0x31b4290 [Final Native Public]
    FTimespan GetTimeDelay(); // 0x31b4260 [Final Native Public]
    FTimespan GetTime(); // 0x31b4220 [Final Native Public]
    void GetSupportedRates(const TArray<FFloatRange>& OutRates, bool Unthinned); // 0x31b40a0 [Final Native Public]
    int32 GetSelectedTrack(const EMediaPlayerTrack& TrackType); // 0x31b3e30 [Final Native Public]
    float GetRate(); // 0x31b3df0 [Final Native Public]
    int32 GetPlaylistIndex(); // 0x31b3c40 [Final Native Public]
    UMediaPlaylist* GetPlaylist(); // 0x31b3ba0 [Final Native Public]
    FName GetPlayerName(); // 0x31b3b60 [Final Native Public]
    FFloatInterval GetPlaybackTimeRange(const EMediaTimeRangeBPType& InRangeToGet); // 0x31b3a40 [Final Native Public]
    int32 GetNumTracks(const EMediaPlayerTrack& TrackType); // 0x31b39b0 [Final Native Public]
    int32 GetNumTrackFormats(const EMediaPlayerTrack& TrackType, int32 TrackIndex); // 0x31b38e0 [Final Native Public]
    FText GetMediaName(); // 0x31b3510 [Native Public]
    TMap<FString, FMediaMetadataItemsBPT> GetMediaMetadataItems(); // 0x31b3420 [Final Native Public]
    float GetHorizontalFieldOfView(); // 0x31b33a0 [Final Native Public]
    FTimespan GetDuration(); // 0x31b3300 [Final Native Public]
    UMediaTimeStampInfo* GetDisplayTimeStamp(); // 0x31b3280 [Final Native Public]
    FTimespan GetDisplayTime(); // 0x31b3220 [Final Native Public]
    FName GetDesiredPlayerName(); // 0x31b31f0 [Final Native Public]
    FString GetAudioTrackType(int32 TrackIndex, int32 FormatIndex); // 0x31b30d0 [Final Native Public]
    int32 GetAudioTrackSampleRate(int32 TrackIndex, int32 FormatIndex); // 0x31b3000 [Final Native Public]
    int32 GetAudioTrackChannels(int32 TrackIndex, int32 FormatIndex); // 0x31b2f30 [Final Native Public]
    void Close(); // 0x31b2a70 [Final Native Public]
    bool CanPlayUrl(const FString& URL); // 0x31b2980 [Final Native Public]
    bool CanPlaySource(UMediaSource* MediaSource); // 0x31b2890 [Final Native Public]
    bool CanPause(); // 0x31b2850 [Final Native Public]

// UMediaPlaylist (/Script/MediaAssets.MediaPlaylist)
    bool Replace(int32 Index, UMediaSource* Replacement); // 0x31b64c0 [Final Native Public]
    bool RemoveAt(int32 Index); // 0x31b63a0 [Final Native Public]
    bool Remove(UMediaSource* MediaSource); // 0x31b61d0 [Final Native Public]
    int32 Num(); // 0x31b5000 [Final Native Public]
    void Insert(UMediaSource* MediaSource, int32 Index); // 0x31b4c80 [Final Native Public]
    UMediaSource* GetRandom(const int32& OutIndex); // 0x31b3d40 [Final Native Public]
    UMediaSource* GetPrevious(const int32& InOutIndex); // 0x31b3c60 [Final Native Public]
    UMediaSource* GetNext(const int32& InOutIndex); // 0x31b3620 [Final Native Public]
    UMediaSource* Get(int32 Index); // 0x31b2e20 [Final Native Public]
    bool AddUrl(const FString& URL); // 0x31b2440 [Final Native Public]
    bool AddFile(const FString& FilePath); // 0x31b20d0 [Final Native Public]
    bool Add(UMediaSource* MediaSource); // 0x31b1fe0 [Final Native Public]

// UMediaSoundComponent (/Script/MediaAssets.MediaSoundComponent)
    void SetSpectralAnalysisSettings(const TArray<float>& InFrequenciesToAnalyze, const EMediaSoundComponentFFTSize& InFFTSize); // 0x31b7840 [Final Native Public]
    void SetMediaPlayer(UMediaPlayer* NewMediaPlayer); // 0x31b74d0 [Final Native Public]
    void SetEnvelopeFollowingsettings(int32 AttackTimeMsec, int32 ReleaseTimeMsec); // 0x31b6a50 [Final Native Public]
    void SetEnableSpectralAnalysis(bool bInSpectralAnalysisEnabled); // 0x31b6990 [Final Native Public]
    void SetEnableEnvelopeFollowing(bool bInEnvelopeFollowing); // 0x31b68c0 [Final Native Public]
    TArray<FMediaSoundComponentSpectralData> GetSpectralData(); // 0x31b3ec0 [Final Native Public]
    TArray<FMediaSoundComponentSpectralData> GetNormalizedSpectralData(); // 0x31b3700 [Final Native Public]
    UMediaPlayer* GetMediaPlayer(); // 0x31b3580 [Final Native Public]
    float GetEnvelopeValue(); // 0x31b3340 [Final Native Public]
    bool BP_GetAttenuationSettingsToApply(FSoundAttenuationSettings& OutAttenuationSettings); // 0x31b25f0 [Final Native Public]

// UMediaBlueprintFunctionLibrary (/Script/MediaAssets.MediaBlueprintFunctionLibrary)
    void EnumerateWebcamCaptureDevices(const TArray<FMediaCaptureDevice>& OutDevices, int32 Filter); // 0x31b2d00 [Final Native Static Public]
    void EnumerateVideoCaptureDevices(const TArray<FMediaCaptureDevice>& OutDevices, int32 Filter); // 0x31b2be0 [Final Native Static Public]
    void EnumerateAudioCaptureDevices(const TArray<FMediaCaptureDevice>& OutDevices, int32 Filter); // 0x31b2ac0 [Final Native Static Public]

// UMediaPlateComponent (/Script/MediaPlate.MediaPlateComponent)
    void SetPlayOnlyWhenVisible(bool bInPlayOnlyWhenVisible); // 0x57894b0 [Final Native Public]
    void SetMeshRange(const FVector2D& InMeshRange); // 0x5789420 [Final Native Public]
    void SetLoop(bool bInLoop); // 0x5789380 [Final Native Public]
    void SetLetterboxAspectRatio(float AspectRatio); // 0x5789260 [Final Native Public]
    void SetIsAspectRatioAuto(bool bInIsAspectRatioAuto); // 0x57891c0 [Final Native Public]
    bool Seek(const FTimespan& Time); // 0x5789110 [Final Native Public]
    bool Rewind(); // 0x57890c0 [Final Native Public]
    void Play(); // 0x5789090 [Final Native Public]
    void Pause(); // 0x5789060 [Final Native Public]
    void Open(); // 0x5789040 [Final Native Public]
    void OnMediaSuspended(); // 0x5789020 [Final Native Private]
    void OnMediaResumed(); // 0x5789000 [Final Native Private]
    void OnMediaOpened(const FString& DeviceUrl); // 0x5788ed0 [Final Native Private]
    void OnMediaEnd(); // 0x5788e60 [Final Native Private]
    bool IsMediaPlatePlaying(); // 0x5788e40 [Final Native Public]
    FVector2D GetMeshRange(); // 0x5788e10 [Final Native Public]
    UMediaTexture* GetMediaTexture(int32 Index); // 0x5788d50 [Final Native Public]
    UMediaPlayer* GetMediaPlayer(); // 0x32eaf40 [Final Native Public]
    bool GetLoop(); // 0x35fe410 [Final Native Public]
    float GetLetterboxAspectRatio(); // 0x5788d30 [Final Native Public]
    bool GetIsAspectRatioAuto(); // 0x45002c0 [Final Native Public]
    void Close(); // 0x5788cd0 [Final Native Public]

// UMeshDescriptionBase (/Script/MeshDescription.MeshDescriptionBase)
    void SetVertexPosition(const FVertexID& VertexID, const FVector& position); // 0x1edce70 [Final Native Public]
    void SetPolygonVertexInstances(const FPolygonID& PolygonID, const TArray<FVertexInstanceID>& VertexInstanceIDs); // 0x1edcc60 [Final Native Public]
    void SetPolygonPolygonGroup(const FPolygonID& PolygonID, const FPolygonGroupID& PolygonGroupID); // 0x1edcaf0 [Final Native Public]
    void ReversePolygonFacing(const FPolygonID& PolygonID); // 0x1edca20 [Final Native Public]
    void ReserveNewVertices(int32 NumberOfNewVertices); // 0x1edc980 [Final Native Public]
    void ReserveNewVertexInstances(int32 NumberOfNewVertexInstances); // 0x1edc700 [Final Native Public]
    void ReserveNewTriangles(int32 NumberOfNewTriangles); // 0x1edc8e0 [Final Native Public]
    void ReserveNewPolygons(int32 NumberOfNewPolygons); // 0x1edc840 [Final Native Public]
    void ReserveNewPolygonGroups(int32 NumberOfNewPolygonGroups); // 0x1edc7a0 [Final Native Public]
    void ReserveNewEdges(int32 NumberOfNewEdges); // 0x1edc700 [Final Native Public]
    bool IsVertexValid(const FVertexID& VertexID); // 0x1edc620 [Final Native Public]
    bool IsVertexOrphaned(const FVertexID& VertexID); // 0x1edc530 [Final Native Public]
    bool IsVertexInstanceValid(const FVertexInstanceID& VertexInstanceID); // 0x1edc450 [Final Native Public]
    bool IsTriangleValid(const FTriangleID& TriangleID); // 0x1edc370 [Final Native Public]
    bool IsTrianglePartOfNgon(const FTriangleID& TriangleID); // 0x1edc210 [Final Native Public]
    bool IsPolygonValid(const FPolygonID& PolygonID); // 0x1edc130 [Final Native Public]
    bool IsPolygonGroupValid(const FPolygonGroupID& PolygonGroupID); // 0x1edc050 [Final Native Public]
    bool IsEmpty(); // 0x1edc020 [Final Native Public]
    bool IsEdgeValid(const FEdgeID& EdgeID); // 0x1edbf40 [Final Native Public]
    bool IsEdgeInternalToPolygon(const FEdgeID& EdgeID, const FPolygonID& PolygonID); // 0x1edbdb0 [Final Native Public]
    bool IsEdgeInternal(const FEdgeID& EdgeID); // 0x1edbcc0 [Final Native Public]
    void GetVertexVertexInstances(const FVertexID& VertexID, const TArray<FVertexInstanceID>& OutVertexInstanceIDs); // 0x1edbac0 [Final Native Public]
    FVector GetVertexPosition(const FVertexID& VertexID); // 0x1edb8e0 [Final Native Public]
    FEdgeID GetVertexPairEdge(const FVertexID& VertexID0, const FVertexID& VertexID1); // 0x1edb770 [Final Native Public]
    FVertexID GetVertexInstanceVertex(const FVertexInstanceID& VertexInstanceID); // 0x1edb660 [Final Native Public]
    FEdgeID GetVertexInstancePairEdge(const FVertexInstanceID& VertexInstanceID0, const FVertexInstanceID& VertexInstanceID1); // 0x1edb4e0 [Final Native Public]
    FVertexInstanceID GetVertexInstanceForTriangleVertex(const FTriangleID& TriangleID, const FVertexID& VertexID); // 0x1edb2f0 [Final Native Public]
    FVertexInstanceID GetVertexInstanceForPolygonVertex(const FPolygonID& PolygonID, const FVertexID& VertexID); // 0x1edb130 [Final Native Public]
    int32 GetVertexInstanceCount(); // 0x1edb0f0 [Final Native Public]
    void GetVertexInstanceConnectedTriangles(const FVertexInstanceID& VertexInstanceID, const TArray<FTriangleID>& OutConnectedTriangleIDs); // 0x1edaef0 [Final Native Public]
    void GetVertexInstanceConnectedPolygons(const FVertexInstanceID& VertexInstanceID, const TArray<FPolygonID>& OutConnectedPolygonIDs); // 0x1edada0 [Final Native Public]
    int32 GetVertexCount(); // 0x1edad60 [Final Native Public]
    void GetVertexConnectedTriangles(const FVertexID& VertexID, const TArray<FTriangleID>& OutConnectedTriangleIDs); // 0x1edac10 [Final Native Public]
    void GetVertexConnectedPolygons(const FVertexID& VertexID, const TArray<FPolygonID>& OutConnectedPolygonIDs); // 0x1edaac0 [Final Native Public]
    void GetVertexConnectedEdges(const FVertexID& VertexID, const TArray<FEdgeID>& OutEdgeIDs); // 0x1eda8c0 [Final Native Public]
    void GetVertexAdjacentVertices(const FVertexID& VertexID, const TArray<FVertexID>& OutAdjacentVertexIDs); // 0x1eda770 [Final Native Public]
    void GetTriangleVertices(const FTriangleID& TriangleID, const TArray<FVertexID>& OutVertexIDs); // 0x1eda550 [Final Native Public]
    void GetTriangleVertexInstances(const FTriangleID& TriangleID, const TArray<FVertexInstanceID>& OutVertexInstanceIDs); // 0x1eda370 [Final Native Public]
    FVertexInstanceID GetTriangleVertexInstance(const FTriangleID& TriangleID, int32 Index); // 0x1eda1b0 [Final Native Public]
    FPolygonGroupID GetTrianglePolygonGroup(const FTriangleID& TriangleID); // 0x1eda0a0 [Final Native Public]
    FPolygonID GetTrianglePolygon(const FTriangleID& TriangleID); // 0x1ed9f90 [Final Native Public]
    void GetTriangleEdges(const FTriangleID& TriangleID, const TArray<FEdgeID>& OutEdgeIDs); // 0x1ed9d70 [Final Native Public]
    int32 GetTriangleCount(); // 0x1ed9d30 [Final Native Public]
    void GetTriangleAdjacentTriangles(const FTriangleID& TriangleID, const TArray<FTriangleID>& OutTriangleIDs); // 0x1ed9be0 [Final Native Public]
    void GetPolygonVertices(const FPolygonID& PolygonID, const TArray<FVertexID>& OutVertexIDs); // 0x1ed9a90 [Final Native Public]
    void GetPolygonVertexInstances(const FPolygonID& PolygonID, const TArray<FVertexInstanceID>& OutVertexInstanceIDs); // 0x1ed98e0 [Final Native Public]
    void GetPolygonTriangles(const FPolygonID& PolygonID, const TArray<FTriangleID>& OutTriangleIDs); // 0x1ed96e0 [Final Native Public]
    FPolygonGroupID GetPolygonPolygonGroup(const FPolygonID& PolygonID); // 0x1ed95d0 [Final Native Public]
    void GetPolygonPerimeterEdges(const FPolygonID& PolygonID, const TArray<FEdgeID>& OutEdgeIDs); // 0x1ed9480 [Final Native Public]
    void GetPolygonInternalEdges(const FPolygonID& PolygonID, const TArray<FEdgeID>& OutEdgeIDs); // 0x1ed9330 [Final Native Public]
    void GetPolygonGroupPolygons(const FPolygonGroupID& PolygonGroupID, const TArray<FPolygonID>& OutPolygonIDs); // 0x1ed9130 [Final Native Public]
    int32 GetPolygonGroupCount(); // 0x1ed90f0 [Final Native Public]
    int32 GetPolygonCount(); // 0x1ed90b0 [Final Native Public]
    void GetPolygonAdjacentPolygons(const FPolygonID& PolygonID, const TArray<FPolygonID>& OutPolygonIDs); // 0x1ed8de0 [Final Native Public]
    int32 GetNumVertexVertexInstances(const FVertexID& VertexID); // 0x1ed8cb0 [Final Native Public]
    int32 GetNumVertexInstanceConnectedTriangles(const FVertexInstanceID& VertexInstanceID); // 0x1ed8b80 [Final Native Public]
    int32 GetNumVertexInstanceConnectedPolygons(const FVertexInstanceID& VertexInstanceID); // 0x1ed8a60 [Final Native Public]
    int32 GetNumVertexConnectedTriangles(const FVertexID& VertexID); // 0x1ed8970 [Final Native Public]
    int32 GetNumVertexConnectedPolygons(const FVertexID& VertexID); // 0x1ed8850 [Final Native Public]
    int32 GetNumVertexConnectedEdges(const FVertexID& VertexID); // 0x1ed8720 [Final Native Public]
    int32 GetNumPolygonVertices(const FPolygonID& PolygonID); // 0x1ed8620 [Final Native Public]
    int32 GetNumPolygonTriangles(const FPolygonID& PolygonID); // 0x1ed84f0 [Final Native Public]
    int32 GetNumPolygonInternalEdges(const FPolygonID& PolygonID); // 0x1ed83b0 [Final Native Public]
    int32 GetNumPolygonGroupPolygons(const FPolygonGroupID& PolygonGroupID); // 0x1ed8280 [Final Native Public]
    int32 GetNumEdgeConnectedTriangles(const FEdgeID& EdgeID); // 0x1ed8150 [Final Native Public]
    int32 GetNumEdgeConnectedPolygons(const FEdgeID& EdgeID); // 0x1ed8030 [Final Native Public]
    void GetEdgeVertices(const FEdgeID& EdgeID, const TArray<FVertexID>& OutVertexIDs); // 0x1ed7e50 [Final Native Public]
    FVertexID GetEdgeVertex(const FEdgeID& EdgeID, int32 VertexNumber); // 0x1ed7c90 [Final Native Public]
    int32 GetEdgeCount(); // 0x1ed7c50 [Final Native Public]
    void GetEdgeConnectedTriangles(const FEdgeID& EdgeID, const TArray<FTriangleID>& OutConnectedTriangleIDs); // 0x1ed7a50 [Final Native Public]
    void GetEdgeConnectedPolygons(const FEdgeID& EdgeID, const TArray<FPolygonID>& OutConnectedPolygonIDs); // 0x1ed7900 [Final Native Public]
    void Empty(); // 0x1ed78e0 [Final Native Public]
    void DeleteVertexInstance(const FVertexInstanceID& VertexInstanceID, const TArray<FVertexID>& OrphanedVertices); // 0x1ed7790 [Final Native Public]
    void DeleteVertex(const FVertexID& VertexID); // 0x1ed76c0 [Final Native Public]
    void DeleteTriangle(const FTriangleID& TriangleID, const TArray<FEdgeID>& OrphanedEdges, const TArray<FVertexInstanceID>& OrphanedVertexInstances, const TArray<FPolygonGroupID>& OrphanedPolygonGroupsPtr); // 0x1ed74b0 [Final Native Public]
    void DeletePolygonGroup(const FPolygonGroupID& PolygonGroupID); // 0x1ed73e0 [Final Native Public]
    void DeletePolygon(const FPolygonID& PolygonID, const TArray<FEdgeID>& OrphanedEdges, const TArray<FVertexInstanceID>& OrphanedVertexInstances, const TArray<FPolygonGroupID>& OrphanedPolygonGroups); // 0x1ed71d0 [Final Native Public]
    void DeleteEdge(const FEdgeID& EdgeID, const TArray<FVertexID>& OrphanedVertices); // 0x1ed7080 [Final Native Public]
    void CreateVertexWithID(const FVertexID& VertexID); // 0x1ed6fb0 [Final Native Public]
    void CreateVertexInstanceWithID(const FVertexInstanceID& VertexInstanceID, const FVertexID& VertexID); // 0x1ed6e10 [Final Native Public]
    FVertexInstanceID CreateVertexInstance(const FVertexID& VertexID); // 0x1ed6cd0 [Final Native Public]
    FVertexID CreateVertex(); // 0x1ed6c90 [Final Native Public]
    void CreateTriangleWithID(const FTriangleID& TriangleID, const FPolygonGroupID& PolygonGroupID, const TArray<FVertexInstanceID>& VertexInstanceIDs, const TArray<FEdgeID>& NewEdgeIDs); // 0x1ed6a30 [Final Native Public]
    FTriangleID CreateTriangle(const FPolygonGroupID& PolygonGroupID, const TArray<FVertexInstanceID>& VertexInstanceIDs, const TArray<FEdgeID>& NewEdgeIDs); // 0x1ed6820 [Final Native Public]
    void CreatePolygonWithID(const FPolygonID& PolygonID, const FPolygonGroupID& PolygonGroupID, const TArray<FVertexInstanceID>& VertexInstanceIDs, const TArray<FEdgeID>& NewEdgeIDs); // 0x1ed65c0 [Final Native Public]
    void CreatePolygonGroupWithID(const FPolygonGroupID& PolygonGroupID); // 0x1ed64f0 [Final Native Public]
    FPolygonGroupID CreatePolygonGroup(); // 0x1ed64b0 [Final Native Public]
    FPolygonID CreatePolygon(const FPolygonGroupID& PolygonGroupID, const TArray<FVertexInstanceID>& VertexInstanceIDs, const TArray<FEdgeID>& NewEdgeIDs); // 0x1ed62a0 [Final Native Public]
    void CreateEdgeWithID(const FEdgeID& EdgeID, const FVertexID& VertexID0, const FVertexID& VertexID1); // 0x1ed6030 [Final Native Public]
    FEdgeID CreateEdge(const FVertexID& VertexID0, const FVertexID& VertexID1); // 0x1ed5ea0 [Final Native Public]
    void ComputePolygonTriangulation(const FPolygonID& PolygonID); // 0x1ed5dd0 [Final Native Public]

// UPolyEditTopologyProperties (/Script/MeshModelingTools.PolyEditTopologyProperties)
    void RegenerateExtraCorners(); // 0x55f8f20 [Final Native Public]

// UEditMeshPolygonsToolActions (/Script/MeshModelingTools.EditMeshPolygonsToolActions)
    void SimplifyByGroups(); // 0x55f9040 [Final Native Public]
    void Retriangulate(); // 0x55f8f80 [Final Native Public]
    void RecalcNormals(); // 0x55f8ec0 [Final Native Public]
    void PushPull(); // 0x55f8e60 [Final Native Public]
    void Outset(); // 0x55f8d40 [Final Native Public]
    void Offset(); // 0x55f8ce0 [Final Native Public]
    void Merge(); // 0x55f8c80 [Final Native Public]
    void Inset(); // 0x55f8c20 [Final Native Public]
    void InsertEdgeLoop(); // 0x55f8bc0 [Final Native Public]
    void InsertEdge(); // 0x55f8b60 [Final Native Public]
    void Flip(); // 0x55f8a40 [Final Native Public]
    void Extrude(); // 0x55f8920 [Final Native Public]
    void Duplicate(); // 0x55f88c0 [Final Native Public]
    void Disconnect(); // 0x55f8860 [Final Native Public]
    void Delete(); // 0x55f8800 [Final Native Public]
    void Decompose(); // 0x55f87a0 [Final Native Public]
    void CutFaces(); // 0x55f8740 [Final Native Public]
    void Bevel(); // 0x55f85c0 [Final Native Public]

// UEditMeshPolygonsToolActions_Triangles (/Script/MeshModelingTools.EditMeshPolygonsToolActions_Triangles)
    void RecalcNormals(); // 0x55f8ec0 [Final Native Public]
    void PushPull(); // 0x55f8e60 [Final Native Public]
    void Poke(); // 0x55f8e00 [Final Native Public]
    void Outset(); // 0x55f8d40 [Final Native Public]
    void Offset(); // 0x55f8ce0 [Final Native Public]
    void Inset(); // 0x55f8c20 [Final Native Public]
    void Flip(); // 0x55f8a40 [Final Native Public]
    void Extrude(); // 0x55f8920 [Final Native Public]
    void Duplicate(); // 0x55f88c0 [Final Native Public]
    void Disconnect(); // 0x55f8860 [Final Native Public]
    void Delete(); // 0x55f8800 [Final Native Public]
    void CutFaces(); // 0x55f8740 [Final Native Public]

// UEditMeshPolygonsToolUVActions (/Script/MeshModelingTools.EditMeshPolygonsToolUVActions)
    void PlanarProjection(); // 0x55f8da0 [Final Native Public]

// UEditMeshPolygonsToolEdgeActions (/Script/MeshModelingTools.EditMeshPolygonsToolEdgeActions)
    void Weld(); // 0x55f9160 [Final Native Public]
    void Straighten(); // 0x55f9100 [Final Native Public]
    void Simplify(); // 0x55f8fe0 [Final Native Public]
    void FillHole(); // 0x55f89e0 [Final Native Public]
    void Extrude(); // 0x55f8980 [Final Native Public]
    void DeleteEdge(); // 0x55f8800 [Final Native Public]
    void Bridge(); // 0x55f8680 [Final Native Public]
    void Bevel(); // 0x55f8620 [Final Native Public]

// UEditMeshPolygonsToolEdgeActions_Triangles (/Script/MeshModelingTools.EditMeshPolygonsToolEdgeActions_Triangles)
    void Weld(); // 0x55f9160 [Final Native Public]
    void Split(); // 0x55f90a0 [Final Native Public]
    void Flip(); // 0x55f8aa0 [Final Native Public]
    void FillHole(); // 0x55f89e0 [Final Native Public]
    void Extrude(); // 0x55f8980 [Final Native Public]
    void Collapse(); // 0x55f86e0 [Final Native Public]
    void Bridge(); // 0x55f8680 [Final Native Public]

// UExistingMeshMaterialProperties (/Script/MeshModelingTools.ExistingMeshMaterialProperties)
    TArray<FString> GetUVChannelNamesFunc(); // 0x55f8b00 [Final Native Public]

// UMeshUVChannelProperties (/Script/MeshModelingTools.MeshUVChannelProperties)
    TArray<FString> GetUVChannelNamesFunc(); // 0x55f8b30 [Final Native Public]

// UUVProjectionToolEditActions (/Script/MeshModelingTools.UVProjectionToolEditActions)
    void Reset(); // 0x55f8920 [Final Native Public]
    void AutoFitAlign(); // 0x55f8560 [Final Native Public]
    void AutoFit(); // 0x55f8500 [Final Native Public]

// UBakeInputMeshProperties (/Script/MeshModelingToolsExp.BakeInputMeshProperties)
    TArray<FString> GetTargetUVLayerNamesFunc(); // 0x55ff2c0 [Final Native Public]
    TArray<FString> GetSourceUVLayerNamesFunc(); // 0x55ff290 [Final Native Public]

// UBakeTexture2DProperties (/Script/MeshModelingToolsExp.BakeTexture2DProperties)
    TArray<FString> GetUVLayerNamesFunc(); // 0x55ff2f0 [Final Native Public]

// UBakeMultiTexture2DProperties (/Script/MeshModelingToolsExp.BakeMultiTexture2DProperties)
    TArray<FString> GetUVLayerNamesFunc(); // 0x55f8b00 [Final Native Public]

// UMeshConstraintProperties (/Script/MeshModelingToolsExp.MeshConstraintProperties)
    bool IsPreventTinyTrianglesEnabled(); // 0x31d35d0 [Native Protected]
    bool IsPreventNormalFlipsEnabled(); // 0x30af640 [Native Protected]

// URevolveSplineToolActionPropertySet (/Script/MeshModelingToolsExp.RevolveSplineToolActionPropertySet)
    void ResetAxis(); // 0x5621390 [Final Native Public]

// UBakeMeshAttributeMapsToolProperties (/Script/MeshModelingToolsExp.BakeMeshAttributeMapsToolProperties)
    TArray<FString> GetMapPreviewNamesFunc(); // 0x5621330 [Final Native Public]

// UBakeMultiMeshAttributeMapsToolProperties (/Script/MeshModelingToolsExp.BakeMultiMeshAttributeMapsToolProperties)
    TArray<FString> GetMapPreviewNamesFunc(); // 0x5621330 [Final Native Public]

// UBakeMultiMeshInputToolProperties (/Script/MeshModelingToolsExp.BakeMultiMeshInputToolProperties)
    TArray<FString> GetTargetUVLayerNamesFunc(); // 0x5621360 [Final Native Public]

// UOutputPolygroupLayerProperties (/Script/MeshModelingToolsExp.OutputPolygroupLayerProperties)
    TArray<FString> GetGroupOptionsList(); // 0x5565a00 [Final Native Public]

// UCubeGridToolActions (/Script/MeshModelingToolsExp.CubeGridToolActions)
    void SlideForward(); // 0x5672d70 [Final Native Public]
    void SlideBack(); // 0x5672d10 [Final Native Public]
    void ResetGridFromActor(); // 0x5672c50 [Final Native Public]
    void Push(); // 0x5672bf0 [Final Native Public]
    void Pull(); // 0x5672b90 [Final Native Public]
    void Flip(); // 0x5672770 [Final Native Public]
    void CornerMode(); // 0x56726d0 [Final Native Public]
    void AcceptAndStartNew(); // 0x5672550 [Final Native Public]

// UDisplaceMeshCommonProperties (/Script/MeshModelingToolsExp.DisplaceMeshCommonProperties)
    TArray<FString> GetWeightMapsFunc(); // 0x56729b0 [Final Native Public]

// USelectiveTessellationProperties (/Script/MeshModelingToolsExp.SelectiveTessellationProperties)
    TArray<FString> GetMaterialIDsFunc(); // 0x5672830 [Final Native Public]

// UDynamicSculptToolActions (/Script/MeshModelingToolsExp.DynamicSculptToolActions)
    void DiscardAttributes(); // 0x5672730 [Final Native Public]

// UEditPivotToolActionPropertySet (/Script/MeshModelingToolsExp.EditPivotToolActionPropertySet)
    void WorldOrigin(); // 0x5672e30 [Final Native Public]
    void Top(); // 0x5672dd0 [Final Native Public]
    void Right(); // 0x5672cb0 [Final Native Public]
    void Left(); // 0x5672b30 [Final Native Public]
    void Front(); // 0x56727d0 [Final Native Public]
    void Center(); // 0x5672670 [Final Native Public]
    void Bottom(); // 0x5672610 [Final Native Public]
    void Back(); // 0x56725b0 [Final Native Public]

// UHoleFillToolActions (/Script/MeshModelingToolsExp.HoleFillToolActions)
    void SelectAll(); // 0x56e4a80 [Final Native Public]
    void Clear(); // 0x56e4090 [Final Native Public]

// ULatticeDeformerToolProperties (/Script/MeshModelingToolsExp.LatticeDeformerToolProperties)
    void Constrain(); // 0x56e4260 [Final Native Public]
    void ClearConstraints(); // 0x56e41b0 [Final Native Public]

// UMeshAttributePaintToolProperties (/Script/MeshModelingToolsExp.MeshAttributePaintToolProperties)
    TArray<FString> GetAttributeNames(); // 0x55f8b30 [Final Native Public]

// UMeshGroupPaintToolFreezeActions (/Script/MeshModelingToolsExp.MeshGroupPaintToolFreezeActions)
    void UnfreezeAll(); // 0x56e49d0 [Final Native Public]
    void ShrinkCurrent(); // 0x56e3fe0 [Final Native Public]
    void GrowCurrent(); // 0x56e45a0 [Final Native Public]
    void FreezeOthers(); // 0x56e4540 [Final Native Public]
    void FreezeCurrent(); // 0x56e4480 [Final Native Public]
    void FloodFillCurrent(); // 0x56e46c0 [Final Native Public]
    void ClearCurrent(); // 0x56e4200 [Final Native Public]
    void ClearAll(); // 0x56e4150 [Final Native Public]

// UMeshInspectorMaterialProperties (/Script/MeshModelingToolsExp.MeshInspectorMaterialProperties)
    TArray<FString> GetUVChannelNamesFunc(); // 0x55f8b00 [Final Native Public]

// UMeshSelectionEditActions (/Script/MeshModelingToolsExp.MeshSelectionEditActions)
    void Shrink(); // 0x56e4c40 [Final Native Public]
    void SelectAll(); // 0x56e4ae0 [Final Native Public]
    void OptimizeBorder(); // 0x56e4970 [Final Native Public]
    void LargestTriCountPart(); // 0x56e48c0 [Final Native Public]
    void LargestAreaPart(); // 0x56e4860 [Final Native Public]
    void Invert(); // 0x56e4800 [Final Native Public]
    void Grow(); // 0x56e47a0 [Final Native Public]
    void FloodFill(); // 0x56e4660 [Final Native Public]
    void ExpandToMaterials(); // 0x56e44e0 [Final Native Public]
    void Clear(); // 0x56e40f0 [Final Native Public]

// UMeshSelectionMeshEditActions (/Script/MeshModelingToolsExp.MeshSelectionMeshEditActions)
    void SmoothBorder(); // 0x56e4ca0 [Final Native Public]
    void Separate(); // 0x56e4b40 [Final Native Public]
    void FlipNormals(); // 0x56e4600 [Final Native Public]
    void Duplicate(); // 0x56e4420 [Final Native Public]
    void Disconnect(); // 0x56e4370 [Final Native Public]
    void Delete(); // 0x56e4310 [Final Native Public]
    void CreatePolygroup(); // 0x56e42b0 [Final Native Public]

// UMeshSpaceDeformerToolActionPropertySet (/Script/MeshModelingToolsExp.MeshSpaceDeformerToolActionPropertySet)
    void ShiftToCenter(); // 0x56e4ba0 [Final Native Public]

// UMeshVertexPaintToolQuickActions (/Script/MeshModelingToolsExp.MeshVertexPaintToolQuickActions)
    void PaintAll(); // 0x56e49d0 [Final Native Public]
    void FillWhite(); // 0x56e45a0 [Final Native Public]
    void FillBlack(); // 0x56e4540 [Final Native Public]
    void EraseAll(); // 0x56e4480 [Final Native Public]

// UMeshVertexPaintToolUtilityActions (/Script/MeshModelingToolsExp.MeshVertexPaintToolUtilityActions)
    TArray<FString> GetWeightMapsFunc(); // 0x56729b0 [Final Native Public]
    TArray<FString> GetLODNamesFunc(); // 0x56e4770 [Final Native Public]
    void ApplySelectedOperation(); // 0x56e3fe0 [Final Native Public]

// UMirrorToolActionPropertySet (/Script/MeshModelingToolsExp.MirrorToolActionPropertySet)
    void Up(); // 0x56e4d00 [Final Native Public]
    void ShiftToCenter(); // 0x56e4bf0 [Final Native Public]
    void Right(); // 0x56e4a30 [Final Native Public]
    void Left(); // 0x56e4920 [Final Native Public]
    void Forward(); // 0x56e4720 [Final Native Public]
    void Down(); // 0x56e43d0 [Final Native Public]
    void Backward(); // 0x56e4040 [Final Native Public]

// USimpleCollisionEditorToolActionProperties (/Script/MeshModelingToolsExp.SimpleCollisionEditorToolActionProperties)
    void Duplicate(); // 0x572d3d0 [Final Native Public]
    void DeleteAll(); // 0x572d380 [Final Native Public]
    void Delete(); // 0x572d330 [Final Native Public]
    void AddSphere(); // 0x572d2c0 [Final Native Public]
    void AddCapsule(); // 0x572d270 [Final Native Public]
    void AddBox(); // 0x572d220 [Final Native Public]

// UPlaneCutTool (/Script/MeshModelingToolsExp.PlaneCutTool)
    void FlipPlane(); // 0x572d420 [Final Native Protected]
    void Cut(); // 0x572d310 [Final Native Protected]

// UTransferMeshToolProperties (/Script/MeshModelingToolsExp.TransferMeshToolProperties)
    TArray<FString> GetTargetLODNamesFunc(); // 0x572d440 [Final Native Public]
    TArray<FString> GetSourceLODNamesFunc(); // 0x5621330 [Final Native Public]

// UMetasoundFrontendLiteralBlueprintAccess (/Script/MetasoundEngine.MetasoundFrontendLiteralBlueprintAccess)
    FMetasoundFrontendLiteral CreateStringMetaSoundLiteral(const FString& Value); // 0x5c02100 [Final Native Static Private]
    FMetasoundFrontendLiteral CreateStringArrayMetaSoundLiteral(const TArray<FString>& Value); // 0x5c01dc0 [Final Native Static Private]
    FMetasoundFrontendLiteral CreateObjectMetaSoundLiteral(UObject* Value); // 0x5c013d0 [Final Native Static Private]
    FMetasoundFrontendLiteral CreateObjectArrayMetaSoundLiteral(const TArray<UObject*>& Value); // 0x5c01270 [Final Native Static Private]
    FMetasoundFrontendLiteral CreateMetaSoundLiteralFromParam(FAudioParameter& Param); // 0x5c01010 [Final Native Static Private]
    FMetasoundFrontendLiteral CreateIntMetaSoundLiteral(int32 Value); // 0x5c00e40 [Final Native Static Private]
    FMetasoundFrontendLiteral CreateIntArrayMetaSoundLiteral(const TArray<int32>& Value); // 0x5c00b40 [Final Native Static Private]
    FMetasoundFrontendLiteral CreateFloatMetaSoundLiteral(float Value); // 0x5c007d0 [Final Native Static Private]
    FMetasoundFrontendLiteral CreateFloatArrayMetaSoundLiteral(const TArray<float>& Value); // 0x5c004c0 [Final Native Static Private]
    FMetasoundFrontendLiteral CreateBoolMetaSoundLiteral(bool Value); // 0x5c001b0 [Final Native Static Private]
    FMetasoundFrontendLiteral CreateBoolArrayMetaSoundLiteral(const TArray<bool>& Value); // 0x5bffeb0 [Final Native Static Private]

// UMetasoundGeneratorHandle (/Script/MetasoundEngine.MetasoundGeneratorHandle)
    bool WatchOutput(const FName& OutputName, const FScriptDelegate& OnOutputValueChanged, const FName& AnalyzerName, const FName& AnalyzerOutputName); // 0x5c06e50 [Final Native Public]
    void UpdateWatchers(); // 0x5c06c20 [Final Native Public]
    double GetCPUCoreUtilization(); // 0x5c04030 [Final Native Public]
    void EnableRuntimeRenderTiming(bool Enable); // 0x5c02770 [Final Native Public]
    UMetasoundGeneratorHandle* CreateMetaSoundGeneratorHandle(UAudioComponent* OnComponent); // 0x5c00f80 [Final Native Static Public]
    bool ApplyParameterPack(UMetasoundParameterPack* Pack); // 0x5bfe940 [Final Native Public]

// UMetaSoundCacheSubsystem (/Script/MetasoundEngine.MetaSoundCacheSubsystem)
    void TouchOrPrecacheMetaSound(UMetaSoundSource* InMetaSound, int32 InNumInstances); // 0x5c067c0 [Final Native Public]
    void RemoveCachedOperatorsForMetaSound(UMetaSoundSource* InMetaSound); // 0x5c05cf0 [Final Native Public]
    void PrecacheMetaSound(UMetaSoundSource* InMetaSound, int32 InNumInstances); // 0x5c05950 [Final Native Public]

// UMetasoundOutputBlueprintAccess (/Script/MetasoundEngine.MetasoundOutputBlueprintAccess)
    bool IsTime(FMetaSoundOutput& Output); // 0x5c05600 [Final Native Static Private]
    bool IsString(FMetaSoundOutput& Output); // 0x5c05550 [Final Native Static Private]
    bool IsInt32(FMetaSoundOutput& Output); // 0x5c05330 [Final Native Static Private]
    bool IsFloat(FMetaSoundOutput& Output); // 0x5c05280 [Final Native Static Private]
    bool IsBool(FMetaSoundOutput& Output); // 0x5c051d0 [Final Native Static Private]
    double GetTimeSeconds(FMetaSoundOutput& Output, const bool& Success); // 0x5c05000 [Final Native Static Private]
    FString GetString(FMetaSoundOutput& Output, const bool& Success); // 0x5c04e50 [Final Native Static Private]
    int32 GetInt32(FMetaSoundOutput& Output, const bool& Success); // 0x5c042a0 [Final Native Static Private]
    float GetFloat(FMetaSoundOutput& Output, const bool& Success); // 0x5c04170 [Final Native Static Private]
    bool GetBool(FMetaSoundOutput& Output, const bool& Success); // 0x5c03f10 [Final Native Static Private]

// UMetaSoundOutputSubsystem (/Script/MetasoundEngine.MetaSoundOutputSubsystem)
    bool WatchOutput(UAudioComponent* AudioComponent, const FName& OutputName, const FScriptDelegate& OnOutputValueChanged, const FName& AnalyzerName, const FName& AnalyzerOutputName); // 0x5c06c70 [Final Native Public]

// UMetaSoundQualityHelper (/Script/MetasoundEngine.MetaSoundQualityHelper)
    TArray<FName> GetQualityList(); // 0x3834250 [Final Native Static Public]

// UMetaSoundAssetSubsystem (/Script/MetasoundEngine.MetaSoundAssetSubsystem)
    void UnregisterAssetClassesInDirectories(const TArray<FMetaSoundAssetDirectory>& Directories); // 0x5c069b0 [Final Native Public]
    void RegisterAssetClassesInDirectories(const TArray<FMetaSoundAssetDirectory>& Directories); // 0x5c05a20 [Final Native Public]

// UMetaSoundBuilderBase (/Script/MetasoundEngine.MetaSoundBuilderBase)
    void SetNodeInputDefault(FMetaSoundBuilderNodeInputHandle& NodeInputHandle, FMetasoundFrontendLiteral& Literal, const EMetaSoundBuilderResult& OutResult); // 0x5c06550 [Final Native Public]
    void SetGraphInputDefault(const FName& InputName, FMetasoundFrontendLiteral& Literal, const EMetaSoundBuilderResult& OutResult); // 0x5c06380 [Final Native Public]
    void RemoveNodeInputDefault(FMetaSoundBuilderNodeInputHandle& InputHandle, const EMetaSoundBuilderResult& OutResult); // 0x5c06190 [Final Native Public]
    void RemoveNode(FMetaSoundNodeHandle& NodeHandle, const EMetaSoundBuilderResult& OutResult); // 0x5c06090 [Final Native Public]
    void RemoveInterface(const FName& InterfaceName, const EMetaSoundBuilderResult& OutResult); // 0x5c05fb0 [Final Native Public]
    void RemoveGraphOutput(const FName& Name, const EMetaSoundBuilderResult& OutResult); // 0x5c05ed0 [Final Native Public]
    void RemoveGraphInput(const FName& Name, const EMetaSoundBuilderResult& OutResult); // 0x5c05df0 [Final Native Public]
    bool NodesAreConnected(FMetaSoundBuilderNodeOutputHandle& OutputHandle, FMetaSoundBuilderNodeInputHandle& InputHandle); // 0x5c05810 [Final Native Public]
    bool NodeOutputIsConnected(FMetaSoundBuilderNodeOutputHandle& OutputHandle); // 0x5c05760 [Final Native Public]
    bool NodeInputIsConnected(FMetaSoundBuilderNodeInputHandle& InputHandle); // 0x5c056b0 [Final Native Public]
    bool IsPreset(); // 0x5c05520 [Final Native Public]
    bool InterfaceIsDeclared(const FName& InterfaceName); // 0x5c05130 [Final Native Public]
    UObject* GetReferencedPresetAsset(); // 0x5c04d50 [Final Native Public]
    bool GetNodeOutputIsConstructorPin(FMetaSoundBuilderNodeOutputHandle& OutputHandle); // 0x5c04c90 [Final Native Public]
    void GetNodeOutputData(FMetaSoundBuilderNodeOutputHandle& OutputHandle, const FName& Name, const FName& DataType, const EMetaSoundBuilderResult& OutResult); // 0x5c04ac0 [Final Native Public]
    bool GetNodeInputIsConstructorPin(FMetaSoundBuilderNodeInputHandle& InputHandle); // 0x5c04a00 [Final Native Public]
    FMetasoundFrontendLiteral GetNodeInputDefault(FMetaSoundBuilderNodeInputHandle& InputHandle, const EMetaSoundBuilderResult& OutResult); // 0x5c04820 [Final Native Public]
    void GetNodeInputData(FMetaSoundBuilderNodeInputHandle& InputHandle, const FName& Name, const FName& DataType, const EMetaSoundBuilderResult& OutResult); // 0x5c04650 [Final Native Public]
    FMetasoundFrontendLiteral GetNodeInputClassDefault(FMetaSoundBuilderNodeInputHandle& InputHandle, const EMetaSoundBuilderResult& OutResult); // 0x5c04470 [Final Native Public]
    TArray<FMetaSoundBuilderNodeOutputHandle> FindNodeOutputsByDataType(FMetaSoundNodeHandle& NodeHandle, const EMetaSoundBuilderResult& OutResult, const FName& DataType); // 0x5c03bb0 [Final Native Public]
    TArray<FMetaSoundBuilderNodeOutputHandle> FindNodeOutputs(FMetaSoundNodeHandle& NodeHandle, const EMetaSoundBuilderResult& OutResult); // 0x5c03a50 [Final Native Public]
    FMetaSoundNodeHandle FindNodeOutputParent(FMetaSoundBuilderNodeOutputHandle& OutputHandle, const EMetaSoundBuilderResult& OutResult); // 0x5c03400 [Final Native Public]
    FMetaSoundBuilderNodeOutputHandle FindNodeOutputByName(FMetaSoundNodeHandle& NodeHandle, const FName& OutputName, const EMetaSoundBuilderResult& OutResult); // 0x5c03830 [Final Native Public]
    TArray<FMetaSoundBuilderNodeInputHandle> FindNodeInputsByDataType(FMetaSoundNodeHandle& NodeHandle, const EMetaSoundBuilderResult& OutResult, const FName& DataType); // 0x5c03690 [Final Native Public]
    TArray<FMetaSoundBuilderNodeInputHandle> FindNodeInputs(FMetaSoundNodeHandle& NodeHandle, const EMetaSoundBuilderResult& OutResult); // 0x5c03530 [Final Native Public]
    FMetaSoundNodeHandle FindNodeInputParent(FMetaSoundBuilderNodeInputHandle& InputHandle, const EMetaSoundBuilderResult& OutResult); // 0x5c03400 [Final Native Public]
    FMetaSoundBuilderNodeInputHandle FindNodeInputByName(FMetaSoundNodeHandle& NodeHandle, const FName& InputName, const EMetaSoundBuilderResult& OutResult); // 0x5c031e0 [Final Native Public]
    FMetasoundFrontendVersion FindNodeClassVersion(FMetaSoundNodeHandle& NodeHandle, const EMetaSoundBuilderResult& OutResult); // 0x5c03090 [Final Native Public]
    TArray<FMetaSoundNodeHandle> FindInterfaceOutputNodes(const FName& InterfaceName, const EMetaSoundBuilderResult& OutResult); // 0x5c02f70 [Final Native Public]
    TArray<FMetaSoundNodeHandle> FindInterfaceInputNodes(const FName& InterfaceName, const EMetaSoundBuilderResult& OutResult); // 0x5c02da0 [Final Native Public]
    FMetaSoundNodeHandle FindGraphOutputNode(const FName& OutputName, const EMetaSoundBuilderResult& OutResult); // 0x5c02c90 [Final Native Public]
    FMetaSoundNodeHandle FindGraphInputNode(const FName& InputName, const EMetaSoundBuilderResult& OutResult); // 0x5c02b80 [Final Native Public]
    void DisconnectNodesByInterfaceBindings(FMetaSoundNodeHandle& FromNodeHandle, FMetaSoundNodeHandle& ToNodeHandle, const EMetaSoundBuilderResult& OutResult); // 0x5c02610 [Final Native Public]
    void DisconnectNodes(FMetaSoundBuilderNodeOutputHandle& NodeOutputHandle, FMetaSoundBuilderNodeInputHandle& NodeInputHandle, const EMetaSoundBuilderResult& OutResult); // 0x5c02480 [Final Native Public]
    void DisconnectNodeOutput(FMetaSoundBuilderNodeOutputHandle& NodeOutputHandle, const EMetaSoundBuilderResult& OutResult); // 0x5c02370 [Final Native Public]
    void DisconnectNodeInput(FMetaSoundBuilderNodeInputHandle& NodeInputHandle, const EMetaSoundBuilderResult& OutResult); // 0x5c02260 [Final Native Public]
    void ConvertToPreset(const TScriptInterface<IMetaSoundDocumentInterface>& ReferencedNodeClass, const EMetaSoundBuilderResult& OutResult); // 0x5bffb80 [Final Native Public]
    void ConvertFromPreset(const EMetaSoundBuilderResult& OutResult); // 0x5bffad0 [Final Native Public]
    bool ContainsNodeOutput(FMetaSoundBuilderNodeOutputHandle& Output); // 0x5bffa10 [Final Native Public]
    bool ContainsNodeInput(FMetaSoundBuilderNodeInputHandle& Input); // 0x5bff950 [Final Native Public]
    bool ContainsNode(FMetaSoundNodeHandle& Node); // 0x5bff8a0 [Final Native Public]
    void ConnectNodesByInterfaceBindings(FMetaSoundNodeHandle& FromNodeHandle, FMetaSoundNodeHandle& ToNodeHandle, const EMetaSoundBuilderResult& OutResult); // 0x5bff730 [Final Native Public]
    void ConnectNodes(FMetaSoundBuilderNodeOutputHandle& NodeOutputHandle, FMetaSoundBuilderNodeInputHandle& NodeInputHandle, const EMetaSoundBuilderResult& OutResult); // 0x5bff580 [Final Native Public]
    void ConnectNodeOutputToGraphOutput(const FName& GraphOutputName, FMetaSoundBuilderNodeOutputHandle& NodeOutputHandle, const EMetaSoundBuilderResult& OutResult); // 0x5bff1e0 [Final Native Public]
    TArray<FMetaSoundBuilderNodeInputHandle> ConnectNodeOutputsToMatchingGraphInterfaceOutputs(FMetaSoundNodeHandle& NodeHandle, const EMetaSoundBuilderResult& OutResult); // 0x5bff380 [Final Native Public]
    void ConnectNodeInputToGraphInput(const FName& GraphInputName, FMetaSoundBuilderNodeInputHandle& NodeInputHandle, const EMetaSoundBuilderResult& OutResult); // 0x5bfee40 [Final Native Public]
    TArray<FMetaSoundBuilderNodeOutputHandle> ConnectNodeInputsToMatchingGraphInterfaceInputs(FMetaSoundNodeHandle& NodeHandle, const EMetaSoundBuilderResult& OutResult); // 0x5bfefe0 [Final Native Public]
    FMetaSoundNodeHandle AddNodeByClassName(FMetasoundFrontendClassName& ClassName, const EMetaSoundBuilderResult& OutResult, int32 MajorVersion); // 0x5bfe7a0 [Final Native Public]
    FMetaSoundNodeHandle AddNode(const TScriptInterface<IMetaSoundDocumentInterface>& NodeClass, const EMetaSoundBuilderResult& OutResult); // 0x5bfe5f0 [Final Native Public]
    void AddInterface(const FName& InterfaceName, const EMetaSoundBuilderResult& OutResult); // 0x5bfe510 [Final Native Public]
    FMetaSoundBuilderNodeInputHandle AddGraphOutputNode(const FName& Name, const FName& DataType, const FMetasoundFrontendLiteral& DefaultValue, const EMetaSoundBuilderResult& OutResult, bool bIsConstructorOutput); // 0x5bfe150 [Final Native Public]
    FMetaSoundBuilderNodeOutputHandle AddGraphInputNode(const FName& Name, const FName& DataType, const FMetasoundFrontendLiteral& DefaultValue, const EMetaSoundBuilderResult& OutResult, bool bIsConstructorInput); // 0x5bfdd90 [Final Native Public]

// UMetaSoundPatchBuilder (/Script/MetasoundEngine.MetaSoundPatchBuilder)
    TScriptInterface<IMetaSoundDocumentInterface> Build(UObject* Parent, FMetaSoundBuilderOptions& Options); // 0x5bfed10 [Native Public]

// UMetaSoundSourceBuilder (/Script/MetasoundEngine.MetaSoundSourceBuilder)
    void SetSampleRateOverride(int32 SampleRate); // 0x3821c50 [Final Native Public]
    void SetQuality(const FName& Quality); // 0x5c06750 [Final Native Public]
    void SetFormat(const EMetaSoundOutputAudioFormat& OutputFormat, const EMetaSoundBuilderResult& OutResult); // 0x5c062a0 [Final Native Public]
    void SetBlockRateOverride(float BlockRate); // 0x3400460 [Final Native Public]
    bool GetLiveUpdatesEnabled(); // 0x5c043c0 [Final Native Public]
    TScriptInterface<IMetaSoundDocumentInterface> Build(UObject* Parent, FMetaSoundBuilderOptions& Options); // 0x5bfed10 [Native Public]
    void Audition(UObject* Parent, UAudioComponent* AudioComponent, const FScriptDelegate& OnCreateGenerator, bool bLiveUpdatesEnabled); // 0x5bfea70 [Final Native Public]

// UMetaSoundBuilderSubsystem (/Script/MetasoundEngine.MetaSoundBuilderSubsystem)
    bool UnregisterSourceBuilder(const FName& BuilderName); // 0x5c06b80 [Final Native Public]
    bool UnregisterPatchBuilder(const FName& BuilderName); // 0x5c06b80 [Final Native Public]
    bool UnregisterBuilder(const FName& BuilderName); // 0x5c06b80 [Final Native Public]
    void RegisterSourceBuilder(const FName& BuilderName, UMetaSoundSourceBuilder* Builder); // 0x5c05bf0 [Final Native Public]
    void RegisterPatchBuilder(const FName& BuilderName, UMetaSoundPatchBuilder* Builder); // 0x5c05bf0 [Final Native Public]
    void RegisterBuilder(const FName& BuilderName, UMetaSoundBuilderBase* Builder); // 0x5c05bf0 [Final Native Public]
    bool IsInterfaceRegistered(const FName& InInterfaceName); // 0x5c053e0 [Final Native Public]
    UMetaSoundSourceBuilder* FindSourceBuilder(const FName& BuilderName); // 0x5c03e30 [Final Native Public]
    UMetaSoundPatchBuilder* FindPatchBuilder(const FName& BuilderName); // 0x5c03d50 [Final Native Public]
    UMetaSoundBuilderBase* FindBuilderOfDocument(const TScriptInterface<IMetaSoundDocumentInterface>& InMetaSound); // 0x5c02930 [Final Native Public]
    UMetaSoundBuilderBase* FindBuilder(const FName& BuilderName); // 0x5c02890 [Final Native Public]
    FMetasoundFrontendLiteral CreateStringMetaSoundLiteral(const FString& Value, const FName& DataType); // 0x5c01f50 [Final Native Public]
    FMetasoundFrontendLiteral CreateStringArrayMetaSoundLiteral(const TArray<FString>& Value, const FName& DataType); // 0x5c01b60 [Final Native Public]
    UMetaSoundSourceBuilder* CreateSourcePresetBuilder(const FName& BuilderName, const TScriptInterface<IMetaSoundDocumentInterface>& ReferencedSourceClass, const EMetaSoundBuilderResult& OutResult); // 0x5c019f0 [Final Native Public]
    UMetaSoundSourceBuilder* CreateSourceBuilder(const FName& BuilderName, FMetaSoundBuilderNodeOutputHandle& OnPlayNodeOutput, FMetaSoundBuilderNodeInputHandle& OnFinishedNodeInput, const TArray<FMetaSoundBuilderNodeInputHandle>& AudioOutNodeInputs, const EMetaSoundBuilderResult& OutResult, const EMetaSoundOutputAudioFormat& OutputFormat, bool bIsOneShot); // 0x5c01750 [Final Native Public]
    UMetaSoundPatchBuilder* CreatePatchPresetBuilder(const FName& BuilderName, const TScriptInterface<IMetaSoundDocumentInterface>& ReferencedPatchClass, const EMetaSoundBuilderResult& OutResult); // 0x5c015f0 [Final Native Public]
    UMetaSoundPatchBuilder* CreatePatchBuilder(const FName& BuilderName, const EMetaSoundBuilderResult& OutResult); // 0x5c01510 [Final Native Public]
    FMetasoundFrontendLiteral CreateObjectMetaSoundLiteral(UObject* Value); // 0x5c013d0 [Final Native Public]
    FMetasoundFrontendLiteral CreateObjectArrayMetaSoundLiteral(const TArray<UObject*>& Value); // 0x5c01270 [Final Native Public]
    FMetasoundFrontendLiteral CreateMetaSoundLiteralFromParam(FAudioParameter& Param); // 0x5c01010 [Final Native Public]
    FMetasoundFrontendLiteral CreateIntMetaSoundLiteral(int32 Value, const FName& DataType); // 0x5c00ca0 [Final Native Public]
    FMetasoundFrontendLiteral CreateIntArrayMetaSoundLiteral(const TArray<int32>& Value, const FName& DataType); // 0x5c00910 [Final Native Public]
    FMetasoundFrontendLiteral CreateFloatMetaSoundLiteral(float Value, const FName& DataType); // 0x5c00620 [Final Native Public]
    FMetasoundFrontendLiteral CreateFloatArrayMetaSoundLiteral(const TArray<float>& Value, const FName& DataType); // 0x5c002f0 [Final Native Public]
    FMetasoundFrontendLiteral CreateBoolMetaSoundLiteral(bool Value, const FName& DataType); // 0x5c00010 [Final Native Public]
    FMetasoundFrontendLiteral CreateBoolArrayMetaSoundLiteral(const TArray<bool>& Value, const FName& DataType); // 0x5bffc80 [Final Native Public]

// UMetasoundParameterPack (/Script/MetasoundFrontend.MetasoundParameterPack)
    ESetParamResult SetTrigger(const FName& ParameterName, bool OnlyIfExists); // 0x58368e0 [Final Native Public]
    ESetParamResult SetString(const FName& ParameterName, const FString& InValue, bool OnlyIfExists); // 0x58367b0 [Final Native Public]
    ESetParamResult SetInt(const FName& ParameterName, int32 InValue, bool OnlyIfExists); // 0x58366a0 [Final Native Public]
    ESetParamResult SetFloat(const FName& ParameterName, float InValue, bool OnlyIfExists); // 0x5836590 [Final Native Public]
    ESetParamResult SetBool(const FName& ParameterName, bool InValue, bool OnlyIfExists); // 0x5836470 [Final Native Public]
    UMetasoundParameterPack* MakeMetasoundParameterPack(); // 0x5836440 [Final Native Static Public]
    bool HasTrigger(const FName& ParameterName); // 0x58363a0 [Final Native Public]
    bool HasString(const FName& ParameterName); // 0x5836300 [Final Native Public]
    bool HasInt(const FName& ParameterName); // 0x5836260 [Final Native Public]
    bool HasFloat(const FName& ParameterName); // 0x58361c0 [Final Native Public]
    bool HasBool(const FName& ParameterName); // 0x5836120 [Final Native Public]
    bool GetTrigger(const FName& ParameterName, const ESetParamResult& Result); // 0x5836040 [Final Native Public]
    FString GetString(const FName& ParameterName, const ESetParamResult& Result); // 0x5835f20 [Final Native Public]
    int32 GetInt(const FName& ParameterName, const ESetParamResult& Result); // 0x5835e40 [Final Native Public]
    float GetFloat(const FName& ParameterName, const ESetParamResult& Result); // 0x5835d60 [Final Native Public]
    bool GetBool(const FName& ParameterName, const ESetParamResult& Result); // 0x5835c80 [Final Native Public]

// UMobileInstalledContent (/Script/MobilePatchingUtils.MobileInstalledContent)
    bool Mount(int32 PakOrder, const FString& MountPoint); // 0x5c80e90 [Final Native Public]
    float GetInstalledContentSize(); // 0x5c80c80 [Final Native Public]
    float GetDiskFreeSpace(); // 0x5c80a60 [Final Native Public]

// UMobilePendingContent (/Script/MobilePatchingUtils.MobilePendingContent)
    void StartInstall(const FScriptDelegate& OnSucceeded, const FScriptDelegate& OnFailed); // 0x5c81170 [Final Native Public]
    float GetTotalDownloadedSize(); // 0x5c80e30 [Final Native Public]
    float GetRequiredDiskSpace(); // 0x5c80ce0 [Final Native Public]
    float GetInstallProgress(); // 0x5c80b90 [Final Native Public]
    FText GetDownloadStatusText(); // 0x5c80b20 [Final Native Public]
    float GetDownloadSpeed(); // 0x5c80ac0 [Final Native Public]
    float GetDownloadSize(); // 0x5c80a90 [Final Native Public]

// UMobilePatchingLibrary (/Script/MobilePatchingUtils.MobilePatchingLibrary)
    void RequestContent(const FString& RemoteManifestURL, const FString& CloudURL, const FString& InstallDirectory, const FScriptDelegate& OnSucceeded, const FScriptDelegate& OnFailed); // 0x5c80f80 [Final Native Static Public]
    bool HasActiveWiFiConnection(); // 0x3154250 [Final Native Static Public]
    TArray<FString> GetSupportedPlatformNames(); // 0x5c80d40 [Final Native Static Public]
    UMobileInstalledContent* GetInstalledContent(const FString& InstallDirectory); // 0x5c80be0 [Final Native Static Public]
    FString GetActiveDeviceProfileName(); // 0x5c809c0 [Final Native Static Public]

// UMeshTopologySelectionMechanicProperties (/Script/ModelingComponents.MeshTopologySelectionMechanicProperties)
    void SelectAll(); // 0x5501120 [Final Native Public]
    void InvertSelection(); // 0x5501100 [Final Native Public]

// UOctreeDynamicMeshComponent (/Script/ModelingComponents.OctreeDynamicMeshComponent)
    void SetDynamicMesh(UDynamicMesh* NewMesh); // 0x5501140 [Final Native Public]

// UPreviewGeometry (/Script/ModelingComponents.PreviewGeometry)
    bool SetPointSetVisibility(const FString& PointSetIdentifier, bool bVisible); // 0x5566780 [Final Native Public]
    bool SetPointSetMaterial(const FString& PointSetIdentifier, UMaterialInterface* NewMaterial); // 0x5566600 [Final Native Public]
    bool SetLineSetVisibility(const FString& LineSetIdentifier, bool bVisible); // 0x55664a0 [Final Native Public]
    bool SetLineSetMaterial(const FString& LineSetIdentifier, UMaterialInterface* NewMaterial); // 0x5566350 [Final Native Public]
    void SetAllPointSetsMaterial(UMaterialInterface* Material); // 0x55662c0 [Final Native Public]
    void SetAllLineSetsMaterial(UMaterialInterface* Material); // 0x5566230 [Final Native Public]
    bool RemoveTriangleSet(const FString& TriangleSetIdentifier, bool bDestroy); // 0x55660c0 [Final Native Public]
    bool RemovePointSet(const FString& PointSetIdentifier, bool bDestroy); // 0x5565f40 [Final Native Public]
    bool RemoveLineSet(const FString& LineSetIdentifier, bool bDestroy); // 0x5565dc0 [Final Native Public]
    void RemoveAllTriangleSets(bool bDestroy); // 0x5565d30 [Final Native Public]
    void RemoveAllPointSets(bool bDestroy); // 0x5565ca0 [Final Native Public]
    void RemoveAllLineSets(bool bDestroy); // 0x5565c10 [Final Native Public]
    APreviewGeometryActor* GetActor(); // 0x3de2b20 [Final Native Public]
    UTriangleSetComponent* FindTriangleSet(const FString& TriangleSetIdentifier); // 0x5565800 [Final Native Public]
    UPointSetComponent* FindPointSet(const FString& PointSetIdentifier); // 0x5565700 [Final Native Public]
    ULineSetComponent* FindLineSet(const FString& LineSetIdentifier); // 0x5565600 [Final Native Public]
    void Disconnect(); // 0x55655b0 [Final Native Public]
    void CreateInWorld(UWorld* World, FTransform& WithTransform); // 0x5564fc0 [Final Native Public]
    UTriangleSetComponent* AddTriangleSet(const FString& TriangleSetIdentifier); // 0x5564f10 [Final Native Public]
    UPointSetComponent* AddPointSet(const FString& PointSetIdentifier); // 0x5564e60 [Final Native Public]
    ULineSetComponent* AddLineSet(const FString& LineSetIdentifier); // 0x5564db0 [Final Native Public]

// UModelingObjectsCreationAPI (/Script/ModelingComponents.ModelingObjectsCreationAPI)
    FCreateTextureObjectResult CreateTextureObject(FCreateTextureObjectParams& CreateTexParams); // 0x55654b0 [Native Public]
    FCreateActorResult CreateNewActor(FCreateActorParams& CreateActorParams); // 0x5565350 [Native Public]
    FCreateMeshObjectResult CreateMeshObject(FCreateMeshObjectParams& CreateMeshParams); // 0x5565210 [Native Public]
    FCreateMaterialObjectResult CreateMaterialObject(FCreateMaterialObjectParams& CreateMaterialParams); // 0x5565110 [Native Public]

// UCreateMeshObjectTypeProperties (/Script/ModelingComponents.CreateMeshObjectTypeProperties)
    bool ShouldShowPropertySet(); // 0x55668e0 [Final Native Public]
    TArray<FString> GetOutputTypeNamesFunc(); // 0x5565b80 [Final Native Public]
    ECreateObjectTypeHint GetCurrentCreateMeshType(); // 0x55658f0 [Final Native Public]

// UPolygroupLayersProperties (/Script/ModelingComponents.PolygroupLayersProperties)
    TArray<FString> GetGroupLayersFunc(); // 0x5565a00 [Final Native Public]

// UWeightMapSetProperties (/Script/ModelingComponents.WeightMapSetProperties)
    TArray<FString> GetWeightMapsFunc(); // 0x5565a00 [Final Native Public]

// IMovieSceneBoundObjectProxy (/Script/MovieScene.MovieSceneBoundObjectProxy)
    UObject* BP_GetBoundObjectForSequencer(UObject* ResolvedObject); // 0x1364670 [Event Public]

// IMovieSceneBindingEventReceiverInterface (/Script/MovieScene.MovieSceneBindingEventReceiverInterface)
    void OnObjectUnboundBySequencer(UMovieSceneSequencePlayer* Player, const FMovieSceneObjectBindingID& BindingID); // 0x2c4c4a0 [Native Event Public]
    void OnObjectBoundBySequencer(UMovieSceneSequencePlayer* Player, const FMovieSceneObjectBindingID& BindingID); // 0x2c4c3a0 [Native Event Public]

// IMovieSceneEasingFunction (/Script/MovieScene.MovieSceneEasingFunction)
    float OnEvaluate(float Interp); // 0x1364670 [Event Protected]

// IMovieSceneCustomClockSource (/Script/MovieScene.MovieSceneCustomClockSource)
    void OnTick(float DeltaSeconds, float InPlayRate); // 0x2ce90e0 [Native Public]
    void OnStopPlaying(FQualifiedFrameTime& InStopTime); // 0x2ce9030 [Native Public]
    void OnStartPlaying(FQualifiedFrameTime& InStartTime); // 0x2ce8f80 [Native Public]
    FFrameTime OnRequestCurrentTime(FQualifiedFrameTime& InCurrentTime, float InPlayRate); // 0x2ce8e70 [Native Public]

// UBuiltInDynamicBindingResolverLibrary (/Script/MovieScene.BuiltInDynamicBindingResolverLibrary)
    FMovieSceneDynamicBindingResolveResult ResolveToPlayerPawn(UObject* WorldContextObject, int32 PlayerControllerIndex); // 0x2d1bb80 [Final Native Static Public]

// UMovieSceneMetaData (/Script/MovieScene.MovieSceneMetaData)
    void SetNotes(const FString& InNotes); // 0x2d1c520 [Final Native Public]
    void SetCreated(const FDateTime& InCreated); // 0x2d1c030 [Final Native Public]
    void SetAuthor(const FString& InAuthor); // 0x2d1bd30 [Final Native Public]
    FString GetNotes(); // 0x2d1ad90 [Final Native Public]
    FDateTime GetCreated(); // 0x2d1abc0 [Final Native Public]
    FString GetAuthor(); // 0x2d1a950 [Final Native Public]

// UMovieSceneSection (/Script/MovieScene.MovieSceneSection)
    void SetRowIndex(int32 NewRowIndex); // 0x2d1c9a0 [Final Native Public]
    void SetPreRollFrames(int32 InPreRollFrames); // 0x2d1c910 [Final Native Public]
    void SetPostRollFrames(int32 InPostRollFrames); // 0x2d1c880 [Final Native Public]
    void SetOverlapPriority(int32 NewPriority); // 0x2d1c630 [Final Native Public]
    void SetIsLocked(bool bInIsLocked); // 0x2d1c480 [Final Native Public]
    void SetIsActive(bool bInIsActive); // 0x2d1c3e0 [Final Native Public]
    void SetCompletionMode(const EMovieSceneCompletionMode& InCompletionMode); // 0x2d1bf30 [Final Native Public]
    void SetColorTint(const FColor& InColorTint); // 0x2d1bec0 [Final Native Public]
    void SetBlendType(const EMovieSceneBlendType& InBlendType); // 0x2d1be40 [Native Public]
    bool IsLocked(); // 0x2d1b370 [Final Native Public]
    bool IsActive(); // 0x2d1b340 [Final Native Public]
    int32 GetRowIndex(); // 0x2d1b090 [Final Native Public]
    int32 GetPreRollFrames(); // 0x2d1b070 [Final Native Public]
    int32 GetPostRollFrames(); // 0x2d1b050 [Final Native Public]
    int32 GetOverlapPriority(); // 0x2d1b010 [Final Native Public]
    EMovieSceneCompletionMode GetCompletionMode(); // 0x2d1ab80 [Final Native Public]
    FColor GetColorTint(); // 0x2d1ab50 [Final Native Public]
    FOptionalMovieSceneBlendType GetBlendType(); // 0x2d1aa10 [Final Native Public]

// UMovieSceneSequence (/Script/MovieScene.MovieSceneSequence)
    FMovieSceneTimecodeSource GetEarliestTimecodeSource(); // 0x2d1ac90 [Final Native Public]
    TArray<FMovieSceneObjectBindingID> FindBindingsByTag(const FName& InBindingName); // 0x2d1a870 [Final Native Public]
    FMovieSceneObjectBindingID FindBindingByTag(const FName& InBindingName); // 0x2d1a7c0 [Final Native Public]

// UMovieSceneSequencePlayer (/Script/MovieScene.MovieSceneSequencePlayer)
    void StopAtCurrentTime(); // 0x2d1cde0 [Final Native Public]
    void Stop(); // 0x2d1cd20 [Final Native Public]
    void SetWeight(double InWeight); // 0x2d1cc90 [Final Native Public]
    void SetTimeRange(float StartTime, float duration); // 0x2d1cae0 [Final Native Public]
    void SetPlayRate(float PlayRate); // 0x2d1c6c0 [Final Native Public]
    void SetPlaybackPosition(const FMovieSceneSequencePlaybackParams& PlaybackParams); // 0x2d1c740 [Final Native Public]
    void SetFrameRate(const FFrameRate& FrameRate); // 0x2d1c270 [Final Native Public]
    void SetFrameRange(int32 StartFrame, int32 duration, float SubFrames); // 0x2d1c160 [Final Native Public]
    void SetDisableCameraCuts(bool bInDisableCameraCuts); // 0x2d1c0c0 [Final Native Public]
    void SetCompletionModeOverride(const EMovieSceneCompletionModeOverride& CompletionModeOverride); // 0x2d1bfb0 [Final Native Public]
    void Scrub(); // 0x2d1bd10 [Final Native Public]
    void RPC_OnStopEvent(const FFrameTime& StoppedTime, int32 NewSerialNumber); // 0x2d1ba50 [Final Native Event Private]
    void RPC_OnFinishPlaybackEvent(const FFrameTime& StoppedTime, int32 NewSerialNumber); // 0x2d1b980 [Final Native Event Private]
    void RPC_ExplicitServerUpdateEvent(const EUpdatePositionMethod& Method, const FFrameTime& RelevantTime, int32 NewSerialNumber); // 0x2d1b870 [Final Native Event Private]
    void RestoreState(); // 0x2d1bcf0 [Final Native Public]
    void RemoveWeight(); // 0x2d1bb20 [Final Native Public]
    void PlayTo(const FMovieSceneSequencePlaybackParams& PlaybackParams, const FMovieSceneSequencePlayToParams& PlayToParams); // 0x2d1b520 [Final Native Public]
    void PlayReverse(); // 0x2d1b500 [Final Native Public]
    void PlayLooping(int32 NumLoops); // 0x2d1b470 [Final Native Public]
    void Play(); // 0x2d1b450 [Final Native Public]
    void Pause(); // 0x2d1b430 [Final Native Public]
    bool IsReversed(); // 0x2d1b400 [Final Native Public]
    bool IsPlaying(); // 0x2d1b3d0 [Final Native Public]
    bool IsPaused(); // 0x2d1b3a0 [Final Native Public]
    void GoToEndAndStop(); // 0x2d1b220 [Final Native Public]
    FQualifiedFrameTime GetStartTime(); // 0x2d1b1d0 [Final Native Public]
    FString GetSequenceName(bool bAddClientInfo); // 0x2d1b0f0 [Final Native Public]
    UMovieSceneSequence* GetSequence(); // 0x2d1b0b0 [Final Native Public]
    float GetPlayRate(); // 0x2d1b030 [Final Native Public]
    TArray<FMovieSceneObjectBindingID> GetObjectBindings(UObject* InObject); // 0x2d1ae50 [Final Native Public]
    FFrameRate GetFrameRate(); // 0x2d1ad70 [Final Native Public]
    int32 GetFrameDuration(); // 0x2d1ad50 [Final Native Public]
    FQualifiedFrameTime GetEndTime(); // 0x2d1ad00 [Final Native Public]
    FQualifiedFrameTime GetDuration(); // 0x2d1ac40 [Final Native Public]
    bool GetDisableCameraCuts(); // 0x2d1ac10 [Final Native Public]
    FQualifiedFrameTime GetCurrentTime(); // 0x2d1abe0 [Final Native Public]
    EMovieSceneCompletionModeOverride GetCompletionModeOverride(); // 0x2d1aba0 [Final Native Public]
    TArray<UObject*> GetBoundObjects(const FMovieSceneObjectBindingID& ObjectBinding); // 0x2d1aa40 [Final Native Public]
    void ChangePlaybackDirection(); // 0x2d1a7a0 [Final Native Public]

// UMovieSceneSubSection (/Script/MovieScene.MovieSceneSubSection)
    void SetSequence(UMovieSceneSequence* Sequence); // 0x2d1ca30 [Final Native Public]
    UMovieSceneSequence* GetSequence(); // 0x2d1b0d0 [Final Native Public]

// UMovieSceneCaptureProtocolBase (/Script/MovieSceneCapture.MovieSceneCaptureProtocolBase)
    bool IsCapturing(); // 0x3183af0 [Final Native Public]
    EMovieSceneCaptureProtocolState GetState(); // 0x3183a90 [Final Native Public]

// UMovieSceneCapture (/Script/MovieSceneCapture.MovieSceneCapture)
    void SetImageCaptureProtocolType(TSubclassOf<UMovieSceneCaptureProtocolBase> ProtocolType); // 0x3183ec0 [Final Native Public]
    void SetAudioCaptureProtocolType(TSubclassOf<UMovieSceneCaptureProtocolBase> ProtocolType); // 0x3183d10 [Final Native Public]
    UMovieSceneCaptureProtocolBase* GetImageCaptureProtocol(); // 0x3183a70 [Final Native Public]
    UMovieSceneCaptureProtocolBase* GetAudioCaptureProtocol(); // 0x3183960 [Final Native Public]

// UMovieSceneCaptureEnvironment (/Script/MovieSceneCapture.MovieSceneCaptureEnvironment)
    bool IsCaptureInProgress(); // 0x3183ab0 [Final Native Static Public]
    int32 GetCaptureFrameNumber(); // 0x31839f0 [Final Native Static Public]
    float GetCaptureElapsedTime(); // 0x3183980 [Final Native Static Public]
    UMovieSceneImageCaptureProtocolBase* FindImageCaptureProtocol(); // 0x31834a0 [Final Native Static Public]
    UMovieSceneAudioCaptureProtocolBase* FindAudioCaptureProtocol(); // 0x3183410 [Final Native Static Public]

// UUserDefinedCaptureProtocol (/Script/MovieSceneCapture.UserDefinedCaptureProtocol)
    void StopCapturingFinalPixels(); // 0x31841d0 [Final Native Public]
    void StartCapturingFinalPixels(FCapturedPixelsID& StreamID); // 0x3184070 [Final Native Public]
    void ResolveBuffer(UTexture* Buffer, FCapturedPixelsID& BufferID); // 0x3183b90 [Final Native Public]
    void OnWarmUp(); // 0x1364670 [Event Protected]
    void OnTick(); // 0x1364670 [Event Protected]
    void OnStartCapture(); // 0x1364670 [Event Protected]
    bool OnSetup(); // 0x3183b60 [Native Event Protected]
    void OnPreTick(); // 0x1364670 [Event Protected]
    void OnPixelsReceived(FCapturedPixels& Pixels, FCapturedPixelsID& ID, const FFrameMetrics& FrameMetrics); // 0x1364670 [Event Protected]
    void OnPauseCapture(); // 0x1364670 [Event Protected]
    void OnFinalize(); // 0x1364670 [Event Protected]
    void OnCaptureFrame(); // 0x1364670 [Event Protected]
    bool OnCanFinalize(); // 0x3183b30 [Native Event Protected]
    void OnBeginFinalize(); // 0x1364670 [Event Protected]
    FFrameMetrics GetCurrentFrameMetrics(); // 0x3183a50 [Final Native Public]
    FString GenerateFilename(FFrameMetrics& InFrameMetrics); // 0x3183530 [Native Public]

// UUserDefinedImageCaptureProtocol (/Script/MovieSceneCapture.UserDefinedImageCaptureProtocol)
    void WriteImageToDisk(FCapturedPixels& PixelData, FCapturedPixelsID& StreamID, FFrameMetrics& FrameMetrics, bool bCopyImageData); // 0x3184210 [Final Native Public]
    FString GenerateFilenameForCurrentFrame(); // 0x31838d0 [Final Native Public]
    FString GenerateFilenameForBuffer(UTexture* Buffer, FCapturedPixelsID& StreamID); // 0x3183630 [Final Native Public]

// IMovieSceneTransformOrigin (/Script/MovieSceneTracks.MovieSceneTransformOrigin)
    FTransform BP_GetTransformOrigin(); // 0x1364670 [Event Protected]

// UMovieScene3DConstraintSection (/Script/MovieSceneTracks.MovieScene3DConstraintSection)
    void SetConstraintBindingID(FMovieSceneObjectBindingID& InConstraintBindingID); // 0x2edb3b0 [Final Native Public]
    FMovieSceneObjectBindingID GetConstraintBindingID(); // 0x2edab00 [Final Native Public]

// UMovieSceneAudioSection (/Script/MovieSceneTracks.MovieSceneAudioSection)
    void SetSuppressSubtitles(bool bInSuppressSubtitles); // 0x2edb870 [Final Native Public]
    void SetStartOffset(const FFrameNumber& InStartOffset); // 0x2edb7e0 [Final Native Public]
    void SetSound(USoundBase* InSound); // 0x2edb730 [Final Native Public]
    void SetOverrideAttenuation(bool bInOverrideAttenuation); // 0x2edb5a0 [Final Native Public]
    void SetLooping(bool bInLooping); // 0x2edb510 [Final Native Public]
    void SetAttenuationSettings(USoundAttenuation* InAttenuationSettings); // 0x2edb250 [Final Native Public]
    bool GetSuppressSubtitles(); // 0x2edaf30 [Final Native Public]
    FFrameNumber GetStartOffset(); // 0x2edaca0 [Final Native Public]
    USoundBase* GetSound(); // 0x2edac80 [Final Native Public]
    bool GetOverrideAttenuation(); // 0x2edab50 [Final Native Public]
    bool GetLooping(); // 0x2edab30 [Final Native Public]
    USoundAttenuation* GetAttenuationSettings(); // 0x2edaab0 [Final Native Public]

// UMovieSceneCameraCutSection (/Script/MovieSceneTracks.MovieSceneCameraCutSection)
    void SetCameraBindingID(FMovieSceneObjectBindingID& InCameraBindingID); // 0x2edb2f0 [Final Native Public]
    FMovieSceneObjectBindingID GetCameraBindingID(); // 0x2edaad0 [Final Native Public]

// UMovieSceneCinematicShotSection (/Script/MovieSceneTracks.MovieSceneCinematicShotSection)
    void SetShotDisplayName(const FString& InShotDisplayName); // 0x2edb630 [Final Native Public]
    FString GetShotDisplayName(); // 0x2edab70 [Final Native Public]

// UMovieSceneComponentMaterialParameterSection (/Script/MovieSceneTracks.MovieSceneComponentMaterialParameterSection)
    bool RemoveScalarParameter(FMaterialParameterInfo& InParameterInfo); // 0x2edb0e0 [Final Native Public]
    bool RemoveColorParameter(FMaterialParameterInfo& InParameterInfo); // 0x2edaf50 [Final Native Public]
    void AddScalarParameterKey(FMaterialParameterInfo& InParameterInfo, const FFrameNumber& InTime, float InValue, const FString& InLayerName, const FString& InAssetName); // 0x2eda8d0 [Final Native Public]
    void AddColorParameterKey(FMaterialParameterInfo& InParameterInfo, const FFrameNumber& InTime, const FLinearColor& InValue, const FString& InLayerName, const FString& InAssetName); // 0x2eda6f0 [Final Native Public]

// UMovieSceneParameterSection (/Script/MovieSceneTracks.MovieSceneParameterSection)
    bool RemoveVectorParameter(const FName& InParameterName); // 0x2f50240 [Final Native Public]
    bool RemoveVector2DParameter(const FName& InParameterName); // 0x2f50110 [Final Native Public]
    bool RemoveTransformParameter(const FName& InParameterName); // 0x2f4fff0 [Final Native Public]
    bool RemoveScalarParameter(const FName& InParameterName); // 0x2f4fed0 [Final Native Public]
    bool RemoveColorParameter(const FName& InParameterName); // 0x2f4fd90 [Final Native Public]
    bool RemoveBoolParameter(const FName& InParameterName); // 0x2f4fc70 [Final Native Public]
    void GetParameterNames(TSet<FName>& ParameterNames); // 0x2f4f980 [Final Native Public]
    void AddVectorParameterKey(const FName& InParameterName, const FFrameNumber& InTime, const FVector& InValue); // 0x2f4f700 [Final Native Public]
    void AddVector2DParameterKey(const FName& InParameterName, const FFrameNumber& InTime, const FVector2D& InValue); // 0x2f4f5e0 [Final Native Public]
    void AddTransformParameterKey(const FName& InParameterName, const FFrameNumber& InTime, FTransform& InValue); // 0x2f4f450 [Final Native Public]
    void AddScalarParameterKey(const FName& InParameterName, const FFrameNumber& InTime, float InValue); // 0x2f4f340 [Final Native Public]
    void AddColorParameterKey(const FName& InParameterName, const FFrameNumber& InTime, const FLinearColor& InValue); // 0x2f4f220 [Final Native Public]
    void AddBoolParameterKey(const FName& InParameterName, const FFrameNumber& InTime, bool InValue); // 0x2f4f110 [Final Native Public]

// UMovieSceneCVarSection (/Script/MovieSceneTracks.MovieSceneCVarSection)
    void SetFromString(const FString& InString); // 0x2edb470 [Final Native Public]
    FString GetString(); // 0x2edacc0 [Final Native Public]

// UMovieSceneDataLayerSection (/Script/MovieSceneTracks.MovieSceneDataLayerSection)
    void SetPrerollState(const EDataLayerRuntimeState& InPrerollState); // 0x2f50810 [Final Native Public]
    void SetPerformGCOnUnload(bool bPerformGCOnUnload); // 0x2f50780 [Final Native Public]
    void SetFlushOnUnload(bool bFlushOnUnload); // 0x2f50640 [Final Native Public]
    void SetFlushOnActivated(bool bFlushOnActivated); // 0x2f505b0 [Final Native Public]
    void SetDesiredState(const EDataLayerRuntimeState& InDesiredState); // 0x2f50530 [Final Native Public]
    void SetDataLayers(const TArray<FActorDataLayer>& InDataLayers); // 0x2f50480 [Final Native Private]
    void SetDataLayerAssets(const TArray<UDataLayerAsset*>& InDataLayerAssets); // 0x2f50370 [Final Native Public]
    bool HasPreRoll(); // 0x2f4fc40 [Final Native Private]
    EDataLayerRuntimeState GetPrerollState(); // 0x2f4fc00 [Final Native Public]
    bool GetPerformGCOnUnload(); // 0x2f4fbe0 [Final Native Public]
    bool GetFlushOnUnload(); // 0x2f4f930 [Final Native Public]
    bool GetFlushOnActivated(); // 0x2f4f910 [Final Native Public]
    EDataLayerRuntimeState GetDesiredState(); // 0x2f4f8f0 [Final Native Public]
    TArray<FActorDataLayer> GetDataLayers(); // 0x2f4f8c0 [Final Native Private]
    TArray<UDataLayerAsset*> GetDataLayerAssets(); // 0x2f4f830 [Final Native Public]

// UMovieSceneLevelVisibilitySection (/Script/MovieSceneTracks.MovieSceneLevelVisibilitySection)
    void SetVisibility(const ELevelVisibility& InVisibility); // 0x2f50890 [Final Native Public]
    void SetLevelNames(const TArray<FName>& InLevelNames); // 0x2f506d0 [Final Native Public]
    ELevelVisibility GetVisibility(); // 0x2f4fc20 [Final Native Public]
    TArray<FName> GetLevelNames(); // 0x2f4f950 [Final Native Public]

// UMovieSceneAsyncAction_SequencePrediction (/Script/MovieSceneTracks.MovieSceneAsyncAction_SequencePrediction)
    UMovieSceneAsyncAction_SequencePrediction* PredictWorldTransformAtTime(UMovieSceneSequencePlayer* Player, USceneComponent* TargetComponent, float TimeInSeconds); // 0x2fc12a0 [Final Native Static Public]
    UMovieSceneAsyncAction_SequencePrediction* PredictWorldTransformAtFrame(UMovieSceneSequencePlayer* Player, USceneComponent* TargetComponent, const FFrameTime& FrameTime); // 0x2fc10e0 [Final Native Static Public]
    UMovieSceneAsyncAction_SequencePrediction* PredictLocalTransformAtTime(UMovieSceneSequencePlayer* Player, USceneComponent* TargetComponent, float TimeInSeconds); // 0x2fc0eb0 [Final Native Static Public]
    UMovieSceneAsyncAction_SequencePrediction* PredictLocalTransformAtFrame(UMovieSceneSequencePlayer* Player, USceneComponent* TargetComponent, const FFrameTime& FrameTime); // 0x2fc0cf0 [Final Native Static Public]

// UMovieSceneSkeletalAnimationTrack (/Script/MovieSceneTracks.MovieSceneSkeletalAnimationTrack)
    void SetSwapRootBone(const ESwapRootBone& InValue); // 0x2fd9460 [Final Native Public]
    ESwapRootBone GetSwapRootBone(); // 0x2fd9440 [Final Native Public]

// UNavigationPath (/Script/NavigationSystem.NavigationPath)
    bool IsValid(); // 0x4db92e0 [Final Native Public]
    bool IsStringPulled(); // 0x38358d0 [Final Native Public]
    bool IsPartial(); // 0x4db92a0 [Final Native Public]
    double GetPathLength(); // 0x4db8e30 [Final Native Public]
    double GetPathCost(); // 0x4db8bc0 [Final Native Public]
    FString GetDebugString(); // 0x4db8a30 [Final Native Public]
    void EnableRecalculationOnInvalidation(const ENavigationOptionFlag& DoRecalculation); // 0x4db8420 [Final Native Public]
    void EnableDebugDrawing(bool bShouldDrawDebugData, const FLinearColor& PathColor); // 0x4db8250 [Final Native Public]

// UNavigationSystemV1 (/Script/NavigationSystem.NavigationSystemV1)
    void UnregisterNavigationInvoker(AActor* Invoker); // 0x4dba930 [Final Native Public]
    void SetMaxSimultaneousTileGenerationJobsCount(int32 MaxNumberOfJobs); // 0x4dba840 [Final Native Public]
    void SetGeometryGatheringMode(const ENavDataGatheringModeConfig& NewMode); // 0x4dba7b0 [Final Native Public]
    void ResetMaxSimultaneousTileGenerationJobsCount(); // 0x4dba6c0 [Final Native Public]
    void RegisterNavigationInvoker(AActor* Invoker, float TileGenerationRadius, float TileRemovalRadius); // 0x4dba560 [Final Native Public]
    void OnNavigationBoundsUpdated(ANavMeshBoundsVolume* NavVolume); // 0x4dba410 [Final Native Public]
    bool NavigationRaycast(UObject* WorldContextObject, const FVector& RayStart, const FVector& RayEnd, const FVector& HitLocation, TSubclassOf<UNavigationQueryFilter> FilterClass, AController* Querier); // 0x4dba1b0 [Final Native Static Public]
    bool K2_ReplaceAreaInOctreeData(UObject* Object, TSubclassOf<UNavArea> OldArea, TSubclassOf<UNavArea> NewArea); // 0x4db9d00 [Final Native Public]
    bool K2_ProjectPointToNavigation(UObject* WorldContextObject, const FVector& Point, const FVector& ProjectedLocation, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass, const FVector& QueryExtent); // 0x4db9ad0 [Final Native Static Public]
    bool K2_GetRandomReachablePointInRadius(UObject* WorldContextObject, const FVector& Origin, const FVector& RandomLocation, float Radius, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x4db9750 [Final Native Static Public]
    bool K2_GetRandomPointInNavigableRadius(UObject* WorldContextObject, const FVector& Origin, const FVector& RandomLocation, float Radius, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x4db9510 [Final Native Static Public]
    bool K2_GetRandomLocationInNavigableRadius(UObject* WorldContextObject, const FVector& Origin, const FVector& RandomLocation, float Radius, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x4db9300 [Final Native Static Public]
    bool IsNavigationBeingBuiltOrLocked(UObject* WorldContextObject); // 0x4db91c0 [Final Native Static Public]
    bool IsNavigationBeingBuilt(UObject* WorldContextObject); // 0x4db90e0 [Final Native Static Public]
    ENavigationQueryResult GetPathLength(UObject* WorldContextObject, const FVector& PathStart, const FVector& PathEnd, const double& PathLength, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x4db8ec0 [Final Native Static Public]
    ENavigationQueryResult GetPathCost(UObject* WorldContextObject, const FVector& PathStart, const FVector& PathEnd, const double& PathCost, ANavigationData* NavData, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x4db8c10 [Final Native Static Public]
    UNavigationSystemV1* GetNavigationSystem(UObject* WorldContextObject); // 0x4db8b10 [Final Native Static Public]
    UNavigationPath* FindPathToLocationSynchronously(UObject* WorldContextObject, const FVector& PathStart, const FVector& PathEnd, AActor* PathfindingContext, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x4db8840 [Final Native Static Public]
    UNavigationPath* FindPathToActorSynchronously(UObject* WorldContextObject, const FVector& PathStart, AActor* GoalActor, float TetherDistance, AActor* PathfindingContext, TSubclassOf<UNavigationQueryFilter> FilterClass); // 0x4db84d0 [Final Native Static Public]

// UNavRelevantComponent (/Script/NavigationSystem.NavRelevantComponent)
    void SetNavigationRelevancy(bool bRelevant); // 0x4e03400 [Final Native Public]

// ARecastNavMesh (/Script/NavigationSystem.RecastNavMesh)
    bool K2_ReplaceAreaInTileBounds(const FBox& Bounds, TSubclassOf<UNavArea> OldArea, TSubclassOf<UNavArea> NewArea, bool ReplaceLinks); // 0x4de3800 [Final Native Public]

// UNavModifierComponent (/Script/NavigationSystem.NavModifierComponent)
    void SetAreaClass(TSubclassOf<UNavArea> NewAreaClass); // 0x4e032b0 [Final Native Public]

// ANavModifierVolume (/Script/NavigationSystem.NavModifierVolume)
    void SetAreaClass(TSubclassOf<UNavArea> NewAreaClass); // 0x4e03170 [Final Native Public]

// UNiagaraDataChannelReader (/Script/Niagara.NiagaraDataChannelReader)
    FVector4 ReadVector4(const FName& VarName, int32 Index, const bool& IsValid); // 0x45b86c0 [Final Native Public]
    FVector2D ReadVector2D(const FName& VarName, int32 Index, const bool& IsValid); // 0x45b8590 [Final Native Public]
    FVector ReadVector(const FName& VarName, int32 Index, const bool& IsValid); // 0x45b8810 [Final Native Public]
    FNiagaraSpawnInfo ReadSpawnInfo(const FName& VarName, int32 Index, const bool& IsValid); // 0x45b8460 [Final Native Public]
    FQuat ReadQuat(const FName& VarName, int32 Index, const bool& IsValid); // 0x45b8310 [Final Native Public]
    FVector ReadPosition(const FName& VarName, int32 Index, const bool& IsValid); // 0x45b81c0 [Final Native Public]
    FLinearColor ReadLinearColor(const FName& VarName, int32 Index, const bool& IsValid); // 0x45b8090 [Final Native Public]
    int32 ReadInt(const FName& VarName, int32 Index, const bool& IsValid); // 0x45b7f70 [Final Native Public]
    FNiagaraID ReadID(const FName& VarName, int32 Index, const bool& IsValid); // 0x45b7e40 [Final Native Public]
    double ReadFloat(const FName& VarName, int32 Index, const bool& IsValid); // 0x45b7d20 [Final Native Public]
    uint8 ReadEnum(const FName& VarName, int32 Index, const bool& IsValid); // 0x45b7c00 [Final Native Public]
    bool ReadBool(const FName& VarName, int32 Index, const bool& IsValid); // 0x45b7ae0 [Final Native Public]
    int32 Num(); // 0x45b7a80 [Final Native Public]
    bool InitAccess(const FNiagaraDataChannelSearchParameters& SearchParams, bool bReadPrevFrameData); // 0x45b76c0 [Final Native Public]

// UNiagaraDataChannelWriter (/Script/Niagara.NiagaraDataChannelWriter)
    void WriteVector4(const FName& VarName, int32 Index, const FVector4& InData); // 0x45b9480 [Final Native Public]
    void WriteVector2D(const FName& VarName, int32 Index, const FVector2D& InData); // 0x45b9360 [Final Native Public]
    void WriteVector(const FName& VarName, int32 Index, const FVector& InData); // 0x45b95c0 [Final Native Public]
    void WriteSpawnInfo(const FName& VarName, int32 Index, const FNiagaraSpawnInfo& InData); // 0x45b9240 [Final Native Public]
    void WriteQuat(const FName& VarName, int32 Index, const FQuat& InData); // 0x45b9110 [Final Native Public]
    void WritePosition(const FName& VarName, int32 Index, const FVector& InData); // 0x45b8fe0 [Final Native Public]
    void WriteLinearColor(const FName& VarName, int32 Index, const FLinearColor& InData); // 0x45b8ec0 [Final Native Public]
    void WriteInt(const FName& VarName, int32 Index, int32 InData); // 0x45b8db0 [Final Native Public]
    void WriteID(const FName& VarName, int32 Index, const FNiagaraID& InData); // 0x45b8ca0 [Final Native Public]
    void WriteFloat(const FName& VarName, int32 Index, double InData); // 0x45b8b80 [Final Native Public]
    void WriteEnum(const FName& VarName, int32 Index, uint8 InData); // 0x45b8a70 [Final Native Public]
    void WriteBool(const FName& VarName, int32 Index, bool InData); // 0x45b8960 [Final Native Public]
    int32 Num(); // 0x45b7ab0 [Final Native Public]
    bool InitWrite(const FNiagaraDataChannelSearchParameters& SearchParams, int32 Count, bool bVisibleToGame, bool bVisibleToCPU, bool bVisibleToGPU, const FString& DebugSource); // 0x45b7810 [Final Native Public]

// UNiagaraDataChannelHandler (/Script/Niagara.NiagaraDataChannelHandler)
    UNiagaraDataChannelWriter* GetDataChannelWriter(); // 0x45bf100 [Final Native Public]
    UNiagaraDataChannelReader* GetDataChannelReader(); // 0x45bf0d0 [Final Native Public]

// UNiagaraStatelessModule_MeshIndex (/Script/Niagara.NiagaraStatelessModule_MeshIndex)
    bool NeedsMeshIndexWeights(); // 0x45cd730 [Final Native Public]

// UNiagaraStatelessModule_ScaleMeshSize (/Script/Niagara.NiagaraStatelessModule_ScaleMeshSize)
    bool UseScaleCurveRange(); // 0x45cd760 [Final Native Public]

// UNiagaraStatelessModule_ScaleSpriteSize (/Script/Niagara.NiagaraStatelessModule_ScaleSpriteSize)
    bool UseScaleCurveRange(); // 0x45cd760 [Final Native Public]

// UNiagaraDataInterfaceSceneCapture2D (/Script/Niagara.NiagaraDataInterfaceSceneCapture2D)
    void SetSceneCapture2DManagedShowOnlyActors(UNiagaraComponent* NiagaraSystem, const FName& ParameterName, const TArray<AActor*>& ShowOnlyActors); // 0x4657fb0 [Final Native Static Protected]

// UNiagaraDataInterfaceStaticMesh (/Script/Niagara.NiagaraDataInterfaceStaticMesh)
    void SetNiagaraStaticMeshDIInstanceIndex(UNiagaraComponent* NiagaraSystem, const FName& UserParameterName, int32 NewInstanceIndex); // 0x4657e80 [Final Native Static Public]
    void OnSourceEndPlay(AActor* InSource, const EEndPlayReason& Reason); // 0x4657da0 [Final Native Protected]

// UNiagaraDataInterfaceUObjectPropertyReader (/Script/Niagara.NiagaraDataInterfaceUObjectPropertyReader)
    void SetUObjectReaderPropertyRemap(UNiagaraComponent* NiagaraComponent, const FName& UserParameterName, const FName& GraphName, const FName& RemapName); // 0x4658270 [Final Native Static Public]

// ANiagaraActor (/Script/Niagara.NiagaraActor)
    void SetDestroyOnSystemFinish(bool bShouldDestroyOnSystemFinish); // 0x46c99b0 [Final Native Public]
    void OnNiagaraSystemFinished(UNiagaraComponent* FinishedComponent); // 0x46c9390 [Final Native Private]
    bool GetDestroyOnSystemFinish(); // 0x46c8fc0 [Final Native Public]

// UNiagaraComponent (/Script/Niagara.NiagaraComponent)
    void SetVariableVec4(const FName& InVariableName, const FVector4& InValue); // 0x46cc120 [Final Native Public]
    void SetVariableVec3(const FName& InVariableName, const FVector& InValue); // 0x46cc040 [Final Native Public]
    void SetVariableVec2(const FName& InVariableName, const FVector2D& InValue); // 0x46cbf70 [Final Native Public]
    void SetVariableTextureRenderTarget(const FName& InVariableName, UTextureRenderTarget* TextureRenderTarget); // 0x46cbde0 [Final Native Public]
    void SetVariableTexture(const FName& InVariableName, UTexture* Texture); // 0x46cbc50 [Final Native Public]
    void SetVariableStaticMesh(const FName& InVariableName, UStaticMesh* InValue); // 0x46cbab0 [Final Native Public]
    void SetVariableQuat(const FName& InVariableName, FQuat& InValue); // 0x46cb9d0 [Final Native Public]
    void SetVariablePosition(const FName& InVariableName, const FVector& InValue); // 0x46cb8f0 [Final Native Public]
    void SetVariableObject(const FName& InVariableName, UObject* Object); // 0x46cb230 [Final Native Public]
    void SetVariableMatrix(const FName& InVariableName, const FMatrix& InValue); // 0x46cb7f0 [Final Native Public]
    void SetVariableMaterial(const FName& InVariableName, UMaterialInterface* Object); // 0x46cb650 [Final Native Public]
    void SetVariableLinearColor(const FName& InVariableName, const FLinearColor& InValue); // 0x46cb570 [Final Native Public]
    void SetVariableInt(const FName& InVariableName, int32 InValue); // 0x46cb4a0 [Final Native Public]
    void SetVariableFloat(const FName& InVariableName, float InValue); // 0x46cb3d0 [Final Native Public]
    void SetVariableBool(const FName& InVariableName, bool InValue); // 0x46cb300 [Final Native Public]
    void SetVariableActor(const FName& InVariableName, AActor* Actor); // 0x46cb230 [Final Native Public]
    void SetTickBehavior(const ENiagaraTickBehavior& NewTickBehavior); // 0x46cb1a0 [Final Native Public]
    void SetSystemFixedBounds(const FBox& LocalBounds); // 0x46cb0d0 [Final Native Public]
    void SetSimCache(UNiagaraSimCache* SimCache, bool bResetSystem); // 0x46cafc0 [Final Native Public]
    void SetSeekDelta(float InSeekDelta); // 0x46caf40 [Final Native Public]
    void SetRenderingEnabled(bool bInRenderingEnabled); // 0x46caea0 [Final Native Public]
    void SetRandomSeedOffset(int32 NewRandomSeedOffset); // 0x46cae00 [Final Native Public]
    void SetPreviewLODDistance(bool bEnablePreviewLODDistance, float PreviewLODDistance, float PreviewMaxDistance); // 0x46cacf0 [Final Native Public]
    void SetPaused(bool bInPaused); // 0x46cabd0 [Final Native Public]
    void SetOcclusionQueryMode(const ENiagaraOcclusionQueryMode& Mode); // 0x46cab40 [Final Native Public]
    void SetNiagaraVariableVec4(const FString& InVariableName, const FVector4& InValue); // 0x46caa10 [Final Native Public]
    void SetNiagaraVariableVec3(const FString& InVariableName, const FVector& InValue); // 0x46ca8d0 [Final Native Public]
    void SetNiagaraVariableVec2(const FString& InVariableName, const FVector2D& InValue); // 0x46ca7c0 [Final Native Public]
    void SetNiagaraVariableQuat(const FString& InVariableName, FQuat& InValue); // 0x46ca6a0 [Final Native Public]
    void SetNiagaraVariablePosition(const FString& InVariableName, const FVector& InValue); // 0x46ca560 [Final Native Public]
    void SetNiagaraVariableObject(const FString& InVariableName, UObject* Object); // 0x46c9f00 [Final Native Public]
    void SetNiagaraVariableMatrix(const FString& InVariableName, const FMatrix& InValue); // 0x46ca430 [Final Native Public]
    void SetNiagaraVariableLinearColor(const FString& InVariableName, const FLinearColor& InValue); // 0x46ca310 [Final Native Public]
    void SetNiagaraVariableInt(const FString& InVariableName, int32 InValue); // 0x46ca210 [Final Native Public]
    void SetNiagaraVariableFloat(const FString& InVariableName, float InValue); // 0x46ca100 [Final Native Public]
    void SetNiagaraVariableBool(const FString& InVariableName, bool InValue); // 0x46ca000 [Final Native Public]
    void SetNiagaraVariableActor(const FString& InVariableName, AActor* Actor); // 0x46c9f00 [Final Native Public]
    void SetMaxSimTime(float InMaxTime); // 0x46c9e80 [Final Native Public]
    void SetLockDesiredAgeDeltaTimeToSeekDelta(bool bLock); // 0x46c9df0 [Final Native Public]
    void SetGpuComputeDebug(bool bEnableDebug); // 0x46c9d30 [Final Native Public]
    void SetForceSolo(bool bInForceSolo); // 0x46c9c80 [Final Native Public]
    void SetForceLocalPlayerEffect(bool bIsPlayerEffect); // 0x46c9be0 [Final Native Public]
    void SetEmitterFixedBounds(const FName& EmitterName, const FBox& LocalBounds); // 0x46c9a50 [Final Native Public]
    void SetDesiredAge(float InDesiredAge); // 0x46c9920 [Final Native Public]
    void SetCustomTimeDilation(float Dilation); // 0x46c9870 [Final Native Public]
    void SetCanRenderWhileSeeking(bool bInCanRenderWhileSeeking); // 0x46c97e0 [Final Native Public]
    void SetAutoDestroy(bool bInAutoDestroy); // 0x46c9730 [Final Native Public]
    void SetAsset(UNiagaraSystem* InAsset, bool bResetExistingOverrideParameters); // 0x46c9660 [Final Native Public]
    void SetAllowScalability(bool bAllow); // 0x46c9590 [Final Native Public]
    void SetAgeUpdateMode(const ENiagaraAgeUpdateMode& InAgeUpdateMode); // 0x46c9510 [Final Native Public]
    void SeekToDesiredAge(float InDesiredAge); // 0x46c9480 [Final Native Public]
    void ResetSystem(); // 0x46c9450 [Final Native Public]
    void ReinitializeSystem(); // 0x46c9430 [Final Native Public]
    bool IsPaused(); // 0x46c9360 [Final Native Public]
    void InitForPerformanceBaseline(); // 0x46c92e0 [Final Native Public]
    ENiagaraTickBehavior GetTickBehavior(); // 0x46c92c0 [Final Native Public]
    FBox GetSystemFixedBounds(); // 0x46c9270 [Final Native Public]
    UNiagaraSimCache* GetSimCache(); // 0x46c9250 [Final Native Public]
    float GetSeekDelta(); // 0x46c9230 [Final Native Public]
    int32 GetRandomSeedOffset(); // 0x46c9210 [Final Native Public]
    bool GetPreviewLODDistanceEnabled(); // 0x46c91e0 [Final Native Public]
    float GetPreviewLODDistance(); // 0x46c91a0 [Final Native Public]
    ENiagaraOcclusionQueryMode GetOcclusionQueryMode(); // 0x46c9180 [Final Native Public]
    float GetMaxSimTime(); // 0x46c9160 [Final Native Public]
    bool GetLockDesiredAgeDeltaTimeToSeekDelta(); // 0x46c9140 [Final Native Public]
    bool GetForceSolo(); // 0x46c9110 [Final Native Public]
    bool GetForceLocalPlayerEffect(); // 0x46c90e0 [Final Native Public]
    FBox GetEmitterFixedBounds(const FName& EmitterName); // 0x46c8ff0 [Final Native Public]
    float GetDesiredAge(); // 0x46c8fa0 [Final Native Public]
    UNiagaraDataInterface* GetDataInterface(const FString& Name); // 0x46c8ec0 [Final Native Public]
    float GetCustomTimeDilation(); // 0x46c8ea0 [Final Native Public]
    UNiagaraSystem* GetAsset(); // 0x46c8e80 [Final Native Public]
    bool GetAllowScalability(); // 0x46c8e50 [Final Native Public]
    ENiagaraAgeUpdateMode GetAgeUpdateMode(); // 0x46c8e30 [Final Native Public]
    void ClearSystemFixedBounds(); // 0x46c8d80 [Final Native Public]
    void ClearSimCache(bool bResetSystem); // 0x46c8cc0 [Final Native Public]
    void ClearEmitterFixedBounds(const FName& EmitterName); // 0x46c8b90 [Final Native Public]
    void AdvanceSimulationByTime(float SimulateTime, float TickDeltaSeconds); // 0x46c8a90 [Final Native Public]
    void AdvanceSimulation(int32 TickCount, float TickDeltaSeconds); // 0x46c89b0 [Final Native Public]

// UNiagaraDataChannelLibrary (/Script/Niagara.NiagaraDataChannelLibrary)
    void WriteToNiagaraDataChannelSingle(UObject* WorldContextObject, UNiagaraDataChannelAsset* Channel, const FNiagaraDataChannelSearchParameters& SearchParams, bool bVisibleToBlueprint, bool bVisibleToNiagaraCPU, bool bVisibleToNiagaraGPU); // 0x4742590 [Final Native Static Public]
    UNiagaraDataChannelWriter* WriteToNiagaraDataChannel(UObject* WorldContextObject, UNiagaraDataChannelAsset* Channel, const FNiagaraDataChannelSearchParameters& SearchParams, int32 Count, bool bVisibleToGame, bool bVisibleToCPU, bool bVisibleToGPU, const FString& DebugSource); // 0x4741e60 [Final Native Static Public]
    void ReadFromNiagaraDataChannelSingle(UObject* WorldContextObject, UNiagaraDataChannelAsset* Channel, int32 Index, const FNiagaraDataChannelSearchParameters& SearchParams, bool bReadPreviousFrame, const ENiagartaDataChannelReadResult& ReadResult); // 0x473f350 [Final Native Static Public]
    UNiagaraDataChannelReader* ReadFromNiagaraDataChannel(UObject* WorldContextObject, UNiagaraDataChannelAsset* Channel, const FNiagaraDataChannelSearchParameters& SearchParams, bool bReadPreviousFrame); // 0x473f150 [Final Native Static Public]
    UNiagaraDataChannelHandler* GetNiagaraDataChannel(UObject* WorldContextObject, UNiagaraDataChannelAsset* Channel); // 0x473f030 [Final Native Static Public]
    int32 GetDataChannelElementCount(UObject* WorldContextObject, UNiagaraDataChannelAsset* Channel, const FNiagaraDataChannelSearchParameters& SearchParams, bool bReadPreviousFrame); // 0x473cef0 [Final Native Static Public]

// UNiagaraDataInterfaceArrayFunctionLibrary (/Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary)
    void SetNiagaraArrayVectorValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, const FVector& Value, bool bSizeToFit); // 0x4741c80 [Final Native Static Public]
    void SetNiagaraArrayVector4Value(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, const FVector4& Value, bool bSizeToFit); // 0x4741930 [Final Native Static Public]
    void SetNiagaraArrayVector4(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<FVector4>& ArrayData); // 0x47417d0 [Final Native Static Public]
    void SetNiagaraArrayVector2DValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, const FVector2D& Value, bool bSizeToFit); // 0x4741600 [Final Native Static Public]
    void SetNiagaraArrayVector2D(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<FVector2D>& ArrayData); // 0x47414a0 [Final Native Static Public]
    void SetNiagaraArrayVector(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<FVector>& ArrayData); // 0x4741b20 [Final Native Static Public]
    void SetNiagaraArrayUInt8Value(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, int32 Value, bool bSizeToFit); // 0x47412e0 [Final Native Static Public]
    void SetNiagaraArrayUInt8(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<int32>& ArrayData); // 0x4741180 [Final Native Static Public]
    void SetNiagaraArrayQuatValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, FQuat& Value, bool bSizeToFit); // 0x4740fa0 [Final Native Static Public]
    void SetNiagaraArrayQuat(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<FQuat>& ArrayData); // 0x4740e40 [Final Native Static Public]
    void SetNiagaraArrayPositionValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, const FVector& Value, bool bSizeToFit); // 0x4740ba0 [Final Native Static Public]
    void SetNiagaraArrayPosition(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<FVector>& ArrayData); // 0x47408e0 [Final Native Static Public]
    void SetNiagaraArrayMatrixValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, const FMatrix& Value, bool bSizeToFit, bool bApplyLWCRebase); // 0x47405c0 [Final Native Static Public]
    void SetNiagaraArrayMatrix(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<FMatrix>& ArrayData, bool bApplyLWCRebase); // 0x47401e0 [Final Native Static Public]
    void SetNiagaraArrayInt32Value(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, int32 Value, bool bSizeToFit); // 0x4740020 [Final Native Static Public]
    void SetNiagaraArrayInt32(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<int32>& ArrayData); // 0x473fec0 [Final Native Static Public]
    void SetNiagaraArrayFloatValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, float Value, bool bSizeToFit); // 0x473fd00 [Final Native Static Public]
    void SetNiagaraArrayFloat(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<float>& ArrayData); // 0x473fba0 [Final Native Static Public]
    void SetNiagaraArrayColorValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, const FLinearColor& Value, bool bSizeToFit); // 0x473f9d0 [Final Native Static Public]
    void SetNiagaraArrayColor(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<FLinearColor>& ArrayData); // 0x473f870 [Final Native Static Public]
    void SetNiagaraArrayBoolValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, const bool& Value, bool bSizeToFit); // 0x473f6a0 [Final Native Static Public]
    void SetNiagaraArrayBool(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<bool>& ArrayData); // 0x473f540 [Final Native Static Public]
    FVector GetNiagaraArrayVectorValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x473ef10 [Final Native Static Public]
    FVector4 GetNiagaraArrayVector4Value(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x473ec80 [Final Native Static Public]
    TArray<FVector4> GetNiagaraArrayVector4(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x473eb40 [Final Native Static Public]
    FVector2D GetNiagaraArrayVector2DValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x473ea30 [Final Native Static Public]
    TArray<FVector2D> GetNiagaraArrayVector2D(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x473e8f0 [Final Native Static Public]
    TArray<FVector> GetNiagaraArrayVector(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x473edd0 [Final Native Static Public]
    int32 GetNiagaraArrayUInt8Value(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x473e7f0 [Final Native Static Public]
    TArray<int32> GetNiagaraArrayUInt8(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x473e6b0 [Final Native Static Public]
    FQuat GetNiagaraArrayQuatValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x473e5a0 [Final Native Static Public]
    TArray<FQuat> GetNiagaraArrayQuat(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x473e460 [Final Native Static Public]
    FVector GetNiagaraArrayPositionValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x473e270 [Final Native Static Public]
    TArray<FVector> GetNiagaraArrayPosition(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x473dfd0 [Final Native Static Public]
    FMatrix GetNiagaraArrayMatrixValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index, bool bApplyLWCRebase); // 0x473dcd0 [Final Native Static Public]
    TArray<FMatrix> GetNiagaraArrayMatrix(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, bool bApplyLWCRebase); // 0x473d9e0 [Final Native Static Public]
    int32 GetNiagaraArrayInt32Value(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x473d8e0 [Final Native Static Public]
    TArray<int32> GetNiagaraArrayInt32(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x473d7a0 [Final Native Static Public]
    float GetNiagaraArrayFloatValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x473d6a0 [Final Native Static Public]
    TArray<float> GetNiagaraArrayFloat(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x473d560 [Final Native Static Public]
    FLinearColor GetNiagaraArrayColorValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x473d450 [Final Native Static Public]
    TArray<FLinearColor> GetNiagaraArrayColor(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x473d310 [Final Native Static Public]
    bool GetNiagaraArrayBoolValue(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, int32 Index); // 0x473d210 [Final Native Static Public]
    TArray<bool> GetNiagaraArrayBool(UNiagaraComponent* NiagaraSystem, const FName& OverrideName); // 0x473d0d0 [Final Native Static Public]

// INiagaraParticleCallbackHandler (/Script/Niagara.NiagaraParticleCallbackHandler)
    void ReceiveParticleData(const TArray<FBasicParticleData>& Data, UNiagaraSystem* NiagaraSystem, const FVector& SimulationPositionOffset); // 0x476d1f0 [Native Event Public]

// UNiagaraDataInterfaceGrid2DCollection (/Script/Niagara.NiagaraDataInterfaceGrid2DCollection)
    void GetTextureSize(UNiagaraComponent* Component, const int32& SizeX, const int32& SizeY); // 0x476cf30 [Native Public]
    void GetRawTextureSize(UNiagaraComponent* Component, const int32& SizeX, const int32& SizeY); // 0x476cc70 [Native Public]
    bool FillTexture2D(UNiagaraComponent* Component, UTextureRenderTarget2D* Dest, int32 AttributeIndex); // 0x476cb50 [Native Public]
    bool FillRawTexture2D(UNiagaraComponent* Component, UTextureRenderTarget2D* Dest, const int32& TilesX, const int32& TilesY); // 0x476c7d0 [Native Public]

// UNiagaraDataInterfaceGrid3DCollection (/Script/Niagara.NiagaraDataInterfaceGrid3DCollection)
    void GetTextureSize(UNiagaraComponent* Component, const int32& SizeX, const int32& SizeY, const int32& SizeZ); // 0x476d060 [Native Public]
    void GetRawTextureSize(UNiagaraComponent* Component, const int32& SizeX, const int32& SizeY, const int32& SizeZ); // 0x476cda0 [Native Public]
    bool FillVolumeTexture(UNiagaraComponent* Component, UVolumeTexture* Dest, int32 AttributeIndex); // 0x476cb50 [Native Public]
    bool FillRawVolumeTexture(UNiagaraComponent* Component, UVolumeTexture* Dest, const int32& TilesX, const int32& TilesY, const int32& TileZ); // 0x476c950 [Native Public]

// UNiagaraDIRigidMeshCollisionFunctionLibrary (/Script/Niagara.NiagaraDIRigidMeshCollisionFunctionLibrary)
    void SetSourceActors(UNiagaraComponent* NiagaraSystem, const FName& OverrideName, const TArray<AActor*>& SourceActors); // 0x47a78e0 [Final Native Static Public]

// UNiagaraDataInterfaceSkeletalMesh (/Script/Niagara.NiagaraDataInterfaceSkeletalMesh)
    void OnSourceEndPlay(AActor* InSource, const EEndPlayReason& Reason); // 0x47eaf40 [Final Native Protected]

// UNiagaraFunctionLibrary (/Script/Niagara.NiagaraFunctionLibrary)
    UNiagaraComponent* SpawnSystemAttachedWithParams(FFXSystemSpawnParameters& SpawnParams); // 0x4819470 [Final Native Static Public]
    UNiagaraComponent* SpawnSystemAttached(UNiagaraSystem* SystemTemplate, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bAutoDestroy, bool bAutoActivate, const ENCPoolMethod& PoolingMethod, bool bPreCullCheck); // 0x4819120 [Final Native Static Public]
    UNiagaraComponent* SpawnSystemAtLocationWithParams(FFXSystemSpawnParameters& SpawnParams); // 0x4819020 [Final Native Static Public]
    UNiagaraComponent* SpawnSystemAtLocation(UObject* WorldContextObject, UNiagaraSystem* SystemTemplate, const FVector& Location, const FRotator& Rotation, const FVector& Scale, bool bAutoDestroy, bool bAutoActivate, const ENCPoolMethod& PoolingMethod, bool bPreCullCheck); // 0x4818b20 [Final Native Static Public]
    void SetVolumeTextureObject(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UVolumeTexture* Texture); // 0x4818a00 [Final Native Static Public]
    void SetTextureObject(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UTexture* Texture); // 0x4818a00 [Final Native Static Public]
    void SetTexture2DArrayObject(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UTexture2DArray* Texture); // 0x4818a00 [Final Native Static Public]
    void SetSkeletalMeshDataInterfaceSamplingRegions(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, const TArray<FName>& SamplingRegions); // 0x48187d0 [Final Native Static Public]
    void SetSkeletalMeshDataInterfaceFilteredSockets(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, const TArray<FName>& FilteredSockets); // 0x48185a0 [Final Native Static Public]
    void SetSkeletalMeshDataInterfaceFilteredBones(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, const TArray<FName>& FilteredBones); // 0x4818370 [Final Native Static Public]
    void SetComponentNiagaraGPURayTracedCollisionGroup(UObject* WorldContextObject, UPrimitiveComponent* Primitive, int32 CollisionGroup); // 0x4818220 [Final Native Static Public]
    void SetActorNiagaraGPURayTracedCollisionGroup(UObject* WorldContextObject, AActor* Actor, int32 CollisionGroup); // 0x4817ff0 [Final Native Static Public]
    void ReleaseNiagaraGPURayTracedCollisionGroup(UObject* WorldContextObject, int32 CollisionGroup); // 0x4817ed0 [Final Native Static Public]
    void OverrideSystemUserVariableStaticMeshComponent(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UStaticMeshComponent* StaticMeshComponent); // 0x4817cc0 [Final Native Static Public]
    void OverrideSystemUserVariableStaticMesh(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UStaticMesh* StaticMesh); // 0x4817ab0 [Final Native Static Public]
    void OverrideSystemUserVariableSkeletalMeshComponent(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, USkeletalMeshComponent* SkeletalMeshComponent); // 0x48178a0 [Final Native Static Public]
    UNiagaraParameterCollectionInstance* GetNiagaraParameterCollection(UObject* WorldContextObject, UNiagaraParameterCollection* Collection); // 0x48177a0 [Final Native Static Public]
    int32 AcquireNiagaraGPURayTracedCollisionGroup(UObject* WorldContextObject); // 0x48176a0 [Final Native Static Public]

// UNiagaraParameterCollectionInstance (/Script/Niagara.NiagaraParameterCollectionInstance)
    void SetVectorParameter(const FString& InVariableName, const FVector& InValue); // 0x4850a30 [Final Native Public]
    void SetVector4Parameter(const FString& InVariableName, const FVector4& InValue); // 0x48507f0 [Final Native Public]
    void SetVector2DParameter(const FString& InVariableName, const FVector2D& InValue); // 0x48505e0 [Final Native Public]
    void SetQuatParameter(const FString& InVariableName, FQuat& InValue); // 0x48503b0 [Final Native Public]
    void SetIntParameter(const FString& InVariableName, int32 InValue); // 0x4850150 [Final Native Public]
    void SetFloatParameter(const FString& InVariableName, float InValue); // 0x484ff70 [Final Native Public]
    void SetColorParameter(const FString& InVariableName, const FLinearColor& InValue); // 0x484fd80 [Final Native Public]
    void SetBoolParameter(const FString& InVariableName, bool InValue); // 0x484fba0 [Final Native Public]
    FVector GetVectorParameter(const FString& InVariableName); // 0x484f8d0 [Final Native Public]
    FVector4 GetVector4Parameter(const FString& InVariableName); // 0x484f6f0 [Final Native Public]
    FVector2D GetVector2DParameter(const FString& InVariableName); // 0x484f560 [Final Native Public]
    FQuat GetQuatParameter(const FString& InVariableName); // 0x484f390 [Final Native Public]
    int32 GetIntParameter(const FString& InVariableName); // 0x484f130 [Final Native Public]
    float GetFloatParameter(const FString& InVariableName); // 0x484efc0 [Final Native Public]
    FLinearColor GetColorParameter(const FString& InVariableName); // 0x484ee50 [Final Native Public]
    bool GetBoolParameter(const FString& InVariableName); // 0x484ecf0 [Final Native Public]

// UNiagaraBaselineController (/Script/Niagara.NiagaraBaselineController)
    bool OnTickTest(); // 0x3714120 [Native Event Public]
    void OnOwnerTick(float DeltaTime); // 0x484fb10 [Native Event Public]
    void OnEndTest(const FNiagaraPerfBaselineStats& Stats); // 0x484fa80 [Native Event Public]
    void OnBeginTest(); // 0x2057b70 [Native Event Public]
    UNiagaraSystem* GetSystem(); // 0x37bc310 [Final Native Public]

// ANiagaraPreviewBase (/Script/Niagara.NiagaraPreviewBase)
    void SetSystem(UNiagaraSystem* InSystem); // 0x1364670 [Event Public]
    void SetLabelText(FText& InXAxisText, FText& InYAxisText); // 0x1364670 [Event Public]

// UNiagaraPreviewAxis (/Script/Niagara.NiagaraPreviewAxis)
    int32 Num(); // 0x3273f70 [Native Event Public]
    void ApplyToPreview(UNiagaraComponent* PreviewComponent, int32 PreviewIndex, bool bIsXAxis, const FString& OutLabelText); // 0x484eb50 [Native Event Public]

// ANiagaraPreviewGrid (/Script/Niagara.NiagaraPreviewGrid)
    void SetPaused(bool bPaused); // 0x4850320 [Final Native Public]
    void GetPreviews(const TArray<UNiagaraComponent*>& OutPreviews); // 0x484f2e0 [Final Native Public]
    void DeactivatePreviews(); // 0x484ecd0 [Final Native Public]
    void ActivatePreviews(bool bReset); // 0x484eac0 [Final Native Public]

// UNiagaraScript (/Script/Niagara.NiagaraScript)
    void RaiseOnGPUCompilationComplete(); // 0x30af5d0 [Final Native Public]

// UNiagaraSimCache (/Script/Niagara.NiagaraSimCache)
    void ReadVectorAttribute(const TArray<FVector>& OutValues, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x48bb4a0 [Final Native Public]
    void ReadVector4Attribute(const TArray<FVector4>& OutValues, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x48bb320 [Final Native Public]
    void ReadVector2Attribute(const TArray<FVector2D>& OutValues, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x48baf90 [Final Native Public]
    void ReadQuatAttributeWithRebase(const TArray<FQuat>& OutValues, const FQuat& Quat, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x48badc0 [Final Native Public]
    void ReadQuatAttribute(const TArray<FQuat>& OutValues, const FName& AttributeName, const FName& EmitterName, bool bLocalSpaceToWorld, int32 FrameIndex); // 0x48bac00 [Final Native Public]
    void ReadPositionAttributeWithRebase(const TArray<FVector>& OutValues, const FTransform& Transform, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x48ba990 [Final Native Public]
    void ReadPositionAttribute(const TArray<FVector>& OutValues, const FName& AttributeName, const FName& EmitterName, bool bLocalSpaceToWorld, int32 FrameIndex); // 0x48ba7d0 [Final Native Public]
    void ReadIntAttribute(const TArray<int32>& OutValues, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x48ba650 [Final Native Public]
    void ReadIDAttribute(const TArray<FNiagaraID>& OutValues, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x48ba2d0 [Final Native Public]
    void ReadFloatAttribute(const TArray<float>& OutValues, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x48b9f80 [Final Native Public]
    void ReadColorAttribute(const TArray<FLinearColor>& OutValues, const FName& AttributeName, const FName& EmitterName, int32 FrameIndex); // 0x48b9e00 [Final Native Public]
    bool IsEmpty(); // 0x48b9dd0 [Final Native Public]
    bool IsCacheValid(); // 0x48b9da0 [Final Native Public]
    float GetStartSeconds(); // 0x48b9d80 [Final Native Public]
    int32 GetNumFrames(); // 0x48b9d60 [Final Native Public]
    int32 GetNumEmitters(); // 0x48b9d40 [Final Native Public]
    TArray<FName> GetEmitterNames(); // 0x48b9c10 [Final Native Public]
    FName GetEmitterName(int32 EmitterIndex); // 0x48b9b50 [Final Native Public]
    ENiagaraSimCacheAttributeCaptureMode GetAttributeCaptureMode(); // 0x48b9b30 [Final Native Public]

// UAsyncNiagaraCaptureSimCache (/Script/Niagara.AsyncNiagaraCaptureSimCache)
    void OnCaptureComplete__DelegateSignature(bool bSuccess); // 0x1364670 [Public]
    UAsyncNiagaraCaptureSimCache* CaptureNiagaraSimCacheUntilComplete(UNiagaraSimCache* SimCache, const FNiagaraSimCacheCreateParameters& CreateParameters, UNiagaraComponent* NiagaraComponent, const UNiagaraSimCache*& OutSimCache, int32 CaptureRate, bool bAdvanceSimulation, float AdvanceDeltaTime); // 0x48b9540 [Final Native Static Public]
    UAsyncNiagaraCaptureSimCache* CaptureNiagaraSimCacheMultiFrame(UNiagaraSimCache* SimCache, const FNiagaraSimCacheCreateParameters& CreateParameters, UNiagaraComponent* NiagaraComponent, const UNiagaraSimCache*& OutSimCache, int32 NumFrames, int32 CaptureRate, bool bAdvanceSimulation, float AdvanceDeltaTime); // 0x48b9030 [Final Native Static Public]
    UAsyncNiagaraCaptureSimCache* CaptureNiagaraSimCache(UNiagaraSimCache* SimCache, const FNiagaraSimCacheCreateParameters& CreateParameters, UNiagaraComponent* NiagaraComponent, const FNiagaraSimCacheCaptureParameters& CaptureParameters, const UNiagaraSimCache*& OutSimCache); // 0x48b8570 [Final Native Static Public]

// UNiagaraSimCacheFunctionLibrary (/Script/Niagara.NiagaraSimCacheFunctionLibrary)
    UNiagaraSimCache* CreateNiagaraSimCache(UObject* WorldContextObject); // 0x48b9a10 [Final Native Static Public]
    bool CaptureNiagaraSimCacheImmediate(UNiagaraSimCache* SimCache, const FNiagaraSimCacheCreateParameters& CreateParameters, UNiagaraComponent* NiagaraComponent, const UNiagaraSimCache*& OutSimCache, bool bAdvanceSimulation, float AdvanceDeltaTime); // 0x48b89c0 [Final Native Static Public]

// UAnimNotifyState_TimedNiagaraEffect (/Script/NiagaraAnimNotifies.AnimNotifyState_TimedNiagaraEffect)
    UFXSystemComponent* GetSpawnedEffect(UMeshComponent* MeshComp); // 0x4a2cad0 [Final Native Public]

// UAnimNotifyState_TimedNiagaraEffectAdvanced (/Script/NiagaraAnimNotifies.AnimNotifyState_TimedNiagaraEffectAdvanced)
    float GetNotifyProgress(UMeshComponent* MeshComp); // 0x4a2ca30 [Final Native Public]

// UAnimNotify_PlayNiagaraEffect (/Script/NiagaraAnimNotifies.AnimNotify_PlayNiagaraEffect)
    UFXSystemComponent* GetSpawnedEffect(); // 0x34e0e20 [Final Native Public]

// ITurnBasedMatchInterface (/Script/OnlineSubsystem.TurnBasedMatchInterface)
    void OnMatchReceivedTurn(const FString& Match, bool bDidBecomeActive); // 0x1364670 [Event Public]
    void OnMatchEnded(const FString& Match); // 0x1364670 [Event Public]

// UAchievementBlueprintLibrary (/Script/OnlineSubsystemUtils.AchievementBlueprintLibrary)
    void GetCachedAchievementProgress(UObject* WorldContextObject, APlayerController* PlayerController, const FName& AchievementID, const bool& bFoundID, const float& Progress); // 0x4c2ffc0 [Final Native Static Public]
    void GetCachedAchievementDescription(UObject* WorldContextObject, APlayerController* PlayerController, const FName& AchievementID, const bool& bFoundID, FText& Title, FText& LockedDescription, FText& UnlockedDescription, const bool& bHidden); // 0x4c2fcd0 [Final Native Static Public]

// UAchievementQueryCallbackProxy (/Script/OnlineSubsystemUtils.AchievementQueryCallbackProxy)
    UAchievementQueryCallbackProxy* CacheAchievements(UObject* WorldContextObject, APlayerController* PlayerController); // 0x4c2b640 [Final Native Static Public]
    UAchievementQueryCallbackProxy* CacheAchievementDescriptions(UObject* WorldContextObject, APlayerController* PlayerController); // 0x4c2b550 [Final Native Static Public]

// UAchievementWriteCallbackProxy (/Script/OnlineSubsystemUtils.AchievementWriteCallbackProxy)
    UAchievementWriteCallbackProxy* WriteAchievementProgress(UObject* WorldContextObject, APlayerController* PlayerController, const FName& AchievementName, float Progress, int32 UserTag); // 0x4c317e0 [Final Native Static Public]

// UConnectionCallbackProxy (/Script/OnlineSubsystemUtils.ConnectionCallbackProxy)
    UConnectionCallbackProxy* ConnectToService(UObject* WorldContextObject, APlayerController* PlayerController); // 0x4c2b8e0 [Final Native Static Public]

// UCreateSessionCallbackProxy (/Script/OnlineSubsystemUtils.CreateSessionCallbackProxy)
    UCreateSessionCallbackProxy* CreateSession(UObject* WorldContextObject, APlayerController* PlayerController, int32 PublicConnections, bool bUseLAN, bool bUseLobbiesIfAvailable); // 0x4c2eea0 [Final Native Static Public]

// UDestroySessionCallbackProxy (/Script/OnlineSubsystemUtils.DestroySessionCallbackProxy)
    UDestroySessionCallbackProxy* DestroySession(UObject* WorldContextObject, APlayerController* PlayerController); // 0x4c2f0f0 [Final Native Static Public]

// UEndMatchCallbackProxy (/Script/OnlineSubsystemUtils.EndMatchCallbackProxy)
    UEndMatchCallbackProxy* EndMatch(UObject* WorldContextObject, APlayerController* PlayerController, const TScriptInterface<ITurnBasedMatchInterface>& MatchActor, const FString& MatchID, const EMPMatchOutcome& LocalPlayerOutcome, const EMPMatchOutcome& OtherPlayersOutcome); // 0x4c2f250 [Final Native Static Public]

// UEndTurnCallbackProxy (/Script/OnlineSubsystemUtils.EndTurnCallbackProxy)
    UEndTurnCallbackProxy* EndTurn(UObject* WorldContextObject, APlayerController* PlayerController, const FString& MatchID, const TScriptInterface<ITurnBasedMatchInterface>& TurnBasedMatchInterface); // 0x4c2f560 [Final Native Static Public]

// UFindSessionsCallbackProxy (/Script/OnlineSubsystemUtils.FindSessionsCallbackProxy)
    FString GetServerName(FBlueprintSessionResult& Result); // 0x4c30630 [Final Native Static Public]
    int32 GetPingInMs(FBlueprintSessionResult& Result); // 0x4c304a0 [Final Native Static Public]
    int32 GetMaxPlayers(FBlueprintSessionResult& Result); // 0x4c30310 [Final Native Static Public]
    int32 GetCurrentPlayers(FBlueprintSessionResult& Result); // 0x4c30180 [Final Native Static Public]
    UFindSessionsCallbackProxy* FindSessions(UObject* WorldContextObject, APlayerController* PlayerController, int32 MaxResults, bool bUseLAN); // 0x4c2f7e0 [Final Native Static Public]

// UFindTurnBasedMatchCallbackProxy (/Script/OnlineSubsystemUtils.FindTurnBasedMatchCallbackProxy)
    UFindTurnBasedMatchCallbackProxy* FindTurnBasedMatch(UObject* WorldContextObject, APlayerController* PlayerController, const TScriptInterface<ITurnBasedMatchInterface>& MatchActor, int32 MinPlayers, int32 MaxPlayers, int32 PlayerGroup, bool ShowExistingMatches); // 0x4c2f9e0 [Final Native Static Public]

// UInAppPurchaseCallbackProxy2 (/Script/OnlineSubsystemUtils.InAppPurchaseCallbackProxy2)
    UInAppPurchaseCallbackProxy2* CreateProxyObjectForInAppPurchaseUnprocessedPurchases(APlayerController* PlayerController); // 0x4c2e310 [Final Native Static Public]
    UInAppPurchaseCallbackProxy2* CreateProxyObjectForInAppPurchaseQueryOwned(APlayerController* PlayerController); // 0x4c2d1b0 [Final Native Static Public]
    UInAppPurchaseCallbackProxy2* CreateProxyObjectForInAppPurchase(APlayerController* PlayerController, FInAppPurchaseProductRequest2& ProductRequest); // 0x4c2be70 [Final Native Static Public]

// UInAppPurchaseCheckoutCallbackProxy (/Script/OnlineSubsystemUtils.InAppPurchaseCheckoutCallbackProxy)
    UInAppPurchaseCheckoutCallbackProxy* CreateProxyObjectForInAppPurchaseCheckout(APlayerController* PlayerController, FInAppPurchaseProductRequest2& ProductRequest); // 0x4c2c480 [Final Native Static Public]

// UInAppPurchaseFinalizeProxy (/Script/OnlineSubsystemUtils.InAppPurchaseFinalizeProxy)
    UInAppPurchaseFinalizeProxy* CreateProxyObjectForInAppPurchaseFinalize(FInAppPurchaseReceiptInfo2& InAppPurchaseReceipt, APlayerController* PlayerController); // 0x4c2c620 [Final Native Static Public]

// UInAppPurchaseQueryCallbackProxy2 (/Script/OnlineSubsystemUtils.InAppPurchaseQueryCallbackProxy2)
    UInAppPurchaseQueryCallbackProxy2* CreateProxyObjectForInAppPurchaseQuery(APlayerController* PlayerController, const TArray<FString>& ProductIdentifiers); // 0x4c2cd40 [Final Native Static Public]

// UInAppPurchaseReceiptsCallbackProxy (/Script/OnlineSubsystemUtils.InAppPurchaseReceiptsCallbackProxy)
    UInAppPurchaseReceiptsCallbackProxy* CreateProxyObjectForInAppPurchaseRestoreOwnedProducts(APlayerController* PlayerController); // 0x4c2ded0 [Final Native Static Public]
    UInAppPurchaseReceiptsCallbackProxy* CreateProxyObjectForInAppPurchaseQueryOwnedProducts(APlayerController* PlayerController); // 0x4c2d5b0 [Final Native Static Public]
    UInAppPurchaseReceiptsCallbackProxy* CreateProxyObjectForInAppPurchaseGetKnownReceipts(APlayerController* PlayerController); // 0x4c2ca00 [Final Native Static Public]

// UInAppPurchaseRestoreCallbackProxy2 (/Script/OnlineSubsystemUtils.InAppPurchaseRestoreCallbackProxy2)
    UInAppPurchaseRestoreCallbackProxy2* CreateProxyObjectForInAppPurchaseRestore(const TArray<FInAppPurchaseProductRequest2>& ConsumableProductFlags, APlayerController* PlayerController); // 0x4c2d9f0 [Final Native Static Public]

// UJoinSessionCallbackProxy (/Script/OnlineSubsystemUtils.JoinSessionCallbackProxy)
    UJoinSessionCallbackProxy* JoinSession(UObject* WorldContextObject, APlayerController* PlayerController, FBlueprintSessionResult& SearchResult); // 0x4c30840 [Final Native Static Public]

// ULeaderboardBlueprintLibrary (/Script/OnlineSubsystemUtils.LeaderboardBlueprintLibrary)
    bool WriteLeaderboardInteger(APlayerController* PlayerController, const FName& StatName, int32 StatValue); // 0x4c31970 [Final Native Static Public]

// ULeaderboardFlushCallbackProxy (/Script/OnlineSubsystemUtils.LeaderboardFlushCallbackProxy)
    ULeaderboardFlushCallbackProxy* CreateProxyObjectForFlush(APlayerController* PlayerController, const FName& SessionName); // 0x4c2ba40 [Final Native Static Public]

// ULeaderboardQueryCallbackProxy (/Script/OnlineSubsystemUtils.LeaderboardQueryCallbackProxy)
    ULeaderboardQueryCallbackProxy* CreateProxyObjectForIntQuery(APlayerController* PlayerController, const FName& StatName); // 0x4c2e7c0 [Final Native Static Public]

// ULogoutCallbackProxy (/Script/OnlineSubsystemUtils.LogoutCallbackProxy)
    ULogoutCallbackProxy* Logout(UObject* WorldContextObject, APlayerController* PlayerController); // 0x4c30ae0 [Final Native Static Public]

// AOnlineBeaconClient (/Script/OnlineSubsystemUtils.OnlineBeaconClient)
    void ClientOnConnected(); // 0x3acd150 [Final Native Event Private]

// APartyBeaconClient (/Script/OnlineSubsystemUtils.PartyBeaconClient)
    void ServerUpdateReservationRequest(const FString& SessionId, const FPartyReservation& ReservationUpdate); // 0x4c31550 [Native Event Protected]
    void ServerReservationRequest(const FString& SessionId, const FPartyReservation& Reservation); // 0x4c312c0 [Native Event Protected]
    void ServerRemoveMemberFromReservationRequest(const FString& SessionId, const FPartyReservation& ReservationUpdate); // 0x4c31030 [Native Event Protected]
    void ServerCancelReservationRequest(const FUniqueNetIdRepl& PartyLeader); // 0x4c30ed0 [Native Event Protected]
    void ServerAddOrUpdateReservationRequest(const FString& SessionId, const FPartyReservation& Reservation); // 0x4c30c40 [Native Event Protected]
    void ClientSendReservationUpdates(int32 NumRemainingReservations); // 0x4c2b850 [Native Event Public]
    void ClientSendReservationFull(); // 0x4c2b830 [Native Event Public]
    void ClientReservationResponse(const EPartyReservationResult& ReservationResponse); // 0x4c2b7b0 [Native Event Public]
    void ClientCancelReservationResponse(const EPartyReservationResult& ReservationResponse); // 0x4c2b730 [Native Event Public]

// UQuitMatchCallbackProxy (/Script/OnlineSubsystemUtils.QuitMatchCallbackProxy)
    UQuitMatchCallbackProxy* QuitMatch(UObject* WorldContextObject, APlayerController* PlayerController, const FString& MatchID, const EMPMatchOutcome& Outcome, int32 TurnTimeoutInSeconds); // 0x4c492b0 [Final Native Static Public]

// UShowLoginUICallbackProxy (/Script/OnlineSubsystemUtils.ShowLoginUICallbackProxy)
    UShowLoginUICallbackProxy* ShowExternalLoginUI(UObject* WorldContextObject, APlayerController* InPlayerController); // 0x4c499e0 [Final Native Static Public]

// ASpectatorBeaconClient (/Script/OnlineSubsystemUtils.SpectatorBeaconClient)
    void ServerReservationRequest(const FString& SessionId, const FSpectatorReservation& Reservation); // 0x4c49780 [Native Event Protected]
    void ServerCancelReservationRequest(const FUniqueNetIdRepl& Spectator); // 0x4c30ed0 [Native Event Protected]
    void ClientSendReservationUpdates(int32 NumRemainingReservations); // 0x4c48cc0 [Native Event Public]
    void ClientSendReservationFull(); // 0x35fe580 [Native Event Public]
    void ClientReservationResponse(const ESpectatorReservationResult& ReservationResponse); // 0x4c48c40 [Native Event Public]
    void ClientCancelReservationResponse(const ESpectatorReservationResult& ReservationResponse); // 0x4c48bc0 [Native Event Public]

// ATestBeaconClient (/Script/OnlineSubsystemUtils.TestBeaconClient)
    void ServerPong(); // 0x4c49730 [Native Event Public]
    void ClientPing(); // 0x386da30 [Native Event Public]

// UTurnBasedBlueprintLibrary (/Script/OnlineSubsystemUtils.TurnBasedBlueprintLibrary)
    void RegisterTurnBasedMatchInterfaceObject(UObject* WorldContextObject, APlayerController* PlayerController, UObject* Object); // 0x4c49560 [Final Native Static Public]
    void GetPlayerDisplayName(UObject* WorldContextObject, APlayerController* PlayerController, const FString& MatchID, int32 PlayerIndex, const FString& PlayerDisplayName); // 0x4c490b0 [Final Native Static Public]
    void GetMyPlayerIndex(UObject* WorldContextObject, APlayerController* PlayerController, const FString& MatchID, const int32& PlayerIndex); // 0x4c48f00 [Final Native Static Public]
    void GetIsMyTurn(UObject* WorldContextObject, APlayerController* PlayerController, const FString& MatchID, const bool& bIsMyTurn); // 0x4c48d50 [Final Native Static Public]

// UVoipListenerSynthComponent (/Script/OnlineSubsystemUtils.VoipListenerSynthComponent)
    bool IsIdling(); // 0x4c4a960 [Final Native Public]

// UOptimusNode (/Script/OptimusCore.OptimusNode)
    bool SetGraphPosition(const FVector2D& InPosition); // 0x4a1e900 [Final Native Public]
    FName GetNodeName(); // 0x4a1d870 [Final Native Public]
    FName GetNodeCategory(); // 0x4a1d830 [Native Public]
    FVector2D GetGraphPosition(); // 0x4a1d780 [Final Native Public]
    FText GetDisplayName(); // 0x4a1d6a0 [Native Public]

// UOptimusDeformer (/Script/OptimusCore.OptimusDeformer)
    TArray<UOptimusVariableDescription*> GetVariables(); // 0x4a1d990 [Final Native Public]
    TArray<UOptimusResourceDescription*> GetResources(); // 0x4a1d8f0 [Final Native Public]
    UOptimusComponentSourceBinding* GetPrimaryComponentBinding(); // 0x4a1d8a0 [Final Native Public]
    TArray<UOptimusComponentSourceBinding*> GetComponentBindings(); // 0x4a1d600 [Final Native Public]

// UOptimusDeformerInstance (/Script/OptimusCore.OptimusDeformerInstance)
    bool SetVectorVariable(const FName& InVariableName, const FVector& InValue); // 0x4a1edf0 [Final Native Public]
    bool SetVector4Variable(const FName& InVariableName, const FVector4& InValue); // 0x4a1ecd0 [Final Native Public]
    bool SetTransformVariable(const FName& InVariableName, FTransform& InValue); // 0x4a1eb60 [Final Native Public]
    bool SetIntVariable(const FName& InVariableName, int32 InValue); // 0x4a1ea80 [Final Native Public]
    bool SetFloatVariable(const FName& InVariableName, double InValue); // 0x4a1e7e0 [Final Native Public]
    bool SetBoolVariable(const FName& InVariableName, bool InValue); // 0x4a1e700 [Final Native Public]
    TArray<UOptimusVariableDescription*> GetVariables(); // 0x4a1d9c0 [Final Native Public]
    bool EnqueueTriggerGraph(const FName& InTriggerGraphName); // 0x4a1d370 [Final Native Public]

// UOptimusNodeGraph (/Script/OptimusCore.OptimusNodeGraph)
    bool RenameGraphDirect(UOptimusNodeGraph* InGraph, const FString& InNewName); // 0x4a1e610 [Final Native Public]
    bool RenameGraph(UOptimusNodeGraph* InGraph, const FString& InNewName); // 0x4a1e520 [Final Native Public]
    bool RemoveNodes(const TArray<UOptimusNode*>& InNodes); // 0x4a1e460 [Final Native Public]
    bool RemoveNode(UOptimusNode* InNode); // 0x4a1e370 [Final Native Public]
    bool RemoveLink(UOptimusNodePin* InNodeOutputPin, UOptimusNodePin* InNodeInputPin); // 0x4a1e180 [Final Native Public]
    bool RemoveAllLinks(UOptimusNodePin* InNodePin); // 0x4a1ddc0 [Final Native Public]
    bool MoveGraphDirect(UOptimusNodeGraph* InGraph, int32 InInsertBefore); // 0x4a1dcf0 [Final Native Public]
    bool IsSubGraphReference(UOptimusNode* InNode); // 0x4a1dc40 [Final Native Public]
    bool IsKernelFunction(UOptimusNode* InNode); // 0x4a1db90 [Final Native Public]
    bool IsFunctionReference(UOptimusNode* InNode); // 0x4a1dae0 [Final Native Public]
    bool IsFunctionGraph(); // 0x4a1dac0 [Final Native Public]
    bool IsExecutionGraph(); // 0x4a1daa0 [Final Native Public]
    bool IsCustomKernel(UOptimusNode* InNode); // 0x4a1d9f0 [Final Native Public]
    EOptimusNodeGraphType GetGraphType(); // 0x31b5000 [Final Native Public]
    TArray<UOptimusNodeGraph*> GetGraphs(); // 0x4a1d7a0 [Final Native Public]
    int32 GetGraphIndex(); // 0x4a1d6f0 [Final Native Public]
    TArray<UOptimusNode*> ExpandCollapsedNodes(UOptimusNode* InGraphReferenceNode); // 0x4a1d460 [Final Native Public]
    bool DuplicateNodes(const TArray<UOptimusNode*>& InNodes, const FVector2D& InPosition); // 0x4a1d230 [Final Native Public]
    UOptimusNode* DuplicateNode(UOptimusNode* InNode, const FVector2D& InPosition); // 0x4a1cff0 [Final Native Public]
    bool ConvertToSubGraph(UOptimusNode* InFunctionNode); // 0x4a1cf50 [Final Native Public]
    bool ConvertToFunction(UOptimusNode* InSubGraphNode); // 0x4a1ceb0 [Final Native Public]
    UOptimusNode* ConvertFunctionToCustomKernel(UOptimusNode* InKernelFunction); // 0x4a1ce10 [Final Native Public]
    UOptimusNode* ConvertCustomKernelToFunction(UOptimusNode* InCustomKernel); // 0x4a1c800 [Final Native Public]
    UOptimusNode* CollapseNodesToSubGraph(const TArray<UOptimusNode*>& InNodes); // 0x4a1c740 [Final Native Public]
    UOptimusNode* CollapseNodesToFunction(const TArray<UOptimusNode*>& InNodes); // 0x4a1c6a0 [Final Native Public]
    UOptimusNode* AddVariableGetNode(UOptimusVariableDescription* InVariableDesc, const FVector2D& InPosition); // 0x4a1c550 [Final Native Public]
    UOptimusNode* AddValueNode(const FOptimusDataTypeRef& InDataTypeRef, const FVector2D& InPosition); // 0x4a1c3f0 [Final Native Public]
    UOptimusNode* AddResourceSetNode(UOptimusResourceDescription* InResourceDesc, const FVector2D& InPosition); // 0x4a1c2a0 [Final Native Public]
    UOptimusNode* AddResourceNode(UOptimusResourceDescription* InResourceDesc, const FVector2D& InPosition); // 0x4a1c150 [Final Native Public]
    UOptimusNode* AddResourceGetNode(UOptimusResourceDescription* InResourceDesc, const FVector2D& InPosition); // 0x4a1c000 [Final Native Public]
    UOptimusNode* AddNode(TSubclassOf<UOptimusNode> InNodeClass, const FVector2D& InPosition); // 0x4a1beb0 [Final Native Public]
    TArray<UOptimusNode*> AddLoopTerminalNodes(const FVector2D& InPosition); // 0x4a1bdd0 [Final Native Public]
    bool AddLink(UOptimusNodePin* InNodeOutputPin, UOptimusNodePin* InNodeInputPin); // 0x4a1b710 [Final Native Public]
    UOptimusNode* AddFunctionReferenceNode(const TSoftObjectPtr<UOptimusFunctionNodeGraph>& InFunctionGraph, const FVector2D& InPosition); // 0x4a1b4d0 [Final Native Public]
    UOptimusNode* AddDataInterfaceNode(TSubclassOf<UOptimusComputeDataInterface> InDataInterfaceClass, const FVector2D& InPosition); // 0x4a1b280 [Final Native Public]
    UOptimusNode* AddComponentBindingGetNode(UOptimusComponentSourceBinding* InComponentBinding, const FVector2D& InPosition); // 0x4a1b190 [Final Native Public]

// UOptimusFunctionNodeGraph (/Script/OptimusCore.OptimusFunctionNodeGraph)
    TArray<FName> GetAccessSpecifierOptions(); // 0x4a1d540 [Final Native Public]

// UPaperFlipbook (/Script/Paper2D.PaperFlipbook)
    bool IsValidKeyFrameIndex(int32 Index); // 0x4e276d0 [Final Native Public]
    float GetTotalDuration(); // 0x4e275e0 [Final Native Public]
    UPaperSprite* GetSpriteAtTime(float Time, bool bClampToEnds); // 0x4e26be0 [Final Native Public]
    UPaperSprite* GetSpriteAtFrame(int32 FrameIndex); // 0x4e26b20 [Final Native Public]
    int32 GetNumKeyFrames(); // 0x3710890 [Final Native Public]
    int32 GetNumFrames(); // 0x4e26a50 [Final Native Public]
    int32 GetKeyFrameIndexAtTime(float Time, bool bClampToEnds); // 0x4e26750 [Final Native Public]

// UPaperFlipbookComponent (/Script/Paper2D.PaperFlipbookComponent)
    void Stop(); // 0x4e29230 [Final Native Public]
    void SetSpriteColor(const FLinearColor& NewColor); // 0x4e28ac0 [Final Native Public]
    void SetPlayRate(float NewRate); // 0x4e28850 [Final Native Public]
    void SetPlaybackPositionInFrames(int32 NewFramePosition, bool bFireEvents); // 0x4e289b0 [Final Native Public]
    void SetPlaybackPosition(float NewPosition, bool bFireEvents); // 0x4e288d0 [Final Native Public]
    void SetNewTime(float NewTime); // 0x4e287b0 [Final Native Public]
    void SetLooping(bool bNewLooping); // 0x4e28710 [Final Native Public]
    bool SetFlipbook(UPaperFlipbook* NewFlipbook); // 0x3601cb0 [Native Public]
    void ReverseFromEnd(); // 0x4e28220 [Final Native Public]
    void Reverse(); // 0x4e281e0 [Final Native Public]
    void PlayFromStart(); // 0x4e27f70 [Final Native Public]
    void Play(); // 0x4e27f20 [Final Native Public]
    void OnRep_SourceFlipbook(UPaperFlipbook* OldFlipbook); // 0x4e27e30 [Final Native Protected]
    bool IsReversing(); // 0x4e276a0 [Final Native Public]
    bool IsPlaying(); // 0x4e27670 [Final Native Public]
    bool IsLooping(); // 0x4e27640 [Final Native Public]
    FLinearColor GetSpriteColor(); // 0x4e26cf0 [Final Native Public]
    float GetPlayRate(); // 0x4e26a80 [Final Native Public]
    int32 GetPlaybackPositionInFrames(); // 0x4e26aa0 [Final Native Public]
    float GetPlaybackPosition(); // 0x4e265a0 [Final Native Public]
    int32 GetFlipbookLengthInFrames(); // 0x4e26550 [Final Native Public]
    float GetFlipbookLength(); // 0x4e264d0 [Final Native Public]
    float GetFlipbookFramerate(); // 0x4e26490 [Final Native Public]
    UPaperFlipbook* GetFlipbook(); // 0x4e26460 [Native Public]

// UPaperGroupedSpriteComponent (/Script/Paper2D.PaperGroupedSpriteComponent)
    bool UpdateInstanceTransform(int32 InstanceIndex, FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // 0x4e29370 [Native Public]
    bool UpdateInstanceColor(int32 InstanceIndex, const FLinearColor& NewInstanceColor, bool bMarkRenderStateDirty); // 0x4e29250 [Native Public]
    void SortInstancesAlongAxis(const FVector& WorldSpaceSortAxis); // 0x4e291a0 [Final Native Public]
    bool RemoveInstance(int32 InstanceIndex); // 0x4e28040 [Native Public]
    bool GetInstanceTransform(int32 InstanceIndex, FTransform& OutInstanceTransform, bool bWorldSpace); // 0x4e265c0 [Final Native Public]
    int32 GetInstanceCount(); // 0x4e265a0 [Final Native Public]
    void ClearInstances(); // 0x4e26200 [Native Public]
    int32 AddInstance(FTransform& Transform, UPaperSprite* Sprite, bool bWorldSpace, const FLinearColor& Color); // 0x4e25d10 [Final Native Public]

// UPaperSpriteBlueprintLibrary (/Script/Paper2D.PaperSpriteBlueprintLibrary)
    FSlateBrush MakeBrushFromSprite(UPaperSprite* Sprite, int32 Width, int32 Height); // 0x4e27770 [Final Native Static Public]

// UPaperSpriteComponent (/Script/Paper2D.PaperSpriteComponent)
    void SetSpriteColor(const FLinearColor& NewColor); // 0x4e28bf0 [Final Native Public]
    bool SetSprite(UPaperSprite* NewSprite); // 0x3601cb0 [Native Public]
    UPaperSprite* GetSprite(); // 0x4e26460 [Native Public]

// UPaperTileMapComponent (/Script/Paper2D.PaperTileMapComponent)
    void SetTileMapColor(const FLinearColor& NewColor); // 0x4e29120 [Final Native Public]
    bool SetTileMap(UPaperTileMap* NewTileMap); // 0x3601cb0 [Native Public]
    void SetTile(int32 X, int32 Y, int32 Layer, const FPaperTileInfo& NewValue); // 0x4e28f60 [Final Native Public]
    void SetLayerColor(const FLinearColor& NewColor, int32 Layer); // 0x4e28610 [Final Native Public]
    void SetLayerCollision(int32 Layer, bool bHasCollision, bool bOverrideThickness, float CustomThickness, bool bOverrideOffset, float CustomOffset, bool bRebuildCollision); // 0x4e283d0 [Final Native Public]
    void SetDefaultCollisionThickness(float Thickness, bool bRebuildCollision); // 0x4e282b0 [Final Native Public]
    void ResizeMap(int32 NewWidthInTiles, int32 NewHeightInTiles); // 0x4e280e0 [Final Native Public]
    void RebuildCollision(); // 0x4e27fe0 [Final Native Public]
    bool OwnsTileMap(); // 0x4e27ee0 [Final Native Public]
    void MakeTileMapEditable(); // 0x4e27db0 [Final Native Public]
    void GetTilePolygon(int32 TileX, int32 TileY, const TArray<FVector>& Points, int32 LayerIndex, bool bWorldSpace); // 0x4e27220 [Final Native Public]
    FLinearColor GetTileMapColor(); // 0x4e271f0 [Final Native Public]
    FVector GetTileCornerPosition(int32 TileX, int32 TileY, int32 LayerIndex, bool bWorldSpace); // 0x4e27060 [Final Native Public]
    FVector GetTileCenterPosition(int32 TileX, int32 TileY, int32 LayerIndex, bool bWorldSpace); // 0x4e26ed0 [Final Native Public]
    FPaperTileInfo GetTile(int32 X, int32 Y, int32 Layer); // 0x4e26d20 [Final Native Public]
    void GetMapSize(const int32& MapWidth, const int32& MapHeight, const int32& NumLayers); // 0x4e268e0 [Final Native Public]
    FLinearColor GetLayerColor(int32 Layer); // 0x4e26820 [Final Native Public]
    void CreateNewTileMap(int32 MapWidth, int32 MapHeight, int32 TileWidth, int32 TileHeight, float PixelsPerUnrealUnit, bool bCreateLayer); // 0x4e26220 [Final Native Public]
    UPaperTileLayer* AddNewLayer(); // 0x4e25f10 [Final Native Public]

// UPaperTerrainComponent (/Script/Paper2D.PaperTerrainComponent)
    void SetTerrainColor(const FLinearColor& NewColor); // 0x4e28d20 [Final Native Public]

// UTileMapBlueprintLibrary (/Script/Paper2D.TileMapBlueprintLibrary)
    FPaperTileInfo MakeTile(int32 TileIndex, UPaperTileSet* Tileset, bool bFlipH, bool bFlipV, bool bFlipD); // 0x4e27b80 [Final Native Static Public]
    FName GetTileUserData(const FPaperTileInfo& Tile); // 0x4e274e0 [Final Native Static Public]
    FTransform GetTileTransform(const FPaperTileInfo& Tile); // 0x4e273f0 [Final Native Static Public]
    void BreakTile(const FPaperTileInfo& Tile, const int32& TileIndex, const UPaperTileSet*& Tileset, const bool& bFlipH, const bool& bFlipV, const bool& bFlipD); // 0x4e25fa0 [Final Native Static Public]

// UKismetProceduralMeshLibrary (/Script/ProceduralMeshComponent.KismetProceduralMeshLibrary)
    void SliceProceduralMesh(UProceduralMeshComponent* InProcMesh, const FVector& PlanePosition, const FVector& PlaneNormal, bool bCreateOtherHalf, const UProceduralMeshComponent*& OutOtherHalfProcMesh, const EProcMeshSliceCapOption& CapOption, UMaterialInterface* CapMaterial); // 0x452aea0 [Final Native Static Public]
    void GetSectionFromStaticMesh(UStaticMesh* InMesh, int32 LODIndex, int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UVs, const TArray<FProcMeshTangent>& Tangents); // 0x452aa10 [Final Native Static Public]
    void GetSectionFromProceduralMesh(UProceduralMeshComponent* InProcMesh, int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UVs, const TArray<FProcMeshTangent>& Tangents); // 0x452a560 [Final Native Static Public]
    void GenerateBoxMesh(const FVector& BoxRadius, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UVs, const TArray<FProcMeshTangent>& Tangents); // 0x452a290 [Final Native Static Public]
    void CreateGridMeshWelded(int32 NumX, int32 NumY, const TArray<int32>& Triangles, const TArray<FVector>& Vertices, const TArray<FVector2D>& UVs, float GridSpacing); // 0x4529470 [Final Native Static Public]
    void CreateGridMeshTriangles(int32 NumX, int32 NumY, bool bWinding, const TArray<int32>& Triangles); // 0x45291e0 [Final Native Static Public]
    void CreateGridMeshSplit(int32 NumX, int32 NumY, const TArray<int32>& Triangles, const TArray<FVector>& Vertices, const TArray<FVector2D>& UVs, const TArray<FVector2D>& UV1s, float GridSpacing); // 0x4528900 [Final Native Static Public]
    void CopyProceduralMeshFromStaticMeshComponent(UStaticMeshComponent* StaticMeshComponent, int32 LODIndex, UProceduralMeshComponent* ProcMeshComponent, bool bCreateCollision); // 0x4528520 [Final Native Static Public]
    void ConvertQuadToTriangles(const TArray<int32>& Triangles, int32 Vert0, int32 Vert1, int32 Vert2, int32 Vert3); // 0x4528360 [Final Native Static Public]
    void CalculateTangentsForMesh(const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector2D>& UVs, const TArray<FVector>& Normals, const TArray<FProcMeshTangent>& Tangents); // 0x4528010 [Final Native Static Public]

// UProceduralMeshComponent (/Script/ProceduralMeshComponent.ProceduralMeshComponent)
    void UpdateMeshSection_LinearColor(int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FVector2D>& UV1, const TArray<FVector2D>& UV2, const TArray<FVector2D>& UV3, const TArray<FLinearColor>& VertexColors, const TArray<FProcMeshTangent>& Tangents, bool bSRGBConversion); // 0x452b3c0 [Final Native Public]
    void UpdateMeshSection(int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FColor>& VertexColors, const TArray<FProcMeshTangent>& Tangents); // 0x452b0f0 [Final Native Public]
    void SetMeshSectionVisible(int32 SectionIndex, bool bNewVisibility); // 0x452add0 [Final Native Public]
    bool IsMeshSectionVisible(int32 SectionIndex); // 0x452ad20 [Final Native Public]
    int32 GetNumSections(); // 0x452a540 [Final Native Public]
    void CreateMeshSection_LinearColor(int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FVector2D>& UV1, const TArray<FVector2D>& UV2, const TArray<FVector2D>& UV3, const TArray<FLinearColor>& VertexColors, const TArray<FProcMeshTangent>& Tangents, bool bCreateCollision, bool bSRGBConversion); // 0x4529da0 [Final Native Public]
    void CreateMeshSection(int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FColor>& VertexColors, const TArray<FProcMeshTangent>& Tangents, bool bCreateCollision); // 0x4529a30 [Final Native Public]
    void ClearMeshSection(int32 SectionIndex); // 0x45282b0 [Final Native Public]
    void ClearCollisionConvexMeshes(); // 0x4528290 [Final Native Public]
    void ClearAllMeshSections(); // 0x4528270 [Final Native Public]
    void AddCollisionConvexMesh(const TArray<FVector>& ConvexVerts); // 0x4527f20 [Final Native Public]

// UPropertyPathTestObject (/Script/PropertyPath.PropertyPathTestObject)
    void SetStructRef(const FPropertyPathTestStruct& InStruct); // 0x1f0b580 [Final Native Public]
    void SetStructConstRef(const FPropertyPathTestStruct& InStruct); // 0x1f0b450 [Final Native Public]
    void SetStruct(const FPropertyPathTestStruct& InStruct); // 0x1f0b320 [Final Native Public]
    void SetFloat(float InFloat); // 0x1f0b290 [Final Native Public]
    FPropertyPathTestStruct GetStructRef(); // 0x1f0b260 [Final Native Public]
    FPropertyPathTestStruct GetStructConstRef(); // 0x1f0b230 [Final Native Public]
    FPropertyPathTestStruct GetStruct(); // 0x1f0b1d0 [Final Native Public]
    float GetFloat(); // 0x1f0b1a0 [Final Native Public]

// AQosBeaconClient (/Script/Qos.QosBeaconClient)
    void ServerQosRequest(const FString& InSessionId); // 0x4c54380 [Native Event Protected]
    void ClientQosResponse(const EQosResponseType& Response); // 0x4c54300 [Native Event Protected]

// UResonanceAudioBlueprintFunctionLibrary (/Script/ResonanceAudio.ResonanceAudioBlueprintFunctionLibrary)
    void SetGlobalReverbPreset(UResonanceAudioReverbPluginPreset* InPreset); // 0x5c87690 [Final Native Static Public]
    UResonanceAudioReverbPluginPreset* GetGlobalReverbPreset(); // 0x5c87560 [Final Native Static Public]

// UResonanceAudioReverbPluginPreset (/Script/ResonanceAudio.ResonanceAudioReverbPluginPreset)
    void SetRoomRotation(FQuat& InRotation); // 0x5c87cf0 [Final Native Public]
    void SetRoomPosition(const FVector& InPosition); // 0x5c87c10 [Final Native Public]
    void SetRoomMaterials(const TArray<ERaMaterialName>& InMaterials); // 0x5c87b10 [Final Native Public]
    void SetRoomDimensions(const FVector& InDimensions); // 0x5c87a30 [Final Native Public]
    void SetReverbTimeModifier(float InReverbTimeModifier); // 0x5c879a0 [Final Native Public]
    void SetReverbGain(float InReverbGain); // 0x5c87910 [Final Native Public]
    void SetReverbBrightness(float InReverbBrightness); // 0x5c87880 [Final Native Public]
    void SetReflectionScalar(float InReflectionScalar); // 0x5c877f0 [Final Native Public]
    void SetEnableRoomEffects(bool bInEnableRoomEffects); // 0x5c87600 [Final Native Public]

// UResonanceAudioSpatializationSourceSettings (/Script/ResonanceAudio.ResonanceAudioSpatializationSourceSettings)
    void SetSoundSourceSpread(float InSpread); // 0x34e2170 [Final Native Public]
    void SetSoundSourceDirectivity(float InPattern, float InSharpness); // 0x5c87dd0 [Final Native Public]

// URigVM (/Script/RigVM.RigVM)
    void SetParameterValueVector2D(const FName& InParameterName, const FVector2D& InValue, int32 InArrayIndex); // 0x3ea1cc0 [Final Native Public]
    void SetParameterValueVector(const FName& InParameterName, const FVector& InValue, int32 InArrayIndex); // 0x3ea1960 [Final Native Public]
    void SetParameterValueTransform(const FName& InParameterName, FTransform& InValue, int32 InArrayIndex); // 0x3ea1b50 [Final Native Public]
    void SetParameterValueString(const FName& InParameterName, const FString& InValue, int32 InArrayIndex); // 0x3ea1a50 [Final Native Public]
    void SetParameterValueQuat(const FName& InParameterName, FQuat& InValue, int32 InArrayIndex); // 0x3ea1960 [Final Native Public]
    void SetParameterValueName(const FName& InParameterName, const FName& InValue, int32 InArrayIndex); // 0x3ea1870 [Final Native Public]
    void SetParameterValueInt(const FName& InParameterName, int32 InValue, int32 InArrayIndex); // 0x3ea1780 [Final Native Public]
    void SetParameterValueFloat(const FName& InParameterName, float InValue, int32 InArrayIndex); // 0x3ea1690 [Final Native Public]
    void SetParameterValueDouble(const FName& InParameterName, double InValue, int32 InArrayIndex); // 0x3ea15a0 [Final Native Public]
    void SetParameterValueBool(const FName& InParameterName, bool InValue, int32 InArrayIndex); // 0x3ea14b0 [Final Native Public]
    FRigVMStatistics GetStatistics(); // 0x3ea11e0 [Final Native Public]
    FString GetRigVMFunctionName(int32 InFunctionIndex); // 0x3ea1100 [Native Public]
    FVector2D GetParameterValueVector2D(const FName& InParameterName, int32 InArrayIndex); // 0x3ea0f60 [Final Native Public]
    FVector GetParameterValueVector(const FName& InParameterName, int32 InArrayIndex); // 0x3ea1030 [Final Native Public]
    FTransform GetParameterValueTransform(const FName& InParameterName, int32 InArrayIndex); // 0x3ea0e60 [Final Native Public]
    FString GetParameterValueString(const FName& InParameterName, int32 InArrayIndex); // 0x3ea0d80 [Final Native Public]
    FQuat GetParameterValueQuat(const FName& InParameterName, int32 InArrayIndex); // 0x3ea0cb0 [Final Native Public]
    FName GetParameterValueName(const FName& InParameterName, int32 InArrayIndex); // 0x3ea0be0 [Final Native Public]
    int32 GetParameterValueInt(const FName& InParameterName, int32 InArrayIndex); // 0x3ea0b20 [Final Native Public]
    float GetParameterValueFloat(const FName& InParameterName, int32 InArrayIndex); // 0x3ea0b20 [Final Native Public]
    double GetParameterValueDouble(const FName& InParameterName, int32 InArrayIndex); // 0x3ea0a60 [Final Native Public]
    bool GetParameterValueBool(const FName& InParameterName, int32 InArrayIndex); // 0x3ea09a0 [Final Native Public]
    bool Execute(FRigVMExtendedExecuteContext& Context, const FName& InEntryName); // 0x3ea0800 [Native Public]
    int32 AddRigVMFunction(UScriptStruct* InRigVMStruct, const FName& InMethodName); // 0x3ea0720 [Native Public]

// UDataAssetLink (/Script/RigVM.DataAssetLink)
    void SetDataAsset(const TSoftObjectPtr<UDataAsset>& InDataAsset); // 0x3ea12d0 [Final Native Public]
    TSoftObjectPtr<UDataAsset> GetDataAsset(); // 0x3ea0930 [Final Native Public]

// URigVMUserWorkflowOptions (/Script/RigVM.RigVMUserWorkflowOptions)
    bool RequiresDialog(); // 0x3f479c0 [Final Native Public]
    void ReportWarning(const FString& InMessage); // 0x3f478c0 [Final Native Public]
    void ReportInfo(const FString& InMessage); // 0x3f477e0 [Final Native Public]
    void ReportError(const FString& InMessage); // 0x3f476e0 [Final Native Public]
    bool IsValid(); // 0x3f476b0 [Final Native Public]

// URigVMHost (/Script/RigVM.RigVMHost)
    bool SupportsEvent(const FName& InEventName); // 0x3f70b90 [Native Public]
    bool SetVariableFromString(const FName& InVariableName, const FString& InValue); // 0x3f70ab0 [Final Native Public]
    void SetFramesPerSecond(float InFramesPerSecond); // 0x3f70a30 [Final Native Public]
    void SetDeltaTime(float InDeltaTime); // 0x3f709b0 [Final Native Public]
    void SetAbsoluteTime(float InAbsoluteTime, bool InSetDeltaTimeZero); // 0x3f708d0 [Final Native Public]
    void SetAbsoluteAndDeltaTime(float InAbsoluteTime, float InDeltaTime); // 0x3f70800 [Final Native Public]
    void RequestRunOnceEvent(const FName& InEventName, int32 InEventIndex); // 0x3f70710 [Final Native Public]
    void RequestInit(); // 0x34e0440 [Native Public]
    bool RemoveRunOnceEvent(const FName& InEventName); // 0x3f70660 [Final Native Public]
    bool IsInitRequired(); // 0x36b8f70 [Native Public]
    URigVM* GetVM(); // 0x3f70480 [Final Native Public]
    FName GetVariableType(const FName& InVariableName); // 0x3f70580 [Final Native Public]
    FString GetVariableAsString(const FName& InVariableName); // 0x3f704e0 [Final Native Public]
    TArray<FName> GetSupportedEvents(); // 0x3f70440 [Native Public]
    TArray<FName> GetScriptAccessibleVariables(); // 0x3f702a0 [Final Native Public]
    FRigVMExtendedExecuteContext GetExtendedExecuteContext(); // 0x3f70260 [Native Public]
    float GetDeltaTime(); // 0x37128c0 [Final Native Public]
    float GetCurrentFramesPerSecond(); // 0x3f70200 [Final Native Public]
    float GetAbsoluteTime(); // 0x37130c0 [Final Native Public]
    TArray<URigVMHost*> FindRigVMHosts(UObject* Outer, TSubclassOf<URigVMHost> OptionalClass); // 0x3f6feb0 [Final Native Static Public]
    bool ExecuteEvent(const FName& InEventName); // 0x3f6fce0 [Final Native Public]
    bool Execute(const FName& InEventName); // 0x3f6fc30 [Native Public]
    bool CanExecute(); // 0x31b8100 [Native Public]

// UMovieSceneScriptingActorReferenceKey (/Script/SequencerScripting.MovieSceneScriptingActorReferenceKey)
    void SetValue(FMovieSceneObjectBindingID& InNewValue); // 0x43a4800 [Final Native Public]
    void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x43a45a0 [Final Native Public]
    FMovieSceneObjectBindingID GetValue(); // 0x43a2de0 [Final Native Public]
    FFrameTime GetTime(const EMovieSceneTimeUnit& TimeUnit); // 0x43a2d40 [Native Public]

// UMovieSceneScriptingActorReferenceChannel (/Script/SequencerScripting.MovieSceneScriptingActorReferenceChannel)
    void SetDefault(const FMovieSceneObjectBindingID& InDefaultValue); // 0x43a3aa0 [Final Native Public]
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0x43a3820 [Native Public]
    void RemoveDefault(); // 0x43a3530 [Final Native Public]
    bool HasDefault(); // 0x43a3250 [Final Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeysByIndex(const TArray<int32>& Indices); // 0x43a2940 [Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0x31b4620 [Native Public]
    FMovieSceneObjectBindingID GetDefault(); // 0x43a2630 [Final Native Public]
    UMovieSceneScriptingActorReferenceKey* AddKey(const FFrameNumber& InTime, const FMovieSceneObjectBindingID& NewValue, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x43a1790 [Final Native Public]

// UMovieSceneScriptingBoolKey (/Script/SequencerScripting.MovieSceneScriptingBoolKey)
    void SetValue(bool InNewValue); // 0x43a4970 [Final Native Public]
    void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x43a45a0 [Final Native Public]
    bool GetValue(); // 0x43a2ee0 [Final Native Public]
    FFrameTime GetTime(const EMovieSceneTimeUnit& TimeUnit); // 0x43a2d40 [Native Public]

// UMovieSceneScriptingBoolChannel (/Script/SequencerScripting.MovieSceneScriptingBoolChannel)
    void SetDefault(bool InDefaultValue); // 0x43a3c10 [Final Native Public]
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0x43a3820 [Native Public]
    void RemoveDefault(); // 0x43a35b0 [Final Native Public]
    bool HasDefault(); // 0x43a3330 [Final Native Public]
    int32 GetNumKeys(); // 0x43a2b00 [Final Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeysByIndex(const TArray<int32>& Indices); // 0x43a2940 [Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0x31b4620 [Native Public]
    bool GetDefault(); // 0x43a26d0 [Final Native Public]
    TArray<bool> EvaluateKeys(const FSequencerScriptingRange& Range, const FFrameRate& FrameRate); // 0x43a2270 [Final Native Public]
    FSequencerScriptingRange ComputeEffectiveRange(); // 0x43a1ff0 [Final Native Public]
    UMovieSceneScriptingBoolKey* AddKey(FFrameNumber& InTime, bool NewValue, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x43a1900 [Final Native Public]

// UMovieSceneScriptingByteKey (/Script/SequencerScripting.MovieSceneScriptingByteKey)
    void SetValue(uint8 InNewValue); // 0x43a4a80 [Final Native Public]
    void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x43a45a0 [Final Native Public]
    uint8 GetValue(); // 0x43a2f90 [Final Native Public]
    FFrameTime GetTime(const EMovieSceneTimeUnit& TimeUnit); // 0x43a2d40 [Native Public]

// UMovieSceneScriptingByteChannel (/Script/SequencerScripting.MovieSceneScriptingByteChannel)
    void SetDefault(uint8 InDefaultValue); // 0x43a3d40 [Final Native Public]
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0x43a3820 [Native Public]
    void RemoveDefault(); // 0x43a3680 [Final Native Public]
    bool HasDefault(); // 0x43a33f0 [Final Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeysByIndex(const TArray<int32>& Indices); // 0x43a2940 [Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0x31b4620 [Native Public]
    uint8 GetDefault(); // 0x43a2790 [Final Native Public]
    UMovieSceneScriptingByteKey* AddKey(FFrameNumber& InTime, uint8 NewValue, float SubFrame, const EMovieSceneTimeUnit& TimeUnit, const EMovieSceneKeyInterpolation& InInterpolation); // 0x43a1a90 [Final Native Public]

// UMovieSceneScriptingDoubleKey (/Script/SequencerScripting.MovieSceneScriptingDoubleKey)
    void SetValue(double InNewValue); // 0x43a4ba0 [Final Native Public]
    void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x43a45a0 [Final Native Public]
    void SetTangentWeightMode(const ERichCurveTangentWeightMode& InNewValue); // 0x43a44c0 [Final Native Public]
    void SetTangentMode(const ERichCurveTangentMode& InNewValue); // 0x43a43e0 [Final Native Public]
    void SetLeaveTangentWeight(float InNewValue); // 0x43a4180 [Final Native Public]
    void SetLeaveTangent(float InNewValue); // 0x43a4080 [Final Native Public]
    void SetInterpolationMode(const ERichCurveInterpMode& InNewValue); // 0x43a3fa0 [Final Native Public]
    void SetArriveTangentWeight(float InNewValue); // 0x43a39b0 [Final Native Public]
    void SetArriveTangent(float InNewValue); // 0x43a38b0 [Final Native Public]
    double GetValue(); // 0x43a3050 [Final Native Public]
    FFrameTime GetTime(const EMovieSceneTimeUnit& TimeUnit); // 0x43a2d40 [Native Public]
    ERichCurveTangentWeightMode GetTangentWeightMode(); // 0x43a2ce0 [Final Native Public]
    ERichCurveTangentMode GetTangentMode(); // 0x43a2c80 [Final Native Public]
    float GetLeaveTangentWeight(); // 0x43a2aa0 [Final Native Public]
    float GetLeaveTangent(); // 0x43a2a40 [Final Native Public]
    ERichCurveInterpMode GetInterpolationMode(); // 0x43a28e0 [Final Native Public]
    float GetArriveTangentWeight(); // 0x43a25d0 [Final Native Public]
    float GetArriveTangent(); // 0x43a2570 [Final Native Public]

// UMovieSceneScriptingDoubleChannel (/Script/SequencerScripting.MovieSceneScriptingDoubleChannel)
    void SetPreInfinityExtrapolation(const ERichCurveExtrapolation& InExtrapolation); // 0x43a4330 [Final Native Public]
    void SetPostInfinityExtrapolation(const ERichCurveExtrapolation& InExtrapolation); // 0x43a4280 [Final Native Public]
    void SetDefault(double InDefaultValue); // 0x43a3e60 [Final Native Public]
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0x43a3820 [Native Public]
    void RemoveDefault(); // 0x43a3750 [Final Native Public]
    bool HasDefault(); // 0x43a34b0 [Final Native Public]
    ERichCurveExtrapolation GetPreInfinityExtrapolation(); // 0x43a2c20 [Final Native Public]
    ERichCurveExtrapolation GetPostInfinityExtrapolation(); // 0x43a2bc0 [Final Native Public]
    int32 GetNumKeys(); // 0x43a2b60 [Final Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeysByIndex(const TArray<int32>& Indices); // 0x43a2940 [Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0x31b4620 [Native Public]
    double GetDefault(); // 0x43a2850 [Final Native Public]
    TArray<double> EvaluateKeys(const FSequencerScriptingRange& Range, const FFrameRate& FrameRate); // 0x43a23f0 [Final Native Public]
    FSequencerScriptingRange ComputeEffectiveRange(); // 0x43a2130 [Final Native Public]
    UMovieSceneScriptingDoubleKey* AddKey(FFrameNumber& InTime, double NewValue, float SubFrame, const EMovieSceneTimeUnit& TimeUnit, const EMovieSceneKeyInterpolation& InInterpolation); // 0x43a1c60 [Final Native Public]

// UMovieSceneScriptingEventKey (/Script/SequencerScripting.MovieSceneScriptingEventKey)
    void SetValue(FMovieSceneEvent& InNewValue); // 0x43a4c90 [Final Native Public]
    void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x43a45a0 [Final Native Public]
    FMovieSceneEvent GetValue(); // 0x43a30b0 [Final Native Public]
    FFrameTime GetTime(const EMovieSceneTimeUnit& TimeUnit); // 0x43a2d40 [Native Public]

// UMovieSceneScriptingEventChannel (/Script/SequencerScripting.MovieSceneScriptingEventChannel)
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0x43a3820 [Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeysByIndex(const TArray<int32>& Indices); // 0x43a2940 [Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0x31b4620 [Native Public]
    UMovieSceneScriptingEventKey* AddKey(FFrameNumber& InTime, const FMovieSceneEvent& NewValue, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x43a1e30 [Final Native Public]

// UMovieSceneScriptingFloatKey (/Script/SequencerScripting.MovieSceneScriptingFloatKey)
    void SetValue(float InNewValue); // 0x43af890 [Native Public]
    void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x43af770 [Native Public]
    void SetTangentWeightMode(const ERichCurveTangentWeightMode& InNewValue); // 0x43af6f0 [Native Public]
    void SetTangentMode(const ERichCurveTangentMode& InNewValue); // 0x43af670 [Native Public]
    void SetLeaveTangentWeight(float InNewValue); // 0x43aeef0 [Native Public]
    void SetLeaveTangent(float InNewValue); // 0x43aee60 [Native Public]
    void SetInterpolationMode(const ERichCurveInterpMode& InNewValue); // 0x43aede0 [Native Public]
    void SetArriveTangentWeight(float InNewValue); // 0x43ae840 [Native Public]
    void SetArriveTangent(float InNewValue); // 0x34e3750 [Native Public]
    float GetValue(); // 0x33109d0 [Native Public]
    FFrameTime GetTime(const EMovieSceneTimeUnit& TimeUnit); // 0x43a2d40 [Native Public]
    ERichCurveTangentWeightMode GetTangentWeightMode(); // 0x36b8fa0 [Native Public]
    ERichCurveTangentMode GetTangentMode(); // 0x3473ee0 [Native Public]
    float GetLeaveTangentWeight(); // 0x43ad540 [Native Public]
    float GetLeaveTangent(); // 0x43ad500 [Native Public]
    ERichCurveInterpMode GetInterpolationMode(); // 0x31d35d0 [Native Public]
    float GetArriveTangentWeight(); // 0x3711080 [Native Public]
    float GetArriveTangent(); // 0x43acee0 [Native Public]

// UMovieSceneScriptingFloatChannel (/Script/SequencerScripting.MovieSceneScriptingFloatChannel)
    void SetPreInfinityExtrapolation(const ERichCurveExtrapolation& InExtrapolation); // 0x43af370 [Final Native Public]
    void SetPostInfinityExtrapolation(const ERichCurveExtrapolation& InExtrapolation); // 0x43af2b0 [Final Native Public]
    void SetDefault(float InDefaultValue); // 0x43ae8d0 [Final Native Public]
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0x43a3820 [Native Public]
    void RemoveDefault(); // 0x43ae630 [Final Native Public]
    bool HasDefault(); // 0x43ae0a0 [Final Native Public]
    ERichCurveExtrapolation GetPreInfinityExtrapolation(); // 0x43adae0 [Final Native Public]
    ERichCurveExtrapolation GetPostInfinityExtrapolation(); // 0x43ada60 [Final Native Public]
    int32 GetNumKeys(); // 0x43ad730 [Final Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeysByIndex(const TArray<int32>& Indices); // 0x43a2940 [Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0x31b4620 [Native Public]
    float GetDefault(); // 0x43ad000 [Final Native Public]
    TArray<float> EvaluateKeys(const FSequencerScriptingRange& Range, const FFrameRate& FrameRate); // 0x43ac720 [Final Native Public]
    FSequencerScriptingRange ComputeEffectiveRange(); // 0x43ac6e0 [Final Native Public]
    UMovieSceneScriptingFloatKey* AddKey(FFrameNumber& InTime, float NewValue, float SubFrame, const EMovieSceneTimeUnit& TimeUnit, const EMovieSceneKeyInterpolation& InInterpolation); // 0x43abdf0 [Final Native Public]

// UMovieSceneScriptingIntegerKey (/Script/SequencerScripting.MovieSceneScriptingIntegerKey)
    void SetValue(int32 InNewValue); // 0x43af920 [Final Native Public]
    void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x43a45a0 [Final Native Public]
    int32 GetValue(); // 0x43add60 [Final Native Public]
    FFrameTime GetTime(const EMovieSceneTimeUnit& TimeUnit); // 0x43a2d40 [Native Public]

// UMovieSceneScriptingIntegerChannel (/Script/SequencerScripting.MovieSceneScriptingIntegerChannel)
    void SetDefault(int32 InDefaultValue); // 0x43ae950 [Final Native Public]
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0x43a3820 [Native Public]
    void RemoveDefault(); // 0x43ae650 [Final Native Public]
    bool HasDefault(); // 0x43ae180 [Final Native Public]
    int32 GetNumKeys(); // 0x43a2b60 [Final Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeysByIndex(const TArray<int32>& Indices); // 0x43a2940 [Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0x31b4620 [Native Public]
    int32 GetDefault(); // 0x43ad100 [Final Native Public]
    TArray<int32> EvaluateKeys(const FSequencerScriptingRange& Range, const FFrameRate& FrameRate); // 0x43ac9a0 [Final Native Public]
    UMovieSceneScriptingIntegerKey* AddKey(FFrameNumber& InTime, int32 NewValue, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x43abfb0 [Final Native Public]

// UMovieSceneScriptingObjectPathKey (/Script/SequencerScripting.MovieSceneScriptingObjectPathKey)
    void SetValue(UObject* InNewValue); // 0x43afa40 [Final Native Public]
    void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x43a45a0 [Final Native Public]
    UObject* GetValue(); // 0x43ade20 [Final Native Public]
    FFrameTime GetTime(const EMovieSceneTimeUnit& TimeUnit); // 0x43a2d40 [Native Public]

// UMovieSceneScriptingObjectPathChannel (/Script/SequencerScripting.MovieSceneScriptingObjectPathChannel)
    void SetDefault(UObject* InDefaultValue); // 0x43aea70 [Final Native Public]
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0x43a3820 [Native Public]
    void RemoveDefault(); // 0x43a3530 [Final Native Public]
    bool HasDefault(); // 0x43ae200 [Final Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeysByIndex(const TArray<int32>& Indices); // 0x43a2940 [Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0x31b4620 [Native Public]
    UObject* GetDefault(); // 0x43ad190 [Final Native Public]
    UMovieSceneScriptingObjectPathKey* AddKey(const FFrameNumber& InTime, UObject* NewValue, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x43ac130 [Final Native Public]

// UMovieSceneScriptingStringKey (/Script/SequencerScripting.MovieSceneScriptingStringKey)
    void SetValue(const FString& InNewValue); // 0x43afbb0 [Final Native Public]
    void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x43a45a0 [Final Native Public]
    FString GetValue(); // 0x43adf70 [Final Native Public]
    FFrameTime GetTime(const EMovieSceneTimeUnit& TimeUnit); // 0x43a2d40 [Native Public]

// UMovieSceneScriptingStringChannel (/Script/SequencerScripting.MovieSceneScriptingStringChannel)
    void SetDefault(const FString& InDefaultValue); // 0x43aeb30 [Final Native Public]
    void RemoveKey(UMovieSceneScriptingKey* Key); // 0x43a3820 [Native Public]
    void RemoveDefault(); // 0x43a3750 [Final Native Public]
    bool HasDefault(); // 0x43ae240 [Final Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeysByIndex(const TArray<int32>& Indices); // 0x43a2940 [Native Public]
    TArray<UMovieSceneScriptingKey*> GetKeys(); // 0x31b4620 [Native Public]
    FString GetDefault(); // 0x43ad1c0 [Final Native Public]
    UMovieSceneScriptingStringKey* AddKey(FFrameNumber& InTime, const FString& NewValue, float SubFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x43ac2f0 [Final Native Public]

// UMovieSceneBindingExtensions (/Script/SequencerScripting.MovieSceneBindingExtensions)
    void SetSpawnableBindingID(FMovieSceneBindingProxy& InBinding, FMovieSceneObjectBindingID& SpawnableBindingID); // 0x43af500 [Final Native Static Public]
    void SetSortingOrder(FMovieSceneBindingProxy& InBinding, int32 SortingOrder); // 0x43af430 [Final Native Static Public]
    void SetParent(FMovieSceneBindingProxy& InBinding, FMovieSceneBindingProxy& InParentBinding); // 0x43af180 [Final Native Static Public]
    void SetName(FMovieSceneBindingProxy& InBinding, const FString& InName); // 0x43aef80 [Final Native Static Public]
    void SetDisplayName(FMovieSceneBindingProxy& InBinding, FText& InDisplayName); // 0x43aece0 [Final Native Static Public]
    void RemoveTrack(FMovieSceneBindingProxy& InBinding, UMovieSceneTrack* TrackToRemove); // 0x43ae720 [Final Native Static Public]
    void Remove(FMovieSceneBindingProxy& InBinding); // 0x43ae570 [Final Native Static Public]
    void MoveBindingContents(FMovieSceneBindingProxy& SourceBindingId, FMovieSceneBindingProxy& DestinationBindingId); // 0x43ae3d0 [Final Native Static Public]
    bool IsValid(FMovieSceneBindingProxy& InBinding); // 0x43ae2f0 [Final Native Static Public]
    TArray<UMovieSceneTrack*> GetTracks(FMovieSceneBindingProxy& InBinding); // 0x43adc00 [Final Native Static Public]
    int32 GetSortingOrder(FMovieSceneBindingProxy& InBinding); // 0x43adb60 [Final Native Static Public]
    TSubclassOf<UObject> GetPossessedObjectClass(FMovieSceneBindingProxy& InBinding); // 0x43ad9a0 [Final Native Static Public]
    FMovieSceneBindingProxy GetParent(FMovieSceneBindingProxy& InBinding); // 0x43ad890 [Final Native Static Public]
    UObject* GetObjectTemplate(FMovieSceneBindingProxy& InBinding); // 0x43ad7c0 [Final Native Static Public]
    FString GetName(FMovieSceneBindingProxy& InBinding); // 0x43ad580 [Final Native Static Public]
    FGuid GetId(FMovieSceneBindingProxy& InBinding); // 0x43ad460 [Final Native Static Public]
    FText GetDisplayName(FMovieSceneBindingProxy& InBinding); // 0x43ad360 [Final Native Static Public]
    TArray<FMovieSceneBindingProxy> GetChildPossessables(FMovieSceneBindingProxy& InBinding); // 0x43acf20 [Final Native Static Public]
    TArray<UMovieSceneTrack*> FindTracksByType(FMovieSceneBindingProxy& InBinding, TSubclassOf<UMovieSceneTrack> TrackType); // 0x43acd00 [Final Native Static Public]
    TArray<UMovieSceneTrack*> FindTracksByExactType(FMovieSceneBindingProxy& InBinding, TSubclassOf<UMovieSceneTrack> TrackType); // 0x43acb20 [Final Native Static Public]
    UMovieSceneTrack* AddTrack(FMovieSceneBindingProxy& InBinding, TSubclassOf<UMovieSceneTrack> TrackType); // 0x43ac4c0 [Final Native Static Public]

// UMovieSceneEventTrackExtensions (/Script/SequencerScripting.MovieSceneEventTrackExtensions)
    TSubclassOf<UObject> GetBoundObjectPropertyClass(FMovieSceneEvent& EventKey); // 0x43b6500 [Final Native Static Public]
    UMovieSceneEventTriggerSection* AddEventTriggerSection(UMovieSceneEventTrack* InTrack); // 0x43b3040 [Final Native Static Public]
    UMovieSceneEventRepeaterSection* AddEventRepeaterSection(UMovieSceneEventTrack* InTrack); // 0x43b2ed0 [Final Native Static Public]

// UMovieSceneFolderExtensions (/Script/SequencerScripting.MovieSceneFolderExtensions)
    bool SetFolderName(UMovieSceneFolder* Folder, const FName& InFolderName); // 0x43bd320 [Final Native Static Public]
    bool SetFolderColor(UMovieSceneFolder* Folder, const FColor& InFolderColor); // 0x43bd230 [Final Native Static Public]
    bool RemoveChildTrack(UMovieSceneFolder* Folder, UMovieSceneTrack* InTrack); // 0x43bbc00 [Final Native Static Public]
    bool RemoveChildObjectBinding(UMovieSceneFolder* Folder, const FMovieSceneBindingProxy& InObjectBinding); // 0x43bbd10 [Final Native Static Public]
    bool RemoveChildMasterTrack(UMovieSceneFolder* Folder, UMovieSceneTrack* InTrack); // 0x43bbc00 [Final Native Static Public]
    bool RemoveChildFolder(UMovieSceneFolder* TargetFolder, UMovieSceneFolder* FolderToRemove); // 0x43bbaf0 [Final Native Static Public]
    FName GetFolderName(UMovieSceneFolder* Folder); // 0x43b7a30 [Final Native Static Public]
    FColor GetFolderColor(UMovieSceneFolder* Folder); // 0x43b7990 [Final Native Static Public]
    TArray<UMovieSceneTrack*> GetChildTracks(UMovieSceneFolder* Folder); // 0x43b6de0 [Final Native Static Public]
    TArray<FMovieSceneBindingProxy> GetChildObjectBindings(UMovieSceneFolder* Folder); // 0x43b6f30 [Final Native Static Public]
    TArray<UMovieSceneTrack*> GetChildMasterTracks(UMovieSceneFolder* Folder); // 0x43b6de0 [Final Native Static Public]
    TArray<UMovieSceneFolder*> GetChildFolders(UMovieSceneFolder* Folder); // 0x43b6c80 [Final Native Static Public]
    bool AddChildTrack(UMovieSceneFolder* Folder, UMovieSceneTrack* InTrack); // 0x43b2c80 [Final Native Static Public]
    bool AddChildObjectBinding(UMovieSceneFolder* Folder, const FMovieSceneBindingProxy& InObjectBinding); // 0x43b2d90 [Final Native Static Public]
    bool AddChildMasterTrack(UMovieSceneFolder* Folder, UMovieSceneTrack* InTrack); // 0x43b2c80 [Final Native Static Public]
    bool AddChildFolder(UMovieSceneFolder* TargetFolder, UMovieSceneFolder* FolderToAdd); // 0x43b2b70 [Final Native Static Public]

// UMovieSceneMaterialTrackExtensions (/Script/SequencerScripting.MovieSceneMaterialTrackExtensions)
    void SetMaterialInfo(UMovieSceneComponentMaterialTrack* Track, FComponentMaterialInfo& MaterialInfo); // 0x43bd9f0 [Final Native Static Public]
    void SetMaterialIndex(UMovieSceneComponentMaterialTrack* Track, int32 MaterialIndex); // 0x43bd800 [Final Native Static Public]
    FComponentMaterialInfo GetMaterialInfo(UMovieSceneComponentMaterialTrack* Track); // 0x43b8310 [Final Native Static Public]
    int32 GetMaterialIndex(UMovieSceneComponentMaterialTrack* Track); // 0x43b81b0 [Final Native Static Public]

// UMovieScenePrimitiveMaterialTrackExtensions (/Script/SequencerScripting.MovieScenePrimitiveMaterialTrackExtensions)
    void SetMaterialInfo(UMovieScenePrimitiveMaterialTrack* Track, FComponentMaterialInfo& MaterialInfo); // 0x43bdaf0 [Final Native Static Public]
    void SetMaterialIndex(UMovieScenePrimitiveMaterialTrack* Track, int32 MaterialIndex); // 0x43bd900 [Final Native Static Public]
    FComponentMaterialInfo GetMaterialInfo(UMovieScenePrimitiveMaterialTrack* Track); // 0x43b83e0 [Final Native Static Public]
    int32 GetMaterialIndex(UMovieScenePrimitiveMaterialTrack* Track); // 0x43b8260 [Final Native Static Public]

// UMovieScenePropertyTrackExtensions (/Script/SequencerScripting.MovieScenePropertyTrackExtensions)
    void SetPropertyNameAndPath(UMovieScenePropertyTrack* Track, const FName& InPropertyName, const FString& InPropertyPath); // 0x43be570 [Final Native Static Public]
    void SetObjectPropertyClass(UMovieSceneObjectPropertyTrack* Track, TSubclassOf<UObject> PropertyClass); // 0x43bdcd0 [Final Native Static Public]
    void SetByteTrackEnum(UMovieSceneByteTrack* Track, UEnum* InEnum); // 0x43bc5d0 [Final Native Static Public]
    FName GetUniqueTrackName(UMovieScenePropertyTrack* Track); // 0x43ba910 [Final Native Static Public]
    FString GetPropertyPath(UMovieScenePropertyTrack* Track); // 0x43b9a70 [Final Native Static Public]
    FName GetPropertyName(UMovieScenePropertyTrack* Track); // 0x43b99b0 [Final Native Static Public]
    TSubclassOf<UObject> GetObjectPropertyClass(UMovieSceneObjectPropertyTrack* Track); // 0x43b8620 [Final Native Static Public]
    UEnum* GetByteTrackEnum(UMovieSceneByteTrack* Track); // 0x43b65c0 [Final Native Static Public]

// UMovieSceneSectionExtensions (/Script/SequencerScripting.MovieSceneSectionExtensions)
    void SetStartFrameSeconds(UMovieSceneSection* Section, float StartTime); // 0x43bf190 [Final Native Static Public]
    void SetStartFrameBounded(UMovieSceneSection* Section, bool bIsBounded); // 0x43bf050 [Final Native Static Public]
    void SetStartFrame(UMovieSceneSection* Section, int32 StartFrame); // 0x43bee30 [Final Native Static Public]
    void SetRangeSeconds(UMovieSceneSection* Section, float StartTime, float EndTime); // 0x43be8c0 [Final Native Static Public]
    void SetRange(UMovieSceneSection* Section, int32 StartFrame, int32 EndFrame); // 0x43be6c0 [Final Native Static Public]
    void SetEndFrameSeconds(UMovieSceneSection* Section, float EndTime); // 0x43bce00 [Final Native Static Public]
    void SetEndFrameBounded(UMovieSceneSection* Section, bool bIsBounded); // 0x43bccc0 [Final Native Static Public]
    void SetEndFrame(UMovieSceneSection* Section, int32 EndFrame); // 0x43bcaa0 [Final Native Static Public]
    bool HasStartFrame(UMovieSceneSection* Section); // 0x43baec0 [Final Native Static Public]
    bool HasEndFrame(UMovieSceneSection* Section); // 0x43bad70 [Final Native Static Public]
    float GetStartFrameSeconds(UMovieSceneSection* Section); // 0x43ba2d0 [Final Native Static Public]
    int32 GetStartFrame(UMovieSceneSection* Section); // 0x43ba0f0 [Final Native Static Public]
    int32 GetParentSequenceFrame(UMovieSceneSubSection* Section, int32 InFrame, UMovieSceneSequence* ParentSequence); // 0x43b86e0 [Final Native Static Public]
    float GetEndFrameSeconds(UMovieSceneSection* Section); // 0x43b7640 [Final Native Static Public]
    int32 GetEndFrame(UMovieSceneSection* Section); // 0x43b7460 [Final Native Static Public]
    TArray<UMovieSceneScriptingChannel*> GetChannelsByType(UMovieSceneSection* Section, TSubclassOf<UMovieSceneScriptingChannel> ChannelType); // 0x43b6750 [Final Native Static Public]
    UMovieSceneScriptingChannel* GetChannel(UMovieSceneSection* Section, const FName& ChannelName); // 0x43b6680 [Final Native Static Public]
    float GetAutoSizeStartFrameSeconds(UMovieSceneSection* Section); // 0x43b60a0 [Final Native Static Public]
    int32 GetAutoSizeStartFrame(UMovieSceneSection* Section); // 0x43b5f50 [Final Native Static Public]
    bool GetAutoSizeHasStartFrame(UMovieSceneSection* Section); // 0x43b5e70 [Final Native Static Public]
    bool GetAutoSizeHasEndFrame(UMovieSceneSection* Section); // 0x43b5d90 [Final Native Static Public]
    float GetAutoSizeEndFrameSeconds(UMovieSceneSection* Section); // 0x43b5be0 [Final Native Static Public]
    int32 GetAutoSizeEndFrame(UMovieSceneSection* Section); // 0x43b5a90 [Final Native Static Public]
    TArray<UMovieSceneScriptingChannel*> GetAllChannels(UMovieSceneSection* Section); // 0x43b5880 [Final Native Static Public]

// UMovieSceneSequenceExtensions (/Script/SequencerScripting.MovieSceneSequenceExtensions)
    void SortMarkedFrames(UMovieSceneSequence* Sequence); // 0x43bfb30 [Final Native Static Public]
    void SetWorkRangeStart(UMovieSceneSequence* InSequence, double StartTimeInSeconds); // 0x43bfa50 [Final Native Static Public]
    void SetWorkRangeEnd(UMovieSceneSequence* InSequence, double EndTimeInSeconds); // 0x43bf970 [Final Native Static Public]
    void SetViewRangeStart(UMovieSceneSequence* InSequence, double StartTimeInSeconds); // 0x43bf890 [Final Native Static Public]
    void SetViewRangeEnd(UMovieSceneSequence* InSequence, double EndTimeInSeconds); // 0x43bf7b0 [Final Native Static Public]
    void SetTickResolutionDirectly(UMovieSceneSequence* Sequence, const FFrameRate& TickResolution); // 0x43bf580 [Final Native Static Public]
    void SetTickResolution(UMovieSceneSequence* Sequence, const FFrameRate& TickResolution); // 0x43bf480 [Final Native Static Public]
    void SetReadOnly(UMovieSceneSequence* Sequence, bool bInReadOnly); // 0x43beba0 [Final Native Static Public]
    void SetPlaybackStartSeconds(UMovieSceneSequence* Sequence, float StartTime); // 0x43be3a0 [Final Native Static Public]
    void SetPlaybackStart(UMovieSceneSequence* Sequence, int32 StartFrame); // 0x43be210 [Final Native Static Public]
    void SetPlaybackRangeLocked(UMovieSceneSequence* Sequence, bool bInLocked); // 0x43be140 [Final Native Static Public]
    void SetPlaybackEndSeconds(UMovieSceneSequence* Sequence, float EndTime); // 0x43bdf70 [Final Native Static Public]
    void SetPlaybackEnd(UMovieSceneSequence* Sequence, int32 EndFrame); // 0x43bdde0 [Final Native Static Public]
    void SetMarkedFramesLocked(UMovieSceneSequence* Sequence, bool bInLocked); // 0x43bd730 [Final Native Static Public]
    void SetMarkedFrameInSequence(UMovieSceneSequence* Sequence, int32 InMarkIndex, const FFrameNumber& InFrameNumber, const EMovieSceneTimeUnit& TimeUnit); // 0x43bd560 [Final Native Static Public]
    void SetMarkedFrame(UMovieSceneSequence* Sequence, int32 InMarkIndex, const FFrameNumber& InFrameNumber); // 0x43bd410 [Final Native Static Public]
    void SetEvaluationType(UMovieSceneSequence* InSequence, const EMovieSceneEvaluationType& InEvaluationType); // 0x43bd130 [Final Native Static Public]
    void SetDisplayRate(UMovieSceneSequence* Sequence, const FFrameRate& DisplayRate); // 0x43bc9a0 [Final Native Static Public]
    void SetClockSource(UMovieSceneSequence* InSequence, const EUpdateClockSource& InClockSource); // 0x43bc6c0 [Final Native Static Public]
    FMovieSceneBindingProxy ResolveBindingID(UMovieSceneSequence* RootSequence, const FMovieSceneObjectBindingID& InObjectBindingID); // 0x43bc3a0 [Final Native Static Public]
    bool RemoveTrack(UMovieSceneSequence* Sequence, UMovieSceneTrack* Track); // 0x43bbef0 [Final Native Static Public]
    void RemoveRootFolderFromSequence(UMovieSceneSequence* Sequence, UMovieSceneFolder* Folder); // 0x43bc030 [Final Native Static Public]
    bool RemoveMasterTrack(UMovieSceneSequence* Sequence, UMovieSceneTrack* Track); // 0x43bbef0 [Final Native Static Public]
    FSequencerScriptingRange MakeRangeSeconds(UMovieSceneSequence* Sequence, float StartTime, float duration); // 0x43bb820 [Final Native Static Public]
    FSequencerScriptingRange MakeRange(UMovieSceneSequence* Sequence, int32 StartFrame, int32 duration); // 0x43bb660 [Final Native Static Public]
    TArray<UObject*> LocateBoundObjects(UMovieSceneSequence* Sequence, FMovieSceneBindingProxy& InBinding, UObject* Context); // 0x43bb0b0 [Final Native Static Public]
    bool IsReadOnly(UMovieSceneSequence* Sequence); // 0x43bb010 [Final Native Static Public]
    bool IsPlaybackRangeLocked(UMovieSceneSequence* Sequence); // 0x43baf70 [Final Native Static Public]
    double GetWorkRangeStart(UMovieSceneSequence* InSequence); // 0x43bac00 [Final Native Static Public]
    double GetWorkRangeEnd(UMovieSceneSequence* InSequence); // 0x43bab40 [Final Native Static Public]
    double GetViewRangeStart(UMovieSceneSequence* InSequence); // 0x43baa80 [Final Native Static Public]
    double GetViewRangeEnd(UMovieSceneSequence* InSequence); // 0x43ba9c0 [Final Native Static Public]
    TArray<UMovieSceneTrack*> GetTracks(UMovieSceneSequence* Sequence); // 0x43ba750 [Final Native Static Public]
    FFrameRate GetTickResolution(UMovieSceneSequence* Sequence); // 0x43ba560 [Final Native Static Public]
    TArray<FMovieSceneBindingProxy> GetSpawnables(UMovieSceneSequence* Sequence); // 0x43b9f00 [Final Native Static Public]
    TArray<UMovieSceneFolder*> GetRootFoldersInSequence(UMovieSceneSequence* Sequence); // 0x43b9b80 [Final Native Static Public]
    TArray<FMovieSceneBindingProxy> GetPossessables(UMovieSceneSequence* Sequence); // 0x43b97c0 [Final Native Static Public]
    FMovieSceneObjectBindingID GetPortableBindingID(UMovieSceneSequence* RootSequence, UMovieSceneSequence* DestinationSequence, FMovieSceneBindingProxy& InBinding); // 0x43b91a0 [Final Native Static Public]
    float GetPlaybackStartSeconds(UMovieSceneSequence* Sequence); // 0x43b8f90 [Final Native Static Public]
    int32 GetPlaybackStart(UMovieSceneSequence* Sequence); // 0x43b8e00 [Final Native Static Public]
    FSequencerScriptingRange GetPlaybackRange(UMovieSceneSequence* Sequence); // 0x43b8ca0 [Final Native Static Public]
    float GetPlaybackEndSeconds(UMovieSceneSequence* Sequence); // 0x43b8a90 [Final Native Static Public]
    int32 GetPlaybackEnd(UMovieSceneSequence* Sequence); // 0x43b8900 [Final Native Static Public]
    UMovieScene* GetMovieScene(UMovieSceneSequence* Sequence); // 0x43b84b0 [Final Native Static Public]
    TArray<UMovieSceneTrack*> GetMasterTracks(UMovieSceneSequence* Sequence); // 0x43b8010 [Final Native Static Public]
    TArray<FMovieSceneMarkedFrame> GetMarkedFramesFromSequence(UMovieSceneSequence* Sequence, const EMovieSceneTimeUnit& TimeUnit); // 0x43b7d20 [Final Native Static Public]
    TArray<FMovieSceneMarkedFrame> GetMarkedFrames(UMovieSceneSequence* Sequence); // 0x43b7af0 [Final Native Static Public]
    EMovieSceneEvaluationType GetEvaluationType(UMovieSceneSequence* InSequence); // 0x43b78d0 [Final Native Static Public]
    FFrameRate GetDisplayRate(UMovieSceneSequence* Sequence); // 0x43b7390 [Final Native Static Public]
    EUpdateClockSource GetClockSource(UMovieSceneSequence* InSequence); // 0x43b7150 [Final Native Static Public]
    TArray<FMovieSceneBindingProxy> GetBindings(UMovieSceneSequence* Sequence); // 0x43b6350 [Final Native Static Public]
    FMovieSceneObjectBindingID GetBindingID(UMovieSceneSequence* Sequence, FMovieSceneBindingProxy& InBinding); // 0x43b6250 [Final Native Static Public]
    TArray<UMovieSceneTrack*> FindTracksByType(UMovieSceneSequence* Sequence, TSubclassOf<UMovieSceneTrack> TrackType); // 0x43b5550 [Final Native Static Public]
    TArray<UMovieSceneTrack*> FindTracksByExactType(UMovieSceneSequence* Sequence, TSubclassOf<UMovieSceneTrack> TrackType); // 0x43b5250 [Final Native Static Public]
    int32 FindNextMarkedFrameInSequence(UMovieSceneSequence* Sequence, const FFrameNumber& InFrameNumber, bool bForward, const EMovieSceneTimeUnit& TimeUnit); // 0x43b5070 [Final Native Static Public]
    int32 FindNextMarkedFrame(UMovieSceneSequence* Sequence, const FFrameNumber& InFrameNumber, bool bForward); // 0x43b4f20 [Final Native Static Public]
    TArray<UMovieSceneTrack*> FindMasterTracksByType(UMovieSceneSequence* Sequence, TSubclassOf<UMovieSceneTrack> TrackType); // 0x43b4bd0 [Final Native Static Public]
    TArray<UMovieSceneTrack*> FindMasterTracksByExactType(UMovieSceneSequence* Sequence, TSubclassOf<UMovieSceneTrack> TrackType); // 0x43b48d0 [Final Native Static Public]
    int32 FindMarkedFrameByLabel(UMovieSceneSequence* Sequence, const FString& InLabel); // 0x43b47b0 [Final Native Static Public]
    int32 FindMarkedFrameByFrameNumberInSequence(UMovieSceneSequence* Sequence, const FFrameNumber& InFrameNumber, const EMovieSceneTimeUnit& TimeUnit); // 0x43b4620 [Final Native Static Public]
    int32 FindMarkedFrameByFrameNumber(UMovieSceneSequence* Sequence, const FFrameNumber& InFrameNumber); // 0x43b4520 [Final Native Static Public]
    FMovieSceneBindingProxy FindBindingByName(UMovieSceneSequence* Sequence, const FString& Name); // 0x43b4320 [Final Native Static Public]
    FMovieSceneBindingProxy FindBindingById(UMovieSceneSequence* Sequence, const FGuid& BindingID); // 0x43b41b0 [Final Native Static Public]
    void DeleteMarkedFrames(UMovieSceneSequence* Sequence); // 0x43b4100 [Final Native Static Public]
    void DeleteMarkedFrame(UMovieSceneSequence* Sequence, int32 DeleteIndex); // 0x43b4000 [Final Native Static Public]
    bool AreMarkedFramesLocked(UMovieSceneSequence* Sequence); // 0x43b3f60 [Final Native Static Public]
    UMovieSceneTrack* AddTrack(UMovieSceneSequence* Sequence, TSubclassOf<UMovieSceneTrack> TrackType); // 0x43b3d90 [Final Native Static Public]
    FMovieSceneBindingProxy AddSpawnableFromInstance(UMovieSceneSequence* Sequence, UObject* ObjectToSpawn); // 0x43b3c20 [Final Native Static Public]
    FMovieSceneBindingProxy AddSpawnableFromClass(UMovieSceneSequence* Sequence, TSubclassOf<UObject> ClassToSpawn); // 0x43b3ab0 [Final Native Static Public]
    UMovieSceneFolder* AddRootFolderToSequence(UMovieSceneSequence* Sequence, const FString& NewFolderName); // 0x43b3880 [Final Native Static Public]
    FMovieSceneBindingProxy AddPossessable(UMovieSceneSequence* Sequence, UObject* ObjectToPossess); // 0x43b3710 [Final Native Static Public]
    UMovieSceneTrack* AddMasterTrack(UMovieSceneSequence* Sequence, TSubclassOf<UMovieSceneTrack> TrackType); // 0x43b3520 [Final Native Static Public]
    int32 AddMarkedFrameToSequence(UMovieSceneSequence* Sequence, FMovieSceneMarkedFrame& InMarkedFrame, const EMovieSceneTimeUnit& TimeUnit); // 0x43b3330 [Final Native Static Public]
    int32 AddMarkedFrame(UMovieSceneSequence* Sequence, FMovieSceneMarkedFrame& InMarkedFrame); // 0x43b31b0 [Final Native Static Public]

// UMovieSceneTrackExtensions (/Script/SequencerScripting.MovieSceneTrackExtensions)
    void SetTrackRowDisplayName(UMovieSceneTrack* Track, FText& InName, int32 RowIndex); // 0x43bf680 [Final Native Static Public]
    void SetSortingOrder(UMovieSceneTrack* Track, int32 SortingOrder); // 0x43bed60 [Final Native Static Public]
    void SetSectionToKey(UMovieSceneTrack* Track, UMovieSceneSection* Section); // 0x43bec70 [Final Native Static Public]
    void SetDisplayName(UMovieSceneTrack* Track, FText& InName); // 0x43bc8b0 [Final Native Static Public]
    void SetColorTint(UMovieSceneTrack* Track, const FColor& ColorTint); // 0x43bc7e0 [Final Native Static Public]
    void RemoveSection(UMovieSceneTrack* Track, UMovieSceneSection* Section); // 0x43bc210 [Final Native Static Public]
    FText GetTrackRowDisplayName(UMovieSceneTrack* Track, int32 RowIndex); // 0x43ba630 [Final Native Static Public]
    int32 GetSortingOrder(UMovieSceneTrack* Track); // 0x43b9e50 [Final Native Static Public]
    UMovieSceneSection* GetSectionToKey(UMovieSceneTrack* Track); // 0x43b9c40 [Final Native Static Public]
    TArray<UMovieSceneSection*> GetSections(UMovieSceneTrack* Track); // 0x43b9d00 [Final Native Static Public]
    FText GetDisplayName(UMovieSceneTrack* Track); // 0x43b72b0 [Final Native Static Public]
    FColor GetColorTint(UMovieSceneTrack* Track); // 0x43b7210 [Final Native Static Public]
    UMovieSceneSection* AddSection(UMovieSceneTrack* Track); // 0x43b39d0 [Final Native Static Public]

// UMovieSceneFloatVectorTrackExtensions (/Script/SequencerScripting.MovieSceneFloatVectorTrackExtensions)
    void SetNumChannelsUsed(UMovieSceneFloatVectorTrack* Track, int32 InNumChannelsUsed); // 0x43bdbf0 [Final Native Static Public]
    int32 GetNumChannelsUsed(UMovieSceneFloatVectorTrack* Track); // 0x43b8570 [Final Native Static Public]

// UMovieSceneDoubleVectorTrackExtensions (/Script/SequencerScripting.MovieSceneDoubleVectorTrackExtensions)
    void SetNumChannelsUsed(UMovieSceneDoubleVectorTrack* Track, int32 InNumChannelsUsed); // 0x43bdbf0 [Final Native Static Public]
    int32 GetNumChannelsUsed(UMovieSceneDoubleVectorTrack* Track); // 0x43b8570 [Final Native Static Public]

// USequencerScriptingRangeExtensions (/Script/SequencerScripting.SequencerScriptingRangeExtensions)
    void SetStartSeconds(FSequencerScriptingRange& Range, float Start); // 0x43bf350 [Final Native Static Public]
    void SetStartFrame(FSequencerScriptingRange& Range, int32 Start); // 0x43bef70 [Final Native Static Public]
    void SetEndSeconds(FSequencerScriptingRange& Range, float End); // 0x43bcfc0 [Final Native Static Public]
    void SetEndFrame(FSequencerScriptingRange& Range, int32 End); // 0x43bcbe0 [Final Native Static Public]
    void RemoveStart(FSequencerScriptingRange& Range); // 0x43bc300 [Final Native Static Public]
    void RemoveEnd(FSequencerScriptingRange& Range); // 0x43bbe50 [Final Native Static Public]
    bool HasStart(FSequencerScriptingRange& Range); // 0x43bae20 [Final Native Static Public]
    bool HasEnd(FSequencerScriptingRange& Range); // 0x43bacc0 [Final Native Static Public]
    float GetStartSeconds(FSequencerScriptingRange& Range); // 0x43ba460 [Final Native Static Public]
    int32 GetStartFrame(FSequencerScriptingRange& Range); // 0x43ba230 [Final Native Static Public]
    float GetEndSeconds(FSequencerScriptingRange& Range); // 0x43b77d0 [Final Native Static Public]
    int32 GetEndFrame(FSequencerScriptingRange& Range); // 0x43b75a0 [Final Native Static Public]

// USlateFXSubsystem (/Script/SlateRHIRenderer.SlateFXSubsystem)
    USlateRHIPostBufferProcessor* GetSlatePostProcessor(const ESlatePostRT& InPostBufferBit); // 0x2c2ee50 [Final Native Public]

// USlateRHIRendererSettings (/Script/SlateRHIRenderer.SlateRHIRendererSettings)
    FSlatePostSettings GetSlatePostSetting(const ESlatePostRT& InPostBufferBit); // 0x2c2eee0 [Final Native Public]
    FSlatePostSettings GetMutableSlatePostSetting(const ESlatePostRT& InPostBufferBit); // 0x2c2ed60 [Final Native Public]

// UStaticMeshDescription (/Script/StaticMeshDescription.StaticMeshDescription)
    void SetVertexInstanceUV(const FVertexInstanceID& VertexInstanceID, const FVector2D& UV, int32 UVIndex); // 0x1eea880 [Final Native Public]
    void SetPolygonGroupMaterialSlotName(const FPolygonGroupID& PolygonGroupID, const FName& SlotName); // 0x1eea680 [Final Native Public]
    FVector2D GetVertexInstanceUV(const FVertexInstanceID& VertexInstanceID, int32 UVIndex); // 0x1eea470 [Final Native Public]
    void CreateCube(const FVector& Center, const FVector& HalfExtents, const FPolygonGroupID& PolygonGroup, FPolygonID& PolygonID_PlusX, FPolygonID& PolygonID_MinusX, FPolygonID& PolygonID_PlusY, FPolygonID& PolygonID_MinusY, FPolygonID& PolygonID_PlusZ, FPolygonID& PolygonID_MinusZ); // 0x1eea120 [Final Native Public]

// UStructUtilsFunctionLibrary (/Script/StructUtilsEngine.StructUtilsFunctionLibrary)
    void SetInstancedStructValue(FInstancedStruct& InstancedStruct, const int32& Value); // 0x439bb50 [Final Native Static Public]
    void Reset(FInstancedStruct& InstancedStruct, UScriptStruct* StructType); // 0x439ba60 [Final Native Static Public]
    bool NotEqual_InstancedStruct(FInstancedStruct& A, FInstancedStruct& B); // 0x439b940 [Final Native Static Public]
    FInstancedStruct MakeInstancedStruct(const int32& Value); // 0x439b7f0 [Final Native Static Public]
    bool IsValid_InstancedStruct(FInstancedStruct& InstancedStruct); // 0x439b740 [Final Native Static Public]
    EStructUtilsResult IsInstancedStructValid(FInstancedStruct& InstancedStruct); // 0x439b690 [Final Native Static Public]
    void GetInstancedStructValue(const EStructUtilsResult& ExecResult, FInstancedStruct& InstancedStruct, const int32& Value); // 0x439b450 [Final Native Static Public]
    bool EqualEqual_InstancedStruct(FInstancedStruct& A, FInstancedStruct& B); // 0x439b330 [Final Native Static Public]

// UModularSynthLibrary (/Script/Synthesis.ModularSynthLibrary)
    void AddModularSynthPresetToBankAsset(UModularSynthPresetBank* InBank, FModularSynthPreset& Preset, const FString& PresetName); // 0x5ceb260 [Final Native Static Private]

// UModularSynthComponent (/Script/Synthesis.ModularSynthComponent)
    void SetSynthPreset(FModularSynthPreset& SynthPreset); // 0x5cf7170 [Final Native Public]
    void SetSustainGain(float SustainGain); // 0x5cf6fd0 [Final Native Public]
    void SetStereoDelayWetlevel(float DelayWetlevel); // 0x5cf6e30 [Final Native Public]
    void SetStereoDelayTime(float DelayTimeMsec); // 0x5cf6d60 [Final Native Public]
    void SetStereoDelayRatio(float DelayRatio); // 0x5cf6c90 [Final Native Public]
    void SetStereoDelayMode(const ESynthStereoDelayMode& StereoDelayMode); // 0x5cf6bc0 [Final Native Public]
    void SetStereoDelayIsEnabled(bool StereoDelayEnabled); // 0x5cf6af0 [Final Native Public]
    void SetStereoDelayFeedback(float DelayFeedback); // 0x5cf6a20 [Final Native Public]
    void SetSpread(float Spread); // 0x5cf64e0 [Final Native Public]
    void SetReleaseTime(float ReleaseTimeMsec); // 0x5cf45c0 [Final Native Public]
    void SetPortamento(float Portamento); // 0x5cf3c00 [Final Native Public]
    void SetPitchBend(float PitchBend); // 0x5cf3900 [Final Native Public]
    void SetPan(float Pan); // 0x5cf3720 [Final Native Public]
    void SetOscType(int32 OscIndex, const ESynth1OscType& OscType); // 0x5cf3600 [Final Native Public]
    void SetOscSync(bool bIsSynced); // 0x5cf3530 [Final Native Public]
    void SetOscSemitones(int32 OscIndex, float Semitones); // 0x5cf3430 [Final Native Public]
    void SetOscPulsewidth(int32 OscIndex, float Pulsewidth); // 0x5cf3330 [Final Native Public]
    void SetOscOctave(int32 OscIndex, float Octave); // 0x5cf3230 [Final Native Public]
    void SetOscGainMod(int32 OscIndex, float OscGainMod); // 0x5cf3130 [Final Native Public]
    void SetOscGain(int32 OscIndex, float OscGain); // 0x5cf3030 [Final Native Public]
    void SetOscFrequencyMod(int32 OscIndex, float OscFreqMod); // 0x5cf2f30 [Final Native Public]
    void SetOscCents(int32 OscIndex, float Cents); // 0x5cf2e30 [Final Native Public]
    void SetModEnvSustainGain(float SustainGain); // 0x5cf29e0 [Final Native Public]
    void SetModEnvReleaseTime(float Release); // 0x5cf2910 [Final Native Public]
    void SetModEnvPatch(const ESynthModEnvPatch& InPatchType); // 0x5cf2840 [Final Native Public]
    void SetModEnvInvert(bool bInvert); // 0x5cf2770 [Final Native Public]
    void SetModEnvDepth(float Depth); // 0x5cf26a0 [Final Native Public]
    void SetModEnvDecayTime(float DecayTimeMsec); // 0x5cf25d0 [Final Native Public]
    void SetModEnvBiasPatch(const ESynthModEnvBiasPatch& InPatchType); // 0x5cf2500 [Final Native Public]
    void SetModEnvBiasInvert(bool bInvert); // 0x5cf2430 [Final Native Public]
    void SetModEnvAttackTime(float AttackTimeMsec); // 0x5cf2360 [Final Native Public]
    void SetLFOType(int32 LFOIndex, const ESynthLFOType& LFOType); // 0x5cf1e30 [Final Native Public]
    void SetLFOPatch(int32 LFOIndex, const ESynthLFOPatchType& LFOPatchType); // 0x5cf1d10 [Final Native Public]
    void SetLFOMode(int32 LFOIndex, const ESynthLFOMode& LFOMode); // 0x5cf1bf0 [Final Native Public]
    void SetLFOGainMod(int32 LFOIndex, float GainMod); // 0x5cf1af0 [Final Native Public]
    void SetLFOGain(int32 LFOIndex, float Gain); // 0x5cf19f0 [Final Native Public]
    void SetLFOFrequencyMod(int32 LFOIndex, float FrequencyModHz); // 0x5cf18f0 [Final Native Public]
    void SetLFOFrequency(int32 LFOIndex, float FrequencyHz); // 0x5cf17f0 [Final Native Public]
    void SetGainDb(float GainDb); // 0x5cf0aa0 [Final Native Public]
    void SetFilterType(const ESynthFilterType& FilterType); // 0x5cf02e0 [Final Native Public]
    void SetFilterQMod(float FilterQ); // 0x5cf0160 [Final Native Public]
    void SetFilterQ(float FilterQ); // 0x5ceffe0 [Final Native Public]
    void SetFilterFrequencyMod(float FilterFrequencyHz); // 0x5ceff10 [Final Native Public]
    void SetFilterFrequency(float FilterFrequencyHz); // 0x5cefe40 [Final Native Public]
    void SetFilterAlgorithm(const ESynthFilterAlgorithm& FilterAlgorithm); // 0x5cef4e0 [Final Native Public]
    void SetEnableUnison(bool EnableUnison); // 0x5cef040 [Final Native Public]
    void SetEnableRetrigger(bool RetriggerEnabled); // 0x5ceef70 [Final Native Public]
    void SetEnablePolyphony(bool bEnablePolyphony); // 0x5ceeea0 [Final Native Public]
    bool SetEnablePatch(const FPatchId& PatchId, bool bIsEnabled); // 0x5ceed10 [Final Native Public]
    void SetEnableLegato(bool LegatoEnabled); // 0x5ceec40 [Final Native Public]
    void SetDecayTime(float DecayTimeMsec); // 0x5cee300 [Final Native Public]
    void SetChorusFrequency(float Frequency); // 0x5cedd60 [Final Native Public]
    void SetChorusFeedback(float Feedback); // 0x5cedc90 [Final Native Public]
    void SetChorusEnabled(bool EnableChorus); // 0x5cedbc0 [Final Native Public]
    void SetChorusDepth(float Depth); // 0x5cedaf0 [Final Native Public]
    void SetAttackTime(float AttackTimeMsec); // 0x5ced650 [Final Native Public]
    void NoteOn(float Note, int32 Velocity, float duration); // 0x5cec7d0 [Final Native Public]
    void NoteOff(float Note, bool bAllNotesOff, bool bKillAllNotes); // 0x5cec3f0 [Final Native Public]
    FPatchId CreatePatch(const ESynth1PatchSource& PatchSource, const TArray<FSynth1PatchCable>& PatchCables, bool bEnableByDefault); // 0x5ceb510 [Final Native Public]

// USourceEffectBitCrusherPreset (/Script/Synthesis.SourceEffectBitCrusherPreset)
    void SetSettings(FSourceEffectBitCrusherBaseSettings& Settings); // 0x5cf4c90 [Final Native Public]
    void SetSampleRateModulators(TSet<USoundModulatorBase*>& InModulators); // 0x5cf48c0 [Final Native Public]
    void SetSampleRateModulator(USoundModulatorBase* Modulator); // 0x5cf4810 [Final Native Public]
    void SetSampleRate(float SampleRate); // 0x5cf4760 [Final Native Public]
    void SetModulationSettings(FSourceEffectBitCrusherSettings& ModulationSettings); // 0x5cf2ab0 [Final Native Public]
    void SetBits(float Bits); // 0x5ceda40 [Final Native Public]
    void SetBitModulators(TSet<USoundModulatorBase*>& InModulators); // 0x5ced8e0 [Final Native Public]
    void SetBitModulator(USoundModulatorBase* Modulator); // 0x5ced830 [Final Native Public]

// USourceEffectChorusPreset (/Script/Synthesis.SourceEffectChorusPreset)
    void SetWetModulators(TSet<USoundModulatorBase*>& Modulators); // 0x5cf7a90 [Final Native Public]
    void SetWetModulator(USoundModulatorBase* Modulator); // 0x5cf79e0 [Final Native Public]
    void SetWet(float WetAmount); // 0x5cf7930 [Final Native Public]
    void SetSpreadModulators(TSet<USoundModulatorBase*>& Modulators); // 0x5cf6710 [Final Native Public]
    void SetSpreadModulator(USoundModulatorBase* Modulator); // 0x5cf6660 [Final Native Public]
    void SetSpread(float Spread); // 0x5cf65b0 [Final Native Public]
    void SetSettings(FSourceEffectChorusBaseSettings& Settings); // 0x5cf4d70 [Final Native Public]
    void SetModulationSettings(FSourceEffectChorusSettings& ModulationSettings); // 0x5cf2d30 [Final Native Public]
    void SetFrequencyModulators(TSet<USoundModulatorBase*>& Modulators); // 0x5cf0770 [Final Native Public]
    void SetFrequencyModulator(USoundModulatorBase* Modulator); // 0x5cf06c0 [Final Native Public]
    void SetFrequency(float Frequency); // 0x5cf0460 [Final Native Public]
    void SetFeedbackModulators(TSet<USoundModulatorBase*>& Modulators); // 0x5cef380 [Final Native Public]
    void SetFeedbackModulator(USoundModulatorBase* Modulator); // 0x5cef2d0 [Final Native Public]
    void SetFeedback(float Feedback); // 0x5cef220 [Final Native Public]
    void SetDryModulators(TSet<USoundModulatorBase*>& Modulators); // 0x5ceeae0 [Final Native Public]
    void SetDryModulator(USoundModulatorBase* Modulator); // 0x5ceea30 [Final Native Public]
    void SetDry(float DryAmount); // 0x5cee980 [Final Native Public]
    void SetDepthModulators(TSet<USoundModulatorBase*>& Modulators); // 0x5cee820 [Final Native Public]
    void SetDepthModulator(USoundModulatorBase* Modulator); // 0x5cee770 [Final Native Public]
    void SetDepth(float Depth); // 0x5cee6c0 [Final Native Public]

// USourceEffectConvolutionReverbPreset (/Script/Synthesis.SourceEffectConvolutionReverbPreset)
    void SetSettings(FSourceEffectConvolutionReverbSettings& InSettings); // 0x5cf4e60 [Final Native Public]
    void SetImpulseResponse(UAudioImpulseResponse* InImpulseResponse); // 0x5cf12e0 [Final Native Public]

// USourceEffectDynamicsProcessorPreset (/Script/Synthesis.SourceEffectDynamicsProcessorPreset)
    void SetSettings(FSourceEffectDynamicsProcessorSettings& InSettings); // 0x5cf4f50 [Final Native Public]

// USourceEffectEnvelopeFollowerPreset (/Script/Synthesis.SourceEffectEnvelopeFollowerPreset)
    void UnregisterEnvelopeFollowerListener(UEnvelopeFollowerListener* EnvelopeFollowerListener); // 0x5cf7bf0 [Final Native Public]
    void SetSettings(FSourceEffectEnvelopeFollowerSettings& InSettings); // 0x5cf5050 [Final Native Public]
    void RegisterEnvelopeFollowerListener(UEnvelopeFollowerListener* EnvelopeFollowerListener); // 0x5cecb40 [Final Native Public]

// USourceEffectEQPreset (/Script/Synthesis.SourceEffectEQPreset)
    void SetSettings(FSourceEffectEQSettings& InSettings); // 0x3155d40 [Final Native Public]

// USourceEffectFilterPreset (/Script/Synthesis.SourceEffectFilterPreset)
    void SetSettings(FSourceEffectFilterSettings& InSettings); // 0x5cf5130 [Final Native Public]

// USourceEffectFoldbackDistortionPreset (/Script/Synthesis.SourceEffectFoldbackDistortionPreset)
    void SetSettings(FSourceEffectFoldbackDistortionSettings& InSettings); // 0x5cf5260 [Final Native Public]

// USourceEffectMidSideSpreaderPreset (/Script/Synthesis.SourceEffectMidSideSpreaderPreset)
    void SetSettings(FSourceEffectMidSideSpreaderSettings& InSettings); // 0x5cf5340 [Final Native Public]

// USourceEffectMotionFilterPreset (/Script/Synthesis.SourceEffectMotionFilterPreset)
    void SetSettings(FSourceEffectMotionFilterSettings& InSettings); // 0x5cf5410 [Final Native Public]

// USourceEffectPannerPreset (/Script/Synthesis.SourceEffectPannerPreset)
    void SetSettings(FSourceEffectPannerSettings& InSettings); // 0x5cf5580 [Final Native Public]

// USourceEffectPhaserPreset (/Script/Synthesis.SourceEffectPhaserPreset)
    void SetSettings(FSourceEffectPhaserSettings& InSettings); // 0x5cf5650 [Final Native Public]

// USourceEffectRingModulationPreset (/Script/Synthesis.SourceEffectRingModulationPreset)
    void SetSettings(FSourceEffectRingModulationSettings& InSettings); // 0x5cf5730 [Final Native Public]

// USourceEffectSimpleDelayPreset (/Script/Synthesis.SourceEffectSimpleDelayPreset)
    void SetSettings(FSourceEffectSimpleDelaySettings& InSettings); // 0x5cf5850 [Final Native Public]

// USourceEffectStereoDelayPreset (/Script/Synthesis.SourceEffectStereoDelayPreset)
    void SetSettings(FSourceEffectStereoDelaySettings& InSettings); // 0x5cf5930 [Final Native Public]

// USourceEffectWaveShaperPreset (/Script/Synthesis.SourceEffectWaveShaperPreset)
    void SetSettings(FSourceEffectWaveShaperSettings& InSettings); // 0x5cf5580 [Final Native Public]

// USubmixEffectConvolutionReverbPreset (/Script/Synthesis.SubmixEffectConvolutionReverbPreset)
    void SetSettings(FSubmixEffectConvolutionReverbSettings& InSettings); // 0x5cf5a30 [Final Native Public]
    void SetImpulseResponse(UAudioImpulseResponse* InImpulseResponse); // 0x5cf1390 [Final Native Public]

// USubmixEffectDelayStatics (/Script/Synthesis.SubmixEffectDelayStatics)
    FSubmixEffectDelaySettings SetMaximumDelayLength(FSubmixEffectDelaySettings& DelaySettings, float MaximumDelayLength); // 0x5cf2240 [Final Native Static Public]
    FSubmixEffectDelaySettings SetInterpolationTime(FSubmixEffectDelaySettings& DelaySettings, float InterpolationTime); // 0x5cf1610 [Final Native Static Public]
    FSubmixEffectDelaySettings SetDelayLength(FSubmixEffectDelaySettings& DelaySettings, float DelayLength); // 0x5cee5a0 [Final Native Static Public]

// USubmixEffectDelayPreset (/Script/Synthesis.SubmixEffectDelayPreset)
    void SetSettings(FSubmixEffectDelaySettings& InSettings); // 0x5cf5b40 [Final Native Public]
    void SetInterpolationTime(float Time); // 0x5cf1550 [Final Native Public]
    void SetDelay(float Length); // 0x5cee4e0 [Final Native Public]
    void SetDefaultSettings(FSubmixEffectDelaySettings& InSettings); // 0x5cee3d0 [Final Native Public]
    float GetMaxDelayInMilliseconds(); // 0x2d1b070 [Final Native Public]

// USubmixEffectFilterPreset (/Script/Synthesis.SubmixEffectFilterPreset)
    void SetSettings(FSubmixEffectFilterSettings& InSettings); // 0x5cf5c40 [Final Native Public]
    void SetFilterType(const ESubmixFilterType& InType); // 0x5cf03b0 [Final Native Public]
    void SetFilterQMod(float InQ); // 0x5cf0230 [Final Native Public]
    void SetFilterQ(float InQ); // 0x5cf00b0 [Final Native Public]
    void SetFilterCutoffFrequencyMod(float InFrequency); // 0x5cef710 [Final Native Public]
    void SetFilterCutoffFrequency(float InFrequency); // 0x5cef660 [Final Native Public]
    void SetFilterAlgorithm(const ESubmixFilterAlgorithm& InAlgorithm); // 0x5cef5b0 [Final Native Public]

// USubmixEffectFlexiverbPreset (/Script/Synthesis.SubmixEffectFlexiverbPreset)
    void SetSettings(FSubmixEffectFlexiverbSettings& InSettings); // 0x5cf5d20 [Final Native Public]

// USubmixEffectMultibandCompressorPreset (/Script/Synthesis.SubmixEffectMultibandCompressorPreset)
    void SetSettings(FSubmixEffectMultibandCompressorSettings& InSettings); // 0x5cf5e00 [Final Native Public]
    void SetExternalSubmix(USoundSubmix* Submix); // 0x5cef110 [Final Native Public]
    void SetAudioBus(UAudioBus* AudioBus); // 0x5ced720 [Final Native Public]
    void ResetKey(); // 0x5cecd40 [Final Native Public]

// USubmixEffectStereoDelayPreset (/Script/Synthesis.SubmixEffectStereoDelayPreset)
    void SetSettings(FSubmixEffectStereoDelaySettings& InSettings); // 0x5cf5930 [Final Native Public]

// USubmixEffectStereoToQuadPreset (/Script/Synthesis.SubmixEffectStereoToQuadPreset)
    void SetSettings(FSubmixEffectStereoToQuadSettings& InSettings); // 0x5cf5f50 [Final Native Public]

// USubmixEffectTapDelayPreset (/Script/Synthesis.SubmixEffectTapDelayPreset)
    void SetTap(int32 TapId, FTapDelayInfo& TapInfo); // 0x5cf72e0 [Final Native Public]
    void SetSettings(FSubmixEffectTapDelaySettings& InSettings); // 0x5cf6020 [Final Native Public]
    void SetInterpolationTime(float Time); // 0x5cf1730 [Final Native Public]
    void RemoveTap(int32 TapId); // 0x5cecbe0 [Final Native Public]
    void GetTapIds(const TArray<int32>& TapIds); // 0x5cec040 [Final Native Public]
    void GetTap(int32 TapId, FTapDelayInfo& TapInfo); // 0x5cebf00 [Final Native Public]
    float GetMaxDelayInMilliseconds(); // 0x30ae300 [Final Native Public]
    void AddTap(const int32& TapId); // 0x5ceb3c0 [Final Native Public]

// UGranularSynth (/Script/Synthesis.GranularSynth)
    void SetSustainGain(float SustainGain); // 0x5cf6f00 [Final Native Public]
    void SetSoundWave(USoundWave* InSoundWave); // 0x5cf6270 [Final Native Public]
    void SetScrubMode(bool bScrubMode); // 0x5cf4a20 [Final Native Public]
    void SetReleaseTimeMsec(float ReleaseTimeMsec); // 0x5cf4690 [Final Native Public]
    void SetPlayheadTime(float InPositionSec, float LerpTimeSec, const EGranularSynthSeekType& SeekType); // 0x5cf3aa0 [Final Native Public]
    void SetPlaybackSpeed(float InPlayheadRate); // 0x5cf39d0 [Final Native Public]
    void SetGrainVolume(float BaseVolume, const FVector2D& VolumeRange); // 0x5cf10d0 [Final Native Public]
    void SetGrainsPerSecond(float InGrainsPerSecond); // 0x5cf1210 [Final Native Public]
    void SetGrainProbability(float InGrainProbability); // 0x5cf1000 [Final Native Public]
    void SetGrainPitch(float BasePitch, const FVector2D& PitchRange); // 0x5cf0ec0 [Final Native Public]
    void SetGrainPan(float BasePan, const FVector2D& PanRange); // 0x5cf0d80 [Final Native Public]
    void SetGrainEnvelopeType(const EGranularSynthEnvelopeType& EnvelopeType); // 0x5cf0cb0 [Final Native Public]
    void SetGrainDuration(float BaseDurationMsec, const FVector2D& DurationRange); // 0x5cf0b70 [Final Native Public]
    void SetDecayTime(float DecayTimeMsec); // 0x5ced580 [Final Native Public]
    void SetAttackTime(float AttackTimeMsec); // 0x5ced580 [Final Native Public]
    void NoteOn(float Note, int32 Velocity, float duration); // 0x5cec670 [Final Native Public]
    void NoteOff(float Note, bool bKill); // 0x5cec2c0 [Final Native Public]
    bool IsLoaded(); // 0x5cec280 [Final Native Public]
    float GetSampleDuration(); // 0x5cebea0 [Final Native Public]
    float GetCurrentPlayheadTime(); // 0x5ceb710 [Final Native Public]

// USynthComponentMonoWaveTable (/Script/Synthesis.SynthComponentMonoWaveTable)
    void SetWaveTablePosition(float InPosition); // 0x5cf7860 [Final Native Public]
    void SetSustainPedalState(bool InSustainPedalState); // 0x5cf70a0 [Final Native Public]
    void SetPosLfoType(const ESynthLFOType& InLfoType); // 0x5cf3e70 [Final Native Public]
    void SetPosLfoFrequency(float InLfoFrequency); // 0x5cf3da0 [Final Native Public]
    void SetPosLfoDepth(float InLfoDepth); // 0x5cf3cd0 [Final Native Public]
    void SetPositionEnvelopeSustainGain(float InSustainGain); // 0x5cf44f0 [Final Native Public]
    void SetPositionEnvelopeReleaseTime(float InReleaseTimeMsec); // 0x5cf4420 [Final Native Public]
    void SetPositionEnvelopeInvert(bool bInInvert); // 0x5cf4350 [Final Native Public]
    void SetPositionEnvelopeDepth(float InDepth); // 0x5cf4280 [Final Native Public]
    void SetPositionEnvelopeDecayTime(float InDecayTimeMsec); // 0x5cf41b0 [Final Native Public]
    void SetPositionEnvelopeBiasInvert(bool bInBiasInvert); // 0x5cf40e0 [Final Native Public]
    void SetPositionEnvelopeBiasDepth(float InDepth); // 0x5cf4010 [Final Native Public]
    void SetPositionEnvelopeAttackTime(float InAttackTimeMsec); // 0x5cf3f40 [Final Native Public]
    void SetLowPassFilterResonance(float InNewQ); // 0x5cf2170 [Final Native Public]
    void SetFrequencyWithMidiNote(float InMidiNote); // 0x5cf09a0 [Final Native Public]
    void SetFrequencyPitchBend(float FrequencyOffsetCents); // 0x5cf08d0 [Final Native Public]
    void SetFrequency(float FrequencyHz); // 0x5cf0510 [Final Native Public]
    void SetFilterEnvelopeSustainGain(float InSustainGain); // 0x5cefca0 [Final Native Public]
    void SetFilterEnvelopeReleaseTime(float InReleaseTimeMsec); // 0x5cefbd0 [Final Native Public]
    void SetFilterEnvelopenDecayTime(float InDecayTimeMsec); // 0x5cefd70 [Final Native Public]
    void SetFilterEnvelopeInvert(bool bInInvert); // 0x5cefb00 [Final Native Public]
    void SetFilterEnvelopeDepth(float InDepth); // 0x5cefa30 [Final Native Public]
    void SetFilterEnvelopeBiasInvert(bool bInBiasInvert); // 0x5cef960 [Final Native Public]
    void SetFilterEnvelopeBiasDepth(float InDepth); // 0x5cef890 [Final Native Public]
    void SetFilterEnvelopeAttackTime(float InAttackTimeMsec); // 0x5cef7c0 [Final Native Public]
    bool SetCurveValue(int32 TableIndex, int32 KeyframeIndex, float NewValue); // 0x5cee170 [Final Native Public]
    bool SetCurveTangent(int32 TableIndex, float InNewTangent); // 0x5cedfb0 [Final Native Public]
    bool SetCurveInterpolationType(const CurveInterpolationType& InterpolationType, int32 TableIndex); // 0x5cede30 [Final Native Public]
    void SetAmpEnvelopeSustainGain(float InSustainGain); // 0x5ced4b0 [Final Native Public]
    void SetAmpEnvelopeReleaseTime(float InReleaseTimeMsec); // 0x5ced3e0 [Final Native Public]
    void SetAmpEnvelopeInvert(bool bInInvert); // 0x5ced310 [Final Native Public]
    void SetAmpEnvelopeDepth(float InDepth); // 0x5ced240 [Final Native Public]
    void SetAmpEnvelopeDecayTime(float InDecayTimeMsec); // 0x5ced170 [Final Native Public]
    void SetAmpEnvelopeBiasInvert(bool bInBiasInvert); // 0x5ced0a0 [Final Native Public]
    void SetAmpEnvelopeBiasDepth(float InDepth); // 0x5cecfd0 [Final Native Public]
    void SetAmpEnvelopeAttackTime(float InAttackTimeMsec); // 0x5cecf00 [Final Native Public]
    void RefreshWaveTable(int32 Index); // 0x5cecab0 [Final Native Public]
    void RefreshAllWaveTables(); // 0x5ceca90 [Final Native Public]
    void NoteOn(float InMidiNote, float InVelocity); // 0x5cec930 [Final Native Public]
    void NoteOff(float InMidiNote); // 0x5cec570 [Final Native Public]
    int32 GetNumTableEntries(); // 0x5cebe70 [Final Native Public]
    int32 GetMaxTableIndex(); // 0x5cebe30 [Final Native Public]
    TArray<float> GetKeyFrameValuesForTable(float TableIndex); // 0x5ceb820 [Final Native Public]
    float GetCurveTangent(int32 TableIndex); // 0x5ceb750 [Final Native Public]

// USynthComponentToneGenerator (/Script/Synthesis.SynthComponentToneGenerator)
    void SetVolume(float InVolume); // 0x5cf7780 [Final Native Public]
    void SetFrequency(float InFrequency); // 0x5cf05e0 [Final Native Public]

// USynthSamplePlayer (/Script/Synthesis.SynthSamplePlayer)
    void SetSoundWave(USoundWave* InSoundWave); // 0x5cf6420 [Final Native Public]
    void SetScrubTimeWidth(float InScrubTimeWidthSec); // 0x5cf4bc0 [Final Native Public]
    void SetScrubMode(bool bScrubMode); // 0x5cf4af0 [Final Native Public]
    void SetPitch(float InPitch, float TimeSec); // 0x5cf37f0 [Final Native Public]
    void SeekToTime(float TimeSec, const ESamplePlayerSeekType& SeekType, bool bWrap); // 0x5cecd90 [Final Native Public]
    bool IsLoaded(); // 0x5cec2a0 [Final Native Public]
    float GetSampleDuration(); // 0x5cebee0 [Final Native Public]
    float GetCurrentPlaybackProgressTime(); // 0x5ceb6f0 [Final Native Public]
    float GetCurrentPlaybackProgressPercent(); // 0x5ceb6b0 [Final Native Public]

// USynthesisUtilitiesBlueprintFunctionLibrary (/Script/Synthesis.SynthesisUtilitiesBlueprintFunctionLibrary)
    float GetLogFrequency(float InLinearValue, float InDomainMin, float InDomainMax, float InRangeMin, float InRangeMax); // 0x5cebba0 [Final Native Static Private]
    float GetLinearFrequency(float InLogFrequencyValue, float InDomainMin, float InDomainMax, float InRangeMin, float InRangeMax); // 0x5ceb900 [Final Native Static Private]

// USynth2DSlider (/Script/Synthesis.Synth2DSlider)
    void SetValue(const FVector2D& InValue); // 0x5cf74b0 [Final Native Public]
    void SetStepSize(float InValue); // 0x5cf6870 [Final Native Public]
    void SetSliderHandleColor(const FLinearColor& InValue); // 0x5cf6140 [Final Native Public]
    void SetLocked(bool InValue); // 0x5cf1f50 [Final Native Public]
    void SetIndentHandle(bool InValue); // 0x5cf1440 [Final Native Public]
    FVector2D GetValue(); // 0x5cec130 [Final Native Public]

// USynthKnob (/Script/Synthesis.SynthKnob)
    void SetValue(float InValue); // 0x5cf7660 [Final Native Public]
    void SetStepSize(float InValue); // 0x5cf6990 [Final Native Public]
    void SetLocked(bool InValue); // 0x5cf2060 [Final Native Public]
    float GetValue(); // 0x5cec230 [Final Native Public]

// ATemplateSequenceActor (/Script/TemplateSequence.TemplateSequenceActor)
    void SetSequence(UTemplateSequence* InSequence); // 0x4f6b810 [Final Native Public]
    void SetBinding(AActor* Actor, bool bOverridesDefault); // 0x4f6b650 [Final Native Public]
    UTemplateSequence* LoadSequence(); // 0x4f6b5d0 [Final Native Public]
    UTemplateSequencePlayer* GetSequencePlayer(); // 0x4f6b560 [Final Native Public]
    UTemplateSequence* GetSequence(); // 0x4f6b4e0 [Final Native Public]

// UTemplateSequencePlayer (/Script/TemplateSequence.TemplateSequencePlayer)
    UTemplateSequencePlayer* CreateTemplateSequencePlayer(UObject* WorldContextObject, UTemplateSequence* TemplateSequence, const FMovieSceneSequencePlaybackSettings& Settings, const ATemplateSequenceActor*& OutActor); // 0x4f6ad20 [Final Native Static Public]

// USequenceCameraShakeTestUtil (/Script/TemplateSequence.SequenceCameraShakeTestUtil)
    bool GetPostProcessBlendCache(APlayerController* PlayerController, int32 PPIndex, FPostProcessSettings& OutPPSettings, const float& OutPPBlendWeight); // 0x4f6b2e0 [Final Native Static Public]
    FMinimalViewInfo GetLastFrameCameraCachePOV(APlayerController* PlayerController); // 0x4f6b1e0 [Final Native Static Public]
    FMinimalViewInfo GetCameraCachePOV(APlayerController* PlayerController); // 0x4f6b0e0 [Final Native Static Public]

// UTimeManagementBlueprintLibrary (/Script/TimeManagement.TimeManagementBlueprintLibrary)
    FFrameTime TransformTime(FFrameTime& SourceTime, const FFrameRate& SourceRate, const FFrameRate& DestinationRate); // 0x2c37930 [Final Native Static Public]
    FFrameNumber Subtract_FrameNumberInteger(const FFrameNumber& A, int32 B); // 0x2c37870 [Final Native Static Public]
    FFrameNumber Subtract_FrameNumberFrameNumber(const FFrameNumber& A, const FFrameNumber& B); // 0x2c377b0 [Final Native Static Public]
    FFrameTime SnapFrameTimeToRate(FFrameTime& SourceTime, const FFrameRate& SourceRate, const FFrameRate& SnapToRate); // 0x2c37610 [Final Native Static Public]
    FFrameTime Multiply_SecondsFrameRate(float TimeInSeconds, const FFrameRate& FrameRate); // 0x2c374a0 [Final Native Static Public]
    FFrameNumber Multiply_FrameNumberInteger(const FFrameNumber& A, int32 B); // 0x2c373e0 [Final Native Static Public]
    bool IsValid_MultipleOf(const FFrameRate& InFrameRate, const FFrameRate& OtherFramerate); // 0x2c372a0 [Final Native Static Public]
    bool IsValid_Framerate(const FFrameRate& InFrameRate); // 0x2c37200 [Final Native Static Public]
    FFrameRate GetTimecodeFrameRate(); // 0x2c371c0 [Final Native Static Public]
    FTimecode GetTimecode(); // 0x2c37180 [Final Native Static Public]
    FFrameNumber Divide_FrameNumberInteger(const FFrameNumber& A, int32 B); // 0x2c370c0 [Final Native Static Public]
    FString Conv_TimecodeToString(const FTimecode& InTimecode, bool bForceSignDisplay); // 0x2c36f80 [Final Native Static Public]
    float Conv_QualifiedFrameTimeToSeconds(FQualifiedFrameTime& InFrameTime); // 0x2c36e90 [Final Native Static Public]
    float Conv_FrameRateToSeconds(const FFrameRate& InFrameRate); // 0x2c36dd0 [Final Native Static Public]
    float Conv_FrameRateToInterval(const FFrameRate& InFrameRate); // 0x2c36d30 [Final Native Static Public]
    int32 Conv_FrameNumberToInteger(FFrameNumber& InFrameNumber); // 0x2c36ca0 [Final Native Static Public]
    FFrameNumber Add_FrameNumberInteger(const FFrameNumber& A, int32 B); // 0x2c36be0 [Final Native Static Public]
    FFrameNumber Add_FrameNumberFrameNumber(const FFrameNumber& A, const FFrameNumber& B); // 0x2c36b20 [Final Native Static Public]

// UTraceUtilLibrary (/Script/TraceUtilities.TraceUtilLibrary)
    void TraceMarkRegionStart(const FString& Name); // 0x383e6b0 [Final Native Static Public]
    void TraceMarkRegionEnd(const FString& Name); // 0x383e6b0 [Final Native Static Public]
    void TraceBookmark(const FString& Name); // 0x383e6b0 [Final Native Static Public]
    bool ToggleChannel(const FString& ChannelName, bool Enabled); // 0x5d06430 [Final Native Static Public]
    bool StopTracing(); // 0x5d06040 [Final Native Static Public]
    bool StartTraceToFile(const FString& Filename, const TArray<FString>& Channels); // 0x5d06250 [Final Native Static Public]
    bool StartTraceSendTo(const FString& Target, const TArray<FString>& Channels); // 0x5d06070 [Final Native Static Public]
    bool ResumeTracing(); // 0x38347e0 [Final Native Static Public]
    bool PauseTracing(); // 0x38347e0 [Final Native Static Public]
    bool IsTracing(); // 0x5d06040 [Final Native Static Public]
    bool IsChannelEnabled(const FString& ChannelName); // 0x57dc1c0 [Final Native Static Public]
    TArray<FString> GetEnabledChannels(); // 0x5d05e50 [Final Native Static Public]
    TArray<FString> GetAllChannels(); // 0x526a0c0 [Final Native Static Public]

// UTypedElementHandleLibrary (/Script/TypedElementFramework.TypedElementHandleLibrary)
    void Release(FScriptTypedElementHandle& ElementHandle); // 0x1f61330 [Final Native Static Public]
    bool NotEqual(FScriptTypedElementHandle& LHS, FScriptTypedElementHandle& RHS); // 0x1f61090 [Final Native Static Public]
    bool IsSet(FScriptTypedElementHandle& ElementHandle); // 0x1f60e20 [Final Native Static Public]
    bool Equal(FScriptTypedElementHandle& LHS, FScriptTypedElementHandle& RHS); // 0x1f5ffa0 [Final Native Static Public]

// UTypedElementListLibrary (/Script/TypedElementFramework.TypedElementListLibrary)
    void Shrink(const FScriptTypedElementListProxy& ElementList); // 0x1f61a80 [Final Native Static Public]
    void Reset(const FScriptTypedElementListProxy& ElementList); // 0x1f61810 [Final Native Static Public]
    void Reserve(const FScriptTypedElementListProxy& ElementList, int32 Size); // 0x1f61600 [Final Native Static Public]
    bool Remove(const FScriptTypedElementListProxy& ElementList, FScriptTypedElementHandle& ElementHandle); // 0x1f61400 [Final Native Static Public]
    int32 Num(const FScriptTypedElementListProxy& ElementList); // 0x1f611d0 [Final Native Static Public]
    bool IsValidIndex(const FScriptTypedElementListProxy& ElementList, int32 Index); // 0x1f60ef0 [Final Native Static Public]
    bool HasElementsOfType(const FScriptTypedElementListProxy& ElementList, const FName& ElementTypeName); // 0x1f60c60 [Final Native Static Public]
    bool HasElements(const FScriptTypedElementListProxy& ElementList, TSubclassOf<IInterface> BaseInterfaceType); // 0x1f609b0 [Final Native Static Public]
    UObject* GetElementInterface(const FScriptTypedElementListProxy& ElementList, FScriptTypedElementHandle& ElementHandle, TSubclassOf<IInterface> BaseInterfaceType); // 0x1f60530 [Final Native Static Public]
    TArray<FScriptTypedElementHandle> GetElementHandles(const FScriptTypedElementListProxy& ElementList, TSubclassOf<IInterface> BaseInterfaceType); // 0x1f60320 [Final Native Static Public]
    FScriptTypedElementHandle GetElementHandleAt(const FScriptTypedElementListProxy& ElementList, int32 Index); // 0x1f601d0 [Final Native Static Public]
    void Empty(const FScriptTypedElementListProxy& ElementList, int32 Slack); // 0x1f5fe80 [Final Native Static Public]
    FScriptTypedElementListProxy CreateScriptElementList(UTypedElementRegistry* Registry); // 0x1f5fd30 [Final Native Static Public]
    int32 CountElementsOfType(const FScriptTypedElementListProxy& ElementList, const FName& ElementTypeName); // 0x1f5fb70 [Final Native Static Public]
    int32 CountElements(const FScriptTypedElementListProxy& ElementList, TSubclassOf<IInterface> BaseInterfaceType); // 0x1f5f8d0 [Final Native Static Public]
    bool Contains(const FScriptTypedElementListProxy& ElementList, FScriptTypedElementHandle& ElementHandle); // 0x1f5f770 [Final Native Static Public]
    FScriptTypedElementListProxy Clone(const FScriptTypedElementListProxy& ElementList); // 0x1f5f640 [Final Native Static Public]
    void AppendList(const FScriptTypedElementListProxy& ElementList, const FScriptTypedElementListProxy& OtherElementList); // 0x1f5f390 [Final Native Static Public]
    void Append(const FScriptTypedElementListProxy& ElementList, const TArray<FScriptTypedElementHandle>& ElementHandles); // 0x1f5f160 [Final Native Static Public]
    bool Add(const FScriptTypedElementListProxy& ElementList, FScriptTypedElementHandle& ElementHandle); // 0x1f5ef60 [Final Native Static Public]

// UTypedElementRegistry (/Script/TypedElementFramework.TypedElementRegistry)
    UTypedElementRegistry* GetInstance(); // 0x1f60890 [Final Native Static Public]
    UObject* GetElementInterface(FScriptTypedElementHandle& InElementHandle, TSubclassOf<IInterface> InBaseInterfaceType); // 0x1f60750 [Final Native Public]

// ITestTypedElementInterfaceA (/Script/TypedElementFramework.TestTypedElementInterfaceA)
    bool SetDisplayName(FScriptTypedElementHandle& InElementHandle, const FText& InNewName, bool bNotify); // 0x1f618f0 [Native Public]
    FText GetDisplayName(FScriptTypedElementHandle& InElementHandle); // 0x1f600e0 [Native Public]

// ITestTypedElementInterfaceB (/Script/TypedElementFramework.TestTypedElementInterfaceB)
    bool MarkAsTested(FScriptTypedElementHandle& InElementHandle); // 0x1f608e0 [Native Public]

// ITestTypedElementInterfaceC (/Script/TypedElementFramework.TestTypedElementInterfaceC)
    bool GetIsTested(FScriptTypedElementHandle& InElementHandle); // 0x1f608e0 [Native Public]

// UTypedElementSelectionSetLibrary (/Script/TypedElementRuntime.TypedElementSelectionSetLibrary)
    bool SetSelectionFromList(UTypedElementSelectionSet* SelectionSet, const FScriptTypedElementListProxy& ElementList, const FTypedElementSelectionOptions& SelectionOptions); // 0x1f6d7b0 [Final Native Static Public]
    bool SelectElementsFromList(UTypedElementSelectionSet* SelectionSet, const FScriptTypedElementListProxy& ElementList, const FTypedElementSelectionOptions& SelectionOptions); // 0x1f6d130 [Final Native Static Public]
    FScriptTypedElementListProxy GetNormalizedSelection(UTypedElementSelectionSet* SelectionSet, const FTypedElementSelectionNormalizationOptions& NormalizationOptions); // 0x1f6b960 [Final Native Static Public]
    FScriptTypedElementListProxy GetNormalizedElementList(UTypedElementSelectionSet* SelectionSet, const FScriptTypedElementListProxy& ElementList, const FTypedElementSelectionNormalizationOptions& NormalizationOptions); // 0x1f6b790 [Final Native Static Public]
    bool DeselectElementsFromList(UTypedElementSelectionSet* SelectionSet, const FScriptTypedElementListProxy& ElementList, const FTypedElementSelectionOptions& SelectionOptions); // 0x1f6aec0 [Final Native Static Public]

// UTypedElementSelectionSet (/Script/TypedElementRuntime.TypedElementSelectionSet)
    bool SetSelection(const TArray<FScriptTypedElementHandle>& InElementHandles, const FTypedElementSelectionOptions& InSelectionOptions); // 0x1f6d5b0 [Final Native Public]
    bool SelectElements(const TArray<FScriptTypedElementHandle>& InElementHandles, const FTypedElementSelectionOptions& InSelectionOptions); // 0x1f6cf60 [Final Native Public]
    bool SelectElement(FScriptTypedElementHandle& InElementHandle, const FTypedElementSelectionOptions& InSelectionOptions); // 0x1f6cde0 [Final Native Public]
    void RestoreSelectionState(FTypedElementSelectionSetState& InSelectionState); // 0x1f6cb30 [Final Native Public]
    void OnPreChangeDynamic__DelegateSignature(UTypedElementSelectionSet* SelectionSet); // 0x1364670 [Public]
    void OnChangeDynamic__DelegateSignature(UTypedElementSelectionSet* SelectionSet); // 0x1364670 [Public]
    TArray<FScriptTypedElementHandle> K2_GetSelectedElementHandles(TSubclassOf<IInterface> InBaseInterfaceType); // 0x1f6c940 [Final Native Public]
    bool IsElementSelected(FScriptTypedElementHandle& InElementHandle, const FTypedElementIsSelectedOptions& InSelectionOptions); // 0x1f6c7a0 [Final Native Public]
    bool HasSelectedObjects(TSubclassOf<UObject> InRequiredClass); // 0x1f6c440 [Final Native Public]
    bool HasSelectedElements(TSubclassOf<IInterface> InBaseInterfaceType); // 0x1f6c390 [Final Native Public]
    UObject* GetTopSelectedObject(TSubclassOf<UObject> InRequiredClass); // 0x1f6c280 [Final Native Public]
    FScriptTypedElementHandle GetSelectionElement(FScriptTypedElementHandle& InElementHandle, const ETypedElementSelectionMethod& InSelectionMethod); // 0x1f6c150 [Final Native Public]
    TArray<UObject*> GetSelectedObjects(TSubclassOf<UObject> InRequiredClass); // 0x1f6bda0 [Final Native Public]
    int32 GetNumSelectedElements(); // 0x1f6baa0 [Final Native Public]
    FTypedElementSelectionSetState GetCurrentSelectionState(); // 0x1f6b690 [Final Native Public]
    UObject* GetBottomSelectedObject(TSubclassOf<UObject> InRequiredClass); // 0x1f6b3d0 [Final Native Public]
    bool DeselectElements(const TArray<FScriptTypedElementHandle>& InElementHandles, const FTypedElementSelectionOptions& InSelectionOptions); // 0x1f6acf0 [Final Native Public]
    bool DeselectElement(FScriptTypedElementHandle& InElementHandle, const FTypedElementSelectionOptions& InSelectionOptions); // 0x1f6ab70 [Final Native Public]
    int32 CountSelectedObjects(TSubclassOf<UObject> InRequiredClass); // 0x1f6a810 [Final Native Public]
    int32 CountSelectedElements(TSubclassOf<IInterface> InBaseInterfaceType); // 0x1f6a760 [Final Native Public]
    bool ClearSelection(const FTypedElementSelectionOptions& InSelectionOptions); // 0x1f6a6b0 [Final Native Public]
    bool CanSelectElement(FScriptTypedElementHandle& InElementHandle, const FTypedElementSelectionOptions& InSelectionOptions); // 0x1f6a4a0 [Final Native Public]
    bool CanDeselectElement(FScriptTypedElementHandle& InElementHandle, const FTypedElementSelectionOptions& InSelectionOptions); // 0x1f6a160 [Final Native Public]
    bool AllowSelectionModifiers(FScriptTypedElementHandle& InElementHandle); // 0x1f69f10 [Final Native Public]

// ITypedElementAssetDataInterface (/Script/TypedElementRuntime.TypedElementAssetDataInterface)
    FAssetData GetAssetData(FScriptTypedElementHandle& InElementHandle); // 0x1f6b1e0 [Native Public]
    TArray<FAssetData> GetAllReferencedAssetDatas(FScriptTypedElementHandle& InElementHandle); // 0x1f6b040 [Native Public]

// ITypedElementHierarchyInterface (/Script/TypedElementRuntime.TypedElementHierarchyInterface)
    FScriptTypedElementHandle GetParentElement(FScriptTypedElementHandle& InElementHandle, bool bAllowCreate); // 0x1f6bc70 [Native Public]
    void GetChildElements(FScriptTypedElementHandle& InElementHandle, const TArray<FScriptTypedElementHandle>& OutElementHandles, bool bAllowCreate); // 0x1f6b4e0 [Native Public]

// ITypedElementObjectInterface (/Script/TypedElementRuntime.TypedElementObjectInterface)
    TSubclassOf<UObject> GetObjectClass(FScriptTypedElementHandle& InElementHandle); // 0x1f6bba0 [Native Public]
    UObject* GetObject(FScriptTypedElementHandle& InElementHandle); // 0x1f6bad0 [Native Public]

// ITypedElementPrimitiveCustomDataInterface (/Script/TypedElementRuntime.TypedElementPrimitiveCustomDataInterface)
    void SetCustomDataValue(FScriptTypedElementHandle& InElementHandle, int32 CustomDataIndex, float CustomDataValue, bool bMarkRenderStateDirty); // 0x1f6d420 [Native Public]
    void SetCustomData(FScriptTypedElementHandle& InElementHandle, const TArray<float>& CustomDataFloats, bool bMarkRenderStateDirty); // 0x1f6d2b0 [Native Public]

// ITypedElementSelectionInterface (/Script/TypedElementRuntime.TypedElementSelectionInterface)
    bool SelectElement(FScriptTypedElementHandle& InElementHandle, const FScriptTypedElementListProxy& InSelectionSet, FTypedElementSelectionOptions& InSelectionOptions); // 0x1f6cc10 [Native Public]
    bool IsElementSelected(FScriptTypedElementHandle& InElementHandle, const FScriptTypedElementListProxy& InSelectionSet, FTypedElementIsSelectedOptions& InSelectionOptions); // 0x1f6c5d0 [Native Public]
    FScriptTypedElementHandle GetSelectionElement(FScriptTypedElementHandle& InElementHandle, const FScriptTypedElementListProxy& InCurrentSelection, const ETypedElementSelectionMethod& InSelectionMethod); // 0x1f6bf60 [Native Public]
    bool DeselectElement(FScriptTypedElementHandle& InElementHandle, const FScriptTypedElementListProxy& InSelectionSet, FTypedElementSelectionOptions& InSelectionOptions); // 0x1f6a9a0 [Native Public]
    bool CanSelectElement(FScriptTypedElementHandle& InElementHandle, FTypedElementSelectionOptions& InSelectionOptions); // 0x1f6a370 [Native Public]
    bool CanDeselectElement(FScriptTypedElementHandle& InElementHandle, FTypedElementSelectionOptions& InSelectionOptions); // 0x1f6a030 [Native Public]
    bool AllowSelectionModifiers(FScriptTypedElementHandle& InElementHandle, const FScriptTypedElementListProxy& InSelectionSet); // 0x1f69da0 [Native Public]

// UWidget (/Script/UMG.Widget)
    void SetVisibility(const ESlateVisibility& InVisibility); // 0x30baee0 [Native Public]
    void SetUserFocus(APlayerController* PlayerController); // 0x30ba6a0 [Final Native Public]
    void SetToolTipText(FText& InToolTipText); // 0x30ba550 [Final Native Public]
    void SetToolTip(UWidget* Widget); // 0x30ba4c0 [Final Native Public]
    void SetRenderTranslation(const FVector2D& Translation); // 0x30b7cb0 [Final Native Public]
    void SetRenderTransformPivot(const FVector2D& Pivot); // 0x30b7c20 [Final Native Public]
    void SetRenderTransformAngle(float Angle); // 0x30b7b90 [Final Native Public]
    void SetRenderTransform(const FWidgetTransform& InTransform); // 0x30b7ac0 [Final Native Public]
    void SetRenderShear(const FVector2D& Shear); // 0x30b7a40 [Final Native Public]
    void SetRenderScale(const FVector2D& Scale); // 0x30b79c0 [Final Native Public]
    void SetRenderOpacity(float InOpacity); // 0x30b7940 [Final Native Public]
    void SetNavigationRuleExplicit(const EUINavigation& Direction, UWidget* InWidget); // 0x30b6b60 [Final Native Public]
    void SetNavigationRuleCustomBoundary(const EUINavigation& Direction, const FScriptDelegate& InCustomDelegate); // 0x30b6a50 [Final Native Public]
    void SetNavigationRuleCustom(const EUINavigation& Direction, const FScriptDelegate& InCustomDelegate); // 0x30b6940 [Final Native Public]
    void SetNavigationRuleBase(const EUINavigation& Direction, const EUINavigationRule& Rule); // 0x30b6840 [Final Native Public]
    void SetNavigationRule(const EUINavigation& Direction, const EUINavigationRule& Rule, const FName& WidgetToFocus); // 0x30b6700 [Final Native Public]
    void SetKeyboardFocus(); // 0x30b56f0 [Final Native Public]
    void SetIsEnabled(bool bInIsEnabled); // 0x30b4c00 [Native Public]
    void SetFocus(); // 0x30b3870 [Final Native Public]
    void SetCursor(const EMouseCursor& InCursor); // 0x30b2610 [Final Native Public]
    void SetClipping(const EWidgetClipping& InClipping); // 0x30b2020 [Final Native Public]
    void SetAllNavigationRules(const EUINavigationRule& Rule, const FName& WidgetToFocus); // 0x30b0bb0 [Final Native Public]
    void ResetCursor(); // 0x30b06d0 [Final Native Public]
    void RemoveFromParent(); // 0x30b0380 [Native Public]
    FEventReply OnReply__DelegateSignature(); // 0x1364670 [Public]
    FEventReply OnPointerEvent__DelegateSignature(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1364670 [Public]
    void K2_RemoveFieldValueChangedDelegate(const FFieldNotificationId& FieldId, const FScriptDelegate& Delegate); // 0x30afc10 [Final Native Public]
    void K2_BroadcastFieldValueChanged(const FFieldNotificationId& FieldId); // 0x30afac0 [Final Native Protected]
    void K2_AddFieldValueChangedDelegate(const FFieldNotificationId& FieldId, const FScriptDelegate& Delegate); // 0x30af8f0 [Final Native Public]
    bool IsVisible(); // 0x30af890 [Final Native Public]
    bool IsRendered(); // 0x30af780 [Final Native Public]
    bool IsInViewport(); // 0x30af670 [Final Native Public]
    bool IsHovered(); // 0x30af640 [Native Public]
    void InvalidateLayoutAndVolatility(); // 0x30af5f0 [Final Native Public]
    bool HasUserFocusedDescendants(APlayerController* PlayerController); // 0x30af430 [Final Native Public]
    bool HasUserFocus(APlayerController* PlayerController); // 0x30af270 [Final Native Public]
    bool HasMouseCaptureByUser(int32 UserIndex, int32 PointerIndex); // 0x30af090 [Final Native Public]
    bool HasMouseCapture(); // 0x30aef90 [Final Native Public]
    bool HasKeyboardFocus(); // 0x30aee90 [Final Native Public]
    bool HasFocusedDescendants(); // 0x30aed90 [Final Native Public]
    bool HasAnyUserFocus(); // 0x30aeb80 [Final Native Public]
    UWidget* GetWidget__DelegateSignature(); // 0x1364670 [Public]
    ESlateVisibility GetVisibility(); // 0x30aea90 [Final Native Public]
    FGeometry GetTickSpaceGeometry(); // 0x30acea0 [Final Native Public]
    FText GetText__DelegateSignature(); // 0x1364670 [Public]
    ESlateVisibility GetSlateVisibility__DelegateSignature(); // 0x1364670 [Public]
    FSlateColor GetSlateColor__DelegateSignature(); // 0x1364670 [Public]
    FSlateBrush GetSlateBrush__DelegateSignature(); // 0x1364670 [Public]
    float GetRenderTransformAngle(); // 0x30ae300 [Final Native Public]
    float GetRenderOpacity(); // 0x30ae2b0 [Final Native Public]
    UPanelWidget* GetParent(); // 0x30ae230 [Final Native Public]
    FGeometry GetPaintSpaceGeometry(); // 0x30ae180 [Final Native Public]
    APlayerController* GetOwningPlayer(); // 0x30ae150 [Native Public]
    ULocalPlayer* GetOwningLocalPlayer(); // 0x30ae120 [Native Public]
    EMouseCursor GetMouseCursor__DelegateSignature(); // 0x1364670 [Public]
    FLinearColor GetLinearColor__DelegateSignature(); // 0x1364670 [Public]
    bool GetIsEnabled(); // 0x30adc90 [Final Native Public]
    int32 GetInt32__DelegateSignature(); // 0x1364670 [Public]
    UGameInstance* GetGameInstance(); // 0x30ad970 [Final Native Public]
    float GetFloat__DelegateSignature(); // 0x1364670 [Public]
    FVector2D GetDesiredSize(); // 0x30ad420 [Final Native Public]
    EWidgetClipping GetClipping(); // 0x30ad100 [Final Native Public]
    ECheckBoxState GetCheckBoxState__DelegateSignature(); // 0x1364670 [Public]
    FGeometry GetCachedGeometry(); // 0x30acea0 [Final Native Public]
    bool GetBool__DelegateSignature(); // 0x1364670 [Public]
    FText GetAccessibleText(); // 0x30acc40 [Final Native Public]
    FText GetAccessibleSummaryText(); // 0x30acb60 [Final Native Public]
    UWidget* GenerateWidgetForString__DelegateSignature(const FString& Item); // 0x1364670 [Public]
    UWidget* GenerateWidgetForObject__DelegateSignature(UObject* Item); // 0x1364670 [Public]
    void ForceVolatile(bool bForce); // 0x30aca40 [Final Native Public]
    void ForceLayoutPrepass(); // 0x30ac9a0 [Final Native Public]

// UListViewBase (/Script/UMG.ListViewBase)
    void SetWheelScrollMultiplier(float NewWheelScrollMultiplier); // 0x30baf60 [Final Native Public]
    void SetScrollOffset(float InScrollOffset); // 0x30b8340 [Final Native Public]
    void SetScrollbarVisibility(const ESlateVisibility& InVisibility); // 0x30b8670 [Final Native Public]
    void SetIsPointerScrollingEnabled(bool bInIsPointerScrollingEnabled); // 0x30b50a0 [Final Native Public]
    void ScrollToTop(); // 0x30b0950 [Final Native Public]
    void ScrollToBottom(); // 0x30b08c0 [Final Native Public]
    void RequestRefresh(); // 0x30b0650 [Final Native Public]
    void RegenerateAllEntries(); // 0x30b0170 [Final Native Public]
    float GetScrollOffset(); // 0x30ae320 [Final Native Public]
    TArray<UUserWidget*> GetDisplayedEntryWidgets(); // 0x30ad4f0 [Final Native Public]

// UListView (/Script/UMG.ListView)
    void SetSelectionMode(const ESelectionMode& SelectionMode); // 0x30b8970 [Final Native Public]
    void SetSelectedIndex(int32 Index); // 0x30b8790 [Final Native Public]
    void ScrollIndexIntoView(int32 Index); // 0x30b07e0 [Final Native Public]
    void RemoveItem(UObject* Item); // 0x30b03a0 [Final Native Public]
    void OnListItemOuterEndPlayed(AActor* ItemOuter, const EEndPlayReason& EndPlayReason); // 0x30affb0 [Final Native Protected]
    void OnListItemEndPlayed(AActor* Item, const EEndPlayReason& EndPlayReason); // 0x30afee0 [Final Native Protected]
    void NavigateToIndex(int32 Index); // 0x30afe00 [Final Native Public]
    bool IsRefreshPending(); // 0x30af730 [Final Native Public]
    float GetVerticalEntrySpacing(); // 0x30ae8b0 [Final Native Public]
    int32 GetNumItems(); // 0x30ae090 [Final Native Public]
    TArray<UObject*> GetListItems(); // 0x30ade00 [Final Native Public]
    UObject* GetItemAt(int32 Index); // 0x30add20 [Final Native Public]
    int32 GetIndexForItem(UObject* Item); // 0x30adbb0 [Final Native Public]
    float GetHorizontalEntrySpacing(); // 0x30adb90 [Final Native Public]
    void ClearListItems(); // 0x30ac380 [Final Native Public]
    void BP_SetSelectedItem(UObject* Item); // 0x30ac190 [Final Native Private]
    void BP_SetListItems(const TArray<UObject*>& InListItems); // 0x30abff0 [Final Native Private]
    void BP_SetItemSelection(UObject* Item, bool bSelected); // 0x30abe90 [Final Native Private]
    void BP_ScrollItemIntoView(UObject* Item); // 0x30abdc0 [Final Native Private]
    void BP_NavigateToItem(UObject* Item); // 0x30abcf0 [Final Native Private]
    bool BP_IsItemVisible(UObject* Item); // 0x30abbf0 [Final Native Private]
    bool BP_GetSelectedItems(const TArray<UObject*>& Items); // 0x30abb10 [Final Native Private]
    UObject* BP_GetSelectedItem(); // 0x30aba80 [Final Native Private]
    int32 BP_GetNumItemsSelected(); // 0x30aba20 [Final Native Private]
    void BP_ClearSelection(); // 0x30ab9e0 [Final Native Private]
    void BP_CancelScrollIntoView(); // 0x30ab9a0 [Final Native Private]
    void AddItem(UObject* Item); // 0x30ab7a0 [Final Native Public]

// USlateAccessibleWidgetData (/Script/UMG.SlateAccessibleWidgetData)
    FText GetText__DelegateSignature(); // 0x1364670 [Public]

// UUserWidget (/Script/UMG.UserWidget)
    void UnregisterInputComponent(); // 0x30f04e0 [Final Native Protected]
    void UnbindFromAnimationStarted(UWidgetAnimation* Animation, const FScriptDelegate& Delegate); // 0x30f0240 [Final Native Public]
    void UnbindFromAnimationFinished(UWidgetAnimation* Animation, const FScriptDelegate& Delegate); // 0x30f0150 [Final Native Public]
    void UnbindAllFromAnimationStarted(UWidgetAnimation* Animation); // 0x30f00b0 [Final Native Public]
    void UnbindAllFromAnimationFinished(UWidgetAnimation* Animation); // 0x30f0010 [Final Native Public]
    void Tick(const FGeometry& MyGeometry, float InDeltaTime); // 0x1364670 [Event Public]
    void StopListeningForInputAction(const FName& ActionName, const EInputEvent& EventType); // 0x30ef9b0 [Final Native Protected]
    void StopListeningForAllInputActions(); // 0x30ef990 [Final Native Protected]
    void StopAnimationsAndLatentActions(); // 0x30ef960 [Final Native Public]
    void StopAnimation(UWidgetAnimation* InAnimation); // 0x30ef8c0 [Final Native Public]
    void StopAllAnimations(); // 0x30ef8a0 [Final Native Public]
    void SetPositionInViewport(const FVector2D& position, bool bRemoveDPIScale); // 0x30ee890 [Final Native Public]
    void SetPlaybackSpeed(UWidgetAnimation* InAnimation, float PlaybackSpeed); // 0x30ee7a0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x30ee480 [Final Native Public]
    void SetOwningPlayer(APlayerController* LocalPlayerController); // 0x30ee3d0 [Final Native Public]
    void SetNumLoopsToPlay(UWidgetAnimation* InAnimation, int32 NumLoopsToPlay); // 0x30ee2f0 [Final Native Public]
    void SetInputActionPriority(int32 NewPriority); // 0x30eda30 [Final Native Protected]
    void SetInputActionBlocking(bool bShouldBlock); // 0x30ed970 [Final Native Protected]
    void SetForegroundColor(const FSlateColor& InForegroundColor); // 0x30ed410 [Final Native Public]
    void SetDesiredSizeInViewport(const FVector2D& Size); // 0x30ecff0 [Final Native Public]
    void SetColorAndOpacity(const FLinearColor& InColorAndOpacity); // 0x30ecc50 [Final Native Public]
    void SetAnimationCurrentTime(UWidgetAnimation* InAnimation, float InTime); // 0x30ec980 [Final Native Public]
    void SetAnchorsInViewport(const FAnchors& Anchors); // 0x30ec800 [Final Native Public]
    void SetAlignmentInViewport(const FVector2D& Alignment); // 0x30ec6b0 [Final Native Public]
    void ReverseAnimation(UWidgetAnimation* InAnimation); // 0x30ebdd0 [Final Native Public]
    void RemoveFromViewport(); // 0x30b0380 [Final Native Public]
    void RemoveExtensions(TSubclassOf<UUserWidgetExtension> InExtensionType); // 0x30ebc40 [Final Native Public]
    void RemoveExtension(UUserWidgetExtension* InExtension); // 0x30ebad0 [Final Native Public]
    void RegisterInputComponent(); // 0x30eb660 [Final Native Protected]
    void QueueStopAnimation(UWidgetAnimation* InAnimation); // 0x30eb570 [Final Native Public]
    void QueueStopAllAnimations(); // 0x30eb550 [Final Native Public]
    void QueuePlayAnimationTimeRange(UWidgetAnimation* InAnimation, float StartAtTime, float EndAtTime, int32 NumLoopsToPlay, const EUMGSequencePlayMode& PlayMode, float PlaybackSpeed, bool bRestoreState); // 0x30eb250 [Final Native Public]
    void QueuePlayAnimationReverse(UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState); // 0x30eb090 [Final Native Public]
    void QueuePlayAnimationForward(UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState); // 0x30eaed0 [Final Native Public]
    void QueuePlayAnimation(UWidgetAnimation* InAnimation, float StartAtTime, int32 NumLoopsToPlay, const EUMGSequencePlayMode& PlayMode, float PlaybackSpeed, bool bRestoreState); // 0x30eab80 [Final Native Public]
    float QueuePauseAnimation(UWidgetAnimation* InAnimation); // 0x30eaa10 [Final Native Public]
    void PreConstruct(bool IsDesignTime); // 0x1364670 [Event Public]
    void PlaySound(USoundBase* SoundToPlay); // 0x30ea3c0 [Final Native Public]
    UUMGSequencePlayer* PlayAnimationTimeRange(UWidgetAnimation* InAnimation, float StartAtTime, float EndAtTime, int32 NumLoopsToPlay, const EUMGSequencePlayMode& PlayMode, float PlaybackSpeed, bool bRestoreState); // 0x30ea1a0 [Final Native Public]
    UUMGSequencePlayer* PlayAnimationReverse(UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState); // 0x30ea090 [Final Native Public]
    UUMGSequencePlayer* PlayAnimationForward(UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState); // 0x30e9f80 [Final Native Public]
    UUMGSequencePlayer* PlayAnimation(UWidgetAnimation* InAnimation, float StartAtTime, int32 NumLoopsToPlay, const EUMGSequencePlayMode& PlayMode, float PlaybackSpeed, bool bRestoreState); // 0x30e9db0 [Final Native Public]
    float PauseAnimation(UWidgetAnimation* InAnimation); // 0x30e9ca0 [Final Native Public]
    FEventReply OnTouchStarted(const FGeometry& MyGeometry, FPointerEvent& InTouchEvent); // 0x1364670 [Event Public]
    FEventReply OnTouchMoved(const FGeometry& MyGeometry, FPointerEvent& InTouchEvent); // 0x1364670 [Event Public]
    FEventReply OnTouchGesture(const FGeometry& MyGeometry, FPointerEvent& GestureEvent); // 0x1364670 [Event Public]
    FEventReply OnTouchForceChanged(const FGeometry& MyGeometry, FPointerEvent& InTouchEvent); // 0x1364670 [Event Public]
    FEventReply OnTouchEnded(const FGeometry& MyGeometry, FPointerEvent& InTouchEvent); // 0x1364670 [Event Public]
    void OnRemovedFromFocusPath(const FFocusEvent& InFocusEvent); // 0x1364670 [Event Public]
    FEventReply OnPreviewMouseButtonDown(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1364670 [Event Public]
    FEventReply OnPreviewKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1364670 [Event Public]
    void OnPaint(FPaintContext& Context); // 0x1364670 [Event Public]
    FEventReply OnMouseWheel(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1364670 [Event Public]
    FEventReply OnMouseMove(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1364670 [Event Public]
    void OnMouseLeave(FPointerEvent& MouseEvent); // 0x1364670 [Event Public]
    void OnMouseEnter(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1364670 [Event Public]
    void OnMouseCaptureLost(); // 0x1364670 [Event Public]
    FEventReply OnMouseButtonUp(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1364670 [Event Public]
    FEventReply OnMouseButtonDown(const FGeometry& MyGeometry, FPointerEvent& MouseEvent); // 0x1364670 [Event Public]
    FEventReply OnMouseButtonDoubleClick(const FGeometry& InMyGeometry, FPointerEvent& InMouseEvent); // 0x1364670 [Event Public]
    FEventReply OnMotionDetected(const FGeometry& MyGeometry, const FMotionEvent& InMotionEvent); // 0x1364670 [Event Public]
    FEventReply OnKeyUp(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1364670 [Event Public]
    FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent); // 0x1364670 [Event Public]
    FEventReply OnKeyChar(const FGeometry& MyGeometry, const FCharacterEvent& InCharacterEvent); // 0x1364670 [Event Public]
    void OnInitialized(); // 0x1364670 [Event Public]
    FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent); // 0x1364670 [Event Public]
    void OnFocusLost(const FFocusEvent& InFocusEvent); // 0x1364670 [Event Public]
    bool OnDrop(const FGeometry& MyGeometry, const FPointerEvent& PointerEvent, UDragDropOperation* Operation); // 0x1364670 [Event Public]
    bool OnDragOver(const FGeometry& MyGeometry, const FPointerEvent& PointerEvent, UDragDropOperation* Operation); // 0x1364670 [Event Public]
    void OnDragLeave(const FPointerEvent& PointerEvent, UDragDropOperation* Operation); // 0x1364670 [Event Public]
    void OnDragEnter(const FGeometry& MyGeometry, const FPointerEvent& PointerEvent, UDragDropOperation* Operation); // 0x1364670 [Event Public]
    void OnDragDetected(const FGeometry& MyGeometry, FPointerEvent& PointerEvent, const UDragDropOperation*& Operation); // 0x1364670 [Event Public]
    void OnDragCancelled(FPointerEvent& PointerEvent, UDragDropOperation* Operation); // 0x1364670 [Event Public]
    void OnAnimationStarted(UWidgetAnimation* Animation); // 0x30e9c10 [Native Event Protected]
    void OnAnimationFinished(UWidgetAnimation* Animation); // 0x30e9b80 [Native Event Protected]
    FEventReply OnAnalogValueChanged(const FGeometry& MyGeometry, const FAnalogInputEvent& InAnalogInputEvent); // 0x1364670 [Event Public]
    void OnAddedToFocusPath(const FFocusEvent& InFocusEvent); // 0x1364670 [Event Public]
    void ListenForInputAction(const FName& ActionName, const EInputEvent& EventType, bool bConsume, const FScriptDelegate& Callback); // 0x30e8cc0 [Final Native Protected]
    bool IsPlayingAnimation(); // 0x30e88d0 [Final Native Public]
    bool IsListeningForInputAction(const FName& ActionName); // 0x30e8a10 [Final Native Protected]
    bool IsInteractable(); // 0x1364670 [Event Public]
    bool IsAnyAnimationPlaying(); // 0x30e88d0 [Final Native Public]
    bool IsAnimationPlayingForward(UWidgetAnimation* InAnimation); // 0x30e8800 [Final Native Public]
    bool IsAnimationPlaying(UWidgetAnimation* InAnimation); // 0x30e8740 [Final Native Public]
    APawn* GetOwningPlayerPawn(); // 0x30e8100 [Final Native Public]
    APlayerCameraManager* GetOwningPlayerCameraManager(); // 0x30e80b0 [Final Native Public]
    bool GetIsVisible(); // 0x30e7730 [Final Native Public]
    TArray<UUserWidgetExtension*> GetExtensions(TSubclassOf<UUserWidgetExtension> ExtensionType); // 0x30e70d0 [Final Native Public]
    UUserWidgetExtension* GetExtension(TSubclassOf<UUserWidgetExtension> ExtensionType); // 0x30e6f90 [Final Native Public]
    float GetAnimationCurrentTime(UWidgetAnimation* InAnimation); // 0x30e68a0 [Final Native Public]
    FAnchors GetAnchorsInViewport(); // 0x30e6820 [Final Native Public]
    FVector2D GetAlignmentInViewport(); // 0x30e6190 [Final Native Public]
    void FlushAnimations(); // 0x30e5f70 [Final Native Public]
    void Destruct(); // 0x1364670 [Event Public]
    void Construct(); // 0x1364670 [Event Public]
    void CancelLatentActions(); // 0x30e34d0 [Final Native Public]
    void BindToAnimationStarted(UWidgetAnimation* Animation, const FScriptDelegate& Delegate); // 0x30e3340 [Final Native Public]
    void BindToAnimationFinished(UWidgetAnimation* Animation, const FScriptDelegate& Delegate); // 0x30e31d0 [Final Native Public]
    void BindToAnimationEvent(UWidgetAnimation* Animation, const FScriptDelegate& Delegate, const EWidgetAnimationEvent& AnimationEvent, const FName& UserTag); // 0x30e2fe0 [Final Native Public]
    void AddToViewport(int32 ZOrder); // 0x30e2ea0 [Final Native Public]
    bool AddToPlayerScreen(int32 ZOrder); // 0x30e2e00 [Final Native Public]
    UUserWidgetExtension* AddExtension(TSubclassOf<UUserWidgetExtension> InExtensionType); // 0x30e2d50 [Final Native Public]

// UUMGSequencePlayer (/Script/UMG.UMGSequencePlayer)
    void SetUserTag(const FName& InUserTag); // 0x304d800 [Final Native Public]
    FName GetUserTag(); // 0x30495e0 [Final Native Public]

// UWidgetAnimation (/Script/UMG.WidgetAnimation)
    void UnbindFromAnimationStarted(UUserWidget* Widget, const FScriptDelegate& Delegate); // 0x304e660 [Final Native Public]
    void UnbindFromAnimationFinished(UUserWidget* Widget, const FScriptDelegate& Delegate); // 0x304e570 [Final Native Public]
    void UnbindAllFromAnimationStarted(UUserWidget* Widget); // 0x304e4e0 [Final Native Public]
    void UnbindAllFromAnimationFinished(UUserWidget* Widget); // 0x304e450 [Final Native Public]
    float GetStartTime(); // 0x3049480 [Final Native Public]
    float GetEndTime(); // 0x3048910 [Final Native Public]
    void BindToAnimationStarted(UUserWidget* Widget, const FScriptDelegate& Delegate); // 0x3047a50 [Final Native Public]
    void BindToAnimationFinished(UUserWidget* Widget, const FScriptDelegate& Delegate); // 0x3047960 [Final Native Public]

// UWidgetAnimationPlayCallbackProxy (/Script/UMG.WidgetAnimationPlayCallbackProxy)
    UWidgetAnimationPlayCallbackProxy* CreatePlayAnimationTimeRangeProxyObject(const UUMGSequencePlayer*& Result, UUserWidget* Widget, UWidgetAnimation* InAnimation, float StartAtTime, float EndAtTime, int32 NumLoopsToPlay, const EUMGSequencePlayMode& PlayMode, float PlaybackSpeed); // 0x3047f20 [Final Native Static Public]
    UWidgetAnimationPlayCallbackProxy* CreatePlayAnimationProxyObject(const UUMGSequencePlayer*& Result, UUserWidget* Widget, UWidgetAnimation* InAnimation, float StartAtTime, int32 NumLoopsToPlay, const EUMGSequencePlayMode& PlayMode, float PlaybackSpeed); // 0x3047c70 [Final Native Static Public]

// UBoolBinding (/Script/UMG.BoolBinding)
    bool GetValue(); // 0x3049600 [Final Native Public]

// UBrushBinding (/Script/UMG.BrushBinding)
    FSlateBrush GetValue(); // 0x30496c0 [Final Native Public]

// UCheckedStateBinding (/Script/UMG.CheckedStateBinding)
    ECheckBoxState GetValue(); // 0x3049760 [Final Native Public]

// UColorBinding (/Script/UMG.ColorBinding)
    FSlateColor GetSlateValue(); // 0x3049340 [Final Native Public]
    FLinearColor GetLinearValue(); // 0x30489e0 [Final Native Public]

// UFloatBinding (/Script/UMG.FloatBinding)
    float GetValue(); // 0x3049890 [Final Native Public]

// UInt32Binding (/Script/UMG.Int32Binding)
    int32 GetValue(); // 0x3049a10 [Final Native Public]

// UMouseCursorBinding (/Script/UMG.MouseCursorBinding)
    EMouseCursor GetValue(); // 0x3049a80 [Final Native Public]

// UTextBinding (/Script/UMG.TextBinding)
    FText GetTextValue(); // 0x3049590 [Final Native Public]
    FString GetStringValue(); // 0x3049510 [Final Native Public]

// UVisibilityBinding (/Script/UMG.VisibilityBinding)
    ESlateVisibility GetValue(); // 0x3049af0 [Final Native Public]

// UWidgetBinding (/Script/UMG.WidgetBinding)
    UWidget* GetValue(); // 0x3049b60 [Final Native Public]

// UAsyncTaskDownloadImage (/Script/UMG.AsyncTaskDownloadImage)
    UAsyncTaskDownloadImage* DownloadImage(const FString& URL); // 0x3048220 [Final Native Static Public]

// UGameViewportSubsystem (/Script/UMG.GameViewportSubsystem)
    FGameViewportWidgetSlot SetWidgetSlotPosition(const FGameViewportWidgetSlot& Slot, UWidget* Widget, const FVector2D& position, bool bRemoveDPIScale); // 0x304e190 [Final Native Static Public]
    FGameViewportWidgetSlot SetWidgetSlotDesiredSize(const FGameViewportWidgetSlot& Slot, const FVector2D& Size); // 0x304e020 [Final Native Static Public]
    void SetWidgetSlot(UWidget* Widget, const FGameViewportWidgetSlot& Slot); // 0x304db70 [Final Native Public]
    void RemoveWidget(UWidget* Widget); // 0x304ace0 [Final Native Public]
    bool IsWidgetAdded(UWidget* Widget); // 0x304a3a0 [Final Native Public]
    FGameViewportWidgetSlot GetWidgetSlot(UWidget* Widget); // 0x3049c60 [Final Native Public]
    bool AddWidgetForPlayer(UWidget* Widget, ULocalPlayer* Player, const FGameViewportWidgetSlot& Slot); // 0x3047590 [Final Native Public]
    bool AddWidget(UWidget* Widget, const FGameViewportWidgetSlot& Slot); // 0x3047440 [Final Native Public]

// IUserListEntry (/Script/UMG.UserListEntry)
    void BP_OnItemSelectionChanged(bool bIsSelected); // 0x1364670 [Event Protected]
    void BP_OnItemExpansionChanged(bool bIsExpanded); // 0x1364670 [Event Protected]
    void BP_OnEntryReleased(); // 0x1364670 [Event Protected]

// UUserListEntryLibrary (/Script/UMG.UserListEntryLibrary)
    bool IsListItemSelected(const TScriptInterface<IUserListEntry>& UserListEntry); // 0x304a0f0 [Final Native Static Public]
    bool IsListItemExpanded(const TScriptInterface<IUserListEntry>& UserListEntry); // 0x3049f60 [Final Native Static Public]
    UListViewBase* GetOwningListView(const TScriptInterface<IUserListEntry>& UserListEntry); // 0x3048ed0 [Final Native Static Public]

// IUserObjectListEntry (/Script/UMG.UserObjectListEntry)
    void OnListItemObjectSet(UObject* ListItemObject); // 0x1364670 [Event Protected]

// UUserObjectListEntryLibrary (/Script/UMG.UserObjectListEntryLibrary)
    UObject* GetListItemObject(const TScriptInterface<IUserObjectListEntry>& UserObjectListEntry); // 0x3048b40 [Final Native Static Public]

// UPanelWidget (/Script/UMG.PanelWidget)
    bool RemoveChildAt(int32 Index); // 0x30b02e0 [Final Native Public]
    bool RemoveChild(UWidget* Content); // 0x30b01e0 [Final Native Public]
    bool HasChild(UWidget* Content); // 0x30aec90 [Final Native Public]
    bool HasAnyChildren(); // 0x30aeb50 [Final Native Public]
    int32 GetChildrenCount(); // 0x30ad0e0 [Final Native Public]
    int32 GetChildIndex(UWidget* Content); // 0x30acff0 [Final Native Public]
    UWidget* GetChildAt(int32 Index); // 0x30acf30 [Final Native Public]
    TArray<UWidget*> GetAllChildren(); // 0x30acd20 [Final Native Public]
    void ClearChildren(); // 0x30ac2a0 [Native Public]
    UPanelSlot* AddChild(UWidget* Content); // 0x30aa480 [Final Native Public]

// UContentWidget (/Script/UMG.ContentWidget)
    UPanelSlot* SetContent(UWidget* Content); // 0x304bd70 [Final Native Public]
    UPanelSlot* GetContentSlot(); // 0x3048790 [Final Native Public]
    UWidget* GetContent(); // 0x3048720 [Final Native Public]

// UBackgroundBlur (/Script/UMG.BackgroundBlur)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x304d890 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x304c9d0 [Final Native Public]
    void SetLowQualityFallbackBrush(FSlateBrush& InBrush); // 0x304c4e0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x304c0c0 [Final Native Public]
    void SetCornerRadius(const FVector4& InCornerRadius); // 0x304bed0 [Native Public]
    void SetBlurStrength(float InStrength); // 0x304b640 [Native Public]
    void SetBlurRadius(int32 InBlurRadius); // 0x304b580 [Final Native Public]
    void SetApplyAlphaToBlur(bool bInApplyAlphaToBlur); // 0x304b3a0 [Final Native Public]

// UBackgroundBlurSlot (/Script/UMG.BackgroundBlurSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x304d920 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x304ca90 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x304c150 [Final Native Public]

// UBorder (/Script/UMG.Border)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x304d9c0 [Final Native Public]
    void SetShowEffectWhenDisabled(bool bInShowEffectWhenDisabled); // 0x304d430 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x304cb50 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x304c1f0 [Final Native Public]
    void SetDesiredSizeScale(const FVector2D& InScale); // 0x304bf80 [Final Native Public]
    void SetContentColorAndOpacity(const FLinearColor& InContentColorAndOpacity); // 0x304be20 [Final Native Public]
    void SetBrushFromTexture(UTexture2D* Texture); // 0x304ba60 [Final Native Public]
    void SetBrushFromMaterial(UMaterialInterface* Material); // 0x304ba60 [Final Native Public]
    void SetBrushFromAsset(USlateBrushAsset* Asset); // 0x304b8b0 [Final Native Public]
    void SetBrushColor(const FLinearColor& InBrushColor); // 0x304b800 [Final Native Public]
    void SetBrush(FSlateBrush& InBrush); // 0x304b6d0 [Final Native Public]
    UMaterialInstanceDynamic* GetDynamicMaterial(); // 0x3048800 [Final Native Public]

// UBorderSlot (/Script/UMG.BorderSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x304da50 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x304cc10 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x304c280 [Final Native Public]

// UButton (/Script/UMG.Button)
    void SetTouchMethod(const EButtonTouchMethod& InTouchMethod); // 0x304d6e0 [Final Native Public]
    void SetStyle(FButtonStyle& InStyle); // 0x304d610 [Final Native Public]
    void SetPressMethod(const EButtonPressMethod& InPressMethod); // 0x304cf10 [Final Native Public]
    void SetColorAndOpacity(const FLinearColor& InColorAndOpacity); // 0x304bcc0 [Final Native Public]
    void SetClickMethod(const EButtonClickMethod& InClickMethod); // 0x304bba0 [Final Native Public]
    void SetBackgroundColor(const FLinearColor& InBackgroundColor); // 0x304b4d0 [Final Native Public]
    bool IsPressed(); // 0x304a320 [Final Native Public]

// UButtonSlot (/Script/UMG.ButtonSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x304daf0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x304ccd0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x304c320 [Final Native Public]

// UCanvasPanel (/Script/UMG.CanvasPanel)
    UCanvasPanelSlot* AddChildToCanvas(UWidget* Content); // 0x3047200 [Final Native Public]

// UCanvasPanelSlot (/Script/UMG.CanvasPanelSlot)
    void SetZOrder(int32 InZOrder); // 0x304e3b0 [Final Native Public]
    void SetSize(const FVector2D& InSize); // 0x304d500 [Final Native Public]
    void SetPosition(const FVector2D& InPosition); // 0x304ce00 [Final Native Public]
    void SetOffsets(const FMargin& InOffset); // 0x304c8c0 [Final Native Public]
    void SetMinimum(const FVector2D& InMinimumAnchors); // 0x304c700 [Final Native Public]
    void SetMaximum(const FVector2D& InMaximumAnchors); // 0x304c5f0 [Final Native Public]
    void SetLayout(FAnchorData& InLayoutData); // 0x304c430 [Final Native Public]
    void SetAutoSize(bool InbAutoSize); // 0x304b440 [Final Native Public]
    void SetAnchors(const FAnchors& InAnchors); // 0x304b280 [Final Native Public]
    void SetAlignment(const FVector2D& InAlignment); // 0x304b180 [Final Native Public]
    int32 GetZOrder(); // 0x3049e70 [Final Native Public]
    FVector2D GetSize(); // 0x3049280 [Final Native Public]
    FVector2D GetPosition(); // 0x3049060 [Final Native Public]
    FMargin GetOffsets(); // 0x3048cc0 [Final Native Public]
    FAnchorData GetLayout(); // 0x30489a0 [Final Native Public]
    bool GetAutoSize(); // 0x30486a0 [Final Native Public]
    FAnchors GetAnchors(); // 0x30485f0 [Final Native Public]
    FVector2D GetAlignment(); // 0x30484b0 [Final Native Public]

// UCheckBox (/Script/UMG.CheckBox)
    void SetTouchMethod(const EButtonTouchMethod& InTouchMethod); // 0x304d770 [Final Native Public]
    void SetPressMethod(const EButtonPressMethod& InPressMethod); // 0x304cfa0 [Final Native Public]
    void SetIsChecked(bool InIsChecked); // 0x304c3a0 [Final Native Public]
    void SetClickMethod(const EButtonClickMethod& InClickMethod); // 0x304bc30 [Final Native Public]
    void SetCheckedState(const ECheckBoxState& InCheckedState); // 0x304bb20 [Final Native Public]
    bool IsPressed(); // 0x304a360 [Final Native Public]
    bool IsChecked(); // 0x3049eb0 [Final Native Public]
    ECheckBoxState GetCheckedState(); // 0x30486d0 [Final Native Public]

// UCircularThrobber (/Script/UMG.CircularThrobber)
    void SetRadius(float InRadius); // 0x304d0e0 [Final Native Public]
    void SetPeriod(float InPeriod); // 0x304cd60 [Final Native Public]
    void SetNumberOfPieces(int32 InNumberOfPieces); // 0x304c810 [Final Native Public]

// UComboBoxKey (/Script/UMG.ComboBoxKey)
    void SetSelectedOption(const FName& Option); // 0x304d200 [Final Native Public]
    bool RemoveOption(const FName& Option); // 0x304a9c0 [Final Native Public]
    void OnSelectionChangedEvent__DelegateSignature(const FName& SelectedItem, const ESelectInfo& SelectionType); // 0x1364670 [Public]
    void OnOpeningEvent__DelegateSignature(); // 0x1364670 [Public]
    bool IsOpen(); // 0x304a280 [Final Native Public]
    FName GetSelectedOption(); // 0x3049170 [Final Native Public]
    UWidget* GenerateWidgetEvent__DelegateSignature(const FName& Item); // 0x1364670 [Public]
    void ClearSelection(); // 0x3047c20 [Final Native Public]
    void ClearOptions(); // 0x3047b40 [Final Native Public]
    void AddOption(const FName& Option); // 0x30472e0 [Final Native Public]

// UComboBoxString (/Script/UMG.ComboBoxString)
    void SetSelectedOption(const FString& Option); // 0x304d330 [Final Native Public]
    void SetSelectedIndex(int32 Index); // 0x304d170 [Final Native Public]
    bool RemoveOption(const FString& Option); // 0x304aaf0 [Final Native Public]
    void RefreshOptions(); // 0x304a5b0 [Final Native Public]
    void OnSelectionChangedEvent__DelegateSignature(const FString& SelectedItem, const ESelectInfo& SelectionType); // 0x1364670 [Public]
    void OnOpeningEvent__DelegateSignature(); // 0x1364670 [Public]
    bool IsOpen(); // 0x304a2d0 [Final Native Public]
    FString GetSelectedOption(); // 0x3049190 [Final Native Public]
    int32 GetSelectedIndex(); // 0x3049110 [Final Native Public]
    int32 GetOptionCount(); // 0x3048eb0 [Final Native Public]
    FString GetOptionAtIndex(int32 Index); // 0x3048d60 [Final Native Public]
    int32 FindOptionIndex(const FString& Option); // 0x30483a0 [Final Native Public]
    void ClearSelection(); // 0x3047c50 [Final Native Public]
    void ClearOptions(); // 0x3047bc0 [Final Native Public]
    void AddOption(const FString& Option); // 0x30473a0 [Final Native Public]

// UDynamicEntryBoxBase (/Script/UMG.DynamicEntryBoxBase)
    void SetRadialSettings(FRadialBoxSettings& InSettings); // 0x304d030 [Final Native Public]
    void SetEntrySpacing(const FVector2D& InEntrySpacing); // 0x304c030 [Final Native Public]
    int32 GetNumEntries(); // 0x3048ca0 [Final Native Public]
    TArray<UUserWidget*> GetAllEntries(); // 0x3048560 [Final Native Public]

// UDynamicEntryBox (/Script/UMG.DynamicEntryBox)
    void Reset(bool bDeleteWidgets); // 0x304b0f0 [Final Native Public]
    void RemoveEntry(UUserWidget* EntryWidget); // 0x304a5f0 [Final Native Public]
    UUserWidget* BP_CreateEntryOfClass(TSubclassOf<UUserWidget> EntryClass); // 0x3047760 [Final Native Private]
    UUserWidget* BP_CreateEntry(); // 0x3047720 [Final Native Private]

// UEditableText (/Script/UMG.EditableText)
    void SetTextOverflowPolicy(const ETextOverflowPolicy& InOverflowPolicy); // 0x30b9cc0 [Final Native Public]
    void SetText(const FText& InText); // 0x30b9770 [Final Native Public]
    void SetMinimumDesiredWidth(float InMinDesiredWidth); // 0x30b65f0 [Final Native Public]
    void SetJustification(const ETextJustify& InJustification); // 0x30b54c0 [Final Native Public]
    void SetIsReadOnly(bool InbIsReadyOnly); // 0x30b5140 [Final Native Public]
    void SetIsPassword(bool InbIsPassword); // 0x30b4f20 [Final Native Public]
    void SetHintText(const FText& InHintText); // 0x30b4410 [Final Native Public]
    void SetFontOutlineMaterial(UMaterialInterface* InMaterial); // 0x30b3e40 [Final Native Public]
    void SetFontMaterial(UMaterialInterface* InMaterial); // 0x30b3bf0 [Final Native Public]
    void SetFont(const FSlateFontInfo& InFontInfo); // 0x30b38b0 [Final Native Public]
    void OnEditableTextCommittedEvent__DelegateSignature(FText& Text, const ETextCommit& CommitMethod); // 0x1364670 [Public]
    void OnEditableTextChangedEvent__DelegateSignature(FText& Text); // 0x1364670 [Public]
    FText GetText(); // 0x30ae410 [Final Native Public]
    ETextJustify GetJustification(); // 0x30adde0 [Final Native Public]
    FText GetHintText(); // 0x30ad9e0 [Final Native Public]
    FSlateFontInfo GetFont(); // 0x30ad910 [Final Native Public]

// UEditableTextBox (/Script/UMG.EditableTextBox)
    void SetTextOverflowPolicy(const ETextOverflowPolicy& InOverflowPolicy); // 0x30b9d60 [Final Native Public]
    void SetText(const FText& InText); // 0x30b9820 [Final Native Public]
    void SetJustification(const ETextJustify& InJustification); // 0x30b5540 [Final Native Public]
    void SetIsReadOnly(bool bReadOnly); // 0x30b5200 [Final Native Public]
    void SetIsPassword(bool bIsPassword); // 0x30b4fe0 [Final Native Public]
    void SetHintText(const FText& InText); // 0x30b44c0 [Final Native Public]
    void SetForegroundColor(const FLinearColor& Color); // 0x30b4090 [Final Native Public]
    void SetError(const FText& InError); // 0x30b3460 [Final Native Public]
    void OnEditableTextBoxCommittedEvent__DelegateSignature(FText& Text, const ETextCommit& CommitMethod); // 0x1364670 [Public]
    void OnEditableTextBoxChangedEvent__DelegateSignature(FText& Text); // 0x1364670 [Public]
    bool HasError(); // 0x30aed40 [Final Native Public]
    FText GetText(); // 0x30ae4a0 [Final Native Public]
    void ClearError(); // 0x30ac2c0 [Final Native Public]

// UExpandableArea (/Script/UMG.ExpandableArea)
    void SetIsExpanded_Animated(bool IsExpanded); // 0x30b4d20 [Final Native Public]
    void SetIsExpanded(bool IsExpanded); // 0x30b4c90 [Final Native Public]
    bool GetIsExpanded(); // 0x30adcc0 [Final Native Public]

// UGridPanel (/Script/UMG.GridPanel)
    void SetRowFill(int32 RowIndex, float Coefficient); // 0x30b7ff0 [Final Native Public]
    void SetColumnFill(int32 ColumnIndex, float Coefficient); // 0x30b2340 [Final Native Public]
    UGridSlot* AddChildToGrid(UWidget* Content, int32 InRow, int32 InColumn); // 0x30aa6d0 [Final Native Public]

// UGridSlot (/Script/UMG.GridSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x30ba9c0 [Final Native Public]
    void SetRowSpan(int32 InRowSpan); // 0x30b81a0 [Final Native Public]
    void SetRow(int32 InRow); // 0x30b7ec0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x30b7180 [Final Native Public]
    void SetNudge(const FVector2D& InNudge); // 0x30b6d10 [Final Native Public]
    void SetLayer(int32 InLayer); // 0x30b57e0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x30b46d0 [Final Native Public]
    void SetColumnSpan(int32 InColumnSpan); // 0x30b24f0 [Final Native Public]
    void SetColumn(int32 InColumn); // 0x30b2210 [Final Native Public]

// UHorizontalBox (/Script/UMG.HorizontalBox)
    UHorizontalBoxSlot* AddChildToHorizontalBox(UWidget* Content); // 0x30aa9e0 [Final Native Public]

// UHorizontalBoxSlot (/Script/UMG.HorizontalBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x30baa50 [Final Native Public]
    void SetSize(const FSlateChildSize& InSize); // 0x30b8f50 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x30b7290 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x30b4760 [Final Native Public]

// UImage (/Script/UMG.Image)
    void SetOpacity(float InOpacity); // 0x30b6e50 [Final Native Public]
    void SetDesiredSizeOverride(const FVector2D& DesiredSize); // 0x30b2ed0 [Final Native Public]
    void SetColorAndOpacity(const FLinearColor& InColorAndOpacity); // 0x30b20a0 [Final Native Public]
    void SetBrushTintColor(const FSlateColor& TintColor); // 0x30b1e00 [Final Native Public]
    void SetBrushResourceObject(UObject* ResourceObject); // 0x30b1d70 [Final Native Public]
    void SetBrushFromTextureDynamic(UTexture2DDynamic* Texture, bool bMatchSize); // 0x30b1ca0 [Native Public]
    void SetBrushFromTexture(UTexture2D* Texture, bool bMatchSize); // 0x30b1bd0 [Native Public]
    void SetBrushFromSoftTexture(const TSoftObjectPtr<UTexture2D>& SoftTexture, bool bMatchSize); // 0x30b1a70 [Native Public]
    void SetBrushFromSoftMaterial(const TSoftObjectPtr<UMaterialInterface>& SoftMaterial); // 0x30b1940 [Native Public]
    void SetBrushFromMaterial(UMaterialInterface* Material); // 0x30b18b0 [Native Public]
    void SetBrushFromAtlasInterface(const TScriptInterface<ISlateTextureAtlasInterface>& AtlasRegion, bool bMatchSize); // 0x30b17a0 [Native Public]
    void SetBrushFromAsset(USlateBrushAsset* Asset); // 0x30b1710 [Native Public]
    void SetBrush(FSlateBrush& InBrush); // 0x30b1620 [Native Public]
    UMaterialInstanceDynamic* GetDynamicMaterial(); // 0x30ad6c0 [Final Native Public]

// UInputKeySelector (/Script/UMG.InputKeySelector)
    void SetTextBlockVisibility(const ESlateVisibility& InVisibility); // 0x30b9ba0 [Final Native Public]
    void SetSelectedKey(FInputChord& InSelectedKey); // 0x30b88a0 [Final Native Public]
    void SetNoKeySpecifiedText(const FText& InNoKeySpecifiedText); // 0x30b6c60 [Final Native Public]
    void SetKeySelectionText(const FText& InKeySelectionText); // 0x30b5640 [Final Native Public]
    void SetEscapeKeys(const TArray<FKey>& InKeys); // 0x30b3620 [Final Native Public]
    void SetAllowModifierKeys(bool bInAllowModifierKeys); // 0x30b0e10 [Final Native Public]
    void SetAllowGamepadKeys(bool bInAllowGamepadKeys); // 0x30b0d70 [Final Native Public]
    void OnKeySelected__DelegateSignature(const FInputChord& SelectedKey); // 0x1364670 [Public]
    void OnIsSelectingKeyChanged__DelegateSignature(); // 0x1364670 [Public]
    bool GetIsSelectingKey(); // 0x30adce0 [Final Native Public]

// UInvalidationBox (/Script/UMG.InvalidationBox)
    void SetCanCache(bool CanCache); // 0x30b1f80 [Final Native Public]
    void InvalidateCache(); // 0x30af5d0 [Final Native Public]
    bool GetCanCache(); // 0x30acee0 [Final Native Public]

// UMenuAnchor (/Script/UMG.MenuAnchor)
    void ToggleOpen(bool bFocusOnOpen); // 0x30bb760 [Final Native Public]
    bool ShouldOpenDueToClick(); // 0x30bb590 [Final Native Public]
    void SetPlacement(const EMenuPlacement& InPlacement); // 0x30b7810 [Final Native Public]
    void Open(bool bFocusMenu); // 0x30b0080 [Final Native Public]
    bool IsOpen(); // 0x30af6e0 [Final Native Public]
    bool HasOpenSubMenus(); // 0x30af220 [Final Native Public]
    UUserWidget* GetUserWidget__DelegateSignature(); // 0x1364670 [Public]
    FVector2D GetMenuPosition(); // 0x30adf10 [Final Native Public]
    void FitInWindow(bool bFit); // 0x30ac900 [Final Native Public]
    void Close(); // 0x30ac730 [Final Native Public]

// UTextLayoutWidget (/Script/UMG.TextLayoutWidget)
    void SetJustification(const ETextJustify& InJustification); // 0x30b55c0 [Native Public]

// UMultiLineEditableText (/Script/UMG.MultiLineEditableText)
    void SetWidgetStyle(FTextBlockStyle& InWidgetStyle); // 0x30bb1d0 [Final Native Public]
    void SetText(const FText& InText); // 0x30b98d0 [Final Native Public]
    void SetIsReadOnly(bool bReadOnly); // 0x30b52c0 [Final Native Public]
    void SetHintText(const FText& InHintText); // 0x30b4570 [Final Native Public]
    void SetFontOutlineMaterial(UMaterialInterface* InMaterial); // 0x30b3f00 [Final Native Public]
    void SetFontMaterial(UMaterialInterface* InMaterial); // 0x30b3cb0 [Final Native Public]
    void SetFont(const FSlateFontInfo& InFontInfo); // 0x30b39e0 [Final Native Public]
    void OnMultiLineEditableTextCommittedEvent__DelegateSignature(FText& Text, const ETextCommit& CommitMethod); // 0x1364670 [Public]
    void OnMultiLineEditableTextChangedEvent__DelegateSignature(FText& Text); // 0x1364670 [Public]
    FText GetText(); // 0x30ae530 [Final Native Public]
    FText GetHintText(); // 0x30ada70 [Final Native Public]
    FSlateFontInfo GetFont(); // 0x30ad940 [Final Native Public]

// UMultiLineEditableTextBox (/Script/UMG.MultiLineEditableTextBox)
    void SetTextStyle(FTextBlockStyle& InTextStyle); // 0x30b9f30 [Final Native Public]
    void SetText(const FText& InText); // 0x30b9980 [Final Native Public]
    void SetIsReadOnly(bool bReadOnly); // 0x30b5350 [Final Native Public]
    void SetHintText(const FText& InHintText); // 0x30b4620 [Final Native Public]
    void SetForegroundColor(const FLinearColor& Color); // 0x30b4150 [Final Native Public]
    void SetError(const FText& InError); // 0x30b3540 [Final Native Public]
    void OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature(FText& Text, const ETextCommit& CommitMethod); // 0x1364670 [Public]
    void OnMultiLineEditableTextBoxChangedEvent__DelegateSignature(FText& Text); // 0x1364670 [Public]
    FText GetText(); // 0x30ae5c0 [Final Native Public]
    FText GetHintText(); // 0x30adb00 [Final Native Public]

// UOverlay (/Script/UMG.Overlay)
    bool ReplaceOverlayChildAt(int32 Index, UWidget* Content); // 0x30b0430 [Final Native Public]
    UOverlaySlot* AddChildToOverlay(UWidget* Content); // 0x30aac80 [Final Native Public]

// UOverlaySlot (/Script/UMG.OverlaySlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x30baae0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x30b73a0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x30b47f0 [Final Native Public]

// UProgressBar (/Script/UMG.ProgressBar)
    void SetPercent(float InPercent); // 0x30b76c0 [Final Native Public]
    void SetIsMarquee(bool InbIsMarquee); // 0x30b4e50 [Final Native Public]
    void SetFillColorAndOpacity(const FLinearColor& InColor); // 0x30b37c0 [Final Native Public]

// URetainerBox (/Script/UMG.RetainerBox)
    void SetTextureParameter(const FName& TextureParameter); // 0x30ba220 [Final Native Public]
    void SetRetainRendering(bool bInRetainRendering); // 0x30b7e20 [Final Native Public]
    void SetRenderingPhase(int32 RenderPhase, int32 TotalPhases); // 0x30b7d30 [Final Native Public]
    void SetEffectMaterial(UMaterialInterface* EffectMaterial); // 0x30b30c0 [Final Native Public]
    void RequestRender(); // 0x30b0680 [Final Native Public]
    UMaterialInstanceDynamic* GetEffectMaterial(); // 0x30ad880 [Final Native Public]

// URichTextBlock (/Script/UMG.RichTextBlock)
    void SetTextTransformPolicy(const ETextTransformPolicy& InTransformPolicy); // 0x30ba0f0 [Final Native Public]
    void SetTextStyleSet(UDataTable* NewTextStyleSet); // 0x30ba000 [Final Native Public]
    void SetTextOverflowPolicy(const ETextOverflowPolicy& InOverflowPolicy); // 0x30b9e00 [Final Native Public]
    void SetText(FText& InText); // 0x30b9a30 [Native Public]
    void SetMinDesiredWidth(float InMinDesiredWidth); // 0x30b61c0 [Final Native Public]
    void SetDefaultTextStyle(FTextBlockStyle& InDefaultTextStyle); // 0x30b2d50 [Final Native Public]
    void SetDefaultStrikeBrush(FSlateBrush& InStrikeBrush); // 0x30b2c20 [Final Native Public]
    void SetDefaultShadowOffset(const FVector2D& InShadowOffset); // 0x30b2b50 [Final Native Public]
    void SetDefaultShadowColorAndOpacity(const FLinearColor& InShadowColorAndOpacity); // 0x30b2aa0 [Final Native Public]
    void SetDefaultMaterial(UMaterialInterface* InMaterial); // 0x30b29d0 [Final Native Public]
    void SetDefaultFont(const FSlateFontInfo& InFontInfo); // 0x30b2890 [Final Native Public]
    void SetDefaultColorAndOpacity(const FSlateColor& InColorAndOpacity); // 0x30b27c0 [Final Native Public]
    void SetDecorators(const TArray<TSubclassOf<URichTextBlockDecorator>>& InDecoratorClasses); // 0x30b2710 [Final Native Public]
    void SetAutoWrapText(bool InAutoTextWrap); // 0x30b1370 [Final Native Public]
    void RefreshTextLayout(); // 0x30b0140 [Final Native Public]
    UDataTable* GetTextStyleSet(); // 0x30ae7c0 [Final Native Public]
    FText GetText(); // 0x30ae650 [Final Native Public]
    UMaterialInstanceDynamic* GetDefaultDynamicMaterial(); // 0x30ad2d0 [Final Native Public]
    URichTextBlockDecorator* GetDecoratorByClass(TSubclassOf<URichTextBlockDecorator> DecoratorClass); // 0x30ad190 [Final Native Public]
    void ClearAllDefaultStyleOverrides(); // 0x30ac270 [Final Native Public]

// USafeZone (/Script/UMG.SafeZone)
    void SetSidesToPad(bool InPadLeft, bool InPadRight, bool InPadTop, bool InPadBottom); // 0x30b8da0 [Final Native Public]

// UScaleBox (/Script/UMG.ScaleBox)
    void SetUserSpecifiedScale(float InUserSpecifiedScale); // 0x30ba830 [Final Native Public]
    void SetStretchDirection(const EStretchDirection& InStretchDirection); // 0x30b9600 [Final Native Public]
    void SetStretch(const EStretch& InStretch); // 0x30b9570 [Final Native Public]
    void SetIgnoreInheritedScale(bool bInIgnoreInheritedScale); // 0x30b4aa0 [Final Native Public]

// UScaleBoxSlot (/Script/UMG.ScaleBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x30bab70 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x30b74b0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x30b4880 [Final Native Public]

// UScrollBar (/Script/UMG.ScrollBar)
    void SetState(float InOffsetFraction, float InThumbSizeFraction); // 0x30b93d0 [Final Native Public]

// UScrollBox (/Script/UMG.ScrollBox)
    void SetWheelScrollMultiplier(float NewWheelScrollMultiplier); // 0x30bb030 [Final Native Public]
    void SetScrollWhenFocusChanges(const EScrollWhenFocusChanges& NewScrollWhenFocusChanges); // 0x30b8460 [Final Native Public]
    void SetScrollOffset(float NewScrollOffset); // 0x30b83d0 [Final Native Public]
    void SetScrollbarVisibility(const ESlateVisibility& NewScrollBarVisibility); // 0x30b8230 [Final Native Public]
    void SetScrollbarThickness(const FVector2D& NewScrollbarThickness); // 0x30b85a0 [Final Native Public]
    void SetScrollbarPadding(const FMargin& NewScrollbarPadding); // 0x30b84f0 [Final Native Public]
    void SetOrientation(const EOrientation& NewOrientation); // 0x30b7030 [Final Native Public]
    void SetNavigationDestination(const EDescendantScrollDestination& NewNavigationDestination); // 0x30b6670 [Final Native Public]
    void SetConsumeMouseWheel(const EConsumeMouseWheel& NewConsumeMouseWheel); // 0x30b2580 [Final Native Public]
    void SetAnimateWheelScrolling(bool bShouldAnimateWheelScrolling); // 0x30b12d0 [Final Native Public]
    void SetAlwaysShowScrollbar(bool NewAlwaysShowScrollbar); // 0x30b0f50 [Final Native Public]
    void SetAllowOverscroll(bool NewAllowOverscroll); // 0x30b0eb0 [Final Native Public]
    void ScrollWidgetIntoView(UWidget* WidgetToFind, bool AnimateScroll, const EDescendantScrollDestination& ScrollDestination, float Padding); // 0x30b0980 [Final Native Public]
    void ScrollToStart(); // 0x30b0920 [Final Native Public]
    void ScrollToEnd(); // 0x30b08f0 [Final Native Public]
    float GetViewOffsetFraction(); // 0x30ae990 [Final Native Public]
    float GetViewFraction(); // 0x30ae8d0 [Final Native Public]
    float GetScrollOffsetOfEnd(); // 0x30ae3c0 [Final Native Public]
    float GetScrollOffset(); // 0x30ae370 [Final Native Public]
    void EndInertialScrolling(); // 0x30ac840 [Final Native Public]

// UScrollBoxSlot (/Script/UMG.ScrollBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x30babf0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x30b7520 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x30b4900 [Final Native Public]

// USizeBox (/Script/UMG.SizeBox)
    void SetWidthOverride(float InWidthOverride); // 0x30bb2a0 [Final Native Public]
    void SetMinDesiredWidth(float InMinDesiredWidth); // 0x30b6240 [Final Native Public]
    void SetMinDesiredHeight(float InMinDesiredHeight); // 0x30b5f80 [Final Native Public]
    void SetMinAspectRatio(float InMinAspectRatio); // 0x30b5ec0 [Final Native Public]
    void SetMaxDesiredWidth(float InMaxDesiredWidth); // 0x30b5bd0 [Final Native Public]
    void SetMaxDesiredHeight(float InMaxDesiredHeight); // 0x30b5b10 [Final Native Public]
    void SetMaxAspectRatio(float InMaxAspectRatio); // 0x30b5a50 [Final Native Public]
    void SetHeightOverride(float InHeightOverride); // 0x30b4350 [Final Native Public]
    void ClearWidthOverride(); // 0x30ac6c0 [Final Native Public]
    void ClearMinDesiredWidth(); // 0x30ac610 [Final Native Public]
    void ClearMinDesiredHeight(); // 0x30ac5a0 [Final Native Public]
    void ClearMinAspectRatio(); // 0x30ac530 [Final Native Public]
    void ClearMaxDesiredWidth(); // 0x30ac480 [Final Native Public]
    void ClearMaxDesiredHeight(); // 0x30ac410 [Final Native Public]
    void ClearMaxAspectRatio(); // 0x30ac3a0 [Final Native Public]
    void ClearHeightOverride(); // 0x30ac310 [Final Native Public]

// USizeBoxSlot (/Script/UMG.SizeBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x30bac80 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x30b7630 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x30b4990 [Final Native Public]

// USlider (/Script/UMG.Slider)
    void SetValue(float InValue); // 0x30ba8c0 [Final Native Public]
    void SetStepSize(float InValue); // 0x30b94b0 [Final Native Public]
    void SetSliderHandleColor(const FLinearColor& InValue); // 0x30b9260 [Final Native Public]
    void SetSliderBarColor(const FLinearColor& InValue); // 0x30b91b0 [Final Native Public]
    void SetMinValue(float InValue); // 0x30b64d0 [Final Native Public]
    void SetMaxValue(float InValue); // 0x30b5da0 [Final Native Public]
    void SetLocked(bool InValue); // 0x30b5900 [Final Native Public]
    void SetIndentHandle(bool InValue); // 0x30b4b40 [Final Native Public]
    float GetValue(); // 0x30ae840 [Final Native Public]
    float GetNormalizedValue(); // 0x30ae000 [Final Native Public]

// USpacer (/Script/UMG.Spacer)
    void SetSize(const FVector2D& InSize); // 0x30b8fe0 [Final Native Public]

// USpinBox (/Script/UMG.SpinBox)
    void SetValue(float NewValue); // 0x30ba940 [Final Native Public]
    void SetMinValue(float NewValue); // 0x30b6570 [Final Native Public]
    void SetMinSliderValue(float NewValue); // 0x30b6450 [Final Native Public]
    void SetMinFractionalDigits(int32 NewValue); // 0x30b63c0 [Final Native Public]
    void SetMaxValue(float NewValue); // 0x30b5e40 [Final Native Public]
    void SetMaxSliderValue(float NewValue); // 0x30b5d20 [Final Native Public]
    void SetMaxFractionalDigits(int32 NewValue); // 0x30b5c90 [Final Native Public]
    void SetForegroundColor(const FSlateColor& InForegroundColor); // 0x30b4200 [Final Native Public]
    void SetDelta(float NewValue); // 0x30b2e40 [Final Native Public]
    void SetAlwaysUsesDeltaSnap(bool bNewValue); // 0x30b0ff0 [Final Native Public]
    void OnSpinBoxValueCommittedEvent__DelegateSignature(float InValue, const ETextCommit& CommitMethod); // 0x1364670 [Public]
    void OnSpinBoxValueChangedEvent__DelegateSignature(float InValue); // 0x1364670 [Public]
    void OnSpinBoxBeginSliderMovement__DelegateSignature(); // 0x1364670 [Public]
    float GetValue(); // 0x30ae890 [Final Native Public]
    float GetMinValue(); // 0x30adfc0 [Final Native Public]
    float GetMinSliderValue(); // 0x30adf80 [Final Native Public]
    int32 GetMinFractionalDigits(); // 0x30adf60 [Final Native Public]
    float GetMaxValue(); // 0x30aded0 [Final Native Public]
    float GetMaxSliderValue(); // 0x30ade90 [Final Native Public]
    int32 GetMaxFractionalDigits(); // 0x30ade70 [Final Native Public]
    float GetDelta(); // 0x30ad400 [Final Native Public]
    bool GetAlwaysUsesDeltaSnap(); // 0x30ace50 [Final Native Public]
    void ClearMinValue(); // 0x30ac6a0 [Final Native Public]
    void ClearMinSliderValue(); // 0x30ac680 [Final Native Public]
    void ClearMaxValue(); // 0x30ac510 [Final Native Public]
    void ClearMaxSliderValue(); // 0x30ac4f0 [Final Native Public]

// UStackBox (/Script/UMG.StackBox)
    bool ReplaceStackBoxChildAt(int32 Index, UWidget* Content); // 0x30b0530 [Final Native Public]
    UStackBoxSlot* AddChildToStackBox(UWidget* Content); // 0x30aaf20 [Final Native Public]

// UTextBlock (/Script/UMG.TextBlock)
    void SetTextTransformPolicy(const ETextTransformPolicy& InTransformPolicy); // 0x30ba170 [Final Native Public]
    void SetTextOverflowPolicy(const ETextOverflowPolicy& InOverflowPolicy); // 0x30b9ea0 [Final Native Public]
    void SetText(const FText& InText); // 0x30b9ae0 [Native Public]
    void SetStrikeBrush(const FSlateBrush& InStrikeBrush); // 0x30b9690 [Final Native Public]
    void SetShadowOffset(const FVector2D& InShadowOffset); // 0x30b8b20 [Final Native Public]
    void SetShadowColorAndOpacity(const FLinearColor& InShadowColorAndOpacity); // 0x30b8a70 [Final Native Public]
    void SetOpacity(float InOpacity); // 0x30b6f00 [Final Native Public]
    void SetMinDesiredWidth(float InMinDesiredWidth); // 0x30b6300 [Final Native Public]
    void SetFontOutlineMaterial(UMaterialInterface* InMaterial); // 0x30b3fc0 [Final Native Public]
    void SetFontMaterial(UMaterialInterface* InMaterial); // 0x30b3d70 [Final Native Public]
    void SetFont(const FSlateFontInfo& InFontInfo); // 0x30b3b10 [Final Native Public]
    void SetColorAndOpacity(const FSlateColor& InColorAndOpacity); // 0x30b2140 [Final Native Public]
    void SetAutoWrapText(bool InAutoTextWrap); // 0x30b1470 [Final Native Public]
    FText GetText(); // 0x30ae710 [Final Native Public]
    UMaterialInstanceDynamic* GetDynamicOutlineMaterial(); // 0x30ad7a0 [Final Native Public]
    UMaterialInstanceDynamic* GetDynamicFontMaterial(); // 0x30ad5e0 [Final Native Public]

// UThrobber (/Script/UMG.Throbber)
    void SetNumberOfPieces(int32 InNumberOfPieces); // 0x30b6da0 [Final Native Public]
    void SetAnimateVertically(bool bInAnimateVertically); // 0x30b1210 [Final Native Public]
    void SetAnimateOpacity(bool bInAnimateOpacity); // 0x30b1150 [Final Native Public]
    void SetAnimateHorizontally(bool bInAnimateHorizontally); // 0x30b1090 [Final Native Public]

// UTileView (/Script/UMG.TileView)
    void SetEntryWidth(float NewWidth); // 0x30b3370 [Final Native Public]
    void SetEntryHeight(float NewHeight); // 0x30b3280 [Final Native Public]
    bool IsAligned(); // 0x30af610 [Final Native Private]
    float GetEntryWidth(); // 0x30ad8f0 [Final Native Public]
    float GetEntryHeight(); // 0x30ad8d0 [Final Native Public]

// UTreeView (/Script/UMG.TreeView)
    void SetItemExpansion(UObject* Item, bool bExpandItem); // 0x30b53e0 [Final Native Public]
    void ExpandAll(); // 0x30ac870 [Final Native Public]
    void CollapseAll(); // 0x30ac770 [Final Native Public]

// UUniformGridPanel (/Script/UMG.UniformGridPanel)
    void SetSlotPadding(const FMargin& InSlotPadding); // 0x30b9310 [Final Native Public]
    void SetMinDesiredSlotWidth(float InMinDesiredSlotWidth); // 0x30b6100 [Final Native Public]
    void SetMinDesiredSlotHeight(float InMinDesiredSlotHeight); // 0x30b6040 [Final Native Public]
    UUniformGridSlot* AddChildToUniformGrid(UWidget* Content, int32 InRow, int32 InColumn); // 0x30ab1c0 [Final Native Public]

// UUniformGridSlot (/Script/UMG.UniformGridSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x30bad00 [Final Native Public]
    void SetRow(int32 InRow); // 0x30b7f50 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x30b4a10 [Final Native Public]
    void SetColumn(int32 InColumn); // 0x30b22a0 [Final Native Public]

// UVerticalBox (/Script/UMG.VerticalBox)
    UVerticalBoxSlot* AddChildToVerticalBox(UWidget* Content); // 0x30ab500 [Final Native Public]

// UVerticalBoxSlot (/Script/UMG.VerticalBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x30babf0 [Final Native Public]
    void SetSize(const FSlateChildSize& InSize); // 0x30b9090 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x30b7520 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x30b4900 [Final Native Public]

// UViewport (/Script/UMG.Viewport)
    AActor* Spawn(TSubclassOf<AActor> ActorClass); // 0x30bb5e0 [Final Native Public]
    void SetViewRotation(const FRotator& Rotation); // 0x30bae40 [Final Native Public]
    void SetViewLocation(const FVector& Location); // 0x30bad90 [Final Native Public]
    void SetSkyIntensity(float LightIntensity); // 0x30b9120 [Final Native Public]
    void SetShowFlag(const FString& InShowFlagName, bool InValue); // 0x30b8bd0 [Final Native Public]
    void SetLightIntensity(float LightIntensity); // 0x30b5870 [Final Native Public]
    void SetEnableAdvancedFeatures(bool InEnableAdvancedFeatures); // 0x30b3170 [Final Native Public]
    FRotator GetViewRotation(); // 0x30ae9e0 [Final Native Public]
    UWorld* GetViewportWorld(); // 0x30aea50 [Final Native Public]
    FVector GetViewLocation(); // 0x30ae920 [Final Native Public]

// UWidgetComponent (/Script/UMG.WidgetComponent)
    void SetWindowVisibility(const EWindowVisibility& InVisibility); // 0x30bb400 [Final Native Public]
    void SetWindowFocusable(bool bInWindowFocusable); // 0x30bb360 [Final Native Public]
    void SetWidgetSpace(const EWidgetSpace& NewSpace); // 0x30bb150 [Final Native Public]
    void SetWidget(UUserWidget* Widget); // 0x30bb0c0 [Native Public]
    void SetTwoSided(bool bWantTwoSided); // 0x30ba600 [Final Native Public]
    void SetTintColorAndOpacity(const FLinearColor& NewTintColorAndOpacity); // 0x30ba3e0 [Final Native Public]
    void SetTickWhenOffscreen(bool bWantTickWhenOffscreen); // 0x30ba350 [Final Native Public]
    void SetTickMode(const ETickMode& InTickMode); // 0x30ba2c0 [Final Native Public]
    void SetRedrawTime(float InRedrawTime); // 0x30b78c0 [Final Native Public]
    void SetPivot(const FVector2D& InPivot); // 0x30b7780 [Final Native Public]
    void SetOwnerPlayer(ULocalPlayer* LocalPlayer); // 0x30b70c0 [Final Native Public]
    void SetManuallyRedraw(bool bUseManualRedraw); // 0x30b59c0 [Final Native Public]
    void SetGeometryMode(const EWidgetGeometryMode& InGeometryMode); // 0x30b42d0 [Final Native Public]
    void SetDrawSize(const FVector2D& Size); // 0x30b3010 [Final Native Public]
    void SetDrawAtDesiredSize(bool bInDrawAtDesiredSize); // 0x30b2f80 [Final Native Public]
    void SetCylinderArcAngle(float InCylinderArcAngle); // 0x30b2690 [Final Native Public]
    void SetBackgroundColor(const FLinearColor& NewBackgroundColor); // 0x30b1540 [Final Native Public]
    void RequestRenderUpdate(); // 0x30b06b0 [Native Public]
    void RequestRedraw(); // 0x30b0630 [Native Public]
    bool IsWidgetVisible(); // 0x30af8c0 [Final Native Public]
    EWindowVisibility GetWindowVisiblility(); // 0x30aeb30 [Final Native Public]
    bool GetWindowFocusable(); // 0x30aeb10 [Final Native Public]
    EWidgetSpace GetWidgetSpace(); // 0x30aeaf0 [Final Native Public]
    UUserWidget* GetWidget(); // 0x30aeac0 [Native Public]
    UUserWidget* GetUserWidgetObject(); // 0x30ae820 [Final Native Public]
    bool GetTwoSided(); // 0x30ae800 [Final Native Public]
    bool GetTickWhenOffscreen(); // 0x30ae7e0 [Final Native Public]
    UTextureRenderTarget2D* GetRenderTarget(); // 0x30ae2e0 [Final Native Public]
    float GetRedrawTime(); // 0x30ae290 [Final Native Public]
    FVector2D GetPivot(); // 0x30ae260 [Final Native Public]
    ULocalPlayer* GetOwnerPlayer(); // 0x30ae0b0 [Final Native Public]
    UMaterialInstanceDynamic* GetMaterialInstance(); // 0x30ade50 [Final Native Public]
    bool GetManuallyRedraw(); // 0x30ade30 [Final Native Public]
    EWidgetGeometryMode GetGeometryMode(); // 0x30ad9c0 [Final Native Public]
    FVector2D GetDrawSize(); // 0x30ad5a0 [Final Native Public]
    bool GetDrawAtDesiredSize(); // 0x30ad580 [Final Native Public]
    float GetCylinderArcAngle(); // 0x30ad170 [Final Native Public]
    FVector2D GetCurrentDrawSize(); // 0x30ad130 [Final Native Public]

// UWidgetInteractionComponent (/Script/UMG.WidgetInteractionComponent)
    void SetFocus(UWidget* FocusWidget); // 0x30ed2f0 [Final Native Public]
    void SetCustomHitResult(FHitResult& HitResult); // 0x30ece70 [Final Native Public]
    bool SendKeyChar(const FString& Characters, bool bRepeat); // 0x30ec4d0 [Native Public]
    void ScrollWheel(float ScrollDelta); // 0x30ec440 [Native Public]
    void ReleasePointerKey(const FKey& Key); // 0x30eb920 [Native Public]
    bool ReleaseKey(const FKey& Key); // 0x30eb6c0 [Native Public]
    void PressPointerKey(const FKey& Key); // 0x30ea6d0 [Native Public]
    bool PressKey(const FKey& Key, bool bRepeat); // 0x30ea580 [Native Public]
    bool PressAndReleaseKey(const FKey& Key); // 0x30ea470 [Native Public]
    bool IsOverInteractableWidget(); // 0x30e8b20 [Final Native Public]
    bool IsOverHitTestVisibleWidget(); // 0x30e8b00 [Final Native Public]
    bool IsOverFocusableWidget(); // 0x30e8ae0 [Final Native Public]
    FHitResult GetLastHitResult(); // 0x30e7980 [Final Native Public]
    UWidgetComponent* GetHoveredWidgetComponent(); // 0x30e72a0 [Final Native Public]
    FVector2D Get2DHitLocation(); // 0x30e5fa0 [Final Native Public]

// UWidgetSwitcher (/Script/UMG.WidgetSwitcher)
    void SetActiveWidgetIndex(int32 Index); // 0x30ec620 [Native Public]
    void SetActiveWidget(UWidget* Widget); // 0x30b18b0 [Native Public]
    UWidget* GetWidgetAtIndex(int32 Index); // 0x30e8610 [Final Native Public]
    int32 GetNumWidgets(); // 0x30e8060 [Final Native Public]
    int32 GetActiveWidgetIndex(); // 0x30e6160 [Final Native Public]
    UWidget* GetActiveWidget(); // 0x30e60f0 [Final Native Public]

// UWidgetSwitcherSlot (/Script/UMG.WidgetSwitcherSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x30baae0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x30b73a0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x30b47f0 [Final Native Public]

// UWindowTitleBarArea (/Script/UMG.WindowTitleBarArea)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x30eeac0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x30ee510 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x30ed670 [Final Native Public]

// UWindowTitleBarAreaSlot (/Script/UMG.WindowTitleBarAreaSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x30eeb50 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x30ee5d0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x30ed700 [Final Native Public]

// UWrapBox (/Script/UMG.WrapBox)
    void SetInnerSlotPadding(const FVector2D& InPadding); // 0x30ed8d0 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x30ed790 [Final Native Public]
    UWrapBoxSlot* AddChildToWrapBox(UWidget* Content); // 0x30e2c70 [Final Native Public]

// UWrapBoxSlot (/Script/UMG.WrapBoxSlot)
    void SetVerticalAlignment(const EVerticalAlignment& InVerticalAlignment); // 0x30eebe0 [Final Native Public]
    void SetPadding(const FMargin& InPadding); // 0x30ee690 [Final Native Public]
    void SetNewLine(bool InForceNewLine); // 0x30ee250 [Final Native Public]
    void SetHorizontalAlignment(const EHorizontalAlignment& InHorizontalAlignment); // 0x30ed840 [Final Native Public]
    void SetFillSpanWhenLessThan(float InFillSpanWhenLessThan); // 0x30ed270 [Final Native Public]
    void SetFillEmptySpace(bool InbFillEmptySpace); // 0x30ed1d0 [Final Native Public]

// UDragDropOperation (/Script/UMG.DragDropOperation)
    void Drop(FPointerEvent& PointerEvent); // 0x30e5b70 [Native Event Public]
    void Dragged(FPointerEvent& PointerEvent); // 0x30e4860 [Native Event Public]
    void DragCancelled(FPointerEvent& PointerEvent); // 0x30e4710 [Native Event Public]

// USlateBlueprintLibrary (/Script/UMG.SlateBlueprintLibrary)
    FVector2D TransformVectorLocalToAbsolute(FGeometry& Geometry, const FVector2D& LocalVector); // 0x30efe80 [Final Native Static Public]
    FVector2D TransformVectorAbsoluteToLocal(FGeometry& Geometry, const FVector2D& AbsoluteVector); // 0x30efd40 [Final Native Static Public]
    float TransformScalarLocalToAbsolute(FGeometry& Geometry, float LocalScalar); // 0x30efbf0 [Final Native Static Public]
    float TransformScalarAbsoluteToLocal(FGeometry& Geometry, float AbsoluteScalar); // 0x30efad0 [Final Native Static Public]
    void ScreenToWidgetLocal(UObject* WorldContextObject, FGeometry& Geometry, const FVector2D& ScreenPosition, const FVector2D& LocalCoordinate, bool bIncludeWindowPosition); // 0x30ec120 [Final Native Static Public]
    void ScreenToWidgetAbsolute(UObject* WorldContextObject, const FVector2D& ScreenPosition, const FVector2D& AbsoluteCoordinate, bool bIncludeWindowPosition); // 0x30ebfc0 [Final Native Static Public]
    void ScreenToViewport(UObject* WorldContextObject, const FVector2D& ScreenPosition, const FVector2D& ViewportPosition); // 0x30ebe70 [Final Native Static Public]
    void LocalToViewport(UObject* WorldContextObject, FGeometry& Geometry, const FVector2D& LocalCoordinate, const FVector2D& PixelPosition, const FVector2D& ViewportPosition); // 0x30e8fb0 [Final Native Static Public]
    FVector2D LocalToAbsolute(FGeometry& Geometry, const FVector2D& LocalCoordinate); // 0x30e8e30 [Final Native Static Public]
    bool IsUnderLocation(FGeometry& Geometry, const FVector2D& AbsoluteCoordinate); // 0x30e8b40 [Final Native Static Public]
    FVector2D GetLocalTopLeft(FGeometry& Geometry); // 0x30e7b20 [Final Native Static Public]
    FVector2D GetLocalSize(FGeometry& Geometry); // 0x30e7a40 [Final Native Static Public]
    FVector2D GetAbsoluteSize(FGeometry& Geometry); // 0x30e5fd0 [Final Native Static Public]
    bool EqualEqual_SlateBrush(FSlateBrush& A, FSlateBrush& B); // 0x30e5dd0 [Final Native Static Public]
    void AbsoluteToViewport(UObject* WorldContextObject, const FVector2D& AbsoluteDesktopCoordinate, const FVector2D& PixelPosition, const FVector2D& ViewportPosition); // 0x30e2b00 [Final Native Static Public]
    FVector2D AbsoluteToLocal(FGeometry& Geometry, const FVector2D& AbsoluteCoordinate); // 0x30e28c0 [Final Native Static Public]

// UWidgetBlueprintLibrary (/Script/UMG.WidgetBlueprintLibrary)
    FEventReply UnlockMouse(FEventReply& Reply); // 0x30f03a0 [Final Native Static Public]
    FEventReply Unhandled(); // 0x30f0330 [Final Native Static Public]
    void SetWindowTitleBarState(UWidget* TitleBarContent, const EWindowTitleBarMode& Mode, bool bTitleBarDragEnabled, bool bWindowButtonsVisible, bool bTitleBarVisible); // 0x30eee10 [Final Native Static Public]
    void SetWindowTitleBarOnCloseClickedDelegate(const FScriptDelegate& Delegate); // 0x30eecf0 [Final Native Static Public]
    void SetWindowTitleBarCloseButtonActive(bool bActive); // 0x30eec70 [Final Native Static Public]
    FEventReply SetUserFocus(FEventReply& Reply, UWidget* FocusWidget, bool bInAllUsers); // 0x30e34f0 [Final Native Static Public]
    FEventReply SetMousePosition(FEventReply& Reply, const FVector2D& NewMousePosition); // 0x30ee0f0 [Final Native Static Public]
    void SetInputMode_UIOnlyEx(APlayerController* PlayerController, UWidget* InWidgetToFocus, const EMouseLockMode& InMouseLockMode, bool bFlushInput); // 0x30edeb0 [Final Native Static Public]
    void SetInputMode_GameOnly(APlayerController* PlayerController, bool bFlushInput); // 0x30eddb0 [Final Native Static Public]
    void SetInputMode_GameAndUIEx(APlayerController* PlayerController, UWidget* InWidgetToFocus, const EMouseLockMode& InMouseLockMode, bool bHideCursorDuringCapture, bool bFlushInput); // 0x30edad0 [Final Native Static Public]
    bool SetHardwareCursor(UObject* WorldContextObject, const EMouseCursor& CursorShape, const FName& CursorName, const FVector2D& HotSpot); // 0x30ed4b0 [Final Native Static Public]
    void SetFocusToGameViewport(); // 0x30ed3e0 [Final Native Static Public]
    void SetColorVisionDeficiencyType(const EColorVisionDeficiency& Type, float Severity, bool CorrectDeficiency, bool ShowCorrectionWithDeficiency); // 0x30ecce0 [Final Native Static Public]
    void SetBrushResourceToTexture(FSlateBrush& Brush, UTexture2D* Texture); // 0x30ecb10 [Final Native Static Public]
    void SetBrushResourceToMaterial(FSlateBrush& Brush, UMaterialInterface* Material); // 0x30ecb10 [Final Native Static Public]
    void RestorePreviousWindowTitleBarState(); // 0x30ebcf0 [Final Native Static Public]
    FEventReply ReleaseMouseCapture(FEventReply& Reply); // 0x30eb7d0 [Final Native Static Public]
    FEventReply ReleaseJoystickCapture(FEventReply& Reply, bool bInAllJoysticks); // 0x30e3950 [Final Native Static Public]
    void OnGameWindowCloseButtonClickedDelegate__DelegateSignature(); // 0x1364670 [Public]
    FSlateBrush NoResourceBrush(); // 0x30e9a70 [Final Native Static Public]
    FSlateBrush MakeBrushFromTexture(UTexture2D* Texture, int32 Width, int32 Height); // 0x30e9820 [Final Native Static Public]
    FSlateBrush MakeBrushFromMaterial(UMaterialInterface* Material, int32 Width, int32 Height); // 0x30e95f0 [Final Native Static Public]
    FSlateBrush MakeBrushFromAsset(USlateBrushAsset* BrushAsset); // 0x30e9470 [Final Native Static Public]
    FEventReply LockMouse(FEventReply& Reply, UWidget* CapturingWidget); // 0x30e9230 [Final Native Static Public]
    bool IsDragDropping(); // 0x30e8900 [Final Native Static Public]
    FEventReply Handled(); // 0x30e86d0 [Final Native Static Public]
    void GetSafeZonePadding(UObject* WorldContextObject, const FVector4& SafePadding, const FVector2D& SafePaddingScale, const FVector4& SpillOverPadding); // 0x30e8200 [Final Native Static Public]
    FKeyEvent GetKeyEventFromAnalogInputEvent(FAnalogInputEvent& Event); // 0x30e7760 [Final Native Static Public]
    FInputEvent GetInputEventFromPointerEvent(FPointerEvent& Event); // 0x30e75c0 [Final Native Static Public]
    FInputEvent GetInputEventFromNavigationEvent(FNavigationEvent& Event); // 0x30e74d0 [Final Native Static Public]
    FInputEvent GetInputEventFromKeyEvent(FKeyEvent& Event); // 0x30e73a0 [Final Native Static Public]
    FInputEvent GetInputEventFromCharacterEvent(FCharacterEvent& Event); // 0x30e72c0 [Final Native Static Public]
    UMaterialInstanceDynamic* GetDynamicMaterial(FSlateBrush& Brush); // 0x30e6e20 [Final Native Static Public]
    UDragDropOperation* GetDragDroppingContent(); // 0x30e6cd0 [Final Native Static Public]
    UTexture2D* GetBrushResourceAsTexture2D(FSlateBrush& Brush); // 0x30e6bb0 [Final Native Static Public]
    UMaterialInterface* GetBrushResourceAsMaterial(FSlateBrush& Brush); // 0x30e6a90 [Final Native Static Public]
    UObject* GetBrushResource(FSlateBrush& Brush); // 0x30e69a0 [Final Native Static Public]
    void GetAllWidgetsWithInterface(UObject* WorldContextObject, const TArray<UUserWidget*>& FoundWidgets, TSubclassOf<IInterface> Interface, bool TopLevelOnly); // 0x30e6510 [Final Native Static Public]
    void GetAllWidgetsOfClass(UObject* WorldContextObject, const TArray<UUserWidget*>& FoundWidgets, TSubclassOf<UUserWidget> WidgetClass, bool TopLevelOnly); // 0x30e6210 [Final Native Static Public]
    FEventReply EndDragDrop(FEventReply& Reply); // 0x30e5cc0 [Final Native Static Public]
    void DrawTextFormatted(FPaintContext& Context, FText& Text, const FVector2D& position, UFont* Font, float FontSize, const FName& FontTypeFace, const FLinearColor& Tint); // 0x30e5750 [Final Native Static Public]
    void DrawText(FPaintContext& Context, const FString& InString, const FVector2D& position, const FLinearColor& Tint); // 0x30e55c0 [Final Native Static Public]
    void DrawSpline(FPaintContext& Context, const FVector2D& Start, const FVector2D& StartDir, const FVector2D& End, const FVector2D& EndDir, const FLinearColor& Tint, float Thickness); // 0x30e5280 [Final Native Static Public]
    void DrawLines(FPaintContext& Context, const TArray<FVector2D>& Points, const FLinearColor& Tint, bool bAntiAlias, float Thickness); // 0x30e50a0 [Final Native Static Public]
    void DrawLine(FPaintContext& Context, const FVector2D& PositionA, const FVector2D& PositionB, const FLinearColor& Tint, bool bAntiAlias, float Thickness); // 0x30e4ca0 [Final Native Static Public]
    void DrawBox(FPaintContext& Context, const FVector2D& position, const FVector2D& Size, USlateBrushAsset* Brush, const FLinearColor& Tint); // 0x30e49b0 [Final Native Static Public]
    void DismissAllMenus(); // 0x30e46f0 [Final Native Static Public]
    FEventReply DetectDragIfPressed(FPointerEvent& PointerEvent, UWidget* WidgetDetectingDrag, const FKey& DragKey); // 0x30e4470 [Final Native Static Public]
    FEventReply DetectDrag(FEventReply& Reply, UWidget* WidgetDetectingDrag, const FKey& DragKey); // 0x30e40d0 [Final Native Static Public]
    UDragDropOperation* CreateDragDropOperation(TSubclassOf<UDragDropOperation> OperationClass); // 0x30e4020 [Final Native Static Public]
    UUserWidget* Create(UObject* WorldContextObject, TSubclassOf<UUserWidget> WidgetType, APlayerController* OwningPlayer); // 0x30e3aa0 [Final Native Static Public]
    FEventReply ClearUserFocus(FEventReply& Reply, bool bInAllUsers); // 0x30e3950 [Final Native Static Public]
    FEventReply CaptureMouse(FEventReply& Reply, UWidget* CapturingWidget); // 0x30e3710 [Final Native Static Public]
    FEventReply CaptureJoystick(FEventReply& Reply, UWidget* CapturingWidget, bool bInAllJoysticks); // 0x30e34f0 [Final Native Static Public]
    void CancelDragDrop(); // 0x30e34b0 [Final Native Static Public]

// UWidgetLayoutLibrary (/Script/UMG.WidgetLayoutLibrary)
    UWrapBoxSlot* SlotAsWrapBoxSlot(UWidget* Widget); // 0x30ef7f0 [Final Native Static Public]
    UWidgetSwitcherSlot* SlotAsWidgetSwitcherSlot(UWidget* Widget); // 0x30ef740 [Final Native Static Public]
    UVerticalBoxSlot* SlotAsVerticalBoxSlot(UWidget* Widget); // 0x30ef690 [Final Native Static Public]
    UUniformGridSlot* SlotAsUniformGridSlot(UWidget* Widget); // 0x30ef5e0 [Final Native Static Public]
    USizeBoxSlot* SlotAsSizeBoxSlot(UWidget* Widget); // 0x30ef530 [Final Native Static Public]
    UScrollBoxSlot* SlotAsScrollBoxSlot(UWidget* Widget); // 0x30ef480 [Final Native Static Public]
    UScaleBoxSlot* SlotAsScaleBoxSlot(UWidget* Widget); // 0x30ef3d0 [Final Native Static Public]
    USafeZoneSlot* SlotAsSafeBoxSlot(UWidget* Widget); // 0x30ef320 [Final Native Static Public]
    UOverlaySlot* SlotAsOverlaySlot(UWidget* Widget); // 0x30ef270 [Final Native Static Public]
    UHorizontalBoxSlot* SlotAsHorizontalBoxSlot(UWidget* Widget); // 0x30ef1c0 [Final Native Static Public]
    UGridSlot* SlotAsGridSlot(UWidget* Widget); // 0x30ef110 [Final Native Static Public]
    UCanvasPanelSlot* SlotAsCanvasSlot(UWidget* Widget); // 0x30ef060 [Final Native Static Public]
    UBorderSlot* SlotAsBorderSlot(UWidget* Widget); // 0x30eefb0 [Final Native Static Public]
    void RemoveAllWidgets(UObject* WorldContextObject); // 0x30eba20 [Final Native Static Public]
    bool ProjectWorldLocationToWidgetPosition(APlayerController* PlayerController, const FVector& WorldLocation, const FVector2D& ScreenPosition, bool bPlayerViewportRelative); // 0x30ea7d0 [Final Native Static Public]
    FGeometry GetViewportWidgetGeometry(UObject* WorldContextObject); // 0x30e8560 [Final Native Static Public]
    FVector2D GetViewportSize(UObject* WorldContextObject); // 0x30e84d0 [Final Native Static Public]
    float GetViewportScale(UObject* WorldContextObject); // 0x30e8440 [Final Native Static Public]
    FGeometry GetPlayerScreenWidgetGeometry(APlayerController* PlayerController); // 0x30e8150 [Final Native Static Public]
    bool GetMousePositionScaledByDPI(APlayerController* Player, const float& LocationX, const float& LocationY); // 0x30e7ef0 [Final Native Static Public]
    FVector2D GetMousePositionOnViewport(UObject* WorldContextObject); // 0x30e7cd0 [Final Native Static Public]
    FVector2D GetMousePositionOnPlatform(); // 0x30e7c70 [Final Native Static Public]

// ULevelVariantSets (/Script/VariantManagerContent.LevelVariantSets)
    UVariantSet* GetVariantSetByName(const FString& VariantSetName); // 0x5194c10 [Final Native Public]
    UVariantSet* GetVariantSet(int32 VariantSetIndex); // 0x5194b50 [Final Native Public]
    int32 GetNumVariantSets(); // 0x3710890 [Final Native Public]

// ALevelVariantSetsActor (/Script/VariantManagerContent.LevelVariantSetsActor)
    bool SwitchOnVariantByName(const FString& VariantSetName, const FString& VariantName); // 0x5195cb0 [Final Native Public]
    bool SwitchOnVariantByIndex(int32 VariantSetIndex, int32 VariantIndex); // 0x5195b90 [Final Native Public]
    void SetLevelVariantSets(ULevelVariantSets* InVariantSets); // 0x51951c0 [Final Native Public]
    ULevelVariantSets* GetLevelVariantSets(bool bLoad); // 0x5194650 [Final Native Public]

// UPropertyValue (/Script/VariantManagerContent.PropertyValue)
    bool HasRecordedData(); // 0x5194d70 [Final Native Public]
    FText GetPropertyTooltip(); // 0x5194880 [Final Native Public]
    FString GetFullDisplayString(); // 0x5194620 [Final Native Public]

// ASwitchActor (/Script/VariantManagerContent.SwitchActor)
    void SelectOption(int32 OptionIndex); // 0x5194e50 [Final Native Public]
    int32 GetSelectedOption(); // 0x51948d0 [Final Native Public]
    TArray<AActor*> GetOptions(); // 0x51946f0 [Final Native Public]

// UVariant (/Script/VariantManagerContent.Variant)
    void SwitchOn(); // 0x5195b70 [Final Native Public]
    void SetThumbnailFromTexture(UTexture2D* NewThumbnail); // 0x51959f0 [Final Native Public]
    void SetThumbnailFromFile(const FString& FilePath); // 0x5195790 [Final Native Public]
    void SetThumbnailFromEditorViewport(); // 0x30af5d0 [Final Native Public]
    void SetThumbnailFromCamera(UObject* WorldContextObject, FTransform& CameraTransform, float FOVDegrees, float MinZ, float Gamma); // 0x5195310 [Final Native Public]
    void SetDisplayText(FText& NewDisplayText); // 0x5195060 [Final Native Public]
    void SetDependency(int32 Index, FVariantDependency& Dependency); // 0x5194ee0 [Final Native Public]
    bool IsActive(); // 0x5194d90 [Final Native Public]
    UTexture2D* GetThumbnail(); // 0x51948f0 [Final Native Public]
    UVariantSet* GetParent(); // 0x51947a0 [Final Native Public]
    int32 GetNumDependencies(); // 0x31b5000 [Final Native Public]
    int32 GetNumActors(); // 0x48b9d80 [Final Native Public]
    FText GetDisplayText(); // 0x5194540 [Final Native Public]
    TArray<UVariant*> GetDependents(ULevelVariantSets* LevelVariantSets, bool bOnlyEnabledDependencies); // 0x5194320 [Final Native Public]
    FVariantDependency GetDependency(int32 Index); // 0x5194250 [Final Native Public]
    AActor* GetActor(int32 ActorIndex); // 0x5194160 [Final Native Public]
    void DeleteDependency(int32 Index); // 0x5194070 [Final Native Public]
    int32 AddDependency(FVariantDependency& Dependency); // 0x5193e90 [Final Native Public]

// UVariantSet (/Script/VariantManagerContent.VariantSet)
    void SetThumbnailFromTexture(UTexture2D* NewThumbnail); // 0x5195ad0 [Final Native Public]
    void SetThumbnailFromFile(const FString& FilePath); // 0x51958e0 [Final Native Public]
    void SetThumbnailFromEditorViewport(); // 0x30af5d0 [Final Native Public]
    void SetThumbnailFromCamera(UObject* WorldContextObject, FTransform& CameraTransform, float FOVDegrees, float MinZ, float Gamma); // 0x5195570 [Final Native Public]
    void SetDisplayText(FText& NewDisplayText); // 0x5195110 [Final Native Public]
    UVariant* GetVariantByName(const FString& VariantName); // 0x51949f0 [Final Native Public]
    UVariant* GetVariant(int32 VariantIndex); // 0x5194930 [Final Native Public]
    UTexture2D* GetThumbnail(); // 0x5194910 [Final Native Public]
    ULevelVariantSets* GetParent(); // 0x5194810 [Final Native Public]
    int32 GetNumVariants(); // 0x3712c90 [Final Native Public]
    FText GetDisplayText(); // 0x51945b0 [Final Native Public]

// UHeadMountedDisplayFunctionLibrary (/Script/XRBase.HeadMountedDisplayFunctionLibrary)
    void UpdateExternalTrackingHMDPosition(FTransform& ExternalTrackingTransform); // 0x4510d20 [Final Native Static Public]
    void SetXRTimedInputActionDelegate(const FName& ActionName, const FScriptDelegate& InDelegate); // 0x4510c00 [Final Native Static Public]
    void SetXRDisconnectDelegate(const FScriptDelegate& InDisconnectedDelegate); // 0x4510b60 [Final Native Static Public]
    void SetWorldToMetersScale(UObject* WorldContext, float NewScale); // 0x4510a70 [Final Native Static Public]
    void SetTrackingOrigin(const EHMDTrackingOrigin& Origin); // 0x45109e0 [Final Native Static Public]
    void SetSpectatorScreenTexture(UTexture* InTexture); // 0x4510930 [Final Native Static Public]
    void SetSpectatorScreenModeTexturePlusEyeLayout(const FVector2D& EyeRectMin, const FVector2D& EyeRectMax, const FVector2D& TextureRectMin, const FVector2D& TextureRectMax, bool bDrawEyeFirst, bool bClearBlack, bool bUseAlpha); // 0x45106c0 [Final Native Static Public]
    void SetSpectatorScreenMode(const ESpectatorScreenMode& Mode); // 0x4510590 [Final Native Static Public]
    bool SetHMDColorScaleAndBias(const FLinearColor& ColorScale, const FLinearColor& ColorBias); // 0x450fff0 [Final Native Static Public]
    void SetClippingPlanes(float Near, float Far); // 0x450fd60 [Final Native Static Public]
    void ResetOrientationAndPosition(float Yaw, const EOrientPositionSelector& Options); // 0x450fc30 [Final Native Static Public]
    bool IsSpectatorScreenModeControllable(); // 0x450fbc0 [Final Native Static Public]
    bool IsHeadMountedDisplayEnabled(); // 0x450f5e0 [Final Native Static Public]
    bool IsHeadMountedDisplayConnected(); // 0x450f560 [Final Native Static Public]
    bool IsDeviceTracking(FXRDeviceId& XRDeviceId); // 0x450f490 [Final Native Static Public]
    bool HasValidTrackingPosition(); // 0x450f420 [Final Native Static Public]
    int32 GetXRSystemFlags(); // 0x450f390 [Final Native Static Public]
    float GetWorldToMetersScale(UObject* WorldContext); // 0x450f2e0 [Final Native Static Public]
    void GetVRFocusState(const bool& bUseFocus, const bool& bHasFocus); // 0x450f0e0 [Final Native Static Public]
    FString GetVersionString(); // 0x450f210 [Final Native Static Public]
    FTransform GetTrackingToWorldTransform(UObject* WorldContext); // 0x450efb0 [Final Native Static Public]
    void GetTrackingSensorParameters(const FVector& Origin, const FRotator& Rotation, const float& LeftFOV, const float& RightFOV, const float& TopFOV, const float& BottomFOV, const float& Distance, const float& NearPlane, const float& FarPlane, const bool& IsActive, int32 Index); // 0x450ea60 [Final Native Static Public]
    bool GetTrackingOriginTransform(const EHMDTrackingOrigin& Origin, FTransform& OutTransform); // 0x450e8f0 [Final Native Static Public]
    EHMDTrackingOrigin GetTrackingOrigin(); // 0x450e8a0 [Final Native Static Public]
    bool GetPlayAreaRect(FTransform& OutTransform, const FVector2D& OutRect); // 0x450e720 [Final Native Static Public]
    FVector2D GetPlayAreaBounds(const EHMDTrackingOrigin& Origin); // 0x450e660 [Final Native Static Public]
    float GetPixelDensity(); // 0x450e580 [Final Native Static Public]
    void GetOrientationAndPosition(const FRotator& DeviceRotation, const FVector& DevicePosition); // 0x450e3e0 [Final Native Static Public]
    int32 GetNumOfTrackingSensors(); // 0x450e390 [Final Native Static Public]
    void GetMotionControllerData(UObject* WorldContext, const EControllerHand& Hand, FXRMotionControllerData& MotionControllerData); // 0x450e060 [Final Native Static Public]
    EHMDWornState GetHMDWornState(); // 0x450dea0 [Final Native Static Public]
    FName GetHMDDeviceName(); // 0x450de10 [Final Native Static Public]
    void GetHMDData(UObject* WorldContext, FXRHMDData& HMDData); // 0x450dce0 [Final Native Static Public]
    void GetDeviceWorldPose(UObject* WorldContext, FXRDeviceId& XRDeviceId, const bool& bIsTracked, const FRotator& orientation, const bool& bHasPositionalTracking, const FVector& position); // 0x450da90 [Final Native Static Public]
    void GetDevicePose(FXRDeviceId& XRDeviceId, const bool& bIsTracked, const FRotator& orientation, const bool& bHasPositionalTracking, const FVector& position); // 0x450d890 [Final Native Static Public]
    bool GetCurrentInteractionProfile(const EControllerHand& Hand, const FString& InteractionProfile); // 0x450d780 [Final Native Static Public]
    bool GetControllerTransformForTime2(UObject* WorldContext, int32 ControllerIndex, const FName& MotionSource, const FTimespan& Time, const bool& bTimeWasUsed, const FRotator& orientation, const FVector& position, const bool& bProvidedLinearVelocity, const FVector& LinearVelocity, const bool& bProvidedAngularVelocity, const FRotator& AngularVelocity, const bool& bProvidedLinearAcceleration, const FVector& LinearAcceleration); // 0x450cec0 [Final Native Static Public]
    bool GetControllerTransformForTime(UObject* WorldContext, int32 ControllerIndex, const FName& MotionSource, const FTimespan& Time, const bool& bTimeWasUsed, const FRotator& orientation, const FVector& position, const bool& bProvidedLinearVelocity, const FVector& LinearVelocity, const bool& bProvidedAngularVelocity, const FVector& AngularVelocityAsAxisAndLength, const bool& bProvidedLinearAcceleration, const FVector& LinearAcceleration); // 0x450d320 [Final Native Static Public]
    TArray<FXRDeviceId> EnumerateTrackedDevices(const FName& SystemId, const EXRTrackedDeviceType& DeviceType); // 0x450cc50 [Final Native Static Public]
    bool EnableHMD(bool bEnable); // 0x450c620 [Final Native Static Public]
    void DisconnectRemoteXRDevice(); // 0x450c5e0 [Final Native Static Public]
    EXRDeviceConnectionResult ConnectRemoteXRDevice(const FString& IpAddress, int32 BitRate); // 0x450bf00 [Final Native Static Public]
    void ClearXRTimedInputActionDelegate(const FName& ActionPath); // 0x450be70 [Final Native Static Public]
    void CalibrateExternalTrackingToHMD(FTransform& ExternalTrackingTransform); // 0x450bd10 [Final Native Static Public]
    void BreakKey(const FKey& InKey, const FString& InteractionProfile, const EControllerHand& Hand, const FName& MotionSource, const FString& Indentifier, const FString& Component); // 0x450ba40 [Final Native Static Public]

// UMotionTrackedDeviceFunctionLibrary (/Script/XRBase.MotionTrackedDeviceFunctionLibrary)
    void SetIsControllerMotionTrackingEnabledByDefault(bool Enable); // 0x4510110 [Final Native Static Public]
    bool IsMotionTrackingEnabledForSource(int32 PlayerIndex, const FName& SourceName); // 0x450faf0 [Final Native Static Public]
    bool IsMotionTrackingEnabledForDevice(int32 PlayerIndex, const EControllerHand& Hand); // 0x450f900 [Final Native Static Public]
    bool IsMotionTrackingEnabledForComponent(UMotionControllerComponent* MotionControllerComponent); // 0x450f850 [Final Native Static Public]
    bool IsMotionTrackedDeviceCountManagementNecessary(); // 0x450f7a0 [Final Native Static Public]
    bool IsMotionSourceTracking(int32 PlayerIndex, const FName& SourceName); // 0x450f630 [Final Native Static Public]
    int32 GetMotionTrackingEnabledControllerCount(); // 0x450e240 [Final Native Static Public]
    int32 GetMaximumMotionTrackedControllerCount(); // 0x450df10 [Final Native Static Public]
    FName GetActiveTrackingSystemName(); // 0x450ce60 [Final Native Static Public]
    TArray<FName> EnumerateMotionSources(); // 0x450ca90 [Final Native Static Public]
    bool EnableMotionTrackingOfSource(int32 PlayerIndex, const FName& SourceName); // 0x450c9c0 [Final Native Static Public]
    bool EnableMotionTrackingOfDevice(int32 PlayerIndex, const EControllerHand& Hand); // 0x450c7d0 [Final Native Static Public]
    bool EnableMotionTrackingForComponent(UMotionControllerComponent* MotionControllerComponent); // 0x450c720 [Final Native Static Public]
    void DisableMotionTrackingOfSource(int32 PlayerIndex, const FName& SourceName); // 0x450c520 [Final Native Static Public]
    void DisableMotionTrackingOfDevice(int32 PlayerIndex, const EControllerHand& Hand); // 0x450c350 [Final Native Static Public]
    void DisableMotionTrackingOfControllersForPlayer(int32 PlayerIndex); // 0x450c1c0 [Final Native Static Public]
    void DisableMotionTrackingOfAllControllers(); // 0x450c090 [Final Native Static Public]
    void DisableMotionTrackingForComponent(UMotionControllerComponent* MotionControllerComponent); // 0x450c000 [Final Native Static Public]

// UVRNotificationsComponent (/Script/XRBase.VRNotificationsComponent)
    void VRNotificationsDelegate__DelegateSignature(); // 0x1364670 [Public]

// UXRAssetFunctionLibrary (/Script/XRBase.XRAssetFunctionLibrary)
    UPrimitiveComponent* AddNamedDeviceVisualizationComponentBlocking(AActor* Target, const FName& SystemName, const FName& DeviceName, bool bManualAttachment, FTransform& RelativeTransform, FXRDeviceId& XRDeviceId); // 0x450b790 [Final Native Static Public]
    UPrimitiveComponent* AddDeviceVisualizationComponentBlocking(AActor* Target, FXRDeviceId& XRDeviceId, bool bManualAttachment, FTransform& RelativeTransform); // 0x450ae30 [Final Native Static Public]

// UAsyncTask_LoadXRDeviceVisComponent (/Script/XRBase.AsyncTask_LoadXRDeviceVisComponent)
    UAsyncTask_LoadXRDeviceVisComponent* AddNamedDeviceVisualizationComponentAsync(AActor* Target, const FName& SystemName, const FName& DeviceName, bool bManualAttachment, FTransform& RelativeTransform, FXRDeviceId& XRDeviceId, const UPrimitiveComponent*& NewComponent); // 0x450b400 [Final Native Static Public]
    UAsyncTask_LoadXRDeviceVisComponent* AddDeviceVisualizationComponentAsync(AActor* Target, FXRDeviceId& XRDeviceId, bool bManualAttachment, FTransform& RelativeTransform, const UPrimitiveComponent*& NewComponent); // 0x450a9b0 [Final Native Static Public]

// UXRDeviceVisualizationComponent (/Script/XRBase.XRDeviceVisualizationComponent)
    void SetIsVisualizationActive(bool bNewVisualizationState); // 0x4510340 [Final Native Public]
    void SetIsRenderingActive(bool bRenderingIsActive); // 0x45102a0 [Final Native Public]
    void SetDisplayModelSource(const FName& NewDisplayModelSource); // 0x450ff50 [Final Native Public]
    void SetCustomDisplayMesh(UStaticMesh* NewDisplayMesh); // 0x450fe70 [Final Native Public]

// UXRLoadingScreenFunctionLibrary (/Script/XRBase.XRLoadingScreenFunctionLibrary)
    void ShowLoadingScreen(); // 0x3cd3ed0 [Final Native Static Public]
    void SetLoadingScreen(UTexture* Texture, const FVector2D& Scale, const FVector& Offset, bool bShowLoadingMovie, bool bShowOnSet); // 0x45103e0 [Final Native Static Public]
    void HideLoadingScreen(); // 0x3cd3b10 [Final Native Static Public]
    void ClearLoadingScreenSplashes(); // 0x450be20 [Final Native Static Public]
    void AddLoadingScreenSplash(UTexture* Texture, const FVector& Translation, const FRotator& Rotation, const FVector2D& Size, const FRotator& DeltaRotation, bool bClearBeforeAdd); // 0x450b1f0 [Final Native Static Public]
